diff options
24 files changed, 161 insertions, 161 deletions
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp index 7023d4aa9b..5cf951a93c 100644 --- a/core/extension/extension_api_dump.cpp +++ b/core/extension/extension_api_dump.cpp @@ -91,6 +91,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { } const uint32_t vec3_elems = 3; + const uint32_t vec4_elems = 4; const uint32_t ptrsize_32 = 4; const uint32_t ptrsize_64 = 8; static const char *build_config_name[4] = { "float_32", "float_64", "double_32", "double_64" }; @@ -141,7 +142,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { { Variant::AABB, (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(double), (vec3_elems * 2) * sizeof(double) }, { Variant::BASIS, (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(double), (vec3_elems * 3) * sizeof(double) }, { Variant::TRANSFORM3D, (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(double), (vec3_elems * 4) * sizeof(double) }, - { Variant::PROJECTION, 4 * 4 * sizeof(float), 4 * 4 * sizeof(float), 4 * 4 * sizeof(double), 4 * 4 * sizeof(double) }, + { Variant::PROJECTION, (vec4_elems * 4) * sizeof(float), (vec4_elems * 4) * sizeof(float), (vec4_elems * 4) * sizeof(double), (vec4_elems * 4) * sizeof(double) }, { Variant::COLOR, 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float) }, { Variant::STRING_NAME, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 }, { Variant::NODE_PATH, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 }, @@ -287,6 +288,10 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { { Variant::BASIS, "z", vec3_elems * 2 * sizeof(float), vec3_elems * 2 * sizeof(float), vec3_elems * 2 * sizeof(double), vec3_elems * 2 * sizeof(double) }, { Variant::TRANSFORM3D, "basis", 0, 0, 0, 0 }, { Variant::TRANSFORM3D, "origin", (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(double), (vec3_elems * 3) * sizeof(double) }, + { Variant::PROJECTION, "x", 0, 0, 0, 0 }, + { Variant::PROJECTION, "y", vec4_elems * sizeof(float), vec4_elems * sizeof(float), vec4_elems * sizeof(double), vec4_elems * sizeof(double) }, + { Variant::PROJECTION, "z", vec4_elems * 2 * sizeof(float), vec4_elems * 2 * sizeof(float), vec4_elems * 2 * sizeof(double), vec4_elems * 2 * sizeof(double) }, + { Variant::PROJECTION, "w", vec4_elems * 3 * sizeof(float), vec4_elems * 3 * sizeof(float), vec4_elems * 3 * sizeof(double), vec4_elems * 3 * sizeof(double) }, { Variant::COLOR, "r", 0, 0, 0, 0 }, { Variant::COLOR, "g", sizeof(float), sizeof(float), sizeof(float), sizeof(float) }, { Variant::COLOR, "b", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(float) }, diff --git a/core/object/script_language_extension.cpp b/core/object/script_language_extension.cpp index 9de784ea7f..78e9038b66 100644 --- a/core/object/script_language_extension.cpp +++ b/core/object/script_language_extension.cpp @@ -62,6 +62,7 @@ void ScriptExtension::_bind_methods() { GDVIRTUAL_BIND(_has_script_signal, "signal"); GDVIRTUAL_BIND(_get_script_signal_list); + GDVIRTUAL_BIND(_has_property_default_value, "property"); GDVIRTUAL_BIND(_get_property_default_value, "property"); GDVIRTUAL_BIND(_update_exports); diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 517a53e505..29418049cb 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -329,67 +329,71 @@ enum class KeyModifierMask { // To avoid having unnecessary operators, only define the ones that are needed. -inline Key operator-(uint32_t a, Key b) { +constexpr Key operator-(uint32_t a, Key b) { return (Key)(a - (uint32_t)b); } -inline Key &operator-=(Key &a, int b) { - return (Key &)((int &)a -= b); +constexpr Key &operator-=(Key &a, int b) { + a = static_cast<Key>(static_cast<int>(a) - static_cast<int>(b)); + return a; } -inline Key operator+(Key a, int b) { +constexpr Key operator+(Key a, int b) { return (Key)((int)a + (int)b); } -inline Key operator+(Key a, Key b) { +constexpr Key operator+(Key a, Key b) { return (Key)((int)a + (int)b); } -inline Key operator-(Key a, Key b) { +constexpr Key operator-(Key a, Key b) { return (Key)((int)a - (int)b); } -inline Key operator&(Key a, Key b) { +constexpr Key operator&(Key a, Key b) { return (Key)((int)a & (int)b); } -inline Key operator|(Key a, Key b) { +constexpr Key operator|(Key a, Key b) { return (Key)((int)a | (int)b); } -inline Key &operator|=(Key &a, Key b) { - return (Key &)((int &)a |= (int)b); +constexpr Key &operator|=(Key &a, Key b) { + a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b)); + return a; } -inline Key &operator|=(Key &a, KeyModifierMask b) { - return (Key &)((int &)a |= (int)b); +constexpr Key &operator|=(Key &a, KeyModifierMask b) { + a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b)); + return a; } -inline Key &operator&=(Key &a, KeyModifierMask b) { - return (Key &)((int &)a &= (int)b); +constexpr Key &operator&=(Key &a, KeyModifierMask b) { + a = static_cast<Key>(static_cast<int>(a) & static_cast<int>(b)); + return a; } -inline Key operator|(Key a, KeyModifierMask b) { +constexpr Key operator|(Key a, KeyModifierMask b) { return (Key)((int)a | (int)b); } -inline Key operator&(Key a, KeyModifierMask b) { +constexpr Key operator&(Key a, KeyModifierMask b) { return (Key)((int)a & (int)b); } -inline Key operator+(KeyModifierMask a, Key b) { +constexpr Key operator+(KeyModifierMask a, Key b) { return (Key)((int)a + (int)b); } -inline Key operator|(KeyModifierMask a, Key b) { +constexpr Key operator|(KeyModifierMask a, Key b) { return (Key)((int)a | (int)b); } -inline KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) { +constexpr KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) { return (KeyModifierMask)((int)a + (int)b); } -inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) { +constexpr KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) { return (KeyModifierMask)((int)a | (int)b); } diff --git a/doc/classes/ScriptExtension.xml b/doc/classes/ScriptExtension.xml index b59c49d785..045eadda41 100644 --- a/doc/classes/ScriptExtension.xml +++ b/doc/classes/ScriptExtension.xml @@ -96,6 +96,12 @@ <description> </description> </method> + <method name="_has_property_default_value" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="property" type="StringName" /> + <description> + </description> + </method> <method name="_has_script_signal" qualifiers="virtual const"> <return type="bool" /> <param index="0" name="signal" type="StringName" /> diff --git a/editor/icons/CurveIn.svg b/editor/icons/CurveIn.svg index 2ad44dc654..fefad9ce6c 100644 --- a/editor/icons/CurveIn.svg +++ b/editor/icons/CurveIn.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 8-3 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> +<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 8-3 8-8" fill="none" stroke="#80ff45" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> diff --git a/editor/icons/CurveInOut.svg b/editor/icons/CurveInOut.svg index 292dac4573..f099cb83f1 100644 --- a/editor/icons/CurveInOut.svg +++ b/editor/icons/CurveInOut.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 3-8 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> +<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 3-8 8-8" fill="none" stroke="#45d7ff" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> diff --git a/editor/icons/CurveLinear.svg b/editor/icons/CurveLinear.svg index 3c1fb2a0e2..41d37c9329 100644 --- a/editor/icons/CurveLinear.svg +++ b/editor/icons/CurveLinear.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> +<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 8-8" fill="none" stroke="#ffe345" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> diff --git a/editor/icons/CurveOut.svg b/editor/icons/CurveOut.svg index dfa9a26144..19710aa38d 100644 --- a/editor/icons/CurveOut.svg +++ b/editor/icons/CurveOut.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 3-8 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> +<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 3-8 8-8" fill="none" stroke="#45ffa2" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> diff --git a/editor/icons/CurveOutIn.svg b/editor/icons/CurveOutIn.svg index 9a6463d0e9..7f200432bf 100644 --- a/editor/icons/CurveOutIn.svg +++ b/editor/icons/CurveOutIn.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 8-3 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> +<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 8-3 8-8" fill="none" stroke="#ff4596" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg> diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 2798f3d93e..d14c2cbce3 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -46,6 +46,7 @@ #include "editor/scene_tree_dock.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_shape_3d.h" +#include "scene/3d/decal.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics_body_3d.h" @@ -2972,6 +2973,13 @@ void Node3DEditorViewport::_menu_option(int p_option) { xform.scale_basis(sp->get_scale()); } + if (Object::cast_to<Decal>(E)) { + // Adjust rotation to match Decal's default orientation. + // This makes the decal "look" in the same direction as the camera, + // rather than pointing down relative to the camera orientation. + xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25); + } + undo_redo->add_do_method(sp, "set_global_transform", xform); undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform()); } @@ -2999,7 +3007,16 @@ void Node3DEditorViewport::_menu_option(int p_option) { continue; } - undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_euler_normalized()); + Basis basis = camera_transform.basis; + + if (Object::cast_to<Decal>(E)) { + // Adjust rotation to match Decal's default orientation. + // This makes the decal "look" in the same direction as the camera, + // rather than pointing down relative to the camera orientation. + basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25); + } + + undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized()); undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation()); } undo_redo->commit_action(); @@ -7615,7 +7632,7 @@ void Node3DEditor::_load_default_preview_settings() { environ_tonemap_button->set_pressed(true); environ_ao_button->set_pressed(false); environ_gi_button->set_pressed(false); - sun_max_distance->set_value(250); + sun_max_distance->set_value(100); sun_color->set_pick_color(Color(1, 1, 1)); sun_energy->set_value(1.0); diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index 1e1204aa57..cc1ca9131d 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -66,17 +66,24 @@ static void _editor_init() { bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled"); // Defined here because EditorSettings doesn't exist in `register_gltf_types` yet. - EDITOR_DEF_RST("filesystem/import/blender/blender3_path", ""); + String blender3_path = EDITOR_DEF_RST("filesystem/import/blender/blender3_path", ""); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "filesystem/import/blender/blender3_path", PROPERTY_HINT_GLOBAL_DIR)); if (blend_enabled) { - Ref<EditorSceneFormatImporterBlend> importer; - importer.instantiate(); - ResourceImporterScene::add_importer(importer); + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (blender3_path.is_empty()) { + WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported."); + } else if (!da->file_exists(blender3_path)) { + WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported."); + } else { + Ref<EditorSceneFormatImporterBlend> importer; + importer.instantiate(); + ResourceImporterScene::add_importer(importer); - Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query; - blend_import_query.instantiate(); - EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query); + Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query; + blend_import_query.instantiate(); + EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query); + } } // FBX to glTF importer. @@ -89,9 +96,9 @@ static void _editor_init() { if (fbx_enabled) { Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (fbx2gltf_path.is_empty()) { - WARN_PRINT("FBX file import is enabled, but no FBX2glTF path is configured. FBX files will not be imported."); + WARN_PRINT("FBX file import is enabled in the project settings, but no FBX2glTF path is configured in the editor settings. FBX files will not be imported."); } else if (!da->file_exists(fbx2gltf_path)) { - WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to a valid FBX2glTF executable. FBX files will not be imported."); + WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to an accessible file. FBX files will not be imported."); } else { Ref<EditorSceneFormatImporterFBX> importer; importer.instantiate(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs index 8d0e77d171..1b7f5158fd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs @@ -149,11 +149,5 @@ namespace Godot NativeFuncs.godotsharp_callable_call_deferred(callable, (godot_variant**)argsPtr, argc); } } - - [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern object godot_icall_Callable_Call(ref Callable callable, object[] args); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern void godot_icall_Callable_CallDeferred(ref Callable callable, object[] args); } } diff --git a/modules/mono/glue/callable_glue.cpp b/modules/mono/glue/callable_glue.cpp deleted file mode 100644 index 521dc3dff7..0000000000 --- a/modules/mono/glue/callable_glue.cpp +++ /dev/null @@ -1,79 +0,0 @@ -/*************************************************************************/ -/* callable_glue.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef MONO_GLUE_ENABLED - -#include "../mono_gd/gd_mono_marshal.h" -#include "arguments_vector.h" - -MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { - Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); - - int argc = mono_array_length(p_args); - - ArgumentsVector<Variant> arg_store(argc); - ArgumentsVector<const Variant *> args(argc); - - for (int i = 0; i < argc; i++) { - MonoObject *elem = mono_array_get(p_args, MonoObject *, i); - arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); - args.set(i, &arg_store.get(i)); - } - - Variant result; - Callable::CallError error; - callable.callp(args.ptr(), argc, result, error); - - return GDMonoMarshal::variant_to_mono_object(result); -} - -void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { - Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); - - int argc = mono_array_length(p_args); - - ArgumentsVector<Variant> arg_store(argc); - ArgumentsVector<const Variant *> args(argc); - - for (int i = 0; i < argc; i++) { - MonoObject *elem = mono_array_get(p_args, MonoObject *, i); - arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); - args.set(i, &arg_store.get(i)); - } - - callable.call_deferredp(args.ptr(), argc); -} - -void godot_register_callable_icalls() { - GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call); - GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred); -} - -#endif // MONO_GLUE_ENABLED diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index eb344d3b43..428135de56 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -135,6 +135,20 @@ String DirAccessJAndroid::get_drive(int p_drive) { } } +String DirAccessJAndroid::get_current_dir(bool p_include_drive) const { + String base = _get_root_path(); + String bd = current_dir; + if (!base.is_empty()) { + bd = current_dir.replace_first(base, ""); + } + + if (bd.begins_with("/")) { + return _get_root_string() + bd.substr(1, bd.length()); + } else { + return _get_root_string() + bd; + } +} + Error DirAccessJAndroid::change_dir(String p_dir) { String new_dir = get_absolute_path(p_dir); if (new_dir == current_dir) { diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index d469c9d317..5b7b4a9c4d 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -67,6 +67,7 @@ public: virtual int get_drive_count() override; virtual String get_drive(int p_drive) override; + virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index d7aa516ee6..9505a30540 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -98,11 +98,10 @@ void SplitContainer::_resort() { // Compute the final middle separation middle_sep = no_offset_middle_sep; if (!collapsed) { - int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep); - middle_sep += clamped_split_offset; + int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, get_size()[axis] - ms_second[axis] - sep); + middle_sep = MAX(middle_sep, clamped_split_offset); if (should_clamp_split_offset) { split_offset = clamped_split_offset; - should_clamp_split_offset = false; } } diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h index 7098794038..1fe53e94b6 100644 --- a/scene/resources/skeleton_modification_3d_ccdik.h +++ b/scene/resources/skeleton_modification_3d_ccdik.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef SKELETON_MODIFICATION_3D_CCDIK_H +#define SKELETON_MODIFICATION_3D_CCDIK_H + #include "core/templates/local_vector.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" -#ifndef SKELETON_MODIFICATION_3D_CCDIK_H -#define SKELETON_MODIFICATION_3D_CCDIK_H - class SkeletonModification3DCCDIK : public SkeletonModification3D { GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h index 3d66bb6d99..e2e490d636 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.h +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef SKELETON_MODIFICATION_3D_FABRIK_H +#define SKELETON_MODIFICATION_3D_FABRIK_H + #include "core/templates/local_vector.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" -#ifndef SKELETON_MODIFICATION_3D_FABRIK_H -#define SKELETON_MODIFICATION_3D_FABRIK_H - class SkeletonModification3DFABRIK : public SkeletonModification3D { GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h index f41ffcd58d..bd1ee51d93 100644 --- a/scene/resources/skeleton_modification_3d_jiggle.h +++ b/scene/resources/skeleton_modification_3d_jiggle.h @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H +#define SKELETON_MODIFICATION_3D_JIGGLE_H + #include "core/templates/local_vector.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/skeleton_modification_3d.h" -#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H -#define SKELETON_MODIFICATION_3D_JIGGLE_H - class SkeletonModification3DJiggle : public SkeletonModification3D { GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h index 4e5714b5dc..cea63fc34f 100644 --- a/scene/resources/skeleton_modification_3d_lookat.h +++ b/scene/resources/skeleton_modification_3d_lookat.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - #ifndef SKELETON_MODIFICATION_3D_LOOKAT_H #define SKELETON_MODIFICATION_3D_LOOKAT_H +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + class SkeletonModification3DLookAt : public SkeletonModification3D { GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h index ae22099158..2071de5457 100644 --- a/scene/resources/skeleton_modification_3d_stackholder.h +++ b/scene/resources/skeleton_modification_3d_stackholder.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - #ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H #define SKELETON_MODIFICATION_3D_STACKHOLDER_H +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + class SkeletonModification3DStackHolder : public SkeletonModification3D { GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D); diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h index 57e8237511..7bd7c8291d 100644 --- a/scene/resources/skeleton_modification_3d_twoboneik.h +++ b/scene/resources/skeleton_modification_3d_twoboneik.h @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - #ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H #define SKELETON_MODIFICATION_3D_TWOBONEIK_H +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + class SkeletonModification3DTwoBoneIK : public SkeletonModification3D { GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D); diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 73b03966c5..bfb81925bc 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -72,6 +72,41 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, return xf; } +Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() { + // We need to sort the viewports in a "topological order", + // children first and parents last, we use the Kahn's algorithm to achieve that. + + Vector<Viewport *> result; + List<Viewport *> nodes; + + for (Viewport *viewport : active_viewports) { + if (viewport->parent.is_valid()) { + continue; + } + + nodes.push_back(viewport); + } + + while (!nodes.is_empty()) { + Viewport *node = nodes[0]; + nodes.pop_front(); + + result.insert(0, node); + + for (Viewport *child : active_viewports) { + if (child->parent != node->self) { + continue; + } + + if (!nodes.find(child)) { + nodes.push_back(child); + } + } + } + + return result; +} + void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { if (p_viewport->render_buffers.is_valid()) { if (p_viewport->size.width == 0 || p_viewport->size.height == 0) { @@ -548,8 +583,10 @@ void RendererViewport::draw_viewports() { set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color")); } - //sort viewports - active_viewports.sort_custom<ViewportSort>(); + if (sorted_active_viewports_dirty) { + sorted_active_viewports = _sort_active_viewports(); + sorted_active_viewports_dirty = false; + } HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list; //draw viewports @@ -558,9 +595,9 @@ void RendererViewport::draw_viewports() { //determine what is visible draw_viewports_pass++; - for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order + for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order - Viewport *vp = active_viewports[i]; + Viewport *vp = sorted_active_viewports[i]; if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) { continue; @@ -621,8 +658,8 @@ void RendererViewport::draw_viewports() { int objects_drawn = 0; int draw_calls_used = 0; - for (int i = 0; i < active_viewports.size(); i++) { - Viewport *vp = active_viewports[i]; + for (int i = 0; i < sorted_active_viewports.size(); i++) { + Viewport *vp = sorted_active_viewports[i]; if (vp->last_pass != draw_viewports_pass) { continue; //should not draw @@ -814,6 +851,8 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { } else { active_viewports.erase(viewport); } + + sorted_active_viewports_dirty = true; } void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { @@ -1243,6 +1282,7 @@ bool RendererViewport::free(RID p_rid) { viewport_set_scenario(p_rid, RID()); active_viewports.erase(viewport); + sorted_active_viewports_dirty = true; if (viewport->use_occlusion_culling) { RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid); diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index 5e37c96336..ab4893a908 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -185,25 +185,16 @@ public: mutable RID_Owner<Viewport, true> viewport_owner; - struct ViewportSort { - _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const { - bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2(); - bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2(); - - if (left_to_screen == right_to_screen) { - return p_right->parent == p_left->self; - } - return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1); - } - }; - Vector<Viewport *> active_viewports; + Vector<Viewport *> sorted_active_viewports; + bool sorted_active_viewports_dirty = false; int total_objects_drawn = 0; int total_vertices_drawn = 0; int total_draw_calls_used = 0; private: + Vector<Viewport *> _sort_active_viewports(); void _configure_3d_render_buffers(Viewport *p_viewport); void _draw_3d(Viewport *p_viewport); void _draw_viewport(Viewport *p_viewport); |