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-rw-r--r--.github/CODEOWNERS1
-rw-r--r--.github/actions/godot-build/action.yml36
-rw-r--r--.github/actions/godot-cache/action.yml22
-rw-r--r--.github/actions/godot-deps/action.yml27
-rw-r--r--.github/actions/upload-artifact/action.yml19
-rw-r--r--.github/workflows/android_builds.yml61
-rw-r--r--.github/workflows/ios_builds.yml57
-rw-r--r--.github/workflows/javascript_builds.yml68
-rw-r--r--.github/workflows/linux_builds.yml256
-rw-r--r--.github/workflows/macos_builds.yml130
-rw-r--r--.github/workflows/windows_builds.yml159
-rw-r--r--COPYRIGHT.txt1
-rw-r--r--SConstruct2
-rw-r--r--core/SCsub1
-rw-r--r--core/core_bind.cpp46
-rw-r--r--core/core_bind.h6
-rw-r--r--core/core_constants.cpp11
-rw-r--r--core/extension/gdnative_interface.cpp17
-rw-r--r--core/extension/gdnative_interface.h7
-rw-r--r--core/extension/native_extension.cpp21
-rw-r--r--core/extension/native_extension.h3
-rw-r--r--core/input/input_map.cpp70
-rw-r--r--core/input/input_map.h1
-rw-r--r--core/io/multiplayer_api.cpp1150
-rw-r--r--core/math/a_star.cpp68
-rw-r--r--core/math/basis.cpp2
-rw-r--r--core/math/convex_hull.cpp17
-rw-r--r--core/math/convex_hull.h2
-rw-r--r--core/math/dynamic_bvh.h2
-rw-r--r--core/math/triangle_mesh.h6
-rw-r--r--core/multiplayer/SCsub5
-rw-r--r--core/multiplayer/multiplayer.h80
-rw-r--r--core/multiplayer/multiplayer_api.cpp668
-rw-r--r--core/multiplayer/multiplayer_api.h (renamed from core/io/multiplayer_api.h)102
-rw-r--r--core/multiplayer/multiplayer_peer.cpp (renamed from core/io/multiplayer_peer.cpp)4
-rw-r--r--core/multiplayer/multiplayer_peer.h (renamed from core/io/multiplayer_peer.h)11
-rw-r--r--core/multiplayer/multiplayer_replicator.cpp (renamed from core/io/multiplayer_replicator.cpp)87
-rw-r--r--core/multiplayer/multiplayer_replicator.h (renamed from core/io/multiplayer_replicator.h)13
-rw-r--r--core/multiplayer/rpc_manager.cpp525
-rw-r--r--core/multiplayer/rpc_manager.h89
-rw-r--r--core/object/class_db.cpp12
-rw-r--r--core/object/class_db.h2
-rw-r--r--core/object/object.h6
-rw-r--r--core/object/script_language.h8
-rw-r--r--core/os/os.cpp20
-rw-r--r--core/os/os.h4
-rw-r--r--core/os/thread.cpp5
-rw-r--r--core/os/thread.h6
-rw-r--r--core/register_core_types.cpp6
-rw-r--r--core/string/ustring.cpp69
-rw-r--r--core/string/ustring.h8
-rw-r--r--core/templates/cowdata.h10
-rw-r--r--core/templates/vector.h2
-rw-r--r--core/variant/callable_bind.cpp3
-rw-r--r--core/variant/variant.cpp20
-rw-r--r--doc/classes/@GlobalScope.xml22
-rw-r--r--doc/classes/AnimatableBody2D.xml22
-rw-r--r--doc/classes/AnimatableBody3D.xml25
-rw-r--r--doc/classes/Array.xml2
-rw-r--r--doc/classes/AudioListener2D.xml35
-rw-r--r--doc/classes/AudioListener3D.xml (renamed from doc/classes/Listener3D.xml)5
-rw-r--r--doc/classes/AudioStream.xml11
-rw-r--r--doc/classes/AudioStreamPlayer.xml3
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml3
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml5
-rw-r--r--doc/classes/Camera2D.xml3
-rw-r--r--doc/classes/Camera3D.xml2
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CharacterBody2D.xml10
-rw-r--r--doc/classes/CharacterBody3D.xml8
-rw-r--r--doc/classes/ClassDB.xml35
-rw-r--r--doc/classes/ConcavePolygonShape2D.xml2
-rw-r--r--doc/classes/ConcavePolygonShape3D.xml2
-rw-r--r--doc/classes/ConfigFile.xml3
-rw-r--r--doc/classes/Control.xml3
-rw-r--r--doc/classes/Cubemap.xml4
-rw-r--r--doc/classes/EditorCommandPalette.xml25
-rw-r--r--doc/classes/EditorInterface.xml1
-rw-r--r--doc/classes/EditorSceneImporterMesh.xml8
-rw-r--r--doc/classes/Engine.xml18
-rw-r--r--doc/classes/File.xml16
-rw-r--r--doc/classes/FontData.xml3
-rw-r--r--doc/classes/HScrollBar.xml6
-rw-r--r--doc/classes/HTTPClient.xml1
-rw-r--r--doc/classes/HTTPRequest.xml3
-rw-r--r--doc/classes/JNISingleton.xml3
-rw-r--r--doc/classes/Light3D.xml3
-rw-r--r--doc/classes/MainLoop.xml54
-rw-r--r--doc/classes/Mesh.xml2
-rw-r--r--doc/classes/MeshLibrary.xml15
-rw-r--r--doc/classes/MultiplayerAPI.xml67
-rw-r--r--doc/classes/MultiplayerPeer.xml15
-rw-r--r--doc/classes/MultiplayerReplicator.xml6
-rw-r--r--doc/classes/Mutex.xml3
-rw-r--r--doc/classes/Node.xml22
-rw-r--r--doc/classes/Node2D.xml1
-rw-r--r--doc/classes/OS.xml9
-rw-r--r--doc/classes/Object.xml30
-rw-r--r--doc/classes/PackedByteArray.xml2
-rw-r--r--doc/classes/PackedColorArray.xml2
-rw-r--r--doc/classes/PackedFloat32Array.xml2
-rw-r--r--doc/classes/PackedFloat64Array.xml2
-rw-r--r--doc/classes/PackedInt32Array.xml2
-rw-r--r--doc/classes/PackedInt64Array.xml2
-rw-r--r--doc/classes/PackedScene.xml26
-rw-r--r--doc/classes/PackedStringArray.xml2
-rw-r--r--doc/classes/PackedVector2Array.xml2
-rw-r--r--doc/classes/PackedVector3Array.xml2
-rw-r--r--doc/classes/Performance.xml4
-rw-r--r--doc/classes/PhysicalBone2D.xml4
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml8
-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml7
-rw-r--r--doc/classes/PhysicsDirectSpaceState2D.xml21
-rw-r--r--doc/classes/PhysicsDirectSpaceState3D.xml5
-rw-r--r--doc/classes/PhysicsServer2D.xml30
-rw-r--r--doc/classes/PhysicsServer3D.xml43
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml2
-rw-r--r--doc/classes/ProjectSettings.xml32
-rw-r--r--doc/classes/RenderingDevice.xml34
-rw-r--r--doc/classes/RenderingServer.xml18
-rw-r--r--doc/classes/Resource.xml3
-rw-r--r--doc/classes/RichTextLabel.xml25
-rw-r--r--doc/classes/RigidDynamicBody2D.xml (renamed from doc/classes/RigidBody2D.xml)45
-rw-r--r--doc/classes/RigidDynamicBody3D.xml (renamed from doc/classes/RigidBody3D.xml)54
-rw-r--r--doc/classes/SceneTree.xml4
-rw-r--r--doc/classes/Skeleton3D.xml4
-rw-r--r--doc/classes/SoftDynamicBody3D.xml (renamed from doc/classes/SoftBody3D.xml)16
-rw-r--r--doc/classes/StaticBody2D.xml23
-rw-r--r--doc/classes/StaticBody3D.xml23
-rw-r--r--doc/classes/StyleBoxFlat.xml1
-rw-r--r--doc/classes/TabContainer.xml7
-rw-r--r--doc/classes/TextServer.xml3
-rw-r--r--doc/classes/Thread.xml2
-rw-r--r--doc/classes/TileData.xml33
-rw-r--r--doc/classes/TileMap.xml65
-rw-r--r--doc/classes/TileSet.xml304
-rw-r--r--doc/classes/TileSetAtlasSource.xml74
-rw-r--r--doc/classes/TileSetScenesCollectionSource.xml52
-rw-r--r--doc/classes/TileSetSource.xml51
-rw-r--r--doc/classes/TranslationServer.xml8
-rw-r--r--doc/classes/Tween.xml18
-rw-r--r--doc/classes/VScrollBar.xml6
-rw-r--r--doc/classes/Vector2.xml3
-rw-r--r--doc/classes/VehicleBody3D.xml6
-rw-r--r--doc/classes/VehicleWheel3D.xml6
-rw-r--r--doc/classes/Viewport.xml6
-rw-r--r--doc/classes/VisibleOnScreenEnabler3D.xml2
-rw-r--r--doc/classes/Window.xml25
-rw-r--r--doc/classes/WorldBoundaryShape2D.xml (renamed from doc/classes/WorldMarginShape2D.xml)6
-rw-r--r--doc/classes/WorldBoundaryShape3D.xml20
-rw-r--r--doc/classes/WorldMarginShape3D.xml20
-rw-r--r--doc/classes/XRInterfaceExtension.xml29
-rw-r--r--drivers/register_driver_types.cpp3
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp90
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h4
-rw-r--r--drivers/vulkan/vulkan_context.cpp17
-rw-r--r--drivers/vulkan/vulkan_context.h4
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp2
-rw-r--r--editor/action_map_editor.cpp2
-rw-r--r--editor/code_editor.cpp47
-rw-r--r--editor/debugger/editor_debugger_node.cpp8
-rw-r--r--editor/debugger/editor_debugger_node.h2
-rw-r--r--editor/debugger/editor_debugger_server.cpp17
-rw-r--r--editor/debugger/editor_debugger_server.h2
-rw-r--r--editor/doc_tools.cpp2
-rw-r--r--editor/editor_autoload_settings.cpp36
-rw-r--r--editor/editor_autoload_settings.h1
-rw-r--r--editor/editor_command_palette.cpp27
-rw-r--r--editor/editor_command_palette.h11
-rw-r--r--editor/editor_data.cpp15
-rw-r--r--editor/editor_data.h7
-rw-r--r--editor/editor_export.cpp2
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/editor_help.cpp50
-rw-r--r--editor/editor_help.h5
-rw-r--r--editor/editor_inspector.cpp1352
-rw-r--r--editor/editor_inspector.h133
-rw-r--r--editor/editor_log.cpp2
-rw-r--r--editor/editor_node.cpp61
-rw-r--r--editor/editor_node.h4
-rw-r--r--editor/editor_plugin.cpp1
-rw-r--r--editor/editor_properties.cpp347
-rw-r--r--editor/editor_properties.h32
-rw-r--r--editor/editor_settings.cpp279
-rw-r--r--editor/editor_spin_slider.cpp8
-rw-r--r--editor/editor_themes.cpp23
-rw-r--r--editor/filesystem_dock.cpp15
-rw-r--r--editor/icons/AddSplit.svg1
-rw-r--r--editor/icons/AnimatableBody2D.svg1
-rw-r--r--editor/icons/AnimatableBody3D.svg1
-rw-r--r--editor/icons/AudioListener2D.svg1
-rw-r--r--editor/icons/AudioListener3D.svg (renamed from editor/icons/Listener3D.svg)0
-rw-r--r--editor/icons/AutoEndBackwards.svg1
-rw-r--r--editor/icons/AutoPlayBackwards.svg1
-rw-r--r--editor/icons/BoneTrack.svg1
-rw-r--r--editor/icons/CanvasItemShader.svg1
-rw-r--r--editor/icons/CanvasItemShaderGraph.svg1
-rw-r--r--editor/icons/ColorRamp.svg1
-rw-r--r--editor/icons/ControlAlignCenterLeft.svg1
-rw-r--r--editor/icons/ControlAlignCenterRight.svg1
-rw-r--r--editor/icons/DeleteSplit.svg1
-rw-r--r--editor/icons/EditResource.svg1
-rw-r--r--editor/icons/EditorInternalHandle.svg1
-rw-r--r--editor/icons/ErrorSign.svg1
-rw-r--r--editor/icons/FixedMaterial.svg1
-rw-r--r--editor/icons/FixedSpatialMaterial.svg1
-rw-r--r--editor/icons/GizmoAudioListener3D.svg (renamed from editor/icons/GizmoListener.svg)0
-rw-r--r--editor/icons/GizmoCamera.svg1
-rw-r--r--editor/icons/GuiCheckedDisabled.svg1
-rw-r--r--editor/icons/GuiHTick.svg1
-rw-r--r--editor/icons/GuiRadioCheckedDisabled.svg1
-rw-r--r--editor/icons/GuiRadioUncheckedDisabled.svg1
-rw-r--r--editor/icons/GuiResizerMirrored.svg1
-rw-r--r--editor/icons/GuiSpinboxUpdownDisabled.svg1
-rw-r--r--editor/icons/GuiTabMirrored.svg1
-rw-r--r--editor/icons/GuiTreeArrowUp.svg1
-rw-r--r--editor/icons/GuiUncheckedDisabled.svg1
-rw-r--r--editor/icons/GuiVTick.svg1
-rw-r--r--editor/icons/Headphones.svg1
-rw-r--r--editor/icons/InformationSign.svg1
-rw-r--r--editor/icons/InverseKinematics.svg1
-rw-r--r--editor/icons/Issue.svg1
-rw-r--r--editor/icons/KeyHover.svg1
-rw-r--r--editor/icons/LoopInterpolation.svg1
-rw-r--r--editor/icons/MirrorX.svg1
-rw-r--r--editor/icons/MirrorY.svg1
-rw-r--r--editor/icons/MultiEdit.svg1
-rw-r--r--editor/icons/MultiLine.svg1
-rw-r--r--editor/icons/PageFirst.svg47
-rw-r--r--editor/icons/PageLast.svg47
-rw-r--r--editor/icons/PageNext.svg42
-rw-r--r--editor/icons/PagePrevious.svg42
-rw-r--r--editor/icons/Portal.svg1
-rw-r--r--editor/icons/Rayito.svg1
-rw-r--r--editor/icons/RigidDynamicBody2D.svg (renamed from editor/icons/RigidBody2D.svg)0
-rw-r--r--editor/icons/RigidDynamicBody3D.svg (renamed from editor/icons/RigidBody3D.svg)0
-rw-r--r--editor/icons/Room.svg1
-rw-r--r--editor/icons/RoomBounds.svg1
-rw-r--r--editor/icons/Rotate0.svg1
-rw-r--r--editor/icons/Rotate180.svg1
-rw-r--r--editor/icons/Rotate270.svg1
-rw-r--r--editor/icons/Rotate90.svg1
-rw-r--r--editor/icons/RotateLeft.svg1
-rw-r--r--editor/icons/RotateRight.svg1
-rw-r--r--editor/icons/SoftDynamicBody3D.svg (renamed from editor/icons/SoftBody3D.svg)0
-rw-r--r--editor/icons/TestCube.svg1
-rw-r--r--editor/icons/Texture2DArray.svg (renamed from editor/icons/TextureArray.svg)0
-rw-r--r--editor/icons/TrackAddKey.svg1
-rw-r--r--editor/icons/TrackAddKeyHl.svg1
-rw-r--r--editor/icons/Unbone.svg1
-rw-r--r--editor/icons/WorldBoundaryShape2D.svg (renamed from editor/icons/WorldMarginShape2D.svg)0
-rw-r--r--editor/icons/WorldBoundaryShape3D.svg (renamed from editor/icons/WorldMarginShape3D.svg)0
-rw-r--r--editor/import/resource_importer_scene.cpp201
-rw-r--r--editor/import/resource_importer_scene.h202
-rw-r--r--editor/import/resource_importer_texture.cpp2
-rw-r--r--editor/import/scene_import_settings.cpp74
-rw-r--r--editor/import/scene_import_settings.h4
-rw-r--r--editor/import/scene_importer_mesh.cpp80
-rw-r--r--editor/import/scene_importer_mesh.h9
-rw-r--r--editor/inspector_dock.cpp128
-rw-r--r--editor/inspector_dock.h8
-rw-r--r--editor/multi_node_edit.cpp13
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.h5
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp38
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h2
-rw-r--r--editor/plugins/material_editor_plugin.cpp12
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp3
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp59
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h14
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp89
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h19
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp49
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp14
-rw-r--r--editor/plugins/script_editor_plugin.h1
-rw-r--r--editor/plugins/script_text_editor.cpp7
-rw-r--r--editor/plugins/script_text_editor.h2
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/text_editor.cpp5
-rw-r--r--editor/plugins/text_editor.h1
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp6
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp32
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp116
-rw-r--r--editor/plugins/tiles/tile_map_editor.h2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp2
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp225
-rw-r--r--editor/plugins/tiles/tile_set_editor.h1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
-rw-r--r--editor/pot_generator.cpp13
-rw-r--r--editor/project_manager.cpp4
-rw-r--r--editor/project_settings_editor.cpp1
-rw-r--r--editor/rename_dialog.cpp12
-rw-r--r--editor/rename_dialog.h7
-rw-r--r--editor/scene_tree_dock.cpp19
-rw-r--r--editor/scene_tree_dock.h5
-rw-r--r--editor/scene_tree_editor.cpp8
-rw-r--r--editor/translations/el.po2
-rw-r--r--main/main.cpp38
-rw-r--r--main/main_timer_sync.cpp43
-rwxr-xr-xmisc/scripts/file_format.sh3
-rw-r--r--modules/bullet/bullet_physics_server.cpp4
-rw-r--r--modules/bullet/shape_bullet.cpp20
-rw-r--r--modules/bullet/shape_bullet.h6
-rw-r--r--modules/bullet/space_bullet.h12
-rw-r--r--modules/camera/camera_osx.mm22
-rw-r--r--modules/csg/csg_shape.cpp2
-rw-r--r--modules/enet/doc_classes/ENetMultiplayerPeer.xml6
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp10
-rw-r--r--modules/enet/enet_multiplayer_peer.h8
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp6
-rw-r--r--modules/gdnative/nativescript/nativescript.h6
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp10
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h6
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp8
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h4
-rw-r--r--modules/gdscript/gdscript.cpp25
-rw-r--r--modules/gdscript/gdscript.h7
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp57
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp8
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h3
-rw-r--r--modules/gdscript/gdscript_codegen.h5
-rw-r--r--modules/gdscript/gdscript_compiler.cpp27
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp8
-rw-r--r--modules/gdscript/gdscript_editor.cpp11
-rw-r--r--modules/gdscript/gdscript_function.h5
-rw-r--r--modules/gdscript/gdscript_parser.cpp173
-rw-r--r--modules/gdscript/gdscript_parser.h6
-rw-r--r--modules/gdscript/gdscript_vm.cpp28
-rw-r--r--modules/gdscript/gdscript_warning.cpp4
-rw-r--r--modules/gdscript/gdscript_warning.h1
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd3
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-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
-rw-r--r--modules/websocket/editor_debugger_server_websocket.cpp14
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-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp6
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h6
-rw-r--r--platform/android/README.md14
-rw-r--r--platform/android/export/export_plugin.cpp32
-rw-r--r--platform/android/export/export_plugin.h7
-rw-r--r--platform/android/export/gradle_export_util.cpp3
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-rw-r--r--platform/android/java/app/assetPacks/installTime/build.gradle8
-rw-r--r--platform/android/java/app/build.gradle5
-rw-r--r--platform/android/java/app/config.gradle6
-rw-r--r--platform/android/java/app/settings.gradle4
-rw-r--r--platform/android/java/lib/build.gradle3
-rw-r--r--platform/android/java/settings.gradle3
-rw-r--r--platform/android/logo.pngbin951 -> 968 bytes
-rw-r--r--platform/iphone/export/export_plugin.h2
-rw-r--r--platform/javascript/README.md15
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.cpp4
-rw-r--r--platform/javascript/audio_driver_javascript.cpp2
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-rw-r--r--platform/javascript/export/export_plugin.h2
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-rw-r--r--platform/javascript/js/libs/audio.worklet.js14
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js17
-rw-r--r--platform/javascript/os_javascript.cpp4
-rw-r--r--platform/linuxbsd/README.md11
-rw-r--r--platform/linuxbsd/detect.py49
-rw-r--r--platform/linuxbsd/display_server_x11.cpp3
-rw-r--r--platform/linuxbsd/export/export.cpp2
-rw-r--r--platform/osx/export/export_plugin.h2
-rw-r--r--platform/uwp/export/export_plugin.cpp2
-rw-r--r--platform/windows/display_server_windows.cpp295
-rw-r--r--scene/2d/audio_listener_2d.cpp112
-rw-r--r--scene/2d/audio_listener_2d.h (renamed from modules/stb_vorbis/register_types.cpp)47
-rw-r--r--scene/2d/audio_stream_player_2d.cpp183
-rw-r--r--scene/2d/audio_stream_player_2d.h10
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-rw-r--r--scene/2d/parallax_layer.cpp4
-rw-r--r--scene/2d/physical_bone_2d.cpp14
-rw-r--r--scene/2d/physical_bone_2d.h4
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-rw-r--r--scene/2d/physics_body_2d.h69
-rw-r--r--scene/2d/tile_map.cpp173
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/3d/audio_listener_3d.cpp (renamed from scene/3d/listener_3d.cpp)65
-rw-r--r--scene/3d/audio_listener_3d.h (renamed from scene/3d/listener_3d.h)13
-rw-r--r--scene/3d/audio_stream_player_3d.cpp169
-rw-r--r--scene/3d/audio_stream_player_3d.h15
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/camera_3d.h2
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-rw-r--r--scene/3d/light_3d.cpp4
-rw-r--r--scene/3d/light_3d.h2
-rw-r--r--scene/3d/mesh_instance_3d.cpp3
-rw-r--r--scene/3d/physics_body_3d.cpp530
-rw-r--r--scene/3d/physics_body_3d.h80
-rw-r--r--scene/3d/skeleton_3d.cpp22
-rw-r--r--scene/3d/skeleton_ik_3d.cpp2
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp (renamed from scene/3d/soft_body_3d.cpp)244
-rw-r--r--scene/3d/soft_dynamic_body_3d.h (renamed from scene/3d/soft_body_3d.h)32
-rw-r--r--scene/3d/vehicle_body_3d.cpp2
-rw-r--r--scene/3d/vehicle_body_3d.h4
-rw-r--r--scene/animation/animation_player.cpp3
-rw-r--r--scene/animation/tween.cpp46
-rw-r--r--scene/animation/tween.h10
-rw-r--r--scene/audio/audio_stream_player.cpp137
-rw-r--r--scene/audio/audio_stream_player.h8
-rw-r--r--scene/gui/check_box.cpp18
-rw-r--r--scene/gui/code_edit.cpp60
-rw-r--r--scene/gui/code_edit.h2
-rw-r--r--scene/gui/control.cpp29
-rw-r--r--scene/gui/control.h3
-rw-r--r--scene/gui/graph_edit.cpp10
-rw-r--r--scene/gui/label.cpp77
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/link_button.cpp16
-rw-r--r--scene/gui/link_button.h1
-rw-r--r--scene/gui/option_button.h4
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/rich_text_label.cpp85
-rw-r--r--scene/gui/rich_text_label.h24
-rw-r--r--scene/gui/scroll_bar.cpp26
-rw-r--r--scene/gui/scroll_bar.h3
-rw-r--r--scene/gui/tab_container.cpp1
-rw-r--r--scene/gui/text_edit.cpp220
-rw-r--r--scene/gui/text_edit.h26
-rw-r--r--scene/gui/tree.cpp113
-rw-r--r--scene/gui/tree.h3
-rw-r--r--scene/main/node.cpp67
-rw-r--r--scene/main/node.h14
-rw-r--r--scene/main/scene_tree.cpp13
-rw-r--r--scene/main/scene_tree.h2
-rw-r--r--scene/main/viewport.cpp349
-rw-r--r--scene/main/viewport.h39
-rw-r--r--scene/register_scene_types.cpp35
-rw-r--r--scene/resources/audio_stream_sample.cpp4
-rw-r--r--scene/resources/audio_stream_sample.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
-rw-r--r--scene/resources/immediate_mesh.cpp3
-rw-r--r--scene/resources/immediate_mesh.h1
-rw-r--r--scene/resources/material.cpp4
-rw-r--r--scene/resources/mesh.cpp110
-rw-r--r--scene/resources/mesh.h39
-rw-r--r--scene/resources/mesh_library.cpp19
-rw-r--r--scene/resources/mesh_library.h3
-rw-r--r--scene/resources/resource_format_text.cpp10
-rw-r--r--scene/resources/surface_tool.cpp49
-rw-r--r--scene/resources/texture.cpp24
-rw-r--r--scene/resources/texture.h2
-rw-r--r--scene/resources/tile_set.cpp786
-rw-r--r--scene/resources/tile_set.h98
-rw-r--r--scene/resources/world_boundary_shape_2d.cpp (renamed from scene/resources/world_margin_shape_2d.cpp)36
-rw-r--r--scene/resources/world_boundary_shape_2d.h (renamed from scene/resources/world_margin_shape_2d.h)16
-rw-r--r--scene/resources/world_boundary_shape_3d.cpp (renamed from scene/resources/world_margin_shape_3d.cpp)22
-rw-r--r--scene/resources/world_boundary_shape_3d.h (renamed from scene/resources/world_margin_shape_3d.h)18
-rw-r--r--scene/scene_string_names.cpp3
-rw-r--r--scene/scene_string_names.h3
-rw-r--r--servers/audio/audio_stream.cpp22
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-rw-r--r--servers/audio/effects/audio_effect_capture.h1
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp4
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-rw-r--r--servers/audio_server.cpp89
-rw-r--r--servers/audio_server.h9
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-rw-r--r--servers/physics_2d/area_2d_sw.cpp11
-rw-r--r--servers/physics_2d/area_2d_sw.h27
-rw-r--r--servers/physics_2d/body_2d_sw.cpp191
-rw-r--r--servers/physics_2d/body_2d_sw.h85
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-rw-r--r--servers/physics_2d/body_pair_2d_sw.h18
-rw-r--r--servers/physics_2d/broad_phase_2d_bvh.cpp3
-rw-r--r--servers/physics_2d/broad_phase_2d_bvh.h8
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp5
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h25
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp52
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp40
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.h2
-rw-r--r--servers/physics_2d/constraint_2d_sw.h6
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp21
-rw-r--r--servers/physics_2d/joints_2d_sw.h37
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp24
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h38
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h16
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp22
-rw-r--r--servers/physics_2d/shape_2d_sw.h33
-rw-r--r--servers/physics_2d/space_2d_sw.cpp58
-rw-r--r--servers/physics_2d/space_2d_sw.h62
-rw-r--r--servers/physics_2d/step_2d_sw.cpp2
-rw-r--r--servers/physics_2d/step_2d_sw.h2
-rw-r--r--servers/physics_3d/area_3d_sw.cpp10
-rw-r--r--servers/physics_3d/area_3d_sw.h31
-rw-r--r--servers/physics_3d/body_3d_sw.cpp241
-rw-r--r--servers/physics_3d/body_3d_sw.h61
-rw-r--r--servers/physics_3d/body_pair_3d_sw.h20
-rw-r--r--servers/physics_3d/broad_phase_3d_bvh.cpp3
-rw-r--r--servers/physics_3d/broad_phase_3d_bvh.h8
-rw-r--r--servers/physics_3d/collision_object_3d_sw.cpp6
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h18
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp29
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.cpp28
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.h4
-rw-r--r--servers/physics_3d/gjk_epa.cpp4
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp12
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.h38
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.h81
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp32
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.h38
-rw-r--r--servers/physics_3d/joints/jacobian_entry_3d_sw.h4
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.cpp7
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.h14
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp39
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.h85
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp21
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h26
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-rw-r--r--servers/physics_3d/shape_3d_sw.cpp438
-rw-r--r--servers/physics_3d/shape_3d_sw.h57
-rw-r--r--servers/physics_3d/soft_body_3d_sw.cpp2
-rw-r--r--servers/physics_3d/space_3d_sw.cpp31
-rw-r--r--servers/physics_3d/space_3d_sw.h42
-rw-r--r--servers/physics_3d/step_3d_sw.cpp2
-rw-r--r--servers/physics_3d/step_3d_sw.h2
-rw-r--r--servers/physics_server_2d.cpp22
-rw-r--r--servers/physics_server_2d.h38
-rw-r--r--servers/physics_server_3d.cpp21
-rw-r--r--servers/physics_server_3d.h36
-rw-r--r--servers/rendering/rasterizer_dummy.h5
-rw-r--r--servers/rendering/renderer_compositor.h3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp8
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp8
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp26
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/shaders/blit.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/tonemap.glsl48
-rw-r--r--servers/rendering/renderer_viewport.cpp6
-rw-r--r--servers/rendering/rendering_device.cpp16
-rw-r--r--servers/rendering/rendering_device.h20
-rw-r--r--servers/rendering_server.cpp24
-rw-r--r--servers/rendering_server.h2
-rw-r--r--servers/xr/xr_interface.cpp2
-rw-r--r--servers/xr/xr_interface_extension.cpp33
-rw-r--r--servers/xr/xr_interface_extension.h6
-rw-r--r--tests/test_array.h51
-rw-r--r--tests/test_class_db.h2
-rw-r--r--tests/test_code_edit.h813
-rw-r--r--tests/test_macros.h184
-rw-r--r--tests/test_main.cpp151
-rw-r--r--tests/test_object.h4
-rw-r--r--tests/test_physics_2d.cpp14
-rw-r--r--tests/test_physics_3d.cpp13
-rw-r--r--tests/test_string.h28
-rw-r--r--tests/test_tools.h (renamed from modules/stb_vorbis/register_types.h)36
-rw-r--r--tests/test_validate_testing.h12
-rw-r--r--thirdparty/README.md4
-rw-r--r--thirdparty/embree/include/embree3/rtcore_config.h6
-rw-r--r--thirdparty/embree/kernels/bvh/bvh_intersector_hybrid.cpp917
-rw-r--r--thirdparty/embree/kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp59
-rw-r--r--thirdparty/embree/kernels/bvh/bvh_intersector_stream.cpp528
-rw-r--r--thirdparty/embree/kernels/bvh/bvh_intersector_stream_bvh4.cpp36
-rw-r--r--thirdparty/embree/kernels/bvh/bvh_intersector_stream_filters.cpp657
-rw-r--r--thirdparty/embree/kernels/config.h2
-rw-r--r--thirdparty/embree/kernels/hash.h2
-rw-r--r--thirdparty/misc/stb_vorbis.c5563
-rw-r--r--thirdparty/misc/stb_vorbis.h2
889 files changed, 19564 insertions, 13853 deletions
diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS
index 09ff2454ee..ebbbe345fd 100644
--- a/.github/CODEOWNERS
+++ b/.github/CODEOWNERS
@@ -73,7 +73,6 @@ doc_classes/* @godotengine/documentation
/modules/minimp3/ @godotengine/audio
/modules/ogg/ @godotengine/audio
/modules/opus/ @godotengine/audio
-/modules/stb_vorbis/ @godotengine/audio
/modules/theora/ @godotengine/audio
/modules/vorbis/ @godotengine/audio
/modules/webm/ @godotengine/audio
diff --git a/.github/actions/godot-build/action.yml b/.github/actions/godot-build/action.yml
new file mode 100644
index 0000000000..5ed64e7de2
--- /dev/null
+++ b/.github/actions/godot-build/action.yml
@@ -0,0 +1,36 @@
+name: Build Godot
+description: Build Godot with the provided options.
+inputs:
+ target:
+ description: The scons target (debug/release_debug/release).
+ default: "debug"
+ tools:
+ description: If tools are to be built.
+ default: false
+ tests:
+ description: If tests are to be built.
+ default: false
+ platform:
+ description: The Godot platform to build.
+ required: false
+ sconsflags:
+ default: ""
+ scons-cache:
+ description: The scons cache path.
+ default: "${{ github.workspace }}/.scons-cache/"
+ scons-cache-limit:
+ description: The scons cache size limit.
+ default: 4096
+runs:
+ using: "composite"
+ steps:
+ - name: Scons Build
+ shell: sh
+ env:
+ SCONSFLAGS: ${{ inputs.sconsflags }}
+ SCONS_CACHE: ${{ inputs.scons-cache }}
+ SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
+ run: |
+ echo "Building with flags:" ${{ env.SCONSFLAGS }}
+ scons p=${{ inputs.platform }} target=${{ inputs.target }} tools=${{ inputs.tools }} tests=${{ inputs.tests }} --jobs=2 ${{ env.SCONSFLAGS }}
+ ls -l bin/
diff --git a/.github/actions/godot-cache/action.yml b/.github/actions/godot-cache/action.yml
new file mode 100644
index 0000000000..db14a0b97a
--- /dev/null
+++ b/.github/actions/godot-cache/action.yml
@@ -0,0 +1,22 @@
+name: Setup Godot build cache
+description: Setup Godot build cache.
+inputs:
+ cache-name:
+ description: The cache base name (job name by default).
+ default: "${{github.job}}"
+ scons-cache:
+ description: The scons cache path.
+ default: "${{github.workspace}}/.scons-cache/"
+runs:
+ using: "composite"
+ steps:
+ # Upload cache on completion and check it out now
+ - name: Load .scons_cache directory
+ uses: actions/cache@v2
+ with:
+ path: ${{inputs.scons-cache}}
+ key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
+ restore-keys: |
+ ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
+ ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
+ ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
diff --git a/.github/actions/godot-deps/action.yml b/.github/actions/godot-deps/action.yml
new file mode 100644
index 0000000000..ee4d7d3751
--- /dev/null
+++ b/.github/actions/godot-deps/action.yml
@@ -0,0 +1,27 @@
+name: Setup python and scons
+description: Setup python, install the pip version of scons.
+inputs:
+ python-version:
+ description: The python version to use.
+ default: "3.x"
+ python-arch:
+ description: The python architecture.
+ default: "x64"
+runs:
+ using: "composite"
+ steps:
+ # Use python 3.x release (works cross platform)
+ - name: Set up Python 3.x
+ uses: actions/setup-python@v2
+ with:
+ # Semantic version range syntax or exact version of a Python version
+ python-version: ${{ inputs.python-version }}
+ # Optional - x64 or x86 architecture, defaults to x64
+ architecture: ${{ inputs.python-arch }}
+
+ - name: Setup scons
+ shell: bash
+ run: |
+ python -c "import sys; print(sys.version)"
+ python -m pip install scons
+ scons --version
diff --git a/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml
new file mode 100644
index 0000000000..bc1871b914
--- /dev/null
+++ b/.github/actions/upload-artifact/action.yml
@@ -0,0 +1,19 @@
+name: Upload Godot artifact
+description: Upload the Godot artifact.
+inputs:
+ name:
+ description: The artifact name.
+ default: "${{ github.job }}"
+ path:
+ description: The path to upload.
+ required: true
+ default: "bin/*"
+runs:
+ using: "composite"
+ steps:
+ - name: Upload Godot Artifact
+ uses: actions/upload-artifact@v2
+ with:
+ name: ${{ inputs.name }}
+ path: ${{ inputs.path }}
+ retention-days: 14
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml
index 5efeba4b5f..74f8fa8eae 100644
--- a/.github/workflows/android_builds.yml
+++ b/.github/workflows/android_builds.yml
@@ -4,8 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
- SCONS_CACHE_LIMIT: 4096
+ SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
@@ -14,7 +13,6 @@ concurrency:
jobs:
android-template:
runs-on: "ubuntu-20.04"
-
name: Template (target=release, tools=no)
steps:
@@ -32,48 +30,37 @@ jobs:
with:
java-version: 8
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: android-template-cache
- uses: actions/cache@v2
- with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
+ - name: Setup Godot build cache
+ uses: ./.github/actions/godot-cache
continue-on-error: true
- # Use python 3.x release (works cross platform)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
+ - name: Setup python and scons
+ uses: ./.github/actions/godot-deps
+
+ - name: Compilation (armv7)
+ uses: ./.github/actions/godot-build
with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
+ sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7
+ platform: android
+ target: release
+ tools: false
+ tests: false
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
+ - name: Compilation (arm64v8)
+ uses: ./.github/actions/godot-build
+ with:
+ sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8
+ platform: android
+ target: release
+ tools: false
+ tests: false
- - name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
+ - name: Generate Godot templates
run: |
- scons target=release tools=no android_arch=armv7
- scons target=release tools=no android_arch=arm64v8
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- - uses: actions/upload-artifact@v2
- with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
+ - name: Upload artifact
+ uses: ./.github/actions/upload-artifact
diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml
index 69809c6cb6..721d574dbe 100644
--- a/.github/workflows/ios_builds.yml
+++ b/.github/workflows/ios_builds.yml
@@ -4,8 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
- SCONS_CACHE_LIMIT: 4096
+ SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
@@ -19,45 +18,21 @@ jobs:
steps:
- uses: actions/checkout@v2
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: ios-template-cache
- uses: actions/cache@v2
- with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
+ - name: Setup Godot build cache
+ uses: ./.github/actions/godot-cache
continue-on-error: true
- # Use python 3.x release (works cross platform)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # You can test your matrix by printing the current Python version
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
-
- - name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- run: |
- scons target=release tools=no
- ls -l bin/
-
- - uses: actions/upload-artifact@v2
+ - name: Setup python and scons
+ uses: ./.github/actions/godot-deps
+
+ - name: Compilation (armv7)
+ uses: ./.github/actions/godot-build
with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
+ sconsflags: ${{ env.SCONSFLAGS }}
+ platform: iphone
+ target: release
+ tools: false
+ tests: false
+
+ - name: Upload artifact
+ uses: ./.github/actions/upload-artifact
diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.yml
index 25a063c3b2..9163baab0f 100644
--- a/.github/workflows/javascript_builds.yml
+++ b/.github/workflows/javascript_builds.yml
@@ -4,10 +4,9 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=javascript verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2
- SCONS_CACHE_LIMIT: 4096
+ SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
EM_VERSION: 2.0.27
- EM_CACHE_FOLDER: 'emsdk-cache'
+ EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript
@@ -21,26 +20,6 @@ jobs:
steps:
- uses: actions/checkout@v2
- # Azure repositories are not reliable, we need to prevent azure giving us packages.
- - name: Make apt sources.list use the default Ubuntu repositories
- run: |
- sudo rm -f /etc/apt/sources.list.d/*
- sudo cp -f misc/ci/sources.list /etc/apt/sources.list
- sudo apt-get update
-
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: javascript-template-cache
- uses: actions/cache@v2
- with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
- continue-on-error: true
-
# Additional cache for Emscripten generated system libraries
- name: Load Emscripten cache
id: javascript-template-emscripten-cache
@@ -49,23 +28,6 @@ jobs:
path: ${{env.EM_CACHE_FOLDER}}
key: ${{env.EM_VERSION}}-${{github.job}}
- # Use python 3.x release (works cross platform)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # You can test your matrix by printing the current Python version
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
-
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v10
with:
@@ -76,15 +38,21 @@ jobs:
run: |
emcc -v
- - name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- run: |
- scons target=release tools=no use_closure_compiler=yes
- ls -l bin/
+ - name: Setup Godot build cache
+ uses: ./.github/actions/godot-cache
+ continue-on-error: true
+
+ - name: Setup python and scons
+ uses: ./.github/actions/godot-deps
- - uses: actions/upload-artifact@v2
+ - name: Compilation
+ uses: ./.github/actions/godot-build
with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
+ sconsflags: ${{ env.SCONSFLAGS }}
+ platform: javascript
+ target: release
+ tools: false
+ tests: false
+
+ - name: Upload artifact
+ uses: ./.github/actions/upload-artifact
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 6fe76345f3..54e9ef4c66 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -4,79 +4,91 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
- SCONS_CACHE_LIMIT: 4096
+ SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
- linux-editor:
+ build-linux:
runs-on: "ubuntu-20.04"
- name: Editor (target=release_debug, tools=yes, tests=yes)
+ name: ${{ matrix.name }}
+ strategy:
+ fail-fast: false
+ matrix:
+ include:
+ - name: Editor (target=release_debug, tools=yes, tests=yes)
+ cache-name: linux-editor
+ target: release_debug
+ tools: true
+ tests: true
+ sconsflags: ""
+ doc-test: true
+ bin: "./bin/godot.linuxbsd.opt.tools.64"
+ artifact: true
+
+ - name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
+ cache-name: linux-editor-sanitizers
+ target: debug
+ tools: true
+ tests: true
+ sconsflags: use_asan=yes use_ubsan=yes
+ proj-test: true
+ bin: "./bin/godot.linuxbsd.tools.64s"
+ # Skip 2GiB artifact speeding up action.
+ artifact: false
+
+ - name: Template w/ Mono (target=release, tools=no)
+ cache-name: linux-template-mono
+ target: release
+ tools: false
+ tests: false
+ sconsflags: module_mono_enabled=yes mono_glue=no
+ artifact: true
steps:
- uses: actions/checkout@v2
- # Azure repositories are not reliable, we need to prevent azure giving us packages.
- - name: Make apt sources.list use the default Ubuntu repositories
+ - name: Linux dependencies
+ shell: bash
run: |
+ # Azure repositories are not reliable, we need to prevent azure giving us packages.
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
-
- # Install all packages (except scons)
- - name: Configure dependencies
- run: |
+ # The actual dependencies
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
- libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm
+ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
+ libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: linux-editor-cache
- uses: actions/cache@v2
+ - name: Setup Godot build cache
+ uses: ./.github/actions/godot-cache
with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
+ cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
+ - name: Setup python and scons
+ uses: ./.github/actions/godot-deps
- # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- run: |
- scons tools=yes tests=yes target=release_debug
- ls -l bin/
+ uses: ./.github/actions/godot-build
+ with:
+ sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
+ platform: linuxbsd
+ target: ${{ matrix.target }}
+ tools: ${{ matrix.tools }}
+ tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- - name: Unit Tests
+ - name: Unit tests
+ if: ${{ matrix.tests }}
run: |
- ./bin/godot.linuxbsd.opt.tools.64 --test
+ ${{ matrix.bin }} --test
# Download, unzip and setup SwiftShader library [4466040]
- name: Download SwiftShader
+ if: ${{ matrix.tests }}
run: |
wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip
unzip swiftshader2.zip
@@ -86,93 +98,16 @@ jobs:
# Check class reference
- name: Check for class reference updates
+ if: ${{ matrix.doc-test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
- VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.opt.tools.64 --doctool . 2>&1 > /dev/null || true
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --doctool . 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
- - uses: actions/upload-artifact@v2
- with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
-
- linux-editor-sanitizers:
- runs-on: "ubuntu-20.04"
- name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
-
- steps:
- - uses: actions/checkout@v2
-
- # Azure repositories are not reliable, we need to prevent azure giving us packages.
- - name: Make apt sources.list use the default Ubuntu repositories
- run: |
- sudo rm -f /etc/apt/sources.list.d/*
- sudo cp -f misc/ci/sources.list /etc/apt/sources.list
- sudo apt-get update
-
- # Install all packages (except scons)
- - name: Configure dependencies
- run: |
- sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
- libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm \
- xvfb wget unzip
-
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: linux-sanitizers-cache
- uses: actions/cache@v2
- with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
- continue-on-error: true
-
- # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
-
- # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- - name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- run: |
- scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
- ls -l bin/
-
- # Execute unit tests for the editor
- - name: Unit Tests
- run: |
- ./bin/godot.linuxbsd.tools.64s --test
-
- # Download, unzip and setup SwiftShader library [4466040]
- - name: Download SwiftShader
- run: |
- wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip
- unzip swiftshader2.zip
- rm swiftshader2.zip
- curr="$(pwd)/libvk_swiftshader.so"
- sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
-
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
+ if: ${{ matrix.proj-test }}
run: |
wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
unzip 4.0.zip
@@ -180,75 +115,20 @@ jobs:
# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor
+ if: ${{ matrix.proj-test }}
run: |
- VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
# Run test project
- name: Run project
+ if: ${{ matrix.proj-test }}
run: |
- VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
- linux-template-mono:
- runs-on: "ubuntu-20.04"
- name: Template w/ Mono (target=release, tools=no)
-
- steps:
- - uses: actions/checkout@v2
-
- # Azure repositories are not reliable, we need to prevent azure giving us packages.
- - name: Make apt sources.list use the default Ubuntu repositories
- run: |
- sudo rm -f /etc/apt/sources.list.d/*
- sudo cp -f misc/ci/sources.list /etc/apt/sources.list
- sudo apt-get update
-
- # Install all packages (except scons)
- - name: Configure dependencies
- run: |
- sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
- libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm
-
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: linux-template-cache
- uses: actions/cache@v2
- with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
- continue-on-error: true
-
- # Use python 3.x release (works cross platform)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # You can test your matrix by printing the current Python version
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
-
- - name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- run: |
- scons target=release tools=no module_mono_enabled=yes mono_glue=no
- ls -l bin/
-
- - uses: actions/upload-artifact@v2
+ - name: Upload artifact
+ uses: ./.github/actions/upload-artifact
+ if: ${{ matrix.artifact }}
with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
+ name: ${{ matrix.cache-name }}
diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml
index 2c9e0fa1a0..38d43a4b94 100644
--- a/.github/workflows/macos_builds.yml
+++ b/.github/workflows/macos_builds.yml
@@ -4,117 +4,61 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
- SCONS_CACHE_LIMIT: 4096
+ SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
cancel-in-progress: true
jobs:
- macos-editor:
+ build-macos:
runs-on: "macos-latest"
-
- name: Editor (target=release_debug, tools=yes, tests=yes)
+ name: ${{ matrix.name }}
+ strategy:
+ fail-fast: false
+ matrix:
+ include:
+ - name: Editor (target=release_debug, tools=yes, tests=yes)
+ cache-name: macos-editor
+ target: release_debug
+ tools: true
+ tests: true
+ bin: "./bin/godot.osx.opt.tools.64"
+
+ - name: Template (target=release, tools=no)
+ cache-name: macos-template
+ target: release
+ tools: false
+ tests: false
steps:
- uses: actions/checkout@v2
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: macos-editor-cache
- uses: actions/cache@v2
+ - name: Setup Godot build cache
+ uses: ./.github/actions/godot-cache
with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
+ cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
+ - name: Setup python and scons
+ uses: ./.github/actions/godot-deps
- # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
- run: |
- scons tools=yes tests=yes target=release_debug
- ls -l bin/
-
- # Execute unit tests for the editor
- - name: Unit Tests
- run: |
- ./bin/godot.osx.opt.tools.64 --test
-
- - uses: actions/upload-artifact@v2
+ uses: ./.github/actions/godot-build
with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
+ sconsflags: ${{ env.SCONSFLAGS }}
+ platform: osx
+ target: ${{ matrix.target }}
+ tools: ${{ matrix.tools }}
+ tests: ${{ matrix.tests }}
- macos-template:
- runs-on: "macos-latest"
- name: Template (target=release, tools=no)
-
- steps:
- - uses: actions/checkout@v2
-
- # Upload cache on completion and check it out now
- - name: Load .scons_cache directory
- id: macos-template-cache
- uses: actions/cache@v2
- with:
- path: ${{github.workspace}}/.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
- continue-on-error: true
-
- # Use python 3.x release (works cross platform)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # You can test your matrix by printing the current Python version
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
-
- - name: Compilation
- env:
- SCONS_CACHE: ${{github.workspace}}/.scons_cache/
+ # Execute unit tests for the editor
+ - name: Unit tests
+ if: ${{ matrix.tests }}
run: |
- scons target=release tools=no
- ls -l bin/
+ ${{ matrix.bin }} --test
- - uses: actions/upload-artifact@v2
+ - name: Upload artifact
+ uses: ./.github/actions/upload-artifact
with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
+ name: ${{ matrix.cache-name }}
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index 53febd353b..ee689612f5 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -5,122 +5,65 @@ on: [push, pull_request]
# SCONS_CACHE for windows must be set in the build environment
env:
GODOT_BASE_BRANCH: master
- SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
+ SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
- SCONS_CACHE_LIMIT: 3072
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
- windows-editor:
+ build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
-
- # Windows Editor - checkout with the plugin
- name: Editor (target=release_debug, tools=yes, tests=yes)
-
- steps:
- - uses: actions/checkout@v2
-
- # Upload cache on completion and check it out now
- # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- - name: Load .scons_cache directory
- id: windows-editor-cache
- uses: actions/cache@v2
- with:
- path: /.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
- continue-on-error: true
-
- # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
-
- # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- - name: Compilation
- env:
- SCONS_CACHE: /.scons_cache/
- run: |
- scons tools=yes tests=yes target=release_debug
- ls -l bin/
-
- # Execute unit tests for the editor
- - name: Unit Tests
- run: |
- ./bin/godot.windows.opt.tools.64.exe --test
-
- - uses: actions/upload-artifact@v2
- with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
-
- windows-template:
- runs-on: "windows-latest"
- name: Template (target=release, tools=no)
+ name: ${{ matrix.name }}
+ strategy:
+ fail-fast: false
+ matrix:
+ include:
+ - name: Editor (target=release_debug, tools=yes, tests=yes)
+ cache-name: windows-editor
+ target: release_debug
+ tools: true
+ tests: true
+ bin: "./bin/godot.windows.opt.tools.64.exe"
+
+ - name: Template (target=release, tools=no)
+ cache-name: windows-template
+ target: release
+ tools: false
+ tests: false
steps:
- - uses: actions/checkout@v2
-
- # Upload cache on completion and check it out now
- # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- - name: Load .scons_cache directory
- id: windows-template-cache
- uses: RevoluPowered/cache@v2.1
- with:
- path: /.scons_cache/
- key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- restore-keys: |
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
- ${{github.job}}-${{env.GODOT_BASE_BRANCH}}
- continue-on-error: true
-
- # Use python 3.x release (works cross platform)
- - name: Set up Python 3.x
- uses: actions/setup-python@v2
- with:
- # Semantic version range syntax or exact version of a Python version
- python-version: '3.x'
- # Optional - x64 or x86 architecture, defaults to x64
- architecture: 'x64'
-
- # You can test your matrix by printing the current Python version
- - name: Configuring Python packages
- run: |
- python -c "import sys; print(sys.version)"
- python -m pip install scons
- python --version
- scons --version
-
- - name: Compilation
- env:
- SCONS_CACHE: /.scons_cache/
- run: |
- scons target=release tools=no
- ls -l bin/
-
- - uses: actions/upload-artifact@v2
- with:
- name: ${{ github.job }}
- path: bin/*
- retention-days: 14
+ - uses: actions/checkout@v2
+
+ - name: Setup Godot build cache
+ uses: ./.github/actions/godot-cache
+ with:
+ cache-name: ${{ matrix.cache-name }}
+ continue-on-error: true
+
+
+ - name: Setup python and scons
+ uses: ./.github/actions/godot-deps
+
+ - name: Compilation
+ uses: ./.github/actions/godot-build
+ with:
+ sconsflags: ${{ env.SCONSFLAGS }}
+ platform: windows
+ target: ${{ matrix.target }}
+ tools: ${{ matrix.tools }}
+ tests: ${{ matrix.tests }}
+ scons-cache-limit: 3072
+
+ # Execute unit tests for the editor
+ - name: Unit tests
+ if: ${{ matrix.tests }}
+ run: |
+ ${{ matrix.bin }} --test
+
+ - name: Upload artifact
+ uses: ./.github/actions/upload-artifact
+ with:
+ name: ${{ matrix.cache-name }}
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 4a38d0457c..e46cc6f3f4 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -367,7 +367,6 @@ Copyright: 2016-2020, Aras Pranckevicius
License: public-domain or Unlicense or Expat
Files: ./thirdparty/misc/stb_rect_pack.h
- ./thirdparty/misc/stb_vorbis.c
Comment: stb libraries
Copyright: Sean Barrett
License: public-domain or Unlicense or Expat
diff --git a/SConstruct b/SConstruct
index 8feb9e61bb..b6c98eea77 100644
--- a/SConstruct
+++ b/SConstruct
@@ -683,7 +683,7 @@ if selected_platform in platform_list:
if env["minizip"]:
env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
- editor_module_list = ["freetype", "regex"]
+ editor_module_list = ["freetype"]
if env["tools"] and not env.module_check_dependencies("tools", editor_module_list):
print(
"Build option 'module_"
diff --git a/core/SCsub b/core/SCsub
index d9167b8f83..14dfa3487f 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -183,6 +183,7 @@ SConscript("os/SCsub")
SConscript("math/SCsub")
SConscript("crypto/SCsub")
SConscript("io/SCsub")
+SConscript("multiplayer/SCsub")
SConscript("debugger/SCsub")
SConscript("input/SCsub")
SConscript("variant/SCsub")
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index fd5b3bb731..e029b85450 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -286,6 +286,10 @@ String OS::get_locale() const {
return ::OS::get_singleton()->get_locale();
}
+String OS::get_locale_language() const {
+ return ::OS::get_singleton()->get_locale_language();
+}
+
String OS::get_model_name() const {
return ::OS::get_singleton()->get_model_name();
}
@@ -547,6 +551,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &OS::delay_msec);
ClassDB::bind_method(D_METHOD("get_locale"), &OS::get_locale);
+ ClassDB::bind_method(D_METHOD("get_locale_language"), &OS::get_locale_language);
ClassDB::bind_method(D_METHOD("get_model_name"), &OS::get_model_name);
ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &OS::is_userfs_persistent);
@@ -2042,6 +2047,42 @@ StringName ClassDB::get_category(const StringName &p_node) const {
return ::ClassDB::get_category(p_node);
}
+bool ClassDB::has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) const {
+ return ::ClassDB::has_enum(p_class, p_name, p_no_inheritance);
+}
+
+PackedStringArray ClassDB::get_enum_list(const StringName &p_class, bool p_no_inheritance) const {
+ List<StringName> enums;
+ ::ClassDB::get_enum_list(p_class, &enums, p_no_inheritance);
+
+ PackedStringArray ret;
+ ret.resize(enums.size());
+ int idx = 0;
+ for (const StringName &E : enums) {
+ ret.set(idx++, E);
+ }
+
+ return ret;
+}
+
+PackedStringArray ClassDB::get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance) const {
+ List<StringName> constants;
+ ::ClassDB::get_enum_constants(p_class, p_enum, &constants, p_no_inheritance);
+
+ PackedStringArray ret;
+ ret.resize(constants.size());
+ int idx = 0;
+ for (const StringName &E : constants) {
+ ret.set(idx++, E);
+ }
+
+ return ret;
+}
+
+StringName ClassDB::get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) const {
+ return ::ClassDB::get_integer_constant_enum(p_class, p_name, p_no_inheritance);
+}
+
bool ClassDB::is_class_enabled(StringName p_class) const {
return ::ClassDB::is_class_enabled(p_class);
}
@@ -2072,6 +2113,11 @@ void ClassDB::_bind_methods() {
::ClassDB::bind_method(D_METHOD("class_has_integer_constant", "class", "name"), &ClassDB::has_integer_constant);
::ClassDB::bind_method(D_METHOD("class_get_integer_constant", "class", "name"), &ClassDB::get_integer_constant);
+ ::ClassDB::bind_method(D_METHOD("class_has_enum", "class", "name", "no_inheritance"), &ClassDB::has_enum, DEFVAL(false));
+ ::ClassDB::bind_method(D_METHOD("class_get_enum_list", "class", "no_inheritance"), &ClassDB::get_enum_list, DEFVAL(false));
+ ::ClassDB::bind_method(D_METHOD("class_get_enum_constants", "class", "enum", "no_inheritance"), &ClassDB::get_enum_constants, DEFVAL(false));
+ ::ClassDB::bind_method(D_METHOD("class_get_integer_constant_enum", "class", "name", "no_inheritance"), &ClassDB::get_integer_constant_enum, DEFVAL(false));
+
::ClassDB::bind_method(D_METHOD("class_get_category", "class"), &ClassDB::get_category);
::ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &ClassDB::is_class_enabled);
}
diff --git a/core/core_bind.h b/core/core_bind.h
index a6fac63edd..a5d5a7c8ce 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -178,6 +178,7 @@ public:
Vector<String> get_cmdline_args();
String get_locale() const;
+ String get_locale_language() const;
String get_model_name() const;
@@ -592,6 +593,11 @@ public:
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
StringName get_category(const StringName &p_node) const;
+ bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
+ PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
+ PackedStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
+ StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
+
bool is_class_enabled(StringName p_class) const;
ClassDB() {}
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 4f3f1fd16e..721e5ae622 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -31,6 +31,7 @@
#include "core_constants.h"
#include "core/input/input_event.h"
+#include "core/multiplayer/multiplayer.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/variant/variant.h"
@@ -593,6 +594,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ARRAY);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT_INTL);
@@ -609,6 +611,15 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_OBJECT_CORE);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT);
+ // rpc
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_DISABLED", Multiplayer::RPC_MODE_DISABLED);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY", Multiplayer::RPC_MODE_ANY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_AUTH", Multiplayer::RPC_MODE_AUTHORITY);
+
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE", Multiplayer::TRANSFER_MODE_UNRELIABLE);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_ORDERED", Multiplayer::TRANSFER_MODE_ORDERED);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_RELIABLE", Multiplayer::TRANSFER_MODE_RELIABLE);
+
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index a65bdd16dc..b41f74a4bc 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -771,6 +771,18 @@ static GDNativeTypePtr gdnative_packed_vector3_array_operator_index_const(const
return (GDNativeTypePtr)&self->ptr()[p_index];
}
+static GDNativeVariantPtr gdnative_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
+ Array *self = (Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDNativeTypePtr)&self[p_index];
+}
+
+static GDNativeVariantPtr gdnative_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
+ const Array *self = (const Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDNativeTypePtr)&self[p_index];
+}
+
/* OBJECT API */
static void gdnative_object_method_bind_call(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error) {
@@ -979,6 +991,9 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.packed_vector3_array_operator_index = gdnative_packed_vector3_array_operator_index;
gdni.packed_vector3_array_operator_index_const = gdnative_packed_vector3_array_operator_index_const;
+ gdni.array_operator_index = gdnative_array_operator_index;
+ gdni.array_operator_index_const = gdnative_array_operator_index_const;
+
/* OBJECT */
gdni.object_method_bind_call = gdnative_object_method_bind_call;
@@ -1005,6 +1020,8 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.classdb_register_extension_class_method = nullptr;
gdni.classdb_register_extension_class_integer_constant = nullptr;
gdni.classdb_register_extension_class_property = nullptr;
+ gdni.classdb_register_extension_class_property_group = nullptr;
+ gdni.classdb_register_extension_class_property_subgroup = nullptr;
gdni.classdb_register_extension_class_signal = nullptr;
gdni.classdb_unregister_extension_class = nullptr;
}
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index 63f4b0917c..df735db9b6 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -413,6 +413,9 @@ typedef struct {
GDNativeTypePtr (*packed_vector3_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr
GDNativeTypePtr (*packed_vector3_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr
+ GDNativeVariantPtr (*array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
+ GDNativeVariantPtr (*array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
+
/* OBJECT */
void (*object_method_bind_call)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_ret, GDNativeCallError *r_error);
@@ -438,6 +441,8 @@ typedef struct {
void (*classdb_register_extension_class_method)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info);
void (*classdb_register_extension_class_integer_constant)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value);
void (*classdb_register_extension_class_property)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter);
+ void (*classdb_register_extension_class_property_group)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix);
+ void (*classdb_register_extension_class_property_subgroup)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix);
void (*classdb_register_extension_class_signal)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count);
void (*classdb_unregister_extension_class)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name); /* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first. */
} GDNativeInterface;
@@ -449,6 +454,8 @@ typedef enum {
GDNATIVE_INITIALIZATION_SERVERS,
GDNATIVE_INITIALIZATION_SCENE,
GDNATIVE_INITIALIZATION_EDITOR,
+ GDNATIVE_INITIALIZATION_DRIVER,
+ GDNATIVE_MAX_INITIALIZATION_LEVEL,
} GDNativeInitializationLevel;
typedef struct {
diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp
index a3cd7ca14c..635e53fa9c 100644
--- a/core/extension/native_extension.cpp
+++ b/core/extension/native_extension.cpp
@@ -184,6 +184,7 @@ void NativeExtension::_register_extension_class_integer_constant(const GDNativeE
ClassDB::bind_integer_constant(class_name, p_enum_name, p_constant_name, p_constant_value);
}
+
void NativeExtension::_register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter) {
NativeExtension *self = (NativeExtension *)p_library;
@@ -202,6 +203,24 @@ void NativeExtension::_register_extension_class_property(const GDNativeExtension
ClassDB::add_property(class_name, pinfo, p_setter, p_getter);
}
+void NativeExtension::_register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix) {
+ NativeExtension *self = (NativeExtension *)p_library;
+
+ StringName class_name = p_class_name;
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property group '" + String(p_group_name) + "' for unexisting class '" + class_name + "'.");
+
+ ClassDB::add_property_group(class_name, p_group_name, p_prefix);
+}
+
+void NativeExtension::_register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix) {
+ NativeExtension *self = (NativeExtension *)p_library;
+
+ StringName class_name = p_class_name;
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property subgroup '" + String(p_subgroup_name) + "' for unexisting class '" + class_name + "'.");
+
+ ClassDB::add_property_subgroup(class_name, p_subgroup_name, p_prefix);
+}
+
void NativeExtension::_register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count) {
NativeExtension *self = (NativeExtension *)p_library;
@@ -325,6 +344,8 @@ void NativeExtension::initialize_native_extensions() {
gdnative_interface.classdb_register_extension_class_method = _register_extension_class_method;
gdnative_interface.classdb_register_extension_class_integer_constant = _register_extension_class_integer_constant;
gdnative_interface.classdb_register_extension_class_property = _register_extension_class_property;
+ gdnative_interface.classdb_register_extension_class_property_group = _register_extension_class_property_group;
+ gdnative_interface.classdb_register_extension_class_property_subgroup = _register_extension_class_property_subgroup;
gdnative_interface.classdb_register_extension_class_signal = _register_extension_class_signal;
gdnative_interface.classdb_unregister_extension_class = _unregister_extension_class;
}
diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h
index b661381d64..52e869ad4d 100644
--- a/core/extension/native_extension.h
+++ b/core/extension/native_extension.h
@@ -50,6 +50,8 @@ class NativeExtension : public Resource {
static void _register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info);
static void _register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value);
static void _register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter);
+ static void _register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix);
+ static void _register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix);
static void _register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count);
static void _unregister_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name);
@@ -70,6 +72,7 @@ public:
INITIALIZATION_LEVEL_SERVERS,
INITIALIZATION_LEVEL_SCENE,
INITIALIZATION_LEVEL_EDITOR,
+ INITIALIZATION_LEVEL_DRIVER,
};
bool is_library_open() const;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index c7ca65f61a..c6db7be53a 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -317,36 +317,36 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
{ "ui_text_dedent", TTRC("Dedent") },
{ "ui_text_backspace", TTRC("Backspace") },
{ "ui_text_backspace_word", TTRC("Backspace Word") },
- { "ui_text_backspace_word.OSX", TTRC("Backspace Word") },
+ { "ui_text_backspace_word.macos", TTRC("Backspace Word") },
{ "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") },
- { "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") },
+ { "ui_text_backspace_all_to_left.macos", TTRC("Backspace all to Left") },
{ "ui_text_delete", TTRC("Delete") },
{ "ui_text_delete_word", TTRC("Delete Word") },
- { "ui_text_delete_word.OSX", TTRC("Delete Word") },
+ { "ui_text_delete_word.macos", TTRC("Delete Word") },
{ "ui_text_delete_all_to_right", TTRC("Delete all to Right") },
- { "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") },
+ { "ui_text_delete_all_to_right.macos", TTRC("Delete all to Right") },
{ "ui_text_caret_left", TTRC("Caret Left") },
{ "ui_text_caret_word_left", TTRC("Caret Word Left") },
- { "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") },
+ { "ui_text_caret_word_left.macos", TTRC("Caret Word Left") },
{ "ui_text_caret_right", TTRC("Caret Right") },
{ "ui_text_caret_word_right", TTRC("Caret Word Right") },
- { "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") },
+ { "ui_text_caret_word_right.macos", TTRC("Caret Word Right") },
{ "ui_text_caret_up", TTRC("Caret Up") },
{ "ui_text_caret_down", TTRC("Caret Down") },
{ "ui_text_caret_line_start", TTRC("Caret Line Start") },
- { "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") },
+ { "ui_text_caret_line_start.macos", TTRC("Caret Line Start") },
{ "ui_text_caret_line_end", TTRC("Caret Line End") },
- { "ui_text_caret_line_end.OSX", TTRC("Caret Line End") },
+ { "ui_text_caret_line_end.macos", TTRC("Caret Line End") },
{ "ui_text_caret_page_up", TTRC("Caret Page Up") },
{ "ui_text_caret_page_down", TTRC("Caret Page Down") },
{ "ui_text_caret_document_start", TTRC("Caret Document Start") },
- { "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") },
+ { "ui_text_caret_document_start.macos", TTRC("Caret Document Start") },
{ "ui_text_caret_document_end", TTRC("Caret Document End") },
- { "ui_text_caret_document_end.OSX", TTRC("Caret Document End") },
+ { "ui_text_caret_document_end.macos", TTRC("Caret Document End") },
{ "ui_text_scroll_up", TTRC("Scroll Up") },
- { "ui_text_scroll_up.OSX", TTRC("Scroll Up") },
+ { "ui_text_scroll_up.macos", TTRC("Scroll Up") },
{ "ui_text_scroll_down", TTRC("Scroll Down") },
- { "ui_text_scroll_down.OSX", TTRC("Scroll Down") },
+ { "ui_text_scroll_down.macos", TTRC("Scroll Down") },
{ "ui_text_select_all", TTRC("Select All") },
{ "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") },
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
@@ -516,14 +516,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs);
+ default_builtin_cache.insert("ui_text_backspace_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs);
+ default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
@@ -535,14 +535,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_delete_word.OSX", inputs);
+ default_builtin_cache.insert("ui_text_delete_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs);
+ default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs);
// Text Caret Movement Left/Right
@@ -556,7 +556,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_word_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
@@ -568,7 +568,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_word_right.macos", inputs);
// Text Caret Movement Up/Down
@@ -589,7 +589,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END));
@@ -598,7 +598,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs);
// Text Caret Movement Page Up/Down
@@ -618,7 +618,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
@@ -626,7 +626,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
- default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs);
+ default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs);
// Text Scrolling
@@ -636,7 +636,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs);
+ default_builtin_cache.insert("ui_text_scroll_up.macos", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
@@ -644,7 +644,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
- default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs);
+ default_builtin_cache.insert("ui_text_scroll_down.macos", inputs);
// Text Misc
@@ -702,12 +702,12 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
void InputMap::load_default() {
OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
- // List of Builtins which have an override for OSX.
- Vector<String> osx_builtins;
+ // List of Builtins which have an override for macOS.
+ Vector<String> macos_builtins;
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
- if (String(E.key()).ends_with(".OSX")) {
- // Strip .OSX from name: some_input_name.OSX -> some_input_name
- osx_builtins.push_back(String(E.key()).split(".")[0]);
+ if (String(E.key()).ends_with(".macos")) {
+ // Strip .macos from name: some_input_name.macos -> some_input_name
+ macos_builtins.push_back(String(E.key()).split(".")[0]);
}
}
@@ -717,13 +717,13 @@ void InputMap::load_default() {
String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : "";
#ifdef APPLE_STYLE_KEYS
- if (osx_builtins.has(name) && override_for != "OSX") {
- // Name has osx builtin but this particular one is for non-osx systems - so skip.
+ if (macos_builtins.has(name) && override_for != "macos") {
+ // Name has `macos` builtin but this particular one is for non-macOS systems - so skip.
continue;
}
#else
- if (override_for == "OSX") {
- // Override for OSX - not needed on non-osx platforms.
+ if (override_for == "macos") {
+ // Override for macOS - not needed on non-macOS platforms.
continue;
}
#endif
@@ -746,3 +746,7 @@ InputMap::InputMap() {
ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist.");
singleton = this;
}
+
+InputMap::~InputMap() {
+ singleton = nullptr;
+}
diff --git a/core/input/input_map.h b/core/input/input_map.h
index a2d3952f94..c724fdb142 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -95,6 +95,7 @@ public:
const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins();
InputMap();
+ ~InputMap();
};
#endif // INPUT_MAP_H
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
deleted file mode 100644
index c145225751..0000000000
--- a/core/io/multiplayer_api.cpp
+++ /dev/null
@@ -1,1150 +0,0 @@
-/*************************************************************************/
-/* multiplayer_api.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "multiplayer_api.h"
-
-#include "core/debugger/engine_debugger.h"
-#include "core/io/marshalls.h"
-#include "core/io/multiplayer_replicator.h"
-#include "scene/main/node.h"
-
-#include <stdint.h>
-
-#ifdef DEBUG_ENABLED
-#include "core/os/os.h"
-#endif
-
-String _get_rpc_md5(const Node *p_node) {
- String rpc_list;
- const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- rpc_list += String(node_config[i].name);
- }
- if (p_node->get_script_instance()) {
- const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- rpc_list += String(script_config[i].name);
- }
- }
- return rpc_list.md5_text();
-}
-
-const MultiplayerAPI::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
- const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- if (node_config[i].name == p_method) {
- r_id = ((uint16_t)i) | (1 << 15);
- return node_config[i];
- }
- }
- if (p_node->get_script_instance()) {
- const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- if (script_config[i].name == p_method) {
- r_id = (uint16_t)i;
- return script_config[i];
- }
- }
- }
- return MultiplayerAPI::RPCConfig();
-}
-
-const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
- Vector<MultiplayerAPI::RPCConfig> config;
- uint16_t id = p_id;
- if (id & (1 << 15)) {
- id = id & ~(1 << 15);
- config = p_node->get_node_rpc_methods();
- } else if (p_node->get_script_instance()) {
- config = p_node->get_script_instance()->get_rpc_methods();
- }
- if (id < config.size()) {
- return config[id];
- }
- return MultiplayerAPI::RPCConfig();
-}
-
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
- switch (mode) {
- case MultiplayerAPI::RPC_MODE_DISABLED: {
- return false;
- } break;
- case MultiplayerAPI::RPC_MODE_ANY: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_AUTHORITY: {
- return !p_node->is_network_authority() && p_remote_id == p_node->get_network_authority();
- } break;
- }
-
- return false;
-}
-
-void MultiplayerAPI::poll() {
- if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
- return;
- }
-
- network_peer->poll();
-
- if (!network_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
- return;
- }
-
- while (network_peer->get_available_packet_count()) {
- int sender = network_peer->get_packet_peer();
- const uint8_t *packet;
- int len;
-
- Error err = network_peer->get_packet(&packet, len);
- if (err != OK) {
- ERR_PRINT("Error getting packet!");
- break; // Something is wrong!
- }
-
- rpc_sender_id = sender;
- _process_packet(sender, packet, len);
- rpc_sender_id = 0;
-
- if (!network_peer.is_valid()) {
- break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
- }
- }
- if (network_peer.is_valid() && network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
- replicator->poll();
- }
-}
-
-void MultiplayerAPI::clear() {
- replicator->clear();
- connected_peers.clear();
- path_get_cache.clear();
- path_send_cache.clear();
- packet_cache.clear();
- last_send_cache_id = 1;
-}
-
-void MultiplayerAPI::set_root_node(Node *p_node) {
- root_node = p_node;
-}
-
-Node *MultiplayerAPI::get_root_node() {
- return root_node;
-}
-
-void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) {
- if (p_peer == network_peer) {
- return; // Nothing to do
- }
-
- ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
- "Supplied MultiplayerPeer must be connecting or connected.");
-
- if (network_peer.is_valid()) {
- network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
- network_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
- network_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
- network_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
- network_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
- clear();
- }
-
- network_peer = p_peer;
-
- if (network_peer.is_valid()) {
- network_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
- network_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
- network_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
- network_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
- network_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
- }
-}
-
-Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const {
- return network_peer;
-}
-
-#ifdef DEBUG_ENABLED
-void _profile_node_data(const String &p_what, ObjectID p_id) {
- if (EngineDebugger::is_profiling("multiplayer")) {
- Array values;
- values.push_back("node");
- values.push_back(p_id);
- values.push_back(p_what);
- EngineDebugger::profiler_add_frame_data("multiplayer", values);
- }
-}
-
-void _profile_bandwidth_data(const String &p_inout, int p_size) {
- if (EngineDebugger::is_profiling("multiplayer")) {
- Array values;
- values.push_back("bandwidth");
- values.push_back(p_inout);
- values.push_back(OS::get_singleton()->get_ticks_msec());
- values.push_back(p_size);
- EngineDebugger::profiler_add_frame_data("multiplayer", values);
- }
-}
-#endif
-
-// Returns the packet size stripping the node path added when the node is not yet cached.
-int get_packet_len(uint32_t p_node_target, int p_packet_len) {
- if (p_node_target & 0x80000000) {
- int ofs = p_node_target & 0x7FFFFFFF;
- return p_packet_len - (p_packet_len - ofs);
- } else {
- return p_packet_len;
- }
-}
-
-void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
- ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
-
-#ifdef DEBUG_ENABLED
- _profile_bandwidth_data("in", p_packet_len);
-#endif
-
- // Extract the `packet_type` from the LSB three bits:
- uint8_t packet_type = p_packet[0] & 7;
-
- switch (packet_type) {
- case NETWORK_COMMAND_SIMPLIFY_PATH: {
- _process_simplify_path(p_from, p_packet, p_packet_len);
- } break;
-
- case NETWORK_COMMAND_CONFIRM_PATH: {
- _process_confirm_path(p_from, p_packet, p_packet_len);
- } break;
-
- case NETWORK_COMMAND_REMOTE_CALL: {
- // Extract packet meta
- int packet_min_size = 1;
- int name_id_offset = 1;
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
- // Compute the meta size, which depends on the compression level.
- int node_id_compression = (p_packet[0] & 24) >> NODE_ID_COMPRESSION_SHIFT;
- int name_id_compression = (p_packet[0] & 32) >> NAME_ID_COMPRESSION_SHIFT;
-
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- packet_min_size += 1;
- name_id_offset += 1;
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- packet_min_size += 2;
- name_id_offset += 2;
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- packet_min_size += 4;
- name_id_offset += 4;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
- }
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- packet_min_size += 1;
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- packet_min_size += 2;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
- }
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
-
- uint32_t node_target = 0;
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- node_target = p_packet[1];
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- node_target = decode_uint16(p_packet + 1);
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- node_target = decode_uint32(p_packet + 1);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
- ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
-
- uint16_t name_id = 0;
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- name_id = p_packet[name_id_offset];
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- name_id = decode_uint16(p_packet + name_id_offset);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- const int packet_len = get_packet_len(node_target, p_packet_len);
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
- } break;
-
- case NETWORK_COMMAND_RAW: {
- _process_raw(p_from, p_packet, p_packet_len);
- } break;
- case NETWORK_COMMAND_SPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true);
- } break;
- case NETWORK_COMMAND_DESPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false);
- } break;
- case NETWORK_COMMAND_SYNC: {
- replicator->process_sync(p_from, p_packet, p_packet_len);
- } break;
- }
-}
-
-Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
- Node *node = nullptr;
-
- if (p_node_target & 0x80000000) {
- // Use full path (not cached yet).
- int ofs = p_node_target & 0x7FFFFFFF;
-
- ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
-
- NodePath np = paths;
-
- node = root_node->get_node(np);
-
- if (!node) {
- ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
- }
- return node;
- } else {
- // Use cached path.
- return get_cached_node(p_from, p_node_target);
- }
-}
-
-void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
-
- // Check that remote can call the RPC on this node.
- const RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
- ERR_FAIL_COND(config.name == StringName());
-
- bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_network_authority()) + ".");
-
- int argc = 0;
- bool byte_only = false;
-
- const bool byte_only_or_no_args = ((p_packet[0] & 64) >> BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1;
- if (byte_only_or_no_args) {
- if (p_offset < p_packet_len) {
- // This packet contains only bytes.
- argc = 1;
- byte_only = true;
- } else {
- // This rpc calls a method without parameters.
- }
- } else {
- // Normal variant, takes the argument count from the packet.
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
- argc = p_packet[p_offset];
- p_offset += 1;
- }
-
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("in_rpc", p_node->get_instance_id());
-#endif
-
- if (byte_only) {
- Vector<uint8_t> pure_data;
- const int len = p_packet_len - p_offset;
- pure_data.resize(len);
- memcpy(pure_data.ptrw(), &p_packet[p_offset], len);
- args.write[0] = pure_data;
- argp.write[0] = &args[0];
- p_offset += len;
- } else {
- for (int i = 0; i < argc; i++) {
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
-
- int vlen;
- Error err = decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
- ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument.");
-
- argp.write[i] = &args[i];
- p_offset += vlen;
- }
- }
-
- Callable::CallError ce;
-
- p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINT(error);
- }
-}
-
-void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
- int ofs = 1;
-
- String methods_md5;
- methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
- ofs += 33;
-
- int id = decode_uint32(&p_packet[ofs]);
- ofs += 4;
-
- String paths;
- paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- Node *node = root_node->get_node(path);
- ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = _get_rpc_md5(node) == methods_md5;
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- // Encode path to send ack.
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), nullptr);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 1 + len);
- packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH;
- packet.write[1] = valid_rpc_checksum;
- encode_cstring(pname.get_data(), &packet.write[2]);
-
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->set_target_peer(p_from);
- network_peer->put_packet(packet.ptr(), packet.size());
-}
-
-void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
-
- const bool valid_rpc_checksum = p_packet[1];
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
-
- NodePath path = paths;
-
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
-
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->get() = true;
-}
-
-bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- if (p_target < 0 && E->get() == -p_target) {
- continue; // Continue, excluded.
- }
-
- if (p_target > 0 && E->get() != p_target) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || !F->get()) {
- // Path was not cached, or was cached but is unconfirmed.
- if (!F) {
- // Not cached at all, take note.
- peers_to_add.push_back(E->get());
- }
-
- has_all_peers = false;
- }
- }
-
- if (peers_to_add.size() > 0) {
- // Those that need to be added, send a message for this.
-
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
-
- // Extract MD5 from rpc methods list.
- const String methods_md5 = _get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
-
- packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
-
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
-
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
-
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
-
- for (int &E : peers_to_add) {
- network_peer->set_target_peer(E); // To all of you.
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
- }
- }
-
- return has_all_peers;
-}
-
-// The variant is compressed and encoded; The first byte contains all the meta
-// information and the format is:
-// - The first LSB 5 bits are used for the variant type.
-// - The next two bits are used to store the encoding mode.
-// - The most significant is used to store the boolean value.
-#define VARIANT_META_TYPE_MASK 0x1F
-#define VARIANT_META_EMODE_MASK 0x60
-#define VARIANT_META_BOOL_MASK 0x80
-#define ENCODE_8 0 << 5
-#define ENCODE_16 1 << 5
-#define ENCODE_32 2 << 5
-#define ENCODE_64 3 << 5
-Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
- // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
- CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
-
- uint8_t *buf = r_buffer;
- r_len = 0;
- uint8_t encode_mode = 0;
-
- switch (p_variant.get_type()) {
- case Variant::BOOL: {
- if (buf) {
- // We still have 1 free bit in the meta, so let's use it.
- buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
- buf[0] |= encode_mode | p_variant.get_type();
- }
- r_len += 1;
- } break;
- case Variant::INT: {
- if (buf) {
- // Reserve the first byte for the meta.
- buf += 1;
- }
- r_len += 1;
- int64_t val = p_variant;
- if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) {
- // Use 8 bit
- encode_mode = ENCODE_8;
- if (buf) {
- buf[0] = val;
- }
- r_len += 1;
- } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) {
- // Use 16 bit
- encode_mode = ENCODE_16;
- if (buf) {
- encode_uint16(val, buf);
- }
- r_len += 2;
- } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) {
- // Use 32 bit
- encode_mode = ENCODE_32;
- if (buf) {
- encode_uint32(val, buf);
- }
- r_len += 4;
- } else {
- // Use 64 bit
- encode_mode = ENCODE_64;
- if (buf) {
- encode_uint64(val, buf);
- }
- r_len += 8;
- }
- // Store the meta
- if (buf) {
- buf -= 1;
- buf[0] = encode_mode | p_variant.get_type();
- }
- } break;
- default:
- // Any other case is not yet compressed.
- Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding);
- if (err != OK) {
- return err;
- }
- if (r_buffer) {
- // The first byte is not used by the marshalling, so store the type
- // so we know how to decompress and decode this variant.
- r_buffer[0] = p_variant.get_type();
- }
- }
-
- return OK;
-}
-
-Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) {
- const uint8_t *buf = p_buffer;
- int len = p_len;
-
- ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
- uint8_t type = buf[0] & VARIANT_META_TYPE_MASK;
- uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK;
-
- ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA);
-
- switch (type) {
- case Variant::BOOL: {
- bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0;
- r_variant = val;
- if (r_len) {
- *r_len = 1;
- }
- } break;
- case Variant::INT: {
- buf += 1;
- len -= 1;
- if (r_len) {
- *r_len = 1;
- }
- if (encode_mode == ENCODE_8) {
- // 8 bits.
- ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
- int8_t val = buf[0];
- r_variant = val;
- if (r_len) {
- (*r_len) += 1;
- }
- } else if (encode_mode == ENCODE_16) {
- // 16 bits.
- ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA);
- int16_t val = decode_uint16(buf);
- r_variant = val;
- if (r_len) {
- (*r_len) += 2;
- }
- } else if (encode_mode == ENCODE_32) {
- // 32 bits.
- ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
- int32_t val = decode_uint32(buf);
- r_variant = val;
- if (r_len) {
- (*r_len) += 4;
- }
- } else {
- // 64 bits.
- ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA);
- int64_t val = decode_uint64(buf);
- r_variant = val;
- if (r_len) {
- (*r_len) += 8;
- }
- }
- } break;
- default:
- Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding);
- if (err != OK) {
- return err;
- }
- }
-
- return OK;
-}
-
-void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
- ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
-
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
-
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
-
- ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255.");
-
- if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
- ERR_FAIL_COND_MSG(p_to == network_peer->get_unique_id(), "Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()) + ".");
-
- ERR_FAIL_MSG("Attempt to remote call unexisting ID: " + itos(p_to) + ".");
- }
-
- NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path());
- ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
-
- // See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(from_path);
- if (!psc) {
- // Path is not cached, create.
- path_send_cache[from_path] = PathSentCache();
- psc = path_send_cache.getptr(from_path);
- psc->id = last_send_cache_id++;
- }
-
- // See if all peers have cached path (if so, call can be fast).
- const bool has_all_peers = _send_confirm_path(p_from, from_path, psc, p_to);
-
- // Create base packet, lots of hardcode because it must be tight.
-
- int ofs = 0;
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
-
- // Encode meta.
- // The meta is composed by a single byte that contains (starting from the least significant bit):
- // - `NetworkCommands` in the first three bits.
- // - `NetworkNodeIdCompression` in the next 2 bits.
- // - `NetworkNameIdCompression` in the next 1 bit.
- // - `byte_only_or_no_args` in the next 1 bit.
- // - So we still have the last bit free!
- uint8_t command_type = NETWORK_COMMAND_REMOTE_CALL;
- uint8_t node_id_compression = UINT8_MAX;
- uint8_t name_id_compression = UINT8_MAX;
- bool byte_only_or_no_args = false;
-
- MAKE_ROOM(1);
- // The meta is composed along the way, so just set 0 for now.
- packet_cache.write[0] = 0;
- ofs += 1;
-
- // Encode Node ID.
- if (has_all_peers) {
- // Compress the node ID only if all the target peers already know it.
- if (psc->id >= 0 && psc->id <= 255) {
- // We can encode the id in 1 byte
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(psc->id);
- ofs += 1;
- } else if (psc->id >= 0 && psc->id <= 65535) {
- // We can encode the id in 2 bytes
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(static_cast<uint16_t>(psc->id), &(packet_cache.write[ofs]));
- ofs += 2;
- } else {
- // Too big, let's use 4 bytes.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc->id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
- } else {
- // The targets don't know the node yet, so we need to use 32 bits int.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc->id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
-
- // Encode method ID
- if (p_rpc_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
-
- if (p_argcount == 0) {
- byte_only_or_no_args = true;
- } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
- byte_only_or_no_args = true;
- // Special optimization when only the byte vector is sent.
- const Vector<uint8_t> data = *p_arg[0];
- MAKE_ROOM(ofs + data.size());
- memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
- ofs += data.size();
- } else {
- // Arguments
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- int len(0);
- Error err = encode_and_compress_variant(*p_arg[i], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
- ofs += len;
- }
- }
-
- ERR_FAIL_COND(command_type > 7);
- ERR_FAIL_COND(node_id_compression > 3);
- ERR_FAIL_COND(name_id_compression > 1);
-
- // We can now set the meta
- packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + ((byte_only_or_no_args ? 1 : 0) << BYTE_ONLY_OR_NO_ARGS_SHIFT);
-
-#ifdef DEBUG_ENABLED
- _profile_bandwidth_data("out", ofs);
-#endif
-
- // Take chance and set transfer mode, since all send methods will use it.
- network_peer->set_transfer_channel(p_config.channel);
- network_peer->set_transfer_mode(p_config.transfer_mode);
-
- if (has_all_peers) {
- // They all have verified paths, so send fast.
- network_peer->set_target_peer(p_to); // To all of you.
- network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
- } else {
- // Unreachable because the node ID is never compressed if the peers doesn't know it.
- CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
-
- // Not all verified path, so send one by one.
-
- // Append path at the end, since we will need it for some packets.
- CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(), nullptr);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- if (p_to < 0 && E->get() == -p_to) {
- continue; // Continue, excluded.
- }
-
- if (p_to > 0 && E->get() != p_to) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
- ERR_CONTINUE(!F); // Should never happen.
-
- network_peer->set_target_peer(E->get()); // To this one specifically.
-
- if (F->get()) {
- // This one confirmed path, so use id.
- encode_uint32(psc->id, &(packet_cache.write[1]));
- network_peer->put_packet(packet_cache.ptr(), ofs);
- } else {
- // This one did not confirm path yet, so use entire path (sorry!).
- encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
- network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
- }
- }
- }
-}
-
-void MultiplayerAPI::_add_peer(int p_id) {
- connected_peers.insert(p_id);
- path_get_cache.insert(p_id, PathGetCache());
- if (is_network_server()) {
- replicator->spawn_all(p_id);
- }
- emit_signal(SNAME("network_peer_connected"), p_id);
-}
-
-void MultiplayerAPI::_del_peer(int p_id) {
- connected_peers.erase(p_id);
- // Cleanup get cache.
- path_get_cache.erase(p_id);
- // Cleanup sent cache.
- // Some refactoring is needed to make this faster and do paths GC.
- List<NodePath> keys;
- path_send_cache.get_key_list(&keys);
- for (const NodePath &E : keys) {
- PathSentCache *psc = path_send_cache.getptr(E);
- psc->confirmed_peers.erase(p_id);
- }
- emit_signal(SNAME("network_peer_disconnected"), p_id);
-}
-
-void MultiplayerAPI::_connected_to_server() {
- emit_signal(SNAME("connected_to_server"));
-}
-
-void MultiplayerAPI::_connection_failed() {
- emit_signal(SNAME("connection_failed"));
-}
-
-void MultiplayerAPI::_server_disconnected() {
- emit_signal(SNAME("server_disconnected"));
-}
-
-void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active.");
- ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
-
- int node_id = network_peer->get_unique_id();
- bool call_local_native = false;
- bool call_local_script = false;
- uint16_t rpc_id = UINT16_MAX;
- const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
- ERR_FAIL_COND_MSG(config.name == StringName(),
- vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
- if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- if (rpc_id & (1 << 15)) {
- call_local_native = config.sync;
- } else {
- call_local_script = config.sync;
- }
- }
-
- if (p_peer_id != node_id) {
-#ifdef DEBUG_ENABLED
- _profile_node_data("out_rpc", p_node->get_instance_id());
-#endif
-
- _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
- }
-
- if (call_local_native) {
- int temp_id = rpc_sender_id;
- rpc_sender_id = get_network_unique_id();
- Callable::CallError ce;
- p_node->call(p_method, p_arg, p_argcount, ce);
- rpc_sender_id = temp_id;
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- if (call_local_script) {
- int temp_id = rpc_sender_id;
- rpc_sender_id = get_network_unique_id();
- Callable::CallError ce;
- ce.error = Callable::CallError::CALL_OK;
- p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
- rpc_sender_id = temp_id;
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
-}
-
-Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode, int p_channel) {
- ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
- ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
-
- MAKE_ROOM(p_data.size() + 1);
- const uint8_t *r = p_data.ptr();
- packet_cache.write[0] = NETWORK_COMMAND_RAW;
- memcpy(&packet_cache.write[1], &r[0], p_data.size());
-
- network_peer->set_target_peer(p_to);
- network_peer->set_transfer_channel(p_channel);
- network_peer->set_transfer_mode(p_mode);
-
- return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
-}
-
-void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");
-
- Vector<uint8_t> out;
- int len = p_packet_len - 1;
- out.resize(len);
- {
- uint8_t *w = out.ptrw();
- memcpy(&w[0], &p_packet[1], len);
- }
- emit_signal(SNAME("network_peer_packet"), p_from, out);
-}
-
-bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) {
- // See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(p_path);
- if (!psc) {
- // Path is not cached, create.
- path_send_cache[p_path] = PathSentCache();
- psc = path_send_cache.getptr(p_path);
- psc->id = last_send_cache_id++;
- }
- r_id = psc->id;
-
- // See if all peers have cached path (if so, call can be fast).
- return _send_confirm_path(p_node, p_path, psc, p_peer_id);
-}
-
-Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) {
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
- ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
-
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id);
- ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from));
-
- PathGetCache::NodeInfo *ni = &F->get();
- Node *node = root_node->get_node(ni->path);
- if (!node) {
- ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
- }
- return node;
-}
-
-int MultiplayerAPI::get_network_unique_id() const {
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID.");
- return network_peer->get_unique_id();
-}
-
-bool MultiplayerAPI::is_network_server() const {
- return network_peer.is_valid() && network_peer->is_server();
-}
-
-void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
- ERR_FAIL_COND_MSG(!network_peer.is_valid(), "No network peer is assigned. Unable to set 'refuse_new_connections'.");
- network_peer->set_refuse_new_connections(p_refuse);
-}
-
-bool MultiplayerAPI::is_refusing_new_network_connections() const {
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. Unable to get 'refuse_new_connections'.");
- return network_peer->is_refusing_new_connections();
-}
-
-Vector<int> MultiplayerAPI::get_network_connected_peers() const {
- ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), Vector<int>(), "No network peer is assigned. Assume no peers are connected.");
-
- Vector<int> ret;
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
-
- return ret;
-}
-
-void MultiplayerAPI::set_allow_object_decoding(bool p_enable) {
- allow_object_decoding = p_enable;
-}
-
-bool MultiplayerAPI::is_object_decoding_allowed() const {
- return allow_object_decoding;
-}
-
-MultiplayerReplicator *MultiplayerAPI::get_replicator() const {
- return replicator;
-}
-
-void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- replicator->scene_enter_exit_notify(p_scene, p_node, p_enter);
-}
-
-void MultiplayerAPI::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
- ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
- ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
- ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
- ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
- ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server);
- ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id);
- ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer);
- ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
- ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
-
- ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
- ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
- ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
- ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
- ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
- ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator");
-
- ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));
- ADD_SIGNAL(MethodInfo("connected_to_server"));
- ADD_SIGNAL(MethodInfo("connection_failed"));
- ADD_SIGNAL(MethodInfo("server_disconnected"));
-
- BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
- BIND_ENUM_CONSTANT(RPC_MODE_ANY);
- BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY);
-}
-
-MultiplayerAPI::MultiplayerAPI() {
- replicator = memnew(MultiplayerReplicator(this));
- clear();
-}
-
-MultiplayerAPI::~MultiplayerAPI() {
- clear();
- memdelete(replicator);
-}
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index b380860522..d59dbf1ba8 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -47,8 +47,8 @@ int AStar::get_available_point_id() const {
}
void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
- ERR_FAIL_COND(p_id < 0);
- ERR_FAIL_COND(p_weight_scale < 1);
+ ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
+ ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't add a point with weight scale less than one: %f.", p_weight_scale));
Point *found_pt;
bool p_exists = points.lookup(p_id, found_pt);
@@ -72,7 +72,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
Vector3 AStar::get_point_position(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V(!p_exists, Vector3());
+ ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
return p->pos;
}
@@ -80,7 +80,7 @@ Vector3 AStar::get_point_position(int p_id) const {
void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND(!p_exists);
+ ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
p->pos = p_pos;
}
@@ -88,7 +88,7 @@ void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
real_t AStar::get_point_weight_scale(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V(!p_exists, 0);
+ ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
return p->weight_scale;
}
@@ -96,8 +96,8 @@ real_t AStar::get_point_weight_scale(int p_id) const {
void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND(!p_exists);
- ERR_FAIL_COND(p_weight_scale < 1);
+ ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
+ ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't set point's weight scale less than one: %f.", p_weight_scale));
p->weight_scale = p_weight_scale;
}
@@ -105,7 +105,7 @@ void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
void AStar::remove_point(int p_id) {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND(!p_exists);
+ ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
Segment s(p_id, (*it.key));
@@ -129,15 +129,15 @@ void AStar::remove_point(int p_id) {
}
void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
- ERR_FAIL_COND(p_id == p_with_id);
+ ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
Point *a;
bool from_exists = points.lookup(p_id, a);
- ERR_FAIL_COND(!from_exists);
+ ERR_FAIL_COND_MSG(!from_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id));
Point *b;
bool to_exists = points.lookup(p_with_id, b);
- ERR_FAIL_COND(!to_exists);
+ ERR_FAIL_COND_MSG(!to_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id));
a->neighbours.set(b->id, b);
@@ -169,11 +169,11 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
Point *a;
bool a_exists = points.lookup(p_id, a);
- ERR_FAIL_COND(!a_exists);
+ ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
Point *b;
bool b_exists = points.lookup(p_with_id, b);
- ERR_FAIL_COND(!b_exists);
+ ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id));
Segment s(p_id, p_with_id);
int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
@@ -223,7 +223,7 @@ Array AStar::get_points() {
Vector<int> AStar::get_point_connections(int p_id) {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V(!p_exists, Vector<int>());
+ ERR_FAIL_COND_V_MSG(!p_exists, Vector<int>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
Vector<int> point_list;
@@ -260,8 +260,8 @@ int AStar::get_point_capacity() const {
}
void AStar::reserve_space(int p_num_nodes) {
- ERR_FAIL_COND_MSG(p_num_nodes <= 0, "New capacity must be greater than 0, was: " + itos(p_num_nodes) + ".");
- ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), "New capacity must be greater than current capacity: " + itos(points.get_capacity()) + ", new was: " + itos(p_num_nodes) + ".");
+ ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes));
+ ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes));
points.reserve(p_num_nodes);
}
@@ -389,11 +389,11 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
Point *from_point;
bool from_exists = points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V(!from_exists, 0);
+ ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
Point *to_point;
bool to_exists = points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V(!to_exists, 0);
+ ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
return from_point->pos.distance_to(to_point->pos);
}
@@ -406,11 +406,11 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
Point *from_point;
bool from_exists = points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V(!from_exists, 0);
+ ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
Point *to_point;
bool to_exists = points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V(!to_exists, 0);
+ ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
return from_point->pos.distance_to(to_point->pos);
}
@@ -418,11 +418,11 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
Point *a;
bool from_exists = points.lookup(p_from_id, a);
- ERR_FAIL_COND_V(!from_exists, Vector<Vector3>());
+ ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
Point *b;
bool to_exists = points.lookup(p_to_id, b);
- ERR_FAIL_COND_V(!to_exists, Vector<Vector3>());
+ ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<Vector3> ret;
@@ -467,11 +467,11 @@ Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
Point *a;
bool from_exists = points.lookup(p_from_id, a);
- ERR_FAIL_COND_V(!from_exists, Vector<int>());
+ ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
Point *b;
bool to_exists = points.lookup(p_to_id, b);
- ERR_FAIL_COND_V(!to_exists, Vector<int>());
+ ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<int> ret;
@@ -516,7 +516,7 @@ Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
void AStar::set_point_disabled(int p_id, bool p_disabled) {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND(!p_exists);
+ ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
p->enabled = !p_disabled;
}
@@ -524,7 +524,7 @@ void AStar::set_point_disabled(int p_id, bool p_disabled) {
bool AStar::is_point_disabled(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
- ERR_FAIL_COND_V(!p_exists, false);
+ ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
return !p->enabled;
}
@@ -663,11 +663,11 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
AStar::Point *from_point;
bool from_exists = astar.points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V(!from_exists, 0);
+ ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
AStar::Point *to_point;
bool to_exists = astar.points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V(!to_exists, 0);
+ ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
return from_point->pos.distance_to(to_point->pos);
}
@@ -680,11 +680,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
AStar::Point *from_point;
bool from_exists = astar.points.lookup(p_from_id, from_point);
- ERR_FAIL_COND_V(!from_exists, 0);
+ ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
AStar::Point *to_point;
bool to_exists = astar.points.lookup(p_to_id, to_point);
- ERR_FAIL_COND_V(!to_exists, 0);
+ ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
return from_point->pos.distance_to(to_point->pos);
}
@@ -692,11 +692,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
AStar::Point *a;
bool from_exists = astar.points.lookup(p_from_id, a);
- ERR_FAIL_COND_V(!from_exists, Vector<Vector2>());
+ ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
AStar::Point *b;
bool to_exists = astar.points.lookup(p_to_id, b);
- ERR_FAIL_COND_V(!to_exists, Vector<Vector2>());
+ ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<Vector2> ret;
@@ -741,11 +741,11 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
AStar::Point *a;
bool from_exists = astar.points.lookup(p_from_id, a);
- ERR_FAIL_COND_V(!from_exists, Vector<int>());
+ ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
AStar::Point *b;
bool to_exists = astar.points.lookup(p_to_id, b);
- ERR_FAIL_COND_V(!to_exists, Vector<int>());
+ ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
Vector<int> ret;
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 5c42213e61..eec9caf149 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -775,7 +775,7 @@ Basis::operator String() const {
Quaternion Basis::get_quaternion() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead.");
+ ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 21cb0efe20..f67035c803 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -2260,10 +2260,21 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
r_mesh.vertices = ch.vertices;
- r_mesh.edges.resize(ch.edges.size());
+ // Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them.
+ r_mesh.edges.resize(ch.edges.size() / 2);
+ uint32_t edges_copied = 0;
for (uint32_t i = 0; i < ch.edges.size(); i++) {
- r_mesh.edges.write[i].a = (&ch.edges[i])->get_source_vertex();
- r_mesh.edges.write[i].b = (&ch.edges[i])->get_target_vertex();
+ uint32_t a = (&ch.edges[i])->get_source_vertex();
+ uint32_t b = (&ch.edges[i])->get_target_vertex();
+ if (a < b) { // Copy only the "canonical" edge. For the reverse edge, this will be false.
+ ERR_BREAK(edges_copied >= (uint32_t)r_mesh.edges.size());
+ r_mesh.edges.write[edges_copied].a = a;
+ r_mesh.edges.write[edges_copied].b = b;
+ edges_copied++;
+ }
+ }
+ if (edges_copied != (uint32_t)r_mesh.edges.size()) {
+ ERR_PRINT("Invalid edge count.");
}
r_mesh.faces.resize(ch.faces.size());
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index a860d60b02..806c6cc3fb 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -49,7 +49,7 @@ subject to the following restrictions:
#include "core/templates/vector.h"
/// Convex hull implementation based on Preparata and Hong
-/// See https://code.google.com/p/bullet/issues/detail?id=275
+/// See https://code.google.com/archive/p/bullet/issues/275
/// Ole Kniemeyer, MAXON Computer GmbH
class ConvexHullComputer {
public:
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index d63132b4da..0b6286cd9d 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -41,7 +41,7 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2013 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 463b0dd5c8..2d3b4db4bb 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -37,11 +37,13 @@
class TriangleMesh : public RefCounted {
GDCLASS(TriangleMesh, RefCounted);
+public:
struct Triangle {
Vector3 normal;
int indices[3];
};
+private:
Vector<Triangle> triangles;
Vector<Vector3> vertices;
@@ -86,8 +88,8 @@ public:
Vector3 get_area_normal(const AABB &p_aabb) const;
Vector<Face3> get_faces() const;
- Vector<Triangle> get_triangles() const { return triangles; }
- Vector<Vector3> get_vertices() const { return vertices; }
+ const Vector<Triangle> &get_triangles() const { return triangles; }
+ const Vector<Vector3> &get_vertices() const { return vertices; }
void get_indices(Vector<int> *r_triangles_indices) const;
void create(const Vector<Vector3> &p_faces);
diff --git a/core/multiplayer/SCsub b/core/multiplayer/SCsub
new file mode 100644
index 0000000000..19a6549225
--- /dev/null
+++ b/core/multiplayer/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.core_sources, "*.cpp")
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h
new file mode 100644
index 0000000000..00c81d3c9a
--- /dev/null
+++ b/core/multiplayer/multiplayer.h
@@ -0,0 +1,80 @@
+/*************************************************************************/
+/* multiplayer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_H
+#define MULTIPLAYER_H
+
+#include "core/variant/binder_common.h"
+
+#include "core/string/string_name.h"
+
+namespace Multiplayer {
+
+enum TransferMode {
+ TRANSFER_MODE_UNRELIABLE,
+ TRANSFER_MODE_ORDERED,
+ TRANSFER_MODE_RELIABLE
+};
+
+enum RPCMode {
+ RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
+ RPC_MODE_ANY, // Any peer can call this RPC
+ RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
+};
+
+struct RPCConfig {
+ StringName name;
+ RPCMode rpc_mode = RPC_MODE_DISABLED;
+ bool sync = false;
+ TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ int channel = 0;
+
+ bool operator==(RPCConfig const &p_other) const {
+ return name == p_other.name;
+ }
+};
+
+struct SortRPCConfig {
+ StringName::AlphCompare compare;
+ bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
+ return compare(p_a.name, p_b.name);
+ }
+};
+
+}; // namespace Multiplayer
+
+// This is needed for proper docs generation (i.e. not "Multiplayer."-prefixed).
+typedef Multiplayer::RPCMode RPCMode;
+typedef Multiplayer::TransferMode TransferMode;
+
+VARIANT_ENUM_CAST(RPCMode);
+VARIANT_ENUM_CAST(TransferMode);
+
+#endif // MULTIPLAYER_H
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
new file mode 100644
index 0000000000..9543f77c1e
--- /dev/null
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -0,0 +1,668 @@
+/*************************************************************************/
+/* multiplayer_api.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_api.h"
+
+#include "core/debugger/engine_debugger.h"
+#include "core/io/marshalls.h"
+#include "core/multiplayer/multiplayer_replicator.h"
+#include "core/multiplayer/rpc_manager.h"
+#include "scene/main/node.h"
+
+#include <stdint.h>
+
+#ifdef DEBUG_ENABLED
+#include "core/os/os.h"
+#endif
+
+#ifdef DEBUG_ENABLED
+void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
+ if (EngineDebugger::is_profiling("multiplayer")) {
+ Array values;
+ values.push_back("bandwidth");
+ values.push_back(p_inout);
+ values.push_back(OS::get_singleton()->get_ticks_msec());
+ values.push_back(p_size);
+ EngineDebugger::profiler_add_frame_data("multiplayer", values);
+ }
+}
+#endif
+
+void MultiplayerAPI::poll() {
+ if (!multiplayer_peer.is_valid() || multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
+ return;
+ }
+
+ multiplayer_peer->poll();
+
+ if (!multiplayer_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
+ return;
+ }
+
+ while (multiplayer_peer->get_available_packet_count()) {
+ int sender = multiplayer_peer->get_packet_peer();
+ const uint8_t *packet;
+ int len;
+
+ Error err = multiplayer_peer->get_packet(&packet, len);
+ if (err != OK) {
+ ERR_PRINT("Error getting packet!");
+ break; // Something is wrong!
+ }
+
+ remote_sender_id = sender;
+ _process_packet(sender, packet, len);
+ remote_sender_id = 0;
+
+ if (!multiplayer_peer.is_valid()) {
+ break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
+ }
+ }
+ if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
+ replicator->poll();
+ }
+}
+
+void MultiplayerAPI::clear() {
+ replicator->clear();
+ connected_peers.clear();
+ path_get_cache.clear();
+ path_send_cache.clear();
+ packet_cache.clear();
+ last_send_cache_id = 1;
+}
+
+void MultiplayerAPI::set_root_node(Node *p_node) {
+ root_node = p_node;
+}
+
+Node *MultiplayerAPI::get_root_node() {
+ return root_node;
+}
+
+void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
+ if (p_peer == multiplayer_peer) {
+ return; // Nothing to do
+ }
+
+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
+ "Supplied MultiplayerPeer must be connecting or connected.");
+
+ if (multiplayer_peer.is_valid()) {
+ multiplayer_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
+ multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
+ multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
+ multiplayer_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
+ multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
+ clear();
+ }
+
+ multiplayer_peer = p_peer;
+
+ if (multiplayer_peer.is_valid()) {
+ multiplayer_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
+ multiplayer_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer));
+ multiplayer_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server));
+ multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
+ multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
+ }
+}
+
+Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
+ return multiplayer_peer;
+}
+
+void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
+ ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
+
+#ifdef DEBUG_ENABLED
+ profile_bandwidth("in", p_packet_len);
+#endif
+
+ // Extract the `packet_type` from the LSB three bits:
+ uint8_t packet_type = p_packet[0] & CMD_MASK;
+
+ switch (packet_type) {
+ case NETWORK_COMMAND_SIMPLIFY_PATH: {
+ _process_simplify_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_CONFIRM_PATH: {
+ _process_confirm_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_REMOTE_CALL: {
+ rpc_manager->process_rpc(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_RAW: {
+ _process_raw(p_from, p_packet, p_packet_len);
+ } break;
+ case NETWORK_COMMAND_SPAWN: {
+ replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true);
+ } break;
+ case NETWORK_COMMAND_DESPAWN: {
+ replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false);
+ } break;
+ case NETWORK_COMMAND_SYNC: {
+ replicator->process_sync(p_from, p_packet, p_packet_len);
+ } break;
+ }
+}
+
+void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
+ int ofs = 1;
+
+ String methods_md5;
+ methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
+ ofs += 33;
+
+ int id = decode_uint32(&p_packet[ofs]);
+ ofs += 4;
+
+ String paths;
+ paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
+
+ NodePath path = paths;
+
+ if (!path_get_cache.has(p_from)) {
+ path_get_cache[p_from] = PathGetCache();
+ }
+
+ Node *node = root_node->get_node(path);
+ ERR_FAIL_COND(node == nullptr);
+ const bool valid_rpc_checksum = rpc_manager->get_rpc_md5(node) == methods_md5;
+ if (valid_rpc_checksum == false) {
+ ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
+ }
+
+ PathGetCache::NodeInfo ni;
+ ni.path = path;
+
+ path_get_cache[p_from].nodes[id] = ni;
+
+ // Encode path to send ack.
+ CharString pname = String(path).utf8();
+ int len = encode_cstring(pname.get_data(), nullptr);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1 + 1 + len);
+ packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH;
+ packet.write[1] = valid_rpc_checksum;
+ encode_cstring(pname.get_data(), &packet.write[2]);
+
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ multiplayer_peer->set_target_peer(p_from);
+ multiplayer_peer->put_packet(packet.ptr(), packet.size());
+}
+
+void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
+
+ const bool valid_rpc_checksum = p_packet[1];
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
+
+ NodePath path = paths;
+
+ if (valid_rpc_checksum == false) {
+ ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
+ }
+
+ PathSentCache *psc = path_send_cache.getptr(path);
+ ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
+
+ Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
+ ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
+ E->get() = true;
+}
+
+bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
+ bool has_all_peers = true;
+ List<int> peers_to_add; // If one is missing, take note to add it.
+
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+ if (p_target < 0 && E->get() == -p_target) {
+ continue; // Continue, excluded.
+ }
+
+ if (p_target > 0 && E->get() != p_target) {
+ continue; // Continue, not for this peer.
+ }
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+
+ if (!F || !F->get()) {
+ // Path was not cached, or was cached but is unconfirmed.
+ if (!F) {
+ // Not cached at all, take note.
+ peers_to_add.push_back(E->get());
+ }
+
+ has_all_peers = false;
+ }
+ }
+
+ if (peers_to_add.size() > 0) {
+ // Those that need to be added, send a message for this.
+
+ // Encode function name.
+ const CharString path = String(p_path).utf8();
+ const int path_len = encode_cstring(path.get_data(), nullptr);
+
+ // Extract MD5 from rpc methods list.
+ const String methods_md5 = rpc_manager->get_rpc_md5(p_node);
+ const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
+
+ Vector<uint8_t> packet;
+ packet.resize(1 + 4 + path_len + methods_md5_len);
+ int ofs = 0;
+
+ packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH;
+ ofs += 1;
+
+ ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
+
+ ofs += encode_uint32(psc->id, &packet.write[ofs]);
+
+ ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
+
+ for (int &E : peers_to_add) {
+ multiplayer_peer->set_target_peer(E); // To all of you.
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ multiplayer_peer->put_packet(packet.ptr(), packet.size());
+
+ psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
+ }
+ }
+
+ return has_all_peers;
+}
+
+// The variant is compressed and encoded; The first byte contains all the meta
+// information and the format is:
+// - The first LSB 5 bits are used for the variant type.
+// - The next two bits are used to store the encoding mode.
+// - The most significant is used to store the boolean value.
+#define VARIANT_META_TYPE_MASK 0x1F
+#define VARIANT_META_EMODE_MASK 0x60
+#define VARIANT_META_BOOL_MASK 0x80
+#define ENCODE_8 0 << 5
+#define ENCODE_16 1 << 5
+#define ENCODE_32 2 << 5
+#define ENCODE_64 3 << 5
+Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
+ // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
+ CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
+
+ uint8_t *buf = r_buffer;
+ r_len = 0;
+ uint8_t encode_mode = 0;
+
+ switch (p_variant.get_type()) {
+ case Variant::BOOL: {
+ if (buf) {
+ // We still have 1 free bit in the meta, so let's use it.
+ buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
+ buf[0] |= encode_mode | p_variant.get_type();
+ }
+ r_len += 1;
+ } break;
+ case Variant::INT: {
+ if (buf) {
+ // Reserve the first byte for the meta.
+ buf += 1;
+ }
+ r_len += 1;
+ int64_t val = p_variant;
+ if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) {
+ // Use 8 bit
+ encode_mode = ENCODE_8;
+ if (buf) {
+ buf[0] = val;
+ }
+ r_len += 1;
+ } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) {
+ // Use 16 bit
+ encode_mode = ENCODE_16;
+ if (buf) {
+ encode_uint16(val, buf);
+ }
+ r_len += 2;
+ } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) {
+ // Use 32 bit
+ encode_mode = ENCODE_32;
+ if (buf) {
+ encode_uint32(val, buf);
+ }
+ r_len += 4;
+ } else {
+ // Use 64 bit
+ encode_mode = ENCODE_64;
+ if (buf) {
+ encode_uint64(val, buf);
+ }
+ r_len += 8;
+ }
+ // Store the meta
+ if (buf) {
+ buf -= 1;
+ buf[0] = encode_mode | p_variant.get_type();
+ }
+ } break;
+ default:
+ // Any other case is not yet compressed.
+ Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding);
+ if (err != OK) {
+ return err;
+ }
+ if (r_buffer) {
+ // The first byte is not used by the marshalling, so store the type
+ // so we know how to decompress and decode this variant.
+ r_buffer[0] = p_variant.get_type();
+ }
+ }
+
+ return OK;
+}
+
+Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) {
+ const uint8_t *buf = p_buffer;
+ int len = p_len;
+
+ ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
+ uint8_t type = buf[0] & VARIANT_META_TYPE_MASK;
+ uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK;
+
+ ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA);
+
+ switch (type) {
+ case Variant::BOOL: {
+ bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0;
+ r_variant = val;
+ if (r_len) {
+ *r_len = 1;
+ }
+ } break;
+ case Variant::INT: {
+ buf += 1;
+ len -= 1;
+ if (r_len) {
+ *r_len = 1;
+ }
+ if (encode_mode == ENCODE_8) {
+ // 8 bits.
+ ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
+ int8_t val = buf[0];
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 1;
+ }
+ } else if (encode_mode == ENCODE_16) {
+ // 16 bits.
+ ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA);
+ int16_t val = decode_uint16(buf);
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 2;
+ }
+ } else if (encode_mode == ENCODE_32) {
+ // 32 bits.
+ ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
+ int32_t val = decode_uint32(buf);
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 4;
+ }
+ } else {
+ // 64 bits.
+ ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA);
+ int64_t val = decode_uint64(buf);
+ r_variant = val;
+ if (r_len) {
+ (*r_len) += 8;
+ }
+ }
+ } break;
+ default:
+ Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding);
+ if (err != OK) {
+ return err;
+ }
+ }
+
+ return OK;
+}
+
+void MultiplayerAPI::_add_peer(int p_id) {
+ connected_peers.insert(p_id);
+ path_get_cache.insert(p_id, PathGetCache());
+ if (is_server()) {
+ replicator->spawn_all(p_id);
+ }
+ emit_signal(SNAME("peer_connected"), p_id);
+}
+
+void MultiplayerAPI::_del_peer(int p_id) {
+ connected_peers.erase(p_id);
+ // Cleanup get cache.
+ path_get_cache.erase(p_id);
+ // Cleanup sent cache.
+ // Some refactoring is needed to make this faster and do paths GC.
+ List<NodePath> keys;
+ path_send_cache.get_key_list(&keys);
+ for (const NodePath &E : keys) {
+ PathSentCache *psc = path_send_cache.getptr(E);
+ psc->confirmed_peers.erase(p_id);
+ }
+ emit_signal(SNAME("peer_disconnected"), p_id);
+}
+
+void MultiplayerAPI::_connected_to_server() {
+ emit_signal(SNAME("connected_to_server"));
+}
+
+void MultiplayerAPI::_connection_failed() {
+ emit_signal(SNAME("connection_failed"));
+}
+
+void MultiplayerAPI::_server_disconnected() {
+ emit_signal(SNAME("server_disconnected"));
+}
+
+Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, Multiplayer::TransferMode p_mode, int p_channel) {
+ ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active.");
+ ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected.");
+
+ if (packet_cache.size() < p_data.size() + 1) {
+ packet_cache.resize(p_data.size() + 1);
+ }
+
+ const uint8_t *r = p_data.ptr();
+ packet_cache.write[0] = NETWORK_COMMAND_RAW;
+ memcpy(&packet_cache.write[1], &r[0], p_data.size());
+
+ multiplayer_peer->set_target_peer(p_to);
+ multiplayer_peer->set_transfer_channel(p_channel);
+ multiplayer_peer->set_transfer_mode(p_mode);
+
+ return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
+}
+
+void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");
+
+ Vector<uint8_t> out;
+ int len = p_packet_len - 1;
+ out.resize(len);
+ {
+ uint8_t *w = out.ptrw();
+ memcpy(&w[0], &p_packet[1], len);
+ }
+ emit_signal(SNAME("peer_packet"), p_from, out);
+}
+
+bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) {
+ const PathSentCache *psc = path_send_cache.getptr(p_path);
+ ERR_FAIL_COND_V(!psc, false);
+ const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
+ ERR_FAIL_COND_V(!F, false); // Should never happen.
+ return F->get();
+}
+
+bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) {
+ // See if the path is cached.
+ PathSentCache *psc = path_send_cache.getptr(p_path);
+ if (!psc) {
+ // Path is not cached, create.
+ path_send_cache[p_path] = PathSentCache();
+ psc = path_send_cache.getptr(p_path);
+ psc->id = last_send_cache_id++;
+ }
+ r_id = psc->id;
+
+ // See if all peers have cached path (if so, call can be fast).
+ return _send_confirm_path(p_node, p_path, psc, p_peer_id);
+}
+
+Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) {
+ Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
+ ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
+
+ Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id);
+ ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from));
+
+ PathGetCache::NodeInfo *ni = &F->get();
+ Node *node = root_node->get_node(ni->path);
+ if (!node) {
+ ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
+ }
+ return node;
+}
+
+int MultiplayerAPI::get_unique_id() const {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), 0, "No multiplayer peer is assigned. Unable to get unique ID.");
+ return multiplayer_peer->get_unique_id();
+}
+
+bool MultiplayerAPI::is_server() const {
+ return multiplayer_peer.is_valid() && multiplayer_peer->is_server();
+}
+
+void MultiplayerAPI::set_refuse_new_connections(bool p_refuse) {
+ ERR_FAIL_COND_MSG(!multiplayer_peer.is_valid(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'.");
+ multiplayer_peer->set_refuse_new_connections(p_refuse);
+}
+
+bool MultiplayerAPI::is_refusing_new_connections() const {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'.");
+ return multiplayer_peer->is_refusing_new_connections();
+}
+
+Vector<int> MultiplayerAPI::get_peer_ids() const {
+ ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");
+
+ Vector<int> ret;
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void MultiplayerAPI::set_allow_object_decoding(bool p_enable) {
+ allow_object_decoding = p_enable;
+}
+
+bool MultiplayerAPI::is_object_decoding_allowed() const {
+ return allow_object_decoding;
+}
+
+void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
+ replicator->scene_enter_exit_notify(p_scene, p_node, p_enter);
+}
+
+void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount);
+}
+
+void MultiplayerAPI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
+ ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id);
+ ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server);
+ ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
+ ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
+
+ ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &MultiplayerAPI::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections);
+ ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
+ ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
+ ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
+ ADD_PROPERTY_DEFAULT("refuse_new_connections", false);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator");
+
+ ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));
+ ADD_SIGNAL(MethodInfo("connected_to_server"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
+}
+
+MultiplayerAPI::MultiplayerAPI() {
+ replicator = memnew(MultiplayerReplicator(this));
+ rpc_manager = memnew(RPCManager(this));
+ clear();
+}
+
+MultiplayerAPI::~MultiplayerAPI() {
+ clear();
+ memdelete(replicator);
+ memdelete(rpc_manager);
+}
diff --git a/core/io/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index 3c96a3eed1..1fb0318403 100644
--- a/core/io/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -31,41 +31,17 @@
#ifndef MULTIPLAYER_API_H
#define MULTIPLAYER_API_H
-#include "core/io/multiplayer_peer.h"
-#include "core/io/resource_uid.h"
+#include "core/multiplayer/multiplayer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "core/object/ref_counted.h"
class MultiplayerReplicator;
+class RPCManager;
class MultiplayerAPI : public RefCounted {
GDCLASS(MultiplayerAPI, RefCounted);
public:
- enum RPCMode {
- RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_ANY, // Any peer can call this rpc()
- RPC_MODE_AUTHORITY, // Only the node's network authority (server by default) can call this rpc()
- };
-
- struct RPCConfig {
- StringName name;
- RPCMode rpc_mode = RPC_MODE_DISABLED;
- bool sync = false;
- MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
- int channel = 0;
-
- bool operator==(RPCConfig const &p_other) const {
- return name == p_other.name;
- }
- };
-
- struct SortRPCConfig {
- StringName::AlphCompare compare;
- bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
- return compare(p_a.name, p_b.name);
- }
- };
-
enum NetworkCommands {
NETWORK_COMMAND_REMOTE_CALL = 0,
NETWORK_COMMAND_SIMPLIFY_PATH,
@@ -73,24 +49,20 @@ public:
NETWORK_COMMAND_RAW,
NETWORK_COMMAND_SPAWN,
NETWORK_COMMAND_DESPAWN,
- NETWORK_COMMAND_SYNC, // This is the max we can have. We should optmize simplify/confirm, possibly spawn/despawn.
+ NETWORK_COMMAND_SYNC,
};
- enum NetworkNodeIdCompression {
- NETWORK_NODE_ID_COMPRESSION_8 = 0,
- NETWORK_NODE_ID_COMPRESSION_16,
- NETWORK_NODE_ID_COMPRESSION_32,
- };
-
- enum NetworkNameIdCompression {
- NETWORK_NAME_ID_COMPRESSION_8 = 0,
- NETWORK_NAME_ID_COMPRESSION_16,
+ // For each command, the 4 MSB can contain custom flags, as defined by subsystems.
+ enum {
+ CMD_FLAG_0_SHIFT = 4,
+ CMD_FLAG_1_SHIFT = 5,
+ CMD_FLAG_2_SHIFT = 6,
+ CMD_FLAG_3_SHIFT = 7,
};
+ // This is the mask that will be used to extract the command.
enum {
- NODE_ID_COMPRESSION_SHIFT = 3,
- NAME_ID_COMPRESSION_SHIFT = 5,
- BYTE_ONLY_OR_NO_ARGS_SHIFT = 6,
+ CMD_MASK = 7, // 0x7 -> 0b00001111
};
private:
@@ -110,49 +82,52 @@ private:
Map<int, NodeInfo> nodes;
};
- Ref<MultiplayerPeer> network_peer;
- int rpc_sender_id = 0;
+ Ref<MultiplayerPeer> multiplayer_peer;
Set<int> connected_peers;
+ int remote_sender_id = 0;
+ int remote_sender_override = 0;
+
HashMap<NodePath, PathSentCache> path_send_cache;
Map<int, PathGetCache> path_get_cache;
int last_send_cache_id;
Vector<uint8_t> packet_cache;
+
Node *root_node = nullptr;
bool allow_object_decoding = false;
+
MultiplayerReplicator *replicator = nullptr;
+ RPCManager *rpc_manager = nullptr;
protected:
static void _bind_methods();
+ bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
- void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
- bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
-
public:
void poll();
void clear();
void set_root_node(Node *p_node);
Node *get_root_node();
- void set_network_peer(const Ref<MultiplayerPeer> &p_peer);
- Ref<MultiplayerPeer> get_network_peer() const;
- Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
+ void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer);
+ Ref<MultiplayerPeer> get_multiplayer_peer() const;
+
+ Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len);
// Called by Node.rpc
- void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
// Called by Node._notification
void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter);
// Called by replicator
bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id);
Node *get_cached_node(int p_from, uint32_t p_node_id);
+ bool is_cache_confirmed(NodePath p_path, int p_peer);
void _add_peer(int p_id);
void _del_peer(int p_id);
@@ -160,23 +135,28 @@ public:
void _connection_failed();
void _server_disconnected();
- bool has_network_peer() const { return network_peer.is_valid(); }
- Vector<int> get_network_connected_peers() const;
- int get_rpc_sender_id() const { return rpc_sender_id; }
- int get_network_unique_id() const;
- bool is_network_server() const;
- void set_refuse_new_network_connections(bool p_refuse);
- bool is_refusing_new_network_connections() const;
+ bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
+ Vector<int> get_peer_ids() const;
+ const Set<int> get_connected_peers() const { return connected_peers; }
+ int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
+ void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
+ int get_unique_id() const;
+ bool is_server() const;
+ void set_refuse_new_connections(bool p_refuse);
+ bool is_refusing_new_connections() const;
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
- MultiplayerReplicator *get_replicator() const;
+ MultiplayerReplicator *get_replicator() const { return replicator; }
+ RPCManager *get_rpc_manager() const { return rpc_manager; }
+
+#ifdef DEBUG_ENABLED
+ void profile_bandwidth(const String &p_inout, int p_size);
+#endif
MultiplayerAPI();
~MultiplayerAPI();
};
-VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
-
#endif // MULTIPLAYER_API_H
diff --git a/core/io/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp
index 83cf24d7e3..40847102d8 100644
--- a/core/io/multiplayer_peer.cpp
+++ b/core/multiplayer/multiplayer_peer.cpp
@@ -75,10 +75,6 @@ void MultiplayerPeer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel");
- BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE);
- BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED);
- BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE);
-
BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED);
BIND_ENUM_CONSTANT(CONNECTION_CONNECTING);
BIND_ENUM_CONSTANT(CONNECTION_CONNECTED);
diff --git a/core/io/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h
index 7ca4e7930b..ba00c3b41b 100644
--- a/core/io/multiplayer_peer.h
+++ b/core/multiplayer/multiplayer_peer.h
@@ -32,6 +32,7 @@
#define NETWORKED_MULTIPLAYER_PEER_H
#include "core/io/packet_peer.h"
+#include "core/multiplayer/multiplayer.h"
class MultiplayerPeer : public PacketPeer {
GDCLASS(MultiplayerPeer, PacketPeer);
@@ -44,11 +45,6 @@ public:
TARGET_PEER_BROADCAST = 0,
TARGET_PEER_SERVER = 1
};
- enum TransferMode {
- TRANSFER_MODE_UNRELIABLE,
- TRANSFER_MODE_UNRELIABLE_ORDERED,
- TRANSFER_MODE_RELIABLE,
- };
enum ConnectionStatus {
CONNECTION_DISCONNECTED,
@@ -58,8 +54,8 @@ public:
virtual void set_transfer_channel(int p_channel) = 0;
virtual int get_transfer_channel() const = 0;
- virtual void set_transfer_mode(TransferMode p_mode) = 0;
- virtual TransferMode get_transfer_mode() const = 0;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) = 0;
+ virtual Multiplayer::TransferMode get_transfer_mode() const = 0;
virtual void set_target_peer(int p_peer_id) = 0;
virtual int get_packet_peer() const = 0;
@@ -79,7 +75,6 @@ public:
MultiplayerPeer() {}
};
-VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode)
VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
#endif // NETWORKED_MULTIPLAYER_PEER_H
diff --git a/core/io/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
index b9d0675af1..a4ea74327c 100644
--- a/core/io/multiplayer_replicator.cpp
+++ b/core/multiplayer/multiplayer_replicator.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/io/multiplayer_replicator.h"
+#include "core/multiplayer/multiplayer_replicator.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
@@ -88,7 +88,7 @@ Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id
}
int ofs = 0;
uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC + ((same_size ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT);
+ ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC | (same_size ? BYTE_OR_ZERO_FLAG : 0);
ofs = 1;
ofs += encode_uint64(p_scene_id, &ptr[ofs]);
ptr[ofs] = cfg.sync_recv++;
@@ -113,19 +113,19 @@ Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id
ERR_CONTINUE(err);
ofs += size;
}
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer);
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
- return network_peer->put_packet(ptr, ofs);
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE);
+ return peer->put_packet(ptr, ofs);
}
void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_network_server(), "The defualt implementation only allows sync packets from the server");
- const bool same_size = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1;
+ ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server");
+ const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG;
int ofs = SYNC_CMD_OFFSET;
int time = p_packet[ofs];
// Skip old update.
@@ -218,7 +218,7 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re
int nlen = encode_cstring(cname.get_data(), nullptr);
MAKE_ROOM(SPAWN_CMD_OFFSET + 4 + 4 + nlen + state_len);
uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT);
+ ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) | (is_raw ? BYTE_OR_ZERO_FLAG : 0);
ofs = 1;
ofs += encode_uint64(p_scene_id, &ptr[ofs]);
ofs += encode_uint32(path_id, &ptr[ofs]);
@@ -233,11 +233,11 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re
memcpy(&ptr[ofs], pba.ptr(), state_len);
}
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer_id);
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
- return network_peer->put_packet(ptr, ofs + state_len);
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer_id);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ return peer->put_packet(ptr, ofs + state_len);
}
void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) {
@@ -262,7 +262,7 @@ void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const Res
if (cfg.mode == REPLICATION_MODE_SERVER && p_from == 1) {
String scene_path = ResourceUID::get_singleton()->get_id_path(p_scene_id);
if (p_spawn) {
- const bool is_raw = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1;
+ const bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1;
ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name));
RES res = ResourceLoader::load(scene_path);
@@ -308,7 +308,7 @@ void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_p
const SceneConfig &cfg = replications[id];
if (cfg.on_spawn_despawn_receive.is_valid()) {
int ofs = SPAWN_CMD_OFFSET;
- bool is_raw = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1;
+ bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1;
Variant data;
int left = p_packet_len - ofs;
if (is_raw && left) {
@@ -350,9 +350,9 @@ void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, in
}
}
PackedByteArray pba;
- pba.resize(p_packet_len - SPAWN_CMD_OFFSET);
+ pba.resize(p_packet_len - SYNC_CMD_OFFSET);
if (pba.size()) {
- memcpy(pba.ptrw(), p_packet, p_packet_len - SPAWN_CMD_OFFSET);
+ memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET);
}
Variant args[4] = { p_from, id, objs, pba };
Variant *argp[4] = { args, &args[1], &args[2], &args[3] };
@@ -466,7 +466,7 @@ Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, Replicati
SceneConfig cfg;
cfg.mode = p_mode;
for (int i = 0; i < p_props.size(); i++) {
- cfg.properties.push_back(StringName(p_props[i]));
+ cfg.properties.push_back(p_props[i]);
}
cfg.on_spawn_despawn_send = p_on_send;
cfg.on_spawn_despawn_receive = p_on_recv;
@@ -505,7 +505,7 @@ Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUI
}
MAKE_ROOM(SPAWN_CMD_OFFSET + data_size);
uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT);
+ ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << BYTE_OR_ZERO_SHIFT);
encode_uint64(p_scene_id, &ptr[1]);
if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) {
const PackedByteArray pba = p_data;
@@ -513,21 +513,21 @@ Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUI
} else if (data_size) {
encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size);
}
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer_id);
- network_peer->set_transfer_channel(0);
- network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
- return network_peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size);
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer_id);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ return peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size);
}
Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
if (cfg.on_spawn_despawn_send.is_valid()) {
return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true);
} else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
+ ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
NodePath path = p_path;
Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
if (path.is_empty() && obj) {
@@ -542,13 +542,13 @@ Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &
}
Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
if (cfg.on_spawn_despawn_send.is_valid()) {
return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false);
} else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
+ ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
NodePath path = p_path;
Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object.");
@@ -619,7 +619,7 @@ Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Obj
}
void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- if (!multiplayer->has_network_peer()) {
+ if (!multiplayer->has_multiplayer_peer()) {
return;
}
Node *root_node = multiplayer->get_root_node();
@@ -634,14 +634,14 @@ void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node
}
const SceneConfig &cfg = replications[id];
if (p_enter) {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server()) {
+ if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server()) {
replicated_nodes[p_node->get_instance_id()] = id;
_track(id, p_node);
spawn(id, p_node, 0);
}
emit_signal(SNAME("replicated_instance_added"), id, p_node);
} else {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server() && replicated_nodes.has(p_node->get_instance_id())) {
+ if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server() && replicated_nodes.has(p_node->get_instance_id())) {
replicated_nodes.erase(p_node->get_instance_id());
_untrack(id, p_node);
despawn(id, p_node, 0);
@@ -666,7 +666,7 @@ void MultiplayerReplicator::poll() {
if (!E.value.sync_interval) {
continue;
}
- if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_network_server()) {
+ if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_server()) {
continue;
}
uint64_t time = OS::get_singleton()->get_ticks_usec();
@@ -740,8 +740,8 @@ Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_p
return OK;
}
-Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
- ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
+Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
const SceneConfig &cfg = replications[p_scene_id];
ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions");
@@ -749,11 +749,14 @@ Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_s
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
encode_uint64(p_scene_id, &ptr[1]);
- Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
- network_peer->set_target_peer(p_peer_id);
- network_peer->set_transfer_channel(p_channel);
- network_peer->set_transfer_mode(p_transfer_mode);
- return network_peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size());
+ if (p_data.size()) {
+ memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size());
+ }
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer_id);
+ peer->set_transfer_channel(p_channel);
+ peer->set_transfer_mode(p_transfer_mode);
+ return peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size());
}
void MultiplayerReplicator::clear() {
@@ -768,7 +771,7 @@ void MultiplayerReplicator::_bind_methods() {
ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0));
ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("sync_all", "scene_id", "peer_id"), &MultiplayerReplicator::sync_all, DEFVAL(0));
ClassDB::bind_method(D_METHOD("track", "scene_id", "object"), &MultiplayerReplicator::track);
ClassDB::bind_method(D_METHOD("untrack", "scene_id", "object"), &MultiplayerReplicator::untrack);
diff --git a/core/io/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h
index 2630ad7a8a..7fa774fdf4 100644
--- a/core/io/multiplayer_replicator.h
+++ b/core/multiplayer/multiplayer_replicator.h
@@ -31,8 +31,9 @@
#ifndef MULTIPLAYER_REPLICATOR_H
#define MULTIPLAYER_REPLICATOR_H
-#include "core/io/multiplayer_api.h"
+#include "core/multiplayer/multiplayer_api.h"
+#include "core/io/resource_uid.h"
#include "core/templates/hash_map.h"
#include "core/variant/typed_array.h"
@@ -68,6 +69,14 @@ protected:
static void _bind_methods();
private:
+ enum {
+ BYTE_OR_ZERO_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT,
+ };
+
+ enum {
+ BYTE_OR_ZERO_FLAG = 1 << BYTE_OR_ZERO_SHIFT,
+ };
+
MultiplayerAPI *multiplayer = nullptr;
Vector<uint8_t> packet_cache;
Map<ResourceUID::ID, SceneConfig> replications;
@@ -108,7 +117,7 @@ public:
// Sync
Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable());
Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer);
- Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, MultiplayerPeer::TransferMode p_mode, int p_channel);
+ Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_mode, int p_channel);
void track(const ResourceUID::ID &p_scene_id, Object *p_object);
void untrack(const ResourceUID::ID &p_scene_id, Object *p_object);
diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp
new file mode 100644
index 0000000000..915571375e
--- /dev/null
+++ b/core/multiplayer/rpc_manager.cpp
@@ -0,0 +1,525 @@
+/*************************************************************************/
+/* rpc_manager.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/multiplayer/rpc_manager.h"
+
+#include "core/debugger/engine_debugger.h"
+#include "core/io/marshalls.h"
+#include "core/multiplayer/multiplayer_api.h"
+#include "scene/main/node.h"
+
+#ifdef DEBUG_ENABLED
+_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {
+ if (EngineDebugger::is_profiling("multiplayer")) {
+ Array values;
+ values.push_back("node");
+ values.push_back(p_id);
+ values.push_back(p_what);
+ EngineDebugger::profiler_add_frame_data("multiplayer", values);
+ }
+}
+#else
+_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {}
+#endif
+
+// Returns the packet size stripping the node path added when the node is not yet cached.
+int get_packet_len(uint32_t p_node_target, int p_packet_len) {
+ if (p_node_target & 0x80000000) {
+ int ofs = p_node_target & 0x7FFFFFFF;
+ return p_packet_len - (p_packet_len - ofs);
+ } else {
+ return p_packet_len;
+ }
+}
+
+const Multiplayer::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
+ const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ if (node_config[i].name == p_method) {
+ r_id = ((uint16_t)i) | (1 << 15);
+ return node_config[i];
+ }
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ if (script_config[i].name == p_method) {
+ r_id = (uint16_t)i;
+ return script_config[i];
+ }
+ }
+ }
+ return Multiplayer::RPCConfig();
+}
+
+const Multiplayer::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
+ Vector<Multiplayer::RPCConfig> config;
+ uint16_t id = p_id;
+ if (id & (1 << 15)) {
+ id = id & ~(1 << 15);
+ config = p_node->get_node_rpc_methods();
+ } else if (p_node->get_script_instance()) {
+ config = p_node->get_script_instance()->get_rpc_methods();
+ }
+ if (id < config.size()) {
+ return config[id];
+ }
+ return Multiplayer::RPCConfig();
+}
+
+_FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int p_remote_id) {
+ switch (mode) {
+ case Multiplayer::RPC_MODE_DISABLED: {
+ return false;
+ } break;
+ case Multiplayer::RPC_MODE_ANY: {
+ return true;
+ } break;
+ case Multiplayer::RPC_MODE_AUTHORITY: {
+ return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
+ } break;
+ }
+
+ return false;
+}
+
+String RPCManager::get_rpc_md5(const Node *p_node) {
+ String rpc_list;
+ const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ rpc_list += String(node_config[i].name);
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ rpc_list += String(script_config[i].name);
+ }
+ }
+ return rpc_list.md5_text();
+}
+
+Node *RPCManager::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
+ Node *node = nullptr;
+
+ if (p_node_target & 0x80000000) {
+ // Use full path (not cached yet).
+ int ofs = p_node_target & 0x7FFFFFFF;
+
+ ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
+
+ NodePath np = paths;
+
+ node = multiplayer->get_root_node()->get_node(np);
+
+ if (!node) {
+ ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
+ }
+ return node;
+ } else {
+ // Use cached path.
+ return multiplayer->get_cached_node(p_from, p_node_target);
+ }
+}
+
+void RPCManager::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ // Extract packet meta
+ int packet_min_size = 1;
+ int name_id_offset = 1;
+ ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
+ // Compute the meta size, which depends on the compression level.
+ int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
+ int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
+
+ switch (node_id_compression) {
+ case NETWORK_NODE_ID_COMPRESSION_8:
+ packet_min_size += 1;
+ name_id_offset += 1;
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_16:
+ packet_min_size += 2;
+ name_id_offset += 2;
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_32:
+ packet_min_size += 4;
+ name_id_offset += 4;
+ break;
+ default:
+ ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
+ }
+ switch (name_id_compression) {
+ case NETWORK_NAME_ID_COMPRESSION_8:
+ packet_min_size += 1;
+ break;
+ case NETWORK_NAME_ID_COMPRESSION_16:
+ packet_min_size += 2;
+ break;
+ default:
+ ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
+ }
+ ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
+
+ uint32_t node_target = 0;
+ switch (node_id_compression) {
+ case NETWORK_NODE_ID_COMPRESSION_8:
+ node_target = p_packet[1];
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_16:
+ node_target = decode_uint16(p_packet + 1);
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_32:
+ node_target = decode_uint32(p_packet + 1);
+ break;
+ default:
+ // Unreachable, checked before.
+ CRASH_NOW();
+ }
+
+ Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
+ ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
+
+ uint16_t name_id = 0;
+ switch (name_id_compression) {
+ case NETWORK_NAME_ID_COMPRESSION_8:
+ name_id = p_packet[name_id_offset];
+ break;
+ case NETWORK_NAME_ID_COMPRESSION_16:
+ name_id = decode_uint16(p_packet + name_id_offset);
+ break;
+ default:
+ // Unreachable, checked before.
+ CRASH_NOW();
+ }
+
+ const int packet_len = get_packet_len(node_target, p_packet_len);
+ _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
+}
+
+void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+ ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
+
+ // Check that remote can call the RPC on this node.
+ const Multiplayer::RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
+ ERR_FAIL_COND(config.name == StringName());
+
+ bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
+
+ int argc = 0;
+ bool byte_only = false;
+
+ const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
+ if (byte_only_or_no_args) {
+ if (p_offset < p_packet_len) {
+ // This packet contains only bytes.
+ argc = 1;
+ byte_only = true;
+ } else {
+ // This rpc calls a method without parameters.
+ }
+ } else {
+ // Normal variant, takes the argument count from the packet.
+ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
+ argc = p_packet[p_offset];
+ p_offset += 1;
+ }
+
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+ argp.resize(argc);
+
+#ifdef DEBUG_ENABLED
+ _profile_node_data("in_rpc", p_node->get_instance_id());
+#endif
+
+ if (byte_only) {
+ Vector<uint8_t> pure_data;
+ const int len = p_packet_len - p_offset;
+ pure_data.resize(len);
+ memcpy(pure_data.ptrw(), &p_packet[p_offset], len);
+ args.write[0] = pure_data;
+ argp.write[0] = &args[0];
+ p_offset += len;
+ } else {
+ for (int i = 0; i < argc; i++) {
+ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
+
+ int vlen;
+ Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
+ ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument.");
+
+ argp.write[i] = &args[i];
+ p_offset += vlen;
+ }
+ }
+
+ Callable::CallError ce;
+
+ p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
+ error = "RPC - " + error;
+ ERR_PRINT(error);
+ }
+}
+
+void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
+
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
+
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
+
+ ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
+
+ if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
+ ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + ".");
+
+ ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
+ }
+
+ NodePath from_path = (multiplayer->get_root_node()->get_path()).rel_path_to(p_from->get_path());
+ ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
+
+ // See if all peers have cached path (if so, call can be fast).
+ int psc_id;
+ const bool has_all_peers = multiplayer->send_confirm_path(p_from, from_path, p_to, psc_id);
+
+ // Create base packet, lots of hardcode because it must be tight.
+
+ int ofs = 0;
+
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) \
+ packet_cache.resize(m_amount);
+
+ // Encode meta.
+ uint8_t command_type = MultiplayerAPI::NETWORK_COMMAND_REMOTE_CALL;
+ uint8_t node_id_compression = UINT8_MAX;
+ uint8_t name_id_compression = UINT8_MAX;
+ bool byte_only_or_no_args = false;
+
+ MAKE_ROOM(1);
+ // The meta is composed along the way, so just set 0 for now.
+ packet_cache.write[0] = 0;
+ ofs += 1;
+
+ // Encode Node ID.
+ if (has_all_peers) {
+ // Compress the node ID only if all the target peers already know it.
+ if (psc_id >= 0 && psc_id <= 255) {
+ // We can encode the id in 1 byte
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
+ ofs += 1;
+ } else if (psc_id >= 0 && psc_id <= 65535) {
+ // We can encode the id in 2 bytes
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
+ ofs += 2;
+ } else {
+ // Too big, let's use 4 bytes.
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc_id, &(packet_cache.write[ofs]));
+ ofs += 4;
+ }
+ } else {
+ // The targets don't know the node yet, so we need to use 32 bits int.
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc_id, &(packet_cache.write[ofs]));
+ ofs += 4;
+ }
+
+ // Encode method ID
+ if (p_rpc_id <= UINT8_MAX) {
+ // The ID fits in 1 byte
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
+ ofs += 1;
+ } else {
+ // The ID is larger, let's use 2 bytes
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
+ ofs += 2;
+ }
+
+ if (p_argcount == 0) {
+ byte_only_or_no_args = true;
+ } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
+ byte_only_or_no_args = true;
+ // Special optimization when only the byte vector is sent.
+ const Vector<uint8_t> data = *p_arg[0];
+ MAKE_ROOM(ofs + data.size());
+ memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
+ ofs += data.size();
+ } else {
+ // Arguments
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = p_argcount;
+ ofs += 1;
+ for (int i = 0; i < p_argcount; i++) {
+ int len(0);
+ Error err = multiplayer->encode_and_compress_variant(*p_arg[i], nullptr, len);
+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
+ MAKE_ROOM(ofs + len);
+ multiplayer->encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
+ ofs += len;
+ }
+ }
+
+ ERR_FAIL_COND(command_type > 7);
+ ERR_FAIL_COND(node_id_compression > 3);
+ ERR_FAIL_COND(name_id_compression > 1);
+
+ // We can now set the meta
+ packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", ofs);
+#endif
+
+ // Take chance and set transfer mode, since all send methods will use it.
+ peer->set_transfer_channel(p_config.channel);
+ peer->set_transfer_mode(p_config.transfer_mode);
+
+ if (has_all_peers) {
+ // They all have verified paths, so send fast.
+ peer->set_target_peer(p_to); // To all of you.
+ peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
+ } else {
+ // Unreachable because the node ID is never compressed if the peers doesn't know it.
+ CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
+
+ // Not all verified path, so send one by one.
+
+ // Append path at the end, since we will need it for some packets.
+ CharString pname = String(from_path).utf8();
+ int path_len = encode_cstring(pname.get_data(), nullptr);
+ MAKE_ROOM(ofs + path_len);
+ encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
+
+ for (const int &P : multiplayer->get_connected_peers()) {
+ if (p_to < 0 && P == -p_to) {
+ continue; // Continue, excluded.
+ }
+
+ if (p_to > 0 && P != p_to) {
+ continue; // Continue, not for this peer.
+ }
+
+ bool confirmed = multiplayer->is_cache_confirmed(from_path, P);
+
+ peer->set_target_peer(P); // To this one specifically.
+
+ if (confirmed) {
+ // This one confirmed path, so use id.
+ encode_uint32(psc_id, &(packet_cache.write[1]));
+ peer->put_packet(packet_cache.ptr(), ofs);
+ } else {
+ // This one did not confirm path yet, so use entire path (sorry!).
+ encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
+ peer->put_packet(packet_cache.ptr(), ofs + path_len);
+ }
+ }
+ }
+}
+
+void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active.");
+ ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
+ ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected.");
+
+ int node_id = peer->get_unique_id();
+ bool call_local_native = false;
+ bool call_local_script = false;
+ uint16_t rpc_id = UINT16_MAX;
+ const Multiplayer::RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
+ ERR_FAIL_COND_MSG(config.name == StringName(),
+ vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
+ if (rpc_id & (1 << 15)) {
+ call_local_native = config.sync;
+ } else {
+ call_local_script = config.sync;
+ }
+ }
+
+ if (p_peer_id != node_id) {
+#ifdef DEBUG_ENABLED
+ _profile_node_data("out_rpc", p_node->get_instance_id());
+#endif
+
+ _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
+ }
+
+ if (call_local_native) {
+ Callable::CallError ce;
+
+ multiplayer->set_remote_sender_override(peer->get_unique_id());
+ p_node->call(p_method, p_arg, p_argcount, ce);
+ multiplayer->set_remote_sender_override(0);
+
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in local call: - " + error + ".";
+ ERR_PRINT(error);
+ return;
+ }
+ }
+
+ if (call_local_script) {
+ Callable::CallError ce;
+ ce.error = Callable::CallError::CALL_OK;
+
+ multiplayer->set_remote_sender_override(peer->get_unique_id());
+ p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
+ multiplayer->set_remote_sender_override(0);
+
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in script local call: - " + error + ".";
+ ERR_PRINT(error);
+ return;
+ }
+ }
+
+ ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
+}
diff --git a/core/multiplayer/rpc_manager.h b/core/multiplayer/rpc_manager.h
new file mode 100644
index 0000000000..7b99dee226
--- /dev/null
+++ b/core/multiplayer/rpc_manager.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* rpc_manager.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_RPC_H
+#define MULTIPLAYER_RPC_H
+
+#include "core/multiplayer/multiplayer.h"
+#include "core/multiplayer/multiplayer_api.h"
+#include "core/object/ref_counted.h"
+
+class RPCManager : public RefCounted {
+ GDCLASS(RPCManager, RefCounted);
+
+private:
+ enum NetworkNodeIdCompression {
+ NETWORK_NODE_ID_COMPRESSION_8 = 0,
+ NETWORK_NODE_ID_COMPRESSION_16,
+ NETWORK_NODE_ID_COMPRESSION_32,
+ };
+
+ enum NetworkNameIdCompression {
+ NETWORK_NAME_ID_COMPRESSION_8 = 0,
+ NETWORK_NAME_ID_COMPRESSION_16,
+ };
+
+ // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
+ // - `NetworkCommands` in the first four bits.
+ // - `NetworkNodeIdCompression` in the next 2 bits.
+ // - `NetworkNameIdCompression` in the next 1 bit.
+ // - `byte_only_or_no_args` in the next 1 bit.
+ enum {
+ NODE_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, // 2 bits for this.
+ NAME_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_2_SHIFT,
+ BYTE_ONLY_OR_NO_ARGS_SHIFT = MultiplayerAPI::CMD_FLAG_3_SHIFT,
+ };
+
+ enum {
+ NODE_ID_COMPRESSION_FLAG = (1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)), // 2 bits for this.
+ NAME_ID_COMPRESSION_FLAG = (1 << NAME_ID_COMPRESSION_SHIFT),
+ BYTE_ONLY_OR_NO_ARGS_FLAG = (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT),
+ };
+
+ MultiplayerAPI *multiplayer = nullptr;
+ Vector<uint8_t> packet_cache;
+
+protected:
+ _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id);
+ void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+
+ void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
+
+public:
+ // Called by Node.rpc
+ void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len);
+
+ String get_rpc_md5(const Node *p_node);
+ RPCManager(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
+};
+
+#endif // MULTIPLAYER_RPC_H
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index e268a8d292..8e92340c1e 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -1028,6 +1028,18 @@ void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_n
type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_SUBGROUP));
}
+void ClassDB::add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage) {
+ add_property(p_class, PropertyInfo(Variant::INT, p_count_property, PROPERTY_HINT_NONE, "", p_count_usage | PROPERTY_USAGE_ARRAY, vformat("%s,%s", p_label, p_array_element_prefix)), p_count_setter, p_count_getter);
+}
+
+void ClassDB::add_property_array(const StringName &p_class, const StringName &p_path, const String &p_array_element_prefix) {
+ OBJTYPE_WLOCK;
+ ClassInfo *type = classes.getptr(p_class);
+ ERR_FAIL_COND(!type);
+
+ type->property_list.push_back(PropertyInfo(Variant::NIL, p_path, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, p_array_element_prefix));
+}
+
// NOTE: For implementation simplicity reasons, this method doesn't allow setters to have optional arguments at the end.
void ClassDB::add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index) {
lock.read_lock();
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 166aa35469..e89c7fffd7 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -353,6 +353,8 @@ public:
static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix = "");
static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = "");
+ static void add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage = PROPERTY_USAGE_EDITOR);
+ static void add_property_array(const StringName &p_class, const StringName &p_path, const String &p_array_element_prefix);
static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
static void set_property_default_value(const StringName &p_class, const StringName &p_name, const Variant &p_default);
static void add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property);
diff --git a/core/object/object.h b/core/object/object.h
index 102776a589..a44d921bff 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -132,6 +132,8 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 26, // when loading, the resource for this property can be set at the end of loading
PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 27, // For Object properties, instantiate them when creating in editor.
PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 28, //for project or editor settings, show when basic settings are selected
+ PROPERTY_USAGE_READ_ONLY = 1 << 29, // Mark a property as read-only in the inspector.
+ PROPERTY_USAGE_ARRAY = 1 << 30, // Used in the inspector to group properties as elements of an array.
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
@@ -146,6 +148,10 @@ enum PropertyUsageFlags {
#define ADD_SUBGROUP(m_name, m_prefix) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
#define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property)
+#define ADD_ARRAY_COUNT(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix)
+#define ADD_ARRAY_COUNT_WITH_USAGE_FLAGS(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix, m_property_usage_flags) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix, m_property_usage_flags)
+#define ADD_ARRAY(m_array_path, m_prefix) ClassDB::add_property_array(get_class_static(), m_array_path, m_prefix)
+
struct PropertyInfo {
Variant::Type type = Variant::NIL;
String name;
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 385bf79c1a..8d76cbf479 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -32,8 +32,8 @@
#define SCRIPT_LANGUAGE_H
#include "core/doc_data.h"
-#include "core/io/multiplayer_api.h"
#include "core/io/resource.h"
+#include "core/multiplayer/multiplayer.h"
#include "core/templates/map.h"
#include "core/templates/pair.h"
@@ -159,7 +159,7 @@ public:
virtual bool is_placeholder_fallback_enabled() const { return false; }
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0;
Script() {}
};
@@ -200,7 +200,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0;
virtual ScriptLanguage *get_language() = 0;
virtual ~ScriptInstance();
@@ -419,7 +419,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); }
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return Vector<Multiplayer::RPCConfig>(); }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
~PlaceHolderScriptInstance();
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 63390919f4..7505f3ff34 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -146,6 +146,10 @@ bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
+bool OS::is_single_window() const {
+ return _single_window;
+}
+
bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
@@ -227,6 +231,12 @@ String OS::get_locale() const {
return "en";
}
+// Non-virtual helper to extract the 2 or 3-letter language code from
+// `get_locale()` in a way that's consistent for all platforms.
+String OS::get_locale_language() const {
+ return get_locale().left(3).replace("_", "");
+}
+
// Helper function to ensure that a dir name/path will be valid on the OS
String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
@@ -357,9 +367,17 @@ void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
}
bool OS::has_feature(const String &p_feature) {
- if (p_feature == get_name()) {
+ // Feature tags are always lowercase for consistency.
+ if (p_feature == get_name().to_lower()) {
return true;
}
+
+ // Catch-all `linuxbsd` feature tag that matches on both Linux and BSD.
+ // This is the one exposed in the project settings dialog.
+ if (p_feature == "linuxbsd" && (get_name() == "Linux" || get_name() == "FreeBSD" || get_name() == "NetBSD" || get_name() == "OpenBSD" || get_name() == "BSD")) {
+ return true;
+ }
+
#ifdef DEBUG_ENABLED
if (p_feature == "debug") {
return true;
diff --git a/core/os/os.h b/core/os/os.h
index 55b21266fc..c027428477 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -52,6 +52,7 @@ class OS {
int low_processor_usage_mode_sleep_usec = 10000;
bool _verbose_stdout = false;
bool _debug_stdout = false;
+ bool _single_window = false;
String _local_clipboard;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
int _orientation;
@@ -224,6 +225,8 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
+ bool is_single_window() const;
+
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
@@ -240,6 +243,7 @@ public:
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
virtual String get_locale() const;
+ String get_locale_language() const;
String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
virtual String get_godot_dir_name() const;
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 73e31bdb3d..92e43963d2 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -28,6 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h
+// Overriding the platform implementation is required in some proprietary platforms
+#ifndef PLATFORM_CUSTOM_THREAD_H
+
#include "thread.h"
#include "core/object/script_language.h"
@@ -126,3 +130,4 @@ Thread::~Thread() {
}
#endif
+#endif // PLATFORM_CUSTOM_THREAD_H
diff --git a/core/os/thread.h b/core/os/thread.h
index 17ac82c650..3a0938c7f7 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -28,6 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h
+// Overriding the platform implementation is required in some proprietary platforms
+#ifdef PLATFORM_CUSTOM_THREAD_H
+#include PLATFORM_CUSTOM_THREAD_H
+#else
#ifndef THREAD_H
#define THREAD_H
@@ -116,3 +121,4 @@ public:
};
#endif // THREAD_H
+#endif // PLATFORM_CUSTOM_THREAD_H
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 6c7d9cbd89..3a037f9dd1 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -48,9 +48,6 @@
#include "core/io/image_loader.h"
#include "core/io/json.h"
#include "core/io/marshalls.h"
-#include "core/io/multiplayer_api.h"
-#include "core/io/multiplayer_peer.h"
-#include "core/io/multiplayer_replicator.h"
#include "core/io/packed_data_container.h"
#include "core/io/packet_peer.h"
#include "core/io/packet_peer_dtls.h"
@@ -70,6 +67,9 @@
#include "core/math/geometry_3d.h"
#include "core/math/random_number_generator.h"
#include "core/math/triangle_mesh.h"
+#include "core/multiplayer/multiplayer_api.h"
+#include "core/multiplayer/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_replicator.h"
#include "core/object/class_db.h"
#include "core/object/undo_redo.h"
#include "core/os/main_loop.h"
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index a3b5356b1d..daeb7fbd17 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -1551,19 +1551,21 @@ String String::num_real(double p_num, bool p_trailing) {
bool neg = p_num < 0;
p_num = ABS(p_num);
- int intn = (int)p_num;
+ int64_t intn = (int64_t)p_num;
// Decimal part.
if (intn != p_num) {
- double dec = p_num - (double)(intn);
+ double dec = p_num - (double)intn;
int digit = 0;
-#if REAL_T_IS_DOUBLE
+#ifdef REAL_T_IS_DOUBLE
int decimals = 14;
+ double tolerance = 1e-14;
#else
int decimals = 6;
+ double tolerance = 1e-6;
#endif
// We want to align the digits to the above sane default, so we only
// need to subtract log10 for numbers with a positive power of ten.
@@ -1575,16 +1577,21 @@ String String::num_real(double p_num, bool p_trailing) {
decimals = MAX_DECIMALS;
}
- int dec_int = 0;
- int dec_max = 0;
+ // In case the value ends up ending in "99999", we want to add a
+ // tiny bit to the value we're checking when deciding when to stop,
+ // so we multiply by slightly above 1 (1 + 1e-7 or 1e-15).
+ double check_multiplier = 1 + tolerance / 10;
+
+ int64_t dec_int = 0;
+ int64_t dec_max = 0;
while (true) {
dec *= 10.0;
- dec_int = dec_int * 10 + (int)dec % 10;
+ dec_int = dec_int * 10 + (int64_t)dec % 10;
dec_max = dec_max * 10 + 9;
digit++;
- if ((dec - (double)((int)dec)) < 1e-6) {
+ if ((dec - (double)(int64_t)(dec * check_multiplier)) < tolerance) {
break;
}
@@ -1594,7 +1601,7 @@ String String::num_real(double p_num, bool p_trailing) {
}
dec *= 10;
- int last = (int)dec % 10;
+ int last = (int64_t)dec % 10;
if (last > 5) {
if (dec_int == dec_max) {
@@ -1653,13 +1660,13 @@ String String::num_scientific(double p_num) {
#if defined(__GNUC__) || defined(_MSC_VER)
-#if (defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER < 1900)) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
- // MinGW and old MSC require _set_output_format() to conform to C99 output for printf
+#if defined(__MINGW32__) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
+ // MinGW requires _set_output_format() to conform to C99 output for printf
unsigned int old_exponent_format = _set_output_format(_TWO_DIGIT_EXPONENT);
#endif
snprintf(buf, 256, "%lg", p_num);
-#if (defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER < 1900)) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
+#if defined(__MINGW32__) && defined(_TWO_DIGIT_EXPONENT) && !defined(_UCRT)
_set_output_format(old_exponent_format);
#endif
@@ -3555,7 +3562,7 @@ String String::strip_edges(bool left, bool right) const {
}
if (right) {
- for (int i = (int)(len - 1); i >= 0; i--) {
+ for (int i = len - 1; i >= 0; i--) {
if (operator[](i) <= 32) {
end--;
} else {
@@ -4329,23 +4336,39 @@ bool String::is_relative_path() const {
}
String String::get_base_dir() const {
- int basepos = find(":/");
- if (basepos == -1) {
- basepos = find(":\\");
+ int end = 0;
+
+ // url scheme style base
+ int basepos = find("://");
+ if (basepos != -1) {
+ end = basepos + 3;
+ }
+
+ // windows top level directory base
+ if (end == 0) {
+ basepos = find(":/");
+ if (basepos == -1) {
+ basepos = find(":\\");
+ }
+ if (basepos != -1) {
+ end = basepos + 2;
+ }
+ }
+
+ // unix root directory base
+ if (end == 0) {
+ if (begins_with("/")) {
+ end = 1;
+ }
}
+
String rs;
String base;
- if (basepos != -1) {
- int end = basepos + 3;
+ if (end != 0) {
rs = substr(end, length());
base = substr(0, end);
} else {
- if (begins_with("/")) {
- rs = substr(1, length());
- base = "/";
- } else {
- rs = *this;
- }
+ rs = *this;
}
int sep = MAX(rs.rfind("/"), rs.rfind("\\"));
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 6a4b40da60..24da6b82af 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -523,10 +523,10 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
#define TTRGET(m_value) TTR(m_value)
#else
-#define TTR(m_value) (String())
-#define TTRN(m_value) (String())
-#define DTR(m_value) (String())
-#define DTRN(m_value) (String())
+#define TTR(m_value) String()
+#define TTRN(m_value) String()
+#define DTR(m_value) String()
+#define DTRN(m_value) String()
#define TTRC(m_value) (m_value)
#define TTRGET(m_value) (m_value)
#endif
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index ba9babe0af..9b8c0eb528 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -49,6 +49,12 @@ class VMap;
SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t)
#endif
+// Silence a false positive warning (see GH-52119).
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wplacement-new"
+#endif
+
template <class T>
class CowData {
template <class TV>
@@ -380,4 +386,8 @@ CowData<T>::~CowData() {
_unref(_ptr);
}
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
#endif // COWDATA_H
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 033345d04c..2600604eb7 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -92,7 +92,7 @@ public:
void append_array(Vector<T> p_other);
- bool has(const T &p_val) {
+ bool has(const T &p_val) const {
return find(p_val, 0) != -1;
}
diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp
index 10446a5ec1..56eda6e703 100644
--- a/core/variant/callable_bind.cpp
+++ b/core/variant/callable_bind.cpp
@@ -169,7 +169,8 @@ CallableCustomUnbind::~CallableCustomUnbind() {
}
Callable callable_bind(const Callable &p_callable, const Variant &p_arg1) {
- return p_callable.bind((const Variant **)&p_arg1, 1);
+ const Variant *args[1] = { &p_arg1 };
+ return p_callable.bind(args, 1);
}
Callable callable_bind(const Callable &p_callable, const Variant &p_arg1, const Variant &p_arg2) {
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index c5cada674f..0dbeb6e4cb 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -2832,7 +2832,7 @@ uint32_t Variant::hash() const {
return _data._bool ? 1 : 0;
} break;
case INT: {
- return _data._int;
+ return hash_one_uint64((uint64_t)_data._int);
} break;
case FLOAT: {
return hash_djb2_one_float(_data._float);
@@ -2847,8 +2847,8 @@ uint32_t Variant::hash() const {
return hash_djb2_one_float(reinterpret_cast<const Vector2 *>(_data._mem)->y, hash);
} break;
case VECTOR2I: {
- uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Vector2i *>(_data._mem)->x);
- return hash_djb2_one_32(reinterpret_cast<const Vector2i *>(_data._mem)->y, hash);
+ uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector2i *>(_data._mem)->x);
+ return hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector2i *>(_data._mem)->y, hash);
} break;
case RECT2: {
uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->position.x);
@@ -2857,10 +2857,10 @@ uint32_t Variant::hash() const {
return hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->size.y, hash);
} break;
case RECT2I: {
- uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->position.x);
- hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->position.y, hash);
- hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->size.x, hash);
- return hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->size.y, hash);
+ uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->position.x);
+ hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->position.y, hash);
+ hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->size.x, hash);
+ return hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->size.y, hash);
} break;
case TRANSFORM2D: {
uint32_t hash = 5831;
@@ -2878,9 +2878,9 @@ uint32_t Variant::hash() const {
return hash_djb2_one_float(reinterpret_cast<const Vector3 *>(_data._mem)->z, hash);
} break;
case VECTOR3I: {
- uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->x);
- hash = hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->y, hash);
- return hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->z, hash);
+ uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->x);
+ hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->y, hash);
+ return hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->z, hash);
} break;
case PLANE: {
uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->normal.x);
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 616d88c7f3..c47ce81651 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1069,7 +1069,7 @@
<member name="TranslationServer" type="TranslationServer" setter="" getter="">
The [TranslationServer] singleton.
</member>
- <member name="VisualScriptEditor" type="VisualScriptCustomNodes" setter="" getter="">
+ <member name="VisualScriptCustomNodes" type="VisualScriptCustomNodes" setter="" getter="">
The [VisualScriptCustomNodes] singleton.
</member>
<member name="XRServer" type="XRServer" setter="" getter="">
@@ -2425,6 +2425,8 @@
</constant>
<constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="268435456" enum="PropertyUsageFlags">
</constant>
+ <constant name="PROPERTY_USAGE_ARRAY" value="1073741824" enum="PropertyUsageFlags">
+ </constant>
<constant name="PROPERTY_USAGE_DEFAULT" value="7" enum="PropertyUsageFlags">
Default usage (storage, editor and network).
</constant>
@@ -2463,6 +2465,24 @@
<constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
Default method flags.
</constant>
+ <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
+ Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
+ </constant>
+ <constant name="RPC_MODE_ANY" value="1" enum="RPCMode">
+ Used with [method Node.rpc_config] to set a method to be callable remotely by any peer. Analogous to the [code]@rpc(any)[/code] annotation. Calls are accepted from all remote peers, no matter if they are node's authority or not.
+ </constant>
+ <constant name="RPC_MODE_AUTH" value="2" enum="RPCMode">
+ Used with [method Node.rpc_config] to set a method to be callable remotely only by the current multiplayer authority (which is the server by default). Analogous to the [code]@rpc(auth)[/code] annotation. See [method Node.set_multiplayer_authority].
+ </constant>
+ <constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
+ Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_ORDERED]. Use for non-critical data, and always consider whether the order matters.
+ </constant>
+ <constant name="TRANSFER_MODE_ORDERED" value="1" enum="TransferMode">
+ Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data.
+ </constant>
+ <constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode">
+ Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially the slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly.
+ </constant>
<constant name="TYPE_NIL" value="0" enum="Variant.Type">
Variable is [code]null[/code].
</constant>
diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml
new file mode 100644
index 0000000000..731c702549
--- /dev/null
+++ b/doc/classes/AnimatableBody2D.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AnimatableBody2D" inherits="StaticBody2D" version="4.0">
+ <brief_description>
+ Physics body for 2D physics which moves only by script or animation. Useful for moving platforms and doors.
+ </brief_description>
+ <description>
+ Animatable body for 2D physics.
+ An animatable body can't be moved by external forces or contacts, but can be moved by script or animation to affect other bodies in its path. It is ideal for implementing moving objects in the environment, such as moving platforms or doors.
+ When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml
new file mode 100644
index 0000000000..8192f26057
--- /dev/null
+++ b/doc/classes/AnimatableBody3D.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AnimatableBody3D" inherits="StaticBody3D" version="4.0">
+ <brief_description>
+ Physics body for 3D physics which moves only by script or animation. Useful for moving platforms and doors.
+ </brief_description>
+ <description>
+ Animatable body for 3D physics.
+ An animatable body can't be moved by external forces or contacts, but can be moved by script or animation to affect other bodies in its path. It is ideal for implementing moving objects in the environment, such as moving platforms or doors.
+ When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
+ </description>
+ <tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 396490c8eb..91450e50a4 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -495,7 +495,7 @@
<argument index="2" name="step" type="int" default="1" />
<argument index="3" name="deep" type="bool" default="false" />
<description>
- Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing.
+ Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. Wraps around if [code]begin[/code] or [code]end[/code] are out of bounds or negative. Returns an empty array for invalid parameters.
</description>
</method>
<method name="sort">
diff --git a/doc/classes/AudioListener2D.xml b/doc/classes/AudioListener2D.xml
new file mode 100644
index 0000000000..86dc870926
--- /dev/null
+++ b/doc/classes/AudioListener2D.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AudioListener2D" inherits="Node2D" version="4.0">
+ <brief_description>
+ Overrides the location sounds are heard from.
+ </brief_description>
+ <description>
+ Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [AudioListener2D] can be current. Using [method make_current] will disable the previous [AudioListener2D].
+ If there is no active [AudioListener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [AudioListener2D] needs to be inside [SceneTree] to function.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="clear_current">
+ <return type="void" />
+ <description>
+ Disables the [AudioListener2D]. If it's not set as current, this method will have no effect.
+ </description>
+ </method>
+ <method name="is_current" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if this [AudioListener2D] is currently active.
+ </description>
+ </method>
+ <method name="make_current">
+ <return type="void" />
+ <description>
+ Makes the [AudioListener2D] active, setting it as the hearing point for the sounds. If there is already another active [AudioListener2D], it will be disabled.
+ This method will have no effect if the [AudioListener2D] is not added to [SceneTree].
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Listener3D.xml b/doc/classes/AudioListener3D.xml
index 9cc803f241..ed1f7fcc8f 100644
--- a/doc/classes/Listener3D.xml
+++ b/doc/classes/AudioListener3D.xml
@@ -1,11 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Listener3D" inherits="Node3D" version="4.0">
+<class name="AudioListener3D" inherits="Node3D" version="4.0">
<brief_description>
Overrides the location sounds are heard from.
</brief_description>
<description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
- [b]Note:[/b] There is no 2D equivalent for this node yet.
</description>
<tutorials>
</tutorials>
@@ -26,7 +25,7 @@
<return type="bool" />
<description>
Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise.
- [b]Note:[/b] There may be more than one Listener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
+ [b]Note:[/b] There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
</description>
</method>
<method name="make_current">
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index a954a06117..32e51603ee 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -28,12 +28,23 @@
<description>
</description>
</method>
+ <method name="_is_monophonic" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
<method name="get_length" qualifiers="const">
<return type="float" />
<description>
Returns the length of the audio stream in seconds.
</description>
</method>
+ <method name="is_monophonic" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns true if this audio stream only supports monophonic playback, or false if the audio stream supports polyphony.
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index a6c437f875..b692ae858e 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -56,6 +56,9 @@
<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Bus on which this audio is playing.
</member>
+ <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
+ The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
+ </member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
</member>
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index c40c223091..e36a428499 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -61,6 +61,9 @@
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
Maximum distance from which audio is still hearable.
</member>
+ <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
+ The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
+ </member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 584f03399c..c848812011 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
- By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
+ By default, audio is heard from the camera position. This can be changed by adding a [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
@@ -83,6 +83,9 @@
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0.
</member>
+ <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
+ The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
+ </member>
<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0">
Decides if audio should pause when source is outside of [member max_distance] range.
</member>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index d0ff66ae06..a3a891cdcb 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem]-based nodes.
+ Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport.
This node is intended to be a simple helper to get things going quickly, but more functionality may be desired to change how the camera works. To make your own custom camera node, inherit it from [Node2D] and change the transform of the canvas by setting [member Viewport.canvas_transform] in [Viewport] (you can obtain the current [Viewport] by using [method Node.get_viewport]).
Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position.
</description>
@@ -81,7 +82,7 @@
The Camera2D's anchor point. See [enum AnchorMode] constants.
</member>
<member name="current" type="bool" setter="set_current" getter="is_current" default="false">
- If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
+ If [code]true[/code], the camera acts as the active camera for its [Viewport] ancestor. Only one camera can be current in a given viewport, so setting a different camera in the same viewport [code]current[/code] will disable whatever camera was already active in that viewport.
</member>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead.
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 8a91a91b22..cd17a31e23 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -26,7 +26,7 @@
<method name="get_camera_transform" qualifiers="const">
<return type="Transform3D" />
<description>
- Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] may provide different transforms than the [Node] transform.
+ Returns the transform of the camera plus the vertical ([member v_offset]) and horizontal ([member h_offset]) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as [ClippedCamera3D] and [XRCamera3D].
</description>
</method>
<method name="get_cull_mask_value" qualifiers="const">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 4641bc52a4..501f89fa0d 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -115,7 +115,7 @@
<argument index="4" name="outline" type="float" default="0.0" />
<argument index="5" name="pixel_range" type="float" default="4.0" />
<description>
- Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color.
+ Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. See [method FontData.set_multichannel_signed_distance_field] for more information and caveats about MSDF font rendering.
If [code]outline[/code] is positive, each alpha channel value of pixel in region is set to maximum value of true distance in the [code]outline[/code] radius.
Value of the [code]pixel_range[/code] should the same that was used during distance field texture generation.
</description>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 71e6eeab5a..7637356f63 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CharacterBody2D" inherits="PhysicsBody2D" version="4.0">
<brief_description>
- Character body 2D node.
+ Specialized 2D physics body node for characters moved by script.
</brief_description>
<description>
- Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
- [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path.
+ Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a [AnimatableBody2D]. However, they have two main uses:
+ [b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody2D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
+ [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [AnimatableBody2D]), which allows them to be moved by code and push other bodies on their path.
</description>
<tutorials>
<link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
@@ -107,7 +107,7 @@
<method name="move_and_slide">
<return type="bool" />
<description>
- Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
+ Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidDynamicBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision].
When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions.
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 85135d5509..f08a2cafea 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CharacterBody3D" inherits="PhysicsBody3D" version="4.0">
<brief_description>
- Character body 3D node.
+ Specialized 3D physics body node for characters moved by script.
</brief_description>
<description>
- Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a static body. However, they have two main uses:
+ Character bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a rigid body, these are the same as a [AnimatableBody3D]. However, they have two main uses:
[b]Kinematic characters:[/b] Character bodies have an API for moving objects with walls and slopes detection ([method move_and_slide] method), in addition to collision detection (also done with [method PhysicsBody3D.move_and_collide]). This makes them really useful to implement characters that move in specific ways and collide with the world, but don't require advanced physics.
- [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [member StaticBody3D.kinematic_motion] when enabled), which allows them to be moved by code and push other bodies on their path.
+ [b]Kinematic motion:[/b] Character bodies can also be used for kinematic motion (same functionality as [AnimatableBody3D]), which allows them to be moved by code and push other bodies on their path.
</description>
<tutorials>
<link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
@@ -93,7 +93,7 @@
<method name="move_and_slide">
<return type="bool" />
<description>
- Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
+ Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidDynamicBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for more detailed information about collisions that occurred, use [method get_slide_collision].
When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions.
diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml
index 063233fe50..62165a5fce 100644
--- a/doc/classes/ClassDB.xml
+++ b/doc/classes/ClassDB.xml
@@ -30,6 +30,23 @@
Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required.
</description>
</method>
+ <method name="class_get_enum_constants" qualifiers="const">
+ <return type="PackedStringArray" />
+ <argument index="0" name="class" type="StringName" />
+ <argument index="1" name="enum" type="StringName" />
+ <argument index="2" name="no_inheritance" type="bool" default="false" />
+ <description>
+ Returns an array with all the keys in [code]enum[/code] of [code]class[/code] or its ancestry.
+ </description>
+ </method>
+ <method name="class_get_enum_list" qualifiers="const">
+ <return type="PackedStringArray" />
+ <argument index="0" name="class" type="StringName" />
+ <argument index="1" name="no_inheritance" type="bool" default="false" />
+ <description>
+ Returns an array with all the enums of [code]class[/code] or its ancestry.
+ </description>
+ </method>
<method name="class_get_integer_constant" qualifiers="const">
<return type="int" />
<argument index="0" name="class" type="StringName" />
@@ -38,6 +55,15 @@
Returns the value of the integer constant [code]name[/code] of [code]class[/code] or its ancestry. Always returns 0 when the constant could not be found.
</description>
</method>
+ <method name="class_get_integer_constant_enum" qualifiers="const">
+ <return type="StringName" />
+ <argument index="0" name="class" type="StringName" />
+ <argument index="1" name="name" type="StringName" />
+ <argument index="2" name="no_inheritance" type="bool" default="false" />
+ <description>
+ Returns which enum the integer constant [code]name[/code] of [code]class[/code] or its ancestry belongs to.
+ </description>
+ </method>
<method name="class_get_integer_constant_list" qualifiers="const">
<return type="PackedStringArray" />
<argument index="0" name="class" type="StringName" />
@@ -87,6 +113,15 @@
Returns an array with all the signals of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. Every element of the array is a [Dictionary] as described in [method class_get_signal].
</description>
</method>
+ <method name="class_has_enum" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="class" type="StringName" />
+ <argument index="1" name="name" type="StringName" />
+ <argument index="2" name="no_inheritance" type="bool" default="false" />
+ <description>
+ Returns whether [code]class[/code] or its ancestry has an enum called [code]name[/code] or not.
+ </description>
+ </method>
<method name="class_has_integer_constant" qualifiers="const">
<return type="bool" />
<argument index="0" name="class" type="StringName" />
diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml
index e6b2e1845d..50632cd2c8 100644
--- a/doc/classes/ConcavePolygonShape2D.xml
+++ b/doc/classes/ConcavePolygonShape2D.xml
@@ -4,7 +4,7 @@
Concave polygon 2D shape resource for physics.
</brief_description>
<description>
- Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
+ Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidDynamicBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
</description>
<tutorials>
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index 34fb06a476..907afa6367 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
- Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static.
+ Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidDynamicBody3D] with a mode other than Static.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index d6da4bc248..ce976e3d8b 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -84,8 +84,10 @@
}
[/csharp]
[/codeblocks]
+ Any operation that mutates the ConfigFile such as [method set_value], [method clear], or [method erase_section], only changes what is loaded in memory. If you want to write the change to a file, you have to save the changes with [method save], [method save_encrypted], or [method save_encrypted_pass].
Keep in mind that section and property names can't contain spaces. Anything after a space will be ignored on save and on load.
ConfigFiles can also contain manually written comment lines starting with a semicolon ([code];[/code]). Those lines will be ignored when parsing the file. Note that comments will be lost when saving the ConfigFile. This can still be useful for dedicated server configuration files, which are typically never overwritten without explicit user action.
+ [b]Note:[/b] The file extension given to a ConfigFile does not have any impact on its formatting or behavior. By convention, the [code].cfg[/code] extension is used here, but any other extension such as [code].ini[/code] is also valid. Since neither [code].cfg[/code] nor [code].ini[/code] are standardized, Godot's ConfigFile formatting may differ from files written by other programs.
</description>
<tutorials>
</tutorials>
@@ -93,6 +95,7 @@
<method name="clear">
<return type="void" />
<description>
+ Removes the entire contents of the config.
</description>
</method>
<method name="erase_section">
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 5392189f6a..6602764cd4 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -921,7 +921,8 @@
Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience.
</member>
<member name="auto_translate" type="bool" setter="set_auto_translate" getter="is_auto_translating" default="true">
- Toggles if any text should automatically change to its translated version depending on the current locale.
+ Toggles if any text should automatically change to its translated version depending on the current locale. Note that this will not affect any internal nodes (e.g. the popup of a [MenuButton]).
+ Also decides if the node's strings should be parsed for POT generation.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
diff --git a/doc/classes/Cubemap.xml b/doc/classes/Cubemap.xml
index 61cb1d43f0..9e31ee8a92 100644
--- a/doc/classes/Cubemap.xml
+++ b/doc/classes/Cubemap.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Cubemap" inherits="ImageTextureLayered" version="4.0">
<brief_description>
+ 6-sided texture typically used in 3D rendering.
</brief_description>
<description>
+ A cubemap is a 6-sided texture typically used for faking reflections in 3D rendering. It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.
+ This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of Cubemap resources.
+ [b]Note:[/b] Godot doesn't support using cubemaps as a [PanoramaSkyMaterial]. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorCommandPalette.xml b/doc/classes/EditorCommandPalette.xml
index 743c59eec2..1d3b21255f 100644
--- a/doc/classes/EditorCommandPalette.xml
+++ b/doc/classes/EditorCommandPalette.xml
@@ -1,8 +1,26 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0">
<brief_description>
+ Godot editor's command palette.
</brief_description>
<description>
+ Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor &gt; Command Palette[/b] menu.
+ Command key names use slash delimiters to distinguish sections Example: [code]"example/command1"[/code] then [code]example[/code] will be the section name.
+ [codeblocks]
+ [gdscript]
+ var command_palette = get_editor_interface().get_command_palette()
+ # external_command is a function that will be called with the command is executed.
+ var command_callable = Callable(self, "external_command").bind(arguments)
+ command_palette.add_command("command", "test/command",command_callable)
+ [/gdscript]
+ [csharp]
+ EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette();
+ // ExternalCommand is a function that will be called with the command is executed.
+ Callable commandCallable = new Callable(this, nameof(ExternalCommand));
+ commandPalette.AddCommand("command", "test/command", commandCallable)
+ [/csharp]
+ [/codeblocks]
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
</description>
<tutorials>
</tutorials>
@@ -14,12 +32,19 @@
<argument index="2" name="binded_callable" type="Callable" />
<argument index="3" name="shortcut_text" type="String" default="&quot;None&quot;" />
<description>
+ Adds a custom command to EditorCommandPalette.
+ - [code]command_name[/code]: [String] (Name of the [b]Command[/b]. This is displayed to the user.)
+ - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].)
+ - [code]binded_callable[/code]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.)
+ - [code]shortcut_text[/code]: [String] (Shortcut text of the [b]Command[/b] if available.)
</description>
</method>
<method name="remove_command">
<return type="void" />
<argument index="0" name="key_name" type="String" />
<description>
+ Removes the custom command from EditorCommandPalette.
+ - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b].)
</description>
</method>
</methods>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 91e1dfbf57..8558f4b9f7 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -33,6 +33,7 @@
<method name="get_command_palette" qualifiers="const">
<return type="EditorCommandPalette" />
<description>
+ Returns the editor's [EditorCommandPalette] instance.
</description>
</method>
<method name="get_current_path" qualifiers="const">
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml
index b0f233da2f..c0c53ff255 100644
--- a/doc/classes/EditorSceneImporterMesh.xml
+++ b/doc/classes/EditorSceneImporterMesh.xml
@@ -27,6 +27,7 @@
}" />
<argument index="4" name="material" type="Material" default="null" />
<argument index="5" name="name" type="String" default="&quot;&quot;" />
+ <argument index="6" name="flags" type="int" default="0" />
<description>
Creates a new surface, analogous to [method ArrayMesh.add_surface_from_arrays].
Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
@@ -94,6 +95,13 @@
Returns the amount of surfaces that the mesh holds.
</description>
</method>
+ <method name="get_surface_format" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="surface_idx" type="int" />
+ <description>
+ Returns the format of the surface that the mesh holds.
+ </description>
+ </method>
<method name="get_surface_lod_count" qualifiers="const">
<return type="int" />
<argument index="0" name="surface_idx" type="int" />
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 8b399f64c9..36590093bd 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -37,7 +37,7 @@
<method name="get_frames_drawn">
<return type="int" />
<description>
- Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames].
+ Returns the total number of frames drawn. On headless platforms, or if the render loop is disabled with [code]--disable-render-loop[/code] via command line, [method get_frames_drawn] always returns [code]0[/code]. See [method get_process_frames].
</description>
</method>
<method name="get_frames_per_second" qualifiers="const">
@@ -67,7 +67,13 @@
<method name="get_physics_frames" qualifiers="const">
<return type="int" />
<description>
- Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b].
+ Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b]. See also [method get_process_frames].
+ [method get_physics_frames] can be used to run expensive logic less often without relying on a [Timer]:
+ [codeblock]
+ func _physics_process(_delta):
+ if Engine.get_physics_frames() % 2 == 0:
+ pass # Run expensive logic only once every 2 physics frames here.
+ [/codeblock]
</description>
</method>
<method name="get_physics_interpolation_fraction" qualifiers="const">
@@ -79,7 +85,13 @@
<method name="get_process_frames" qualifiers="const">
<return type="int" />
<description>
- Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
+ Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn] and [method get_physics_frames].
+ [method get_process_frames] can be used to run expensive logic less often without relying on a [Timer]:
+ [codeblock]
+ func _process(_delta):
+ if Engine.get_process_frames() % 2 == 0:
+ pass # Run expensive logic only once every 2 process (render) frames here.
+ [/codeblock]
</description>
</method>
<method name="get_singleton" qualifiers="const">
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 8ecdc8b220..cf08029c72 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -58,8 +58,20 @@
<method name="eof_reached" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the file cursor has read past the end of the file.
- [b]Note:[/b] This function will still return [code]false[/code] while at the end of the file and only activates when reading past it. This can be confusing but it conforms to how low-level file access works in all operating systems. There is always [method get_length] and [method get_position] to implement a custom logic.
+ Returns [code]true[/code] if the file cursor has already read past the end of the file.
+ [b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check whether there is more data available. To loop while there is more data available, use:
+ [codeblocks]
+ [gdscript]
+ while file.get_position() &lt; file.get_length():
+ # Read data
+ [/gdscript]
+ [csharp]
+ while (file.GetPosition() &lt; file.GetLength())
+ {
+ // Read data
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="file_exists" qualifiers="const">
diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml
index 72af7ca485..384d7c81f4 100644
--- a/doc/classes/FontData.xml
+++ b/doc/classes/FontData.xml
@@ -558,7 +558,8 @@
<return type="void" />
<argument index="0" name="msdf" type="bool" />
<description>
- If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
+ If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field (MSDF) generated from the dynamic font vector data. MSDF rendering allows displaying the font at any scaling factor without blurriness, and without incurring a CPU cost when the font size changes (since the font no longer needs to be rasterized on the CPU). As a downside, font hinting is not available with MSDF. The lack of font hinting may result in less crisp and less readable fonts at small sizes.
+ [b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts.
</description>
</method>
<method name="set_oversampling">
diff --git a/doc/classes/HScrollBar.xml b/doc/classes/HScrollBar.xml
index 3bdd739cdf..36ff070a37 100644
--- a/doc/classes/HScrollBar.xml
+++ b/doc/classes/HScrollBar.xml
@@ -19,6 +19,9 @@
<theme_item name="decrement_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the decrement button.
</theme_item>
+ <theme_item name="decrement_pressed" data_type="icon" type="Texture2D">
+ Displayed when the decrement button is being pressed.
+ </theme_item>
<theme_item name="grabber" data_type="style" type="StyleBox">
Used as texture for the grabber, the draggable element representing current scroll.
</theme_item>
@@ -34,6 +37,9 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the increment button.
</theme_item>
+ <theme_item name="increment_pressed" data_type="icon" type="Texture2D">
+ Displayed when the increment button is being pressed.
+ </theme_item>
<theme_item name="scroll" data_type="style" type="StyleBox">
Used as background of this [ScrollBar].
</theme_item>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 861627b526..29aaf3c756 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started.
A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side.
For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616).
+ [b]Note:[/b] It's recommended to use transport encryption (SSL/TLS) and to avoid sending sensitive information (such as login credentials) in HTTP GET URL parameters. Consider using HTTP POST requests or HTTP headers for such information instead.
[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header.
[b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an error.
[b]Warning:[/b] SSL/TLS certificate revocation and certificate pinning are currently not supported. Revoked certificates are accepted as long as they are otherwise valid. If this is a concern, you may want to use automatically managed certificates with a short validity period.
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 4fafa0a0a1..00927b98c5 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -192,7 +192,8 @@
<description>
Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].
Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.
- [b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], the payload sent via [code]request_data[/code] might be ignored by the server or even cause the server to reject the request (check [url=https://datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/url] for more details). As a workaround, you can send data as a query string in the URL. See [method String.uri_encode] for an example.
+ [b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], the payload sent via [code]request_data[/code] might be ignored by the server or even cause the server to reject the request (check [url=https://datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/url] for more details). As a workaround, you can send data as a query string in the URL (see [method String.uri_encode] for an example).
+ [b]Note:[/b] It's recommended to use transport encryption (SSL/TLS) and to avoid sending sensitive information (such as login credentials) in HTTP GET URL parameters. Consider using HTTP POST requests or HTTP headers for such information instead.
</description>
</method>
<method name="request_raw">
diff --git a/doc/classes/JNISingleton.xml b/doc/classes/JNISingleton.xml
index 84ab1a49c1..fbf18ddc03 100644
--- a/doc/classes/JNISingleton.xml
+++ b/doc/classes/JNISingleton.xml
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="JNISingleton" inherits="Object" version="4.0">
<brief_description>
+ Singleton that connects the engine with Android plugins to interface with native Android code.
</brief_description>
<description>
+ The JNISingleton is implemented only in the Android export. It's used to call methods and connect signals from an Android plugin written in Java or Kotlin. Methods and signals can be called and connected to the JNISingleton as if it is a Node. See [url=https://en.wikipedia.org/wiki/Java_Native_Interface]Java Native Interface - Wikipedia[/url] for more information.
</description>
<tutorials>
+ <link title="Creating Android plugins">https://docs.godotengine.org/en/latest/tutorials/platform/android/android_plugin.html#doc-android-plugin</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index cd2f4eca18..52359b0ede 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -47,7 +47,8 @@
The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius.
</member>
<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0">
- Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI].
+ Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled]).
+ [b]Note:[/b] This property is ignored if [member light_energy] is equal to [code]0.0[/code], as the light won't be present at all in the GI shader.
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 11124a1436..1df00f556a 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -5,15 +5,14 @@
</brief_description>
<description>
[MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree.
- Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation.
+ Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a [MainLoop] [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code] or the "Main Loop Type" project setting is overwritten.
Here is an example script implementing a simple [MainLoop]:
- [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring.
- [codeblock]
+ [codeblocks]
+ [gdscript]
+ class_name CustomMainLoop
extends MainLoop
var time_elapsed = 0
- var keys_typed = []
- var quit = false
func _initialize():
print("Initialized:")
@@ -22,24 +21,41 @@
func _process(delta):
time_elapsed += delta
# Return true to end the main loop.
- return quit
-
- func _input_event(event):
- # Record keys.
- if event is InputEventKey and event.pressed and !event.echo:
- keys_typed.append(OS.get_keycode_string(event.keycode))
- # Quit on Escape press.
- if event.keycode == KEY_ESCAPE:
- quit = true
- # Quit on any mouse click.
- if event is InputEventMouseButton:
- quit = true
+ return Input.get_mouse_button_mask() != 0 || Input.is_key_pressed(KEY_ESCAPE)
func _finalize():
print("Finalized:")
print(" End time: %s" % str(time_elapsed))
- print(" Keys typed: %s" % var2str(keys_typed))
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ using Godot;
+ using System;
+
+ public class CustomMainLoop : MainLoop
+ {
+ public float TimeElapsed = 0;
+
+ public override void _Initialize()
+ {
+ GD.Print("Initialized:");
+ GD.Print($" Starting Time: {TimeElapsed}");
+ }
+
+ public override bool _Process(float delta)
+ {
+ TimeElapsed += delta;
+ // Return true to end the main loop.
+ return Input.GetMouseButtonMask() != 0 || Input.IsKeyPressed((int)KeyList.Escape);
+ }
+
+ private void _Finalize()
+ {
+ GD.Print("Finalized:");
+ GD.Print($" End Time: {TimeElapsed}");
+ }
+ }
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index bfa55c2d35..c774528a39 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -210,6 +210,8 @@
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
</constant>
+ <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
+ </constant>
<constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index 9e0292f946..1d07647ea7 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -45,6 +45,13 @@
Returns the item's mesh.
</description>
</method>
+ <method name="get_item_mesh_transform" qualifiers="const">
+ <return type="Transform3D" />
+ <argument index="0" name="id" type="int" />
+ <description>
+ Returns the transform applied to the item's mesh.
+ </description>
+ </method>
<method name="get_item_name" qualifiers="const">
<return type="String" />
<argument index="0" name="id" type="int" />
@@ -102,6 +109,14 @@
Sets the item's mesh.
</description>
</method>
+ <method name="set_item_mesh_transform">
+ <return type="void" />
+ <argument index="0" name="id" type="int" />
+ <argument index="1" name="mesh_transform" type="Transform3D" />
+ <description>
+ Sets the transform to apply to the item's mesh.
+ </description>
+ </method>
<method name="set_item_name">
<return type="void" />
<argument index="0" name="id" type="int" />
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index 70046fc3e9..647233f679 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -4,8 +4,8 @@
High-level multiplayer API.
</brief_description>
<description>
- This class implements most of the logic behind the high-level multiplayer API. See also [MultiplayerPeer].
- By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
+ This class implements the high-level multiplayer API. See also [MultiplayerPeer].
+ By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPCs) across the whole scene.
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
@@ -18,49 +18,49 @@
Clears the current MultiplayerAPI network state (you shouldn't call this unless you know what you are doing).
</description>
</method>
- <method name="get_network_connected_peers" qualifiers="const">
+ <method name="get_peers" qualifiers="const">
<return type="PackedInt32Array" />
<description>
- Returns the peer IDs of all connected peers of this MultiplayerAPI's [member network_peer].
+ Returns the peer IDs of all connected peers of this MultiplayerAPI's [member multiplayer_peer].
</description>
</method>
- <method name="get_network_unique_id" qualifiers="const">
+ <method name="get_remote_sender_id" qualifiers="const">
<return type="int" />
<description>
- Returns the unique peer ID of this MultiplayerAPI's [member network_peer].
+ Returns the sender's peer ID for the RPC currently being executed.
+ [b]Note:[/b] If not inside an RPC this method will return 0.
</description>
</method>
- <method name="get_rpc_sender_id" qualifiers="const">
+ <method name="get_unique_id" qualifiers="const">
<return type="int" />
<description>
- Returns the sender's peer ID for the RPC currently being executed.
- [b]Note:[/b] If not inside an RPC this method will return 0.
+ Returns the unique peer ID of this MultiplayerAPI's [member multiplayer_peer].
</description>
</method>
- <method name="has_network_peer" qualifiers="const">
+ <method name="has_multiplayer_peer" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if there is a [member network_peer] set.
+ Returns [code]true[/code] if there is a [member multiplayer_peer] set.
</description>
</method>
- <method name="is_network_server" qualifiers="const">
+ <method name="is_server" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is in server mode (listening for connections).
+ Returns [code]true[/code] if this MultiplayerAPI's [member multiplayer_peer] is valid and in server mode (listening for connections).
</description>
</method>
<method name="poll">
<return type="void" />
<description>
Method used for polling the MultiplayerAPI. You only need to worry about this if you are using [member Node.custom_multiplayer] override or you set [member SceneTree.multiplayer_poll] to [code]false[/code]. By default, [SceneTree] will poll its MultiplayerAPI for you.
- [b]Note:[/b] This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]).
+ [b]Note:[/b] This method results in RPCs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]).
</description>
</method>
<method name="send_bytes">
<return type="int" enum="Error" />
<argument index="0" name="bytes" type="PackedByteArray" />
<argument index="1" name="id" type="int" default="0" />
- <argument index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" />
+ <argument index="2" name="mode" type="int" enum="TransferMode" default="2" />
<argument index="3" name="channel" type="int" default="0" />
<description>
Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers.
@@ -69,14 +69,14 @@
</methods>
<members>
<member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed" default="false">
- If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs.
+ If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of object during RPCs.
[b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
</member>
- <member name="network_peer" type="MultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
- The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to authority, or it will become a regular client peer. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
+ <member name="multiplayer_peer" type="MultiplayerPeer" setter="set_multiplayer_peer" getter="get_multiplayer_peer">
+ The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_server]) and will set root node's network mode to authority, or it will become a regular client peer. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
</member>
- <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false">
- If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections.
+ <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="false">
+ If [code]true[/code], the MultiplayerAPI's [member multiplayer_peer] refuses new incoming connections.
</member>
<member name="replicator" type="MultiplayerReplicator" setter="" getter="get_replicator">
</member>
@@ -88,48 +88,39 @@
<signals>
<signal name="connected_to_server">
<description>
- Emitted when this MultiplayerAPI's [member network_peer] successfully connected to a server. Only emitted on clients.
+ Emitted when this MultiplayerAPI's [member multiplayer_peer] successfully connected to a server. Only emitted on clients.
</description>
</signal>
<signal name="connection_failed">
<description>
- Emitted when this MultiplayerAPI's [member network_peer] fails to establish a connection to a server. Only emitted on clients.
+ Emitted when this MultiplayerAPI's [member multiplayer_peer] fails to establish a connection to a server. Only emitted on clients.
</description>
</signal>
- <signal name="network_peer_connected">
+ <signal name="peer_connected">
<argument index="0" name="id" type="int" />
<description>
- Emitted when this MultiplayerAPI's [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1).
+ Emitted when this MultiplayerAPI's [member multiplayer_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1).
</description>
</signal>
- <signal name="network_peer_disconnected">
+ <signal name="peer_disconnected">
<argument index="0" name="id" type="int" />
<description>
- Emitted when this MultiplayerAPI's [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server.
+ Emitted when this MultiplayerAPI's [member multiplayer_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server.
</description>
</signal>
- <signal name="network_peer_packet">
+ <signal name="peer_packet">
<argument index="0" name="id" type="int" />
<argument index="1" name="packet" type="PackedByteArray" />
<description>
- Emitted when this MultiplayerAPI's [member network_peer] receive a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet.
+ Emitted when this MultiplayerAPI's [member multiplayer_peer] receives a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet.
</description>
</signal>
<signal name="server_disconnected">
<description>
- Emitted when this MultiplayerAPI's [member network_peer] disconnects from server. Only emitted on clients.
+ Emitted when this MultiplayerAPI's [member multiplayer_peer] disconnects from server. Only emitted on clients.
</description>
</signal>
</signals>
<constants>
- <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
- Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods.
- </constant>
- <constant name="RPC_MODE_ANY" value="1" enum="RPCMode">
- Used with [method Node.rpc_config] to set a method to be callable remotely by any peer. Analogous to the [code]@rpc(any)[/code] annotation. Calls are accepted from all remote peers, no matter if they are node's authority or not.
- </constant>
- <constant name="RPC_MODE_AUTHORITY" value="2" enum="RPCMode">
- Used with [method Node.rpc_config] to set a method to be callable remotely only by the current network authority (which is the server by default). Analogous to the [code]@rpc(auth)[/code] annotation. See [method Node.set_network_authority].
- </constant>
</constants>
</class>
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index adaa359168..411317cdc8 100644
--- a/doc/classes/MultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -4,7 +4,7 @@
A high-level network interface to simplify multiplayer interactions.
</brief_description>
<description>
- Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
+ Manages the connection to multiplayer peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
@@ -57,9 +57,9 @@
</member>
<member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="0">
The channel to use to send packets. Many network APIs such as ENet and WebRTC allow the creation of multiple independent channels which behaves, in a way, like separate connections. This means that reliable data will only block delivery of other packets on that channel, and ordering will only be in respect to the channel the packet is being sent on. Using different channels to send [b]different and independent[/b] state updates is a common way to optimize network usage and decrease latency in fast-paced games.
- [b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_UNRELIABLE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly.
+ [b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly.
</member>
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="MultiplayerPeer.TransferMode" default="0">
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="TransferMode" default="0">
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
</member>
</members>
@@ -93,15 +93,6 @@
</signal>
</signals>
<constants>
- <constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
- Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always consider whether the order matters.
- </constant>
- <constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
- Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data.
- </constant>
- <constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode">
- Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially the slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly.
- </constant>
<constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus">
The ongoing connection disconnected.
</constant>
diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml
index 0778a7335f..e0c309ef39 100644
--- a/doc/classes/MultiplayerReplicator.xml
+++ b/doc/classes/MultiplayerReplicator.xml
@@ -44,7 +44,7 @@
<argument index="2" name="data" type="Variant" default="null" />
<argument index="3" name="path" type="NodePath" default="NodePath(&quot;&quot;)" />
<description>
- Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead.
+ Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead.
</description>
</method>
<method name="send_spawn">
@@ -54,7 +54,7 @@
<argument index="2" name="data" type="Variant" default="null" />
<argument index="3" name="path" type="NodePath" default="NodePath(&quot;&quot;)" />
<description>
- Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead.
+ Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead.
</description>
</method>
<method name="send_sync">
@@ -62,7 +62,7 @@
<argument index="0" name="peer_id" type="int" />
<argument index="1" name="scene_id" type="int" />
<argument index="2" name="data" type="PackedByteArray" />
- <argument index="3" name="transfer_mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" />
+ <argument index="3" name="transfer_mode" type="int" enum="TransferMode" default="2" />
<argument index="4" name="channel" type="int" default="0" />
<description>
Sends a sync request for the instances of the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). This function can only be called manually when overriding the send and receive sync functions (see [method sync_config]).
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index f97b2344a5..0e6b1e3e44 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -14,18 +14,21 @@
<return type="void" />
<description>
Locks this [Mutex], blocks until it is unlocked by the current owner.
+ [b]Note:[/b] This function returns without blocking if the thread already has ownership of the mutex.
</description>
</method>
<method name="try_lock">
<return type="int" enum="Error" />
<description>
Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise.
+ [b]Note:[/b] This function returns [constant OK] if the thread already has ownership of the mutex.
</description>
</method>
<method name="unlock">
<return type="void" />
<description>
Unlocks this [Mutex], leaving it to other threads.
+ [b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple times while already having ownership of the mutex, it must also call [method unlock] the same number of times in order to unlock it correctly.
</description>
</method>
</methods>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 7d79c50466..608d76cd9f 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -153,6 +153,7 @@
<description>
Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].
The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.
+ [b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs.
</description>
</method>
<method name="can_process" qualifiers="const">
@@ -236,6 +237,7 @@
<return type="Array" />
<description>
Returns an array listing the groups that the node is a member of.
+ [b]Note:[/b] For performance reasons, the order of node groups is [i]not[/i] guaranteed. The order of node groups should not be relied upon as it can vary across project runs.
</description>
</method>
<method name="get_index" qualifiers="const">
@@ -246,10 +248,10 @@
If [code]include_internal[/code] is [code]false[/code], the index won't take internal children into account, i.e. first non-internal child will have index of 0 (see [code]internal[/code] parameter in [method add_child]).
</description>
</method>
- <method name="get_network_authority" qualifiers="const">
+ <method name="get_multiplayer_authority" qualifiers="const">
<return type="int" />
<description>
- Returns the peer ID of the network authority for this node. See [method set_network_authority].
+ Returns the peer ID of the multiplayer authority for this node. See [method set_multiplayer_authority].
</description>
</method>
<method name="get_node" qualifiers="const">
@@ -417,10 +419,10 @@
Returns [code]true[/code] if this node is currently inside a [SceneTree].
</description>
</method>
- <method name="is_network_authority" qualifiers="const">
+ <method name="is_multiplayer_authority" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the local system is the authority of this node.
+ Returns [code]true[/code] if the local system is the multiplayer authority of this node.
</description>
</method>
<method name="is_physics_processing" qualifiers="const">
@@ -578,17 +580,17 @@
<argument index="0" name="method" type="StringName" />
<description>
Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant].
- [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().network_peer.get_connection_status() == CONNECTION_CONNECTED[/code].
+ [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().peer.get_connection_status() == CONNECTION_CONNECTED[/code].
</description>
</method>
<method name="rpc_config">
<return type="int" />
<argument index="0" name="method" type="StringName" />
- <argument index="1" name="rpc_mode" type="int" enum="MultiplayerAPI.RPCMode" />
- <argument index="2" name="transfer_mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" />
+ <argument index="1" name="rpc_mode" type="int" enum="RPCMode" />
+ <argument index="2" name="transfer_mode" type="int" enum="TransferMode" default="2" />
<argument index="3" name="channel" type="int" default="0" />
<description>
- Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding annotation ([code]@rpc(any)[/code], [code]@rpc(auth)[/code]). By default, methods are not exposed to networking (and RPCs).
+ Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum RPCMode] and [enum TransferMode]. An alternative is annotating methods and properties with the corresponding annotation ([code]@rpc(any)[/code], [code]@rpc(auth)[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
<method name="rpc_id" qualifiers="vararg">
@@ -620,12 +622,12 @@
<description>
</description>
</method>
- <method name="set_network_authority">
+ <method name="set_multiplayer_authority">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="recursive" type="bool" default="true" />
<description>
- Sets the node's network authority to the peer with the given peer ID. The network authority is the peer that has authority over the node on the network. Useful in conjunction with [method rpc_config] and the [MultiplayerAPI]. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the authority for all children of this node.
+ Sets the node's multiplayer authority to the peer with the given peer ID. The multiplayer authority is the peer that has authority over the node on the network. Useful in conjunction with [method rpc_config] and the [MultiplayerAPI]. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the authority for all children of this node.
</description>
</method>
<method name="set_physics_process">
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index cc790b7c28..4f5c2bbd6e 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -23,6 +23,7 @@
<argument index="0" name="point" type="Vector2" />
<description>
Returns the angle between the node and the [code]point[/code] in radians.
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png]Illustration of the returned angle.[/url]
</description>
</method>
<method name="get_relative_transform_to_parent" qualifiers="const">
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 757730f6c8..305258c8c5 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -215,7 +215,7 @@
<method name="get_locale" qualifiers="const">
<return type="String" />
<description>
- Returns the host OS locale as a string of the form [code]language_Script_COUNTRY_VARIANT@extra[/code].
+ Returns the host OS locale as a string of the form [code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the language code and not the fully specified locale from the OS, you can use [method get_locale_language].
[code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case.
[code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case.
[code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case.
@@ -223,6 +223,13 @@
[code]extra[/code] - optional, semicolon separated list of additional key words. Currency, calendar, sort order and numbering system information.
</description>
</method>
+ <method name="get_locale_language" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be consistent on all platforms. This is equivalent to extracting the [code]language[/code] part of the [method get_locale] string.
+ This can be used to narrow down fully specified locale strings to only the "common" language code, when you don't need the additional information about country code or variants. For example, for a French Canadian user with [code]fr_CA[/code] locale, this would return [code]fr[/code].
+ </description>
+ </method>
<method name="get_model_name" qualifiers="const">
<return type="String" />
<description>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index c9e9a0699c..ed045f8390 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -92,12 +92,12 @@
Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
[codeblocks]
[gdscript]
- var node = Node2D.new()
- node.call("set", "position", Vector2(42, 0))
+ var node = Node3D.new()
+ node.call("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
[/gdscript]
[csharp]
- var node = new Node2D();
- node.Call("set", "position", new Vector2(42, 0));
+ var node = new Node3D();
+ node.Call("rotate", new Vector3(1f, 0f, 0f), 1.571f);
[/csharp]
[/codeblocks]
[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
@@ -110,12 +110,12 @@
Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
[codeblocks]
[gdscript]
- var node = Node2D.new()
- node.call_deferred("set", "position", Vector2(42, 0))
+ var node = Node3D.new()
+ node.call_deferred("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
[/gdscript]
[csharp]
- var node = new Node2D();
- node.CallDeferred("set", "position", new Vector2(42, 0));
+ var node = new Node3D();
+ node.CallDeferred("rotate", new Vector3(1f, 0f, 0f), 1.571f);
[/csharp]
[/codeblocks]
[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
@@ -129,12 +129,12 @@
Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
[codeblocks]
[gdscript]
- var node = Node2D.new()
- node.callv("set", ["position", Vector2(42, 0)])
+ var node = Node3D.new()
+ node.callv("rotate", [Vector3(1.0, 0.0, 0.0), 1.571])
[/gdscript]
[csharp]
- var node = new Node2D();
- node.Callv("set", new Godot.Collections.Array { "position", new Vector2(42, 0) });
+ var node = new Node3D();
+ node.Callv("rotate", new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f });
[/csharp]
[/codeblocks]
</description>
@@ -331,7 +331,8 @@
<method name="get_class" qualifiers="const">
<return type="String" />
<description>
- Returns the object's class as a [String].
+ Returns the object's class as a [String]. See also [method is_class].
+ [b]Note:[/b] [method get_class] does not take [code]class_name[/code] declarations into account. If the object has a [code]class_name[/code] defined, the base class name will be returned instead.
</description>
</method>
<method name="get_incoming_connections" qualifiers="const">
@@ -441,7 +442,8 @@
<return type="bool" />
<argument index="0" name="class" type="String" />
<description>
- Returns [code]true[/code] if the object inherits from the given [code]class[/code].
+ Returns [code]true[/code] if the object inherits from the given [code]class[/code]. See also [method get_class].
+ [b]Note:[/b] [method is_class] does not take [code]class_name[/code] declarations into account. If the object has a [code]class_name[/code] defined, [method is_class] will return [code]false[/code] for that name.
</description>
</method>
<method name="is_connected" qualifiers="const">
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index af92590da3..72f134e9e9 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -270,7 +270,7 @@
Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not valid UTF-8 string.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="int" />
<description>
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index a5a5703bfa..2dfaefca23 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -56,7 +56,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="Color" />
<description>
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index 9e7dd8f99e..5c05dd9fa7 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -57,7 +57,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="float" />
<description>
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index ff4cf0edf8..921ca23859 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -57,7 +57,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="float" />
<description>
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index 2e9716b665..dfc9cbf939 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -57,7 +57,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="int" />
<description>
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index 1e7fff3bc6..dd38a4f5c2 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -57,7 +57,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="int" />
<description>
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 1374496b52..618123855f 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -22,23 +22,23 @@
AddChild(scene);
[/csharp]
[/codeblocks]
- [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
+ [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidDynamicBody2D[/code] ([code]body[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
[codeblocks]
[gdscript]
# Create the objects.
var node = Node2D.new()
- var rigid = RigidBody2D.new()
+ var body = RigidDynamicBody2D.new()
var collision = CollisionShape2D.new()
# Create the object hierarchy.
- rigid.add_child(collision)
- node.add_child(rigid)
+ body.add_child(collision)
+ node.add_child(body)
- # Change owner of `rigid`, but not of `collision`.
- rigid.owner = node
+ # Change owner of `body`, but not of `collision`.
+ body.owner = node
var scene = PackedScene.new()
- # Only `node` and `rigid` are now packed.
+ # Only `node` and `body` are now packed.
var result = scene.pack(node)
if result == OK:
var error = ResourceSaver.save("res://path/name.tscn", scene) # Or "user://..."
@@ -48,18 +48,18 @@
[csharp]
// Create the objects.
var node = new Node2D();
- var rigid = new RigidBody2D();
+ var body = new RigidDynamicBody2D();
var collision = new CollisionShape2D();
// Create the object hierarchy.
- rigid.AddChild(collision);
- node.AddChild(rigid);
+ body.AddChild(collision);
+ node.AddChild(body);
- // Change owner of `rigid`, but not of `collision`.
- rigid.Owner = node;
+ // Change owner of `body`, but not of `collision`.
+ body.Owner = node;
var scene = new PackedScene();
- // Only `node` and `rigid` are now packed.
+ // Only `node` and `body` are now packed.
Error result = scene.Pack(node);
if (result == Error.Ok)
{
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index 04113d4a2e..c2055531a5 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -57,7 +57,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="String" />
<description>
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index 76d3aff20e..51b7c951da 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -57,7 +57,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="Vector2" />
<description>
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 1a35f71619..04a5e3d42e 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -56,7 +56,7 @@
Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool" />
<argument index="0" name="value" type="Vector3" />
<description>
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index 335c3d254b..6e905eace6 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -169,7 +169,7 @@
<constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
</constant>
<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
- Number of active [RigidBody2D] nodes in the game.
+ Number of active [RigidDynamicBody2D] nodes in the game.
</constant>
<constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
Number of collision pairs in the 2D physics engine.
@@ -178,7 +178,7 @@
Number of islands in the 2D physics engine.
</constant>
<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
- Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game.
+ Number of active [RigidDynamicBody3D] and [VehicleBody3D] nodes in the game.
</constant>
<constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
Number of collision pairs in the 3D physics engine.
diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml
index b4d92475a1..8fa42a9596 100644
--- a/doc/classes/PhysicalBone2D.xml
+++ b/doc/classes/PhysicalBone2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicalBone2D" inherits="RigidBody2D" version="4.0">
+<class name="PhysicalBone2D" inherits="RigidDynamicBody2D" version="4.0">
<brief_description>
A 2D node that can be used for physically aware bones in 2D.
</brief_description>
<description>
- The [code]PhysicalBone2D[/code] node is a [RigidBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D.
+ The [code]PhysicalBone2D[/code] node is a [RigidDynamicBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D.
[b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes.
[b]Note:[/b] The PhysicalBone2D node does not automatically create a [Joint2D] node to keep [code]PhysicalBone2D[/code] nodes together. You will need to create these manually. For most cases, you want to use a [PinJoint2D] node. The [code]PhysicalBone2D[/code] node can automatically configure the [Joint2D] node once it's been created as a child node.
</description>
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index 4c6adfca32..56c34615ce 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -4,9 +4,10 @@
Direct access object to a physics body in the [PhysicsServer2D].
</brief_description>
<description>
- Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
+ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody2D._integrate_forces].
</description>
<tutorials>
+ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
<link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
@@ -107,7 +108,7 @@
<return type="int" />
<description>
Returns the number of contacts this body has with other bodies.
- [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
+ [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody2D.contact_monitor].
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">
@@ -155,6 +156,9 @@
<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity">
The body's rotational velocity.
</member>
+ <member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass">
+ The body's center of mass.
+ </member>
<member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia">
The inverse of the inertia of the body.
</member>
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index 271668e339..a7458ff495 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -4,9 +4,11 @@
Direct access object to a physics body in the [PhysicsServer3D].
</brief_description>
<description>
- Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces].
+ Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody3D._integrate_forces].
</description>
<tutorials>
+ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="add_central_force">
@@ -101,7 +103,7 @@
<return type="int" />
<description>
Returns the number of contacts this body has with other bodies.
- [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody3D.contact_monitor].
+ [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody3D.contact_monitor].
</description>
</method>
<method name="get_contact_impulse" qualifiers="const">
@@ -157,6 +159,7 @@
The body's rotational velocity.
</member>
<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
+ The body's center of mass.
</member>
<member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
The inverse of the inertia of the body.
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml
index e84b3e0e49..536c7e4e04 100644
--- a/doc/classes/PhysicsDirectSpaceState2D.xml
+++ b/doc/classes/PhysicsDirectSpaceState2D.xml
@@ -7,7 +7,8 @@
Direct access object to a space in the [PhysicsServer2D]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
- <link title="Ray-Casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
+ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
<method name="cast_motion">
@@ -47,7 +48,7 @@
<argument index="0" name="point" type="Vector2" />
<argument index="1" name="max_results" type="int" default="32" />
<argument index="2" name="exclude" type="Array" default="[]" />
- <argument index="3" name="collision_mask" type="int" default="2147483647" />
+ <argument index="3" name="collision_mask" type="int" default="4294967295" />
<argument index="4" name="collide_with_bodies" type="bool" default="true" />
<argument index="5" name="collide_with_areas" type="bool" default="false" />
<description>
@@ -57,7 +58,7 @@
[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data].
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
- Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect, or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
+ Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
[b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
</description>
</method>
@@ -67,10 +68,18 @@
<argument index="1" name="canvas_instance_id" type="int" />
<argument index="2" name="max_results" type="int" default="32" />
<argument index="3" name="exclude" type="Array" default="[]" />
- <argument index="4" name="collision_mask" type="int" default="2147483647" />
+ <argument index="4" name="collision_mask" type="int" default="4294967295" />
<argument index="5" name="collide_with_bodies" type="bool" default="true" />
<argument index="6" name="collide_with_areas" type="bool" default="false" />
<description>
+ Checks whether a point is inside any solid shape, in a specific canvas layer given by [code]canvas_instance_id[/code]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
+ [code]collider[/code]: The colliding object.
+ [code]collider_id[/code]: The colliding object's ID.
+ [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method PhysicsServer2D.shape_set_data].
+ [code]rid[/code]: The intersecting object's [RID].
+ [code]shape[/code]: The shape index of the colliding shape.
+ Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
+ [b]Note:[/b] [ConcavePolygonShape2D]s and [CollisionPolygon2D]s in [code]Segments[/code] build mode are not solid shapes. Therefore, they will not be detected.
</description>
</method>
<method name="intersect_ray">
@@ -78,7 +87,7 @@
<argument index="0" name="from" type="Vector2" />
<argument index="1" name="to" type="Vector2" />
<argument index="2" name="exclude" type="Array" default="[]" />
- <argument index="3" name="collision_mask" type="int" default="2147483647" />
+ <argument index="3" name="collision_mask" type="int" default="4294967295" />
<argument index="4" name="collide_with_bodies" type="bool" default="true" />
<argument index="5" name="collide_with_areas" type="bool" default="false" />
<description>
@@ -91,7 +100,7 @@
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the ray did not intersect anything, then an empty dictionary is returned instead.
- Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect, or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
+ Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, respectively.
</description>
</method>
<method name="intersect_shape">
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml
index 13db50a2c7..4e6bd8456f 100644
--- a/doc/classes/PhysicsDirectSpaceState3D.xml
+++ b/doc/classes/PhysicsDirectSpaceState3D.xml
@@ -7,6 +7,7 @@
Direct access object to a space in the [PhysicsServer3D]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
+ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
<link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<methods>
@@ -47,7 +48,7 @@
<argument index="0" name="from" type="Vector3" />
<argument index="1" name="to" type="Vector3" />
<argument index="2" name="exclude" type="Array" default="[]" />
- <argument index="3" name="collision_mask" type="int" default="2147483647" />
+ <argument index="3" name="collision_mask" type="int" default="4294967295" />
<argument index="4" name="collide_with_bodies" type="bool" default="true" />
<argument index="5" name="collide_with_areas" type="bool" default="false" />
<description>
@@ -59,7 +60,7 @@
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the ray did not intersect anything, then an empty dictionary is returned instead.
- Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect, or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively.
+ Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect (all layers by default), or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively.
</description>
</method>
<method name="intersect_shape">
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 9867b98ae6..7e5d7ca704 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -373,7 +373,7 @@
</description>
</method>
<method name="body_get_param" qualifiers="const">
- <return type="float" />
+ <return type="Variant" />
<argument index="0" name="body" type="RID" />
<argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
<description>
@@ -449,6 +449,13 @@
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
+ <method name="body_reset_mass_properties">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param].
+ </description>
+ </method>
<method name="body_set_axis_velocity">
<return type="void" />
<argument index="0" name="body" type="RID" />
@@ -522,7 +529,7 @@
<return type="void" />
<argument index="0" name="body" type="RID" />
<argument index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
- <argument index="2" name="value" type="float" />
+ <argument index="2" name="value" type="Variant" />
<description>
Sets a body parameter. See [enum BodyParameter] for a list of available parameters.
</description>
@@ -816,7 +823,7 @@
Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters.
</description>
</method>
- <method name="world_margin_shape_create">
+ <method name="world_boundary_shape_create">
<return type="RID" />
<description>
</description>
@@ -846,8 +853,8 @@
</constant>
<constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter">
</constant>
- <constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType">
- This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
+ <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType">
+ This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
</constant>
<constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType">
This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers.
@@ -913,7 +920,7 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies. In this mode, a body can be only moved by user code.
+ Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
@@ -936,16 +943,19 @@
<constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter">
Constant to set/get a body's inertia.
</constant>
- <constant name="BODY_PARAM_GRAVITY_SCALE" value="4" enum="BodyParameter">
+ <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter">
+ Constant to set/get a body's center of mass.
+ </constant>
+ <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter">
Constant to set/get a body's gravity multiplier.
</constant>
- <constant name="BODY_PARAM_LINEAR_DAMP" value="5" enum="BodyParameter">
+ <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter">
Constant to set/get a body's linear dampening factor.
</constant>
- <constant name="BODY_PARAM_ANGULAR_DAMP" value="6" enum="BodyParameter">
+ <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter">
Constant to set/get a body's angular dampening factor.
</constant>
- <constant name="BODY_PARAM_MAX" value="7" enum="BodyParameter">
+ <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter">
Represents the size of the [enum BodyParameter] enum.
</constant>
<constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState">
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 46cbe48b28..5497ae7412 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -347,7 +347,7 @@
</description>
</method>
<method name="body_get_param" qualifiers="const">
- <return type="float" />
+ <return type="Variant" />
<argument index="0" name="body" type="RID" />
<argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
<description>
@@ -430,6 +430,13 @@
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
+ <method name="body_reset_mass_properties">
+ <return type="void" />
+ <argument index="0" name="body" type="RID" />
+ <description>
+ Restores the default inertia and center of mass based on shapes to cancel any custom values previously set using [method body_set_param].
+ </description>
+ </method>
<method name="body_set_axis_lock">
<return type="void" />
<argument index="0" name="body" type="RID" />
@@ -511,7 +518,7 @@
<return type="void" />
<argument index="0" name="body" type="RID" />
<argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
- <argument index="2" name="value" type="float" />
+ <argument index="2" name="value" type="Variant" />
<description>
Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants.
</description>
@@ -848,11 +855,6 @@
Sets a pin_joint parameter (see [enum PinJointParam] constants).
</description>
</method>
- <method name="plane_shape_create">
- <return type="RID" />
- <description>
- </description>
- </method>
<method name="separation_ray_shape_create">
<return type="RID" />
<description>
@@ -968,6 +970,11 @@
<description>
</description>
</method>
+ <method name="world_boundary_shape_create">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
<constants>
<constant name="JOINT_TYPE_PIN" value="0" enum="JointType">
@@ -1177,8 +1184,8 @@
<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag">
If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
</constant>
- <constant name="SHAPE_PLANE" value="0" enum="ShapeType">
- The [Shape3D] is a [WorldMarginShape3D].
+ <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType">
+ The [Shape3D] is a [WorldBoundaryShape3D].
</constant>
<constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType">
The [Shape3D] is a [SeparationRayShape3D].
@@ -1205,7 +1212,7 @@
The [Shape3D] is a [HeightMapShape3D].
</constant>
<constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType">
- The [Shape3D] is a [SoftBody3D].
+ The [Shape3D] is used internally for a soft body. Any attempt to create this kind of shape results in an error.
</constant>
<constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
@@ -1262,7 +1269,7 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies. In this mode, a body can be only moved by user code.
+ Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
@@ -1282,16 +1289,22 @@
<constant name="BODY_PARAM_MASS" value="2" enum="BodyParameter">
Constant to set/get a body's mass.
</constant>
- <constant name="BODY_PARAM_GRAVITY_SCALE" value="3" enum="BodyParameter">
+ <constant name="BODY_PARAM_INERTIA" value="3" enum="BodyParameter">
+ Constant to set/get a body's inertia.
+ </constant>
+ <constant name="BODY_PARAM_CENTER_OF_MASS" value="4" enum="BodyParameter">
+ Constant to set/get a body's center of mass.
+ </constant>
+ <constant name="BODY_PARAM_GRAVITY_SCALE" value="5" enum="BodyParameter">
Constant to set/get a body's gravity multiplier.
</constant>
- <constant name="BODY_PARAM_LINEAR_DAMP" value="4" enum="BodyParameter">
+ <constant name="BODY_PARAM_LINEAR_DAMP" value="6" enum="BodyParameter">
Constant to set/get a body's linear dampening factor.
</constant>
- <constant name="BODY_PARAM_ANGULAR_DAMP" value="5" enum="BodyParameter">
+ <constant name="BODY_PARAM_ANGULAR_DAMP" value="7" enum="BodyParameter">
Constant to set/get a body's angular dampening factor.
</constant>
- <constant name="BODY_PARAM_MAX" value="6" enum="BodyParameter">
+ <constant name="BODY_PARAM_MAX" value="8" enum="BodyParameter">
Represents the size of the [enum BodyParameter] enum.
</constant>
<constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState">
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 8b006c68e7..b54de15d15 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -17,7 +17,7 @@
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
If [code]true[/code], the query will take [PhysicsBody2D]s into account.
</member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index de9b623591..f74d1b5e48 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -17,7 +17,7 @@
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
If [code]true[/code], the query will take [PhysicsBody3D]s into account.
</member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 58c9d9e44b..22ed14743a 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -279,6 +279,9 @@
<member name="audio/driver/mix_rate" type="int" setter="" getter="" default="44100">
The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
</member>
+ <member name="audio/driver/mix_rate.web" type="int" setter="" getter="" default="0">
+ Safer override for [member audio/driver/mix_rate] in the Web platform. Here [code]0[/code] means "let the browser choose" (since some browsers do not like forcing the mix rate).
+ </member>
<member name="audio/driver/output_latency" type="int" setter="" getter="" default="15">
Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
</member>
@@ -328,6 +331,9 @@
<member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables warnings when deprecated keywords are used.
</member>
+ <member name="debug/gdscript/warnings/empty_file" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], enables warnings when an empty file is parsed.
+ </member>
<member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="" default="true">
If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings.
</member>
@@ -625,19 +631,19 @@
</member>
<member name="input/ui_text_backspace_all_to_left" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_backspace_all_to_left.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_backspace_all_to_left.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_backspace_word" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_backspace_word.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_backspace_word.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_caret_document_end" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_caret_document_end.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_caret_document_end.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_caret_document_start" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_caret_document_start.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_caret_document_start.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_caret_down" type="Dictionary" setter="" getter="">
</member>
@@ -645,11 +651,11 @@
</member>
<member name="input/ui_text_caret_line_end" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_caret_line_end.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_caret_line_end.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_caret_line_start" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_caret_line_start.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_caret_line_start.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_caret_page_down" type="Dictionary" setter="" getter="">
</member>
@@ -661,11 +667,11 @@
</member>
<member name="input/ui_text_caret_word_left" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_caret_word_left.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_caret_word_left.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_caret_word_right" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_caret_word_right.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_caret_word_right.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_completion_accept" type="Dictionary" setter="" getter="">
</member>
@@ -679,11 +685,11 @@
</member>
<member name="input/ui_text_delete_all_to_right" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_delete_all_to_right.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_delete_all_to_right.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_delete_word" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_delete_word.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_delete_word.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_indent" type="Dictionary" setter="" getter="">
</member>
@@ -695,11 +701,11 @@
</member>
<member name="input/ui_text_scroll_down" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_scroll_down.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_scroll_down.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_scroll_up" type="Dictionary" setter="" getter="">
</member>
- <member name="input/ui_text_scroll_up.OSX" type="Dictionary" setter="" getter="">
+ <member name="input/ui_text_scroll_up.macos" type="Dictionary" setter="" getter="">
</member>
<member name="input/ui_text_select_all" type="Dictionary" setter="" getter="">
</member>
@@ -726,7 +732,7 @@
<member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
Specifies the tablet driver to use. If left empty, the default driver will be used.
</member>
- <member name="input_devices/pen_tablet/driver.Windows" type="String" setter="" getter="">
+ <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
Override for [member input_devices/pen_tablet/driver] on Windows.
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 24f7f4274e..428fa2575c 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -359,6 +359,14 @@
<description>
</description>
</method>
+ <method name="get_driver_resource">
+ <return type="int" />
+ <argument index="0" name="resource" type="int" enum="RenderingDevice.DriverResource" />
+ <argument index="1" name="rid" type="RID" />
+ <argument index="2" name="index" type="int" />
+ <description>
+ </description>
+ </method>
<method name="get_frame_delay" qualifiers="const">
<return type="int" />
<description>
@@ -646,6 +654,32 @@
</constant>
<constant name="BARRIER_MASK_NO_BARRIER" value="8">
</constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_DEVICE" value="0" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE" value="1" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_INSTANCE" value="2" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_QUEUE" value="3" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX" value="4" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_IMAGE" value="5" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_IMAGE_VIEW" value="6" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT" value="7" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_SAMPLER" value="8" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET" value="9" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_BUFFER" value="10" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE" value="11" enum="DriverResource">
+ </constant>
+ <constant name="DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE" value="12" enum="DriverResource">
+ </constant>
<constant name="DATA_FORMAT_R4G4_UNORM_PACK8" value="0" enum="DataFormat">
</constant>
<constant name="DATA_FORMAT_R4G4B4A4_UNORM_PACK16" value="1" enum="DataFormat">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 638c657492..b5be04fb01 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1156,6 +1156,11 @@
<description>
</description>
</method>
+ <method name="get_rendering_device" qualifiers="const">
+ <return type="RenderingDevice" />
+ <description>
+ </description>
+ </method>
<method name="get_rendering_info">
<return type="int" />
<argument index="0" name="info" type="int" enum="RenderingServer.RenderingInfo" />
@@ -3796,21 +3801,18 @@
<constant name="VIEWPORT_SDF_SCALE_MAX" value="3" enum="ViewportSDFScale">
</constant>
<constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA">
- Multisample antialiasing is disabled.
+ Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting.
</constant>
<constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA">
- Multisample antialiasing uses 2 samples per pixel.
+ Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance.
</constant>
<constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA">
- Multisample antialiasing uses 4 samples per pixel.
+ Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance.
</constant>
<constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA">
- Multisample antialiasing uses 8 samples per pixel.
- </constant>
- <constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
- Multisample antialiasing uses 16 samples per pixel.
+ Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware.
</constant>
- <constant name="VIEWPORT_MSAA_MAX" value="5" enum="ViewportMSAA">
+ <constant name="VIEWPORT_MSAA_MAX" value="4" enum="ViewportMSAA">
</constant>
<constant name="VIEWPORT_SCREEN_SPACE_AA_DISABLED" value="0" enum="ViewportScreenSpaceAA">
</constant>
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 65dedf5280..efb0339aa7 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -16,7 +16,8 @@
<return type="Resource" />
<argument index="0" name="subresources" type="bool" default="false" />
<description>
- Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing [code]true[/code] to the [code]subresources[/code] argument which will copy the subresources.
+ Duplicates the resource, returning a new resource with the exported members copied. [b]Note:[/b] To duplicate the resource the constructor is called without arguments. This method will error when the constructor doesn't have default values.
+ By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing [code]true[/code] to the [code]subresources[/code] argument which will copy the subresources.
[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.
[b]Note:[/b] When duplicating a resource, only [code]export[/code]ed properties are copied. Other properties will be set to their default value in the new resource.
</description>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index e77232a613..50db1dc122 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -5,8 +5,9 @@
</brief_description>
<description>
Rich text can contain custom text, fonts, images and some basic formatting. The label manages these as an internal tag stack. It also adapts itself to given width/heights.
- [b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods.
+ [b]Note:[/b] Assignments to [member text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member text] will erase previous edits made from other manual sources such as [method append_text] and the [code]push_*[/code] / [method pop] methods.
[b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code].
+ [b]Note:[/b] [code]push_*/pop[/code] functions won't affect BBCode.
[b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property.
</description>
<tutorials>
@@ -34,18 +35,18 @@
Adds raw non-BBCode-parsed text to the tag stack.
</description>
</method>
- <method name="append_bbcode">
+ <method name="append_text">
<return type="int" enum="Error" />
<argument index="0" name="bbcode" type="String" />
<description>
Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns the result of the parsing, [constant OK] if successful.
- [b]Note:[/b] Using this method, you can't close a tag that was opened in a previous [method append_bbcode] call. This is done to improve performance, especially when updating large RichTextLabels since rebuilding the whole BBCode every time would be slower. If you absolutely need to close a tag in a future method call, append the [member bbcode_text] instead of using [method append_bbcode].
+ [b]Note:[/b] Using this method, you can't close a tag that was opened in a previous [method append_text] call. This is done to improve performance, especially when updating large RichTextLabels since rebuilding the whole BBCode every time would be slower. If you absolutely need to close a tag in a future method call, append the [member text] instead of using [method append_text].
</description>
</method>
<method name="clear">
<return type="void" />
<description>
- Clears the tag stack and sets [member bbcode_text] to an empty string.
+ Clears the tag stack and sets [member text] to an empty string.
</description>
</method>
<method name="get_content_height" qualifiers="const">
@@ -66,6 +67,12 @@
Returns the total number of paragraphs (newlines or [code]p[/code] tags in the tag stack's text tags). Considers wrapped text as one paragraph.
</description>
</method>
+ <method name="get_parsed_text" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns the text without BBCode mark-up.
+ </description>
+ </method>
<method name="get_selected_text" qualifiers="const">
<return type="String" />
<description>
@@ -125,7 +132,7 @@
<return type="int" enum="Error" />
<argument index="0" name="bbcode" type="String" />
<description>
- The assignment version of [method append_bbcode]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] successfully.
+ The assignment version of [method append_text]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] successfully.
</description>
</method>
<method name="parse_expressions_for_values">
@@ -367,10 +374,6 @@
<member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" default="false">
If [code]true[/code], the label uses BBCode formatting.
</member>
- <member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" default="&quot;&quot;">
- The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.
- [b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with [code]bbcode_text[/code] (e.g. [code]bbcode_text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call.
- </member>
<member name="custom_effects" type="Array" setter="set_effects" getter="get_effects" default="[]">
The currently installed custom effects. This is an array of [RichTextEffect]s.
To add a custom effect, it's more convenient to use [method install_effect].
@@ -412,8 +415,8 @@
The number of spaces associated with a single tab length. Does not affect [code]\t[/code] in text tags, only indent tags.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
- The raw text of the label.
- When set, clears the tag stack and adds a raw text tag to the top of it. Does not parse BBCodes. Does not modify [member bbcode_text].
+ The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.
+ [b]Note:[/b] If [member bbcode_enabled] is [code]true[/code], it is unadvised to use the [code]+=[/code] operator with [code]text[/code] (e.g. [code]text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_text] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call.
</member>
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
Base text writing direction.
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidDynamicBody2D.xml
index db16552db3..059379242b 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidDynamicBody2D.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RigidBody2D" inherits="PhysicsBody2D" version="4.0">
+<class name="RigidDynamicBody2D" inherits="PhysicsBody2D" version="4.0">
<brief_description>
- A body that is controlled by the 2D physics engine.
+ Physics Body which is moved by 2D physics simulation. Useful for objects that have gravity and can be pushed by other objects.
</brief_description>
<description>
- This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
- A RigidBody2D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
- [b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
+ This node implements simulated 2D physics. You do not control a RigidDynamicBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
+ A RigidDynamicBody2D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
+ [b]Note:[/b] You should not change a RigidDynamicBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime.
If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator].
The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets.
@@ -99,14 +99,21 @@
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
</member>
+ <member name="center_of_mass" type="Vector2" setter="set_center_of_mass" getter="get_center_of_mass" default="Vector2(0, 0)">
+ The body's custom center of mass, relative to the body's origin position, when [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_CUSTOM]. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration.
+ When [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_AUTO] (default value), the center of mass is automatically computed.
+ </member>
+ <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidDynamicBody2D.CenterOfMassMode" default="0">
+ Defines the way the body's center of mass is set. See [enum CenterOfMassMode] for possible values.
+ </member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
- If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
+ If [code]true[/code], the body will emit signals when it collides with another RigidDynamicBody2D. See also [member contacts_reported].
</member>
<member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code].
[b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end).
</member>
- <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidBody2D.CCDMode" default="0">
+ <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidDynamicBody2D.CCDMode" default="0">
Continuous collision detection mode.
Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details.
</member>
@@ -116,8 +123,9 @@
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project &gt; Project Settings &gt; Physics &gt; 2d[/b] and/or any additional gravity vector applied by [Area2D]s.
</member>
- <member name="inertia" type="float" setter="set_inertia" getter="get_inertia">
- The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it.
+ <member name="inertia" type="float" setter="set_inertia" getter="get_inertia" default="0.0">
+ The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this property allows you to set a custom value.
+ If set to [code]0[/code], inertia is automatically computed (default value).
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project &gt; Project Settings &gt; Physics &gt; 2d[/b].
@@ -129,8 +137,9 @@
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
</member>
- <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0">
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidDynamicBody2D.Mode" default="0">
The body's mode. See [enum Mode] for possible values.
+ For a body that uses only Static or Kinematic mode, use [StaticBody2D] or [AnimatableBody2D] instead.
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
@@ -161,11 +170,11 @@
<argument index="2" name="body_shape" type="int" />
<argument index="3" name="local_shape" type="int" />
<description>
- Emitted when one of this RigidBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_shape_exited">
@@ -174,11 +183,11 @@
<argument index="2" name="body_shape" type="int" />
<argument index="3" name="local_shape" type="int" />
<description>
- Emitted when the collision between one of this RigidBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
[code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
- [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="sleeping_state_changed">
@@ -199,7 +208,13 @@
Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate.
</constant>
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
- Kinematic body mode. The body behaves like a [StaticBody2D] with [member StaticBody2D.kinematic_motion] enabled, and must be moved by user code.
+ Kinematic body mode. The body behaves like a [AnimatableBody2D], and must be moved by code.
+ </constant>
+ <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode">
+ In this mode, the body's center of mass is calculated automatically based on its shapes.
+ </constant>
+ <constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode">
+ In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position.
</constant>
<constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode">
Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index f4299335bf..9b6bcd840b 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RigidBody3D" inherits="PhysicsBody3D" version="4.0">
+<class name="RigidDynamicBody3D" inherits="PhysicsBody3D" version="4.0">
<brief_description>
- Physics Body whose position is determined through physics simulation in 3D space.
+ Physics Body which is moved by 3D physics simulation. Useful for objects that have gravity and can be pushed by other objects.
</brief_description>
<description>
- This is the node that implements full 3D physics. This means that you do not control a RigidBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc.
- A RigidBody3D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
- [b]Note:[/b] Don't change a RigidBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
+ This is the node that implements full 3D physics. This means that you do not control a RigidDynamicBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc.
+ A RigidDynamicBody3D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic.
+ [b]Note:[/b] Don't change a RigidDynamicBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator].
- With Bullet physics (the default), the center of mass is the RigidBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers.
+ With Bullet physics (the default), the center of mass is the RigidDynamicBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers.
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
@@ -80,7 +80,7 @@
<method name="get_inverse_inertia_tensor" qualifiers="const">
<return type="Basis" />
<description>
- Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the [RigidBody3D].
+ Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the [RigidDynamicBody3D].
</description>
</method>
<method name="set_axis_velocity">
@@ -93,17 +93,24 @@
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
- Damps RigidBody3D's rotational forces.
+ Damps RigidDynamicBody3D's rotational forces.
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
</member>
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)">
- RigidBody3D's rotational velocity.
+ RigidDynamicBody3D's rotational velocity.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
</member>
+ <member name="center_of_mass" type="Vector3" setter="set_center_of_mass" getter="get_center_of_mass" default="Vector3(0, 0, 0)">
+ The body's custom center of mass, relative to the body's origin position, when [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_CUSTOM]. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration.
+ When [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_AUTO] (default value), the center of mass is automatically computed.
+ </member>
+ <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidDynamicBody3D.CenterOfMassMode" default="0">
+ Defines the way the body's center of mass is set. See [enum CenterOfMassMode] for possible values.
+ </member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
- If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported].
+ If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D. See also [member contacts_reported].
</member>
<member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code].
@@ -117,7 +124,11 @@
If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
- This is multiplied by the global 3D gravity setting found in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] to produce RigidBody3D's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
+ This is multiplied by the global 3D gravity setting found in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] to produce RigidDynamicBody3D's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
+ </member>
+ <member name="inertia" type="Vector3" setter="set_inertia" getter="get_inertia" default="Vector3(0, 0, 0)">
+ The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body on each axis. The moment of inertia is usually computed automatically from the mass and the shapes, but this property allows you to set a custom value.
+ If set to [code]Vector3.ZERO[/code], inertia is automatically computed (default value).
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden.
@@ -129,8 +140,9 @@
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
</member>
- <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody3D.Mode" default="0">
- The body mode. See [enum Mode] for possible values.
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidDynamicBody3D.Mode" default="0">
+ The body's mode. See [enum Mode] for possible values.
+ For a body that uses only Static or Kinematic mode, use [StaticBody3D] or [AnimatableBody3D] instead.
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
@@ -161,11 +173,11 @@
<argument index="2" name="body_shape" type="int" />
<argument index="3" name="local_shape" type="int" />
<description>
- Emitted when one of this RigidBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
@@ -175,11 +187,11 @@
<argument index="2" name="body_shape" type="int" />
<argument index="3" name="local_shape" type="int" />
<description>
- Emitted when the collision between one of this RigidBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
[code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
- [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
@@ -201,7 +213,13 @@
Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate.
</constant>
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
- Kinematic body mode. The body behaves like a [StaticBody3D] with [member StaticBody3D.kinematic_motion] enabled, and can only move by user code.
+ Kinematic body mode. The body behaves like a [AnimatableBody3D], and can only move by user code.
+ </constant>
+ <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode">
+ In this mode, the body's center of mass is calculated automatically based on its shapes.
+ </constant>
+ <constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode">
+ In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position.
</constant>
</constants>
</class>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 59e3190213..9a38e52b23 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -215,11 +215,11 @@
</member>
<member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true">
If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame].
- If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
+ If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs. This allows running RPCs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false">
If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior:
- - 2D and 3D physics will be stopped.
+ - 2D and 3D physics will be stopped. This includes signals and collision detection.
- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes.
</member>
<member name="root" type="Window" setter="" getter="get_root">
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 2f340adb9f..c2b514f232 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -216,7 +216,7 @@
<argument index="0" name="exception" type="RID" />
<description>
Adds a collision exception to the physical bone.
- Works just like the [RigidBody3D] node.
+ Works just like the [RigidDynamicBody3D] node.
</description>
</method>
<method name="physical_bones_remove_collision_exception">
@@ -224,7 +224,7 @@
<argument index="0" name="exception" type="RID" />
<description>
Removes a collision exception to the physical bone.
- Works just like the [RigidBody3D] node.
+ Works just like the [RigidDynamicBody3D] node.
</description>
</method>
<method name="physical_bones_start_simulation">
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftDynamicBody3D.xml
index d5f0e3c95c..f999f77e78 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftDynamicBody3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SoftBody3D" inherits="MeshInstance3D" version="4.0">
+<class name="SoftDynamicBody3D" inherits="MeshInstance3D" version="4.0">
<brief_description>
A soft mesh physics body.
</brief_description>
@@ -91,16 +91,16 @@
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this SoftBody3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ The physics layers this SoftDynamicBody3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
[b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this SoftBody3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ The physics layers this SoftDynamicBody3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
[b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
- <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="SoftBody3D.DisableMode" default="0">
+ <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="SoftDynamicBody3D.DisableMode" default="0">
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
</member>
<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0">
@@ -108,23 +108,23 @@
<member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
</member>
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath(&quot;&quot;)">
- [NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping.
+ [NodePath] to a [CollisionObject3D] this SoftDynamicBody3D should avoid clipping.
</member>
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0">
</member>
<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
- If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s.
+ If [code]true[/code], the [SoftDynamicBody3D] will respond to [RayCast3D]s.
</member>
<member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5">
Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
</member>
<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
- The SoftBody3D's mass.
+ The SoftDynamicBody3D's mass.
</member>
</members>
<constants>
<constant name="DISABLE_MODE_REMOVE" value="0" enum="DisableMode">
- When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [SoftBody3D].
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [SoftDynamicBody3D].
Automatically re-added to the physics simulation when the [Node] is processed again.
</constant>
<constant name="DISABLE_MODE_KEEP_ACTIVE" value="1" enum="DisableMode">
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml
index 326bf58e22..9cbe0bdb40 100644
--- a/doc/classes/StaticBody2D.xml
+++ b/doc/classes/StaticBody2D.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="StaticBody2D" inherits="PhysicsBody2D" version="4.0">
<brief_description>
- Static body for 2D physics.
+ Physics body for 2D physics which is static or moves only by script. Useful for floor and walls.
</brief_description>
<description>
- Static body for 2D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], they don't consume any CPU resources as long as they don't move.
- They however have extra functionalities to move and affect other bodies:
- [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
- [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path.
- [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path.
+ Static body for 2D physics.
+ A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidDynamicBody2D], it doesn't consume any CPU resources as long as they don't move.
+ They have extra functionalities to move and affect other bodies:
+ [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
+ [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
</description>
<tutorials>
</tutorials>
@@ -16,22 +16,15 @@
</methods>
<members>
<member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0">
- The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating.
+ The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
</member>
<member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2(0, 0)">
- The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving.
- </member>
- <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false">
- If [code]true[/code], the body will act the same as a [RigidBody2D] in [constant RigidBody2D.MODE_KINEMATIC] mode.
- When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
+ The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
- <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
- If [code]true[/code] and [member kinematic_motion] is enabled, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml
index 69c123002f..6e2377def0 100644
--- a/doc/classes/StaticBody3D.xml
+++ b/doc/classes/StaticBody3D.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="StaticBody3D" inherits="PhysicsBody3D" version="4.0">
<brief_description>
- Static body for 3D physics.
+ Physics body for 3D physics which is static or moves only by script. Useful for floor and walls.
</brief_description>
<description>
- Static body for 3D physics. A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], they don't consume any CPU resources as long as they don't move.
- They however have extra functionalities to move and affect other bodies:
- [b]Constant velocity:[/b] [member constant_linear_velocity] and [member constant_angular_velocity] can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
- [b]Transform change:[/b] Static bodies can be also moved by code. Unless [member kinematic_motion] is enabled, they are just teleported in this case and don't affect other bodies on their path.
- [b]Kinematic motion:[/b] Static bodies can have [member kinematic_motion] enabled to make them kinematic bodies that can be moved by code and push other bodies on their path.
+ Static body for 3D physics.
+ A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidDynamicBody3D], it doesn't consume any CPU resources as long as they don't move.
+ They have extra functionalities to move and affect other bodies:
+ [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path.
+ [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
@@ -19,22 +19,15 @@
</methods>
<members>
<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3(0, 0, 0)">
- The body's constant angular velocity. This does not rotate the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were rotating.
+ The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
</member>
<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3(0, 0, 0)">
- The body's constant linear velocity. This does not move the body (unless [member kinematic_motion] is enabled), but affects other bodies that touch it, as if it were moving.
- </member>
- <member name="kinematic_motion" type="bool" setter="set_kinematic_motion_enabled" getter="is_kinematic_motion_enabled" default="false">
- If [code]true[/code], the body will act the same as a [RigidBody3D] in [constant RigidBody3D.MODE_KINEMATIC] mode.
- When the body is moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to [code]physics[/code]), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
+ The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
- <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
- If [code]true[/code] and [member kinematic_motion] is enabled, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml
index 59ab724f48..40f6075528 100644
--- a/doc/classes/StyleBoxFlat.xml
+++ b/doc/classes/StyleBoxFlat.xml
@@ -120,6 +120,7 @@
<members>
<member name="anti_aliasing" type="bool" setter="set_anti_aliased" getter="is_anti_aliased" default="true">
Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners.
+ [b]Note:[/b] When using beveled corners with 45-degree angles ([member corner_detail] = 1), it is recommended to set [member anti_aliasing] to [code]false[/code] to ensure crisp visuals and avoid possible visual glitches.
</member>
<member name="anti_aliasing_size" type="float" setter="set_aa_size" getter="get_aa_size" default="0.625">
This changes the size of the faded ring. Higher values can be used to achieve a "blurry" effect.
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index fbda005865..77bd7b1a0a 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -57,6 +57,13 @@
Returns the [Texture2D] for the tab at index [code]tab_idx[/code] or [code]null[/code] if the tab has no [Texture2D].
</description>
</method>
+ <method name="get_tab_idx_at_point" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="point" type="Vector2" />
+ <description>
+ Returns the index of the tab at local coordinates [code]point[/code]. Returns [code]-1[/code] if the point is outside the control boundaries or if there's no tab at the queried position.
+ </description>
+ </method>
<method name="get_tab_title" qualifiers="const">
<return type="String" />
<argument index="0" name="tab_idx" type="int" />
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index d7af2204cf..661c4f05ef 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -624,7 +624,8 @@
<argument index="0" name="font_rid" type="RID" />
<argument index="1" name="msdf" type="bool" />
<description>
- If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
+ If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. MSDF rendering allows displaying the font at any scaling factor without blurriness, and without incurring a CPU cost when the font size changes (since the font no longer needs to be rasterized on the CPU). As a downside, font hinting is not available with MSDF. The lack of font hinting may result in less crisp and less readable fonts at small sizes.
+ [b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts.
</description>
</method>
<method name="font_set_oversampling">
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index b553aad518..9c9119c664 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -40,6 +40,8 @@
<return type="Variant" />
<description>
Joins the [Thread] and waits for it to finish. Returns what the method called returned.
+ Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread].
+ [b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you want to use it again you will have to create a new instance of it.
</description>
</method>
</methods>
diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml
index b5031cfc63..b18ca29a8c 100644
--- a/doc/classes/TileData.xml
+++ b/doc/classes/TileData.xml
@@ -11,6 +11,7 @@
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<description>
+ Adds a collision polygon to the tile on the given TileSet physics layer.
</description>
</method>
<method name="get_collision_polygon_one_way_margin" qualifiers="const">
@@ -18,6 +19,7 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
+ Returns the one-way margin (for one-way platforms) of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_collision_polygon_points" qualifiers="const">
@@ -25,42 +27,49 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
+ Returns the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_collision_polygons_count" qualifiers="const">
<return type="int" />
<argument index="0" name="layer_id" type="int" />
<description>
+ Returns how many polygons the tile has for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_custom_data" qualifiers="const">
<return type="Variant" />
<argument index="0" name="layer_name" type="String" />
<description>
+ Returns the custom data value for custom data layer named [code]layer_name[/code].
</description>
</method>
<method name="get_custom_data_by_layer_id" qualifiers="const">
<return type="Variant" />
<argument index="0" name="layer_id" type="int" />
<description>
+ Returns the custom data value for custom data layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_navigation_polygon" qualifiers="const">
<return type="NavigationPolygon" />
<argument index="0" name="layer_id" type="int" />
<description>
+ Returns the navigation polygon of the tile for the TileSet navigation layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_occluder" qualifiers="const">
<return type="OccluderPolygon2D" />
<argument index="0" name="layer_id" type="int" />
<description>
+ Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code].
</description>
</method>
<method name="get_peering_bit_terrain" qualifiers="const">
<return type="int" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<description>
+ Returns the tile's terrain bit for the given [code]peering_bit[/code] direction.
</description>
</method>
<method name="is_collision_polygon_one_way" qualifiers="const">
@@ -68,6 +77,7 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
+ Returns whether one-way collisions are enabled for the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="remove_collision_polygon">
@@ -75,6 +85,7 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
+ Removes the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_collision_polygon_one_way">
@@ -83,6 +94,7 @@
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="one_way" type="bool" />
<description>
+ Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_collision_polygon_one_way_margin">
@@ -91,6 +103,7 @@
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="one_way_margin" type="float" />
<description>
+ Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_collision_polygon_points">
@@ -99,6 +112,7 @@
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="polygon" type="PackedVector2Array" />
<description>
+ Sets the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_collision_polygons_count">
@@ -106,6 +120,7 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygons_count" type="int" />
<description>
+ Sets the polygons count for TileSet physics layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_custom_data">
@@ -113,6 +128,7 @@
<argument index="0" name="layer_name" type="String" />
<argument index="1" name="value" type="Variant" />
<description>
+ Sets the tile's custom data value for the TileSet custom data layer with name [code]layer_name[/code].
</description>
</method>
<method name="set_custom_data_by_layer_id">
@@ -120,6 +136,7 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="value" type="Variant" />
<description>
+ Sets the tile's custom data value for the TileSet custom data layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_navigation_polygon">
@@ -127,6 +144,7 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="navigation_polygon" type="NavigationPolygon" />
<description>
+ Sets the navigation polygon for the TileSet navigation layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_occluder">
@@ -134,6 +152,7 @@
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="occluder_polygon" type="OccluderPolygon2D" />
<description>
+ Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code].
</description>
</method>
<method name="set_peering_bit_terrain">
@@ -141,17 +160,7 @@
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<argument index="1" name="terrain" type="int" />
<description>
- </description>
- </method>
- <method name="tile_get_material" qualifiers="const">
- <return type="ShaderMaterial" />
- <description>
- </description>
- </method>
- <method name="tile_set_material">
- <return type="void" />
- <argument index="0" name="material" type="ShaderMaterial" />
- <description>
+ Sets the tile's terrain bit for the given [code]peering_bit[/code] direction.
</description>
</method>
</methods>
@@ -160,6 +169,8 @@
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
</member>
+ <member name="material" type="ShaderMaterial" setter="set_material" getter="get_material">
+ </member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
</member>
<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index f3c64c3c7d..4621d138ac 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -4,8 +4,7 @@
Node for 2D tile-based maps.
</brief_description>
<description>
- Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
- When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc.
+ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.
</description>
<tutorials>
<link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
@@ -17,6 +16,13 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
+ <method name="add_layer">
+ <return type="void" />
+ <argument index="0" name="to_position" type="int" />
+ <description>
+ Adds a layer at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
+ </description>
+ </method>
<method name="clear">
<return type="void" />
<description>
@@ -35,6 +41,7 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="use_proxies" type="bool" />
<description>
+ Returns the tile alternative ID of the cell on layer [code]layer[/code] at [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
<method name="get_cell_atlas_coords" qualifiers="const">
@@ -43,6 +50,7 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="use_proxies" type="bool" />
<description>
+ Returns the tile atlas coordinates ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
<method name="get_cell_source_id" qualifiers="const">
@@ -51,24 +59,33 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="use_proxies" type="bool" />
<description>
+ Returns the tile source ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
<method name="get_layer_name" qualifiers="const">
<return type="String" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns a TileMap layer's name.
</description>
</method>
<method name="get_layer_y_sort_origin" qualifiers="const">
<return type="int" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns a TileMap layer's Y sort origin.
</description>
</method>
- <method name="get_layer_z_indexd" qualifiers="const">
+ <method name="get_layer_z_index" qualifiers="const">
<return type="int" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns a TileMap layer's Z-index value.
+ </description>
+ </method>
+ <method name="get_layers_count" qualifiers="const">
+ <return type="int" />
+ <description>
</description>
</method>
<method name="get_neighbor_cell" qualifiers="const">
@@ -76,37 +93,41 @@
<argument index="0" name="coords" type="Vector2i" />
<argument index="1" name="neighbor" type="int" enum="TileSet.CellNeighbor" />
<description>
+ Returns the neighboring cell to the one at coordinates [code]coords[/code], indentified by the [code]neighbor[/code] direction. This method takes into account the different layouts a TileMap can take.
</description>
</method>
<method name="get_surrounding_tiles">
<return type="Vector2i[]" />
<argument index="0" name="coords" type="Vector2i" />
<description>
+ Returns the list of all neighbourings cells to the one at [code]coords[/code]
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Vector2i[]" />
<argument index="0" name="layer" type="int" />
<description>
- Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
+ Returns a [Vector2] array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is [code]Vector2(-1, -1)[/code] and its alternative identifier is -1.
</description>
</method>
<method name="get_used_rect">
<return type="Rect2" />
<description>
- Returns a rectangle enclosing the used (non-empty) tiles of the map.
+ Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.
</description>
</method>
<method name="is_layer_enabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns if a layer is enabled.
</description>
</method>
<method name="is_layer_y_sort_enabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns if a layer Y-sorts its tiles.
</description>
</method>
<method name="map_to_world" qualifiers="const">
@@ -116,6 +137,21 @@
Returns the local position corresponding to the given tilemap (grid-based) coordinates.
</description>
</method>
+ <method name="move_layer">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="to_position" type="int" />
+ <description>
+ Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ </description>
+ </method>
+ <method name="remove_layer">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <description>
+ Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ </description>
+ </method>
<method name="set_cell">
<return type="void" />
<argument index="0" name="layer" type="int" />
@@ -124,7 +160,10 @@
<argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
<argument index="4" name="alternative_tile" type="int" default="-1" />
<description>
- Sets the tile index for the cell given by a Vector2i.
+ Sets the tile indentifiers for the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. Each tile of the [TileSet] is identified using three parts:
+ - The source indentifier [code]source_id[/code] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id],
+ - The atlas coordinates identifier [code]atlas_coords[/code] identifies a tile coordinates in the atlas (if the source is a [TileSetAtlasSource]. For [TileSetScenesCollectionSource] it should be 0),
+ - The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource].
</description>
</method>
<method name="set_layer_enabled">
@@ -132,6 +171,7 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="enabled" type="bool" />
<description>
+ Enables or disables the layer [code]layer[/code]. A disabled layer is not processed at all (no rendering, no physics, etc...).
</description>
</method>
<method name="set_layer_name">
@@ -139,6 +179,7 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="name" type="String" />
<description>
+ Sets a layer's name. This is mostly useful in the editor.
</description>
</method>
<method name="set_layer_y_sort_enabled">
@@ -146,6 +187,8 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="y_sort_enabled" type="bool" />
<description>
+ Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.
+ Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior.
</description>
</method>
<method name="set_layer_y_sort_origin">
@@ -153,6 +196,8 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="y_sort_origin" type="int" />
<description>
+ Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value.
+ This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games.
</description>
</method>
<method name="set_layer_z_index">
@@ -160,6 +205,7 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="z_index" type="int" />
<description>
+ Sets a layers Z-index value. This Z-index is added to each tile's Z-index value.
</description>
</method>
<method name="world_to_map" qualifiers="const">
@@ -175,10 +221,10 @@
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
</member>
<member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- </member>
- <member name="layers_count" type="int" setter="set_layers_count" getter="get_layers_count" default="1">
+ Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings.
</member>
<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
+ Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings.
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
@@ -193,10 +239,13 @@
</signals>
<constants>
<constant name="VISIBILITY_MODE_DEFAULT" value="0" enum="VisibilityMode">
+ Use the debug settings to determine visibility.
</constant>
<constant name="VISIBILITY_MODE_FORCE_HIDE" value="2" enum="VisibilityMode">
+ Always hide.
</constant>
<constant name="VISIBILITY_MODE_FORCE_SHOW" value="1" enum="VisibilityMode">
+ Always show.
</constant>
</constants>
</class>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 439c6e3830..02baded019 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -4,8 +4,13 @@
Tile library for tilemaps.
</brief_description>
<description>
- A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
- Tiles are referenced by a unique integer ID.
+ A TileSet is a library of tiles for a [TileMap]. A TileSet handles a list of [TileSetSource], each of them storing a set of tiles.
+ Tiles can either be from a [TileSetAtlasSource], that render tiles out of a texture with support for physics, navigation, etc... or from a [TileSetScenesCollectionSource] which exposes scene-based tiles.
+ Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID and their alternative tile ID.
+
+ A TileSet can be configured so that its tiles expose more or less properties. To do so, the TileSet resources uses property layers, that you can add or remove depending on your needs.
+ For example, adding a physics layer allows giving collision shapes to your tiles. Each layer having dedicated properties (physics layer an mask), you may add several TileSet physics layers for each type of collision you need.
+ See the functions to add new layers for more information.
</description>
<tutorials>
<link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
@@ -17,21 +22,72 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
+ <method name="add_custom_data_layer">
+ <return type="void" />
+ <argument index="0" name="to_position" type="int" default="-1" />
+ <description>
+ Adds a custom data layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
+ Custom data layers allow assigning custom properties to atlas tiles.
+ </description>
+ </method>
+ <method name="add_navigation_layer">
+ <return type="void" />
+ <argument index="0" name="to_position" type="int" default="-1" />
+ <description>
+ Adds a navigation layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
+ Navigation layers allow assigning a navigable area to atlas tiles.
+ </description>
+ </method>
+ <method name="add_occlusion_layer">
+ <return type="void" />
+ <argument index="0" name="to_position" type="int" default="-1" />
+ <description>
+ Adds an occlusion layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
+ Occlusion layers allow assigning occlusion polygons to atlas tiles.
+ </description>
+ </method>
+ <method name="add_physics_layer">
+ <return type="void" />
+ <argument index="0" name="to_position" type="int" default="-1" />
+ <description>
+ Adds a physics layer to the TileSet at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
+ Physics layers allow assigning collision polygons to atlas tiles.
+ </description>
+ </method>
<method name="add_source">
<return type="int" />
- <argument index="0" name="atlas_source_id_override" type="TileSetSource" />
- <argument index="1" name="arg1" type="int" default="-1" />
+ <argument index="0" name="source" type="TileSetSource" />
+ <argument index="1" name="atlas_source_id_override" type="int" default="-1" />
<description>
+ Adds a [TileSetSource] to the TileSet. If [code]atlas_source_id_override[/code] is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated.
+ The function returns the added source source ID or -1 if the source could not be added.
+ </description>
+ </method>
+ <method name="add_terrain">
+ <return type="void" />
+ <argument index="0" name="terrain_set" type="int" />
+ <argument index="1" name="to_position" type="int" default="-1" />
+ <description>
+ Adds a new terrain to the given terrain set [code]terrain_set[/code] at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
+ </description>
+ </method>
+ <method name="add_terrain_set">
+ <return type="void" />
+ <argument index="0" name="to_position" type="int" default="-1" />
+ <description>
+ Adds a new terrain set at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
</description>
</method>
<method name="cleanup_invalid_tile_proxies">
<return type="void" />
<description>
+ Clears tile proxies pointing to invalid tiles.
</description>
</method>
<method name="clear_tile_proxies">
<return type="void" />
<description>
+ Clears all tile proxies.
</description>
</method>
<method name="get_alternative_level_tile_proxy">
@@ -40,6 +96,8 @@
<argument index="1" name="coords_from" type="Vector2i" />
<argument index="2" name="alternative_from" type="int" />
<description>
+ Returns the alternative-level proxy for the given identifiers. The returned array contains the three proxie's target identifiers (source ID, atlas coords ID and alternative tile ID).
+ If the TileSet has no proxy for the given identifiers, returns an empty Array.
</description>
</method>
<method name="get_coords_level_tile_proxy">
@@ -47,70 +105,108 @@
<argument index="0" name="source_from" type="int" />
<argument index="1" name="coords_from" type="Vector2i" />
<description>
+ Returns the coodinate-level proxy for the given identifiers. The returned array contains the two proxie's target identifiers (source ID and atlas coords ID).
+ If the TileSet has no proxy for the given identifiers, returns an empty Array.
+ </description>
+ </method>
+ <method name="get_custom_data_layers_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the custom data layers count.
</description>
</method>
<method name="get_navigation_layer_layers" qualifiers="const">
<return type="int" />
<argument index="0" name="layer_index" type="int" />
<description>
+ Returns the navigation layers (as in the Navigation server) of the gives TileSet navigation layer.
+ </description>
+ </method>
+ <method name="get_navigation_layers_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the navigation layers count.
</description>
</method>
<method name="get_next_source_id" qualifiers="const">
<return type="int" />
<description>
+ Returns a new unused source ID. This generated ID is the same that a call to [code]add_source[/code] would return.
</description>
</method>
<method name="get_occlusion_layer_light_mask" qualifiers="const">
<return type="int" />
- <argument index="0" name="arg0" type="int" />
+ <argument index="0" name="layer_index" type="int" />
<description>
+ Returns the light mask of the occlusion layer.
</description>
</method>
<method name="get_occlusion_layer_sdf_collision" qualifiers="const">
<return type="bool" />
- <argument index="0" name="arg0" type="int" />
+ <argument index="0" name="layer_index" type="int" />
+ <description>
+ Returns if the occluders from this layer use [code]sdf_collision[/code].
+ </description>
+ </method>
+ <method name="get_occlusion_layers_count" qualifiers="const">
+ <return type="int" />
<description>
+ Returns the occlusion layers count.
</description>
</method>
<method name="get_physics_layer_collision_layer" qualifiers="const">
<return type="int" />
<argument index="0" name="layer_index" type="int" />
<description>
+ Returns the collision layer (as in the physics server) bodies on the given TileSet's physics layer are in.
</description>
</method>
<method name="get_physics_layer_collision_mask" qualifiers="const">
<return type="int" />
<argument index="0" name="layer_index" type="int" />
<description>
+ Returns the collision mask of bodies on the given TileSet's physics layer.
</description>
</method>
<method name="get_physics_layer_physics_material" qualifiers="const">
<return type="PhysicsMaterial" />
<argument index="0" name="layer_index" type="int" />
<description>
+ Returns the physics material of bodies on the given TileSet's physics layer.
+ </description>
+ </method>
+ <method name="get_physics_layers_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the physics layers count.
</description>
</method>
<method name="get_source" qualifiers="const">
<return type="TileSetSource" />
- <argument index="0" name="index" type="int" />
+ <argument index="0" name="source_id" type="int" />
<description>
+ Returns the [TileSetSource] with ID [code]source_id[/code].
</description>
</method>
<method name="get_source_count" qualifiers="const">
<return type="int" />
<description>
+ Returns the number of [TileSetSource] in this TileSet.
</description>
</method>
<method name="get_source_id" qualifiers="const">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
+ Returns the source ID for source with index [code]index[/code].
</description>
</method>
<method name="get_source_level_tile_proxy">
<return type="int" />
<argument index="0" name="source_from" type="int" />
<description>
+ Returns the source-level proxy for the given source identifier.
+ If the TileSet has no proxy for the given identifier, returns -1.
</description>
</method>
<method name="get_terrain_color" qualifiers="const">
@@ -118,6 +214,7 @@
<argument index="0" name="terrain_set" type="int" />
<argument index="1" name="terrain_index" type="int" />
<description>
+ Returns a terrain's color.
</description>
</method>
<method name="get_terrain_name" qualifiers="const">
@@ -125,18 +222,27 @@
<argument index="0" name="terrain_set" type="int" />
<argument index="1" name="terrain_index" type="int" />
<description>
+ Returns a terrain's name.
</description>
</method>
<method name="get_terrain_set_mode" qualifiers="const">
<return type="int" enum="TileSet.TerrainMode" />
<argument index="0" name="terrain_set" type="int" />
<description>
+ Returns a terrain set mode.
+ </description>
+ </method>
+ <method name="get_terrain_sets_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the terrain sets count.
</description>
</method>
<method name="get_terrains_count" qualifiers="const">
<return type="int" />
<argument index="0" name="terrain_set" type="int" />
<description>
+ Returns the number of terrains in the given terrain set.
</description>
</method>
<method name="has_alternative_level_tile_proxy">
@@ -145,6 +251,7 @@
<argument index="1" name="coords_from" type="Vector2i" />
<argument index="2" name="alternative_from" type="int" />
<description>
+ Returns if there is and alternative-level proxy for the given identifiers.
</description>
</method>
<method name="has_coords_level_tile_proxy">
@@ -152,18 +259,21 @@
<argument index="0" name="source_from" type="int" />
<argument index="1" name="coords_from" type="Vector2i" />
<description>
+ Returns if there is a coodinates-level proxy for the given identifiers.
</description>
</method>
<method name="has_source" qualifiers="const">
<return type="bool" />
- <argument index="0" name="index" type="int" />
+ <argument index="0" name="source_id" type="int" />
<description>
+ Returns if this TileSet has a source for the given source ID.
</description>
</method>
<method name="has_source_level_tile_proxy">
<return type="bool" />
<argument index="0" name="source_from" type="int" />
<description>
+ Returns if there is a source-level proxy for the given source ID.
</description>
</method>
<method name="map_tile_proxy" qualifiers="const">
@@ -172,6 +282,58 @@
<argument index="1" name="coords_from" type="Vector2i" />
<argument index="2" name="alternative_from" type="int" />
<description>
+ According to the configured proxies, maps the provided indentifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array.
+ This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies.
+ If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments.
+ </description>
+ </method>
+ <method name="move_custom_data_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <argument index="1" name="to_position" type="int" />
+ <description>
+ Moves the custom data layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="move_navigation_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <argument index="1" name="to_position" type="int" />
+ <description>
+ Moves the navigation layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="move_occlusion_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <argument index="1" name="to_position" type="int" />
+ <description>
+ Moves the occlusion layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="move_physics_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <argument index="1" name="to_position" type="int" />
+ <description>
+ Moves the physics layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="move_terrain">
+ <return type="void" />
+ <argument index="0" name="terrain_set" type="int" />
+ <argument index="1" name="terrain_index" type="int" />
+ <argument index="2" name="to_position" type="int" />
+ <description>
+ Moves the terrain at index [code]terrain_index[/code] for terrain set [code]terrain_set[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="move_terrain_set">
+ <return type="void" />
+ <argument index="0" name="terrain_set" type="int" />
+ <argument index="1" name="to_position" type="int" />
+ <description>
+ Moves the terrain set at index [code]terrain_set[/code] to the given position [code]to_position[/code] in the array. Also updates the atlas tiles accordingly.
</description>
</method>
<method name="remove_alternative_level_tile_proxy">
@@ -180,6 +342,7 @@
<argument index="1" name="coords_from" type="Vector2i" />
<argument index="2" name="alternative_from" type="int" />
<description>
+ Removes an alternative-level proxy for the given identifiers.
</description>
</method>
<method name="remove_coords_level_tile_proxy">
@@ -187,18 +350,64 @@
<argument index="0" name="source_from" type="int" />
<argument index="1" name="coords_from" type="Vector2i" />
<description>
+ Removes a coordinates-level proxy for the given identifiers.
+ </description>
+ </method>
+ <method name="remove_custom_data_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <description>
+ Removes the custom data layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="remove_navigation_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <description>
+ Removes the navigation layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="remove_occlusion_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <description>
+ Removes the occlusion layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="remove_physics_layer">
+ <return type="void" />
+ <argument index="0" name="layer_index" type="int" />
+ <description>
+ Removes the physics layer at index [code]layer_index[/code]. Also updates the atlas tiles accordingly.
</description>
</method>
<method name="remove_source">
<return type="void" />
<argument index="0" name="source_id" type="int" />
<description>
+ Removes the source with the given source ID.
</description>
</method>
<method name="remove_source_level_tile_proxy">
<return type="void" />
<argument index="0" name="source_from" type="int" />
<description>
+ Removes a source-level tile proxy.
+ </description>
+ </method>
+ <method name="remove_terrain">
+ <return type="void" />
+ <argument index="0" name="terrain_set" type="int" />
+ <argument index="1" name="terrain_index" type="int" />
+ <description>
+ Removes the terrain at index [code]terrain_index[/code] in the given terrain set [code]terrain_set[/code]. Also updates the atlas tiles accordingly.
+ </description>
+ </method>
+ <method name="remove_terrain_set">
+ <return type="void" />
+ <argument index="0" name="terrain_set" type="int" />
+ <description>
+ Removes the terrain set at index [code]terrain_set[/code]. Also updates the atlas tiles accordingly.
</description>
</method>
<method name="set_alternative_level_tile_proxy">
@@ -210,6 +419,9 @@
<argument index="4" name="coords_to" type="Vector2i" />
<argument index="5" name="alternative_to" type="int" />
<description>
+ Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers.
+ This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
+ Proxied tiles can be automatically replaced in TileMap nodes using the editor.
</description>
</method>
<method name="set_coords_level_tile_proxy">
@@ -219,6 +431,9 @@
<argument index="2" name="source_to" type="int" />
<argument index="3" name="coords_to" type="Vector2i" />
<description>
+ Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies.
+ This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
+ Proxied tiles can be automatically replaced in TileMap nodes using the editor.
</description>
</method>
<method name="set_navigation_layer_layers">
@@ -226,6 +441,7 @@
<argument index="0" name="layer_index" type="int" />
<argument index="1" name="layers" type="int" />
<description>
+ Sets the navigation layers (as in the navigation server) for navigation regions is the given TileSet navigation layer.
</description>
</method>
<method name="set_occlusion_layer_light_mask">
@@ -233,13 +449,15 @@
<argument index="0" name="layer_index" type="int" />
<argument index="1" name="light_mask" type="int" />
<description>
+ Sets the occlusion layer (as in the rendering server) for occluders in the given TileSet occlusion layer.
</description>
</method>
<method name="set_occlusion_layer_sdf_collision">
<return type="void" />
<argument index="0" name="layer_index" type="int" />
- <argument index="1" name="sdf_collision" type="int" />
+ <argument index="1" name="sdf_collision" type="bool" />
<description>
+ Enables or disables sdf collision for occluders in the given TileSet occlusion layer.
</description>
</method>
<method name="set_physics_layer_collision_layer">
@@ -247,6 +465,7 @@
<argument index="0" name="layer_index" type="int" />
<argument index="1" name="layer" type="int" />
<description>
+ Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer.
</description>
</method>
<method name="set_physics_layer_collision_mask">
@@ -254,6 +473,7 @@
<argument index="0" name="layer_index" type="int" />
<argument index="1" name="mask" type="int" />
<description>
+ Sets the physics layer (as in the physics server) for bodies in the given TileSet physics layer.
</description>
</method>
<method name="set_physics_layer_physics_material">
@@ -261,13 +481,15 @@
<argument index="0" name="layer_index" type="int" />
<argument index="1" name="physics_material" type="PhysicsMaterial" />
<description>
+ Sets the physics material for bodies in the given TileSet physics layer.
</description>
</method>
<method name="set_source_id">
<return type="void" />
<argument index="0" name="source_id" type="int" />
- <argument index="1" name="arg1" type="int" />
+ <argument index="1" name="new_source_id" type="int" />
<description>
+ Changes a source's ID.
</description>
</method>
<method name="set_source_level_tile_proxy">
@@ -275,6 +497,9 @@
<argument index="0" name="source_from" type="int" />
<argument index="1" name="source_to" type="int" />
<description>
+ Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlac coordinates ID and the alternative tile ID are kept the same when using source-level proxies.
+ This can be used to replace a source in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target source when one is available.
+ Proxied tiles can be automatically replaced in TileMap nodes using the editor.
</description>
</method>
<method name="set_terrain_color">
@@ -283,6 +508,7 @@
<argument index="1" name="terrain_index" type="int" />
<argument index="2" name="color" type="Color" />
<description>
+ Sets a terrain's color. This color is used for identifying the different terrains in the TileSet editor.
</description>
</method>
<method name="set_terrain_name">
@@ -291,6 +517,7 @@
<argument index="1" name="terrain_index" type="int" />
<argument index="2" name="name" type="String" />
<description>
+ Sets a terrain's name.
</description>
</method>
<method name="set_terrain_set_mode">
@@ -298,103 +525,120 @@
<argument index="0" name="terrain_set" type="int" />
<argument index="1" name="mode" type="int" enum="TileSet.TerrainMode" />
<description>
- </description>
- </method>
- <method name="set_terrains_count">
- <return type="void" />
- <argument index="0" name="terrain_set" type="int" />
- <argument index="1" name="terrains_count" type="int" />
- <description>
+ Sets a terrain mode. Each mode determines which bits of a tile shape is used to match the neighbouring tiles' terrains.
</description>
</method>
</methods>
<members>
- <member name="custom_data_layers_count" type="int" setter="set_custom_data_layers_count" getter="get_custom_data_layers_count" default="0">
- </member>
- <member name="navigation_layers_count" type="int" setter="set_navigation_layers_count" getter="get_navigation_layers_count" default="0">
- </member>
- <member name="occlusion_layers_count" type="int" setter="set_occlusion_layers_count" getter="get_occlusion_layers_count" default="0">
- </member>
- <member name="physics_layers_count" type="int" setter="set_physics_layers_count" getter="get_physics_layers_count" default="0">
- </member>
- <member name="terrains_sets_count" type="int" setter="set_terrain_sets_count" getter="get_terrain_sets_count" default="0">
- </member>
<member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0">
+ For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMap grid.
</member>
<member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0">
+ For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis.
</member>
<member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0">
+ The tile shape.
</member>
<member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i(16, 16)">
+ The tile size, in pixels. For all tile shapes, this size corresponds to the encompassing rectangle of the tile shape. This is thus the minimal cell size required in an atlas.
</member>
<member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false">
+ Enables/Disable uv clipping when rendering the tiles.
</member>
</members>
<constants>
<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
- Orthogonal orientation mode.
+ Rectangular tile shape.
</constant>
<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
- Isometric orientation mode.
+ Diamond tile shape (for isometric look).
</constant>
<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
+ Rectangular tile shape with one row/colum out of two offset by half a tile.
</constant>
<constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
- Hexagon orientation mode.
+ Hexagonal tile shape.
</constant>
<constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
+ Tile coordinates layout where both axis stay consistent with their respective local horizontal and vertical axis.
</constant>
<constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout">
+ Same as [code]TILE_LAYOUT_STAKED[/code], but the first half-offset is negative instead of positive.
</constant>
<constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout">
+ Tile coordinates layout where the horizontal axis stay horizontal, and the vertical one goes down-right.
</constant>
<constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout">
+ Tile coordinates layout where the vertical axis stay vertical, and the horizontal one goes down-right.
</constant>
<constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout">
+ Tile coordinates layout where the horizontal axis goes up-right, and the vertical one goes down-right.
</constant>
<constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout">
+ Tile coordinates layout where the horizontal axis goes down-right, and the vertical one goes down-left.
</constant>
<constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis">
+ Horizontal half-offset.
</constant>
<constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis">
+ Vertical half-offset.
</constant>
<constant name="CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
+ Neighbor on the right side.
</constant>
<constant name="CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
+ Neighbor in the right corner.
</constant>
<constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
+ Neighbor on the bottom right side.
</constant>
<constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
+ Neighbor in the bottom right corner.
</constant>
<constant name="CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
+ Neighbor on the bottom side.
</constant>
<constant name="CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
+ Neighbor in the bottom corner.
</constant>
<constant name="CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
+ Neighbor on the bottom left side.
</constant>
<constant name="CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
+ Neighbor in the bottom left corner.
</constant>
<constant name="CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
+ Neighbor on the left side.
</constant>
<constant name="CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
+ Neighbor in the left corner.
</constant>
<constant name="CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
+ Neighbor on the top left side.
</constant>
<constant name="CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
+ Neighbor in the top left corner.
</constant>
<constant name="CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
+ Neighbor on the top side.
</constant>
<constant name="CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
+ Neighbor in the top corner.
</constant>
<constant name="CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
+ Neighbor on the top right side.
</constant>
<constant name="CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
+ Neighbor in the top right corner.
</constant>
<constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode">
+ Requires both corners and side to match with neighboring tiles' terrains.
</constant>
<constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode">
+ Requires corners to match with neighboring tiles' terrains.
</constant>
<constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode">
+ Requires sides to match with neighboring tiles' terrains.
</constant>
</constants>
</class>
diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml
index 8caa3a7c39..fd3dbd1e4d 100644
--- a/doc/classes/TileSetAtlasSource.xml
+++ b/doc/classes/TileSetAtlasSource.xml
@@ -1,8 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSetAtlasSource" inherits="TileSetSource" version="4.0">
<brief_description>
+ Exposes a 2D atlas texture as a set of tiles for a [TileSet] resource.
</brief_description>
<description>
+ An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using [method create_tile]. Those tiles are then indexed using their coordinates in the grid.
+ Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.
+
+ Alternatives version of a tile can be created using [method create_alternative_tile], which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.
+
+ Each tile alternate has a set of properties that is defined by the source's [TileSet] layers. Those properties are stored in a TileData object that can be accessed and modified using [method get_tile_data].
+ As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using [code]TileSetAtlasSource.set("&lt;coords_x&gt;:&lt;coords_y&gt;/&lt;alternative_id&gt;/&lt;tile_data_property&gt;")[/code].
</description>
<tutorials>
</tutorials>
@@ -13,11 +21,14 @@
<argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
<argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" />
<description>
+ Returns true if the tile at the [code]atlas_coords[/code] coordinates can be moved to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions returns false if a tile is already present in the given area, or if this area is outside the atlas boundaries.
+ If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size.
</description>
</method>
<method name="clear_tiles_outside_texture">
<return type="void" />
<description>
+ Clears all tiles that are defined outside the texture boundaries.
</description>
</method>
<method name="create_alternative_tile">
@@ -25,6 +36,8 @@
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_id_override" type="int" default="-1" />
<description>
+ Creates an alternative tile for the tile at coords [code]atlas_coords[/code]. If [code]alternative_id_override[/code] is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
+ Returns the new alternative identifier, or -1 if the alternative could not be created with a provided [code]alternative_id_override[/code].
</description>
</method>
<method name="create_tile">
@@ -32,84 +45,55 @@
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="size" type="Vector2i" default="Vector2i(1, 1)" />
<description>
- </description>
- </method>
- <method name="get_alternative_tile_id" qualifiers="const">
- <return type="int" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <argument index="1" name="index" type="int" />
- <description>
- </description>
- </method>
- <method name="get_alternative_tiles_count" qualifiers="const">
- <return type="int" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <description>
+ Creates a new tile at coords [code]atlas_coords[/code] with size [code]size[/code].
</description>
</method>
<method name="get_atlas_grid_size" qualifiers="const">
<return type="Vector2i" />
<description>
+ Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the Texture's size, the atlas [code]margins[/code] the tiles' [code]texture_region_size[/code].
</description>
</method>
<method name="get_next_alternative_tile_id" qualifiers="const">
<return type="int" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
+ Returns the alternative ID a following call to [method create_alternative_tile] would return.
</description>
</method>
<method name="get_tile_at_coords" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
+ If there is a tile covering the [code]atlas_coords[/code] coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns [code]Vector2i(-1, -1)[/code] otherwise.
</description>
</method>
<method name="get_tile_data" qualifiers="const">
<return type="Object" />
<argument index="0" name="atlas_coords" type="Vector2i" />
- <argument index="1" name="index" type="int" />
- <description>
- </description>
- </method>
- <method name="get_tile_id" qualifiers="const">
- <return type="Vector2i" />
- <argument index="0" name="index" type="int" />
+ <argument index="1" name="alternative_tile" type="int" />
<description>
+ Returns the [TileData] object for the given atlas coordinates and alternative ID.
</description>
</method>
<method name="get_tile_size_in_atlas" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
+ Returns the size of the tile (in the grid coordinates system) at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="get_tile_texture_region" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
- </description>
- </method>
- <method name="get_tiles_count" qualifiers="const">
- <return type="int" />
- <description>
- </description>
- </method>
- <method name="has_alternative_tile" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <argument index="1" name="alternative_tile" type="int" />
- <description>
- </description>
- </method>
- <method name="has_tile" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <description>
+ Returns a tile's texture region in the atlas texture.
</description>
</method>
<method name="has_tiles_outside_texture">
<return type="bool" />
<description>
+ Returns if this atlas has tiles outside of its texture.
</description>
</method>
<method name="move_tile_in_atlas">
@@ -118,6 +102,9 @@
<argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
<argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" />
<description>
+ Move the tile and its alternatives at the [code]atlas_coords[/code] coordinates to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions will fail if a tile is already present in the given area.
+ If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size.
+ To avoid an error, first check if a move is possible using [method can_move_tile_in_atlas].
</description>
</method>
<method name="remove_alternative_tile">
@@ -125,12 +112,15 @@
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_tile" type="int" />
<description>
+ Remove a tile's alternative with alternative ID [code]alternative_tile[/code].
+ Calling this function with [code]alternative_tile[/code] equals to 0 will fail, as the base tile alternative cannot be removed.
</description>
</method>
<method name="remove_tile">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
+ Remove a tile and its alternative at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="set_alternative_tile_id">
@@ -139,17 +129,23 @@
<argument index="1" name="alternative_tile" type="int" />
<argument index="2" name="new_id" type="int" />
<description>
+ Change a tile's alternative ID from [code]alternative_tile[/code] to [code]new_id[/code].
+ Calling this function with [code]alternative_id[/code] equals to 0 will fail, as the base tile alternative cannot be moved.
</description>
</method>
</methods>
<members>
<member name="margins" type="Vector2i" setter="set_margins" getter="get_margins" default="Vector2i(0, 0)">
+ Margins, in pixels, to offset the origin of the grid in the texture.
</member>
<member name="separation" type="Vector2i" setter="set_separation" getter="get_separation" default="Vector2i(0, 0)">
+ Separation, in pixels, between each tile texture region of the grid.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
+ The atlas texture.
</member>
- <member name="tile_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
+ <member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
+ The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
</member>
</members>
<constants>
diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml
index a44f519a4c..119a04c25f 100644
--- a/doc/classes/TileSetScenesCollectionSource.xml
+++ b/doc/classes/TileSetScenesCollectionSource.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0">
<brief_description>
+ Exposes a set of scenes as tiles for a [TileSet] resource.
</brief_description>
<description>
+ When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instanciate an assiciated scene at the cell's position in the TileMap.
+ Scenes are instanciated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instanciate/free the scene accordingly.
</description>
<tutorials>
</tutorials>
@@ -12,83 +15,55 @@
<argument index="0" name="packed_scene" type="PackedScene" />
<argument index="1" name="id_override" type="int" default="-1" />
<description>
- </description>
- </method>
- <method name="get_alternative_tile_id" qualifiers="const">
- <return type="int" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <argument index="1" name="index" type="int" />
- <description>
- </description>
- </method>
- <method name="get_alternative_tiles_count" qualifiers="const">
- <return type="int" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <description>
+ Creates a scene-based tile out of the given scene.
+ Returns a newly generated unique ID.
</description>
</method>
<method name="get_next_scene_tile_id" qualifiers="const">
<return type="int" />
<description>
+ Returns the scene ID a following call to [method create_scene_tile] would return.
</description>
</method>
<method name="get_scene_tile_display_placeholder" qualifiers="const">
<return type="bool" />
<argument index="0" name="id" type="int" />
<description>
+ Returns whether the scene tile with id [code]id[/code] displays a placeholder in the editor.
</description>
</method>
<method name="get_scene_tile_id">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
+ Returns the scene tile ID of the scene tile at index [code]index[/code].
</description>
</method>
<method name="get_scene_tile_scene" qualifiers="const">
<return type="PackedScene" />
<argument index="0" name="id" type="int" />
<description>
+ Returns the [PackedScene] resource of scene tile with id [code]id[/code].
</description>
</method>
<method name="get_scene_tiles_count">
<return type="int" />
<description>
- </description>
- </method>
- <method name="get_tile_id" qualifiers="const">
- <return type="Vector2i" />
- <argument index="0" name="index" type="int" />
- <description>
- </description>
- </method>
- <method name="get_tiles_count" qualifiers="const">
- <return type="int" />
- <description>
- </description>
- </method>
- <method name="has_alternative_tile" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <argument index="1" name="alternative_tile" type="int" />
- <description>
+ Returns the number or scene tiles this TileSet source has.
</description>
</method>
<method name="has_scene_tile_id">
<return type="bool" />
<argument index="0" name="id" type="int" />
<description>
- </description>
- </method>
- <method name="has_tile" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="atlas_coords" type="Vector2i" />
- <description>
+ Returns whether this TileSet source has a scene tile with id [code]id[/code].
</description>
</method>
<method name="remove_scene_tile">
<return type="void" />
<argument index="0" name="id" type="int" />
<description>
+ Remove the scene tile with id [code]id[/code].
</description>
</method>
<method name="set_scene_tile_display_placeholder">
@@ -96,6 +71,7 @@
<argument index="0" name="id" type="int" />
<argument index="1" name="display_placeholder" type="bool" />
<description>
+ Sets whether or not the scene tile with id [code]id[/code] should display a placeholder in the editor. This might be useful for scenes that are not visible.
</description>
</method>
<method name="set_scene_tile_id">
@@ -103,6 +79,7 @@
<argument index="0" name="id" type="int" />
<argument index="1" name="new_id" type="int" />
<description>
+ Changes a scene tile's ID from [code]id[/code] to [code]new_id[/code]. This will fail if there is already a tile with a ID equal to [code]new_id[/code].
</description>
</method>
<method name="set_scene_tile_scene">
@@ -110,6 +87,7 @@
<argument index="0" name="id" type="int" />
<argument index="1" name="packed_scene" type="PackedScene" />
<description>
+ Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positionning properties are needed to place the scene on the TileMap.
</description>
</method>
</methods>
diff --git a/doc/classes/TileSetSource.xml b/doc/classes/TileSetSource.xml
index 6a3029bb3f..442d845f6c 100644
--- a/doc/classes/TileSetSource.xml
+++ b/doc/classes/TileSetSource.xml
@@ -1,12 +1,63 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSetSource" inherits="Resource" version="4.0">
<brief_description>
+ Exposes a set of tiles for a [TileSet] resource.
</brief_description>
<description>
+ Exposes a set of tiles for a [TileSet] resource.
+ Tiles in a source are indexed with two IDs, coordinates ID (of type Vector2i) and an alternative ID (of type int), named according to their use in the [TileSetAtlasSource] class.
+ Depending on the TileSet source type, those IDs might have restrictions on their values, this is why the base [TileSetSource] class only exposes getters for them.
+
+ You can iterate over all tiles exposed by a TileSetSource by first iterating over coordinates IDs using [method get_tiles_count] and [method get_tile_id], then over alternative IDs using [method get_alternative_tiles_count] and [method get_alternative_tile_id].
</description>
<tutorials>
</tutorials>
<methods>
+ <method name="get_alternative_tile_id" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="atlas_coords" type="Vector2i" />
+ <argument index="1" name="index" type="int" />
+ <description>
+ Returns the alternative ID for the tile with coordinates ID [code]atlas_coords[/code] at index [code]index[/code].
+ </description>
+ </method>
+ <method name="get_alternative_tiles_count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="atlas_coords" type="Vector2i" />
+ <description>
+ Returns the number of alternatives tiles for the coordinates ID [code]atlas_coords[/code].
+ For [TileSetAtlasSource], this always return at least 1, as the base tile with ID 0 is always part of the alternatives list.
+ Returns -1 if there is not tile at the given coords.
+ </description>
+ </method>
+ <method name="get_tile_id" qualifiers="const">
+ <return type="Vector2i" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the tile coordinates ID of the tile with index [code]index[/code].
+ </description>
+ </method>
+ <method name="get_tiles_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns how many tiles this atlas source defines (not including alternative tiles).
+ </description>
+ </method>
+ <method name="has_alternative_tile" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="atlas_coords" type="Vector2i" />
+ <argument index="1" name="alternative_tile" type="int" />
+ <description>
+ Returns if the base tile at coordinates [code]atlas_coords[/code] has an alternative with ID [code]alternative_tile[/code].
+ </description>
+ </method>
+ <method name="has_tile" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="atlas_coords" type="Vector2i" />
+ <description>
+ Returns if this atlas has a tile with coordinates ID [code]atlas_coordinates[/code].
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml
index 029848be33..a002166664 100644
--- a/doc/classes/TranslationServer.xml
+++ b/doc/classes/TranslationServer.xml
@@ -27,13 +27,14 @@
<method name="get_loaded_locales" qualifiers="const">
<return type="Array" />
<description>
- Returns an Array of all loaded locales of the game.
+ Returns an array of all loaded locales of the project.
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String" />
<description>
- Returns the current locale of the game.
+ Returns the current locale of the project.
+ See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
</description>
</method>
<method name="get_locale_name" qualifiers="const">
@@ -75,7 +76,8 @@
<return type="void" />
<argument index="0" name="locale" type="String" />
<description>
- Sets the locale of the game.
+ Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
+ If translations have been loaded beforehand for the new locale, they will be applied.
</description>
</method>
<method name="translate" qualifiers="const">
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 372a6e7ebf..ede6e2fdd5 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -58,8 +58,8 @@
[codeblock]
var tween = create_tween().set_parallel(true)
tween.tween_property(...)
- tween.tween_property(...) #will run parallelly with above
- tween.chain().tween_property(...) #will run after two above are finished
+ tween.tween_property(...) # Will run parallelly with above.
+ tween.chain().tween_property(...) # Will run after two above are finished.
[/codeblock]
</description>
</method>
@@ -215,11 +215,9 @@
Creates and appends an [IntervalTweener]. This method can be used to create delays in the tween animation, as an alternative for using the delay in other [Tweener]s or when there's no animation (in which case the [Tween] acts as a timer). [code]time[/code] is the length of the interval, in seconds.
Example: creating an interval in code execution.
[codeblock]
- #... some code
- var tween = create_tween()
- tween.tween_interval(2)
- await tween.finished
- #... more code
+ # ... some code
+ await create_tween().tween_interval(2).finished
+ # ... more code
[/codeblock]
Example: creating an object that moves back and forth and jumps every few seconds.
[codeblock]
@@ -236,15 +234,15 @@
<method name="tween_method">
<return type="MethodTweener" />
<argument index="0" name="method" type="Callable" />
- <argument index="1" name="from" type="float" />
- <argument index="2" name="to" type="float" />
+ <argument index="1" name="from" type="Variant" />
+ <argument index="2" name="to" type="Variant" />
<argument index="3" name="duration" type="float" />
<description>
Creates and appends a [MethodTweener]. This method is similar to a combination of [method tween_callback] and [method tween_property]. It calls a method over time with a tweened value provided as an argument. The value is tweened between [code]from[/code] and [code]to[/code] over the time specified by [code]duration[/code], in seconds. Use [method Callable.bind] to bind additional arguments for the call. You can use [method MethodTweener.set_ease] and [method MethodTweener.set_trans] to tweak the easing and transition of the value or [method MethodTweener.set_delay] to delay the tweening.
Example: making a 3D object look from one point to another point.
[codeblock]
var tween = create_tween()
- tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) #the look_at() method takes up vector as second argument
+ tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) # The look_at() method takes up vector as second argument.
[/codeblock]
Example: setting a text of a [Label], using an intermediate method and after a delay.
[codeblock]
diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml
index 98a0aea0c7..519cc9c137 100644
--- a/doc/classes/VScrollBar.xml
+++ b/doc/classes/VScrollBar.xml
@@ -23,6 +23,9 @@
<theme_item name="decrement_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the decrement button.
</theme_item>
+ <theme_item name="decrement_pressed" data_type="icon" type="Texture2D">
+ Displayed when the decrement button is being pressed.
+ </theme_item>
<theme_item name="grabber" data_type="style" type="StyleBox">
Used as texture for the grabber, the draggable element representing current scroll.
</theme_item>
@@ -38,6 +41,9 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Displayed when the mouse cursor hovers over the increment button.
</theme_item>
+ <theme_item name="increment_pressed" data_type="icon" type="Texture2D">
+ Displayed when the increment button is being pressed.
+ </theme_item>
<theme_item name="scroll" data_type="style" type="StyleBox">
Used as background of this [ScrollBar].
</theme_item>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index ab4d0e181a..e61f1fe951 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -56,6 +56,7 @@
<description>
Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians.
For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle.png]Illustration of the returned angle.[/url]
Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
</description>
</method>
@@ -64,6 +65,7 @@
<argument index="0" name="to" type="Vector2" />
<description>
Returns the angle to the given vector, in radians.
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to.png]Illustration of the returned angle.[/url]
</description>
</method>
<method name="angle_to_point" qualifiers="const">
@@ -71,6 +73,7 @@
<argument index="0" name="to" type="Vector2" />
<description>
Returns the angle between the line connecting the two points and the X axis, in radians.
+ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
</description>
</method>
<method name="aspect" qualifiers="const">
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 90d0591949..21a37f7b53 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VehicleBody3D" inherits="RigidBody3D" version="4.0">
+<class name="VehicleBody3D" inherits="RigidDynamicBody3D" version="4.0">
<brief_description>
Physics body that simulates the behavior of a car.
</brief_description>
@@ -15,10 +15,10 @@
</methods>
<members>
<member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0">
- Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
+ Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
</member>
<member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0">
- Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
+ Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
[b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
A negative value will result in the vehicle reversing.
</member>
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 35f1189a06..5b4511beab 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -32,7 +32,7 @@
</methods>
<members>
<member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0">
- Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
+ Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
</member>
<member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression" default="0.83">
The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car.
@@ -41,7 +41,7 @@
The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5.
</member>
<member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0">
- Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
+ Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
[b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
A negative value will result in the wheel reversing.
</member>
@@ -49,7 +49,7 @@
The steering angle for the wheel. Setting this to a non-zero value will result in the vehicle turning when it's moving.
</member>
<member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force" default="6000.0">
- The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody3D.mass] of the [VehicleBody3D] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number.
+ The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidDynamicBody3D.mass] of the [VehicleBody3D] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number.
</member>
<member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness" default="5.88">
This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car.
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 46f38e91f7..06a7177bfc 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -134,6 +134,7 @@
<return type="void" />
<argument index="0" name="text" type="String" />
<description>
+ Returns [code]true[/code] if the viewport is currently embedding windows.
</description>
</method>
<method name="push_unhandled_input">
@@ -320,10 +321,7 @@
<constant name="MSAA_8X" value="3" enum="MSAA">
Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
</constant>
- <constant name="MSAA_16X" value="4" enum="MSAA">
- Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware.
- </constant>
- <constant name="MSAA_MAX" value="5" enum="MSAA">
+ <constant name="MSAA_MAX" value="4" enum="MSAA">
Represents the size of the [enum MSAA] enum.
</constant>
<constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA">
diff --git a/doc/classes/VisibleOnScreenEnabler3D.xml b/doc/classes/VisibleOnScreenEnabler3D.xml
index 3205d6b415..f781ef9749 100644
--- a/doc/classes/VisibleOnScreenEnabler3D.xml
+++ b/doc/classes/VisibleOnScreenEnabler3D.xml
@@ -4,7 +4,7 @@
Enables certain nodes only when approximately visible.
</brief_description>
<description>
- The VisibleOnScreenEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibleOnScreenEnabler3D itself.
+ The VisibleOnScreenEnabler3D will disable [RigidDynamicBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibleOnScreenEnabler3D itself.
If you just want to receive notifications, use [VisibleOnScreenNotifier3D] instead.
[b]Note:[/b] VisibleOnScreenEnabler3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node and/or [method Vector3.dot].
[b]Note:[/b] VisibleOnScreenEnabler3D will not affect nodes added after scene initialization.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index d7b156cc57..15d844aacb 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Window" inherits="Viewport" version="4.0">
<brief_description>
+ Base class for all windows.
</brief_description>
<description>
+ A node that creates a window.
</description>
<tutorials>
</tutorials>
@@ -10,6 +12,7 @@
<method name="can_draw" qualifiers="const">
<return type="bool" />
<description>
+ Returns whether the window is being drawn to the screen.
</description>
</method>
<method name="child_controls_changed">
@@ -27,6 +30,7 @@
<return type="bool" />
<argument index="0" name="flag" type="int" enum="Window.Flags" />
<description>
+ Returns [code]true[/code] if the flag is set.
</description>
</method>
<method name="get_layout_direction" qualifiers="const">
@@ -38,6 +42,7 @@
<method name="get_real_size" qualifiers="const">
<return type="Vector2i" />
<description>
+ Returns the window's size including its border.
</description>
</method>
<method name="get_theme_color" qualifiers="const">
@@ -87,11 +92,13 @@
<method name="grab_focus">
<return type="void" />
<description>
+ Causes the window to grab focus, allowing it to receive user input.
</description>
</method>
<method name="has_focus" qualifiers="const">
<return type="bool" />
<description>
+ Returns [code]true[/code] if the window is focused.
</description>
</method>
<method name="has_theme_color" qualifiers="const">
@@ -148,6 +155,7 @@
<method name="is_embedded" qualifiers="const">
<return type="bool" />
<description>
+ Returns [code]true[/code] if the window is currently embedded in another window.
</description>
</method>
<method name="is_layout_rtl" qualifiers="const">
@@ -212,6 +220,7 @@
<argument index="0" name="flag" type="int" enum="Window.Flags" />
<argument index="1" name="enabled" type="bool" />
<description>
+ Sets a specified window flag.
</description>
</method>
<method name="set_ime_active">
@@ -247,11 +256,13 @@
</methods>
<members>
<member name="always_on_top" type="bool" setter="set_flag" getter="get_flag" default="false">
+ If [code]true[/code], the window will be on top of all other windows.
</member>
<member name="auto_translate" type="bool" setter="set_auto_translate" getter="is_auto_translating" default="true">
Toggles if any text should automatically change to its translated version depending on the current locale.
</member>
<member name="borderless" type="bool" setter="set_flag" getter="get_flag" default="false">
+ If [code]true[/code], the window will have no borders.
</member>
<member name="content_scale_aspect" type="int" setter="set_content_scale_aspect" getter="get_content_scale_aspect" enum="Window.ContentScaleAspect" default="0">
</member>
@@ -260,6 +271,7 @@
<member name="content_scale_size" type="Vector2i" setter="set_content_scale_size" getter="get_content_scale_size" default="Vector2i(0, 0)">
</member>
<member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0">
+ The screen the window is currently on.
</member>
<member name="exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false">
</member>
@@ -268,16 +280,21 @@
<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" default="Vector2i(0, 0)">
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Window.Mode" default="0">
+ Set's the window's current mode.
+ [b]Note:[/b] Fullscreen mode is not exclusive fullscreen on Windows and Linux.
</member>
<member name="position" type="Vector2i" setter="set_position" getter="get_position" default="Vector2i(0, 0)">
+ The window's position in pixels.
</member>
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(100, 100)">
+ The window's size in pixels.
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
</member>
<member name="theme_type_variation" type="StringName" setter="set_theme_type_variation" getter="get_theme_type_variation" default="&amp;&quot;&quot;">
</member>
<member name="title" type="String" setter="set_title" getter="get_title" default="&quot;&quot;">
+ The window's title.
</member>
<member name="transient" type="bool" setter="set_transient" getter="is_transient" default="false">
</member>
@@ -286,8 +303,10 @@
<member name="unfocusable" type="bool" setter="set_flag" getter="get_flag" default="false">
</member>
<member name="unresizable" type="bool" setter="set_flag" getter="get_flag" default="false">
+ If [code]true[/code], the window can't be resized.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
+ If [code]true[/code], the window is visible.
</member>
<member name="wrap_controls" type="bool" setter="set_wrap_controls" getter="is_wrapping_controls" default="false">
</member>
@@ -340,20 +359,26 @@
<constant name="NOTIFICATION_VISIBILITY_CHANGED" value="30">
</constant>
<constant name="MODE_WINDOWED" value="0" enum="Mode">
+ Windowed mode.
</constant>
<constant name="MODE_MINIMIZED" value="1" enum="Mode">
+ Minimized window mode.
</constant>
<constant name="MODE_MAXIMIZED" value="2" enum="Mode">
+ Maximized window mode.
</constant>
<constant name="MODE_FULLSCREEN" value="3" enum="Mode">
Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
<constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags">
+ The window's ability to be resized.
</constant>
<constant name="FLAG_BORDERLESS" value="1" enum="Flags">
+ Borderless window.
</constant>
<constant name="FLAG_ALWAYS_ON_TOP" value="2" enum="Flags">
+ Flag for making the window always on top of all other windows.
</constant>
<constant name="FLAG_TRANSPARENT" value="3" enum="Flags">
</constant>
diff --git a/doc/classes/WorldMarginShape2D.xml b/doc/classes/WorldBoundaryShape2D.xml
index 1839ab16ad..190f289601 100644
--- a/doc/classes/WorldMarginShape2D.xml
+++ b/doc/classes/WorldBoundaryShape2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WorldMarginShape2D" inherits="Shape2D" version="4.0">
+<class name="WorldBoundaryShape2D" inherits="Shape2D" version="4.0">
<brief_description>
- Line shape for 2D collisions.
+ World boundary shape for 2D collisions.
</brief_description>
<description>
- Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
+ World boundary shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/WorldBoundaryShape3D.xml b/doc/classes/WorldBoundaryShape3D.xml
new file mode 100644
index 0000000000..837b023a58
--- /dev/null
+++ b/doc/classes/WorldBoundaryShape3D.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="WorldBoundaryShape3D" inherits="Shape3D" version="4.0">
+ <brief_description>
+ World boundary shape for 3D collisions.
+ </brief_description>
+ <description>
+ World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)">
+ The [Plane] used by the [WorldBoundaryShape3D] for collision.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/WorldMarginShape3D.xml b/doc/classes/WorldMarginShape3D.xml
deleted file mode 100644
index 9a26f254f1..0000000000
--- a/doc/classes/WorldMarginShape3D.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WorldMarginShape3D" inherits="Shape3D" version="4.0">
- <brief_description>
- Infinite plane shape for 3D collisions.
- </brief_description>
- <description>
- An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)">
- The [Plane] used by the [WorldMarginShape3D] for collision.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/XRInterfaceExtension.xml b/doc/classes/XRInterfaceExtension.xml
index 46d8d7e4e8..fb79926043 100644
--- a/doc/classes/XRInterfaceExtension.xml
+++ b/doc/classes/XRInterfaceExtension.xml
@@ -11,8 +11,8 @@
<methods>
<method name="_commit_views" qualifiers="virtual">
<return type="void" />
- <argument index="0" name="" type="RID" />
- <argument index="1" name="" type="Rect2" />
+ <argument index="0" name="render_target" type="RID" />
+ <argument index="1" name="screen_rect" type="Rect2" />
<description>
</description>
</method>
@@ -107,19 +107,26 @@
<method name="add_blit">
<return type="void" />
<argument index="0" name="render_target" type="RID" />
- <argument index="1" name="rect" type="Rect2i" />
- <argument index="2" name="use_layer" type="bool" />
- <argument index="3" name="layer" type="int" />
- <argument index="4" name="apply_lens_distortion" type="bool" />
- <argument index="5" name="eye_center" type="Vector2" />
- <argument index="6" name="k1" type="float" />
- <argument index="7" name="k2" type="float" />
- <argument index="8" name="upscale" type="float" />
- <argument index="9" name="aspect_ratio" type="float" />
+ <argument index="1" name="src_rect" type="Rect2" />
+ <argument index="2" name="dst_rect" type="Rect2i" />
+ <argument index="3" name="use_layer" type="bool" />
+ <argument index="4" name="layer" type="int" />
+ <argument index="5" name="apply_lens_distortion" type="bool" />
+ <argument index="6" name="eye_center" type="Vector2" />
+ <argument index="7" name="k1" type="float" />
+ <argument index="8" name="k2" type="float" />
+ <argument index="9" name="upscale" type="float" />
+ <argument index="10" name="aspect_ratio" type="float" />
<description>
Blits our render results to screen optionally applying lens distortion. This can only be called while processing [code]_commit_views[/code].
</description>
</method>
+ <method name="get_render_target_texture">
+ <return type="RID" />
+ <argument index="0" name="render_target" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp
index 83702ea2cc..4a163b7c10 100644
--- a/drivers/register_driver_types.cpp
+++ b/drivers/register_driver_types.cpp
@@ -30,6 +30,7 @@
#include "register_driver_types.h"
+#include "core/extension/native_extension_manager.h"
#include "drivers/png/image_loader_png.h"
#include "drivers/png/resource_saver_png.h"
@@ -54,7 +55,9 @@ void unregister_core_driver_types() {
}
void register_driver_types() {
+ NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_DRIVER);
}
void unregister_driver_types() {
+ NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_DRIVER);
}
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 6ad24f255f..a4324f0a2c 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -7588,7 +7588,7 @@ Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint3
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = nullptr;
- cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
+ cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
@@ -8846,7 +8846,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = nullptr;
- cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
+ cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
@@ -9016,6 +9016,92 @@ void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
frames[frame].timestamp_count++;
}
+uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
+ _THREAD_SAFE_METHOD_
+
+ switch (p_resource) {
+ case DRIVER_RESOURCE_VULKAN_DEVICE: {
+ return (uint64_t)context->get_device();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
+ return (uint64_t)context->get_physical_device();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_INSTANCE: {
+ return (uint64_t)context->get_instance();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_QUEUE: {
+ return (uint64_t)context->get_graphics_queue();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
+ return context->get_graphics_queue_family_index();
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_IMAGE: {
+ Texture *tex = texture_owner.getornull(p_rid);
+ ERR_FAIL_NULL_V(tex, 0);
+
+ return (uint64_t)tex->image;
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
+ Texture *tex = texture_owner.getornull(p_rid);
+ ERR_FAIL_NULL_V(tex, 0);
+
+ return (uint64_t)tex->view;
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
+ Texture *tex = texture_owner.getornull(p_rid);
+ ERR_FAIL_NULL_V(tex, 0);
+
+ return vulkan_formats[tex->format];
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_SAMPLER: {
+ VkSampler *sampler = sampler_owner.getornull(p_rid);
+ ERR_FAIL_NULL_V(sampler, 0);
+
+ return uint64_t(*sampler);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
+ UniformSet *uniform_set = uniform_set_owner.getornull(p_rid);
+ ERR_FAIL_NULL_V(uniform_set, 0);
+
+ return uint64_t(uniform_set->descriptor_set);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_BUFFER: {
+ Buffer *buffer = nullptr;
+ if (vertex_buffer_owner.owns(p_rid)) {
+ buffer = vertex_buffer_owner.getornull(p_rid);
+ } else if (index_buffer_owner.owns(p_rid)) {
+ buffer = index_buffer_owner.getornull(p_rid);
+ } else if (uniform_buffer_owner.owns(p_rid)) {
+ buffer = uniform_buffer_owner.getornull(p_rid);
+ } else if (texture_buffer_owner.owns(p_rid)) {
+ buffer = &texture_buffer_owner.getornull(p_rid)->buffer;
+ } else if (storage_buffer_owner.owns(p_rid)) {
+ buffer = storage_buffer_owner.getornull(p_rid);
+ }
+
+ ERR_FAIL_NULL_V(buffer, 0);
+
+ return uint64_t(buffer->buffer);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
+ ComputePipeline *compute_pipeline = compute_pipeline_owner.getornull(p_rid);
+ ERR_FAIL_NULL_V(compute_pipeline, 0);
+
+ return uint64_t(compute_pipeline->pipeline);
+ }; break;
+ case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
+ RenderPipeline *render_pipeline = render_pipeline_owner.getornull(p_rid);
+ ERR_FAIL_NULL_V(render_pipeline, 0);
+
+ return uint64_t(render_pipeline->pipeline);
+ }; break;
+ default: {
+ // not supported for this driver
+ return 0;
+ }; break;
+ }
+}
+
uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
return frames[frame].timestamp_result_count;
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index dc1b78c1d5..cf0b725cfc 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -813,7 +813,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
// When using split command lists, this is
// implemented internally using secondary command
// buffers. As they can be created in threads,
- // each needs it's own command pool.
+ // each needs its own command pool.
struct SplitDrawListAllocator {
VkCommandPool command_pool = VK_NULL_HANDLE;
@@ -1227,6 +1227,8 @@ public:
virtual String get_device_name() const;
virtual String get_device_pipeline_cache_uuid() const;
+ virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0);
+
RenderingDeviceVulkan();
~RenderingDeviceVulkan();
};
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 625c222b67..bb0123e536 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -275,22 +275,21 @@ Error VulkanContext::_obtain_vulkan_version() {
if (res == VK_SUCCESS) {
vulkan_major = VK_VERSION_MAJOR(api_version);
vulkan_minor = VK_VERSION_MINOR(api_version);
- uint32_t vulkan_patch = VK_VERSION_PATCH(api_version);
-
- print_line("Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch));
+ vulkan_patch = VK_VERSION_PATCH(api_version);
} else {
// according to the documentation this shouldn't fail with anything except a memory allocation error
// in which case we're in deep trouble anyway
ERR_FAIL_V(ERR_CANT_CREATE);
}
} else {
- print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0");
+ print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.");
}
// we don't go above 1.2
if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) {
vulkan_major = 1;
vulkan_minor = 2;
+ vulkan_patch = 0;
}
return OK;
@@ -759,7 +758,9 @@ Error VulkanContext::_create_physical_device() {
}
}
- print_line("Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
+ print_line(
+ "Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch) +
+ " - " + "Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
device_api_version = gpu_props.apiVersion;
@@ -2028,7 +2029,11 @@ int VulkanContext::get_swapchain_image_count() const {
return swapchainImageCount;
}
-uint32_t VulkanContext::get_graphics_queue() const {
+VkQueue VulkanContext::get_graphics_queue() const {
+ return graphics_queue;
+}
+
+uint32_t VulkanContext::get_graphics_queue_family_index() const {
return graphics_queue_family_index;
}
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index fe09d4c497..ae7c697be8 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -85,6 +85,7 @@ private:
// Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise
uint32_t vulkan_major = 1;
uint32_t vulkan_minor = 0;
+ uint32_t vulkan_patch = 0;
SubgroupCapabilities subgroup_capabilities;
MultiviewCapabilities multiview_capabilities;
@@ -243,7 +244,8 @@ public:
VkPhysicalDevice get_physical_device();
VkInstance get_instance() { return inst; }
int get_swapchain_image_count() const;
- uint32_t get_graphics_queue() const;
+ VkQueue get_graphics_queue() const;
+ uint32_t get_graphics_queue_family_index() const;
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window = 0);
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 0b5cfceadc..276fda2a8f 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -499,7 +499,7 @@ Error AudioDriverWASAPI::finish_capture_device() {
Error AudioDriverWASAPI::init() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
- target_latency_ms = GLOBAL_GET("audio/output_latency");
+ target_latency_ms = GLOBAL_GET("audio/driver/output_latency");
Error err = init_render_device();
if (err != OK) {
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 7aa63f899b..6789b5be00 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -248,10 +248,8 @@ void InputEventConfigurationDialog::_listen_window_input(const Ref<InputEvent> &
k->set_pressed(false); // to avoid serialisation of 'pressed' property - doesn't matter for actions anyway.
// Maintain physical keycode option state
if (physical_key_checkbox->is_pressed()) {
- k->set_physical_keycode(k->get_keycode());
k->set_keycode(KEY_NONE);
} else {
- k->set_keycode((Key)k->get_physical_keycode());
k->set_physical_keycode(KEY_NONE);
}
}
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 89c2e49814..2944dd9991 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -715,7 +715,27 @@ void CodeTextEditor::input(const Ref<InputEvent> &event) {
ERR_FAIL_COND(event.is_null());
const Ref<InputEventKey> key_event = event;
- if (!key_event.is_valid() || !key_event->is_pressed() || !text_editor->has_focus()) {
+
+ if (!key_event.is_valid()) {
+ return;
+ }
+ if (!key_event->is_pressed()) {
+ return;
+ }
+
+ if (!text_editor->has_focus()) {
+ if ((find_replace_bar != nullptr && find_replace_bar->is_visible()) && (find_replace_bar->has_focus() || find_replace_bar->is_ancestor_of(get_focus_owner()))) {
+ if (ED_IS_SHORTCUT("script_text_editor/find_next", key_event)) {
+ find_replace_bar->search_next();
+ accept_event();
+ return;
+ }
+ if (ED_IS_SHORTCUT("script_text_editor/find_previous", key_event)) {
+ find_replace_bar->search_prev();
+ accept_event();
+ return;
+ }
+ }
return;
}
@@ -814,11 +834,9 @@ void CodeTextEditor::_line_col_changed() {
}
StringBuilder sb;
- sb.append("(");
- sb.append(itos(text_editor->get_caret_line() + 1).lpad(3));
- sb.append(",");
+ sb.append(itos(text_editor->get_caret_line() + 1).lpad(4));
+ sb.append(" : ");
sb.append(itos(positional_column + 1).lpad(3));
- sb.append(")");
line_and_col_txt->set_text(sb.as_string());
}
@@ -1282,7 +1300,9 @@ void CodeTextEditor::_delete_line(int p_line) {
text_editor->set_caret_column(0);
}
text_editor->backspace();
- text_editor->unfold_line(p_line);
+ if (p_line < text_editor->get_line_count()) {
+ text_editor->unfold_line(p_line);
+ }
text_editor->set_caret_line(p_line);
}
@@ -1635,11 +1655,8 @@ void CodeTextEditor::_set_show_warnings_panel(bool p_show) {
}
void CodeTextEditor::_toggle_scripts_pressed() {
- if (is_layout_rtl()) {
- toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Back"), SNAME("EditorIcons")));
- } else {
- toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_theme_icon(SNAME("Back"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")));
- }
+ ScriptEditor::get_singleton()->toggle_scripts_panel();
+ update_toggle_scripts_button();
}
void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
@@ -1735,7 +1752,7 @@ void CodeTextEditor::goto_prev_bookmark() {
text_editor->set_caret_line(bmarks[bmarks.size() - 1]);
text_editor->center_viewport_to_caret();
} else {
- for (int i = bmarks.size(); i >= 0; i--) {
+ for (int i = bmarks.size() - 1; i >= 0; i--) {
int bmark_line = bmarks[i];
if (bmark_line < line) {
text_editor->unfold_line(bmark_line);
@@ -1769,11 +1786,11 @@ void CodeTextEditor::show_toggle_scripts_button() {
void CodeTextEditor::update_toggle_scripts_button() {
if (is_layout_rtl()) {
- toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Back"), SNAME("EditorIcons")));
+ toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"), SNAME("EditorIcons")));
} else {
- toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_theme_icon(SNAME("Back"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")));
+ toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward"), SNAME("EditorIcons")));
}
- toggle_scripts_button->set_tooltip(TTR("Toggle Scripts Panel") + " (" + ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text() + ")");
+ toggle_scripts_button->set_tooltip(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text()));
}
CodeTextEditor::CodeTextEditor() {
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 07c02eb022..be84e8dec5 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -183,16 +183,16 @@ ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
}
-Error EditorDebuggerNode::start(const String &p_protocol) {
+Error EditorDebuggerNode::start(const String &p_uri) {
stop();
+ ERR_FAIL_COND_V(p_uri.find("://") < 0, ERR_INVALID_PARAMETER);
if (EDITOR_GET("run/output/always_open_output_on_play")) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
} else {
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
}
-
- server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_protocol));
- const Error err = server->start();
+ server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3)));
+ const Error err = server->start(p_uri);
if (err != OK) {
return err;
}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index 39a95326be..4d9e846834 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -188,7 +188,7 @@ public:
void set_camera_override(CameraOverride p_override);
CameraOverride get_camera_override();
- Error start(const String &p_protocol = "tcp://");
+ Error start(const String &p_uri = "tcp://");
void stop();
diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp
index e8524e0702..8c3833af50 100644
--- a/editor/debugger/editor_debugger_server.cpp
+++ b/editor/debugger/editor_debugger_server.cpp
@@ -45,7 +45,7 @@ private:
public:
static EditorDebuggerServer *create(const String &p_protocol);
virtual void poll() {}
- virtual Error start();
+ virtual Error start(const String &p_uri);
virtual void stop();
virtual bool is_active() const;
virtual bool is_connection_available() const;
@@ -63,11 +63,18 @@ EditorDebuggerServerTCP::EditorDebuggerServerTCP() {
server.instantiate();
}
-Error EditorDebuggerServerTCP::start() {
- int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
- const Error err = server->listen(remote_port);
+Error EditorDebuggerServerTCP::start(const String &p_uri) {
+ int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
+ String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host");
+ if (!p_uri.is_empty() && p_uri != "tcp://") {
+ String scheme, path;
+ Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
+ ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
+ }
+ const Error err = server->listen(bind_port, bind_host);
if (err != OK) {
- EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR);
+ EditorNode::get_log()->add_message(String("Error listening on port ") + itos(bind_port), EditorLog::MSG_TYPE_ERROR);
return err;
}
return err;
diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h
index 6216d0df3d..844d1a9e5a 100644
--- a/editor/debugger/editor_debugger_server.h
+++ b/editor/debugger/editor_debugger_server.h
@@ -48,7 +48,7 @@ public:
static void register_protocol_handler(const String &p_protocol, CreateServerFunc p_func);
static EditorDebuggerServer *create(const String &p_protocol);
virtual void poll() = 0;
- virtual Error start() = 0;
+ virtual Error start(const String &p_uri = "") = 0;
virtual void stop() = 0;
virtual bool is_active() const = 0;
virtual bool is_connection_available() const = 0;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index fee2deddda..d04875f188 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -277,7 +277,7 @@ void DocTools::generate(bool p_basic_types) {
EO = EO->next();
}
- if (E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP || E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_INTERNAL) {
+ if (E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP || E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_INTERNAL || (E.type == Variant::NIL && E.usage & PROPERTY_USAGE_ARRAY)) {
continue;
}
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index fad76682b5..fcf79a80a7 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -64,7 +64,12 @@ void EditorAutoloadSettings::_notification(int p_what) {
bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, String *r_error) {
if (!p_name.is_valid_identifier()) {
if (r_error) {
- *r_error = TTR("Invalid name.") + "\n" + TTR("Valid characters:") + " a-z, A-Z, 0-9 or _";
+ *r_error = TTR("Invalid name.") + " ";
+ if (p_name.size() > 0 && p_name.left(1).is_numeric()) {
+ *r_error += TTR("Cannot begin with a digit.");
+ } else {
+ *r_error += TTR("Valid characters:") + " a-z, A-Z, 0-9 or _";
+ }
}
return false;
@@ -72,7 +77,15 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin
if (ClassDB::class_exists(p_name)) {
if (r_error) {
- *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing engine class name.");
+ *r_error = TTR("Invalid name.") + " " + TTR("Must not collide with an existing engine class name.");
+ }
+
+ return false;
+ }
+
+ if (ScriptServer::is_global_class(p_name)) {
+ if (r_error) {
+ *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing global script class name.");
}
return false;
@@ -81,7 +94,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (Variant::get_type_name(Variant::Type(i)) == p_name) {
if (r_error) {
- *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing built-in type name.");
+ *r_error = TTR("Invalid name.") + " " + TTR("Must not collide with an existing built-in type name.");
}
return false;
@@ -91,7 +104,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin
for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) {
if (CoreConstants::get_global_constant_name(i) == p_name) {
if (r_error) {
- *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing global constant name.");
+ *r_error = TTR("Invalid name.") + " " + TTR("Must not collide with an existing global constant name.");
}
return false;
@@ -104,7 +117,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin
for (const String &E : keywords) {
if (E == p_name) {
if (r_error) {
- *r_error = TTR("Invalid name.") + "\n" + TTR("Keyword cannot be used as an autoload name.");
+ *r_error = TTR("Invalid name.") + " " + TTR("Keyword cannot be used as an autoload name.");
}
return false;
@@ -338,8 +351,11 @@ void EditorAutoloadSettings::_autoload_path_text_changed(const String p_path) {
}
void EditorAutoloadSettings::_autoload_text_changed(const String p_name) {
- add_autoload->set_disabled(
- autoload_add_path->get_text() == "" || !_autoload_name_is_valid(p_name, nullptr));
+ String error_string;
+ bool is_name_valid = _autoload_name_is_valid(p_name, &error_string);
+ add_autoload->set_disabled(autoload_add_path->get_text() == "" || !is_name_valid);
+ error_message->set_text(error_string);
+ error_message->set_visible(autoload_add_name->get_text() != "" && !is_name_valid);
}
Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
@@ -820,6 +836,12 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
HBoxContainer *hbc = memnew(HBoxContainer);
add_child(hbc);
+ error_message = memnew(Label);
+ error_message->hide();
+ error_message->set_align(Label::Align::ALIGN_RIGHT);
+ error_message->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ add_child(error_message);
+
Label *l = memnew(Label);
l->set_text(TTR("Path:"));
hbc->add_child(l);
diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h
index b709728856..b8e054cd14 100644
--- a/editor/editor_autoload_settings.h
+++ b/editor/editor_autoload_settings.h
@@ -70,6 +70,7 @@ class EditorAutoloadSettings : public VBoxContainer {
LineEdit *autoload_add_name;
Button *add_autoload;
LineEdit *autoload_add_path;
+ Label *error_message;
Button *browse_button;
EditorFileDialog *file_dialog;
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index 25250e231e..4ad45f9649 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -70,6 +70,7 @@ void EditorCommandPalette::_update_command_search(const String &search_text) {
r.key_name = command_keys[i];
r.display_name = commands[r.key_name].name;
r.shortcut_text = commands[r.key_name].shortcut;
+ r.last_used = commands[r.key_name].last_used;
if (search_text.is_subsequence_ofi(r.display_name)) {
if (!search_text.is_empty()) {
@@ -94,6 +95,9 @@ void EditorCommandPalette::_update_command_search(const String &search_text) {
if (!search_text.is_empty()) {
SortArray<CommandEntry, CommandEntryComparator> sorter;
sorter.sort(entries.ptrw(), entries.size());
+ } else {
+ SortArray<CommandEntry, CommandHistoryComparator> sorter;
+ sorter.sort(entries.ptrw(), entries.size());
}
const int entry_limit = MIN(entries.size(), 300);
@@ -213,7 +217,9 @@ void EditorCommandPalette::_add_command(String p_command_name, String p_key_name
void EditorCommandPalette::execute_command(String &p_command_key) {
ERR_FAIL_COND_MSG(!commands.has(p_command_key), p_command_key + " not found.");
+ commands[p_command_key].last_used = OS::get_singleton()->get_unix_time();
commands[p_command_key].callable.call_deferred(nullptr, 0);
+ _save_history();
}
void EditorCommandPalette::register_shortcuts_as_command() {
@@ -230,6 +236,14 @@ void EditorCommandPalette::register_shortcuts_as_command() {
key = unregistered_shortcuts.next(key);
}
unregistered_shortcuts.clear();
+
+ // Load command use history.
+ Dictionary command_history = EditorSettings::get_singleton()->get_project_metadata("command_palette", "command_history", Dictionary());
+ Array history_entries = command_history.keys();
+ for (int i = 0; i < history_entries.size(); i++) {
+ const String &history_key = history_entries[i];
+ commands[history_key].last_used = command_history[history_key];
+ }
}
Ref<Shortcut> EditorCommandPalette::add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut) {
@@ -252,6 +266,19 @@ void EditorCommandPalette::_theme_changed() {
command_search_box->set_right_icon(search_options->get_theme_icon("Search", "EditorIcons"));
}
+void EditorCommandPalette::_save_history() const {
+ Dictionary command_history;
+ List<String> command_keys;
+ commands.get_key_list(&command_keys);
+
+ for (const String &key : command_keys) {
+ if (commands[key].last_used > 0) {
+ command_history[key] = commands[key].last_used;
+ }
+ }
+ EditorSettings::get_singleton()->set_project_metadata("command_palette", "command_history", command_history);
+}
+
EditorCommandPalette *EditorCommandPalette::get_singleton() {
if (singleton == nullptr) {
singleton = memnew(EditorCommandPalette);
diff --git a/editor/editor_command_palette.h b/editor/editor_command_palette.h
index 093f4b797d..39821a1169 100644
--- a/editor/editor_command_palette.h
+++ b/editor/editor_command_palette.h
@@ -47,13 +47,15 @@ class EditorCommandPalette : public ConfirmationDialog {
Callable callable;
String name;
String shortcut;
+ int last_used = 0; // Store time as int, because doubles have problems with text serialization.
};
struct CommandEntry {
String key_name;
String display_name;
String shortcut_text;
- float score;
+ int last_used = 0;
+ float score = 0;
};
struct CommandEntryComparator {
@@ -62,6 +64,12 @@ class EditorCommandPalette : public ConfirmationDialog {
}
};
+ struct CommandHistoryComparator {
+ _FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
+ return A.last_used > B.last_used;
+ }
+ };
+
HashMap<String, Command> commands;
HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts;
@@ -74,6 +82,7 @@ class EditorCommandPalette : public ConfirmationDialog {
void _update_command_keys();
void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
void _theme_changed();
+ void _save_history() const;
EditorCommandPalette();
protected:
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index c62e5b75b2..e40bbefef8 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -438,6 +438,21 @@ const Vector<Callable> EditorData::get_undo_redo_inspector_hook_callback() {
return undo_redo_callbacks;
}
+void EditorData::add_move_array_element_function(const StringName &p_class, Callable p_callable) {
+ move_element_functions.insert(p_class, p_callable);
+}
+
+void EditorData::remove_move_array_element_function(const StringName &p_class) {
+ move_element_functions.erase(p_class);
+}
+
+Callable EditorData::get_move_array_element_function(const StringName &p_class) const {
+ if (move_element_functions.has(p_class)) {
+ return move_element_functions[p_class];
+ }
+ return Callable();
+}
+
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo = nullptr;
editor_plugins.erase(p_plugin);
diff --git a/editor/editor_data.h b/editor/editor_data.h
index df6ba9d0c9..9184ddcf39 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -133,6 +133,7 @@ private:
List<PropertyData> clipboard;
UndoRedo undo_redo;
Vector<Callable> undo_redo_callbacks;
+ Map<StringName, Callable> move_element_functions;
void _cleanup_history();
@@ -167,10 +168,14 @@ public:
EditorPlugin *get_editor_plugin(int p_idx);
UndoRedo &get_undo_redo();
- void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have 4 args: (Object* undo_redo, Object *modified_object, String property, Variant new_value)
+ void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have this signature: void (Object* undo_redo, Object *modified_object, String property, Variant new_value)
void remove_undo_redo_inspector_hook_callback(Callable p_callable);
const Vector<Callable> get_undo_redo_inspector_hook_callback();
+ void add_move_array_element_function(const StringName &p_class, Callable p_callable); // Function should have this signature: void (Object* undo_redo, Object *modified_object, String array_prefix, int element_index, int new_position)
+ void remove_move_array_element_function(const StringName &p_class);
+ Callable get_move_array_element_function(const StringName &p_class) const;
+
void save_editor_global_states();
void restore_editor_global_states();
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 1240496028..10ed76673e 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1948,7 +1948,7 @@ void EditorExportPlatformPC::set_debug_32(const String &p_file) {
void EditorExportPlatformPC::get_platform_features(List<String> *r_features) {
r_features->push_back("pc"); //all pcs support "pc"
r_features->push_back("s3tc"); //all pcs support "s3tc" compression
- r_features->push_back(get_os_name()); //OS name is a feature
+ r_features->push_back(get_os_name().to_lower()); //OS name is a feature
}
void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index aa89a14725..8523833d52 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -444,6 +444,10 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
+ if (importer.is_null()) {
+ return true; // the importer has possibly changed, try to reimport.
+ }
+
if (importer->get_format_version() > version) {
return true; // version changed, reimport
}
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 24b6ba1a14..fff9e5e908 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -117,7 +117,7 @@ void EditorHelp::_class_desc_select(const String &p_select) {
} else {
if (table->has(link)) {
// Found in the current page
- class_desc->scroll_to_line((*table)[link]);
+ class_desc->scroll_to_paragraph((*table)[link]);
} else {
if (topic == "class_enum") {
// Try to find the enum in @GlobalScope
@@ -480,7 +480,7 @@ void EditorHelp::_update_doc() {
}
class_desc->push_color(symbol_color);
- class_desc->append_bbcode("[url=" + link + "]" + linktxt + "[/url]");
+ class_desc->append_text("[url=" + link + "]" + linktxt + "[/url]");
class_desc->pop();
class_desc->add_newline();
}
@@ -1180,9 +1180,9 @@ void EditorHelp::_update_doc() {
class_desc->add_text(" ");
class_desc->push_color(comment_color);
if (cd.is_script_doc) {
- class_desc->append_bbcode(TTR("There is currently no description for this property."));
+ class_desc->append_text(TTR("There is currently no description for this property."));
} else {
- class_desc->append_bbcode(TTR("There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text));
+ class_desc->append_text(TTR("There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text));
}
class_desc->pop();
}
@@ -1229,7 +1229,7 @@ void EditorHelp::_update_doc() {
class_desc->push_font(doc_font);
class_desc->push_indent(1);
if (methods_filtered[i].errors_returned.size()) {
- class_desc->append_bbcode(TTR("Error codes returned:"));
+ class_desc->append_text(TTR("Error codes returned:"));
class_desc->add_newline();
class_desc->push_list(0, RichTextLabel::LIST_DOTS, false);
for (int j = 0; j < methods_filtered[i].errors_returned.size(); j++) {
@@ -1246,7 +1246,7 @@ void EditorHelp::_update_doc() {
}
class_desc->push_bold();
- class_desc->append_bbcode(text);
+ class_desc->append_text(text);
class_desc->pop();
}
class_desc->pop();
@@ -1260,9 +1260,9 @@ void EditorHelp::_update_doc() {
class_desc->add_text(" ");
class_desc->push_color(comment_color);
if (cd.is_script_doc) {
- class_desc->append_bbcode(TTR("There is currently no description for this method."));
+ class_desc->append_text(TTR("There is currently no description for this method."));
} else {
- class_desc->append_bbcode(TTR("There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text));
+ class_desc->append_text(TTR("There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text));
}
class_desc->pop();
}
@@ -1328,6 +1328,8 @@ void EditorHelp::_help_callback(const String &p_topic) {
} else if (what == "class_global") {
if (constant_line.has(name)) {
line = constant_line[name];
+ } else if (method_line.has(name)) {
+ line = method_line[name];
} else {
Map<String, Map<String, int>>::Element *iter = enum_values_line.front();
while (true) {
@@ -1343,7 +1345,7 @@ void EditorHelp::_help_callback(const String &p_topic) {
}
}
- class_desc->call_deferred(SNAME("scroll_to_line"), line);
+ class_desc->call_deferred(SNAME("scroll_to_paragraph"), line);
}
static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
@@ -1610,6 +1612,11 @@ void EditorHelp::generate_doc() {
doc->merge_from(compdoc); //ensure all is up to date
}
+void EditorHelp::_toggle_scripts_pressed() {
+ ScriptEditor::get_singleton()->toggle_scripts_panel();
+ update_toggle_scripts_button();
+}
+
void EditorHelp::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY:
@@ -1620,7 +1627,11 @@ void EditorHelp::_notification(int p_what) {
if (is_inside_tree()) {
_class_desc_resized();
}
+ update_toggle_scripts_button();
} break;
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ update_toggle_scripts_button();
+ break;
default:
break;
}
@@ -1651,7 +1662,7 @@ Vector<Pair<String, int>> EditorHelp::get_sections() {
void EditorHelp::scroll_to_section(int p_section_index) {
int line = section_line[p_section_index].second;
- class_desc->scroll_to_line(line);
+ class_desc->scroll_to_paragraph(line);
}
void EditorHelp::popup_search() {
@@ -1674,6 +1685,15 @@ void EditorHelp::set_scroll(int p_scroll) {
class_desc->get_v_scroll()->set_value(p_scroll);
}
+void EditorHelp::update_toggle_scripts_button() {
+ if (is_layout_rtl()) {
+ toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"), SNAME("EditorIcons")));
+ } else {
+ toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward"), SNAME("EditorIcons")));
+ }
+ toggle_scripts_button->set_tooltip(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text()));
+}
+
void EditorHelp::_bind_methods() {
ClassDB::bind_method("_class_list_select", &EditorHelp::_class_list_select);
ClassDB::bind_method("_request_help", &EditorHelp::_request_help);
@@ -1704,6 +1724,16 @@ EditorHelp::EditorHelp() {
find_bar->hide();
find_bar->set_rich_text_label(class_desc);
+ status_bar = memnew(HBoxContainer);
+ add_child(status_bar);
+ status_bar->set_h_size_flags(SIZE_EXPAND_FILL);
+ status_bar->set_custom_minimum_size(Size2(0, 24 * EDSCALE));
+
+ toggle_scripts_button = memnew(Button);
+ toggle_scripts_button->set_flat(true);
+ toggle_scripts_button->connect("pressed", callable_mp(this, &EditorHelp::_toggle_scripts_pressed));
+ status_bar->add_child(toggle_scripts_button);
+
class_desc->set_selection_enabled(true);
scroll_locked = false;
diff --git a/editor/editor_help.h b/editor/editor_help.h
index 0b0821a7f4..7a45b1abc1 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -123,6 +123,8 @@ class EditorHelp : public VBoxContainer {
ConfirmationDialog *search_dialog;
LineEdit *search;
FindBar *find_bar;
+ HBoxContainer *status_bar;
+ Button *toggle_scripts_button;
String base_path;
@@ -159,6 +161,7 @@ class EditorHelp : public VBoxContainer {
void _search(bool p_search_previous = false);
String _fix_constant(const String &p_constant) const;
+ void _toggle_scripts_pressed();
protected:
void _notification(int p_what);
@@ -185,6 +188,8 @@ public:
int get_scroll() const;
void set_scroll(int p_scroll);
+ void update_toggle_scripts_button();
+
EditorHelp();
~EditorHelp();
};
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index fee27dae58..4832cd6994 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -246,9 +246,9 @@ void EditorProperty::_notification(int p_what) {
Color color;
if (draw_red) {
- color = get_theme_color(SNAME("error_color"));
+ color = get_theme_color(is_read_only() ? SNAME("readonly_error_color") : SNAME("error_color"));
} else {
- color = get_theme_color(SNAME("property_color"));
+ color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
}
if (label.find(".") != -1) {
color.a = 0.5; //this should be un-hacked honestly, as it's used for editor overrides
@@ -283,7 +283,7 @@ void EditorProperty::_notification(int p_what) {
check_rect = Rect2();
}
- if (can_revert) {
+ if (can_revert && !is_read_only()) {
Ref<Texture2D> reload_icon = get_theme_icon(SNAME("ReloadSmall"), SNAME("EditorIcons"));
text_limit -= reload_icon->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree")) * 2;
revert_rect = Rect2(text_limit + get_theme_constant(SNAME("hseparator"), SNAME("Tree")), (size.height - reload_icon->get_height()) / 2, reload_icon->get_width(), reload_icon->get_height());
@@ -384,8 +384,12 @@ void EditorProperty::update_property() {
GDVIRTUAL_CALL(_update_property);
}
+void EditorProperty::_set_read_only(bool p_read_only) {
+}
+
void EditorProperty::set_read_only(bool p_read_only) {
read_only = p_read_only;
+ _set_read_only(p_read_only);
}
bool EditorProperty::is_read_only() const {
@@ -795,22 +799,39 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
}
void EditorProperty::unhandled_key_input(const Ref<InputEvent> &p_event) {
- if (!selected) {
+ if (!selected || !p_event->is_pressed()) {
return;
}
- if (ED_IS_SHORTCUT("property_editor/copy_property", p_event)) {
- menu_option(MENU_COPY_PROPERTY);
- accept_event();
- } else if (ED_IS_SHORTCUT("property_editor/paste_property", p_event) && !is_read_only()) {
- menu_option(MENU_PASTE_PROPERTY);
- accept_event();
- } else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) {
- menu_option(MENU_COPY_PROPERTY_PATH);
- accept_event();
+ const Ref<InputEventKey> k = p_event;
+
+ if (k.is_valid() && k->is_pressed()) {
+ if (ED_IS_SHORTCUT("property_editor/copy_property", p_event)) {
+ menu_option(MENU_COPY_PROPERTY);
+ accept_event();
+ } else if (ED_IS_SHORTCUT("property_editor/paste_property", p_event) && !is_read_only()) {
+ menu_option(MENU_PASTE_PROPERTY);
+ accept_event();
+ } else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) {
+ menu_option(MENU_COPY_PROPERTY_PATH);
+ accept_event();
+ }
}
}
+const Color *EditorProperty::_get_property_colors() {
+ const Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const float saturation = base.get_s() * 0.75;
+ const float value = base.get_v();
+
+ static Color c[4];
+ c[0].set_hsv(0.0 / 3.0 + 0.05, saturation, value);
+ c[1].set_hsv(1.0 / 3.0 + 0.05, saturation, value);
+ c[2].set_hsv(2.0 / 3.0 + 0.05, saturation, value);
+ c[3].set_hsv(1.5 / 3.0 + 0.05, saturation, value);
+ return c;
+}
+
void EditorProperty::set_label_reference(Control *p_control) {
label_reference = p_control;
}
@@ -1180,147 +1201,150 @@ EditorInspectorCategory::EditorInspectorCategory() {
void EditorInspectorSection::_test_unfold() {
if (!vbox_added) {
add_child(vbox);
+ move_child(vbox, 0);
vbox_added = true;
}
}
void EditorInspectorSection::_notification(int p_what) {
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
- int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
-
- Ref<Texture2D> arrow;
-
- if (foldable) {
- if (object->editor_is_section_unfolded(section)) {
- arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
- } else {
- if (is_layout_rtl()) {
- arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"));
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
+ } break;
+ case NOTIFICATION_SORT_CHILDREN: {
+ if (!vbox_added) {
+ return;
+ }
+ // Get the section header font.
+ Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
+
+ // Get the right direction arrow texture, if the section is foldable.
+ Ref<Texture2D> arrow;
+ if (foldable) {
+ if (object->editor_is_section_unfolded(section)) {
+ arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
} else {
- arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree"));
+ if (is_layout_rtl()) {
+ arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"));
+ } else {
+ arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree"));
+ }
}
}
- }
- Size2 size = get_size();
- Point2 offset;
- Rect2 rect;
- offset.y = font->get_height(font_size);
- if (arrow.is_valid()) {
- offset.y = MAX(offset.y, arrow->get_height());
- }
-
- offset.y += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
- if (is_layout_rtl()) {
- rect = Rect2(offset, size - offset - Vector2(get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")), 0));
- } else {
- offset.x += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
- rect = Rect2(offset, size - offset);
- }
-
- //set children
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
- continue;
- }
- if (c->is_set_as_top_level()) {
- continue;
+ // Compute the height of the section header.
+ int header_height = font->get_height(font_size);
+ if (arrow.is_valid()) {
+ header_height = MAX(header_height, arrow->get_height());
}
- if (!c->is_visible_in_tree()) {
- continue;
- }
-
- fit_child_in_rect(c, rect);
- }
+ header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
- update(); //need to redraw text
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture2D> arrow;
- bool rtl = is_layout_rtl();
+ int inspector_margin = get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
+ Size2 size = get_size() - Vector2(inspector_margin, 0);
+ Vector2 offset = Vector2(is_layout_rtl() ? 0 : inspector_margin, header_height);
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
- if (foldable) {
- if (object->editor_is_section_unfolded(section)) {
- arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
- } else {
- if (is_layout_rtl()) {
- arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"));
+ fit_child_in_rect(c, Rect2(offset, size));
+ }
+ } break;
+ case NOTIFICATION_DRAW: {
+ // Get the section header font.
+ Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
+
+ // Get the right direction arrow texture, if the section is foldable.
+ Ref<Texture2D> arrow;
+ if (foldable) {
+ if (object->editor_is_section_unfolded(section)) {
+ arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
} else {
- arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree"));
+ if (is_layout_rtl()) {
+ arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"));
+ } else {
+ arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree"));
+ }
}
}
- }
- Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
- int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
+ bool rtl = is_layout_rtl();
- int h = font->get_height(font_size);
- if (arrow.is_valid()) {
- h = MAX(h, arrow->get_height());
- }
- h += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
-
- Color c = bg_color;
- c.a *= 0.4;
- draw_rect(Rect2(Vector2(), Vector2(get_size().width, h)), c);
-
- const int arrow_margin = 2;
- const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0;
- Color color = get_theme_color(SNAME("font_color"));
- float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE);
- draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (h - font->get_height(font_size)) / 2).floor(), label, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_width, font_size, color);
-
- if (arrow.is_valid()) {
- if (rtl) {
- draw_texture(arrow, Point2(get_size().width - arrow->get_width() - Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor());
- } else {
- draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor());
+ // Compute the height of the section header.
+ int header_height = font->get_height(font_size);
+ if (arrow.is_valid()) {
+ header_height = MAX(header_height, arrow->get_height());
}
- }
+ header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
- if (dropping && !vbox->is_visible_in_tree()) {
- Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- draw_rect(Rect2(Point2(), get_size()), accent_color, false);
- }
- }
+ Rect2 header_rect = Rect2(Vector2(), Vector2(get_size().width, header_height));
+ Color c = bg_color;
+ c.a *= 0.4;
+ if (foldable && header_rect.has_point(get_local_mouse_position())) {
+ c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) ? -0.05 : 0.2);
+ }
+ draw_rect(header_rect, c);
- if (p_what == NOTIFICATION_DRAG_BEGIN) {
- Dictionary dd = get_viewport()->gui_get_drag_data();
+ const int arrow_margin = 2;
+ const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0;
+ Color color = get_theme_color(SNAME("font_color"));
+ float text_width = get_size().width - Math::round(arrow_width + arrow_margin * EDSCALE);
+ draw_string(font, Point2(rtl ? 0 : Math::round(arrow_width + arrow_margin * EDSCALE), font->get_ascent(font_size) + (header_height - font->get_height(font_size)) / 2).floor(), label, rtl ? HALIGN_RIGHT : HALIGN_LEFT, text_width, font_size, color);
- // Only allow dropping if the section contains properties which can take the dragged data.
- bool children_can_drop = false;
- for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) {
- Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx));
+ if (arrow.is_valid()) {
+ if (rtl) {
+ draw_texture(arrow, Point2(get_size().width - arrow->get_width() - Math::round(arrow_margin * EDSCALE), (header_height - arrow->get_height()) / 2).floor());
+ } else {
+ draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (header_height - arrow->get_height()) / 2).floor());
+ }
+ }
- // Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached.
- if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) {
- children_can_drop = true;
- break;
+ if (dropping && !vbox->is_visible_in_tree()) {
+ Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ draw_rect(Rect2(Point2(), get_size()), accent_color, false);
}
- }
+ } break;
+ case NOTIFICATION_DRAG_BEGIN: {
+ Dictionary dd = get_viewport()->gui_get_drag_data();
- dropping = children_can_drop;
- update();
- }
+ // Only allow dropping if the section contains properties which can take the dragged data.
+ bool children_can_drop = false;
+ for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) {
+ Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx));
- if (p_what == NOTIFICATION_DRAG_END) {
- dropping = false;
- update();
- }
+ // Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached.
+ if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("_can_drop_data_fw", Point2(), dd, this))) {
+ children_can_drop = true;
+ break;
+ }
+ }
- if (p_what == NOTIFICATION_MOUSE_ENTER) {
- if (dropping) {
- dropping_unfold_timer->start();
- }
- }
+ dropping = children_can_drop;
+ update();
+ } break;
+ case NOTIFICATION_DRAG_END: {
+ dropping = false;
+ update();
+ } break;
+ case NOTIFICATION_MOUSE_ENTER: {
+ if (dropping) {
+ dropping_unfold_timer->start();
+ }
+ update();
+ } break;
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- if (dropping) {
- dropping_unfold_timer->stop();
- }
+ case NOTIFICATION_MOUSE_EXIT: {
+ if (dropping) {
+ dropping_unfold_timer->stop();
+ }
+ update();
+ } break;
}
}
@@ -1359,6 +1383,7 @@ void EditorInspectorSection::setup(const String &p_section, const String &p_labe
if (!foldable && !vbox_added) {
add_child(vbox);
+ move_child(vbox, 0);
vbox_added = true;
}
@@ -1393,6 +1418,8 @@ void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {
} else {
fold();
}
+ } else if (mb.is_valid() && !mb->is_pressed()) {
+ update();
}
}
@@ -1418,7 +1445,7 @@ void EditorInspectorSection::fold() {
}
if (!vbox_added) {
- return; //kinda pointless
+ return;
}
object->editor_set_section_unfold(section, false);
@@ -1455,6 +1482,732 @@ EditorInspectorSection::~EditorInspectorSection() {
////////////////////////////////////////////////
////////////////////////////////////////////////
+int EditorInspectorArray::_get_array_count() {
+ if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
+ return _extract_properties_as_array(object_property_list).size();
+ } else if (mode == MODE_USE_COUNT_PROPERTY) {
+ bool valid;
+ int count = object->get(count_property, &valid);
+ ERR_FAIL_COND_V_MSG(!valid, 0, vformat("%s is not a valid property to be used as array count.", count_property));
+ return count;
+ }
+ return 0;
+}
+
+void EditorInspectorArray::_add_button_pressed() {
+ _move_element(-1, -1);
+}
+
+void EditorInspectorArray::_first_page_button_pressed() {
+ emit_signal("page_change_request", 0);
+}
+
+void EditorInspectorArray::_prev_page_button_pressed() {
+ emit_signal("page_change_request", MAX(0, page - 1));
+}
+
+void EditorInspectorArray::_page_line_edit_text_submitted(String p_text) {
+ if (p_text.is_valid_int()) {
+ int new_page = p_text.to_int() - 1;
+ new_page = MIN(MAX(0, new_page), max_page);
+ page_line_edit->set_text(Variant(new_page));
+ emit_signal("page_change_request", new_page);
+ } else {
+ page_line_edit->set_text(Variant(page));
+ }
+}
+
+void EditorInspectorArray::_next_page_button_pressed() {
+ emit_signal("page_change_request", MIN(max_page, page + 1));
+}
+
+void EditorInspectorArray::_last_page_button_pressed() {
+ emit_signal("page_change_request", max_page);
+}
+
+void EditorInspectorArray::_rmb_popup_id_pressed(int p_id) {
+ switch (p_id) {
+ case OPTION_MOVE_UP:
+ if (popup_array_index_pressed > 0) {
+ _move_element(popup_array_index_pressed, popup_array_index_pressed - 1);
+ }
+ break;
+ case OPTION_MOVE_DOWN:
+ if (popup_array_index_pressed < count - 1) {
+ _move_element(popup_array_index_pressed, popup_array_index_pressed + 2);
+ }
+ break;
+ case OPTION_NEW_BEFORE:
+ _move_element(-1, popup_array_index_pressed);
+ break;
+ case OPTION_NEW_AFTER:
+ _move_element(-1, popup_array_index_pressed + 1);
+ break;
+ case OPTION_REMOVE:
+ _move_element(popup_array_index_pressed, -1);
+ break;
+ case OPTION_CLEAR_ARRAY:
+ _clear_array();
+ break;
+ case OPTION_RESIZE_ARRAY:
+ new_size = count;
+ new_size_line_edit->set_text(Variant(new_size));
+ resize_dialog->get_ok_button()->set_disabled(true);
+ resize_dialog->popup_centered();
+ new_size_line_edit->grab_focus();
+ new_size_line_edit->select_all();
+ break;
+ default:
+ break;
+ }
+}
+
+void EditorInspectorArray::_control_dropping_draw() {
+ int drop_position = _drop_position();
+
+ if (dropping && drop_position >= 0) {
+ Vector2 from;
+ Vector2 to;
+ if (drop_position < elements_vbox->get_child_count()) {
+ Transform2D xform = Object::cast_to<Control>(elements_vbox->get_child(drop_position))->get_transform();
+ from = xform.xform(Vector2());
+ to = xform.xform(Vector2(elements_vbox->get_size().x, 0));
+ } else {
+ Control *child = Object::cast_to<Control>(elements_vbox->get_child(drop_position - 1));
+ Transform2D xform = child->get_transform();
+ from = xform.xform(Vector2(0, child->get_size().y));
+ to = xform.xform(Vector2(elements_vbox->get_size().x, child->get_size().y));
+ }
+ Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ control_dropping->draw_line(from, to, color, 2);
+ }
+}
+
+void EditorInspectorArray::_vbox_visibility_changed() {
+ control_dropping->set_visible(vbox->is_visible_in_tree());
+}
+
+void EditorInspectorArray::_panel_draw(int p_index) {
+ ERR_FAIL_INDEX(p_index, (int)array_elements.size());
+
+ Ref<StyleBox> style = get_theme_stylebox("Focus", "EditorStyles");
+ if (!style.is_valid()) {
+ return;
+ }
+ if (array_elements[p_index].panel->has_focus()) {
+ array_elements[p_index].panel->draw_style_box(style, Rect2(Vector2(), array_elements[p_index].panel->get_size()));
+ }
+}
+
+void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index) {
+ ERR_FAIL_INDEX(p_index, (int)array_elements.size());
+
+ Ref<InputEventKey> key_ref = p_event;
+ if (key_ref.is_valid()) {
+ const InputEventKey &key = **key_ref;
+
+ if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == KEY_DELETE) {
+ _move_element(begin_array_index + p_index, -1);
+ array_elements[p_index].panel->accept_event();
+ }
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ popup_array_index_pressed = begin_array_index + p_index;
+ rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
+ rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
+ rmb_popup->set_position(mb->get_global_position());
+ rmb_popup->set_size(Vector2());
+ rmb_popup->popup();
+ }
+ }
+}
+
+void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {
+ String action_name;
+ if (p_element_index < 0) {
+ action_name = vformat("Add element to property array with prefix %s.", array_element_prefix);
+ } else if (p_to_pos < 0) {
+ action_name = vformat("Remove element %d from property array with prefix %s.", p_element_index, array_element_prefix);
+ } else {
+ action_name = vformat("Move element %d to position %d in property array with prefix %s.", p_element_index, p_to_pos, array_element_prefix);
+ }
+ undo_redo->create_action(action_name);
+ if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
+ // Call the function.
+ Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
+ if (move_function.is_valid()) {
+ Variant args[] = { (Object *)undo_redo, object, array_element_prefix, p_element_index, p_to_pos };
+ const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
+ Variant return_value;
+ Callable::CallError call_error;
+ move_function.call(args_p, 5, return_value, call_error);
+ } else {
+ WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
+ }
+ } else if (mode == MODE_USE_COUNT_PROPERTY) {
+ ERR_FAIL_COND(p_to_pos < -1 || p_to_pos > count);
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
+
+ Array properties_as_array = _extract_properties_as_array(object_property_list);
+ properties_as_array.resize(count);
+
+ // For undoing things
+ undo_redo->add_undo_property(object, count_property, properties_as_array.size());
+ for (int i = 0; i < (int)properties_as_array.size(); i++) {
+ Dictionary d = Dictionary(properties_as_array[i]);
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_undo_property(object, vformat(key, i), d[key]);
+ }
+ }
+
+ if (p_element_index < 0) {
+ // Add an element.
+ properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
+ } else if (p_to_pos < 0) {
+ // Delete the element.
+ properties_as_array.remove(p_element_index);
+ } else {
+ // Move the element.
+ properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
+ properties_as_array.remove(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);
+ }
+
+ // Change the array size then set the properties.
+ undo_redo->add_do_property(object, count_property, properties_as_array.size());
+ for (int i = 0; i < (int)properties_as_array.size(); i++) {
+ Dictionary d = properties_as_array[i];
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_do_property(object, vformat(key, i), d[key]);
+ }
+ }
+ }
+ undo_redo->commit_action();
+
+ // Handle page change and update counts.
+ if (p_element_index < 0) {
+ int added_index = p_to_pos < 0 ? count : p_to_pos;
+ emit_signal("page_change_request", added_index / page_lenght);
+ count += 1;
+ } else if (p_to_pos < 0) {
+ count -= 1;
+ if (page == max_page && (MAX(0, count - 1) / page_lenght != max_page)) {
+ emit_signal("page_change_request", max_page - 1);
+ }
+ }
+ begin_array_index = page * page_lenght;
+ end_array_index = MIN(count, (page + 1) * page_lenght);
+ max_page = MAX(0, count - 1) / page_lenght;
+}
+
+void EditorInspectorArray::_clear_array() {
+ undo_redo->create_action(vformat("Clear property array with prefix %s.", array_element_prefix));
+ if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
+ for (int i = count - 1; i >= 0; i--) {
+ // Call the function.
+ Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
+ if (move_function.is_valid()) {
+ Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 };
+ const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
+ Variant return_value;
+ Callable::CallError call_error;
+ move_function.call(args_p, 5, return_value, call_error);
+ } else {
+ WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
+ }
+ }
+ } else if (mode == MODE_USE_COUNT_PROPERTY) {
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
+
+ Array properties_as_array = _extract_properties_as_array(object_property_list);
+ properties_as_array.resize(count);
+
+ // For undoing things
+ undo_redo->add_undo_property(object, count_property, count);
+ for (int i = 0; i < (int)properties_as_array.size(); i++) {
+ Dictionary d = Dictionary(properties_as_array[i]);
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_undo_property(object, vformat(key, i), d[key]);
+ }
+ }
+
+ // Change the array size then set the properties.
+ undo_redo->add_do_property(object, count_property, 0);
+ }
+ undo_redo->commit_action();
+
+ // Handle page change and update counts.
+ emit_signal("page_change_request", 0);
+ count = 0;
+ begin_array_index = 0;
+ end_array_index = 0;
+ max_page = 0;
+}
+
+void EditorInspectorArray::_resize_array(int p_size) {
+ ERR_FAIL_COND(p_size < 0);
+ if (p_size == count) {
+ return;
+ }
+
+ undo_redo->create_action(vformat("Resize property array with prefix %s.", array_element_prefix));
+ if (p_size > count) {
+ if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
+ for (int i = count; i < p_size; i++) {
+ // Call the function.
+ Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
+ if (move_function.is_valid()) {
+ Variant args[] = { (Object *)undo_redo, object, array_element_prefix, -1, -1 };
+ const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
+ Variant return_value;
+ Callable::CallError call_error;
+ move_function.call(args_p, 5, return_value, call_error);
+ } else {
+ WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
+ }
+ }
+ } else if (mode == MODE_USE_COUNT_PROPERTY) {
+ undo_redo->add_undo_property(object, count_property, count);
+ undo_redo->add_do_property(object, count_property, p_size);
+ }
+ } else {
+ if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
+ for (int i = count - 1; i > p_size - 1; i--) {
+ // Call the function.
+ Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
+ if (move_function.is_valid()) {
+ Variant args[] = { (Object *)undo_redo, object, array_element_prefix, i, -1 };
+ const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
+ Variant return_value;
+ Callable::CallError call_error;
+ move_function.call(args_p, 5, return_value, call_error);
+ } else {
+ WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
+ }
+ }
+ } else if (mode == MODE_USE_COUNT_PROPERTY) {
+ List<PropertyInfo> object_property_list;
+ object->get_property_list(&object_property_list);
+
+ Array properties_as_array = _extract_properties_as_array(object_property_list);
+ properties_as_array.resize(count);
+
+ // For undoing things
+ undo_redo->add_undo_property(object, count_property, count);
+ for (int i = count - 1; i > p_size - 1; i--) {
+ Dictionary d = Dictionary(properties_as_array[i]);
+ Array keys = d.keys();
+ for (int j = 0; j < keys.size(); j++) {
+ String key = keys[j];
+ undo_redo->add_undo_property(object, vformat(key, i), d[key]);
+ }
+ }
+
+ // Change the array size then set the properties.
+ undo_redo->add_do_property(object, count_property, p_size);
+ }
+ }
+ undo_redo->commit_action();
+
+ // Handle page change and update counts.
+ emit_signal("page_change_request", 0);
+ /*
+ count = 0;
+ begin_array_index = 0;
+ end_array_index = 0;
+ max_page = 0;
+ */
+}
+
+Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo> &p_list) {
+ Array output;
+
+ for (const PropertyInfo &pi : p_list) {
+ if (pi.name.begins_with(array_element_prefix)) {
+ String str = pi.name.trim_prefix(array_element_prefix);
+
+ int to_char_index = 0;
+ while (to_char_index < str.length()) {
+ if (str[to_char_index] < '0' || str[to_char_index] > '9') {
+ break;
+ }
+ to_char_index++;
+ }
+ if (to_char_index > 0) {
+ int array_index = str.left(to_char_index).to_int();
+ Error error = OK;
+ if (array_index >= output.size()) {
+ error = output.resize(array_index + 1);
+ }
+ if (error == OK) {
+ String format_string = String(array_element_prefix) + "%d" + str.substr(to_char_index);
+ Dictionary dict = output[array_index];
+ dict[format_string] = object->get(pi.name);
+ output[array_index] = dict;
+ } else {
+ WARN_PRINT(vformat("Array element %s has an index too high. Array allocaiton failed.", pi.name));
+ }
+ }
+ }
+ }
+ return output;
+}
+
+int EditorInspectorArray::_drop_position() const {
+ for (int i = 0; i < (int)array_elements.size(); i++) {
+ const ArrayElement &ae = array_elements[i];
+
+ Size2 size = ae.panel->get_size();
+ Vector2 mp = ae.panel->get_local_mouse_position();
+
+ if (Rect2(Vector2(), size).has_point(mp)) {
+ if (mp.y < size.y / 2) {
+ return i;
+ } else {
+ return i + 1;
+ }
+ }
+ }
+ return -1;
+}
+
+void EditorInspectorArray::_new_size_line_edit_text_changed(String p_text) {
+ bool valid = false;
+ ;
+ if (p_text.is_valid_int()) {
+ int val = p_text.to_int();
+ if (val > 0 && val != count) {
+ valid = true;
+ }
+ }
+ resize_dialog->get_ok_button()->set_disabled(!valid);
+}
+
+void EditorInspectorArray::_new_size_line_edit_text_submitted(String p_text) {
+ bool valid = false;
+ ;
+ if (p_text.is_valid_int()) {
+ int val = p_text.to_int();
+ if (val > 0 && val != count) {
+ new_size = val;
+ valid = true;
+ }
+ }
+ if (valid) {
+ resize_dialog->hide();
+ _resize_array(new_size);
+ } else {
+ new_size_line_edit->set_text(Variant(new_size));
+ }
+}
+
+void EditorInspectorArray::_resize_dialog_confirmed() {
+ _new_size_line_edit_text_submitted(new_size_line_edit->get_text());
+}
+
+void EditorInspectorArray::_setup() {
+ // Setup counts.
+ count = _get_array_count();
+ begin_array_index = page * page_lenght;
+ end_array_index = MIN(count, (page + 1) * page_lenght);
+ max_page = MAX(0, count - 1) / page_lenght;
+ array_elements.resize(MAX(0, end_array_index - begin_array_index));
+ if (page < 0 || page > max_page) {
+ WARN_PRINT(vformat("Invalid page number %d", page));
+ page = CLAMP(page, 0, max_page);
+ }
+
+ for (int i = 0; i < (int)array_elements.size(); i++) {
+ ArrayElement &ae = array_elements[i];
+
+ // Panel and its hbox.
+ ae.panel = memnew(PanelContainer);
+ ae.panel->set_focus_mode(FOCUS_ALL);
+ ae.panel->set_mouse_filter(MOUSE_FILTER_PASS);
+ ae.panel->set_drag_forwarding(this);
+ ae.panel->set_meta("index", begin_array_index + i);
+ ae.panel->set_tooltip(vformat(TTR("Element %d: %s%d*"), i, array_element_prefix, i));
+ ae.panel->connect("focus_entered", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update));
+ ae.panel->connect("focus_exited", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update));
+ ae.panel->connect("draw", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_draw), i));
+ ae.panel->connect("gui_input", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_gui_input), i));
+ ae.panel->add_theme_style_override(SNAME("panel"), i % 2 ? odd_style : even_style);
+ elements_vbox->add_child(ae.panel);
+
+ ae.margin = memnew(MarginContainer);
+ ae.margin->set_mouse_filter(MOUSE_FILTER_PASS);
+ if (is_inside_tree()) {
+ Size2 min_size = get_theme_stylebox("Focus", "EditorStyles")->get_minimum_size();
+ ae.margin->add_theme_constant_override("margin_left", min_size.x / 2);
+ ae.margin->add_theme_constant_override("margin_top", min_size.y / 2);
+ ae.margin->add_theme_constant_override("margin_right", min_size.x / 2);
+ ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2);
+ }
+ ae.panel->add_child(ae.margin);
+
+ ae.hbox = memnew(HBoxContainer);
+ ae.hbox->set_h_size_flags(SIZE_EXPAND_FILL);
+ ae.hbox->set_v_size_flags(SIZE_EXPAND_FILL);
+ ae.margin->add_child(ae.hbox);
+
+ // Move button.
+ ae.move_texture_rect = memnew(TextureRect);
+ ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ if (is_inside_tree()) {
+ ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+ }
+ ae.hbox->add_child(ae.move_texture_rect);
+
+ // Right vbox.
+ ae.vbox = memnew(VBoxContainer);
+ ae.vbox->set_h_size_flags(SIZE_EXPAND_FILL);
+ ae.vbox->set_v_size_flags(SIZE_EXPAND_FILL);
+ ae.hbox->add_child(ae.vbox);
+ }
+
+ // Hide/show the add button.
+ add_button->set_visible(page == max_page);
+
+ if (max_page == 0) {
+ hbox_pagination->hide();
+ } else {
+ // Update buttons.
+ first_page_button->set_disabled(page == 0);
+ prev_page_button->set_disabled(page == 0);
+ next_page_button->set_disabled(page == max_page);
+ last_page_button->set_disabled(page == max_page);
+
+ // Update page number and page count.
+ page_line_edit->set_text(vformat("%d", page + 1));
+ page_count_label->set_text(vformat("/ %d", max_page + 1));
+ }
+}
+
+Variant EditorInspectorArray::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ int index = p_from->get_meta("index");
+ Dictionary dict;
+ dict["type"] = "property_array_element";
+ dict["property_array_prefix"] = array_element_prefix;
+ dict["index"] = index;
+
+ return dict;
+}
+
+void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ Dictionary dict = p_data;
+
+ int to_drop = dict["index"];
+ int drop_position = _drop_position();
+ if (drop_position < 0) {
+ return;
+ }
+ _move_element(to_drop, begin_array_index + drop_position);
+}
+
+bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ // First, update drawing.
+ control_dropping->update();
+
+ if (p_data.get_type() != Variant::DICTIONARY) {
+ return false;
+ }
+ Dictionary dict = p_data;
+ int drop_position = _drop_position();
+ if (!dict.has("type") || dict["type"] != "property_array_element" || String(dict["property_array_prefix"]) != array_element_prefix || drop_position < 0) {
+ return false;
+ }
+
+ // Check in dropping at the given index does indeed move the item.
+ int moved_array_index = (int)dict["index"];
+ int drop_array_index = begin_array_index + drop_position;
+
+ return drop_array_index != moved_array_index && drop_array_index - 1 != moved_array_index;
+}
+
+void EditorInspectorArray::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ Color color = get_theme_color(SNAME("dark_color_1"), SNAME("Editor"));
+ odd_style->set_bg_color(color.lightened(0.15));
+ even_style->set_bg_color(color.darkened(0.15));
+
+ for (int i = 0; i < (int)array_elements.size(); i++) {
+ ArrayElement &ae = array_elements[i];
+ ae.move_texture_rect->set_texture(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
+
+ Size2 min_size = get_theme_stylebox("Focus", "EditorStyles")->get_minimum_size();
+ ae.margin->add_theme_constant_override("margin_left", min_size.x / 2);
+ ae.margin->add_theme_constant_override("margin_top", min_size.y / 2);
+ ae.margin->add_theme_constant_override("margin_right", min_size.x / 2);
+ ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2);
+ }
+
+ add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ first_page_button->set_icon(get_theme_icon(SNAME("PageFirst"), SNAME("EditorIcons")));
+ prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons")));
+ next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons")));
+ last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons")));
+ minimum_size_changed();
+ } break;
+ case NOTIFICATION_DRAG_BEGIN: {
+ Dictionary dict = get_viewport()->gui_get_drag_data();
+ if (dict.has("type") && dict["type"] == "property_array_element" && String(dict["property_array_prefix"]) == array_element_prefix) {
+ dropping = true;
+ control_dropping->update();
+ }
+ } break;
+ case NOTIFICATION_DRAG_END: {
+ if (dropping) {
+ dropping = false;
+ control_dropping->update();
+ }
+ } break;
+ }
+}
+
+void EditorInspectorArray::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &EditorInspectorArray::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &EditorInspectorArray::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &EditorInspectorArray::drop_data_fw);
+
+ ADD_SIGNAL(MethodInfo("page_change_request"));
+}
+
+void EditorInspectorArray::set_undo_redo(UndoRedo *p_undo_redo) {
+ undo_redo = p_undo_redo;
+}
+
+void EditorInspectorArray::setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) {
+ count_property = "";
+ mode = MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION;
+ array_element_prefix = p_array_element_prefix;
+ page = p_page;
+
+ EditorInspectorSection::setup(String(p_array_element_prefix) + "_array", p_label, p_object, p_bg_color, p_foldable);
+
+ _setup();
+}
+
+void EditorInspectorArray::setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable) {
+ count_property = p_count_property;
+ mode = MODE_USE_COUNT_PROPERTY;
+ array_element_prefix = p_array_element_prefix;
+ page = p_page;
+
+ EditorInspectorSection::setup(String(count_property) + "_array", p_label, p_object, p_bg_color, p_foldable);
+
+ _setup();
+}
+
+VBoxContainer *EditorInspectorArray::get_vbox(int p_index) {
+ if (p_index >= begin_array_index && p_index < end_array_index) {
+ return array_elements[p_index - begin_array_index].vbox;
+ } else if (p_index < 0) {
+ return vbox;
+ } else {
+ return nullptr;
+ }
+}
+
+EditorInspectorArray::EditorInspectorArray() {
+ set_mouse_filter(Control::MOUSE_FILTER_STOP);
+
+ odd_style.instantiate();
+ even_style.instantiate();
+
+ rmb_popup = memnew(PopupMenu);
+ rmb_popup->add_item(TTR("Move Up"), OPTION_MOVE_UP);
+ rmb_popup->add_item(TTR("Move Down"), OPTION_MOVE_DOWN);
+ rmb_popup->add_separator();
+ rmb_popup->add_item(TTR("Insert New Before"), OPTION_NEW_BEFORE);
+ rmb_popup->add_item(TTR("Insert New After"), OPTION_NEW_AFTER);
+ rmb_popup->add_separator();
+ rmb_popup->add_item(TTR("Remove"), OPTION_REMOVE);
+ rmb_popup->add_separator();
+ rmb_popup->add_item(TTR("Clear Array"), OPTION_CLEAR_ARRAY);
+ rmb_popup->add_item(TTR("Resize Array..."), OPTION_RESIZE_ARRAY);
+ rmb_popup->connect("id_pressed", callable_mp(this, &EditorInspectorArray::_rmb_popup_id_pressed));
+ add_child(rmb_popup);
+
+ elements_vbox = memnew(VBoxContainer);
+ elements_vbox->add_theme_constant_override("separation", 0);
+ vbox->add_child(elements_vbox);
+
+ add_button = memnew(Button);
+ add_button->set_text(TTR("Add Element"));
+ add_button->set_text_align(Button::ALIGN_CENTER);
+ add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed));
+ vbox->add_child(add_button);
+
+ hbox_pagination = memnew(HBoxContainer);
+ hbox_pagination->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbox_pagination->set_alignment(HBoxContainer::ALIGN_CENTER);
+ vbox->add_child(hbox_pagination);
+
+ first_page_button = memnew(Button);
+ first_page_button->set_flat(true);
+ first_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_first_page_button_pressed));
+ hbox_pagination->add_child(first_page_button);
+
+ prev_page_button = memnew(Button);
+ prev_page_button->set_flat(true);
+ prev_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_prev_page_button_pressed));
+ hbox_pagination->add_child(prev_page_button);
+
+ page_line_edit = memnew(LineEdit);
+ page_line_edit->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_page_line_edit_text_submitted));
+ page_line_edit->add_theme_constant_override("minimum_character_width", 2);
+ hbox_pagination->add_child(page_line_edit);
+
+ page_count_label = memnew(Label);
+ hbox_pagination->add_child(page_count_label);
+ next_page_button = memnew(Button);
+ next_page_button->set_flat(true);
+ next_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_next_page_button_pressed));
+ hbox_pagination->add_child(next_page_button);
+
+ last_page_button = memnew(Button);
+ last_page_button->set_flat(true);
+ last_page_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_last_page_button_pressed));
+ hbox_pagination->add_child(last_page_button);
+
+ control_dropping = memnew(Control);
+ control_dropping->connect("draw", callable_mp(this, &EditorInspectorArray::_control_dropping_draw));
+ control_dropping->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ add_child(control_dropping);
+
+ resize_dialog = memnew(AcceptDialog);
+ resize_dialog->set_title(TTRC("Resize Array"));
+ resize_dialog->add_cancel_button();
+ resize_dialog->connect("confirmed", callable_mp(this, &EditorInspectorArray::_resize_dialog_confirmed));
+ add_child(resize_dialog);
+
+ VBoxContainer *resize_dialog_vbox = memnew(VBoxContainer);
+ resize_dialog->add_child(resize_dialog_vbox);
+
+ new_size_line_edit = memnew(LineEdit);
+ new_size_line_edit->connect("text_changed", callable_mp(this, &EditorInspectorArray::_new_size_line_edit_text_changed));
+ new_size_line_edit->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_new_size_line_edit_text_submitted));
+ resize_dialog_vbox->add_margin_child(TTRC("New Size:"), new_size_line_edit);
+
+ vbox->connect("visibility_changed", callable_mp(this, &EditorInspectorArray::_vbox_visibility_changed));
+}
+
+////////////////////////////////////////////////
+////////////////////////////////////////////////
Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS];
int EditorInspector::inspector_plugin_count = 0;
@@ -1640,18 +2393,17 @@ void EditorInspector::update_tree() {
valid_plugins.push_back(inspector_plugins[i]);
}
+ // Decide if properties should be drawn in red.
bool draw_red = false;
-
if (is_inside_tree()) {
Node *nod = Object::cast_to<Node>(object);
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (nod && es != nod && nod->get_owner() != es) {
+ // Draw in red edited nodes that are not in the currently edited scene.
draw_red = true;
}
}
- // TreeItem *current_category = nullptr;
-
String filter = search_box ? search_box->get_text() : "";
String group;
String group_base;
@@ -1663,30 +2415,30 @@ void EditorInspector::update_tree() {
object->get_property_list(&plist, true);
_update_script_class_properties(*object, plist);
- HashMap<String, VBoxContainer *> item_path;
- Map<VBoxContainer *, EditorInspectorSection *> section_map;
-
- item_path[""] = main_vbox;
+ Map<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
+ Map<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
Color sscolor = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
+ // Get the lists of editors to add the beginning.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_begin(object);
_parse_added_editors(main_vbox, ped);
}
- for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
- PropertyInfo &p = I->get();
-
- //make sure the property can be edited
+ // Get the lists of editors for properties.
+ for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) {
+ PropertyInfo &p = E_property->get();
if (p.usage & PROPERTY_USAGE_SUBGROUP) {
+ // Setup a property sub-group.
subgroup = p.name;
subgroup_base = p.hint_string;
continue;
} else if (p.usage & PROPERTY_USAGE_GROUP) {
+ // Setup a property group.
group = p.name;
group_base = p.hint_string;
subgroup = "";
@@ -1695,6 +2447,7 @@ void EditorInspector::update_tree() {
continue;
} else if (p.usage & PROPERTY_USAGE_CATEGORY) {
+ // Setup a property category.
group = "";
group_base = "";
subgroup = "";
@@ -1704,9 +2457,9 @@ void EditorInspector::update_tree() {
continue;
}
- List<PropertyInfo>::Element *N = I->next();
+ // Iterate over remaining properties. If no properties in category, skip the category.
+ List<PropertyInfo>::Element *N = E_property->next();
bool valid = true;
- //if no properties in category, skip
while (N) {
if (N->get().usage & PROPERTY_USAGE_EDITOR && (!restrict_to_basic || (N->get().usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
break;
@@ -1718,28 +2471,32 @@ void EditorInspector::update_tree() {
N = N->next();
}
if (!valid) {
- continue; //empty, ignore
+ continue; // Empty, ignore it.
}
+ // Create an EditorInspectorCategory and add it to the inspector.
EditorInspectorCategory *category = memnew(EditorInspectorCategory);
main_vbox->add_child(category);
category_vbox = nullptr; //reset
String type = p.name;
+
+ // Set the category icon.
if (!ClassDB::class_exists(type) && !ScriptServer::is_global_class(type) && p.hint_string.length() && FileAccess::exists(p.hint_string)) {
- Ref<Script> s = ResourceLoader::load(p.hint_string, "Script");
+ // If we have a category inside a script, search for the first script with a valid icon.
+ Ref<Script> script = ResourceLoader::load(p.hint_string, "Script");
String base_type;
- if (s.is_valid()) {
- base_type = s->get_instance_base_type();
+ if (script.is_valid()) {
+ base_type = script->get_instance_base_type();
}
- while (s.is_valid()) {
- StringName name = EditorNode::get_editor_data().script_class_get_name(s->get_path());
+ while (script.is_valid()) {
+ StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
if (name != StringName() && icon_path.length()) {
category->icon = ResourceLoader::load(icon_path, "Texture");
break;
}
- s = s->get_base_script();
+ script = script->get_base_script();
}
if (category->icon.is_null() && has_theme_icon(base_type, SNAME("EditorIcons"))) {
category->icon = get_theme_icon(base_type, SNAME("EditorIcons"));
@@ -1750,9 +2507,12 @@ void EditorInspector::update_tree() {
category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object");
}
}
+
+ // Set the category label.
category->label = type;
if (use_doc_hints) {
+ // Sets the category tooltip to show documentation.
StringName type2 = p.name;
if (!class_descr_cache.has(type2)) {
String descr;
@@ -1767,6 +2527,7 @@ void EditorInspector::update_tree() {
category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2]));
}
+ // Add editors at the start of a category.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_category(object, p.name);
_parse_added_editors(main_vbox, ped);
@@ -1775,134 +2536,215 @@ void EditorInspector::update_tree() {
continue;
} else if (!(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name) || (restrict_to_basic && !(p.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
+ // Ignore properties that are not supposed to be in the inspector.
continue;
}
if (p.name == "script") {
- category_vbox = nullptr; // script should go into its own category
+ // Script should go into its own category.
+ category_vbox = nullptr;
}
if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && RS::get_singleton()->is_low_end()) {
- continue; //do not show this property in low end gfx
+ // Do not show this property in low end gfx.
+ continue;
}
if (p.name == "script" && (hide_script || bool(object->call("_hide_script_from_inspector")))) {
+ // Hide script variables from inspector if required.
continue;
}
- String basename = p.name;
+ // Get the path for property.
+ String path = p.name;
- if (subgroup != "") {
- if (subgroup_base != "") {
- if (basename.begins_with(subgroup_base)) {
- basename = basename.replace_first(subgroup_base, "");
- } else if (subgroup_base.begins_with(basename)) {
- //keep it, this is used pretty often
- } else {
- subgroup = ""; //no longer using subgroup base, clear
+ // First check if we have an array that fits the prefix.
+ String array_prefix = "";
+ int array_index = -1;
+ for (Map<String, EditorInspectorArray *>::Element *E = editor_inspector_array_per_prefix.front(); E; E = E->next()) {
+ if (p.name.begins_with(E->key()) && E->key().length() > array_prefix.length()) {
+ array_prefix = E->key();
+ }
+ }
+
+ if (!array_prefix.is_empty()) {
+ // If we have an array element, find the according index in array.
+ String str = p.name.trim_prefix(array_prefix);
+ int to_char_index = 0;
+ while (to_char_index < str.length()) {
+ if (str[to_char_index] < '0' || str[to_char_index] > '9') {
+ break;
}
+ to_char_index++;
+ }
+ if (to_char_index > 0) {
+ array_index = str.left(to_char_index).to_int();
+ } else {
+ array_prefix = "";
}
}
- if (group != "") {
- if (group_base != "" && subgroup == "") {
- if (basename.begins_with(group_base)) {
- basename = basename.replace_first(group_base, "");
- } else if (group_base.begins_with(basename)) {
- //keep it, this is used pretty often
+
+ if (!array_prefix.is_empty()) {
+ path = path.trim_prefix(array_prefix);
+ int char_index = path.find("/");
+ if (char_index >= 0) {
+ path = path.right(-char_index - 1);
+ } else {
+ path = vformat(TTR("Element %s"), array_index);
+ }
+ } else {
+ // Check if we exit or not a subgroup. If there is a prefix, remove it from the property label string.
+ if (subgroup != "" && subgroup_base != "") {
+ if (path.begins_with(subgroup_base)) {
+ path = path.trim_prefix(subgroup_base);
+ } else if (subgroup_base.begins_with(path)) {
+ // Keep it, this is used pretty often.
+ } else {
+ subgroup = ""; // The prefix changed, we are no longer in the subgroup.
+ }
+ }
+
+ // Check if we exit or not a group. If there is a prefix, remove it from the property label string.
+ if (group != "" && group_base != "" && subgroup == "") {
+ if (path.begins_with(group_base)) {
+ path = path.trim_prefix(group_base);
+ } else if (group_base.begins_with(path)) {
+ // Keep it, this is used pretty often.
} else {
- group = ""; //no longer using group base, clear
+ group = ""; // The prefix changed, we are no longer in the group.
subgroup = "";
}
}
- }
- if (subgroup != "") {
- basename = subgroup + "/" + basename;
- }
- if (group != "") {
- basename = group + "/" + basename;
- }
- String name = (basename.find("/") != -1) ? basename.substr(basename.rfind("/") + 1) : basename;
+ // Add the group and subgroup to the path.
+ if (subgroup != "") {
+ path = subgroup + "/" + path;
+ }
+ if (group != "") {
+ path = group + "/" + path;
+ }
+ }
+ // Get the property label's string.
+ String property_label_string = (path.find("/") != -1) ? path.substr(path.rfind("/") + 1) : path;
if (capitalize_paths) {
- int dot = name.find(".");
+ // Capitalize paths.
+ int dot = property_label_string.find(".");
if (dot != -1) {
- String ov = name.substr(dot);
- name = name.substr(0, dot);
- name = name.capitalize();
- name += ov;
-
+ String ov = property_label_string.substr(dot);
+ property_label_string = property_label_string.substr(0, dot);
+ property_label_string = property_label_string.capitalize();
+ property_label_string += ov;
} else {
- name = name.capitalize();
+ property_label_string = property_label_string.capitalize();
}
}
- String path;
- {
- int idx = basename.rfind("/");
- if (idx > -1) {
- path = basename.left(idx);
- }
+ // Remove the property from the path.
+ int idx = path.rfind("/");
+ if (idx > -1) {
+ path = path.left(idx);
+ } else {
+ path = "";
}
+ // Ignore properties that do not fit the filter.
if (use_filter && filter != "") {
- String cat = path;
-
- if (capitalize_paths) {
- cat = cat.capitalize();
- }
-
- if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name) && property_prefix.to_lower().find(filter.to_lower()) == -1) {
+ if (!filter.is_subsequence_ofi(path) && !filter.is_subsequence_ofi(property_label_string) && property_prefix.to_lower().find(filter.to_lower()) == -1) {
continue;
}
}
+ // Recreate the category vbox if it was reset.
if (category_vbox == nullptr) {
category_vbox = memnew(VBoxContainer);
main_vbox->add_child(category_vbox);
}
- VBoxContainer *current_vbox = main_vbox;
+ // Find the correct section/vbox to add the property editor to.
+ VBoxContainer *root_vbox = array_prefix.is_empty() ? main_vbox : editor_inspector_array_per_prefix[array_prefix]->get_vbox(array_index);
+ if (!root_vbox) {
+ continue;
+ }
- {
- String acc_path = "";
- int level = 1;
- for (int i = 0; i < path.get_slice_count("/"); i++) {
- String path_name = path.get_slice("/", i);
- if (i > 0) {
- acc_path += "/";
- }
- acc_path += path_name;
- if (!item_path.has(acc_path)) {
- EditorInspectorSection *section = memnew(EditorInspectorSection);
- current_vbox->add_child(section);
- sections.push_back(section);
-
- if (capitalize_paths) {
- path_name = path_name.capitalize();
- }
+ if (!vbox_per_path.has(root_vbox)) {
+ vbox_per_path[root_vbox] = HashMap<String, VBoxContainer *>();
+ vbox_per_path[root_vbox][""] = root_vbox;
+ }
+
+ VBoxContainer *current_vbox = root_vbox;
+ String acc_path = "";
+ int level = 1;
- Color c = sscolor;
- c.a /= level;
- section->setup(acc_path, path_name, object, c, use_folding);
+ Vector<String> components = path.split("/");
+ for (int i = 0; i < components.size(); i++) {
+ String component = components[i];
+ acc_path += (i > 0) ? "/" + component : component;
- VBoxContainer *vb = section->get_vbox();
- item_path[acc_path] = vb;
- section_map[vb] = section;
+ if (!vbox_per_path[root_vbox].has(acc_path)) {
+ // If the section does not exists, create it.
+ EditorInspectorSection *section = memnew(EditorInspectorSection);
+ current_vbox->add_child(section);
+ sections.push_back(section);
+
+ if (capitalize_paths) {
+ component = component.capitalize();
}
- current_vbox = item_path[acc_path];
- level = (MIN(level + 1, 4));
- }
- if (current_vbox == main_vbox) {
- //do not add directly to the main vbox, given it has no spacing
- if (category_vbox == nullptr) {
- category_vbox = memnew(VBoxContainer);
+ Color c = sscolor;
+ c.a /= level;
+ section->setup(acc_path, component, object, c, use_folding);
+
+ vbox_per_path[root_vbox][acc_path] = section->get_vbox();
+ }
+
+ current_vbox = vbox_per_path[root_vbox][acc_path];
+ level = (MIN(level + 1, 4));
+ }
+
+ // If we did not find a section to add the property to, add it to the category vbox instead (the category vbox handles margins correctly).
+ if (current_vbox == main_vbox) {
+ current_vbox = category_vbox;
+ }
+
+ // Check if the property is an array counter, if so create a dedicated array editor for the array.
+ if (p.usage & PROPERTY_USAGE_ARRAY) {
+ EditorInspectorArray *editor_inspector_array = nullptr;
+ StringName array_element_prefix;
+ Color c = sscolor;
+ c.a /= level;
+ if (p.type == Variant::NIL) {
+ // Setup the array to use a method to create/move/delete elements.
+ array_element_prefix = p.class_name;
+ editor_inspector_array = memnew(EditorInspectorArray);
+
+ String array_label = (path.find("/") != -1) ? path.substr(path.rfind("/") + 1) : path;
+ array_label = property_label_string.capitalize();
+ int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
+ editor_inspector_array->setup_with_move_element_function(object, array_label, array_element_prefix, page, c, use_folding);
+ editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix));
+ editor_inspector_array->set_undo_redo(undo_redo);
+ } else if (p.type == Variant::INT) {
+ // Setup the array to use the count property and built-in functions to create/move/delete elements.
+ Vector<String> class_name_components = String(p.class_name).split(",");
+ if (class_name_components.size() == 2) {
+ array_element_prefix = class_name_components[1];
+ editor_inspector_array = memnew(EditorInspectorArray);
+ int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
+ editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, use_folding);
+ editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix));
+ editor_inspector_array->set_undo_redo(undo_redo);
}
- current_vbox = category_vbox;
}
+
+ if (editor_inspector_array) {
+ current_vbox->add_child(editor_inspector_array);
+ editor_inspector_array_per_prefix[array_element_prefix] = editor_inspector_array;
+ }
+ continue;
}
+ // Checkable and checked properties.
bool checkable = false;
bool checked = false;
if (p.usage & PROPERTY_USAGE_CHECKABLE) {
@@ -1910,6 +2752,9 @@ void EditorInspector::update_tree() {
checked = p.usage & PROPERTY_USAGE_CHECKED;
}
+ bool property_read_only = (p.usage & PROPERTY_USAGE_READ_ONLY) || read_only;
+
+ // Mark properties that would require an editor restart (mostly when editing editor settings).
if (p.usage & PROPERTY_USAGE_RESTART_IF_CHANGED) {
restart_request_props.insert(p.name);
}
@@ -1917,14 +2762,19 @@ void EditorInspector::update_tree() {
String doc_hint;
if (use_doc_hints) {
+ // Build the doc hint, to use as tooltip.
+
+ // Get the class name.
StringName classname = object->get_class_name();
if (object_class != String()) {
classname = object_class;
}
+
StringName propname = property_prefix + p.name;
String descr;
bool found = false;
+ // Search for the property description in the cache.
Map<StringName, Map<StringName, String>>::Element *E = descr_cache.find(classname);
if (E) {
Map<StringName, String>::Element *F = E->get().find(propname);
@@ -1935,6 +2785,7 @@ void EditorInspector::update_tree() {
}
if (!found) {
+ // Build the property description String and add it to the cache.
DocTools *dd = EditorHelp::get_doc_data();
Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(classname);
while (F && descr == String()) {
@@ -1967,17 +2818,18 @@ void EditorInspector::update_tree() {
doc_hint = descr;
}
+ // Seach for the inspector plugin that will handle the properties. Then add the correct property editor to it.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
- List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; //make a copy, since plugins may be used again in a sub-inspector
+ List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; // Make a copy, since plugins may be used again in a sub-inspector.
ped->added_editors.clear();
for (const EditorInspectorPlugin::AddedEditor &F : editors) {
EditorProperty *ep = Object::cast_to<EditorProperty>(F.property_editor);
if (ep) {
- //set all this before the control gets the ENTER_TREE notification
+ // Set all this before the control gets the ENTER_TREE notification.
ep->object = object;
if (F.properties.size()) {
@@ -1992,7 +2844,7 @@ void EditorInspector::update_tree() {
ep->set_label(F.label);
} else {
// Use the existing one.
- ep->set_label(name);
+ ep->set_label(property_label_string);
}
for (int i = 0; i < F.properties.size(); i++) {
String prop = F.properties[i];
@@ -2008,18 +2860,16 @@ void EditorInspector::update_tree() {
ep->set_checkable(checkable);
ep->set_checked(checked);
ep->set_keying(keying);
-
- ep->set_read_only(read_only);
+ ep->set_read_only(property_read_only);
ep->set_deletable(deletable_properties);
}
current_vbox->add_child(F.property_editor);
if (ep) {
- ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed));
- if (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED) {
- ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed_update_all), varray(), CONNECT_DEFERRED);
- }
+ // Eventually, set other properties/signals after the property editor got added to the tree.
+ bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
+ ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all));
ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
@@ -2044,17 +2894,17 @@ void EditorInspector::update_tree() {
}
if (exclusive) {
+ // If we know the plugin is exclusive, we don't need to go through other plugins.
break;
}
}
}
+ // Get the lists of to add at the end.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
ped->parse_end();
_parse_added_editors(main_vbox, ped);
}
-
- //see if this property exists and should be kept
}
void EditorInspector::update_property(const String &p_prop) {
@@ -2093,6 +2943,7 @@ void EditorInspector::edit(Object *p_object) {
_clear();
object->disconnect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback));
}
+ per_array_page.clear();
object = p_object;
@@ -2238,6 +3089,15 @@ void EditorInspector::set_use_deletable_properties(bool p_enabled) {
deletable_properties = p_enabled;
}
+void EditorInspector::_page_change_request(int p_new_page, const StringName &p_array_prefix) {
+ int prev_page = per_array_page.has(p_array_prefix) ? per_array_page[p_array_prefix] : 0;
+ int new_page = MAX(0, p_new_page);
+ if (new_page != prev_page) {
+ per_array_page[p_array_prefix] = new_page;
+ update_tree_pending = true;
+ }
+}
+
void EditorInspector::_edit_request_change(Object *p_object, const String &p_property) {
if (object != p_object) { //may be undoing/redoing for a non edited object, so ignore
return;
@@ -2338,14 +3198,14 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
-void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) {
+void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing, bool p_update_all) {
// The "changing" variable must be true for properties that trigger events as typing occurs,
// like "text_changed" signal. E.g. text property of Label, Button, RichTextLabel, etc.
if (p_changing) {
this->changing++;
}
- _edit_set(p_path, p_value, false, p_name);
+ _edit_set(p_path, p_value, p_update_all, p_name);
if (p_changing) {
this->changing--;
@@ -2356,11 +3216,7 @@ void EditorInspector::_property_changed(const String &p_path, const Variant &p_v
}
}
-void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) {
- update_tree();
-}
-
-void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array p_values) {
+void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array p_values, bool p_changing) {
ERR_FAIL_COND(p_paths.size() == 0 || p_values.size() == 0);
ERR_FAIL_COND(p_paths.size() != p_values.size());
String names;
@@ -2377,9 +3233,13 @@ void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array
emit_signal(SNAME("restart_requested"));
}
}
- changing++;
+ if (p_changing) {
+ changing++;
+ }
undo_redo->commit_action();
- changing--;
+ if (p_changing) {
+ changing--;
+ }
}
void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 8c522f00ef..b71efe8f19 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -32,8 +32,12 @@
#define EDITOR_INSPECTOR_H
#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
+#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_container.h"
+#include "scene/gui/texture_rect.h"
class UndoRedo;
@@ -115,9 +119,11 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _set_read_only(bool p_read_only);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
+ const Color *_get_property_colors();
public:
void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false);
@@ -250,9 +256,7 @@ class EditorInspectorSection : public Container {
String label;
String section;
- Object *object;
- VBoxContainer *vbox;
- bool vbox_added; //optimization
+ bool vbox_added; // Optimization.
Color bg_color;
bool foldable;
@@ -262,6 +266,9 @@ class EditorInspectorSection : public Container {
void _test_unfold();
protected:
+ Object *object;
+ VBoxContainer *vbox;
+
void _notification(int p_what);
static void _bind_methods();
virtual void gui_input(const Ref<InputEvent> &p_event) override;
@@ -280,6 +287,118 @@ public:
~EditorInspectorSection();
};
+class EditorInspectorArray : public EditorInspectorSection {
+ GDCLASS(EditorInspectorArray, EditorInspectorSection);
+
+ UndoRedo *undo_redo;
+
+ enum Mode {
+ MODE_NONE,
+ MODE_USE_COUNT_PROPERTY,
+ MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION,
+ } mode;
+ StringName count_property;
+ StringName array_element_prefix;
+
+ int count = 0;
+
+ VBoxContainer *elements_vbox;
+
+ Control *control_dropping;
+ bool dropping = false;
+
+ Button *add_button;
+
+ AcceptDialog *resize_dialog;
+ int new_size = 0;
+ LineEdit *new_size_line_edit;
+
+ // Pagination
+ int page_lenght = 5;
+ int page = 0;
+ int max_page = 0;
+ int begin_array_index = 0;
+ int end_array_index = 0;
+ HBoxContainer *hbox_pagination;
+ Button *first_page_button;
+ Button *prev_page_button;
+ LineEdit *page_line_edit;
+ Label *page_count_label;
+ Button *next_page_button;
+ Button *last_page_button;
+
+ enum MenuOptions {
+ OPTION_MOVE_UP = 0,
+ OPTION_MOVE_DOWN,
+ OPTION_NEW_BEFORE,
+ OPTION_NEW_AFTER,
+ OPTION_REMOVE,
+ OPTION_CLEAR_ARRAY,
+ OPTION_RESIZE_ARRAY,
+ };
+ int popup_array_index_pressed = -1;
+ PopupMenu *rmb_popup;
+
+ struct ArrayElement {
+ PanelContainer *panel;
+ MarginContainer *margin;
+ HBoxContainer *hbox;
+ TextureRect *move_texture_rect;
+ VBoxContainer *vbox;
+ };
+ LocalVector<ArrayElement> array_elements;
+
+ Ref<StyleBoxFlat> odd_style;
+ Ref<StyleBoxFlat> even_style;
+
+ int _get_array_count();
+ void _add_button_pressed();
+
+ void _first_page_button_pressed();
+ void _prev_page_button_pressed();
+ void _page_line_edit_text_submitted(String p_text);
+ void _next_page_button_pressed();
+ void _last_page_button_pressed();
+
+ void _rmb_popup_id_pressed(int p_id);
+
+ void _control_dropping_draw();
+
+ void _vbox_visibility_changed();
+
+ void _panel_draw(int p_index);
+ void _panel_gui_input(Ref<InputEvent> p_event, int p_index);
+ void _move_element(int p_element_index, int p_to_pos);
+ void _clear_array();
+ void _resize_array(int p_size);
+ Array _extract_properties_as_array(const List<PropertyInfo> &p_list);
+ int _drop_position() const;
+
+ void _new_size_line_edit_text_changed(String p_text);
+ void _new_size_line_edit_text_submitted(String p_text);
+ void _resize_dialog_confirmed();
+
+ void _update_elements_visibility();
+ void _setup();
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_undo_redo(UndoRedo *p_undo_redo);
+
+ void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable);
+ void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable);
+ VBoxContainer *get_vbox(int p_index);
+
+ EditorInspectorArray();
+};
+
class EditorInspector : public ScrollContainer {
GDCLASS(EditorInspector, ScrollContainer);
@@ -339,9 +458,8 @@ class EditorInspector : public ScrollContainer {
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
- void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
- void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
- void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
+ void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false, bool p_update_all = false);
+ void _multiple_properties_changed(Vector<String> p_paths, Array p_values, bool p_changing = false);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
void _property_deleted(const String &p_path);
@@ -354,6 +472,9 @@ class EditorInspector : public ScrollContainer {
void _node_removed(Node *p_node);
+ Map<StringName, int> per_array_page;
+ void _page_change_request(int p_new_page, const StringName &p_array_prefix);
+
void _changed_callback();
void _edit_request_change(Object *p_object, const String &p_prop);
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 296a33d917..f91cb7f607 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -195,7 +195,7 @@ void EditorLog::add_message(const String &p_msg, MessageType p_type) {
// get grouped together and sent to the editor log as one message. This can mess with the
// search functionality (see the comments on the PR above for more details). This behaviour
// also matches that of other IDE's.
- Vector<String> lines = p_msg.split("\n", false);
+ Vector<String> lines = p_msg.split("\n", true);
for (int i = 0; i < lines.size(); i++) {
_process_message(lines[i], p_type);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f86a36df2f..812bbd9b7d 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -524,6 +524,26 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
}
+void EditorNode::_select_default_main_screen_plugin() {
+ if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) {
+ // If the 3D editor is enabled, use this as the default.
+ _editor_select(EDITOR_3D);
+ return;
+ }
+
+ // Switch to the first main screen plugin that is enabled. Usually this is
+ // 2D, but may be subsequent ones if 2D is disabled in the feature profile.
+ for (int i = 0; i < main_editor_buttons.size(); i++) {
+ Button *editor_button = main_editor_buttons[i];
+ if (editor_button->is_visible()) {
+ _editor_select(i);
+ return;
+ }
+ }
+
+ _editor_select(-1);
+}
+
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@@ -595,29 +615,12 @@ void EditorNode::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
- {
- _initializing_addons = true;
- Vector<String> addons;
- if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
- addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
- }
-
- for (int i = 0; i < addons.size(); i++) {
- set_addon_plugin_enabled(addons[i], true);
- }
- _initializing_addons = false;
- }
-
RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
feature_profile_manager->notify_changed();
- if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
- _editor_select(EDITOR_2D);
- } else {
- _editor_select(EDITOR_3D);
- }
+ _select_default_main_screen_plugin();
// Save the project after opening to mark it as last modified, except in headless mode.
if (DisplayServer::get_singleton()->window_can_draw()) {
@@ -970,6 +973,18 @@ void EditorNode::_sources_changed(bool p_exist) {
load_scene(defer_load_scene);
defer_load_scene = "";
}
+
+ // Only enable addons once resources have been imported
+ _initializing_addons = true;
+ Vector<String> addons;
+ if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
+ addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
+ }
+
+ for (int i = 0; i < addons.size(); i++) {
+ set_addon_plugin_enabled(addons[i], true);
+ }
+ _initializing_addons = false;
}
}
@@ -1856,7 +1871,7 @@ void EditorNode::_dialog_action(String p_file) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary));
}
- MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
+ MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
Error err = ResourceSaver::save(p_file, ml);
if (err) {
@@ -3100,9 +3115,10 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->set_flat(true);
tb->set_toggle_mode(true);
tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size()));
+ tb->set_name(p_editor->get_name());
tb->set_text(p_editor->get_name());
- Ref<Texture2D> icon = p_editor->get_icon();
+ Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) {
@@ -3112,7 +3128,6 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts")));
tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
- tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
singleton->editor_table.push_back(p_editor);
@@ -6811,6 +6826,10 @@ EditorNode::EditorNode() {
file_export_lib_merge->set_text(TTR("Merge With Existing"));
file_export_lib_merge->set_pressed(true);
file_export_lib->get_vbox()->add_child(file_export_lib_merge);
+ file_export_lib_apply_xforms = memnew(CheckBox);
+ file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
+ file_export_lib_apply_xforms->set_pressed(false);
+ file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms);
gui_base->add_child(file_export_lib);
file_script = memnew(EditorFileDialog);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 03c18a8972..2e8b850c7b 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -32,7 +32,6 @@
#define EDITOR_NODE_H
#include "core/templates/safe_refcount.h"
-#include "editor/editor_command_palette.h"
#include "editor/editor_data.h"
#include "editor/editor_export.h"
#include "editor/editor_folding.h"
@@ -335,6 +334,7 @@ private:
EditorFileDialog *file_script;
EditorFileDialog *file_android_build_source;
CheckBox *file_export_lib_merge;
+ CheckBox *file_export_lib_apply_xforms;
String current_path;
MenuButton *update_spinner;
@@ -681,6 +681,8 @@ private:
bool immediate_dialog_confirmed = false;
void _immediate_dialog_confirmed();
+ void _select_default_main_screen_plugin();
+
protected:
void _notification(int p_what);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 73ea4fb5ef..5baffb6f9d 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -30,6 +30,7 @@
#include "editor_plugin.h"
+#include "editor/editor_command_palette.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 9507833746..c1e60e141c 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -51,6 +51,10 @@ EditorPropertyNil::EditorPropertyNil() {
///////////////////// TEXT /////////////////////////
+void EditorPropertyText::_set_read_only(bool p_read_only) {
+ text->set_editable(!p_read_only);
+};
+
void EditorPropertyText::_text_submitted(const String &p_string) {
if (updating) {
return;
@@ -108,6 +112,11 @@ EditorPropertyText::EditorPropertyText() {
///////////////////// MULTILINE TEXT /////////////////////////
+void EditorPropertyMultilineText::_set_read_only(bool p_read_only) {
+ text->set_editable(!p_read_only);
+ open_big_text->set_disabled(p_read_only);
+};
+
void EditorPropertyMultilineText::_big_text_changed() {
text->set_text(big_text->get_text());
emit_changed(get_edited_property(), big_text->get_text(), "", true);
@@ -180,6 +189,11 @@ EditorPropertyMultilineText::EditorPropertyMultilineText() {
///////////////////// TEXT ENUM /////////////////////////
+void EditorPropertyTextEnum::_set_read_only(bool p_read_only) {
+ option_button->set_disabled(p_read_only);
+ edit_button->set_disabled(p_read_only);
+};
+
void EditorPropertyTextEnum::_emit_changed_value(String p_string) {
if (string_name) {
emit_changed(get_edited_property(), StringName(p_string));
@@ -328,6 +342,11 @@ EditorPropertyTextEnum::EditorPropertyTextEnum() {
///////////////////// PATH /////////////////////////
+void EditorPropertyPath::_set_read_only(bool p_read_only) {
+ path->set_editable(!p_read_only);
+ path_edit->set_disabled(p_read_only);
+};
+
void EditorPropertyPath::_path_selected(const String &p_path) {
emit_changed(get_edited_property(), p_path);
update_property();
@@ -420,6 +439,10 @@ EditorPropertyPath::EditorPropertyPath() {
///////////////////// CLASS NAME /////////////////////////
+void EditorPropertyClassName::_set_read_only(bool p_read_only) {
+ property->set_disabled(p_read_only);
+};
+
void EditorPropertyClassName::setup(const String &p_base_type, const String &p_selected_type) {
base_type = p_base_type;
dialog->set_base_type(base_type);
@@ -461,6 +484,10 @@ EditorPropertyClassName::EditorPropertyClassName() {
///////////////////// MEMBER /////////////////////////
+void EditorPropertyMember::_set_read_only(bool p_read_only) {
+ property->set_disabled(p_read_only);
+};
+
void EditorPropertyMember::_property_selected(const String &p_selected) {
emit_changed(get_edited_property(), p_selected);
update_property();
@@ -557,6 +584,11 @@ EditorPropertyMember::EditorPropertyMember() {
}
///////////////////// CHECK /////////////////////////
+
+void EditorPropertyCheck::_set_read_only(bool p_read_only) {
+ checkbox->set_disabled(p_read_only);
+};
+
void EditorPropertyCheck::_checkbox_pressed() {
emit_changed(get_edited_property(), checkbox->is_pressed());
}
@@ -580,6 +612,10 @@ EditorPropertyCheck::EditorPropertyCheck() {
///////////////////// ENUM /////////////////////////
+void EditorPropertyEnum::_set_read_only(bool p_read_only) {
+ options->set_disabled(p_read_only);
+};
+
void EditorPropertyEnum::_option_selected(int p_which) {
int64_t val = options->get_item_metadata(p_which);
emit_changed(get_edited_property(), val);
@@ -628,6 +664,12 @@ EditorPropertyEnum::EditorPropertyEnum() {
///////////////////// FLAGS /////////////////////////
+void EditorPropertyFlags::_set_read_only(bool p_read_only) {
+ for (CheckBox *check : flags) {
+ check->set_disabled(p_read_only);
+ }
+};
+
void EditorPropertyFlags::_flag_toggled() {
uint32_t value = 0;
for (int i = 0; i < flags.size(); i++) {
@@ -698,6 +740,7 @@ private:
bool expanded = false;
int expansion_rows = 0;
int hovered_index = -1;
+ bool read_only = false;
Size2 get_grid_size() const {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
@@ -712,6 +755,10 @@ public:
Vector<String> names;
Vector<String> tooltips;
+ void set_read_only(bool p_read_only) {
+ read_only = p_read_only;
+ }
+
virtual Size2 get_minimum_size() const override {
Size2 min_size = get_grid_size();
@@ -736,6 +783,9 @@ public:
}
void gui_input(const Ref<InputEvent> &p_ev) override {
+ if (read_only) {
+ return;
+ }
const Ref<InputEventMouseMotion> mm = p_ev;
if (mm.is_valid()) {
bool expand_was_hovered = expand_hovered;
@@ -799,12 +849,12 @@ public:
const int bsize = (grid_size.height * 80 / 100) / 2;
const int h = bsize * 2 + 1;
- Color color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
+ Color color = get_theme_color(read_only ? SNAME("disabled_highlight_color") : SNAME("highlight_color"), SNAME("Editor"));
- Color text_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
+ Color text_color = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_color"), SNAME("Editor"));
text_color.a *= 0.5;
- Color text_color_on = get_theme_color(SNAME("font_hover_color"), SNAME("Editor"));
+ Color text_color_on = get_theme_color(read_only ? SNAME("disabled_font_color") : SNAME("font_hover_color"), SNAME("Editor"));
text_color_on.a *= 0.7;
const int vofs = (grid_size.height - h) / 2;
@@ -935,6 +985,11 @@ public:
}
};
+void EditorPropertyLayers::_set_read_only(bool p_read_only) {
+ button->set_disabled(p_read_only);
+ grid->set_read_only(p_read_only);
+};
+
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
emit_changed(get_edited_property(), p_grid);
}
@@ -1071,6 +1126,10 @@ EditorPropertyLayers::EditorPropertyLayers() {
///////////////////// INT /////////////////////////
+void EditorPropertyInteger::_set_read_only(bool p_read_only) {
+ spin->set_read_only(p_read_only);
+};
+
void EditorPropertyInteger::_value_changed(int64_t val) {
if (setting) {
return;
@@ -1113,6 +1172,10 @@ EditorPropertyInteger::EditorPropertyInteger() {
///////////////////// OBJECT ID /////////////////////////
+void EditorPropertyObjectID::_set_read_only(bool p_read_only) {
+ edit->set_disabled(p_read_only);
+};
+
void EditorPropertyObjectID::_edit_pressed() {
emit_signal(SNAME("object_id_selected"), get_edited_property(), get_edited_object()->get(get_edited_property()));
}
@@ -1151,6 +1214,10 @@ EditorPropertyObjectID::EditorPropertyObjectID() {
///////////////////// FLOAT /////////////////////////
+void EditorPropertyFloat::_set_read_only(bool p_read_only) {
+ spin->set_read_only(p_read_only);
+};
+
void EditorPropertyFloat::_value_changed(double val) {
if (setting) {
return;
@@ -1197,7 +1264,14 @@ EditorPropertyFloat::EditorPropertyFloat() {
///////////////////// EASING /////////////////////////
+void EditorPropertyEasing::_set_read_only(bool p_read_only) {
+ spin->set_read_only(p_read_only);
+};
+
void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
+ if (is_read_only()) {
+ return;
+ }
const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
if (mb->is_double_click() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
@@ -1271,12 +1345,12 @@ void EditorPropertyEasing::_draw_easing() {
const Ref<Font> f = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- const Color font_color = get_theme_color(SNAME("font_color"), SNAME("Label"));
+ const Color font_color = get_theme_color(is_read_only() ? SNAME("font_uneditable_color") : SNAME("font_color"), SNAME("LineEdit"));
Color line_color;
if (dragging) {
line_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
} else {
- line_color = get_theme_color(SNAME("font_color"), SNAME("Label")) * Color(1, 1, 1, 0.9);
+ line_color = get_theme_color(is_read_only() ? SNAME("font_uneditable_color") : SNAME("font_color"), SNAME("LineEdit")) * Color(1, 1, 1, 0.9);
}
Vector<Point2> points;
@@ -1409,6 +1483,12 @@ EditorPropertyEasing::EditorPropertyEasing() {
///////////////////// VECTOR2 /////////////////////////
+void EditorPropertyVector2::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 2; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyVector2::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -1430,11 +1510,9 @@ void EditorPropertyVector2::update_property() {
void EditorPropertyVector2::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 2; i++) {
- Color c = base;
- c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i]);
}
}
}
@@ -1492,6 +1570,12 @@ EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
///////////////////// RECT2 /////////////////////////
+void EditorPropertyRect2::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyRect2::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -1517,11 +1601,9 @@ void EditorPropertyRect2::update_property() {
void EditorPropertyRect2::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 4; i++) {
- Color c = base;
- c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i % 2]);
}
}
}
@@ -1589,6 +1671,12 @@ EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) {
///////////////////// VECTOR3 /////////////////////////
+void EditorPropertyVector3::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 3; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -1639,11 +1727,9 @@ Vector3 EditorPropertyVector3::get_vector() {
void EditorPropertyVector3::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 3; i++) {
- Color c = base;
- c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i]);
}
}
}
@@ -1701,6 +1787,12 @@ EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
///////////////////// VECTOR2i /////////////////////////
+void EditorPropertyVector2i::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 2; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyVector2i::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -1722,11 +1814,9 @@ void EditorPropertyVector2i::update_property() {
void EditorPropertyVector2i::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 2; i++) {
- Color c = base;
- c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i]);
}
}
}
@@ -1784,6 +1874,12 @@ EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
///////////////////// RECT2i /////////////////////////
+void EditorPropertyRect2i::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyRect2i::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -1809,11 +1905,9 @@ void EditorPropertyRect2i::update_property() {
void EditorPropertyRect2i::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 4; i++) {
- Color c = base;
- c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i % 2]);
}
}
}
@@ -1881,6 +1975,12 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
///////////////////// VECTOR3i /////////////////////////
+void EditorPropertyVector3i::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 3; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -1904,11 +2004,9 @@ void EditorPropertyVector3i::update_property() {
void EditorPropertyVector3i::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 3; i++) {
- Color c = base;
- c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i]);
}
}
}
@@ -1965,6 +2063,12 @@ EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
///////////////////// PLANE /////////////////////////
+void EditorPropertyPlane::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyPlane::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -1990,11 +2094,9 @@ void EditorPropertyPlane::update_property() {
void EditorPropertyPlane::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- for (int i = 0; i < 3; i++) {
- Color c = base;
- c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
}
}
}
@@ -2052,6 +2154,12 @@ EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
///////////////////// QUATERNION /////////////////////////
+void EditorPropertyQuaternion::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyQuaternion::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -2077,11 +2185,9 @@ void EditorPropertyQuaternion::update_property() {
void EditorPropertyQuaternion::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- for (int i = 0; i < 3; i++) {
- Color c = base;
- c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
}
}
}
@@ -2136,6 +2242,12 @@ EditorPropertyQuaternion::EditorPropertyQuaternion() {
///////////////////// AABB /////////////////////////
+void EditorPropertyAABB::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 6; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyAABB::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -2167,11 +2279,9 @@ void EditorPropertyAABB::update_property() {
void EditorPropertyAABB::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 6; i++) {
- Color c = base;
- c.set_hsv(float(i % 3) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i % 3]);
}
}
}
@@ -2213,6 +2323,12 @@ EditorPropertyAABB::EditorPropertyAABB() {
///////////////////// TRANSFORM2D /////////////////////////
+void EditorPropertyTransform2D::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 6; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyTransform2D::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -2220,10 +2336,10 @@ void EditorPropertyTransform2D::_value_changed(double val, const String &p_name)
Transform2D p;
p[0][0] = spin[0]->get_value();
- p[0][1] = spin[1]->get_value();
- p[1][0] = spin[2]->get_value();
- p[1][1] = spin[3]->get_value();
- p[2][0] = spin[4]->get_value();
+ p[1][0] = spin[1]->get_value();
+ p[2][0] = spin[2]->get_value();
+ p[0][1] = spin[3]->get_value();
+ p[1][1] = spin[4]->get_value();
p[2][1] = spin[5]->get_value();
emit_changed(get_edited_property(), p, p_name);
@@ -2233,10 +2349,10 @@ void EditorPropertyTransform2D::update_property() {
Transform2D val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val[0][0]);
- spin[1]->set_value(val[0][1]);
- spin[2]->set_value(val[1][0]);
- spin[3]->set_value(val[1][1]);
- spin[4]->set_value(val[2][0]);
+ spin[1]->set_value(val[1][0]);
+ spin[2]->set_value(val[2][0]);
+ spin[3]->set_value(val[0][1]);
+ spin[4]->set_value(val[1][1]);
spin[5]->set_value(val[2][1]);
setting = false;
@@ -2244,11 +2360,14 @@ void EditorPropertyTransform2D::update_property() {
void EditorPropertyTransform2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 6; i++) {
- Color c = base;
- c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ // For Transform2D, use the 4th color (cyan) for the origin vector.
+ if (i % 3 == 2) {
+ spin[i]->set_custom_label_color(true, colors[3]);
+ } else {
+ spin[i]->set_custom_label_color(true, colors[i % 3]);
+ }
}
}
}
@@ -2268,17 +2387,19 @@ void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step,
}
}
-EditorPropertyTransform2D::EditorPropertyTransform2D() {
+EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) {
GridContainer *g = memnew(GridContainer);
- g->set_columns(2);
+ g->set_columns(p_include_origin ? 3 : 2);
add_child(g);
- static const char *desc[6] = { "x", "y", "x", "y", "x", "y" };
+ static const char *desc[6] = { "xx", "xy", "xo", "yx", "yy", "yo" };
for (int i = 0; i < 6; i++) {
spin[i] = memnew(EditorSpinSlider);
spin[i]->set_label(desc[i]);
spin[i]->set_flat(true);
- g->add_child(spin[i]);
+ if (p_include_origin || i % 3 != 2) {
+ g->add_child(spin[i]);
+ }
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i]));
@@ -2289,6 +2410,12 @@ EditorPropertyTransform2D::EditorPropertyTransform2D() {
///////////////////// BASIS /////////////////////////
+void EditorPropertyBasis::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 9; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyBasis::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -2296,13 +2423,13 @@ void EditorPropertyBasis::_value_changed(double val, const String &p_name) {
Basis p;
p[0][0] = spin[0]->get_value();
- p[1][0] = spin[1]->get_value();
- p[2][0] = spin[2]->get_value();
- p[0][1] = spin[3]->get_value();
+ p[0][1] = spin[1]->get_value();
+ p[0][2] = spin[2]->get_value();
+ p[1][0] = spin[3]->get_value();
p[1][1] = spin[4]->get_value();
- p[2][1] = spin[5]->get_value();
- p[0][2] = spin[6]->get_value();
- p[1][2] = spin[7]->get_value();
+ p[1][2] = spin[5]->get_value();
+ p[2][0] = spin[6]->get_value();
+ p[2][1] = spin[7]->get_value();
p[2][2] = spin[8]->get_value();
emit_changed(get_edited_property(), p, p_name);
@@ -2312,13 +2439,13 @@ void EditorPropertyBasis::update_property() {
Basis val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val[0][0]);
- spin[1]->set_value(val[1][0]);
- spin[2]->set_value(val[2][0]);
- spin[3]->set_value(val[0][1]);
+ spin[1]->set_value(val[0][1]);
+ spin[2]->set_value(val[0][2]);
+ spin[3]->set_value(val[1][0]);
spin[4]->set_value(val[1][1]);
- spin[5]->set_value(val[2][1]);
- spin[6]->set_value(val[0][2]);
- spin[7]->set_value(val[1][2]);
+ spin[5]->set_value(val[1][2]);
+ spin[6]->set_value(val[2][0]);
+ spin[7]->set_value(val[2][1]);
spin[8]->set_value(val[2][2]);
setting = false;
@@ -2326,11 +2453,9 @@ void EditorPropertyBasis::update_property() {
void EditorPropertyBasis::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 9; i++) {
- Color c = base;
- c.set_hsv(float(i % 3) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i % 3]);
}
}
}
@@ -2355,7 +2480,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
g->set_columns(3);
add_child(g);
- static const char *desc[9] = { "x", "y", "z", "x", "y", "z", "x", "y", "z" };
+ static const char *desc[9] = { "xx", "xy", "xz", "yx", "yy", "yz", "zx", "zy", "zz" };
for (int i = 0; i < 9; i++) {
spin[i] = memnew(EditorSpinSlider);
spin[i]->set_label(desc[i]);
@@ -2371,6 +2496,12 @@ EditorPropertyBasis::EditorPropertyBasis() {
///////////////////// TRANSFORM /////////////////////////
+void EditorPropertyTransform3D::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 12; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
void EditorPropertyTransform3D::_value_changed(double val, const String &p_name) {
if (setting) {
return;
@@ -2378,16 +2509,16 @@ void EditorPropertyTransform3D::_value_changed(double val, const String &p_name)
Transform3D p;
p.basis[0][0] = spin[0]->get_value();
- p.basis[1][0] = spin[1]->get_value();
- p.basis[2][0] = spin[2]->get_value();
- p.basis[0][1] = spin[3]->get_value();
- p.basis[1][1] = spin[4]->get_value();
- p.basis[2][1] = spin[5]->get_value();
- p.basis[0][2] = spin[6]->get_value();
- p.basis[1][2] = spin[7]->get_value();
- p.basis[2][2] = spin[8]->get_value();
- p.origin[0] = spin[9]->get_value();
- p.origin[1] = spin[10]->get_value();
+ p.basis[0][1] = spin[1]->get_value();
+ p.basis[0][2] = spin[2]->get_value();
+ p.origin[0] = spin[3]->get_value();
+ p.basis[1][0] = spin[4]->get_value();
+ p.basis[1][1] = spin[5]->get_value();
+ p.basis[1][2] = spin[6]->get_value();
+ p.origin[1] = spin[7]->get_value();
+ p.basis[2][0] = spin[8]->get_value();
+ p.basis[2][1] = spin[9]->get_value();
+ p.basis[2][2] = spin[10]->get_value();
p.origin[2] = spin[11]->get_value();
emit_changed(get_edited_property(), p, p_name);
@@ -2400,27 +2531,25 @@ void EditorPropertyTransform3D::update_property() {
void EditorPropertyTransform3D::update_using_transform(Transform3D p_transform) {
setting = true;
spin[0]->set_value(p_transform.basis[0][0]);
- spin[1]->set_value(p_transform.basis[1][0]);
- spin[2]->set_value(p_transform.basis[2][0]);
- spin[3]->set_value(p_transform.basis[0][1]);
- spin[4]->set_value(p_transform.basis[1][1]);
- spin[5]->set_value(p_transform.basis[2][1]);
- spin[6]->set_value(p_transform.basis[0][2]);
- spin[7]->set_value(p_transform.basis[1][2]);
- spin[8]->set_value(p_transform.basis[2][2]);
- spin[9]->set_value(p_transform.origin[0]);
- spin[10]->set_value(p_transform.origin[1]);
+ spin[1]->set_value(p_transform.basis[0][1]);
+ spin[2]->set_value(p_transform.basis[0][2]);
+ spin[3]->set_value(p_transform.origin[0]);
+ spin[4]->set_value(p_transform.basis[1][0]);
+ spin[5]->set_value(p_transform.basis[1][1]);
+ spin[6]->set_value(p_transform.basis[1][2]);
+ spin[7]->set_value(p_transform.origin[1]);
+ spin[8]->set_value(p_transform.basis[2][0]);
+ spin[9]->set_value(p_transform.basis[2][1]);
+ spin[10]->set_value(p_transform.basis[2][2]);
spin[11]->set_value(p_transform.origin[2]);
setting = false;
}
void EditorPropertyTransform3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color *colors = _get_property_colors();
for (int i = 0; i < 12; i++) {
- Color c = base;
- c.set_hsv(float(i % 3) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
- spin[i]->set_custom_label_color(true, c);
+ spin[i]->set_custom_label_color(true, colors[i % 4]);
}
}
}
@@ -2442,10 +2571,10 @@ void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step,
EditorPropertyTransform3D::EditorPropertyTransform3D() {
GridContainer *g = memnew(GridContainer);
- g->set_columns(3);
+ g->set_columns(4);
add_child(g);
- static const char *desc[12] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
+ static const char *desc[12] = { "xx", "xy", "xz", "xo", "yx", "yy", "yz", "yo", "zx", "zy", "zz", "zo" };
for (int i = 0; i < 12; i++) {
spin[i] = memnew(EditorSpinSlider);
spin[i]->set_label(desc[i]);
@@ -2461,6 +2590,10 @@ EditorPropertyTransform3D::EditorPropertyTransform3D() {
////////////// COLOR PICKER //////////////////////
+void EditorPropertyColor::_set_read_only(bool p_read_only) {
+ picker->set_disabled(p_read_only);
+};
+
void EditorPropertyColor::_color_changed(const Color &p_color) {
// Cancel the color change if the current color is identical to the new one.
if (get_edited_object()->get(get_edited_property()) == p_color) {
@@ -2533,6 +2666,11 @@ EditorPropertyColor::EditorPropertyColor() {
////////////// NODE PATH //////////////////////
+void EditorPropertyNodePath::_set_read_only(bool p_read_only) {
+ assign->set_disabled(p_read_only);
+ clear->set_disabled(p_read_only);
+};
+
void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
NodePath path = p_path;
Node *base_node = nullptr;
@@ -2678,6 +2816,10 @@ EditorPropertyRID::EditorPropertyRID() {
////////////// RESOURCE //////////////////////
+void EditorPropertyResource::_set_read_only(bool p_read_only) {
+ resource_picker->set_editable(!p_read_only);
+};
+
void EditorPropertyResource::_resource_selected(const RES &p_resource) {
if (use_sub_inspector) {
bool unfold = !get_edited_object()->editor_is_section_unfolded(get_edited_property());
@@ -3289,7 +3431,6 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
-
} break;
case Variant::PLANE: {
EditorPropertyPlane *editor = memnew(EditorPropertyPlane(p_wide));
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 0cb21bb391..9a687f1a72 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -59,6 +59,7 @@ class EditorPropertyText : public EditorProperty {
void _text_submitted(const String &p_string);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -81,6 +82,7 @@ class EditorPropertyMultilineText : public EditorProperty {
void _open_big_text();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -115,6 +117,7 @@ class EditorPropertyTextEnum : public EditorProperty {
void _custom_value_cancelled();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
void _notification(int p_what);
@@ -139,6 +142,7 @@ class EditorPropertyPath : public EditorProperty {
void _path_focus_exited();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
void _notification(int p_what);
@@ -161,6 +165,7 @@ private:
void _dialog_created();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -182,7 +187,6 @@ public:
MEMBER_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
MEMBER_PROPERTY_OF_INSTANCE, ///< a property of an instance
MEMBER_PROPERTY_OF_SCRIPT, ///< a property of a script & base
-
};
private:
@@ -195,6 +199,7 @@ private:
void _property_select();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -210,6 +215,7 @@ class EditorPropertyCheck : public EditorProperty {
void _checkbox_pressed();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -224,6 +230,7 @@ class EditorPropertyEnum : public EditorProperty {
void _option_selected(int p_which);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -242,6 +249,7 @@ class EditorPropertyFlags : public EditorProperty {
void _flag_toggled();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -276,6 +284,7 @@ private:
void _menu_pressed(int p_menu);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -291,6 +300,7 @@ class EditorPropertyInteger : public EditorProperty {
void _value_changed(int64_t p_val);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -306,6 +316,7 @@ class EditorPropertyObjectID : public EditorProperty {
void _edit_pressed();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -322,6 +333,7 @@ class EditorPropertyFloat : public EditorProperty {
void _value_changed(double p_val);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -363,6 +375,7 @@ class EditorPropertyEasing : public EditorProperty {
void _notification(int p_what);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -378,6 +391,7 @@ class EditorPropertyVector2 : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -394,6 +408,7 @@ class EditorPropertyRect2 : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -411,6 +426,7 @@ class EditorPropertyVector3 : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -429,6 +445,7 @@ class EditorPropertyVector2i : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -445,6 +462,7 @@ class EditorPropertyRect2i : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -461,6 +479,7 @@ class EditorPropertyVector3i : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -477,6 +496,7 @@ class EditorPropertyPlane : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -493,6 +513,7 @@ class EditorPropertyQuaternion : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -509,6 +530,7 @@ class EditorPropertyAABB : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -525,13 +547,14 @@ class EditorPropertyTransform2D : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property() override;
void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
- EditorPropertyTransform2D();
+ EditorPropertyTransform2D(bool p_include_origin = true);
};
class EditorPropertyBasis : public EditorProperty {
@@ -541,6 +564,7 @@ class EditorPropertyBasis : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -557,6 +581,7 @@ class EditorPropertyTransform3D : public EditorProperty {
void _value_changed(double p_val, const String &p_name);
protected:
+ virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
static void _bind_methods();
@@ -578,6 +603,7 @@ class EditorPropertyColor : public EditorProperty {
Color last_color;
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
public:
@@ -600,6 +626,7 @@ class EditorPropertyNodePath : public EditorProperty {
void _node_clear();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
void _notification(int p_what);
@@ -644,6 +671,7 @@ class EditorPropertyResource : public EditorProperty {
void _update_property_bg();
protected:
+ virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
void _notification(int p_what);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 8d579753c2..1953270b08 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -300,6 +300,14 @@ bool EditorSettings::has_default_value(const String &p_setting) const {
void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_THREAD_SAFE_METHOD_
+// Sets up the editor setting with a default value and hint PropertyInfo.
+#define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \
+ _initial_set(m_name, m_default_value); \
+ hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string);
+
+#define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \
+ _initial_set(m_name, m_default_value); \
+ hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage);
/* Languages */
@@ -363,103 +371,76 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
best = "en";
}
- _initial_set("interface/editor/editor_language", best);
- set_restart_if_changed("interface/editor/editor_language", true);
- hints["interface/editor/editor_language"] = PropertyInfo(Variant::STRING, "interface/editor/editor_language", PROPERTY_HINT_ENUM, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", best, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
}
/* Interface */
// Editor
- _initial_set("interface/editor/display_scale", 0);
// Display what the Auto display scale setting effectively corresponds to.
- float scale = get_auto_display_scale();
+ const String display_scale_hint_string = vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(get_auto_display_scale() * 100));
+ EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/display_scale", 0, display_scale_hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
_initial_set("interface/editor/enable_debugging_pseudolocalization", false);
set_restart_if_changed("interface/editor/enable_debugging_pseudolocalization", true);
// Use pseudolocalization in editor.
- hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("interface/editor/custom_display_scale", 1.0f);
- hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("interface/editor/main_font_size", 14);
- hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("interface/editor/code_font_size", 14);
- hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/editor/code_font_contextual_ligatures", 0);
- hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/custom_display_scale", 1.0, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+ EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/main_font_size", 14, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/code_font_size", 14, "8,48,1")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/code_font_contextual_ligatures", 0, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set")
_initial_set("interface/editor/code_font_custom_opentype_features", "");
_initial_set("interface/editor/code_font_custom_variations", "");
_initial_set("interface/editor/font_antialiased", true);
- _initial_set("interface/editor/font_hinting", 0);
#ifdef OSX_ENABLED
- hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (None),None,Light,Normal", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (None),None,Light,Normal")
#else
- hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (Light),None,Light,Normal", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (Light),None,Light,Normal")
#endif
- _initial_set("interface/editor/main_font", "");
- hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/editor/main_font_bold", "");
- hints["interface/editor/main_font_bold"] = PropertyInfo(Variant::STRING, "interface/editor/main_font_bold", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/editor/code_font", "");
- hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
- hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS
- // Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage
- // (but don't need to preview particles or shaders while the editor is unfocused).
- // With very low FPS limits, the editor can take a small while to become usable after being focused again,
- // so this should be used at the user's discretion.
- hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font", "", "*.ttf,*.otf")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font_bold", "", "*.ttf,*.otf")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/code_font", "", "*.ttf,*.otf")
+ EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+ // Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit
+ // as low as 1 FPS for those who really need low power usage (but don't need
+ // to preview particles or shaders while the editor is unfocused). With very
+ // low FPS limits, the editor can take a small while to become usable after
+ // being focused again, so this should be used at the user's discretion.
+ EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/unfocused_low_processor_mode_sleep_usec", 100000, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/automatically_open_screenshots", true);
- _initial_set("interface/editor/single_window_mode", false);
- hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/single_window_mode", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
// Inspector
- _initial_set("interface/inspector/max_array_dictionary_items_per_page", 20);
- hints["interface/inspector/max_array_dictionary_items_per_page"] = PropertyInfo(Variant::INT, "interface/inspector/max_array_dictionary_items_per_page", PROPERTY_HINT_RANGE, "10,100,1", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1")
// Theme
- _initial_set("interface/theme/preset", "Default");
- hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/icon_and_font_color", 0);
- hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/base_color", Color(0.2, 0.23, 0.31));
- hints["interface/theme/base_color"] = PropertyInfo(Variant::COLOR, "interface/theme/base_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/accent_color", Color(0.41, 0.61, 0.91));
- hints["interface/theme/accent_color"] = PropertyInfo(Variant::COLOR, "interface/theme/accent_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/contrast", 0.3);
- hints["interface/theme/contrast"] = PropertyInfo(Variant::FLOAT, "interface/theme/contrast", PROPERTY_HINT_RANGE, "-1, 1, 0.01");
- _initial_set("interface/theme/icon_saturation", 1.0);
- hints["interface/theme/icon_saturation"] = PropertyInfo(Variant::FLOAT, "interface/theme/icon_saturation", PROPERTY_HINT_RANGE, "0,2,0.01", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/relationship_line_opacity", 0.1);
- hints["interface/theme/relationship_line_opacity"] = PropertyInfo(Variant::FLOAT, "interface/theme/relationship_line_opacity", PROPERTY_HINT_RANGE, "0.00, 1, 0.01");
- _initial_set("interface/theme/border_size", 0);
- hints["interface/theme/border_size"] = PropertyInfo(Variant::INT, "interface/theme/border_size", PROPERTY_HINT_RANGE, "0,2,1", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/corner_radius", 3);
- hints["interface/theme/corner_radius"] = PropertyInfo(Variant::INT, "interface/theme/corner_radius", PROPERTY_HINT_RANGE, "0,6,1", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/additional_spacing", 0);
- hints["interface/theme/additional_spacing"] = PropertyInfo(Variant::FLOAT, "interface/theme/additional_spacing", PROPERTY_HINT_RANGE, "0,5,0.1", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/custom_theme", "");
- hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light")
+ EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "")
+ EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/contrast", 0.3, "-1,1,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/icon_saturation", 1.0, "0,2,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/relationship_line_opacity", 0.1, "0.00,1,0.01")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/border_size", 0, "0,2,1")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/corner_radius", 3, "0,6,1")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/additional_spacing", 0.0, "0,5,0.1")
+ EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/theme/custom_theme", "", "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Scene tabs
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
_initial_set("interface/scene_tabs/resize_if_many_tabs", true);
- _initial_set("interface/scene_tabs/minimum_width", 50);
- hints["interface/scene_tabs/minimum_width"] = PropertyInfo(Variant::INT, "interface/scene_tabs/minimum_width", PROPERTY_HINT_RANGE, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/minimum_width", 50, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
_initial_set("interface/scene_tabs/show_script_button", false);
/* Filesystem */
// Directories
- _initial_set("filesystem/directories/autoscan_project_path", "");
- hints["filesystem/directories/autoscan_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/autoscan_project_path", PROPERTY_HINT_GLOBAL_DIR);
- _initial_set("filesystem/directories/default_project_path", OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS));
- hints["filesystem/directories/default_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/default_project_path", PROPERTY_HINT_GLOBAL_DIR);
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/autoscan_project_path", "", "")
+ const String fs_dir_default_project_path = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS);
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/default_project_path", fs_dir_default_project_path, "")
// On save
_initial_set("filesystem/on_save/compress_binary_resources", true);
@@ -467,10 +448,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// File dialog
_initial_set("filesystem/file_dialog/show_hidden_files", false);
- _initial_set("filesystem/file_dialog/display_mode", 0);
- hints["filesystem/file_dialog/display_mode"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List");
- _initial_set("filesystem/file_dialog/thumbnail_size", 64);
- hints["filesystem/file_dialog/thumbnail_size"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "filesystem/file_dialog/display_mode", 0, "Thumbnails,List")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/file_dialog/thumbnail_size", 64, "32,128,16")
/* Docks */
@@ -478,40 +457,33 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false);
// FileSystem
- _initial_set("docks/filesystem/thumbnail_size", 64);
- hints["docks/filesystem/thumbnail_size"] = PropertyInfo(Variant::INT, "docks/filesystem/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16")
_initial_set("docks/filesystem/always_show_folders", true);
// Property editor
_initial_set("docks/property_editor/auto_refresh_interval", 0.2); //update 5 times per second by default
- _initial_set("docks/property_editor/subresource_hue_tint", 0.75);
- hints["docks/property_editor/subresource_hue_tint"] = PropertyInfo(Variant::FLOAT, "docks/property_editor/subresource_hue_tint", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "docks/property_editor/subresource_hue_tint", 0.75, "0,1,0.01")
/* Text editor */
// Theme
- _initial_set("text_editor/theme/color_theme", "Default");
- hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom");
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "text_editor/theme/color_theme", "Default", "Default,Godot 2,Custom")
// Theme: Highlighting
_load_godot2_text_editor_theme();
// Appearance
// Appearance: Caret
- _initial_set("text_editor/appearance/caret/type", 0);
- hints["text_editor/appearance/caret/type"] = PropertyInfo(Variant::INT, "text_editor/appearance/caret/type", PROPERTY_HINT_ENUM, "Line,Block");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/caret/type", 0, "Line,Block")
_initial_set("text_editor/appearance/caret/caret_blink", true);
- _initial_set("text_editor/appearance/caret/caret_blink_speed", 0.5);
- hints["text_editor/appearance/caret/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/appearance/caret/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/appearance/caret/caret_blink_speed", 0.5, "0.1,10,0.01")
_initial_set("text_editor/appearance/caret/highlight_current_line", true);
_initial_set("text_editor/appearance/caret/highlight_all_occurrences", true);
// Appearance: Guidelines
_initial_set("text_editor/appearance/guidelines/show_line_length_guidelines", true);
- _initial_set("text_editor/appearance/guidelines/line_length_guideline_soft_column", 80);
- hints["text_editor/appearance/guidelines/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1");
- _initial_set("text_editor/appearance/guidelines/line_length_guideline_hard_column", 100);
- hints["text_editor/appearance/guidelines/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_soft_column", 80, "20,160,1")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_hard_column", 100, "20,160,1")
// Appearance: Gutters
_initial_set("text_editor/appearance/gutters/show_line_numbers", true);
@@ -522,19 +494,16 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Appearance: Minimap
_initial_set("text_editor/appearance/minimap/show_minimap", true);
- _initial_set("text_editor/appearance/minimap/minimap_width", 80);
- hints["text_editor/appearance/minimap/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/appearance/minimap/minimap_width", PROPERTY_HINT_RANGE, "50,250,1");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/minimap/minimap_width", 80, "50,250,1")
// Appearance: Lines
_initial_set("text_editor/appearance/lines/code_folding", true);
- _initial_set("text_editor/appearance/lines/word_wrap", 0);
- hints["text_editor/appearance/lines/word_wrap"] = PropertyInfo(Variant::INT, "text_editor/appearance/lines/word_wrap", PROPERTY_HINT_ENUM, "None,Boundary");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/lines/word_wrap", 0, "None,Boundary")
// Appearance: Whitespace
_initial_set("text_editor/appearance/whitespace/draw_tabs", true);
_initial_set("text_editor/appearance/whitespace/draw_spaces", false);
- _initial_set("text_editor/appearance/whitespace/line_spacing", 6);
- hints["text_editor/appearance/whitespace/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/appearance/whitespace/line_spacing", PROPERTY_HINT_RANGE, "0,50,1");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/whitespace/line_spacing", 6, "0,50,1")
// Behavior
// Behavior: Navigation
@@ -544,10 +513,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/behavior/navigation/v_scroll_speed", 80);
// Behavior: Indent
- _initial_set("text_editor/behavior/indent/type", 0);
- hints["text_editor/behavior/indent/type"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces");
- _initial_set("text_editor/behavior/indent/size", 4);
- hints["text_editor/behavior/indent/size"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes.
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/indent/size", 4, "1,64,1") // size of 0 crashes.
_initial_set("text_editor/behavior/indent/auto_indent", true);
// Behavior: Files
@@ -561,11 +528,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/script_list/sort_members_outline_alphabetically", false);
// Completion
- _initial_set("text_editor/completion/idle_parse_delay", 2.0);
- hints["text_editor/completion/idle_parse_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/idle_parse_delay", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/idle_parse_delay", 2.0, "0.1,10,0.01")
_initial_set("text_editor/completion/auto_brace_complete", true);
- _initial_set("text_editor/completion/code_complete_delay", 0.3);
- hints["text_editor/completion/code_complete_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/code_complete_delay", PROPERTY_HINT_RANGE, "0.01, 5, 0.01");
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/code_complete_delay", 0.3, "0.01,5,0.01")
_initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true);
_initial_set("text_editor/completion/complete_file_paths", true);
_initial_set("text_editor/completion/add_type_hints", false);
@@ -573,14 +538,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Help
_initial_set("text_editor/help/show_help_index", true);
- _initial_set("text_editor/help/help_font_size", 15);
- hints["text_editor/help/help_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_font_size", PROPERTY_HINT_RANGE, "8,48,1");
- _initial_set("text_editor/help/help_source_font_size", 14);
- hints["text_editor/help/help_source_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_source_font_size", PROPERTY_HINT_RANGE, "8,48,1");
- _initial_set("text_editor/help/help_title_font_size", 23);
- hints["text_editor/help/help_title_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_title_font_size", PROPERTY_HINT_RANGE, "8,48,1");
- _initial_set("text_editor/help/class_reference_examples", 0);
- hints["text_editor/help/class_reference_examples"] = PropertyInfo(Variant::INT, "text_editor/help/class_reference_examples", PROPERTY_HINT_ENUM, "GDScript,C#,GDScript and C#");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_font_size", 15, "8,48,1")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_source_font_size", 14, "8,48,1")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_title_font_size", 23, "8,48,1")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/help/class_reference_examples", 0, "GDScript,C#,GDScript and C#")
/* Editors */
@@ -588,39 +549,23 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/grid_map/pick_distance", 5000.0);
// 3D
- _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5));
- hints["editors/3d/primary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/primary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
-
- _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
- hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5), "")
+ EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5), "")
// Use a similar color to the 2D editor selection.
- _initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0));
- hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// If a line is a multiple of this, it uses the primary grid color.
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
- _initial_set("editors/3d/primary_grid_steps", 8);
- hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
-
- // At 1000, the grid mostly looks like it has no edge.
- _initial_set("editors/3d/grid_size", 200);
- hints["editors/3d/grid_size"] = PropertyInfo(Variant::INT, "editors/3d/grid_size", PROPERTY_HINT_RANGE, "1,2000,1", PROPERTY_USAGE_DEFAULT);
-
- // Default largest grid size is 100m, 10^2 (primary grid lines are 1km apart when primary_grid_steps is 10).
- _initial_set("editors/3d/grid_division_level_max", 2);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/primary_grid_steps", 8, "1,100,1")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_size", 200, "1,2000,1")
// Higher values produce graphical artifacts when far away unless View Z-Far
// is increased significantly more than it really should need to be.
- hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT);
-
- // Default smallest grid size is 1m, 10^0.
- _initial_set("editors/3d/grid_division_level_min", 0);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_max", 2, "-1,3,1")
// Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
- hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT);
-
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_min", 0, "-2,2,1")
// -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
- _initial_set("editors/3d/grid_division_level_bias", -0.2);
- hints["editors/3d/grid_division_level_bias"] = PropertyInfo(Variant::FLOAT, "editors/3d/grid_division_level_bias", PROPERTY_HINT_RANGE, "-1.0,0.5,0.1", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_bias", -0.2, "-1.0,0.5,0.1")
_initial_set("editors/3d/grid_xz_plane", true);
_initial_set("editors/3d/grid_xy_plane", false);
@@ -629,56 +574,37 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Use a lower default FOV for the 3D camera compared to the
// Camera3D node as the 3D viewport doesn't span the whole screen.
// This means it's technically viewed from a further distance, which warrants a narrower FOV.
- _initial_set("editors/3d/default_fov", 70.0);
- hints["editors/3d/default_fov"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_fov", PROPERTY_HINT_RANGE, "1,179,0.1");
- _initial_set("editors/3d/default_z_near", 0.05);
- hints["editors/3d/default_z_near"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_near", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater");
- _initial_set("editors/3d/default_z_far", 4000.0);
- hints["editors/3d/default_z_far"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_far", PROPERTY_HINT_RANGE, "0.1,4000,0.1,or_greater");
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater")
// 3D: Navigation
- _initial_set("editors/3d/navigation/navigation_scheme", 0);
- _initial_set("editors/3d/navigation/invert_y_axis", false);
_initial_set("editors/3d/navigation/invert_x_axis", false);
- hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
- _initial_set("editors/3d/navigation/zoom_style", 0);
- hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
+ _initial_set("editors/3d/navigation/invert_y_axis", false);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/navigation_scheme", 0, "Godot,Maya,Modo")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_style", 0, "Vertical,Horizontal")
_initial_set("editors/3d/navigation/emulate_numpad", false);
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
- _initial_set("editors/3d/navigation/orbit_modifier", 0);
- hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
- _initial_set("editors/3d/navigation/pan_modifier", 1);
- hints["editors/3d/navigation/pan_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/pan_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
- _initial_set("editors/3d/navigation/zoom_modifier", 4);
- hints["editors/3d/navigation/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/orbit_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/pan_modifier", 1, "None,Shift,Alt,Meta,Ctrl")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_modifier", 4, "None,Shift,Alt,Meta,Ctrl")
_initial_set("editors/3d/navigation/warped_mouse_panning", true);
// 3D: Navigation feel
- _initial_set("editors/3d/navigation_feel/orbit_sensitivity", 0.4);
- hints["editors/3d/navigation_feel/orbit_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
- _initial_set("editors/3d/navigation_feel/orbit_inertia", 0.05);
- hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
- _initial_set("editors/3d/navigation_feel/translation_inertia", 0.15);
- hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
- _initial_set("editors/3d/navigation_feel/zoom_inertia", 0.075);
- hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
- _initial_set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075);
- hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
- _initial_set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.075);
- hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.4, "0.0,2,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_inertia", 0.05, "0.0,1,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_inertia", 0.15, "0.0,1,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/zoom_inertia", 0.075, "0.0,1,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075, "0.0,1,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/manipulation_translation_inertia", 0.075, "0.0,1,0.01")
// 3D: Freelook
- _initial_set("editors/3d/freelook/freelook_navigation_scheme", false);
- hints["editors/3d/freelook/freelook_navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_navigation_scheme", PROPERTY_HINT_ENUM, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)");
- _initial_set("editors/3d/freelook/freelook_sensitivity", 0.4);
- hints["editors/3d/freelook/freelook_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
- _initial_set("editors/3d/freelook/freelook_inertia", 0.1);
- hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
- _initial_set("editors/3d/freelook/freelook_base_speed", 5.0);
- hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01");
- _initial_set("editors/3d/freelook/freelook_activation_modifier", 0);
- hints["editors/3d/freelook/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_navigation_scheme", 0, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_sensitivity", 0.4, "0.0,2,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_inertia", 0.1, "0.0,1,0.01")
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_base_speed", 5.0, "0.0,10,0.01")
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_activation_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
// 2D
@@ -716,28 +642,24 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
// Visual editors
- _initial_set("editors/visual_editors/minimap_opacity", 0.85);
- hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
/* Run */
// Window placement
- _initial_set("run/window_placement/rect", 1);
- hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen")
String screen_hints = "Same as Editor,Previous Monitor,Next Monitor";
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
screen_hints += ",Monitor " + itos(i + 1);
}
_initial_set("run/window_placement/rect_custom_position", Vector2());
- _initial_set("run/window_placement/screen", 0);
- hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", 0, screen_hints)
// Auto save
_initial_set("run/auto_save/save_before_running", true);
// Output
- _initial_set("run/output/font_size", 13);
- hints["run/output/font_size"] = PropertyInfo(Variant::INT, "run/output/font_size", PROPERTY_HINT_RANGE, "8,48,1");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1")
_initial_set("run/output/always_clear_output_on_play", true);
_initial_set("run/output/always_open_output_on_play", true);
_initial_set("run/output/always_close_output_on_stop", false);
@@ -747,17 +669,14 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Debug
_initial_set("network/debug/remote_host", "127.0.0.1"); // Hints provided in setup_network
- _initial_set("network/debug/remote_port", 6007);
- hints["network/debug/remote_port"] = PropertyInfo(Variant::INT, "network/debug/remote_port", PROPERTY_HINT_RANGE, "1,65535,1");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/debug/remote_port", 6007, "1,65535,1")
// SSL
- _initial_set("network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH);
- hints["network/ssl/editor_ssl_certificates"] = PropertyInfo(Variant::STRING, "network/ssl/editor_ssl_certificates", PROPERTY_HINT_GLOBAL_FILE, "*.crt,*.pem");
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem")
/* Extra config */
- _initial_set("project_manager/sorting_order", 0);
- hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Edited");
+ EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Name,Path,Last Edited")
if (p_extra_config.is_valid()) {
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 3f65b101f7..8cd636ddf3 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -221,7 +221,7 @@ void EditorSpinSlider::_draw_spin_slider() {
bool rtl = is_layout_rtl();
Vector2 size = get_size();
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"));
+ Ref<StyleBox> sb = get_theme_stylebox(is_read_only() ? SNAME("read_only") : SNAME("normal"), SNAME("LineEdit"));
if (!flat) {
draw_style_box(sb, Rect2(Vector2(), size));
}
@@ -233,7 +233,7 @@ void EditorSpinSlider::_draw_spin_slider() {
int label_width = font->get_string_size(label, font_size).width;
int number_width = size.width - sb->get_minimum_size().width - label_width - sep;
- Ref<Texture2D> updown = get_theme_icon(SNAME("updown"), SNAME("SpinBox"));
+ Ref<Texture2D> updown = get_theme_icon(is_read_only() ? SNAME("updown_disabled") : SNAME("updown"), SNAME("SpinBox"));
if (get_step() == 1) {
number_width -= updown->get_width();
@@ -243,7 +243,7 @@ void EditorSpinSlider::_draw_spin_slider() {
int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
- Color fc = get_theme_color(SNAME("font_color"), SNAME("LineEdit"));
+ Color fc = get_theme_color(is_read_only() ? SNAME("font_uneditable_color") : SNAME("font_color"), SNAME("LineEdit"));
Color lc;
if (use_custom_label_color) {
lc = custom_label_color;
@@ -299,7 +299,7 @@ void EditorSpinSlider::_draw_spin_slider() {
TS->free(num_rid);
if (get_step() == 1) {
- Ref<Texture2D> updown2 = get_theme_icon(SNAME("updown"), SNAME("SpinBox"));
+ Ref<Texture2D> updown2 = get_theme_icon(is_read_only() ? SNAME("updown_disabled") : SNAME("updown"), SNAME("SpinBox"));
int updown_vofs = (size.height - updown2->get_height()) / 2;
if (rtl) {
updown_offset = sb->get_margin(SIDE_LEFT);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 32ec49e11e..6e5b94dc07 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -395,12 +395,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color separator_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.1);
const Color highlight_color = Color(accent_color.r, accent_color.g, accent_color.b, 0.275);
+ const Color disabled_highlight_color = highlight_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5);
float prev_icon_saturation = theme->has_color("icon_saturation", "Editor") ? theme->get_color("icon_saturation", "Editor").r : 1.0;
theme->set_color("icon_saturation", "Editor", Color(icon_saturation, icon_saturation, icon_saturation)); //can't save single float in theme, so using color
theme->set_color("accent_color", "Editor", accent_color);
theme->set_color("highlight_color", "Editor", highlight_color);
+ theme->set_color("disabled_highlight_color", "Editor", disabled_highlight_color);
theme->set_color("base_color", "Editor", base_color);
theme->set_color("dark_color_1", "Editor", dark_color_1);
theme->set_color("dark_color_2", "Editor", dark_color_2);
@@ -424,6 +426,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color warning_color = Color(1, 0.87, 0.4);
Color error_color = Color(1, 0.47, 0.42);
Color property_color = font_color.lerp(Color(0.5, 0.5, 0.5), 0.5);
+ Color readonly_color = property_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5);
+ Color readonly_error_color = error_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5);
if (!dark_theme) {
// Darken some colors to be readable on a light background
@@ -436,6 +440,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("warning_color", "Editor", warning_color);
theme->set_color("error_color", "Editor", error_color);
theme->set_color("property_color", "Editor", property_color);
+ theme->set_color("readonly_color", "Editor", readonly_color);
+ theme->set_color("readonly_error_color", "EditorProperty", readonly_error_color);
if (!dark_theme) {
theme->set_color("vulkan_color", "Editor", Color::hex(0xad1128ff));
@@ -696,6 +702,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("unchecked", "CheckBox", theme->get_icon("GuiUnchecked", "EditorIcons"));
theme->set_icon("radio_checked", "CheckBox", theme->get_icon("GuiRadioChecked", "EditorIcons"));
theme->set_icon("radio_unchecked", "CheckBox", theme->get_icon("GuiRadioUnchecked", "EditorIcons"));
+ theme->set_icon("checked_disabled", "CheckBox", theme->get_icon("GuiCheckedDisabled", "EditorIcons"));
+ theme->set_icon("unchecked_disabled", "CheckBox", theme->get_icon("GuiUncheckedDisabled", "EditorIcons"));
+ theme->set_icon("radio_checked_disabled", "CheckBox", theme->get_icon("GuiRadioCheckedDisabled", "EditorIcons"));
+ theme->set_icon("radio_unchecked_disabled", "CheckBox", theme->get_icon("GuiRadioUncheckedDisabled", "EditorIcons"));
theme->set_color("font_color", "CheckBox", font_color);
theme->set_color("font_hover_color", "CheckBox", font_hover_color);
@@ -742,6 +752,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("unchecked", "PopupMenu", theme->get_icon("GuiUnchecked", "EditorIcons"));
theme->set_icon("radio_checked", "PopupMenu", theme->get_icon("GuiRadioChecked", "EditorIcons"));
theme->set_icon("radio_unchecked", "PopupMenu", theme->get_icon("GuiRadioUnchecked", "EditorIcons"));
+ theme->set_icon("checked_disabled", "PopupMenu", theme->get_icon("GuiCheckedDisabled", "EditorIcons"));
+ theme->set_icon("unchecked_disabled", "PopupMenu", theme->get_icon("GuiUncheckedDisabled", "EditorIcons"));
+ theme->set_icon("radio_checked_disabled", "PopupMenu", theme->get_icon("GuiRadioCheckedDisabled", "EditorIcons"));
+ theme->set_icon("radio_unchecked_disabled", "PopupMenu", theme->get_icon("GuiRadioUncheckedDisabled", "EditorIcons"));
theme->set_icon("submenu", "PopupMenu", theme->get_icon("ArrowRight", "EditorIcons"));
theme->set_icon("submenu_mirrored", "PopupMenu", theme->get_icon("ArrowLeft", "EditorIcons"));
theme->set_icon("visibility_hidden", "PopupMenu", theme->get_icon("GuiVisibilityHidden", "EditorIcons"));
@@ -803,6 +817,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("vseparation", "EditorProperty", (extra_spacing + default_margin_size) * EDSCALE);
theme->set_color("error_color", "EditorProperty", error_color);
theme->set_color("property_color", "EditorProperty", property_color);
+ theme->set_color("readonly_color", "EditorProperty", readonly_color);
+ theme->set_color("readonly_error_color", "EditorProperty", readonly_error_color);
Color inspector_section_color = font_color.lerp(Color(0.5, 0.5, 0.5), 0.35);
theme->set_color("font_color", "EditorInspectorSection", inspector_section_color);
@@ -1052,7 +1068,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons"));
theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons"));
theme->set_color("font_color", "TextEdit", font_color);
- theme->set_color("font_readonly_color", "LineEdit", font_readonly_color);
+ theme->set_color("font_readonly_color", "TextEdit", font_readonly_color);
theme->set_color("caret_color", "TextEdit", font_color);
theme->set_color("selection_color", "TextEdit", selection_color);
theme->set_constant("line_spacing", "TextEdit", 4 * EDSCALE);
@@ -1138,8 +1154,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("increment", "HScrollBar", empty_icon);
theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "HScrollBar", empty_icon);
theme->set_icon("decrement", "HScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
// VScrollBar
theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0));
@@ -1150,8 +1168,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("increment", "VScrollBar", empty_icon);
theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "VScrollBar", empty_icon);
theme->set_icon("decrement", "VScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "VScrollBar", empty_icon);
// HSlider
theme->set_icon("grabber_highlight", "HSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons"));
@@ -1216,6 +1236,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// SpinBox
theme->set_icon("updown", "SpinBox", theme->get_icon("GuiSpinboxUpdown", "EditorIcons"));
+ theme->set_icon("updown_disabled", "SpinBox", theme->get_icon("GuiSpinboxUpdownDisabled", "EditorIcons"));
// ProgressBar
theme->set_stylebox("bg", "ProgressBar", make_stylebox(theme->get_icon("GuiProgressBar", "EditorIcons"), 4, 4, 4, 4, 0, 0, 0, 0));
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index daee61c2dd..5dd5c050e0 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2158,6 +2158,14 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da
return true;
}
+ if (drag_data.has("type") && String(drag_data["type"]) == "nodes") {
+ // Save branch as scene.
+ String to_dir;
+ bool favorite;
+ _get_drag_target_folder(to_dir, favorite, p_point, p_from);
+ return !favorite && Array(drag_data["nodes"]).size() == 1;
+ }
+
return false;
}
@@ -2296,6 +2304,13 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
_update_tree(_compute_uncollapsed_paths());
}
}
+
+ if (drag_data.has("type") && String(drag_data["type"]) == "nodes") {
+ String to_dir;
+ bool favorite;
+ _get_drag_target_folder(to_dir, favorite, p_point, p_from);
+ EditorNode::get_singleton()->get_scene_tree_dock()->save_branch_to_file(to_dir);
+ }
}
void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const {
diff --git a/editor/icons/AddSplit.svg b/editor/icons/AddSplit.svg
deleted file mode 100644
index e46949182c..0000000000
--- a/editor/icons/AddSplit.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 13 10-10" fill="none" stroke="#f5f5f5" stroke-opacity=".39216" stroke-width="2"/><path d="m11 9v2h-2v2h2v2h2v-2h2v-2h-2v-2z" fill="#5fff97"/><circle cx="4" cy="12" fill="none" r="2"/><path d="m13 1a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2zm-10 10a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/AnimatableBody2D.svg b/editor/icons/AnimatableBody2D.svg
new file mode 100644
index 0000000000..f4fed813c9
--- /dev/null
+++ b/editor/icons/AnimatableBody2D.svg
@@ -0,0 +1 @@
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new file mode 100644
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new file mode 100644
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index c068474d17..c068474d17 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
index 69a32f3595..0000000000
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deleted file mode 100644
index 9aeb2f0fdc..0000000000
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deleted file mode 100644
index 70db53a4ba..0000000000
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deleted file mode 100644
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deleted file mode 100644
index c66a3d59b5..0000000000
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deleted file mode 100644
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deleted file mode 100644
index 3b14428b90..0000000000
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deleted file mode 100644
index dbb7bc289f..0000000000
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deleted file mode 100644
index 85a2cda346..0000000000
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deleted file mode 100644
index 2c30ecac24..0000000000
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deleted file mode 100644
index 322465a0c7..0000000000
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index 9d3ddf8b85..9d3ddf8b85 100644
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deleted file mode 100644
index 1fa2186197..0000000000
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new file mode 100644
index 0000000000..6252176241
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deleted file mode 100644
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new file mode 100644
index 0000000000..94a1fffa0b
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new file mode 100644
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deleted file mode 100644
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new file mode 100644
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diff --git a/editor/icons/GuiTabMirrored.svg b/editor/icons/GuiTabMirrored.svg
deleted file mode 100644
index a0011a5b2d..0000000000
--- a/editor/icons/GuiTabMirrored.svg
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diff --git a/editor/icons/GuiTreeArrowUp.svg b/editor/icons/GuiTreeArrowUp.svg
deleted file mode 100644
index f5399bc7f9..0000000000
--- a/editor/icons/GuiTreeArrowUp.svg
+++ /dev/null
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diff --git a/editor/icons/GuiUncheckedDisabled.svg b/editor/icons/GuiUncheckedDisabled.svg
new file mode 100644
index 0000000000..2b6515f9d7
--- /dev/null
+++ b/editor/icons/GuiUncheckedDisabled.svg
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deleted file mode 100644
index c0af1df8fb..0000000000
--- a/editor/icons/GuiVTick.svg
+++ /dev/null
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diff --git a/editor/icons/Headphones.svg b/editor/icons/Headphones.svg
deleted file mode 100644
index 76f92d58a7..0000000000
--- a/editor/icons/Headphones.svg
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deleted file mode 100644
index 8cf1ac78e3..0000000000
--- a/editor/icons/InformationSign.svg
+++ /dev/null
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diff --git a/editor/icons/InverseKinematics.svg b/editor/icons/InverseKinematics.svg
deleted file mode 100644
index 4c6dbd4546..0000000000
--- a/editor/icons/InverseKinematics.svg
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diff --git a/editor/icons/Issue.svg b/editor/icons/Issue.svg
deleted file mode 100644
index 457d070d89..0000000000
--- a/editor/icons/Issue.svg
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deleted file mode 100644
index b67d7ff78d..0000000000
--- a/editor/icons/KeyHover.svg
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diff --git a/editor/icons/LoopInterpolation.svg b/editor/icons/LoopInterpolation.svg
deleted file mode 100644
index 5e3f919043..0000000000
--- a/editor/icons/LoopInterpolation.svg
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diff --git a/editor/icons/MirrorX.svg b/editor/icons/MirrorX.svg
deleted file mode 100644
index fa668986ac..0000000000
--- a/editor/icons/MirrorX.svg
+++ /dev/null
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diff --git a/editor/icons/MirrorY.svg b/editor/icons/MirrorY.svg
deleted file mode 100644
index bb4e4d3543..0000000000
--- a/editor/icons/MirrorY.svg
+++ /dev/null
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deleted file mode 100644
index d1409e16ca..0000000000
--- a/editor/icons/MultiEdit.svg
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diff --git a/editor/icons/MultiLine.svg b/editor/icons/MultiLine.svg
deleted file mode 100644
index 634086fd51..0000000000
--- a/editor/icons/MultiLine.svg
+++ /dev/null
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diff --git a/editor/icons/PageFirst.svg b/editor/icons/PageFirst.svg
new file mode 100644
index 0000000000..76078691ef
--- /dev/null
+++ b/editor/icons/PageFirst.svg
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ height="12"
+ viewBox="0 0 12 12"
+ width="12"
+ version="1.1"
+ id="svg4"
+ sodipodi:docname="PageFirst.svg"
+ inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:svg="http://www.w3.org/2000/svg">
+ <defs
+ id="defs8" />
+ <sodipodi:namedview
+ id="namedview6"
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+ bordercolor="#666666"
+ borderopacity="1.0"
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+ inkscape:pageopacity="0.0"
+ inkscape:pagecheckerboard="0"
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+ inkscape:zoom="74.25"
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+ inkscape:window-x="0"
+ inkscape:window-y="16"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg4">
+ <inkscape:grid
+ type="xygrid"
+ id="grid989" />
+ </sodipodi:namedview>
+ <path
+ d="M 6,9 3,6 6,3"
+ style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
+ id="path2" />
+ <path
+ d="M 9,9 V 3"
+ style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
+ id="path2211"
+ sodipodi:nodetypes="cc" />
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diff --git a/editor/icons/PageLast.svg b/editor/icons/PageLast.svg
new file mode 100644
index 0000000000..17c874e8c9
--- /dev/null
+++ b/editor/icons/PageLast.svg
@@ -0,0 +1,47 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ height="12"
+ viewBox="0 0 12 12"
+ width="12"
+ version="1.1"
+ id="svg4"
+ sodipodi:docname="PageLast.svg"
+ inkscape:version="1.1 (c4e8f9ed74, 2021-05-24)"
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+ inkscape:window-y="16"
+ inkscape:window-maximized="1"
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+ <inkscape:grid
+ type="xygrid"
+ id="grid989" />
+ </sodipodi:namedview>
+ <path
+ d="m 6.0000414,9 3,-3 -3,-3"
+ style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1"
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+ <path
+ d="M 3.0000414,9 V 3"
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+ sodipodi:nodetypes="cc" />
+</svg>
diff --git a/editor/icons/PageNext.svg b/editor/icons/PageNext.svg
new file mode 100644
index 0000000000..89ff6219bb
--- /dev/null
+++ b/editor/icons/PageNext.svg
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ height="12"
+ viewBox="0 0 12 12"
+ width="12"
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+ id="svg4"
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+ inkscape:window-y="16"
+ inkscape:window-maximized="1"
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+ <inkscape:grid
+ type="xygrid"
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+ </sodipodi:namedview>
+ <path
+ d="m 4.5000207,9 3,-3 -3,-3"
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+</svg>
diff --git a/editor/icons/PagePrevious.svg b/editor/icons/PagePrevious.svg
new file mode 100644
index 0000000000..a2fa84da0c
--- /dev/null
+++ b/editor/icons/PagePrevious.svg
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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ height="12"
+ viewBox="0 0 12 12"
+ width="12"
+ version="1.1"
+ id="svg4"
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+</svg>
diff --git a/editor/icons/Portal.svg b/editor/icons/Portal.svg
deleted file mode 100644
index 9365c450da..0000000000
--- a/editor/icons/Portal.svg
+++ /dev/null
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diff --git a/editor/icons/Rayito.svg b/editor/icons/Rayito.svg
deleted file mode 100644
index 1d4f9ca458..0000000000
--- a/editor/icons/Rayito.svg
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diff --git a/editor/icons/RigidBody2D.svg b/editor/icons/RigidDynamicBody2D.svg
index 5d08e991ae..5d08e991ae 100644
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diff --git a/editor/icons/RigidBody3D.svg b/editor/icons/RigidDynamicBody3D.svg
index 7f5db4ce88..7f5db4ce88 100644
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diff --git a/editor/icons/Room.svg b/editor/icons/Room.svg
deleted file mode 100644
index 2bc165e736..0000000000
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deleted file mode 100644
index 66901d7895..0000000000
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deleted file mode 100644
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+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm1 2.1016a5 5 0 0 1 4 4.8984 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 4-4.8945v5.8945h2z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/Rotate180.svg b/editor/icons/Rotate180.svg
deleted file mode 100644
index fdd0882fba..0000000000
--- a/editor/icons/Rotate180.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.8541 0-7 3.1459-7 7 0 3.8542 3.1459 7 7 7s7-3.1458 7-7c0-3.8541-3.1459-7-7-7zm0 2v10c-2.7733 0-5-2.2267-5-5 0-2.7732 2.2267-5 5-5z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/Rotate270.svg b/editor/icons/Rotate270.svg
deleted file mode 100644
index 7ffd43d147..0000000000
--- a/editor/icons/Rotate270.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm0 2v5h-5a5 5 0 0 1 5-5z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/Rotate90.svg b/editor/icons/Rotate90.svg
deleted file mode 100644
index ef4d631df6..0000000000
--- a/editor/icons/Rotate90.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.8541 0-7 3.1459-7 7 0 3.8542 3.1459 7 7 7 3.7179 0 6.7102-2.9486 6.9219-6.6152a1 1 0 0 0 .078125-.38477 1 1 0 0 0 -.078125-.38867 1 1 0 0 0 -.001953-.0039062c-.21589-3.6627-3.2049-6.6074-6.9199-6.6074zm0 2v5h5c0 2.7733-2.2267 5-5 5s-5-2.2267-5-5c0-2.7732 2.2267-5 5-5z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/RotateLeft.svg b/editor/icons/RotateLeft.svg
deleted file mode 100644
index 1200df1dde..0000000000
--- a/editor/icons/RotateLeft.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 -1036.4)"><path d="m9 2a6 6 0 0 0 -6 6h2a4 4 0 0 1 4-4 4 4 0 0 1 4 4 4 4 0 0 1 -4 4v2a6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" transform="translate(0 1036.4)"/><path d="m4.118 1048.3-1.6771-.9683-1.6771-.9682 1.6771-.9683 1.6771-.9682-.0000001 1.9365z" transform="matrix(0 -1.1926 1.5492 0 -1617 1049.3)"/></g></svg>
diff --git a/editor/icons/RotateRight.svg b/editor/icons/RotateRight.svg
deleted file mode 100644
index d69e6a7705..0000000000
--- a/editor/icons/RotateRight.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".99608" transform="matrix(-1 0 0 1 16.026308 -1036.4)"><path d="m9 2a6 6 0 0 0 -6 6h2a4 4 0 0 1 4-4 4 4 0 0 1 4 4 4 4 0 0 1 -4 4v2a6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" transform="translate(0 1036.4)"/><path d="m4.118 1048.3-1.6771-.9683-1.6771-.9682 1.6771-.9683 1.6771-.9682-.0000001 1.9365z" transform="matrix(0 -1.1926 1.5492 0 -1617 1049.3)"/></g></svg>
diff --git a/editor/icons/SoftBody3D.svg b/editor/icons/SoftDynamicBody3D.svg
index 7bc9a22c22..7bc9a22c22 100644
--- a/editor/icons/SoftBody3D.svg
+++ b/editor/icons/SoftDynamicBody3D.svg
diff --git a/editor/icons/TestCube.svg b/editor/icons/TestCube.svg
deleted file mode 100644
index 9995f5b5f4..0000000000
--- a/editor/icons/TestCube.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7.9629 1.002a1.0001 1.0001 0 0 0 -.41016.10352l-6 3a1.0001 1.0001 0 0 0 -.55273.89453v6a1.0001 1.0001 0 0 0 .55273.89453l6 3a1.0001 1.0001 0 0 0 .89453 0l6-3a1.0001 1.0001 0 0 0 .55273-.89453v-6a1.0001 1.0001 0 0 0 -.55273-.89453l-6-3a1.0001 1.0001 0 0 0 -.48438-.10352zm.037109 2.1172 3.7637 1.8809-3.7637 1.8828-3.7637-1.8828zm-5 3.5 4 2v3.7637l-4-2zm10 0v3.7637l-4 2v-3.7637z" fill="#fc7f7f" fill-opacity=".99608" fill-rule="evenodd" transform="translate(0 .000012)"/></svg>
diff --git a/editor/icons/TextureArray.svg b/editor/icons/Texture2DArray.svg
index a71860023b..a71860023b 100644
--- a/editor/icons/TextureArray.svg
+++ b/editor/icons/Texture2DArray.svg
diff --git a/editor/icons/TrackAddKey.svg b/editor/icons/TrackAddKey.svg
deleted file mode 100644
index 82eff5d2bf..0000000000
--- a/editor/icons/TrackAddKey.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><path d="m3 0v3h-3v2h3v3h2v-3h3v-2h-3v-3z" fill="#5fff97"/></svg>
diff --git a/editor/icons/TrackAddKeyHl.svg b/editor/icons/TrackAddKeyHl.svg
deleted file mode 100644
index 03fb90f1e9..0000000000
--- a/editor/icons/TrackAddKeyHl.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><path d="m3 0v3h-3v2h3v3h2v-3h3v-2h-3v-3z" fill="#5fff97"/><path d="m3 0v3h-3v2h3v3h2v-3h3v-2h-3v-3z" fill="#fff" fill-opacity=".42424"/></svg>
diff --git a/editor/icons/Unbone.svg b/editor/icons/Unbone.svg
deleted file mode 100644
index 2aa0b8ad8c..0000000000
--- a/editor/icons/Unbone.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m10.479 1a2.4664 2.4663 0 0 0 -1.7813.7207 2.4664 2.4663 0 0 0 -.31445 3.1035l-1.0723 1.0723 2.791 2.791 1.0762-1.0742a2.4664 2.4663 0 0 0 3.0996-.31055 2.4664 2.4663 0 0 0 0-3.4883 2.4664 2.4663 0 0 0 -1.3965-.69727 2.4664 2.4663 0 0 0 -.69531-1.3965 2.4664 2.4663 0 0 0 -1.707-.7207zm-4.582 6.3105-1.0723 1.0742a2.4664 2.4663 0 0 0 -3.1016.3125 2.4664 2.4663 0 0 0 0 3.4883 2.4664 2.4663 0 0 0 1.3965.69531 2.4664 2.4663 0 0 0 .69531 1.3965 2.4664 2.4663 0 0 0 3.4883 0 2.4664 2.4663 0 0 0 .31445-3.1035l1.0703-1.0723-2.791-2.791z" fill="#e0e0e0" fill-opacity=".99608"/></svg>
diff --git a/editor/icons/WorldMarginShape2D.svg b/editor/icons/WorldBoundaryShape2D.svg
index f1dbe97c6f..f1dbe97c6f 100644
--- a/editor/icons/WorldMarginShape2D.svg
+++ b/editor/icons/WorldBoundaryShape2D.svg
diff --git a/editor/icons/WorldMarginShape3D.svg b/editor/icons/WorldBoundaryShape3D.svg
index a73e74ad33..a73e74ad33 100644
--- a/editor/icons/WorldMarginShape3D.svg
+++ b/editor/icons/WorldBoundaryShape3D.svg
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index c2244befa1..c48d9bb117 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -49,7 +49,7 @@
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
-#include "scene/resources/world_margin_shape_3d.h"
+#include "scene/resources/world_boundary_shape_3d.h"
uint32_t EditorSceneImporter::get_import_flags() const {
int ret;
@@ -233,13 +233,14 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what;
}
-static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
+static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
- Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
+ Vector<Ref<Shape3D>> cd;
+ cd.push_back(mesh->get_mesh()->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
@@ -248,7 +249,7 @@ static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<R
}
}
-Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) {
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
@@ -335,7 +336,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape3D>> shapes;
+ Vector<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@@ -386,8 +387,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
colshape->set_shape(rayShape);
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
- WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D);
- colshape->set_shape(world_margin_shape);
+ WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D);
+ colshape->set_shape(world_boundary_shape);
} else {
SphereShape3D *sphereShape = memnew(SphereShape3D);
sphereShape->set_radius(1);
@@ -406,15 +407,15 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape3D>> shapes;
+ Vector<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
_pre_gen_shape_list(mesh, shapes, true);
}
- RigidBody3D *rigid_body = memnew(RigidBody3D);
- rigid_body->set_name(_fixstr(name, "rigid"));
+ RigidDynamicBody3D *rigid_body = memnew(RigidDynamicBody3D);
+ rigid_body->set_name(_fixstr(name, "rigid_body"));
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
@@ -431,7 +432,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape3D>> shapes;
+ Vector<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@@ -490,7 +491,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
- List<Ref<Shape3D>> shapes;
+ Vector<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
@@ -516,7 +517,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
return p_node;
}
-Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
@@ -579,28 +580,35 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
if (node_settings.has("generate/physics")) {
- int mesh_physics_mode = node_settings["generate/physics"];
-
- if (mesh_physics_mode != MESH_PHYSICS_DISABLED) {
- List<Ref<Shape3D>> shapes;
+ int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
+
+ const bool generate_collider = node_settings["generate/physics"];
+ if (generate_collider) {
+ mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
+ if (node_settings.has("physics/body_type")) {
+ const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
+ switch (body_type) {
+ case BODY_TYPE_STATIC:
+ mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
+ break;
+ case BODY_TYPE_DYNAMIC:
+ mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
+ break;
+ case BODY_TYPE_AREA:
+ mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
+ break;
+ }
+ }
+ }
+ if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
+ Vector<Ref<Shape3D>> shapes;
if (collision_map.has(m)) {
shapes = collision_map[m];
} else {
- switch (mesh_physics_mode) {
- case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
- _pre_gen_shape_list(m, shapes, false);
- } break;
- case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
- _pre_gen_shape_list(m, shapes, true);
- } break;
- case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
- _pre_gen_shape_list(m, shapes, false);
- } break;
- case MESH_PHYSICS_AREA_ONLY: {
- _pre_gen_shape_list(m, shapes, true);
- } break;
- }
+ shapes = get_collision_shapes(
+ m->get_mesh(),
+ node_settings);
}
if (shapes.size()) {
@@ -609,13 +617,15 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
p_node->add_child(col);
+ col->set_owner(p_node->get_owner());
+ col->set_transform(get_collision_shapes_transform(node_settings));
base = col;
} break;
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
- RigidBody3D *rigid_body = memnew(RigidBody3D);
+ RigidDynamicBody3D *rigid_body = memnew(RigidDynamicBody3D);
rigid_body->set_name(p_node->get_name());
p_node->replace_by(rigid_body);
- rigid_body->set_transform(mi->get_transform());
+ rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi);
@@ -624,7 +634,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
} break;
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
StaticBody3D *col = memnew(StaticBody3D);
- col->set_transform(mi->get_transform());
+ col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
col->set_name(p_node->get_name());
p_node->replace_by(col);
memdelete(p_node);
@@ -633,7 +643,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
} break;
case MESH_PHYSICS_AREA_ONLY: {
Area3D *area = memnew(Area3D);
- area->set_transform(mi->get_transform());
+ area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
area->set_name(p_node->get_name());
p_node->replace_by(area);
memdelete(p_node);
@@ -933,8 +943,35 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
+
+ // Decomposition
+ Mesh::ConvexDecompositionSettings decomposition_default;
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1"), 5));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_concavity));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.symmetry_planes_clipping_bias));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.revolution_axes_clipping_bias));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.min_volume_per_convex_hull));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.resolution));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_num_vertices_per_convex_hull));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.plane_downsampling));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_downsampling));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.normalize_mesh));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default.mode)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_approximation));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.project_hull_vertices));
+
+ // Primitives: Box, Sphere, Cylinder, Capsule.
+ r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@@ -985,6 +1022,65 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
+ const bool generate_physics =
+ p_options.has("generate/physics") &&
+ p_options["generate/physics"].operator bool();
+
+ if (
+ p_option == "physics/body_type" ||
+ p_option == "physics/shape_type") {
+ // Show if need to generate collisions.
+ return generate_physics;
+ }
+
+ if (p_option.find("decomposition/") >= 0) {
+ // Show if need to generate collisions.
+ if (generate_physics &&
+ // Show if convex is enabled.
+ p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
+ if (p_option == "decomposition/advanced") {
+ return true;
+ }
+
+ const bool decomposition_advanced =
+ p_options.has("decomposition/advanced") &&
+ p_options["decomposition/advanced"].operator bool();
+
+ if (p_option == "decomposition/precision") {
+ return !decomposition_advanced;
+ } else {
+ return decomposition_advanced;
+ }
+ }
+
+ return false;
+ }
+
+ if (p_option == "primitive/position" || p_option == "primitive/rotation") {
+ const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
+ return generate_physics &&
+ physics_shape >= SHAPE_TYPE_BOX;
+ }
+
+ if (p_option == "primitive/size") {
+ const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
+ return generate_physics &&
+ physics_shape == SHAPE_TYPE_BOX;
+ }
+
+ if (p_option == "primitive/radius") {
+ const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
+ return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
+ physics_shape == SHAPE_TYPE_CYLINDER ||
+ physics_shape == SHAPE_TYPE_CAPSULE);
+ }
+
+ if (p_option == "primitive/height") {
+ const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
+ return generate_physics &&
+ (physics_shape == SHAPE_TYPE_CYLINDER ||
+ physics_shape == SHAPE_TYPE_CAPSULE);
+ }
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
@@ -1021,6 +1117,33 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
return true;
}
+bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ switch (p_category) {
+ case INTERNAL_IMPORT_CATEGORY_NODE: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
+ if (
+ p_option == "generate/physics" ||
+ p_option == "physics/shape_type" ||
+ p_option.find("decomposition/") >= 0 ||
+ p_option.find("primitive/") >= 0) {
+ return true;
+ }
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
+ } break;
+ default: {
+ }
+ }
+ return false;
+}
+
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
@@ -1275,7 +1398,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
}
-void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) {
+void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
for (const Ref<Shape3D> &E : p_shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
@@ -1316,7 +1439,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
return nullptr;
}
- Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
+ Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
@@ -1392,7 +1515,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
Set<Ref<EditorSceneImporterMesh>> scanned_meshes;
- Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
+ Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 542959be02..e232b715be 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -63,7 +63,6 @@ public:
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
IMPORT_GENERATE_TANGENT_ARRAYS = 8,
IMPORT_USE_NAMED_SKIN_BINDS = 16,
-
};
virtual uint32_t get_import_flags() const;
@@ -125,9 +124,25 @@ class ResourceImporterScene : public ResourceImporter {
MESH_OVERRIDE_DISABLE,
};
+ enum BodyType {
+ BODY_TYPE_STATIC,
+ BODY_TYPE_DYNAMIC,
+ BODY_TYPE_AREA
+ };
+
+ enum ShapeType {
+ SHAPE_TYPE_DECOMPOSE_CONVEX,
+ SHAPE_TYPE_SIMPLE_CONVEX,
+ SHAPE_TYPE_TRIMESH,
+ SHAPE_TYPE_BOX,
+ SHAPE_TYPE_SPHERE,
+ SHAPE_TYPE_CYLINDER,
+ SHAPE_TYPE_CAPSULE,
+ };
+
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
- void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
+ void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
public:
static ResourceImporterScene *get_singleton() { return singleton; }
@@ -159,14 +174,15 @@ public:
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+ bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
- Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map);
- Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map);
+ Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
@@ -184,6 +200,12 @@ public:
virtual bool can_import_threaded() const override { return false; }
ResourceImporterScene();
+
+ template <class M>
+ static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options);
+
+ template <class M>
+ static Transform3D get_collision_shapes_transform(const M &p_options);
};
class EditorSceneImporterESCN : public EditorSceneImporter {
@@ -196,4 +218,176 @@ public:
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
};
+#include "scene/resources/box_shape_3d.h"
+#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/cylinder_shape_3d.h"
+#include "scene/resources/sphere_shape_3d.h"
+
+template <class M>
+Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
+ ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
+ if (p_options.has(SNAME("physics/shape_type"))) {
+ generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
+ }
+
+ if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) {
+ Mesh::ConvexDecompositionSettings decomposition_settings;
+ bool advanced = false;
+ if (p_options.has(SNAME("decomposition/advanced"))) {
+ advanced = p_options[SNAME("decomposition/advanced")];
+ }
+
+ if (advanced) {
+ if (p_options.has(SNAME("decomposition/max_concavity"))) {
+ decomposition_settings.max_concavity = p_options[SNAME("decomposition/max_concavity")];
+ }
+
+ if (p_options.has(SNAME("decomposition/symmetry_planes_clipping_bias"))) {
+ decomposition_settings.symmetry_planes_clipping_bias = p_options[SNAME("decomposition/symmetry_planes_clipping_bias")];
+ }
+
+ if (p_options.has(SNAME("decomposition/revolution_axes_clipping_bias"))) {
+ decomposition_settings.revolution_axes_clipping_bias = p_options[SNAME("decomposition/revolution_axes_clipping_bias")];
+ }
+
+ if (p_options.has(SNAME("decomposition/min_volume_per_convex_hull"))) {
+ decomposition_settings.min_volume_per_convex_hull = p_options[SNAME("decomposition/min_volume_per_convex_hull")];
+ }
+
+ if (p_options.has(SNAME("decomposition/resolution"))) {
+ decomposition_settings.resolution = p_options[SNAME("decomposition/resolution")];
+ }
+
+ if (p_options.has(SNAME("decomposition/max_num_vertices_per_convex_hull"))) {
+ decomposition_settings.max_num_vertices_per_convex_hull = p_options[SNAME("decomposition/max_num_vertices_per_convex_hull")];
+ }
+
+ if (p_options.has(SNAME("decomposition/plane_downsampling"))) {
+ decomposition_settings.plane_downsampling = p_options[SNAME("decomposition/plane_downsampling")];
+ }
+
+ if (p_options.has(SNAME("decomposition/convexhull_downsampling"))) {
+ decomposition_settings.convexhull_downsampling = p_options[SNAME("decomposition/convexhull_downsampling")];
+ }
+
+ if (p_options.has(SNAME("decomposition/normalize_mesh"))) {
+ decomposition_settings.normalize_mesh = p_options[SNAME("decomposition/normalize_mesh")];
+ }
+
+ if (p_options.has(SNAME("decomposition/mode"))) {
+ decomposition_settings.mode = (Mesh::ConvexDecompositionSettings::Mode)p_options[SNAME("decomposition/mode")].operator int();
+ }
+
+ if (p_options.has(SNAME("decomposition/convexhull_approximation"))) {
+ decomposition_settings.convexhull_approximation = p_options[SNAME("decomposition/convexhull_approximation")];
+ }
+
+ if (p_options.has(SNAME("decomposition/max_convex_hulls"))) {
+ decomposition_settings.max_convex_hulls = p_options[SNAME("decomposition/max_convex_hulls")];
+ }
+
+ if (p_options.has(SNAME("decomposition/project_hull_vertices"))) {
+ decomposition_settings.project_hull_vertices = p_options[SNAME("decomposition/project_hull_vertices")];
+ }
+ } else {
+ int precision_level = 5;
+ if (p_options.has(SNAME("decomposition/precision"))) {
+ precision_level = p_options[SNAME("decomposition/precision")];
+ }
+
+ const real_t precision = real_t(precision_level - 1) / 9.0;
+
+ decomposition_settings.max_concavity = Math::lerp(real_t(1.0), real_t(0.001), precision);
+ decomposition_settings.min_volume_per_convex_hull = Math::lerp(real_t(0.01), real_t(0.0001), precision);
+ decomposition_settings.resolution = Math::lerp(10'000, 100'000, precision);
+ decomposition_settings.max_num_vertices_per_convex_hull = Math::lerp(32, 64, precision);
+ decomposition_settings.plane_downsampling = Math::lerp(3, 16, precision);
+ decomposition_settings.convexhull_downsampling = Math::lerp(3, 16, precision);
+ decomposition_settings.max_convex_hulls = Math::lerp(1, 32, precision);
+ }
+
+ return p_mesh->convex_decompose(decomposition_settings);
+ } else if (generate_shape_type == SHAPE_TYPE_SIMPLE_CONVEX) {
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(p_mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_TRIMESH) {
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(p_mesh->create_trimesh_shape());
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_BOX) {
+ Ref<BoxShape3D> box;
+ box.instantiate();
+ if (p_options.has(SNAME("primitive/size"))) {
+ box->set_size(p_options[SNAME("primitive/size")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(box);
+ return shapes;
+
+ } else if (generate_shape_type == SHAPE_TYPE_SPHERE) {
+ Ref<SphereShape3D> sphere;
+ sphere.instantiate();
+ if (p_options.has(SNAME("primitive/radius"))) {
+ sphere->set_radius(p_options[SNAME("primitive/radius")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(sphere);
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_CYLINDER) {
+ Ref<CylinderShape3D> cylinder;
+ cylinder.instantiate();
+ if (p_options.has(SNAME("primitive/height"))) {
+ cylinder->set_height(p_options[SNAME("primitive/height")]);
+ }
+ if (p_options.has(SNAME("primitive/radius"))) {
+ cylinder->set_radius(p_options[SNAME("primitive/radius")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(cylinder);
+ return shapes;
+ } else if (generate_shape_type == SHAPE_TYPE_CAPSULE) {
+ Ref<CapsuleShape3D> capsule;
+ capsule.instantiate();
+ if (p_options.has(SNAME("primitive/height"))) {
+ capsule->set_height(p_options[SNAME("primitive/height")]);
+ }
+ if (p_options.has(SNAME("primitive/radius"))) {
+ capsule->set_radius(p_options[SNAME("primitive/radius")]);
+ }
+
+ Vector<Ref<Shape3D>> shapes;
+ shapes.push_back(capsule);
+ return shapes;
+ }
+ return Vector<Ref<Shape3D>>();
+}
+
+template <class M>
+Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {
+ Transform3D transform;
+
+ ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
+ if (p_options.has(SNAME("physics/shape_type"))) {
+ generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
+ }
+
+ if (generate_shape_type == SHAPE_TYPE_BOX ||
+ generate_shape_type == SHAPE_TYPE_SPHERE ||
+ generate_shape_type == SHAPE_TYPE_CYLINDER ||
+ generate_shape_type == SHAPE_TYPE_CAPSULE) {
+ if (p_options.has(SNAME("primitive/position"))) {
+ transform.origin = p_options[SNAME("primitive/position")];
+ }
+
+ if (p_options.has(SNAME("primitive/rotation"))) {
+ transform.basis.set_euler((p_options[SNAME("primitive/rotation")].operator Vector3() / 180.0) * Math_PI);
+ }
+ }
+ return transform;
+}
+
#endif // RESOURCEIMPORTERSCENE_H
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index daf7b15794..61745cb6ee 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -393,7 +393,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
float lossy = p_options["compress/lossy_quality"];
int pack_channels = p_options["compress/channel_pack"];
bool mipmaps = p_options["mipmaps/generate"];
- uint32_t mipmap_limit = int(mipmaps ? int(p_options["mipmaps/limit"]) : int(-1));
+ uint32_t mipmap_limit = mipmaps ? uint32_t(p_options["mipmaps/limit"]) : uint32_t(-1);
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 19a8f209bb..4bcb6863fb 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -53,6 +53,11 @@ class SceneImportSettingsData : public Object {
}
current[p_name] = p_value;
+
+ if (ResourceImporterScene::get_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
+ SceneImportSettings::get_singleton()->update_view();
+ }
+
return true;
}
return false;
@@ -317,6 +322,13 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (mesh_node && mesh_node->get_mesh().is_valid()) {
_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
+ // Add the collider view.
+ MeshInstance3D *collider_view = memnew(MeshInstance3D);
+ collider_view->set_name("collider_view");
+ collider_view->set_visible(false);
+ mesh_node->add_child(collider_view);
+ collider_view->set_owner(mesh_node);
+
Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
@@ -346,6 +358,54 @@ void SceneImportSettings::_update_scene() {
_fill_scene(scene, nullptr);
}
+void SceneImportSettings::_update_view_gizmos() {
+ for (const KeyValue<String, NodeData> &e : node_map) {
+ bool generate_collider = false;
+ if (e.value.settings.has(SNAME("generate/physics"))) {
+ generate_collider = e.value.settings[SNAME("generate/physics")];
+ }
+
+ MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node);
+ if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) {
+ // Nothing to do
+ continue;
+ }
+
+ MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(mesh_node->find_node("collider_view"));
+ CRASH_COND_MSG(collider_view == nullptr, "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
+
+ collider_view->set_visible(generate_collider);
+ if (generate_collider) {
+ // This collider_view doesn't have a mesh so we need to generate a new one.
+
+ // Generate the mesh collider.
+ Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
+ const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
+
+ Ref<ArrayMesh> collider_view_mesh;
+ collider_view_mesh.instantiate();
+ for (Ref<Shape3D> shape : shapes) {
+ Ref<ArrayMesh> debug_shape_mesh;
+ if (shape.is_valid()) {
+ debug_shape_mesh = shape->get_debug_mesh();
+ }
+ if (debug_shape_mesh.is_valid()) {
+ collider_view_mesh->add_surface_from_arrays(
+ debug_shape_mesh->surface_get_primitive_type(0),
+ debug_shape_mesh->surface_get_arrays(0));
+
+ collider_view_mesh->surface_set_material(
+ collider_view_mesh->get_surface_count() - 1,
+ collider_mat);
+ }
+ }
+
+ collider_view->set_mesh(collider_view_mesh);
+ collider_view->set_transform(transform);
+ }
+ }
+}
+
void SceneImportSettings::_update_camera() {
AABB camera_aabb;
@@ -404,11 +464,16 @@ void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Var
}
}
+void SceneImportSettings::update_view() {
+ _update_view_gizmos();
+}
+
void SceneImportSettings::open_settings(const String &p_path) {
if (scene) {
memdelete(scene);
scene = nullptr;
}
+ scene_import_settings_data->settings = nullptr;
scene = ResourceImporterScene::get_singleton()->pre_import(p_path);
if (scene == nullptr) {
EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
@@ -463,6 +528,7 @@ void SceneImportSettings::open_settings(const String &p_path) {
}
popup_centered_ratio();
+ _update_view_gizmos();
_update_camera();
set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file()));
@@ -629,6 +695,7 @@ void SceneImportSettings::_material_tree_selected() {
_select(material_tree, type, import_id);
}
+
void SceneImportSettings::_mesh_tree_selected() {
if (selecting) {
return;
@@ -640,6 +707,7 @@ void SceneImportSettings::_mesh_tree_selected() {
_select(mesh_tree, type, import_id);
}
+
void SceneImportSettings::_scene_tree_selected() {
if (selecting) {
return;
@@ -1144,6 +1212,12 @@ SceneImportSettings::SceneImportSettings() {
material_preview.instantiate();
}
+ {
+ collider_mat.instantiate();
+ collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
+ }
+
inspector = memnew(EditorInspector);
inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
index ddcf4a6d5d..c7c94af493 100644
--- a/editor/import/scene_import_settings.h
+++ b/editor/import/scene_import_settings.h
@@ -84,6 +84,8 @@ class SceneImportSettings : public ConfirmationDialog {
MeshInstance3D *mesh_preview;
Ref<SphereMesh> material_preview;
+ Ref<StandardMaterial3D> collider_mat;
+
float cam_rot_x;
float cam_rot_y;
float cam_zoom;
@@ -145,6 +147,7 @@ class SceneImportSettings : public ConfirmationDialog {
bool selecting = false;
+ void _update_view_gizmos();
void _update_camera();
void _select(Tree *p_from, String p_type, String p_id);
void _material_tree_selected();
@@ -190,6 +193,7 @@ protected:
void _notification(int p_what);
public:
+ void update_view();
void open_settings(const String &p_path);
static SceneImportSettings *get_singleton();
SceneImportSettings();
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 06f373c54f..5e6dd08e79 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -33,6 +33,8 @@
#include "core/math/math_defs.h"
#include "scene/resources/surface_tool.h"
+#include <cstdint>
+
void EditorSceneImporterMesh::add_blend_shape(const String &p_name) {
ERR_FAIL_COND(surfaces.size() > 0);
blend_shapes.push_back(p_name);
@@ -55,13 +57,14 @@ Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
-void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name) {
+void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
Surface s;
s.primitive = p_primitive;
s.arrays = p_arrays;
s.name = p_name;
+ s.flags = p_flags;
Vector<Vector3> vertex_array = p_arrays[Mesh::ARRAY_VERTEX];
int vertex_count = vertex_array.size();
@@ -138,6 +141,11 @@ float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) co
return surfaces[p_surface].lods[p_lod].distance;
}
+uint32_t EditorSceneImporterMesh::get_surface_format(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
+ return surfaces[p_surface].flags;
+}
+
Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>());
return surfaces[p_surface].material;
@@ -283,7 +291,7 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
}
}
- mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods);
+ mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods, surfaces[i].flags);
if (surfaces[i].material.is_valid()) {
mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
}
@@ -398,7 +406,7 @@ void EditorSceneImporterMesh::create_shadow_mesh() {
}
}
- shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name);
+ shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name, surfaces[i].flags);
}
}
@@ -436,7 +444,11 @@ void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) {
if (s.has("material")) {
material = s["material"];
}
- add_surface(prim, arr, blend_shapes, lods, material, name);
+ uint32_t flags = 0;
+ if (s.has("flags")) {
+ flags = s["flags"];
+ }
+ add_surface(prim, arr, blend_shapes, lods, material, name, flags);
}
}
}
@@ -473,6 +485,10 @@ Dictionary EditorSceneImporterMesh::_get_data() const {
d["name"] = surfaces[i].name;
}
+ if (surfaces[i].flags != 0) {
+ d["flags"] = surfaces[i].flags;
+ }
+
surface_arr.push_back(d);
}
data["surfaces"] = surface_arr;
@@ -508,36 +524,47 @@ Vector<Face3> EditorSceneImporterMesh::get_faces() const {
return faces;
}
-Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
- ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>());
+Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const {
+ ERR_FAIL_COND_V(!Mesh::convex_decomposition_function, Vector<Ref<Shape3D>>());
const Vector<Face3> faces = get_faces();
+ int face_count = faces.size();
+
+ Vector<Vector3> vertices;
+ uint32_t vertex_count = 0;
+ vertices.resize(face_count * 3);
+ Vector<uint32_t> indices;
+ indices.resize(face_count * 3);
+ {
+ Map<Vector3, uint32_t> vertex_map;
+ Vector3 *vertex_w = vertices.ptrw();
+ uint32_t *index_w = indices.ptrw();
+ for (int i = 0; i < face_count; i++) {
+ for (int j = 0; j < 3; j++) {
+ const Vector3 &vertex = faces[i].vertex[j];
+ Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex);
+ uint32_t index;
+ if (found_vertex) {
+ index = found_vertex->get();
+ } else {
+ index = ++vertex_count;
+ vertex_map[vertex] = index;
+ vertex_w[index] = vertex;
+ }
+ index_w[i * 3 + j] = index;
+ }
+ }
+ }
+ vertices.resize(vertex_count);
- Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1);
+ Vector<Vector<Vector3>> decomposed = Mesh::convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), face_count, p_settings, nullptr);
Vector<Ref<Shape3D>> ret;
for (int i = 0; i < decomposed.size(); i++) {
- Set<Vector3> points;
- for (int j = 0; j < decomposed[i].size(); j++) {
- points.insert(decomposed[i][j].vertex[0]);
- points.insert(decomposed[i][j].vertex[1]);
- points.insert(decomposed[i][j].vertex[2]);
- }
-
- Vector<Vector3> convex_points;
- convex_points.resize(points.size());
- {
- Vector3 *w = convex_points.ptrw();
- int idx = 0;
- for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
- w[idx++] = E->get();
- }
- }
-
Ref<ConvexPolygonShape3D> shape;
shape.instantiate();
- shape->set_points(convex_points);
+ shape->set_points(decomposed[i]);
ret.push_back(shape);
}
@@ -833,7 +860,7 @@ void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count);
ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type);
@@ -844,6 +871,7 @@ void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size);
ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material);
+ ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &EditorSceneImporterMesh::get_surface_format);
ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &EditorSceneImporterMesh::set_surface_name);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &EditorSceneImporterMesh::set_surface_material);
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index e57e479d8e..d32b1fdf74 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -36,6 +36,9 @@
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
+
+#include <cstdint>
+
// The following classes are used by importers instead of ArrayMesh and MeshInstance3D
// so the data is not registered (hence, quality loss), importing happens faster and
// its easier to modify before saving
@@ -57,6 +60,7 @@ class EditorSceneImporterMesh : public Resource {
Vector<LOD> lods;
Ref<Material> material;
String name;
+ uint32_t flags = 0;
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;
@@ -80,7 +84,7 @@ public:
int get_blend_shape_count() const;
String get_blend_shape_name(int p_blend_shape) const;
- void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String());
+ void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
int get_surface_count() const;
void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode);
@@ -95,6 +99,7 @@ public:
Vector<int> get_surface_lod_indices(int p_surface, int p_lod) const;
float get_surface_lod_size(int p_surface, int p_lod) const;
Ref<Material> get_surface_material(int p_surface) const;
+ uint32_t get_surface_format(int p_surface) const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);
@@ -104,7 +109,7 @@ public:
Ref<EditorSceneImporterMesh> get_shadow_mesh() const;
Vector<Face3> get_faces() const;
- Vector<Ref<Shape3D>> convex_decompose() const;
+ Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const;
Ref<Shape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 778046f45c..04ddf3552b 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -30,11 +30,22 @@
#include "inspector_dock.h"
-#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
+#include "editor/editor_scale.h"
#include "editor/plugins/animation_player_editor_plugin.h"
void InspectorDock::_menu_option(int p_option) {
+ _menu_option_confirm(p_option, false);
+}
+
+void InspectorDock::_menu_confirm_current() {
+ _menu_option_confirm(current_option, true);
+}
+
+void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
+ if (!p_confirmed) {
+ current_option = p_option;
+ }
+
switch (p_option) {
case EXPAND_ALL: {
_menu_expandall();
@@ -82,39 +93,81 @@ void InspectorDock::_menu_option(int p_option) {
} break;
case OBJECT_UNIQUE_RESOURCES: {
- editor_data->apply_changes_in_editors();
- if (current) {
- List<PropertyInfo> props;
- current->get_property_list(&props);
- Map<RES, RES> duplicates;
- for (const PropertyInfo &E : props) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
+ if (!p_confirmed) {
+ Vector<String> resource_propnames;
- Variant v = current->get(E.name);
- if (v.is_ref()) {
+ if (current) {
+ List<PropertyInfo> props;
+ current->get_property_list(&props);
+
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant v = current->get(E->get().name);
REF ref = v;
- if (ref.is_valid()) {
- RES res = ref;
- if (res.is_valid()) {
- if (!duplicates.has(res)) {
- duplicates[res] = res->duplicate();
- }
- res = duplicates[res];
+ RES res = ref;
+ if (v.is_ref() && ref.is_valid() && res.is_valid()) {
+ // Valid resource which would be duplicated if action is confirmed.
+ resource_propnames.append(E->get().name);
+ }
+ }
+ }
+
+ if (resource_propnames.size()) {
+ unique_resources_list_tree->clear();
+ TreeItem *root = unique_resources_list_tree->create_item();
- current->set(E.name, res);
- editor->get_inspector()->update_property(E.name);
+ for (int i = 0; i < resource_propnames.size(); i++) {
+ String propname = resource_propnames[i].replace("/", " / ");
+
+ TreeItem *ti = unique_resources_list_tree->create_item(root);
+ ti->set_text(0, bool(EDITOR_GET("interface/inspector/capitalize_properties")) ? propname.capitalize() : propname);
+ }
+
+ unique_resources_confirmation->popup_centered();
+ } else {
+ unique_resources_confirmation->set_text(TTR("This object has no resources."));
+ current_option = -1;
+ unique_resources_confirmation->popup_centered();
+ }
+ } else {
+ editor_data->apply_changes_in_editors();
+
+ if (current) {
+ List<PropertyInfo> props;
+ current->get_property_list(&props);
+ Map<RES, RES> duplicates;
+ for (const PropertyInfo &prop_info : props) {
+ if (!(prop_info.usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant v = current->get(prop_info.name);
+ if (v.is_ref()) {
+ REF ref = v;
+ if (ref.is_valid()) {
+ RES res = ref;
+ if (res.is_valid()) {
+ if (!duplicates.has(res)) {
+ duplicates[res] = res->duplicate();
+ }
+ res = duplicates[res];
+
+ current->set(prop_info.name, res);
+ editor->get_inspector()->update_property(prop_info.name);
+ }
}
}
}
}
- }
- editor_data->get_undo_redo().clear_history();
+ editor_data->get_undo_redo().clear_history();
- editor->get_editor_plugins_over()->edit(nullptr);
- editor->get_editor_plugins_over()->edit(current);
+ editor->get_editor_plugins_over()->edit(nullptr);
+ editor->get_editor_plugins_over()->edit(current);
+ }
} break;
@@ -619,6 +672,29 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
warning->hide();
warning->connect("pressed", callable_mp(this, &InspectorDock::_warning_pressed));
+ unique_resources_confirmation = memnew(ConfirmationDialog);
+ add_child(unique_resources_confirmation);
+
+ VBoxContainer *container = memnew(VBoxContainer);
+ unique_resources_confirmation->add_child(container);
+
+ Label *top_label = memnew(Label);
+ top_label->set_text(TTR("The following resources will be duplicated and embedded within this resource/object."));
+ container->add_child(top_label);
+
+ unique_resources_list_tree = memnew(Tree);
+ unique_resources_list_tree->set_hide_root(true);
+ unique_resources_list_tree->set_columns(1);
+ unique_resources_list_tree->set_column_title(0, TTR("Property"));
+ unique_resources_list_tree->set_custom_minimum_size(Size2(0, 200 * EDSCALE));
+ container->add_child(unique_resources_list_tree);
+
+ Label *bottom_label = memnew(Label);
+ bottom_label->set_text(TTR("This cannot be undone. Are you sure?"));
+ container->add_child(bottom_label);
+
+ unique_resources_confirmation->connect("confirmed", callable_mp(this, &InspectorDock::_menu_confirm_current));
+
warning_dialog = memnew(AcceptDialog);
editor->get_gui_base()->add_child(warning_dialog);
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index 6615845b66..5bf6a34617 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -40,8 +40,6 @@
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
-#include "scene/gui/label.h"
-#include "scene/gui/popup_menu.h"
class EditorNode;
@@ -92,7 +90,13 @@ class InspectorDock : public VBoxContainer {
Button *warning;
AcceptDialog *warning_dialog;
+ int current_option = -1;
+ ConfirmationDialog *unique_resources_confirmation;
+ Tree *unique_resources_list_tree;
+
void _menu_option(int p_option);
+ void _menu_confirm_current();
+ void _menu_option_confirm(int p_option, bool p_confirmed);
void _new_resource();
void _load_resource(const String &p_type = "");
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index fd4a4334fc..1e707c1a60 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -49,6 +49,11 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
name = "script";
}
+ Node *node_path_target = nullptr;
+ if (p_value.get_type() == Variant::NODE_PATH && p_value != NodePath()) {
+ node_path_target = es->get_node(p_value);
+ }
+
UndoRedo *ur = EditorNode::get_undo_redo();
ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS);
@@ -63,9 +68,11 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
}
if (p_value.get_type() == Variant::NODE_PATH) {
- Node *tonode = n->get_node(p_value);
- NodePath p_path = n->get_path_to(tonode);
- ur->add_do_property(n, name, p_path);
+ NodePath path;
+ if (node_path_target) {
+ path = n->get_path_to(node_path_target);
+ }
+ ur->add_do_property(n, name, path);
} else {
Variant new_value;
if (p_field == "") {
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 830b010d01..18b4966f80 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -904,7 +904,7 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
}
}
-void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
+void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
if (!onion.can_overlay) {
return;
}
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index be80b7f4e3..0a514d3ff1 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -238,7 +238,7 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void edit(AnimationPlayer *p_player);
- void forward_canvas_force_draw_over_viewport(Control *p_overlay);
+ void forward_force_draw_over_viewport(Control *p_overlay);
AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin);
};
@@ -262,7 +262,8 @@ public:
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_canvas_force_draw_over_viewport(p_overlay); }
+ virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
+ virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
AnimationPlayerEditorPlugin(EditorNode *p_node);
~AnimationPlayerEditorPlugin();
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 5405723d10..664b2f521e 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -230,7 +230,7 @@ void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_a
description->add_text(TTR("View Files"));
description->pop();
description->add_text("\n" + TTR("Description:") + "\n\n");
- description->append_bbcode(p_description);
+ description->append_text(p_description);
set_title(p_title);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index d96cc1cd18..f11e51960c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5204,7 +5204,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_rotation = false;
snap_scale = false;
snap_relative = false;
- snap_pixel = false;
+ // Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings.
+ // This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates.
+ snap_pixel = true;
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index bfcc293625..fb32d7b1fd 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -39,7 +39,7 @@
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
-#include "scene/resources/world_margin_shape_2d.h"
+#include "scene/resources/world_boundary_shape_2d.h"
void CollisionShape2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@@ -70,13 +70,13 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
case CONVEX_POLYGON_SHAPE: {
} break;
- case WORLD_MARGIN_SHAPE: {
- Ref<WorldMarginShape2D> line = node->get_shape();
+ case WORLD_BOUNDARY_SHAPE: {
+ Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
if (idx == 0) {
- return line->get_distance();
+ return world_boundary->get_distance();
} else {
- return line->get_normal();
+ return world_boundary->get_normal();
}
} break;
@@ -147,14 +147,14 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
case CONVEX_POLYGON_SHAPE: {
} break;
- case WORLD_MARGIN_SHAPE: {
+ case WORLD_BOUNDARY_SHAPE: {
if (idx < 2) {
- Ref<WorldMarginShape2D> line = node->get_shape();
+ Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
if (idx == 0) {
- line->set_distance(p_point.length());
+ world_boundary->set_distance(p_point.length());
} else {
- line->set_normal(p_point.normalized());
+ world_boundary->set_normal(p_point.normalized());
}
canvas_item_editor->update_viewport();
@@ -255,18 +255,18 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
// Cannot be edited directly, use CollisionPolygon2D instead.
} break;
- case WORLD_MARGIN_SHAPE: {
- Ref<WorldMarginShape2D> line = node->get_shape();
+ case WORLD_BOUNDARY_SHAPE: {
+ Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
if (idx == 0) {
- undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance());
+ undo_redo->add_do_method(world_boundary.ptr(), "set_distance", world_boundary->get_distance());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(line.ptr(), "set_distance", p_org);
+ undo_redo->add_undo_method(world_boundary.ptr(), "set_distance", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
} else {
- undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
+ undo_redo->add_do_method(world_boundary.ptr(), "set_normal", world_boundary->get_normal());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(line.ptr(), "set_normal", p_org);
+ undo_redo->add_undo_method(world_boundary.ptr(), "set_normal", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
}
@@ -421,8 +421,8 @@ void CollisionShape2DEditor::_get_current_shape_type() {
shape_type = CONCAVE_POLYGON_SHAPE;
} else if (Object::cast_to<ConvexPolygonShape2D>(*s)) {
shape_type = CONVEX_POLYGON_SHAPE;
- } else if (Object::cast_to<WorldMarginShape2D>(*s)) {
- shape_type = WORLD_MARGIN_SHAPE;
+ } else if (Object::cast_to<WorldBoundaryShape2D>(*s)) {
+ shape_type = WORLD_BOUNDARY_SHAPE;
} else if (Object::cast_to<SeparationRayShape2D>(*s)) {
shape_type = SEPARATION_RAY_SHAPE;
} else if (Object::cast_to<RectangleShape2D>(*s)) {
@@ -490,8 +490,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
case CONVEX_POLYGON_SHAPE: {
} break;
- case WORLD_MARGIN_SHAPE: {
- Ref<WorldMarginShape2D> shape = node->get_shape();
+ case WORLD_BOUNDARY_SHAPE: {
+ Ref<WorldBoundaryShape2D> shape = node->get_shape();
handles.resize(2);
handles.write[0] = shape->get_normal() * shape->get_distance();
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 421e674df8..ab95600a52 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -46,7 +46,7 @@ class CollisionShape2DEditor : public Control {
CIRCLE_SHAPE,
CONCAVE_POLYGON_SHAPE,
CONVEX_POLYGON_SHAPE,
- WORLD_MARGIN_SHAPE,
+ WORLD_BOUNDARY_SHAPE,
SEPARATION_RAY_SHAPE,
RECTANGLE_SHAPE,
SEGMENT_SHAPE
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 94966d4fe6..30945826bb 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -278,6 +278,8 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
}
smat->set_render_priority(mat->get_render_priority());
+ smat->set_local_to_scene(mat->is_local_to_scene());
+ smat->set_name(mat->get_name());
return smat;
}
@@ -315,6 +317,8 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
}
smat->set_render_priority(mat->get_render_priority());
+ smat->set_local_to_scene(mat->is_local_to_scene());
+ smat->set_name(mat->get_name());
return smat;
}
@@ -352,6 +356,8 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
}
smat->set_render_priority(mat->get_render_priority());
+ smat->set_local_to_scene(mat->is_local_to_scene());
+ smat->set_name(mat->get_name());
return smat;
}
@@ -389,6 +395,8 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
}
smat->set_render_priority(mat->get_render_priority());
+ smat->set_local_to_scene(mat->is_local_to_scene());
+ smat->set_name(mat->get_name());
return smat;
}
@@ -426,6 +434,8 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
}
smat->set_render_priority(mat->get_render_priority());
+ smat->set_local_to_scene(mat->is_local_to_scene());
+ smat->set_name(mat->get_name());
return smat;
}
@@ -463,5 +473,7 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &
}
smat->set_render_priority(mat->get_render_priority());
+ smat->set_local_to_scene(mat->is_local_to_scene());
+ smat->set_name(mat->get_name());
return smat;
}
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 9a2b222f21..574d3ef27e 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -202,7 +202,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
return;
}
- Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
+ Mesh::ConvexDecompositionSettings settings;
+ Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
if (!shapes.size()) {
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index b3f92c9d95..18e7480287 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -47,23 +47,25 @@ void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
}
}
-void MeshLibraryEditor::_menu_confirm() {
+void MeshLibraryEditor::_menu_remove_confirm() {
switch (option) {
case MENU_OPTION_REMOVE_ITEM: {
mesh_library->remove_item(to_erase);
} break;
- case MENU_OPTION_UPDATE_FROM_SCENE: {
- String existing = mesh_library->get_meta("_editor_source_scene");
- ERR_FAIL_COND(existing == "");
- _import_scene_cbk(existing);
-
- } break;
default: {
};
}
}
-void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
+void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) {
+ cd_update->hide();
+ apply_xforms = p_apply_xforms;
+ String existing = mesh_library->get_meta("_editor_source_scene");
+ ERR_FAIL_COND(existing == "");
+ _import_scene_cbk(existing);
+}
+
+void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms) {
if (!p_merge) {
p_library->clear();
}
@@ -108,6 +110,13 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
}
p_library->set_item_mesh(id, mesh);
+
+ if (p_apply_xforms) {
+ p_library->set_item_mesh_transform(id, mi->get_transform());
+ } else {
+ p_library->set_item_mesh_transform(id, Transform3D());
+ }
+
mesh_instances[id] = mi;
Vector<MeshLibrary::ShapeData> collisions;
@@ -197,15 +206,16 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
ERR_FAIL_COND_MSG(!scene, "Cannot create an instance from PackedScene '" + p_str + "'.");
- _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
+ _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms);
memdelete(scene);
mesh_library->set_meta("_editor_source_scene", p_str);
+
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
}
-Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
- _import_scene(p_base_scene, ml, p_merge);
+Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge, bool p_apply_xforms) {
+ _import_scene(p_base_scene, ml, p_merge, p_apply_xforms);
return OK;
}
@@ -219,16 +229,21 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
String p = editor->get_inspector()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
to_erase = p.get_slice("/", 3).to_int();
- cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
- cd->popup_centered(Size2(300, 60));
+ cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase));
+ cd_remove->popup_centered(Size2(300, 60));
}
} break;
case MENU_OPTION_IMPORT_FROM_SCENE: {
+ apply_xforms = false;
+ file->popup_file_dialog();
+ } break;
+ case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: {
+ apply_xforms = true;
file->popup_file_dialog();
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
- cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
- cd->popup_centered(Size2(500, 60));
+ cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
+ cd_update->popup_centered(Size2(500, 60));
} break;
}
}
@@ -258,16 +273,22 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
menu->get_popup()->add_separator();
- menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
+ menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE);
+ menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS);
menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
menu->get_popup()->connect("id_pressed", callable_mp(this, &MeshLibraryEditor::_menu_cbk));
menu->hide();
editor = p_editor;
- cd = memnew(ConfirmationDialog);
- add_child(cd);
- cd->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_confirm));
+ cd_remove = memnew(ConfirmationDialog);
+ add_child(cd_remove);
+ cd_remove->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm));
+ cd_update = memnew(ConfirmationDialog);
+ add_child(cd_update);
+ cd_update->get_ok_button()->set_text("Apply without Transforms");
+ cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(false));
+ cd_update->add_button("Apply with Transforms")->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(true));
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index 6c33c8bb9e..9e225ffb9b 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -41,23 +41,27 @@ class MeshLibraryEditor : public Control {
EditorNode *editor;
MenuButton *menu;
- ConfirmationDialog *cd;
+ ConfirmationDialog *cd_remove;
+ ConfirmationDialog *cd_update;
EditorFileDialog *file;
+ bool apply_xforms;
int to_erase;
enum {
MENU_OPTION_ADD_ITEM,
MENU_OPTION_REMOVE_ITEM,
MENU_OPTION_UPDATE_FROM_SCENE,
- MENU_OPTION_IMPORT_FROM_SCENE
+ MENU_OPTION_IMPORT_FROM_SCENE,
+ MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS
};
int option;
void _import_scene_cbk(const String &p_str);
void _menu_cbk(int p_option);
- void _menu_confirm();
+ void _menu_remove_confirm();
+ void _menu_update_confirm(bool p_apply_xforms);
- static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge);
+ static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms);
protected:
static void _bind_methods();
@@ -66,7 +70,7 @@ public:
MenuButton *get_menu_button() const { return menu; }
void edit(const Ref<MeshLibrary> &p_mesh_library);
- static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
+ static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true, bool p_apply_xforms = false);
MeshLibraryEditor(EditorNode *p_editor);
};
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index d04e88e915..0f98629370 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -34,6 +34,7 @@
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "editor/plugins/node_3d_editor_plugin.h"
+#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_polygon_3d.h"
@@ -45,7 +46,6 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
-#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/occluder_instance_3d.h"
@@ -53,7 +53,7 @@
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
-#include "scene/3d/soft_body_3d.h"
+#include "scene/3d/soft_dynamic_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
@@ -69,7 +69,7 @@
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
-#include "scene/resources/world_margin_shape_3d.h"
+#include "scene/resources/world_boundary_shape_3d.h"
#define HANDLE_HALF_SIZE 9.5
@@ -1003,7 +1003,9 @@ String EditorNode3DGizmoPlugin::get_gizmo_name() const {
if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) {
return get_script_instance()->call("_get_gizmo_name");
}
- return TTR("Nameless gizmo");
+
+ WARN_PRINT_ONCE("A 3D editor gizmo has no name defined (it will appear as \"Unnamed Gizmo\" in the \"View > Gizmos\" menu). To resolve this, override the `_get_gizmo_name()` function to return a String in the script that extends EditorNode3DGizmoPlugin.");
+ return TTR("Unnamed Gizmo");
}
int EditorNode3DGizmoPlugin::get_priority() const {
@@ -1481,8 +1483,6 @@ void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
}
-//////
-
//// player gizmo
AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
@@ -1621,6 +1621,29 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
//////
+AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() {
+ create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoAudioListener3D", "EditorIcons"));
+}
+
+bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<AudioListener3D>(p_spatial) != nullptr;
+}
+
+String AudioListener3DGizmoPlugin::get_gizmo_name() const {
+ return "AudioListener3D";
+}
+
+int AudioListener3DGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+void AudioListener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ const Ref<Material> icon = get_material("audio_listener_3d_icon", p_gizmo);
+ p_gizmo->add_unscaled_billboard(icon, 0.05);
+}
+
+//////
+
Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
@@ -1866,7 +1889,7 @@ MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() {
}
bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
+ return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftDynamicBody3D>(p_spatial) == nullptr;
}
String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
@@ -2097,7 +2120,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
- //LocalVector<int> bones_to_process = skel->get_parentless_bones();
LocalVector<int> bones_to_process;
bones_to_process = skel->get_parentless_bones();
@@ -2109,19 +2131,18 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
child_bones_vector = skel->get_bone_children(current_bone_idx);
int child_bones_size = child_bones_vector.size();
- // You have children but no parent, then you must be a root/parentless bone.
- if (child_bones_size >= 0 && skel->get_bone_parent(current_bone_idx) <= 0) {
- grests[current_bone_idx] = skel->global_pose_to_local_pose(current_bone_idx, skel->get_bone_global_pose(current_bone_idx));
+ if (skel->get_bone_parent(current_bone_idx) < 0) {
+ grests[current_bone_idx] = skel->get_bone_rest(current_bone_idx);
}
for (int i = 0; i < child_bones_size; i++) {
int child_bone_idx = child_bones_vector[i];
- grests[child_bone_idx] = skel->global_pose_to_local_pose(child_bone_idx, skel->get_bone_global_pose(child_bone_idx));
+ grests[child_bone_idx] = grests[current_bone_idx] * skel->get_bone_rest(child_bone_idx);
Vector3 v0 = grests[current_bone_idx].origin;
Vector3 v1 = grests[child_bone_idx].origin;
- Vector3 d = skel->get_bone_rest(child_bone_idx).origin.normalized();
- real_t dist = skel->get_bone_rest(child_bone_idx).origin.length();
+ Vector3 d = (v1 - v0).normalized();
+ real_t dist = v0.distance_to(v1);
// Find closest axis.
int closest = -1;
@@ -2491,30 +2512,30 @@ void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
///////////
-SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() {
+SoftDynamicBody3DGizmoPlugin::SoftDynamicBody3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
create_material("shape_material", gizmo_color);
create_handle_material("handles");
}
-bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<SoftBody3D>(p_spatial) != nullptr;
+bool SoftDynamicBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<SoftDynamicBody3D>(p_spatial) != nullptr;
}
-String SoftBody3DGizmoPlugin::get_gizmo_name() const {
- return "SoftBody3D";
+String SoftDynamicBody3DGizmoPlugin::get_gizmo_name() const {
+ return "SoftDynamicBody3D";
}
-int SoftBody3DGizmoPlugin::get_priority() const {
+int SoftDynamicBody3DGizmoPlugin::get_priority() const {
return -1;
}
-bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const {
+bool SoftDynamicBody3DGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
-void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
+void SoftDynamicBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
@@ -2550,22 +2571,22 @@ void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_collision_triangles(tm);
}
-String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const {
- return "SoftBody3D pin point";
+String SoftDynamicBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const {
+ return "SoftDynamicBody3D pin point";
}
-Variant SoftBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const {
- SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
+Variant SoftDynamicBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const {
+ SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node());
return Variant(soft_body->is_point_pinned(p_id));
}
-void SoftBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) {
- SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
+void SoftDynamicBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) {
+ SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node());
soft_body->pin_point_toggle(p_id);
}
-bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const {
- SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node());
+bool SoftDynamicBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const {
+ SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node());
return soft_body->is_point_pinned(p_id);
}
@@ -4539,9 +4560,9 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
- if (Object::cast_to<WorldMarginShape3D>(*s)) {
- Ref<WorldMarginShape3D> ps = s;
- Plane p = ps->get_plane();
+ if (Object::cast_to<WorldBoundaryShape3D>(*s)) {
+ Ref<WorldBoundaryShape3D> wbs = s;
+ const Plane &p = wbs->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index 415ed5da5c..24b4a23d4b 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -249,6 +249,19 @@ public:
AudioStreamPlayer3DGizmoPlugin();
};
+class AudioListener3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(AudioListener3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial) override;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
+
+ void redraw(EditorNode3DGizmo *p_gizmo) override;
+
+ AudioListener3DGizmoPlugin();
+};
+
class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
@@ -379,8 +392,8 @@ public:
VehicleWheel3DGizmoPlugin();
};
-class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
+class SoftDynamicBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(SoftDynamicBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial) override;
@@ -394,7 +407,7 @@ public:
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false) override;
bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
- SoftBody3DGizmoPlugin();
+ SoftDynamicBody3DGizmoPlugin();
};
class VisibleOnScreenNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 291cafab2b..5263352502 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1831,6 +1831,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion = Vector3(scale, scale, scale);
}
+ motion /= click.distance_to(_edit.center);
+
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
@@ -6861,9 +6863,10 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin)));
add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<AudioListener3DGizmoPlugin>(memnew(AudioListener3DGizmoPlugin)));
add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
- add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<SoftDynamicBody3DGizmoPlugin>(memnew(SoftDynamicBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin)));
add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin)));
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
index 0a949c8610..53c5b8dd70 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.cpp
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -31,6 +31,7 @@
#include "packed_scene_translation_parser_plugin.h"
#include "core/io/resource_loader.h"
+#include "scene/gui/option_button.h"
#include "scene/resources/packed_scene.h"
void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
@@ -50,21 +51,31 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
Vector<String> parsed_strings;
- String property_name;
- Variant property_value;
for (int i = 0; i < state->get_node_count(); i++) {
- if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) {
+ String node_type = state->get_node_type(i);
+ if (!ClassDB::is_parent_class(node_type, "Control") && !ClassDB::is_parent_class(node_type, "Window")) {
continue;
}
+ // Find the `auto_translate` property, and abort the string parsing of the node if disabled.
+ bool auto_translating = true;
for (int j = 0; j < state->get_node_property_count(i); j++) {
- property_name = state->get_node_property_name(i, j);
- if (!lookup_properties.has(property_name)) {
- continue;
+ if (state->get_node_property_name(i, j) == "auto_translate" && (bool)state->get_node_property_value(i, j) == false) {
+ auto_translating = false;
+ break;
}
+ }
+ if (!auto_translating) {
+ continue;
+ }
- property_value = state->get_node_property_value(i, j);
+ for (int j = 0; j < state->get_node_property_count(i); j++) {
+ String property_name = state->get_node_property_name(i, j);
+ if (!lookup_properties.has(property_name) || (exception_list.has(node_type) && exception_list[node_type].has(property_name))) {
+ continue;
+ }
+ Variant property_value = state->get_node_property_value(i, j);
if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
// Parse built-in script.
Ref<Script> s = Object::cast_to<Script>(property_value);
@@ -76,7 +87,16 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
parsed_strings.append_array(temp);
r_ids_ctx_plural->append_array(ids_context_plural);
}
- } else if (property_name == "filters") {
+ } else if ((node_type == "MenuButton" || node_type == "OptionButton") && property_name == "items") {
+ Vector<String> str_values = property_value;
+ int incr_value = node_type == "MenuButton" ? PopupMenu::ITEM_PROPERTY_SIZE : OptionButton::ITEM_PROPERTY_SIZE;
+ for (int k = 0; k < str_values.size(); k += incr_value) {
+ String desc = str_values[k].get_slice(";", 1).strip_edges();
+ if (!desc.is_empty()) {
+ parsed_strings.push_back(desc);
+ }
+ }
+ } else if (node_type == "FileDialog" && property_name == "filters") {
// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
Vector<String> str_values = property_value;
for (int k = 0; k < str_values.size(); k++) {
@@ -105,12 +125,17 @@ PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlug
lookup_properties.insert("text");
lookup_properties.insert("hint_tooltip");
lookup_properties.insert("placeholder_text");
+ lookup_properties.insert("items");
+ lookup_properties.insert("title");
lookup_properties.insert("dialog_text");
lookup_properties.insert("filters");
lookup_properties.insert("script");
- //Add exception list (to prevent false positives)
- //line edit, text edit, richtextlabel
- //Set<String> exception_list;
- //exception_list.insert("RichTextLabel");
+ // Exception list (to prevent false positives).
+ exception_list.insert("LineEdit", Vector<StringName>());
+ exception_list["LineEdit"].append("text");
+ exception_list.insert("TextEdit", Vector<StringName>());
+ exception_list["TextEdit"].append("text");
+ exception_list.insert("CodeEdit", Vector<StringName>());
+ exception_list["CodeEdit"].append("text");
}
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
index e51d65414e..af0291b69c 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.h
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -37,7 +37,9 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP
GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin);
// Scene Node's properties that contain translation strings.
- Set<String> lookup_properties;
+ Set<StringName> lookup_properties;
+ // Properties from specific Nodes that should be ignored.
+ Map<StringName, Vector<StringName>> exception_list;
public:
virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 7ef5993ec5..ee9103be44 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -46,6 +46,7 @@
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
+#include "modules/visual_script/visual_script_editor.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@@ -1236,14 +1237,15 @@ void ScriptEditor::_menu_option(int p_option) {
_update_script_names();
} break;
case TOGGLE_SCRIPTS_PANEL: {
+ toggle_scripts_panel();
if (current) {
- ScriptTextEditor *editor = Object::cast_to<ScriptTextEditor>(current);
- toggle_scripts_panel();
- if (editor) {
- editor->update_toggle_scripts_button();
- }
+ current->update_toggle_scripts_button();
} else {
- toggle_scripts_panel();
+ Control *tab = tab_container->get_current_tab_control();
+ EditorHelp *editor_help = Object::cast_to<EditorHelp>(tab);
+ if (editor_help) {
+ editor_help->update_toggle_scripts_button();
+ }
}
}
}
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index e2420b4623..920c3070e6 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -161,6 +161,7 @@ public:
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
+ virtual void update_toggle_scripts_button() {}
virtual bool show_members_overview() = 0;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index c44760807f..ebd46be3b4 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -158,7 +158,6 @@ void ScriptTextEditor::enable_editor() {
editor_enabled = true;
_enable_code_editor();
- _set_theme_for_script();
_validate_script();
}
@@ -877,9 +876,7 @@ String ScriptTextEditor::_get_absolute_path(const String &rel_path) {
}
void ScriptTextEditor::update_toggle_scripts_button() {
- if (code_editor != nullptr) {
- code_editor->update_toggle_scripts_button();
- }
+ code_editor->update_toggle_scripts_button();
}
void ScriptTextEditor::_update_connected_methods() {
@@ -1243,7 +1240,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
tx->set_caret_line(bpoints[bpoints.size() - 1]);
tx->center_viewport_to_caret();
} else {
- for (int i = bpoints.size(); i >= 0; i--) {
+ for (int i = bpoints.size() - 1; i >= 0; i--) {
int bline = bpoints[i];
if (bline < line) {
tx->unfold_line(bline);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 4208d67f17..afe9a7453d 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -197,7 +197,7 @@ public:
virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
- void update_toggle_scripts_button();
+ void update_toggle_scripts_button() override;
virtual void apply_code() override;
virtual RES get_edited_resource() const override;
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 7ef680d7ef..c350004f0f 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
- options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
+ options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
+ // Use the "Overwrite" word to highlight that this is a destructive operation.
+ options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 32bcc1a4e6..06ba8a6168 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -513,6 +513,10 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is
context_menu->popup();
}
+void TextEditor::update_toggle_scripts_button() {
+ code_editor->update_toggle_scripts_button();
+}
+
TextEditor::TextEditor() {
code_editor = memnew(CodeTextEditor);
add_child(code_editor);
@@ -521,6 +525,7 @@ TextEditor::TextEditor() {
code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script));
code_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ code_editor->show_toggle_scripts_button();
update_settings();
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 6bf0042393..9308fec210 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -139,6 +139,7 @@ public:
virtual void set_debugger_active(bool p_active) override;
virtual void set_tooltip_request_func(String p_method, Object *p_obj) override;
virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
+ void update_toggle_scripts_button() override;
virtual Control *get_edit_menu() override;
virtual void clear_edit_menu() override;
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 0add83f64d..6e0a5b00b9 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -327,10 +327,12 @@ void TileAtlasView::_draw_base_tiles_shape_grid() {
Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
Vector2 in_tile_base_offset = tile_set_atlas_source->get_tile_effective_texture_offset(tile_id, 0);
Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id);
- Vector2 origin = texture_region.position + (texture_region.size - tile_shape_size) / 2 + in_tile_base_offset;
// Draw only if the tile shape fits in the texture region
- tile_set->draw_tile_shape(base_tiles_shape_grid, Rect2(origin, tile_shape_size), grid_color);
+ Transform2D tile_xform;
+ tile_xform.set_origin(texture_region.position + texture_region.size / 2 + in_tile_base_offset);
+ tile_xform.set_scale(tile_shape_size);
+ tile_set->draw_tile_shape(base_tiles_shape_grid, tile_xform, grid_color);
}
}
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index d406c2514c..2a75a743a7 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -124,7 +124,9 @@ void GenericTilePolygonEditor::_base_control_draw() {
base_control->draw_set_transform_matrix(xform);
// Draw the tile shape filled.
- tile_set->draw_tile_shape(base_control, Rect2(-tile_size / 2, tile_size), Color(1.0, 1.0, 1.0, 0.3), true);
+ Transform2D tile_xform;
+ tile_xform.set_scale(tile_size);
+ tile_set->draw_tile_shape(base_control, tile_xform, Color(1.0, 1.0, 1.0, 0.3), true);
// Draw the background.
if (background_texture.is_valid()) {
@@ -213,7 +215,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
// Draw the tile shape line.
base_control->draw_set_transform_matrix(xform);
- tile_set->draw_tile_shape(base_control, Rect2(-tile_size / 2, tile_size), grid_color, false);
+ tile_set->draw_tile_shape(base_control, tile_xform, grid_color, false);
base_control->draw_set_transform_matrix(Transform2D());
}
@@ -1072,14 +1074,15 @@ void TileDataTextureOffsetEditor::draw_over_tile(CanvasItem *p_canvas_item, Tran
ERR_FAIL_COND(!tile_data);
Vector2i tile_set_tile_size = tile_set->get_tile_size();
- Rect2i rect = Rect2i(-tile_set_tile_size / 2, tile_set_tile_size);
Color color = Color(1.0, 0.0, 0.0);
if (p_selected) {
Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0);
color = selection_color;
}
- tile_set->draw_tile_shape(p_canvas_item, p_transform.xform(rect), color);
+ Transform2D tile_xform;
+ tile_xform.set_scale(tile_set_tile_size);
+ tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, color);
}
void TileDataPositionEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected) {
@@ -1465,12 +1468,13 @@ void TileDataTerrainsEditor::_tile_set_changed() {
ERR_FAIL_COND(!tile_set.is_valid());
// Fix if wrong values are selected.
- if (int(dummy_object->get("terrain_set")) > tile_set->get_terrain_sets_count()) {
+ int terrain_set = int(dummy_object->get("terrain_set"));
+ if (terrain_set >= tile_set->get_terrain_sets_count()) {
+ terrain_set = -1;
dummy_object->set("terrain_set", -1);
}
- int terrain_set = int(dummy_object->get("terrain"));
if (terrain_set >= 0) {
- if (int(dummy_object->get("terrain")) > tile_set->get_terrains_count(terrain_set)) {
+ if (int(dummy_object->get("terrain")) >= tile_set->get_terrains_count(terrain_set)) {
dummy_object->set("terrain", -1);
}
}
@@ -1513,9 +1517,10 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas
}
} else {
// Draw hovered tile.
- Vector2i tile_size = tile_set->get_tile_size();
- Rect2i rect = p_transform.xform(Rect2i(position - tile_size / 2, tile_size));
- tile_set->draw_tile_shape(p_canvas_item, rect, Color(1.0, 1.0, 1.0, 0.5), true);
+ Transform2D tile_xform;
+ tile_xform.set_origin(position);
+ tile_xform.set_scale(tile_set->get_tile_size());
+ tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
}
}
}
@@ -1685,9 +1690,10 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til
}
} else {
// Draw hovered tile.
- Vector2i tile_size = tile_set->get_tile_size();
- Rect2i rect = p_transform.xform(Rect2i(position - tile_size / 2, tile_size));
- tile_set->draw_tile_shape(p_canvas_item, rect, Color(1.0, 1.0, 1.0, 0.5), true);
+ Transform2D tile_xform;
+ tile_xform.set_origin(position);
+ tile_xform.set_scale(tile_set->get_tile_size());
+ tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
}
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 77084f551a..acbd5d70ff 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -636,8 +636,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
- Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - tile_shape_size / 2, tile_shape_size));
- tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0), false);
+ Transform2D tile_xform;
+ tile_xform.set_origin(tile_map->map_to_world(coords));
+ tile_xform.set_scale(tile_shape_size);
+ tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false);
}
}
}
@@ -734,10 +736,12 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
- Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(Vector2(x, y)) - tile_shape_size / 2, tile_shape_size));
+ Transform2D tile_xform;
+ tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y)));
+ tile_xform.set_scale(tile_shape_size);
Color color = grid_color;
color.a = color.a * opacity;
- tile_set->draw_tile_shape(p_overlay, cell_region, color, false);
+ tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, false);
}
}
}
@@ -745,11 +749,11 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the preview.
for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) {
- Vector2i size = tile_set->get_tile_size();
- Vector2 position = tile_map->map_to_world(E->key()) - size / 2;
- Rect2 cell_region = xform.xform(Rect2(position, size));
+ Transform2D tile_xform;
+ tile_xform.set_origin(tile_map->map_to_world(E->key()));
+ tile_xform.set_scale(tile_set->get_tile_size());
if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
- tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true);
+ tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
} else {
if (tile_set->has_source(E->get().source_id)) {
TileSetSource *source = *tile_set->get_source(E->get().source_id);
@@ -791,10 +795,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the tile.
p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping());
} else {
- tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true);
+ tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
}
} else {
- tile_set->draw_tile_shape(p_overlay, cell_region, Color(0.0, 0.0, 0.0, 0.5), true);
+ tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(0.0, 0.0, 0.0, 0.5), true);
}
}
}
@@ -3549,30 +3553,76 @@ void TileMapEditor::_update_layers_selection() {
tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id, tile_map_layer);
}
-void TileMapEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
+void TileMapEditor::_move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
ERR_FAIL_COND(!undo_redo);
TileMap *tile_map = Object::cast_to<TileMap>(p_edited);
- if (tile_map) {
- if (p_property == "layers_count") {
- int new_layers_count = (int)p_new_value;
- if (new_layers_count < tile_map->get_layers_count()) {
- List<PropertyInfo> property_list;
- tile_map->get_property_list(&property_list);
-
- for (PropertyInfo property_info : property_list) {
- Vector<String> components = String(property_info.name).split("/", true, 2);
- if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
- int index = components[0].trim_prefix("layer_").to_int();
- if (index >= new_layers_count) {
- undo_redo->add_undo_property(tile_map, property_info.name, tile_map->get(property_info.name));
- }
- }
+ if (!tile_map) {
+ return;
+ }
+
+ // Compute the array indices to save.
+ int begin = 0;
+ int end;
+ if (p_array_prefix == "layer_") {
+ end = tile_map->get_layers_count();
+ } else {
+ ERR_FAIL_MSG("Invalid array prefix for TileSet.");
+ }
+ if (p_from_index < 0) {
+ // Adding new.
+ if (p_to_pos >= 0) {
+ begin = p_to_pos;
+ } else {
+ end = 0; // Nothing to save when adding at the end.
+ }
+ } else if (p_to_pos < 0) {
+ // Removing.
+ begin = p_from_index;
+ } else {
+ // Moving.
+ begin = MIN(p_from_index, p_to_pos);
+ end = MIN(MAX(p_from_index, p_to_pos) + 1, end);
+ }
+
+#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
+ // Save layers' properties.
+ if (p_from_index < 0) {
+ undo_redo->add_undo_method(tile_map, "remove_layer", p_to_pos < 0 ? tile_map->get_layers_count() : p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_undo_method(tile_map, "add_layer", p_from_index);
+ }
+
+ List<PropertyInfo> properties;
+ tile_map->get_property_list(&properties);
+ for (PropertyInfo pi : properties) {
+ if (pi.name.begins_with(p_array_prefix)) {
+ String str = pi.name.trim_prefix(p_array_prefix);
+ int to_char_index = 0;
+ while (to_char_index < str.length()) {
+ if (str[to_char_index] < '0' || str[to_char_index] > '9') {
+ break;
+ }
+ to_char_index++;
+ }
+ if (to_char_index > 0) {
+ int array_index = str.left(to_char_index).to_int();
+ if (array_index >= begin && array_index < end) {
+ ADD_UNDO(tile_map, pi.name);
}
}
}
}
+#undef ADD_UNDO
+
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(tile_map, "add_layer", p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(tile_map, "remove_layer", p_from_index);
+ } else {
+ undo_redo->add_do_method(tile_map, "move_layer", p_from_index, p_to_pos);
+ }
}
bool TileMapEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
@@ -3643,8 +3693,10 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
0.8);
// Draw the scaled tile.
- Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - Vector2(tile_shape_size) / 2, Vector2(tile_shape_size)));
- tile_set->draw_tile_shape(p_overlay, cell_region, color, true, warning_pattern_texture);
+ Transform2D tile_xform;
+ tile_xform.set_origin(tile_map->map_to_world(coords));
+ tile_xform.set_scale(tile_shape_size);
+ tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, true, warning_pattern_texture);
}
// Draw the warning icon.
@@ -3700,10 +3752,12 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
- Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(Vector2(x, y)) - tile_shape_size / 2, tile_shape_size));
+ Transform2D tile_xform;
+ tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y)));
+ tile_xform.set_scale(tile_shape_size);
Color color = grid_color;
color.a = color.a * opacity;
- tile_set->draw_tile_shape(p_overlay, cell_region, color, false);
+ tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, false);
}
}
}
@@ -3851,7 +3905,7 @@ TileMapEditor::TileMapEditor() {
_tab_changed(0);
// Registers UndoRedo inspector callback.
- EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileMapEditor::_undo_redo_inspector_callback));
+ EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("TileMap"), callable_mp(this, &TileMapEditor::_move_tile_map_array_element));
}
TileMapEditor::~TileMapEditor() {
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index 6e2f2ce2ba..6126db59e9 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -341,7 +341,7 @@ private:
void _update_layers_selection();
// Inspector undo/redo callback.
- void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+ void _move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);
protected:
void _notification(int p_what);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 432f48fa85..c3a3f40e00 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -1866,7 +1866,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
ERR_FAIL_COND(!undo_redo);
-#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property));
+#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
AtlasTileProxyObject *tile_data = Object::cast_to<AtlasTileProxyObject>(p_edited);
if (tile_data) {
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index ba98a7d6b3..48d0d9b333 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -330,11 +330,192 @@ void TileSetEditor::_tile_set_changed() {
tile_set_changed_needs_update = true;
}
+void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo);
+
+ TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
+ if (!tile_set) {
+ return;
+ }
+
+ Vector<String> components = String(p_array_prefix).split("/", true, 2);
+
+ // Compute the array indices to save.
+ int begin = 0;
+ int end;
+ if (p_array_prefix == "occlusion_layer_") {
+ end = tile_set->get_occlusion_layers_count();
+ } else if (p_array_prefix == "physics_layer_") {
+ end = tile_set->get_physics_layers_count();
+ } else if (p_array_prefix == "terrain_set_") {
+ end = tile_set->get_terrain_sets_count();
+ } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrain_") {
+ int terrain_set = components[0].trim_prefix("terrain_set_").to_int();
+ end = tile_set->get_terrains_count(terrain_set);
+ } else if (p_array_prefix == "navigation_layer_") {
+ end = tile_set->get_navigation_layers_count();
+ } else if (p_array_prefix == "custom_data_layer_") {
+ end = tile_set->get_custom_data_layers_count();
+ } else {
+ ERR_FAIL_MSG("Invalid array prefix for TileSet.");
+ }
+ if (p_from_index < 0) {
+ // Adding new.
+ if (p_to_pos >= 0) {
+ begin = p_to_pos;
+ } else {
+ end = 0; // Nothing to save when adding at the end.
+ }
+ } else if (p_to_pos < 0) {
+ // Removing.
+ begin = p_from_index;
+ } else {
+ // Moving.
+ begin = MIN(p_from_index, p_to_pos);
+ end = MIN(MAX(p_from_index, p_to_pos) + 1, end);
+ }
+
+#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
+ // Save layers' properties.
+ List<PropertyInfo> properties;
+ tile_set->get_property_list(&properties);
+ for (PropertyInfo pi : properties) {
+ if (pi.name.begins_with(p_array_prefix)) {
+ String str = pi.name.trim_prefix(p_array_prefix);
+ int to_char_index = 0;
+ while (to_char_index < str.length()) {
+ if (str[to_char_index] < '0' || str[to_char_index] > '9') {
+ break;
+ }
+ to_char_index++;
+ }
+ if (to_char_index > 0) {
+ int array_index = str.left(to_char_index).to_int();
+ if (array_index >= begin && array_index < end) {
+ ADD_UNDO(tile_set, pi.name);
+ }
+ }
+ }
+ }
+
+ // Save properties for TileSetAtlasSources tile data
+ for (int i = 0; i < tile_set->get_source_count(); i++) {
+ int source_id = tile_set->get_source_id(i);
+
+ Ref<TileSetAtlasSource> tas = tile_set->get_source(source_id);
+ if (tas.is_valid()) {
+ for (int j = 0; j < tas->get_tiles_count(); j++) {
+ Vector2i tile_id = tas->get_tile_id(j);
+ for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) {
+ int alternative_id = tas->get_alternative_tile_id(tile_id, k);
+ TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id));
+ ERR_FAIL_COND(!tile_data);
+
+ // Actually saving stuff.
+ if (p_array_prefix == "occlusion_layer_") {
+ for (int layer_index = begin; layer_index < end; layer_index++) {
+ ADD_UNDO(tile_data, vformat("occlusion_layer_%d/polygon", layer_index));
+ }
+ } else if (p_array_prefix == "physics_layer_") {
+ for (int layer_index = begin; layer_index < end; layer_index++) {
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/polygons_count", layer_index));
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(layer_index); polygon_index++) {
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/points", layer_index, polygon_index));
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way", layer_index, polygon_index));
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way_margin", layer_index, polygon_index));
+ }
+ }
+ } else if (p_array_prefix == "terrain_set_") {
+ ADD_UNDO(tile_data, "terrain_set");
+ for (int terrain_set_index = begin; terrain_set_index < end; terrain_set_index++) {
+ for (int l = 0; l < TileSet::CELL_NEIGHBOR_MAX; l++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(l);
+ if (tile_data->is_valid_peering_bit_terrain(bit)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[l]));
+ }
+ }
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrain_") {
+ for (int terrain_index = 0; terrain_index < TileSet::CELL_NEIGHBOR_MAX; terrain_index++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(terrain_index);
+ if (tile_data->is_valid_peering_bit_terrain(bit)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[terrain_index]));
+ }
+ }
+ } else if (p_array_prefix == "navigation_layer_") {
+ for (int layer_index = begin; layer_index < end; layer_index++) {
+ ADD_UNDO(tile_data, vformat("navigation_layer_%d/polygon", layer_index));
+ }
+ } else if (p_array_prefix == "custom_data_layer_") {
+ for (int layer_index = begin; layer_index < end; layer_index++) {
+ ADD_UNDO(tile_data, vformat("custom_data_%d", layer_index));
+ }
+ }
+ }
+ }
+ }
+ }
+#undef ADD_UNDO
+
+ // Add do method.
+ if (p_array_prefix == "occlusion_layer_") {
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(tile_set, "add_occlusion_layer", p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(tile_set, "remove_occlusion_layer", p_from_index);
+ } else {
+ undo_redo->add_do_method(tile_set, "move_occlusion_layer", p_from_index, p_to_pos);
+ }
+ } else if (p_array_prefix == "physics_layer_") {
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(tile_set, "add_physics_layer", p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(tile_set, "remove_physics_layer", p_from_index);
+ } else {
+ undo_redo->add_do_method(tile_set, "move_physics_layer", p_from_index, p_to_pos);
+ }
+ } else if (p_array_prefix == "terrain_set_") {
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(tile_set, "add_terrain_set", p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(tile_set, "remove_terrain_set", p_from_index);
+ } else {
+ undo_redo->add_do_method(tile_set, "move_terrain_set", p_from_index, p_to_pos);
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrain_") {
+ int terrain_set = components[0].trim_prefix("terrain_set_").to_int();
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(tile_set, "add_terrain", terrain_set, p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(tile_set, "remove_terrain", terrain_set, p_from_index);
+ } else {
+ undo_redo->add_do_method(tile_set, "move_terrain", terrain_set, p_from_index, p_to_pos);
+ }
+ } else if (p_array_prefix == "navigation_layer_") {
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(tile_set, "add_navigation_layer", p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(tile_set, "remove_navigation_layer", p_from_index);
+ } else {
+ undo_redo->add_do_method(tile_set, "move_navigation_layer", p_from_index, p_to_pos);
+ }
+ } else if (p_array_prefix == "custom_data_layer_") {
+ if (p_from_index < 0) {
+ undo_redo->add_do_method(tile_set, "add_custom_data_layer", p_to_pos);
+ } else if (p_to_pos < 0) {
+ undo_redo->add_do_method(tile_set, "remove_custom_data_layer", p_from_index);
+ } else {
+ undo_redo->add_do_method(tile_set, "move_custom_data_layer", p_from_index, p_to_pos);
+ }
+ }
+}
+
void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
ERR_FAIL_COND(!undo_redo);
-#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property));
+#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
if (tile_set) {
Vector<String> components = p_property.split("/", true, 3);
@@ -350,30 +531,7 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p
TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id));
ERR_FAIL_COND(!tile_data);
- if (p_property == "occlusion_layers_count") {
- int new_layer_count = p_new_value;
- int old_layer_count = tile_set->get_occlusion_layers_count();
- if (new_layer_count < old_layer_count) {
- for (int occclusion_layer_index = new_layer_count - 1; occclusion_layer_index < old_layer_count; occclusion_layer_index++) {
- ADD_UNDO(tile_data, vformat("occlusion_layer_%d/polygon", occclusion_layer_index));
- }
- }
- } else if (p_property == "physics_layers_count") {
- int new_layer_count = p_new_value;
- int old_layer_count = tile_set->get_physics_layers_count();
- if (new_layer_count < old_layer_count) {
- for (int physics_layer_index = new_layer_count - 1; physics_layer_index < old_layer_count; physics_layer_index++) {
- ADD_UNDO(tile_data, vformat("physics_layer_%d/polygons_count", physics_layer_index));
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(physics_layer_index); polygon_index++) {
- ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/points", physics_layer_index, polygon_index));
- ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way", physics_layer_index, polygon_index));
- ADD_UNDO(tile_data, vformat("physics_layer_%d/polygon_%d/one_way_margin", physics_layer_index, polygon_index));
- }
- }
- }
- } else if ((p_property == "terrains_sets_count" && tile_data->get_terrain_set() >= (int)p_new_value) ||
- (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") ||
- (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "terrains_count" && tile_data->get_terrain_set() == components[0].trim_prefix("terrain_set_").to_int() && (int)p_new_value < tile_set->get_terrains_count(tile_data->get_terrain_set()))) {
+ if (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") {
ADD_UNDO(tile_data, "terrain_set");
for (int l = 0; l < TileSet::CELL_NEIGHBOR_MAX; l++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(l);
@@ -381,22 +539,6 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p
ADD_UNDO(tile_data, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[l]));
}
}
- } else if (p_property == "navigation_layers_count") {
- int new_layer_count = p_new_value;
- int old_layer_count = tile_set->get_navigation_layers_count();
- if (new_layer_count < old_layer_count) {
- for (int navigation_layer_index = new_layer_count - 1; navigation_layer_index < old_layer_count; navigation_layer_index++) {
- ADD_UNDO(tile_data, vformat("navigation_layer_%d/polygon", navigation_layer_index));
- }
- }
- } else if (p_property == "custom_data_layers_count") {
- int new_layer_count = p_new_value;
- int old_layer_count = tile_set->get_custom_data_layers_count();
- if (new_layer_count < old_layer_count) {
- for (int custom_data_layer_index = new_layer_count - 1; custom_data_layer_index < old_layer_count; custom_data_layer_index++) {
- ADD_UNDO(tile_data, vformat("custom_data_%d", custom_data_layer_index));
- }
- }
} else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int() && components[1] == "type") {
int custom_data_layer = components[0].trim_prefix("custom_data_layer_").is_valid_int();
ADD_UNDO(tile_data, vformat("custom_data_%d", custom_data_layer));
@@ -531,6 +673,7 @@ TileSetEditor::TileSetEditor() {
tile_set_scenes_collection_source_editor->hide();
// Registers UndoRedo inspector callback.
+ EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("TileSet"), callable_mp(this, &TileSetEditor::_move_tile_set_array_element));
EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetEditor::_undo_redo_inspector_callback));
}
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index 970e3fabb6..fe854b2281 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -71,6 +71,7 @@ private:
void _tile_set_changed();
+ void _move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);
void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
protected:
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 50808a25af..aaa085675c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4042,7 +4042,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false));
+ add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
preview_shader = memnew(Button);
preview_shader->set_flat(true);
diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp
index b58b7e4cac..d57345cac1 100644
--- a/editor/pot_generator.cpp
+++ b/editor/pot_generator.cpp
@@ -108,7 +108,6 @@ void POTGenerator::_write_to_pot(const String &p_file) {
const String header =
"# LANGUAGE translation for " + project_name + " for the following files:\n" + extracted_files +
"#\n"
- "#\n"
"# FIRST AUTHOR < EMAIL @ADDRESS>, YEAR.\n"
"#\n"
"#, fuzzy\n"
@@ -116,8 +115,9 @@ void POTGenerator::_write_to_pot(const String &p_file) {
"msgstr \"\"\n"
"\"Project-Id-Version: " +
project_name + "\\n\"\n"
+ "\"MIME-Version: 1.0\\n\"\n"
"\"Content-Type: text/plain; charset=UTF-8\\n\"\n"
- "\"Content-Transfer-Encoding: 8-bit\\n\"\n\n";
+ "\"Content-Transfer-Encoding: 8-bit\\n\"\n";
file->store_string(header);
@@ -129,6 +129,9 @@ void POTGenerator::_write_to_pot(const String &p_file) {
String plural = v_msgid_data[i].plural;
const Set<String> &locations = v_msgid_data[i].locations;
+ // Put the blank line at the start, to avoid a double at the end when closing the file.
+ file->store_line("");
+
// Write file locations.
for (Set<String>::Element *E = locations.front(); E; E = E->next()) {
file->store_line("#: " + E->get().trim_prefix("res://"));
@@ -142,13 +145,13 @@ void POTGenerator::_write_to_pot(const String &p_file) {
// Write msgid.
_write_msgid(file, msgid, false);
- // Write msgid_plural
+ // Write msgid_plural.
if (!plural.is_empty()) {
_write_msgid(file, plural, true);
file->store_line("msgstr[0] \"\"");
- file->store_line("msgstr[1] \"\"\n");
+ file->store_line("msgstr[1] \"\"");
} else {
- file->store_line("msgstr \"\"\n");
+ file->store_line("msgstr \"\"");
}
}
}
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 05cf3791f4..81554c9550 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2051,6 +2051,10 @@ void ProjectManager::_open_selected_projects() {
args.push_back("--disable-crash-handler");
}
+ if (OS::get_singleton()->is_single_window()) {
+ args.push_back("--single-window");
+ }
+
String exec = OS::get_singleton()->get_executable_path();
Error err = OS::get_singleton()->create_process(exec, args);
ERR_FAIL_COND(err);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index b8ccab78dd..db12e90540 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -222,7 +222,6 @@ void ProjectSettingsEditor::_add_feature_overrides() {
presets.insert("standalone");
presets.insert("32");
presets.insert("64");
- presets.insert("Server"); // Not available as an export platform yet, so it needs to be added manually
EditorExport *ee = EditorExport::get_singleton();
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index d86e2656d4..9063b5c6f8 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -30,23 +30,19 @@
#include "rename_dialog.h"
+#ifdef MODULE_REGEX_ENABLED
+
#include "core/string/print_string.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "editor_themes.h"
+#include "modules/regex/regex.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"
-#include "modules/modules_enabled.gen.h"
-#ifdef MODULE_REGEX_ENABLED
-#include "modules/regex/regex.h"
-#else
-#error "Can't build editor rename dialog without RegEx module."
-#endif
-
RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) {
scene_tree_editor = p_scene_tree_editor;
undo_redo = p_undo_redo;
@@ -655,3 +651,5 @@ void RenameDialog::_features_toggled(bool pressed) {
size.y = 0;
set_size(size);
}
+
+#endif // MODULE_REGEX_ENABLED
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index 76e99e3b66..7990862b37 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -31,6 +31,9 @@
#ifndef RENAME_DIALOG_H
#define RENAME_DIALOG_H
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_REGEX_ENABLED
+
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
@@ -113,4 +116,6 @@ public:
~RenameDialog() {}
};
-#endif
+#endif // MODULE_REGEX_ENABLED
+
+#endif // RENAME_DIALOG_H
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 2ec4a088a2..4bc0905163 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -83,10 +83,12 @@ void SceneTreeDock::unhandled_key_input(const Ref<InputEvent> &p_event) {
return;
}
- if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
- _tool_selected(TOOL_BATCH_RENAME);
- } else if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
+ if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
_tool_selected(TOOL_RENAME);
+#ifdef MODULE_REGEX_ENABLED
+ } else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
+ _tool_selected(TOOL_BATCH_RENAME);
+#endif // MODULE_REGEX_ENABLED
} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
_tool_selected(TOOL_NEW);
} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
@@ -336,6 +338,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option = p_tool;
switch (p_tool) {
+#ifdef MODULE_REGEX_ENABLED
case TOOL_BATCH_RENAME: {
if (!profile_allow_editing) {
break;
@@ -344,6 +347,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
rename_dialog->popup_centered();
}
} break;
+#endif // MODULE_REGEX_ENABLED
case TOOL_RENAME: {
if (!profile_allow_editing) {
break;
@@ -2807,11 +2811,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
}
+#ifdef MODULE_REGEX_ENABLED
if (profile_allow_editing && selection.size() > 1) {
//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
menu->add_separator();
menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
}
+#endif // MODULE_REGEX_ENABLED
menu->add_separator();
menu->add_icon_item(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
@@ -2837,6 +2843,11 @@ void SceneTreeDock::set_filter(const String &p_filter) {
scene_tree->set_filter(p_filter);
}
+void SceneTreeDock::save_branch_to_file(String p_directory) {
+ new_scene_from_dialog->set_current_dir(p_directory);
+ _tool_selected(TOOL_NEW_SCENE_FROM);
+}
+
void SceneTreeDock::_focus_node() {
Node *node = scene_tree->get_selected();
ERR_FAIL_COND(!node);
@@ -3316,8 +3327,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create));
create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
+#ifdef MODULE_REGEX_ENABLED
rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
add_child(rename_dialog);
+#endif // MODULE_REGEX_ENABLED
script_create_dialog = memnew(ScriptCreateDialog);
script_create_dialog->set_inheritance_base_type("Node");
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 387a35acbb..ece0ca5ca4 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -62,7 +62,9 @@ class SceneTreeDock : public VBoxContainer {
TOOL_COPY,
TOOL_PASTE,
TOOL_RENAME,
+#ifdef MODULE_REGEX_ENABLED
TOOL_BATCH_RENAME,
+#endif // MODULE_REGEX_ENABLED
TOOL_REPLACE,
TOOL_EXTEND_SCRIPT,
TOOL_ATTACH_SCRIPT,
@@ -105,7 +107,9 @@ class SceneTreeDock : public VBoxContainer {
int current_option;
CreateDialog *create_dialog;
+#ifdef MODULE_REGEX_ENABLED
RenameDialog *rename_dialog;
+#endif // MODULE_REGEX_ENABLED
Button *button_add;
Button *button_instance;
@@ -269,6 +273,7 @@ protected:
public:
String get_filter();
void set_filter(const String &p_filter);
+ void save_branch_to_file(String p_directory);
void _focus_node();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index e7ba80677d..d54bf73028 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -291,10 +291,12 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
}
+ // Display the node name in all tooltips so that long node names can be previewed
+ // without having to rename them.
if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- String tooltip = TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
+ String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
if (p_node->get_editor_description() != String()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
@@ -303,7 +305,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
} else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- String tooltip = TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
+ String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
if (p_node->get_editor_description() != String()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
@@ -315,7 +317,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
type = p_node->get_class();
}
- String tooltip = TTR("Type:") + " " + type;
+ String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
if (p_node->get_editor_description() != String()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
diff --git a/editor/translations/el.po b/editor/translations/el.po
index e773b011a4..93b5941f64 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -6,7 +6,7 @@
# Georgios Katsanakis <geo.elgeo@gmail.com>, 2019.
# Overloaded <manoschool@yahoo.gr>, 2019.
# Eternal Death <eternaldeath0001@gmail.com>, 2019.
-# Overloaded @ Orama Interactive https://orama-interactive.com/ <manoschool@yahoo.gr>, 2020.
+# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020.
# pandektis <pandektis@gmail.com>, 2020.
# KostasMSC <kargyris@athtech.gr>, 2020.
# lawfulRobot <czavantias@gmail.com>, 2020, 2021.
diff --git a/main/main.cpp b/main/main.cpp
index 9076d110bd..5513e571d6 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -135,7 +135,6 @@ static int audio_driver_idx = -1;
// Engine config/tools
-static bool single_window = false;
static bool editor = false;
static bool project_manager = false;
static bool cmdline_tool = false;
@@ -145,6 +144,7 @@ static bool auto_quit = false;
static OS::ProcessID allow_focus_steal_pid = 0;
#ifdef TOOLS_ENABLED
static bool auto_build_solutions = false;
+static String debug_server_uri;
#endif
// Display
@@ -286,6 +286,7 @@ void Main::print_help(const char *p_binary) {
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
+ OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
#endif
OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
@@ -403,6 +404,7 @@ Error Main::test_setup() {
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
+ GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
translation_server = memnew(TranslationServer);
@@ -752,7 +754,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "--single-window") { // force single window
- single_window = true;
+ OS::get_singleton()->_single_window = true;
} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
init_always_on_top = true;
@@ -874,6 +876,18 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
project_manager = true;
+ } else if (I->get() == "--debug-server") {
+ if (I->next()) {
+ debug_server_uri = I->next()->get();
+ if (debug_server_uri.find("://") == -1) { // wrong address
+ OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n");
+ goto error;
+ }
+ N = I->next()->next();
+ } else {
+ OS::get_singleton()->print("Missing remote debug server uri, aborting.\n");
+ goto error;
+ }
} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
auto_build_solutions = true;
@@ -1559,8 +1573,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
{
GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
- GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.Windows", "");
- ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.Windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.Windows", PROPERTY_HINT_ENUM, "wintab,winink"));
+ GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink"));
}
if (tablet_driver == "") { // specified in project.godot
@@ -2116,7 +2130,7 @@ bool Main::start() {
bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);
- if (single_window || (!project_manager && !editor && embed_subwindows)) {
+ if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) {
sml->get_root()->set_embed_subwindows_hint(true);
}
ResourceLoader::add_custom_loaders();
@@ -2346,6 +2360,9 @@ bool Main::start() {
}
}
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR);
+ if (!debug_server_uri.is_empty()) {
+ EditorDebuggerNode::get_singleton()->start(debug_server_uri);
+ }
}
#endif
if (!editor) {
@@ -2669,18 +2686,19 @@ void Main::cleanup(bool p_force) {
//clear global shader variables before scene and other graphics stuff are deinitialized.
rendering_server->global_variables_clear();
-#ifdef TOOLS_ENABLED
- EditorNode::unregister_editor_types();
-#endif
-
if (xr_server) {
// cleanup now before we pull the rug from underneath...
memdelete(xr_server);
}
+ unregister_driver_types();
+
+#ifdef TOOLS_ENABLED
+ EditorNode::unregister_editor_types();
+#endif
+
ImageLoader::cleanup();
- unregister_driver_types();
unregister_module_types();
unregister_platform_apis();
unregister_scene_types();
diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp
index 0d172be65e..42023e5a2f 100644
--- a/main/main_timer_sync.cpp
+++ b/main/main_timer_sync.cpp
@@ -57,7 +57,7 @@ int MainTimerSync::get_average_physics_steps(double &p_min, double &p_max) {
const double typical_lower = typical_physics_steps[i];
const double current_min = typical_lower / (i + 1);
if (current_min > p_max) {
- return i; // bail out of further restrictions would void the interval
+ return i; // bail out if further restrictions would void the interval
} else if (current_min > p_min) {
p_min = current_min;
}
@@ -105,6 +105,12 @@ MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_t
}
}
+#ifdef DEBUG_ENABLED
+ if (max_typical_steps < 0) {
+ WARN_PRINT_ONCE("`max_typical_steps` is negative. This could hint at an engine bug or system timer misconfiguration.");
+ }
+#endif
+
// try to keep it consistent with previous iterations
if (ret.physics_steps < min_typical_steps) {
const int max_possible_steps = floor((time_accum)*p_physics_ticks_per_second + get_physics_jitter_fix());
@@ -124,6 +130,10 @@ MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_t
}
}
+ if (ret.physics_steps < 0) {
+ ret.physics_steps = 0;
+ }
+
time_accum -= ret.physics_steps * p_physics_step;
// keep track of accumulated step counts
@@ -151,6 +161,9 @@ MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physic
p_process_step = 1.0 / fixed_fps;
}
+ float min_output_step = p_process_step / 8;
+ min_output_step = MAX(min_output_step, 1E-6);
+
// compensate for last deficit
p_process_step += time_deficit;
@@ -177,9 +190,37 @@ MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physic
// last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process
ret.clamp_process_step(process_minus_accum, process_minus_accum + p_physics_step);
+ // all the operations above may have turned ret.p_process_step negative or zero, keep a minimal value
+ if (ret.process_step < min_output_step) {
+ ret.process_step = min_output_step;
+ }
+
// restore time_accum
time_accum = ret.process_step - process_minus_accum;
+ // forcing ret.process_step to be positive may trigger a violation of the
+ // promise that time_accum is between 0 and p_physics_step
+#ifdef DEBUG_ENABLED
+ if (time_accum < -1E-7) {
+ WARN_PRINT_ONCE("Intermediate value of `time_accum` is negative. This could hint at an engine bug or system timer misconfiguration.");
+ }
+#endif
+
+ if (time_accum > p_physics_step) {
+ const int extra_physics_steps = floor(time_accum * p_physics_ticks_per_second);
+ time_accum -= extra_physics_steps * p_physics_step;
+ ret.physics_steps += extra_physics_steps;
+ }
+
+#ifdef DEBUG_ENABLED
+ if (time_accum < -1E-7) {
+ WARN_PRINT_ONCE("Final value of `time_accum` is negative. It should always be between 0 and `p_physics_step`. This hints at an engine bug.");
+ }
+ if (time_accum > p_physics_step + 1E-7) {
+ WARN_PRINT_ONCE("Final value of `time_accum` is larger than `p_physics_step`. It should always be between 0 and `p_physics_step`. This hints at an engine bug.");
+ }
+#endif
+
// track deficit
time_deficit = p_process_step - ret.process_step;
diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh
index 0b49b175f2..b241f3da70 100755
--- a/misc/scripts/file_format.sh
+++ b/misc/scripts/file_format.sh
@@ -20,6 +20,9 @@ while IFS= read -rd '' f; do
continue
elif [[ "$f" == *"sln" ]]; then
continue
+ elif [[ "$f" == *".out" ]]; then
+ # GDScript integration testing files.
+ continue
elif [[ "$f" == *"patch" ]]; then
continue
elif [[ "$f" == *"pot" ]]; then
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index fc876a81cf..ed05e51e53 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -87,8 +87,8 @@ RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) {
ShapeBullet *shape = nullptr;
switch (p_shape) {
- case SHAPE_PLANE: {
- shape = bulletnew(PlaneShapeBullet);
+ case SHAPE_WORLD_BOUNDARY: {
+ shape = bulletnew(WorldBoundaryShapeBullet);
} break;
case SHAPE_SPHERE: {
shape = bulletnew(SphereShapeBullet);
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 40e785d699..88ffb9ec67 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -110,7 +110,7 @@ btEmptyShape *ShapeBullet::create_shape_empty() {
return bulletnew(btEmptyShape);
}
-btStaticPlaneShape *ShapeBullet::create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant) {
+btStaticPlaneShape *ShapeBullet::create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant) {
return bulletnew(btStaticPlaneShape(planeNormal, planeConstant));
}
@@ -164,32 +164,32 @@ btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope
return r;
}
-/* PLANE */
+/* World boundary */
-PlaneShapeBullet::PlaneShapeBullet() :
+WorldBoundaryShapeBullet::WorldBoundaryShapeBullet() :
ShapeBullet() {}
-void PlaneShapeBullet::set_data(const Variant &p_data) {
+void WorldBoundaryShapeBullet::set_data(const Variant &p_data) {
setup(p_data);
}
-Variant PlaneShapeBullet::get_data() const {
+Variant WorldBoundaryShapeBullet::get_data() const {
return plane;
}
-PhysicsServer3D::ShapeType PlaneShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_PLANE;
+PhysicsServer3D::ShapeType WorldBoundaryShapeBullet::get_type() const {
+ return PhysicsServer3D::SHAPE_WORLD_BOUNDARY;
}
-void PlaneShapeBullet::setup(const Plane &p_plane) {
+void WorldBoundaryShapeBullet::setup(const Plane &p_plane) {
plane = p_plane;
notifyShapeChanged();
}
-btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
+btCollisionShape *WorldBoundaryShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
btVector3 btPlaneNormal;
G_TO_B(plane.normal, btPlaneNormal);
- return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d));
+ return prepare(WorldBoundaryShapeBullet::create_shape_world_boundary(btPlaneNormal, plane.d));
}
/* Sphere */
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 5080d13d99..0822399b5e 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -81,7 +81,7 @@ public:
public:
static class btEmptyShape *create_shape_empty();
- static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant);
+ static class btStaticPlaneShape *create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant);
static class btSphereShape *create_shape_sphere(btScalar radius);
static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents);
static class btCapsuleShape *create_shape_capsule(btScalar radius, btScalar height);
@@ -93,11 +93,11 @@ public:
static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
};
-class PlaneShapeBullet : public ShapeBullet {
+class WorldBoundaryShapeBullet : public ShapeBullet {
Plane plane;
public:
- PlaneShapeBullet();
+ WorldBoundaryShapeBullet();
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 2070e0e633..cf8549030d 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -76,13 +76,13 @@ private:
public:
BulletPhysicsDirectSpaceState(SpaceBullet *p_space);
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
/// Returns the list of contacts pairs in this order: Local contact, other body contact
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
};
diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm
index 4875eb578a..02f7287d1b 100644
--- a/modules/camera/camera_osx.mm
+++ b/modules/camera/camera_osx.mm
@@ -33,6 +33,7 @@
#include "camera_osx.h"
#include "servers/camera/camera_feed.h"
+
#import <AVFoundation/AVFoundation.h>
//////////////////////////////////////////////////////////////////////////
@@ -253,10 +254,25 @@ CameraFeedOSX::~CameraFeedOSX() {
bool CameraFeedOSX::activate_feed() {
if (capture_session) {
- // already recording!
+ // Already recording!
} else {
- // start camera capture
- capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ // Start camera capture, check permission.
+ if (@available(macOS 10.14, *)) {
+ AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo];
+ if (status == AVAuthorizationStatusAuthorized) {
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ } else if (status == AVAuthorizationStatusNotDetermined) {
+ // Request permission.
+ [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
+ completionHandler:^(BOOL granted) {
+ if (granted) {
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ }
+ }];
+ }
+ } else {
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ }
};
return true;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index bf11cc7f68..452fb32d9d 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -280,7 +280,7 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const
}
void CSGShape3D::_update_shape() {
- if (parent) {
+ if (parent || !is_inside_tree()) {
return;
}
diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
index 3a37b396a4..43e1d40e47 100644
--- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml
+++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
@@ -4,7 +4,7 @@
A MultiplayerPeer implementation using the [url=http://enet.bespin.org/index.html]ENet[/url] library.
</brief_description>
<description>
- A MultiplayerPeer implementation that should be passed to [member MultiplayerAPI.network_peer] after being initialized as either a client, server, or mesh. Events can then be handled by connecting to [MultiplayerAPI] signals. See [ENetConnection] for more information on the ENet library wrapper.
+ A MultiplayerPeer implementation that should be passed to [member MultiplayerAPI.multiplayer_peer] after being initialized as either a client, server, or mesh. Events can then be handled by connecting to [MultiplayerAPI] signals. See [ENetConnection] for more information on the ENet library wrapper.
[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server.
</description>
<tutorials>
@@ -44,7 +44,7 @@
<return type="int" enum="Error" />
<argument index="0" name="unique_id" type="int" />
<description>
- Initialize this [MultiplayerPeer] in mesh mode. The provided [code]unique_id[/code] will be used as the local peer network unique ID once assigned as the [member MultiplayerAPI.network_peer]. In the mesh configuration you will need to set up each new peer manually using [ENetConnection] before calling [method add_mesh_peer]. While this technique is more advanced, it allows for better control over the connection process (e.g. when dealing with NAT punch-through) and for better distribution of the network load (which would otherwise be more taxing on the server).
+ Initialize this [MultiplayerPeer] in mesh mode. The provided [code]unique_id[/code] will be used as the local peer network unique ID once assigned as the [member MultiplayerAPI.multiplayer_peer]. In the mesh configuration you will need to set up each new peer manually using [ENetConnection] before calling [method add_mesh_peer]. While this technique is more advanced, it allows for better control over the connection process (e.g. when dealing with NAT punch-through) and for better distribution of the network load (which would otherwise be more taxing on the server).
</description>
</method>
<method name="create_server">
@@ -81,7 +81,7 @@
<member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true">
Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server.
</member>
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<constants>
</constants>
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index 7a9a780238..afd31207f6 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -41,11 +41,11 @@ int ENetMultiplayerPeer::get_transfer_channel() const {
return transfer_channel;
}
-void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
transfer_mode = p_mode;
}
-MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
+Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
@@ -455,15 +455,15 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
channel = SYSCH_MAX + transfer_channel - 1;
} else {
switch (transfer_mode) {
- case TRANSFER_MODE_UNRELIABLE: {
+ case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
channel = SYSCH_UNRELIABLE;
} break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED: {
+ case Multiplayer::TRANSFER_MODE_ORDERED: {
packet_flags = 0;
channel = SYSCH_UNRELIABLE;
} break;
- case TRANSFER_MODE_RELIABLE: {
+ case Multiplayer::TRANSFER_MODE_RELIABLE: {
packet_flags = ENET_PACKET_FLAG_RELIABLE;
channel = SYSCH_RELIABLE;
} break;
diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h
index 78e280db7c..b5316b8292 100644
--- a/modules/enet/enet_multiplayer_peer.h
+++ b/modules/enet/enet_multiplayer_peer.h
@@ -32,7 +32,7 @@
#define NETWORKED_MULTIPLAYER_ENET_H
#include "core/crypto/crypto.h"
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "enet_connection.h"
#include <enet/enet.h>
@@ -66,7 +66,7 @@ private:
int target_peer = 0;
int transfer_channel = 0;
- TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
bool refuse_connections = false;
bool server_relay = true;
@@ -104,8 +104,8 @@ public:
virtual void set_transfer_channel(int p_channel) override;
virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ virtual Multiplayer::TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer) override;
virtual int get_packet_peer() const override;
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 70b14836bf..dadd1a9d10 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -127,9 +127,9 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
E->get().methods.insert(p_function_name, method);
if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = String(p_name);
- nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type);
+ nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type);
E->get().rpc_methods.push_back(nd);
}
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 26d3aed702..92ba9bd452 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -431,9 +431,9 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
-const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> NativeScript::get_rpc_methods() const {
NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>());
+ ERR_FAIL_COND_V(!script_data, Vector<Multiplayer::RPCConfig>());
return script_data->rpc_methods;
}
@@ -828,7 +828,7 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
-const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 777a878660..a7647e8c59 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -71,7 +71,7 @@ struct NativeScriptDesc {
};
Map<StringName, Method> methods;
- Vector<MultiplayerAPI::RPCConfig> rpc_methods;
+ Vector<Multiplayer::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -175,7 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -213,7 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index 9908ed4533..575d5f5060 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -72,14 +72,14 @@ int MultiplayerPeerGDNative::get_transfer_channel() const {
return interface->get_transfer_channel(interface->data);
}
-void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
+void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) {
ERR_FAIL_COND(interface == nullptr);
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
}
-MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
- ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE);
- return (TransferMode)interface->get_transfer_mode(interface->data);
+Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
+ ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE);
+ return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data);
}
void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
@@ -124,7 +124,7 @@ MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status
void MultiplayerPeerGDNative::_bind_methods() {
ADD_PROPERTY_DEFAULT("transfer_channel", 0);
- ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE);
+ ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE);
ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index ab084faae6..33e424d284 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -31,7 +31,7 @@
#ifndef MULTIPLAYER_PEER_GDNATIVE_H
#define MULTIPLAYER_PEER_GDNATIVE_H
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"
@@ -58,8 +58,8 @@ public:
/* Specific to MultiplayerPeer */
virtual void set_transfer_channel(int p_channel) override;
virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ virtual Multiplayer::TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer_id) override;
virtual int get_packet_peer() const override;
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index ed1c0af3ed..feae81397e 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -100,7 +100,7 @@ String PluginScriptInstance::to_string(bool *r_valid) {
return str_ret;
}
-const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 25b62ae8ab..bdae265db2 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -71,7 +71,7 @@ public:
void set_path(const String &p_path);
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual void refcount_incremented();
virtual bool refcount_decremented();
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 5380858582..2b4ceda49d 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -334,9 +334,9 @@ Error PluginScript::reload(bool p_keep_state) {
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var != Variant()) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = mi.name;
- nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
+ nd.rpc_mode = Multiplayer::RPCMode(int(var));
// TODO Transfer Channel
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
@@ -345,7 +345,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Sort so we are 100% that they are always the same.
- _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ _rpc_methods.sort_custom<Multiplayer::SortRPCConfig>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
@@ -484,7 +484,7 @@ int PluginScript::get_member_line(const StringName &p_member) const {
return -1;
}
-const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 838195147f..1a12a130d1 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -61,7 +61,7 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
- Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
+ Vector<Multiplayer::RPCConfig> _rpc_methods;
Set<Object *> _instances;
//exported members
@@ -136,7 +136,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
PluginScript();
void init(PluginScriptLanguage *language);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 7943cf7469..bc8801b8b9 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -87,6 +87,19 @@ Object *GDScriptNativeClass::instantiate() {
return ClassDB::instantiate(name);
}
+GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
+ if (p_script->initializer) {
+ return p_script->initializer;
+ } else {
+ GDScript *base = p_script->_base;
+ if (base != nullptr) {
+ return _super_constructor(base);
+ } else {
+ return nullptr;
+ }
+ }
+}
+
void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
GDScript *base = p_script->_base;
if (base != nullptr) {
@@ -135,6 +148,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
if (p_argcount < 0) {
return instance;
}
+
+ initializer = _super_constructor(this);
if (initializer != nullptr) {
initializer->call(instance, p_args, p_argcount, r_error);
if (r_error.error != Callable::CallError::CALL_OK) {
@@ -900,7 +915,7 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -1164,8 +1179,8 @@ void GDScript::_init_rpc_methods_properties() {
while (cscript) {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
- MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config();
- if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ Multiplayer::RPCConfig config = E->get()->get_rpc_config();
+ if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
config.name = E->get()->get_name();
if (rpc_functions.find(config) == -1) {
rpc_functions.push_back(config);
@@ -1185,7 +1200,7 @@ void GDScript::_init_rpc_methods_properties() {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1541,7 +1556,7 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 24809ad5fd..791f8a1431 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -85,7 +85,7 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
Map<StringName, Ref<GDScript>> subclasses;
Map<StringName, Vector<StringName>> _signals;
- Vector<MultiplayerAPI::RPCConfig> rpc_functions;
+ Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
@@ -130,6 +130,7 @@ class GDScript : public Script {
SelfList<GDScriptFunctionState>::List pending_func_states;
+ GDScriptFunction *_super_constructor(GDScript *p_script);
void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
@@ -245,7 +246,7 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) override;
virtual void get_members(Set<StringName> *p_members) override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -298,7 +299,7 @@ public:
void reload_members();
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
GDScriptInstance();
~GDScriptInstance();
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index f2b601dc2c..e785151a6b 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -171,7 +171,7 @@ Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_me
}
if (class_exists(p_member_name)) {
- push_error(vformat(R"(The class "%s" shadows a native class.)", p_member_name), p_member_node);
+ push_error(vformat(R"(The member "%s" shadows a native class.)", p_member_name), p_member_node);
return ERR_PARSE_ERROR;
}
@@ -218,6 +218,17 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
p_class->fqcn = p_class->outer->fqcn + "::" + String(p_class->identifier->name);
}
+ if (p_class->identifier) {
+ StringName class_name = p_class->identifier->name;
+ if (class_exists(class_name)) {
+ push_error(vformat(R"(Class "%s" hides a native class.)", class_name), p_class->identifier);
+ } else if (ScriptServer::is_global_class(class_name) && (ScriptServer::get_global_class_path(class_name) != parser->script_path || p_class != parser->head)) {
+ push_error(vformat(R"(Class "%s" hides a global script class.)", class_name), p_class->identifier);
+ } else if (ProjectSettings::get_singleton()->has_autoload(class_name) && ProjectSettings::get_singleton()->get_autoload(class_name).is_singleton) {
+ push_error(vformat(R"(Class "%s" hides an autoload singleton.)", class_name), p_class->identifier);
+ }
+ }
+
GDScriptParser::DataType result;
// Set datatype for class.
@@ -242,6 +253,9 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
int extends_index = 0;
if (!p_class->extends_path.is_empty()) {
+ if (p_class->extends_path.is_relative_path()) {
+ p_class->extends_path = class_type.script_path.get_base_dir().plus_file(p_class->extends_path).simplify_path();
+ }
Ref<GDScriptParserRef> parser = get_parser_for(p_class->extends_path);
if (parser.is_null()) {
push_error(vformat(R"(Could not resolve super class path "%s".)", p_class->extends_path), p_class);
@@ -681,8 +695,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
specified_type.is_meta_type = false;
}
- GDScriptParser::DataType datatype = member.constant->get_datatype();
+ GDScriptParser::DataType datatype;
if (member.constant->initializer) {
+ datatype = member.constant->initializer->get_datatype();
if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) {
GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer);
const_fold_array(array);
@@ -1478,6 +1493,10 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
}
}
+ if (result.builtin_type == Variant::Type::NIL && result.type_source == GDScriptParser::DataType::ANNOTATED_INFERRED && p_parameter->datatype_specifier == nullptr) {
+ push_error(vformat(R"(Could not infer the type of the variable "%s" because the initial value is "null".)", p_parameter->identifier->name), p_parameter->default_value);
+ }
+
p_parameter->set_datatype(result);
}
@@ -2516,14 +2535,29 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
while (outer != nullptr) {
if (outer->has_member(name)) {
const GDScriptParser::ClassNode::Member &member = outer->get_member(name);
- if (member.type == GDScriptParser::ClassNode::Member::CONSTANT) {
- // TODO: Make sure loops won't cause problem. And make special error message for those.
- // For out-of-order resolution:
- reduce_expression(member.constant->initializer);
- p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = true;
- p_identifier->reduced_value = member.constant->initializer->reduced_value;
- return;
+ switch (member.type) {
+ case GDScriptParser::ClassNode::Member::CONSTANT: {
+ // TODO: Make sure loops won't cause problem. And make special error message for those.
+ // For out-of-order resolution:
+ reduce_expression(member.constant->initializer);
+ p_identifier->set_datatype(member.get_datatype());
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.constant->initializer->reduced_value;
+ return;
+ } break;
+ case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
+ p_identifier->set_datatype(member.get_datatype());
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.enum_value.value;
+ return;
+ } break;
+ case GDScriptParser::ClassNode::Member::ENUM: {
+ p_identifier->set_datatype(member.get_datatype());
+ p_identifier->is_constant = false;
+ return;
+ } break;
+ default:
+ break;
}
}
outer = outer->outer;
@@ -2837,6 +2871,9 @@ void GDScriptAnalyzer::reduce_self(GDScriptParser::SelfNode *p_self) {
}
void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscript) {
+ if (p_subscript->base == nullptr) {
+ return;
+ }
if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
reduce_identifier(static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base), true);
} else {
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 5958326315..1127488db8 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -155,7 +155,7 @@ void GDScriptByteCodeGenerator::end_parameters() {
function->default_arguments.reverse();
}
-void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
+void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
function = memnew(GDScriptFunction);
debug_stack = EngineDebugger::is_active();
@@ -864,6 +864,12 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_
function->default_arguments.push_back(opcodes.size());
}
+void GDScriptByteCodeGenerator::write_store_global(const Address &p_dst, int p_global_index) {
+ append(GDScriptFunction::OPCODE_STORE_GLOBAL, 1);
+ append(p_dst);
+ append(p_global_index);
+}
+
void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) {
append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1);
append(p_dst);
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 3d6fb291ad..dcc11ebdce 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -419,7 +419,7 @@ public:
virtual void start_block() override;
virtual void end_block() override;
- virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override;
+ virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override;
virtual GDScriptFunction *write_end() override;
#ifdef DEBUG_ENABLED
@@ -454,6 +454,7 @@ public:
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
+ virtual void write_store_global(const Address &p_dst, int p_global_index) override;
virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index ecc86c37f3..e6ecc92d55 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -31,7 +31,7 @@
#ifndef GDSCRIPT_CODEGEN
#define GDSCRIPT_CODEGEN
-#include "core/io/multiplayer_api.h"
+#include "core/multiplayer/multiplayer.h"
#include "core/string/string_name.h"
#include "core/variant/variant.h"
#include "gdscript_function.h"
@@ -80,7 +80,7 @@ public:
virtual void start_block() = 0;
virtual void end_block() = 0;
- virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0;
+ virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0;
virtual GDScriptFunction *write_end() = 0;
#ifdef DEBUG_ENABLED
@@ -115,6 +115,7 @@ public:
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0;
+ virtual void write_store_global(const Address &p_dst, int p_global_index) = 0;
virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index e5cbcc545f..a8aef84db3 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -35,6 +35,8 @@
#include "gdscript_cache.h"
#include "gdscript_utility_functions.h"
+#include "core/config/project_settings.h"
+
bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
if (codegen.function_node && codegen.function_node->is_static) {
return false;
@@ -316,10 +318,21 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
}
+ // Try globals.
if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
- int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
- Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx];
- return codegen.add_constant(global); // TODO: Get type.
+ // If it's an autoload singleton, we postpone to load it at runtime.
+ // This is so one autoload doesn't try to load another before it's compiled.
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ if (autoloads.has(identifier) && autoloads[identifier].is_singleton) {
+ GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype()));
+ int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
+ gen->write_store_global(global, idx);
+ return global;
+ } else {
+ int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
+ Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx];
+ return codegen.add_constant(global);
+ }
}
// Try global classes.
@@ -427,7 +440,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
break;
case GDScriptParser::DictionaryNode::LUA_TABLE:
// Lua-style: key is an identifier interpreted as StringName.
- StringName key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name;
+ StringName key = dn->elements[i].key->reduced_value.operator StringName();
element = codegen.add_constant(key);
break;
}
@@ -951,7 +964,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Perform operator if any.
if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
- GDScriptCodeGenerator::Address value = codegen.add_temporary();
+ GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype()));
if (subscript->is_attribute) {
gen->write_get_named(value, name, prev_base);
} else {
@@ -1857,7 +1870,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
StringName func_name;
bool is_static = false;
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
GDScriptDataType return_type;
return_type.has_type = true;
return_type.kind = GDScriptDataType::BUILTIN;
@@ -2086,7 +2099,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP
return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script);
}
- codegen.generator->write_start(p_script, func_name, false, MultiplayerAPI::RPCConfig(), return_type);
+ codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type);
if (p_is_setter) {
uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype()));
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 1acb9ceddc..9287df2ea0 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -914,6 +914,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 5;
} break;
DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE);
+ case OPCODE_STORE_GLOBAL: {
+ text += "store global ";
+ text += DADDR(1);
+ text += " = ";
+ text += String::num_int64(_code_ptr[ip + 2]);
+
+ incr += 3;
+ } break;
case OPCODE_STORE_NAMED_GLOBAL: {
text += "store named global ";
text += DADDR(1);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 70e18c6e6c..f79e5726ce 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1733,7 +1733,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
}
}
- if (is_function_parameter && p_context.current_function && p_context.current_class) {
+ if (is_function_parameter && p_context.current_function && p_context.current_function->source_lambda == nullptr && p_context.current_class) {
// Check if it's override of native function, then we can assume the type from the signature.
GDScriptParser::DataType base_type = p_context.current_class->base_type;
while (base_type.is_set()) {
@@ -3078,6 +3078,15 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
r_result.class_member = p_symbol;
return OK;
}
+ } else {
+ List<StringName> utility_functions;
+ Variant::get_utility_function_list(&utility_functions);
+ if (utility_functions.find(p_symbol) != nullptr) {
+ r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_TBD_GLOBALSCOPE;
+ r_result.class_name = "@GlobalScope";
+ r_result.class_member = p_symbol;
+ return OK;
+ }
}
}
} break;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 87d8c03494..9d076a8e4c 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -348,6 +348,7 @@ public:
OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,
OPCODE_ITERATE_PACKED_COLOR_ARRAY,
OPCODE_ITERATE_OBJECT,
+ OPCODE_STORE_GLOBAL,
OPCODE_STORE_NAMED_GLOBAL,
OPCODE_TYPE_ADJUST_BOOL,
OPCODE_TYPE_ADJUST_INT,
@@ -468,7 +469,7 @@ private:
int _initial_line = 0;
bool _static = false;
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
GDScript *_script = nullptr;
@@ -588,7 +589,7 @@ public:
void disassemble(const Vector<String> &p_code_lines) const;
#endif
- _FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; }
+ _FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; }
GDScriptFunction();
~GDScriptFunction();
};
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index f4c721e00a..d555be1e8d 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -133,7 +133,7 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
// Networking.
- register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_AUTHORITY>, 4, true);
+ register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true);
// TODO: Warning annotations.
}
@@ -337,12 +337,29 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_
tokenizer.set_cursor_position(cursor_line, cursor_column);
script_path = p_script_path;
current = tokenizer.scan();
- // Avoid error as the first token.
- while (current.type == GDScriptTokenizer::Token::ERROR) {
- push_error(current.literal);
+ // Avoid error or newline as the first token.
+ // The latter can mess with the parser when opening files filled exclusively with comments and newlines.
+ while (current.type == GDScriptTokenizer::Token::ERROR || current.type == GDScriptTokenizer::Token::NEWLINE) {
+ if (current.type == GDScriptTokenizer::Token::ERROR) {
+ push_error(current.literal);
+ }
current = tokenizer.scan();
}
+#ifdef DEBUG_ENABLED
+ // Warn about parsing an empty script file:
+ if (current.type == GDScriptTokenizer::Token::TK_EOF) {
+ // Create a dummy Node for the warning, pointing to the very beginning of the file
+ Node *nd = alloc_node<PassNode>();
+ nd->start_line = 1;
+ nd->start_column = 0;
+ nd->end_line = 1;
+ nd->leftmost_column = 0;
+ nd->rightmost_column = 0;
+ push_warning(nd, GDScriptWarning::EMPTY_FILE);
+ }
+#endif
+
push_multiline(false); // Keep one for the whole parsing.
parse_program();
pop_multiline();
@@ -1682,6 +1699,7 @@ GDScriptParser::MatchNode *GDScriptParser::parse_match() {
while (!check(GDScriptTokenizer::Token::DEDENT) && !is_at_end()) {
MatchBranchNode *branch = parse_match_branch();
if (branch == nullptr) {
+ advance();
continue;
}
@@ -1745,7 +1763,9 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
push_error(R"(No pattern found for "match" branch.)");
}
- consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)");
+ if (!consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)")) {
+ return nullptr;
+ }
// Save continue state.
bool could_continue = can_continue;
@@ -1778,15 +1798,6 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_
PatternNode *pattern = alloc_node<PatternNode>();
switch (current.type) {
- case GDScriptTokenizer::Token::LITERAL:
- advance();
- pattern->pattern_type = PatternNode::PT_LITERAL;
- pattern->literal = parse_literal();
- if (pattern->literal == nullptr) {
- // Error happened.
- return nullptr;
- }
- break;
case GDScriptTokenizer::Token::VAR: {
// Bind.
advance();
@@ -1849,44 +1860,44 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_
// Dictionary.
advance();
pattern->pattern_type = PatternNode::PT_DICTIONARY;
-
- if (!check(GDScriptTokenizer::Token::BRACE_CLOSE) && !is_at_end()) {
- do {
- if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) {
- // Rest.
+ do {
+ if (check(GDScriptTokenizer::Token::BRACE_CLOSE) || is_at_end()) {
+ break;
+ }
+ if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) {
+ // Rest.
+ if (pattern->rest_used) {
+ push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
+ } else {
+ PatternNode *sub_pattern = alloc_node<PatternNode>();
+ sub_pattern->pattern_type = PatternNode::PT_REST;
+ pattern->dictionary.push_back({ nullptr, sub_pattern });
+ pattern->rest_used = true;
+ }
+ } else {
+ ExpressionNode *key = parse_expression(false);
+ if (key == nullptr) {
+ push_error(R"(Expected expression as key for dictionary pattern.)");
+ }
+ if (match(GDScriptTokenizer::Token::COLON)) {
+ // Value pattern.
+ PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern);
+ if (sub_pattern == nullptr) {
+ continue;
+ }
if (pattern->rest_used) {
push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
+ } else if (sub_pattern->pattern_type == PatternNode::PT_REST) {
+ push_error(R"(The ".." pattern cannot be used as a value.)");
} else {
- PatternNode *sub_pattern = alloc_node<PatternNode>();
- sub_pattern->pattern_type = PatternNode::PT_REST;
- pattern->dictionary.push_back({ nullptr, sub_pattern });
- pattern->rest_used = true;
+ pattern->dictionary.push_back({ key, sub_pattern });
}
} else {
- ExpressionNode *key = parse_expression(false);
- if (key == nullptr) {
- push_error(R"(Expected expression as key for dictionary pattern.)");
- }
- if (match(GDScriptTokenizer::Token::COLON)) {
- // Value pattern.
- PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern);
- if (sub_pattern == nullptr) {
- continue;
- }
- if (pattern->rest_used) {
- push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
- } else if (sub_pattern->pattern_type == PatternNode::PT_REST) {
- push_error(R"(The ".." pattern cannot be used as a value.)");
- } else {
- pattern->dictionary.push_back({ key, sub_pattern });
- }
- } else {
- // Key match only.
- pattern->dictionary.push_back({ key, nullptr });
- }
+ // Key match only.
+ pattern->dictionary.push_back({ key, nullptr });
}
- } while (match(GDScriptTokenizer::Token::COMMA));
- }
+ }
+ } while (match(GDScriptTokenizer::Token::COMMA));
consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected "}" to close the dictionary pattern.)");
break;
}
@@ -1895,8 +1906,13 @@ GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_
ExpressionNode *expression = parse_expression(false);
if (expression == nullptr) {
push_error(R"(Expected expression for match pattern.)");
+ return nullptr;
} else {
- pattern->pattern_type = PatternNode::PT_EXPRESSION;
+ if (expression->type == GDScriptParser::Node::LITERAL) {
+ pattern->pattern_type = PatternNode::PT_LITERAL;
+ } else {
+ pattern->pattern_type = PatternNode::PT_EXPRESSION;
+ }
pattern->expression = expression;
}
break;
@@ -2107,22 +2123,34 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_unary_operator(ExpressionN
operation->operation = UnaryOpNode::OP_NEGATIVE;
operation->variant_op = Variant::OP_NEGATE;
operation->operand = parse_precedence(PREC_SIGN, false);
+ if (operation->operand == nullptr) {
+ push_error(R"(Expected expression after "-" operator.)");
+ }
break;
case GDScriptTokenizer::Token::PLUS:
operation->operation = UnaryOpNode::OP_POSITIVE;
operation->variant_op = Variant::OP_POSITIVE;
operation->operand = parse_precedence(PREC_SIGN, false);
+ if (operation->operand == nullptr) {
+ push_error(R"(Expected expression after "+" operator.)");
+ }
break;
case GDScriptTokenizer::Token::TILDE:
operation->operation = UnaryOpNode::OP_COMPLEMENT;
operation->variant_op = Variant::OP_BIT_NEGATE;
operation->operand = parse_precedence(PREC_BIT_NOT, false);
+ if (operation->operand == nullptr) {
+ push_error(R"(Expected expression after "~" operator.)");
+ }
break;
case GDScriptTokenizer::Token::NOT:
case GDScriptTokenizer::Token::BANG:
operation->operation = UnaryOpNode::OP_LOGIC_NOT;
operation->variant_op = Variant::OP_NOT;
operation->operand = parse_precedence(PREC_LOGIC_NOT, false);
+ if (operation->operand == nullptr) {
+ push_error(vformat(R"(Expected expression after "%s" operator.)", op_type == GDScriptTokenizer::Token::NOT ? "not" : "!"));
+ }
break;
default:
return nullptr; // Unreachable.
@@ -2259,6 +2287,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_ternary_operator(Expressio
operation->false_expr = parse_precedence(PREC_TERNARY, false);
+ if (operation->false_expr == nullptr) {
+ push_error(R"(Expected expression after "else".)");
+ }
+
return operation;
}
@@ -2370,8 +2402,12 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode
}
#ifdef DEBUG_ENABLED
- if (has_operator && source_variable != nullptr && source_variable->assignments == 0) {
- push_warning(assignment, GDScriptWarning::UNASSIGNED_VARIABLE_OP_ASSIGN, source_variable->identifier->name);
+ if (source_variable != nullptr) {
+ if (has_operator && source_variable->assignments == 0) {
+ push_warning(assignment, GDScriptWarning::UNASSIGNED_VARIABLE_OP_ASSIGN, source_variable->identifier->name);
+ }
+
+ source_variable->assignments += 1;
}
#endif
@@ -2386,7 +2422,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_await(ExpressionNode *p_pr
}
await->to_await = element;
- current_function->is_coroutine = true;
+ if (current_function) { // Might be null in a getter or setter.
+ current_function->is_coroutine = true;
+ }
return await;
}
@@ -2450,8 +2488,13 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode
switch (dictionary->style) {
case DictionaryNode::LUA_TABLE:
- if (key != nullptr && key->type != Node::IDENTIFIER) {
- push_error("Expected identifier as LUA-style dictionary key.");
+ if (key != nullptr && key->type != Node::IDENTIFIER && key->type != Node::LITERAL) {
+ push_error("Expected identifier or string as LUA-style dictionary key.");
+ advance();
+ break;
+ }
+ if (key != nullptr && key->type == Node::LITERAL && static_cast<LiteralNode *>(key)->value.get_type() != Variant::STRING) {
+ push_error("Expected identifier or string as LUA-style dictionary key.");
advance();
break;
}
@@ -2463,8 +2506,14 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode
push_error(R"(Expected "=" after dictionary key.)");
}
}
- key->is_constant = true;
- key->reduced_value = static_cast<IdentifierNode *>(key)->name;
+ if (key != nullptr) {
+ key->is_constant = true;
+ if (key->type == Node::IDENTIFIER) {
+ key->reduced_value = static_cast<IdentifierNode *>(key)->name;
+ } else if (key->type == Node::LITERAL) {
+ key->reduced_value = StringName(static_cast<LiteralNode *>(key)->value.operator String());
+ }
+ }
break;
case DictionaryNode::PYTHON_DICT:
if (!match(GDScriptTokenizer::Token::COLON)) {
@@ -3393,11 +3442,11 @@ bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Nod
ERR_FAIL_V_MSG(false, "Not implemented.");
}
-template <MultiplayerAPI::RPCMode t_mode>
+template <Multiplayer::RPCMode t_mode>
bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) {
ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name));
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
rpc_config.rpc_mode = t_mode;
if (p_annotation->resolved_arguments.size()) {
int last = p_annotation->resolved_arguments.size() - 1;
@@ -3412,19 +3461,19 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod
for (int i = last; i >= 0; i--) {
String mode = p_annotation->resolved_arguments[i].operator String();
if (mode == "any") {
- rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_ANY;
+ rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY;
} else if (mode == "auth") {
- rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_AUTHORITY;
+ rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY;
} else if (mode == "sync") {
rpc_config.sync = true;
} else if (mode == "nosync") {
rpc_config.sync = false;
} else if (mode == "reliable") {
- rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
} else if (mode == "unreliable") {
- rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
+ rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE;
} else if (mode == "ordered") {
- rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
+ rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_ORDERED;
} else {
push_error(R"(Invalid RPC argument. Must be one of: 'sync'/'nosync' (local calls), 'any'/'auth' (permission), 'reliable'/'unreliable'/'ordered' (transfer mode).)", p_annotation);
}
@@ -3433,7 +3482,7 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod
switch (p_node->type) {
case Node::FUNCTION: {
FunctionNode *function = static_cast<FunctionNode *>(p_node);
- if (function->rpc_config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ if (function->rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
return false;
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 0bce8d7ddd..4902f0d4a6 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -31,8 +31,8 @@
#ifndef GDSCRIPT_PARSER_H
#define GDSCRIPT_PARSER_H
-#include "core/io/multiplayer_api.h"
#include "core/io/resource.h"
+#include "core/multiplayer/multiplayer.h"
#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/string/string_name.h"
@@ -729,7 +729,7 @@ public:
SuiteNode *body = nullptr;
bool is_static = false;
bool is_coroutine = false;
- MultiplayerAPI::RPCConfig rpc_config;
+ Multiplayer::RPCConfig rpc_config;
MethodInfo info;
LambdaNode *source_lambda = nullptr;
#ifdef TOOLS_ENABLED
@@ -1340,7 +1340,7 @@ private:
template <PropertyHint t_hint, Variant::Type t_type>
bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
- template <MultiplayerAPI::RPCMode t_mode>
+ template <Multiplayer::RPCMode t_mode>
bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
// Statements.
Node *parse_statement();
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 882256b7e3..bf21c8510a 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -322,6 +322,7 @@ void (*type_init_function_table[])(Variant *) = {
&&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \
&&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \
&&OPCODE_ITERATE_OBJECT, \
+ &&OPCODE_STORE_GLOBAL, \
&&OPCODE_STORE_NAMED_GLOBAL, \
&&OPCODE_TYPE_ADJUST_BOOL, \
&&OPCODE_TYPE_ADJUST_INT, \
@@ -1231,6 +1232,13 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX);
+#ifdef DEBUG_ENABLED
+ if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) {
+ err_text = "Trying to cast a freed object.";
+ OPCODE_BREAK;
+ }
+#endif
+
Callable::CallError err;
Variant::construct(to_type, *dst, (const Variant **)&src, 1, err);
@@ -1255,6 +1263,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(!nc);
#ifdef DEBUG_ENABLED
+ if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) {
+ err_text = "Trying to cast a freed object.";
+ OPCODE_BREAK;
+ }
if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) {
err_text = "Invalid cast: can't convert a non-object value to an object type.";
OPCODE_BREAK;
@@ -1283,6 +1295,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(!base_type);
#ifdef DEBUG_ENABLED
+ if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) {
+ err_text = "Trying to cast a freed object.";
+ OPCODE_BREAK;
+ }
if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) {
err_text = "Trying to assign a non-object value to a variable of type '" + base_type->get_path().get_file() + "'.";
OPCODE_BREAK;
@@ -3116,6 +3132,18 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_STORE_GLOBAL) {
+ CHECK_SPACE(3);
+ int global_idx = _code_ptr[ip + 2];
+ GD_ERR_BREAK(global_idx < 0 || global_idx >= GDScriptLanguage::get_singleton()->get_global_array_size());
+
+ GET_INSTRUCTION_ARG(dst, 0);
+ *dst = GDScriptLanguage::get_singleton()->get_global_array()[global_idx];
+
+ ip += 3;
+ }
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_STORE_NAMED_GLOBAL) {
CHECK_SPACE(3);
int globalname_idx = _code_ptr[ip + 2];
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index ad41b60a4e..7a483a16ba 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -145,6 +145,9 @@ String GDScriptWarning::get_message() const {
case REDUNDANT_AWAIT: {
return R"("await" keyword not needed in this case, because the expression isn't a coroutine nor a signal.)";
}
+ case EMPTY_FILE: {
+ return "Empty script file.";
+ }
case WARNING_MAX:
break; // Can't happen, but silences warning
}
@@ -190,6 +193,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"ASSERT_ALWAYS_TRUE",
"ASSERT_ALWAYS_FALSE",
"REDUNDANT_AWAIT",
+ "EMPTY_FILE",
};
static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index 4b295b5eb8..8de46b08c1 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -68,6 +68,7 @@ public:
ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true.
ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false.
REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine).
+ EMPTY_FILE, // A script file is empty.
WARNING_MAX,
};
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 6225e5d1eb..c383830c82 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -415,6 +415,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
TestResult result;
result.status = GDTEST_OK;
result.output = String();
+ result.passed = false;
Error err = OK;
@@ -496,7 +497,12 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
}
return result;
}
-
+ // Script files matching this pattern are allowed to not contain a test() function.
+ if (source_file.match("*.notest.gd")) {
+ enable_stdout();
+ result.passed = check_output(result.output);
+ return result;
+ }
// Test running.
const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
if (test_function_element == nullptr) {
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd
new file mode 100644
index 0000000000..9b722ea50a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd
@@ -0,0 +1,3 @@
+func test():
+ # Error here.
+ print(2.2 << 4)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out
new file mode 100644
index 0000000000..7dee854d1a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid operands to operator <<, float and int.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd
new file mode 100644
index 0000000000..4502960105
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd
@@ -0,0 +1,3 @@
+func test():
+ # Error here.
+ print(2 << 4.4)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out
new file mode 100644
index 0000000000..1879fc1adf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid operands to operator <<, int and float.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd
new file mode 100644
index 0000000000..0ad2337c15
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd
@@ -0,0 +1,5 @@
+const CONSTANT = 25
+
+
+func test():
+ CONSTANT(123)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out
new file mode 100644
index 0000000000..f4051cd02c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Member "CONSTANT" is not a function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd
new file mode 100644
index 0000000000..7a922cd73e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd
@@ -0,0 +1,6 @@
+func test():
+ var lua_dict = {
+ a = 1,
+ b = 2,
+ a = 3, # Duplicate isn't allowed.
+ }
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out
new file mode 100644
index 0000000000..ffdfa56645
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Key "a" was already used in this dictionary (at line 3).
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd
new file mode 100644
index 0000000000..933e737ac7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd
@@ -0,0 +1,6 @@
+func test():
+ var lua_dict_with_string = {
+ a = 1,
+ b = 2,
+ "a" = 3, # Duplicate isn't allowed.
+ }
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out
new file mode 100644
index 0000000000..ffdfa56645
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Key "a" was already used in this dictionary (at line 3).
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd
new file mode 100644
index 0000000000..3b8c83e9cb
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd
@@ -0,0 +1,6 @@
+func test():
+ var python_dict = {
+ "a": 1,
+ "b": 2,
+ "a": 3, # Duplicate isn't allowed.
+ }
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out
new file mode 100644
index 0000000000..ffdfa56645
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Key "a" was already used in this dictionary (at line 3).
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd
new file mode 100644
index 0000000000..cf9a0ce038
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd
@@ -0,0 +1,7 @@
+enum Size {
+ # Error here. Enum values must be integers.
+ S = 0.0,
+}
+
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out
new file mode 100644
index 0000000000..b315d20508
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Enum values must be integers.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd
new file mode 100644
index 0000000000..cd9b8fabc4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd
@@ -0,0 +1,7 @@
+enum Size {
+ # Error here. Enum values must be integers.
+ S = "hello",
+}
+
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out
new file mode 100644
index 0000000000..b315d20508
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Enum values must be integers.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd
new file mode 100644
index 0000000000..4346503fc2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd
@@ -0,0 +1,6 @@
+func function():
+ pass
+
+
+func test():
+ function = 25
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd
new file mode 100644
index 0000000000..b8c0b7a8d3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd
@@ -0,0 +1,3 @@
+func test():
+ # Error here. Array indices must be integers.
+ print([0, 1][true])
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out
new file mode 100644
index 0000000000..015ad756f8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid index type "bool" for a base of type "Array".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd
new file mode 100644
index 0000000000..c159e03140
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd
@@ -0,0 +1,2 @@
+func test():
+ print(true + true)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out
new file mode 100644
index 0000000000..c1dc7c7d08
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid operands to operator +, bool and bool.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd
new file mode 100644
index 0000000000..6aec2e0796
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd
@@ -0,0 +1,2 @@
+func test():
+ print({"hello": "world"} + {"godot": "engine"})
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out
new file mode 100644
index 0000000000..1b4451edbe
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid operands "Dictionary" and "Dictionary" for "+" operator.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd
new file mode 100644
index 0000000000..eb2a6a0ce7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd
@@ -0,0 +1,2 @@
+func test():
+ print("hello" + ["world"])
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out
new file mode 100644
index 0000000000..6d44c6c1bd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid operands "String" and "Array" for "+" operator.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd
new file mode 100644
index 0000000000..a7426e88da
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd
@@ -0,0 +1,5 @@
+func test():
+ var i = 12
+ # Constants must be made of a constant, deterministic expression.
+ # A constant that depends on a variable's value is not a constant expression.
+ const TEST = 13 + i
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out
new file mode 100644
index 0000000000..c40830f123
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Assigned value for constant "TEST" isn't a constant expression.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd
new file mode 100644
index 0000000000..d88c02d6ee
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd
@@ -0,0 +1,3 @@
+func test():
+ # Number separators may not be placed at the beginning of a number.
+ var __ = _123
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out
new file mode 100644
index 0000000000..cfb558bf45
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Identifier "_123" not declared in the current scope.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd
new file mode 100644
index 0000000000..70bdadf291
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd
@@ -0,0 +1,6 @@
+func args(a, b):
+ print(a)
+ print(b)
+
+func test():
+ args(1,)
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.out b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.out
index fc2a891109..fc2a891109 100644
--- a/modules/gdscript/tests/scripts/parser/errors/missing_argument.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.out
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd
new file mode 100644
index 0000000000..059d774927
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd
@@ -0,0 +1,4 @@
+var property = 25
+
+func test():
+ property()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out
new file mode 100644
index 0000000000..94d6c26a1a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Member "property" is not a function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd
new file mode 100644
index 0000000000..91401d32fc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd
@@ -0,0 +1,7 @@
+# See also `parser-warnings/shadowed-constant.gd`.
+const TEST = 25
+
+
+func test():
+ # Error here (trying to set a new value to a constant).
+ TEST = 50
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd
new file mode 100644
index 0000000000..97f3e55e81
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd
@@ -0,0 +1,5 @@
+func test():
+ const TEST = 25
+
+ # Error here (can't assign a new value to a constant).
+ TEST = 50
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd
new file mode 100644
index 0000000000..722a8fcdb7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd
@@ -0,0 +1,11 @@
+# `class` extends RefCounted by default.
+class Say:
+ func say():
+ super()
+ print("say something")
+
+
+func test():
+ # RefCounted doesn't have a `say()` method, so the `super()` call in the method
+ # definition will cause a run-time error.
+ Say.new().say()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out
new file mode 100644
index 0000000000..e3dbf81850
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Function "say()" not found in base RefCounted.
diff --git a/modules/gdscript/tests/scripts/analyzer/features/as.gd b/modules/gdscript/tests/scripts/analyzer/features/as.gd
new file mode 100644
index 0000000000..13a36147c0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/as.gd
@@ -0,0 +1,16 @@
+func test():
+ var some_bool = 5 as bool
+ var some_int = 5 as int
+ var some_float = 5 as float
+ print(typeof(some_bool))
+ print(typeof(some_int))
+ print(typeof(some_float))
+
+ print()
+
+ var some_bool_typed := 5 as bool
+ var some_int_typed := 5 as int
+ var some_float_typed := 5 as float
+ print(typeof(some_bool_typed))
+ print(typeof(some_int_typed))
+ print(typeof(some_float_typed))
diff --git a/modules/gdscript/tests/scripts/analyzer/features/as.out b/modules/gdscript/tests/scripts/analyzer/features/as.out
new file mode 100644
index 0000000000..bcf84aa6f6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/as.out
@@ -0,0 +1,8 @@
+GDTEST_OK
+1
+2
+3
+
+1
+2
+3
diff --git a/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.gd
new file mode 100644
index 0000000000..135b6c3d85
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.gd
@@ -0,0 +1,16 @@
+extends Node
+
+const NO_TYPE_CONST = 0
+const TYPE_CONST: int = 1
+const GUESS_TYPE_CONST := 2
+
+class Test:
+ var a = NO_TYPE_CONST
+ var b = TYPE_CONST
+ var c = GUESS_TYPE_CONST
+
+func test():
+ var test_instance = Test.new()
+ prints("a", test_instance.a, test_instance.a == NO_TYPE_CONST)
+ prints("b", test_instance.b, test_instance.b == TYPE_CONST)
+ prints("c", test_instance.c, test_instance.c == GUESS_TYPE_CONST)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.out
new file mode 100644
index 0000000000..a96bb84246
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+a 0 true
+b 1 true
+c 2 true
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd
new file mode 100644
index 0000000000..5f57c5b8c2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd
@@ -0,0 +1,14 @@
+extends Node
+
+enum Named { VALUE_A, VALUE_B, VALUE_C = 42 }
+
+class Test:
+ var a = Named.VALUE_A
+ var b = Named.VALUE_B
+ var c = Named.VALUE_C
+
+func test():
+ var test_instance = Test.new()
+ prints("a", test_instance.a, test_instance.a == Named.VALUE_A)
+ prints("b", test_instance.b, test_instance.b == Named.VALUE_B)
+ prints("c", test_instance.c, test_instance.c == Named.VALUE_C)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out
new file mode 100644
index 0000000000..c160839da3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+a 0 true
+b 1 true
+c 42 true
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.gd
new file mode 100644
index 0000000000..26edce353d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.gd
@@ -0,0 +1,14 @@
+extends Node
+
+enum { VALUE_A, VALUE_B, VALUE_C = 42 }
+
+class Test:
+ var a = VALUE_A
+ var b = VALUE_B
+ var c = VALUE_C
+
+func test():
+ var test_instance = Test.new()
+ prints("a", test_instance.a, test_instance.a == VALUE_A)
+ prints("b", test_instance.b, test_instance.b == VALUE_B)
+ prints("c", test_instance.c, test_instance.c == VALUE_C)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.out
new file mode 100644
index 0000000000..c160839da3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+a 0 true
+b 1 true
+c 42 true
diff --git a/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd
new file mode 100644
index 0000000000..b45f99fdd0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd
@@ -0,0 +1,3 @@
+func test():
+ # Arrays with consecutive commas are not allowed.
+ var array = ["arrays",,,,]
diff --git a/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out
new file mode 100644
index 0000000000..4ef8526065
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression as array element.
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd
new file mode 100644
index 0000000000..17d5e078e5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd
@@ -0,0 +1,2 @@
+func test():
+ var hello == "world"
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out
new file mode 100644
index 0000000000..b150fc0d16
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected end of statement after variable declaration, found "==" instead.
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd
new file mode 100644
index 0000000000..8b5f620889
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd
@@ -0,0 +1,2 @@
+func test():
+ var hello === "world"
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out
new file mode 100644
index 0000000000..b150fc0d16
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected end of statement after variable declaration, found "==" instead.
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd
new file mode 100644
index 0000000000..8c3a908532
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd
@@ -0,0 +1,4 @@
+func test():
+ # Error here.
+ if foo = 25:
+ print(foo)
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out
new file mode 100644
index 0000000000..e8f9130706
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Assignment is not allowed inside an expression.
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd
new file mode 100644
index 0000000000..126a3227ea
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd
@@ -0,0 +1,2 @@
+func test():
+ var hello = "world" = "test"
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out
new file mode 100644
index 0000000000..e8f9130706
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Assignment is not allowed inside an expression.
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd
new file mode 100644
index 0000000000..a99557fa3c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd
@@ -0,0 +1,4 @@
+func test():
+ # Error here.
+ if var foo = 25:
+ print(foo)
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out
new file mode 100644
index 0000000000..e84f4652ac
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected conditional expression after "if".
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd
new file mode 100644
index 0000000000..031ea523c8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd
@@ -0,0 +1,2 @@
+func test():
+ var = "world"
diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out
new file mode 100644
index 0000000000..a4bd8beef1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected variable name after "var".
diff --git a/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd
new file mode 100644
index 0000000000..b52a6defcb
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd
@@ -0,0 +1,2 @@
+func test():
+ print(~)
diff --git a/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out
new file mode 100644
index 0000000000..ceabe42d3c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression after "~" operator.
diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd
new file mode 100644
index 0000000000..b3ea1ba1f6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd
@@ -0,0 +1,2 @@
+func test():
+ print(not)
diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out
new file mode 100644
index 0000000000..6cf191ea98
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression after "not" operator.
diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd
new file mode 100644
index 0000000000..8a33079193
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd
@@ -0,0 +1,2 @@
+func test():
+ print(!)
diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out
new file mode 100644
index 0000000000..87fcc5e2b0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression after "!" operator.
diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
new file mode 100644
index 0000000000..d13d713454
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
@@ -0,0 +1,6 @@
+# Error here. `class_name` should be used *before* annotations, not after.
+@icon("res://path/to/optional/icon.svg")
+class_name HelloWorld
+
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out
new file mode 100644
index 0000000000..0bcc8acc55
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+"class_name" should be used before annotations.
diff --git a/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd
new file mode 100644
index 0000000000..49fb4ffedf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd
@@ -0,0 +1,3 @@
+func test():
+ var TEST = 50
+ const TEST = 25
diff --git a/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out
new file mode 100644
index 0000000000..407f094ca0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+There is already a variable named "TEST" declared in this scope.
diff --git a/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd
new file mode 100644
index 0000000000..2581d873dd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd
@@ -0,0 +1,7 @@
+func hello(arg1):
+ print(arg1)
+
+
+func test():
+ # Error here.
+ hello(arg1 = 25)
diff --git a/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out
new file mode 100644
index 0000000000..e8f9130706
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Assignment is not allowed inside an expression.
diff --git a/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd
new file mode 100644
index 0000000000..92dfb2366d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd
@@ -0,0 +1,2 @@
+func test():
+ var dictionary = { hello = "world",, }
diff --git a/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.out b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.out
new file mode 100644
index 0000000000..d1dcd1cb4b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression as dictionary key.
diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd
new file mode 100644
index 0000000000..a8f7cf1810
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd
@@ -0,0 +1,5 @@
+const test = 25
+
+
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out
new file mode 100644
index 0000000000..c614acd094
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Function "test" has the same name as a previously declared constant.
diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd
new file mode 100644
index 0000000000..5c86710a40
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd
@@ -0,0 +1,7 @@
+func test():
+ pass
+
+
+# Error here. The difference with `variable-conflicts-function.gd` is that here,
+# the function is defined *before* the variable.
+var test = 25
diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out
new file mode 100644
index 0000000000..551db61531
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Variable "test" has the same name as a previously declared function.
diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd
new file mode 100644
index 0000000000..081b9faf4b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd
@@ -0,0 +1,3 @@
+func test():
+ # Error here.
+ var 23test = "is not a valid identifier"
diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out
new file mode 100644
index 0000000000..a4bd8beef1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected variable name after "var".
diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd
new file mode 100644
index 0000000000..fa4d6b5cac
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd
@@ -0,0 +1,3 @@
+func test():
+ # Error here.
+ var "yes" = "is not a valid identifier"
diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out
new file mode 100644
index 0000000000..a4bd8beef1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected variable name after "var".
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd b/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd
deleted file mode 100644
index c56ad94095..0000000000
--- a/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-func args(a, b):
- print(a)
- print(b)
-
-func test():
- args(1,)
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd
index a1077e1985..8af5f123cc 100644
--- a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd
@@ -1,2 +1,2 @@
func test():
- var a = ("missing paren ->"
+ var a = ("missing paren ->"
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd
index 62cb633e9e..0e5e5ce060 100644
--- a/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd
@@ -1,3 +1,3 @@
func test():
- if true # Missing colon here.
- print("true")
+ if true # Missing colon here.
+ print("true")
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd
new file mode 100644
index 0000000000..1f66935329
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd
@@ -0,0 +1,4 @@
+func test():
+ var x = 1 if false else
+ print("oops")
+ print(x)
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out
new file mode 100644
index 0000000000..dab6b0a1ad
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression after "else".
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd
index 116b0151da..7a35bf688c 100644
--- a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd
@@ -1,6 +1,6 @@
func args(a, b):
- print(a)
- print(b)
+ print(a)
+ print(b)
func test():
- args(1,2
+ args(1,2
diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd
new file mode 100644
index 0000000000..193f824702
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd
@@ -0,0 +1,3 @@
+func test():
+ var a = 0
+ print(a--)
diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out
new file mode 100644
index 0000000000..b6b577a277
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression after "-" operator.
diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd
new file mode 100644
index 0000000000..035d27638c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd
@@ -0,0 +1,3 @@
+func test():
+ var a = 0
+ print(a++)
diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out
new file mode 100644
index 0000000000..24eb76593a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected expression after "+" operator.
diff --git a/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd
new file mode 100644
index 0000000000..71a03fbc0d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd
@@ -0,0 +1,3 @@
+func test():
+ # Number separators may not be placed right next to each other.
+ var __ = 1__23
diff --git a/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out
new file mode 100644
index 0000000000..71a3c2fd6a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Only one underscore can be used as a numeric separator.
diff --git a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd
index 3875ce3936..df388a21de 100644
--- a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd
@@ -1,3 +1,5 @@
extends Node
+
+
func test():
- var a = $ # Expected some node path.
+ var a = $ # Expected some node path.
diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd
new file mode 100644
index 0000000000..c289c9d976
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd
@@ -0,0 +1,2 @@
+func test():
+ var while = "it's been a while"
diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out
new file mode 100644
index 0000000000..a4bd8beef1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected variable name after "var".
diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd
new file mode 100644
index 0000000000..204259f981
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd
@@ -0,0 +1,5 @@
+func test():
+ const TEST = 25
+
+ # Error here (can't redeclare a constant on the same scope).
+ const TEST = 50
diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out
new file mode 100644
index 0000000000..d67cc92953
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+There is already a constant named "TEST" declared in this scope.
diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd
new file mode 100644
index 0000000000..0d8843df20
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd
@@ -0,0 +1,3 @@
+func test():
+ const TEST = 25
+ var TEST = 50
diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out
new file mode 100644
index 0000000000..d67cc92953
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+There is already a constant named "TEST" declared in this scope.
diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd
new file mode 100644
index 0000000000..ce2c8784d6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd
@@ -0,0 +1,6 @@
+var test = 25
+
+# Error here. The difference with `variable-conflicts-function.gd` is that here,
+# the function is defined *before* the variable.
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out
new file mode 100644
index 0000000000..daeaca40ec
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Function "test" has the same name as a previously declared variable.
diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd
index 6fd2692d47..babe39068c 100644
--- a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd
@@ -1,3 +1,5 @@
extends Node
+
+
func test():
- $23 # Can't use number here.
+ $23 # Can't use number here.
diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd
index 1836d42226..b6b1cf3e52 100644
--- a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd
@@ -1,3 +1,5 @@
extends Node
+
+
func test():
- $MyNode/23 # Can't use number here.
+ $MyNode/23 # Can't use number here.
diff --git a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd
new file mode 100644
index 0000000000..43b513045b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd
@@ -0,0 +1,34 @@
+func foo(x):
+ match x:
+ 1 + 1:
+ print("1+1")
+ [1,2,[1,{1:2,2:var z,..}]]:
+ print("[1,2,[1,{1:2,2:var z,..}]]")
+ print(z)
+ 1 if true else 2:
+ print("1 if true else 2")
+ 1 < 2:
+ print("1 < 2")
+ 1 or 2 and 1:
+ print("1 or 2 and 1")
+ 6 | 1:
+ print("1 | 1")
+ 1 >> 1:
+ print("1 >> 1")
+ 1, 2 or 3, 4:
+ print("1, 2 or 3, 4")
+ _:
+ print("wildcard")
+
+func test():
+ foo(6 | 1)
+ foo(1 >> 1)
+ foo(2)
+ foo(1)
+ foo(1+1)
+ foo(1 < 2)
+ foo([2, 1])
+ foo(4)
+ foo([1, 2, [1, {1 : 2, 2:3}]])
+ foo([1, 2, [1, {1 : 2, 2:[1,3,5, "123"], 4:2}]])
+ foo([1, 2, [1, {1 : 2}]])
diff --git a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out
new file mode 100644
index 0000000000..67c7e28046
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.out
@@ -0,0 +1,14 @@
+GDTEST_OK
+1 | 1
+1 >> 1
+1+1
+1 if true else 2
+1+1
+1 < 2
+wildcard
+1, 2 or 3, 4
+[1,2,[1,{1:2,2:var z,..}]]
+3
+[1,2,[1,{1:2,2:var z,..}]]
+[1, 3, 5, 123]
+wildcard
diff --git a/modules/gdscript/tests/scripts/parser/features/array.gd b/modules/gdscript/tests/scripts/parser/features/array.gd
new file mode 100644
index 0000000000..828ce8d134
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/array.gd
@@ -0,0 +1,16 @@
+func test():
+ # Indexing from the beginning:
+ print([1, 2, 3][0])
+ print([1, 2, 3][1])
+ print([1, 2, 3][2])
+
+ # Indexing from the end:
+ print([1, 2, 3][-1])
+ print([1, 2, 3][-2])
+ print([1, 2, 3][-3])
+
+ # Float indices are currently allowed, but should probably be an error?
+ print([1, 2, 3][0.4])
+ print([1, 2, 3][0.8])
+ print([1, 2, 3][1.0])
+ print([1, 2, 3][-1.0])
diff --git a/modules/gdscript/tests/scripts/parser/features/array.out b/modules/gdscript/tests/scripts/parser/features/array.out
new file mode 100644
index 0000000000..cf576c59e0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/array.out
@@ -0,0 +1,11 @@
+GDTEST_OK
+1
+2
+3
+3
+2
+1
+1
+1
+2
+3
diff --git a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd
new file mode 100644
index 0000000000..2b46f1e88a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd
@@ -0,0 +1,27 @@
+func foo(x):
+ match x:
+ 1:
+ print("1")
+ 2:
+ print("2")
+ [1, 2]:
+ print("[1, 2]")
+ 3 or 4:
+ print("3 or 4")
+ 4:
+ print("4")
+ {1 : 2, 2 : 3}:
+ print("{1 : 2, 2 : 3}")
+ _:
+ print("wildcard")
+
+func test():
+ foo(0)
+ foo(1)
+ foo(2)
+ foo([1, 2])
+ foo(3)
+ foo(4)
+ foo([4,4])
+ foo({1 : 2, 2 : 3})
+ foo({1 : 2, 4 : 3})
diff --git a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out
new file mode 100644
index 0000000000..46ee4b04da
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.out
@@ -0,0 +1,10 @@
+GDTEST_OK
+wildcard
+1
+2
+[1, 2]
+wildcard
+4
+wildcard
+{1 : 2, 2 : 3}
+wildcard
diff --git a/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd
new file mode 100644
index 0000000000..de502c6ed1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd
@@ -0,0 +1,50 @@
+enum Flags {
+ FIRE = 1 << 1,
+ ICE = 1 << 2,
+ SLIPPERY = 1 << 3,
+ STICKY = 1 << 4,
+ NONSOLID = 1 << 5,
+
+ ALL = FIRE | ICE | SLIPPERY | STICKY | NONSOLID,
+}
+
+
+func test():
+ var flags = Flags.FIRE | Flags.SLIPPERY
+ print(flags)
+
+ flags = Flags.FIRE & Flags.SLIPPERY
+ print(flags)
+
+ flags = Flags.FIRE ^ Flags.SLIPPERY
+ print(flags)
+
+ flags = Flags.ALL & (Flags.FIRE | Flags.ICE)
+ print(flags)
+
+ flags = (Flags.ALL & Flags.FIRE) | Flags.ICE
+ print(flags)
+
+ flags = Flags.ALL & Flags.FIRE | Flags.ICE
+ print(flags)
+
+ # Enum value must be casted to an integer. Otherwise, a parser error is emitted.
+ flags &= int(Flags.ICE)
+ print(flags)
+
+ flags ^= int(Flags.ICE)
+ print(flags)
+
+ flags |= int(Flags.STICKY | Flags.SLIPPERY)
+ print(flags)
+
+ print()
+
+ var num = 2 << 4
+ print(num)
+
+ num <<= 2
+ print(num)
+
+ num >>= 2
+ print(num)
diff --git a/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out
new file mode 100644
index 0000000000..410e358a05
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out
@@ -0,0 +1,14 @@
+GDTEST_OK
+10
+0
+10
+6
+6
+6
+4
+0
+24
+
+32
+128
+32
diff --git a/modules/gdscript/tests/scripts/parser/features/class.gd b/modules/gdscript/tests/scripts/parser/features/class.gd
new file mode 100644
index 0000000000..6652f85ad9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/class.gd
@@ -0,0 +1,25 @@
+# Test non-nested/slightly nested class architecture.
+class Test:
+ var number = 25
+ var string = "hello"
+
+
+class TestSub extends Test:
+ var other_string = "bye"
+
+
+class TestConstructor:
+ func _init(argument = 10):
+ print(str("constructor with argument ", argument))
+
+
+func test():
+ var test_instance = Test.new()
+ test_instance.number = 42
+
+ var test_sub = TestSub.new()
+ assert(test_sub.number == 25) # From Test.
+ assert(test_sub.other_string == "bye") # From TestSub.
+
+ TestConstructor.new()
+ TestConstructor.new(500)
diff --git a/modules/gdscript/tests/scripts/parser/features/class.out b/modules/gdscript/tests/scripts/parser/features/class.out
new file mode 100644
index 0000000000..94dc2d6003
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/class.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+constructor with argument 10
+constructor with argument 500
diff --git a/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd b/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd
new file mode 100644
index 0000000000..3f9b4ea86e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd
@@ -0,0 +1,33 @@
+# Test deeply nested class architectures.
+class Test:
+ var depth = 1
+
+ class Nested:
+ var depth_nested = 10
+
+
+class Test2 extends Test:
+ var depth2 = 2
+
+
+class Test3 extends Test2:
+ var depth3 = 3
+
+
+class Test4 extends Test3:
+ var depth4 = 4
+
+ class Nested2:
+ var depth4_nested = 100
+
+
+func test():
+ print(Test.new().depth)
+ print(Test2.new().depth)
+ print(Test2.new().depth2)
+ print(Test3.new().depth)
+ print(Test3.new().depth3)
+ print(Test4.new().depth)
+ print(Test4.new().depth4)
+ print(Test.Nested.new().depth_nested)
+ print(Test4.Nested2.new().depth4_nested)
diff --git a/modules/gdscript/tests/scripts/parser/features/class_inheritance.out b/modules/gdscript/tests/scripts/parser/features/class_inheritance.out
new file mode 100644
index 0000000000..75bdde3d94
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/class_inheritance.out
@@ -0,0 +1,10 @@
+GDTEST_OK
+1
+1
+2
+1
+3
+1
+4
+10
+100
diff --git a/modules/gdscript/tests/scripts/parser/features/class_name.gd b/modules/gdscript/tests/scripts/parser/features/class_name.gd
new file mode 100644
index 0000000000..8bd188e247
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/class_name.gd
@@ -0,0 +1,5 @@
+class_name HelloWorld
+@icon("res://path/to/optional/icon.svg")
+
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/features/class_name.out b/modules/gdscript/tests/scripts/parser/features/class_name.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/class_name.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/concatenation.gd b/modules/gdscript/tests/scripts/parser/features/concatenation.gd
new file mode 100644
index 0000000000..e8335c9823
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/concatenation.gd
@@ -0,0 +1,4 @@
+func test():
+ print(20 + 20)
+ print("hello" + "world")
+ print([1, 2] + [3, 4])
diff --git a/modules/gdscript/tests/scripts/parser/features/concatenation.out b/modules/gdscript/tests/scripts/parser/features/concatenation.out
new file mode 100644
index 0000000000..23bff08f49
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/concatenation.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+40
+helloworld
+[1, 2, 3, 4]
diff --git a/modules/gdscript/tests/scripts/parser/features/constants.gd b/modules/gdscript/tests/scripts/parser/features/constants.gd
new file mode 100644
index 0000000000..013c9c074f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/constants.gd
@@ -0,0 +1,11 @@
+func test():
+ const _TEST = 12 + 34 - 56 * 78
+ const _STRING = "yes"
+ const _VECTOR = Vector2(5, 6)
+ const _ARRAY = []
+ const _DICTIONARY = {"this": "dictionary"}
+
+ # Create user constants from built-in constants.
+ const _HELLO = PI + TAU
+ const _INFINITY = INF
+ const _NOT_A_NUMBER = NAN
diff --git a/modules/gdscript/tests/scripts/parser/features/constants.out b/modules/gdscript/tests/scripts/parser/features/constants.out
new file mode 100644
index 0000000000..6093e4a6ca
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/constants.out
@@ -0,0 +1,33 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_TEST' is declared but never used in the block. If this is intended, prefix it with an underscore: '__TEST'
+>> WARNING
+>> Line: 3
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_STRING' is declared but never used in the block. If this is intended, prefix it with an underscore: '__STRING'
+>> WARNING
+>> Line: 4
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_VECTOR' is declared but never used in the block. If this is intended, prefix it with an underscore: '__VECTOR'
+>> WARNING
+>> Line: 5
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_ARRAY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__ARRAY'
+>> WARNING
+>> Line: 6
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_DICTIONARY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__DICTIONARY'
+>> WARNING
+>> Line: 9
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_HELLO' is declared but never used in the block. If this is intended, prefix it with an underscore: '__HELLO'
+>> WARNING
+>> Line: 10
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_INFINITY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INFINITY'
+>> WARNING
+>> Line: 11
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_NOT_A_NUMBER' is declared but never used in the block. If this is intended, prefix it with an underscore: '__NOT_A_NUMBER'
diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary.gd b/modules/gdscript/tests/scripts/parser/features/dictionary.gd
new file mode 100644
index 0000000000..99afe166c7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dictionary.gd
@@ -0,0 +1,37 @@
+func test():
+ # Non-string keys are valid.
+ print({ 12: "world" }[12])
+
+ var contents = {
+ 0: "zero",
+ 0.0: "zero point zero",
+ null: "null",
+ false: "false",
+ []: "empty array",
+ Vector2i(): "zero Vector2i",
+ 15: {
+ 22: {
+ 4: ["nesting", "arrays"],
+ },
+ },
+ }
+
+ print(contents[0.0])
+ # Making sure declaration order doesn't affect things...
+ print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0])
+ print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0.0])
+
+ print(contents[null])
+ print(contents[false])
+ print(contents[[]])
+ print(contents[Vector2i()])
+ print(contents[15])
+ print(contents[15][22])
+ print(contents[15][22][4])
+ print(contents[15][22][4][0])
+ print(contents[15][22][4][1])
+
+ # Currently fails with "invalid get index 'hello' on base Dictionary".
+ # Both syntaxes are valid however.
+ #print({ "hello": "world" }["hello"])
+ #print({ "hello": "world" }.hello)
diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary.out b/modules/gdscript/tests/scripts/parser/features/dictionary.out
new file mode 100644
index 0000000000..54083c1afc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dictionary.out
@@ -0,0 +1,14 @@
+GDTEST_OK
+world
+zero point zero
+zero
+zero point zero
+null
+false
+empty array
+zero Vector2i
+{22:{4:[nesting, arrays]}}
+{4:[nesting, arrays]}
+[nesting, arrays]
+nesting
+arrays
diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd
new file mode 100644
index 0000000000..fdd6de2348
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd
@@ -0,0 +1,9 @@
+func test():
+ var lua_dict = {
+ a = 1,
+ "b" = 2, # Using strings are allowed too.
+ "with spaces" = 3, # Especially useful when key has spaces...
+ "2" = 4, # ... or invalid identifiers.
+ }
+
+ print(lua_dict)
diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out
new file mode 100644
index 0000000000..447d7e223c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+{2:4, a:1, b:2, with spaces:3}
diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd
new file mode 100644
index 0000000000..cce8538ddd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd
@@ -0,0 +1,12 @@
+func test():
+ # Mixing Python-style and Lua-style syntax in the same dictionary declaration
+ # is allowed.
+ var dict = {
+ "hello": {
+ world = {
+ "is": "beautiful",
+ },
+ },
+ }
+
+ print(dict)
diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out
new file mode 100644
index 0000000000..62be807a1f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+{hello:{world:{is:beautiful}}}
diff --git a/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd
new file mode 100644
index 0000000000..8ba558e91d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd
@@ -0,0 +1,20 @@
+extends Node
+
+
+func test():
+ # Create the required node structure.
+ var hello = Node.new()
+ hello.name = "Hello"
+ add_child(hello)
+ var world = Node.new()
+ world.name = "World"
+ hello.add_child(world)
+
+ # All the ways of writing node paths below with the `$` operator are valid.
+ # Results are assigned to variables to avoid warnings.
+ var __ = $Hello
+ __ = $"Hello"
+ __ = $Hello/World
+ __ = $"Hello/World"
+ __ = $"Hello/.."
+ __ = $"Hello/../Hello/World"
diff --git a/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/enum.gd b/modules/gdscript/tests/scripts/parser/features/enum.gd
new file mode 100644
index 0000000000..bbc66f6f3d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/enum.gd
@@ -0,0 +1,14 @@
+enum Size {
+ S = -10,
+ M,
+ L = 0,
+ XL = 10,
+ XXL,
+}
+
+func test():
+ print(Size.S)
+ print(Size.M)
+ print(Size.L)
+ print(Size.XL)
+ print(Size.XXL)
diff --git a/modules/gdscript/tests/scripts/parser/features/enum.out b/modules/gdscript/tests/scripts/parser/features/enum.out
new file mode 100644
index 0000000000..6f3a4a3e49
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/enum.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+-10
+-9
+0
+10
+11
diff --git a/modules/gdscript/tests/scripts/parser/features/export_variable.gd b/modules/gdscript/tests/scripts/parser/features/export_variable.gd
new file mode 100644
index 0000000000..51e7d4a8ed
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/export_variable.gd
@@ -0,0 +1,11 @@
+@export var example = 99
+@export_range(0, 100) var example_range = 100
+@export_range(0, 100, 1) var example_range_step = 101
+@export_range(0, 100, 1, "or_greater") var example_range_step_or_greater = 102
+
+
+func test():
+ print(example)
+ print(example_range)
+ print(example_range_step)
+ print(example_range_step_or_greater)
diff --git a/modules/gdscript/tests/scripts/parser/features/export_variable.out b/modules/gdscript/tests/scripts/parser/features/export_variable.out
new file mode 100644
index 0000000000..b455196359
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/export_variable.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+99
+100
+101
+102
diff --git a/modules/gdscript/tests/scripts/parser/features/float_notation.gd b/modules/gdscript/tests/scripts/parser/features/float_notation.gd
new file mode 100644
index 0000000000..b207b88820
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/float_notation.gd
@@ -0,0 +1,24 @@
+func test():
+ # The following floating-point notations are all valid:
+ print(is_equal_approx(123., 123))
+ print(is_equal_approx(.123, 0.123))
+ print(is_equal_approx(.123e4, 1230))
+ print(is_equal_approx(123.e4, 1.23e6))
+ print(is_equal_approx(.123e-1, 0.0123))
+ print(is_equal_approx(123.e-1, 12.3))
+
+ # Same as above, but with negative numbers.
+ print(is_equal_approx(-123., -123))
+ print(is_equal_approx(-.123, -0.123))
+ print(is_equal_approx(-.123e4, -1230))
+ print(is_equal_approx(-123.e4, -1.23e6))
+ print(is_equal_approx(-.123e-1, -0.0123))
+ print(is_equal_approx(-123.e-1, -12.3))
+
+ # Same as above, but with explicit positive numbers (which is redundant).
+ print(is_equal_approx(+123., +123))
+ print(is_equal_approx(+.123, +0.123))
+ print(is_equal_approx(+.123e4, +1230))
+ print(is_equal_approx(+123.e4, +1.23e6))
+ print(is_equal_approx(+.123e-1, +0.0123))
+ print(is_equal_approx(+123.e-1, +12.3))
diff --git a/modules/gdscript/tests/scripts/parser/features/float_notation.out b/modules/gdscript/tests/scripts/parser/features/float_notation.out
new file mode 100644
index 0000000000..041c4439b0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/float_notation.out
@@ -0,0 +1,19 @@
+GDTEST_OK
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
diff --git a/modules/gdscript/tests/scripts/parser/features/for_range.gd b/modules/gdscript/tests/scripts/parser/features/for_range.gd
new file mode 100644
index 0000000000..fd1d002b82
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/for_range.gd
@@ -0,0 +1,39 @@
+func test():
+ for i in range(5):
+ print(i)
+
+ print()
+
+ # Equivalent to the above `for` loop:
+ for i in 5:
+ print(i)
+
+ print()
+
+ for i in range(1, 5):
+ print(i)
+
+ print()
+
+ for i in range(1, -5, -1):
+ print(i)
+
+ print()
+
+ for i in [2, 4, 6, -8]:
+ print(i)
+
+ print()
+
+ for i in [true, false]:
+ print(i)
+
+ print()
+
+ for i in [Vector2i(10, 20), Vector2i(-30, -40)]:
+ print(i)
+
+ print()
+
+ for i in "Hello_Unicôde_world!_🦄":
+ print(i)
diff --git a/modules/gdscript/tests/scripts/parser/features/for_range.out b/modules/gdscript/tests/scripts/parser/features/for_range.out
new file mode 100644
index 0000000000..50b2c856c5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/for_range.out
@@ -0,0 +1,58 @@
+GDTEST_OK
+0
+1
+2
+3
+4
+
+0
+1
+2
+3
+4
+
+1
+2
+3
+4
+
+1
+0
+-1
+-2
+-3
+-4
+
+2
+4
+6
+-8
+
+true
+false
+
+(10, 20)
+(-30, -40)
+
+H
+e
+l
+l
+o
+_
+U
+n
+i
+c
+d
+e
+_
+w
+o
+r
+l
+d
+!
+_
+🦄
diff --git a/modules/gdscript/tests/scripts/parser/features/in.gd b/modules/gdscript/tests/scripts/parser/features/in.gd
new file mode 100644
index 0000000000..f7296017c5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/in.gd
@@ -0,0 +1,14 @@
+func test():
+ print("dot" in "Godot")
+ print(not "i" in "team")
+
+ print(true in [true, false])
+ print(not null in [true, false])
+ print(null in [null])
+
+ print(26 in [8, 26, 64, 100])
+ print(not Vector2i(10, 20) in [Vector2i(20, 10)])
+
+ print("apple" in { "apple": "fruit" })
+ print("apple" in { "apple": null })
+ print(not "apple" in { "fruit": "apple" })
diff --git a/modules/gdscript/tests/scripts/parser/features/in.out b/modules/gdscript/tests/scripts/parser/features/in.out
new file mode 100644
index 0000000000..7533f6ff54
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/in.out
@@ -0,0 +1,11 @@
+GDTEST_OK
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
diff --git a/modules/gdscript/tests/scripts/parser/features/match.gd b/modules/gdscript/tests/scripts/parser/features/match.gd
new file mode 100644
index 0000000000..4d05490aa5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/match.gd
@@ -0,0 +1,18 @@
+func test():
+ var i = "Hello"
+ match i:
+ "Hello":
+ print("hello")
+ # This will fall through to the default case below.
+ continue
+ "Good bye":
+ print("bye")
+ _:
+ print("default")
+
+ var j = 25
+ match j:
+ 26:
+ print("This won't match")
+ _:
+ print("This will match")
diff --git a/modules/gdscript/tests/scripts/parser/features/match.out b/modules/gdscript/tests/scripts/parser/features/match.out
new file mode 100644
index 0000000000..732885c7a2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/match.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+hello
+default
+This will match
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd
new file mode 100644
index 0000000000..3b30998853
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd
@@ -0,0 +1,7 @@
+func test():
+ var __ = [
+ "this",
+ "is", "a","multiline",
+
+ "array", "with mixed indentation and trailing comma",
+ ]
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd
new file mode 100644
index 0000000000..e108cd23d4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd
@@ -0,0 +1,10 @@
+func test():
+ var __ = {
+ "multiline": "dictionary","should": "work",
+ "even with": "a trailing comma",
+ }
+
+ __ = {
+ this_also_applies = "to the",
+ lua_style_syntax = null, foo = null,
+ }
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_if.gd b/modules/gdscript/tests/scripts/parser/features/multiline_if.gd
new file mode 100644
index 0000000000..86152f4543
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_if.gd
@@ -0,0 +1,14 @@
+func test():
+ # Line breaks are allowed within parentheses.
+ if (
+ 1 == 1
+ and 2 == 2 and
+ 3 == 3
+ ):
+ pass
+
+ # Alternatively, backslashes can be used.
+ if 1 == 1 \
+ and 2 == 2 and \
+ 3 == 3:
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_if.out b/modules/gdscript/tests/scripts/parser/features/multiline_if.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_if.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd b/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd
new file mode 100644
index 0000000000..7f5bba85e7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd
@@ -0,0 +1,15 @@
+func test():
+ var __ = """
+ This is a standalone string, not a multiline comment.
+ Writing both "double" quotes and 'simple' quotes is fine as
+ long as there is only ""one"" or ''two'' of those in a row, not more.
+
+ If you have more quotes, they need to be escaped like this: \"\"\"
+ """
+ __ = '''
+ Another standalone string, this time with single quotes.
+ Writing both "double" quotes and 'simple' quotes is fine as
+ long as there is only ""one"" or ''two'' of those in a row, not more.
+
+ If you have more quotes, they need to be escaped like this: \'\'\'
+ '''
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_strings.out b/modules/gdscript/tests/scripts/parser/features/multiline_strings.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_strings.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd b/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd
new file mode 100644
index 0000000000..11a40fc00e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd
@@ -0,0 +1,17 @@
+func test():
+ Vector2(
+ 1,
+ 2
+ )
+
+ Vector3(
+ 3,
+ 3.5,
+ 4, # Trailing comma should work.
+ )
+
+ Vector2i(1, 2,) # Trailing comma should work.
+
+ Vector3i(6,
+ 9,
+ 12)
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_vector.out b/modules/gdscript/tests/scripts/parser/features/multiline_vector.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_vector.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd
new file mode 100644
index 0000000000..b9bd19c9c5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd
@@ -0,0 +1,22 @@
+func test():
+ print(+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.718)
+
+ print()
+
+ print(------------------------------------------------------------------2.718)
+ print(-------------------------------------------------------------------2.718)
+
+ print()
+
+ print(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~999)
+
+ print()
+
+ print(+-+-+-----+------------+++++++---++--++--+--+---+--++2.718)
+
+ print()
+
+ print(2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 0.444)
+ print(153023902390239 % 550 % 29 % 27 % 23 % 17)
+ print(2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2)
+ print(8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ -8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8)
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out
new file mode 100644
index 0000000000..048cfbdfae
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out
@@ -0,0 +1,82 @@
+GDTEST_OK
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+>> WARNING
+>> Line: 19
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
+2.718
+
+2.718
+-2.718
+
+-1000
+
+-2.718
+
+36900.9009009009
+2
+8192
+-8
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_array.gd b/modules/gdscript/tests/scripts/parser/features/nested_array.gd
new file mode 100644
index 0000000000..3caef96391
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_array.gd
@@ -0,0 +1,5 @@
+func test():
+ var array = [[[[[[[[[[15]]]]]]]]]]
+ print(array[0][0][0][0][0][0][0][0])
+ print(array[0][0][0][0][0][0][0][0][0])
+ print(array[0][0][0][0][0][0][0][0][0][0])
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_array.out b/modules/gdscript/tests/scripts/parser/features/nested_array.out
new file mode 100644
index 0000000000..46c6ce3874
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_array.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+[[15]]
+[15]
+15
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd
new file mode 100644
index 0000000000..d67e142156
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd
@@ -0,0 +1,6 @@
+func test():
+ var dictionary = {1: {2: {3: {4: {5: {6: {7: {8: {"key": "value"}}}}}}}}}
+ print(dictionary[1][2][3][4][5][6][7])
+ print(dictionary[1][2][3][4][5][6][7][8])
+ print(dictionary[1][2][3][4][5][6][7][8].key)
+ print(dictionary[1][2][3][4][5][6][7][8]["key"])
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out
new file mode 100644
index 0000000000..4009160439
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+{8:{key:value}}
+{key:value}
+value
+value
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_if.gd b/modules/gdscript/tests/scripts/parser/features/nested_if.gd
new file mode 100644
index 0000000000..7282d08497
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_if.gd
@@ -0,0 +1,57 @@
+func test():
+ # 20 levels of nesting (and then some).
+ if true:
+ print("1")
+ if true:
+ print("2")
+ if true:
+ print("3")
+ if true:
+ print("4")
+ if true:
+ print("5")
+ if true:
+ print("6")
+ if true:
+ print("7")
+ if true:
+ print("8")
+ if true:
+ print("9")
+ if true:
+ print("10")
+ if true:
+ print("11")
+ if true:
+ print("12")
+ if true:
+ print("13")
+ if true:
+ print("14")
+ if true:
+ print("15")
+ if true:
+ print("16")
+ if true:
+ print("17")
+ if true:
+ print("18")
+ if true:
+ print("19")
+ if true:
+ print("20")
+ if false:
+ print("End")
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ if true:
+ print("This won't be printed")
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_if.out b/modules/gdscript/tests/scripts/parser/features/nested_if.out
new file mode 100644
index 0000000000..c2d2e29a06
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_if.out
@@ -0,0 +1,21 @@
+GDTEST_OK
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_match.gd b/modules/gdscript/tests/scripts/parser/features/nested_match.gd
new file mode 100644
index 0000000000..aaddcc7e83
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_match.gd
@@ -0,0 +1,79 @@
+func test():
+ # 20 levels of nesting (and then some).
+ var number = 1234
+ match number:
+ 1234:
+ print("1")
+ match number:
+ 1234:
+ print("2")
+ match number:
+ 1234:
+ print("3")
+ continue
+ _:
+ print("Should also be printed")
+ match number:
+ 1234:
+ print("4")
+ match number:
+ _:
+ print("5")
+ match number:
+ false:
+ print("Should not be printed")
+ true:
+ print("Should not be printed")
+ "hello":
+ print("Should not be printed")
+ 1234:
+ print("6")
+ match number:
+ _:
+ print("7")
+ match number:
+ 1234:
+ print("8")
+ match number:
+ _:
+ print("9")
+ match number:
+ 1234:
+ print("10")
+ match number:
+ _:
+ print("11")
+ match number:
+ 1234:
+ print("12")
+ match number:
+ _:
+ print("13")
+ match number:
+ 1234:
+ print("14")
+ match number:
+ _:
+ print("15")
+ match number:
+ _:
+ print("16")
+ match number:
+ 1234:
+ print("17")
+ match number:
+ _:
+ print("18")
+ match number:
+ 1234:
+ print("19")
+ match number:
+ _:
+ print("20")
+ match number:
+ []:
+ print("Should not be printed")
+ _:
+ print("Should not be printed")
+ 5678:
+ print("Should not be printed either")
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_match.out b/modules/gdscript/tests/scripts/parser/features/nested_match.out
new file mode 100644
index 0000000000..651d76cc59
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_match.out
@@ -0,0 +1,22 @@
+GDTEST_OK
+1
+2
+3
+Should also be printed
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd
new file mode 100644
index 0000000000..3fef73b9be
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd
@@ -0,0 +1,65 @@
+func test():
+ (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((print("Hello world!"))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
+
+ print(((((((((((((((((((((((((((((((((((((((((((((((((((((((((("Hello world 2!"))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
+
+ print(
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (
+ (2)) + ((4))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
diff --git a/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out
new file mode 100644
index 0000000000..27221a56bb
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+Hello world!
+Hello world 2!
+6
diff --git a/modules/gdscript/tests/scripts/parser/features/number_separators.gd b/modules/gdscript/tests/scripts/parser/features/number_separators.gd
new file mode 100644
index 0000000000..f5f5661cae
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/number_separators.gd
@@ -0,0 +1,12 @@
+func test():
+ # `_` can be used as a separator for numbers in GDScript.
+ # It can be placed anywhere in the number, except at the beginning.
+ # Currently, GDScript in the `master` branch only allows using one separator
+ # per number.
+ # Results are assigned to variables to avoid warnings.
+ var __ = 1_23
+ __ = 123_ # Trailing number separators are OK.
+ __ = 12_3
+ __ = 123_456
+ __ = 0x1234_5678
+ __ = 0b1001_0101
diff --git a/modules/gdscript/tests/scripts/parser/features/number_separators.out b/modules/gdscript/tests/scripts/parser/features/number_separators.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/number_separators.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/operator_assign.gd b/modules/gdscript/tests/scripts/parser/features/operator_assign.gd
new file mode 100644
index 0000000000..b5f07675ca
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/operator_assign.gd
@@ -0,0 +1,8 @@
+func test():
+ var i = 0
+ i += 5
+ i -= 4
+ i *= 10
+ i %= 8
+ i /= 0.25
+ print(round(i))
diff --git a/modules/gdscript/tests/scripts/parser/features/operator_assign.out b/modules/gdscript/tests/scripts/parser/features/operator_assign.out
new file mode 100644
index 0000000000..b0cb63ef59
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/operator_assign.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+8
diff --git a/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd
new file mode 100644
index 0000000000..9e4b360fb2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd
@@ -0,0 +1,37 @@
+# 4.0+ replacement for `setget`:
+var _backing: int = 0
+var property:
+ get:
+ return _backing + 1000
+ set(value):
+ _backing = value - 1000
+
+
+func test():
+ print("Not using self:")
+ print(property)
+ print(_backing)
+ property = 5000
+ print(property)
+ print(_backing)
+ _backing = -50
+ print(property)
+ print(_backing)
+ property = 5000
+ print(property)
+ print(_backing)
+
+ # In Godot 4.0 and later, using `self` no longer makes a difference for
+ # getter/setter execution in GDScript.
+ print("Using self:")
+ print(self.property)
+ print(self._backing)
+ self.property = 5000
+ print(self.property)
+ print(self._backing)
+ self._backing = -50
+ print(self.property)
+ print(self._backing)
+ self.property = 5000
+ print(self.property)
+ print(self._backing)
diff --git a/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out
new file mode 100644
index 0000000000..560e0c3bd7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out
@@ -0,0 +1,19 @@
+GDTEST_OK
+Not using self:
+1000
+0
+5000
+4000
+950
+-50
+5000
+4000
+Using self:
+5000
+4000
+5000
+4000
+950
+-50
+5000
+4000
diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd
index 08f2eedb2d..d50776c25c 100644
--- a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd
+++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd
@@ -1,2 +1,5 @@
func test():
- print("A"); print("B")
+ print("A"); print("B")
+
+ # Multiple semicolons and whitespace between them is also valid.
+ print("A"); ;;;;; ; print("B");;
diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out
index fc03f3efe8..bd7f38f516 100644
--- a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out
+++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out
@@ -1,3 +1,5 @@
GDTEST_OK
A
B
+A
+B
diff --git a/modules/gdscript/tests/scripts/parser/features/space_indentation.gd b/modules/gdscript/tests/scripts/parser/features/space_indentation.gd
new file mode 100644
index 0000000000..0a4887c199
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/space_indentation.gd
@@ -0,0 +1,4 @@
+func test():
+ # 2-space indentation should work, even though the GDScript style guide recommends tabs.
+ if true:
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/features/space_indentation.out b/modules/gdscript/tests/scripts/parser/features/space_indentation.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/space_indentation.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/features/static_typing.gd b/modules/gdscript/tests/scripts/parser/features/static_typing.gd
new file mode 100644
index 0000000000..d42632c82d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/static_typing.gd
@@ -0,0 +1,13 @@
+func test():
+ # The following lines are equivalent:
+ var _integer: int = 1
+ var _integer2 : int = 1
+ var _inferred := 1
+ var _inferred2 : = 1
+
+ # Type inference is automatic for constants.
+ const _INTEGER = 1
+ const _INTEGER_REDUNDANT_TYPED : int = 1
+ const _INTEGER_REDUNDANT_TYPED2 : int = 1
+ const _INTEGER_REDUNDANT_INFERRED := 1
+ const _INTEGER_REDUNDANT_INFERRED2 : = 1
diff --git a/modules/gdscript/tests/scripts/parser/features/static_typing.out b/modules/gdscript/tests/scripts/parser/features/static_typing.out
new file mode 100644
index 0000000000..92ce7bc0e0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/static_typing.out
@@ -0,0 +1,21 @@
+GDTEST_OK
+>> WARNING
+>> Line: 9
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_INTEGER' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER'
+>> WARNING
+>> Line: 10
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_INTEGER_REDUNDANT_TYPED' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_TYPED'
+>> WARNING
+>> Line: 11
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_INTEGER_REDUNDANT_TYPED2' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_TYPED2'
+>> WARNING
+>> Line: 12
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_INTEGER_REDUNDANT_INFERRED' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_INFERRED'
+>> WARNING
+>> Line: 13
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant '_INTEGER_REDUNDANT_INFERRED2' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_INFERRED2'
diff --git a/modules/gdscript/tests/scripts/parser/features/string_formatting.gd b/modules/gdscript/tests/scripts/parser/features/string_formatting.gd
new file mode 100644
index 0000000000..a91837145d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/string_formatting.gd
@@ -0,0 +1,18 @@
+func test():
+ print("hello %s" % "world" == "hello world")
+ print("hello %s" % true == "hello true")
+ print("hello %s" % false == "hello false")
+
+ print("hello %d" % 25 == "hello 25")
+ print("hello %d %d" % [25, 42] == "hello 25 42")
+ # Pad with spaces.
+ print("hello %3d" % 25 == "hello 25")
+ # Pad with zeroes.
+ print("hello %03d" % 25 == "hello 025")
+
+ print("hello %.02f" % 0.123456 == "hello 0.12")
+
+ # Dynamic padding:
+ # <https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html#dynamic-padding>
+ print("hello %*.*f" % [7, 3, 0.123456] == "hello 0.123")
+ print("hello %0*.*f" % [7, 3, 0.123456] == "hello 000.123")
diff --git a/modules/gdscript/tests/scripts/parser/features/string_formatting.out b/modules/gdscript/tests/scripts/parser/features/string_formatting.out
new file mode 100644
index 0000000000..7533f6ff54
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/string_formatting.out
@@ -0,0 +1,11 @@
+GDTEST_OK
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
diff --git a/modules/gdscript/tests/scripts/parser/features/super.gd b/modules/gdscript/tests/scripts/parser/features/super.gd
new file mode 100644
index 0000000000..f5ae2a74a7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/super.gd
@@ -0,0 +1,60 @@
+class Say:
+ var prefix = "S"
+
+ func greet():
+ prefix = "S Greeted"
+ print("hello")
+
+ func say(name):
+ print(prefix, " say something ", name)
+
+
+class SayAnotherThing extends Say:
+ # This currently crashes the engine.
+ #var prefix = "SAT"
+
+ func greet():
+ prefix = "SAT Greeted"
+ print("hi")
+
+ func say(name):
+ print(prefix, " say another thing ", name)
+
+
+class SayNothing extends Say:
+ # This currently crashes the engine.
+ #var prefix = "SN"
+
+ func greet():
+ super()
+ prefix = "SN Greeted"
+ print("howdy, see above")
+
+ func greet_prefix_before_super():
+ prefix = "SN Greeted"
+ super.greet()
+ print("howdy, see above")
+
+ func say(name):
+ super(name + " super'd")
+ print(prefix, " say nothing... or not? ", name)
+
+
+func test():
+ var say = Say.new()
+ say.greet()
+ say.say("foo")
+ print()
+
+ var say_another_thing = SayAnotherThing.new()
+ say_another_thing.greet()
+ say_another_thing.say("bar")
+ print()
+
+ var say_nothing = SayNothing.new()
+ say_nothing.greet()
+ print(say_nothing.prefix)
+ say_nothing.greet_prefix_before_super()
+ print(say_nothing.prefix)
+ # This currently triggers a compiler bug: "compiler bug, function name not found"
+ #say_nothing.say("baz")
diff --git a/modules/gdscript/tests/scripts/parser/features/super.out b/modules/gdscript/tests/scripts/parser/features/super.out
new file mode 100644
index 0000000000..e0d4f4f098
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/super.out
@@ -0,0 +1,13 @@
+GDTEST_OK
+hello
+S Greeted say something foo
+
+hi
+SAT Greeted say another thing bar
+
+hello
+howdy, see above
+SN Greeted
+hello
+howdy, see above
+S Greeted
diff --git a/modules/gdscript/tests/scripts/parser/features/truthiness.gd b/modules/gdscript/tests/scripts/parser/features/truthiness.gd
new file mode 100644
index 0000000000..9c67a152f5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/truthiness.gd
@@ -0,0 +1,30 @@
+func test():
+ # The assertions below should all evaluate to `true` for this test to pass.
+ assert(true)
+ assert(not false)
+ assert(500)
+ assert(not 0)
+ assert(500.5)
+ assert(not 0.0)
+ assert("non-empty string")
+ assert(["non-empty array"])
+ assert({"non-empty": "dictionary"})
+ assert(Vector2(1, 0))
+ assert(Vector2i(-1, -1))
+ assert(Vector3(0, 0, 0.0001))
+ assert(Vector3i(0, 0, 10000))
+
+ # Zero position is `true` only if the Rect2's size is non-zero.
+ assert(Rect2(0, 0, 0, 1))
+
+ # Zero size is `true` only if the position is non-zero.
+ assert(Rect2(1, 1, 0, 0))
+
+ # Zero position is `true` only if the Rect2's size is non-zero.
+ assert(Rect2i(0, 0, 0, 1))
+
+ # Zero size is `true` only if the position is non-zero.
+ assert(Rect2i(1, 1, 0, 0))
+
+ # A fully black color is only truthy if its alpha component is not equal to `1`.
+ assert(Color(0, 0, 0, 0.5))
diff --git a/modules/gdscript/tests/scripts/parser/features/truthiness.out b/modules/gdscript/tests/scripts/parser/features/truthiness.out
new file mode 100644
index 0000000000..705524857b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/truthiness.out
@@ -0,0 +1,65 @@
+GDTEST_OK
+>> WARNING
+>> Line: 3
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 4
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 5
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 6
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 7
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 8
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 9
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 12
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 13
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 14
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 15
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 18
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 21
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 24
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 27
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 30
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
diff --git a/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd
index 3b48f10ca7..65013c4301 100644
--- a/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd
+++ b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd
@@ -1,12 +1,20 @@
-var a # No init.
-var b = 42 # Init.
+var m1 # No init.
+var m2 = 22 # Init.
+var m3: String # No init, typed.
+var m4: String = "44" # Init, typed.
+
func test():
- var c # No init, local.
- var d = 23 # Init, local.
+ var loc5 # No init, local.
+ var loc6 = 66 # Init, local.
+ var loc7: String # No init, typed.
+ var loc8: String = "88" # Init, typed.
+
+ m1 = 11
+ m3 = "33"
- a = 1
- c = 2
+ loc5 = 55
+ loc7 = "77"
- prints(a, b, c, d)
+ prints(m1, m2, m3, m4, loc5, loc6, loc7, loc8)
print("OK")
diff --git a/modules/gdscript/tests/scripts/parser/features/variable_declaration.out b/modules/gdscript/tests/scripts/parser/features/variable_declaration.out
index 2e0a63c024..7817dd3169 100644
--- a/modules/gdscript/tests/scripts/parser/features/variable_declaration.out
+++ b/modules/gdscript/tests/scripts/parser/features/variable_declaration.out
@@ -1,7 +1,3 @@
GDTEST_OK
->> WARNING
->> Line: 5
->> UNASSIGNED_VARIABLE
->> The variable 'c' was used but never assigned a value.
-1 42 2 23
+11 22 33 44 55 66 77 88
OK
diff --git a/modules/gdscript/tests/scripts/parser/features/while.gd b/modules/gdscript/tests/scripts/parser/features/while.gd
new file mode 100644
index 0000000000..17dd4fbad2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/while.gd
@@ -0,0 +1,5 @@
+func test():
+ var i = 0
+ while i < 5:
+ print(i)
+ i += 1
diff --git a/modules/gdscript/tests/scripts/parser/features/while.out b/modules/gdscript/tests/scripts/parser/features/while.out
new file mode 100644
index 0000000000..b4a50885c7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/while.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+0
+1
+2
+3
+4
diff --git a/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd
new file mode 100644
index 0000000000..8feaed899f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd
@@ -0,0 +1,5 @@
+func test():
+ # These statements always evaluate to `true`, and therefore emit a warning.
+ assert(true)
+ assert(-1.234)
+ assert(2 + 3 == 5)
diff --git a/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out
new file mode 100644
index 0000000000..5132792cb7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out
@@ -0,0 +1,13 @@
+GDTEST_OK
+>> WARNING
+>> Line: 3
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 4
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
+>> WARNING
+>> Line: 5
+>> ASSERT_ALWAYS_TRUE
+>> Assert statement is redundant because the expression is always true.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd
new file mode 100644
index 0000000000..f72b10213f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd
@@ -0,0 +1,8 @@
+func test():
+ # `and` should be used instead.
+ if true && true:
+ pass
+
+ # `or` should be used instead.
+ if false || true:
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.gd
new file mode 100644
index 0000000000..8b13789179
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.gd
@@ -0,0 +1 @@
+
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.out
new file mode 100644
index 0000000000..20eec212ba
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.out
@@ -0,0 +1,4 @@
+>> WARNING
+>> Line: 1
+>> EMPTY_FILE
+>> Empty script file.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.gd
new file mode 100644
index 0000000000..15cd95ff2b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.gd
@@ -0,0 +1 @@
+#a comment
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.out
new file mode 100644
index 0000000000..20eec212ba
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.out
@@ -0,0 +1,4 @@
+>> WARNING
+>> Line: 1
+>> EMPTY_FILE
+>> Empty script file.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.gd
new file mode 100644
index 0000000000..b28b04f643
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.gd
@@ -0,0 +1,3 @@
+
+
+
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.out
new file mode 100644
index 0000000000..20eec212ba
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.out
@@ -0,0 +1,4 @@
+>> WARNING
+>> Line: 1
+>> EMPTY_FILE
+>> Empty script file.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.gd
new file mode 100644
index 0000000000..ecdba44d21
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.gd
@@ -0,0 +1,4 @@
+#a comment, followed by a bunch of newlines
+
+
+
diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.out
new file mode 100644
index 0000000000..20eec212ba
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.out
@@ -0,0 +1,4 @@
+>> WARNING
+>> Line: 1
+>> EMPTY_FILE
+>> Empty script file.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd
new file mode 100644
index 0000000000..a93ecb66b1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd
@@ -0,0 +1,8 @@
+func test():
+ # The ternary operator below returns values of different types and the
+ # result is assigned to a typed variable. This will cause a run-time error
+ # if the branch with the incompatible type is picked. Here, it won't happen
+ # since the `false` condition never evaluates to `true`. Instead, a warning
+ # will be emitted.
+ var __: int = 25
+ __ = "hello" if false else -2
diff --git a/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out
new file mode 100644
index 0000000000..7d1558c6fc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 8
+>> INCOMPATIBLE_TERNARY
+>> Values of the ternary conditional are not mutually compatible.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd b/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd
new file mode 100644
index 0000000000..6117425528
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd
@@ -0,0 +1,10 @@
+func test():
+ # This should emit a warning.
+ var __ = 5 / 2
+
+ # These should not emit warnings.
+ __ = float(5) / 2
+ __ = 5 / float(2)
+ __ = 5.0 / 2
+ __ = 5 / 2.0
+ __ = 5.0 / 2.0
diff --git a/modules/gdscript/tests/scripts/parser/warnings/integer_division.out b/modules/gdscript/tests/scripts/parser/warnings/integer_division.out
new file mode 100644
index 0000000000..40eb63ffcb
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/integer_division.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 3
+>> INTEGER_DIVISION
+>> Integer division, decimal part will be discarded.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd
new file mode 100644
index 0000000000..1eb54059dd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd
@@ -0,0 +1,9 @@
+func test():
+ var i = 25
+ # The default branch (`_`) should be at the end of the `match` statement.
+ # Otherwise, a warning will be emitted
+ match i:
+ _:
+ print("default")
+ 25:
+ print("is 25")
diff --git a/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out
new file mode 100644
index 0000000000..8630fab420
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 8
+>> UNREACHABLE_PATTERN
+>> Unreachable pattern (pattern after wildcard or bind).
+default
diff --git a/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd
new file mode 100644
index 0000000000..954e697145
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd
@@ -0,0 +1,5 @@
+func i_accept_ints_only(_i: int):
+ pass
+
+func test():
+ i_accept_ints_only(12.345)
diff --git a/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out
new file mode 100644
index 0000000000..6fb592117b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 5
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd
new file mode 100644
index 0000000000..00598e4d50
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd
@@ -0,0 +1,6 @@
+func i_return_int() -> int:
+ return 4
+
+
+func test():
+ i_return_int()
diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out
new file mode 100644
index 0000000000..d73c5eb7cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out
@@ -0,0 +1 @@
+GDTEST_OK
diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd
new file mode 100644
index 0000000000..d565d38365
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd
@@ -0,0 +1,8 @@
+# See also `parser-errors/redefine-class-constant.gd`.
+const TEST = 25
+
+
+func test():
+ # Warning here. This is not an error because a new constant is created,
+ # rather than attempting to set the value of an existing constant.
+ const TEST = 50
diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out
new file mode 100644
index 0000000000..9c9417e11d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out
@@ -0,0 +1,9 @@
+GDTEST_OK
+>> WARNING
+>> Line: 8
+>> UNUSED_LOCAL_CONSTANT
+>> The local constant 'TEST' is declared but never used in the block. If this is intended, prefix it with an underscore: '_TEST'
+>> WARNING
+>> Line: 8
+>> SHADOWED_VARIABLE
+>> The local constant "TEST" is shadowing an already-declared constant at line 2.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd
new file mode 100644
index 0000000000..66dcf309e8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd
@@ -0,0 +1,8 @@
+var foo = 123
+
+
+func test():
+ # Notice the `var` keyword. Without this keyword, no warning would be emitted
+ # because no new variable would be created. Instead, the class variable's value
+ # would be overwritten.
+ var foo = 456
diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out
new file mode 100644
index 0000000000..82e467b368
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out
@@ -0,0 +1,9 @@
+GDTEST_OK
+>> WARNING
+>> Line: 8
+>> UNUSED_VARIABLE
+>> The local variable 'foo' is declared but never used in the block. If this is intended, prefix it with an underscore: '_foo'
+>> WARNING
+>> Line: 8
+>> SHADOWED_VARIABLE
+>> The local variable "foo" is shadowing an already-declared variable at line 1.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd
new file mode 100644
index 0000000000..2c55d68be8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd
@@ -0,0 +1,2 @@
+func test():
+ var test = "This variable has the same name as the test() function."
diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out
new file mode 100644
index 0000000000..26ce0465b1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out
@@ -0,0 +1,9 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> UNUSED_VARIABLE
+>> The local variable 'test' is declared but never used in the block. If this is intended, prefix it with an underscore: '_test'
+>> WARNING
+>> Line: 2
+>> SHADOWED_VARIABLE
+>> The local variable "test" is shadowing an already-declared function at line 1.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd
new file mode 100644
index 0000000000..18ea260fa2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd
@@ -0,0 +1,9 @@
+func test():
+ # The following statements should all be reported as standalone expressions:
+ "This is a standalone expression"
+ 1234
+ 0.0 + 0.0
+ Color(1, 1, 1)
+ Vector3.ZERO
+ [true, false]
+ float(125)
diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out
new file mode 100644
index 0000000000..99ec87438e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out
@@ -0,0 +1,21 @@
+GDTEST_OK
+>> WARNING
+>> Line: 3
+>> STANDALONE_EXPRESSION
+>> Standalone expression (the line has no effect).
+>> WARNING
+>> Line: 4
+>> STANDALONE_EXPRESSION
+>> Standalone expression (the line has no effect).
+>> WARNING
+>> Line: 5
+>> STANDALONE_EXPRESSION
+>> Standalone expression (the line has no effect).
+>> WARNING
+>> Line: 7
+>> STANDALONE_EXPRESSION
+>> Standalone expression (the line has no effect).
+>> WARNING
+>> Line: 8
+>> STANDALONE_EXPRESSION
+>> Standalone expression (the line has no effect).
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd
new file mode 100644
index 0000000000..afb5059eea
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd
@@ -0,0 +1,2 @@
+func test():
+ var __
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out
new file mode 100644
index 0000000000..cf14502e9a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> UNASSIGNED_VARIABLE
+>> The variable '__' was used but never assigned a value.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd
new file mode 100644
index 0000000000..d77791f4c5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd
@@ -0,0 +1,4 @@
+func test():
+ var __: int
+ # Variable has no set value at this point (even though it's implicitly `0` here).
+ __ += 15
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out
new file mode 100644
index 0000000000..ba55a4e0f8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 4
+>> UNASSIGNED_VARIABLE_OP_ASSIGN
+>> Using assignment with operation but the variable '__' was not previously assigned a value.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd
new file mode 100644
index 0000000000..3311f342ab
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd
@@ -0,0 +1,7 @@
+func test():
+ var i = 25
+
+ return
+
+ # This will never be run due to the `return` statement above.
+ print(i)
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out
new file mode 100644
index 0000000000..9316abd5eb
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 7
+>> UNREACHABLE_CODE
+>> Unreachable code (statement after return) in function 'test()'.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd
new file mode 100644
index 0000000000..e6e24dc6f2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd
@@ -0,0 +1,12 @@
+# This should emit a warning since the unused argument is not prefixed with an underscore.
+func function_with_unused_argument(p_arg1, p_arg2):
+ print(p_arg1)
+
+
+# This shouldn't emit a warning since the unused argument is prefixed with an underscore.
+func function_with_ignored_unused_argument(p_arg1, _p_arg2):
+ print(p_arg1)
+
+
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out
new file mode 100644
index 0000000000..92f3308f85
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> UNUSED_PARAMETER
+>> The parameter 'p_arg2' is never used in the function 'function_with_unused_argument'. If this is intended, prefix it with an underscore: '_p_arg2'
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd
index 68e3bd424f..013a2e4beb 100644
--- a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd
+++ b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd
@@ -1,2 +1,4 @@
func test():
- var unused = "not used"
+ var unused = "not used"
+
+ var _unused = "not used, but no warning since the variable name starts with an underscore"
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
new file mode 100644
index 0000000000..b4a42b3e3d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
@@ -0,0 +1,6 @@
+func i_return_void() -> void:
+ return
+
+
+func test():
+ var __ = i_return_void()
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
new file mode 100644
index 0000000000..84c9598f9a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 6
+>> VOID_ASSIGNMENT
+>> Assignment operation, but the function 'i_return_void()' returns void.
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index a4ee871eff..52a97c93aa 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -22,7 +22,6 @@ def get_doc_classes():
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
- "PackedSceneGLTF",
]
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 0b95f2c802..ec25d84756 100644
--- a/modules/gltf/doc_classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -9,13 +9,13 @@
<methods>
</methods>
<members>
- <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
+ <member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
</member>
- <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
+ <member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
</member>
- <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
+ <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
</member>
- <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
+ <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
</member>
</members>
<constants>
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 04c40dd752..f8e0007684 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -7,6 +7,28 @@
<tutorials>
</tutorials>
<methods>
+ <method name="import_scene">
+ <return type="Node" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="flags" type="int" default="0" />
+ <argument index="2" name="bake_fps" type="int" default="30" />
+ <argument index="3" name="state" type="GLTFState" default="null" />
+ <description>
+ Import a scene from glTF2 ".gltf" or ".glb" file.
+ </description>
+ </method>
+ <method name="save_scene">
+ <return type="int" enum="Error" />
+ <argument index="0" name="node" type="Node" />
+ <argument index="1" name="path" type="String" />
+ <argument index="2" name="src_path" type="String" />
+ <argument index="3" name="flags" type="int" default="0" />
+ <argument index="4" name="bake_fps" type="float" default="30" />
+ <argument index="5" name="state" type="GLTFState" default="null" />
+ <description>
+ Save a scene as a glTF2 ".glb" or ".gltf" file.
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index f51d287685..2eb5ee9070 100644
--- a/modules/gltf/doc_classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -15,12 +15,12 @@
</member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
</member>
+ <member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default="&quot;&quot;">
+ </member>
<member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
</member>
<member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
</member>
- <member name="type" type="String" setter="set_type" getter="get_type" default="&quot;&quot;">
- </member>
</members>
<constants>
</constants>
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index bfbb12df4d..95d7283398 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -23,6 +23,8 @@
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
+ <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
+ </member>
<member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)">
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
@@ -31,8 +33,6 @@
</member>
<member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
</member>
- <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3(0, 0, 0)">
- </member>
<member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
</member>
</members>
diff --git a/modules/gltf/doc_classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml
deleted file mode 100644
index d0136c6402..0000000000
--- a/modules/gltf/doc_classes/PackedSceneGLTF.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="export_gltf">
- <return type="int" enum="Error" />
- <argument index="0" name="node" type="Node" />
- <argument index="1" name="path" type="String" />
- <argument index="2" name="flags" type="int" default="0" />
- <argument index="3" name="bake_fps" type="float" default="1000.0" />
- <description>
- </description>
- </method>
- <method name="import_gltf_scene">
- <return type="Node" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- <method name="pack_gltf">
- <return type="void" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array(),&quot;editable_instances&quot;: [],&quot;names&quot;: PackedStringArray(),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [],&quot;nodes&quot;: PackedInt32Array(),&quot;variants&quot;: [],&quot;version&quot;: 2}" />
- </members>
- <constants>
- </constants>
-</class>
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
index ae080bcc9a..fd9f758f10 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
@@ -30,9 +30,11 @@
#include "editor_scene_exporter_gltf_plugin.h"
#include "core/config/project_settings.h"
+#include "core/error/error_list.h"
#include "core/object/object.h"
#include "core/templates/vector.h"
#include "editor/editor_file_system.h"
+#include "gltf_document.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/check_box.h"
#include "scene/main/node.h"
@@ -49,7 +51,6 @@ bool SceneExporterGLTFPlugin::has_main_screen() const {
SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
editor = p_node;
- convert_gltf2.instantiate();
file_export_lib = memnew(EditorFileDialog);
editor->get_gui_base()->add_child(file_export_lib);
file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
@@ -71,8 +72,12 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
return;
}
List<String> deps;
- convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps);
- EditorFileSystem::get_singleton()->scan_changes();
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
+ if (err != OK) {
+ ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
+ }
}
void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h
index d952894c16..c4f277fca2 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.h
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h
@@ -37,7 +37,6 @@
class SceneExporterGLTFPlugin : public EditorPlugin {
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
- Ref<PackedSceneGLTF> convert_gltf2;
EditorNode *editor = nullptr;
EditorFileDialog *file_export_lib = nullptr;
void _gltf2_dialog_action(String p_file);
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index eca1c85bf3..12796c41d7 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -50,9 +50,9 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps,
Error *r_err) {
- Ref<PackedSceneGLTF> importer;
- importer.instantiate();
- return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>());
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
}
Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
@@ -60,114 +60,3 @@ Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
int p_bake_fps) {
return Ref<Animation>();
}
-
-void PackedSceneGLTF::_bind_methods() {
- ClassDB::bind_method(
- D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
- &PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
- ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
- ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
-}
-Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- return import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
-}
-
-Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state) {
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
- }
- r_state->use_named_skin_binds =
- p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
-
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Error err = gltf_document->parse(r_state, p_path);
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != Error::OK, nullptr);
-
- Node3D *root = memnew(Node3D);
- for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
- gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
- }
- gltf_document->_process_mesh_instances(r_state, root);
- if (r_state->animations.size()) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap);
- ap->set_owner(root);
- for (int i = 0; i < r_state->animations.size(); i++) {
- gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
- }
- }
-
- return cast_to<Node3D>(root);
-}
-
-void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
- real_t p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- Node *root = import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
- ERR_FAIL_COND(err != OK);
- pack(root);
-}
-
-void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
- const String &p_src_path, uint32_t p_flags,
- int p_bake_fps, List<String> *r_missing_deps,
- Error *r_err) {
- Error err = FAILED;
- if (r_err) {
- *r_err = err;
- }
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Ref<GLTFState> state;
- state.instantiate();
- err = gltf_document->serialize(state, p_node, p_path);
- if (r_err) {
- *r_err = err;
- }
-}
-
-void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
- for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX(child_i, state->nodes.size());
- if (state->nodes.write[child_i]->parent != -1) {
- continue;
- }
- state->nodes.write[child_i]->parent = node_i;
- }
- }
-}
-
-Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
- int32_t p_flags,
- real_t p_bake_fps) {
- ERR_FAIL_COND_V(!p_root, FAILED);
- List<String> deps;
- Error err;
- String path = p_path;
- int32_t flags = p_flags;
- real_t baked_fps = p_bake_fps;
- Ref<PackedSceneGLTF> exporter;
- exporter.instantiate();
- exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
- int32_t error_code = err;
- if (error_code != 0) {
- return Error(error_code);
- }
- return OK;
-}
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index 7bc5f594ed..eb8775b137 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -46,35 +46,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps = nullptr,
- Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path,
uint32_t p_flags, int p_bake_fps) override;
};
#endif
-
-class PackedSceneGLTF : public PackedScene {
- GDCLASS(PackedSceneGLTF, PackedScene);
-
-protected:
- static void _bind_methods();
-
-public:
- virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
- uint32_t p_flags, int p_bake_fps,
- List<String> *r_missing_deps, Error *r_err = nullptr);
- virtual void _build_parent_hierachy(Ref<GLTFState> state);
- virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f);
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state);
- virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>());
- virtual void pack_gltf(String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>());
-};
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h
index 949a601730..57aea1026c 100644
--- a/modules/gltf/gltf_accessor.h
+++ b/modules/gltf/gltf_accessor.h
@@ -44,8 +44,7 @@ private:
int component_type = 0;
bool normalized = false;
int count = 0;
- GLTFDocument::GLTFType
- type = GLTFDocument::TYPE_SCALAR;
+ GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
Vector<double> min;
Vector<double> max;
int sparse_count = 0;
diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h
index 216d2161c4..be0ed2d4c6 100644
--- a/modules/gltf/gltf_animation.h
+++ b/modules/gltf/gltf_animation.h
@@ -55,7 +55,7 @@ public:
};
struct Track {
- Channel<Vector3> translation_track;
+ Channel<Vector3> position_track;
Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
Vector<Channel<float>> weight_tracks;
diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp
index efa7c5d6d7..0f895fb989 100644
--- a/modules/gltf/gltf_camera.cpp
+++ b/modules/gltf/gltf_camera.cpp
@@ -35,13 +35,13 @@ void GLTFCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
- ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar);
- ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar);
- ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear);
- ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear);
+ ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
+ ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
+ ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
+ ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zfar"), "set_zfar", "get_zfar"); // float
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "znear"), "set_znear", "get_znear"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
}
diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h
index bf94b80bef..843ff417a4 100644
--- a/modules/gltf/gltf_camera.h
+++ b/modules/gltf/gltf_camera.h
@@ -39,8 +39,8 @@ class GLTFCamera : public Resource {
private:
bool perspective = true;
float fov_size = 75.0;
- float zfar = 4000.0;
- float znear = 0.05;
+ float depth_far = 4000.0;
+ float depth_near = 0.05;
protected:
static void _bind_methods();
@@ -50,9 +50,9 @@ public:
void set_perspective(bool p_val) { perspective = p_val; }
float get_fov_size() const { return fov_size; }
void set_fov_size(float p_val) { fov_size = p_val; }
- float get_zfar() const { return zfar; }
- void set_zfar(float p_val) { zfar = p_val; }
- float get_znear() const { return znear; }
- void set_znear(float p_val) { znear = p_val; }
+ float get_depth_far() const { return depth_far; }
+ void set_depth_far(float p_val) { depth_far = p_val; }
+ float get_depth_near() const { return depth_near; }
+ void set_depth_near(float p_val) { depth_near = p_val; }
};
#endif // GLTF_CAMERA_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ff0579a11c..d4f4221663 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -48,6 +48,7 @@
#include "core/io/file_access.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
+#include "core/math/vector2.h"
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
#include "core/version.h"
@@ -61,6 +62,7 @@
#include "scene/resources/surface_tool.h"
#include "modules/modules_enabled.gen.h"
+
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif // MODULE_CSG_ENABLED
@@ -70,6 +72,7 @@
#include <stdio.h>
#include <stdlib.h>
+#include <cstdint>
#include <limits>
Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
@@ -426,8 +429,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
node["scale"] = _vec3_to_arr(n->scale);
}
- if (!n->translation.is_equal_approx(Vector3())) {
- node["translation"] = _vec3_to_arr(n->translation);
+ if (!n->position.is_equal_approx(Vector3())) {
+ node["translation"] = _vec3_to_arr(n->position);
}
if (n->children.size()) {
Array children;
@@ -581,7 +584,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
node->xform = _arr_to_xform(n["matrix"]);
} else {
if (n.has("translation")) {
- node->translation = _arr_to_vec3(n["translation"]);
+ node->position = _arr_to_vec3(n["translation"]);
}
if (n.has("rotation")) {
node->rotation = _arr_to_quaternion(n["rotation"]);
@@ -591,7 +594,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
}
node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
- node->xform.origin = node->translation;
+ node->xform.origin = node->position;
}
if (n.has("extensions")) {
@@ -2170,11 +2173,14 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
Array array = import_mesh->get_surface_arrays(surface_i);
+ uint32_t format = import_mesh->get_surface_format(surface_i);
+ int32_t vertex_num = 0;
Dictionary attributes;
{
Vector<Vector3> a = array[Mesh::ARRAY_VERTEX];
ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA);
attributes["POSITION"] = _encode_accessor_as_vec3(state, a, true);
+ vertex_num = a.size();
}
{
Vector<real_t> a = array[Mesh::ARRAY_TANGENT];
@@ -2217,6 +2223,58 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(state, a, true);
}
}
+ for (int custom_i = 0; custom_i < 3; custom_i++) {
+ Vector<float> a = array[Mesh::ARRAY_CUSTOM0 + custom_i];
+ if (a.size()) {
+ int num_channels = 4;
+ int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
+ switch ((format >> custom_shift) & Mesh::ARRAY_FORMAT_CUSTOM_MASK) {
+ case Mesh::ARRAY_CUSTOM_R_FLOAT:
+ num_channels = 1;
+ break;
+ case Mesh::ARRAY_CUSTOM_RG_FLOAT:
+ num_channels = 2;
+ break;
+ case Mesh::ARRAY_CUSTOM_RGB_FLOAT:
+ num_channels = 3;
+ break;
+ case Mesh::ARRAY_CUSTOM_RGBA_FLOAT:
+ num_channels = 4;
+ break;
+ }
+ int texcoord_i = 2 + 2 * custom_i;
+ String gltf_texcoord_key;
+ for (int prev_texcoord_i = 0; prev_texcoord_i < texcoord_i; prev_texcoord_i++) {
+ gltf_texcoord_key = vformat("TEXCOORD_%d", prev_texcoord_i);
+ if (!attributes.has(gltf_texcoord_key)) {
+ Vector<Vector2> empty;
+ empty.resize(vertex_num);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, empty, true);
+ }
+ }
+
+ LocalVector<Vector2> first_channel;
+ first_channel.resize(vertex_num);
+ LocalVector<Vector2> second_channel;
+ second_channel.resize(vertex_num);
+ for (int32_t vert_i = 0; vert_i < vertex_num; vert_i++) {
+ float u = a[vert_i * num_channels + 0];
+ float v = (num_channels == 1 ? 0.0f : a[vert_i * num_channels + 1]);
+ first_channel[vert_i] = Vector2(u, v);
+ u = 0;
+ v = 0;
+ if (num_channels >= 3) {
+ u = a[vert_i * num_channels + 2];
+ v = (num_channels == 3 ? 0.0f : a[vert_i * num_channels + 3]);
+ second_channel[vert_i] = Vector2(u, v);
+ }
+ }
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, first_channel, true);
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
+ attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, second_channel, true);
+ }
+ }
{
Vector<Color> a = array[Mesh::ARRAY_COLOR];
if (a.size()) {
@@ -2252,13 +2310,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
Vector<Color> joints_0;
- joints_0.resize(vertex_count);
+ joints_0.resize(vertex_num);
Vector<Color> joints_1;
- joints_1.resize(vertex_count);
+ joints_1.resize(vertex_num);
int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
Color joint_0;
joint_0.r = a[vertex_i * weights_8_count + 0];
joint_0.g = a[vertex_i * weights_8_count + 1];
@@ -2288,13 +2345,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
Vector<Color> weights_0;
- weights_0.resize(vertex_count);
+ weights_0.resize(vertex_num);
Vector<Color> weights_1;
- weights_1.resize(vertex_count);
+ weights_1.resize(vertex_num);
int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
Color weight_0;
weight_0.r = a[vertex_i * weights_8_count + 0];
weight_0.g = a[vertex_i * weights_8_count + 1];
@@ -2458,7 +2514,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR);
Array primitives = d["primitives"];
- const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
+ const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] :
+ Dictionary();
Ref<EditorSceneImporterMesh> import_mesh;
import_mesh.instantiate();
String mesh_name = "mesh";
@@ -2468,6 +2525,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name)));
for (int j = 0; j < primitives.size(); j++) {
+ uint32_t flags = 0;
Dictionary p = primitives[j];
Array array;
@@ -2499,8 +2557,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
+ int32_t vertex_num = 0;
if (a.has("POSITION")) {
- array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true);
+ PackedVector3Array vertices = _decode_accessor_as_vec3(state, a["POSITION"], true);
+ array[Mesh::ARRAY_VERTEX] = vertices;
+ vertex_num = vertices.size();
}
if (a.has("NORMAL")) {
array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true);
@@ -2514,6 +2575,60 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (a.has("TEXCOORD_1")) {
array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true);
}
+ for (int custom_i = 0; custom_i < 3; custom_i++) {
+ Vector<float> cur_custom;
+ Vector<Vector2> texcoord_first;
+ Vector<Vector2> texcoord_second;
+
+ int texcoord_i = 2 + 2 * custom_i;
+ String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
+ int num_channels = 0;
+ if (a.has(gltf_texcoord_key)) {
+ texcoord_first = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true);
+ num_channels = 2;
+ }
+ gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
+ if (a.has(gltf_texcoord_key)) {
+ texcoord_second = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true);
+ num_channels = 4;
+ }
+ if (!num_channels) {
+ break;
+ }
+ if (num_channels == 2 || num_channels == 4) {
+ cur_custom.resize(vertex_num * num_channels);
+ for (int32_t uv_i = 0; uv_i < texcoord_first.size() && uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 0] = texcoord_first[uv_i].x;
+ cur_custom.write[uv_i * num_channels + 1] = texcoord_first[uv_i].y;
+ }
+ // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
+ for (int32_t uv_i = texcoord_first.size(); uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 0] = 0;
+ cur_custom.write[uv_i * num_channels + 1] = 0;
+ }
+ }
+ if (num_channels == 4) {
+ for (int32_t uv_i = 0; uv_i < texcoord_second.size() && uv_i < vertex_num; uv_i++) {
+ // num_channels must be 4
+ cur_custom.write[uv_i * num_channels + 2] = texcoord_second[uv_i].x;
+ cur_custom.write[uv_i * num_channels + 3] = texcoord_second[uv_i].y;
+ }
+ // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0:
+ for (int32_t uv_i = texcoord_second.size(); uv_i < vertex_num; uv_i++) {
+ cur_custom.write[uv_i * num_channels + 2] = 0;
+ cur_custom.write[uv_i * num_channels + 3] = 0;
+ }
+ }
+ if (cur_custom.size() > 0) {
+ array[Mesh::ARRAY_CUSTOM0 + custom_i] = cur_custom;
+ int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS;
+ if (num_channels == 2) {
+ flags |= Mesh::ARRAY_CUSTOM_RG_FLOAT << custom_shift;
+ } else {
+ flags |= Mesh::ARRAY_CUSTOM_RGBA_FLOAT << custom_shift;
+ }
+ }
+ }
if (a.has("COLOR_0")) {
array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true);
has_vertex_color = true;
@@ -2525,10 +2640,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true);
ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE;
Vector<int> joints;
- joints.resize(vertex_count * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ joints.resize(vertex_num * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0];
joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1];
joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2];
@@ -2567,9 +2681,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Vector<float> weights;
ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
- int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE;
- weights.resize(vertex_count * weight_8_count);
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
+ weights.resize(vertex_num * weight_8_count);
+ for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0];
weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1];
weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2];
@@ -2797,7 +2910,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
mat = mat3d;
}
- import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String());
+ import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags);
}
Vector<float> blend_weights;
@@ -2953,6 +3066,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
}
}
} else { // Relative path to an external image file.
+ uri = uri.uri_decode();
uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
// ResourceLoader will rely on the file extension to use the relevant loader.
// The spec says that if mimeType is defined, it should take precedence (e.g.
@@ -4356,8 +4470,8 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
color[1] = light->color.g;
color[2] = light->color.b;
d["color"] = color;
- d["type"] = light->type;
- if (light->type == "spot") {
+ d["type"] = light->light_type;
+ if (light->light_type == "spot") {
Dictionary s;
float inner_cone_angle = light->inner_cone_angle;
s["innerConeAngle"] = inner_cone_angle;
@@ -4403,16 +4517,16 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
Dictionary og;
og["ymag"] = Math::deg2rad(camera->get_fov_size());
og["xmag"] = Math::deg2rad(camera->get_fov_size());
- og["zfar"] = camera->get_zfar();
- og["znear"] = camera->get_znear();
+ og["zfar"] = camera->get_depth_far();
+ og["znear"] = camera->get_depth_near();
d["orthographic"] = og;
d["type"] = "orthographic";
} else if (camera->get_perspective()) {
Dictionary ppt;
// GLTF spec is in radians, Godot's camera is in degrees.
ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
- ppt["zfar"] = camera->get_zfar();
- ppt["znear"] = camera->get_znear();
+ ppt["zfar"] = camera->get_depth_far();
+ ppt["znear"] = camera->get_depth_near();
d["perspective"] = ppt;
d["type"] = "perspective";
}
@@ -4452,7 +4566,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
light.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
- light->type = type;
+ light->light_type = type;
if (d.has("color")) {
const Array &arr = d["color"];
@@ -4503,8 +4617,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &og = d["orthographic"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
- camera->set_zfar(og["zfar"]);
- camera->set_znear(og["znear"]);
+ camera->set_depth_far(og["zfar"]);
+ camera->set_depth_near(og["znear"]);
} else {
camera->set_fov_size(10);
}
@@ -4514,8 +4628,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &ppt = d["perspective"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
- camera->set_zfar(ppt["zfar"]);
- camera->set_znear(ppt["znear"]);
+ camera->set_depth_far(ppt["zfar"]);
+ camera->set_depth_near(ppt["znear"]);
} else {
camera->set_fov_size(10);
}
@@ -4576,15 +4690,15 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) {
GLTFAnimation::Track track = track_i->get();
- if (track.translation_track.times.size()) {
+ if (track.position_track.times.size()) {
Dictionary t;
t["sampler"] = samplers.size();
Dictionary s;
- s["interpolation"] = interpolation_to_string(track.translation_track.interpolation);
- Vector<real_t> times = Variant(track.translation_track.times);
+ s["interpolation"] = interpolation_to_string(track.position_track.interpolation);
+ Vector<real_t> times = Variant(track.position_track.times);
s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Vector3> values = Variant(track.translation_track.values);
+ Vector<Vector3> values = Variant(track.position_track.values);
s["output"] = _encode_accessor_as_vec3(state, values, false);
samplers.push_back(s);
@@ -4769,10 +4883,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
const Vector<float> times = _decode_accessor_as_floats(state, input, false);
if (path == "translation") {
- const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
- track->translation_track.interpolation = interp;
- track->translation_track.times = Variant(times); //convert via variant
- track->translation_track.values = Variant(translations); //convert via variant
+ const Vector<Vector3> positions = _decode_accessor_as_vec3(state, output, false);
+ track->position_track.interpolation = interp;
+ track->position_track.times = Variant(times); //convert via variant
+ track->position_track.values = Variant(positions); //convert via variant
} else if (path == "rotation") {
const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false);
track->rotation_track.interpolation = interp;
@@ -4896,7 +5010,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns
if (p_mesh_instance->get_material_override().is_valid()) {
mat = p_mesh_instance->get_material_override();
}
- import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name);
+ import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i));
}
for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
blend_weights.write[blend_i] = 0.0f;
@@ -4950,7 +5064,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
intensity /= 100;
}
- if (l->type == "directional") {
+ if (l->light_type == "directional") {
DirectionalLight3D *light = memnew(DirectionalLight3D);
light->set_param(Light3D::PARAM_ENERGY, intensity);
light->set_color(l->color);
@@ -4961,14 +5075,14 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
// Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
// We want to have double intensity give double brightness, so we need half the attenuation.
const float attenuation = range / intensity;
- if (l->type == "point") {
+ if (l->light_type == "point") {
OmniLight3D *light = memnew(OmniLight3D);
light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(OmniLight3D::PARAM_RANGE, range);
light->set_color(l->color);
return light;
}
- if (l->type == "spot") {
+ if (l->light_type == "spot") {
SpotLight3D *light = memnew(SpotLight3D);
light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(SpotLight3D::PARAM_RANGE, range);
@@ -4995,9 +5109,9 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_paren
Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
if (c->get_perspective()) {
- camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar());
+ camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
} else {
- camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar());
+ camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
}
return camera;
@@ -5011,14 +5125,10 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_far());
- c->set_znear(p_camera->get_near());
- } else {
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_far());
- c->set_znear(p_camera->get_near());
}
+ c->set_fov_size(p_camera->get_fov());
+ c->set_depth_far(p_camera->get_far());
+ c->set_depth_near(p_camera->get_near());
GLTFCameraIndex camera_index = state->cameras.size();
state->cameras.push_back(c);
return camera_index;
@@ -5031,18 +5141,18 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
l.instantiate();
l->color = p_light->get_color();
if (cast_to<DirectionalLight3D>(p_light)) {
- l->type = "directional";
+ l->light_type = "directional";
DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light);
l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY);
l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
} else if (cast_to<OmniLight3D>(p_light)) {
- l->type = "point";
+ l->light_type = "point";
OmniLight3D *light = cast_to<OmniLight3D>(p_light);
l->range = light->get_param(OmniLight3D::PARAM_RANGE);
float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION);
l->intensity = l->range / attenuation;
} else if (cast_to<SpotLight3D>(p_light)) {
- l->type = "spot";
+ l->light_type = "spot";
SpotLight3D *light = cast_to<SpotLight3D>(p_light);
l->range = light->get_param(SpotLight3D::PARAM_RANGE);
float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION);
@@ -5075,7 +5185,7 @@ void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref
Transform3D xform = p_spatial->get_transform();
p_node->scale = xform.basis.get_scale();
p_node->rotation = xform.basis.get_rotation_quaternion();
- p_node->translation = xform.origin;
+ p_node->position = xform.origin;
}
Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
@@ -5658,8 +5768,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
- for (int i = 0; i < track.translation_track.times.size(); i++) {
- length = MAX(length, track.translation_track.times[i]);
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ length = MAX(length, track.position_track.times[i]);
}
for (int i = 0; i < track.scale_track.times.size(); i++) {
length = MAX(length, track.scale_track.times[i]);
@@ -5673,7 +5783,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
// Animated TRS properties will not affect a skinned mesh.
const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
- if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
+ if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_TRANSFORM3D);
@@ -5691,8 +5801,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
base_rot = state->nodes[track_i->key()]->rotation.normalized();
}
- if (!track.translation_track.values.size()) {
- base_pos = state->nodes[track_i->key()]->translation;
+ if (!track.position_track.values.size()) {
+ base_pos = state->nodes[track_i->key()]->position;
}
if (!track.scale_track.values.size()) {
@@ -5705,8 +5815,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Quaternion rot = base_rot;
Vector3 scale = base_scale;
- if (track.translation_track.times.size()) {
- pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation);
+ if (track.position_track.times.size()) {
+ pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
}
if (track.rotation_track.times.size()) {
@@ -5814,7 +5924,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
node->rotation = mi_xform.basis.get_rotation_quaternion();
- node->translation = mi_xform.origin;
+ node->position = mi_xform.origin;
Dictionary json_skin;
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path()));
@@ -5878,7 +5988,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index);
joint_node->scale = bone_rest_xform.basis.get_scale();
joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion();
- joint_node->translation = bone_rest_xform.origin;
+ joint_node->position = bone_rest_xform.origin;
joint_node->joint = true;
int32_t joint_node_i = state->nodes.size();
@@ -6024,8 +6134,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
const float BAKE_FPS = 30.0f;
if (track_type == Animation::TYPE_TRANSFORM3D) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
p_track.scale_track.times = times;
@@ -6033,27 +6143,27 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation;
+ Vector3 position;
Quaternion rotation;
Vector3 scale;
- Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
+ Error err = p_animation->transform_track_get_key(p_track_i, key_i, &position, &rotation, &scale);
ERR_CONTINUE(err != OK);
Transform3D xform;
xform.basis.set_quaternion_scale(rotation, scale);
- xform.origin = translation;
+ xform.origin = position;
xform = p_bone_rest * xform;
- p_track.translation_track.values.write[key_i] = xform.get_origin();
+ p_track.position_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
} else if (path.find(":transform") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
p_track.scale_track.times = times;
@@ -6061,13 +6171,13 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = xform.get_origin();
+ p_track.position_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
@@ -6083,16 +6193,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = rotation_track;
}
- } else if (path.find(":translation") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ } else if (path.find(":position") != -1) {
+ p_track.position_track.times = times;
+ p_track.position_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = translation;
+ Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.position_track.values.write[key_i] = position;
}
} else if (path.find(":rotation") != -1) {
p_track.rotation_track.times = times;
@@ -6151,34 +6261,34 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
p_track.scale_track.values.write[key_i] = bezier_track;
}
- } else if (path.find("/translation") != -1) {
+ } else if (path.find("/position") != -1) {
const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
- if (!p_track.translation_track.times.size()) {
+ if (!p_track.position_track.times.size()) {
Vector<float> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
- p_track.translation_track.times = new_times;
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.times = new_times;
+ p_track.position_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(keys);
- p_track.translation_track.interpolation = gltf_interpolation;
+ p_track.position_track.values.resize(keys);
+ p_track.position_track.interpolation = gltf_interpolation;
}
for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.translation_track.values[key_i];
- if (path.find("/translation:x") != -1) {
+ Vector3 bezier_track = p_track.position_track.values[key_i];
+ if (path.find("/position:x") != -1) {
bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x;
- } else if (path.find("/translation:y") != -1) {
+ } else if (path.find("/position:y") != -1) {
bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y;
- } else if (path.find("/translation:z") != -1) {
+ } else if (path.find("/position:z") != -1) {
bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z;
}
- p_track.translation_track.values.write[key_i] = bezier_track;
+ p_track.position_track.values.write[key_i] = bezier_track;
}
}
}
@@ -6197,17 +6307,17 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
continue;
}
String orig_track_path = animation->track_get_path(track_i);
- if (String(orig_track_path).find(":translation") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":translation");
+ if (String(orig_track_path).find(":position") != -1) {
+ const Vector<String> node_suffix = String(orig_track_path).split(":position");
const NodePath path = node_suffix[0];
const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) {
- if (translation_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = translation_scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index);
+ for (Map<GLTFNodeIndex, Node *>::Element *position_scene_node_i = state->scene_nodes.front(); position_scene_node_i; position_scene_node_i = position_scene_node_i->next()) {
+ if (position_scene_node_i->get() == node) {
+ GLTFNodeIndex node_index = position_scene_node_i->key();
+ Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
- if (translation_track_i) {
- track = translation_track_i->get();
+ if (position_track_i) {
+ track = position_track_i->get();
}
track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);
@@ -6630,3 +6740,78 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
}
return err;
}
+
+Error GLTFDocument::save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state) {
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ return gltf_document->serialize(r_state, p_node, p_path);
+}
+
+Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) {
+ // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ r_state->use_named_skin_binds =
+ p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ Error err = gltf_document->parse(r_state, p_path);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != Error::OK, nullptr);
+
+ Node3D *root = memnew(Node3D);
+ for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
+ gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
+ }
+ gltf_document->_process_mesh_instances(r_state, root);
+ if (r_state->animations.size()) {
+ AnimationPlayer *ap = memnew(AnimationPlayer);
+ root->add_child(ap);
+ ap->set_owner(root);
+ for (int i = 0; i < r_state->animations.size(); i++) {
+ gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
+ }
+ }
+
+ return root;
+}
+
+void GLTFDocument::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"),
+ &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+ ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"),
+ &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+}
+
+void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) {
+ // build the hierarchy
+ for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
+ for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
+ GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
+ ERR_FAIL_INDEX(child_i, state->nodes.size());
+ if (state->nodes.write[child_i]->parent != -1) {
+ continue;
+ }
+ state->nodes.write[child_i]->parent = node_i;
+ }
+ }
+}
+
+Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) {
+ Error err = FAILED;
+ List<String> deps;
+ Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err);
+ if (err != OK) {
+ return nullptr;
+ }
+ return node;
+}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 7a826897a9..fb798a055a 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -44,6 +44,7 @@
#include "scene/resources/texture.h"
#include "modules/modules_enabled.gen.h"
+#include <cstdint>
class GLTFState;
class GLTFSkin;
@@ -102,6 +103,16 @@ public:
COMPONENT_TYPE_FLOAT = 5126,
};
+protected:
+ static void _bind_methods();
+
+public:
+ Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state);
+ Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr);
+ Error save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state);
+
private:
template <class T>
static Array to_array(const Vector<T> &p_inp) {
@@ -155,6 +166,7 @@ private:
r_out[keys[i]] = p_inp[keys[i]];
}
}
+ void _build_parent_hierachy(Ref<GLTFState> state);
double _filter_number(double p_float);
String _get_component_type_name(const uint32_t p_component);
int _get_component_type_size(const int component_type);
diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp
index 95cca9cf71..c5aa8d5724 100644
--- a/modules/gltf/gltf_light.cpp
+++ b/modules/gltf/gltf_light.cpp
@@ -35,8 +35,8 @@ void GLTFLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
- ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
- ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
+ ClassDB::bind_method(D_METHOD("get_light_type"), &GLTFLight::get_light_type);
+ ClassDB::bind_method(D_METHOD("set_light_type", "light_type"), &GLTFLight::set_light_type);
ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
@@ -46,7 +46,7 @@ void GLTFLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type"), "set_light_type", "get_light_type"); // String
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
@@ -68,12 +68,12 @@ void GLTFLight::set_intensity(float p_intensity) {
intensity = p_intensity;
}
-String GLTFLight::get_type() {
- return type;
+String GLTFLight::get_light_type() {
+ return light_type;
}
-void GLTFLight::set_type(String p_type) {
- type = p_type;
+void GLTFLight::set_light_type(String p_light_type) {
+ light_type = p_light_type;
}
float GLTFLight::get_range() {
diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h
index a859ca1833..079fb18151 100644
--- a/modules/gltf/gltf_light.h
+++ b/modules/gltf/gltf_light.h
@@ -44,7 +44,7 @@ protected:
private:
Color color;
float intensity = 0.0f;
- String type;
+ String light_type;
float range = 0.0f;
float inner_cone_angle = 0.0f;
float outer_cone_angle = 0.0f;
@@ -56,8 +56,8 @@ public:
float get_intensity();
void set_intensity(float p_intensity);
- String get_type();
- void set_type(String p_type);
+ String get_light_type();
+ void set_light_type(String p_light_type);
float get_range();
void set_range(float p_range);
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index 5db7ad66c3..9f925c7bbc 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -47,8 +47,8 @@ void GLTFNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
- ClassDB::bind_method(D_METHOD("get_translation"), &GLTFNode::get_translation);
- ClassDB::bind_method(D_METHOD("set_translation", "translation"), &GLTFNode::set_translation);
+ ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation);
ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale);
@@ -66,7 +66,7 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
@@ -137,12 +137,12 @@ void GLTFNode::set_joint(bool p_joint) {
joint = p_joint;
}
-Vector3 GLTFNode::get_translation() {
- return translation;
+Vector3 GLTFNode::get_position() {
+ return position;
}
-void GLTFNode::set_translation(Vector3 p_translation) {
- translation = p_translation;
+void GLTFNode::set_position(Vector3 p_position) {
+ position = p_position;
}
Quaternion GLTFNode::get_rotation() {
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index 378b6da8bf..3b6e061449 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -37,7 +37,6 @@
class GLTFNode : public Resource {
GDCLASS(GLTFNode, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
private:
// matrices need to be transformed to this
@@ -49,7 +48,7 @@ private:
GLTFSkinIndex skin = -1;
GLTFSkeletonIndex skeleton = -1;
bool joint = false;
- Vector3 translation;
+ Vector3 position;
Quaternion rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
@@ -83,8 +82,8 @@ public:
bool get_joint();
void set_joint(bool p_joint);
- Vector3 get_translation();
- void set_translation(Vector3 p_translation);
+ Vector3 get_position();
+ void set_position(Vector3 p_position);
Quaternion get_rotation();
void set_rotation(Quaternion p_rotation);
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index d8209523c5..896ea5fc56 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -51,7 +51,6 @@
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
String filename;
Dictionary json;
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 85921490d2..d6020f50f0 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -80,7 +80,6 @@ void register_gltf_types() {
GDREGISTER_CLASS(GLTFLight);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFDocument);
- GDREGISTER_CLASS(PackedSceneGLTF);
#endif
}
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 8e8b6f14ad..487e6deac0 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -475,7 +475,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
Pair<Transform3D, IndexKey> p;
- p.first = xform;
+ p.first = xform * mesh_library->get_item_mesh_transform(c.item);
p.second = E->get();
multimesh_items[c.item].push_back(p);
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 2331a12d0f..c170bb107e 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -255,6 +255,12 @@ void GridMapEditor::_update_cursor_transform() {
cursor_transform.basis *= node->get_cell_scale();
cursor_transform = node->get_global_transform() * cursor_transform;
+ if (selected_palette >= 0) {
+ if (node && !node->get_mesh_library().is_null()) {
+ cursor_transform *= node->get_mesh_library()->get_item_mesh_transform(selected_palette);
+ }
+ }
+
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
diff --git a/modules/lightmapper_rd/SCsub b/modules/lightmapper_rd/SCsub
index 2f04f1833e..5cc9d8ee8b 100644
--- a/modules/lightmapper_rd/SCsub
+++ b/modules/lightmapper_rd/SCsub
@@ -7,6 +7,9 @@ env_lightmapper_rd = env_modules.Clone()
env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
+env_lightmapper_rd.Depends("lm_raster.glsl.gen.h", "lm_common_inc.glsl")
+env_lightmapper_rd.Depends("lm_compute.glsl.gen.h", "lm_common_inc.glsl")
+env_lightmapper_rd.Depends("lm_blendseams.glsl.gen.h", "lm_common_inc.glsl")
# Godot source files
env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index fe941e25e7..ba4ef3be8d 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -274,13 +274,12 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
return BAKE_OK;
}
-void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) {
+void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) {
HashMap<Vertex, uint32_t, VertexHash> vertex_map;
//fill triangles array and vertex array
LocalVector<Triangle> triangles;
LocalVector<Vertex> vertex_array;
- LocalVector<Box> box_array;
LocalVector<Seam> seams;
slice_triangle_count.resize(atlas_slices);
@@ -387,16 +386,13 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
}
}
- Box box;
- box.min_bounds[0] = taabb.position.x;
- box.min_bounds[1] = taabb.position.y;
- box.min_bounds[2] = taabb.position.z;
- box.max_bounds[0] = taabb.position.x + MAX(taabb.size.x, 0.0001);
- box.max_bounds[1] = taabb.position.y + MAX(taabb.size.y, 0.0001);
- box.max_bounds[2] = taabb.position.z + MAX(taabb.size.z, 0.0001);
- box.pad0 = box.pad1 = 0; //make valgrind not complain
- box_array.push_back(box);
-
+ t.min_bounds[0] = taabb.position.x;
+ t.min_bounds[1] = taabb.position.y;
+ t.min_bounds[2] = taabb.position.z;
+ t.max_bounds[0] = taabb.position.x + MAX(taabb.size.x, 0.0001);
+ t.max_bounds[1] = taabb.position.y + MAX(taabb.size.y, 0.0001);
+ t.max_bounds[2] = taabb.position.z + MAX(taabb.size.z, 0.0001);
+ t.pad0 = t.pad1 = 0; //make valgrind not complain
triangles.push_back(t);
slice_triangle_count.write[t.slice]++;
}
@@ -505,9 +501,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
Vector<uint8_t> tb = triangles.to_byte_array();
triangle_buffer = rd->storage_buffer_create(tb.size(), tb);
- Vector<uint8_t> bb = box_array.to_byte_array();
- box_buffer = rd->storage_buffer_create(bb.size(), bb);
-
Vector<uint8_t> tib = triangle_indices.to_byte_array();
triangle_cell_indices_buffer = rd->storage_buffer_create(tib.size(), tib);
@@ -755,7 +748,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
Vector<int> slice_triangle_count;
RID vertex_buffer;
RID triangle_buffer;
- RID box_buffer;
RID lights_buffer;
RID triangle_cell_indices_buffer;
RID grid_texture;
@@ -767,14 +759,13 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
#define FREE_BUFFERS \
rd->free(vertex_buffer); \
rd->free(triangle_buffer); \
- rd->free(box_buffer); \
rd->free(lights_buffer); \
rd->free(triangle_cell_indices_buffer); \
rd->free(grid_texture); \
rd->free(seams_buffer); \
rd->free(probe_positions_buffer);
- _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, box_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, seams_buffer, p_step_function, p_bake_userdata);
+ _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, seams_buffer, p_step_function, p_bake_userdata);
if (p_step_function) {
p_step_function(0.47, TTR("Preparing shaders"), p_bake_userdata, true);
@@ -828,62 +819,55 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(box_buffer);
- base_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 4;
u.ids.push_back(triangle_cell_indices_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 5;
+ u.binding = 4;
u.ids.push_back(lights_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 6;
+ u.binding = 5;
u.ids.push_back(seams_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 7;
+ u.binding = 6;
u.ids.push_back(probe_positions_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 8;
+ u.binding = 7;
u.ids.push_back(grid_texture);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 9;
+ u.binding = 8;
u.ids.push_back(albedo_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 10;
+ u.binding = 9;
u.ids.push_back(emission_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 11;
+ u.binding = 10;
u.ids.push_back(sampler);
base_uniforms.push_back(u);
}
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index 7ab7f34464..a6a3740051 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -157,16 +157,13 @@ class LightmapperRD : public Lightmapper {
}
};
- struct Box {
+ struct Triangle {
+ uint32_t indices[3] = {};
+ uint32_t slice = 0;
float min_bounds[3] = {};
float pad0 = 0.0;
float max_bounds[3] = {};
float pad1 = 0.0;
- };
-
- struct Triangle {
- uint32_t indices[3] = {};
- uint32_t slice = 0;
bool operator<(const Triangle &p_triangle) const {
return slice < p_triangle.slice;
}
@@ -231,7 +228,7 @@ class LightmapperRD : public Lightmapper {
Vector<Color> probe_values;
BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata);
- void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
+ void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
public:
diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl
index 1581639036..22172d50e4 100644
--- a/modules/lightmapper_rd/lm_common_inc.glsl
+++ b/modules/lightmapper_rd/lm_common_inc.glsl
@@ -16,26 +16,18 @@ vertices;
struct Triangle {
uvec3 indices;
uint slice;
-};
-
-layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles {
- Triangle data[];
-}
-triangles;
-
-struct Box {
vec3 min_bounds;
uint pad0;
vec3 max_bounds;
uint pad1;
};
-layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes {
- Box data[];
+layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles {
+ Triangle data[];
}
-boxes;
+triangles;
-layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices {
+layout(set = 0, binding = 3, std430) restrict readonly buffer GridIndices {
uint data[];
}
grid_indices;
@@ -63,7 +55,7 @@ struct Light {
uint pad[3];
};
-layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
+layout(set = 0, binding = 4, std430) restrict readonly buffer Lights {
Light data[];
}
lights;
@@ -73,19 +65,19 @@ struct Seam {
uvec2 b;
};
-layout(set = 0, binding = 6, std430) restrict readonly buffer Seams {
+layout(set = 0, binding = 5, std430) restrict readonly buffer Seams {
Seam data[];
}
seams;
-layout(set = 0, binding = 7, std430) restrict readonly buffer Probes {
+layout(set = 0, binding = 6, std430) restrict readonly buffer Probes {
vec4 data[];
}
probe_positions;
-layout(set = 0, binding = 8) uniform utexture3D grid;
+layout(set = 0, binding = 7) uniform utexture3D grid;
-layout(set = 0, binding = 9) uniform texture2DArray albedo_tex;
-layout(set = 0, binding = 10) uniform texture2DArray emission_tex;
+layout(set = 0, binding = 8) uniform texture2DArray albedo_tex;
+layout(set = 0, binding = 9) uniform texture2DArray emission_tex;
-layout(set = 0, binding = 11) uniform sampler linear_sampler;
+layout(set = 0, binding = 10) uniform sampler linear_sampler;
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
index 9ca40535f9..a71652d5c4 100644
--- a/modules/lightmapper_rd/lm_compute.glsl
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -160,18 +160,19 @@ bool trace_ray(vec3 p_from, vec3 p_to
uint tidx = grid_indices.data[cell_data.y + i];
//Ray-Box test
- vec3 t0 = (boxes.data[tidx].min_bounds - p_from) * inv_dir;
- vec3 t1 = (boxes.data[tidx].max_bounds - p_from) * inv_dir;
+ Triangle triangle = triangles.data[tidx];
+ vec3 t0 = (triangle.min_bounds - p_from) * inv_dir;
+ vec3 t1 = (triangle.max_bounds - p_from) * inv_dir;
vec3 tmin = min(t0, t1), tmax = max(t0, t1);
- if (max(tmin.x, max(tmin.y, tmin.z)) <= min(tmax.x, min(tmax.y, tmax.z))) {
+ if (max(tmin.x, max(tmin.y, tmin.z)) > min(tmax.x, min(tmax.y, tmax.z))) {
continue; //ray box failed
}
//prepare triangle vertices
- vec3 vtx0 = vertices.data[triangles.data[tidx].indices.x].position;
- vec3 vtx1 = vertices.data[triangles.data[tidx].indices.y].position;
- vec3 vtx2 = vertices.data[triangles.data[tidx].indices.z].position;
+ vec3 vtx0 = vertices.data[triangle.indices.x].position;
+ vec3 vtx1 = vertices.data[triangle.indices.y].position;
+ vec3 vtx2 = vertices.data[triangle.indices.z].position;
#if defined(MODE_UNOCCLUDE)
vec3 normal = -normalize(cross((vtx0 - vtx1), (vtx0 - vtx2)));
diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp
index fb741f6266..7b52ef178a 100644
--- a/modules/minimp3/audio_stream_mp3.cpp
+++ b/modules/minimp3/audio_stream_mp3.cpp
@@ -214,6 +214,10 @@ float AudioStreamMP3::get_length() const {
return length;
}
+bool AudioStreamMP3::is_monophonic() const {
+ return false;
+}
+
void AudioStreamMP3::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamMP3::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamMP3::get_data);
diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h
index 5dd88779f8..3c8bdd8c53 100644
--- a/modules/minimp3/audio_stream_mp3.h
+++ b/modules/minimp3/audio_stream_mp3.h
@@ -103,6 +103,8 @@ public:
virtual float get_length() const override;
+ virtual bool is_monophonic() const override;
+
AudioStreamMP3();
virtual ~AudioStreamMP3();
};
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 12bb0e5b44..bbf1db689d 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -455,16 +455,16 @@ Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const
blit.lens_distortion.aspect_ratio = aspect;
// left eye
- blit.rect = p_screen_rect;
- blit.rect.size.width *= 0.5;
+ blit.dst_rect = p_screen_rect;
+ blit.dst_rect.size.width *= 0.5;
blit.multi_view.layer = 0;
blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
blit_to_screen.push_back(blit);
// right eye
- blit.rect = p_screen_rect;
- blit.rect.size.width *= 0.5;
- blit.rect.position.x = blit.rect.size.width;
+ blit.dst_rect = p_screen_rect;
+ blit.dst_rect.size.width *= 0.5;
+ blit.dst_rect.position.x = blit.dst_rect.size.width;
blit.multi_view.layer = 1;
blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
blit_to_screen.push_back(blit);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 978093b7d5..6cc7ddb424 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -43,8 +43,10 @@
#include "core/os/thread.h"
#ifdef TOOLS_ENABLED
+#include "core/os/keyboard.h"
#include "editor/bindings_generator.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "editor/node_dock.h"
#endif
@@ -337,7 +339,7 @@ void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("' '"); // character literal
p_delimiters->push_back("\" \""); // regular string literal
- // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them.
+ p_delimiters->push_back("@\" \""); // verbatim string literal
// Generic string highlighting suffices as a workaround for now.
}
@@ -1353,6 +1355,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
+ ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;
@@ -1861,6 +1864,28 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *
return Variant::NIL;
}
+void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
+ if (!script->is_valid() || !script->script_class)
+ return;
+
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
+ // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ const Vector<GDMonoMethod *> &methods = top->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ MethodInfo minfo = methods[i]->get_method_info();
+ if (minfo.name != CACHED_STRING_NAME(dotctor)) {
+ p_list->push_back(minfo);
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+}
+
bool CSharpInstance::has_method(const StringName &p_method) const {
if (!script.is_valid()) {
return false;
@@ -2124,7 +2149,7 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
@@ -2866,12 +2891,24 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type.");
- int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
+ bool preset_hint = false;
+ if (elem_variant_type == Variant::STRING) {
+ MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
+ if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) {
+ r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
+ preset_hint = true;
+ }
+ }
+
+ if (!preset_hint) {
+ int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
- ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
+ ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
+
+ // Format: type/hint:hint_string
+ r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
+ }
- // Format: type/hint:hint_string
- r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
r_hint = PROPERTY_HINT_TYPE_STRING;
} else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) {
@@ -3034,13 +3071,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
+ if (Multiplayer::RPC_MODE_DISABLED != mode) {
+ Multiplayer::RPCConfig nd;
nd.name = methods[i]->get_name();
nd.rpc_mode = mode;
// TODO Transfer mode, channel
- nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
@@ -3054,7 +3091,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
}
// Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3280,10 +3317,19 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
GD_MONO_SCOPE_THREAD_ATTACH;
- // TODO: Filter out things unsuitable for explicit calls, like constructors.
- const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
- for (int i = 0; i < methods.size(); ++i) {
- p_list->push_back(methods[i]->get_method_info());
+ // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
+ GDMonoClass *top = script_class;
+
+ while (top && top != native) {
+ const Vector<GDMonoMethod *> &methods = top->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ MethodInfo minfo = methods[i]->get_method_info();
+ if (minfo.name != CACHED_STRING_NAME(dotctor)) {
+ p_list->push_back(methods[i]->get_method_info());
+ }
+ }
+
+ top = top->get_parent_class();
}
}
@@ -3464,18 +3510,18 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
-MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
+Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) {
- return MultiplayerAPI::RPC_MODE_ANY;
+ return Multiplayer::RPC_MODE_ANY;
}
if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) {
- return MultiplayerAPI::RPC_MODE_AUTHORITY;
+ return Multiplayer::RPC_MODE_AUTHORITY;
}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return Multiplayer::RPC_MODE_DISABLED;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 4552f376d0..afc17f694a 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -136,7 +136,7 @@ private:
Map<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
- Vector<MultiplayerAPI::RPCConfig> rpc_functions;
+ Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@@ -179,7 +179,7 @@ private:
static void update_script_class_info(Ref<CSharpScript> p_script);
static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
- MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
+ Multiplayer::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
protected:
static void _bind_methods();
@@ -234,7 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -293,7 +293,7 @@ public:
void get_property_list(List<PropertyInfo> *p_properties) const override;
Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override;
- /* TODO */ void get_method_list(List<MethodInfo> *p_list) const override {}
+ void get_method_list(List<MethodInfo> *p_list) const override;
bool has_method(const StringName &p_method) const override;
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
@@ -311,7 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 73cabf8561..98c6881166 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -418,11 +418,15 @@ namespace GodotTools
AddToolSubmenuItem("C#", _menuPopup);
+ var buildSolutionShortcut = (Shortcut)EditorShortcut("mono/build_solution");
+
_toolBarBuildButton = new Button
{
Text = "Build",
- HintTooltip = "Build solution",
- FocusMode = Control.FocusModeEnum.None
+ HintTooltip = "Build Solution".TTR(),
+ FocusMode = Control.FocusModeEnum.None,
+ Shortcut = buildSolutionShortcut,
+ ShortcutInTooltip = true
};
_toolBarBuildButton.PressedSignal += BuildSolutionPressed;
AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
index 793f84fd77..5c5ced8c29 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
@@ -13,6 +13,9 @@ namespace GodotTools.Internals
public static object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) =>
internal_EditorDef(setting, defaultValue, restartIfChanged);
+ public static object EditorShortcut(string setting) =>
+ internal_EditorShortcut(setting);
+
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static string TTR(this string text) => internal_TTR(text);
@@ -28,6 +31,9 @@ namespace GodotTools.Internals
private static extern object internal_EditorDef(string setting, object defaultValue, bool restartIfChanged);
[MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern object internal_EditorShortcut(string setting);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_TTR(string text);
}
}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 67bcb34b1c..e03c5fd248 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2610,7 +2610,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
Map<StringName, StringName> accessor_methods;
for (const PropertyInfo &property : property_list) {
- if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) {
+ if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) {
continue;
}
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index d911f6461c..7433c865f5 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -123,8 +123,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
// AutoLoads
OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
- for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
- const ProjectSettings::AutoloadInfo &info = E.value;
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.value();
suggestions.push_back(quoted("/root/" + String(info.name)));
}
}
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 6692a6efec..9a61b63c12 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -306,6 +306,12 @@ MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_d
return GDMonoMarshal::variant_to_mono_object(result);
}
+MonoObject *godot_icall_Globals_EditorShortcut(MonoString *p_setting) {
+ String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
+ Ref<Shortcut> result = ED_GET_SHORTCUT(setting);
+ return GDMonoMarshal::variant_to_mono_object(result);
+}
+
MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
String text = GDMonoMarshal::mono_string_to_godot(p_text);
return GDMonoMarshal::mono_string_from_godot(TTR(text));
@@ -380,6 +386,7 @@ void register_editor_internal_calls() {
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef);
+ GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorShortcut", godot_icall_Globals_EditorShortcut);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR);
// Utils.OS
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 53c02feaa2..ef42374041 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -376,7 +376,7 @@ namespace Godot
/// <example>
/// <code>
/// GD.Print(GD.RandRange(0, 1)); // Prints 0 or 1
- /// GD.Print(GD.RangeRange(-10, 1000)); // Prints any number from -10 to 1000
+ /// GD.Print(GD.RandRange(-10, 1000)); // Prints any number from -10 to 1000
/// </code>
/// </example>
/// <returns>A random <see langword="int"/> number inside the given range.</returns>
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 053618ebe4..2fb5e446da 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -200,7 +200,7 @@ String str_format(const char *p_format, ...) {
return res;
}
-#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
+#if defined(MINGW_ENABLED)
#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
#else
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 905d10c9d4..bb6bc578a4 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -45,7 +45,7 @@
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
-#include "scene/resources/world_margin_shape_3d.h"
+#include "scene/resources/world_boundary_shape_3d.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
diff --git a/modules/ogg/config.py b/modules/ogg/config.py
index d22f9454ed..5a417ba8dd 100644
--- a/modules/ogg/config.py
+++ b/modules/ogg/config.py
@@ -4,3 +4,14 @@ def can_build(env, platform):
def configure(env):
pass
+
+
+def get_doc_classes():
+ return [
+ "OGGPacketSequence",
+ "OGGPacketSequencePlayback",
+ ]
+
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/ogg/doc_classes/OGGPacketSequence.xml b/modules/ogg/doc_classes/OGGPacketSequence.xml
new file mode 100644
index 0000000000..9d3789cb07
--- /dev/null
+++ b/modules/ogg/doc_classes/OGGPacketSequence.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="OGGPacketSequence" inherits="Resource" version="4.0">
+ <brief_description>
+ A sequence of OGG packets.
+ </brief_description>
+ <description>
+ A sequence of OGG packets.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_length" qualifiers="const">
+ <return type="float" />
+ <description>
+ The length of this stream, in seconds.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="granule_positions" type="Array" setter="set_packet_granule_positions" getter="get_packet_granule_positions" default="[]">
+ Contains the granule positions for each page in this packet sequence.
+ </member>
+ <member name="packet_data" type="Array" setter="set_packet_data" getter="get_packet_data" default="[]">
+ Contains the raw packets that make up this OGGPacketSequence.
+ </member>
+ <member name="sampling_rate" type="float" setter="set_sampling_rate" getter="get_sampling_rate" default="0.0">
+ Holds sample rate information about this sequence. Must be set by another class that actually understands the codec.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml b/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml
new file mode 100644
index 0000000000..49e32f0d6e
--- /dev/null
+++ b/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="OGGPacketSequencePlayback" inherits="RefCounted" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/ogg/ogg_packet_sequence.cpp b/modules/ogg/ogg_packet_sequence.cpp
new file mode 100644
index 0000000000..b7a3ad2876
--- /dev/null
+++ b/modules/ogg/ogg_packet_sequence.cpp
@@ -0,0 +1,220 @@
+/*************************************************************************/
+/* ogg_packet_sequence.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ogg_packet_sequence.h"
+#include "core/variant/typed_array.h"
+
+void OGGPacketSequence::push_page(int64_t p_granule_pos, const Vector<PackedByteArray> &p_data) {
+ Vector<PackedByteArray> data_stored;
+ for (int i = 0; i < p_data.size(); i++) {
+ data_stored.push_back(p_data[i]);
+ }
+ page_granule_positions.push_back(p_granule_pos);
+ page_data.push_back(data_stored);
+ data_version++;
+}
+
+void OGGPacketSequence::set_packet_data(const Array &p_data) {
+ data_version++; // Update the data version so old playbacks know that they can't rely on us anymore.
+ page_data.clear();
+ for (int page_idx = 0; page_idx < p_data.size(); page_idx++) {
+ // Push a new page. We cleared the vector so this will be at index `page_idx`.
+ page_data.push_back(Vector<PackedByteArray>());
+ TypedArray<PackedByteArray> this_page_data = p_data[page_idx];
+ for (int packet = 0; packet < this_page_data.size(); packet++) {
+ page_data.write[page_idx].push_back(this_page_data[packet]);
+ }
+ }
+}
+
+Array OGGPacketSequence::get_packet_data() const {
+ Array ret;
+ for (const Vector<PackedByteArray> &page : page_data) {
+ Array page_variant;
+ for (const PackedByteArray &packet : page) {
+ page_variant.push_back(packet);
+ }
+ ret.push_back(page_variant);
+ }
+ return ret;
+}
+
+void OGGPacketSequence::set_packet_granule_positions(const Array &p_granule_positions) {
+ data_version++; // Update the data version so old playbacks know that they can't rely on us anymore.
+ page_granule_positions.clear();
+ for (int page_idx = 0; page_idx < p_granule_positions.size(); page_idx++) {
+ int64_t granule_pos = p_granule_positions[page_idx];
+ page_granule_positions.push_back(granule_pos);
+ }
+}
+
+Array OGGPacketSequence::get_packet_granule_positions() const {
+ Array ret;
+ for (int64_t granule_pos : page_granule_positions) {
+ ret.push_back(granule_pos);
+ }
+ return ret;
+}
+
+void OGGPacketSequence::set_sampling_rate(float p_sampling_rate) {
+ sampling_rate = p_sampling_rate;
+}
+
+float OGGPacketSequence::get_sampling_rate() const {
+ return sampling_rate;
+}
+
+int64_t OGGPacketSequence::get_final_granule_pos() const {
+ if (!page_granule_positions.is_empty()) {
+ return page_granule_positions[page_granule_positions.size() - 1];
+ }
+ return -1;
+}
+
+float OGGPacketSequence::get_length() const {
+ int64_t granule_pos = get_final_granule_pos();
+ if (granule_pos < 0) {
+ return 0;
+ }
+ return granule_pos / sampling_rate;
+}
+
+Ref<OGGPacketSequencePlayback> OGGPacketSequence::instance_playback() {
+ Ref<OGGPacketSequencePlayback> playback;
+ playback.instantiate();
+ playback->ogg_packet_sequence = Ref<OGGPacketSequence>(this);
+ playback->data_version = data_version;
+
+ return playback;
+}
+
+void OGGPacketSequence::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_packet_data", "packet_data"), &OGGPacketSequence::set_packet_data);
+ ClassDB::bind_method(D_METHOD("get_packet_data"), &OGGPacketSequence::get_packet_data);
+
+ ClassDB::bind_method(D_METHOD("set_packet_granule_positions", "granule_positions"), &OGGPacketSequence::set_packet_granule_positions);
+ ClassDB::bind_method(D_METHOD("get_packet_granule_positions"), &OGGPacketSequence::get_packet_granule_positions);
+
+ ClassDB::bind_method(D_METHOD("set_sampling_rate", "sampling_rate"), &OGGPacketSequence::set_sampling_rate);
+ ClassDB::bind_method(D_METHOD("get_sampling_rate"), &OGGPacketSequence::get_sampling_rate);
+
+ ClassDB::bind_method(D_METHOD("get_length"), &OGGPacketSequence::get_length);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "packet_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_packet_data", "get_packet_data");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "granule_positions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_packet_granule_positions", "get_packet_granule_positions");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sampling_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_sampling_rate", "get_sampling_rate");
+}
+
+bool OGGPacketSequencePlayback::next_ogg_packet(ogg_packet **p_packet) const {
+ ERR_FAIL_COND_V(data_version != ogg_packet_sequence->data_version, false);
+ ERR_FAIL_COND_V(ogg_packet_sequence->page_data.is_empty(), false);
+ ERR_FAIL_COND_V(ogg_packet_sequence->page_granule_positions.is_empty(), false);
+ // Move on to the next page if need be. This happens first to help simplify seek logic.
+ while (packet_cursor >= ogg_packet_sequence->page_data[page_cursor].size()) {
+ packet_cursor = 0;
+ page_cursor++;
+ if (page_cursor >= ogg_packet_sequence->page_data.size()) {
+ return false;
+ }
+ }
+
+ ERR_FAIL_COND_V(page_cursor >= ogg_packet_sequence->page_data.size(), false);
+
+ packet->b_o_s = page_cursor == 0 && packet_cursor == 0;
+ packet->e_o_s = page_cursor == ogg_packet_sequence->page_data.size() - 1 && packet_cursor == ogg_packet_sequence->page_data[page_cursor].size() - 1;
+ packet->granulepos = packet_cursor == ogg_packet_sequence->page_data[page_cursor].size() - 1 ? ogg_packet_sequence->page_granule_positions[page_cursor] : -1;
+ packet->packetno = packetno++;
+ packet->bytes = ogg_packet_sequence->page_data[page_cursor][packet_cursor].size();
+ packet->packet = (unsigned char *)(ogg_packet_sequence->page_data[page_cursor][packet_cursor].ptr());
+
+ *p_packet = packet;
+
+ packet_cursor++;
+
+ return true;
+}
+
+uint32_t OGGPacketSequencePlayback::seek_page_internal(int64_t granule, uint32_t after_page_inclusive, uint32_t before_page_inclusive) {
+ if (before_page_inclusive == after_page_inclusive) {
+ return before_page_inclusive;
+ }
+ uint32_t actual_middle_page = after_page_inclusive + (before_page_inclusive - after_page_inclusive) / 2;
+ // Complicating the bisection search algorithm, the middle page might not have a packet that ends on it,
+ // which means it might not have a correct granule position. Find a nearby page that does have a packet ending on it.
+ uint32_t bisection_page = -1;
+ for (uint32_t test_page = actual_middle_page; test_page <= before_page_inclusive; test_page++) {
+ if (ogg_packet_sequence->page_data[test_page].size() > 0) {
+ bisection_page = test_page;
+ break;
+ }
+ }
+ // Check if we have to go backwards.
+ if (bisection_page == (unsigned int)-1) {
+ for (uint32_t test_page = actual_middle_page; test_page >= after_page_inclusive; test_page--) {
+ if (ogg_packet_sequence->page_data[test_page].size() > 0) {
+ bisection_page = test_page;
+ break;
+ }
+ }
+ }
+ if (bisection_page == (unsigned int)-1) {
+ return -1;
+ }
+
+ int64_t bisection_granule_pos = ogg_packet_sequence->page_granule_positions[bisection_page];
+ if (granule > bisection_granule_pos) {
+ return seek_page_internal(granule, bisection_page + 1, before_page_inclusive);
+ } else {
+ return seek_page_internal(granule, after_page_inclusive, bisection_page);
+ }
+}
+
+bool OGGPacketSequencePlayback::seek_page(int64_t p_granule_pos) {
+ int correct_page = seek_page_internal(p_granule_pos, 0, ogg_packet_sequence->page_data.size() - 1);
+ if (correct_page == -1) {
+ return false;
+ }
+
+ packet_cursor = 0;
+ page_cursor = correct_page;
+
+ // Don't pretend subsequent packets are contiguous with previous ones.
+ packetno = 0;
+
+ return true;
+}
+
+OGGPacketSequencePlayback::OGGPacketSequencePlayback() {
+ packet = new ogg_packet();
+}
+
+OGGPacketSequencePlayback::~OGGPacketSequencePlayback() {
+ delete packet;
+}
diff --git a/modules/ogg/ogg_packet_sequence.h b/modules/ogg/ogg_packet_sequence.h
new file mode 100644
index 0000000000..b00ada06c1
--- /dev/null
+++ b/modules/ogg/ogg_packet_sequence.h
@@ -0,0 +1,128 @@
+/*************************************************************************/
+/* ogg_packet_sequence.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OGG_PACKET_SEQUENCE_H
+#define OGG_PACKET_SEQUENCE_H
+
+#include "core/io/resource.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/variant/native_ptr.h"
+#include "core/variant/typed_array.h"
+#include "core/variant/variant.h"
+#include "thirdparty/libogg/ogg/ogg.h"
+
+class OGGPacketSequencePlayback;
+
+class OGGPacketSequence : public Resource {
+ GDCLASS(OGGPacketSequence, Resource);
+
+ friend class OGGPacketSequencePlayback;
+
+ // List of pages, each of which is a list of packets on that page. The innermost PackedByteArrays contain complete ogg packets.
+ Vector<Vector<PackedByteArray>> page_data;
+
+ // List of the granule position for each page.
+ Vector<uint64_t> page_granule_positions;
+
+ // The page after the current last page. Similar semantics to an end() iterator.
+ int64_t end_page = 0;
+
+ uint64_t data_version = 0;
+
+ float sampling_rate = 0;
+ float length = 0;
+
+protected:
+ static void _bind_methods();
+
+public:
+ // Pushes information about all the pages that ended on this page.
+ // This should be called for each page, even for pages that no packets ended on.
+ void push_page(int64_t p_granule_pos, const Vector<PackedByteArray> &p_data);
+
+ void set_packet_data(const Array &p_data);
+ Array get_packet_data() const;
+
+ void set_packet_granule_positions(const Array &p_granule_positions);
+ Array get_packet_granule_positions() const;
+
+ // Sets a sampling rate associated with this object. OGGPacketSequence doesn't understand codecs,
+ // so this value is naively stored as a convenience.
+ void set_sampling_rate(float p_sampling_rate);
+
+ // Returns a sampling rate previously set by set_sampling_rate().
+ float get_sampling_rate() const;
+
+ // Returns a length previously set by set_length().
+ float get_length() const;
+
+ // Returns the granule position of the last page in this sequence.
+ int64_t get_final_granule_pos() const;
+
+ Ref<OGGPacketSequencePlayback> instance_playback();
+
+ OGGPacketSequence() {}
+ virtual ~OGGPacketSequence() {}
+};
+
+class OGGPacketSequencePlayback : public RefCounted {
+ GDCLASS(OGGPacketSequencePlayback, RefCounted);
+
+ friend class OGGPacketSequence;
+
+ Ref<OGGPacketSequence> ogg_packet_sequence;
+
+ mutable int64_t page_cursor = 0;
+ mutable int32_t packet_cursor = 0;
+
+ mutable ogg_packet *packet;
+
+ uint64_t data_version;
+
+ mutable int64_t packetno = 0;
+
+ // Recursive bisection search for the correct page.
+ uint32_t seek_page_internal(int64_t granule, uint32_t after_page_inclusive, uint32_t before_page_inclusive);
+
+public:
+ // Calling functions must not modify this packet.
+ // Returns true on success, false on error or if there is no next packet.
+ bool next_ogg_packet(ogg_packet **p_packet) const;
+
+ // Seeks to the page such that the previous page has a granule position less than or equal to this value,
+ // and the current page has a granule position greater than this value.
+ // Returns true on success, false on failure.
+ bool seek_page(int64_t p_granule_pos);
+
+ OGGPacketSequencePlayback();
+ virtual ~OGGPacketSequencePlayback();
+};
+
+#endif // OGG_PACKET_SEQUENCE_H
diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp
index b23ea65378..3448e7063a 100644
--- a/modules/ogg/register_types.cpp
+++ b/modules/ogg/register_types.cpp
@@ -30,8 +30,11 @@
#include "register_types.h"
-// Dummy module as libogg is needed by other modules (vorbis, theora, opus, ...)
+#include "ogg_packet_sequence.h"
-void register_ogg_types() {}
+void register_ogg_types() {
+ GDREGISTER_CLASS(OGGPacketSequence);
+ GDREGISTER_CLASS(OGGPacketSequencePlayback);
+}
void unregister_ogg_types() {}
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
index 6e7b3e7b8d..1fdc8fe1b3 100644
--- a/modules/raycast/SCsub
+++ b/modules/raycast/SCsub
@@ -55,6 +55,9 @@ if env["builtin_embree"]:
"kernels/bvh/bvh_builder_sah_mb.cpp",
"kernels/bvh/bvh_builder_twolevel.cpp",
"kernels/bvh/bvh_intersector1_bvh4.cpp",
+ "kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp",
+ "kernels/bvh/bvh_intersector_stream_bvh4.cpp",
+ "kernels/bvh/bvh_intersector_stream_filters.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in embree_src]
diff --git a/modules/raycast/godot_update_embree.py b/modules/raycast/godot_update_embree.py
index 31a25a318f..e31d88b741 100644
--- a/modules/raycast/godot_update_embree.py
+++ b/modules/raycast/godot_update_embree.py
@@ -61,6 +61,11 @@ cpp_files = [
"kernels/bvh/bvh_builder_twolevel.cpp",
"kernels/bvh/bvh_intersector1.cpp",
"kernels/bvh/bvh_intersector1_bvh4.cpp",
+ "kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp",
+ "kernels/bvh/bvh_intersector_stream_bvh4.cpp",
+ "kernels/bvh/bvh_intersector_stream_filters.cpp",
+ "kernels/bvh/bvh_intersector_hybrid.cpp",
+ "kernels/bvh/bvh_intersector_stream.cpp",
]
os.chdir("../../thirdparty")
@@ -117,7 +122,7 @@ with open(os.path.join(dest_dir, "kernels/config.h"), "w") as config_file:
/* #undef EMBREE_GEOMETRY_INSTANCE */
/* #undef EMBREE_GEOMETRY_GRID */
/* #undef EMBREE_GEOMETRY_POINT */
-/* #undef EMBREE_RAY_PACKETS */
+#define EMBREE_RAY_PACKETS
/* #undef EMBREE_COMPACT_POLYS */
#define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0
@@ -249,3 +254,8 @@ with open(os.path.join(dest_dir, "include/embree3/rtcore_config.h"), "w") as con
os.chdir("..")
shutil.rmtree("embree-tmp")
+
+subprocess.run(["git", "restore", "embree/patches"])
+
+for patch in os.listdir("embree/patches"):
+ subprocess.run(["git", "apply", "embree/patches/" + patch])
diff --git a/modules/stb_vorbis/SCsub b/modules/stb_vorbis/SCsub
deleted file mode 100644
index 8fddb23dc8..0000000000
--- a/modules/stb_vorbis/SCsub
+++ /dev/null
@@ -1,27 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_stb_vorbis = env_modules.Clone()
-
-# Thirdparty source files
-
-thirdparty_obj = []
-
-thirdparty_sources = ["#thirdparty/misc/stb_vorbis.c"]
-
-env_thirdparty = env_stb_vorbis.Clone()
-env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
-env.modules_sources += thirdparty_obj
-
-# Godot source files
-
-module_obj = []
-
-env_stb_vorbis.add_source_files(module_obj, "*.cpp")
-env.modules_sources += module_obj
-
-# Needed to force rebuilding the module files when the thirdparty library is updated.
-env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
deleted file mode 100644
index 3a938200e9..0000000000
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ /dev/null
@@ -1,274 +0,0 @@
-/*************************************************************************/
-/* audio_stream_ogg_vorbis.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "audio_stream_ogg_vorbis.h"
-
-#include "core/io/file_access.h"
-
-int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
- ERR_FAIL_COND_V(!active, 0);
-
- int todo = p_frames;
-
- int start_buffer = 0;
-
- int frames_mixed_this_step = p_frames;
-
- while (todo && active) {
- float *buffer = (float *)p_buffer;
- if (start_buffer > 0) {
- buffer = (buffer + start_buffer * 2);
- }
- int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, buffer, todo * 2);
- if (vorbis_stream->channels == 1 && mixed > 0) {
- //mix mono to stereo
- for (int i = start_buffer; i < start_buffer + mixed; i++) {
- p_buffer[i].r = p_buffer[i].l;
- }
- }
- todo -= mixed;
- frames_mixed += mixed;
-
- if (todo) {
- //end of file!
- bool is_not_empty = mixed > 0 || stb_vorbis_stream_length_in_samples(ogg_stream) > 0;
- if (vorbis_stream->loop && is_not_empty) {
- //loop
- seek(vorbis_stream->loop_offset);
- loops++;
- // we still have buffer to fill, start from this element in the next iteration.
- start_buffer = p_frames - todo;
- } else {
- frames_mixed_this_step = p_frames - todo;
- for (int i = p_frames - todo; i < p_frames; i++) {
- p_buffer[i] = AudioFrame(0, 0);
- }
- active = false;
- todo = 0;
- }
- }
- }
- return frames_mixed_this_step;
-}
-
-float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() {
- return vorbis_stream->sample_rate;
-}
-
-void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) {
- active = true;
- seek(p_from_pos);
- loops = 0;
- _begin_resample();
-}
-
-void AudioStreamPlaybackOGGVorbis::stop() {
- active = false;
-}
-
-bool AudioStreamPlaybackOGGVorbis::is_playing() const {
- return active;
-}
-
-int AudioStreamPlaybackOGGVorbis::get_loop_count() const {
- return loops;
-}
-
-float AudioStreamPlaybackOGGVorbis::get_playback_position() const {
- return float(frames_mixed) / vorbis_stream->sample_rate;
-}
-
-void AudioStreamPlaybackOGGVorbis::seek(float p_time) {
- if (!active) {
- return;
- }
-
- if (p_time >= vorbis_stream->get_length()) {
- p_time = 0;
- }
- frames_mixed = uint32_t(vorbis_stream->sample_rate * p_time);
-
- stb_vorbis_seek(ogg_stream, frames_mixed);
-}
-
-AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
- if (ogg_alloc.alloc_buffer) {
- stb_vorbis_close(ogg_stream);
- memfree(ogg_alloc.alloc_buffer);
- }
-}
-
-Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() {
- Ref<AudioStreamPlaybackOGGVorbis> ovs;
-
- ERR_FAIL_COND_V_MSG(data == nullptr, ovs,
- "This AudioStreamOGGVorbis does not have an audio file assigned "
- "to it. AudioStreamOGGVorbis should not be created from the "
- "inspector or with `.new()`. Instead, load an audio file.");
-
- ovs.instantiate();
- ovs->vorbis_stream = Ref<AudioStreamOGGVorbis>(this);
- ovs->ogg_alloc.alloc_buffer = (char *)memalloc(decode_mem_size);
- ovs->ogg_alloc.alloc_buffer_length_in_bytes = decode_mem_size;
- ovs->frames_mixed = 0;
- ovs->active = false;
- ovs->loops = 0;
- int error;
- ovs->ogg_stream = stb_vorbis_open_memory((const unsigned char *)data, data_len, &error, &ovs->ogg_alloc);
- if (!ovs->ogg_stream) {
- memfree(ovs->ogg_alloc.alloc_buffer);
- ovs->ogg_alloc.alloc_buffer = nullptr;
- ERR_FAIL_COND_V(!ovs->ogg_stream, Ref<AudioStreamPlaybackOGGVorbis>());
- }
-
- return ovs;
-}
-
-String AudioStreamOGGVorbis::get_stream_name() const {
- return ""; //return stream_name;
-}
-
-void AudioStreamOGGVorbis::clear_data() {
- if (data) {
- memfree(data);
- data = nullptr;
- data_len = 0;
- }
-}
-
-void AudioStreamOGGVorbis::set_data(const Vector<uint8_t> &p_data) {
- int src_data_len = p_data.size();
- uint32_t alloc_try = 1024;
- Vector<char> alloc_mem;
- char *w;
- stb_vorbis *ogg_stream = nullptr;
- stb_vorbis_alloc ogg_alloc;
-
- // Vorbis comments may be up to UINT32_MAX, but that's arguably pretty rare.
- // Let's go with 2^30 so we don't risk going out of bounds.
- const uint32_t MAX_TEST_MEM = 1 << 30;
-
- while (alloc_try < MAX_TEST_MEM) {
- alloc_mem.resize(alloc_try);
- w = alloc_mem.ptrw();
-
- ogg_alloc.alloc_buffer = w;
- ogg_alloc.alloc_buffer_length_in_bytes = alloc_try;
-
- const uint8_t *src_datar = p_data.ptr();
-
- int error;
- ogg_stream = stb_vorbis_open_memory((const unsigned char *)src_datar, src_data_len, &error, &ogg_alloc);
-
- if (!ogg_stream && error == VORBIS_outofmem) {
- alloc_try *= 2;
- } else {
- ERR_FAIL_COND(alloc_try == MAX_TEST_MEM);
- ERR_FAIL_COND(ogg_stream == nullptr);
-
- stb_vorbis_info info = stb_vorbis_get_info(ogg_stream);
-
- channels = info.channels;
- sample_rate = info.sample_rate;
- decode_mem_size = alloc_try;
- //does this work? (it's less mem..)
- //decode_mem_size = ogg_alloc.alloc_buffer_length_in_bytes + info.setup_memory_required + info.temp_memory_required + info.max_frame_size;
-
- length = stb_vorbis_stream_length_in_seconds(ogg_stream);
- stb_vorbis_close(ogg_stream);
-
- // free any existing data
- clear_data();
-
- data = memalloc(src_data_len);
- memcpy(data, src_datar, src_data_len);
- data_len = src_data_len;
-
- break;
- }
- }
-
- ERR_FAIL_COND_MSG(alloc_try == MAX_TEST_MEM, vformat("Couldn't set vorbis data even with an alloc buffer of %d bytes, report bug.", MAX_TEST_MEM));
-}
-
-Vector<uint8_t> AudioStreamOGGVorbis::get_data() const {
- Vector<uint8_t> vdata;
-
- if (data_len && data) {
- vdata.resize(data_len);
- {
- uint8_t *w = vdata.ptrw();
- memcpy(w, data, data_len);
- }
- }
-
- return vdata;
-}
-
-void AudioStreamOGGVorbis::set_loop(bool p_enable) {
- loop = p_enable;
-}
-
-bool AudioStreamOGGVorbis::has_loop() const {
- return loop;
-}
-
-void AudioStreamOGGVorbis::set_loop_offset(float p_seconds) {
- loop_offset = p_seconds;
-}
-
-float AudioStreamOGGVorbis::get_loop_offset() const {
- return loop_offset;
-}
-
-float AudioStreamOGGVorbis::get_length() const {
- return length;
-}
-
-void AudioStreamOGGVorbis::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamOGGVorbis::set_data);
- ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamOGGVorbis::get_data);
-
- ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamOGGVorbis::set_loop);
- ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamOGGVorbis::has_loop);
-
- ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamOGGVorbis::set_loop_offset);
- ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamOGGVorbis::get_loop_offset);
-
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset"), "set_loop_offset", "get_loop_offset");
-}
-
-AudioStreamOGGVorbis::AudioStreamOGGVorbis() {}
-
-AudioStreamOGGVorbis::~AudioStreamOGGVorbis() {
- clear_data();
-}
diff --git a/modules/stb_vorbis/config.py b/modules/stb_vorbis/config.py
deleted file mode 100644
index 1eb0a8cf33..0000000000
--- a/modules/stb_vorbis/config.py
+++ /dev/null
@@ -1,16 +0,0 @@
-def can_build(env, platform):
- return True
-
-
-def configure(env):
- pass
-
-
-def get_doc_classes():
- return [
- "AudioStreamOGGVorbis",
- ]
-
-
-def get_doc_path():
- return "doc_classes"
diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp
index f9bbd25a5f..d1e849def8 100644
--- a/modules/text_server_adv/script_iterator.cpp
+++ b/modules/text_server_adv/script_iterator.cpp
@@ -30,6 +30,8 @@
#include "script_iterator.h"
+// This implementation is derived from ICU: icu4c/source/extra/scrptrun/scrptrun.cpp
+
bool ScriptIterator::same_script(int32_t p_script_one, int32_t p_script_two) {
return p_script_one <= USCRIPT_INHERITED || p_script_two <= USCRIPT_INHERITED || p_script_one == p_script_two;
}
@@ -48,7 +50,8 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
p_start = 0;
}
- ParenStackEntry paren_stack[128];
+ int paren_size = PAREN_STACK_DEPTH;
+ ParenStackEntry *paren_stack = (ParenStackEntry *)memalloc(paren_size * sizeof(ParenStackEntry));
int script_start;
int script_end = p_start;
@@ -64,13 +67,22 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
UChar32 ch = str[script_end];
UScriptCode sc = uscript_getScript(ch, &err);
if (U_FAILURE(err)) {
+ memfree(paren_stack);
ERR_FAIL_MSG(u_errorName(err));
}
if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) != U_BPT_NONE) {
if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_OPEN) {
- paren_stack[++paren_sp].pair_index = ch;
+ // If it's an open character, push it onto the stack.
+ paren_sp++;
+ if (unlikely(paren_sp >= paren_size)) {
+ // If the stack is full, allocate more space to handle deeply nested parentheses. This is unlikely to happen with any real text.
+ paren_size += PAREN_STACK_DEPTH;
+ paren_stack = (ParenStackEntry *)memrealloc(paren_stack, paren_size * sizeof(ParenStackEntry));
+ }
+ paren_stack[paren_sp].pair_index = ch;
paren_stack[paren_sp].script_code = script_code;
} else if (paren_sp >= 0) {
+ // If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be poped.
UChar32 paired_ch = u_getBidiPairedBracket(ch);
while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) {
paren_sp -= 1;
@@ -87,11 +99,13 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
if (same_script(script_code, sc)) {
if (script_code <= USCRIPT_INHERITED && sc > USCRIPT_INHERITED) {
script_code = sc;
+ // Now that we have a final script code, fix any open characters we pushed before we knew the script code.
while (start_sp < paren_sp) {
paren_stack[++start_sp].script_code = script_code;
}
}
if ((u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_CLOSE) && paren_sp >= 0) {
+ // If this character is a close paired character pop the matching open character from the stack.
paren_sp -= 1;
if (start_sp >= 0) {
start_sp -= 1;
@@ -109,4 +123,6 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
script_ranges.push_back(rng);
} while (script_end < p_length);
+
+ memfree(paren_stack);
}
diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h
index 896a0e5c15..5efd40f7c4 100644
--- a/modules/text_server_adv/script_iterator.h
+++ b/modules/text_server_adv/script_iterator.h
@@ -43,6 +43,8 @@
#include <hb.h>
class ScriptIterator {
+ static const int PAREN_STACK_DEPTH = 128;
+
public:
struct ScriptRange {
int start = 0;
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 78a87be971..22706f9b6a 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -30,6 +30,7 @@
#include "text_server_adv.h"
+#include "core/error/error_macros.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
@@ -440,266 +441,260 @@ bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) {
}
}
-struct FeatureInfo {
- int32_t tag;
- String name;
-};
+static Map<StringName, int32_t> feature_sets;
-static FeatureInfo feature_set[] = {
+static void _insert_feature_sets() {
// Registered OpenType feature tags.
- { HB_TAG('a', 'a', 'l', 't'), "access_all_alternates" },
- { HB_TAG('a', 'b', 'v', 'f'), "above_base_forms" },
- { HB_TAG('a', 'b', 'v', 'm'), "above_base_mark_positioning" },
- { HB_TAG('a', 'b', 'v', 's'), "above_base_substitutions" },
- { HB_TAG('a', 'f', 'r', 'c'), "alternative_fractions" },
- { HB_TAG('a', 'k', 'h', 'n'), "akhands" },
- { HB_TAG('b', 'l', 'w', 'f'), "below_base_forms" },
- { HB_TAG('b', 'l', 'w', 'm'), "below_base_mark_positioning" },
- { HB_TAG('b', 'l', 'w', 's'), "below_base_substitutions" },
- { HB_TAG('c', 'a', 'l', 't'), "contextual_alternates" },
- { HB_TAG('c', 'a', 's', 'e'), "case_sensitive_forms" },
- { HB_TAG('c', 'c', 'm', 'p'), "glyph_composition" },
- { HB_TAG('c', 'f', 'a', 'r'), "conjunct_form_after_ro" },
- { HB_TAG('c', 'j', 'c', 't'), "conjunct_forms" },
- { HB_TAG('c', 'l', 'i', 'g'), "contextual_ligatures" },
- { HB_TAG('c', 'p', 'c', 't'), "centered_cjk_punctuation" },
- { HB_TAG('c', 'p', 's', 'p'), "capital_spacing" },
- { HB_TAG('c', 's', 'w', 'h'), "contextual_swash" },
- { HB_TAG('c', 'u', 'r', 's'), "cursive_positioning" },
- { HB_TAG('c', 'v', '0', '1'), "character_variant_01" },
- { HB_TAG('c', 'v', '0', '2'), "character_variant_02" },
- { HB_TAG('c', 'v', '0', '3'), "character_variant_03" },
- { HB_TAG('c', 'v', '0', '4'), "character_variant_04" },
- { HB_TAG('c', 'v', '0', '5'), "character_variant_05" },
- { HB_TAG('c', 'v', '0', '6'), "character_variant_06" },
- { HB_TAG('c', 'v', '0', '7'), "character_variant_07" },
- { HB_TAG('c', 'v', '0', '8'), "character_variant_08" },
- { HB_TAG('c', 'v', '0', '9'), "character_variant_09" },
- { HB_TAG('c', 'v', '1', '0'), "character_variant_10" },
- { HB_TAG('c', 'v', '1', '1'), "character_variant_11" },
- { HB_TAG('c', 'v', '1', '2'), "character_variant_12" },
- { HB_TAG('c', 'v', '1', '3'), "character_variant_13" },
- { HB_TAG('c', 'v', '1', '4'), "character_variant_14" },
- { HB_TAG('c', 'v', '1', '5'), "character_variant_15" },
- { HB_TAG('c', 'v', '1', '6'), "character_variant_16" },
- { HB_TAG('c', 'v', '1', '7'), "character_variant_17" },
- { HB_TAG('c', 'v', '1', '8'), "character_variant_18" },
- { HB_TAG('c', 'v', '1', '9'), "character_variant_19" },
- { HB_TAG('c', 'v', '2', '0'), "character_variant_20" },
- { HB_TAG('c', 'v', '2', '1'), "character_variant_21" },
- { HB_TAG('c', 'v', '2', '2'), "character_variant_22" },
- { HB_TAG('c', 'v', '2', '3'), "character_variant_23" },
- { HB_TAG('c', 'v', '2', '4'), "character_variant_24" },
- { HB_TAG('c', 'v', '2', '5'), "character_variant_25" },
- { HB_TAG('c', 'v', '2', '6'), "character_variant_26" },
- { HB_TAG('c', 'v', '2', '7'), "character_variant_27" },
- { HB_TAG('c', 'v', '2', '8'), "character_variant_28" },
- { HB_TAG('c', 'v', '2', '9'), "character_variant_29" },
- { HB_TAG('c', 'v', '3', '0'), "character_variant_30" },
- { HB_TAG('c', 'v', '3', '1'), "character_variant_31" },
- { HB_TAG('c', 'v', '3', '2'), "character_variant_32" },
- { HB_TAG('c', 'v', '3', '3'), "character_variant_33" },
- { HB_TAG('c', 'v', '3', '4'), "character_variant_34" },
- { HB_TAG('c', 'v', '3', '5'), "character_variant_35" },
- { HB_TAG('c', 'v', '3', '6'), "character_variant_36" },
- { HB_TAG('c', 'v', '3', '7'), "character_variant_37" },
- { HB_TAG('c', 'v', '3', '8'), "character_variant_38" },
- { HB_TAG('c', 'v', '3', '9'), "character_variant_39" },
- { HB_TAG('c', 'v', '4', '0'), "character_variant_40" },
- { HB_TAG('c', 'v', '4', '1'), "character_variant_41" },
- { HB_TAG('c', 'v', '4', '2'), "character_variant_42" },
- { HB_TAG('c', 'v', '4', '3'), "character_variant_43" },
- { HB_TAG('c', 'v', '4', '4'), "character_variant_44" },
- { HB_TAG('c', 'v', '4', '5'), "character_variant_45" },
- { HB_TAG('c', 'v', '4', '6'), "character_variant_46" },
- { HB_TAG('c', 'v', '4', '7'), "character_variant_47" },
- { HB_TAG('c', 'v', '4', '8'), "character_variant_48" },
- { HB_TAG('c', 'v', '4', '9'), "character_variant_49" },
- { HB_TAG('c', 'v', '5', '0'), "character_variant_50" },
- { HB_TAG('c', 'v', '5', '1'), "character_variant_51" },
- { HB_TAG('c', 'v', '5', '2'), "character_variant_52" },
- { HB_TAG('c', 'v', '5', '3'), "character_variant_53" },
- { HB_TAG('c', 'v', '5', '4'), "character_variant_54" },
- { HB_TAG('c', 'v', '5', '5'), "character_variant_55" },
- { HB_TAG('c', 'v', '5', '6'), "character_variant_56" },
- { HB_TAG('c', 'v', '5', '7'), "character_variant_57" },
- { HB_TAG('c', 'v', '5', '8'), "character_variant_58" },
- { HB_TAG('c', 'v', '5', '9'), "character_variant_59" },
- { HB_TAG('c', 'v', '6', '0'), "character_variant_60" },
- { HB_TAG('c', 'v', '6', '1'), "character_variant_61" },
- { HB_TAG('c', 'v', '6', '2'), "character_variant_62" },
- { HB_TAG('c', 'v', '6', '3'), "character_variant_63" },
- { HB_TAG('c', 'v', '6', '4'), "character_variant_64" },
- { HB_TAG('c', 'v', '6', '5'), "character_variant_65" },
- { HB_TAG('c', 'v', '6', '6'), "character_variant_66" },
- { HB_TAG('c', 'v', '6', '7'), "character_variant_67" },
- { HB_TAG('c', 'v', '6', '8'), "character_variant_68" },
- { HB_TAG('c', 'v', '6', '9'), "character_variant_69" },
- { HB_TAG('c', 'v', '7', '0'), "character_variant_70" },
- { HB_TAG('c', 'v', '7', '1'), "character_variant_71" },
- { HB_TAG('c', 'v', '7', '2'), "character_variant_72" },
- { HB_TAG('c', 'v', '7', '3'), "character_variant_73" },
- { HB_TAG('c', 'v', '7', '4'), "character_variant_74" },
- { HB_TAG('c', 'v', '7', '5'), "character_variant_75" },
- { HB_TAG('c', 'v', '7', '6'), "character_variant_76" },
- { HB_TAG('c', 'v', '7', '7'), "character_variant_77" },
- { HB_TAG('c', 'v', '7', '8'), "character_variant_78" },
- { HB_TAG('c', 'v', '7', '9'), "character_variant_79" },
- { HB_TAG('c', 'v', '8', '0'), "character_variant_80" },
- { HB_TAG('c', 'v', '8', '1'), "character_variant_81" },
- { HB_TAG('c', 'v', '8', '2'), "character_variant_82" },
- { HB_TAG('c', 'v', '8', '3'), "character_variant_83" },
- { HB_TAG('c', 'v', '8', '4'), "character_variant_84" },
- { HB_TAG('c', 'v', '8', '5'), "character_variant_85" },
- { HB_TAG('c', 'v', '8', '6'), "character_variant_86" },
- { HB_TAG('c', 'v', '8', '7'), "character_variant_87" },
- { HB_TAG('c', 'v', '8', '8'), "character_variant_88" },
- { HB_TAG('c', 'v', '8', '9'), "character_variant_89" },
- { HB_TAG('c', 'v', '9', '0'), "character_variant_90" },
- { HB_TAG('c', 'v', '9', '1'), "character_variant_91" },
- { HB_TAG('c', 'v', '9', '2'), "character_variant_92" },
- { HB_TAG('c', 'v', '9', '3'), "character_variant_93" },
- { HB_TAG('c', 'v', '9', '4'), "character_variant_94" },
- { HB_TAG('c', 'v', '9', '5'), "character_variant_95" },
- { HB_TAG('c', 'v', '9', '6'), "character_variant_96" },
- { HB_TAG('c', 'v', '9', '7'), "character_variant_97" },
- { HB_TAG('c', 'v', '9', '8'), "character_variant_98" },
- { HB_TAG('c', 'v', '9', '9'), "character_variant_99" },
- { HB_TAG('c', '2', 'p', 'c'), "petite_capitals_from_capitals" },
- { HB_TAG('c', '2', 's', 'c'), "small_capitals_from_capitals" },
- { HB_TAG('d', 'i', 's', 't'), "distances" },
- { HB_TAG('d', 'l', 'i', 'g'), "discretionary_ligatures" },
- { HB_TAG('d', 'n', 'o', 'm'), "denominators" },
- { HB_TAG('d', 't', 'l', 's'), "dotless_forms" },
- { HB_TAG('e', 'x', 'p', 't'), "expert_forms" },
- { HB_TAG('f', 'a', 'l', 't'), "final_glyph_on_line_alternates" },
- { HB_TAG('f', 'i', 'n', '2'), "terminal_forms_2" },
- { HB_TAG('f', 'i', 'n', '3'), "terminal_forms_3" },
- { HB_TAG('f', 'i', 'n', 'a'), "terminal_forms" },
- { HB_TAG('f', 'l', 'a', 'c'), "flattened_accent_forms" },
- { HB_TAG('f', 'r', 'a', 'c'), "fractions" },
- { HB_TAG('f', 'w', 'i', 'd'), "full_widths" },
- { HB_TAG('h', 'a', 'l', 'f'), "half_forms" },
- { HB_TAG('h', 'a', 'l', 'n'), "halant_forms" },
- { HB_TAG('h', 'a', 'l', 't'), "alternate_half_widths" },
- { HB_TAG('h', 'i', 's', 't'), "historical_forms" },
- { HB_TAG('h', 'k', 'n', 'a'), "horizontal_kana_alternates" },
- { HB_TAG('h', 'l', 'i', 'g'), "historical_ligatures" },
- { HB_TAG('h', 'n', 'g', 'l'), "hangul" },
- { HB_TAG('h', 'o', 'j', 'o'), "hojo_kanji_forms" },
- { HB_TAG('h', 'w', 'i', 'd'), "half_widths" },
- { HB_TAG('i', 'n', 'i', 't'), "initial_forms" },
- { HB_TAG('i', 's', 'o', 'l'), "isolated_forms" },
- { HB_TAG('i', 't', 'a', 'l'), "italics" },
- { HB_TAG('j', 'a', 'l', 't'), "justification_alternates" },
- { HB_TAG('j', 'p', '7', '8'), "jis78_forms" },
- { HB_TAG('j', 'p', '8', '3'), "jis83_forms" },
- { HB_TAG('j', 'p', '9', '0'), "jis90_forms" },
- { HB_TAG('j', 'p', '0', '4'), "jis2004_forms" },
- { HB_TAG('k', 'e', 'r', 'n'), "kerning" },
- { HB_TAG('l', 'f', 'b', 'd'), "left_bounds" },
- { HB_TAG('l', 'i', 'g', 'a'), "standard_ligatures" },
- { HB_TAG('l', 'j', 'm', 'o'), "leading_jamo_forms" },
- { HB_TAG('l', 'n', 'u', 'm'), "lining_figures" },
- { HB_TAG('l', 'o', 'c', 'l'), "localized_forms" },
- { HB_TAG('l', 't', 'r', 'a'), "left_to_right_alternates" },
- { HB_TAG('l', 't', 'r', 'm'), "left_to_right_mirrored_forms" },
- { HB_TAG('m', 'a', 'r', 'k'), "mark_positioning" },
- { HB_TAG('m', 'e', 'd', '2'), "medial_forms_2" },
- { HB_TAG('m', 'e', 'd', 'i'), "medial_forms" },
- { HB_TAG('m', 'g', 'r', 'k'), "mathematical_greek" },
- { HB_TAG('m', 'k', 'm', 'k'), "mark_to_mark_positioning" },
- { HB_TAG('m', 's', 'e', 't'), "mark_positioning_via_substitution" },
- { HB_TAG('n', 'a', 'l', 't'), "alternate_annotation_forms" },
- { HB_TAG('n', 'l', 'c', 'k'), "nlc_kanji_forms" },
- { HB_TAG('n', 'u', 'k', 't'), "nukta_forms" },
- { HB_TAG('n', 'u', 'm', 'r'), "numerators" },
- { HB_TAG('o', 'n', 'u', 'm'), "oldstyle_figures" },
- { HB_TAG('o', 'p', 'b', 'd'), "optical_bounds" },
- { HB_TAG('o', 'r', 'd', 'n'), "ordinals" },
- { HB_TAG('o', 'r', 'n', 'm'), "ornaments" },
- { HB_TAG('p', 'a', 'l', 't'), "proportional_alternate_widths" },
- { HB_TAG('p', 'c', 'a', 'p'), "petite_capitals" },
- { HB_TAG('p', 'k', 'n', 'a'), "proportional_kana" },
- { HB_TAG('p', 'n', 'u', 'm'), "proportional_figures" },
- { HB_TAG('p', 'r', 'e', 'f'), "pre_base_forms" },
- { HB_TAG('p', 'r', 'e', 's'), "pre_base_substitutions" },
- { HB_TAG('p', 's', 't', 'f'), "post_base_forms" },
- { HB_TAG('p', 's', 't', 's'), "post_base_substitutions" },
- { HB_TAG('p', 'w', 'i', 'd'), "proportional_widths" },
- { HB_TAG('q', 'w', 'i', 'd'), "quarter_widths" },
- { HB_TAG('r', 'a', 'n', 'd'), "randomize" },
- { HB_TAG('r', 'c', 'l', 't'), "required_contextual_alternates" },
- { HB_TAG('r', 'k', 'r', 'f'), "rakar_forms" },
- { HB_TAG('r', 'l', 'i', 'g'), "required_ligatures" },
- { HB_TAG('r', 'p', 'h', 'f'), "reph_forms" },
- { HB_TAG('r', 't', 'b', 'd'), "right_bounds" },
- { HB_TAG('r', 't', 'l', 'a'), "right_to_left_alternates" },
- { HB_TAG('r', 't', 'l', 'm'), "right_to_left_mirrored_forms" },
- { HB_TAG('r', 'u', 'b', 'y'), "ruby_notation_forms" },
- { HB_TAG('r', 'v', 'r', 'n'), "required_variation_alternates" },
- { HB_TAG('s', 'a', 'l', 't'), "stylistic_alternates" },
- { HB_TAG('s', 'i', 'n', 'f'), "scientific_inferiors" },
- { HB_TAG('s', 'i', 'z', 'e'), "optical_size" },
- { HB_TAG('s', 'm', 'c', 'p'), "small_capitals" },
- { HB_TAG('s', 'm', 'p', 'l'), "simplified_forms" },
- { HB_TAG('s', 's', '0', '1'), "stylistic_set_01" },
- { HB_TAG('s', 's', '0', '2'), "stylistic_set_02" },
- { HB_TAG('s', 's', '0', '3'), "stylistic_set_03" },
- { HB_TAG('s', 's', '0', '4'), "stylistic_set_04" },
- { HB_TAG('s', 's', '0', '5'), "stylistic_set_05" },
- { HB_TAG('s', 's', '0', '6'), "stylistic_set_06" },
- { HB_TAG('s', 's', '0', '7'), "stylistic_set_07" },
- { HB_TAG('s', 's', '0', '8'), "stylistic_set_08" },
- { HB_TAG('s', 's', '0', '9'), "stylistic_set_09" },
- { HB_TAG('s', 's', '1', '0'), "stylistic_set_10" },
- { HB_TAG('s', 's', '1', '1'), "stylistic_set_11" },
- { HB_TAG('s', 's', '1', '2'), "stylistic_set_12" },
- { HB_TAG('s', 's', '1', '3'), "stylistic_set_13" },
- { HB_TAG('s', 's', '1', '4'), "stylistic_set_14" },
- { HB_TAG('s', 's', '1', '5'), "stylistic_set_15" },
- { HB_TAG('s', 's', '1', '6'), "stylistic_set_16" },
- { HB_TAG('s', 's', '1', '7'), "stylistic_set_17" },
- { HB_TAG('s', 's', '1', '8'), "stylistic_set_18" },
- { HB_TAG('s', 's', '1', '9'), "stylistic_set_19" },
- { HB_TAG('s', 's', '2', '0'), "stylistic_set_20" },
- { HB_TAG('s', 's', 't', 'y'), "math_script_style_alternates" },
- { HB_TAG('s', 't', 'c', 'h'), "stretching_glyph_decomposition" },
- { HB_TAG('s', 'u', 'b', 's'), "subscript" },
- { HB_TAG('s', 'u', 'p', 's'), "superscript" },
- { HB_TAG('s', 'w', 's', 'h'), "swash" },
- { HB_TAG('t', 'i', 't', 'l'), "titling" },
- { HB_TAG('t', 'j', 'm', 'o'), "trailing_jamo_forms" },
- { HB_TAG('t', 'n', 'a', 'm'), "traditional_name_forms" },
- { HB_TAG('t', 'n', 'u', 'm'), "tabular_figures" },
- { HB_TAG('t', 'r', 'a', 'd'), "traditional_forms" },
- { HB_TAG('t', 'w', 'i', 'd'), "third_widths" },
- { HB_TAG('u', 'n', 'i', 'c'), "unicase" },
- { HB_TAG('v', 'a', 'l', 't'), "alternate_vertical_metrics" },
- { HB_TAG('v', 'a', 't', 'u'), "vattu_variants" },
- { HB_TAG('v', 'e', 'r', 't'), "vertical_writing" },
- { HB_TAG('v', 'h', 'a', 'l'), "alternate_vertical_half_metrics" },
- { HB_TAG('v', 'j', 'm', 'o'), "vowel_jamo_forms" },
- { HB_TAG('v', 'k', 'n', 'a'), "vertical_kana_alternates" },
- { HB_TAG('v', 'k', 'r', 'n'), "vertical_kerning" },
- { HB_TAG('v', 'p', 'a', 'l'), "proportional_alternate_vertical_metrics" },
- { HB_TAG('v', 'r', 't', '2'), "vertical_alternates_and_rotation" },
- { HB_TAG('v', 'r', 't', 'r'), "vertical_alternates_for_rotation" },
- { HB_TAG('z', 'e', 'r', 'o'), "slashed_zero" },
- // Registered OpenType variation tags.
- { HB_TAG('i', 't', 'a', 'l'), "italic" },
- { HB_TAG('o', 'p', 's', 'z'), "optical_size" },
- { HB_TAG('s', 'l', 'n', 't'), "slant" },
- { HB_TAG('w', 'd', 't', 'h'), "width" },
- { HB_TAG('w', 'g', 'h', 't'), "weight" },
- { 0, String() },
-};
+ feature_sets.insert("access_all_alternates", HB_TAG('a', 'a', 'l', 't'));
+ feature_sets.insert("above_base_forms", HB_TAG('a', 'b', 'v', 'f'));
+ feature_sets.insert("above_base_mark_positioning", HB_TAG('a', 'b', 'v', 'm'));
+ feature_sets.insert("above_base_substitutions", HB_TAG('a', 'b', 'v', 's'));
+ feature_sets.insert("alternative_fractions", HB_TAG('a', 'f', 'r', 'c'));
+ feature_sets.insert("akhands", HB_TAG('a', 'k', 'h', 'n'));
+ feature_sets.insert("below_base_forms", HB_TAG('b', 'l', 'w', 'f'));
+ feature_sets.insert("below_base_mark_positioning", HB_TAG('b', 'l', 'w', 'm'));
+ feature_sets.insert("below_base_substitutions", HB_TAG('b', 'l', 'w', 's'));
+ feature_sets.insert("contextual_alternates", HB_TAG('c', 'a', 'l', 't'));
+ feature_sets.insert("case_sensitive_forms", HB_TAG('c', 'a', 's', 'e'));
+ feature_sets.insert("glyph_composition", HB_TAG('c', 'c', 'm', 'p'));
+ feature_sets.insert("conjunct_form_after_ro", HB_TAG('c', 'f', 'a', 'r'));
+ feature_sets.insert("conjunct_forms", HB_TAG('c', 'j', 'c', 't'));
+ feature_sets.insert("contextual_ligatures", HB_TAG('c', 'l', 'i', 'g'));
+ feature_sets.insert("centered_cjk_punctuation", HB_TAG('c', 'p', 'c', 't'));
+ feature_sets.insert("capital_spacing", HB_TAG('c', 'p', 's', 'p'));
+ feature_sets.insert("contextual_swash", HB_TAG('c', 's', 'w', 'h'));
+ feature_sets.insert("cursive_positioning", HB_TAG('c', 'u', 'r', 's'));
+ feature_sets.insert("character_variant_01", HB_TAG('c', 'v', '0', '1'));
+ feature_sets.insert("character_variant_02", HB_TAG('c', 'v', '0', '2'));
+ feature_sets.insert("character_variant_03", HB_TAG('c', 'v', '0', '3'));
+ feature_sets.insert("character_variant_04", HB_TAG('c', 'v', '0', '4'));
+ feature_sets.insert("character_variant_05", HB_TAG('c', 'v', '0', '5'));
+ feature_sets.insert("character_variant_06", HB_TAG('c', 'v', '0', '6'));
+ feature_sets.insert("character_variant_07", HB_TAG('c', 'v', '0', '7'));
+ feature_sets.insert("character_variant_08", HB_TAG('c', 'v', '0', '8'));
+ feature_sets.insert("character_variant_09", HB_TAG('c', 'v', '0', '9'));
+ feature_sets.insert("character_variant_10", HB_TAG('c', 'v', '1', '0'));
+ feature_sets.insert("character_variant_11", HB_TAG('c', 'v', '1', '1'));
+ feature_sets.insert("character_variant_12", HB_TAG('c', 'v', '1', '2'));
+ feature_sets.insert("character_variant_13", HB_TAG('c', 'v', '1', '3'));
+ feature_sets.insert("character_variant_14", HB_TAG('c', 'v', '1', '4'));
+ feature_sets.insert("character_variant_15", HB_TAG('c', 'v', '1', '5'));
+ feature_sets.insert("character_variant_16", HB_TAG('c', 'v', '1', '6'));
+ feature_sets.insert("character_variant_17", HB_TAG('c', 'v', '1', '7'));
+ feature_sets.insert("character_variant_18", HB_TAG('c', 'v', '1', '8'));
+ feature_sets.insert("character_variant_19", HB_TAG('c', 'v', '1', '9'));
+ feature_sets.insert("character_variant_20", HB_TAG('c', 'v', '2', '0'));
+ feature_sets.insert("character_variant_21", HB_TAG('c', 'v', '2', '1'));
+ feature_sets.insert("character_variant_22", HB_TAG('c', 'v', '2', '2'));
+ feature_sets.insert("character_variant_23", HB_TAG('c', 'v', '2', '3'));
+ feature_sets.insert("character_variant_24", HB_TAG('c', 'v', '2', '4'));
+ feature_sets.insert("character_variant_25", HB_TAG('c', 'v', '2', '5'));
+ feature_sets.insert("character_variant_26", HB_TAG('c', 'v', '2', '6'));
+ feature_sets.insert("character_variant_27", HB_TAG('c', 'v', '2', '7'));
+ feature_sets.insert("character_variant_28", HB_TAG('c', 'v', '2', '8'));
+ feature_sets.insert("character_variant_29", HB_TAG('c', 'v', '2', '9'));
+ feature_sets.insert("character_variant_30", HB_TAG('c', 'v', '3', '0'));
+ feature_sets.insert("character_variant_31", HB_TAG('c', 'v', '3', '1'));
+ feature_sets.insert("character_variant_32", HB_TAG('c', 'v', '3', '2'));
+ feature_sets.insert("character_variant_33", HB_TAG('c', 'v', '3', '3'));
+ feature_sets.insert("character_variant_34", HB_TAG('c', 'v', '3', '4'));
+ feature_sets.insert("character_variant_35", HB_TAG('c', 'v', '3', '5'));
+ feature_sets.insert("character_variant_36", HB_TAG('c', 'v', '3', '6'));
+ feature_sets.insert("character_variant_37", HB_TAG('c', 'v', '3', '7'));
+ feature_sets.insert("character_variant_38", HB_TAG('c', 'v', '3', '8'));
+ feature_sets.insert("character_variant_39", HB_TAG('c', 'v', '3', '9'));
+ feature_sets.insert("character_variant_40", HB_TAG('c', 'v', '4', '0'));
+ feature_sets.insert("character_variant_41", HB_TAG('c', 'v', '4', '1'));
+ feature_sets.insert("character_variant_42", HB_TAG('c', 'v', '4', '2'));
+ feature_sets.insert("character_variant_43", HB_TAG('c', 'v', '4', '3'));
+ feature_sets.insert("character_variant_44", HB_TAG('c', 'v', '4', '4'));
+ feature_sets.insert("character_variant_45", HB_TAG('c', 'v', '4', '5'));
+ feature_sets.insert("character_variant_46", HB_TAG('c', 'v', '4', '6'));
+ feature_sets.insert("character_variant_47", HB_TAG('c', 'v', '4', '7'));
+ feature_sets.insert("character_variant_48", HB_TAG('c', 'v', '4', '8'));
+ feature_sets.insert("character_variant_49", HB_TAG('c', 'v', '4', '9'));
+ feature_sets.insert("character_variant_50", HB_TAG('c', 'v', '5', '0'));
+ feature_sets.insert("character_variant_51", HB_TAG('c', 'v', '5', '1'));
+ feature_sets.insert("character_variant_52", HB_TAG('c', 'v', '5', '2'));
+ feature_sets.insert("character_variant_53", HB_TAG('c', 'v', '5', '3'));
+ feature_sets.insert("character_variant_54", HB_TAG('c', 'v', '5', '4'));
+ feature_sets.insert("character_variant_55", HB_TAG('c', 'v', '5', '5'));
+ feature_sets.insert("character_variant_56", HB_TAG('c', 'v', '5', '6'));
+ feature_sets.insert("character_variant_57", HB_TAG('c', 'v', '5', '7'));
+ feature_sets.insert("character_variant_58", HB_TAG('c', 'v', '5', '8'));
+ feature_sets.insert("character_variant_59", HB_TAG('c', 'v', '5', '9'));
+ feature_sets.insert("character_variant_60", HB_TAG('c', 'v', '6', '0'));
+ feature_sets.insert("character_variant_61", HB_TAG('c', 'v', '6', '1'));
+ feature_sets.insert("character_variant_62", HB_TAG('c', 'v', '6', '2'));
+ feature_sets.insert("character_variant_63", HB_TAG('c', 'v', '6', '3'));
+ feature_sets.insert("character_variant_64", HB_TAG('c', 'v', '6', '4'));
+ feature_sets.insert("character_variant_65", HB_TAG('c', 'v', '6', '5'));
+ feature_sets.insert("character_variant_66", HB_TAG('c', 'v', '6', '6'));
+ feature_sets.insert("character_variant_67", HB_TAG('c', 'v', '6', '7'));
+ feature_sets.insert("character_variant_68", HB_TAG('c', 'v', '6', '8'));
+ feature_sets.insert("character_variant_69", HB_TAG('c', 'v', '6', '9'));
+ feature_sets.insert("character_variant_70", HB_TAG('c', 'v', '7', '0'));
+ feature_sets.insert("character_variant_71", HB_TAG('c', 'v', '7', '1'));
+ feature_sets.insert("character_variant_72", HB_TAG('c', 'v', '7', '2'));
+ feature_sets.insert("character_variant_73", HB_TAG('c', 'v', '7', '3'));
+ feature_sets.insert("character_variant_74", HB_TAG('c', 'v', '7', '4'));
+ feature_sets.insert("character_variant_75", HB_TAG('c', 'v', '7', '5'));
+ feature_sets.insert("character_variant_76", HB_TAG('c', 'v', '7', '6'));
+ feature_sets.insert("character_variant_77", HB_TAG('c', 'v', '7', '7'));
+ feature_sets.insert("character_variant_78", HB_TAG('c', 'v', '7', '8'));
+ feature_sets.insert("character_variant_79", HB_TAG('c', 'v', '7', '9'));
+ feature_sets.insert("character_variant_80", HB_TAG('c', 'v', '8', '0'));
+ feature_sets.insert("character_variant_81", HB_TAG('c', 'v', '8', '1'));
+ feature_sets.insert("character_variant_82", HB_TAG('c', 'v', '8', '2'));
+ feature_sets.insert("character_variant_83", HB_TAG('c', 'v', '8', '3'));
+ feature_sets.insert("character_variant_84", HB_TAG('c', 'v', '8', '4'));
+ feature_sets.insert("character_variant_85", HB_TAG('c', 'v', '8', '5'));
+ feature_sets.insert("character_variant_86", HB_TAG('c', 'v', '8', '6'));
+ feature_sets.insert("character_variant_87", HB_TAG('c', 'v', '8', '7'));
+ feature_sets.insert("character_variant_88", HB_TAG('c', 'v', '8', '8'));
+ feature_sets.insert("character_variant_89", HB_TAG('c', 'v', '8', '9'));
+ feature_sets.insert("character_variant_90", HB_TAG('c', 'v', '9', '0'));
+ feature_sets.insert("character_variant_91", HB_TAG('c', 'v', '9', '1'));
+ feature_sets.insert("character_variant_92", HB_TAG('c', 'v', '9', '2'));
+ feature_sets.insert("character_variant_93", HB_TAG('c', 'v', '9', '3'));
+ feature_sets.insert("character_variant_94", HB_TAG('c', 'v', '9', '4'));
+ feature_sets.insert("character_variant_95", HB_TAG('c', 'v', '9', '5'));
+ feature_sets.insert("character_variant_96", HB_TAG('c', 'v', '9', '6'));
+ feature_sets.insert("character_variant_97", HB_TAG('c', 'v', '9', '7'));
+ feature_sets.insert("character_variant_98", HB_TAG('c', 'v', '9', '8'));
+ feature_sets.insert("character_variant_99", HB_TAG('c', 'v', '9', '9'));
+ feature_sets.insert("petite_capitals_from_capitals", HB_TAG('c', '2', 'p', 'c'));
+ feature_sets.insert("small_capitals_from_capitals", HB_TAG('c', '2', 's', 'c'));
+ feature_sets.insert("distances", HB_TAG('d', 'i', 's', 't'));
+ feature_sets.insert("discretionary_ligatures", HB_TAG('d', 'l', 'i', 'g'));
+ feature_sets.insert("denominators", HB_TAG('d', 'n', 'o', 'm'));
+ feature_sets.insert("dotless_forms", HB_TAG('d', 't', 'l', 's'));
+ feature_sets.insert("expert_forms", HB_TAG('e', 'x', 'p', 't'));
+ feature_sets.insert("final_glyph_on_line_alternates", HB_TAG('f', 'a', 'l', 't'));
+ feature_sets.insert("terminal_forms_2", HB_TAG('f', 'i', 'n', '2'));
+ feature_sets.insert("terminal_forms_3", HB_TAG('f', 'i', 'n', '3'));
+ feature_sets.insert("terminal_forms", HB_TAG('f', 'i', 'n', 'a'));
+ feature_sets.insert("flattened_accent_forms", HB_TAG('f', 'l', 'a', 'c'));
+ feature_sets.insert("fractions", HB_TAG('f', 'r', 'a', 'c'));
+ feature_sets.insert("full_widths", HB_TAG('f', 'w', 'i', 'd'));
+ feature_sets.insert("half_forms", HB_TAG('h', 'a', 'l', 'f'));
+ feature_sets.insert("halant_forms", HB_TAG('h', 'a', 'l', 'n'));
+ feature_sets.insert("alternate_half_widths", HB_TAG('h', 'a', 'l', 't'));
+ feature_sets.insert("historical_forms", HB_TAG('h', 'i', 's', 't'));
+ feature_sets.insert("horizontal_kana_alternates", HB_TAG('h', 'k', 'n', 'a'));
+ feature_sets.insert("historical_ligatures", HB_TAG('h', 'l', 'i', 'g'));
+ feature_sets.insert("hangul", HB_TAG('h', 'n', 'g', 'l'));
+ feature_sets.insert("hojo_kanji_forms", HB_TAG('h', 'o', 'j', 'o'));
+ feature_sets.insert("half_widths", HB_TAG('h', 'w', 'i', 'd'));
+ feature_sets.insert("initial_forms", HB_TAG('i', 'n', 'i', 't'));
+ feature_sets.insert("isolated_forms", HB_TAG('i', 's', 'o', 'l'));
+ feature_sets.insert("italics", HB_TAG('i', 't', 'a', 'l'));
+ feature_sets.insert("justification_alternates", HB_TAG('j', 'a', 'l', 't'));
+ feature_sets.insert("jis78_forms", HB_TAG('j', 'p', '7', '8'));
+ feature_sets.insert("jis83_forms", HB_TAG('j', 'p', '8', '3'));
+ feature_sets.insert("jis90_forms", HB_TAG('j', 'p', '9', '0'));
+ feature_sets.insert("jis2004_forms", HB_TAG('j', 'p', '0', '4'));
+ feature_sets.insert("kerning", HB_TAG('k', 'e', 'r', 'n'));
+ feature_sets.insert("left_bounds", HB_TAG('l', 'f', 'b', 'd'));
+ feature_sets.insert("standard_ligatures", HB_TAG('l', 'i', 'g', 'a'));
+ feature_sets.insert("leading_jamo_forms", HB_TAG('l', 'j', 'm', 'o'));
+ feature_sets.insert("lining_figures", HB_TAG('l', 'n', 'u', 'm'));
+ feature_sets.insert("localized_forms", HB_TAG('l', 'o', 'c', 'l'));
+ feature_sets.insert("left_to_right_alternates", HB_TAG('l', 't', 'r', 'a'));
+ feature_sets.insert("left_to_right_mirrored_forms", HB_TAG('l', 't', 'r', 'm'));
+ feature_sets.insert("mark_positioning", HB_TAG('m', 'a', 'r', 'k'));
+ feature_sets.insert("medial_forms_2", HB_TAG('m', 'e', 'd', '2'));
+ feature_sets.insert("medial_forms", HB_TAG('m', 'e', 'd', 'i'));
+ feature_sets.insert("mathematical_greek", HB_TAG('m', 'g', 'r', 'k'));
+ feature_sets.insert("mark_to_mark_positioning", HB_TAG('m', 'k', 'm', 'k'));
+ feature_sets.insert("mark_positioning_via_substitution", HB_TAG('m', 's', 'e', 't'));
+ feature_sets.insert("alternate_annotation_forms", HB_TAG('n', 'a', 'l', 't'));
+ feature_sets.insert("nlc_kanji_forms", HB_TAG('n', 'l', 'c', 'k'));
+ feature_sets.insert("nukta_forms", HB_TAG('n', 'u', 'k', 't'));
+ feature_sets.insert("numerators", HB_TAG('n', 'u', 'm', 'r'));
+ feature_sets.insert("oldstyle_figures", HB_TAG('o', 'n', 'u', 'm'));
+ feature_sets.insert("optical_bounds", HB_TAG('o', 'p', 'b', 'd'));
+ feature_sets.insert("ordinals", HB_TAG('o', 'r', 'd', 'n'));
+ feature_sets.insert("ornaments", HB_TAG('o', 'r', 'n', 'm'));
+ feature_sets.insert("proportional_alternate_widths", HB_TAG('p', 'a', 'l', 't'));
+ feature_sets.insert("petite_capitals", HB_TAG('p', 'c', 'a', 'p'));
+ feature_sets.insert("proportional_kana", HB_TAG('p', 'k', 'n', 'a'));
+ feature_sets.insert("proportional_figures", HB_TAG('p', 'n', 'u', 'm'));
+ feature_sets.insert("pre_base_forms", HB_TAG('p', 'r', 'e', 'f'));
+ feature_sets.insert("pre_base_substitutions", HB_TAG('p', 'r', 'e', 's'));
+ feature_sets.insert("post_base_forms", HB_TAG('p', 's', 't', 'f'));
+ feature_sets.insert("post_base_substitutions", HB_TAG('p', 's', 't', 's'));
+ feature_sets.insert("proportional_widths", HB_TAG('p', 'w', 'i', 'd'));
+ feature_sets.insert("quarter_widths", HB_TAG('q', 'w', 'i', 'd'));
+ feature_sets.insert("randomize", HB_TAG('r', 'a', 'n', 'd'));
+ feature_sets.insert("required_contextual_alternates", HB_TAG('r', 'c', 'l', 't'));
+ feature_sets.insert("rakar_forms", HB_TAG('r', 'k', 'r', 'f'));
+ feature_sets.insert("required_ligatures", HB_TAG('r', 'l', 'i', 'g'));
+ feature_sets.insert("reph_forms", HB_TAG('r', 'p', 'h', 'f'));
+ feature_sets.insert("right_bounds", HB_TAG('r', 't', 'b', 'd'));
+ feature_sets.insert("right_to_left_alternates", HB_TAG('r', 't', 'l', 'a'));
+ feature_sets.insert("right_to_left_mirrored_forms", HB_TAG('r', 't', 'l', 'm'));
+ feature_sets.insert("ruby_notation_forms", HB_TAG('r', 'u', 'b', 'y'));
+ feature_sets.insert("required_variation_alternates", HB_TAG('r', 'v', 'r', 'n'));
+ feature_sets.insert("stylistic_alternates", HB_TAG('s', 'a', 'l', 't'));
+ feature_sets.insert("scientific_inferiors", HB_TAG('s', 'i', 'n', 'f'));
+ feature_sets.insert("optical_size", HB_TAG('s', 'i', 'z', 'e'));
+ feature_sets.insert("small_capitals", HB_TAG('s', 'm', 'c', 'p'));
+ feature_sets.insert("simplified_forms", HB_TAG('s', 'm', 'p', 'l'));
+ feature_sets.insert("stylistic_set_01", HB_TAG('s', 's', '0', '1'));
+ feature_sets.insert("stylistic_set_02", HB_TAG('s', 's', '0', '2'));
+ feature_sets.insert("stylistic_set_03", HB_TAG('s', 's', '0', '3'));
+ feature_sets.insert("stylistic_set_04", HB_TAG('s', 's', '0', '4'));
+ feature_sets.insert("stylistic_set_05", HB_TAG('s', 's', '0', '5'));
+ feature_sets.insert("stylistic_set_06", HB_TAG('s', 's', '0', '6'));
+ feature_sets.insert("stylistic_set_07", HB_TAG('s', 's', '0', '7'));
+ feature_sets.insert("stylistic_set_08", HB_TAG('s', 's', '0', '8'));
+ feature_sets.insert("stylistic_set_09", HB_TAG('s', 's', '0', '9'));
+ feature_sets.insert("stylistic_set_10", HB_TAG('s', 's', '1', '0'));
+ feature_sets.insert("stylistic_set_11", HB_TAG('s', 's', '1', '1'));
+ feature_sets.insert("stylistic_set_12", HB_TAG('s', 's', '1', '2'));
+ feature_sets.insert("stylistic_set_13", HB_TAG('s', 's', '1', '3'));
+ feature_sets.insert("stylistic_set_14", HB_TAG('s', 's', '1', '4'));
+ feature_sets.insert("stylistic_set_15", HB_TAG('s', 's', '1', '5'));
+ feature_sets.insert("stylistic_set_16", HB_TAG('s', 's', '1', '6'));
+ feature_sets.insert("stylistic_set_17", HB_TAG('s', 's', '1', '7'));
+ feature_sets.insert("stylistic_set_18", HB_TAG('s', 's', '1', '8'));
+ feature_sets.insert("stylistic_set_19", HB_TAG('s', 's', '1', '9'));
+ feature_sets.insert("stylistic_set_20", HB_TAG('s', 's', '2', '0'));
+ feature_sets.insert("math_script_style_alternates", HB_TAG('s', 's', 't', 'y'));
+ feature_sets.insert("stretching_glyph_decomposition", HB_TAG('s', 't', 'c', 'h'));
+ feature_sets.insert("subscript", HB_TAG('s', 'u', 'b', 's'));
+ feature_sets.insert("superscript", HB_TAG('s', 'u', 'p', 's'));
+ feature_sets.insert("swash", HB_TAG('s', 'w', 's', 'h'));
+ feature_sets.insert("titling", HB_TAG('t', 'i', 't', 'l'));
+ feature_sets.insert("trailing_jamo_forms", HB_TAG('t', 'j', 'm', 'o'));
+ feature_sets.insert("traditional_name_forms", HB_TAG('t', 'n', 'a', 'm'));
+ feature_sets.insert("tabular_figures", HB_TAG('t', 'n', 'u', 'm'));
+ feature_sets.insert("traditional_forms", HB_TAG('t', 'r', 'a', 'd'));
+ feature_sets.insert("third_widths", HB_TAG('t', 'w', 'i', 'd'));
+ feature_sets.insert("unicase", HB_TAG('u', 'n', 'i', 'c'));
+ feature_sets.insert("alternate_vertical_metrics", HB_TAG('v', 'a', 'l', 't'));
+ feature_sets.insert("vattu_variants", HB_TAG('v', 'a', 't', 'u'));
+ feature_sets.insert("vertical_writing", HB_TAG('v', 'e', 'r', 't'));
+ feature_sets.insert("alternate_vertical_half_metrics", HB_TAG('v', 'h', 'a', 'l'));
+ feature_sets.insert("vowel_jamo_forms", HB_TAG('v', 'j', 'm', 'o'));
+ feature_sets.insert("vertical_kana_alternates", HB_TAG('v', 'k', 'n', 'a'));
+ feature_sets.insert("vertical_kerning", HB_TAG('v', 'k', 'r', 'n'));
+ feature_sets.insert("proportional_alternate_vertical_metrics", HB_TAG('v', 'p', 'a', 'l'));
+ feature_sets.insert("vertical_alternates_and_rotation", HB_TAG('v', 'r', 't', '2'));
+ feature_sets.insert("vertical_alternates_for_rotation", HB_TAG('v', 'r', 't', 'r'));
+ feature_sets.insert("slashed_zero", HB_TAG('z', 'e', 'r', 'o'));
+ // Registered OpenType variation tag.
+ feature_sets.insert("italic", HB_TAG('i', 't', 'a', 'l'));
+ feature_sets.insert("optical_size", HB_TAG('o', 'p', 's', 'z'));
+ feature_sets.insert("slant", HB_TAG('s', 'l', 'n', 't'));
+ feature_sets.insert("width", HB_TAG('w', 'd', 't', 'h'));
+ feature_sets.insert("weight", HB_TAG('w', 'g', 'h', 't'));
+}
int32_t TextServerAdvanced::name_to_tag(const String &p_name) const {
- for (int i = 0; feature_set[i].tag != 0; i++) {
- if (feature_set[i].name == p_name) {
- return feature_set[i].tag;
- }
+ if (feature_sets.has(p_name)) {
+ return feature_sets[p_name];
}
// No readable name, use tag string.
@@ -707,9 +702,9 @@ int32_t TextServerAdvanced::name_to_tag(const String &p_name) const {
}
String TextServerAdvanced::tag_to_name(int32_t p_tag) const {
- for (int i = 0; feature_set[i].tag != 0; i++) {
- if (feature_set[i].tag == p_tag) {
- return feature_set[i].name;
+ for (const KeyValue<StringName, int32_t> &E : feature_sets) {
+ if (E.value == p_tag) {
+ return E.key;
}
}
@@ -1231,7 +1226,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
int error = 0;
if (!library) {
error = FT_Init_FreeType(&library);
- ERR_FAIL_COND_V_MSG(error != 0, false, TTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'.");
+ ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
}
memset(&fd->stream, 0, sizeof(FT_StreamRec));
@@ -1249,13 +1244,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
if (error) {
FT_Done_Face(fd->face);
fd->face = nullptr;
- ERR_FAIL_V_MSG(false, TTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'.");
- }
- fd->hb_handle = hb_ft_font_create(fd->face, nullptr);
- if (fd->hb_handle == nullptr) {
- FT_Done_Face(fd->face);
- fd->face = nullptr;
- ERR_FAIL_V_MSG(false, TTR("HarfBuzz: Error creating FreeType font object."));
+ ERR_FAIL_V_MSG(false, "FreeType: Error loading font: '" + String(FT_Error_String(error)) + "'.");
}
if (p_font_data->msdf) {
@@ -1284,6 +1273,8 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling);
}
+ fd->hb_handle = hb_ft_font_create(fd->face, nullptr);
+
fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale;
fd->descent = (-fd->face->size->metrics.descender / 64.0) / fd->oversampling * fd->scale;
fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
@@ -1598,14 +1589,11 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced
FT_Done_MM_Var(library, amaster);
}
#else
- ERR_FAIL_V_MSG(false, TTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
+ ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
#endif
} else {
// Init bitmap font.
fd->hb_handle = hb_bmp_font_create(fd, nullptr);
- if (!fd->hb_handle) {
- ERR_FAIL_V_MSG(false, TTR("HarfBuzz: Error creating bitmap font object."));
- }
}
p_font_data->cache[p_size] = fd;
return true;
@@ -4633,30 +4621,76 @@ real_t TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) con
}
struct num_system_data {
- String lang;
+ Set<String> lang;
String digits;
String percent_sign;
String exp;
};
static num_system_data num_systems[]{
- { "ar,ar_AR,ar_BH,ar_DJ,ar_EG,ar_ER,ar_IL,ar_IQ,ar_JO,ar_KM,ar_KW,ar_LB,ar_MR,ar_OM,ar_PS,ar_QA,ar_SA,ar_SD,ar_SO,ar_SS,ar_SY,ar_TD,ar_YE", U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" },
- { "fa,ks,pa_Arab,ps,ug,ur_IN,ur,uz_Arab", U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" },
- { "as,bn,mni", U"০১২৩৪৫৬৭৮৯.", U"%", U"e" },
- { "mr,ne", U"०१२३४५६७८९.", U"%", U"e" },
- { "dz", U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" },
- { "sat", U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" },
- { "my", U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" },
- { String(), String(), String(), String() },
+ { Set<String>(), U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" },
+ { Set<String>(), U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" },
+ { Set<String>(), U"০১২৩৪৫৬৭৮৯.", U"%", U"e" },
+ { Set<String>(), U"०१२३४५६७८९.", U"%", U"e" },
+ { Set<String>(), U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" },
+ { Set<String>(), U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" },
+ { Set<String>(), U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" },
+ { Set<String>(), String(), String(), String() },
};
+static void _insert_num_systems_lang() {
+ num_systems[0].lang.insert(StringName("ar"));
+ num_systems[0].lang.insert(StringName("ar_AR"));
+ num_systems[0].lang.insert(StringName("ar_BH"));
+ num_systems[0].lang.insert(StringName("ar_DJ"));
+ num_systems[0].lang.insert(StringName("ar_EG"));
+ num_systems[0].lang.insert(StringName("ar_ER"));
+ num_systems[0].lang.insert(StringName("ar_IL"));
+ num_systems[0].lang.insert(StringName("ar_IQ"));
+ num_systems[0].lang.insert(StringName("ar_JO"));
+ num_systems[0].lang.insert(StringName("ar_KM"));
+ num_systems[0].lang.insert(StringName("ar_KW"));
+ num_systems[0].lang.insert(StringName("ar_LB"));
+ num_systems[0].lang.insert(StringName("ar_MR"));
+ num_systems[0].lang.insert(StringName("ar_OM"));
+ num_systems[0].lang.insert(StringName("ar_PS"));
+ num_systems[0].lang.insert(StringName("ar_QA"));
+ num_systems[0].lang.insert(StringName("ar_SA"));
+ num_systems[0].lang.insert(StringName("ar_SD"));
+ num_systems[0].lang.insert(StringName("ar_SO"));
+ num_systems[0].lang.insert(StringName("ar_SS"));
+ num_systems[0].lang.insert(StringName("ar_SY"));
+ num_systems[0].lang.insert(StringName("ar_TD"));
+ num_systems[0].lang.insert(StringName("ar_YE"));
+
+ num_systems[1].lang.insert(StringName("fa"));
+ num_systems[1].lang.insert(StringName("ks"));
+ num_systems[1].lang.insert(StringName("pa_Arab"));
+ num_systems[1].lang.insert(StringName("ug"));
+ num_systems[1].lang.insert(StringName("ur_IN"));
+ num_systems[1].lang.insert(StringName("ur"));
+ num_systems[1].lang.insert(StringName("uz_Arab"));
+
+ num_systems[2].lang.insert(StringName("as"));
+ num_systems[2].lang.insert(StringName("bn"));
+ num_systems[2].lang.insert(StringName("mni"));
+
+ num_systems[3].lang.insert(StringName("mr"));
+ num_systems[3].lang.insert(StringName("ne"));
+
+ num_systems[4].lang.insert(StringName("dz"));
+
+ num_systems[5].lang.insert(StringName("sat"));
+
+ num_systems[6].lang.insert(StringName("my"));
+}
+
String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const {
- String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
String res = p_string;
- for (int i = 0; num_systems[i].lang != String(); i++) {
- Vector<String> langs = num_systems[i].lang.split(",");
- if (langs.has(lang)) {
+ for (int i = 0; num_systems[i].lang.size() != 0; i++) {
+ if (num_systems[i].lang.has(lang)) {
if (num_systems[i].digits == String()) {
return p_string;
}
@@ -4677,12 +4711,11 @@ String TextServerAdvanced::format_number(const String &p_string, const String &p
}
String TextServerAdvanced::parse_number(const String &p_string, const String &p_language) const {
- String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
String res = p_string;
- for (int i = 0; num_systems[i].lang != String(); i++) {
- Vector<String> langs = num_systems[i].lang.split(",");
- if (langs.has(lang)) {
+ for (int i = 0; num_systems[i].lang.size() != 0; i++) {
+ if (num_systems[i].lang.has(lang)) {
if (num_systems[i].digits == String()) {
return p_string;
}
@@ -4706,11 +4739,10 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_
}
String TextServerAdvanced::percent_sign(const String &p_language) const {
- String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
+ const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language;
- for (int i = 0; num_systems[i].lang != String(); i++) {
- Vector<String> langs = num_systems[i].lang.split(",");
- if (langs.has(lang)) {
+ for (int i = 0; num_systems[i].lang.size() != 0; i++) {
+ if (num_systems[i].lang.has(lang)) {
if (num_systems[i].percent_sign == String()) {
return "%";
}
@@ -4730,6 +4762,8 @@ void TextServerAdvanced::register_server() {
}
TextServerAdvanced::TextServerAdvanced() {
+ _insert_num_systems_lang();
+ _insert_feature_sets();
hb_bmp_create_font_funcs();
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index e4e6797f92..8a1bd93c65 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -30,6 +30,7 @@
#include "text_server_fb.h"
+#include "core/error/error_macros.h"
#include "core/string/print_string.h"
#ifdef MODULE_MSDFGEN_ENABLED
@@ -686,7 +687,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
int error = 0;
if (!library) {
error = FT_Init_FreeType(&library);
- ERR_FAIL_COND_V_MSG(error != 0, false, TTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'.");
+ ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
}
memset(&fd->stream, 0, sizeof(FT_StreamRec));
@@ -704,7 +705,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
if (error) {
FT_Done_Face(fd->face);
fd->face = nullptr;
- ERR_FAIL_V_MSG(false, TTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'.");
+ ERR_FAIL_V_MSG(false, "FreeType: Error loading font: '" + String(FT_Error_String(error)) + "'.");
}
if (p_font_data->msdf) {
@@ -784,7 +785,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback
FT_Done_MM_Var(library, amaster);
}
#else
- ERR_FAIL_V_MSG(false, TTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
+ ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!");
#endif
}
p_font_data->cache[p_size] = fd;
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index 2b48e94604..54240e66fc 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -32,48 +32,55 @@
#include "scene/resources/mesh.h"
#include "thirdparty/vhacd/public/VHACD.h"
-static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
- Vector<real_t> vertices;
- vertices.resize(p_faces.size() * 9);
- Vector<uint32_t> indices;
- indices.resize(p_faces.size() * 3);
-
- for (int i = 0; i < p_faces.size(); i++) {
- for (int j = 0; j < 3; j++) {
- vertices.write[i * 9 + j * 3 + 0] = p_faces[i].vertex[j].x;
- vertices.write[i * 9 + j * 3 + 1] = p_faces[i].vertex[j].y;
- vertices.write[i * 9 + j * 3 + 2] = p_faces[i].vertex[j].z;
- indices.write[i * 3 + j] = i * 3 + j;
- }
- }
-
+static Vector<Vector<Vector3>> convex_decompose(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const Mesh::ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices) {
VHACD::IVHACD::Parameters params;
- if (p_max_convex_hulls > 0) {
- params.m_maxConvexHulls = p_max_convex_hulls;
- }
+ params.m_concavity = p_settings.max_concavity;
+ params.m_alpha = p_settings.symmetry_planes_clipping_bias;
+ params.m_beta = p_settings.revolution_axes_clipping_bias;
+ params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull;
+ params.m_resolution = p_settings.resolution;
+ params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull;
+ params.m_planeDownsampling = p_settings.plane_downsampling;
+ params.m_convexhullDownsampling = p_settings.convexhull_downsampling;
+ params.m_pca = p_settings.normalize_mesh;
+ params.m_mode = p_settings.mode;
+ params.m_convexhullApproximation = p_settings.convexhull_approximation;
+ params.m_oclAcceleration = true;
+ params.m_maxConvexHulls = p_settings.max_convex_hulls;
+ params.m_projectHullVertices = p_settings.project_hull_vertices;
VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
- decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params);
+ decomposer->Compute(p_vertices, p_vertex_count, p_triangles, p_triangle_count, params);
int hull_count = decomposer->GetNConvexHulls();
- Vector<Vector<Face3>> ret;
+ Vector<Vector<Vector3>> ret;
+ ret.resize(hull_count);
+
+ if (r_convex_indices) {
+ r_convex_indices->resize(hull_count);
+ }
for (int i = 0; i < hull_count; i++) {
- Vector<Face3> triangles;
VHACD::IVHACD::ConvexHull hull;
decomposer->GetConvexHull(i, hull);
- triangles.resize(hull.m_nTriangles);
- for (uint32_t j = 0; j < hull.m_nTriangles; j++) {
- Face3 f;
+
+ Vector<Vector3> &points = ret.write[i];
+ points.resize(hull.m_nPoints);
+
+ Vector3 *w = points.ptrw();
+ for (uint32_t j = 0; j < hull.m_nPoints; ++j) {
for (int k = 0; k < 3; k++) {
- for (int l = 0; l < 3; l++) {
- f.vertex[k][l] = hull.m_points[hull.m_triangles[j * 3 + k] * 3 + l];
- }
+ w[j][k] = hull.m_points[j * 3 + k];
}
- triangles.write[j] = f;
}
- ret.push_back(triangles);
+
+ if (r_convex_indices) {
+ Vector<uint32_t> &indices = r_convex_indices->write[i];
+ indices.resize(hull.m_nTriangles * 3);
+
+ memcpy(indices.ptrw(), hull.m_triangles, hull.m_nTriangles * 3 * sizeof(uint32_t));
+ }
}
decomposer->Clean();
@@ -83,9 +90,9 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int
}
void register_vhacd_types() {
- Mesh::convex_composition_function = convex_decompose;
+ Mesh::convex_decomposition_function = convex_decompose;
}
void unregister_vhacd_types() {
- Mesh::convex_composition_function = nullptr;
+ Mesh::convex_decomposition_function = nullptr;
}
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index b574576856..2c6313c80a 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -131,7 +131,7 @@
The [code]inputs[/code] array contains the values of the input ports.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], unless you have used the [code]STEP_*[/code] constants.
- [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
+ [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. The size needs to be predefined using [method _get_working_memory_size].
When returning, you can mask the returned value with one of the [code]STEP_*[/code] constants.
</description>
</method>
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 7fb9707fce..890861cf82 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -117,7 +117,7 @@ void register_visual_script_types() {
GDREGISTER_CLASS(VisualScriptCustomNodes);
ClassDB::set_current_api(ClassDB::API_CORE);
vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
- Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptCustomNodes", VisualScriptCustomNodes::get_singleton()));
VisualScriptEditor::register_editor();
#endif
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 142419f90a..4d5f3420b8 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -955,7 +955,7 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -1022,11 +1022,11 @@ void VisualScript::_set_data(const Dictionary &p_data) {
if (functions[E].func_id >= 0 && nodes.has(functions[E].func_id)) {
Ref<VisualScriptFunction> vsf = nodes[functions[E].func_id].node;
if (vsf.is_valid()) {
- if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- MultiplayerAPI::RPCConfig nd;
+ if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) {
+ Multiplayer::RPCConfig nd;
nd.name = E;
nd.rpc_mode = vsf->get_rpc_mode();
- nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
+ nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
@@ -1036,7 +1036,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1833,7 +1833,7 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 932ebeb27f..39cef8f68b 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -234,7 +234,7 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
Map<StringName, Vector<Argument>> custom_signals;
- Vector<MultiplayerAPI::RPCConfig> rpc_functions;
+ Vector<Multiplayer::RPCConfig> rpc_functions;
Map<Object *, VisualScriptInstance *> instances;
@@ -362,7 +362,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
@@ -443,7 +443,7 @@ public:
virtual ScriptLanguage *get_language();
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
VisualScriptInstance();
~VisualScriptInstance();
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index eee9e8f32b..c2fa3cbd9d 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -3592,6 +3592,11 @@ void VisualScriptEditor::_hide_timer() {
hint_text->hide();
}
+void VisualScriptEditor::_toggle_scripts_pressed() {
+ ScriptEditor::get_singleton()->toggle_scripts_panel();
+ update_toggle_scripts_button();
+}
+
void VisualScriptEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
@@ -3606,6 +3611,8 @@ void VisualScriptEditor::_notification(int p_what) {
return;
}
+ update_toggle_scripts_button();
+
edit_variable_edit->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
edit_signal_edit->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
func_input_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
@@ -3650,6 +3657,7 @@ void VisualScriptEditor::_notification(int p_what) {
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
+ update_toggle_scripts_button();
members_section->set_visible(is_visible_in_tree());
} break;
}
@@ -4232,6 +4240,15 @@ void VisualScriptEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_h
void VisualScriptEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
}
+void VisualScriptEditor::update_toggle_scripts_button() {
+ if (is_layout_rtl()) {
+ toggle_scripts_button->set_icon(Control::get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"), SNAME("EditorIcons")));
+ } else {
+ toggle_scripts_button->set_icon(Control::get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward"), SNAME("EditorIcons")));
+ }
+ toggle_scripts_button->set_tooltip(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text()));
+}
+
void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_move_node", &VisualScriptEditor::_move_node);
ClassDB::bind_method("_update_graph", &VisualScriptEditor::_update_graph, DEFVAL(-1));
@@ -4333,6 +4350,16 @@ VisualScriptEditor::VisualScriptEditor() {
graph->hide();
graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed));
+ status_bar = memnew(HBoxContainer);
+ add_child(status_bar);
+ status_bar->set_h_size_flags(SIZE_EXPAND_FILL);
+ status_bar->set_custom_minimum_size(Size2(0, 24 * EDSCALE));
+
+ toggle_scripts_button = memnew(Button);
+ toggle_scripts_button->set_flat(true);
+ toggle_scripts_button->connect("pressed", callable_mp(this, &VisualScriptEditor::_toggle_scripts_pressed));
+ status_bar->add_child(toggle_scripts_button);
+
/// Add Buttons to Top Bar/Zoom bar.
HBoxContainer *graph_hbc = graph->get_zoom_hbox();
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index ab32aae7aa..19f5aabac9 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -93,6 +93,8 @@ class VisualScriptEditor : public ScriptEditorBase {
ConfirmationDialog *function_create_dialog;
GraphEdit *graph;
+ HBoxContainer *status_bar;
+ Button *toggle_scripts_button;
VisualScriptEditorSignalEdit *signal_editor;
@@ -281,6 +283,8 @@ class VisualScriptEditor : public ScriptEditorBase {
void _member_rmb_selected(const Vector2 &p_pos);
void _member_option(int p_option);
+ void _toggle_scripts_pressed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -330,6 +334,8 @@ public:
static void free_clipboard();
+ void update_toggle_scripts_button() override;
+
VisualScriptEditor();
~VisualScriptEditor();
};
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 6ba5ad4fd6..205918a5f0 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -1010,7 +1010,7 @@ PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const
if (index != StringName()) {
detail_prop_name += "." + String(index);
}
- PropertyInfo pinfo = PropertyInfo(E.type, detail_prop_name, PROPERTY_HINT_TYPE_STRING, E.hint_string);
+ PropertyInfo pinfo = PropertyInfo(E.type, detail_prop_name, E.hint, E.hint_string);
_adjust_input_index(pinfo);
return pinfo;
}
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 44fc91d8f5..ef77c0cef3 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
- rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
+ rpc_mode = Multiplayer::RPCMode(int(p_value));
return true;
}
@@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
-void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
+void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) {
rpc_mode = p_mode;
}
-MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
+Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
+ rpc_mode = Multiplayer::RPC_MODE_DISABLED;
}
VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
+ rpc_mode = Multiplayer::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 35d9b0b4fe..bf2d8e9683 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -49,7 +49,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
- MultiplayerAPI::RPCMode rpc_mode;
+ Multiplayer::RPCMode rpc_mode;
bool sequenced;
protected:
@@ -96,8 +96,8 @@ public:
void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const;
- void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
- MultiplayerAPI::RPCMode get_rpc_mode() const;
+ void set_rpc_mode(Multiplayer::RPCMode p_mode);
+ Multiplayer::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
diff --git a/modules/vorbis/SCsub b/modules/vorbis/SCsub
index bc31fff066..322314487f 100644
--- a/modules/vorbis/SCsub
+++ b/modules/vorbis/SCsub
@@ -3,9 +3,6 @@
Import("env")
Import("env_modules")
-# Only kept to build the thirdparty library used by the theora and webm
-# modules. We now use stb_vorbis for AudioStreamOGGVorbis.
-
env_vorbis = env_modules.Clone()
# Thirdparty source files
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
new file mode 100644
index 0000000000..e4a80c339f
--- /dev/null
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -0,0 +1,435 @@
+/*************************************************************************/
+/* audio_stream_ogg_vorbis.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_stream_ogg_vorbis.h"
+
+#include "core/io/file_access.h"
+#include "core/variant/typed_array.h"
+#include "thirdparty/libogg/ogg/ogg.h"
+
+int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
+ ERR_FAIL_COND_V(!ready, 0);
+ ERR_FAIL_COND_V(!active, 0);
+
+ int todo = p_frames;
+
+ int start_buffer = 0;
+
+ int frames_mixed_this_step = p_frames;
+
+ while (todo && active) {
+ AudioFrame *buffer = p_buffer;
+ if (start_buffer > 0) {
+ buffer = buffer + start_buffer;
+ }
+ int mixed = _mix_frames_vorbis(buffer, todo);
+ if (mixed < 0) {
+ return 0;
+ }
+ todo -= mixed;
+ frames_mixed += mixed;
+ start_buffer += mixed;
+ if (!have_packets_left) {
+ //end of file!
+ bool is_not_empty = mixed > 0 || vorbis_stream->get_length() > 0;
+ if (vorbis_stream->loop && is_not_empty) {
+ //loop
+
+ seek(vorbis_stream->loop_offset);
+ loops++;
+ // we still have buffer to fill, start from this element in the next iteration.
+ start_buffer = p_frames - todo;
+ } else {
+ frames_mixed_this_step = p_frames - todo;
+ for (int i = p_frames - todo; i < p_frames; i++) {
+ p_buffer[i] = AudioFrame(0, 0);
+ }
+ active = false;
+ todo = 0;
+ }
+ }
+ }
+ return frames_mixed_this_step;
+}
+
+int AudioStreamPlaybackOGGVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p_frames) {
+ ERR_FAIL_COND_V(!ready, 0);
+ if (!have_samples_left) {
+ ogg_packet *packet = nullptr;
+ int err;
+
+ if (!vorbis_data_playback->next_ogg_packet(&packet)) {
+ have_packets_left = false;
+ WARN_PRINT("ran out of packets in stream");
+ return -1;
+ }
+
+ ERR_FAIL_COND_V_MSG((err = vorbis_synthesis(&block, packet)), 0, "Error during vorbis synthesis " + itos(err));
+ ERR_FAIL_COND_V_MSG((err = vorbis_synthesis_blockin(&dsp_state, &block)), 0, "Error during vorbis block processing " + itos(err));
+
+ have_packets_left = !packet->e_o_s;
+ }
+
+ float **pcm; // Accessed with pcm[channel_idx][sample_idx].
+
+ int frames = vorbis_synthesis_pcmout(&dsp_state, &pcm);
+ if (frames > p_frames) {
+ frames = p_frames;
+ have_samples_left = true;
+ } else {
+ have_samples_left = false;
+ }
+
+ if (info.channels > 1) {
+ for (int frame = 0; frame < frames; frame++) {
+ p_buffer[frame].l = pcm[0][frame];
+ p_buffer[frame].r = pcm[0][frame];
+ }
+ } else {
+ for (int frame = 0; frame < frames; frame++) {
+ p_buffer[frame].l = pcm[0][frame];
+ p_buffer[frame].r = pcm[0][frame];
+ }
+ }
+ vorbis_synthesis_read(&dsp_state, frames);
+ return frames;
+}
+
+float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() {
+ return vorbis_data->get_sampling_rate();
+}
+
+bool AudioStreamPlaybackOGGVorbis::_alloc_vorbis() {
+ vorbis_info_init(&info);
+ info_is_allocated = true;
+ vorbis_comment_init(&comment);
+ comment_is_allocated = true;
+
+ ERR_FAIL_COND_V(vorbis_data.is_null(), false);
+ vorbis_data_playback = vorbis_data->instance_playback();
+
+ ogg_packet *packet;
+ int err;
+
+ for (int i = 0; i < 3; i++) {
+ if (!vorbis_data_playback->next_ogg_packet(&packet)) {
+ WARN_PRINT("Not enough packets to parse header");
+ return false;
+ }
+
+ err = vorbis_synthesis_headerin(&info, &comment, packet);
+ ERR_FAIL_COND_V_MSG(err != 0, false, "Error parsing header");
+ }
+
+ err = vorbis_synthesis_init(&dsp_state, &info);
+ ERR_FAIL_COND_V_MSG(err != 0, false, "Error initializing dsp state");
+ dsp_state_is_allocated = true;
+
+ err = vorbis_block_init(&dsp_state, &block);
+ ERR_FAIL_COND_V_MSG(err != 0, false, "Error initializing block");
+ block_is_allocated = true;
+
+ ready = true;
+
+ return true;
+}
+
+void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) {
+ ERR_FAIL_COND(!ready);
+ active = true;
+ seek(p_from_pos);
+ loops = 0;
+ _begin_resample();
+}
+
+void AudioStreamPlaybackOGGVorbis::stop() {
+ active = false;
+}
+
+bool AudioStreamPlaybackOGGVorbis::is_playing() const {
+ return active;
+}
+
+int AudioStreamPlaybackOGGVorbis::get_loop_count() const {
+ return loops;
+}
+
+float AudioStreamPlaybackOGGVorbis::get_playback_position() const {
+ return float(frames_mixed) / vorbis_data->get_sampling_rate();
+}
+
+void AudioStreamPlaybackOGGVorbis::seek(float p_time) {
+ ERR_FAIL_COND(!ready);
+ ERR_FAIL_COND(vorbis_stream.is_null());
+ if (!active) {
+ return;
+ }
+
+ vorbis_synthesis_restart(&dsp_state);
+
+ if (p_time >= vorbis_stream->get_length()) {
+ p_time = 0;
+ }
+ frames_mixed = uint32_t(vorbis_data->get_sampling_rate() * p_time);
+
+ const int64_t desired_sample = p_time * get_stream_sampling_rate();
+
+ if (!vorbis_data_playback->seek_page(desired_sample)) {
+ WARN_PRINT("seek failed");
+ return;
+ }
+
+ ogg_packet *packet;
+ if (!vorbis_data_playback->next_ogg_packet(&packet)) {
+ WARN_PRINT_ONCE("seeking beyond limits");
+ return;
+ }
+
+ // The granule position of the page we're seeking through.
+ int64_t granule_pos = 0;
+
+ int headers_remaining = 0;
+ int samples_in_page = 0;
+ int err;
+ while (true) {
+ if (vorbis_synthesis_idheader(packet)) {
+ headers_remaining = 3;
+ }
+ if (!headers_remaining) {
+ ERR_FAIL_COND_MSG((err = vorbis_synthesis(&block, packet)), "Error during vorbis synthesis " + itos(err));
+ ERR_FAIL_COND_MSG((err = vorbis_synthesis_blockin(&dsp_state, &block)), "Error during vorbis block processing " + itos(err));
+
+ int samples_out = vorbis_synthesis_pcmout(&dsp_state, nullptr);
+ ERR_FAIL_COND_MSG((err = vorbis_synthesis_read(&dsp_state, samples_out)), "Error during vorbis read updating " + itos(err));
+
+ samples_in_page += samples_out;
+
+ } else {
+ headers_remaining--;
+ }
+ if (packet->granulepos != -1 && headers_remaining == 0) {
+ // This indicates the end of the page.
+ granule_pos = packet->granulepos;
+ break;
+ }
+ if (packet->e_o_s) {
+ break;
+ }
+ if (!vorbis_data_playback->next_ogg_packet(&packet)) {
+ // We should get an e_o_s flag before this happens.
+ WARN_PRINT("Vorbis file ended without warning.");
+ break;
+ }
+ }
+
+ int64_t samples_to_burn = samples_in_page - (granule_pos - desired_sample);
+
+ if (samples_to_burn > samples_in_page) {
+ WARN_PRINT("Burning more samples than we have in this page. Check seek algorithm.");
+ } else if (samples_to_burn < 0) {
+ WARN_PRINT("Burning negative samples doesn't make sense. Check seek algorithm.");
+ }
+
+ // Seek again, this time we'll burn a specific number of samples instead of all of them.
+ if (!vorbis_data_playback->seek_page(desired_sample)) {
+ WARN_PRINT("seek failed");
+ return;
+ }
+
+ if (!vorbis_data_playback->next_ogg_packet(&packet)) {
+ WARN_PRINT_ONCE("seeking beyond limits");
+ return;
+ }
+ vorbis_synthesis_restart(&dsp_state);
+
+ while (true) {
+ if (vorbis_synthesis_idheader(packet)) {
+ headers_remaining = 3;
+ }
+ if (!headers_remaining) {
+ ERR_FAIL_COND_MSG((err = vorbis_synthesis(&block, packet)), "Error during vorbis synthesis " + itos(err));
+ ERR_FAIL_COND_MSG((err = vorbis_synthesis_blockin(&dsp_state, &block)), "Error during vorbis block processing " + itos(err));
+
+ int samples_out = vorbis_synthesis_pcmout(&dsp_state, nullptr);
+ int read_samples = samples_to_burn > samples_out ? samples_out : samples_to_burn;
+ ERR_FAIL_COND_MSG((err = vorbis_synthesis_read(&dsp_state, samples_out)), "Error during vorbis read updating " + itos(err));
+ samples_to_burn -= read_samples;
+
+ if (samples_to_burn <= 0) {
+ break;
+ }
+ } else {
+ headers_remaining--;
+ }
+ if (packet->granulepos != -1 && headers_remaining == 0) {
+ // This indicates the end of the page.
+ break;
+ }
+ if (packet->e_o_s) {
+ break;
+ }
+ if (!vorbis_data_playback->next_ogg_packet(&packet)) {
+ // We should get an e_o_s flag before this happens.
+ WARN_PRINT("Vorbis file ended without warning.");
+ break;
+ }
+ }
+}
+
+AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
+ if (block_is_allocated) {
+ vorbis_block_clear(&block);
+ }
+ if (dsp_state_is_allocated) {
+ vorbis_dsp_clear(&dsp_state);
+ }
+ if (comment_is_allocated) {
+ vorbis_comment_clear(&comment);
+ }
+ if (info_is_allocated) {
+ vorbis_info_clear(&info);
+ }
+}
+
+Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() {
+ Ref<AudioStreamPlaybackOGGVorbis> ovs;
+
+ ERR_FAIL_COND_V(packet_sequence.is_null(), nullptr);
+
+ ovs.instantiate();
+ ovs->vorbis_stream = Ref<AudioStreamOGGVorbis>(this);
+ ovs->vorbis_data = packet_sequence;
+ ovs->frames_mixed = 0;
+ ovs->active = false;
+ ovs->loops = 0;
+ if (ovs->_alloc_vorbis()) {
+ return ovs;
+ }
+ // Failed to allocate data structures.
+ return nullptr;
+}
+
+String AudioStreamOGGVorbis::get_stream_name() const {
+ return ""; //return stream_name;
+}
+
+void AudioStreamOGGVorbis::maybe_update_info() {
+ ERR_FAIL_COND(packet_sequence.is_null());
+
+ vorbis_info info;
+ vorbis_comment comment;
+ int err;
+
+ vorbis_info_init(&info);
+ vorbis_comment_init(&comment);
+
+ int packet_count = 0;
+ Ref<OGGPacketSequencePlayback> packet_sequence_playback = packet_sequence->instance_playback();
+
+ for (int i = 0; i < 3; i++) {
+ ogg_packet *packet;
+ if (!packet_sequence_playback->next_ogg_packet(&packet)) {
+ WARN_PRINT("Failed to get header packet");
+ break;
+ }
+ if (i == 0) {
+ packet->b_o_s = 1;
+ }
+
+ if (i == 0) {
+ ERR_FAIL_COND(!vorbis_synthesis_idheader(packet));
+ }
+
+ err = vorbis_synthesis_headerin(&info, &comment, packet);
+ ERR_FAIL_COND_MSG(err != 0, "Error parsing header packet " + itos(i) + ": " + itos(err));
+
+ packet_count++;
+ }
+
+ packet_sequence->set_sampling_rate(info.rate);
+
+ vorbis_comment_clear(&comment);
+ vorbis_info_clear(&info);
+}
+
+void AudioStreamOGGVorbis::set_packet_sequence(Ref<OGGPacketSequence> p_packet_sequence) {
+ packet_sequence = p_packet_sequence;
+ if (packet_sequence.is_valid()) {
+ maybe_update_info();
+ }
+}
+
+Ref<OGGPacketSequence> AudioStreamOGGVorbis::get_packet_sequence() const {
+ return packet_sequence;
+}
+
+void AudioStreamOGGVorbis::set_loop(bool p_enable) {
+ loop = p_enable;
+}
+
+bool AudioStreamOGGVorbis::has_loop() const {
+ return loop;
+}
+
+void AudioStreamOGGVorbis::set_loop_offset(float p_seconds) {
+ loop_offset = p_seconds;
+}
+
+float AudioStreamOGGVorbis::get_loop_offset() const {
+ return loop_offset;
+}
+
+float AudioStreamOGGVorbis::get_length() const {
+ ERR_FAIL_COND_V(packet_sequence.is_null(), 0);
+ return packet_sequence->get_length();
+}
+
+bool AudioStreamOGGVorbis::is_monophonic() const {
+ return false;
+}
+
+void AudioStreamOGGVorbis::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_packet_sequence", "packet_sequence"), &AudioStreamOGGVorbis::set_packet_sequence);
+ ClassDB::bind_method(D_METHOD("get_packet_sequence"), &AudioStreamOGGVorbis::get_packet_sequence);
+
+ ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamOGGVorbis::set_loop);
+ ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamOGGVorbis::has_loop);
+
+ ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamOGGVorbis::set_loop_offset);
+ ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamOGGVorbis::get_loop_offset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "packet_sequence", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_packet_sequence", "get_packet_sequence");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset"), "set_loop_offset", "get_loop_offset");
+}
+
+AudioStreamOGGVorbis::AudioStreamOGGVorbis() {}
+
+AudioStreamOGGVorbis::~AudioStreamOGGVorbis() {}
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h
index 756c241d1f..59a1318a6b 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/vorbis/audio_stream_ogg_vorbis.h
@@ -28,29 +28,49 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef AUDIO_STREAM_STB_VORBIS_H
-#define AUDIO_STREAM_STB_VORBIS_H
+#ifndef AUDIO_STREAM_LIBVORBIS_H
+#define AUDIO_STREAM_LIBVORBIS_H
-#include "core/io/resource_loader.h"
+#include "core/variant/variant.h"
+#include "modules/ogg/ogg_packet_sequence.h"
#include "servers/audio/audio_stream.h"
-
-#include "thirdparty/misc/stb_vorbis.h"
+#include "thirdparty/libvorbis/vorbis/codec.h"
class AudioStreamOGGVorbis;
class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
- stb_vorbis *ogg_stream = nullptr;
- stb_vorbis_alloc ogg_alloc;
uint32_t frames_mixed = 0;
bool active = false;
int loops = 0;
+ vorbis_info info;
+ vorbis_comment comment;
+ vorbis_dsp_state dsp_state;
+ vorbis_block block;
+
+ bool info_is_allocated = false;
+ bool comment_is_allocated = false;
+ bool dsp_state_is_allocated = false;
+ bool block_is_allocated = false;
+
+ bool ready = false;
+
+ bool have_samples_left = false;
+ bool have_packets_left = false;
+
friend class AudioStreamOGGVorbis;
+ Ref<OGGPacketSequence> vorbis_data;
+ Ref<OGGPacketSequencePlayback> vorbis_data_playback;
Ref<AudioStreamOGGVorbis> vorbis_stream;
+ int _mix_frames_vorbis(AudioFrame *p_buffer, int p_frames);
+
+ // Allocates vorbis data structures. Returns true upon success, false on failure.
+ bool _alloc_vorbis();
+
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
@@ -72,20 +92,20 @@ public:
class AudioStreamOGGVorbis : public AudioStream {
GDCLASS(AudioStreamOGGVorbis, AudioStream);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
- RES_BASE_EXTENSION("oggstr");
+ RES_BASE_EXTENSION("oggvorbisstr");
friend class AudioStreamPlaybackOGGVorbis;
- void *data = nullptr;
- uint32_t data_len = 0;
-
- int decode_mem_size = 0;
- float sample_rate = 1.0;
int channels = 1;
float length = 0.0;
bool loop = false;
float loop_offset = 0.0;
- void clear_data();
+
+ // Performs a seek to the beginning of the stream, should not be called during playback!
+ // Also causes allocation and deallocation.
+ void maybe_update_info();
+
+ Ref<OGGPacketSequence> packet_sequence;
protected:
static void _bind_methods();
@@ -100,13 +120,15 @@ public:
virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;
- void set_data(const Vector<uint8_t> &p_data);
- Vector<uint8_t> get_data() const;
+ void set_packet_sequence(Ref<OGGPacketSequence> p_packet_sequence);
+ Ref<OGGPacketSequence> get_packet_sequence() const;
virtual float get_length() const override; //if supported, otherwise return 0
+ virtual bool is_monophonic() const override;
+
AudioStreamOGGVorbis();
virtual ~AudioStreamOGGVorbis();
};
-#endif
+#endif // AUDIO_STREAM_LIBVORBIS_H
diff --git a/modules/vorbis/config.py b/modules/vorbis/config.py
index 8a384e3066..978eccb29f 100644
--- a/modules/vorbis/config.py
+++ b/modules/vorbis/config.py
@@ -4,3 +4,14 @@ def can_build(env, platform):
def configure(env):
pass
+
+
+def get_doc_classes():
+ return [
+ "AudioStreamOGGVorbis",
+ "AudioStreamPlaybackOGGVorbis",
+ ]
+
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml
index 94fdff5d43..a680a2f999 100644
--- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+++ b/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml
@@ -1,25 +1,23 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamOGGVorbis" inherits="AudioStream" version="4.0">
<brief_description>
- OGG Vorbis audio stream driver.
</brief_description>
<description>
- OGG Vorbis audio stream driver.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
- <member name="data" type="PackedByteArray" setter="set_data" getter="get_data" default="PackedByteArray()">
- Contains the audio data in bytes.
- </member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
If [code]true[/code], the stream will automatically loop when it reaches the end.
</member>
<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
Time in seconds at which the stream starts after being looped.
</member>
+ <member name="packet_sequence" type="OGGPacketSequence" setter="set_packet_sequence" getter="get_packet_sequence">
+ Contains the raw OGG data for this stream.
+ </member>
</members>
<constants>
</constants>
diff --git a/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml b/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml
new file mode 100644
index 0000000000..3120f2a9e6
--- /dev/null
+++ b/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AudioStreamPlaybackOGGVorbis" inherits="AudioStreamPlaybackResampled" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp
index d3e77ea629..de3f41afdd 100644
--- a/modules/vorbis/register_types.cpp
+++ b/modules/vorbis/register_types.cpp
@@ -30,8 +30,19 @@
#include "register_types.h"
-// Dummy module as libvorbis is needed by other modules (theora ...)
+#include "audio_stream_ogg_vorbis.h"
+#include "resource_importer_ogg_vorbis.h"
-void register_vorbis_types() {}
+void register_vorbis_types() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ Ref<ResourceImporterOGGVorbis> ogg_vorbis_importer;
+ ogg_vorbis_importer.instantiate();
+ ResourceFormatImporter::get_singleton()->add_importer(ogg_vorbis_importer);
+ }
+#endif
+ GDREGISTER_CLASS(AudioStreamOGGVorbis);
+ GDREGISTER_CLASS(AudioStreamPlaybackOGGVorbis);
+}
void unregister_vorbis_types() {}
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/vorbis/resource_importer_ogg_vorbis.cpp
index 85de698efd..33ee6cf359 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/vorbis/resource_importer_ogg_vorbis.cpp
@@ -30,16 +30,19 @@
#include "resource_importer_ogg_vorbis.h"
+#include "audio_stream_ogg_vorbis.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "scene/resources/texture.h"
+#include "thirdparty/libogg/ogg/ogg.h"
+#include "thirdparty/libvorbis/vorbis/codec.h"
String ResourceImporterOGGVorbis::get_importer_name() const {
- return "ogg_vorbis";
+ return "oggvorbisstr";
}
String ResourceImporterOGGVorbis::get_visible_name() const {
- return "OGGVorbis";
+ return "oggvorbisstr";
}
void ResourceImporterOGGVorbis::get_recognized_extensions(List<String> *p_extensions) const {
@@ -47,7 +50,7 @@ void ResourceImporterOGGVorbis::get_recognized_extensions(List<String> *p_extens
}
String ResourceImporterOGGVorbis::get_save_extension() const {
- return "oggstr";
+ return "oggvorbisstr";
}
String ResourceImporterOGGVorbis::get_resource_type() const {
@@ -81,23 +84,106 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
uint64_t len = f->get_length();
- Vector<uint8_t> data;
- data.resize(len);
- uint8_t *w = data.ptrw();
+ Vector<uint8_t> file_data;
+ file_data.resize(len);
+ uint8_t *w = file_data.ptrw();
f->get_buffer(w, len);
memdelete(f);
- Ref<AudioStreamOGGVorbis> ogg_stream;
- ogg_stream.instantiate();
-
- ogg_stream->set_data(data);
- ERR_FAIL_COND_V(!ogg_stream->get_data().size(), ERR_FILE_CORRUPT);
- ogg_stream->set_loop(loop);
- ogg_stream->set_loop_offset(loop_offset);
-
- return ResourceSaver::save(p_save_path + ".oggstr", ogg_stream);
+ Ref<AudioStreamOGGVorbis> ogg_vorbis_stream;
+ ogg_vorbis_stream.instantiate();
+
+ Ref<OGGPacketSequence> ogg_packet_sequence;
+ ogg_packet_sequence.instantiate();
+
+ ogg_stream_state stream_state;
+ ogg_sync_state sync_state;
+ ogg_page page;
+ ogg_packet packet;
+ bool initialized_stream = false;
+
+ ogg_sync_init(&sync_state);
+ int err;
+ size_t cursor = 0;
+ size_t packet_count = 0;
+ bool done = false;
+ while (!done) {
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Error::ERR_INVALID_DATA, "Ogg sync error " + itos(err));
+ while (ogg_sync_pageout(&sync_state, &page) != 1) {
+ if (cursor >= len) {
+ done = true;
+ break;
+ }
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Error::ERR_INVALID_DATA, "Ogg sync error " + itos(err));
+ char *sync_buf = ogg_sync_buffer(&sync_state, OGG_SYNC_BUFFER_SIZE);
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Error::ERR_INVALID_DATA, "Ogg sync error " + itos(err));
+ ERR_FAIL_COND_V(cursor > len, Error::ERR_INVALID_DATA);
+ size_t copy_size = len - cursor;
+ if (copy_size > OGG_SYNC_BUFFER_SIZE) {
+ copy_size = OGG_SYNC_BUFFER_SIZE;
+ }
+ memcpy(sync_buf, &file_data[cursor], copy_size);
+ ogg_sync_wrote(&sync_state, copy_size);
+ cursor += copy_size;
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Error::ERR_INVALID_DATA, "Ogg sync error " + itos(err));
+ }
+ if (done) {
+ break;
+ }
+ ERR_FAIL_COND_V_MSG((err = ogg_sync_check(&sync_state)), Error::ERR_INVALID_DATA, "Ogg sync error " + itos(err));
+
+ // Have a page now.
+ if (!initialized_stream) {
+ ogg_stream_init(&stream_state, ogg_page_serialno(&page));
+ ERR_FAIL_COND_V_MSG((err = ogg_stream_check(&stream_state)), Error::ERR_INVALID_DATA, "Ogg stream error " + itos(err));
+ initialized_stream = true;
+ }
+ ERR_FAIL_COND_V_MSG((err = ogg_stream_check(&stream_state)), Error::ERR_INVALID_DATA, "Ogg stream error " + itos(err));
+ ogg_stream_pagein(&stream_state, &page);
+ ERR_FAIL_COND_V_MSG((err = ogg_stream_check(&stream_state)), Error::ERR_INVALID_DATA, "Ogg stream error " + itos(err));
+ int desync_iters = 0;
+
+ Vector<Vector<uint8_t>> packet_data;
+ int64_t granule_pos = 0;
+
+ while (true) {
+ err = ogg_stream_packetout(&stream_state, &packet);
+ if (err == -1) {
+ // According to the docs this is usually recoverable, but don't sit here spinning forever.
+ desync_iters++;
+ ERR_FAIL_COND_V_MSG(desync_iters > 100, Error::ERR_INVALID_DATA, "Packet sync issue during ogg import");
+ continue;
+ } else if (err == 0) {
+ // Not enough data to fully reconstruct a packet. Go on to the next page.
+ break;
+ }
+ if (packet_count == 0 && vorbis_synthesis_idheader(&packet) == 0) {
+ WARN_PRINT("Found a non-vorbis-header packet in a header position");
+ // Clearly this logical stream is not a vorbis stream, so destroy it and try again with the next page.
+ ogg_stream_destroy(&stream_state);
+ initialized_stream = false;
+ break;
+ }
+ granule_pos = packet.granulepos;
+
+ PackedByteArray data;
+ data.resize(packet.bytes);
+ memcpy(data.ptrw(), packet.packet, packet.bytes);
+ packet_data.push_back(data);
+ packet_count++;
+ }
+ if (initialized_stream) {
+ ogg_packet_sequence->push_page(granule_pos, packet_data);
+ }
+ }
+
+ ogg_vorbis_stream->set_packet_sequence(ogg_packet_sequence);
+ ogg_vorbis_stream->set_loop(loop);
+ ogg_vorbis_stream->set_loop_offset(loop_offset);
+
+ return ResourceSaver::save(p_save_path + ".oggvorbisstr", ogg_vorbis_stream);
}
ResourceImporterOGGVorbis::ResourceImporterOGGVorbis() {
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/vorbis/resource_importer_ogg_vorbis.h
index 60fe3381fb..acdc1a3d38 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/vorbis/resource_importer_ogg_vorbis.h
@@ -28,25 +28,29 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTEROGGVORBIS_H
-#define RESOURCEIMPORTEROGGVORBIS_H
+#ifndef RESOURCE_IMPORTER_OGG_VORBIS_H
+#define RESOURCE_IMPORTER_OGG_VORBIS_H
-#include "audio_stream_ogg_vorbis.h"
#include "core/io/resource_importer.h"
class ResourceImporterOGGVorbis : public ResourceImporter {
GDCLASS(ResourceImporterOGGVorbis, ResourceImporter);
+ enum {
+ OGG_SYNC_BUFFER_SIZE = 8192,
+ };
+
+private:
+ // virtual int get_samples_in_packet(Vector<uint8_t> p_packet) = 0;
+
public:
- virtual String get_importer_name() const override;
- virtual String get_visible_name() const override;
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
virtual String get_save_extension() const override;
virtual String get_resource_type() const override;
-
+ virtual String get_importer_name() const override;
+ virtual String get_visible_name() const override;
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
-
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
@@ -55,4 +59,4 @@ public:
ResourceImporterOGGVorbis();
};
-#endif // RESOURCEIMPORTEROGGVORBIS_H
+#endif // RESOURCE_IMPORTER_OGG_VORBIS_H
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
index c53af22ae1..43a8e20ef7 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
@@ -4,7 +4,7 @@
A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI].
</brief_description>
<description>
- This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer].
+ This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.multiplayer_peer].
You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
[signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer].
</description>
@@ -56,7 +56,7 @@
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
- You can optionally specify a [code]channels_config[/code] array of [enum MultiplayerPeer.TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
+ You can optionally specify a [code]channels_config[/code] array of [enum TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel).
</description>
</method>
<method name="remove_peer">
@@ -69,7 +69,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<constants>
</constants>
diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp
index 95c8c13449..d60d694df1 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.cpp
+++ b/modules/webrtc/webrtc_multiplayer_peer.cpp
@@ -51,11 +51,11 @@ int WebRTCMultiplayerPeer::get_transfer_channel() const {
return transfer_channel;
}
-void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+void WebRTCMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
transfer_mode = p_mode;
}
-MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const {
+Multiplayer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
@@ -204,7 +204,7 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr
ERR_FAIL_COND_V(p_self_id < 1 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
channels_config.clear();
for (int i = 0; i < p_channels_config.size(); i++) {
- ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'");
+ ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'");
int mode = p_channels_config[i].operator int();
// Initialize data channel configurations.
Dictionary cfg;
@@ -213,17 +213,17 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr
cfg["ordered"] = true;
switch (mode) {
- case TRANSFER_MODE_UNRELIABLE_ORDERED:
+ case Multiplayer::TRANSFER_MODE_ORDERED:
cfg["maxPacketLifetime"] = 1;
break;
- case TRANSFER_MODE_UNRELIABLE:
+ case Multiplayer::TRANSFER_MODE_UNRELIABLE:
cfg["maxPacketLifetime"] = 1;
cfg["ordered"] = false;
break;
- case TRANSFER_MODE_RELIABLE:
+ case Multiplayer::TRANSFER_MODE_RELIABLE:
break;
default:
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'. Got: %d", mode));
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'. Got: %d", mode));
}
channels_config.push_back(cfg);
}
@@ -355,13 +355,13 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si
int ch = transfer_channel;
if (ch == 0) {
switch (transfer_mode) {
- case TRANSFER_MODE_RELIABLE:
+ case Multiplayer::TRANSFER_MODE_RELIABLE:
ch = CH_RELIABLE;
break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED:
+ case Multiplayer::TRANSFER_MODE_ORDERED:
ch = CH_ORDERED;
break;
- case TRANSFER_MODE_UNRELIABLE:
+ case Multiplayer::TRANSFER_MODE_UNRELIABLE:
ch = CH_UNRELIABLE;
break;
}
diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h
index ef4fe1678c..80a6491492 100644
--- a/modules/webrtc/webrtc_multiplayer_peer.h
+++ b/modules/webrtc/webrtc_multiplayer_peer.h
@@ -31,7 +31,7 @@
#ifndef WEBRTC_MULTIPLAYER_H
#define WEBRTC_MULTIPLAYER_H
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "webrtc_peer_connection.h"
class WebRTCMultiplayerPeer : public MultiplayerPeer {
@@ -68,7 +68,7 @@ private:
bool refuse_connections = false;
ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
int transfer_channel = 0;
- TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
int next_packet_peer = 0;
bool server_compat = false;
@@ -99,8 +99,8 @@ public:
// MultiplayerPeer
void set_transfer_channel(int p_channel) override;
int get_transfer_channel() const override;
- void set_transfer_mode(TransferMode p_mode) override;
- TransferMode get_transfer_mode() const override;
+ void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ Multiplayer::TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;
int get_unique_id() const override;
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 1549a907b4..b5202469f1 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server.
- This client can be optionally used as a network peer for the [MultiplayerAPI].
+ This client can be optionally used as a multiplayer peer for the [MultiplayerAPI].
After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
</description>
@@ -20,7 +20,7 @@
<argument index="3" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
<description>
Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
- If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a multiplayer peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
[b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate.
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index cd41e9a1fb..c7a0ca100f 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -4,7 +4,7 @@
Base class for WebSocket server and client.
</brief_description>
<description>
- Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
+ Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
</description>
<tutorials>
</tutorials>
@@ -32,7 +32,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" />
</members>
<signals>
<signal name="peer_packet">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 90182de4c2..b66a1054ab 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -55,7 +55,7 @@
<description>
Starts listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
- If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a multiplayer peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]).
</description>
</method>
diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp
index 2e61cbfc08..d248433d82 100644
--- a/modules/websocket/editor_debugger_server_websocket.cpp
+++ b/modules/websocket/editor_debugger_server_websocket.cpp
@@ -48,11 +48,19 @@ void EditorDebuggerServerWebSocket::poll() {
server->poll();
}
-Error EditorDebuggerServerWebSocket::start() {
- int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
+Error EditorDebuggerServerWebSocket::start(const String &p_uri) {
+ int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
+ String bind_host = EditorSettings::get_singleton()->get("network/debug/remote_host");
+ if (!p_uri.is_empty() && p_uri != "ws://") {
+ String scheme, path;
+ Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
+ ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
+ }
+ server->set_bind_ip(bind_host);
Vector<String> compatible_protocols;
compatible_protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer.
- return server->listen(remote_port, compatible_protocols);
+ return server->listen(bind_port, compatible_protocols);
}
void EditorDebuggerServerWebSocket::stop() {
diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h
index d9543bb647..14ab0109b2 100644
--- a/modules/websocket/editor_debugger_server_websocket.h
+++ b/modules/websocket/editor_debugger_server_websocket.h
@@ -48,7 +48,7 @@ public:
void _peer_disconnected(int p_peer, bool p_was_clean);
void poll() override;
- Error start() override;
+ Error start(const String &p_uri) override;
void stop() override;
bool is_active() const override;
bool is_connection_available() const override;
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 163cc7706b..7464cf2bf5 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const {
return 0;
}
-void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
// Websocket uses TCP, reliable
}
-MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
- return TRANSFER_MODE_RELIABLE;
+ return Multiplayer::TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 0fee196f41..d97a599fe9 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -32,7 +32,7 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
-#include "core/io/multiplayer_peer.h"
+#include "core/multiplayer/multiplayer_peer.h"
#include "core/templates/list.h"
#include "websocket_peer.h"
@@ -80,8 +80,8 @@ public:
/* MultiplayerPeer */
void set_transfer_channel(int p_channel) override;
int get_transfer_channel() const override;
- void set_transfer_mode(TransferMode p_mode) override;
- TransferMode get_transfer_mode() const override;
+ void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ Multiplayer::TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
int get_packet_peer() const override;
int get_unique_id() const override;
diff --git a/platform/android/README.md b/platform/android/README.md
new file mode 100644
index 0000000000..343e588553
--- /dev/null
+++ b/platform/android/README.md
@@ -0,0 +1,14 @@
+# Android platform port
+
+This folder contains the Java and C++ (JNI) code for the Android platform port,
+using [Gradle](https://gradle.org/) as a build system.
+
+## Artwork license
+
+[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under
+[Creative Commons Attribution 3.0 Unported](https://developer.android.com/distribute/marketing-tools/brand-guidelines#android_robot)
+per the Android logo usage guidelines:
+
+> The Android robot is reproduced or modified from work created and shared by
+> Google and used according to terms described in the Creative Commons 3.0
+> Attribution License.
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 6b4a326ba7..60ba1c558a 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -221,6 +221,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun
static const int EXPORT_FORMAT_APK = 0;
static const int EXPORT_FORMAT_AAB = 1;
+static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets";
+static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets";
+
void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
@@ -426,6 +429,11 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co
return pname;
}
+String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset) const {
+ int export_format = int(p_preset->get("custom_template/export_format"));
+ return export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY;
+}
+
bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const {
String pname = p_package;
@@ -2335,11 +2343,21 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
void EditorExportPlatformAndroid::_clear_assets_directory() {
DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da_res->dir_exists("res://android/build/assets")) {
- print_verbose("Clearing assets directory..");
- DirAccessRef da_assets = DirAccess::open("res://android/build/assets");
+
+ // Clear the APK assets directory
+ if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) {
+ print_verbose("Clearing APK assets directory..");
+ DirAccessRef da_assets = DirAccess::open(APK_ASSETS_DIRECTORY);
+ da_assets->erase_contents_recursive();
+ da_res->remove(APK_ASSETS_DIRECTORY);
+ }
+
+ // Clear the AAB assets directory
+ if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) {
+ print_verbose("Clearing AAB assets directory..");
+ DirAccessRef da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY);
da_assets->erase_contents_recursive();
- da_res->remove("res://android/build/assets");
+ da_res->remove(AAB_ASSETS_DIRECTORY);
}
}
@@ -2459,6 +2477,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
return ERR_UNCONFIGURED;
}
}
+ const String assets_directory = get_assets_directory(p_preset);
String sdk_path = EDITOR_GET("export/android/android_sdk_path");
ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'.");
print_verbose("Android sdk path: " + sdk_path);
@@ -2480,6 +2499,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
if (!apk_expansion) {
print_verbose("Exporting project files..");
CustomExportData user_data;
+ user_data.assets_directory = assets_directory;
user_data.debug = p_debug;
err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so);
if (err != OK) {
@@ -2501,7 +2521,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
}
}
print_verbose("Storing command line flags..");
- store_file_at_path("res://android/build/assets/_cl_", command_line_flags);
+ store_file_at_path(assets_directory + "/_cl_", command_line_flags);
print_verbose("Updating ANDROID_HOME environment to " + sdk_path);
OS::get_singleton()->set_environment("ANDROID_HOME", sdk_path); //set and overwrite if required
@@ -2942,7 +2962,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
void EditorExportPlatformAndroid::get_platform_features(List<String> *r_features) {
r_features->push_back("mobile");
- r_features->push_back("Android");
+ r_features->push_back("android");
}
void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index b061ee4e04..d33f616f11 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -87,11 +87,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
EditorProgress *ep = nullptr;
};
- struct CustomExportData {
- bool debug;
- Vector<String> libs;
- };
-
Vector<PluginConfigAndroid> plugins;
String last_plugin_names;
uint64_t last_custom_build_time = 0;
@@ -109,6 +104,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String get_package_name(const String &p_package) const;
+ String get_assets_directory(const Ref<EditorExportPreset> &p_preset) const;
+
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data);
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 6fbdf73cd0..851bd0ac52 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -121,7 +121,8 @@ Error store_string_at_path(const String &p_path, const String &p_data) {
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when custom build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
- String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
+ CustomExportData *export_data = (CustomExportData *)p_userdata;
+ String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
print_verbose("Saving project files from " + p_path + " into " + dst_path);
Error err = store_file_at_path(dst_path, p_data);
return err;
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 8a93c25d79..744022f1f9 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -44,6 +44,12 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
+struct CustomExportData {
+ String assets_directory;
+ bool debug;
+ Vector<String> libs;
+};
+
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle
new file mode 100644
index 0000000000..b06faac374
--- /dev/null
+++ b/platform/android/java/app/assetPacks/installTime/build.gradle
@@ -0,0 +1,8 @@
+apply plugin: 'com.android.asset-pack'
+
+assetPack {
+ packName = "installTime" // Directory name for the asset pack
+ dynamicDelivery {
+ deliveryType = "install-time" // Delivery mode
+ }
+}
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 18e07c3762..a391a3ca9a 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -34,9 +34,8 @@ allprojects {
}
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
if (rootProject.findProject(":lib")) {
implementation project(":lib")
@@ -73,6 +72,8 @@ android {
targetCompatibility versions.javaVersion
}
+ assetPacks = [":assetPacks:installTime"]
+
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index fad64c675f..fcee54e493 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -4,9 +4,8 @@ ext.versions = [
minSdk : 19,
targetSdk : 30,
buildTools : '30.0.3',
- supportCoreUtils : '1.0.0',
kotlinVersion : '1.5.10',
- v4Support : '1.0.0',
+ fragmentVersion : '1.3.6',
javaVersion : 1.8,
ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
@@ -14,10 +13,9 @@ ext.versions = [
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
- supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
- v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support"
+ androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
]
ext.getExportPackageName = { ->
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index 33b863c7bf..e38d7b2ba6 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,2 +1,2 @@
-// Empty settings.gradle file to denote this directory as being the root project
-// of the Godot custom build.
+// This is the root directory of the Godot custom build.
+include ':assetPacks:installTime'
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 663ba73d40..fbed4ed078 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -2,9 +2,8 @@ apply plugin: 'com.android.library'
apply plugin: 'kotlin-android'
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
}
def pathToRootDir = "../../../../"
diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle
index 524031d93f..584b626900 100644
--- a/platform/android/java/settings.gradle
+++ b/platform/android/java/settings.gradle
@@ -4,3 +4,6 @@ rootProject.name = "Godot"
include ':app'
include ':lib'
include ':nativeSrcsConfigs'
+
+include ':assetPacks:installTime'
+project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")
diff --git a/platform/android/logo.png b/platform/android/logo.png
index f44d360a25..9c8be93646 100644
--- a/platform/android/logo.png
+++ b/platform/android/logo.png
Binary files differ
diff --git a/platform/iphone/export/export_plugin.h b/platform/iphone/export/export_plugin.h
index 8d3af6e057..359f855d86 100644
--- a/platform/iphone/export/export_plugin.h
+++ b/platform/iphone/export/export_plugin.h
@@ -204,7 +204,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override {
r_features->push_back("mobile");
- r_features->push_back("iOS");
+ r_features->push_back("ios");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
diff --git a/platform/javascript/README.md b/platform/javascript/README.md
new file mode 100644
index 0000000000..f181bea9e0
--- /dev/null
+++ b/platform/javascript/README.md
@@ -0,0 +1,15 @@
+# HTML5 platform port
+
+This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port,
+compiled using [Emscripten](https://emscripten.org/).
+
+It also contains a ESLint linting setup (see [`package.json`](package.json)).
+
+See also [`misc/dist/html`](/misc/dist/html) folder for files used by this platform
+such as the HTML5 shell.
+
+## Artwork license
+
+[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under
+[Creative Commons Attribution 3.0 Unported](https://www.w3.org/html/logo/faq.html#how-licenced)
+per the HTML5 logo usage guidelines.
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index c50195639c..45a2cd595a 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -71,8 +71,8 @@ void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
// Replace characters not allowed (or risky) in Windows file names with safe characters.
// In the project name, all invalid characters become an empty string so that a name
// like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
- const String project_name_safe =
- GLOBAL_GET("application/config/name").to_lower().replace(" ", "_");
+ const String project_name = GLOBAL_GET("application/config/name");
+ const String project_name_safe = project_name.to_lower().replace(" ", "_");
const String datetime_safe =
Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip"));
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 478e848675..420cb2f2f7 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
int latency = GLOBAL_GET("audio/driver/output_latency");
- channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback);
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
#ifndef NO_THREADS
node = memnew(WorkletNode);
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index fda18a5c19..be4d2cba20 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -158,6 +158,10 @@ EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const Emscri
return false;
}
Input::get_singleton()->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
return true;
}
@@ -165,6 +169,10 @@ EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const Emscr
DisplayServerJavaScript *display = get_singleton();
display->deferred_key_event->set_unicode(p_event->charCode);
Input::get_singleton()->parse_input_event(display->deferred_key_event);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
return true;
}
@@ -172,6 +180,10 @@ EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const Emscript
Ref<InputEventKey> ev = setup_key_event(p_event);
ev->set_pressed(false);
Input::get_singleton()->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
}
@@ -245,6 +257,10 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
ev->set_button_mask(mask);
input->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
@@ -481,9 +497,10 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
input->parse_input_event(ev);
- ev->set_pressed(false);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
- input->parse_input_event(ev);
+ Ref<InputEventMouseButton> release = ev->duplicate();
+ release->set_pressed(false);
+ release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
+ input->parse_input_event(release);
return true;
}
@@ -492,7 +509,6 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *display = get_singleton();
Ref<InputEventScreenTouch> ev;
- ev.instantiate();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
@@ -500,6 +516,7 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em
lowest_id_index = i;
if (!touch.isChanged)
continue;
+ ev.instantiate();
ev->set_index(touch.identifier);
ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
display->touches[i] = ev->get_position();
@@ -507,6 +524,10 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em
Input::get_singleton()->parse_input_event(ev);
}
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
// Resume audio context after input in case autoplay was denied.
return true;
}
@@ -514,7 +535,6 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em
EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *display = get_singleton();
Ref<InputEventScreenDrag> ev;
- ev.instantiate();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
@@ -522,6 +542,7 @@ EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const Emsc
lowest_id_index = i;
if (!touch.isChanged)
continue;
+ ev.instantiate();
ev->set_index(touch.identifier);
ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
Point2 &prev = display->touches[i];
@@ -1019,6 +1040,7 @@ bool DisplayServerJavaScript::can_any_window_draw() const {
}
void DisplayServerJavaScript::process_events() {
+ Input::get_singleton()->flush_buffered_events();
if (godot_js_display_gamepad_sample() == OK) {
process_joypads();
}
diff --git a/platform/javascript/export/export_plugin.h b/platform/javascript/export/export_plugin.h
index 736edfe3a8..bdd1235259 100644
--- a/platform/javascript/export/export_plugin.h
+++ b/platform/javascript/export/export_plugin.h
@@ -134,7 +134,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override {
r_features->push_back("web");
- r_features->push_back(get_os_name());
+ r_features->push_back(get_os_name().to_lower());
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h
index 54fc8fa3b5..de8f046bbd 100644
--- a/platform/javascript/godot_audio.h
+++ b/platform/javascript/godot_audio.h
@@ -38,7 +38,7 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
-extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
+extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
extern int godot_audio_capture_start();
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js
index 866f845139..df475ba52d 100644
--- a/platform/javascript/js/libs/audio.worklet.js
+++ b/platform/javascript/js/libs/audio.worklet.js
@@ -66,17 +66,17 @@ class RingBuffer {
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
+ this.wpos += to_write;
+ if (mw === to_write) {
+ this.wpos = 0;
+ }
} else {
- const high = p_buffer.subarray(0, to_write - mw);
- const low = p_buffer.subarray(to_write - mw);
+ const high = p_buffer.subarray(0, mw);
+ const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
+ this.wpos = low.length;
}
- let diff = to_write;
- if (this.wpos + diff >= this.buffer.length) {
- diff -= this.buffer.length;
- }
- this.wpos += diff;
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
}
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index 45c3a3fe2e..c9dae1a7af 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -37,10 +37,14 @@ const GodotAudio = {
interval: 0,
init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
- const ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
+ const opts = {};
+ // If mix_rate is 0, let the browser choose.
+ if (mix_rate) {
+ opts['sampleRate'] = mix_rate;
+ }
+ // Do not specify, leave 'interactive' for good performance.
+ // opts['latencyHint'] = latency / 1000;
+ const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
GodotAudio.ctx = ctx;
ctx.onstatechange = function () {
let state = 0;
@@ -159,7 +163,10 @@ const GodotAudio = {
godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotRuntime.get_func(p_state_change);
const latencyupdate = GodotRuntime.get_func(p_latency_update);
- return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
+ const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
+ const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate);
+ GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
+ return channels;
},
godot_audio_resume__sig: 'v',
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 76102d941b..95c5909d50 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -137,12 +137,12 @@ int OS_JavaScript::get_processor_count() const {
}
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "HTML5" || p_feature == "web") {
+ if (p_feature == "html5" || p_feature == "web") {
return true;
}
#ifdef JAVASCRIPT_EVAL_ENABLED
- if (p_feature == "JavaScript") {
+ if (p_feature == "javascript") {
return true;
}
#endif
diff --git a/platform/linuxbsd/README.md b/platform/linuxbsd/README.md
new file mode 100644
index 0000000000..0d3fb37be5
--- /dev/null
+++ b/platform/linuxbsd/README.md
@@ -0,0 +1,11 @@
+# Linux/*BSD platform port
+
+This folder contains the C++ code for the Linux/*BSD platform port.
+
+## Artwork license
+
+[`logo.png`](logo.png) is derived from the [Linux logo](https://isc.tamu.edu/~lewing/linux/):
+
+> Permission to use and/or modify this image is granted provided you acknowledge me
+ <lewing@isc.tamu.edu> and [The GIMP](https://isc.tamu.edu/~lewing/gimp/)
+ if someone asks.
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 3e3ed469ed..8eb22c1c72 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -18,40 +18,42 @@ def can_build():
# Check the minimal dependencies
x11_error = os.system("pkg-config --version > /dev/null")
if x11_error:
+ print("Error: pkg-config not found. Aborting.")
return False
- x11_error = os.system("pkg-config x11 --modversion > /dev/null ")
+ x11_error = os.system("pkg-config x11 --modversion > /dev/null")
if x11_error:
+ print("Error: X11 libraries not found. Aborting.")
return False
- x11_error = os.system("pkg-config xcursor --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xcursor --modversion > /dev/null")
if x11_error:
- print("xcursor not found.. x11 disabled.")
+ print("Error: Xcursor library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xinerama --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xinerama --modversion > /dev/null")
if x11_error:
- print("xinerama not found.. x11 disabled.")
+ print("Error: Xinerama library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xext --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xext --modversion > /dev/null")
if x11_error:
- print("xext not found.. x11 disabled.")
+ print("Error: Xext library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xrandr --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xrandr --modversion > /dev/null")
if x11_error:
- print("xrandr not found.. x11 disabled.")
+ print("Error: XrandR library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xrender --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xrender --modversion > /dev/null")
if x11_error:
- print("xrender not found.. x11 disabled.")
+ print("Error: XRender library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xi --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xi --modversion > /dev/null")
if x11_error:
- print("xi not found.. Aborting.")
+ print("Error: Xi library not found. Aborting.")
return False
return True
@@ -138,7 +140,7 @@ def configure(env):
# A convenience so you don't need to write use_lto too when using SCons
env["use_lto"] = True
else:
- print("Using LLD with GCC is not supported yet, try compiling with 'use_llvm=yes'.")
+ print("Using LLD with GCC is not supported yet. Try compiling with 'use_llvm=yes'.")
sys.exit(255)
if env["use_coverage"]:
@@ -201,11 +203,6 @@ def configure(env):
env.Append(CCFLAGS=["-pipe"])
env.Append(LINKFLAGS=["-pipe"])
- # -fpie and -no-pie is supported on GCC 6+ and Clang 4+, both below our
- # minimal requirements.
- env.Append(CCFLAGS=["-fpie"])
- env.Append(LINKFLAGS=["-no-pie"])
-
## Dependencies
env.ParseConfig("pkg-config x11 --cflags --libs")
@@ -334,36 +331,32 @@ def configure(env):
## Flags
if os.system("pkg-config --exists alsa") == 0: # 0 means found
- print("Enabling ALSA")
env["alsa"] = True
env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"])
else:
- print("ALSA libraries not found, disabling driver")
+ print("Warning: ALSA libraries not found. Disabling the ALSA audio driver.")
if env["pulseaudio"]:
if os.system("pkg-config --exists libpulse") == 0: # 0 means found
- print("Enabling PulseAudio")
env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED"])
env.ParseConfig("pkg-config --cflags libpulse")
else:
- print("PulseAudio development libraries not found, disabling driver")
+ print("Warning: PulseAudio development libraries not found. Disabling the PulseAudio audio driver.")
if env["dbus"]:
if os.system("pkg-config --exists dbus-1") == 0: # 0 means found
- print("Enabling D-Bus")
env.Append(CPPDEFINES=["DBUS_ENABLED"])
env.ParseConfig("pkg-config --cflags --libs dbus-1")
else:
- print("D-Bus development libraries not found, disabling dependent features")
+ print("Warning: D-Bus development libraries not found. Disabling screensaver prevention.")
if platform.system() == "Linux":
env.Append(CPPDEFINES=["JOYDEV_ENABLED"])
if env["udev"]:
if os.system("pkg-config --exists libudev") == 0: # 0 means found
- print("Enabling udev support")
env.Append(CPPDEFINES=["UDEV_ENABLED"])
else:
- print("libudev development libraries not found, disabling udev support")
+ print("Warning: libudev development libraries not found. Disabling controller hotplugging support.")
else:
env["udev"] = False # Linux specific
@@ -412,7 +405,7 @@ def configure(env):
gnu_ld_version = re.search("^GNU ld [^$]*(\d+\.\d+)$", linker_version_str, re.MULTILINE)
if not gnu_ld_version:
print(
- "Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld"
+ "Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld, not gold or LLD."
)
else:
if float(gnu_ld_version.group(1)) >= 2.30:
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index a39941339a..5c6824cf44 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -3614,7 +3614,8 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W
DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.\n"
- "Please update your drivers or if you have a very old or integrated GPU upgrade it.",
+ "Please update your drivers or if you have a very old or integrated GPU, upgrade it.\n"
+ "If you have updated your graphics drivers recently, try rebooting.",
"Unable to initialize Video driver");
}
return ds;
diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp
index 5c6be2d7d4..965a38ef4e 100644
--- a/platform/linuxbsd/export/export.cpp
+++ b/platform/linuxbsd/export/export.cpp
@@ -53,7 +53,7 @@ void register_linuxbsd_exporter() {
platform->set_debug_32("linux_x11_32_debug");
platform->set_release_64("linux_x11_64_release");
platform->set_debug_64("linux_x11_64_debug");
- platform->set_os_name("X11");
+ platform->set_os_name("LinuxBSD");
platform->set_chmod_flags(0755);
platform->set_fixup_embedded_pck_func(&fixup_embedded_pck);
diff --git a/platform/osx/export/export_plugin.h b/platform/osx/export/export_plugin.h
index cd85ce2aad..ca5086622e 100644
--- a/platform/osx/export/export_plugin.h
+++ b/platform/osx/export/export_plugin.h
@@ -115,7 +115,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override {
r_features->push_back("pc");
r_features->push_back("s3tc");
- r_features->push_back("macOS");
+ r_features->push_back("macos");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 5bd00b1549..a54b85a803 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -485,7 +485,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) {
r_features->push_back("pc");
- r_features->push_back("UWP");
+ r_features->push_back("uwp");
}
void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index cf51caa6d5..1723026849 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -80,7 +80,7 @@ String DisplayServerWindows::get_name() const {
}
void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
- if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
+ if (windows.has(MAIN_WINDOW_ID) && (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
// Mouse is grabbed (captured or confined).
WindowData &wd = windows[MAIN_WINDOW_ID];
@@ -118,8 +118,10 @@ void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
void DisplayServerWindows::mouse_set_mode(MouseMode p_mode) {
_THREAD_SAFE_METHOD_
- if (mouse_mode == p_mode)
+ if (mouse_mode == p_mode) {
+ // Already in the same mode; do nothing.
return;
+ }
mouse_mode = p_mode;
@@ -134,7 +136,7 @@ void DisplayServerWindows::mouse_warp_to_position(const Point2i &p_to) {
_THREAD_SAFE_METHOD_
if (!windows.has(last_focused_window)) {
- return; //no window focused?
+ return; // No focused window?
}
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -154,7 +156,6 @@ Point2i DisplayServerWindows::mouse_get_position() const {
POINT p;
GetCursorPos(&p);
return Point2i(p.x, p.y);
- //return Point2(old_x, old_y);
}
MouseButton DisplayServerWindows::mouse_get_button_state() const {
@@ -165,12 +166,12 @@ void DisplayServerWindows::clipboard_set(const String &p_text) {
_THREAD_SAFE_METHOD_
if (!windows.has(last_focused_window)) {
- return; //no window focused?
+ return; // No focused window?
}
- // Convert LF line endings to CRLF in clipboard content
- // Otherwise, line endings won't be visible when pasted in other software
- String text = p_text.replace("\r\n", "\n").replace("\n", "\r\n"); // avoid \r\r\n
+ // Convert LF line endings to CRLF in clipboard content.
+ // Otherwise, line endings won't be visible when pasted in other software.
+ String text = p_text.replace("\r\n", "\n").replace("\n", "\r\n"); // Avoid \r\r\n.
if (!OpenClipboard(windows[last_focused_window].hWnd)) {
ERR_FAIL_MSG("Unable to open clipboard.");
@@ -187,7 +188,7 @@ void DisplayServerWindows::clipboard_set(const String &p_text) {
SetClipboardData(CF_UNICODETEXT, mem);
- // set the CF_TEXT version (not needed?)
+ // Set the CF_TEXT version (not needed?).
CharString utf8 = text.utf8();
mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents.");
@@ -206,7 +207,7 @@ String DisplayServerWindows::clipboard_get() const {
_THREAD_SAFE_METHOD_
if (!windows.has(last_focused_window)) {
- return String(); //no window focused?
+ return String(); // No focused window?
}
String ret;
@@ -498,16 +499,18 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod
}
void DisplayServerWindows::show_window(WindowID p_id) {
+ ERR_FAIL_COND(!windows.has(p_id));
+
WindowData &wd = windows[p_id];
if (p_id != MAIN_WINDOW_ID) {
_update_window_style(p_id);
}
- ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window
+ ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show the window.
if (!wd.no_focus) {
- SetForegroundWindow(wd.hWnd); // Slightly Higher Priority
- SetFocus(wd.hWnd); // Sets Keyboard Focus To
+ SetForegroundWindow(wd.hWnd); // Slightly higher priority.
+ SetFocus(wd.hWnd); // Set keyboard focus.
}
}
@@ -606,6 +609,8 @@ void DisplayServerWindows::window_set_mouse_passthrough(const Vector<Vector2> &p
}
void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) {
+ ERR_FAIL_COND(!windows.has(p_window));
+
if (windows[p_window].mpath.size() == 0) {
SetWindowRgn(windows[p_window].hWnd, nullptr, TRUE);
} else {
@@ -664,16 +669,11 @@ Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {
ClientToScreen(wd.hWnd, &point);
return Point2i(point.x, point.y);
-
-#if 0
- //do not use this method, as it includes windows decorations
- RECT r;
- GetWindowRect(wd.hWnd, &r);
- return Point2(r.left, r.top);
-#endif
}
void DisplayServerWindows::_update_real_mouse_position(WindowID p_window) {
+ ERR_FAIL_COND(!windows.has(p_window));
+
POINT mouse_pos;
if (GetCursorPos(&mouse_pos) && ScreenToClient(windows[p_window].hWnd, &mouse_pos)) {
if (mouse_pos.x > 0 && mouse_pos.y > 0 && mouse_pos.x <= windows[p_window].width && mouse_pos.y <= windows[p_window].height) {
@@ -691,14 +691,9 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- if (wd.fullscreen)
+ if (wd.fullscreen) {
return;
-#if 0
- //wrong needs to account properly for decorations
- RECT r;
- GetWindowRect(wd.hWnd, &r);
- MoveWindow(wd.hWnd, p_position.x, p_position.y, r.right - r.left, r.bottom - r.top, TRUE);
-#else
+ }
RECT rc;
rc.left = p_position.x;
@@ -711,8 +706,8 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
AdjustWindowRectEx(&rc, style, false, exStyle);
MoveWindow(wd.hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, TRUE);
-#endif
- // Don't let the mouse leave the window when moved
+
+ // Don't let the mouse leave the window when moved.
if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT rect;
GetClientRect(wd.hWnd, &rect);
@@ -729,16 +724,15 @@ void DisplayServerWindows::window_set_transient(WindowID p_window, WindowID p_pa
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(p_window == p_parent);
-
ERR_FAIL_COND(!windows.has(p_window));
+
WindowData &wd_window = windows[p_window];
ERR_FAIL_COND(wd_window.transient_parent == p_parent);
-
ERR_FAIL_COND_MSG(wd_window.always_on_top, "Windows with the 'on top' can't become transient.");
if (p_parent == INVALID_WINDOW_ID) {
- //remove transient
+ // Remove transient.
ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID);
ERR_FAIL_COND(!windows.has(wd_window.transient_parent));
@@ -838,7 +832,7 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
MoveWindow(wd.hWnd, rect.left, rect.top, w, h, TRUE);
- // Don't let the mouse leave the window when resizing to a smaller resolution
+ // Don't let the mouse leave the window when resizing to a smaller resolution.
if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT crect;
GetClientRect(wd.hWnd, &crect);
@@ -860,7 +854,7 @@ Size2i DisplayServerWindows::window_get_size(WindowID p_window) const {
}
RECT r;
- if (GetClientRect(wd.hWnd, &r)) { // Retrieves area inside of window border.
+ if (GetClientRect(wd.hWnd, &r)) { // Retrieves area inside of window border, including decoration.
return Size2(r.right - r.left, r.bottom - r.top);
}
return Size2();
@@ -873,13 +867,17 @@ Size2i DisplayServerWindows::window_get_real_size(WindowID p_window) const {
const WindowData &wd = windows[p_window];
RECT r;
- if (GetWindowRect(wd.hWnd, &r)) { // Includes area of the window border
+ if (GetWindowRect(wd.hWnd, &r)) { // Retrieves area inside of window border, including decoration.
return Size2(r.right - r.left, r.bottom - r.top);
}
return Size2();
}
void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex) {
+ // Windows docs for window styles:
+ // https://docs.microsoft.com/en-us/windows/win32/winmsg/window-styles
+ // https://docs.microsoft.com/en-us/windows/win32/winmsg/extended-window-styles
+
r_style = 0;
r_style_ex = WS_EX_WINDOWEDGE;
if (p_main_window) {
@@ -887,10 +885,7 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre
}
if (p_fullscreen || p_borderless) {
- r_style |= WS_POPUP;
- //if (p_borderless) {
- // r_style_ex |= WS_EX_TOOLWINDOW;
- //}
+ r_style |= WS_POPUP; // p_borderless was WS_EX_TOOLWINDOW in the past.
} else {
if (p_resizable) {
if (p_maximized) {
@@ -1026,7 +1021,7 @@ bool DisplayServerWindows::window_is_maximize_allowed(WindowID p_window) const {
// FIXME: Implement this, or confirm that it should always be true.
- return true; //no idea
+ return true;
}
void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
@@ -1171,8 +1166,9 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
void DisplayServerWindows::console_set_visible(bool p_enabled) {
_THREAD_SAFE_METHOD_
- if (console_visible == p_enabled)
+ if (console_visible == p_enabled) {
return;
+ }
ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
console_visible = p_enabled;
}
@@ -1186,8 +1182,9 @@ void DisplayServerWindows::cursor_set_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (cursor_shape == p_shape)
+ if (cursor_shape == p_shape) {
return;
+ }
if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) {
cursor_shape = p_shape;
@@ -1197,7 +1194,7 @@ void DisplayServerWindows::cursor_set_shape(CursorShape p_shape) {
static const LPCTSTR win_cursors[CURSOR_MAX] = {
IDC_ARROW,
IDC_IBEAM,
- IDC_HAND, //finger
+ IDC_HAND, // Finger.
IDC_CROSS,
IDC_WAIT,
IDC_APPSTARTING,
@@ -1228,49 +1225,49 @@ DisplayServer::CursorShape DisplayServerWindows::cursor_get_shape() const {
}
void DisplayServerWindows::GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap) {
- // Get the system display DC
+ // Get the system display DC.
HDC hDC = GetDC(nullptr);
- // Create helper DC
+ // Create helper DC.
HDC hMainDC = CreateCompatibleDC(hDC);
HDC hAndMaskDC = CreateCompatibleDC(hDC);
HDC hXorMaskDC = CreateCompatibleDC(hDC);
- // Get the dimensions of the source bitmap
+ // Get the dimensions of the source bitmap.
BITMAP bm;
GetObject(hSourceBitmap, sizeof(BITMAP), &bm);
- // Create the mask bitmaps
- hAndMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // color
- hXorMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // color
+ // Create the mask bitmaps.
+ hAndMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
+ hXorMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
- // Release the system display DC
+ // Release the system display DC.
ReleaseDC(nullptr, hDC);
- // Select the bitmaps to helper DC
+ // Select the bitmaps to helper DC.
HBITMAP hOldMainBitmap = (HBITMAP)SelectObject(hMainDC, hSourceBitmap);
HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(hAndMaskDC, hAndMaskBitmap);
HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(hXorMaskDC, hXorMaskBitmap);
// Assign the monochrome AND mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be white pixels of the monochrome bitmap
+ // with 'clrTransparent' will be white pixels of the monochrome bitmap.
SetBkColor(hMainDC, clrTransparent);
BitBlt(hAndMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCCOPY);
// Assign the color XOR mask bitmap pixels so that the pixels of the source bitmap
// with 'clrTransparent' will be black and rest the pixels same as corresponding
- // pixels of the source bitmap
+ // pixels of the source bitmap.
SetBkColor(hXorMaskDC, RGB(0, 0, 0));
SetTextColor(hXorMaskDC, RGB(255, 255, 255));
BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hAndMaskDC, 0, 0, SRCCOPY);
BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCAND);
- // Deselect bitmaps from the helper DC
+ // Deselect bitmaps from the helper DC.
SelectObject(hMainDC, hOldMainBitmap);
SelectObject(hAndMaskDC, hOldAndMaskBitmap);
SelectObject(hXorMaskDC, hOldXorMaskBitmap);
- // Delete the helper DC
+ // Delete the helper DC.
DeleteDC(hXorMaskDC);
DeleteDC(hAndMaskDC);
DeleteDC(hMainDC);
@@ -1327,7 +1324,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
UINT image_size = texture_size.width * texture_size.height;
- // Create the BITMAP with alpha channel
+ // Create the BITMAP with alpha channel.
COLORREF *buffer = (COLORREF *)memalloc(sizeof(COLORREF) * image_size);
for (UINT index = 0; index < image_size; index++) {
@@ -1342,11 +1339,11 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
*(buffer + index) = image->get_pixel(column_index, row_index).to_argb32();
}
- // Using 4 channels, so 4 * 8 bits
+ // Using 4 channels, so 4 * 8 bits.
HBITMAP bitmap = CreateBitmap(texture_size.width, texture_size.height, 1, 4 * 8, buffer);
COLORREF clrTransparent = -1;
- // Create the AND and XOR masks for the bitmap
+ // Create the AND and XOR masks for the bitmap.
HBITMAP hAndMask = nullptr;
HBITMAP hXorMask = nullptr;
@@ -1358,7 +1355,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
return;
}
- // Finally, create the icon
+ // Finally, create the icon.
ICONINFO iconinfo;
iconinfo.fIcon = FALSE;
iconinfo.xHotspot = p_hotspot.x;
@@ -1366,8 +1363,9 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
iconinfo.hbmMask = hAndMask;
iconinfo.hbmColor = hXorMask;
- if (cursors[p_shape])
+ if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
+ }
cursors[p_shape] = CreateIconIndirect(&iconinfo);
@@ -1393,7 +1391,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
memfree(buffer);
DeleteObject(bitmap);
} else {
- // Reset to default system cursor
+ // Reset to default system cursor.
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
cursors[p_shape] = nullptr;
@@ -1575,9 +1573,9 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
icon_dir = (ICONDIR *)memrealloc(icon_dir, 3 * sizeof(WORD) + icon_dir->idCount * sizeof(ICONDIRENTRY));
f->get_buffer((uint8_t *)&icon_dir->idEntries[0], icon_dir->idCount * sizeof(ICONDIRENTRY));
- int small_icon_index = -1; // Select 16x16 with largest color count
+ int small_icon_index = -1; // Select 16x16 with largest color count.
int small_icon_cc = 0;
- int big_icon_index = -1; // Select largest
+ int big_icon_index = -1; // Select largest.
int big_icon_width = 16;
int big_icon_cc = 0;
@@ -1607,7 +1605,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
small_icon_cc = big_icon_cc;
}
- // Read the big icon
+ // Read the big icon.
DWORD bytecount_big = icon_dir->idEntries[big_icon_index].dwBytesInRes;
Vector<uint8_t> data_big;
data_big.resize(bytecount_big);
@@ -1617,7 +1615,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
HICON icon_big = CreateIconFromResource((PBYTE)&data_big.write[0], bytecount_big, TRUE, 0x00030000);
ERR_FAIL_COND_MSG(!icon_big, "Could not create " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon, error: " + format_error_message(GetLastError()) + ".");
- // Read the small icon
+ // Read the small icon.
DWORD bytecount_small = icon_dir->idEntries[small_icon_index].dwBytesInRes;
Vector<uint8_t> data_small;
data_small.resize(bytecount_small);
@@ -1627,7 +1625,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
HICON icon_small = CreateIconFromResource((PBYTE)&data_small.write[0], bytecount_small, TRUE, 0x00030000);
ERR_FAIL_COND_MSG(!icon_small, "Could not create 16x16 @" + itos(small_icon_cc) + " icon, error: " + format_error_message(GetLastError()) + ".");
- // Online tradition says to be sure last error is cleared and set the small icon first
+ // Online tradition says to be sure last error is cleared and set the small icon first.
int err = 0;
SetLastError(err);
@@ -1648,12 +1646,13 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
ERR_FAIL_COND(!p_icon.is_valid());
Ref<Image> icon = p_icon->duplicate();
- if (icon->get_format() != Image::FORMAT_RGBA8)
+ if (icon->get_format() != Image::FORMAT_RGBA8) {
icon->convert(Image::FORMAT_RGBA8);
+ }
int w = icon->get_width();
int h = icon->get_height();
- /* Create temporary bitmap buffer */
+ // Create temporary bitmap buffer.
int icon_len = 40 + h * w * 4;
Vector<BYTE> v;
v.resize(icon_len);
@@ -1687,10 +1686,10 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
HICON hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
- /* Set the icon for the window */
+ // Set the icon for the window.
SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)hicon);
- /* Set the icon in the task manager (should we do this?) */
+ // Set the icon in the task manager (should we do this?).
SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)hicon);
}
@@ -1718,13 +1717,13 @@ void DisplayServerWindows::set_context(Context p_context) {
// Keeping the name suggested by Microsoft, but this macro really answers:
// Is this mouse event emulated from touch or pen input?
#define IsPenEvent(dw) (((dw)&SIGNATURE_MASK) == MI_WP_SIGNATURE)
-// This one tells whether the event comes from touchscreen (and not from pen)
+// This one tells whether the event comes from touchscreen (and not from pen).
#define IsTouchEvent(dw) (IsPenEvent(dw) && ((dw)&0x80))
void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx) {
- // Defensive
- if (touch_state.has(idx) == p_pressed)
+ if (touch_state.has(idx) == p_pressed) {
return;
+ }
if (p_pressed) {
touch_state.insert(idx, Vector2(p_x, p_y));
@@ -1744,12 +1743,13 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
Map<int, Vector2>::Element *curr = touch_state.find(idx);
- // Defensive
- if (!curr)
+ if (!curr) {
return;
+ }
- if (curr->get() == Vector2(p_x, p_y))
+ if (curr->get() == Vector2(p_x, p_y)) {
return;
+ }
Ref<InputEventScreenDrag> event;
event.instantiate();
@@ -1791,7 +1791,7 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event)
Ref<InputEventFromWindow> event_from_window = p_event;
if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) {
- //send to a window
+ // Send to a single window.
if (!windows.has(event_from_window->get_window_id())) {
in_dispatch_input_event = false;
ERR_FAIL_MSG("DisplayServerWindows: Invalid window id in input event.");
@@ -1803,7 +1803,7 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event)
}
callable.call((const Variant **)&evp, 1, ret, ce);
} else {
- //send to all windows
+ // Send to all windows.
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
Callable callable = E->get().input_event_callback;
if (callable.is_null()) {
@@ -1816,6 +1816,9 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event)
in_dispatch_input_event = false;
}
+// Our default window procedure to handle processing of window-related system messages/events.
+// Also known as DefProc or DefWindowProc.
+// See: https://docs.microsoft.com/en-us/windows/win32/winmsg/window-procedures
LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (drop_events) {
if (user_proc) {
@@ -1828,6 +1831,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
WindowID window_id = INVALID_WINDOW_ID;
bool window_created = false;
+ // Check whether window exists.
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
if (E->get().hWnd == hWnd) {
window_id = E->key();
@@ -1836,19 +1840,19 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
+ // Window doesn't exist or creation in progress, don't handle messages yet.
if (!window_created) {
- // Window creation in progress.
window_id = window_id_counter;
ERR_FAIL_COND_V(!windows.has(window_id), 0);
}
- switch (uMsg) // Check For Windows Messages
- {
+ // Process window messages.
+ switch (uMsg) {
case WM_SETFOCUS: {
windows[window_id].window_has_focus = true;
last_focused_window = window_id;
- // Restore mouse mode
+ // Restore mouse mode.
_set_mouse_mode_impl(mouse_mode);
if (!app_focused) {
@@ -1857,16 +1861,15 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
app_focused = true;
}
- break;
- }
+ } break;
case WM_KILLFOCUS: {
windows[window_id].window_has_focus = false;
last_focused_window = window_id;
- // Release capture unconditionally because it can be set due to dragging, in addition to captured mode
+ // Release capture unconditionally because it can be set due to dragging, in addition to captured mode.
ReleaseCapture();
- // Release every touch to avoid sticky points
+ // Release every touch to avoid sticky points.
for (Map<int, Vector2>::Element *E = touch_state.front(); E; E = E->next()) {
_touch_event(window_id, false, E->get().x, E->get().y, E->key());
}
@@ -1884,10 +1887,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
app_focused = false;
}
-
- break;
- }
- case WM_ACTIVATE: { // Watch For Window Activate Message
+ } break;
+ case WM_ACTIVATE: { // Watch for window activate message.
if (!windows[window_id].window_focused) {
_process_activate_event(window_id, wParam, lParam);
} else {
@@ -1897,8 +1898,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Run a timer to prevent event catching warning if the focused window is closing.
windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
}
- return 0; // Return To The Message Loop
- }
+ return 0; // Return to the message loop.
+ } break;
case WM_GETMINMAXINFO: {
if (windows[window_id].resizable && !windows[window_id].fullscreen) {
// Size of window decorations.
@@ -1914,37 +1915,31 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
min_max_info->ptMaxTrackSize.y = windows[window_id].max_size.y + decor.y;
}
return 0;
- } else {
- break;
}
- }
- case WM_PAINT:
-
+ } break;
+ case WM_PAINT: {
Main::force_redraw();
- break;
-
- case WM_SYSCOMMAND: // Intercept System Commands
+ } break;
+ case WM_SYSCOMMAND: // Intercept system commands.
{
- switch (wParam) // Check System Calls
+ switch (wParam) // Check system calls.
{
- case SC_SCREENSAVE: // Screensaver Trying To Start?
- case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
- return 0; // Prevent From Happening
+ case SC_SCREENSAVE: // Screensaver trying to start?
+ case SC_MONITORPOWER: // Monitor trying to enter powersave?
+ return 0; // Prevent from happening.
case SC_KEYMENU:
if ((lParam >> 16) <= 0)
return 0;
}
- break; // Exit
- }
-
- case WM_CLOSE: // Did We Receive A Close Message?
+ } break;
+ case WM_CLOSE: // Did we receive a close message?
{
if (windows[window_id].focus_timer_id != 0U) {
KillTimer(windows[window_id].hWnd, windows[window_id].focus_timer_id);
}
_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
- return 0; // Jump Back
+ return 0; // Jump back.
}
case WM_MOUSELEAVE: {
old_invalid = true;
@@ -1986,7 +1981,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
- // centering just so it works as before
+ // Centering just so it works as before.
POINT pos = { (int)c.x, (int)c.y };
ClientToScreen(windows[window_id].hWnd, &pos);
SetCursorPos(pos.x, pos.y);
@@ -2009,7 +2004,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
(double(raw->data.mouse.lLastX) - 65536.0 / (nScreenWidth)) * nScreenWidth / 65536.0 + nScreenLeft,
(double(raw->data.mouse.lLastY) - 65536.0 / (nScreenHeight)) * nScreenHeight / 65536.0 + nScreenTop);
- POINT coords; //client coords
+ POINT coords; // Client coords.
coords.x = abs_pos.x;
coords.y = abs_pos.y;
@@ -2018,14 +2013,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_relative(Vector2(coords.x - old_x, coords.y - old_y));
old_x = coords.x;
old_y = coords.y;
-
- /*Input.mi.dx = (int)((((double)(pos.x)-nScreenLeft) * 65536) / nScreenWidth + 65536 / (nScreenWidth));
- Input.mi.dy = (int)((((double)(pos.y)-nScreenTop) * 65536) / nScreenHeight + 65536 / (nScreenHeight));
- */
}
- if (windows[window_id].window_has_focus && mm->get_relative() != Vector2())
+ if (windows[window_id].window_has_focus && mm->get_relative() != Vector2()) {
Input::get_singleton()->parse_input_event(mm);
+ }
}
delete[] lpb;
} break;
@@ -2170,7 +2162,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
- // Universal translation enabled; ignore OS translation
+ // Universal translation enabled; ignore OS translation.
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
break;
@@ -2178,7 +2170,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (outside) {
- //mouse enter
+ // Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
@@ -2189,7 +2181,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
cursor_set_shape(c);
outside = false;
- //Once-Off notification, must call again....
+ // Once-off notification, must call again.
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
@@ -2222,7 +2214,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_button_mask(last_button_state);
- POINT coords; //client coords
+ POINT coords; // Client coords.
coords.x = GET_X_LPARAM(lParam);
coords.y = GET_Y_LPARAM(lParam);
@@ -2264,7 +2256,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Input::get_singleton()->parse_input_event(mm);
}
- return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event
+ return 0; // Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event.
} break;
case WM_MOUSEMOVE: {
if (windows[window_id].block_mm) {
@@ -2276,7 +2268,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
- // Universal translation enabled; ignore OS translation
+ // Universal translation enabled; ignore OS translation.
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
break;
@@ -2284,7 +2276,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (outside) {
- //mouse enter
+ // Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
@@ -2295,7 +2287,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
cursor_set_shape(c);
outside = false;
- //Once-Off notification, must call again....
+ // Once-off notification, must call again.
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
@@ -2373,7 +2365,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
- // Universal translation enabled; ignore OS translations for left button
+ // Universal translation enabled; ignore OS translations for left button.
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
break;
@@ -2497,7 +2489,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
mb->set_shift_pressed((wParam & MK_SHIFT) != 0);
mb->set_alt_pressed(alt_mem);
- //mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
+ // mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed()) {
last_button_state |= MouseButton(1 << (mb->get_button_index() - 1));
} else {
@@ -2524,7 +2516,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
} else {
- // for reasons unknown to mankind, wheel comes in screen coordinates
+ // For reasons unknown to mankind, wheel comes in screen coordinates.
POINT coords;
coords.x = mb->get_position().x;
coords.y = mb->get_position().y;
@@ -2538,7 +2530,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Input::get_singleton()->parse_input_event(mb);
if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
- //send release for mouse wheel
+ // Send release for mouse wheel.
Ref<InputEventMouseButton> mbd = mb->duplicate();
mbd->set_window_id(window_id);
last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1));
@@ -2548,7 +2540,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
} break;
-
case WM_MOVE: {
if (!IsIconic(windows[window_id].hWnd)) {
int x = int16_t(LOWORD(lParam));
@@ -2564,7 +2555,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
} break;
-
case WM_SIZE: {
// Ignore window size change when a SIZE_MINIMIZED event is triggered.
if (wParam != SIZE_MINIMIZED) {
@@ -2642,7 +2632,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
#endif
} break;
-
case WM_ENTERSIZEMOVE: {
Input::get_singleton()->release_pressed_events();
windows[window_id].move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
@@ -2662,7 +2651,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
windows[window_id].focus_timer_id = 0U;
}
} break;
-
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
@@ -2714,7 +2702,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_INPUTLANGCHANGEREQUEST: {
// FIXME: Do something?
} break;
-
case WM_TOUCH: {
BOOL bHandled = FALSE;
UINT cInputs = LOWORD(wParam);
@@ -2728,7 +2715,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
TOUCH_COORD_TO_PIXEL(ti.y),
};
ScreenToClient(hWnd, &touch_pos);
- //do something with each touch input entry
+ // Do something with each touch input entry.
if (ti.dwFlags & TOUCHEVENTF_MOVE) {
_drag_event(window_id, touch_pos.x, touch_pos.y, ti.dwID);
} else if (ti.dwFlags & (TOUCHEVENTF_UP | TOUCHEVENTF_DOWN)) {
@@ -2737,11 +2724,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
bHandled = TRUE;
} else {
- /* handle the error here */
+ // TODO: Handle the error here.
}
memdelete_arr(pInputs);
} else {
- /* handle the error here, probably out of memory */
+ // TODO: Handle the error here, probably out of memory.
}
if (bHandled) {
CloseTouchInputHandle((HTOUCHINPUT)lParam);
@@ -2749,14 +2736,13 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
};
} break;
-
case WM_DEVICECHANGE: {
joypad->probe_joypads();
} break;
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT) {
if (windows[window_id].window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
- //Hide the cursor
+ // Hide the cursor.
if (hCursor == nullptr) {
hCursor = SetCursor(nullptr);
} else {
@@ -2771,7 +2757,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
}
-
} break;
case WM_DROPFILES: {
HDROP hDropInfo = (HDROP)wParam;
@@ -2795,9 +2780,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Callable::CallError ce;
windows[window_id].drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
}
-
} break;
-
default: {
if (user_proc) {
return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
@@ -2823,7 +2806,7 @@ void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM
alt_mem = false;
control_mem = false;
shift_mem = false;
- } else { // WM_INACTIVE
+ } else { // WM_INACTIVE.
Input::get_singleton()->release_pressed_events();
_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT);
windows[p_window_id].window_focused = false;
@@ -2840,7 +2823,7 @@ void DisplayServerWindows::_process_key_events() {
KeyEvent &ke = key_event_buffer[i];
switch (ke.uMsg) {
case WM_CHAR: {
- // extended keys should only be processed as WM_KEYDOWN message.
+ // Extended keys should only be processed as WM_KEYDOWN message.
if (!KeyMappingWindows::is_extended_key(ke.wParam) && ((i == 0 && ke.uMsg == WM_CHAR) || (i > 0 && key_event_buffer[i - 1].uMsg == WM_CHAR))) {
static char32_t prev_wc = 0;
char32_t unicode = ke.wParam;
@@ -2881,9 +2864,9 @@ void DisplayServerWindows::_process_key_events() {
k->set_unicode(0);
Input::get_singleton()->parse_input_event(k);
+ } else {
+ // Do nothing.
}
-
- //do nothing
} break;
case WM_KEYUP:
case WM_KEYDOWN: {
@@ -2899,7 +2882,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_pressed(ke.uMsg == WM_KEYDOWN);
if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
- // Special case for Numpad Enter key
+ // Special case for Numpad Enter key.
k->set_keycode(KEY_KP_ENTER);
} else {
k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
@@ -3045,8 +3028,8 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
if (p_mode != WINDOW_MODE_FULLSCREEN) {
wd.pre_fs_valid = true;
}
-#ifdef VULKAN_ENABLED
+#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) {
memdelete(context_vulkan);
@@ -3101,7 +3084,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.last_pressure_update = 0;
wd.last_tilt = Vector2();
- // IME
+ // IME.
wd.im_himc = ImmGetContext(wd.hWnd);
ImmReleaseContext(wd.hWnd, wd.im_himc);
@@ -3116,7 +3099,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
return id;
}
-// WinTab API
+// WinTab API.
bool DisplayServerWindows::wintab_available = false;
WTOpenPtr DisplayServerWindows::wintab_WTOpen = nullptr;
WTClosePtr DisplayServerWindows::wintab_WTClose = nullptr;
@@ -3124,7 +3107,7 @@ WTInfoPtr DisplayServerWindows::wintab_WTInfo = nullptr;
WTPacketPtr DisplayServerWindows::wintab_WTPacket = nullptr;
WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
-// Windows Ink API
+// Windows Ink API.
bool DisplayServerWindows::winink_available = false;
GetPointerTypePtr DisplayServerWindows::win8p_GetPointerType = nullptr;
GetPointerPenInfoPtr DisplayServerWindows::win8p_GetPointerPenInfo = nullptr;
@@ -3187,7 +3170,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
outside = true;
- //Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
+ // Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
if (wintab_lib) {
wintab_WTOpen = (WTOpenPtr)GetProcAddress(wintab_lib, "WTOpenW");
@@ -3203,7 +3186,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
tablet_drivers.push_back("wintab");
}
- //Note: Windows Ink API for pen input, available on Windows 8+ only.
+ // Note: Windows Ink API for pen input, available on Windows 8+ only.
HMODULE user32_lib = LoadLibraryW(L"user32.dll");
if (user32_lib) {
win8p_GetPointerType = (GetPointerTypePtr)GetProcAddress(user32_lib, "GetPointerType");
@@ -3236,7 +3219,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
wc.lpfnWndProc = (WNDPROC)::WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
- //wc.hInstance = hInstance;
wc.hInstance = hInstance ? hInstance : GetModuleHandle(nullptr);
wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO);
wc.hCursor = nullptr; //LoadCursor(nullptr, IDC_ARROW);
@@ -3260,7 +3242,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
Rid[0].hwndTarget = 0;
if (RegisterRawInputDevices(Rid, 1, sizeof(Rid[0])) == FALSE) {
- //registration failed.
+ // Registration failed.
use_raw_input = false;
}
@@ -3277,6 +3259,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
}
#endif
+
#if defined(OPENGL_ENABLED)
if (rendering_driver_index == VIDEO_DRIVER_GLES2) {
context_gles2 = memnew(ContextGL_Windows(hWnd, false));
@@ -3299,6 +3282,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
}
#endif
+
Point2i window_position(
(screen_get_size(0).width - p_resolution.width) / 2,
(screen_get_size(0).height - p_resolution.height) / 2);
@@ -3327,7 +3311,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
//set_ime_active(false);
if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
- //SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
@@ -3335,7 +3318,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
// This is needed to make sure that background work does not starve the main thread.
- // This is only setting priority of this thread, not the whole process.
+ // This is only setting the priority of this thread, not the whole process.
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
}
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
new file mode 100644
index 0000000000..f16e359a1d
--- /dev/null
+++ b/scene/2d/audio_listener_2d.cpp
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* audio_listener_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_listener_2d.h"
+
+bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "current") {
+ if (p_value.operator bool()) {
+ make_current();
+ } else {
+ clear_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "current") {
+ if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
+ r_ret = current;
+ } else {
+ r_ret = is_current();
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
+}
+
+void AudioListener2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!get_tree()->is_node_being_edited(this) && current) {
+ make_current();
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (!get_tree()->is_node_being_edited(this)) {
+ if (is_current()) {
+ clear_current();
+ current = true; // Keep it true.
+ } else {
+ current = false;
+ }
+ }
+ } break;
+ }
+}
+
+void AudioListener2D::make_current() {
+ current = true;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_set(this);
+}
+
+void AudioListener2D::clear_current() {
+ current = false;
+ if (!is_inside_tree()) {
+ return;
+ }
+ get_viewport()->_audio_listener_2d_remove(this);
+}
+
+bool AudioListener2D::is_current() const {
+ if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
+ return get_viewport()->get_audio_listener_2d() == this;
+ } else {
+ return current;
+ }
+ return false;
+}
+
+void AudioListener2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current);
+}
diff --git a/modules/stb_vorbis/register_types.cpp b/scene/2d/audio_listener_2d.h
index bdb1cf69cf..875887acc6 100644
--- a/modules/stb_vorbis/register_types.cpp
+++ b/scene/2d/audio_listener_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* register_types.cpp */
+/* audio_listener_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,25 +28,34 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "register_types.h"
+#ifndef LISTENER_2D_H
+#define LISTENER_2D_H
-#include "audio_stream_ogg_vorbis.h"
+#include "scene/2d/node_2d.h"
+#include "scene/main/window.h"
-#ifdef TOOLS_ENABLED
-#include "core/config/engine.h"
-#include "resource_importer_ogg_vorbis.h"
-#endif
+class AudioListener2D : public Node2D {
+ GDCLASS(AudioListener2D, Node2D);
-void register_stb_vorbis_types() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- Ref<ResourceImporterOGGVorbis> ogg_import;
- ogg_import.instantiate();
- ResourceFormatImporter::get_singleton()->add_importer(ogg_import);
- }
-#endif
- GDREGISTER_CLASS(AudioStreamOGGVorbis);
-}
+private:
+ bool current = false;
+
+ friend class Viewport;
+
+protected:
+ void _update_listener();
-void unregister_stb_vorbis_types() {
-}
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+};
+
+#endif
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index ea491e8b0e..bddc342c1a 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -31,6 +31,7 @@
#include "audio_stream_player_2d.h"
#include "scene/2d/area_2d.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -59,33 +60,47 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ _update_panning();
+ }
- if (!stream_playback.is_valid()) {
- return;
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get());
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
}
- if (setplay.get() >= 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- _update_panning();
- if (setplay.get() >= 0) {
- active.set();
- AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get());
- setplay.set(-1);
+
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ emit_signal(SNAME("finished"));
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
}
}
- // Stop playing if no longer active.
- if (active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) {
- active.clear();
- set_physics_process_internal(false);
- emit_signal(SNAME("finished"));
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove(0);
}
}
}
StringName AudioStreamPlayer2D::_get_actual_bus() {
- if (!stream_playback.is_valid()) {
- return SNAME("Master");
- }
-
Vector2 global_pos = get_global_position();
//check if any area is diverting sound into a bus
@@ -113,12 +128,10 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
}
void AudioStreamPlayer2D::_update_panning() {
- if (!stream_playback.is_valid()) {
+ if (!active.is_set() || stream.is_null()) {
return;
}
- last_mix_count = AudioServer::get_singleton()->get_mix_count();
-
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
@@ -138,13 +151,22 @@ void AudioStreamPlayer2D::_update_panning() {
continue;
}
//compute matrix to convert to screen
- Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size;
+ Vector2 listener_in_global;
+ Vector2 relative_to_listener;
//screen in global is used for attenuation
- Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+ AudioListener2D *listener = vp->get_audio_listener_2d();
+ if (listener) {
+ listener_in_global = listener->get_global_position();
+ relative_to_listener = global_pos - listener_in_global;
+ } else {
+ Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+ listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
+ relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
+ }
- float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+ float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
if (dist > max_distance) {
continue; //can't hear this sound in this viewport
@@ -153,10 +175,7 @@ void AudioStreamPlayer2D::_update_panning() {
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
- //point in screen is used for panning
- Vector2 point_in_screen = to_screen.xform(global_pos);
-
- float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+ float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
@@ -164,28 +183,20 @@ void AudioStreamPlayer2D::_update_panning() {
volume_vector.write[0] = AudioFrame(l, r) * multiplier;
}
- AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, _get_actual_bus(), volume_vector);
-}
-
-void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
- if (stream_playback.is_valid()) {
- stop();
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector);
}
- stream_playback.unref();
- stream.unref();
- if (p_stream.is_valid()) {
- stream_playback = p_stream->instance_playback();
- if (stream_playback.is_valid()) {
- stream = p_stream;
- } else {
- stream.unref();
- }
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
}
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
+ last_mix_count = AudioServer::get_singleton()->get_mix_count();
+}
+
+void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
+ stop();
+ stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
@@ -203,8 +214,8 @@ float AudioStreamPlayer2D::get_volume_db() const {
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, p_pitch_scale);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale);
}
}
@@ -213,44 +224,50 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
}
void AudioStreamPlayer2D::play(float p_from_pos) {
- stop();
- if (stream.is_valid()) {
- stream_playback = stream->instance_playback();
+ if (stream.is_null()) {
+ return;
}
- if (stream_playback.is_valid()) {
- setplay.set(p_from_pos);
- set_physics_process_internal(true);
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
}
+
+ setplay.set(p_from_pos);
+ active.set();
+ set_physics_process_internal(true);
}
void AudioStreamPlayer2D::seek(float p_seconds) {
- if (stream_playback.is_valid() && active.is_set()) {
+ if (is_playing()) {
+ stop();
play(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- AudioServer::get_singleton()->stop_playback_stream(stream_playback);
- set_physics_process_internal(false);
- setplay.set(-1);
+ setplay.set(-1);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
+ active.clear();
+ set_physics_process_internal(false);
}
bool AudioStreamPlayer2D::is_playing() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
-
return false;
}
float AudioStreamPlayer2D::get_playback_position() {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playback);
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
-
return 0;
}
@@ -284,11 +301,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer2D::_is_active() const {
- if (stream_playback.is_valid()) {
- // TODO make sure this doesn't change any behavior w.r.t. pauses. Is a paused stream active?
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
- }
- return false;
+ return active.is_set();
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
@@ -336,21 +349,35 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool.
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer2D::get_stream_paused() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playback);
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
- return stream_playback;
+ if (!stream_playbacks.is_empty()) {
+ return stream_playbacks[stream_playbacks.size() - 1];
+ }
+ return nullptr;
+}
+
+void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
+
+int AudioStreamPlayer2D::get_max_polyphony() const {
+ return max_polyphony;
}
void AudioStreamPlayer2D::_bind_methods() {
@@ -391,6 +418,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -401,6 +431,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 6428fbe017..5360fd4934 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -51,10 +51,10 @@ private:
Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
- Ref<AudioStreamPlayback> stream_playback;
+ Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
- SafeFlag active;
+ SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
Vector<AudioFrame> volume_vector;
@@ -64,7 +64,8 @@ private:
float volume_db = 0.0;
float pitch_scale = 1.0;
bool autoplay = false;
- StringName default_bus = "Master";
+ StringName default_bus = SNAME("Master");
+ int max_polyphony = 1;
void _set_playing(bool p_enable);
bool _is_active() const;
@@ -119,6 +120,9 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ void set_max_polyphony(int p_max_polyphony);
+ int get_max_polyphony() const;
+
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 8c8a292ad7..271a4da705 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -243,7 +243,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d52795f0d5..54cb851216 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -175,7 +175,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 1fe6a4a4b8..67e35cc7a3 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -100,6 +100,10 @@ void ParallaxLayer::_notification(int p_what) {
_update_mirroring();
} break;
case NOTIFICATION_EXIT_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ break;
+ }
+
set_position(orig_offset);
set_scale(orig_scale);
} break;
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index d547914e16..c4b2608812 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -33,7 +33,7 @@
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidBody in the correct position.
+ // Position the RigidDynamicBody in the correct position.
if (follow_bone_when_simulating) {
_position_at_bone2d();
}
@@ -158,14 +158,14 @@ void PhysicalBone2D::_start_physics_simulation() {
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
// Apply the correct mode
- RigidBody2D::Mode rigid_mode = get_mode();
- if (rigid_mode == RigidBody2D::MODE_STATIC) {
+ RigidDynamicBody2D::Mode rigid_mode = get_mode();
+ if (rigid_mode == RigidDynamicBody2D::MODE_STATIC) {
set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
+ } else if (rigid_mode == RigidDynamicBody2D::MODE_DYNAMIC) {
set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
- } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
+ } else if (rigid_mode == RigidDynamicBody2D::MODE_KINEMATIC) {
set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
+ } else if (rigid_mode == RigidDynamicBody2D::MODE_DYNAMIC_LOCKED) {
set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
} else {
// Default to Dynamic.
@@ -295,7 +295,7 @@ void PhysicalBone2D::_bind_methods() {
}
PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidBody from executing its force integration.
+ // Stop the RigidDynamicBody from executing its force integration.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 46a2772bad..a250d0aadd 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -36,8 +36,8 @@
#include "scene/2d/skeleton_2d.h"
-class PhysicalBone2D : public RigidBody2D {
- GDCLASS(PhysicalBone2D, RigidBody2D);
+class PhysicalBone2D : public RigidDynamicBody2D {
+ GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
protected:
void _notification(int p_what);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 3518d434c3..799ed47862 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -165,21 +165,13 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
constant_linear_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
}
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
constant_angular_velocity = p_vel;
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
- }
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
}
Vector2 StaticBody2D::get_constant_linear_velocity() const {
@@ -209,62 +201,72 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
- if (p_enabled == kinematic_motion) {
- return;
- }
-
- kinematic_motion = p_enabled;
+void StaticBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
- if (kinematic_motion) {
- set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
- } else {
- set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
- }
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- return;
- }
-#endif
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+}
- _update_kinematic_motion();
+StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) :
+ PhysicsBody2D(p_mode) {
}
-bool StaticBody2D::is_kinematic_motion_enabled() const {
- return kinematic_motion;
+void StaticBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
}
-void StaticBody2D::set_sync_to_physics(bool p_enable) {
+void AnimatableBody2D::set_sync_to_physics(bool p_enable) {
if (sync_to_physics == p_enable) {
return;
}
sync_to_physics = p_enable;
+ _update_kinematic_motion();
+}
+
+bool AnimatableBody2D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void AnimatableBody2D::_update_kinematic_motion() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
return;
}
#endif
- if (kinematic_motion) {
- _update_kinematic_motion();
+ if (sync_to_physics) {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
}
}
-bool StaticBody2D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
-}
-
-void StaticBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- StaticBody2D *body = (StaticBody2D *)p_instance;
+void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ AnimatableBody2D *body = (AnimatableBody2D *)p_instance;
body->_body_state_changed(p_state);
}
-void StaticBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
+void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
if (!sync_to_physics) {
return;
}
@@ -275,17 +277,7 @@ void StaticBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_notify_local_transform(true);
}
-TypedArray<String> StaticBody2D::get_configuration_warnings() const {
- TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings();
-
- if (sync_to_physics && !kinematic_motion) {
- warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
- }
-
- return warnings;
-}
-
-void StaticBody2D::_notification(int p_what) {
+void AnimatableBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
@@ -295,10 +287,6 @@ void StaticBody2D::_notification(int p_what) {
// Used by sync to physics, send the new transform to the physics...
Transform2D new_transform = get_global_transform();
- double delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
// ... but then revert changes.
@@ -306,101 +294,22 @@ void StaticBody2D::_notification(int p_what) {
set_global_transform(last_valid_transform);
set_notify_local_transform(true);
} break;
-
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- ERR_FAIL_COND(!kinematic_motion);
-
- Transform2D new_transform = get_global_transform();
-
- double delta_time = get_physics_process_delta_time();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
-
- if (sync_to_physics) {
- // Propagate transform change to node.
- set_global_transform(new_transform);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
-
- // Propagate transform change to node.
- set_block_transform_notify(true);
- set_global_transform(new_transform);
- set_block_transform_notify(false);
- }
- } break;
}
}
-void StaticBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
+void AnimatableBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody2D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody2D::is_sync_to_physics_enabled);
- ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled);
- ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled);
-
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
-
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
-StaticBody2D::StaticBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) {
-}
-
-void StaticBody2D::_reload_physics_characteristics() {
- if (physics_material_override.is_null()) {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
- }
-}
-
-void StaticBody2D::_update_kinematic_motion() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- if (kinematic_motion && sync_to_physics) {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
-
- bool needs_physics_process = false;
- if (kinematic_motion) {
- if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) {
- needs_physics_process = true;
- }
- }
-
- set_physics_process_internal(needs_physics_process);
+AnimatableBody2D::AnimatableBody2D() :
+ StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ _update_kinematic_motion();
}
-void RigidBody2D::_body_enter_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -422,7 +331,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody2D::_body_exit_tree(ObjectID p_id) {
+void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -443,7 +352,7 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -462,8 +371,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid));
if (E->get().in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -491,8 +400,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
if (E->get().shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
if (in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -506,19 +415,19 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
}
}
-struct _RigidBody2DInOut {
+struct _RigidDynamicBody2DInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- RigidBody2D *body = (RigidBody2D *)p_instance;
+void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
+ RigidDynamicBody2D *body = (RigidDynamicBody2D *)p_instance;
body->_body_state_changed(p_state);
}
-void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
+void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
if (mode != MODE_KINEMATIC) {
set_global_transform(p_state->get_transform());
@@ -548,9 +457,9 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
}
}
- _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut));
+ _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut));
int toadd_count = 0; //state->get_contact_count();
- RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction));
+ RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction));
int toremove_count = 0;
//put the ones to add
@@ -614,7 +523,7 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
}
}
-void RigidBody2D::set_mode(Mode p_mode) {
+void RigidDynamicBody2D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
case MODE_DYNAMIC: {
@@ -635,103 +544,145 @@ void RigidBody2D::set_mode(Mode p_mode) {
}
}
-RigidBody2D::Mode RigidBody2D::get_mode() const {
+RigidDynamicBody2D::Mode RigidDynamicBody2D::get_mode() const {
return mode;
}
-void RigidBody2D::set_mass(real_t p_mass) {
+void RigidDynamicBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
-real_t RigidBody2D::get_mass() const {
+real_t RigidDynamicBody2D::get_mass() const {
return mass;
}
-void RigidBody2D::set_inertia(real_t p_inertia) {
+void RigidDynamicBody2D::set_inertia(real_t p_inertia) {
ERR_FAIL_COND(p_inertia < 0);
- PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia);
+ inertia = p_inertia;
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
+}
+
+real_t RigidDynamicBody2D::get_inertia() const {
+ return inertia;
+}
+
+void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+ if (center_of_mass_mode == p_mode) {
+ return;
+ }
+
+ center_of_mass_mode = p_mode;
+
+ switch (center_of_mass_mode) {
+ case CENTER_OF_MASS_MODE_AUTO: {
+ center_of_mass = Vector2();
+ PhysicsServer2D::get_singleton()->body_reset_mass_properties(get_rid());
+ if (inertia != 0.0) {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
+ }
+ } break;
+
+ case CENTER_OF_MASS_MODE_CUSTOM: {
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+ } break;
+ }
+}
+
+RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const {
+ return center_of_mass_mode;
+}
+
+void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
+ if (center_of_mass == p_center_of_mass) {
+ return;
+ }
+
+ ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM);
+ center_of_mass = p_center_of_mass;
+
+ PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
}
-real_t RigidBody2D::get_inertia() const {
- return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA);
+const Vector2 &RigidDynamicBody2D::get_center_of_mass() const {
+ return center_of_mass;
}
-void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidBody2D::get_gravity_scale() const {
+real_t RigidDynamicBody2D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
+void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidBody2D::get_linear_damp() const {
+real_t RigidDynamicBody2D::get_linear_damp() const {
return linear_damp;
}
-void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
+void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidBody2D::get_angular_damp() const {
+real_t RigidDynamicBody2D::get_angular_damp() const {
return angular_damp;
}
-void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
+void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) {
Vector2 axis = p_axis.normalized();
linear_velocity -= axis * axis.dot(linear_velocity);
linear_velocity += p_axis;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) {
linear_velocity = p_velocity;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector2 RigidBody2D::get_linear_velocity() const {
+Vector2 RigidDynamicBody2D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidBody2D::set_angular_velocity(real_t p_velocity) {
+void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) {
angular_velocity = p_velocity;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-real_t RigidBody2D::get_angular_velocity() const {
+real_t RigidDynamicBody2D::get_angular_velocity() const {
return angular_velocity;
}
-void RigidBody2D::set_use_custom_integrator(bool p_enable) {
+void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -740,87 +691,87 @@ void RigidBody2D::set_use_custom_integrator(bool p_enable) {
PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidBody2D::is_using_custom_integrator() {
+bool RigidDynamicBody2D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidBody2D::set_sleeping(bool p_sleeping) {
+void RigidDynamicBody2D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidBody2D::set_can_sleep(bool p_active) {
+void RigidDynamicBody2D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidBody2D::is_able_to_sleep() const {
+bool RigidDynamicBody2D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidBody2D::is_sleeping() const {
+bool RigidDynamicBody2D::is_sleeping() const {
return sleeping;
}
-void RigidBody2D::set_max_contacts_reported(int p_amount) {
+void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidBody2D::get_max_contacts_reported() const {
+int RigidDynamicBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
+void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidBody2D::apply_torque_impulse(real_t p_torque) {
+void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
-void RigidBody2D::set_applied_force(const Vector2 &p_force) {
+void RigidDynamicBody2D::set_applied_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force);
};
-Vector2 RigidBody2D::get_applied_force() const {
+Vector2 RigidDynamicBody2D::get_applied_force() const {
return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid());
};
-void RigidBody2D::set_applied_torque(const real_t p_torque) {
+void RigidDynamicBody2D::set_applied_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
};
-real_t RigidBody2D::get_applied_torque() const {
+real_t RigidDynamicBody2D::get_applied_torque() const {
return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid());
};
-void RigidBody2D::add_central_force(const Vector2 &p_force) {
+void RigidDynamicBody2D::add_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
+void RigidDynamicBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position);
}
-void RigidBody2D::add_torque(const real_t p_torque) {
+void RigidDynamicBody2D::add_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque);
}
-void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
+void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
}
-RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
+RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const {
return ccd_mode;
}
-TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
TypedArray<Node2D> ret;
@@ -838,7 +789,7 @@ TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
return ret;
}
-void RigidBody2D::set_contact_monitor(bool p_enabled) {
+void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -852,8 +803,8 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
}
}
@@ -865,11 +816,11 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidBody2D::is_contact_monitor_enabled() const {
+bool RigidDynamicBody2D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidBody2D::_notification(int p_what) {
+void RigidDynamicBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -887,86 +838,95 @@ void RigidBody2D::_notification(int p_what) {
#endif
}
-TypedArray<String> RigidBody2D::get_configuration_warnings() const {
+TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(TTR("Size changes to RigidDynamicBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody2D::get_mode);
+void RigidDynamicBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidDynamicBody2D::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &RigidDynamicBody2D::get_mode);
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass);
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);
- ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force);
+ ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque);
- ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody2D::add_force, Vector2());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);
+ ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidDynamicBody2D::set_applied_force);
+ ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidDynamicBody2D::get_applied_force);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidDynamicBody2D::set_applied_torque);
+ ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidDynamicBody2D::get_applied_torque);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody2D::add_central_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody2D::add_force, Vector2());
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody2D::add_torque);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
+
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep);
+
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass");
+ ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -996,23 +956,34 @@ void RigidBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO);
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM);
+
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-RigidBody2D::RigidBody2D() :
+void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
+ if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
+ if (property.name == "center_of_mass") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+}
+
+RigidDynamicBody2D::RigidDynamicBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
}
-RigidBody2D::~RigidBody2D() {
+RigidDynamicBody2D::~RigidDynamicBody2D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidBody2D::_reload_physics_characteristics() {
+void RigidDynamicBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
@@ -1335,11 +1306,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
platform_rid = p_result.collider;
platform_velocity = p_result.collider_velocity;
- platform_layer = 0;
- CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
- if (collision_object) {
- platform_layer = collision_object->get_collision_layer();
- }
+ platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
const Vector2 &CharacterBody2D::get_linear_velocity() const {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 1bf53ea53c..e9930b13a0 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -63,21 +63,13 @@ public:
class StaticBody2D : public PhysicsBody2D {
GDCLASS(StaticBody2D, PhysicsBody2D);
+private:
Vector2 constant_linear_velocity;
real_t constant_angular_velocity = 0.0;
Ref<PhysicsMaterial> physics_material_override;
- bool kinematic_motion = false;
- bool sync_to_physics = false;
-
- Transform2D last_valid_transform;
-
- static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
- void _body_state_changed(PhysicsDirectBodyState2D *p_state);
-
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -90,24 +82,39 @@ public:
Vector2 get_constant_linear_velocity() const;
real_t get_constant_angular_velocity() const;
- virtual TypedArray<String> get_configuration_warnings() const override;
-
- StaticBody2D();
+ StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC);
private:
void _reload_physics_characteristics();
+};
- void _update_kinematic_motion();
+class AnimatableBody2D : public StaticBody2D {
+ GDCLASS(AnimatableBody2D, StaticBody2D);
+
+private:
+ bool sync_to_physics = false;
+
+ Transform2D last_valid_transform;
- void set_kinematic_motion_enabled(bool p_enabled);
- bool is_kinematic_motion_enabled() const;
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState2D *p_state);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ AnimatableBody2D();
+
+private:
+ void _update_kinematic_motion();
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
};
-class RigidBody2D : public PhysicsBody2D {
- GDCLASS(RigidBody2D, PhysicsBody2D);
+class RigidDynamicBody2D : public PhysicsBody2D {
+ GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
public:
enum Mode {
@@ -117,6 +124,11 @@ public:
MODE_KINEMATIC,
};
+ enum CenterOfMassMode {
+ CENTER_OF_MASS_MODE_AUTO,
+ CENTER_OF_MASS_MODE_CUSTOM,
+ };
+
enum CCDMode {
CCD_MODE_DISABLED,
CCD_MODE_CAST_RAY,
@@ -128,6 +140,10 @@ private:
Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
+ real_t inertia = 0.0;
+ CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
+ Vector2 center_of_mass;
+
Ref<PhysicsMaterial> physics_material_override;
real_t gravity_scale = 1.0;
real_t linear_damp = -1.0;
@@ -161,7 +177,7 @@ private:
local_shape = p_ls;
}
};
- struct RigidBody2D_RemoveAction {
+ struct RigidDynamicBody2D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -191,6 +207,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
public:
@@ -203,6 +221,12 @@ public:
void set_inertia(real_t p_inertia);
real_t get_inertia() const;
+ void set_center_of_mass_mode(CenterOfMassMode p_mode);
+ CenterOfMassMode get_center_of_mass_mode() const;
+
+ void set_center_of_mass(const Vector2 &p_center_of_mass);
+ const Vector2 &get_center_of_mass() const;
+
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -259,15 +283,16 @@ public:
virtual TypedArray<String> get_configuration_warnings() const override;
- RigidBody2D();
- ~RigidBody2D();
+ RigidDynamicBody2D();
+ ~RigidDynamicBody2D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidBody2D::Mode);
-VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::Mode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
GDCLASS(CharacterBody2D, PhysicsBody2D);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 13f1d258a8..a139a92ab4 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -236,6 +236,8 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset
}
int TileMap::get_effective_quadrant_size(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
+
// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
return 1;
@@ -259,6 +261,7 @@ void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
pending_update = true;
+ _clear_internals();
_recreate_internals();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -296,6 +299,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _clear_internals();
_recreate_internals();
}
@@ -306,6 +310,7 @@ void TileMap::set_quadrant_size(int p_size) {
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
quadrant_size = p_size;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -314,16 +319,44 @@ int TileMap::get_quadrant_size() const {
return quadrant_size;
}
-void TileMap::set_layers_count(int p_layers_count) {
- ERR_FAIL_COND(p_layers_count < 0);
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
+
+void TileMap::add_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = layers.size();
+ }
+
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Must clear before adding the layer.
_clear_internals();
- layers.resize(p_layers_count);
+ layers.insert(p_to_pos, TileMapLayer());
_recreate_internals();
notify_property_list_changed();
- if (selected_layer >= p_layers_count) {
- selected_layer = -1;
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+void TileMap::move_layer(int p_layer, int p_to_pos) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Clear before shuffling layers.
+ _clear_internals();
+
+ TileMapLayer tl = layers[p_layer];
+ layers.insert(p_to_pos, tl);
+ layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer == p_layer) {
+ selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
}
emit_signal(SNAME("changed"));
@@ -331,8 +364,23 @@ void TileMap::set_layers_count(int p_layers_count) {
update_configuration_warnings();
}
-int TileMap::get_layers_count() const {
- return layers.size();
+void TileMap::remove_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear before removing the layer.
+ _clear_internals();
+
+ layers.remove(p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layer) {
+ selected_layer -= 1;
+ }
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
void TileMap::set_layer_name(int p_layer, String p_name) {
@@ -349,6 +397,7 @@ String TileMap::get_layer_name(int p_layer) const {
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].enabled = p_enabled;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -363,6 +412,7 @@ bool TileMap::is_layer_enabled(int p_layer) const {
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -377,6 +427,7 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_origin = p_y_sort_origin;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -389,6 +440,7 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const {
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
@@ -402,6 +454,7 @@ int TileMap::get_layer_z_index(int p_layer) const {
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
collision_visibility_mode = p_show_collision;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -412,6 +465,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
navigation_visibility_mode = p_show_navigation;
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -422,6 +476,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
void TileMap::set_y_sort_enabled(bool p_enable) {
Node2D::set_y_sort_enabled(p_enable);
+ _clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
}
@@ -542,10 +597,10 @@ void TileMap::_update_dirty_quadrants() {
}
void TileMap::_recreate_internals() {
- // Clear all internals.
- _clear_internals();
-
for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ // Make sure that _clear_internals() was called prior.
+ ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map.");
+
if (!layers[layer].enabled) {
continue;
}
@@ -781,7 +836,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (atlas_source) {
// Get the tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ Ref<ShaderMaterial> mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
@@ -1147,7 +1202,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
PhysicsServer2D::get_singleton()->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
@@ -2821,50 +2876,57 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
// Create a set.
Vector2i tile_size = tile_set->get_tile_size();
- Vector<Vector2> uvs;
+ Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
+ TileSet::TileShape shape = tile_set->get_tile_shape();
- if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
- uvs.append(Vector2(1.0, 0.0));
- uvs.append(Vector2(1.0, 1.0));
- uvs.append(Vector2(0.0, 1.0));
- uvs.append(Vector2(0.0, 0.0));
- } else {
- float overlap = 0.0;
- switch (tile_set->get_tile_shape()) {
- case TileSet::TILE_SHAPE_ISOMETRIC:
- overlap = 0.5;
- break;
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
- uvs.append(Vector2(1.0, overlap));
- uvs.append(Vector2(1.0, 1.0 - overlap));
- uvs.append(Vector2(0.5, 1.0));
- uvs.append(Vector2(0.0, 1.0 - overlap));
- uvs.append(Vector2(0.0, overlap));
- uvs.append(Vector2(0.5, 0.0));
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
- }
- }
+ for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ Vector2 center = map_to_world(E->get());
+
+#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
+ if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \
+ Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
+ Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
+ p_control->draw_line(from, to, p_color); \
}
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
- Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
- TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
- for (int i = 0; i < surrounding_tiles.size(); i++) {
- if (!p_cells.has(surrounding_tiles[i])) {
- p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
+ }
+ } else {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ }
}
}
}
+#undef DRAW_SIDE_IF_NEEDED
}
TypedArray<String> TileMap::get_configuration_warnings() const {
@@ -2896,8 +2958,10 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
+ ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
+ ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
@@ -2907,7 +2971,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
- ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
@@ -2942,9 +3006,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_GROUP("Layers", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
- ADD_PROPERTY_DEFAULT("layers_count", 1);
+ ADD_ARRAY("layers", "layer_");
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
@@ -2957,6 +3019,7 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
+ _clear_internals();
_recreate_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 4e2d76a7b7..3ac50fc7cc 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -308,8 +308,10 @@ public:
static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
// Layers management.
- void set_layers_count(int p_layers_count);
int get_layers_count() const;
+ void add_layer(int p_to_pos);
+ void move_layer(int p_layer, int p_to_pos);
+ void remove_layer(int p_layer);
void set_layer_name(int p_layer, String p_name);
String get_layer_name(int p_layer) const;
void set_layer_enabled(int p_layer, bool p_visible);
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/audio_listener_3d.cpp
index 1c52933ee5..b2319e40d7 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/audio_listener_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* listener_3d.cpp */
+/* audio_listener_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,18 +28,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "listener_3d.h"
+#include "audio_listener_3d.h"
#include "scene/main/viewport.h"
-void Listener3D::_update_audio_listener_state() {
+void AudioListener3D::_update_audio_listener_state() {
}
-void Listener3D::_request_listener_update() {
+void AudioListener3D::_request_listener_update() {
_update_listener();
}
-bool Listener3D::_set(const StringName &p_name, const Variant &p_value) {
+bool AudioListener3D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "current") {
if (p_value.operator bool()) {
make_current();
@@ -53,7 +53,7 @@ bool Listener3D::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
-bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const {
+bool AudioListener3D::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "current") {
if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
r_ret = current;
@@ -67,20 +67,20 @@ bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-void Listener3D::_get_property_list(List<PropertyInfo> *p_list) const {
+void AudioListener3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
}
-void Listener3D::_update_listener() {
+void AudioListener3D::_update_listener() {
if (is_inside_tree() && is_current()) {
get_viewport()->_listener_transform_3d_changed_notify();
}
}
-void Listener3D::_notification(int p_what) {
+void AudioListener3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- bool first_listener = get_viewport()->_listener_3d_add(this);
+ bool first_listener = get_viewport()->_audio_listener_3d_add(this);
if (!get_tree()->is_node_being_edited(this) && (current || first_listener)) {
make_current();
}
@@ -99,41 +99,41 @@ void Listener3D::_notification(int p_what) {
}
}
- get_viewport()->_listener_3d_remove(this);
+ get_viewport()->_audio_listener_3d_remove(this);
} break;
}
}
-Transform3D Listener3D::get_listener_transform() const {
+Transform3D AudioListener3D::get_listener_transform() const {
return get_global_transform().orthonormalized();
}
-void Listener3D::make_current() {
+void AudioListener3D::make_current() {
current = true;
if (!is_inside_tree()) {
return;
}
- get_viewport()->_listener_3d_set(this);
+ get_viewport()->_audio_listener_3d_set(this);
}
-void Listener3D::clear_current() {
+void AudioListener3D::clear_current() {
current = false;
if (!is_inside_tree()) {
return;
}
- if (get_viewport()->get_listener_3d() == this) {
- get_viewport()->_listener_3d_set(nullptr);
- get_viewport()->_listener_3d_make_next_current(this);
+ if (get_viewport()->get_audio_listener_3d() == this) {
+ get_viewport()->_audio_listener_3d_set(nullptr);
+ get_viewport()->_audio_listener_3d_make_next_current(this);
}
}
-bool Listener3D::is_current() const {
+bool AudioListener3D::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_listener_3d() == this;
+ return get_viewport()->get_audio_listener_3d() == this;
} else {
return current;
}
@@ -141,27 +141,16 @@ bool Listener3D::is_current() const {
return false;
}
-bool Listener3D::_can_gizmo_scale() const {
- return false;
-}
-
-RES Listener3D::_get_gizmo_geometry() const {
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
-
- return mesh;
-}
-
-void Listener3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("make_current"), &Listener3D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Listener3D::clear_current);
- ClassDB::bind_method(D_METHOD("is_current"), &Listener3D::is_current);
- ClassDB::bind_method(D_METHOD("get_listener_transform"), &Listener3D::get_listener_transform);
+void AudioListener3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("make_current"), &AudioListener3D::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener3D::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &AudioListener3D::is_current);
+ ClassDB::bind_method(D_METHOD("get_listener_transform"), &AudioListener3D::get_listener_transform);
}
-Listener3D::Listener3D() {
+AudioListener3D::AudioListener3D() {
set_notify_transform(true);
- //active=false;
}
-Listener3D::~Listener3D() {
+AudioListener3D::~AudioListener3D() {
}
diff --git a/scene/3d/listener_3d.h b/scene/3d/audio_listener_3d.h
index 25eacf5135..492cacb0e9 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/audio_listener_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* listener_3d.h */
+/* audio_listener_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "scene/3d/node_3d.h"
-class Listener3D : public Node3D {
- GDCLASS(Listener3D, Node3D);
+class AudioListener3D : public Node3D {
+ GDCLASS(AudioListener3D, Node3D);
private:
bool force_change = false;
@@ -42,9 +42,6 @@ private:
RID scenario_id;
- virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
-
friend class Viewport;
void _update_audio_listener_state();
@@ -69,8 +66,8 @@ public:
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
- Listener3D();
- ~Listener3D();
+ AudioListener3D();
+ ~AudioListener3D();
};
#endif
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 16d5b9da3e..6c7cb6e61a 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -31,8 +31,8 @@
#include "audio_stream_player_3d.h"
#include "scene/3d/area_3d.h"
+#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
-#include "scene/3d/listener_3d.h"
#include "scene/main/viewport.h"
// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
@@ -271,28 +271,45 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
-
- if (!stream_playback.is_valid()) {
- return;
+ Vector<AudioFrame> volume_vector;
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ volume_vector = _update_panning();
}
- //start playing if requested
- if (setplay.get() >= 0) {
- Vector<AudioFrame> volume_vector = _update_panning();
- AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get());
+ if (setplay.get() >= 0 && stream.is_valid()) {
active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ Map<StringName, Vector<AudioFrame>> bus_map;
+ bus_map[_get_actual_bus()] = volume_vector;
+ AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale);
+ stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
- if (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) {
- _update_panning();
- last_mix_count = AudioServer::get_singleton()->get_mix_count();
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ emit_signal(SNAME("finished"));
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
}
- // Stop playing if no longer active.
- if (!active.is_set()) {
- set_physics_process_internal(false);
- emit_signal(SNAME("finished"));
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove(0);
}
}
}
@@ -330,9 +347,6 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() {
}
StringName AudioStreamPlayer3D::_get_actual_bus() {
- if (!stream_playback.is_valid()) {
- return SNAME("Master");
- }
Area3D *overriding_area = _get_overriding_area();
if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
return overriding_area->get_audio_bus_name();
@@ -347,7 +361,9 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
frame = AudioFrame(0, 0);
}
- ERR_FAIL_COND_V(stream_playback.is_null(), output_volume_vector);
+ if (!active.is_set() || stream.is_null()) {
+ return output_volume_vector;
+ }
Vector3 linear_velocity;
@@ -375,7 +391,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
bool listener_is_camera = true;
Node3D *listener_node = camera;
- Listener3D *listener = vp->get_listener_3d();
+ AudioListener3D *listener = vp->get_audio_listener_3d();
if (listener) {
listener_node = listener;
listener_is_camera = false;
@@ -422,7 +438,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
}
}
- AudioServer::get_singleton()->set_playback_highshelf_params(stream_playback, Math::db2linear(db_att), attenuation_filter_cutoff_hz);
+ linear_attenuation = Math::db2linear(db_att);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
+ }
//TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
// speakers not facing the source) - this could be made distance dependent.
_calc_output_vol(local_pos.normalized(), 4.0, output_volume_vector);
@@ -447,7 +466,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
} else {
bus_volumes[bus] = output_volume_vector;
}
- AudioServer::get_singleton()->set_playback_bus_volumes_linear(stream_playback, bus_volumes);
+
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
+ }
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
Vector3 listener_velocity;
@@ -458,9 +480,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
- if (local_velocity == Vector3()) {
- AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale);
- } else {
+ if (local_velocity != Vector3()) {
float approaching = local_pos.normalized().dot(local_velocity.normalized());
float velocity = local_velocity.length();
float speed_of_sound = 343.0;
@@ -468,34 +488,23 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
- AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, doppler_pitch_scale);
+ actual_pitch_scale = doppler_pitch_scale;
+ } else {
+ actual_pitch_scale = pitch_scale;
}
} else {
- AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale);
+ actual_pitch_scale = pitch_scale;
+ }
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
}
}
return output_volume_vector;
}
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
- if (stream_playback.is_valid()) {
- stop();
- stream_playback.unref();
- stream.unref();
- }
-
- if (p_stream.is_valid()) {
- stream_playback = p_stream->instance_playback();
- if (stream_playback.is_valid()) {
- stream = p_stream;
- } else {
- stream.unref();
- }
- }
-
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
+ stop();
+ stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
@@ -536,40 +545,47 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
}
void AudioStreamPlayer3D::play(float p_from_pos) {
- if (stream_playback.is_valid()) {
- setplay.set(p_from_pos);
- set_physics_process_internal(true);
+ if (stream.is_null()) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
}
+ setplay.set(p_from_pos);
+ active.set();
+ set_physics_process_internal(true);
}
void AudioStreamPlayer3D::seek(float p_seconds) {
- if (stream_playback.is_valid() && active.is_set()) {
- play(p_seconds);
- }
+ stop();
+ play(p_seconds);
}
void AudioStreamPlayer3D::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- AudioServer::get_singleton()->stop_playback_stream(stream_playback);
- set_physics_process_internal(false);
- setplay.set(-1);
+ setplay.set(-1);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
+ active.clear();
+ set_physics_process_internal(false);
}
bool AudioStreamPlayer3D::is_playing() const {
- if (stream_playback.is_valid()) {
- return active.is_set() || setplay.get() >= 0;
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
-
return false;
}
float AudioStreamPlayer3D::get_playback_position() {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playback);
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
-
return 0;
}
@@ -729,20 +745,35 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking()
}
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer3D::get_stream_paused() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playback);
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
- return stream_playback;
+ if (!stream_playbacks.is_empty()) {
+ return stream_playbacks[stream_playbacks.size() - 1];
+ }
+ return nullptr;
+}
+
+void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
+
+int AudioStreamPlayer3D::get_max_polyphony() const {
+ return max_polyphony;
}
void AudioStreamPlayer3D::_bind_methods() {
@@ -810,6 +841,9 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -823,6 +857,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index f915abad2b..abd5a841b2 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -31,6 +31,7 @@
#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
+#include "core/os/mutex.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
@@ -68,10 +69,10 @@ private:
};
- Ref<AudioStreamPlayback> stream_playback;
+ Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
- SafeFlag active;
+ SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
@@ -79,8 +80,11 @@ private:
float unit_size = 10.0;
float max_db = 3.0;
float pitch_scale = 1.0;
+ // Internally used to take doppler tracking into account.
+ float actual_pitch_scale = 1.0;
bool autoplay = false;
- StringName bus = "Master";
+ StringName bus = SNAME("Master");
+ int max_polyphony = 1;
uint64_t last_mix_count = -1;
@@ -106,6 +110,8 @@ private:
float attenuation_filter_cutoff_hz = 5000.0;
float attenuation_filter_db = -24.0;
+ float linear_attenuation = 0;
+
float max_distance = 0.0;
Ref<VelocityTracker3D> velocity_tracker;
@@ -146,6 +152,9 @@ public:
void set_bus(const StringName &p_bus);
StringName get_bus() const;
+ void set_max_polyphony(int p_max_polyphony);
+ int get_max_polyphony() const;
+
void set_autoplay(bool p_enable);
bool is_autoplay_enabled();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 3ada9072c2..9aad338d15 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -254,10 +254,6 @@ bool Camera3D::is_current() const {
}
}
-bool Camera3D::_can_gizmo_scale() const {
- return false;
-}
-
Vector3 Camera3D::project_ray_normal(const Point2 &p_pos) const {
Vector3 ray = project_local_ray_normal(p_pos);
return get_camera_transform().basis.xform(ray).normalized();
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 3b704944b0..c1af7fa4f7 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -79,8 +79,6 @@ private:
Ref<Environment> environment;
Ref<CameraEffects> effects;
- virtual bool _can_gizmo_scale() const;
-
// void _camera_make_current(Node *p_camera);
friend class Viewport;
void _update_audio_listener_state();
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index d5835586f9..6328d9c67d 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -170,7 +170,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index d4668a24f2..c79f956642 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -115,7 +115,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
@@ -123,10 +123,10 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
}
if (shape.is_valid() &&
- Object::cast_to<RigidBody3D>(get_parent()) &&
+ Object::cast_to<RigidDynamicBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape) &&
- Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
- warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
+ Object::cast_to<RigidDynamicBody3D>(get_parent())->get_mode() != RigidDynamicBody3D::MODE_STATIC) {
+ warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static."));
}
return warnings;
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index ab417fafdd..c787ba5087 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -30,10 +30,6 @@
#include "light_3d.h"
-bool Light3D::_can_gizmo_scale() const {
- return false;
-}
-
void Light3D::set_param(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
param[p_param] = p_value;
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index ecea60339f..f788c323f7 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -86,8 +86,6 @@ private:
protected:
RID light;
- virtual bool _can_gizmo_scale() const;
-
static void _bind_methods();
void _notification(int p_what);
virtual void _validate_property(PropertyInfo &property) const override;
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index de6925244a..7e7db57af3 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -274,7 +274,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
return nullptr;
}
- Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
+ Mesh::ConvexDecompositionSettings settings;
+ Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
if (!shapes.size()) {
return nullptr;
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 0356994cdb..35f6d0930a 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -223,72 +223,98 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const {
return physics_material_override;
}
-void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) {
- if (p_enabled == kinematic_motion) {
- return;
- }
+void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) {
+ constant_linear_velocity = p_vel;
- kinematic_motion = p_enabled;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+}
- if (kinematic_motion) {
- set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
- } else {
- set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
- }
+void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) {
+ constant_angular_velocity = p_vel;
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- return;
- }
-#endif
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
+}
- _update_kinematic_motion();
+Vector3 StaticBody3D::get_constant_linear_velocity() const {
+ return constant_linear_velocity;
}
-bool StaticBody3D::is_kinematic_motion_enabled() const {
- return kinematic_motion;
+Vector3 StaticBody3D::get_constant_angular_velocity() const {
+ return constant_angular_velocity;
}
-void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) {
- constant_linear_velocity = p_vel;
+void StaticBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+}
+
+StaticBody3D::StaticBody3D(PhysicsServer3D::BodyMode p_mode) :
+ PhysicsBody3D(p_mode) {
+}
- if (kinematic_motion) {
- _update_kinematic_motion();
+void StaticBody3D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1);
} else {
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
}
}
-void StaticBody3D::set_sync_to_physics(bool p_enable) {
+Vector3 AnimatableBody3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+Vector3 AnimatableBody3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void AnimatableBody3D::set_sync_to_physics(bool p_enable) {
if (sync_to_physics == p_enable) {
return;
}
sync_to_physics = p_enable;
+ _update_kinematic_motion();
+}
+
+bool AnimatableBody3D::is_sync_to_physics_enabled() const {
+ return sync_to_physics;
+}
+
+void AnimatableBody3D::_update_kinematic_motion() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
return;
}
#endif
- if (kinematic_motion) {
- _update_kinematic_motion();
+ if (sync_to_physics) {
+ set_only_update_transform_changes(true);
+ set_notify_local_transform(true);
+ } else {
+ set_only_update_transform_changes(false);
+ set_notify_local_transform(false);
}
}
-bool StaticBody3D::is_sync_to_physics_enabled() const {
- return sync_to_physics;
-}
-
-void StaticBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
- StaticBody3D *body = (StaticBody3D *)p_instance;
+void AnimatableBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
+ AnimatableBody3D *body = (AnimatableBody3D *)p_instance;
body->_body_state_changed(p_state);
}
-void StaticBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
+void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
linear_velocity = p_state->get_linear_velocity();
angular_velocity = p_state->get_angular_velocity();
@@ -303,43 +329,7 @@ void StaticBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
_on_transform_changed();
}
-TypedArray<String> StaticBody3D::get_configuration_warnings() const {
- TypedArray<String> warnings = PhysicsBody3D::get_configuration_warnings();
-
- if (sync_to_physics && !kinematic_motion) {
- warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled."));
- }
-
- return warnings;
-}
-
-void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) {
- constant_angular_velocity = p_vel;
-
- if (kinematic_motion) {
- _update_kinematic_motion();
- } else {
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
- }
-}
-
-Vector3 StaticBody3D::get_constant_linear_velocity() const {
- return constant_linear_velocity;
-}
-
-Vector3 StaticBody3D::get_constant_angular_velocity() const {
- return constant_angular_velocity;
-}
-
-Vector3 StaticBody3D::get_linear_velocity() const {
- return linear_velocity;
-}
-
-Vector3 StaticBody3D::get_angular_velocity() const {
- return angular_velocity;
-}
-
-void StaticBody3D::_notification(int p_what) {
+void AnimatableBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
@@ -349,17 +339,6 @@ void StaticBody3D::_notification(int p_what) {
// Used by sync to physics, send the new transform to the physics...
Transform3D new_transform = get_global_transform();
- double delta_time = get_physics_process_delta_time();
- new_transform.origin += constant_linear_velocity * delta_time;
-
- real_t ang_vel = constant_angular_velocity.length();
- if (!Math::is_zero_approx(ang_vel)) {
- Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
- Basis rot(ang_vel_axis, ang_vel * delta_time);
- new_transform.basis = rot * new_transform.basis;
- new_transform.orthonormalize();
- }
-
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
// ... but then revert changes.
@@ -368,111 +347,24 @@ void StaticBody3D::_notification(int p_what) {
set_notify_local_transform(true);
_on_transform_changed();
} break;
-
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
-
- ERR_FAIL_COND(!kinematic_motion);
-
- Transform3D new_transform = get_global_transform();
-
- double delta_time = get_physics_process_delta_time();
- new_transform.origin += constant_linear_velocity * delta_time;
-
- real_t ang_vel = constant_angular_velocity.length();
- if (!Math::is_zero_approx(ang_vel)) {
- Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
- Basis rot(ang_vel_axis, ang_vel * delta_time);
- new_transform.basis = rot * new_transform.basis;
- new_transform.orthonormalize();
- }
-
- if (sync_to_physics) {
- // Propagate transform change to node.
- set_global_transform(new_transform);
- } else {
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
-
- // Propagate transform change to node.
- set_ignore_transform_notification(true);
- set_global_transform(new_transform);
- set_ignore_transform_notification(false);
- _on_transform_changed();
- }
- } break;
}
}
-void StaticBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity);
-
- ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody3D::set_kinematic_motion_enabled);
- ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody3D::is_kinematic_motion_enabled);
-
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override);
-
- ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody3D::set_sync_to_physics);
- ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody3D::is_sync_to_physics_enabled);
+void AnimatableBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody3D::set_sync_to_physics);
+ ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody3D::is_sync_to_physics_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
-StaticBody3D::StaticBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) {
-}
-
-void StaticBody3D::_reload_physics_characteristics() {
- if (physics_material_override.is_null()) {
- PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
- PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
- }
-}
-
-void StaticBody3D::_update_kinematic_motion() {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-#endif
+AnimatableBody3D::AnimatableBody3D() :
+ StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
+ PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
- if (kinematic_motion && sync_to_physics) {
- set_only_update_transform_changes(true);
- set_notify_local_transform(true);
- } else {
- set_only_update_transform_changes(false);
- set_notify_local_transform(false);
- }
-
- bool needs_physics_process = false;
- if (kinematic_motion) {
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, &StaticBody3D::_body_state_changed_callback);
-
- if (!constant_angular_velocity.is_equal_approx(Vector3()) || !constant_linear_velocity.is_equal_approx(Vector3())) {
- needs_physics_process = true;
- }
- } else {
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
- }
-
- set_physics_process_internal(needs_physics_process);
+ _update_kinematic_motion();
}
-void RigidBody3D::_body_enter_tree(ObjectID p_id) {
+void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -495,7 +387,7 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody3D::_body_exit_tree(ObjectID p_id) {
+void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -516,7 +408,7 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -535,8 +427,8 @@ void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
//E->get().rc=0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree), make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree), make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree), make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -562,8 +454,8 @@ void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
if (E->get().shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -577,19 +469,19 @@ void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan
}
}
-struct _RigidBodyInOut {
+struct _RigidDynamicBodyInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
- RigidBody3D *body = (RigidBody3D *)p_instance;
+void RigidDynamicBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
+ RigidDynamicBody3D *body = (RigidDynamicBody3D *)p_instance;
body->_body_state_changed(p_state);
}
-void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
+void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
set_ignore_transform_notification(true);
set_global_transform(p_state->get_transform());
@@ -620,9 +512,9 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
}
}
- _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBodyInOut));
+ _RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut));
int toadd_count = 0; //state->get_contact_count();
- RigidBody3D_RemoveAction *toremove = (RigidBody3D_RemoveAction *)alloca(rc * sizeof(RigidBody3D_RemoveAction));
+ RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction));
int toremove_count = 0;
//put the ones to add
@@ -688,7 +580,7 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
}
}
-void RigidBody3D::_notification(int p_what) {
+void RigidDynamicBody3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -706,7 +598,7 @@ void RigidBody3D::_notification(int p_what) {
#endif
}
-void RigidBody3D::set_mode(Mode p_mode) {
+void RigidDynamicBody3D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
case MODE_DYNAMIC: {
@@ -725,98 +617,152 @@ void RigidBody3D::set_mode(Mode p_mode) {
update_configuration_warnings();
}
-RigidBody3D::Mode RigidBody3D::get_mode() const {
+RigidDynamicBody3D::Mode RigidDynamicBody3D::get_mode() const {
return mode;
}
-void RigidBody3D::set_mass(real_t p_mass) {
+void RigidDynamicBody3D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass);
}
-real_t RigidBody3D::get_mass() const {
+real_t RigidDynamicBody3D::get_mass() const {
return mass;
}
-void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) {
+ ERR_FAIL_COND(p_inertia.x < 0);
+ ERR_FAIL_COND(p_inertia.y < 0);
+ ERR_FAIL_COND(p_inertia.z < 0);
+
+ inertia = p_inertia;
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia);
+}
+
+const Vector3 &RigidDynamicBody3D::get_inertia() const {
+ return inertia;
+}
+
+void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+ if (center_of_mass_mode == p_mode) {
+ return;
+ }
+
+ center_of_mass_mode = p_mode;
+
+ switch (center_of_mass_mode) {
+ case CENTER_OF_MASS_MODE_AUTO: {
+ center_of_mass = Vector3();
+ PhysicsServer3D::get_singleton()->body_reset_mass_properties(get_rid());
+ if (inertia != Vector3()) {
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia);
+ }
+ } break;
+
+ case CENTER_OF_MASS_MODE_CUSTOM: {
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+ } break;
+ }
+}
+
+RigidDynamicBody3D::CenterOfMassMode RigidDynamicBody3D::get_center_of_mass_mode() const {
+ return center_of_mass_mode;
+}
+
+void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) {
+ if (center_of_mass == p_center_of_mass) {
+ return;
+ }
+
+ ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM);
+ center_of_mass = p_center_of_mass;
+
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
+}
+
+const Vector3 &RigidDynamicBody3D::get_center_of_mass() const {
+ return center_of_mass;
+}
+
+void RigidDynamicBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidDynamicBody3D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidDynamicBody3D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidBody3D::get_gravity_scale() const {
+real_t RigidDynamicBody3D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidBody3D::set_linear_damp(real_t p_linear_damp) {
+void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidBody3D::get_linear_damp() const {
+real_t RigidDynamicBody3D::get_linear_damp() const {
return linear_damp;
}
-void RigidBody3D::set_angular_damp(real_t p_angular_damp) {
+void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidBody3D::get_angular_damp() const {
+real_t RigidDynamicBody3D::get_angular_damp() const {
return angular_damp;
}
-void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) {
+void RigidDynamicBody3D::set_axis_velocity(const Vector3 &p_axis) {
Vector3 axis = p_axis.normalized();
linear_velocity -= axis * axis.dot(linear_velocity);
linear_velocity += p_axis;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) {
+void RigidDynamicBody3D::set_linear_velocity(const Vector3 &p_velocity) {
linear_velocity = p_velocity;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector3 RigidBody3D::get_linear_velocity() const {
+Vector3 RigidDynamicBody3D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) {
+void RigidDynamicBody3D::set_angular_velocity(const Vector3 &p_velocity) {
angular_velocity = p_velocity;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-Vector3 RigidBody3D::get_angular_velocity() const {
+Vector3 RigidDynamicBody3D::get_angular_velocity() const {
return angular_velocity;
}
-Basis RigidBody3D::get_inverse_inertia_tensor() const {
+Basis RigidDynamicBody3D::get_inverse_inertia_tensor() const {
return inverse_inertia_tensor;
}
-void RigidBody3D::set_use_custom_integrator(bool p_enable) {
+void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -825,73 +771,73 @@ void RigidBody3D::set_use_custom_integrator(bool p_enable) {
PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidBody3D::is_using_custom_integrator() {
+bool RigidDynamicBody3D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidBody3D::set_sleeping(bool p_sleeping) {
+void RigidDynamicBody3D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidBody3D::set_can_sleep(bool p_active) {
+void RigidDynamicBody3D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidBody3D::is_able_to_sleep() const {
+bool RigidDynamicBody3D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidBody3D::is_sleeping() const {
+bool RigidDynamicBody3D::is_sleeping() const {
return sleeping;
}
-void RigidBody3D::set_max_contacts_reported(int p_amount) {
+void RigidDynamicBody3D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidBody3D::get_max_contacts_reported() const {
+int RigidDynamicBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidBody3D::add_central_force(const Vector3 &p_force) {
+void RigidDynamicBody3D::add_central_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_add_central_force(get_rid(), p_force);
}
-void RigidBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
+void RigidDynamicBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_add_force(get_rid(), p_force, p_position);
}
-void RigidBody3D::add_torque(const Vector3 &p_torque) {
+void RigidDynamicBody3D::add_torque(const Vector3 &p_torque) {
PhysicsServer3D::get_singleton()->body_add_torque(get_rid(), p_torque);
}
-void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) {
+void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
+void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
}
-void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) {
+void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) {
ccd = p_enable;
PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable);
}
-bool RigidBody3D::is_using_continuous_collision_detection() const {
+bool RigidDynamicBody3D::is_using_continuous_collision_detection() const {
return ccd;
}
-void RigidBody3D::set_contact_monitor(bool p_enabled) {
+void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -905,8 +851,8 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
}
}
@@ -918,11 +864,11 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidBody3D::is_contact_monitor_enabled() const {
+bool RigidDynamicBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-Array RigidBody3D::get_colliding_bodies() const {
+Array RigidDynamicBody3D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
Array ret;
@@ -940,79 +886,92 @@ Array RigidBody3D::get_colliding_bodies() const {
return ret;
}
-TypedArray<String> RigidBody3D::get_configuration_warnings() const {
+TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const {
Transform3D t = get_transform();
TypedArray<String> warnings = Node::get_configuration_warnings();
if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to RigidBody3D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(TTR("Size changes to RigidDynamicBody (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody3D::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody3D::get_mode);
+void RigidDynamicBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidDynamicBody3D::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &RigidDynamicBody3D::get_mode);
+
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass);
+
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody3D::set_inertia);
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody3D::get_inertia);
+
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody3D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody3D::get_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody3D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody3D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody3D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody3D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody3D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody3D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody3D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody3D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody3D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidDynamicBody3D::get_inverse_inertia_tensor);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody3D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody3D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody3D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody3D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody3D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody3D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody3D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody3D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody3D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody3D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody3D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody3D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody3D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody3D::set_use_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody3D::is_using_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidDynamicBody3D::set_use_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidDynamicBody3D::is_using_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody3D::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody3D::add_force, Vector3());
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody3D::add_torque);
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody3D::add_central_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody3D::add_force, Vector3());
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody3D::add_torque);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody3D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass");
+ ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -1038,20 +997,31 @@ void RigidBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO);
+ BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM);
+}
+
+void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
+ if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
+ if (property.name == "center_of_mass") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
}
-RigidBody3D::RigidBody3D() :
+RigidDynamicBody3D::RigidDynamicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) {
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, &RigidBody3D::_body_state_changed_callback);
+ PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
}
-RigidBody3D::~RigidBody3D() {
+RigidDynamicBody3D::~RigidDynamicBody3D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidBody3D::_reload_physics_characteristics() {
+void RigidDynamicBody3D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1);
@@ -2315,7 +2285,7 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -2713,7 +2683,7 @@ void PhysicalBone3D::_start_physics_simulation() {
set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, &PhysicalBone3D::_body_state_changed_callback);
+ PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
set_as_top_level(true);
_internal_simulate_physics = true;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 8c09f77846..d29241cdce 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -73,24 +73,13 @@ public:
class StaticBody3D : public PhysicsBody3D {
GDCLASS(StaticBody3D, PhysicsBody3D);
+private:
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
- Vector3 linear_velocity;
- Vector3 angular_velocity;
-
Ref<PhysicsMaterial> physics_material_override;
- bool kinematic_motion = false;
- bool sync_to_physics = false;
-
- Transform3D last_valid_transform;
-
- static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
- void _body_state_changed(PhysicsDirectBodyState3D *p_state);
-
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -103,27 +92,45 @@ public:
Vector3 get_constant_linear_velocity() const;
Vector3 get_constant_angular_velocity() const;
- virtual Vector3 get_linear_velocity() const override;
- virtual Vector3 get_angular_velocity() const override;
+ StaticBody3D(PhysicsServer3D::BodyMode p_mode = PhysicsServer3D::BODY_MODE_STATIC);
- virtual TypedArray<String> get_configuration_warnings() const override;
+private:
+ void _reload_physics_characteristics();
+};
- StaticBody3D();
+class AnimatableBody3D : public StaticBody3D {
+ GDCLASS(AnimatableBody3D, StaticBody3D);
private:
- void _reload_physics_characteristics();
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
- void _update_kinematic_motion();
+ bool sync_to_physics = false;
- void set_kinematic_motion_enabled(bool p_enabled);
- bool is_kinematic_motion_enabled() const;
+ Transform3D last_valid_transform;
+
+ static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
+ void _body_state_changed(PhysicsDirectBodyState3D *p_state);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual Vector3 get_linear_velocity() const override;
+ virtual Vector3 get_angular_velocity() const override;
+
+ AnimatableBody3D();
+
+private:
+ void _update_kinematic_motion();
void set_sync_to_physics(bool p_enable);
bool is_sync_to_physics_enabled() const;
};
-class RigidBody3D : public PhysicsBody3D {
- GDCLASS(RigidBody3D, PhysicsBody3D);
+class RigidDynamicBody3D : public PhysicsBody3D {
+ GDCLASS(RigidDynamicBody3D, PhysicsBody3D);
public:
enum Mode {
@@ -133,6 +140,11 @@ public:
MODE_KINEMATIC,
};
+ enum CenterOfMassMode {
+ CENTER_OF_MASS_MODE_AUTO,
+ CENTER_OF_MASS_MODE_CUSTOM,
+ };
+
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
protected:
@@ -140,6 +152,10 @@ protected:
Mode mode = MODE_DYNAMIC;
real_t mass = 1.0;
+ Vector3 inertia;
+ CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
+ Vector3 center_of_mass;
+
Ref<PhysicsMaterial> physics_material_override;
Vector3 linear_velocity;
@@ -175,7 +191,7 @@ protected:
tagged = false;
}
};
- struct RigidBody3D_RemoveAction {
+ struct RigidDynamicBody3D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -203,6 +219,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
+
public:
void set_mode(Mode p_mode);
Mode get_mode() const;
@@ -212,6 +230,15 @@ public:
virtual real_t get_inverse_mass() const override { return 1.0 / mass; }
+ void set_inertia(const Vector3 &p_inertia);
+ const Vector3 &get_inertia() const;
+
+ void set_center_of_mass_mode(CenterOfMassMode p_mode);
+ CenterOfMassMode get_center_of_mass_mode() const;
+
+ void set_center_of_mass(const Vector3 &p_center_of_mass);
+ const Vector3 &get_center_of_mass() const;
+
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
Ref<PhysicsMaterial> get_physics_material_override() const;
@@ -264,14 +291,15 @@ public:
virtual TypedArray<String> get_configuration_warnings() const override;
- RigidBody3D();
- ~RigidBody3D();
+ RigidDynamicBody3D();
+ ~RigidDynamicBody3D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidBody3D::Mode);
+VARIANT_ENUM_CAST(RigidDynamicBody3D::Mode);
+VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode);
class KinematicCollision3D;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 94fb49ae81..0f5de621ea 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -896,19 +896,25 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
int len = bones.size();
// calculate global rests and invert them
- Vector<int> bones_to_process = get_parentless_bones();
+ LocalVector<int> bones_to_process;
+ bones_to_process = get_parentless_bones();
while (bones_to_process.size() > 0) {
int current_bone_idx = bones_to_process[0];
- bones_to_process.erase(current_bone_idx);
const Bone &b = bonesptr[current_bone_idx];
-
- // Note: the code below may not work by default. May need to track an integer for the bone pose index order
- // in the while loop, instead of using current_bone_idx.
- if (b.parent >= 0) {
- skin->set_bind_pose(current_bone_idx, skin->get_bind_pose(b.parent) * b.rest);
- } else {
+ bones_to_process.erase(current_bone_idx);
+ LocalVector<int> child_bones_vector;
+ child_bones_vector = get_bone_children(current_bone_idx);
+ int child_bones_size = child_bones_vector.size();
+ if (b.parent < 0) {
skin->set_bind_pose(current_bone_idx, b.rest);
}
+ for (int i = 0; i < child_bones_size; i++) {
+ int child_bone_idx = child_bones_vector[i];
+ const Bone &cb = bonesptr[child_bone_idx];
+ skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
+ // Add the bone's children to the list of bones to be processed.
+ bones_to_process.push_back(child_bones_vector[i]);
+ }
}
for (int i = 0; i < len; i++) {
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index a891566633..466f67afb8 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() {
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
}
- if (target_node_override) {
+ if (target_node_override && target_node_override->is_inside_tree()) {
return target_node_override->get_global_transform();
} else {
return target;
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 7eb189e890..a886c61263 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* soft_body_3d.cpp */
+/* soft_dynamic_body_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "soft_body_3d.h"
+#include "soft_dynamic_body_3d.h"
#include "scene/3d/physics_body_3d.h"
-SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
+SoftDynamicBodyRenderingServerHandler::SoftDynamicBodyRenderingServerHandler() {}
-void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
+void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
clear();
ERR_FAIL_COND(!p_mesh.is_valid());
@@ -56,7 +56,7 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
}
-void SoftBodyRenderingServerHandler::clear() {
+void SoftDynamicBodyRenderingServerHandler::clear() {
buffer.resize(0);
stride = 0;
offset_vertices = 0;
@@ -66,41 +66,41 @@ void SoftBodyRenderingServerHandler::clear() {
mesh = RID();
}
-void SoftBodyRenderingServerHandler::open() {
+void SoftDynamicBodyRenderingServerHandler::open() {
write_buffer = buffer.ptrw();
}
-void SoftBodyRenderingServerHandler::close() {
+void SoftDynamicBodyRenderingServerHandler::close() {
write_buffer = nullptr;
}
-void SoftBodyRenderingServerHandler::commit_changes() {
+void SoftDynamicBodyRenderingServerHandler::commit_changes() {
RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
}
-void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
+void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
}
-void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
+void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
}
-void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
+void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
}
-SoftBody3D::PinnedPoint::PinnedPoint() {
+SoftDynamicBody3D::PinnedPoint::PinnedPoint() {
}
-SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
+SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
point_index = obj_tocopy.point_index;
spatial_attachment_path = obj_tocopy.spatial_attachment_path;
spatial_attachment = obj_tocopy.spatial_attachment;
offset = obj_tocopy.offset;
}
-SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+SoftDynamicBody3D::PinnedPoint &SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
@@ -108,7 +108,7 @@ SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &o
return *this;
}
-void SoftBody3D::_update_pickable() {
+void SoftDynamicBody3D::_update_pickable() {
if (!is_inside_tree()) {
return;
}
@@ -116,7 +116,7 @@ void SoftBody3D::_update_pickable() {
PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
}
-bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) {
+bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
String which = name.get_slicec('/', 0);
@@ -133,7 +133,7 @@ bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
-bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const {
+bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
String which = name.get_slicec('/', 0);
@@ -160,7 +160,7 @@ bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
+void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
const int pinned_points_indices_size = pinned_points.size();
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "pinned_points"));
@@ -172,7 +172,7 @@ void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
+bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
const int p_indices_size = p_indices.size();
{ // Remove the pined points on physics server that will be removed by resize
@@ -201,7 +201,7 @@ bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
return true;
}
-bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
+bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
if (pinned_points.size() <= p_item) {
return false;
}
@@ -220,7 +220,7 @@ bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String
return true;
}
-bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
+bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
if (pinned_points.size() <= p_item) {
return false;
}
@@ -239,15 +239,7 @@ bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, V
return true;
}
-void SoftBody3D::_softbody_changed() {
- prepare_physics_server();
- _reset_points_offsets();
-#ifdef TOOLS_ENABLED
- update_configuration_warnings();
-#endif
-}
-
-void SoftBody3D::_notification(int p_what) {
+void SoftDynamicBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
if (Engine::get_singleton()->is_editor_hint()) {
@@ -312,56 +304,56 @@ void SoftBody3D::_notification(int p_what) {
}
}
-void SoftBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
+void SoftDynamicBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftDynamicBody3D::get_physics_rid);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftDynamicBody3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftDynamicBody3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftDynamicBody3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftDynamicBody3D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftDynamicBody3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value);
- ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftDynamicBody3D::get_collision_layer_value);
- ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftDynamicBody3D::set_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftDynamicBody3D::get_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode);
- ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftDynamicBody3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftDynamicBody3D::get_disable_mode);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftDynamicBody3D::get_collision_exceptions);
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftDynamicBody3D::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftDynamicBody3D::remove_collision_exception_with);
- ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody3D::set_simulation_precision);
- ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody3D::get_simulation_precision);
+ ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftDynamicBody3D::set_simulation_precision);
+ ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftDynamicBody3D::get_simulation_precision);
- ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody3D::set_total_mass);
- ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody3D::get_total_mass);
+ ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftDynamicBody3D::set_total_mass);
+ ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftDynamicBody3D::get_total_mass);
- ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
- ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftDynamicBody3D::set_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftDynamicBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
+ ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftDynamicBody3D::set_pressure_coefficient);
+ ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftDynamicBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
- ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
+ ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftDynamicBody3D::set_damping_coefficient);
+ ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftDynamicBody3D::get_damping_coefficient);
- ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftDynamicBody3D::set_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftDynamicBody3D::get_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
+ ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftDynamicBody3D::get_point_transform);
- ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
+ ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftDynamicBody3D::pin_point, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftDynamicBody3D::is_point_pinned);
- ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
- ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftDynamicBody3D::set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftDynamicBody3D::is_ray_pickable);
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
@@ -383,7 +375,7 @@ void SoftBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
-TypedArray<String> SoftBody3D::get_configuration_warnings() const {
+TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (get_mesh().is_null()) {
@@ -392,13 +384,13 @@ TypedArray<String> SoftBody3D::get_configuration_warnings() const {
Transform3D t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(TTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void SoftBody3D::_update_physics_server() {
+void SoftDynamicBody3D::_update_physics_server() {
if (!simulation_started) {
return;
}
@@ -414,7 +406,7 @@ void SoftBody3D::_update_physics_server() {
}
}
-void SoftBody3D::_draw_soft_mesh() {
+void SoftDynamicBody3D::_draw_soft_mesh() {
if (get_mesh().is_null()) {
return;
}
@@ -437,7 +429,7 @@ void SoftBody3D::_draw_soft_mesh() {
rendering_server_handler.commit_changes();
}
-void SoftBody3D::prepare_physics_server() {
+void SoftDynamicBody3D::prepare_physics_server() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (get_mesh().is_valid()) {
@@ -453,16 +445,16 @@ void SoftBody3D::prepare_physics_server() {
if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
become_mesh_owner();
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
- RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
+ RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
} else {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr);
- if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) {
- RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
+ if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) {
+ RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
}
}
}
-void SoftBody3D::become_mesh_owner() {
+void SoftDynamicBody3D::become_mesh_owner() {
if (mesh.is_null()) {
return;
}
@@ -475,7 +467,7 @@ void SoftBody3D::become_mesh_owner() {
ERR_FAIL_COND(!mesh->get_surface_count());
- // Get current mesh array and create new mesh array with necessary flag for softbody
+ // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody
Array surface_arrays = mesh->surface_get_arrays(0);
Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
Dictionary surface_lods = mesh->surface_get_lods(0);
@@ -496,25 +488,25 @@ void SoftBody3D::become_mesh_owner() {
}
}
-void SoftBody3D::set_collision_mask(uint32_t p_mask) {
+void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);
}
-uint32_t SoftBody3D::get_collision_mask() const {
+uint32_t SoftDynamicBody3D::get_collision_mask() const {
return collision_mask;
}
-void SoftBody3D::set_collision_layer(uint32_t p_layer) {
+void SoftDynamicBody3D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);
}
-uint32_t SoftBody3D::get_collision_layer() const {
+uint32_t SoftDynamicBody3D::get_collision_layer() const {
return collision_layer;
}
-void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
+void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t collision_layer = get_collision_layer();
@@ -526,13 +518,13 @@ void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
set_collision_layer(collision_layer);
}
-bool SoftBody3D::get_collision_layer_value(int p_layer_number) const {
+bool SoftDynamicBody3D::get_collision_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
+void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t mask = get_collision_mask();
@@ -544,13 +536,13 @@ void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
set_collision_mask(mask);
}
-bool SoftBody3D::get_collision_mask_value(int p_layer_number) const {
+bool SoftDynamicBody3D::get_collision_mask_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
return get_collision_mask() & (1 << (p_layer_number - 1));
}
-void SoftBody3D::set_disable_mode(DisableMode p_mode) {
+void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
}
@@ -568,30 +560,30 @@ void SoftBody3D::set_disable_mode(DisableMode p_mode) {
}
}
-SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const {
+SoftDynamicBody3D::DisableMode SoftDynamicBody3D::get_disable_mode() const {
return disable_mode;
}
-void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
+void SoftDynamicBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
parent_collision_ignore = p_parent_collision_ignore;
}
-const NodePath &SoftBody3D::get_parent_collision_ignore() const {
+const NodePath &SoftDynamicBody3D::get_parent_collision_ignore() const {
return parent_collision_ignore;
}
-void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) {
+void SoftDynamicBody3D::set_pinned_points_indices(Vector<SoftDynamicBody3D::PinnedPoint> p_pinned_points_indices) {
pinned_points = p_pinned_points_indices;
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
pin_point(p_pinned_points_indices[i].point_index, true);
}
}
-Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() {
+Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indices() {
return pinned_points;
}
-Array SoftBody3D::get_collision_exceptions() {
+Array SoftDynamicBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
Array ret;
@@ -604,77 +596,77 @@ Array SoftBody3D::get_collision_exceptions() {
return ret;
}
-void SoftBody3D::add_collision_exception_with(Node *p_node) {
+void SoftDynamicBody3D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
-void SoftBody3D::remove_collision_exception_with(Node *p_node) {
+void SoftDynamicBody3D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
-int SoftBody3D::get_simulation_precision() {
+int SoftDynamicBody3D::get_simulation_precision() {
return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid);
}
-void SoftBody3D::set_simulation_precision(int p_simulation_precision) {
+void SoftDynamicBody3D::set_simulation_precision(int p_simulation_precision) {
PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);
}
-real_t SoftBody3D::get_total_mass() {
+real_t SoftDynamicBody3D::get_total_mass() {
return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid);
}
-void SoftBody3D::set_total_mass(real_t p_total_mass) {
+void SoftDynamicBody3D::set_total_mass(real_t p_total_mass) {
PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);
}
-void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) {
+void SoftDynamicBody3D::set_linear_stiffness(real_t p_linear_stiffness) {
PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);
}
-real_t SoftBody3D::get_linear_stiffness() {
+real_t SoftDynamicBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-real_t SoftBody3D::get_pressure_coefficient() {
+real_t SoftDynamicBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
+void SoftDynamicBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}
-real_t SoftBody3D::get_damping_coefficient() {
+real_t SoftDynamicBody3D::get_damping_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid);
}
-void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) {
+void SoftDynamicBody3D::set_damping_coefficient(real_t p_damping_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);
}
-real_t SoftBody3D::get_drag_coefficient() {
+real_t SoftDynamicBody3D::get_drag_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid);
}
-void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) {
+void SoftDynamicBody3D::set_drag_coefficient(real_t p_drag_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);
}
-Vector3 SoftBody3D::get_point_transform(int p_point_index) {
+Vector3 SoftDynamicBody3D::get_point_transform(int p_point_index) {
return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);
}
-void SoftBody3D::pin_point_toggle(int p_point_index) {
+void SoftDynamicBody3D::pin_point_toggle(int p_point_index) {
pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
}
-void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
+void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
_pin_point_on_physics_server(p_point_index, pin);
if (pin) {
_add_pinned_point(p_point_index, p_spatial_attachment_path);
@@ -683,41 +675,33 @@ void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatia
}
}
-bool SoftBody3D::is_point_pinned(int p_point_index) const {
+bool SoftDynamicBody3D::is_point_pinned(int p_point_index) const {
return -1 != _has_pinned_point(p_point_index);
}
-void SoftBody3D::set_ray_pickable(bool p_ray_pickable) {
+void SoftDynamicBody3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
}
-bool SoftBody3D::is_ray_pickable() const {
+bool SoftDynamicBody3D::is_ray_pickable() const {
return ray_pickable;
}
-SoftBody3D::SoftBody3D() :
+SoftDynamicBody3D::SoftDynamicBody3D() :
physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
}
-SoftBody3D::~SoftBody3D() {
+SoftDynamicBody3D::~SoftDynamicBody3D() {
PhysicsServer3D::get_singleton()->free(physics_rid);
}
-void SoftBody3D::reset_softbody_pin() {
- PhysicsServer3D::get_singleton()->soft_body_remove_all_pinned_points(physics_rid);
- const PinnedPoint *pps = pinned_points.ptr();
- for (int i = pinned_points.size() - 1; 0 < i; --i) {
- PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, pps[i].point_index, true);
- }
-}
-
-void SoftBody3D::_make_cache_dirty() {
+void SoftDynamicBody3D::_make_cache_dirty() {
pinned_points_cache_dirty = true;
}
-void SoftBody3D::_update_cache_pin_points_datas() {
+void SoftDynamicBody3D::_update_cache_pin_points_datas() {
if (!pinned_points_cache_dirty) {
return;
}
@@ -730,17 +714,17 @@ void SoftBody3D::_update_cache_pin_points_datas() {
w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path));
}
if (!w[i].spatial_attachment) {
- ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!");
+ ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftDynamicBody3D!");
}
}
}
-void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
+void SoftDynamicBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
}
-void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
- SoftBody3D::PinnedPoint *pinned_point;
+void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
+ SoftDynamicBody3D::PinnedPoint *pinned_point;
if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
// Create new
PinnedPoint pp;
@@ -765,7 +749,7 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
}
}
-void SoftBody3D::_reset_points_offsets() {
+void SoftDynamicBody3D::_reset_points_offsets() {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
@@ -787,25 +771,25 @@ void SoftBody3D::_reset_points_offsets() {
}
}
-void SoftBody3D::_remove_pinned_point(int p_point_index) {
+void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) {
const int id(_has_pinned_point(p_point_index));
if (-1 != id) {
pinned_points.remove(id);
}
}
-int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const {
+int SoftDynamicBody3D::_get_pinned_point(int p_point_index, SoftDynamicBody3D::PinnedPoint *&r_point) const {
const int id = _has_pinned_point(p_point_index);
if (-1 == id) {
r_point = nullptr;
return -1;
} else {
- r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]);
+ r_point = const_cast<SoftDynamicBody3D::PinnedPoint *>(&pinned_points.ptr()[id]);
return id;
}
}
-int SoftBody3D::_has_pinned_point(int p_point_index) const {
+int SoftDynamicBody3D::_has_pinned_point(int p_point_index) const {
const PinnedPoint *r = pinned_points.ptr();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (p_point_index == r[i].point_index) {
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index 46b185a32c..0b4b3021cd 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* soft_body_3d.h */
+/* soft_dynamic_body_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SOFT_PHYSICS_BODY_H
-#define SOFT_PHYSICS_BODY_H
+#ifndef SOFT_DYNAMIC_BODY_H
+#define SOFT_DYNAMIC_BODY_H
#include "scene/3d/mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
-class SoftBody3D;
+class SoftDynamicBody3D;
-class SoftBodyRenderingServerHandler : public RenderingServerHandler {
- friend class SoftBody3D;
+class SoftDynamicBodyRenderingServerHandler : public RenderingServerHandler {
+ friend class SoftDynamicBody3D;
RID mesh;
int surface = 0;
@@ -49,7 +49,7 @@ class SoftBodyRenderingServerHandler : public RenderingServerHandler {
uint8_t *write_buffer = nullptr;
private:
- SoftBodyRenderingServerHandler();
+ SoftDynamicBodyRenderingServerHandler();
bool is_ready() { return mesh.is_valid(); }
void prepare(RID p_mesh_rid, int p_surface);
void clear();
@@ -63,8 +63,8 @@ public:
void set_aabb(const AABB &p_aabb) override;
};
-class SoftBody3D : public MeshInstance3D {
- GDCLASS(SoftBody3D, MeshInstance3D);
+class SoftDynamicBody3D : public MeshInstance3D {
+ GDCLASS(SoftDynamicBody3D, MeshInstance3D);
public:
enum DisableMode {
@@ -84,7 +84,7 @@ public:
};
private:
- SoftBodyRenderingServerHandler rendering_server_handler;
+ SoftDynamicBodyRenderingServerHandler rendering_server_handler;
RID physics_rid;
@@ -106,8 +106,6 @@ private:
void _update_pickable();
- void _softbody_changed();
-
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -184,12 +182,10 @@ public:
void set_ray_pickable(bool p_ray_pickable);
bool is_ray_pickable() const;
- SoftBody3D();
- ~SoftBody3D();
+ SoftDynamicBody3D();
+ ~SoftDynamicBody3D();
private:
- void reset_softbody_pin();
-
void _make_cache_dirty();
void _update_cache_pin_points_datas();
@@ -202,6 +198,6 @@ private:
int _has_pinned_point(int p_point_index) const;
};
-VARIANT_ENUM_CAST(SoftBody3D::DisableMode);
+VARIANT_ENUM_CAST(SoftDynamicBody3D::DisableMode);
-#endif // SOFT_PHYSICS_BODY_H
+#endif // SOFT_DYNAMIC_BODY_H
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index daeea81891..bc3bb81ed4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -803,7 +803,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
}
void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
- RigidBody3D::_body_state_changed(p_state);
+ RigidDynamicBody3D::_body_state_changed(p_state);
real_t step = p_state->get_step();
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index f29c3d89b7..a798c76c1f 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -150,8 +150,8 @@ public:
VehicleWheel3D();
};
-class VehicleBody3D : public RigidBody3D {
- GDCLASS(VehicleBody3D, RigidBody3D);
+class VehicleBody3D : public RigidDynamicBody3D {
+ GDCLASS(VehicleBody3D, RigidDynamicBody3D);
real_t engine_force = 0.0;
real_t brake = 0.0;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index f6091f224c..5825a35030 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -737,7 +737,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (anim->has_loop()) {
at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
} else {
- at_anim_pos = MAX((double)anim->get_length(), p_time - pos); //seek to end
+ at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
}
if (player->is_playing() || p_seeked) {
@@ -765,6 +765,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
} else {
player->play(anim_name);
+ player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 542011618d..2847031375 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -36,6 +36,10 @@ void Tweener::set_tween(Ref<Tween> p_tween) {
tween = p_tween;
}
+void Tweener::clear_tween() {
+ tween.unref();
+}
+
void Tweener::_bind_methods() {
ADD_SIGNAL(MethodInfo("finished"));
}
@@ -53,16 +57,21 @@ void Tween::start_tweeners() {
Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
ERR_FAIL_NULL_V(p_target, nullptr);
- ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners.");
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
+#ifdef DEBUG_ENABLED
+ Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
+ ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
+#endif
+
Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
append(tweener);
return tweener;
}
Ref<IntervalTweener> Tween::tween_interval(float p_time) {
- ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners.");
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time));
@@ -71,7 +80,7 @@ Ref<IntervalTweener> Tween::tween_interval(float p_time) {
}
Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) {
- ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners.");
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_callback));
@@ -79,8 +88,8 @@ Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) {
return tweener;
}
-Ref<MethodTweener> Tween::tween_method(Callable p_callback, float p_from, float p_to, float p_duration) {
- ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners.");
+Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
Ref<MethodTweener> tweener = memnew(MethodTweener(p_callback, p_from, p_to, p_duration));
@@ -88,9 +97,7 @@ Ref<MethodTweener> Tween::tween_method(Callable p_callback, float p_from, float
return tweener;
}
-Ref<Tween> Tween::append(Ref<Tweener> p_tweener) {
- ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners.");
- ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
+void Tween::append(Ref<Tweener> p_tweener) {
p_tweener->set_tween(this);
if (parallel_enabled) {
@@ -102,8 +109,6 @@ Ref<Tween> Tween::append(Ref<Tweener> p_tweener) {
tweeners.resize(current_step + 1);
tweeners.write[current_step].push_back(p_tweener);
-
- return this;
}
void Tween::stop() {
@@ -117,7 +122,7 @@ void Tween::pause() {
}
void Tween::play() {
- ERR_FAIL_COND_MSG(invalid, "Tween invalid, can't play.");
+ ERR_FAIL_COND_MSG(!valid, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_MSG(dead, "Can't play finished Tween, use stop() first to reset its state.");
running = true;
}
@@ -132,11 +137,22 @@ bool Tween::is_running() {
}
void Tween::set_valid(bool p_valid) {
- invalid = !p_valid;
+ valid = p_valid;
}
bool Tween::is_valid() {
- return invalid;
+ return valid;
+}
+
+void Tween::clear() {
+ valid = false;
+
+ for (List<Ref<Tweener>> &step : tweeners) {
+ for (Ref<Tweener> &tweener : step) {
+ tweener->clear_tween();
+ }
+ }
+ tweeners.clear();
}
Ref<Tween> Tween::bind_node(Node *p_node) {
@@ -485,6 +501,8 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
}
Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) {
+ ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type()));
+
switch (p_intial_val.get_type()) {
case Variant::BOOL: {
return (int)p_final_val - (int)p_intial_val;
@@ -877,7 +895,7 @@ void MethodTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease);
}
-MethodTweener::MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration) {
+MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
callback = p_callback;
initial_val = p_from;
delta_val = tween->calculate_delta_value(p_from, p_to);
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 947cdb7c2d..6a48d332b8 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -43,6 +43,7 @@ public:
virtual void set_tween(Ref<Tween> p_tween);
virtual void start() = 0;
virtual bool step(float &r_delta) = 0;
+ void clear_tween();
protected:
static void _bind_methods();
@@ -111,7 +112,7 @@ private:
bool started = false;
bool running = true;
bool dead = false;
- bool invalid = true;
+ bool valid = false;
bool default_parallel = false;
bool parallel_enabled = false;
@@ -127,8 +128,8 @@ public:
Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
Ref<IntervalTweener> tween_interval(float p_time);
Ref<CallbackTweener> tween_callback(Callable p_callback);
- Ref<MethodTweener> tween_method(Callable p_callback, float p_from, float p_to, float p_duration);
- Ref<Tween> append(Ref<Tweener> p_tweener);
+ Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
+ void append(Ref<Tweener> p_tweener);
bool custom_step(float p_delta);
void stop();
@@ -139,6 +140,7 @@ public:
bool is_running();
void set_valid(bool p_valid);
bool is_valid();
+ void clear();
Ref<Tween> bind_node(Node *p_node);
Ref<Tween> set_process_mode(TweenProcessMode p_mode);
@@ -256,7 +258,7 @@ public:
void start() override;
bool step(float &r_delta) override;
- MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration);
+ MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
MethodTweener();
protected:
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index f7b7604fd5..0334ba667b 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -42,17 +42,29 @@ void AudioStreamPlayer::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (stream_playback.is_valid() && active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) {
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ emit_signal(SNAME("finished"));
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
active.clear();
set_process_internal(false);
- emit_signal(SNAME("finished"));
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playback);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
}
if (p_what == NOTIFICATION_PAUSED) {
@@ -68,24 +80,8 @@ void AudioStreamPlayer::_notification(int p_what) {
}
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
- if (stream_playback.is_valid()) {
- stop();
- stream_playback.unref();
- stream.unref();
- }
-
- if (p_stream.is_valid()) {
- stream_playback = p_stream->instance_playback();
- if (stream_playback.is_valid()) {
- stream = p_stream;
- } else {
- stream.unref();
- }
- }
-
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
+ stop();
+ stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer::get_stream() const {
@@ -95,7 +91,10 @@ Ref<AudioStream> AudioStreamPlayer::get_stream() const {
void AudioStreamPlayer::set_volume_db(float p_volume) {
volume_db = p_volume;
- AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(stream_playback, _get_volume_vector());
+ Vector<AudioFrame> volume_vector = _get_volume_vector();
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
+ }
}
float AudioStreamPlayer::get_volume_db() const {
@@ -106,57 +105,83 @@ void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
- AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
+ }
}
float AudioStreamPlayer::get_pitch_scale() const {
return pitch_scale;
}
+void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
+
+int AudioStreamPlayer::get_max_polyphony() const {
+ return max_polyphony;
+}
+
void AudioStreamPlayer::play(float p_from_pos) {
- stop();
- if (stream.is_valid()) {
- stream_playback = stream->instance_playback();
+ if (stream.is_null()) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
}
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos);
- active.set();
+ Ref<AudioStreamPlayback> stream_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
+
+ AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos);
+ stream_playbacks.push_back(stream_playback);
+ active.set();
+ set_process_internal(true);
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove(0);
}
}
void AudioStreamPlayer::seek(float p_seconds) {
- if (stream_playback.is_valid() && active.is_set()) {
+ if (is_playing()) {
+ stop();
play(p_seconds);
}
}
void AudioStreamPlayer::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- AudioServer::get_singleton()->stop_playback_stream(stream_playback);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
+ active.clear();
+ set_process_internal(false);
}
bool AudioStreamPlayer::is_playing() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
-
return false;
}
float AudioStreamPlayer::get_playback_position() {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playback);
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
-
return 0;
}
void AudioStreamPlayer::set_bus(const StringName &p_bus) {
bus = p_bus;
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, p_bus, _get_volume_vector());
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
}
}
@@ -166,7 +191,7 @@ StringName AudioStreamPlayer::get_bus() const {
return bus;
}
}
- return "Master";
+ return SNAME("Master");
}
void AudioStreamPlayer::set_autoplay(bool p_enable) {
@@ -194,22 +219,25 @@ void AudioStreamPlayer::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer::_is_active() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_active(stream_playback);
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
return false;
}
void AudioStreamPlayer::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool.
- if (stream_playback.is_valid()) {
- AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer::get_stream_paused() const {
- if (stream_playback.is_valid()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playback);
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
@@ -271,7 +299,10 @@ void AudioStreamPlayer::_bus_layout_changed() {
}
Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
- return stream_playback;
+ if (!stream_playbacks.is_empty()) {
+ return stream_playbacks[stream_playbacks.size() - 1];
+ }
+ return nullptr;
}
void AudioStreamPlayer::_bind_methods() {
@@ -306,6 +337,9 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -315,6 +349,7 @@ void AudioStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_SIGNAL(MethodInfo("finished"));
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 76b6698c9d..7205fce204 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -46,7 +46,7 @@ public:
};
private:
- Ref<AudioStreamPlayback> stream_playback;
+ Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
SafeFlag active;
@@ -54,7 +54,8 @@ private:
float pitch_scale = 1.0;
float volume_db = 0.0;
bool autoplay = false;
- StringName bus = "Master";
+ StringName bus = SNAME("Master");
+ int max_polyphony = 1;
MixTarget mix_target = MIX_TARGET_STEREO;
@@ -85,6 +86,9 @@ public:
void set_pitch_scale(float p_pitch_scale);
float get_pitch_scale() const;
+ void set_max_polyphony(int p_max_polyphony);
+ int get_max_polyphony() const;
+
void play(float p_from_pos = 0.0);
void seek(float p_seconds);
void stop();
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index d93107df2d..411fb2e1f0 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -34,11 +34,13 @@
Size2 CheckBox::get_icon_size() const {
Ref<Texture2D> checked = Control::get_theme_icon(SNAME("checked"));
- Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled"));
Ref<Texture2D> unchecked = Control::get_theme_icon(SNAME("unchecked"));
- Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled"));
Ref<Texture2D> radio_checked = Control::get_theme_icon(SNAME("radio_checked"));
Ref<Texture2D> radio_unchecked = Control::get_theme_icon(SNAME("radio_unchecked"));
+ Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled"));
+ Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled"));
+ Ref<Texture2D> radio_checked_disabled = Control::get_theme_icon(SNAME("radio_checked_disabled"));
+ Ref<Texture2D> radio_unchecked_disabled = Control::get_theme_icon(SNAME("radio_unchecked_disabled"));
Size2 tex_size = Size2(0, 0);
if (!checked.is_null()) {
@@ -53,6 +55,18 @@ Size2 CheckBox::get_icon_size() const {
if (!radio_unchecked.is_null()) {
tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height()));
}
+ if (!checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, checked_disabled->get_width()), MAX(tex_size.height, checked_disabled->get_height()));
+ }
+ if (!unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, unchecked_disabled->get_width()), MAX(tex_size.height, unchecked_disabled->get_height()));
+ }
+ if (!radio_checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, radio_checked_disabled->get_width()), MAX(tex_size.height, radio_checked_disabled->get_height()));
+ }
+ if (!radio_unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, radio_unchecked_disabled->get_width()), MAX(tex_size.height, radio_unchecked_disabled->get_height()));
+ }
return tex_size;
}
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 5f3ab18cca..e7769f9372 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -654,7 +654,7 @@ void CodeEdit::_backspace_internal() {
// For space indentation we need to do a simple unindent if there are no chars to the left, acting in the
// same way as tabs.
if (indent_using_spaces && cc != 0) {
- if (get_first_non_whitespace_column(cl) > cc) {
+ if (get_first_non_whitespace_column(cl) >= cc) {
prev_column = cc - _calculate_spaces_till_next_left_indent(cc);
prev_line = cl;
}
@@ -987,10 +987,10 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
/* No need to move the brace below if we are not taking the text with us. */
if (p_split_current_line) {
brace_indent = true;
- ins += "\n" + ins.substr(1, ins.length() - 2);
+ ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2);
} else {
brace_indent = false;
- ins = "\n" + ins.substr(1, ins.length() - 2);
+ ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2);
}
}
}
@@ -1400,15 +1400,21 @@ void CodeEdit::fold_line(int p_line) {
}
/* Find the last line to be hidden. */
- int end_line = get_line_count();
+ const int line_count = get_line_count() - 1;
+ int end_line = line_count;
int in_comment = is_in_comment(p_line);
int in_string = (in_comment == -1) ? is_in_string(p_line) : -1;
if (in_string != -1 || in_comment != -1) {
end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
- /* End line is the same therefore we have a block. */
+ /* End line is the same therefore we have a block of single line delimiters. */
if (end_line == p_line) {
- for (int i = p_line + 1; i < get_line_count(); i++) {
+ for (int i = p_line + 1; i <= line_count; i++) {
+ if (i == line_count) {
+ end_line = line_count;
+ break;
+ }
+
if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) {
end_line = i - 1;
break;
@@ -1417,14 +1423,27 @@ void CodeEdit::fold_line(int p_line) {
}
} else {
int start_indent = get_indent_level(p_line);
- for (int i = p_line + 1; i < get_line_count(); i++) {
+ for (int i = p_line + 1; i <= line_count; i++) {
if (get_line(p_line).strip_edges().size() == 0 || is_in_string(i) != -1 || is_in_comment(i) != -1) {
end_line = i;
continue;
}
- if (get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0) {
+ if (i == line_count) {
+ /* Do not fold empty last line of script if any */
+ end_line = i;
+ if (get_line(i).strip_edges().size() == 0) {
+ end_line--;
+ }
+ break;
+ }
+
+ if ((get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0)) {
+ /* Keep an empty line unfolded if any */
end_line = i - 1;
+ if (get_line(i - 1).strip_edges().size() == 0 && i - 2 > p_line) {
+ end_line = i - 2;
+ }
break;
}
}
@@ -1603,7 +1622,8 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const {
}
/* Region was found on this line and is not a multiline continuation. */
- if (start_position.x != -1 && start_position.x != get_line(p_line).length() + 1) {
+ int line_length = get_line(p_line).length();
+ if (start_position.x != -1 && line_length > 0 && start_position.x != line_length + 1) {
start_position.y = p_line;
return start_position;
}
@@ -1622,7 +1642,8 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const {
start_position.x = delimiter_cache[i].back()->key();
/* Make sure it's not a multiline continuation. */
- if (start_position.x != get_line(i).length() + 1) {
+ line_length = get_line(i).length();
+ if (line_length > 0 && start_position.x != line_length + 1) {
break;
}
}
@@ -1937,7 +1958,7 @@ void CodeEdit::confirm_code_completion(bool p_replace) {
if (pre_brace_pair == -1 && post_brace_pair == -1 && get_caret_column() > 0 && get_caret_column() < get_line(caret_line).length()) {
pre_brace_pair = _get_auto_brace_pair_open_at_pos(caret_line, get_caret_column() + 1);
- if (pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1)) {
+ if (pre_brace_pair != -1 && pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1)) {
remove_text(caret_line, get_caret_column() - 2, caret_line, get_caret_column());
if (_get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1) != pre_brace_pair) {
set_caret_column(get_caret_column() - 1);
@@ -2013,7 +2034,9 @@ String CodeEdit::get_text_for_symbol_lookup() {
void CodeEdit::set_symbol_lookup_word_as_valid(bool p_valid) {
symbol_lookup_word = p_valid ? symbol_lookup_new_word : "";
symbol_lookup_new_word = "";
- _set_symbol_lookup_word(symbol_lookup_word);
+ if (lookup_symbol_word != symbol_lookup_word) {
+ _set_symbol_lookup_word(symbol_lookup_word);
+ }
}
void CodeEdit::_bind_methods() {
@@ -2548,7 +2571,10 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
}
void CodeEdit::_add_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only, DelimiterType p_type) {
- if (p_start_key.length() > 0) {
+ // If we are the editor allow "null" as a valid start key, otherwise users cannot add delimiters via the inspector.
+ if (!(Engine::get_singleton()->is_editor_hint() && p_start_key == "null")) {
+ ERR_FAIL_COND_MSG(p_start_key.is_empty(), "delimiter start key cannot be empty");
+
for (int i = 0; i < p_start_key.length(); i++) {
ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "delimiter must start with a symbol");
}
@@ -2613,7 +2639,11 @@ void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, Delimiter
_clear_delimiters(p_type);
for (int i = 0; i < p_delimiters.size(); i++) {
- String key = p_delimiters[i].is_null() ? "" : p_delimiters[i];
+ String key = p_delimiters[i];
+
+ if (key.is_empty()) {
+ continue;
+ }
const String start_key = key.get_slice(" ", 0);
const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
@@ -2744,7 +2774,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
/* If we have a space, previous word might be a keyword. eg "func |". */
} else if (cofs > 0 && line[cofs - 1] == ' ') {
int ofs = cofs - 1;
- while (ofs >= 0 && line[ofs] == ' ') {
+ while (ofs > 0 && line[ofs] == ' ') {
ofs--;
}
prev_is_word = _is_char(line[ofs]);
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 4fbb5194e6..740548d559 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -248,7 +248,6 @@ private:
void _text_changed();
protected:
- void gui_input(const Ref<InputEvent> &p_gui_input) override;
void _notification(int p_what);
static void _bind_methods();
@@ -265,6 +264,7 @@ protected:
public:
/* General overrides */
+ virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
/* Indent management */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4ac6a58d36..81411d5844 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -30,6 +30,7 @@
#include "control.h"
+#include "container.h"
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
#include "core/object/message_queue.h"
@@ -168,6 +169,20 @@ Size2 Control::_edit_get_minimum_size() const {
}
#endif
+String Control::properties_managed_by_container[] = {
+ "offset_left",
+ "offset_top",
+ "offset_right",
+ "offset_bottom",
+ "anchor_left",
+ "anchor_top",
+ "anchor_right",
+ "anchor_bottom",
+ "rect_position",
+ "rect_scale",
+ "rect_size"
+};
+
void Control::accept_event() {
if (is_inside_tree()) {
get_viewport()->_gui_accept_event();
@@ -442,6 +457,20 @@ void Control::_validate_property(PropertyInfo &property) const {
property.hint_string = hint_string;
}
+ if (!Object::cast_to<Container>(get_parent())) {
+ return;
+ }
+ // Disable the property if it's managed by the parent container.
+ bool property_is_managed_by_container = false;
+ for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
+ property_is_managed_by_container = properties_managed_by_container[i] == property.name;
+ if (property_is_managed_by_container) {
+ break;
+ }
+ }
+ if (property_is_managed_by_container) {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
}
Control *Control::get_parent_control() const {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 0faa617f8d..9cec5d6e8d 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -230,6 +230,9 @@ private:
} data;
+ static constexpr unsigned properties_managed_by_container_count = 11;
+ static String properties_managed_by_container[properties_managed_by_container_count];
+
// used internally
Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index cabae9feb2..b9b02b1427 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -356,16 +356,6 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
} else {
gn->raise();
}
- int first_not_comment = 0;
- for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
- if (gn2 && !gn2->is_comment()) {
- first_not_comment = i;
- break;
- }
- }
-
- move_child(connections_layer, first_not_comment);
emit_signal(SNAME("node_selected"), p_gn);
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 3f87003423..5600816b2d 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -227,7 +227,15 @@ void Label::_update_visible() {
}
}
-inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) {
+inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Vector2 &p_ofs) {
+ if (p_gl.font_rid != RID()) {
+ TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color);
+ } else {
+ TS->draw_hex_code_box(p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color);
+ }
+}
+
+inline void draw_glyph_outline(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) {
if (p_gl.font_rid != RID()) {
if (p_font_shadow_color.a > 0) {
TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color);
@@ -240,9 +248,6 @@ inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const
if (p_font_outline_color.a != 0.0 && p_outline_size > 0) {
TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_outline_color);
}
- TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color);
- } else {
- TS->draw_hex_code_box(p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color);
}
}
@@ -385,12 +390,70 @@ void Label::_notification(int p_what) {
int gl_size = visual.size();
TextServer::TrimData trim_data = TS->shaped_text_get_trim_data(lines_rid[i]);
+ // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
+ if (font_shadow_color.a > 0 || (font_outline_color.a != 0.0 && outline_size > 0)) {
+ Vector2 offset = ofs;
+ // Draw RTL ellipsis string when necessary.
+ if (rtl && trim_data.ellipsis_pos >= 0) {
+ for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) {
+ for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) {
+ //Draw glyph outlines and shadow.
+ draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance;
+ }
+ }
+ }
+
+ // Draw main text.
+ for (int j = 0; j < gl_size; j++) {
+ for (int k = 0; k < glyphs[j].repeat; k++) {
+ if (visible_glyphs != -1) {
+ if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ if (glyhps_drawn >= visible_glyphs) {
+ return;
+ }
+ }
+ }
+
+ // Trim when necessary.
+ if (trim_data.trim_pos >= 0) {
+ if (rtl) {
+ if (j < trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ continue;
+ }
+ } else {
+ if (j >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ break;
+ }
+ }
+ }
+
+ // Draw glyph outlines and shadow.
+ draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ offset.x += glyphs[j].advance;
+ glyhps_drawn++;
+ }
+ }
+ // Draw LTR ellipsis string when necessary.
+ if (!rtl && trim_data.ellipsis_pos >= 0) {
+ for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) {
+ for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) {
+ //Draw glyph outlines and shadow.
+ draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance;
+ }
+ }
+ }
+ }
+
+ // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps.
+
// Draw RTL ellipsis string when necessary.
if (rtl && trim_data.ellipsis_pos >= 0) {
for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) {
//Draw glyph outlines and shadow.
- draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs);
+ draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs);
ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance;
}
}
@@ -421,7 +484,7 @@ void Label::_notification(int p_what) {
}
// Draw glyph outlines and shadow.
- draw_glyph(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs);
+ draw_glyph(glyphs[j], ci, font_color, ofs);
ofs.x += glyphs[j].advance;
glyhps_drawn++;
}
@@ -431,7 +494,7 @@ void Label::_notification(int p_what) {
for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) {
for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) {
//Draw glyph outlines and shadow.
- draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs);
+ draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs);
ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance;
}
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 3605842224..d9acbeb828 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -674,7 +674,7 @@ void LineEdit::_notification(int p_what) {
int y_ofs = style->get_offset().y + (y_area - text_height) / 2;
Color selection_color = get_theme_color(SNAME("selection_color"));
- Color font_color = is_editable() ? get_theme_color(SNAME("font_color")) : get_theme_color(SNAME("font_uneditable_color"));
+ Color font_color = get_theme_color(is_editable() ? SNAME("font_color") : SNAME("font_uneditable_color"));
Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
Color caret_color = get_theme_color(SNAME("caret_color"));
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 419d49bccf..925e6f5b97 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -41,12 +41,16 @@ void LinkButton::_shape() {
} else {
text_buf->set_direction((TextServer::Direction)text_direction);
}
- TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, text));
- text_buf->add_string(text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, xl_text));
+ text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
}
void LinkButton::set_text(const String &p_text) {
+ if (text == p_text) {
+ return;
+ }
text = p_text;
+ xl_text = atr(text);
_shape();
minimum_size_changed();
update();
@@ -141,7 +145,13 @@ Size2 LinkButton::get_minimum_size() const {
void LinkButton::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_TRANSLATION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ xl_text = atr(text);
+ _shape();
+
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
update();
} break;
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 7eaa9f88b6..231543c63c 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -47,6 +47,7 @@ public:
private:
String text;
+ String xl_text;
Ref<TextLine> text_buf;
UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS;
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index d846e395ad..953337ecce 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -56,6 +56,10 @@ protected:
static void _bind_methods();
public:
+ // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
+ // this value should be updated to reflect the new size.
+ static const int ITEM_PROPERTY_SIZE = 5;
+
void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1);
void add_item(const String &p_label, int p_id = -1);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 5c427e43bc..428076c6da 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -144,6 +144,10 @@ protected:
static void _bind_methods();
public:
+ // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
+ // this value should be updated to reflect the new size.
+ static const int ITEM_PROPERTY_SIZE = 10;
+
void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index fbc67d8a24..d4788775c5 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -366,7 +366,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
if (p_line > 0) {
- l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y;
+ l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
} else {
l.offset.y = 0;
}
@@ -614,7 +614,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
*r_char_offset = l.char_offset + l.char_count;
if (p_line > 0) {
- l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y;
+ l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
} else {
l.offset.y = 0;
}
@@ -1374,8 +1374,8 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
- if (bbcode != "") {
- set_bbcode(bbcode);
+ if (text != "") {
+ set_text(text);
}
main->first_invalid_line = 0; //invalidate ALL
@@ -2767,10 +2767,10 @@ bool RichTextLabel::is_scroll_following() const {
Error RichTextLabel::parse_bbcode(const String &p_bbcode) {
clear();
- return append_bbcode(p_bbcode);
+ return append_text(p_bbcode);
}
-Error RichTextLabel::append_bbcode(const String &p_bbcode) {
+Error RichTextLabel::append_text(const String &p_bbcode) {
int pos = 0;
List<String> tag_stack;
@@ -3824,8 +3824,8 @@ int RichTextLabel::get_selection_to() const {
return selection.to_frame->lines[selection.to_line].char_offset + selection.to_char - 1;
}
-void RichTextLabel::set_bbcode(const String &p_bbcode) {
- bbcode = p_bbcode;
+void RichTextLabel::set_text(const String &p_bbcode) {
+ text = p_bbcode;
if (is_inside_tree() && use_bbcode) {
parse_bbcode(p_bbcode);
} else { // raw text
@@ -3834,8 +3834,8 @@ void RichTextLabel::set_bbcode(const String &p_bbcode) {
}
}
-String RichTextLabel::get_bbcode() const {
- return bbcode;
+String RichTextLabel::get_text() const {
+ return text;
}
void RichTextLabel::set_use_bbcode(bool p_enable) {
@@ -3843,15 +3843,15 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
return;
}
use_bbcode = p_enable;
- set_bbcode(bbcode);
notify_property_list_changed();
+ set_text(text);
}
bool RichTextLabel::is_using_bbcode() const {
return use_bbcode;
}
-String RichTextLabel::get_text() {
+String RichTextLabel::get_parsed_text() const {
String text = "";
Item *it = main;
while (it) {
@@ -3870,11 +3870,6 @@ String RichTextLabel::get_text() {
return text;
}
-void RichTextLabel::set_text(const String &p_string) {
- clear();
- add_text(p_string);
-}
-
void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) {
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (text_direction != p_text_direction) {
@@ -3946,24 +3941,15 @@ float RichTextLabel::get_percent_visible() const {
return percent_visible;
}
-void RichTextLabel::set_effects(const Vector<Variant> &effects) {
- custom_effects.clear();
- for (int i = 0; i < effects.size(); i++) {
- Ref<RichTextEffect> effect = Ref<RichTextEffect>(effects[i]);
- custom_effects.push_back(effect);
- }
-
- if ((bbcode != "") && use_bbcode) {
- parse_bbcode(bbcode);
+void RichTextLabel::set_effects(Array p_effects) {
+ custom_effects = p_effects;
+ if ((text != "") && use_bbcode) {
+ parse_bbcode(text);
}
}
-Vector<Variant> RichTextLabel::get_effects() {
- Vector<Variant> r;
- for (int i = 0; i < custom_effects.size(); i++) {
- r.push_back(custom_effects[i]);
- }
- return r;
+Array RichTextLabel::get_effects() {
+ return custom_effects;
}
void RichTextLabel::install_effect(const Variant effect) {
@@ -3972,8 +3958,8 @@ void RichTextLabel::install_effect(const Variant effect) {
if (rteffect.is_valid()) {
custom_effects.push_back(effect);
- if ((bbcode != "") && use_bbcode) {
- parse_bbcode(bbcode);
+ if ((text != "") && use_bbcode) {
+ parse_bbcode(text);
}
}
}
@@ -3986,14 +3972,20 @@ int RichTextLabel::get_content_height() const {
return total_height;
}
-void RichTextLabel::_validate_property(PropertyInfo &property) const {
- if (!use_bbcode && property.name == "bbcode_text") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+#ifndef DISABLE_DEPRECATED
+// People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0)
+// Altough some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty
+bool RichTextLabel::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "bbcode_text" && !((String)p_value).is_empty()) {
+ set_text(p_value);
+ return true;
}
+ return false;
}
+#endif
void RichTextLabel::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
+ ClassDB::bind_method(D_METHOD("get_parsed_text"), &RichTextLabel::get_parsed_text);
ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text);
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGN_CENTER));
@@ -4071,10 +4063,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_selected_text"), &RichTextLabel::get_selected_text);
ClassDB::bind_method(D_METHOD("parse_bbcode", "bbcode"), &RichTextLabel::parse_bbcode);
- ClassDB::bind_method(D_METHOD("append_bbcode", "bbcode"), &RichTextLabel::append_bbcode);
+ ClassDB::bind_method(D_METHOD("append_text", "bbcode"), &RichTextLabel::append_text);
- ClassDB::bind_method(D_METHOD("set_bbcode", "text"), &RichTextLabel::set_bbcode);
- ClassDB::bind_method(D_METHOD("get_bbcode"), &RichTextLabel::get_bbcode);
+ ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &RichTextLabel::set_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters"), &RichTextLabel::get_visible_characters);
@@ -4101,16 +4092,13 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects);
ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect);
- ADD_GROUP("BBCode", "bbcode_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode");
-
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled");
@@ -4279,12 +4267,13 @@ void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item
Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) {
for (int i = 0; i < custom_effects.size(); i++) {
- if (!custom_effects[i].is_valid()) {
+ Ref<RichTextEffect> effect = custom_effects[i];
+ if (!effect.is_valid()) {
continue;
}
- if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) {
- return custom_effects[i];
+ if (effect->get_bbcode() == p_bbcode_identifier) {
+ return effect;
}
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index ae04a7e684..806f684b67 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -85,7 +85,6 @@ public:
protected:
void _notification(int p_what);
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
private:
struct Item;
@@ -363,7 +362,7 @@ private:
ItemMeta *meta_hovering = nullptr;
Variant current_meta;
- Vector<Ref<RichTextEffect>> custom_effects;
+ Array custom_effects;
void _invalidate_current_line(ItemFrame *p_frame);
void _validate_line_caches(ItemFrame *p_frame);
@@ -452,16 +451,19 @@ private:
virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions);
void _draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag);
-
+#ifndef DISABLE_DEPRECATED
+ // Kept for compatibility from 3.x to 4.0.
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
bool use_bbcode = false;
- String bbcode;
+ String text;
int fixed_width = -1;
bool fit_content_height = false;
public:
- String get_text();
+ String get_parsed_text() const;
void add_text(const String &p_text);
void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlign p_align = INLINE_ALIGN_CENTER);
void add_newline();
@@ -548,15 +550,13 @@ public:
void selection_copy();
Error parse_bbcode(const String &p_bbcode);
- Error append_bbcode(const String &p_bbcode);
+ Error append_text(const String &p_bbcode);
void set_use_bbcode(bool p_enable);
bool is_using_bbcode() const;
- void set_bbcode(const String &p_bbcode);
- String get_bbcode() const;
-
- void set_text(const String &p_string);
+ void set_text(const String &p_bbcode);
+ String get_text() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
@@ -577,8 +577,8 @@ public:
void set_percent_visible(float p_percent);
float get_percent_visible() const;
- void set_effects(const Vector<Variant> &effects);
- Vector<Variant> get_effects();
+ void set_effects(Array p_effects);
+ Array get_effects();
void install_effect(const Variant effect);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 08bcb0bdda..4edf373fbf 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -80,12 +80,16 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
double total = orientation == VERTICAL ? get_size().height : get_size().width;
if (ofs < decr_size) {
+ decr_active = true;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ update();
return;
}
if (ofs > total - incr_size) {
+ incr_active = true;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
+ update();
return;
}
@@ -130,6 +134,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
}
} else {
+ incr_active = false;
+ decr_active = false;
drag.active = false;
update();
}
@@ -215,8 +221,24 @@ void ScrollBar::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
- Ref<Texture2D> decr = highlight == HIGHLIGHT_DECR ? get_theme_icon(SNAME("decrement_highlight")) : get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> incr = highlight == HIGHLIGHT_INCR ? get_theme_icon(SNAME("increment_highlight")) : get_theme_icon(SNAME("increment"));
+ Ref<Texture2D> decr, incr;
+
+ if (decr_active) {
+ decr = get_theme_icon(SNAME("decrement_pressed"));
+ } else if (highlight == HIGHLIGHT_DECR) {
+ decr = get_theme_icon(SNAME("decrement_highlight"));
+ } else {
+ decr = get_theme_icon(SNAME("decrement"));
+ }
+
+ if (incr_active) {
+ incr = get_theme_icon(SNAME("increment_pressed"));
+ } else if (highlight == HIGHLIGHT_INCR) {
+ incr = get_theme_icon(SNAME("increment_highlight"));
+ } else {
+ incr = get_theme_icon(SNAME("increment"));
+ }
+
Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
Ref<StyleBox> grabber;
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index fbc035397f..574d17ee20 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -51,6 +51,9 @@ class ScrollBar : public Range {
HighlightStatus highlight = HIGHLIGHT_NONE;
+ bool incr_active = false;
+ bool decr_active = false;
+
struct Drag {
bool active = false;
float pos_at_click = 0.0;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 845a2ec6c7..137ce7e96f 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -1212,6 +1212,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled);
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled);
+ ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point);
ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup);
ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 7e64c13b37..06dfc31621 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -37,6 +37,7 @@
#include "core/object/script_language.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "core/string/string_builder.h"
#include "core/string/translation.h"
#include "scene/main/window.h"
@@ -78,7 +79,11 @@ void TextEdit::Text::set_font_size(int p_font_size) {
}
void TextEdit::Text::set_tab_size(int p_tab_size) {
+ if (tab_size == p_tab_size) {
+ return;
+ }
tab_size = p_tab_size;
+ tab_size_dirty = true;
}
int TextEdit::Text::get_tab_size() const {
@@ -118,10 +123,8 @@ int TextEdit::Text::get_line_width(int p_line, int p_wrap_index) const {
return text[p_line].data_buf->get_size().x;
}
-int TextEdit::Text::get_line_height(int p_line, int p_wrap_index) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), 0);
-
- return text[p_line].data_buf->get_line_size(p_wrap_index).y;
+int TextEdit::Text::get_line_height() const {
+ return line_height;
}
void TextEdit::Text::set_width(float p_width) {
@@ -153,6 +156,36 @@ _FORCE_INLINE_ const String &TextEdit::Text::operator[](int p_line) const {
return text[p_line].data;
}
+void TextEdit::Text::_calculate_line_height() {
+ int height = 0;
+ for (int i = 0; i < text.size(); i++) {
+ // Found another line with the same height...nothing to update.
+ if (text[i].height == line_height) {
+ height = line_height;
+ break;
+ }
+ height = MAX(height, text[i].height);
+ }
+ line_height = height;
+}
+
+void TextEdit::Text::_calculate_max_line_width() {
+ int width = 0;
+ for (int i = 0; i < text.size(); i++) {
+ if (is_hidden(i)) {
+ continue;
+ }
+
+ // Found another line with the same width...nothing to update.
+ if (text[i].width == max_width) {
+ width = max_width;
+ break;
+ }
+ width = MAX(width, text[i].width);
+ }
+ max_width = width;
+}
+
void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Vector<Vector2i> &p_bidi_override) {
ERR_FAIL_INDEX(p_line, text.size());
@@ -182,17 +215,54 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_
tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size);
text.write[p_line].data_buf->tab_align(tabs);
}
+
+ // Update height.
+ const int old_height = text.write[p_line].height;
+ const int wrap_amount = get_line_wrap_amount(p_line);
+ int height = font->get_height(font_size);
+ for (int i = 0; i <= wrap_amount; i++) {
+ height = MAX(height, text[p_line].data_buf->get_line_size(i).y);
+ }
+ text.write[p_line].height = height;
+
+ // If this line has shrunk, this may no longer the the tallest line.
+ if (old_height == line_height && height < line_height) {
+ _calculate_line_height();
+ } else {
+ line_height = MAX(height, line_height);
+ }
+
+ // Update width.
+ const int old_width = text.write[p_line].width;
+ int width = get_line_width(p_line);
+ text.write[p_line].width = width;
+
+ // If this line has shrunk, this may no longer the the longest line.
+ if (old_width == max_width && width < max_width) {
+ _calculate_max_line_width();
+ } else if (!is_hidden(p_line)) {
+ max_width = MAX(width, max_width);
+ }
}
void TextEdit::Text::invalidate_all_lines() {
for (int i = 0; i < text.size(); i++) {
text.write[i].data_buf->set_width(width);
- if (tab_size > 0) {
- Vector<float> tabs;
- tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size);
- text.write[i].data_buf->tab_align(tabs);
+ if (tab_size_dirty) {
+ if (tab_size > 0) {
+ Vector<float> tabs;
+ tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size);
+ text.write[i].data_buf->tab_align(tabs);
+ }
+ // Tabs have changes, force width update.
+ text.write[i].width = get_line_width(i);
}
}
+
+ if (tab_size_dirty) {
+ _calculate_max_line_width();
+ tab_size_dirty = false;
+ }
}
void TextEdit::Text::invalidate_all() {
@@ -211,16 +281,8 @@ void TextEdit::Text::clear() {
insert(0, "", Vector<Vector2i>());
}
-int TextEdit::Text::get_max_width(bool p_exclude_hidden) const {
- // Quite some work, but should be fast enough.
-
- int max = 0;
- for (int i = 0; i < text.size(); i++) {
- if (!p_exclude_hidden || !is_hidden(i)) {
- max = MAX(max, get_line_width(i));
- }
- }
- return max;
+int TextEdit::Text::get_max_width() const {
+ return max_width;
}
void TextEdit::Text::set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override) {
@@ -243,7 +305,20 @@ void TextEdit::Text::insert(int p_at, const String &p_text, const Vector<Vector2
}
void TextEdit::Text::remove(int p_at) {
+ int height = text[p_at].height;
+ int width = text[p_at].width;
+
text.remove(p_at);
+
+ // If this is the tallest line, we need to get the next tallest.
+ if (height == line_height) {
+ _calculate_line_height();
+ }
+
+ // If this is the longest line, we need to get the next longest.
+ if (width == max_width) {
+ _calculate_max_line_width();
+ }
}
void TextEdit::Text::add_gutter(int p_at) {
@@ -293,7 +368,7 @@ void TextEdit::_notification(int p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
call_deferred(SNAME("_update_scrollbars"));
- call_deferred(SNAME("_update_wrap_at"));
+ call_deferred(SNAME("_update_wrap_at_column"));
}
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
@@ -557,13 +632,25 @@ void TextEdit::_notification(int p_what) {
}
int minimap_draw_amount = minimap_visible_lines + get_line_wrap_count(minimap_line + 1);
- // draw the minimap
- Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, 0.1) : Color(0, 0, 0, 0.1);
+ // Draw the minimap.
+
+ // Add visual feedback when dragging or hovering the the visible area rectangle.
+ float viewport_alpha;
+ if (dragging_minimap) {
+ viewport_alpha = 0.25;
+ } else if (hovering_minimap) {
+ viewport_alpha = 0.175;
+ } else {
+ viewport_alpha = 0.1;
+ }
+
+ const Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, viewport_alpha) : Color(0, 0, 0, viewport_alpha);
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - (xmargin_end + 2) - minimap_width, viewport_offset_y, minimap_width, viewport_height), viewport_color);
} else {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), viewport_offset_y, minimap_width, viewport_height), viewport_color);
}
+
for (int i = 0; i < minimap_draw_amount; i++) {
minimap_line++;
@@ -632,8 +719,9 @@ void TextEdit::_notification(int p_what) {
int characters = 0;
int tabs = 0;
for (int j = 0; j < str.length(); j++) {
- if (color_map.has(last_wrap_column + j)) {
- current_color = color_map[last_wrap_column + j].get("color");
+ const Variant *color_data = color_map.getptr(last_wrap_column + j);
+ if (color_data != nullptr) {
+ current_color = (color_data->operator Dictionary()).get("color", font_color);
if (!editable) {
current_color.a = font_readonly_color.a;
}
@@ -1011,8 +1099,9 @@ void TextEdit::_notification(int p_what) {
char_ofs = 0;
}
for (int j = 0; j < gl_size; j++) {
- if (color_map.has(glyphs[j].start)) {
- current_color = color_map[glyphs[j].start].get("color");
+ const Variant *color_data = color_map.getptr(glyphs[j].start);
+ if (color_data != nullptr) {
+ current_color = (color_data->operator Dictionary()).get("color", font_color);
if (!editable && current_color.a > font_readonly_color.a) {
current_color.a = font_readonly_color.a;
}
@@ -1549,6 +1638,10 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
+ if (draw_minimap && !dragging_selection) {
+ _update_minimap_hover();
+ }
+
if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) {
accept_event(); // Accept event if scroll changed.
}
@@ -2517,10 +2610,10 @@ void TextEdit::set_text(const String &p_text) {
set_caret_column(0);
begin_complex_operation();
+ deselect();
_remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
insert_text_at_caret(p_text);
end_complex_operation();
- selection.active = false;
}
set_caret_line(0);
@@ -2532,15 +2625,15 @@ void TextEdit::set_text(const String &p_text) {
}
String TextEdit::get_text() const {
- String longthing;
- int len = text.size();
- for (int i = 0; i < len; i++) {
- longthing += text[i];
- if (i != len - 1) {
- longthing += "\n";
+ StringBuilder ret_text;
+ const int text_size = text.size();
+ for (int i = 0; i < text_size; i++) {
+ ret_text += text[i];
+ if (i != text_size - 1) {
+ ret_text += "\n";
}
}
- return longthing;
+ return ret_text.as_string();
}
int TextEdit::get_line_count() const {
@@ -2576,13 +2669,7 @@ int TextEdit::get_line_width(int p_line, int p_wrap_index) const {
}
int TextEdit::get_line_height() const {
- int height = font->get_height(font_size);
- for (int i = 0; i < text.size(); i++) {
- for (int j = 0; j <= text.get_line_wrap_amount(i); j++) {
- height = MAX(height, text.get_line_height(i, j));
- }
- }
- return height + line_spacing;
+ return text.get_line_height() + line_spacing;
}
int TextEdit::get_indent_level(int p_line) const {
@@ -2644,6 +2731,8 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) {
}
void TextEdit::insert_text_at_caret(const String &p_text) {
+ begin_complex_operation();
+
delete_selection();
int new_column, new_line;
@@ -2653,6 +2742,8 @@ void TextEdit::insert_text_at_caret(const String &p_text) {
set_caret_line(new_line, false);
set_caret_column(new_column);
update();
+
+ end_complex_operation();
}
void TextEdit::remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) {
@@ -2937,13 +3028,20 @@ void TextEdit::menu_option(int p_option) {
/* Versioning */
void TextEdit::begin_complex_operation() {
_push_current_op();
- next_operation_is_complex = true;
+ if (complex_operation_count == 0) {
+ next_operation_is_complex = true;
+ }
+ complex_operation_count++;
}
void TextEdit::end_complex_operation() {
_push_current_op();
ERR_FAIL_COND(undo_stack.size() == 0);
+ complex_operation_count = MAX(complex_operation_count - 1, 0);
+ if (complex_operation_count > 0) {
+ return;
+ }
if (undo_stack.back()->get().chain_forward) {
undo_stack.back()->get().chain_forward = false;
return;
@@ -4135,6 +4233,9 @@ TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const {
void TextEdit::set_gutter_width(int p_gutter, int p_width) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
+ if (gutters[p_gutter].width == p_width) {
+ return;
+ }
gutters.write[p_gutter].width = p_width;
_update_gutter_width();
}
@@ -4150,6 +4251,9 @@ int TextEdit::get_total_gutter_width() const {
void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
+ if (gutters[p_gutter].draw == p_draw) {
+ return;
+ }
gutters.write[p_gutter].draw = p_draw;
_update_gutter_width();
}
@@ -5442,7 +5546,7 @@ void TextEdit::_update_scrollbars() {
}
int visible_width = size.width - style_normal->get_minimum_size().width;
- int total_width = text.get_max_width(true) + vmin.x + gutters_width + gutter_padding;
+ int total_width = text.get_max_width() + vmin.x + gutters_width + gutter_padding;
if (draw_minimap) {
total_width += minimap_width;
@@ -5644,6 +5748,33 @@ void TextEdit::_scroll_lines_down() {
}
// Minimap
+
+void TextEdit::_update_minimap_hover() {
+ const Point2 mp = get_local_mouse_pos();
+ const int xmargin_end = get_size().width - style_normal->get_margin(SIDE_RIGHT);
+
+ const bool hovering_sidebar = mp.x > xmargin_end - minimap_width && mp.x < xmargin_end;
+ if (!hovering_sidebar) {
+ if (hovering_minimap) {
+ // Only redraw if the hovering status changed.
+ hovering_minimap = false;
+ update();
+ }
+
+ // Return early to avoid running the operations below when not needed.
+ return;
+ }
+
+ const int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y));
+
+ const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line();
+ if (new_hovering_minimap != hovering_minimap) {
+ // Only redraw if the hovering status changed.
+ hovering_minimap = new_hovering_minimap;
+ update();
+ }
+}
+
void TextEdit::_update_minimap_click() {
Point2 mp = get_local_mouse_pos();
@@ -5867,8 +5998,6 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
text.set_hidden(p_line, false);
}
- text.invalidate_cache(p_line);
-
r_end_line = p_line + substrings.size() - 1;
r_end_column = text[r_end_line].length() - postinsert_text.length();
@@ -5925,8 +6054,6 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
}
text.set(p_from_line, pre_text + post_text, structured_text_parser(st_parser, st_args, pre_text + post_text));
- text.invalidate_cache(p_from_line);
-
if (!text_changed_dirty && !setting_text) {
if (is_inside_tree()) {
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
@@ -5943,7 +6070,6 @@ TextEdit::TextEdit() {
set_default_cursor_shape(CURSOR_IBEAM);
text.set_tab_size(text.get_tab_size());
- text.clear();
h_scroll = memnew(HScrollBar);
v_scroll = memnew(VScrollBar);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index ced03e19d0..b1226f2aff 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -144,6 +144,8 @@ private:
Color background_color = Color(0, 0, 0, 0);
bool hidden = false;
+ int height = 0;
+ int width = 0;
Line() {
data_buf.instantiate();
@@ -152,6 +154,7 @@ private:
private:
bool is_dirty = false;
+ bool tab_size_dirty = false;
mutable Vector<Line> text;
Ref<Font> font;
@@ -162,11 +165,16 @@ private:
TextServer::Direction direction = TextServer::DIRECTION_AUTO;
bool draw_control_chars = false;
+ int line_height = -1;
+ int max_width = -1;
int width = -1;
int tab_size = 4;
int gutter_count = 0;
+ void _calculate_line_height();
+ void _calculate_max_line_width();
+
public:
void set_tab_size(int p_tab_size);
int get_tab_size() const;
@@ -176,9 +184,9 @@ private:
void set_direction_and_language(TextServer::Direction p_direction, const String &p_language);
void set_draw_control_chars(bool p_draw_control_chars);
- int get_line_height(int p_line, int p_wrap_index) const;
+ int get_line_height() const;
int get_line_width(int p_line, int p_wrap_index = -1) const;
- int get_max_width(bool p_exclude_hidden = false) const;
+ int get_max_width() const;
void set_width(float p_width);
int get_line_wrap_amount(int p_line) const;
@@ -187,7 +195,14 @@ private:
const Ref<TextParagraph> get_line_data(int p_line) const;
void set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override);
- void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; }
+ void set_hidden(int p_line, bool p_hidden) {
+ text.write[p_line].hidden = p_hidden;
+ if (!p_hidden && text[p_line].width > max_width) {
+ max_width = text[p_line].width;
+ } else if (p_hidden && text[p_line].width == max_width) {
+ _calculate_max_line_width();
+ }
+ }
bool is_hidden(int p_line) const { return text[p_line].hidden; }
void insert(int p_at, const String &p_text, const Vector<Vector2i> &p_bidi_override);
void remove(int p_at);
@@ -289,6 +304,7 @@ private:
bool undo_enabled = true;
int undo_stack_max_size = 50;
+ int complex_operation_count = 0;
bool next_operation_is_complex = false;
TextOperation current_op;
@@ -446,12 +462,14 @@ private:
// minimap scroll
bool minimap_clicked = false;
+ bool hovering_minimap = false;
bool dragging_minimap = false;
bool can_drag_minimap = false;
double minimap_scroll_ratio = 0.0;
double minimap_scroll_click_pos = 0.0;
+ void _update_minimap_hover();
void _update_minimap_click();
void _update_minimap_drag();
@@ -528,7 +546,6 @@ private:
protected:
void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
static void _bind_methods();
@@ -577,6 +594,7 @@ protected:
public:
/* General overrides. */
+ virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
virtual Size2 get_minimum_size() const override;
virtual bool is_text_field() const override;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index cb990892ed..f62c09925d 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -156,6 +156,7 @@ void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) {
c.dirty = true;
c.icon_max_w = 0;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const {
@@ -169,6 +170,7 @@ void TreeItem::set_checked(int p_column, bool p_checked) {
cells.write[p_column].checked = p_checked;
cells.write[p_column].indeterminate = false;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) {
@@ -180,6 +182,7 @@ void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) {
cells.write[p_column].indeterminate = p_indeterminate;
cells.write[p_column].checked = false;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
bool TreeItem::is_checked(int p_column) const {
@@ -212,6 +215,7 @@ void TreeItem::set_text(int p_column, String p_text) {
cells.write[p_column].step = 0;
}
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
String TreeItem::get_text(int p_column) const {
@@ -227,6 +231,7 @@ void TreeItem::set_text_direction(int p_column, Control::TextDirection p_text_di
cells.write[p_column].dirty = true;
_changed_notify(p_column);
}
+ cached_minimum_size_dirty = true;
}
Control::TextDirection TreeItem::get_text_direction(int p_column) const {
@@ -239,6 +244,7 @@ void TreeItem::clear_opentype_features(int p_column) {
cells.write[p_column].opentype_features.clear();
cells.write[p_column].dirty = true;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_value) {
@@ -248,6 +254,7 @@ void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_va
cells.write[p_column].opentype_features[tag] = p_value;
cells.write[p_column].dirty = true;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
}
@@ -266,6 +273,7 @@ void TreeItem::set_structured_text_bidi_override(int p_column, Control::Structur
cells.write[p_column].st_parser = p_parser;
cells.write[p_column].dirty = true;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
}
@@ -279,6 +287,7 @@ void TreeItem::set_structured_text_bidi_override_options(int p_column, Array p_a
cells.write[p_column].st_args = p_args;
cells.write[p_column].dirty = true;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
Array TreeItem::get_structured_text_bidi_override_options(int p_column) const {
@@ -292,6 +301,7 @@ void TreeItem::set_language(int p_column, const String &p_language) {
cells.write[p_column].language = p_language;
cells.write[p_column].dirty = true;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
}
@@ -305,6 +315,7 @@ void TreeItem::set_suffix(int p_column, String p_suffix) {
cells.write[p_column].suffix = p_suffix;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
String TreeItem::get_suffix(int p_column) const {
@@ -316,6 +327,7 @@ void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].icon = p_icon;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
Ref<Texture2D> TreeItem::get_icon(int p_column) const {
@@ -327,6 +339,7 @@ void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].icon_region = p_icon_region;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
Rect2 TreeItem::get_icon_region(int p_column) const {
@@ -349,6 +362,7 @@ void TreeItem::set_icon_max_width(int p_column, int p_max) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].icon_max_w = p_max;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
int TreeItem::get_icon_max_width(int p_column) const {
@@ -461,6 +475,7 @@ void TreeItem::uncollapse_tree() {
void TreeItem::set_custom_minimum_height(int p_height) {
custom_min_height = p_height;
_changed_notify();
+ cached_minimum_size_dirty = true;
}
int TreeItem::get_custom_minimum_height() const {
@@ -785,6 +800,7 @@ void TreeItem::add_button(int p_column, const Ref<Texture2D> &p_button, int p_id
button.tooltip = p_tooltip;
cells.write[p_column].buttons.push_back(button);
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
int TreeItem::get_button_count(int p_column) const {
@@ -828,6 +844,7 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
cells.write[p_column].buttons.write[p_idx].texture = p_button;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) {
@@ -843,6 +860,7 @@ void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) {
cells.write[p_column].buttons.write[p_idx].disabled = p_disabled;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
bool TreeItem::is_button_disabled(int p_column, int p_idx) const {
@@ -856,6 +874,7 @@ void TreeItem::set_editable(int p_column, bool p_editable) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].editable = p_editable;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
bool TreeItem::is_editable(int p_column) {
@@ -888,6 +907,7 @@ void TreeItem::clear_custom_color(int p_column) {
void TreeItem::set_custom_font(int p_column, const Ref<Font> &p_font) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].custom_font = p_font;
+ cached_minimum_size_dirty = true;
}
Ref<Font> TreeItem::get_custom_font(int p_column) const {
@@ -898,6 +918,7 @@ Ref<Font> TreeItem::get_custom_font(int p_column) const {
void TreeItem::set_custom_font_size(int p_column, int p_font_size) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].custom_font_size = p_font_size;
+ cached_minimum_size_dirty = true;
}
int TreeItem::get_custom_font_size(int p_column) const {
@@ -941,6 +962,7 @@ Color TreeItem::get_custom_bg_color(int p_column) const {
void TreeItem::set_custom_as_button(int p_column, bool p_button) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].custom_button = p_button;
+ cached_minimum_size_dirty = true;
}
bool TreeItem::is_custom_set_as_button(int p_column) const {
@@ -952,6 +974,7 @@ void TreeItem::set_text_align(int p_column, TextAlign p_align) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].text_align = p_align;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
TreeItem::TextAlign TreeItem::get_text_align(int p_column) const {
@@ -963,6 +986,7 @@ void TreeItem::set_expand_right(int p_column, bool p_enable) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].expand_right = p_enable;
_changed_notify(p_column);
+ cached_minimum_size_dirty = true;
}
bool TreeItem::get_expand_right(int p_column) const {
@@ -973,6 +997,7 @@ bool TreeItem::get_expand_right(int p_column) const {
void TreeItem::set_disable_folding(bool p_disable) {
disable_folding = p_disable;
_changed_notify(0);
+ cached_minimum_size_dirty = true;
}
bool TreeItem::is_folding_disabled() const {
@@ -984,49 +1009,54 @@ Size2 TreeItem::get_minimum_size(int p_column) {
Tree *tree = get_tree();
ERR_FAIL_COND_V(!tree, Size2());
- Size2 size;
+ if (cached_minimum_size_dirty) {
+ Size2 size;
- // Default offset?
- //size.width += (disable_folding || tree->hide_folding) ? tree->cache.hseparation : tree->cache.item_margin;
+ // Default offset?
+ //size.width += (disable_folding || tree->hide_folding) ? tree->cache.hseparation : tree->cache.item_margin;
- // Text.
- const TreeItem::Cell &cell = cells[p_column];
- if (!cell.text.is_empty()) {
- if (cell.dirty) {
- tree->update_item_cell(this, p_column);
+ // Text.
+ const TreeItem::Cell &cell = cells[p_column];
+ if (!cell.text.is_empty()) {
+ if (cell.dirty) {
+ tree->update_item_cell(this, p_column);
+ }
+ Size2 text_size = cell.text_buf->get_size();
+ size.width += text_size.width;
+ size.height = MAX(size.height, text_size.height);
}
- Size2 text_size = cell.text_buf->get_size();
- size.width += text_size.width;
- size.height = MAX(size.height, text_size.height);
- }
- // Icon.
- if (cell.mode == CELL_MODE_CHECK) {
- size.width += tree->cache.checked->get_width() + tree->cache.hseparation;
- }
- if (cell.icon.is_valid()) {
- Size2i icon_size = cell.get_icon_size();
- if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) {
- icon_size.width = cell.icon_max_w;
+ // Icon.
+ if (cell.mode == CELL_MODE_CHECK) {
+ size.width += tree->cache.checked->get_width() + tree->cache.hseparation;
+ }
+ if (cell.icon.is_valid()) {
+ Size2i icon_size = cell.get_icon_size();
+ if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) {
+ icon_size.width = cell.icon_max_w;
+ }
+ size.width += icon_size.width + tree->cache.hseparation;
+ size.height = MAX(size.height, icon_size.height);
}
- size.width += icon_size.width + tree->cache.hseparation;
- size.height = MAX(size.height, icon_size.height);
- }
- // Buttons.
- for (int i = 0; i < cell.buttons.size(); i++) {
- Ref<Texture2D> texture = cell.buttons[i].texture;
- if (texture.is_valid()) {
- Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size();
- size.width += button_size.width;
- size.height = MAX(size.height, button_size.height);
+ // Buttons.
+ for (int i = 0; i < cell.buttons.size(); i++) {
+ Ref<Texture2D> texture = cell.buttons[i].texture;
+ if (texture.is_valid()) {
+ Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size();
+ size.width += button_size.width;
+ size.height = MAX(size.height, button_size.height);
+ }
}
- }
- if (cell.buttons.size() >= 2) {
- size.width += (cell.buttons.size() - 1) * tree->cache.button_margin;
+ if (cell.buttons.size() >= 2) {
+ size.width += (cell.buttons.size() - 1) * tree->cache.button_margin;
+ }
+
+ cached_minimum_size = size;
+ cached_minimum_size_dirty = false;
}
- return size;
+ return cached_minimum_size;
}
Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
@@ -1307,6 +1337,10 @@ void Tree::update_cache() {
cache.title_button_color = get_theme_color(SNAME("title_button_color"));
v_scroll->set_custom_step(cache.font->get_height(cache.font_size));
+
+ for (TreeItem *item = get_root(); item; item = item->get_next()) {
+ item->cached_minimum_size_dirty = true;
+ }
}
int Tree::compute_item_height(TreeItem *p_item) const {
@@ -2339,13 +2373,22 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
cache.click_type = Cache::CLICK_NONE;
return -1;
}
+
+ // Make sure the click is correct.
+ Point2 click_pos = get_global_mouse_position() - get_global_position();
+ if (!get_item_at_position(click_pos)) {
+ pressed_button = -1;
+ cache.click_type = Cache::CLICK_NONE;
+ return -1;
+ }
+
pressed_button = j;
cache.click_type = Cache::CLICK_BUTTON;
cache.click_index = j;
cache.click_id = c.buttons[j].id;
cache.click_item = p_item;
cache.click_column = col;
- cache.click_pos = get_global_mouse_position() - get_global_position();
+ cache.click_pos = click_pos;
update();
//emit_signal(SNAME("button_pressed"));
return -1;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 8b7ddc3faf..85fed941dc 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -130,6 +130,9 @@ private:
bool disable_folding = false;
int custom_min_height = 0;
+ Size2i cached_minimum_size;
+ bool cached_minimum_size_dirty = true;
+
TreeItem *parent = nullptr; // parent item
TreeItem *prev = nullptr; // previous in list
TreeItem *next = nullptr; // next in list
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f2a2648140..05409b7bfe 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -123,28 +123,27 @@ void Node::_notification(int p_notification) {
}
} break;
case NOTIFICATION_READY: {
- if (get_script_instance()) {
- if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
- set_process_input(true);
- }
-
- if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
- set_process_unhandled_input(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
+ set_process_input(true);
+ }
- if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
- set_process_unhandled_key_input(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
+ set_process_unhandled_input(true);
+ }
- if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
- set_process(true);
- }
- if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
- set_physics_process(true);
- }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
+ set_process_unhandled_key_input(true);
+ }
- GDVIRTUAL_CALL(_ready);
+ if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
+ set_process(true);
}
+ if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
+ set_physics_process(true);
+ }
+
+ GDVIRTUAL_CALL(_ready);
+
if (data.filename.length()) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->scene_enter_exit_notify(data.filename, this, true);
@@ -517,32 +516,32 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int
}
}
-void Node::set_network_authority(int p_peer_id, bool p_recursive) {
- data.network_authority = p_peer_id;
+void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
+ data.multiplayer_authority = p_peer_id;
if (p_recursive) {
for (int i = 0; i < data.children.size(); i++) {
- data.children[i]->set_network_authority(p_peer_id, true);
+ data.children[i]->set_multiplayer_authority(p_peer_id, true);
}
}
}
-int Node::get_network_authority() const {
- return data.network_authority;
+int Node::get_multiplayer_authority() const {
+ return data.multiplayer_authority;
}
-bool Node::is_network_authority() const {
+bool Node::is_multiplayer_authority() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return get_multiplayer()->get_network_unique_id() == data.network_authority;
+ return get_multiplayer()->get_unique_id() == data.multiplayer_authority;
}
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
for (int i = 0; i < data.rpc_methods.size(); i++) {
if (data.rpc_methods[i].name == p_method) {
- MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i];
+ Multiplayer::RPCConfig &nd = data.rpc_methods.write[i];
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
nd.channel = p_channel;
@@ -550,7 +549,7 @@ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_
}
}
// New method
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = p_method;
nd.rpc_mode = p_rpc_mode;
nd.transfer_mode = p_transfer_mode;
@@ -643,7 +642,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount);
+ get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
@@ -664,7 +663,7 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
-Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const {
+Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
return data.rpc_methods;
}
@@ -2738,15 +2737,15 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
- ClassDB::bind_method(D_METHOD("set_network_authority", "id", "recursive"), &Node::set_network_authority, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_network_authority"), &Node::get_network_authority);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
- ClassDB::bind_method(D_METHOD("is_network_authority"), &Node::is_network_authority);
+ ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
diff --git a/scene/main/node.h b/scene/main/node.h
index d0246ebe84..198501eeac 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -127,8 +127,8 @@ private:
ProcessMode process_mode = PROCESS_MODE_INHERIT;
Node *process_owner = nullptr;
- int network_authority = 1; // Server by default.
- Vector<MultiplayerAPI::RPCConfig> rpc_methods;
+ int multiplayer_authority = 1; // Server by default.
+ Vector<Multiplayer::RPCConfig> rpc_methods;
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
@@ -462,12 +462,12 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_network_authority(int p_peer_id, bool p_recursive = true);
- int get_network_authority() const;
- bool is_network_authority() const;
+ void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ int get_multiplayer_authority() const;
+ bool is_multiplayer_authority() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
- Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
+ uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
+ Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 8260d0dff5..e1b1b356a9 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -544,7 +544,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) {
}
if (!E->get()->step(p_delta)) {
- E->get()->set_valid(false);
+ E->get()->clear();
tweens.erase(E);
}
if (E == L) {
@@ -858,15 +858,6 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
}
-/*
-void SceneMainLoop::_update_listener_2d() {
- if (listener_2d.is_valid()) {
- SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
- }
-}
-
-*/
-
void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
@@ -1346,7 +1337,7 @@ SceneTree::SceneTree() {
current_scene = nullptr;
const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
root->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index b1b94ae910..19331c1906 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,7 +31,7 @@
#ifndef SCENE_TREE_H
#define SCENE_TREE_H
-#include "core/io/multiplayer_api.h"
+#include "core/multiplayer/multiplayer_api.h"
#include "core/os/main_loop.h"
#include "core/os/thread_safe.h"
#include "core/templates/self_list.h"
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8ec8c193fb..cef1b830df 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -35,12 +35,13 @@
#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
#ifndef _3D_DISABLED
+#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
-#include "scene/3d/listener_3d.h"
#include "scene/3d/world_environment.h"
#endif // _3D_DISABLED
#include "scene/gui/control.h"
@@ -80,7 +81,7 @@ void ViewportTexture::setup_local_to_scene() {
RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
RS::get_singleton()->free(proxy_ph);
} else {
- ERR_FAIL_COND(proxy.is_valid()); //should be invalid
+ ERR_FAIL_COND(proxy.is_valid()); // Should be invalid.
proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
}
}
@@ -117,7 +118,6 @@ Size2 ViewportTexture::get_size() const {
}
RID ViewportTexture::get_rid() const {
- //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it.");
if (proxy.is_null()) {
proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
@@ -262,7 +262,7 @@ void Viewport::_sub_window_update(Window *p_window) {
void Viewport::_sub_window_grab_focus(Window *p_window) {
if (p_window == nullptr) {
- //release current focus
+ // Release current focus.
if (gui.subwindow_focused) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_focused = nullptr;
@@ -288,18 +288,18 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
- //can only move to foreground, but no focus granted
+ // Can only move to foreground, but no focus granted.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove(index);
gui.sub_windows.push_back(sw);
index = gui.sub_windows.size() - 1;
_sub_window_update_order();
- return; //i guess not...
+ return;
}
if (gui.subwindow_focused) {
if (gui.subwindow_focused == p_window) {
- return; //nothing to do
+ return; // Nothing to do.
}
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
@@ -316,7 +316,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
- { //move to foreground
+ { // Move to foreground.
SubWindow sw = gui.sub_windows[index];
gui.sub_windows.remove(index);
gui.sub_windows.push_back(sw);
@@ -381,10 +381,10 @@ void Viewport::_notification(int p_what) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
- _update_listener_2d();
+ _update_audio_listener_2d();
#ifndef _3D_DISABLED
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
- _update_listener_3d();
+ _update_audio_listener_3d();
#endif // _3D_DISABLED
add_to_group("_viewports");
@@ -408,9 +408,9 @@ void Viewport::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
- if (listener_3d_set.size() && !listener_3d) {
- Listener3D *first = nullptr;
- for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) {
+ if (audio_listener_3d_set.size() && !audio_listener_3d) {
+ AudioListener3D *first = nullptr;
+ for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
first = E->get();
}
@@ -422,7 +422,7 @@ void Viewport::_notification(int p_what) {
}
if (camera_3d_set.size() && !camera_3d) {
- //there are cameras but no current camera, pick first in tree and make it current
+ // There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
if (first == nullptr || first->is_greater_than(E->get())) {
@@ -521,8 +521,9 @@ void Viewport::_process_picking() {
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
- // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
- // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
+ // If no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
+ // While this extra event is sent, it is checked if both camera and last object and last ID did not move.
+ // If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame.
bool has_mouse_event = false;
for (const Ref<InputEvent> &m : physics_picking_events) {
if (m.is_valid()) {
@@ -596,7 +597,7 @@ void Viewport::_process_picking() {
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
- //only for mask
+ // Only for mask.
physics_last_mouse_state.alt = k->is_alt_pressed();
physics_last_mouse_state.shift = k->is_shift_pressed();
physics_last_mouse_state.control = k->is_ctrl_pressed();
@@ -617,7 +618,7 @@ void Viewport::_process_picking() {
}
if (ss2d) {
- //send to 2D
+ // Send to 2D.
uint64_t frame = get_tree()->get_frame();
@@ -626,11 +627,11 @@ void Viewport::_process_picking() {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
if (E->get()) {
- // A descendant CanvasLayer
+ // A descendant CanvasLayer.
canvas_transform = E->get()->get_transform();
canvas_layer_id = E->get()->get_instance_id();
} else {
- // This Viewport's builtin canvas
+ // This Viewport's builtin canvas.
canvas_transform = get_canvas_transform();
canvas_layer_id = ObjectID();
}
@@ -650,7 +651,7 @@ void Viewport::_process_picking() {
co->_mouse_enter();
} else {
F->get() = frame;
- // It was already hovered, so don't send the event if it's faked
+ // It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
@@ -699,11 +700,11 @@ void Viewport::_process_picking() {
}
if (captured) {
- //none
+ // None.
} else if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
- //good, exists
+ // Good, exists.
_collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
@@ -821,21 +822,26 @@ Rect2 Viewport::get_visible_rect() const {
return r;
}
-void Viewport::_update_listener_2d() {
- AudioServer::get_singleton()->notify_listener_changed();
+void Viewport::_update_audio_listener_2d() {
+ if (AudioServer::get_singleton()) {
+ AudioServer::get_singleton()->notify_listener_changed();
+ }
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
- if (p_enable == audio_listener_2d) {
+ if (p_enable == is_audio_listener_2d_enabled) {
return;
}
- audio_listener_2d = p_enable;
-
- _update_listener_2d();
+ is_audio_listener_2d_enabled = p_enable;
+ _update_audio_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
+ return is_audio_listener_2d_enabled;
+}
+
+AudioListener2D *Viewport::get_audio_listener_2d() const {
return audio_listener_2d;
}
@@ -903,6 +909,21 @@ void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
camera_2d = p_camera_2d;
}
+void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {
+ if (audio_listener_2d == p_listener) {
+ return;
+ } else if (audio_listener_2d) {
+ audio_listener_2d->clear_current();
+ }
+ audio_listener_2d = p_listener;
+}
+
+void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) {
+ if (audio_listener_2d == p_listener) {
+ audio_listener_2d = nullptr;
+ }
+}
+
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer);
}
@@ -941,7 +962,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
world_2d = Ref<World2D>(memnew(World2D));
}
- _update_listener_2d();
+ _update_audio_listener_2d();
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
@@ -1102,7 +1123,7 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
while (p_control) {
tooltip = p_control->get_tooltip(pos);
- //Temporary solution for PopupMenus
+ // Temporary solution for PopupMenus.
PopupMenu *menu = Object::cast_to<PopupMenu>(this);
if (menu) {
tooltip = menu->get_tooltip(pos);
@@ -1216,11 +1237,9 @@ void Viewport::_gui_show_tooltip() {
}
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
- //_block();
-
Ref<InputEvent> ev = p_input;
- //mouse wheel events can't be stopped
+ // Mouse wheel events can't be stopped.
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
@@ -1256,11 +1275,9 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
break;
}
- ev = ev->xformed_by(ci->get_transform()); //transform event upwards
+ ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
-
- //_unblock();
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
@@ -1290,12 +1307,10 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) {
ci = ci->get_parent_item();
}
-
- //_unblock();
}
Control *Viewport::gui_find_control(const Point2 &p_global) {
- //aca va subwindows
+ // Handle subwindows.
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
@@ -1327,8 +1342,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
if (!p_node->is_visible()) {
- //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
- return nullptr; //canvas item hidden, discard
+ return nullptr; // Canvas item hidden, discard.
}
Transform2D matrix = p_xform * p_node->get_transform();
@@ -1372,32 +1386,31 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
- { //attempt grab, try parent controls too
- CanvasItem *ci = p_at_control;
- while (ci) {
- Control *control = Object::cast_to<Control>(ci);
- if (control) {
- if (control->can_drop_data(p_at_pos, gui.drag_data)) {
- if (!p_just_check) {
- control->drop_data(p_at_pos, gui.drag_data);
- }
-
- return true;
+ // Attempt grab, try parent controls too.
+ CanvasItem *ci = p_at_control;
+ while (ci) {
+ Control *control = Object::cast_to<Control>(ci);
+ if (control) {
+ if (control->can_drop_data(p_at_pos, gui.drag_data)) {
+ if (!p_just_check) {
+ control->drop_data(p_at_pos, gui.drag_data);
}
- if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
- break;
- }
+ return true;
}
- p_at_pos = ci->get_transform().xform(p_at_pos);
-
- if (ci->is_set_as_top_level()) {
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
break;
}
+ }
- ci = ci->get_parent_item();
+ p_at_pos = ci->get_transform().xform(p_at_pos);
+
+ if (ci->is_set_as_top_level()) {
+ break;
}
+
+ ci = ci->get_parent_item();
}
return false;
@@ -1417,23 +1430,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask) {
- //do not steal mouse focus and stuff while a focus mask exists
- gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
+ // Do not steal mouse focus and stuff while a focus mask exists.
+ gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask.
} else {
- bool is_handled = false;
-
- if (is_handled) {
- set_input_as_handled();
- return;
- }
-
- //Matrix32 parent_xform;
-
- /*
- if (data.parent_canvas_item)
- parent_xform=data.parent_canvas_item->get_global_transform();
- */
-
gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
@@ -1450,7 +1449,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- mb = mb->xformed_by(Transform2D()); // make a copy of the event
+ mb = mb->xformed_by(Transform2D()); // Make a copy of the event.
mb->set_global_position(pos);
@@ -1467,7 +1466,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1499,7 +1498,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
- //alternate drop use (when using force_drag(), as proposed by #5342
+ // Alternate drop use (when using force_drag(), as proposed by #5342).
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
}
@@ -1513,7 +1512,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- //change mouse accordingly
+ // Change mouse accordingly.
}
_gui_cancel_tooltip();
@@ -1533,26 +1532,28 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- //change mouse accordingly
+ // Change mouse accordingly.
}
- gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask
+ gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask.
if (!gui.mouse_focus) {
- //release event is only sent if a mouse focus (previously pressed button) exists
+ // Release event is only sent if a mouse focus (previously pressed button) exists.
return;
}
Size2 pos = mpos;
- mb = mb->xformed_by(Transform2D()); //make a copy
+ mb = mb->xformed_by(Transform2D()); // Make a copy.
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
- //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
+ // Disable mouse focus if needed before calling input,
+ // this makes popups on mouse press event work better,
+ // as the release will never be received otherwise.
if (gui.mouse_focus_mask == 0) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
@@ -1562,11 +1563,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}
- /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) {
- _propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
- gui.drag_data=Variant(); //always clear
- }*/
-
// In case the mouse was released after for example dragging a scrollbar,
// check whether the current control is different from the stored one. If
// it is different, rather than wait for it to be updated the next time the
@@ -1605,12 +1601,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
- // D&D
+ // Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
- { //attempt grab, try parent controls too
+ { // Attempt grab, try parent controls too.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1683,14 +1679,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Vector2 speed = localizer.basis_xform(mm->get_speed());
Vector2 rel = localizer.basis_xform(mm->get_relative());
- mm = mm->xformed_by(Transform2D()); //make a copy
+ mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
if (mm->get_button_mask() == 0) {
- //nothing pressed
+ // Nothing pressed.
bool can_tooltip = true;
@@ -1714,7 +1710,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
is_tooltip_shown = true;
}
} else {
- is_tooltip_shown = true; //well, nothing to compare against, likely using custom control, so if it changes there is nothing we can do
+ is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
}
} else {
@@ -1771,7 +1767,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (gui.drag_data.get_type() != Variant::NIL) {
- //handle dragandrop
+ // Handle drag & drop.
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
@@ -1781,9 +1777,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_mouse_over = over;
gui.drag_mouse_over_pos = Vector2();
- //find the window this is above of
-
- //see if there is an embedder
+ // Find the window this is above of.
+ // See if there is an embedder.
Viewport *embedder = nullptr;
Vector2 viewport_pos;
@@ -1791,7 +1786,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
embedder = this;
viewport_pos = mpos;
} else {
- //not an embedder, but may be a subwindow of an embedder
+ // Not an embedder, but may be a subwindow of an embedder.
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
@@ -1799,7 +1794,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
- viewport_pos = ai.xform(mpos) + w->get_position(); //to parent coords
+ viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -1807,7 +1802,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Viewport *viewport_under = nullptr;
if (embedder) {
- //use embedder logic
+ // Use embedder logic.
for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) {
Window *sw = embedder->gui.sub_windows[i].window;
@@ -1825,11 +1820,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (!viewport_under) {
- //not in a subwindow, likely in embedder
+ // Not in a subwindow, likely in embedder.
viewport_under = embedder;
}
} else {
- //use displayserver logic
+ // Use DisplayServer logic.
Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos);
@@ -1837,7 +1832,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id);
- if (object_under != ObjectID()) { //fetch window
+ if (object_under != ObjectID()) { // Fetch window.
Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under));
if (w) {
viewport_under = w;
@@ -1850,7 +1845,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (viewport_under) {
Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
viewport_pos = ai.xform(viewport_pos);
- //find control under at pos
+ // Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
@@ -1882,7 +1877,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
if (over->can_process()) {
- touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
@@ -1896,7 +1891,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
if (gui.last_mouse_focus->can_process()) {
- touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos));
_gui_call_input(gui.last_mouse_focus, touch_event);
@@ -1917,7 +1912,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
if (over->can_process()) {
- gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy
+ gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
@@ -1944,7 +1939,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
- drag_event = drag_event->xformed_by(Transform2D()); //make a copy
+ drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
drag_event->set_speed(speed);
drag_event->set_relative(rel);
@@ -1975,12 +1970,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm
+ Control *from = gui.key_focus ? gui.key_focus : nullptr;
- //keyboard focus
- //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) {
+ // Keyboard focus.
Ref<InputEventKey> k = p_event;
- //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
+ // Need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed());
if (from && p_event->is_pressed()) {
@@ -2051,7 +2045,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
}
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
- p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
+ p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
p_control->raise();
gui.drag_preview_id = p_control->get_instance_id();
@@ -2153,8 +2147,8 @@ bool Viewport::_gui_control_has_focus(const Control *p_control) {
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
- //no need for change
if (gui.key_focus && gui.key_focus == p_control) {
+ // No need for change.
return;
}
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
@@ -2236,7 +2230,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
to_erase.pop_front();
}
- // Per-shape
+ // Per-shape.
List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
@@ -2275,7 +2269,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
void Viewport::_post_gui_grab_click_focus() {
Control *focus_grabber = gui.mouse_click_grabber;
if (!focus_grabber) {
- // Redundant grab requests were made
+ // Redundant grab requests were made.
return;
}
gui.mouse_click_grabber = nullptr;
@@ -2293,7 +2287,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- //send unclick
+ // Send unclick.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
@@ -2311,7 +2305,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- //send click
+ // Send click.
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
@@ -2348,7 +2342,7 @@ Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subw
r.size.y += title_height;
if (r.has_point(p_point)) {
- return SUB_WINDOW_RESIZE_DISABLED; //it's inside, so no resize
+ return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize.
}
int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0);
@@ -2407,12 +2401,12 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
- //close window
+ // Close window.
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
}
}
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
- if (gui.subwindow_focused != nullptr) { //may have been erased
+ if (gui.subwindow_focused != nullptr) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
@@ -2519,27 +2513,27 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
gui.subwindow_focused->_rect_changed_callback(r);
}
- if (gui.subwindow_focused) { //may have been erased
+ if (gui.subwindow_focused) { // May have been erased.
_sub_window_update(gui.subwindow_focused);
}
}
- return true; //handled
+ return true; // Handled.
}
Ref<InputEventMouseButton> mb = p_event;
- //if the event is a mouse button, we need to check whether another window was clicked
+ // If the event is a mouse button, we need to check whether another window was clicked.
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
- //clicked inside window?
+ // Clicked inside window?
Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size());
if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) {
- //check top bar
+ // Check top bar.
int title_height = sw.window->get_theme_constant(SNAME("title_height"));
Rect2i title_bar = r;
title_bar.position.y -= title_height;
@@ -2557,13 +2551,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
close_rect.size = close_icon->get_size();
if (gui.subwindow_focused != sw.window) {
- //refocus
+ // Refocus.
_sub_window_grab_focus(sw.window);
}
if (close_rect.has_point(mb->get_position())) {
gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
- gui.subwindow_drag_close_inside = true; //starts inside
+ gui.subwindow_drag_close_inside = true; // Starts inside.
gui.subwindow_drag_close_rect = close_rect;
} else {
gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
@@ -2584,9 +2578,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
}
}
if (!click_on_window && r.has_point(mb->get_position())) {
- //clicked, see if it needs to fetch focus
+ // Clicked, see if it needs to fetch focus.
if (gui.subwindow_focused != sw.window) {
- //refocus
+ // Refocus.
_sub_window_grab_focus(sw.window);
}
@@ -2599,7 +2593,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
}
if (!click_on_window && gui.subwindow_focused) {
- //no window found and clicked, remove focus
+ // No window found and clicked, remove focus.
_sub_window_grab_focus(nullptr);
}
}
@@ -2623,13 +2617,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
- return true; //reserved for showing the resize cursor
+ return true; // Reserved for showing the resize cursor.
}
}
}
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
- return true; // dragging, don't pass the event
+ return true; // Dragging, don't pass the event.
}
if (!gui.subwindow_focused) {
@@ -2706,10 +2700,10 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
ev = p_event;
}
- // Unhandled Input
+ // Unhandled Input.
get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
- // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc
+ // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc.
if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
@@ -2720,7 +2714,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
Object::cast_to<InputEventScreenTouch>(*ev) ||
- Object::cast_to<InputEventKey>(*ev) //to remember state
+ Object::cast_to<InputEventKey>(*ev) // To remember state.
)) {
physics_picking_events.push_back(ev);
@@ -2766,10 +2760,6 @@ Variant Viewport::gui_get_drag_data() const {
}
TypedArray<String> Viewport::get_configuration_warnings() const {
- /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
- return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
- }*/
-
TypedArray<String> warnings = Node::get_configuration_warnings();
if (size.x == 0 || size.y == 0) {
@@ -3057,72 +3047,74 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
}
#ifndef _3D_DISABLED
-Listener3D *Viewport::get_listener_3d() const {
- return listener_3d;
+AudioListener3D *Viewport::get_audio_listener_3d() const {
+ return audio_listener_3d;
}
void Viewport::set_as_audio_listener_3d(bool p_enable) {
- if (p_enable == audio_listener_3d) {
+ if (p_enable == is_audio_listener_3d_enabled) {
return;
}
- audio_listener_3d = p_enable;
- _update_listener_3d();
+ is_audio_listener_3d_enabled = p_enable;
+ _update_audio_listener_3d();
}
bool Viewport::is_audio_listener_3d() const {
- return audio_listener_3d;
+ return is_audio_listener_3d_enabled;
}
-void Viewport::_update_listener_3d() {
- AudioServer::get_singleton()->notify_listener_changed();
+void Viewport::_update_audio_listener_3d() {
+ if (AudioServer::get_singleton()) {
+ AudioServer::get_singleton()->notify_listener_changed();
+ }
}
void Viewport::_listener_transform_3d_changed_notify() {
}
-void Viewport::_listener_3d_set(Listener3D *p_listener) {
- if (listener_3d == p_listener) {
+void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) {
+ if (audio_listener_3d == p_listener) {
return;
}
- listener_3d = p_listener;
+ audio_listener_3d = p_listener;
- _update_listener_3d();
+ _update_audio_listener_3d();
_listener_transform_3d_changed_notify();
}
-bool Viewport::_listener_3d_add(Listener3D *p_listener) {
- listener_3d_set.insert(p_listener);
- return listener_3d_set.size() == 1;
+bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) {
+ audio_listener_3d_set.insert(p_listener);
+ return audio_listener_3d_set.size() == 1;
}
-void Viewport::_listener_3d_remove(Listener3D *p_listener) {
- listener_3d_set.erase(p_listener);
- if (listener_3d == p_listener) {
- listener_3d = nullptr;
+void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
+ audio_listener_3d_set.erase(p_listener);
+ if (audio_listener_3d == p_listener) {
+ audio_listener_3d = nullptr;
}
}
-void Viewport::_listener_3d_make_next_current(Listener3D *p_exclude) {
- if (listener_3d_set.size() > 0) {
- for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) {
+void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
+ if (audio_listener_3d_set.size() > 0) {
+ for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
if (p_exclude == E->get()) {
continue;
}
if (!E->get()->is_inside_tree()) {
continue;
}
- if (listener_3d != nullptr) {
+ if (audio_listener_3d != nullptr) {
return;
}
E->get()->make_current();
}
} else {
- // Attempt to reset listener to the camera position
+ // Attempt to reset listener to the camera position.
if (camera_3d != nullptr) {
- _update_listener_3d();
+ _update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
}
@@ -3133,11 +3125,11 @@ void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Cam
Transform3D camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
- //avoid sending the fake event unnecessarily if nothing really changed in the context
+ // Avoid sending the fake event unnecessarily if nothing really changed in the context.
if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
Ref<InputEventMouseMotion> mm = p_input_event;
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
- return; //discarded
+ return; // Discarded.
}
}
p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
@@ -3176,7 +3168,7 @@ void Viewport::_camera_3d_set(Camera3D *p_camera) {
camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT);
}
- _update_listener_3d();
+ _update_audio_listener_3d();
_camera_3d_transform_changed_notify();
}
@@ -3338,7 +3330,7 @@ void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
- _update_listener_3d();
+ _update_audio_listener_3d();
}
void Viewport::_own_world_3d_changed() {
@@ -3359,7 +3351,7 @@ void Viewport::_own_world_3d_changed() {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
- _update_listener_3d();
+ _update_audio_listener_3d();
}
void Viewport::set_use_own_world_3d(bool p_world_3d) {
@@ -3393,7 +3385,7 @@ void Viewport::set_use_own_world_3d(bool p_world_3d) {
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
}
- _update_listener_3d();
+ _update_audio_listener_3d();
}
bool Viewport::is_using_own_world_3d() const {
@@ -3606,7 +3598,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
@@ -3658,7 +3650,6 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
- BIND_ENUM_CONSTANT(MSAA_16X);
BIND_ENUM_CONSTANT(MSAA_MAX);
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
@@ -3733,10 +3724,8 @@ Viewport::Viewport() {
viewport_textures.insert(default_texture.ptr());
default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid);
- //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
- canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport)
+ canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport).
- //clear=true;
set_shadow_atlas_size(shadow_atlas_size);
for (int i = 0; i < 4; i++) {
@@ -3764,11 +3753,11 @@ Viewport::Viewport() {
set_scale_3d((Scale3D)scale);
#endif // _3D_DISABLED
- set_sdf_oversize(sdf_oversize); //set to server
+ set_sdf_oversize(sdf_oversize); // Set to server.
}
Viewport::~Viewport() {
- //erase itself from viewport textures
+ // Erase itself from viewport textures.
for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = nullptr;
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index d9b21ce6a8..3732f9cfd1 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -37,10 +37,11 @@
#ifndef _3D_DISABLED
class Camera3D;
class CollisionObject3D;
-class Listener3D;
+class AudioListener3D;
class World3D;
#endif // _3D_DISABLED
+class AudioListener2D;
class Camera2D;
class CanvasItem;
class CanvasLayer;
@@ -112,7 +113,7 @@ public:
MSAA_2X,
MSAA_4X,
MSAA_8X,
- MSAA_16X,
+ // 16x MSAA is not supported due to its high cost and driver bugs.
MSAA_MAX
};
@@ -201,6 +202,7 @@ private:
Viewport *parent = nullptr;
+ AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
Set<CanvasLayer *> canvas_layers;
@@ -208,8 +210,8 @@ private:
RID current_canvas;
RID subwindow_canvas;
- bool audio_listener_2d = false;
- RID internal_listener_2d;
+ bool is_audio_listener_2d_enabled = false;
+ RID internal_audio_listener_2d;
bool override_canvas_transform = false;
@@ -272,7 +274,7 @@ private:
StringName unhandled_input_group;
StringName unhandled_key_input_group;
- void _update_listener_2d();
+ void _update_audio_listener_2d();
bool disable_3d = false;
@@ -416,6 +418,10 @@ private:
bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
+ friend class AudioListener2D;
+ void _audio_listener_2d_set(AudioListener2D *p_listener);
+ void _audio_listener_2d_remove(AudioListener2D *p_listener);
+
friend class Camera2D;
void _camera_2d_set(Camera2D *p_camera_2d);
@@ -457,6 +463,7 @@ protected:
public:
uint64_t get_processed_events_count() const { return event_count; }
+ AudioListener2D *get_audio_listener_2d() const;
Camera2D *get_camera_2d() const;
void set_as_audio_listener_2d(bool p_enable);
bool is_audio_listener_2d() const;
@@ -586,20 +593,20 @@ public:
#ifndef _3D_DISABLED
bool use_xr = false;
Scale3D scale_3d = SCALE_3D_DISABLED;
- friend class Listener3D;
- Listener3D *listener_3d = nullptr;
- Set<Listener3D *> listener_3d_set;
- bool audio_listener_3d = false;
- RID internal_listener_3d;
- Listener3D *get_listener_3d() const;
+ friend class AudioListener3D;
+ AudioListener3D *audio_listener_3d = nullptr;
+ Set<AudioListener3D *> audio_listener_3d_set;
+ bool is_audio_listener_3d_enabled = false;
+ RID internal_audio_listener_3d;
+ AudioListener3D *get_audio_listener_3d() const;
void set_as_audio_listener_3d(bool p_enable);
bool is_audio_listener_3d() const;
- void _update_listener_3d();
+ void _update_audio_listener_3d();
void _listener_transform_3d_changed_notify();
- void _listener_3d_set(Listener3D *p_listener);
- bool _listener_3d_add(Listener3D *p_listener); //true if first
- void _listener_3d_remove(Listener3D *p_listener);
- void _listener_3d_make_next_current(Listener3D *p_exclude);
+ void _audio_listener_3d_set(AudioListener3D *p_listener);
+ bool _audio_listener_3d_add(AudioListener3D *p_listener); //true if first
+ void _audio_listener_3d_remove(AudioListener3D *p_listener);
+ void _audio_listener_3d_make_next_current(AudioListener3D *p_exclude);
void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0c97fee711..1e89b17044 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -36,6 +36,7 @@
#include "core/os/os.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/area_2d.h"
+#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/camera_2d.h"
@@ -196,14 +197,15 @@
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
-#include "scene/resources/world_margin_shape_2d.h"
-#include "scene/resources/world_margin_shape_3d.h"
+#include "scene/resources/world_boundary_shape_2d.h"
+#include "scene/resources/world_boundary_shape_3d.h"
#include "scene/scene_string_names.h"
#include "scene/main/shader_globals_override.h"
#ifndef _3D_DISABLED
#include "scene/3d/area_3d.h"
+#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
@@ -216,7 +218,6 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
-#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/navigation_agent_3d.h"
@@ -234,7 +235,7 @@
#include "scene/3d/remote_transform_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/3d/skeleton_ik_3d.h"
-#include "scene/3d/soft_body_3d.h"
+#include "scene/3d/soft_dynamic_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
@@ -444,7 +445,7 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D);
GDREGISTER_CLASS(Camera3D);
GDREGISTER_CLASS(ClippedCamera3D);
- GDREGISTER_CLASS(Listener3D);
+ GDREGISTER_CLASS(AudioListener3D);
GDREGISTER_CLASS(XRCamera3D);
GDREGISTER_CLASS(XRController3D);
GDREGISTER_CLASS(XRAnchor3D);
@@ -488,13 +489,14 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(CollisionObject3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D);
GDREGISTER_CLASS(StaticBody3D);
- GDREGISTER_CLASS(RigidBody3D);
+ GDREGISTER_CLASS(AnimatableBody3D);
+ GDREGISTER_CLASS(RigidDynamicBody3D);
GDREGISTER_CLASS(KinematicCollision3D);
GDREGISTER_CLASS(CharacterBody3D);
GDREGISTER_CLASS(SpringArm3D);
GDREGISTER_CLASS(PhysicalBone3D);
- GDREGISTER_CLASS(SoftBody3D);
+ GDREGISTER_CLASS(SoftDynamicBody3D);
GDREGISTER_CLASS(SkeletonIK3D);
GDREGISTER_CLASS(BoneAttachment3D);
@@ -647,7 +649,8 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(CollisionObject2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D);
GDREGISTER_CLASS(StaticBody2D);
- GDREGISTER_CLASS(RigidBody2D);
+ GDREGISTER_CLASS(AnimatableBody2D);
+ GDREGISTER_CLASS(RigidDynamicBody2D);
GDREGISTER_CLASS(CharacterBody2D);
GDREGISTER_CLASS(KinematicCollision2D);
GDREGISTER_CLASS(Area2D);
@@ -669,6 +672,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
GDREGISTER_CLASS(Camera2D);
+ GDREGISTER_CLASS(AudioListener2D);
GDREGISTER_VIRTUAL_CLASS(Joint2D);
GDREGISTER_CLASS(PinJoint2D);
GDREGISTER_CLASS(GrooveJoint2D);
@@ -746,7 +750,7 @@ void register_scene_types() {
GDREGISTER_CLASS(CapsuleShape3D);
GDREGISTER_CLASS(CylinderShape3D);
GDREGISTER_CLASS(HeightMapShape3D);
- GDREGISTER_CLASS(WorldMarginShape3D);
+ GDREGISTER_CLASS(WorldBoundaryShape3D);
GDREGISTER_CLASS(ConvexPolygonShape3D);
GDREGISTER_CLASS(ConcavePolygonShape3D);
@@ -827,7 +831,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
GDREGISTER_VIRTUAL_CLASS(Shape2D);
- GDREGISTER_CLASS(WorldMarginShape2D);
+ GDREGISTER_CLASS(WorldBoundaryShape2D);
GDREGISTER_CLASS(SegmentShape2D);
GDREGISTER_CLASS(SeparationRayShape2D);
GDREGISTER_CLASS(CircleShape2D);
@@ -915,8 +919,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
ClassDB::add_compatibility_class("Light", "Light3D");
- ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D");
- ClassDB::add_compatibility_class("Listener", "Listener3D");
+ ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D");
+ ClassDB::add_compatibility_class("Listener", "AudioListener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
@@ -946,20 +950,21 @@ void register_scene_types() {
ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
- ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
+ ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D");
ClassDB::add_compatibility_class("ProceduralSky", "Sky");
ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
ClassDB::add_compatibility_class("RayCast", "RayCast3D");
ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D");
ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D");
ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
- ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
+ ClassDB::add_compatibility_class("RigidBody", "RigidDynamicBody3D");
+ ClassDB::add_compatibility_class("RigidBody2D", "RigidDynamicBody2D");
ClassDB::add_compatibility_class("Shape", "Shape3D");
ClassDB::add_compatibility_class("ShortCut", "Shortcut");
ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
- ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
+ ClassDB::add_compatibility_class("SoftBody", "SoftDynamicBody3D");
ClassDB::add_compatibility_class("Spatial", "Node3D");
ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo");
ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 2ab9b7b5a4..d018103e64 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -480,6 +480,10 @@ float AudioStreamSample::get_length() const {
return float(len) / mix_rate;
}
+bool AudioStreamSample::is_monophonic() const {
+ return false;
+}
+
void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) {
AudioServer::get_singleton()->lock();
if (data) {
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 8bf3d29123..24198e3c98 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -136,6 +136,8 @@ public:
virtual float get_length() const override; //if supported, otherwise return 0
+ virtual bool is_monophonic() const override;
+
void set_data(const Vector<uint8_t> &p_data);
Vector<uint8_t> get_data() const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 4845c556c6..fa3824e6eb 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -502,8 +502,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("increment", "HScrollBar", empty_icon);
theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "HScrollBar", empty_icon);
theme->set_icon("decrement", "HScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "HScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "HScrollBar", empty_icon);
// VScrollBar
@@ -515,8 +517,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("increment", "VScrollBar", empty_icon);
theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("increment_pressed", "VScrollBar", empty_icon);
theme->set_icon("decrement", "VScrollBar", empty_icon);
theme->set_icon("decrement_highlight", "VScrollBar", empty_icon);
+ theme->set_icon("decrement_pressed", "VScrollBar", empty_icon);
// HSlider
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 05d1a7bf94..fe7124de9e 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -335,9 +335,6 @@ int ImmediateMesh::surface_get_array_len(int p_idx) const {
int ImmediateMesh::surface_get_array_index_len(int p_idx) const {
return 0;
}
-bool ImmediateMesh::surface_is_softbody_friendly(int p_idx) const {
- return false;
-}
Array ImmediateMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, int(surfaces.size()), Array());
return RS::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index 7010d40719..6673ee6f3d 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -94,7 +94,6 @@ public:
virtual int get_surface_count() const override;
virtual int surface_get_array_len(int p_idx) const override;
virtual int surface_get_array_index_len(int p_idx) const override;
- virtual bool surface_is_softbody_friendly(int p_idx) const override;
virtual Array surface_get_arrays(int p_surface) const override;
virtual Array surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 1d2a2ef26c..77a68151c4 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -963,7 +963,9 @@ void BaseMaterial3D::_update_shader() {
} else {
code += " float depth = 1.0 - texture(texture_heightmap, base_uv).r;\n";
}
- code += " vec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n";
+ // Use offset limiting to improve the appearance of non-deep parallax.
+ // This reduces the impression of depth, but avoids visible warping in the distance.
+ code += " vec2 ofs = base_uv - view_dir.xy * depth * heightmap_scale;\n";
}
code += " base_uv=ofs;\n";
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index ad589a605e..67db8c1a10 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -38,7 +38,7 @@
#include <stdlib.h>
-Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr;
+Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
@@ -156,75 +156,19 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
}
}
-bool Mesh::surface_is_softbody_friendly(int p_idx) const {
- const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
-}
-
Vector<Face3> Mesh::get_faces() const {
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_valid()) {
return tm->get_faces();
}
return Vector<Face3>();
- /*
- for (int i=0;i<surfaces.size();i++) {
- if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES )
- continue;
-
- Vector<int> indices;
- Vector<Vector3> vertices;
-
- vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX);
-
- int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
- bool has_indices;
-
- if (len>0) {
- indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX);
- has_indices=true;
-
- } else {
- len=vertices.size();
- has_indices=false;
- }
-
- if (len<=0)
- continue;
-
- const int* indicesr = indices.ptr();
- const int *indicesptr = indicesr.ptr();
-
- const Vector3* verticesr = vertices.ptr();
- const Vector3 *verticesptr = verticesr.ptr();
-
- int old_faces=faces.size();
- int new_faces=old_faces+(len/3);
-
- faces.resize(new_faces);
-
- Face3* facesw = faces.ptrw();
- Face3 *facesptr=facesw.ptr();
-
-
- for (int i=0;i<len/3;i++) {
- Face3 face;
-
- for (int j=0;j<3;j++) {
- int idx=i*3+j;
- face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
- }
-
- facesptr[i+old_faces]=face;
- }
-
- }
-*/
}
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
- Vector<Ref<Shape3D>> decomposed = convex_decompose(1);
+ ConvexDecompositionSettings settings;
+ settings.max_convex_hulls = 1;
+ Vector<Ref<Shape3D>> decomposed = convex_decompose(settings);
if (decomposed.size() == 1) {
return decomposed[0];
} else {
@@ -543,6 +487,7 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
@@ -564,36 +509,37 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const {
- ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
+Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const {
+ ERR_FAIL_COND_V(!convex_decomposition_function, Vector<Ref<Shape3D>>());
- const Vector<Face3> faces = get_faces();
-
- Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls);
+ Ref<TriangleMesh> tm = generate_triangle_mesh();
+ ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>());
- Vector<Ref<Shape3D>> ret;
+ const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles();
+ int triangle_count = triangles.size();
- for (int i = 0; i < decomposed.size(); i++) {
- Set<Vector3> points;
- for (int j = 0; j < decomposed[i].size(); j++) {
- points.insert(decomposed[i][j].vertex[0]);
- points.insert(decomposed[i][j].vertex[1]);
- points.insert(decomposed[i][j].vertex[2]);
- }
-
- Vector<Vector3> convex_points;
- convex_points.resize(points.size());
- {
- Vector3 *w = convex_points.ptrw();
- int idx = 0;
- for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
- w[idx++] = E->get();
+ Vector<uint32_t> indices;
+ {
+ indices.resize(triangle_count * 3);
+ uint32_t *w = indices.ptrw();
+ for (int i = 0; i < triangle_count; i++) {
+ for (int j = 0; j < 3; j++) {
+ w[i * 3 + j] = triangles[i].indices[j];
}
}
+ }
+
+ const Vector<Vector3> &vertices = tm->get_vertices();
+ int vertex_count = vertices.size();
+ Vector<Vector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), triangle_count, p_settings, nullptr);
+
+ Vector<Ref<Shape3D>> ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
Ref<ConvexPolygonShape3D> shape;
shape.instantiate();
- shape->set_points(convex_points);
+ shape->set_points(decomposed[i]);
ret.push_back(shape);
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 27b0eb098b..8d5571d67c 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -105,6 +105,7 @@ public:
ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK,
ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE,
+ ARRAY_FORMAT_CUSTOM_BITS = RS::ARRAY_FORMAT_CUSTOM_BITS,
ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT,
ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT,
ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT,
@@ -131,7 +132,6 @@ public:
virtual int get_surface_count() const = 0;
virtual int surface_get_array_len(int p_idx) const = 0;
virtual int surface_get_array_index_len(int p_idx) const = 0;
- virtual bool surface_is_softbody_friendly(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const = 0;
virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
virtual Dictionary surface_get_lods(int p_surface) const = 0;
@@ -159,11 +159,42 @@ public:
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
- typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls);
+ struct ConvexDecompositionSettings {
+ enum Mode : int {
+ CONVEX_DECOMPOSITION_MODE_VOXEL = 0,
+ CONVEX_DECOMPOSITION_MODE_TETRAHEDRON
+ };
+
+ /// Maximum concavity. [Range: 0.0 -> 1.0]
+ real_t max_concavity = 1.0;
+ /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0]
+ real_t symmetry_planes_clipping_bias = 0.05;
+ /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0]
+ real_t revolution_axes_clipping_bias = 0.05;
+ real_t min_volume_per_convex_hull = 0.0001;
+ /// Maximum number of voxels generated during the voxelization stage.
+ uint32_t resolution = 10'000;
+ uint32_t max_num_vertices_per_convex_hull = 32;
+ /// Controls the granularity of the search for the "best" clipping plane.
+ /// [Range: 1 -> 16]
+ uint32_t plane_downsampling = 4;
+ /// Controls the precision of the convex-hull generation process during the
+ /// clipping plane selection stage.
+ /// [Range: 1 -> 16]
+ uint32_t convexhull_downsampling = 4;
+ /// enable/disable normalizing the mesh before applying the convex decomposition.
+ bool normalize_mesh = false;
+ Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL;
+ bool convexhull_approximation = true;
+ /// This is the maximum number of convex hulls to produce from the merge operation.
+ uint32_t max_convex_hulls = 1;
+ bool project_hull_vertices = true;
+ };
+ typedef Vector<Vector<Vector3>> (*ConvexDecompositionFunc)(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices);
- static ConvexDecompositionFunc convex_composition_function;
+ static ConvexDecompositionFunc convex_decomposition_function;
- Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const;
+ Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 33c9ca6d1e..cfb7c3e037 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -43,6 +43,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
set_item_name(idx, p_value);
} else if (what == "mesh") {
set_item_mesh(idx, p_value);
+ } else if (what == "mesh_transform") {
+ set_item_mesh_transform(idx, p_value);
} else if (what == "shape") {
Vector<ShapeData> shapes;
ShapeData sd;
@@ -77,6 +79,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_item_name(idx);
} else if (what == "mesh") {
r_ret = get_item_mesh(idx);
+ } else if (what == "mesh_transform") {
+ r_ret = get_item_mesh_transform(idx);
} else if (what == "shapes") {
r_ret = _get_item_shapes(idx);
} else if (what == "navmesh") {
@@ -127,6 +131,14 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
notify_property_list_changed();
}
+void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].mesh_transform = p_transform;
+ notify_change_to_owners();
+ emit_changed();
+ notify_property_list_changed();
+}
+
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].shapes = p_shapes;
@@ -170,6 +182,11 @@ Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
return item_map[p_item].mesh;
}
+Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].mesh_transform;
+}
+
Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].shapes;
@@ -271,12 +288,14 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
+ ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
+ ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 1e8a6bf3ff..c25df757e9 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -52,6 +52,7 @@ public:
Vector<ShapeData> shapes;
Ref<Texture2D> preview;
Transform3D navmesh_transform;
+ Transform3D mesh_transform;
Ref<NavigationMesh> navmesh;
};
@@ -72,12 +73,14 @@ public:
void create_item(int p_item);
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
+ void set_item_mesh_transform(int p_item, const Transform3D &p_transform);
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
void set_item_navmesh_transform(int p_item, const Transform3D &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture2D> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
+ Transform3D get_item_mesh_transform(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
Transform3D get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index b863a309c0..341ce22185 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1849,10 +1849,16 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
if (groups.size()) {
+ // Write all groups on the same line as they're part of a section header.
+ // This improves readability while not impacting VCS friendliness too much,
+ // since it's rare to have more than 5 groups assigned to a single node.
groups.sort_custom<StringName::AlphCompare>();
- String sgroups = " groups=[\n";
+ String sgroups = " groups=[";
for (int j = 0; j < groups.size(); j++) {
- sgroups += "\"" + String(groups[j]).c_escape() + "\",\n";
+ sgroups += "\"" + String(groups[j]).c_escape() + "\"";
+ if (j < groups.size() - 1) {
+ sgroups += ", ";
+ }
}
sgroups += "]";
header += sgroups;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 875aa30824..d5e370568d 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -409,7 +409,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255);
w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255);
w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255);
@@ -426,7 +426,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127)));
w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127)));
w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127)));
@@ -443,7 +443,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx * 2 + 0] = Math::make_half_float(c.r);
w[idx * 2 + 1] = Math::make_half_float(c.g);
}
@@ -458,7 +458,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx * 4 + 0] = Math::make_half_float(c.r);
w[idx * 4 + 1] = Math::make_half_float(c.g);
w[idx * 4 + 2] = Math::make_half_float(c.b);
@@ -475,7 +475,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx] = c.r;
}
@@ -489,7 +489,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx * 2 + 0] = c.r;
w[idx * 2 + 1] = c.g;
}
@@ -504,7 +504,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx * 3 + 0] = c.r;
w[idx * 3 + 1] = c.g;
w[idx * 3 + 2] = c.b;
@@ -520,7 +520,7 @@ Array SurfaceTool::commit_to_arrays() {
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- const Color &c = v.custom[idx];
+ const Color &c = v.custom[fmt];
w[idx * 4 + 0] = c.r;
w[idx * 4 + 1] = c.g;
w[idx * 4 + 2] = c.b;
@@ -679,6 +679,9 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, Local
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
+static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
+static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
+
void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) {
ret.clear();
@@ -733,8 +736,6 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays
if (warr.size()) {
lformat |= RS::ARRAY_FORMAT_WEIGHTS;
}
- static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
- static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported");
@@ -832,6 +833,12 @@ void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) {
clear();
primitive = Mesh::PRIMITIVE_TRIANGLES;
_create_list_from_arrays(p_arrays, &vertex_array, &index_array, format);
+
+ for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
+ if (format & custom_mask[j]) {
+ last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
+ }
+ }
}
void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
@@ -841,6 +848,12 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
primitive = p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing, p_surface, &vertex_array, &index_array, format);
material = p_existing->surface_get_material(p_surface);
+
+ for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
+ if (format & custom_mask[j]) {
+ last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
+ }
+ }
}
void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) {
@@ -863,6 +876,12 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur
Array mesh = arr[shape_idx];
ERR_FAIL_COND(mesh.size() != RS::ARRAY_MAX);
_create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
+
+ for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
+ if (format & custom_mask[j]) {
+ last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
+ }
+ }
}
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) {
@@ -878,6 +897,16 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
LocalVector<int> nindices;
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
format |= nformat;
+
+ for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
+ if (format & custom_mask[j]) {
+ CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
+ if (last_custom_format[j] != CUSTOM_MAX && last_custom_format[j] != new_format) {
+ WARN_PRINT(vformat("Custom %d format %d mismatch when appending format %d", j, last_custom_format[j], new_format));
+ }
+ last_custom_format[j] = new_format;
+ }
+ }
int vfrom = vertex_array.size();
for (uint32_t vi = 0; vi < nvertices.size(); vi++) {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 063a13efc0..3dc32632cc 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -131,25 +131,6 @@ void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
-void ImageTexture::_reload_hook(const RID &p_hook) {
- String path = get_path();
- if (!path.is_resource_file()) {
- return;
- }
-
- Ref<Image> img;
- img.instantiate();
- Error err = ImageLoader::load_image(path, img);
-
- ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
-
- RID new_texture = RenderingServer::get_singleton()->texture_2d_create(img);
- RenderingServer::get_singleton()->texture_replace(texture, new_texture);
-
- notify_property_list_changed();
- emit_changed();
-}
-
void ImageTexture::create_from_image(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image");
w = p_image->get_width();
@@ -192,10 +173,6 @@ void ImageTexture::update(const Ref<Image> &p_image) {
image_stored = true;
}
-void ImageTexture::_resource_path_changed() {
- String path = get_path();
-}
-
Ref<Image> ImageTexture::get_image() const {
if (image_stored) {
return RenderingServer::get_singleton()->texture_2d_get(texture);
@@ -303,7 +280,6 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
- ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
}
ImageTexture::ImageTexture() {}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index f6b991c335..93f4e2de5a 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -98,8 +98,6 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _reload_hook(const RID &p_hook);
- virtual void _resource_path_changed() override;
static void _bind_methods();
public:
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index fcd31143a8..918fc3fe9c 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -205,25 +205,46 @@ bool TileSet::is_uv_clipping() const {
return uv_clipping;
};
-void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) {
- ERR_FAIL_COND(p_occlusion_layers_count < 0);
- if (occlusion_layers.size() == p_occlusion_layers_count) {
- return;
- }
+int TileSet::get_occlusion_layers_count() const {
+ return occlusion_layers.size();
+};
- occlusion_layers.resize(p_occlusion_layers_count);
+void TileSet::add_occlusion_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = occlusion_layers.size();
+ }
+ ERR_FAIL_INDEX(p_index, occlusion_layers.size() + 1);
+ occlusion_layers.insert(p_index, OcclusionLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_occlusion_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_occlusion_layers_count() const {
- return occlusion_layers.size();
-};
+void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, occlusion_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1);
+ occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]);
+ occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_occlusion_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_occlusion_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, occlusion_layers.size());
+ occlusion_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_occlusion_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
@@ -236,7 +257,7 @@ int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const {
return occlusion_layers[p_layer_index].light_mask;
}
-void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision) {
+void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision;
emit_changed();
@@ -247,25 +268,45 @@ bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const {
return occlusion_layers[p_layer_index].sdf_collision;
}
-// Physics
-void TileSet::set_physics_layers_count(int p_physics_layers_count) {
- ERR_FAIL_COND(p_physics_layers_count < 0);
- if (physics_layers.size() == p_physics_layers_count) {
- return;
- }
+int TileSet::get_physics_layers_count() const {
+ return physics_layers.size();
+}
- physics_layers.resize(p_physics_layers_count);
+void TileSet::add_physics_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = physics_layers.size();
+ }
+ ERR_FAIL_INDEX(p_index, physics_layers.size() + 1);
+ physics_layers.insert(p_index, PhysicsLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_physics_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_physics_layers_count() const {
- return physics_layers.size();
+void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, physics_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1);
+ physics_layers.insert(p_to_pos, physics_layers[p_from_index]);
+ physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_physics_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_physics_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, physics_layers.size());
+ physics_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_physics_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) {
@@ -301,17 +342,45 @@ Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_ind
}
// Terrains
-void TileSet::set_terrain_sets_count(int p_terrains_sets_count) {
- ERR_FAIL_COND(p_terrains_sets_count < 0);
+int TileSet::get_terrain_sets_count() const {
+ return terrain_sets.size();
+}
- terrain_sets.resize(p_terrains_sets_count);
+void TileSet::add_terrain_set(int p_index) {
+ if (p_index < 0) {
+ p_index = terrain_sets.size();
+ }
+ ERR_FAIL_INDEX(p_index, terrain_sets.size() + 1);
+ terrain_sets.insert(p_index, TerrainSet());
+
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_terrain_set(p_index);
+ }
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_terrain_sets_count() const {
- return terrain_sets.size();
+void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, terrain_sets.size());
+ ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1);
+ terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]);
+ terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_terrain_set(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_terrain_set(int p_index) {
+ ERR_FAIL_INDEX(p_index, terrain_sets.size());
+ terrain_sets.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_terrain_set(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) {
@@ -330,36 +399,61 @@ TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const {
return terrain_sets[p_terrain_set].mode;
}
-void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) {
+int TileSet::get_terrains_count(int p_terrain_set) const {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
+ return terrain_sets[p_terrain_set].terrains.size();
+}
+
+void TileSet::add_terrain(int p_terrain_set, int p_index) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
- ERR_FAIL_COND(p_terrains_layers_count < 0);
- if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) {
- return;
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+ if (p_index < 0) {
+ p_index = terrains.size();
}
-
- int old_size = terrain_sets[p_terrain_set].terrains.size();
- terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count);
+ ERR_FAIL_INDEX(p_index, terrains.size() + 1);
+ terrains.insert(p_index, Terrain());
// Default name and color
- for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) {
- float hue_rotate = (i * 2 % 16) / 16.0;
- Color c;
- c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
- terrain_sets.write[p_terrain_set].terrains.write[i].color = c;
- terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i));
+ float hue_rotate = (terrains.size() % 16) / 16.0;
+ Color c;
+ c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
+ terrains.write[p_index].color = c;
+ terrains.write[p_index].name = String(vformat("Terrain %d", p_index));
+
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_terrain(p_terrain_set, p_index);
}
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
- }
+ notify_property_list_changed();
+ emit_changed();
+}
+void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+
+ ERR_FAIL_INDEX(p_from_index, terrains.size());
+ ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1);
+ terrains.insert(p_to_pos, terrains[p_from_index]);
+ terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
+ }
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_terrains_count(int p_terrain_set) const {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
- return terrain_sets[p_terrain_set].terrains.size();
+void TileSet::remove_terrain(int p_terrain_set, int p_index) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+
+ ERR_FAIL_INDEX(p_index, terrains.size());
+ terrains.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_terrain(p_terrain_set, p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) {
@@ -485,24 +579,45 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
// Navigation
-void TileSet::set_navigation_layers_count(int p_navigation_layers_count) {
- ERR_FAIL_COND(p_navigation_layers_count < 0);
- if (navigation_layers.size() == p_navigation_layers_count) {
- return;
- }
+int TileSet::get_navigation_layers_count() const {
+ return navigation_layers.size();
+}
- navigation_layers.resize(p_navigation_layers_count);
+void TileSet::add_navigation_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = navigation_layers.size();
+ }
+ ERR_FAIL_INDEX(p_index, navigation_layers.size() + 1);
+ navigation_layers.insert(p_index, NavigationLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_navigation_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_navigation_layers_count() const {
- return navigation_layers.size();
+void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, navigation_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1);
+ navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]);
+ navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_navigation_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_navigation_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, navigation_layers.size());
+ navigation_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_navigation_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) {
@@ -517,30 +632,52 @@ uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const {
}
// Custom data.
-void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) {
- ERR_FAIL_COND(p_custom_data_layers_count < 0);
- if (custom_data_layers.size() == p_custom_data_layers_count) {
- return;
- }
-
- custom_data_layers.resize(p_custom_data_layers_count);
+int TileSet::get_custom_data_layers_count() const {
+ return custom_data_layers.size();
+}
- for (Map<String, int>::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) {
- if (E->get() >= custom_data_layers.size()) {
- custom_data_layers_by_name.erase(E);
- }
+void TileSet::add_custom_data_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = custom_data_layers.size();
}
+ ERR_FAIL_INDEX(p_index, custom_data_layers.size() + 1);
+ custom_data_layers.insert(p_index, CustomDataLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_custom_data_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_custom_data_layers_count() const {
- return custom_data_layers.size();
+void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, custom_data_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1);
+ custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]);
+ custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_custom_data_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_custom_data_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, custom_data_layers.size());
+ custom_data_layers.remove(p_index);
+ for (KeyValue<String, int> E : custom_data_layers_by_name) {
+ if (E.value == p_index) {
+ custom_data_layers_by_name.erase(E.key);
+ break;
+ }
+ }
+
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_custom_data_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
int TileSet::get_custom_data_layer_by_name(String p_value) const {
@@ -845,10 +982,10 @@ void TileSet::clear_tile_proxies() {
Vector<Vector2> TileSet::get_tile_shape_polygon() {
Vector<Vector2> points;
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
- points.append(Vector2(0.0, 0.0));
- points.append(Vector2(1.0, 0.0));
- points.append(Vector2(1.0, 1.0));
- points.append(Vector2(0.0, 1.0));
+ points.append(Vector2(-0.5, -0.5));
+ points.append(Vector2(0.5, -0.5));
+ points.append(Vector2(0.5, 0.5));
+ points.append(Vector2(-0.5, 0.5));
} else {
float overlap = 0.0;
switch (tile_shape) {
@@ -865,31 +1002,24 @@ Vector<Vector2> TileSet::get_tile_shape_polygon() {
break;
}
- points.append(Vector2(0.5, 0.0));
- points.append(Vector2(0.0, overlap));
- points.append(Vector2(0.0, 1.0 - overlap));
- points.append(Vector2(0.5, 1.0));
- points.append(Vector2(1.0, 1.0 - overlap));
- points.append(Vector2(1.0, overlap));
- points.append(Vector2(0.5, 0.0));
+ points.append(Vector2(0.0, -0.5));
+ points.append(Vector2(-0.5, overlap - 0.5));
+ points.append(Vector2(-0.5, 0.5 - overlap));
+ points.append(Vector2(0.0, 0.5));
+ points.append(Vector2(0.5, 0.5 - overlap));
+ points.append(Vector2(0.5, overlap - 0.5));
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
for (int i = 0; i < points.size(); i++) {
points.write[i] = Vector2(points[i].y, points[i].x);
}
}
}
- for (int i = 0; i < points.size(); i++) {
- points.write[i] = points[i] * tile_size - tile_size / 2;
- }
return points;
}
-void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
+void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
if (tile_meshes_dirty) {
Vector<Vector2> uvs = get_tile_shape_polygon();
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = (uvs[i] + tile_size / 2) / tile_size;
- }
Vector<Color> colors;
colors.resize(uvs.size());
@@ -919,13 +1049,10 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p
tile_meshes_dirty = false;
}
- Transform2D xform;
- xform.scale(p_region.size);
- xform.set_origin(p_region.get_position());
if (p_filled) {
- p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, xform, p_color);
+ p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, p_transform, p_color);
} else {
- p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), xform, p_color);
+ p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), p_transform, p_color);
}
}
@@ -1110,7 +1237,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) {
int terrain = tile_data->get_peering_bit_terrain(cell_neighbor);
if (terrain >= 0) {
- bit_counts[terrain] += 1;
+ if (terrain >= (int)bit_counts.size()) {
+ WARN_PRINT(vformat("Invalid peering bit terrain: %d", terrain));
+ } else {
+ bit_counts[terrain] += 1;
+ }
}
}
}
@@ -1825,19 +1956,19 @@ void TileSet::_compatibility_conversion() {
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
tile_data->set_transpose(transpose);
- tile_data->tile_set_material(ctd->material);
+ tile_data->set_material(ctd->material);
tile_data->set_modulate(ctd->modulate);
tile_data->set_z_index(ctd->z_index);
if (ctd->occluder.is_valid()) {
if (get_occlusion_layers_count() < 1) {
- set_occlusion_layers_count(1);
+ add_occlusion_layer();
}
tile_data->set_occluder(0, ctd->occluder);
}
if (ctd->navigation.is_valid()) {
if (get_navigation_layers_count() < 1) {
- set_navigation_layers_count(1);
+ add_navigation_layer();
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
@@ -1847,7 +1978,7 @@ void TileSet::_compatibility_conversion() {
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
- set_physics_layers_count(1);
+ add_physics_layer();
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
@@ -1917,18 +2048,18 @@ void TileSet::_compatibility_conversion() {
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
tile_data->set_transpose(transpose);
- tile_data->tile_set_material(ctd->material);
+ tile_data->set_material(ctd->material);
tile_data->set_modulate(ctd->modulate);
tile_data->set_z_index(ctd->z_index);
if (ctd->autotile_occluder_map.has(coords)) {
if (get_occlusion_layers_count() < 1) {
- set_occlusion_layers_count(1);
+ add_occlusion_layer();
}
tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]);
}
if (ctd->autotile_navpoly_map.has(coords)) {
if (get_navigation_layers_count() < 1) {
- set_navigation_layers_count(1);
+ add_navigation_layer();
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
@@ -1942,7 +2073,7 @@ void TileSet::_compatibility_conversion() {
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
- set_physics_layers_count(1);
+ add_physics_layer();
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
@@ -2206,15 +2337,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "light_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= occlusion_layers.size()) {
- set_occlusion_layers_count(index + 1);
+ while (index >= occlusion_layers.size()) {
+ add_occlusion_layer();
}
set_occlusion_layer_light_mask(index, p_value);
return true;
} else if (components[1] == "sdf_collision") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
- if (index >= occlusion_layers.size()) {
- set_occlusion_layers_count(index + 1);
+ while (index >= occlusion_layers.size()) {
+ add_occlusion_layer();
}
set_occlusion_layer_sdf_collision(index, p_value);
return true;
@@ -2225,23 +2356,22 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "collision_layer") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_collision_layer(index, p_value);
return true;
} else if (components[1] == "collision_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_collision_mask(index, p_value);
return true;
} else if (components[1] == "physics_material") {
Ref<PhysicsMaterial> physics_material = p_value;
- ERR_FAIL_COND_V(!physics_material.is_valid(), false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_physics_material(index, physics_material);
return true;
@@ -2252,37 +2382,30 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(terrain_set_index < 0, false);
if (components[1] == "mode") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value)));
- } else if (components[1] == "terrains_count") {
- ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
- }
- set_terrains_count(terrain_set_index, p_value);
- return true;
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
ERR_FAIL_COND_V(terrain_index < 0, false);
if (components[2] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
- if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
- set_terrains_count(terrain_set_index, terrain_index + 1);
+ while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ add_terrain(terrain_set_index);
}
set_terrain_name(terrain_set_index, terrain_index, p_value);
return true;
} else if (components[2] == "color") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
- if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
- set_terrains_count(terrain_set_index, terrain_index + 1);
+ while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ add_terrain(terrain_set_index);
}
set_terrain_color(terrain_set_index, terrain_index, p_value);
return true;
@@ -2294,8 +2417,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "layers") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= navigation_layers.size()) {
- set_navigation_layers_count(index + 1);
+ while (index >= navigation_layers.size()) {
+ add_navigation_layer();
}
set_navigation_layer_layers(index, p_value);
return true;
@@ -2306,15 +2429,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
- if (index >= custom_data_layers.size()) {
- set_custom_data_layers_count(index + 1);
+ while (index >= custom_data_layers.size()) {
+ add_custom_data_layer();
}
set_custom_data_name(index, p_value);
return true;
} else if (components[1] == "type") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= custom_data_layers.size()) {
- set_custom_data_layers_count(index + 1);
+ while (index >= custom_data_layers.size()) {
+ add_custom_data_layer();
}
set_custom_data_type(index, Variant::Type(int(p_value)));
return true;
@@ -2402,9 +2525,6 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
if (components[1] == "mode") {
r_ret = get_terrain_set_mode(terrain_set_index);
return true;
- } else if (components[1] == "terrains_count") {
- r_ret = get_terrains_count(terrain_set_index);
- return true;
} else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
@@ -2522,7 +2642,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index)));
@@ -2563,13 +2683,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
void TileSet::_bind_methods() {
// Sources management.
ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id);
- ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE));
+ ClassDB::bind_method(D_METHOD("add_source", "source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE));
ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source);
- ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id);
+ ClassDB::bind_method(D_METHOD("set_source_id", "source_id", "new_source_id"), &TileSet::set_source_id);
ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count);
ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id);
- ClassDB::bind_method(D_METHOD("has_source", "index"), &TileSet::has_source);
- ClassDB::bind_method(D_METHOD("get_source", "index"), &TileSet::get_source);
+ ClassDB::bind_method(D_METHOD("has_source", "source_id"), &TileSet::has_source);
+ ClassDB::bind_method(D_METHOD("get_source", "source_id"), &TileSet::get_source);
// Shape and layout.
ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape);
@@ -2590,16 +2710,20 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping);
- ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count);
ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count);
+ ClassDB::bind_method(D_METHOD("add_occlusion_layer", "to_position"), &TileSet::add_occlusion_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_occlusion_layer", "layer_index", "to_position"), &TileSet::move_occlusion_layer);
+ ClassDB::bind_method(D_METHOD("remove_occlusion_layer", "layer_index"), &TileSet::remove_occlusion_layer);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask);
- ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask);
+ ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask", "layer_index"), &TileSet::get_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision);
- ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision);
+ ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision", "layer_index"), &TileSet::get_occlusion_layer_sdf_collision);
// Physics
- ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count);
ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count);
+ ClassDB::bind_method(D_METHOD("add_physics_layer", "to_position"), &TileSet::add_physics_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_physics_layer", "layer_index", "to_position"), &TileSet::move_physics_layer);
+ ClassDB::bind_method(D_METHOD("remove_physics_layer", "layer_index"), &TileSet::remove_physics_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
@@ -2608,27 +2732,35 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
// Terrains
- ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count);
ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count);
+ ClassDB::bind_method(D_METHOD("add_terrain_set", "to_position"), &TileSet::add_terrain_set, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_terrain_set", "terrain_set", "to_position"), &TileSet::move_terrain_set);
+ ClassDB::bind_method(D_METHOD("remove_terrain_set", "terrain_set"), &TileSet::remove_terrain_set);
ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode);
ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode);
- ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count);
ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count);
+ ClassDB::bind_method(D_METHOD("add_terrain", "terrain_set", "to_position"), &TileSet::add_terrain, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_terrain", "terrain_set", "terrain_index", "to_position"), &TileSet::move_terrain);
+ ClassDB::bind_method(D_METHOD("remove_terrain", "terrain_set", "terrain_index"), &TileSet::remove_terrain);
ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name);
ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name);
ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color);
ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color);
// Navigation
- ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count);
ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count);
+ ClassDB::bind_method(D_METHOD("add_navigation_layer", "to_position"), &TileSet::add_navigation_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_navigation_layer", "layer_index", "to_position"), &TileSet::move_navigation_layer);
+ ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer);
ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers);
// Custom data
- ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count);
ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count);
+ ClassDB::bind_method(D_METHOD("add_custom_data_layer", "to_position"), &TileSet::add_custom_data_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_custom_data_layer", "layer_index", "to_position"), &TileSet::move_custom_data_layer);
+ ClassDB::bind_method(D_METHOD("remove_custom_data_layer", "layer_index"), &TileSet::remove_custom_data_layer);
// Tile proxies
ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy);
@@ -2653,19 +2785,19 @@ void TileSet::_bind_methods() {
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count");
+ ADD_ARRAY("occlusion_layers", "occlusion_layer_");
ADD_GROUP("Physics", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count");
+ ADD_ARRAY("physics_layers", "physics_layer_");
ADD_GROUP("Terrains", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count");
+ ADD_ARRAY("terrain_sets", "terrain_set_");
ADD_GROUP("Navigation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count");
+ ADD_ARRAY("navigation_layers", "navigation_layer_");
ADD_GROUP("Custom data", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count");
+ ADD_ARRAY("custom_data_layers", "custom_data_layer_");
// -- Enum binding --
BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE);
@@ -2728,6 +2860,18 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
+void TileSetSource::_bind_methods() {
+ // Base tiles
+ ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetSource::get_tile_id);
+ ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetSource::has_tile);
+
+ // Alternative tiles
+ ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetSource::get_alternative_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetSource::get_alternative_tile_id);
+ ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetSource::has_alternative_tile);
+}
+
/////////////////////////////// TileSetAtlasSource //////////////////////////////////////
void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
@@ -2750,6 +2894,150 @@ void TileSetAtlasSource::notify_tile_data_properties_should_change() {
}
}
+void TileSetAtlasSource::add_occlusion_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_occlusion_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_occlusion_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_occlusion_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_occlusion_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_physics_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_physics_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_physics_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_physics_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_physics_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_physics_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_terrain_set(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_terrain_set(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_terrain_set(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_terrain_set(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_terrain_set(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_terrain_set(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_terrain(int p_terrain_set, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_terrain(p_terrain_set, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_terrain(p_terrain_set, p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_navigation_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_navigation_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_navigation_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_navigation_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_navigation_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_custom_data_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_custom_data_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_custom_data_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_custom_data_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_custom_data_layer(p_index);
+ }
+ }
+}
+
void TileSetAtlasSource::reset_state() {
// Reset all TileData.
for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
@@ -3273,32 +3561,24 @@ void TileSetAtlasSource::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
- ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetAtlasSource::has_tile);
ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
- ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetAtlasSource::get_tiles_count);
- ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetAtlasSource::get_tile_id);
-
ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
// Alternative tiles
ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile);
ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id);
- ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile);
ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id);
- ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetAtlasSource::get_alternative_tiles_count);
- ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetAtlasSource::get_alternative_tile_id);
-
- ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "index"), &TileSetAtlasSource::get_tile_data);
+ ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::get_tile_data);
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
@@ -3511,16 +3791,6 @@ void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_lis
}
void TileSetScenesCollectionSource::_bind_methods() {
- // Base tiles
- ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count);
- ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id);
- ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile);
-
- // Alternative tiles
- ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count);
- ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id);
- ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile);
-
ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count);
ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id);
ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id);
@@ -3575,6 +3845,155 @@ void TileData::notify_tile_data_properties_should_change() {
emit_signal(SNAME("changed"));
}
+void TileData::add_occlusion_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = occluders.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
+ occluders.insert(p_to_pos, Ref<OccluderPolygon2D>());
+}
+
+void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, occluders.size());
+ ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
+ occluders.insert(p_to_pos, occluders[p_from_index]);
+ occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_occlusion_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, occluders.size());
+ occluders.remove(p_index);
+}
+
+void TileData::add_physics_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = physics.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
+ physics.insert(p_to_pos, PhysicsLayerTileData());
+}
+
+void TileData::move_physics_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, physics.size());
+ ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
+ physics.insert(p_to_pos, physics[p_from_index]);
+ physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_physics_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, physics.size());
+ physics.remove(p_index);
+}
+
+void TileData::add_terrain_set(int p_to_pos) {
+ if (p_to_pos >= 0 && p_to_pos <= terrain_set) {
+ terrain_set += 1;
+ }
+}
+
+void TileData::move_terrain_set(int p_from_index, int p_to_pos) {
+ if (p_from_index == terrain_set) {
+ terrain_set = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
+ } else {
+ if (p_from_index < terrain_set) {
+ terrain_set -= 1;
+ }
+ if (p_to_pos <= terrain_set) {
+ terrain_set += 1;
+ }
+ }
+}
+
+void TileData::remove_terrain_set(int p_index) {
+ if (p_index == terrain_set) {
+ terrain_set = -1;
+ for (int i = 0; i < 16; i++) {
+ terrain_peering_bits[i] = -1;
+ }
+ } else if (terrain_set > p_index) {
+ terrain_set -= 1;
+ }
+}
+
+void TileData::add_terrain(int p_terrain_set, int p_to_pos) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (p_to_pos >= 0 && p_to_pos <= terrain_peering_bits[i]) {
+ terrain_peering_bits[i] += 1;
+ }
+ }
+ }
+}
+
+void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (p_from_index == terrain_peering_bits[i]) {
+ terrain_peering_bits[i] = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
+ } else {
+ if (p_from_index < terrain_peering_bits[i]) {
+ terrain_peering_bits[i] -= 1;
+ }
+ if (p_to_pos <= terrain_peering_bits[i]) {
+ terrain_peering_bits[i] += 1;
+ }
+ }
+ }
+ }
+}
+
+void TileData::remove_terrain(int p_terrain_set, int p_index) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (terrain_peering_bits[i] == p_index) {
+ terrain_peering_bits[i] = -1;
+ } else if (terrain_peering_bits[i] > p_index) {
+ terrain_peering_bits[i] -= 1;
+ }
+ }
+ }
+}
+
+void TileData::add_navigation_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = navigation.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
+ navigation.insert(p_to_pos, Ref<NavigationPolygon>());
+}
+
+void TileData::move_navigation_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, navigation.size());
+ ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
+ navigation.insert(p_to_pos, navigation[p_from_index]);
+ navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_navigation_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, navigation.size());
+ navigation.remove(p_index);
+}
+
+void TileData::add_custom_data_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = custom_data.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
+ custom_data.insert(p_to_pos, Variant());
+}
+
+void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, custom_data.size());
+ ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
+ custom_data.insert(p_to_pos, navigation[p_from_index]);
+ custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_custom_data_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, custom_data.size());
+ custom_data.remove(p_index);
+}
+
void TileData::reset_state() {
occluders.clear();
physics.clear();
@@ -3628,11 +4047,11 @@ Vector2i TileData::get_texture_offset() const {
return tex_offset;
}
-void TileData::tile_set_material(Ref<ShaderMaterial> p_material) {
+void TileData::set_material(Ref<ShaderMaterial> p_material) {
material = p_material;
emit_signal(SNAME("changed"));
}
-Ref<ShaderMaterial> TileData::tile_get_material() const {
+Ref<ShaderMaterial> TileData::get_material() const {
return material;
}
@@ -4148,8 +4567,8 @@ void TileData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v);
ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose);
ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose);
- ClassDB::bind_method(D_METHOD("tile_set_material", "material"), &TileData::tile_set_material);
- ClassDB::bind_method(D_METHOD("tile_get_material"), &TileData::tile_get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &TileData::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &TileData::get_material);
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset);
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate);
@@ -4200,6 +4619,7 @@ void TileData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 35e6999d13..ba7207241a 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -225,10 +225,10 @@ private:
bool terrain_bits_meshes_dirty = true;
// Navigation
- struct Navigationlayer {
+ struct NavigationLayer {
uint32_t layers = 1;
};
- Vector<Navigationlayer> navigation_layers;
+ Vector<NavigationLayer> navigation_layers;
// CustomData
struct CustomDataLayer {
@@ -298,16 +298,20 @@ public:
void set_uv_clipping(bool p_uv_clipping);
bool is_uv_clipping() const;
- void set_occlusion_layers_count(int p_occlusion_layers_count);
int get_occlusion_layers_count() const;
+ void add_occlusion_layer(int p_index = -1);
+ void move_occlusion_layer(int p_from_index, int p_to_pos);
+ void remove_occlusion_layer(int p_index);
void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask);
int get_occlusion_layer_light_mask(int p_layer_index) const;
- void set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision);
+ void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision);
bool get_occlusion_layer_sdf_collision(int p_layer_index) const;
// Physics
- void set_physics_layers_count(int p_physics_layers_count);
int get_physics_layers_count() const;
+ void add_physics_layer(int p_index = -1);
+ void move_physics_layer(int p_from_index, int p_to_pos);
+ void remove_physics_layer(int p_index);
void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer);
uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
@@ -315,13 +319,19 @@ public:
void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
- // Terrains
- void set_terrain_sets_count(int p_terrains_sets_count);
+ // Terrain sets
int get_terrain_sets_count() const;
+ void add_terrain_set(int p_index = -1);
+ void move_terrain_set(int p_from_index, int p_to_pos);
+ void remove_terrain_set(int p_index);
void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode);
TerrainMode get_terrain_set_mode(int p_terrain_set) const;
- void set_terrains_count(int p_terrain_set, int p_terrains_count);
+
+ // Terrains
int get_terrains_count(int p_terrain_set) const;
+ void add_terrain(int p_terrain_set, int p_index = -1);
+ void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
+ void remove_terrain(int p_terrain_set, int p_index);
void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name);
String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
@@ -330,14 +340,18 @@ public:
bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
// Navigation
- void set_navigation_layers_count(int p_navigation_layers_count);
int get_navigation_layers_count() const;
+ void add_navigation_layer(int p_index = -1);
+ void move_navigation_layer(int p_from_index, int p_to_pos);
+ void remove_navigation_layer(int p_index);
void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
uint32_t get_navigation_layer_layers(int p_layer_index) const;
// Custom data
- void set_custom_data_layers_count(int p_custom_data_layers_count);
int get_custom_data_layers_count() const;
+ void add_custom_data_layer(int p_index = -1);
+ void move_custom_data_layer(int p_from_index, int p_to_pos);
+ void remove_custom_data_layer(int p_index);
int get_custom_data_layer_by_name(String p_value) const;
void set_custom_data_name(int p_layer_id, String p_value);
String get_custom_data_name(int p_layer_id) const;
@@ -371,7 +385,7 @@ public:
// Helpers
Vector<Vector2> get_tile_shape_polygon();
- void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
+ void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
Vector<Point2> get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);
@@ -390,6 +404,8 @@ class TileSetSource : public Resource {
protected:
const TileSet *tile_set = nullptr;
+ static void _bind_methods();
+
public:
static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
static const int INVALID_TILE_ALTERNATIVE; // -1;
@@ -397,6 +413,24 @@ public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set);
virtual void notify_tile_data_properties_should_change(){};
+ virtual void add_occlusion_layer(int p_index){};
+ virtual void move_occlusion_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_occlusion_layer(int p_index){};
+ virtual void add_physics_layer(int p_index){};
+ virtual void move_physics_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_physics_layer(int p_index){};
+ virtual void add_terrain_set(int p_index){};
+ virtual void move_terrain_set(int p_from_index, int p_to_pos){};
+ virtual void remove_terrain_set(int p_index){};
+ virtual void add_terrain(int p_terrain_set, int p_index){};
+ virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){};
+ virtual void remove_terrain(int p_terrain_set, int p_index){};
+ virtual void add_navigation_layer(int p_index){};
+ virtual void move_navigation_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_navigation_layer(int p_index){};
+ virtual void add_custom_data_layer(int p_index){};
+ virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
+ virtual void remove_custom_data_layer(int p_index){};
virtual void reset_state() override{};
// Tiles.
@@ -448,6 +482,24 @@ public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set) override;
virtual void notify_tile_data_properties_should_change() override;
+ virtual void add_occlusion_layer(int p_index) override;
+ virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_occlusion_layer(int p_index) override;
+ virtual void add_physics_layer(int p_index) override;
+ virtual void move_physics_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_physics_layer(int p_index) override;
+ virtual void add_terrain_set(int p_index) override;
+ virtual void move_terrain_set(int p_from_index, int p_to_pos) override;
+ virtual void remove_terrain_set(int p_index) override;
+ virtual void add_terrain(int p_terrain_set, int p_index) override;
+ virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override;
+ virtual void remove_terrain(int p_terrain_set, int p_index) override;
+ virtual void add_navigation_layer(int p_index) override;
+ virtual void move_navigation_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_navigation_layer(int p_index) override;
+ virtual void add_custom_data_layer(int p_index) override;
+ virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override;
+ virtual void remove_custom_data_layer(int p_index) override;
virtual void reset_state() override;
// Base properties.
@@ -528,7 +580,7 @@ public:
int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
- // Scenes sccessors. Lot are similar to "Alternative tiles".
+ // Scenes accessors. Lot are similar to "Alternative tiles".
int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
@@ -597,6 +649,24 @@ public:
// Not exposed.
void set_tile_set(const TileSet *p_tile_set);
void notify_tile_data_properties_should_change();
+ void add_occlusion_layer(int p_index);
+ void move_occlusion_layer(int p_from_index, int p_to_pos);
+ void remove_occlusion_layer(int p_index);
+ void add_physics_layer(int p_index);
+ void move_physics_layer(int p_from_index, int p_to_pos);
+ void remove_physics_layer(int p_index);
+ void add_terrain_set(int p_index);
+ void move_terrain_set(int p_from_index, int p_to_pos);
+ void remove_terrain_set(int p_index);
+ void add_terrain(int p_terrain_set, int p_index);
+ void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
+ void remove_terrain(int p_terrain_set, int p_index);
+ void add_navigation_layer(int p_index);
+ void move_navigation_layer(int p_from_index, int p_to_pos);
+ void remove_navigation_layer(int p_index);
+ void add_custom_data_layer(int p_index);
+ void move_custom_data_layer(int p_from_index, int p_to_pos);
+ void remove_custom_data_layer(int p_index);
void reset_state();
void set_allow_transform(bool p_allow_transform);
bool is_allowing_transform() const;
@@ -611,8 +681,8 @@ public:
void set_texture_offset(Vector2i p_texture_offset);
Vector2i get_texture_offset() const;
- void tile_set_material(Ref<ShaderMaterial> p_material);
- Ref<ShaderMaterial> tile_get_material() const;
+ void set_material(Ref<ShaderMaterial> p_material);
+ Ref<ShaderMaterial> get_material() const;
void set_modulate(Color p_modulate);
Color get_modulate() const;
void set_z_index(int p_z_index);
diff --git a/scene/resources/world_margin_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp
index 3b43681528..39af92793f 100644
--- a/scene/resources/world_margin_shape_2d.cpp
+++ b/scene/resources/world_boundary_shape_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_2d.cpp */
+/* world_boundary_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "world_margin_shape_2d.h"
+#include "world_boundary_shape_2d.h"
#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
-bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+bool WorldBoundaryShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 point = get_distance() * get_normal();
Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
@@ -48,7 +48,7 @@ bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
return false;
}
-void WorldMarginShape2D::_update_shape() {
+void WorldBoundaryShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
arr.push_back(distance);
@@ -56,25 +56,25 @@ void WorldMarginShape2D::_update_shape() {
emit_changed();
}
-void WorldMarginShape2D::set_normal(const Vector2 &p_normal) {
+void WorldBoundaryShape2D::set_normal(const Vector2 &p_normal) {
normal = p_normal;
_update_shape();
}
-void WorldMarginShape2D::set_distance(real_t p_distance) {
+void WorldBoundaryShape2D::set_distance(real_t p_distance) {
distance = p_distance;
_update_shape();
}
-Vector2 WorldMarginShape2D::get_normal() const {
+Vector2 WorldBoundaryShape2D::get_normal() const {
return normal;
}
-real_t WorldMarginShape2D::get_distance() const {
+real_t WorldBoundaryShape2D::get_distance() const {
return distance;
}
-void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -83,7 +83,7 @@ void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
-Rect2 WorldMarginShape2D::get_rect() const {
+Rect2 WorldBoundaryShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -96,22 +96,22 @@ Rect2 WorldMarginShape2D::get_rect() const {
return rect;
}
-real_t WorldMarginShape2D::get_enclosing_radius() const {
+real_t WorldBoundaryShape2D::get_enclosing_radius() const {
return distance;
}
-void WorldMarginShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal);
- ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal);
+void WorldBoundaryShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldBoundaryShape2D::set_normal);
+ ClassDB::bind_method(D_METHOD("get_normal"), &WorldBoundaryShape2D::get_normal);
- ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance);
- ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance);
+ ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldBoundaryShape2D::set_distance);
+ ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
}
-WorldMarginShape2D::WorldMarginShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) {
+WorldBoundaryShape2D::WorldBoundaryShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->world_boundary_shape_create()) {
_update_shape();
}
diff --git a/scene/resources/world_margin_shape_2d.h b/scene/resources/world_boundary_shape_2d.h
index 3c1d593ffe..4cc60f5985 100644
--- a/scene/resources/world_margin_shape_2d.h
+++ b/scene/resources/world_boundary_shape_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_2d.h */
+/* world_boundary_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WORLD_MARGIN_SHAPE_2D_H
-#define WORLD_MARGIN_SHAPE_2D_H
+#ifndef WORLD_BOUNDARY_SHAPE_2D_H
+#define WORLD_BOUNDARY_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
-class WorldMarginShape2D : public Shape2D {
- GDCLASS(WorldMarginShape2D, Shape2D);
+class WorldBoundaryShape2D : public Shape2D {
+ GDCLASS(WorldBoundaryShape2D, Shape2D);
- // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+ // WorldBoundaryShape2D is often used for one-way platforms, where the normal pointing up makes sense.
Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
@@ -58,7 +58,7 @@ public:
virtual Rect2 get_rect() const override;
virtual real_t get_enclosing_radius() const override;
- WorldMarginShape2D();
+ WorldBoundaryShape2D();
};
-#endif // WORLD_MARGIN_SHAPE_2D_H
+#endif // WORLD_BOUNDARY_SHAPE_2D_H
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp
index 28d50e1921..8cde537164 100644
--- a/scene/resources/world_margin_shape_3d.cpp
+++ b/scene/resources/world_boundary_shape_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_3d.cpp */
+/* world_boundary_shape_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "world_margin_shape_3d.h"
+#include "world_boundary_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
+Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
Vector<Vector3> points;
@@ -60,29 +60,29 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
return points;
}
-void WorldMarginShape3D::_update_shape() {
+void WorldBoundaryShape3D::_update_shape() {
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane);
Shape3D::_update_shape();
}
-void WorldMarginShape3D::set_plane(Plane p_plane) {
+void WorldBoundaryShape3D::set_plane(const Plane &p_plane) {
plane = p_plane;
_update_shape();
notify_change_to_owners();
}
-Plane WorldMarginShape3D::get_plane() const {
+const Plane &WorldBoundaryShape3D::get_plane() const {
return plane;
}
-void WorldMarginShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape3D::set_plane);
- ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape3D::get_plane);
+void WorldBoundaryShape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldBoundaryShape3D::set_plane);
+ ClassDB::bind_method(D_METHOD("get_plane"), &WorldBoundaryShape3D::get_plane);
ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
}
-WorldMarginShape3D::WorldMarginShape3D() :
- Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_PLANE)) {
+WorldBoundaryShape3D::WorldBoundaryShape3D() :
+ Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY)) {
set_plane(Plane(0, 1, 0, 0));
}
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_boundary_shape_3d.h
index 00417c4408..853f555ebc 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_boundary_shape_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world_margin_shape_3d.h */
+/* world_boundary_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WORLD_MARGIN_SHAPE_3D_H
-#define WORLD_MARGIN_SHAPE_3D_H
+#ifndef WORLD_BOUNDARY_SHAPE_3D_H
+#define WORLD_BOUNDARY_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
-class WorldMarginShape3D : public Shape3D {
- GDCLASS(WorldMarginShape3D, Shape3D);
+class WorldBoundaryShape3D : public Shape3D {
+ GDCLASS(WorldBoundaryShape3D, Shape3D);
Plane plane;
protected:
@@ -42,8 +42,8 @@ protected:
virtual void _update_shape() override;
public:
- void set_plane(Plane p_plane);
- Plane get_plane() const;
+ void set_plane(const Plane &p_plane);
+ const Plane &get_plane() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override {
@@ -51,6 +51,6 @@ public:
return 0;
}
- WorldMarginShape3D();
+ WorldBoundaryShape3D();
};
-#endif // WORLD_MARGIN_SHAPE_H
+#endif // WORLD_BOUNDARY_SHAPE_H
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 5d89d295c2..b283749ffa 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -91,9 +91,6 @@ SceneStringNames::SceneStringNames() {
update = StaticCString::create("update");
updated = StaticCString::create("updated");
- _get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
- _can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
-
_physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 01f427ecd1..2923351eab 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -111,9 +111,6 @@ public:
StringName _body_inout;
StringName _area_inout;
- StringName _get_gizmo_geometry;
- StringName _can_gizmo_scale;
-
StringName _physics_process;
StringName _process;
StringName _enter_world;
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index e1b391b823..c098a97906 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -189,11 +189,21 @@ float AudioStream::get_length() const {
return 0;
}
+bool AudioStream::is_monophonic() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_is_monophonic, ret)) {
+ return ret;
+ }
+ return true;
+}
+
void AudioStream::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_length"), &AudioStream::get_length);
+ ClassDB::bind_method(D_METHOD("is_monophonic"), &AudioStream::is_monophonic);
GDVIRTUAL_BIND(_instance_playback);
GDVIRTUAL_BIND(_get_stream_name);
GDVIRTUAL_BIND(_get_length);
+ GDVIRTUAL_BIND(_is_monophonic);
}
////////////////////////////////
@@ -221,6 +231,10 @@ float AudioStreamMicrophone::get_length() const {
return 0;
}
+bool AudioStreamMicrophone::is_monophonic() const {
+ return true;
+}
+
void AudioStreamMicrophone::_bind_methods() {
}
@@ -388,6 +402,14 @@ float AudioStreamRandomPitch::get_length() const {
return 0;
}
+bool AudioStreamRandomPitch::is_monophonic() const {
+ if (audio_stream.is_valid()) {
+ return audio_stream->is_monophonic();
+ }
+
+ return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream.
+}
+
void AudioStreamRandomPitch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 922335508e..12d4343f5c 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -102,12 +102,14 @@ protected:
GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instance_playback)
GDVIRTUAL0RC(String, _get_stream_name)
GDVIRTUAL0RC(float, _get_length)
+ GDVIRTUAL0RC(bool, _is_monophonic)
public:
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
virtual float get_length() const;
+ virtual bool is_monophonic() const;
};
// Microphone
@@ -129,6 +131,8 @@ public:
virtual float get_length() const override; //if supported, otherwise return 0
+ virtual bool is_monophonic() const override;
+
AudioStreamMicrophone();
};
@@ -187,6 +191,7 @@ public:
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
+ virtual bool is_monophonic() const override;
AudioStreamRandomPitch();
};
diff --git a/servers/audio/effects/audio_effect_capture.h b/servers/audio/effects/audio_effect_capture.h
index 7f50fc4965..bb1d03be8c 100644
--- a/servers/audio/effects/audio_effect_capture.h
+++ b/servers/audio/effects/audio_effect_capture.h
@@ -34,6 +34,7 @@
#include "core/config/engine.h"
#include "core/math/audio_frame.h"
#include "core/object/ref_counted.h"
+#include "core/templates/ring_buffer.h"
#include "core/templates/vector.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio_server.h"
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index edb5c6d2dd..447acf53a4 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -64,6 +64,10 @@ float AudioStreamGenerator::get_length() const {
return 0;
}
+bool AudioStreamGenerator::is_monophonic() const {
+ return true;
+}
+
void AudioStreamGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mix_rate", "hz"), &AudioStreamGenerator::set_mix_rate);
ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioStreamGenerator::get_mix_rate);
diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h
index 6bec744081..918589f6d0 100644
--- a/servers/audio/effects/audio_stream_generator.h
+++ b/servers/audio/effects/audio_stream_generator.h
@@ -54,6 +54,7 @@ public:
virtual String get_stream_name() const override;
virtual float get_length() const override;
+ virtual bool is_monophonic() const override;
AudioStreamGenerator();
};
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 81735d522f..ac1569c15d 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -196,6 +196,7 @@ int AudioDriverManager::get_driver_count() {
void AudioDriverManager::initialize(int p_driver) {
GLOBAL_DEF_RST("audio/driver/enable_input", false);
GLOBAL_DEF_RST("audio/driver/mix_rate", DEFAULT_MIX_RATE);
+ GLOBAL_DEF_RST("audio/driver/mix_rate.web", 0); // Safer default output_latency for web (use browser default).
GLOBAL_DEF_RST("audio/driver/output_latency", DEFAULT_OUTPUT_LATENCY);
GLOBAL_DEF_RST("audio/driver/output_latency.web", 50); // Safer default output_latency for web.
@@ -363,10 +364,10 @@ void AudioServer::_mix_step() {
if (mixed_frames != buffer_size) {
// We know we have at least the size of our lookahead buffer for fade-out purposes.
- float fadeout_base = 0.87;
+ float fadeout_base = 0.94;
float fadeout_coefficient = 1;
- static_assert(LOOKAHEAD_BUFFER_SIZE == 32, "Update fadeout_base and comment here if you change LOOKAHEAD_BUFFER_SIZE.");
- // 0.87 ^ 32 = 0.0116. There might still be a pop but it'll be way better than if we didn't do this.
+ static_assert(LOOKAHEAD_BUFFER_SIZE == 64, "Update fadeout_base and comment here if you change LOOKAHEAD_BUFFER_SIZE.");
+ // 0.94 ^ 64 = 0.01906. There might still be a pop but it'll be way better than if we didn't do this.
for (unsigned int idx = mixed_frames; idx < buffer_size; idx++) {
fadeout_coefficient *= fadeout_base;
buf[idx] *= fadeout_coefficient;
@@ -381,29 +382,24 @@ void AudioServer::_mix_step() {
}
}
- ERR_FAIL_COND(playback->bus_details.load() == nullptr);
+ AudioStreamPlaybackBusDetails *ptr = playback->bus_details.load();
+ ERR_FAIL_COND(ptr == nullptr);
// By putting null into the bus details pointers, we're taking ownership of their memory for the duration of this mix.
- AudioStreamPlaybackBusDetails *bus_details = nullptr;
- {
- std::atomic<AudioStreamPlaybackBusDetails *> bus_details_atomic = nullptr;
- bus_details = playback->bus_details.exchange(bus_details_atomic);
- }
- ERR_FAIL_COND(bus_details == nullptr);
- AudioStreamPlaybackBusDetails *prev_bus_details = playback->prev_bus_details;
+ AudioStreamPlaybackBusDetails bus_details = *ptr;
// Mix to any active buses.
for (int idx = 0; idx < MAX_BUSES_PER_PLAYBACK; idx++) {
- if (!bus_details->bus_active[idx]) {
+ if (!bus_details.bus_active[idx]) {
continue;
}
- int bus_idx = thread_find_bus_index(bus_details->bus[idx]);
+ int bus_idx = thread_find_bus_index(bus_details.bus[idx]);
int prev_bus_idx = -1;
for (int search_idx = 0; search_idx < MAX_BUSES_PER_PLAYBACK; search_idx++) {
- if (!prev_bus_details->bus_active[search_idx]) {
+ if (!playback->prev_bus_details->bus_active[search_idx]) {
continue;
}
- if (prev_bus_details->bus[search_idx].hash() == bus_details->bus[idx].hash()) {
+ if (playback->prev_bus_details->bus[search_idx].hash() == bus_details.bus[idx].hash()) {
prev_bus_idx = search_idx;
}
}
@@ -411,13 +407,13 @@ void AudioServer::_mix_step() {
for (int channel_idx = 0; channel_idx < channel_count; channel_idx++) {
AudioFrame *channel_buf = thread_get_channel_mix_buffer(bus_idx, channel_idx);
if (fading_out) {
- bus_details->volume[idx][channel_idx] = AudioFrame(0, 0);
+ bus_details.volume[idx][channel_idx] = AudioFrame(0, 0);
}
- AudioFrame channel_vol = bus_details->volume[idx][channel_idx];
+ AudioFrame channel_vol = bus_details.volume[idx][channel_idx];
AudioFrame prev_channel_vol = AudioFrame(0, 0);
if (prev_bus_idx != -1) {
- prev_channel_vol = prev_bus_details->volume[prev_bus_idx][channel_idx];
+ prev_channel_vol = playback->prev_bus_details->volume[prev_bus_idx][channel_idx];
}
_mix_step_for_channel(channel_buf, buf, prev_channel_vol, channel_vol, playback->attenuation_filter_cutoff_hz.get(), playback->highshelf_gain.get(), &playback->filter_process[channel_idx * 2], &playback->filter_process[channel_idx * 2 + 1]);
}
@@ -425,14 +421,14 @@ void AudioServer::_mix_step() {
// Now go through and fade-out any buses that were being played to previously that we missed by going through current data.
for (int idx = 0; idx < MAX_BUSES_PER_PLAYBACK; idx++) {
- if (!prev_bus_details->bus_active[idx]) {
+ if (!playback->prev_bus_details->bus_active[idx]) {
continue;
}
- int bus_idx = thread_find_bus_index(prev_bus_details->bus[idx]);
+ int bus_idx = thread_find_bus_index(playback->prev_bus_details->bus[idx]);
int current_bus_idx = -1;
for (int search_idx = 0; search_idx < MAX_BUSES_PER_PLAYBACK; search_idx++) {
- if (bus_details->bus[search_idx] == prev_bus_details->bus[idx]) {
+ if (bus_details.bus[search_idx] == playback->prev_bus_details->bus[idx]) {
current_bus_idx = search_idx;
}
}
@@ -443,24 +439,17 @@ void AudioServer::_mix_step() {
for (int channel_idx = 0; channel_idx < channel_count; channel_idx++) {
AudioFrame *channel_buf = thread_get_channel_mix_buffer(bus_idx, channel_idx);
- AudioFrame prev_channel_vol = prev_bus_details->volume[idx][channel_idx];
+ AudioFrame prev_channel_vol = playback->prev_bus_details->volume[idx][channel_idx];
// Fade out to silence
_mix_step_for_channel(channel_buf, buf, prev_channel_vol, AudioFrame(0, 0), playback->attenuation_filter_cutoff_hz.get(), playback->highshelf_gain.get(), &playback->filter_process[channel_idx * 2], &playback->filter_process[channel_idx * 2 + 1]);
}
}
// Copy the bus details we mixed with to the previous bus details to maintain volume ramps.
- std::copy(std::begin(bus_details->bus_active), std::end(bus_details->bus_active), std::begin(prev_bus_details->bus_active));
- std::copy(std::begin(bus_details->bus), std::end(bus_details->bus), std::begin(prev_bus_details->bus));
+ std::copy(std::begin(bus_details.bus_active), std::end(bus_details.bus_active), std::begin(playback->prev_bus_details->bus_active));
+ std::copy(std::begin(bus_details.bus), std::end(bus_details.bus), std::begin(playback->prev_bus_details->bus));
for (int bus_idx = 0; bus_idx < MAX_BUSES_PER_PLAYBACK; bus_idx++) {
- std::copy(std::begin(bus_details->volume[bus_idx]), std::end(bus_details->volume[bus_idx]), std::begin(prev_bus_details->volume[bus_idx]));
- }
-
- AudioStreamPlaybackBusDetails *bus_details_expected = nullptr;
- // Only put the bus details pointer back if it hasn't been updated already.
- if (!playback->bus_details.compare_exchange_strong(/* expected= */ bus_details_expected, /* new= */ bus_details)) {
- // If it *has* been updated already, queue the old one for deletion.
- bus_details_graveyard.insert(bus_details);
+ std::copy(std::begin(bus_details.volume[bus_idx]), std::end(bus_details.volume[bus_idx]), std::begin(playback->prev_bus_details->volume[bus_idx]));
}
switch (playback->state.load()) {
@@ -1132,7 +1121,7 @@ void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Str
start_playback_stream(p_playback, map, p_start_time);
}
-void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time) {
+void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_highshelf_gain, float p_attenuation_cutoff_hz, float p_pitch_scale) {
ERR_FAIL_COND(p_playback.is_null());
AudioStreamPlaybackListNode *playback_node = new AudioStreamPlaybackListNode();
@@ -1154,10 +1143,9 @@ void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map
playback_node->bus_details = new_bus_details;
playback_node->prev_bus_details = new AudioStreamPlaybackBusDetails();
- playback_node->setseek.set(-1);
- playback_node->pitch_scale.set(1);
- playback_node->highshelf_gain.set(0);
- playback_node->attenuation_filter_cutoff_hz.set(0);
+ playback_node->pitch_scale.set(p_pitch_scale);
+ playback_node->highshelf_gain.set(p_highshelf_gain);
+ playback_node->attenuation_filter_cutoff_hz.set(p_attenuation_cutoff_hz);
memset(playback_node->prev_bus_details->volume, 0, sizeof(playback_node->prev_bus_details->volume));
@@ -1181,6 +1169,9 @@ void AudioServer::stop_playback_stream(Ref<AudioStreamPlayback> p_playback) {
AudioStreamPlaybackListNode::PlaybackState new_state, old_state;
do {
old_state = playback_node->state.load();
+ if (old_state == AudioStreamPlaybackListNode::AWAITING_DELETION) {
+ break; // Don't fade out again.
+ }
new_state = AudioStreamPlaybackListNode::FADE_OUT_TO_DELETION;
} while (!playback_node->state.compare_exchange_strong(old_state, new_state));
@@ -1206,6 +1197,9 @@ void AudioServer::set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_pla
int idx = 0;
for (KeyValue<StringName, Vector<AudioFrame>> pair : p_bus_volumes) {
+ if (idx >= MAX_BUSES_PER_PLAYBACK) {
+ break;
+ }
ERR_FAIL_COND(pair.value.size() < channel_count);
ERR_FAIL_COND(pair.value.size() != MAX_CHANNELS_PER_BUS);
@@ -1214,6 +1208,7 @@ void AudioServer::set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_pla
for (int channel_idx = 0; channel_idx < MAX_CHANNELS_PER_BUS; channel_idx++) {
new_bus_details->volume[idx][channel_idx] = pair.value[channel_idx];
}
+ idx++;
}
do {
@@ -1260,17 +1255,18 @@ void AudioServer::set_playback_paused(Ref<AudioStreamPlayback> p_playback, bool
if (!playback_node) {
return;
}
- if (!p_paused && playback_node->state == AudioStreamPlaybackListNode::PLAYING) {
- return; // No-op.
- }
- if (p_paused && (playback_node->state == AudioStreamPlaybackListNode::PAUSED || playback_node->state == AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE)) {
- return; // No-op.
- }
AudioStreamPlaybackListNode::PlaybackState new_state, old_state;
do {
old_state = playback_node->state.load();
new_state = p_paused ? AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE : AudioStreamPlaybackListNode::PLAYING;
+ if (!p_paused && old_state == AudioStreamPlaybackListNode::PLAYING) {
+ return; // No-op.
+ }
+ if (p_paused && (old_state == AudioStreamPlaybackListNode::PAUSED || old_state == AudioStreamPlaybackListNode::FADE_OUT_TO_PAUSE)) {
+ return; // No-op.
+ }
+
} while (!playback_node->state.compare_exchange_strong(old_state, new_state));
}
@@ -1444,10 +1440,15 @@ void AudioServer::update() {
update_callback_list.maybe_cleanup();
listener_changed_callback_list.maybe_cleanup();
playback_list.maybe_cleanup();
+ for (AudioStreamPlaybackBusDetails *bus_details : bus_details_graveyard_frame_old) {
+ bus_details_graveyard_frame_old.erase(bus_details, [](AudioStreamPlaybackBusDetails *d) { delete d; });
+ }
for (AudioStreamPlaybackBusDetails *bus_details : bus_details_graveyard) {
- bus_details_graveyard.erase(bus_details, [](AudioStreamPlaybackBusDetails *d) { delete d; });
+ bus_details_graveyard_frame_old.insert(bus_details);
+ bus_details_graveyard.erase(bus_details);
}
bus_details_graveyard.maybe_cleanup();
+ bus_details_graveyard_frame_old.maybe_cleanup();
}
void AudioServer::load_default_bus_layout() {
diff --git a/servers/audio_server.h b/servers/audio_server.h
index affcb3df7b..a60d4ae4c4 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -163,7 +163,7 @@ public:
AUDIO_DATA_INVALID_ID = -1,
MAX_CHANNELS_PER_BUS = 4,
MAX_BUSES_PER_PLAYBACK = 6,
- LOOKAHEAD_BUFFER_SIZE = 32,
+ LOOKAHEAD_BUFFER_SIZE = 64,
};
typedef void (*AudioCallback)(void *p_userdata);
@@ -262,6 +262,9 @@ private:
SafeList<AudioStreamPlaybackListNode *> playback_list;
SafeList<AudioStreamPlaybackBusDetails *> bus_details_graveyard;
+ // TODO document if this is necessary.
+ SafeList<AudioStreamPlaybackBusDetails *> bus_details_graveyard_frame_old;
+
Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level
Vector<AudioFrame> mix_buffer;
Vector<Bus *> buses;
@@ -364,8 +367,10 @@ public:
void set_playback_speed_scale(float p_scale);
float get_playback_speed_scale() const;
+ // Convenience method.
void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0);
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0);
+ // Expose all parameters.
+ void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0, float p_pitch_scale = 1);
void stop_playback_stream(Ref<AudioStreamPlayback> p_playback);
void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 3d44484033..cdf892094d 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -605,4 +605,5 @@ DisplayServer::DisplayServer() {
}
DisplayServer::~DisplayServer() {
+ singleton = nullptr;
}
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 663a47f273..c85b1575e3 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -299,17 +299,6 @@ Area2DSW::Area2DSW() :
monitor_query_list(this),
moved_list(this) {
_set_static(true); //areas are not active by default
- space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
- gravity = 9.80665;
- gravity_vector = Vector2(0, -1);
- gravity_is_point = false;
- gravity_distance_scale = 0;
- point_attenuation = 1;
-
- angular_damp = 1.0;
- linear_damp = 0.1;
- priority = 0;
- monitorable = false;
}
Area2DSW::~Area2DSW() {
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index d9147d6f1d..0b7c791ed5 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -40,16 +40,16 @@ class Body2DSW;
class Constraint2DSW;
class Area2DSW : public CollisionObject2DSW {
- PhysicsServer2D::AreaSpaceOverrideMode space_override_mode;
- real_t gravity;
- Vector2 gravity_vector;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t point_attenuation;
- real_t linear_damp;
- real_t angular_damp;
- int priority;
- bool monitorable;
+ PhysicsServer2D::AreaSpaceOverrideMode space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ real_t gravity = 9.80665;
+ Vector2 gravity_vector = Vector2(0, -1);
+ bool gravity_is_point = false;
+ real_t gravity_distance_scale = 0.0;
+ real_t point_attenuation = 1.0;
+ real_t linear_damp = 0.1;
+ real_t angular_damp = 1.0;
+ int priority = 0;
+ bool monitorable = false;
ObjectID monitor_callback_id;
StringName monitor_callback_method;
@@ -63,8 +63,8 @@ class Area2DSW : public CollisionObject2DSW {
struct BodyKey {
RID rid;
ObjectID instance_id;
- uint32_t body_shape;
- uint32_t area_shape;
+ uint32_t body_shape = 0;
+ uint32_t area_shape = 0;
_FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
if (rid == p_key.rid) {
@@ -84,10 +84,9 @@ class Area2DSW : public CollisionObject2DSW {
};
struct BodyState {
- int state;
+ int state = 0;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state = 0; }
};
Map<BodyKey, BodyState> monitored_bodies;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 64f71fd25c..edd769aa9a 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -34,47 +34,72 @@
#include "body_direct_state_2d_sw.h"
#include "space_2d_sw.h"
-void Body2DSW::_update_inertia() {
- if (!user_inertia && get_space() && !inertia_update_list.in_list()) {
- get_space()->body_add_to_inertia_update_list(&inertia_update_list);
+void Body2DSW::_mass_properties_changed() {
+ if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
+ get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}
-void Body2DSW::update_inertias() {
+void Body2DSW::update_mass_properties() {
//update shapes and motions
switch (mode) {
case PhysicsServer2D::BODY_MODE_DYNAMIC: {
- if (user_inertia) {
- _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
- break;
- }
- //update tensor for allshapes, not the best way but should be somehow OK. (inspired from bullet)
real_t total_area = 0;
-
for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
total_area += get_shape_aabb(i).get_area();
}
- inertia = 0;
+ if (calculate_center_of_mass) {
+ // We have to recompute the center of mass.
+ center_of_mass = Vector2();
- for (int i = 0; i < get_shape_count(); i++) {
- if (is_shape_disabled(i)) {
- continue;
+ if (total_area != 0.0) {
+ for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
+
+ real_t area = get_shape_aabb(i).get_area();
+
+ real_t mass = area * this->mass / total_area;
+
+ // NOTE: we assume that the shape origin is also its center of mass.
+ center_of_mass += mass * get_shape_transform(i).get_origin();
+ }
+
+ center_of_mass /= mass;
}
+ }
+
+ if (calculate_inertia) {
+ inertia = 0;
+
+ for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
- const Shape2DSW *shape = get_shape(i);
+ const Shape2DSW *shape = get_shape(i);
- real_t area = get_shape_aabb(i).get_area();
+ real_t area = get_shape_aabb(i).get_area();
+ if (area == 0.0) {
+ continue;
+ }
- real_t mass = area * this->mass / total_area;
+ real_t mass = area * this->mass / total_area;
- Transform2D mtx = get_shape_transform(i);
- Vector2 scale = mtx.get_scale();
- inertia += shape->get_moment_of_inertia(mass, scale) + mass * mtx.get_origin().length_squared();
+ Transform2D mtx = get_shape_transform(i);
+ Vector2 scale = mtx.get_scale();
+ Vector2 shape_origin = mtx.get_origin() - center_of_mass;
+ inertia += shape->get_moment_of_inertia(mass, scale) + mass * shape_origin.length_squared();
+ }
}
- _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
+ _inv_inertia = inertia > 0.0 ? (1.0 / inertia) : 0.0;
if (mass) {
_inv_mass = 1.0 / mass;
@@ -94,9 +119,12 @@ void Body2DSW::update_inertias() {
} break;
}
- //_update_inertia_tensor();
+}
- //_update_shapes();
+void Body2DSW::reset_mass_properties() {
+ calculate_inertia = true;
+ calculate_center_of_mass = true;
+ _mass_properties_changed();
}
void Body2DSW::set_active(bool p_active) {
@@ -118,7 +146,7 @@ void Body2DSW::set_active(bool p_active) {
}
}
-void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value) {
+void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, const Variant &p_value) {
switch (p_param) {
case PhysicsServer2D::BODY_PARAM_BOUNCE: {
bounce = p_value;
@@ -127,21 +155,32 @@ void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value)
friction = p_value;
} break;
case PhysicsServer2D::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value <= 0);
- mass = p_value;
- _update_inertia();
-
+ real_t mass_value = p_value;
+ ERR_FAIL_COND(mass_value <= 0);
+ mass = mass_value;
+ if (mode >= PhysicsServer2D::BODY_MODE_DYNAMIC) {
+ _mass_properties_changed();
+ }
} break;
case PhysicsServer2D::BODY_PARAM_INERTIA: {
- if (p_value <= 0) {
- user_inertia = false;
- _update_inertia();
+ real_t inertia_value = p_value;
+ if (inertia_value <= 0.0) {
+ calculate_inertia = true;
+ if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC) {
+ _mass_properties_changed();
+ }
} else {
- user_inertia = true;
- inertia = p_value;
- _inv_inertia = 1.0 / p_value;
+ calculate_inertia = false;
+ inertia = inertia_value;
+ if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC) {
+ _inv_inertia = 1.0 / inertia;
+ }
}
} break;
+ case PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS: {
+ calculate_center_of_mass = false;
+ center_of_mass = p_value;
+ } break;
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
gravity_scale = p_value;
} break;
@@ -156,7 +195,7 @@ void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value)
}
}
-real_t Body2DSW::get_param(PhysicsServer2D::BodyParameter p_param) const {
+Variant Body2DSW::get_param(PhysicsServer2D::BodyParameter p_param) const {
switch (p_param) {
case PhysicsServer2D::BODY_PARAM_BOUNCE: {
return bounce;
@@ -170,6 +209,9 @@ real_t Body2DSW::get_param(PhysicsServer2D::BodyParameter p_param) const {
case PhysicsServer2D::BODY_PARAM_INERTIA: {
return inertia;
}
+ case PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS: {
+ return center_of_mass;
+ }
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
}
@@ -207,7 +249,10 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
} break;
case PhysicsServer2D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
- _inv_inertia = inertia > 0 ? (1.0 / inertia) : 0;
+ if (!calculate_inertia) {
+ _inv_inertia = 1.0 / inertia;
+ }
+ _mass_properties_changed();
_set_static(false);
set_active(true);
@@ -215,18 +260,11 @@ void Body2DSW::set_mode(PhysicsServer2D::BodyMode p_mode) {
case PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
_inv_inertia = 0;
+ angular_velocity = 0;
_set_static(false);
set_active(true);
- angular_velocity = 0;
- } break;
- }
- if (p_mode == PhysicsServer2D::BODY_MODE_DYNAMIC && _inv_inertia == 0) {
- _update_inertia();
+ }
}
- /*
- if (get_space())
- _update_queries();
- */
}
PhysicsServer2D::BodyMode Body2DSW::get_mode() const {
@@ -234,7 +272,7 @@ PhysicsServer2D::BodyMode Body2DSW::get_mode() const {
}
void Body2DSW::_shapes_changed() {
- _update_inertia();
+ _mass_properties_changed();
wakeup_neighbours();
}
@@ -269,11 +307,13 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY: {
linear_velocity = p_variant;
+ constant_linear_velocity = linear_velocity;
wakeup();
} break;
case PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY: {
angular_velocity = p_variant;
+ constant_angular_velocity = angular_velocity;
wakeup();
} break;
@@ -296,7 +336,7 @@ void Body2DSW::set_state(PhysicsServer2D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer2D::BODY_STATE_CAN_SLEEP: {
can_sleep = p_variant;
- if (mode == PhysicsServer2D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
+ if (mode >= PhysicsServer2D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
set_active(true);
}
@@ -330,8 +370,8 @@ void Body2DSW::set_space(Space2DSW *p_space) {
if (get_space()) {
wakeup_neighbours();
- if (inertia_update_list.in_list()) {
- get_space()->body_remove_from_inertia_update_list(&inertia_update_list);
+ if (mass_properties_update_list.in_list()) {
+ get_space()->body_remove_from_mass_properties_update_list(&mass_properties_update_list);
}
if (active_list.in_list()) {
get_space()->body_remove_from_active_list(&active_list);
@@ -344,13 +384,11 @@ void Body2DSW::set_space(Space2DSW *p_space) {
_set_space(p_space);
if (get_space()) {
- _update_inertia();
+ _mass_properties_changed();
if (active) {
get_space()->body_add_to_active_list(&active_list);
}
}
-
- first_integration = false;
}
void Body2DSW::_compute_area_gravity_and_damping(const Area2DSW *p_area) {
@@ -429,10 +467,10 @@ void Body2DSW::integrate_forces(real_t p_step) {
if (mode == PhysicsServer2D::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
motion = new_transform.get_origin() - get_transform().get_origin();
- linear_velocity = motion / p_step;
+ linear_velocity = constant_linear_velocity + motion / p_step;
real_t rot = new_transform.get_rotation() - get_transform().get_rotation();
- angular_velocity = remainder(rot, 2.0 * Math_PI) / p_step;
+ angular_velocity = constant_angular_velocity + remainder(rot, 2.0 * Math_PI) / p_step;
do_motion = true;
@@ -444,7 +482,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
*/
} else {
- if (!omit_force_integration && !first_integration) {
+ if (!omit_force_integration) {
//overridden by direct state query
Vector2 force = gravity * mass;
@@ -478,7 +516,6 @@ void Body2DSW::integrate_forces(real_t p_step) {
//motion=linear_velocity*p_step;
- first_integration = false;
biased_angular_velocity = 0;
biased_linear_velocity = Vector2();
@@ -515,14 +552,22 @@ void Body2DSW::integrate_velocities(real_t p_step) {
real_t angle = get_transform().get_rotation() + total_angular_velocity * p_step;
Vector2 pos = get_transform().get_origin() + total_linear_velocity * p_step;
+ real_t center_of_mass_distance = center_of_mass.length();
+ if (center_of_mass_distance > CMP_EPSILON) {
+ // Calculate displacement due to center of mass offset.
+ real_t prev_angle = get_transform().get_rotation();
+ real_t angle_base = Math::atan2(center_of_mass.y, center_of_mass.x);
+ Vector2 point1(Math::cos(angle_base + prev_angle), Math::sin(angle_base + prev_angle));
+ Vector2 point2(Math::cos(angle_base + angle), Math::sin(angle_base + angle));
+ pos += center_of_mass_distance * (point1 - point2);
+ }
+
_set_transform(Transform2D(angle, pos), continuous_cd_mode == PhysicsServer2D::CCD_MODE_DISABLED);
_set_inv_transform(get_transform().inverse());
if (continuous_cd_mode != PhysicsServer2D::CCD_MODE_DISABLED) {
new_transform = get_transform();
}
-
- //_update_inertia_tensor();
}
void Body2DSW::wakeup_neighbours() {
@@ -536,7 +581,7 @@ void Body2DSW::wakeup_neighbours() {
continue;
}
Body2DSW *b = n[i];
- if (b->mode != PhysicsServer2D::BODY_MODE_DYNAMIC) {
+ if (b->mode < PhysicsServer2D::BODY_MODE_DYNAMIC) {
continue;
}
@@ -617,35 +662,9 @@ PhysicsDirectBodyState2DSW *Body2DSW::get_direct_state() {
Body2DSW::Body2DSW() :
CollisionObject2DSW(TYPE_BODY),
active_list(this),
- inertia_update_list(this),
+ mass_properties_update_list(this),
direct_state_query_list(this) {
- mode = PhysicsServer2D::BODY_MODE_DYNAMIC;
- active = true;
- angular_velocity = 0;
- biased_angular_velocity = 0;
- mass = 1;
- inertia = 0;
- user_inertia = false;
- _inv_inertia = 0;
- _inv_mass = 1;
- bounce = 0;
- friction = 1;
- omit_force_integration = false;
- applied_torque = 0;
- island_step = 0;
_set_static(false);
- first_time_kinematic = false;
- linear_damp = -1;
- angular_damp = -1;
- area_angular_damp = 0;
- area_linear_damp = 0;
- contact_count = 0;
- gravity_scale = 1.0;
- first_integration = false;
-
- still_time = 0;
- continuous_cd_mode = PhysicsServer2D::CCD_MODE_DISABLED;
- can_sleep = true;
}
Body2DSW::~Body2DSW() {
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 9cd53ceca1..822ff76fae 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -41,56 +41,63 @@ class Constraint2DSW;
class PhysicsDirectBodyState2DSW;
class Body2DSW : public CollisionObject2DSW {
- PhysicsServer2D::BodyMode mode;
+ PhysicsServer2D::BodyMode mode = PhysicsServer2D::BODY_MODE_DYNAMIC;
Vector2 biased_linear_velocity;
- real_t biased_angular_velocity;
+ real_t biased_angular_velocity = 0.0;
Vector2 linear_velocity;
- real_t angular_velocity;
+ real_t angular_velocity = 0.0;
- real_t linear_damp;
- real_t angular_damp;
- real_t gravity_scale;
+ Vector2 constant_linear_velocity;
+ real_t constant_angular_velocity = 0.0;
- real_t mass;
- real_t inertia;
- real_t bounce;
- real_t friction;
+ real_t linear_damp = -1.0;
+ real_t angular_damp = -1.0;
+ real_t gravity_scale = 1.0;
- real_t _inv_mass;
- real_t _inv_inertia;
- bool user_inertia;
+ real_t bounce = 0.0;
+ real_t friction = 1.0;
+
+ real_t mass = 1.0;
+ real_t _inv_mass = 1.0;
+
+ real_t inertia = 0.0;
+ real_t _inv_inertia = 0.0;
+
+ Vector2 center_of_mass;
+
+ bool calculate_inertia = true;
+ bool calculate_center_of_mass = true;
Vector2 gravity;
- real_t area_linear_damp;
- real_t area_angular_damp;
+ real_t area_linear_damp = 0.0;
+ real_t area_angular_damp = 0.0;
- real_t still_time;
+ real_t still_time = 0.0;
Vector2 applied_force;
- real_t applied_torque;
+ real_t applied_torque = 0.0;
SelfList<Body2DSW> active_list;
- SelfList<Body2DSW> inertia_update_list;
+ SelfList<Body2DSW> mass_properties_update_list;
SelfList<Body2DSW> direct_state_query_list;
VSet<RID> exceptions;
- PhysicsServer2D::CCDMode continuous_cd_mode;
- bool omit_force_integration;
- bool active;
- bool can_sleep;
- bool first_time_kinematic;
- bool first_integration;
- void _update_inertia();
+ PhysicsServer2D::CCDMode continuous_cd_mode = PhysicsServer2D::CCD_MODE_DISABLED;
+ bool omit_force_integration = false;
+ bool active = true;
+ bool can_sleep = true;
+ bool first_time_kinematic = false;
+ void _mass_properties_changed();
virtual void _shapes_changed();
Transform2D new_transform;
List<Pair<Constraint2DSW *, int>> constraint_list;
struct AreaCMP {
- Area2DSW *area;
- int refCount;
+ Area2DSW *area = nullptr;
+ int refCount = 0;
_FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
_FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
@@ -105,17 +112,17 @@ class Body2DSW : public CollisionObject2DSW {
struct Contact {
Vector2 local_pos;
Vector2 local_normal;
- real_t depth;
- int local_shape;
+ real_t depth = 0.0;
+ int local_shape = 0;
Vector2 collider_pos;
- int collider_shape;
+ int collider_shape = 0;
ObjectID collider_instance_id;
RID collider;
Vector2 collider_velocity_at_pos;
};
Vector<Contact> contacts; //no contacts by default
- int contact_count;
+ int contact_count = 0;
void *body_state_callback_instance = nullptr;
PhysicsServer2D::BodyStateCallback body_state_callback = nullptr;
@@ -129,7 +136,7 @@ class Body2DSW : public CollisionObject2DSW {
PhysicsDirectBodyState2DSW *direct_state = nullptr;
- uint64_t island_step;
+ uint64_t island_step = 0;
_FORCE_INLINE_ void _compute_area_gravity_and_damping(const Area2DSW *p_area);
@@ -207,7 +214,7 @@ public:
_FORCE_INLINE_ void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) {
linear_velocity += p_impulse * _inv_mass;
- angular_velocity += _inv_inertia * p_position.cross(p_impulse);
+ angular_velocity += _inv_inertia * (p_position - center_of_mass).cross(p_impulse);
}
_FORCE_INLINE_ void apply_torque_impulse(real_t p_torque) {
@@ -216,7 +223,7 @@ public:
_FORCE_INLINE_ void apply_bias_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) {
biased_linear_velocity += p_impulse * _inv_mass;
- biased_angular_velocity += _inv_inertia * p_position.cross(p_impulse);
+ biased_angular_velocity += _inv_inertia * (p_position - center_of_mass).cross(p_impulse);
}
void set_active(bool p_active);
@@ -229,8 +236,8 @@ public:
set_active(true);
}
- void set_param(PhysicsServer2D::BodyParameter p_param, real_t);
- real_t get_param(PhysicsServer2D::BodyParameter p_param) const;
+ void set_param(PhysicsServer2D::BodyParameter p_param, const Variant &p_value);
+ Variant get_param(PhysicsServer2D::BodyParameter p_param) const;
void set_mode(PhysicsServer2D::BodyMode p_mode);
PhysicsServer2D::BodyMode get_mode() const;
@@ -250,7 +257,7 @@ public:
_FORCE_INLINE_ void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) {
applied_force += p_force;
- applied_torque += p_position.cross(p_force);
+ applied_torque += (p_position - center_of_mass).cross(p_force);
}
_FORCE_INLINE_ void add_torque(real_t p_torque) {
@@ -262,8 +269,10 @@ public:
void set_space(Space2DSW *p_space);
- void update_inertias();
+ void update_mass_properties();
+ void reset_mass_properties();
+ _FORCE_INLINE_ Vector2 get_center_of_mass() const { return center_of_mass; }
_FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; }
_FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
diff --git a/servers/physics_2d/body_direct_state_2d_sw.cpp b/servers/physics_2d/body_direct_state_2d_sw.cpp
index 1f68cca843..58250c3077 100644
--- a/servers/physics_2d/body_direct_state_2d_sw.cpp
+++ b/servers/physics_2d/body_direct_state_2d_sw.cpp
@@ -46,6 +46,10 @@ real_t PhysicsDirectBodyState2DSW::get_total_linear_damp() const {
return body->area_linear_damp;
}
+Vector2 PhysicsDirectBodyState2DSW::get_center_of_mass() const {
+ return body->get_center_of_mass();
+}
+
real_t PhysicsDirectBodyState2DSW::get_inverse_mass() const {
return body->get_inv_mass();
}
diff --git a/servers/physics_2d/body_direct_state_2d_sw.h b/servers/physics_2d/body_direct_state_2d_sw.h
index aef9186086..34faa174d8 100644
--- a/servers/physics_2d/body_direct_state_2d_sw.h
+++ b/servers/physics_2d/body_direct_state_2d_sw.h
@@ -45,6 +45,7 @@ public:
virtual real_t get_total_angular_damp() const override;
virtual real_t get_total_linear_damp() const override;
+ virtual Vector2 get_center_of_mass() const override;
virtual real_t get_inverse_mass() const override;
virtual real_t get_inverse_inertia() const override;
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 849a7e2430..db4f3eba69 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -59,17 +59,17 @@ class BodyPair2DSW : public Constraint2DSW {
Vector2 position;
Vector2 normal;
Vector2 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- real_t acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
- real_t mass_normal, mass_tangent;
- real_t bias;
+ real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn)
+ real_t acc_tangent_impulse = 0.0; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb)
+ real_t mass_normal, mass_tangent = 0.0;
+ real_t bias = 0.0;
- real_t depth;
- bool active;
+ real_t depth = 0.0;
+ bool active = false;
Vector2 rA, rB;
- bool reused;
- real_t bounce;
+ bool reused = false;
+ real_t bounce = 0.0;
};
Vector2 offset_B; //use local A coordinates to avoid numerical issues on collision detection
diff --git a/servers/physics_2d/broad_phase_2d_bvh.cpp b/servers/physics_2d/broad_phase_2d_bvh.cpp
index 5f53f4a012..0df7086c5a 100644
--- a/servers/physics_2d/broad_phase_2d_bvh.cpp
+++ b/servers/physics_2d/broad_phase_2d_bvh.cpp
@@ -110,7 +110,4 @@ BroadPhase2DSW *BroadPhase2DBVH::_create() {
BroadPhase2DBVH::BroadPhase2DBVH() {
bvh.set_pair_callback(_pair_callback, this);
bvh.set_unpair_callback(_unpair_callback, this);
- pair_callback = nullptr;
- pair_userdata = nullptr;
- unpair_userdata = nullptr;
}
diff --git a/servers/physics_2d/broad_phase_2d_bvh.h b/servers/physics_2d/broad_phase_2d_bvh.h
index 6c11d2561b..ea02a98417 100644
--- a/servers/physics_2d/broad_phase_2d_bvh.h
+++ b/servers/physics_2d/broad_phase_2d_bvh.h
@@ -42,10 +42,10 @@ class BroadPhase2DBVH : public BroadPhase2DSW {
static void *_pair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int);
static void _unpair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int, void *);
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
+ PairCallback pair_callback = nullptr;
+ void *pair_userdata = nullptr;
+ UnpairCallback unpair_callback = nullptr;
+ void *unpair_userdata = nullptr;
public:
// 0 is an invalid ID
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 5d1ef83165..c92f01d120 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -244,10 +244,5 @@ void CollisionObject2DSW::_shape_changed() {
CollisionObject2DSW::CollisionObject2DSW(Type p_type) :
pending_shape_update_list(this) {
- _static = true;
type = p_type;
- space = nullptr;
- collision_mask = 1;
- collision_layer = 1;
- pickable = true;
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 55ffa9b1b8..69487631a6 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -50,32 +50,27 @@ private:
RID self;
ObjectID instance_id;
ObjectID canvas_instance_id;
- bool pickable;
+ bool pickable = true;
struct Shape {
Transform2D xform;
Transform2D xform_inv;
- BroadPhase2DSW::ID bpid;
+ BroadPhase2DSW::ID bpid = 0;
Rect2 aabb_cache; //for rayqueries
- Shape2DSW *shape;
+ Shape2DSW *shape = nullptr;
Variant metadata;
- bool disabled;
- bool one_way_collision;
- real_t one_way_collision_margin;
- Shape() {
- disabled = false;
- one_way_collision = false;
- one_way_collision_margin = 0;
- }
+ bool disabled = false;
+ bool one_way_collision = false;
+ real_t one_way_collision_margin = 0.0;
};
Vector<Shape> shapes;
- Space2DSW *space;
+ Space2DSW *space = nullptr;
Transform2D transform;
Transform2D inv_transform;
- uint32_t collision_mask;
- uint32_t collision_layer;
- bool _static;
+ uint32_t collision_mask = 1;
+ uint32_t collision_layer = 1;
+ bool _static = true;
SelfList<CollisionObject2DSW> pending_shape_update_list;
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index b1aee01bde..2e67cc6520 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -34,11 +34,11 @@
struct _CollectorCallback2D {
CollisionSolver2DSW::CallbackResult callback;
- void *userdata;
- bool swap;
- bool collided;
+ void *userdata = nullptr;
+ bool swap = false;
+ bool collided = false;
Vector2 normal;
- Vector2 *sep_axis;
+ Vector2 *sep_axis = nullptr;
_FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
/*
@@ -75,9 +75,9 @@ _FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points
}
struct _generate_contacts_Pair {
- bool a;
- int idx;
- real_t d;
+ bool a = false;
+ int idx = 0;
+ real_t d = 0.0;
_FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; }
};
@@ -146,10 +146,10 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
}
};
- int pointcount_B;
- int pointcount_A;
- const Vector2 *points_A;
- const Vector2 *points_B;
+ int pointcount_B = 0;
+ int pointcount_A = 0;
+ const Vector2 *points_A = nullptr;
+ const Vector2 *points_B = nullptr;
if (p_point_count_A > p_point_count_B) {
//swap
@@ -177,18 +177,20 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false>
class SeparatorAxisTest2D {
- const ShapeA *shape_A;
- const ShapeB *shape_B;
- const Transform2D *transform_A;
- const Transform2D *transform_B;
- real_t best_depth;
+ const ShapeA *shape_A = nullptr;
+ const ShapeB *shape_B = nullptr;
+ const Transform2D *transform_A = nullptr;
+ const Transform2D *transform_B = nullptr;
+ real_t best_depth = 1e15;
Vector2 best_axis;
- int best_axis_count;
- int best_axis_index;
+#ifdef DEBUG_ENABLED
+ int best_axis_count = 0;
+ int best_axis_index = -1;
+#endif
Vector2 motion_A;
Vector2 motion_B;
- real_t margin_A;
- real_t margin_B;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
_CollectorCallback2D *callback;
public:
@@ -364,19 +366,13 @@ public:
_FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) {
margin_A = p_margin_A;
margin_B = p_margin_B;
- best_depth = 1e15;
shape_A = p_shape_A;
shape_B = p_shape_B;
transform_A = &p_transform_a;
transform_B = &p_transform_b;
motion_A = p_motion_A;
motion_B = p_motion_B;
-
callback = p_collector;
-#ifdef DEBUG_ENABLED
- best_axis_count = 0;
- best_axis_index = -1;
-#endif
}
};
@@ -1114,13 +1110,13 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
PhysicsServer2D::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
PhysicsServer2D::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index ae50615953..527bb1b0b2 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -34,14 +34,14 @@
#define collision_solver sat_2d_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
-bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
- const WorldMarginShape2DSW *world_margin = static_cast<const WorldMarginShape2DSW *>(p_shape_A);
- if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
+bool CollisionSolver2DSW::solve_static_world_boundary(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+ const WorldBoundaryShape2DSW *world_boundary = static_cast<const WorldBoundaryShape2DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
return false;
}
- Vector2 n = p_transform_A.basis_xform(world_margin->get_normal()).normalized();
- Vector2 p = p_transform_A.xform(world_margin->get_normal() * world_margin->get_d());
+ Vector2 n = p_transform_A.basis_xform(world_boundary->get_normal()).normalized();
+ Vector2 p = p_transform_A.xform(world_boundary->get_normal() * world_boundary->get_d());
real_t d = n.dot(p);
Vector2 supports[2];
@@ -133,20 +133,20 @@ bool CollisionSolver2DSW::solve_separation_ray(const Shape2DSW *p_shape_A, const
}
struct _ConcaveCollisionInfo2D {
- const Transform2D *transform_A;
- const Shape2DSW *shape_A;
- const Transform2D *transform_B;
+ const Transform2D *transform_A = nullptr;
+ const Shape2DSW *shape_A = nullptr;
+ const Transform2D *transform_B = nullptr;
Vector2 motion_A;
Vector2 motion_B;
- real_t margin_A;
- real_t margin_B;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
CollisionSolver2DSW::CallbackResult result_callback;
- void *userdata;
- bool swap_result;
- bool collided;
- int aabb_tests;
- int collisions;
- Vector2 *sep_axis;
+ void *userdata = nullptr;
+ bool swap_result = false;
+ bool collided = false;
+ int aabb_tests = 0;
+ int collisions = 0;
+ Vector2 *sep_axis = nullptr;
};
bool CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
@@ -225,15 +225,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
swap = true;
}
- if (type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
- if (type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN) {
+ if (type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
+ if (type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
return false;
}
if (swap) {
- return solve_static_world_margin(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+ return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+ return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
} else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) {
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 62fccc4ff3..b87247b89a 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -38,7 +38,7 @@ public:
typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
private:
- static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_static_world_boundary(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool concave_callback(void *p_userdata, Shape2DSW *p_convex);
static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0);
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index 5e8dfbe570..df300d666d 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -36,8 +36,8 @@
class Constraint2DSW {
Body2DSW **_body_ptr;
int _body_count;
- uint64_t island_step;
- bool disabled_collisions_between_bodies;
+ uint64_t island_step = 0;
+ bool disabled_collisions_between_bodies = true;
RID self;
@@ -45,8 +45,6 @@ protected:
Constraint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) {
_body_ptr = p_body_ptr;
_body_count = p_body_count;
- island_step = 0;
- disabled_collisions_between_bodies = true;
}
public:
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 5a0a628fbc..b46397b8e6 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -64,17 +64,17 @@ void Joint2DSW::copy_settings_from(Joint2DSW *p_joint) {
}
static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const Vector2 &rB, const Vector2 &n) {
- real_t value = 0;
+ real_t value = 0.0;
{
value += a->get_inv_mass();
- real_t rcn = rA.cross(n);
+ real_t rcn = (rA - a->get_center_of_mass()).cross(n);
value += a->get_inv_inertia() * rcn * rcn;
}
if (b) {
value += b->get_inv_mass();
- real_t rcn = rB.cross(n);
+ real_t rcn = (rB - b->get_center_of_mass()).cross(n);
value += b->get_inv_inertia() * rcn * rcn;
}
@@ -83,9 +83,9 @@ static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const
static inline Vector2
relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB) {
- Vector2 sum = a->get_linear_velocity() - rA.orthogonal() * a->get_angular_velocity();
+ Vector2 sum = a->get_linear_velocity() - (rA - a->get_center_of_mass()).orthogonal() * a->get_angular_velocity();
if (b) {
- return (b->get_linear_velocity() - rB.orthogonal() * b->get_angular_velocity()) - sum;
+ return (b->get_linear_velocity() - (rB - b->get_center_of_mass()).orthogonal() * b->get_angular_velocity()) - sum;
} else {
return -sum;
}
@@ -172,11 +172,11 @@ bool PinJoint2DSW::pre_solve(real_t p_step) {
void PinJoint2DSW::solve(real_t p_step) {
// compute relative velocity
- Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity());
+ Vector2 vA = A->get_linear_velocity() - custom_cross(rA - A->get_center_of_mass(), A->get_angular_velocity());
Vector2 rel_vel;
if (B) {
- rel_vel = B->get_linear_velocity() - custom_cross(rB, B->get_angular_velocity()) - vA;
+ rel_vel = B->get_linear_velocity() - custom_cross(rB - B->get_center_of_mass(), B->get_angular_velocity()) - vA;
} else {
rel_vel = -vA;
}
@@ -213,8 +213,6 @@ PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p
anchor_A = p_body_a->get_inv_transform().xform(p_pos);
anchor_B = p_body_b ? p_body_b->get_inv_transform().xform(p_pos) : p_pos;
- softness = 0;
-
p_body_a->add_constraint(this, 0);
if (p_body_b) {
p_body_b->add_constraint(this, 1);
@@ -238,6 +236,9 @@ k_tensor(Body2DSW *a, Body2DSW *b, Vector2 r1, Vector2 r2, Vector2 *k1, Vector2
k21 = 0.0f;
k22 = m_sum;
+ r1 -= a->get_center_of_mass();
+ r2 -= b->get_center_of_mass();
+
// add the influence from r1
real_t a_i_inv = a->get_inv_inertia();
real_t r1xsq = r1.x * r1.x * a_i_inv;
@@ -479,8 +480,6 @@ DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Ve
anchor_B = B->get_inv_transform().xform(p_anchor_b);
rest_length = p_anchor_a.distance_to(p_anchor_b);
- stiffness = 20;
- damping = 1.5;
A->add_constraint(this, 0);
B->add_constraint(this, 1);
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index ccc5c585a0..e2a7c0c91e 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -35,9 +35,9 @@
#include "constraint_2d_sw.h"
class Joint2DSW : public Constraint2DSW {
- real_t max_force;
- real_t bias;
- real_t max_bias;
+ real_t bias = 0;
+ real_t max_bias = 3.40282e+38;
+ real_t max_force = 3.40282e+38;
protected:
bool dynamic_A = false;
@@ -61,10 +61,7 @@ public:
virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_MAX; }
Joint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) :
- Constraint2DSW(p_body_ptr, p_body_count) {
- bias = 0;
- max_force = max_bias = 3.40282e+38;
- };
+ Constraint2DSW(p_body_ptr, p_body_count) {}
virtual ~Joint2DSW() {
for (int i = 0; i < get_body_count(); i++) {
@@ -83,7 +80,7 @@ class PinJoint2DSW : public Joint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
Transform2D M;
@@ -92,7 +89,7 @@ class PinJoint2DSW : public Joint2DSW {
Vector2 anchor_B;
Vector2 bias;
Vector2 P;
- real_t softness;
+ real_t softness = 0.0;
public:
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_PIN; }
@@ -114,7 +111,7 @@ class GrooveJoint2DSW : public Joint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
Vector2 A_groove_1;
@@ -123,13 +120,13 @@ class GrooveJoint2DSW : public Joint2DSW {
Vector2 B_anchor;
Vector2 jn_acc;
Vector2 gbias;
- real_t jn_max;
- real_t clamp;
+ real_t jn_max = 0.0;
+ real_t clamp = 0.0;
Vector2 xf_normal;
Vector2 rA, rB;
Vector2 k1, k2;
- bool correct;
+ bool correct = false;
public:
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
@@ -148,22 +145,22 @@ class DampedSpringJoint2DSW : public Joint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
Vector2 anchor_A;
Vector2 anchor_B;
- real_t rest_length;
- real_t damping;
- real_t stiffness;
+ real_t rest_length = 0.0;
+ real_t damping = 1.5;
+ real_t stiffness = 20.0;
Vector2 rA, rB;
Vector2 n;
Vector2 j;
- real_t n_mass;
- real_t target_vrn;
- real_t v_coef;
+ real_t n_mass = 0.0;
+ real_t target_vrn = 0.0;
+ real_t v_coef = 0.0;
public:
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 85b5e40752..e052258a92 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -43,8 +43,8 @@
RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
Shape2DSW *shape = nullptr;
switch (p_shape) {
- case SHAPE_WORLD_MARGIN: {
- shape = memnew(WorldMarginShape2DSW);
+ case SHAPE_WORLD_BOUNDARY: {
+ shape = memnew(WorldBoundaryShape2DSW);
} break;
case SHAPE_SEPARATION_RAY: {
shape = memnew(SeparationRayShape2DSW);
@@ -79,8 +79,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) {
return id;
}
-RID PhysicsServer2DSW::world_margin_shape_create() {
- return _shape_create(SHAPE_WORLD_MARGIN);
+RID PhysicsServer2DSW::world_boundary_shape_create() {
+ return _shape_create(SHAPE_WORLD_BOUNDARY);
}
RID PhysicsServer2DSW::separation_ray_shape_create() {
@@ -743,20 +743,27 @@ uint32_t PhysicsServer2DSW::body_get_collision_mask(RID p_body) const {
return body->get_collision_mask();
};
-void PhysicsServer2DSW::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) {
+void PhysicsServer2DSW::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) {
Body2DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_param(p_param, p_value);
};
-real_t PhysicsServer2DSW::body_get_param(RID p_body, BodyParameter p_param) const {
+Variant PhysicsServer2DSW::body_get_param(RID p_body, BodyParameter p_param) const {
Body2DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
+void PhysicsServer2DSW::body_reset_mass_properties(RID p_body) {
+ Body2DSW *body = body_owner.getornull(p_body);
+ ERR_FAIL_COND(!body);
+
+ return body->reset_mass_properties();
+}
+
void PhysicsServer2DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1350,10 +1357,5 @@ PhysicsServer2DSW::PhysicsServer2DSW(bool p_using_threads) {
singletonsw = this;
BroadPhase2DSW::create_func = BroadPhase2DBVH::_create;
- active = true;
- island_count = 0;
- active_objects = 0;
- collision_pairs = 0;
using_threads = p_using_threads;
- flushing_queries = false;
};
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index ef1306cf59..1db4dd8343 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -43,19 +43,19 @@ class PhysicsServer2DSW : public PhysicsServer2D {
friend class PhysicsDirectSpaceState2DSW;
friend class PhysicsDirectBodyState2DSW;
- bool active;
- int iterations;
- bool doing_sync;
+ bool active = true;
+ int iterations = 0;
+ bool doing_sync = false;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
- bool using_threads;
+ bool using_threads = false;
- bool flushing_queries;
+ bool flushing_queries = false;
- Step2DSW *stepper;
+ Step2DSW *stepper = nullptr;
Set<const Space2DSW *> active_spaces;
mutable RID_PtrOwner<Shape2DSW, true> shape_owner;
@@ -76,15 +76,15 @@ class PhysicsServer2DSW : public PhysicsServer2D {
public:
struct CollCbkData {
Vector2 valid_dir;
- real_t valid_depth;
- int max;
- int amount;
- int passed;
- int invalid_by_dir;
- Vector2 *ptr;
+ real_t valid_depth = 0.0;
+ int max = 0;
+ int amount = 0;
+ int passed = 0;
+ int invalid_by_dir = 0;
+ Vector2 *ptr = nullptr;
};
- virtual RID world_margin_shape_create() override;
+ virtual RID world_boundary_shape_create() override;
virtual RID separation_ray_shape_create() override;
virtual RID segment_shape_create() override;
virtual RID circle_shape_create() override;
@@ -205,8 +205,10 @@ public:
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override;
virtual uint32_t body_get_collision_mask(RID p_body) const override;
- virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override;
- virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override;
+ virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override;
+ virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override;
+
+ virtual void body_reset_mass_properties(RID p_body) override;
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
virtual Variant body_get_state(RID p_body, BodyState p_state) const override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index 930b19c2cb..33070bf42d 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -119,7 +119,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
command_queue(p_create_thread) {
physics_2d_server = p_contained;
create_thread = p_create_thread;
- step_pending = 0;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@@ -130,7 +129,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
}
main_thread = Thread::get_caller_id();
- first_frame = true;
}
PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index 6761e37daa..f8733863aa 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -56,19 +56,19 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
SafeFlag exit;
Thread thread;
SafeFlag step_thread_up;
- bool create_thread;
+ bool create_thread = false;
Semaphore step_sem;
- int step_pending;
+ int step_pending = 0;
void thread_step(real_t p_delta);
void thread_flush();
void thread_exit();
- bool first_frame;
+ bool first_frame = true;
Mutex alloc_mutex;
- int pool_max_size;
+ int pool_max_size = 0;
public:
#define ServerName PhysicsServer2D
@@ -79,7 +79,7 @@ public:
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNCRID(world_margin_shape)
+ FUNCRID(world_boundary_shape)
FUNCRID(separation_ray_shape)
FUNCRID(segment_shape)
FUNCRID(circle_shape)
@@ -212,8 +212,10 @@ public:
FUNC2(body_set_collision_mask, RID, uint32_t);
FUNC1RC(uint32_t, body_get_collision_mask, RID);
- FUNC3(body_set_param, RID, BodyParameter, real_t);
- FUNC2RC(real_t, body_get_param, RID, BodyParameter);
+ FUNC3(body_set_param, RID, BodyParameter, const Variant &);
+ FUNC2RC(Variant, body_get_param, RID, BodyParameter);
+
+ FUNC1(body_reset_mass_properties, RID);
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 064c4afe52..b5953bfdaf 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -75,11 +75,6 @@ const Map<ShapeOwner2DSW *, int> &Shape2DSW::get_owners() const {
return owners;
}
-Shape2DSW::Shape2DSW() {
- custom_bias = 0;
- configured = false;
-}
-
Shape2DSW::~Shape2DSW() {
ERR_FAIL_COND(owners.size());
}
@@ -88,15 +83,15 @@ Shape2DSW::~Shape2DSW() {
/*********************************************************/
/*********************************************************/
-void WorldMarginShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
+void WorldBoundaryShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
r_amount = 0;
}
-bool WorldMarginShape2DSW::contains_point(const Vector2 &p_point) const {
+bool WorldBoundaryShape2DSW::contains_point(const Vector2 &p_point) const {
return normal.dot(p_point) < d;
}
-bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
+bool WorldBoundaryShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
Vector2 segment = p_begin - p_end;
real_t den = normal.dot(segment);
@@ -118,11 +113,11 @@ bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vecto
return true;
}
-real_t WorldMarginShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
+real_t WorldBoundaryShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
return 0;
}
-void WorldMarginShape2DSW::set_data(const Variant &p_data) {
+void WorldBoundaryShape2DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY);
Array arr = p_data;
ERR_FAIL_COND(arr.size() != 2);
@@ -131,7 +126,7 @@ void WorldMarginShape2DSW::set_data(const Variant &p_data) {
configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
}
-Variant WorldMarginShape2DSW::get_data() const {
+Variant WorldBoundaryShape2DSW::get_data() const {
Array arr;
arr.resize(2);
arr[0] = normal;
@@ -652,11 +647,6 @@ Variant ConvexPolygonShape2DSW::get_data() const {
return dvr;
}
-ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() {
- points = nullptr;
- point_count = 0;
-}
-
ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW() {
if (points) {
memdelete_arr(points);
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index 1185d343ee..c118826284 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -47,8 +47,8 @@ public:
class Shape2DSW {
RID self;
Rect2 aabb;
- bool configured;
- real_t custom_bias;
+ bool configured = false;
+ real_t custom_bias = 0.0;
Map<ShapeOwner2DSW *, int> owners;
@@ -121,8 +121,7 @@ public:
}
}
}
-
- Shape2DSW();
+ Shape2DSW() {}
virtual ~Shape2DSW();
};
@@ -142,15 +141,15 @@ public:
r_max = MAX(maxa, maxb); \
}
-class WorldMarginShape2DSW : public Shape2DSW {
+class WorldBoundaryShape2DSW : public Shape2DSW {
Vector2 normal;
- real_t d;
+ real_t d = 0.0;
public:
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
_FORCE_INLINE_ real_t get_d() const { return d; }
- virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_MARGIN; }
+ virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_BOUNDARY; }
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
@@ -180,8 +179,8 @@ public:
};
class SeparationRayShape2DSW : public Shape2DSW {
- real_t length;
- bool slide_on_slope;
+ real_t length = 0.0;
+ bool slide_on_slope = false;
public:
_FORCE_INLINE_ real_t get_length() const { return length; }
@@ -366,8 +365,8 @@ public:
};
class CapsuleShape2DSW : public Shape2DSW {
- real_t radius;
- real_t height;
+ real_t radius = 0.0;
+ real_t height = 0.0;
public:
_FORCE_INLINE_ const real_t &get_radius() const { return radius; }
@@ -412,8 +411,8 @@ class ConvexPolygonShape2DSW : public Shape2DSW {
Vector2 normal; //normal to next segment
};
- Point *points;
- int point_count;
+ Point *points = nullptr;
+ int point_count = 0;
public:
_FORCE_INLINE_ int get_point_count() const { return point_count; }
@@ -458,7 +457,7 @@ public:
DEFAULT_PROJECT_RANGE_CAST
- ConvexPolygonShape2DSW();
+ ConvexPolygonShape2DSW() {}
~ConvexPolygonShape2DSW();
};
@@ -474,7 +473,7 @@ public:
class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
struct Segment {
- int points[2];
+ int points[2] = {};
};
Vector<Segment> segments;
@@ -482,11 +481,11 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
struct BVH {
Rect2 aabb;
- int left, right;
+ int left = 0, right = 0;
};
Vector<BVH> bvh;
- int bvh_depth;
+ int bvh_depth = 0;
struct BVH_CompareX {
_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 6c23f49928..b9b26eb21d 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -383,18 +383,18 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &
}
struct _RestCallbackData2D {
- const CollisionObject2DSW *object;
- const CollisionObject2DSW *best_object;
- int local_shape;
- int best_local_shape;
- int shape;
- int best_shape;
+ const CollisionObject2DSW *object = nullptr;
+ const CollisionObject2DSW *best_object = nullptr;
+ int local_shape = 0;
+ int best_local_shape = 0;
+ int shape = 0;
+ int best_shape = 0;
Vector2 best_contact;
Vector2 best_normal;
- real_t best_len;
+ real_t best_len = 0.0;
Vector2 valid_dir;
- real_t valid_depth;
- real_t min_allowed_depth;
+ real_t valid_depth = 0.0;
+ real_t min_allowed_depth = 0.0;
};
static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
@@ -482,7 +482,7 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
r_info->metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
if (rcd.best_object->get_type() == CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
- Vector2 rel_vec = r_info->point - body->get_transform().get_origin();
+ Vector2 rel_vec = r_info->point - (body->get_transform().get_origin() + body->get_center_of_mass());
r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
} else {
@@ -492,10 +492,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh
return true;
}
-PhysicsDirectSpaceState2DSW::PhysicsDirectSpaceState2DSW() {
- space = nullptr;
-}
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////
int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
@@ -961,7 +957,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
const Body2DSW *body = static_cast<const Body2DSW *>(rcd.best_object);
- Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin();
+ Vector2 rel_vec = r_result->collision_point - (body->get_transform().get_origin() + body->get_center_of_mass());
r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
r_result->travel = safe * p_motion;
@@ -1041,12 +1037,12 @@ void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW> *p_body) {
active_list.remove(p_body);
}
-void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body) {
- inertia_update_list.add(p_body);
+void Space2DSW::body_add_to_mass_properties_update_list(SelfList<Body2DSW> *p_body) {
+ mass_properties_update_list.add(p_body);
}
-void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body) {
- inertia_update_list.remove(p_body);
+void Space2DSW::body_remove_from_mass_properties_update_list(SelfList<Body2DSW> *p_body) {
+ mass_properties_update_list.remove(p_body);
}
BroadPhase2DSW *Space2DSW::get_broadphase() {
@@ -1112,9 +1108,9 @@ void Space2DSW::call_queries() {
void Space2DSW::setup() {
contact_debug_count = 0;
- while (inertia_update_list.first()) {
- inertia_update_list.first()->self()->update_inertias();
- inertia_update_list.remove(inertia_update_list.first());
+ while (mass_properties_update_list.first()) {
+ mass_properties_update_list.first()->self()->update_mass_properties();
+ mass_properties_update_list.remove(mass_properties_update_list.first());
}
}
@@ -1190,19 +1186,6 @@ PhysicsDirectSpaceState2DSW *Space2DSW::get_direct_state() {
}
Space2DSW::Space2DSW() {
- collision_pairs = 0;
- active_objects = 0;
- island_count = 0;
-
- contact_debug_count = 0;
-
- locked = false;
- contact_recycle_radius = 1.0;
- contact_max_separation = 1.5;
- contact_max_allowed_penetration = 0.3;
- test_motion_min_contact_depth = 0.005;
-
- constraint_bias = 0.2;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg2rad(8.0));
body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
@@ -1211,14 +1194,9 @@ Space2DSW::Space2DSW() {
broadphase = BroadPhase2DSW::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
broadphase->set_unpair_callback(_broadphase_unpair, this);
- area = nullptr;
direct_access = memnew(PhysicsDirectSpaceState2DSW);
direct_access->space = this;
-
- for (int i = 0; i < ELAPSED_TIME_MAX; i++) {
- elapsed_time[i] = 0;
- }
}
Space2DSW::~Space2DSW() {
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 5de071a475..30c6b4cf55 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -47,17 +47,17 @@ class PhysicsDirectSpaceState2DSW : public PhysicsDirectSpaceState2D {
int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
public:
- Space2DSW *space;
+ Space2DSW *space = nullptr;
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
+ virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override;
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- PhysicsDirectSpaceState2DSW();
+ PhysicsDirectSpaceState2DSW() {}
};
class Space2DSW {
@@ -74,19 +74,19 @@ public:
private:
struct ExcludedShapeSW {
- Shape2DSW *local_shape;
- const CollisionObject2DSW *against_object;
- int against_shape_index;
+ Shape2DSW *local_shape = nullptr;
+ const CollisionObject2DSW *against_object = nullptr;
+ int against_shape_index = 0;
};
- uint64_t elapsed_time[ELAPSED_TIME_MAX];
+ uint64_t elapsed_time[ELAPSED_TIME_MAX] = {};
- PhysicsDirectSpaceState2DSW *direct_access;
+ PhysicsDirectSpaceState2DSW *direct_access = nullptr;
RID self;
BroadPhase2DSW *broadphase;
SelfList<Body2DSW>::List active_list;
- SelfList<Body2DSW>::List inertia_update_list;
+ SelfList<Body2DSW>::List mass_properties_update_list;
SelfList<Body2DSW>::List state_query_list;
SelfList<Area2DSW>::List monitor_query_list;
SelfList<Area2DSW>::List area_moved_list;
@@ -96,13 +96,13 @@ private:
Set<CollisionObject2DSW *> objects;
- Area2DSW *area;
+ Area2DSW *area = nullptr;
- real_t contact_recycle_radius;
- real_t contact_max_separation;
- real_t contact_max_allowed_penetration;
- real_t constraint_bias;
- real_t test_motion_min_contact_depth;
+ real_t contact_recycle_radius = 1.0;
+ real_t contact_max_separation = 1.5;
+ real_t contact_max_allowed_penetration = 0.3;
+ real_t constraint_bias = 0.2;
+ real_t test_motion_min_contact_depth = 0.005;
enum {
INTERSECTION_QUERY_MAX = 2048
@@ -111,22 +111,22 @@ private:
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
- real_t body_linear_velocity_sleep_threshold;
- real_t body_angular_velocity_sleep_threshold;
- real_t body_time_to_sleep;
+ real_t body_linear_velocity_sleep_threshold = 0.0;
+ real_t body_angular_velocity_sleep_threshold = 0.0;
+ real_t body_time_to_sleep = 0.0;
- bool locked;
+ bool locked = false;
real_t last_step = 0.001;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
int _cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb);
Vector<Vector2> contact_debug;
- int contact_debug_count;
+ int contact_debug_count = 0;
friend class PhysicsDirectSpaceState2DSW;
@@ -140,8 +140,8 @@ public:
const SelfList<Body2DSW>::List &get_active_body_list() const;
void body_add_to_active_list(SelfList<Body2DSW> *p_body);
void body_remove_from_active_list(SelfList<Body2DSW> *p_body);
- void body_add_to_inertia_update_list(SelfList<Body2DSW> *p_body);
- void body_remove_from_inertia_update_list(SelfList<Body2DSW> *p_body);
+ void body_add_to_mass_properties_update_list(SelfList<Body2DSW> *p_body);
+ void body_remove_from_mass_properties_update_list(SelfList<Body2DSW> *p_body);
void area_add_to_moved_list(SelfList<Area2DSW> *p_area);
void area_remove_from_moved_list(SelfList<Area2DSW> *p_area);
const SelfList<Area2DSW>::List &get_moved_area_list() const;
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 0306ec5050..a03e30f850 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -296,8 +296,6 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
}
Step2DSW::Step2DSW() {
- _step = 1;
-
body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
constraint_islands.reserve(ISLAND_COUNT_RESERVE);
all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index c51fd73a79..de8e76cc99 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -37,7 +37,7 @@
#include "core/templates/thread_work_pool.h"
class Step2DSW {
- uint64_t _step;
+ uint64_t _step = 1;
int iterations = 0;
real_t delta = 0.0;
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp
index c9e8bcb8ca..630ab7e229 100644
--- a/servers/physics_3d/area_3d_sw.cpp
+++ b/servers/physics_3d/area_3d_sw.cpp
@@ -329,17 +329,7 @@ Area3DSW::Area3DSW() :
monitor_query_list(this),
moved_list(this) {
_set_static(true); //areas are never active
- space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
- gravity = 9.80665;
- gravity_vector = Vector3(0, -1, 0);
- gravity_is_point = false;
- gravity_distance_scale = 0;
- point_attenuation = 1;
- angular_damp = 0.1;
- linear_damp = 0.1;
- priority = 0;
set_ray_pickable(false);
- monitorable = false;
}
Area3DSW::~Area3DSW() {
diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h
index d5f1e60119..af5c23949c 100644
--- a/servers/physics_3d/area_3d_sw.h
+++ b/servers/physics_3d/area_3d_sw.h
@@ -41,20 +41,20 @@ class SoftBody3DSW;
class Constraint3DSW;
class Area3DSW : public CollisionObject3DSW {
- PhysicsServer3D::AreaSpaceOverrideMode space_override_mode;
- real_t gravity;
- Vector3 gravity_vector;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t point_attenuation;
- real_t linear_damp;
- real_t angular_damp;
+ PhysicsServer3D::AreaSpaceOverrideMode space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ real_t gravity = 9.80665;
+ Vector3 gravity_vector = Vector3(0, -1, 0);
+ bool gravity_is_point = false;
+ real_t gravity_distance_scale = 0.0;
+ real_t point_attenuation = 1.0;
+ real_t linear_damp = 0.1;
+ real_t angular_damp = 0.1;
real_t wind_force_magnitude = 0.0;
real_t wind_attenuation_factor = 0.0;
Vector3 wind_source;
Vector3 wind_direction;
- int priority;
- bool monitorable;
+ int priority = 0;
+ bool monitorable = false;
ObjectID monitor_callback_id;
StringName monitor_callback_method;
@@ -68,8 +68,8 @@ class Area3DSW : public CollisionObject3DSW {
struct BodyKey {
RID rid;
ObjectID instance_id;
- uint32_t body_shape;
- uint32_t area_shape;
+ uint32_t body_shape = 0;
+ uint32_t area_shape = 0;
_FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
if (rid == p_key.rid) {
@@ -90,10 +90,9 @@ class Area3DSW : public CollisionObject3DSW {
};
struct BodyState {
- int state;
+ int state = 0;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
- _FORCE_INLINE_ BodyState() { state = 0; }
};
Map<BodyKey, BodyState> monitored_soft_bodies;
@@ -232,8 +231,8 @@ void Area3DSW::remove_area_from_query(Area3DSW *p_area, uint32_t p_area_shape, u
}
struct AreaCMP {
- Area3DSW *area;
- int refCount;
+ Area3DSW *area = nullptr;
+ int refCount = 0;
_FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); }
_FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); }
_FORCE_INLINE_ AreaCMP() {}
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 7f62e4eb85..41745545d8 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -34,9 +34,9 @@
#include "body_direct_state_3d_sw.h"
#include "space_3d_sw.h"
-void Body3DSW::_update_inertia() {
- if (get_space() && !inertia_update_list.in_list()) {
- get_space()->body_add_to_inertia_update_list(&inertia_update_list);
+void Body3DSW::_mass_properties_changed() {
+ if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
+ get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}
@@ -44,7 +44,7 @@ void Body3DSW::_update_transform_dependant() {
center_of_mass = get_transform().basis.xform(center_of_mass_local);
principal_inertia_axes = get_transform().basis * principal_inertia_axes_local;
- // update inertia tensor
+ // Update inertia tensor.
Basis tb = principal_inertia_axes;
Basis tbt = tb.transposed();
Basis diag;
@@ -52,74 +52,95 @@ void Body3DSW::_update_transform_dependant() {
_inv_inertia_tensor = tb * diag * tbt;
}
-void Body3DSW::update_inertias() {
+void Body3DSW::update_mass_properties() {
// Update shapes and motions.
switch (mode) {
case PhysicsServer3D::BODY_MODE_DYNAMIC: {
- // Update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
real_t total_area = 0;
-
for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
+
total_area += get_shape_area(i);
}
- // We have to recompute the center of mass.
- center_of_mass_local.zero();
+ if (calculate_center_of_mass) {
+ // We have to recompute the center of mass.
+ center_of_mass_local.zero();
- if (total_area != 0.0) {
- for (int i = 0; i < get_shape_count(); i++) {
- real_t area = get_shape_area(i);
+ if (total_area != 0.0) {
+ for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
- real_t mass = area * this->mass / total_area;
+ real_t area = get_shape_area(i);
- // NOTE: we assume that the shape origin is also its center of mass.
- center_of_mass_local += mass * get_shape_transform(i).origin;
- }
+ real_t mass = area * this->mass / total_area;
+
+ // NOTE: we assume that the shape origin is also its center of mass.
+ center_of_mass_local += mass * get_shape_transform(i).origin;
+ }
- center_of_mass_local /= mass;
+ center_of_mass_local /= mass;
+ }
}
- // Recompute the inertia tensor.
- Basis inertia_tensor;
- inertia_tensor.set_zero();
- bool inertia_set = false;
+ if (calculate_inertia) {
+ // Recompute the inertia tensor.
+ Basis inertia_tensor;
+ inertia_tensor.set_zero();
+ bool inertia_set = false;
- for (int i = 0; i < get_shape_count(); i++) {
- if (is_shape_disabled(i)) {
- continue;
- }
+ for (int i = 0; i < get_shape_count(); i++) {
+ if (is_shape_disabled(i)) {
+ continue;
+ }
- real_t area = get_shape_area(i);
- if (area == 0.0) {
- continue;
- }
+ real_t area = get_shape_area(i);
+ if (area == 0.0) {
+ continue;
+ }
- inertia_set = true;
+ inertia_set = true;
- const Shape3DSW *shape = get_shape(i);
+ const Shape3DSW *shape = get_shape(i);
- real_t mass = area * this->mass / total_area;
+ real_t mass = area * this->mass / total_area;
- Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix();
- Transform3D shape_transform = get_shape_transform(i);
- Basis shape_basis = shape_transform.basis.orthonormalized();
+ Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix();
+ Transform3D shape_transform = get_shape_transform(i);
+ Basis shape_basis = shape_transform.basis.orthonormalized();
- // NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor!
- shape_inertia_tensor = shape_basis * shape_inertia_tensor * shape_basis.transposed();
+ // NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor!
+ shape_inertia_tensor = shape_basis * shape_inertia_tensor * shape_basis.transposed();
- Vector3 shape_origin = shape_transform.origin - center_of_mass_local;
- inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass;
- }
+ Vector3 shape_origin = shape_transform.origin - center_of_mass_local;
+ inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass;
+ }
- // Set the inertia to a valid value when there are no valid shapes.
- if (!inertia_set) {
- inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0));
- }
+ // Set the inertia to a valid value when there are no valid shapes.
+ if (!inertia_set) {
+ inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ }
- // Compute the principal axes of inertia.
- principal_inertia_axes_local = inertia_tensor.diagonalize().transposed();
- _inv_inertia = inertia_tensor.get_main_diagonal().inverse();
+ // Handle partial custom inertia.
+ if (inertia.x > 0.0) {
+ inertia_tensor[0][0] = inertia.x;
+ }
+ if (inertia.y > 0.0) {
+ inertia_tensor[1][1] = inertia.y;
+ }
+ if (inertia.z > 0.0) {
+ inertia_tensor[2][2] = inertia.z;
+ }
+
+ // Compute the principal axes of inertia.
+ principal_inertia_axes_local = inertia_tensor.diagonalize().transposed();
+ _inv_inertia = inertia_tensor.get_main_diagonal().inverse();
+ }
if (mass) {
_inv_mass = 1.0 / mass;
@@ -128,10 +149,9 @@ void Body3DSW::update_inertias() {
}
} break;
-
case PhysicsServer3D::BODY_MODE_KINEMATIC:
case PhysicsServer3D::BODY_MODE_STATIC: {
- _inv_inertia_tensor.set_zero();
+ _inv_inertia = Vector3();
_inv_mass = 0;
} break;
case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
@@ -141,11 +161,15 @@ void Body3DSW::update_inertias() {
} break;
}
- //_update_shapes();
-
_update_transform_dependant();
}
+void Body3DSW::reset_mass_properties() {
+ calculate_inertia = true;
+ calculate_center_of_mass = true;
+ _mass_properties_changed();
+}
+
void Body3DSW::set_active(bool p_active) {
if (active == p_active) {
return;
@@ -165,7 +189,7 @@ void Body3DSW::set_active(bool p_active) {
}
}
-void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) {
+void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, const Variant &p_value) {
switch (p_param) {
case PhysicsServer3D::BODY_PARAM_BOUNCE: {
bounce = p_value;
@@ -174,10 +198,33 @@ void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value)
friction = p_value;
} break;
case PhysicsServer3D::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value <= 0);
- mass = p_value;
- _update_inertia();
-
+ real_t mass_value = p_value;
+ ERR_FAIL_COND(mass_value <= 0);
+ mass = mass_value;
+ if (mode >= PhysicsServer3D::BODY_MODE_DYNAMIC) {
+ _mass_properties_changed();
+ }
+ } break;
+ case PhysicsServer3D::BODY_PARAM_INERTIA: {
+ inertia = p_value;
+ if ((inertia.x <= 0.0) || (inertia.y <= 0.0) || (inertia.z <= 0.0)) {
+ calculate_inertia = true;
+ if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC) {
+ _mass_properties_changed();
+ }
+ } else {
+ calculate_inertia = false;
+ if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC) {
+ principal_inertia_axes_local.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ _inv_inertia = inertia.inverse();
+ _update_transform_dependant();
+ }
+ }
+ } break;
+ case PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS: {
+ calculate_center_of_mass = false;
+ center_of_mass_local = p_value;
+ _update_transform_dependant();
} break;
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
gravity_scale = p_value;
@@ -193,7 +240,7 @@ void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value)
}
}
-real_t Body3DSW::get_param(PhysicsServer3D::BodyParameter p_param) const {
+Variant Body3DSW::get_param(PhysicsServer3D::BodyParameter p_param) const {
switch (p_param) {
case PhysicsServer3D::BODY_PARAM_BOUNCE: {
return bounce;
@@ -204,6 +251,16 @@ real_t Body3DSW::get_param(PhysicsServer3D::BodyParameter p_param) const {
case PhysicsServer3D::BODY_PARAM_MASS: {
return mass;
} break;
+ case PhysicsServer3D::BODY_PARAM_INERTIA: {
+ if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC) {
+ return _inv_inertia.inverse();
+ } else {
+ return Vector3();
+ }
+ } break;
+ case PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS: {
+ return center_of_mass;
+ } break;
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
} break;
@@ -226,40 +283,42 @@ void Body3DSW::set_mode(PhysicsServer3D::BodyMode p_mode) {
mode = p_mode;
switch (p_mode) {
- //CLEAR UP EVERYTHING IN CASE IT NOT WORKS!
case PhysicsServer3D::BODY_MODE_STATIC:
case PhysicsServer3D::BODY_MODE_KINEMATIC: {
_set_inv_transform(get_transform().affine_inverse());
_inv_mass = 0;
+ _inv_inertia = Vector3();
_set_static(p_mode == PhysicsServer3D::BODY_MODE_STATIC);
- //set_active(p_mode==PhysicsServer3D::BODY_MODE_KINEMATIC);
set_active(p_mode == PhysicsServer3D::BODY_MODE_KINEMATIC && contacts.size());
linear_velocity = Vector3();
angular_velocity = Vector3();
if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC && prev != mode) {
first_time_kinematic = true;
}
+ _update_transform_dependant();
} break;
case PhysicsServer3D::BODY_MODE_DYNAMIC: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
+ if (!calculate_inertia) {
+ principal_inertia_axes_local.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ _inv_inertia = inertia.inverse();
+ _update_transform_dependant();
+ }
+ _mass_properties_changed();
_set_static(false);
set_active(true);
} break;
case PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED: {
_inv_mass = mass > 0 ? (1.0 / mass) : 0;
+ _inv_inertia = Vector3();
+ angular_velocity = Vector3();
+ _update_transform_dependant();
_set_static(false);
set_active(true);
- angular_velocity = Vector3();
- } break;
+ }
}
-
- _update_inertia();
- /*
- if (get_space())
- _update_queries();
- */
}
PhysicsServer3D::BodyMode Body3DSW::get_mode() const {
@@ -267,7 +326,7 @@ PhysicsServer3D::BodyMode Body3DSW::get_mode() const {
}
void Body3DSW::_shapes_changed() {
- _update_inertia();
+ _mass_properties_changed();
}
void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant) {
@@ -302,10 +361,12 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: {
linear_velocity = p_variant;
+ constant_linear_velocity = linear_velocity;
wakeup();
} break;
case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: {
angular_velocity = p_variant;
+ constant_angular_velocity = angular_velocity;
wakeup();
} break;
@@ -326,7 +387,7 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va
} break;
case PhysicsServer3D::BODY_STATE_CAN_SLEEP: {
can_sleep = p_variant;
- if (mode == PhysicsServer3D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
+ if (mode >= PhysicsServer3D::BODY_MODE_DYNAMIC && !active && !can_sleep) {
set_active(true);
}
@@ -358,8 +419,8 @@ Variant Body3DSW::get_state(PhysicsServer3D::BodyState p_state) const {
void Body3DSW::set_space(Space3DSW *p_space) {
if (get_space()) {
- if (inertia_update_list.in_list()) {
- get_space()->body_remove_from_inertia_update_list(&inertia_update_list);
+ if (mass_properties_update_list.in_list()) {
+ get_space()->body_remove_from_mass_properties_update_list(&mass_properties_update_list);
}
if (active_list.in_list()) {
get_space()->body_remove_from_active_list(&active_list);
@@ -372,13 +433,11 @@ void Body3DSW::set_space(Space3DSW *p_space) {
_set_space(p_space);
if (get_space()) {
- _update_inertia();
+ _mass_properties_changed();
if (active) {
get_space()->body_add_to_active_list(&active_list);
}
}
-
- first_integration = true;
}
void Body3DSW::_compute_area_gravity_and_damping(const Area3DSW *p_area) {
@@ -473,7 +532,7 @@ void Body3DSW::integrate_forces(real_t p_step) {
//compute motion, angular and etc. velocities from prev transform
motion = new_transform.origin - get_transform().origin;
do_motion = true;
- linear_velocity = motion / p_step;
+ linear_velocity = constant_linear_velocity + motion / p_step;
//compute a FAKE angular velocity, not so easy
Basis rot = new_transform.basis.orthonormalized() * get_transform().basis.orthonormalized().transposed();
@@ -482,9 +541,9 @@ void Body3DSW::integrate_forces(real_t p_step) {
rot.get_axis_angle(axis, angle);
axis.normalize();
- angular_velocity = axis * (angle / p_step);
+ angular_velocity = constant_angular_velocity + axis * (angle / p_step);
} else {
- if (!omit_force_integration && !first_integration) {
+ if (!omit_force_integration) {
//overridden by direct state query
Vector3 force = gravity * mass;
@@ -518,7 +577,6 @@ void Body3DSW::integrate_forces(real_t p_step) {
applied_force = Vector3();
applied_torque = Vector3();
- first_integration = false;
//motion=linear_velocity*p_step;
@@ -640,7 +698,7 @@ void Body3DSW::wakeup_neighbours() {
continue;
}
Body3DSW *b = n[i];
- if (b->mode != PhysicsServer3D::BODY_MODE_DYNAMIC) {
+ if (b->mode < PhysicsServer3D::BODY_MODE_DYNAMIC) {
continue;
}
@@ -717,32 +775,9 @@ PhysicsDirectBodyState3DSW *Body3DSW::get_direct_state() {
Body3DSW::Body3DSW() :
CollisionObject3DSW(TYPE_BODY),
active_list(this),
- inertia_update_list(this),
+ mass_properties_update_list(this),
direct_state_query_list(this) {
- mode = PhysicsServer3D::BODY_MODE_DYNAMIC;
- active = true;
-
- mass = 1;
- _inv_mass = 1;
- bounce = 0;
- friction = 1;
- omit_force_integration = false;
- //applied_torque=0;
- island_step = 0;
- first_time_kinematic = false;
- first_integration = false;
_set_static(false);
-
- contact_count = 0;
- gravity_scale = 1.0;
- linear_damp = -1;
- angular_damp = -1;
- area_angular_damp = 0;
- area_linear_damp = 0;
-
- still_time = 0;
- continuous_cd = false;
- can_sleep = true;
}
Body3DSW::~Body3DSW() {
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index f58f40652b..fc47040389 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -39,24 +39,28 @@ class Constraint3DSW;
class PhysicsDirectBodyState3DSW;
class Body3DSW : public CollisionObject3DSW {
- PhysicsServer3D::BodyMode mode;
+ PhysicsServer3D::BodyMode mode = PhysicsServer3D::BODY_MODE_DYNAMIC;
Vector3 linear_velocity;
Vector3 angular_velocity;
+ Vector3 constant_linear_velocity;
+ Vector3 constant_angular_velocity;
+
Vector3 biased_linear_velocity;
Vector3 biased_angular_velocity;
- real_t mass;
- real_t bounce;
- real_t friction;
+ real_t mass = 1.0;
+ real_t bounce = 0.0;
+ real_t friction = 1.0;
+ Vector3 inertia;
- real_t linear_damp;
- real_t angular_damp;
- real_t gravity_scale;
+ real_t linear_damp = -1.0;
+ real_t angular_damp = -1.0;
+ real_t gravity_scale = 1.0;
uint16_t locked_axis = 0;
- real_t _inv_mass;
+ real_t _inv_mass = 1.0;
Vector3 _inv_inertia; // Relative to the principal axes of inertia
// Relative to the local frame of reference
@@ -68,30 +72,32 @@ class Body3DSW : public CollisionObject3DSW {
Basis principal_inertia_axes;
Vector3 center_of_mass;
+ bool calculate_inertia = true;
+ bool calculate_center_of_mass = true;
+
Vector3 gravity;
- real_t still_time;
+ real_t still_time = 0.0;
Vector3 applied_force;
Vector3 applied_torque;
- real_t area_angular_damp;
- real_t area_linear_damp;
+ real_t area_angular_damp = 0.0;
+ real_t area_linear_damp = 0.0;
SelfList<Body3DSW> active_list;
- SelfList<Body3DSW> inertia_update_list;
+ SelfList<Body3DSW> mass_properties_update_list;
SelfList<Body3DSW> direct_state_query_list;
VSet<RID> exceptions;
- bool omit_force_integration;
- bool active;
+ bool omit_force_integration = false;
+ bool active = true;
- bool first_integration;
+ bool continuous_cd = false;
+ bool can_sleep = true;
+ bool first_time_kinematic = false;
- bool continuous_cd;
- bool can_sleep;
- bool first_time_kinematic;
- void _update_inertia();
+ void _mass_properties_changed();
virtual void _shapes_changed();
Transform3D new_transform;
@@ -102,17 +108,17 @@ class Body3DSW : public CollisionObject3DSW {
struct Contact {
Vector3 local_pos;
Vector3 local_normal;
- real_t depth;
- int local_shape;
+ real_t depth = 0.0;
+ int local_shape = 0;
Vector3 collider_pos;
- int collider_shape;
+ int collider_shape = 0;
ObjectID collider_instance_id;
RID collider;
Vector3 collider_velocity_at_pos;
};
Vector<Contact> contacts; //no contacts by default
- int contact_count;
+ int contact_count = 0;
void *body_state_callback_instance = nullptr;
PhysicsServer3D::BodyStateCallback body_state_callback = nullptr;
@@ -126,7 +132,7 @@ class Body3DSW : public CollisionObject3DSW {
PhysicsDirectBodyState3DSW *direct_state = nullptr;
- uint64_t island_step;
+ uint64_t island_step = 0;
_FORCE_INLINE_ void _compute_area_gravity_and_damping(const Area3DSW *p_area);
@@ -251,8 +257,8 @@ public:
set_active(true);
}
- void set_param(PhysicsServer3D::BodyParameter p_param, real_t);
- real_t get_param(PhysicsServer3D::BodyParameter p_param) const;
+ void set_param(PhysicsServer3D::BodyParameter p_param, const Variant &p_value);
+ Variant get_param(PhysicsServer3D::BodyParameter p_param) const;
void set_mode(PhysicsServer3D::BodyMode p_mode);
PhysicsServer3D::BodyMode get_mode() const;
@@ -271,7 +277,8 @@ public:
void set_space(Space3DSW *p_space);
- void update_inertias();
+ void update_mass_properties();
+ void reset_mass_properties();
_FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; }
_FORCE_INLINE_ const Vector3 &get_inv_inertia() const { return _inv_inertia; }
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 19d6a46880..01afb07e13 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -41,18 +41,18 @@ protected:
struct Contact {
Vector3 position;
Vector3 normal;
- int index_A, index_B;
+ int index_A = 0, index_B = 0;
Vector3 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn)
Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
- real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com
- real_t mass_normal;
- real_t bias;
- real_t bounce;
-
- real_t depth;
- bool active;
+ real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_bias_impulse_center_of_mass = 0.0; // accumulated normal impulse for position bias applied to com
+ real_t mass_normal = 0.0;
+ real_t bias = 0.0;
+ real_t bounce = 0.0;
+
+ real_t depth = 0.0;
+ bool active = false;
Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};
diff --git a/servers/physics_3d/broad_phase_3d_bvh.cpp b/servers/physics_3d/broad_phase_3d_bvh.cpp
index f9f64f786d..d89e0e1f6d 100644
--- a/servers/physics_3d/broad_phase_3d_bvh.cpp
+++ b/servers/physics_3d/broad_phase_3d_bvh.cpp
@@ -114,7 +114,4 @@ BroadPhase3DSW *BroadPhase3DBVH::_create() {
BroadPhase3DBVH::BroadPhase3DBVH() {
bvh.set_pair_callback(_pair_callback, this);
bvh.set_unpair_callback(_unpair_callback, this);
- pair_callback = nullptr;
- pair_userdata = nullptr;
- unpair_userdata = nullptr;
}
diff --git a/servers/physics_3d/broad_phase_3d_bvh.h b/servers/physics_3d/broad_phase_3d_bvh.h
index 30b8b7f2aa..03131c9db2 100644
--- a/servers/physics_3d/broad_phase_3d_bvh.h
+++ b/servers/physics_3d/broad_phase_3d_bvh.h
@@ -40,10 +40,10 @@ class BroadPhase3DBVH : public BroadPhase3DSW {
static void *_pair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int);
static void _unpair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int, void *);
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
+ PairCallback pair_callback = nullptr;
+ void *pair_userdata = nullptr;
+ UnpairCallback unpair_callback = nullptr;
+ void *unpair_userdata = nullptr;
public:
// 0 is an invalid ID
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index 24c7d7b85c..098f627d11 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -236,11 +236,5 @@ void CollisionObject3DSW::_shape_changed() {
CollisionObject3DSW::CollisionObject3DSW(Type p_type) :
pending_shape_update_list(this) {
- _static = true;
type = p_type;
- space = nullptr;
-
- collision_layer = 1;
- collision_mask = 1;
- ray_pickable = true;
}
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 6ffab54645..3aa48946b7 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -56,26 +56,24 @@ private:
Type type;
RID self;
ObjectID instance_id;
- uint32_t collision_layer;
- uint32_t collision_mask;
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
struct Shape {
Transform3D xform;
Transform3D xform_inv;
BroadPhase3DSW::ID bpid;
AABB aabb_cache; //for rayqueries
- real_t area_cache;
- Shape3DSW *shape;
- bool disabled;
-
- Shape() { disabled = false; }
+ real_t area_cache = 0.0;
+ Shape3DSW *shape = nullptr;
+ bool disabled = false;
};
Vector<Shape> shapes;
- Space3DSW *space;
+ Space3DSW *space = nullptr;
Transform3D transform;
Transform3D inv_transform;
- bool _static;
+ bool _static = true;
SelfList<CollisionObject3DSW> pending_shape_update_list;
@@ -102,7 +100,7 @@ protected:
virtual void _shapes_changed() = 0;
void _set_space(Space3DSW *p_space);
- bool ray_pickable;
+ bool ray_pickable = true;
CollisionObject3DSW(Type p_type);
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index de81348b4e..76738bb746 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -66,11 +66,11 @@
struct _CollectorCallback {
CollisionSolver3DSW::CallbackResult callback;
- void *userdata;
- bool swap;
- bool collided;
+ void *userdata = nullptr;
+ bool swap = false;
+ bool collided = false;
Vector3 normal;
- Vector3 *prev_axis;
+ Vector3 *prev_axis = nullptr;
_FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
if (swap) {
@@ -606,15 +606,15 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
template <class ShapeA, class ShapeB, bool withMargin = false>
class SeparatorAxisTest {
- const ShapeA *shape_A;
- const ShapeB *shape_B;
- const Transform3D *transform_A;
- const Transform3D *transform_B;
- real_t best_depth;
+ const ShapeA *shape_A = nullptr;
+ const ShapeB *shape_B = nullptr;
+ const Transform3D *transform_A = nullptr;
+ const Transform3D *transform_B = nullptr;
+ real_t best_depth = 1e15;
Vector3 best_axis;
- _CollectorCallback *callback;
- real_t margin_A;
- real_t margin_B;
+ _CollectorCallback *callback = nullptr;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
Vector3 separator_axis;
public:
@@ -749,7 +749,6 @@ public:
}
_FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform3D &p_transform_A, const ShapeB *p_shape_B, const Transform3D &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
- best_depth = 1e15;
shape_A = p_shape_A;
shape_B = p_shape_B;
transform_A = &p_transform_A;
@@ -2272,13 +2271,13 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) {
PhysicsServer3D::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
PhysicsServer3D::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY, false);
ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY, false);
ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index 4a4a8164d3..dcc363638e 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -37,12 +37,12 @@
#define collision_solver sat_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
-bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
- const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A);
- if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
+bool CollisionSolver3DSW::solve_static_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+ const WorldBoundaryShape3DSW *world_boundary = static_cast<const WorldBoundaryShape3DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
return false;
}
- Plane p = p_transform_A.xform(plane->get_plane());
+ Plane p = p_transform_A.xform(world_boundary->get_plane());
static const int max_supports = 16;
Vector3 supports[max_supports];
@@ -365,8 +365,8 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
swap = true;
}
- if (type_A == PhysicsServer3D::SHAPE_PLANE) {
- if (type_B == PhysicsServer3D::SHAPE_PLANE) {
+ if (type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
+ if (type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
return false;
}
if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) {
@@ -377,9 +377,9 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
}
if (swap) {
- return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+ return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
} else {
- return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+ return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
} else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) {
@@ -443,12 +443,12 @@ bool CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW
return false;
}
-bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
- const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A);
- if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
+bool CollisionSolver3DSW::solve_distance_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) {
+ const WorldBoundaryShape3DSW *world_boundary = static_cast<const WorldBoundaryShape3DSW *>(p_shape_A);
+ if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
return false;
}
- Plane p = p_transform_A.xform(plane->get_plane());
+ Plane p = p_transform_A.xform(world_boundary->get_plane());
static const int max_supports = 16;
Vector3 supports[max_supports];
@@ -500,9 +500,9 @@ bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Trans
return false;
}
- if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) {
+ if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
Vector3 a, b;
- bool col = solve_distance_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
+ bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
r_point_A = b;
r_point_B = a;
return !col;
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index c13614ab3e..0a9ea7c0eb 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -42,12 +42,12 @@ private:
static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
static bool soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
static bool concave_callback(void *p_userdata, Shape3DSW *p_convex);
- static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_static_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static bool concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
- static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
+ static bool solve_distance_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
public:
static bool solve_static(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index f2f712193a..a1dbdd0a70 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -37,7 +37,7 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the
@@ -96,7 +96,7 @@ struct sResults {
Vector3 witnesses[2];
Vector3 normal;
- real_t distance;
+ real_t distance = 0.0;
};
// Shorthands
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
index 7315e9c709..bb9cc1bf67 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
@@ -92,20 +92,8 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans
m_rbAFrame = rbAFrame;
m_rbBFrame = rbBFrame;
- m_swingSpan1 = Math_TAU / 8.0;
- m_swingSpan2 = Math_TAU / 8.0;
- m_twistSpan = Math_TAU;
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
-
- m_angularOnly = false;
- m_solveTwistLimit = false;
- m_solveSwingLimit = false;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
-
- m_appliedImpulse = 0;
}
bool ConeTwistJoint3DSW::setup(real_t p_timestep) {
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
index 608847352c..bf7e593820 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
@@ -67,39 +67,39 @@ public:
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = { nullptr, nullptr };
};
- JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntry3DSW m_jac[3] = {}; //3 orthogonal linear constraints
- real_t m_appliedImpulse;
+ real_t m_appliedImpulse = 0.0;
Transform3D m_rbAFrame;
Transform3D m_rbBFrame;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
+ real_t m_limitSoftness = 0.0;
+ real_t m_biasFactor = 0.3;
+ real_t m_relaxationFactor = 1.0;
- real_t m_swingSpan1;
- real_t m_swingSpan2;
- real_t m_twistSpan;
+ real_t m_swingSpan1 = Math_TAU / 8.0;
+ real_t m_swingSpan2 = 0.0;
+ real_t m_twistSpan = 0.0;
Vector3 m_swingAxis;
Vector3 m_twistAxis;
- real_t m_kSwing;
- real_t m_kTwist;
+ real_t m_kSwing = 0.0;
+ real_t m_kTwist = 0.0;
- real_t m_twistLimitSign;
- real_t m_swingCorrection;
- real_t m_twistCorrection;
+ real_t m_twistLimitSign = 0.0;
+ real_t m_swingCorrection = 0.0;
+ real_t m_twistCorrection = 0.0;
- real_t m_accSwingLimitImpulse;
- real_t m_accTwistLimitImpulse;
+ real_t m_accSwingLimitImpulse = 0.0;
+ real_t m_accTwistLimitImpulse = 0.0;
- bool m_angularOnly;
- bool m_solveTwistLimit;
- bool m_solveSwingLimit;
+ bool m_angularOnly = false;
+ bool m_solveTwistLimit = false;
+ bool m_solveSwingLimit = false;
public:
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index d2b64ce6e3..56aba24b42 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
index c2a0443aff..6492e40393 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -65,43 +65,28 @@ class G6DOFRotationalLimitMotor3DSW {
public:
//! limit_parameters
//!@{
- real_t m_loLimit; //!< joint limit
- real_t m_hiLimit; //!< joint limit
- real_t m_targetVelocity; //!< target motor velocity
- real_t m_maxMotorForce; //!< max force on motor
- real_t m_maxLimitForce; //!< max force on limit
- real_t m_damping; //!< Damping.
- real_t m_limitSoftness; //! Relaxation factor
- real_t m_ERP; //!< Error tolerance factor when joint is at limit
- real_t m_bounce; //!< restitution factor
- bool m_enableMotor;
- bool m_enableLimit;
+ real_t m_loLimit = -1e30; //!< joint limit
+ real_t m_hiLimit = 1e30; //!< joint limit
+ real_t m_targetVelocity = 0.0; //!< target motor velocity
+ real_t m_maxMotorForce = 0.1; //!< max force on motor
+ real_t m_maxLimitForce = 300.0; //!< max force on limit
+ real_t m_damping = 1.0; //!< Damping.
+ real_t m_limitSoftness = 0.5; //! Relaxation factor
+ real_t m_ERP = 0.5; //!< Error tolerance factor when joint is at limit
+ real_t m_bounce = 0.0; //!< restitution factor
+ bool m_enableMotor = false;
+ bool m_enableLimit = false;
//!@}
//! temp_variables
//!@{
- real_t m_currentLimitError; //!< How much is violated this limit
- int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
- real_t m_accumulatedImpulse;
+ real_t m_currentLimitError = 0.0; //!< How much is violated this limit
+ int m_currentLimit = 0; //!< 0=free, 1=at lo limit, 2=at hi limit
+ real_t m_accumulatedImpulse = 0.0;
//!@}
- G6DOFRotationalLimitMotor3DSW() {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 0.1f;
- m_maxLimitForce = 300.0f;
- m_loLimit = -1e30;
- m_hiLimit = 1e30;
- m_ERP = 0.5f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- m_enableLimit = false;
- }
+ G6DOFRotationalLimitMotor3DSW() {}
//! Is limited
bool isLimited() {
@@ -125,30 +110,16 @@ public:
class G6DOFTranslationalLimitMotor3DSW {
public:
- Vector3 m_lowerLimit; //!< the constraint lower limits
- Vector3 m_upperLimit; //!< the constraint upper limits
- Vector3 m_accumulatedImpulse;
+ Vector3 m_lowerLimit = Vector3(0.0, 0.0, 0.0); //!< the constraint lower limits
+ Vector3 m_upperLimit = Vector3(0.0, 0.0, 0.0); //!< the constraint upper limits
+ Vector3 m_accumulatedImpulse = Vector3(0.0, 0.0, 0.0);
//! Linear_Limit_parameters
//!@{
- Vector3 m_limitSoftness; //!< Softness for linear limit
- Vector3 m_damping; //!< Damping for linear limit
- Vector3 m_restitution; //! Bounce parameter for linear limit
+ Vector3 m_limitSoftness = Vector3(0.7, 0.7, 0.7); //!< Softness for linear limit
+ Vector3 m_damping = Vector3(1.0, 1.0, 1.0); //!< Damping for linear limit
+ Vector3 m_restitution = Vector3(0.5, 0.5, 0.5); //! Bounce parameter for linear limit
//!@}
- bool enable_limit[3];
-
- G6DOFTranslationalLimitMotor3DSW() {
- m_lowerLimit = Vector3(0.f, 0.f, 0.f);
- m_upperLimit = Vector3(0.f, 0.f, 0.f);
- m_accumulatedImpulse = Vector3(0.f, 0.f, 0.f);
-
- m_limitSoftness = Vector3(1, 1, 1) * 0.7f;
- m_damping = Vector3(1, 1, 1) * real_t(1.0f);
- m_restitution = Vector3(1, 1, 1) * real_t(0.5f);
-
- enable_limit[0] = true;
- enable_limit[1] = true;
- enable_limit[2] = true;
- }
+ bool enable_limit[3] = { true, true, true };
//! Test limit
/*!
@@ -180,7 +151,7 @@ protected:
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = { nullptr, nullptr };
};
//! relative_frames
@@ -208,7 +179,7 @@ protected:
protected:
//! temporal variables
//!@{
- real_t m_timeStep;
+ real_t m_timeStep = 0.0;
Transform3D m_calculatedTransformA;
Transform3D m_calculatedTransformB;
Vector3 m_calculatedAxisAngleDiff;
@@ -216,7 +187,7 @@ protected:
Vector3 m_AnchorPos; // point between pivots of bodies A and B to solve linear axes
- bool m_useLinearReferenceFrameA;
+ bool m_useLinearReferenceFrameA = false;
//!@}
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index e2bf2845fe..a45fcf7eb5 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -79,21 +79,6 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &
m_rbBFrame.basis[1][2] *= real_t(-1.);
m_rbBFrame.basis[2][2] *= real_t(-1.);
- //start with free
- m_lowerLimit = Math_PI;
- m_upperLimit = -Math_PI;
-
- m_useLimit = false;
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
- m_limitSoftness = 0.9f;
- m_solveLimit = false;
-
- tau = 0.3;
-
- m_angularOnly = false;
- m_enableAngularMotor = false;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
@@ -135,21 +120,6 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo
rbAxisB1.y, rbAxisB2.y, -axisInB.y,
rbAxisB1.z, rbAxisB2.z, -axisInB.z);
- //start with free
- m_lowerLimit = Math_PI;
- m_upperLimit = -Math_PI;
-
- m_useLimit = false;
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
- m_limitSoftness = 0.9f;
- m_solveLimit = false;
-
- tau = 0.3;
-
- m_angularOnly = false;
- m_enableAngularMotor = false;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h
index 572c35266f..a4ceff9ffe 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.h
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h
@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -60,7 +60,7 @@ class HingeJoint3DSW : public Joint3DSW {
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = {};
};
JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
@@ -69,31 +69,31 @@ class HingeJoint3DSW : public Joint3DSW {
Transform3D m_rbAFrame; // constraint axii. Assumes z is hinge axis.
Transform3D m_rbBFrame;
- real_t m_motorTargetVelocity;
- real_t m_maxMotorImpulse;
+ real_t m_motorTargetVelocity = 0.0;
+ real_t m_maxMotorImpulse = 0.0;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
+ real_t m_limitSoftness = 0.9;
+ real_t m_biasFactor = 0.3;
+ real_t m_relaxationFactor = 1.0;
- real_t m_lowerLimit;
- real_t m_upperLimit;
+ real_t m_lowerLimit = Math_PI;
+ real_t m_upperLimit = -Math_PI;
- real_t m_kHinge;
+ real_t m_kHinge = 0.0;
- real_t m_limitSign;
- real_t m_correction;
+ real_t m_limitSign = 0.0;
+ real_t m_correction = 0.0;
- real_t m_accLimitImpulse;
+ real_t m_accLimitImpulse = 0.0;
- real_t tau;
+ real_t tau = 0.3;
- bool m_useLimit;
- bool m_angularOnly;
- bool m_enableAngularMotor;
- bool m_solveLimit;
+ bool m_useLimit = false;
+ bool m_angularOnly = false;
+ bool m_enableAngularMotor = false;
+ bool m_solveLimit = false;
- real_t m_appliedImpulse;
+ real_t m_appliedImpulse = 0.0;
public:
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_HINGE; }
diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
index 30c80db23f..7294ff78e3 100644
--- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h
+++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
@@ -37,7 +37,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -163,7 +163,7 @@ public:
Vector3 m_0MinvJt;
Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- real_t m_Adiag;
+ real_t m_Adiag = 1.0;
};
#endif // JACOBIAN_ENTRY_SW_H
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
index 7a713c1161..f41151ec0e 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -171,11 +171,6 @@ PinJoint3DSW::PinJoint3DSW(Body3DSW *p_body_a, const Vector3 &p_pos_a, Body3DSW
m_pivotInA = p_pos_a;
m_pivotInB = p_pos_b;
- m_tau = 0.3;
- m_damping = 1;
- m_impulseClamp = 0;
- m_appliedImpulse = 0;
-
A->add_constraint(this, 0);
B->add_constraint(this, 1);
}
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h
index 09deefc5c4..79af48f2a5 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.h
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.h
@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -60,15 +60,15 @@ class PinJoint3DSW : public Joint3DSW {
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = {};
};
- real_t m_tau; //bias
- real_t m_damping;
- real_t m_impulseClamp;
- real_t m_appliedImpulse;
+ real_t m_tau = 0.3; //bias
+ real_t m_damping = 1.0;
+ real_t m_impulseClamp = 0.0;
+ real_t m_appliedImpulse = 0.0;
- JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntry3DSW m_jac[3] = {}; //3 orthogonal linear constraints
Vector3 m_pivotInA;
Vector3 m_pivotInB;
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 9f01196c30..e10ed436d5 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -72,41 +72,6 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
return (y < 0.0f) ? -angle : angle;
}
-void SliderJoint3DSW::initParams() {
- m_lowerLinLimit = real_t(1.0);
- m_upperLinLimit = real_t(-1.0);
- m_lowerAngLimit = real_t(0.);
- m_upperAngLimit = real_t(0.);
- m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingDirLin = real_t(0.);
- m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingDirAng = real_t(0.);
- m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING;
- m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING;
- m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING;
- m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
- m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
- m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING;
-
- m_poweredLinMotor = false;
- m_targetLinMotorVelocity = real_t(0.);
- m_maxLinMotorForce = real_t(0.);
- m_accumulatedLinMotorImpulse = real_t(0.0);
-
- m_poweredAngMotor = false;
- m_targetAngMotorVelocity = real_t(0.);
- m_maxAngMotorForce = real_t(0.);
- m_accumulatedAngMotorImpulse = real_t(0.0);
-} // SliderJointSW::initParams()
-
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
@@ -120,8 +85,6 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D
A->add_constraint(this, 0);
B->add_constraint(this, 1);
-
- initParams();
} // SliderJointSW::SliderJointSW()
//-----------------------------------------------------------------------------
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h
index f09476f570..d32ad9469e 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.h
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.h
@@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library.
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -73,53 +73,53 @@ protected:
Body3DSW *B;
};
- Body3DSW *_arr[2];
+ Body3DSW *_arr[2] = { nullptr, nullptr };
};
Transform3D m_frameInA;
Transform3D m_frameInB;
// linear limits
- real_t m_lowerLinLimit;
- real_t m_upperLinLimit;
+ real_t m_lowerLinLimit = 1.0;
+ real_t m_upperLinLimit = -1.0;
// angular limits
- real_t m_lowerAngLimit;
- real_t m_upperAngLimit;
+ real_t m_lowerAngLimit = 0.0;
+ real_t m_upperAngLimit = 0.0;
// softness, restitution and damping for different cases
// DirLin - moving inside linear limits
// LimLin - hitting linear limit
// DirAng - moving inside angular limits
// LimAng - hitting angular limit
// OrthoLin, OrthoAng - against constraint axis
- real_t m_softnessDirLin;
- real_t m_restitutionDirLin;
- real_t m_dampingDirLin;
- real_t m_softnessDirAng;
- real_t m_restitutionDirAng;
- real_t m_dampingDirAng;
- real_t m_softnessLimLin;
- real_t m_restitutionLimLin;
- real_t m_dampingLimLin;
- real_t m_softnessLimAng;
- real_t m_restitutionLimAng;
- real_t m_dampingLimAng;
- real_t m_softnessOrthoLin;
- real_t m_restitutionOrthoLin;
- real_t m_dampingOrthoLin;
- real_t m_softnessOrthoAng;
- real_t m_restitutionOrthoAng;
- real_t m_dampingOrthoAng;
+ real_t m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingDirLin = 0.0;
+ real_t m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingDirAng = 0.0;
+ real_t m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING;
+ real_t m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING;
+ real_t m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING;
+ real_t m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
+ real_t m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
+ real_t m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING;
// for interlal use
- bool m_solveLinLim;
- bool m_solveAngLim;
+ bool m_solveLinLim = false;
+ bool m_solveAngLim = false;
- JacobianEntry3DSW m_jacLin[3];
- real_t m_jacLinDiagABInv[3];
+ JacobianEntry3DSW m_jacLin[3] = {};
+ real_t m_jacLinDiagABInv[3] = {};
- JacobianEntry3DSW m_jacAng[3];
+ JacobianEntry3DSW m_jacAng[3] = {};
- real_t m_timeStep;
+ real_t m_timeStep = 0.0;
Transform3D m_calculatedTransformA;
Transform3D m_calculatedTransformB;
@@ -132,23 +132,20 @@ protected:
Vector3 m_relPosA;
Vector3 m_relPosB;
- real_t m_linPos;
+ real_t m_linPos = 0.0;
- real_t m_angDepth;
- real_t m_kAngle;
+ real_t m_angDepth = 0.0;
+ real_t m_kAngle = 0.0;
- bool m_poweredLinMotor;
- real_t m_targetLinMotorVelocity;
- real_t m_maxLinMotorForce;
- real_t m_accumulatedLinMotorImpulse;
+ bool m_poweredLinMotor = false;
+ real_t m_targetLinMotorVelocity = 0.0;
+ real_t m_maxLinMotorForce = 0.0;
+ real_t m_accumulatedLinMotorImpulse = 0.0;
- bool m_poweredAngMotor;
- real_t m_targetAngMotorVelocity;
- real_t m_maxAngMotorForce;
- real_t m_accumulatedAngMotorImpulse;
-
- //------------------------
- void initParams();
+ bool m_poweredAngMotor = false;
+ real_t m_targetAngMotorVelocity = 0.0;
+ real_t m_maxAngMotorForce = 0.0;
+ real_t m_accumulatedAngMotorImpulse = 0.0;
public:
// constructors
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index a214e80c6c..8bfadeb356 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -43,8 +43,8 @@
#define FLUSH_QUERY_CHECK(m_object) \
ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead.");
-RID PhysicsServer3DSW::plane_shape_create() {
- Shape3DSW *shape = memnew(PlaneShape3DSW);
+RID PhysicsServer3DSW::world_boundary_shape_create() {
+ Shape3DSW *shape = memnew(WorldBoundaryShape3DSW);
RID rid = shape_owner.make_rid(shape);
shape->set_self(rid);
return rid;
@@ -643,20 +643,27 @@ uint32_t PhysicsServer3DSW::body_get_user_flags(RID p_body) const {
return 0;
};
-void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) {
+void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_param(p_param, p_value);
};
-real_t PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const {
+Variant PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
+void PhysicsServer3DSW::body_reset_mass_properties(RID p_body) {
+ Body3DSW *body = body_owner.getornull(p_body);
+ ERR_FAIL_COND(!body);
+
+ return body->reset_mass_properties();
+}
+
void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1737,11 +1744,5 @@ PhysicsServer3DSW::PhysicsServer3DSW(bool p_using_threads) {
singletonsw = this;
BroadPhase3DSW::create_func = BroadPhase3DBVH::_create;
- island_count = 0;
- active_objects = 0;
- collision_pairs = 0;
using_threads = p_using_threads;
- active = true;
- flushing_queries = false;
- doing_sync = false;
};
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index f283f83112..c34f8bff7a 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -42,18 +42,18 @@ class PhysicsServer3DSW : public PhysicsServer3D {
GDCLASS(PhysicsServer3DSW, PhysicsServer3D);
friend class PhysicsDirectSpaceState3DSW;
- bool active;
- int iterations;
+ bool active = true;
+ int iterations = 0;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
- bool using_threads;
- bool doing_sync;
- bool flushing_queries;
+ bool using_threads = false;
+ bool doing_sync = false;
+ bool flushing_queries = false;
- Step3DSW *stepper;
+ Step3DSW *stepper = nullptr;
Set<const Space3DSW *> active_spaces;
mutable RID_PtrOwner<Shape3DSW, true> shape_owner;
@@ -79,7 +79,7 @@ public:
static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
- virtual RID plane_shape_create() override;
+ virtual RID world_boundary_shape_create() override;
virtual RID separation_ray_shape_create() override;
virtual RID sphere_shape_create() override;
virtual RID box_shape_create() override;
@@ -198,8 +198,10 @@ public:
virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override;
virtual uint32_t body_get_user_flags(RID p_body) const override;
- virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override;
- virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override;
+ virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override;
+ virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override;
+
+ virtual void body_reset_mass_properties(RID p_body) override;
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
virtual Variant body_get_state(RID p_body, BodyState p_state) const override;
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.cpp b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
index 0a89c1a9c9..c424100bba 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.cpp
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.cpp
@@ -119,8 +119,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
command_queue(p_create_thread) {
physics_3d_server = p_contained;
create_thread = p_create_thread;
- step_pending = 0;
- step_thread_up = false;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@@ -131,7 +129,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
}
main_thread = Thread::get_caller_id();
- first_frame = true;
}
PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index 8865bd4bd2..a5683b99c3 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -58,7 +58,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
bool create_thread = false;
Semaphore step_sem;
- int step_pending;
+ int step_pending = 0;
void thread_step(real_t p_delta);
void thread_flush();
@@ -78,7 +78,7 @@ public:
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNCRID(plane_shape)
+ FUNCRID(world_boundary_shape)
FUNCRID(separation_ray_shape)
FUNCRID(sphere_shape)
FUNCRID(box_shape)
@@ -210,8 +210,10 @@ public:
FUNC2(body_set_user_flags, RID, uint32_t);
FUNC1RC(uint32_t, body_get_user_flags, RID);
- FUNC3(body_set_param, RID, BodyParameter, real_t);
- FUNC2RC(real_t, body_get_param, RID, BodyParameter);
+ FUNC3(body_set_param, RID, BodyParameter, const Variant &);
+ FUNC2RC(Variant, body_get_param, RID, BodyParameter);
+
+ FUNC1(body_reset_mass_properties, RID);
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index b81d3272c3..1533d6e592 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -39,7 +39,7 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2009 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -101,30 +101,25 @@ const Map<ShapeOwner3DSW *, int> &Shape3DSW::get_owners() const {
return owners;
}
-Shape3DSW::Shape3DSW() {
- custom_bias = 0;
- configured = false;
-}
-
Shape3DSW::~Shape3DSW() {
ERR_FAIL_COND(owners.size());
}
-Plane PlaneShape3DSW::get_plane() const {
+Plane WorldBoundaryShape3DSW::get_plane() const {
return plane;
}
-void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
+void WorldBoundaryShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
// gibberish, a plane is infinity
r_min = -1e7;
r_max = 1e7;
}
-Vector3 PlaneShape3DSW::get_support(const Vector3 &p_normal) const {
+Vector3 WorldBoundaryShape3DSW::get_support(const Vector3 &p_normal) const {
return p_normal * 1e15;
}
-bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool WorldBoundaryShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
if (inters) {
r_normal = plane.normal;
@@ -132,11 +127,11 @@ bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_
return inters;
}
-bool PlaneShape3DSW::intersect_point(const Vector3 &p_point) const {
+bool WorldBoundaryShape3DSW::intersect_point(const Vector3 &p_point) const {
return plane.distance_to(p_point) < 0;
}
-Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
+Vector3 WorldBoundaryShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
if (plane.is_point_over(p_point)) {
return plane.project(p_point);
} else {
@@ -144,24 +139,24 @@ Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
}
}
-Vector3 PlaneShape3DSW::get_moment_of_inertia(real_t p_mass) const {
- return Vector3(); //wtf
+Vector3 WorldBoundaryShape3DSW::get_moment_of_inertia(real_t p_mass) const {
+ return Vector3(); // not applicable.
}
-void PlaneShape3DSW::_setup(const Plane &p_plane) {
+void WorldBoundaryShape3DSW::_setup(const Plane &p_plane) {
plane = p_plane;
configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
-void PlaneShape3DSW::set_data(const Variant &p_data) {
+void WorldBoundaryShape3DSW::set_data(const Variant &p_data) {
_setup(p_data);
}
-Variant PlaneShape3DSW::get_data() const {
+Variant WorldBoundaryShape3DSW::get_data() const {
return plane;
}
-PlaneShape3DSW::PlaneShape3DSW() {
+WorldBoundaryShape3DSW::WorldBoundaryShape3DSW() {
}
//
@@ -244,10 +239,7 @@ Variant SeparationRayShape3DSW::get_data() const {
return d;
}
-SeparationRayShape3DSW::SeparationRayShape3DSW() {
- length = 1;
- slide_on_slope = false;
-}
+SeparationRayShape3DSW::SeparationRayShape3DSW() {}
/********** SPHERE *************/
@@ -311,9 +303,7 @@ Variant SphereShape3DSW::get_data() const {
return radius;
}
-SphereShape3DSW::SphereShape3DSW() {
- radius = 0;
-}
+SphereShape3DSW::SphereShape3DSW() {}
/********** BOX *************/
@@ -502,8 +492,7 @@ Variant BoxShape3DSW::get_data() const {
return half_extents;
}
-BoxShape3DSW::BoxShape3DSW() {
-}
+BoxShape3DSW::BoxShape3DSW() {}
/********** CAPSULE *************/
@@ -668,9 +657,7 @@ Variant CapsuleShape3DSW::get_data() const {
return d;
}
-CapsuleShape3DSW::CapsuleShape3DSW() {
- height = radius = 0;
-}
+CapsuleShape3DSW::CapsuleShape3DSW() {}
/********** CYLINDER *************/
@@ -848,9 +835,7 @@ Variant CylinderShape3DSW::get_data() const {
return d;
}
-CylinderShape3DSW::CylinderShape3DSW() {
- height = radius = 0;
-}
+CylinderShape3DSW::CylinderShape3DSW() {}
/********** CONVEX POLYGON *************/
@@ -1676,6 +1661,17 @@ struct _HeightmapSegmentCullParams {
FaceShape3DSW *face = nullptr;
};
+struct _HeightmapGridCullState {
+ real_t length = 0.0;
+ real_t length_flat = 0.0;
+
+ real_t dist = 0.0;
+ real_t prev_dist = 0.0;
+
+ int x = 0;
+ int z = 0;
+};
+
_FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_params) {
Vector3 res;
Vector3 normal;
@@ -1688,11 +1684,11 @@ _FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_
return false;
}
-_FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_params, int p_x, int p_z) {
+_FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_params, const _HeightmapGridCullState &p_state) {
// First triangle.
- p_params.heightmap->_get_point(p_x, p_z, p_params.face->vertex[0]);
- p_params.heightmap->_get_point(p_x + 1, p_z, p_params.face->vertex[1]);
- p_params.heightmap->_get_point(p_x, p_z + 1, p_params.face->vertex[2]);
+ p_params.heightmap->_get_point(p_state.x, p_state.z, p_params.face->vertex[0]);
+ p_params.heightmap->_get_point(p_state.x + 1, p_state.z, p_params.face->vertex[1]);
+ p_params.heightmap->_get_point(p_state.x, p_state.z + 1, p_params.face->vertex[2]);
p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal;
if (_heightmap_face_cull_segment(p_params)) {
return true;
@@ -1700,7 +1696,7 @@ _FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_
// Second triangle.
p_params.face->vertex[0] = p_params.face->vertex[1];
- p_params.heightmap->_get_point(p_x + 1, p_z + 1, p_params.face->vertex[1]);
+ p_params.heightmap->_get_point(p_state.x + 1, p_state.z + 1, p_params.face->vertex[1]);
p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal;
if (_heightmap_face_cull_segment(p_params)) {
return true;
@@ -1709,13 +1705,51 @@ _FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_
return false;
}
-bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
- if (heights.is_empty()) {
+_FORCE_INLINE_ bool _heightmap_chunk_cull_segment(_HeightmapSegmentCullParams &p_params, const _HeightmapGridCullState &p_state) {
+ const HeightMapShape3DSW::Range &chunk = p_params.heightmap->_get_bounds_chunk(p_state.x, p_state.z);
+
+ Vector3 enter_pos;
+ Vector3 exit_pos;
+
+ if (p_state.length_flat > CMP_EPSILON) {
+ real_t flat_to_3d = p_state.length / p_state.length_flat;
+ real_t enter_param = p_state.prev_dist * flat_to_3d;
+ real_t exit_param = p_state.dist * flat_to_3d;
+ enter_pos = p_params.from + p_params.dir * enter_param;
+ exit_pos = p_params.from + p_params.dir * exit_param;
+ } else {
+ // Consider the ray vertical.
+ // (though we shouldn't reach this often because there is an early check up-front)
+ enter_pos = p_params.from;
+ exit_pos = p_params.to;
+ }
+
+ // Transform positions to heightmap space.
+ enter_pos *= HeightMapShape3DSW::BOUNDS_CHUNK_SIZE;
+ exit_pos *= HeightMapShape3DSW::BOUNDS_CHUNK_SIZE;
+
+ // We did enter the flat projection of the AABB,
+ // but we have to check if we intersect it on the vertical axis.
+ if ((enter_pos.y > chunk.max) && (exit_pos.y > chunk.max)) {
+ return false;
+ }
+ if ((enter_pos.y < chunk.min) && (exit_pos.y < chunk.min)) {
return false;
}
- Vector3 local_begin = p_begin + local_origin;
- Vector3 local_end = p_end + local_origin;
+ return p_params.heightmap->_intersect_grid_segment(_heightmap_cell_cull_segment, enter_pos, exit_pos, p_params.heightmap->width, p_params.heightmap->depth, p_params.heightmap->local_origin, p_params.result, p_params.normal);
+}
+
+template <typename ProcessFunction>
+bool HeightMapShape3DSW::_intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const {
+ Vector3 delta = (p_end - p_begin);
+ real_t length = delta.length();
+
+ if (length < CMP_EPSILON) {
+ return false;
+ }
+
+ Vector3 local_begin = p_begin + offset;
FaceShape3DSW face;
face.backface_collision = false;
@@ -1723,136 +1757,181 @@ bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3
_HeightmapSegmentCullParams params;
params.from = p_begin;
params.to = p_end;
- params.dir = (p_end - p_begin).normalized();
+ params.dir = delta / length;
params.heightmap = this;
params.face = &face;
- // Quantize the ray begin/end.
- int begin_x = floor(local_begin.x);
- int begin_z = floor(local_begin.z);
- int end_x = floor(local_end.x);
- int end_z = floor(local_end.z);
+ _HeightmapGridCullState state;
- if ((begin_x == end_x) && (begin_z == end_z)) {
- // Simple case for rays that don't traverse the grid horizontally.
- // Just perform a test on the given cell.
- int x = CLAMP(begin_x, 0, width - 2);
- int z = CLAMP(begin_z, 0, depth - 2);
- if (_heightmap_cell_cull_segment(params, x, z)) {
- r_point = params.result;
- r_normal = params.normal;
- return true;
- }
- } else {
- // Perform grid query from projected ray.
- Vector2 ray_dir_proj(local_end.x - local_begin.x, local_end.z - local_begin.z);
- real_t ray_dist_proj = ray_dir_proj.length();
+ // Perform grid query from projected ray.
+ Vector2 ray_dir_flat(delta.x, delta.z);
+ state.length = length;
+ state.length_flat = ray_dir_flat.length();
- if (ray_dist_proj < CMP_EPSILON) {
- ray_dir_proj = Vector2();
- } else {
- ray_dir_proj /= ray_dist_proj;
- }
+ if (state.length_flat < CMP_EPSILON) {
+ ray_dir_flat = Vector2();
+ } else {
+ ray_dir_flat /= state.length_flat;
+ }
- const int x_step = (ray_dir_proj.x > CMP_EPSILON) ? 1 : ((ray_dir_proj.x < -CMP_EPSILON) ? -1 : 0);
- const int z_step = (ray_dir_proj.y > CMP_EPSILON) ? 1 : ((ray_dir_proj.y < -CMP_EPSILON) ? -1 : 0);
+ const int x_step = (ray_dir_flat.x > CMP_EPSILON) ? 1 : ((ray_dir_flat.x < -CMP_EPSILON) ? -1 : 0);
+ const int z_step = (ray_dir_flat.y > CMP_EPSILON) ? 1 : ((ray_dir_flat.y < -CMP_EPSILON) ? -1 : 0);
- const real_t infinite = 1e20;
- const real_t delta_x = (x_step != 0) ? 1.f / Math::abs(ray_dir_proj.x) : infinite;
- const real_t delta_z = (z_step != 0) ? 1.f / Math::abs(ray_dir_proj.y) : infinite;
+ const real_t infinite = 1e20;
+ const real_t delta_x = (x_step != 0) ? 1.f / Math::abs(ray_dir_flat.x) : infinite;
+ const real_t delta_z = (z_step != 0) ? 1.f / Math::abs(ray_dir_flat.y) : infinite;
- real_t cross_x; // At which value of `param` we will cross a x-axis lane?
- real_t cross_z; // At which value of `param` we will cross a z-axis lane?
+ real_t cross_x; // At which value of `param` we will cross a x-axis lane?
+ real_t cross_z; // At which value of `param` we will cross a z-axis lane?
- // X initialization.
- if (x_step != 0) {
- if (x_step == 1) {
- cross_x = (ceil(local_begin.x) - local_begin.x) * delta_x;
- } else {
- cross_x = (local_begin.x - floor(local_begin.x)) * delta_x;
- }
+ // X initialization.
+ if (x_step != 0) {
+ if (x_step == 1) {
+ cross_x = (Math::ceil(local_begin.x) - local_begin.x) * delta_x;
} else {
- cross_x = infinite; // Will never cross on X.
+ cross_x = (local_begin.x - Math::floor(local_begin.x)) * delta_x;
}
+ } else {
+ cross_x = infinite; // Will never cross on X.
+ }
- // Z initialization.
- if (z_step != 0) {
- if (z_step == 1) {
- cross_z = (ceil(local_begin.z) - local_begin.z) * delta_z;
- } else {
- cross_z = (local_begin.z - floor(local_begin.z)) * delta_z;
- }
+ // Z initialization.
+ if (z_step != 0) {
+ if (z_step == 1) {
+ cross_z = (Math::ceil(local_begin.z) - local_begin.z) * delta_z;
} else {
- cross_z = infinite; // Will never cross on Z.
+ cross_z = (local_begin.z - Math::floor(local_begin.z)) * delta_z;
}
+ } else {
+ cross_z = infinite; // Will never cross on Z.
+ }
- int x = floor(local_begin.x);
- int z = floor(local_begin.z);
+ int x = Math::floor(local_begin.x);
+ int z = Math::floor(local_begin.z);
- // Workaround cases where the ray starts at an integer position.
- if (Math::is_zero_approx(cross_x)) {
- cross_x += delta_x;
- // If going backwards, we should ignore the position we would get by the above flooring,
- // because the ray is not heading in that direction.
- if (x_step == -1) {
- x -= 1;
- }
+ // Workaround cases where the ray starts at an integer position.
+ if (Math::is_zero_approx(cross_x)) {
+ cross_x += delta_x;
+ // If going backwards, we should ignore the position we would get by the above flooring,
+ // because the ray is not heading in that direction.
+ if (x_step == -1) {
+ x -= 1;
}
+ }
- if (Math::is_zero_approx(cross_z)) {
- cross_z += delta_z;
- if (z_step == -1) {
- z -= 1;
- }
+ if (Math::is_zero_approx(cross_z)) {
+ cross_z += delta_z;
+ if (z_step == -1) {
+ z -= 1;
}
+ }
+
+ // Start inside the grid.
+ int x_start = MAX(MIN(x, p_width - 2), 0);
+ int z_start = MAX(MIN(z, p_depth - 2), 0);
- // Start inside the grid.
- int x_start = CLAMP(x, 0, width - 2);
- int z_start = CLAMP(z, 0, depth - 2);
+ // Adjust initial cross values.
+ cross_x += delta_x * x_step * (x_start - x);
+ cross_z += delta_z * z_step * (z_start - z);
- // Adjust initial cross values.
- cross_x += delta_x * x_step * (x_start - x);
- cross_z += delta_z * z_step * (z_start - z);
+ x = x_start;
+ z = z_start;
+
+ while (true) {
+ state.prev_dist = state.dist;
+ state.x = x;
+ state.z = z;
+
+ if (cross_x < cross_z) {
+ // X lane.
+ x += x_step;
+ // Assign before advancing the param,
+ // to be in sync with the initialization step.
+ state.dist = cross_x;
+ cross_x += delta_x;
+ } else {
+ // Z lane.
+ z += z_step;
+ state.dist = cross_z;
+ cross_z += delta_z;
+ }
- x = x_start;
- z = z_start;
+ if (state.dist > state.length_flat) {
+ state.dist = state.length_flat;
+ if (p_process(params, state)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+ break;
+ }
- if (_heightmap_cell_cull_segment(params, x, z)) {
+ if (p_process(params, state)) {
r_point = params.result;
r_normal = params.normal;
return true;
}
- real_t dist = 0.0;
- while (true) {
- if (cross_x < cross_z) {
- // X lane.
- x += x_step;
- // Assign before advancing the param,
- // to be in sync with the initialization step.
- dist = cross_x;
- cross_x += delta_x;
- } else {
- // Z lane.
- z += z_step;
- dist = cross_z;
- cross_z += delta_z;
- }
+ // Stop when outside the grid.
+ if ((x < 0) || (z < 0) || (x >= p_width - 1) || (z >= p_depth - 1)) {
+ break;
+ }
+ }
- // Stop when outside the grid.
- if ((x < 0) || (z < 0) || (x >= width - 1) || (z >= depth - 1)) {
- break;
- }
+ return false;
+}
- if (_heightmap_cell_cull_segment(params, x, z)) {
- r_point = params.result;
- r_normal = params.normal;
- return true;
- }
+bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
+ if (heights.is_empty()) {
+ return false;
+ }
- if (dist > ray_dist_proj) {
- break;
- }
+ Vector3 local_begin = p_begin + local_origin;
+ Vector3 local_end = p_end + local_origin;
+
+ // Quantize the ray begin/end.
+ int begin_x = Math::floor(local_begin.x);
+ int begin_z = Math::floor(local_begin.z);
+ int end_x = Math::floor(local_end.x);
+ int end_z = Math::floor(local_end.z);
+
+ if ((begin_x == end_x) && (begin_z == end_z)) {
+ // Simple case for rays that don't traverse the grid horizontally.
+ // Just perform a test on the given cell.
+ FaceShape3DSW face;
+ face.backface_collision = false;
+
+ _HeightmapSegmentCullParams params;
+ params.from = p_begin;
+ params.to = p_end;
+ params.dir = (p_end - p_begin).normalized();
+
+ params.heightmap = this;
+ params.face = &face;
+
+ _HeightmapGridCullState state;
+ state.x = MAX(MIN(begin_x, width - 2), 0);
+ state.z = MAX(MIN(begin_z, depth - 2), 0);
+ if (_heightmap_cell_cull_segment(params, state)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+ } else if (bounds_grid.is_empty()) {
+ // Process all cells intersecting the flat projection of the ray.
+ return _intersect_grid_segment(_heightmap_cell_cull_segment, p_begin, p_end, width, depth, local_origin, r_point, r_normal);
+ } else {
+ Vector3 ray_diff = (p_end - p_begin);
+ real_t length_flat_sqr = ray_diff.x * ray_diff.x + ray_diff.z * ray_diff.z;
+ if (length_flat_sqr < BOUNDS_CHUNK_SIZE * BOUNDS_CHUNK_SIZE) {
+ // Don't use chunks, the ray is too short in the plane.
+ return _intersect_grid_segment(_heightmap_cell_cull_segment, p_begin, p_end, width, depth, local_origin, r_point, r_normal);
+ } else {
+ // The ray is long, run raycast on a higher-level grid.
+ Vector3 bounds_from = p_begin / BOUNDS_CHUNK_SIZE;
+ Vector3 bounds_to = p_end / BOUNDS_CHUNK_SIZE;
+ Vector3 bounds_offset = local_origin / BOUNDS_CHUNK_SIZE;
+ return _intersect_grid_segment(_heightmap_chunk_cull_segment, bounds_from, bounds_to, bounds_grid_width, bounds_grid_depth, bounds_offset, r_point, r_normal);
}
}
@@ -1917,7 +1996,7 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback
_get_point(x, z, face.vertex[0]);
_get_point(x + 1, z, face.vertex[1]);
_get_point(x, z + 1, face.vertex[2]);
- face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
+ face.normal = Plane(face.vertex[0], face.vertex[1], face.vertex[2]).normal;
if (p_callback(p_userdata, &face)) {
return;
}
@@ -1925,7 +2004,7 @@ void HeightMapShape3DSW::cull(const AABB &p_local_aabb, QueryCallback p_callback
// Second triangle.
face.vertex[0] = face.vertex[1];
_get_point(x + 1, z + 1, face.vertex[1]);
- face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
+ face.normal = Plane(face.vertex[0], face.vertex[1], face.vertex[2]).normal;
if (p_callback(p_userdata, &face)) {
return;
}
@@ -1943,6 +2022,75 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
(p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
+void HeightMapShape3DSW::_build_accelerator() {
+ bounds_grid.clear();
+
+ bounds_grid_width = width / BOUNDS_CHUNK_SIZE;
+ bounds_grid_depth = depth / BOUNDS_CHUNK_SIZE;
+
+ if (width % BOUNDS_CHUNK_SIZE > 0) {
+ ++bounds_grid_width; // In case terrain size isn't dividable by chunk size.
+ }
+
+ if (depth % BOUNDS_CHUNK_SIZE > 0) {
+ ++bounds_grid_depth;
+ }
+
+ uint32_t bound_grid_size = (uint32_t)(bounds_grid_width * bounds_grid_depth);
+
+ if (bound_grid_size < 2) {
+ // Grid is empty or just one chunk.
+ return;
+ }
+
+ bounds_grid.resize(bound_grid_size);
+
+ // Compute min and max height for all chunks.
+ for (int cz = 0; cz < bounds_grid_depth; ++cz) {
+ int z0 = cz * BOUNDS_CHUNK_SIZE;
+
+ for (int cx = 0; cx < bounds_grid_width; ++cx) {
+ int x0 = cx * BOUNDS_CHUNK_SIZE;
+
+ Range r;
+
+ r.min = _get_height(x0, z0);
+ r.max = r.min;
+
+ // Compute min and max height for this chunk.
+ // We have to include one extra cell to account for neighbors.
+ // Here is why:
+ // Say we have a flat terrain, and a plateau that fits a chunk perfectly.
+ //
+ // Left Right
+ // 0---0---0---1---1---1
+ // | | | | | |
+ // 0---0---0---1---1---1
+ // | | | | | |
+ // 0---0---0---1---1---1
+ // x
+ //
+ // If the AABB for the Left chunk did not share vertices with the Right,
+ // then we would fail collision tests at x due to a gap.
+ //
+ int z_max = MIN(z0 + BOUNDS_CHUNK_SIZE + 1, depth);
+ int x_max = MIN(x0 + BOUNDS_CHUNK_SIZE + 1, width);
+ for (int z = z0; z < z_max; ++z) {
+ for (int x = x0; x < x_max; ++x) {
+ real_t height = _get_height(x, z);
+ if (height < r.min) {
+ r.min = height;
+ } else if (height > r.max) {
+ r.max = height;
+ }
+ }
+ }
+
+ bounds_grid[cx + cz * bounds_grid_width] = r;
+ }
+ }
+}
+
void HeightMapShape3DSW::_setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
heights = p_heights;
width = p_width;
@@ -1959,6 +2107,8 @@ void HeightMapShape3DSW::_setup(const Vector<real_t> &p_heights, int p_width, in
aabb.position -= local_origin;
+ _build_accelerator();
+
configure(aabb);
}
@@ -2017,7 +2167,7 @@ void HeightMapShape3DSW::set_data(const Variant &p_data) {
} else {
int heights_size = heights.size();
for (int i = 0; i < heights_size; ++i) {
- float h = heights[i];
+ real_t h = heights[i];
if (h < min_height) {
min_height = h;
} else if (h > max_height) {
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index b05f65f268..061d66a085 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -32,6 +32,7 @@
#define SHAPE_SW_H
#include "core/math/geometry_3d.h"
+#include "core/templates/local_vector.h"
#include "servers/physics_server_3d.h"
class Shape3DSW;
@@ -47,8 +48,8 @@ public:
class Shape3DSW {
RID self;
AABB aabb;
- bool configured;
- real_t custom_bias;
+ bool configured = false;
+ real_t custom_bias = 0.0;
Map<ShapeOwner3DSW *, int> owners;
@@ -94,7 +95,7 @@ public:
bool is_owner(ShapeOwner3DSW *p_owner) const;
const Map<ShapeOwner3DSW *, int> &get_owners() const;
- Shape3DSW();
+ Shape3DSW() {}
virtual ~Shape3DSW();
};
@@ -111,7 +112,7 @@ public:
ConcaveShape3DSW() {}
};
-class PlaneShape3DSW : public Shape3DSW {
+class WorldBoundaryShape3DSW : public Shape3DSW {
Plane plane;
void _setup(const Plane &p_plane);
@@ -120,7 +121,7 @@ public:
Plane get_plane() const;
virtual real_t get_area() const override { return INFINITY; }
- virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_PLANE; }
+ virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; }
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
@@ -133,12 +134,12 @@ public:
virtual void set_data(const Variant &p_data) override;
virtual Variant get_data() const override;
- PlaneShape3DSW();
+ WorldBoundaryShape3DSW();
};
class SeparationRayShape3DSW : public Shape3DSW {
- real_t length;
- bool slide_on_slope;
+ real_t length = 1.0;
+ bool slide_on_slope = false;
void _setup(real_t p_length, bool p_slide_on_slope);
@@ -165,7 +166,7 @@ public:
};
class SphereShape3DSW : public Shape3DSW {
- real_t radius;
+ real_t radius = 0.0;
void _setup(real_t p_radius);
@@ -217,8 +218,8 @@ public:
};
class CapsuleShape3DSW : public Shape3DSW {
- real_t height;
- real_t radius;
+ real_t height = 0.0;
+ real_t radius = 0.0;
void _setup(real_t p_height, real_t p_radius);
@@ -246,8 +247,8 @@ public:
};
class CylinderShape3DSW : public Shape3DSW {
- real_t height;
- real_t radius;
+ real_t height = 0.0;
+ real_t radius = 0.0;
void _setup(real_t p_height, real_t p_radius);
@@ -307,7 +308,7 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
struct Face {
Vector3 normal;
- int indices[3];
+ int indices[3] = {};
};
Vector<Face> faces;
@@ -315,10 +316,10 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
struct BVH {
AABB aabb;
- int left;
- int right;
+ int left = 0;
+ int right = 0;
- int face_index;
+ int face_index = 0;
};
Vector<BVH> bvh;
@@ -385,6 +386,21 @@ struct HeightMapShape3DSW : public ConcaveShape3DSW {
int depth = 0;
Vector3 local_origin;
+ // Accelerator.
+ struct Range {
+ real_t min = 0.0;
+ real_t max = 0.0;
+ };
+ LocalVector<Range> bounds_grid;
+ int bounds_grid_width = 0;
+ int bounds_grid_depth = 0;
+
+ static const int BOUNDS_CHUNK_SIZE = 16;
+
+ _FORCE_INLINE_ const Range &_get_bounds_chunk(int p_x, int p_z) const {
+ return bounds_grid[(p_z * bounds_grid_width) + p_x];
+ }
+
_FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const {
return heights[(p_z * width) + p_x];
}
@@ -397,6 +413,11 @@ struct HeightMapShape3DSW : public ConcaveShape3DSW {
void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const;
+ void _build_accelerator();
+
+ template <typename ProcessFunction>
+ bool _intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const;
+
void _setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
public:
@@ -448,7 +469,7 @@ struct FaceShape3DSW : public Shape3DSW {
};
struct MotionShape3DSW : public Shape3DSW {
- Shape3DSW *shape;
+ Shape3DSW *shape = nullptr;
Vector3 motion;
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
index d7e13867bf..5f6e202c73 100644
--- a/servers/physics_3d/soft_body_3d_sw.cpp
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -38,7 +38,7 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 37dee436df..bf72e90932 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -977,12 +977,12 @@ void Space3DSW::body_remove_from_active_list(SelfList<Body3DSW> *p_body) {
active_list.remove(p_body);
}
-void Space3DSW::body_add_to_inertia_update_list(SelfList<Body3DSW> *p_body) {
- inertia_update_list.add(p_body);
+void Space3DSW::body_add_to_mass_properties_update_list(SelfList<Body3DSW> *p_body) {
+ mass_properties_update_list.add(p_body);
}
-void Space3DSW::body_remove_from_inertia_update_list(SelfList<Body3DSW> *p_body) {
- inertia_update_list.remove(p_body);
+void Space3DSW::body_remove_from_mass_properties_update_list(SelfList<Body3DSW> *p_body) {
+ mass_properties_update_list.remove(p_body);
}
BroadPhase3DSW *Space3DSW::get_broadphase() {
@@ -1059,9 +1059,9 @@ void Space3DSW::call_queries() {
void Space3DSW::setup() {
contact_debug_count = 0;
- while (inertia_update_list.first()) {
- inertia_update_list.first()->self()->update_inertias();
- inertia_update_list.remove(inertia_update_list.first());
+ while (mass_properties_update_list.first()) {
+ mass_properties_update_list.first()->self()->update_mass_properties();
+ mass_properties_update_list.remove(mass_properties_update_list.first());
}
}
@@ -1142,18 +1142,6 @@ PhysicsDirectSpaceState3DSW *Space3DSW::get_direct_state() {
}
Space3DSW::Space3DSW() {
- collision_pairs = 0;
- active_objects = 0;
- island_count = 0;
- contact_debug_count = 0;
-
- locked = false;
- contact_recycle_radius = 0.01;
- contact_max_separation = 0.05;
- contact_max_allowed_penetration = 0.01;
- test_motion_min_contact_depth = 0.00001;
-
- constraint_bias = 0.01;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg2rad(8.0));
body_time_to_sleep = GLOBAL_DEF("physics/3d/time_before_sleep", 0.5);
@@ -1163,14 +1151,9 @@ Space3DSW::Space3DSW() {
broadphase = BroadPhase3DSW::create_func();
broadphase->set_pair_callback(_broadphase_pair, this);
broadphase->set_unpair_callback(_broadphase_unpair, this);
- area = nullptr;
direct_access = memnew(PhysicsDirectSpaceState3DSW);
direct_access->space = this;
-
- for (int i = 0; i < ELAPSED_TIME_MAX; i++) {
- elapsed_time[i] = 0;
- }
}
Space3DSW::~Space3DSW() {
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index eff494a7bc..aa4557d136 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -48,12 +48,12 @@ class PhysicsDirectSpaceState3DSW : public PhysicsDirectSpaceState3D {
public:
Space3DSW *space;
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
PhysicsDirectSpaceState3DSW();
@@ -72,14 +72,14 @@ public:
};
private:
- uint64_t elapsed_time[ELAPSED_TIME_MAX];
+ uint64_t elapsed_time[ELAPSED_TIME_MAX] = {};
PhysicsDirectSpaceState3DSW *direct_access;
RID self;
BroadPhase3DSW *broadphase;
SelfList<Body3DSW>::List active_list;
- SelfList<Body3DSW>::List inertia_update_list;
+ SelfList<Body3DSW>::List mass_properties_update_list;
SelfList<Body3DSW>::List state_query_list;
SelfList<Area3DSW>::List monitor_query_list;
SelfList<Area3DSW>::List area_moved_list;
@@ -90,13 +90,13 @@ private:
Set<CollisionObject3DSW *> objects;
- Area3DSW *area;
+ Area3DSW *area = nullptr;
- real_t contact_recycle_radius;
- real_t contact_max_separation;
- real_t contact_max_allowed_penetration;
- real_t constraint_bias;
- real_t test_motion_min_contact_depth;
+ real_t contact_recycle_radius = 0.01;
+ real_t contact_max_separation = 0.05;
+ real_t contact_max_allowed_penetration = 0.01;
+ real_t constraint_bias = 0.01;
+ real_t test_motion_min_contact_depth = 0.00001;
enum {
INTERSECTION_QUERY_MAX = 2048
@@ -110,18 +110,18 @@ private:
real_t body_time_to_sleep;
real_t body_angular_velocity_damp_ratio;
- bool locked;
+ bool locked = false;
real_t last_step = 0.001;
- int island_count;
- int active_objects;
- int collision_pairs;
+ int island_count = 0;
+ int active_objects = 0;
+ int collision_pairs = 0;
RID static_global_body;
Vector<Vector3> contact_debug;
- int contact_debug_count;
+ int contact_debug_count = 0;
friend class PhysicsDirectSpaceState3DSW;
@@ -137,8 +137,8 @@ public:
const SelfList<Body3DSW>::List &get_active_body_list() const;
void body_add_to_active_list(SelfList<Body3DSW> *p_body);
void body_remove_from_active_list(SelfList<Body3DSW> *p_body);
- void body_add_to_inertia_update_list(SelfList<Body3DSW> *p_body);
- void body_remove_from_inertia_update_list(SelfList<Body3DSW> *p_body);
+ void body_add_to_mass_properties_update_list(SelfList<Body3DSW> *p_body);
+ void body_remove_from_mass_properties_update_list(SelfList<Body3DSW> *p_body);
void body_add_to_state_query_list(SelfList<Body3DSW> *p_body);
void body_remove_from_state_query_list(SelfList<Body3DSW> *p_body);
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index d0604b0aa0..7c18944b4d 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -407,8 +407,6 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
}
Step3DSW::Step3DSW() {
- _step = 1;
-
body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
constraint_islands.reserve(ISLAND_COUNT_RESERVE);
all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h
index 9c60004b24..f2f879104a 100644
--- a/servers/physics_3d/step_3d_sw.h
+++ b/servers/physics_3d/step_3d_sw.h
@@ -37,7 +37,7 @@
#include "core/templates/thread_work_pool.h"
class Step3DSW {
- uint64_t _step;
+ uint64_t _step = 1;
int iterations = 0;
real_t delta = 0.0;
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 4660b83f4d..8d5367e735 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -77,6 +77,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp);
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
@@ -123,6 +124,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
@@ -257,13 +259,6 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-PhysicsShapeQueryParameters2D::PhysicsShapeQueryParameters2D() {
- margin = 0;
- collision_mask = 0x7FFFFFFF;
- collide_with_bodies = true;
- collide_with_areas = false;
-}
-
Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
RayResult inters;
Set<RID> exclude;
@@ -411,9 +406,9 @@ PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
}
void PhysicsDirectSpaceState2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
@@ -513,7 +508,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
}
void PhysicsServer2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create);
+ ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer2D::world_boundary_shape_create);
ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create);
ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
@@ -614,6 +609,8 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer2D::body_reset_mass_properties);
+
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state);
@@ -675,7 +672,7 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
- BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN);
+ BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
@@ -709,6 +706,7 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 021d7be7c0..30d3c47051 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -48,6 +48,7 @@ public:
virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area
virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area
+ virtual Vector2 get_center_of_mass() const = 0;
virtual real_t get_inverse_mass() const = 0; // get the mass
virtual real_t get_inverse_inertia() const = 0; // get density of this body space
@@ -103,12 +104,12 @@ class PhysicsShapeQueryParameters2D : public RefCounted {
RID shape;
Transform2D transform;
Vector2 motion;
- real_t margin;
+ real_t margin = 0.0;
Set<RID> exclude;
- uint32_t collision_mask;
+ uint32_t collision_mask = UINT32_MAX;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
protected:
static void _bind_methods();
@@ -139,8 +140,6 @@ public:
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
-
- PhysicsShapeQueryParameters2D();
};
class PhysicsDirectSpaceState2D : public Object {
@@ -169,7 +168,7 @@ public:
Variant metadata;
};
- virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeResult {
RID rid;
@@ -179,14 +178,14 @@ public:
Variant metadata;
};
- virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
- virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
+ virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
+ virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeRestInfo {
Vector2 point;
@@ -198,7 +197,7 @@ public:
Variant metadata;
};
- virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
PhysicsDirectSpaceState2D();
};
@@ -219,7 +218,7 @@ public:
static PhysicsServer2D *get_singleton();
enum ShapeType {
- SHAPE_WORLD_MARGIN, ///< plane:"plane"
+ SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
SHAPE_SEPARATION_RAY, ///< float:"length"
SHAPE_SEGMENT, ///< float:"length"
SHAPE_CIRCLE, ///< float:"radius"
@@ -230,7 +229,7 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID world_margin_shape_create() = 0;
+ virtual RID world_boundary_shape_create() = 0;
virtual RID separation_ray_shape_create() = 0;
virtual RID segment_shape_create() = 0;
virtual RID circle_shape_create() = 0;
@@ -404,15 +403,18 @@ public:
BODY_PARAM_BOUNCE,
BODY_PARAM_FRICTION,
BODY_PARAM_MASS, ///< unused for static, always infinite
- BODY_PARAM_INERTIA, // read-only: computed from mass & shapes
+ BODY_PARAM_INERTIA,
+ BODY_PARAM_CENTER_OF_MASS,
BODY_PARAM_GRAVITY_SCALE,
BODY_PARAM_LINEAR_DAMP,
BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
- virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0;
- virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0;
+ virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
+ virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
+
+ virtual void body_reset_mass_properties(RID p_body) = 0;
//state
enum BodyState {
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 6cde4977f4..0ff29394e5 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -249,13 +249,6 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
}
-PhysicsShapeQueryParameters3D::PhysicsShapeQueryParameters3D() {
- margin = 0;
- collision_mask = 0x7FFFFFFF;
- collide_with_bodies = true;
- collide_with_areas = false;
-}
-
/////////////////////////////////////
Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
@@ -360,7 +353,7 @@ PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() {
}
void PhysicsDirectSpaceState3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState3D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32));
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState3D::_cast_motion);
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32));
@@ -461,8 +454,8 @@ bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, c
RID PhysicsServer3D::shape_create(ShapeType p_shape) {
switch (p_shape) {
- case SHAPE_PLANE:
- return plane_shape_create();
+ case SHAPE_WORLD_BOUNDARY:
+ return world_boundary_shape_create();
case SHAPE_SEPARATION_RAY:
return separation_ray_shape_create();
case SHAPE_SPHERE:
@@ -489,7 +482,7 @@ RID PhysicsServer3D::shape_create(ShapeType p_shape) {
void PhysicsServer3D::_bind_methods() {
#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create);
+ ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer3D::world_boundary_shape_create);
ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create);
ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create);
ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create);
@@ -584,6 +577,8 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param);
ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param);
+ ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer3D::body_reset_mass_properties);
+
ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state);
ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state);
@@ -750,7 +745,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info);
- BIND_ENUM_CONSTANT(SHAPE_PLANE);
+ BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
BIND_ENUM_CONSTANT(SHAPE_SPHERE);
BIND_ENUM_CONSTANT(SHAPE_BOX);
@@ -789,6 +784,8 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
+ BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
+ BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index a365802220..590b0929b1 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -103,12 +103,12 @@ class PhysicsShapeQueryParameters3D : public RefCounted {
RES shape_ref;
RID shape;
Transform3D transform;
- real_t margin;
+ real_t margin = 0.0;
Set<RID> exclude;
- uint32_t collision_mask;
+ uint32_t collision_mask = UINT32_MAX;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = true;
+ bool collide_with_areas = false;
protected:
static void _bind_methods();
@@ -136,15 +136,13 @@ public:
void set_collide_with_areas(bool p_enable);
bool is_collide_with_areas_enabled() const;
-
- PhysicsShapeQueryParameters3D();
};
class PhysicsDirectSpaceState3D : public Object {
GDCLASS(PhysicsDirectSpaceState3D, Object);
private:
- Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+ Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion);
Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
@@ -161,7 +159,7 @@ public:
int shape = 0;
};
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct RayResult {
Vector3 position;
@@ -172,9 +170,9 @@ public:
int shape = 0;
};
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
struct ShapeRestInfo {
Vector3 point;
@@ -185,11 +183,11 @@ public:
Vector3 linear_velocity; //velocity at contact point
};
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0;
+ virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0;
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
+ virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
@@ -221,7 +219,7 @@ public:
static PhysicsServer3D *get_singleton();
enum ShapeType {
- SHAPE_PLANE, ///< plane:"plane"
+ SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
SHAPE_SEPARATION_RAY, ///< float:"length"
SHAPE_SPHERE, ///< float:"radius"
SHAPE_BOX, ///< vec3:"extents"
@@ -236,7 +234,7 @@ public:
RID shape_create(ShapeType p_shape);
- virtual RID plane_shape_create() = 0;
+ virtual RID world_boundary_shape_create() = 0;
virtual RID separation_ray_shape_create() = 0;
virtual RID sphere_shape_create() = 0;
virtual RID box_shape_create() = 0;
@@ -407,14 +405,18 @@ public:
BODY_PARAM_BOUNCE,
BODY_PARAM_FRICTION,
BODY_PARAM_MASS, ///< unused for static, always infinite
+ BODY_PARAM_INERTIA,
+ BODY_PARAM_CENTER_OF_MASS,
BODY_PARAM_GRAVITY_SCALE,
BODY_PARAM_LINEAR_DAMP,
BODY_PARAM_ANGULAR_DAMP,
BODY_PARAM_MAX,
};
- virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) = 0;
- virtual real_t body_get_param(RID p_body, BodyParameter p_param) const = 0;
+ virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
+ virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
+
+ virtual void body_reset_mass_properties(RID p_body) = 0;
//state
enum BodyState {
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index f58d124140..35bb7722e7 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -197,7 +197,7 @@ public:
TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
- bool free(RID p_rid) override { return true; }
+ bool free(RID p_rid) override { return false; }
void update() override {}
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
@@ -664,8 +664,9 @@ public:
DummyTexture *texture = texture_owner.getornull(p_rid);
texture_owner.free(p_rid);
memdelete(texture);
+ return true;
}
- return true;
+ return false;
}
virtual void update_memory_info() override {}
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 6206849b66..1971c3e781 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -41,7 +41,8 @@
class RendererSceneRender;
struct BlitToScreen {
RID render_target;
- Rect2i rect;
+ Rect2 src_rect = Rect2(0.0, 0.0, 1.0, 1.0);
+ Rect2i dst_rect;
struct {
bool use_layer = false;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 7fb7651d1a..fa3741c077 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -223,7 +223,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
RD::TEXTURE_SAMPLES_8,
- RD::TEXTURE_SAMPLES_16
};
texture_samples = ts[p_msaa];
@@ -1163,7 +1162,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
- static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
+ static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
//first of all, make a new render pass
//fill up ubo
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 9471b03b7c..1947680a7a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -603,10 +603,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.usage_defines["UV2"] = "#define UV2_USED\n";
actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
- actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
- actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
- actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
- actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 276a44bc27..a5cc2db48f 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -159,7 +159,6 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
RD::TEXTURE_SAMPLES_2,
RD::TEXTURE_SAMPLES_4,
RD::TEXTURE_SAMPLES_8,
- RD::TEXTURE_SAMPLES_16
};
texture_samples = ts[p_msaa];
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 14b3b6d9aa..cd314d8c56 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -593,10 +593,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.usage_defines["UV2"] = "#define UV2_USED\n";
actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
- actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
- actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
- actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
- actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 647c348d9f..3c66fadbe9 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1086,7 +1086,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
}
- RID material = ci->material;
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (material.is_null() && ci->canvas_group != nullptr) {
material = default_canvas_group_material;
@@ -1354,8 +1354,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
}
- if (ci->material.is_valid()) {
- MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
+
+ if (material.is_valid()) {
+ MaterialData *md = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D);
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
@@ -1375,7 +1377,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
// uniform set may be gone because a dependency was erased. In this case, it will happen
// if a texture is deleted, so just re-create it.
- storage->material_force_update_textures(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D);
}
}
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 62e9386f95..c53c202bab 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -46,6 +46,8 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RID rd_texture = storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
+ // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
+
if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -65,10 +67,14 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
- blit.push_constant.rect[0] = p_render_targets[i].rect.position.x / screen_size.width;
- blit.push_constant.rect[1] = p_render_targets[i].rect.position.y / screen_size.height;
- blit.push_constant.rect[2] = p_render_targets[i].rect.size.width / screen_size.width;
- blit.push_constant.rect[3] = p_render_targets[i].rect.size.height / screen_size.height;
+ blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x;
+ blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y;
+ blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width;
+ blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height;
+ blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width;
+ blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height;
+ blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width;
+ blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height;
blit.push_constant.layer = p_render_targets[i].multi_view.layer;
blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
@@ -203,10 +209,14 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0);
- blit.push_constant.rect[0] = screenrect.position.x;
- blit.push_constant.rect[1] = screenrect.position.y;
- blit.push_constant.rect[2] = screenrect.size.width;
- blit.push_constant.rect[3] = screenrect.size.height;
+ blit.push_constant.src_rect[0] = 0.0;
+ blit.push_constant.src_rect[1] = 0.0;
+ blit.push_constant.src_rect[2] = 1.0;
+ blit.push_constant.src_rect[3] = 1.0;
+ blit.push_constant.dst_rect[0] = screenrect.position.x;
+ blit.push_constant.dst_rect[1] = screenrect.position.y;
+ blit.push_constant.dst_rect[2] = screenrect.size.width;
+ blit.push_constant.dst_rect[3] = screenrect.size.height;
blit.push_constant.layer = 0;
blit.push_constant.eye_center[0] = 0;
blit.push_constant.eye_center[1] = 0;
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 8639362da9..0230c46800 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -55,7 +55,8 @@ protected:
};
struct BlitPushConstant {
- float rect[4];
+ float src_rect[4];
+ float dst_rect[4];
float eye_center[2];
float k1;
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 098e2a5c87..36943c5e5c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1469,7 +1469,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = RS::LIGHT_DIRECTIONAL;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
idx++;
@@ -1514,7 +1514,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = storage->light_get_type(li->light);
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
@@ -1953,7 +1953,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY);
+ lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
lights[idx].has_shadow = storage->light_has_shadow(li->light);
lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl
index 967da1e6e4..8051f96738 100644
--- a/servers/rendering/renderer_rd/shaders/blit.glsl
+++ b/servers/rendering/renderer_rd/shaders/blit.glsl
@@ -5,6 +5,7 @@
#VERSION_DEFINES
layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;
@@ -22,8 +23,8 @@ layout(location = 0) out vec2 uv;
void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
- uv = base_arr[gl_VertexIndex];
- vec2 vtx = data.dst_rect.xy + uv * data.dst_rect.zw;
+ uv = data.src_rect.xy + base_arr[gl_VertexIndex] * data.src_rect.zw;
+ vec2 vtx = data.dst_rect.xy + base_arr[gl_VertexIndex] * data.dst_rect.zw;
gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0);
}
@@ -34,6 +35,7 @@ void main() {
#VERSION_DEFINES
layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 src_rect;
vec4 dst_rect;
vec2 eye_center;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index edbe1031b7..8cb56fbc83 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -903,6 +903,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -915,7 +916,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 518b0a6c7f..c3c4139450 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -868,6 +868,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
+ float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@@ -880,7 +881,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
- float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl
index 4411587116..1ce3e04421 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl
@@ -169,16 +169,33 @@ vec3 tonemap_filmic(vec3 color, float white) {
return color_tonemapped / white_tonemapped;
}
+// Adapted from https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl
+// (MIT License).
vec3 tonemap_aces(vec3 color, float white) {
- const float exposure_bias = 0.85f;
- const float A = 2.51f * exposure_bias * exposure_bias;
- const float B = 0.03f * exposure_bias;
- const float C = 2.43f * exposure_bias * exposure_bias;
- const float D = 0.59f * exposure_bias;
- const float E = 0.14f;
-
- vec3 color_tonemapped = (color * (A * color + B)) / (color * (C * color + D) + E);
- float white_tonemapped = (white * (A * white + B)) / (white * (C * white + D) + E);
+ const float exposure_bias = 1.8f;
+ const float A = 0.0245786f;
+ const float B = 0.000090537f;
+ const float C = 0.983729f;
+ const float D = 0.432951f;
+ const float E = 0.238081f;
+
+ // Exposure bias baked into transform to save shader instructions. Equivalent to `color *= exposure_bias`
+ const mat3 rgb_to_rrt = mat3(
+ vec3(0.59719f * exposure_bias, 0.35458f * exposure_bias, 0.04823f * exposure_bias),
+ vec3(0.07600f * exposure_bias, 0.90834f * exposure_bias, 0.01566f * exposure_bias),
+ vec3(0.02840f * exposure_bias, 0.13383f * exposure_bias, 0.83777f * exposure_bias));
+
+ const mat3 odt_to_rgb = mat3(
+ vec3(1.60475f, -0.53108f, -0.07367f),
+ vec3(-0.10208f, 1.10813f, -0.00605f),
+ vec3(-0.00327f, -0.07276f, 1.07602f));
+
+ color *= rgb_to_rrt;
+ vec3 color_tonemapped = (color * (color + A) - B) / (color * (C * color + D) + E);
+ color_tonemapped *= odt_to_rgb;
+
+ white *= exposure_bias;
+ float white_tonemapped = (white * (white + A) - B) / (white * (C * white + D) + E);
return color_tonemapped / white_tonemapped;
}
@@ -200,15 +217,16 @@ vec3 linear_to_srgb(vec3 color) {
#define TONEMAPPER_ACES 3
vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always outputs clamped [0;1] color
-
+ // Ensure color values passed to tonemappers are positive.
+ // They can be negative in the case of negative lights, which leads to undesired behavior.
if (params.tonemapper == TONEMAPPER_LINEAR) {
return color;
} else if (params.tonemapper == TONEMAPPER_REINHARD) {
- return tonemap_reinhard(color, white);
+ return tonemap_reinhard(max(vec3(0.0f), color), white);
} else if (params.tonemapper == TONEMAPPER_FILMIC) {
- return tonemap_filmic(color, white);
+ return tonemap_filmic(max(vec3(0.0f), color), white);
} else { // TONEMAPPER_ACES
- return tonemap_aces(color, white);
+ return tonemap_aces(max(vec3(0.0f), color), white);
}
}
@@ -401,9 +419,7 @@ void main() {
color += screen_space_dither(gl_FragCoord.xy);
}
- // Ensure color values passed to tonemappers are positive.
- // They can be negative in the case of negative lights, which leads to undesired behavior.
- color = apply_tonemapping(max(vec3(0.0), color), params.white);
+ color = apply_tonemapping(color, params.white);
color = linear_to_srgb(color); // regular linear -> SRGB conversion
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 3ede9fed2d..8af2049ab3 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -626,10 +626,10 @@ void RendererViewport::draw_viewports() {
BlitToScreen blit;
blit.render_target = vp->render_target;
if (vp->viewport_to_screen_rect != Rect2()) {
- blit.rect = vp->viewport_to_screen_rect;
+ blit.dst_rect = vp->viewport_to_screen_rect;
} else {
- blit.rect.position = Vector2();
- blit.rect.size = vp->size;
+ blit.dst_rect.position = Vector2();
+ blit.dst_rect.size = vp->size;
}
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index b302c6b793..70f676e5ac 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -478,12 +478,28 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
+ ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource);
+
BIND_CONSTANT(BARRIER_MASK_RASTER);
BIND_CONSTANT(BARRIER_MASK_COMPUTE);
BIND_CONSTANT(BARRIER_MASK_TRANSFER);
BIND_CONSTANT(BARRIER_MASK_ALL);
BIND_CONSTANT(BARRIER_MASK_NO_BARRIER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DEVICE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_INSTANCE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_VIEW);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_SAMPLER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_BUFFER);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE);
+ BIND_ENUM_CONSTANT(DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE);
+
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 2cf1f165dd..5eb8f1cead 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -60,6 +60,23 @@ public:
DEVICE_DIRECTX
};
+ enum DriverResource {
+ DRIVER_RESOURCE_VULKAN_DEVICE = 0,
+ DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
+ DRIVER_RESOURCE_VULKAN_INSTANCE,
+ DRIVER_RESOURCE_VULKAN_QUEUE,
+ DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX,
+ DRIVER_RESOURCE_VULKAN_IMAGE,
+ DRIVER_RESOURCE_VULKAN_IMAGE_VIEW,
+ DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT,
+ DRIVER_RESOURCE_VULKAN_SAMPLER,
+ DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET,
+ DRIVER_RESOURCE_VULKAN_BUFFER,
+ DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE,
+ DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE,
+ //next driver continue enum from 1000 to keep order
+ };
+
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
@@ -1183,6 +1200,8 @@ public:
virtual String get_device_name() const = 0;
virtual String get_device_pipeline_cache_uuid() const = 0;
+ virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;
+
static RenderingDevice *get_singleton();
RenderingDevice();
@@ -1217,6 +1236,7 @@ protected:
Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
};
+VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 78604dfe8c..1b10e4dcbe 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -500,7 +500,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
case RS::ARRAY_CUSTOM1:
case RS::ARRAY_CUSTOM2:
case RS::ARRAY_CUSTOM3: {
- uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - ai))) & ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
switch (type) {
case ARRAY_CUSTOM_RGBA8_UNORM:
case ARRAY_CUSTOM_RGBA8_SNORM:
@@ -541,14 +541,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
Vector<float> array = p_arrays[ai];
- int32_t s = ARRAY_CUSTOM_R_FLOAT - ai + 1;
+ int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
const float *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s);
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s);
}
} break;
default: {
@@ -938,6 +938,13 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
}
}
+ for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) {
+ // include custom array format type.
+ if (format & (1 << (ARRAY_CUSTOM0 + i))) {
+ format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format;
+ }
+ }
+
uint32_t offsets[RS::ARRAY_MAX];
uint32_t vertex_element_size;
@@ -1191,7 +1198,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
case RS::ARRAY_CUSTOM1:
case RS::ARRAY_CUSTOM2:
case RS::ARRAY_CUSTOM3: {
- uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - i))) & ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
switch (type) {
case ARRAY_CUSTOM_RGBA8_UNORM:
case ARRAY_CUSTOM_RGBA8_SNORM:
@@ -1219,6 +1226,8 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
Vector<float> arr;
+ arr.resize(s * p_vertex_len);
+
float *w = arr.ptrw();
for (int j = 0; j < p_vertex_len; j++) {
@@ -1467,6 +1476,11 @@ ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_dataty
}
}
+RenderingDevice *RenderingServer::get_rendering_device() const {
+ // return the rendering device we're using globally
+ return RenderingDevice::get_singleton();
+}
+
RenderingDevice *RenderingServer::create_local_rendering_device() const {
return RenderingDevice::get_singleton()->create_local_device();
}
@@ -2211,7 +2225,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
- BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
@@ -2714,6 +2727,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
}
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 8fbf231d9b..1b04a6e5e2 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -836,7 +836,6 @@ public:
VIEWPORT_MSAA_2X,
VIEWPORT_MSAA_4X,
VIEWPORT_MSAA_8X,
- VIEWPORT_MSAA_16X,
VIEWPORT_MSAA_MAX,
};
@@ -1493,6 +1492,7 @@ public:
virtual void set_print_gpu_profile(bool p_enable) = 0;
+ RenderingDevice *get_rendering_device() const;
RenderingDevice *create_local_rendering_device() const;
bool is_render_loop_enabled() const;
diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp
index fc1d82a964..bf54158905 100644
--- a/servers/xr/xr_interface.cpp
+++ b/servers/xr/xr_interface.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "xr_interface.h"
-#include "servers/rendering/renderer_compositor.h"
+// #include "servers/rendering/renderer_compositor.h"
void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index e1519d1463..6340485bde 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "xr_interface_extension.h"
-#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/rendering_server_globals.h"
void XRInterfaceExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_name);
@@ -41,15 +42,13 @@ void XRInterfaceExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_tracking_status);
- ClassDB::bind_method(D_METHOD("add_blit", "render_target", "rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit);
-
GDVIRTUAL_BIND(_get_render_target_size);
GDVIRTUAL_BIND(_get_view_count);
GDVIRTUAL_BIND(_get_camera_transform);
GDVIRTUAL_BIND(_get_transform_for_view, "view", "cam_transform");
GDVIRTUAL_BIND(_get_projection_for_view, "view", "aspect", "z_near", "z_far");
- GDVIRTUAL_BIND(_commit_views);
+ GDVIRTUAL_BIND(_commit_views, "render_target", "screen_rect");
GDVIRTUAL_BIND(_process);
GDVIRTUAL_BIND(_notification, "what");
@@ -60,6 +59,11 @@ void XRInterfaceExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_anchor_detection_is_enabled);
GDVIRTUAL_BIND(_set_anchor_detection_is_enabled, "enabled");
GDVIRTUAL_BIND(_get_camera_feed_id);
+
+ // helper methods
+ ClassDB::bind_method(D_METHOD("add_blit", "render_target", "src_rect", "dst_rect", "use_layer", "layer", "apply_lens_distortion", "eye_center", "k1", "k2", "upscale", "aspect_ratio"), &XRInterfaceExtension::add_blit);
+ ClassDB::bind_method(D_METHOD("get_render_target_texture", "render_target"), &XRInterfaceExtension::get_render_target_texture);
+ // ClassDB::bind_method(D_METHOD("get_render_target_depth", "render_target"), &XRInterfaceExtension::get_render_target_depth);
}
StringName XRInterfaceExtension::get_name() const {
@@ -198,13 +202,14 @@ CameraMatrix XRInterfaceExtension::get_projection_for_view(uint32_t p_view, real
return CameraMatrix();
}
-void XRInterfaceExtension::add_blit(RID p_render_target, Rect2i p_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, float p_k1, float p_k2, float p_upscale, float p_aspect_ratio) {
+void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, float p_k1, float p_k2, float p_upscale, float p_aspect_ratio) {
BlitToScreen blit;
ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _commit_views!");
blit.render_target = p_render_target;
- blit.rect = p_rect;
+ blit.src_rect = p_src_rect;
+ blit.dst_rect = p_dst_rect;
blit.multi_view.use_layer = p_use_layer;
blit.multi_view.layer = p_layer;
@@ -239,3 +244,19 @@ void XRInterfaceExtension::process() {
void XRInterfaceExtension::notification(int p_what) {
GDVIRTUAL_CALL(_notification, p_what);
}
+
+RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
+ RendererStorage *storage = RSG::storage;
+ ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup");
+
+ return storage->render_target_get_texture(p_render_target);
+}
+
+/*
+RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) {
+ RendererStorage *storage = RSG::storage;
+ ERR_FAIL_NULL_V_MSG(storage, RID(), "Renderer storage not setup");
+
+ return storage->render_target_get_depth(p_render_target);
+}
+*/
diff --git a/servers/xr/xr_interface_extension.h b/servers/xr/xr_interface_extension.h
index ab4d90bfe6..94914a7b3f 100644
--- a/servers/xr/xr_interface_extension.h
+++ b/servers/xr/xr_interface_extension.h
@@ -91,7 +91,7 @@ public:
GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &);
GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, real_t, real_t, real_t);
- void add_blit(RID p_render_target, Rect2i p_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), float p_k1 = 0.0, float p_k2 = 0.0, float p_upscale = 1.0, float p_aspect_ratio = 1.0);
+ void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), float p_k1 = 0.0, float p_k2 = 0.0, float p_upscale = 1.0, float p_aspect_ratio = 1.0);
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
GDVIRTUAL2(_commit_views, RID, const Rect2 &);
@@ -100,6 +100,10 @@ public:
GDVIRTUAL0(_process);
GDVIRTUAL1(_notification, int);
+
+ /* access to some internals we need */
+ RID get_render_target_texture(RID p_render_target);
+ // RID get_render_target_depth(RID p_render_target);
};
#endif // !XR_INTERFACE_EXTENSION_H
diff --git a/tests/test_array.h b/tests/test_array.h
index 52da256860..3bd476fd27 100644
--- a/tests/test_array.h
+++ b/tests/test_array.h
@@ -39,6 +39,7 @@
#include "core/variant/container_type_validate.h"
#include "core/variant/variant.h"
#include "tests/test_macros.h"
+#include "tests/test_tools.h"
namespace TestArray {
@@ -170,6 +171,56 @@ TEST_CASE("[Array] push_front(), pop_front(), pop_back()") {
CHECK(arr.size() == 2);
}
+TEST_CASE("[Array] pop_at()") {
+ ErrorDetector ed;
+
+ Array arr;
+ arr.push_back(2);
+ arr.push_back(4);
+ arr.push_back(6);
+ arr.push_back(8);
+ arr.push_back(10);
+
+ REQUIRE(int(arr.pop_at(2)) == 6);
+ REQUIRE(arr.size() == 4);
+ CHECK(int(arr[0]) == 2);
+ CHECK(int(arr[1]) == 4);
+ CHECK(int(arr[2]) == 8);
+ CHECK(int(arr[3]) == 10);
+
+ REQUIRE(int(arr.pop_at(2)) == 8);
+ REQUIRE(arr.size() == 3);
+ CHECK(int(arr[0]) == 2);
+ CHECK(int(arr[1]) == 4);
+ CHECK(int(arr[2]) == 10);
+
+ // Negative index.
+ REQUIRE(int(arr.pop_at(-1)) == 10);
+ REQUIRE(arr.size() == 2);
+ CHECK(int(arr[0]) == 2);
+ CHECK(int(arr[1]) == 4);
+
+ // Invalid pop.
+ ed.clear();
+ ERR_PRINT_OFF;
+ const Variant ret = arr.pop_at(-15);
+ ERR_PRINT_ON;
+ REQUIRE(ret.is_null());
+ CHECK(ed.has_error);
+
+ REQUIRE(int(arr.pop_at(0)) == 2);
+ REQUIRE(arr.size() == 1);
+ CHECK(int(arr[0]) == 4);
+
+ REQUIRE(int(arr.pop_at(0)) == 4);
+ REQUIRE(arr.is_empty());
+
+ // Pop from empty array.
+ ed.clear();
+ REQUIRE(arr.pop_at(24).is_null());
+ CHECK_FALSE(ed.has_error);
+}
+
TEST_CASE("[Array] max() and min()") {
Array arr;
arr.push_back(3);
diff --git a/tests/test_class_db.h b/tests/test_class_db.h
index ea680da5d6..20397bb144 100644
--- a/tests/test_class_db.h
+++ b/tests/test_class_db.h
@@ -527,7 +527,7 @@ void add_exposed_classes(Context &r_context) {
Map<StringName, StringName> accessor_methods;
for (const PropertyInfo &property : property_list) {
- if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY) {
+ if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY || (property.type == Variant::NIL && property.usage & PROPERTY_USAGE_ARRAY)) {
continue;
}
diff --git a/tests/test_code_edit.h b/tests/test_code_edit.h
new file mode 100644
index 0000000000..9579d8ebef
--- /dev/null
+++ b/tests/test_code_edit.h
@@ -0,0 +1,813 @@
+/*************************************************************************/
+/* test_code_edit.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_CODE_EDIT_H
+#define TEST_CODE_EDIT_H
+
+#include "core/input/input_map.h"
+#include "core/object/message_queue.h"
+#include "core/os/keyboard.h"
+#include "core/string/string_builder.h"
+#include "scene/gui/code_edit.h"
+#include "scene/resources/default_theme/default_theme.h"
+
+#include "tests/test_macros.h"
+
+namespace TestCodeEdit {
+
+TEST_CASE("[SceneTree][CodeEdit] line gutters") {
+ CodeEdit *code_edit = memnew(CodeEdit);
+ SceneTree::get_singleton()->get_root()->add_child(code_edit);
+
+ SUBCASE("[CodeEdit] breakpoints") {
+ SIGNAL_WATCH(code_edit, "breakpoint_toggled");
+
+ SUBCASE("[CodeEdit] draw breakpoints gutter") {
+ code_edit->set_draw_breakpoints_gutter(false);
+ CHECK_FALSE(code_edit->is_drawing_breakpoints_gutter());
+
+ code_edit->set_draw_breakpoints_gutter(true);
+ CHECK(code_edit->is_drawing_breakpoints_gutter());
+ }
+
+ SUBCASE("[CodeEdit] set line as breakpoint") {
+ /* Out of bounds. */
+ ERR_PRINT_OFF;
+
+ code_edit->set_line_as_breakpoint(-1, true);
+ CHECK_FALSE(code_edit->is_line_breakpointed(-1));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ code_edit->set_line_as_breakpoint(1, true);
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ ERR_PRINT_ON;
+
+ Array arg1;
+ arg1.push_back(0);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_line_as_breakpoint(0, true);
+ CHECK(code_edit->is_line_breakpointed(0));
+ CHECK(code_edit->get_breakpointed_lines()[0] == Variant(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->set_line_as_breakpoint(0, false);
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] clear breakpointed lines") {
+ code_edit->clear_breakpointed_lines();
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ Array arg1;
+ arg1.push_back(0);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_line_as_breakpoint(0, true);
+ CHECK(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->clear_breakpointed_lines();
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and set text") {
+ Array arg1;
+ arg1.push_back(0);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_breakpoint(0, true);
+ CHECK(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* breakpoint on lines that still exist are kept. */
+ code_edit->set_text("");
+ MessageQueue::get_singleton()->flush();
+ CHECK(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ /* breakpoint on lines that are removed should also be removed. */
+ code_edit->clear_breakpointed_lines();
+ SIGNAL_DISCARD("breakpoint_toggled")
+
+ ((Array)args[0])[0] = 1;
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_breakpoint(1, true);
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->set_text("");
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ ERR_PRINT_ON;
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and clear") {
+ Array arg1;
+ arg1.push_back(0);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_breakpoint(0, true);
+ CHECK(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* breakpoint on lines that still exist are removed. */
+ code_edit->clear();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* breakpoint on lines that are removed should also be removed. */
+ code_edit->clear_breakpointed_lines();
+ SIGNAL_DISCARD("breakpoint_toggled")
+
+ ((Array)args[0])[0] = 1;
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_breakpoint(1, true);
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->clear();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ ERR_PRINT_ON;
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and new lines no text") {
+ Array arg1;
+ arg1.push_back(0);
+ Array args;
+ args.push_back(arg1);
+
+ /* No text moves breakpoint. */
+ code_edit->set_line_as_breakpoint(0, true);
+ CHECK(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Normal. */
+ ((Array)args[0])[0] = 0;
+ Array arg2;
+ arg2.push_back(1);
+ args.push_back(arg2);
+
+ SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Non-Breaking. */
+ ((Array)args[0])[0] = 1;
+ ((Array)args[1])[0] = 2;
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ CHECK(code_edit->get_line_count() == 3);
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ CHECK(code_edit->is_line_breakpointed(2));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Above. */
+ ((Array)args[0])[0] = 2;
+ ((Array)args[1])[0] = 3;
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ CHECK(code_edit->get_line_count() == 4);
+ CHECK_FALSE(code_edit->is_line_breakpointed(2));
+ CHECK(code_edit->is_line_breakpointed(3));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and new lines with text") {
+ Array arg1;
+ arg1.push_back(0);
+ Array args;
+ args.push_back(arg1);
+
+ /* Having text does not move breakpoint. */
+ code_edit->insert_text_at_caret("text");
+ code_edit->set_line_as_breakpoint(0, true);
+ CHECK(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Normal. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK(code_edit->is_line_breakpointed(0));
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ /* Non-Breaking. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ CHECK(code_edit->get_line_count() == 3);
+ CHECK(code_edit->is_line_breakpointed(0));
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ /* Above does move. */
+ ((Array)args[0])[0] = 0;
+ Array arg2;
+ arg2.push_back(1);
+ args.push_back(arg2);
+
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ CHECK(code_edit->get_line_count() == 4);
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and backspace") {
+ Array arg1;
+ arg1.push_back(1);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_breakpoint(1, true);
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->set_caret_line(2);
+
+ /* backspace onto line does not remove breakpoint */
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ /* backspace on breakpointed line removes it */
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ ERR_PRINT_ON;
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and delete") {
+ Array arg1;
+ arg1.push_back(1);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_breakpoint(1, true);
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ code_edit->set_caret_line(1);
+
+ /* Delete onto breakpointed lines does not remove it. */
+ SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+
+ /* Delete moving breakpointed line up removes it. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ CHECK(code_edit->get_line_count() == 1);
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ ERR_PRINT_ON;
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and delete selection") {
+ Array arg1;
+ arg1.push_back(1);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_breakpoint(1, true);
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->select(0, 0, 2, 0);
+ code_edit->delete_selection();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+ }
+
+ SUBCASE("[CodeEdit] breakpoints and undo") {
+ Array arg1;
+ arg1.push_back(1);
+ Array args;
+ args.push_back(arg1);
+
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_breakpoint(1, true);
+ CHECK(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ code_edit->select(0, 0, 2, 0);
+ code_edit->delete_selection();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_breakpointed(0));
+ SIGNAL_CHECK("breakpoint_toggled", args);
+
+ /* Undo does not restore breakpoint. */
+ code_edit->undo();
+ CHECK_FALSE(code_edit->is_line_breakpointed(1));
+ SIGNAL_CHECK_FALSE("breakpoint_toggled");
+ }
+
+ SIGNAL_UNWATCH(code_edit, "breakpoint_toggled");
+ }
+
+ SUBCASE("[CodeEdit] bookmarks") {
+ SUBCASE("[CodeEdit] draw bookmarks gutter") {
+ code_edit->set_draw_bookmarks_gutter(false);
+ CHECK_FALSE(code_edit->is_drawing_bookmarks_gutter());
+
+ code_edit->set_draw_bookmarks_gutter(true);
+ CHECK(code_edit->is_drawing_bookmarks_gutter());
+ }
+
+ SUBCASE("[CodeEdit] set line as bookmarks") {
+ /* Out of bounds. */
+ ERR_PRINT_OFF;
+
+ code_edit->set_line_as_bookmarked(-1, true);
+ CHECK_FALSE(code_edit->is_line_bookmarked(-1));
+
+ code_edit->set_line_as_bookmarked(1, true);
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+
+ ERR_PRINT_ON;
+
+ code_edit->set_line_as_bookmarked(0, true);
+ CHECK(code_edit->get_bookmarked_lines()[0] == Variant(0));
+ CHECK(code_edit->is_line_bookmarked(0));
+
+ code_edit->set_line_as_bookmarked(0, false);
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ }
+
+ SUBCASE("[CodeEdit] clear bookmarked lines") {
+ code_edit->clear_bookmarked_lines();
+
+ code_edit->set_line_as_bookmarked(0, true);
+ CHECK(code_edit->is_line_bookmarked(0));
+
+ code_edit->clear_bookmarked_lines();
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and set text") {
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_bookmarked(0, true);
+ CHECK(code_edit->is_line_bookmarked(0));
+
+ /* bookmarks on lines that still exist are kept. */
+ code_edit->set_text("");
+ MessageQueue::get_singleton()->flush();
+ CHECK(code_edit->is_line_bookmarked(0));
+
+ /* bookmarks on lines that are removed should also be removed. */
+ code_edit->clear_bookmarked_lines();
+
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_bookmarked(1, true);
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ code_edit->set_text("");
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and clear") {
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_bookmarked(0, true);
+ CHECK(code_edit->is_line_bookmarked(0));
+
+ /* bookmarks on lines that still exist are removed. */
+ code_edit->clear();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+
+ /* bookmarks on lines that are removed should also be removed. */
+ code_edit->clear_bookmarked_lines();
+
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_bookmarked(1, true);
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ code_edit->clear();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and new lines no text") {
+ /* No text moves bookmarks. */
+ code_edit->set_line_as_bookmarked(0, true);
+ CHECK(code_edit->is_line_bookmarked(0));
+
+ /* Normal. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ /* Non-Breaking. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ CHECK(code_edit->get_line_count() == 3);
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+ CHECK(code_edit->is_line_bookmarked(2));
+
+ /* Above. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ CHECK(code_edit->get_line_count() == 4);
+ CHECK_FALSE(code_edit->is_line_bookmarked(2));
+ CHECK(code_edit->is_line_bookmarked(3));
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and new lines with text") {
+ /* Having text does not move bookmark. */
+ code_edit->insert_text_at_caret("text");
+ code_edit->set_line_as_bookmarked(0, true);
+ CHECK(code_edit->is_line_bookmarked(0));
+
+ /* Normal. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK(code_edit->is_line_bookmarked(0));
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+
+ /* Non-Breaking. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ CHECK(code_edit->get_line_count() == 3);
+ CHECK(code_edit->is_line_bookmarked(0));
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+
+ /* Above does move. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ CHECK(code_edit->get_line_count() == 4);
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ CHECK(code_edit->is_line_bookmarked(1));
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and backspace") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_bookmarked(1, true);
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ code_edit->set_caret_line(2);
+
+ /* backspace onto line does not remove bookmark */
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ /* backspace on bookmarked line removes it */
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and delete") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_bookmarked(1, true);
+ CHECK(code_edit->is_line_bookmarked(1));
+ code_edit->set_caret_line(1);
+
+ /* Delete onto bookmarked lines does not remove it. */
+ SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ /* Delete moving bookmarked line up removes it. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ CHECK(code_edit->get_line_count() == 1);
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and delete selection") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_bookmarked(1, true);
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ code_edit->select(0, 0, 2, 0);
+ code_edit->delete_selection();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+ }
+
+ SUBCASE("[CodeEdit] bookmarks and undo") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_bookmarked(1, true);
+ CHECK(code_edit->is_line_bookmarked(1));
+
+ code_edit->select(0, 0, 2, 0);
+ code_edit->delete_selection();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_bookmarked(0));
+
+ /* Undo does not restore bookmark. */
+ code_edit->undo();
+ CHECK_FALSE(code_edit->is_line_bookmarked(1));
+ }
+ }
+
+ SUBCASE("[CodeEdit] executing lines") {
+ SUBCASE("[CodeEdit] draw executing lines gutter") {
+ code_edit->set_draw_executing_lines_gutter(false);
+ CHECK_FALSE(code_edit->is_drawing_executing_lines_gutter());
+
+ code_edit->set_draw_executing_lines_gutter(true);
+ CHECK(code_edit->is_drawing_executing_lines_gutter());
+ }
+
+ SUBCASE("[CodeEdit] set line as executing lines") {
+ /* Out of bounds. */
+ ERR_PRINT_OFF;
+
+ code_edit->set_line_as_executing(-1, true);
+ CHECK_FALSE(code_edit->is_line_executing(-1));
+
+ code_edit->set_line_as_executing(1, true);
+ CHECK_FALSE(code_edit->is_line_executing(1));
+
+ ERR_PRINT_ON;
+
+ code_edit->set_line_as_executing(0, true);
+ CHECK(code_edit->get_executing_lines()[0] == Variant(0));
+ CHECK(code_edit->is_line_executing(0));
+
+ code_edit->set_line_as_executing(0, false);
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ }
+
+ SUBCASE("[CodeEdit] clear executing lines lines") {
+ code_edit->clear_executing_lines();
+
+ code_edit->set_line_as_executing(0, true);
+ CHECK(code_edit->is_line_executing(0));
+
+ code_edit->clear_executing_lines();
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ }
+
+ SUBCASE("[CodeEdit] executing lines and set text") {
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_executing(0, true);
+ CHECK(code_edit->is_line_executing(0));
+
+ /* executing on lines that still exist are kept. */
+ code_edit->set_text("");
+ MessageQueue::get_singleton()->flush();
+ CHECK(code_edit->is_line_executing(0));
+
+ /* executing on lines that are removed should also be removed. */
+ code_edit->clear_executing_lines();
+
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_executing(1, true);
+ CHECK(code_edit->is_line_executing(1));
+
+ code_edit->set_text("");
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_executing(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] executing lines and clear") {
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_executing(0, true);
+ CHECK(code_edit->is_line_executing(0));
+
+ /* executing on lines that still exist are removed. */
+ code_edit->clear();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_executing(0));
+
+ /* executing on lines that are removed should also be removed. */
+ code_edit->clear_executing_lines();
+
+ code_edit->set_text("test\nline");
+ code_edit->set_line_as_executing(1, true);
+ CHECK(code_edit->is_line_executing(1));
+
+ code_edit->clear();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_executing(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] executing lines and new lines no text") {
+ /* No text moves executing lines. */
+ code_edit->set_line_as_executing(0, true);
+ CHECK(code_edit->is_line_executing(0));
+
+ /* Normal. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ CHECK(code_edit->is_line_executing(1));
+
+ /* Non-Breaking. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ CHECK(code_edit->get_line_count() == 3);
+ CHECK_FALSE(code_edit->is_line_executing(1));
+ CHECK(code_edit->is_line_executing(2));
+
+ /* Above. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ CHECK(code_edit->get_line_count() == 4);
+ CHECK_FALSE(code_edit->is_line_executing(2));
+ CHECK(code_edit->is_line_executing(3));
+ }
+
+ SUBCASE("[CodeEdit] executing lines and new lines with text") {
+ /* Having text does not move executing lines. */
+ code_edit->insert_text_at_caret("text");
+ code_edit->set_line_as_executing(0, true);
+ CHECK(code_edit->is_line_executing(0));
+
+ /* Normal. */
+ SEND_GUI_ACTION(code_edit, "ui_text_newline");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK(code_edit->is_line_executing(0));
+ CHECK_FALSE(code_edit->is_line_executing(1));
+
+ /* Non-Breaking. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_blank");
+ CHECK(code_edit->get_line_count() == 3);
+ CHECK(code_edit->is_line_executing(0));
+ CHECK_FALSE(code_edit->is_line_executing(1));
+
+ /* Above does move. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_newline_above");
+ CHECK(code_edit->get_line_count() == 4);
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ CHECK(code_edit->is_line_executing(1));
+ }
+
+ SUBCASE("[CodeEdit] executing lines and backspace") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_executing(1, true);
+ CHECK(code_edit->is_line_executing(1));
+
+ code_edit->set_caret_line(2);
+
+ /* backspace onto line does not remove executing lines. */
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ CHECK(code_edit->is_line_executing(1));
+
+ /* backspace on executing line removes it */
+ SEND_GUI_ACTION(code_edit, "ui_text_backspace");
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_executing(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] executing lines and delete") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_executing(1, true);
+ CHECK(code_edit->is_line_executing(1));
+ code_edit->set_caret_line(1);
+
+ /* Delete onto executing lines does not remove it. */
+ SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ CHECK(code_edit->get_line_count() == 2);
+ CHECK(code_edit->is_line_executing(1));
+
+ /* Delete moving executing line up removes it. */
+ code_edit->set_caret_line(0);
+ SEND_GUI_ACTION(code_edit, "ui_text_delete");
+ CHECK(code_edit->get_line_count() == 1);
+ ERR_PRINT_OFF;
+ CHECK_FALSE(code_edit->is_line_executing(1));
+ ERR_PRINT_ON;
+ }
+
+ SUBCASE("[CodeEdit] executing lines and delete selection") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_executing(1, true);
+ CHECK(code_edit->is_line_executing(1));
+
+ code_edit->select(0, 0, 2, 0);
+ code_edit->delete_selection();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_executing(0));
+ }
+
+ SUBCASE("[CodeEdit] executing lines and undo") {
+ code_edit->set_text("\n\n");
+ code_edit->set_line_as_executing(1, true);
+ CHECK(code_edit->is_line_executing(1));
+
+ code_edit->select(0, 0, 2, 0);
+ code_edit->delete_selection();
+ MessageQueue::get_singleton()->flush();
+ CHECK_FALSE(code_edit->is_line_executing(0));
+
+ /* Undo does not restore executing lines. */
+ code_edit->undo();
+ CHECK_FALSE(code_edit->is_line_executing(1));
+ }
+ }
+
+ SUBCASE("[CodeEdit] line numbers") {
+ SUBCASE("[CodeEdit] draw line numbers gutter and padding") {
+ code_edit->set_draw_line_numbers(false);
+ CHECK_FALSE(code_edit->is_draw_line_numbers_enabled());
+
+ code_edit->set_draw_line_numbers(true);
+ CHECK(code_edit->is_draw_line_numbers_enabled());
+
+ code_edit->set_line_numbers_zero_padded(false);
+ CHECK_FALSE(code_edit->is_line_numbers_zero_padded());
+
+ code_edit->set_line_numbers_zero_padded(true);
+ CHECK(code_edit->is_line_numbers_zero_padded());
+
+ code_edit->set_line_numbers_zero_padded(false);
+ CHECK_FALSE(code_edit->is_line_numbers_zero_padded());
+
+ code_edit->set_draw_line_numbers(false);
+ CHECK_FALSE(code_edit->is_draw_line_numbers_enabled());
+
+ code_edit->set_line_numbers_zero_padded(true);
+ CHECK(code_edit->is_line_numbers_zero_padded());
+ }
+ }
+
+ SUBCASE("[CodeEdit] line folding") {
+ SUBCASE("[CodeEdit] draw line folding gutter") {
+ code_edit->set_draw_fold_gutter(false);
+ CHECK_FALSE(code_edit->is_drawing_fold_gutter());
+
+ code_edit->set_draw_fold_gutter(true);
+ CHECK(code_edit->is_drawing_fold_gutter());
+ }
+ }
+
+ memdelete(code_edit);
+}
+
+} // namespace TestCodeEdit
+
+#endif // TEST_CODE_EDIT_H
diff --git a/tests/test_macros.h b/tests/test_macros.h
index a1f1932db4..bf1001fa67 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -31,6 +31,8 @@
#ifndef TEST_MACROS_H
#define TEST_MACROS_H
+#include "core/object/callable_method_pointer.h"
+#include "core/object/class_db.h"
#include "core/templates/map.h"
#include "core/variant/variant.h"
@@ -129,4 +131,186 @@ int register_test_command(String p_command, TestFunc p_function);
register_test_command(m_command, m_function); \
DOCTEST_GLOBAL_NO_WARNINGS_END()
+// Utility macro to send an action event to a given object
+// Requires Message Queue and InputMap to be setup.
+
+#define SEND_GUI_ACTION(m_object, m_action) \
+ { \
+ const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
+ const List<Ref<InputEvent>>::Element *first_event = events->front(); \
+ Ref<InputEventKey> event = first_event->get(); \
+ event->set_pressed(true); \
+ m_object->gui_input(event); \
+ MessageQueue::get_singleton()->flush(); \
+ }
+
+// Utility class / macros for testing signals
+//
+// Use SIGNAL_WATCH(*object, "signal_name") to start watching
+// Makes sure to call SIGNAL_UNWATCH(*object, "signal_name") to stop watching in cleanup, this is not done automatically.
+//
+// The SignalWatcher will capture all signals and their args sent between checks.
+//
+// Use SIGNAL_CHECK("signal_name"), Vector<Vector<Variant>>), to check the arguments of all fired signals.
+// The outer vector is each fired signal, the inner vector the list of arguments for that signal. Order does matter.
+//
+// Use SIGNAL_CHECK_FALSE("signal_name") to check if a signal was not fired.
+//
+// Use SIGNAL_DISCARD("signal_name") to discard records all of the given signal, use only in placed you don't need to check.
+//
+// All signals are automaticaly discared between test/sub test cases.
+
+class SignalWatcher : public Object {
+private:
+ inline static SignalWatcher *singleton;
+
+ /* Equal to: Map<String, Vector<Vector<Variant>>> */
+ Map<String, Array> _signals;
+ void _add_signal_entry(const Array &p_args, const String &p_name) {
+ if (!_signals.has(p_name)) {
+ _signals[p_name] = Array();
+ }
+ _signals[p_name].push_back(p_args);
+ }
+
+ void _signal_callback_zero(const String &p_name) {
+ Array args;
+ _add_signal_entry(args, p_name);
+ }
+
+ void _signal_callback_one(Variant p_arg1, const String &p_name) {
+ Array args;
+ args.push_back(p_arg1);
+ _add_signal_entry(args, p_name);
+ }
+
+ void _signal_callback_two(Variant p_arg1, Variant p_arg2, const String &p_name) {
+ Array args;
+ args.push_back(p_arg1);
+ args.push_back(p_arg2);
+ _add_signal_entry(args, p_name);
+ }
+
+ void _signal_callback_three(Variant p_arg1, Variant p_arg2, Variant p_arg3, const String &p_name) {
+ Array args;
+ args.push_back(p_arg1);
+ args.push_back(p_arg2);
+ args.push_back(p_arg3);
+ _add_signal_entry(args, p_name);
+ }
+
+public:
+ static SignalWatcher *get_singleton() { return singleton; }
+
+ void watch_signal(Object *p_object, const String &p_signal) {
+ Vector<Variant> args;
+ args.push_back(p_signal);
+ MethodInfo method_info;
+ ClassDB::get_signal(p_object->get_class(), p_signal, &method_info);
+ switch (method_info.arguments.size()) {
+ case 0: {
+ p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_zero), args);
+ } break;
+ case 1: {
+ p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_one), args);
+ } break;
+ case 2: {
+ p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_two), args);
+ } break;
+ case 3: {
+ p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_three), args);
+ } break;
+ default: {
+ MESSAGE("Signal ", p_signal, " arg count not supported.");
+ } break;
+ }
+ }
+
+ void unwatch_signal(Object *p_object, const String &p_signal) {
+ MethodInfo method_info;
+ ClassDB::get_signal(p_object->get_class(), p_signal, &method_info);
+ switch (method_info.arguments.size()) {
+ case 0: {
+ p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_zero));
+ } break;
+ case 1: {
+ p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_one));
+ } break;
+ case 2: {
+ p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_two));
+ } break;
+ case 3: {
+ p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_three));
+ } break;
+ default: {
+ MESSAGE("Signal ", p_signal, " arg count not supported.");
+ } break;
+ }
+ }
+
+ bool check(const String &p_name, const Array &p_args) {
+ if (!_signals.has(p_name)) {
+ MESSAGE("Signal ", p_name, " not emitted");
+ return false;
+ }
+
+ if (p_args.size() != _signals[p_name].size()) {
+ MESSAGE("Signal has " << _signals[p_name] << " expected " << p_args);
+ discard_signal(p_name);
+ return false;
+ }
+
+ bool match = true;
+ for (int i = 0; i < p_args.size(); i++) {
+ if (((Array)p_args[i]).size() != ((Array)_signals[p_name][i]).size()) {
+ MESSAGE("Signal has " << _signals[p_name][i] << " expected " << p_args[i]);
+ match = false;
+ continue;
+ }
+
+ for (int j = 0; j < ((Array)p_args[i]).size(); j++) {
+ if (((Array)p_args[i])[j] != ((Array)_signals[p_name][i])[j]) {
+ MESSAGE("Signal has " << _signals[p_name][i] << " expected " << p_args[i]);
+ match = false;
+ break;
+ }
+ }
+ }
+
+ discard_signal(p_name);
+ return match;
+ }
+
+ bool check_false(const String &p_name) {
+ bool has = _signals.has(p_name);
+ discard_signal(p_name);
+ return !has;
+ }
+
+ void discard_signal(const String &p_name) {
+ if (_signals.has(p_name)) {
+ _signals.erase(p_name);
+ }
+ }
+
+ void _clear_signals() {
+ _signals.clear();
+ }
+
+ SignalWatcher() {
+ singleton = this;
+ }
+
+ ~SignalWatcher() {
+ singleton = nullptr;
+ }
+};
+
+#define SIGNAL_WATCH(m_object, m_signal) SignalWatcher::get_singleton()->watch_signal(m_object, m_signal);
+#define SIGNAL_UNWATCH(m_object, m_signal) SignalWatcher::get_singleton()->unwatch_signal(m_object, m_signal);
+
+#define SIGNAL_CHECK(m_signal, m_args) CHECK(SignalWatcher::get_singleton()->check(m_signal, m_args));
+#define SIGNAL_CHECK_FALSE(m_signal) CHECK(SignalWatcher::get_singleton()->check_false(m_signal));
+#define SIGNAL_DISCARD(m_signal) SignalWatcher::get_singleton()->discard_signal(m_signal);
+
#endif // TEST_MACROS_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index d0466d1e2d..e4aa4c38ff 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -37,6 +37,7 @@
#include "test_astar.h"
#include "test_basis.h"
#include "test_class_db.h"
+#include "test_code_edit.h"
#include "test_color.h"
#include "test_command_queue.h"
#include "test_config_file.h"
@@ -146,3 +147,153 @@ int test_main(int argc, char *argv[]) {
return test_context.run();
}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+#include "servers/rendering/rendering_server_default.h"
+
+struct GodotTestCaseListener : public doctest::IReporter {
+ GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
+
+ SignalWatcher *signal_watcher = nullptr;
+
+ PhysicsServer3D *physics_3d_server = nullptr;
+ PhysicsServer2D *physics_2d_server = nullptr;
+ NavigationServer3D *navigation_3d_server = nullptr;
+ NavigationServer2D *navigation_2d_server = nullptr;
+
+ void test_case_start(const doctest::TestCaseData &p_in) override {
+ SignalWatcher::get_singleton()->_clear_signals();
+
+ String name = String(p_in.m_name);
+
+ if (name.find("[SceneTree]") != -1) {
+ GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
+ memnew(MessageQueue);
+
+ GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
+ memnew(TextServerManager);
+ Error err = OK;
+ TextServerManager::initialize(0, err);
+
+ OS::get_singleton()->set_has_server_feature_callback(nullptr);
+ for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
+ if (String("headless") == DisplayServer::get_create_function_name(i)) {
+ DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
+ break;
+ }
+ }
+ memnew(RenderingServerDefault());
+ RenderingServerDefault::get_singleton()->init();
+ RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
+
+ physics_3d_server = PhysicsServer3DManager::new_default_server();
+ physics_3d_server->init();
+
+ physics_2d_server = PhysicsServer2DManager::new_default_server();
+ physics_2d_server->init();
+
+ navigation_3d_server = NavigationServer3DManager::new_default_server();
+ navigation_2d_server = memnew(NavigationServer2D);
+
+ memnew(InputMap);
+ InputMap::get_singleton()->load_default();
+
+ make_default_theme(false, Ref<Font>());
+
+ memnew(SceneTree);
+ SceneTree::get_singleton()->initialize();
+ return;
+ }
+ }
+
+ void test_case_end(const doctest::CurrentTestCaseStats &) override {
+ if (SceneTree::get_singleton()) {
+ SceneTree::get_singleton()->finalize();
+ }
+
+ if (MessageQueue::get_singleton()) {
+ MessageQueue::get_singleton()->flush();
+ }
+
+ if (SceneTree::get_singleton()) {
+ memdelete(SceneTree::get_singleton());
+ }
+
+ clear_default_theme();
+
+ if (TextServerManager::get_singleton()) {
+ memdelete(TextServerManager::get_singleton());
+ }
+
+ if (navigation_3d_server) {
+ memdelete(navigation_3d_server);
+ navigation_3d_server = nullptr;
+ }
+
+ if (navigation_2d_server) {
+ memdelete(navigation_2d_server);
+ navigation_2d_server = nullptr;
+ }
+
+ if (physics_3d_server) {
+ physics_3d_server->finish();
+ memdelete(physics_3d_server);
+ physics_3d_server = nullptr;
+ }
+
+ if (physics_2d_server) {
+ physics_2d_server->finish();
+ memdelete(physics_2d_server);
+ physics_2d_server = nullptr;
+ }
+
+ if (RenderingServer::get_singleton()) {
+ RenderingServer::get_singleton()->sync();
+ RenderingServer::get_singleton()->global_variables_clear();
+ RenderingServer::get_singleton()->finish();
+ memdelete(RenderingServer::get_singleton());
+ }
+
+ if (DisplayServer::get_singleton()) {
+ memdelete(DisplayServer::get_singleton());
+ }
+
+ if (InputMap::get_singleton()) {
+ memdelete(InputMap::get_singleton());
+ }
+
+ if (MessageQueue::get_singleton()) {
+ MessageQueue::get_singleton()->flush();
+ memdelete(MessageQueue::get_singleton());
+ }
+ }
+
+ void test_run_start() override {
+ signal_watcher = memnew(SignalWatcher);
+ }
+
+ void test_run_end(const doctest::TestRunStats &) override {
+ memdelete(signal_watcher);
+ }
+
+ void test_case_reenter(const doctest::TestCaseData &) override {
+ SignalWatcher::get_singleton()->_clear_signals();
+ }
+
+ void subcase_start(const doctest::SubcaseSignature &) override {
+ SignalWatcher::get_singleton()->_clear_signals();
+ }
+
+ void report_query(const doctest::QueryData &) override {}
+ void test_case_exception(const doctest::TestCaseException &) override {}
+ void subcase_end() override {}
+
+ void log_assert(const doctest::AssertData &in) override {}
+ void log_message(const doctest::MessageData &) override {}
+ void test_case_skipped(const doctest::TestCaseData &) override {}
+};
+
+REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);
diff --git a/tests/test_object.h b/tests/test_object.h
index a18adf31b6..8cb7116a20 100644
--- a/tests/test_object.h
+++ b/tests/test_object.h
@@ -93,8 +93,8 @@ public:
Ref<Script> get_script() const override {
return Ref<Script>();
}
- const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override {
- return Vector<MultiplayerAPI::RPCConfig>();
+ const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override {
+ return Vector<Multiplayer::RPCConfig>();
}
ScriptLanguage *get_language() override {
return nullptr;
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 61b8951afa..f63b866c3e 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -248,20 +248,20 @@ protected:
return body;
}
- void _add_plane(const Vector2 &p_normal, real_t p_d) {
+ void _add_world_boundary(const Vector2 &p_normal, real_t p_d) {
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Array arr;
arr.push_back(p_normal);
arr.push_back(p_d);
- RID plane = ps->world_margin_shape_create();
- ps->shape_set_data(plane, arr);
+ RID world_boundary = ps->world_boundary_shape_create();
+ ps->shape_set_data(world_boundary, arr);
RID plane_body = ps->body_create();
ps->body_set_mode(plane_body, PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(plane_body, space);
- ps->body_add_shape(plane_body, plane);
+ ps->body_add_shape(plane_body, world_boundary);
}
void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) {
@@ -381,9 +381,9 @@ public:
}
_add_concave(parr);
- //_add_plane(Vector2(0.0,-1).normalized(),-300);
- //_add_plane(Vector2(1,0).normalized(),50);
- //_add_plane(Vector2(-1,0).normalized(),-600);
+ //_add_world_boundary(Vector2(0.0,-1).normalized(),-300);
+ //_add_world_boundary(Vector2(1,0).normalized(),50);
+ //_add_world_boundary(Vector2(-1,0).normalized(),-600);
}
virtual bool process(double p_time) override {
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index ed49b60c71..3d1dad6545 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -100,18 +100,17 @@ protected:
return body;
}
- RID create_static_plane(const Plane &p_plane) {
+ RID create_world_boundary(const Plane &p_plane) {
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
- RID world_margin_shape = ps->shape_create(PhysicsServer3D::SHAPE_PLANE);
- ps->shape_set_data(world_margin_shape, p_plane);
+ RID world_boundary_shape = ps->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY);
+ ps->shape_set_data(world_boundary_shape, p_plane);
RID b = ps->body_create();
ps->body_set_mode(b, PhysicsServer3D::BODY_MODE_STATIC);
ps->body_set_space(b, space);
- //todo set space
- ps->body_add_shape(b, world_margin_shape);
+ ps->body_add_shape(b, world_boundary_shape);
return b;
}
@@ -391,12 +390,12 @@ public:
create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t);
}
- create_static_plane(Plane(Vector3(0, 1, 0), -1));
+ create_world_boundary(Plane(Vector3(0, 1, 0), -1));
}
void test_activate() {
create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true);
- create_static_plane(Plane(Vector3(0, 1, 0), -1));
+ create_world_boundary(Plane(Vector3(0, 1, 0), -1));
}
virtual bool process(double p_time) override {
diff --git a/tests/test_string.h b/tests/test_string.h
index 82b23d8a00..c1b7220fdb 100644
--- a/tests/test_string.h
+++ b/tests/test_string.h
@@ -355,13 +355,23 @@ TEST_CASE("[String] Number to string") {
CHECK(String::num(-0.0) == "-0"); // Includes sign even for zero.
CHECK(String::num(3.141593) == "3.141593");
CHECK(String::num(3.141593, 3) == "3.142");
- CHECK(String::num_real(3.141593) == "3.141593");
CHECK(String::num_scientific(30000000) == "3e+07");
CHECK(String::num_int64(3141593) == "3141593");
CHECK(String::num_int64(0xA141593, 16) == "a141593");
CHECK(String::num_int64(0xA141593, 16, true) == "A141593");
CHECK(String::num(42.100023, 4) == "42.1"); // No trailing zeros.
+ // String::num_real tests.
+ CHECK(String::num_real(3.141593) == "3.141593");
+ CHECK(String::num_real(3.141) == "3.141"); // No trailing zeros.
+#ifdef REAL_T_IS_DOUBLE
+ CHECK_MESSAGE(String::num_real(Math_PI) == "3.14159265358979", "Prints the appropriate amount of digits for real_t = double.");
+ CHECK_MESSAGE(String::num_real(3.1415f) == "3.14149999618530", "Prints more digits of 32-bit float when real_t = double (ones that would be reliable for double).");
+#else
+ CHECK_MESSAGE(String::num_real(Math_PI) == "3.141593", "Prints the appropriate amount of digits for real_t = float.");
+ CHECK_MESSAGE(String::num_real(3.1415f) == "3.1415", "Prints only reliable digits of 32-bit float when real_t = float.");
+#endif // REAL_T_IS_DOUBLE
+
// Checks doubles with many decimal places.
CHECK(String::num(0.0000012345432123454321, -1) == "0.00000123454321"); // -1 uses 14 as sane default.
CHECK(String::num(0.0000012345432123454321) == "0.00000123454321"); // -1 is the default value.
@@ -1142,14 +1152,14 @@ TEST_CASE("[String] dedent") {
}
TEST_CASE("[String] Path functions") {
- static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" };
- static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" };
- static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" };
- static const char *ext[4] = { "tscn", "xscn", "scn", "doc" };
- static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" };
- static const bool abs[4] = { true, true, false, false };
-
- for (int i = 0; i < 4; i++) {
+ static const char *path[7] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc", "C:\\test.", "res://test", "/.test" };
+ static const char *base_dir[7] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot", "C:\\", "res://", "/" };
+ static const char *base_name[7] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test", "C:\\test", "res://test", "/" };
+ static const char *ext[7] = { "tscn", "xscn", "scn", "doc", "", "", "test" };
+ static const char *file[7] = { "test.tscn", "test.xscn", "test.scn", "test.doc", "test.", "test", ".test" };
+ static const bool abs[7] = { true, true, false, false, true, true, true };
+
+ for (int i = 0; i < 7; i++) {
CHECK(String(path[i]).get_base_dir() == base_dir[i]);
CHECK(String(path[i]).get_basename() == base_name[i]);
CHECK(String(path[i]).get_extension() == ext[i]);
diff --git a/modules/stb_vorbis/register_types.h b/tests/test_tools.h
index d36d87606c..3ea953cb07 100644
--- a/modules/stb_vorbis/register_types.h
+++ b/tests/test_tools.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* register_types.h */
+/* test_tools.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,10 +28,34 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef STB_VORBIS_REGISTER_TYPES_H
-#define STB_VORBIS_REGISTER_TYPES_H
+#ifndef TEST_TOOLS_H
+#define TEST_TOOLS_H
-void register_stb_vorbis_types();
-void unregister_stb_vorbis_types();
+#include "core/error/error_macros.h"
-#endif // STB_VORBIS_REGISTER_TYPES_H
+struct ErrorDetector {
+ ErrorDetector() {
+ eh.errfunc = _detect_error;
+ eh.userdata = this;
+
+ add_error_handler(&eh);
+ }
+
+ ~ErrorDetector() {
+ remove_error_handler(&eh);
+ }
+
+ void clear() {
+ has_error = false;
+ }
+
+ static void _detect_error(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type) {
+ ErrorDetector *self = (ErrorDetector *)p_self;
+ self->has_error = true;
+ }
+
+ ErrorHandlerList eh;
+ bool has_error = false;
+};
+
+#endif // TEST_TOOLS_H
diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h
index f301047509..40b255e18a 100644
--- a/tests/test_validate_testing.h
+++ b/tests/test_validate_testing.h
@@ -34,6 +34,7 @@
#include "core/os/os.h"
#include "tests/test_macros.h"
+#include "tests/test_tools.h"
TEST_SUITE("Validate tests") {
TEST_CASE("Always pass") {
@@ -182,6 +183,17 @@ TEST_SUITE("Validate tests") {
// doctest string concatenation.
CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color);
}
+ TEST_CASE("Detect error messages") {
+ ErrorDetector ed;
+
+ REQUIRE_FALSE(ed.has_error);
+
+ ERR_PRINT_OFF;
+ ERR_PRINT("Still waiting for Godot!");
+ ERR_PRINT_ON;
+
+ REQUIRE(ed.has_error);
+ }
}
#endif // TEST_VALIDATE_TESTING_H
diff --git a/thirdparty/README.md b/thirdparty/README.md
index dd2f509516..3b5ec77b73 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -472,10 +472,6 @@ Collection of single-file libraries used in Godot components.
* Upstream: https://github.com/nothings/stb
* Version: 1.00 (2bb4a0accd4003c1db4c24533981e01b1adfd656, 2019)
* License: Public Domain or Unlicense or MIT
-- `stb_vorbis.c`
- * Upstream: https://github.com/nothings/stb
- * Version: 1.20 (314d0a6f9af5af27e585336eecea333e95c5a2d8, 2020)
- * License: Public Domain or Unlicense or MIT
- `yuv2rgb.h`
* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
* Version: ?
diff --git a/thirdparty/embree/include/embree3/rtcore_config.h b/thirdparty/embree/include/embree3/rtcore_config.h
index 3a9819c9f1..62b7b6f4dc 100644
--- a/thirdparty/embree/include/embree3/rtcore_config.h
+++ b/thirdparty/embree/include/embree3/rtcore_config.h
@@ -6,9 +6,9 @@
#define RTC_VERSION_MAJOR 3
#define RTC_VERSION_MINOR 13
-#define RTC_VERSION_PATCH 0
-#define RTC_VERSION 31300
-#define RTC_VERSION_STRING "3.13.0"
+#define RTC_VERSION_PATCH 1
+#define RTC_VERSION 31301
+#define RTC_VERSION_STRING "3.13.1"
#define RTC_MAX_INSTANCE_LEVEL_COUNT 1
diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid.cpp
new file mode 100644
index 0000000000..6e9a5a538e
--- /dev/null
+++ b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid.cpp
@@ -0,0 +1,917 @@
+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_intersector_hybrid.h"
+#include "bvh_traverser1.h"
+#include "node_intersector1.h"
+#include "node_intersector_packet.h"
+
+#include "../geometry/intersector_iterators.h"
+#include "../geometry/triangle_intersector.h"
+#include "../geometry/trianglev_intersector.h"
+#include "../geometry/trianglev_mb_intersector.h"
+#include "../geometry/trianglei_intersector.h"
+#include "../geometry/quadv_intersector.h"
+#include "../geometry/quadi_intersector.h"
+#include "../geometry/curveNv_intersector.h"
+#include "../geometry/curveNi_intersector.h"
+#include "../geometry/curveNi_mb_intersector.h"
+#include "../geometry/linei_intersector.h"
+#include "../geometry/subdivpatch1_intersector.h"
+#include "../geometry/object_intersector.h"
+#include "../geometry/instance_intersector.h"
+#include "../geometry/subgrid_intersector.h"
+#include "../geometry/subgrid_mb_intersector.h"
+#include "../geometry/curve_intersector_virtual.h"
+
+#define SWITCH_DURING_DOWN_TRAVERSAL 1
+#define FORCE_SINGLE_MODE 0
+
+#define ENABLE_FAST_COHERENT_CODEPATHS 1
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
+ void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersect1(Accel::Intersectors* This,
+ const BVH* bvh,
+ NodeRef root,
+ size_t k,
+ Precalculations& pre,
+ RayHitK<K>& ray,
+ const TravRayK<K, robust>& tray,
+ IntersectContext* context)
+ {
+ /* stack state */
+ StackItemT<NodeRef> stack[stackSizeSingle]; // stack of nodes
+ StackItemT<NodeRef>* stackPtr = stack + 1; // current stack pointer
+ StackItemT<NodeRef>* stackEnd = stack + stackSizeSingle;
+ stack[0].ptr = root;
+ stack[0].dist = neg_inf;
+
+ /* load the ray into SIMD registers */
+ TravRay<N,robust> tray1;
+ tray1.template init<K>(k, tray.org, tray.dir, tray.rdir, tray.nearXYZ, tray.tnear[k], tray.tfar[k]);
+
+ /* pop loop */
+ while (true) pop:
+ {
+ /* pop next node */
+ if (unlikely(stackPtr == stack)) break;
+ stackPtr--;
+ NodeRef cur = NodeRef(stackPtr->ptr);
+
+ /* if popped node is too far, pop next one */
+ if (unlikely(*(float*)&stackPtr->dist > ray.tfar[k]))
+ continue;
+
+ /* downtraversal loop */
+ while (true)
+ {
+ /* intersect node */
+ size_t mask; vfloat<N> tNear;
+ STAT3(normal.trav_nodes, 1, 1, 1);
+ bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray1, ray.time()[k], tNear, mask);
+ if (unlikely(!nodeIntersected)) { STAT3(normal.trav_nodes,-1,-1,-1); break; }
+
+ /* if no child is hit, pop next node */
+ if (unlikely(mask == 0))
+ goto pop;
+
+ /* select next child and push other children */
+ BVHNNodeTraverser1Hit<N, types>::traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
+ }
+
+ /* this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(normal.trav_leaves, 1, 1, 1);
+ size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
+
+ size_t lazy_node = 0;
+ PrimitiveIntersectorK::intersect(This, pre, ray, k, context, prim, num, tray1, lazy_node);
+
+ tray1.tfar = ray.tfar[k];
+
+ if (unlikely(lazy_node)) {
+ stackPtr->ptr = lazy_node;
+ stackPtr->dist = neg_inf;
+ stackPtr++;
+ }
+ }
+ }
+
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
+ void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersect(vint<K>* __restrict__ valid_i,
+ Accel::Intersectors* __restrict__ This,
+ RayHitK<K>& __restrict__ ray,
+ IntersectContext* __restrict__ context)
+ {
+ BVH* __restrict__ bvh = (BVH*)This->ptr;
+
+ /* we may traverse an empty BVH in case all geometry was invalid */
+ if (bvh->root == BVH::emptyNode)
+ return;
+
+#if ENABLE_FAST_COHERENT_CODEPATHS == 1
+ assert(context);
+ if (unlikely(types == BVH_AN1 && context->user && context->isCoherent()))
+ {
+ intersectCoherent(valid_i, This, ray, context);
+ return;
+ }
+#endif
+
+ /* filter out invalid rays */
+ vbool<K> valid = *valid_i == -1;
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ valid &= ray.valid();
+#endif
+
+ /* return if there are no valid rays */
+ size_t valid_bits = movemask(valid);
+
+#if defined(__AVX__)
+ STAT3(normal.trav_hit_boxes[popcnt(movemask(valid))], 1, 1, 1);
+#endif
+
+ if (unlikely(valid_bits == 0)) return;
+
+ /* verify correct input */
+ assert(all(valid, ray.valid()));
+ assert(all(valid, ray.tnear() >= 0.0f));
+ assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
+ Precalculations pre(valid, ray);
+
+ /* load ray */
+ TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
+ const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
+ const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
+
+ if (single)
+ {
+ tray.tnear = select(valid, org_ray_tnear, vfloat<K>(pos_inf));
+ tray.tfar = select(valid, org_ray_tfar , vfloat<K>(neg_inf));
+
+ for (; valid_bits!=0; ) {
+ const size_t i = bscf(valid_bits);
+ intersect1(This, bvh, bvh->root, i, pre, ray, tray, context);
+ }
+ return;
+ }
+
+ /* determine switch threshold based on flags */
+ const size_t switchThreshold = (context->user && context->isCoherent()) ? 2 : switchThresholdIncoherent;
+
+ vint<K> octant = ray.octant();
+ octant = select(valid, octant, vint<K>(0xffffffff));
+
+ /* test whether we have ray with opposing direction signs in the packet */
+ bool split = false;
+ {
+ size_t bits = valid_bits;
+ vbool<K> vsplit( false );
+ do
+ {
+ const size_t valid_index = bsf(bits);
+ vbool<K> octant_valid = octant[valid_index] == octant;
+ bits &= ~(size_t)movemask(octant_valid);
+ vsplit |= vint<K>(octant[valid_index]) == (octant^vint<K>(0x7));
+ } while (bits);
+ if (any(vsplit)) split = true;
+ }
+
+ do
+ {
+ const size_t valid_index = bsf(valid_bits);
+ const vint<K> diff_octant = vint<K>(octant[valid_index])^octant;
+ const vint<K> count_diff_octant = \
+ ((diff_octant >> 2) & 1) +
+ ((diff_octant >> 1) & 1) +
+ ((diff_octant >> 0) & 1);
+
+ vbool<K> octant_valid = (count_diff_octant <= 1) & (octant != vint<K>(0xffffffff));
+ if (!single || !split) octant_valid = valid; // deactivate octant sorting in pure chunk mode, otherwise instance traversal performance goes down
+
+
+ octant = select(octant_valid,vint<K>(0xffffffff),octant);
+ valid_bits &= ~(size_t)movemask(octant_valid);
+
+ tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf));
+ tray.tfar = select(octant_valid, org_ray_tfar , vfloat<K>(neg_inf));
+
+ /* allocate stack and push root node */
+ vfloat<K> stack_near[stackSizeChunk];
+ NodeRef stack_node[stackSizeChunk];
+ stack_node[0] = BVH::invalidNode;
+ stack_near[0] = inf;
+ stack_node[1] = bvh->root;
+ stack_near[1] = tray.tnear;
+ NodeRef* stackEnd MAYBE_UNUSED = stack_node+stackSizeChunk;
+ NodeRef* __restrict__ sptr_node = stack_node + 2;
+ vfloat<K>* __restrict__ sptr_near = stack_near + 2;
+
+ while (1) pop:
+ {
+ /* pop next node from stack */
+ assert(sptr_node > stack_node);
+ sptr_node--;
+ sptr_near--;
+ NodeRef cur = *sptr_node;
+ if (unlikely(cur == BVH::invalidNode)) {
+ assert(sptr_node == stack_node);
+ break;
+ }
+
+ /* cull node if behind closest hit point */
+ vfloat<K> curDist = *sptr_near;
+ const vbool<K> active = curDist < tray.tfar;
+ if (unlikely(none(active)))
+ continue;
+
+ /* switch to single ray traversal */
+#if (!defined(__WIN32__) || defined(__X86_64__)) && defined(__SSE4_2__)
+#if FORCE_SINGLE_MODE == 0
+ if (single)
+#endif
+ {
+ size_t bits = movemask(active);
+#if FORCE_SINGLE_MODE == 0
+ if (unlikely(popcnt(bits) <= switchThreshold))
+#endif
+ {
+ for (; bits!=0; ) {
+ const size_t i = bscf(bits);
+ intersect1(This, bvh, cur, i, pre, ray, tray, context);
+ }
+ tray.tfar = min(tray.tfar, ray.tfar);
+ continue;
+ }
+ }
+#endif
+ while (likely(!cur.isLeaf()))
+ {
+ /* process nodes */
+ const vbool<K> valid_node = tray.tfar > curDist;
+ STAT3(normal.trav_nodes, 1, popcnt(valid_node), K);
+ const NodeRef nodeRef = cur;
+ const BaseNode* __restrict__ const node = nodeRef.baseNode();
+
+ /* set cur to invalid */
+ cur = BVH::emptyNode;
+ curDist = pos_inf;
+
+ size_t num_child_hits = 0;
+
+ for (unsigned i = 0; i < N; i++)
+ {
+ const NodeRef child = node->children[i];
+ if (unlikely(child == BVH::emptyNode)) break;
+ vfloat<K> lnearP;
+ vbool<K> lhit = valid_node;
+ BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
+
+ /* if we hit the child we choose to continue with that child if it
+ is closer than the current next child, or we push it onto the stack */
+ if (likely(any(lhit)))
+ {
+ assert(sptr_node < stackEnd);
+ assert(child != BVH::emptyNode);
+ const vfloat<K> childDist = select(lhit, lnearP, inf);
+ /* push cur node onto stack and continue with hit child */
+ if (any(childDist < curDist))
+ {
+ if (likely(cur != BVH::emptyNode)) {
+ num_child_hits++;
+ *sptr_node = cur; sptr_node++;
+ *sptr_near = curDist; sptr_near++;
+ }
+ curDist = childDist;
+ cur = child;
+ }
+
+ /* push hit child onto stack */
+ else {
+ num_child_hits++;
+ *sptr_node = child; sptr_node++;
+ *sptr_near = childDist; sptr_near++;
+ }
+ }
+ }
+
+#if defined(__AVX__)
+ //STAT3(normal.trav_hit_boxes[num_child_hits], 1, 1, 1);
+#endif
+
+ if (unlikely(cur == BVH::emptyNode))
+ goto pop;
+
+ /* improved distance sorting for 3 or more hits */
+ if (unlikely(num_child_hits >= 2))
+ {
+ if (any(sptr_near[-2] < sptr_near[-1]))
+ {
+ std::swap(sptr_near[-2],sptr_near[-1]);
+ std::swap(sptr_node[-2],sptr_node[-1]);
+ }
+ if (unlikely(num_child_hits >= 3))
+ {
+ if (any(sptr_near[-3] < sptr_near[-1]))
+ {
+ std::swap(sptr_near[-3],sptr_near[-1]);
+ std::swap(sptr_node[-3],sptr_node[-1]);
+ }
+ if (any(sptr_near[-3] < sptr_near[-2]))
+ {
+ std::swap(sptr_near[-3],sptr_near[-2]);
+ std::swap(sptr_node[-3],sptr_node[-2]);
+ }
+ }
+ }
+
+#if SWITCH_DURING_DOWN_TRAVERSAL == 1
+ if (single)
+ {
+ // seems to be the best place for testing utilization
+ if (unlikely(popcnt(tray.tfar > curDist) <= switchThreshold))
+ {
+ *sptr_node++ = cur;
+ *sptr_near++ = curDist;
+ goto pop;
+ }
+ }
+#endif
+ }
+
+ /* return if stack is empty */
+ if (unlikely(cur == BVH::invalidNode)) {
+ assert(sptr_node == stack_node);
+ break;
+ }
+
+ /* intersect leaf */
+ assert(cur != BVH::emptyNode);
+ const vbool<K> valid_leaf = tray.tfar > curDist;
+ STAT3(normal.trav_leaves, 1, popcnt(valid_leaf), K);
+ if (unlikely(none(valid_leaf))) continue;
+ size_t items; const Primitive* prim = (Primitive*)cur.leaf(items);
+
+ size_t lazy_node = 0;
+ PrimitiveIntersectorK::intersect(valid_leaf, This, pre, ray, context, prim, items, tray, lazy_node);
+ tray.tfar = select(valid_leaf, ray.tfar, tray.tfar);
+
+ if (unlikely(lazy_node)) {
+ *sptr_node = lazy_node; sptr_node++;
+ *sptr_near = neg_inf; sptr_near++;
+ }
+ }
+ } while(valid_bits);
+ }
+
+
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
+ void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersectCoherent(vint<K>* __restrict__ valid_i,
+ Accel::Intersectors* __restrict__ This,
+ RayHitK<K>& __restrict__ ray,
+ IntersectContext* context)
+ {
+ BVH* __restrict__ bvh = (BVH*)This->ptr;
+
+ /* filter out invalid rays */
+ vbool<K> valid = *valid_i == -1;
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ valid &= ray.valid();
+#endif
+
+ /* return if there are no valid rays */
+ size_t valid_bits = movemask(valid);
+ if (unlikely(valid_bits == 0)) return;
+
+ /* verify correct input */
+ assert(all(valid, ray.valid()));
+ assert(all(valid, ray.tnear() >= 0.0f));
+ assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
+ Precalculations pre(valid, ray);
+
+ /* load ray */
+ TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
+ const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
+ const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
+
+ vint<K> octant = ray.octant();
+ octant = select(valid, octant, vint<K>(0xffffffff));
+
+ do
+ {
+ const size_t valid_index = bsf(valid_bits);
+ const vbool<K> octant_valid = octant[valid_index] == octant;
+ valid_bits &= ~(size_t)movemask(octant_valid);
+
+ tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf));
+ tray.tfar = select(octant_valid, org_ray_tfar , vfloat<K>(neg_inf));
+
+ Frustum<robust> frustum;
+ frustum.template init<K>(octant_valid, tray.org, tray.rdir, tray.tnear, tray.tfar, N);
+
+ StackItemT<NodeRef> stack[stackSizeSingle]; // stack of nodes
+ StackItemT<NodeRef>* stackPtr = stack + 1; // current stack pointer
+ stack[0].ptr = bvh->root;
+ stack[0].dist = neg_inf;
+
+ while (1) pop:
+ {
+ /* pop next node from stack */
+ if (unlikely(stackPtr == stack)) break;
+
+ stackPtr--;
+ NodeRef cur = NodeRef(stackPtr->ptr);
+
+ /* cull node if behind closest hit point */
+ vfloat<K> curDist = *(float*)&stackPtr->dist;
+ const vbool<K> active = curDist < tray.tfar;
+ if (unlikely(none(active))) continue;
+
+ while (likely(!cur.isLeaf()))
+ {
+ /* process nodes */
+ //STAT3(normal.trav_nodes, 1, popcnt(valid_node), K);
+ const NodeRef nodeRef = cur;
+ const AABBNode* __restrict__ const node = nodeRef.getAABBNode();
+
+ vfloat<N> fmin;
+ size_t m_frustum_node = intersectNodeFrustum<N>(node, frustum, fmin);
+
+ if (unlikely(!m_frustum_node)) goto pop;
+ cur = BVH::emptyNode;
+ curDist = pos_inf;
+
+#if defined(__AVX__)
+ //STAT3(normal.trav_hit_boxes[popcnt(m_frustum_node)], 1, 1, 1);
+#endif
+ size_t num_child_hits = 0;
+ do {
+ const size_t i = bscf(m_frustum_node);
+ vfloat<K> lnearP;
+ vbool<K> lhit = false; // motion blur is not supported, so the initial value will be ignored
+ STAT3(normal.trav_nodes, 1, 1, 1);
+ BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
+
+ if (likely(any(lhit)))
+ {
+ const vfloat<K> childDist = fmin[i];
+ const NodeRef child = node->child(i);
+ BVHN<N>::prefetch(child);
+ if (any(childDist < curDist))
+ {
+ if (likely(cur != BVH::emptyNode)) {
+ num_child_hits++;
+ stackPtr->ptr = cur;
+ *(float*)&stackPtr->dist = toScalar(curDist);
+ stackPtr++;
+ }
+ curDist = childDist;
+ cur = child;
+ }
+ /* push hit child onto stack */
+ else {
+ num_child_hits++;
+ stackPtr->ptr = child;
+ *(float*)&stackPtr->dist = toScalar(childDist);
+ stackPtr++;
+ }
+ }
+ } while(m_frustum_node);
+
+ if (unlikely(cur == BVH::emptyNode)) goto pop;
+
+ /* improved distance sorting for 3 or more hits */
+ if (unlikely(num_child_hits >= 2))
+ {
+ if (stackPtr[-2].dist < stackPtr[-1].dist)
+ std::swap(stackPtr[-2],stackPtr[-1]);
+ if (unlikely(num_child_hits >= 3))
+ {
+ if (stackPtr[-3].dist < stackPtr[-1].dist)
+ std::swap(stackPtr[-3],stackPtr[-1]);
+ if (stackPtr[-3].dist < stackPtr[-2].dist)
+ std::swap(stackPtr[-3],stackPtr[-2]);
+ }
+ }
+ }
+
+ /* intersect leaf */
+ assert(cur != BVH::invalidNode);
+ assert(cur != BVH::emptyNode);
+ const vbool<K> valid_leaf = tray.tfar > curDist;
+ STAT3(normal.trav_leaves, 1, popcnt(valid_leaf), K);
+ if (unlikely(none(valid_leaf))) continue;
+ size_t items; const Primitive* prim = (Primitive*)cur.leaf(items);
+
+ size_t lazy_node = 0;
+ PrimitiveIntersectorK::intersect(valid_leaf, This, pre, ray, context, prim, items, tray, lazy_node);
+
+ /* reduce max distance interval on successful intersection */
+ if (likely(any((ray.tfar < tray.tfar) & valid_leaf)))
+ {
+ tray.tfar = select(valid_leaf, ray.tfar, tray.tfar);
+ frustum.template updateMaxDist<K>(tray.tfar);
+ }
+
+ if (unlikely(lazy_node)) {
+ stackPtr->ptr = lazy_node;
+ stackPtr->dist = neg_inf;
+ stackPtr++;
+ }
+ }
+
+ } while(valid_bits);
+ }
+
+ // ===================================================================================================================================================================
+ // ===================================================================================================================================================================
+ // ===================================================================================================================================================================
+
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
+ bool BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occluded1(Accel::Intersectors* This,
+ const BVH* bvh,
+ NodeRef root,
+ size_t k,
+ Precalculations& pre,
+ RayK<K>& ray,
+ const TravRayK<K, robust>& tray,
+ IntersectContext* context)
+ {
+ /* stack state */
+ NodeRef stack[stackSizeSingle]; // stack of nodes that still need to get traversed
+ NodeRef* stackPtr = stack+1; // current stack pointer
+ NodeRef* stackEnd = stack+stackSizeSingle;
+ stack[0] = root;
+
+ /* load the ray into SIMD registers */
+ TravRay<N,robust> tray1;
+ tray1.template init<K>(k, tray.org, tray.dir, tray.rdir, tray.nearXYZ, tray.tnear[k], tray.tfar[k]);
+
+ /* pop loop */
+ while (true) pop:
+ {
+ /* pop next node */
+ if (unlikely(stackPtr == stack)) break;
+ stackPtr--;
+ NodeRef cur = (NodeRef)*stackPtr;
+
+ /* downtraversal loop */
+ while (true)
+ {
+ /* intersect node */
+ size_t mask; vfloat<N> tNear;
+ STAT3(shadow.trav_nodes, 1, 1, 1);
+ bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray1, ray.time()[k], tNear, mask);
+ if (unlikely(!nodeIntersected)) { STAT3(shadow.trav_nodes,-1,-1,-1); break; }
+
+ /* if no child is hit, pop next node */
+ if (unlikely(mask == 0))
+ goto pop;
+
+ /* select next child and push other children */
+ BVHNNodeTraverser1Hit<N, types>::traverseAnyHit(cur, mask, tNear, stackPtr, stackEnd);
+ }
+
+ /* this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(shadow.trav_leaves, 1, 1, 1);
+ size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
+
+ size_t lazy_node = 0;
+ if (PrimitiveIntersectorK::occluded(This, pre, ray, k, context, prim, num, tray1, lazy_node)) {
+ ray.tfar[k] = neg_inf;
+ return true;
+ }
+
+ if (unlikely(lazy_node)) {
+ *stackPtr = lazy_node;
+ stackPtr++;
+ }
+ }
+ return false;
+ }
+
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
+ void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occluded(vint<K>* __restrict__ valid_i,
+ Accel::Intersectors* __restrict__ This,
+ RayK<K>& __restrict__ ray,
+ IntersectContext* context)
+ {
+ BVH* __restrict__ bvh = (BVH*)This->ptr;
+
+ /* we may traverse an empty BVH in case all geometry was invalid */
+ if (bvh->root == BVH::emptyNode)
+ return;
+
+#if ENABLE_FAST_COHERENT_CODEPATHS == 1
+ assert(context);
+ if (unlikely(types == BVH_AN1 && context->user && context->isCoherent()))
+ {
+ occludedCoherent(valid_i, This, ray, context);
+ return;
+ }
+#endif
+
+ /* filter out already occluded and invalid rays */
+ vbool<K> valid = (*valid_i == -1) & (ray.tfar >= 0.0f);
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ valid &= ray.valid();
+#endif
+
+ /* return if there are no valid rays */
+ const size_t valid_bits = movemask(valid);
+ if (unlikely(valid_bits == 0)) return;
+
+ /* verify correct input */
+ assert(all(valid, ray.valid()));
+ assert(all(valid, ray.tnear() >= 0.0f));
+ assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
+ Precalculations pre(valid, ray);
+
+ /* load ray */
+ TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
+ const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
+ const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
+
+ tray.tnear = select(valid, org_ray_tnear, vfloat<K>(pos_inf));
+ tray.tfar = select(valid, org_ray_tfar , vfloat<K>(neg_inf));
+
+ vbool<K> terminated = !valid;
+ const vfloat<K> inf = vfloat<K>(pos_inf);
+
+ /* determine switch threshold based on flags */
+ const size_t switchThreshold = (context->user && context->isCoherent()) ? 2 : switchThresholdIncoherent;
+
+ /* allocate stack and push root node */
+ vfloat<K> stack_near[stackSizeChunk];
+ NodeRef stack_node[stackSizeChunk];
+ stack_node[0] = BVH::invalidNode;
+ stack_near[0] = inf;
+ stack_node[1] = bvh->root;
+ stack_near[1] = tray.tnear;
+ NodeRef* stackEnd MAYBE_UNUSED = stack_node+stackSizeChunk;
+ NodeRef* __restrict__ sptr_node = stack_node + 2;
+ vfloat<K>* __restrict__ sptr_near = stack_near + 2;
+
+ while (1) pop:
+ {
+ /* pop next node from stack */
+ assert(sptr_node > stack_node);
+ sptr_node--;
+ sptr_near--;
+ NodeRef cur = *sptr_node;
+ if (unlikely(cur == BVH::invalidNode)) {
+ assert(sptr_node == stack_node);
+ break;
+ }
+
+ /* cull node if behind closest hit point */
+ vfloat<K> curDist = *sptr_near;
+ const vbool<K> active = curDist < tray.tfar;
+ if (unlikely(none(active)))
+ continue;
+
+ /* switch to single ray traversal */
+#if (!defined(__WIN32__) || defined(__X86_64__)) && defined(__SSE4_2__)
+#if FORCE_SINGLE_MODE == 0
+ if (single)
+#endif
+ {
+ size_t bits = movemask(active);
+#if FORCE_SINGLE_MODE == 0
+ if (unlikely(popcnt(bits) <= switchThreshold))
+#endif
+ {
+ for (; bits!=0; ) {
+ const size_t i = bscf(bits);
+ if (occluded1(This, bvh, cur, i, pre, ray, tray, context))
+ set(terminated, i);
+ }
+ if (all(terminated)) break;
+ tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar);
+ continue;
+ }
+ }
+#endif
+
+ while (likely(!cur.isLeaf()))
+ {
+ /* process nodes */
+ const vbool<K> valid_node = tray.tfar > curDist;
+ STAT3(shadow.trav_nodes, 1, popcnt(valid_node), K);
+ const NodeRef nodeRef = cur;
+ const BaseNode* __restrict__ const node = nodeRef.baseNode();
+
+ /* set cur to invalid */
+ cur = BVH::emptyNode;
+ curDist = pos_inf;
+
+ for (unsigned i = 0; i < N; i++)
+ {
+ const NodeRef child = node->children[i];
+ if (unlikely(child == BVH::emptyNode)) break;
+ vfloat<K> lnearP;
+ vbool<K> lhit = valid_node;
+ BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
+
+ /* if we hit the child we push the previously hit node onto the stack, and continue with the currently hit child */
+ if (likely(any(lhit)))
+ {
+ assert(sptr_node < stackEnd);
+ assert(child != BVH::emptyNode);
+ const vfloat<K> childDist = select(lhit, lnearP, inf);
+
+ /* push 'cur' node onto stack and continue with hit child */
+ if (likely(cur != BVH::emptyNode)) {
+ *sptr_node = cur; sptr_node++;
+ *sptr_near = curDist; sptr_near++;
+ }
+ curDist = childDist;
+ cur = child;
+ }
+ }
+ if (unlikely(cur == BVH::emptyNode))
+ goto pop;
+
+#if SWITCH_DURING_DOWN_TRAVERSAL == 1
+ if (single)
+ {
+ // seems to be the best place for testing utilization
+ if (unlikely(popcnt(tray.tfar > curDist) <= switchThreshold))
+ {
+ *sptr_node++ = cur;
+ *sptr_near++ = curDist;
+ goto pop;
+ }
+ }
+#endif
+ }
+
+ /* return if stack is empty */
+ if (unlikely(cur == BVH::invalidNode)) {
+ assert(sptr_node == stack_node);
+ break;
+ }
+
+
+ /* intersect leaf */
+ assert(cur != BVH::emptyNode);
+ const vbool<K> valid_leaf = tray.tfar > curDist;
+ STAT3(shadow.trav_leaves, 1, popcnt(valid_leaf), K);
+ if (unlikely(none(valid_leaf))) continue;
+ size_t items; const Primitive* prim = (Primitive*) cur.leaf(items);
+
+ size_t lazy_node = 0;
+ terminated |= PrimitiveIntersectorK::occluded(!terminated, This, pre, ray, context, prim, items, tray, lazy_node);
+ if (all(terminated)) break;
+ tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar); // ignore node intersections for terminated rays
+
+ if (unlikely(lazy_node)) {
+ *sptr_node = lazy_node; sptr_node++;
+ *sptr_near = neg_inf; sptr_near++;
+ }
+ }
+
+ vfloat<K>::store(valid & terminated, &ray.tfar, neg_inf);
+ }
+
+
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single>
+ void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occludedCoherent(vint<K>* __restrict__ valid_i,
+ Accel::Intersectors* __restrict__ This,
+ RayK<K>& __restrict__ ray,
+ IntersectContext* context)
+ {
+ BVH* __restrict__ bvh = (BVH*)This->ptr;
+
+ /* filter out invalid rays */
+ vbool<K> valid = *valid_i == -1;
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ valid &= ray.valid();
+#endif
+
+ /* return if there are no valid rays */
+ size_t valid_bits = movemask(valid);
+ if (unlikely(valid_bits == 0)) return;
+
+ /* verify correct input */
+ assert(all(valid, ray.valid()));
+ assert(all(valid, ray.tnear() >= 0.0f));
+ assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f)));
+ Precalculations pre(valid,ray);
+
+ /* load ray */
+ TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0);
+ const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f);
+ const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f);
+
+ vbool<K> terminated = !valid;
+
+ vint<K> octant = ray.octant();
+ octant = select(valid, octant, vint<K>(0xffffffff));
+
+ do
+ {
+ const size_t valid_index = bsf(valid_bits);
+ vbool<K> octant_valid = octant[valid_index] == octant;
+ valid_bits &= ~(size_t)movemask(octant_valid);
+
+ tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf));
+ tray.tfar = select(octant_valid, org_ray_tfar, vfloat<K>(neg_inf));
+
+ Frustum<robust> frustum;
+ frustum.template init<K>(octant_valid, tray.org, tray.rdir, tray.tnear, tray.tfar, N);
+
+ StackItemMaskT<NodeRef> stack[stackSizeSingle]; // stack of nodes
+ StackItemMaskT<NodeRef>* stackPtr = stack + 1; // current stack pointer
+ stack[0].ptr = bvh->root;
+ stack[0].mask = movemask(octant_valid);
+
+ while (1) pop:
+ {
+ /* pop next node from stack */
+ if (unlikely(stackPtr == stack)) break;
+
+ stackPtr--;
+ NodeRef cur = NodeRef(stackPtr->ptr);
+
+ /* cull node of active rays have already been terminated */
+ size_t m_active = (size_t)stackPtr->mask & (~(size_t)movemask(terminated));
+
+ if (unlikely(m_active == 0)) continue;
+
+ while (likely(!cur.isLeaf()))
+ {
+ /* process nodes */
+ //STAT3(normal.trav_nodes, 1, popcnt(valid_node), K);
+ const NodeRef nodeRef = cur;
+ const AABBNode* __restrict__ const node = nodeRef.getAABBNode();
+
+ vfloat<N> fmin;
+ size_t m_frustum_node = intersectNodeFrustum<N>(node, frustum, fmin);
+
+ if (unlikely(!m_frustum_node)) goto pop;
+ cur = BVH::emptyNode;
+ m_active = 0;
+
+#if defined(__AVX__)
+ //STAT3(normal.trav_hit_boxes[popcnt(m_frustum_node)], 1, 1, 1);
+#endif
+ size_t num_child_hits = 0;
+ do {
+ const size_t i = bscf(m_frustum_node);
+ vfloat<K> lnearP;
+ vbool<K> lhit = false; // motion blur is not supported, so the initial value will be ignored
+ STAT3(normal.trav_nodes, 1, 1, 1);
+ BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit);
+
+ if (likely(any(lhit)))
+ {
+ const NodeRef child = node->child(i);
+ assert(child != BVH::emptyNode);
+ BVHN<N>::prefetch(child);
+ if (likely(cur != BVH::emptyNode)) {
+ num_child_hits++;
+ stackPtr->ptr = cur;
+ stackPtr->mask = m_active;
+ stackPtr++;
+ }
+ cur = child;
+ m_active = movemask(lhit);
+ }
+ } while(m_frustum_node);
+
+ if (unlikely(cur == BVH::emptyNode)) goto pop;
+ }
+
+ /* intersect leaf */
+ assert(cur != BVH::invalidNode);
+ assert(cur != BVH::emptyNode);
+#if defined(__AVX__)
+ STAT3(normal.trav_leaves, 1, popcnt(m_active), K);
+#endif
+ if (unlikely(!m_active)) continue;
+ size_t items; const Primitive* prim = (Primitive*)cur.leaf(items);
+
+ size_t lazy_node = 0;
+ terminated |= PrimitiveIntersectorK::occluded(!terminated, This, pre, ray, context, prim, items, tray, lazy_node);
+ octant_valid &= !terminated;
+ if (unlikely(none(octant_valid))) break;
+ tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar); // ignore node intersections for terminated rays
+
+ if (unlikely(lazy_node)) {
+ stackPtr->ptr = lazy_node;
+ stackPtr->mask = movemask(octant_valid);
+ stackPtr++;
+ }
+ }
+ } while(valid_bits);
+
+ vfloat<K>::store(valid & terminated, &ray.tfar, neg_inf);
+ }
+ }
+}
diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp
new file mode 100644
index 0000000000..2137da6a25
--- /dev/null
+++ b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp
@@ -0,0 +1,59 @@
+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_intersector_hybrid.cpp"
+
+namespace embree
+{
+ namespace isa
+ {
+ ////////////////////////////////////////////////////////////////////////////////
+ /// BVH4Intersector4 Definitions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4Intersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4Intersector4HybridMoellerNoFilter, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMIntersectorKMoeller <4 COMMA 4 COMMA false> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMiIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMvIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMiIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
+
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMvMBIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMiMBIntersectorKMoeller <4 COMMA 4 COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vMBIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMvMBIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iMBIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMiMBIntersectorKPluecker<4 COMMA 4 COMMA true> > >));
+
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKMoeller <4 COMMA 4 COMMA true > > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridMoellerNoFilter,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKMoeller <4 COMMA 4 COMMA false> > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMiIntersectorKMoeller <4 COMMA 4 COMMA true > > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKPluecker<4 COMMA 4 COMMA true > > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMiIntersectorKPluecker<4 COMMA 4 COMMA true > > >));
+
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMiMBIntersectorKMoeller <4 COMMA 4 COMMA true > > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iMBIntersector4HybridPluecker,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMiMBIntersectorKPluecker<4 COMMA 4 COMMA true > > >));
+
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersector4Hybrid, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1_UN1 COMMA false COMMA VirtualCurveIntersectorK<4> >));
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersector4HybridMB,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D_UN2 COMMA false COMMA VirtualCurveIntersectorK<4> >));
+
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersectorRobust4Hybrid, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1_UN1 COMMA true COMMA VirtualCurveIntersectorK<4> >));
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersectorRobust4HybridMB,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D_UN2 COMMA true COMMA VirtualCurveIntersectorK<4> >));
+
+ //IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1Intersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubdivPatch1Intersector4>));
+ IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1Intersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubdivPatch1Intersector4>));
+ IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1MBIntersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA SubdivPatch1MBIntersector4>));
+ //IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1MBIntersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA SubdivPatch1MBIntersector4>));
+
+ IF_ENABLED_USER(DEFINE_INTERSECTOR4(BVH4VirtualIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA ObjectIntersector4> >));
+ IF_ENABLED_USER(DEFINE_INTERSECTOR4(BVH4VirtualMBIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA ObjectIntersector4MB> >));
+
+ IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR4(BVH4InstanceIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA InstanceIntersectorK<4>> >));
+ IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR4(BVH4InstanceMBIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA InstanceIntersectorKMB<4>> >));
+
+ IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA SubGridIntersectorKMoeller <4 COMMA 4 COMMA true> >));
+ //IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridMoeller, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA SubGridIntersectorKMoeller <4 COMMA 4 COMMA true> >));
+
+ IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA SubGridMBIntersectorKPluecker <4 COMMA 4 COMMA true> >));
+ IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubGridIntersectorKPluecker <4 COMMA 4 COMMA true> >));
+
+ }
+}
+
diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_stream.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_stream.cpp
new file mode 100644
index 0000000000..4a74d8468d
--- /dev/null
+++ b/thirdparty/embree/kernels/bvh/bvh_intersector_stream.cpp
@@ -0,0 +1,528 @@
+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_intersector_stream.h"
+
+#include "../geometry/intersector_iterators.h"
+#include "../geometry/triangle_intersector.h"
+#include "../geometry/trianglev_intersector.h"
+#include "../geometry/trianglev_mb_intersector.h"
+#include "../geometry/trianglei_intersector.h"
+#include "../geometry/quadv_intersector.h"
+#include "../geometry/quadi_intersector.h"
+#include "../geometry/linei_intersector.h"
+#include "../geometry/subdivpatch1_intersector.h"
+#include "../geometry/object_intersector.h"
+#include "../geometry/instance_intersector.h"
+
+#include "../common/scene.h"
+#include <bitset>
+
+namespace embree
+{
+ namespace isa
+ {
+ __aligned(64) static const int shiftTable[32] = {
+ (int)1 << 0, (int)1 << 1, (int)1 << 2, (int)1 << 3, (int)1 << 4, (int)1 << 5, (int)1 << 6, (int)1 << 7,
+ (int)1 << 8, (int)1 << 9, (int)1 << 10, (int)1 << 11, (int)1 << 12, (int)1 << 13, (int)1 << 14, (int)1 << 15,
+ (int)1 << 16, (int)1 << 17, (int)1 << 18, (int)1 << 19, (int)1 << 20, (int)1 << 21, (int)1 << 22, (int)1 << 23,
+ (int)1 << 24, (int)1 << 25, (int)1 << 26, (int)1 << 27, (int)1 << 28, (int)1 << 29, (int)1 << 30, (int)1 << 31
+ };
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector>
+ __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::intersect(Accel::Intersectors* __restrict__ This,
+ RayHitN** inputPackets,
+ size_t numOctantRays,
+ IntersectContext* context)
+ {
+ /* we may traverse an empty BVH in case all geometry was invalid */
+ BVH* __restrict__ bvh = (BVH*) This->ptr;
+ if (bvh->root == BVH::emptyNode)
+ return;
+
+ // Only the coherent code path is implemented
+ assert(context->isCoherent());
+ intersectCoherent(This, (RayHitK<VSIZEL>**)inputPackets, numOctantRays, context);
+ }
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector>
+ template<int K>
+ __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::intersectCoherent(Accel::Intersectors* __restrict__ This,
+ RayHitK<K>** inputPackets,
+ size_t numOctantRays,
+ IntersectContext* context)
+ {
+ assert(context->isCoherent());
+
+ BVH* __restrict__ bvh = (BVH*) This->ptr;
+ __aligned(64) StackItemMaskCoherent stack[stackSizeSingle]; // stack of nodes
+ assert(numOctantRays <= MAX_INTERNAL_STREAM_SIZE);
+
+ __aligned(64) TravRayKStream<K, robust> packets[MAX_INTERNAL_STREAM_SIZE/K];
+ __aligned(64) Frustum<robust> frustum;
+
+ bool commonOctant = true;
+ const size_t m_active = initPacketsAndFrustum((RayK<K>**)inputPackets, numOctantRays, packets, frustum, commonOctant);
+ if (unlikely(m_active == 0)) return;
+
+ /* case of non-common origin */
+ if (unlikely(!commonOctant))
+ {
+ const size_t numPackets = (numOctantRays+K-1)/K;
+ for (size_t i = 0; i < numPackets; i++)
+ This->intersect(inputPackets[i]->tnear() <= inputPackets[i]->tfar, *inputPackets[i], context);
+ return;
+ }
+
+ stack[0].mask = m_active;
+ stack[0].parent = 0;
+ stack[0].child = bvh->root;
+
+ ///////////////////////////////////////////////////////////////////////////////////
+ ///////////////////////////////////////////////////////////////////////////////////
+ ///////////////////////////////////////////////////////////////////////////////////
+
+ StackItemMaskCoherent* stackPtr = stack + 1;
+
+ while (1) pop:
+ {
+ if (unlikely(stackPtr == stack)) break;
+
+ STAT3(normal.trav_stack_pop,1,1,1);
+ stackPtr--;
+ /*! pop next node */
+ NodeRef cur = NodeRef(stackPtr->child);
+ size_t m_trav_active = stackPtr->mask;
+ assert(m_trav_active);
+ NodeRef parent = stackPtr->parent;
+
+ while (1)
+ {
+ if (unlikely(cur.isLeaf())) break;
+ const AABBNode* __restrict__ const node = cur.getAABBNode();
+ parent = cur;
+
+ __aligned(64) size_t maskK[N];
+ for (size_t i = 0; i < N; i++)
+ maskK[i] = m_trav_active;
+ vfloat<N> dist;
+ const size_t m_node_hit = traverseCoherentStream(m_trav_active, packets, node, frustum, maskK, dist);
+ if (unlikely(m_node_hit == 0)) goto pop;
+
+ BVHNNodeTraverserStreamHitCoherent<N, types>::traverseClosestHit(cur, m_trav_active, vbool<N>((int)m_node_hit), dist, (size_t*)maskK, stackPtr);
+ assert(m_trav_active);
+ }
+
+ /* non-root and leaf => full culling test for all rays */
+ if (unlikely(parent != 0 && cur.isLeaf()))
+ {
+ const AABBNode* __restrict__ const node = parent.getAABBNode();
+ size_t boxID = 0xff;
+ for (size_t i = 0; i < N; i++)
+ if (node->child(i) == cur) { boxID = i; break; }
+ assert(boxID < N);
+ assert(cur == node->child(boxID));
+ m_trav_active = intersectAABBNodePacket(m_trav_active, packets, node, boxID, frustum.nf);
+ }
+
+ /*! this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(normal.trav_leaves, 1, 1, 1);
+ size_t num; PrimitiveK<K>* prim = (PrimitiveK<K>*)cur.leaf(num);
+
+ size_t bits = m_trav_active;
+
+ /*! intersect stream of rays with all primitives */
+ size_t lazy_node = 0;
+#if defined(__SSE4_2__)
+ STAT_USER(1,(popcnt(bits)+K-1)/K*4);
+#endif
+ while(bits)
+ {
+ size_t i = bsf(bits) / K;
+ const size_t m_isec = ((((size_t)1 << K)-1) << (i*K));
+ assert(m_isec & bits);
+ bits &= ~m_isec;
+
+ TravRayKStream<K, robust>& p = packets[i];
+ vbool<K> m_valid = p.tnear <= p.tfar;
+ PrimitiveIntersectorK<K>::intersectK(m_valid, This, *inputPackets[i], context, prim, num, lazy_node);
+ p.tfar = min(p.tfar, inputPackets[i]->tfar);
+ };
+
+ } // traversal + intersection
+ }
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector>
+ __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::occluded(Accel::Intersectors* __restrict__ This,
+ RayN** inputPackets,
+ size_t numOctantRays,
+ IntersectContext* context)
+ {
+ /* we may traverse an empty BVH in case all geometry was invalid */
+ BVH* __restrict__ bvh = (BVH*) This->ptr;
+ if (bvh->root == BVH::emptyNode)
+ return;
+
+ if (unlikely(context->isCoherent()))
+ occludedCoherent(This, (RayK<VSIZEL>**)inputPackets, numOctantRays, context);
+ else
+ occludedIncoherent(This, (RayK<VSIZEX>**)inputPackets, numOctantRays, context);
+ }
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector>
+ template<int K>
+ __noinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::occludedCoherent(Accel::Intersectors* __restrict__ This,
+ RayK<K>** inputPackets,
+ size_t numOctantRays,
+ IntersectContext* context)
+ {
+ assert(context->isCoherent());
+
+ BVH* __restrict__ bvh = (BVH*)This->ptr;
+ __aligned(64) StackItemMaskCoherent stack[stackSizeSingle]; // stack of nodes
+ assert(numOctantRays <= MAX_INTERNAL_STREAM_SIZE);
+
+ /* inactive rays should have been filtered out before */
+ __aligned(64) TravRayKStream<K, robust> packets[MAX_INTERNAL_STREAM_SIZE/K];
+ __aligned(64) Frustum<robust> frustum;
+
+ bool commonOctant = true;
+ size_t m_active = initPacketsAndFrustum(inputPackets, numOctantRays, packets, frustum, commonOctant);
+
+ /* valid rays */
+ if (unlikely(m_active == 0)) return;
+
+ /* case of non-common origin */
+ if (unlikely(!commonOctant))
+ {
+ const size_t numPackets = (numOctantRays+K-1)/K;
+ for (size_t i = 0; i < numPackets; i++)
+ This->occluded(inputPackets[i]->tnear() <= inputPackets[i]->tfar, *inputPackets[i], context);
+ return;
+ }
+
+ stack[0].mask = m_active;
+ stack[0].parent = 0;
+ stack[0].child = bvh->root;
+
+ ///////////////////////////////////////////////////////////////////////////////////
+ ///////////////////////////////////////////////////////////////////////////////////
+ ///////////////////////////////////////////////////////////////////////////////////
+
+ StackItemMaskCoherent* stackPtr = stack + 1;
+
+ while (1) pop:
+ {
+ if (unlikely(stackPtr == stack)) break;
+
+ STAT3(normal.trav_stack_pop,1,1,1);
+ stackPtr--;
+ /*! pop next node */
+ NodeRef cur = NodeRef(stackPtr->child);
+ size_t m_trav_active = stackPtr->mask & m_active;
+ if (unlikely(!m_trav_active)) continue;
+ assert(m_trav_active);
+ NodeRef parent = stackPtr->parent;
+
+ while (1)
+ {
+ if (unlikely(cur.isLeaf())) break;
+ const AABBNode* __restrict__ const node = cur.getAABBNode();
+ parent = cur;
+
+ __aligned(64) size_t maskK[N];
+ for (size_t i = 0; i < N; i++)
+ maskK[i] = m_trav_active;
+
+ vfloat<N> dist;
+ const size_t m_node_hit = traverseCoherentStream(m_trav_active, packets, node, frustum, maskK, dist);
+ if (unlikely(m_node_hit == 0)) goto pop;
+
+ BVHNNodeTraverserStreamHitCoherent<N, types>::traverseAnyHit(cur, m_trav_active, vbool<N>((int)m_node_hit), (size_t*)maskK, stackPtr);
+ assert(m_trav_active);
+ }
+
+ /* non-root and leaf => full culling test for all rays */
+ if (unlikely(parent != 0 && cur.isLeaf()))
+ {
+ const AABBNode* __restrict__ const node = parent.getAABBNode();
+ size_t boxID = 0xff;
+ for (size_t i = 0; i < N; i++)
+ if (node->child(i) == cur) { boxID = i; break; }
+ assert(boxID < N);
+ assert(cur == node->child(boxID));
+ m_trav_active = intersectAABBNodePacket(m_trav_active, packets, node, boxID, frustum.nf);
+ }
+
+ /*! this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(normal.trav_leaves, 1, 1, 1);
+ size_t num; PrimitiveK<K>* prim = (PrimitiveK<K>*)cur.leaf(num);
+
+ size_t bits = m_trav_active & m_active;
+ /*! intersect stream of rays with all primitives */
+ size_t lazy_node = 0;
+#if defined(__SSE4_2__)
+ STAT_USER(1,(popcnt(bits)+K-1)/K*4);
+#endif
+ while (bits)
+ {
+ size_t i = bsf(bits) / K;
+ const size_t m_isec = ((((size_t)1 << K)-1) << (i*K));
+ assert(m_isec & bits);
+ bits &= ~m_isec;
+ TravRayKStream<K, robust>& p = packets[i];
+ vbool<K> m_valid = p.tnear <= p.tfar;
+ vbool<K> m_hit = PrimitiveIntersectorK<K>::occludedK(m_valid, This, *inputPackets[i], context, prim, num, lazy_node);
+ inputPackets[i]->tfar = select(m_hit & m_valid, vfloat<K>(neg_inf), inputPackets[i]->tfar);
+ m_active &= ~((size_t)movemask(m_hit) << (i*K));
+ }
+
+ } // traversal + intersection
+ }
+
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector>
+ template<int K>
+ __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::occludedIncoherent(Accel::Intersectors* __restrict__ This,
+ RayK<K>** inputPackets,
+ size_t numOctantRays,
+ IntersectContext* context)
+ {
+ assert(!context->isCoherent());
+ assert(types & BVH_FLAG_ALIGNED_NODE);
+
+ __aligned(64) TravRayKStream<K,robust> packet[MAX_INTERNAL_STREAM_SIZE/K];
+
+ assert(numOctantRays <= 32);
+ const size_t numPackets = (numOctantRays+K-1)/K;
+ size_t m_active = 0;
+ for (size_t i = 0; i < numPackets; i++)
+ {
+ const vfloat<K> tnear = inputPackets[i]->tnear();
+ const vfloat<K> tfar = inputPackets[i]->tfar;
+ vbool<K> m_valid = (tnear <= tfar) & (tnear >= 0.0f);
+ m_active |= (size_t)movemask(m_valid) << (K*i);
+ const Vec3vf<K>& org = inputPackets[i]->org;
+ const Vec3vf<K>& dir = inputPackets[i]->dir;
+ vfloat<K> packet_min_dist = max(tnear, 0.0f);
+ vfloat<K> packet_max_dist = select(m_valid, tfar, neg_inf);
+ new (&packet[i]) TravRayKStream<K,robust>(org, dir, packet_min_dist, packet_max_dist);
+ }
+
+ BVH* __restrict__ bvh = (BVH*)This->ptr;
+
+ StackItemMaskT<NodeRef> stack[stackSizeSingle]; // stack of nodes
+ StackItemMaskT<NodeRef>* stackPtr = stack + 1; // current stack pointer
+ stack[0].ptr = bvh->root;
+ stack[0].mask = m_active;
+
+ size_t terminated = ~m_active;
+
+ /* near/far offsets based on first ray */
+ const NearFarPrecalculations nf(Vec3fa(packet[0].rdir.x[0], packet[0].rdir.y[0], packet[0].rdir.z[0]), N);
+
+ while (1) pop:
+ {
+ if (unlikely(stackPtr == stack)) break;
+ STAT3(shadow.trav_stack_pop,1,1,1);
+ stackPtr--;
+ NodeRef cur = NodeRef(stackPtr->ptr);
+ size_t cur_mask = stackPtr->mask & (~terminated);
+ if (unlikely(cur_mask == 0)) continue;
+
+ while (true)
+ {
+ /*! stop if we found a leaf node */
+ if (unlikely(cur.isLeaf())) break;
+ const AABBNode* __restrict__ const node = cur.getAABBNode();
+
+ const vint<N> vmask = traverseIncoherentStream(cur_mask, packet, node, nf, shiftTable);
+
+ size_t mask = movemask(vmask != vint<N>(zero));
+ if (unlikely(mask == 0)) goto pop;
+
+ __aligned(64) unsigned int child_mask[N];
+ vint<N>::storeu(child_mask, vmask); // this explicit store here causes much better code generation
+
+ /*! one child is hit, continue with that child */
+ size_t r = bscf(mask);
+ assert(r < N);
+ cur = node->child(r);
+ BVHN<N>::prefetch(cur,types);
+ cur_mask = child_mask[r];
+
+ /* simple in order sequence */
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) continue;
+ stackPtr->ptr = cur;
+ stackPtr->mask = cur_mask;
+ stackPtr++;
+
+ for (; ;)
+ {
+ r = bscf(mask);
+ assert(r < N);
+
+ cur = node->child(r);
+ BVHN<N>::prefetch(cur,types);
+ cur_mask = child_mask[r];
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) break;
+ stackPtr->ptr = cur;
+ stackPtr->mask = cur_mask;
+ stackPtr++;
+ }
+ }
+
+ /*! this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(shadow.trav_leaves,1,1,1);
+ size_t num; PrimitiveK<K>* prim = (PrimitiveK<K>*)cur.leaf(num);
+
+ size_t bits = cur_mask;
+ size_t lazy_node = 0;
+
+ for (; bits != 0;)
+ {
+ const size_t rayID = bscf(bits);
+
+ RayK<K> &ray = *inputPackets[rayID / K];
+ const size_t k = rayID % K;
+ if (PrimitiveIntersectorK<K>::occluded(This, ray, k, context, prim, num, lazy_node))
+ {
+ ray.tfar[k] = neg_inf;
+ terminated |= (size_t)1 << rayID;
+ }
+
+ /* lazy node */
+ if (unlikely(lazy_node))
+ {
+ stackPtr->ptr = lazy_node;
+ stackPtr->mask = cur_mask;
+ stackPtr++;
+ }
+ }
+
+ if (unlikely(terminated == (size_t)-1)) break;
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// ArrayIntersectorKStream Definitions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<bool filter>
+ struct Triangle4IntersectorStreamMoeller {
+ template<int K> using Type = ArrayIntersectorKStream<K,TriangleMIntersectorKMoeller<4 COMMA K COMMA true>>;
+ };
+
+ template<bool filter>
+ struct Triangle4vIntersectorStreamPluecker {
+ template<int K> using Type = ArrayIntersectorKStream<K,TriangleMvIntersectorKPluecker<4 COMMA K COMMA true>>;
+ };
+
+ template<bool filter>
+ struct Triangle4iIntersectorStreamMoeller {
+ template<int K> using Type = ArrayIntersectorKStream<K,TriangleMiIntersectorKMoeller<4 COMMA K COMMA true>>;
+ };
+
+ template<bool filter>
+ struct Triangle4iIntersectorStreamPluecker {
+ template<int K> using Type = ArrayIntersectorKStream<K,TriangleMiIntersectorKPluecker<4 COMMA K COMMA true>>;
+ };
+
+ template<bool filter>
+ struct Quad4vIntersectorStreamMoeller {
+ template<int K> using Type = ArrayIntersectorKStream<K,QuadMvIntersectorKMoeller<4 COMMA K COMMA true>>;
+ };
+
+ template<bool filter>
+ struct Quad4iIntersectorStreamMoeller {
+ template<int K> using Type = ArrayIntersectorKStream<K,QuadMiIntersectorKMoeller<4 COMMA K COMMA true>>;
+ };
+
+ template<bool filter>
+ struct Quad4vIntersectorStreamPluecker {
+ template<int K> using Type = ArrayIntersectorKStream<K,QuadMvIntersectorKPluecker<4 COMMA K COMMA true>>;
+ };
+
+ template<bool filter>
+ struct Quad4iIntersectorStreamPluecker {
+ template<int K> using Type = ArrayIntersectorKStream<K,QuadMiIntersectorKPluecker<4 COMMA K COMMA true>>;
+ };
+
+ struct ObjectIntersectorStream {
+ template<int K> using Type = ArrayIntersectorKStream<K,ObjectIntersectorK<K COMMA false>>;
+ };
+
+ struct InstanceIntersectorStream {
+ template<int K> using Type = ArrayIntersectorKStream<K,InstanceIntersectorK<K>>;
+ };
+
+ // =====================================================================================================
+ // =====================================================================================================
+ // =====================================================================================================
+
+ template<int N>
+ void BVHNIntersectorStreamPacketFallback<N>::intersect(Accel::Intersectors* __restrict__ This,
+ RayHitN** inputRays,
+ size_t numTotalRays,
+ IntersectContext* context)
+ {
+ if (unlikely(context->isCoherent()))
+ intersectK(This, (RayHitK<VSIZEL>**)inputRays, numTotalRays, context);
+ else
+ intersectK(This, (RayHitK<VSIZEX>**)inputRays, numTotalRays, context);
+ }
+
+ template<int N>
+ void BVHNIntersectorStreamPacketFallback<N>::occluded(Accel::Intersectors* __restrict__ This,
+ RayN** inputRays,
+ size_t numTotalRays,
+ IntersectContext* context)
+ {
+ if (unlikely(context->isCoherent()))
+ occludedK(This, (RayK<VSIZEL>**)inputRays, numTotalRays, context);
+ else
+ occludedK(This, (RayK<VSIZEX>**)inputRays, numTotalRays, context);
+ }
+
+ template<int N>
+ template<int K>
+ __noinline void BVHNIntersectorStreamPacketFallback<N>::intersectK(Accel::Intersectors* __restrict__ This,
+ RayHitK<K>** inputRays,
+ size_t numTotalRays,
+ IntersectContext* context)
+ {
+ /* fallback to packets */
+ for (size_t i = 0; i < numTotalRays; i += K)
+ {
+ const vint<K> vi = vint<K>(int(i)) + vint<K>(step);
+ vbool<K> valid = vi < vint<K>(int(numTotalRays));
+ RayHitK<K>& ray = *(inputRays[i / K]);
+ valid &= ray.tnear() <= ray.tfar;
+ This->intersect(valid, ray, context);
+ }
+ }
+
+ template<int N>
+ template<int K>
+ __noinline void BVHNIntersectorStreamPacketFallback<N>::occludedK(Accel::Intersectors* __restrict__ This,
+ RayK<K>** inputRays,
+ size_t numTotalRays,
+ IntersectContext* context)
+ {
+ /* fallback to packets */
+ for (size_t i = 0; i < numTotalRays; i += K)
+ {
+ const vint<K> vi = vint<K>(int(i)) + vint<K>(step);
+ vbool<K> valid = vi < vint<K>(int(numTotalRays));
+ RayK<K>& ray = *(inputRays[i / K]);
+ valid &= ray.tnear() <= ray.tfar;
+ This->occluded(valid, ray, context);
+ }
+ }
+ }
+}
diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_stream_bvh4.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_bvh4.cpp
new file mode 100644
index 0000000000..c3e5f137b8
--- /dev/null
+++ b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_bvh4.cpp
@@ -0,0 +1,36 @@
+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_intersector_stream.cpp"
+
+namespace embree
+{
+ namespace isa
+ {
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// General BVHIntersectorStreamPacketFallback Intersector
+ ////////////////////////////////////////////////////////////////////////////////
+
+ DEFINE_INTERSECTORN(BVH4IntersectorStreamPacketFallback,BVHNIntersectorStreamPacketFallback<4>);
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// BVH4IntersectorStream Definitions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4iIntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Triangle4iIntersectorStreamMoeller<true>>));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4vIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Triangle4vIntersectorStreamPluecker<true>>));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4iIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Triangle4iIntersectorStreamPluecker<true>>));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4IntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Triangle4IntersectorStreamMoeller<true>>));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4IntersectorStreamMoellerNoFilter, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Triangle4IntersectorStreamMoeller<false>>));
+
+ IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4vIntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Quad4vIntersectorStreamMoeller<true>>));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4vIntersectorStreamMoellerNoFilter,BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Quad4vIntersectorStreamMoeller<false>>));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4iIntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Quad4iIntersectorStreamMoeller<true>>));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4vIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Quad4vIntersectorStreamPluecker<true>>));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4iIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Quad4iIntersectorStreamPluecker<true>>));
+
+ IF_ENABLED_USER(DEFINE_INTERSECTORN(BVH4VirtualIntersectorStream,BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA ObjectIntersectorStream>));
+ IF_ENABLED_INSTANCE(DEFINE_INTERSECTORN(BVH4InstanceIntersectorStream,BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA InstanceIntersectorStream>));
+ }
+}
diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_stream_filters.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_filters.cpp
new file mode 100644
index 0000000000..b858eb163f
--- /dev/null
+++ b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_filters.cpp
@@ -0,0 +1,657 @@
+// Copyright 2009-2021 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_intersector_stream_filters.h"
+#include "bvh_intersector_stream.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int K, bool intersect>
+ __noinline void RayStreamFilter::filterAOS(Scene* scene, void* _rayN, size_t N, size_t stride, IntersectContext* context)
+ {
+ RayStreamAOS rayN(_rayN);
+
+ /* use fast path for coherent ray mode */
+ if (unlikely(context->isCoherent()))
+ {
+ __aligned(64) RayTypeK<K, intersect> rays[MAX_INTERNAL_STREAM_SIZE / K];
+ __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ for (size_t i = 0; i < N; i += MAX_INTERNAL_STREAM_SIZE)
+ {
+ const size_t size = min(N - i, MAX_INTERNAL_STREAM_SIZE);
+
+ /* convert from AOS to SOA */
+ for (size_t j = 0; j < size; j += K)
+ {
+ const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step);
+ const vbool<K> valid = vij < vint<K>(int(N));
+ const vint<K> offset = vij * int(stride);
+ const size_t packetIndex = j / K;
+
+ RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset);
+ ray.tnear() = select(valid, ray.tnear(), zero);
+ ray.tfar = select(valid, ray.tfar, neg_inf);
+
+ rays[packetIndex] = ray;
+ rayPtrs[packetIndex] = &rays[packetIndex]; // rayPtrs might get reordered for occludedN
+ }
+
+ /* trace stream */
+ scene->intersectors.intersectN(rayPtrs, size, context);
+
+ /* convert from SOA to AOS */
+ for (size_t j = 0; j < size; j += K)
+ {
+ const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step);
+ const vbool<K> valid = vij < vint<K>(int(N));
+ const vint<K> offset = vij * int(stride);
+ const size_t packetIndex = j / K;
+ rayN.setHitByOffset(valid, offset, rays[packetIndex]);
+ }
+ }
+ }
+ else if (unlikely(!intersect))
+ {
+ /* octant sorting for occlusion rays */
+ __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE];
+ __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K];
+ __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ unsigned int raysInOctant[8];
+ for (unsigned int i = 0; i < 8; i++)
+ raysInOctant[i] = 0;
+ size_t inputRayID = 0;
+
+ for (;;)
+ {
+ int curOctant = -1;
+
+ /* sort rays into octants */
+ for (; inputRayID < N;)
+ {
+ const Ray& ray = rayN.getRayByOffset(inputRayID * stride);
+
+ /* skip invalid rays */
+ if (unlikely(ray.tnear() > ray.tfar || ray.tfar < 0.0f)) { inputRayID++; continue; } // ignore invalid or already occluded rays
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ if (unlikely(!ray.valid())) { inputRayID++; continue; }
+#endif
+
+ const unsigned int octantID = movemask(vfloat4(Vec3fa(ray.dir)) < 0.0f) & 0x7;
+
+ assert(octantID < 8);
+ octants[octantID][raysInOctant[octantID]++] = (unsigned int)inputRayID;
+ inputRayID++;
+ if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE))
+ {
+ curOctant = octantID;
+ break;
+ }
+ }
+
+ /* need to flush rays in octant? */
+ if (unlikely(curOctant == -1))
+ {
+ for (unsigned int i = 0; i < 8; i++)
+ if (raysInOctant[i]) { curOctant = i; break; }
+ }
+
+ /* all rays traced? */
+ if (unlikely(curOctant == -1))
+ break;
+
+ unsigned int* const rayIDs = &octants[curOctant][0];
+ const unsigned int numOctantRays = raysInOctant[curOctant];
+ assert(numOctantRays);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> offset = *(vint<K>*)&rayIDs[j] * int(stride);
+ RayK<K>& ray = rays[j/K];
+ rayPtrs[j/K] = &ray;
+ ray = rayN.getRayByOffset<K>(valid, offset);
+ ray.tnear() = select(valid, ray.tnear(), zero);
+ ray.tfar = select(valid, ray.tfar, neg_inf);
+ }
+
+ scene->intersectors.occludedN(rayPtrs, numOctantRays, context);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> offset = *(vint<K>*)&rayIDs[j] * int(stride);
+ rayN.setHitByOffset<K>(valid, offset, rays[j/K]);
+ }
+
+ raysInOctant[curOctant] = 0;
+ }
+ }
+ else
+ {
+ /* fallback to packets */
+ for (size_t i = 0; i < N; i += K)
+ {
+ const vint<K> vi = vint<K>(int(i)) + vint<K>(step);
+ vbool<K> valid = vi < vint<K>(int(N));
+ const vint<K> offset = vi * int(stride);
+
+ RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset);
+ valid &= ray.tnear() <= ray.tfar;
+
+ scene->intersectors.intersect(valid, ray, context);
+
+ rayN.setHitByOffset<K>(valid, offset, ray);
+ }
+ }
+ }
+
+ template<int K, bool intersect>
+ __noinline void RayStreamFilter::filterAOP(Scene* scene, void** _rayN, size_t N, IntersectContext* context)
+ {
+ RayStreamAOP rayN(_rayN);
+
+ /* use fast path for coherent ray mode */
+ if (unlikely(context->isCoherent()))
+ {
+ __aligned(64) RayTypeK<K, intersect> rays[MAX_INTERNAL_STREAM_SIZE / K];
+ __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ for (size_t i = 0; i < N; i += MAX_INTERNAL_STREAM_SIZE)
+ {
+ const size_t size = min(N - i, MAX_INTERNAL_STREAM_SIZE);
+
+ /* convert from AOP to SOA */
+ for (size_t j = 0; j < size; j += K)
+ {
+ const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step);
+ const vbool<K> valid = vij < vint<K>(int(N));
+ const size_t packetIndex = j / K;
+
+ RayTypeK<K, intersect> ray = rayN.getRayByIndex<K>(valid, vij);
+ ray.tnear() = select(valid, ray.tnear(), zero);
+ ray.tfar = select(valid, ray.tfar, neg_inf);
+
+ rays[packetIndex] = ray;
+ rayPtrs[packetIndex] = &rays[packetIndex]; // rayPtrs might get reordered for occludedN
+ }
+
+ /* trace stream */
+ scene->intersectors.intersectN(rayPtrs, size, context);
+
+ /* convert from SOA to AOP */
+ for (size_t j = 0; j < size; j += K)
+ {
+ const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step);
+ const vbool<K> valid = vij < vint<K>(int(N));
+ const size_t packetIndex = j / K;
+
+ rayN.setHitByIndex<K>(valid, vij, rays[packetIndex]);
+ }
+ }
+ }
+ else if (unlikely(!intersect))
+ {
+ /* octant sorting for occlusion rays */
+ __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE];
+ __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K];
+ __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ unsigned int raysInOctant[8];
+ for (unsigned int i = 0; i < 8; i++)
+ raysInOctant[i] = 0;
+ size_t inputRayID = 0;
+
+ for (;;)
+ {
+ int curOctant = -1;
+
+ /* sort rays into octants */
+ for (; inputRayID < N;)
+ {
+ const Ray& ray = rayN.getRayByIndex(inputRayID);
+
+ /* skip invalid rays */
+ if (unlikely(ray.tnear() > ray.tfar || ray.tfar < 0.0f)) { inputRayID++; continue; } // ignore invalid or already occluded rays
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ if (unlikely(!ray.valid())) { inputRayID++; continue; }
+#endif
+
+ const unsigned int octantID = movemask(lt_mask(ray.dir,Vec3fa(0.0f)));
+
+ assert(octantID < 8);
+ octants[octantID][raysInOctant[octantID]++] = (unsigned int)inputRayID;
+ inputRayID++;
+ if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE))
+ {
+ curOctant = octantID;
+ break;
+ }
+ }
+
+ /* need to flush rays in octant? */
+ if (unlikely(curOctant == -1))
+ {
+ for (unsigned int i = 0; i < 8; i++)
+ if (raysInOctant[i]) { curOctant = i; break; }
+ }
+
+ /* all rays traced? */
+ if (unlikely(curOctant == -1))
+ break;
+
+ unsigned int* const rayIDs = &octants[curOctant][0];
+ const unsigned int numOctantRays = raysInOctant[curOctant];
+ assert(numOctantRays);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> index = *(vint<K>*)&rayIDs[j];
+ RayK<K>& ray = rays[j/K];
+ rayPtrs[j/K] = &ray;
+ ray = rayN.getRayByIndex<K>(valid, index);
+ ray.tnear() = select(valid, ray.tnear(), zero);
+ ray.tfar = select(valid, ray.tfar, neg_inf);
+ }
+
+ scene->intersectors.occludedN(rayPtrs, numOctantRays, context);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> index = *(vint<K>*)&rayIDs[j];
+ rayN.setHitByIndex<K>(valid, index, rays[j/K]);
+ }
+
+ raysInOctant[curOctant] = 0;
+ }
+ }
+ else
+ {
+ /* fallback to packets */
+ for (size_t i = 0; i < N; i += K)
+ {
+ const vint<K> vi = vint<K>(int(i)) + vint<K>(step);
+ vbool<K> valid = vi < vint<K>(int(N));
+
+ RayTypeK<K, intersect> ray = rayN.getRayByIndex<K>(valid, vi);
+ valid &= ray.tnear() <= ray.tfar;
+
+ scene->intersectors.intersect(valid, ray, context);
+
+ rayN.setHitByIndex<K>(valid, vi, ray);
+ }
+ }
+ }
+
+ template<int K, bool intersect>
+ __noinline void RayStreamFilter::filterSOA(Scene* scene, char* rayData, size_t N, size_t numPackets, size_t stride, IntersectContext* context)
+ {
+ const size_t rayDataAlignment = (size_t)rayData % (K*sizeof(float));
+ const size_t offsetAlignment = (size_t)stride % (K*sizeof(float));
+
+ /* fast path for packets with the correct width and data alignment */
+ if (likely(N == K &&
+ !rayDataAlignment &&
+ !offsetAlignment))
+ {
+ if (unlikely(context->isCoherent()))
+ {
+ __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ size_t packetIndex = 0;
+ for (size_t i = 0; i < numPackets; i++)
+ {
+ const size_t offset = i * stride;
+ RayTypeK<K, intersect>& ray = *(RayTypeK<K, intersect>*)(rayData + offset);
+ rayPtrs[packetIndex++] = &ray;
+
+ /* trace as stream */
+ if (unlikely(packetIndex == MAX_INTERNAL_STREAM_SIZE / K))
+ {
+ const size_t size = packetIndex*K;
+ scene->intersectors.intersectN(rayPtrs, size, context);
+ packetIndex = 0;
+ }
+ }
+
+ /* flush remaining packets */
+ if (unlikely(packetIndex > 0))
+ {
+ const size_t size = packetIndex*K;
+ scene->intersectors.intersectN(rayPtrs, size, context);
+ }
+ }
+ else if (unlikely(!intersect))
+ {
+ /* octant sorting for occlusion rays */
+ RayStreamSOA rayN(rayData, K);
+
+ __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE];
+ __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K];
+ __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ unsigned int raysInOctant[8];
+ for (unsigned int i = 0; i < 8; i++)
+ raysInOctant[i] = 0;
+ size_t inputRayID = 0;
+
+ for (;;)
+ {
+ int curOctant = -1;
+
+ /* sort rays into octants */
+ for (; inputRayID < N*numPackets;)
+ {
+ const size_t offset = (inputRayID / K) * stride + (inputRayID % K) * sizeof(float);
+
+ /* skip invalid rays */
+ if (unlikely(!rayN.isValidByOffset(offset))) { inputRayID++; continue; } // ignore invalid or already occluded rays
+ #if defined(EMBREE_IGNORE_INVALID_RAYS)
+ __aligned(64) Ray ray = rayN.getRayByOffset(offset);
+ if (unlikely(!ray.valid())) { inputRayID++; continue; }
+ #endif
+
+ const unsigned int octantID = (unsigned int)rayN.getOctantByOffset(offset);
+
+ assert(octantID < 8);
+ octants[octantID][raysInOctant[octantID]++] = (unsigned int)offset;
+ inputRayID++;
+ if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE))
+ {
+ curOctant = octantID;
+ break;
+ }
+ }
+
+ /* need to flush rays in octant? */
+ if (unlikely(curOctant == -1))
+ {
+ for (unsigned int i = 0; i < 8; i++)
+ if (raysInOctant[i]) { curOctant = i; break; }
+ }
+
+ /* all rays traced? */
+ if (unlikely(curOctant == -1))
+ break;
+
+ unsigned int* const rayOffsets = &octants[curOctant][0];
+ const unsigned int numOctantRays = raysInOctant[curOctant];
+ assert(numOctantRays);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> offset = *(vint<K>*)&rayOffsets[j];
+ RayK<K>& ray = rays[j/K];
+ rayPtrs[j/K] = &ray;
+ ray = rayN.getRayByOffset<K>(valid, offset);
+ ray.tnear() = select(valid, ray.tnear(), zero);
+ ray.tfar = select(valid, ray.tfar, neg_inf);
+ }
+
+ scene->intersectors.occludedN(rayPtrs, numOctantRays, context);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> offset = *(vint<K>*)&rayOffsets[j];
+ rayN.setHitByOffset(valid, offset, rays[j/K]);
+ }
+ raysInOctant[curOctant] = 0;
+ }
+ }
+ else
+ {
+ /* fallback to packets */
+ for (size_t i = 0; i < numPackets; i++)
+ {
+ const size_t offset = i * stride;
+ RayTypeK<K, intersect>& ray = *(RayTypeK<K, intersect>*)(rayData + offset);
+ const vbool<K> valid = ray.tnear() <= ray.tfar;
+
+ scene->intersectors.intersect(valid, ray, context);
+ }
+ }
+ }
+ else
+ {
+ /* fallback to packets for arbitrary packet size and alignment */
+ for (size_t i = 0; i < numPackets; i++)
+ {
+ const size_t offsetN = i * stride;
+ RayStreamSOA rayN(rayData + offsetN, N);
+
+ for (size_t j = 0; j < N; j += K)
+ {
+ const size_t offset = j * sizeof(float);
+ vbool<K> valid = (vint<K>(int(j)) + vint<K>(step)) < vint<K>(int(N));
+ RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset);
+ valid &= ray.tnear() <= ray.tfar;
+
+ scene->intersectors.intersect(valid, ray, context);
+
+ rayN.setHitByOffset(valid, offset, ray);
+ }
+ }
+ }
+ }
+
+ template<int K, bool intersect>
+ __noinline void RayStreamFilter::filterSOP(Scene* scene, const void* _rayN, size_t N, IntersectContext* context)
+ {
+ RayStreamSOP& rayN = *(RayStreamSOP*)_rayN;
+
+ /* use fast path for coherent ray mode */
+ if (unlikely(context->isCoherent()))
+ {
+ __aligned(64) RayTypeK<K, intersect> rays[MAX_INTERNAL_STREAM_SIZE / K];
+ __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ for (size_t i = 0; i < N; i += MAX_INTERNAL_STREAM_SIZE)
+ {
+ const size_t size = min(N - i, MAX_INTERNAL_STREAM_SIZE);
+
+ /* convert from SOP to SOA */
+ for (size_t j = 0; j < size; j += K)
+ {
+ const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step);
+ const vbool<K> valid = vij < vint<K>(int(N));
+ const size_t offset = (i+j) * sizeof(float);
+ const size_t packetIndex = j / K;
+
+ RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset);
+ ray.tnear() = select(valid, ray.tnear(), zero);
+ ray.tfar = select(valid, ray.tfar, neg_inf);
+
+ rays[packetIndex] = ray;
+ rayPtrs[packetIndex] = &rays[packetIndex]; // rayPtrs might get reordered for occludedN
+ }
+
+ /* trace stream */
+ scene->intersectors.intersectN(rayPtrs, size, context);
+
+ /* convert from SOA to SOP */
+ for (size_t j = 0; j < size; j += K)
+ {
+ const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step);
+ const vbool<K> valid = vij < vint<K>(int(N));
+ const size_t offset = (i+j) * sizeof(float);
+ const size_t packetIndex = j / K;
+
+ rayN.setHitByOffset(valid, offset, rays[packetIndex]);
+ }
+ }
+ }
+ else if (unlikely(!intersect))
+ {
+ /* octant sorting for occlusion rays */
+ __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE];
+ __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K];
+ __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K];
+
+ unsigned int raysInOctant[8];
+ for (unsigned int i = 0; i < 8; i++)
+ raysInOctant[i] = 0;
+ size_t inputRayID = 0;
+
+ for (;;)
+ {
+ int curOctant = -1;
+
+ /* sort rays into octants */
+ for (; inputRayID < N;)
+ {
+ const size_t offset = inputRayID * sizeof(float);
+ /* skip invalid rays */
+ if (unlikely(!rayN.isValidByOffset(offset))) { inputRayID++; continue; } // ignore invalid or already occluded rays
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ __aligned(64) Ray ray = rayN.getRayByOffset(offset);
+ if (unlikely(!ray.valid())) { inputRayID++; continue; }
+#endif
+
+ const unsigned int octantID = (unsigned int)rayN.getOctantByOffset(offset);
+
+ assert(octantID < 8);
+ octants[octantID][raysInOctant[octantID]++] = (unsigned int)offset;
+ inputRayID++;
+ if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE))
+ {
+ curOctant = octantID;
+ break;
+ }
+ }
+
+ /* need to flush rays in octant? */
+ if (unlikely(curOctant == -1))
+ {
+ for (unsigned int i = 0; i < 8; i++)
+ if (raysInOctant[i]) { curOctant = i; break; }
+ }
+
+ /* all rays traced? */
+ if (unlikely(curOctant == -1))
+ break;
+
+ unsigned int* const rayOffsets = &octants[curOctant][0];
+ const unsigned int numOctantRays = raysInOctant[curOctant];
+ assert(numOctantRays);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> offset = *(vint<K>*)&rayOffsets[j];
+ RayK<K>& ray = rays[j/K];
+ rayPtrs[j/K] = &ray;
+ ray = rayN.getRayByOffset<K>(valid, offset);
+ ray.tnear() = select(valid, ray.tnear(), zero);
+ ray.tfar = select(valid, ray.tfar, neg_inf);
+ }
+
+ scene->intersectors.occludedN(rayPtrs, numOctantRays, context);
+
+ for (unsigned int j = 0; j < numOctantRays; j += K)
+ {
+ const vint<K> vi = vint<K>(int(j)) + vint<K>(step);
+ const vbool<K> valid = vi < vint<K>(int(numOctantRays));
+ const vint<K> offset = *(vint<K>*)&rayOffsets[j];
+ rayN.setHitByOffset(valid, offset, rays[j/K]);
+ }
+
+ raysInOctant[curOctant] = 0;
+ }
+ }
+ else
+ {
+ /* fallback to packets */
+ for (size_t i = 0; i < N; i += K)
+ {
+ const vint<K> vi = vint<K>(int(i)) + vint<K>(step);
+ vbool<K> valid = vi < vint<K>(int(N));
+ const size_t offset = i * sizeof(float);
+
+ RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset);
+ valid &= ray.tnear() <= ray.tfar;
+
+ scene->intersectors.intersect(valid, ray, context);
+
+ rayN.setHitByOffset(valid, offset, ray);
+ }
+ }
+ }
+
+
+ void RayStreamFilter::intersectAOS(Scene* scene, RTCRayHit* _rayN, size_t N, size_t stride, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterAOS<VSIZEL, true>(scene, _rayN, N, stride, context);
+ else
+ filterAOS<VSIZEX, true>(scene, _rayN, N, stride, context);
+ }
+
+ void RayStreamFilter::occludedAOS(Scene* scene, RTCRay* _rayN, size_t N, size_t stride, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterAOS<VSIZEL, false>(scene, _rayN, N, stride, context);
+ else
+ filterAOS<VSIZEX, false>(scene, _rayN, N, stride, context);
+ }
+
+ void RayStreamFilter::intersectAOP(Scene* scene, RTCRayHit** _rayN, size_t N, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterAOP<VSIZEL, true>(scene, (void**)_rayN, N, context);
+ else
+ filterAOP<VSIZEX, true>(scene, (void**)_rayN, N, context);
+ }
+
+ void RayStreamFilter::occludedAOP(Scene* scene, RTCRay** _rayN, size_t N, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterAOP<VSIZEL, false>(scene, (void**)_rayN, N, context);
+ else
+ filterAOP<VSIZEX, false>(scene, (void**)_rayN, N, context);
+ }
+
+ void RayStreamFilter::intersectSOA(Scene* scene, char* rayData, size_t N, size_t numPackets, size_t stride, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterSOA<VSIZEL, true>(scene, rayData, N, numPackets, stride, context);
+ else
+ filterSOA<VSIZEX, true>(scene, rayData, N, numPackets, stride, context);
+ }
+
+ void RayStreamFilter::occludedSOA(Scene* scene, char* rayData, size_t N, size_t numPackets, size_t stride, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterSOA<VSIZEL, false>(scene, rayData, N, numPackets, stride, context);
+ else
+ filterSOA<VSIZEX, false>(scene, rayData, N, numPackets, stride, context);
+ }
+
+ void RayStreamFilter::intersectSOP(Scene* scene, const RTCRayHitNp* _rayN, size_t N, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterSOP<VSIZEL, true>(scene, _rayN, N, context);
+ else
+ filterSOP<VSIZEX, true>(scene, _rayN, N, context);
+ }
+
+ void RayStreamFilter::occludedSOP(Scene* scene, const RTCRayNp* _rayN, size_t N, IntersectContext* context) {
+ if (unlikely(context->isCoherent()))
+ filterSOP<VSIZEL, false>(scene, _rayN, N, context);
+ else
+ filterSOP<VSIZEX, false>(scene, _rayN, N, context);
+ }
+
+
+ RayStreamFilterFuncs rayStreamFilterFuncs() {
+ return RayStreamFilterFuncs(RayStreamFilter::intersectAOS, RayStreamFilter::intersectAOP, RayStreamFilter::intersectSOA, RayStreamFilter::intersectSOP,
+ RayStreamFilter::occludedAOS, RayStreamFilter::occludedAOP, RayStreamFilter::occludedSOA, RayStreamFilter::occludedSOP);
+ }
+ };
+};
diff --git a/thirdparty/embree/kernels/config.h b/thirdparty/embree/kernels/config.h
index 80a8ab2a56..2bf7e93587 100644
--- a/thirdparty/embree/kernels/config.h
+++ b/thirdparty/embree/kernels/config.h
@@ -16,7 +16,7 @@
/* #undef EMBREE_GEOMETRY_INSTANCE */
/* #undef EMBREE_GEOMETRY_GRID */
/* #undef EMBREE_GEOMETRY_POINT */
-/* #undef EMBREE_RAY_PACKETS */
+#define EMBREE_RAY_PACKETS
/* #undef EMBREE_COMPACT_POLYS */
#define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0
diff --git a/thirdparty/embree/kernels/hash.h b/thirdparty/embree/kernels/hash.h
index 10f315cee7..470e15f03e 100644
--- a/thirdparty/embree/kernels/hash.h
+++ b/thirdparty/embree/kernels/hash.h
@@ -2,4 +2,4 @@
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
-#define RTC_HASH "7c53133eb21424f7f0ae1e25bf357e358feaf6ab"
+#define RTC_HASH "12b99393438a4cc9e478e33459eed78bec6233fd"
diff --git a/thirdparty/misc/stb_vorbis.c b/thirdparty/misc/stb_vorbis.c
deleted file mode 100644
index a8cbfa6c23..0000000000
--- a/thirdparty/misc/stb_vorbis.c
+++ /dev/null
@@ -1,5563 +0,0 @@
-// Ogg Vorbis audio decoder - v1.20 - public domain
-// http://nothings.org/stb_vorbis/
-//
-// Original version written by Sean Barrett in 2007.
-//
-// Originally sponsored by RAD Game Tools. Seeking implementation
-// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker,
-// Elias Software, Aras Pranckevicius, and Sean Barrett.
-//
-// LICENSE
-//
-// See end of file for license information.
-//
-// Limitations:
-//
-// - floor 0 not supported (used in old ogg vorbis files pre-2004)
-// - lossless sample-truncation at beginning ignored
-// - cannot concatenate multiple vorbis streams
-// - sample positions are 32-bit, limiting seekable 192Khz
-// files to around 6 hours (Ogg supports 64-bit)
-//
-// Feature contributors:
-// Dougall Johnson (sample-exact seeking)
-//
-// Bugfix/warning contributors:
-// Terje Mathisen Niklas Frykholm Andy Hill
-// Casey Muratori John Bolton Gargaj
-// Laurent Gomila Marc LeBlanc Ronny Chevalier
-// Bernhard Wodo Evan Balster github:alxprd
-// Tom Beaumont Ingo Leitgeb Nicolas Guillemot
-// Phillip Bennefall Rohit Thiago Goulart
-// github:manxorist saga musix github:infatum
-// Timur Gagiev Maxwell Koo Peter Waller
-// github:audinowho Dougall Johnson David Reid
-// github:Clownacy Pedro J. Estebanez Remi Verschelde
-//
-// Partial history:
-// 1.20 - 2020-07-11 - several small fixes
-// 1.19 - 2020-02-05 - warnings
-// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc.
-// 1.17 - 2019-07-08 - fix CVE-2019-13217..CVE-2019-13223 (by ForAllSecure)
-// 1.16 - 2019-03-04 - fix warnings
-// 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found
-// 1.14 - 2018-02-11 - delete bogus dealloca usage
-// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully)
-// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
-// 1.11 - 2017-07-23 - fix MinGW compilation
-// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory
-// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version
-// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame
-// 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const
-// 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson)
-// some crash fixes when out of memory or with corrupt files
-// fix some inappropriately signed shifts
-// 1.05 - 2015-04-19 - don't define __forceinline if it's redundant
-// 1.04 - 2014-08-27 - fix missing const-correct case in API
-// 1.03 - 2014-08-07 - warning fixes
-// 1.02 - 2014-07-09 - declare qsort comparison as explicitly _cdecl in Windows
-// 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float (interleaved was correct)
-// 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in >2-channel;
-// (API change) report sample rate for decode-full-file funcs
-//
-// See end of file for full version history.
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// HEADER BEGINS HERE
-//
-
-#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
-#define STB_VORBIS_INCLUDE_STB_VORBIS_H
-
-#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
-#define STB_VORBIS_NO_STDIO 1
-#endif
-
-#ifndef STB_VORBIS_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/////////// THREAD SAFETY
-
-// Individual stb_vorbis* handles are not thread-safe; you cannot decode from
-// them from multiple threads at the same time. However, you can have multiple
-// stb_vorbis* handles and decode from them independently in multiple thrads.
-
-
-/////////// MEMORY ALLOCATION
-
-// normally stb_vorbis uses malloc() to allocate memory at startup,
-// and alloca() to allocate temporary memory during a frame on the
-// stack. (Memory consumption will depend on the amount of setup
-// data in the file and how you set the compile flags for speed
-// vs. size. In my test files the maximal-size usage is ~150KB.)
-//
-// You can modify the wrapper functions in the source (setup_malloc,
-// setup_temp_malloc, temp_malloc) to change this behavior, or you
-// can use a simpler allocation model: you pass in a buffer from
-// which stb_vorbis will allocate _all_ its memory (including the
-// temp memory). "open" may fail with a VORBIS_outofmem if you
-// do not pass in enough data; there is no way to determine how
-// much you do need except to succeed (at which point you can
-// query get_info to find the exact amount required. yes I know
-// this is lame).
-//
-// If you pass in a non-NULL buffer of the type below, allocation
-// will occur from it as described above. Otherwise just pass NULL
-// to use malloc()/alloca()
-
-typedef struct
-{
- char *alloc_buffer;
- int alloc_buffer_length_in_bytes;
-} stb_vorbis_alloc;
-
-
-/////////// FUNCTIONS USEABLE WITH ALL INPUT MODES
-
-typedef struct stb_vorbis stb_vorbis;
-
-typedef struct
-{
- unsigned int sample_rate;
- int channels;
-
- unsigned int setup_memory_required;
- unsigned int setup_temp_memory_required;
- unsigned int temp_memory_required;
-
- int max_frame_size;
-} stb_vorbis_info;
-
-typedef struct
-{
- char *vendor;
-
- int comment_list_length;
- char **comment_list;
-} stb_vorbis_comment;
-
-// get general information about the file
-extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f);
-
-// get ogg comments
-extern stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f);
-
-// get the last error detected (clears it, too)
-extern int stb_vorbis_get_error(stb_vorbis *f);
-
-// close an ogg vorbis file and free all memory in use
-extern void stb_vorbis_close(stb_vorbis *f);
-
-// this function returns the offset (in samples) from the beginning of the
-// file that will be returned by the next decode, if it is known, or -1
-// otherwise. after a flush_pushdata() call, this may take a while before
-// it becomes valid again.
-// NOT WORKING YET after a seek with PULLDATA API
-extern int stb_vorbis_get_sample_offset(stb_vorbis *f);
-
-// returns the current seek point within the file, or offset from the beginning
-// of the memory buffer. In pushdata mode it returns 0.
-extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f);
-
-/////////// PUSHDATA API
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-
-// this API allows you to get blocks of data from any source and hand
-// them to stb_vorbis. you have to buffer them; stb_vorbis will tell
-// you how much it used, and you have to give it the rest next time;
-// and stb_vorbis may not have enough data to work with and you will
-// need to give it the same data again PLUS more. Note that the Vorbis
-// specification does not bound the size of an individual frame.
-
-extern stb_vorbis *stb_vorbis_open_pushdata(
- const unsigned char * datablock, int datablock_length_in_bytes,
- int *datablock_memory_consumed_in_bytes,
- int *error,
- const stb_vorbis_alloc *alloc_buffer);
-// create a vorbis decoder by passing in the initial data block containing
-// the ogg&vorbis headers (you don't need to do parse them, just provide
-// the first N bytes of the file--you're told if it's not enough, see below)
-// on success, returns an stb_vorbis *, does not set error, returns the amount of
-// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
-// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
-// if returns NULL and *error is VORBIS_need_more_data, then the input block was
-// incomplete and you need to pass in a larger block from the start of the file
-
-extern int stb_vorbis_decode_frame_pushdata(
- stb_vorbis *f,
- const unsigned char *datablock, int datablock_length_in_bytes,
- int *channels, // place to write number of float * buffers
- float ***output, // place to write float ** array of float * buffers
- int *samples // place to write number of output samples
- );
-// decode a frame of audio sample data if possible from the passed-in data block
-//
-// return value: number of bytes we used from datablock
-//
-// possible cases:
-// 0 bytes used, 0 samples output (need more data)
-// N bytes used, 0 samples output (resynching the stream, keep going)
-// N bytes used, M samples output (one frame of data)
-// note that after opening a file, you will ALWAYS get one N-bytes,0-sample
-// frame, because Vorbis always "discards" the first frame.
-//
-// Note that on resynch, stb_vorbis will rarely consume all of the buffer,
-// instead only datablock_length_in_bytes-3 or less. This is because it wants
-// to avoid missing parts of a page header if they cross a datablock boundary,
-// without writing state-machiney code to record a partial detection.
-//
-// The number of channels returned are stored in *channels (which can be
-// NULL--it is always the same as the number of channels reported by
-// get_info). *output will contain an array of float* buffers, one per
-// channel. In other words, (*output)[0][0] contains the first sample from
-// the first channel, and (*output)[1][0] contains the first sample from
-// the second channel.
-
-extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
-// inform stb_vorbis that your next datablock will not be contiguous with
-// previous ones (e.g. you've seeked in the data); future attempts to decode
-// frames will cause stb_vorbis to resynchronize (as noted above), and
-// once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it
-// will begin decoding the _next_ frame.
-//
-// if you want to seek using pushdata, you need to seek in your file, then
-// call stb_vorbis_flush_pushdata(), then start calling decoding, then once
-// decoding is returning you data, call stb_vorbis_get_sample_offset, and
-// if you don't like the result, seek your file again and repeat.
-#endif
-
-
-////////// PULLING INPUT API
-
-#ifndef STB_VORBIS_NO_PULLDATA_API
-// This API assumes stb_vorbis is allowed to pull data from a source--
-// either a block of memory containing the _entire_ vorbis stream, or a
-// FILE * that you or it create, or possibly some other reading mechanism
-// if you go modify the source to replace the FILE * case with some kind
-// of callback to your code. (But if you don't support seeking, you may
-// just want to go ahead and use pushdata.)
-
-#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
-extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output);
-#endif
-#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
-extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output);
-#endif
-// decode an entire file and output the data interleaved into a malloc()ed
-// buffer stored in *output. The return value is the number of samples
-// decoded, or -1 if the file could not be opened or was not an ogg vorbis file.
-// When you're done with it, just free() the pointer returned in *output.
-
-extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
- int *error, const stb_vorbis_alloc *alloc_buffer);
-// create an ogg vorbis decoder from an ogg vorbis stream in memory (note
-// this must be the entire stream!). on failure, returns NULL and sets *error
-
-#ifndef STB_VORBIS_NO_STDIO
-extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
- int *error, const stb_vorbis_alloc *alloc_buffer);
-// create an ogg vorbis decoder from a filename via fopen(). on failure,
-// returns NULL and sets *error (possibly to VORBIS_file_open_failure).
-
-extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
- int *error, const stb_vorbis_alloc *alloc_buffer);
-// create an ogg vorbis decoder from an open FILE *, looking for a stream at
-// the _current_ seek point (ftell). on failure, returns NULL and sets *error.
-// note that stb_vorbis must "own" this stream; if you seek it in between
-// calls to stb_vorbis, it will become confused. Moreover, if you attempt to
-// perform stb_vorbis_seek_*() operations on this file, it will assume it
-// owns the _entire_ rest of the file after the start point. Use the next
-// function, stb_vorbis_open_file_section(), to limit it.
-
-extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close,
- int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
-// create an ogg vorbis decoder from an open FILE *, looking for a stream at
-// the _current_ seek point (ftell); the stream will be of length 'len' bytes.
-// on failure, returns NULL and sets *error. note that stb_vorbis must "own"
-// this stream; if you seek it in between calls to stb_vorbis, it will become
-// confused.
-#endif
-
-extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number);
-extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number);
-// these functions seek in the Vorbis file to (approximately) 'sample_number'.
-// after calling seek_frame(), the next call to get_frame_*() will include
-// the specified sample. after calling stb_vorbis_seek(), the next call to
-// stb_vorbis_get_samples_* will start with the specified sample. If you
-// do not need to seek to EXACTLY the target sample when using get_samples_*,
-// you can also use seek_frame().
-
-extern int stb_vorbis_seek_start(stb_vorbis *f);
-// this function is equivalent to stb_vorbis_seek(f,0)
-
-extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f);
-extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
-// these functions return the total length of the vorbis stream
-
-extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
-// decode the next frame and return the number of samples. the number of
-// channels returned are stored in *channels (which can be NULL--it is always
-// the same as the number of channels reported by get_info). *output will
-// contain an array of float* buffers, one per channel. These outputs will
-// be overwritten on the next call to stb_vorbis_get_frame_*.
-//
-// You generally should not intermix calls to stb_vorbis_get_frame_*()
-// and stb_vorbis_get_samples_*(), since the latter calls the former.
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts);
-extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples);
-#endif
-// decode the next frame and return the number of *samples* per channel.
-// Note that for interleaved data, you pass in the number of shorts (the
-// size of your array), but the return value is the number of samples per
-// channel, not the total number of samples.
-//
-// The data is coerced to the number of channels you request according to the
-// channel coercion rules (see below). You must pass in the size of your
-// buffer(s) so that stb_vorbis will not overwrite the end of the buffer.
-// The maximum buffer size needed can be gotten from get_info(); however,
-// the Vorbis I specification implies an absolute maximum of 4096 samples
-// per channel.
-
-// Channel coercion rules:
-// Let M be the number of channels requested, and N the number of channels present,
-// and Cn be the nth channel; let stereo L be the sum of all L and center channels,
-// and stereo R be the sum of all R and center channels (channel assignment from the
-// vorbis spec).
-// M N output
-// 1 k sum(Ck) for all k
-// 2 * stereo L, stereo R
-// k l k > l, the first l channels, then 0s
-// k l k <= l, the first k channels
-// Note that this is not _good_ surround etc. mixing at all! It's just so
-// you get something useful.
-
-extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats);
-extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples);
-// gets num_samples samples, not necessarily on a frame boundary--this requires
-// buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES.
-// Returns the number of samples stored per channel; it may be less than requested
-// at the end of the file. If there are no more samples in the file, returns 0.
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts);
-extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples);
-#endif
-// gets num_samples samples, not necessarily on a frame boundary--this requires
-// buffering so you have to supply the buffers. Applies the coercion rules above
-// to produce 'channels' channels. Returns the number of samples stored per channel;
-// it may be less than requested at the end of the file. If there are no more
-// samples in the file, returns 0.
-
-#endif
-
-//////// ERROR CODES
-
-enum STBVorbisError
-{
- VORBIS__no_error,
-
- VORBIS_need_more_data=1, // not a real error
-
- VORBIS_invalid_api_mixing, // can't mix API modes
- VORBIS_outofmem, // not enough memory
- VORBIS_feature_not_supported, // uses floor 0
- VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small
- VORBIS_file_open_failure, // fopen() failed
- VORBIS_seek_without_length, // can't seek in unknown-length file
-
- VORBIS_unexpected_eof=10, // file is truncated?
- VORBIS_seek_invalid, // seek past EOF
-
- // decoding errors (corrupt/invalid stream) -- you probably
- // don't care about the exact details of these
-
- // vorbis errors:
- VORBIS_invalid_setup=20,
- VORBIS_invalid_stream,
-
- // ogg errors:
- VORBIS_missing_capture_pattern=30,
- VORBIS_invalid_stream_structure_version,
- VORBIS_continued_packet_flag_invalid,
- VORBIS_incorrect_stream_serial_number,
- VORBIS_invalid_first_page,
- VORBIS_bad_packet_type,
- VORBIS_cant_find_last_page,
- VORBIS_seek_failed,
- VORBIS_ogg_skeleton_not_supported
-};
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
-//
-// HEADER ENDS HERE
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#ifndef STB_VORBIS_HEADER_ONLY
-
-// global configuration settings (e.g. set these in the project/makefile),
-// or just set them in this file at the top (although ideally the first few
-// should be visible when the header file is compiled too, although it's not
-// crucial)
-
-// STB_VORBIS_NO_PUSHDATA_API
-// does not compile the code for the various stb_vorbis_*_pushdata()
-// functions
-// #define STB_VORBIS_NO_PUSHDATA_API
-
-// STB_VORBIS_NO_PULLDATA_API
-// does not compile the code for the non-pushdata APIs
-// #define STB_VORBIS_NO_PULLDATA_API
-
-// STB_VORBIS_NO_STDIO
-// does not compile the code for the APIs that use FILE *s internally
-// or externally (implied by STB_VORBIS_NO_PULLDATA_API)
-// #define STB_VORBIS_NO_STDIO
-
-// STB_VORBIS_NO_INTEGER_CONVERSION
-// does not compile the code for converting audio sample data from
-// float to integer (implied by STB_VORBIS_NO_PULLDATA_API)
-// #define STB_VORBIS_NO_INTEGER_CONVERSION
-
-// STB_VORBIS_NO_FAST_SCALED_FLOAT
-// does not use a fast float-to-int trick to accelerate float-to-int on
-// most platforms which requires endianness be defined correctly.
-//#define STB_VORBIS_NO_FAST_SCALED_FLOAT
-
-
-// STB_VORBIS_MAX_CHANNELS [number]
-// globally define this to the maximum number of channels you need.
-// The spec does not put a restriction on channels except that
-// the count is stored in a byte, so 255 is the hard limit.
-// Reducing this saves about 16 bytes per value, so using 16 saves
-// (255-16)*16 or around 4KB. Plus anything other memory usage
-// I forgot to account for. Can probably go as low as 8 (7.1 audio),
-// 6 (5.1 audio), or 2 (stereo only).
-#ifndef STB_VORBIS_MAX_CHANNELS
-#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone?
-#endif
-
-// STB_VORBIS_PUSHDATA_CRC_COUNT [number]
-// after a flush_pushdata(), stb_vorbis begins scanning for the
-// next valid page, without backtracking. when it finds something
-// that looks like a page, it streams through it and verifies its
-// CRC32. Should that validation fail, it keeps scanning. But it's
-// possible that _while_ streaming through to check the CRC32 of
-// one candidate page, it sees another candidate page. This #define
-// determines how many "overlapping" candidate pages it can search
-// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas
-// garbage pages could be as big as 64KB, but probably average ~16KB.
-// So don't hose ourselves by scanning an apparent 64KB page and
-// missing a ton of real ones in the interim; so minimum of 2
-#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT
-#define STB_VORBIS_PUSHDATA_CRC_COUNT 4
-#endif
-
-// STB_VORBIS_FAST_HUFFMAN_LENGTH [number]
-// sets the log size of the huffman-acceleration table. Maximum
-// supported value is 24. with larger numbers, more decodings are O(1),
-// but the table size is larger so worse cache missing, so you'll have
-// to probe (and try multiple ogg vorbis files) to find the sweet spot.
-#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH
-#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10
-#endif
-
-// STB_VORBIS_FAST_BINARY_LENGTH [number]
-// sets the log size of the binary-search acceleration table. this
-// is used in similar fashion to the fast-huffman size to set initial
-// parameters for the binary search
-
-// STB_VORBIS_FAST_HUFFMAN_INT
-// The fast huffman tables are much more efficient if they can be
-// stored as 16-bit results instead of 32-bit results. This restricts
-// the codebooks to having only 65535 possible outcomes, though.
-// (At least, accelerated by the huffman table.)
-#ifndef STB_VORBIS_FAST_HUFFMAN_INT
-#define STB_VORBIS_FAST_HUFFMAN_SHORT
-#endif
-
-// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
-// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls
-// back on binary searching for the correct one. This requires storing
-// extra tables with the huffman codes in sorted order. Defining this
-// symbol trades off space for speed by forcing a linear search in the
-// non-fast case, except for "sparse" codebooks.
-// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
-
-// STB_VORBIS_DIVIDES_IN_RESIDUE
-// stb_vorbis precomputes the result of the scalar residue decoding
-// that would otherwise require a divide per chunk. you can trade off
-// space for time by defining this symbol.
-// #define STB_VORBIS_DIVIDES_IN_RESIDUE
-
-// STB_VORBIS_DIVIDES_IN_CODEBOOK
-// vorbis VQ codebooks can be encoded two ways: with every case explicitly
-// stored, or with all elements being chosen from a small range of values,
-// and all values possible in all elements. By default, stb_vorbis expands
-// this latter kind out to look like the former kind for ease of decoding,
-// because otherwise an integer divide-per-vector-element is required to
-// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can
-// trade off storage for speed.
-//#define STB_VORBIS_DIVIDES_IN_CODEBOOK
-
-#ifdef STB_VORBIS_CODEBOOK_SHORTS
-#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats"
-#endif
-
-// STB_VORBIS_DIVIDE_TABLE
-// this replaces small integer divides in the floor decode loop with
-// table lookups. made less than 1% difference, so disabled by default.
-
-// STB_VORBIS_NO_INLINE_DECODE
-// disables the inlining of the scalar codebook fast-huffman decode.
-// might save a little codespace; useful for debugging
-// #define STB_VORBIS_NO_INLINE_DECODE
-
-// STB_VORBIS_NO_DEFER_FLOOR
-// Normally we only decode the floor without synthesizing the actual
-// full curve. We can instead synthesize the curve immediately. This
-// requires more memory and is very likely slower, so I don't think
-// you'd ever want to do it except for debugging.
-// #define STB_VORBIS_NO_DEFER_FLOOR
-
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-
-#ifdef STB_VORBIS_NO_PULLDATA_API
- #define STB_VORBIS_NO_INTEGER_CONVERSION
- #define STB_VORBIS_NO_STDIO
-#endif
-
-#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
- #define STB_VORBIS_NO_STDIO 1
-#endif
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT
-
- // only need endianness for fast-float-to-int, which we don't
- // use for pushdata
-
- #ifndef STB_VORBIS_BIG_ENDIAN
- #define STB_VORBIS_ENDIAN 0
- #else
- #define STB_VORBIS_ENDIAN 1
- #endif
-
-#endif
-#endif
-
-
-#ifndef STB_VORBIS_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifndef STB_VORBIS_NO_CRT
- #include <stdlib.h>
- #include <string.h>
- #include <assert.h>
- #include <math.h>
-
- // find definition of alloca if it's not in stdlib.h:
- #if defined(_MSC_VER) || defined(__MINGW32__)
- #include <malloc.h>
- #endif
- #if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__)
- #include <alloca.h>
- #endif
-#else // STB_VORBIS_NO_CRT
- #define NULL 0
- #define malloc(s) 0
- #define free(s) ((void) 0)
- #define realloc(s) 0
-#endif // STB_VORBIS_NO_CRT
-
-#include <limits.h>
-
-#ifdef __MINGW32__
- // eff you mingw:
- // "fixed":
- // http://sourceforge.net/p/mingw-w64/mailman/message/32882927/
- // "no that broke the build, reverted, who cares about C":
- // http://sourceforge.net/p/mingw-w64/mailman/message/32890381/
- #ifdef __forceinline
- #undef __forceinline
- #endif
- #define __forceinline
- #ifndef alloca
- #define alloca __builtin_alloca
- #endif
-#elif !defined(_MSC_VER)
- #if __GNUC__
- #define __forceinline inline
- #else
- #define __forceinline
- #endif
-#endif
-
-#if STB_VORBIS_MAX_CHANNELS > 256
-#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range"
-#endif
-
-#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24
-#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range"
-#endif
-
-
-#if 0
-#include <crtdbg.h>
-#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1])
-#else
-#define CHECK(f) ((void) 0)
-#endif
-
-#define MAX_BLOCKSIZE_LOG 13 // from specification
-#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG)
-
-
-typedef unsigned char uint8;
-typedef signed char int8;
-typedef unsigned short uint16;
-typedef signed short int16;
-typedef unsigned int uint32;
-typedef signed int int32;
-
-#ifndef TRUE
-#define TRUE 1
-#define FALSE 0
-#endif
-
-typedef float codetype;
-
-// @NOTE
-//
-// Some arrays below are tagged "//varies", which means it's actually
-// a variable-sized piece of data, but rather than malloc I assume it's
-// small enough it's better to just allocate it all together with the
-// main thing
-//
-// Most of the variables are specified with the smallest size I could pack
-// them into. It might give better performance to make them all full-sized
-// integers. It should be safe to freely rearrange the structures or change
-// the sizes larger--nothing relies on silently truncating etc., nor the
-// order of variables.
-
-#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH)
-#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1)
-
-typedef struct
-{
- int dimensions, entries;
- uint8 *codeword_lengths;
- float minimum_value;
- float delta_value;
- uint8 value_bits;
- uint8 lookup_type;
- uint8 sequence_p;
- uint8 sparse;
- uint32 lookup_values;
- codetype *multiplicands;
- uint32 *codewords;
- #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT
- int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE];
- #else
- int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE];
- #endif
- uint32 *sorted_codewords;
- int *sorted_values;
- int sorted_entries;
-} Codebook;
-
-typedef struct
-{
- uint8 order;
- uint16 rate;
- uint16 bark_map_size;
- uint8 amplitude_bits;
- uint8 amplitude_offset;
- uint8 number_of_books;
- uint8 book_list[16]; // varies
-} Floor0;
-
-typedef struct
-{
- uint8 partitions;
- uint8 partition_class_list[32]; // varies
- uint8 class_dimensions[16]; // varies
- uint8 class_subclasses[16]; // varies
- uint8 class_masterbooks[16]; // varies
- int16 subclass_books[16][8]; // varies
- uint16 Xlist[31*8+2]; // varies
- uint8 sorted_order[31*8+2];
- uint8 neighbors[31*8+2][2];
- uint8 floor1_multiplier;
- uint8 rangebits;
- int values;
-} Floor1;
-
-typedef union
-{
- Floor0 floor0;
- Floor1 floor1;
-} Floor;
-
-typedef struct
-{
- uint32 begin, end;
- uint32 part_size;
- uint8 classifications;
- uint8 classbook;
- uint8 **classdata;
- int16 (*residue_books)[8];
-} Residue;
-
-typedef struct
-{
- uint8 magnitude;
- uint8 angle;
- uint8 mux;
-} MappingChannel;
-
-typedef struct
-{
- uint16 coupling_steps;
- MappingChannel *chan;
- uint8 submaps;
- uint8 submap_floor[15]; // varies
- uint8 submap_residue[15]; // varies
-} Mapping;
-
-typedef struct
-{
- uint8 blockflag;
- uint8 mapping;
- uint16 windowtype;
- uint16 transformtype;
-} Mode;
-
-typedef struct
-{
- uint32 goal_crc; // expected crc if match
- int bytes_left; // bytes left in packet
- uint32 crc_so_far; // running crc
- int bytes_done; // bytes processed in _current_ chunk
- uint32 sample_loc; // granule pos encoded in page
-} CRCscan;
-
-typedef struct
-{
- uint32 page_start, page_end;
- uint32 last_decoded_sample;
-} ProbedPage;
-
-struct stb_vorbis
-{
- // user-accessible info
- unsigned int sample_rate;
- int channels;
-
- unsigned int setup_memory_required;
- unsigned int temp_memory_required;
- unsigned int setup_temp_memory_required;
-
- char *vendor;
- int comment_list_length;
- char **comment_list;
-
- // input config
-#ifndef STB_VORBIS_NO_STDIO
- FILE *f;
- uint32 f_start;
- int close_on_free;
-#endif
-
- uint8 *stream;
- uint8 *stream_start;
- uint8 *stream_end;
-
- uint32 stream_len;
-
- uint8 push_mode;
-
- // the page to seek to when seeking to start, may be zero
- uint32 first_audio_page_offset;
-
- // p_first is the page on which the first audio packet ends
- // (but not necessarily the page on which it starts)
- ProbedPage p_first, p_last;
-
- // memory management
- stb_vorbis_alloc alloc;
- int setup_offset;
- int temp_offset;
-
- // run-time results
- int eof;
- enum STBVorbisError error;
-
- // user-useful data
-
- // header info
- int blocksize[2];
- int blocksize_0, blocksize_1;
- int codebook_count;
- Codebook *codebooks;
- int floor_count;
- uint16 floor_types[64]; // varies
- Floor *floor_config;
- int residue_count;
- uint16 residue_types[64]; // varies
- Residue *residue_config;
- int mapping_count;
- Mapping *mapping;
- int mode_count;
- Mode mode_config[64]; // varies
-
- uint32 total_samples;
-
- // decode buffer
- float *channel_buffers[STB_VORBIS_MAX_CHANNELS];
- float *outputs [STB_VORBIS_MAX_CHANNELS];
-
- float *previous_window[STB_VORBIS_MAX_CHANNELS];
- int previous_length;
-
- #ifndef STB_VORBIS_NO_DEFER_FLOOR
- int16 *finalY[STB_VORBIS_MAX_CHANNELS];
- #else
- float *floor_buffers[STB_VORBIS_MAX_CHANNELS];
- #endif
-
- uint32 current_loc; // sample location of next frame to decode
- int current_loc_valid;
-
- // per-blocksize precomputed data
-
- // twiddle factors
- float *A[2],*B[2],*C[2];
- float *window[2];
- uint16 *bit_reverse[2];
-
- // current page/packet/segment streaming info
- uint32 serial; // stream serial number for verification
- int last_page;
- int segment_count;
- uint8 segments[255];
- uint8 page_flag;
- uint8 bytes_in_seg;
- uint8 first_decode;
- int next_seg;
- int last_seg; // flag that we're on the last segment
- int last_seg_which; // what was the segment number of the last seg?
- uint32 acc;
- int valid_bits;
- int packet_bytes;
- int end_seg_with_known_loc;
- uint32 known_loc_for_packet;
- int discard_samples_deferred;
- uint32 samples_output;
-
- // push mode scanning
- int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT];
-#endif
-
- // sample-access
- int channel_buffer_start;
- int channel_buffer_end;
-};
-
-#if defined(STB_VORBIS_NO_PUSHDATA_API)
- #define IS_PUSH_MODE(f) FALSE
-#elif defined(STB_VORBIS_NO_PULLDATA_API)
- #define IS_PUSH_MODE(f) TRUE
-#else
- #define IS_PUSH_MODE(f) ((f)->push_mode)
-#endif
-
-typedef struct stb_vorbis vorb;
-
-static int error(vorb *f, enum STBVorbisError e)
-{
- f->error = e;
- if (!f->eof && e != VORBIS_need_more_data) {
- f->error=e; // breakpoint for debugging
- }
- return 0;
-}
-
-
-// these functions are used for allocating temporary memory
-// while decoding. if you can afford the stack space, use
-// alloca(); otherwise, provide a temp buffer and it will
-// allocate out of those.
-
-#define array_size_required(count,size) (count*(sizeof(void *)+(size)))
-
-#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size))
-#define temp_free(f,p) (void)0
-#define temp_alloc_save(f) ((f)->temp_offset)
-#define temp_alloc_restore(f,p) ((f)->temp_offset = (p))
-
-#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size)
-
-// given a sufficiently large block of memory, make an array of pointers to subblocks of it
-static void *make_block_array(void *mem, int count, int size)
-{
- int i;
- void ** p = (void **) mem;
- char *q = (char *) (p + count);
- for (i=0; i < count; ++i) {
- p[i] = q;
- q += size;
- }
- return p;
-}
-
-static void *setup_malloc(vorb *f, int sz)
-{
- sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs.
- f->setup_memory_required += sz;
- if (f->alloc.alloc_buffer) {
- void *p = (char *) f->alloc.alloc_buffer + f->setup_offset;
- if (f->setup_offset + sz > f->temp_offset) return NULL;
- f->setup_offset += sz;
- return p;
- }
- return sz ? malloc(sz) : NULL;
-}
-
-static void setup_free(vorb *f, void *p)
-{
- if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack
- free(p);
-}
-
-static void *setup_temp_malloc(vorb *f, int sz)
-{
- sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs.
- if (f->alloc.alloc_buffer) {
- if (f->temp_offset - sz < f->setup_offset) return NULL;
- f->temp_offset -= sz;
- return (char *) f->alloc.alloc_buffer + f->temp_offset;
- }
- return malloc(sz);
-}
-
-static void setup_temp_free(vorb *f, void *p, int sz)
-{
- if (f->alloc.alloc_buffer) {
- f->temp_offset += (sz+7)&~7;
- return;
- }
- free(p);
-}
-
-#define CRC32_POLY 0x04c11db7 // from spec
-
-static uint32 crc_table[256];
-static void crc32_init(void)
-{
- int i,j;
- uint32 s;
- for(i=0; i < 256; i++) {
- for (s=(uint32) i << 24, j=0; j < 8; ++j)
- s = (s << 1) ^ (s >= (1U<<31) ? CRC32_POLY : 0);
- crc_table[i] = s;
- }
-}
-
-static __forceinline uint32 crc32_update(uint32 crc, uint8 byte)
-{
- return (crc << 8) ^ crc_table[byte ^ (crc >> 24)];
-}
-
-
-// used in setup, and for huffman that doesn't go fast path
-static unsigned int bit_reverse(unsigned int n)
-{
- n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1);
- n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2);
- n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4);
- n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8);
- return (n >> 16) | (n << 16);
-}
-
-static float square(float x)
-{
- return x*x;
-}
-
-// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3
-// as required by the specification. fast(?) implementation from stb.h
-// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup
-static int ilog(int32 n)
-{
- static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 };
-
- if (n < 0) return 0; // signed n returns 0
-
- // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29)
- if (n < (1 << 14))
- if (n < (1 << 4)) return 0 + log2_4[n ];
- else if (n < (1 << 9)) return 5 + log2_4[n >> 5];
- else return 10 + log2_4[n >> 10];
- else if (n < (1 << 24))
- if (n < (1 << 19)) return 15 + log2_4[n >> 15];
- else return 20 + log2_4[n >> 20];
- else if (n < (1 << 29)) return 25 + log2_4[n >> 25];
- else return 30 + log2_4[n >> 30];
-}
-
-#ifndef M_PI
- #define M_PI 3.14159265358979323846264f // from CRC
-#endif
-
-// code length assigned to a value with no huffman encoding
-#define NO_CODE 255
-
-/////////////////////// LEAF SETUP FUNCTIONS //////////////////////////
-//
-// these functions are only called at setup, and only a few times
-// per file
-
-static float float32_unpack(uint32 x)
-{
- // from the specification
- uint32 mantissa = x & 0x1fffff;
- uint32 sign = x & 0x80000000;
- uint32 exp = (x & 0x7fe00000) >> 21;
- double res = sign ? -(double)mantissa : (double)mantissa;
- return (float) ldexp((float)res, exp-788);
-}
-
-
-// zlib & jpeg huffman tables assume that the output symbols
-// can either be arbitrarily arranged, or have monotonically
-// increasing frequencies--they rely on the lengths being sorted;
-// this makes for a very simple generation algorithm.
-// vorbis allows a huffman table with non-sorted lengths. This
-// requires a more sophisticated construction, since symbols in
-// order do not map to huffman codes "in order".
-static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values)
-{
- if (!c->sparse) {
- c->codewords [symbol] = huff_code;
- } else {
- c->codewords [count] = huff_code;
- c->codeword_lengths[count] = len;
- values [count] = symbol;
- }
-}
-
-static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
-{
- int i,k,m=0;
- uint32 available[32];
-
- memset(available, 0, sizeof(available));
- // find the first entry
- for (k=0; k < n; ++k) if (len[k] < NO_CODE) break;
- if (k == n) { assert(c->sorted_entries == 0); return TRUE; }
- // add to the list
- add_entry(c, 0, k, m++, len[k], values);
- // add all available leaves
- for (i=1; i <= len[k]; ++i)
- available[i] = 1U << (32-i);
- // note that the above code treats the first case specially,
- // but it's really the same as the following code, so they
- // could probably be combined (except the initial code is 0,
- // and I use 0 in available[] to mean 'empty')
- for (i=k+1; i < n; ++i) {
- uint32 res;
- int z = len[i], y;
- if (z == NO_CODE) continue;
- // find lowest available leaf (should always be earliest,
- // which is what the specification calls for)
- // note that this property, and the fact we can never have
- // more than one free leaf at a given level, isn't totally
- // trivial to prove, but it seems true and the assert never
- // fires, so!
- while (z > 0 && !available[z]) --z;
- if (z == 0) { return FALSE; }
- res = available[z];
- assert(z >= 0 && z < 32);
- available[z] = 0;
- add_entry(c, bit_reverse(res), i, m++, len[i], values);
- // propagate availability up the tree
- if (z != len[i]) {
- assert(len[i] >= 0 && len[i] < 32);
- for (y=len[i]; y > z; --y) {
- assert(available[y] == 0);
- available[y] = res + (1 << (32-y));
- }
- }
- }
- return TRUE;
-}
-
-// accelerated huffman table allows fast O(1) match of all symbols
-// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH
-static void compute_accelerated_huffman(Codebook *c)
-{
- int i, len;
- for (i=0; i < FAST_HUFFMAN_TABLE_SIZE; ++i)
- c->fast_huffman[i] = -1;
-
- len = c->sparse ? c->sorted_entries : c->entries;
- #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT
- if (len > 32767) len = 32767; // largest possible value we can encode!
- #endif
- for (i=0; i < len; ++i) {
- if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) {
- uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i];
- // set table entries for all bit combinations in the higher bits
- while (z < FAST_HUFFMAN_TABLE_SIZE) {
- c->fast_huffman[z] = i;
- z += 1 << c->codeword_lengths[i];
- }
- }
- }
-}
-
-#ifdef _MSC_VER
-#define STBV_CDECL __cdecl
-#else
-#define STBV_CDECL
-#endif
-
-static int STBV_CDECL uint32_compare(const void *p, const void *q)
-{
- uint32 x = * (uint32 *) p;
- uint32 y = * (uint32 *) q;
- return x < y ? -1 : x > y;
-}
-
-static int include_in_sort(Codebook *c, uint8 len)
-{
- if (c->sparse) { assert(len != NO_CODE); return TRUE; }
- if (len == NO_CODE) return FALSE;
- if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE;
- return FALSE;
-}
-
-// if the fast table above doesn't work, we want to binary
-// search them... need to reverse the bits
-static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values)
-{
- int i, len;
- // build a list of all the entries
- // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN.
- // this is kind of a frivolous optimization--I don't see any performance improvement,
- // but it's like 4 extra lines of code, so.
- if (!c->sparse) {
- int k = 0;
- for (i=0; i < c->entries; ++i)
- if (include_in_sort(c, lengths[i]))
- c->sorted_codewords[k++] = bit_reverse(c->codewords[i]);
- assert(k == c->sorted_entries);
- } else {
- for (i=0; i < c->sorted_entries; ++i)
- c->sorted_codewords[i] = bit_reverse(c->codewords[i]);
- }
-
- qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare);
- c->sorted_codewords[c->sorted_entries] = 0xffffffff;
-
- len = c->sparse ? c->sorted_entries : c->entries;
- // now we need to indicate how they correspond; we could either
- // #1: sort a different data structure that says who they correspond to
- // #2: for each sorted entry, search the original list to find who corresponds
- // #3: for each original entry, find the sorted entry
- // #1 requires extra storage, #2 is slow, #3 can use binary search!
- for (i=0; i < len; ++i) {
- int huff_len = c->sparse ? lengths[values[i]] : lengths[i];
- if (include_in_sort(c,huff_len)) {
- uint32 code = bit_reverse(c->codewords[i]);
- int x=0, n=c->sorted_entries;
- while (n > 1) {
- // invariant: sc[x] <= code < sc[x+n]
- int m = x + (n >> 1);
- if (c->sorted_codewords[m] <= code) {
- x = m;
- n -= (n>>1);
- } else {
- n >>= 1;
- }
- }
- assert(c->sorted_codewords[x] == code);
- if (c->sparse) {
- c->sorted_values[x] = values[i];
- c->codeword_lengths[x] = huff_len;
- } else {
- c->sorted_values[x] = i;
- }
- }
- }
-}
-
-// only run while parsing the header (3 times)
-static int vorbis_validate(uint8 *data)
-{
- static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' };
- return memcmp(data, vorbis, 6) == 0;
-}
-
-// called from setup only, once per code book
-// (formula implied by specification)
-static int lookup1_values(int entries, int dim)
-{
- int r = (int) floor(exp((float) log((float) entries) / dim));
- if ((int) floor(pow((float) r+1, dim)) <= entries) // (int) cast for MinGW warning;
- ++r; // floor() to avoid _ftol() when non-CRT
- if (pow((float) r+1, dim) <= entries)
- return -1;
- if ((int) floor(pow((float) r, dim)) > entries)
- return -1;
- return r;
-}
-
-// called twice per file
-static void compute_twiddle_factors(int n, float *A, float *B, float *C)
-{
- int n4 = n >> 2, n8 = n >> 3;
- int k,k2;
-
- for (k=k2=0; k < n4; ++k,k2+=2) {
- A[k2 ] = (float) cos(4*k*M_PI/n);
- A[k2+1] = (float) -sin(4*k*M_PI/n);
- B[k2 ] = (float) cos((k2+1)*M_PI/n/2) * 0.5f;
- B[k2+1] = (float) sin((k2+1)*M_PI/n/2) * 0.5f;
- }
- for (k=k2=0; k < n8; ++k,k2+=2) {
- C[k2 ] = (float) cos(2*(k2+1)*M_PI/n);
- C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n);
- }
-}
-
-static void compute_window(int n, float *window)
-{
- int n2 = n >> 1, i;
- for (i=0; i < n2; ++i)
- window[i] = (float) sin(0.5 * M_PI * square((float) sin((i - 0 + 0.5) / n2 * 0.5 * M_PI)));
-}
-
-static void compute_bitreverse(int n, uint16 *rev)
-{
- int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
- int i, n8 = n >> 3;
- for (i=0; i < n8; ++i)
- rev[i] = (bit_reverse(i) >> (32-ld+3)) << 2;
-}
-
-static int init_blocksize(vorb *f, int b, int n)
-{
- int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3;
- f->A[b] = (float *) setup_malloc(f, sizeof(float) * n2);
- f->B[b] = (float *) setup_malloc(f, sizeof(float) * n2);
- f->C[b] = (float *) setup_malloc(f, sizeof(float) * n4);
- if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem);
- compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]);
- f->window[b] = (float *) setup_malloc(f, sizeof(float) * n2);
- if (!f->window[b]) return error(f, VORBIS_outofmem);
- compute_window(n, f->window[b]);
- f->bit_reverse[b] = (uint16 *) setup_malloc(f, sizeof(uint16) * n8);
- if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem);
- compute_bitreverse(n, f->bit_reverse[b]);
- return TRUE;
-}
-
-static void neighbors(uint16 *x, int n, int *plow, int *phigh)
-{
- int low = -1;
- int high = 65536;
- int i;
- for (i=0; i < n; ++i) {
- if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; }
- if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; }
- }
-}
-
-// this has been repurposed so y is now the original index instead of y
-typedef struct
-{
- uint16 x,id;
-} stbv__floor_ordering;
-
-static int STBV_CDECL point_compare(const void *p, const void *q)
-{
- stbv__floor_ordering *a = (stbv__floor_ordering *) p;
- stbv__floor_ordering *b = (stbv__floor_ordering *) q;
- return a->x < b->x ? -1 : a->x > b->x;
-}
-
-//
-/////////////////////// END LEAF SETUP FUNCTIONS //////////////////////////
-
-
-#if defined(STB_VORBIS_NO_STDIO)
- #define USE_MEMORY(z) TRUE
-#else
- #define USE_MEMORY(z) ((z)->stream)
-#endif
-
-static uint8 get8(vorb *z)
-{
- if (USE_MEMORY(z)) {
- if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; }
- return *z->stream++;
- }
-
- #ifndef STB_VORBIS_NO_STDIO
- {
- int c = fgetc(z->f);
- if (c == EOF) { z->eof = TRUE; return 0; }
- return c;
- }
- #endif
-}
-
-static uint32 get32(vorb *f)
-{
- uint32 x;
- x = get8(f);
- x += get8(f) << 8;
- x += get8(f) << 16;
- x += (uint32) get8(f) << 24;
- return x;
-}
-
-static int getn(vorb *z, uint8 *data, int n)
-{
- if (USE_MEMORY(z)) {
- if (z->stream+n > z->stream_end) { z->eof = 1; return 0; }
- memcpy(data, z->stream, n);
- z->stream += n;
- return 1;
- }
-
- #ifndef STB_VORBIS_NO_STDIO
- if (fread(data, n, 1, z->f) == 1)
- return 1;
- else {
- z->eof = 1;
- return 0;
- }
- #endif
-}
-
-static void skip(vorb *z, int n)
-{
- if (USE_MEMORY(z)) {
- z->stream += n;
- if (z->stream >= z->stream_end) z->eof = 1;
- return;
- }
- #ifndef STB_VORBIS_NO_STDIO
- {
- long x = ftell(z->f);
- fseek(z->f, x+n, SEEK_SET);
- }
- #endif
-}
-
-static int set_file_offset(stb_vorbis *f, unsigned int loc)
-{
- #ifndef STB_VORBIS_NO_PUSHDATA_API
- if (f->push_mode) return 0;
- #endif
- f->eof = 0;
- if (USE_MEMORY(f)) {
- if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) {
- f->stream = f->stream_end;
- f->eof = 1;
- return 0;
- } else {
- f->stream = f->stream_start + loc;
- return 1;
- }
- }
- #ifndef STB_VORBIS_NO_STDIO
- if (loc + f->f_start < loc || loc >= 0x80000000) {
- loc = 0x7fffffff;
- f->eof = 1;
- } else {
- loc += f->f_start;
- }
- if (!fseek(f->f, loc, SEEK_SET))
- return 1;
- f->eof = 1;
- fseek(f->f, f->f_start, SEEK_END);
- return 0;
- #endif
-}
-
-
-static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 };
-
-static int capture_pattern(vorb *f)
-{
- if (0x4f != get8(f)) return FALSE;
- if (0x67 != get8(f)) return FALSE;
- if (0x67 != get8(f)) return FALSE;
- if (0x53 != get8(f)) return FALSE;
- return TRUE;
-}
-
-#define PAGEFLAG_continued_packet 1
-#define PAGEFLAG_first_page 2
-#define PAGEFLAG_last_page 4
-
-static int start_page_no_capturepattern(vorb *f)
-{
- uint32 loc0,loc1,n;
- if (f->first_decode && !IS_PUSH_MODE(f)) {
- f->p_first.page_start = stb_vorbis_get_file_offset(f) - 4;
- }
- // stream structure version
- if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version);
- // header flag
- f->page_flag = get8(f);
- // absolute granule position
- loc0 = get32(f);
- loc1 = get32(f);
- // @TODO: validate loc0,loc1 as valid positions?
- // stream serial number -- vorbis doesn't interleave, so discard
- get32(f);
- //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number);
- // page sequence number
- n = get32(f);
- f->last_page = n;
- // CRC32
- get32(f);
- // page_segments
- f->segment_count = get8(f);
- if (!getn(f, f->segments, f->segment_count))
- return error(f, VORBIS_unexpected_eof);
- // assume we _don't_ know any the sample position of any segments
- f->end_seg_with_known_loc = -2;
- if (loc0 != ~0U || loc1 != ~0U) {
- int i;
- // determine which packet is the last one that will complete
- for (i=f->segment_count-1; i >= 0; --i)
- if (f->segments[i] < 255)
- break;
- // 'i' is now the index of the _last_ segment of a packet that ends
- if (i >= 0) {
- f->end_seg_with_known_loc = i;
- f->known_loc_for_packet = loc0;
- }
- }
- if (f->first_decode) {
- int i,len;
- len = 0;
- for (i=0; i < f->segment_count; ++i)
- len += f->segments[i];
- len += 27 + f->segment_count;
- f->p_first.page_end = f->p_first.page_start + len;
- f->p_first.last_decoded_sample = loc0;
- }
- f->next_seg = 0;
- return TRUE;
-}
-
-static int start_page(vorb *f)
-{
- if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern);
- return start_page_no_capturepattern(f);
-}
-
-static int start_packet(vorb *f)
-{
- while (f->next_seg == -1) {
- if (!start_page(f)) return FALSE;
- if (f->page_flag & PAGEFLAG_continued_packet)
- return error(f, VORBIS_continued_packet_flag_invalid);
- }
- f->last_seg = FALSE;
- f->valid_bits = 0;
- f->packet_bytes = 0;
- f->bytes_in_seg = 0;
- // f->next_seg is now valid
- return TRUE;
-}
-
-static int maybe_start_packet(vorb *f)
-{
- if (f->next_seg == -1) {
- int x = get8(f);
- if (f->eof) return FALSE; // EOF at page boundary is not an error!
- if (0x4f != x ) return error(f, VORBIS_missing_capture_pattern);
- if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (!start_page_no_capturepattern(f)) return FALSE;
- if (f->page_flag & PAGEFLAG_continued_packet) {
- // set up enough state that we can read this packet if we want,
- // e.g. during recovery
- f->last_seg = FALSE;
- f->bytes_in_seg = 0;
- return error(f, VORBIS_continued_packet_flag_invalid);
- }
- }
- return start_packet(f);
-}
-
-static int next_segment(vorb *f)
-{
- int len;
- if (f->last_seg) return 0;
- if (f->next_seg == -1) {
- f->last_seg_which = f->segment_count-1; // in case start_page fails
- if (!start_page(f)) { f->last_seg = 1; return 0; }
- if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid);
- }
- len = f->segments[f->next_seg++];
- if (len < 255) {
- f->last_seg = TRUE;
- f->last_seg_which = f->next_seg-1;
- }
- if (f->next_seg >= f->segment_count)
- f->next_seg = -1;
- assert(f->bytes_in_seg == 0);
- f->bytes_in_seg = len;
- return len;
-}
-
-#define EOP (-1)
-#define INVALID_BITS (-1)
-
-static int get8_packet_raw(vorb *f)
-{
- if (!f->bytes_in_seg) { // CLANG!
- if (f->last_seg) return EOP;
- else if (!next_segment(f)) return EOP;
- }
- assert(f->bytes_in_seg > 0);
- --f->bytes_in_seg;
- ++f->packet_bytes;
- return get8(f);
-}
-
-static int get8_packet(vorb *f)
-{
- int x = get8_packet_raw(f);
- f->valid_bits = 0;
- return x;
-}
-
-static int get32_packet(vorb *f)
-{
- uint32 x;
- x = get8_packet(f);
- x += get8_packet(f) << 8;
- x += get8_packet(f) << 16;
- x += (uint32) get8_packet(f) << 24;
- return x;
-}
-
-static void flush_packet(vorb *f)
-{
- while (get8_packet_raw(f) != EOP);
-}
-
-// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important
-// as the huffman decoder?
-static uint32 get_bits(vorb *f, int n)
-{
- uint32 z;
-
- if (f->valid_bits < 0) return 0;
- if (f->valid_bits < n) {
- if (n > 24) {
- // the accumulator technique below would not work correctly in this case
- z = get_bits(f, 24);
- z += get_bits(f, n-24) << 24;
- return z;
- }
- if (f->valid_bits == 0) f->acc = 0;
- while (f->valid_bits < n) {
- int z = get8_packet_raw(f);
- if (z == EOP) {
- f->valid_bits = INVALID_BITS;
- return 0;
- }
- f->acc += z << f->valid_bits;
- f->valid_bits += 8;
- }
- }
-
- assert(f->valid_bits >= n);
- z = f->acc & ((1 << n)-1);
- f->acc >>= n;
- f->valid_bits -= n;
- return z;
-}
-
-// @OPTIMIZE: primary accumulator for huffman
-// expand the buffer to as many bits as possible without reading off end of packet
-// it might be nice to allow f->valid_bits and f->acc to be stored in registers,
-// e.g. cache them locally and decode locally
-static __forceinline void prep_huffman(vorb *f)
-{
- if (f->valid_bits <= 24) {
- if (f->valid_bits == 0) f->acc = 0;
- do {
- int z;
- if (f->last_seg && !f->bytes_in_seg) return;
- z = get8_packet_raw(f);
- if (z == EOP) return;
- f->acc += (unsigned) z << f->valid_bits;
- f->valid_bits += 8;
- } while (f->valid_bits <= 24);
- }
-}
-
-enum
-{
- VORBIS_packet_id = 1,
- VORBIS_packet_comment = 3,
- VORBIS_packet_setup = 5
-};
-
-static int codebook_decode_scalar_raw(vorb *f, Codebook *c)
-{
- int i;
- prep_huffman(f);
-
- if (c->codewords == NULL && c->sorted_codewords == NULL)
- return -1;
-
- // cases to use binary search: sorted_codewords && !c->codewords
- // sorted_codewords && c->entries > 8
- if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) {
- // binary search
- uint32 code = bit_reverse(f->acc);
- int x=0, n=c->sorted_entries, len;
-
- while (n > 1) {
- // invariant: sc[x] <= code < sc[x+n]
- int m = x + (n >> 1);
- if (c->sorted_codewords[m] <= code) {
- x = m;
- n -= (n>>1);
- } else {
- n >>= 1;
- }
- }
- // x is now the sorted index
- if (!c->sparse) x = c->sorted_values[x];
- // x is now sorted index if sparse, or symbol otherwise
- len = c->codeword_lengths[x];
- if (f->valid_bits >= len) {
- f->acc >>= len;
- f->valid_bits -= len;
- return x;
- }
-
- f->valid_bits = 0;
- return -1;
- }
-
- // if small, linear search
- assert(!c->sparse);
- for (i=0; i < c->entries; ++i) {
- if (c->codeword_lengths[i] == NO_CODE) continue;
- if (c->codewords[i] == (f->acc & ((1 << c->codeword_lengths[i])-1))) {
- if (f->valid_bits >= c->codeword_lengths[i]) {
- f->acc >>= c->codeword_lengths[i];
- f->valid_bits -= c->codeword_lengths[i];
- return i;
- }
- f->valid_bits = 0;
- return -1;
- }
- }
-
- error(f, VORBIS_invalid_stream);
- f->valid_bits = 0;
- return -1;
-}
-
-#ifndef STB_VORBIS_NO_INLINE_DECODE
-
-#define DECODE_RAW(var, f,c) \
- if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \
- prep_huffman(f); \
- var = f->acc & FAST_HUFFMAN_TABLE_MASK; \
- var = c->fast_huffman[var]; \
- if (var >= 0) { \
- int n = c->codeword_lengths[var]; \
- f->acc >>= n; \
- f->valid_bits -= n; \
- if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \
- } else { \
- var = codebook_decode_scalar_raw(f,c); \
- }
-
-#else
-
-static int codebook_decode_scalar(vorb *f, Codebook *c)
-{
- int i;
- if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH)
- prep_huffman(f);
- // fast huffman table lookup
- i = f->acc & FAST_HUFFMAN_TABLE_MASK;
- i = c->fast_huffman[i];
- if (i >= 0) {
- f->acc >>= c->codeword_lengths[i];
- f->valid_bits -= c->codeword_lengths[i];
- if (f->valid_bits < 0) { f->valid_bits = 0; return -1; }
- return i;
- }
- return codebook_decode_scalar_raw(f,c);
-}
-
-#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c);
-
-#endif
-
-#define DECODE(var,f,c) \
- DECODE_RAW(var,f,c) \
- if (c->sparse) var = c->sorted_values[var];
-
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- #define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c)
-#else
- #define DECODE_VQ(var,f,c) DECODE(var,f,c)
-#endif
-
-
-
-
-
-
-// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case
-// where we avoid one addition
-#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off])
-#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off])
-#define CODEBOOK_ELEMENT_BASE(c) (0)
-
-static int codebook_decode_start(vorb *f, Codebook *c)
-{
- int z = -1;
-
- // type 0 is only legal in a scalar context
- if (c->lookup_type == 0)
- error(f, VORBIS_invalid_stream);
- else {
- DECODE_VQ(z,f,c);
- if (c->sparse) assert(z < c->sorted_entries);
- if (z < 0) { // check for EOP
- if (!f->bytes_in_seg)
- if (f->last_seg)
- return z;
- error(f, VORBIS_invalid_stream);
- }
- }
- return z;
-}
-
-static int codebook_decode(vorb *f, Codebook *c, float *output, int len)
-{
- int i,z = codebook_decode_start(f,c);
- if (z < 0) return FALSE;
- if (len > c->dimensions) len = c->dimensions;
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- int div = 1;
- for (i=0; i < len; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c,off) + last;
- output[i] += val;
- if (c->sequence_p) last = val + c->minimum_value;
- div *= c->lookup_values;
- }
- return TRUE;
- }
-#endif
-
- z *= c->dimensions;
- if (c->sequence_p) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- for (i=0; i < len; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last;
- output[i] += val;
- last = val + c->minimum_value;
- }
- } else {
- float last = CODEBOOK_ELEMENT_BASE(c);
- for (i=0; i < len; ++i) {
- output[i] += CODEBOOK_ELEMENT_FAST(c,z+i) + last;
- }
- }
-
- return TRUE;
-}
-
-static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step)
-{
- int i,z = codebook_decode_start(f,c);
- float last = CODEBOOK_ELEMENT_BASE(c);
- if (z < 0) return FALSE;
- if (len > c->dimensions) len = c->dimensions;
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int div = 1;
- for (i=0; i < len; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c,off) + last;
- output[i*step] += val;
- if (c->sequence_p) last = val;
- div *= c->lookup_values;
- }
- return TRUE;
- }
-#endif
-
- z *= c->dimensions;
- for (i=0; i < len; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last;
- output[i*step] += val;
- if (c->sequence_p) last = val;
- }
-
- return TRUE;
-}
-
-static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode)
-{
- int c_inter = *c_inter_p;
- int p_inter = *p_inter_p;
- int i,z, effective = c->dimensions;
-
- // type 0 is only legal in a scalar context
- if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream);
-
- while (total_decode > 0) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- DECODE_VQ(z,f,c);
- #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- assert(!c->sparse || z < c->sorted_entries);
- #endif
- if (z < 0) {
- if (!f->bytes_in_seg)
- if (f->last_seg) return FALSE;
- return error(f, VORBIS_invalid_stream);
- }
-
- // if this will take us off the end of the buffers, stop short!
- // we check by computing the length of the virtual interleaved
- // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter),
- // and the length we'll be using (effective)
- if (c_inter + p_inter*ch + effective > len * ch) {
- effective = len*ch - (p_inter*ch - c_inter);
- }
-
- #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int div = 1;
- for (i=0; i < effective; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c,off) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- if (c->sequence_p) last = val;
- div *= c->lookup_values;
- }
- } else
- #endif
- {
- z *= c->dimensions;
- if (c->sequence_p) {
- for (i=0; i < effective; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- last = val;
- }
- } else {
- for (i=0; i < effective; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- }
- }
- }
-
- total_decode -= effective;
- }
- *c_inter_p = c_inter;
- *p_inter_p = p_inter;
- return TRUE;
-}
-
-static int predict_point(int x, int x0, int x1, int y0, int y1)
-{
- int dy = y1 - y0;
- int adx = x1 - x0;
- // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86?
- int err = abs(dy) * (x - x0);
- int off = err / adx;
- return dy < 0 ? y0 - off : y0 + off;
-}
-
-// the following table is block-copied from the specification
-static float inverse_db_table[256] =
-{
- 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f,
- 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f,
- 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f,
- 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f,
- 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f,
- 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f,
- 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f,
- 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f,
- 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f,
- 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f,
- 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f,
- 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f,
- 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f,
- 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f,
- 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f,
- 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f,
- 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f,
- 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f,
- 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f,
- 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f,
- 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f,
- 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f,
- 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f,
- 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f,
- 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f,
- 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f,
- 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f,
- 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f,
- 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f,
- 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f,
- 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f,
- 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f,
- 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f,
- 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f,
- 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f,
- 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f,
- 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f,
- 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f,
- 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f,
- 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f,
- 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f,
- 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f,
- 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f,
- 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f,
- 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f,
- 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f,
- 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f,
- 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f,
- 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f,
- 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f,
- 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f,
- 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f,
- 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f,
- 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f,
- 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f,
- 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f,
- 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f,
- 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f,
- 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f,
- 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f,
- 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f,
- 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f,
- 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f,
- 0.82788260f, 0.88168307f, 0.9389798f, 1.0f
-};
-
-
-// @OPTIMIZE: if you want to replace this bresenham line-drawing routine,
-// note that you must produce bit-identical output to decode correctly;
-// this specific sequence of operations is specified in the spec (it's
-// drawing integer-quantized frequency-space lines that the encoder
-// expects to be exactly the same)
-// ... also, isn't the whole point of Bresenham's algorithm to NOT
-// have to divide in the setup? sigh.
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
-#define LINE_OP(a,b) a *= b
-#else
-#define LINE_OP(a,b) a = b
-#endif
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
-#define DIVTAB_NUMER 32
-#define DIVTAB_DENOM 64
-int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB
-#endif
-
-static __forceinline void draw_line(float *output, int x0, int y0, int x1, int y1, int n)
-{
- int dy = y1 - y0;
- int adx = x1 - x0;
- int ady = abs(dy);
- int base;
- int x=x0,y=y0;
- int err = 0;
- int sy;
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
- if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) {
- if (dy < 0) {
- base = -integer_divide_table[ady][adx];
- sy = base-1;
- } else {
- base = integer_divide_table[ady][adx];
- sy = base+1;
- }
- } else {
- base = dy / adx;
- if (dy < 0)
- sy = base - 1;
- else
- sy = base+1;
- }
-#else
- base = dy / adx;
- if (dy < 0)
- sy = base - 1;
- else
- sy = base+1;
-#endif
- ady -= abs(base) * adx;
- if (x1 > n) x1 = n;
- if (x < x1) {
- LINE_OP(output[x], inverse_db_table[y&255]);
- for (++x; x < x1; ++x) {
- err += ady;
- if (err >= adx) {
- err -= adx;
- y += sy;
- } else
- y += base;
- LINE_OP(output[x], inverse_db_table[y&255]);
- }
- }
-}
-
-static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype)
-{
- int k;
- if (rtype == 0) {
- int step = n / book->dimensions;
- for (k=0; k < step; ++k)
- if (!codebook_decode_step(f, book, target+offset+k, n-offset-k, step))
- return FALSE;
- } else {
- for (k=0; k < n; ) {
- if (!codebook_decode(f, book, target+offset, n-k))
- return FALSE;
- k += book->dimensions;
- offset += book->dimensions;
- }
- }
- return TRUE;
-}
-
-// n is 1/2 of the blocksize --
-// specification: "Correct per-vector decode length is [n]/2"
-static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode)
-{
- int i,j,pass;
- Residue *r = f->residue_config + rn;
- int rtype = f->residue_types[rn];
- int c = r->classbook;
- int classwords = f->codebooks[c].dimensions;
- unsigned int actual_size = rtype == 2 ? n*2 : n;
- unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size);
- unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size);
- int n_read = limit_r_end - limit_r_begin;
- int part_read = n_read / r->part_size;
- int temp_alloc_point = temp_alloc_save(f);
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- uint8 ***part_classdata = (uint8 ***) temp_block_array(f,f->channels, part_read * sizeof(**part_classdata));
- #else
- int **classifications = (int **) temp_block_array(f,f->channels, part_read * sizeof(**classifications));
- #endif
-
- CHECK(f);
-
- for (i=0; i < ch; ++i)
- if (!do_not_decode[i])
- memset(residue_buffers[i], 0, sizeof(float) * n);
-
- if (rtype == 2 && ch != 1) {
- for (j=0; j < ch; ++j)
- if (!do_not_decode[j])
- break;
- if (j == ch)
- goto done;
-
- for (pass=0; pass < 8; ++pass) {
- int pcount = 0, class_set = 0;
- if (ch == 2) {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = (z & 1), p_inter = z>>1;
- if (pass == 0) {
- Codebook *c = f->codebooks+r->classbook;
- int q;
- DECODE(q,f,c);
- if (q == EOP) goto done;
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
- #else
- for (i=classwords-1; i >= 0; --i) {
- classifications[0][i+pcount] = q % r->classifications;
- q /= r->classifications;
- }
- #endif
- }
- for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
- #else
- int c = classifications[0][pcount];
- #endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
- #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
- #else
- // saves 1%
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
- #endif
- } else {
- z += r->part_size;
- c_inter = z & 1;
- p_inter = z >> 1;
- }
- }
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
- #endif
- }
- } else if (ch > 2) {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = z % ch, p_inter = z/ch;
- if (pass == 0) {
- Codebook *c = f->codebooks+r->classbook;
- int q;
- DECODE(q,f,c);
- if (q == EOP) goto done;
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
- #else
- for (i=classwords-1; i >= 0; --i) {
- classifications[0][i+pcount] = q % r->classifications;
- q /= r->classifications;
- }
- #endif
- }
- for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
- #else
- int c = classifications[0][pcount];
- #endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
- } else {
- z += r->part_size;
- c_inter = z % ch;
- p_inter = z / ch;
- }
- }
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
- #endif
- }
- }
- }
- goto done;
- }
- CHECK(f);
-
- for (pass=0; pass < 8; ++pass) {
- int pcount = 0, class_set=0;
- while (pcount < part_read) {
- if (pass == 0) {
- for (j=0; j < ch; ++j) {
- if (!do_not_decode[j]) {
- Codebook *c = f->codebooks+r->classbook;
- int temp;
- DECODE(temp,f,c);
- if (temp == EOP) goto done;
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[j][class_set] = r->classdata[temp];
- #else
- for (i=classwords-1; i >= 0; --i) {
- classifications[j][i+pcount] = temp % r->classifications;
- temp /= r->classifications;
- }
- #endif
- }
- }
- }
- for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) {
- for (j=0; j < ch; ++j) {
- if (!do_not_decode[j]) {
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[j][class_set][i];
- #else
- int c = classifications[j][pcount];
- #endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- float *target = residue_buffers[j];
- int offset = r->begin + pcount * r->part_size;
- int n = r->part_size;
- Codebook *book = f->codebooks + b;
- if (!residue_decode(f, book, target, offset, n, rtype))
- goto done;
- }
- }
- }
- }
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
- #endif
- }
- }
- done:
- CHECK(f);
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- temp_free(f,part_classdata);
- #else
- temp_free(f,classifications);
- #endif
- temp_alloc_restore(f,temp_alloc_point);
-}
-
-
-#if 0
-// slow way for debugging
-void inverse_mdct_slow(float *buffer, int n)
-{
- int i,j;
- int n2 = n >> 1;
- float *x = (float *) malloc(sizeof(*x) * n2);
- memcpy(x, buffer, sizeof(*x) * n2);
- for (i=0; i < n; ++i) {
- float acc = 0;
- for (j=0; j < n2; ++j)
- // formula from paper:
- //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1));
- // formula from wikipedia
- //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5));
- // these are equivalent, except the formula from the paper inverts the multiplier!
- // however, what actually works is NO MULTIPLIER!?!
- //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5));
- acc += x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1));
- buffer[i] = acc;
- }
- free(x);
-}
-#elif 0
-// same as above, but just barely able to run in real time on modern machines
-void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype)
-{
- float mcos[16384];
- int i,j;
- int n2 = n >> 1, nmask = (n << 2) -1;
- float *x = (float *) malloc(sizeof(*x) * n2);
- memcpy(x, buffer, sizeof(*x) * n2);
- for (i=0; i < 4*n; ++i)
- mcos[i] = (float) cos(M_PI / 2 * i / n);
-
- for (i=0; i < n; ++i) {
- float acc = 0;
- for (j=0; j < n2; ++j)
- acc += x[j] * mcos[(2 * i + 1 + n2)*(2*j+1) & nmask];
- buffer[i] = acc;
- }
- free(x);
-}
-#elif 0
-// transform to use a slow dct-iv; this is STILL basically trivial,
-// but only requires half as many ops
-void dct_iv_slow(float *buffer, int n)
-{
- float mcos[16384];
- float x[2048];
- int i,j;
- int n2 = n >> 1, nmask = (n << 3) - 1;
- memcpy(x, buffer, sizeof(*x) * n);
- for (i=0; i < 8*n; ++i)
- mcos[i] = (float) cos(M_PI / 4 * i / n);
- for (i=0; i < n; ++i) {
- float acc = 0;
- for (j=0; j < n; ++j)
- acc += x[j] * mcos[((2 * i + 1)*(2*j+1)) & nmask];
- buffer[i] = acc;
- }
-}
-
-void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype)
-{
- int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4;
- float temp[4096];
-
- memcpy(temp, buffer, n2 * sizeof(float));
- dct_iv_slow(temp, n2); // returns -c'-d, a-b'
-
- for (i=0; i < n4 ; ++i) buffer[i] = temp[i+n4]; // a-b'
- for ( ; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d'
- for ( ; i < n ; ++i) buffer[i] = -temp[i - n3_4]; // c'+d
-}
-#endif
-
-#ifndef LIBVORBIS_MDCT
-#define LIBVORBIS_MDCT 0
-#endif
-
-#if LIBVORBIS_MDCT
-// directly call the vorbis MDCT using an interface documented
-// by Jeff Roberts... useful for performance comparison
-typedef struct
-{
- int n;
- int log2n;
-
- float *trig;
- int *bitrev;
-
- float scale;
-} mdct_lookup;
-
-extern void mdct_init(mdct_lookup *lookup, int n);
-extern void mdct_clear(mdct_lookup *l);
-extern void mdct_backward(mdct_lookup *init, float *in, float *out);
-
-mdct_lookup M1,M2;
-
-void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
-{
- mdct_lookup *M;
- if (M1.n == n) M = &M1;
- else if (M2.n == n) M = &M2;
- else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; }
- else {
- if (M2.n) __asm int 3;
- mdct_init(&M2, n);
- M = &M2;
- }
-
- mdct_backward(M, buffer, buffer);
-}
-#endif
-
-
-// the following were split out into separate functions while optimizing;
-// they could be pushed back up but eh. __forceinline showed no change;
-// they're probably already being inlined.
-static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A)
-{
- float *ee0 = e + i_off;
- float *ee2 = ee0 + k_off;
- int i;
-
- assert((n & 3) == 0);
- for (i=(n>>2); i > 0; --i) {
- float k00_20, k01_21;
- k00_20 = ee0[ 0] - ee2[ 0];
- k01_21 = ee0[-1] - ee2[-1];
- ee0[ 0] += ee2[ 0];//ee0[ 0] = ee0[ 0] + ee2[ 0];
- ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1];
- ee2[ 0] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-1] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-2] - ee2[-2];
- k01_21 = ee0[-3] - ee2[-3];
- ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2];
- ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3];
- ee2[-2] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-3] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-4] - ee2[-4];
- k01_21 = ee0[-5] - ee2[-5];
- ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4];
- ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5];
- ee2[-4] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-5] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-6] - ee2[-6];
- k01_21 = ee0[-7] - ee2[-7];
- ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6];
- ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7];
- ee2[-6] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-7] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
- ee0 -= 8;
- ee2 -= 8;
- }
-}
-
-static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1)
-{
- int i;
- float k00_20, k01_21;
-
- float *e0 = e + d0;
- float *e2 = e0 + k_off;
-
- for (i=lim >> 2; i > 0; --i) {
- k00_20 = e0[-0] - e2[-0];
- k01_21 = e0[-1] - e2[-1];
- e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0];
- e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1];
- e2[-0] = (k00_20)*A[0] - (k01_21) * A[1];
- e2[-1] = (k01_21)*A[0] + (k00_20) * A[1];
-
- A += k1;
-
- k00_20 = e0[-2] - e2[-2];
- k01_21 = e0[-3] - e2[-3];
- e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2];
- e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3];
- e2[-2] = (k00_20)*A[0] - (k01_21) * A[1];
- e2[-3] = (k01_21)*A[0] + (k00_20) * A[1];
-
- A += k1;
-
- k00_20 = e0[-4] - e2[-4];
- k01_21 = e0[-5] - e2[-5];
- e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4];
- e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5];
- e2[-4] = (k00_20)*A[0] - (k01_21) * A[1];
- e2[-5] = (k01_21)*A[0] + (k00_20) * A[1];
-
- A += k1;
-
- k00_20 = e0[-6] - e2[-6];
- k01_21 = e0[-7] - e2[-7];
- e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6];
- e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7];
- e2[-6] = (k00_20)*A[0] - (k01_21) * A[1];
- e2[-7] = (k01_21)*A[0] + (k00_20) * A[1];
-
- e0 -= 8;
- e2 -= 8;
-
- A += k1;
- }
-}
-
-static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0)
-{
- int i;
- float A0 = A[0];
- float A1 = A[0+1];
- float A2 = A[0+a_off];
- float A3 = A[0+a_off+1];
- float A4 = A[0+a_off*2+0];
- float A5 = A[0+a_off*2+1];
- float A6 = A[0+a_off*3+0];
- float A7 = A[0+a_off*3+1];
-
- float k00,k11;
-
- float *ee0 = e +i_off;
- float *ee2 = ee0+k_off;
-
- for (i=n; i > 0; --i) {
- k00 = ee0[ 0] - ee2[ 0];
- k11 = ee0[-1] - ee2[-1];
- ee0[ 0] = ee0[ 0] + ee2[ 0];
- ee0[-1] = ee0[-1] + ee2[-1];
- ee2[ 0] = (k00) * A0 - (k11) * A1;
- ee2[-1] = (k11) * A0 + (k00) * A1;
-
- k00 = ee0[-2] - ee2[-2];
- k11 = ee0[-3] - ee2[-3];
- ee0[-2] = ee0[-2] + ee2[-2];
- ee0[-3] = ee0[-3] + ee2[-3];
- ee2[-2] = (k00) * A2 - (k11) * A3;
- ee2[-3] = (k11) * A2 + (k00) * A3;
-
- k00 = ee0[-4] - ee2[-4];
- k11 = ee0[-5] - ee2[-5];
- ee0[-4] = ee0[-4] + ee2[-4];
- ee0[-5] = ee0[-5] + ee2[-5];
- ee2[-4] = (k00) * A4 - (k11) * A5;
- ee2[-5] = (k11) * A4 + (k00) * A5;
-
- k00 = ee0[-6] - ee2[-6];
- k11 = ee0[-7] - ee2[-7];
- ee0[-6] = ee0[-6] + ee2[-6];
- ee0[-7] = ee0[-7] + ee2[-7];
- ee2[-6] = (k00) * A6 - (k11) * A7;
- ee2[-7] = (k11) * A6 + (k00) * A7;
-
- ee0 -= k0;
- ee2 -= k0;
- }
-}
-
-static __forceinline void iter_54(float *z)
-{
- float k00,k11,k22,k33;
- float y0,y1,y2,y3;
-
- k00 = z[ 0] - z[-4];
- y0 = z[ 0] + z[-4];
- y2 = z[-2] + z[-6];
- k22 = z[-2] - z[-6];
-
- z[-0] = y0 + y2; // z0 + z4 + z2 + z6
- z[-2] = y0 - y2; // z0 + z4 - z2 - z6
-
- // done with y0,y2
-
- k33 = z[-3] - z[-7];
-
- z[-4] = k00 + k33; // z0 - z4 + z3 - z7
- z[-6] = k00 - k33; // z0 - z4 - z3 + z7
-
- // done with k33
-
- k11 = z[-1] - z[-5];
- y1 = z[-1] + z[-5];
- y3 = z[-3] + z[-7];
-
- z[-1] = y1 + y3; // z1 + z5 + z3 + z7
- z[-3] = y1 - y3; // z1 + z5 - z3 - z7
- z[-5] = k11 - k22; // z1 - z5 + z2 - z6
- z[-7] = k11 + k22; // z1 - z5 - z2 + z6
-}
-
-static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n)
-{
- int a_off = base_n >> 3;
- float A2 = A[0+a_off];
- float *z = e + i_off;
- float *base = z - 16 * n;
-
- while (z > base) {
- float k00,k11;
-
- k00 = z[-0] - z[-8];
- k11 = z[-1] - z[-9];
- z[-0] = z[-0] + z[-8];
- z[-1] = z[-1] + z[-9];
- z[-8] = k00;
- z[-9] = k11 ;
-
- k00 = z[ -2] - z[-10];
- k11 = z[ -3] - z[-11];
- z[ -2] = z[ -2] + z[-10];
- z[ -3] = z[ -3] + z[-11];
- z[-10] = (k00+k11) * A2;
- z[-11] = (k11-k00) * A2;
-
- k00 = z[-12] - z[ -4]; // reverse to avoid a unary negation
- k11 = z[ -5] - z[-13];
- z[ -4] = z[ -4] + z[-12];
- z[ -5] = z[ -5] + z[-13];
- z[-12] = k11;
- z[-13] = k00;
-
- k00 = z[-14] - z[ -6]; // reverse to avoid a unary negation
- k11 = z[ -7] - z[-15];
- z[ -6] = z[ -6] + z[-14];
- z[ -7] = z[ -7] + z[-15];
- z[-14] = (k00+k11) * A2;
- z[-15] = (k00-k11) * A2;
-
- iter_54(z);
- iter_54(z-8);
- z -= 16;
- }
-}
-
-static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
-{
- int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l;
- int ld;
- // @OPTIMIZE: reduce register pressure by using fewer variables?
- int save_point = temp_alloc_save(f);
- float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2));
- float *u=NULL,*v=NULL;
- // twiddle factors
- float *A = f->A[blocktype];
-
- // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio"
- // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function.
-
- // kernel from paper
-
-
- // merged:
- // copy and reflect spectral data
- // step 0
-
- // note that it turns out that the items added together during
- // this step are, in fact, being added to themselves (as reflected
- // by step 0). inexplicable inefficiency! this became obvious
- // once I combined the passes.
-
- // so there's a missing 'times 2' here (for adding X to itself).
- // this propagates through linearly to the end, where the numbers
- // are 1/2 too small, and need to be compensated for.
-
- {
- float *d,*e, *AA, *e_stop;
- d = &buf2[n2-2];
- AA = A;
- e = &buffer[0];
- e_stop = &buffer[n2];
- while (e != e_stop) {
- d[1] = (e[0] * AA[0] - e[2]*AA[1]);
- d[0] = (e[0] * AA[1] + e[2]*AA[0]);
- d -= 2;
- AA += 2;
- e += 4;
- }
-
- e = &buffer[n2-3];
- while (d >= buf2) {
- d[1] = (-e[2] * AA[0] - -e[0]*AA[1]);
- d[0] = (-e[2] * AA[1] + -e[0]*AA[0]);
- d -= 2;
- AA += 2;
- e -= 4;
- }
- }
-
- // now we use symbolic names for these, so that we can
- // possibly swap their meaning as we change which operations
- // are in place
-
- u = buffer;
- v = buf2;
-
- // step 2 (paper output is w, now u)
- // this could be in place, but the data ends up in the wrong
- // place... _somebody_'s got to swap it, so this is nominated
- {
- float *AA = &A[n2-8];
- float *d0,*d1, *e0, *e1;
-
- e0 = &v[n4];
- e1 = &v[0];
-
- d0 = &u[n4];
- d1 = &u[0];
-
- while (AA >= A) {
- float v40_20, v41_21;
-
- v41_21 = e0[1] - e1[1];
- v40_20 = e0[0] - e1[0];
- d0[1] = e0[1] + e1[1];
- d0[0] = e0[0] + e1[0];
- d1[1] = v41_21*AA[4] - v40_20*AA[5];
- d1[0] = v40_20*AA[4] + v41_21*AA[5];
-
- v41_21 = e0[3] - e1[3];
- v40_20 = e0[2] - e1[2];
- d0[3] = e0[3] + e1[3];
- d0[2] = e0[2] + e1[2];
- d1[3] = v41_21*AA[0] - v40_20*AA[1];
- d1[2] = v40_20*AA[0] + v41_21*AA[1];
-
- AA -= 8;
-
- d0 += 4;
- d1 += 4;
- e0 += 4;
- e1 += 4;
- }
- }
-
- // step 3
- ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
-
- // optimized step 3:
-
- // the original step3 loop can be nested r inside s or s inside r;
- // it's written originally as s inside r, but this is dumb when r
- // iterates many times, and s few. So I have two copies of it and
- // switch between them halfway.
-
- // this is iteration 0 of step 3
- imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*0, -(n >> 3), A);
- imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*1, -(n >> 3), A);
-
- // this is iteration 1 of step 3
- imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*0, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*1, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*2, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*3, -(n >> 4), A, 16);
-
- l=2;
- for (; l < (ld-3)>>1; ++l) {
- int k0 = n >> (l+2), k0_2 = k0>>1;
- int lim = 1 << (l+1);
- int i;
- for (i=0; i < lim; ++i)
- imdct_step3_inner_r_loop(n >> (l+4), u, n2-1 - k0*i, -k0_2, A, 1 << (l+3));
- }
-
- for (; l < ld-6; ++l) {
- int k0 = n >> (l+2), k1 = 1 << (l+3), k0_2 = k0>>1;
- int rlim = n >> (l+6), r;
- int lim = 1 << (l+1);
- int i_off;
- float *A0 = A;
- i_off = n2-1;
- for (r=rlim; r > 0; --r) {
- imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0);
- A0 += k1*4;
- i_off -= 8;
- }
- }
-
- // iterations with count:
- // ld-6,-5,-4 all interleaved together
- // the big win comes from getting rid of needless flops
- // due to the constants on pass 5 & 4 being all 1 and 0;
- // combining them to be simultaneous to improve cache made little difference
- imdct_step3_inner_s_loop_ld654(n >> 5, u, n2-1, A, n);
-
- // output is u
-
- // step 4, 5, and 6
- // cannot be in-place because of step 5
- {
- uint16 *bitrev = f->bit_reverse[blocktype];
- // weirdly, I'd have thought reading sequentially and writing
- // erratically would have been better than vice-versa, but in
- // fact that's not what my testing showed. (That is, with
- // j = bitreverse(i), do you read i and write j, or read j and write i.)
-
- float *d0 = &v[n4-4];
- float *d1 = &v[n2-4];
- while (d0 >= v) {
- int k4;
-
- k4 = bitrev[0];
- d1[3] = u[k4+0];
- d1[2] = u[k4+1];
- d0[3] = u[k4+2];
- d0[2] = u[k4+3];
-
- k4 = bitrev[1];
- d1[1] = u[k4+0];
- d1[0] = u[k4+1];
- d0[1] = u[k4+2];
- d0[0] = u[k4+3];
-
- d0 -= 4;
- d1 -= 4;
- bitrev += 2;
- }
- }
- // (paper output is u, now v)
-
-
- // data must be in buf2
- assert(v == buf2);
-
- // step 7 (paper output is v, now v)
- // this is now in place
- {
- float *C = f->C[blocktype];
- float *d, *e;
-
- d = v;
- e = v + n2 - 4;
-
- while (d < e) {
- float a02,a11,b0,b1,b2,b3;
-
- a02 = d[0] - e[2];
- a11 = d[1] + e[3];
-
- b0 = C[1]*a02 + C[0]*a11;
- b1 = C[1]*a11 - C[0]*a02;
-
- b2 = d[0] + e[ 2];
- b3 = d[1] - e[ 3];
-
- d[0] = b2 + b0;
- d[1] = b3 + b1;
- e[2] = b2 - b0;
- e[3] = b1 - b3;
-
- a02 = d[2] - e[0];
- a11 = d[3] + e[1];
-
- b0 = C[3]*a02 + C[2]*a11;
- b1 = C[3]*a11 - C[2]*a02;
-
- b2 = d[2] + e[ 0];
- b3 = d[3] - e[ 1];
-
- d[2] = b2 + b0;
- d[3] = b3 + b1;
- e[0] = b2 - b0;
- e[1] = b1 - b3;
-
- C += 4;
- d += 4;
- e -= 4;
- }
- }
-
- // data must be in buf2
-
-
- // step 8+decode (paper output is X, now buffer)
- // this generates pairs of data a la 8 and pushes them directly through
- // the decode kernel (pushing rather than pulling) to avoid having
- // to make another pass later
-
- // this cannot POSSIBLY be in place, so we refer to the buffers directly
-
- {
- float *d0,*d1,*d2,*d3;
-
- float *B = f->B[blocktype] + n2 - 8;
- float *e = buf2 + n2 - 8;
- d0 = &buffer[0];
- d1 = &buffer[n2-4];
- d2 = &buffer[n2];
- d3 = &buffer[n-4];
- while (e >= v) {
- float p0,p1,p2,p3;
-
- p3 = e[6]*B[7] - e[7]*B[6];
- p2 = -e[6]*B[6] - e[7]*B[7];
-
- d0[0] = p3;
- d1[3] = - p3;
- d2[0] = p2;
- d3[3] = p2;
-
- p1 = e[4]*B[5] - e[5]*B[4];
- p0 = -e[4]*B[4] - e[5]*B[5];
-
- d0[1] = p1;
- d1[2] = - p1;
- d2[1] = p0;
- d3[2] = p0;
-
- p3 = e[2]*B[3] - e[3]*B[2];
- p2 = -e[2]*B[2] - e[3]*B[3];
-
- d0[2] = p3;
- d1[1] = - p3;
- d2[2] = p2;
- d3[1] = p2;
-
- p1 = e[0]*B[1] - e[1]*B[0];
- p0 = -e[0]*B[0] - e[1]*B[1];
-
- d0[3] = p1;
- d1[0] = - p1;
- d2[3] = p0;
- d3[0] = p0;
-
- B -= 8;
- e -= 8;
- d0 += 4;
- d2 += 4;
- d1 -= 4;
- d3 -= 4;
- }
- }
-
- temp_free(f,buf2);
- temp_alloc_restore(f,save_point);
-}
-
-#if 0
-// this is the original version of the above code, if you want to optimize it from scratch
-void inverse_mdct_naive(float *buffer, int n)
-{
- float s;
- float A[1 << 12], B[1 << 12], C[1 << 11];
- int i,k,k2,k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l;
- int n3_4 = n - n4, ld;
- // how can they claim this only uses N words?!
- // oh, because they're only used sparsely, whoops
- float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13];
- // set up twiddle factors
-
- for (k=k2=0; k < n4; ++k,k2+=2) {
- A[k2 ] = (float) cos(4*k*M_PI/n);
- A[k2+1] = (float) -sin(4*k*M_PI/n);
- B[k2 ] = (float) cos((k2+1)*M_PI/n/2);
- B[k2+1] = (float) sin((k2+1)*M_PI/n/2);
- }
- for (k=k2=0; k < n8; ++k,k2+=2) {
- C[k2 ] = (float) cos(2*(k2+1)*M_PI/n);
- C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n);
- }
-
- // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio"
- // Note there are bugs in that pseudocode, presumably due to them attempting
- // to rename the arrays nicely rather than representing the way their actual
- // implementation bounces buffers back and forth. As a result, even in the
- // "some formulars corrected" version, a direct implementation fails. These
- // are noted below as "paper bug".
-
- // copy and reflect spectral data
- for (k=0; k < n2; ++k) u[k] = buffer[k];
- for ( ; k < n ; ++k) u[k] = -buffer[n - k - 1];
- // kernel from paper
- // step 1
- for (k=k2=k4=0; k < n4; k+=1, k2+=2, k4+=4) {
- v[n-k4-1] = (u[k4] - u[n-k4-1]) * A[k2] - (u[k4+2] - u[n-k4-3])*A[k2+1];
- v[n-k4-3] = (u[k4] - u[n-k4-1]) * A[k2+1] + (u[k4+2] - u[n-k4-3])*A[k2];
- }
- // step 2
- for (k=k4=0; k < n8; k+=1, k4+=4) {
- w[n2+3+k4] = v[n2+3+k4] + v[k4+3];
- w[n2+1+k4] = v[n2+1+k4] + v[k4+1];
- w[k4+3] = (v[n2+3+k4] - v[k4+3])*A[n2-4-k4] - (v[n2+1+k4]-v[k4+1])*A[n2-3-k4];
- w[k4+1] = (v[n2+1+k4] - v[k4+1])*A[n2-4-k4] + (v[n2+3+k4]-v[k4+3])*A[n2-3-k4];
- }
- // step 3
- ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
- for (l=0; l < ld-3; ++l) {
- int k0 = n >> (l+2), k1 = 1 << (l+3);
- int rlim = n >> (l+4), r4, r;
- int s2lim = 1 << (l+2), s2;
- for (r=r4=0; r < rlim; r4+=4,++r) {
- for (s2=0; s2 < s2lim; s2+=2) {
- u[n-1-k0*s2-r4] = w[n-1-k0*s2-r4] + w[n-1-k0*(s2+1)-r4];
- u[n-3-k0*s2-r4] = w[n-3-k0*s2-r4] + w[n-3-k0*(s2+1)-r4];
- u[n-1-k0*(s2+1)-r4] = (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1]
- - (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1+1];
- u[n-3-k0*(s2+1)-r4] = (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1]
- + (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1+1];
- }
- }
- if (l+1 < ld-3) {
- // paper bug: ping-ponging of u&w here is omitted
- memcpy(w, u, sizeof(u));
- }
- }
-
- // step 4
- for (i=0; i < n8; ++i) {
- int j = bit_reverse(i) >> (32-ld+3);
- assert(j < n8);
- if (i == j) {
- // paper bug: original code probably swapped in place; if copying,
- // need to directly copy in this case
- int i8 = i << 3;
- v[i8+1] = u[i8+1];
- v[i8+3] = u[i8+3];
- v[i8+5] = u[i8+5];
- v[i8+7] = u[i8+7];
- } else if (i < j) {
- int i8 = i << 3, j8 = j << 3;
- v[j8+1] = u[i8+1], v[i8+1] = u[j8 + 1];
- v[j8+3] = u[i8+3], v[i8+3] = u[j8 + 3];
- v[j8+5] = u[i8+5], v[i8+5] = u[j8 + 5];
- v[j8+7] = u[i8+7], v[i8+7] = u[j8 + 7];
- }
- }
- // step 5
- for (k=0; k < n2; ++k) {
- w[k] = v[k*2+1];
- }
- // step 6
- for (k=k2=k4=0; k < n8; ++k, k2 += 2, k4 += 4) {
- u[n-1-k2] = w[k4];
- u[n-2-k2] = w[k4+1];
- u[n3_4 - 1 - k2] = w[k4+2];
- u[n3_4 - 2 - k2] = w[k4+3];
- }
- // step 7
- for (k=k2=0; k < n8; ++k, k2 += 2) {
- v[n2 + k2 ] = ( u[n2 + k2] + u[n-2-k2] + C[k2+1]*(u[n2+k2]-u[n-2-k2]) + C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2;
- v[n-2 - k2] = ( u[n2 + k2] + u[n-2-k2] - C[k2+1]*(u[n2+k2]-u[n-2-k2]) - C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2;
- v[n2+1+ k2] = ( u[n2+1+k2] - u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2;
- v[n-1 - k2] = (-u[n2+1+k2] + u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2;
- }
- // step 8
- for (k=k2=0; k < n4; ++k,k2 += 2) {
- X[k] = v[k2+n2]*B[k2 ] + v[k2+1+n2]*B[k2+1];
- X[n2-1-k] = v[k2+n2]*B[k2+1] - v[k2+1+n2]*B[k2 ];
- }
-
- // decode kernel to output
- // determined the following value experimentally
- // (by first figuring out what made inverse_mdct_slow work); then matching that here
- // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?)
- s = 0.5; // theoretically would be n4
-
- // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code,
- // so it needs to use the "old" B values to behave correctly, or else
- // set s to 1.0 ]]]
- for (i=0; i < n4 ; ++i) buffer[i] = s * X[i+n4];
- for ( ; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1];
- for ( ; i < n ; ++i) buffer[i] = -s * X[i - n3_4];
-}
-#endif
-
-static float *get_window(vorb *f, int len)
-{
- len <<= 1;
- if (len == f->blocksize_0) return f->window[0];
- if (len == f->blocksize_1) return f->window[1];
- return NULL;
-}
-
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
-typedef int16 YTYPE;
-#else
-typedef int YTYPE;
-#endif
-static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag)
-{
- int n2 = n >> 1;
- int s = map->chan[i].mux, floor;
- floor = map->submap_floor[s];
- if (f->floor_types[floor] == 0) {
- return error(f, VORBIS_invalid_stream);
- } else {
- Floor1 *g = &f->floor_config[floor].floor1;
- int j,q;
- int lx = 0, ly = finalY[0] * g->floor1_multiplier;
- for (q=1; q < g->values; ++q) {
- j = g->sorted_order[q];
- #ifndef STB_VORBIS_NO_DEFER_FLOOR
- if (finalY[j] >= 0)
- #else
- if (step2_flag[j])
- #endif
- {
- int hy = finalY[j] * g->floor1_multiplier;
- int hx = g->Xlist[j];
- if (lx != hx)
- draw_line(target, lx,ly, hx,hy, n2);
- CHECK(f);
- lx = hx, ly = hy;
- }
- }
- if (lx < n2) {
- // optimization of: draw_line(target, lx,ly, n,ly, n2);
- for (j=lx; j < n2; ++j)
- LINE_OP(target[j], inverse_db_table[ly]);
- CHECK(f);
- }
- }
- return TRUE;
-}
-
-// The meaning of "left" and "right"
-//
-// For a given frame:
-// we compute samples from 0..n
-// window_center is n/2
-// we'll window and mix the samples from left_start to left_end with data from the previous frame
-// all of the samples from left_end to right_start can be output without mixing; however,
-// this interval is 0-length except when transitioning between short and long frames
-// all of the samples from right_start to right_end need to be mixed with the next frame,
-// which we don't have, so those get saved in a buffer
-// frame N's right_end-right_start, the number of samples to mix with the next frame,
-// has to be the same as frame N+1's left_end-left_start (which they are by
-// construction)
-
-static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode)
-{
- Mode *m;
- int i, n, prev, next, window_center;
- f->channel_buffer_start = f->channel_buffer_end = 0;
-
- retry:
- if (f->eof) return FALSE;
- if (!maybe_start_packet(f))
- return FALSE;
- // check packet type
- if (get_bits(f,1) != 0) {
- if (IS_PUSH_MODE(f))
- return error(f,VORBIS_bad_packet_type);
- while (EOP != get8_packet(f));
- goto retry;
- }
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
-
- i = get_bits(f, ilog(f->mode_count-1));
- if (i == EOP) return FALSE;
- if (i >= f->mode_count) return FALSE;
- *mode = i;
- m = f->mode_config + i;
- if (m->blockflag) {
- n = f->blocksize_1;
- prev = get_bits(f,1);
- next = get_bits(f,1);
- } else {
- prev = next = 0;
- n = f->blocksize_0;
- }
-
-// WINDOWING
-
- window_center = n >> 1;
- if (m->blockflag && !prev) {
- *p_left_start = (n - f->blocksize_0) >> 2;
- *p_left_end = (n + f->blocksize_0) >> 2;
- } else {
- *p_left_start = 0;
- *p_left_end = window_center;
- }
- if (m->blockflag && !next) {
- *p_right_start = (n*3 - f->blocksize_0) >> 2;
- *p_right_end = (n*3 + f->blocksize_0) >> 2;
- } else {
- *p_right_start = window_center;
- *p_right_end = n;
- }
-
- return TRUE;
-}
-
-static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left)
-{
- Mapping *map;
- int i,j,k,n,n2;
- int zero_channel[256];
- int really_zero_channel[256];
-
-// WINDOWING
-
- n = f->blocksize[m->blockflag];
- map = &f->mapping[m->mapping];
-
-// FLOORS
- n2 = n >> 1;
-
- CHECK(f);
-
- for (i=0; i < f->channels; ++i) {
- int s = map->chan[i].mux, floor;
- zero_channel[i] = FALSE;
- floor = map->submap_floor[s];
- if (f->floor_types[floor] == 0) {
- return error(f, VORBIS_invalid_stream);
- } else {
- Floor1 *g = &f->floor_config[floor].floor1;
- if (get_bits(f, 1)) {
- short *finalY;
- uint8 step2_flag[256];
- static int range_list[4] = { 256, 128, 86, 64 };
- int range = range_list[g->floor1_multiplier-1];
- int offset = 2;
- finalY = f->finalY[i];
- finalY[0] = get_bits(f, ilog(range)-1);
- finalY[1] = get_bits(f, ilog(range)-1);
- for (j=0; j < g->partitions; ++j) {
- int pclass = g->partition_class_list[j];
- int cdim = g->class_dimensions[pclass];
- int cbits = g->class_subclasses[pclass];
- int csub = (1 << cbits)-1;
- int cval = 0;
- if (cbits) {
- Codebook *c = f->codebooks + g->class_masterbooks[pclass];
- DECODE(cval,f,c);
- }
- for (k=0; k < cdim; ++k) {
- int book = g->subclass_books[pclass][cval & csub];
- cval = cval >> cbits;
- if (book >= 0) {
- int temp;
- Codebook *c = f->codebooks + book;
- DECODE(temp,f,c);
- finalY[offset++] = temp;
- } else
- finalY[offset++] = 0;
- }
- }
- if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec
- step2_flag[0] = step2_flag[1] = 1;
- for (j=2; j < g->values; ++j) {
- int low, high, pred, highroom, lowroom, room, val;
- low = g->neighbors[j][0];
- high = g->neighbors[j][1];
- //neighbors(g->Xlist, j, &low, &high);
- pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]);
- val = finalY[j];
- highroom = range - pred;
- lowroom = pred;
- if (highroom < lowroom)
- room = highroom * 2;
- else
- room = lowroom * 2;
- if (val) {
- step2_flag[low] = step2_flag[high] = 1;
- step2_flag[j] = 1;
- if (val >= room)
- if (highroom > lowroom)
- finalY[j] = val - lowroom + pred;
- else
- finalY[j] = pred - val + highroom - 1;
- else
- if (val & 1)
- finalY[j] = pred - ((val+1)>>1);
- else
- finalY[j] = pred + (val>>1);
- } else {
- step2_flag[j] = 0;
- finalY[j] = pred;
- }
- }
-
-#ifdef STB_VORBIS_NO_DEFER_FLOOR
- do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag);
-#else
- // defer final floor computation until _after_ residue
- for (j=0; j < g->values; ++j) {
- if (!step2_flag[j])
- finalY[j] = -1;
- }
-#endif
- } else {
- error:
- zero_channel[i] = TRUE;
- }
- // So we just defer everything else to later
-
- // at this point we've decoded the floor into buffer
- }
- }
- CHECK(f);
- // at this point we've decoded all floors
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
-
- // re-enable coupled channels if necessary
- memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels);
- for (i=0; i < map->coupling_steps; ++i)
- if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) {
- zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE;
- }
-
- CHECK(f);
-// RESIDUE DECODE
- for (i=0; i < map->submaps; ++i) {
- float *residue_buffers[STB_VORBIS_MAX_CHANNELS];
- int r;
- uint8 do_not_decode[256];
- int ch = 0;
- for (j=0; j < f->channels; ++j) {
- if (map->chan[j].mux == i) {
- if (zero_channel[j]) {
- do_not_decode[ch] = TRUE;
- residue_buffers[ch] = NULL;
- } else {
- do_not_decode[ch] = FALSE;
- residue_buffers[ch] = f->channel_buffers[j];
- }
- ++ch;
- }
- }
- r = map->submap_residue[i];
- decode_residue(f, residue_buffers, ch, n2, r, do_not_decode);
- }
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
- CHECK(f);
-
-// INVERSE COUPLING
- for (i = map->coupling_steps-1; i >= 0; --i) {
- int n2 = n >> 1;
- float *m = f->channel_buffers[map->chan[i].magnitude];
- float *a = f->channel_buffers[map->chan[i].angle ];
- for (j=0; j < n2; ++j) {
- float a2,m2;
- if (m[j] > 0)
- if (a[j] > 0)
- m2 = m[j], a2 = m[j] - a[j];
- else
- a2 = m[j], m2 = m[j] + a[j];
- else
- if (a[j] > 0)
- m2 = m[j], a2 = m[j] + a[j];
- else
- a2 = m[j], m2 = m[j] - a[j];
- m[j] = m2;
- a[j] = a2;
- }
- }
- CHECK(f);
-
- // finish decoding the floors
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
- for (i=0; i < f->channels; ++i) {
- if (really_zero_channel[i]) {
- memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
- } else {
- do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL);
- }
- }
-#else
- for (i=0; i < f->channels; ++i) {
- if (really_zero_channel[i]) {
- memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
- } else {
- for (j=0; j < n2; ++j)
- f->channel_buffers[i][j] *= f->floor_buffers[i][j];
- }
- }
-#endif
-
-// INVERSE MDCT
- CHECK(f);
- for (i=0; i < f->channels; ++i)
- inverse_mdct(f->channel_buffers[i], n, f, m->blockflag);
- CHECK(f);
-
- // this shouldn't be necessary, unless we exited on an error
- // and want to flush to get to the next packet
- flush_packet(f);
-
- if (f->first_decode) {
- // assume we start so first non-discarded sample is sample 0
- // this isn't to spec, but spec would require us to read ahead
- // and decode the size of all current frames--could be done,
- // but presumably it's not a commonly used feature
- f->current_loc = -n2; // start of first frame is positioned for discard
- // we might have to discard samples "from" the next frame too,
- // if we're lapping a large block then a small at the start?
- f->discard_samples_deferred = n - right_end;
- f->current_loc_valid = TRUE;
- f->first_decode = FALSE;
- } else if (f->discard_samples_deferred) {
- if (f->discard_samples_deferred >= right_start - left_start) {
- f->discard_samples_deferred -= (right_start - left_start);
- left_start = right_start;
- *p_left = left_start;
- } else {
- left_start += f->discard_samples_deferred;
- *p_left = left_start;
- f->discard_samples_deferred = 0;
- }
- } else if (f->previous_length == 0 && f->current_loc_valid) {
- // we're recovering from a seek... that means we're going to discard
- // the samples from this packet even though we know our position from
- // the last page header, so we need to update the position based on
- // the discarded samples here
- // but wait, the code below is going to add this in itself even
- // on a discard, so we don't need to do it here...
- }
-
- // check if we have ogg information about the sample # for this packet
- if (f->last_seg_which == f->end_seg_with_known_loc) {
- // if we have a valid current loc, and this is final:
- if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) {
- uint32 current_end = f->known_loc_for_packet;
- // then let's infer the size of the (probably) short final frame
- if (current_end < f->current_loc + (right_end-left_start)) {
- if (current_end < f->current_loc) {
- // negative truncation, that's impossible!
- *len = 0;
- } else {
- *len = current_end - f->current_loc;
- }
- *len += left_start; // this doesn't seem right, but has no ill effect on my test files
- if (*len > right_end) *len = right_end; // this should never happen
- f->current_loc += *len;
- return TRUE;
- }
- }
- // otherwise, just set our sample loc
- // guess that the ogg granule pos refers to the _middle_ of the
- // last frame?
- // set f->current_loc to the position of left_start
- f->current_loc = f->known_loc_for_packet - (n2-left_start);
- f->current_loc_valid = TRUE;
- }
- if (f->current_loc_valid)
- f->current_loc += (right_start - left_start);
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
- *len = right_end; // ignore samples after the window goes to 0
- CHECK(f);
-
- return TRUE;
-}
-
-static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right)
-{
- int mode, left_end, right_end;
- if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0;
- return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left);
-}
-
-static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right)
-{
- int prev,i,j;
- // we use right&left (the start of the right- and left-window sin()-regions)
- // to determine how much to return, rather than inferring from the rules
- // (same result, clearer code); 'left' indicates where our sin() window
- // starts, therefore where the previous window's right edge starts, and
- // therefore where to start mixing from the previous buffer. 'right'
- // indicates where our sin() ending-window starts, therefore that's where
- // we start saving, and where our returned-data ends.
-
- // mixin from previous window
- if (f->previous_length) {
- int i,j, n = f->previous_length;
- float *w = get_window(f, n);
- if (w == NULL) return 0;
- for (i=0; i < f->channels; ++i) {
- for (j=0; j < n; ++j)
- f->channel_buffers[i][left+j] =
- f->channel_buffers[i][left+j]*w[ j] +
- f->previous_window[i][ j]*w[n-1-j];
- }
- }
-
- prev = f->previous_length;
-
- // last half of this data becomes previous window
- f->previous_length = len - right;
-
- // @OPTIMIZE: could avoid this copy by double-buffering the
- // output (flipping previous_window with channel_buffers), but
- // then previous_window would have to be 2x as large, and
- // channel_buffers couldn't be temp mem (although they're NOT
- // currently temp mem, they could be (unless we want to level
- // performance by spreading out the computation))
- for (i=0; i < f->channels; ++i)
- for (j=0; right+j < len; ++j)
- f->previous_window[i][j] = f->channel_buffers[i][right+j];
-
- if (!prev)
- // there was no previous packet, so this data isn't valid...
- // this isn't entirely true, only the would-have-overlapped data
- // isn't valid, but this seems to be what the spec requires
- return 0;
-
- // truncate a short frame
- if (len < right) right = len;
-
- f->samples_output += right-left;
-
- return right - left;
-}
-
-static int vorbis_pump_first_frame(stb_vorbis *f)
-{
- int len, right, left, res;
- res = vorbis_decode_packet(f, &len, &left, &right);
- if (res)
- vorbis_finish_frame(f, len, left, right);
- return res;
-}
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-static int is_whole_packet_present(stb_vorbis *f)
-{
- // make sure that we have the packet available before continuing...
- // this requires a full ogg parse, but we know we can fetch from f->stream
-
- // instead of coding this out explicitly, we could save the current read state,
- // read the next packet with get8() until end-of-packet, check f->eof, then
- // reset the state? but that would be slower, esp. since we'd have over 256 bytes
- // of state to restore (primarily the page segment table)
-
- int s = f->next_seg, first = TRUE;
- uint8 *p = f->stream;
-
- if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag
- for (; s < f->segment_count; ++s) {
- p += f->segments[s];
- if (f->segments[s] < 255) // stop at first short segment
- break;
- }
- // either this continues, or it ends it...
- if (s == f->segment_count)
- s = -1; // set 'crosses page' flag
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- first = FALSE;
- }
- for (; s == -1;) {
- uint8 *q;
- int n;
-
- // check that we have the page header ready
- if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data);
- // validate the page
- if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream);
- if (p[4] != 0) return error(f, VORBIS_invalid_stream);
- if (first) { // the first segment must NOT have 'continued_packet', later ones MUST
- if (f->previous_length)
- if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream);
- // if no previous length, we're resynching, so we can come in on a continued-packet,
- // which we'll just drop
- } else {
- if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream);
- }
- n = p[26]; // segment counts
- q = p+27; // q points to segment table
- p = q + n; // advance past header
- // make sure we've read the segment table
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- for (s=0; s < n; ++s) {
- p += q[s];
- if (q[s] < 255)
- break;
- }
- if (s == n)
- s = -1; // set 'crosses page' flag
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- first = FALSE;
- }
- return TRUE;
-}
-#endif // !STB_VORBIS_NO_PUSHDATA_API
-
-static int start_decoder(vorb *f)
-{
- uint8 header[6], x,y;
- int len,i,j,k, max_submaps = 0;
- int longest_floorlist=0;
-
- // first page, first packet
- f->first_decode = TRUE;
-
- if (!start_page(f)) return FALSE;
- // validate page flag
- if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page);
- if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page);
- if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page);
- // check for expected packet length
- if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page);
- if (f->segments[0] != 30) {
- // check for the Ogg skeleton fishead identifying header to refine our error
- if (f->segments[0] == 64 &&
- getn(f, header, 6) &&
- header[0] == 'f' &&
- header[1] == 'i' &&
- header[2] == 's' &&
- header[3] == 'h' &&
- header[4] == 'e' &&
- header[5] == 'a' &&
- get8(f) == 'd' &&
- get8(f) == '\0') return error(f, VORBIS_ogg_skeleton_not_supported);
- else
- return error(f, VORBIS_invalid_first_page);
- }
-
- // read packet
- // check packet header
- if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page);
- if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof);
- if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page);
- // vorbis_version
- if (get32(f) != 0) return error(f, VORBIS_invalid_first_page);
- f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page);
- if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels);
- f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page);
- get32(f); // bitrate_maximum
- get32(f); // bitrate_nominal
- get32(f); // bitrate_minimum
- x = get8(f);
- {
- int log0,log1;
- log0 = x & 15;
- log1 = x >> 4;
- f->blocksize_0 = 1 << log0;
- f->blocksize_1 = 1 << log1;
- if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup);
- if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup);
- if (log0 > log1) return error(f, VORBIS_invalid_setup);
- }
-
- // framing_flag
- x = get8(f);
- if (!(x & 1)) return error(f, VORBIS_invalid_first_page);
-
- // second packet!
- if (!start_page(f)) return FALSE;
-
- if (!start_packet(f)) return FALSE;
-
- if (!next_segment(f)) return FALSE;
-
- if (get8_packet(f) != VORBIS_packet_comment) return error(f, VORBIS_invalid_setup);
- for (i=0; i < 6; ++i) header[i] = get8_packet(f);
- if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup);
- //file vendor
- len = get32_packet(f);
- f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1));
- if (f->vendor == NULL) return error(f, VORBIS_outofmem);
- for(i=0; i < len; ++i) {
- f->vendor[i] = get8_packet(f);
- }
- f->vendor[len] = (char)'\0';
- //user comments
- f->comment_list_length = get32_packet(f);
- f->comment_list = (char**)setup_malloc(f, sizeof(char*) * (f->comment_list_length));
- if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
-
- for(i=0; i < f->comment_list_length; ++i) {
- len = get32_packet(f);
- f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1));
- if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem);
-
- for(j=0; j < len; ++j) {
- f->comment_list[i][j] = get8_packet(f);
- }
- f->comment_list[i][len] = (char)'\0';
- }
-
- // framing_flag
- x = get8_packet(f);
- if (!(x & 1)) return error(f, VORBIS_invalid_setup);
-
-
- skip(f, f->bytes_in_seg);
- f->bytes_in_seg = 0;
-
- do {
- len = next_segment(f);
- skip(f, len);
- f->bytes_in_seg = 0;
- } while (len);
-
- // third packet!
- if (!start_packet(f)) return FALSE;
-
- #ifndef STB_VORBIS_NO_PUSHDATA_API
- if (IS_PUSH_MODE(f)) {
- if (!is_whole_packet_present(f)) {
- // convert error in ogg header to write type
- if (f->error == VORBIS_invalid_stream)
- f->error = VORBIS_invalid_setup;
- return FALSE;
- }
- }
- #endif
-
- crc32_init(); // always init it, to avoid multithread race conditions
-
- if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup);
- for (i=0; i < 6; ++i) header[i] = get8_packet(f);
- if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup);
-
- // codebooks
-
- f->codebook_count = get_bits(f,8) + 1;
- f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count);
- if (f->codebooks == NULL) return error(f, VORBIS_outofmem);
- memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count);
- for (i=0; i < f->codebook_count; ++i) {
- uint32 *values;
- int ordered, sorted_count;
- int total=0;
- uint8 *lengths;
- Codebook *c = f->codebooks+i;
- CHECK(f);
- x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8);
- c->dimensions = (get_bits(f, 8)<<8) + x;
- x = get_bits(f, 8);
- y = get_bits(f, 8);
- c->entries = (get_bits(f, 8)<<16) + (y<<8) + x;
- ordered = get_bits(f,1);
- c->sparse = ordered ? 0 : get_bits(f,1);
-
- if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup);
-
- if (c->sparse)
- lengths = (uint8 *) setup_temp_malloc(f, c->entries);
- else
- lengths = c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries);
-
- if (!lengths) return error(f, VORBIS_outofmem);
-
- if (ordered) {
- int current_entry = 0;
- int current_length = get_bits(f,5) + 1;
- while (current_entry < c->entries) {
- int limit = c->entries - current_entry;
- int n = get_bits(f, ilog(limit));
- if (current_length >= 32) return error(f, VORBIS_invalid_setup);
- if (current_entry + n > (int) c->entries) { return error(f, VORBIS_invalid_setup); }
- memset(lengths + current_entry, current_length, n);
- current_entry += n;
- ++current_length;
- }
- } else {
- for (j=0; j < c->entries; ++j) {
- int present = c->sparse ? get_bits(f,1) : 1;
- if (present) {
- lengths[j] = get_bits(f, 5) + 1;
- ++total;
- if (lengths[j] == 32)
- return error(f, VORBIS_invalid_setup);
- } else {
- lengths[j] = NO_CODE;
- }
- }
- }
-
- if (c->sparse && total >= c->entries >> 2) {
- // convert sparse items to non-sparse!
- if (c->entries > (int) f->setup_temp_memory_required)
- f->setup_temp_memory_required = c->entries;
-
- c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries);
- if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem);
- memcpy(c->codeword_lengths, lengths, c->entries);
- setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs!
- lengths = c->codeword_lengths;
- c->sparse = 0;
- }
-
- // compute the size of the sorted tables
- if (c->sparse) {
- sorted_count = total;
- } else {
- sorted_count = 0;
- #ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
- for (j=0; j < c->entries; ++j)
- if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE)
- ++sorted_count;
- #endif
- }
-
- c->sorted_entries = sorted_count;
- values = NULL;
-
- CHECK(f);
- if (!c->sparse) {
- c->codewords = (uint32 *) setup_malloc(f, sizeof(c->codewords[0]) * c->entries);
- if (!c->codewords) return error(f, VORBIS_outofmem);
- } else {
- unsigned int size;
- if (c->sorted_entries) {
- c->codeword_lengths = (uint8 *) setup_malloc(f, c->sorted_entries);
- if (!c->codeword_lengths) return error(f, VORBIS_outofmem);
- c->codewords = (uint32 *) setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries);
- if (!c->codewords) return error(f, VORBIS_outofmem);
- values = (uint32 *) setup_temp_malloc(f, sizeof(*values) * c->sorted_entries);
- if (!values) return error(f, VORBIS_outofmem);
- }
- size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries;
- if (size > f->setup_temp_memory_required)
- f->setup_temp_memory_required = size;
- }
-
- if (!compute_codewords(c, lengths, c->entries, values)) {
- if (c->sparse) setup_temp_free(f, values, 0);
- return error(f, VORBIS_invalid_setup);
- }
-
- if (c->sorted_entries) {
- // allocate an extra slot for sentinels
- c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1));
- if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem);
- // allocate an extra slot at the front so that c->sorted_values[-1] is defined
- // so that we can catch that case without an extra if
- c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1));
- if (c->sorted_values == NULL) return error(f, VORBIS_outofmem);
- ++c->sorted_values;
- c->sorted_values[-1] = -1;
- compute_sorted_huffman(c, lengths, values);
- }
-
- if (c->sparse) {
- setup_temp_free(f, values, sizeof(*values)*c->sorted_entries);
- setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries);
- setup_temp_free(f, lengths, c->entries);
- c->codewords = NULL;
- }
-
- compute_accelerated_huffman(c);
-
- CHECK(f);
- c->lookup_type = get_bits(f, 4);
- if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup);
- if (c->lookup_type > 0) {
- uint16 *mults;
- c->minimum_value = float32_unpack(get_bits(f, 32));
- c->delta_value = float32_unpack(get_bits(f, 32));
- c->value_bits = get_bits(f, 4)+1;
- c->sequence_p = get_bits(f,1);
- if (c->lookup_type == 1) {
- int values = lookup1_values(c->entries, c->dimensions);
- if (values < 0) return error(f, VORBIS_invalid_setup);
- c->lookup_values = (uint32) values;
- } else {
- c->lookup_values = c->entries * c->dimensions;
- }
- if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup);
- mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values);
- if (mults == NULL) return error(f, VORBIS_outofmem);
- for (j=0; j < (int) c->lookup_values; ++j) {
- int q = get_bits(f, c->value_bits);
- if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); }
- mults[j] = q;
- }
-
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int len, sparse = c->sparse;
- float last=0;
- // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop
- if (sparse) {
- if (c->sorted_entries == 0) goto skip;
- c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions);
- } else
- c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions);
- if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
- len = sparse ? c->sorted_entries : c->entries;
- for (j=0; j < len; ++j) {
- unsigned int z = sparse ? c->sorted_values[j] : j;
- unsigned int div=1;
- for (k=0; k < c->dimensions; ++k) {
- int off = (z / div) % c->lookup_values;
- float val = mults[off];
- val = mults[off]*c->delta_value + c->minimum_value + last;
- c->multiplicands[j*c->dimensions + k] = val;
- if (c->sequence_p)
- last = val;
- if (k+1 < c->dimensions) {
- if (div > UINT_MAX / (unsigned int) c->lookup_values) {
- setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values);
- return error(f, VORBIS_invalid_setup);
- }
- div *= c->lookup_values;
- }
- }
- }
- c->lookup_type = 2;
- }
- else
-#endif
- {
- float last=0;
- CHECK(f);
- c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values);
- if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
- for (j=0; j < (int) c->lookup_values; ++j) {
- float val = mults[j] * c->delta_value + c->minimum_value + last;
- c->multiplicands[j] = val;
- if (c->sequence_p)
- last = val;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- skip:;
-#endif
- setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values);
-
- CHECK(f);
- }
- CHECK(f);
- }
-
- // time domain transfers (notused)
-
- x = get_bits(f, 6) + 1;
- for (i=0; i < x; ++i) {
- uint32 z = get_bits(f, 16);
- if (z != 0) return error(f, VORBIS_invalid_setup);
- }
-
- // Floors
- f->floor_count = get_bits(f, 6)+1;
- f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config));
- if (f->floor_config == NULL) return error(f, VORBIS_outofmem);
- for (i=0; i < f->floor_count; ++i) {
- f->floor_types[i] = get_bits(f, 16);
- if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup);
- if (f->floor_types[i] == 0) {
- Floor0 *g = &f->floor_config[i].floor0;
- g->order = get_bits(f,8);
- g->rate = get_bits(f,16);
- g->bark_map_size = get_bits(f,16);
- g->amplitude_bits = get_bits(f,6);
- g->amplitude_offset = get_bits(f,8);
- g->number_of_books = get_bits(f,4) + 1;
- for (j=0; j < g->number_of_books; ++j)
- g->book_list[j] = get_bits(f,8);
- return error(f, VORBIS_feature_not_supported);
- } else {
- stbv__floor_ordering p[31*8+2];
- Floor1 *g = &f->floor_config[i].floor1;
- int max_class = -1;
- g->partitions = get_bits(f, 5);
- for (j=0; j < g->partitions; ++j) {
- g->partition_class_list[j] = get_bits(f, 4);
- if (g->partition_class_list[j] > max_class)
- max_class = g->partition_class_list[j];
- }
- for (j=0; j <= max_class; ++j) {
- g->class_dimensions[j] = get_bits(f, 3)+1;
- g->class_subclasses[j] = get_bits(f, 2);
- if (g->class_subclasses[j]) {
- g->class_masterbooks[j] = get_bits(f, 8);
- if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- for (k=0; k < 1 << g->class_subclasses[j]; ++k) {
- g->subclass_books[j][k] = get_bits(f,8)-1;
- if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- }
- g->floor1_multiplier = get_bits(f,2)+1;
- g->rangebits = get_bits(f,4);
- g->Xlist[0] = 0;
- g->Xlist[1] = 1 << g->rangebits;
- g->values = 2;
- for (j=0; j < g->partitions; ++j) {
- int c = g->partition_class_list[j];
- for (k=0; k < g->class_dimensions[c]; ++k) {
- g->Xlist[g->values] = get_bits(f, g->rangebits);
- ++g->values;
- }
- }
- // precompute the sorting
- for (j=0; j < g->values; ++j) {
- p[j].x = g->Xlist[j];
- p[j].id = j;
- }
- qsort(p, g->values, sizeof(p[0]), point_compare);
- for (j=0; j < g->values-1; ++j)
- if (p[j].x == p[j+1].x)
- return error(f, VORBIS_invalid_setup);
- for (j=0; j < g->values; ++j)
- g->sorted_order[j] = (uint8) p[j].id;
- // precompute the neighbors
- for (j=2; j < g->values; ++j) {
- int low = 0,hi = 0;
- neighbors(g->Xlist, j, &low,&hi);
- g->neighbors[j][0] = low;
- g->neighbors[j][1] = hi;
- }
-
- if (g->values > longest_floorlist)
- longest_floorlist = g->values;
- }
- }
-
- // Residue
- f->residue_count = get_bits(f, 6)+1;
- f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0]));
- if (f->residue_config == NULL) return error(f, VORBIS_outofmem);
- memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0]));
- for (i=0; i < f->residue_count; ++i) {
- uint8 residue_cascade[64];
- Residue *r = f->residue_config+i;
- f->residue_types[i] = get_bits(f, 16);
- if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup);
- r->begin = get_bits(f, 24);
- r->end = get_bits(f, 24);
- if (r->end < r->begin) return error(f, VORBIS_invalid_setup);
- r->part_size = get_bits(f,24)+1;
- r->classifications = get_bits(f,6)+1;
- r->classbook = get_bits(f,8);
- if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- for (j=0; j < r->classifications; ++j) {
- uint8 high_bits=0;
- uint8 low_bits=get_bits(f,3);
- if (get_bits(f,1))
- high_bits = get_bits(f,5);
- residue_cascade[j] = high_bits*8 + low_bits;
- }
- r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications);
- if (r->residue_books == NULL) return error(f, VORBIS_outofmem);
- for (j=0; j < r->classifications; ++j) {
- for (k=0; k < 8; ++k) {
- if (residue_cascade[j] & (1 << k)) {
- r->residue_books[j][k] = get_bits(f, 8);
- if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- } else {
- r->residue_books[j][k] = -1;
- }
- }
- }
- // precompute the classifications[] array to avoid inner-loop mod/divide
- // call it 'classdata' since we already have r->classifications
- r->classdata = (uint8 **) setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries);
- if (!r->classdata) return error(f, VORBIS_outofmem);
- memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries);
- for (j=0; j < f->codebooks[r->classbook].entries; ++j) {
- int classwords = f->codebooks[r->classbook].dimensions;
- int temp = j;
- r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords);
- if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem);
- for (k=classwords-1; k >= 0; --k) {
- r->classdata[j][k] = temp % r->classifications;
- temp /= r->classifications;
- }
- }
- }
-
- f->mapping_count = get_bits(f,6)+1;
- f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping));
- if (f->mapping == NULL) return error(f, VORBIS_outofmem);
- memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping));
- for (i=0; i < f->mapping_count; ++i) {
- Mapping *m = f->mapping + i;
- int mapping_type = get_bits(f,16);
- if (mapping_type != 0) return error(f, VORBIS_invalid_setup);
- m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan));
- if (m->chan == NULL) return error(f, VORBIS_outofmem);
- if (get_bits(f,1))
- m->submaps = get_bits(f,4)+1;
- else
- m->submaps = 1;
- if (m->submaps > max_submaps)
- max_submaps = m->submaps;
- if (get_bits(f,1)) {
- m->coupling_steps = get_bits(f,8)+1;
- if (m->coupling_steps > f->channels) return error(f, VORBIS_invalid_setup);
- for (k=0; k < m->coupling_steps; ++k) {
- m->chan[k].magnitude = get_bits(f, ilog(f->channels-1));
- m->chan[k].angle = get_bits(f, ilog(f->channels-1));
- if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup);
- if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup);
- if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup);
- }
- } else
- m->coupling_steps = 0;
-
- // reserved field
- if (get_bits(f,2)) return error(f, VORBIS_invalid_setup);
- if (m->submaps > 1) {
- for (j=0; j < f->channels; ++j) {
- m->chan[j].mux = get_bits(f, 4);
- if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup);
- }
- } else
- // @SPECIFICATION: this case is missing from the spec
- for (j=0; j < f->channels; ++j)
- m->chan[j].mux = 0;
-
- for (j=0; j < m->submaps; ++j) {
- get_bits(f,8); // discard
- m->submap_floor[j] = get_bits(f,8);
- m->submap_residue[j] = get_bits(f,8);
- if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup);
- if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup);
- }
- }
-
- // Modes
- f->mode_count = get_bits(f, 6)+1;
- for (i=0; i < f->mode_count; ++i) {
- Mode *m = f->mode_config+i;
- m->blockflag = get_bits(f,1);
- m->windowtype = get_bits(f,16);
- m->transformtype = get_bits(f,16);
- m->mapping = get_bits(f,8);
- if (m->windowtype != 0) return error(f, VORBIS_invalid_setup);
- if (m->transformtype != 0) return error(f, VORBIS_invalid_setup);
- if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup);
- }
-
- flush_packet(f);
-
- f->previous_length = 0;
-
- for (i=0; i < f->channels; ++i) {
- f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1);
- f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
- f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist);
- if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem);
- memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1);
- #ifdef STB_VORBIS_NO_DEFER_FLOOR
- f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
- if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem);
- #endif
- }
-
- if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE;
- if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE;
- f->blocksize[0] = f->blocksize_0;
- f->blocksize[1] = f->blocksize_1;
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
- if (integer_divide_table[1][1]==0)
- for (i=0; i < DIVTAB_NUMER; ++i)
- for (j=1; j < DIVTAB_DENOM; ++j)
- integer_divide_table[i][j] = i / j;
-#endif
-
- // compute how much temporary memory is needed
-
- // 1.
- {
- uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1);
- uint32 classify_mem;
- int i,max_part_read=0;
- for (i=0; i < f->residue_count; ++i) {
- Residue *r = f->residue_config + i;
- unsigned int actual_size = f->blocksize_1 / 2;
- unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size;
- unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size;
- int n_read = limit_r_end - limit_r_begin;
- int part_read = n_read / r->part_size;
- if (part_read > max_part_read)
- max_part_read = part_read;
- }
- #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *));
- #else
- classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *));
- #endif
-
- // maximum reasonable partition size is f->blocksize_1
-
- f->temp_memory_required = classify_mem;
- if (imdct_mem > f->temp_memory_required)
- f->temp_memory_required = imdct_mem;
- }
-
-
- if (f->alloc.alloc_buffer) {
- assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes);
- // check if there's enough temp memory so we don't error later
- if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned) f->temp_offset)
- return error(f, VORBIS_outofmem);
- }
-
- // @TODO: stb_vorbis_seek_start expects first_audio_page_offset to point to a page
- // without PAGEFLAG_continued_packet, so this either points to the first page, or
- // the page after the end of the headers. It might be cleaner to point to a page
- // in the middle of the headers, when that's the page where the first audio packet
- // starts, but we'd have to also correctly skip the end of any continued packet in
- // stb_vorbis_seek_start.
- if (f->next_seg == -1) {
- f->first_audio_page_offset = stb_vorbis_get_file_offset(f);
- } else {
- f->first_audio_page_offset = 0;
- }
-
- return TRUE;
-}
-
-static void vorbis_deinit(stb_vorbis *p)
-{
- int i,j;
-
- setup_free(p, p->vendor);
- for (i=0; i < p->comment_list_length; ++i) {
- setup_free(p, p->comment_list[i]);
- }
- setup_free(p, p->comment_list);
-
- if (p->residue_config) {
- for (i=0; i < p->residue_count; ++i) {
- Residue *r = p->residue_config+i;
- if (r->classdata) {
- for (j=0; j < p->codebooks[r->classbook].entries; ++j)
- setup_free(p, r->classdata[j]);
- setup_free(p, r->classdata);
- }
- setup_free(p, r->residue_books);
- }
- }
-
- if (p->codebooks) {
- CHECK(p);
- for (i=0; i < p->codebook_count; ++i) {
- Codebook *c = p->codebooks + i;
- setup_free(p, c->codeword_lengths);
- setup_free(p, c->multiplicands);
- setup_free(p, c->codewords);
- setup_free(p, c->sorted_codewords);
- // c->sorted_values[-1] is the first entry in the array
- setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL);
- }
- setup_free(p, p->codebooks);
- }
- setup_free(p, p->floor_config);
- setup_free(p, p->residue_config);
- if (p->mapping) {
- for (i=0; i < p->mapping_count; ++i)
- setup_free(p, p->mapping[i].chan);
- setup_free(p, p->mapping);
- }
- CHECK(p);
- for (i=0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) {
- setup_free(p, p->channel_buffers[i]);
- setup_free(p, p->previous_window[i]);
- #ifdef STB_VORBIS_NO_DEFER_FLOOR
- setup_free(p, p->floor_buffers[i]);
- #endif
- setup_free(p, p->finalY[i]);
- }
- for (i=0; i < 2; ++i) {
- setup_free(p, p->A[i]);
- setup_free(p, p->B[i]);
- setup_free(p, p->C[i]);
- setup_free(p, p->window[i]);
- setup_free(p, p->bit_reverse[i]);
- }
- #ifndef STB_VORBIS_NO_STDIO
- if (p->close_on_free) fclose(p->f);
- #endif
-}
-
-void stb_vorbis_close(stb_vorbis *p)
-{
- if (p == NULL) return;
- vorbis_deinit(p);
- setup_free(p,p);
-}
-
-static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
-{
- memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start
- if (z) {
- p->alloc = *z;
- p->alloc.alloc_buffer_length_in_bytes &= ~7;
- p->temp_offset = p->alloc.alloc_buffer_length_in_bytes;
- }
- p->eof = 0;
- p->error = VORBIS__no_error;
- p->stream = NULL;
- p->codebooks = NULL;
- p->page_crc_tests = -1;
- #ifndef STB_VORBIS_NO_STDIO
- p->close_on_free = FALSE;
- p->f = NULL;
- #endif
-}
-
-int stb_vorbis_get_sample_offset(stb_vorbis *f)
-{
- if (f->current_loc_valid)
- return f->current_loc;
- else
- return -1;
-}
-
-stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f)
-{
- stb_vorbis_info d;
- d.channels = f->channels;
- d.sample_rate = f->sample_rate;
- d.setup_memory_required = f->setup_memory_required;
- d.setup_temp_memory_required = f->setup_temp_memory_required;
- d.temp_memory_required = f->temp_memory_required;
- d.max_frame_size = f->blocksize_1 >> 1;
- return d;
-}
-
-stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f)
-{
- stb_vorbis_comment d;
- d.vendor = f->vendor;
- d.comment_list_length = f->comment_list_length;
- d.comment_list = f->comment_list;
- return d;
-}
-
-int stb_vorbis_get_error(stb_vorbis *f)
-{
- int e = f->error;
- f->error = VORBIS__no_error;
- return e;
-}
-
-static stb_vorbis * vorbis_alloc(stb_vorbis *f)
-{
- stb_vorbis *p = (stb_vorbis *) setup_malloc(f, sizeof(*p));
- return p;
-}
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-
-void stb_vorbis_flush_pushdata(stb_vorbis *f)
-{
- f->previous_length = 0;
- f->page_crc_tests = 0;
- f->discard_samples_deferred = 0;
- f->current_loc_valid = FALSE;
- f->first_decode = FALSE;
- f->samples_output = 0;
- f->channel_buffer_start = 0;
- f->channel_buffer_end = 0;
-}
-
-static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len)
-{
- int i,n;
- for (i=0; i < f->page_crc_tests; ++i)
- f->scan[i].bytes_done = 0;
-
- // if we have room for more scans, search for them first, because
- // they may cause us to stop early if their header is incomplete
- if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) {
- if (data_len < 4) return 0;
- data_len -= 3; // need to look for 4-byte sequence, so don't miss
- // one that straddles a boundary
- for (i=0; i < data_len; ++i) {
- if (data[i] == 0x4f) {
- if (0==memcmp(data+i, ogg_page_header, 4)) {
- int j,len;
- uint32 crc;
- // make sure we have the whole page header
- if (i+26 >= data_len || i+27+data[i+26] >= data_len) {
- // only read up to this page start, so hopefully we'll
- // have the whole page header start next time
- data_len = i;
- break;
- }
- // ok, we have it all; compute the length of the page
- len = 27 + data[i+26];
- for (j=0; j < data[i+26]; ++j)
- len += data[i+27+j];
- // scan everything up to the embedded crc (which we must 0)
- crc = 0;
- for (j=0; j < 22; ++j)
- crc = crc32_update(crc, data[i+j]);
- // now process 4 0-bytes
- for ( ; j < 26; ++j)
- crc = crc32_update(crc, 0);
- // len is the total number of bytes we need to scan
- n = f->page_crc_tests++;
- f->scan[n].bytes_left = len-j;
- f->scan[n].crc_so_far = crc;
- f->scan[n].goal_crc = data[i+22] + (data[i+23] << 8) + (data[i+24]<<16) + (data[i+25]<<24);
- // if the last frame on a page is continued to the next, then
- // we can't recover the sample_loc immediately
- if (data[i+27+data[i+26]-1] == 255)
- f->scan[n].sample_loc = ~0;
- else
- f->scan[n].sample_loc = data[i+6] + (data[i+7] << 8) + (data[i+ 8]<<16) + (data[i+ 9]<<24);
- f->scan[n].bytes_done = i+j;
- if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT)
- break;
- // keep going if we still have room for more
- }
- }
- }
- }
-
- for (i=0; i < f->page_crc_tests;) {
- uint32 crc;
- int j;
- int n = f->scan[i].bytes_done;
- int m = f->scan[i].bytes_left;
- if (m > data_len - n) m = data_len - n;
- // m is the bytes to scan in the current chunk
- crc = f->scan[i].crc_so_far;
- for (j=0; j < m; ++j)
- crc = crc32_update(crc, data[n+j]);
- f->scan[i].bytes_left -= m;
- f->scan[i].crc_so_far = crc;
- if (f->scan[i].bytes_left == 0) {
- // does it match?
- if (f->scan[i].crc_so_far == f->scan[i].goal_crc) {
- // Houston, we have page
- data_len = n+m; // consumption amount is wherever that scan ended
- f->page_crc_tests = -1; // drop out of page scan mode
- f->previous_length = 0; // decode-but-don't-output one frame
- f->next_seg = -1; // start a new page
- f->current_loc = f->scan[i].sample_loc; // set the current sample location
- // to the amount we'd have decoded had we decoded this page
- f->current_loc_valid = f->current_loc != ~0U;
- return data_len;
- }
- // delete entry
- f->scan[i] = f->scan[--f->page_crc_tests];
- } else {
- ++i;
- }
- }
-
- return data_len;
-}
-
-// return value: number of bytes we used
-int stb_vorbis_decode_frame_pushdata(
- stb_vorbis *f, // the file we're decoding
- const uint8 *data, int data_len, // the memory available for decoding
- int *channels, // place to write number of float * buffers
- float ***output, // place to write float ** array of float * buffers
- int *samples // place to write number of output samples
- )
-{
- int i;
- int len,right,left;
-
- if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- if (f->page_crc_tests >= 0) {
- *samples = 0;
- return vorbis_search_for_page_pushdata(f, (uint8 *) data, data_len);
- }
-
- f->stream = (uint8 *) data;
- f->stream_end = (uint8 *) data + data_len;
- f->error = VORBIS__no_error;
-
- // check that we have the entire packet in memory
- if (!is_whole_packet_present(f)) {
- *samples = 0;
- return 0;
- }
-
- if (!vorbis_decode_packet(f, &len, &left, &right)) {
- // save the actual error we encountered
- enum STBVorbisError error = f->error;
- if (error == VORBIS_bad_packet_type) {
- // flush and resynch
- f->error = VORBIS__no_error;
- while (get8_packet(f) != EOP)
- if (f->eof) break;
- *samples = 0;
- return (int) (f->stream - data);
- }
- if (error == VORBIS_continued_packet_flag_invalid) {
- if (f->previous_length == 0) {
- // we may be resynching, in which case it's ok to hit one
- // of these; just discard the packet
- f->error = VORBIS__no_error;
- while (get8_packet(f) != EOP)
- if (f->eof) break;
- *samples = 0;
- return (int) (f->stream - data);
- }
- }
- // if we get an error while parsing, what to do?
- // well, it DEFINITELY won't work to continue from where we are!
- stb_vorbis_flush_pushdata(f);
- // restore the error that actually made us bail
- f->error = error;
- *samples = 0;
- return 1;
- }
-
- // success!
- len = vorbis_finish_frame(f, len, left, right);
- for (i=0; i < f->channels; ++i)
- f->outputs[i] = f->channel_buffers[i] + left;
-
- if (channels) *channels = f->channels;
- *samples = len;
- *output = f->outputs;
- return (int) (f->stream - data);
-}
-
-stb_vorbis *stb_vorbis_open_pushdata(
- const unsigned char *data, int data_len, // the memory available for decoding
- int *data_used, // only defined if result is not NULL
- int *error, const stb_vorbis_alloc *alloc)
-{
- stb_vorbis *f, p;
- vorbis_init(&p, alloc);
- p.stream = (uint8 *) data;
- p.stream_end = (uint8 *) data + data_len;
- p.push_mode = TRUE;
- if (!start_decoder(&p)) {
- if (p.eof)
- *error = VORBIS_need_more_data;
- else
- *error = p.error;
- return NULL;
- }
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- *data_used = (int) (f->stream - data);
- *error = 0;
- return f;
- } else {
- vorbis_deinit(&p);
- return NULL;
- }
-}
-#endif // STB_VORBIS_NO_PUSHDATA_API
-
-unsigned int stb_vorbis_get_file_offset(stb_vorbis *f)
-{
- #ifndef STB_VORBIS_NO_PUSHDATA_API
- if (f->push_mode) return 0;
- #endif
- if (USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start);
- #ifndef STB_VORBIS_NO_STDIO
- return (unsigned int) (ftell(f->f) - f->f_start);
- #endif
-}
-
-#ifndef STB_VORBIS_NO_PULLDATA_API
-//
-// DATA-PULLING API
-//
-
-static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last)
-{
- for(;;) {
- int n;
- if (f->eof) return 0;
- n = get8(f);
- if (n == 0x4f) { // page header candidate
- unsigned int retry_loc = stb_vorbis_get_file_offset(f);
- int i;
- // check if we're off the end of a file_section stream
- if (retry_loc - 25 > f->stream_len)
- return 0;
- // check the rest of the header
- for (i=1; i < 4; ++i)
- if (get8(f) != ogg_page_header[i])
- break;
- if (f->eof) return 0;
- if (i == 4) {
- uint8 header[27];
- uint32 i, crc, goal, len;
- for (i=0; i < 4; ++i)
- header[i] = ogg_page_header[i];
- for (; i < 27; ++i)
- header[i] = get8(f);
- if (f->eof) return 0;
- if (header[4] != 0) goto invalid;
- goal = header[22] + (header[23] << 8) + (header[24]<<16) + (header[25]<<24);
- for (i=22; i < 26; ++i)
- header[i] = 0;
- crc = 0;
- for (i=0; i < 27; ++i)
- crc = crc32_update(crc, header[i]);
- len = 0;
- for (i=0; i < header[26]; ++i) {
- int s = get8(f);
- crc = crc32_update(crc, s);
- len += s;
- }
- if (len && f->eof) return 0;
- for (i=0; i < len; ++i)
- crc = crc32_update(crc, get8(f));
- // finished parsing probable page
- if (crc == goal) {
- // we could now check that it's either got the last
- // page flag set, OR it's followed by the capture
- // pattern, but I guess TECHNICALLY you could have
- // a file with garbage between each ogg page and recover
- // from it automatically? So even though that paranoia
- // might decrease the chance of an invalid decode by
- // another 2^32, not worth it since it would hose those
- // invalid-but-useful files?
- if (end)
- *end = stb_vorbis_get_file_offset(f);
- if (last) {
- if (header[5] & 0x04)
- *last = 1;
- else
- *last = 0;
- }
- set_file_offset(f, retry_loc-1);
- return 1;
- }
- }
- invalid:
- // not a valid page, so rewind and look for next one
- set_file_offset(f, retry_loc);
- }
- }
-}
-
-
-#define SAMPLE_unknown 0xffffffff
-
-// seeking is implemented with a binary search, which narrows down the range to
-// 64K, before using a linear search (because finding the synchronization
-// pattern can be expensive, and the chance we'd find the end page again is
-// relatively high for small ranges)
-//
-// two initial interpolation-style probes are used at the start of the search
-// to try to bound either side of the binary search sensibly, while still
-// working in O(log n) time if they fail.
-
-static int get_seek_page_info(stb_vorbis *f, ProbedPage *z)
-{
- uint8 header[27], lacing[255];
- int i,len;
-
- // record where the page starts
- z->page_start = stb_vorbis_get_file_offset(f);
-
- // parse the header
- getn(f, header, 27);
- if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S')
- return 0;
- getn(f, lacing, header[26]);
-
- // determine the length of the payload
- len = 0;
- for (i=0; i < header[26]; ++i)
- len += lacing[i];
-
- // this implies where the page ends
- z->page_end = z->page_start + 27 + header[26] + len;
-
- // read the last-decoded sample out of the data
- z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24);
-
- // restore file state to where we were
- set_file_offset(f, z->page_start);
- return 1;
-}
-
-// rarely used function to seek back to the preceding page while finding the
-// start of a packet
-static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset)
-{
- unsigned int previous_safe, end;
-
- // now we want to seek back 64K from the limit
- if (limit_offset >= 65536 && limit_offset-65536 >= f->first_audio_page_offset)
- previous_safe = limit_offset - 65536;
- else
- previous_safe = f->first_audio_page_offset;
-
- set_file_offset(f, previous_safe);
-
- while (vorbis_find_page(f, &end, NULL)) {
- if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset)
- return 1;
- set_file_offset(f, end);
- }
-
- return 0;
-}
-
-// implements the search logic for finding a page and starting decoding. if
-// the function succeeds, current_loc_valid will be true and current_loc will
-// be less than or equal to the provided sample number (the closer the
-// better).
-static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number)
-{
- ProbedPage left, right, mid;
- int i, start_seg_with_known_loc, end_pos, page_start;
- uint32 delta, stream_length, padding, last_sample_limit;
- double offset = 0.0, bytes_per_sample = 0.0;
- int probe = 0;
-
- // find the last page and validate the target sample
- stream_length = stb_vorbis_stream_length_in_samples(f);
- if (stream_length == 0) return error(f, VORBIS_seek_without_length);
- if (sample_number > stream_length) return error(f, VORBIS_seek_invalid);
-
- // this is the maximum difference between the window-center (which is the
- // actual granule position value), and the right-start (which the spec
- // indicates should be the granule position (give or take one)).
- padding = ((f->blocksize_1 - f->blocksize_0) >> 2);
- if (sample_number < padding)
- last_sample_limit = 0;
- else
- last_sample_limit = sample_number - padding;
-
- left = f->p_first;
- while (left.last_decoded_sample == ~0U) {
- // (untested) the first page does not have a 'last_decoded_sample'
- set_file_offset(f, left.page_end);
- if (!get_seek_page_info(f, &left)) goto error;
- }
-
- right = f->p_last;
- assert(right.last_decoded_sample != ~0U);
-
- // starting from the start is handled differently
- if (last_sample_limit <= left.last_decoded_sample) {
- if (stb_vorbis_seek_start(f)) {
- if (f->current_loc > sample_number)
- return error(f, VORBIS_seek_failed);
- return 1;
- }
- return 0;
- }
-
- while (left.page_end != right.page_start) {
- assert(left.page_end < right.page_start);
- // search range in bytes
- delta = right.page_start - left.page_end;
- if (delta <= 65536) {
- // there's only 64K left to search - handle it linearly
- set_file_offset(f, left.page_end);
- } else {
- if (probe < 2) {
- if (probe == 0) {
- // first probe (interpolate)
- double data_bytes = right.page_end - left.page_start;
- bytes_per_sample = data_bytes / right.last_decoded_sample;
- offset = left.page_start + bytes_per_sample * (last_sample_limit - left.last_decoded_sample);
- } else {
- // second probe (try to bound the other side)
- double error = ((double) last_sample_limit - mid.last_decoded_sample) * bytes_per_sample;
- if (error >= 0 && error < 8000) error = 8000;
- if (error < 0 && error > -8000) error = -8000;
- offset += error * 2;
- }
-
- // ensure the offset is valid
- if (offset < left.page_end)
- offset = left.page_end;
- if (offset > right.page_start - 65536)
- offset = right.page_start - 65536;
-
- set_file_offset(f, (unsigned int) offset);
- } else {
- // binary search for large ranges (offset by 32K to ensure
- // we don't hit the right page)
- set_file_offset(f, left.page_end + (delta / 2) - 32768);
- }
-
- if (!vorbis_find_page(f, NULL, NULL)) goto error;
- }
-
- for (;;) {
- if (!get_seek_page_info(f, &mid)) goto error;
- if (mid.last_decoded_sample != ~0U) break;
- // (untested) no frames end on this page
- set_file_offset(f, mid.page_end);
- assert(mid.page_start < right.page_start);
- }
-
- // if we've just found the last page again then we're in a tricky file,
- // and we're close enough (if it wasn't an interpolation probe).
- if (mid.page_start == right.page_start) {
- if (probe >= 2 || delta <= 65536)
- break;
- } else {
- if (last_sample_limit < mid.last_decoded_sample)
- right = mid;
- else
- left = mid;
- }
-
- ++probe;
- }
-
- // seek back to start of the last packet
- page_start = left.page_start;
- set_file_offset(f, page_start);
- if (!start_page(f)) return error(f, VORBIS_seek_failed);
- end_pos = f->end_seg_with_known_loc;
- assert(end_pos >= 0);
-
- for (;;) {
- for (i = end_pos; i > 0; --i)
- if (f->segments[i-1] != 255)
- break;
-
- start_seg_with_known_loc = i;
-
- if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet))
- break;
-
- // (untested) the final packet begins on an earlier page
- if (!go_to_page_before(f, page_start))
- goto error;
-
- page_start = stb_vorbis_get_file_offset(f);
- if (!start_page(f)) goto error;
- end_pos = f->segment_count - 1;
- }
-
- // prepare to start decoding
- f->current_loc_valid = FALSE;
- f->last_seg = FALSE;
- f->valid_bits = 0;
- f->packet_bytes = 0;
- f->bytes_in_seg = 0;
- f->previous_length = 0;
- f->next_seg = start_seg_with_known_loc;
-
- for (i = 0; i < start_seg_with_known_loc; i++)
- skip(f, f->segments[i]);
-
- // start decoding (optimizable - this frame is generally discarded)
- if (!vorbis_pump_first_frame(f))
- return 0;
- if (f->current_loc > sample_number)
- return error(f, VORBIS_seek_failed);
- return 1;
-
-error:
- // try to restore the file to a valid state
- stb_vorbis_seek_start(f);
- return error(f, VORBIS_seek_failed);
-}
-
-// the same as vorbis_decode_initial, but without advancing
-static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode)
-{
- int bits_read, bytes_read;
-
- if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode))
- return 0;
-
- // either 1 or 2 bytes were read, figure out which so we can rewind
- bits_read = 1 + ilog(f->mode_count-1);
- if (f->mode_config[*mode].blockflag)
- bits_read += 2;
- bytes_read = (bits_read + 7) / 8;
-
- f->bytes_in_seg += bytes_read;
- f->packet_bytes -= bytes_read;
- skip(f, -bytes_read);
- if (f->next_seg == -1)
- f->next_seg = f->segment_count - 1;
- else
- f->next_seg--;
- f->valid_bits = 0;
-
- return 1;
-}
-
-int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number)
-{
- uint32 max_frame_samples;
-
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- // fast page-level search
- if (!seek_to_sample_coarse(f, sample_number))
- return 0;
-
- assert(f->current_loc_valid);
- assert(f->current_loc <= sample_number);
-
- // linear search for the relevant packet
- max_frame_samples = (f->blocksize_1*3 - f->blocksize_0) >> 2;
- while (f->current_loc < sample_number) {
- int left_start, left_end, right_start, right_end, mode, frame_samples;
- if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode))
- return error(f, VORBIS_seek_failed);
- // calculate the number of samples returned by the next frame
- frame_samples = right_start - left_start;
- if (f->current_loc + frame_samples > sample_number) {
- return 1; // the next frame will contain the sample
- } else if (f->current_loc + frame_samples + max_frame_samples > sample_number) {
- // there's a chance the frame after this could contain the sample
- vorbis_pump_first_frame(f);
- } else {
- // this frame is too early to be relevant
- f->current_loc += frame_samples;
- f->previous_length = 0;
- maybe_start_packet(f);
- flush_packet(f);
- }
- }
- // the next frame should start with the sample
- if (f->current_loc != sample_number) return error(f, VORBIS_seek_failed);
- return 1;
-}
-
-int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number)
-{
- if (!stb_vorbis_seek_frame(f, sample_number))
- return 0;
-
- if (sample_number != f->current_loc) {
- int n;
- uint32 frame_start = f->current_loc;
- stb_vorbis_get_frame_float(f, &n, NULL);
- assert(sample_number > frame_start);
- assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end);
- f->channel_buffer_start += (sample_number - frame_start);
- }
-
- return 1;
-}
-
-int stb_vorbis_seek_start(stb_vorbis *f)
-{
- if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); }
- set_file_offset(f, f->first_audio_page_offset);
- f->previous_length = 0;
- f->first_decode = TRUE;
- f->next_seg = -1;
- return vorbis_pump_first_frame(f);
-}
-
-unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f)
-{
- unsigned int restore_offset, previous_safe;
- unsigned int end, last_page_loc;
-
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
- if (!f->total_samples) {
- unsigned int last;
- uint32 lo,hi;
- char header[6];
-
- // first, store the current decode position so we can restore it
- restore_offset = stb_vorbis_get_file_offset(f);
-
- // now we want to seek back 64K from the end (the last page must
- // be at most a little less than 64K, but let's allow a little slop)
- if (f->stream_len >= 65536 && f->stream_len-65536 >= f->first_audio_page_offset)
- previous_safe = f->stream_len - 65536;
- else
- previous_safe = f->first_audio_page_offset;
-
- set_file_offset(f, previous_safe);
- // previous_safe is now our candidate 'earliest known place that seeking
- // to will lead to the final page'
-
- if (!vorbis_find_page(f, &end, &last)) {
- // if we can't find a page, we're hosed!
- f->error = VORBIS_cant_find_last_page;
- f->total_samples = 0xffffffff;
- goto done;
- }
-
- // check if there are more pages
- last_page_loc = stb_vorbis_get_file_offset(f);
-
- // stop when the last_page flag is set, not when we reach eof;
- // this allows us to stop short of a 'file_section' end without
- // explicitly checking the length of the section
- while (!last) {
- set_file_offset(f, end);
- if (!vorbis_find_page(f, &end, &last)) {
- // the last page we found didn't have the 'last page' flag
- // set. whoops!
- break;
- }
- previous_safe = last_page_loc+1;
- last_page_loc = stb_vorbis_get_file_offset(f);
- }
-
- set_file_offset(f, last_page_loc);
-
- // parse the header
- getn(f, (unsigned char *)header, 6);
- // extract the absolute granule position
- lo = get32(f);
- hi = get32(f);
- if (lo == 0xffffffff && hi == 0xffffffff) {
- f->error = VORBIS_cant_find_last_page;
- f->total_samples = SAMPLE_unknown;
- goto done;
- }
- if (hi)
- lo = 0xfffffffe; // saturate
- f->total_samples = lo;
-
- f->p_last.page_start = last_page_loc;
- f->p_last.page_end = end;
- f->p_last.last_decoded_sample = lo;
-
- done:
- set_file_offset(f, restore_offset);
- }
- return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples;
-}
-
-float stb_vorbis_stream_length_in_seconds(stb_vorbis *f)
-{
- return stb_vorbis_stream_length_in_samples(f) / (float) f->sample_rate;
-}
-
-
-
-int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output)
-{
- int len, right,left,i;
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- if (!vorbis_decode_packet(f, &len, &left, &right)) {
- f->channel_buffer_start = f->channel_buffer_end = 0;
- return 0;
- }
-
- len = vorbis_finish_frame(f, len, left, right);
- for (i=0; i < f->channels; ++i)
- f->outputs[i] = f->channel_buffers[i] + left;
-
- f->channel_buffer_start = left;
- f->channel_buffer_end = left+len;
-
- if (channels) *channels = f->channels;
- if (output) *output = f->outputs;
- return len;
-}
-
-#ifndef STB_VORBIS_NO_STDIO
-
-stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length)
-{
- stb_vorbis *f, p;
- vorbis_init(&p, alloc);
- p.f = file;
- p.f_start = (uint32) ftell(file);
- p.stream_len = length;
- p.close_on_free = close_on_free;
- if (start_decoder(&p)) {
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- vorbis_pump_first_frame(f);
- return f;
- }
- }
- if (error) *error = p.error;
- vorbis_deinit(&p);
- return NULL;
-}
-
-stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc)
-{
- unsigned int len, start;
- start = (unsigned int) ftell(file);
- fseek(file, 0, SEEK_END);
- len = (unsigned int) (ftell(file) - start);
- fseek(file, start, SEEK_SET);
- return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len);
-}
-
-stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc)
-{
- FILE *f;
-#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__)
- if (0 != fopen_s(&f, filename, "rb"))
- f = NULL;
-#else
- f = fopen(filename, "rb");
-#endif
- if (f)
- return stb_vorbis_open_file(f, TRUE, error, alloc);
- if (error) *error = VORBIS_file_open_failure;
- return NULL;
-}
-#endif // STB_VORBIS_NO_STDIO
-
-stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc)
-{
- stb_vorbis *f, p;
- if (data == NULL) return NULL;
- vorbis_init(&p, alloc);
- p.stream = (uint8 *) data;
- p.stream_end = (uint8 *) data + len;
- p.stream_start = (uint8 *) p.stream;
- p.stream_len = len;
- p.push_mode = FALSE;
- if (start_decoder(&p)) {
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- vorbis_pump_first_frame(f);
- if (error) *error = VORBIS__no_error;
- return f;
- }
- }
- if (error) *error = p.error;
- vorbis_deinit(&p);
- return NULL;
-}
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-#define PLAYBACK_MONO 1
-#define PLAYBACK_LEFT 2
-#define PLAYBACK_RIGHT 4
-
-#define L (PLAYBACK_LEFT | PLAYBACK_MONO)
-#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO)
-#define R (PLAYBACK_RIGHT | PLAYBACK_MONO)
-
-static int8 channel_position[7][6] =
-{
- { 0 },
- { C },
- { L, R },
- { L, C, R },
- { L, R, L, R },
- { L, C, R, L, R },
- { L, C, R, L, R, C },
-};
-
-
-#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT
- typedef union {
- float f;
- int i;
- } float_conv;
- typedef char stb_vorbis_float_size_test[sizeof(float)==4 && sizeof(int) == 4];
- #define FASTDEF(x) float_conv x
- // add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round
- #define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT))
- #define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22))
- #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s))
- #define check_endianness()
-#else
- #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s))))
- #define check_endianness()
- #define FASTDEF(x)
-#endif
-
-static void copy_samples(short *dest, float *src, int len)
-{
- int i;
- check_endianness();
- for (i=0; i < len; ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i],15);
- if ((unsigned int) (v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- dest[i] = v;
- }
-}
-
-static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len)
-{
- #define BUFFER_SIZE 32
- float buffer[BUFFER_SIZE];
- int i,j,o,n = BUFFER_SIZE;
- check_endianness();
- for (o = 0; o < len; o += BUFFER_SIZE) {
- memset(buffer, 0, sizeof(buffer));
- if (o + n > len) n = len - o;
- for (j=0; j < num_c; ++j) {
- if (channel_position[num_c][j] & mask) {
- for (i=0; i < n; ++i)
- buffer[i] += data[j][d_offset+o+i];
- }
- }
- for (i=0; i < n; ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15);
- if ((unsigned int) (v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- output[o+i] = v;
- }
- }
-}
-
-static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len)
-{
- #define BUFFER_SIZE 32
- float buffer[BUFFER_SIZE];
- int i,j,o,n = BUFFER_SIZE >> 1;
- // o is the offset in the source data
- check_endianness();
- for (o = 0; o < len; o += BUFFER_SIZE >> 1) {
- // o2 is the offset in the output data
- int o2 = o << 1;
- memset(buffer, 0, sizeof(buffer));
- if (o + n > len) n = len - o;
- for (j=0; j < num_c; ++j) {
- int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT);
- if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) {
- for (i=0; i < n; ++i) {
- buffer[i*2+0] += data[j][d_offset+o+i];
- buffer[i*2+1] += data[j][d_offset+o+i];
- }
- } else if (m == PLAYBACK_LEFT) {
- for (i=0; i < n; ++i) {
- buffer[i*2+0] += data[j][d_offset+o+i];
- }
- } else if (m == PLAYBACK_RIGHT) {
- for (i=0; i < n; ++i) {
- buffer[i*2+1] += data[j][d_offset+o+i];
- }
- }
- }
- for (i=0; i < (n<<1); ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15);
- if ((unsigned int) (v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- output[o2+i] = v;
- }
- }
-}
-
-static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples)
-{
- int i;
- if (buf_c != data_c && buf_c <= 2 && data_c <= 6) {
- static int channel_selector[3][2] = { {0}, {PLAYBACK_MONO}, {PLAYBACK_LEFT, PLAYBACK_RIGHT} };
- for (i=0; i < buf_c; ++i)
- compute_samples(channel_selector[buf_c][i], buffer[i]+b_offset, data_c, data, d_offset, samples);
- } else {
- int limit = buf_c < data_c ? buf_c : data_c;
- for (i=0; i < limit; ++i)
- copy_samples(buffer[i]+b_offset, data[i]+d_offset, samples);
- for ( ; i < buf_c; ++i)
- memset(buffer[i]+b_offset, 0, sizeof(short) * samples);
- }
-}
-
-int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples)
-{
- float **output = NULL;
- int len = stb_vorbis_get_frame_float(f, NULL, &output);
- if (len > num_samples) len = num_samples;
- if (len)
- convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len);
- return len;
-}
-
-static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len)
-{
- int i;
- check_endianness();
- if (buf_c != data_c && buf_c <= 2 && data_c <= 6) {
- assert(buf_c == 2);
- for (i=0; i < buf_c; ++i)
- compute_stereo_samples(buffer, data_c, data, d_offset, len);
- } else {
- int limit = buf_c < data_c ? buf_c : data_c;
- int j;
- for (j=0; j < len; ++j) {
- for (i=0; i < limit; ++i) {
- FASTDEF(temp);
- float f = data[i][d_offset+j];
- int v = FAST_SCALED_FLOAT_TO_INT(temp, f,15);//data[i][d_offset+j],15);
- if ((unsigned int) (v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- *buffer++ = v;
- }
- for ( ; i < buf_c; ++i)
- *buffer++ = 0;
- }
- }
-}
-
-int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts)
-{
- float **output;
- int len;
- if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts);
- len = stb_vorbis_get_frame_float(f, NULL, &output);
- if (len) {
- if (len*num_c > num_shorts) len = num_shorts / num_c;
- convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len);
- }
- return len;
-}
-
-int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts)
-{
- float **outputs;
- int len = num_shorts / channels;
- int n=0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n+k >= len) k = len - n;
- if (k)
- convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k);
- buffer += k*channels;
- n += k;
- f->channel_buffer_start += k;
- if (n == len) break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
- }
- return n;
-}
-
-int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len)
-{
- float **outputs;
- int n=0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n+k >= len) k = len - n;
- if (k)
- convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k);
- n += k;
- f->channel_buffer_start += k;
- if (n == len) break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
- }
- return n;
-}
-
-#ifndef STB_VORBIS_NO_STDIO
-int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output)
-{
- int data_len, offset, total, limit, error;
- short *data;
- stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL);
- if (v == NULL) return -1;
- limit = v->channels * 4096;
- *channels = v->channels;
- if (sample_rate)
- *sample_rate = v->sample_rate;
- offset = data_len = 0;
- total = limit;
- data = (short *) malloc(total * sizeof(*data));
- if (data == NULL) {
- stb_vorbis_close(v);
- return -2;
- }
- for (;;) {
- int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset);
- if (n == 0) break;
- data_len += n;
- offset += n * v->channels;
- if (offset + limit > total) {
- short *data2;
- total *= 2;
- data2 = (short *) realloc(data, total * sizeof(*data));
- if (data2 == NULL) {
- free(data);
- stb_vorbis_close(v);
- return -2;
- }
- data = data2;
- }
- }
- *output = data;
- stb_vorbis_close(v);
- return data_len;
-}
-#endif // NO_STDIO
-
-int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output)
-{
- int data_len, offset, total, limit, error;
- short *data;
- stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL);
- if (v == NULL) return -1;
- limit = v->channels * 4096;
- *channels = v->channels;
- if (sample_rate)
- *sample_rate = v->sample_rate;
- offset = data_len = 0;
- total = limit;
- data = (short *) malloc(total * sizeof(*data));
- if (data == NULL) {
- stb_vorbis_close(v);
- return -2;
- }
- for (;;) {
- int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset);
- if (n == 0) break;
- data_len += n;
- offset += n * v->channels;
- if (offset + limit > total) {
- short *data2;
- total *= 2;
- data2 = (short *) realloc(data, total * sizeof(*data));
- if (data2 == NULL) {
- free(data);
- stb_vorbis_close(v);
- return -2;
- }
- data = data2;
- }
- }
- *output = data;
- stb_vorbis_close(v);
- return data_len;
-}
-#endif // STB_VORBIS_NO_INTEGER_CONVERSION
-
-int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats)
-{
- float **outputs;
- int len = num_floats / channels;
- int n=0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int i,j;
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n+k >= len) k = len - n;
- for (j=0; j < k; ++j) {
- for (i=0; i < z; ++i)
- *buffer++ = f->channel_buffers[i][f->channel_buffer_start+j];
- for ( ; i < channels; ++i)
- *buffer++ = 0;
- }
- n += k;
- f->channel_buffer_start += k;
- if (n == len)
- break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
- break;
- }
- return n;
-}
-
-int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples)
-{
- float **outputs;
- int n=0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < num_samples) {
- int i;
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n+k >= num_samples) k = num_samples - n;
- if (k) {
- for (i=0; i < z; ++i)
- memcpy(buffer[i]+n, f->channel_buffers[i]+f->channel_buffer_start, sizeof(float)*k);
- for ( ; i < channels; ++i)
- memset(buffer[i]+n, 0, sizeof(float) * k);
- }
- n += k;
- f->channel_buffer_start += k;
- if (n == num_samples)
- break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
- break;
- }
- return n;
-}
-#endif // STB_VORBIS_NO_PULLDATA_API
-
-/* Version history
- 1.17 - 2019-07-08 - fix CVE-2019-13217, -13218, -13219, -13220, -13221, -13222, -13223
- found with Mayhem by ForAllSecure
- 1.16 - 2019-03-04 - fix warnings
- 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found
- 1.14 - 2018-02-11 - delete bogus dealloca usage
- 1.13 - 2018-01-29 - fix truncation of last frame (hopefully)
- 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
- 1.11 - 2017-07-23 - fix MinGW compilation
- 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory
- 1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version
- 1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks;
- avoid discarding last frame of audio data
- 1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API
- some more crash fixes when out of memory or with corrupt files
- 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson)
- some crash fixes when out of memory or with corrupt files
- 1.05 - 2015-04-19 - don't define __forceinline if it's redundant
- 1.04 - 2014-08-27 - fix missing const-correct case in API
- 1.03 - 2014-08-07 - Warning fixes
- 1.02 - 2014-07-09 - Declare qsort compare function _cdecl on windows
- 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float
- 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in multichannel
- (API change) report sample rate for decode-full-file funcs
- 0.99996 - bracket #include <malloc.h> for macintosh compilation by Laurent Gomila
- 0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem
- 0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence
- 0.99993 - remove assert that fired on legal files with empty tables
- 0.99992 - rewind-to-start
- 0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo
- 0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++
- 0.9998 - add a full-decode function with a memory source
- 0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition
- 0.9996 - query length of vorbis stream in samples/seconds
- 0.9995 - bugfix to another optimization that only happened in certain files
- 0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors
- 0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation
- 0.9992 - performance improvement of IMDCT; now performs close to reference implementation
- 0.9991 - performance improvement of IMDCT
- 0.999 - (should have been 0.9990) performance improvement of IMDCT
- 0.998 - no-CRT support from Casey Muratori
- 0.997 - bugfixes for bugs found by Terje Mathisen
- 0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen
- 0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen
- 0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen
- 0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen
- 0.992 - fixes for MinGW warning
- 0.991 - turn fast-float-conversion on by default
- 0.990 - fix push-mode seek recovery if you seek into the headers
- 0.98b - fix to bad release of 0.98
- 0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode
- 0.97 - builds under c++ (typecasting, don't use 'class' keyword)
- 0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code
- 0.95 - clamping code for 16-bit functions
- 0.94 - not publically released
- 0.93 - fixed all-zero-floor case (was decoding garbage)
- 0.92 - fixed a memory leak
- 0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION
- 0.90 - first public release
-*/
-
-#endif // STB_VORBIS_HEADER_ONLY
-
-
-/*
-------------------------------------------------------------------------------
-This software is available under 2 licenses -- choose whichever you prefer.
-------------------------------------------------------------------------------
-ALTERNATIVE A - MIT License
-Copyright (c) 2017 Sean Barrett
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files (the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions:
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-------------------------------------------------------------------------------
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-This is free and unencumbered software released into the public domain.
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
-software, either in source code form or as a compiled binary, for any purpose,
-commercial or non-commercial, and by any means.
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and to
-the detriment of our heirs and successors. We intend this dedication to be an
-overt act of relinquishment in perpetuity of all present and future rights to
-this software under copyright law.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
-*/
diff --git a/thirdparty/misc/stb_vorbis.h b/thirdparty/misc/stb_vorbis.h
deleted file mode 100644
index 357efcd5fc..0000000000
--- a/thirdparty/misc/stb_vorbis.h
+++ /dev/null
@@ -1,2 +0,0 @@
-#define STB_VORBIS_HEADER_ONLY
-#include "stb_vorbis.c"