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-rw-r--r--core/bind/core_bind.cpp6
-rw-r--r--core/bind/core_bind.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 54ab51657b..79cfae0a3a 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -1221,6 +1221,11 @@ PoolVector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3
return r;
}
+Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) {
+
+ Vector2 s[2]={p_a,p_b};
+ return Geometry::get_closest_point_to_segment_2d(p_point,s);
+}
Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) {
Vector3 s[2]={p_a,p_b};
@@ -1342,6 +1347,7 @@ void _Geometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d","p1","q1","p2","q2"),&_Geometry::get_closest_points_between_segments_2d);
ClassDB::bind_method(D_METHOD("get_closest_points_between_segments","p1","p2","q1","q2"),&_Geometry::get_closest_points_between_segments);
+ ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 00cbb254d6..4241912ddd 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -334,6 +334,7 @@ public:
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
+ Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);