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-rw-r--r--core/io/multiplayer_api.cpp722
-rw-r--r--core/io/multiplayer_api.h87
-rw-r--r--core/register_core_types.cpp2
-rw-r--r--scene/main/node.cpp221
-rw-r--r--scene/main/node.h11
-rw-r--r--scene/main/scene_tree.cpp481
-rw-r--r--scene/main/scene_tree.h44
7 files changed, 896 insertions, 672 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
new file mode 100644
index 0000000000..cbe7f87d92
--- /dev/null
+++ b/core/io/multiplayer_api.cpp
@@ -0,0 +1,722 @@
+#include "core/io/multiplayer_api.h"
+#include "core/io/marshalls.h"
+#include "scene/main/node.h"
+
+void MultiplayerAPI::poll() {
+
+ if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
+ return;
+
+ network_peer->poll();
+
+ if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
+ return;
+
+ while (network_peer->get_available_packet_count()) {
+
+ int sender = network_peer->get_packet_peer();
+ const uint8_t *packet;
+ int len;
+
+ Error err = network_peer->get_packet(&packet, len);
+ if (err != OK) {
+ ERR_PRINT("Error getting packet!");
+ }
+
+ rpc_sender_id = sender;
+ _process_packet(sender, packet, len);
+ rpc_sender_id = 0;
+
+ if (!network_peer.is_valid()) {
+ break; //it's also possible that a packet or RPC caused a disconnection, so also check here
+ }
+ }
+}
+
+void MultiplayerAPI::clear() {
+ connected_peers.clear();
+ path_get_cache.clear();
+ path_send_cache.clear();
+ last_send_cache_id = 1;
+}
+
+void MultiplayerAPI::set_root_node(Node *p_node) {
+ root_node = p_node;
+}
+
+void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+
+ if (network_peer.is_valid()) {
+ network_peer->disconnect("peer_connected", this, "add_peer");
+ network_peer->disconnect("peer_disconnected", this, "del_peer");
+ network_peer->disconnect("connection_succeeded", this, "connected_to_server");
+ network_peer->disconnect("connection_failed", this, "connection_failed");
+ network_peer->disconnect("server_disconnected", this, "server_disconnected");
+ clear();
+ }
+
+ network_peer = p_peer;
+
+ ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
+ ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
+
+ if (network_peer.is_valid()) {
+ network_peer->connect("peer_connected", this, "add_peer");
+ network_peer->connect("peer_disconnected", this, "del_peer");
+ network_peer->connect("connection_succeeded", this, "connected_to_server");
+ network_peer->connect("connection_failed", this, "connection_failed");
+ network_peer->connect("server_disconnected", this, "server_disconnected");
+ }
+}
+
+Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
+ return network_peer;
+}
+
+void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ ERR_FAIL_COND(root_node == NULL);
+ ERR_FAIL_COND(p_packet_len < 5);
+
+ uint8_t packet_type = p_packet[0];
+
+ switch (packet_type) {
+
+ case NETWORK_COMMAND_SIMPLIFY_PATH: {
+
+ _process_simplify_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_CONFIRM_PATH: {
+
+ _process_confirm_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_REMOTE_CALL:
+ case NETWORK_COMMAND_REMOTE_SET: {
+
+ ERR_FAIL_COND(p_packet_len < 6);
+
+ Node *node = _process_get_node(p_from, p_packet, p_packet_len);
+
+ ERR_FAIL_COND(node == NULL);
+
+ //detect cstring end
+ int len_end = 5;
+ for (; len_end < p_packet_len; len_end++) {
+ if (p_packet[len_end] == 0) {
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(len_end >= p_packet_len);
+
+ StringName name = String::utf8((const char *)&p_packet[5]);
+
+ if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
+
+ _process_rpc(node, name, p_from, p_packet, p_packet_len, len_end + 1);
+
+ } else {
+
+ _process_rset(node, name, p_from, p_packet, p_packet_len, len_end + 1);
+ }
+
+ } break;
+ }
+}
+
+Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ uint32_t target = decode_uint32(&p_packet[1]);
+ Node *node = NULL;
+
+ if (target & 0x80000000) {
+ //use full path (not cached yet)
+
+ int ofs = target & 0x7FFFFFFF;
+ ERR_FAIL_COND_V(ofs >= p_packet_len, NULL);
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
+
+ NodePath np = paths;
+
+ node = root_node->get_node(np);
+
+ if (!node)
+ ERR_PRINTS("Failed to get path from RPC: " + String(np));
+ } else {
+ //use cached path
+ int id = target;
+
+ Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
+ ERR_FAIL_COND_V(!E, NULL);
+
+ Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
+ ERR_FAIL_COND_V(!F, NULL);
+
+ PathGetCache::NodeInfo *ni = &F->get();
+ //do proper caching later
+
+ node = root_node->get_node(ni->path);
+ if (!node)
+ ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path));
+ }
+ return node;
+}
+
+void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+ if (!p_node->can_call_rpc(p_name, p_from))
+ return;
+
+ ERR_FAIL_COND(p_offset >= p_packet_len);
+
+ int argc = p_packet[p_offset];
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+ argp.resize(argc);
+
+ p_offset++;
+
+ for (int i = 0; i < argc; i++) {
+
+ ERR_FAIL_COND(p_offset >= p_packet_len);
+ int vlen;
+ Error err = decode_variant(args[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
+ ERR_FAIL_COND(err != OK);
+ //args[i]=p_packet[3+i];
+ argp[i] = &args[i];
+ p_offset += vlen;
+ }
+
+ Variant::CallError ce;
+
+ p_node->call(p_name, (const Variant **)argp.ptr(), argc, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_name, (const Variant **)argp.ptr(), argc, ce);
+ error = "RPC - " + error;
+ ERR_PRINTS(error);
+ }
+}
+
+void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+
+ if (!p_node->can_call_rset(p_name, p_from))
+ return;
+
+ ERR_FAIL_COND(p_offset >= p_packet_len);
+
+ Variant value;
+ decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
+
+ bool valid;
+
+ p_node->set(p_name, value, &valid);
+ if (!valid) {
+ String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class();
+ ERR_PRINTS(error);
+ }
+}
+
+void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ ERR_FAIL_COND(p_packet_len < 5);
+ int id = decode_uint32(&p_packet[1]);
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
+
+ NodePath path = paths;
+
+ if (!path_get_cache.has(p_from)) {
+ path_get_cache[p_from] = PathGetCache();
+ }
+
+ PathGetCache::NodeInfo ni;
+ ni.path = path;
+ ni.instance = 0;
+
+ path_get_cache[p_from].nodes[id] = ni;
+
+ //send ack
+
+ //encode path
+ CharString pname = String(path).utf8();
+ int len = encode_cstring(pname.get_data(), NULL);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1 + len);
+ packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
+ encode_cstring(pname.get_data(), &packet[1]);
+
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_target_peer(p_from);
+ network_peer->put_packet(packet.ptr(), packet.size());
+}
+
+void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
+
+ NodePath path = paths;
+
+ PathSentCache *psc = path_send_cache.getptr(path);
+ ERR_FAIL_COND(!psc);
+
+ Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
+ ERR_FAIL_COND(!E);
+ E->get() = true;
+}
+
+bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) {
+ bool has_all_peers = true;
+ List<int> peers_to_add; //if one is missing, take note to add it
+
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+
+ if (p_target < 0 && E->get() == -p_target)
+ continue; //continue, excluded
+
+ if (p_target > 0 && E->get() != p_target)
+ continue; //continue, not for this peer
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+
+ if (!F || F->get() == false) {
+ //path was not cached, or was cached but is unconfirmed
+ if (!F) {
+ //not cached at all, take note
+ peers_to_add.push_back(E->get());
+ }
+
+ has_all_peers = false;
+ }
+ }
+
+ //those that need to be added, send a message for this
+
+ for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
+
+ //encode function name
+ CharString pname = String(p_path).utf8();
+ int len = encode_cstring(pname.get_data(), NULL);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1 + 4 + len);
+ packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
+ encode_uint32(psc->id, &packet[1]);
+ encode_cstring(pname.get_data(), &packet[5]);
+
+ network_peer->set_target_peer(E->get()); //to all of you
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->put_packet(packet.ptr(), packet.size());
+
+ psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
+ }
+
+ return has_all_peers;
+}
+
+void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+
+ if (network_peer.is_null()) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
+ ERR_FAIL();
+ }
+
+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL();
+ }
+
+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL();
+ }
+
+ if (p_argcount > 255) {
+ ERR_EXPLAIN("Too many arguments >255.");
+ ERR_FAIL();
+ }
+
+ if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
+ if (p_to == network_peer->get_unique_id()) {
+ ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()));
+ } else {
+ ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
+ }
+
+ ERR_FAIL();
+ }
+
+ NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path());
+ ERR_FAIL_COND(from_path.is_empty());
+
+ //see if the path is cached
+ PathSentCache *psc = path_send_cache.getptr(from_path);
+ if (!psc) {
+ //path is not cached, create
+ path_send_cache[from_path] = PathSentCache();
+ psc = path_send_cache.getptr(from_path);
+ psc->id = last_send_cache_id++;
+ }
+
+ //create base packet, lots of hardcode because it must be tight
+
+ int ofs = 0;
+
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
+
+ //encode type
+ MAKE_ROOM(1);
+ packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
+ ofs += 1;
+
+ //encode ID
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc->id, &(packet_cache[ofs]));
+ ofs += 4;
+
+ //encode function name
+ CharString name = String(p_name).utf8();
+ int len = encode_cstring(name.get_data(), NULL);
+ MAKE_ROOM(ofs + len);
+ encode_cstring(name.get_data(), &(packet_cache[ofs]));
+ ofs += len;
+
+ if (p_set) {
+ //set argument
+ Error err = encode_variant(*p_arg[0], NULL, len);
+ ERR_FAIL_COND(err != OK);
+ MAKE_ROOM(ofs + len);
+ encode_variant(*p_arg[0], &(packet_cache[ofs]), len);
+ ofs += len;
+
+ } else {
+ //call arguments
+ MAKE_ROOM(ofs + 1);
+ packet_cache[ofs] = p_argcount;
+ ofs += 1;
+ for (int i = 0; i < p_argcount; i++) {
+ Error err = encode_variant(*p_arg[i], NULL, len);
+ ERR_FAIL_COND(err != OK);
+ MAKE_ROOM(ofs + len);
+ encode_variant(*p_arg[i], &(packet_cache[ofs]), len);
+ ofs += len;
+ }
+ }
+
+ //see if all peers have cached path (is so, call can be fast)
+ bool has_all_peers = _send_confirm_path(from_path, psc, p_to);
+
+ //take chance and set transfer mode, since all send methods will use it
+ network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+
+ if (has_all_peers) {
+
+ //they all have verified paths, so send fast
+ network_peer->set_target_peer(p_to); //to all of you
+ network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
+ } else {
+ //not all verified path, so send one by one
+
+ //apend path at the end, since we will need it for some packets
+ CharString pname = String(from_path).utf8();
+ int path_len = encode_cstring(pname.get_data(), NULL);
+ MAKE_ROOM(ofs + path_len);
+ encode_cstring(pname.get_data(), &(packet_cache[ofs]));
+
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+
+ if (p_to < 0 && E->get() == -p_to)
+ continue; //continue, excluded
+
+ if (p_to > 0 && E->get() != p_to)
+ continue; //continue, not for this peer
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ ERR_CONTINUE(!F); //should never happen
+
+ network_peer->set_target_peer(E->get()); //to this one specifically
+
+ if (F->get() == true) {
+ //this one confirmed path, so use id
+ encode_uint32(psc->id, &(packet_cache[1]));
+ network_peer->put_packet(packet_cache.ptr(), ofs);
+ } else {
+ //this one did not confirm path yet, so use entire path (sorry!)
+ encode_uint32(0x80000000 | ofs, &(packet_cache[1])); //offset to path and flag
+ network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
+ }
+ }
+ }
+}
+
+void MultiplayerAPI::add_peer(int p_id) {
+ connected_peers.insert(p_id);
+ path_get_cache.insert(p_id, PathGetCache());
+ emit_signal("network_peer_connected", p_id);
+}
+
+void MultiplayerAPI::del_peer(int p_id) {
+ connected_peers.erase(p_id);
+ path_get_cache.erase(p_id); //I no longer need your cache, sorry
+ emit_signal("network_peer_disconnected", p_id);
+}
+
+void MultiplayerAPI::connected_to_server() {
+
+ emit_signal("connected_to_server");
+}
+
+void MultiplayerAPI::connection_failed() {
+
+ emit_signal("connection_failed");
+}
+
+void MultiplayerAPI::server_disconnected() {
+
+ emit_signal("server_disconnected");
+}
+
+bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
+
+ switch (mode) {
+
+ case Node::RPC_MODE_DISABLED: {
+ //do nothing
+ } break;
+ case Node::RPC_MODE_REMOTE: {
+ //do nothing also, no need to call local
+ } break;
+ case Node::RPC_MODE_SYNC: {
+ //call it, sync always results in call
+ return true;
+ } break;
+ case Node::RPC_MODE_MASTER: {
+ if (is_master)
+ r_skip_rpc = true; //no other master so..
+ return is_master;
+ } break;
+ case Node::RPC_MODE_SLAVE: {
+ return !is_master;
+ } break;
+ }
+ return false;
+}
+
+bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
+ switch (mode) {
+
+ case ScriptInstance::RPC_MODE_DISABLED: {
+ //do nothing
+ } break;
+ case ScriptInstance::RPC_MODE_REMOTE: {
+ //do nothing also, no need to call local
+ } break;
+ case ScriptInstance::RPC_MODE_SYNC: {
+ //call it, sync always results in call
+ return true;
+ } break;
+ case ScriptInstance::RPC_MODE_MASTER: {
+ if (is_master)
+ r_skip_rpc = true; //no other master so..
+ return is_master;
+ } break;
+ case ScriptInstance::RPC_MODE_SLAVE: {
+ return !is_master;
+ } break;
+ }
+ return false;
+}
+
+void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+
+ ERR_FAIL_COND(!p_node->is_inside_tree());
+ ERR_FAIL_COND(!network_peer.is_valid());
+
+ int node_id = network_peer->get_unique_id();
+ bool skip_rpc = false;
+ bool call_local_native = false;
+ bool call_local_script = false;
+ bool is_master = p_node->is_network_master();
+
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
+ //check that send mode can use local call
+
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
+ if (E) {
+ call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
+ }
+
+ if (call_local_native) {
+ // done below
+ } else if (p_node->get_script_instance()) {
+ //attempt with script
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
+ call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
+ }
+ }
+
+ if (!skip_rpc) {
+ _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
+ }
+
+ if (call_local_native) {
+ Variant::CallError ce;
+ p_node->call(p_method, p_arg, p_argcount, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in local call: - " + error;
+ ERR_PRINTS(error);
+ return;
+ }
+ }
+
+ if (call_local_script) {
+ Variant::CallError ce;
+ ce.error = Variant::CallError::CALL_OK;
+ p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in script local call: - " + error;
+ ERR_PRINTS(error);
+ return;
+ }
+ }
+}
+
+void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
+
+ ERR_FAIL_COND(!p_node->is_inside_tree());
+ ERR_FAIL_COND(!network_peer.is_valid());
+
+ int node_id = network_peer->get_unique_id();
+ bool is_master = p_node->is_network_master();
+ bool skip_rset = false;
+
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
+ //check that send mode can use local call
+
+ bool set_local = false;
+
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
+ if (E) {
+
+ set_local = _should_call_native(E->get(), is_master, skip_rset);
+ }
+
+ if (set_local) {
+ bool valid;
+ p_node->set(p_property, p_value, &valid);
+
+ if (!valid) {
+ String error = "rset() aborted in local set, property not found: - " + String(p_property);
+ ERR_PRINTS(error);
+ return;
+ }
+ } else if (p_node->get_script_instance()) {
+ //attempt with script
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
+
+ set_local = _should_call_script(rpc_mode, is_master, skip_rset);
+
+ if (set_local) {
+
+ bool valid = p_node->get_script_instance()->set(p_property, p_value);
+
+ if (!valid) {
+ String error = "rset() aborted in local script set, property not found: - " + String(p_property);
+ ERR_PRINTS(error);
+ return;
+ }
+ }
+ }
+ }
+
+ if (skip_rset)
+ return;
+
+ const Variant *vptr = &p_value;
+
+ _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
+}
+
+int MultiplayerAPI::get_network_unique_id() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
+ return network_peer->get_unique_id();
+}
+
+bool MultiplayerAPI::is_network_server() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
+ return network_peer->is_server();
+}
+
+void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
+
+ ERR_FAIL_COND(!network_peer.is_valid());
+ network_peer->set_refuse_new_connections(p_refuse);
+}
+
+bool MultiplayerAPI::is_refusing_new_network_connections() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
+ return network_peer->is_refusing_new_connections();
+}
+
+Vector<int> MultiplayerAPI::get_network_connected_peers() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
+
+ Vector<int> ret;
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void MultiplayerAPI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
+ ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
+ ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
+ ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
+ ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server);
+ ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id);
+ ClassDB::bind_method(D_METHOD("add_peer", "id"), &MultiplayerAPI::add_peer);
+ ClassDB::bind_method(D_METHOD("del_peer", "id"), &MultiplayerAPI::del_peer);
+ ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
+ ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
+
+ ClassDB::bind_method(D_METHOD("connected_to_server"), &MultiplayerAPI::connected_to_server);
+ ClassDB::bind_method(D_METHOD("connection_failed"), &MultiplayerAPI::connection_failed);
+ ClassDB::bind_method(D_METHOD("server_disconnected"), &MultiplayerAPI::server_disconnected);
+ ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
+
+ ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("connected_to_server"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
+}
+
+MultiplayerAPI::MultiplayerAPI() {
+ clear();
+}
+
+MultiplayerAPI::~MultiplayerAPI() {
+ clear();
+}
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
new file mode 100644
index 0000000000..e7c6ffbea6
--- /dev/null
+++ b/core/io/multiplayer_api.h
@@ -0,0 +1,87 @@
+#ifndef MULTIPLAYER_PROTOCOL_H
+#define MULTIPLAYER_PROTOCOL_H
+
+#include "core/io/networked_multiplayer_peer.h"
+#include "core/reference.h"
+
+class MultiplayerAPI : public Reference {
+
+ GDCLASS(MultiplayerAPI, Reference);
+
+private:
+ //path sent caches
+ struct PathSentCache {
+ Map<int, bool> confirmed_peers;
+ int id;
+ };
+
+ //path get caches
+ struct PathGetCache {
+ struct NodeInfo {
+ NodePath path;
+ ObjectID instance;
+ };
+
+ Map<int, NodeInfo> nodes;
+ };
+
+ Ref<NetworkedMultiplayerPeer> network_peer;
+ int rpc_sender_id;
+ Set<int> connected_peers;
+ HashMap<NodePath, PathSentCache> path_send_cache;
+ Map<int, PathGetCache> path_get_cache;
+ int last_send_cache_id;
+ Vector<uint8_t> packet_cache;
+ Node *root_node;
+
+protected:
+ static void _bind_methods();
+
+ void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+ Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+ void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+
+ void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_from);
+
+public:
+ enum NetworkCommands {
+ NETWORK_COMMAND_REMOTE_CALL,
+ NETWORK_COMMAND_REMOTE_SET,
+ NETWORK_COMMAND_SIMPLIFY_PATH,
+ NETWORK_COMMAND_CONFIRM_PATH,
+ };
+
+ void poll();
+ void clear();
+ void set_root_node(Node *p_node);
+ void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
+ Ref<NetworkedMultiplayerPeer> get_network_peer() const;
+
+ // Called by Node.rpc
+ void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ // Called by Node.rset
+ void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+
+ void add_peer(int p_id);
+ void del_peer(int p_id);
+ void connected_to_server();
+ void connection_failed();
+ void server_disconnected();
+
+ bool has_network_peer() const { return network_peer.is_valid(); }
+ Vector<int> get_network_connected_peers() const;
+ int get_rpc_sender_id() const { return rpc_sender_id; }
+ int get_network_unique_id() const;
+ bool is_network_server() const;
+ void set_refuse_new_network_connections(bool p_refuse);
+ bool is_refusing_new_network_connections() const;
+
+ MultiplayerAPI();
+ ~MultiplayerAPI();
+};
+
+#endif // MULTIPLAYER_PROTOCOL_H
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 006459c5f6..2a611ccf6a 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -42,6 +42,7 @@
#include "io/config_file.h"
#include "io/http_client.h"
#include "io/marshalls.h"
+#include "io/multiplayer_api.h"
#include "io/networked_multiplayer_peer.h"
#include "io/packet_peer.h"
#include "io/packet_peer_udp.h"
@@ -145,6 +146,7 @@ void register_core_types() {
ClassDB::register_virtual_class<PacketPeer>();
ClassDB::register_class<PacketPeerStream>();
ClassDB::register_virtual_class<NetworkedMultiplayerPeer>();
+ ClassDB::register_class<MultiplayerAPI>();
ClassDB::register_class<MainLoop>();
//ClassDB::register_type<OptimizedSaver>();
ClassDB::register_class<Translation>();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 2c4708b37f..ec01490ae5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -477,7 +477,7 @@ bool Node::is_network_master() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return get_tree()->get_network_unique_id() == data.network_master;
+ return get_multiplayer_api()->get_network_unique_id() == data.network_master;
}
/***** RPC CONFIG ********/
@@ -667,200 +667,16 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va
}
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
-
ERR_FAIL_COND(!is_inside_tree());
-
- bool skip_rpc = false;
- bool call_local_native = false;
- bool call_local_script = false;
-
- if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) {
- //check that send mode can use local call
-
- Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case RPC_MODE_SYNC: {
- //call it, sync always results in call
- call_local_native = true;
- } break;
- case RPC_MODE_MASTER: {
- call_local_native = is_network_master();
- if (call_local_native) {
- skip_rpc = true; //no other master so..
- }
- } break;
- case RPC_MODE_SLAVE: {
- call_local_native = !is_network_master();
- } break;
- }
- }
-
- if (call_local_native) {
- // done below
- } else if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method);
-
- switch (rpc_mode) {
-
- case ScriptInstance::RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- //call it, sync always results in call
- call_local_script = true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- call_local_script = is_network_master();
- if (call_local_script) {
- skip_rpc = true; //no other master so..
- }
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- call_local_script = !is_network_master();
- } break;
- }
- }
- }
-
- if (!skip_rpc) {
- get_tree()->_rpc(this, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
- }
-
- if (call_local_native) {
- Variant::CallError ce;
- call(p_method, p_arg, p_argcount, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error;
- ERR_PRINTS(error);
- return;
- }
- }
-
- if (call_local_script) {
- Variant::CallError ce;
- ce.error = Variant::CallError::CALL_OK;
- get_script_instance()->call(p_method, p_arg, p_argcount, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error;
- ERR_PRINTS(error);
- return;
- }
- }
+ get_multiplayer_api()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
}
-/******** RSET *********/
-
void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
-
ERR_FAIL_COND(!is_inside_tree());
-
- bool skip_rset = false;
-
- if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) {
- //check that send mode can use local call
-
- bool set_local = false;
-
- Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case RPC_MODE_SYNC: {
- //call it, sync always results in call
- set_local = true;
- } break;
- case RPC_MODE_MASTER: {
- set_local = is_network_master();
- if (set_local) {
- skip_rset = true;
- }
-
- } break;
- case RPC_MODE_SLAVE: {
- set_local = !is_network_master();
- } break;
- }
- }
-
- if (set_local) {
- bool valid;
- set(p_property, p_value, &valid);
-
- if (!valid) {
- String error = "rset() aborted in local set, property not found: - " + String(p_property);
- ERR_PRINTS(error);
- return;
- }
- } else if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property);
-
- switch (rpc_mode) {
-
- case ScriptInstance::RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- //call it, sync always results in call
- set_local = true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- set_local = is_network_master();
- if (set_local) {
- skip_rset = true;
- }
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- set_local = !is_network_master();
- } break;
- }
-
- if (set_local) {
-
- bool valid = get_script_instance()->set(p_property, p_value);
-
- if (!valid) {
- String error = "rset() aborted in local script set, property not found: - " + String(p_property);
- ERR_PRINTS(error);
- return;
- }
- }
- }
- }
-
- if (skip_rset)
- return;
-
- const Variant *vptr = &p_value;
-
- get_tree()->_rpc(this, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
+ get_multiplayer_api()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
}
+/******** RSET *********/
void Node::rset(const StringName &p_property, const Variant &p_value) {
rsetp(0, false, p_property, p_value);
@@ -882,6 +698,30 @@ void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const
}
//////////// end of rpc
+Ref<MultiplayerAPI> Node::get_multiplayer_api() const {
+ if (multiplayer_api.is_valid())
+ return multiplayer_api;
+ if (!is_inside_tree())
+ return Ref<MultiplayerAPI>();
+ return get_tree()->get_multiplayer_api();
+}
+
+Ref<MultiplayerAPI> Node::get_custom_multiplayer_api() const {
+ return multiplayer_api;
+}
+
+void Node::set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) {
+
+ multiplayer_api = p_multiplayer_api;
+}
+
+const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
+ return data.rpc_methods.find(p_method);
+}
+
+const Map<StringName, Node::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
+ return data.rpc_properties.find(p_property);
+}
bool Node::can_call_rpc(const StringName &p_method, int p_from) const {
@@ -2877,6 +2717,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
+ ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &Node::get_multiplayer_api);
+ ClassDB::bind_method(D_METHOD("get_custom_multiplayer_api"), &Node::get_custom_multiplayer_api);
+ ClassDB::bind_method(D_METHOD("set_custom_multiplayer_api", "api"), &Node::set_custom_multiplayer_api);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
@@ -2958,6 +2801,8 @@ void Node::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer_api");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer_api", "get_custom_multiplayer_api");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
diff --git a/scene/main/node.h b/scene/main/node.h
index 341869f7ba..2e8716cbd1 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -151,6 +151,8 @@ private:
NAME_CASING_SNAKE_CASE
};
+ Ref<MultiplayerAPI> multiplayer_api;
+
void _print_tree(const Node *p_node);
Node *_get_node(const NodePath &p_path) const;
@@ -403,15 +405,20 @@ public:
void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
-
void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
+ void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+ Ref<MultiplayerAPI> get_multiplayer_api() const;
+ Ref<MultiplayerAPI> get_custom_multiplayer_api() const;
+ void set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api);
+ const Map<StringName, RPCMode>::Element *get_node_rpc_mode(const StringName &p_method);
+ const Map<StringName, RPCMode>::Element *get_node_rset_mode(const StringName &p_property);
+
bool can_call_rpc(const StringName &p_method, int p_from) const;
bool can_call_rset(const StringName &p_property, int p_from) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 037331dec1..4419dfe70f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -484,7 +484,7 @@ bool SceneTree::idle(float p_time) {
idle_process_time = p_time;
- _network_poll();
+ multiplayer_api->poll();
emit_signal("idle_frame");
@@ -1633,16 +1633,11 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa
void SceneTree::_network_peer_connected(int p_id) {
- connected_peers.insert(p_id);
- path_get_cache.insert(p_id, PathGetCache());
-
emit_signal("network_peer_connected", p_id);
}
void SceneTree::_network_peer_disconnected(int p_id) {
- connected_peers.erase(p_id);
- path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected", p_id);
}
@@ -1661,471 +1656,70 @@ void SceneTree::_server_disconnected() {
emit_signal("server_disconnected");
}
-void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
- if (network_peer.is_valid()) {
- network_peer->disconnect("peer_connected", this, "_network_peer_connected");
- network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected");
- network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
- network_peer->disconnect("connection_failed", this, "_connection_failed");
- network_peer->disconnect("server_disconnected", this, "_server_disconnected");
- connected_peers.clear();
- path_get_cache.clear();
- path_send_cache.clear();
- last_send_cache_id = 1;
+Ref<MultiplayerAPI> SceneTree::get_multiplayer_api() const {
+ return multiplayer_api;
+}
+
+void SceneTree::set_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) {
+ ERR_FAIL_COND(!p_multiplayer_api.is_valid());
+
+ if (multiplayer_api.is_valid()) {
+ multiplayer_api->disconnect("network_peer_connected", this, "_network_peer_connected");
+ multiplayer_api->disconnect("network_peer_disconnected", this, "_network_peer_disconnected");
+ multiplayer_api->disconnect("connected_to_server", this, "_connected_to_server");
+ multiplayer_api->disconnect("connection_failed", this, "_connection_failed");
+ multiplayer_api->disconnect("server_disconnected", this, "_server_disconnected");
}
- ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
- ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
+ multiplayer_api = p_multiplayer_api;
+ multiplayer_api->set_root_node(root);
- network_peer = p_network_peer;
+ multiplayer_api->connect("network_peer_connected", this, "_network_peer_connected");
+ multiplayer_api->connect("network_peer_disconnected", this, "_network_peer_disconnected");
+ multiplayer_api->connect("connected_to_server", this, "_connected_to_server");
+ multiplayer_api->connect("connection_failed", this, "_connection_failed");
+ multiplayer_api->connect("server_disconnected", this, "_server_disconnected");
+}
- if (network_peer.is_valid()) {
- network_peer->connect("peer_connected", this, "_network_peer_connected");
- network_peer->connect("peer_disconnected", this, "_network_peer_disconnected");
- network_peer->connect("connection_succeeded", this, "_connected_to_server");
- network_peer->connect("connection_failed", this, "_connection_failed");
- network_peer->connect("server_disconnected", this, "_server_disconnected");
- }
+void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
+
+ multiplayer_api->set_network_peer(p_network_peer);
}
Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const {
- return network_peer;
+ return multiplayer_api->get_network_peer();
}
bool SceneTree::is_network_server() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
- return network_peer->is_server();
+ return multiplayer_api->is_network_server();
}
bool SceneTree::has_network_peer() const {
- return network_peer.is_valid();
+ return multiplayer_api->has_network_peer();
}
int SceneTree::get_network_unique_id() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
- return network_peer->get_unique_id();
+ return multiplayer_api->get_network_unique_id();
}
Vector<int> SceneTree::get_network_connected_peers() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
-
- Vector<int> ret;
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- return ret;
+ return multiplayer_api->get_network_connected_peers();
}
int SceneTree::get_rpc_sender_id() const {
- return rpc_sender_id;
+ return multiplayer_api->get_rpc_sender_id();
}
void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
- ERR_FAIL_COND(!network_peer.is_valid());
- network_peer->set_refuse_new_connections(p_refuse);
+ multiplayer_api->set_refuse_new_network_connections(p_refuse);
}
bool SceneTree::is_refusing_new_network_connections() const {
-
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
-
- return network_peer->is_refusing_new_connections();
-}
-
-void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
-
- if (network_peer.is_null()) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
- ERR_FAIL();
- }
-
- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
- ERR_FAIL();
- }
-
- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
- ERR_FAIL();
- }
-
- if (p_argcount > 255) {
- ERR_EXPLAIN("Too many arguments >255.");
- ERR_FAIL();
- }
-
- if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
- if (p_to == get_network_unique_id()) {
- ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id()));
- } else {
- ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
- }
-
- ERR_FAIL();
- }
-
- NodePath from_path = p_from->get_path();
- ERR_FAIL_COND(from_path.is_empty());
-
- //see if the path is cached
- PathSentCache *psc = path_send_cache.getptr(from_path);
- if (!psc) {
- //path is not cached, create
- path_send_cache[from_path] = PathSentCache();
- psc = path_send_cache.getptr(from_path);
- psc->id = last_send_cache_id++;
- }
-
- //create base packet, lots of hardcode because it must be tight
-
- int ofs = 0;
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
-
- //encode type
- MAKE_ROOM(1);
- packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
- ofs += 1;
-
- //encode ID
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc->id, &packet_cache[ofs]);
- ofs += 4;
-
- //encode function name
- CharString name = String(p_name).utf8();
- int len = encode_cstring(name.get_data(), NULL);
- MAKE_ROOM(ofs + len);
- encode_cstring(name.get_data(), &packet_cache[ofs]);
- ofs += len;
-
- if (p_set) {
- //set argument
- Error err = encode_variant(*p_arg[0], NULL, len);
- ERR_FAIL_COND(err != OK);
- MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[0], &packet_cache[ofs], len);
- ofs += len;
-
- } else {
- //call arguments
- MAKE_ROOM(ofs + 1);
- packet_cache[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- Error err = encode_variant(*p_arg[i], NULL, len);
- ERR_FAIL_COND(err != OK);
- MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[i], &packet_cache[ofs], len);
- ofs += len;
- }
- }
-
- //see if all peers have cached path (is so, call can be fast)
- bool has_all_peers = true;
-
- List<int> peers_to_add; //if one is missing, take note to add it
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
-
- if (p_to < 0 && E->get() == -p_to)
- continue; //continue, excluded
-
- if (p_to > 0 && E->get() != p_to)
- continue; //continue, not for this peer
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || F->get() == false) {
- //path was not cached, or was cached but is unconfirmed
- if (!F) {
- //not cached at all, take note
- peers_to_add.push_back(E->get());
- }
-
- has_all_peers = false;
- }
- }
-
- //those that need to be added, send a message for this
-
- for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
-
- //encode function name
- CharString pname = String(from_path).utf8();
- int len = encode_cstring(pname.get_data(), NULL);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 4 + len);
- packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
- encode_uint32(psc->id, &packet[1]);
- encode_cstring(pname.get_data(), &packet[5]);
-
- network_peer->set_target_peer(E->get()); //to all of you
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
- }
-
- //take chance and set transfer mode, since all send methods will use it
- network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
-
- if (has_all_peers) {
-
- //they all have verified paths, so send fast
- network_peer->set_target_peer(p_to); //to all of you
- network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
- } else {
- //not all verified path, so send one by one
-
- //apend path at the end, since we will need it for some packets
- CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(), NULL);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &packet_cache[ofs]);
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
-
- if (p_to < 0 && E->get() == -p_to)
- continue; //continue, excluded
-
- if (p_to > 0 && E->get() != p_to)
- continue; //continue, not for this peer
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
- ERR_CONTINUE(!F); //should never happen
-
- network_peer->set_target_peer(E->get()); //to this one specifically
-
- if (F->get() == true) {
- //this one confirmed path, so use id
- encode_uint32(psc->id, &packet_cache[1]);
- network_peer->put_packet(packet_cache.ptr(), ofs);
- } else {
- //this one did not confirm path yet, so use entire path (sorry!)
- encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag
- network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
- }
- }
- }
-}
-
-void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
-
- ERR_FAIL_COND(p_packet_len < 5);
-
- uint8_t packet_type = p_packet[0];
-
- switch (packet_type) {
-
- case NETWORK_COMMAND_REMOTE_CALL:
- case NETWORK_COMMAND_REMOTE_SET: {
-
- ERR_FAIL_COND(p_packet_len < 5);
- uint32_t target = decode_uint32(&p_packet[1]);
-
- Node *node = NULL;
-
- if (target & 0x80000000) {
- //use full path (not cached yet)
-
- int ofs = target & 0x7FFFFFFF;
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
-
- NodePath np = paths;
-
- node = get_root()->get_node(np);
- if (node == NULL) {
- ERR_EXPLAIN("Failed to get path from RPC: " + String(np));
- ERR_FAIL_COND(node == NULL);
- }
- } else {
- //use cached path
- int id = target;
-
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
- ERR_FAIL_COND(!E);
-
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
- ERR_FAIL_COND(!F);
-
- PathGetCache::NodeInfo *ni = &F->get();
- //do proper caching later
-
- node = get_root()->get_node(ni->path);
- if (node == NULL) {
- ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path));
- ERR_FAIL_COND(node == NULL);
- }
- }
-
- ERR_FAIL_COND(p_packet_len < 6);
-
- //detect cstring end
- int len_end = 5;
- for (; len_end < p_packet_len; len_end++) {
- if (p_packet[len_end] == 0) {
- break;
- }
- }
-
- ERR_FAIL_COND(len_end >= p_packet_len);
-
- StringName name = String::utf8((const char *)&p_packet[5]);
-
- if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
-
- if (!node->can_call_rpc(name, p_from))
- return;
-
- int ofs = len_end + 1;
-
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- int argc = p_packet[ofs];
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
-
- ofs++;
-
- for (int i = 0; i < argc; i++) {
-
- ERR_FAIL_COND(ofs >= p_packet_len);
- int vlen;
- Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen);
- ERR_FAIL_COND(err != OK);
- //args[i]=p_packet[3+i];
- argp[i] = &args[i];
- ofs += vlen;
- }
-
- Variant::CallError ce;
-
- node->call(name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINTS(error);
- }
-
- } else {
-
- if (!node->can_call_rset(name, p_from))
- return;
-
- int ofs = len_end + 1;
-
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- Variant value;
- decode_variant(value, &p_packet[ofs], p_packet_len - ofs);
-
- bool valid;
-
- node->set(name, value, &valid);
- if (!valid) {
- String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class();
- ERR_PRINTS(error);
- }
- }
-
- } break;
- case NETWORK_COMMAND_SIMPLIFY_PATH: {
-
- ERR_FAIL_COND(p_packet_len < 5);
- int id = decode_uint32(&p_packet[1]);
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
- ni.instance = 0;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- {
- //send ack
-
- //encode path
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), NULL);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + len);
- packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
- encode_cstring(pname.get_data(), &packet[1]);
-
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->set_target_peer(p_from);
- network_peer->put_packet(packet.ptr(), packet.size());
- }
- } break;
- case NETWORK_COMMAND_CONFIRM_PATH: {
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
-
- NodePath path = paths;
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND(!psc);
-
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND(!E);
- E->get() = true;
- } break;
- }
-}
-
-void SceneTree::_network_poll() {
-
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
- return;
-
- network_peer->poll();
-
- if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
- return;
-
- while (network_peer->get_available_packet_count()) {
-
- int sender = network_peer->get_packet_peer();
- const uint8_t *packet;
- int len;
-
- Error err = network_peer->get_packet(&packet, len);
- if (err != OK) {
- ERR_PRINT("Error getting packet!");
- }
-
- rpc_sender_id = sender;
- _network_process_packet(sender, packet, len);
- rpc_sender_id = 0;
-
- if (!network_peer.is_valid()) {
- break; //it's also possible that a packet or RPC caused a disconnection, so also check here
- }
- }
+ return multiplayer_api->is_refusing_new_network_connections();
}
void SceneTree::_bind_methods() {
@@ -2196,6 +1790,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_api", "multiplayer_api"), &SceneTree::set_multiplayer_api);
+ ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &SceneTree::get_multiplayer_api);
ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer);
ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server);
@@ -2225,6 +1821,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer_api", "get_multiplayer_api");
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
@@ -2320,7 +1917,6 @@ SceneTree::SceneTree() {
call_lock = 0;
root_lock = 0;
node_count = 0;
- rpc_sender_id = 0;
//create with mainloop
@@ -2329,6 +1925,9 @@ SceneTree::SceneTree() {
if (!root->get_world().is_valid())
root->set_world(Ref<World>(memnew(World)));
+ // Initialize network state
+ set_multiplayer_api(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
+
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
@@ -2423,8 +2022,6 @@ SceneTree::SceneTree() {
live_edit_root = NodePath("/root");
- last_send_cache_id = 1;
-
#endif
use_font_oversampling = false;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index c5357762ec..203c1d9c9c 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,7 +31,7 @@
#ifndef SCENE_MAIN_LOOP_H
#define SCENE_MAIN_LOOP_H
-#include "io/networked_multiplayer_peer.h"
+#include "io/multiplayer_api.h"
#include "os/main_loop.h"
#include "os/thread_safe.h"
#include "scene/resources/mesh.h"
@@ -185,16 +185,8 @@ private:
///network///
- enum NetworkCommands {
- NETWORK_COMMAND_REMOTE_CALL,
- NETWORK_COMMAND_REMOTE_SET,
- NETWORK_COMMAND_SIMPLIFY_PATH,
- NETWORK_COMMAND_CONFIRM_PATH,
- };
-
- Ref<NetworkedMultiplayerPeer> network_peer;
+ Ref<MultiplayerAPI> multiplayer_api;
- Set<int> connected_peers;
void _network_peer_connected(int p_id);
void _network_peer_disconnected(int p_id);
@@ -202,39 +194,9 @@ private:
void _connection_failed();
void _server_disconnected();
- int rpc_sender_id;
-
- //path sent caches
- struct PathSentCache {
- Map<int, bool> confirmed_peers;
- int id;
- };
-
- HashMap<NodePath, PathSentCache> path_send_cache;
- int last_send_cache_id;
-
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
-
- Map<int, NodeInfo> nodes;
- };
-
- Map<int, PathGetCache> path_get_cache;
-
- Vector<uint8_t> packet_cache;
-
- void _network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _network_poll();
-
static SceneTree *singleton;
friend class Node;
- void _rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
-
void tree_changed();
void node_added(Node *p_node);
void node_removed(Node *p_node);
@@ -450,6 +412,8 @@ public:
//network API
+ Ref<MultiplayerAPI> get_multiplayer_api() const;
+ void set_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api);
void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
Ref<NetworkedMultiplayerPeer> get_network_peer() const;
bool is_network_server() const;