diff options
-rw-r--r-- | editor/filesystem_dock.cpp | 26 | ||||
-rw-r--r-- | editor/filesystem_dock.h | 2 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 2 | ||||
-rw-r--r-- | editor/shader_create_dialog.cpp | 7 | ||||
-rw-r--r-- | editor/shader_create_dialog.h | 2 |
5 files changed, 30 insertions, 9 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index f40a048b75..abe20c693b 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -46,6 +46,7 @@ #include "scene/main/window.h" #include "scene/resources/packed_scene.h" #include "servers/display_server.h" +#include "shader_create_dialog.h" Ref<Texture2D> FileSystemDock::_get_tree_item_icon(bool p_is_valid, String p_file_type) { Ref<Texture2D> file_icon; @@ -1967,6 +1968,22 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected } void FileSystemDock::_resource_created() { + String fpath = path; + if (!fpath.ends_with("/")) { + fpath = fpath.get_base_dir(); + } + + String type_name = new_resource_dialog->get_selected_type(); + if (type_name == "Shader") { + make_shader_dialog->config(fpath.plus_file("new_shader"), false, false, 0); + make_shader_dialog->popup_centered(); + return; + } else if (type_name == "VisualShader") { + make_shader_dialog->config(fpath.plus_file("new_shader"), false, false, 1); + make_shader_dialog->popup_centered(); + return; + } + Variant c = new_resource_dialog->instance_selected(); ERR_FAIL_COND(!c); @@ -1982,12 +1999,6 @@ void FileSystemDock::_resource_created() { } editor->push_item(r); - - String fpath = path; - if (!fpath.ends_with("/")) { - fpath = fpath.get_base_dir(); - } - editor->save_resource_as(RES(r), fpath); } @@ -2997,6 +3008,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { make_script_dialog->set_title(TTR("Create Script")); add_child(make_script_dialog); + make_shader_dialog = memnew(ShaderCreateDialog); + add_child(make_shader_dialog); + new_resource_dialog = memnew(CreateDialog); add_child(new_resource_dialog); new_resource_dialog->set_base_type("Resource"); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 7c3851b94f..34b445f1b3 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -54,6 +54,7 @@ #include "script_create_dialog.h" class EditorNode; +class ShaderCreateDialog; class FileSystemDock : public VBoxContainer { GDCLASS(FileSystemDock, VBoxContainer); @@ -158,6 +159,7 @@ private: LineEdit *make_scene_dialog_text; ConfirmationDialog *overwrite_dialog; ScriptCreateDialog *make_script_dialog; + ShaderCreateDialog *make_shader_dialog; CreateDialog *new_resource_dialog; bool always_show_folders; diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index cf89120beb..b36275322a 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2977,7 +2977,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) { shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created)); shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); shader_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed)); - shader_create_dialog->config(path, true, true, p_preferred_mode); + shader_create_dialog->config(path, true, true, -1, p_preferred_mode); shader_create_dialog->popup_centered(); } diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 23bdc06f95..1ddd79eea8 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -324,7 +324,7 @@ void ShaderCreateDialog::_path_submitted(const String &p_path) { ok_pressed(); } -void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_mode) { +void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) { if (p_base_path != "") { initial_base_path = p_base_path.get_basename(); file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension); @@ -338,6 +338,11 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl built_in_enabled = p_built_in_enabled; load_enabled = p_load_enabled; + if (p_preferred_type > -1) { + language_menu->select(p_preferred_type); + _language_changed(p_preferred_type); + } + if (p_preferred_mode > -1) { mode_menu->select(p_preferred_mode); _mode_changed(p_preferred_mode); diff --git a/editor/shader_create_dialog.h b/editor/shader_create_dialog.h index be0a0cad06..cd20897ddb 100644 --- a/editor/shader_create_dialog.h +++ b/editor/shader_create_dialog.h @@ -108,7 +108,7 @@ protected: static void _bind_methods(); public: - void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_mode = -1); + void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1); ShaderCreateDialog(); }; |