diff options
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 14 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 15 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 12 | ||||
-rw-r--r-- | thirdparty/vhacd/0003-fix-musl-build.patch | 15 | ||||
-rw-r--r-- | thirdparty/vhacd/inc/vhacdMutex.h | 4 |
5 files changed, 55 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 40e7f0c441..388a8423a0 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4914,7 +4914,11 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { bool used_depth = false; if (j == 0 && i == 0) { //use always - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + if (config.support_depth_texture) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } used_depth = true; } @@ -5807,6 +5811,13 @@ void RasterizerStorageGLES2::initialize() { config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc"); config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); +#ifdef JAVASCRIPT_ENABLED + // no way of detecting 32 or 16 bit support for renderbuffer, so default to 32 + // if the implementation doesn't support 32, it should just quietly use 16 instead + // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ + config.depth_buffer_internalformat = GL_DEPTH_COMPONENT; + config.depth_type = GL_UNSIGNED_INT; +#else // on mobile check for 24 bit depth support for RenderBufferStorage if (config.extensions.has("GL_OES_depth24")) { config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; @@ -5816,6 +5827,7 @@ void RasterizerStorageGLES2::initialize() { config.depth_type = GL_UNSIGNED_SHORT; } #endif +#endif #ifndef GLES_OVER_GL //Manually load extensions for android and ios diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index c897365b21..bf9079c9f4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -720,7 +720,10 @@ void Theme::clear() { while ((K = icon_map.next(K))) { const StringName *L = NULL; while ((L = icon_map[*K].next(L))) { - icon_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed"); + Ref<Texture> icon = icon_map[*K][*L]; + if (icon.is_valid()) { + icon->disconnect("changed", this, "_emit_theme_changed"); + } } } } @@ -730,7 +733,10 @@ void Theme::clear() { while ((K = style_map.next(K))) { const StringName *L = NULL; while ((L = style_map[*K].next(L))) { - style_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed"); + Ref<StyleBox> style = style_map[*K][*L]; + if (style.is_valid()) { + style->disconnect("changed", this, "_emit_theme_changed"); + } } } } @@ -740,7 +746,10 @@ void Theme::clear() { while ((K = font_map.next(K))) { const StringName *L = NULL; while ((L = font_map[*K].next(L))) { - font_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed"); + Ref<Font> font = font_map[*K][*L]; + if (font.is_valid()) { + font->disconnect("changed", this, "_emit_theme_changed"); + } } } } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 9f99732714..797de1d863 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2259,6 +2259,8 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { int index = 0; for (int i = 0; i < inputs_strings.size(); i++) { Vector<String> arr = inputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size(); count = arr[1].size() - 1; @@ -2292,6 +2294,8 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na int index = 0; for (int i = 0; i < inputs_strings.size(); i++) { Vector<String> arr = inputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size() + arr[1].size(); count = arr[2].size() - 1; @@ -2325,6 +2329,8 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { int index = 0; for (int i = 0; i < output_strings.size(); i++) { Vector<String> arr = output_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size(); count = arr[1].size() - 1; @@ -2358,6 +2364,8 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n int index = 0; for (int i = 0; i < output_strings.size(); i++) { Vector<String> arr = output_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size() + arr[1].size(); count = arr[2].size() - 1; @@ -2405,6 +2413,8 @@ void VisualShaderNodeGroupBase::_apply_port_changes() { for (int i = 0; i < inputs_strings.size(); i++) { Vector<String> arr = inputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + Port port; port.type = (PortType)arr[1].to_int(); port.name = arr[2]; @@ -2412,6 +2422,8 @@ void VisualShaderNodeGroupBase::_apply_port_changes() { } for (int i = 0; i < outputs_strings.size(); i++) { Vector<String> arr = outputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + Port port; port.type = (PortType)arr[1].to_int(); port.name = arr[2]; diff --git a/thirdparty/vhacd/0003-fix-musl-build.patch b/thirdparty/vhacd/0003-fix-musl-build.patch new file mode 100644 index 0000000000..67af8546f3 --- /dev/null +++ b/thirdparty/vhacd/0003-fix-musl-build.patch @@ -0,0 +1,15 @@ +diff --git a/thirdparty/vhacd/inc/vhacdMutex.h b/thirdparty/vhacd/inc/vhacdMutex.h +index 6b09259200..d587dd6387 100644 +--- a/thirdparty/vhacd/inc/vhacdMutex.h ++++ b/thirdparty/vhacd/inc/vhacdMutex.h +@@ -71,7 +71,9 @@ + #include <pthread.h> + #endif + +-#if defined(__APPLE__) ++// -- GODOT start -- ++#if defined(__APPLE__) || !defined(__GLIBC__) ++// -- GODOT end -- + #define PTHREAD_MUTEX_RECURSIVE_NP PTHREAD_MUTEX_RECURSIVE + #endif + diff --git a/thirdparty/vhacd/inc/vhacdMutex.h b/thirdparty/vhacd/inc/vhacdMutex.h index 6b09259200..d587dd6387 100644 --- a/thirdparty/vhacd/inc/vhacdMutex.h +++ b/thirdparty/vhacd/inc/vhacdMutex.h @@ -71,7 +71,9 @@ #include <pthread.h> #endif -#if defined(__APPLE__) +// -- GODOT start -- +#if defined(__APPLE__) || !defined(__GLIBC__) +// -- GODOT end -- #define PTHREAD_MUTEX_RECURSIVE_NP PTHREAD_MUTEX_RECURSIVE #endif |