diff options
36 files changed, 126 insertions, 126 deletions
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index 81bc45b2f7..1396683d25 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -277,7 +277,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int val.normal.x = decode_float(&buf[0]); val.normal.y = decode_float(&buf[4]); val.normal.z = decode_float(&buf[8]); - val.d = decode_float(&buf[12]); + val.distance = decode_float(&buf[12]); r_variant = val; if (r_len) @@ -1140,7 +1140,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo encode_float(p.normal.x, &buf[0]); encode_float(p.normal.y, &buf[4]); encode_float(p.normal.z, &buf[8]); - encode_float(p.d, &buf[12]); + encode_float(p.distance, &buf[12]); } r_len += 4 * 4; diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 8c7559479b..5907143810 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -214,7 +214,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) { v.normal.x = f->get_real(); v.normal.y = f->get_real(); v.normal.z = f->get_real(); - v.d = f->get_real(); + v.distance = f->get_real(); r_v = v; } break; case VARIANT_QUAT: { @@ -1458,7 +1458,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia f->store_real(val.normal.x); f->store_real(val.normal.y); f->store_real(val.normal.z); - f->store_real(val.d); + f->store_real(val.distance); } break; case Variant::QUAT: { diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index c36070e47f..d2b20ac514 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -59,10 +59,10 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const { Plane ret; - ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d; - ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d; - ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d; - ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d; + ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.distance; + ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.distance; + ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.distance; + ret.distance = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.distance; return ret; } @@ -233,7 +233,7 @@ real_t CameraMatrix::get_z_far() const { new_plane.normal = -new_plane.normal; new_plane.normalize(); - return new_plane.d; + return new_plane.distance; } real_t CameraMatrix::get_z_near() const { @@ -244,7 +244,7 @@ real_t CameraMatrix::get_z_near() const { -matrix[15] - matrix[14]); new_plane.normalize(); - return new_plane.d; + return new_plane.distance; } Vector2 CameraMatrix::get_viewport_half_extents() const { diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index fa96fc4535..d55ede9fe0 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -780,7 +780,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) { if (Math::is_zero_approx(den)) continue; // Point too short. - real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den; + real_t dist = -(clip.normal.dot(edge0_A) - clip.distance) / den; Vector3 inters = edge0_A + rel * dist; new_vertices.push_back(inters); } @@ -1199,7 +1199,7 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int for (int n = 0; n < p_plane_count; n++) { if (n != i && n != j && n != k) { real_t dp = p_planes[n].normal.dot(convex_shape_point); - if (dp - p_planes[n].d > CMP_EPSILON) { + if (dp - p_planes[n].distance > CMP_EPSILON) { excluded = true; break; } diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index a47d4ef7ad..e42c399ba4 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -89,7 +89,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const /**/ TRY_TRANSFER_FIELD("x", normal.x) else TRY_TRANSFER_FIELD("y", normal.y) else TRY_TRANSFER_FIELD("z", normal.z) - else TRY_TRANSFER_FIELD("d", d) + else TRY_TRANSFER_FIELD("d", distance) return target; } diff --git a/core/math/plane.cpp b/core/math/plane.cpp index a3818698bc..c375913756 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -45,7 +45,7 @@ void Plane::normalize() { return; } normal /= l; - d /= l; + distance /= l; } Plane Plane::normalized() const { @@ -57,7 +57,7 @@ Plane Plane::normalized() const { Vector3 Plane::get_any_point() const { - return get_normal() * d; + return get_normal() * distance; } Vector3 Plane::get_any_perpendicular_normal() const { @@ -92,9 +92,9 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r return false; if (r_result) { - *r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) + - (vec3_cross(normal2, normal0) * p_plane1.d) + - (vec3_cross(normal0, normal1) * p_plane2.d)) / + *r_result = ((vec3_cross(normal1, normal2) * p_plane0.distance) + + (vec3_cross(normal2, normal0) * p_plane1.distance) + + (vec3_cross(normal0, normal1) * p_plane2.distance)) / denom; } @@ -112,7 +112,7 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 return false; } - real_t dist = (normal.dot(p_from) - d) / den; + real_t dist = (normal.dot(p_from) - distance) / den; //printf("dist is %i\n",dist); if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist @@ -137,7 +137,7 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec return false; } - real_t dist = (normal.dot(p_begin) - d) / den; + real_t dist = (normal.dot(p_begin) - distance) / den; //printf("dist is %i\n",dist); if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) { @@ -155,10 +155,10 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec bool Plane::is_equal_approx(const Plane &p_plane) const { - return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d); + return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(distance, p_plane.distance); } Plane::operator String() const { - return normal.operator String() + ", " + rtos(d); + return normal.operator String() + ", " + rtos(distance); } diff --git a/core/math/plane.h b/core/math/plane.h index 771c8fc705..1409a4140f 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -36,7 +36,7 @@ class Plane { public: Vector3 normal; - real_t d; + real_t distance; void set_normal(const Vector3 &p_normal); _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision @@ -46,7 +46,7 @@ public: /* Plane-Point operations */ - _FORCE_INLINE_ Vector3 center() const { return normal * d; } + _FORCE_INLINE_ Vector3 center() const { return normal * distance; } Vector3 get_any_point() const; Vector3 get_any_perpendicular_normal() const; @@ -67,7 +67,7 @@ public: /* misc */ - Plane operator-() const { return Plane(-normal, -d); } + Plane operator-() const { return Plane(-normal, -distance); } bool is_equal_approx(const Plane &p_plane) const; _FORCE_INLINE_ bool operator==(const Plane &p_plane) const; @@ -75,41 +75,41 @@ public: operator String() const; _FORCE_INLINE_ Plane() : - d(0) {} + distance(0) {} _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a, p_b, p_c), - d(p_d) {} + distance(p_d) {} - _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d); + _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_distance); _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal); _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE); }; bool Plane::is_point_over(const Vector3 &p_point) const { - return (normal.dot(p_point) > d); + return (normal.dot(p_point) > distance); } real_t Plane::distance_to(const Vector3 &p_point) const { - return (normal.dot(p_point) - d); + return (normal.dot(p_point) - distance); } bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const { - real_t dist = normal.dot(p_point) - d; + real_t dist = normal.dot(p_point) - distance; dist = ABS(dist); return (dist <= _epsilon); } -Plane::Plane(const Vector3 &p_normal, real_t p_d) : +Plane::Plane(const Vector3 &p_normal, real_t p_distance) : normal(p_normal), - d(p_d) { + distance(p_distance) { } Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) : normal(p_normal), - d(p_normal.dot(p_point)) { + distance(p_normal.dot(p_point)) { } Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) { @@ -120,17 +120,17 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_ normal = (p_point1 - p_point2).cross(p_point1 - p_point3); normal.normalize(); - d = normal.dot(p_point1); + distance = normal.dot(p_point1); } bool Plane::operator==(const Plane &p_plane) const { - return normal == p_plane.normal && d == p_plane.d; + return normal == p_plane.normal && distance == p_plane.distance; } bool Plane::operator!=(const Plane &p_plane) const { - return normal != p_plane.normal || d != p_plane.d; + return normal != p_plane.normal || distance != p_plane.distance; } #endif // PLANE_H diff --git a/core/math/transform.h b/core/math/transform.h index c6e3be4c70..edbabc9c8b 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -132,7 +132,7 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { - Vector3 point = p_plane.normal * p_plane.d; + Vector3 point = p_plane.normal * p_plane.distance; Vector3 point_dir = point + p_plane.normal; point = xform(point); point_dir = xform(point_dir); @@ -145,7 +145,7 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { } _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { - Vector3 point = p_plane.normal * p_plane.d; + Vector3 point = p_plane.normal * p_plane.distance; Vector3 point_dir = point + p_plane.normal; xform_inv(point); xform_inv(point_dir); diff --git a/core/variant.cpp b/core/variant.cpp index a91876dd98..35c306f24b 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -3173,7 +3173,7 @@ uint32_t Variant::hash() const { uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->normal.x); hash = hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->normal.y, hash); hash = hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->normal.z, hash); - return hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->d, hash); + return hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->distance, hash); } break; /* @@ -3521,7 +3521,7 @@ bool Variant::hash_compare(const Variant &p_variant) const { const Plane *r = reinterpret_cast<const Plane *>(p_variant._data._mem); return (hash_compare_vector3(l->normal, r->normal)) && - (hash_compare_scalar(l->d, r->d)); + (hash_compare_scalar(l->distance, r->distance)); } break; case AABB: { diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 27624b81ee..8cc07539a9 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -1550,7 +1550,7 @@ void Variant::set_named(const StringName &p_index, const Variant &p_value, bool v->normal.z = p_value._data._int; valid = true; } else if (p_index == CoreStringNames::singleton->d) { - v->d = p_value._data._int; + v->distance = p_value._data._int; valid = true; } } else if (p_value.type == Variant::FLOAT) { @@ -1565,7 +1565,7 @@ void Variant::set_named(const StringName &p_index, const Variant &p_value, bool v->normal.z = p_value._data._float; valid = true; } else if (p_index == CoreStringNames::singleton->d) { - v->d = p_value._data._float; + v->distance = p_value._data._float; valid = true; } @@ -1851,7 +1851,7 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const { } else if (p_index == CoreStringNames::singleton->z) { return v->normal.z; } else if (p_index == CoreStringNames::singleton->d) { - return v->d; + return v->distance; } else if (p_index == CoreStringNames::singleton->normal) { return v->normal; } @@ -2334,7 +2334,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid) return; } else if (*str == "d") { valid = true; - v->d = p_value; + v->distance = p_value; return; } } @@ -2841,7 +2841,7 @@ Variant Variant::get(const Variant &p_index, bool *r_valid) const { return v->normal; } else if (*str == "d") { valid = true; - return v->d; + return v->distance; } } diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 0a578faf78..7c3bdd2088 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -1551,7 +1551,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str case Variant::PLANE: { Plane p = p_variant; - p_store_string_func(p_store_string_ud, "Plane( " + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + " )"); + p_store_string_func(p_store_string_ud, "Plane( " + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.distance) + " )"); } break; case Variant::AABB: { diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index 292acd8b5d..d8a204a2b9 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -19,10 +19,10 @@ </argument> <argument index="2" name="c" type="float"> </argument> - <argument index="3" name="d" type="float"> + <argument index="3" name="distance" type="float"> </argument> <description> - Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin. + Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]distance[/code] from the origin. </description> </method> <method name="Plane"> @@ -43,7 +43,7 @@ </return> <argument index="0" name="normal" type="Vector3"> </argument> - <argument index="1" name="d" type="float"> + <argument index="1" name="distance" type="float"> </argument> <description> Creates a plane from the normal and the plane's distance to the origin. diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 5213d7ec15..5d16a8cf77 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1611,7 +1611,7 @@ void EditorPropertyPlane::_value_changed(double val, const String &p_name) { p.normal.x = spin[0]->get_value(); p.normal.y = spin[1]->get_value(); p.normal.z = spin[2]->get_value(); - p.d = spin[3]->get_value(); + p.distance = spin[3]->get_value(); emit_changed(get_edited_property(), p, p_name); } @@ -1621,7 +1621,7 @@ void EditorPropertyPlane::update_property() { spin[0]->set_value(val.normal.x); spin[1]->set_value(val.normal.y); spin[2]->set_value(val.normal.z); - spin[3]->set_value(val.d); + spin[3]->set_value(val.distance); setting = false; } void EditorPropertyPlane::_notification(int p_what) { diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 697ddfba96..7e7a982501 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -766,7 +766,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]); vertex.tangent.normal = tangent; - vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; + vertex.tangent.distance = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; } } @@ -794,7 +794,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me #ifndef NO_UP_AXIS_SWAP if (collada.state.up_axis == Vector3::AXIS_Z) { - Vector3 bn = vertex.normal.cross(vertex.tangent.normal) * vertex.tangent.d; + Vector3 bn = vertex.normal.cross(vertex.tangent.normal) * vertex.tangent.distance; SWAP(vertex.vertex.z, vertex.vertex.y); vertex.vertex.z = -vertex.vertex.z; @@ -805,7 +805,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me SWAP(bn.z, bn.y); bn.z = -bn.z; - vertex.tangent.d = vertex.normal.cross(vertex.tangent.normal).dot(bn) > 0 ? 1 : -1; + vertex.tangent.distance = vertex.normal.cross(vertex.tangent.normal).dot(bn) > 0 ? 1 : -1; } #endif diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index c321e85546..f83204fcdd 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -3724,10 +3724,10 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector3 n2 = p.normal.cross(n1).normalized(); Vector3 pface[4] = { - p.normal * p.d + n1 * 10.0 + n2 * 10.0, - p.normal * p.d + n1 * 10.0 + n2 * -10.0, - p.normal * p.d + n1 * -10.0 + n2 * -10.0, - p.normal * p.d + n1 * -10.0 + n2 * 10.0, + p.normal * p.distance + n1 * 10.0 + n2 * 10.0, + p.normal * p.distance + n1 * 10.0 + n2 * -10.0, + p.normal * p.distance + n1 * -10.0 + n2 * -10.0, + p.normal * p.distance + n1 * -10.0 + n2 * 10.0, }; points.push_back(pface[0]); @@ -3738,8 +3738,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); - points.push_back(p.normal * p.d); - points.push_back(p.normal * p.d + p.normal * 3); + points.push_back(p.normal * p.distance); + points.push_back(p.normal * p.distance + p.normal * 3); p_gizmo->add_lines(points, material); p_gizmo->add_collision_segments(points); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 457a0aaa36..7e65dd1c78 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -682,11 +682,11 @@ void Node3DEditorViewport::_select_region() { } Plane near(cam_pos, -_get_camera_normal()); - near.d -= get_znear(); + near.distance -= get_znear(); frustum.push_back(near); Plane far = -near; - far.d += get_zfar(); + far.distance += get_zfar(); frustum.push_back(far); Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario()); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 60329fb7bc..15fbf19fdb 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -752,7 +752,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: value_editor[0]->set_text(String::num(plane.normal.x)); value_editor[1]->set_text(String::num(plane.normal.y)); value_editor[2]->set_text(String::num(plane.normal.z)); - value_editor[3]->set_text(String::num(plane.d)); + value_editor[3]->set_text(String::num(plane.distance)); } break; case Variant::QUAT: { @@ -1598,7 +1598,7 @@ void CustomPropertyEditor::_modified(String p_string) { pl.normal.x = _parse_real_expression(value_editor[0]->get_text()); pl.normal.y = _parse_real_expression(value_editor[1]->get_text()); pl.normal.z = _parse_real_expression(value_editor[2]->get_text()); - pl.d = _parse_real_expression(value_editor[3]->get_text()); + pl.distance = _parse_real_expression(value_editor[3]->get_text()); v = pl; _emit_changed_whole_or_field(); diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index 38f7371802..3a95581720 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -370,7 +370,7 @@ void test_vec(Plane p_vec) { Plane v0 = cm.xform4(p_vec); print_line("out: " + v0); - v0.normal.z = (v0.d / 100.0 * 2.0 - 1.0) * v0.d; + v0.normal.z = (v0.distance / 100.0 * 2.0 - 1.0) * v0.distance; print_line("out_F: " + v0); } diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 8ac26a0fdb..e28683ba78 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -188,7 +188,7 @@ void PlaneShapeBullet::setup(const Plane &p_plane) { btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) { btVector3 btPlaneNormal; G_TO_B(plane.normal, btPlaneNormal); - return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d)); + return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.distance)); } /* Sphere */ diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 17221fe081..054673d9cc 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -37,10 +37,10 @@ extern "C" { #endif -void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_distance) { Plane *dest = (Plane *)r_dest; - *dest = Plane(p_a, p_b, p_c, p_d); + *dest = Plane(p_a, p_b, p_c, p_distance); } void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) { @@ -162,14 +162,14 @@ godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) { return *v3; } -godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) { +godot_real GDAPI godot_plane_get_distance(const godot_plane *p_self) { const Plane *self = (const Plane *)p_self; - return self->d; + return self->distance; } -void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) { +void GDAPI godot_plane_set_distance(godot_plane *p_self, const godot_real p_distance) { Plane *self = (Plane *)p_self; - self->d = p_d; + self->distance = p_distance; } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index d5ab62dc61..c4b8098fc6 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -3120,14 +3120,14 @@ ] }, { - "name": "godot_plane_get_d", + "name": "godot_plane_get_distance", "return_type": "godot_real", "arguments": [ ["const godot_plane *", "p_self"] ] }, { - "name": "godot_plane_set_d", + "name": "godot_plane_set_distance", "return_type": "void", "arguments": [ ["godot_plane *", "p_self"], diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index b759a8cc1a..6bd28d7363 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -92,9 +92,9 @@ void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_no godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self); -godot_real GDAPI godot_plane_get_d(const godot_plane *p_self); +godot_real GDAPI godot_plane_get_distance(const godot_plane *p_self); -void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d); +void GDAPI godot_plane_set_distance(godot_plane *p_self, const godot_real p_distance); #ifdef __cplusplus } diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index 7e6a3f7a26..9652938251 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -783,7 +783,7 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys if (cut_plane.normal == Vector3()) return; cut_plane.normal.normalize(); - cut_plane.d = cut_plane.normal.dot(from); + cut_plane.distance = cut_plane.normal.dot(from); while (from_poly != p_to_poly) { diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 9abbac6a0b..b0c2c75c19 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -385,7 +385,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b Plane p; p.normal[edit_axis] = 1.0; - p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis]; + p.distance = edit_floor[edit_axis] * node->get_cell_size()[edit_axis]; Vector3 inters; if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters)) @@ -1137,7 +1137,7 @@ void GridMapEditor::_notification(int p_what) { Plane p; p.normal[edit_axis] = 1.0; - p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis]; + p.distance = edit_floor[edit_axis] * node->get_cell_size()[edit_axis]; p = node->get_transform().xform(p); // plane to snap Node3DEditorPlugin *sep = Object::cast_to<Node3DEditorPlugin>(editor->get_editor_plugin_screen()); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 885845e3a4..55a83642fd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -56,29 +56,29 @@ namespace Godot } } - public real_t D { get; set; } + public real_t Distance { get; set; } public Vector3 Center { get { - return _normal * D; + return _normal * Distance; } } public real_t DistanceTo(Vector3 point) { - return _normal.Dot(point) - D; + return _normal.Dot(point) - Distance; } public Vector3 GetAnyPoint() { - return _normal * D; + return _normal * Distance; } public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon) { - real_t dist = _normal.Dot(point) - D; + real_t dist = _normal.Dot(point) - Distance; return Mathf.Abs(dist) <= epsilon; } @@ -89,9 +89,9 @@ namespace Godot if (Mathf.IsZeroApprox(denom)) return null; - Vector3 result = b._normal.Cross(c._normal) * D + - c._normal.Cross(_normal) * b.D + - _normal.Cross(b._normal) * c.D; + Vector3 result = b._normal.Cross(c._normal) * Distance + + c._normal.Cross(_normal) * b.Distance + + _normal.Cross(b._normal) * c.Distance; return result / denom; } @@ -103,7 +103,7 @@ namespace Godot if (Mathf.IsZeroApprox(den)) return null; - real_t dist = (_normal.Dot(from) - D) / den; + real_t dist = (_normal.Dot(from) - Distance) / den; // This is a ray, before the emitting pos (from) does not exist if (dist > Mathf.Epsilon) @@ -120,7 +120,7 @@ namespace Godot if (Mathf.IsZeroApprox(den)) return null; - real_t dist = (_normal.Dot(begin) - D) / den; + real_t dist = (_normal.Dot(begin) - Distance) / den; // Only allow dist to be in the range of 0 to 1, with tolerance. if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon) @@ -131,7 +131,7 @@ namespace Godot public bool IsPointOver(Vector3 point) { - return _normal.Dot(point) > D; + return _normal.Dot(point) > Distance; } public Plane Normalized() @@ -141,7 +141,7 @@ namespace Godot if (len == 0) return new Plane(0, 0, 0, 0); - return new Plane(_normal / len, D / len); + return new Plane(_normal / len, Distance / len); } public Vector3 Project(Vector3 point) @@ -159,27 +159,27 @@ namespace Godot public static Plane PlaneXY { get { return _planeXY; } } // Constructors - public Plane(real_t a, real_t b, real_t c, real_t d) + public Plane(real_t a, real_t b, real_t c, real_t distance) { _normal = new Vector3(a, b, c); - this.D = d; + this.Distance = distance; } - public Plane(Vector3 normal, real_t d) + public Plane(Vector3 normal, real_t distance) { this._normal = normal; - this.D = d; + this.Distance = distance; } public Plane(Vector3 v1, Vector3 v2, Vector3 v3) { _normal = (v1 - v3).Cross(v1 - v2); _normal.Normalize(); - D = _normal.Dot(v1); + Distance = _normal.Dot(v1); } public static Plane operator -(Plane plane) { - return new Plane(-plane._normal, -plane.D); + return new Plane(-plane._normal, -plane.Distance); } public static bool operator ==(Plane left, Plane right) @@ -204,17 +204,17 @@ namespace Godot public bool Equals(Plane other) { - return _normal == other._normal && D == other.D; + return _normal == other._normal && Distance == other.Distance; } public bool IsEqualApprox(Plane other) { - return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D); + return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(Distance, other.Distance); } public override int GetHashCode() { - return _normal.GetHashCode() ^ D.GetHashCode(); + return _normal.GetHashCode() ^ Distance.GetHashCode(); } public override string ToString() @@ -222,7 +222,7 @@ namespace Godot return String.Format("({0}, {1})", new object[] { _normal.ToString(), - D.ToString() + Distance.ToString() }); } @@ -231,7 +231,7 @@ namespace Godot return String.Format("({0}, {1})", new object[] { _normal.ToString(format), - D.ToString(format) + Distance.ToString(format) }); } } diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index f2d887e6d6..fd645f1608 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -274,7 +274,7 @@ enum { MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) && offsetof(Plane, normal) == 0 && - offsetof(Plane, d) == sizeof(Vector3)) + offsetof(Plane, distance) == sizeof(Vector3)) }; // In the future we may force this if we want to ref return these structs @@ -466,14 +466,14 @@ struct M_Color { struct M_Plane { M_Vector3 normal; - real_t d; + real_t distance; static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) { - return Plane(M_Vector3::convert_to(p_from.normal), p_from.d); + return Plane(M_Vector3::convert_to(p_from.normal), p_from.distance); } static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) { - M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d }; + M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.distance }; return ret; } }; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 871f3119bc..7d02befee6 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -376,7 +376,7 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const { Plane p(get_camera_transform().xform_inv(p_pos), 1.0); p = cm.xform4(p); - p.normal /= p.d; + p.normal /= p.distance; Point2 res; res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 6f41629bac..05e282533b 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -111,7 +111,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const { Plane p(get_camera_transform().xform_inv(p_pos), 1.0); p = cm.xform4(p); - p.normal /= p.d; + p.normal /= p.distance; Point2 res; res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index ae705a47e8..d96013a081 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -1237,7 +1237,7 @@ void Curve3D::_bake() const { p = mid; Plane post; post.normal = pos; - post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); + post.distance = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); pointlist.push_back(post); } else { @@ -1274,7 +1274,7 @@ void Curve3D::_bake() const { for (List<Plane>::Element *E = pointlist.front(); E; E = E->next()) { w[idx] = E->get().normal; - wt[idx] = E->get().d; + wt[idx] = E->get().distance; if (!up_vector_enabled) { idx++; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 401b689145..adecf5cf8f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1522,7 +1522,7 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) { Plane t; t.normal = v.tangent; - t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; + t.distance = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; surfaces_tools.write[surface]->add_tangent(t); } if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) { diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 76d96786bc..e4d402479f 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -255,7 +255,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { ta[i * 4 + 0] = vtx.tangent.normal.x; ta[i * 4 + 1] = vtx.tangent.normal.y; ta[i * 4 + 2] = vtx.tangent.normal.z; - ta[i * 4 + 3] = vtx.tangent.d; + ta[i * 4 + 3] = vtx.tangent.distance; } if (uv) uv[i] = vtx.uv; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 4b392e23b7..c5e1aa7c80 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -107,7 +107,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.weights = last_weights; vtx.bones = last_bones; vtx.tangent = last_tangent.normal; - vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d; + vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.distance; const int expected_vertices = 4; @@ -575,7 +575,7 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array if (lformat & RS::ARRAY_FORMAT_TANGENT) { Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); v.tangent = p.normal; - v.binormal = p.normal.cross(v.tangent).normalized() * p.d; + v.binormal = p.normal.cross(v.tangent).normalized() * p.distance; } if (lformat & RS::ARRAY_FORMAT_COLOR) v.color = carr[i]; @@ -658,7 +658,7 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li if (lformat & RS::ARRAY_FORMAT_TANGENT) { Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); v.tangent = p.normal; - v.binormal = p.normal.cross(v.tangent).normalized() * p.d; + v.binormal = p.normal.cross(v.tangent).normalized() * p.distance; } if (lformat & RS::ARRAY_FORMAT_COLOR) v.color = carr[i]; diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index aa96f8aa68..833e7725ae 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -41,10 +41,10 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { Vector3 n2 = p.normal.cross(n1).normalized(); Vector3 pface[4] = { - p.normal * p.d + n1 * 10.0 + n2 * 10.0, - p.normal * p.d + n1 * 10.0 + n2 * -10.0, - p.normal * p.d + n1 * -10.0 + n2 * -10.0, - p.normal * p.d + n1 * -10.0 + n2 * 10.0, + p.normal * p.distance + n1 * 10.0 + n2 * 10.0, + p.normal * p.distance + n1 * 10.0 + n2 * -10.0, + p.normal * p.distance + n1 * -10.0 + n2 * -10.0, + p.normal * p.distance + n1 * -10.0 + n2 * 10.0, }; points.push_back(pface[0]); @@ -55,8 +55,8 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); - points.push_back(p.normal * p.d); - points.push_back(p.normal * p.d + p.normal * 3); + points.push_back(p.normal * p.distance); + points.push_back(p.normal * p.distance + p.normal * 3); return points; } diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 5096b080ab..d663209f6d 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -194,7 +194,7 @@ static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_ // calculate intersection Vector3 rel = edge1_A - edge0_A; real_t den = clip.normal.dot(rel); - real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den; + real_t dist = -(clip.normal.dot(edge0_A) - clip.distance) / den; Vector3 inters = edge0_A + rel * dist; ERR_FAIL_COND(dst_idx >= max_clip); diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp index d469dd97ca..afd1296002 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp @@ -558,7 +558,7 @@ void RasterizerEffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, int32_t y_groups = (p_screen_size.height - 1) / 8 + 1; Plane p = p_camera.xform4(Plane(1, 0, -1, 1)); - p.normal /= p.d; + p.normal /= p.distance; float unit_size = p.normal.x; { //scale color and depth to half diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index 8d299d623a..8ca8446c23 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -1368,7 +1368,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[0] = v.normal.x; gui[1] = v.normal.y; gui[2] = v.normal.z; - gui[3] = v.d; + gui[3] = v.distance; } } break; case ShaderLanguage::TYPE_MAT2: { @@ -4929,7 +4929,7 @@ void RasterizerStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS:: bv.x = v.normal.x; bv.y = v.normal.y; bv.z = v.normal.z; - bv.w = v.d; + bv.w = v.distance; } break; case RS::GLOBAL_VAR_TYPE_COLOR: { GlobalVariables::Value &bv = global_variables.buffer_values[p_index]; |