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-rw-r--r--doc/classes/AStarGrid2D.xml9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/AStarGrid2D.xml b/doc/classes/AStarGrid2D.xml
index 8dde3748d7..bffa395770 100644
--- a/doc/classes/AStarGrid2D.xml
+++ b/doc/classes/AStarGrid2D.xml
@@ -103,6 +103,7 @@
<param index="1" name="solid" type="bool" default="true" />
<description>
Disables or enables the specified point for pathfinding. Useful for making an obstacle. By default, all points are enabled.
+ [b]Note:[/b] Calling [method update] is not needed after the call of this function.
</description>
</method>
<method name="update">
@@ -134,20 +135,22 @@
</members>
<constants>
<constant name="HEURISTIC_EUCLIDEAN" value="0" enum="Heuristic">
- The Euclidean heuristic to be used for the pathfinding using the following formula:
+ The [url=https://en.wikipedia.org/wiki/Euclidean_distance]Euclidean heuristic[/url] to be used for the pathfinding using the following formula:
[codeblock]
dx = abs(to_id.x - from_id.x)
dy = abs(to_id.y - from_id.y)
result = sqrt(dx * dx + dy * dy)
[/codeblock]
+ [b]Note:[/b] This is also the internal heuristic used in [AStar3D] and [AStar2D] by default (with the inclusion of possible z-axis coordinate).
</constant>
<constant name="HEURISTIC_MANHATTAN" value="1" enum="Heuristic">
- The Manhattan heuristic to be used for the pathfinding using the following formula:
+ The [url=https://en.wikipedia.org/wiki/Taxicab_geometry]Manhattan heuristic[/url] to be used for the pathfinding using the following formula:
[codeblock]
dx = abs(to_id.x - from_id.x)
dy = abs(to_id.y - from_id.y)
result = dx + dy
[/codeblock]
+ [b]Note:[/b] This heuristic is intended to be used with 4-side orthogonal movements, provided by setting the [member diagonal_mode] to [constant DIAGONAL_MODE_NEVER].
</constant>
<constant name="HEURISTIC_OCTILE" value="2" enum="Heuristic">
The Octile heuristic to be used for the pathfinding using the following formula:
@@ -159,7 +162,7 @@
[/codeblock]
</constant>
<constant name="HEURISTIC_CHEBYSHEV" value="3" enum="Heuristic">
- The Chebyshev heuristic to be used for the pathfinding using the following formula:
+ The [url=https://en.wikipedia.org/wiki/Chebyshev_distance]Chebyshev heuristic[/url] to be used for the pathfinding using the following formula:
[codeblock]
dx = abs(to_id.x - from_id.x)
dy = abs(to_id.y - from_id.y)