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-rw-r--r--core/project_settings.cpp53
-rw-r--r--core/project_settings.h2
-rw-r--r--main/main.cpp6
3 files changed, 15 insertions, 46 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 3994011c06..c4d1b199a0 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -261,7 +261,7 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) {
return true;
}
-Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
+Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
//If looking for files in network, just use network!
@@ -270,11 +270,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
-#ifdef DEBUG_ENABLED
- } else {
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Couldn't open project over network");
-#endif
}
return OK;
@@ -292,12 +287,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
//load override from location of the main pack
_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + p_main_pack + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + p_main_pack + "/project.godot or project.binary");
-#endif
}
return OK;
@@ -315,18 +304,9 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_resource_pack(datapack_name)) {
found = true;
} else {
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Couldn't open " + datapack_name);
-#endif
datapack_name = filebase_name + ".pck";
if (_load_resource_pack(datapack_name)) {
found = true;
-#ifdef DEBUG_ENABLED
- } else {
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Couldn't open " + datapack_name);
-#endif
}
}
@@ -335,13 +315,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
// load override from location of executable
_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
-
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + datapack_name + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + datapack_name + "/project.godot or project.binary");
-#endif
}
return OK;
@@ -362,12 +335,6 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + resource_path + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + resource_path + "/project.godot or project.binary");
-#endif
}
return OK;
@@ -393,18 +360,16 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
candidate = current_dir;
found = true;
break;
-#ifdef DEBUG_ENABLED
- // when debug version of godot is used, provide some feedback to the developer
- print_line("Successfully loaded " + current_dir + "/project.godot or project.binary");
- } else {
- print_line("Couldn't load/find " + current_dir + "/project.godot or project.binary");
-#endif
}
- d->change_dir("..");
- if (d->get_current_dir() == current_dir)
- break; //not doing anything useful
- current_dir = d->get_current_dir();
+ if (p_upwards) {
+ d->change_dir("..");
+ if (d->get_current_dir() == current_dir)
+ break; //not doing anything useful
+ current_dir = d->get_current_dir();
+ } else {
+ break;
+ }
}
resource_path = candidate;
diff --git a/core/project_settings.h b/core/project_settings.h
index ea6034dc84..f75cad815f 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -139,7 +139,7 @@ public:
void set_order(const String &p_name, int p_order);
void set_builtin_order(const String &p_name);
- Error setup(const String &p_path, const String &p_main_pack);
+ Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
diff --git a/main/main.cpp b/main/main.cpp
index e06f423bfc..60a5f98a5d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -162,6 +162,7 @@ void Main::print_help(const char *p_binary) {
#endif
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
+ OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
@@ -289,6 +290,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
String video_driver = "";
String audio_driver = "";
String game_path = ".";
+ bool upwards = false;
String debug_mode;
String debug_host;
String main_pack;
@@ -497,6 +499,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
goto error;
}
+ } else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
+ upwards = true;
} else if (I->get().ends_with("project.godot")) {
String path;
String file = I->get();
@@ -694,7 +698,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
- if (globals->setup(game_path, main_pack) != OK) {
+ if (globals->setup(game_path, main_pack, upwards) != OK) {
#ifdef TOOLS_ENABLED
editor = false;