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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp16
-rw-r--r--drivers/gles2/shaders/material.glsl30
-rw-r--r--platform/android/java/src/com/android/godot/Godot.java1
-rw-r--r--platform/android/java/src/com/android/godot/GodotLib.java2
-rw-r--r--platform/android/java/src/com/android/godot/GodotView.java236
-rw-r--r--platform/android/java_glue.cpp45
-rw-r--r--platform/android/java_glue.h2
-rw-r--r--platform/iphone/app_delegate.mm41
8 files changed, 359 insertions, 14 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 8081d8d995..dd690435ec 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4239,9 +4239,10 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
LightInstance *li=light_instance_owner.get( liptr[i] );
if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
continue;
- uint8_t light_type=li->base->type;
- if (li->base->shadow_enabled)
+ uint8_t light_type=li->base->type|0x40; //penalty to ensure directionals always go first
+ if (li->base->shadow_enabled) {
light_type|=0x8;
+ }
uint16_t sort_key =li->sort_key;
RenderList::Element *ec;
@@ -4598,7 +4599,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_uniform(MaterialShaderGLES2::FOG_COLOR_END,Vector3(col_end.r,col_end.g,col_end.b));
}
- material_shader.set_uniform(MaterialShaderGLES2::CONST_LIGHT_MULT,p_no_const_light?0.0:1.0);
+
//material_shader.set_uniform(MaterialShaderGLES2::TIME,Math::fmod(last_time,300.0));
//if uses TIME - draw_next_frame=true
@@ -5668,7 +5669,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
case VS::MATERIAL_BLEND_MODE_ADD: {
glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+ glBlendFunc(p_alpha_pass?GL_SRC_ALPHA:GL_ONE,GL_ONE);
} break;
case VS::MATERIAL_BLEND_MODE_SUB: {
@@ -5833,7 +5834,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
material_shader.set_uniform(MaterialShaderGLES2::NORMAL_MULT, e->mirror?-1.0:1.0);
-
+ material_shader.set_uniform(MaterialShaderGLES2::CONST_LIGHT_MULT,additive?0.0:1.0);
_render(e->geometry, material, skeleton,e->owner,e->instance->transform);
@@ -6097,6 +6098,9 @@ void RasterizerGLES2::_draw_tex_bg() {
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glColorMask(1,1,1,1);
+
RID texture;
@@ -6132,6 +6136,7 @@ void RasterizerGLES2::_draw_tex_bg() {
copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,true);
+
copy_shader.bind();
if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
@@ -6350,6 +6355,7 @@ void RasterizerGLES2::end_scene() {
_render_list_forward(&opaque_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting);
if (draw_tex_background) {
+
//most 3D vendors recommend drawing a texture bg or skybox here,
//after opaque geometry has been drawn
//so the zbuffer can get rid of most pixels
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index b667e9176c..17365ea264 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -1060,7 +1060,19 @@ LIGHT_SHADER_CODE
light+=specular * light_specular * pow( eye_light, specular_exp );
}
#endif
- diffuse.rgb = ambient_light *diffuse.rgb + light * attenuation * shadow_attenuation;
+ diffuse.rgb = const_light_mult * ambient_light *diffuse.rgb + light * attenuation * shadow_attenuation;
+
+#ifdef USE_FOG
+
+ diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a);
+
+# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
+ diffuse.rgb = mix(mix(vec3(0.0),diffuse.rgb,attenuation),diffuse.rgb,const_light_mult);
+# endif
+
+
+#endif
+
}
@@ -1084,9 +1096,10 @@ LIGHT_SHADER_CODE
#ifdef USE_VERTEX_LIGHTING
- vec3 ambient = ambient_light*diffuse.rgb;
+ vec3 ambient = const_light_mult*ambient_light*diffuse.rgb;
# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
ambient*=diffuse_interp.a; //attenuation affects ambient too
+
# endif
// diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient;
@@ -1094,6 +1107,16 @@ LIGHT_SHADER_CODE
diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient;
diffuse.rgb+=emission * const_light_mult;
+#ifdef USE_FOG
+
+ diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a);
+
+# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
+ diffuse.rgb = mix(mix(vec3(0.0),diffuse.rgb,diffuse_interp.a),diffuse.rgb,const_light_mult);
+# endif
+
+#endif
+
#endif
@@ -1120,10 +1143,7 @@ LIGHT_SHADER_CODE
#else
-#ifdef USE_FOG
- diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a);
-#endif
#ifdef USE_GLOW
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index 16a5a17cbb..11fb894545 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -498,6 +498,7 @@ public class Godot extends Activity implements SensorEventListener
@Override public void onBackPressed() {
+ System.out.printf("** BACK REQUEST!\n");
GodotLib.quit();
}
diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java
index ad803f8e8d..6e2462b4f1 100644
--- a/platform/android/java/src/com/android/godot/GodotLib.java
+++ b/platform/android/java/src/com/android/godot/GodotLib.java
@@ -52,6 +52,8 @@ public class GodotLib {
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
+ public static native void joybutton(int p_device, int p_but, boolean p_pressed);
+ public static native void joyaxis(int p_device, int p_axis, float p_value);
public static native void focusin();
public static native void focusout();
public static native void audio();
diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java
index f02cc00c28..f62431b94b 100644
--- a/platform/android/java/src/com/android/godot/GodotView.java
+++ b/platform/android/java/src/com/android/godot/GodotView.java
@@ -35,6 +35,7 @@ import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.content.ContextWrapper;
+import android.view.InputDevice;
import java.io.File;
import javax.microedition.khronos.egl.EGL10;
@@ -99,22 +100,251 @@ public class GodotView extends GLSurfaceView {
return activity.gotTouchEvent(event);
};
+ public int get_godot_button(int keyCode) {
+
+ int button = 0;
+ switch (keyCode) {
+ case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
+ button = 0;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_B:
+ button = 1;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
+ button = 2;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_Y:
+ button = 3;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_L1:
+ button = 4;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_L2:
+ button = 6;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_R1:
+ button = 5;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_R2:
+ button = 7;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_SELECT:
+ button = 10;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_START:
+ button = 11;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_THUMBL:
+ button = 8;
+ break;
+ case KeyEvent.KEYCODE_BUTTON_THUMBR:
+ button = 9;
+ break;
+ case KeyEvent.KEYCODE_DPAD_UP:
+ button = 12;
+ break;
+ case KeyEvent.KEYCODE_DPAD_DOWN:
+ button = 13;
+ break;
+ case KeyEvent.KEYCODE_DPAD_LEFT:
+ button = 14;
+ break;
+ case KeyEvent.KEYCODE_DPAD_RIGHT:
+ button = 15;
+ break;
+
+ default:
+ button = keyCode - KeyEvent.KEYCODE_BUTTON_1;
+ break;
+ };
+
+ return button;
+ };
+
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
- GodotLib.key(keyCode, event.getUnicodeChar(0), false);
+
+ if (keyCode == KeyEvent.KEYCODE_BACK) {
+ return true;
+ }
+
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
+ return super.onKeyUp(keyCode, event);
+ };
+
+ int source = event.getSource();
+ if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+
+ int button = get_godot_button(keyCode);
+ int device = event.getDeviceId();
+
+ GodotLib.joybutton(device, button, false);
+ return true;
+ } else {
+
+ GodotLib.key(keyCode, event.getUnicodeChar(0), false);
+ };
return super.onKeyUp(keyCode, event);
};
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
- GodotLib.key(keyCode, event.getUnicodeChar(0), true);
+
if (keyCode == KeyEvent.KEYCODE_BACK) {
+ GodotLib.quit();
// press 'back' button should not terminate program
// normal handle 'back' event in game logic
return true;
}
+
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
+ return super.onKeyDown(keyCode, event);
+ };
+
+ int source = event.getSource();
+ //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
+
+ if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
+
+ if (event.getRepeatCount() > 0) // ignore key echo
+ return true;
+ int button = get_godot_button(keyCode);
+ int device = event.getDeviceId();
+ //Log.e(TAG, String.format("joy button down! button %x, %d, device %d", keyCode, button, device));
+
+ GodotLib.joybutton(device, button, true);
+ return true;
+
+ } else {
+ GodotLib.key(keyCode, event.getUnicodeChar(0), true);
+ };
return super.onKeyDown(keyCode, event);
}
- private void init(boolean translucent, int depth, int stencil) {
+ public float axis_value(MotionEvent p_event, InputDevice p_device, int p_axis, int p_pos) {
+
+ final InputDevice.MotionRange range = p_device.getMotionRange(p_axis, p_event.getSource());
+ if (range == null)
+ return 0;
+
+ //Log.e(TAG, String.format("axis ranges %f, %f, %f", range.getRange(), range.getMin(), range.getMax()));
+
+ final float flat = range.getFlat();
+ final float value =
+ p_pos < 0 ? p_event.getAxisValue(p_axis):
+ p_event.getHistoricalAxisValue(p_axis, p_pos);
+
+ final float absval = Math.abs(value);
+ if (absval <= flat) {
+ return 0;
+ };
+
+ final float ret = (value - range.getMin()) / range.getRange() * 2 - 1.0f;
+
+ return ret;
+ };
+
+ float[] last_axis_values = { 0, 0, 0, 0, -1, -1 };
+ boolean[] last_axis_buttons = { false, false, false, false, false, false }; // dpad up down left right, ltrigger, rtrigger
+
+ public void process_axis_state(MotionEvent p_event, int p_pos) {
+
+ int device_id = p_event.getDeviceId();
+ InputDevice device = p_event.getDevice();
+ float val;
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_X, p_pos);
+ if (val != last_axis_values[0]) {
+ last_axis_values[0] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 0, val));
+ GodotLib.joyaxis(device_id, 0, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_Y, p_pos);
+ if (val != last_axis_values[1]) {
+ last_axis_values[1] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 1, val));
+ GodotLib.joyaxis(device_id, 1, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_Z, p_pos);
+ if (val != last_axis_values[2]) {
+ last_axis_values[2] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 2, val));
+ GodotLib.joyaxis(device_id, 2, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_RZ, p_pos);
+ if (val != last_axis_values[3]) {
+ last_axis_values[3] = val;
+ //Log.e(TAG, String.format("axis moved! axis %d, value %f", 3, val));
+ GodotLib.joyaxis(device_id, 3, val);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_LTRIGGER, p_pos);
+ if (val != last_axis_values[4]) {
+ last_axis_values[4] = val;
+ if ((val != 0) != (last_axis_buttons[4])) {
+ last_axis_buttons[4] = (val != 0);
+ GodotLib.joybutton(device_id, 6, (val != 0));
+ };
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_RTRIGGER, p_pos);
+ if (val != last_axis_values[5]) {
+ last_axis_values[5] = val;
+ if ((val != 0) != (last_axis_buttons[5])) {
+ last_axis_buttons[5] = (val != 0);
+ GodotLib.joybutton(device_id, 7, (val != 0));
+ };
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_HAT_Y, p_pos);
+
+ if (last_axis_buttons[0] != (val > 0)) {
+ last_axis_buttons[0] = val > 0;
+ GodotLib.joybutton(device_id, 12, val > 0);
+ };
+ if (last_axis_buttons[1] != (val < 0)) {
+ last_axis_buttons[1] = val < 0;
+ GodotLib.joybutton(device_id, 13, val > 0);
+ };
+
+ val = axis_value(p_event, device, MotionEvent.AXIS_HAT_X, p_pos);
+ if (last_axis_buttons[2] != (val < 0)) {
+ last_axis_buttons[2] = val < 0;
+ GodotLib.joybutton(device_id, 14, val < 0);
+ };
+ if (last_axis_buttons[3] != (val > 0)) {
+ last_axis_buttons[3] = val > 0;
+ GodotLib.joybutton(device_id, 15, val > 0);
+ };
+ };
+
+ @Override public boolean onGenericMotionEvent(MotionEvent event) {
+
+ if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
+
+ // Process all historical movement samples in the batch
+ final int historySize = event.getHistorySize();
+
+ // Process the movements starting from the
+ // earliest historical position in the batch
+ for (int i = 0; i < historySize; i++) {
+ // Process the event at historical position i
+ process_axis_state(event, i);
+ }
+
+ // Process the current movement sample in the batch (position -1)
+ process_axis_state(event, -1);
+ return true;
+
+
+ };
+
+ return super.onGenericMotionEvent(event);
+ };
+
+
+ private void init(boolean translucent, int depth, int stencil) {
this.setFocusableInTouchMode(true);
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index b9e13892d2..5c39cdbacc 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -581,6 +581,8 @@ static Vector3 accelerometer;
static HashMap<String,JNISingleton*> jni_singletons;
static jobject godot_io;
+static Vector<int> joy_device_ids;
+
typedef void (*GFXInitFunc)(void *ud,bool gl2);
static jmethodID _on_video_init=0;
@@ -1279,6 +1281,49 @@ static unsigned int android_get_keysym(unsigned int p_code) {
return KEY_UNKNOWN;
}
+static int find_device(int p_device) {
+
+ for (int i=0; i<joy_device_ids.size(); i++) {
+
+ if (joy_device_ids[i] == p_device) {
+ //print_line("found device at "+String::num(i));
+ return i;
+ };
+ };
+
+ //print_line("adding a device at" + String::num(joy_device_ids.size()));
+ joy_device_ids.push_back(p_device);
+
+ return joy_device_ids.size() - 1;
+};
+
+JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joybutton(JNIEnv * env, jobject obj, jint p_device, jint p_button, jboolean p_pressed) {
+
+ InputEvent ievent;
+ ievent.type = InputEvent::JOYSTICK_BUTTON;
+ ievent.device = find_device(p_device);
+ ievent.joy_button.button_index = p_button;
+ ievent.joy_button.pressed = p_pressed;
+
+ input_mutex->lock();
+ key_events.push_back(ievent);
+ input_mutex->unlock();
+};
+
+JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joyaxis(JNIEnv * env, jobject obj, jint p_device, jint p_axis, jfloat p_value) {
+
+ InputEvent ievent;
+ ievent.type = InputEvent::JOYSTICK_MOTION;
+ ievent.device = find_device(p_device);
+ ievent.joy_motion.axis = p_axis;
+ ievent.joy_motion.axis_value = p_value;
+
+ input_mutex->lock();
+ key_events.push_back(ievent);
+ input_mutex->unlock();
+};
+
+
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
InputEvent ievent;
diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h
index 6dc89418b5..379718a23e 100644
--- a/platform/android/java_glue.h
+++ b/platform/android/java_glue.h
@@ -43,6 +43,8 @@ extern "C" {
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
+ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joybutton(JNIEnv * env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
+ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joyaxis(JNIEnv * env, jobject obj, jint p_device, jint p_axis, jfloat p_value);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index c5ac5d9263..9ba95ff0c5 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -37,6 +37,12 @@
#include "modules/FacebookScorer_ios/FacebookScorer.h"
#endif
+#ifdef MODULE_GAME_ANALYTICS_ENABLED
+#import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h"
+//#import "modules/game_analytics/ios/MobileAppTracker.h"
+#import <AdSupport/AdSupport.h>
+#endif
+
#define kFilteringFactor 0.1
#define kRenderingFrequency 60
#define kAccelerometerFrequency 100.0 // Hz
@@ -210,7 +216,36 @@ static int frame_count = 0;
//OSIPhone::screen_width = rect.size.width - rect.origin.x;
//OSIPhone::screen_height = rect.size.height - rect.origin.y;
- mainViewController = view_controller;
+ mainViewController = view_controller;
+
+#ifdef MODULE_GAME_ANALYTICS_ENABLED
+ printf("********************* didFinishLaunchingWithOptions\n");
+ if(!Globals::get_singleton()->has("mobileapptracker/advertiser_id"))
+ {
+ return;
+ }
+ if(!Globals::get_singleton()->has("mobileapptracker/conversion_key"))
+ {
+ return;
+ }
+
+ String adid = GLOBAL_DEF("mobileapptracker/advertiser_id","");
+ String convkey = GLOBAL_DEF("mobileapptracker/conversion_key","");
+
+ NSString * advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
+ NSString * conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
+
+ // Account Configuration info - must be set
+ [MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
+ MATConversionKey:conversion_key];
+
+ // Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
+ // Required for many advertising networks.
+ [MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
+ advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
+
+#endif
+
};
- (void)applicationWillTerminate:(UIApplication*)application {
@@ -240,6 +275,10 @@ static int frame_count = 0;
- (void) applicationDidBecomeActive:(UIApplication *)application
{
printf("********************* did become active\n");
+#ifdef MODULE_GAME_ANALYTICS_ENABLED
+ printf("********************* mobile app tracker found\n");
+ [MobileAppTracker measureSession];
+#endif
[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
}