summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--SConstruct9
-rw-r--r--core/core_builders.py2
-rw-r--r--core/error_macros.h402
-rw-r--r--core/math/rect2.h13
-rw-r--r--doc/classes/BoxContainer.xml1
-rw-r--r--doc/classes/Container.xml3
-rw-r--r--doc/classes/EditorSceneImporterAssimp.xml4
-rw-r--r--doc/classes/GraphNode.xml1
-rw-r--r--doc/classes/GridContainer.xml1
-rw-r--r--doc/classes/ItemList.xml14
-rw-r--r--doc/classes/PanelContainer.xml3
-rw-r--r--doc/classes/Skeleton2D.xml5
-rw-r--r--doc/classes/Tree.xml40
-rw-r--r--doc/classes/VisualShaderNodeScalarUniform.xml25
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp70
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp168
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h5
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp11
-rw-r--r--drivers/gles2/shader_compiler_gles2.h1
-rw-r--r--drivers/gles2/shaders/canvas.glsl12
-rw-r--r--drivers/gles2/shaders/scene.glsl12
-rw-r--r--editor/editor_themes.cpp6
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp1
-rw-r--r--editor/plugin_config_dialog.cpp14
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp1
-rw-r--r--editor/plugins/shader_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp9
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp35
-rw-r--r--main/tests/test_gdscript.cpp5
-rw-r--r--main/tests/test_string.cpp14
-rw-r--r--methods.py104
-rw-r--r--misc/dist/html/fixed-size.html1
-rw-r--r--misc/dist/html/full-size.html1
-rw-r--r--modules/SCsub31
-rw-r--r--modules/freetype/SCsub2
-rw-r--r--modules/modules_builders.py16
-rw-r--r--modules/mono/csharp_script.cpp3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs4
-rw-r--r--modules/mono/mono_gd/gd_mono_android.cpp2
-rw-r--r--modules/recast/navigation_mesh_generator.cpp3
-rw-r--r--modules/register_module_types.h4
-rw-r--r--modules/svg/SCsub4
-rw-r--r--modules/svg/image_loader_svg.cpp5
-rw-r--r--modules/svg/image_loader_svg.h7
-rw-r--r--modules/theora/video_stream_theora.cpp6
-rw-r--r--modules/webm/video_stream_webm.cpp15
-rw-r--r--platform/javascript/export/export.cpp55
-rw-r--r--platform/javascript/os_javascript.cpp2
-rw-r--r--platform/windows/detect.py7
-rw-r--r--scene/2d/cpu_particles_2d.cpp38
-rw-r--r--scene/2d/cpu_particles_2d.h2
-rw-r--r--scene/3d/physics_body.cpp114
-rw-r--r--scene/3d/physics_body.h12
-rw-r--r--scene/3d/skeleton.cpp63
-rw-r--r--scene/3d/skeleton.h4
-rw-r--r--scene/gui/graph_edit.cpp1
-rw-r--r--scene/gui/line_edit.cpp33
-rw-r--r--scene/gui/line_edit.h1
-rw-r--r--scene/gui/rich_text_label.cpp9
-rw-r--r--scene/gui/split_container.cpp6
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp5
-rw-r--r--scene/resources/dynamic_font.h4
-rw-r--r--scene/resources/visual_shader_nodes.cpp81
-rw-r--r--scene/resources/visual_shader_nodes.h32
-rw-r--r--servers/audio_server.cpp8
-rw-r--r--servers/audio_server.h3
-rw-r--r--servers/visual/shader_language.cpp57
-rw-r--r--servers/visual/shader_language.h12
-rw-r--r--servers/visual/visual_server_canvas.cpp2
70 files changed, 1059 insertions, 593 deletions
diff --git a/SConstruct b/SConstruct
index 6703038bed..6af363090b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -78,7 +78,6 @@ env_base.__class__.add_module_version_string = methods.add_module_version_string
env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
-env_base.__class__.split_lib = methods.split_lib
env_base.__class__.add_shared_library = methods.add_shared_library
env_base.__class__.add_library = methods.add_library
@@ -118,7 +117,6 @@ opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise e
# Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
-opts.Add(BoolVariable('gdscript', "Enable GDScript support", True))
opts.Add(BoolVariable('minizip', "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable('xaudio2', "Enable the XAudio2 audio driver", False))
@@ -131,7 +129,6 @@ opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=extra werro
opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
opts.Add(BoolVariable('vsproj', "Generate a Visual Studio solution", False))
opts.Add(EnumVariable('macports_clang', "Build using Clang from MacPorts", 'no', ('no', '5.0', 'devel')))
-opts.Add(BoolVariable('split_libmodules', "Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)", False))
opts.Add(BoolVariable('disable_3d', "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable('disable_advanced_gui', "Disable advanced GUI nodes and behaviors", False))
opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False))
@@ -410,7 +407,7 @@ if selected_platform in platform_list:
env.module_icons_paths = []
env.doc_class_path = {}
- for x in module_list:
+ for x in sorted(module_list):
if not env['module_' + x + '_enabled']:
continue
tmppath = "./modules/" + x
@@ -427,7 +424,7 @@ if selected_platform in platform_list:
"signature in its config.py file, it should be "
"`can_build(env, platform)`." % x)
can_build = config.can_build(selected_platform)
- if (can_build):
+ if can_build:
config.configure(env)
env.module_list.append(x)
@@ -477,8 +474,6 @@ if selected_platform in platform_list:
sys.exit(255)
else:
env.Append(CPPDEFINES=['_3D_DISABLED'])
- if env['gdscript']:
- env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
if env['disable_advanced_gui']:
if env['tools']:
print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")
diff --git a/core/core_builders.py b/core/core_builders.py
index f3a9e3b221..7720183595 100644
--- a/core/core_builders.py
+++ b/core/core_builders.py
@@ -1,8 +1,8 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
-
"""
+
from platform_methods import subprocess_main
from compat import iteritems, itervalues, open_utf8, escape_string, byte_to_str
diff --git a/core/error_macros.h b/core/error_macros.h
index 80ceede043..4a3ea28957 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -108,8 +108,6 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* running application to fail or crash.
* Always try to return processable data, so the engine can keep running well.
* Use the _MSG versions to print a meaningful message to help with debugging.
- *
- * Note: See https://stackoverflow.com/questions/257418/do-while-0-what-is-it-good-for
*/
// Index out of bounds error macros.
@@ -124,25 +122,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, the current function returns.
*/
-#define ERR_FAIL_INDEX(m_index, m_size) \
- do { \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_INDEX(m_index, m_size) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
+ return; \
+ } else \
+ ((void)0)
/**
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the current function returns.
*/
-#define ERR_FAIL_INDEX_MSG(m_index, m_size, m_msg) \
- do { \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
+ return; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_INDEX_V_MSG`.
@@ -151,25 +147,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, the current function returns `m_retval`.
*/
-#define ERR_FAIL_INDEX_V(m_index, m_size, m_retval) \
- do { \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_INDEX_V(m_index, m_size, m_retval) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the current function returns `m_retval`.
*/
-#define ERR_FAIL_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
- do { \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_INDEX_MSG` or `ERR_FAIL_INDEX_V_MSG`.
@@ -179,13 +173,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, the application crashes.
*/
-#define CRASH_BAD_INDEX(m_index, m_size) \
- do { \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", true); \
- GENERATE_TRAP(); \
- } \
- } while (0)
+#define CRASH_BAD_INDEX(m_index, m_size) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", true); \
+ GENERATE_TRAP(); \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_INDEX_MSG` or `ERR_FAIL_INDEX_V_MSG`.
@@ -194,13 +187,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the application crashes.
*/
-#define CRASH_BAD_INDEX_MSG(m_index, m_size, m_msg) \
- do { \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \
- GENERATE_TRAP(); \
- } \
- } while (0)
+#define CRASH_BAD_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \
+ GENERATE_TRAP(); \
+ } else \
+ ((void)0)
// Unsigned integer index out of bounds error macros.
@@ -211,25 +203,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, the current function returns.
*/
-#define ERR_FAIL_UNSIGNED_INDEX(m_index, m_size) \
- do { \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_UNSIGNED_INDEX(m_index, m_size) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
+ return; \
+ } else \
+ ((void)0)
/**
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the current function returns.
*/
-#define ERR_FAIL_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
- do { \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
+ return; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_UNSIGNED_INDEX_V_MSG`.
@@ -238,25 +228,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, the current function returns `m_retval`.
*/
-#define ERR_FAIL_UNSIGNED_INDEX_V(m_index, m_size, m_retval) \
- do { \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_UNSIGNED_INDEX_V(m_index, m_size, m_retval) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size)); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the current function returns `m_retval`.
*/
-#define ERR_FAIL_UNSIGNED_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
- do { \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_UNSIGNED_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_UNSIGNED_INDEX_MSG` or `ERR_FAIL_UNSIGNED_INDEX_V_MSG`.
@@ -266,13 +254,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, the application crashes.
*/
-#define CRASH_BAD_UNSIGNED_INDEX(m_index, m_size) \
- do { \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", true); \
- GENERATE_TRAP(); \
- } \
- } while (0)
+#define CRASH_BAD_UNSIGNED_INDEX(m_index, m_size) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", true); \
+ GENERATE_TRAP(); \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_UNSIGNED_INDEX_MSG` or `ERR_FAIL_UNSIGNED_INDEX_V_MSG`.
@@ -281,13 +268,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the application crashes.
*/
-#define CRASH_BAD_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
- do { \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \
- GENERATE_TRAP(); \
- } \
- } while (0)
+#define CRASH_BAD_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \
+ GENERATE_TRAP(); \
+ } else \
+ ((void)0)
// Null reference error macros.
@@ -298,25 +284,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures a pointer `m_param` is not null.
* If it is null, the current function returns.
*/
-#define ERR_FAIL_NULL(m_param) \
- do { \
- if (unlikely(!m_param)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null."); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_NULL(m_param) \
+ if (unlikely(!m_param)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null."); \
+ return; \
+ } else \
+ ((void)0)
/**
* Ensures a pointer `m_param` is not null.
* If it is null, prints `m_msg` and the current function returns.
*/
-#define ERR_FAIL_NULL_MSG(m_param, m_msg) \
- do { \
- if (unlikely(!m_param)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_NULL_MSG(m_param, m_msg) \
+ if (unlikely(!m_param)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \
+ return; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_NULL_V_MSG`.
@@ -325,25 +309,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures a pointer `m_param` is not null.
* If it is null, the current function returns `m_retval`.
*/
-#define ERR_FAIL_NULL_V(m_param, m_retval) \
- do { \
- if (unlikely(!m_param)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null."); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_NULL_V(m_param, m_retval) \
+ if (unlikely(!m_param)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null."); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Ensures a pointer `m_param` is not null.
* If it is null, prints `m_msg` and the current function returns `m_retval`.
*/
-#define ERR_FAIL_NULL_V_MSG(m_param, m_retval, m_msg) \
- do { \
- if (unlikely(!m_param)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_NULL_V_MSG(m_param, m_retval, m_msg) \
+ if (unlikely(!m_param)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_MSG`.
@@ -354,13 +336,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, the current function returns.
*/
-#define ERR_FAIL_COND(m_cond) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true."); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_COND(m_cond) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true."); \
+ return; \
+ } else \
+ ((void)0)
/**
* Ensures `m_cond` is false.
@@ -369,13 +350,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* If checking for null use ERR_FAIL_NULL_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_MSG instead.
*/
-#define ERR_FAIL_COND_MSG(m_cond, m_msg) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \
- return; \
- } \
- } while (0)
+#define ERR_FAIL_COND_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \
+ return; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_V_MSG`.
@@ -386,13 +366,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, the current function returns `m_retval`.
*/
-#define ERR_FAIL_COND_V(m_cond, m_retval) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. returned: " _STR(m_retval)); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_COND_V(m_cond, m_retval) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. returned: " _STR(m_retval)); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Ensures `m_cond` is false.
@@ -401,13 +380,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* If checking for null use ERR_FAIL_NULL_V_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_V_MSG instead.
*/
-#define ERR_FAIL_COND_V_MSG(m_cond, m_retval, m_msg) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. returned: " _STR(m_retval), DEBUG_STR(m_msg)); \
- return m_retval; \
- } \
- } while (0)
+#define ERR_FAIL_COND_V_MSG(m_cond, m_retval, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. returned: " _STR(m_retval), DEBUG_STR(m_msg)); \
+ return m_retval; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_CONTINUE_MSG`.
@@ -416,25 +394,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, the current loop continues.
*/
-#define ERR_CONTINUE(m_cond) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing."); \
- continue; \
- } \
- } while (0)
+#define ERR_CONTINUE(m_cond) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing."); \
+ continue; \
+ } else \
+ ((void)0)
/**
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current loop continues.
*/
-#define ERR_CONTINUE_MSG(m_cond, m_msg) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", DEBUG_STR(m_msg)); \
- continue; \
- } \
- } while (0)
+#define ERR_CONTINUE_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", DEBUG_STR(m_msg)); \
+ continue; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_BREAK_MSG`.
@@ -443,25 +419,23 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, the current loop breaks.
*/
-#define ERR_BREAK(m_cond) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking."); \
- break; \
- } \
- } while (0)
+#define ERR_BREAK(m_cond) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking."); \
+ break; \
+ } else \
+ ((void)0)
/**
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current loop breaks.
*/
-#define ERR_BREAK_MSG(m_cond, m_msg) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", DEBUG_STR(m_msg)); \
- break; \
- } \
- } while (0)
+#define ERR_BREAK_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", DEBUG_STR(m_msg)); \
+ break; \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_MSG` or `ERR_FAIL_COND_V_MSG`.
@@ -471,13 +445,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, the application crashes.
*/
-#define CRASH_COND(m_cond) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true."); \
- GENERATE_TRAP(); \
- } \
- } while (0)
+#define CRASH_COND(m_cond) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true."); \
+ GENERATE_TRAP(); \
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_MSG` or `ERR_FAIL_COND_V_MSG`.
@@ -486,13 +459,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the application crashes.
*/
-#define CRASH_COND_MSG(m_cond, m_msg) \
- do { \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \
- GENERATE_TRAP(); \
- } \
- } while (0)
+#define CRASH_COND_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \
+ GENERATE_TRAP(); \
+ } else \
+ ((void)0)
// Generic error macros.
@@ -504,10 +476,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* The current function returns.
*/
#define ERR_FAIL() \
- do { \
+ if (1) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed."); \
return; \
- } while (0)
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_MSG`.
@@ -516,10 +489,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Prints `m_msg`, and the current function returns.
*/
#define ERR_FAIL_MSG(m_msg) \
- do { \
+ if (1) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed.", DEBUG_STR(m_msg)); \
return; \
- } while (0)
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_V_MSG` or `ERR_FAIL_V_MSG`.
@@ -529,10 +503,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* The current function returns `m_retval`.
*/
#define ERR_FAIL_V(m_retval) \
- do { \
+ if (1) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_value)); \
return m_retval; \
- } while (0)
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_V_MSG`.
@@ -541,10 +516,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Prints `m_msg`, and the current function returns `m_retval`.
*/
#define ERR_FAIL_V_MSG(m_retval, m_msg) \
- do { \
+ if (1) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_value), DEBUG_STR(m_msg)); \
return m_retval; \
- } while (0)
+ } else \
+ ((void)0)
/**
* Try using `ERR_FAIL_COND_MSG`, `ERR_FAIL_COND_V_MSG`, `ERR_CONTINUE_MSG` or ERR_BREAK_MSG.
@@ -553,22 +529,21 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
*
* Prints `m_msg`.
*/
-#define ERR_PRINT(m_msg) \
- do { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg)); \
- } while (0)
+#define ERR_PRINT(m_msg) \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg))
/**
* Prints `m_msg` once during the application lifetime.
*/
#define ERR_PRINT_ONCE(m_msg) \
- do { \
+ if (1) { \
static bool first_print = true; \
if (first_print) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg)); \
first_print = false; \
} \
- } while (0)
+ } else \
+ ((void)0)
// Print warning message macros.
@@ -577,10 +552,8 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
*
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
-#define WARN_PRINT(m_msg) \
- do { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg), ERR_HANDLER_WARNING); \
- } while (0)
+#define WARN_PRINT(m_msg) \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg), ERR_HANDLER_WARNING)
/**
* Prints `m_msg` once during the application lifetime.
@@ -588,13 +561,14 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
#define WARN_PRINT_ONCE(m_msg) \
- do { \
+ if (1) { \
static bool first_print = true; \
if (first_print) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg), ERR_HANDLER_WARNING); \
first_print = false; \
} \
- } while (0)
+ } else \
+ ((void)0)
// Print deprecated warning message macros.
@@ -602,25 +576,27 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Warns that the current function is deprecated.
*/
#define WARN_DEPRECATED \
- do { \
+ if (1) { \
static volatile bool warning_shown = false; \
if (!warning_shown) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", ERR_HANDLER_WARNING); \
warning_shown = true; \
} \
- } while (0)
+ } else \
+ ((void)0)
/**
* Warns that the current function is deprecated and prints `m_msg`.
*/
#define WARN_DEPRECATED_MSG(m_msg) \
- do { \
+ if (1) { \
static volatile bool warning_shown = false; \
if (!warning_shown) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", DEBUG_STR(m_msg), ERR_HANDLER_WARNING); \
warning_shown = true; \
} \
- } while (0)
+ } else \
+ ((void)0)
/**
* Do not use.
@@ -629,10 +605,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* The application crashes.
*/
#define CRASH_NOW() \
- do { \
+ if (1) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/Function Failed."); \
GENERATE_TRAP(); \
- } while (0)
+ } else \
+ ((void)0)
/**
* Only use if the application should never reach this point.
@@ -640,9 +617,10 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Prints `m_msg`, and then the application crashes.
*/
#define CRASH_NOW_MSG(m_msg) \
- do { \
+ if (1) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/Function Failed.", DEBUG_STR(m_msg)); \
GENERATE_TRAP(); \
- } while (0)
+ } else \
+ ((void)0)
#endif
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 9017377770..0d2e7eb6e5 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -60,6 +60,19 @@ struct Rect2 {
return true;
}
+ inline bool intersects_touch(const Rect2 &p_rect) const {
+ if (position.x > (p_rect.position.x + p_rect.size.width))
+ return false;
+ if ((position.x + size.width) < p_rect.position.x)
+ return false;
+ if (position.y > (p_rect.position.y + p_rect.size.height))
+ return false;
+ if ((position.y + size.height) < p_rect.position.y)
+ return false;
+
+ return true;
+ }
+
inline real_t distance_to(const Vector2 &p_point) const {
real_t dist = 0.0;
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index 214afd519b..4b5d4c853a 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -23,7 +23,6 @@
<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
</member>
- <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>
<constants>
<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml
index 4593e00e05..c285b448d8 100644
--- a/doc/classes/Container.xml
+++ b/doc/classes/Container.xml
@@ -29,6 +29,9 @@
</description>
</method>
</methods>
+ <members>
+ <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
+ </members>
<signals>
<signal name="sort_children">
<description>
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml
index ede3c75b09..c72d4ee25a 100644
--- a/doc/classes/EditorSceneImporterAssimp.xml
+++ b/doc/classes/EditorSceneImporterAssimp.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0">
<brief_description>
- Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
+ FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
</brief_description>
<description>
- This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
+ This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
[codeblock]
- Smoothing Groups
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 3387150429..cc6e3dc7f9 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -184,6 +184,7 @@
<member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false">
If [code]true[/code], the GraphNode is a comment node.
</member>
+ <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].
[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container].
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index 472578f29b..4493ee8dc1 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -15,7 +15,6 @@
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
</member>
- <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>
<constants>
</constants>
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 006066dea3..5c4a956c08 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -513,32 +513,46 @@
</constants>
<theme_items>
<theme_item name="bg" type="StyleBox">
+ Default [StyleBox] for the [ItemList], i.e. used when the control is not being focused.
</theme_item>
<theme_item name="bg_focus" type="StyleBox">
+ [StyleBox] used when the [ItemList] is being focused.
</theme_item>
<theme_item name="cursor" type="StyleBox">
+ [StyleBox] used for the cursor, when the [ItemList] is being focused.
</theme_item>
<theme_item name="cursor_unfocused" type="StyleBox">
+ [StyleBox] used for the cursor, when the [ItemList] is not being focused.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the item's text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.63, 0.63, 0.63, 1 )">
+ Default text [Color] of the item.
</theme_item>
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the item is selected.
</theme_item>
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
+ [Color] of the guideline. The guideline is a line drawn between each row of items.
</theme_item>
<theme_item name="hseparation" type="int" default="4">
+ The horizontal spacing between items.
</theme_item>
<theme_item name="icon_margin" type="int" default="4">
+ The spacing between item's icon and text.
</theme_item>
<theme_item name="line_separation" type="int" default="2">
+ The vertical spacing between each line of text.
</theme_item>
<theme_item name="selected" type="StyleBox">
+ [StyleBox] for the selected items, used when the [ItemList] is not being focused.
</theme_item>
<theme_item name="selected_focus" type="StyleBox">
+ [StyleBox] for the selected items, used when the [ItemList] is being focused.
</theme_item>
<theme_item name="vseparation" type="int" default="2">
+ The vertical spacing between items.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml
index 5863093662..9803a8dc51 100644
--- a/doc/classes/PanelContainer.xml
+++ b/doc/classes/PanelContainer.xml
@@ -10,6 +10,9 @@
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
+ </members>
<constants>
</constants>
<theme_items>
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index ccae59d72c..e1b7d60763 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -4,6 +4,7 @@
Skeleton for 2D characters and animated objects.
</brief_description>
<description>
+ Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
@@ -15,19 +16,21 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
+ Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the amount of bones in the skeleton.
+ Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<description>
+ Returns the [RID] of a Skeleton2D instance.
</description>
</method>
</methods>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index a28dcec92b..54aa85ff48 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -387,80 +387,112 @@
</constants>
<theme_items>
<theme_item name="arrow" type="Texture">
+ The arrow icon used when a foldable item is not collapsed.
</theme_item>
<theme_item name="arrow_collapsed" type="Texture">
+ The arrow icon used when a foldable item is collapsed.
</theme_item>
<theme_item name="bg" type="StyleBox">
+ Default [StyleBox] for the [Tree], i.e. used when the control is not being focused.
</theme_item>
<theme_item name="bg_focus" type="StyleBox">
+ [StyleBox] used when the [Tree] is being focused.
</theme_item>
<theme_item name="button_margin" type="int" default="4">
+ The horizontal space between each button in a cell.
</theme_item>
<theme_item name="button_pressed" type="StyleBox">
+ [StyleBox] used when a button in the tree is pressed.
</theme_item>
<theme_item name="checked" type="Texture">
+ The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is checked.
</theme_item>
<theme_item name="cursor" type="StyleBox">
- </theme_item>
- <theme_item name="cursor_color" type="Color" default="Color( 0, 0, 0, 1 )">
+ [StyleBox] used for the cursor, when the [Tree] is being focused.
</theme_item>
<theme_item name="cursor_unfocused" type="StyleBox">
+ [StyleBox] used for the cursor, when the [Tree] is not being focused.
</theme_item>
<theme_item name="custom_button" type="StyleBox">
+ Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell.
</theme_item>
<theme_item name="custom_button_font_highlight" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="custom_button_hover" type="StyleBox">
+ [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="custom_button_pressed" type="StyleBox">
+ [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's pressed.
</theme_item>
<theme_item name="draw_guides" type="int" default="1">
+ Draws the guidelines if not zero, this acts as a boolean. The guideline is a horizontal line drawn at the bottom of each item.
</theme_item>
<theme_item name="draw_relationship_lines" type="int" default="0">
+ Draws the relationship lines if not zero, this acts as a boolean. Relationship lines are drawn at the start of child items to show hierarchy.
</theme_item>
<theme_item name="drop_position_color" type="Color" default="Color( 1, 0.3, 0.2, 1 )">
+ [Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations.
</theme_item>
<theme_item name="font" type="Font">
+ [Font] of the item's text.
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
+ Default text [Color] of the item.
</theme_item>
<theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the item is selected.
</theme_item>
<theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )">
+ [Color] of the guideline.
</theme_item>
<theme_item name="hseparation" type="int" default="4">
+ The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled.
</theme_item>
<theme_item name="item_margin" type="int" default="12">
+ The horizontal margin at the start of an item. This is used when folding is enabled for the item.
</theme_item>
<theme_item name="relationship_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )">
+ [Color] of the relationship lines.
</theme_item>
<theme_item name="scroll_border" type="int" default="4">
+ The maximum distance between the mouse cursor and the control's border to trigger border scrolling when dragging.
</theme_item>
<theme_item name="scroll_speed" type="int" default="12">
+ The speed of border scrolling.
</theme_item>
<theme_item name="select_arrow" type="Texture">
+ The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
<theme_item name="selected" type="StyleBox">
+ [StyleBox] for the selected items, used when the [Tree] is not being focused.
</theme_item>
<theme_item name="selected_focus" type="StyleBox">
- </theme_item>
- <theme_item name="selection_color" type="Color" default="Color( 0.1, 0.1, 1, 0.8 )">
+ [StyleBox] for the selected items, used when the [Tree] is being focused.
</theme_item>
<theme_item name="title_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ Default text [Color] of the title button.
</theme_item>
<theme_item name="title_button_font" type="Font">
+ [Font] of the title button's text.
</theme_item>
<theme_item name="title_button_hover" type="StyleBox">
+ [StyleBox] used when the title button is being hovered.
</theme_item>
<theme_item name="title_button_normal" type="StyleBox">
+ Default [StyleBox] for the title button.
</theme_item>
<theme_item name="title_button_pressed" type="StyleBox">
+ [StyleBox] used when the title button is being pressed.
</theme_item>
<theme_item name="unchecked" type="Texture">
+ The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is unchecked.
</theme_item>
<theme_item name="updown" type="Texture">
+ The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode cell.
</theme_item>
<theme_item name="vseparation" type="int" default="4">
+ The vertical padding inside each item, i.e. the distance between the item's content and top/bottom border.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/VisualShaderNodeScalarUniform.xml b/doc/classes/VisualShaderNodeScalarUniform.xml
index d1a4742555..fab766d3f9 100644
--- a/doc/classes/VisualShaderNodeScalarUniform.xml
+++ b/doc/classes/VisualShaderNodeScalarUniform.xml
@@ -1,13 +1,38 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
+ A scalar uniform to be used within the visual shader graph.
</brief_description>
<description>
+ Translated to [code]uniform float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeScalarUniform.Hint" default="0">
+ A hint applied to the uniform, which controls the values it can take when set through the inspector.
+ </member>
+ <member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
+ Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="min" type="float" setter="set_min" getter="get_min" default="0.0">
+ Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
+ Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
+ </member>
+ </members>
<constants>
+ <constant name="HINT_NONE" value="0" enum="Hint">
+ No hint used.
+ </constant>
+ <constant name="HINT_RANGE" value="1" enum="Hint">
+ A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
+ </constant>
+ <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
+ </constant>
</constants>
</class>
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index c0ba93db6a..bb6a45e240 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -53,6 +53,11 @@
#endif
#endif
+#if !defined(GLES_OVER_GL)
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_3D 0x806F
+#endif
+
static const GLenum _cube_side_enum[6] = {
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
@@ -1343,6 +1348,7 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
const Pair<StringName, RID> *textures = p_material->textures.ptr();
const ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptr();
+ const ShaderLanguage::DataType *texture_types = p_material->shader->texture_types.ptr();
state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size);
@@ -1356,22 +1362,66 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
if (!t) {
- switch (texture_hints[i]) {
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO:
- case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
- glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+ GLenum target = GL_TEXTURE_2D;
+ GLuint tex = 0;
+ switch (texture_types[i]) {
+ case ShaderLanguage::TYPE_ISAMPLER2D:
+ case ShaderLanguage::TYPE_USAMPLER2D:
+ case ShaderLanguage::TYPE_SAMPLER2D: {
+
+ switch (texture_hints[i]) {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO:
+ case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
+ tex = storage->resources.black_tex;
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
+ tex = storage->resources.aniso_tex;
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
+ tex = storage->resources.normal_tex;
+ } break;
+ default: {
+ tex = storage->resources.white_tex;
+ } break;
+ }
+
+ } break;
+
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ // TODO
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
- glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex);
+
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLER3D: {
+
+ target = GL_TEXTURE_3D;
+ tex = storage->resources.white_tex_3d;
+
+ //switch (texture_hints[i]) {
+ // TODO
+ //}
+
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
- glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex);
+
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
+
+ target = GL_TEXTURE_2D_ARRAY;
+ tex = storage->resources.white_tex_array;
+
+ //switch (texture_hints[i]) {
+ // TODO
+ //}
+
} break;
+
default: {
- glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
- } break;
+ }
}
+ glBindTexture(target, tex);
continue;
}
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 828f6907e3..a1c5d20a14 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -103,6 +103,13 @@ PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT
+PFNGLTEXIMAGE3DOESPROC glTexImage3DOES;
+PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES;
+#define glTexImage3D glTexImage3DOES
+#define glTexSubImage3D glTexSubImage3DOES
+#define glCompressedTexSubImage3D glCompressedTexSubImage3DOES
+
#elif defined(UWP_ENABLED)
#include <GLES2/gl2ext.h>
#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE
@@ -113,6 +120,11 @@ PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT
#define GL_MAX_SAMPLES 0x8D57
#endif //!GLES_OVER_GL
+#if !defined(GLES_OVER_GL)
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_3D 0x806F
+#endif
+
void RasterizerStorageGLES2::bind_quad_array() const {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -566,11 +578,23 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->target = GL_TEXTURE_CUBE_MAP;
texture->images.resize(6);
} break;
- case VS::TEXTURE_TYPE_2D_ARRAY:
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
+ if (config.texture_array_supported) {
+ texture->target = GL_TEXTURE_2D_ARRAY;
+ texture->images.resize(p_depth_3d);
+ } else {
+ WARN_PRINT_ONCE("Texture Arrays not supported on this hardware.");
+ return;
+ }
+ } break;
case VS::TEXTURE_TYPE_3D: {
- texture->target = GL_TEXTURE_3D;
- ERR_PRINT("3D textures and Texture Arrays are not supported in GLES2. Please switch to the GLES3 backend.");
- return;
+ if (config.texture_3d_supported) {
+ texture->target = GL_TEXTURE_3D;
+ texture->images.resize(p_depth_3d);
+ } else {
+ WARN_PRINT_ONCE("3D textures not supported on this hardware.");
+ return;
+ }
} break;
default: {
ERR_PRINT("Unknown texture type!");
@@ -615,7 +639,42 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
- if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED)
+ if ((p_type == VS::TEXTURE_TYPE_3D && config.texture_3d_supported) || (p_type == VS::TEXTURE_TYPE_2D_ARRAY && config.texture_array_supported)) {
+
+ int width = p_width;
+ int height = p_height;
+ int depth = p_depth_3d;
+
+ int mipmaps = 0;
+
+ while (width > 0 || height > 0 || (p_type == VS::TEXTURE_TYPE_3D && depth > 0)) {
+ width = MAX(1, width);
+ height = MAX(1, height);
+ depth = MAX(1, depth);
+
+ glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, NULL);
+
+ width /= 2;
+ height /= 2;
+
+ if (p_type == VS::TEXTURE_TYPE_3D) {
+ depth /= 2;
+ }
+
+ mipmaps++;
+
+ if (!(p_flags & VS::TEXTURE_FLAG_MIPMAPS))
+ break;
+ }
+#ifdef GLES_OVER_GL
+ glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1);
+#endif
+
+ } else
+#endif
+ if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
//prealloc if video
glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
}
@@ -627,8 +686,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
- if (texture->target == GL_TEXTURE_3D) {
- // Target is set to a 3D texture or array texture, exit early to avoid spamming errors
+ if ((texture->type == VS::TEXTURE_TYPE_2D_ARRAY && !config.texture_array_supported) || (texture->type == VS::TEXTURE_TYPE_3D && !config.texture_3d_supported)) {
return;
}
ERR_FAIL_COND(!texture->active);
@@ -673,7 +731,23 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
}
}
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
+ GLenum blit_target = GL_TEXTURE_2D;
+
+ switch (texture->type) {
+ case VS::TEXTURE_TYPE_2D: {
+ blit_target = GL_TEXTURE_2D;
+ } break;
+ case VS::TEXTURE_TYPE_CUBEMAP: {
+ ERR_FAIL_INDEX(p_layer, 6);
+ blit_target = _cube_side_enum[p_layer];
+ } break;
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
+ blit_target = GL_TEXTURE_2D_ARRAY;
+ } break;
+ case VS::TEXTURE_TYPE_3D: {
+ blit_target = GL_TEXTURE_3D;
+ } break;
+ }
texture->data_size = img->get_data().size();
PoolVector<uint8_t>::Read read = img->get_data().read();
@@ -730,23 +804,41 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
int size, ofs;
img->get_mipmap_offset_and_size(i, ofs, size);
+ if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
- if (compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ if (compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- int bw = w;
- int bh = h;
+ int bw = w;
+ int bh = h;
- glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
- } else {
+ glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
+ } else {
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ } else {
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+ }
+ }
+ }
+#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED)
+ else {
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
- glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ int bw = w;
+ int bh = h;
+
+ glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]);
} else {
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]);
}
}
+#endif
tsize += size;
@@ -1492,6 +1584,7 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
p_shader->texture_count = gen_code.texture_uniforms.size();
p_shader->texture_hints = gen_code.texture_hints;
+ p_shader->texture_types = gen_code.texture_types;
p_shader->uses_vertex_time = gen_code.uses_vertex_time;
p_shader->uses_fragment_time = gen_code.uses_fragment_time;
@@ -1639,11 +1732,19 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
case ShaderLanguage::TYPE_SAMPLER2DARRAY:
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
- case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY: {
+
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "TextureArray";
+ } break;
+
case ShaderLanguage::TYPE_SAMPLER3D:
case ShaderLanguage::TYPE_ISAMPLER3D:
case ShaderLanguage::TYPE_USAMPLER3D: {
- // Not implemented in GLES2
+ pi.type = Variant::OBJECT;
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Texture3D";
} break;
}
@@ -5795,6 +5896,8 @@ void RasterizerStorageGLES2::initialize() {
config.depth_type = GL_UNSIGNED_INT;
#ifdef GLES_OVER_GL
+ config.texture_3d_supported = true;
+ config.texture_array_supported = config.extensions.has("GL_EXT_texture_array");
config.float_texture_supported = true;
config.s3tc_supported = true;
config.pvrtc_supported = false;
@@ -5802,6 +5905,8 @@ void RasterizerStorageGLES2::initialize() {
config.support_npot_repeat_mipmap = true;
config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
#else
+ config.texture_3d_supported = config.extensions.has("GL_OES_texture_3D");
+ config.texture_array_supported = false;
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
@@ -5840,6 +5945,9 @@ void RasterizerStorageGLES2::initialize() {
void *gles2_lib = dlopen("libGLESv2.so", RTLD_LAZY);
glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glRenderbufferStorageMultisampleEXT");
glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glFramebufferTexture2DMultisampleEXT");
+ glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)dlsym(gles2_lib, "glTexImage3DOES");
+ glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)dlsym(gles2_lib, "glTexSubImage3DOES");
+ glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)dlsym(gles2_lib, "glCompressedTexSubImage3DOES");
#endif
#endif
@@ -6062,6 +6170,26 @@ void RasterizerStorageGLES2::initialize() {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
+
+#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED)
+ glGenTextures(1, &resources.white_tex_3d);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
+
+#ifdef GLES_OVER_GL
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
+#endif
+
+ glGenTextures(1, &resources.white_tex_array);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, resources.white_tex_array);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 8, 8, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+ glBindTexture(GL_TEXTURE_2D, 0);
+#endif
}
// skeleton buffer
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 83697b9872..d006d2e7f4 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -71,6 +71,8 @@ public:
Set<String> extensions;
+ bool texture_3d_supported;
+ bool texture_array_supported;
bool float_texture_supported;
bool s3tc_supported;
bool etc1_supported;
@@ -109,6 +111,8 @@ public:
GLuint black_tex;
GLuint normal_tex;
GLuint aniso_tex;
+ GLuint white_tex_3d;
+ GLuint white_tex_array;
GLuint mipmap_blur_fbo;
GLuint mipmap_blur_color;
@@ -414,6 +418,7 @@ public:
Map<StringName, RID> default_textures;
+ Vector<ShaderLanguage::DataType> texture_types;
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
bool valid;
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 5dec6f2fee..b4b9b70abc 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -305,6 +305,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
r_gen_code.texture_uniforms.resize(max_texture_uniforms);
r_gen_code.texture_hints.resize(max_texture_uniforms);
+ r_gen_code.texture_types.resize(max_texture_uniforms);
r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms);
@@ -332,6 +333,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (SL::is_sampler_type(E->get().type)) {
r_gen_code.texture_uniforms.write[E->get().texture_order] = E->key();
r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
+ r_gen_code.texture_types.write[E->get().texture_order] = E->get().type;
} else {
r_gen_code.uniforms.write[E->get().order] = E->key();
}
@@ -660,6 +662,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += "texture2D";
} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
code += "textureCube";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) {
+ code += "texture3D";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) {
+ code += "texture2DArray";
}
} else if (var_node->name == "textureLod") {
@@ -669,6 +675,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += "texture2DLod";
} else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) {
code += "textureCubeLod";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER3D) {
+ code += "texture3DLod";
+ } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2DARRAY) {
+ code += "texture2DArrayLod";
}
} else if (var_node->name == "mix") {
@@ -869,6 +879,7 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code,
r_gen_code.uniforms.clear();
r_gen_code.texture_uniforms.clear();
r_gen_code.texture_hints.clear();
+ r_gen_code.texture_types.clear();
r_gen_code.vertex = String();
r_gen_code.vertex_global = String();
r_gen_code.fragment = String();
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 683c8bf3c4..15cfac9f03 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -54,6 +54,7 @@ public:
Vector<CharString> custom_defines;
Vector<StringName> uniforms;
Vector<StringName> texture_uniforms;
+ Vector<ShaderLanguage::DataType> texture_types;
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
String vertex_global;
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index afce403a9f..3b685b3f0b 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -10,6 +10,12 @@ precision highp float;
precision highp int;
#endif
+#ifndef USE_GLES_OVER_GL
+#extension GL_OES_texture_3D : enable
+#else
+#extension GL_EXT_texture_array : enable
+#endif
+
uniform highp mat4 projection_matrix;
/* clang-format on */
@@ -229,6 +235,12 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
+#ifndef USE_GLES_OVER_GL
+#extension GL_OES_texture_3D : enable
+#else
+#extension GL_EXT_texture_array : enable
+#endif
+
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
// Do not copy these defines in the vertex section.
#ifndef USE_GLES_OVER_GL
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index ac7a8796a3..84aadcbbc3 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -10,6 +10,12 @@ precision highp float;
precision highp int;
#endif
+#ifndef USE_GLES_OVER_GL
+#extension GL_OES_texture_3D : enable
+#else
+#extension GL_EXT_texture_array : enable
+#endif
+
/* clang-format on */
#include "stdlib.glsl"
/* clang-format off */
@@ -672,6 +678,12 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
+#ifndef USE_GLES_OVER_GL
+#extension GL_OES_texture_3D : enable
+#else
+#extension GL_EXT_texture_array : enable
+#endif
+
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
// Do not copy these defines in the vertex section.
#ifndef USE_GLES_OVER_GL
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 8037045e77..28bc20a957 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -35,7 +35,11 @@
#include "editor_icons.gen.h"
#include "editor_scale.h"
#include "editor_settings.h"
+
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
+#endif
static Ref<StyleBoxTexture> make_stylebox(Ref<Texture> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) {
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
@@ -109,7 +113,7 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
-#ifdef SVG_ENABLED
+#ifdef MODULE_SVG_ENABLED
// The default icon theme is designed to be used for a dark theme.
// This dictionary stores color codes to convert to other colors
// for better readability on a light theme.
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index fc9c877ac7..d4664e1bb9 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "editor_scene_importer_gltf.h"
+
#include "core/crypto/crypto_core.h"
#include "core/io/json.h"
#include "core/math/disjoint_set.h"
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 07b87633a9..1506ba319c 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -35,9 +35,13 @@
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/project_settings_editor.h"
-#include "modules/gdscript/gdscript.h"
#include "scene/gui/grid_container.h"
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_GDSCRIPT_ENABLED
+#include "modules/gdscript/gdscript.h"
+#endif
+
void PluginConfigDialog::_clear_fields() {
name_edit->set_text("");
subfolder_edit->set_text("");
@@ -75,6 +79,9 @@ void PluginConfigDialog::_on_confirmed() {
// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
// TODO Better support script languages with named classes (has_named_classes).
+ // FIXME: It's hacky to have hardcoded access to the GDScript module here.
+ // The editor code should not have to know what languages are enabled.
+#ifdef MODULE_GDSCRIPT_ENABLED
if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
@@ -95,12 +102,15 @@ void PluginConfigDialog::_on_confirmed() {
ResourceSaver::save(script_path, gdscript);
script = gdscript;
} else {
+#endif
String script_path = path.plus_file(script_edit->get_text());
String class_name = script_path.get_file().get_basename();
script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
+#ifdef MODULE_GDSCRIPT_ENABLED
}
+#endif
emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
} else {
@@ -229,9 +239,11 @@ PluginConfigDialog::PluginConfigDialog() {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
script_option_edit->add_item(lang->get_name());
+#ifdef MODULE_GDSCRIPT_ENABLED
if (lang == GDScriptLanguage::get_singleton()) {
default_lang = i;
}
+#endif
}
script_option_edit->select(default_lang);
grid->add_child(script_option_edit);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 1d8f3a2bbd..a0e5b1c6ea 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4967,6 +4967,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
zoom = scale_x < scale_y ? scale_x : scale_y;
zoom *= 0.90;
viewport->update();
+ _update_zoom_label();
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
}
}
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index c24a666c55..a19f0b4975 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -369,6 +369,7 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
+ shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces"));
shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers"));
shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));
shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences"));
@@ -381,6 +382,9 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed"));
shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap"));
shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE);
+ shader_editor->get_text_edit()->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guideline"));
+ shader_editor->get_text_edit()->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_column"));
+ shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false);
}
void ShaderEditor::_bind_methods() {
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index 8b5fe7d2c5..9101c64eab 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -103,8 +103,10 @@ void SkeletonEditor::create_physical_skeleton() {
PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
- real_t half_height(skeleton->get_bone_rest(bone_child_id).origin.length() * 0.5);
- real_t radius(half_height * 0.2);
+ const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
+
+ const real_t half_height(child_rest.origin.length() * 0.5);
+ const real_t radius(half_height * 0.2);
CapsuleShape *bone_shape_capsule = memnew(CapsuleShape);
bone_shape_capsule->set_height((half_height - radius) * 2);
@@ -114,7 +116,8 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i
bone_shape->set_shape(bone_shape_capsule);
Transform body_transform;
- body_transform.origin = Vector3(0, 0, -half_height);
+ body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0));
+ body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
Transform joint_transform;
joint_transform.origin = Vector3(0, 0, half_height);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e334d4b093..fb095692bc 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -556,6 +556,7 @@ void VisualShaderEditor::_update_graph() {
}
Ref<VisualShaderNodeUniform> uniform = vsnode;
+ Ref<VisualShaderNodeScalarUniform> scalar_uniform = vsnode;
if (uniform.is_valid()) {
graph->add_child(node);
_update_created_node(node);
@@ -570,7 +571,9 @@ void VisualShaderEditor::_update_graph() {
//shortcut
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- continue;
+ if (!scalar_uniform.is_valid()) {
+ continue;
+ }
}
port_offset++;
}
@@ -582,11 +585,16 @@ void VisualShaderEditor::_update_graph() {
}
}
- if (custom_editor && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
+ if (custom_editor && !scalar_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
+
port_offset++;
node->add_child(custom_editor);
+ if (scalar_uniform.is_valid()) {
+ custom_editor->call_deferred("_show_prop_names", true);
+ continue;
+ }
custom_editor = NULL;
}
@@ -2972,6 +2980,13 @@ public:
bool updating;
Ref<VisualShaderNode> node;
Vector<EditorProperty *> properties;
+ Vector<Label *> prop_names;
+
+ void _show_prop_names(bool p_show) {
+ for (int i = 0; i < prop_names.size(); i++) {
+ prop_names[i]->set_visible(p_show);
+ }
+ }
void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, Ref<VisualShaderNode> p_node) {
parent_resource = p_parent_resource;
@@ -2981,7 +2996,20 @@ public:
for (int i = 0; i < p_properties.size(); i++) {
- add_child(p_properties[i]);
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ hbox->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(hbox);
+
+ Label *prop_name = memnew(Label);
+ String prop_name_str = p_names[i];
+ prop_name_str = prop_name_str.capitalize() + ":";
+ prop_name->set_text(prop_name_str);
+ prop_name->set_visible(false);
+ hbox->add_child(prop_name);
+ prop_names.push_back(prop_name);
+
+ p_properties[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbox->add_child(p_properties[i]);
bool res_prop = Object::cast_to<EditorPropertyResource>(p_properties[i]);
if (res_prop) {
@@ -3003,6 +3031,7 @@ public:
ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request);
ClassDB::bind_method("_resource_selected", &VisualShaderNodePluginDefaultEditor::_resource_selected);
ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector);
+ ClassDB::bind_method("_show_prop_names", &VisualShaderNodePluginDefaultEditor::_show_prop_names);
}
};
diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index a6ef0e9cf4..a2891de8ff 100644
--- a/main/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -34,7 +34,8 @@
#include "core/os/main_loop.h"
#include "core/os/os.h"
-#ifdef GDSCRIPT_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#include "modules/gdscript/gdscript_compiler.h"
@@ -1091,7 +1092,7 @@ MainLoop *test(TestType p_type) {
namespace TestGDScript {
MainLoop *test(TestType p_type) {
-
+ ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used.");
return NULL;
}
} // namespace TestGDScript
diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp
index 9e8c8706ff..eef3d9b84c 100644
--- a/main/tests/test_string.cpp
+++ b/main/tests/test_string.cpp
@@ -28,15 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/ustring.h"
-#include <wchar.h>
-//#include "core/math/math_funcs.h"
+#include "test_string.h"
+
#include "core/io/ip_address.h"
#include "core/os/os.h"
+#include "core/ustring.h"
+
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
-#include <stdio.h>
+#endif
-#include "test_string.h"
+#include <stdio.h>
+#include <wchar.h>
namespace TestString {
diff --git a/methods.py b/methods.py
index 33b8f1cbe7..a1d101af18 100644
--- a/methods.py
+++ b/methods.py
@@ -160,20 +160,22 @@ def detect_modules():
except IOError:
pass
- modules_cpp = """
-// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
+ modules_cpp = """// register_module_types.gen.cpp
+/* THIS FILE IS GENERATED DO NOT EDIT */
#include "register_module_types.h"
-""" + includes_cpp + """
+#include "modules/modules_enabled.gen.h"
+
+%s
void register_module_types() {
-""" + register_cpp + """
+%s
}
void unregister_module_types() {
-""" + unregister_cpp + """
+%s
}
-"""
+""" % (includes_cpp, register_cpp, unregister_cpp)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("modules/register_module_types.gen.cpp", "w") as f:
@@ -200,38 +202,11 @@ def win32_spawn(sh, escape, cmd, args, env):
print("=====")
return rv
-"""
-def win32_spawn(sh, escape, cmd, args, spawnenv):
- import win32file
- import win32event
- import win32process
- import win32security
- for var in spawnenv:
- spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
-
- sAttrs = win32security.SECURITY_ATTRIBUTES()
- StartupInfo = win32process.STARTUPINFO()
- newargs = ' '.join(map(escape, args[1:]))
- cmdline = cmd + " " + newargs
-
- # check for any special operating system commands
- if cmd == 'del':
- for arg in args[1:]:
- win32file.DeleteFile(arg)
- exit_code = 0
- else:
- # otherwise execute the command.
- hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
- win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
- exit_code = win32process.GetExitCodeProcess(hProcess)
- win32file.CloseHandle(hProcess);
- win32file.CloseHandle(hThread);
- return exit_code
-"""
def disable_module(self):
self.disabled_modules.append(self.current_module)
+
def use_windows_spawn_fix(self, platform=None):
if (os.name != "nt"):
@@ -282,67 +257,6 @@ def use_windows_spawn_fix(self, platform=None):
self['SPAWN'] = mySpawn
-def split_lib(self, libname, src_list = None, env_lib = None):
- env = self
-
- num = 0
- cur_base = ""
- max_src = 64
- list = []
- lib_list = []
-
- if src_list is None:
- src_list = getattr(env, libname + "_sources")
-
- if type(env_lib) == type(None):
- env_lib = env
-
- for f in src_list:
- fname = ""
- if type(f) == type(""):
- fname = env.File(f).path
- else:
- fname = env.File(f)[0].path
- fname = fname.replace("\\", "/")
- base = "/".join(fname.split("/")[:2])
- if base != cur_base and len(list) > max_src:
- if num > 0:
- lib = env_lib.add_library(libname + str(num), list)
- lib_list.append(lib)
- list = []
- num = num + 1
- cur_base = base
- list.append(f)
-
- lib = env_lib.add_library(libname + str(num), list)
- lib_list.append(lib)
-
- lib_base = []
- env_lib.add_source_files(lib_base, "*.cpp")
- lib = env_lib.add_library(libname, lib_base)
- lib_list.insert(0, lib)
-
- env.Prepend(LIBS=lib_list)
-
- # When we split modules into arbitrary chunks, we end up with linking issues
- # due to symbol dependencies split over several libs, which may not be linked
- # in the required order. We use --start-group and --end-group to tell the
- # linker that those archives should be searched repeatedly to resolve all
- # undefined references.
- # As SCons doesn't give us much control over how inserting libs in LIBS
- # impacts the linker call, we need to hack our way into the linking commands
- # LINKCOM and SHLINKCOM to set those flags.
-
- if '-Wl,--start-group' in env['LINKCOM'] and '-Wl,--start-group' in env['SHLINKCOM']:
- # Already added by a previous call, skip.
- return
-
- env['LINKCOM'] = str(env['LINKCOM']).replace('$_LIBFLAGS',
- '-Wl,--start-group $_LIBFLAGS -Wl,--end-group')
- env['SHLINKCOM'] = str(env['LINKCOM']).replace('$_LIBFLAGS',
- '-Wl,--start-group $_LIBFLAGS -Wl,--end-group')
-
-
def save_active_platforms(apnames, ap):
for x in ap:
diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html
index 1cc6fd715e..6c6a3a5d2d 100644
--- a/misc/dist/html/fixed-size.html
+++ b/misc/dist/html/fixed-size.html
@@ -2,6 +2,7 @@
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
+ <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title></title>
<style type="text/css">
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 9269227d02..92b65257d4 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -3,6 +3,7 @@
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
+ <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title></title>
<style type='text/css'>
diff --git a/modules/SCsub b/modules/SCsub
index dc0420616c..5b39b18334 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -2,23 +2,32 @@
Import('env')
+import modules_builders
+
env_modules = env.Clone()
Export('env_modules')
-env.modules_sources = []
+# Header with MODULE_*_ENABLED defines.
+env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
-env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
+# libmodule_<name>.a for each active module.
+for module in env.module_list:
+ env.modules_sources = []
+ SConscript(module + "/SCsub")
-for x in env.module_list:
- if (x in env.disabled_modules):
+ # Some modules are not linked automatically but can be enabled optionally
+ # on iOS, so we handle those specially.
+ if env["platform"] == "iphone" and module in ["arkit", "camera"]:
continue
- env_modules.Append(CPPDEFINES=["MODULE_" + x.upper() + "_ENABLED"])
- SConscript(x + "/SCsub")
-
-if env['split_libmodules']:
- env.split_lib("modules", env_lib = env_modules)
-else:
- lib = env_modules.add_library("modules", env.modules_sources)
+ lib = env_modules.add_library("module_%s" % module, env.modules_sources)
env.Prepend(LIBS=[lib])
+
+# libmodules.a with only register_module_types.
+# Must be last so that all libmodule_<name>.a libraries are on the right side
+# in the linker command.
+env.modules_sources = []
+env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
+lib = env_modules.add_library("modules", env.modules_sources)
+env.Prepend(LIBS=[lib])
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 8f4a8de895..7b66aa1c76 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -102,5 +102,3 @@ if env['builtin_freetype']:
# Godot source files
env_freetype.add_source_files(env.modules_sources, "*.cpp")
-# Used in scene/, needs to be in main env
-env.Append(CPPDEFINES=['FREETYPE_ENABLED'])
diff --git a/modules/modules_builders.py b/modules/modules_builders.py
new file mode 100644
index 0000000000..0e9cba2b0b
--- /dev/null
+++ b/modules/modules_builders.py
@@ -0,0 +1,16 @@
+"""Functions used to generate source files during build time
+
+All such functions are invoked in a subprocess on Windows to prevent build flakiness.
+"""
+
+from platform_methods import subprocess_main
+
+
+def generate_modules_enabled(target, source, env):
+ with open(target[0].path, 'w') as f:
+ for module in env.module_list:
+ f.write('#define %s\n' % ("MODULE_" + module.upper() + "_ENABLED"))
+
+
+if __name__ == '__main__':
+ subprocess_main(globals())
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 752fc9e2cc..2847f3b414 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1721,8 +1721,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- if (!script.is_valid())
- ERR_FAIL_V(Variant());
+ ERR_FAIL_COND_V(!script.is_valid(), Variant());
GD_MONO_SCOPE_THREAD_ATTACH;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index b926037e5a..e096d37a6f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -474,7 +474,7 @@ namespace Godot
int source = 0;
int target = 0;
- while (instance[source] != 0 && text[target] != 0)
+ while (source < len && target < text.Length)
{
bool match;
@@ -491,7 +491,7 @@ namespace Godot
if (match)
{
source++;
- if (instance[source] == 0)
+ if (source >= len)
return true;
}
diff --git a/modules/mono/mono_gd/gd_mono_android.cpp b/modules/mono/mono_gd/gd_mono_android.cpp
index 27f394fae0..761368878f 100644
--- a/modules/mono/mono_gd/gd_mono_android.cpp
+++ b/modules/mono/mono_gd/gd_mono_android.cpp
@@ -315,7 +315,7 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) {
char *alias_utf8 = mono_string_to_utf8_checked(p_alias, &mono_error);
if (!mono_error_ok(&mono_error)) {
- ERR_PRINTS(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&mono_error) + "'.");
+ ERR_PRINT(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&mono_error) + "'.");
mono_error_cleanup(&mono_error);
return NULL;
}
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index c67136b814..b6f5b38038 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "navigation_mesh_generator.h"
+
#include "core/math/quick_hull.h"
#include "core/os/thread.h"
#include "editor/editor_settings.h"
@@ -45,10 +46,10 @@
#include "scene/resources/shape.h"
#include "scene/resources/sphere_shape.h"
+#include "modules/modules_enabled.gen.h"
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
-
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif
diff --git a/modules/register_module_types.h b/modules/register_module_types.h
index a8eb68b929..b410457201 100644
--- a/modules/register_module_types.h
+++ b/modules/register_module_types.h
@@ -31,9 +31,7 @@
#ifndef REGISTER_MODULE_TYPES_H
#define REGISTER_MODULE_TYPES_H
-//
-
void register_module_types();
void unregister_module_types();
-#endif
+#endif // REGISTER_MODULE_TYPES_H
diff --git a/modules/svg/SCsub b/modules/svg/SCsub
index 9324c1634b..7961d1f33e 100644
--- a/modules/svg/SCsub
+++ b/modules/svg/SCsub
@@ -13,10 +13,6 @@ thirdparty_sources = [
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir])
-# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
-# shouldn't be a dependency on modules/ and its own 3rd party deps.
-env.Prepend(CPPPATH=[thirdparty_dir])
-env.Append(CPPDEFINES=["SVG_ENABLED"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 11ae2f81bf..7f91908a33 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -30,9 +30,8 @@
#include "image_loader_svg.h"
-#include "core/os/os.h"
-#include "core/print_string.h"
-#include "core/ustring.h"
+#include <nanosvg.h>
+#include <nanosvgrast.h>
void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index 9e9366e91b..24cee82480 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -34,13 +34,14 @@
#include "core/io/image_loader.h"
#include "core/ustring.h"
-#include <nanosvg.h>
-#include <nanosvgrast.h>
-
/**
@author Daniel Ramirez <djrmuv@gmail.com>
*/
+// Forward declare and include thirdparty headers in .cpp.
+struct NSVGrasterizer;
+struct NSVGimage;
+
class SVGRasterizer {
NSVGrasterizer *rasterizer;
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index cf1fc3f175..00c7e87568 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -363,8 +363,10 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
};
float VideoStreamPlaybackTheora::get_time() const {
-
- return time - AudioServer::get_singleton()->get_output_latency() - delay_compensation; //-((get_total())/(float)vi.rate);
+ // FIXME: AudioServer output latency was fixed in af9bb0e, previously it used to
+ // systematically return 0. Now that it gives a proper latency, it broke this
+ // code where the delay compensation likely never really worked.
+ return time - /* AudioServer::get_singleton()->get_output_latency() - */ delay_compensation;
};
Ref<Texture> VideoStreamPlaybackTheora::get_texture() const {
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 41f9e67672..2763d30bb5 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -393,17 +393,22 @@ int VideoStreamPlaybackWebm::get_mix_rate() const {
inline bool VideoStreamPlaybackWebm::has_enough_video_frames() const {
if (video_frames_pos > 0) {
-
- const double audio_delay = AudioServer::get_singleton()->get_output_latency();
+ // FIXME: AudioServer output latency was fixed in af9bb0e, previously it used to
+ // systematically return 0. Now that it gives a proper latency, it broke this
+ // code where the delay compensation likely never really worked.
+ //const double audio_delay = AudioServer::get_singleton()->get_output_latency();
const double video_time = video_frames[video_frames_pos - 1]->time;
- return video_time >= time + audio_delay + delay_compensation;
+ return video_time >= time + /* audio_delay + */ delay_compensation;
}
return false;
}
bool VideoStreamPlaybackWebm::should_process(WebMFrame &video_frame) {
- const double audio_delay = AudioServer::get_singleton()->get_output_latency();
- return video_frame.time >= time + audio_delay + delay_compensation;
+ // FIXME: AudioServer output latency was fixed in af9bb0e, previously it used to
+ // systematically return 0. Now that it gives a proper latency, it broke this
+ // code where the delay compensation likely never really worked.
+ //const double audio_delay = AudioServer::get_singleton()->get_output_latency();
+ return video_frame.time >= time + /* audio_delay + */ delay_compensation;
}
void VideoStreamPlaybackWebm::delete_pointers() {
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 9b93d4f140..c1cb8bcb58 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -86,7 +86,7 @@ public:
ERR_FAIL_COND_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", "Invalid method or HTTP version.");
String filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
- String basereq = "/tmp_js_export";
+ const String basereq = "/tmp_js_export";
String ctype = "";
if (req[1] == basereq + ".html") {
filepath += ".html";
@@ -97,8 +97,13 @@ public:
} else if (req[1] == basereq + ".pck") {
filepath += ".pck";
ctype = "application/octet-stream";
- } else if (req[1] == basereq + ".png") {
- filepath += ".png";
+ } else if (req[1] == basereq + ".png" || req[1] == "/favicon.png") {
+ // Also allow serving the generated favicon for a smoother loading experience.
+ if (req[1] == "/favicon.png") {
+ filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png");
+ } else {
+ filepath += ".png";
+ }
ctype = "image/png";
} else if (req[1] == basereq + ".wasm") {
filepath += ".wasm";
@@ -470,11 +475,10 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
}
Ref<Image> splash;
- String splash_path = GLOBAL_GET("application/boot_splash/image");
- splash_path = splash_path.strip_edges();
+ const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
if (!splash_path.empty()) {
splash.instance();
- Error err = splash->load(splash_path);
+ const Error err = splash->load(splash_path);
if (err) {
EditorNode::get_singleton()->show_warning(TTR("Could not read boot splash image file:") + "\n" + splash_path + "\n" + TTR("Using default boot splash image."));
splash.unref();
@@ -483,11 +487,32 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
if (splash.is_null()) {
splash = Ref<Image>(memnew(Image(boot_splash_png)));
}
- String png_path = p_path.get_base_dir().plus_file(p_path.get_file().get_basename() + ".png");
- if (splash->save_png(png_path) != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + png_path);
+ const String splash_png_path = p_path.get_base_dir().plus_file(p_path.get_file().get_basename() + ".png");
+ if (splash->save_png(splash_png_path) != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + splash_png_path);
return ERR_FILE_CANT_WRITE;
}
+
+ // Save a favicon that can be accessed without waiting for the project to finish loading.
+ // This way, the favicon can be displayed immediately when loading the page.
+ Ref<Image> favicon;
+ const String favicon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
+ if (!favicon_path.empty()) {
+ favicon.instance();
+ const Error err = favicon->load(favicon_path);
+ if (err) {
+ favicon.unref();
+ }
+ }
+
+ if (favicon.is_valid()) {
+ const String favicon_png_path = p_path.get_base_dir().plus_file("favicon.png");
+ if (favicon->save_png(favicon_png_path) != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + favicon_png_path);
+ return ERR_FILE_CANT_WRITE;
+ }
+ }
+
return OK;
}
@@ -536,9 +561,8 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
return OK;
}
- String basepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
- String path = basepath + ".html";
- Error err = export_project(p_preset, true, path, p_debug_flags);
+ const String basepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
+ Error err = export_project(p_preset, true, basepath + ".html", p_debug_flags);
if (err != OK) {
// Export generates several files, clean them up on failure.
DirAccess::remove_file_or_error(basepath + ".html");
@@ -546,13 +570,14 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
DirAccess::remove_file_or_error(basepath + ".pck");
DirAccess::remove_file_or_error(basepath + ".png");
DirAccess::remove_file_or_error(basepath + ".wasm");
+ DirAccess::remove_file_or_error(EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png"));
return err;
}
- IP_Address bind_ip;
- uint16_t bind_port = EDITOR_GET("export/web/http_port");
+ const uint16_t bind_port = EDITOR_GET("export/web/http_port");
// Resolve host if needed.
- String bind_host = EDITOR_GET("export/web/http_host");
+ const String bind_host = EDITOR_GET("export/web/http_host");
+ IP_Address bind_ip;
if (bind_host.is_valid_ip_address()) {
bind_ip = bind_host;
} else {
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 87764d5750..34dce90b6b 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -980,7 +980,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
- ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result))
+ ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
#define SET_EM_CALLBACK(target, ev, cb) \
result = emscripten_set_##ev##_callback(target, NULL, true, &cb); \
EM_CHECK(ev)
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 500736bd3f..72c3f60d99 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -293,12 +293,7 @@ def configure_mingw(env):
## Compiler configuration
- if (os.name == "nt"):
- # Force splitting libmodules.a in multiple chunks to work around
- # issues reaching the linker command line size limit, which also
- # seem to induce huge slowdown for 'ar' (GH-30892).
- env['split_libmodules'] = True
- else:
+ if os.name != "nt":
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
if (env["bits"] == "default"):
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index f59e3461b1..acb1b0b5a0 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "cpu_particles_2d.h"
-
+#include "core/core_string_names.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/particles_2d.h"
#include "scene/resources/particles_material.h"
@@ -169,10 +169,20 @@ void CPUParticles2D::_update_mesh_texture() {
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
PoolVector<Vector2> uvs;
- uvs.push_back(Vector2(0, 0));
- uvs.push_back(Vector2(1, 0));
- uvs.push_back(Vector2(1, 1));
- uvs.push_back(Vector2(0, 1));
+ AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
+ if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
+ Rect2 region_rect = atlas_texure->get_region();
+ Size2 atlas_size = atlas_texure->get_atlas()->get_size();
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ } else {
+ uvs.push_back(Vector2(0, 0));
+ uvs.push_back(Vector2(1, 0));
+ uvs.push_back(Vector2(1, 1));
+ uvs.push_back(Vector2(0, 1));
+ }
PoolVector<Color> colors;
colors.push_back(Color(1, 1, 1, 1));
colors.push_back(Color(1, 1, 1, 1));
@@ -198,12 +208,29 @@ void CPUParticles2D::_update_mesh_texture() {
}
void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) {
+ if (p_texture == texture)
+ return;
+
+ if (texture.is_valid())
+ texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
texture = p_texture;
+
+ if (texture.is_valid())
+ texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed");
+
update();
_update_mesh_texture();
}
+void CPUParticles2D::_texture_changed() {
+
+ if (texture.is_valid()) {
+ update();
+ _update_mesh_texture();
+ }
+}
+
Ref<Texture> CPUParticles2D::get_texture() const {
return texture;
@@ -1315,6 +1342,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread);
+ ClassDB::bind_method(D_METHOD("_texture_changed"), &CPUParticles2D::_texture_changed);
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 085ec99ea0..d59b94bcbb 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -186,6 +186,8 @@ private:
void _set_redraw(bool p_redraw);
+ void _texture_changed();
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index caeae90238..a1a221b5bb 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1562,6 +1562,24 @@ void PhysicalBone::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse)
PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
}
+void PhysicalBone::reset_physics_simulation_state() {
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+}
+
+void PhysicalBone::reset_to_rest_position() {
+ if (parent_skeleton) {
+ if (-1 == bone_id) {
+ set_global_transform(parent_skeleton->get_global_transform() * body_offset);
+ } else {
+ set_global_transform(parent_skeleton->get_global_transform() * parent_skeleton->get_bone_global_pose(bone_id) * body_offset);
+ }
+ }
+}
+
bool PhysicalBone::PinJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
if (JointData::_set(p_name, p_value, j)) {
return true;
@@ -2167,7 +2185,7 @@ void PhysicalBone::_notification(int p_what) {
parent_skeleton = find_skeleton_parent(get_parent());
update_bone_id();
reset_to_rest_position();
- _reset_physics_simulation_state();
+ reset_physics_simulation_state();
if (!joint.is_valid() && joint_data) {
_reload_joint();
}
@@ -2238,8 +2256,6 @@ void PhysicalBone::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone::set_body_offset);
ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone::get_body_offset);
- ClassDB::bind_method(D_METHOD("is_static_body"), &PhysicalBone::is_static_body);
-
ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone::get_simulate_physics);
ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone::is_simulating_physics);
@@ -2508,26 +2524,13 @@ const Transform &PhysicalBone::get_joint_offset() const {
return joint_offset;
}
-void PhysicalBone::set_static_body(bool p_static) {
-
- static_body = p_static;
-
- set_as_toplevel(!static_body);
-
- _reset_physics_simulation_state();
-}
-
-bool PhysicalBone::is_static_body() {
- return static_body;
-}
-
void PhysicalBone::set_simulate_physics(bool p_simulate) {
if (simulate_physics == p_simulate) {
return;
}
simulate_physics = p_simulate;
- _reset_physics_simulation_state();
+ reset_physics_simulation_state();
}
bool PhysicalBone::get_simulate_physics() {
@@ -2535,7 +2538,7 @@ bool PhysicalBone::get_simulate_physics() {
}
bool PhysicalBone::is_simulating_physics() {
- return _internal_simulate_physics && !_internal_static_body;
+ return _internal_simulate_physics;
}
void PhysicalBone::set_bone_name(const String &p_name) {
@@ -2618,8 +2621,6 @@ PhysicalBone::PhysicalBone() :
#endif
joint_data(NULL),
parent_skeleton(NULL),
- static_body(false),
- _internal_static_body(false),
simulate_physics(false),
_internal_simulate_physics(false),
bone_id(-1),
@@ -2629,8 +2630,7 @@ PhysicalBone::PhysicalBone() :
friction(1),
gravity_scale(1) {
- set_static_body(static_body);
- _reset_physics_simulation_state();
+ reset_physics_simulation_state();
}
PhysicalBone::~PhysicalBone() {
@@ -2657,8 +2657,7 @@ void PhysicalBone::update_bone_id() {
parent_skeleton->bind_physical_bone_to_bone(bone_id, this);
_fix_joint_offset();
- _internal_static_body = !static_body; // Force staticness reset
- _reset_staticness_state();
+ reset_physics_simulation_state();
}
}
@@ -2680,49 +2679,6 @@ void PhysicalBone::update_offset() {
#endif
}
-void PhysicalBone::reset_to_rest_position() {
- if (parent_skeleton) {
- if (-1 == bone_id) {
- set_global_transform(parent_skeleton->get_global_transform() * body_offset);
- } else {
- set_global_transform(parent_skeleton->get_global_transform() * parent_skeleton->get_bone_global_pose(bone_id) * body_offset);
- }
- }
-}
-
-void PhysicalBone::_reset_physics_simulation_state() {
- if (simulate_physics && !static_body) {
- _start_physics_simulation();
- } else {
- _stop_physics_simulation();
- }
-
- _reset_staticness_state();
-}
-
-void PhysicalBone::_reset_staticness_state() {
-
- if (parent_skeleton && -1 != bone_id) {
- if (static_body && simulate_physics) { // With this check I'm sure the position of this body is updated only when it's necessary
-
- if (_internal_static_body) {
- return;
- }
-
- parent_skeleton->bind_child_node_to_bone(bone_id, this);
- _internal_static_body = true;
- } else {
-
- if (!_internal_static_body) {
- return;
- }
-
- parent_skeleton->unbind_child_node_from_bone(bone_id, this);
- _internal_static_body = false;
- }
- }
-}
-
void PhysicalBone::_start_physics_simulation() {
if (_internal_simulate_physics || !parent_skeleton) {
return;
@@ -2732,17 +2688,27 @@ void PhysicalBone::_start_physics_simulation() {
PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ set_as_toplevel(true);
_internal_simulate_physics = true;
}
void PhysicalBone::_stop_physics_simulation() {
- if (!_internal_simulate_physics || !parent_skeleton) {
+ if (!parent_skeleton) {
return;
}
- PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC);
- PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0);
- PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0);
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, "");
- parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
- _internal_simulate_physics = false;
+ if (parent_skeleton->get_animate_physical_bones()) {
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_KINEMATIC);
+ PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
+ PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ } else {
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC);
+ PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ }
+ if (_internal_simulate_physics) {
+ PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, "");
+ parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
+ set_as_toplevel(false);
+ _internal_simulate_physics = false;
+ }
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 05bcbe22f0..6a1e803eaf 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -562,8 +562,6 @@ private:
Skeleton *parent_skeleton;
Transform body_offset;
Transform body_offset_inverse;
- bool static_body;
- bool _internal_static_body;
bool simulate_physics;
bool _internal_simulate_physics;
int bone_id;
@@ -613,9 +611,6 @@ public:
void set_body_offset(const Transform &p_offset);
const Transform &get_body_offset() const;
- void set_static_body(bool p_static);
- bool is_static_body();
-
void set_simulate_physics(bool p_simulate);
bool get_simulate_physics();
bool is_simulating_physics();
@@ -641,16 +636,15 @@ public:
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void reset_physics_simulation_state();
+ void reset_to_rest_position();
+
PhysicalBone();
~PhysicalBone();
private:
void update_bone_id();
void update_offset();
- void reset_to_rest_position();
-
- void _reset_physics_simulation_state();
- void _reset_staticness_state();
void _start_physics_simulation();
void _stop_physics_simulation();
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 17e67c47d1..4089e0c23b 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -32,6 +32,7 @@
#include "core/message_queue.h"
+#include "core/engine.h"
#include "core/project_settings.h"
#include "scene/3d/physics_body.h"
#include "scene/resources/surface_tool.h"
@@ -332,6 +333,27 @@ void Skeleton::_notification(int p_what) {
dirty = false;
} break;
+
+#ifndef _3D_DISABLED
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // This is active only if the skeleton animates the physical bones
+ // and the state of the bone is not active.
+ if (animate_physical_bones) {
+ for (int i = 0; i < bones.size(); i += 1) {
+ if (bones[i].physical_bone) {
+ if (bones[i].physical_bone->is_simulating_physics() == false) {
+ bones[i].physical_bone->reset_to_rest_position();
+ }
+ }
+ }
+ }
+ } break;
+ case NOTIFICATION_READY: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(true);
+ }
+ } break;
+#endif
}
}
@@ -584,6 +606,27 @@ void Skeleton::localize_rests() {
#ifndef _3D_DISABLED
+void Skeleton::set_animate_physical_bones(bool p_animate) {
+ animate_physical_bones = p_animate;
+
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ bool sim = false;
+ for (int i = 0; i < bones.size(); i += 1) {
+ if (bones[i].physical_bone) {
+ bones[i].physical_bone->reset_physics_simulation_state();
+ if (bones[i].physical_bone->is_simulating_physics()) {
+ sim = true;
+ }
+ }
+ }
+ set_physics_process_internal(sim == false && p_animate);
+ }
+}
+
+bool Skeleton::get_animate_physical_bones() const {
+ return animate_physical_bones;
+}
+
void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(bones[p_bone].physical_bone);
@@ -653,12 +696,14 @@ void _pb_stop_simulation(Node *p_node) {
PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
if (pb) {
pb->set_simulate_physics(false);
- pb->set_static_body(false);
}
}
void Skeleton::physical_bones_stop_simulation() {
_pb_stop_simulation(this);
+ if (Engine::get_singleton()->is_editor_hint() == false && animate_physical_bones) {
+ set_physics_process_internal(true);
+ }
}
void _pb_start_simulation(const Skeleton *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) {
@@ -669,24 +714,17 @@ void _pb_start_simulation(const Skeleton *p_skeleton, Node *p_node, const Vector
PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
if (pb) {
- bool sim = false;
for (int i = p_sim_bones.size() - 1; 0 <= i; --i) {
if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) {
- sim = true;
+ pb->set_simulate_physics(true);
break;
}
}
-
- pb->set_simulate_physics(true);
- if (sim) {
- pb->set_static_body(false);
- } else {
- pb->set_static_body(true);
- }
}
}
void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) {
+ set_physics_process_internal(false);
Vector<int> sim_bones;
if (p_bones.size() <= 0) {
@@ -836,11 +874,15 @@ void Skeleton::_bind_methods() {
#ifndef _3D_DISABLED
+ ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton::set_animate_physical_bones);
+ ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton::get_animate_physical_bones);
+
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception);
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
@@ -848,6 +890,7 @@ void Skeleton::_bind_methods() {
Skeleton::Skeleton() {
+ animate_physical_bones = true;
dirty = false;
process_order_dirty = true;
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 056f70e22b..9599510850 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -115,6 +115,7 @@ private:
}
};
+ bool animate_physical_bones;
Vector<Bone> bones;
Vector<int> process_order;
bool process_order_dirty;
@@ -199,6 +200,9 @@ public:
#ifndef _3D_DISABLED
// Physical bone API
+ void set_animate_physical_bones(bool p_animate);
+ bool get_animate_physical_bones() const;
+
void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
void unbind_physical_bone_from_bone(int p_bone);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 6a6fe43876..c09b2414b2 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -261,6 +261,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
gn->connect("raise_request", this, "_graph_node_raised", varray(gn));
gn->connect("item_rect_changed", connections_layer, "update");
_graph_node_moved(gn);
+ gn->set_mouse_filter(MOUSE_FILTER_PASS);
}
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 7afc3b0d00..7cc47d351e 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -240,15 +240,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
deselect();
text = text.substr(cursor_pos, text.length() - cursor_pos);
-
- Ref<Font> font = get_font("font");
-
- cached_width = 0;
- if (font != NULL) {
- for (int i = 0; i < text.length(); i++)
- cached_width += font->get_char_size(text[i]).width;
- }
-
+ update_cached_width();
set_cursor_position(0);
_text_changed();
}
@@ -1358,18 +1350,10 @@ void LineEdit::set_window_pos(int p_pos) {
void LineEdit::append_at_cursor(String p_text) {
if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) {
-
- Ref<Font> font = get_font("font");
- if (font != NULL) {
- for (int i = 0; i < p_text.length(); i++)
- cached_width += font->get_char_size(p_text[i]).width;
- } else {
- cached_width = 0;
- }
-
String pre = text.substr(0, cursor_pos);
String post = text.substr(cursor_pos, text.length() - cursor_pos);
text = pre + p_text + post;
+ update_cached_width();
set_cursor_position(cursor_pos + p_text.length());
} else {
emit_signal("text_change_rejected");
@@ -1499,6 +1483,7 @@ bool LineEdit::is_editable() const {
void LineEdit::set_secret(bool p_secret) {
pass = p_secret;
+ update_cached_width();
update();
}
@@ -1514,6 +1499,7 @@ void LineEdit::set_secret_character(const String &p_string) {
ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given).");
secret_character = p_string;
+ update_cached_width();
update();
}
@@ -1685,6 +1671,17 @@ void LineEdit::_emit_text_change() {
text_changed_dirty = false;
}
+void LineEdit::update_cached_width() {
+ Ref<Font> font = get_font("font");
+ cached_width = 0;
+ if (font != NULL) {
+ String text = get_text();
+ for (int i = 0; i < text.length(); i++) {
+ cached_width += font->get_char_size(pass ? secret_character[0] : text[i]).width;
+ }
+ }
+}
+
void LineEdit::update_placeholder_width() {
if ((max_length <= 0) || (placeholder_translated.length() <= max_length)) {
Ref<Font> font = get_font("font");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index cf597d11b6..037238d682 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -132,6 +132,7 @@ private:
void _emit_text_change();
bool expand_to_text_length;
+ void update_cached_width();
void update_placeholder_width();
bool caret_blink_enabled;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 6c2928c65c..af5d0e2f45 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -33,8 +33,13 @@
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
-#include "modules/regex/regex.h"
#include "scene/scene_string_names.h"
+
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_REGEX_ENABLED
+#include "modules/regex/regex.h"
+#endif
+
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#endif
@@ -2864,6 +2869,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
Vector<String> values = parts[1].split(",", false);
+#ifdef MODULE_REGEX_ENABLED
RegEx color = RegEx();
color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
RegEx nodepath = RegEx();
@@ -2897,6 +2903,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
a.append(values[j]);
}
}
+#endif
if (values.size() > 1) {
d[key] = a;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index bb5260b15e..079907db07 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -266,7 +266,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const {
if (dragging)
- return (vertical ? CURSOR_VSIZE : CURSOR_HSIZE);
+ return (vertical ? CURSOR_VSPLIT : CURSOR_HSPLIT);
if (!collapsed && _getch(0) && _getch(1) && dragger_visibility == DRAGGER_VISIBLE) {
@@ -275,11 +275,11 @@ Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const
if (vertical) {
if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep)
- return CURSOR_VSIZE;
+ return CURSOR_VSPLIT;
} else {
if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep)
- return CURSOR_HSIZE;
+ return CURSOR_HSPLIT;
}
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index cc76df62e5..00c56e5eb2 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -647,8 +647,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("title_button_color", "Tree", control_font_color);
theme->set_color("font_color", "Tree", control_font_color_low);
theme->set_color("font_color_selected", "Tree", control_font_color_pressed);
- theme->set_color("selection_color", "Tree", Color(0.1, 0.1, 1, 0.8));
- theme->set_color("cursor_color", "Tree", Color(0, 0, 0));
theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index d19d82d252..451029e93b 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -28,8 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef FREETYPE_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
#include "dynamic_font.h"
+
#include "core/os/file_access.h"
#include "core/os/os.h"
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 2dafd3ce4f..9170767512 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -31,7 +31,9 @@
#ifndef DYNAMIC_FONT_H
#define DYNAMIC_FONT_H
-#ifdef FREETYPE_ENABLED
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
#include "core/io/resource_loader.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index daf770e92a..8f0e0058ea 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3039,6 +3039,11 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const {
}
String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ if (hint == HINT_RANGE) {
+ return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ");\n";
+ } else if (hint == HINT_RANGE_STEP) {
+ return "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ");\n";
+ }
return "uniform float " + get_uniform_name() + ";\n";
}
@@ -3046,7 +3051,83 @@ String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualS
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
+void VisualShaderNodeScalarUniform::set_hint(Hint p_hint) {
+ hint = p_hint;
+ emit_changed();
+}
+
+VisualShaderNodeScalarUniform::Hint VisualShaderNodeScalarUniform::get_hint() const {
+ return hint;
+}
+
+void VisualShaderNodeScalarUniform::set_min(float p_value) {
+ hint_range_min = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_min() const {
+ return hint_range_min;
+}
+
+void VisualShaderNodeScalarUniform::set_max(float p_value) {
+ hint_range_max = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_max() const {
+ return hint_range_max;
+}
+
+void VisualShaderNodeScalarUniform::set_step(float p_value) {
+ hint_range_step = p_value;
+ emit_changed();
+}
+
+float VisualShaderNodeScalarUniform::get_step() const {
+ return hint_range_step;
+}
+
+void VisualShaderNodeScalarUniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeScalarUniform::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeScalarUniform::get_hint);
+
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeScalarUniform::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeScalarUniform::get_min);
+
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeScalarUniform::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeScalarUniform::get_max);
+
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeScalarUniform::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeScalarUniform::get_step);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min"), "set_min", "get_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max"), "set_max", "get_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "set_step", "get_step");
+
+ BIND_ENUM_CONSTANT(HINT_NONE);
+ BIND_ENUM_CONSTANT(HINT_RANGE);
+ BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+}
+
+Vector<StringName> VisualShaderNodeScalarUniform::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("hint");
+ if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
+ props.push_back("min");
+ props.push_back("max");
+ }
+ if (hint == HINT_RANGE_STEP) {
+ props.push_back("step");
+ }
+ return props;
+}
+
VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() {
+ hint = HINT_NONE;
+ hint_range_min = 0.0;
+ hint_range_max = 1.0;
+ hint_range_step = 0.1;
}
////////////// Boolean Uniform
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index cca37273d9..3d57fd0efc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1301,6 +1301,22 @@ class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform);
public:
+ enum Hint {
+ HINT_NONE,
+ HINT_RANGE,
+ HINT_RANGE_STEP,
+ };
+
+private:
+ Hint hint;
+ float hint_range_min;
+ float hint_range_max;
+ float hint_range_step;
+
+protected:
+ static void _bind_methods();
+
+public:
virtual String get_caption() const;
virtual int get_input_port_count() const;
@@ -1314,9 +1330,25 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ void set_hint(Hint p_hint);
+ Hint get_hint() const;
+
+ void set_min(float p_value);
+ float get_min() const;
+
+ void set_max(float p_value);
+ float get_max() const;
+
+ void set_step(float p_value);
+ float get_step() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
VisualShaderNodeScalarUniform();
};
+VARIANT_ENUM_CAST(VisualShaderNodeScalarUniform::Hint)
+
///////////////////////////////////////
class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 1c84e97196..2a5a5040b6 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "audio_server.h"
+
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
@@ -36,14 +37,11 @@
#include "scene/resources/audio_stream_sample.h"
#include "servers/audio/audio_driver_dummy.h"
#include "servers/audio/effects/audio_effect_compressor.h"
-#ifdef TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
#define MARK_EDITED set_edited(true);
-
#else
-
#define MARK_EDITED
-
#endif
AudioDriver *AudioDriver::singleton = NULL;
@@ -1405,8 +1403,6 @@ AudioServer::AudioServer() {
mix_frames = 0;
channel_count = 0;
to_mix = 0;
- output_latency = 0;
- output_latency_ticks = 0;
#ifdef DEBUG_ENABLED
prof_time = 0;
#endif
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 815200c811..eff66d4008 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -240,9 +240,6 @@ private:
Mutex *audio_data_lock;
- float output_latency;
- uint64_t output_latency_ticks;
-
void init_channels_and_buffers();
void _mix_step();
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 14d2f6d086..98ccfcfc68 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1969,14 +1969,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
@@ -2006,10 +2006,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
@@ -2986,14 +2986,32 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
bool is_const = false;
int array_size = 0;
- if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size)) {
- _set_error("Unknown identifier in expression: " + String(identifier));
- return NULL;
- }
+ if (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) {
+ int idx = 0;
+ bool found = false;
- if (ident_type == IDENTIFIER_FUNCTION) {
- _set_error("Can't use function as identifier: " + String(identifier));
- return NULL;
+ while (builtin_func_defs[idx].name) {
+ if (builtin_func_defs[idx].tag == p_block->block_tag && builtin_func_defs[idx].name == identifier) {
+ found = true;
+ break;
+ }
+ idx++;
+ }
+ if (!found) {
+ _set_error("Unknown identifier in expression: " + String(identifier));
+ return NULL;
+ }
+ } else {
+
+ if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size)) {
+ _set_error("Unknown identifier in expression: " + String(identifier));
+ return NULL;
+ }
+
+ if (ident_type == IDENTIFIER_FUNCTION) {
+ _set_error("Can't use function as identifier: " + String(identifier));
+ return NULL;
+ }
}
Node *index_expression = NULL;
@@ -3009,7 +3027,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (tk.type == TK_PERIOD) {
completion_class = TAG_ARRAY;
+ p_block->block_tag = SubClassTag::TAG_ARRAY;
call_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
+ p_block->block_tag = SubClassTag::TAG_GLOBAL;
if (!call_expression)
return NULL;
data_type = call_expression->get_datatype();
@@ -3281,9 +3301,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Index out of range (0-1)");
return NULL;
}
- } else {
- _set_error("Only integer constants are allowed as index at the moment");
- return NULL;
}
switch (expr->get_datatype()) {
@@ -3307,9 +3324,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Index out of range (0-2)");
return NULL;
}
- } else {
- _set_error("Only integer constants are allowed as index at the moment");
- return NULL;
}
switch (expr->get_datatype()) {
@@ -3332,9 +3346,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Index out of range (0-3)");
return NULL;
}
- } else {
- _set_error("Only integer constants are allowed as index at the moment");
- return NULL;
}
switch (expr->get_datatype()) {
@@ -4700,10 +4711,8 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
case TYPE_UVEC4:
case TYPE_ISAMPLER2D:
case TYPE_USAMPLER2D:
- case TYPE_SAMPLER3D:
case TYPE_ISAMPLER3D:
case TYPE_USAMPLER3D:
- case TYPE_SAMPLER2DARRAY:
case TYPE_USAMPLER2DARRAY:
case TYPE_ISAMPLER2DARRAY:
invalid_type = true;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index e5c3c6852c..f7b02ab70b 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -279,6 +279,11 @@ public:
ARGUMENT_QUALIFIER_INOUT,
};
+ enum SubClassTag {
+ TAG_GLOBAL,
+ TAG_ARRAY,
+ };
+
struct Node {
Node *next;
@@ -431,6 +436,7 @@ public:
};
int block_type;
+ SubClassTag block_tag;
struct Variable {
DataType type;
@@ -449,6 +455,7 @@ public:
parent_function(NULL),
parent_block(NULL),
block_type(BLOCK_TYPE_STANDART),
+ block_tag(SubClassTag::TAG_GLOBAL),
single_statement(false) {}
};
@@ -713,11 +720,6 @@ private:
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
- enum SubClassTag {
- TAG_GLOBAL,
- TAG_ARRAY,
- };
-
struct BuiltinFuncDef {
enum { MAX_ARGS = 5 };
const char *name;
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index e07e188ec6..c90e061eb7 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -168,7 +168,7 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
VisualServerRaster::redraw_request();
}
- if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
+ if ((!ci->commands.empty() && p_clip_rect.intersects_touch(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform = xform;
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);