diff options
-rw-r--r-- | core/io/multiplayer_api.cpp | 496 | ||||
-rw-r--r-- | core/io/multiplayer_api.h | 24 | ||||
-rw-r--r-- | core/script_language.cpp | 9 | ||||
-rw-r--r-- | core/script_language.h | 45 | ||||
-rw-r--r-- | modules/gdnative/nativescript/godot_nativescript.cpp | 28 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 342 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 29 | ||||
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_instance.cpp | 32 | ||||
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_instance.h | 9 | ||||
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_script.cpp | 105 | ||||
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_script.h | 17 | ||||
-rw-r--r-- | modules/gdscript/gdscript.cpp | 155 | ||||
-rw-r--r-- | modules/gdscript/gdscript.h | 23 | ||||
-rw-r--r-- | modules/mono/csharp_script.cpp | 215 | ||||
-rw-r--r-- | modules/mono/csharp_script.h | 28 | ||||
-rw-r--r-- | modules/visual_script/visual_script.cpp | 125 | ||||
-rw-r--r-- | modules/visual_script/visual_script.h | 23 | ||||
-rw-r--r-- | scene/main/node.cpp | 128 | ||||
-rw-r--r-- | scene/main/node.h | 31 |
19 files changed, 1576 insertions, 288 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index fbed460a4e..27c122fac7 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -32,6 +32,7 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" +#include <stdint.h> #ifdef DEBUG_ENABLED #include "core/os/os.h" @@ -180,7 +181,8 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } #endif - uint8_t packet_type = p_packet[0]; + // Extract the `packet_type` from the LSB three bits: + uint8_t packet_type = p_packet[0] & 7; switch (packet_type) { @@ -197,31 +199,80 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ case NETWORK_COMMAND_REMOTE_CALL: case NETWORK_COMMAND_REMOTE_SET: { - ERR_FAIL_COND_MSG(p_packet_len < 6, "Invalid packet received. Size too small."); - - Node *node = _process_get_node(p_from, p_packet, p_packet_len); + // Extract packet meta + int packet_min_size = 1; + int name_id_offset = 1; + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + // Compute the meta size, which depends on the compression level. + int node_id_compression = (p_packet[0] & 24) >> 3; + int name_id_compression = (p_packet[0] & 32) >> 5; + + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + packet_min_size += 1; + name_id_offset += 1; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + packet_min_size += 2; + name_id_offset += 2; + break; + case NETWORK_NODE_ID_COMPRESSION_32: + packet_min_size += 4; + name_id_offset += 4; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the node id compression mode."); + } + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + packet_min_size += 1; + break; + case NETWORK_NAME_ID_COMPRESSION_16: + packet_min_size += 2; + break; + default: + ERR_FAIL_MSG("Was not possible to extract the name id compression mode."); + } + ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); + uint32_t node_target = 0; + switch (node_id_compression) { + case NETWORK_NODE_ID_COMPRESSION_8: + node_target = p_packet[1]; + break; + case NETWORK_NODE_ID_COMPRESSION_16: + node_target = decode_uint16(p_packet + 1); + break; + case NETWORK_NODE_ID_COMPRESSION_32: + node_target = decode_uint32(p_packet + 1); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); + } + Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); ERR_FAIL_COND_MSG(node == NULL, "Invalid packet received. Requested node was not found."); - // Detect cstring end. - int len_end = 5; - for (; len_end < p_packet_len; len_end++) { - if (p_packet[len_end] == 0) { + uint16_t name_id = 0; + switch (name_id_compression) { + case NETWORK_NAME_ID_COMPRESSION_8: + name_id = p_packet[name_id_offset]; break; - } + case NETWORK_NAME_ID_COMPRESSION_16: + name_id = decode_uint16(p_packet + name_id_offset); + break; + default: + // Unreachable, checked before. + CRASH_NOW(); } - ERR_FAIL_COND_MSG(len_end >= p_packet_len, "Invalid packet received. Size too small."); - - StringName name = String::utf8((const char *)&p_packet[5]); - if (packet_type == NETWORK_COMMAND_REMOTE_CALL) { - _process_rpc(node, name, p_from, p_packet, p_packet_len, len_end + 1); + _process_rpc(node, name_id, p_from, p_packet, p_packet_len, packet_min_size); } else { - _process_rset(node, name, p_from, p_packet, p_packet_len, len_end + 1); + _process_rset(node, name_id, p_from, p_packet, p_packet_len, packet_min_size); } } break; @@ -233,15 +284,14 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } } -Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len) { +Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) { - uint32_t target = decode_uint32(&p_packet[1]); Node *node = NULL; - if (target & 0x80000000) { + if (p_node_target & 0x80000000) { // Use full path (not cached yet). - int ofs = target & 0x7FFFFFFF; + int ofs = p_node_target & 0x7FFFFFFF; ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, NULL, "Invalid packet received. Size smaller than declared."); @@ -256,7 +306,7 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); } else { // Use cached path. - int id = target; + int id = p_node_target; Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); ERR_FAIL_COND_V_MSG(!E, NULL, "Invalid packet received. Requests invalid peer cache."); @@ -274,21 +324,21 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int return node; } -void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { +void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RPC on this node. - RPCMode rpc_mode = RPC_MODE_DISABLED; - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name); - if (E) { - rpc_mode = E->get(); - } else if (p_node->get_script_instance()) { - rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); + StringName name = p_node->get_node_rpc_method(p_rpc_method_id); + RPCMode rpc_mode = p_node->get_node_rpc_mode_by_id(p_rpc_method_id); + if (name == StringName() && p_node->get_script_instance()) { + name = p_node->get_script_instance()->get_rpc_method(p_rpc_method_id); + rpc_mode = p_node->get_script_instance()->get_rpc_mode_by_id(p_rpc_method_id); } + ERR_FAIL_COND(name == StringName()); bool can_call = _can_call_mode(p_node, rpc_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); + ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); int argc = p_packet[p_offset]; Vector<Variant> args; @@ -311,7 +361,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); int vlen; - Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed()); + Error err = _decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); argp.write[i] = &args[i]; @@ -320,29 +370,29 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ Variant::CallError ce; - p_node->call(p_name, (const Variant **)argp.ptr(), argc, ce); + p_node->call(name, (const Variant **)argp.ptr(), argc, ce); if (ce.error != Variant::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, p_name, (const Variant **)argp.ptr(), argc, ce); + String error = Variant::get_call_error_text(p_node, name, (const Variant **)argp.ptr(), argc, ce); error = "RPC - " + error; ERR_PRINT(error); } } -void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { +void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RSET on this node. - RPCMode rset_mode = RPC_MODE_DISABLED; - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name); - if (E) { - rset_mode = E->get(); - } else if (p_node->get_script_instance()) { - rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); + StringName name = p_node->get_node_rset_property(p_rpc_property_id); + RPCMode rset_mode = p_node->get_node_rset_mode_by_id(p_rpc_property_id); + if (name == StringName() && p_node->get_script_instance()) { + name = p_node->get_script_instance()->get_rset_property(p_rpc_property_id); + rset_mode = p_node->get_script_instance()->get_rset_mode_by_id(p_rpc_property_id); } + ERR_FAIL_COND(name == StringName()); bool can_call = _can_call_mode(p_node, rset_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); + ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); #ifdef DEBUG_ENABLED if (profiling) { @@ -353,26 +403,33 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p #endif Variant value; - Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed()); + Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL); ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value."); bool valid; - p_node->set(p_name, value, &valid); + p_node->set(name, value, &valid); if (!valid) { - String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class() + "."; + String error = "Error setting remote property '" + String(name) + "', not found in object of type " + p_node->get_class() + "."; ERR_PRINT(error); } } void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 5, "Invalid packet received. Size too small."); - int id = decode_uint32(&p_packet[1]); + ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); + int ofs = 1; + + String methods_md5; + methods_md5.parse_utf8((const char *)(p_packet + ofs), 32); + ofs += 33; + + int id = decode_uint32(&p_packet[ofs]); + ofs += 4; String paths; - paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5); + paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs); NodePath path = paths; @@ -380,6 +437,13 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, path_get_cache[p_from] = PathGetCache(); } + Node *node = root_node->get_node(path); + ERR_FAIL_COND(node == NULL); + const bool valid_rpc_checksum = node->get_rpc_md5() == methods_md5; + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + PathGetCache::NodeInfo ni; ni.path = path; ni.instance = 0; @@ -392,9 +456,10 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, Vector<uint8_t> packet; - packet.resize(1 + len); + packet.resize(1 + 1 + len); packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH; - encode_cstring(pname.get_data(), &packet.write[1]); + packet.write[1] = valid_rpc_checksum; + encode_cstring(pname.get_data(), &packet.write[2]); network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->set_target_peer(p_from); @@ -403,13 +468,19 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { - ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small."); + ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small."); + + const bool valid_rpc_checksum = p_packet[1]; String paths; - paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1); + paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2); NodePath path = paths; + if (valid_rpc_checksum == false) { + ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); + } + PathSentCache *psc = path_send_cache.getptr(path); ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache."); @@ -418,7 +489,7 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, E->get() = true; } -bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) { +bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { bool has_all_peers = true; List<int> peers_to_add; // If one is missing, take note to add it. @@ -443,31 +514,192 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int } } - // Those that need to be added, send a message for this. + if (peers_to_add.size() > 0) { - for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { + // Those that need to be added, send a message for this. // Encode function name. - CharString pname = String(p_path).utf8(); - int len = encode_cstring(pname.get_data(), NULL); + const CharString path = String(p_path).utf8(); + const int path_len = encode_cstring(path.get_data(), NULL); + + // Extract MD5 from rpc methods list. + const String methods_md5 = p_node->get_rpc_md5(); + const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. Vector<uint8_t> packet; + packet.resize(1 + 4 + path_len + methods_md5_len); + int ofs = 0; + + packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH; + ofs += 1; + + ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]); + + ofs += encode_uint32(psc->id, &packet.write[ofs]); + + ofs += encode_cstring(path.get_data(), &packet.write[ofs]); - packet.resize(1 + 4 + len); - packet.write[0] = NETWORK_COMMAND_SIMPLIFY_PATH; - encode_uint32(psc->id, &packet.write[1]); - encode_cstring(pname.get_data(), &packet.write[5]); + for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { - network_peer->set_target_peer(E->get()); // To all of you. - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); - network_peer->put_packet(packet.ptr(), packet.size()); + network_peer->set_target_peer(E->get()); // To all of you. + network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + network_peer->put_packet(packet.ptr(), packet.size()); - psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. + psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. + } } return has_all_peers; } +// The variant is compressed and encoded; The first byte contains all the meta +// information and the format is: +// - The first LSB 5 bits are used for the variant type. +// - The next two bits are used to store the encoding mode. +// - The most significant is used to store the boolean value. +#define VARIANT_META_TYPE_MASK 0x1F +#define VARIANT_META_EMODE_MASK 0x60 +#define VARIANT_META_BOOL_MASK 0x80 +#define ENCODE_8 0 << 5 +#define ENCODE_16 1 << 5 +#define ENCODE_32 2 << 5 +#define ENCODE_64 3 << 5 +Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { + + // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 + CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); + + uint8_t *buf = r_buffer; + r_len = 0; + uint8_t encode_mode = 0; + + switch (p_variant.get_type()) { + case Variant::BOOL: { + if (buf) { + // We still have 1 free bit in the meta, so let's use it. + buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0; + buf[0] |= encode_mode | p_variant.get_type(); + } + r_len += 1; + } break; + case Variant::INT: { + if (buf) { + // Reserve the first byte for the meta. + buf += 1; + } + r_len += 1; + int64_t val = p_variant; + if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) { + // Use 8 bit + encode_mode = ENCODE_8; + if (buf) { + buf[0] = val; + } + r_len += 1; + } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) { + // Use 16 bit + encode_mode = ENCODE_16; + if (buf) { + encode_uint16(val, buf); + } + r_len += 2; + } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) { + // Use 32 bit + encode_mode = ENCODE_32; + if (buf) { + encode_uint32(val, buf); + } + r_len += 4; + } else { + // Use 64 bit + encode_mode = ENCODE_64; + if (buf) { + encode_uint64(val, buf); + } + r_len += 8; + } + // Store the meta + if (buf) { + buf -= 1; + buf[0] = encode_mode | p_variant.get_type(); + } + } break; + default: + // Any other case is not yet compressed. + Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + if (err != OK) + return err; + if (r_buffer) { + // The first byte is not used by the marshaling, so store the type + // so we know how to decompress and decode this variant. + r_buffer[0] = p_variant.get_type(); + } + } + + return OK; +} +Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { + + const uint8_t *buf = p_buffer; + int len = p_len; + + ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); + uint8_t type = buf[0] & VARIANT_META_TYPE_MASK; + uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK; + + ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA); + + switch (type) { + case Variant::BOOL: { + bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0; + r_variant = val; + if (r_len) + *r_len = 1; + } break; + case Variant::INT: { + buf += 1; + len -= 1; + if (r_len) + *r_len = 1; + if (encode_mode == ENCODE_8) { + // 8 bits. + ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); + int8_t val = buf[0]; + r_variant = val; + if (r_len) + (*r_len) += 1; + } else if (encode_mode == ENCODE_16) { + // 16 bits. + ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA); + int16_t val = decode_uint16(buf); + r_variant = val; + if (r_len) + (*r_len) += 2; + } else if (encode_mode == ENCODE_32) { + // 32 bits. + ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA); + int32_t val = decode_uint32(buf); + r_variant = val; + if (r_len) + (*r_len) += 4; + } else { + // 64 bits. + ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA); + int64_t val = decode_uint64(buf); + r_variant = val; + if (r_len) + (*r_len) += 8; + } + } break; + default: + Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + if (err != OK) + return err; + } + + return OK; +} + void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree."); @@ -496,6 +728,9 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p psc->id = last_send_cache_id++; } + // See if all peers have cached path (if so, call can be fast). + const bool has_all_peers = _send_confirm_path(p_from, from_path, psc, p_to); + // Create base packet, lots of hardcode because it must be tight. int ofs = 0; @@ -503,45 +738,125 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p #define MAKE_ROOM(m_amount) \ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); - // Encode type. + // Encode meta. + // The meta is composed by a single byte that contains (starting from the least segnificant bit): + // - `NetworkCommands` in the first three bits. + // - `NetworkNodeIdCompression` in the next 2 bits. + // - `NetworkNameIdCompression` in the next 1 bit. + // - So we still have the last two bits free! + uint8_t command_type = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; + uint8_t node_id_compression = UINT8_MAX; + uint8_t name_id_compression = UINT8_MAX; + MAKE_ROOM(1); - packet_cache.write[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; + // The meta is composed along the way, so just set 0 for now. + packet_cache.write[0] = 0; ofs += 1; - // Encode ID. - MAKE_ROOM(ofs + 4); - encode_uint32(psc->id, &(packet_cache.write[ofs])); - ofs += 4; - - // Encode function name. - CharString name = String(p_name).utf8(); - int len = encode_cstring(name.get_data(), NULL); - MAKE_ROOM(ofs + len); - encode_cstring(name.get_data(), &(packet_cache.write[ofs])); - ofs += len; + // Encode Node ID. + if (has_all_peers) { + // Compress the node ID only if all the target peers already know it. + if (psc->id >= 0 && psc->id <= 255) { + // We can encode the id in 1 byte + node_id_compression = NETWORK_NODE_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(psc->id); + ofs += 1; + } else if (psc->id >= 0 && psc->id <= 65535) { + // We can encode the id in 2 bytes + node_id_compression = NETWORK_NODE_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(static_cast<uint16_t>(psc->id), &(packet_cache.write[ofs])); + ofs += 2; + } else { + // Too big, let's use 4 bytes. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc->id, &(packet_cache.write[ofs])); + ofs += 4; + } + } else { + // The targets doesn't know the node yet, so we need to use 32 bits int. + node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; + MAKE_ROOM(ofs + 4); + encode_uint32(psc->id, &(packet_cache.write[ofs])); + ofs += 4; + } if (p_set) { + + // Take the rpc property ID + uint16_t property_id = p_from->get_node_rset_property_id(p_name); + if (property_id == UINT16_MAX && p_from->get_script_instance()) { + property_id = p_from->get_script_instance()->get_rset_property_id(p_name); + } + ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". this can happen only if this property is not marked as `remote`."); + + if (property_id <= UINT8_MAX) { + // The ID fits in 1 byte + name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(property_id); + ofs += 1; + } else { + // The ID is larger, let's use 2 bytes + name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(property_id, &(packet_cache.write[ofs])); + ofs += 2; + } + // Set argument. - Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + int len(0); + Error err = _encode_and_compress_variant(*p_arg[0], NULL, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + _encode_and_compress_variant(*p_arg[0], &(packet_cache.write[ofs]), len); ofs += len; } else { + // Take the rpc method ID + uint16_t method_id = p_from->get_node_rpc_method_id(p_name); + if (method_id == UINT16_MAX && p_from->get_script_instance()) { + method_id = p_from->get_script_instance()->get_rpc_method_id(p_name); + } + ERR_FAIL_COND_MSG(method_id == UINT16_MAX, "Unable to take the `method_id` for the function:" + p_name + ". this can happen only if this method is not marked as `remote`."); + + if (method_id <= UINT8_MAX) { + // The ID fits in 1 byte + name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(method_id); + ofs += 1; + } else { + // The ID is larger, let's use 2 bytes + name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(method_id, &(packet_cache.write[ofs])); + ofs += 2; + } + // Call arguments. MAKE_ROOM(ofs + 1); packet_cache.write[ofs] = p_argcount; ofs += 1; for (int i = 0; i < p_argcount; i++) { - Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + int len(0); + Error err = _encode_and_compress_variant(*p_arg[i], NULL, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); + _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); ofs += len; } } + ERR_FAIL_COND(command_type > 7); + ERR_FAIL_COND(node_id_compression > 3); + ERR_FAIL_COND(name_id_compression > 1); + + // We can now set the meta + packet_cache.write[0] = command_type + (node_id_compression << 3) + (name_id_compression << 5); + #ifdef DEBUG_ENABLED if (profiling) { bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); @@ -550,9 +865,6 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } #endif - // See if all peers have cached path (is so, call can be fast). - bool has_all_peers = _send_confirm_path(from_path, psc, p_to); - // Take chance and set transfer mode, since all send methods will use it. network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); @@ -562,6 +874,9 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p network_peer->set_target_peer(p_to); // To all of you. network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love. } else { + // Unreachable because the node ID is never compressed if the peers doesn't know it. + CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32); + // Not all verified path, so send one by one. // Append path at the end, since we will need it for some packets. @@ -647,16 +962,14 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { // Check that send mode can use local call. - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); - if (E) { - call_local_native = _should_call_local(E->get(), is_master, skip_rpc); - } + RPCMode rpc_mode = p_node->get_node_rpc_mode(p_method); + call_local_native = _should_call_local(rpc_mode, is_master, skip_rpc); if (call_local_native) { // Done below. } else if (p_node->get_script_instance()) { // Attempt with script. - RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); + rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); } } @@ -719,11 +1032,8 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { // Check that send mode can use local call. - const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); - if (E) { - - set_local = _should_call_local(E->get(), is_master, skip_rset); - } + RPCMode rpc_mode = p_node->get_node_rset_mode(p_property); + set_local = _should_call_local(rpc_mode, is_master, skip_rset); if (set_local) { bool valid; @@ -740,7 +1050,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const } } else if (p_node->get_script_instance()) { // Attempt with script. - RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); + rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); set_local = _should_call_local(rpc_mode, is_master, skip_rset); diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index c9f127b6b2..6672cfe155 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -98,23 +98,37 @@ protected: void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); - Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len); - void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); - void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); + Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); + void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); + void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount); - bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target); + bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); + + Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); + Error _decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); public: enum NetworkCommands { - NETWORK_COMMAND_REMOTE_CALL, + NETWORK_COMMAND_REMOTE_CALL = 0, NETWORK_COMMAND_REMOTE_SET, NETWORK_COMMAND_SIMPLIFY_PATH, NETWORK_COMMAND_CONFIRM_PATH, NETWORK_COMMAND_RAW, }; + enum NetworkNodeIdCompression { + NETWORK_NODE_ID_COMPRESSION_8 = 0, + NETWORK_NODE_ID_COMPRESSION_16, + NETWORK_NODE_ID_COMPRESSION_32, + }; + + enum NetworkNameIdCompression { + NETWORK_NAME_ID_COMPRESSION_8 = 0, + NETWORK_NAME_ID_COMPRESSION_16, + }; + enum RPCMode { RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) diff --git a/core/script_language.cpp b/core/script_language.cpp index 7392e7a0af..1149feac38 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -32,6 +32,7 @@ #include "core/core_string_names.h" #include "core/project_settings.h" +#include <stdint.h> ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES]; int ScriptServer::_language_count = 0; @@ -644,6 +645,14 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam return Variant(); } +uint16_t PlaceHolderScriptInstance::get_rpc_method_id(const StringName &p_method) const { + return UINT16_MAX; +} + +uint16_t PlaceHolderScriptInstance::get_rset_property_id(const StringName &p_method) const { + return UINT16_MAX; +} + PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) : owner(p_owner), language(p_language), diff --git a/core/script_language.h b/core/script_language.h index 22f83080bc..788f5d6976 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -40,6 +40,21 @@ class ScriptLanguage; typedef void (*ScriptEditRequestFunction)(const String &p_path); +struct ScriptNetData { + StringName name; + MultiplayerAPI::RPCMode mode; + bool operator==(ScriptNetData const &p_other) const { + return name == p_other.name; + } +}; + +struct SortNetData { + StringName::AlphCompare compare; + bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const { + return compare(p_a.name, p_b.name); + } +}; + class ScriptServer { enum { @@ -154,6 +169,18 @@ public: virtual bool is_placeholder_fallback_enabled() const { return false; } + virtual Vector<ScriptNetData> get_rpc_methods() const = 0; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; + + virtual Vector<ScriptNetData> get_rset_properties() const = 0; + virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; + Script() {} }; @@ -195,7 +222,16 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); + virtual Vector<ScriptNetData> get_rpc_methods() const = 0; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; + virtual StringName get_rpc_method(uint16_t p_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; + + virtual Vector<ScriptNetData> get_rset_properties() const = 0; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0; + virtual StringName get_rset_property(uint16_t p_id) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; virtual ScriptLanguage *get_language() = 0; @@ -409,7 +445,16 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL); + virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); } + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); } + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + + virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); } + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); } + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index e19e675344..f953206a34 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -36,6 +36,7 @@ #include "core/project_settings.h" #include "core/variant.h" #include "gdnative/gdnative.h" +#include <stdint.h> #include "nativescript.h" @@ -67,6 +68,14 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char if (classes->has(p_base)) { desc.base_data = &(*classes)[p_base]; desc.base_native_type = desc.base_data->base_native_type; + + const NativeScriptDesc *b = desc.base_data; + while (b) { + desc.rpc_count += b->rpc_count; + desc.rset_count += b->rset_count; + b = b->base_data; + } + } else { desc.base_data = NULL; desc.base_native_type = p_base; @@ -87,10 +96,20 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const desc.destroy_func = p_destroy_func; desc.is_tool = true; desc.base = p_base; + desc.rpc_count = 0; + desc.rset_count = 0; if (classes->has(p_base)) { desc.base_data = &(*classes)[p_base]; desc.base_native_type = desc.base_data->base_native_type; + + const NativeScriptDesc *b = desc.base_data; + while (b) { + desc.rpc_count += b->rpc_count; + desc.rset_count += b->rset_count; + b = b->base_data; + } + } else { desc.base_data = NULL; desc.base_native_type = p_base; @@ -109,6 +128,11 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha NativeScriptDesc::Method method; method.method = p_method; method.rpc_mode = p_attr.rpc_type; + method.rpc_method_id = UINT16_MAX; + if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { + method.rpc_method_id = E->get().rpc_count; + E->get().rpc_count += 1; + } method.info = MethodInfo(p_function_name); E->get().methods.insert(p_function_name, method); @@ -125,6 +149,10 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c property.default_value = *(Variant *)&p_attr->default_value; property.getter = p_get_func; property.rset_mode = p_attr->rset_type; + if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) { + property.rset_property_id = E->get().rset_count; + E->get().rset_count += 1; + } property.setter = p_set_func; property.info = PropertyInfo((Variant::Type)p_attr->type, p_path, diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 8b06af6c7b..df85155ff5 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -30,6 +30,8 @@ #include "nativescript.h" +#include <stdint.h> + #include "gdnative/gdnative.h" #include "core/core_string_names.h" @@ -402,6 +404,262 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { } } +Vector<ScriptNetData> NativeScript::get_rpc_methods() const { + + Vector<ScriptNetData> v; + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode); + v.push_back(nd); + } + } + + script_data = script_data->base_data; + } + + return v; +} + +uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + return E->get().rpc_method_id; + } + + script_data = script_data->base_data; + } + + return UINT16_MAX; +} + +StringName NativeScript::get_rpc_method(uint16_t p_id) const { + ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_method_id == p_id) { + return E->key(); + } + } + + script_data = script_data->base_data; + } + + return StringName(); +} + +MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const { + + ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + if (E->get().rpc_method_id == p_id) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const { + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +Vector<ScriptNetData> NativeScript::get_rset_properties() const { + Vector<ScriptNetData> v; + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E.key(); + nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode); + v.push_back(nd); + } + } + script_data = script_data->base_data; + } + + return v; +} + +uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); + if (E) { + return E.get().rset_property_id; + } + + script_data = script_data->base_data; + } + + return UINT16_MAX; +} + +StringName NativeScript::get_rset_property(uint16_t p_id) const { + ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_property_id == p_id) { + return E.key(); + } + } + + script_data = script_data->base_data; + } + + return StringName(); +} + +MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const { + + ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { + if (E.get().rset_property_id == p_id) { + switch (E.get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const { + + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + + OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); + if (E) { + switch (E.get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return MultiplayerAPI::RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return MultiplayerAPI::RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_MASTER: + return MultiplayerAPI::RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + default: + return MultiplayerAPI::RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + String NativeScript::get_class_documentation() const { NativeScriptDesc *script_data = get_script_desc(); @@ -803,72 +1061,44 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { - - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - - while (script_data) { +Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); - if (E) { - switch (E->get().rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } +uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); +} - script_data = script_data->base_data; - } +StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const { + return script->get_rpc_method(p_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const { + return script->get_rpc_mode_by_id(p_id); } -MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { +MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); +} - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); +Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - while (script_data) { +uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); +} - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); - if (E) { - switch (E.get().rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } +StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const { + return script->get_rset_property(p_id); +} - script_data = script_data->base_data; - } +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const { + return script->get_rset_mode_by_id(p_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { + return script->get_rset_mode(p_variable); } ScriptLanguage *NativeScriptInstance::get_language() { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index cf787e1f6a..2ff08e32cd 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -54,6 +54,7 @@ struct NativeScriptDesc { godot_instance_method method; MethodInfo info; int rpc_mode; + uint16_t rpc_method_id; String documentation; }; struct Property { @@ -62,6 +63,7 @@ struct NativeScriptDesc { PropertyInfo info; Variant default_value; int rset_mode; + uint16_t rset_property_id; String documentation; }; @@ -70,7 +72,9 @@ struct NativeScriptDesc { String documentation; }; + uint16_t rpc_count; Map<StringName, Method> methods; + uint16_t rset_count; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; @@ -86,7 +90,9 @@ struct NativeScriptDesc { bool is_tool; inline NativeScriptDesc() : + rpc_count(0), methods(), + rset_count(0), properties(), signals_(), base(), @@ -174,6 +180,18 @@ public: virtual void get_script_method_list(List<MethodInfo> *p_list) const; virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + String get_class_documentation() const; String get_method_documentation(const StringName &p_method) const; String get_signal_documentation(const StringName &p_signal_name) const; @@ -210,8 +228,19 @@ public: virtual void notification(int p_notification); String to_string(bool *r_valid); virtual Ref<Script> get_script() const; + + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual ScriptLanguage *get_language(); virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 0d6dac3268..26a1d5f47a 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -93,10 +93,42 @@ void PluginScriptInstance::notification(int p_notification) { _desc->notification(_data, p_notification); } +Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const { + return _script->get_rpc_methods(); +} + +uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const { + return _script->get_rpc_method_id(p_variable); +} + +StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const { + return _script->get_rpc_method(p_id); +} + +MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const { + return _script->get_rpc_mode_by_id(p_id); +} + MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const { return _script->get_rpc_mode(p_method); } +Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const { + return _script->get_rset_properties(); +} + +uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const { + return _script->get_rset_property_id(p_variable); +} + +StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const { + return _script->get_rset_property(p_id); +} + +MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const { + return _script->get_rset_mode_by_id(p_id); +} + MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const { return _script->get_rset_mode(p_variable); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index dc1229a44d..154bebd72a 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -76,7 +76,16 @@ public: void set_path(const String &p_path); + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(uint16_t p_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; virtual void refcount_incremented(); diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index cc5bdee0a1..c370062262 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -34,6 +34,8 @@ #include "pluginscript_instance.h" #include "pluginscript_script.h" +#include <stdint.h> + #ifdef DEBUG_ENABLED #define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?" #define ASSERT_SCRIPT_VALID() \ @@ -298,18 +300,31 @@ Error PluginScript::reload(bool p_keep_state) { _member_lines[*key] = (*members)[*key]; } Array *methods = (Array *)&manifest.methods; + _rpc_methods.clear(); + _rpc_variables.clear(); + if (_ref_base_parent.is_valid()) { + _rpc_methods = _ref_base_parent->get_rpc_methods(); + _rpc_variables = _ref_base_parent->get_rset_properties(); + } for (int i = 0; i < methods->size(); ++i) { Dictionary v = (*methods)[i]; MethodInfo mi = MethodInfo::from_dict(v); _methods_info[mi.name] = mi; // rpc_mode is passed as an optional field and is not part of MethodInfo Variant var = v["rpc_mode"]; - if (var == Variant()) { - _methods_rpc_mode[mi.name] = MultiplayerAPI::RPC_MODE_DISABLED; - } else { - _methods_rpc_mode[mi.name] = MultiplayerAPI::RPCMode(int(var)); + if (var != Variant()) { + ScriptNetData nd; + nd.name = mi.name; + nd.mode = MultiplayerAPI::RPCMode(int(var)); + if (_rpc_methods.find(nd) == -1) { + _rpc_methods.push_back(nd); + } } } + + // Sort so we are 100% that they are always the same. + _rpc_methods.sort_custom<SortNetData>(); + Array *signals = (Array *)&manifest.signals; for (int i = 0; i < signals->size(); ++i) { Variant v = (*signals)[i]; @@ -324,13 +339,19 @@ Error PluginScript::reload(bool p_keep_state) { _properties_default_values[pi.name] = v["default_value"]; // rset_mode is passed as an optional field and is not part of PropertyInfo Variant var = v["rset_mode"]; - if (var == Variant()) { - _methods_rpc_mode[pi.name] = MultiplayerAPI::RPC_MODE_DISABLED; - } else { - _methods_rpc_mode[pi.name] = MultiplayerAPI::RPCMode(int(var)); + if (var != Variant()) { + ScriptNetData nd; + nd.name = pi.name; + nd.mode = MultiplayerAPI::RPCMode(int(var)); + if (_rpc_variables.find(nd) == -1) { + _rpc_variables.push_back(nd); + } } } + // Sort so we are 100% that they are always the same. + _rpc_variables.sort_custom<SortNetData>(); + #ifdef TOOLS_ENABLED /*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) { @@ -455,24 +476,70 @@ int PluginScript::get_member_line(const StringName &p_member) const { return -1; } -MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const { +Vector<ScriptNetData> PluginScript::get_rpc_methods() const { + return _rpc_methods; +} + +uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const { + ASSERT_SCRIPT_VALID_V(UINT16_MAX); + for (int i = 0; i < _rpc_methods.size(); i++) { + if (_rpc_methods[i].name == p_method) { + return i; + } + } + return UINT16_MAX; +} + +StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const { + ASSERT_SCRIPT_VALID_V(StringName()); + if (p_rpc_method_id >= _rpc_methods.size()) + return StringName(); + return _rpc_methods[p_rpc_method_id].name; +} + +MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _methods_rpc_mode.find(p_method); - if (e != NULL) { - return e->get(); - } else { + if (p_rpc_method_id >= _rpc_methods.size()) return MultiplayerAPI::RPC_MODE_DISABLED; + return _rpc_methods[p_rpc_method_id].mode; +} + +MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const { + ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); + return get_rpc_mode_by_id(get_rpc_method_id(p_method)); +} + +Vector<ScriptNetData> PluginScript::get_rset_properties() const { + return _rpc_variables; +} + +uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const { + ASSERT_SCRIPT_VALID_V(UINT16_MAX); + for (int i = 0; i < _rpc_variables.size(); i++) { + if (_rpc_variables[i].name == p_property) { + return i; + } } + return UINT16_MAX; } -MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const { +StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const { + ASSERT_SCRIPT_VALID_V(StringName()); + if (p_rset_property_id >= _rpc_variables.size()) + return StringName(); + return _rpc_variables[p_rset_property_id].name; +} + +MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const { ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _variables_rset_mode.find(p_variable); - if (e != NULL) { - return e->get(); - } else { + if (p_rset_property_id >= _rpc_variables.size()) return MultiplayerAPI::RPC_MODE_DISABLED; - } + return _rpc_variables[p_rset_property_id].mode; +} + +MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const { + ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); + return get_rset_mode_by_id(get_rset_property_id(p_variable)); } PluginScript::PluginScript() : diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index f67c88c794..f6bca8a9cb 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -60,8 +60,8 @@ private: Map<StringName, PropertyInfo> _properties_info; Map<StringName, MethodInfo> _signals_info; Map<StringName, MethodInfo> _methods_info; - Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode; - Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode; + Vector<ScriptNetData> _rpc_methods; + Vector<ScriptNetData> _rpc_variables; Set<Object *> _instances; //exported members @@ -118,8 +118,17 @@ public: virtual int get_member_line(const StringName &p_member) const; - MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; PluginScript(); void init(PluginScriptLanguage *language); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a255b92257..e4da60b5b9 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -30,6 +30,8 @@ #include "gdscript.h" +#include <stdint.h> + #include "core/core_string_names.h" #include "core/engine.h" #include "core/global_constants.h" @@ -610,6 +612,53 @@ Error GDScript::reload(bool p_keep_state) { _set_subclass_path(E->get(), path); } + // Copy the base rpc methods so we don't mask their IDs. + rpc_functions.clear(); + rpc_variables.clear(); + if (base.is_valid()) { + rpc_functions = base->rpc_functions; + rpc_variables = base->rpc_variables; + } + + GDScript *cscript = this; + Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front(); + while (cscript) { + // RPC Methods + for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { + if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = E->get()->get_rpc_mode(); + if (-1 == rpc_functions.find(nd)) { + rpc_functions.push_back(nd); + } + } + } + // RSet + for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) { + if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = E->get().rpc_mode; + if (-1 == rpc_variables.find(nd)) { + rpc_variables.push_back(nd); + } + } + } + + if (cscript != this) + sub_E = sub_E->next(); + + if (sub_E) + cscript = sub_E->get().ptr(); + else + cscript = NULL; + } + + // Sort so we are 100% that they are always the same. + rpc_functions.sort_custom<SortNetData>(); + rpc_variables.sort_custom<SortNetData>(); + return OK; } @@ -635,6 +684,60 @@ void GDScript::get_members(Set<StringName> *p_members) { } } +Vector<ScriptNetData> GDScript::get_rpc_methods() const { + return rpc_functions; +} + +uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const { + for (int i = 0; i < rpc_functions.size(); i++) { + if (rpc_functions[i].name == p_method) { + return i; + } + } + return UINT16_MAX; +} + +StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); + return rpc_functions[p_rpc_method_id].name; +} + +MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rpc_method_id].mode; +} + +MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const { + return get_rpc_mode_by_id(get_rpc_method_id(p_method)); +} + +Vector<ScriptNetData> GDScript::get_rset_properties() const { + return rpc_variables; +} + +uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const { + for (int i = 0; i < rpc_variables.size(); i++) { + if (rpc_variables[i].name == p_variable) { + return i; + } + } + return UINT16_MAX; +} + +StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); + return rpc_variables[p_rset_member_id].name; +} + +MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rset_member_id].mode; +} + +MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const { + return get_rset_mode_by_id(get_rset_property_id(p_variable)); +} + Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { GDScript *top = this; @@ -1291,40 +1394,44 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const { +Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - const GDScript *cscript = script.ptr(); +uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); +} - while (cscript) { - const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method); - if (E) { +StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { + return script->get_rpc_method(p_rpc_method_id); +} - if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - return E->get()->get_rpc_mode(); - } - } - cscript = cscript->_base; - } +MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + return script->get_rpc_mode_by_id(p_rpc_method_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); } -MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const { +Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - const GDScript *cscript = script.ptr(); +uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); +} - while (cscript) { - const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable); - if (E) { +StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const { + return script->get_rset_property(p_rset_member_id); +} - if (E->get().rpc_mode) { - return E->get().rpc_mode; - } - } - cscript = cscript->_base; - } +MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + return script->get_rset_mode_by_id(p_rset_member_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const { + return script->get_rset_mode(p_variable); } void GDScriptInstance::reload_members() { diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 4ae52238ce..4af574cd9d 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -85,6 +85,8 @@ class GDScript : public Script { Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script. Map<StringName, Ref<GDScript> > subclasses; Map<StringName, Vector<StringName> > _signals; + Vector<ScriptNetData> rpc_functions; + Vector<ScriptNetData> rpc_variables; #ifdef TOOLS_ENABLED @@ -213,6 +215,18 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants); virtual void get_members(Set<StringName> *p_members); + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; } #endif @@ -264,7 +278,16 @@ public: void reload_members(); + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; GDScriptInstance(); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 2847f3b414..93b23791ae 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -31,6 +31,7 @@ #include "csharp_script.h" #include <mono/metadata/threads.h> +#include <stdint.h> #include "core/io/json.h" #include "core/os/file_access.h" @@ -1979,67 +1980,44 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const { - - if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTE; - if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) - return MultiplayerAPI::RPC_MODE_MASTER; - if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) - return MultiplayerAPI::RPC_MODE_PUPPET; - if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) - return MultiplayerAPI::RPC_MODE_PUPPET; - if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; +Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); } -MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { +StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { + return script->get_rpc_method(p_rpc_method_id); +} - GD_MONO_SCOPE_THREAD_ATTACH; +MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + return script->get_rpc_mode_by_id(p_rpc_method_id); +} - GDMonoClass *top = script->script_class; +MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); +} - while (top && top != script->native) { - GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method); +Vector<ScriptNetData> CSharpInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - if (method && !method->is_static()) - return _member_get_rpc_mode(method); +uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); +} - top = top->get_parent_class(); - } +StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const { + return script->get_rset_property(p_rset_member_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + return script->get_rset_mode_by_id(p_rset_member_id); } MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { - - GD_MONO_SCOPE_THREAD_ATTACH; - - GDMonoClass *top = script->script_class; - - while (top && top != script->native) { - GDMonoField *field = top->get_field(p_variable); - - if (field && !field->is_static()) - return _member_get_rpc_mode(field); - - GDMonoProperty *property = top->get_property(p_variable); - - if (property && !property->is_static()) - return _member_get_rpc_mode(property); - - top = top->get_parent_class(); - } - - return MultiplayerAPI::RPC_MODE_DISABLED; + return script->get_rset_mode(p_variable); } void CSharpInstance::notification(int p_notification) { @@ -3251,6 +3229,69 @@ Error CSharpScript::reload(bool p_keep_state) { _update_exports(); } + rpc_functions.clear(); + rpc_variables.clear(); + + GDMonoClass *top = script_class; + while (top && top != native) { + { + Vector<GDMonoMethod *> methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); i++) { + if (!methods[i]->is_static()) { + MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(methods[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = methods[i]->get_name(); + nd.mode = mode; + if (-1 == rpc_functions.find(nd)) { + rpc_functions.push_back(nd); + } + } + } + } + } + + { + Vector<GDMonoField *> fields = top->get_all_fields(); + for (int i = 0; i < fields.size(); i++) { + if (!fields[i]->is_static()) { + MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(fields[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = fields[i]->get_name(); + nd.mode = mode; + if (-1 == rpc_variables.find(nd)) { + rpc_variables.push_back(nd); + } + } + } + } + } + + { + Vector<GDMonoProperty *> properties = top->get_all_properties(); + for (int i = 0; i < properties.size(); i++) { + if (!properties[i]->is_static()) { + MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(properties[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = properties[i]->get_name(); + nd.mode = mode; + if (-1 == rpc_variables.find(nd)) { + rpc_variables.push_back(nd); + } + } + } + } + } + + top = top->get_parent_class(); + } + + // Sort so we are 100% that they are always the same. + rpc_functions.sort_custom<SortNetData>(); + rpc_variables.sort_custom<SortNetData>(); + return OK; } @@ -3324,6 +3365,82 @@ int CSharpScript::get_member_line(const StringName &p_member) const { return -1; } +MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { + + if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTE; + if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) + return MultiplayerAPI::RPC_MODE_MASTER; + if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) + return MultiplayerAPI::RPC_MODE_PUPPET; + if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) + return MultiplayerAPI::RPC_MODE_PUPPET; + if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +Vector<ScriptNetData> CSharpScript::get_rpc_methods() const { + return rpc_functions; +} + +uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const { + for (int i = 0; i < rpc_functions.size(); i++) { + if (rpc_functions[i].name == p_method) { + return i; + } + } + return UINT16_MAX; +} + +StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); + return rpc_functions[p_rpc_method_id].name; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rpc_method_id].mode; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const { + return get_rpc_mode_by_id(get_rpc_method_id(p_method)); +} + +Vector<ScriptNetData> CSharpScript::get_rset_properties() const { + return rpc_variables; +} + +uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const { + for (int i = 0; i < rpc_variables.size(); i++) { + if (rpc_variables[i].name == p_variable) { + return i; + } + } + return UINT16_MAX; +} + +StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); + return rpc_variables[p_rset_member_id].name; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rset_member_id].mode; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const { + return get_rset_mode_by_id(get_rset_property_id(p_variable)); +} + Error CSharpScript::load_source_code(const String &p_path) { Error ferr = read_all_file_utf8(p_path, source); diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index f244bc4119..32a5b30c18 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -113,6 +113,9 @@ class CSharpScript : public Script { Map<StringName, Vector<Argument> > _signals; bool signals_invalidated; + Vector<ScriptNetData> rpc_functions; + Vector<ScriptNetData> rpc_variables; + #ifdef TOOLS_ENABLED List<PropertyInfo> exported_members_cache; // members_cache Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache @@ -146,6 +149,8 @@ class CSharpScript : public Script { static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native); static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native); + MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; + protected: static void _bind_methods(); @@ -187,6 +192,18 @@ public: virtual int get_member_line(const StringName &p_member) const; + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; } #endif @@ -232,8 +249,6 @@ class CSharpInstance : public ScriptInstance { void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount); - MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; - void get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state); public: @@ -265,7 +280,16 @@ public: virtual void refcount_incremented(); virtual bool refcount_decremented(); + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const; + virtual StringName get_rset_property(const uint16_t p_variable_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; virtual void notification(int p_notification); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index c591e3b5c2..be7443adfa 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -30,6 +30,8 @@ #include "visual_script.h" +#include <stdint.h> + #include "core/core_string_names.h" #include "core/os/os.h" #include "core/project_settings.h" @@ -1102,6 +1104,60 @@ bool VisualScript::are_subnodes_edited() const { } #endif +Vector<ScriptNetData> VisualScript::get_rpc_methods() const { + return rpc_functions; +} + +uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const { + for (int i = 0; i < rpc_functions.size(); i++) { + if (rpc_functions[i].name == p_method) { + return i; + } + } + return UINT16_MAX; +} + +StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); + return rpc_functions[p_rpc_method_id].name; +} + +MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rpc_method_id].mode; +} + +MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const { + return get_rpc_mode_by_id(get_rpc_method_id(p_method)); +} + +Vector<ScriptNetData> VisualScript::get_rset_properties() const { + return rpc_variables; +} + +uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const { + for (int i = 0; i < rpc_variables.size(); i++) { + if (rpc_variables[i].name == p_variable) { + return i; + } + } + return UINT16_MAX; +} + +StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const { + ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName()); + return rpc_variables[p_rset_property_id].name; +} + +MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const { + ERR_FAIL_COND_V(p_rset_variable_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rset_variable_id].mode; +} + +MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const { + return get_rset_mode_by_id(get_rset_property_id(p_variable)); +} + void VisualScript::_set_data(const Dictionary &p_data) { Dictionary d = p_data; @@ -1206,6 +1262,30 @@ void VisualScript::_set_data(const Dictionary &p_data) { is_tool_script = d["is_tool_script"]; else is_tool_script = false; + + // Takes all the rpc methods + rpc_functions.clear(); + rpc_variables.clear(); + for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { + if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) { + Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; + if (vsf.is_valid()) { + if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = vsf->get_rpc_mode(); + if (rpc_functions.find(nd) == -1) { + rpc_functions.push_back(nd); + } + } + } + } + } + + // Visual script doesn't have rset :( + + // Sort so we are 100% that they are always the same. + rpc_functions.sort_custom<SortNetData>(); } Dictionary VisualScript::_get_data() const { @@ -2043,31 +2123,44 @@ Ref<Script> VisualScriptInstance::get_script() const { return script; } -MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { +Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - if (p_method == script->get_default_func()) - return MultiplayerAPI::RPC_MODE_DISABLED; +uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); +} - const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method); - if (!E) { - return MultiplayerAPI::RPC_MODE_DISABLED; - } +StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { + return script->get_rpc_method(p_rpc_method_id); +} - if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { +MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + return script->get_rpc_mode_by_id(p_rpc_method_id); +} - Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; - if (vsf.is_valid()) { +MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); +} - return vsf->get_rpc_mode(); - } - } +Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); } -MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const { +StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const { + return script->get_rset_property(p_rset_property_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const { + return script->get_rset_mode_by_id(p_rset_variable_id); +} + +MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const { + return script->get_rset_mode(p_variable); } void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) { diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 9305226dc6..d3569bb040 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -245,6 +245,8 @@ private: Map<StringName, Function> functions; Map<StringName, Variable> variables; Map<StringName, Vector<Argument> > custom_signals; + Vector<ScriptNetData> rpc_functions; + Vector<ScriptNetData> rpc_variables; Map<Object *, VisualScriptInstance *> instances; @@ -362,6 +364,18 @@ public: virtual int get_member_line(const StringName &p_member) const; + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; #endif @@ -441,7 +455,16 @@ public: virtual ScriptLanguage *get_language(); + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; VisualScriptInstance(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 761fe3f90f..6a7971ddb3 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -30,6 +30,8 @@ #include "node.h" +#include <stdint.h> + #include "core/core_string_names.h" #include "core/io/resource_loader.h" #include "core/message_queue.h" @@ -498,22 +500,38 @@ bool Node::is_network_master() const { /***** RPC CONFIG ********/ -void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { +uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { - data.rpc_methods.erase(p_method); + uint16_t mid = get_node_rpc_method_id(p_method); + if (mid == UINT16_MAX) { + // It's new + NetData nd; + nd.name = p_method; + nd.mode = p_mode; + data.rpc_methods.push_back(nd); + return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15); } else { - data.rpc_methods[p_method] = p_mode; - }; + int c_mid = (~(1 << 15)) & mid; + data.rpc_methods.write[c_mid].mode = p_mode; + return mid; + } } -void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { +uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) { - data.rpc_properties.erase(p_property); + uint16_t pid = get_node_rset_property_id(p_property); + if (pid == UINT16_MAX) { + // It's new + NetData nd; + nd.name = p_property; + nd.mode = p_mode; + data.rpc_properties.push_back(nd); + return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15); } else { - data.rpc_properties[p_property] = p_mode; - }; + int c_pid = (~(1 << 15)) & pid; + data.rpc_properties.write[c_pid].mode = p_mode; + return pid; + } } /***** RPC FUNCTIONS ********/ @@ -731,12 +749,94 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { - return data.rpc_methods.find(p_method); +uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const { + for (int i = 0; i < data.rpc_methods.size(); i++) { + if (data.rpc_methods[i].name == p_method) { + // Returns `i` with the high bit set to 1 so we know that this id comes + // from the node and not the script. + return i | (1 << 15); + } + } + return UINT16_MAX; +} + +StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const { + // Make sure this is a node generated ID. + if (((1 << 15) & p_rpc_method_id) > 0) { + int mid = (~(1 << 15)) & p_rpc_method_id; + if (mid < data.rpc_methods.size()) + return data.rpc_methods[mid].name; + } + return StringName(); +} + +MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + // Make sure this is a node generated ID. + if (((1 << 15) & p_rpc_method_id) > 0) { + int mid = (~(1 << 15)) & p_rpc_method_id; + if (mid < data.rpc_methods.size()) + return data.rpc_methods[mid].mode; + } + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const { + return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method)); } -const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) { - return data.rpc_properties.find(p_property); +uint16_t Node::get_node_rset_property_id(const StringName &p_property) const { + for (int i = 0; i < data.rpc_properties.size(); i++) { + if (data.rpc_properties[i].name == p_property) { + // Returns `i` with the high bit set to 1 so we know that this id comes + // from the node and not the script. + return i | (1 << 15); + } + } + return UINT16_MAX; +} + +StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const { + // Make sure this is a node generated ID. + if (((1 << 15) & p_rset_property_id) > 0) { + int mid = (~(1 << 15)) & p_rset_property_id; + if (mid < data.rpc_properties.size()) + return data.rpc_properties[mid].name; + } + return StringName(); +} + +MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const { + if (((1 << 15) & p_rset_property_id) > 0) { + int mid = (~(1 << 15)) & p_rset_property_id; + if (mid < data.rpc_properties.size()) + return data.rpc_properties[mid].mode; + } + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const { + return get_node_rset_mode_by_id(get_node_rset_property_id(p_property)); +} + +String Node::get_rpc_md5() const { + String rpc_list; + for (int i = 0; i < data.rpc_methods.size(); i += 1) { + rpc_list += String(data.rpc_methods[i].name); + } + for (int i = 0; i < data.rpc_properties.size(); i += 1) { + rpc_list += String(data.rpc_properties[i].name); + } + if (get_script_instance()) { + Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods(); + for (int i = 0; i < rpc.size(); i += 1) { + rpc_list += String(rpc[i].name); + } + rpc = get_script_instance()->get_rset_properties(); + for (int i = 0; i < rpc.size(); i += 1) { + rpc_list += String(rpc[i].name); + } + } + return rpc_list.md5_text(); } bool Node::can_process_notification(int p_what) const { diff --git a/scene/main/node.h b/scene/main/node.h index 6f5544d654..02c828e8ff 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -85,6 +85,11 @@ private: GroupData() { persistent = false; } }; + struct NetData { + StringName name; + MultiplayerAPI::RPCMode mode; + }; + struct Data { String filename; @@ -118,8 +123,8 @@ private: Node *pause_owner; int network_master; - Map<StringName, MultiplayerAPI::RPCMode> rpc_methods; - Map<StringName, MultiplayerAPI::RPCMode> rpc_properties; + Vector<NetData> rpc_methods; + Vector<NetData> rpc_properties; // variables used to properly sort the node when processing, ignored otherwise //should move all the stuff below to bits @@ -427,8 +432,8 @@ public: int get_network_master() const; bool is_network_master() const; - void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC - void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC + uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC + uint16_t rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode @@ -446,8 +451,22 @@ public: Ref<MultiplayerAPI> get_multiplayer() const; Ref<MultiplayerAPI> get_custom_multiplayer() const; void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); - const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property); + + /// Returns the rpc method ID, otherwise UINT32_MAX + uint16_t get_node_rpc_method_id(const StringName &p_method) const; + StringName get_node_rpc_method(const uint16_t p_rpc_method_id) const; + MultiplayerAPI::RPCMode get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + MultiplayerAPI::RPCMode get_node_rpc_mode(const StringName &p_method) const; + + /// Returns the rpc property ID, otherwise UINT32_MAX + uint16_t get_node_rset_property_id(const StringName &p_property) const; + StringName get_node_rset_property(const uint16_t p_rset_property_id) const; + MultiplayerAPI::RPCMode get_node_rset_mode_by_id(const uint16_t p_rpc_method_id) const; + MultiplayerAPI::RPCMode get_node_rset_mode(const StringName &p_property) const; + + /// Can be used to check if the rpc methods and the rset properties are the + /// same across the peers. + String get_rpc_md5() const; Node(); ~Node(); |