diff options
-rw-r--r-- | core/os/main_loop.cpp | 5 | ||||
-rw-r--r-- | doc/classes/MainLoop.xml | 32 |
2 files changed, 0 insertions, 37 deletions
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 434f6fa300..6651fb80d7 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -33,11 +33,6 @@ #include "core/script_language.h" void MainLoop::_bind_methods() { - ClassDB::bind_method(D_METHOD("init"), &MainLoop::init); - ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration); - ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle); - ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish); - BIND_VMETHOD(MethodInfo("_initialize")); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta"))); diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 55ae54d12b..3c3cbbfa29 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -78,38 +78,6 @@ If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. </description> </method> - <method name="finish"> - <return type="void"> - </return> - <description> - Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0. - </description> - </method> - <method name="idle"> - <return type="bool"> - </return> - <argument index="0" name="delta" type="float"> - </argument> - <description> - Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0. - </description> - </method> - <method name="init"> - <return type="void"> - </return> - <description> - Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0. - </description> - </method> - <method name="iteration"> - <return type="bool"> - </return> - <argument index="0" name="delta" type="float"> - </argument> - <description> - Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0. - </description> - </method> </methods> <signals> <signal name="on_request_permissions_result"> |