diff options
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 40 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 5 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 28 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 5 |
4 files changed, 71 insertions, 7 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index c344cdf592..cd16353d6a 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3853,7 +3853,10 @@ void CanvasItemEditor::_notification(int p_what) { key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55)); animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); + _update_context_menu_stylebox(); + presets_menu->set_icon(get_theme_icon(SNAME("ControlLayout"), SNAME("EditorIcons"))); + PopupMenu *p = presets_menu->get_popup(); p->clear(); @@ -3954,6 +3957,18 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { } } +void CanvasItemEditor::_update_context_menu_stylebox() { + // This must be called when the theme changes to follow the new accent color. + Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat); + const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor"); + context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1)); + // Add an underline to the StyleBox, but prevent its minimum vertical size from changing. + context_menu_stylebox->set_border_color(accent_color); + context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE)); + context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0); + context_menu_container->add_theme_style_override("panel", context_menu_stylebox); +} + void CanvasItemEditor::_update_scrollbars() { updating_scroll = true; @@ -5127,11 +5142,11 @@ void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) { void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) { ERR_FAIL_COND(!p_control); - hb->add_child(p_control); + hbc_context_menu->add_child(p_control); } void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) { - hb->remove_child(p_control); + hbc_context_menu->remove_child(p_control); } HSplitContainer *CanvasItemEditor::get_palette_split() { @@ -5516,10 +5531,21 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_separator(); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE); + hb->add_child(memnew(VSeparator)); + + context_menu_container = memnew(PanelContainer); + hbc_context_menu = memnew(HBoxContainer); + context_menu_container->add_child(hbc_context_menu); + // Use a custom stylebox to make contextual menu items stand out from the rest. + // This helps with editor usability as contextual menu items change when selecting nodes, + // even though it may not be immediately obvious at first. + hb->add_child(context_menu_container); + _update_context_menu_stylebox(); + presets_menu = memnew(MenuButton); presets_menu->set_shortcut_context(this); presets_menu->set_text(TTR("Layout")); - hb->add_child(presets_menu); + hbc_context_menu->add_child(presets_menu); presets_menu->hide(); presets_menu->set_switch_on_hover(true); @@ -5533,17 +5559,18 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { anchor_mode_button = memnew(Button); anchor_mode_button->set_flat(true); - hb->add_child(anchor_mode_button); + hbc_context_menu->add_child(anchor_mode_button); anchor_mode_button->set_toggle_mode(true); anchor_mode_button->hide(); anchor_mode_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_anchor_mode)); animation_hb = memnew(HBoxContainer); - hb->add_child(animation_hb); + hbc_context_menu->add_child(animation_hb); animation_hb->add_child(memnew(VSeparator)); animation_hb->hide(); key_loc_button = memnew(Button); + key_loc_button->set_flat(true); key_loc_button->set_toggle_mode(true); key_loc_button->set_pressed(true); key_loc_button->set_focus_mode(FOCUS_NONE); @@ -5552,6 +5579,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { animation_hb->add_child(key_loc_button); key_rot_button = memnew(Button); + key_rot_button->set_flat(true); key_rot_button->set_toggle_mode(true); key_rot_button->set_pressed(true); key_rot_button->set_focus_mode(FOCUS_NONE); @@ -5560,6 +5588,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { animation_hb->add_child(key_rot_button); key_scale_button = memnew(Button); + key_scale_button->set_flat(true); key_scale_button->set_toggle_mode(true); key_scale_button->set_focus_mode(FOCUS_NONE); key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE)); @@ -5567,6 +5596,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { animation_hb->add_child(key_scale_button); key_insert_button = memnew(Button); + key_insert_button->set_flat(true); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY)); key_insert_button->set_tooltip(TTR("Insert keys (based on mask).")); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 7b64d0cb5d..d466032588 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -230,6 +230,10 @@ private: HScrollBar *h_scroll; VScrollBar *v_scroll; HBoxContainer *hb; + // Used for secondary menu items which are displayed depending on the currently selected node + // (such as MeshInstance's "Mesh" menu). + PanelContainer *context_menu_container; + HBoxContainer *hbc_context_menu; Map<Control *, Timer *> popup_temporarily_timers; @@ -535,6 +539,7 @@ private: HSplitContainer *palette_split; VSplitContainer *bottom_split; + void _update_context_menu_stylebox(); void _popup_warning_temporarily(Control *p_control, const float p_duration); void _popup_warning_depop(Control *p_control); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 5eb549d58c..b1f4baac13 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5972,6 +5972,18 @@ void fragment() { _generate_selection_boxes(); } +void Node3DEditor::_update_context_menu_stylebox() { + // This must be called when the theme changes to follow the new accent color. + Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat); + const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor"); + context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1)); + // Add an underline to the StyleBox, but prevent its minimum vertical size from changing. + context_menu_stylebox->set_border_color(accent_color); + context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE)); + context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0); + context_menu_container->add_theme_style_override("panel", context_menu_stylebox); +} + void Node3DEditor::_update_gizmos_menu() { gizmos_menu->clear(); @@ -6539,6 +6551,7 @@ void Node3DEditor::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { _update_theme(); _update_gizmos_menu_theme(); + _update_context_menu_stylebox(); sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); } break; @@ -6587,11 +6600,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() { } void Node3DEditor::add_control_to_menu_panel(Control *p_control) { - hbc_menu->add_child(p_control); + hbc_context_menu->add_child(p_control); } void Node3DEditor::remove_control_from_menu_panel(Control *p_control) { - hbc_menu->remove_child(p_control); + hbc_context_menu->remove_child(p_control); } void Node3DEditor::set_can_preview(Camera3D *p_preview) { @@ -7174,6 +7187,17 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { view_menu->set_shortcut_context(this); hbc_menu->add_child(view_menu); + hbc_menu->add_child(memnew(VSeparator)); + + context_menu_container = memnew(PanelContainer); + hbc_context_menu = memnew(HBoxContainer); + context_menu_container->add_child(hbc_context_menu); + // Use a custom stylebox to make contextual menu items stand out from the rest. + // This helps with editor usability as contextual menu items change when selecting nodes, + // even though it may not be immediately obvious at first. + hbc_menu->add_child(context_menu_container); + _update_context_menu_stylebox(); + p = view_menu->get_popup(); accept = memnew(AcceptDialog); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 0c7a0d14a2..6ac3345daf 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -625,6 +625,10 @@ private: void _update_camera_override_viewport(Object *p_viewport); HBoxContainer *hbc_menu; + // Used for secondary menu items which are displayed depending on the currently selected node + // (such as MeshInstance's "Mesh" menu). + PanelContainer *context_menu_container; + HBoxContainer *hbc_context_menu; void _generate_selection_boxes(); UndoRedo *undo_redo; @@ -632,6 +636,7 @@ private: int camera_override_viewport_id; void _init_indicators(); + void _update_context_menu_stylebox(); void _update_gizmos_menu(); void _update_gizmos_menu_theme(); void _init_grid(); |