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-rw-r--r--modules/csg/csg_gizmos.cpp52
-rw-r--r--modules/csg/csg_shape.cpp1
2 files changed, 50 insertions, 3 deletions
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 1e590c5cb4..e6bfa5525d 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -34,8 +34,18 @@
CSGShapeSpatialGizmoPlugin::CSGShapeSpatialGizmoPlugin() {
- Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.2, 0.5, 1, 0.1));
- create_material("shape_material", gizmo_color);
+ Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15));
+ create_material("shape_union_material", gizmo_color);
+ create_material("shape_union_solid_material", gizmo_color);
+ gizmo_color.invert();
+ create_material("shape_subtraction_material", gizmo_color);
+ create_material("shape_subtraction_solid_material", gizmo_color);
+ gizmo_color.r = 0.95;
+ gizmo_color.g = 0.95;
+ gizmo_color.b = 0.95;
+ create_material("shape_intersection_material", gizmo_color);
+ create_material("shape_intersection_solid_material", gizmo_color);
+
create_handle_material("handles");
}
@@ -311,7 +321,19 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->clear();
- Ref<Material> material = get_material("shape_material", p_gizmo);
+ Ref<Material> material;
+ switch (cs->get_operation()) {
+ case CSGShape::OPERATION_UNION:
+ material = get_material("shape_union_material", p_gizmo);
+ break;
+ case CSGShape::OPERATION_INTERSECTION:
+ material = get_material("shape_intersection_material", p_gizmo);
+ break;
+ case CSGShape::OPERATION_SUBTRACTION:
+ material = get_material("shape_subtraction_material", p_gizmo);
+ break;
+ }
+
Ref<Material> handles_material = get_material("handles");
PoolVector<Vector3> faces = cs->get_brush_faces();
@@ -334,6 +356,30 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
+ if (p_gizmo->is_selected()) {
+ // Draw a translucent representation of the CSG node
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
+ Array array;
+ array.resize(Mesh::ARRAY_MAX);
+ array[Mesh::ARRAY_VERTEX] = faces;
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
+
+ Ref<Material> solid_material;
+ switch (cs->get_operation()) {
+ case CSGShape::OPERATION_UNION:
+ solid_material = get_material("shape_union_solid_material", p_gizmo);
+ break;
+ case CSGShape::OPERATION_INTERSECTION:
+ solid_material = get_material("shape_intersection_solid_material", p_gizmo);
+ break;
+ case CSGShape::OPERATION_SUBTRACTION:
+ solid_material = get_material("shape_subtraction_solid_material", p_gizmo);
+ break;
+ }
+
+ p_gizmo->add_mesh(mesh, false, RID(), solid_material);
+ }
+
if (Object::cast_to<CSGSphere>(cs)) {
CSGSphere *s = Object::cast_to<CSGSphere>(cs);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index a496a214fd..0a714dcc6c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -557,6 +557,7 @@ void CSGShape::set_operation(Operation p_operation) {
operation = p_operation;
_make_dirty();
+ update_gizmo();
}
CSGShape::Operation CSGShape::get_operation() const {