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-rw-r--r--modules/gridmap/grid_map.cpp234
-rw-r--r--modules/gridmap/grid_map.h13
-rw-r--r--scene/3d/baked_lightmap.cpp70
-rw-r--r--scene/3d/baked_lightmap.h5
-rw-r--r--scene/3d/voxel_light_baker.cpp36
5 files changed, 303 insertions, 55 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index bebf8bcf8f..1860176f0c 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -101,6 +101,27 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
}
}
_recreate_octant_data();
+ } else if (name == "baked_meshes") {
+
+ clear_baked_meshes();
+
+ Array meshes = p_value;
+
+ for (int i = 0; i < meshes.size(); i++) {
+ BakedMesh bm;
+ bm.mesh = meshes[i];
+ ERR_CONTINUE(!bm.mesh.is_valid());
+ bm.instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ }
+ baked_meshes.push_back(bm);
+ }
+
+ _recreate_octant_data();
} else
return false;
@@ -145,6 +166,15 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
d["cells"] = cells;
r_ret = d;
+ } else if (name == "baked_meshes") {
+
+ Array ret;
+ ret.resize(baked_meshes.size());
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ ret.push_back(baked_meshes[i].mesh);
+ }
+ r_ret = ret;
+
} else
return false;
@@ -161,6 +191,9 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_y"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_z"));
p_list->push_back(PropertyInfo(Variant::REAL, "cell_scale"));
+ if (baked_meshes.size()) {
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
}
@@ -235,6 +268,12 @@ bool GridMap::get_center_z() const {
void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
+ if (baked_meshes.size() && !recreating_octants) {
+ //if you set a cell item, baked meshes go good bye
+ clear_baked_meshes();
+ _recreate_octant_data();
+ }
+
ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
@@ -477,41 +516,44 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
}
- //update multimeshes
- for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
- Octant::MultimeshInstance mmi;
+ //update multimeshes, only if not baked
+ if (baked_meshes.size() == 0) {
- RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
- VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
+ for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
+ Octant::MultimeshInstance mmi;
- int idx = 0;
- for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
- VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
+ RID mm = VS::get_singleton()->multimesh_create();
+ VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
+ VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
+
+ int idx = 0;
+ for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
+ VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
- Octant::MultimeshInstance::Item it;
- it.index = idx;
- it.transform = F->get().first;
- it.key = F->get().second;
- mmi.items.push_back(it);
+ Octant::MultimeshInstance::Item it;
+ it.index = idx;
+ it.transform = F->get().first;
+ it.key = F->get().second;
+ mmi.items.push_back(it);
#endif
- idx++;
- }
+ idx++;
+ }
- RID instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_base(instance, mm);
+ RID instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->instance_set_base(instance, mm);
- if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(instance, get_global_transform());
- }
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(instance, get_global_transform());
+ }
- mmi.multimesh = mm;
- mmi.instance = instance;
+ mmi.multimesh = mm;
+ mmi.instance = instance;
- g.multimesh_instances.push_back(mmi);
+ g.multimesh_instances.push_back(mmi);
+ }
}
if (col_debug.size()) {
@@ -642,6 +684,11 @@ void GridMap::_notification(int p_what) {
_octant_enter_world(E->key());
}
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ }
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -655,6 +702,10 @@ void GridMap::_notification(int p_what) {
last_transform = new_xform;
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ }
+
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -667,6 +718,9 @@ void GridMap::_notification(int p_what) {
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
+ }
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -701,12 +755,14 @@ void GridMap::_queue_octants_dirty() {
void GridMap::_recreate_octant_data() {
+ recreating_octants = true;
Map<IndexKey, Cell> cell_copy = cell_map;
_clear_internal();
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
}
+ recreating_octants = false;
}
void GridMap::_clear_internal() {
@@ -726,6 +782,7 @@ void GridMap::_clear_internal() {
void GridMap::clear() {
_clear_internal();
+ clear_baked_meshes();
}
void GridMap::resource_changed(const RES &p_res) {
@@ -791,6 +848,11 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
+ ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
+ ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
+
+ ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
+ ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
BIND_CONSTANT(INVALID_CELL_ITEM);
}
@@ -883,10 +945,129 @@ Vector3 GridMap::_get_offset() const {
cell_size.z * 0.5 * int(center_z));
}
+void GridMap::clear_baked_meshes() {
+
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->free(baked_meshes[i].instance);
+ }
+ baked_meshes.clear();
+
+ _recreate_octant_data();
+}
+
+void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
+
+ if (!theme.is_valid())
+ return;
+
+ //generate
+ Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
+
+ for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
+
+ IndexKey key = E->key();
+
+ int item = E->get().item;
+ if (!theme->has_item(item))
+ continue;
+
+ Ref<Mesh> mesh = theme->get_item_mesh(item);
+ if (!mesh.is_valid())
+ continue;
+
+ Vector3 cellpos = Vector3(key.x, key.y, key.z);
+ Vector3 ofs = _get_offset();
+
+ Transform xform;
+
+ xform.basis.set_orthogonal_index(E->get().rot);
+ xform.set_origin(cellpos * cell_size + ofs);
+ xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
+
+ OctantKey ok;
+ ok.x = key.x / octant_size;
+ ok.y = key.y / octant_size;
+ ok.z = key.z / octant_size;
+
+ if (!surface_map.has(ok)) {
+ surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
+ }
+
+ Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
+
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ continue;
+
+ Ref<Material> surf_mat = mesh->surface_get_material(i);
+ if (!mat_map.has(surf_mat)) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(surf_mat);
+ mat_map[surf_mat] = st;
+ }
+
+ mat_map[surf_mat]->append_from(mesh, i, xform);
+ }
+ }
+
+ int ofs = 0;
+
+ for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
+
+ print_line("generating mesh " + itos(ofs++) + "/" + itos(surface_map.size()));
+ Ref<ArrayMesh> mesh;
+ mesh.instance();
+ for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
+ F->get()->commit(mesh);
+ }
+
+ BakedMesh bm;
+ bm.mesh = mesh;
+ bm.instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ }
+
+ if (p_gen_lightmap_uv) {
+ mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
+ }
+ baked_meshes.push_back(bm);
+ }
+
+ _recreate_octant_data();
+}
+
+Array GridMap::get_bake_meshes() {
+
+ if (!baked_meshes.size()) {
+ make_baked_meshes(true);
+ }
+
+ Array arr;
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ arr.push_back(baked_meshes[i].mesh);
+ arr.push_back(Transform());
+ }
+
+ return arr;
+}
+
+RID GridMap::get_bake_mesh_instance(int p_idx) {
+
+ ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
+ return baked_meshes[p_idx].instance;
+}
+
GridMap::GridMap() {
cell_size = Vector3(2, 2, 2);
- octant_size = 4;
+ octant_size = 8;
awaiting_update = false;
_in_tree = false;
center_x = true;
@@ -901,6 +1082,7 @@ GridMap::GridMap() {
navigation = NULL;
set_notify_transform(true);
+ recreating_octants = false;
}
GridMap::~GridMap() {
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index ab66bf123e..241ac7a434 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -148,6 +148,9 @@ class GridMap : public Spatial {
bool clip;
bool clip_above;
int clip_floor;
+
+ bool recreating_octants;
+
Vector3::Axis clip_axis;
Ref<MeshLibrary> theme;
@@ -188,9 +191,11 @@ class GridMap : public Spatial {
struct BakedMesh {
Ref<Mesh> mesh;
- Transform transform;
+ RID instance;
};
+ Vector<BakedMesh> baked_meshes;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -237,8 +242,14 @@ public:
Array get_meshes();
+ void clear_baked_meshes();
+ void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
+
void clear();
+ Array get_bake_meshes();
+ RID get_bake_mesh_instance(int p_idx);
+
GridMap();
~GridMap();
};
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 7afac94e71..ae9834d95f 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -55,12 +55,13 @@ float BakedLightmapData::get_energy() const {
return energy;
}
-void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap) {
+void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) {
ERR_FAIL_COND(p_lightmap.is_null());
User user;
user.path = p_path;
user.lightmap = p_lightmap;
+ user.instance_index = p_instance;
users.push_back(user);
}
@@ -79,16 +80,22 @@ Ref<Texture> BakedLightmapData::get_user_lightmap(int p_user) const {
return users[p_user].lightmap;
}
+int BakedLightmapData::get_user_instance(int p_user) const {
+
+ ERR_FAIL_INDEX_V(p_user, users.size(), -1);
+ return users[p_user].instance_index;
+}
+
void BakedLightmapData::clear_users() {
users.clear();
}
void BakedLightmapData::_set_user_data(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() & 1);
+ ERR_FAIL_COND((p_data.size() % 3) != 0);
- for (int i = 0; i < p_data.size(); i += 2) {
- add_user(p_data[i], p_data[i + 1]);
+ for (int i = 0; i < p_data.size(); i += 3) {
+ add_user(p_data[i], p_data[i + 1], p_data[i + 2]);
}
}
@@ -98,6 +105,7 @@ Array BakedLightmapData::_get_user_data() const {
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
ret.push_back(users[i].lightmap);
+ ret.push_back(users[i].instance_index);
}
return ret;
}
@@ -209,6 +217,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plo
pm.local_xform = xf;
pm.mesh = mesh;
pm.path = get_path_to(mi);
+ pm.instance_idx = -1;
for (int i = 0; i < mesh->get_surface_count(); i++) {
pm.instance_materials.push_back(mi->get_surface_material(i));
}
@@ -219,6 +228,26 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plo
}
}
+ Spatial *s = Object::cast_to<Spatial>(p_at_node);
+
+ if (!mi && s) {
+ Array meshes = p_at_node->call("get_bake_meshes");
+ if (meshes.size() && (meshes.size() & 1) == 0) {
+ Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
+ for (int i = 0; i < meshes.size(); i += 2) {
+ PlotMesh pm;
+ Transform mesh_xf = meshes[i + 1];
+ pm.local_xform = xf * mesh_xf;
+ pm.mesh = meshes[i];
+ pm.instance_idx = i / 2;
+ if (!pm.mesh.is_valid())
+ continue;
+ pm.path = get_path_to(s);
+ plot_meshes.push_back(pm);
+ }
+ }
+ }
+
Light *light = Object::cast_to<Light>(p_at_node);
if (light && light->get_bake_mode() != Light::BAKE_DISABLED) {
@@ -477,7 +506,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
if (set_path) {
tex->set_path(image_path);
}
- new_light_data->add_user(E->get().path, tex);
+ new_light_data->add_user(E->get().path, tex, E->get().instance_idx);
}
}
@@ -547,12 +576,21 @@ void BakedLightmap::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
- Node *node = get_node(light_data->get_user_path(i));
- VisualInstance *vi = Object::cast_to<VisualInstance>(node);
- ERR_CONTINUE(!vi);
Ref<Texture> lightmap = light_data->get_user_lightmap(i);
ERR_CONTINUE(!lightmap.is_valid());
- VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid());
+
+ Node *node = get_node(light_data->get_user_path(i));
+ int instance_idx = light_data->get_user_instance(i);
+ if (instance_idx >= 0) {
+ RID instance = node->call("get_bake_mesh_instance", instance_idx);
+ if (instance.is_valid()) {
+ VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), lightmap->get_rid());
+ }
+ } else {
+ VisualInstance *vi = Object::cast_to<VisualInstance>(node);
+ ERR_CONTINUE(!vi);
+ VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid());
+ }
}
}
@@ -560,9 +598,17 @@ void BakedLightmap::_clear_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
- VisualInstance *vi = Object::cast_to<VisualInstance>(node);
- ERR_CONTINUE(!vi);
- VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), RID(), RID());
+ int instance_idx = light_data->get_user_instance(i);
+ if (instance_idx >= 0) {
+ RID instance = node->call("get_bake_mesh_instance", instance_idx);
+ if (instance.is_valid()) {
+ VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), RID());
+ }
+ } else {
+ VisualInstance *vi = Object::cast_to<VisualInstance>(node);
+ ERR_CONTINUE(!vi);
+ VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), RID());
+ }
}
}
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index f63749a0b4..9e15f1bb10 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -18,6 +18,7 @@ class BakedLightmapData : public Resource {
NodePath path;
Ref<Texture> lightmap;
+ int instance_index;
};
Vector<User> users;
@@ -44,10 +45,11 @@ public:
void set_energy(float p_energy);
float get_energy() const;
- void add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap);
+ void add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance = -1);
int get_user_count() const;
NodePath get_user_path(int p_user) const;
Ref<Texture> get_user_lightmap(int p_user) const;
+ int get_user_instance(int p_user) const;
void clear_users();
virtual RID get_rid() const;
@@ -111,6 +113,7 @@ private:
Ref<Mesh> mesh;
Transform local_xform;
NodePath path;
+ int instance_idx;
};
struct PlotLight {
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 39ff6fa35e..96ac5e8a05 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -833,11 +833,13 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
}
}
- for (int i = 0; i < 6; i++) {
- float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
- light->direct_accum[i][0] += light_energy.x * s;
- light->direct_accum[i][1] += light_energy.y * s;
- light->direct_accum[i][2] += light_energy.z * s;
+ if (p_direct) {
+ for (int i = 0; i < 6; i++) {
+ float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
+ light->direct_accum[i][0] += light_energy.x * s;
+ light->direct_accum[i][1] += light_energy.y * s;
+ light->direct_accum[i][2] += light_energy.z * s;
+ }
}
success_count++;
}
@@ -962,11 +964,13 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
}
}
- for (int i = 0; i < 6; i++) {
- float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
- light->direct_accum[i][0] += light_energy.x * s * att;
- light->direct_accum[i][1] += light_energy.y * s * att;
- light->direct_accum[i][2] += light_energy.z * s * att;
+ if (p_direct) {
+ for (int i = 0; i < 6; i++) {
+ float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
+ light->direct_accum[i][0] += light_energy.x * s * att;
+ light->direct_accum[i][1] += light_energy.y * s * att;
+ light->direct_accum[i][2] += light_energy.z * s * att;
+ }
}
}
@@ -1095,11 +1099,13 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
}
}
- for (int i = 0; i < 6; i++) {
- float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
- light->direct_accum[i][0] += light_energy.x * s * att;
- light->direct_accum[i][1] += light_energy.y * s * att;
- light->direct_accum[i][2] += light_energy.z * s * att;
+ if (p_direct) {
+ for (int i = 0; i < 6; i++) {
+ float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
+ light->direct_accum[i][0] += light_energy.x * s * att;
+ light->direct_accum[i][1] += light_energy.y * s * att;
+ light->direct_accum[i][2] += light_energy.z * s * att;
+ }
}
}