diff options
| -rw-r--r-- | scene/3d/particles.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 4e19214c59..040266843d 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -642,7 +642,7 @@ void ParticlesMaterial::_update_shader() {  		code += "		float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";  		code += "		vec3 rot = vec3( cos(angle1), sin(angle1),0.0 );\n"; -		code += "		VELOCITY = (rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n"; +		code += "		VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";  	} else {  		//initiate velocity spread in 3D @@ -650,7 +650,7 @@ void ParticlesMaterial::_update_shader() {  		code += "		float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";  		code += "		vec3 rot_xz = vec3( sin(angle1), 0.0, cos(angle1) );\n";  		code += "		vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n"; -		code += "		VELOCITY = (rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n"; +		code += "		VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";  	}  	code += "		float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n"; |