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-rw-r--r--.gitattributes1
-rw-r--r--doc/classes/ARVRScriptInterface.xml118
-rw-r--r--doc/classes/ConfigFile.xml31
-rw-r--r--doc/classes/TabContainer.xml26
-rw-r--r--doc/classes/TouchScreenButton.xml31
-rw-r--r--editor/editor_help.cpp2
-rw-r--r--editor/icons/icon_animated_sprite.svg8
-rw-r--r--editor/icons/icon_animated_sprite_3d.svg8
-rw-r--r--editor/icons/icon_center_container.svg4
-rw-r--r--editor/icons/icon_color_pick.svg2
-rw-r--r--editor/icons/icon_color_picker.svg4
-rw-r--r--editor/icons/icon_color_picker_button.svg6
-rw-r--r--editor/icons/icon_control_layout.svg3
-rw-r--r--editor/icons/icon_kinematic_body.svg2
-rw-r--r--editor/icons/icon_kinematic_body_2d.svg4
-rw-r--r--editor/icons/icon_shader.svg12
-rw-r--r--editor/icons/icon_sprite.svg4
-rw-r--r--editor/icons/icon_sprite_3d.svg4
-rw-r--r--editor/icons/icon_sprite_frames.svg4
-rw-r--r--editor/icons/icon_viewport_sprite.svg7
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp1
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/spatial_editor_gizmos.cpp4
-rw-r--r--main/SCsub2
-rw-r--r--main/main.cpp12
-rw-r--r--main/splash.pngbin29867 -> 21504 bytes
-rw-r--r--modules/gdnative/SCsub3
-rw-r--r--modules/gdnative/config.py8
-rw-r--r--modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml26
-rw-r--r--modules/gdnative/doc_classes/GDNative.xml (renamed from doc/classes/GDNative.xml)0
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml (renamed from doc/classes/GDNativeLibrary.xml)0
-rw-r--r--modules/gdnative/doc_classes/NativeScript.xml (renamed from doc/classes/NativeScript.xml)0
-rw-r--r--modules/gdnative/gdnative_api.json72
-rw-r--r--modules/gdnative/include/nativearvr/godot_nativearvr.h58
-rw-r--r--modules/gdnative/nativearvr/SCsub13
-rw-r--r--modules/gdnative/nativearvr/arvr_interface_gdnative.cpp394
-rw-r--r--modules/gdnative/nativearvr/arvr_interface_gdnative.h88
-rw-r--r--modules/gdnative/nativearvr/config.py5
-rw-r--r--modules/gdnative/nativearvr/register_types.cpp414
-rw-r--r--modules/gdnative/nativearvr/register_types.h32
-rw-r--r--modules/gdnative/register_types.cpp5
-rw-r--r--scene/gui/color_picker.cpp4
-rw-r--r--scene/gui/graph_edit.cpp1
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--servers/arvr/arvr_script_interface.cpp136
-rw-r--r--servers/arvr/arvr_script_interface.h52
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h45
-rw-r--r--servers/register_server_types.cpp8
48 files changed, 1275 insertions, 395 deletions
diff --git a/.gitattributes b/.gitattributes
index f8959dd2d1..03c6f96f80 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -8,3 +8,4 @@ drivers/* linguist-vendored
*.h eol=lf
*.py eol=lf
*.hpp eol=lf
+*.xml eol=lf
diff --git a/doc/classes/ARVRScriptInterface.xml b/doc/classes/ARVRScriptInterface.xml
deleted file mode 100644
index 182147a015..0000000000
--- a/doc/classes/ARVRScriptInterface.xml
+++ /dev/null
@@ -1,118 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRScriptInterface" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Base class for GDNative based ARVR interfaces.
- </brief_description>
- <description>
- This class is used as a base class/interface class for implementing GDNative based ARVR interfaces and as a result exposes more of the internals of the ARVR server.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="_get_projection_for_eye" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- Should return the projection 4x4 matrix for the requested eye.
- </description>
- </method>
- <method name="commit_for_eye" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="eye" type="int">
- </argument>
- <argument index="1" name="render_target" type="RID">
- </argument>
- <description>
- Outputs a finished render buffer to the AR/VR device for the given eye.
- </description>
- </method>
- <method name="get_anchor_detection_is_enabled" qualifiers="virtual">
- <return type="bool">
- </return>
- <description>
- Returns true if achor detection is enabled (AR only).
- </description>
- </method>
- <method name="get_capabilities" qualifiers="virtual">
- <return type="int">
- </return>
- <description>
- Returns a combination of flags providing information about the capabilities of this interface.
- </description>
- </method>
- <method name="get_recommended_render_targetsize" qualifiers="virtual">
- <return type="Vector2">
- </return>
- <description>
- Returns the size at which we should render our scene to get optimal quality on the output device.
- </description>
- </method>
- <method name="get_tracking_status" qualifiers="virtual">
- <return type="int">
- </return>
- <description>
- If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
- </description>
- </method>
- <method name="get_transform_for_eye" qualifiers="virtual">
- <return type="Transform">
- </return>
- <argument index="0" name="eye" type="int">
- </argument>
- <argument index="1" name="cam_transform" type="Transform">
- </argument>
- <description>
- Get the location and orientation transform used when rendering a specific eye.
- </description>
- </method>
- <method name="initialize" qualifiers="virtual">
- <return type="bool">
- </return>
- <description>
- Initialize this interface.
- </description>
- </method>
- <method name="is_initialized" qualifiers="virtual">
- <return type="bool">
- </return>
- <description>
- Returns true if this interface has been initialized and is active.
- </description>
- </method>
- <method name="is_stereo" qualifiers="virtual">
- <return type="bool">
- </return>
- <description>
- Returns true if we require stereoscopic rendering for this interface.
- </description>
- </method>
- <method name="process" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- Gets called before rendering each frame so tracking data gets updated in time.
- </description>
- </method>
- <method name="set_anchor_detection_is_enabled" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Enables anchor detection, this is used on AR interfaces and enables the extra logic that will detect planes, features, objects, etc. and adds/modifies anchor points.
- </description>
- </method>
- <method name="uninitialize" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- Turn this interface off.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index c2d1ec1355..846a100f3c 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -4,15 +4,22 @@
Helper class to handle INI-style files.
</brief_description>
<description>
- This helper class can be used to store [Variant] values on the filesystem using an INI-style formatting. The stored values as referenced by a section and a key. The stored data can be saved to or parsed from a file, though ConfigFile objects can also be used directly with accessing the filesystem.
- The following example shows how to parse a INI-style file from the system, read its contents and store new values in it:
+ This helper class can be used to store [Variant] values on the filesystem using INI-style formatting. The stored values are indentified by a section and a key:
+ [codeblock]
+ [section]
+ some_key=42
+ string_example="Hello World!"
+ a_vector=Vector3( 1, 0, 2 )
+ [/codeblock]
+ The stored data can be saved to or parsed from a file, though ConfigFile objects can also be used directly without accessing the filesystem.
+ The following example shows how to parse an INI-style file from the system, read its contents and store new values in it:
[codeblock]
var config = ConfigFile.new()
var err = config.load("user://settings.cfg")
if err == OK: # if not, something went wrong with the file loading
# Look for the display/width pair, and default to 1024 if missing
var screen_width = get_value("display", "width", 1024)
- # Store a variable if and only it hasn't been defined yet
+ # Store a variable if and only if it hasn't been defined yet
if not config.has_section_key("audio", "mute"):
config.set_value("audio", "mute", false)
# Save the changes by overwriting the previous file
@@ -30,6 +37,7 @@
<argument index="0" name="section" type="String">
</argument>
<description>
+ Deletes the specified section along with all the key-value pairs inside.
</description>
</method>
<method name="get_section_keys" qualifiers="const">
@@ -38,14 +46,14 @@
<argument index="0" name="section" type="String">
</argument>
<description>
- Return an array of all defined key identifiers in the specified section.
+ Returns an array of all defined key identifiers in the specified section.
</description>
</method>
<method name="get_sections" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
- Return an array of all defined section identifiers.
+ Returns an array of all defined section identifiers.
</description>
</method>
<method name="get_value" qualifiers="const">
@@ -58,7 +66,7 @@
<argument index="2" name="default" type="Variant" default="null">
</argument>
<description>
- Return the current value for the specified section and key. If the section and/or the key do not exist, the method returns the value of the optional [i]default[/i] argument (and thus [code]NULL[/code] if not specified).
+ Returns the current value for the specified section and key. If the section and/or the key do not exist, the method returns the value of the optional [code]default[/code] argument, or [code]null[/code] if it is omitted.
</description>
</method>
<method name="has_section" qualifiers="const">
@@ -67,7 +75,7 @@
<argument index="0" name="section" type="String">
</argument>
<description>
- Check if the specified section exists.
+ Returns [code]true[/code] if the specified section exists.
</description>
</method>
<method name="has_section_key" qualifiers="const">
@@ -78,7 +86,7 @@
<argument index="1" name="key" type="String">
</argument>
<description>
- Check if the specified section-key pair exists.
+ Returns [code]true[/code] if the specified section-key pair exists.
</description>
</method>
<method name="load">
@@ -87,7 +95,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Load the config file specified as a parameter. The file's contents are parsed and loaded in the ConfigFile object from which the method was called. The return value is one of the OK, FAILED or ERR_* constants listed in [@Global Scope] (if the load was successful, it returns OK).
+ Loads the config file specified as a parameter. The file's contents are parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [code]OK[/code], [code]FAILED[/code] or [code]ERR_*[/code] constants listed in [@Global Scope]. If the load was successful, the return value is [code]OK[/code].
</description>
</method>
<method name="save">
@@ -96,8 +104,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Save the contents of the ConfigFile object to the file specified as a parameter. The output file uses an INI-style structure.
- The return value is one of the OK, FAILED or ERR_* constants listed in [@Global Scope] (if the save was successful, it returns OK).
+ Saves the contents of the ConfigFile object to the file specified as a parameter. The output file uses an INI-style structure. Returns one of the [code]OK[/code], [code]FAILED[/code] or [code]ERR_*[/code] constants listed in [@Global Scope]. If the load was successful, the return value is [code]OK[/code].
</description>
</method>
<method name="set_value">
@@ -110,7 +117,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Assign a value to the specified key of the the specified section. If the section and/or the key do not exist, they are created. Passing a [code]NULL[/code] value deletes the specified key if it exists (and deletes the section if it ends up empty once the key has been removed).
+ Assigns a value to the specified key of the the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
</description>
</method>
</methods>
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index ffe99eb82b..ad02064862 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -16,14 +16,14 @@
<return type="bool">
</return>
<description>
- Return whether the tabs should be visible or hidden.
+ Returns [code]true[/code] if the tabs are visible.
</description>
</method>
<method name="get_current_tab" qualifiers="const">
<return type="int">
</return>
<description>
- Return the current tab index that is being shown.
+ Returns the current tab index that is being shown.
</description>
</method>
<method name="get_current_tab_control" qualifiers="const">
@@ -42,14 +42,14 @@
<return type="int">
</return>
<description>
- Return the previous tab index that was being shown.
+ Returns the previous tab index that was being shown.
</description>
</method>
<method name="get_tab_align" qualifiers="const">
<return type="int" enum="TabContainer.TabAlign">
</return>
<description>
- Return tab alignment, from the ALIGN_* enum.
+ Returns the tab alignment.See the ALIGN_* constants.
</description>
</method>
<method name="get_tab_control" qualifiers="const">
@@ -58,14 +58,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the current tab control that is being shown.
+ Returns the current tab control that is being shown.
</description>
</method>
<method name="get_tab_count" qualifiers="const">
<return type="int">
</return>
<description>
- Return the amount of tabs.
+ Returns the amount of tabs.
</description>
</method>
<method name="get_tab_disabled" qualifiers="const">
@@ -74,6 +74,7 @@
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
@@ -82,6 +83,7 @@
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
+ Returns the [Texture] for the tab at index [code]tab_idx[/code] or null if the tab has no [Texture].
</description>
</method>
<method name="get_tab_title" qualifiers="const">
@@ -90,7 +92,7 @@
<argument index="0" name="tab_idx" type="int">
</argument>
<description>
- Return the title for the tab. Tab titles are by default the children node name, but this can be overridden.
+ Returns the title for the tab at index [code]tab_idx[/code]. Tab titles are by default the children node name, but this can be overridden.
</description>
</method>
<method name="set_current_tab">
@@ -127,6 +129,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
+ Set tab at index [code]tab_idx[/code] disabled.
</description>
</method>
<method name="set_tab_icon">
@@ -137,7 +140,7 @@
<argument index="1" name="icon" type="Texture">
</argument>
<description>
- Set an icon for a tab.
+ Set an icon for a tab at index [code]tab_idx[/code].
</description>
</method>
<method name="set_tab_title">
@@ -148,7 +151,7 @@
<argument index="1" name="title" type="String">
</argument>
<description>
- Set a title for the tab. Tab titles are by default the children node name, but this can be overridden.
+ Set a title for the tab at index [code]tab_idx[/code]. Tab titles are by default the children node name, but this can be overridden.
</description>
</method>
<method name="set_tabs_visible">
@@ -157,16 +160,19 @@
<argument index="0" name="visible" type="bool">
</argument>
<description>
- Set whether the tabs should be visible or hidden.
+ If [code]true[/code] all the tabs will be visible.
</description>
</method>
</methods>
<members>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab">
+ The current tab.
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign">
+ The alignment of all the tabs of the tab container. See the [code]ALIGN_*[/code] constants.
</member>
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible">
+ If [code]true[/code] all tabs that are children of the TabContainer will be visible.
</member>
</members>
<signals>
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index 8a96fa1454..51cb7f86f2 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Button for touch screen devices.
</brief_description>
<description>
+ Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
</description>
<tutorials>
</tutorials>
@@ -13,36 +15,42 @@
<return type="String">
</return>
<description>
+ Returns the button's action.
</description>
</method>
<method name="get_bitmask" qualifiers="const">
<return type="BitMap">
</return>
<description>
+ Returns the button's bitmask.
</description>
</method>
<method name="get_shape" qualifiers="const">
<return type="Shape2D">
</return>
<description>
+ Returns the button's shape.
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
+ Returns the button's texture for the normal state.
</description>
</method>
<method name="get_texture_pressed" qualifiers="const">
<return type="Texture">
</return>
<description>
+ Returns the button's texture for the pressed state.
</description>
</method>
<method name="get_visibility_mode" qualifiers="const">
<return type="int" enum="TouchScreenButton.VisibilityMode">
</return>
<description>
+ Sets the button's visibility mode. See [code]VISIBILITY_*[/code] constants.
</description>
</method>
<method name="is_passby_press_enabled" qualifiers="const">
@@ -55,6 +63,7 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if this button is currently pressed.
</description>
</method>
<method name="is_shape_centered" qualifiers="const">
@@ -75,6 +84,7 @@
<argument index="0" name="action" type="String">
</argument>
<description>
+ Sets the button's action.
</description>
</method>
<method name="set_bitmask">
@@ -83,6 +93,7 @@
<argument index="0" name="bitmask" type="BitMap">
</argument>
<description>
+ Sets the button's [BitMap] bitmask.
</description>
</method>
<method name="set_passby_press">
@@ -91,6 +102,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] passby presses are enabled for this button.
</description>
</method>
<method name="set_shape">
@@ -99,6 +111,7 @@
<argument index="0" name="shape" type="Shape2D">
</argument>
<description>
+ Sets the button's shape.
</description>
</method>
<method name="set_shape_centered">
@@ -107,6 +120,7 @@
<argument index="0" name="bool" type="bool">
</argument>
<description>
+ If [code]true[/code] the button's shape is centered.
</description>
</method>
<method name="set_shape_visible">
@@ -115,6 +129,7 @@
<argument index="0" name="bool" type="bool">
</argument>
<description>
+ If [code]true[/code] the button's shape is visible.
</description>
</method>
<method name="set_texture">
@@ -123,6 +138,7 @@
<argument index="0" name="texture" type="Texture">
</argument>
<description>
+ Sets the button's [Texture] for the normal state.
</description>
</method>
<method name="set_texture_pressed">
@@ -131,6 +147,7 @@
<argument index="0" name="texture_pressed" type="Texture">
</argument>
<description>
+ Sets the button's [Texture] for the pressed state.
</description>
</method>
<method name="set_visibility_mode">
@@ -139,43 +156,57 @@
<argument index="0" name="mode" type="int" enum="TouchScreenButton.VisibilityMode">
</argument>
<description>
+ Sets the button's visibility mode. See the [code]VISIBILITY_*[/code] constants.
</description>
</method>
</methods>
<members>
<member name="action" type="String" setter="set_action" getter="get_action">
+ The button's action. Actions can be handled with [InputEventAction].
</member>
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
+ The button's bitmask.
</member>
<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
+ The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled">
+ If [code]true[/code] passby presses are enabled.
</member>
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
+ The button's texture for the pressed state.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
+ The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered">
+ If [code]true[/code] the button's shape is centered.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible">
+ If [code]true[/code] the button's shape is visible.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode">
+ The button's visibility mode. See [code]VISIBILITY_*[/code] constants.
</member>
</members>
<signals>
<signal name="pressed">
<description>
+ Emitted when the button is pressed (down).
</description>
</signal>
<signal name="released">
<description>
+ Emitted when the button is released (up).
</description>
</signal>
</signals>
<constants>
<constant name="VISIBILITY_ALWAYS" value="0">
+ Always visible.
</constant>
<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1">
+ Visible on touch screens only.
</constant>
</constants>
</class>
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index cb94ea72d1..20ffbde378 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -694,7 +694,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) {
inherits = doc->class_list[inherits].inherits;
if (inherits != "") {
- class_desc->add_text(" , ");
+ class_desc->add_text(" < ");
}
}
diff --git a/editor/icons/icon_animated_sprite.svg b/editor/icons/icon_animated_sprite.svg
index fe7fde5a39..6fdf8a7a40 100644
--- a/editor/icons/icon_animated_sprite.svg
+++ b/editor/icons/icon_animated_sprite.svg
@@ -1,7 +1,7 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)" fill="#a5b7f3">
-<path transform="translate(0 1036.4)" d="m10.5 0a5.5 5.5 0 0 0 -5.3301 4.1699 5.5 5.5 0 0 1 1.3301 -0.16992 5.5 5.5 0 0 1 5.5 5.5 5.5 5.5 0 0 1 -0.16992 1.3301 5.5 5.5 0 0 0 4.1699 -5.3301 5.5 5.5 0 0 0 -5.5 -5.5z" fill-opacity=".39216"/>
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diff --git a/editor/icons/icon_animated_sprite_3d.svg b/editor/icons/icon_animated_sprite_3d.svg
index 658ba3e5c2..ccc836832c 100644
--- a/editor/icons/icon_animated_sprite_3d.svg
+++ b/editor/icons/icon_animated_sprite_3d.svg
@@ -1,7 +1,7 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)" fill="#fc9c9c">
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+<path d="m5 2c-1.108 0-2 0.89199-2 2h7c1.108 0 2 0.89199 2 2v7c1.108 0 2-0.89199 2-2v-7c0-1.108-0.89199-2-2-2h-7z" fill-opacity=".58824"/>
+<path d="m3 4c-1.108 0-2 0.89199-2 2v7c0 1.108 0.89199 2 2 2h7c1.108 0 2-0.89199 2-2v-7c0-1.108-0.89199-2-2-2h-7zm0 4c0.554 0 1 0.446 1 1v1c0 0.554-0.446 1-1 1s-1-0.446-1-1v-1c0-0.554 0.446-1 1-1zm7 0c0.554 0 1 0.446 1 1v1c0 0.554-0.446 1-1 1s-1-0.446-1-1v-1c0-0.554 0.446-1 1-1zm-6 4h5a2.5 2 0 0 1 -1.25 1.7324 2.5 2 0 0 1 -2.5 0 2.5 2 0 0 1 -1.25 -1.7324z"/>
</g>
</svg>
diff --git a/editor/icons/icon_center_container.svg b/editor/icons/icon_center_container.svg
index 446e9e0f9c..fc0abc5c28 100644
--- a/editor/icons/icon_center_container.svg
+++ b/editor/icons/icon_center_container.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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</svg>
diff --git a/editor/icons/icon_color_pick.svg b/editor/icons/icon_color_pick.svg
index 893afb4eb4..5c21eeba8b 100644
--- a/editor/icons/icon_color_pick.svg
+++ b/editor/icons/icon_color_pick.svg
@@ -1,5 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
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+<path transform="translate(0 1036.4)" d="m8 1c-1.108 0-2 0.892-2 2v2h-1v2h1v5a2 2 0 0 0 1 1.7285v1.2715h2v-1.2695a2 2 0 0 0 1 -1.7305v-5h1v-2h-1v-2c0-1.108-0.892-2-2-2zm-1 6h2v5a1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1v-5z" fill="#e0e0e0"/>
</g>
</svg>
diff --git a/editor/icons/icon_color_picker.svg b/editor/icons/icon_color_picker.svg
index 272dfeca48..55c55fe205 100644
--- a/editor/icons/icon_color_picker.svg
+++ b/editor/icons/icon_color_picker.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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+<path d="m8 1c-1.108 0-2 0.892-2 2v2h-1v2h1v5a2 2 0 0 0 1 1.7285v1.2715h2v-1.2695a2 2 0 0 0 1 -1.7305v-5h1v-2h-1v-2c0-1.108-0.892-2-2-2zm-1 6h2v5a1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1v-5z" fill="#a5efac"/>
</svg>
diff --git a/editor/icons/icon_color_picker_button.svg b/editor/icons/icon_color_picker_button.svg
index 5d734a5b20..d8de02b298 100644
--- a/editor/icons/icon_color_picker_button.svg
+++ b/editor/icons/icon_color_picker_button.svg
@@ -1,7 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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+<path d="m13 1c-1.108 0-2 0.892-2 2v2h-1v2h1v5a2 2 0 0 0 1 1.7285v1.2715h2v-1.2695a2 2 0 0 0 1 -1.7305v-5h1v-2h-1v-2c0-1.108-0.892-2-2-2zm-9 1v3.1328l-1.4453-0.96484-1.1094 1.6641 3 2c0.3359 0.2239 0.77347 0.2239 1.1094 0l3-2-1.1094-1.6641-1.4453 0.96484v-3.1328h-2zm8 5h2v5a1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1v-5zm-8.5 3c-0.831 0-1.5 0.669-1.5 1.5v0.5 1h-1v2h8v-2h-1v-1-0.5c0-0.831-0.669-1.5-1.5-1.5h-3z" fill="#a5efac"/>
</svg>
diff --git a/editor/icons/icon_control_layout.svg b/editor/icons/icon_control_layout.svg
new file mode 100644
index 0000000000..4bf60cf751
--- /dev/null
+++ b/editor/icons/icon_control_layout.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m1 1v14h14v-14zm2 2h3v3h-3zm5 0h5v3h-5zm-5 5h3v5h-3zm5 0h5v5h-5z" fill="#a5efac"/>
+</svg>
diff --git a/editor/icons/icon_kinematic_body.svg b/editor/icons/icon_kinematic_body.svg
index 393e21a529..6f8d69fa53 100644
--- a/editor/icons/icon_kinematic_body.svg
+++ b/editor/icons/icon_kinematic_body.svg
@@ -1,5 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
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+<path transform="translate(0 1036.4)" d="m6 1c-0.55401 0-1 0.44599-1 1v3c0 0.55401 0.44599 1 1 1h1v0.99023a1.0001 1.0001 0 0 0 -0.31641 0.0625l-2.0508 0.68359-0.68359-2.0508a1.0001 1.0001 0 0 0 -0.99023 -0.69727 1.0001 1.0001 0 0 0 -0.9082 1.3281l1 3a1.0001 1.0001 0 0 0 1.2656 0.63281l1.6836-0.56055v0.61133c0 0.040884 0.018715 0.075662 0.023438 0.11523l-4.5781 3.0527a1.0001 1.0001 0 1 0 1.1094 1.6641l5.0566-3.3711 1.4941 2.9863a1.0001 1.0001 0 0 0 1.2109 0.50195l3-1a1.0001 1.0001 0 1 0 -0.63281 -1.8965l-2.1777 0.72461-0.97461-1.9512c0.2759-0.17764 0.46875-0.47227 0.46875-0.82617v-1h1.3828l0.72266 1.4473a1.0001 1.0001 0 1 0 1.7891 -0.89453l-1-2a1.0001 1.0001 0 0 0 -0.89453 -0.55273h-3v-1h1c0.55401 0 1-0.44599 1-1v-3c0-0.55401-0.44599-1-1-1h-4zm0 2h1v2h-1v-2z" fill="#fc9c9c" fill-opacity=".99608"/>
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</svg>
diff --git a/editor/icons/icon_kinematic_body_2d.svg b/editor/icons/icon_kinematic_body_2d.svg
index e269efd12a..51026e5f28 100644
--- a/editor/icons/icon_kinematic_body_2d.svg
+++ b/editor/icons/icon_kinematic_body_2d.svg
@@ -1,5 +1,7 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
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+<g transform="translate(.49212 -.0044019)" fill="#a5b7f5" fill-opacity=".98824">
+<path transform="translate(0 1036.4)" d="m6 1c-0.55401 0-1 0.44599-1 1v3c0 0.55401 0.44599 1 1 1h1v0.99023a1.0001 1.0001 0 0 0 -0.31641 0.0625l-2.0508 0.68359-0.68359-2.0508a1.0001 1.0001 0 0 0 -0.99023 -0.69727 1.0001 1.0001 0 0 0 -0.9082 1.3281l1 3a1.0001 1.0001 0 0 0 1.2656 0.63281l1.6836-0.56055v0.61133c0 0.04088 0.018715 0.07566 0.023437 0.11523l-4.5781 3.0527a1.0001 1.0001 0 1 0 1.1094 1.6641l5.0566-3.3711 1.4941 2.9863a1.0001 1.0001 0 0 0 1.2109 0.50195l3-1a1.0001 1.0001 0 1 0 -0.63281 -1.8965l-2.1777 0.72461-0.97461-1.9512c0.2759-0.17764 0.46875-0.47227 0.46875-0.82617v-1h1.3828l0.72266 1.4473a1.0001 1.0001 0 1 0 1.7891 -0.89453l-1-2a1.0001 1.0001 0 0 0 -0.89453 -0.55273h-3v-1h1c0.55401 0 1-0.44599 1-1v-3c0-0.55401-0.44599-1-1-1zm0 2h1v2h-1z" fill="#a5b7f5" fill-opacity=".98824"/>
+</g>
</g>
</svg>
diff --git a/editor/icons/icon_shader.svg b/editor/icons/icon_shader.svg
new file mode 100644
index 0000000000..659d81519a
--- /dev/null
+++ b/editor/icons/icon_shader.svg
@@ -0,0 +1,12 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<g>
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+<path d="m10 11h2v1h-2z" fill="#9f70ff"/>
+<path d="m4 6h2v1h-2z" fill="#ffeb70"/>
+<path d="m8 8h4v1h-4z" fill="#9dff70"/>
+<path d="m7 6h1v1h-1z" fill="#70deff"/>
+<path d="m4 11h5v1h-5z" fill="#ff70ac"/>
+<path d="m4 4h3v1h-3z" fill="#ff7070"/>
+<path d="m4 8h3v1h-3z" fill="#70ffb9"/>
+</g>
+</svg>
diff --git a/editor/icons/icon_sprite.svg b/editor/icons/icon_sprite.svg
index 4feea4d265..09fc2f0979 100644
--- a/editor/icons/icon_sprite.svg
+++ b/editor/icons/icon_sprite.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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diff --git a/editor/icons/icon_sprite_3d.svg b/editor/icons/icon_sprite_3d.svg
index 0d5caae501..eb163e3f43 100644
--- a/editor/icons/icon_sprite_3d.svg
+++ b/editor/icons/icon_sprite_3d.svg
@@ -1,5 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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-<path transform="translate(0 1036.4)" d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7 -7 7 7 0 0 0 -7 -7zm-4 5a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm8 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm-7 3h6a3 3 0 0 1 -1.5 2.5977 3 3 0 0 1 -3 0 3 3 0 0 1 -1.5 -2.5977z" fill="#fc9c9c" fill-opacity=".99608"/>
+<g fill="#fc9c9c">
+<path d="m5 1c-2.216 0-4 1.784-4 4v6c0 2.216 1.784 4 4 4h6c2.216 0 4-1.784 4-4v-6c0-2.216-1.784-4-4-4zm-1 5c0.554 0 1 0.446 1 1v2c0 0.554-0.446 1-1 1s-1-0.446-1-1v-2c0-0.554 0.446-1 1-1zm8 0c0.554 0 1 0.446 1 1v2c0 0.554-0.446 1-1 1s-1-0.446-1-1v-2c0-0.554 0.446-1 1-1zm-1.8887 5.1074a1.0001 1.0001 0 0 1 0.7168 1.7207c-0.74987 0.74987-1.7676 1.1719-2.8281 1.1719s-2.0783-0.422-2.8281-1.1719a1.0001 1.0001 0 0 1 0.69727 -1.7168 1.0001 1.0001 0 0 1 0.7168 0.30273c0.37534 0.37535 0.88325 0.58594 1.4141 0.58594s1.0387-0.21059 1.4141-0.58594a1.0001 1.0001 0 0 1 0.69727 -0.30664z" fill="#fc9c9c"/>
</g>
</svg>
diff --git a/editor/icons/icon_sprite_frames.svg b/editor/icons/icon_sprite_frames.svg
index e797819892..8123cbd6b4 100644
--- a/editor/icons/icon_sprite_frames.svg
+++ b/editor/icons/icon_sprite_frames.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m6 1a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5 -5 5 5 0 0 0 -5 -5zm-3 4a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm6 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm4 2v2h2v-2h-2zm-5.0039 0.49219a0.50005 0.50005 0 0 1 0.35742 0.86133c-0.61785 0.6179-1.4924 0.89648-2.3535 0.89648s-1.7357-0.27858-2.3535-0.89648a0.50005 0.50005 0 0 1 0.34766 -0.85742 0.50005 0.50005 0 0 1 0.35938 0.15039c0.38215 0.3822 1.0076 0.60352 1.6465 0.60352s1.2643-0.22132 1.6465-0.60352a0.50005 0.50005 0 0 1 0.34961 -0.1543zm2.0039 2.5078v2h2v-2h-2zm3 0v2h2v-2h-2zm-6 3v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2z" fill="#e0e0e0"/>
-</g>
+<path d="m3 1c-1.108 0-2 0.89199-2 2v6c0 1.108 0.89199 2 2 2h6c1.108 0 2-0.89199 2-2v-6c0-1.108-0.89199-2-2-2h-6zm10 0v2h2v-2h-2zm-10 4c0.554 0 1 0.446 1 1v1c0 0.554-0.446 1-1 1s-1-0.446-1-1v-1c0-0.554 0.446-1 1-1zm6 0c0.554 0 1 0.446 1 1v1c0 0.554-0.446 1-1 1s-1-0.446-1-1v-1c0-0.554 0.446-1 1-1zm4 0v2h2v-2h-2zm-9 4h2 2a2 1 0 0 1 -1 0.86523 2 1 0 0 1 -2 0 2 1 0 0 1 -1 -0.86523zm9 0v2h2v-2h-2zm-12 4v2h2v-2h-2zm4 0v2h2v-2h-2zm4 0v2h2v-2h-2zm4 0v2h2v-2h-2z" fill="#e0e0e0"/>
</svg>
diff --git a/editor/icons/icon_viewport_sprite.svg b/editor/icons/icon_viewport_sprite.svg
deleted file mode 100644
index 4b8bbeaeba..0000000000
--- a/editor/icons/icon_viewport_sprite.svg
+++ /dev/null
@@ -1,7 +0,0 @@
-<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<rect x="20" y="1042.4" width="1" height="1" fill="#fefeff"/>
-<rect x="29" y="1042.4" width="1" height="1" fill="#fefeff"/>
-<path transform="translate(0 1036.4)" d="m3 2c-0.5304 8.01e-5 -1.0391 0.21085-1.4141 0.58594-0.37509 0.37501-0.58586 0.88366-0.58594 1.4141v8c8.03e-5 0.5304 0.21085 1.0391 0.58594 1.4141 0.37501 0.37509 0.88366 0.58586 1.4141 0.58594h10c1.1046 0 2-0.89543 2-2v-8c0-1.1046-0.89543-2-2-2h-10zm0 1h10c0.55228 9.6e-6 0.99999 0.44772 1 1v8c-1e-5 0.55228-0.44772 0.99999-1 1h-10c-0.55228-1e-5 -0.99999-0.44772-1-1v-8c9.6e-6 -0.55228 0.44772-0.99999 1-1zm1 3v2h2v-2h-2zm6 0v2h2v-2h-2zm-6 3v1h8v-1h-8z" fill="#a5b7f3" fill-opacity=".98824"/>
-</g>
-</svg>
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 4c9b988d7f..3f64e75bc8 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2815,6 +2815,7 @@ void CanvasItemEditor::_notification(int p_what) {
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons"));
+ presets_menu->set_icon(get_icon("ControlLayout", "EditorIcons"));
PopupMenu *p = presets_menu->get_popup();
p->clear();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 6c12b62272..dc7acd9fdc 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -45,7 +45,7 @@ void SpriteFramesEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
load->set_icon(get_icon("Load", "EditorIcons"));
_delete->set_icon(get_icon("Remove", "EditorIcons"));
- new_anim->set_icon(get_icon("Add", "EditorIcons"));
+ new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
}
@@ -821,7 +821,7 @@ SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor = p_node;
frames_editor = memnew(SpriteFramesEditor);
- frames_editor->set_custom_minimum_size(Size2(0, 300));
+ frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item("SpriteFrames", frames_editor);
button->hide();
}
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 3c1889e829..3f8d93d976 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -298,11 +298,11 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
}
}
-void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 size) {
+void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size) {
ERR_FAIL_COND(!spatial_node);
CubeMesh cubem;
- cubem.set_size(size);
+ cubem.set_size(p_size);
Ref<ArrayMesh> m = memnew(ArrayMesh);
m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), cubem.surface_get_arrays(0));
m->surface_set_material(0, p_material);
diff --git a/main/SCsub b/main/SCsub
index 1f97cd1be0..ae63b94864 100644
--- a/main/SCsub
+++ b/main/SCsub
@@ -16,7 +16,7 @@ def make_splash(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
- g.write("static const Color boot_splash_bg_color = Color(1,1,1,1);\n")
+ g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n')
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
g.write(byte_to_str(buf[i]) + ",\n")
diff --git a/main/main.cpp b/main/main.cpp
index 6fbd906679..68e518ae3d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -45,6 +45,7 @@
#include "input_map.h"
#include "io/resource_loader.h"
#include "scene/main/scene_tree.h"
+#include "servers/arvr_server.h"
#include "servers/audio_server.h"
#include "io/resource_loader.h"
@@ -82,6 +83,7 @@ static InputMap *input_map = NULL;
static bool _start_success = false;
static ScriptDebugger *script_debugger = NULL;
AudioServer *audio_server = NULL;
+ARVRServer *arvr_server = NULL;
static MessageQueue *message_queue = NULL;
static Performance *performance = NULL;
@@ -939,11 +941,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
OS::get_singleton()->set_window_position(init_custom_pos);
}
- //right moment to create and initialize the audio server
+ // right moment to create and initialize the audio server
audio_server = memnew(AudioServer);
audio_server->init();
+ // also init our arvr_server from here
+ arvr_server = memnew(ARVRServer);
+
OS::get_singleton()->set_use_vsync(use_vsync);
register_core_singletons();
@@ -1775,6 +1780,11 @@ void Main::cleanup() {
memdelete(audio_server);
}
+ if (arvr_server) {
+ // cleanup now before we pull the rug from underneath...
+ memdelete(arvr_server);
+ }
+
unregister_driver_types();
unregister_module_types();
unregister_scene_types();
diff --git a/main/splash.png b/main/splash.png
index 894a7d7aba..34be46557f 100644
--- a/main/splash.png
+++ b/main/splash.png
Binary files differ
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index 6592d0ae1d..ba4163aab7 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -12,6 +12,8 @@ gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
+SConscript("nativearvr/SCsub")
+
def _spaced(e):
return e if e[-1] == '*' else e + ' '
@@ -22,6 +24,7 @@ def _build_gdnative_api_struct_header(api):
'#define GODOT_GDNATIVE_API_STRUCT_H',
'',
'#include <gdnative/gdnative.h>',
+ '#include <nativearvr/godot_nativearvr.h>',
'#include <nativescript/godot_nativescript.h>',
'',
'#define GDNATIVE_API_INIT(options) do { extern const godot_gdnative_api_struct *_gdnative_wrapper_api_struct; _gdnative_wrapper_api_struct = options->api_struct; } while (0)',
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index 9f57b9bb74..df3556249d 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -1,8 +1,12 @@
-
def can_build(platform):
return True
-
def configure(env):
env.use_ptrcall = True
+
+def get_doc_classes():
+ return ["GDNative", "GDNativeLibrary", "NativeScript", "ARVRInterfaceGDNative"]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
new file mode 100644
index 0000000000..74f71ff603
--- /dev/null
+++ b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ GDNative wrapper for an ARVR interface
+ </brief_description>
+ <description>
+ This is a wrapper class for GDNative implementations of the ARVR interface. To use a GDNative ARVR interface simply instantiate this object and set your GDNative library containing the ARVR interface implementation.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="set_gdnative_library">
+ <return type="void">
+ </return>
+ <argument index="0" name="library" type="GDNativeLibrary">
+ </argument>
+ <description>
+ Bind this GDNative library to our interface. The library must be a GDNative ARVR Interface for this to work.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
index ba813c4564..ba813c4564 100644
--- a/doc/classes/GDNative.xml
+++ b/modules/gdnative/doc_classes/GDNative.xml
diff --git a/doc/classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index 361c89e6b3..361c89e6b3 100644
--- a/doc/classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
diff --git a/doc/classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml
index b040cfd966..b040cfd966 100644
--- a/doc/classes/NativeScript.xml
+++ b/modules/gdnative/doc_classes/NativeScript.xml
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 4d3c024a8f..5ebf26cbf7 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -5229,6 +5229,78 @@
"arguments": [
["godot_object *", "p_instance"]
]
+ },
+ {
+ "name": "godot_arvr_get_worldscale",
+ "return_type": "godot_real",
+ "arguments": []
+ },
+ {
+ "name": "godot_arvr_get_reference_frame",
+ "return_type": "godot_transform",
+ "arguments": []
+ },
+ {
+ "name": "godot_arvr_blit",
+ "return_type": "void",
+ "arguments": [
+ ["int", "p_eye"],
+ ["godot_rid *", "p_render_target"],
+ ["godot_rect2 *", "p_screen_rect"]
+ ]
+ },
+ {
+ "name": "godot_arvr_get_texid",
+ "return_type": "godot_int",
+ "arguments": [
+ ["godot_rid *", "p_render_target"]
+ ]
+ },
+ {
+ "name": "godot_arvr_add_controller",
+ "return_type": "godot_int",
+ "arguments": [
+ ["char *", "p_device_name"],
+ ["godot_int", "p_hand"],
+ ["godot_bool", "p_tracks_orientation"],
+ ["godot_bool", "p_tracks_position"]
+ ]
+ },
+ {
+ "name": "godot_arvr_remove_controller",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"]
+ ]
+ },
+ {
+ "name": "godot_arvr_set_controller_transform",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"],
+ ["godot_transform *", "p_transform"],
+ ["godot_bool", "p_tracks_orientation"],
+ ["godot_bool", "p_tracks_position"]
+ ]
+ },
+ {
+ "name": "godot_arvr_set_controller_button",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"],
+ ["godot_int", "p_button"],
+ ["godot_bool", "p_is_pressed"]
+ ]
+ },
+ {
+ "name": "godot_arvr_set_controller_axis",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"],
+ ["godot_int", "p_exis"],
+ ["godot_real", "p_value"],
+ ["godot_bool", "p_can_be_negative"]
+ ]
}
]
}
diff --git a/modules/gdnative/include/nativearvr/godot_nativearvr.h b/modules/gdnative/include/nativearvr/godot_nativearvr.h
new file mode 100644
index 0000000000..f86919f33a
--- /dev/null
+++ b/modules/gdnative/include/nativearvr/godot_nativearvr.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* godot_nativearvr.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_NATIVEARVR_H
+#define GODOT_NATIVEARVR_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// helper functions to access ARVRServer data
+godot_real GDAPI godot_arvr_get_worldscale();
+godot_transform GDAPI godot_arvr_get_reference_frame();
+
+// helper functions for rendering
+void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
+godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target);
+
+// helper functions for updating ARVR controllers
+godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_arvr_remove_controller(godot_int p_controller_id);
+void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
+void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !GODOT_NATIVEARVR_H */ \ No newline at end of file
diff --git a/modules/gdnative/nativearvr/SCsub b/modules/gdnative/nativearvr/SCsub
new file mode 100644
index 0000000000..ecc5996108
--- /dev/null
+++ b/modules/gdnative/nativearvr/SCsub
@@ -0,0 +1,13 @@
+#!/usr/bin/env python
+
+import os
+import methods
+
+Import('env')
+Import('env_modules')
+
+env_arvr_gdnative = env_modules.Clone()
+
+env_arvr_gdnative.Append(CPPPATH=['#modules/gdnative/include/'])
+env_arvr_gdnative.add_source_files(env.modules_sources, '*.cpp')
+
diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
new file mode 100644
index 0000000000..78b0d1eadd
--- /dev/null
+++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
@@ -0,0 +1,394 @@
+/*************************************************************************/
+/* arvr_interface_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "arvr_interface_gdnative.h"
+#include "main/input_default.h"
+#include "servers/arvr/arvr_positional_tracker.h"
+#include "servers/visual/visual_server_global.h"
+
+ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
+ // testing
+ printf("Construct gdnative interface\n");
+
+ // we won't have our data pointer until our library gets set
+ data = NULL;
+}
+
+ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
+ printf("Destruct gdnative interface\n");
+
+ if (is_initialized()) {
+ uninitialize();
+ };
+
+ // cleanup after ourselves
+ cleanup();
+}
+
+void ARVRInterfaceGDNative::cleanup() {
+ if (data != NULL) {
+ library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL);
+ data = NULL;
+ };
+
+ if (library.is_valid()) {
+ library->terminate();
+ };
+};
+
+void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) {
+ if (library.is_null()) {
+ library.instance();
+ } else {
+ cleanup();
+ };
+
+ library->set_library(p_library);
+ library->initialize();
+
+ // Now we do our constructing...
+ void *parameters[1];
+ parameters[0] = (void *)this;
+ library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data);
+}
+
+StringName ARVRInterfaceGDNative::get_name() const {
+ StringName name;
+
+ ERR_FAIL_COND_V(data == NULL, StringName());
+
+ const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name);
+
+ return name;
+}
+
+int ARVRInterfaceGDNative::get_capabilities() const {
+ int capabilities;
+
+ ERR_FAIL_COND_V(data == NULL, 0); // 0 = None
+
+ const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities);
+
+ return capabilities;
+};
+
+bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
+ bool enabled;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled);
+
+ return enabled;
+};
+
+void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
+ void *parameters[1];
+
+ ERR_FAIL_COND(data == NULL);
+
+ parameters[0] = (void *)&p_enable;
+ library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL);
+};
+
+bool ARVRInterfaceGDNative::is_stereo() {
+ bool stereo;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo);
+
+ return stereo;
+};
+
+bool ARVRInterfaceGDNative::is_initialized() {
+ bool initialized;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized);
+
+ return initialized;
+};
+
+bool ARVRInterfaceGDNative::initialize() {
+ bool initialized;
+
+ ERR_FAIL_COND_V(data == NULL, false);
+
+ library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized);
+
+ if (initialized) {
+ // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) {
+ arvr_server->set_primary_interface(this);
+ };
+ };
+
+ return initialized;
+}
+
+void ARVRInterfaceGDNative::uninitialize() {
+ ERR_FAIL_COND(data == NULL);
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ // Whatever happens, make sure this is no longer our primary interface
+ arvr_server->clear_primary_interface_if(this);
+ }
+
+ library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL);
+}
+
+Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {
+ Size2 size;
+
+ ERR_FAIL_COND_V(data == NULL, Size2());
+
+ library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size);
+
+ return size;
+}
+
+Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+ void *parameters[2];
+ Transform ret;
+
+ ERR_FAIL_COND_V(data == NULL, Transform());
+
+ parameters[0] = (void *)&p_eye;
+ parameters[1] = (void *)&p_cam_transform;
+ library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret);
+
+ return ret;
+}
+
+CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+ void *parameters[5];
+ CameraMatrix cm;
+
+ ERR_FAIL_COND_V(data == NULL, CameraMatrix());
+
+ parameters[0] = (void *)cm.matrix;
+ parameters[1] = (void *)&p_eye;
+ parameters[2] = (void *)&p_aspect;
+ parameters[3] = (void *)&p_z_near;
+ parameters[4] = (void *)&p_z_far;
+ library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL);
+
+ return cm;
+}
+
+void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
+ void *parameters[3];
+
+ ERR_FAIL_COND(data == NULL);
+
+ parameters[0] = (void *)&p_eye;
+ parameters[1] = (void *)&p_render_target;
+ parameters[2] = (void *)&p_screen_rect;
+ library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL);
+}
+
+void ARVRInterfaceGDNative::process() {
+ ERR_FAIL_COND(data == NULL);
+
+ library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL);
+}
+
+void ARVRInterfaceGDNative::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+// some helper callbacks
+
+godot_real GDAPI godot_arvr_get_worldscale() {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 1.0);
+
+ return arvr_server->get_world_scale();
+};
+
+godot_transform GDAPI godot_arvr_get_reference_frame() {
+ godot_transform reference_frame;
+ Transform *reference_frame_ptr = (Transform *)&reference_frame;
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ *reference_frame_ptr = arvr_server->get_reference_frame();
+ } else {
+ godot_transform_new_identity(&reference_frame);
+ };
+
+ return reference_frame;
+};
+
+void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
+ // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
+ ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
+ RID *render_target = (RID *)p_render_target;
+ Rect2 screen_rect = *(Rect2 *)p_rect;
+
+ if (eye == ARVRInterface::EYE_LEFT) {
+ screen_rect.size.x /= 2.0;
+ } else if (p_eye == ARVRInterface::EYE_RIGHT) {
+ screen_rect.size.x /= 2.0;
+ screen_rect.position.x += screen_rect.size.x;
+ }
+
+ VSG::rasterizer->set_current_render_target(RID());
+ VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
+};
+
+godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
+ // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
+ // This is a handy function to expose that.
+ RID *render_target = (RID *)p_render_target;
+
+ RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
+ uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
+
+ return texid;
+};
+
+godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 0);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL_V(input, 0);
+
+ ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker);
+ new_tracker->set_name(p_device_name);
+ new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
+ if (p_hand == 1) {
+ new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
+ } else if (p_hand == 2) {
+ new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
+ };
+
+ // also register as joystick...
+ int joyid = input->get_unused_joy_id();
+ if (joyid != -1) {
+ new_tracker->set_joy_id(joyid);
+ input->joy_connection_changed(joyid, true, p_device_name, "");
+ };
+
+ if (p_tracks_orientation) {
+ Basis orientation;
+ new_tracker->set_orientation(orientation);
+ };
+ if (p_tracks_position) {
+ Vector3 position;
+ new_tracker->set_position(position);
+ };
+
+ // add our tracker to our server and remember its pointer
+ arvr_server->add_tracker(new_tracker);
+
+ // note, this ID is only unique within controllers!
+ return new_tracker->get_tracker_id();
+};
+
+void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (remove_tracker != NULL) {
+ // unset our joystick if applicable
+ int joyid = remove_tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_connection_changed(joyid, false, "", "");
+ remove_tracker->set_joy_id(-1);
+ };
+
+ // remove our tracker from our server
+ arvr_server->remove_tracker(remove_tracker);
+ memdelete(remove_tracker);
+ };
+};
+
+void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ Transform *transform = (Transform *)p_transform;
+ if (p_tracks_orientation) {
+ tracker->set_orientation(transform->basis);
+ };
+ if (p_tracks_position) {
+ tracker->set_position(transform->origin);
+ };
+ };
+};
+
+void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_button(joyid, p_button, p_is_pressed);
+ };
+ };
+};
+
+void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ InputDefault::JoyAxis jx;
+ jx.min = p_can_be_negative ? -1 : 0;
+ jx.value = p_value;
+ input->joy_axis(joyid, p_axis, jx);
+ };
+ };
+};
diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.h b/modules/gdnative/nativearvr/arvr_interface_gdnative.h
new file mode 100644
index 0000000000..6995e85c73
--- /dev/null
+++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* arvr_interface_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ARVR_INTERFACE_GDNATIVE_H
+#define ARVR_INTERFACE_GDNATIVE_H
+
+#include "modules/gdnative/gdnative.h"
+#include "servers/arvr/arvr_interface.h"
+
+/**
+ @authors Hinsbart & Karroffel & Mux213
+
+ This subclass of our AR/VR interface forms a bridge to GDNative.
+*/
+
+class ARVRInterfaceGDNative : public ARVRInterface {
+ GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
+
+ void cleanup();
+
+protected:
+ Ref<GDNative> library;
+ void *data;
+
+ static void _bind_methods();
+
+public:
+ /** general interface information **/
+ ARVRInterfaceGDNative();
+ ~ARVRInterfaceGDNative();
+
+ void set_gdnative_library(Ref<GDNativeLibrary> p_library);
+
+ virtual StringName get_name() const;
+ virtual int get_capabilities() const;
+
+ virtual bool is_initialized();
+ virtual bool initialize();
+ virtual void uninitialize();
+
+ /** specific to AR **/
+ virtual bool get_anchor_detection_is_enabled() const;
+ virtual void set_anchor_detection_is_enabled(bool p_enable);
+
+ /** rendering and internal **/
+ virtual Size2 get_recommended_render_targetsize();
+ virtual bool is_stereo();
+ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
+
+ // we expose a PoolVector<float> version of this function to GDNative
+ PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ // and a CameraMatrix version to ARVRServer
+ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+ virtual void process();
+};
+
+#endif // ARVR_INTERFACE_GDNATIVE_H
diff --git a/modules/gdnative/nativearvr/config.py b/modules/gdnative/nativearvr/config.py
new file mode 100644
index 0000000000..4d1bdfe4d1
--- /dev/null
+++ b/modules/gdnative/nativearvr/config.py
@@ -0,0 +1,5 @@
+def can_build(platform):
+ return True
+
+def configure(env):
+ pass
diff --git a/modules/gdnative/nativearvr/register_types.cpp b/modules/gdnative/nativearvr/register_types.cpp
new file mode 100644
index 0000000000..f4dc13ed55
--- /dev/null
+++ b/modules/gdnative/nativearvr/register_types.cpp
@@ -0,0 +1,414 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#include "arvr_interface_gdnative.h"
+#include "core/os/os.h"
+
+void arvr_call_constructor(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void *(*proc)(godot_object *);
+ proc = (void *(*)(godot_object *))library_proc;
+
+ godot_object *this_object = (godot_object *)p_args[0];
+ void *p = proc(this_object);
+
+ void **return_ptr = (void **)r_return;
+
+ *return_ptr = p;
+};
+
+void arvr_call_destructor(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *);
+ proc = (void (*)(void *))library_proc;
+
+ proc(p_data);
+};
+
+void arvr_return_string(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_string (*proc)(void *);
+ proc = (godot_string(*)(void *))library_proc;
+
+ godot_string s = proc(p_data);
+
+ StringName *return_ptr = (StringName *)r_return;
+
+ String *returned_string = (String *)&s;
+
+ *return_ptr = *returned_string;
+
+ godot_string_destroy(&s);
+};
+
+void arvr_return_int(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_int (*proc)(void *);
+ proc = (godot_int(*)(void *))library_proc;
+
+ godot_int i = proc(p_data);
+
+ int *return_ptr = (int *)r_return;
+
+ *return_ptr = i;
+};
+
+void arvr_return_bool(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_bool (*proc)(void *);
+ proc = (godot_bool(*)(void *))library_proc;
+
+ godot_bool b = proc(p_data);
+
+ int *return_ptr = (int *)r_return;
+
+ *return_ptr = b;
+};
+
+void arvr_set_bool(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *, bool);
+ proc = (void (*)(void *, bool))library_proc;
+
+ bool *set_bool = (bool *)p_args[0];
+ proc(p_data, *set_bool);
+};
+
+void arvr_call_method(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_bool (*proc)(void *);
+ proc = (godot_bool(*)(void *))library_proc;
+
+ proc(p_data);
+};
+
+void arvr_return_vector2(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_vector2 (*proc)(void *);
+ proc = (godot_vector2(*)(void *))library_proc;
+
+ godot_vector2 v = proc(p_data);
+
+ godot_vector2 *return_ptr = (godot_vector2 *)r_return;
+
+ *return_ptr = v;
+};
+
+void arvr_return_transform_for_eye(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ godot_transform (*proc)(void *, int, godot_transform *);
+ proc = (godot_transform(*)(void *, int, godot_transform *))library_proc;
+
+ int *eye = (int *)p_args[0];
+ godot_transform *camera_transform = (godot_transform *)p_args[1];
+ godot_transform t = proc(p_data, *eye, camera_transform);
+
+ godot_transform *return_ptr = (godot_transform *)r_return;
+
+ *return_ptr = t;
+};
+
+void arvr_call_fill_projection_for_eye(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *, real_t *, int, real_t, real_t, real_t);
+ proc = (void (*)(void *, real_t *, int, real_t, real_t, real_t))library_proc;
+
+ real_t *projection = (real_t *)p_args[0]; // <-- we'll be writing into this buffer, must have enough space for 16 floats!
+ int *eye = (int *)p_args[1];
+ real_t *aspect = (real_t *)p_args[2];
+ real_t *zn = (real_t *)p_args[3];
+ real_t *zf = (real_t *)p_args[4];
+
+ proc(p_data, projection, *eye, *aspect, *zn, *zf);
+};
+
+void arvr_call_commit_for_eye(
+ void *p_handle,
+ godot_string *p_proc_name,
+ void *p_data,
+ int p_num_args,
+ void **p_args,
+ void *r_return) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ void (*proc)(void *, int, godot_rid *, godot_rect2 *);
+ proc = (void (*)(void *, int, godot_rid *, godot_rect2 *))library_proc;
+
+ int *eye = (int *)p_args[0];
+ godot_rid *rid = (godot_rid *)p_args[1];
+ godot_rect2 *screen_rect = (godot_rect2 *)p_args[2];
+
+ proc(p_data, *eye, rid, screen_rect);
+};
+
+void register_nativearvr_types() {
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_constructor", arvr_call_constructor);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_destructor", arvr_call_destructor);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_string", arvr_return_string);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_int", arvr_return_int);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_bool", arvr_return_bool);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_set_bool", arvr_set_bool);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_method", arvr_call_method);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_vector2", arvr_return_vector2);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_transform_for_eye", arvr_return_transform_for_eye);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_fill_projection_for_eye", arvr_call_fill_projection_for_eye);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_commit_for_eye", arvr_call_commit_for_eye);
+
+ ClassDB::register_class<ARVRInterfaceGDNative>();
+}
+
+void unregister_nativearvr_types() {
+}
diff --git a/modules/gdnative/nativearvr/register_types.h b/modules/gdnative/nativearvr/register_types.h
new file mode 100644
index 0000000000..5e7557c7e9
--- /dev/null
+++ b/modules/gdnative/nativearvr/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_nativearvr_types();
+void unregister_nativearvr_types();
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 059cd197d1..8f4eed091f 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -35,6 +35,7 @@
#include "io/resource_loader.h"
#include "io/resource_saver.h"
+#include "nativearvr/register_types.h"
#include "nativescript/register_types.h"
#include "core/engine.h"
@@ -202,6 +203,7 @@ void register_gdnative_types() {
GDNativeCallRegistry::singleton->register_native_raw_call_type("gdnative_singleton_call", cb_singleton_call);
+ register_nativearvr_types();
register_nativescript_types();
// run singletons
@@ -249,6 +251,7 @@ void unregister_gdnative_types() {
}
singleton_gdnatives.clear();
+ unregister_nativearvr_types();
unregister_nativescript_types();
memdelete(GDNativeCallRegistry::singleton);
@@ -280,4 +283,4 @@ void unregister_gdnative_types() {
print_line(String("vector2:\t") + itos(sizeof(Vector2)));
print_line(String("vector3:\t") + itos(sizeof(Vector3)));
*/
-}
+} \ No newline at end of file
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index e58cbe373b..dbd7c1bbc0 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -40,12 +40,15 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
//sample->set_texture(get_icon("color_sample"));
+ btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
+ bt_add_preset->set_icon(get_icon("add_preset"));
_update_controls();
} break;
case NOTIFICATION_ENTER_TREE: {
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
+ bt_add_preset->set_icon(get_icon("add_preset"));
_update_color();
} break;
@@ -601,7 +604,6 @@ ColorPicker::ColorPicker()
preset->connect("draw", this, "_update_presets");
bt_add_preset = memnew(Button);
- bt_add_preset->set_icon(get_icon("add_preset"));
bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
bt_add_preset->connect("pressed", this, "_add_preset_pressed");
bbc->add_child(bt_add_preset);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 0d3cccc2b5..946a8c47a3 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -284,7 +284,6 @@ void GraphEdit::_notification(int p_what) {
zoom_reset->set_icon(get_icon("reset"));
zoom_plus->set_icon(get_icon("more"));
snap_button->set_icon(get_icon("snap"));
- //zoom_icon->set_texture( get_icon("Zoom", "EditorIcons"));
}
if (p_what == NOTIFICATION_DRAW) {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 402e06f621..ce439fece6 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -884,7 +884,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png));
theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png));
- theme->set_icon("SnapGrid", "GraphEdit", make_icon(icon_snap_grid_png));
+ theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png));
theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
diff --git a/servers/arvr/arvr_script_interface.cpp b/servers/arvr/arvr_script_interface.cpp
deleted file mode 100644
index 2755605a14..0000000000
--- a/servers/arvr/arvr_script_interface.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-#include "arvr_script_interface.h"
-
-ARVRScriptInterface::ARVRScriptInterface() {
- // testing
- printf("Construct script interface");
-}
-
-ARVRScriptInterface::~ARVRScriptInterface() {
- if (is_initialized()) {
- uninitialize();
- };
-
- // testing
- printf("Destruct script interface");
-}
-
-StringName ARVRScriptInterface::get_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_name")) {
- return get_script_instance()->call("get_name");
- } else {
- // just return something for now
- return "ARVR Script interface";
- }
-}
-
-int ARVRScriptInterface::get_capabilities() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_capabilities")), ARVRInterface::ARVR_NONE);
- return get_script_instance()->call("get_capabilities");
-};
-
-ARVRInterface::Tracking_status ARVRScriptInterface::get_tracking_status() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_tracking_status")), ARVRInterface::ARVR_NOT_TRACKING);
- int status = get_script_instance()->call("get_tracking_status");
- return (ARVRInterface::Tracking_status)status;
-}
-
-bool ARVRScriptInterface::get_anchor_detection_is_enabled() const {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_anchor_detection_is_enabled")), false);
- return get_script_instance()->call("get_anchor_detection_is_enabled");
-};
-
-void ARVRScriptInterface::set_anchor_detection_is_enabled(bool p_enable) {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("set_anchor_detection_is_enabled")));
- get_script_instance()->call("set_anchor_detection_is_enabled");
-};
-
-bool ARVRScriptInterface::is_stereo() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_stereo")), false);
- return get_script_instance()->call("is_stereo");
-}
-
-bool ARVRScriptInterface::is_initialized() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("is_initialized")), false);
- return get_script_instance()->call("is_initialized");
-}
-
-bool ARVRScriptInterface::initialize() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("initialize")), false);
- return get_script_instance()->call("initialize");
-}
-
-void ARVRScriptInterface::uninitialize() {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- if (arvr_server != NULL) {
- // Whatever happens, make sure this is no longer our primary interface
- arvr_server->clear_primary_interface_if(this);
- }
-
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("uninitialize")));
- get_script_instance()->call("uninitialize");
-}
-
-Size2 ARVRScriptInterface::get_recommended_render_targetsize() {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_recommended_render_targetsize")), Size2());
- return get_script_instance()->call("get_recommended_render_targetsize");
-}
-
-Transform ARVRScriptInterface::get_transform_for_eye(Eyes p_eye, const Transform &p_cam_transform) {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("get_transform_for_eye")), Transform());
- return get_script_instance()->call("get_transform_for_eye", p_eye, p_cam_transform);
-}
-
-// Suggestion from Reduz, as we can't return a CameraMatrix, return a PoolVector with our 16 floats
-PoolVector<float> ARVRScriptInterface::_get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
- ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_projection_for_eye")), PoolVector<float>());
- return get_script_instance()->call("_get_projection_for_eye", p_eye, p_aspect, p_z_near, p_z_far);
-}
-
-CameraMatrix ARVRScriptInterface::get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
- CameraMatrix cm;
- int i = 0;
- int j = 0;
-
- PoolVector<float> cm_as_floats = _get_projection_for_eye(p_eye, p_aspect, p_z_near, p_z_far);
-
- for (int k = 0; k < cm_as_floats.size() && i < 4; k++) {
- cm.matrix[i][j] = cm_as_floats[k];
- j++;
- if (j == 4) {
- j = 0;
- i++;
- };
- };
-
- return cm;
-}
-
-void ARVRScriptInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("commit_for_eye")));
- get_script_instance()->call("commit_for_eye");
-}
-
-void ARVRScriptInterface::process() {
- ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("process")));
- get_script_instance()->call("process");
-}
-
-void ARVRScriptInterface::_bind_methods() {
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_capabilities"));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_initialized"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "initialize"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("uninitialize"));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_tracking_status"));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_anchor_detection_is_enabled"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_anchor_detection_is_enabled", PropertyInfo(Variant::BOOL, "enabled")));
-
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "is_stereo"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::VECTOR2, "get_recommended_render_targetsize"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::TRANSFORM, "get_transform_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::TRANSFORM, "cam_transform")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("_get_projection_for_eye"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("commit_for_eye", PropertyInfo(Variant::INT, "eye"), PropertyInfo(Variant::_RID, "render_target")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("process"));
-}
diff --git a/servers/arvr/arvr_script_interface.h b/servers/arvr/arvr_script_interface.h
deleted file mode 100644
index b1393b4fdb..0000000000
--- a/servers/arvr/arvr_script_interface.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#ifndef SCRIPT_INTERFACE_H
-#define SCRIPT_INTERFACE_H
-
-#include "arvr_interface.h"
-
-/**
- @authors Hinsbart & Karroffel
-
- This subclass of our AR/VR interface forms a bridge to GDNative.
-*/
-
-class ARVRScriptInterface : public ARVRInterface {
- GDCLASS(ARVRScriptInterface, ARVRInterface);
-
-protected:
- static void _bind_methods();
-
-public:
- /** general interface information **/
- ARVRScriptInterface();
- ~ARVRScriptInterface();
-
- virtual StringName get_name() const;
- virtual int get_capabilities() const;
-
- virtual bool is_initialized();
- virtual bool initialize();
- virtual void uninitialize();
-
- ARVRInterface::Tracking_status get_tracking_status() const; /* get the status of our current tracking */
-
- /** specific to AR **/
- virtual bool get_anchor_detection_is_enabled() const;
- virtual void set_anchor_detection_is_enabled(bool p_enable);
-
- /** rendering and internal **/
- virtual Size2 get_recommended_render_targetsize();
- virtual bool is_stereo();
- virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
-
- // we expose a PoolVector<float> version of this function to GDNative
- PoolVector<float> _get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
- // and a CameraMatrix version to ARVRServer
- virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
- virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
-
- virtual void process();
-};
-
-#endif // SCRIPT_INTERFACE_H
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index db1270633f..627ba8ea15 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -110,21 +110,48 @@ public:
void set_shape_metadata(int p_index, const Variant &p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
+ _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), NULL);
+ return shapes[p_index].shape;
+ }
+ _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Transform2D());
+ return shapes[p_index].xform;
+ }
+ _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Transform2D());
+ return shapes[p_index].xform_inv;
+ }
+ _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Rect2());
+ return shapes[p_index].aabb_cache;
+ }
+ _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, shapes.size(), Variant());
+ return shapes[p_index].metadata;
+ }
_FORCE_INLINE_ Transform2D get_transform() const { return transform; }
_FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) { shapes[p_idx].disabled = p_disabled; }
- _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { return shapes[p_idx].disabled; }
+ _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_disabled) {
+ ERR_FAIL_INDEX(p_idx, shapes.size());
+ shapes[p_idx].disabled = p_disabled;
+ }
+ _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
+ return shapes[p_idx].disabled;
+ }
- _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) { shapes[p_idx].one_way_collision = p_one_way_collision; }
- _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const { return shapes[p_idx].one_way_collision; }
+ _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) {
+ ERR_FAIL_INDEX(p_idx, shapes.size());
+ shapes[p_idx].one_way_collision = p_one_way_collision;
+ }
+ _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, shapes.size(), false);
+ return shapes[p_idx].one_way_collision;
+ }
void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 1aee2144aa..7a9328e30f 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -32,7 +32,6 @@
#include "arvr/arvr_interface.h"
#include "arvr/arvr_positional_tracker.h"
-#include "arvr/arvr_script_interface.h"
#include "arvr_server.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
@@ -74,10 +73,8 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
}
ShaderTypes *shader_types = NULL;
-ARVRServer *arvr_server = NULL;
void register_server_types() {
- arvr_server = memnew(ARVRServer);
ClassDB::register_virtual_class<VisualServer>();
ClassDB::register_class<AudioServer>();
@@ -95,7 +92,6 @@ void register_server_types() {
ClassDB::register_virtual_class<ARVRInterface>();
ClassDB::register_class<ARVRPositionalTracker>();
- ClassDB::register_class<ARVRScriptInterface>();
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
@@ -152,9 +148,5 @@ void register_server_types() {
void unregister_server_types() {
- //@TODO move this into iPhone/Android implementation? just have this here for testing...
- // mobile_interface = NULL;
-
memdelete(shader_types);
- memdelete(arvr_server);
}