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-rw-r--r--core/color.cpp103
-rw-r--r--core/color.h2
-rw-r--r--doc/classes/Color.xml20
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs95
5 files changed, 112 insertions, 112 deletions
diff --git a/core/color.cpp b/core/color.cpp
index 27a2d0af5c..0a4b98bf9e 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -261,33 +261,21 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) {
return Color(rd, gd, bd, 1.0f);
}
-static float _parse_col(const String &p_str, int p_ofs) {
- int ig = 0;
-
- for (int i = 0; i < 2; i++) {
- int c = p_str[i + p_ofs];
- int v = 0;
-
- if (c >= '0' && c <= '9') {
- v = c - '0';
- } else if (c >= 'a' && c <= 'f') {
- v = c - 'a';
- v += 10;
- } else if (c >= 'A' && c <= 'F') {
- v = c - 'A';
- v += 10;
- } else {
- return -1;
- }
-
- if (i == 0) {
- ig += v * 16;
- } else {
- ig += v;
- }
+static int _parse_col4(const String &p_str, int p_ofs) {
+ char character = p_str[p_ofs];
+
+ if (character >= '0' && character <= '9') {
+ return character - '0';
+ } else if (character >= 'a' && character <= 'f') {
+ return character + (10 - 'a');
+ } else if (character >= 'A' && character <= 'F') {
+ return character + (10 - 'A');
}
+ return -1;
+}
- return ig;
+static int _parse_col8(const String &p_str, int p_ofs) {
+ return _parse_col4(p_str, p_ofs) * 16 + _parse_col4(p_str, p_ofs + 1);
}
Color Color::inverted() const {
@@ -302,49 +290,54 @@ Color Color::contrasted() const {
return c;
}
-Color Color::html(const String &p_color) {
- String color = p_color;
+Color Color::html(const String &p_rgba) {
+ String color = p_rgba;
if (color.length() == 0) {
return Color();
}
if (color[0] == '#') {
color = color.substr(1, color.length() - 1);
}
- if (color.length() == 3 || color.length() == 4) {
- String exp_color;
- for (int i = 0; i < color.length(); i++) {
- exp_color += color[i];
- exp_color += color[i];
- }
- color = exp_color;
- }
+ // If enabled, use 1 hex digit per channel instead of 2.
+ // Other sizes aren't in the HTML/CSS spec but we could add them if desired.
+ bool is_shorthand = color.length() < 5;
bool alpha = false;
if (color.length() == 8) {
alpha = true;
} else if (color.length() == 6) {
alpha = false;
+ } else if (color.length() == 4) {
+ alpha = true;
+ } else if (color.length() == 3) {
+ alpha = false;
} else {
- ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_color + ".");
+ ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + ".");
}
- int a = 255;
- if (alpha) {
- a = _parse_col(color, 0);
- ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_color + ".");
+ float r, g, b, a = 1.0;
+ if (is_shorthand) {
+ r = _parse_col4(color, 0) / 15.0;
+ g = _parse_col4(color, 1) / 15.0;
+ b = _parse_col4(color, 2) / 15.0;
+ if (alpha) {
+ a = _parse_col4(color, 3) / 15.0;
+ }
+ } else {
+ r = _parse_col8(color, 0) / 255.0;
+ g = _parse_col8(color, 2) / 255.0;
+ b = _parse_col8(color, 4) / 255.0;
+ if (alpha) {
+ a = _parse_col8(color, 6) / 255.0;
+ }
}
+ ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + ".");
- int from = alpha ? 2 : 0;
-
- int r = _parse_col(color, from + 0);
- ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_color + ".");
- int g = _parse_col(color, from + 2);
- ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_color + ".");
- int b = _parse_col(color, from + 4);
- ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_color + ".");
-
- return Color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
+ return Color(r, g, b, a);
}
bool Color::html_is_valid(const String &p_color) {
@@ -368,7 +361,7 @@ bool Color::html_is_valid(const String &p_color) {
}
if (alpha) {
- int a = _parse_col(color, 0);
+ int a = _parse_col8(color, 0);
if (a < 0) {
return false;
}
@@ -376,15 +369,15 @@ bool Color::html_is_valid(const String &p_color) {
int from = alpha ? 2 : 0;
- int r = _parse_col(color, from + 0);
+ int r = _parse_col8(color, from + 0);
if (r < 0) {
return false;
}
- int g = _parse_col(color, from + 2);
+ int g = _parse_col8(color, from + 2);
if (g < 0) {
return false;
}
- int b = _parse_col(color, from + 4);
+ int b = _parse_col8(color, from + 4);
if (b < 0) {
return false;
}
@@ -438,7 +431,7 @@ String Color::to_html(bool p_alpha) const {
txt += _to_hex(g);
txt += _to_hex(b);
if (p_alpha) {
- txt = _to_hex(a) + txt;
+ txt += _to_hex(a);
}
return txt;
}
diff --git a/core/color.h b/core/color.h
index 258965fd16..096e97e9ae 100644
--- a/core/color.h
+++ b/core/color.h
@@ -185,7 +185,7 @@ struct Color {
static Color hex(uint32_t p_hex);
static Color hex64(uint64_t p_hex);
- static Color html(const String &p_color);
+ static Color html(const String &p_rgba);
static bool html_is_valid(const String &p_color);
static Color named(const String &p_name);
String to_html(bool p_alpha = true) const;
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 240e70db9f..fcaba99eb7 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -18,13 +18,21 @@
<argument index="0" name="from" type="String">
</argument>
<description>
- Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN].
+ Constructs a color from an HTML hexadecimal color string in RGB or RGBA format. See also [method @GDScript.ColorN].
[codeblock]
# Each of the following creates the same color RGBA(178, 217, 10, 255).
- var c1 = Color("#ffb2d90a") # ARGB format with "#".
- var c2 = Color("ffb2d90a") # ARGB format.
var c3 = Color("#b2d90a") # RGB format with "#".
var c4 = Color("b2d90a") # RGB format.
+ var c1 = Color("#b2d90aff") # RGBA format with "#".
+ var c2 = Color("b2d90aff") # RGBA format.
+ [/codeblock]
+ You can also use the "web color" short-hand form by only using 3 or 4 digits.
+ [codeblock]
+ # Each of the following creates the same color RGBA(17, 34, 51, 255).
+ var c3 = Color("#123") # RGB format with "#".
+ var c4 = Color("123") # RGB format.
+ var c1 = Color("#123f") # RGBA format with "#".
+ var c2 = Color("123f") # RGBA format.
[/codeblock]
</description>
</method>
@@ -243,11 +251,11 @@
<argument index="0" name="with_alpha" type="bool" default="true">
</argument>
<description>
- Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]).
- Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string.
+ Returns the color's HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]).
+ Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string (and uses RGB instead of RGBA format).
[codeblock]
var c = Color(1, 1, 1, 0.5)
- var s1 = c.to_html() # Returns "7fffffff"
+ var s1 = c.to_html() # Returns "ffffff7f"
var s2 = c.to_html(false) # Returns "ffffff"
[/codeblock]
</description>
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 76dd6e38e0..932ded6938 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -206,8 +206,8 @@ void ThemeEditor::_save_template_cbk(String fname) {
file->store_line("; [value] examples:");
file->store_line("; ");
file->store_line("; Type.item = 6 ; numeric constant. ");
- file->store_line("; Type.item = #FF00FF ; HTML color ");
- file->store_line("; Type.item = #55FF00FF ; HTML color with alpha 55.");
+ file->store_line("; Type.item = #FF00FF ; HTML color (magenta).");
+ file->store_line("; Type.item = #FF00FF55 ; HTML color (magenta with alpha 0x55).");
file->store_line("; Type.item = icon(image.png) ; icon in a png file (relative to theme file).");
file->store_line("; Type.item = font(font.xres) ; font in a resource (relative to theme file).");
file->store_line("; Type.item = sbox(stylebox.xres) ; stylebox in a resource (relative to theme file).");
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index d851abc6d3..238f10aaf1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -565,6 +565,9 @@ namespace Godot
rgba = rgba.Substring(1);
}
+ // If enabled, use 1 hex digit per channel instead of 2.
+ // Other sizes aren't in the HTML/CSS spec but we could add them if desired.
+ bool isShorthand = rgba.Length < 5;
bool alpha;
if (rgba.Length == 8)
@@ -575,47 +578,60 @@ namespace Godot
{
alpha = false;
}
+ else if (rgba.Length == 4)
+ {
+ alpha = true;
+ }
+ else if (rgba.Length == 3)
+ {
+ alpha = false;
+ }
else
{
throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
}
- if (alpha)
+ a = 1.0f;
+ if (isShorthand)
{
- a = ParseCol8(rgba, 6) / 255f;
-
- if (a < 0)
+ r = ParseCol4(rgba, 0) / 15f;
+ g = ParseCol4(rgba, 1) / 15f;
+ b = ParseCol4(rgba, 2) / 15f;
+ if (alpha)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ a = ParseCol4(rgba, 3) / 15f;
}
}
else
{
- a = 1.0f;
+ r = ParseCol8(rgba, 0) / 255f;
+ g = ParseCol8(rgba, 2) / 255f;
+ b = ParseCol8(rgba, 4) / 255f;
+ if (alpha)
+ {
+ a = ParseCol8(rgba, 6) / 255f;
+ }
}
- int from = alpha ? 2 : 0;
-
- r = ParseCol8(rgba, 0) / 255f;
-
if (r < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
}
- g = ParseCol8(rgba, 2) / 255f;
-
if (g < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
}
- b = ParseCol8(rgba, 4) / 255f;
-
if (b < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
}
+
+ if (a < 0)
+ {
+ throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ }
}
/// <summary>
@@ -751,45 +767,28 @@ namespace Godot
value = max;
}
- private static int ParseCol8(string str, int ofs)
+ private static int ParseCol4(string str, int ofs)
{
- int ig = 0;
+ char character = str[ofs];
- for (int i = 0; i < 2; i++)
+ if (character >= '0' && character <= '9')
{
- int c = str[i + ofs];
- int v;
-
- if (c >= '0' && c <= '9')
- {
- v = c - '0';
- }
- else if (c >= 'a' && c <= 'f')
- {
- v = c - 'a';
- v += 10;
- }
- else if (c >= 'A' && c <= 'F')
- {
- v = c - 'A';
- v += 10;
- }
- else
- {
- return -1;
- }
-
- if (i == 0)
- {
- ig += v * 16;
- }
- else
- {
- ig += v;
- }
+ return character - '0';
+ }
+ else if (character >= 'a' && character <= 'f')
+ {
+ return character + (10 - 'a');
}
+ else if (character >= 'A' && character <= 'F')
+ {
+ return character + (10 - 'A');
+ }
+ return -1;
+ }
- return ig;
+ private static int ParseCol8(string str, int ofs)
+ {
+ return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1);
}
private String ToHex32(float val)