diff options
-rw-r--r-- | core/os/os.cpp | 8 | ||||
-rw-r--r-- | core/os/os.h | 4 | ||||
-rw-r--r-- | main/main.cpp | 15 | ||||
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 2 | ||||
-rw-r--r-- | misc/dist/shell/godot.bash-completion | 2 | ||||
-rw-r--r-- | misc/dist/shell/godot.fish | 2 |
6 files changed, 10 insertions, 23 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index f7af74da3e..cdb570bb73 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -215,14 +215,6 @@ void OS::dump_resources_to_file(const char *p_file) { ResourceCache::dump(p_file); } -void OS::set_no_window_mode(bool p_enable) { - _no_window = p_enable; -} - -bool OS::is_no_window_mode_enabled() const { - return _no_window; -} - int OS::get_exit_code() const { return _exit_code; } diff --git a/core/os/os.h b/core/os/os.h index fcb195afe1..0466d94acd 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -53,7 +53,6 @@ class OS { bool _verbose_stdout = false; bool _debug_stdout = false; String _local_clipboard; - bool _no_window = false; int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure int _orientation; bool _allow_hidpi = false; @@ -269,9 +268,6 @@ public: virtual Error move_to_trash(const String &p_path) { return FAILED; } - virtual void set_no_window_mode(bool p_enable); - virtual bool is_no_window_mode_enabled() const; - virtual void debug_break(); virtual int get_exit_code() const; diff --git a/main/main.cpp b/main/main.cpp index 92ab52eecd..d91cc5c9bf 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -326,9 +326,10 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n"); + OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n"); + OS::get_singleton()->print("\n"); -#ifndef SERVER_ENABLED OS::get_singleton()->print("Display options:\n"); OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); @@ -337,11 +338,9 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); - OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n"); OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n"); OS::get_singleton()->print("\n"); -#endif OS::get_singleton()->print("Debug options:\n"); OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); @@ -352,7 +351,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); #endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); -#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED) +#if defined(DEBUG_ENABLED) OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n"); OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); #endif @@ -728,7 +727,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->print("Missing video driver argument, aborting.\n"); goto error; } -#ifndef SERVER_ENABLED } else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen init_fullscreen = true; @@ -818,10 +816,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "--low-dpi") { // force low DPI (macOS only) force_lowdpi = true; - } else if (I->get() == "--no-window") { // disable window creation (Windows only) + } else if (I->get() == "--headless") { // enable headless mode (no audio, no rendering). + + audio_driver = "Dummy"; + display_driver = "headless"; - OS::get_singleton()->set_no_window_mode(true); -#endif } else if (I->get() == "--profiling") { // enable profiling use_debug_profiler = true; diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index b29746bfc4..8f42c3a1a2 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -50,7 +50,7 @@ _arguments \ '--resolution[request window resolution]:resolution in WxH format' \ '--position[request window position]:position in X,Y format' \ '--low-dpi[force low-DPI mode (macOS and Windows only)]' \ - '--no-window[disable window creation (Windows only), useful together with --script]' \ + '--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \ '(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \ '(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \ '--profiling[enable profiling in the script debugger]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 03861e43f8..0a31c545e1 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -53,7 +53,7 @@ _complete_godot_options() { --resolution --position --low-dpi ---no-window +--headless --debug --breakpoints --profiling diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 1367665bbc..b44762c4ab 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -60,7 +60,7 @@ complete -c godot -s t -l always-on-top -d "Request an always-on-top window" complete -c godot -l resolution -d "Request window resolution" -x complete -c godot -l position -d "Request window position" -x complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)" -complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script" +complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script" # Debug options: complete -c godot -s d -l debug -d "Debug (local stdout debugger)" |