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-rw-r--r--editor/editor_feature_profile.cpp6
-rw-r--r--scene/3d/vehicle_body_3d.h2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp4
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/animation/tween.cpp4
-rw-r--r--scene/gui/base_button.cpp11
-rw-r--r--scene/gui/base_button.h20
-rw-r--r--scene/gui/box_container.cpp11
-rw-r--r--scene/gui/box_container.h4
-rw-r--r--scene/gui/button.cpp10
-rw-r--r--scene/gui/button.h10
-rw-r--r--scene/gui/center_container.cpp4
-rw-r--r--scene/gui/center_container.h2
-rw-r--r--scene/gui/color_picker.cpp18
-rw-r--r--scene/gui/color_picker.h36
-rw-r--r--scene/gui/container.cpp1
-rw-r--r--scene/gui/container.h2
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/dialogs.cpp3
-rw-r--r--scene/gui/dialogs.h4
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/file_dialog.h8
-rw-r--r--scene/gui/gradient_edit.cpp2
-rw-r--r--scene/gui/gradient_edit.h4
-rw-r--r--scene/gui/graph_edit.cpp13
-rw-r--r--scene/gui/graph_edit.h44
-rw-r--r--scene/gui/graph_node.cpp7
-rw-r--r--scene/gui/graph_node.h37
-rw-r--r--scene/gui/grid_container.cpp4
-rw-r--r--scene/gui/grid_container.h2
-rw-r--r--scene/gui/item_list.cpp24
-rw-r--r--scene/gui/item_list.h46
-rw-r--r--scene/gui/label.cpp4
-rw-r--r--scene/gui/label.h2
-rw-r--r--scene/gui/line_edit.cpp3
-rw-r--r--scene/gui/line_edit.h22
-rw-r--r--scene/gui/link_button.cpp1
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/menu_button.cpp1
-rw-r--r--scene/gui/menu_button.h6
-rw-r--r--scene/gui/nine_patch_rect.cpp9
-rw-r--r--scene/gui/nine_patch_rect.h7
-rw-r--r--scene/gui/option_button.cpp1
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/popup_menu.cpp17
-rw-r--r--scene/gui/popup_menu.h58
-rw-r--r--scene/gui/progress_bar.cpp1
-rw-r--r--scene/gui/progress_bar.h2
-rw-r--r--scene/gui/range.cpp10
-rw-r--r--scene/gui/range.h15
-rw-r--r--scene/gui/rich_text_label.cpp32
-rw-r--r--scene/gui/rich_text_label.h94
-rw-r--r--scene/gui/scroll_bar.cpp2
-rw-r--r--scene/gui/scroll_bar.h14
-rw-r--r--scene/gui/scroll_container.cpp12
-rw-r--r--scene/gui/scroll_container.h24
-rw-r--r--scene/gui/separator.h2
-rw-r--r--scene/gui/slider.cpp7
-rw-r--r--scene/gui/slider.h18
-rw-r--r--scene/gui/spin_box.cpp1
-rw-r--r--scene/gui/spin_box.h6
-rw-r--r--scene/gui/split_container.cpp7
-rw-r--r--scene/gui/split_container.h20
-rw-r--r--scene/gui/subviewport_container.cpp2
-rw-r--r--scene/gui/subviewport_container.h4
-rw-r--r--scene/gui/tab_container.cpp15
-rw-r--r--scene/gui/tab_container.h28
-rw-r--r--scene/gui/tabs.cpp22
-rw-r--r--scene/gui/tabs.h50
-rw-r--r--scene/gui/text_edit.cpp77
-rw-r--r--scene/gui/text_edit.h245
-rw-r--r--scene/gui/texture_button.cpp11
-rw-r--r--scene/gui/texture_button.h10
-rw-r--r--scene/gui/texture_progress_bar.cpp18
-rw-r--r--scene/gui/texture_progress_bar.h14
-rw-r--r--scene/gui/texture_rect.cpp4
-rw-r--r--scene/gui/texture_rect.h8
-rw-r--r--scene/gui/tree.cpp52
-rw-r--r--scene/gui/tree.h190
-rw-r--r--scene/gui/video_player.cpp20
-rw-r--r--scene/gui/video_player.h27
-rw-r--r--scene/main/canvas_item.h2
-rw-r--r--scene/main/canvas_layer.cpp10
-rw-r--r--scene/main/canvas_layer.h18
-rw-r--r--scene/main/http_request.cpp18
-rw-r--r--scene/main/http_request.h36
-rw-r--r--scene/main/node.h4
-rw-r--r--scene/main/scene_tree.cpp5
-rw-r--r--scene/main/scene_tree.h7
-rw-r--r--scene/main/shader_globals_override.cpp4
-rw-r--r--scene/main/shader_globals_override.h2
-rw-r--r--scene/main/timer.cpp10
-rw-r--r--scene/main/timer.h14
-rw-r--r--scene/main/viewport.cpp88
-rw-r--r--scene/main/viewport.h134
-rw-r--r--scene/main/window.cpp5
-rw-r--r--scene/main/window.h6
-rw-r--r--scene/resources/animation.cpp14
-rw-r--r--scene/resources/animation.h44
-rw-r--r--scene/resources/audio_stream_sample.cpp17
-rw-r--r--scene/resources/audio_stream_sample.h36
-rw-r--r--scene/resources/bit_map.cpp11
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/camera_effects.h8
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/capsule_shape_2d.h4
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.h4
-rw-r--r--scene/resources/circle_shape_2d.cpp1
-rw-r--r--scene/resources/circle_shape_2d.h2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/curve.cpp16
-rw-r--r--scene/resources/curve.h48
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/cylinder_shape_3d.h4
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/gradient.cpp1
-rw-r--r--scene/resources/gradient.h4
-rw-r--r--scene/resources/height_map_shape_3d.cpp4
-rw-r--r--scene/resources/height_map_shape_3d.h8
-rw-r--r--scene/resources/line_shape_2d.cpp2
-rw-r--r--scene/resources/line_shape_2d.h4
-rw-r--r--scene/resources/material.cpp27
-rw-r--r--scene/resources/material.h40
-rw-r--r--scene/resources/mesh.cpp5
-rw-r--r--scene/resources/mesh.h12
-rw-r--r--scene/resources/mesh_data_tool.h8
-rw-r--r--scene/resources/multimesh.cpp5
-rw-r--r--scene/resources/multimesh.h10
-rw-r--r--scene/resources/navigation_mesh.cpp25
-rw-r--r--scene/resources/navigation_mesh.h48
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/packed_scene.h33
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/particles_material.h6
-rw-r--r--scene/resources/physics_material.h4
-rw-r--r--scene/resources/polygon_path_finder.h8
-rw-r--r--scene/resources/primitive_meshes.cpp62
-rw-r--r--scene/resources/primitive_meshes.h66
-rw-r--r--scene/resources/ray_shape_2d.cpp4
-rw-r--r--scene/resources/ray_shape_2d.h4
-rw-r--r--scene/resources/ray_shape_3d.cpp3
-rw-r--r--scene/resources/ray_shape_3d.h4
-rw-r--r--scene/resources/resource_format_text.cpp13
-rw-r--r--scene/resources/resource_format_text.h34
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shader.h4
-rw-r--r--scene/resources/shape_2d.cpp1
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/skin.cpp2
-rw-r--r--scene/resources/skin.h4
-rw-r--r--scene/resources/sky.cpp2
-rw-r--r--scene/resources/sky.h4
-rw-r--r--scene/resources/style_box.cpp56
-rw-r--r--scene/resources/style_box.h44
-rw-r--r--scene/resources/surface_tool.cpp7
-rw-r--r--scene/resources/surface_tool.h14
-rw-r--r--scene/resources/syntax_highlighter.h2
-rw-r--r--scene/resources/text_line.h2
-rw-r--r--scene/resources/text_paragraph.h2
-rw-r--r--scene/resources/texture.cpp54
-rw-r--r--scene/resources/texture.h76
-rw-r--r--scene/resources/visual_shader.h32
-rw-r--r--scene/resources/world_2d.cpp14
171 files changed, 1022 insertions, 1904 deletions
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index af02fcaf3c..bd00d86ec8 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -277,11 +277,7 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_MAX);
}
-EditorFeatureProfile::EditorFeatureProfile() {
- for (int i = 0; i < FEATURE_MAX; i++) {
- features_disabled[i] = false;
- }
-}
+EditorFeatureProfile::EditorFeatureProfile() {}
//////////////////////////
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 3c35c0ce97..860fa7e3b7 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -87,7 +87,7 @@ class VehicleWheel3D : public Node3D {
Vector3 m_wheelDirectionWS; //direction in worldspace
Vector3 m_wheelAxleWS; // axle in worldspace
bool m_isInContact = false;
- PhysicsBody3D *m_groundObject; //could be general void* ptr
+ PhysicsBody3D *m_groundObject = nullptr; //could be general void* ptr
} m_raycastInfo;
void _update(PhysicsDirectBodyState3D *s);
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index b80ae30f1a..9c4bc107dd 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -437,7 +437,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
Vector2 blend_pos = get_parameter(blend_position);
int closest = get_parameter(this->closest);
float length_internal = get_parameter(this->length_internal);
- float mind = 0; //time of min distance point
+ float mind = 0.0; //time of min distance point
if (blend_mode == BLEND_MODE_INTERPOLATED) {
if (triangles.size() == 0) {
@@ -529,7 +529,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
}
if (new_closest != closest && new_closest != -1) {
- float from = 0;
+ float from = 0.0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
//see how much animation remains
from = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, true, 0.0, FILTER_IGNORE, false) - length_internal;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 4a0e9e99be..91b4ae6ab0 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -702,7 +702,7 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
return 0;
}
- float rem = 0;
+ float rem = 0.0;
if (prev < 0) { // process current animation, check for transition
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 552e6b6f5d..4f69b05afe 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -393,7 +393,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
//find next
StringName next;
- float next_xfade = 0;
+ float next_xfade = 0.0;
AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE;
if (path.size()) {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 8ea0c5e6e2..362296ef6a 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1132,7 +1132,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
Playback &c = playback;
if (c.current.from) {
- float blend_time = 0;
+ float blend_time = 0.0;
// find if it can blend
BlendKey bk;
bk.from = c.current.from->name;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 0f0cdc67f4..73217760ae 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -158,7 +158,7 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
Ref<AnimationNode> node = blend_tree->get_node(node_name);
//inputs.write[p_input].last_pass = state->last_pass;
- float activity = 0;
+ float activity = 0.0;
float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 354f7e5aae..62d03ea80c 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -1098,7 +1098,7 @@ void Tween::seek(real_t p_time) {
real_t Tween::tell() const {
// We want to grab the position of the furthest along tween
pending_update++;
- real_t pos = 0;
+ real_t pos = 0.0;
// For each interpolation...
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -1122,7 +1122,7 @@ real_t Tween::get_runtime() const {
pending_update++;
// For each interpolation...
- real_t runtime = 0;
+ real_t runtime = 0.0;
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
// Get the tween data and see if it's runtime is greater than the previous tweens
const InterpolateData &data = E->get();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 27e33be9d7..a7a7022b2e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -448,18 +448,7 @@ void BaseButton::_bind_methods() {
}
BaseButton::BaseButton() {
- toggle_mode = false;
- shortcut_in_tooltip = true;
- keep_pressed_outside = false;
- status.pressed = false;
- status.press_attempt = false;
- status.hovering = false;
- status.pressing_inside = false;
- status.disabled = false;
set_focus_mode(FOCUS_ALL);
- action_mode = ACTION_MODE_BUTTON_RELEASE;
- button_mask = BUTTON_MASK_LEFT;
- shortcut_context = ObjectID();
}
BaseButton::~BaseButton() {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index b349b75761..d54d63cc39 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -45,21 +45,21 @@ public:
};
private:
- int button_mask;
- bool toggle_mode;
- bool shortcut_in_tooltip;
- bool keep_pressed_outside;
+ int button_mask = BUTTON_MASK_LEFT;
+ bool toggle_mode = false;
+ bool shortcut_in_tooltip = true;
+ bool keep_pressed_outside = false;
Ref<Shortcut> shortcut;
ObjectID shortcut_context;
- ActionMode action_mode;
+ ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE;
struct Status {
- bool pressed;
- bool hovering;
- bool press_attempt;
- bool pressing_inside;
+ bool pressed = false;
+ bool hovering = false;
+ bool press_attempt = false;
+ bool pressing_inside = false;
- bool disabled;
+ bool disabled = false;
} status;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index a00d755c9c..c570438b6a 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -33,9 +33,9 @@
#include "margin_container.h"
struct _MinSizeCache {
- int min_size;
- bool will_stretch;
- int final_size;
+ int min_size = 0;
+ bool will_stretch = false;
+ int final_size = 0;
};
void BoxContainer::_resort() {
@@ -50,7 +50,7 @@ void BoxContainer::_resort() {
int children_count = 0;
int stretch_min = 0;
int stretch_avail = 0;
- float stretch_ratio_total = 0;
+ float stretch_ratio_total = 0.0;
Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
@@ -105,7 +105,7 @@ void BoxContainer::_resort() {
has_stretched = true;
bool refit_successful = true; //assume refit-test will go well
- float error = 0; // Keep track of accumulated error in pixels
+ float error = 0.0; // Keep track of accumulated error in pixels
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -331,7 +331,6 @@ void BoxContainer::add_spacer(bool p_begin) {
BoxContainer::BoxContainer(bool p_vertical) {
vertical = p_vertical;
- align = ALIGN_BEGIN;
}
void BoxContainer::_bind_methods() {
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 8285c2b9a2..31050d1feb 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -44,8 +44,8 @@ public:
};
private:
- bool vertical;
- AlignMode align;
+ bool vertical = false;
+ AlignMode align = ALIGN_BEGIN;
void _resort();
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 8b3daf79a8..e50b2d7cfe 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -203,7 +203,7 @@ void Button::_notification(int p_what) {
color_icon.a = 0.4;
}
- float icon_ofs_region = 0;
+ float icon_ofs_region = 0.0;
if (rtl) {
if (_internal_margin[SIDE_RIGHT] > 0) {
icon_ofs_region = _internal_margin[SIDE_RIGHT] + get_theme_constant("hseparation");
@@ -544,16 +544,8 @@ Button::Button(const String &p_text) {
text_buf.instance();
text_buf->set_flags(TextServer::BREAK_MANDATORY);
- flat = false;
- clip_text = false;
- expand_icon = false;
set_mouse_filter(MOUSE_FILTER_STOP);
set_text(p_text);
- align = ALIGN_CENTER;
-
- for (int i = 0; i < 4; i++) {
- _internal_margin[i] = 0;
- }
}
Button::~Button() {
diff --git a/scene/gui/button.h b/scene/gui/button.h
index d633fddc8a..d968f63f51 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -45,7 +45,7 @@ public:
};
private:
- bool flat;
+ bool flat = false;
String text;
String xl_text;
Ref<TextParagraph> text_buf;
@@ -55,10 +55,10 @@ private:
TextDirection text_direction = TEXT_DIRECTION_AUTO;
Ref<Texture2D> icon;
- bool expand_icon;
- bool clip_text;
- TextAlign align;
- float _internal_margin[4];
+ bool expand_icon = false;
+ bool clip_text = false;
+ TextAlign align = ALIGN_CENTER;
+ float _internal_margin[4] = {};
void _shape();
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index f2d1dee0fc..909516e7ef 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -95,6 +95,4 @@ void CenterContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_top_left"), "set_use_top_left", "is_using_top_left");
}
-CenterContainer::CenterContainer() {
- use_top_left = false;
-}
+CenterContainer::CenterContainer() {}
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index ee8b2e0e48..0944f200fc 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -36,7 +36,7 @@
class CenterContainer : public Container {
GDCLASS(CenterContainer, Container);
- bool use_top_left;
+ bool use_top_left = false;
protected:
void _notification(int p_what);
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 6c36db0c92..a3205c27a7 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -719,17 +719,6 @@ void ColorPicker::_bind_methods() {
ColorPicker::ColorPicker() :
BoxContainer(true) {
- updating = true;
- edit_alpha = true;
- text_is_constructor = false;
- hsv_mode_enabled = false;
- raw_mode_enabled = false;
- deferred_mode_enabled = false;
- changing_color = false;
- presets_enabled = true;
- presets_visible = true;
- screen = nullptr;
-
HBoxContainer *hb_edit = memnew(HBoxContainer);
add_child(hb_edit);
hb_edit->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1002,12 +991,5 @@ void ColorPickerButton::_bind_methods() {
}
ColorPickerButton::ColorPickerButton() {
- // Initialization is now done deferred,
- // this improves performance in the inspector as the color picker
- // can be expensive to initialize.
- picker = nullptr;
- popup = nullptr;
- edit_alpha = true;
-
set_toggle_mode(true);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 3695820a79..7915527bc0 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -46,7 +46,7 @@ class ColorPicker : public BoxContainer {
GDCLASS(ColorPicker, BoxContainer);
private:
- Control *screen;
+ Control *screen = nullptr;
Control *uv_edit;
Control *w_edit;
TextureRect *sample;
@@ -64,20 +64,22 @@ private:
Label *labels[4];
Button *text_type;
LineEdit *c_text;
- bool edit_alpha;
+ bool edit_alpha = true;
Size2i ms;
- bool text_is_constructor;
- int presets_per_row;
+ bool text_is_constructor = false;
+ int presets_per_row = 0;
Color color;
- bool raw_mode_enabled;
- bool hsv_mode_enabled;
- bool deferred_mode_enabled;
- bool updating;
- bool changing_color;
- bool presets_enabled;
- bool presets_visible;
- float h, s, v;
+ bool raw_mode_enabled = false;
+ bool hsv_mode_enabled = false;
+ bool deferred_mode_enabled = false;
+ bool updating = true;
+ bool changing_color = false;
+ bool presets_enabled = true;
+ bool presets_visible = true;
+ float h = 0.0;
+ float s = 0.0;
+ float v = 0.0;
Color last_hsv;
void _html_entered(const String &p_html);
@@ -139,10 +141,14 @@ public:
class ColorPickerButton : public Button {
GDCLASS(ColorPickerButton, Button);
- PopupPanel *popup;
- ColorPicker *picker;
+ // Initialization is now done deferred,
+ // this improves performance in the inspector as the color picker
+ // can be expensive to initialize.
+
+ PopupPanel *popup = nullptr;
+ ColorPicker *picker = nullptr;
Color color;
- bool edit_alpha;
+ bool edit_alpha = true;
void _color_changed(const Color &p_color);
void _modal_closed();
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 03bade6702..2e6b798eea 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -180,7 +180,6 @@ void Container::_bind_methods() {
}
Container::Container() {
- pending_sort = false;
// All containers should let mouse events pass by default.
set_mouse_filter(MOUSE_FILTER_PASS);
}
diff --git a/scene/gui/container.h b/scene/gui/container.h
index 5e60ca04dc..a4f392a3ae 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -36,7 +36,7 @@
class Container : public Control {
GDCLASS(Container, Control);
- bool pending_sort;
+ bool pending_sort = false;
void _sort_children();
void _child_minsize_changed();
diff --git a/scene/gui/control.h b/scene/gui/control.h
index ac2a1b35de..9f5adf11e3 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -179,13 +179,13 @@ private:
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
- float rotation = 0;
+ float rotation = 0.0;
Vector2 scale = Vector2(1, 1);
Vector2 pivot_offset;
int h_size_flags = SIZE_FILL;
int v_size_flags = SIZE_FILL;
- float expand = 1;
+ float expand = 1.0;
Point2 custom_minimum_size;
MouseFilter mouse_filter = MOUSE_FILTER_STOP;
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 773c609a70..fdfbf9eafc 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -292,8 +292,6 @@ void AcceptDialog::set_swap_cancel_ok(bool p_swap) {
}
AcceptDialog::AcceptDialog() {
- parent_visible = nullptr;
-
set_wrap_controls(true);
set_visible(false);
set_transient(true);
@@ -325,7 +323,6 @@ AcceptDialog::AcceptDialog() {
ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
- hide_on_ok = true;
set_title(RTR("Alert!"));
connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window));
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index e450a3c30a..b072055d49 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -44,12 +44,12 @@ class LineEdit;
class AcceptDialog : public Window {
GDCLASS(AcceptDialog, Window);
- Window *parent_visible;
+ Window *parent_visible = nullptr;
Panel *bg;
HBoxContainer *hbc;
Label *label;
Button *ok;
- bool hide_on_ok;
+ bool hide_on_ok = true;
void _custom_action(const String &p_action);
void _update_child_rects();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 3a0350b9fb..7453324505 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -852,8 +852,6 @@ void FileDialog::set_default_show_hidden_files(bool p_show) {
FileDialog::FileDialog() {
show_hidden_files = default_show_hidden_files;
- mode_overrides_title = true;
-
vbox = memnew(VBoxContainer);
add_child(vbox);
vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed));
@@ -925,7 +923,6 @@ FileDialog::FileDialog() {
vbox->add_child(file_box);
dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- access = ACCESS_RESOURCES;
_update_drives();
connect("confirmed", callable_mp(this, &FileDialog::_action_pressed));
@@ -967,7 +964,6 @@ FileDialog::FileDialog() {
set_hide_on_ok(false);
- invalidated = true;
if (register_func) {
register_func(this);
}
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 626bb78d42..25b742c234 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -69,7 +69,7 @@ private:
LineEdit *makedirname;
Button *makedir;
- Access access;
+ Access access = ACCESS_RESOURCES;
//Button *action;
VBoxContainer *vbox;
FileMode mode;
@@ -93,12 +93,12 @@ private:
Vector<String> filters;
- bool mode_overrides_title;
+ bool mode_overrides_title = true;
static bool default_show_hidden_files;
- bool show_hidden_files;
+ bool show_hidden_files = false;
- bool invalidated;
+ bool invalidated = true;
void update_dir();
void update_file_name();
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index d18fff887d..36b383f16c 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -42,8 +42,6 @@
#endif
GradientEdit::GradientEdit() {
- grabbed = -1;
- grabbing = false;
set_focus_mode(FOCUS_ALL);
popup = memnew(PopupPanel);
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 189b33f563..eb7367d598 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -44,8 +44,8 @@ class GradientEdit : public Control {
Ref<ImageTexture> checker;
- bool grabbing;
- int grabbed;
+ bool grabbing = false;
+ int grabbed = -1;
Vector<Gradient::Point> points;
void _draw_checker(int x, int y, int w, int h);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index d7602bd7cf..56ea4d8d55 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1657,8 +1657,6 @@ void GraphEdit::_bind_methods() {
GraphEdit::GraphEdit() {
set_focus_mode(FOCUS_ALL);
- awaiting_scroll_offset_update = false;
- top_layer = nullptr;
top_layer = memnew(GraphEditFilter(this));
add_child(top_layer);
top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
@@ -1681,13 +1679,6 @@ GraphEdit::GraphEdit() {
v_scroll->set_name("_v_scroll");
top_layer->add_child(v_scroll);
- updating = false;
- connecting = false;
- right_disconnects = false;
-
- box_selecting = false;
- dragging = false;
-
//set large minmax so it can scroll even if not resized yet
h_scroll->set_min(-10000);
h_scroll->set_max(10000);
@@ -1698,8 +1689,6 @@ GraphEdit::GraphEdit() {
h_scroll->connect("value_changed", callable_mp(this, &GraphEdit::_scroll_moved));
v_scroll->connect("value_changed", callable_mp(this, &GraphEdit::_scroll_moved));
- zoom = 1;
-
zoom_hb = memnew(HBoxContainer);
top_layer->add_child(zoom_hb);
zoom_hb->set_position(Vector2(10, 10));
@@ -1768,7 +1757,5 @@ GraphEdit::GraphEdit() {
minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
minimap->connect("draw", callable_mp(this, &GraphEdit::_minimap_draw));
- setting_scroll_ofs = false;
- just_disconnected = false;
set_clip_contents(true);
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 4525152bd5..2ca9b75ea7 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -99,9 +99,9 @@ public:
struct Connection {
StringName from;
StringName to;
- int from_port;
- int to_port;
- float activity;
+ int from_port = 0;
+ int to_port = 0;
+ float activity = 0.0;
};
private:
@@ -121,41 +121,41 @@ private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
- float port_grab_distance_horizontal;
+ float port_grab_distance_horizontal = 0.0;
float port_grab_distance_vertical;
- bool connecting;
+ bool connecting = false;
String connecting_from;
- bool connecting_out;
- int connecting_index;
- int connecting_type;
+ bool connecting_out = false;
+ int connecting_index = 0;
+ int connecting_type = 0;
Color connecting_color;
- bool connecting_target;
+ bool connecting_target = false;
Vector2 connecting_to;
String connecting_target_to;
int connecting_target_index;
- bool just_disconnected;
- bool connecting_valid;
+ bool just_disconnected = false;
+ bool connecting_valid = false;
Vector2 click_pos;
- bool dragging;
- bool just_selected;
- bool moving_selection;
+ bool dragging = false;
+ bool just_selected = false;
+ bool moving_selection = false;
Vector2 drag_accum;
- float zoom;
+ float zoom = 1.0;
- bool box_selecting;
- bool box_selection_mode_additive;
+ bool box_selecting = false;
+ bool box_selection_mode_additive = false;
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
List<GraphNode *> previus_selected;
- bool setting_scroll_ofs;
- bool right_disconnects;
- bool updating;
- bool awaiting_scroll_offset_update;
+ bool setting_scroll_ofs = false;
+ bool right_disconnects = false;
+ bool updating = false;
+ bool awaiting_scroll_offset_update = false;
List<Connection> connections;
float lines_thickness = 2.0f;
@@ -194,7 +194,7 @@ private:
uint32_t type_a;
uint32_t type_b;
};
- uint64_t key;
+ uint64_t key = 0;
};
bool operator<(const ConnType &p_type) const {
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 6a83042b00..0ed3118673 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -850,12 +850,5 @@ void GraphNode::_bind_methods() {
GraphNode::GraphNode() {
title_buf.instance();
- overlay = OVERLAY_DISABLED;
- show_close = false;
- connpos_dirty = true;
set_mouse_filter(MOUSE_FILTER_STOP);
- comment = false;
- resizable = false;
- resizing = false;
- selected = false;
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index cf66586e6b..1bc54dddb7 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -46,23 +46,14 @@ public:
private:
struct Slot {
- bool enable_left;
- int type_left;
- Color color_left;
- bool enable_right;
- int type_right;
- Color color_right;
+ bool enable_left = false;
+ int type_left = 0;
+ Color color_left = Color(1, 1, 1, 1);
+ bool enable_right = false;
+ int type_right = 0;
+ Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_slot_left;
Ref<Texture2D> custom_slot_right;
-
- Slot() {
- enable_left = false;
- type_left = 0;
- color_left = Color(1, 1, 1, 1);
- enable_right = false;
- type_right = 0;
- color_right = Color(1, 1, 1, 1);
- }
};
String title;
@@ -72,12 +63,12 @@ private:
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
- bool show_close;
+ bool show_close = false;
Vector2 position_offset;
- bool comment;
- bool resizable;
+ bool comment = false;
+ bool resizable = false;
- bool resizing;
+ bool resizing = false;
Vector2 resizing_from;
Vector2 resizing_from_size;
@@ -87,7 +78,7 @@ private:
struct ConnCache {
Vector2 pos;
- int type;
+ int type = 0;
Color color;
};
@@ -96,16 +87,16 @@ private:
Map<int, Slot> slot_info;
- bool connpos_dirty;
+ bool connpos_dirty = true;
void _connpos_update();
void _resort();
void _shape();
Vector2 drag_from;
- bool selected;
+ bool selected = false;
- Overlay overlay;
+ Overlay overlay = OVERLAY_DISABLED;
protected:
void _gui_input(const Ref<InputEvent> &p_ev);
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 11335db54a..541925a802 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -261,6 +261,4 @@ Size2 GridContainer::get_minimum_size() const {
return ms;
}
-GridContainer::GridContainer() {
- columns = 1;
-}
+GridContainer::GridContainer() {}
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 8045c94b9a..9b43a5bc7e 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -36,7 +36,7 @@
class GridContainer : public Container {
GDCLASS(GridContainer, Container);
- int columns;
+ int columns = 1;
protected:
void _notification(int p_what);
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index bd57817bd3..d76284e333 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -899,7 +899,7 @@ void ItemList::_notification(int p_what) {
}
if (shape_changed) {
- float max_column_width = 0;
+ float max_column_width = 0.0;
//1- compute item minimum sizes
for (int i = 0; i < items.size(); i++) {
@@ -1615,34 +1615,12 @@ void ItemList::_bind_methods() {
}
ItemList::ItemList() {
- current = -1;
-
- select_mode = SELECT_SINGLE;
- icon_mode = ICON_MODE_LEFT;
-
- fixed_column_width = 0;
- same_column_width = false;
- max_text_lines = 1;
- max_columns = 1;
- auto_height = false;
- auto_height_value = 0.0f;
-
scroll_bar = memnew(VScrollBar);
add_child(scroll_bar);
- shape_changed = true;
scroll_bar->connect("value_changed", callable_mp(this, &ItemList::_scroll_changed));
set_focus_mode(FOCUS_ALL);
- current_columns = 1;
- search_time_msec = 0;
- ensure_selected_visible = false;
- defer_select_single = -1;
- allow_rmb_select = false;
- allow_reselect = false;
- do_autoscroll_to_bottom = false;
-
- icon_scale = 1.0f;
set_clip_contents(true);
}
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 4982a68071..86a0174a20 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -52,7 +52,7 @@ public:
private:
struct Item {
Ref<Texture2D> icon;
- bool icon_transposed;
+ bool icon_transposed = false;
Rect2i icon_region;
Color icon_modulate;
Ref<Texture2D> tag_icon;
@@ -62,10 +62,10 @@ private:
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
- bool selectable;
- bool selected;
- bool disabled;
- bool tooltip_enabled;
+ bool selectable = false;
+ bool selected = false;
+ bool disabled = false;
+ bool tooltip_enabled = false;
Variant metadata;
String tooltip;
Color custom_fg;
@@ -79,44 +79,44 @@ private:
bool operator<(const Item &p_another) const { return text < p_another.text; }
};
- int current;
+ int current = -1;
- bool shape_changed;
+ bool shape_changed = true;
- bool ensure_selected_visible;
- bool same_column_width;
+ bool ensure_selected_visible = false;
+ bool same_column_width = false;
- bool auto_height;
- float auto_height_value;
+ bool auto_height = false;
+ float auto_height_value = 0.0;
Vector<Item> items;
Vector<int> separators;
- SelectMode select_mode;
- IconMode icon_mode;
+ SelectMode select_mode = SELECT_SINGLE;
+ IconMode icon_mode = ICON_MODE_LEFT;
VScrollBar *scroll_bar;
- uint64_t search_time_msec;
+ uint64_t search_time_msec = 0;
String search_string;
- int current_columns;
- int fixed_column_width;
- int max_text_lines;
- int max_columns;
+ int current_columns = 1;
+ int fixed_column_width = 0;
+ int max_text_lines = 1;
+ int max_columns = 1;
Size2 fixed_icon_size;
Size2 max_item_size_cache;
- int defer_select_single;
+ int defer_select_single = -1;
- bool allow_rmb_select;
+ bool allow_rmb_select = false;
- bool allow_reselect;
+ bool allow_reselect = false;
- real_t icon_scale;
+ real_t icon_scale = 1.0;
- bool do_autoscroll_to_bottom;
+ bool do_autoscroll_to_bottom = false;
Array _get_items() const;
void _set_items(const Array &p_items);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 8fc40955f0..540d238b74 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -194,7 +194,7 @@ void Label::_notification(int p_what) {
style->draw(ci, Rect2(Point2(0, 0), get_size()));
- float total_h = 0;
+ float total_h = 0.0;
int lines_visible = 0;
// Get number of lines to fit to the height.
@@ -391,7 +391,7 @@ int Label::get_visible_line_count() const {
Ref<StyleBox> style = get_theme_stylebox("normal");
int line_spacing = get_theme_constant("line_spacing");
int lines_visible = 0;
- float total_h = 0;
+ float total_h = 0.0;
for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing;
if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 219c6af39e..032b4112e1 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -72,7 +72,7 @@ private:
Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
Array st_args;
- float percent_visible = 1;
+ float percent_visible = 1.0;
int visible_chars = -1;
int lines_skipped = 0;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 51f780462f..087d33cd94 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -2264,9 +2264,6 @@ LineEdit::LineEdit() {
text_rid = TS->create_shaped_text();
_create_undo_state();
- clear_button_status.press_attempt = false;
- clear_button_status.pressing_inside = false;
-
deselect();
set_focus_mode(FOCUS_ALL);
set_default_cursor_shape(CURSOR_IBEAM);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 6db7a78f61..457a709f5b 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -94,7 +94,7 @@ private:
Point2 ime_selection;
RID text_rid;
- float full_width = 0;
+ float full_width = 0.0;
bool selecting_enabled = true;
@@ -129,19 +129,19 @@ private:
Ref<Texture2D> right_icon;
struct Selection {
- int begin;
- int end;
- int cursor_start;
- bool enabled;
- bool creating;
- bool doubleclick;
- bool drag_attempt;
+ int begin = 0;
+ int end = 0;
+ int cursor_start = 0;
+ bool enabled = false;
+ bool creating = false;
+ bool doubleclick = false;
+ bool drag_attempt = false;
} selection;
struct TextOperation {
- int cursor_pos;
- int scroll_offset;
- int cached_width;
+ int cursor_pos = 0;
+ int scroll_offset = 0;
+ int cached_width = 0;
String text;
};
List<TextOperation> undo_stack;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 8e972438a5..cbcea13897 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -294,7 +294,6 @@ void LinkButton::_bind_methods() {
LinkButton::LinkButton() {
text_buf.instance();
- underline_mode = UNDERLINE_MODE_ALWAYS;
set_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
}
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 5ab6aba122..7eaa9f88b6 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -48,7 +48,7 @@ public:
private:
String text;
Ref<TextLine> text_buf;
- UnderlineMode underline_mode;
+ UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS;
Dictionary opentype_features;
String language;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 94cb5ef0f4..5acc7e808a 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -118,7 +118,6 @@ void MenuButton::set_disable_shortcuts(bool p_disabled) {
}
MenuButton::MenuButton() {
- switch_on_hover = false;
set_flat(true);
set_toggle_mode(true);
set_disable_shortcuts(false);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index cd4ed5bcb2..fd9ae6021e 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -37,9 +37,9 @@
class MenuButton : public Button {
GDCLASS(MenuButton, Button);
- bool clicked;
- bool switch_on_hover;
- bool disable_shortcuts;
+ bool clicked = false;
+ bool switch_on_hover = false;
+ bool disable_shortcuts = false;
PopupMenu *popup;
Array _get_items() const;
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index c274eb5c10..64fff5c031 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -174,16 +174,7 @@ NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const {
}
NinePatchRect::NinePatchRect() {
- margin[SIDE_LEFT] = 0;
- margin[SIDE_RIGHT] = 0;
- margin[SIDE_BOTTOM] = 0;
- margin[SIDE_TOP] = 0;
-
set_mouse_filter(MOUSE_FILTER_IGNORE);
- draw_center = true;
-
- axis_h = AXIS_STRETCH_MODE_STRETCH;
- axis_v = AXIS_STRETCH_MODE_STRETCH;
}
NinePatchRect::~NinePatchRect() {
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index fcf25018aa..f9a3f31fe5 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -43,12 +43,13 @@ public:
AXIS_STRETCH_MODE_TILE_FIT,
};
- bool draw_center;
- int margin[4];
+ bool draw_center = true;
+ int margin[4] = {};
Rect2 region_rect;
Ref<Texture2D> texture;
- AxisStretchMode axis_h, axis_v;
+ AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
+ AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;
protected:
void _notification(int p_what);
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index e4c1f94b31..e52b6917be 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -336,7 +336,6 @@ void OptionButton::_bind_methods() {
}
OptionButton::OptionButton() {
- current = -1;
set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
if (is_layout_rtl()) {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 9cb296baa9..d846e395ad 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -38,7 +38,7 @@ class OptionButton : public Button {
GDCLASS(OptionButton, Button);
PopupMenu *popup;
- int current;
+ int current = -1;
void _focused(int p_which);
void _selected(int p_which);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index b2ebb91500..835f4c432f 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -52,8 +52,8 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
Size2 minsize = get_theme_stylebox("panel")->get_minimum_size(); // Accounts for margin in the margin container
minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
- float max_w = 0;
- float icon_w = 0;
+ float max_w = 0.0;
+ float icon_w = 0.0;
int check_w = MAX(get_theme_icon("checked")->get_width(), get_theme_icon("radio_checked")->get_width()) + hseparation;
int accel_max_w = 0;
bool has_check = false;
@@ -1656,19 +1656,6 @@ PopupMenu::PopupMenu() {
connect("window_input", callable_mp(this, &PopupMenu::_gui_input));
- mouse_over = -1;
- submenu_over = -1;
- initial_button_mask = 0;
- during_grabbed_click = false;
-
- allow_search = true;
- search_time_msec = 0;
- search_string = "";
-
- set_hide_on_item_selection(true);
- set_hide_on_checkable_item_selection(true);
- set_hide_on_multistate_item_selection(false);
-
submenu_timer = memnew(Timer);
submenu_timer->set_wait_time(0.3);
submenu_timer->set_one_shot(true);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index c050e61d50..184be42e95 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -51,28 +51,28 @@ class PopupMenu : public Popup {
String language;
Control::TextDirection text_direction = Control::TEXT_DIRECTION_AUTO;
- bool checked;
+ bool checked = false;
enum {
CHECKABLE_TYPE_NONE,
CHECKABLE_TYPE_CHECK_BOX,
CHECKABLE_TYPE_RADIO_BUTTON,
} checkable_type;
- int max_states;
- int state;
- bool separator;
- bool disabled;
- bool dirty;
- int id;
+ int max_states = 0;
+ int state = 0;
+ bool separator = false;
+ bool disabled = false;
+ bool dirty = true;
+ int id = 0;
Variant metadata;
String submenu;
String tooltip;
- uint32_t accel;
- int _ofs_cache;
- int _height_cache;
- int h_ofs;
+ uint32_t accel = 0;
+ int _ofs_cache = 0;
+ int _height_cache = 0;
+ int h_ofs = 0;
Ref<Shortcut> shortcut;
- bool shortcut_is_global;
- bool shortcut_is_disabled;
+ bool shortcut_is_global = false;
+ bool shortcut_is_disabled = false;
// Returns (0,0) if icon is null.
Size2 get_icon_size() const {
@@ -82,19 +82,7 @@ class PopupMenu : public Popup {
Item() {
text_buf.instance();
accel_text_buf.instance();
- dirty = true;
- checked = false;
checkable_type = CHECKABLE_TYPE_NONE;
- separator = false;
- max_states = 0;
- state = 0;
- accel = 0;
- disabled = false;
- _ofs_cache = 0;
- _height_cache = 0;
- h_ofs = 0;
- shortcut_is_global = false;
- shortcut_is_disabled = false;
}
};
@@ -104,10 +92,10 @@ class PopupMenu : public Popup {
Timer *submenu_timer;
List<Rect2> autohide_areas;
Vector<Item> items;
- int initial_button_mask;
- bool during_grabbed_click;
- int mouse_over;
- int submenu_over;
+ int initial_button_mask = 0;
+ bool during_grabbed_click = false;
+ int mouse_over = -1;
+ int submenu_over = -1;
Rect2 parent_rect;
String _get_accel_text(const Item &p_item) const;
int _get_mouse_over(const Point2 &p_over) const;
@@ -123,9 +111,9 @@ class PopupMenu : public Popup {
void _submenu_timeout();
uint64_t popup_time_msec = 0;
- bool hide_on_item_selection;
- bool hide_on_checkable_item_selection;
- bool hide_on_multistate_item_selection;
+ bool hide_on_item_selection = true;
+ bool hide_on_checkable_item_selection = true;
+ bool hide_on_multistate_item_selection = false;
Vector2 moved;
Array _get_items() const;
@@ -136,9 +124,9 @@ class PopupMenu : public Popup {
void _ref_shortcut(Ref<Shortcut> p_sc);
void _unref_shortcut(Ref<Shortcut> p_sc);
- bool allow_search;
- uint64_t search_time_msec;
- String search_string;
+ bool allow_search = true;
+ uint64_t search_time_msec = 0;
+ String search_string = "";
MarginContainer *margin_container;
ScrollContainer *scroll_container;
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 1b33cc6ffb..63174b2d7f 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -98,5 +98,4 @@ void ProgressBar::_bind_methods() {
ProgressBar::ProgressBar() {
set_v_size_flags(0);
set_step(0.01);
- percent_visible = true;
}
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 3317846108..fb6060d932 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -36,7 +36,7 @@
class ProgressBar : public Range {
GDCLASS(ProgressBar, Range);
- bool percent_visible;
+ bool percent_visible = true;
protected:
void _notification(int p_what);
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 1e33ab0758..86dc583f85 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -314,17 +314,7 @@ bool Range::is_lesser_allowed() const {
Range::Range() {
shared = memnew(Shared);
- shared->min = 0;
- shared->max = 100;
- shared->val = 0;
- shared->step = 1;
- shared->page = 0;
shared->owners.insert(this);
- shared->exp_ratio = false;
- shared->allow_greater = false;
- shared->allow_lesser = false;
-
- _rounded_values = false;
}
Range::~Range() {
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 68ff46bd74..1072a109c6 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -37,11 +37,14 @@ class Range : public Control {
GDCLASS(Range, Control);
struct Shared {
- double val, min, max;
- double step, page;
- bool exp_ratio;
- bool allow_greater;
- bool allow_lesser;
+ double val = 0.0;
+ double min = 0.0;
+ double max = 100.0;
+ double step = 1.0;
+ double page = 0.0;
+ bool exp_ratio = false;
+ bool allow_greater = false;
+ bool allow_lesser = false;
Set<Range *> owners;
void emit_value_changed();
void emit_changed(const char *p_what = "");
@@ -62,7 +65,7 @@ protected:
static void _bind_methods();
- bool _rounded_values;
+ bool _rounded_values = false;
public:
void set_value(double p_val);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 6d5905aedc..158f433967 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -314,7 +314,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
table->rows.clear();
Vector2 offset;
- float row_height = 0;
+ float row_height = 0.0;
for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) {
ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames.
@@ -553,7 +553,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
table->rows.clear();
Vector2 offset;
- float row_height = 0;
+ float row_height = 0.0;
for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) {
ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames.
@@ -1847,7 +1847,7 @@ int RichTextLabel::_find_list(Item *p_item, Vector<int> &r_index, Vector<ItemLis
int RichTextLabel::_find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size) {
Item *item = p_item;
- float margin = 0;
+ float margin = 0.0;
while (item) {
if (item->type == ITEM_INDENT) {
@@ -4066,19 +4066,6 @@ RichTextLabel::RichTextLabel() {
main->first_invalid_line = 0;
main->first_resized_line = 0;
current_frame = main;
- tab_size = 4;
- default_align = ALIGN_LEFT;
- underline_meta = true;
- meta_hovering = nullptr;
- override_selected_font_color = false;
-
- scroll_visible = false;
- scroll_follow = false;
- scroll_following = false;
- updating_scroll = false;
- scroll_active = true;
- scroll_w = 0;
- scroll_updated = false;
vscroll = memnew(VScrollBar);
add_child(vscroll);
@@ -4090,19 +4077,6 @@ RichTextLabel::RichTextLabel() {
vscroll->connect("value_changed", callable_mp(this, &RichTextLabel::_scroll_changed));
vscroll->set_step(1);
vscroll->hide();
- use_bbcode = false;
-
- selection.click_frame = nullptr;
- selection.click_item = nullptr;
- selection.active = false;
- selection.enabled = false;
-
- visible_characters = -1;
- percent_visible = 1;
- visible_line_count = 0;
-
- fixed_width = -1;
- fit_content_height = false;
set_clip_contents(true);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 037839dac7..84936221d5 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -147,9 +147,9 @@ private:
struct ItemDropcap : public Item {
String text;
Ref<Font> font;
- int font_size;
+ int font_size = 0;
Color color;
- int ol_size;
+ int ol_size = 0;
Color ol_color;
Rect2 dropcap_margins;
ItemDropcap() { type = ITEM_DROPCAP; }
@@ -232,11 +232,11 @@ private:
struct ItemTable : public Item {
struct Column {
- bool expand;
- int expand_ratio;
- int min_width;
- int max_width;
- int width;
+ bool expand = false;
+ int expand_ratio = 0;
+ int min_width = 0;
+ int max_width = 0;
+ int width = 0;
};
Vector<Column> columns;
@@ -322,31 +322,31 @@ private:
}
};
- ItemFrame *main;
- Item *current;
- ItemFrame *current_frame;
+ ItemFrame *main = nullptr;
+ Item *current = nullptr;
+ ItemFrame *current_frame = nullptr;
- VScrollBar *vscroll;
+ VScrollBar *vscroll = nullptr;
- bool scroll_visible;
- bool scroll_follow;
- bool scroll_following;
- bool scroll_active;
- int scroll_w;
- bool scroll_updated;
- bool updating_scroll;
+ bool scroll_visible = false;
+ bool scroll_follow = false;
+ bool scroll_following = false;
+ bool scroll_active = true;
+ int scroll_w = 0;
+ bool scroll_updated = false;
+ bool updating_scroll = false;
int current_idx = 1;
int current_char_ofs = 0;
- int visible_paragraph_count;
- int visible_line_count;
+ int visible_paragraph_count = 0;
+ int visible_line_count = 0;
- int tab_size;
- bool underline_meta;
- bool override_selected_font_color;
+ int tab_size = 4;
+ bool underline_meta = true;
+ bool override_selected_font_color = false;
- Align default_align;
+ Align default_align = ALIGN_LEFT;
- ItemMeta *meta_hovering;
+ ItemMeta *meta_hovering = nullptr;
Variant current_meta;
Vector<Ref<RichTextEffect>> custom_effects;
@@ -363,29 +363,29 @@ private:
Array st_args;
struct Selection {
- ItemFrame *click_frame;
- int click_line;
- Item *click_item;
- int click_char;
-
- ItemFrame *from_frame;
- int from_line;
- Item *from_item;
- int from_char;
-
- ItemFrame *to_frame;
- int to_line;
- Item *to_item;
- int to_char;
-
- bool active; // anything selected? i.e. from, to, etc. valid?
- bool enabled; // allow selections?
+ ItemFrame *click_frame = nullptr;
+ int click_line = 0;
+ Item *click_item = nullptr;
+ int click_char = 0;
+
+ ItemFrame *from_frame = nullptr;
+ int from_line = 0;
+ Item *from_item = nullptr;
+ int from_char = 0;
+
+ ItemFrame *to_frame = nullptr;
+ int to_line = 0;
+ Item *to_item = nullptr;
+ int to_char = 0;
+
+ bool active = false; // anything selected? i.e. from, to, etc. valid?
+ bool enabled = false; // allow selections?
};
Selection selection;
- int visible_characters;
- float percent_visible;
+ int visible_characters = -1;
+ float percent_visible = 1.0;
void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr);
@@ -434,12 +434,12 @@ private:
Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier);
virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions);
- bool use_bbcode;
+ bool use_bbcode = false;
String bbcode;
- int fixed_width;
+ int fixed_width = -1;
- bool fit_content_height;
+ bool fit_content_height = false;
protected:
void _notification(int p_what);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 79a0de35fc..f2516e76a5 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -434,7 +434,7 @@ double ScrollBar::get_area_size() const {
}
double ScrollBar::get_area_offset() const {
- double ofs = 0;
+ double ofs = 0.0;
if (orientation == VERTICAL) {
ofs += get_theme_stylebox("hscroll")->get_margin(SIDE_TOP);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 7dd71cc269..24b3b33e82 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -47,14 +47,14 @@ class ScrollBar : public Range {
Orientation orientation;
Size2 size;
- float custom_step = -1;
+ float custom_step = -1.0;
HighlightStatus highlight = HIGHLIGHT_NONE;
struct Drag {
bool active = false;
- float pos_at_click = 0;
- float value_at_click = 0;
+ float pos_at_click = 0.0;
+ float value_at_click = 0.0;
} drag;
double get_grabber_size() const;
@@ -73,14 +73,14 @@ class ScrollBar : public Range {
Vector2 drag_node_accum;
Vector2 drag_node_from;
Vector2 last_drag_node_accum;
- float last_drag_node_time;
- float time_since_motion;
+ float last_drag_node_time = 0.0;
+ float time_since_motion = 0.0;
bool drag_node_touching = false;
bool drag_node_touching_deaccel = false;
- bool click_handled;
+ bool click_handled = false;
bool scrolling = false;
- double target_scroll = 0;
+ double target_scroll = 0.0;
bool smooth_scroll_enabled = false;
void _drag_node_exit();
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 52feb2ab23..411891ece8 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -244,11 +244,11 @@ void ScrollContainer::_ensure_focused_visible(Control *p_control) {
if (is_a_parent_of(p_control)) {
Rect2 global_rect = get_global_rect();
Rect2 other_rect = p_control->get_global_rect();
- float right_margin = 0;
+ float right_margin = 0.0;
if (v_scroll->is_visible()) {
right_margin += v_scroll->get_size().x;
}
- float bottom_margin = 0;
+ float bottom_margin = 0.0;
if (h_scroll->is_visible()) {
bottom_margin += h_scroll->get_size().y;
}
@@ -624,15 +624,7 @@ ScrollContainer::ScrollContainer() {
add_child(v_scroll);
v_scroll->connect("value_changed", callable_mp(this, &ScrollContainer::_scroll_moved));
- drag_speed = Vector2();
- drag_touching = false;
- drag_touching_deaccel = false;
- beyond_deadzone = false;
- scroll_h = true;
- scroll_v = true;
-
deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone");
- follow_focus = false;
set_clip_contents(true);
};
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 7e32cbed1c..9d3ce39345 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -50,18 +50,18 @@ class ScrollContainer : public Container {
Vector2 drag_accum;
Vector2 drag_from;
Vector2 last_drag_accum;
- float last_drag_time;
- float time_since_motion;
- bool drag_touching;
- bool drag_touching_deaccel;
- bool click_handled;
- bool beyond_deadzone;
-
- bool scroll_h;
- bool scroll_v;
-
- int deadzone;
- bool follow_focus;
+ float last_drag_time = 0.0;
+ float time_since_motion = 0.0;
+ bool drag_touching = false;
+ bool drag_touching_deaccel = false;
+ bool click_handled = false;
+ bool beyond_deadzone = false;
+
+ bool scroll_h = true;
+ bool scroll_v = true;
+
+ int deadzone = 0;
+ bool follow_focus = false;
void _cancel_drag();
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 1ac0f2c503..77162c68fa 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -36,7 +36,7 @@ class Separator : public Control {
GDCLASS(Separator, Control);
protected:
- Orientation orientation;
+ Orientation orientation = Orientation::HORIZONTAL;
void _notification(int p_what);
public:
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 0edf1856de..8b07299e30 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -269,12 +269,5 @@ void Slider::_bind_methods() {
Slider::Slider(Orientation p_orientation) {
orientation = p_orientation;
- mouse_inside = false;
- grab.active = false;
- ticks = 0;
- ticks_on_borders = false;
- custom_step = -1;
- editable = true;
- scrollable = true;
set_focus_mode(FOCUS_ALL);
}
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 292931b7b5..65a4036cd1 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -37,23 +37,23 @@ class Slider : public Range {
GDCLASS(Slider, Range);
struct Grab {
- int pos;
- float uvalue;
- bool active;
+ int pos = 0;
+ float uvalue = 0.0;
+ bool active = false;
} grab;
- int ticks;
- bool mouse_inside;
+ int ticks = 0;
+ bool mouse_inside = false;
Orientation orientation;
- float custom_step;
- bool editable;
- bool scrollable;
+ float custom_step = -1.0;
+ bool editable = true;
+ bool scrollable = true;
protected:
void _gui_input(Ref<InputEvent> p_event);
void _notification(int p_what);
static void _bind_methods();
- bool ticks_on_borders;
+ bool ticks_on_borders = false;
public:
virtual Size2 get_minimum_size() const override;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 32c878205e..2c9720e4b6 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -268,7 +268,6 @@ void SpinBox::_bind_methods() {
}
SpinBox::SpinBox() {
- last_w = 0;
line_edit = memnew(LineEdit);
add_child(line_edit);
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index a4e3d644e2..4c3adf30e8 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -39,7 +39,7 @@ class SpinBox : public Range {
GDCLASS(SpinBox, Range);
LineEdit *line_edit;
- int last_w;
+ int last_w = 0;
Timer *range_click_timer;
void _range_click_timeout();
@@ -52,11 +52,11 @@ class SpinBox : public Range {
void _line_edit_input(const Ref<InputEvent> &p_event);
struct Drag {
- float base_val = 0;
+ float base_val = 0.0;
bool allowed = false;
bool enabled = false;
Vector2 capture_pos;
- float diff_y = 0;
+ float diff_y = 0.0;
} drag;
void _line_edit_focus_exit();
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index d6f2df1d8c..1a7bd8304e 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -359,12 +359,5 @@ void SplitContainer::_bind_methods() {
}
SplitContainer::SplitContainer(bool p_vertical) {
- mouse_inside = false;
- split_offset = 0;
- should_clamp_split_offset = false;
- middle_sep = 0;
vertical = p_vertical;
- dragging = false;
- collapsed = false;
- dragger_visibility = DRAGGER_VISIBLE;
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 46a6792206..6cb94d6ecf 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -44,16 +44,16 @@ public:
};
private:
- bool should_clamp_split_offset;
- int split_offset;
- int middle_sep;
- bool vertical;
- bool dragging;
- int drag_from;
- int drag_ofs;
- bool collapsed;
- DraggerVisibility dragger_visibility;
- bool mouse_inside;
+ bool should_clamp_split_offset = false;
+ int split_offset = 0;
+ int middle_sep = 0;
+ bool vertical = false;
+ bool dragging = false;
+ int drag_from = 0;
+ int drag_ofs = 0;
+ bool collapsed = false;
+ DraggerVisibility dragger_visibility = DRAGGER_VISIBLE;
+ bool mouse_inside = false;
Control *_getch(int p_idx) const;
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 68eef0f96b..8ffdd269a4 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -203,8 +203,6 @@ void SubViewportContainer::_bind_methods() {
}
SubViewportContainer::SubViewportContainer() {
- stretch = false;
- shrink = 1;
set_process_input(true);
set_process_unhandled_input(true);
}
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 91fc29d377..77cf4c16b3 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -36,8 +36,8 @@
class SubViewportContainer : public Container {
GDCLASS(SubViewportContainer, Container);
- bool stretch;
- int shrink;
+ bool stretch = false;
+ int shrink = 1;
protected:
void _notification(int p_what);
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 5acc789fbb..3377ac62e6 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -1243,20 +1243,5 @@ void TabContainer::_bind_methods() {
}
TabContainer::TabContainer() {
- first_tab_cache = 0;
- last_tab_cache = 0;
- buttons_visible_cache = false;
- menu_hovered = false;
- highlight_arrow = -1;
- tabs_ofs_cache = 0;
- current = 0;
- previous = 0;
- align = ALIGN_CENTER;
- tabs_visible = true;
- all_tabs_in_front = false;
- drag_to_rearrange_enabled = false;
- tabs_rearrange_group = -1;
- use_hidden_tabs_for_min_size = false;
-
connect("mouse_exited", callable_mp(this, &TabContainer::_on_mouse_exited));
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 58742c5be8..4ed5255729 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -46,23 +46,23 @@ public:
};
private:
- int first_tab_cache;
- int tabs_ofs_cache;
- int last_tab_cache;
- int current;
- int previous;
- bool tabs_visible;
- bool all_tabs_in_front;
- bool buttons_visible_cache;
- bool menu_hovered;
- int highlight_arrow;
- TabAlign align;
+ int first_tab_cache = 0;
+ int tabs_ofs_cache = 0;
+ int last_tab_cache = 0;
+ int current = 0;
+ int previous = 0;
+ bool tabs_visible = true;
+ bool all_tabs_in_front = false;
+ bool buttons_visible_cache = false;
+ bool menu_hovered = false;
+ int highlight_arrow = -1;
+ TabAlign align = ALIGN_CENTER;
Control *_get_tab(int p_idx) const;
int _get_top_margin() const;
mutable ObjectID popup_obj_id;
- bool drag_to_rearrange_enabled;
- bool use_hidden_tabs_for_min_size;
- int tabs_rearrange_group;
+ bool drag_to_rearrange_enabled = false;
+ bool use_hidden_tabs_for_min_size = false;
+ int tabs_rearrange_group = -1;
Vector<Ref<TextLine>> text_buf;
Vector<Control *> _get_tabs() const;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index c156b1e6f8..2ad743e7b4 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -1137,27 +1137,5 @@ void Tabs::_bind_methods() {
}
Tabs::Tabs() {
- current = 0;
- previous = 0;
- tab_align = ALIGN_CENTER;
- rb_hover = -1;
- rb_pressing = false;
- highlight_arrow = -1;
-
- cb_hover = -1;
- cb_pressing = false;
- cb_displaypolicy = CLOSE_BUTTON_SHOW_NEVER;
- offset = 0;
- max_drawn_tab = 0;
-
- select_with_rmb = false;
-
- min_width = 0;
- scrolling_enabled = true;
- buttons_visible = false;
- hover = -1;
- drag_to_rearrange_enabled = false;
- tabs_rearrange_group = -1;
-
connect("mouse_exited", callable_mp(this, &Tabs::_on_mouse_exited));
}
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 4396981004..86877f4d80 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -63,42 +63,42 @@ private:
Ref<TextLine> text_buf;
Ref<Texture2D> icon;
- int ofs_cache;
- bool disabled;
- int size_cache;
- int size_text;
- int x_cache;
- int x_size_cache;
+ int ofs_cache = 0;
+ bool disabled = false;
+ int size_cache = 0;
+ int size_text = 0;
+ int x_cache = 0;
+ int x_size_cache = 0;
Ref<Texture2D> right_button;
Rect2 rb_rect;
Rect2 cb_rect;
};
- int offset;
- int max_drawn_tab;
- int highlight_arrow;
- bool buttons_visible;
- bool missing_right;
+ int offset = 0;
+ int max_drawn_tab = 0;
+ int highlight_arrow = -1;
+ bool buttons_visible = false;
+ bool missing_right = false;
Vector<Tab> tabs;
- int current;
- int previous;
+ int current = 0;
+ int previous = 0;
int _get_top_margin() const;
- TabAlign tab_align;
- int rb_hover;
- bool rb_pressing;
+ TabAlign tab_align = ALIGN_CENTER;
+ int rb_hover = -1;
+ bool rb_pressing = false;
- bool select_with_rmb;
+ bool select_with_rmb = false;
- int cb_hover;
- bool cb_pressing;
- CloseButtonDisplayPolicy cb_displaypolicy;
+ int cb_hover = -1;
+ bool cb_pressing = false;
+ CloseButtonDisplayPolicy cb_displaypolicy = CLOSE_BUTTON_SHOW_NEVER;
- int hover; // Hovered tab.
- int min_width;
- bool scrolling_enabled;
- bool drag_to_rearrange_enabled;
- int tabs_rearrange_group;
+ int hover = -1; // Hovered tab.
+ int min_width = 0;
+ bool scrolling_enabled = true;
+ bool drag_to_rearrange_enabled = false;
+ int tabs_rearrange_group = -1;
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9285314abe..44c32d4e42 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -6128,7 +6128,7 @@ double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const {
}
// Count the number of visible lines up to this line.
- double new_line_scroll_pos = 0;
+ double new_line_scroll_pos = 0.0;
int to = CLAMP(p_line, 0, text.size() - 1);
for (int i = 0; i < to; i++) {
if (!text.is_hidden(i)) {
@@ -7205,23 +7205,11 @@ void TextEdit::_bind_methods() {
}
TextEdit::TextEdit() {
- setting_row = false;
- draw_tabs = false;
- draw_spaces = false;
- override_selected_font_color = false;
- draw_caret = true;
- max_chars = 0;
clear();
- wrap_enabled = false;
- wrap_at = 0;
- wrap_right_offset = 10;
set_focus_mode(FOCUS_ALL);
_update_caches();
- cache.line_spacing = 1;
- cache.font_size = 16;
set_default_cursor_shape(CURSOR_IBEAM);
- indent_size = 4;
text.set_indent_size(indent_size);
text.clear();
@@ -7231,31 +7219,16 @@ TextEdit::TextEdit() {
add_child(h_scroll);
add_child(v_scroll);
- updating_scrolls = false;
- selection.active = false;
-
h_scroll->connect("value_changed", callable_mp(this, &TextEdit::_scroll_moved));
v_scroll->connect("value_changed", callable_mp(this, &TextEdit::_scroll_moved));
v_scroll->connect("scrolling", callable_mp(this, &TextEdit::_v_scroll_input));
- cursor_changed_dirty = false;
- text_changed_dirty = false;
-
- selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
- selection.selecting_line = 0;
- selection.selecting_column = 0;
- selection.selecting_text = false;
- selection.active = false;
-
- block_caret = false;
- caret_blink_enabled = false;
caret_blink_timer = memnew(Timer);
add_child(caret_blink_timer);
caret_blink_timer->set_wait_time(0.65);
caret_blink_timer->connect("timeout", callable_mp(this, &TextEdit::_toggle_draw_caret));
cursor_set_blink_enabled(false);
- right_click_moves_caret = true;
idle_detect = memnew(Timer);
add_child(idle_detect);
@@ -7268,54 +7241,8 @@ TextEdit::TextEdit() {
click_select_held->set_wait_time(0.05);
click_select_held->connect("timeout", callable_mp(this, &TextEdit::_click_selection_held));
- current_op.type = TextOperation::TYPE_NONE;
- undo_enabled = true;
undo_stack_max_size = GLOBAL_GET("gui/common/text_edit_undo_stack_max_size");
- undo_stack_pos = nullptr;
- setting_text = false;
- last_dblclk = 0;
- current_op.version = 0;
- version = 0;
- saved_version = 0;
- completion_enabled = false;
- completion_active = false;
- completion_line_ofs = 0;
- tooltip_obj = nullptr;
- line_length_guidelines = false;
- line_length_guideline_soft_col = 80;
- line_length_guideline_hard_col = 100;
- hiding_enabled = false;
- next_operation_is_complex = false;
- scroll_past_end_of_file_enabled = false;
- auto_brace_completion_enabled = false;
- brace_matching_enabled = false;
- highlight_all_occurrences = false;
- highlight_current_line = false;
- indent_using_spaces = false;
- space_indent = " ";
- auto_indent = false;
- insert_mode = false;
- window_has_focus = true;
- select_identifiers_enabled = false;
- smooth_scroll_enabled = false;
- scrolling = false;
- minimap_clicked = false;
- dragging_minimap = false;
- can_drag_minimap = false;
- minimap_scroll_ratio = 0;
- minimap_scroll_click_pos = 0;
- dragging_selection = false;
- target_v_scroll = 0;
- v_scroll_speed = 80;
- draw_minimap = false;
- minimap_width = 80;
- minimap_char_size = Point2(1, 2);
- minimap_line_spacing = 1;
-
- selecting_enabled = true;
- context_menu_enabled = true;
- shortcut_keys_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
@@ -7350,12 +7277,10 @@ TextEdit::TextEdit() {
menu_ctl->add_item(RTR("Soft hyphen (SHY)"), MENU_INSERT_SHY);
menu->add_child(menu_ctl);
- readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly.
set_readonly(false);
menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
menu_dir->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
menu_ctl->connect("id_pressed", callable_mp(this, &TextEdit::menu_option));
- first_draw = true;
}
TextEdit::~TextEdit() {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index dc811059c8..37299ec063 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -92,14 +92,11 @@ private:
Vector<Vector2i> bidi_override;
Ref<TextParagraph> data_buf;
- bool marked;
- bool hidden;
+ bool marked = false;
+ bool hidden = false;
Line() {
data_buf.instance();
-
- marked = false;
- hidden = false;
}
};
@@ -173,46 +170,31 @@ private:
};
struct Cursor {
- int last_fit_x;
- int line, column; ///< cursor
- int x_ofs, line_ofs, wrap_ofs;
- Cursor() {
- last_fit_x = 0;
- line = 0;
- column = 0; ///< cursor
- x_ofs = 0;
- line_ofs = 0;
- wrap_ofs = 0;
- }
+ int last_fit_x = 0;
+ int line = 0;
+ int column = 0; ///< cursor
+ int x_ofs = 0;
+ int line_ofs = 0;
+ int wrap_ofs = 0;
} cursor;
struct Selection {
- SelectionMode selecting_mode;
- int selecting_line, selecting_column;
- int selected_word_beg, selected_word_end, selected_word_origin;
- bool selecting_text;
-
- bool active;
-
- int from_line, from_column;
- int to_line, to_column;
-
- bool shiftclick_left;
- Selection() {
- selecting_mode = SelectionMode::SELECTION_MODE_NONE;
- selecting_line = 0;
- selecting_column = 0;
- selected_word_beg = 0;
- selected_word_end = 0;
- selected_word_origin = 0;
- selecting_text = false;
- active = false;
- from_line = 0;
- from_column = 0;
- to_line = 0;
- to_column = 0;
- shiftclick_left = false;
- }
+ SelectionMode selecting_mode = SelectionMode::SELECTION_MODE_NONE;
+ int selecting_line = 0;
+ int selecting_column = 0;
+ int selected_word_beg = 0;
+ int selected_word_end = 0;
+ int selected_word_origin = 0;
+ bool selecting_text = false;
+
+ bool active = false;
+
+ int from_line = 0;
+ int from_column = 0;
+ int to_line = 0;
+ int to_column = 0;
+
+ bool shiftclick_left = false;
} selection;
Map<int, Dictionary> syntax_highlighting_cache;
@@ -224,25 +206,16 @@ private:
TYPE_REMOVE
};
- Type type;
- int from_line, from_column;
- int to_line, to_column;
+ Type type = TYPE_NONE;
+ int from_line = 0;
+ int from_column = 0;
+ int to_line = 0;
+ int to_column = 0;
String text;
- uint32_t prev_version;
- uint32_t version;
- bool chain_forward;
- bool chain_backward;
- TextOperation() {
- type = TYPE_NONE;
- from_line = 0;
- from_column = 0;
- to_line = 0;
- to_column = 0;
- prev_version = 0;
- version = 0;
- chain_forward = false;
- chain_backward = false;
- }
+ uint32_t prev_version = 0;
+ uint32_t version = 0;
+ bool chain_forward = false;
+ bool chain_backward = false;
};
String ime_text;
@@ -251,7 +224,7 @@ private:
TextOperation current_op;
List<TextOperation> undo_stack;
- List<TextOperation>::Element *undo_stack_pos;
+ List<TextOperation>::Element *undo_stack_pos = nullptr;
int undo_stack_max_size;
void _clear_redo();
@@ -264,20 +237,20 @@ private:
Dictionary _get_line_syntax_highlighting(int p_line);
Set<String> completion_prefixes;
- bool completion_enabled;
+ bool completion_enabled = false;
List<ScriptCodeCompletionOption> completion_sources;
Vector<ScriptCodeCompletionOption> completion_options;
- bool completion_active;
- bool completion_forced;
+ bool completion_active = false;
+ bool completion_forced = false;
ScriptCodeCompletionOption completion_current;
String completion_base;
- int completion_index;
+ int completion_index = 0;
Rect2i completion_rect;
- int completion_line_ofs;
+ int completion_line_ofs = 0;
String completion_hint;
- int completion_hint_offset;
+ int completion_hint_offset = 0;
- bool setting_text;
+ bool setting_text = false;
// data
Text text;
@@ -290,93 +263,93 @@ private:
Array st_args;
bool draw_control_chars = false;
- uint32_t version;
- uint32_t saved_version;
+ uint32_t version = 0;
+ uint32_t saved_version = 0;
- int max_chars;
- bool readonly;
- bool indent_using_spaces;
- int indent_size;
- String space_indent;
+ int max_chars = 0;
+ bool readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly.
+ bool indent_using_spaces = false;
+ int indent_size = 4;
+ String space_indent = " ";
Timer *caret_blink_timer;
- bool caret_blink_enabled;
- bool draw_caret;
- bool window_has_focus;
- bool block_caret;
- bool right_click_moves_caret;
+ bool caret_blink_enabled = false;
+ bool draw_caret = true;
+ bool window_has_focus = true;
+ bool block_caret = false;
+ bool right_click_moves_caret = true;
bool mid_grapheme_caret_enabled = false;
- bool wrap_enabled;
- int wrap_at;
- int wrap_right_offset;
-
- bool first_draw;
- bool setting_row;
- bool draw_tabs;
- bool draw_spaces;
- bool override_selected_font_color;
- bool cursor_changed_dirty;
- bool text_changed_dirty;
- bool undo_enabled;
- bool line_length_guidelines;
- int line_length_guideline_soft_col;
- int line_length_guideline_hard_col;
- bool hiding_enabled;
- bool draw_minimap;
- int minimap_width;
- Point2 minimap_char_size;
- int minimap_line_spacing;
-
- bool highlight_all_occurrences;
- bool scroll_past_end_of_file_enabled;
- bool auto_brace_completion_enabled;
- bool brace_matching_enabled;
- bool highlight_current_line;
- bool auto_indent;
+ bool wrap_enabled = false;
+ int wrap_at = 0;
+ int wrap_right_offset = 10;
+
+ bool first_draw = true;
+ bool setting_row = false;
+ bool draw_tabs = false;
+ bool draw_spaces = false;
+ bool override_selected_font_color = false;
+ bool cursor_changed_dirty = false;
+ bool text_changed_dirty = false;
+ bool undo_enabled = true;
+ bool line_length_guidelines = false;
+ int line_length_guideline_soft_col = 80;
+ int line_length_guideline_hard_col = 100;
+ bool hiding_enabled = false;
+ bool draw_minimap = false;
+ int minimap_width = 80;
+ Point2 minimap_char_size = Point2(1, 2);
+ int minimap_line_spacing = 1;
+
+ bool highlight_all_occurrences = false;
+ bool scroll_past_end_of_file_enabled = false;
+ bool auto_brace_completion_enabled = false;
+ bool brace_matching_enabled = false;
+ bool highlight_current_line = false;
+ bool auto_indent = false;
String cut_copy_line;
- bool insert_mode;
- bool select_identifiers_enabled;
-
- bool smooth_scroll_enabled;
- bool scrolling;
- bool dragging_selection;
- bool dragging_minimap;
- bool can_drag_minimap;
- bool minimap_clicked;
- double minimap_scroll_ratio;
- double minimap_scroll_click_pos;
- float target_v_scroll;
- float v_scroll_speed;
+ bool insert_mode = false;
+ bool select_identifiers_enabled = false;
+
+ bool smooth_scroll_enabled = false;
+ bool scrolling = false;
+ bool dragging_selection = false;
+ bool dragging_minimap = false;
+ bool can_drag_minimap = false;
+ bool minimap_clicked = false;
+ double minimap_scroll_ratio = 0.0;
+ double minimap_scroll_click_pos = 0.0;
+ float target_v_scroll = 0.0;
+ float v_scroll_speed = 80.0;
String highlighted_word;
- uint64_t last_dblclk;
+ uint64_t last_dblclk = 0;
Timer *idle_detect;
Timer *click_select_held;
HScrollBar *h_scroll;
VScrollBar *v_scroll;
- bool updating_scrolls;
+ bool updating_scrolls = false;
- Object *tooltip_obj;
+ Object *tooltip_obj = nullptr;
StringName tooltip_func;
Variant tooltip_ud;
- bool next_operation_is_complex;
+ bool next_operation_is_complex = false;
- bool callhint_below;
+ bool callhint_below = false;
Vector2 callhint_offset;
String search_text;
- uint32_t search_flags;
- int search_result_line;
- int search_result_col;
+ uint32_t search_flags = 0;
+ int search_result_line = 0;
+ int search_result_col = 0;
- bool selecting_enabled;
+ bool selecting_enabled = true;
- bool context_menu_enabled;
- bool shortcut_keys_enabled;
+ bool context_menu_enabled = true;
+ bool shortcut_keys_enabled = true;
bool virtual_keyboard_enabled = true;
void _generate_context_menu();
@@ -477,7 +450,7 @@ protected:
Ref<StyleBox> style_focus;
Ref<StyleBox> style_readonly;
Ref<Font> font;
- int font_size;
+ int font_size = 16;
Color completion_background_color;
Color completion_selected_color;
Color completion_existing_color;
@@ -498,12 +471,8 @@ protected:
Color search_result_border_color;
Color background_color;
- int line_spacing;
- int minimap_width;
- Cache() {
- line_spacing = 0;
- minimap_width = 0;
- }
+ int line_spacing = 1;
+ int minimap_width = 0;
} cache;
virtual String get_tooltip(const Point2 &p_pos) const override;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index bd670555ea..f43e3d1a9d 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -377,13 +377,4 @@ bool TextureButton::is_flipped_v() const {
return vflip;
}
-TextureButton::TextureButton() {
- expand = false;
- stretch_mode = STRETCH_SCALE;
- hflip = false;
- vflip = false;
-
- _texture_region = Rect2();
- _position_rect = Rect2();
- _tile = false;
-}
+TextureButton::TextureButton() {}
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 4b750c3fb1..8361f3c341 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -54,15 +54,15 @@ private:
Ref<Texture2D> disabled;
Ref<Texture2D> focused;
Ref<BitMap> click_mask;
- bool expand;
- StretchMode stretch_mode;
+ bool expand = false;
+ StretchMode stretch_mode = STRETCH_SCALE;
Rect2 _texture_region;
Rect2 _position_rect;
- bool _tile;
+ bool _tile = false;
- bool hflip;
- bool vflip;
+ bool hflip = false;
+ bool vflip = false;
protected:
virtual Size2 get_minimum_size() const override;
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 76564e2b17..46ce9d5ca9 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -145,9 +145,9 @@ Point2 TextureProgressBar::unit_val_to_uv(float val) {
float angle = (val * Math_TAU) - Math_PI * 0.5;
Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
float t1 = 1.0;
- float cp = 0;
- float cq = 0;
- float cr = 0;
+ float cp = 0.0;
+ float cq = 0.0;
+ float cr = 0.0;
float edgeLeft = 0.0;
float edgeRight = 1.0;
float edgeBottom = 0.0;
@@ -540,17 +540,5 @@ void TextureProgressBar::_bind_methods() {
}
TextureProgressBar::TextureProgressBar() {
- mode = FILL_LEFT_TO_RIGHT;
- rad_init_angle = 0;
- rad_center_off = Point2();
- rad_max_degrees = 360;
set_mouse_filter(MOUSE_FILTER_PASS);
-
- nine_patch_stretch = false;
- stretch_margin[SIDE_LEFT] = 0;
- stretch_margin[SIDE_RIGHT] = 0;
- stretch_margin[SIDE_BOTTOM] = 0;
- stretch_margin[SIDE_TOP] = 0;
-
- tint_under = tint_progress = tint_over = Color(1, 1, 1);
}
diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h
index ee33a915f7..a3883a7017 100644
--- a/scene/gui/texture_progress_bar.h
+++ b/scene/gui/texture_progress_bar.h
@@ -98,13 +98,15 @@ public:
TextureProgressBar();
private:
- FillMode mode;
- float rad_init_angle;
- float rad_max_degrees;
+ FillMode mode = FILL_LEFT_TO_RIGHT;
+ float rad_init_angle = 0.0;
+ float rad_max_degrees = 360.0;
Point2 rad_center_off;
- bool nine_patch_stretch;
- int stretch_margin[4];
- Color tint_under, tint_progress, tint_over;
+ bool nine_patch_stretch = false;
+ int stretch_margin[4] = {};
+ Color tint_under = Color(1, 1, 1);
+ Color tint_progress = Color(1, 1, 1);
+ Color tint_over = Color(1, 1, 1);
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index beb06b7739..1cba88e06f 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -217,11 +217,7 @@ bool TextureRect::is_flipped_v() const {
}
TextureRect::TextureRect() {
- expand = false;
- hflip = false;
- vflip = false;
set_mouse_filter(MOUSE_FILTER_PASS);
- stretch_mode = STRETCH_SCALE_ON_EXPAND;
}
TextureRect::~TextureRect() {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index 0f3172f5bd..0f93d5732f 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -49,11 +49,11 @@ public:
};
private:
- bool expand;
- bool hflip;
- bool vflip;
+ bool expand = false;
+ bool hflip = false;
+ bool vflip = false;
Ref<Texture2D> texture;
- StretchMode stretch_mode;
+ StretchMode stretch_mode = STRETCH_SCALE_ON_EXPAND;
void _texture_changed();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index c21497a995..e8e3aeea68 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4232,19 +4232,8 @@ void Tree::_bind_methods() {
}
Tree::Tree() {
- selected_col = 0;
columns.resize(1);
- selected_item = nullptr;
- edited_item = nullptr;
- selected_col = -1;
- edited_col = -1;
- hide_root = false;
- select_mode = SELECT_SINGLE;
- root = nullptr;
- popup_menu = nullptr;
- popup_edited_item = nullptr;
- text_editor = nullptr;
set_focus_mode(FOCUS_ALL);
popup_menu = memnew(PopupMenu);
@@ -4288,50 +4277,9 @@ Tree::Tree() {
set_notify_transform(true);
- updating_value_editor = false;
- pressed_button = -1;
- show_column_titles = false;
-
- cache.click_type = Cache::CLICK_NONE;
- cache.hover_type = Cache::CLICK_NONE;
- cache.hover_index = -1;
- cache.click_index = -1;
- cache.click_id = -1;
- cache.click_item = nullptr;
- cache.click_column = 0;
- cache.hover_cell = -1;
- last_keypress = 0;
- focus_in_id = 0;
-
- blocked = 0;
-
- cursor_can_exit_tree = true;
set_mouse_filter(MOUSE_FILTER_STOP);
- drag_speed = 0;
- drag_touching = false;
- drag_touching_deaccel = false;
- pressing_for_editor = false;
- range_drag_enabled = false;
-
- hide_folding = false;
-
- drop_mode_flags = 0;
- drop_mode_over = nullptr;
- drop_mode_section = 0;
- single_select_defer = nullptr;
-
- scrolling = false;
- allow_rmb_select = false;
- force_edit_checkbox_only_on_checkbox = false;
-
set_clip_contents(true);
-
- cache.hover_item = nullptr;
- cache.hover_cell = -1;
-
- allow_reselect = false;
- propagate_mouse_activated = false;
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 854b82ebd7..c3c8052b67 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -62,7 +62,7 @@ private:
friend class Tree;
struct Cell {
- TreeCellMode mode;
+ TreeCellMode mode = TreeItem::CELL_MODE_STRING;
Ref<Texture2D> icon;
Rect2i icon_region;
@@ -74,24 +74,27 @@ private:
Control::StructuredTextParser st_parser = Control::STRUCTURED_TEXT_DEFAULT;
Array st_args;
Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
- bool dirty;
- double min, max, step, val;
- int icon_max_w;
- bool expr;
- bool checked;
- bool editable;
- bool selected;
- bool selectable;
- bool custom_color;
+ bool dirty = true;
+ double min = 0.0;
+ double max = 100.0;
+ double step = 1.0;
+ double val = 0.0;
+ int icon_max_w = 0;
+ bool expr = false;
+ bool checked = false;
+ bool editable = false;
+ bool selected = false;
+ bool selectable = true;
+ bool custom_color = false;
Color color;
- bool custom_bg_color;
- bool custom_bg_outline;
+ bool custom_bg_color = false;
+ bool custom_bg_outline = false;
Color bg_color;
- bool custom_button;
- bool expand_right;
- Color icon_color;
+ bool custom_button = false;
+ bool expand_right = false;
+ Color icon_color = Color(1, 1, 1);
- TextAlign text_align;
+ TextAlign text_align = ALIGN_LEFT;
Variant meta;
String tooltip;
@@ -100,42 +103,17 @@ private:
StringName custom_draw_callback;
struct Button {
- int id;
- bool disabled;
+ int id = 0;
+ bool disabled = false;
Ref<Texture2D> texture;
- Color color;
+ Color color = Color(1, 1, 1, 1);
String tooltip;
- Button() {
- id = 0;
- disabled = false;
- color = Color(1, 1, 1, 1);
- tooltip = "";
- }
};
Vector<Button> buttons;
Cell() {
text_buf.instance();
- dirty = true;
- custom_draw_obj = ObjectID();
- custom_button = false;
- mode = TreeItem::CELL_MODE_STRING;
- min = 0;
- max = 100;
- step = 1;
- val = 0;
- checked = false;
- editable = false;
- selected = false;
- selectable = true;
- custom_color = false;
- custom_bg_color = false;
- expr = false;
- icon_max_w = 0;
- text_align = ALIGN_LEFT;
- expand_right = false;
- icon_color = Color(1, 1, 1);
}
Size2 get_icon_size() const;
@@ -332,46 +310,46 @@ public:
private:
friend class TreeItem;
- TreeItem *root;
- TreeItem *popup_edited_item;
- TreeItem *selected_item;
- TreeItem *edited_item;
+ TreeItem *root = nullptr;
+ TreeItem *popup_edited_item = nullptr;
+ TreeItem *selected_item = nullptr;
+ TreeItem *edited_item = nullptr;
- TreeItem *drop_mode_over;
- int drop_mode_section;
+ TreeItem *drop_mode_over = nullptr;
+ int drop_mode_section = 0;
- TreeItem *single_select_defer;
- int single_select_defer_column;
+ TreeItem *single_select_defer = nullptr;
+ int single_select_defer_column = 0;
- int pressed_button;
- bool pressing_for_editor;
+ int pressed_button = -1;
+ bool pressing_for_editor = false;
String pressing_for_editor_text;
Vector2 pressing_pos;
Rect2 pressing_item_rect;
- float range_drag_base;
- bool range_drag_enabled;
+ float range_drag_base = 0.0;
+ bool range_drag_enabled = false;
Vector2 range_drag_capture_pos;
- bool propagate_mouse_activated;
+ bool propagate_mouse_activated = false;
//TreeItem *cursor_item;
//int cursor_column;
Rect2 custom_popup_rect;
- int edited_col;
- int selected_col;
- int popup_edited_item_col;
- bool hide_root;
- SelectMode select_mode;
+ int edited_col = -1;
+ int selected_col = -1;
+ int popup_edited_item_col = -1;
+ bool hide_root = false;
+ SelectMode select_mode = SELECT_SINGLE;
- int blocked;
+ int blocked = 0;
- int drop_mode_flags;
+ int drop_mode_flags = 0;
struct ColumnInfo {
- int min_width;
- bool expand;
+ int min_width = 1;
+ bool expand = true;
String title;
Ref<TextLine> text_buf;
Dictionary opentype_features;
@@ -379,27 +357,25 @@ private:
Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
ColumnInfo() {
text_buf.instance();
- min_width = 1;
- expand = true;
}
};
- bool show_column_titles;
+ bool show_column_titles = false;
VBoxContainer *popup_editor_vb;
Popup *popup_editor;
- LineEdit *text_editor;
+ LineEdit *text_editor = nullptr;
HSlider *value_editor;
- bool updating_value_editor;
- uint64_t focus_in_id;
- PopupMenu *popup_menu;
+ bool updating_value_editor = false;
+ uint64_t focus_in_id = 0;
+ PopupMenu *popup_menu = nullptr;
Vector<ColumnInfo> columns;
Timer *range_click_timer;
- TreeItem *range_item_last;
- bool range_up_last;
+ TreeItem *range_item_last = nullptr;
+ bool range_up_last = false;
void _range_click_timeout();
int compute_item_height(TreeItem *p_item) const;
@@ -434,8 +410,8 @@ private:
struct Cache {
Ref<Font> font;
Ref<Font> tb_font;
- int font_size;
- int tb_font_size;
+ int font_size = 0;
+ int tb_font_size = 0;
Ref<StyleBox> bg;
Ref<StyleBox> selected;
Ref<StyleBox> selected_focus;
@@ -465,15 +441,15 @@ private:
Color relationship_line_color;
Color custom_button_font_highlight;
- int hseparation;
- int vseparation;
- int item_margin;
- int button_margin;
+ int hseparation = 0;
+ int vseparation = 0;
+ int item_margin = 0;
+ int button_margin = 0;
Point2 offset;
- int draw_relationship_lines;
- int draw_guides;
- int scroll_border;
- int scroll_speed;
+ int draw_relationship_lines = 0;
+ int draw_guides = 0;
+ int scroll_border = 0;
+ int scroll_speed = 0;
enum ClickType {
CLICK_NONE,
@@ -482,17 +458,17 @@ private:
};
- ClickType click_type;
- ClickType hover_type;
- int click_index;
- int click_id;
- TreeItem *click_item;
- int click_column;
- int hover_index;
+ ClickType click_type = Cache::CLICK_NONE;
+ ClickType hover_type = Cache::CLICK_NONE;
+ int click_index = -1;
+ int click_id = -1;
+ TreeItem *click_item = nullptr;
+ int click_column = 0;
+ int hover_index = -1;
Point2 click_pos;
- TreeItem *hover_item;
- int hover_cell;
+ TreeItem *hover_item = nullptr;
+ int hover_cell = -1;
Point2i text_editor_position;
@@ -510,9 +486,9 @@ private:
Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
//Rect2 get_item_rect(TreeItem *p_item);
- uint64_t last_keypress;
+ uint64_t last_keypress = 0;
String incr_search;
- bool cursor_can_exit_tree;
+ bool cursor_can_exit_tree = true;
void _do_incr_search(const String &p_add);
TreeItem *_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards = false);
@@ -526,21 +502,21 @@ private:
float last_drag_time;
float time_since_motion;*/
- float drag_speed;
- float drag_from;
- float drag_accum;
+ float drag_speed = 0.0;
+ float drag_from = 0.0;
+ float drag_accum = 0.0;
Vector2 last_speed;
- bool drag_touching;
- bool drag_touching_deaccel;
- bool click_handled;
- bool allow_rmb_select;
- bool scrolling;
+ bool drag_touching = false;
+ bool drag_touching_deaccel = false;
+ bool click_handled = false;
+ bool allow_rmb_select = false;
+ bool scrolling = false;
- bool allow_reselect;
+ bool allow_reselect = false;
- bool force_edit_checkbox_only_on_checkbox;
+ bool force_edit_checkbox_only_on_checkbox = false;
- bool hide_folding;
+ bool hide_folding = false;
int _count_selected_items(TreeItem *p_from) const;
void _go_left();
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 84d689369b..0590ae2415 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -462,25 +462,7 @@ void VideoPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
}
-VideoPlayer::VideoPlayer() {
- volume = 1;
- loops = false;
- paused = false;
- autoplay = false;
- expand = true;
-
- audio_track = 0;
- bus_index = 0;
-
- buffering_ms = 500;
-
- // internal_stream.player=this;
- // stream_rid=AudioServer::get_singleton()->audio_stream_create(&internal_stream);
- last_audio_time = 0;
-
- wait_resampler = 0;
- wait_resampler_limit = 2;
-};
+VideoPlayer::VideoPlayer() {}
VideoPlayer::~VideoPlayer() {
// if (stream_rid.is_valid())
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 089337eed5..0edad296a1 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -41,8 +41,8 @@ class VideoPlayer : public Control {
struct Output {
AudioFrame vol;
- int bus_index;
- Viewport *viewport; //pointer only used for reference to previous mix
+ int bus_index = 0;
+ Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
Ref<VideoStreamPlayback> playback;
Ref<VideoStream> stream;
@@ -56,17 +56,18 @@ class VideoPlayer : public Control {
AudioRBResampler resampler;
Vector<AudioFrame> mix_buffer;
- int wait_resampler, wait_resampler_limit;
-
- bool paused;
- bool autoplay;
- float volume;
- double last_audio_time;
- bool expand;
- bool loops;
- int buffering_ms;
- int audio_track;
- int bus_index;
+ int wait_resampler = 0;
+ int wait_resampler_limit = 2;
+
+ bool paused = false;
+ bool autoplay = false;
+ float volume = 1.0;
+ double last_audio_time = 0.0;
+ bool expand = true;
+ bool loops = false;
+ int buffering_ms = 500;
+ int audio_track = 0;
+ int bus_index = 0;
StringName bus;
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 64eb3f4e0a..e22f93a7ea 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -90,7 +90,7 @@ private:
struct ShaderData {
RID shader;
- int users;
+ int users = 0;
};
static Map<MaterialKey, ShaderData> shader_map;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 9826d9d4db..91daa08ff8 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -303,17 +303,7 @@ void CanvasLayer::_bind_methods() {
}
CanvasLayer::CanvasLayer() {
- vp = nullptr;
- scale = Vector2(1, 1);
- rot = 0;
- locrotscale_dirty = false;
- layer = 1;
canvas = RS::get_singleton()->canvas_create();
- custom_viewport = nullptr;
-
- sort_index = 0;
- follow_viewport = false;
- follow_viewport_scale = 1.0;
}
CanvasLayer::~CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index cb10c6299b..181d1dd659 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -38,24 +38,24 @@ class Viewport;
class CanvasLayer : public Node {
GDCLASS(CanvasLayer, Node);
- bool locrotscale_dirty;
+ bool locrotscale_dirty = false;
Vector2 ofs;
- Size2 scale;
- real_t rot;
- int layer;
+ Size2 scale = Vector2(1, 1);
+ real_t rot = 0.0;
+ int layer = 1;
Transform2D transform;
RID canvas;
ObjectID custom_viewport_id; // to check validity
- Viewport *custom_viewport;
+ Viewport *custom_viewport = nullptr;
RID viewport;
- Viewport *vp;
+ Viewport *vp = nullptr;
- int sort_index;
+ int sort_index = 0;
- bool follow_viewport;
- float follow_viewport_scale;
+ bool follow_viewport = false;
+ float follow_viewport_scale = 1.0;
void _update_xform();
void _update_locrotscale();
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 4c6b85d78b..384e7d2652 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -638,29 +638,11 @@ void HTTPRequest::_bind_methods() {
}
HTTPRequest::HTTPRequest() {
- port = 80;
- redirections = 0;
- max_redirects = 8;
- body_len = -1;
- got_response = false;
- validate_ssl = false;
- use_ssl = false;
- accept_gzip = true;
- response_code = 0;
- request_sent = false;
- requesting = false;
client.instance();
- use_threads = false;
- thread_done = false;
- downloaded = 0;
- body_size_limit = -1;
- file = nullptr;
-
timer = memnew(Timer);
timer->set_one_shot(true);
timer->connect("timeout", callable_mp(this, &HTTPRequest::_timeout));
add_child(timer);
- timeout = 0;
}
HTTPRequest::~HTTPRequest() {
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 9dbf561cd4..5525ea7912 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -60,42 +60,42 @@ public:
};
private:
- bool requesting;
+ bool requesting = false;
String request_string;
String url;
- int port;
+ int port = 80;
Vector<String> headers;
- bool validate_ssl;
- bool use_ssl;
+ bool validate_ssl = false;
+ bool use_ssl = false;
HTTPClient::Method method;
Vector<uint8_t> request_data;
- bool request_sent;
+ bool request_sent = false;
Ref<HTTPClient> client;
PackedByteArray body;
- volatile bool use_threads;
- bool accept_gzip;
+ volatile bool use_threads = false;
+ bool accept_gzip = true;
- bool got_response;
- int response_code;
+ bool got_response = false;
+ int response_code = 0;
Vector<String> response_headers;
String download_to_file;
- FileAccess *file;
+ FileAccess *file = nullptr;
- int body_len;
- volatile int downloaded;
- int body_size_limit;
+ int body_len = -1;
+ volatile int downloaded = 0;
+ int body_size_limit = -1;
- int redirections;
+ int redirections = 0;
bool _update_connection();
- int max_redirects;
+ int max_redirects = 8;
- int timeout;
+ int timeout = 0;
void _redirect_request(const String &p_new_url);
@@ -107,8 +107,8 @@ private:
bool has_header(const PackedStringArray &p_headers, const String &p_header_name);
String get_header_value(const PackedStringArray &p_headers, const String &header_name);
- volatile bool thread_done;
- volatile bool thread_request_quit;
+ volatile bool thread_done = false;
+ volatile bool thread_request_quit = false;
Thread thread;
diff --git a/scene/main/node.h b/scene/main/node.h
index a0dca75791..5253ed2e45 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -80,7 +80,7 @@ private:
struct NetData {
StringName name;
- MultiplayerAPI::RPCMode mode;
+ MultiplayerAPI::RPCMode mode = MultiplayerAPI::RPCMode::RPC_MODE_DISABLED;
};
struct Data {
@@ -297,7 +297,7 @@ public:
struct GroupInfo {
StringName name;
- bool persistent;
+ bool persistent = false;
};
void get_groups(List<GroupInfo> *p_groups) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 4f1143b201..0161786681 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -90,10 +90,7 @@ void SceneTreeTimer::release_connections() {
}
}
-SceneTreeTimer::SceneTreeTimer() {
- time_left = 0;
- process_pause = true;
-}
+SceneTreeTimer::SceneTreeTimer() {}
void SceneTree::tree_changed() {
tree_version++;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 748908c8a6..35622c2031 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -51,8 +51,8 @@ class SceneDebugger;
class SceneTreeTimer : public Reference {
GDCLASS(SceneTreeTimer, Reference);
- float time_left;
- bool process_pause;
+ float time_left = 0.0;
+ bool process_pause = true;
protected:
static void _bind_methods();
@@ -80,8 +80,7 @@ public:
private:
struct Group {
Vector<Node *> nodes;
- bool changed;
- Group() { changed = false; };
+ bool changed = false;
};
Window *root = nullptr;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 4485cffff5..b6b2982155 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -277,6 +277,4 @@ void ShaderGlobalsOverride::_bind_methods() {
ClassDB::bind_method(D_METHOD("_activate"), &ShaderGlobalsOverride::_activate);
}
-ShaderGlobalsOverride::ShaderGlobalsOverride() {
- active = false;
-}
+ShaderGlobalsOverride::ShaderGlobalsOverride() {}
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
index 9e666a0ec5..8d8794d465 100644
--- a/scene/main/shader_globals_override.h
+++ b/scene/main/shader_globals_override.h
@@ -43,7 +43,7 @@ class ShaderGlobalsOverride : public Node {
StringName *_remap(const StringName &p_name) const;
- bool active;
+ bool active = false;
mutable HashMap<StringName, Override> overrides;
mutable HashMap<StringName, StringName> param_remaps;
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index d7b2292ff5..3661b6c394 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -217,12 +217,4 @@ void Timer::_bind_methods() {
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
-Timer::Timer() {
- timer_process_mode = TIMER_PROCESS_IDLE;
- autostart = false;
- wait_time = 1;
- one_shot = false;
- time_left = -1;
- processing = false;
- paused = false;
-}
+Timer::Timer() {}
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 0604a2d990..672290cf50 100644
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -36,13 +36,13 @@
class Timer : public Node {
GDCLASS(Timer, Node);
- float wait_time;
- bool one_shot;
- bool autostart;
- bool processing;
- bool paused;
+ float wait_time = 1.0;
+ bool one_shot = false;
+ bool autostart = false;
+ bool processing = false;
+ bool paused = false;
- double time_left;
+ double time_left = -1.0;
protected:
void _notification(int p_what);
@@ -78,7 +78,7 @@ public:
Timer();
private:
- TimerProcessMode timer_process_mode;
+ TimerProcessMode timer_process_mode = TIMER_PROCESS_IDLE;
void _set_process(bool p_process, bool p_force = false);
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1d0a6074c1..a0750b2590 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -144,7 +144,6 @@ void ViewportTexture::_bind_methods() {
}
ViewportTexture::ViewportTexture() {
- vp = nullptr;
set_local_to_scene(true);
}
@@ -184,26 +183,6 @@ public:
/////////////////////////////////////
-Viewport::GUI::GUI() {
- embed_subwindows_hint = false;
- embedding_subwindows = false;
-
- dragging = false;
- mouse_focus = nullptr;
- forced_mouse_focus = false;
- mouse_click_grabber = nullptr;
- mouse_focus_mask = 0;
- key_focus = nullptr;
- mouse_over = nullptr;
- drag_mouse_over = nullptr;
-
- tooltip_control = nullptr;
- tooltip_popup = nullptr;
- tooltip_label = nullptr;
-}
-
-/////////////////////////////////////
-
void Viewport::update_worlds() {
if (!is_inside_tree()) {
return;
@@ -3688,26 +3667,10 @@ Viewport::Viewport() {
viewport_textures.insert(default_texture.ptr());
default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid);
- audio_listener = false;
//internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
- audio_listener_2d = false;
- transparent_bg = false;
- parent = nullptr;
- listener = nullptr;
- camera = nullptr;
- override_canvas_transform = false;
canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport)
- gen_mipmaps = false;
-
//clear=true;
-
- physics_object_picking = false;
- physics_has_last_mousepos = false;
- physics_last_mousepos = Vector2(Math_INF, Math_INF);
-
- shadow_atlas_16_bits = true;
- shadow_atlas_size = 2048;
set_shadow_atlas_size(shadow_atlas_size);
for (int i = 0; i < 4; i++) {
@@ -3726,50 +3689,11 @@ Viewport::Viewport() {
unhandled_input_group = "_vp_unhandled_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
- disable_input = false;
-
// Window tooltip.
- gui.tooltip_timer = -1;
-
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
- gui.tooltip_control = nullptr;
- gui.tooltip_label = nullptr;
- gui.drag_preview = nullptr;
- gui.drag_attempted = false;
- gui.canvas_sort_index = 0;
- gui.roots_order_dirty = false;
- gui.mouse_focus = nullptr;
- gui.forced_mouse_focus = false;
- gui.last_mouse_focus = nullptr;
- gui.subwindow_focused = nullptr;
- gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
-
- msaa = MSAA_DISABLED;
- screen_space_aa = SCREEN_SPACE_AA_DISABLED;
- debug_draw = DEBUG_DRAW_DISABLED;
-
- snap_controls_to_pixels = true;
- snap_2d_transforms_to_pixel = false;
- snap_2d_vertices_to_pixel = false;
-
- physics_last_mouse_state.alt = false;
- physics_last_mouse_state.control = false;
- physics_last_mouse_state.shift = false;
- physics_last_mouse_state.meta = false;
- physics_last_mouse_state.mouse_mask = 0;
- local_input_handled = false;
- handle_input_locally = true;
-
- size_allocated = false;
-
- default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
-
- sdf_oversize = SDF_OVERSIZE_120_PERCENT;
- sdf_scale = SDF_SCALE_50_PERCENT;
- set_sdf_oversize(SDF_OVERSIZE_120_PERCENT); //set to server
+ set_sdf_oversize(sdf_oversize); //set to server
}
Viewport::~Viewport() {
@@ -3901,12 +3825,6 @@ void SubViewport::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
-SubViewport::SubViewport() {
- xr = false;
- size_2d_override_stretch = false;
- update_mode = UPDATE_WHEN_VISIBLE;
- clear_mode = CLEAR_MODE_ALWAYS;
-}
+SubViewport::SubViewport() {}
-SubViewport::~SubViewport() {
-}
+SubViewport::~SubViewport() {}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index bddc45206d..2a0026a561 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -56,7 +56,7 @@ class ViewportTexture : public Texture2D {
NodePath path;
friend class Viewport;
- Viewport *vp;
+ Viewport *vp = nullptr;
mutable RID proxy_ph;
mutable RID proxy;
@@ -186,9 +186,9 @@ public:
private:
friend class ViewportTexture;
- Viewport *parent;
+ Viewport *parent = nullptr;
- Listener3D *listener;
+ Listener3D *listener = nullptr;
Set<Listener3D *> listeners;
struct CameraOverrideData {
@@ -197,11 +197,11 @@ private:
PROJECTION_PERSPECTIVE,
PROJECTION_ORTHOGONAL
};
- Projection projection;
- float fov;
- float size;
- float z_near;
- float z_far;
+ Projection projection = Projection::PROJECTION_PERSPECTIVE;
+ float fov = 0.0;
+ float size = 0.0;
+ float z_near = 0.0;
+ float z_far = 0.0;
RID rid;
operator bool() const {
@@ -209,7 +209,7 @@ private:
}
} camera_override;
- Camera3D *camera;
+ Camera3D *camera = nullptr;
Set<Camera3D *> cameras;
Set<CanvasLayer *> canvas_layers;
@@ -217,13 +217,13 @@ private:
RID current_canvas;
RID subwindow_canvas;
- bool audio_listener;
+ bool audio_listener = false;
RID internal_listener;
- bool audio_listener_2d;
+ bool audio_listener_2d = false;
RID internal_listener_2d;
- bool override_canvas_transform;
+ bool override_canvas_transform = false;
Transform2D canvas_transform_override;
Transform2D canvas_transform;
@@ -232,7 +232,7 @@ private:
Size2i size;
Size2i size_2d_override;
- bool size_allocated;
+ bool size_allocated = false;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
@@ -240,36 +240,36 @@ private:
Rect2 last_vp_rect;
- bool transparent_bg;
+ bool transparent_bg = false;
bool filter;
- bool gen_mipmaps;
+ bool gen_mipmaps = false;
- bool snap_controls_to_pixels;
- bool snap_2d_transforms_to_pixel;
- bool snap_2d_vertices_to_pixel;
+ bool snap_controls_to_pixels = true;
+ bool snap_2d_transforms_to_pixel = false;
+ bool snap_2d_vertices_to_pixel = false;
- bool physics_object_picking;
+ bool physics_object_picking = false;
List<Ref<InputEvent>> physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
Transform physics_last_object_transform;
Transform physics_last_camera_transform;
ObjectID physics_last_id;
- bool physics_has_last_mousepos;
- Vector2 physics_last_mousepos;
+ bool physics_has_last_mousepos = false;
+ Vector2 physics_last_mousepos = Vector2(Math_INF, Math_INF);
struct {
- bool alt;
- bool control;
- bool shift;
- bool meta;
- int mouse_mask;
+ bool alt = false;
+ bool control = false;
+ bool shift = false;
+ bool meta = false;
+ int mouse_mask = 0;
} physics_last_mouse_state;
void _collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
- bool handle_input_locally;
- bool local_input_handled;
+ bool handle_input_locally = true;
+ bool local_input_handled = false;
Map<ObjectID, uint64_t> physics_2d_mouseover;
@@ -294,22 +294,22 @@ private:
RID texture_rid;
- DebugDraw debug_draw;
+ DebugDraw debug_draw = DEBUG_DRAW_DISABLED;
- int shadow_atlas_size;
+ int shadow_atlas_size = 2048;
bool shadow_atlas_16_bits = true;
ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
- MSAA msaa;
- ScreenSpaceAA screen_space_aa;
+ MSAA msaa = MSAA_DISABLED;
+ ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
float lod_threshold = 1.0;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
- SDFOversize sdf_oversize;
- SDFScale sdf_scale;
+ SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
+ SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
enum SubWindowDrag {
SUB_WINDOW_DRAG_DISABLED,
@@ -332,60 +332,58 @@ private:
};
struct SubWindow {
- Window *window;
+ Window *window = nullptr;
RID canvas_item;
};
struct GUI {
// info used when this is a window
- bool forced_mouse_focus; //used for menu buttons
- bool key_event_accepted;
- Control *mouse_focus;
- Control *last_mouse_focus;
- Control *mouse_click_grabber;
- int mouse_focus_mask;
- Control *key_focus;
- Control *mouse_over;
- Control *drag_mouse_over;
+ bool forced_mouse_focus = false; //used for menu buttons
+ bool key_event_accepted = false;
+ Control *mouse_focus = nullptr;
+ Control *last_mouse_focus = nullptr;
+ Control *mouse_click_grabber = nullptr;
+ int mouse_focus_mask = 0;
+ Control *key_focus = nullptr;
+ Control *mouse_over = nullptr;
+ Control *drag_mouse_over = nullptr;
Vector2 drag_mouse_over_pos;
- Control *tooltip_control;
- Window *tooltip_popup;
- Label *tooltip_label;
+ Control *tooltip_control = nullptr;
+ Window *tooltip_popup = nullptr;
+ Label *tooltip_label = nullptr;
Point2 tooltip_pos;
Point2 last_mouse_pos;
Point2 drag_accum;
- bool drag_attempted;
+ bool drag_attempted = false;
Variant drag_data;
- Control *drag_preview;
- float tooltip_timer;
- float tooltip_delay;
+ Control *drag_preview = nullptr;
+ float tooltip_timer = -1.0;
+ float tooltip_delay = 0.0;
Transform2D focus_inv_xform;
- bool roots_order_dirty;
+ bool roots_order_dirty = false;
List<Control *> roots;
- int canvas_sort_index; //for sorting items with canvas as root
- bool dragging;
- bool embed_subwindows_hint;
- bool embedding_subwindows;
+ int canvas_sort_index = 0; //for sorting items with canvas as root
+ bool dragging = false;
+ bool embed_subwindows_hint = false;
+ bool embedding_subwindows = false;
- Window *subwindow_focused;
- SubWindowDrag subwindow_drag;
+ Window *subwindow_focused = nullptr;
+ SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
Vector2 subwindow_drag_from;
Vector2 subwindow_drag_pos;
Rect2i subwindow_drag_close_rect;
- bool subwindow_drag_close_inside;
+ bool subwindow_drag_close_inside = false;
SubWindowResize subwindow_resize_mode;
Rect2i subwindow_resize_from_rect;
Vector<SubWindow> sub_windows;
-
- GUI();
} gui;
- DefaultCanvasItemTextureFilter default_canvas_item_texture_filter;
- DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat;
+ DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
+ DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- bool disable_input;
+ bool disable_input = false;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
@@ -651,10 +649,10 @@ public:
};
private:
- UpdateMode update_mode;
- ClearMode clear_mode;
- bool xr;
- bool size_2d_override_stretch;
+ UpdateMode update_mode = UPDATE_WHEN_VISIBLE;
+ ClearMode clear_mode = CLEAR_MODE_ALWAYS;
+ bool xr = false;
+ bool size_2d_override_stretch = false;
protected:
static void _bind_methods();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 0a541a2d07..f39823736b 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1466,11 +1466,6 @@ void Window::_bind_methods() {
}
Window::Window() {
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
- content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
- content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE;
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index 2ffeff03ff..38846ed00e 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -90,7 +90,7 @@ private:
mutable Size2i min_size;
mutable Size2i max_size;
mutable Mode mode = MODE_WINDOWED;
- mutable bool flags[FLAG_MAX];
+ mutable bool flags[FLAG_MAX] = {};
bool visible = true;
bool focused = false;
@@ -106,8 +106,8 @@ private:
void _update_child_controls();
Size2i content_scale_size;
- ContentScaleMode content_scale_mode;
- ContentScaleAspect content_scale_aspect;
+ ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
+ ContentScaleAspect content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE;
void _make_window();
void _clear_window();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 796fe1d106..62a796b492 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1604,7 +1604,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, Interpola
bool result = true;
int next = 0;
- float c = 0;
+ float c = 0.0;
// prepare for all cases of interpolation
if (loop && p_loop_wrap) {
@@ -2278,8 +2278,8 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
int iterations = 10;
float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
- float low = 0; // 0% of the current animation segment
- float high = 1; // 100% of the current animation segment
+ float low = 0.0; // 0% of the current animation segment
+ float high = 1.0; // 100% of the current animation segment
float middle;
Vector2 start(0, bt->values[idx].value.value);
@@ -2836,7 +2836,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
erase = true;
} else {
erase = true;
- real_t lt = -1;
+ real_t lt = -1.0;
for (int j = 0; j < 3; j++) {
//search for t on first, one must be it
if (t[j] != -1) {
@@ -2919,11 +2919,7 @@ void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err
}
}
-Animation::Animation() {
- step = 0.1;
- loop = false;
- length = 1;
-}
+Animation::Animation() {}
Animation::~Animation() {
for (int i = 0; i < tracks.size(); i++) {
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index fa374e6ad2..ab3bbfacba 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -65,28 +65,19 @@ public:
private:
struct Track {
- TrackType type;
- InterpolationType interpolation;
- bool loop_wrap;
+ TrackType type = TrackType::TYPE_ANIMATION;
+ InterpolationType interpolation = INTERPOLATION_LINEAR;
+ bool loop_wrap = true;
NodePath path; // path to something
- bool imported;
- bool enabled;
- Track() {
- interpolation = INTERPOLATION_LINEAR;
- imported = false;
- loop_wrap = true;
- enabled = true;
- }
+ bool imported = false;
+ bool enabled = false;
+ Track() {}
virtual ~Track() {}
};
struct Key {
- float transition;
- float time; // time in secs
- Key() {
- transition = 1;
- time = 0;
- }
+ float transition = 1.0;
+ float time = 0.0; // time in secs
};
// transform key holds either Vector3 or Quaternion
@@ -112,13 +103,12 @@ private:
/* PROPERTY VALUE TRACK */
struct ValueTrack : public Track {
- UpdateMode update_mode;
- bool update_on_seek;
+ UpdateMode update_mode = UPDATE_CONTINUOUS;
+ bool update_on_seek = false;
Vector<TKey<Variant>> values;
ValueTrack() {
type = TYPE_VALUE;
- update_mode = UPDATE_CONTINUOUS;
}
};
@@ -139,7 +129,7 @@ private:
struct BezierKey {
Vector2 in_handle; //relative (x always <0)
Vector2 out_handle; //relative (x always >0)
- float value;
+ float value = 0.0;
};
struct BezierTrack : public Track {
@@ -154,11 +144,9 @@ private:
struct AudioKey {
RES stream;
- float start_offset; //offset from start
- float end_offset; //offset from end, if 0 then full length or infinite
+ float start_offset = 0.0; //offset from start
+ float end_offset = 0.0; //offset from end, if 0 then full length or infinite
AudioKey() {
- start_offset = 0;
- end_offset = 0;
}
};
@@ -217,9 +205,9 @@ private:
_FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const;
_FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const;
- float length;
- float step;
- bool loop;
+ float length = 1.0;
+ float step = 0.1;
+ bool loop = false;
// bind helpers
private:
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 8fdb004e65..06a91fb2f8 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -403,11 +403,7 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
}
}
-AudioStreamPlaybackSample::AudioStreamPlaybackSample() {
- active = false;
- offset = 0;
- sign = 1;
-}
+AudioStreamPlaybackSample::AudioStreamPlaybackSample() {}
/////////////////////
@@ -651,16 +647,7 @@ void AudioStreamSample::_bind_methods() {
BIND_ENUM_CONSTANT(LOOP_BACKWARD);
}
-AudioStreamSample::AudioStreamSample() {
- format = FORMAT_8_BITS;
- loop_mode = LOOP_DISABLED;
- stereo = false;
- loop_begin = 0;
- loop_end = 0;
- mix_rate = 44100;
- data = nullptr;
- data_bytes = 0;
-}
+AudioStreamSample::AudioStreamSample() {}
AudioStreamSample::~AudioStreamSample() {
if (data) {
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index ba475c0888..70b8ba79ad 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -44,19 +44,19 @@ class AudioStreamPlaybackSample : public AudioStreamPlayback {
};
struct IMA_ADPCM_State {
- int16_t step_index;
- int32_t predictor;
+ int16_t step_index = 0;
+ int32_t predictor = 0;
/* values at loop point */
- int16_t loop_step_index;
- int32_t loop_predictor;
- int32_t last_nibble;
- int32_t loop_pos;
- int32_t window_ofs;
+ int16_t loop_step_index = 0;
+ int32_t loop_predictor = 0;
+ int32_t last_nibble = 0;
+ int32_t loop_pos = 0;
+ int32_t window_ofs = 0;
} ima_adpcm[2];
- int64_t offset;
- int sign;
- bool active;
+ int64_t offset = 0;
+ int sign = 1;
+ bool active = false;
friend class AudioStreamSample;
Ref<AudioStreamSample> base;
@@ -103,14 +103,14 @@ private:
DATA_PAD = 16 //padding for interpolation
};
- Format format;
- LoopMode loop_mode;
- bool stereo;
- int loop_begin;
- int loop_end;
- int mix_rate;
- void *data;
- uint32_t data_bytes;
+ Format format = FORMAT_8_BITS;
+ LoopMode loop_mode = LOOP_DISABLED;
+ bool stereo = false;
+ int loop_begin = 0;
+ int loop_end = 0;
+ int mix_rate = 44100;
+ void *data = nullptr;
+ uint32_t data_bytes = 0;
protected:
static void _bind_methods();
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index dfb7a1fdfb..8ffc7b4b4c 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -346,7 +346,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
}
int index = -1;
- float dist = 0;
+ float dist = 0.0;
//not looping first and last point
for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
@@ -406,8 +406,8 @@ static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect,
struct FillBitsStackEntry {
Point2i pos;
- int i;
- int j;
+ int i = 0;
+ int j = 0;
};
static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
@@ -677,9 +677,6 @@ void BitMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
-BitMap::BitMap() {
- width = 0;
- height = 0;
-}
+BitMap::BitMap() {}
//////////////////////////////////////
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 7414265cee..68fd0b999a 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -40,8 +40,8 @@ class BitMap : public Resource {
OBJ_SAVE_TYPE(BitMap);
Vector<uint8_t> bitmask;
- int width;
- int height;
+ int width = 0;
+ int height = 0;
Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index cf12b6d3c0..28aa6b8660 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -42,12 +42,12 @@ private:
// DOF blur
bool dof_blur_far_enabled = false;
- float dof_blur_far_distance = 10;
- float dof_blur_far_transition = 5;
+ float dof_blur_far_distance = 10.0;
+ float dof_blur_far_transition = 5.0;
bool dof_blur_near_enabled = false;
- float dof_blur_near_distance = 2;
- float dof_blur_near_transition = 1;
+ float dof_blur_near_distance = 2.0;
+ float dof_blur_near_transition = 1.0;
float dof_blur_amount = 0.1;
void _update_dof_blur();
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 63d90a8364..3725d855f4 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -112,7 +112,5 @@ void CapsuleShape2D::_bind_methods() {
CapsuleShape2D::CapsuleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) {
- radius = 10;
- height = 20;
_update_shape();
}
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 8c8c1b259b..439b67e8c3 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -36,8 +36,8 @@
class CapsuleShape2D : public Shape2D {
GDCLASS(CapsuleShape2D, Shape2D);
- real_t height;
- real_t radius;
+ real_t height = 20.0;
+ real_t radius = 10.0;
void _update_shape();
Vector<Vector2> _get_points() const;
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index a0b454a00f..3f937cdc7a 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -112,7 +112,5 @@ void CapsuleShape3D::_bind_methods() {
CapsuleShape3D::CapsuleShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CAPSULE)) {
- radius = 1.0;
- height = 1.0;
_update_shape();
}
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index b5b8912445..25645ecf9d 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -35,8 +35,8 @@
class CapsuleShape3D : public Shape3D {
GDCLASS(CapsuleShape3D, Shape3D);
- float radius;
- float height;
+ float radius = 1.0;
+ float height = 1.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index a44c1b68bf..735bf47482 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -83,6 +83,5 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
CircleShape2D::CircleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) {
- radius = 10;
_update_shape();
}
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index a066b773ef..333f299236 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -36,7 +36,7 @@
class CircleShape2D : public Shape2D {
GDCLASS(CircleShape2D, Shape2D);
- real_t radius;
+ real_t radius = 10.0;
void _update_shape();
protected:
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 3d6df3bb9c..0c767c8a52 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -98,7 +98,7 @@ Rect2 ConcavePolygonShape2D::get_rect() const {
real_t ConcavePolygonShape2D::get_enclosing_radius() const {
Vector<Vector2> data = get_segments();
const Vector2 *read = data.ptr();
- real_t r = 0;
+ real_t r = 0.0;
for (int i(0); i < data.size(); i++) {
r = MAX(read[i].length_squared(), r);
}
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 358c99ad09..f067695d7d 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -63,7 +63,7 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
real_t ConcavePolygonShape3D::get_enclosing_radius() const {
Vector<Vector3> data = get_faces();
const Vector3 *read = data.ptr();
- real_t r = 0;
+ real_t r = 0.0;
for (int i(0); i < data.size(); i++) {
r = MAX(read[i].length_squared(), r);
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 656e064356..b4b200a7ff 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -91,7 +91,7 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
}
real_t ConvexPolygonShape2D::get_enclosing_radius() const {
- real_t r = 0;
+ real_t r = 0.0;
for (int i(0); i < get_points().size(); i++) {
r = MAX(get_points()[i].length_squared(), r);
}
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index 770d547231..9e030bc077 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -56,7 +56,7 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
real_t ConvexPolygonShape3D::get_enclosing_radius() const {
Vector<Vector3> data = get_points();
const Vector3 *read = data.ptr();
- real_t r = 0;
+ real_t r = 0.0;
for (int i(0); i < data.size(); i++) {
r = MAX(read[i].length_squared(), r);
}
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 123c77a036..bc479e557a 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -47,11 +47,6 @@ static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control
const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
Curve::Curve() {
- _bake_resolution = 100;
- _baked_cache_dirty = false;
- _min_value = 0;
- _max_value = 1;
- _minmax_set_once = 0b00;
}
int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, TangentMode left_mode, TangentMode right_mode) {
@@ -683,7 +678,7 @@ void Curve2D::_bake() const {
for (int i = 0; i < points.size() - 1; i++) {
float step = 0.1; // at least 10 substeps ought to be enough?
- float p = 0;
+ float p = 0.0;
while (p < 1.0) {
float np = p + step;
@@ -993,12 +988,9 @@ void Curve2D::_bind_methods() {
}
Curve2D::Curve2D() {
- baked_cache_dirty = false;
- baked_max_ofs = 0;
/* add_point(Vector2(-1,0,0));
add_point(Vector2(0,2,0));
add_point(Vector2(0,3,5));*/
- bake_interval = 5;
}
/***********************************************************************************/
@@ -1178,7 +1170,7 @@ void Curve3D::_bake() const {
for (int i = 0; i < points.size() - 1; i++) {
float step = 0.1; // at least 10 substeps ought to be enough?
- float p = 0;
+ float p = 0.0;
while (p < 1.0) {
float np = p + step;
@@ -1669,11 +1661,7 @@ void Curve3D::_bind_methods() {
}
Curve3D::Curve3D() {
- baked_cache_dirty = false;
- baked_max_ofs = 0;
/* add_point(Vector3(-1,0,0));
add_point(Vector3(0,2,0));
add_point(Vector3(0,3,5));*/
- bake_interval = 0.2;
- up_vector_enabled = true;
}
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index f33f3c5abe..402c893cd8 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -51,21 +51,17 @@ public:
struct Point {
Vector2 pos;
- real_t left_tangent;
- real_t right_tangent;
- TangentMode left_mode;
- TangentMode right_mode;
+ real_t left_tangent = 0.0;
+ real_t right_tangent = 0.0;
+ TangentMode left_mode = TANGENT_FREE;
+ TangentMode right_mode = TANGENT_FREE;
Point() {
- left_tangent = 0;
- right_tangent = 0;
- left_mode = TANGENT_FREE;
- right_mode = TANGENT_FREE;
}
Point(Vector2 p_pos,
- real_t p_left = 0,
- real_t p_right = 0,
+ real_t p_left = 0.0,
+ real_t p_right = 0.0,
TangentMode p_left_mode = TANGENT_FREE,
TangentMode p_right_mode = TANGENT_FREE) {
pos = p_pos;
@@ -137,12 +133,12 @@ private:
void mark_dirty();
Vector<Point> _points;
- bool _baked_cache_dirty;
+ bool _baked_cache_dirty = false;
Vector<real_t> _baked_cache;
- int _bake_resolution;
- float _min_value;
- float _max_value;
- int _minmax_set_once; // Encodes whether min and max have been set a first time, first bit for min and second for max.
+ int _bake_resolution = 100;
+ float _min_value = 0.0;
+ float _max_value = 1.0;
+ int _minmax_set_once = 0b00; // Encodes whether min and max have been set a first time, first bit for min and second for max.
};
VARIANT_ENUM_CAST(Curve::TangentMode)
@@ -159,17 +155,17 @@ class Curve2D : public Resource {
Vector<Point> points;
struct BakedPoint {
- float ofs;
+ float ofs = 0.0;
Vector2 point;
};
- mutable bool baked_cache_dirty;
+ mutable bool baked_cache_dirty = false;
mutable PackedVector2Array baked_point_cache;
- mutable float baked_max_ofs;
+ mutable float baked_max_ofs = 0.0;
void _bake() const;
- float bake_interval;
+ float bake_interval = 5.0;
void _bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, float p_tol) const;
Dictionary _get_data() const;
@@ -214,28 +210,26 @@ class Curve3D : public Resource {
Vector3 in;
Vector3 out;
Vector3 pos;
- float tilt;
-
- Point() { tilt = 0; }
+ float tilt = 0.0;
};
Vector<Point> points;
struct BakedPoint {
- float ofs;
+ float ofs = 0.0;
Vector3 point;
};
- mutable bool baked_cache_dirty;
+ mutable bool baked_cache_dirty = false;
mutable PackedVector3Array baked_point_cache;
mutable PackedFloat32Array baked_tilt_cache;
mutable PackedVector3Array baked_up_vector_cache;
- mutable float baked_max_ofs;
+ mutable float baked_max_ofs = 0.0;
void _bake() const;
- float bake_interval;
- bool up_vector_enabled;
+ float bake_interval = 0.2;
+ bool up_vector_enabled = true;
void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const;
Dictionary _get_data() const;
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 3e9cdca872..bd256d4bef 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -105,7 +105,5 @@ void CylinderShape3D::_bind_methods() {
CylinderShape3D::CylinderShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CYLINDER)) {
- radius = 1.0;
- height = 2.0;
_update_shape();
}
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 93e8345727..d1b8364672 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -35,8 +35,8 @@
class CylinderShape3D : public Shape3D {
GDCLASS(CylinderShape3D, Shape3D);
- float radius;
- float height;
+ float radius = 1.0;
+ float height = 2.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index a0b65e9799..31bc00e528 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -43,7 +43,7 @@
typedef Map<const void *, Ref<ImageTexture>> TexCacheMap;
static TexCacheMap *tex_cache;
-static float scale = 1;
+static float scale = 1.0;
template <class T>
static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) {
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 62236d8362..0df2c3cc27 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -103,7 +103,7 @@ private:
// Background
BGMode bg_mode = BG_CLEAR_COLOR;
Ref<Sky> bg_sky;
- float bg_sky_custom_fov = 0;
+ float bg_sky_custom_fov = 0.0;
Vector3 bg_sky_rotation;
Color bg_color;
float bg_energy = 1.0;
@@ -125,7 +125,7 @@ private:
float tonemap_white = 1.0;
bool tonemap_auto_exposure_enabled = false;
float tonemap_auto_exposure_min = 0.05;
- float tonemap_auto_exposure_max = 8;
+ float tonemap_auto_exposure_max = 8.0;
float tonemap_auto_exposure_speed = 0.5;
float tonemap_auto_exposure_grey = 0.4;
void _update_tonemap();
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index b87235518f..7b9b942142 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -39,7 +39,6 @@ Gradient::Gradient() {
points.write[0].offset = 0;
points.write[1].color = Color(1, 1, 1, 1);
points.write[1].offset = 1;
- is_sorted = true;
}
Gradient::~Gradient() {
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index 344a3fd283..cf5b179c45 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -39,7 +39,7 @@ class Gradient : public Resource {
public:
struct Point {
- float offset;
+ float offset = 0.0;
Color color;
bool operator<(const Point &p_ponit) const {
return offset < p_ponit.offset;
@@ -48,7 +48,7 @@ public:
private:
Vector<Point> points;
- bool is_sorted;
+ bool is_sorted = true;
_FORCE_INLINE_ void _update_sorting() {
if (!is_sorted) {
points.sort();
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index a32cc1c4df..33a581cc5e 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -193,16 +193,12 @@ void HeightMapShape3D::_bind_methods() {
HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
- map_width = 2;
- map_depth = 2;
map_data.resize(map_width * map_depth);
real_t *w = map_data.ptrw();
w[0] = 0.0;
w[1] = 0.0;
w[2] = 0.0;
w[3] = 0.0;
- min_height = 0.0;
- max_height = 0.0;
_update_shape();
}
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index eda405fc06..6fc88cff90 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -36,11 +36,11 @@
class HeightMapShape3D : public Shape3D {
GDCLASS(HeightMapShape3D, Shape3D);
- int map_width;
- int map_depth;
+ int map_width = 2;
+ int map_depth = 2;
PackedFloat32Array map_data;
- float min_height;
- float max_height;
+ float min_height = 0.0;
+ float max_height = 0.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 2b08c21c34..d206f12287 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -113,7 +113,5 @@ void LineShape2D::_bind_methods() {
LineShape2D::LineShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
- normal = Vector2(0, 1);
- distance = 0;
_update_shape();
}
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h
index 043be1eebe..9f0405ad29 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -36,8 +36,8 @@
class LineShape2D : public Shape2D {
GDCLASS(LineShape2D, Shape2D);
- Vector2 normal;
- real_t distance;
+ Vector2 normal = Vector2(0, 1);
+ real_t distance = 0.0;
void _update_shape();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 92d2fb1c6d..e043c4ad24 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2655,9 +2655,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
element(this) {
orm = p_orm;
// Initialize to the same values as the shader
- shading_mode = SHADING_MODE_PER_PIXEL;
- transparency = TRANSPARENCY_DISABLED;
- alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
set_roughness(1.0);
@@ -2689,7 +2686,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
- emission_op = EMISSION_OP_ADD;
set_transparency(TRANSPARENCY_DISABLED);
set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
@@ -2697,8 +2693,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_alpha_hash_scale(1.0);
set_alpha_antialiasing_edge(0.3);
- proximity_fade_enabled = false;
- distance_fade = DISTANCE_FADE_DISABLED;
set_proximity_fade_distance(1);
set_distance_fade_min_distance(0);
set_distance_fade_max_distance(10);
@@ -2710,35 +2704,14 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_ao_texture_channel(TEXTURE_CHANNEL_RED);
set_refraction_texture_channel(TEXTURE_CHANNEL_RED);
- grow_enabled = false;
set_grow(0.0);
- deep_parallax = false;
- heightmap_parallax_flip_tangent = false;
- heightmap_parallax_flip_binormal = false;
set_heightmap_deep_parallax_min_layers(8);
set_heightmap_deep_parallax_max_layers(32);
set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal
- detail_uv = DETAIL_UV_1;
- blend_mode = BLEND_MODE_MIX;
- detail_blend_mode = BLEND_MODE_MIX;
- depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY;
- cull_mode = CULL_BACK;
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
flags[FLAG_USE_TEXTURE_REPEAT] = true;
- diffuse_mode = DIFFUSE_BURLEY;
- specular_mode = SPECULAR_SCHLICK_GGX;
-
- for (int i = 0; i < FEATURE_MAX; i++) {
- features[i] = false;
- }
-
- texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
-
_queue_shader_change();
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 0048b43c8b..595db36a57 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -330,7 +330,7 @@ private:
struct ShaderData {
RID shader;
- int users;
+ int users = 0;
};
static Map<MaterialKey, ShaderData> shader_map;
@@ -468,16 +468,16 @@ private:
float alpha_scissor_threshold;
float alpha_hash_scale;
float alpha_antialiasing_edge;
- bool grow_enabled;
+ bool grow_enabled = false;
float ao_light_affect;
float grow;
int particles_anim_h_frames;
int particles_anim_v_frames;
bool particles_anim_loop;
- Transparency transparency;
- ShadingMode shading_mode;
+ Transparency transparency = TRANSPARENCY_DISABLED;
+ ShadingMode shading_mode = SHADING_MODE_PER_PIXEL;
- TextureFilter texture_filter;
+ TextureFilter texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
Vector3 uv1_scale;
Vector3 uv1_offset;
@@ -487,37 +487,37 @@ private:
Vector3 uv2_offset;
float uv2_triplanar_sharpness;
- DetailUV detail_uv;
+ DetailUV detail_uv = DETAIL_UV_1;
- bool deep_parallax;
+ bool deep_parallax = false;
int deep_parallax_min_layers;
int deep_parallax_max_layers;
- bool heightmap_parallax_flip_tangent;
- bool heightmap_parallax_flip_binormal;
+ bool heightmap_parallax_flip_tangent = false;
+ bool heightmap_parallax_flip_binormal = false;
- bool proximity_fade_enabled;
+ bool proximity_fade_enabled = false;
float proximity_fade_distance;
- DistanceFadeMode distance_fade;
+ DistanceFadeMode distance_fade = DISTANCE_FADE_DISABLED;
float distance_fade_max_distance;
float distance_fade_min_distance;
- BlendMode blend_mode;
- BlendMode detail_blend_mode;
- DepthDrawMode depth_draw_mode;
- CullMode cull_mode;
- bool flags[FLAG_MAX];
- SpecularMode specular_mode;
- DiffuseMode diffuse_mode;
+ BlendMode blend_mode = BLEND_MODE_MIX;
+ BlendMode detail_blend_mode = BLEND_MODE_MIX;
+ DepthDrawMode depth_draw_mode = DEPTH_DRAW_OPAQUE_ONLY;
+ CullMode cull_mode = CULL_BACK;
+ bool flags[FLAG_MAX] = {};
+ SpecularMode specular_mode = SPECULAR_SCHLICK_GGX;
+ DiffuseMode diffuse_mode = DIFFUSE_BURLEY;
BillboardMode billboard_mode;
- EmissionOperator emission_op;
+ EmissionOperator emission_op = EMISSION_OP_ADD;
TextureChannel metallic_texture_channel;
TextureChannel roughness_texture_channel;
TextureChannel ao_texture_channel;
TextureChannel refraction_texture_channel;
- AlphaAntiAliasing alpha_antialiasing_mode;
+ AlphaAntiAliasing alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
bool features[FEATURE_MAX];
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index e812ad3a01..fc23a8e65b 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1375,8 +1375,8 @@ bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_v
struct ArrayMeshLightmapSurface {
Ref<Material> material;
LocalVector<SurfaceTool::Vertex> vertices;
- Mesh::PrimitiveType primitive;
- uint32_t format;
+ Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
+ uint32_t format = 0;
};
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
@@ -1639,7 +1639,6 @@ void ArrayMesh::reload_from_file() {
ArrayMesh::ArrayMesh() {
//mesh is now created on demand
//mesh = RenderingServer::get_singleton()->mesh_create();
- blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
}
ArrayMesh::~ArrayMesh() {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 1fd45c880a..8883fb9c2b 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -180,20 +180,20 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
- uint32_t format;
- int array_length;
- int index_array_length;
- PrimitiveType primitive;
+ uint32_t format = 0;
+ int array_length = 0;
+ int index_array_length = 0;
+ PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
String name;
AABB aabb;
Ref<Material> material;
- bool is_2d;
+ bool is_2d = false;
};
Vector<Surface> surfaces;
mutable RID mesh;
AABB aabb;
- BlendShapeMode blend_shape_mode;
+ BlendShapeMode blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
Vector<StringName> blend_shapes;
AABB custom_aabb;
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index d8b8d85900..f5c8f11437 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -36,7 +36,7 @@
class MeshDataTool : public Reference {
GDCLASS(MeshDataTool, Reference);
- int format;
+ int format = 0;
struct Vertex {
Vector3 vertex;
Color color;
@@ -54,7 +54,7 @@ class MeshDataTool : public Reference {
Vector<Vertex> vertices;
struct Edge {
- int vertex[2];
+ int vertex[2] = {};
Vector<int> faces;
Variant meta;
};
@@ -62,8 +62,8 @@ class MeshDataTool : public Reference {
Vector<Edge> edges;
struct Face {
- int v[3];
- int edges[3];
+ int v[3] = {};
+ int edges[3] = {};
Variant meta;
};
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index e8e159921c..4991887eb3 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -361,11 +361,6 @@ void MultiMesh::_bind_methods() {
MultiMesh::MultiMesh() {
multimesh = RenderingServer::get_singleton()->multimesh_create();
- use_colors = false;
- use_custom_data = false;
- transform_format = TRANSFORM_2D;
- visible_instance_count = -1;
- instance_count = 0;
}
MultiMesh::~MultiMesh() {
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 633d754b8e..ca5c42d47a 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -47,11 +47,11 @@ public:
private:
Ref<Mesh> mesh;
RID multimesh;
- TransformFormat transform_format;
- bool use_colors;
- bool use_custom_data;
- int instance_count;
- int visible_instance_count;
+ TransformFormat transform_format = TRANSFORM_2D;
+ bool use_colors = false;
+ bool use_custom_data = false;
+ int instance_count = 0;
+ int visible_instance_count = -1;
protected:
static void _bind_methods();
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 43c3ef4edc..a7449fa74f 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -510,27 +510,4 @@ void NavigationMesh::_validate_property(PropertyInfo &property) const {
}
}
-NavigationMesh::NavigationMesh() {
- cell_size = 0.3f;
- cell_height = 0.2f;
- agent_height = 2.0f;
- agent_radius = 0.6f;
- agent_max_climb = 0.9f;
- agent_max_slope = 45.0f;
- region_min_size = 8.0f;
- region_merge_size = 20.0f;
- edge_max_length = 12.0f;
- edge_max_error = 1.3f;
- verts_per_poly = 6.0f;
- detail_sample_distance = 6.0f;
- detail_sample_max_error = 1.0f;
-
- partition_type = SAMPLE_PARTITION_WATERSHED;
- parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
- collision_mask = 0xFFFFFFFF;
- source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN;
- source_group_name = "navmesh";
- filter_low_hanging_obstacles = false;
- filter_ledge_spans = false;
- filter_walkable_low_height_spans = false;
-}
+NavigationMesh::NavigationMesh() {}
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 693c4184bc..966221c7c6 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -82,30 +82,30 @@ public:
};
protected:
- float cell_size;
- float cell_height;
- float agent_height;
- float agent_radius;
- float agent_max_climb;
- float agent_max_slope;
- float region_min_size;
- float region_merge_size;
- float edge_max_length;
- float edge_max_error;
- float verts_per_poly;
- float detail_sample_distance;
- float detail_sample_max_error;
-
- SamplePartitionType partition_type;
- ParsedGeometryType parsed_geometry_type;
- uint32_t collision_mask;
-
- SourceGeometryMode source_geometry_mode;
- StringName source_group_name;
-
- bool filter_low_hanging_obstacles;
- bool filter_ledge_spans;
- bool filter_walkable_low_height_spans;
+ float cell_size = 0.3f;
+ float cell_height = 0.2f;
+ float agent_height = 2.0f;
+ float agent_radius = 0.6f;
+ float agent_max_climb = 0.9f;
+ float agent_max_slope = 45.0f;
+ float region_min_size = 8.0f;
+ float region_merge_size = 20.0f;
+ float edge_max_length = 12.0f;
+ float edge_max_error = 1.3f;
+ float verts_per_poly = 6.0f;
+ float detail_sample_distance = 6.0f;
+ float detail_sample_max_error = 1.0f;
+
+ SamplePartitionType partition_type = SAMPLE_PARTITION_WATERSHED;
+ ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
+ uint32_t collision_mask = 0xFFFFFFFF;
+
+ SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN;
+ StringName source_group_name = "navmesh";
+
+ bool filter_low_hanging_obstacles = false;
+ bool filter_ledge_spans = false;
+ bool filter_walkable_low_height_spans = false;
public:
// Recast settings
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 794b281100..ef0c3c830b 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1589,8 +1589,6 @@ void SceneState::_bind_methods() {
}
SceneState::SceneState() {
- base_scene_idx = -1;
- last_modified_time = 0;
}
////////////////
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index a31dcd8d39..e24b09e77f 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -44,7 +44,7 @@ class SceneState : public Reference {
mutable HashMap<NodePath, int> node_path_cache;
mutable Map<int, int> base_scene_node_remap;
- int base_scene_idx;
+ int base_scene_idx = -1;
enum {
NO_PARENT_SAVED = 0x7FFFFFFF,
@@ -53,16 +53,16 @@ class SceneState : public Reference {
};
struct NodeData {
- int parent;
- int owner;
- int type;
- int name;
- int instance;
- int index;
+ int parent = 0;
+ int owner = 0;
+ int type = 0;
+ int name = 0;
+ int instance = 0;
+ int index = 0;
struct Property {
- int name;
- int value;
+ int name = 0;
+ int value = 0;
};
Vector<Property> properties;
@@ -71,18 +71,17 @@ class SceneState : public Reference {
struct PackState {
Ref<SceneState> state;
- int node;
- PackState() { node = -1; }
+ int node = -1;
};
Vector<NodeData> nodes;
struct ConnectionData {
- int from;
- int to;
- int signal;
- int method;
- int flags;
+ int from = 0;
+ int to = 0;
+ int signal = 0;
+ int method = 0;
+ int flags = 0;
Vector<int> binds;
};
@@ -93,7 +92,7 @@ class SceneState : public Reference {
String path;
- uint64_t last_modified_time;
+ uint64_t last_modified_time = 0;
_FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index c5a295e13f..99d93c0e43 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1370,7 +1370,6 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_box_extents(Vector3(1, 1, 1));
set_gravity(Vector3(0, -9.8, 0));
set_lifetime_randomness(0);
- emission_point_count = 1;
set_sub_emitter_mode(SUB_EMITTER_DISABLED);
set_sub_emitter_frequency(4);
@@ -1393,7 +1392,6 @@ ParticlesMaterial::ParticlesMaterial() :
set_color(Color(1, 1, 1, 1));
- current_key.key = 0;
current_key.invalid_key = 1;
_queue_shader_change();
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 49b48a01b7..3f874bd68c 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -100,7 +100,7 @@ private:
uint32_t collision_scale : 1;
};
- uint32_t key;
+ uint32_t key = 0;
bool operator<(const MaterialKey &p_key) const {
return key < p_key.key;
@@ -109,7 +109,7 @@ private:
struct ShaderData {
RID shader;
- int users;
+ int users = 0;
};
static Map<MaterialKey, ShaderData> shader_map;
@@ -235,7 +235,7 @@ private:
Ref<Texture2D> emission_point_texture;
Ref<Texture2D> emission_normal_texture;
Ref<Texture2D> emission_color_texture;
- int emission_point_count;
+ int emission_point_count = 1;
bool anim_loop;
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index dfb2d1480b..d302800823 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -39,9 +39,9 @@ class PhysicsMaterial : public Resource {
OBJ_SAVE_TYPE(PhysicsMaterial);
RES_BASE_EXTENSION("phymat");
- real_t friction = 1;
+ real_t friction = 1.0;
bool rough = false;
- real_t bounce = 0;
+ real_t bounce = 0.0;
bool absorbent = false;
protected:
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 410e1dba52..2f3cb634fb 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -39,13 +39,13 @@ class PolygonPathFinder : public Resource {
struct Point {
Vector2 pos;
Set<int> connections;
- float distance;
- float penalty;
- int prev;
+ float distance = 0.0;
+ float penalty = 0.0;
+ int prev = 0;
};
struct Edge {
- int points[2];
+ int points[2] = {};
_FORCE_INLINE_ bool operator<(const Edge &p_edge) const {
if (points[0] == p_edge.points[0]) {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 398bce0602..2701198b64 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -247,18 +247,7 @@ bool PrimitiveMesh::get_flip_faces() const {
}
PrimitiveMesh::PrimitiveMesh() {
- flip_faces = false;
- // defaults
mesh = RenderingServer::get_singleton()->mesh_create();
-
- // assume primitive triangles as the type, correct for all but one and it will change this :)
- primitive_type = Mesh::PRIMITIVE_TRIANGLES;
-
- // make sure we do an update after we've finished constructing our object
- pending_request = true;
-
- array_len = 0;
- index_array_len = 0;
}
PrimitiveMesh::~PrimitiveMesh() {
@@ -468,13 +457,7 @@ int CapsuleMesh::get_rings() const {
return rings;
}
-CapsuleMesh::CapsuleMesh() {
- // defaults
- radius = 1.0;
- mid_height = 1.0;
- radial_segments = 64;
- rings = 8;
-}
+CapsuleMesh::CapsuleMesh() {}
/**
BoxMesh
@@ -725,13 +708,7 @@ int BoxMesh::get_subdivide_depth() const {
return subdivide_d;
}
-BoxMesh::BoxMesh() {
- // defaults
- size = Vector3(2.0, 2.0, 2.0);
- subdivide_w = 0;
- subdivide_h = 0;
- subdivide_d = 0;
-}
+BoxMesh::BoxMesh() {}
/**
CylinderMesh
@@ -938,14 +915,7 @@ int CylinderMesh::get_rings() const {
return rings;
}
-CylinderMesh::CylinderMesh() {
- // defaults
- top_radius = 1.0;
- bottom_radius = 1.0;
- height = 2.0;
- radial_segments = 64;
- rings = 4;
-}
+CylinderMesh::CylinderMesh() {}
/**
PlaneMesh
@@ -1053,12 +1023,7 @@ int PlaneMesh::get_subdivide_depth() const {
return subdivide_d;
}
-PlaneMesh::PlaneMesh() {
- // defaults
- size = Size2(2.0, 2.0);
- subdivide_w = 0;
- subdivide_d = 0;
-}
+PlaneMesh::PlaneMesh() {}
/**
PrismMesh
@@ -1338,14 +1303,7 @@ int PrismMesh::get_subdivide_depth() const {
return subdivide_d;
}
-PrismMesh::PrismMesh() {
- // defaults
- left_to_right = 0.5;
- size = Vector3(2.0, 2.0, 2.0);
- subdivide_w = 0;
- subdivide_h = 0;
- subdivide_d = 0;
-}
+PrismMesh::PrismMesh() {}
/**
QuadMesh
@@ -1409,7 +1367,6 @@ void QuadMesh::_bind_methods() {
QuadMesh::QuadMesh() {
primitive_type = PRIMITIVE_TRIANGLES;
- size = Size2(1.0, 1.0);
}
void QuadMesh::set_size(const Size2 &p_size) {
@@ -1561,14 +1518,7 @@ bool SphereMesh::get_is_hemisphere() const {
return is_hemisphere;
}
-SphereMesh::SphereMesh() {
- // defaults
- radius = 1.0;
- height = 2.0;
- radial_segments = 64;
- rings = 32;
- is_hemisphere = false;
-}
+SphereMesh::SphereMesh() {}
/**
PointMesh
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index d0ca4b10e7..bb3df9d10e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -49,17 +49,19 @@ private:
mutable AABB aabb;
AABB custom_aabb;
- mutable int array_len;
- mutable int index_array_len;
+ mutable int array_len = 0;
+ mutable int index_array_len = 0;
Ref<Material> material;
- bool flip_faces;
+ bool flip_faces = false;
- mutable bool pending_request;
+ // make sure we do an update after we've finished constructing our object
+ mutable bool pending_request = true;
void _update() const;
protected:
- Mesh::PrimitiveType primitive_type;
+ // assume primitive triangles as the type, correct for all but one and it will change this :)
+ Mesh::PrimitiveType primitive_type = Mesh::PRIMITIVE_TRIANGLES;
static void _bind_methods();
@@ -104,10 +106,10 @@ class CapsuleMesh : public PrimitiveMesh {
GDCLASS(CapsuleMesh, PrimitiveMesh);
private:
- float radius;
- float mid_height;
- int radial_segments;
- int rings;
+ float radius = 1.0;
+ float mid_height = 1.0;
+ int radial_segments = 64;
+ int rings = 8;
protected:
static void _bind_methods();
@@ -136,10 +138,10 @@ class BoxMesh : public PrimitiveMesh {
GDCLASS(BoxMesh, PrimitiveMesh);
private:
- Vector3 size;
- int subdivide_w;
- int subdivide_h;
- int subdivide_d;
+ Vector3 size = Vector3(2.0, 2.0, 2.0);
+ int subdivide_w = 0;
+ int subdivide_h = 0;
+ int subdivide_d = 0;
protected:
static void _bind_methods();
@@ -169,11 +171,11 @@ class CylinderMesh : public PrimitiveMesh {
GDCLASS(CylinderMesh, PrimitiveMesh);
private:
- float top_radius;
- float bottom_radius;
- float height;
- int radial_segments;
- int rings;
+ float top_radius = 1.0;
+ float bottom_radius = 1.0;
+ float height = 2.0;
+ int radial_segments = 64;
+ int rings = 4;
protected:
static void _bind_methods();
@@ -205,9 +207,9 @@ class PlaneMesh : public PrimitiveMesh {
GDCLASS(PlaneMesh, PrimitiveMesh);
private:
- Size2 size;
- int subdivide_w;
- int subdivide_d;
+ Size2 size = Size2(2.0, 2.0);
+ int subdivide_w = 0;
+ int subdivide_d = 0;
protected:
static void _bind_methods();
@@ -233,11 +235,11 @@ class PrismMesh : public PrimitiveMesh {
GDCLASS(PrismMesh, PrimitiveMesh);
private:
- float left_to_right;
- Vector3 size;
- int subdivide_w;
- int subdivide_h;
- int subdivide_d;
+ float left_to_right = 0.5;
+ Vector3 size = Vector3(2.0, 2.0, 2.0);
+ int subdivide_w = 0;
+ int subdivide_h = 0;
+ int subdivide_d = 0;
protected:
static void _bind_methods();
@@ -270,7 +272,7 @@ class QuadMesh : public PrimitiveMesh {
GDCLASS(QuadMesh, PrimitiveMesh);
private:
- Size2 size;
+ Size2 size = Size2(1.0, 1.0);
protected:
static void _bind_methods();
@@ -290,11 +292,11 @@ class SphereMesh : public PrimitiveMesh {
GDCLASS(SphereMesh, PrimitiveMesh);
private:
- float radius;
- float height;
- int radial_segments;
- int rings;
- bool is_hemisphere;
+ float radius = 1.0;
+ float height = 2.0;
+ int radial_segments = 64;
+ int rings = 32;
+ bool is_hemisphere = false;
protected:
static void _bind_methods();
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
index 98fd160810..d2125445fa 100644
--- a/scene/resources/ray_shape_2d.cpp
+++ b/scene/resources/ray_shape_2d.cpp
@@ -45,7 +45,7 @@ void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 tip = Vector2(0, get_length());
RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
Vector<Vector2> pts;
- float tsize = 4;
+ float tsize = 4.0;
pts.push_back(tip + Vector2(0, tsize));
pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
@@ -99,7 +99,5 @@ bool RayShape2D::get_slips_on_slope() const {
RayShape2D::RayShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
- length = 20;
- slips_on_slope = false;
_update_shape();
}
diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h
index 3570b7be52..56ecfa2722 100644
--- a/scene/resources/ray_shape_2d.h
+++ b/scene/resources/ray_shape_2d.h
@@ -36,8 +36,8 @@
class RayShape2D : public Shape2D {
GDCLASS(RayShape2D, Shape2D);
- real_t length;
- bool slips_on_slope;
+ real_t length = 20.0;
+ bool slips_on_slope = false;
void _update_shape();
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
index a332bb575f..e0cecdfc92 100644
--- a/scene/resources/ray_shape_3d.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -87,9 +87,6 @@ void RayShape3D::_bind_methods() {
RayShape3D::RayShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) {
- length = 1.0;
- slips_on_slope = false;
-
/* Code copied from setters to prevent the use of uninitialized variables */
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index 2c27d56c63..2da6311321 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -34,8 +34,8 @@
class RayShape3D : public Shape3D {
GDCLASS(RayShape3D, Shape3D);
- float length;
- bool slips_on_slope;
+ float length = 1.0;
+ bool slips_on_slope = false;
protected:
static void _bind_methods();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 433e3392e3..f42f957f6e 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -699,18 +699,7 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) {
translation_remapped = p_remapped;
}
-ResourceLoaderText::ResourceLoaderText() {
- use_nocache = false;
-
- resources_total = 0;
- resource_current = 0;
-
- progress = nullptr;
- lines = false;
- translation_remapped = false;
- use_sub_threads = false;
- error = OK;
-}
+ResourceLoaderText::ResourceLoaderText() {}
ResourceLoaderText::~ResourceLoaderText() {
memdelete(f);
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index e67a13d41a..3fc7814fe5 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -38,12 +38,12 @@
#include "scene/resources/packed_scene.h"
class ResourceLoaderText {
- bool translation_remapped;
+ bool translation_remapped = false;
String local_path;
String res_path;
String error_text;
- FileAccess *f;
+ FileAccess *f = nullptr;
VariantParser::StreamFile stream;
@@ -53,28 +53,28 @@ class ResourceLoaderText {
String type;
};
- bool is_scene;
+ bool is_scene = false;
String res_type;
- bool ignore_resource_parsing;
+ bool ignore_resource_parsing = false;
//Map<String,String> remaps;
Map<int, ExtResource> ext_resources;
Map<int, RES> int_resources;
- int resources_total;
- int resource_current;
+ int resources_total = 0;
+ int resource_current = 0;
String resource_type;
VariantParser::Tag next_tag;
- bool use_nocache;
+ bool use_nocache = false;
- bool use_sub_threads;
- float *progress;
+ bool use_sub_threads = false;
+ float *progress = nullptr;
- mutable int lines;
+ mutable int lines = 0;
Map<String, String> remaps;
//void _printerr();
@@ -107,7 +107,7 @@ class ResourceLoaderText {
friend class ResourceFormatLoaderText;
- Error error;
+ Error error = OK;
RES resource;
@@ -152,11 +152,11 @@ class ResourceFormatSaverTextInstance {
Ref<PackedScene> packed_scene;
- bool takeover_paths;
- bool relative_paths;
- bool bundle_resources;
- bool skip_editor;
- FileAccess *f;
+ bool takeover_paths = false;
+ bool relative_paths = false;
+ bool bundle_resources = false;
+ bool skip_editor = false;
+ FileAccess *f = nullptr;
struct NonPersistentKey { //for resource properties generated on the fly
RES base;
@@ -173,7 +173,7 @@ class ResourceFormatSaverTextInstance {
struct ResourceSort {
RES resource;
- int index;
+ int index = 0;
bool operator<(const ResourceSort &p_right) const {
return index < p_right.index;
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 53f3dd1a4b..49d5ac8340 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -152,9 +152,7 @@ void Shader::_bind_methods() {
}
Shader::Shader() {
- mode = MODE_SPATIAL;
shader = RenderingServer::get_singleton()->shader_create();
- params_cache_dirty = true;
}
Shader::~Shader() {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index a3f9330055..bb83d8a032 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -51,12 +51,12 @@ public:
private:
RID shader;
- Mode mode;
+ Mode mode = MODE_SPATIAL;
// hack the name of performance
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
// conversion fast and save memory.
- mutable bool params_cache_dirty;
+ mutable bool params_cache_dirty = true;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
Map<StringName, Ref<Texture2D>> default_textures;
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 6f3897b0cd..f8a5855d33 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -107,7 +107,6 @@ void Shape2D::_bind_methods() {
Shape2D::Shape2D(const RID &p_rid) {
shape = p_rid;
- custom_bias = 0;
}
Shape2D::~Shape2D() {
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index f5814c42f8..7b00e7e426 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -38,7 +38,7 @@ class Shape2D : public Resource {
OBJ_SAVE_TYPE(Shape2D);
RID shape;
- real_t custom_bias;
+ real_t custom_bias = 0.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index e2df965138..95b63194ed 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -153,6 +153,4 @@ void Skin::_bind_methods() {
}
Skin::Skin() {
- bind_count = 0;
- binds_ptr = nullptr;
}
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index 64fe24bbe4..d5f5e2085b 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -44,8 +44,8 @@ class Skin : public Resource {
Vector<Bind> binds;
- Bind *binds_ptr;
- int bind_count;
+ Bind *binds_ptr = nullptr;
+ int bind_count = 0;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 8fcd92bb89..71424ba8ac 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -102,8 +102,6 @@ void Sky::_bind_methods() {
}
Sky::Sky() {
- mode = PROCESS_MODE_AUTOMATIC;
- radiance_size = RADIANCE_SIZE_256;
sky = RS::get_singleton()->sky_create();
}
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 46f645a53d..f0226d321d 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -59,8 +59,8 @@ public:
private:
RID sky;
- ProcessMode mode;
- RadianceSize radiance_size;
+ ProcessMode mode = PROCESS_MODE_AUTOMATIC;
+ RadianceSize radiance_size = RADIANCE_SIZE_256;
Ref<Material> sky_material;
protected:
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 7504a05a49..d091af8ac9 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -320,20 +320,9 @@ void StyleBoxTexture::_bind_methods() {
BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
}
-StyleBoxTexture::StyleBoxTexture() {
- for (int i = 0; i < 4; i++) {
- margin[i] = 0;
- expand_margin[i] = 0;
- }
- draw_center = true;
- modulate = Color(1, 1, 1, 1);
+StyleBoxTexture::StyleBoxTexture() {}
- axis_h = AXIS_STRETCH_MODE_STRETCH;
- axis_v = AXIS_STRETCH_MODE_STRETCH;
-}
-
-StyleBoxTexture::~StyleBoxTexture() {
-}
+StyleBoxTexture::~StyleBoxTexture() {}
////////////////
@@ -888,38 +877,9 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "1,5,1"), "set_aa_size", "get_aa_size");
}
-StyleBoxFlat::StyleBoxFlat() {
- bg_color = Color(0.6, 0.6, 0.6);
- shadow_color = Color(0, 0, 0, 0.6);
- border_color = Color(0.8, 0.8, 0.8);
-
- blend_border = false;
- draw_center = true;
- anti_aliased = true;
-
- shadow_size = 0;
- shadow_offset = Point2(0, 0);
- corner_detail = 8;
- aa_size = 1;
+StyleBoxFlat::StyleBoxFlat() {}
- border_width[0] = 0;
- border_width[1] = 0;
- border_width[2] = 0;
- border_width[3] = 0;
-
- expand_margin[0] = 0;
- expand_margin[1] = 0;
- expand_margin[2] = 0;
- expand_margin[3] = 0;
-
- corner_radius[0] = 0;
- corner_radius[1] = 0;
- corner_radius[2] = 0;
- corner_radius[3] = 0;
-}
-
-StyleBoxFlat::~StyleBoxFlat() {
-}
+StyleBoxFlat::~StyleBoxFlat() {}
void StyleBoxLine::set_color(const Color &p_color) {
color = p_color;
@@ -1011,12 +971,6 @@ void StyleBoxLine::draw(RID p_canvas_item, const Rect2 &p_rect) const {
vs->canvas_item_add_rect(p_canvas_item, r, color);
}
-StyleBoxLine::StyleBoxLine() {
- grow_begin = 1.0;
- grow_end = 1.0;
- thickness = 1;
- color = Color(0.0, 0.0, 0.0);
- vertical = false;
-}
+StyleBoxLine::StyleBoxLine() {}
StyleBoxLine::~StyleBoxLine() {}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index c133f0c825..8a273afbfd 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -86,14 +86,14 @@ public:
};
private:
- float expand_margin[4];
- float margin[4];
+ float expand_margin[4] = {};
+ float margin[4] = {};
Rect2 region_rect;
Ref<Texture2D> texture;
- bool draw_center;
- Color modulate;
- AxisStretchMode axis_h;
- AxisStretchMode axis_v;
+ bool draw_center = true;
+ Color modulate = Color(1, 1, 1, 1);
+ AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
+ AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;
protected:
virtual float get_style_margin(Side p_side) const override;
@@ -139,22 +139,22 @@ VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode)
class StyleBoxFlat : public StyleBox {
GDCLASS(StyleBoxFlat, StyleBox);
- Color bg_color;
- Color shadow_color;
- Color border_color;
+ Color bg_color = Color(0.6, 0.6, 0.6);
+ Color shadow_color = Color(0, 0, 0, 0.6);
+ Color border_color = Color(0.8, 0.8, 0.8);
- int border_width[4];
- int expand_margin[4];
- int corner_radius[4];
+ int border_width[4] = {};
+ int expand_margin[4] = {};
+ int corner_radius[4] = {};
- bool draw_center;
- bool blend_border;
- bool anti_aliased;
+ bool draw_center = true;
+ bool blend_border = false;
+ bool anti_aliased = true;
- int corner_detail;
- int shadow_size;
+ int corner_detail = 8;
+ int shadow_size = 0;
Point2 shadow_offset;
- int aa_size;
+ int aa_size = 1;
protected:
virtual float get_style_margin(Side p_side) const override;
@@ -231,10 +231,10 @@ public:
class StyleBoxLine : public StyleBox {
GDCLASS(StyleBoxLine, StyleBox);
Color color;
- int thickness;
- bool vertical;
- float grow_begin;
- float grow_end;
+ int thickness = 1;
+ bool vertical = false;
+ float grow_begin = 1.0;
+ float grow_end = 1.0;
protected:
virtual float get_style_margin(Side p_side) const override;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index dbf5268762..5ce3532d42 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -160,7 +160,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
//cap
weights.resize(expected_vertices);
//renormalize
- float total = 0;
+ float total = 0.0;
for (int i = 0; i < expected_vertices; i++) {
total += weights[i].weight;
}
@@ -1196,12 +1196,7 @@ void SurfaceTool::_bind_methods() {
}
SurfaceTool::SurfaceTool() {
- first = false;
- begun = false;
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
last_custom_format[i] = CUSTOM_MAX;
}
- primitive = Mesh::PRIMITIVE_LINES;
- skin_weights = SKIN_4_WEIGHTS;
- format = 0;
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index ea6069e7c1..17efdcba71 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -89,17 +89,17 @@ private:
};
struct WeightSort {
- int index;
- float weight;
+ int index = 0;
+ float weight = 0.0;
bool operator<(const WeightSort &p_right) const {
return weight < p_right.weight;
}
};
- bool begun;
- bool first;
- Mesh::PrimitiveType primitive;
- uint32_t format;
+ bool begun = false;
+ bool first = false;
+ Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_LINES;
+ uint32_t format = 0;
Ref<Material> material;
//arrays
LocalVector<Vertex> vertex_array;
@@ -115,7 +115,7 @@ private:
Plane last_tangent;
uint32_t last_smooth_group = 0;
- SkinWeightCount skin_weights;
+ SkinWeightCount skin_weights = SKIN_4_WEIGHTS;
Color last_custom[RS::ARRAY_CUSTOM_COUNT];
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index c9db8e31a2..f3964b0c8f 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -75,7 +75,7 @@ private:
Color color;
String start_key;
String end_key;
- bool line_only;
+ bool line_only = false;
};
Vector<ColorRegion> color_regions;
Map<int, int> color_region_cache;
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index 3e0a74a84b..74d4f2c32c 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -45,7 +45,7 @@ class TextLine : public Reference {
bool dirty = true;
- float width = -1;
+ float width = -1.0;
uint8_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
HAlign align = HALIGN_LEFT;
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index e58c157b01..a16fa8c3c4 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -50,7 +50,7 @@ class TextParagraph : public Reference {
bool dirty_lines = true;
- float width = -1;
+ float width = -1.0;
uint8_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
HAlign align = HALIGN_LEFT;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 9a987ae8b1..0d3fa09ba8 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -310,12 +310,7 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
}
-ImageTexture::ImageTexture() {
- w = h = 0;
- image_stored = false;
- mipmaps = false;
- format = Image::FORMAT_L8;
-}
+ImageTexture::ImageTexture() {}
ImageTexture::~ImageTexture() {
if (texture.is_valid()) {
@@ -733,11 +728,7 @@ void StreamTexture2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
}
-StreamTexture2D::StreamTexture2D() {
- format = Image::FORMAT_MAX;
- w = 0;
- h = 0;
-}
+StreamTexture2D::StreamTexture2D() {}
StreamTexture2D::~StreamTexture2D() {
if (texture.is_valid()) {
@@ -1033,13 +1024,7 @@ void StreamTexture3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
}
-StreamTexture3D::StreamTexture3D() {
- format = Image::FORMAT_MAX;
- w = 0;
- h = 0;
- d = 0;
- mipmaps = false;
-}
+StreamTexture3D::StreamTexture3D() {}
StreamTexture3D::~StreamTexture3D() {
if (texture.is_valid()) {
@@ -1295,9 +1280,7 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
return atlas->is_pixel_opaque(x, y);
}
-AtlasTexture::AtlasTexture() {
- filter_clip = false;
-}
+AtlasTexture::AtlasTexture() {}
/////////////////////////////////////////
@@ -1698,9 +1681,7 @@ RID CurveTexture::get_rid() const {
return _texture;
}
-CurveTexture::CurveTexture() {
- _width = 2048;
-}
+CurveTexture::CurveTexture() {}
CurveTexture::~CurveTexture() {
if (_texture.is_valid()) {
@@ -1711,9 +1692,6 @@ CurveTexture::~CurveTexture() {
//////////////////
GradientTexture::GradientTexture() {
- update_pending = false;
- width = 2048;
-
_queue_update();
}
@@ -2128,13 +2106,6 @@ AnimatedTexture::AnimatedTexture() {
proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
RenderingServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
- time = 0;
- frame_count = 1;
- fps = 4;
- prev_ticks = 0;
- current_frame = 0;
- pause = false;
- oneshot = false;
RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
}
@@ -2288,11 +2259,6 @@ void ImageTextureLayered::_bind_methods() {
ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
layered_type = p_layered_type;
- format = Image::FORMAT_MAX;
-
- width = 0;
- height = 0;
- layers = 0;
}
ImageTextureLayered::~ImageTextureLayered() {
@@ -2460,11 +2426,6 @@ void StreamTextureLayered::_bind_methods() {
StreamTextureLayered::StreamTextureLayered(LayeredType p_type) {
layered_type = p_type;
- format = Image::FORMAT_MAX;
- w = 0;
- h = 0;
- layers = 0;
- mipmaps = false;
}
StreamTextureLayered::~StreamTextureLayered() {
@@ -2626,10 +2587,7 @@ bool CameraTexture::get_camera_active() const {
}
}
-CameraTexture::CameraTexture() {
- camera_feed_id = 0;
- which_feed = CameraServer::FEED_RGBA_IMAGE;
-}
+CameraTexture::CameraTexture() {}
CameraTexture::~CameraTexture() {
// nothing to do here yet
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 83ef0c44ae..ce2cf44530 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -83,12 +83,13 @@ class ImageTexture : public Texture2D {
RES_BASE_EXTENSION("tex");
mutable RID texture;
- Image::Format format;
- bool mipmaps;
- int w, h;
+ Image::Format format = Image::FORMAT_L8;
+ bool mipmaps = false;
+ int w = 0;
+ int h = 0;
Size2 size_override;
mutable Ref<BitMap> alpha_cache;
- bool image_stored;
+ bool image_stored = false;
protected:
virtual void reload_from_file() override;
@@ -160,8 +161,9 @@ private:
Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
- Image::Format format;
- int w, h;
+ Image::Format format = Image::FORMAT_MAX;
+ int w = 0;
+ int h = 0;
mutable Ref<BitMap> alpha_cache;
virtual void reload_from_file() override;
@@ -223,7 +225,7 @@ protected:
Ref<Texture2D> atlas;
Rect2 region;
Rect2 margin;
- bool filter_clip;
+ bool filter_clip = false;
static void _bind_methods();
@@ -370,12 +372,12 @@ class ImageTextureLayered : public TextureLayered {
LayeredType layered_type;
mutable RID texture;
- Image::Format format;
+ Image::Format format = Image::FORMAT_MAX;
- int width;
- int height;
- int layers;
- bool mipmaps;
+ int width = 0;
+ int height = 0;
+ int layers = 0;
+ bool mipmaps = false;
Error _create_from_images(const Array &p_images);
@@ -453,10 +455,12 @@ private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
- Image::Format format;
- int w, h, layers;
- bool mipmaps;
- LayeredType layered_type;
+ Image::Format format = Image::FORMAT_MAX;
+ int w = 0;
+ int h = 0;
+ int layers = 0;
+ bool mipmaps = false;
+ LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
virtual void reload_from_file() override;
@@ -594,9 +598,11 @@ private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
String path_to_file;
mutable RID texture;
- Image::Format format;
- int w, h, d;
- bool mipmaps;
+ Image::Format format = Image::FORMAT_MAX;
+ int w = 0;
+ int h = 0;
+ int d = 0;
+ bool mipmaps = false;
virtual void reload_from_file() override;
@@ -638,7 +644,7 @@ class CurveTexture : public Texture2D {
private:
mutable RID _texture;
Ref<Curve> _curve;
- int _width;
+ int _width = 2048;
void _update();
@@ -680,7 +686,7 @@ class GradientTexture : public Texture2D {
public:
struct Point {
- float offset;
+ float offset = 0.0;
Color color;
bool operator<(const Point &p_ponit) const {
return offset < p_ponit.offset;
@@ -689,9 +695,9 @@ public:
private:
Ref<Gradient> gradient;
- bool update_pending;
+ bool update_pending = false;
RID texture;
- int width;
+ int width = 2048;
void _queue_update();
void _update();
@@ -758,23 +764,19 @@ private:
struct Frame {
Ref<Texture2D> texture;
- float delay_sec;
-
- Frame() {
- delay_sec = 0;
- }
+ float delay_sec = 0.0;
};
Frame frames[MAX_FRAMES];
- int frame_count;
- int current_frame;
- bool pause;
- bool oneshot;
- float fps;
+ int frame_count = 1.0;
+ int current_frame = 0;
+ bool pause = false;
+ bool oneshot = false;
+ float fps = 4.0;
- float time;
+ float time = 0.0;
- uint64_t prev_ticks;
+ uint64_t prev_ticks = 0;
void _update_proxy();
@@ -822,8 +824,8 @@ class CameraTexture : public Texture2D {
GDCLASS(CameraTexture, Texture2D);
private:
- int camera_feed_id;
- CameraServer::FeedImage which_feed;
+ int camera_feed_id = 0;
+ CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
protected:
static void _bind_methods();
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 9396a53e8b..57732cc7e3 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -57,10 +57,10 @@ public:
};
struct Connection {
- int from_node;
- int from_port;
- int to_node;
- int to_port;
+ int from_node = 0;
+ int from_port = 0;
+ int to_node = 0;
+ int to_port = 0;
};
struct DefaultTextureParam {
@@ -90,7 +90,7 @@ private:
Vector2 graph_offset;
struct RenderModeEnums {
- Shader::Mode mode;
+ Shader::Mode mode = Shader::Mode::MODE_MAX;
const char *string;
};
@@ -107,7 +107,7 @@ private:
uint64_t node : 32;
uint64_t port : 32;
};
- uint64_t key;
+ uint64_t key = 0;
bool operator<(const ConnectionKey &p_key) const {
return key < p_key.key;
}
@@ -265,7 +265,7 @@ class VisualShaderNodeCustom : public VisualShaderNode {
struct Port {
String name;
- int type;
+ int type = 0;
};
List<Port> input_ports;
@@ -305,9 +305,9 @@ class VisualShaderNodeInput : public VisualShaderNode {
Shader::Mode shader_mode = Shader::MODE_MAX;
struct Port {
- Shader::Mode mode;
- VisualShader::Type shader_type;
- PortType type;
+ Shader::Mode mode = Shader::Mode::MODE_MAX;
+ VisualShader::Type shader_type = VisualShader::Type::TYPE_MAX;
+ PortType type = PortType::PORT_TYPE_MAX;
const char *name;
const char *string;
};
@@ -356,13 +356,13 @@ class VisualShaderNodeOutput : public VisualShaderNode {
public:
friend class VisualShader;
- VisualShader::Type shader_type;
- Shader::Mode shader_mode;
+ VisualShader::Type shader_type = VisualShader::Type::TYPE_MAX;
+ Shader::Mode shader_mode = Shader::Mode::MODE_MAX;
struct Port {
- Shader::Mode mode;
- VisualShader::Type shader_type;
- PortType type;
+ Shader::Mode mode = Shader::Mode::MODE_MAX;
+ VisualShader::Type shader_type = VisualShader::Type::TYPE_MAX;
+ PortType type = PortType::PORT_TYPE_MAX;
const char *name;
const char *string;
};
@@ -519,7 +519,7 @@ protected:
bool editable = false;
struct Port {
- PortType type;
+ PortType type = PortType::PORT_TYPE_MAX;
String name;
};
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index cadbd93fed..156c7d0576 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -39,7 +39,7 @@
struct SpatialIndexer2D {
struct CellRef {
- int ref;
+ int ref = 0;
_FORCE_INLINE_ int inc() {
ref++;
@@ -49,10 +49,6 @@ struct SpatialIndexer2D {
ref--;
return ref;
}
-
- _FORCE_INLINE_ CellRef() {
- ref = 0;
- }
};
struct CellKey {
@@ -61,7 +57,7 @@ struct SpatialIndexer2D {
int32_t x;
int32_t y;
};
- uint64_t key;
+ uint64_t key = 0;
};
bool operator==(const CellKey &p_key) const { return key == p_key.key; }
@@ -86,9 +82,9 @@ struct SpatialIndexer2D {
Map<Viewport *, ViewportData> viewports;
- bool changed;
+ bool changed = false;
- uint64_t pass;
+ uint64_t pass = 0;
void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) {
Point2i begin = p_rect.position;
@@ -287,8 +283,6 @@ struct SpatialIndexer2D {
}
SpatialIndexer2D() {
- pass = 0;
- changed = false;
cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
}
};