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-rw-r--r--doc/classes/AnimationNodeTransition.xml18
-rw-r--r--doc/classes/EditorImportPlugin.xml4
-rw-r--r--doc/classes/EditorTranslationParserPlugin.xml3
-rw-r--r--doc/classes/HashingContext.xml11
-rw-r--r--editor/export/editor_export_platform.cpp6
-rw-r--r--modules/gdscript/gdscript_compiler.cpp10
-rw-r--r--modules/gdscript/gdscript_parser.cpp6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/vararg_call.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/vararg_call.out2
-rw-r--r--modules/minimp3/doc_classes/AudioStreamMP3.xml8
-rw-r--r--modules/text_server_adv/text_server_adv.cpp3
-rw-r--r--scene/animation/animation_blend_tree.cpp44
-rw-r--r--scene/animation/animation_blend_tree.h13
-rw-r--r--scene/animation/animation_player.cpp15
-rw-r--r--scene/animation/tween.cpp8
-rw-r--r--scene/gui/rich_text_label.cpp32
-rw-r--r--scene/gui/rich_text_label.h6
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp74
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp33
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp12
-rw-r--r--servers/rendering/renderer_scene_cull.cpp8
-rw-r--r--servers/rendering/shader_language.cpp4
22 files changed, 187 insertions, 139 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 57e79ac161..a067b0a9ba 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -12,6 +12,13 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="is_input_reset" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="input" type="int" />
+ <description>
+ Returns whether the animation restarts when the animation transitions from the other animation.
+ </description>
+ </method>
<method name="is_input_set_as_auto_advance" qualifiers="const">
<return type="bool" />
<param index="0" name="input" type="int" />
@@ -27,14 +34,19 @@
Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
</description>
</method>
+ <method name="set_input_reset">
+ <return type="void" />
+ <param index="0" name="input" type="int" />
+ <param index="1" name="enable" type="bool" />
+ <description>
+ If [code]true[/code], the destination animation is restarted when the animation transitions.
+ </description>
+ </method>
</methods>
<members>
<member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
The number of enabled input ports for this node.
</member>
- <member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
- If [code]true[/code], the destination animation is played back from the beginning when switched.
- </member>
<member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
Determines how cross-fading between animations is eased. If empty, the transition will be linear.
</member>
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index c395815117..ec9efcc9c4 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -37,8 +37,8 @@
return [{"name": "my_option", "default_value": false}]
func _import(source_file, save_path, options, platform_variants, gen_files):
- var file = File.new()
- if file.open(source_file, File.READ) != OK:
+ var file = FileAccess.open(source_file, FileAccess.READ)
+ if file == null:
return FAILED
var mesh = ArrayMesh.new()
# Fill the Mesh with data read in "file", left as an exercise to the reader.
diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml
index df10c645ef..89746363d8 100644
--- a/doc/classes/EditorTranslationParserPlugin.xml
+++ b/doc/classes/EditorTranslationParserPlugin.xml
@@ -15,8 +15,7 @@
extends EditorTranslationParserPlugin
func _parse_file(path, msgids, msgids_context_plural):
- var file = File.new()
- file.open(path, File.READ)
+ var file = FileAccess.open(path, FileAccess.READ)
var text = file.get_as_text()
var split_strs = text.split(",", false)
for s in split_strs:
diff --git a/doc/classes/HashingContext.xml b/doc/classes/HashingContext.xml
index 6e3092e618..7c2be6f817 100644
--- a/doc/classes/HashingContext.xml
+++ b/doc/classes/HashingContext.xml
@@ -11,15 +11,14 @@
const CHUNK_SIZE = 102
func hash_file(path):
- var ctx = HashingContext.new()
- var file = File.new()
- # Start a SHA-256 context.
- ctx.start(HashingContext.HASH_SHA256)
# Check that file exists.
- if not file.file_exists(path):
+ if not FileAccess.file_exists(path):
return
+ # Start a SHA-256 context.
+ var ctx = HashingContext.new()
+ ctx.start(HashingContext.HASH_SHA256)
# Open the file to hash.
- file.open(path, File.READ)
+ var file = FileAccess.open(path, FileAccess.READ)
# Update the context after reading each chunk.
while not file.eof_reached():
ctx.update(file.get_buffer(CHUNK_SIZE))
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index b2a3085c36..fe67813d65 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -785,10 +785,10 @@ String EditorExportPlatform::_export_customize(const String &p_path, LocalVector
break;
}
}
- }
- if (_export_customize_object(res.ptr(), customize_resources_plugins)) {
- modified = true;
+ if (_export_customize_object(res.ptr(), customize_resources_plugins)) {
+ modified = true;
+ }
}
if (modified || p_force_save) {
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index c78dd1528f..6acdc9f212 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -196,7 +196,11 @@ static bool _is_exact_type(const PropertyInfo &p_par_type, const GDScriptDataTyp
}
}
-static bool _have_exact_arguments(const MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {
+static bool _can_use_ptrcall(const MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {
+ if (p_method->is_vararg()) {
+ // ptrcall won't work with vararg methods.
+ return false;
+ }
if (p_method->get_argument_count() != p_arguments.size()) {
// ptrcall won't work with default arguments.
return false;
@@ -563,7 +567,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
self.mode = GDScriptCodeGenerator::Address::SELF;
MethodBind *method = ClassDB::get_method(codegen.script->native->get_name(), call->function_name);
- if (_have_exact_arguments(method, arguments)) {
+ if (_can_use_ptrcall(method, arguments)) {
// Exact arguments, use ptrcall.
gen->write_call_ptrcall(result, self, method, arguments);
} else {
@@ -613,7 +617,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
MethodBind *method = ClassDB::get_method(class_name, call->function_name);
- if (_have_exact_arguments(method, arguments)) {
+ if (_can_use_ptrcall(method, arguments)) {
// Exact arguments, use ptrcall.
gen->write_call_ptrcall(result, base, method, arguments);
} else {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 06c66b155f..66374d0a6d 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1906,10 +1906,8 @@ GDScriptParser::MatchNode *GDScriptParser::parse_match() {
return match;
}
-#ifdef DEBUG_ENABLED
bool all_have_return = true;
bool have_wildcard = false;
-#endif
while (!check(GDScriptTokenizer::Token::DEDENT) && !is_at_end()) {
MatchBranchNode *branch = parse_match_branch();
@@ -1922,21 +1920,19 @@ GDScriptParser::MatchNode *GDScriptParser::parse_match() {
if (have_wildcard && !branch->patterns.is_empty()) {
push_warning(branch->patterns[0], GDScriptWarning::UNREACHABLE_PATTERN);
}
+#endif
have_wildcard = have_wildcard || branch->has_wildcard;
all_have_return = all_have_return && branch->block->has_return;
-#endif
match->branches.push_back(branch);
}
complete_extents(match);
consume(GDScriptTokenizer::Token::DEDENT, R"(Expected an indented block after "match" statement.)");
-#ifdef DEBUG_ENABLED
if (all_have_return && have_wildcard) {
current_suite->has_return = true;
}
-#endif
return match;
}
diff --git a/modules/gdscript/tests/scripts/analyzer/features/vararg_call.gd b/modules/gdscript/tests/scripts/analyzer/features/vararg_call.gd
new file mode 100644
index 0000000000..d444250f1e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/vararg_call.gd
@@ -0,0 +1,6 @@
+signal ok()
+
+@warning_ignore("return_value_discarded")
+func test():
+ ok.connect(func(): print('ok'))
+ emit_signal(&'ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/vararg_call.out b/modules/gdscript/tests/scripts/analyzer/features/vararg_call.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/vararg_call.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/minimp3/doc_classes/AudioStreamMP3.xml b/modules/minimp3/doc_classes/AudioStreamMP3.xml
index 8f03681c06..a88ff23b6b 100644
--- a/modules/minimp3/doc_classes/AudioStreamMP3.xml
+++ b/modules/minimp3/doc_classes/AudioStreamMP3.xml
@@ -21,21 +21,17 @@
[codeblocks]
[gdscript]
func load_mp3(path):
- var file = File.new()
- file.open(path, File.READ)
+ var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
- file.close()
return sound
[/gdscript]
[csharp]
public AudioStreamMP3 LoadMP3(string path)
{
- var file = new File();
- file.Open(path, File.READ);
+ using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var sound = new AudioStreamMP3();
sound.Data = file.GetBuffer(file.GetLength());
- file.Close();
return sound;
}
[/csharp]
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index e53aef965a..9b474bf2ce 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -4068,7 +4068,6 @@ void TextServerAdvanced::_realign(ShapedTextDataAdvanced *p_sd) const {
RID TextServerAdvanced::_shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const {
_THREAD_SAFE_METHOD_
-
const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
@@ -5513,6 +5512,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_star
}
bool TextServerAdvanced::_shaped_text_shape(const RID &p_shaped) {
+ _THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
@@ -6569,6 +6569,7 @@ TextServerAdvanced::TextServerAdvanced() {
}
void TextServerAdvanced::_cleanup() {
+ _THREAD_SAFE_METHOD_
for (const KeyValue<SystemFontKey, SystemFontCache> &E : system_fonts) {
const Vector<SystemFontCacheRec> &sysf_cache = E.value.var;
for (const SystemFontCacheRec &F : sysf_cache) {
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d2073f4f23..45f4f690b9 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -667,6 +667,8 @@ bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_va
set_input_name(which, p_value);
} else if (what == "auto_advance") {
set_input_as_auto_advance(which, p_value);
+ } else if (what == "reset") {
+ set_input_reset(which, p_value);
} else {
return false;
}
@@ -690,6 +692,8 @@ bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) con
r_ret = get_input_name(which);
} else if (what == "auto_advance") {
r_ret = is_input_set_as_auto_advance(which);
+ } else if (what == "reset") {
+ r_ret = is_input_reset(which);
} else {
return false;
}
@@ -749,25 +753,35 @@ void AnimationNodeTransition::set_input_count(int p_inputs) {
bool AnimationNodeTransition::add_input(const String &p_name) {
if (AnimationNode::add_input(p_name)) {
- input_as_auto_advance.push_back(false);
+ input_data.push_back(InputData());
return true;
}
return false;
}
void AnimationNodeTransition::remove_input(int p_index) {
- input_as_auto_advance.remove_at(p_index);
+ input_data.remove_at(p_index);
AnimationNode::remove_input(p_index);
}
void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
ERR_FAIL_INDEX(p_input, get_input_count());
- input_as_auto_advance.write[p_input] = p_enable;
+ input_data.write[p_input].auto_advance = p_enable;
}
bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
ERR_FAIL_INDEX_V(p_input, get_input_count(), false);
- return input_as_auto_advance[p_input];
+ return input_data[p_input].auto_advance;
+}
+
+void AnimationNodeTransition::set_input_reset(int p_input, bool p_enable) {
+ ERR_FAIL_INDEX(p_input, get_input_count());
+ input_data.write[p_input].reset = p_enable;
+}
+
+bool AnimationNodeTransition::is_input_reset(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, get_input_count(), true);
+ return input_data[p_input].reset;
}
void AnimationNodeTransition::set_xfade_time(double p_fade) {
@@ -786,14 +800,6 @@ Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
return xfade_curve;
}
-void AnimationNodeTransition::set_reset(bool p_reset) {
- reset = p_reset;
-}
-
-bool AnimationNodeTransition::is_reset() const {
- return reset;
-}
-
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) {
String cur_transition_request = get_parameter(transition_request);
int cur_current_index = get_parameter(current_index);
@@ -810,7 +816,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
if (new_idx >= 0) {
if (cur_current_index == new_idx) {
// Transition to same state.
- restart = reset;
+ restart = input_data[cur_current_index].reset;
cur_prev_xfading = 0;
set_parameter(prev_xfading, 0);
cur_prev_index = -1;
@@ -865,7 +871,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
cur_time += p_time;
}
- if (input_as_auto_advance[cur_current_index] && rem <= xfade_time) {
+ if (input_data[cur_current_index].auto_advance && rem <= xfade_time) {
set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));
}
@@ -878,7 +884,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
// Blend values must be more than CMP_EPSILON to process discrete keys in edge.
real_t blend_inv = 1.0 - blend;
- if (reset && !p_seek && switched) { //just switched, seek to start of current
+ if (input_data[cur_current_index].reset && !p_seek && switched) { //just switched, seek to start of current
rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
} else {
rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
@@ -907,6 +913,7 @@ void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) con
for (int i = 0; i < get_input_count(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/reset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
}
}
@@ -916,18 +923,17 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
+ ClassDB::bind_method(D_METHOD("set_input_reset", "input", "enable"), &AnimationNodeTransition::set_input_reset);
+ ClassDB::bind_method(D_METHOD("is_input_reset", "input"), &AnimationNodeTransition::is_input_reset);
+
ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
- ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset);
- ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset);
-
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 09bf567db7..3c27edbf70 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -276,7 +276,11 @@ public:
class AnimationNodeTransition : public AnimationNodeSync {
GDCLASS(AnimationNodeTransition, AnimationNodeSync);
- Vector<bool> input_as_auto_advance;
+ struct InputData {
+ bool auto_advance = false;
+ bool reset = true;
+ };
+ Vector<InputData> input_data;
StringName time = "time";
StringName prev_xfading = "prev_xfading";
@@ -290,7 +294,6 @@ class AnimationNodeTransition : public AnimationNodeSync {
double xfade_time = 0.0;
Ref<Curve> xfade_curve;
- bool reset = true;
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
@@ -313,15 +316,15 @@ public:
void set_input_as_auto_advance(int p_input, bool p_enable);
bool is_input_set_as_auto_advance(int p_input) const;
+ void set_input_reset(int p_input, bool p_enable);
+ bool is_input_reset(int p_input) const;
+
void set_xfade_time(double p_fade);
double get_xfade_time() const;
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
- void set_reset(bool p_reset);
- bool is_reset() const;
-
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeTransition();
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 1b7615befa..2e25d685d6 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1816,15 +1816,18 @@ float AnimationPlayer::get_playing_speed() const {
}
void AnimationPlayer::seek(double p_time, bool p_update) {
+ playback.current.pos = p_time;
+
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
- ERR_FAIL_COND(!playback.current.from);
+ if (!playback.current.from) {
+ return; // There is no animation.
+ }
}
- playback.current.pos = p_time;
playback.seeked = true;
if (p_update) {
_animation_process(0);
@@ -1832,20 +1835,22 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
}
void AnimationPlayer::seek_delta(double p_time, double p_delta) {
+ playback.current.pos = p_time - p_delta;
+
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
- ERR_FAIL_COND(!playback.current.from);
+ if (!playback.current.from) {
+ return; // There is no animation.
+ }
}
- playback.current.pos = p_time - p_delta;
if (speed_scale != 0.0) {
p_delta /= speed_scale;
}
_animation_process(p_delta);
- //playback.current.pos=p_time;
}
bool AnimationPlayer::is_valid() const {
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 39d1793368..abc7814877 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -594,7 +594,7 @@ PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant
}
PropertyTweener::PropertyTweener() {
- ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead.");
+ ERR_FAIL_MSG("PropertyTweener can't be created directly. Use the tween_property() method in Tween.");
}
void IntervalTweener::start() {
@@ -625,7 +625,7 @@ IntervalTweener::IntervalTweener(double p_time) {
}
IntervalTweener::IntervalTweener() {
- ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead.");
+ ERR_FAIL_MSG("IntervalTweener can't be created directly. Use the tween_interval() method in Tween.");
}
Ref<CallbackTweener> CallbackTweener::set_delay(double p_delay) {
@@ -676,7 +676,7 @@ CallbackTweener::CallbackTweener(Callable p_callback) {
}
CallbackTweener::CallbackTweener() {
- ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
+ ERR_FAIL_MSG("CallbackTweener can't be created directly. Use the tween_callback() method in Tween.");
}
Ref<MethodTweener> MethodTweener::set_delay(double p_delay) {
@@ -769,5 +769,5 @@ MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to,
}
MethodTweener::MethodTweener() {
- ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead.");
+ ERR_FAIL_MSG("MethodTweener can't be created directly. Use the tween_method() method in Tween.");
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 71ee3c8d0d..3051502dd0 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1797,7 +1797,9 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- queue_redraw();
+ if (is_visible_in_tree()) {
+ queue_redraw();
+ }
} break;
case NOTIFICATION_DRAW: {
@@ -2665,19 +2667,26 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) {
return false;
}
-void RichTextLabel::_thread_function(void *self) {
- RichTextLabel *rtl = reinterpret_cast<RichTextLabel *>(self);
- rtl->set_physics_process_internal(true);
- rtl->_process_line_caches();
- rtl->set_physics_process_internal(false);
- rtl->updating.store(false);
- rtl->call_deferred(SNAME("queue_redraw"));
+void RichTextLabel::_thread_function(void *p_userdata) {
+ _process_line_caches();
+ updating.store(false);
+ call_deferred(SNAME("thread_end"));
+}
+
+void RichTextLabel::_thread_end() {
+ set_physics_process_internal(false);
+ if (is_visible_in_tree()) {
+ queue_redraw();
+ }
}
void RichTextLabel::_stop_thread() {
if (threaded) {
stop_thread.store(true);
- thread.wait_to_finish();
+ if (task != WorkerThreadPool::INVALID_TASK_ID) {
+ WorkerThreadPool::get_singleton()->wait_for_task_completion(task);
+ task = WorkerThreadPool::INVALID_TASK_ID;
+ }
}
}
@@ -2787,7 +2796,8 @@ bool RichTextLabel::_validate_line_caches() {
if (threaded) {
updating.store(true);
loaded.store(true);
- thread.start(RichTextLabel::_thread_function, reinterpret_cast<void *>(this));
+ task = WorkerThreadPool::get_singleton()->add_template_task(this, &RichTextLabel::_thread_function, nullptr, true, vformat("RichTextLabelShape:%x", (int64_t)get_instance_id()));
+ set_physics_process_internal(true);
loading_started = OS::get_singleton()->get_ticks_msec();
return false;
} else {
@@ -5457,6 +5467,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_menu"), &RichTextLabel::get_menu);
ClassDB::bind_method(D_METHOD("is_menu_visible"), &RichTextLabel::is_menu_visible);
+ ClassDB::bind_method(D_METHOD("_thread_end"), &RichTextLabel::_thread_end);
+
// Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets.
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 58b82d4672..fcbb91f67e 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -31,6 +31,7 @@
#ifndef RICH_TEXT_LABEL_H
#define RICH_TEXT_LABEL_H
+#include "core/object/worker_thread_pool.h"
#include "rich_text_effect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
@@ -369,7 +370,7 @@ private:
Item *current = nullptr;
ItemFrame *current_frame = nullptr;
- Thread thread;
+ WorkerThreadPool::TaskID task = WorkerThreadPool::INVALID_TASK_ID;
Mutex data_mutex;
bool threaded = false;
std::atomic<bool> stop_thread;
@@ -409,7 +410,8 @@ private:
void _invalidate_current_line(ItemFrame *p_frame);
- static void _thread_function(void *self);
+ void _thread_function(void *p_userdata);
+ void _thread_end();
void _stop_thread();
bool _validate_line_caches();
void _process_line_caches();
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 1bba95f511..2e844269e3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -667,7 +667,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
scene_state.ubo.ss_effects_flags = 0;
- } else if (is_environment(p_render_data->environment)) {
+ } else if (p_render_data->reflection_probe.is_null() && is_environment(p_render_data->environment)) {
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_channel_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_direct_light_affect(p_render_data->environment);
uint32_t ss_flags = 0;
@@ -1550,16 +1550,18 @@ void RenderForwardClustered::_process_sss(Ref<RenderSceneBuffersRD> p_render_buf
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- Ref<RenderSceneBuffersRD> rb;
+ ERR_FAIL_NULL(p_render_data);
+
+ Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
+ ERR_FAIL_COND(rb.is_null());
Ref<RenderBufferDataForwardClustered> rb_data;
- if (p_render_data && p_render_data->render_buffers.is_valid()) {
- rb = p_render_data->render_buffers;
- if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
- // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
- // This will not be available when rendering reflection probes.
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
- }
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
}
+ bool is_reflection_probe = p_render_data->reflection_probe.is_valid();
+
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
//first of all, make a new render pass
@@ -1588,18 +1590,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
p_render_data->voxel_gi_count = 0;
- if (rb.is_valid()) {
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- if (sdfgi.is_valid()) {
- sdfgi->update_cascades();
- sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
- sdfgi->update_light();
- }
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ if (sdfgi.is_valid()) {
+ sdfgi->update_cascades();
+ sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
+ sdfgi->update_light();
}
-
- gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
}
+
+ gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
} else {
ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
current_cluster_builder = nullptr;
@@ -1618,7 +1618,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
// check if we need motion vectors
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
p_render_data->scene_data->calculate_motion_vectors = true;
- } else if (rb.is_valid() && rb->get_use_taa()) {
+ } else if (!is_reflection_probe && rb->get_use_taa()) {
p_render_data->scene_data->calculate_motion_vectors = true;
} else {
p_render_data->scene_data->calculate_motion_vectors = false;
@@ -1641,9 +1641,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_sdfgi = false;
bool using_voxelgi = false;
bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
- bool using_ssil = p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
+ bool using_ssil = !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
@@ -1657,7 +1657,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
reverse_cull = true; // for some reason our views are inverted
- } else if (rb.is_valid()) {
+ } else {
screen_size = rb->get_internal_size();
if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
@@ -1685,8 +1685,6 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags);
color_only_framebuffer = rb_data->get_color_only_fb();
- } else {
- ERR_FAIL(); //bug?
}
p_render_data->scene_data->emissive_exposure_normalization = -1.0;
@@ -1695,7 +1693,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_voxelgis(*p_render_data->voxel_gi_instances);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
@@ -1707,7 +1705,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
- if (rb.is_valid() && !p_render_data->reflection_probe.is_valid()) {
+ if (!is_reflection_probe) {
if (using_voxelgi) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
} else if (p_render_data->environment.is_valid()) {
@@ -1739,7 +1737,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
}
- bool using_sss = rb_data.is_valid() && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
+ bool using_sss = rb_data.is_valid() && !is_reflection_probe && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
if (using_sss && !using_separate_specular) {
using_separate_specular = true;
@@ -1772,7 +1770,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
- if ((rb.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
+ if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@@ -1782,7 +1780,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
- if ((rb.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
+ if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@@ -1791,7 +1789,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
draw_sky = true;
} break;
case RS::ENV_BG_CANVAS: {
- if (rb.is_valid()) {
+ if (!is_reflection_probe) {
RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target());
copy_effects->copy_to_fb_rect(texture, color_only_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true);
}
@@ -1812,7 +1810,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Setup Sky");
// Setup our sky render information for this frame/viewport
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
@@ -1849,7 +1847,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES;
bool depth_pre_pass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable")) && depth_framebuffer.is_valid();
- bool using_ssao = depth_pre_pass && rb.is_valid() && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment);
+ bool using_ssao = depth_pre_pass && !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment);
bool continue_depth = false;
if (depth_pre_pass) { //depth pre pass
@@ -1881,7 +1879,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi);
}
- if (rb.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
RENDER_TIMESTAMP("Resolve Depth Pre-Pass (MSAA)");
RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass (MSAA)");
if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) {
@@ -1915,7 +1913,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
p_render_data->scene_data->opaque_prepass_threshold = 0.0f;
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, rb.is_valid());
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true);
RENDER_TIMESTAMP("Render Opaque Pass");
@@ -1996,7 +1994,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
}
- if (rb.is_valid() && !can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (!can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
// Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
@@ -2008,7 +2006,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
}
- if (rb.is_valid() && !can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (!can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
}
@@ -2054,7 +2052,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
{
uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 4065d253bb..7d9ca070b0 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -640,16 +640,18 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- Ref<RenderSceneBuffersRD> rb;
+ ERR_FAIL_NULL(p_render_data);
+
+ Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+
Ref<RenderBufferDataForwardMobile> rb_data;
- if (p_render_data->render_buffers.is_valid()) {
- rb = p_render_data->render_buffers;
- if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
- // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
- // This will not be available when rendering reflection probes.
- rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
- }
+ if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
}
+ bool is_reflection_probe = p_render_data->reflection_probe.is_valid();
RENDER_TIMESTAMP("Prepare 3D Scene");
@@ -697,7 +699,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size();
}
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
@@ -754,7 +756,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
@@ -832,7 +834,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Setup Sky");
// Setup our sky render information for this frame/viewport
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
@@ -896,7 +898,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, p_render_data->render_buffers.is_valid());
if (using_subpass_transparent && using_subpass_post_process) {
RENDER_TIMESTAMP("Render Opaque + Transparent + Tonemap");
@@ -1025,7 +1027,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
// this may be needed if we re-introduced steps that change info, not sure which do so in the previous implementation
- // _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ // _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
@@ -1065,9 +1067,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_disable_clear_request(p_render_data);
}
- if (rb.is_valid()) {
- _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
- }
+ _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
}
/* these are being called from RendererSceneRenderRD::_pre_opaque_render */
@@ -1924,7 +1924,6 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
- Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers;
RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID();
RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID();
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 33f6ac0276..885ea18151 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -331,9 +331,13 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ ERR_FAIL_NULL(p_render_data);
+
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
ERR_FAIL_COND(rb.is_null());
+ ERR_FAIL_COND_MSG(p_render_data->reflection_probe.is_valid(), "Post processes should not be applied on reflection probes.");
+
// Glow, auto exposure and DoF (if enabled).
Size2i internal_size = rb->get_internal_size();
@@ -928,11 +932,9 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
// getting this here now so we can direct call a bunch of things more easily
- Ref<RenderSceneBuffersRD> rb;
- if (p_render_buffers.is_valid()) {
- rb = p_render_buffers; // cast it...
- ERR_FAIL_COND(rb.is_null());
- }
+ ERR_FAIL_COND(p_render_buffers.is_null());
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
// setup scene data
RenderSceneDataRD scene_data;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 9011cdd98a..6f4bb115fc 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2964,11 +2964,13 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Scenario *scenario = scenario_owner.get_or_null(p_scenario);
+ ERR_FAIL_COND(p_render_buffers.is_null());
+
render_pass++;
scene_render->set_scene_pass(render_pass);
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
//no rendering code here, this is only to set up what needs to be done, request regions, etc.
scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
}
@@ -3050,7 +3052,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
{ //sdfgi
cull.sdfgi.region_count = 0;
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
cull.sdfgi.cascade_light_count = 0;
uint32_t prev_cascade = 0xFFFFFFFF;
@@ -3279,7 +3281,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
}
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
sdfgi_update_data.directional_lights = &directional_lights;
sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr();
sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size();
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 7a4ac709f4..11a9303f11 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8759,6 +8759,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
--texture_binding;
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ _set_error(RTR("'hint_normal_roughness_texture is not supported in gl_compatibility shaders."));
+ return ERR_PARSE_ERROR;
+ }
} break;
case TK_HINT_DEPTH_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;