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-rw-r--r--drivers/gles2/shader_gles2.cpp25
1 files changed, 5 insertions, 20 deletions
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index ee96db99fe..df7b170bf4 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -839,7 +839,7 @@ void ShaderGLES2::use_material(void *p_material) {
} break;
default: {
- ERR_PRINT("type missing, bug?");
+ ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
} else if (E->get().default_value.size()) {
@@ -970,7 +970,7 @@ void ShaderGLES2::use_material(void *p_material) {
// Nothing to do?
} break;
default: {
- ERR_PRINT("type missing, bug?");
+ ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
} else { //zero
@@ -1041,7 +1041,7 @@ void ShaderGLES2::use_material(void *p_material) {
} break;
case ShaderLanguage::TYPE_MAT2: {
- GLfloat mat[4]{ 0, 0, 0, 0 };
+ GLfloat mat[4] = { 0, 0, 0, 0 };
glUniformMatrix2fv(location, 1, GL_FALSE, mat);
} break;
@@ -1054,22 +1054,7 @@ void ShaderGLES2::use_material(void *p_material) {
} break;
case ShaderLanguage::TYPE_MAT4: {
- GLfloat mat[16] = { 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0 };
+ GLfloat mat[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
glUniformMatrix4fv(location, 1, GL_FALSE, mat);
@@ -1104,7 +1089,7 @@ void ShaderGLES2::use_material(void *p_material) {
// Nothing to do?
} break;
default: {
- ERR_PRINT("type missing, bug?");
+ ERR_PRINT("ShaderNode type missing, bug?");
} break;
}
}