diff options
62 files changed, 792 insertions, 602 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index daabc2c83b..66511f5845 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -778,7 +778,7 @@ <return type="float"> </return> <description> - Returns a random floating point value on the interval [code][0, 1][/code]. + Returns a random floating point value between [code]0.0[/code] and [code]1.0[/code] (inclusive). [codeblock] randf() # Returns e.g. 0.375671 [/codeblock] @@ -792,7 +792,7 @@ <argument index="1" name="to" type="float"> </argument> <description> - Random range, any floating point value between [code]from[/code] and [code]to[/code]. + Returns a random floating point value on the interval between [code]from[/code] and [code]to[/code] (inclusive). [codeblock] prints(randf_range(-10, 10), randf_range(-10, 10)) # Prints e.g. -3.844535 7.45315 [/codeblock] @@ -819,7 +819,7 @@ <argument index="1" name="to" type="int"> </argument> <description> - Random range, any 32-bit integer value between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code] they are swapped. + Returns a random signed 32-bit integer between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code], they are swapped. [codeblock] print(randi_range(0, 1)) # Prints 0 or 1 print(randi_range(-10, 1000)) # Prints any number from -10 to 1000 diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml index 233b1f0c16..4f51adb8fc 100644 --- a/doc/classes/DirectionalLight3D.xml +++ b/doc/classes/DirectionalLight3D.xml @@ -15,9 +15,6 @@ <member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false"> If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. </member> - <member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight3D.ShadowDepthRange" default="0"> - Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]. - </member> <member name="directional_shadow_fade_start" type="float" setter="set_param" getter="get_param" default="0.8"> Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance] the shadow will disappear. </member> @@ -55,11 +52,5 @@ <constant name="SHADOW_PARALLEL_4_SPLITS" value="2" enum="ShadowMode"> Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode. </constant> - <constant name="SHADOW_DEPTH_RANGE_STABLE" value="0" enum="ShadowDepthRange"> - Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. - </constant> - <constant name="SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="ShadowDepthRange"> - Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges. This mode typically works best in games where the camera will often move at high speeds, such as most racing games. - </constant> </constants> </class> diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index b6013fa83e..a141961df5 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -168,58 +168,42 @@ <constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor"> Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. </constant> - <constant name="RENDER_OBJECTS_IN_FRAME" value="10" enum="Monitor"> - 3D objects drawn per frame. + <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor"> </constant> - <constant name="RENDER_VERTICES_IN_FRAME" value="11" enum="Monitor"> - Vertices drawn per frame. 3D only. + <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor"> </constant> - <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="12" enum="Monitor"> - Material changes per frame. 3D only. + <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor"> </constant> - <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="13" enum="Monitor"> - Shader changes per frame. 3D only. - </constant> - <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="14" enum="Monitor"> - Render surface changes per frame. 3D only. - </constant> - <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="15" enum="Monitor"> - Draw calls per frame. 3D only. - </constant> - <constant name="RENDER_VIDEO_MEM_USED" value="16" enum="Monitor"> + <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor"> The amount of video memory used, i.e. texture and vertex memory combined. </constant> - <constant name="RENDER_TEXTURE_MEM_USED" value="17" enum="Monitor"> + <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor"> The amount of texture memory used. </constant> - <constant name="RENDER_VERTEX_MEM_USED" value="18" enum="Monitor"> - The amount of vertex memory used. - </constant> - <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="19" enum="Monitor"> - Unimplemented in the GLES2 rendering backend, always returns 0. + <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor"> </constant> - <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="20" enum="Monitor"> + <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor"> Number of active [RigidBody2D] nodes in the game. </constant> - <constant name="PHYSICS_2D_COLLISION_PAIRS" value="21" enum="Monitor"> + <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor"> Number of collision pairs in the 2D physics engine. </constant> - <constant name="PHYSICS_2D_ISLAND_COUNT" value="22" enum="Monitor"> + <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor"> Number of islands in the 2D physics engine. </constant> - <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="23" enum="Monitor"> + <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor"> Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. </constant> - <constant name="PHYSICS_3D_COLLISION_PAIRS" value="24" enum="Monitor"> + <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor"> Number of collision pairs in the 3D physics engine. </constant> - <constant name="PHYSICS_3D_ISLAND_COUNT" value="25" enum="Monitor"> + <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor"> Number of islands in the 3D physics engine. </constant> - <constant name="AUDIO_OUTPUT_LATENCY" value="26" enum="Monitor"> + <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor"> Output latency of the [AudioServer]. </constant> - <constant name="MONITOR_MAX" value="27" enum="Monitor"> + <constant name="MONITOR_MAX" value="23" enum="Monitor"> Represents the size of the [enum Monitor] enum. </constant> </constants> diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index aa1f7597ea..88ce222324 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -772,6 +772,25 @@ Sets a body state (see [enum BodyState] constants). </description> </method> + <method name="body_test_motion"> + <return type="bool"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="from" type="Transform3D"> + </argument> + <argument index="2" name="motion" type="Vector3"> + </argument> + <argument index="3" name="infinite_inertia" type="bool"> + </argument> + <argument index="4" name="margin" type="float" default="0.001"> + </argument> + <argument index="5" name="result" type="PhysicsTestMotionResult3D" default="null"> + </argument> + <description> + Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in. + </description> + </method> <method name="box_shape_create"> <return type="RID"> </return> diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml new file mode 100644 index 0000000000..08c72ba965 --- /dev/null +++ b/doc/classes/PhysicsTestMotionResult3D.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsTestMotionResult3D" inherits="RefCounted" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="collider" type="Object" setter="" getter="get_collider"> + </member> + <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> + </member> + <member name="collider_rid" type="RID" setter="" getter="get_collider_rid"> + </member> + <member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0"> + </member> + <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3(0, 0, 0)"> + </member> + <member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0"> + </member> + <member name="collision_normal" type="Vector3" setter="" getter="get_collision_normal" default="Vector3(0, 0, 0)"> + </member> + <member name="collision_point" type="Vector3" setter="" getter="get_collision_point" default="Vector3(0, 0, 0)"> + </member> + <member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0"> + </member> + <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> + </member> + <member name="motion" type="Vector3" setter="" getter="get_motion" default="Vector3(0, 0, 0)"> + </member> + <member name="motion_remainder" type="Vector3" setter="" getter="get_motion_remainder" default="Vector3(0, 0, 0)"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 6fcb79b5fe..9c84cdd03e 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -23,7 +23,7 @@ <return type="float"> </return> <description> - Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/code] (inclusive). + Returns a pseudo-random float between [code]0.0[/code] and [code]1.0[/code] (inclusive). </description> </method> <method name="randf_range"> @@ -34,7 +34,7 @@ <argument index="1" name="to" type="float"> </argument> <description> - Generates a pseudo-random float between [code]from[/code] and [code]to[/code] (inclusive). + Returns a pseudo-random float between [code]from[/code] and [code]to[/code] (inclusive). </description> </method> <method name="randfn"> @@ -45,14 +45,14 @@ <argument index="1" name="deviation" type="float" default="1.0"> </argument> <description> - Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution. + Returns a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution. </description> </method> <method name="randi"> <return type="int"> </return> <description> - Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and [code]4294967295[/code] (inclusive). + Returns a pseudo-random 32-bit unsigned integer between [code]0[/code] and [code]4294967295[/code] (inclusive). </description> </method> <method name="randi_range"> @@ -63,14 +63,14 @@ <argument index="1" name="to" type="int"> </argument> <description> - Generates a pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive). + Returns a pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive). </description> </method> <method name="randomize"> <return type="void"> </return> <description> - Setups a time-based seed to generator. + Setups a time-based seed to for this [RandomNumberGenerator] instance. Unlike the [@GlobalScope] random number generation functions, different [RandomNumberGenerator] instances can use different seeds. </description> </method> </methods> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index b66b945025..f2b22af8c6 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -515,6 +515,14 @@ <description> </description> </method> + <method name="get_memory_usage" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="arg0" type="int" enum="RenderingDevice.MemoryType"> + </argument> + <description> + </description> + </method> <method name="index_array_create"> <return type="RID"> </return> @@ -1771,6 +1779,12 @@ </constant> <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z" value="34" enum="Limit"> </constant> + <constant name="MEMORY_TEXTURES" value="0" enum="MemoryType"> + </constant> + <constant name="MEMORY_BUFFERS" value="1" enum="MemoryType"> + </constant> + <constant name="MEMORY_TOTAL" value="2" enum="MemoryType"> + </constant> <constant name="INVALID_ID" value="-1"> </constant> <constant name="INVALID_FORMAT_ID" value="-1"> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 8b6763463c..6b45653bf2 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1666,13 +1666,12 @@ <description> </description> </method> - <method name="get_render_info"> + <method name="get_rendering_info"> <return type="int"> </return> - <argument index="0" name="info" type="int" enum="RenderingServer.RenderInfo"> + <argument index="0" name="info" type="int" enum="RenderingServer.RenderingInfo"> </argument> <description> - Returns a certain information, see [enum RenderInfo] for options. </description> </method> <method name="get_test_cube"> @@ -2121,17 +2120,6 @@ If [code]true[/code], this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight3D.directional_shadow_blend_splits]. </description> </method> - <method name="light_directional_set_shadow_depth_range_mode"> - <return type="void"> - </return> - <argument index="0" name="light" type="RID"> - </argument> - <argument index="1" name="range_mode" type="int" enum="RenderingServer.LightDirectionalShadowDepthRangeMode"> - </argument> - <description> - Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight3D.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options. - </description> - </method> <method name="light_directional_set_shadow_mode"> <return type="void"> </return> @@ -4112,10 +4100,11 @@ </return> <argument index="0" name="viewport" type="RID"> </argument> - <argument index="1" name="info" type="int" enum="RenderingServer.ViewportRenderInfo"> + <argument index="1" name="type" type="int" enum="RenderingServer.ViewportRenderInfoType"> + </argument> + <argument index="2" name="info" type="int" enum="RenderingServer.ViewportRenderInfo"> </argument> <description> - Returns a viewport's render information. For options, see the [enum ViewportRenderInfo] constants. </description> </method> <method name="viewport_get_texture" qualifiers="const"> @@ -4963,12 +4952,6 @@ <constant name="LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS" value="2" enum="LightDirectionalShadowMode"> Use 4 splits for shadow projection when using directional light. </constant> - <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE" value="0" enum="LightDirectionalShadowDepthRangeMode"> - Keeps shadows stable as camera moves but has lower effective resolution. - </constant> - <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="LightDirectionalShadowDepthRangeMode"> - Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly. - </constant> <constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality"> </constant> <constant name="SHADOW_QUALITY_SOFT_LOW" value="1" enum="ShadowQuality"> @@ -5141,23 +5124,20 @@ <constant name="VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="ViewportRenderInfo"> Number of objects drawn in a single frame. </constant> - <constant name="VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="ViewportRenderInfo"> + <constant name="VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME" value="1" enum="ViewportRenderInfo"> Number of vertices drawn in a single frame. </constant> - <constant name="VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="ViewportRenderInfo"> - Number of material changes during this frame. + <constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="2" enum="ViewportRenderInfo"> + Number of draw calls during this frame. </constant> - <constant name="VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="ViewportRenderInfo"> - Number of shader changes during this frame. + <constant name="VIEWPORT_RENDER_INFO_MAX" value="3" enum="ViewportRenderInfo"> + Represents the size of the [enum ViewportRenderInfo] enum. </constant> - <constant name="VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="ViewportRenderInfo"> - Number of surface changes during this frame. + <constant name="VIEWPORT_RENDER_INFO_TYPE_VISIBLE" value="0" enum="ViewportRenderInfoType"> </constant> - <constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="ViewportRenderInfo"> - Number of draw calls during this frame. + <constant name="VIEWPORT_RENDER_INFO_TYPE_SHADOW" value="1" enum="ViewportRenderInfoType"> </constant> - <constant name="VIEWPORT_RENDER_INFO_MAX" value="6" enum="ViewportRenderInfo"> - Represents the size of the [enum ViewportRenderInfo] enum. + <constant name="VIEWPORT_RENDER_INFO_TYPE_MAX" value="2" enum="ViewportRenderInfoType"> </constant> <constant name="VIEWPORT_DEBUG_DRAW_DISABLED" value="0" enum="ViewportDebugDraw"> Debug draw is disabled. Default setting. @@ -5632,35 +5612,17 @@ </constant> <constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalVariableType"> </constant> - <constant name="INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo"> - The amount of objects in the frame. - </constant> - <constant name="INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo"> - The amount of vertices in the frame. - </constant> - <constant name="INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo"> - The amount of modified materials in the frame. - </constant> - <constant name="INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo"> - The amount of shader rebinds in the frame. - </constant> - <constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo"> - The amount of surface changes in the frame. + <constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo"> </constant> - <constant name="INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo"> - The amount of draw calls in frame. + <constant name="RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME" value="1" enum="RenderingInfo"> </constant> - <constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="6" enum="RenderInfo"> - Unimplemented in the GLES2 rendering backend, always returns 0. + <constant name="RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME" value="2" enum="RenderingInfo"> </constant> - <constant name="INFO_VIDEO_MEM_USED" value="7" enum="RenderInfo"> - The amount of video memory used, i.e. texture and vertex memory combined. + <constant name="RENDERING_INFO_TEXTURE_MEM_USED" value="3" enum="RenderingInfo"> </constant> - <constant name="INFO_TEXTURE_MEM_USED" value="8" enum="RenderInfo"> - The amount of texture memory used. + <constant name="RENDERING_INFO_BUFFER_MEM_USED" value="4" enum="RenderingInfo"> </constant> - <constant name="INFO_VERTEX_MEM_USED" value="9" enum="RenderInfo"> - The amount of vertex memory used. + <constant name="RENDERING_INFO_VIDEO_MEM_USED" value="5" enum="RenderingInfo"> </constant> <constant name="FEATURE_SHADERS" value="0" enum="Features"> Hardware supports shaders. This enum is currently unused in Godot 3.x. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index bc0c3c5516..00827fe324 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -60,10 +60,11 @@ <method name="get_render_info"> <return type="int"> </return> - <argument index="0" name="info" type="int" enum="Viewport.RenderInfo"> + <argument index="0" name="type" type="int" enum="Viewport.RenderInfoType"> + </argument> + <argument index="1" name="info" type="int" enum="Viewport.RenderInfo"> </argument> <description> - Returns information about the viewport from the rendering pipeline. </description> </method> <method name="get_shadow_atlas_quadrant_subdiv" qualifiers="const"> @@ -350,23 +351,20 @@ <constant name="RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo"> Amount of objects in frame. </constant> - <constant name="RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo"> + <constant name="RENDER_INFO_PRIMITIVES_IN_FRAME" value="1" enum="RenderInfo"> Amount of vertices in frame. </constant> - <constant name="RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo"> - Amount of material changes in frame. + <constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="2" enum="RenderInfo"> + Amount of draw calls in frame. </constant> - <constant name="RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo"> - Amount of shader changes in frame. + <constant name="RENDER_INFO_MAX" value="3" enum="RenderInfo"> + Represents the size of the [enum RenderInfo] enum. </constant> - <constant name="RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo"> - Amount of surface changes in frame. + <constant name="RENDER_INFO_TYPE_VISIBLE" value="0" enum="RenderInfoType"> </constant> - <constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo"> - Amount of draw calls in frame. + <constant name="RENDER_INFO_TYPE_SHADOW" value="1" enum="RenderInfoType"> </constant> - <constant name="RENDER_INFO_MAX" value="6" enum="RenderInfo"> - Represents the size of the [enum RenderInfo] enum. + <constant name="RENDER_INFO_TYPE_MAX" value="2" enum="RenderInfoType"> </constant> <constant name="DEBUG_DRAW_DISABLED" value="0" enum="DebugDraw"> Objects are displayed normally. diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 6ae5a5f449..73a95967bd 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -19,6 +19,13 @@ <description> </description> </method> + <method name="get_contents_minimum_size" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the combined minimum size from the child [Control] nodes of the window. + </description> + </method> <method name="get_flag" qualifiers="const"> <return type="bool"> </return> diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 6c4e590586..2a8d4fcded 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -1398,12 +1398,15 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, p_buffer->buffer_info.range = p_size; p_buffer->usage = p_usage; + buffer_memory += p_size; + return OK; } Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) { ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER); + buffer_memory -= p_buffer->size; vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation); p_buffer->buffer = VK_NULL_HANDLE; p_buffer->allocation = nullptr; @@ -1896,7 +1899,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info); ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + "."); - + image_memory += texture.allocation_info.size; texture.type = p_format.texture_type; texture.format = p_format.format; texture.width = image_create_info.extent.width; @@ -8121,6 +8124,7 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) { vkDestroyImageView(device, texture->view, nullptr); if (texture->owner.is_null()) { //actually owns the image and the allocation too + image_memory -= texture->allocation_info.size; vmaDestroyImage(allocator, texture->image, texture->allocation); } frames[p_frame].textures_to_dispose_of.pop_front(); @@ -8144,10 +8148,16 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const { return frame_count; } -uint64_t RenderingDeviceVulkan::get_memory_usage() const { - VmaStats stats; - vmaCalculateStats(allocator, &stats); - return stats.total.usedBytes; +uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const { + if (p_type == MEMORY_BUFFERS) { + return buffer_memory; + } else if (p_type == MEMORY_TEXTURES) { + return image_memory; + } else { + VmaStats stats; + vmaCalculateStats(allocator, &stats); + return stats.total.usedBytes; + } } void RenderingDeviceVulkan::_flush(bool p_current_frame) { diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 9f5830103d..1f86fe9e48 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -1005,6 +1005,9 @@ class RenderingDeviceVulkan : public RenderingDevice { VulkanContext *context = nullptr; + uint64_t image_memory = 0; + uint64_t buffer_memory = 0; + void _free_internal(RID p_id); void _flush(bool p_current_frame); @@ -1191,7 +1194,7 @@ public: virtual RenderingDevice *create_local_device(); - virtual uint64_t get_memory_usage() const; + virtual uint64_t get_memory_usage(MemoryType p_type) const; virtual void set_resource_name(RID p_id, const String p_name); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 228fe1649b..5a4d79cdc8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2505,24 +2505,20 @@ void Node3DEditorViewport::_notification(int p_what) { if (show_info) { String text; - text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n"; - text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n"; - text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n"; - text += TTR("Pitch") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().x))) + "\n"; - text += TTR("Yaw") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().y))) + "\n\n"; - - text += TTR("Size") + - vformat( - ": %dx%d (%.1fMP)\n", - viewport->get_size().x, - viewport->get_size().y, - viewport->get_size().x * viewport->get_size().y * 0.000'001); - text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n"; - text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n"; - text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n"; - text += TTR("Surface Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SURFACE_CHANGES_IN_FRAME)) + "\n"; - text += TTR("Draw Calls") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)) + "\n"; - text += TTR("Vertices") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_VERTICES_IN_FRAME)); + text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1)); + text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1)); + text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1)); + text += "\n"; + text += vformat( + TTR("Size: %dx%d (%.1fMP)\n"), + viewport->get_size().x, + viewport->get_size().y, + viewport->get_size().x * viewport->get_size().y * 0.000001); + + text += "\n"; + text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME)); + text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME)); + text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)); info_label->set_text(text); } diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index bec2814462..cc0fbcc634 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1444,6 +1444,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data } if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) { + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\""; Array files = d["files"]; String text_to_drop; @@ -1454,9 +1455,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data } if (preload) { - text_to_drop += "preload(\"" + String(files[i]).c_escape() + "\")"; + text_to_drop += "preload(" + String(files[i]).c_escape().quote(quote_style) + ")"; } else { - text_to_drop += "\"" + String(files[i]).c_escape() + "\""; + text_to_drop += String(files[i]).c_escape().quote(quote_style); } } diff --git a/main/performance.cpp b/main/performance.cpp index a2e53f2ee2..9f5be7b8c4 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -60,16 +60,12 @@ void Performance::_bind_methods() { BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT); BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT); BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT); - BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_TOTAL_OBJECTS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_TOTAL_PRIMITIVES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_TOTAL_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED); BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED); - BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED); - BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL); + BIND_ENUM_CONSTANT(RENDER_BUFFER_MEM_USED); BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS); BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS); BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT); @@ -103,16 +99,12 @@ String Performance::get_monitor_name(Monitor p_monitor) const { "object/resources", "object/nodes", "object/orphan_nodes", - "raster/objects_drawn", - "raster/vertices_drawn", - "raster/mat_changes", - "raster/shader_changes", - "raster/surface_changes", - "raster/draw_calls", + "raster/total_objects_drawn", + "raster/total_primitives_drawn", + "raster/total_draw_calls", "video/video_mem", "video/texture_mem", - "video/vertex_mem", - "video/video_mem_max", + "video/buffer_mem", "physics_2d/active_objects", "physics_2d/collision_pairs", "physics_2d/islands", @@ -148,26 +140,18 @@ float Performance::get_monitor(Monitor p_monitor) const { return _get_node_count(); case OBJECT_ORPHAN_NODE_COUNT: return Node::orphan_node_count; - case RENDER_OBJECTS_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_OBJECTS_IN_FRAME); - case RENDER_VERTICES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_VERTICES_IN_FRAME); - case RENDER_MATERIAL_CHANGES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME); - case RENDER_SHADER_CHANGES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME); - case RENDER_SURFACE_CHANGES_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME); - case RENDER_DRAW_CALLS_IN_FRAME: - return RS::get_singleton()->get_render_info(RS::INFO_DRAW_CALLS_IN_FRAME); + case RENDER_TOTAL_OBJECTS_IN_FRAME: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME); + case RENDER_TOTAL_PRIMITIVES_IN_FRAME: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME); + case RENDER_TOTAL_DRAW_CALLS_IN_FRAME: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME); case RENDER_VIDEO_MEM_USED: - return RS::get_singleton()->get_render_info(RS::INFO_VIDEO_MEM_USED); + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_VIDEO_MEM_USED); case RENDER_TEXTURE_MEM_USED: - return RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED); - case RENDER_VERTEX_MEM_USED: - return RS::get_singleton()->get_render_info(RS::INFO_VERTEX_MEM_USED); - case RENDER_USAGE_VIDEO_MEM_TOTAL: - return RS::get_singleton()->get_render_info(RS::INFO_USAGE_VIDEO_MEM_TOTAL); + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TEXTURE_MEM_USED); + case RENDER_BUFFER_MEM_USED: + return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_BUFFER_MEM_USED); case PHYSICS_2D_ACTIVE_OBJECTS: return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS); case PHYSICS_2D_COLLISION_PAIRS: @@ -207,10 +191,6 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_QUANTITY, - MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, diff --git a/main/performance.h b/main/performance.h index 122e5a4f9a..174b3500d1 100644 --- a/main/performance.h +++ b/main/performance.h @@ -73,16 +73,12 @@ public: OBJECT_RESOURCE_COUNT, OBJECT_NODE_COUNT, OBJECT_ORPHAN_NODE_COUNT, - RENDER_OBJECTS_IN_FRAME, - RENDER_VERTICES_IN_FRAME, - RENDER_MATERIAL_CHANGES_IN_FRAME, - RENDER_SHADER_CHANGES_IN_FRAME, - RENDER_SURFACE_CHANGES_IN_FRAME, - RENDER_DRAW_CALLS_IN_FRAME, + RENDER_TOTAL_OBJECTS_IN_FRAME, + RENDER_TOTAL_PRIMITIVES_IN_FRAME, + RENDER_TOTAL_DRAW_CALLS_IN_FRAME, RENDER_VIDEO_MEM_USED, RENDER_TEXTURE_MEM_USED, - RENDER_VERTEX_MEM_USED, - RENDER_USAGE_VIDEO_MEM_TOTAL, + RENDER_BUFFER_MEM_USED, PHYSICS_2D_ACTIVE_OBJECTS, PHYSICS_2D_COLLISION_PAIRS, PHYSICS_2D_ISLAND_COUNT, diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index b69b9add9d..d66d7fde4b 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -70,10 +70,8 @@ import android.os.VibrationEffect; import android.os.Vibrator; import android.provider.Settings.Secure; import android.view.Display; -import android.view.InputDevice; import android.view.KeyEvent; import android.view.LayoutInflater; -import android.view.MotionEvent; import android.view.Surface; import android.view.View; import android.view.ViewGroup; @@ -534,7 +532,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC String main_pack_md5 = null; String main_pack_key = null; - List<String> new_args = new LinkedList<String>(); + List<String> new_args = new LinkedList<>(); for (int i = 0; i < command_line.length; i++) { boolean has_extra = i < command_line.length - 1; @@ -897,7 +895,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC byte[] messageDigest = complete.digest(); // Create Hex String - StringBuffer hexString = new StringBuffer(); + StringBuilder hexString = new StringBuilder(); for (int i = 0; i < messageDigest.length; i++) { String s = Integer.toHexString(0xFF & messageDigest[i]); diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index acd45dc22c..071872dff8 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -34,11 +34,9 @@ import org.godotengine.godot.input.*; import android.app.Activity; import android.content.*; -import android.content.Intent; import android.content.pm.ActivityInfo; import android.content.res.AssetManager; import android.graphics.Point; -import android.media.*; import android.net.Uri; import android.os.*; import android.util.DisplayMetrics; @@ -323,8 +321,8 @@ public class GodotIO { am = p_activity.getAssets(); activity = p_activity; //streams = new HashMap<Integer, AssetData>(); - streams = new SparseArray<AssetData>(); - dirs = new SparseArray<AssetDir>(); + streams = new SparseArray<>(); + dirs = new SparseArray<>(); } ///////////////////////// diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 8108118388..95870acda1 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -34,7 +34,6 @@ import android.app.Activity; import android.hardware.SensorEvent; import android.view.Surface; -import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; /** diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java index 59bdbf7f8d..878a119c5c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java @@ -34,7 +34,6 @@ import org.godotengine.godot.plugin.GodotPlugin; import org.godotengine.godot.plugin.GodotPluginRegistry; import org.godotengine.godot.utils.GLUtils; -import android.content.Context; import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGLConfig; diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java index 169c6cf770..356ad7c770 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java @@ -39,7 +39,6 @@ import android.annotation.SuppressLint; import android.content.Context; import android.os.Build; import android.view.GestureDetector; -import android.view.InputDevice; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.PointerIcon; diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 435b8b325f..e8dcc5a4bc 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -45,13 +45,9 @@ import android.view.InputDevice.MotionRange; import android.view.KeyEvent; import android.view.MotionEvent; -import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; -import java.util.HashMap; import java.util.HashSet; -import java.util.List; -import java.util.Map; import java.util.Set; /** @@ -64,7 +60,7 @@ public class GodotInputHandler implements InputDeviceListener { private final String tag = this.getClass().getSimpleName(); private final SparseIntArray mJoystickIds = new SparseIntArray(4); - private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<Joystick>(4); + private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4); public GodotInputHandler(GodotRenderView godotView) { mRenderView = godotView; @@ -333,7 +329,7 @@ public class GodotInputHandler implements InputDeviceListener { //Helps with creating new joypad mappings. Log.i(tag, "=== New Input Device: " + joystick.name); - Set<Integer> already = new HashSet<Integer>(); + Set<Integer> already = new HashSet<>(); for (InputDevice.MotionRange range : device.getMotionRanges()) { boolean isJoystick = range.isFromSource(InputDevice.SOURCE_JOYSTICK); boolean isGamepad = range.isFromSource(InputDevice.SOURCE_GAMEPAD); diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java index 61828dccae..0dbc13c77b 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java @@ -34,7 +34,7 @@ public class InputManagerV16 implements InputManagerCompat { public InputManagerV16(Context context) { mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE); - mListeners = new HashMap<InputManagerCompat.InputDeviceListener, V16InputDeviceListener>(); + mListeners = new HashMap<>(); } @Override diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java index 095fa9bd2a..bff90d7ce9 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java @@ -41,12 +41,12 @@ import java.util.List; class Joystick { int device_id; String name; - List<Integer> axes = new ArrayList<Integer>(); + List<Integer> axes = new ArrayList<>(); protected boolean hasAxisHat = false; /* * Keep track of values so we can prevent flooding the engine with useless events. */ - protected final SparseArray<Float> axesValues = new SparseArray<Float>(4); + protected final SparseArray<Float> axesValues = new SparseArray<>(4); protected int hatX; protected int hatY; } diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java index 6c8a3d4219..2dc8359615 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java @@ -136,7 +136,7 @@ public abstract class GodotPlugin { nativeRegisterSingleton(pluginName, pluginObject); Set<Method> filteredMethods = new HashSet<>(); - Class clazz = pluginObject.getClass(); + Class<?> clazz = pluginObject.getClass(); Method[] methods = clazz.getDeclaredMethods(); for (Method method : methods) { @@ -157,8 +157,8 @@ public abstract class GodotPlugin { for (Method method : filteredMethods) { List<String> ptr = new ArrayList<>(); - Class[] paramTypes = method.getParameterTypes(); - for (Class c : paramTypes) { + Class<?>[] paramTypes = method.getParameterTypes(); + for (Class<?> c : paramTypes) { ptr.add(c.getName()); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java index b05da71f8b..2b6e4ad2be 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java @@ -42,7 +42,7 @@ public class Crypt { byte[] messageDigest = digest.digest(); // Create Hex String - StringBuffer hexString = new StringBuffer(); + StringBuilder hexString = new StringBuilder(); for (int i = 0; i < messageDigest.length; i++) hexString.append(Integer.toHexString(0xFF & messageDigest[i])); return hexString.toString(); diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java index 71610d2d00..c852e8759a 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java @@ -30,7 +30,6 @@ package org.godotengine.godot.xr.regular; -import org.godotengine.godot.GodotLib; import org.godotengine.godot.utils.GLUtils; import android.opengl.GLSurfaceView; diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 81c0b5bb41..8478821ba1 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -375,15 +375,6 @@ DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const { return shadow_mode; } -void DirectionalLight3D::set_shadow_depth_range(ShadowDepthRange p_range) { - shadow_depth_range = p_range; - RS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, RS::LightDirectionalShadowDepthRangeMode(p_range)); -} - -DirectionalLight3D::ShadowDepthRange DirectionalLight3D::get_shadow_depth_range() const { - return shadow_depth_range; -} - void DirectionalLight3D::set_blend_splits(bool p_enable) { blend_splits = p_enable; RS::get_singleton()->light_directional_set_blend_splits(light, p_enable); @@ -406,9 +397,6 @@ void DirectionalLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode); - ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight3D::set_shadow_depth_range); - ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight3D::get_shadow_depth_range); - ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits); ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled); @@ -422,7 +410,6 @@ void DirectionalLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE); @@ -431,9 +418,6 @@ void DirectionalLight3D::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); - - BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); - BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } DirectionalLight3D::DirectionalLight3D() : @@ -444,7 +428,6 @@ DirectionalLight3D::DirectionalLight3D() : // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D. set_param(PARAM_SHADOW_BIAS, 0.05); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); - set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); blend_splits = false; } diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index e145b08b74..d0308a3025 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -149,15 +149,9 @@ public: SHADOW_PARALLEL_4_SPLITS, }; - enum ShadowDepthRange { - SHADOW_DEPTH_RANGE_STABLE = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, - SHADOW_DEPTH_RANGE_OPTIMIZED = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, - }; - private: bool blend_splits; ShadowMode shadow_mode; - ShadowDepthRange shadow_depth_range; bool sky_only = false; protected: @@ -167,9 +161,6 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; - void set_shadow_depth_range(ShadowDepthRange p_range); - ShadowDepthRange get_shadow_depth_range() const; - void set_blend_splits(bool p_enable); bool is_blend_splits_enabled() const; @@ -180,7 +171,6 @@ public: }; VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) -VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange) class OmniLight3D : public Light3D { GDCLASS(OmniLight3D, Light3D); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 4063d404d1..d42b505f7b 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1488,7 +1488,7 @@ Point2 Control::get_global_position() const { Point2 Control::get_screen_position() const { ERR_FAIL_COND_V(!is_inside_tree(), Point2()); - Point2 global_pos = get_global_position(); + Point2 global_pos = get_viewport()->get_canvas_transform().xform(get_global_position()); Window *w = Object::cast_to<Window>(get_viewport()); if (w && !w->is_embedding_subwindows()) { global_pos += w->get_position(); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index df4cf9a740..9796b32c6b 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -38,7 +38,7 @@ Control *SplitContainer::_getch(int p_idx) const { for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); - if (!c || !c->is_visible_in_tree()) { + if (!c || !c->is_visible()) { continue; } if (c->is_set_as_top_level()) { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 319e589036..9a2e0c5230 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3268,8 +3268,8 @@ Viewport::DebugDraw Viewport::get_debug_draw() const { return debug_draw; } -int Viewport::get_render_info(RenderInfo p_info) { - return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfo(p_info)); +int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) { + return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info)); } void Viewport::set_snap_controls_to_pixels(bool p_enable) { @@ -3499,7 +3499,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); - ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info); + ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info); ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); @@ -3650,13 +3650,14 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX); BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MAX); + BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE); + BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW); + BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX); + BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 29491a1178..0f3bb8707d 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -115,14 +115,17 @@ public: enum RenderInfo { RENDER_INFO_OBJECTS_IN_FRAME, - RENDER_INFO_VERTICES_IN_FRAME, - RENDER_INFO_MATERIAL_CHANGES_IN_FRAME, - RENDER_INFO_SHADER_CHANGES_IN_FRAME, - RENDER_INFO_SURFACE_CHANGES_IN_FRAME, + RENDER_INFO_PRIMITIVES_IN_FRAME, RENDER_INFO_DRAW_CALLS_IN_FRAME, RENDER_INFO_MAX }; + enum RenderInfoType { + RENDER_INFO_TYPE_VISIBLE, + RENDER_INFO_TYPE_SHADOW, + RENDER_INFO_TYPE_MAX + }; + enum DebugDraw { DEBUG_DRAW_DISABLED, DEBUG_DRAW_UNSHADED, @@ -596,7 +599,7 @@ public: void set_debug_draw(DebugDraw p_debug_draw); DebugDraw get_debug_draw() const; - int get_render_info(RenderInfo p_info); + int get_render_info(RenderInfoType p_type, RenderInfo p_info); void set_snap_controls_to_pixels(bool p_enable); bool is_snap_controls_to_pixels_enabled() const; @@ -699,6 +702,7 @@ VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); VARIANT_ENUM_CAST(SubViewport::ClearMode); VARIANT_ENUM_CAST(Viewport::RenderInfo); +VARIANT_ENUM_CAST(Viewport::RenderInfoType); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index d793be1869..cf2a6b2adf 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1393,6 +1393,8 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("is_embedded"), &Window::is_embedded); + ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size); + ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size); ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size); diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index c776641699..a8f7ff3393 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -253,12 +253,12 @@ public: FUNC2(body_set_pickable, RID, bool); - bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override { + bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes); } - int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override { + int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.08) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin); } diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 90f50810f9..1059c197cc 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -503,7 +503,7 @@ public: Variant collider_metadata; }; - virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; + virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; struct SeparationResult { real_t collision_depth; @@ -517,7 +517,7 @@ public: Variant collider_metadata; }; - virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0; + virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.08) = 0; /* JOINT API */ diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 1634169e8a..144b2e18cd 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -396,8 +396,94 @@ void PhysicsShapeQueryResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape); } +/////////////////////////////// + +Vector3 PhysicsTestMotionResult3D::get_motion() const { + return result.motion; +} + +Vector3 PhysicsTestMotionResult3D::get_motion_remainder() const { + return result.remainder; +} + +Vector3 PhysicsTestMotionResult3D::get_collision_point() const { + return result.collision_point; +} + +Vector3 PhysicsTestMotionResult3D::get_collision_normal() const { + return result.collision_normal; +} + +Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const { + return result.collider_velocity; +} + +ObjectID PhysicsTestMotionResult3D::get_collider_id() const { + return result.collider_id; +} + +RID PhysicsTestMotionResult3D::get_collider_rid() const { + return result.collider; +} + +Object *PhysicsTestMotionResult3D::get_collider() const { + return ObjectDB::get_instance(result.collider_id); +} + +int PhysicsTestMotionResult3D::get_collider_shape() const { + return result.collider_shape; +} + +real_t PhysicsTestMotionResult3D::get_collision_depth() const { + return result.collision_depth; +} + +real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { + return result.collision_safe_fraction; +} + +real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { + return result.collision_unsafe_fraction; +} + +void PhysicsTestMotionResult3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult3D::get_motion); + ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult3D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid); + ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth); + ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); + ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction"); +} + /////////////////////////////////////// +bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result) { + MotionResult *r = nullptr; + if (p_result.is_valid()) { + r = p_result->get_result_ptr(); + } + return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r); +} + RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { case SHAPE_PLANE: @@ -551,6 +637,8 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); + ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); /* SOFT BODY API */ diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index fcdd207843..1fabedc6ad 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -225,11 +225,15 @@ public: virtual ~RenderingServerHandler() {} }; +class PhysicsTestMotionResult3D; + class PhysicsServer3D : public Object { GDCLASS(PhysicsServer3D, Object); static PhysicsServer3D *singleton; + virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>()); + protected: static void _bind_methods(); @@ -770,6 +774,33 @@ public: ~PhysicsServer3D(); }; +class PhysicsTestMotionResult3D : public RefCounted { + GDCLASS(PhysicsTestMotionResult3D, RefCounted); + + PhysicsServer3D::MotionResult result; + friend class PhysicsServer3D; + +protected: + static void _bind_methods(); + +public: + PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); } + + Vector3 get_motion() const; + Vector3 get_motion_remainder() const; + + Vector3 get_collision_point() const; + Vector3 get_collision_normal() const; + Vector3 get_collider_velocity() const; + ObjectID get_collider_id() const; + RID get_collider_rid() const; + Object *get_collider() const; + int get_collider_shape() const; + real_t get_collision_depth() const; + real_t get_collision_safe_fraction() const; + real_t get_collision_unsafe_fraction() const; +}; + typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)(); class PhysicsServer3DManager { diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 59c7dcc7d2..4e309927bb 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -220,6 +220,7 @@ void register_server_types() { ClassDB::register_virtual_class<PhysicsDirectBodyState3D>(); ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>(); ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>(); + ClassDB::register_class<PhysicsTestMotionResult3D>(); // Physics 2D GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT"); diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index 62914bad8a..f22ca738ae 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -36,6 +36,7 @@ #include "core/templates/self_list.h" #include "scene/resources/mesh.h" #include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_scene_render.h" #include "servers/rendering_server.h" class RasterizerSceneDummy : public RendererSceneRender { @@ -175,7 +176,7 @@ public: void voxel_gi_set_quality(RS::VoxelGIQuality) override {} - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {} + void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} @@ -405,10 +406,8 @@ public: void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} bool light_directional_get_blend_splits(RID p_light) const override { return false; } - void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {} void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {} bool light_directional_is_sky_only(RID p_light) const override { return false; } - RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; } RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } @@ -664,17 +663,15 @@ public: return true; } + virtual void update_memory_info() override {} + virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; } + bool has_os_feature(const String &p_feature) const override { return false; } void update_dirty_resources() override {} void set_debug_generate_wireframes(bool p_generate) override {} - void render_info_begin_capture() override {} - void render_info_end_capture() override {} - int get_captured_render_info(RS::RenderInfo p_info) override { return 0; } - - uint64_t get_render_info(RS::RenderInfo p_info) override { return 0; } String get_video_adapter_name() const override { return String(); } String get_video_adapter_vendor() const override { return String(); } diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index eabdebf4b3..5fe9cdffba 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -36,10 +36,9 @@ #include "core/templates/self_list.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" -#include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/renderer_storage.h" #include "servers/rendering_server.h" - +class RendererSceneRender; struct BlitToScreen { RID render_target; Rect2i rect; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index b66b9b597c..2c913ca295 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -801,13 +801,16 @@ void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_rende RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER); } } -void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { +void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, int *p_render_info, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { RenderList *rl = &render_list[p_render_list]; uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); scene_state.instance_data[p_render_list].resize(p_offset + element_total); rl->element_info.resize(p_offset + element_total); + if (p_render_info) { + p_render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += element_total; + } uint32_t repeats = 0; GeometryInstanceSurfaceDataCache *prev_surface = nullptr; for (uint32_t i = 0; i < element_total; i++) { @@ -843,6 +846,9 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u } } repeats = 1; + if (p_render_info) { + p_render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++; + } } RenderElementInfo &element_info = rl->element_info[p_offset + i]; @@ -869,6 +875,11 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u } } +_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) { + static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 }; + static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 }; + return (p_indices - subtractor[p_primitive]) / divisor[p_primitive]; +} void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) { if (p_render_list == RENDER_LIST_OPAQUE) { scene_state.used_sss = false; @@ -1011,9 +1022,28 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con distance = -distance_max; } - surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); + uint32_t indices; + surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, &indices); + if (p_render_data->render_info) { + indices = _indices_to_primitives(surf->primitive, indices); + if (p_render_list == RENDER_LIST_OPAQUE) { //opaque + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; + } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; + } + } } else { surf->sort.lod_index = 0; + if (p_render_data->render_info) { + uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface); + to_draw = _indices_to_primitives(surf->primitive, to_draw); + to_draw *= inst->instance_count; + if (p_render_list == RENDER_LIST_OPAQUE) { //opaque + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface); + } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface); + } + } } // ADD Element @@ -1213,7 +1243,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi); render_list[RENDER_LIST_OPAQUE].sort_by_key(); render_list[RENDER_LIST_ALPHA].sort_by_depth(); - _fill_instance_data(RENDER_LIST_OPAQUE); + _fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr); _fill_instance_data(RENDER_LIST_ALPHA); RD::get_singleton()->draw_command_end_label(); @@ -1506,7 +1536,7 @@ void RenderForwardClustered::_render_shadow_begin() { scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); } -void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { +void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; @@ -1521,6 +1551,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page render_data.instances = &p_instances; render_data.lod_camera_plane = p_camera_plane; render_data.lod_distance_multiplier = p_lod_distance_multiplier; + render_data.render_info = p_render_info; scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; @@ -1538,7 +1569,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true); uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from; render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size); - _fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size, false); + _fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false); { //regular forward for now diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 8fbe3935e8..6cb9fea91a 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -108,7 +108,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { ~RenderBufferDataForwardClustered(); }; - virtual RenderBufferData *_create_render_buffer_data(); + virtual RenderBufferData *_create_render_buffer_data() override; void _allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb); RID render_base_uniform_set; @@ -117,8 +117,8 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint64_t lightmap_texture_array_version = 0xFFFFFFFF; - virtual void _base_uniforms_changed(); - virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); + virtual void _base_uniforms_changed() override; + virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override; void _update_render_base_uniform_set(); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); @@ -371,7 +371,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint32_t render_list_thread_threshold = 500; void _update_instance_data_buffer(RenderListType p_render_list); - void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true); + void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true); void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false); Map<Size2i, RID> sdfgi_framebuffer_size_cache; @@ -565,46 +565,46 @@ class RenderForwardClustered : public RendererSceneRenderRD { RenderList render_list[RENDER_LIST_MAX]; protected: - virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color); + virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; - virtual void _render_shadow_begin(); - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); - virtual void _render_shadow_process(); - virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); + virtual void _render_shadow_begin() override; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override; + virtual void _render_shadow_process() override; + virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; - virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances); + virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override; public: - virtual GeometryInstance *geometry_instance_create(RID p_base); - virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton); - virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override); - virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials); - virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance); - virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); - virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask); - virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias); - virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable); - virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable); - virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index); - virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9); - virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset); - virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable); - - virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance); - virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance); - - virtual void geometry_instance_free(GeometryInstance *p_geometry_instance); - - virtual uint32_t geometry_instance_get_pair_mask(); - virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); - virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); - virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); - virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count); - - virtual bool free(RID p_rid); + virtual GeometryInstance *geometry_instance_create(RID p_base) override; + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override; + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) override; + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override; + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override; + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override; + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override; + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override; + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override; + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override; + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override; + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override; + + virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) override; + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) override; + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) override; + + virtual uint32_t geometry_instance_get_pair_mask() override; + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override; + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override; + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override; + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override; + + virtual bool free(RID p_rid) override; RenderForwardClustered(RendererStorageRD *p_storage); ~RenderForwardClustered(); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index fdcf4394a7..10dce7ff0f 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -335,6 +335,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color bool using_ssr = false; bool using_sss = false; + if (p_render_data->render_info) { + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_render_data->instances->size(); + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size(); + } + if (render_buffer) { // setup rendering to render buffer screen_size.x = render_buffer->width; @@ -555,11 +560,15 @@ void RenderForwardMobile::_render_shadow_begin() { render_list[RENDER_LIST_SECONDARY].clear(); } -void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { +void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; + if (p_render_info) { + p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_instances.size(); + p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_instances.size(); + } RenderDataRD render_data; render_data.cam_projection = p_projection; render_data.cam_transform = p_transform; @@ -567,6 +576,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr render_data.z_near = 0.0; render_data.z_far = p_zfar; render_data.instances = &p_instances; + render_data.render_info = p_render_info; render_data.lod_camera_plane = p_camera_plane; render_data.lod_distance_multiplier = p_lod_distance_multiplier; @@ -927,6 +937,12 @@ RID RenderForwardMobile::_render_buffers_get_normal_texture(RID p_render_buffers return RID(); } +_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) { + static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 }; + static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 }; + return (p_indices - subtractor[p_primitive]) / divisor[p_primitive]; +} + void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) { if (p_render_list == RENDER_LIST_OPAQUE) { scene_state.used_sss = false; @@ -1036,9 +1052,28 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const distance = -distance_max; } - surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); + uint32_t indices; + surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, &indices); + if (p_render_data->render_info) { + indices = _indices_to_primitives(surf->primitive, indices); + if (p_render_list == RENDER_LIST_OPAQUE) { //opaque + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; + } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; + } + } } else { surf->lod_index = 0; + if (p_render_data->render_info) { + uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface); + to_draw = _indices_to_primitives(surf->primitive, to_draw); + to_draw *= inst->instance_count; + if (p_render_list == RENDER_LIST_OPAQUE) { //opaque + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface); + } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface); + } + } } // ADD Element diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index 35e62be281..d5c0cca6c7 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -93,7 +93,7 @@ protected: ~RenderBufferDataForwardMobile(); }; - virtual RenderBufferData *_create_render_buffer_data(); + virtual RenderBufferData *_create_render_buffer_data() override; /* Rendering */ @@ -152,23 +152,23 @@ protected: }; RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0); - virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color); + virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; - virtual void _render_shadow_begin(); - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); - virtual void _render_shadow_process(); - virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); + virtual void _render_shadow_begin() override; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override; + virtual void _render_shadow_process() override; + virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; - virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances); + virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override; uint64_t lightmap_texture_array_version = 0xFFFFFFFF; - virtual void _base_uniforms_changed(); + virtual void _base_uniforms_changed() override; void _update_render_base_uniform_set(); - virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); + virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override; void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false); void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true); @@ -568,38 +568,38 @@ public: void _geometry_instance_update(GeometryInstance *p_geometry_instance); void _update_dirty_geometry_instances(); - virtual GeometryInstance *geometry_instance_create(RID p_base); - virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton); - virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override); - virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials); - virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance); - virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); - virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask); - virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias); - virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable); - virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable); - virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index); - virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9); - virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset); - virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable); - - virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance); - virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance); - - virtual void geometry_instance_free(GeometryInstance *p_geometry_instance); - - virtual uint32_t geometry_instance_get_pair_mask(); - virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); - virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); - virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); - virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count); - - virtual bool free(RID p_rid); - - virtual bool is_dynamic_gi_supported() const; - virtual bool is_clustered_enabled() const; - virtual bool is_volumetric_supported() const; - virtual uint32_t get_max_elements() const; + virtual GeometryInstance *geometry_instance_create(RID p_base) override; + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override; + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) override; + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override; + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override; + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override; + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override; + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override; + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override; + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override; + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override; + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override; + + virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) override; + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) override; + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) override; + + virtual uint32_t geometry_instance_get_pair_mask() override; + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override; + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override; + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override; + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override; + + virtual bool free(RID p_rid) override; + + virtual bool is_dynamic_gi_supported() const override; + virtual bool is_clustered_enabled() const override; + virtual bool is_volumetric_supported() const override; + virtual uint32_t get_max_elements() const override; RenderForwardMobile(RendererStorageRD *p_storage); ~RenderForwardMobile(); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 089651cbfb..44ca17e273 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3522,7 +3522,6 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z)); float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier(); - { for (int i = 0; i < render_state.render_shadow_count; i++) { LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light); @@ -3538,7 +3537,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool //cube shadows are rendered in their own way for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true); + _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true, p_render_data->render_info); } if (render_state.directional_shadows.size()) { @@ -3568,11 +3567,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool //render directional shadows for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false); + _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info); } //render positional shadows for (uint32_t i = 0; i < render_state.shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true); + _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info); } _render_shadow_process(); @@ -3641,7 +3640,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { @@ -3696,6 +3695,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData render_state.render_sdfgi_regions = p_render_sdfgi_regions; render_state.render_sdfgi_region_count = p_render_sdfgi_region_count; render_state.sdfgi_update_data = p_sdfgi_update_data; + render_data.render_info = r_render_info; } PagedArray<RID> empty; @@ -3808,7 +3808,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData } } -void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region) { +void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); @@ -3954,7 +3954,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, if (render_cubemap) { //rendering to cubemap - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true); + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true, p_render_info); if (finalize_cubemap) { _render_shadow_process(); _render_shadow_end(); @@ -3975,7 +3975,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else { //render shadow - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass); + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); } } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 9a793e42c5..be3d3551c7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -40,6 +40,7 @@ #include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h" +#include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" @@ -79,6 +80,8 @@ struct RenderDataRD { uint32_t cluster_max_elements = 0; uint32_t directional_light_count = 0; + + RendererScene::RenderInfo *render_info = nullptr; }; class RendererSceneRenderRD : public RendererSceneRender { @@ -103,7 +106,7 @@ protected: virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; virtual void _render_shadow_begin() = 0; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0; virtual void _render_shadow_process() = 0; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; @@ -746,7 +749,7 @@ private: uint32_t max_cluster_elements = 512; - void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true); + void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr); public: virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0; @@ -754,10 +757,10 @@ public: /* SHADOW ATLAS API */ - RID shadow_atlas_create(); - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false); - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision); - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version); + virtual RID shadow_atlas_create() override; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND_V(!atlas, false); @@ -776,9 +779,9 @@ public: return Size2(atlas->size, atlas->size); } - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false); - int get_directional_light_shadow_size(RID p_light_intance); - void set_directional_shadow_count(int p_count); + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override; + virtual int get_directional_light_shadow_size(RID p_light_intance) override; + virtual void set_directional_shadow_count(int p_count) override; _FORCE_INLINE_ RID directional_shadow_get_texture() { return directional_shadow.depth; @@ -790,43 +793,43 @@ public: /* SDFGI UPDATE */ - virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position); - virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const; - virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const; - virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const; + virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override; + virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const override; + virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override; + virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override; RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; } /* SKY API */ - virtual RID sky_allocate(); - virtual void sky_initialize(RID p_rid); + virtual RID sky_allocate() override; + virtual void sky_initialize(RID p_rid) override; - void sky_set_radiance_size(RID p_sky, int p_radiance_size); - void sky_set_mode(RID p_sky, RS::SkyMode p_mode); - void sky_set_material(RID p_sky, RID p_material); - Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size); + virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) override; + virtual void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override; + virtual void sky_set_material(RID p_sky, RID p_material) override; + virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override; /* ENVIRONMENT API */ - virtual RID environment_allocate(); - virtual void environment_initialize(RID p_rid); + virtual RID environment_allocate() override; + virtual void environment_initialize(RID p_rid) override; - void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); - void environment_set_sky(RID p_env, RID p_sky); - void environment_set_sky_custom_fov(RID p_env, float p_scale); - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); - void environment_set_bg_color(RID p_env, const Color &p_color); - void environment_set_bg_energy(RID p_env, float p_energy); - void environment_set_canvas_max_layer(RID p_env, int p_max_layer); - void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()); + virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override; + virtual void environment_set_sky(RID p_env, RID p_sky) override; + virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) override; + virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override; + virtual void environment_set_bg_color(RID p_env, const Color &p_color) override; + virtual void environment_set_bg_energy(RID p_env, float p_energy) override; + virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override; + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override; - RS::EnvironmentBG environment_get_background(RID p_env) const; + virtual RS::EnvironmentBG environment_get_background(RID p_env) const override; RID environment_get_sky(RID p_env) const; float environment_get_sky_custom_fov(RID p_env) const; Basis environment_get_sky_orientation(RID p_env) const; Color environment_get_bg_color(RID p_env) const; float environment_get_bg_energy(RID p_env) const; - int environment_get_canvas_max_layer(RID p_env) const; + virtual int environment_get_canvas_max_layer(RID p_env) const override; Color environment_get_ambient_light_color(RID p_env) const; RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; float environment_get_ambient_light_energy(RID p_env) const; @@ -834,13 +837,13 @@ public: RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; Color environment_get_ao_color(RID p_env) const; - bool is_environment(RID p_env) const; + virtual bool is_environment(RID p_env) const override; - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap); - void environment_glow_set_use_bicubic_upscale(bool p_enable); - void environment_glow_set_use_high_quality(bool p_enable); + virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override; + virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) override; + virtual void environment_glow_set_use_high_quality(bool p_enable) override; - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective); + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override; bool environment_is_fog_enabled(RID p_env) const; Color environment_get_fog_light_color(RID p_env) const; float environment_get_fog_light_energy(RID p_env) const; @@ -850,47 +853,47 @@ public: float environment_get_fog_height_density(RID p_env) const; float environment_get_fog_aerial_perspective(RID p_env) const; - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount); + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override; - virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth); - virtual void environment_set_volumetric_fog_filter_active(bool p_enable); + virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; + virtual void environment_set_volumetric_fog_filter_active(bool p_enable) override; - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); - void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to); + virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override; + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override; + virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; bool environment_is_ssao_enabled(RID p_env) const; float environment_get_ssao_ao_affect(RID p_env) const; float environment_get_ssao_light_affect(RID p_env) const; bool environment_is_ssr_enabled(RID p_env) const; bool environment_is_sdfgi_enabled(RID p_env) const; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); - virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count); - virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames); - virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update); + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override; + virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; + virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; + virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; - void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality); + virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const; - void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); + virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override; + virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override; - virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size); + virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; - virtual RID camera_effects_allocate(); - virtual void camera_effects_initialize(RID p_rid); + virtual RID camera_effects_allocate() override; + virtual void camera_effects_initialize(RID p_rid) override; - virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter); - virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape); + virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override; + virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override; - virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount); - virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure); + virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override; + virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override; - RID light_instance_create(RID p_light); - void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform); - void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb); - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()); - void light_instance_mark_visible(RID p_light_instance); + virtual RID light_instance_create(RID p_light) override; + virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; + virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; + virtual void light_instance_mark_visible(RID p_light_instance) override; _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { LightInstance *li = light_instance_owner.getornull(p_light_instance); @@ -1017,9 +1020,9 @@ public: return li->light_type; } - virtual RID reflection_atlas_create(); - virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count); - virtual int reflection_atlas_get_size(RID p_ref_atlas) const; + virtual RID reflection_atlas_create() override; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; + virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) { ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas); @@ -1027,13 +1030,13 @@ public: return atlas->reflection; } - virtual RID reflection_probe_instance_create(RID p_probe); - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform); - virtual void reflection_probe_release_atlas_index(RID p_instance); - virtual bool reflection_probe_instance_needs_redraw(RID p_instance); - virtual bool reflection_probe_instance_has_reflection(RID p_instance); - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas); - virtual bool reflection_probe_instance_postprocess_step(RID p_instance); + virtual RID reflection_probe_instance_create(RID p_probe) override; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; + virtual void reflection_probe_release_atlas_index(RID p_instance) override; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) override; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override; uint32_t reflection_probe_instance_get_resolution(RID p_instance); RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index); @@ -1086,8 +1089,8 @@ public: return rpi->atlas_index; } - virtual RID decal_instance_create(RID p_decal); - virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform); + virtual RID decal_instance_create(RID p_decal) override; + virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { DecalInstance *decal = decal_instance_owner.getornull(p_decal); @@ -1099,8 +1102,8 @@ public: return decal->transform; } - virtual RID lightmap_instance_create(RID p_lightmap); - virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform); + virtual RID lightmap_instance_create(RID p_lightmap) override; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr; } @@ -1118,17 +1121,17 @@ public: /* gi light probes */ - RID voxel_gi_instance_create(RID p_base); - void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); - bool voxel_gi_needs_update(RID p_probe) const; - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); - void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) { gi.voxel_gi_quality = p_quality; } + virtual RID voxel_gi_instance_create(RID p_base) override; + virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; + virtual bool voxel_gi_needs_update(RID p_probe) const override; + virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override; + virtual void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) override { gi.voxel_gi_quality = p_quality; } /* render buffers */ - RID render_buffers_create(); - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count); - void gi_set_use_half_resolution(bool p_enable); + virtual RID render_buffers_create() override; + virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override; + virtual void gi_set_use_half_resolution(bool p_enable) override; RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); @@ -1156,30 +1159,30 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); + virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; - void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; - void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances); + virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; - virtual void set_scene_pass(uint64_t p_pass) { + virtual void set_scene_pass(uint64_t p_pass) override { scene_pass = p_pass; } _FORCE_INLINE_ uint64_t get_scene_pass() { return scene_pass; } - virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit); - virtual bool screen_space_roughness_limiter_is_active() const; + virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) override; + virtual bool screen_space_roughness_limiter_is_active() const override; virtual float screen_space_roughness_limiter_get_amount() const; virtual float screen_space_roughness_limiter_get_limit() const; - virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality); + virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const; - virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale); + virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; - virtual void shadows_quality_set(RS::ShadowQuality p_quality); - virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality); + virtual void shadows_quality_set(RS::ShadowQuality p_quality) override; + virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) override; _FORCE_INLINE_ RS::ShadowQuality shadows_quality_get() const { return shadows_quality; } _FORCE_INLINE_ RS::ShadowQuality directional_shadow_quality_get() const { return directional_shadow_quality; } _FORCE_INLINE_ float shadows_quality_radius_get() const { return shadows_quality_radius; } @@ -1198,18 +1201,18 @@ public: int get_roughness_layers() const; bool is_using_radiance_cubemap_array() const; - virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size); + virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override; - virtual bool free(RID p_rid); + virtual bool free(RID p_rid) override; - virtual void update(); + virtual void update() override; - virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw); + virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override; _FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const { return debug_draw; } - void set_time(double p_time, double p_step); + virtual void set_time(double p_time, double p_step) override; RID get_reflection_probe_buffer(); RID get_omni_light_buffer(); @@ -1218,7 +1221,7 @@ public: RID get_decal_buffer(); int get_max_directional_lights() const; - void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); + virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override; virtual bool is_dynamic_gi_supported() const; virtual bool is_clustered_enabled() const; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 47a41f4cf5..942684fc3a 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -2548,6 +2548,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data); s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices); s->lods[i].edge_length = p_surface.lods[i].edge_length; + s->lods[i].index_count = indices; } } } @@ -6031,20 +6032,6 @@ RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_m return light->directional_shadow_mode; } -void RendererStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_range_mode = p_range_mode; -} - -RS::LightDirectionalShadowDepthRangeMode RendererStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const { - const Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - - return light->directional_range_mode; -} - uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) { const Light *light = light_owner.getornull(p_light); ERR_FAIL_COND_V(!light, 0); @@ -8819,6 +8806,29 @@ String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_name(p_index); } +void RendererStorageRD::update_memory_info() { + texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES); + buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS); + total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL); +} +uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) { + if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) { + return texture_mem_cache; + } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) { + return buffer_mem_cache; + } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) { + return total_mem_cache; + } + return 0; +} + +String RendererStorageRD::get_video_adapter_name() const { + return RenderingDevice::get_singleton()->get_device_name(); +} +String RendererStorageRD::get_video_adapter_vendor() const { + return RenderingDevice::get_singleton()->get_device_vendor_name(); +} + RendererStorageRD *RendererStorageRD::base_singleton = nullptr; RendererStorageRD::RendererStorageRD() { diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 3dc5b32421..80dea6e5ea 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -434,6 +434,7 @@ private: struct LOD { float edge_length = 0.0; + uint32_t index_count = 0; RID index_buffer; RID index_array; }; @@ -1002,7 +1003,6 @@ private: uint32_t cull_mask = 0xFFFFFFFF; RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; - RS::LightDirectionalShadowDepthRangeMode directional_range_mode = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; bool directional_blend_splits = false; bool directional_sky_only = false; uint64_t version = 0; @@ -1525,10 +1525,18 @@ public: return s->lod_count > 0; } - _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold) const { + _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const { + Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); + return s->index_count ? s->index_count : s->vertex_count; + } + + _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold, uint32_t *r_index_count = nullptr) const { Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); int32_t current_lod = -1; + if (r_index_count) { + *r_index_count = s->index_count; + } for (uint32_t i = 0; i < s->lod_count; i++) { float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold; if (screen_size > p_lod_threshold) { @@ -1539,6 +1547,9 @@ public: if (current_lod == -1) { return 0; } else { + if (r_index_count) { + *r_index_count = s->lods[current_lod].index_count; + } return current_lod + 1; } } @@ -1813,8 +1824,6 @@ public: bool light_directional_get_blend_splits(RID p_light) const; void light_directional_set_sky_only(RID p_light, bool p_sky_only); bool light_directional_is_sky_only(RID p_light) const; - void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode); - RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const; RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light); RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light); @@ -2325,13 +2334,16 @@ public: void set_debug_generate_wireframes(bool p_generate) {} - void render_info_begin_capture() {} - void render_info_end_capture() {} - int get_captured_render_info(RS::RenderInfo p_info) { return 0; } + //keep cached since it can be called form any thread + uint64_t texture_mem_cache = 0; + uint64_t buffer_mem_cache = 0; + uint64_t total_mem_cache = 0; + + virtual void update_memory_info(); + virtual uint64_t get_rendering_info(RS::RenderingInfo p_info); - uint64_t get_render_info(RS::RenderInfo p_info) { return 0; } - String get_video_adapter_name() const { return String(); } - String get_video_adapter_vendor() const { return String(); } + String get_video_adapter_name() const; + String get_video_adapter_vendor() const; virtual void capture_timestamps_begin(); virtual void capture_timestamp(const String &p_name); diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index d2e9f64335..8273e53d46 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -201,7 +201,12 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0; - virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) = 0; + + struct RenderInfo { + int info[RS::VIEWPORT_RENDER_INFO_TYPE_MAX][RS::VIEWPORT_RENDER_INFO_MAX] = {}; + }; + + virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0; virtual void update() = 0; virtual void render_probes() = 0; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 52b247376a..84299b4ab2 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1877,8 +1877,6 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); - real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); real_t range = max_distance - min_distance; @@ -2038,22 +2036,13 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in } } - x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand; - x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand; - y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand; - y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand; - - if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { - //this trick here is what stabilizes the shadow (make potential jaggies to not move) - //at the cost of some wasted resolution. Still the quality increase is very well worth it - - real_t unit = radius * 2.0 / texture_size; - - x_max_cam = Math::snapped(x_max_cam, unit); - x_min_cam = Math::snapped(x_min_cam, unit); - y_max_cam = Math::snapped(y_max_cam, unit); - y_min_cam = Math::snapped(y_min_cam, unit); - } + // This trick here is what stabilizes the shadow (make potential jaggies to not move) + // at the cost of some wasted resolution. Still, the quality increase is very well worth it. + const real_t unit = radius * 2.0 / texture_size; + x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit); + x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit); + y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit); + y_min_cam = Math::snapped(y_vec.dot(center) - radius - soft_shadow_expand, unit); } //now that we know all ranges, we can proceed to make the light frustum planes, for culling octree @@ -2383,7 +2372,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons return animated_material_found; } -void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) { +void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { #ifndef _3D_DISABLED Camera *camera = camera_owner.getornull(p_camera); @@ -2465,7 +2454,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_ // For now just cull on the first camera RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool); - _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); + _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold, true, r_render_info); #endif } @@ -2771,7 +2760,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul } } -void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) { +void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) { Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it Scenario *scenario = scenario_owner.getornull(p_scenario); @@ -3116,7 +3105,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data); + scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); for (uint32_t i = 0; i < max_shadows_used; i++) { render_shadow_data[i].instances.clear(); @@ -3153,7 +3142,6 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { #ifndef _3D_DISABLED - Scenario *scenario = scenario_owner.getornull(p_scenario); RID environment; diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 53fb197fcc..d586fb531f 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1019,10 +1019,10 @@ public: void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to); bool _render_reflection_probe_step(Instance *p_instance, int p_step); - void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true); + void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr); void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas); - void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface); + void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr); void update_dirty_instances(); void render_particle_colliders(); diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 3682122dd3..ff0fea16d0 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -33,6 +33,7 @@ #include "core/math/camera_matrix.h" #include "core/templates/paged_array.h" +#include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_storage.h" class RendererSceneRender { @@ -234,7 +235,7 @@ public: void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect); }; - virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0; + virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0; virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 1c3e6a1eb2..b2aa0d27d3 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -331,8 +331,6 @@ public: virtual bool light_directional_get_blend_splits(RID p_light) const = 0; virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; virtual bool light_directional_is_sky_only(RID p_light) const = 0; - virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; - virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; @@ -601,11 +599,9 @@ public: virtual void set_debug_generate_wireframes(bool p_generate) = 0; - virtual void render_info_begin_capture() = 0; - virtual void render_info_end_capture() = 0; - virtual int get_captured_render_info(RS::RenderInfo p_info) = 0; + virtual void update_memory_info() = 0; - virtual uint64_t get_render_info(RS::RenderInfo p_info) = 0; + virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0; virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index b3301fc607..46e340c0ac 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -95,7 +95,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) { } float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width); - RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface); + RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); RENDER_TIMESTAMP("<End Rendering 3D Scene"); } @@ -112,6 +112,12 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front int scenario_canvas_max_layer = 0; + for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_TYPE_MAX; i++) { + for (int j = 0; j < RS::VIEWPORT_RENDER_INFO_MAX; j++) { + p_viewport->render_info.info[i][j] = 0; + } + } + Color bgcolor = RSG::storage->get_default_clear_color(); if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) { @@ -522,6 +528,10 @@ void RendererViewport::draw_viewports() { } } + int vertices_drawn = 0; + int objects_drawn = 0; + int draw_calls_used = 0; + for (int i = 0; i < active_viewports.size(); i++) { Viewport *vp = active_viewports[i]; @@ -544,19 +554,11 @@ void RendererViewport::draw_viewports() { // render... RSG::scene->set_debug_draw_mode(vp->debug_draw); - RSG::storage->render_info_begin_capture(); // and draw viewport _draw_viewport(vp, view_count); // measure - RSG::storage->render_info_end_capture(); - vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME); // commit our eyes Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect); @@ -576,19 +578,10 @@ void RendererViewport::draw_viewports() { RSG::storage->render_target_set_external_texture(vp->render_target, 0); RSG::scene->set_debug_draw_mode(vp->debug_draw); - RSG::storage->render_info_begin_capture(); // render standard mono camera _draw_viewport(vp, 1); - RSG::storage->render_info_end_capture(); - vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME); - vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME); - if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) { //copy to screen if set as such BlitToScreen blit; @@ -613,9 +606,17 @@ void RendererViewport::draw_viewports() { } RENDER_TIMESTAMP("<Rendering Viewport " + itos(i)); + + objects_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]; + vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME]; + draw_calls_used += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]; } RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED); + total_objects_drawn = objects_drawn; + total_vertices_drawn = vertices_drawn; + total_draw_calls_used = draw_calls_used; + RENDER_TIMESTAMP("<Render Viewports"); //this needs to be called to make screen swapping more efficient RSG::rasterizer->prepare_for_blitting_render_targets(); @@ -987,7 +988,7 @@ void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels viewport->lod_threshold = p_pixels; } -int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) { +int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) { ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1); Viewport *viewport = viewport_owner.getornull(p_viewport); @@ -995,7 +996,7 @@ int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRende return 0; //there should be a lock here.. } - return viewport->render_info[p_info]; + return viewport->render_info.info[p_type][p_info]; } void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) { @@ -1120,6 +1121,16 @@ void RendererViewport::call_set_use_vsync(bool p_enable) { DisplayServer::get_singleton()->_set_use_vsync(p_enable); } +int RendererViewport::get_total_objects_drawn() const { + return total_objects_drawn; +} +int RendererViewport::get_total_vertices_drawn() const { + return total_vertices_drawn; +} +int RendererViewport::get_total_draw_calls_used() const { + return total_draw_calls_used; +} + RendererViewport::RendererViewport() { occlusion_rays_per_thread = GLOBAL_GET("rendering/occlusion_culling/occlusion_rays_per_thread"); } diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index bf47bda148..b449a9fa1a 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -34,6 +34,7 @@ #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" +#include "servers/rendering/renderer_scene.h" #include "servers/rendering_server.h" #include "servers/xr/xr_interface.h" @@ -92,7 +93,6 @@ public: uint64_t last_pass = 0; - int render_info[RS::VIEWPORT_RENDER_INFO_MAX]; RS::ViewportDebugDraw debug_draw; RS::ViewportClearMode clear_mode; @@ -133,6 +133,8 @@ public: Map<RID, CanvasData> canvas_map; + RendererScene::RenderInfo render_info; + Viewport() { update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE; clear_mode = RS::VIEWPORT_CLEAR_ALWAYS; @@ -152,9 +154,6 @@ public: snap_2d_transforms_to_pixel = false; snap_2d_vertices_to_pixel = false; - for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) { - render_info[i] = 0; - } use_xr = false; sdf_active = false; @@ -188,6 +187,10 @@ public: Vector<Viewport *> active_viewports; + int total_objects_drawn = 0; + int total_vertices_drawn = 0; + int total_draw_calls_used = 0; + private: void _draw_3d(Viewport *p_viewport); void _draw_viewport(Viewport *p_viewport, uint32_t p_view_count = 1); @@ -242,7 +245,7 @@ public: void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality); void viewport_set_lod_threshold(RID p_viewport, float p_pixels); - virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info); + virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info); virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw); void viewport_set_measure_render_time(RID p_viewport, bool p_enable); @@ -264,6 +267,10 @@ public: bool free(RID p_rid); + int get_total_objects_drawn() const; + int get_total_vertices_drawn() const; + int get_total_draw_calls_used() const; + //workaround for setting this on thread void call_set_use_vsync(bool p_enable); diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index c52d97a3de..9f586b29fc 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -416,6 +416,8 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name); ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid); + ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage); + BIND_CONSTANT(BARRIER_MASK_RASTER); BIND_CONSTANT(BARRIER_MASK_COMPUTE); BIND_CONSTANT(BARRIER_MASK_TRANSFER); @@ -887,6 +889,10 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y); BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z); + BIND_ENUM_CONSTANT(MEMORY_TEXTURES); + BIND_ENUM_CONSTANT(MEMORY_BUFFERS); + BIND_ENUM_CONSTANT(MEMORY_TOTAL); + BIND_CONSTANT(INVALID_ID); BIND_CONSTANT(INVALID_FORMAT_ID); } diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index be7e127491..ed5e73c16a 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -1128,7 +1128,13 @@ public: virtual void submit() = 0; virtual void sync() = 0; - virtual uint64_t get_memory_usage() const = 0; + enum MemoryType { + MEMORY_TEXTURES, + MEMORY_BUFFERS, + MEMORY_TOTAL + }; + + virtual uint64_t get_memory_usage(MemoryType p_type) const = 0; virtual RenderingDevice *create_local_device() = 0; @@ -1200,6 +1206,7 @@ VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags) VARIANT_ENUM_CAST(RenderingDevice::InitialAction) VARIANT_ENUM_CAST(RenderingDevice::FinalAction) VARIANT_ENUM_CAST(RenderingDevice::Limit) +VARIANT_ENUM_CAST(RenderingDevice::MemoryType) typedef RenderingDevice RD; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index aad6163a16..e3ebebca86 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -189,6 +189,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { print_frame_profile_frame_count = 0; } } + + RSG::storage->update_memory_info(); } float RenderingServerDefault::get_frame_setup_time_cpu() const { @@ -239,8 +241,15 @@ void RenderingServerDefault::finish() { /* STATUS INFORMATION */ -uint64_t RenderingServerDefault::get_render_info(RenderInfo p_info) { - return RSG::storage->get_render_info(p_info); +uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) { + if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) { + return RSG::viewport->get_total_objects_drawn(); + } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) { + return RSG::viewport->get_total_vertices_drawn(); + } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) { + return RSG::viewport->get_total_draw_calls_used(); + } + return RSG::storage->get_rendering_info(p_info); } String RenderingServerDefault::get_video_adapter_name() const { diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 8de3d893ce..48c96cb02a 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -362,7 +362,6 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) FUNC2(light_directional_set_sky_only, RID, bool) - FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ @@ -571,7 +570,7 @@ public: FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality) FUNC2(viewport_set_lod_threshold, RID, float) - FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo) + FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo) FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) FUNC2(viewport_set_measure_render_time, RID, bool) @@ -877,7 +876,7 @@ public: /* STATUS INFORMATION */ - virtual uint64_t get_render_info(RenderInfo p_info) override; + virtual uint64_t get_rendering_info(RenderingInfo p_info) override; virtual String get_video_adapter_name() const override; virtual String get_video_adapter_vendor() const override; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 6059d3f7b2..4ac5f9399c 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1853,7 +1853,6 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode); ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits); ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only); - ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &RenderingServer::light_directional_set_shadow_depth_range_mode); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); BIND_ENUM_CONSTANT(LIGHT_OMNI); @@ -1891,9 +1890,6 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); - ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size); @@ -2140,7 +2136,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread); ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality); - ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info); + ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info); ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw); ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time); @@ -2185,13 +2181,14 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH); BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME); BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW); + BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING); @@ -2630,7 +2627,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback); ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed); - ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info); + ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info); ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name); ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor); @@ -2654,16 +2651,12 @@ void RenderingServer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled"); - BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL); - BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED); - BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED); - BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED); + BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME); + BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED); + BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED); + BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED); BIND_ENUM_CONSTANT(FEATURE_SHADERS); BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 93fc628976..e260ff99a1 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -469,13 +469,6 @@ public: virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; - enum LightDirectionalShadowDepthRangeMode { - LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, - LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, - }; - - virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0; - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; enum ShadowQuality { @@ -842,15 +835,18 @@ public: enum ViewportRenderInfo { VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME, - VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME, - VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME, - VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME, - VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME, + VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME, VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME, VIEWPORT_RENDER_INFO_MAX, }; - virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) = 0; + enum ViewportRenderInfoType { + VIEWPORT_RENDER_INFO_TYPE_VISIBLE, + VIEWPORT_RENDER_INFO_TYPE_SHADOW, + VIEWPORT_RENDER_INFO_TYPE_MAX + }; + + virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfoType p_type, ViewportRenderInfo p_info) = 0; enum ViewportDebugDraw { VIEWPORT_DEBUG_DRAW_DISABLED, @@ -1402,20 +1398,17 @@ public: /* STATUS INFORMATION */ - enum RenderInfo { - INFO_OBJECTS_IN_FRAME, - INFO_VERTICES_IN_FRAME, - INFO_MATERIAL_CHANGES_IN_FRAME, - INFO_SHADER_CHANGES_IN_FRAME, - INFO_SURFACE_CHANGES_IN_FRAME, - INFO_DRAW_CALLS_IN_FRAME, - INFO_USAGE_VIDEO_MEM_TOTAL, - INFO_VIDEO_MEM_USED, - INFO_TEXTURE_MEM_USED, - INFO_VERTEX_MEM_USED, + enum RenderingInfo { + RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME, + RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME, + RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME, + RENDERING_INFO_TEXTURE_MEM_USED, + RENDERING_INFO_BUFFER_MEM_USED, + RENDERING_INFO_VIDEO_MEM_USED, + RENDERING_INFO_MAX }; - virtual uint64_t get_render_info(RenderInfo p_info) = 0; + virtual uint64_t get_rendering_info(RenderingInfo p_info) = 0; virtual String get_video_adapter_name() const = 0; virtual String get_video_adapter_vendor() const = 0; @@ -1505,7 +1498,6 @@ VARIANT_ENUM_CAST(RenderingServer::LightParam); VARIANT_ENUM_CAST(RenderingServer::LightBakeMode); VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode); -VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode); VARIANT_ENUM_CAST(RenderingServer::VoxelGIQuality); @@ -1521,6 +1513,7 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode); VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA); VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA); VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo); +VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfoType); VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw); VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality); VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize); @@ -1554,7 +1547,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode); VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter); VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode); VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType); -VARIANT_ENUM_CAST(RenderingServer::RenderInfo); +VARIANT_ENUM_CAST(RenderingServer::RenderingInfo); VARIANT_ENUM_CAST(RenderingServer::Features); VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel); VARIANT_ENUM_CAST(RenderingServer::BakeChannels); |