diff options
-rw-r--r-- | drivers/pulseaudio/audio_driver_pulseaudio.cpp | 6 | ||||
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/GodotView.java | 4 |
2 files changed, 7 insertions, 3 deletions
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 0f91c94539..733c7cc80c 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -177,7 +177,11 @@ Error AudioDriverPulseAudio::init_device() { pa_buffer_attr attr; // set to appropriate buffer length (in bytes) from global settings - attr.tlength = pa_buffer_size * sizeof(int16_t); + // Note: PulseAudio defaults to 4 fragments, which means that the actual + // latency is tlength / fragments. It seems that the PulseAudio has no way + // to get the fragments number so we're hardcoding this to the default of 4 + const int fragments = 4; + attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments; // set them to be automatically chosen attr.prebuf = (uint32_t)-1; attr.maxlength = (uint32_t)-1; diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index 0222758c2b..23723c2696 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -261,7 +261,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { }; int source = event.getSource(); - if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) { + if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { final int button = get_godot_button(keyCode); final int device = find_joy_device(event.getDeviceId()); @@ -302,7 +302,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { int source = event.getSource(); //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD))); - if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) { + if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { if (event.getRepeatCount() > 0) // ignore key echo return true; |