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-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
index a85def5c6d..2b365feec5 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "editor/editor_scale.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
@@ -923,17 +924,18 @@ void AnimationTreePlayerEditor::_notification(int p_what) {
_draw_cos_line(source, dest, col);
}
+ const Ref<Font> f = get_font("font", "Label");
+ const Point2 status_offset = Point2(5, 25) * EDSCALE + Point2(0, f->get_ascent());
+
switch (anim_tree->get_last_error()) {
case AnimationTreePlayer::CONNECT_OK: {
- Ref<Font> f = get_font("font", "Label");
- f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
+ f->draw(get_canvas_item(), status_offset, TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
} break;
default: {
- Ref<Font> f = get_font("font", "Label");
- f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
+ f->draw(get_canvas_item(), status_offset, TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
} break;
}
@@ -1300,7 +1302,7 @@ AnimationTreePlayerEditor::AnimationTreePlayerEditor() {
p->connect("id_pressed", this, "_add_menu_item");
play_button = memnew(Button);
- play_button->set_position(Point2(25, 0));
+ play_button->set_position(Point2(25, 0) * EDSCALE);
play_button->set_size(Point2(25, 15));
add_child(play_button);
play_button->set_toggle_mode(true);
@@ -1439,7 +1441,7 @@ AnimationTreePlayerEditorPlugin::AnimationTreePlayerEditorPlugin(EditorNode *p_n
editor = p_node;
anim_tree_editor = memnew(AnimationTreePlayerEditor);
- anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
+ anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
button->hide();