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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp40
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp28
-rw-r--r--editor/plugins/node_3d_editor_plugin.h5
4 files changed, 71 insertions, 7 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index c344cdf592..cd16353d6a 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3853,7 +3853,10 @@ void CanvasItemEditor::_notification(int p_what) {
key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ _update_context_menu_stylebox();
+
presets_menu->set_icon(get_theme_icon(SNAME("ControlLayout"), SNAME("EditorIcons")));
+
PopupMenu *p = presets_menu->get_popup();
p->clear();
@@ -3954,6 +3957,18 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
}
+void CanvasItemEditor::_update_context_menu_stylebox() {
+ // This must be called when the theme changes to follow the new accent color.
+ Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
+ const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
+ context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
+ // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
+ context_menu_stylebox->set_border_color(accent_color);
+ context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
+ context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
+ context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
+}
+
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@@ -5127,11 +5142,11 @@ void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) {
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
ERR_FAIL_COND(!p_control);
- hb->add_child(p_control);
+ hbc_context_menu->add_child(p_control);
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
- hb->remove_child(p_control);
+ hbc_context_menu->remove_child(p_control);
}
HSplitContainer *CanvasItemEditor::get_palette_split() {
@@ -5516,10 +5531,21 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE);
+ hb->add_child(memnew(VSeparator));
+
+ context_menu_container = memnew(PanelContainer);
+ hbc_context_menu = memnew(HBoxContainer);
+ context_menu_container->add_child(hbc_context_menu);
+ // Use a custom stylebox to make contextual menu items stand out from the rest.
+ // This helps with editor usability as contextual menu items change when selecting nodes,
+ // even though it may not be immediately obvious at first.
+ hb->add_child(context_menu_container);
+ _update_context_menu_stylebox();
+
presets_menu = memnew(MenuButton);
presets_menu->set_shortcut_context(this);
presets_menu->set_text(TTR("Layout"));
- hb->add_child(presets_menu);
+ hbc_context_menu->add_child(presets_menu);
presets_menu->hide();
presets_menu->set_switch_on_hover(true);
@@ -5533,17 +5559,18 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
anchor_mode_button = memnew(Button);
anchor_mode_button->set_flat(true);
- hb->add_child(anchor_mode_button);
+ hbc_context_menu->add_child(anchor_mode_button);
anchor_mode_button->set_toggle_mode(true);
anchor_mode_button->hide();
anchor_mode_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_anchor_mode));
animation_hb = memnew(HBoxContainer);
- hb->add_child(animation_hb);
+ hbc_context_menu->add_child(animation_hb);
animation_hb->add_child(memnew(VSeparator));
animation_hb->hide();
key_loc_button = memnew(Button);
+ key_loc_button->set_flat(true);
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
@@ -5552,6 +5579,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button);
+ key_rot_button->set_flat(true);
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
@@ -5560,6 +5588,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button);
+ key_scale_button->set_flat(true);
key_scale_button->set_toggle_mode(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE));
@@ -5567,6 +5596,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
+ key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 7b64d0cb5d..d466032588 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -230,6 +230,10 @@ private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
HBoxContainer *hb;
+ // Used for secondary menu items which are displayed depending on the currently selected node
+ // (such as MeshInstance's "Mesh" menu).
+ PanelContainer *context_menu_container;
+ HBoxContainer *hbc_context_menu;
Map<Control *, Timer *> popup_temporarily_timers;
@@ -535,6 +539,7 @@ private:
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
+ void _update_context_menu_stylebox();
void _popup_warning_temporarily(Control *p_control, const float p_duration);
void _popup_warning_depop(Control *p_control);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 5eb549d58c..b1f4baac13 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5972,6 +5972,18 @@ void fragment() {
_generate_selection_boxes();
}
+void Node3DEditor::_update_context_menu_stylebox() {
+ // This must be called when the theme changes to follow the new accent color.
+ Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
+ const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor");
+ context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
+ // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
+ context_menu_stylebox->set_border_color(accent_color);
+ context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
+ context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
+ context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
+}
+
void Node3DEditor::_update_gizmos_menu() {
gizmos_menu->clear();
@@ -6539,6 +6551,7 @@ void Node3DEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_update_gizmos_menu_theme();
+ _update_context_menu_stylebox();
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
} break;
@@ -6587,11 +6600,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
- hbc_menu->add_child(p_control);
+ hbc_context_menu->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
- hbc_menu->remove_child(p_control);
+ hbc_context_menu->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
@@ -7174,6 +7187,17 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
view_menu->set_shortcut_context(this);
hbc_menu->add_child(view_menu);
+ hbc_menu->add_child(memnew(VSeparator));
+
+ context_menu_container = memnew(PanelContainer);
+ hbc_context_menu = memnew(HBoxContainer);
+ context_menu_container->add_child(hbc_context_menu);
+ // Use a custom stylebox to make contextual menu items stand out from the rest.
+ // This helps with editor usability as contextual menu items change when selecting nodes,
+ // even though it may not be immediately obvious at first.
+ hbc_menu->add_child(context_menu_container);
+ _update_context_menu_stylebox();
+
p = view_menu->get_popup();
accept = memnew(AcceptDialog);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 0c7a0d14a2..6ac3345daf 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -625,6 +625,10 @@ private:
void _update_camera_override_viewport(Object *p_viewport);
HBoxContainer *hbc_menu;
+ // Used for secondary menu items which are displayed depending on the currently selected node
+ // (such as MeshInstance's "Mesh" menu).
+ PanelContainer *context_menu_container;
+ HBoxContainer *hbc_context_menu;
void _generate_selection_boxes();
UndoRedo *undo_redo;
@@ -632,6 +636,7 @@ private:
int camera_override_viewport_id;
void _init_indicators();
+ void _update_context_menu_stylebox();
void _update_gizmos_menu();
void _update_gizmos_menu_theme();
void _init_grid();