diff options
308 files changed, 11431 insertions, 4747 deletions
diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md deleted file mode 100644 index bc56cba21b..0000000000 --- a/.github/ISSUE_TEMPLATE/bug_report.md +++ /dev/null @@ -1,29 +0,0 @@ ---- -name: Bug report -about: Report a bug in Godot -title: '' -labels: '' -assignees: '' - ---- -<!-- Please search existing issues for potential duplicates before filing yours: -https://github.com/godotengine/godot/issues?q=is%3Aissue ---> - -**Godot version:** -<!-- Specify commit hash if using non-official build. --> - - -**OS/device including version:** -<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. --> - - -**Issue description:** -<!-- What happened, and what was expected. --> - - -**Steps to reproduce:** - - -**Minimal reproduction project:** -<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. --> diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml new file mode 100644 index 0000000000..43ba5ef357 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -0,0 +1,56 @@ +name: Bug report +description: Report a bug in Godot +body: + +- type: markdown + attributes: + value: | + - Read our [CONTRIBUTING.md guide](CONTRIBUTING.md#reporting-bugs) on reporting bugs. + - Write a descriptive issue title above. + - Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. + - Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html). + +- type: input + attributes: + label: Godot version + description: > + Specify the Git commit hash if using a development or non-official build. + If you use a custom build, please test if your issue is reproducible in official builds too. + placeholder: 3.3.stable, 4.0.dev (3041becc6) + validations: + required: true + +- type: input + attributes: + label: System information + description: | + Specify the OS version, and when relevant hardware information. + For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan). + placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616) + validations: + required: true + +- type: textarea + attributes: + label: Issue description + description: | + Describe your issue briefly. What doesn't work, and how do you expect it to work instead? + You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags. + validations: + required: true + +- type: textarea + attributes: + label: Steps to reproduce + description: | + List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them. + If you include a minimal reproduction project below, you can detail how to use it here. + validations: + required: true + +- type: textarea + attributes: + label: Minimal reproduction project + description: | + A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting. + Drag and drop a ZIP archive to upload it. diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 2dad253288..63930aa9e2 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -6,7 +6,6 @@ env: GODOT_BASE_BRANCH: master SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_LIMIT: 4096 - ANDROID_NDK_VERSION: 21.4.7075529 jobs: android-template: @@ -29,10 +28,6 @@ jobs: with: java-version: 8 - - name: Install Android NDK - run: | - sudo ${ANDROID_HOME}/tools/bin/sdkmanager --install 'ndk;${{env.ANDROID_NDK_VERSION}}' - # Upload cache on completion and check it out now - name: Load .scons_cache directory id: android-template-cache @@ -64,7 +59,6 @@ jobs: - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - ANDROID_NDK_ROOT: /usr/local/lib/android/sdk/ndk/${{env.ANDROID_NDK_VERSION}}/ run: | scons target=release tools=no android_arch=armv7 scons target=release tools=no android_arch=arm64v8 diff --git a/core/core_bind.cpp b/core/core_bind.cpp index ed4387a1b9..fe0166d0e6 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -643,6 +643,10 @@ String _OS::get_user_data_dir() const { return OS::get_singleton()->get_user_data_dir(); } +String _OS::get_external_data_dir() const { + return OS::get_singleton()->get_external_data_dir(); +} + bool _OS::is_debug_build() const { #ifdef DEBUG_ENABLED return true; @@ -743,6 +747,7 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &_OS::get_static_memory_peak_usage); ClassDB::bind_method(D_METHOD("get_user_data_dir"), &_OS::get_user_data_dir); + ClassDB::bind_method(D_METHOD("get_external_data_dir"), &_OS::get_external_data_dir); ClassDB::bind_method(D_METHOD("get_system_dir", "dir"), &_OS::get_system_dir); ClassDB::bind_method(D_METHOD("get_unique_id"), &_OS::get_unique_id); diff --git a/core/core_bind.h b/core/core_bind.h index d05353bf0f..c8b0a4d7da 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -237,6 +237,7 @@ public: String get_system_dir(SystemDir p_dir) const; String get_user_data_dir() const; + String get_external_data_dir() const; Error set_thread_name(const String &p_name); Thread::ID get_thread_caller_id() const; diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index b9514c8c8b..9e316291e8 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -257,6 +257,7 @@ Error FileAccessEncrypted::get_error() const { void FileAccessEncrypted::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode."); + ERR_FAIL_COND(!p_src && p_length > 0); if (pos < get_length()) { for (uint64_t i = 0; i < p_length; i++) { diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 0114ab1765..d9be2a4a75 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -168,6 +168,7 @@ void FileAccessMemory::store_8(uint8_t p_byte) { } void FileAccessMemory::store_buffer(const uint8_t *p_src, uint64_t p_length) { + ERR_FAIL_COND(!p_src && p_length > 0); uint64_t left = length - pos; uint64_t write = MIN(p_length, left); if (write < p_length) { diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index b1988d6f2a..18e1092c26 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -889,7 +889,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo // Test for potential wrong values sent by the debugger when it breaks. Object *obj = p_variant.get_validated_object(); if (!obj) { - // Object is invalid, send a nullptr instead. + // Object is invalid, send a nullptr instead. if (buf) { encode_uint32(Variant::NIL, buf); } diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index fda4083804..78ec7ea21a 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -44,6 +44,56 @@ #include "core/os/os.h" #endif +String _get_rpc_md5(const Node *p_node) { + String rpc_list; + const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods(); + for (int i = 0; i < node_config.size(); i++) { + rpc_list += String(node_config[i].name); + } + if (p_node->get_script_instance()) { + const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); + for (int i = 0; i < script_config.size(); i++) { + rpc_list += String(script_config[i].name); + } + } + return rpc_list.md5_text(); +} + +const MultiplayerAPI::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) { + const Vector<MultiplayerAPI::RPCConfig> node_config = p_node->get_node_rpc_methods(); + for (int i = 0; i < node_config.size(); i++) { + if (node_config[i].name == p_method) { + r_id = ((uint16_t)i) & (1 << 15); + return node_config[i]; + } + } + if (p_node->get_script_instance()) { + const Vector<MultiplayerAPI::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods(); + for (int i = 0; i < script_config.size(); i++) { + if (script_config[i].name == p_method) { + r_id = (uint16_t)i; + return script_config[i]; + } + } + } + return MultiplayerAPI::RPCConfig(); +} + +const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) { + Vector<MultiplayerAPI::RPCConfig> config; + uint16_t id = p_id; + if (id & (1 << 15)) { + id = id & ~(1 << 15); + config = p_node->get_node_rpc_methods(); + } else { + config = p_node->get_script_instance()->get_rpc_methods(); + } + if (id < config.size()) { + return config[p_id]; + } + return MultiplayerAPI::RPCConfig(); +} + _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) { switch (mode) { case MultiplayerAPI::RPC_MODE_DISABLED: { @@ -231,8 +281,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ _process_confirm_path(p_from, p_packet, p_packet_len); } break; - case NETWORK_COMMAND_REMOTE_CALL: - case NETWORK_COMMAND_REMOTE_SET: { + case NETWORK_COMMAND_REMOTE_CALL: { // Extract packet meta int packet_min_size = 1; int name_id_offset = 1; @@ -302,13 +351,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } const int packet_len = get_packet_len(node_target, p_packet_len); - if (packet_type == NETWORK_COMMAND_REMOTE_CALL) { - _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); - - } else { - _process_rset(node, name_id, p_from, p_packet, packet_len, packet_min_size); - } - + _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); } break; case NETWORK_COMMAND_RAW: { @@ -362,16 +405,11 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RPC on this node. - StringName name = p_node->get_node_rpc_method(p_rpc_method_id); - RPCMode rpc_mode = p_node->get_node_rpc_mode_by_id(p_rpc_method_id); - if (name == StringName() && p_node->get_script_instance()) { - name = p_node->get_script_instance()->get_rpc_method(p_rpc_method_id); - rpc_mode = p_node->get_script_instance()->get_rpc_mode_by_id(p_rpc_method_id); - } - ERR_FAIL_COND(name == StringName()); + const RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id); + ERR_FAIL_COND(config.name == StringName()); - bool can_call = _can_call_mode(p_node, rpc_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); + bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from); + ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); int argc = 0; bool byte_only = false; @@ -424,47 +462,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, Callable::CallError ce; - p_node->call(name, (const Variant **)argp.ptr(), argc, ce); + p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce); if (ce.error != Callable::CallError::CALL_OK) { - String error = Variant::get_call_error_text(p_node, name, (const Variant **)argp.ptr(), argc, ce); + String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce); error = "RPC - " + error; ERR_PRINT(error); } } -void MultiplayerAPI::_process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); - - // Check that remote can call the RSET on this node. - StringName name = p_node->get_node_rset_property(p_rpc_property_id); - RPCMode rset_mode = p_node->get_node_rset_mode_by_id(p_rpc_property_id); - if (name == StringName() && p_node->get_script_instance()) { - name = p_node->get_script_instance()->get_rset_property(p_rpc_property_id); - rset_mode = p_node->get_script_instance()->get_rset_mode_by_id(p_rpc_property_id); - } - ERR_FAIL_COND(name == StringName()); - - bool can_call = _can_call_mode(p_node, rset_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); - -#ifdef DEBUG_ENABLED - _profile_node_data("in_rset", p_node->get_instance_id()); -#endif - - Variant value; - Error err = _decode_and_decompress_variant(value, &p_packet[p_offset], p_packet_len - p_offset, nullptr); - - ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value."); - - bool valid; - - p_node->set(name, value, &valid); - if (!valid) { - String error = "Error setting remote property '" + String(name) + "', not found in object of type " + p_node->get_class() + "."; - ERR_PRINT(error); - } -} - void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small."); int ofs = 1; @@ -487,7 +492,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, Node *node = root_node->get_node(path); ERR_FAIL_COND(node == nullptr); - const bool valid_rpc_checksum = node->get_rpc_md5() == methods_md5; + const bool valid_rpc_checksum = _get_rpc_md5(node) == methods_md5; if (valid_rpc_checksum == false) { ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path); } @@ -569,7 +574,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC const int path_len = encode_cstring(path.get_data(), nullptr); // Extract MD5 from rpc methods list. - const String methods_md5 = p_node->get_rpc_md5(); + const String methods_md5 = _get_rpc_md5(p_node); const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder. Vector<uint8_t> packet; @@ -752,7 +757,7 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u return OK; } -void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) { +void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree."); ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree."); @@ -797,7 +802,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p // - `NetworkNameIdCompression` in the next 1 bit. // - `byte_only_or_no_args` in the next 1 bit. // - So we still have the last bit free! - uint8_t command_type = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; + uint8_t command_type = NETWORK_COMMAND_REMOTE_CALL; uint8_t node_id_compression = UINT8_MAX; uint8_t name_id_compression = UINT8_MAX; bool byte_only_or_no_args = false; @@ -837,81 +842,42 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ofs += 4; } - if (p_set) { - // Take the rpc property ID - uint16_t property_id = p_from->get_node_rset_property_id(p_name); - if (property_id == UINT16_MAX && p_from->get_script_instance()) { - property_id = p_from->get_script_instance()->get_rset_property_id(p_name); - } - ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". This can only happen if this property is not marked as `remote`."); - - if (property_id <= UINT8_MAX) { - // The ID fits in 1 byte - name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = static_cast<uint8_t>(property_id); - ofs += 1; - } else { - // The ID is larger, let's use 2 bytes - name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; - MAKE_ROOM(ofs + 2); - encode_uint16(property_id, &(packet_cache.write[ofs])); - ofs += 2; - } - - // Set argument. - int len(0); - Error err = _encode_and_compress_variant(*p_arg[0], nullptr, len); - ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); - MAKE_ROOM(ofs + len); - _encode_and_compress_variant(*p_arg[0], &(packet_cache.write[ofs]), len); - ofs += len; - + // Encode method ID + if (p_rpc_id <= UINT8_MAX) { + // The ID fits in 1 byte + name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id); + ofs += 1; } else { - // Take the rpc method ID - uint16_t method_id = p_from->get_node_rpc_method_id(p_name); - if (method_id == UINT16_MAX && p_from->get_script_instance()) { - method_id = p_from->get_script_instance()->get_rpc_method_id(p_name); - } - ERR_FAIL_COND_MSG(method_id == UINT16_MAX, - vformat("Unable to take the `method_id` for the function \"%s\" at path: \"%s\". This happens when the method is not marked as `remote`.", p_name, p_from->get_path())); - - if (method_id <= UINT8_MAX) { - // The ID fits in 1 byte - name_id_compression = NETWORK_NAME_ID_COMPRESSION_8; - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = static_cast<uint8_t>(method_id); - ofs += 1; - } else { - // The ID is larger, let's use 2 bytes - name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; - MAKE_ROOM(ofs + 2); - encode_uint16(method_id, &(packet_cache.write[ofs])); - ofs += 2; - } + // The ID is larger, let's use 2 bytes + name_id_compression = NETWORK_NAME_ID_COMPRESSION_16; + MAKE_ROOM(ofs + 2); + encode_uint16(p_rpc_id, &(packet_cache.write[ofs])); + ofs += 2; + } - if (p_argcount == 0) { - byte_only_or_no_args = true; - } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) { - byte_only_or_no_args = true; - // Special optimization when only the byte vector is sent. - const Vector<uint8_t> data = *p_arg[0]; - MAKE_ROOM(ofs + data.size()); - memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); - ofs += data.size(); - } else { - // Arguments - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = p_argcount; - ofs += 1; - for (int i = 0; i < p_argcount; i++) { - int len(0); - Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len); - ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); - MAKE_ROOM(ofs + len); - _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); - ofs += len; - } + if (p_argcount == 0) { + byte_only_or_no_args = true; + } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) { + byte_only_or_no_args = true; + // Special optimization when only the byte vector is sent. + const Vector<uint8_t> data = *p_arg[0]; + MAKE_ROOM(ofs + data.size()); + memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); + ofs += data.size(); + } else { + // Arguments + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = p_argcount; + ofs += 1; + for (int i = 0; i < p_argcount; i++) { + int len(0); + Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); + MAKE_ROOM(ofs + len); + _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); + ofs += len; } } @@ -927,7 +893,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p #endif // Take chance and set transfer mode, since all send methods will use it. - network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + network_peer->set_transfer_mode(p_config.transfer_mode); if (has_all_peers) { // They all have verified paths, so send fast. @@ -1015,19 +981,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const bool call_local_native = false; bool call_local_script = false; bool is_master = p_node->is_network_master(); - + uint16_t rpc_id = UINT16_MAX; + const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id); + ERR_FAIL_COND_MSG(config.name == StringName(), + vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path())); if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - // Check that send mode can use local call. - - RPCMode rpc_mode = p_node->get_node_rpc_mode(p_method); - call_local_native = _should_call_local(rpc_mode, is_master, skip_rpc); - - if (call_local_native) { - // Done below. - } else if (p_node->get_script_instance()) { - // Attempt with script. - rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); - call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); + if (rpc_id & (1 << 15)) { + call_local_native = _should_call_local(config.rpc_mode, is_master, skip_rpc); + } else { + call_local_script = _should_call_local(config.rpc_mode, is_master, skip_rpc); } } @@ -1036,7 +998,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const _profile_node_data("out_rpc", p_node->get_instance_id()); #endif - _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount); + _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount); } if (call_local_native) { @@ -1071,70 +1033,6 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode."); } -void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { - ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to RSET while no network peer is active."); - ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to RSET on a node which is not inside SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to send an RSET via a network peer which is not connected."); - - int node_id = network_peer->get_unique_id(); - bool is_master = p_node->is_network_master(); - bool skip_rset = node_id == p_peer_id; - bool set_local = false; - - if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - // Check that send mode can use local call. - RPCMode rpc_mode = p_node->get_node_rset_mode(p_property); - set_local = _should_call_local(rpc_mode, is_master, skip_rset); - - if (set_local) { - bool valid; - int temp_id = rpc_sender_id; - - rpc_sender_id = get_network_unique_id(); - p_node->set(p_property, p_value, &valid); - rpc_sender_id = temp_id; - - if (!valid) { - String error = "rset() aborted in local set, property not found: - " + String(p_property) + "."; - ERR_PRINT(error); - return; - } - } else if (p_node->get_script_instance()) { - // Attempt with script. - rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); - - set_local = _should_call_local(rpc_mode, is_master, skip_rset); - - if (set_local) { - int temp_id = rpc_sender_id; - - rpc_sender_id = get_network_unique_id(); - bool valid = p_node->get_script_instance()->set(p_property, p_value); - rpc_sender_id = temp_id; - - if (!valid) { - String error = "rset() aborted in local script set, property not found: - " + String(p_property) + "."; - ERR_PRINT(error); - return; - } - } - } - } - - if (skip_rset) { - ERR_FAIL_COND_MSG(!set_local, "RSET for '" + p_property + "' on yourself is not allowed by selected mode."); - return; - } - -#ifdef DEBUG_ENABLED - _profile_node_data("out_rset", p_node->get_instance_id()); -#endif - - const Variant *vptr = &p_value; - - _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1); -} - Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) { ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active."); diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 7f88b53a27..6a251cf77b 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -37,6 +37,35 @@ class MultiplayerAPI : public Reference { GDCLASS(MultiplayerAPI, Reference); +public: + enum RPCMode { + RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) + RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers + RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote + RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets + RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally + RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally + RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally + }; + + struct RPCConfig { + StringName name; + RPCMode rpc_mode = RPC_MODE_DISABLED; + NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; + int channel = 0; + + bool operator==(RPCConfig const &p_other) const { + return name == p_other.name; + } + }; + + struct SortRPCConfig { + StringName::AlphCompare compare; + bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { + return compare(p_a.name, p_b.name); + } + }; + private: //path sent caches struct PathSentCache { @@ -72,10 +101,9 @@ protected: void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); - void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); - void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount); + void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); @@ -84,7 +112,6 @@ protected: public: enum NetworkCommands { NETWORK_COMMAND_REMOTE_CALL = 0, - NETWORK_COMMAND_REMOTE_SET, NETWORK_COMMAND_SIMPLIFY_PATH, NETWORK_COMMAND_CONFIRM_PATH, NETWORK_COMMAND_RAW, @@ -101,16 +128,6 @@ public: NETWORK_NAME_ID_COMPRESSION_16, }; - enum RPCMode { - RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers - RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets - RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally - RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally - RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally - }; - void poll(); void clear(); void set_root_node(Node *p_node); @@ -121,8 +138,6 @@ public: // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); - // Called by Node.rset - void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); void _add_peer(int p_id); void _del_peer(int p_id); diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index b942c30086..b48c48b1bc 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -354,7 +354,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String & ThreadLoadTask &load_task = thread_load_tasks[local_path]; - if (load_task.resource.is_null()) { //needs to be loaded in thread + if (load_task.resource.is_null()) { //needs to be loaded in thread load_task.semaphore = memnew(Semaphore); if (thread_loading_count < thread_load_max) { diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index 847edf958d..c323301eac 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -80,7 +80,6 @@ private: Vector<Attribute> attributes; - String _replace_special_characters(const String &origstr); bool _set_text(char *start, char *end); void _parse_closing_xml_element(); void _ignore_definition(); diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index fe18cc3d41..0d77bfe933 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -112,7 +112,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_ } } - //fourth vertex is the one most further away from the plane + //fourth vertex is the one most further away from the plane { real_t maxd = 0; diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 4a521b96ae..9189234d04 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -158,6 +158,13 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const { return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]); } +Transform2D Transform2D::looking_at(const Vector2 &p_target) const { + Transform2D return_trans = Transform2D(get_rotation(), get_origin()); + Vector2 target_position = affine_inverse().xform(p_target); + return_trans.set_rotation(return_trans.get_rotation() + (target_position * get_scale()).angle()); + return return_trans; +} + bool Transform2D::operator==(const Transform2D &p_transform) const { for (int i = 0; i < 3; i++) { if (elements[i] != p_transform.elements[i]) { diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 327d0f244f..715f013701 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -100,6 +100,8 @@ struct Transform2D { Transform2D orthonormalized() const; bool is_equal_approx(const Transform2D &p_transform) const; + Transform2D looking_at(const Vector2 &p_target) const; + bool operator==(const Transform2D &p_transform) const; bool operator!=(const Transform2D &p_transform) const; diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index fb7eb42738..5bf874ccae 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -501,12 +501,27 @@ void ClassDB::add_compatibility_class(const StringName &p_class, const StringNam compat_classes[p_class] = p_fallback; } +thread_local bool initializing_with_extension = false; +thread_local ObjectNativeExtension *initializing_extension = nullptr; +thread_local void *initializing_extension_instance = nullptr; + +void ClassDB::instance_get_native_extension_data(ObjectNativeExtension **r_extension, void **r_extension_instance) { + if (initializing_with_extension) { + *r_extension = initializing_extension; + *r_extension_instance = initializing_extension_instance; + initializing_with_extension = false; + } else { + *r_extension = nullptr; + *r_extension_instance = nullptr; + } +} + Object *ClassDB::instance(const StringName &p_class) { ClassInfo *ti; { OBJTYPE_RLOCK; ti = classes.getptr(p_class); - if (!ti || ti->disabled || !ti->creation_func) { + if (!ti || ti->disabled || !ti->creation_func || (ti->native_extension && !ti->native_extension->create_instance)) { if (compat_classes.has(p_class)) { ti = classes.getptr(compat_classes[p_class]); } @@ -521,6 +536,11 @@ Object *ClassDB::instance(const StringName &p_class) { return nullptr; } #endif + if (ti->native_extension) { + initializing_with_extension = true; + initializing_extension = ti->native_extension; + initializing_extension_instance = ti->native_extension->create_instance(ti->native_extension->create_instance_userdata); + } return ti->creation_func(); } @@ -534,7 +554,7 @@ bool ClassDB::can_instance(const StringName &p_class) { return false; } #endif - return (!ti->disabled && ti->creation_func != nullptr); + return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance)); } void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherits) { @@ -1310,6 +1330,24 @@ bool ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inhe return false; } +void ClassDB::bind_method_custom(const StringName &p_class, MethodBind *p_method) { + ClassInfo *type = classes.getptr(p_class); + if (!type) { + ERR_FAIL_MSG("Couldn't bind custom method '" + p_method->get_name() + "' for instance '" + p_class + "'."); + } + + if (type->method_map.has(p_method->get_name())) { + // overloading not supported + ERR_FAIL_MSG("Method already bound '" + p_class + "::" + p_method->get_name() + "'."); + } + +#ifdef DEBUG_METHODS_ENABLED + type->method_order.push_back(p_method->get_name()); +#endif + + type->method_map[p_method->get_name()] = p_method; +} + #ifdef DEBUG_METHODS_ENABLED MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount) { StringName mdname = method_name.name; @@ -1545,6 +1583,26 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con return var; } +void ClassDB::register_extension_class(ObjectNativeExtension *p_extension) { + GLOBAL_LOCK_FUNCTION; + + ERR_FAIL_COND_MSG(classes.has(p_extension->class_name), "Class already registered: " + String(p_extension->class_name)); + ERR_FAIL_COND_MSG(classes.has(p_extension->parent_class_name), "Parent class name for extension class not found: " + String(p_extension->parent_class_name)); + + ClassInfo *parent = classes.getptr(p_extension->parent_class_name); + + ClassInfo c; + c.api = p_extension->editor_class ? API_EDITOR_EXTENSION : API_EXTENSION; + c.native_extension = p_extension; + c.name = p_extension->class_name; + c.creation_func = parent->creation_func; + c.inherits = parent->name; + c.class_ptr = parent->class_ptr; + c.inherits_ptr = parent; + + classes[p_extension->class_name] = c; +} + RWLock ClassDB::lock; void ClassDB::cleanup_defaults() { diff --git a/core/object/class_db.h b/core/object/class_db.h index 6fd5748dbb..4355c9b0ea 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -97,6 +97,8 @@ public: enum APIType { API_CORE, API_EDITOR, + API_EXTENSION, + API_EDITOR_EXTENSION, API_NONE }; @@ -115,6 +117,8 @@ public: ClassInfo *inherits_ptr = nullptr; void *class_ptr = nullptr; + ObjectNativeExtension *native_extension = nullptr; + HashMap<StringName, MethodBind *> method_map; HashMap<StringName, int> constant_map; HashMap<StringName, List<StringName>> enum_map; @@ -199,6 +203,8 @@ public: //nothing } + static void register_extension_class(ObjectNativeExtension *p_extension); + template <class T> static Object *_create_ptr_func() { return T::create(); @@ -226,6 +232,7 @@ public: static bool is_parent_class(const StringName &p_class, const StringName &p_inherits); static bool can_instance(const StringName &p_class); static Object *instance(const StringName &p_class); + static void instance_get_native_extension_data(ObjectNativeExtension **r_extension, void **r_extension_instance); static APIType get_api_type(const StringName &p_class); static uint64_t get_api_hash(APIType p_api); @@ -334,6 +341,8 @@ public: return bind; } + static void bind_method_custom(const StringName &p_class, MethodBind *p_method); + static void add_signal(StringName p_class, const MethodInfo &p_signal); static bool has_signal(StringName p_class, StringName p_signal, bool p_no_inheritance = false); static bool get_signal(StringName p_class, StringName p_signal, MethodInfo *r_signal); diff --git a/core/object/object.cpp b/core/object/object.cpp index a8b2c4a939..7e1c3855c0 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -385,6 +385,15 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid } } + if (_extension && _extension->set) { + if (_extension->set(_extension_instance, &p_name, &p_value)) { + if (r_valid) { + *r_valid = true; + } + return; + } + } + //try built-in setgetter { if (ClassDB::set_property(this, p_name, p_value, r_valid)) { @@ -451,6 +460,15 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const { } } + if (_extension && _extension->get) { + if (_extension->get(_extension_instance, &p_name, &ret)) { + if (r_valid) { + *r_valid = true; + } + return ret; + } + } + //try built-in setgetter { if (ClassDB::get_property(const_cast<Object *>(this), p_name, ret)) { @@ -596,6 +614,17 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons _get_property_listv(p_list, p_reversed); + if (_extension && _extension->get_property_list) { + uint32_t pcount; + const ObjectNativeExtension::PInfo *pinfo = _extension->get_property_list(_extension_instance, &pcount); + for (uint32_t i = 0; i < pcount; i++) { + p_list->push_back(PropertyInfo(Variant::Type(pinfo[i].type), pinfo[i].class_name, PropertyHint(pinfo[i].hint), pinfo[i].hint_string, pinfo[i].usage, pinfo[i].class_name)); + } + if (_extension->free_property_list) { + _extension->free_property_list(_extension_instance, pinfo); + } + } + if (!is_class("Script")) { // can still be set, but this is for user-friendliness p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT)); } @@ -761,6 +790,7 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a Variant ret; OBJ_DEBUG_LOCK + if (script_instance) { ret = script_instance->call(p_method, p_args, p_argcount, r_error); //force jumptable @@ -778,6 +808,8 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a } } + //extension does not need this, because all methods are registered in MethodBind + MethodBind *method = ClassDB::get_method(get_class_name(), p_method); if (method) { @@ -795,6 +827,10 @@ void Object::notification(int p_notification, bool p_reversed) { if (script_instance) { script_instance->notification(p_notification); } + + if (_extension && _extension->notification) { + _extension->notification(_extension_instance, p_notification); + } } String Object::to_string() { @@ -805,6 +841,9 @@ String Object::to_string() { return ret; } } + if (_extension && _extension->to_string) { + return _extension->to_string(_extension_instance); + } return "[" + get_class() + ":" + itos(get_instance_id()) + "]"; } @@ -1751,6 +1790,8 @@ void Object::_construct_object(bool p_reference) { _instance_id = ObjectDB::add_instance(this); memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS); + ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance); + #ifdef DEBUG_ENABLED _lock_index.init(1); #endif @@ -1770,6 +1811,12 @@ Object::~Object() { } script_instance = nullptr; + if (_extension && _extension->free_instance) { + _extension->free_instance(_extension->create_instance_userdata, _extension_instance); + _extension = nullptr; + _extension_instance = nullptr; + } + const StringName *S = nullptr; if (_emitting) { diff --git a/core/object/object.h b/core/object/object.h index 448a33d3bc..137025f323 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -238,6 +238,50 @@ struct MethodInfo { ////else //return nullptr; +// API used to extend in GDNative and other C compatible compiled languages +class MethodBind; + +struct ObjectNativeExtension { + ObjectNativeExtension *parent = nullptr; + StringName parent_class_name; + StringName class_name; + bool editor_class = false; + bool (*set)(void *instance, const void *name, const void *value) = nullptr; + bool (*get)(void *instance, const void *name, void *ret_variant) = nullptr; + struct PInfo { + uint32_t type; + const char *name; + const char *class_name; + uint32_t hint; + const char *hint_string; + uint32_t usage; + }; + const PInfo *(*get_property_list)(void *instance, uint32_t *count) = nullptr; + void (*free_property_list)(void *instance, const PInfo *) = nullptr; + + //call is not used, as all methods registered in ClassDB + + void (*notification)(void *instance, int32_t what) = nullptr; + const char *(*to_string)(void *instance) = nullptr; + + void (*reference)(void *instance) = nullptr; + void (*unreference)(void *instance) = nullptr; + + _FORCE_INLINE_ bool is_class(const String &p_class) const { + const ObjectNativeExtension *e = this; + while (e) { + if (p_class == e->class_name.operator String()) { + return true; + } + e = e->parent; + } + return false; + } + void *create_instance_userdata = nullptr; + void *(*create_instance)(void *create_instance_userdata) = nullptr; + void (*free_instance)(void *create_instance_userdata, void *instance) = nullptr; +}; + /* the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model. */ @@ -262,9 +306,15 @@ private: \ public: \ virtual String get_class() const override { \ + if (_get_extension()) { \ + return _get_extension()->class_name.operator String(); \ + } \ return String(#m_class); \ } \ virtual const StringName *_get_class_namev() const override { \ + if (_get_extension()) { \ + return &_get_extension()->class_name; \ + } \ if (!_class_name) { \ _class_name = get_class_static(); \ } \ @@ -297,7 +347,12 @@ public: static String inherits_static() { \ return String(#m_inherits); \ } \ - virtual bool is_class(const String &p_class) const override { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \ + virtual bool is_class(const String &p_class) const override { \ + if (_get_extension() && _get_extension()->is_class(p_class)) { \ + return true; \ + } \ + return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); \ + } \ virtual bool is_class_ptr(void *p_ptr) const override { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \ \ static void get_valid_parents_static(List<String> *p_parents) { \ @@ -440,6 +495,9 @@ private: friend bool predelete_handler(Object *); friend void postinitialize_handler(Object *); + ObjectNativeExtension *_extension = nullptr; + void *_extension_instance = nullptr; + struct SignalData { struct Slot { int reference_count = 0; @@ -495,6 +553,8 @@ private: Object(bool p_reference); protected: + _ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; } + _ALWAYS_INLINE_ void *_get_extension_instance() const { return _extension_instance; } virtual void _initialize_classv() { initialize_class(); } virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; }; virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; }; @@ -610,13 +670,25 @@ public: static String get_parent_class_static() { return String(); } static String get_category_static() { return String(); } - virtual String get_class() const { return "Object"; } + virtual String get_class() const { + if (_extension) + return _extension->class_name.operator String(); + return "Object"; + } virtual String get_save_class() const { return get_class(); } //class stored when saving - virtual bool is_class(const String &p_class) const { return (p_class == "Object"); } + virtual bool is_class(const String &p_class) const { + if (_extension && _extension->is_class(p_class)) { + return true; + } + return (p_class == "Object"); + } virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; } _FORCE_INLINE_ const StringName &get_class_name() const { + if (_extension) { + return _extension->class_name; + } if (!_class_ptr) { return *_get_class_namev(); } else { diff --git a/core/object/reference.cpp b/core/object/reference.cpp index 22e4e8a336..086b761e95 100644 --- a/core/object/reference.cpp +++ b/core/object/reference.cpp @@ -62,6 +62,9 @@ bool Reference::reference() { if (get_script_instance()) { get_script_instance()->refcount_incremented(); } + if (_get_extension() && _get_extension()->reference) { + _get_extension()->reference(_get_extension_instance()); + } if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) { for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { if (_script_instance_bindings[i]) { @@ -83,6 +86,9 @@ bool Reference::unreference() { bool script_ret = get_script_instance()->refcount_decremented(); die = die && script_ret; } + if (_get_extension() && _get_extension()->unreference) { + _get_extension()->unreference(_get_extension_instance()); + } if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) { for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) { if (_script_instance_bindings[i]) { diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 42fb0a0caf..aa91c6cbf7 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -585,14 +585,6 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam return Variant(); } -uint16_t PlaceHolderScriptInstance::get_rpc_method_id(const StringName &p_method) const { - return UINT16_MAX; -} - -uint16_t PlaceHolderScriptInstance::get_rset_property_id(const StringName &p_method) const { - return UINT16_MAX; -} - PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) : owner(p_owner), language(p_language), diff --git a/core/object/script_language.h b/core/object/script_language.h index 9ed3c7e80f..a22e91870e 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -41,21 +41,6 @@ class ScriptLanguage; typedef void (*ScriptEditRequestFunction)(const String &p_path); -struct ScriptNetData { - StringName name; - MultiplayerAPI::RPCMode mode; - bool operator==(ScriptNetData const &p_other) const { - return name == p_other.name; - } -}; - -struct SortNetData { - StringName::AlphCompare compare; - bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const { - return compare(p_a.name, p_b.name); - } -}; - class ScriptServer { enum { MAX_LANGUAGES = 16 @@ -174,17 +159,7 @@ public: virtual bool is_placeholder_fallback_enabled() const { return false; } - virtual Vector<ScriptNetData> get_rpc_methods() const = 0; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; - - virtual Vector<ScriptNetData> get_rset_properties() const = 0; - virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; Script() {} }; @@ -225,17 +200,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); - virtual Vector<ScriptNetData> get_rpc_methods() const = 0; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; - virtual StringName get_rpc_method(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; - - virtual Vector<ScriptNetData> get_rset_properties() const = 0; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0; - virtual StringName get_rset_property(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; virtual ScriptLanguage *get_language() = 0; virtual ~ScriptInstance(); @@ -447,17 +412,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr); - virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); } - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); } - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } - - virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); } - virtual uint16_t get_rset_property_id(const StringName &p_variable) const; - virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); } - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); ~PlaceHolderScriptInstance(); diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 3d04e4e619..d21c0bd9a2 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -551,6 +551,7 @@ void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_ } void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) { + ERR_FAIL_COND(!p_src && p_length > 0); for (uint64_t i = 0; i < p_length; i++) { store_8(p_src[i]); } diff --git a/core/os/os.cpp b/core/os/os.cpp index ca1b798e11..c5463cf216 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -310,6 +310,11 @@ String OS::get_user_data_dir() const { return "."; } +// Android OS path to app's external data storage +String OS::get_external_data_dir() const { + return get_user_data_dir(); +}; + // Absolute path to res:// String OS::get_resource_dir() const { return ProjectSettings::get_singleton()->get_resource_path(); diff --git a/core/os/os.h b/core/os/os.h index 7198607237..5bf9dc9288 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -252,6 +252,7 @@ public: virtual String get_bundle_resource_dir() const; virtual String get_user_data_dir() const; + virtual String get_external_data_dir() const; virtual String get_resource_dir() const; enum SystemDir { diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp index 238bf3975c..04a8095f0b 100644 --- a/core/templates/command_queue_mt.cpp +++ b/core/templates/command_queue_mt.cpp @@ -70,35 +70,7 @@ CommandQueueMT::SyncSemaphore *CommandQueueMT::_alloc_sync_sem() { return &sync_sems[idx]; } -bool CommandQueueMT::dealloc_one() { -tryagain: - if (dealloc_ptr == (write_ptr_and_epoch >> 1)) { - // The queue is empty - return false; - } - - uint32_t size = *(uint32_t *)&command_mem[dealloc_ptr]; - - if (size == 0) { - // End of command buffer wrap down - dealloc_ptr = 0; - goto tryagain; - } - - if (size & 1) { - // Still used, nothing can be deallocated - return false; - } - - dealloc_ptr += (size >> 1) + 8; - return true; -} - CommandQueueMT::CommandQueueMT(bool p_sync) { - command_mem_size = GLOBAL_DEF_RST("memory/limits/command_queue/multithreading_queue_size_kb", DEFAULT_COMMAND_MEM_SIZE_KB); - ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/command_queue/multithreading_queue_size_kb", PropertyInfo(Variant::INT, "memory/limits/command_queue/multithreading_queue_size_kb", PROPERTY_HINT_RANGE, "1,4096,1,or_greater")); - command_mem_size *= 1024; - command_mem = (uint8_t *)memalloc(command_mem_size); if (p_sync) { sync = memnew(Semaphore); } @@ -108,5 +80,4 @@ CommandQueueMT::~CommandQueueMT() { if (sync) { memdelete(sync); } - memfree(command_mem); } diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h index 0012cea72d..acc46da0d5 100644 --- a/core/templates/command_queue_mt.h +++ b/core/templates/command_queue_mt.h @@ -34,6 +34,8 @@ #include "core/os/memory.h" #include "core/os/mutex.h" #include "core/os/semaphore.h" +#include "core/string/print_string.h" +#include "core/templates/local_vector.h" #include "core/templates/simple_type.h" #include "core/typedefs.h" @@ -334,11 +336,7 @@ class CommandQueueMT { SYNC_SEMAPHORES = 8 }; - uint8_t *command_mem = nullptr; - uint32_t read_ptr_and_epoch = 0; - uint32_t write_ptr_and_epoch = 0; - uint32_t dealloc_ptr = 0; - uint32_t command_mem_size = 0; + LocalVector<uint8_t> command_mem; SyncSemaphore sync_sems[SYNC_SEMAPHORES]; Mutex mutex; Semaphore *sync = nullptr; @@ -346,138 +344,47 @@ class CommandQueueMT { template <class T> T *allocate() { // alloc size is size+T+safeguard - uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8; - - // Assert that the buffer is big enough to hold at least two messages. - ERR_FAIL_COND_V(alloc_size * 2 + sizeof(uint32_t) > command_mem_size, nullptr); - - tryagain: - uint32_t write_ptr = write_ptr_and_epoch >> 1; - - if (write_ptr < dealloc_ptr) { - // behind dealloc_ptr, check that there is room - if ((dealloc_ptr - write_ptr) <= alloc_size) { - // There is no more room, try to deallocate something - if (dealloc_one()) { - goto tryagain; - } - return nullptr; - } - } else { - // ahead of dealloc_ptr, check that there is room - - if ((command_mem_size - write_ptr) < alloc_size + sizeof(uint32_t)) { - // no room at the end, wrap down; - - if (dealloc_ptr == 0) { // don't want write_ptr to become dealloc_ptr - - // There is no more room, try to deallocate something - if (dealloc_one()) { - goto tryagain; - } - return nullptr; - } - - // if this happens, it's a bug - ERR_FAIL_COND_V((command_mem_size - write_ptr) < 8, nullptr); - // zero means, wrap to beginning - - uint32_t *p = (uint32_t *)&command_mem[write_ptr]; - *p = 1; - write_ptr_and_epoch = 0 | (1 & ~write_ptr_and_epoch); // Invert epoch. - // See if we can get the thread to run and clear up some more space while we wait. - // This is required if alloc_size * 2 + 4 > COMMAND_MEM_SIZE - if (sync) { - sync->post(); - } - goto tryagain; - } - } - // Allocate the size and the 'in use' bit. - // First bit used to mark if command is still in use (1) - // or if it has been destroyed and can be deallocated (0). - uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1); - uint32_t *p = (uint32_t *)&command_mem[write_ptr]; - *p = (size << 1) | 1; - write_ptr += 8; - // allocate the command - T *cmd = memnew_placement(&command_mem[write_ptr], T); - write_ptr += size; - write_ptr_and_epoch = (write_ptr << 1) | (write_ptr_and_epoch & 1); + uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)); + uint64_t size = command_mem.size(); + command_mem.resize(size + alloc_size + 8); + *(uint64_t *)&command_mem[size] = alloc_size; + T *cmd = memnew_placement(&command_mem[size + 8], T); return cmd; } template <class T> T *allocate_and_lock() { lock(); - T *ret; - - while ((ret = allocate<T>()) == nullptr) { - unlock(); - // sleep a little until fetch happened and some room is made - wait_for_flush(); - lock(); - } - + T *ret = allocate<T>(); return ret; } - bool flush_one(bool p_lock = true) { - if (p_lock) { - lock(); - } - tryagain: - - // tried to read an empty queue - if (read_ptr_and_epoch == write_ptr_and_epoch) { - if (p_lock) { - unlock(); - } - return false; - } - - uint32_t read_ptr = read_ptr_and_epoch >> 1; - uint32_t size_ptr = read_ptr; - uint32_t size = *(uint32_t *)&command_mem[read_ptr] >> 1; - - if (size == 0) { - *(uint32_t *)&command_mem[read_ptr] = 0; // clear in-use bit. - //end of ringbuffer, wrap - read_ptr_and_epoch = 0 | (1 & ~read_ptr_and_epoch); // Invert epoch. - goto tryagain; - } - - read_ptr += 8; + void _flush() { + lock(); - CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]); + uint64_t read_ptr = 0; + uint64_t limit = command_mem.size(); - read_ptr += size; + while (read_ptr < limit) { + uint64_t size = *(uint64_t *)&command_mem[read_ptr]; + read_ptr += 8; + CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]); - read_ptr_and_epoch = (read_ptr << 1) | (read_ptr_and_epoch & 1); + cmd->call(); //execute the function + cmd->post(); //release in case it needs sync/ret + cmd->~CommandBase(); //should be done, so erase the command - if (p_lock) { - unlock(); - } - cmd->call(); - if (p_lock) { - lock(); + read_ptr += size; } - cmd->post(); - cmd->~CommandBase(); - *(uint32_t *)&command_mem[size_ptr] &= ~1; - - if (p_lock) { - unlock(); - } - return true; + command_mem.clear(); + unlock(); } void lock(); void unlock(); void wait_for_flush(); SyncSemaphore *_alloc_sync_sem(); - bool dealloc_one(); public: /* NORMAL PUSH COMMANDS */ @@ -492,23 +399,19 @@ public: DECL_PUSH_AND_SYNC(0) SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 15) - void wait_and_flush_one() { - ERR_FAIL_COND(!sync); - sync->wait(); - flush_one(); - } - _FORCE_INLINE_ void flush_if_pending() { - if (unlikely(read_ptr_and_epoch != write_ptr_and_epoch)) { - flush_all(); + if (unlikely(command_mem.size() > 0)) { + _flush(); } } void flush_all() { - //ERR_FAIL_COND(sync); - lock(); - while (flush_one(false)) { - } - unlock(); + _flush(); + } + + void wait_and_flush() { + ERR_FAIL_COND(!sync); + sync->wait(); + _flush(); } CommandQueueMT(bool p_sync); diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h index dc378aed69..1257b54449 100644 --- a/core/templates/hash_map.h +++ b/core/templates/hash_map.h @@ -291,7 +291,7 @@ public: } /** - * Same as get, except it can return nullptr when item was not found. + * Same as get, except it can return nullptr when item was not found. * This is mainly used for speed purposes. */ @@ -324,7 +324,7 @@ public: } /** - * Same as get, except it can return nullptr when item was not found. + * Same as get, except it can return nullptr when item was not found. * This version is custom, will take a hash and a custom key (that should support operator==() */ @@ -443,7 +443,7 @@ public: /** * Get the next key to p_key, and the first key if p_key is null. - * Returns a pointer to the next key if found, nullptr otherwise. + * Returns a pointer to the next key if found, nullptr otherwise. * Adding/Removing elements while iterating will, of course, have unexpected results, don't do it. * * Example: diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h index 2c7c64cd78..025cc30db4 100644 --- a/core/templates/oa_hash_map.h +++ b/core/templates/oa_hash_map.h @@ -231,7 +231,7 @@ public: /** * returns true if the value was found, false otherwise. * - * if r_data is not nullptr then the value will be written to the object + * if r_data is not nullptr then the value will be written to the object * it points to. */ bool lookup(const TKey &p_key, TValue &r_data) const { @@ -249,7 +249,7 @@ public: /** * returns true if the value was found, false otherwise. * - * if r_data is not nullptr then the value will be written to the object + * if r_data is not nullptr then the value will be written to the object * it points to. */ TValue *lookup_ptr(const TKey &p_key) const { diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 72dd888dff..a1314a11f3 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1651,6 +1651,8 @@ static void _register_variant_builtin_methods() { bind_method(Transform2D, basis_xform_inv, sarray("v"), varray()); bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray()); bind_method(Transform2D, is_equal_approx, sarray("xform"), varray()); + bind_method(Transform2D, set_rotation, sarray("rotation"), varray()); + bind_method(Transform2D, looking_at, sarray("target"), varray(Transform2D())); /* Basis */ diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index b58f60c149..21c0d40fa5 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -1516,7 +1516,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str case Variant::STRING_NAME: { String str = p_variant; - str = "@\"" + str.c_escape() + "\""; + str = "&\"" + str.c_escape() + "\""; p_store_string_func(p_store_string_ud, str); } break; diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 969e9cc85b..d18419f163 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -22,7 +22,7 @@ <method name="play"> <return type="void"> </return> - <argument index="0" name="anim" type="StringName" default="@"""> + <argument index="0" name="anim" type="StringName" default="&"""> </argument> <argument index="1" name="backwards" type="bool" default="false"> </argument> @@ -39,7 +39,7 @@ </method> </methods> <members> - <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@"default""> + <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&"default""> The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index 02ccab4e05..39ab317b79 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -20,7 +20,7 @@ <method name="play"> <return type="void"> </return> - <argument index="0" name="anim" type="StringName" default="@"""> + <argument index="0" name="anim" type="StringName" default="&"""> </argument> <description> Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. @@ -35,7 +35,7 @@ </method> </methods> <members> - <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@"default""> + <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&"default""> The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index 3f0843c112..75dae6a48e 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="@"""> + <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&"""> Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. </member> </members> diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 2f0ebd7de6..7f07afecee 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -10,7 +10,7 @@ <methods> </methods> <members> - <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@"""> + <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&"""> Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: [codeblocks] [gdscript] diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index f7a116b934..96333988f8 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -54,7 +54,7 @@ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping. </member> - <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@"Master""> + <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&"Master""> The name of the area's audio bus. </member> <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 108387823b..a2724f3f23 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -52,7 +52,7 @@ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. </member> - <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@"Master""> + <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&"Master""> The name of the area's audio bus. </member> <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> @@ -89,7 +89,7 @@ <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false"> If [code]true[/code], the area applies reverb to its associated audio. </member> - <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="@"Master""> + <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="&"Master""> The reverb bus name to use for this area's associated audio. </member> <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0"> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 49775fa28b..543ec096c7 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -33,8 +33,8 @@ [/gdscript] [csharp] // Array concatenation is not possible with C# arrays, but is with Godot.Collections.Array. - var array1 = new Godot.Collections.Array("One", 2); - var array2 = new Godot.Collections.Array(3, "Four"); + var array1 = new Godot.Collections.Array{"One", 2}; + var array2 = new Godot.Collections.Array{3, "Four"}; GD.Print(array1 + array2); // Prints [One, 2, 3, Four] [/csharp] [/codeblocks] diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml index 3117978d8a..4e924bcb65 100644 --- a/doc/classes/AudioEffectCompressor.xml +++ b/doc/classes/AudioEffectCompressor.xml @@ -32,7 +32,7 @@ <member name="release_ms" type="float" setter="set_release_ms" getter="get_release_ms" default="250.0"> Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000. </member> - <member name="sidechain" type="StringName" setter="set_sidechain" getter="get_sidechain" default="@"""> + <member name="sidechain" type="StringName" setter="set_sidechain" getter="get_sidechain" default="&"""> Reduce the sound level using another audio bus for threshold detection. </member> <member name="threshold" type="float" setter="set_threshold" getter="get_threshold" default="0.0"> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 113cc64b9d..7c7f7e0cea 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -60,7 +60,7 @@ <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> + <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master""> Bus on which this audio is playing. </member> <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0"> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index e7c276f463..b1e18ab550 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -62,7 +62,7 @@ <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> + <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master""> Bus on which this audio is playing. </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0"> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index a1759bd588..3bd20b4b9b 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -69,7 +69,7 @@ <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added to scene tree. </member> - <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> + <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master""> The bus on which this audio is playing. </member> <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0"> diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 0a7b4c5dab..49edb4c691 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -199,7 +199,7 @@ The emitted light's color. See [member emission_enabled]. </member> <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> - If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [GIProbe] is used and this object is used in baked lighting. + If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [VoxelGI] is used and this object is used in baked lighting. </member> <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0"> The emitted light's strength. See [member emission_enabled]. @@ -671,10 +671,7 @@ <constant name="DIFFUSE_LAMBERT_WRAP" value="2" enum="DiffuseMode"> Extends Lambert to cover more than 90 degrees when roughness increases. </constant> - <constant name="DIFFUSE_OREN_NAYAR" value="3" enum="DiffuseMode"> - Attempts to use roughness to emulate microsurfacing. - </constant> - <constant name="DIFFUSE_TOON" value="4" enum="DiffuseMode"> + <constant name="DIFFUSE_TOON" value="3" enum="DiffuseMode"> Uses a hard cut for lighting, with smoothing affected by roughness. </constant> <constant name="SPECULAR_SCHLICK_GGX" value="0" enum="SpecularMode"> diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index 910d488dfd..93744ddad7 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -19,6 +19,28 @@ Stores the node's current transforms in [member rest]. </description> </method> + <method name="get_autocalculate_length_and_angle" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether this [code]Bone2D[/code] node is going to autocalculate its length and bone angle using its first [code]Bone2D[/code] child node, if one exists. If there are no [code]Bone2D[/code] children, then it cannot autocalculate these values and will print a warning. + </description> + </method> + <method name="get_bone_angle" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the angle of the bone in the [code]Bone2D[/code] node. + [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. + </description> + </method> + <method name="get_default_length" qualifiers="const"> + <return type="float"> + </return> + <description> + Deprecated. Please use [code]get_length[/code] instead. + </description> + </method> <method name="get_index_in_skeleton" qualifiers="const"> <return type="int"> </return> @@ -26,6 +48,13 @@ Returns the node's index as part of the entire skeleton. See [Skeleton2D]. </description> </method> + <method name="get_length" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the length of the bone in the [code]Bone2D[/code] node. + </description> + </method> <method name="get_skeleton_rest" qualifiers="const"> <return type="Transform2D"> </return> @@ -33,11 +62,45 @@ Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent. </description> </method> + <method name="set_autocalculate_length_and_angle"> + <return type="void"> + </return> + <argument index="0" name="auto_calculate" type="bool"> + </argument> + <description> + When set to [code]true[/code], the [code]Bone2D[/code] node will attempt to automatically calculate the bone angle and length using the first child [code]Bone2D[/code] node, if one exists. If none exist, the [code]Bone2D[/code] cannot automatically calculate these values and will print a warning. + </description> + </method> + <method name="set_bone_angle"> + <return type="void"> + </return> + <argument index="0" name="angle" type="float"> + </argument> + <description> + Sets the bone angle for the [code]Bone2D[/code] node. This is typically set to the rotation from the [code]Bone2D[/code] node to a child [code]Bone2D[/code] node. + [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. + </description> + </method> + <method name="set_default_length"> + <return type="void"> + </return> + <argument index="0" name="default_length" type="float"> + </argument> + <description> + Deprecated. Please use [code]set_length[/code] instead. + </description> + </method> + <method name="set_length"> + <return type="void"> + </return> + <argument index="0" name="length" type="float"> + </argument> + <description> + Sets the length of the bone in the [code]Bone2D[/code] node. + </description> + </method> </methods> <members> - <member name="default_length" type="float" setter="set_default_length" getter="get_default_length" default="16.0"> - Length of the bone's representation drawn in the editor's viewport in pixels. - </member> <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D( 0, 0, 0, 0, 0, 0 )"> Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]. </member> diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index c3bb3d28e0..0e6ca073a7 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -101,6 +101,9 @@ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398"> Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. </member> + <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0"> + Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. + </member> <member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true"> If [code]true[/code], the body will be able to push [RigidBody2D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D]. </member> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 986874df3b..790edfcad1 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -87,6 +87,9 @@ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398"> Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. </member> + <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0"> + Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. + </member> <member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true"> If [code]true[/code], the body will be able to push [RigidBody3D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D]. </member> diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index eb71407cf2..4ab37f5c7b 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -16,14 +16,14 @@ </argument> <argument index="1" name="event" type="InputEvent"> </argument> - <argument index="2" name="click_position" type="Vector3"> + <argument index="2" name="position" type="Vector3"> </argument> - <argument index="3" name="click_normal" type="Vector3"> + <argument index="3" name="normal" type="Vector3"> </argument> <argument index="4" name="shape_idx" type="int"> </argument> <description> - Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape3D] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events. + Receives unhandled [InputEvent]s. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events. </description> </method> <method name="create_shape_owner"> @@ -243,14 +243,14 @@ </argument> <argument index="1" name="event" type="InputEvent"> </argument> - <argument index="2" name="click_position" type="Vector3"> + <argument index="2" name="position" type="Vector3"> </argument> - <argument index="3" name="click_normal" type="Vector3"> + <argument index="3" name="normal" type="Vector3"> </argument> <argument index="4" name="shape_idx" type="int"> </argument> <description> - Emitted when [method _input_event] receives an event. See its description for details. + Emitted when the object receives an unhandled [InputEvent]. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. </description> </signal> <signal name="mouse_entered"> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index a9a230b78f..9c61fca598 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1055,7 +1055,7 @@ Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> - Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. + Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top offset updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0"> The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. @@ -1067,7 +1067,7 @@ Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. </member> <member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. + Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. @@ -1175,7 +1175,7 @@ <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority. </member> - <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@"""> + <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&"""> The type name used by this [Control] to look up its own theme items. By default, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance). Setting this property gives the highest priority to the type of the specified name, then falls back on the class names. [b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code]. [b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last. diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml index b97933e582..9484d33252 100644 --- a/doc/classes/EditorDebuggerPlugin.xml +++ b/doc/classes/EditorDebuggerPlugin.xml @@ -38,7 +38,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. + Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. </description> </method> <method name="register_message_capture"> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index aa64ab4043..663eb0ff5c 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -92,7 +92,7 @@ return new Godot.Collections.Array{new Godot.Collections.Dictionary{{"name", "myOption"}, {"defaultValue", false}}}; } - public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles) + public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles) { var file = new File(); if (file.Open(sourceFile, File.ModeFlags.Read) != Error.Ok) diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index f568263ff8..fd9fae435b 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -25,7 +25,7 @@ </argument> <argument index="1" name="value" type="Variant"> </argument> - <argument index="2" name="field" type="StringName" default="@"""> + <argument index="2" name="field" type="StringName" default="&"""> </argument> <argument index="3" name="changing" type="bool" default="false"> </argument> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 6909fac2b7..878535a08d 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -206,7 +206,7 @@ The depth tolerance for screen-space reflections. </member> <member name="ss_reflections_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled" default="false"> - If [code]true[/code], screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others. + If [code]true[/code], screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [VoxelGI]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others. </member> <member name="ss_reflections_fade_in" type="float" setter="set_ssr_fade_in" getter="get_ssr_fade_in" default="0.15"> The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection). diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index ed290fc7e2..42326f344f 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="action" type="StringName" setter="set_action" getter="get_action" default="@"""> + <member name="action" type="StringName" setter="set_action" getter="get_action" default="&"""> The action's name. Actions are accessed via this [String]. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 6bae612c9f..42b9ed8ab4 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -52,7 +52,7 @@ The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius. </member> <member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0"> - Secondary multiplier used with indirect light (light bounces). Used with [GIProbe]. + Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI]. </member> <member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false"> If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/LightmapGI.xml index 6fd08fc4e4..d7722a83b0 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/LightmapGI.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BakedLightmap" inherits="VisualInstance3D" version="4.0"> +<class name="LightmapGI" inherits="VisualInstance3D" version="4.0"> <brief_description> </brief_description> <description> @@ -21,17 +21,17 @@ </member> <member name="environment_custom_sky" type="Sky" setter="set_environment_custom_sky" getter="get_environment_custom_sky"> </member> - <member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="BakedLightmap.EnvironmentMode" default="0"> + <member name="environment_mode" type="int" setter="set_environment_mode" getter="get_environment_mode" enum="LightmapGI.EnvironmentMode" default="0"> </member> - <member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="BakedLightmap.GenerateProbes" default="0"> + <member name="generate_probes_subdiv" type="int" setter="set_generate_probes" getter="get_generate_probes" enum="LightmapGI.GenerateProbes" default="0"> </member> <member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false"> </member> - <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data"> + <member name="light_data" type="LightmapGIData" setter="set_light_data" getter="get_light_data"> </member> <member name="max_texture_size" type="int" setter="set_max_texture_size" getter="get_max_texture_size" default="16384"> </member> - <member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1"> + <member name="quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="LightmapGI.BakeQuality" default="1"> </member> <member name="use_denoiser" type="bool" setter="set_use_denoiser" getter="is_using_denoiser" default="true"> </member> diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/LightmapGIData.xml index 904555c48e..3a37c6dcb7 100644 --- a/doc/classes/BakedLightmapData.xml +++ b/doc/classes/LightmapGIData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BakedLightmapData" inherits="Resource" version="4.0"> +<class name="LightmapGIData" inherits="Resource" version="4.0"> <brief_description> </brief_description> <description> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index c168695d61..b2be92dbbd 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -135,16 +135,16 @@ </signals> <constants> <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. + Used with [method Node.rpc_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. </constant> <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets. + Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets. </constant> <constant name="RPC_MODE_MASTER" value="2" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master]. + Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master]. </constant> <constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. + Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. </constant> <constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode"> Behave like [constant RPC_MODE_REMOTE] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword. diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 523f3a0c17..1300351e47 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -649,7 +649,7 @@ <argument index="0" name="method" type="StringName"> </argument> <description> - Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. See also [method rset] and [method rset_config] for properties. Returns an empty [Variant]. + Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant]. [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. </description> </method> @@ -658,33 +658,17 @@ </return> <argument index="0" name="method" type="StringName"> </argument> - <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> + <argument index="1" name="rpc_mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> - <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). See also [method rset] and [method rset_config] for properties. - </description> - </method> - <method name="rpc_id" qualifiers="vararg"> - <return type="Variant"> - </return> - <argument index="0" name="peer_id" type="int"> + <argument index="2" name="transfer_mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode" default="2"> </argument> - <argument index="1" name="method" type="StringName"> - </argument> - <description> - Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]. - </description> - </method> - <method name="rpc_unreliable" qualifiers="vararg"> - <return type="Variant"> - </return> - <argument index="0" name="method" type="StringName"> + <argument index="3" name="channel" type="int" default="0"> </argument> <description> - Sends a [method rpc] using an unreliable protocol. Returns an empty [Variant]. + Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum NetworkedMultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). </description> </method> - <method name="rpc_unreliable_id" qualifiers="vararg"> + <method name="rpc_id" qualifiers="vararg"> <return type="Variant"> </return> <argument index="0" name="peer_id" type="int"> @@ -692,66 +676,7 @@ <argument index="1" name="method" type="StringName"> </argument> <description> - Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]. - </description> - </method> - <method name="rset"> - <return type="void"> - </return> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> - <description> - Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. See also [method rpc] for RPCs for methods, most information applies to this method as well. - </description> - </method> - <method name="rset_config"> - <return type="int"> - </return> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> - </argument> - <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). See also [method rpc] and [method rpc_config] for methods. - </description> - </method> - <method name="rset_id"> - <return type="void"> - </return> - <argument index="0" name="peer_id" type="int"> - </argument> - <argument index="1" name="property" type="StringName"> - </argument> - <argument index="2" name="value" type="Variant"> - </argument> - <description> - Remotely changes the property's value on a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). - </description> - </method> - <method name="rset_unreliable"> - <return type="void"> - </return> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> - <description> - Remotely changes the property's value on other peers (and locally) using an unreliable protocol. - </description> - </method> - <method name="rset_unreliable_id"> - <return type="void"> - </return> - <argument index="0" name="peer_id" type="int"> - </argument> - <argument index="1" name="property" type="StringName"> - </argument> - <argument index="2" name="value" type="Variant"> - </argument> - <description> - Remotely changes property's value on a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). + Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]. </description> </method> <method name="set_display_folded"> @@ -969,6 +894,12 @@ <constant name="NOTIFICATION_POST_ENTER_TREE" value="27"> Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once. </constant> + <constant name="NOTIFICATION_EDITOR_PRE_SAVE" value="9001"> + Notification received right before the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects. + </constant> + <constant name="NOTIFICATION_EDITOR_POST_SAVE" value="9002"> + Notification received right after the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects. + </constant> <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002"> Notification received from the OS when the mouse enters the game window. Implemented on desktop and web platforms. diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index b8b437f78f..c755c73465 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -221,6 +221,13 @@ Returns the path to the current engine executable. </description> </method> + <method name="get_external_data_dir" qualifiers="const"> + <return type="String"> + </return> + <description> + On Android, returns the absolute directory path where user data can be written to external storage if available. On all other platforms, this will return the same location as [method get_user_data_dir]. + </description> + </method> <method name="get_granted_permissions" qualifiers="const"> <return type="PackedStringArray"> </return> diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml new file mode 100644 index 0000000000..cea75bad52 --- /dev/null +++ b/doc/classes/PhysicalBone2D.xml @@ -0,0 +1,49 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicalBone2D" inherits="RigidBody2D" version="4.0"> + <brief_description> + A 2D node that can be used for physically aware bones in 2D. + </brief_description> + <description> + The [code]PhysicalBone2D[/code] node is a [RigidBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D. + [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes. + [b]Note:[/b] The PhysicalBone2D node does not automatically create a [Joint2D] node to keep [code]PhysicalBone2D[/code] nodes together. You will need to create these manually. For most cases, you want to use a [PinJoint2D] node. The [code]PhysicalBone2D[/code] node can automatically configure the [Joint2D] node once it's been created as a child node. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_joint" qualifiers="const"> + <return type="Joint2D"> + </return> + <description> + Returns the first [Joint2D] child node, if one exists. This is mainly a helper function to make it easier to get the [Joint2D] that the [code]PhysicalBone2D[/code] is autoconfiguring. + </description> + </method> + <method name="is_simulating_physics" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns a boolean that indicates whether the [code]PhysicalBone2D[/code] node is running and simulating using the Godot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics. + </description> + </method> + </methods> + <members> + <member name="auto_configure_joint" type="bool" setter="set_auto_configure_joint" getter="get_auto_configure_joint" default="true"> + If [code]true[/code], the [code]PhysicalBone2D[/code] node will automatically configure the first [Joint2D] child node. The automatic configuration is limited to setting up the node properties and positioning the [Joint2D]. + </member> + <member name="bone2d_index" type="int" setter="set_bone2d_index" getter="get_bone2d_index" default="-1"> + The index of the [Bone2D] node that this [code]PhysicalBone2D[/code] node is supposed to be simulating. + </member> + <member name="bone2d_nodepath" type="NodePath" setter="set_bone2d_nodepath" getter="get_bone2d_nodepath" default="NodePath("")"> + The [NodePath] to the [Bone2D] node that this [code]PhysicalBone2D[/code] node is supposed to be simulating. + </member> + <member name="follow_bone_when_simulating" type="bool" setter="set_follow_bone_when_simulating" getter="get_follow_bone_when_simulating" default="false"> + If [code]true[/code], the [code]PhysicalBone2D[/code] will keep the transform of the bone it is bound to when simulating physics. + </member> + <member name="simulate_physics" type="bool" setter="set_simulate_physics" getter="get_simulate_physics" default="false"> + If [code]true[/code], the [code]PhysicalBone2D[/code] will start simulating using physics. If [code]false[/code], the [code]PhysicalBone2D[/code] will follow the transform of the [Bone2D] node. + [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 8b73bcb9c1..3892633654 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -31,7 +31,7 @@ </methods> <members> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> - Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7d7d744c1b..efd4793b4c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1139,8 +1139,6 @@ <member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default=""""> Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9". </member> - <member name="memory/limits/command_queue/multithreading_queue_size_kb" type="int" setter="" getter="" default="256"> - </member> <member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096"> Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here. </member> @@ -1421,18 +1419,16 @@ </member> <member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false"> </member> - <member name="rendering/global_illumination/gi_probes/anisotropic" type="bool" setter="" getter="" default="false"> - If [code]true[/code], take additional samples when rendering objects affected by a [GIProbe] to reduce artifacts from only sampling in one direction. - </member> - <member name="rendering/global_illumination/gi_probes/quality" type="int" setter="" getter="" default="1"> - Sets the number of cone samples taken when rendering objects affected by [GIProbe]s. - </member> <member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4"> </member> <member name="rendering/global_illumination/sdfgi/frames_to_update_lights" type="int" setter="" getter="" default="2"> </member> <member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1"> </member> + <member name="rendering/global_illumination/voxel_gi/anisotropic" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1"> + </member> <member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32"> </member> <member name="rendering/lightmapping/bake_performance/max_rays_per_probe_pass" type="int" setter="" getter="" default="64"> diff --git a/doc/classes/RDShaderFile.xml b/doc/classes/RDShaderFile.xml index 14e70d53ea..346a97a1c0 100644 --- a/doc/classes/RDShaderFile.xml +++ b/doc/classes/RDShaderFile.xml @@ -10,7 +10,7 @@ <method name="get_bytecode" qualifiers="const"> <return type="RDShaderBytecode"> </return> - <argument index="0" name="version" type="StringName" default="@"""> + <argument index="0" name="version" type="StringName" default="&"""> </argument> <description> </description> @@ -26,7 +26,7 @@ </return> <argument index="0" name="bytecode" type="RDShaderBytecode"> </argument> - <argument index="1" name="version" type="StringName" default="@"""> + <argument index="1" name="version" type="StringName" default="&"""> </argument> <description> </description> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index cd08778c89..13df17cd22 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -5,7 +5,7 @@ </brief_description> <description> Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses. - The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. + The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [VoxelGI]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. </description> <tutorials> <link title="Reflection probes">https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 02130333f9..ba19176788 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3477,14 +3477,14 @@ <constant name="VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="ViewportDebugDraw"> Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects. </constant> - <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="ViewportDebugDraw"> - Objects are displayed with only the albedo value from [GIProbe]s. + <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO" value="6" enum="ViewportDebugDraw"> + Objects are displayed with only the albedo value from [VoxelGI]s. </constant> - <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="ViewportDebugDraw"> - Objects are displayed with only the lighting value from [GIProbe]s. + <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING" value="7" enum="ViewportDebugDraw"> + Objects are displayed with only the lighting value from [VoxelGI]s. </constant> - <constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="ViewportDebugDraw"> - Objects are displayed with only the emission color from [GIProbe]s. + <constant name="VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION" value="8" enum="ViewportDebugDraw"> + Objects are displayed with only the emission color from [VoxelGI]s. </constant> <constant name="VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="ViewportDebugDraw"> Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport]. @@ -3694,8 +3694,8 @@ <constant name="INSTANCE_DECAL" value="8" enum="InstanceType"> The instance is a decal. </constant> - <constant name="INSTANCE_GI_PROBE" value="9" enum="InstanceType"> - The instance is a GI probe. + <constant name="INSTANCE_VOXEL_GI" value="9" enum="InstanceType"> + The instance is a VoxelGI. </constant> <constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType"> The instance is a lightmap. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 06800082cb..7a15153fc2 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -207,6 +207,7 @@ Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive). + [b]Note:[/b] On iOS this method doesn't work. Instead, as recommended by the iOS Human Interface Guidelines, the user is expected to close apps via the Home button. </description> </method> <method name="reload_current_scene"> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index 0ddbac9ba4..6665a4a9f6 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -10,6 +10,17 @@ <link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> </tutorials> <methods> + <method name="execute_modifications"> + <return type="void"> + </return> + <argument index="0" name="delta" type="float"> + </argument> + <argument index="1" name="execution_mode" type="int"> + </argument> + <description> + Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned. + </description> + </method> <method name="get_bone"> <return type="Bone2D"> </return> @@ -26,6 +37,22 @@ Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D. </description> </method> + <method name="get_bone_local_pose_override"> + <return type="Transform2D"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Returns the local pose override transform for [code]bone_idx[/code]. + </description> + </method> + <method name="get_modification_stack" qualifiers="const"> + <return type="SkeletonModificationStack2D"> + </return> + <description> + Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists. + </description> + </method> <method name="get_skeleton" qualifiers="const"> <return type="RID"> </return> @@ -33,10 +60,37 @@ Returns the [RID] of a Skeleton2D instance. </description> </method> + <method name="set_bone_local_pose_override"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="override_pose" type="Transform2D"> + </argument> + <argument index="2" name="strength" type="float"> + </argument> + <argument index="3" name="persistent" type="bool"> + </argument> + <description> + Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. + [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. + [b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]! + </description> + </method> + <method name="set_modification_stack"> + <return type="void"> + </return> + <argument index="0" name="modification_stack" type="SkeletonModificationStack2D"> + </argument> + <description> + Sets the [SkeletonModificationStack2D] attached to this skeleton. + </description> + </method> </methods> <signals> <signal name="bone_setup_changed"> <description> + Emitted when the [Bone2D] setup attached to this skeletons changes. This is primarily used internally within the skeleton. </description> </signal> </signals> diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml index 5949ad54fd..dccc45d0ec 100644 --- a/doc/classes/SkeletonIK3D.xml +++ b/doc/classes/SkeletonIK3D.xml @@ -46,13 +46,13 @@ </member> <member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true"> </member> - <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="@"""> + <member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&"""> </member> <member name="target" type="Transform3D" setter="set_target_transform" getter="get_target_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> <member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> </member> - <member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="@"""> + <member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="&"""> </member> <member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false"> </member> diff --git a/doc/classes/SkeletonModification2D.xml b/doc/classes/SkeletonModification2D.xml new file mode 100644 index 0000000000..8596dac76e --- /dev/null +++ b/doc/classes/SkeletonModification2D.xml @@ -0,0 +1,104 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2D" inherits="Resource" version="4.0"> + <brief_description> + A resource that operates on [Bone2D] nodes in a [Skeleton2D]. + </brief_description> + <description> + This resource provides an interface that can be expanded so code that operates on [Bone2D] nodes in a [Skeleton2D] can be mixed and matched together to create complex interactions. + This is used to provide Godot with a flexible and powerful Inverse Kinematics solution that can be adapted for many different uses. + </description> + <tutorials> + </tutorials> + <methods> + <method name="_draw_editor_gizmo" qualifiers="virtual"> + <return type="void"> + </return> + <description> + Used for drawing [b]editor-only[/b] modification gizmos. This function will only be called in the Godot editor and can be overriden to draw custom gizmos. + [b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and it's draw functions, as the [SkeletonModification2D] resource cannot draw on its own. + </description> + </method> + <method name="_execute" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="delta" type="float"> + </argument> + <description> + Executes the given modification. This is where the modification performs whatever function it is designed to do. + </description> + </method> + <method name="_setup_modification" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="modification_stack" type="SkeletonModificationStack2D"> + </argument> + <description> + Called when the modification is setup. This is where the modification performs initialization. + </description> + </method> + <method name="clamp_angle"> + <return type="float"> + </return> + <argument index="0" name="angle" type="float"> + </argument> + <argument index="1" name="min" type="float"> + </argument> + <argument index="2" name="max" type="float"> + </argument> + <argument index="3" name="invert" type="bool"> + </argument> + <description> + Takes a angle and clamps it so it is within the passed-in [code]min[/code] and [code]max[/code] range. [code]invert[/code] will inversely clamp the angle, clamping it to the range outside of the given bounds. + </description> + </method> + <method name="get_editor_draw_gizmo" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether this modification will call [method _draw_editor_gizmo] in the Godot editor to draw modification-specific gizmos. + </description> + </method> + <method name="get_is_setup" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether this modification has been successfully setup or not. + </description> + </method> + <method name="get_modification_stack"> + <return type="SkeletonModificationStack2D"> + </return> + <description> + Returns the [SkeletonModificationStack2D] that this modification is bound to. Through the modification stack, you can access the Skeleton3D the modification is operating on. + </description> + </method> + <method name="set_editor_draw_gizmo"> + <return type="void"> + </return> + <argument index="0" name="draw_gizmo" type="bool"> + </argument> + <description> + Sets whether this modification will call [method _draw_editor_gizmo] in the Godot editor to draw modification-specific gizmos. + </description> + </method> + <method name="set_is_setup"> + <return type="void"> + </return> + <argument index="0" name="is_setup" type="bool"> + </argument> + <description> + Manually allows you to set the setup state of the modification. This function should only rarely be used, as the [SkeletonModificationStack2D] the modification is bound to should handle setting the modification up. + </description> + </method> + </methods> + <members> + <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="true"> + If [code]true[/code], the modification's [method _execute] function will be called by the [SkeletonModificationStack2D]. + </member> + <member name="execution_mode" type="int" setter="set_execution_mode" getter="get_execution_mode" default="0"> + The execution mode for the modification. This tells the modification stack when to execute the modification. Some modifications have settings that are only availible in certain execution modes. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification2DCCDIK.xml b/doc/classes/SkeletonModification2DCCDIK.xml new file mode 100644 index 0000000000..014d366a42 --- /dev/null +++ b/doc/classes/SkeletonModification2DCCDIK.xml @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D. + </brief_description> + <description> + This [SkeletonModification2D] uses an algorithm called [b]C[/b]yclic [b]C[/b]oordinate [b]D[/b]escent [b]I[/b]nverse [b]K[/b]inematics, or CCDIK, to maniuplate a chain of bones in a [Skeleton2D] so it reaches a defined target. + CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK [i]can[/i] look more robotic than other IK solvers. + [b]Note:[/b] The CCDIK modifier has [code]ccdik_joints[/code], which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK. + CCDIK also fully supports angle constraints, allowing for more control over how a solution is met. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_ccdik_joint_bone2d_node" qualifiers="const"> + <return type="NodePath"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_ccdik_joint_bone_index" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the index of the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_ccdik_joint_constraint_angle_invert" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint. See [method set_ccdik_joint_constraint_angle_invert] for details. + </description> + </method> + <method name="get_ccdik_joint_constraint_angle_max" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the maximum angle constraint for the joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_ccdik_joint_constraint_angle_min" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the minimum angle constraint for the joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_ccdik_joint_enable_constraint" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns whether angle constraints on the CCDIK joint at [code]joint_idx[/code] are enabled. + </description> + </method> + <method name="get_ccdik_joint_rotate_from_joint" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns whether the joint at [code]joint_idx[/code] is set to rotate from the joint, [code]true[/code], or to rotate from the tip, [code]false[/code]. The default is to rotate from the tip. + </description> + </method> + <method name="set_ccdik_joint_bone2d_node"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="bone2d_nodepath" type="NodePath"> + </argument> + <description> + Sets the [Bone2D] node assigned to the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_ccdik_joint_bone_index"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="bone_idx" type="int"> + </argument> + <description> + Sets the bone index, [code]bone_index[/code], of the CCDIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the CCDIK joint based on data provided by the linked skeleton. + </description> + </method> + <method name="set_ccdik_joint_constraint_angle_invert"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="invert" type="bool"> + </argument> + <description> + Sets whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint. + An inverted joint constraint only constraints the CCDIK joint to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values. + </description> + </method> + <method name="set_ccdik_joint_constraint_angle_max"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="angle_max" type="float"> + </argument> + <description> + Sets the maximum angle constraint for the joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_ccdik_joint_constraint_angle_min"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="angle_min" type="float"> + </argument> + <description> + Sets the minimum angle constraint for the joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_ccdik_joint_enable_constraint"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="enable_constraint" type="bool"> + </argument> + <description> + Determines whether angle constraints on the CCDIK joint at [code]joint_idx[/code] are enabled. When [code]true[/code], constraints will be enabled and taken into account when solving. + </description> + </method> + <method name="set_ccdik_joint_rotate_from_joint"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="rotate_from_joint" type="bool"> + </argument> + <description> + Sets whether the joint at [code]joint_idx[/code] is set to rotate from the joint, [code]true[/code], or to rotate from the tip, [code]false[/code]. + </description> + </method> + </methods> + <members> + <member name="ccdik_data_chain_length" type="int" setter="set_ccdik_data_chain_length" getter="get_ccdik_data_chain_length" default="0"> + The amount of CCDIK joints in the CCDIK modification. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to. + </member> + <member name="tip_nodepath" type="NodePath" setter="set_tip_node" getter="get_tip_node" default="NodePath("")"> + The end position of the CCDIK chain. Typically, this should be a child of a [Bone2D] node attached to the final [Bone2D] in the CCDIK chain. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification2DFABRIK.xml b/doc/classes/SkeletonModification2DFABRIK.xml new file mode 100644 index 0000000000..62ab34b06f --- /dev/null +++ b/doc/classes/SkeletonModification2DFABRIK.xml @@ -0,0 +1,108 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DFABRIK" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that uses FABRIK to manipulate a series of [Bone2D] nodes to reach a target. + </brief_description> + <description> + This [SkeletonModification2D] uses an algorithm called [b]F[/b]orward [b]A[/b]nd [b]B[/b]ackward [b]R[/b]eaching [b]I[/b]nverse [b]K[/b]inematics, or FABRIK, to rotate a bone chain so that it reaches a target. + FABRIK works by knowing the positions and lengths of a series of bones, typically called a "bone chain". It first starts by running a forward pass, which places the final bone at the target's position. Then all other bones are moved towards the tip bone, so they stay at the defined bone length away. Then a backwards pass is performed, where the root/first bone in the FABRIK chain is placed back at the origin. then all other bones are moved so they stay at the defined bone length away. This positions the bone chain so that it reaches the target when possible, but all of the bones stay the correct length away from each other. + Because of how FABRIK works, it often gives more natural results than those seen in [SkeletonModification2DCCDIK]. FABRIK also supports angle constraints, which are fully taken into account when solving. + [b]Note:[/b] The FABRIK modifier has [code]fabrik_joints[/code], which are the data objects that hold the data for each joint in the FABRIK chain. This is different from [Bone2D] nodes! FABRIK joints hold the data needed for each [Bone2D] in the bone chain used by FABRIK. + To help control how the FABRIK joints move, a magnet vector can be passed, which can nudge the bones in a certain direction prior to solving, giving a level of control over the final result. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_fabrik_joint_bone2d_node" qualifiers="const"> + <return type="NodePath"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_bone_index" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the index of the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_magnet_position" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the magnet position vector for the joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_use_target_rotation" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns whether the joint is using the target's rotation rather than allowing FABRIK to rotate the joint. This option only applies to the tip/final joint in the chain. + </description> + </method> + <method name="set_fabrik_joint_bone2d_node"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="bone2d_nodepath" type="NodePath"> + </argument> + <description> + Sets the [Bone2D] node assigned to the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_fabrik_joint_bone_index"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="bone_idx" type="int"> + </argument> + <description> + Sets the bone index, [code]bone_index[/code], of the FABRIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the FABRIK joint based on data provided by the linked skeleton. + </description> + </method> + <method name="set_fabrik_joint_magnet_position"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="magnet_position" type="Vector2"> + </argument> + <description> + Sets the magnet position vector for the joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_fabrik_joint_use_target_rotation"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="use_target_rotation" type="bool"> + </argument> + <description> + Sets whether the joint at [code]joint_idx[/code] will use the target node's rotation rather than letting FABRIK rotate the node. + [b]Note:[/b] This option only works for the tip/final joint in the chain. For all other nodes, this option will be ignored. + </description> + </method> + </methods> + <members> + <member name="fabrik_data_chain_length" type="int" setter="set_fabrik_data_chain_length" getter="get_fabrik_data_chain_length" default="0"> + The amount of FABRIK joints in the FABRIK modification. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the FABRIK modification. This node is what the FABRIK chain will attempt to rotate the bone chain to. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml new file mode 100644 index 0000000000..7f8cf2d4d9 --- /dev/null +++ b/doc/classes/SkeletonModification2DJiggle.xml @@ -0,0 +1,232 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that jiggles [Bone2D] nodes as they move towards a target. + </brief_description> + <description> + This modification moves a series of bones, typically called a bone chain, towards a target. What makes this modification special is that it calculates the velocity and acceleration for each bone in the bone chain, and runs a very light physics-like calculation using the inputted values. This allows the bones to overshoot the target and "jiggle" around. It can be configured to act more like a spring, or sway around like cloth might. + This modification is useful for adding additional motion to things like hair, the edges of clothing, and more. It has several settings to that allow control over how the joint moves when the target moves. + [b]Note:[/b] The Jiggle modifier has [code]jiggle_joints[/code], which are the data objects that hold the data for each joint in the Jiggle chain. This is different from than [Bone2D] nodes! Jiggle joints hold the data needed for each [Bone2D] in the bone chain used by the Jiggle modification. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_collision_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the collision mask used by the Jiggle modifier when collisions are enabled. + </description> + </method> + <method name="get_jiggle_joint_bone2d_node" qualifiers="const"> + <return type="NodePath"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_bone_index" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_damping" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_gravity" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by. + </description> + </method> + <method name="get_jiggle_joint_mass" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the amount of mass of the jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_override" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification. + </description> + </method> + <method name="get_jiggle_joint_stiffness" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the stiffness of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_use_gravity" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is using gravity or not. + </description> + </method> + <method name="get_use_colliders" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether the jiggle modifier is taking physics colliders into account when solving. + </description> + </method> + <method name="set_collision_mask"> + <return type="void"> + </return> + <argument index="0" name="collision_mask" type="int"> + </argument> + <description> + Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account. + </description> + </method> + <method name="set_jiggle_joint_bone2d_node"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="bone2d_node" type="NodePath"> + </argument> + <description> + Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_bone_index"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="bone_idx" type="int"> + </argument> + <description> + Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton. + </description> + </method> + <method name="set_jiggle_joint_damping"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="damping" type="float"> + </argument> + <description> + Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_gravity"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="gravity" type="Vector2"> + </argument> + <description> + Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_mass"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="mass" type="float"> + </argument> + <description> + Sets the of mass of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_override"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="override" type="bool"> + </argument> + <description> + Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification. + </description> + </method> + <method name="set_jiggle_joint_stiffness"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="stiffness" type="float"> + </argument> + <description> + Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_use_gravity"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="use_gravity" type="bool"> + </argument> + <description> + Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity. + </description> + </method> + <method name="set_use_colliders"> + <return type="void"> + </return> + <argument index="0" name="use_colliders" type="bool"> + </argument> + <description> + If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects. + </description> + </method> + </methods> + <members> + <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75"> + The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied. + </member> + <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 6 )"> + The default amount of gravity applied to the Jiggle joints, if they are not overriden. + </member> + <member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0"> + The amount of Jiggle joints in the Jiggle modification. + </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75"> + The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting. + </member> + <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0"> + The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to. + </member> + <member name="use_gravity" type="bool" setter="set_use_gravity" getter="get_use_gravity" default="false"> + Whether the gravity vector, [member gravity], should be applied to the Jiggle joints, assuming they are not overriding the default settings. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification2DLookAt.xml b/doc/classes/SkeletonModification2DLookAt.xml new file mode 100644 index 0000000000..b0fa0e5a01 --- /dev/null +++ b/doc/classes/SkeletonModification2DLookAt.xml @@ -0,0 +1,107 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that rotates a [Bone2D] node to look at a target. + </brief_description> + <description> + This [SkeletonModification2D] rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_additional_rotation" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the amount of additional rotation that is applied after the LookAt modification executes. + </description> + </method> + <method name="get_constraint_angle_invert" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether the constraints to this modification are inverted or not. + </description> + </method> + <method name="get_constraint_angle_max" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the constraint's maximum allowed angle. + </description> + </method> + <method name="get_constraint_angle_min" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the constraint's minimum allowed angle. + </description> + </method> + <method name="get_enable_constraint" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the LookAt modification is using constraints. + </description> + </method> + <method name="set_additional_rotation"> + <return type="void"> + </return> + <argument index="0" name="rotation" type="float"> + </argument> + <description> + Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount. + </description> + </method> + <method name="set_constraint_angle_invert"> + <return type="void"> + </return> + <argument index="0" name="invert" type="bool"> + </argument> + <description> + When [code]true[/code], the modification will use an inverted joint constraint. + An inverted joint constraint only constraints the [Bone2D] to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values. + </description> + </method> + <method name="set_constraint_angle_max"> + <return type="void"> + </return> + <argument index="0" name="angle_max" type="float"> + </argument> + <description> + Sets the constraint's maximum allowed angle. + </description> + </method> + <method name="set_constraint_angle_min"> + <return type="void"> + </return> + <argument index="0" name="angle_min" type="float"> + </argument> + <description> + Sets the constraint's minimum allowed angle. + </description> + </method> + <method name="set_enable_constraint"> + <return type="void"> + </return> + <argument index="0" name="enable_constraint" type="bool"> + </argument> + <description> + Sets whether this modification will use constraints or not. When [code]true[/code], constraints will be applied when solving the LookAt modification. + </description> + </method> + </methods> + <members> + <member name="bone2d_node" type="NodePath" setter="set_bone2d_node" getter="get_bone2d_node" default="NodePath("")"> + The [Bone2D] node that the modification will operate on. + </member> + <member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-1"> + The index of the [Bone2D] node that the modification will oeprate on. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the [Bone2D] to. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification2DPhysicalBones.xml b/doc/classes/SkeletonModification2DPhysicalBones.xml new file mode 100644 index 0000000000..d8aaf09a8e --- /dev/null +++ b/doc/classes/SkeletonModification2DPhysicalBones.xml @@ -0,0 +1,68 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes. + </brief_description> + <description> + This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes. + </description> + <tutorials> + </tutorials> + <methods> + <method name="fetch_physical_bones"> + <return type="void"> + </return> + <description> + Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D]. + </description> + </method> + <method name="get_physical_bone_node" qualifiers="const"> + <return type="NodePath"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <description> + Returns the [PhysicalBone2D] node at [code]joint_idx[/code]. + </description> + </method> + <method name="set_physical_bone_node"> + <return type="void"> + </return> + <argument index="0" name="joint_idx" type="int"> + </argument> + <argument index="1" name="physicalbone2d_node" type="NodePath"> + </argument> + <description> + Sets the [PhysicalBone2D] node at [code]joint_idx[/code]. + [b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D]. + </description> + </method> + <method name="start_simulation"> + <return type="void"> + </return> + <argument index="0" name="bones" type="StringName[]" default="[ ]"> + </argument> + <description> + Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world. + Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating. + </description> + </method> + <method name="stop_simulation"> + <return type="void"> + </return> + <argument index="0" name="bones" type="StringName[]" default="[ ]"> + </argument> + <description> + Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world. + Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating. + </description> + </method> + </methods> + <members> + <member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0"> + The amount of [PhysicalBone2D] nodes linked in this modification. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification2DStackHolder.xml b/doc/classes/SkeletonModification2DStackHolder.xml new file mode 100644 index 0000000000..313cf81482 --- /dev/null +++ b/doc/classes/SkeletonModification2DStackHolder.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that holds and executes a [SkeletonModificationStack2D]. + </brief_description> + <description> + This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D]. + [b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_held_modification_stack" qualifiers="const"> + <return type="SkeletonModificationStack2D"> + </return> + <description> + Returns the [SkeletonModificationStack2D] that this modification is holding. + </description> + </method> + <method name="set_held_modification_stack"> + <return type="void"> + </return> + <argument index="0" name="held_modification_stack" type="SkeletonModificationStack2D"> + </argument> + <description> + Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification2DTwoBoneIK.xml b/doc/classes/SkeletonModification2DTwoBoneIK.xml new file mode 100644 index 0000000000..554515556b --- /dev/null +++ b/doc/classes/SkeletonModification2DTwoBoneIK.xml @@ -0,0 +1,94 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification2DTwoBoneIK" inherits="SkeletonModification2D" version="4.0"> + <brief_description> + A modification that rotates two bones using the law of cosigns to reach the target. + </brief_description> + <description> + This [SkeletonModification2D] uses an algorithm typically called TwoBoneIK. This algorithm works by leveraging the law of cosigns and the lengths of the bones to figure out what rotation the bones currently have, and what rotation they need to make a complete triangle, where the first bone, the second bone, and the target form the three verticies of the triangle. Because the algorithm works by making a triangle, it can only opperate on two bones. + TwoBoneIK is great for arms, legs, and really any joints that can be represented by just two bones that bend to reach a target. This solver is more lightweight than [SkeletonModification2DFABRIK], but gives similar, natural looking results. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_joint_one_bone2d_node" qualifiers="const"> + <return type="NodePath"> + </return> + <description> + Returns the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_one_bone_idx" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the index of the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_two_bone2d_node" qualifiers="const"> + <return type="NodePath"> + </return> + <description> + Returns the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_two_bone_idx" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the index of the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_joint_one_bone2d_node"> + <return type="void"> + </return> + <argument index="0" name="bone2d_node" type="NodePath"> + </argument> + <description> + Sets the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_joint_one_bone_idx"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Sets the index of the [Bone2D] node that is being used as the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_joint_two_bone2d_node"> + <return type="void"> + </return> + <argument index="0" name="bone2d_node" type="NodePath"> + </argument> + <description> + Sets the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_joint_two_bone_idx"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <description> + Sets the index of the [Bone2D] node that is being used as the second bone in the TwoBoneIK modification. + </description> + </method> + </methods> + <members> + <member name="flip_bend_direction" type="bool" setter="set_flip_bend_direction" getter="get_flip_bend_direction" default="false"> + If [code]true[/code], the bones in the modification will blend outward as opposed to inwards when contracting. If [code]false[/code], the bones will bend inwards when contracting. + </member> + <member name="target_maximum_distance" type="float" setter="set_target_maximum_distance" getter="get_target_maximum_distance" default="0.0"> + The maximum distance the target can be at. If the target is farther than this distance, the modification will solve as if it's at this maximum distance. When set to [code]0[/code], the modification will solve without distance constraints. + </member> + <member name="target_minimum_distance" type="float" setter="set_target_minimum_distance" getter="get_target_minimum_distance" default="0.0"> + The minimum distance the target can be at. If the target is closer than this distance, the modification will solve as if it's at this minimum distance. When set to [code]0[/code], the modification will solve without distance constraints. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the TwoBoneIK modification. This node is what the modification will use when bending the [Bone2D] nodes. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModificationStack2D.xml b/doc/classes/SkeletonModificationStack2D.xml new file mode 100644 index 0000000000..35b899fe08 --- /dev/null +++ b/doc/classes/SkeletonModificationStack2D.xml @@ -0,0 +1,108 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModificationStack2D" inherits="Resource" version="4.0"> + <brief_description> + A resource that holds a stack of [SkeletonModification2D]s. + </brief_description> + <description> + This resource is used by the Skeleton and holds a stack of [SkeletonModification2D]s. + This controls the order of the modifications and how they are applied. Modification order is especially important for full-body IK setups, as you need to execute the modifications in the correct order to get the desired results. For example, you want to execute a modification on the spine [i]before[/i] the arms on a humanoid skeleton. + This resource also controls how strongly all of the modifications are applied to the [Skeleton2D]. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_modification"> + <return type="void"> + </return> + <argument index="0" name="modification" type="SkeletonModification2D"> + </argument> + <description> + Adds the passed-in [SkeletonModification2D] to the stack. + </description> + </method> + <method name="delete_modification"> + <return type="void"> + </return> + <argument index="0" name="mod_idx" type="int"> + </argument> + <description> + Deletes the [SkeletonModification2D] at the index position [code]mod_idx[/code], if it exists. + </description> + </method> + <method name="enable_all_modifications"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + Enables all [SkeletonModification2D]s in the stack. + </description> + </method> + <method name="execute"> + <return type="void"> + </return> + <argument index="0" name="delta" type="float"> + </argument> + <argument index="1" name="execution_mode" type="int"> + </argument> + <description> + Executes all of the [SkeletonModification2D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count]. + [b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results. + </description> + </method> + <method name="get_is_setup" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns a boolean that indiciates whether the modification stack is setup and can execute. + </description> + </method> + <method name="get_modification" qualifiers="const"> + <return type="SkeletonModification2D"> + </return> + <argument index="0" name="mod_idx" type="int"> + </argument> + <description> + Returns the [SkeletonModification2D] at the passed-in index, [code]mod_idx[/code]. + </description> + </method> + <method name="get_skeleton" qualifiers="const"> + <return type="Skeleton2D"> + </return> + <description> + Returns the [Skeleton2D] node that the SkeletonModificationStack2D is bound to. + </description> + </method> + <method name="set_modification"> + <return type="void"> + </return> + <argument index="0" name="mod_idx" type="int"> + </argument> + <argument index="1" name="modification" type="SkeletonModification2D"> + </argument> + <description> + Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code]. + </description> + </method> + <method name="setup"> + <return type="void"> + </return> + <description> + Sets up the modification stack so it can execute. This function should be called by [Skeleton2D] and shouldn't be manually called unless you know what you are doing. + </description> + </method> + </methods> + <members> + <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="false"> + If [code]true[/code], the modification's in the stack will be called. This is handled automatically through the [Skeleton2D] node. + </member> + <member name="modification_count" type="int" setter="set_modification_count" getter="get_modification_count" default="0"> + The number of modifications in the stack. + </member> + <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0"> + The interpolation strength of the modifications in stack. A value of [code]0[/code] will make it where the modifications are not applied, a strength of [code]0.5[/code] will be half applied, and a strength of [code]1[/code] will allow the modifications to be fully applied and override the [Skeleton2D] [Bone2D] poses. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index fe63e434c9..9a96d8699c 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -976,7 +976,7 @@ </argument> <description> Returns [code]true[/code] if text buffer is configured to display hexadecimal codes in place of invalid characters. - Note: If set to [code]false[/code], nothing is displayed in place of invalid characters. + Note: If set to [code]false[/code], nothing is displayed in place of invalid characters. </description> </method> <method name="shaped_text_get_range" qualifiers="const"> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index e748ceb281..0dbf95376a 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -129,6 +129,16 @@ Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="looking_at" qualifiers="const"> + <return type="Transform2D"> + </return> + <argument index="0" name="target" type="Vector2" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> + </argument> + <description> + Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position. + Operations take place in global space. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> @@ -138,33 +148,33 @@ </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Vector2"> + <return type="PackedVector2Array"> </return> - <argument index="0" name="right" type="Vector2"> + <argument index="0" name="right" type="PackedVector2Array"> </argument> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Rect2"> + <return type="Transform2D"> </return> - <argument index="0" name="right" type="Rect2"> + <argument index="0" name="right" type="Transform2D"> </argument> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform2D"> + <return type="Rect2"> </return> - <argument index="0" name="right" type="Transform2D"> + <argument index="0" name="right" type="Rect2"> </argument> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="PackedVector2Array"> + <return type="Vector2"> </return> - <argument index="0" name="right" type="PackedVector2Array"> + <argument index="0" name="right" type="Vector2"> </argument> <description> </description> @@ -210,6 +220,15 @@ Scales the transform by the given scale factor, using matrix multiplication. </description> </method> + <method name="set_rotation"> + <return type="void"> + </return> + <argument index="0" name="rotation" type="float"> + </argument> + <description> + Sets the transform's rotation (in radians). + </description> + </method> <method name="translated" qualifiers="const"> <return type="Transform2D"> </return> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index 775bd58bcf..5882074698 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -5,20 +5,30 @@ </brief_description> <description> In computer programming, a Variant class is a class that is designed to store a variety of other types. Dynamic programming languages like PHP, Lua, JavaScript and GDScript like to use them to store variables' data on the backend. With these Variants, properties are able to change value types freely. - [codeblock] + [codeblocks] + [gdscript] var foo = 2 # foo is dynamically an integer foo = "Now foo is a string!" foo = Reference.new() # foo is an Object var bar: int = 2 # bar is a statically typed integer. # bar = "Uh oh! I can't make static variables become a different type!" - [/codeblock] + [/gdscript] + [csharp] + // ... but C# is statically typed. Once a variable has a type it cannot be changed. However you can use the var keyword in methods to let the compiler decide the type automatically. + var foo = 2; // Foo is a 32-bit integer (int). Be cautious, integers in GDScript are 64-bit and the direct C# equivalent is "long". + // foo = "foo was and will always be an integer. It cannot be turned into a string!"; + var boo = "Boo is a string!"; + var ref = new Reference(); // var is especially useful when used together with a constructor. + [/csharp] + [/codeblocks] Godot tracks all scripting API variables within Variants. Without even realizing it, you use Variants all the time. When a particular language enforces its own rules for keeping data typed, then that language is applying its own custom logic over the base Variant scripting API. - GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types. - VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time. - C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept. - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects. The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]). - [codeblock] + [codeblocks] + [gdscript] var foo = 2 match typeof(foo): TYPE_NIL: @@ -32,7 +42,19 @@ # Note also that there is not yet any way to get a script's `class_name` string easily. # To fetch that value, you need to dig deeply into a hidden ProjectSettings setting: an Array of Dictionaries called "_global_script_classes". # Open your project.godot file to see it up close. - [/codeblock] + [/gdscript] + [csharp] + int foo = 2; + if (foo == null) + { + GD.Print("foo is null"); + } + if (foo is int) + { + GD.Print("foo is an integer"); + } + [/csharp] + [/codeblocks] A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around. Godot has specifically invested in making its Variant class as flexible as possible; so much so that it is used for a multitude of operations to facilitate communication between all of Godot's systems. A Variant: diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index d905ce4054..12558ebbbc 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -60,7 +60,7 @@ <member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec" default="500"> Amount of time in milliseconds to store in buffer while playing. </member> - <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> + <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master""> Audio bus to use for sound playback. </member> <member name="expand" type="bool" setter="set_expand" getter="has_expand" default="true"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 1c33274cb0..2f3782c517 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -81,10 +81,16 @@ <description> Returns the viewport's texture. [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example: - [codeblock] + [codeblocks] + [gdscript] var img = get_viewport().get_texture().get_image() img.flip_y() - [/codeblock] + [/gdscript] + [csharp] + Image img = GetViewport().GetTexture().GetImage(); + img.FlipY(); + [/csharp] + [/codeblocks] </description> </method> <method name="get_viewport_rid" qualifiers="const"> @@ -382,14 +388,14 @@ </constant> <constant name="DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="DebugDraw"> - Objects are displayed with only the albedo value from [GIProbe]s. + <constant name="DEBUG_DRAW_VOXEL_GI_ALBEDO" value="6" enum="DebugDraw"> + Objects are displayed with only the albedo value from [VoxelGI]s. </constant> - <constant name="DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="DebugDraw"> - Objects are displayed with only the lighting value from [GIProbe]s. + <constant name="DEBUG_DRAW_VOXEL_GI_LIGHTING" value="7" enum="DebugDraw"> + Objects are displayed with only the lighting value from [VoxelGI]s. </constant> - <constant name="DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="DebugDraw"> - Objects are displayed with only the emission color from [GIProbe]s. + <constant name="DEBUG_DRAW_VOXEL_GI_EMISSION" value="8" enum="DebugDraw"> + Objects are displayed with only the emission color from [VoxelGI]s. </constant> <constant name="DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="DebugDraw"> Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport]. diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index ff00a848b9..775ac88eff 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -222,15 +222,19 @@ <constant name="TYPE_LIGHT" value="2" enum="Type"> A shader for light calculations. </constant> - <constant name="TYPE_EMIT" value="3" enum="Type"> + <constant name="TYPE_START" value="3" enum="Type"> </constant> <constant name="TYPE_PROCESS" value="4" enum="Type"> </constant> - <constant name="TYPE_END" value="5" enum="Type"> + <constant name="TYPE_COLLIDE" value="5" enum="Type"> </constant> - <constant name="TYPE_SKY" value="6" enum="Type"> + <constant name="TYPE_START_CUSTOM" value="6" enum="Type"> </constant> - <constant name="TYPE_MAX" value="7" enum="Type"> + <constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type"> + </constant> + <constant name="TYPE_SKY" value="8" enum="Type"> + </constant> + <constant name="TYPE_MAX" value="9" enum="Type"> Represents the size of the [enum Type] enum. </constant> <constant name="NODE_ID_INVALID" value="-1"> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 6327ab534f..9a74f2322e 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -9,6 +9,13 @@ <link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link> </tutorials> <methods> + <method name="clear_default_input_values"> + <return type="void"> + </return> + <description> + Clears the default input ports value. + </description> + </method> <method name="get_default_input_values" qualifiers="const"> <return type="Array"> </return> @@ -25,6 +32,15 @@ Returns the default value of the input [code]port[/code]. </description> </method> + <method name="remove_input_port_default_value"> + <return type="void"> + </return> + <argument index="0" name="port" type="int"> + </argument> + <description> + Removes the default value of the input [code]port[/code]. + </description> + </method> <method name="set_default_input_values"> <return type="void"> </return> diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml new file mode 100644 index 0000000000..82aae1df63 --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNodeOutput" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0"> + </member> + </members> + <constants> + <constant name="MODE_LINEAR" value="0" enum="Mode"> + </constant> + <constant name="MODE_RADIAL" value="1" enum="Mode"> + </constant> + <constant name="MODE_TANGENTIAL" value="2" enum="Mode"> + </constant> + <constant name="MODE_MAX" value="3" enum="Mode"> + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml new file mode 100644 index 0000000000..af33b285d2 --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleBoxEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleConeVelocity.xml b/doc/classes/VisualShaderNodeParticleConeVelocity.xml new file mode 100644 index 0000000000..7a40c2a7d0 --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleConeVelocity.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleConeVelocity" inherits="VisualShaderNode" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleEmit.xml b/doc/classes/VisualShaderNodeParticleEmit.xml new file mode 100644 index 0000000000..120b12d643 --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleEmit.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleEmit" inherits="VisualShaderNode" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" enum="VisualShaderNodeParticleEmit.EmitFlags" default="31"> + </member> + </members> + <constants> + <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_ROT_SCALE" value="2" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags"> + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml new file mode 100644 index 0000000000..3a25fc1c7f --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleEmitter.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml new file mode 100644 index 0000000000..89a53699c9 --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleOutput.xml b/doc/classes/VisualShaderNodeParticleOutput.xml new file mode 100644 index 0000000000..c8fc66f2ff --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleOutput.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleOutput" inherits="VisualShaderNodeOutput" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml new file mode 100644 index 0000000000..f19723a663 --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0"> + </member> + </members> + <constants> + <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> + </constant> + <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> + </constant> + <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleRingEmitter.xml b/doc/classes/VisualShaderNodeParticleRingEmitter.xml new file mode 100644 index 0000000000..ee3fbe7faf --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleRingEmitter.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleRingEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml new file mode 100644 index 0000000000..d43ac518cf --- /dev/null +++ b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeParticleSphereEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml new file mode 100644 index 0000000000..042644feb0 --- /dev/null +++ b/doc/classes/VisualShaderNodeUVFunc.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0"> + A function to be applied to the texture coordinates. See [enum Function] for options. + </member> + </members> + <constants> + <constant name="FUNC_PANNING" value="0" enum="Function"> + Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. + </constant> + <constant name="FUNC_SCALING" value="1" enum="Function"> + Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. + </constant> + <constant name="FUNC_MAX" value="2" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/GIProbe.xml b/doc/classes/VoxelGI.xml index 4f56d1ad3e..fa5035349e 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/VoxelGI.xml @@ -1,15 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GIProbe" inherits="VisualInstance3D" version="4.0"> +<class name="VoxelGI" inherits="VisualInstance3D" version="4.0"> <brief_description> Real-time global illumination (GI) probe. </brief_description> <description> - [GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked. - Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/gi_probes/quality]. + [VoxelGI]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked. + Having [VoxelGI]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/voxel_gi/quality]. [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </description> <tutorials> - <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link> + <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/voxel_gi.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> @@ -21,7 +21,7 @@ <argument index="1" name="create_visual_debug" type="bool" default="false"> </argument> <description> - Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring. + Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. </description> </method> <method name="debug_bake"> @@ -33,14 +33,14 @@ </method> </methods> <members> - <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data"> - The [GIProbeData] resource that holds the data for this [GIProbe]. + <member name="data" type="VoxelGIData" setter="set_probe_data" getter="get_probe_data"> + The [VoxelGIData] resource that holds the data for this [VoxelGI]. </member> <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )"> - The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting. + The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting. </member> - <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="GIProbe.Subdiv" default="1"> - Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance. + <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="VoxelGI.Subdiv" default="1"> + Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance. </member> </members> <constants> diff --git a/doc/classes/GIProbeData.xml b/doc/classes/VoxelGIData.xml index 8549011b19..88a0411e2b 100644 --- a/doc/classes/GIProbeData.xml +++ b/doc/classes/VoxelGIData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GIProbeData" inherits="Resource" version="4.0"> +<class name="VoxelGIData" inherits="Resource" version="4.0"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 37709753bc..9c320747d1 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -340,7 +340,7 @@ </member> <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> </member> - <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@"""> + <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&"""> </member> <member name="title" type="String" setter="set_title" getter="get_title" default=""""> </member> diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index ec23df62d0..6ea55219bb 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -264,7 +264,7 @@ void FileAccessUnix::store_8(uint8_t p_dest) { void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); - ERR_FAIL_COND(!p_src); + ERR_FAIL_COND(!p_src && p_length > 0); ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length); } diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 222aef998c..efeaf32ff7 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -466,7 +466,7 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const { FD_ZERO(&ex); FD_SET(_sock, &ex); struct timeval timeout = { p_timeout / 1000, (p_timeout % 1000) * 1000 }; - // For blocking operation, pass nullptr timeout pointer to select. + // For blocking operation, pass nullptr timeout pointer to select. struct timeval *tp = nullptr; if (p_timeout >= 0) { // If timeout is non-negative, we want to specify the timeout instead. diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 43b2a24172..dc92e04a43 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3280,7 +3280,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs. - // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that + // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that // stage switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) { case INITIAL_ACTION_CLEAR_REGION: diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 38455bdbed..23c0a64568 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -694,8 +694,25 @@ Error VulkanContext::_create_physical_device() { free(physical_devices); ERR_FAIL_V(ERR_CANT_CREATE); } - /* for now, just grab the first physical device */ + + // TODO: At least on Linux Laptops integrated GPUs fail with Vulkan in many instances. + // The device should really be a preference, but for now choosing a discrete GPU over the + // integrated one is better than the default. + + // Default to first device uint32_t device_index = 0; + + for (uint32_t i = 0; i < gpu_count; ++i) { + VkPhysicalDeviceProperties props; + vkGetPhysicalDeviceProperties(physical_devices[i], &props); + + if (props.deviceType == VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { + // Prefer discrete GPU. + device_index = i; + break; + } + } + gpu = physical_devices[device_index]; free(physical_devices); diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 1f46b44f5e..d6deda7b5d 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -294,6 +294,7 @@ void FileAccessWindows::store_8(uint8_t p_dest) { void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) { ERR_FAIL_COND(!f); + ERR_FAIL_COND(!p_src && p_length > 0); if (flags == READ_WRITE || flags == WRITE_READ) { if (prev_op == READ) { if (last_error != ERR_FILE_EOF) { diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index be42eab636..7b96858ec7 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -583,15 +583,29 @@ void FindReplaceBar::set_error(const String &p_label) { emit_signal("error", p_label); } -void FindReplaceBar::set_text_edit(CodeEdit *p_text_edit) { +void FindReplaceBar::set_text_edit(CodeTextEditor *p_text_editor) { + if (p_text_editor == base_text_editor) { + return; + } + + if (base_text_editor) { + base_text_editor->remove_find_replace_bar(); + base_text_editor = nullptr; + text_editor->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); + text_editor = nullptr; + } + results_count = -1; - text_editor = p_text_edit; + base_text_editor = p_text_editor; + text_editor = base_text_editor->get_text_editor(); text_editor->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); + + _update_results_count(); + _update_matches_label(); } void FindReplaceBar::_bind_methods() { ClassDB::bind_method("_unhandled_input", &FindReplaceBar::_unhandled_input); - ClassDB::bind_method("_search_current", &FindReplaceBar::search_current); ADD_SIGNAL(MethodInfo("search")); @@ -939,6 +953,25 @@ void CodeTextEditor::update_editor_settings() { text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); } +void CodeTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) { + if (find_replace_bar) { + return; + } + + find_replace_bar = p_bar; + find_replace_bar->set_text_edit(this); + find_replace_bar->connect("error", callable_mp(error, &Label::set_text)); +} + +void CodeTextEditor::remove_find_replace_bar() { + if (!find_replace_bar) { + return; + } + + find_replace_bar->disconnect("error", callable_mp(error, &Label::set_text)); + find_replace_bar = nullptr; +} + void CodeTextEditor::trim_trailing_whitespace() { bool trimed_whitespace = false; for (int i = 0; i < text_editor->get_line_count(); i++) { @@ -1760,14 +1793,6 @@ CodeTextEditor::CodeTextEditor() { } break; } - // Added second so it opens at the bottom, so it won't shift the entire text editor when opening. - find_replace_bar = memnew(FindReplaceBar); - add_child(find_replace_bar); - find_replace_bar->set_h_size_flags(SIZE_EXPAND_FILL); - find_replace_bar->hide(); - - find_replace_bar->set_text_edit(text_editor); - text_editor->set_draw_line_numbers(true); text_editor->set_brace_matching(true); text_editor->set_auto_indent(true); @@ -1808,7 +1833,6 @@ CodeTextEditor::CodeTextEditor() { error->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER); error->set_mouse_filter(MOUSE_FILTER_STOP); error->connect("gui_input", callable_mp(this, &CodeTextEditor::_error_pressed)); - find_replace_bar->connect("error", callable_mp(error, &Label::set_text)); // Warnings warning_button = memnew(Button); diff --git a/editor/code_editor.h b/editor/code_editor.h index e6dadbd6fa..9fc659b611 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -57,6 +57,8 @@ public: GotoLineDialog(); }; +class CodeTextEditor; + class FindReplaceBar : public HBoxContainer { GDCLASS(FindReplaceBar, HBoxContainer); @@ -77,6 +79,7 @@ class FindReplaceBar : public HBoxContainer { HBoxContainer *hbc_button_replace; HBoxContainer *hbc_option_replace; + CodeTextEditor *base_text_editor = nullptr; CodeEdit *text_editor; int result_line; @@ -120,7 +123,7 @@ public: bool is_selection_only() const; void set_error(const String &p_label); - void set_text_edit(CodeEdit *p_text_edit); + void set_text_edit(CodeTextEditor *p_text_editor); void popup_search(bool p_show_only = false); void popup_replace(); @@ -138,7 +141,7 @@ class CodeTextEditor : public VBoxContainer { GDCLASS(CodeTextEditor, VBoxContainer); CodeEdit *text_editor; - FindReplaceBar *find_replace_bar; + FindReplaceBar *find_replace_bar = nullptr; HBoxContainer *status_bar; Button *toggle_scripts_button; @@ -243,6 +246,8 @@ public: void update_line_and_column() { _line_col_changed(); } CodeEdit *get_text_editor() { return text_editor; } FindReplaceBar *get_find_replace_bar() { return find_replace_bar; } + void set_find_replace_bar(FindReplaceBar *p_bar); + void remove_find_replace_bar(); virtual void apply_code() {} void goto_error(); diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 7527514dca..b8504ad02a 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -141,7 +141,7 @@ EditorAbout::EditorAbout() { version_btn = memnew(LinkButton); String hash = String(VERSION_HASH); if (hash.length() != 0) { - hash = "." + hash.left(9); + hash = " " + vformat("[%s]", hash.left(9)); } version_btn->set_text(VERSION_FULL_NAME + hash); // Set the text to copy in metadata as it slightly differs from the button's text. diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 85d19eb747..22d04add18 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -119,7 +119,6 @@ #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "editor/plugins/audio_stream_editor_plugin.h" -#include "editor/plugins/baked_lightmap_editor_plugin.h" #include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" @@ -132,13 +131,13 @@ #include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/font_editor_plugin.h" -#include "editor/plugins/gi_probe_editor_plugin.h" #include "editor/plugins/gpu_particles_2d_editor_plugin.h" #include "editor/plugins/gpu_particles_3d_editor_plugin.h" #include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h" #include "editor/plugins/gradient_editor_plugin.h" #include "editor/plugins/item_list_editor_plugin.h" #include "editor/plugins/light_occluder_2d_editor_plugin.h" +#include "editor/plugins/lightmap_gi_editor_plugin.h" #include "editor/plugins/line_2d_editor_plugin.h" #include "editor/plugins/material_editor_plugin.h" #include "editor/plugins/mesh_editor_plugin.h" @@ -175,6 +174,7 @@ #include "editor/plugins/tiles/tiles_editor_plugin.h" #include "editor/plugins/version_control_editor_plugin.h" #include "editor/plugins/visual_shader_editor_plugin.h" +#include "editor/plugins/voxel_gi_editor_plugin.h" #include "editor/progress_dialog.h" #include "editor/project_export.h" #include "editor/project_settings_editor.h" @@ -484,8 +484,8 @@ void EditorNode::_update_from_settings() { RS::get_singleton()->environment_set_sdfgi_frames_to_converge(frames_to_converge); RS::EnvironmentSDFGIRayCount ray_count = RS::EnvironmentSDFGIRayCount(int(GLOBAL_GET("rendering/global_illumination/sdfgi/probe_ray_count"))); RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count); - RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality"))); - RS::get_singleton()->gi_probe_set_quality(gi_probe_quality); + RS::VoxelGIQuality voxel_gi_quality = RS::VoxelGIQuality(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality"))); + RS::get_singleton()->voxel_gi_set_quality(voxel_gi_quality); RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth")); RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"))); RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size")); @@ -1587,6 +1587,8 @@ void EditorNode::_save_scene(String p_file, int idx) { return; } + scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE); + editor_data.apply_changes_in_editors(); List<Ref<AnimatedValuesBackup>> anim_backups; _reset_animation_players(scene, &anim_backups); @@ -1658,6 +1660,8 @@ void EditorNode::_save_scene(String p_file, int idx) { } else { _dialog_display_save_error(p_file, err); } + + scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE); } void EditorNode::save_all_scenes() { @@ -2157,9 +2161,14 @@ void EditorNode::_edit_current() { if (!inspector_only) { EditorPlugin *main_plugin = editor_data.get_editor(current_obj); - for (int i = 0; i < editor_table.size(); i++) { - if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) { - main_plugin = nullptr; //if button is not visible, then no plugin active + int plugin_index = 0; + for (; plugin_index < editor_table.size(); plugin_index++) { + if (editor_table[plugin_index] == main_plugin) { + if (!main_editor_buttons[plugin_index]->is_visible()) { + main_plugin = nullptr; //if button is not visible, then no plugin active + } + + break; } } @@ -2173,26 +2182,8 @@ void EditorNode::_edit_current() { else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) { // update screen main_plugin - - if (!changing_scene) { - if (editor_plugin_screen) { - editor_plugin_screen->make_visible(false); - } - editor_plugin_screen = main_plugin; - editor_plugin_screen->edit(current_obj); - - editor_plugin_screen->make_visible(true); - - int plugin_count = editor_data.get_editor_plugin_count(); - for (int i = 0; i < plugin_count; i++) { - editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name()); - } - - for (int i = 0; i < editor_table.size(); i++) { - main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin); - } - } - + _editor_select(plugin_index); + main_plugin->edit(current_obj); } else { editor_plugin_screen->edit(current_obj); } @@ -6628,7 +6619,7 @@ EditorNode::EditorNode() { version_btn->set_text(VERSION_FULL_CONFIG); String hash = String(VERSION_HASH); if (hash.length() != 0) { - hash = "." + hash.left(9); + hash = " " + vformat("[%s]", hash.left(9)); } // Set the text to copy in metadata as it slightly differs from the button's text. version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash); @@ -6818,8 +6809,8 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(TilesEditorPlugin(this))); add_editor_plugin(memnew(SpriteFramesEditorPlugin(this))); add_editor_plugin(memnew(TextureRegionEditorPlugin(this))); - add_editor_plugin(memnew(GIProbeEditorPlugin(this))); - add_editor_plugin(memnew(BakedLightmapEditorPlugin(this))); + add_editor_plugin(memnew(VoxelGIEditorPlugin(this))); + add_editor_plugin(memnew(LightmapGIEditorPlugin(this))); add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); add_editor_plugin(memnew(Path3DEditorPlugin(this))); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index d1c52b4310..63281ae1aa 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -59,15 +59,40 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj); - int index = get_popup()->get_item_count(); - get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size()); - get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE); + String proper_name = ""; + Vector<String> name_parts = E->get().name.split("/"); + + for (int i = 0; i < name_parts.size(); i++) { + if (i > 0) { + proper_name += " > "; + } + proper_name += name_parts[i].capitalize(); + } + + int index = sub_objects_menu->get_item_count(); + sub_objects_menu->add_icon_item(icon, proper_name, objects.size()); + sub_objects_menu->set_item_h_offset(index, p_depth * 10 * EDSCALE); objects.push_back(obj->get_instance_id()); _add_children_to_popup(obj, p_depth + 1); } } +void EditorPath::_show_popup() { + sub_objects_menu->clear(); + + Size2 size = get_size(); + Point2 gp = get_screen_position(); + gp.y += size.y; + + sub_objects_menu->set_position(gp); + sub_objects_menu->set_size(Size2(size.width, 1)); + sub_objects_menu->set_parent_rect(Rect2(Point2(gp - sub_objects_menu->get_position()), size)); + + sub_objects_menu->take_mouse_focus(); + sub_objects_menu->popup(); +} + void EditorPath::_about_to_show() { Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1)); if (!obj) { @@ -75,13 +100,11 @@ void EditorPath::_about_to_show() { } objects.clear(); - get_popup()->clear(); - get_popup()->set_size(Size2(get_size().width, 1)); _add_children_to_popup(obj); - if (get_popup()->get_item_count() == 0) { - get_popup()->add_item(TTR("No sub-resources found.")); - get_popup()->set_item_disabled(0, true); + if (sub_objects_menu->get_item_count() == 0) { + sub_objects_menu->add_item(TTR("No sub-resources found.")); + sub_objects_menu->set_item_disabled(0, true); } } @@ -94,7 +117,7 @@ void EditorPath::update_path() { Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj); if (icon.is_valid()) { - set_icon(icon); + current_object_icon->set_texture(icon); } if (i == history->get_path_size() - 1) { @@ -120,12 +143,26 @@ void EditorPath::update_path() { name = obj->get_class(); } - set_text(" " + name); // An extra space so the text is not too close of the icon. + current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon. set_tooltip(obj->get_class()); } } } +void EditorPath::clear_path() { + set_disabled(true); + set_tooltip(""); + + current_object_label->set_text(""); + current_object_icon->set_texture(nullptr); + sub_objects_icon->set_visible(false); +} + +void EditorPath::enable_path() { + set_disabled(false); + sub_objects_icon->set_visible(true); +} + void EditorPath::_id_pressed(int p_idx) { ERR_FAIL_INDEX(p_idx, objects.size()); @@ -139,8 +176,16 @@ void EditorPath::_id_pressed(int p_idx) { void EditorPath::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { update_path(); + + sub_objects_icon->set_texture(get_theme_icon("select_arrow", "Tree")); + current_object_label->add_theme_font_override("font", get_theme_font("main", "EditorFonts")); + } break; + + case NOTIFICATION_READY: { + connect("pressed", callable_mp(this, &EditorPath::_show_popup)); } break; } } @@ -150,8 +195,35 @@ void EditorPath::_bind_methods() { EditorPath::EditorPath(EditorHistory *p_history) { history = p_history; - set_clip_text(true); - set_text_align(ALIGN_LEFT); - get_popup()->connect("about_to_popup", callable_mp(this, &EditorPath::_about_to_show)); - get_popup()->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed)); + + MarginContainer *main_mc = memnew(MarginContainer); + main_mc->set_anchors_and_offsets_preset(PRESET_WIDE); + main_mc->add_theme_constant_override("margin_left", 4 * EDSCALE); + main_mc->add_theme_constant_override("margin_right", 6 * EDSCALE); + add_child(main_mc); + + HBoxContainer *main_hb = memnew(HBoxContainer); + main_mc->add_child(main_hb); + + current_object_icon = memnew(TextureRect); + current_object_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + main_hb->add_child(current_object_icon); + + current_object_label = memnew(Label); + current_object_label->set_clip_text(true); + current_object_label->set_align(Label::ALIGN_LEFT); + current_object_label->set_h_size_flags(SIZE_EXPAND_FILL); + main_hb->add_child(current_object_label); + + sub_objects_icon = memnew(TextureRect); + sub_objects_icon->set_visible(false); + sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + main_hb->add_child(sub_objects_icon); + + sub_objects_menu = memnew(PopupMenu); + add_child(sub_objects_menu); + sub_objects_menu->connect("about_to_popup", callable_mp(this, &EditorPath::_about_to_show)); + sub_objects_menu->connect("id_pressed", callable_mp(this, &EditorPath::_id_pressed)); + + set_tooltip(TTR("Open a list of sub-resources.")); } diff --git a/editor/editor_path.h b/editor/editor_path.h index d1090947f9..cabfa931d6 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -32,16 +32,24 @@ #define EDITOR_PATH_H #include "editor_data.h" -#include "scene/gui/menu_button.h" +#include "scene/gui/box_container.h" +#include "scene/gui/button.h" +#include "scene/gui/popup_menu.h" -class EditorPath : public MenuButton { - GDCLASS(EditorPath, MenuButton); +class EditorPath : public Button { + GDCLASS(EditorPath, Button); EditorHistory *history; + TextureRect *current_object_icon; + Label *current_object_label; + TextureRect *sub_objects_icon; + PopupMenu *sub_objects_menu; + Vector<ObjectID> objects; EditorPath(); + void _show_popup(); void _id_pressed(int p_idx); void _about_to_show(); void _add_children_to_popup(Object *p_obj, int p_depth = 0); @@ -52,6 +60,8 @@ protected: public: void update_path(); + void clear_path(); + void enable_path(); EditorPath(EditorHistory *p_history); }; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index ce8c49279f..71dc1b531a 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -689,11 +689,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8)); _initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1)); _initial_set("editors/2d/bone_width", 5); - _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9)); - _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.9)); - _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.9)); - _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9)); - _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35)); + _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7)); + _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7)); + _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7)); + _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7)); + _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5)); _initial_set("editors/2d/bone_outline_size", 2); _initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4)); _initial_set("editors/2d/constrain_editor_view", true); diff --git a/editor/icons/BakedLightmap.svg b/editor/icons/LightmapGI.svg index 78f0a64a7b..78f0a64a7b 100644 --- a/editor/icons/BakedLightmap.svg +++ b/editor/icons/LightmapGI.svg diff --git a/editor/icons/BakedLightmapData.svg b/editor/icons/LightmapGIData.svg index f5dcfb618b..f5dcfb618b 100644 --- a/editor/icons/BakedLightmapData.svg +++ b/editor/icons/LightmapGIData.svg diff --git a/editor/icons/Quat.svg b/editor/icons/Quaternion.svg index cf29160ff4..cf29160ff4 100644 --- a/editor/icons/Quat.svg +++ b/editor/icons/Quaternion.svg diff --git a/editor/icons/GIProbe.svg b/editor/icons/VoxelGI.svg index f5e1025260..f5e1025260 100644 --- a/editor/icons/GIProbe.svg +++ b/editor/icons/VoxelGI.svg diff --git a/editor/icons/GIProbeData.svg b/editor/icons/VoxelGIData.svg index 5975115f4c..5975115f4c 100644 --- a/editor/icons/GIProbeData.svg +++ b/editor/icons/VoxelGIData.svg diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 0e8e9a9a32..e8c01d0e0c 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -42,6 +42,14 @@ void InspectorDock::_menu_option(int p_option) { case COLLAPSE_ALL: { _menu_collapseall(); } break; + + case RESOURCE_SAVE: { + _save_resource(false); + } break; + case RESOURCE_SAVE_AS: { + _save_resource(true); + } break; + case RESOURCE_MAKE_BUILT_IN: { _unref_resource(); } break; @@ -52,13 +60,6 @@ void InspectorDock::_menu_option(int p_option) { _paste_resource(); } break; - case RESOURCE_SAVE: { - _save_resource(false); - } break; - case RESOURCE_SAVE_AS: { - _save_resource(true); - } break; - case OBJECT_REQUEST_HELP: { if (current) { editor->set_visible_editor(EditorNode::EDITOR_SCRIPT); @@ -335,9 +336,16 @@ void InspectorDock::_notification(int p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { set_theme(editor->get_gui_base()->get_theme()); + resource_new_button->set_icon(get_theme_icon("New", "EditorIcons")); resource_load_button->set_icon(get_theme_icon("Load", "EditorIcons")); resource_save_button->set_icon(get_theme_icon("Save", "EditorIcons")); + resource_extra_button->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + + PopupMenu *resource_extra_popup = resource_extra_button->get_popup(); + resource_extra_popup->set_item_icon(resource_extra_popup->get_item_index(RESOURCE_EDIT_CLIPBOARD), get_theme_icon("ActionPaste", "EditorIcons")); + resource_extra_popup->set_item_icon(resource_extra_popup->get_item_index(RESOURCE_COPY), get_theme_icon("ActionCopy", "EditorIcons")); + if (is_layout_rtl()) { backward_button->set_icon(get_theme_icon("Forward", "EditorIcons")); forward_button->set_icon(get_theme_icon("Back", "EditorIcons")); @@ -345,6 +353,7 @@ void InspectorDock::_notification(int p_what) { backward_button->set_icon(get_theme_icon("Back", "EditorIcons")); forward_button->set_icon(get_theme_icon("Forward", "EditorIcons")); } + history_menu->set_icon(get_theme_icon("History", "EditorIcons")); object_menu->set_icon(get_theme_icon("Tools", "EditorIcons")); warning->set_icon(get_theme_icon("NodeWarning", "EditorIcons")); @@ -403,12 +412,7 @@ void InspectorDock::update(Object *p_object) { object_menu->set_disabled(true); warning->hide(); search->set_editable(false); - - editor_path->set_disabled(true); - editor_path->set_text(""); - editor_path->set_tooltip(""); - editor_path->set_icon(nullptr); - + editor_path->clear_path(); return; } @@ -417,35 +421,28 @@ void InspectorDock::update(Object *p_object) { object_menu->set_disabled(false); search->set_editable(true); - editor_path->set_disabled(false); + editor_path->enable_path(); + resource_save_button->set_disabled(!is_resource); + open_docs_button->set_visible(is_resource || is_node); + + PopupMenu *resource_extra_popup = resource_extra_button->get_popup(); + resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_COPY), !is_resource); + resource_extra_popup->set_item_disabled(resource_extra_popup->get_item_index(RESOURCE_MAKE_BUILT_IN), !is_resource); PopupMenu *p = object_menu->get_popup(); p->clear(); - p->add_shortcut(ED_SHORTCUT("property_editor/expand_all", TTR("Expand All Properties")), EXPAND_ALL); - p->add_shortcut(ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All Properties")), COLLAPSE_ALL); - p->add_separator(); - if (is_resource) { - p->add_item(TTR("Save"), RESOURCE_SAVE); - p->add_item(TTR("Save As..."), RESOURCE_SAVE_AS); - p->add_separator(); - } - p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Params")), OBJECT_COPY_PARAMS); - p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Params")), OBJECT_PASTE_PARAMS); + p->add_icon_shortcut(get_theme_icon("GuiTreeArrowDown", "EditorIcons"), ED_SHORTCUT("property_editor/expand_all", TTR("Expand All")), EXPAND_ALL); + p->add_icon_shortcut(get_theme_icon("GuiTreeArrowRight", "EditorIcons"), ED_SHORTCUT("property_editor/collapse_all", TTR("Collapse All")), COLLAPSE_ALL); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource Clipboard")), RESOURCE_EDIT_CLIPBOARD); - if (is_resource) { - p->add_shortcut(ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY); - p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_MAKE_BUILT_IN); - } + p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Properties")), OBJECT_COPY_PARAMS); + p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Properties")), OBJECT_PASTE_PARAMS); if (is_resource || is_node) { p->add_separator(); p->add_shortcut(ED_SHORTCUT("property_editor/make_subresources_unique", TTR("Make Sub-Resources Unique")), OBJECT_UNIQUE_RESOURCES); - p->add_separator(); - p->add_icon_shortcut(get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("property_editor/open_help", TTR("Open in Help")), OBJECT_REQUEST_HELP); } List<MethodInfo> methods; @@ -525,6 +522,17 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) { resource_save_button->set_focus_mode(Control::FOCUS_NONE); resource_save_button->set_disabled(true); + resource_extra_button = memnew(MenuButton); + resource_extra_button->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + general_options_hb->add_child(resource_extra_button); + resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon("ActionPaste", "EditorIcons"), ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource from Clipboard")), RESOURCE_EDIT_CLIPBOARD); + resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon("ActionCopy", "EditorIcons"), ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY); + resource_extra_button->get_popup()->set_item_disabled(1, true); + resource_extra_button->get_popup()->add_separator(); + resource_extra_button->get_popup()->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Resource Built-In")), RESOURCE_MAKE_BUILT_IN); + resource_extra_button->get_popup()->set_item_disabled(3, true); + resource_extra_button->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option)); + general_options_hb->add_spacer(); backward_button = memnew(Button); @@ -558,31 +566,42 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) { history_menu->connect("about_to_popup", callable_mp(this, &InspectorDock::_prepare_history)); history_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_select_history)); - HBoxContainer *node_info_hb = memnew(HBoxContainer); - add_child(node_info_hb); - + HBoxContainer *subresource_hb = memnew(HBoxContainer); + add_child(subresource_hb); editor_path = memnew(EditorPath(editor->get_editor_history())); editor_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); - node_info_hb->add_child(editor_path); + subresource_hb->add_child(editor_path); - object_menu = memnew(MenuButton); - object_menu->set_shortcut_context(this); - object_menu->set_icon(get_theme_icon("Tools", "EditorIcons")); - node_info_hb->add_child(object_menu); - object_menu->set_tooltip(TTR("Object properties.")); - object_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option)); + open_docs_button = memnew(Button); + open_docs_button->set_flat(true); + open_docs_button->set_visible(false); + open_docs_button->set_tooltip(TTR("Open documentation for this object.")); + open_docs_button->set_icon(get_theme_icon("HelpSearch", "EditorIcons")); + open_docs_button->set_shortcut(ED_SHORTCUT("property_editor/open_help", TTR("Open Documentation"))); + subresource_hb->add_child(open_docs_button); + open_docs_button->connect("pressed", callable_mp(this, &InspectorDock::_menu_option), varray(OBJECT_REQUEST_HELP)); new_resource_dialog = memnew(CreateDialog); editor->get_gui_base()->add_child(new_resource_dialog); new_resource_dialog->set_base_type("Resource"); new_resource_dialog->connect("create", callable_mp(this, &InspectorDock::_resource_created)); + HBoxContainer *property_tools_hb = memnew(HBoxContainer); + add_child(property_tools_hb); + search = memnew(LineEdit); search->set_h_size_flags(Control::SIZE_EXPAND_FILL); search->set_placeholder(TTR("Filter properties")); search->set_right_icon(get_theme_icon("Search", "EditorIcons")); search->set_clear_button_enabled(true); - add_child(search); + property_tools_hb->add_child(search); + + object_menu = memnew(MenuButton); + object_menu->set_shortcut_context(this); + object_menu->set_icon(get_theme_icon("Tools", "EditorIcons")); + property_tools_hb->add_child(object_menu); + object_menu->set_tooltip(TTR("Manage object properties.")); + object_menu->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option)); warning = memnew(Button); add_child(warning); diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index bc16a3b628..d50785d95c 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -81,9 +81,11 @@ class InspectorDock : public VBoxContainer { Button *resource_new_button; Button *resource_load_button; MenuButton *resource_save_button; + MenuButton *resource_extra_button; MenuButton *history_menu; LineEdit *search; + Button *open_docs_button; MenuButton *object_menu; EditorPath *editor_path; diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 92feb343c6..9323c31fae 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -34,15 +34,14 @@ #include "core/math/geometry_2d.h" #include "core/math/geometry_3d.h" #include "scene/3d/audio_stream_player_3d.h" -#include "scene/3d/baked_lightmap.h" #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/3d/decal.h" -#include "scene/3d/gi_probe.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/3d/light_3d.h" +#include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" #include "scene/3d/listener_3d.h" #include "scene/3d/mesh_instance_3d.h" @@ -57,6 +56,7 @@ #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/3d/visibility_notifier_3d.h" +#include "scene/3d/voxel_gi.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" @@ -1541,19 +1541,46 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() { cursor_points = Vector<Vector3>(); Vector<Color> cursor_colors; - float cs = 0.25; + const float cs = 0.25; + // Add more points to create a "hard stop" in the color gradient. cursor_points.push_back(Vector3(+cs, 0, 0)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(-cs, 0, 0)); + cursor_points.push_back(Vector3(0, +cs, 0)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, -cs, 0)); + cursor_points.push_back(Vector3(0, 0, +cs)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, 0, -cs)); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor")); + + // Use the axis color which is brighter for the positive axis. + // Use a darkened axis color for the negative axis. + // This makes it possible to see in which direction the Position3D node is rotated + // (which can be important depending on how it's used). + const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor"); + cursor_colors.push_back(color_x); + cursor_colors.push_back(color_x); + // FIXME: Use less strong darkening factor once GH-48573 is fixed. + // The current darkening factor compensates for lines being too bright in the 3D editor. + cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); + + const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor"); + cursor_colors.push_back(color_y); + cursor_colors.push_back(color_y); + cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); + + const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor"); + cursor_colors.push_back(color_z); + cursor_colors.push_back(color_z); + cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); @@ -1731,59 +1758,10 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->set_color(bonecolor); surface_tool->add_vertex(points[(j + 1) % 4]); } - - /* - bones[0]=parent; - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(0.4,1,0.4,0.4)); - surface_tool->add_vertex(v0); - bones[0]=i; - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(0.4,1,0.4,0.4)); - surface_tool->add_vertex(v1); -*/ } else { grests.write[i] = skel->get_bone_rest(i); bones.write[0] = i; } - /* - Transform3D t = grests[i]; - t.orthonormalize(); - - for (int i=0;i<6;i++) { - - - Vector3 face_points[4]; - - for (int j=0;j<4;j++) { - float v[3]; - v[0]=1.0; - v[1]=1-2*((j>>1)&1); - v[2]=v[1]*(1-2*(j&1)); - - for (int k=0;k<3;k++) { - if (i<3) - face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); - else - face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); - } - } - - for(int j=0;j<4;j++) { - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); - surface_tool->add_vertex(t.xform(face_points[j]*0.04)); - surface_tool->add_bones(bones); - surface_tool->add_weights(weights); - surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); - surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04)); - } - - } - */ } Ref<ArrayMesh> m = surface_tool->commit(); @@ -3086,35 +3064,35 @@ void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } /////////////////////////////// -GIProbeGizmoPlugin::GIProbeGizmoPlugin() { - Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6)); +VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() { + Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6)); - create_material("gi_probe_material", gizmo_color); + create_material("voxel_gi_material", gizmo_color); // This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive. gizmo_color.a = 0.1; - create_material("gi_probe_internal_material", gizmo_color); + create_material("voxel_gi_internal_material", gizmo_color); gizmo_color.a = 0.05; - create_material("gi_probe_solid_material", gizmo_color); + create_material("voxel_gi_solid_material", gizmo_color); - create_icon_material("gi_probe_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoGIProbe", "EditorIcons")); + create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoVoxelGI", "EditorIcons")); create_handle_material("handles"); } -bool GIProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) { - return Object::cast_to<GIProbe>(p_spatial) != nullptr; +bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<VoxelGI>(p_spatial) != nullptr; } -String GIProbeGizmoPlugin::get_gizmo_name() const { - return "GIProbe"; +String VoxelGIGizmoPlugin::get_gizmo_name() const { + return "VoxelGI"; } -int GIProbeGizmoPlugin::get_priority() const { +int VoxelGIGizmoPlugin::get_priority() const { return -1; } -String GIProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const { +String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const { switch (p_idx) { case 0: return "Extents X"; @@ -3127,13 +3105,13 @@ String GIProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int return ""; } -Variant GIProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const { - GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node()); +Variant VoxelGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const { + VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node()); return probe->get_extents(); } -void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { - GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node()); +void VoxelGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { + VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node()); Transform3D gt = probe->get_global_transform(); Transform3D gi = gt.affine_inverse(); @@ -3163,8 +3141,8 @@ void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer probe->set_extents(extents); } -void GIProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { - GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node()); +void VoxelGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { + VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node()); Vector3 restore = p_restore; @@ -3180,19 +3158,19 @@ void GIProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, co ur->commit_action(); } -void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { - GIProbe *probe = Object::cast_to<GIProbe>(p_gizmo->get_spatial_node()); +void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_spatial_node()); - Ref<Material> material = get_material("gi_probe_material", p_gizmo); - Ref<Material> icon = get_material("gi_probe_icon", p_gizmo); - Ref<Material> material_internal = get_material("gi_probe_internal_material", p_gizmo); + Ref<Material> material = get_material("voxel_gi_material", p_gizmo); + Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo); + Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo); p_gizmo->clear(); Vector<Vector3> lines; Vector3 extents = probe->get_extents(); - static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 }; + static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 }; AABB aabb = AABB(-extents, extents * 2); int subdiv = subdivs[probe->get_subdiv()]; @@ -3256,7 +3234,7 @@ void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } if (p_gizmo->is_selected()) { - Ref<Material> solid_material = get_material("gi_probe_solid_material", p_gizmo); + Ref<Material> solid_material = get_material("voxel_gi_solid_material", p_gizmo); p_gizmo->add_solid_box(solid_material, aabb.get_size()); } @@ -3266,7 +3244,7 @@ void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { //// -BakedLightmapGizmoPlugin::BakedLightmapGizmoPlugin() { +LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1)); gizmo_color.a = 0.1; @@ -3280,39 +3258,39 @@ BakedLightmapGizmoPlugin::BakedLightmapGizmoPlugin() { add_material("lightmap_probe_material", mat); - create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoBakedLightmap", "EditorIcons")); + create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoLightmapGI", "EditorIcons")); } -String BakedLightmapGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const { +String LightmapGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const { return ""; } -Variant BakedLightmapGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const { +Variant LightmapGIGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const { return Variant(); } -void BakedLightmapGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { +void LightmapGIGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { } -void BakedLightmapGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { +void LightmapGIGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { } -bool BakedLightmapGizmoPlugin::has_gizmo(Node3D *p_spatial) { - return Object::cast_to<BakedLightmap>(p_spatial) != nullptr; +bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<LightmapGI>(p_spatial) != nullptr; } -String BakedLightmapGizmoPlugin::get_gizmo_name() const { - return "BakedLightmap"; +String LightmapGIGizmoPlugin::get_gizmo_name() const { + return "LightmapGI"; } -int BakedLightmapGizmoPlugin::get_priority() const { +int LightmapGIGizmoPlugin::get_priority() const { return -1; } -void BakedLightmapGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { +void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo); - BakedLightmap *baker = Object::cast_to<BakedLightmap>(p_gizmo->get_spatial_node()); - Ref<BakedLightmapData> data = baker->get_light_data(); + LightmapGI *baker = Object::cast_to<LightmapGI>(p_gizmo->get_spatial_node()); + Ref<LightmapGIData> data = baker->get_light_data(); p_gizmo->add_unscaled_billboard(icon, 0.05); diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index 25958d1ad7..8a0e10241a 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -316,8 +316,8 @@ public: DecalGizmoPlugin(); }; -class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin { - GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin); +class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial) override; @@ -330,11 +330,11 @@ public: void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override; void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override; - GIProbeGizmoPlugin(); + VoxelGIGizmoPlugin(); }; -class BakedLightmapGizmoPlugin : public EditorNode3DGizmoPlugin { - GDCLASS(BakedLightmapGizmoPlugin, EditorNode3DGizmoPlugin); +class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial) override; @@ -347,7 +347,7 @@ public: void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override; void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override; - BakedLightmapGizmoPlugin(); + LightmapGIGizmoPlugin(); }; class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin { diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 2be586733b..0083876e69 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -666,93 +666,6 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel } } -void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) { - Point2 screen_pos = transform.xform(p_pos); - - for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { - Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from)); - - Vector<Vector2> bone_shape; - if (!_get_bone_shape(&bone_shape, nullptr, E)) { - continue; - } - - // Check if the point is inside the Polygon2D - if (Geometry2D::is_point_in_polygon(screen_pos, bone_shape)) { - // Check if the item is already in the list - bool duplicate = false; - for (int i = 0; i < r_items.size(); i++) { - if (r_items[i].item == from_node) { - duplicate = true; - break; - } - } - if (duplicate) { - continue; - } - - // Else, add it - _SelectResult res; - res.item = from_node; - res.z_index = from_node ? from_node->get_z_index() : 0; - res.has_z = from_node; - r_items.push_back(res); - } - } -} - -bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone) { - int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width"); - int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size"); - - Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from)); - Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to)); - - if (!from_node) { - return false; - } - if (!from_node->is_inside_tree()) { - return false; //may have been removed - } - - if (!to_node && bone->get().length == 0) { - return false; - } - - Vector2 from = transform.xform(from_node->get_global_position()); - Vector2 to; - - if (to_node) { - to = transform.xform(to_node->get_global_position()); - } else { - to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0))); - } - - Vector2 rel = to - from; - Vector2 relt = rel.orthogonal().normalized() * bone_width; - Vector2 reln = rel.normalized(); - Vector2 reltn = relt.normalized(); - - if (shape) { - shape->clear(); - shape->push_back(from); - shape->push_back(from + rel * 0.2 + relt); - shape->push_back(to); - shape->push_back(from + rel * 0.2 - relt); - } - - if (outline_shape) { - outline_shape->clear(); - outline_shape->push_back(from + (-reln - reltn) * bone_outline_width); - outline_shape->push_back(from + (-reln + reltn) * bone_outline_width); - outline_shape->push_back(from + rel * 0.2 + relt + reltn * bone_outline_width); - outline_shape->push_back(to + (reln + reltn) * bone_outline_width); - outline_shape->push_back(to + (reln - reltn) * bone_outline_width); - outline_shape->push_back(from + rel * 0.2 - relt - reltn * bone_outline_width); - } - return true; -} - void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { if (!p_node) { return; @@ -886,50 +799,6 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2 return output; } -void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state) { - if (p_bones_length) { - *p_bones_length = List<float>(); - } - if (p_bones_state) { - *p_bones_state = List<Dictionary>(); - } - - const Node2D *bone = Object::cast_to<Node2D>(p_canvas_item); - if (bone && bone->has_meta("_edit_bone_")) { - // Check if we have an IK chain - List<const Node2D *> bone_ik_list; - bool ik_found = false; - bone = Object::cast_to<Node2D>(bone->get_parent()); - while (bone) { - bone_ik_list.push_back(bone); - if (bone->has_meta("_edit_ik_")) { - ik_found = true; - break; - } else if (!bone->has_meta("_edit_bone_")) { - break; - } - bone = Object::cast_to<Node2D>(bone->get_parent()); - } - - //Save the bone state and length if we have an IK chain - if (ik_found) { - bone = Object::cast_to<Node2D>(p_canvas_item); - Transform2D bone_xform = bone->get_global_transform(); - for (List<const Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) { - bone_xform = bone_xform * bone->get_transform().affine_inverse(); - const Node2D *parent_bone = bone_E->get(); - if (p_bones_length) { - p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position())); - } - if (p_bones_state) { - p_bones_state->push_back(parent_bone->_edit_get_state()); - } - bone = parent_bone; - } - } - } -} - void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) { for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); @@ -942,31 +811,15 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items } else { se->pre_drag_rect = Rect2(); } - - // If we have a bone, save the state of all nodes in the IK chain - _save_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_length), &(se->pre_drag_bones_undo_state)); } } } -void CanvasItemEditor::_restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state) { - CanvasItem *canvas_item = p_canvas_item; - for (const List<Dictionary>::Element *E = p_bones_state->front(); E; E = E->next()) { - canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent()); - canvas_item->_edit_set_state(E->get()); - } -} - void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) { for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - if (se) { - canvas_item->_edit_set_state(se->undo_state); - if (restore_bones) { - _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state)); - } - } + canvas_item->_edit_set_state(se->undo_state); } } @@ -1497,76 +1350,6 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { return false; } -void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) { - CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(leaf_node); - if (se) { - int nb_bones = se->pre_drag_bones_undo_state.size(); - if (nb_bones > 0) { - // Build the node list - Point2 leaf_pos = target_position; - - List<Node2D *> joints_list; - List<Point2> joints_pos; - Node2D *joint = leaf_node; - Transform2D joint_transform = leaf_node->get_global_transform_with_canvas(); - for (int i = 0; i < nb_bones + 1; i++) { - joints_list.push_back(joint); - joints_pos.push_back(joint_transform.get_origin()); - joint_transform = joint_transform * joint->get_transform().affine_inverse(); - joint = Object::cast_to<Node2D>(joint->get_parent()); - } - Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin(); - - // Restraints the node to a maximum distance is necessary - float total_len = 0; - for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) { - total_len += E->get(); - } - if ((root_pos.distance_to(leaf_pos)) > total_len) { - Vector2 rel = leaf_pos - root_pos; - rel = rel.normalized() * total_len; - leaf_pos = root_pos + rel; - } - joints_pos[0] = leaf_pos; - - // Run the solver - int solver_iterations = 64; - float solver_k = 0.3; - - // Build the position list - for (int i = 0; i < solver_iterations; i++) { - // Handle the leaf joint - int node_id = 0; - for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) { - Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized(); - int len = E->get(); - if (E == se->pre_drag_bones_length.front()) { - joints_pos[1] = joints_pos[1].lerp(joints_pos[0] + len * direction, solver_k); - } else if (E == se->pre_drag_bones_length.back()) { - joints_pos[node_id] = joints_pos[node_id].lerp(joints_pos[node_id + 1] - len * direction, solver_k); - } else { - Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0; - joints_pos[node_id] = joints_pos[node_id].lerp(center - (direction * len) / 2.0, solver_k); - joints_pos[node_id + 1] = joints_pos[node_id + 1].lerp(center + (direction * len) / 2.0, solver_k); - } - node_id++; - } - } - - // Set the position - for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) { - Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized(); - Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized(); - float rot = current.angle_to(target); - if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) { - rot = -rot; - } - joints_list[node_id]->rotate(rot); - } - } - } -} - bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> b = p_event; Ref<InputEventMouseMotion> m = p_event; @@ -2208,14 +1991,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_MOVE || drag_type == DRAG_MOVE_X || drag_type == DRAG_MOVE_Y) { // Move the nodes if (m.is_valid()) { - // Save the ik chain for reapplying before IK solve - Vector<List<Dictionary>> all_bones_ik_states; - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - List<Dictionary> bones_ik_states; - _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states); - all_bones_ik_states.push_back(bones_ik_states); - } - _restore_canvas_item_state(drag_selection, true); drag_to = transform.affine_inverse().xform(m->get_position()); @@ -2244,25 +2019,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } } - bool force_no_IK = m->is_alt_pressed(); int index = 0; for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); - CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - if (se) { - Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); - - Node2D *node2d = Object::cast_to<Node2D>(canvas_item); - if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) { - real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); - _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index])); - real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); - node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation); - _solve_IK(node2d, new_pos); - } else { - canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); - } - } + Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); + + canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); index++; } return true; @@ -2325,14 +2087,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } if (drag_selection.size() > 0) { - // Save the ik chain for reapplying before IK solve - Vector<List<Dictionary>> all_bones_ik_states; - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - List<Dictionary> bones_ik_states; - _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states); - all_bones_ik_states.push_back(bones_ik_states); - } - _restore_canvas_item_state(drag_selection, true); bool move_local_base = k->is_alt_pressed(); @@ -2384,21 +2138,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { int index = 0; for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); - CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - if (se) { - Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); - - Node2D *node2d = Object::cast_to<Node2D>(canvas_item); - if (node2d && se->pre_drag_bones_undo_state.size() > 0) { - real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); - _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index])); - real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation(); - node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation); - _solve_IK(node2d, new_pos); - } else { - canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); - } - } + Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); + + canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); index++; } } @@ -2524,18 +2266,12 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { // Find the item to select CanvasItem *canvas_item = nullptr; - // Retrieve the bones Vector<_SelectResult> selection = Vector<_SelectResult>(); - _get_bones_at_pos(click, selection); + // Retrieve the canvas items + selection = Vector<_SelectResult>(); + _get_canvas_items_at_pos(click, selection); if (!selection.is_empty()) { canvas_item = selection[0].item; - } else { - // Retrieve the canvas items - selection = Vector<_SelectResult>(); - _get_canvas_items_at_pos(click, selection); - if (!selection.is_empty()) { - canvas_item = selection[0].item; - } } if (!canvas_item) { @@ -3734,65 +3470,6 @@ void CanvasItemEditor::_draw_axis() { } } -void CanvasItemEditor::_draw_bones() { - RID ci = viewport->get_canvas_item(); - - if (skeleton_show_bones) { - Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1"); - Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2"); - Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); - Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color"); - Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color"); - - for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { - Vector<Vector2> bone_shape; - Vector<Vector2> bone_shape_outline; - if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E)) { - continue; - } - - Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from)); - if (!from_node->is_visible_in_tree()) { - continue; - } - - Vector<Color> colors; - if (from_node->has_meta("_edit_ik_")) { - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - } else { - colors.push_back(bone_color1); - colors.push_back(bone_color2); - colors.push_back(bone_color1); - colors.push_back(bone_color2); - } - - Vector<Color> outline_colors; - - if (editor_selection->is_selected(from_node)) { - outline_colors.push_back(bone_selected_color); - outline_colors.push_back(bone_selected_color); - outline_colors.push_back(bone_selected_color); - outline_colors.push_back(bone_selected_color); - outline_colors.push_back(bone_selected_color); - outline_colors.push_back(bone_selected_color); - } else { - outline_colors.push_back(bone_outline_color); - outline_colors.push_back(bone_outline_color); - outline_colors.push_back(bone_outline_color); - outline_colors.push_back(bone_outline_color); - outline_colors.push_back(bone_outline_color); - outline_colors.push_back(bone_outline_color); - } - - RenderingServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors); - RenderingServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID()); - } - } -} - void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { ERR_FAIL_COND(!p_node); @@ -3908,72 +3585,6 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p } } -bool CanvasItemEditor::_build_bones_list(Node *p_node) { - ERR_FAIL_COND_V(!p_node, false); - - bool has_child_bones = false; - - for (int i = 0; i < p_node->get_child_count(); i++) { - if (_build_bones_list(p_node->get_child(i))) { - has_child_bones = true; - } - } - - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); - Node *scene = editor->get_edited_scene(); - if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) { - return false; - } - - Node *parent = canvas_item->get_parent(); - - if (Object::cast_to<Bone2D>(canvas_item)) { - if (Object::cast_to<Bone2D>(parent)) { - // Add as bone->parent relationship - BoneKey bk; - bk.from = parent->get_instance_id(); - bk.to = canvas_item->get_instance_id(); - if (!bone_list.has(bk)) { - BoneList b; - b.length = 0; - bone_list[bk] = b; - } - - bone_list[bk].last_pass = bone_last_frame; - } - - if (!has_child_bones) { - // Add a last bone if the Bone2D has no Bone2D child - BoneKey bk; - bk.from = canvas_item->get_instance_id(); - bk.to = ObjectID(); - if (!bone_list.has(bk)) { - BoneList b; - b.length = 0; - bone_list[bk] = b; - } - bone_list[bk].last_pass = bone_last_frame; - } - - return true; - } - - if (canvas_item->has_meta("_edit_bone_")) { - // Add a "custom bone" - BoneKey bk; - bk.from = parent->get_instance_id(); - bk.to = canvas_item->get_instance_id(); - if (!bone_list.has(bk)) { - BoneList b; - b.length = 0; - bone_list[bk] = b; - } - bone_list[bk].last_pass = bone_last_frame; - } - - return false; -} - void CanvasItemEditor::_draw_viewport() { // Update the transform transform = Transform2D(); @@ -4033,7 +3644,6 @@ void CanvasItemEditor::_draw_viewport() { force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport); } - _draw_bones(); if (show_rulers) { _draw_rulers(); } @@ -4159,8 +3769,8 @@ void CanvasItemEditor::_notification(int p_what) { } Bone2D *bone = Object::cast_to<Bone2D>(b); - if (bone && bone->get_default_length() != E->get().length) { - E->get().length = bone->get_default_length(); + if (bone && bone->get_length() != E->get().length) { + E->get().length = bone->get_length(); viewport->update(); } } @@ -4175,18 +3785,11 @@ void CanvasItemEditor::_notification(int p_what) { AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed)); _keying_changed(); - get_tree()->connect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed), varray()); - get_tree()->connect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed), varray()); } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { select_sb->set_texture(get_theme_icon("EditorRect2D", "EditorIcons")); } - if (p_what == NOTIFICATION_EXIT_TREE) { - get_tree()->disconnect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed)); - get_tree()->disconnect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed)); - } - if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { select_button->set_icon(get_theme_icon("ToolSelect", "EditorIcons")); list_select_button->set_icon(get_theme_icon("ListSelect", "EditorIcons")); @@ -4321,46 +3924,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { } } -void CanvasItemEditor::_queue_update_bone_list() { - if (bone_list_dirty) { - return; - } - - call_deferred("_update_bone_list"); - bone_list_dirty = true; -} - -void CanvasItemEditor::_update_bone_list() { - bone_last_frame++; - - if (editor->get_edited_scene()) { - _build_bones_list(editor->get_edited_scene()); - } - - List<Map<BoneKey, BoneList>::Element *> bone_to_erase; - for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { - if (E->get().last_pass != bone_last_frame) { - bone_to_erase.push_back(E); - continue; - } - - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E->key().from)); - if (!node || !node->is_inside_tree() || (node != get_tree()->get_edited_scene_root() && !get_tree()->get_edited_scene_root()->is_a_parent_of(node))) { - bone_to_erase.push_back(E); - continue; - } - } - while (bone_to_erase.size()) { - bone_list.erase(bone_to_erase.front()->get()); - bone_to_erase.pop_front(); - } - bone_list_dirty = false; -} - -void CanvasItemEditor::_tree_changed(Node *) { - _queue_update_bone_list(); -} - void CanvasItemEditor::_update_scrollbars() { updating_scroll = true; @@ -4376,8 +3939,6 @@ void CanvasItemEditor::_update_scrollbars() { Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height)); - _queue_update_bone_list(); - // Calculate scrollable area. Rect2 canvas_item_rect = Rect2(Point2(), screen_rect); if (editor->is_inside_tree() && editor->get_edited_scene()) { @@ -4837,10 +4398,19 @@ void CanvasItemEditor::_popup_callback(int p_op) { snap_dialog->popup_centered(Size2(220, 160) * EDSCALE); } break; case SKELETON_SHOW_BONES: { - skeleton_show_bones = !skeleton_show_bones; - int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES); - skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones); - viewport->update(); + List<Node *> selection = editor_selection->get_selected_node_list(); + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + // Add children nodes so they are processed + for (int child = 0; child < E->get()->get_child_count(); child++) { + selection.push_back(E->get()->get_child(child)); + } + + Bone2D *bone_2d = Object::cast_to<Bone2D>(E->get()); + if (!bone_2d || !bone_2d->is_inside_tree()) { + continue; + } + bone_2d->_editor_set_show_bone_gizmo(!bone_2d->_editor_get_show_bone_gizmo()); + } } break; case SHOW_HELPERS: { show_helpers = !show_helpers; @@ -5189,107 +4759,45 @@ void CanvasItemEditor::_popup_callback(int p_op) { } break; case SKELETON_MAKE_BONES: { Map<Node *, Object *> &selection = editor_selection->get_selection(); + Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root(); - undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)")); + undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)")); for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { Node2D *n2d = Object::cast_to<Node2D>(E->key()); - if (!n2d) { - continue; - } - if (!n2d->is_visible_in_tree()) { - continue; - } - if (!n2d->get_parent_item()) { - continue; - } - if (n2d->has_meta("_edit_bone_") && n2d->get_meta("_edit_bone_")) { - continue; - } - - undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true); - undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_"); - } - undo_redo->add_do_method(this, "_queue_update_bone_list"); - undo_redo->add_undo_method(this, "_queue_update_bone_list"); - undo_redo->add_do_method(viewport, "update"); - undo_redo->add_undo_method(viewport, "update"); - undo_redo->commit_action(); - } break; - case SKELETON_CLEAR_BONES: { - Map<Node *, Object *> &selection = editor_selection->get_selection(); + Bone2D *new_bone = memnew(Bone2D); + String new_bone_name = n2d->get_name(); + new_bone_name += "Bone2D"; + new_bone->set_name(new_bone_name); + new_bone->set_transform(n2d->get_transform()); - undo_redo->create_action(TTR("Clear Bones")); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - Node2D *n2d = Object::cast_to<Node2D>(E->key()); - if (!n2d) { + Node *n2d_parent = n2d->get_parent(); + if (!n2d_parent) { continue; } - if (!n2d->is_visible_in_tree()) { - continue; - } - if (!n2d->has_meta("_edit_bone_")) { - continue; - } - - undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_"); - undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_")); - } - undo_redo->add_do_method(this, "_queue_update_bone_list"); - undo_redo->add_undo_method(this, "_queue_update_bone_list"); - undo_redo->add_do_method(viewport, "update"); - undo_redo->add_undo_method(viewport, "update"); - undo_redo->commit_action(); - } break; - case SKELETON_SET_IK_CHAIN: { - List<Node *> selection = editor_selection->get_selected_node_list(); - - undo_redo->create_action(TTR("Make IK Chain")); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); - if (!canvas_item || !canvas_item->is_visible_in_tree()) { - continue; - } - if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) { - continue; - } - if (canvas_item->has_meta("_edit_ik_") && canvas_item->get_meta("_edit_ik_")) { - continue; - } + undo_redo->add_do_method(n2d_parent, "add_child", new_bone); + undo_redo->add_do_method(n2d_parent, "remove_child", n2d); + undo_redo->add_do_method(new_bone, "add_child", n2d); + undo_redo->add_do_method(n2d, "set_transform", Transform2D()); + undo_redo->add_do_method(this, "_set_owner_for_node_and_children", new_bone, editor_root); - undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true); - undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_"); + undo_redo->add_undo_method(new_bone, "remove_child", n2d); + undo_redo->add_undo_method(n2d_parent, "add_child", n2d); + undo_redo->add_undo_method(n2d, "set_transform", new_bone->get_transform()); + undo_redo->add_undo_method(new_bone, "queue_free"); + undo_redo->add_undo_method(this, "_set_owner_for_node_and_children", n2d, editor_root); } - undo_redo->add_do_method(viewport, "update"); - undo_redo->add_undo_method(viewport, "update"); undo_redo->commit_action(); } break; - case SKELETON_CLEAR_IK_CHAIN: { - Map<Node *, Object *> &selection = editor_selection->get_selection(); - - undo_redo->create_action(TTR("Clear IK Chain")); - for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { - CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key()); - if (!n2d) { - continue; - } - if (!n2d->is_visible_in_tree()) { - continue; - } - if (!n2d->has_meta("_edit_ik_")) { - continue; - } - - undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_"); - undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_")); - } - undo_redo->add_do_method(viewport, "update"); - undo_redo->add_undo_method(viewport, "update"); - undo_redo->commit_action(); + } +} - } break; +void CanvasItemEditor::_set_owner_for_node_and_children(Node *p_node, Node *p_owner) { + p_node->set_owner(p_owner); + for (int i = 0; i < p_node->get_child_count(); i++) { + _set_owner_for_node_and_children(p_node->get_child(i), p_owner); } } @@ -5358,14 +4866,12 @@ void CanvasItemEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button); ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data); ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input); - ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list); - ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list); - ClassDB::bind_method("_reset_create_position", &CanvasItemEditor::_reset_create_position); - ClassDB::bind_method(D_METHOD("get_state"), &CanvasItemEditor::get_state); ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state); ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport); ClassDB::bind_method(D_METHOD("_zoom_on_position"), &CanvasItemEditor::_zoom_on_position); + ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children); + ADD_SIGNAL(MethodInfo("item_lock_status_changed")); ADD_SIGNAL(MethodInfo("item_group_status_changed")); } @@ -5402,7 +4908,6 @@ Dictionary CanvasItemEditor::get_state() const { state["snap_scale"] = snap_scale; state["snap_relative"] = snap_relative; state["snap_pixel"] = snap_pixel; - state["skeleton_show_bones"] = skeleton_show_bones; return state; } @@ -5570,12 +5075,6 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel); } - if (state.has("skeleton_show_bones")) { - skeleton_show_bones = state["skeleton_show_bones"]; - int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES); - skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones); - } - if (update_scrollbars) { _update_scrollbars(); } @@ -5658,8 +5157,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { selected_from_canvas = false; anchors_mode = false; - skeleton_show_bones = true; - drag_type = DRAG_NONE; drag_from = Vector2(); drag_to = Vector2(); @@ -5675,7 +5172,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { bone_last_frame = 0; - bone_list_dirty = false; tool = TOOL_SELECT; undo_redo = p_editor->get_undo_redo(); editor = p_editor; @@ -5940,13 +5436,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p = skeleton_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); - p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES); - p->add_separator(); - p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN); - p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN); + p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Custom Bone(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES); - p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Custom Bones")), SKELETON_CLEAR_BONES); + p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES); p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback)); hb->add_child(memnew(VSeparator)); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 21ef3f88df..96a29e0c74 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -187,10 +187,7 @@ private: VIEW_FRAME_TO_SELECTION, PREVIEW_CANVAS_SCALE, SKELETON_MAKE_BONES, - SKELETON_CLEAR_BONES, - SKELETON_SHOW_BONES, - SKELETON_SET_IK_CHAIN, - SKELETON_CLEAR_IK_CHAIN + SKELETON_SHOW_BONES }; enum DragType { @@ -223,7 +220,6 @@ private: DRAG_KEY_MOVE }; - EditorSelection *editor_selection; bool selection_menu_additive_selection; Tool tool; @@ -277,7 +273,6 @@ private: bool snap_scale; bool snap_relative; bool snap_pixel; - bool skeleton_show_bones; bool key_pos; bool key_rot; bool key_scale; @@ -412,7 +407,6 @@ private: bool _is_node_movable(const Node *p_node, bool p_popup_warning = false); void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false); - void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items); void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append); @@ -423,9 +417,7 @@ private: void _add_canvas_item(CanvasItem *p_canvas_item); - void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state); void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false); - void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state); void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false); void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false); @@ -445,8 +437,6 @@ private: void _reset_create_position(); UndoRedo *undo_redo; - bool _build_bones_list(Node *p_node); - bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone); List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true); Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list); @@ -476,7 +466,6 @@ private: void _draw_control_helpers(Control *control); void _draw_selection(); void _draw_axis(); - void _draw_bones(); void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); void _draw_hover(); @@ -503,8 +492,6 @@ private: void _focus_selection(int p_op); - void _solve_IK(Node2D *leaf_node, Point2 target_position); - SnapTarget snap_target[2]; Transform2D snap_transform; void _snap_if_closer_float( @@ -546,14 +533,11 @@ private: HSplitContainer *palette_split; VSplitContainer *bottom_split; - bool bone_list_dirty; - void _queue_update_bone_list(); - void _update_bone_list(); - void _tree_changed(Node *); - void _popup_warning_temporarily(Control *p_control, const float p_duration); void _popup_warning_depop(Control *p_control); + void _set_owner_for_node_and_children(Node *p_node, Node *p_owner); + friend class CanvasItemEditorPlugin; protected: @@ -641,6 +625,8 @@ public: bool is_anchors_mode_enabled() { return anchors_mode; }; + EditorSelection *editor_selection; + CanvasItemEditor(EditorNode *p_editor); }; diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index cf237f5a4a..235ccb18cb 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -832,7 +832,7 @@ struct FSample { }; static FSample _samples[] = { - { "hani", U"漢語" }, + { "hani", U"漢字" }, { "armn", U"Աբ" }, { "copt", U"Αα" }, { "cyrl", U"Аб" }, diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp index fa58eb5480..8de7dc2447 100644 --- a/editor/plugins/font_editor_plugin.cpp +++ b/editor/plugins/font_editor_plugin.cpp @@ -56,7 +56,7 @@ struct FSample { }; static FSample _samples[] = { - { "hani", U"漢語" }, + { "hani", U"漢字" }, { "armn", U"Աբ" }, { "copt", U"Αα" }, { "cyrl", U"Аб" }, diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp index 470b61bf40..484fdabfe1 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/lightmap_gi_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* baked_lightmap_editor_plugin.cpp */ +/* lightmap_gi_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "baked_lightmap_editor_plugin.h" +#include "lightmap_gi_editor_plugin.h" -void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) { +void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) { if (lightmap) { - BakedLightmap::BakeError err; + LightmapGI::BakeError err; if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) { err = lightmap->bake(lightmap, p_file, bake_func_step); } else { @@ -42,7 +42,7 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) { bake_func_end(); switch (err) { - case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: { + case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: { String scene_path = lightmap->get_filename(); if (scene_path == String()) { scene_path = lightmap->get_owner()->get_filename(); @@ -57,10 +57,10 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) { file_dialog->popup_file_dialog(); } break; - case BakedLightmap::BAKE_ERROR_NO_MESHES: + case LightmapGI::BAKE_ERROR_NO_MESHES: EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on.")); break; - case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE: + case LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE: EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable.")); break; default: { @@ -69,12 +69,12 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) { } } -void BakedLightmapEditorPlugin::_bake() { +void LightmapGIEditorPlugin::_bake() { _bake_select_file(""); } -void BakedLightmapEditorPlugin::edit(Object *p_object) { - BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object); +void LightmapGIEditorPlugin::edit(Object *p_object) { + LightmapGI *s = Object::cast_to<LightmapGI>(p_object); if (!s) { return; } @@ -82,11 +82,11 @@ void BakedLightmapEditorPlugin::edit(Object *p_object) { lightmap = s; } -bool BakedLightmapEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("BakedLightmap"); +bool LightmapGIEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("LightmapGI"); } -void BakedLightmapEditorPlugin::make_visible(bool p_visible) { +void LightmapGIEditorPlugin::make_visible(bool p_visible) { if (p_visible) { bake->show(); } else { @@ -94,9 +94,9 @@ void BakedLightmapEditorPlugin::make_visible(bool p_visible) { } } -EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr; +EditorProgress *LightmapGIEditorPlugin::tmp_progress = nullptr; -bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) { +bool LightmapGIEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) { if (!tmp_progress) { tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false)); ERR_FAIL_COND_V(tmp_progress == nullptr, false); @@ -104,18 +104,18 @@ bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p return tmp_progress->step(p_description, p_progress * 1000, p_refresh); } -void BakedLightmapEditorPlugin::bake_func_end() { +void LightmapGIEditorPlugin::bake_func_end() { if (tmp_progress != nullptr) { memdelete(tmp_progress); tmp_progress = nullptr; } } -void BakedLightmapEditorPlugin::_bind_methods() { - ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake); +void LightmapGIEditorPlugin::_bind_methods() { + ClassDB::bind_method("_bake", &LightmapGIEditorPlugin::_bake); } -BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) { +LightmapGIEditorPlugin::LightmapGIEditorPlugin(EditorNode *p_node) { editor = p_node; bake = memnew(Button); bake->set_flat(true); @@ -130,9 +130,9 @@ BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) { file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); file_dialog->add_filter("*.lmbake ; LightMap Bake"); file_dialog->set_title(TTR("Select lightmap bake file:")); - file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file)); + file_dialog->connect("file_selected", callable_mp(this, &LightmapGIEditorPlugin::_bake_select_file)); bake->add_child(file_dialog); } -BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() { +LightmapGIEditorPlugin::~LightmapGIEditorPlugin() { } diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h index d291c377d9..12d080d6be 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/lightmap_gi_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* baked_lightmap_editor_plugin.h */ +/* lightmap_gi_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,13 +33,13 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" -#include "scene/3d/baked_lightmap.h" +#include "scene/3d/lightmap_gi.h" #include "scene/resources/material.h" -class BakedLightmapEditorPlugin : public EditorPlugin { - GDCLASS(BakedLightmapEditorPlugin, EditorPlugin); +class LightmapGIEditorPlugin : public EditorPlugin { + GDCLASS(LightmapGIEditorPlugin, EditorPlugin); - BakedLightmap *lightmap; + LightmapGI *lightmap; Button *bake; EditorNode *editor; @@ -56,14 +56,14 @@ protected: static void _bind_methods(); public: - virtual String get_name() const override { return "BakedLightmap"; } + virtual String get_name() const override { return "LightmapGI"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; - BakedLightmapEditorPlugin(EditorNode *p_node); - ~BakedLightmapEditorPlugin(); + LightmapGIEditorPlugin(EditorNode *p_node); + ~LightmapGIEditorPlugin(); }; #endif diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index dbda020346..6ab15f763f 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3060,9 +3060,9 @@ void Node3DEditorViewport::_menu_option(int p_option) { case VIEW_DISPLAY_NORMAL_BUFFER: case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS: case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS: - case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO: - case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING: - case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION: + case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO: + case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING: + case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION: case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE: case VIEW_DISPLAY_DEBUG_SSAO: case VIEW_DISPLAY_DEBUG_PSSM_SPLITS: @@ -3086,9 +3086,9 @@ void Node3DEditorViewport::_menu_option(int p_option) { VIEW_DISPLAY_WIREFRAME, VIEW_DISPLAY_DEBUG_SHADOW_ATLAS, VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS, - VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO, - VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING, - VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION, + VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO, + VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING, + VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION, VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_GI_BUFFER, @@ -3114,9 +3114,9 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_WIREFRAME, Viewport::DEBUG_DRAW_SHADOW_ATLAS, Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, - Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO, - Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING, - Viewport::DEBUG_DRAW_GI_PROBE_EMISSION, + Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO, + Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING, + Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION, Viewport::DEBUG_DRAW_SCENE_LUMINANCE, Viewport::DEBUG_DRAW_SSAO, Viewport::DEBUG_DRAW_GI_BUFFER, @@ -4036,9 +4036,9 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS); display_submenu->add_separator(); - display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING); - display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO); - display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION); + display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING); + display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO); + display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI); display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES); @@ -6496,8 +6496,8 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin))); add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin))); - add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); - add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin))); + add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin))); + add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin))); add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin))); add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin))); add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin))); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 186e97fd15..c68857cd7e 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -206,9 +206,9 @@ class Node3DEditorViewport : public Control { VIEW_DISPLAY_NORMAL_BUFFER, VIEW_DISPLAY_DEBUG_SHADOW_ATLAS, VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS, - VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO, - VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING, - VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION, + VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO, + VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING, + VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION, VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, VIEW_DISPLAY_DEBUG_SSAO, VIEW_DISPLAY_DEBUG_PSSM_SPLITS, diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 6d82685c05..d2ea7a10dc 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -1144,7 +1144,7 @@ void Polygon2DEditor::_uv_draw() { if (!found_child) { //draw normally Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest()); - Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0)); + Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0)); Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE)); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 156b7782ef..d66217ec2d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1640,10 +1640,13 @@ void ScriptEditor::ensure_select_current() { ScriptEditorBase *se = _get_current_editor(); if (se) { se->enable_editor(); + se->set_find_replace_bar(find_replace_bar); if (!grab_focus_block && is_visible_in_tree()) { se->ensure_focus(); } + } else { + find_replace_bar->hide(); } } @@ -2451,7 +2454,9 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const script_list->select(script_list->find_metadata(i)); // Save the current script so the changes can be picked up by an external editor. - save_current_script(); + if (!_is_built_in_script(script.ptr())) { // But only if it's not built-in script. + save_current_script(); + } break; } @@ -3377,11 +3382,19 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { help_overview->set_custom_minimum_size(Size2(0, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing help_overview->set_v_size_flags(SIZE_EXPAND_FILL); + VBoxContainer *code_editor_container = memnew(VBoxContainer); + script_split->add_child(code_editor_container); + tab_container = memnew(TabContainer); tab_container->set_tabs_visible(false); tab_container->set_custom_minimum_size(Size2(200, 0) * EDSCALE); - script_split->add_child(tab_container); + code_editor_container->add_child(tab_container); tab_container->set_h_size_flags(SIZE_EXPAND_FILL); + tab_container->set_v_size_flags(SIZE_EXPAND_FILL); + + find_replace_bar = memnew(FindReplaceBar); + code_editor_container->add_child(find_replace_bar); + find_replace_bar->hide(); ED_SHORTCUT("script_editor/window_sort", TTR("Sort")); ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_UP); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 9ae63b7c4f..1d379059d4 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -162,6 +162,7 @@ public: virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0; virtual Control *get_edit_menu() = 0; virtual void clear_edit_menu() = 0; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) = 0; virtual Control *get_base_editor() const = 0; @@ -270,6 +271,7 @@ class ScriptEditor : public PanelContainer { ConfirmationDialog *erase_tab_confirm; ScriptCreateDialog *script_create_dialog; Button *scripts_visible; + FindReplaceBar *find_replace_bar; String current_theme; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index a29e51e8fb..8fa6b66eda 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1358,6 +1358,10 @@ void ScriptTextEditor::clear_edit_menu() { memdelete(edit_hb); } +void ScriptTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) { + code_editor->set_find_replace_bar(p_bar); +} + void ScriptTextEditor::reload(bool p_soft) { CodeEdit *te = code_editor->get_text_editor(); Ref<Script> scr = script; diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index f784bbe1f8..7bb961bf19 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -233,6 +233,8 @@ public: Control *get_edit_menu() override; virtual void clear_edit_menu() override; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) override; + static void register_editor(); virtual Control *get_base_editor() const override; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 3beef78bfc..e4a5a3796e 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -751,6 +751,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { editor_box->set_v_size_flags(SIZE_EXPAND_FILL); editor_box->add_child(shader_editor); + FindReplaceBar *bar = memnew(FindReplaceBar); + main_container->add_child(bar); + bar->hide(); + shader_editor->set_find_replace_bar(bar); + warnings_panel = memnew(RichTextLabel); warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE)); warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 1edcbd2cc9..dc7f85a790 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -281,6 +281,10 @@ void TextEditor::clear_edit_menu() { memdelete(edit_hb); } +void TextEditor::set_find_replace_bar(FindReplaceBar *p_bar) { + code_editor->set_find_replace_bar(p_bar); +} + void TextEditor::_edit_option(int p_op) { CodeEdit *tx = code_editor->get_text_editor(); @@ -538,7 +542,7 @@ TextEditor::TextEditor() { edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option)); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); - edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("un_redo"), EDIT_REDO); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY); diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index abb75cc9d8..4e667dc676 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -139,6 +139,7 @@ public: virtual Control *get_edit_menu() override; virtual void clear_edit_menu() override; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) override; virtual void validate() override; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 9e5d531e91..2bb9e64262 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -44,6 +44,7 @@ #include "scene/gui/panel.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" +#include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" @@ -417,6 +418,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { } } + Ref<VisualShaderNodeParticleEmit> emit = vsnode; + if (emit.is_valid()) { + node->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); + } + Ref<VisualShaderNodeUniform> uniform = vsnode; if (uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); @@ -1013,13 +1019,13 @@ bool VisualShaderEditor::_is_available(int p_mode) { if (p_mode != -1) { switch (current_mode) { - case 0: // Vertex or Emit + case 0: // Vertex / Emit current_mode = 1; break; - case 1: // Fragment or Process + case 1: // Fragment / Process current_mode = 2; break; - case 2: // Light or End + case 2: // Light / Collide current_mode = 4; break; default: @@ -1235,22 +1241,29 @@ void VisualShaderEditor::_update_options_menu() { void VisualShaderEditor::_set_mode(int p_which) { if (p_which == VisualShader::MODE_SKY) { - edit_type_standart->set_visible(false); + edit_type_standard->set_visible(false); edit_type_particles->set_visible(false); edit_type_sky->set_visible(true); edit_type = edit_type_sky; + custom_mode_box->set_visible(false); mode = MODE_FLAGS_SKY; } else if (p_which == VisualShader::MODE_PARTICLES) { - edit_type_standart->set_visible(false); + edit_type_standard->set_visible(false); edit_type_particles->set_visible(true); edit_type_sky->set_visible(false); edit_type = edit_type_particles; + if ((edit_type->get_selected() + 3) > VisualShader::TYPE_PROCESS) { + custom_mode_box->set_visible(false); + } else { + custom_mode_box->set_visible(true); + } mode = MODE_FLAGS_PARTICLES; } else { edit_type_particles->set_visible(false); - edit_type_standart->set_visible(true); + edit_type_standard->set_visible(true); edit_type_sky->set_visible(false); - edit_type = edit_type_standart; + edit_type = edit_type_standard; + custom_mode_box->set_visible(false); mode = MODE_FLAGS_SPATIAL_CANVASITEM; } visual_shader->set_shader_type(get_current_shader_type()); @@ -1403,9 +1416,9 @@ void VisualShaderEditor::_update_graph() { VisualShader::Type VisualShaderEditor::get_current_shader_type() const { VisualShader::Type type; if (mode & MODE_FLAGS_PARTICLES) { - type = VisualShader::Type(edit_type->get_selected() + 3); + type = VisualShader::Type(edit_type->get_selected() + 3 + (custom_mode_enabled ? 3 : 0)); } else if (mode & MODE_FLAGS_SKY) { - type = VisualShader::Type(edit_type->get_selected() + 6); + type = VisualShader::Type(edit_type->get_selected() + 8); } else { type = VisualShader::Type(edit_type->get_selected()); } @@ -2081,6 +2094,16 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { } } + //UV_FUNC + { + VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node); + + if (uvFunc) { + uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx); + return; + } + } + // IS { VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node); @@ -3214,8 +3237,18 @@ void VisualShaderEditor::_mode_selected(int p_id) { int offset = 0; if (mode & MODE_FLAGS_PARTICLES) { offset = 3; + if (p_id + offset > VisualShader::TYPE_PROCESS) { + custom_mode_box->set_visible(false); + custom_mode_enabled = false; + } else { + custom_mode_box->set_visible(true); + if (custom_mode_box->is_pressed()) { + custom_mode_enabled = true; + offset += 3; + } + } } else if (mode & MODE_FLAGS_SKY) { - offset = 6; + offset = 8; } visual_shader->set_shader_type(VisualShader::Type(p_id + offset)); @@ -3223,6 +3256,21 @@ void VisualShaderEditor::_mode_selected(int p_id) { _update_graph(); } +void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) { + if (!(mode & MODE_FLAGS_PARTICLES)) { + return; + } + custom_mode_enabled = p_enabled; + int id = edit_type->get_selected() + 3; + if (p_enabled) { + visual_shader->set_shader_type(VisualShader::Type(id + 3)); + } else { + visual_shader->set_shader_type(VisualShader::Type(id)); + } + _update_options_menu(); + _update_graph(); +} + void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) { String prev_name = p_input->get_input_name(); @@ -3721,17 +3769,23 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(vs); graph->get_zoom_hbox()->move_child(vs, 0); - edit_type_standart = memnew(OptionButton); - edit_type_standart->add_item(TTR("Vertex")); - edit_type_standart->add_item(TTR("Fragment")); - edit_type_standart->add_item(TTR("Light")); - edit_type_standart->select(1); - edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); + custom_mode_box = memnew(CheckBox); + custom_mode_box->set_text(TTR("Custom")); + custom_mode_box->set_pressed(false); + custom_mode_box->set_visible(false); + custom_mode_box->connect("toggled", callable_mp(this, &VisualShaderEditor::_custom_mode_toggled)); + + edit_type_standard = memnew(OptionButton); + edit_type_standard->add_item(TTR("Vertex")); + edit_type_standard->add_item(TTR("Fragment")); + edit_type_standard->add_item(TTR("Light")); + edit_type_standard->select(1); + edit_type_standard->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); edit_type_particles = memnew(OptionButton); - edit_type_particles->add_item(TTR("Emit")); + edit_type_particles->add_item(TTR("Start")); edit_type_particles->add_item(TTR("Process")); - edit_type_particles->add_item(TTR("End")); + edit_type_particles->add_item(TTR("Collide")); edit_type_particles->select(0); edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); @@ -3740,14 +3794,16 @@ VisualShaderEditor::VisualShaderEditor() { edit_type_sky->select(0); edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); - edit_type = edit_type_standart; + edit_type = edit_type_standard; + graph->get_zoom_hbox()->add_child(custom_mode_box); + graph->get_zoom_hbox()->move_child(custom_mode_box, 0); + graph->get_zoom_hbox()->add_child(edit_type_standard); + graph->get_zoom_hbox()->move_child(edit_type_standard, 0); graph->get_zoom_hbox()->add_child(edit_type_particles); graph->get_zoom_hbox()->move_child(edit_type_particles, 0); graph->get_zoom_hbox()->add_child(edit_type_sky); graph->get_zoom_hbox()->move_child(edit_type_sky, 0); - graph->get_zoom_hbox()->add_child(edit_type_standart); - graph->get_zoom_hbox()->move_child(edit_type_standart, 0); add_node = memnew(Button); add_node->set_flat(true); @@ -3967,9 +4023,10 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT + const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); + // SPATIAL-FOR-ALL - const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); @@ -3988,6 +4045,23 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + // PARTICLES-FOR-ALL + + add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + ///////////////// add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter."))); @@ -4000,11 +4074,12 @@ VisualShaderEditor::VisualShaderEditor() { const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode."); const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode."); const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode."); - const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode."); + const String input_param_for_start_shader_mode = TTR("'%s' input parameter for start shader mode."); const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode."); - const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode."); - const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode."); - const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode."); + const String input_param_for_collide_shader_mode = TTR("'%s' input parameter for collide shader mode."); + const String input_param_for_start_and_process_shader_mode = TTR("'%s' input parameter for start and process shader modes."); + const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes."); + const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes."); add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); @@ -4081,50 +4156,6 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - // PARTICLES INPUTS - - add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - - add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - - add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - // SKY INPUTS add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); @@ -4157,6 +4188,22 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + // PARTICLES + + add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + // SCALAR add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -4244,6 +4291,8 @@ VisualShaderEditor::VisualShaderEditor() { // TEXTURES + add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + cubemap_node_option_idx = add_options.size(); add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); curve_node_option_idx = add_options.size(); @@ -4254,6 +4303,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); texture3d_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1)); + add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index f12d05f7ed..ad57850e9d 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -142,9 +142,11 @@ class VisualShaderEditor : public VBoxContainer { Button *preview_shader; OptionButton *edit_type = nullptr; - OptionButton *edit_type_standart; + OptionButton *edit_type_standard; OptionButton *edit_type_particles; OptionButton *edit_type_sky; + CheckBox *custom_mode_box; + bool custom_mode_enabled = false; bool pending_update_preview; bool shader_error; @@ -189,7 +191,9 @@ class VisualShaderEditor : public VBoxContainer { enum ParticlesTypeFlags { TYPE_FLAGS_EMIT = 1, TYPE_FLAGS_PROCESS = 2, - TYPE_FLAGS_END = 4 + TYPE_FLAGS_COLLIDE = 4, + TYPE_FLAGS_EMIT_CUSTOM = 8, + TYPE_FLAGS_PROCESS_CUSTOM = 16, }; enum SkyTypeFlags { @@ -385,6 +389,7 @@ class VisualShaderEditor : public VBoxContainer { Ref<VisualShaderGraphPlugin> graph_plugin; void _mode_selected(int p_id); + void _custom_mode_toggled(bool p_enabled); void _input_select_item(Ref<VisualShaderNodeInput> input, String name); void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name); diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp index f309c5da01..d30cc7ad17 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/voxel_gi_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gi_probe_editor_plugin.cpp */ +/* voxel_gi_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,49 +28,49 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "gi_probe_editor_plugin.h" +#include "voxel_gi_editor_plugin.h" -void GIProbeEditorPlugin::_bake() { - if (gi_probe) { - if (gi_probe->get_probe_data().is_null()) { +void VoxelGIEditorPlugin::_bake() { + if (voxel_gi) { + if (voxel_gi->get_probe_data().is_null()) { String path = get_tree()->get_edited_scene_root()->get_filename(); if (path == String()) { - path = "res://" + gi_probe->get_name() + "_data.res"; + path = "res://" + voxel_gi->get_name() + "_data.res"; } else { String ext = path.get_extension(); - path = path.get_basename() + "." + gi_probe->get_name() + "_data.res"; + path = path.get_basename() + "." + voxel_gi->get_name() + "_data.res"; } probe_file->set_current_path(path); probe_file->popup_file_dialog(); return; } - gi_probe->bake(); + voxel_gi->bake(); } } -void GIProbeEditorPlugin::edit(Object *p_object) { - GIProbe *s = Object::cast_to<GIProbe>(p_object); +void VoxelGIEditorPlugin::edit(Object *p_object) { + VoxelGI *s = Object::cast_to<VoxelGI>(p_object); if (!s) { return; } - gi_probe = s; + voxel_gi = s; } -bool GIProbeEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("GIProbe"); +bool VoxelGIEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("VoxelGI"); } -void GIProbeEditorPlugin::_notification(int p_what) { +void VoxelGIEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_PROCESS) { - if (!gi_probe) { + if (!voxel_gi) { return; } - const Vector3i size = gi_probe->get_estimated_cell_size(); + const Vector3i size = voxel_gi->get_estimated_cell_size(); String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z); int data_size = 4; - if (GLOBAL_GET("rendering/quality/gi_probes/anisotropic")) { + if (GLOBAL_GET("rendering/quality/voxel_gi/anisotropic")) { data_size += 4; } const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0); @@ -98,7 +98,7 @@ void GIProbeEditorPlugin::_notification(int p_what) { } } -void GIProbeEditorPlugin::make_visible(bool p_visible) { +void VoxelGIEditorPlugin::make_visible(bool p_visible) { if (p_visible) { bake_hb->show(); set_process(true); @@ -108,38 +108,38 @@ void GIProbeEditorPlugin::make_visible(bool p_visible) { } } -EditorProgress *GIProbeEditorPlugin::tmp_progress = nullptr; +EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr; -void GIProbeEditorPlugin::bake_func_begin(int p_steps) { +void VoxelGIEditorPlugin::bake_func_begin(int p_steps) { ERR_FAIL_COND(tmp_progress != nullptr); tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake GI Probe"), p_steps)); } -void GIProbeEditorPlugin::bake_func_step(int p_step, const String &p_description) { +void VoxelGIEditorPlugin::bake_func_step(int p_step, const String &p_description) { ERR_FAIL_COND(tmp_progress == nullptr); tmp_progress->step(p_description, p_step, false); } -void GIProbeEditorPlugin::bake_func_end() { +void VoxelGIEditorPlugin::bake_func_end() { ERR_FAIL_COND(tmp_progress == nullptr); memdelete(tmp_progress); tmp_progress = nullptr; } -void GIProbeEditorPlugin::_giprobe_save_path_and_bake(const String &p_path) { +void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) { probe_file->hide(); - if (gi_probe) { - gi_probe->bake(); - ERR_FAIL_COND(gi_probe->get_probe_data().is_null()); - ResourceSaver::save(p_path, gi_probe->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH); + if (voxel_gi) { + voxel_gi->bake(); + ERR_FAIL_COND(voxel_gi->get_probe_data().is_null()); + ResourceSaver::save(p_path, voxel_gi->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH); } } -void GIProbeEditorPlugin::_bind_methods() { +void VoxelGIEditorPlugin::_bind_methods() { } -GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) { +VoxelGIEditorPlugin::VoxelGIEditorPlugin(EditorNode *p_node) { editor = p_node; bake_hb = memnew(HBoxContainer); bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); @@ -148,7 +148,7 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) { bake->set_flat(true); bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons")); bake->set_text(TTR("Bake GI Probe")); - bake->connect("pressed", callable_mp(this, &GIProbeEditorPlugin::_bake)); + bake->connect("pressed", callable_mp(this, &VoxelGIEditorPlugin::_bake)); bake_hb->add_child(bake); bake_info = memnew(Label); bake_info->set_h_size_flags(Control::SIZE_EXPAND_FILL); @@ -156,18 +156,18 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) { bake_hb->add_child(bake_info); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb); - gi_probe = nullptr; + voxel_gi = nullptr; probe_file = memnew(EditorFileDialog); probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); probe_file->add_filter("*.res"); - probe_file->connect("file_selected", callable_mp(this, &GIProbeEditorPlugin::_giprobe_save_path_and_bake)); + probe_file->connect("file_selected", callable_mp(this, &VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake)); get_editor_interface()->get_base_control()->add_child(probe_file); - probe_file->set_title(TTR("Select path for GIProbe Data File")); + probe_file->set_title(TTR("Select path for VoxelGI Data File")); - GIProbe::bake_begin_function = bake_func_begin; - GIProbe::bake_step_function = bake_func_step; - GIProbe::bake_end_function = bake_func_end; + VoxelGI::bake_begin_function = bake_func_begin; + VoxelGI::bake_step_function = bake_func_step; + VoxelGI::bake_end_function = bake_func_end; } -GIProbeEditorPlugin::~GIProbeEditorPlugin() { +VoxelGIEditorPlugin::~VoxelGIEditorPlugin() { } diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h index fdf0623561..4d3cfe90f6 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/voxel_gi_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gi_probe_editor_plugin.h */ +/* voxel_gi_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,18 +28,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GIPROBEEDITORPLUGIN_H -#define GIPROBEEDITORPLUGIN_H +#ifndef VOXEL_GIEDITORPLUGIN_H +#define VOXEL_GIEDITORPLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" -#include "scene/3d/gi_probe.h" +#include "scene/3d/voxel_gi.h" #include "scene/resources/material.h" -class GIProbeEditorPlugin : public EditorPlugin { - GDCLASS(GIProbeEditorPlugin, EditorPlugin); +class VoxelGIEditorPlugin : public EditorPlugin { + GDCLASS(VoxelGIEditorPlugin, EditorPlugin); - GIProbe *gi_probe; + VoxelGI *voxel_gi; HBoxContainer *bake_hb; Label *bake_info; @@ -54,21 +54,21 @@ class GIProbeEditorPlugin : public EditorPlugin { static void bake_func_end(); void _bake(); - void _giprobe_save_path_and_bake(const String &p_path); + void _voxel_gi_save_path_and_bake(const String &p_path); protected: static void _bind_methods(); void _notification(int p_what); public: - virtual String get_name() const override { return "GIProbe"; } + virtual String get_name() const override { return "VoxelGI"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; - GIProbeEditorPlugin(EditorNode *p_node); - ~GIProbeEditorPlugin(); + VoxelGIEditorPlugin(EditorNode *p_node); + ~VoxelGIEditorPlugin(); }; -#endif // GIPROBEEDITORPLUGIN_H +#endif // VOXEL_GIEDITORPLUGIN_H diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 9ed9bdcb96..1b596ce599 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2621,7 +2621,7 @@ ProjectManager::ProjectManager() { version_btn = memnew(LinkButton); String hash = String(VERSION_HASH); if (hash.length() != 0) { - hash = "." + hash.left(9); + hash = " " + vformat("[%s]", hash.left(9)); } version_btn->set_text("v" VERSION_FULL_BUILD + hash); // Fade the version label to be less prominent, but still readable. diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index bf31be536c..d6db7a988f 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -125,18 +125,23 @@ void PropertySelector::_update_search() { search_options->get_theme_icon("float", "EditorIcons"), search_options->get_theme_icon("String", "EditorIcons"), search_options->get_theme_icon("Vector2", "EditorIcons"), + search_options->get_theme_icon("Vector2i", "EditorIcons"), search_options->get_theme_icon("Rect2", "EditorIcons"), + search_options->get_theme_icon("Rect2i", "EditorIcons"), search_options->get_theme_icon("Vector3", "EditorIcons"), + search_options->get_theme_icon("Vector3i", "EditorIcons"), search_options->get_theme_icon("Transform2D", "EditorIcons"), search_options->get_theme_icon("Plane", "EditorIcons"), - search_options->get_theme_icon("Quat", "EditorIcons"), + search_options->get_theme_icon("Quaternion", "EditorIcons"), search_options->get_theme_icon("AABB", "EditorIcons"), search_options->get_theme_icon("Basis", "EditorIcons"), search_options->get_theme_icon("Transform", "EditorIcons"), search_options->get_theme_icon("Color", "EditorIcons"), - search_options->get_theme_icon("Path", "EditorIcons"), + search_options->get_theme_icon("NodePath", "EditorIcons"), search_options->get_theme_icon("RID", "EditorIcons"), - search_options->get_theme_icon("Object", "EditorIcons"), + search_options->get_theme_icon("MiniObject", "EditorIcons"), + search_options->get_theme_icon("Callable", "EditorIcons"), + search_options->get_theme_icon("Signal", "EditorIcons"), search_options->get_theme_icon("Dictionary", "EditorIcons"), search_options->get_theme_icon("Array", "EditorIcons"), search_options->get_theme_icon("PackedByteArray", "EditorIcons"), diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 349e05b47b..8d6b7f3389 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2959,6 +2959,7 @@ void SceneTreeDock::_clear_clipboard() { void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) { List<PropertyInfo> props; p_node->get_property_list(&props); + bool is_instanced = EditorPropertyRevert::may_node_be_in_instance(p_node); for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { @@ -2969,6 +2970,15 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) if (v.is_ref()) { RES res = v; if (res.is_valid()) { + if (is_instanced) { + Variant orig; + if (EditorPropertyRevert::get_instanced_node_original_property(p_node, E->get().name, orig)) { + if (!EditorPropertyRevert::is_node_property_different(p_node, v, orig)) { + continue; + } + } + } + if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) { _create_remap_for_resource(res, r_remap); } diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 4cdf820877..c05a3c2f89 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -261,10 +261,6 @@ void EditorSettingsDialog::_update_shortcuts() { for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) { String action_name = E.key(); - if (!shortcut_filter.is_subsequence_ofi(action_name)) { - continue; - } - InputMap::Action action = E.get(); Array events; // Need to get the list of events into an array so it can be set as metadata on the item. @@ -298,6 +294,10 @@ void EditorSettingsDialog::_update_shortcuts() { // Join the text of the events with a delimiter so they can all be displayed in one cell. String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings); + if (!shortcut_filter.is_subsequence_ofi(action_name) && (events_display_string == "None" || !shortcut_filter.is_subsequence_ofi(events_display_string))) { + continue; + } + TreeItem *item = shortcuts->create_item(common_section); item->set_text(0, action_name); item->set_text(1, events_display_string); diff --git a/misc/hooks/canonicalize_filename.sh b/misc/hooks/canonicalize_filename.sh index 5eecabf5bc..5fcae6ee70 100755 --- a/misc/hooks/canonicalize_filename.sh +++ b/misc/hooks/canonicalize_filename.sh @@ -13,7 +13,7 @@ # There should be no need to change anything below this line. # Canonicalize by recursively following every symlink in every component of the -# specified filename. This should reproduce the results of the GNU version of +# specified filename. This should reproduce the results of the GNU version of # readlink with the -f option. # # Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format index 2dac8e9a55..81bc412944 100755 --- a/misc/hooks/pre-commit-clang-format +++ b/misc/hooks/pre-commit-clang-format @@ -76,7 +76,8 @@ fi # To get consistent formatting, we recommend contributors to use the same # clang-format version as CI. -RECOMMENDED_CLANG_FORMAT_MAJOR="11" +RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="11" +RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="12" if [ ! -x "$CLANG_FORMAT" ] ; then message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x." @@ -106,8 +107,8 @@ fi CLANG_FORMAT_VERSION="$(clang-format --version | sed "s/[^0-9\.]*\([0-9\.]*\).*/\1/")" CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d. -f1)" -if [ "$CLANG_FORMAT_MAJOR" != "$RECOMMENDED_CLANG_FORMAT_MAJOR" ]; then - echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x)." +if [[ "$CLANG_FORMAT_MAJOR" -lt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MIN" || "$CLANG_FORMAT_MAJOR" -gt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MAX" ]]; then + echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected between $RECOMMENDED_CLANG_FORMAT_MAJOR_MIN.x.x and $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX.x.x)." echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly." fi diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 712ecb3e22..33dd9ef56d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -445,7 +445,7 @@ real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) { case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: - WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); + WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); return 0.f; } } diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 349bcaeeaa..8f32c523f9 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -1126,8 +1126,8 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data( } const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR8"); - ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9."); - ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10."); + ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9."); + ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10."); ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] >= (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR11."); aggregate_vertex_data[vertex_index].push_back({ polygon_id, p_mapping_data.data[p_mapping_data.index[polygon_vertex_index]] }); } diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index b76f89cc99..34ed4f097d 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -61,7 +61,7 @@ typedef struct { //this is used by script languages that keep a reference counter of their own //you can make make Ref<> not die when it reaches zero, so deleting the reference //depends entirely from the script. - // Note: You can set those function pointer to nullptr if not needed. + // Note: You can set those function pointer to nullptr if not needed. void (*refcount_incremented)(godot_pluginscript_instance_data *p_data); bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die } godot_pluginscript_instance_desc; @@ -121,12 +121,12 @@ typedef struct { const char *name; const char *type; const char *extension; - const char **recognized_extensions; // nullptr terminated array + const char **recognized_extensions; // nullptr terminated array godot_pluginscript_language_data *(*init)(); void (*finish)(godot_pluginscript_language_data *p_data); - const char **reserved_words; // nullptr terminated array - const char **comment_delimiters; // nullptr terminated array - const char **string_delimiters; // nullptr terminated array + const char **reserved_words; // nullptr terminated array + const char **comment_delimiters; // nullptr terminated array + const char **string_delimiters; // nullptr terminated array godot_bool has_named_classes; godot_bool supports_builtin_mode; godot_bool can_inherit_from_file; diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index b2abf8b8ae..b10a747568 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -70,8 +70,7 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char const NativeScriptDesc *b = desc.base_data; while (b) { - desc.rpc_count += b->rpc_count; - desc.rset_count += b->rset_count; + desc.rpc_methods.append_array(b->rpc_methods); b = b->base_data; } @@ -94,8 +93,6 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const desc.destroy_func = p_destroy_func; desc.is_tool = true; desc.base = p_base; - desc.rpc_count = 0; - desc.rset_count = 0; if (classes->has(p_base)) { desc.base_data = &(*classes)[p_base]; @@ -103,8 +100,7 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const const NativeScriptDesc *b = desc.base_data; while (b) { - desc.rpc_count += b->rpc_count; - desc.rset_count += b->rset_count; + desc.rpc_methods.append_array(b->rpc_methods); b = b->base_data; } @@ -126,13 +122,16 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha method.method = p_method; method.rpc_mode = p_attr.rpc_type; method.rpc_method_id = UINT16_MAX; - if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { - method.rpc_method_id = E->get().rpc_count; - E->get().rpc_count += 1; - } method.info = MethodInfo(p_function_name); E->get().methods.insert(p_function_name, method); + + if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { + MultiplayerAPI::RPCConfig nd; + nd.name = String(p_name); + nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type); + E->get().rpc_methods.push_back(nd); + } } void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) { @@ -144,11 +143,6 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c NativeScriptDesc::Property property; property.default_value = *(Variant *)&p_attr->default_value; property.getter = p_get_func; - property.rset_mode = p_attr->rset_type; - if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) { - property.rset_property_id = E->get().rset_count; - E->get().rset_count += 1; - } property.setter = p_set_func; property.info = PropertyInfo((Variant::Type)p_attr->type, p_path, diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 46af70f73c..03e25f49e6 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -415,245 +415,11 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { } } -Vector<ScriptNetData> NativeScript::get_rpc_methods() const { - Vector<ScriptNetData> v; - - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { - if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) { - ScriptNetData nd; - nd.name = E->key(); - nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode); - v.push_back(nd); - } - } - - script_data = script_data->base_data; - } - - return v; -} - -uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const { - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); - if (E) { - return E->get().rpc_method_id; - } - - script_data = script_data->base_data; - } - - return UINT16_MAX; -} - -StringName NativeScript::get_rpc_method(uint16_t p_id) const { - ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); - +const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const { NativeScriptDesc *script_data = get_script_desc(); + ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>()); - while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { - if (E->get().rpc_method_id == p_id) { - return E->key(); - } - } - - script_data = script_data->base_data; - } - - return StringName(); -} - -MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const { - ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); - - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { - if (E->get().rpc_method_id == p_id) { - switch (E->get().rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } - } - - script_data = script_data->base_data; - } - - return MultiplayerAPI::RPC_MODE_DISABLED; -} - -MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const { - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); - if (E) { - switch (E->get().rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } - - script_data = script_data->base_data; - } - - return MultiplayerAPI::RPC_MODE_DISABLED; -} - -Vector<ScriptNetData> NativeScript::get_rset_properties() const { - Vector<ScriptNetData> v; - - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { - if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) { - ScriptNetData nd; - nd.name = E.key(); - nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode); - v.push_back(nd); - } - } - script_data = script_data->base_data; - } - - return v; -} - -uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const { - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); - if (E) { - return E.get().rset_property_id; - } - - script_data = script_data->base_data; - } - - return UINT16_MAX; -} - -StringName NativeScript::get_rset_property(uint16_t p_id) const { - ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName()); - - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { - if (E.get().rset_property_id == p_id) { - return E.key(); - } - } - - script_data = script_data->base_data; - } - - return StringName(); -} - -MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const { - ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); - - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { - if (E.get().rset_property_id == p_id) { - switch (E.get().rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } - } - - script_data = script_data->base_data; - } - - return MultiplayerAPI::RPC_MODE_DISABLED; -} - -MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const { - NativeScriptDesc *script_data = get_script_desc(); - - while (script_data) { - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); - if (E) { - switch (E.get().rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return MultiplayerAPI::RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_MASTER: - return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_PUPPET: - return MultiplayerAPI::RPC_MODE_PUPPET; - case GODOT_METHOD_RPC_MODE_REMOTESYNC: - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - case GODOT_METHOD_RPC_MODE_MASTERSYNC: - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_PUPPETSYNC: - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; - default: - return MultiplayerAPI::RPC_MODE_DISABLED; - } - } - - script_data = script_data->base_data; - } - - return MultiplayerAPI::RPC_MODE_DISABLED; + return script_data->rpc_methods; } String NativeScript::get_class_documentation() const { @@ -1046,46 +812,10 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } -uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const { - return script->get_rpc_method_id(p_method); -} - -StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const { - return script->get_rpc_method(p_id); -} - -MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const { - return script->get_rpc_mode_by_id(p_id); -} - -MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { - return script->get_rpc_mode(p_method); -} - -Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const { - return script->get_rset_properties(); -} - -uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const { - return script->get_rset_property_id(p_variable); -} - -StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const { - return script->get_rset_property(p_id); -} - -MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const { - return script->get_rset_mode_by_id(p_id); -} - -MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { - return script->get_rset_mode(p_variable); -} - ScriptLanguage *NativeScriptInstance::get_language() { return NativeScriptLanguage::get_singleton(); } diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index ca5e76e43e..1756321281 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -62,8 +62,6 @@ struct NativeScriptDesc { godot_nativescript_property_get_func getter; PropertyInfo info; Variant default_value; - int rset_mode = 0; - uint16_t rset_property_id; String documentation; }; @@ -72,9 +70,8 @@ struct NativeScriptDesc { String documentation; }; - uint16_t rpc_count = 0; Map<StringName, Method> methods; - uint16_t rset_count = 0; + Vector<MultiplayerAPI::RPCConfig> rpc_methods; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; @@ -178,17 +175,7 @@ public: virtual void get_script_method_list(List<MethodInfo> *p_list) const override; virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; - virtual Vector<ScriptNetData> get_rpc_methods() const override; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; - virtual StringName get_rpc_method(uint16_t p_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - - virtual Vector<ScriptNetData> get_rset_properties() const override; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const override; - virtual StringName get_rset_property(uint16_t p_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; String get_class_documentation() const; String get_method_documentation(const StringName &p_method) const; @@ -226,17 +213,7 @@ public: String to_string(bool *r_valid); virtual Ref<Script> get_script() const; - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const; - virtual StringName get_rset_property(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; virtual ScriptLanguage *get_language(); diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 7f8dba0906..ed1c0af3ed 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -100,46 +100,10 @@ String PluginScriptInstance::to_string(bool *r_valid) { return str_ret; } -Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const { return _script->get_rpc_methods(); } -uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const { - return _script->get_rpc_method_id(p_variable); -} - -StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const { - return _script->get_rpc_method(p_id); -} - -MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const { - return _script->get_rpc_mode_by_id(p_id); -} - -MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const { - return _script->get_rpc_mode(p_method); -} - -Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const { - return _script->get_rset_properties(); -} - -uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const { - return _script->get_rset_property_id(p_variable); -} - -StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const { - return _script->get_rset_property(p_id); -} - -MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const { - return _script->get_rset_mode_by_id(p_id); -} - -MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const { - return _script->get_rset_mode(p_variable); -} - void PluginScriptInstance::refcount_incremented() { if (_desc->refcount_decremented) { _desc->refcount_incremented(_data); diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index b263c0e62c..25b62ae8ab 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -71,17 +71,7 @@ public: void set_path(const String &p_path); - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const; - virtual StringName get_rset_property(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; virtual void refcount_incremented(); virtual bool refcount_decremented(); diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index a48245814f..6bb11d3e8f 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -312,10 +312,9 @@ Error PluginScript::reload(bool p_keep_state) { } Array *methods = (Array *)&manifest.methods; _rpc_methods.clear(); - _rpc_variables.clear(); if (_ref_base_parent.is_valid()) { + /// XXX TODO Should this be _rpc_methods.append_array(...) _rpc_methods = _ref_base_parent->get_rpc_methods(); - _rpc_variables = _ref_base_parent->get_rset_properties(); } for (int i = 0; i < methods->size(); ++i) { Dictionary v = (*methods)[i]; @@ -324,9 +323,10 @@ Error PluginScript::reload(bool p_keep_state) { // rpc_mode is passed as an optional field and is not part of MethodInfo Variant var = v["rpc_mode"]; if (var != Variant()) { - ScriptNetData nd; + MultiplayerAPI::RPCConfig nd; nd.name = mi.name; - nd.mode = MultiplayerAPI::RPCMode(int(var)); + nd.rpc_mode = MultiplayerAPI::RPCMode(int(var)); + // TODO Transfer Channel if (_rpc_methods.find(nd) == -1) { _rpc_methods.push_back(nd); } @@ -334,7 +334,7 @@ Error PluginScript::reload(bool p_keep_state) { } // Sort so we are 100% that they are always the same. - _rpc_methods.sort_custom<SortNetData>(); + _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>(); Array *signals = (Array *)&manifest.signals; for (int i = 0; i < signals->size(); ++i) { @@ -348,21 +348,8 @@ Error PluginScript::reload(bool p_keep_state) { PropertyInfo pi = PropertyInfo::from_dict(v); _properties_info[pi.name] = pi; _properties_default_values[pi.name] = v["default_value"]; - // rset_mode is passed as an optional field and is not part of PropertyInfo - Variant var = v["rset_mode"]; - if (var != Variant()) { - ScriptNetData nd; - nd.name = pi.name; - nd.mode = MultiplayerAPI::RPCMode(int(var)); - if (_rpc_variables.find(nd) == -1) { - _rpc_variables.push_back(nd); - } - } } - // Sort so we are 100% that they are always the same. - _rpc_variables.sort_custom<SortNetData>(); - #ifdef TOOLS_ENABLED /*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) { @@ -486,76 +473,10 @@ int PluginScript::get_member_line(const StringName &p_member) const { return -1; } -Vector<ScriptNetData> PluginScript::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const { return _rpc_methods; } -uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const { - ASSERT_SCRIPT_VALID_V(UINT16_MAX); - for (int i = 0; i < _rpc_methods.size(); i++) { - if (_rpc_methods[i].name == p_method) { - return i; - } - } - return UINT16_MAX; -} - -StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ASSERT_SCRIPT_VALID_V(StringName()); - if (p_rpc_method_id >= _rpc_methods.size()) { - return StringName(); - } - return _rpc_methods[p_rpc_method_id].name; -} - -MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - if (p_rpc_method_id >= _rpc_methods.size()) { - return MultiplayerAPI::RPC_MODE_DISABLED; - } - return _rpc_methods[p_rpc_method_id].mode; -} - -MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const { - ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - return get_rpc_mode_by_id(get_rpc_method_id(p_method)); -} - -Vector<ScriptNetData> PluginScript::get_rset_properties() const { - return _rpc_variables; -} - -uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const { - ASSERT_SCRIPT_VALID_V(UINT16_MAX); - for (int i = 0; i < _rpc_variables.size(); i++) { - if (_rpc_variables[i].name == p_property) { - return i; - } - } - return UINT16_MAX; -} - -StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const { - ASSERT_SCRIPT_VALID_V(StringName()); - if (p_rset_property_id >= _rpc_variables.size()) { - return StringName(); - } - return _rpc_variables[p_rset_property_id].name; -} - -MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const { - ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - if (p_rset_property_id >= _rpc_variables.size()) { - return MultiplayerAPI::RPC_MODE_DISABLED; - } - return _rpc_variables[p_rset_property_id].mode; -} - -MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const { - ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - return get_rset_mode_by_id(get_rset_property_id(p_variable)); -} - PluginScript::PluginScript() : _script_list(this) { } diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 1c86f2056d..97989a19d8 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -61,8 +61,7 @@ private: Map<StringName, PropertyInfo> _properties_info; Map<StringName, MethodInfo> _signals_info; Map<StringName, MethodInfo> _methods_info; - Vector<ScriptNetData> _rpc_methods; - Vector<ScriptNetData> _rpc_variables; + Vector<MultiplayerAPI::RPCConfig> _rpc_methods; Set<Object *> _instances; //exported members @@ -137,17 +136,7 @@ public: virtual int get_member_line(const StringName &p_member) const override; - virtual Vector<ScriptNetData> get_rpc_methods() const override; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - - virtual Vector<ScriptNetData> get_rset_properties() const override; - virtual uint16_t get_rset_property_id(const StringName &p_property) const override; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; PluginScript(); void init(PluginScriptLanguage *language); diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index d34cccb3af..b867b03903 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -64,6 +64,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) bool in_function_args = false; bool in_member_variable = false; bool in_node_path = false; + bool in_annotation = false; bool is_hex_notation = false; bool is_bin_notation = false; bool expect_type = false; @@ -357,9 +358,18 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) in_node_path = false; } + if (!in_annotation && in_region == -1 && str[j] == '@') { + in_annotation = true; + } else if (in_region != -1 || is_a_symbol) { + in_annotation = false; + } + if (in_node_path) { next_type = NODE_PATH; color = node_path_color; + } else if (in_annotation) { + next_type = ANNOTATION; + color = annotation_color; } else if (in_keyword) { next_type = KEYWORD; color = keyword_color; @@ -546,19 +556,22 @@ void GDScriptSyntaxHighlighter::_update_cache() { } const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme"); - const bool default_theme = text_edit_color_theme == "Godot 2"; + const bool godot_2_theme = text_edit_color_theme == "Godot 2"; - if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) { + if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) { function_definition_color = Color(0.4, 0.9, 1.0); node_path_color = Color(0.39, 0.76, 0.35); + annotation_color = Color(1.0, 0.7, 0.45); } else { function_definition_color = Color(0.0, 0.65, 0.73); node_path_color = Color(0.32, 0.55, 0.29); + annotation_color = Color(0.8, 0.5, 0.25); } EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color); EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color); - if (text_edit_color_theme == "Default" || default_theme) { + EDITOR_DEF("text_editor/highlighting/gdscript/annotation_color", annotation_color); + if (text_edit_color_theme == "Default" || godot_2_theme) { EditorSettings::get_singleton()->set_initial_value( "text_editor/highlighting/gdscript/function_definition_color", function_definition_color, @@ -567,10 +580,15 @@ void GDScriptSyntaxHighlighter::_update_cache() { "text_editor/highlighting/gdscript/node_path_color", node_path_color, true); + EditorSettings::get_singleton()->set_initial_value( + "text_editor/highlighting/gdscript/annotation_color", + annotation_color, + true); } function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color"); node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color"); + annotation_color = EDITOR_GET("text_editor/highlighting/gdscript/annotation_color"); type_color = EDITOR_GET("text_editor/highlighting/base_type_color"); } diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index 1b57cb1923..d07c182aa6 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -54,6 +54,7 @@ private: NONE, REGION, NODE_PATH, + ANNOTATION, SYMBOL, NUMBER, FUNCTION, @@ -72,6 +73,7 @@ private: Color number_color; Color member_color; Color node_path_color; + Color annotation_color; Color type_color; void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index d7814e85b0..e99c3d6cca 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -897,68 +897,10 @@ void GDScript::get_members(Set<StringName> *p_members) { } } -Vector<ScriptNetData> GDScript::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const { return rpc_functions; } -uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < rpc_functions.size(); i++) { - if (rpc_functions[i].name == p_method) { - return i; - } - } - return UINT16_MAX; -} - -StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - if (p_rpc_method_id >= rpc_functions.size()) { - return StringName(); - } - return rpc_functions[p_rpc_method_id].name; -} - -MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - if (p_rpc_method_id >= rpc_functions.size()) { - return MultiplayerAPI::RPC_MODE_DISABLED; - } - return rpc_functions[p_rpc_method_id].mode; -} - -MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const { - return get_rpc_mode_by_id(get_rpc_method_id(p_method)); -} - -Vector<ScriptNetData> GDScript::get_rset_properties() const { - return rpc_variables; -} - -uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const { - for (int i = 0; i < rpc_variables.size(); i++) { - if (rpc_variables[i].name == p_variable) { - return i; - } - } - return UINT16_MAX; -} - -StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const { - if (p_rset_member_id >= rpc_variables.size()) { - return StringName(); - } - return rpc_variables[p_rset_member_id].name; -} - -MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - if (p_rset_member_id >= rpc_variables.size()) { - return MultiplayerAPI::RPC_MODE_DISABLED; - } - return rpc_variables[p_rset_member_id].mode; -} - -MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const { - return get_rset_mode_by_id(get_rset_property_id(p_variable)); -} - Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { GDScript *top = this; while (top) { @@ -1210,10 +1152,8 @@ void GDScript::_save_orphaned_subclasses() { void GDScript::_init_rpc_methods_properties() { // Copy the base rpc methods so we don't mask their IDs. rpc_functions.clear(); - rpc_variables.clear(); if (base.is_valid()) { rpc_functions = base->rpc_functions; - rpc_variables = base->rpc_variables; } GDScript *cscript = this; @@ -1222,25 +1162,17 @@ void GDScript::_init_rpc_methods_properties() { // RPC Methods for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - ScriptNetData nd; + MultiplayerAPI::RPCConfig nd; nd.name = E->key(); - nd.mode = E->get()->get_rpc_mode(); + nd.rpc_mode = E->get()->get_rpc_mode(); + // TODO + nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; + nd.channel = 0; if (-1 == rpc_functions.find(nd)) { rpc_functions.push_back(nd); } } } - // RSet - for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) { - if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { - ScriptNetData nd; - nd.name = E->key(); - nd.mode = E->get().rpc_mode; - if (-1 == rpc_variables.find(nd)) { - rpc_variables.push_back(nd); - } - } - } if (cscript != this) { sub_E = sub_E->next(); @@ -1254,8 +1186,7 @@ void GDScript::_init_rpc_methods_properties() { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<SortNetData>(); - rpc_variables.sort_custom<SortNetData>(); + rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); } GDScript::~GDScript() { @@ -1611,46 +1542,10 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } -uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const { - return script->get_rpc_method_id(p_method); -} - -StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { - return script->get_rpc_method(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - return script->get_rpc_mode_by_id(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const { - return script->get_rpc_mode(p_method); -} - -Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const { - return script->get_rset_properties(); -} - -uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const { - return script->get_rset_property_id(p_variable); -} - -StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const { - return script->get_rset_property(p_rset_member_id); -} - -MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - return script->get_rset_mode_by_id(p_rset_member_id); -} - -MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const { - return script->get_rset_mode(p_variable); -} - void GDScriptInstance::reload_members() { #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 6df66e876d..8b1b859ca2 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -86,8 +86,7 @@ class GDScript : public Script { Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script. Map<StringName, Ref<GDScript>> subclasses; Map<StringName, Vector<StringName>> _signals; - Vector<ScriptNetData> rpc_functions; - Vector<ScriptNetData> rpc_variables; + Vector<MultiplayerAPI::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED @@ -247,17 +246,7 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants) override; virtual void get_members(Set<StringName> *p_members) override; - virtual Vector<ScriptNetData> get_rpc_methods() const override; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - - virtual Vector<ScriptNetData> get_rset_properties() const override; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const override; - virtual StringName get_rset_property(const uint16_t p_variable_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } @@ -310,17 +299,7 @@ public: void reload_members(); - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const; - virtual StringName get_rset_property(const uint16_t p_variable_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; GDScriptInstance(); ~GDScriptInstance(); diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index c7ca9449c2..49da4049bb 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -2282,9 +2282,10 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar } prop_info.hint = export_info.hint; prop_info.hint_string = export_info.hint_string; - prop_info.usage = export_info.usage; + prop_info.usage = export_info.usage | PROPERTY_USAGE_SCRIPT_VARIABLE; + } else { + prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE; } - prop_info.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; #ifdef TOOLS_ENABLED p_script->doc_variables[name] = variable->doc_description; #endif diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 5406e17054..ac248bcff8 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2105,46 +2105,10 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const { return script->get_rpc_methods(); } -uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const { - return script->get_rpc_method_id(p_method); -} - -StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { - return script->get_rpc_method(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - return script->get_rpc_mode_by_id(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { - return script->get_rpc_mode(p_method); -} - -Vector<ScriptNetData> CSharpInstance::get_rset_properties() const { - return script->get_rset_properties(); -} - -uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const { - return script->get_rset_property_id(p_variable); -} - -StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const { - return script->get_rset_property(p_rset_member_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - return script->get_rset_mode_by_id(p_rset_member_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { - return script->get_rset_mode(p_variable); -} - void CSharpInstance::notification(int p_notification) { GD_MONO_SCOPE_THREAD_ATTACH; @@ -3046,7 +3010,6 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native); p_script->rpc_functions.clear(); - p_script->rpc_variables.clear(); GDMonoClass *top = p_script->script_class; while (top && top != p_script->native) { @@ -3060,9 +3023,12 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { if (!methods[i]->is_static()) { MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; + MultiplayerAPI::RPCConfig nd; nd.name = methods[i]->get_name(); - nd.mode = mode; + nd.rpc_mode = mode; + // TODO Transfer mode, channel + nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; + nd.channel = 0; if (-1 == p_script->rpc_functions.find(nd)) { p_script->rpc_functions.push_back(nd); } @@ -3071,46 +3037,11 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { } } - { - Vector<GDMonoField *> fields = top->get_all_fields(); - for (int i = 0; i < fields.size(); i++) { - if (!fields[i]->is_static()) { - MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(fields[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = fields[i]->get_name(); - nd.mode = mode; - if (-1 == p_script->rpc_variables.find(nd)) { - p_script->rpc_variables.push_back(nd); - } - } - } - } - } - - { - Vector<GDMonoProperty *> properties = top->get_all_properties(); - for (int i = 0; i < properties.size(); i++) { - if (!properties[i]->is_static()) { - MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(properties[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = properties[i]->get_name(); - nd.mode = mode; - if (-1 == p_script->rpc_variables.find(nd)) { - p_script->rpc_variables.push_back(nd); - } - } - } - } - } - top = top->get_parent_class(); } // Sort so we are 100% that they are always the same. - p_script->rpc_functions.sort_custom<SortNetData>(); - p_script->rpc_variables.sort_custom<SortNetData>(); + p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); p_script->load_script_signals(p_script->script_class, p_script->native); } @@ -3543,60 +3474,10 @@ MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_m return MultiplayerAPI::RPC_MODE_DISABLED; } -Vector<ScriptNetData> CSharpScript::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const { return rpc_functions; } -uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < rpc_functions.size(); i++) { - if (rpc_functions[i].name == p_method) { - return i; - } - } - return UINT16_MAX; -} - -StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); - return rpc_functions[p_rpc_method_id].name; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_functions[p_rpc_method_id].mode; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const { - return get_rpc_mode_by_id(get_rpc_method_id(p_method)); -} - -Vector<ScriptNetData> CSharpScript::get_rset_properties() const { - return rpc_variables; -} - -uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const { - for (int i = 0; i < rpc_variables.size(); i++) { - if (rpc_variables[i].name == p_variable) { - return i; - } - } - return UINT16_MAX; -} - -StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); - return rpc_variables[p_rset_member_id].name; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_functions[p_rset_member_id].mode; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const { - return get_rset_mode_by_id(get_rset_property_id(p_variable)); -} - Error CSharpScript::load_source_code(const String &p_path) { Error ferr = read_all_file_utf8(p_path, source); diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 145bf8cf85..b389e900f4 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -136,8 +136,7 @@ private: Map<StringName, EventSignal> event_signals; bool signals_invalidated = true; - Vector<ScriptNetData> rpc_functions; - Vector<ScriptNetData> rpc_variables; + Vector<MultiplayerAPI::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED List<PropertyInfo> exported_members_cache; // members_cache @@ -235,17 +234,7 @@ public: int get_member_line(const StringName &p_member) const override; - Vector<ScriptNetData> get_rpc_methods() const override; - uint16_t get_rpc_method_id(const StringName &p_method) const override; - StringName get_rpc_method(const uint16_t p_rpc_method_id) const override; - MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override; - MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - - Vector<ScriptNetData> get_rset_properties() const override; - uint16_t get_rset_property_id(const StringName &p_variable) const override; - StringName get_rset_property(const uint16_t p_variable_id) const override; - MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override; - MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; + const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } @@ -322,17 +311,7 @@ public: void refcount_incremented() override; bool refcount_decremented() override; - Vector<ScriptNetData> get_rpc_methods() const override; - uint16_t get_rpc_method_id(const StringName &p_method) const override; - StringName get_rpc_method(const uint16_t p_rpc_method_id) const override; - MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override; - MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - - Vector<ScriptNetData> get_rset_properties() const override; - uint16_t get_rset_property_id(const StringName &p_variable) const override; - StringName get_rset_property(const uint16_t p_variable_id) const override; - MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override; - MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; + const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; void notification(int p_notification) override; void _call_notification(int p_notification); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 334c7cd510..af053bd263 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -442,7 +442,7 @@ namespace Godot #if DEBUG if (!normal.IsNormalized()) { - throw new ArgumentException("Argument is not normalized", nameof(normal)); + throw new ArgumentException("Argument is not normalized", nameof(normal)); } #endif return 2 * Dot(normal) * normal - this; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index fe1b3ad3c0..31a9af2d9e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -456,7 +456,7 @@ namespace Godot #if DEBUG if (!normal.IsNormalized()) { - throw new ArgumentException("Argument is not normalized", nameof(normal)); + throw new ArgumentException("Argument is not normalized", nameof(normal)); } #endif return 2.0f * Dot(normal) * normal - this; @@ -474,7 +474,7 @@ namespace Godot #if DEBUG if (!axis.IsNormalized()) { - throw new ArgumentException("Argument is not normalized", nameof(axis)); + throw new ArgumentException("Argument is not normalized", nameof(axis)); } #endif return new Basis(axis, phi).Xform(this); diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 7eff3f8dee..906ebe4993 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -2352,24 +2352,22 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { sd->glyphs.push_back(gl); } else { Vector<RID> fonts; - // Push fonts with the language and script support first. - for (int l = 0; l < span.fonts.size(); l++) { - if ((font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) { - fonts.push_back(sd->spans[k].fonts[l]); - } - } - // Push fonts with the script support. - for (int l = 0; l < sd->spans[k].fonts.size(); l++) { - if (!(font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) { - fonts.push_back(sd->spans[k].fonts[l]); - } - } - // Push the rest valid fonts. - for (int l = 0; l < sd->spans[k].fonts.size(); l++) { - if (!(font_is_language_supported(span.fonts[l], span.language)) && !(font_is_script_supported(span.fonts[l], script))) { - fonts.push_back(sd->spans[k].fonts[l]); + Vector<RID> fonts_scr_only; + Vector<RID> fonts_no_match; + int font_count = span.fonts.size(); + for (int l = 0; l < font_count; l++) { + if (font_is_script_supported(span.fonts[l], script)) { + if (font_is_language_supported(span.fonts[l], span.language)) { + fonts.push_back(sd->spans[k].fonts[l]); + } else { + fonts_scr_only.push_back(sd->spans[k].fonts[l]); + } + } else { + fonts_no_match.push_back(sd->spans[k].fonts[l]); } } + fonts.append_array(fonts_scr_only); + fonts.append_array(fonts_no_match); _shape_run(sd, MAX(sd->spans[k].start, script_run_start), MIN(sd->spans[k].end, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0); } } diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 98a67ef309..a22559efdd 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -634,17 +634,17 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te span.start = sd->text.length(); span.end = span.start + p_text.length(); // Pre-sort fonts, push fonts with the language support first. - for (int i = 0; i < p_fonts.size(); i++) { + Vector<RID> fonts_no_match; + int font_count = p_fonts.size(); + for (int i = 0; i < font_count; i++) { if (font_is_language_supported(p_fonts[i], p_language)) { span.fonts.push_back(p_fonts[i]); + } else { + fonts_no_match.push_back(p_fonts[i]); } } - // Push the rest valid fonts. - for (int i = 0; i < p_fonts.size(); i++) { - if (!font_is_language_supported(p_fonts[i], p_language)) { - span.fonts.push_back(p_fonts[i]); - } - } + span.fonts.append_array(fonts_no_match); + ERR_FAIL_COND_V(span.fonts.is_empty(), false); span.font_size = p_size; span.language = p_language; diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 7b421bdc16..4400445f30 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -302,7 +302,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { } } - /* and now we have it all. initialize decoders */ + /* And now we have it all. Initialize decoders. */ if (theora_p) { td = th_decode_alloc(&ti, ts); px_fmt = ti.pixel_fmt; @@ -484,10 +484,10 @@ void VideoStreamPlaybackTheora::update(float p_delta) { //printf("frame time %f, play time %f, ready %i\n", (float)videobuf_time, get_time(), videobuf_ready); - /* is it already too old to be useful? This is only actually - useful cosmetically after a SIGSTOP. Note that we have to + /* is it already too old to be useful? This is only actually + useful cosmetically after a SIGSTOP. Note that we have to decode the frame even if we don't show it (for now) due to - keyframing. Soon enough libtheora will be able to deal + keyframing. Soon enough libtheora will be able to deal with non-keyframe seeks. */ if (videobuf_time >= get_time()) { diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 5112ea43a7..0798375a96 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -4,7 +4,7 @@ A script implemented in the Visual Script programming environment. </brief_description> <description> - A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it. + A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml index de5d731cc0..d6b96957f5 100644 --- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml @@ -15,10 +15,10 @@ <methods> </methods> <members> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> The constant's parent class. </member> - <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="@"""> + <member name="constant" type="StringName" setter="set_class_constant" getter="get_class_constant" default="&"""> The constant to return. See the given class for its available constants. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml index 5c9c8d3eca..df3121d093 100644 --- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml @@ -15,7 +15,7 @@ <methods> </methods> <members> - <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@"""> + <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> The signal to emit. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml index 2d0fac1fa0..48104afcf7 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml @@ -11,13 +11,13 @@ <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0"> </member> - <member name="function" type="StringName" setter="set_function" getter="get_function" default="@"""> + <member name="function" type="StringName" setter="set_function" getter="get_function" default="&"""> </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml index 6c296fdb4b..9ca67feacb 100644 --- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml +++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="@"""> + <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&"""> </member> <member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode" default="0"> </member> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml index c3741eea89..185f0f1ffb 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml @@ -18,7 +18,7 @@ <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0"> The local variable's type. </member> - <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@"new_local""> + <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&"new_local""> The local variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml index 619bbb90ca..865f0153c9 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml @@ -20,7 +20,7 @@ <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0"> The local variable's type. </member> - <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="@"new_local""> + <member name="var_name" type="StringName" setter="set_var_name" getter="get_var_name" default="&"new_local""> The local variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml index 1c22070ab1..ff6c723a3e 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml @@ -11,7 +11,7 @@ <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> </member> @@ -19,7 +19,7 @@ </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> - <member name="property" type="StringName" setter="set_property" getter="get_property" default="@"""> + <member name="property" type="StringName" setter="set_property" getter="get_property" default="&"""> </member> <member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0"> </member> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml index 629576e261..71bfc4c8a5 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -13,7 +13,7 @@ </member> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> </member> @@ -21,7 +21,7 @@ </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> - <member name="property" type="StringName" setter="set_property" getter="get_property" default="@"""> + <member name="property" type="StringName" setter="set_property" getter="get_property" default="&"""> </member> <member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0"> </member> diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml index 80a8d31041..9e3e020f2d 100644 --- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml +++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml @@ -11,7 +11,7 @@ <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default=""""> </member> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> </members> <constants> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml index d182e14e4d..df20ac53f2 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml @@ -15,7 +15,7 @@ <methods> </methods> <members> - <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@"""> + <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&"""> The variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml index 3bd392dd85..eb8ebbe338 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml @@ -16,7 +16,7 @@ <methods> </methods> <members> - <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="@"""> + <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&"""> The variable's name. </member> </members> diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index 483cdfeaf8..c59234433f 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -9,13 +9,13 @@ <methods> </methods> <members> - <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="@"Object""> + <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0"> </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> </member> - <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="@"""> + <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> </member> </members> <constants> diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index b863f622bd..c9ed912ac1 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -954,60 +954,10 @@ bool VisualScript::are_subnodes_edited() const { } #endif -Vector<ScriptNetData> VisualScript::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const { return rpc_functions; } -uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < rpc_functions.size(); i++) { - if (rpc_functions[i].name == p_method) { - return i; - } - } - return UINT16_MAX; -} - -StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); - return rpc_functions[p_rpc_method_id].name; -} - -MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_functions[p_rpc_method_id].mode; -} - -MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const { - return get_rpc_mode_by_id(get_rpc_method_id(p_method)); -} - -Vector<ScriptNetData> VisualScript::get_rset_properties() const { - return rpc_variables; -} - -uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const { - for (int i = 0; i < rpc_variables.size(); i++) { - if (rpc_variables[i].name == p_variable) { - return i; - } - } - return UINT16_MAX; -} - -StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const { - ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName()); - return rpc_variables[p_rset_property_id].name; -} - -MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const { - ERR_FAIL_COND_V(p_rset_variable_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_variables[p_rset_variable_id].mode; -} - -MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const { - return get_rset_mode_by_id(get_rset_property_id(p_variable)); -} - void VisualScript::_set_data(const Dictionary &p_data) { Dictionary d = p_data; if (d.has("base_type")) { @@ -1065,7 +1015,6 @@ void VisualScript::_set_data(const Dictionary &p_data) { // Takes all the rpc methods. rpc_functions.clear(); - rpc_variables.clear(); List<StringName> fns; functions.get_key_list(&fns); for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) { @@ -1073,9 +1022,10 @@ void VisualScript::_set_data(const Dictionary &p_data) { Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node; if (vsf.is_valid()) { if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - ScriptNetData nd; + MultiplayerAPI::RPCConfig nd; nd.name = E->get(); - nd.mode = vsf->get_rpc_mode(); + nd.rpc_mode = vsf->get_rpc_mode(); + nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); } @@ -1085,7 +1035,7 @@ void VisualScript::_set_data(const Dictionary &p_data) { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<SortNetData>(); + rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); } Dictionary VisualScript::_get_data() const { @@ -1882,46 +1832,10 @@ Ref<Script> VisualScriptInstance::get_script() const { return script; } -Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const { +const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } -uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const { - return script->get_rpc_method_id(p_method); -} - -StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { - return script->get_rpc_method(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - return script->get_rpc_mode_by_id(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { - return script->get_rpc_mode(p_method); -} - -Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const { - return script->get_rset_properties(); -} - -uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const { - return script->get_rset_property_id(p_variable); -} - -StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const { - return script->get_rset_property(p_rset_property_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const { - return script->get_rset_mode_by_id(p_rset_variable_id); -} - -MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const { - return script->get_rset_mode(p_variable); -} - void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) { script = p_script; owner = p_owner; diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index cc78b3242d..3c4a26a2a3 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -234,8 +234,7 @@ private: HashMap<StringName, Function> functions; HashMap<StringName, Variable> variables; Map<StringName, Vector<Argument>> custom_signals; - Vector<ScriptNetData> rpc_functions; - Vector<ScriptNetData> rpc_variables; + Vector<MultiplayerAPI::RPCConfig> rpc_functions; Map<Object *, VisualScriptInstance *> instances; @@ -363,17 +362,7 @@ public: virtual int get_member_line(const StringName &p_member) const override; - virtual Vector<ScriptNetData> get_rpc_methods() const override; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - - virtual Vector<ScriptNetData> get_rset_properties() const override; - virtual uint16_t get_rset_property_id(const StringName &p_property) const override; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; @@ -454,17 +443,7 @@ public: virtual ScriptLanguage *get_language(); - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; - - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_property) const; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; VisualScriptInstance(); ~VisualScriptInstance(); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 9de316d4d2..5cfc228fae 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -624,7 +624,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { Control::get_theme_icon("Vector3i", "EditorIcons"), Control::get_theme_icon("Transform2D", "EditorIcons"), Control::get_theme_icon("Plane", "EditorIcons"), - Control::get_theme_icon("Quat", "EditorIcons"), + Control::get_theme_icon("Quaternion", "EditorIcons"), Control::get_theme_icon("AABB", "EditorIcons"), Control::get_theme_icon("Basis", "EditorIcons"), Control::get_theme_icon("Transform", "EditorIcons"), @@ -739,6 +739,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } Color c = sbf->get_border_color(); + c = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0, 0.85) : Color(0.0, 0.0, 0.0, 0.85); Color ic = c; gnode->add_theme_color_override("title_color", c); c.a = 1; @@ -1074,7 +1075,7 @@ void VisualScriptEditor::_update_members() { Control::get_theme_icon("Vector3i", "EditorIcons"), Control::get_theme_icon("Transform2D", "EditorIcons"), Control::get_theme_icon("Plane", "EditorIcons"), - Control::get_theme_icon("Quat", "EditorIcons"), + Control::get_theme_icon("Quaternion", "EditorIcons"), Control::get_theme_icon("AABB", "EditorIcons"), Control::get_theme_icon("Basis", "EditorIcons"), Control::get_theme_icon("Transform", "EditorIcons"), @@ -1852,7 +1853,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { } member_name = ti->get_text(0); } - if (ED_IS_SHORTCUT("visual_script_editor/delete_selected", p_event)) { + if (ED_IS_SHORTCUT("ui_graph_delete", p_event)) { _member_option(MEMBER_REMOVE); } if (ED_IS_SHORTCUT("visual_script_editor/edit_member", p_event)) { @@ -4120,7 +4121,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); member_popup->add_separator(); - member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); + member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE); member_popup->popup(); return; } @@ -4130,7 +4131,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); member_popup->add_separator(); - member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); + member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE); member_popup->popup(); return; } @@ -4140,7 +4141,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { member_name = ti->get_text(0); member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT); member_popup->add_separator(); - member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE); + member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("ui_graph_delete"), MEMBER_REMOVE); member_popup->popup(); return; } diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index ef3a5d11c0..ca06b807cc 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -317,6 +317,7 @@ public: virtual void set_tooltip_request_func(String p_method, Object *p_obj) override; virtual Control *get_edit_menu() override; virtual void clear_edit_menu() override; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here. virtual bool can_lose_focus_on_node_selection() override { return false; } virtual void validate() override; diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 9310b86627..a0ba7b1962 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -737,20 +737,22 @@ public: } int to_id = 0; - bool reliable = true; + //bool reliable = true; if (rpc_mode >= VisualScriptFunctionCall::RPC_RELIABLE_TO_ID) { to_id = *p_args[0]; p_args += 1; p_argcount -= 1; - if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) { - reliable = false; - } - } else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) { - reliable = false; + //if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) { + //reliable = false; + //} } + //else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) { + //reliable = false; + //} - node->rpcp(to_id, !reliable, function, p_args, p_argcount); + // TODO reliable? + node->rpcp(to_id, function, p_args, p_argcount); return true; } diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 93e14f60d0..7a3cd5c0d1 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -108,7 +108,7 @@ void VisualScriptPropertySelector::_update_search() { vbc->get_theme_icon("Vector3", "EditorIcons"), vbc->get_theme_icon("Transform2D", "EditorIcons"), vbc->get_theme_icon("Plane", "EditorIcons"), - vbc->get_theme_icon("Quat", "EditorIcons"), + vbc->get_theme_icon("Quaternion", "EditorIcons"), vbc->get_theme_icon("AABB", "EditorIcons"), vbc->get_theme_icon("Basis", "EditorIcons"), vbc->get_theme_icon("Transform", "EditorIcons"), diff --git a/platform/android/SCsub b/platform/android/SCsub index 7e9dac926c..56fbd2f7e4 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -9,7 +9,6 @@ android_files = [ "dir_access_jandroid.cpp", "thread_jandroid.cpp", "net_socket_android.cpp", - "audio_driver_jandroid.cpp", "java_godot_lib_jni.cpp", "java_class_wrapper.cpp", "java_godot_wrapper.cpp", diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp deleted file mode 100644 index 3a2ccac481..0000000000 --- a/platform/android/audio_driver_jandroid.cpp +++ /dev/null @@ -1,185 +0,0 @@ -/*************************************************************************/ -/* audio_driver_jandroid.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "audio_driver_jandroid.h" - -#include "core/config/project_settings.h" -#include "core/os/os.h" -#include "thread_jandroid.h" - -AudioDriverAndroid *AudioDriverAndroid::s_ad = nullptr; - -jobject AudioDriverAndroid::io; -jmethodID AudioDriverAndroid::_init_audio; -jmethodID AudioDriverAndroid::_write_buffer; -jmethodID AudioDriverAndroid::_quit; -jmethodID AudioDriverAndroid::_pause; -bool AudioDriverAndroid::active = false; -jclass AudioDriverAndroid::cls; -int AudioDriverAndroid::audioBufferFrames = 0; -int AudioDriverAndroid::mix_rate = 44100; -bool AudioDriverAndroid::quit = false; -jobject AudioDriverAndroid::audioBuffer = nullptr; -void *AudioDriverAndroid::audioBufferPinned = nullptr; -Mutex AudioDriverAndroid::mutex; -int32_t *AudioDriverAndroid::audioBuffer32 = nullptr; - -const char *AudioDriverAndroid::get_name() const { - return "Android"; -} - -Error AudioDriverAndroid::init() { - /* - // TODO: pass in/return a (Java) device ID, also whether we're opening for input or output - this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples); - SDL_CalculateAudioSpec(&this->spec); - - if (this->spec.samples == 0) { - // Init failed? - SDL_SetError("Java-side initialization failed!"); - return 0; - } -*/ - - //Android_JNI_SetupThread(); - - // __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device"); - - JNIEnv *env = get_jni_env(); - int mix_rate = GLOBAL_GET("audio/driver/mix_rate"); - - int latency = GLOBAL_GET("audio/driver/output_latency"); - unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000); - print_verbose("Audio buffer size: " + itos(buffer_size)); - - audioBuffer = env->CallObjectMethod(io, _init_audio, mix_rate, buffer_size); - - ERR_FAIL_COND_V(audioBuffer == nullptr, ERR_INVALID_PARAMETER); - - audioBuffer = env->NewGlobalRef(audioBuffer); - - jboolean isCopy = JNI_FALSE; - audioBufferPinned = env->GetShortArrayElements((jshortArray)audioBuffer, &isCopy); - audioBufferFrames = env->GetArrayLength((jshortArray)audioBuffer); - audioBuffer32 = memnew_arr(int32_t, audioBufferFrames); - - return OK; -} - -void AudioDriverAndroid::start() { - active = true; -} - -void AudioDriverAndroid::setup(jobject p_io) { - JNIEnv *env = get_jni_env(); - io = p_io; - - jclass c = env->GetObjectClass(io); - cls = (jclass)env->NewGlobalRef(c); - - _init_audio = env->GetMethodID(cls, "audioInit", "(II)Ljava/lang/Object;"); - _write_buffer = env->GetMethodID(cls, "audioWriteShortBuffer", "([S)V"); - _quit = env->GetMethodID(cls, "audioQuit", "()V"); - _pause = env->GetMethodID(cls, "audioPause", "(Z)V"); -} - -void AudioDriverAndroid::thread_func(JNIEnv *env) { - jclass cls = env->FindClass("org/godotengine/godot/Godot"); - if (cls) { - cls = (jclass)env->NewGlobalRef(cls); - } - jfieldID fid = env->GetStaticFieldID(cls, "io", "Lorg/godotengine/godot/GodotIO;"); - jobject ob = env->GetStaticObjectField(cls, fid); - jobject gob = env->NewGlobalRef(ob); - jclass c = env->GetObjectClass(gob); - jclass lcls = (jclass)env->NewGlobalRef(c); - _write_buffer = env->GetMethodID(lcls, "audioWriteShortBuffer", "([S)V"); - - while (!quit) { - int16_t *ptr = (int16_t *)audioBufferPinned; - int fc = audioBufferFrames; - - if (!s_ad->active || mutex.try_lock() != OK) { - for (int i = 0; i < fc; i++) { - ptr[i] = 0; - } - - } else { - s_ad->audio_server_process(fc / 2, audioBuffer32); - - mutex.unlock(); - - for (int i = 0; i < fc; i++) { - ptr[i] = audioBuffer32[i] >> 16; - } - } - env->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)ptr, JNI_COMMIT); - env->CallVoidMethod(gob, _write_buffer, (jshortArray)audioBuffer); - } -} - -int AudioDriverAndroid::get_mix_rate() const { - return mix_rate; -} - -AudioDriver::SpeakerMode AudioDriverAndroid::get_speaker_mode() const { - return SPEAKER_MODE_STEREO; -} - -void AudioDriverAndroid::lock() { - mutex.lock(); -} - -void AudioDriverAndroid::unlock() { - mutex.unlock(); -} - -void AudioDriverAndroid::finish() { - JNIEnv *env = get_jni_env(); - env->CallVoidMethod(io, _quit); - - if (audioBuffer) { - env->DeleteGlobalRef(audioBuffer); - audioBuffer = nullptr; - audioBufferPinned = nullptr; - } - - active = false; -} - -void AudioDriverAndroid::set_pause(bool p_pause) { - JNIEnv *env = get_jni_env(); - env->CallVoidMethod(io, _pause, p_pause); -} - -AudioDriverAndroid::AudioDriverAndroid() { - s_ad = this; - active = false; -} diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 1379baf154..a2f47dcccb 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -81,7 +81,7 @@ private: 1004, //CURSOR_BUSY 1021, //CURSOR_DRAG 1021, //CURSOR_CAN_DRO - 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default) + 1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default) 1015, //CURSOR_VSIZE 1014, //CURSOR_HSIZE 1017, //CURSOR_BDIAGSI diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index a7fe500be2..a28888d80d 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -118,8 +118,8 @@ task zipCustomBuild(type: Zip) { } from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**'])) include '**/*' - archiveName 'android_source.zip' - destinationDir(file(binDir)) + archiveFileName = 'android_source.zip' + destinationDirectory = file(binDir) } def templateExcludedBuildTask() { diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat index f9553162f1..11cc30edb0 100644 --- a/platform/android/java/gradlew.bat +++ b/platform/android/java/gradlew.bat @@ -1,7 +1,7 @@ @if "%DEBUG%" == "" @echo off @rem ########################################################################## @rem -@rem Gradle startup script for Windows +@rem Gradle startup script for Windows @rem @rem ########################################################################## @@ -75,7 +75,7 @@ if "%ERRORLEVEL%"=="0" goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! -if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 +if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 exit /b 1 :mainEnd diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml index 590b066d8a..010006b81e 100644 --- a/platform/android/java/lib/res/values/strings.xml +++ b/platform/android/java/lib/res/values/strings.xml @@ -6,7 +6,7 @@ <string name="text_button_resume_cellular">Resume download</string> <string name="text_button_wifi_settings">Wi-Fi settings</string> <string name="text_verifying_download">Verifying Download</string> - <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string> + <string name="text_validation_complete">XAPK File Validation Complete. Select OK to exit.</string> <string name="text_validation_failed">XAPK File Validation Failed.</string> <string name="text_button_pause">Pause Download</string> <string name="text_button_resume">Resume Download</string> diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index c7c7c1b40c..12a8bdb90b 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -328,95 +328,6 @@ public class GodotIO { } ///////////////////////// - // AUDIO - ///////////////////////// - - private Object buf; - private Thread mAudioThread; - private AudioTrack mAudioTrack; - - public Object audioInit(int sampleRate, int desiredFrames) { - int channelConfig = AudioFormat.CHANNEL_OUT_STEREO; - int audioFormat = AudioFormat.ENCODING_PCM_16BIT; - int frameSize = 4; - - System.out.printf("audioInit: initializing audio:\n"); - - //Log.v("Godot", "Godot audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer"); - - // Let the user pick a larger buffer if they really want -- but ye - // gods they probably shouldn't, the minimums are horrifyingly high - // latency already - desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize); - - mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, - channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM); - - audioStartThread(); - - //Log.v("Godot", "Godot audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer"); - - buf = new short[desiredFrames * 2]; - return buf; - } - - public void audioStartThread() { - mAudioThread = new Thread(new Runnable() { - public void run() { - mAudioTrack.play(); - GodotLib.audio(); - } - }); - - // I'd take REALTIME if I could get it! - mAudioThread.setPriority(Thread.MAX_PRIORITY); - mAudioThread.start(); - } - - public void audioWriteShortBuffer(short[] buffer) { - for (int i = 0; i < buffer.length;) { - int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) { - i += result; - } else if (result == 0) { - try { - Thread.sleep(1); - } catch (InterruptedException e) { - // Nom nom - } - } else { - Log.w("Godot", "Godot audio: error return from write(short)"); - return; - } - } - } - - public void audioQuit() { - if (mAudioThread != null) { - try { - mAudioThread.join(); - } catch (Exception e) { - Log.v("Godot", "Problem stopping audio thread: " + e); - } - mAudioThread = null; - - //Log.v("Godot", "Finished waiting for audio thread"); - } - - if (mAudioTrack != null) { - mAudioTrack.stop(); - mAudioTrack = null; - } - } - - public void audioPause(boolean p_pause) { - if (p_pause) - mAudioTrack.pause(); - else - mAudioTrack.play(); - } - - ///////////////////////// // MISCELLANEOUS OS IO ///////////////////////// @@ -452,6 +363,10 @@ public class GodotIO { return activity.getFilesDir().getAbsolutePath(); } + public String getExternalDataDir() { + return activity.getExternalFilesDir(null).getAbsolutePath(); + } + public String getLocale() { return Locale.getDefault().toString(); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 534a50e9ed..8108118388 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -175,11 +175,6 @@ public class GodotLib { public static native void focusout(); /** - * Invoked when the audio thread is started. - */ - public static native void audio(); - - /** * Used to access Godot global properties. * @param p_key Property key * @return String value of the property diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt index f0e37d80b8..b01dc2653a 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt @@ -115,7 +115,7 @@ open internal class VkSurfaceView(context: Context) : SurfaceView(context), Surf /** * Tear down the rendering thread. * - * Must not be called before a [VkRenderer] has been set. + * Must not be called before a [VkRenderer] has been set. */ fun onDestroy() { vkThread.blockingExit() diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index ec3b6f8ac0..5e99135498 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -49,6 +49,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I"); _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;"); + _get_external_data_dir = p_env->GetMethodID(cls, "getExternalDataDir", "()Ljava/lang/String;"); _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;"); _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;"); _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I"); @@ -92,6 +93,17 @@ String GodotIOJavaWrapper::get_user_data_dir() { } } +String GodotIOJavaWrapper::get_external_data_dir() { + if (_get_external_data_dir) { + JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, String()); + jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_external_data_dir); + return jstring_to_string(s, env); + } else { + return String(); + } +} + String GodotIOJavaWrapper::get_locale() { if (_get_locale) { JNIEnv *env = get_jni_env(); diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 394e97effa..e4c0a4b2c7 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -47,6 +47,7 @@ private: jmethodID _open_URI = 0; jmethodID _get_data_dir = 0; + jmethodID _get_external_data_dir = 0; jmethodID _get_locale = 0; jmethodID _get_model = 0; jmethodID _get_screen_DPI = 0; @@ -66,6 +67,7 @@ public: Error open_uri(const String &p_uri); String get_user_data_dir(); + String get_external_data_dir(); String get_locale(); String get_model(); int get_screen_dpi(); diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index c7ff6cb2c0..d59366bb64 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -36,7 +36,6 @@ #include "android/asset_manager_jni.h" #include "api/java_class_wrapper.h" #include "api/jni_singleton.h" -#include "audio_driver_jandroid.h" #include "core/config/engine.h" #include "core/config/project_settings.h" #include "core/input/input.h" @@ -94,7 +93,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr); DirAccessJAndroid::setup(godot_io_java->get_instance()); - AudioDriverAndroid::setup(godot_io_java->get_instance()); NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env)); os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion); @@ -385,11 +383,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, os_android->main_loop_focusout(); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) { - setup_android_thread(); - AudioDriverAndroid::thread_func(env); -} - JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) { String js = jstring_to_string(path, env); diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index a3e2933185..63e9e6d8e5 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -56,7 +56,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z); diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 422814dd50..222976d948 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -45,6 +45,23 @@ #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" +String _remove_symlink(const String &dir) { + // Workaround for Android 6.0+ using a symlink. + // Save the current directory. + char current_dir_name[2048]; + getcwd(current_dir_name, 2048); + // Change directory to the external data directory. + chdir(dir.utf8().get_data()); + // Get the actual directory without the potential symlink. + char dir_name_wihout_symlink[2048]; + getcwd(dir_name_wihout_symlink, 2048); + // Convert back to a String. + String dir_without_symlink(dir_name_wihout_symlink); + // Restore original current directory. + chdir(current_dir_name); + return dir_without_symlink; +} + class AndroidLogger : public Logger { public: virtual void logv(const char *p_format, va_list p_list, bool p_err) { @@ -199,26 +216,18 @@ String OS_Android::get_user_data_dir() const { String data_dir = godot_io_java->get_user_data_dir(); if (data_dir != "") { - //store current dir - char real_current_dir_name[2048]; - getcwd(real_current_dir_name, 2048); - - //go to data dir - chdir(data_dir.utf8().get_data()); - - //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink) - char data_current_dir_name[2048]; - getcwd(data_current_dir_name, 2048); - - //cache by parsing utf8 - data_dir_cache.parse_utf8(data_current_dir_name); - - //restore original dir so we don't mess things up - chdir(real_current_dir_name); - + data_dir_cache = _remove_symlink(data_dir); return data_dir_cache; } + return "."; +} +String OS_Android::get_external_data_dir() const { + String data_dir = godot_io_java->get_external_data_dir(); + if (data_dir != "") { + data_dir = _remove_symlink(data_dir); + return data_dir; + } return "."; } diff --git a/platform/android/os_android.h b/platform/android/os_android.h index dd14b69cf9..1e89e9211d 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -31,7 +31,6 @@ #ifndef OS_ANDROID_H #define OS_ANDROID_H -#include "audio_driver_jandroid.h" #include "audio_driver_opensl.h" #include "core/os/main_loop.h" #include "drivers/unix/os_unix.h" @@ -59,7 +58,6 @@ private: mutable String data_dir_cache; - //AudioDriverAndroid audio_driver_android; AudioDriverOpenSL audio_driver_android; MainLoop *main_loop; @@ -111,6 +109,7 @@ public: virtual Error shell_open(String p_uri) override; virtual String get_user_data_dir() const override; + virtual String get_external_data_dir() const override; virtual String get_resource_dir() const override; virtual String get_locale() const override; virtual String get_model_name() const override; diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h index 173ac115a2..c5c1c690a2 100644 --- a/platform/android/plugin/godot_plugin_config.h +++ b/platform/android/plugin/godot_plugin_config.h @@ -37,8 +37,8 @@ /* The `config` section and fields are required and defined as follow: -- **name**: name of the plugin -- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field +- **name**: name of the plugin. +- **binary_type**: can be either `local` or `remote`. The type affects the **binary** field. - **binary**: - if **binary_type** is `local`, then this should be the filename of the plugin `aar` file in the `res://android/plugins` directory (e.g: `MyPlugin.aar`). - if **binary_type** is `remote`, then this should be a declaration for a remote gradle binary (e.g: "org.godot.example:my-plugin:0.0.0"). diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js index de5ae2b1ae..04b90aea9c 100644 --- a/platform/javascript/js/libs/library_godot_fetch.js +++ b/platform/javascript/js/libs/library_godot_fetch.js @@ -29,7 +29,7 @@ /*************************************************************************/ const GodotFetch = { - $GodotFetch__deps: ['$GodotRuntime'], + $GodotFetch__deps: ['$IDHandler', '$GodotRuntime'], $GodotFetch: { onread: function (id, result) { diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 207b0a1168..7cf9738f13 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -94,7 +94,7 @@ void ContextGL_Windows::swap_buffers() { if (vsync_via_compositor_now != vsync_via_compositor) { // The previous frame had a different operating mode than this - // frame. Set the 'vsync_via_compositor' member variable and the + // frame. Set the 'vsync_via_compositor' member variable and the // OpenGL swap interval to their proper values. set_use_vsync(true); } diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 03ccf6c059..f16595f379 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -1891,7 +1891,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA // Run a timer to prevent event catching warning if the focused window is closing. windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); } - return 0; // Return To The Message Loop + return 0; // Return To The Message Loop } case WM_GETMINMAXINFO: { if (windows[window_id].resizable && !windows[window_id].fullscreen) { diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp new file mode 100644 index 0000000000..0c1be16174 --- /dev/null +++ b/scene/2d/physical_bone_2d.cpp @@ -0,0 +1,303 @@ +/*************************************************************************/ +/* physical_bone_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physical_bone_2d.h" + +void PhysicalBone2D::_notification(int p_what) { + if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { + // Position the RigidBody in the correct position + if (follow_bone_when_simulating) { + _position_at_bone2d(); + } + + // Keep the child joint in the correct position. + if (child_joint && auto_configure_joint) { + child_joint->set_global_position(get_global_position()); + } + } else if (p_what == NOTIFICATION_READY) { + _find_skeleton_parent(); + _find_joint_child(); + + // Configure joint + if (child_joint && auto_configure_joint) { + _auto_configure_joint(); + } + + // Simulate physics if set + if (simulate_physics) { + _start_physics_simulation(); + } else { + _stop_physics_simulation(); + } + + set_physics_process_internal(true); + } +} + +void PhysicalBone2D::_position_at_bone2d() { + // Reset to Bone2D position + if (parent_skeleton) { + Bone2D *bone_to_use = parent_skeleton->get_bone(bone2d_index); + ERR_FAIL_COND_MSG(bone_to_use == nullptr, "It's not possible to position the bone with ID: " + itos(bone2d_index)); + set_global_transform(bone_to_use->get_global_transform()); + } +} + +void PhysicalBone2D::_find_skeleton_parent() { + Node *current_parent = get_parent(); + + while (current_parent != nullptr) { + Skeleton2D *potential_skeleton = Object::cast_to<Skeleton2D>(current_parent); + if (potential_skeleton) { + parent_skeleton = potential_skeleton; + break; + } else { + PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(current_parent); + if (potential_parent_bone) { + current_parent = potential_parent_bone->get_parent(); + } else { + current_parent = nullptr; + } + } + } +} + +void PhysicalBone2D::_find_joint_child() { + for (int i = 0; i < get_child_count(); i++) { + Node *child_node = get_child(i); + Joint2D *potential_joint = Object::cast_to<Joint2D>(child_node); + if (potential_joint) { + child_joint = potential_joint; + break; + } + } +} + +TypedArray<String> PhysicalBone2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (!parent_skeleton) { + warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!")); + } + if (parent_skeleton && bone2d_index <= -1) { + warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector.")); + } + if (!child_joint) { + PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent()); + if (parent_bone) { + warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!")); + } + } + + return warnings; +} + +void PhysicalBone2D::_auto_configure_joint() { + if (!auto_configure_joint) { + return; + } + + if (child_joint) { + // Node A = parent | Node B = this node + Node *parent_node = get_parent(); + PhysicalBone2D *potential_parent_bone = Object::cast_to<PhysicalBone2D>(parent_node); + + if (potential_parent_bone) { + child_joint->set_node_a(child_joint->get_path_to(potential_parent_bone)); + child_joint->set_node_b(child_joint->get_path_to(this)); + } else { + WARN_PRINT("Cannot setup joint without a parent PhysicalBone2D node."); + } + + // Place the child joint at this node's position. + child_joint->set_global_position(get_global_position()); + } +} + +void PhysicalBone2D::_start_physics_simulation() { + if (_internal_simulate_physics) { + return; + } + + // Reset to Bone2D position + _position_at_bone2d(); + + // Apply the layers and masks + PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); + PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + + // Apply the correct mode + RigidBody2D::Mode rigid_mode = get_mode(); + if (rigid_mode == RigidBody2D::MODE_STATIC) { + PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); + } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) { + PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC); + } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) { + PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_KINEMATIC); + } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) { + PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC_LOCKED); + } else { + // Default to Rigid + PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC); + } + + _internal_simulate_physics = true; + set_physics_process_internal(true); +} + +void PhysicalBone2D::_stop_physics_simulation() { + if (_internal_simulate_physics) { + _internal_simulate_physics = false; + + // Reset to Bone2D position + _position_at_bone2d(); + + set_physics_process_internal(false); + PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); + PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); + } +} + +Joint2D *PhysicalBone2D::get_joint() const { + return child_joint; +} + +bool PhysicalBone2D::get_auto_configure_joint() const { + return auto_configure_joint; +} + +void PhysicalBone2D::set_auto_configure_joint(bool p_auto_configure) { + auto_configure_joint = p_auto_configure; + _auto_configure_joint(); +} + +void PhysicalBone2D::set_simulate_physics(bool p_simulate) { + if (p_simulate == simulate_physics) { + return; + } + simulate_physics = p_simulate; + + if (simulate_physics) { + _start_physics_simulation(); + } else { + _stop_physics_simulation(); + } +} + +bool PhysicalBone2D::get_simulate_physics() const { + return simulate_physics; +} + +bool PhysicalBone2D::is_simulating_physics() const { + return _internal_simulate_physics; +} + +void PhysicalBone2D::set_bone2d_nodepath(const NodePath &p_nodepath) { + bone2d_nodepath = p_nodepath; + notify_property_list_changed(); +} + +NodePath PhysicalBone2D::get_bone2d_nodepath() const { + return bone2d_nodepath; +} + +void PhysicalBone2D::set_bone2d_index(int p_bone_idx) { + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + + if (!is_inside_tree()) { + bone2d_index = p_bone_idx; + return; + } + + if (parent_skeleton) { + ERR_FAIL_INDEX_MSG(p_bone_idx, parent_skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); + bone2d_index = p_bone_idx; + + bone2d_nodepath = get_path_to(parent_skeleton->get_bone(bone2d_index)); + } else { + WARN_PRINT("Cannot verify bone index..."); + bone2d_index = p_bone_idx; + } + + notify_property_list_changed(); +} + +int PhysicalBone2D::get_bone2d_index() const { + return bone2d_index; +} + +void PhysicalBone2D::set_follow_bone_when_simulating(bool p_follow_bone) { + follow_bone_when_simulating = p_follow_bone; + + if (_internal_simulate_physics) { + _stop_physics_simulation(); + _start_physics_simulation(); + } +} + +bool PhysicalBone2D::get_follow_bone_when_simulating() const { + return follow_bone_when_simulating; +} + +void PhysicalBone2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_joint"), &PhysicalBone2D::get_joint); + ClassDB::bind_method(D_METHOD("get_auto_configure_joint"), &PhysicalBone2D::get_auto_configure_joint); + ClassDB::bind_method(D_METHOD("set_auto_configure_joint", "auto_configure_joint"), &PhysicalBone2D::set_auto_configure_joint); + + ClassDB::bind_method(D_METHOD("set_simulate_physics", "simulate_physics"), &PhysicalBone2D::set_simulate_physics); + ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone2D::get_simulate_physics); + ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone2D::is_simulating_physics); + + ClassDB::bind_method(D_METHOD("set_bone2d_nodepath", "nodepath"), &PhysicalBone2D::set_bone2d_nodepath); + ClassDB::bind_method(D_METHOD("get_bone2d_nodepath"), &PhysicalBone2D::get_bone2d_nodepath); + ClassDB::bind_method(D_METHOD("set_bone2d_index", "bone_index"), &PhysicalBone2D::set_bone2d_index); + ClassDB::bind_method(D_METHOD("get_bone2d_index"), &PhysicalBone2D::get_bone2d_index); + ClassDB::bind_method(D_METHOD("set_follow_bone_when_simulating", "follow_bone"), &PhysicalBone2D::set_follow_bone_when_simulating); + ClassDB::bind_method(D_METHOD("get_follow_bone_when_simulating"), &PhysicalBone2D::get_follow_bone_when_simulating); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_nodepath", "get_bone2d_nodepath"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone2d_index", PROPERTY_HINT_RANGE, "-1, 1000, 1"), "set_bone2d_index", "get_bone2d_index"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_configure_joint"), "set_auto_configure_joint", "get_auto_configure_joint"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "simulate_physics"), "set_simulate_physics", "get_simulate_physics"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_bone_when_simulating"), "set_follow_bone_when_simulating", "get_follow_bone_when_simulating"); +} + +PhysicalBone2D::PhysicalBone2D() { + // Stop the RigidBody from executing its force integration. + PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); + PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); + + child_joint = nullptr; +} + +PhysicalBone2D::~PhysicalBone2D() { +} diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h new file mode 100644 index 0000000000..d650a0426f --- /dev/null +++ b/scene/2d/physical_bone_2d.h @@ -0,0 +1,88 @@ +/*************************************************************************/ +/* physical_bone_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICAL_BONE_2D_H +#define PHYSICAL_BONE_2D_H + +#include "scene/2d/joints_2d.h" +#include "scene/2d/physics_body_2d.h" + +#include "scene/2d/skeleton_2d.h" + +class PhysicalBone2D : public RigidBody2D { + GDCLASS(PhysicalBone2D, RigidBody2D); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +private: + Skeleton2D *parent_skeleton; + int bone2d_index = -1; + NodePath bone2d_nodepath; + bool follow_bone_when_simulating = false; + + Joint2D *child_joint; + bool auto_configure_joint = true; + + bool simulate_physics = false; + bool _internal_simulate_physics = false; + + void _find_skeleton_parent(); + void _find_joint_child(); + void _auto_configure_joint(); + + void _start_physics_simulation(); + void _stop_physics_simulation(); + void _position_at_bone2d(); + +public: + Joint2D *get_joint() const; + bool get_auto_configure_joint() const; + void set_auto_configure_joint(bool p_auto_configure); + + void set_simulate_physics(bool p_simulate); + bool get_simulate_physics() const; + bool is_simulating_physics() const; + + void set_bone2d_nodepath(const NodePath &p_nodepath); + NodePath get_bone2d_nodepath() const; + void set_bone2d_index(int p_bone_idx); + int get_bone2d_index() const; + void set_follow_bone_when_simulating(bool p_follow); + bool get_follow_bone_when_simulating() const; + + TypedArray<String> get_configuration_warnings() const override; + + PhysicalBone2D(); + ~PhysicalBone2D(); +}; + +#endif // PHYSICAL_BONE_2D_H diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 8f6e1c4695..4b72043a46 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1203,8 +1203,16 @@ real_t CharacterBody2D::get_floor_max_angle() const { return floor_max_angle; } -void CharacterBody2D::set_floor_max_angle(real_t p_floor_max_angle) { - floor_max_angle = p_floor_max_angle; +void CharacterBody2D::set_floor_max_angle(real_t p_radians) { + floor_max_angle = p_radians; +} + +real_t CharacterBody2D::get_floor_max_angle_degrees() const { + return Math::rad2deg(floor_max_angle); +} + +void CharacterBody2D::set_floor_max_angle_degrees(real_t p_degrees) { + floor_max_angle = Math::deg2rad(p_degrees); } const Vector2 &CharacterBody2D::get_snap() const { @@ -1262,7 +1270,9 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle); - ClassDB::bind_method(D_METHOD("set_floor_max_angle", "floor_max_angle"), &CharacterBody2D::set_floor_max_angle); + ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle); + ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody2D::get_floor_max_angle_degrees); + ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody2D::set_floor_max_angle_degrees); ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody2D::get_snap); ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody2D::set_snap); ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction); @@ -1283,7 +1293,8 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 5a44d31cc2..cd39a1996c 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -301,7 +301,10 @@ private: void set_max_slides(int p_max_slides); real_t get_floor_max_angle() const; - void set_floor_max_angle(real_t p_floor_max_angle); + void set_floor_max_angle(real_t p_radians); + + real_t get_floor_max_angle_degrees() const; + void set_floor_max_angle_degrees(real_t p_degrees); const Vector2 &get_snap() const; void set_snap(const Vector2 &p_snap); diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 5c7d65e3e0..1019f85c8a 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -36,10 +36,41 @@ const real_t DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { - real_t extents = get_gizmo_extents(); - // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`) - draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32)); - draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); + const real_t extents = get_gizmo_extents(); + + // Add more points to create a "hard stop" in the color gradient. + PackedVector2Array points_x; + points_x.push_back(Point2(+extents, 0)); + points_x.push_back(Point2()); + points_x.push_back(Point2()); + points_x.push_back(Point2(-extents, 0)); + + PackedVector2Array points_y; + points_y.push_back(Point2(0, +extents)); + points_y.push_back(Point2()); + points_y.push_back(Point2()); + points_y.push_back(Point2(0, -extents)); + + // Use the axis color which is brighter for the positive axis. + // Use a darkened axis color for the negative axis. + // This makes it possible to see in which direction the Position3D node is rotated + // (which can be important depending on how it's used). + // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). + PackedColorArray colors_x; + const Color color_x = Color(0.96, 0.20, 0.32); + colors_x.push_back(color_x); + colors_x.push_back(color_x); + colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5)); + colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5)); + draw_multiline_colors(points_x, colors_x); + + PackedColorArray colors_y; + const Color color_y = Color(0.53, 0.84, 0.01); + colors_y.push_back(color_y); + colors_y.push_back(color_y); + colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5)); + colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5)); + draw_multiline_colors(points_y, colors_y); } #ifdef TOOLS_ENABLED diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 22180797f0..8f1f5fadbc 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -30,6 +30,69 @@ #include "skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#include "editor/plugins/canvas_item_editor_plugin.h" +#endif //TOOLS_ENABLED + +bool Bone2D::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("auto_calculate_length_and_angle")) { + set_autocalculate_length_and_angle(p_value); + } else if (path.begins_with("length")) { + set_length(p_value); + } else if (path.begins_with("bone_angle")) { + set_bone_angle(Math::deg2rad(float(p_value))); + } else if (path.begins_with("default_length")) { + set_length(p_value); + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor_settings/show_bone_gizmo")) { + _editor_set_show_bone_gizmo(p_value); + } +#endif // TOOLS_ENABLED + + return true; +} + +bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("auto_calculate_length_and_angle")) { + r_ret = get_autocalculate_length_and_angle(); + } else if (path.begins_with("length")) { + r_ret = get_length(); + } else if (path.begins_with("bone_angle")) { + r_ret = Math::rad2deg(get_bone_angle()); + } else if (path.begins_with("default_length")) { + r_ret = get_length(); + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor_settings/show_bone_gizmo")) { + r_ret = _editor_get_show_bone_gizmo(); + } +#endif // TOOLS_ENABLED + + return true; +} + +void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_length_and_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (!autocalculate_length_and_angle) { + p_list->push_back(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "bone_angle", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); + } + +#ifdef TOOLS_ENABLED + p_list->push_back(PropertyInfo(Variant::BOOL, "editor_settings/show_bone_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); +#endif // TOOLS_ENABLED +} + void Bone2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { Node *parent = get_parent(); @@ -53,19 +116,54 @@ void Bone2D::_notification(int p_what) { skeleton->bones.push_back(bone); skeleton->_make_bone_setup_dirty(); } + + cache_transform = get_transform(); + copy_transform_to_cache = true; + +#ifdef TOOLS_ENABLED + // Only draw the gizmo in the editor! + if (Engine::get_singleton()->is_editor_hint() == false) { + return; + } + + update(); +#endif // TOOLS_ENABLED } - if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { + + else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { if (skeleton) { skeleton->_make_transform_dirty(); } + if (copy_transform_to_cache) { + cache_transform = get_transform(); + } +#ifdef TOOLS_ENABLED + // Only draw the gizmo in the editor! + if (Engine::get_singleton()->is_editor_hint() == false) { + return; + } + + update(); + + if (get_parent()) { + Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent()); + if (parent_bone) { + parent_bone->update(); + } + } +#endif // TOOLS_ENABLED } - if (p_what == NOTIFICATION_MOVED_IN_PARENT) { + + else if (p_what == NOTIFICATION_MOVED_IN_PARENT) { if (skeleton) { skeleton->_make_bone_setup_dirty(); } + if (copy_transform_to_cache) { + cache_transform = get_transform(); + } } - if (p_what == NOTIFICATION_EXIT_TREE) { + else if (p_what == NOTIFICATION_EXIT_TREE) { if (skeleton) { for (int i = 0; i < skeleton->bones.size(); i++) { if (skeleton->bones[i].bone == this) { @@ -77,9 +175,200 @@ void Bone2D::_notification(int p_what) { skeleton = nullptr; } parent_bone = nullptr; + set_transform(cache_transform); } + + else if (p_what == NOTIFICATION_READY) { + if (autocalculate_length_and_angle) { + calculate_length_and_rotation(); + } + } +#ifdef TOOLS_ENABLED + else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) { + Transform2D tmp_trans = get_transform(); + set_transform(cache_transform); + cache_transform = tmp_trans; + } + // Bone2D Editor gizmo drawing: +#ifndef _MSC_VER +#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin +#endif + else if (p_what == NOTIFICATION_DRAW) { + // Only draw the gizmo in the editor! + if (Engine::get_singleton()->is_editor_hint() == false) { + return; + } + + if (editor_gizmo_rid.is_null()) { + editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create(); + RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item()); + RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true); + RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10); + } + RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid); + + if (!_editor_show_bone_gizmo) { + return; + } + + // Undo scaling + Transform2D editor_gizmo_trans = Transform2D(); + editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale()); + RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans); + + Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1"); + Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2"); + Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color"); + Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color"); + + bool Bone2D_found = false; + for (int i = 0; i < get_child_count(); i++) { + Bone2D *child_node = nullptr; + child_node = Object::cast_to<Bone2D>(get_child(i)); + if (!child_node) { + continue; + } + Bone2D_found = true; + + Vector<Vector2> bone_shape; + Vector<Vector2> bone_shape_outline; + + _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node); + + Vector<Color> colors; + if (has_meta("_local_pose_override_enabled_")) { + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + } else { + colors.push_back(bone_color1); + colors.push_back(bone_color2); + colors.push_back(bone_color1); + colors.push_back(bone_color2); + } + + Vector<Color> outline_colors; + if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) { + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + } else { + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + } + + RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors); + RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors); + } + + if (!Bone2D_found) { + Vector<Vector2> bone_shape; + Vector<Vector2> bone_shape_outline; + + _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr); + + Vector<Color> colors; + if (has_meta("_local_pose_override_enabled_")) { + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + } else { + colors.push_back(bone_color1); + colors.push_back(bone_color2); + colors.push_back(bone_color1); + colors.push_back(bone_color2); + } + + Vector<Color> outline_colors; + if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) { + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + outline_colors.push_back(bone_selected_color); + } else { + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + outline_colors.push_back(bone_outline_color); + } + + RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors); + RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors); + } + } +#endif // TOOLS_ENALBED } +#ifdef TOOLS_ENABLED +bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) { + int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width"); + int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size"); + + if (!is_inside_tree()) { + return false; //may have been removed + } + if (!p_other_bone && length <= 0) { + return false; + } + + Vector2 rel; + if (p_other_bone) { + rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin()); + rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation + } else { + float angle_to_use = get_rotation() + bone_angle; + rel = Vector2(cos(angle_to_use), sin(angle_to_use)) * (length * MIN(get_global_scale().x, get_global_scale().y)); + rel = rel.rotated(-get_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation + } + + Vector2 relt = rel.rotated(Math_PI * 0.5).normalized() * bone_width; + Vector2 reln = rel.normalized(); + Vector2 reltn = relt.normalized(); + + if (p_shape) { + p_shape->clear(); + p_shape->push_back(Vector2(0, 0)); + p_shape->push_back(rel * 0.2 + relt); + p_shape->push_back(rel); + p_shape->push_back(rel * 0.2 - relt); + } + + if (p_outline_shape) { + p_outline_shape->clear(); + p_outline_shape->push_back((-reln - reltn) * bone_outline_width); + p_outline_shape->push_back((-reln + reltn) * bone_outline_width); + p_outline_shape->push_back(rel * 0.2 + relt + reltn * bone_outline_width); + p_outline_shape->push_back(rel + (reln + reltn) * bone_outline_width); + p_outline_shape->push_back(rel + (reln - reltn) * bone_outline_width); + p_outline_shape->push_back(rel * 0.2 - relt - reltn * bone_outline_width); + } + return true; +} + +void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) { + _editor_show_bone_gizmo = p_show_gizmo; + update(); +} + +bool Bone2D::_editor_get_show_bone_gizmo() const { + return _editor_show_bone_gizmo; +} +#endif // TOOLS_ENABLED + void Bone2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest); ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest); @@ -90,8 +379,14 @@ void Bone2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length); ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length); + ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle", "auto_calculate"), &Bone2D::set_autocalculate_length_and_angle); + ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle"), &Bone2D::get_autocalculate_length_and_angle); + ClassDB::bind_method(D_METHOD("set_length", "length"), &Bone2D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &Bone2D::get_length); + ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle); + ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length"); } void Bone2D::set_rest(const Transform2D &p_rest) { @@ -119,12 +414,14 @@ void Bone2D::apply_rest() { set_transform(rest); } -void Bone2D::set_default_length(real_t p_length) { - default_length = p_length; +void Bone2D::set_default_length(float p_length) { + WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!"); + set_length(p_length); } -real_t Bone2D::get_default_length() const { - return default_length; +float Bone2D::get_default_length() const { + WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!"); + return get_length(); } int Bone2D::get_index_in_skeleton() const { @@ -150,16 +447,121 @@ TypedArray<String> Bone2D::get_configuration_warnings() const { return warnings; } +void Bone2D::calculate_length_and_rotation() { + // if there is at least a single child Bone2D node, we can calculate + // the length and direction. We will always just use the first Bone2D for this. + bool calculated = false; + int child_count = get_child_count(); + if (child_count > 0) { + for (int i = 0; i < child_count; i++) { + Bone2D *child = Object::cast_to<Bone2D>(get_child(i)); + if (child) { + Vector2 child_local_pos = to_local(child->get_global_transform().get_origin()); + length = child_local_pos.length(); + bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x); + calculated = true; + break; + } + } + } + if (calculated) { + return; // Finished! + } else { + WARN_PRINT("No Bone2D children of node " + get_name() + ". Cannot calculate bone length or angle reliably.\nUsing transform rotation for bone angle"); + bone_angle = get_transform().get_rotation(); + return; + } +} + +void Bone2D::set_autocalculate_length_and_angle(bool p_autocalculate) { + autocalculate_length_and_angle = p_autocalculate; + if (autocalculate_length_and_angle) { + calculate_length_and_rotation(); + } + notify_property_list_changed(); +} + +bool Bone2D::get_autocalculate_length_and_angle() const { + return autocalculate_length_and_angle; +} + +void Bone2D::set_length(float p_length) { + length = p_length; + +#ifdef TOOLS_ENABLED + update(); +#endif // TOOLS_ENABLED +} + +float Bone2D::get_length() const { + return length; +} + +void Bone2D::set_bone_angle(float p_angle) { + bone_angle = p_angle; + +#ifdef TOOLS_ENABLED + update(); +#endif // TOOLS_ENABLED +} + +float Bone2D::get_bone_angle() const { + return bone_angle; +} + Bone2D::Bone2D() { + skeleton = nullptr; + parent_bone = nullptr; + skeleton_index = -1; + length = 16; + bone_angle = 0; + autocalculate_length_and_angle = true; set_notify_local_transform(true); //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. for (int i = 0; i < 3; i++) { rest[i] = Vector2(0, 0); } + copy_transform_to_cache = true; +} + +Bone2D::~Bone2D() { +#ifdef TOOLS_ENABLED + if (!editor_gizmo_rid.is_null()) { + RenderingServer::get_singleton()->free(editor_gizmo_rid); + } +#endif // TOOLS_ENABLED } ////////////////////////////////////// +bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("modification_stack")) { + set_modification_stack(p_value); + return true; + } + return true; +} + +bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("modification_stack")) { + r_ret = get_modification_stack(); + return true; + } + return true; +} + +void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back( + PropertyInfo(Variant::OBJECT, "modification_stack", + PROPERTY_HINT_RESOURCE_TYPE, + "SkeletonModificationStack2D", + PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); +} + void Skeleton2D::_make_bone_setup_dirty() { if (bone_setup_dirty) { return; @@ -189,6 +591,8 @@ void Skeleton2D::_update_bone_setup() { } else { bones.write[i].parent_index = -1; } + + bones.write[i].local_pose_override = bones[i].bone->get_skeleton_rest(); } transform_dirty = true; @@ -257,19 +661,121 @@ void Skeleton2D::_notification(int p_what) { if (transform_dirty) { _update_transform(); } - request_ready(); } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { RS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform()); + } else if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + if (modification_stack.is_valid()) { + execute_modifications(get_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process); + } + } else if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { + if (modification_stack.is_valid()) { + execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process); + } } +#ifdef TOOLS_ENABLED + else if (p_what == NOTIFICATION_DRAW) { + if (Engine::get_singleton()->is_editor_hint()) { + if (modification_stack.is_valid()) { + modification_stack->draw_editor_gizmos(); + } + } + } +#endif // TOOLS_ENABLED } RID Skeleton2D::get_skeleton() const { return skeleton; } +void Skeleton2D::set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent) { + ERR_FAIL_INDEX_MSG(p_bone_idx, bones.size(), "Bone index is out of range!"); + bones.write[p_bone_idx].local_pose_override = p_override; + bones.write[p_bone_idx].local_pose_override_amount = p_amount; + bones.write[p_bone_idx].local_pose_override_persistent = p_persistent; +} + +Transform2D Skeleton2D::get_bone_local_pose_override(int p_bone_idx) { + ERR_FAIL_INDEX_V_MSG(p_bone_idx, bones.size(), Transform2D(), "Bone index is out of range!"); + return bones[p_bone_idx].local_pose_override; +} + +void Skeleton2D::set_modification_stack(Ref<SkeletonModificationStack2D> p_stack) { + if (modification_stack.is_valid()) { + modification_stack->is_setup = false; + modification_stack->set_skeleton(nullptr); + + set_process_internal(false); + set_physics_process_internal(false); + } + modification_stack = p_stack; + if (modification_stack.is_valid()) { + modification_stack->set_skeleton(this); + modification_stack->setup(); + + set_process_internal(true); + set_physics_process_internal(true); + +#ifdef TOOLS_ENABLED + modification_stack->set_editor_gizmos_dirty(true); +#endif // TOOLS_ENABLED + } +} + +Ref<SkeletonModificationStack2D> Skeleton2D::get_modification_stack() const { + return modification_stack; +} + +void Skeleton2D::execute_modifications(float p_delta, int p_execution_mode) { + if (!modification_stack.is_valid()) { + return; + } + + // Do not cache the transform changes caused by the modifications! + for (int i = 0; i < bones.size(); i++) { + bones[i].bone->copy_transform_to_cache = false; + } + + if (modification_stack->skeleton != this) { + modification_stack->set_skeleton(this); + } + + modification_stack->execute(p_delta, p_execution_mode); + + // Only apply the local pose override on _process. Otherwise, just calculate the local_pose_override and reset the transform. + if (p_execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_process) { + for (int i = 0; i < bones.size(); i++) { + if (bones[i].local_pose_override_amount > 0) { + bones[i].bone->set_meta("_local_pose_override_enabled_", true); + + Transform2D final_trans = bones[i].bone->cache_transform; + final_trans = final_trans.interpolate_with(bones[i].local_pose_override, bones[i].local_pose_override_amount); + bones[i].bone->set_transform(final_trans); + bones[i].bone->propagate_call("force_update_transform"); + + if (bones[i].local_pose_override_persistent) { + bones.write[i].local_pose_override_amount = 0.0; + } + } else { + // TODO: see if there is a way to undo the override without having to resort to setting every bone's transform. + bones[i].bone->remove_meta("_local_pose_override_enabled_"); + bones[i].bone->set_transform(bones[i].bone->cache_transform); + } + } + } + + // Cache any future transform changes + for (int i = 0; i < bones.size(); i++) { + bones[i].bone->copy_transform_to_cache = true; + } + +#ifdef TOOLS_ENABLED + modification_stack->set_editor_gizmos_dirty(true); +#endif // TOOLS_ENABLED +} + void Skeleton2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup); ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform); @@ -279,6 +785,13 @@ void Skeleton2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton); + ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton2D::set_modification_stack); + ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton2D::get_modification_stack); + ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton2D::execute_modifications); + + ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "override_pose", "strength", "persistent"), &Skeleton2D::set_bone_local_pose_override); + ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton2D::get_bone_local_pose_override); + ADD_SIGNAL(MethodInfo("bone_setup_changed")); } diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index fd62b87bde..59bd711960 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -32,6 +32,7 @@ #define SKELETON_2D_H #include "scene/2d/node_2d.h" +#include "scene/resources/skeleton_modification_2d.h" class Skeleton2D; @@ -46,15 +47,32 @@ class Bone2D : public Node2D { Bone2D *parent_bone = nullptr; Skeleton2D *skeleton = nullptr; Transform2D rest; - real_t default_length = 16.0; + + bool autocalculate_length_and_angle = true; + float length = 16; + float bone_angle = 0; int skeleton_index = -1; + void calculate_length_and_rotation(); + +#ifdef TOOLS_ENABLED + RID editor_gizmo_rid; + bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone); + bool _editor_show_bone_gizmo = true; +#endif // TOOLS ENABLED + protected: void _notification(int p_what); static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; public: + Transform2D cache_transform; + bool copy_transform_to_cache = true; + void set_rest(const Transform2D &p_rest); Transform2D get_rest() const; void apply_rest(); @@ -65,11 +83,26 @@ public: void set_default_length(real_t p_length); real_t get_default_length() const; + void set_autocalculate_length_and_angle(bool p_autocalculate); + bool get_autocalculate_length_and_angle() const; + void set_length(float p_length); + float get_length() const; + void set_bone_angle(float p_angle); + float get_bone_angle() const; + int get_index_in_skeleton() const; +#ifdef TOOLS_ENABLED + void _editor_set_show_bone_gizmo(bool p_show_gizmo); + bool _editor_get_show_bone_gizmo() const; +#endif // TOOLS_ENABLED + Bone2D(); + ~Bone2D(); }; +class SkeletonModificationStack2D; + class Skeleton2D : public Node2D { GDCLASS(Skeleton2D, Node2D); @@ -86,6 +119,11 @@ class Skeleton2D : public Node2D { int parent_index = 0; Transform2D accum_transform; Transform2D rest_inverse; + + //Transform2D local_pose_cache; + Transform2D local_pose_override; + float local_pose_override_amount = 0; + bool local_pose_override_persistent = false; }; Vector<Bone> bones; @@ -100,15 +138,28 @@ class Skeleton2D : public Node2D { RID skeleton; + Ref<SkeletonModificationStack2D> modification_stack; + protected: void _notification(int p_what); static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; public: int get_bone_count() const; Bone2D *get_bone(int p_idx); RID get_skeleton() const; + + void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent = true); + Transform2D get_bone_local_pose_override(int p_bone_idx); + + Ref<SkeletonModificationStack2D> get_modification_stack() const; + void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack); + void execute_modifications(float p_delta, int p_execution_mode); + Skeleton2D(); ~Skeleton2D(); }; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index e0f93abf5f..a04667e53b 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -326,9 +326,9 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); - ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/lightmap_gi.cpp index 6208b1a1dc..cc1177d541 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* baked_lightmap.cpp */ +/* lightmap_gi.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "baked_lightmap.h" +#include "lightmap_gi.h" #include "core/io/config_file.h" #include "core/io/resource_saver.h" @@ -40,7 +40,7 @@ #include "core/templates/sort_array.h" #include "lightmap_probe.h" -void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { +void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { User user; user.path = p_path; user.uv_scale = p_uv_scale; @@ -49,35 +49,35 @@ void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale users.push_back(user); } -int BakedLightmapData::get_user_count() const { +int LightmapGIData::get_user_count() const { return users.size(); } -NodePath BakedLightmapData::get_user_path(int p_user) const { +NodePath LightmapGIData::get_user_path(int p_user) const { ERR_FAIL_INDEX_V(p_user, users.size(), NodePath()); return users[p_user].path; } -int32_t BakedLightmapData::get_user_sub_instance(int p_user) const { +int32_t LightmapGIData::get_user_sub_instance(int p_user) const { ERR_FAIL_INDEX_V(p_user, users.size(), -1); return users[p_user].sub_instance; } -Rect2 BakedLightmapData::get_user_lightmap_uv_scale(int p_user) const { +Rect2 LightmapGIData::get_user_lightmap_uv_scale(int p_user) const { ERR_FAIL_INDEX_V(p_user, users.size(), Rect2()); return users[p_user].uv_scale; } -int BakedLightmapData::get_user_lightmap_slice_index(int p_user) const { +int LightmapGIData::get_user_lightmap_slice_index(int p_user) const { ERR_FAIL_INDEX_V(p_user, users.size(), -1); return users[p_user].slice_index; } -void BakedLightmapData::clear_users() { +void LightmapGIData::clear_users() { users.clear(); } -void BakedLightmapData::_set_user_data(const Array &p_data) { +void LightmapGIData::_set_user_data(const Array &p_data) { ERR_FAIL_COND(p_data.size() <= 0); ERR_FAIL_COND((p_data.size() % 4) != 0); @@ -86,7 +86,7 @@ void BakedLightmapData::_set_user_data(const Array &p_data) { } } -Array BakedLightmapData::_get_user_data() const { +Array LightmapGIData::_get_user_data() const { Array ret; for (int i = 0; i < users.size(); i++) { ret.push_back(users[i].path); @@ -97,33 +97,33 @@ Array BakedLightmapData::_get_user_data() const { return ret; } -RID BakedLightmapData::get_rid() const { +RID LightmapGIData::get_rid() const { return lightmap; } -void BakedLightmapData::clear() { +void LightmapGIData::clear() { users.clear(); } -void BakedLightmapData::set_light_texture(const Ref<TextureLayered> &p_light_texture) { +void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) { light_texture = p_light_texture; RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics); } -Ref<TextureLayered> BakedLightmapData::get_light_texture() const { +Ref<TextureLayered> LightmapGIData::get_light_texture() const { return light_texture; } -void BakedLightmapData::set_uses_spherical_harmonics(bool p_enable) { +void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) { uses_spherical_harmonics = p_enable; RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics); } -bool BakedLightmapData::is_using_spherical_harmonics() const { +bool LightmapGIData::is_using_spherical_harmonics() const { return uses_spherical_harmonics; } -void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { +void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) { if (p_points.size()) { int pc = p_points.size(); ERR_FAIL_COND(pc * 9 != p_point_sh.size()); @@ -141,31 +141,31 @@ void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior, bounds = p_bounds; } -PackedVector3Array BakedLightmapData::get_capture_points() const { +PackedVector3Array LightmapGIData::get_capture_points() const { return RS::get_singleton()->lightmap_get_probe_capture_points(lightmap); } -PackedColorArray BakedLightmapData::get_capture_sh() const { +PackedColorArray LightmapGIData::get_capture_sh() const { return RS::get_singleton()->lightmap_get_probe_capture_sh(lightmap); } -PackedInt32Array BakedLightmapData::get_capture_tetrahedra() const { +PackedInt32Array LightmapGIData::get_capture_tetrahedra() const { return RS::get_singleton()->lightmap_get_probe_capture_tetrahedra(lightmap); } -PackedInt32Array BakedLightmapData::get_capture_bsp_tree() const { +PackedInt32Array LightmapGIData::get_capture_bsp_tree() const { return RS::get_singleton()->lightmap_get_probe_capture_bsp_tree(lightmap); } -AABB BakedLightmapData::get_capture_bounds() const { +AABB LightmapGIData::get_capture_bounds() const { return bounds; } -bool BakedLightmapData::is_interior() const { +bool LightmapGIData::is_interior() const { return interior; } -void BakedLightmapData::_set_probe_data(const Dictionary &p_data) { +void LightmapGIData::_set_probe_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("bounds")); ERR_FAIL_COND(!p_data.has("points")); ERR_FAIL_COND(!p_data.has("tetrahedra")); @@ -175,7 +175,7 @@ void BakedLightmapData::_set_probe_data(const Dictionary &p_data) { set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]); } -Dictionary BakedLightmapData::_get_probe_data() const { +Dictionary LightmapGIData::_get_probe_data() const { Dictionary d; d["bounds"] = get_capture_bounds(); d["points"] = get_capture_points(); @@ -186,23 +186,23 @@ Dictionary BakedLightmapData::_get_probe_data() const { return d; } -void BakedLightmapData::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data); - ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data); +void LightmapGIData::_bind_methods() { + ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &LightmapGIData::_set_user_data); + ClassDB::bind_method(D_METHOD("_get_user_data"), &LightmapGIData::_get_user_data); - ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &BakedLightmapData::set_light_texture); - ClassDB::bind_method(D_METHOD("get_light_texture"), &BakedLightmapData::get_light_texture); + ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture); + ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture); - ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &BakedLightmapData::set_uses_spherical_harmonics); - ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &BakedLightmapData::is_using_spherical_harmonics); + ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics); + ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics); - ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &BakedLightmapData::add_user); - ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count); - ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path); - ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users); + ClassDB::bind_method(D_METHOD("add_user", "path", "uv_scale", "slice_index", "sub_instance"), &LightmapGIData::add_user); + ClassDB::bind_method(D_METHOD("get_user_count"), &LightmapGIData::get_user_count); + ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &LightmapGIData::get_user_path); + ClassDB::bind_method(D_METHOD("clear_users"), &LightmapGIData::clear_users); - ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &BakedLightmapData::_set_probe_data); - ClassDB::bind_method(D_METHOD("_get_probe_data"), &BakedLightmapData::_get_probe_data); + ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data); + ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics"); @@ -210,17 +210,17 @@ void BakedLightmapData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data"); } -BakedLightmapData::BakedLightmapData() { +LightmapGIData::LightmapGIData() { lightmap = RS::get_singleton()->lightmap_create(); } -BakedLightmapData::~BakedLightmapData() { +LightmapGIData::~LightmapGIData() { RS::get_singleton()->free(lightmap); } /////////////////////////// -void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) { +void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); @@ -320,7 +320,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> } } -int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const { +int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const { int over = 0; int under = 0; int coplanar = 0; @@ -348,7 +348,7 @@ int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const //#define DEBUG_BSP -int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) { +int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) { //if we reach here, it means there is more than one simplex int32_t node_index = (int32_t)bsp_nodes.size(); bsp_nodes.push_back(BSPNode()); @@ -533,7 +533,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const return node_index; } -bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) { +bool LightmapGI::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) { BakeStepUD *bsud = (BakeStepUD *)ud; bool ret = false; if (bsud->func) { @@ -542,7 +542,7 @@ bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const Strin return ret; } -void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) { +void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) { for (int i = 0; i < 8; i++) { Vector3i pos = p_cell->offset; uint32_t half_size = p_cell->size / 2; @@ -578,7 +578,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_ } } -void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) { +void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) { for (int i = 0; i < 8; i++) { Vector3i pos = p_cell->offset; if (i & 1) { @@ -618,7 +618,7 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell } } -BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) { +LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) { if (p_image_data_path == "") { if (get_light_data().is_null()) { return BAKE_ERROR_NO_SAVE_PATH; @@ -1011,10 +1011,10 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d /* POSTBAKE: Save Light Data */ - Ref<BakedLightmapData> data; + Ref<LightmapGIData> data; if (get_light_data().is_valid()) { data = get_light_data(); - set_light_data(Ref<BakedLightmapData>()); //clear + set_light_data(Ref<LightmapGIData>()); //clear data->clear(); } else { data.instance(); @@ -1183,7 +1183,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d return BAKE_ERROR_OK; } -void BakedLightmap::_notification(int p_what) { +void LightmapGI::_notification(int p_what) { if (p_what == NOTIFICATION_POST_ENTER_TREE) { if (light_data.is_valid()) { _assign_lightmaps(); @@ -1197,7 +1197,7 @@ void BakedLightmap::_notification(int p_what) { } } -void BakedLightmap::_assign_lightmaps() { +void LightmapGI::_assign_lightmaps() { ERR_FAIL_COND(!light_data.is_valid()); for (int i = 0; i < light_data->get_user_count(); i++) { @@ -1216,7 +1216,7 @@ void BakedLightmap::_assign_lightmaps() { } } -void BakedLightmap::_clear_lightmaps() { +void LightmapGI::_clear_lightmaps() { ERR_FAIL_COND(!light_data.is_valid()); for (int i = 0; i < light_data->get_user_count(); i++) { Node *node = get_node(light_data->get_user_path(i)); @@ -1234,7 +1234,7 @@ void BakedLightmap::_clear_lightmaps() { } } -void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) { +void LightmapGI::set_light_data(const Ref<LightmapGIData> &p_data) { if (light_data.is_valid()) { if (is_inside_tree()) { _clear_lightmaps(); @@ -1253,119 +1253,119 @@ void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) { update_gizmo(); } -Ref<BakedLightmapData> BakedLightmap::get_light_data() const { +Ref<LightmapGIData> LightmapGI::get_light_data() const { return light_data; } -void BakedLightmap::set_bake_quality(BakeQuality p_quality) { +void LightmapGI::set_bake_quality(BakeQuality p_quality) { bake_quality = p_quality; } -BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const { +LightmapGI::BakeQuality LightmapGI::get_bake_quality() const { return bake_quality; } -AABB BakedLightmap::get_aabb() const { +AABB LightmapGI::get_aabb() const { return AABB(); } -Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const { +Vector<Face3> LightmapGI::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } -void BakedLightmap::set_use_denoiser(bool p_enable) { +void LightmapGI::set_use_denoiser(bool p_enable) { use_denoiser = p_enable; } -bool BakedLightmap::is_using_denoiser() const { +bool LightmapGI::is_using_denoiser() const { return use_denoiser; } -void BakedLightmap::set_directional(bool p_enable) { +void LightmapGI::set_directional(bool p_enable) { directional = p_enable; } -bool BakedLightmap::is_directional() const { +bool LightmapGI::is_directional() const { return directional; } -void BakedLightmap::set_interior(bool p_enable) { +void LightmapGI::set_interior(bool p_enable) { interior = p_enable; } -bool BakedLightmap::is_interior() const { +bool LightmapGI::is_interior() const { return interior; } -void BakedLightmap::set_environment_mode(EnvironmentMode p_mode) { +void LightmapGI::set_environment_mode(EnvironmentMode p_mode) { environment_mode = p_mode; notify_property_list_changed(); } -BakedLightmap::EnvironmentMode BakedLightmap::get_environment_mode() const { +LightmapGI::EnvironmentMode LightmapGI::get_environment_mode() const { return environment_mode; } -void BakedLightmap::set_environment_custom_sky(const Ref<Sky> &p_sky) { +void LightmapGI::set_environment_custom_sky(const Ref<Sky> &p_sky) { environment_custom_sky = p_sky; } -Ref<Sky> BakedLightmap::get_environment_custom_sky() const { +Ref<Sky> LightmapGI::get_environment_custom_sky() const { return environment_custom_sky; } -void BakedLightmap::set_environment_custom_color(const Color &p_color) { +void LightmapGI::set_environment_custom_color(const Color &p_color) { environment_custom_color = p_color; } -Color BakedLightmap::get_environment_custom_color() const { +Color LightmapGI::get_environment_custom_color() const { return environment_custom_color; } -void BakedLightmap::set_environment_custom_energy(float p_energy) { +void LightmapGI::set_environment_custom_energy(float p_energy) { environment_custom_energy = p_energy; } -float BakedLightmap::get_environment_custom_energy() const { +float LightmapGI::get_environment_custom_energy() const { return environment_custom_energy; } -void BakedLightmap::set_bounces(int p_bounces) { +void LightmapGI::set_bounces(int p_bounces) { ERR_FAIL_COND(p_bounces < 0 || p_bounces > 16); bounces = p_bounces; } -int BakedLightmap::get_bounces() const { +int LightmapGI::get_bounces() const { return bounces; } -void BakedLightmap::set_bias(float p_bias) { +void LightmapGI::set_bias(float p_bias) { ERR_FAIL_COND(p_bias < 0.00001); bias = p_bias; } -float BakedLightmap::get_bias() const { +float LightmapGI::get_bias() const { return bias; } -void BakedLightmap::set_max_texture_size(int p_size) { +void LightmapGI::set_max_texture_size(int p_size) { ERR_FAIL_COND(p_size < 2048); max_texture_size = p_size; } -int BakedLightmap::get_max_texture_size() const { +int LightmapGI::get_max_texture_size() const { return max_texture_size; } -void BakedLightmap::set_generate_probes(GenerateProbes p_generate_probes) { +void LightmapGI::set_generate_probes(GenerateProbes p_generate_probes) { gen_probes = p_generate_probes; } -BakedLightmap::GenerateProbes BakedLightmap::get_generate_probes() const { +LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const { return gen_probes; } -void BakedLightmap::_validate_property(PropertyInfo &property) const { +void LightmapGI::_validate_property(PropertyInfo &property) const { if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { property.usage = 0; } @@ -1377,47 +1377,47 @@ void BakedLightmap::_validate_property(PropertyInfo &property) const { } } -void BakedLightmap::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data); - ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data); +void LightmapGI::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_light_data", "data"), &LightmapGI::set_light_data); + ClassDB::bind_method(D_METHOD("get_light_data"), &LightmapGI::get_light_data); - ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality); - ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality); + ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &LightmapGI::set_bake_quality); + ClassDB::bind_method(D_METHOD("get_bake_quality"), &LightmapGI::get_bake_quality); - ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &BakedLightmap::set_bounces); - ClassDB::bind_method(D_METHOD("get_bounces"), &BakedLightmap::get_bounces); + ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &LightmapGI::set_bounces); + ClassDB::bind_method(D_METHOD("get_bounces"), &LightmapGI::get_bounces); - ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &BakedLightmap::set_generate_probes); - ClassDB::bind_method(D_METHOD("get_generate_probes"), &BakedLightmap::get_generate_probes); + ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &LightmapGI::set_generate_probes); + ClassDB::bind_method(D_METHOD("get_generate_probes"), &LightmapGI::get_generate_probes); - ClassDB::bind_method(D_METHOD("set_bias", "bias"), &BakedLightmap::set_bias); - ClassDB::bind_method(D_METHOD("get_bias"), &BakedLightmap::get_bias); + ClassDB::bind_method(D_METHOD("set_bias", "bias"), &LightmapGI::set_bias); + ClassDB::bind_method(D_METHOD("get_bias"), &LightmapGI::get_bias); - ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &BakedLightmap::set_environment_mode); - ClassDB::bind_method(D_METHOD("get_environment_mode"), &BakedLightmap::get_environment_mode); + ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &LightmapGI::set_environment_mode); + ClassDB::bind_method(D_METHOD("get_environment_mode"), &LightmapGI::get_environment_mode); - ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &BakedLightmap::set_environment_custom_sky); - ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &BakedLightmap::get_environment_custom_sky); + ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &LightmapGI::set_environment_custom_sky); + ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &LightmapGI::get_environment_custom_sky); - ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &BakedLightmap::set_environment_custom_color); - ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &BakedLightmap::get_environment_custom_color); + ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &LightmapGI::set_environment_custom_color); + ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &LightmapGI::get_environment_custom_color); - ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &BakedLightmap::set_environment_custom_energy); - ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &BakedLightmap::get_environment_custom_energy); + ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &LightmapGI::set_environment_custom_energy); + ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &LightmapGI::get_environment_custom_energy); - ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &BakedLightmap::set_max_texture_size); - ClassDB::bind_method(D_METHOD("get_max_texture_size"), &BakedLightmap::get_max_texture_size); + ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &LightmapGI::set_max_texture_size); + ClassDB::bind_method(D_METHOD("get_max_texture_size"), &LightmapGI::get_max_texture_size); - ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &BakedLightmap::set_use_denoiser); - ClassDB::bind_method(D_METHOD("is_using_denoiser"), &BakedLightmap::is_using_denoiser); + ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &LightmapGI::set_use_denoiser); + ClassDB::bind_method(D_METHOD("is_using_denoiser"), &LightmapGI::is_using_denoiser); - ClassDB::bind_method(D_METHOD("set_interior", "enable"), &BakedLightmap::set_interior); - ClassDB::bind_method(D_METHOD("is_interior"), &BakedLightmap::is_interior); + ClassDB::bind_method(D_METHOD("set_interior", "enable"), &LightmapGI::set_interior); + ClassDB::bind_method(D_METHOD("is_interior"), &LightmapGI::is_interior); - ClassDB::bind_method(D_METHOD("set_directional", "directional"), &BakedLightmap::set_directional); - ClassDB::bind_method(D_METHOD("is_directional"), &BakedLightmap::is_directional); + ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional); + ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional); - // ClassDB::bind_method(D_METHOD("bake", "from_node"), &BakedLightmap::bake, DEFVAL(Variant())); + // ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant())); ADD_GROUP("Tweaks", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "quality", PROPERTY_HINT_ENUM, "Low,Medium,High,Ultra"), "set_bake_quality", "get_bake_quality"); @@ -1435,7 +1435,7 @@ void BakedLightmap::_bind_methods() { ADD_GROUP("Gen Probes", "generate_probes_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes"); ADD_GROUP("Data", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedLightmapData"), "set_light_data", "get_light_data"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "LightmapGIData"), "set_light_data", "get_light_data"); BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW); BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM); @@ -1462,5 +1462,5 @@ void BakedLightmap::_bind_methods() { BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_CUSTOM_COLOR); } -BakedLightmap::BakedLightmap() { +LightmapGI::LightmapGI() { } diff --git a/scene/3d/baked_lightmap.h b/scene/3d/lightmap_gi.h index 690896f2e9..8a54512383 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/lightmap_gi.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* baked_lightmap.h */ +/* lightmap_gi.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BAKED_LIGHTMAP_H -#define BAKED_LIGHTMAP_H +#ifndef LIGHTMAP_GI_H +#define LIGHTMAP_GI_H #include "core/templates/local_vector.h" #include "scene/3d/light_3d.h" @@ -39,8 +39,8 @@ #include "scene/3d/visual_instance_3d.h" #include "scene/resources/sky.h" -class BakedLightmapData : public Resource { - GDCLASS(BakedLightmapData, Resource); +class LightmapGIData : public Resource { + GDCLASS(LightmapGIData, Resource); RES_BASE_EXTENSION("lmbake") Ref<TextureLayered> light_texture; @@ -95,12 +95,12 @@ public: void clear(); virtual RID get_rid() const override; - BakedLightmapData(); - ~BakedLightmapData(); + LightmapGIData(); + ~LightmapGIData(); }; -class BakedLightmap : public VisualInstance3D { - GDCLASS(BakedLightmap, VisualInstance3D); +class LightmapGI : public VisualInstance3D { + GDCLASS(LightmapGI, VisualInstance3D); public: enum BakeQuality { @@ -149,7 +149,7 @@ private: bool directional = false; GenerateProbes gen_probes = GENERATE_PROBES_DISABLED; - Ref<BakedLightmapData> light_data; + Ref<LightmapGIData> light_data; struct LightsFound { Transform3D xform; @@ -230,8 +230,8 @@ protected: void _notification(int p_what); public: - void set_light_data(const Ref<BakedLightmapData> &p_data); - Ref<BakedLightmapData> get_light_data() const; + void set_light_data(const Ref<LightmapGIData> &p_data); + Ref<LightmapGIData> get_light_data() const; void set_bake_quality(BakeQuality p_quality); BakeQuality get_bake_quality() const; @@ -273,12 +273,12 @@ public: Vector<Face3> get_faces(uint32_t p_usage_flags) const override; BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr); - BakedLightmap(); + LightmapGI(); }; -VARIANT_ENUM_CAST(BakedLightmap::BakeQuality); -VARIANT_ENUM_CAST(BakedLightmap::GenerateProbes); -VARIANT_ENUM_CAST(BakedLightmap::BakeError); -VARIANT_ENUM_CAST(BakedLightmap::EnvironmentMode); +VARIANT_ENUM_CAST(LightmapGI::BakeQuality); +VARIANT_ENUM_CAST(LightmapGI::GenerateProbes); +VARIANT_ENUM_CAST(LightmapGI::BakeError); +VARIANT_ENUM_CAST(LightmapGI::EnvironmentMode); #endif // BAKED_LIGHTMAP_H diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 3496ed1a56..25c7c3d798 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1204,8 +1204,16 @@ real_t CharacterBody3D::get_floor_max_angle() const { return floor_max_angle; } -void CharacterBody3D::set_floor_max_angle(real_t p_floor_max_angle) { - floor_max_angle = p_floor_max_angle; +void CharacterBody3D::set_floor_max_angle(real_t p_radians) { + floor_max_angle = p_radians; +} + +real_t CharacterBody3D::get_floor_max_angle_degrees() const { + return Math::rad2deg(floor_max_angle); +} + +void CharacterBody3D::set_floor_max_angle_degrees(real_t p_degrees) { + floor_max_angle = Math::deg2rad(p_degrees); } const Vector3 &CharacterBody3D::get_snap() const { @@ -1251,7 +1259,9 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle); - ClassDB::bind_method(D_METHOD("set_floor_max_angle", "floor_max_angle"), &CharacterBody3D::set_floor_max_angle); + ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody3D::set_floor_max_angle); + ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody3D::get_floor_max_angle_degrees); + ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody3D::set_floor_max_angle_degrees); ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody3D::get_snap); ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody3D::set_snap); ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody3D::get_up_direction); @@ -1270,7 +1280,8 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index d5e474c5d5..a25cb06bc3 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -305,7 +305,10 @@ private: void set_max_slides(int p_max_slides); real_t get_floor_max_angle() const; - void set_floor_max_angle(real_t p_floor_max_angle); + void set_floor_max_angle(real_t p_radians); + + real_t get_floor_max_angle_degrees() const; + void set_floor_max_angle_degrees(real_t p_degrees); const Vector3 &get_snap() const; void set_snap(const Vector3 &p_snap); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/voxel_gi.cpp index c31997ecaf..e00be9204c 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/voxel_gi.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gi_probe.cpp */ +/* voxel_gi.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "gi_probe.h" +#include "voxel_gi.h" #include "core/os/os.h" #include "mesh_instance_3d.h" #include "voxelizer.h" -void GIProbeData::_set_data(const Dictionary &p_data) { +void VoxelGIData::_set_data(const Dictionary &p_data) { ERR_FAIL_COND(!p_data.has("bounds")); ERR_FAIL_COND(!p_data.has("octree_size")); ERR_FAIL_COND(!p_data.has("octree_cells")); @@ -67,7 +67,7 @@ void GIProbeData::_set_data(const Dictionary &p_data) { allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels); } -Dictionary GIProbeData::_get_data() const { +Dictionary VoxelGIData::_get_data() const { Dictionary d; d["bounds"] = get_bounds(); Vector3i otsize = get_octree_size(); @@ -90,186 +90,186 @@ Dictionary GIProbeData::_get_data() const { return d; } -void GIProbeData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { - RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts); +void VoxelGIData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { + RS::get_singleton()->voxel_gi_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts); bounds = p_aabb; to_cell_xform = p_to_cell_xform; octree_size = p_octree_size; } -AABB GIProbeData::get_bounds() const { +AABB VoxelGIData::get_bounds() const { return bounds; } -Vector3 GIProbeData::get_octree_size() const { +Vector3 VoxelGIData::get_octree_size() const { return octree_size; } -Vector<uint8_t> GIProbeData::get_octree_cells() const { - return RS::get_singleton()->gi_probe_get_octree_cells(probe); +Vector<uint8_t> VoxelGIData::get_octree_cells() const { + return RS::get_singleton()->voxel_gi_get_octree_cells(probe); } -Vector<uint8_t> GIProbeData::get_data_cells() const { - return RS::get_singleton()->gi_probe_get_data_cells(probe); +Vector<uint8_t> VoxelGIData::get_data_cells() const { + return RS::get_singleton()->voxel_gi_get_data_cells(probe); } -Vector<uint8_t> GIProbeData::get_distance_field() const { - return RS::get_singleton()->gi_probe_get_distance_field(probe); +Vector<uint8_t> VoxelGIData::get_distance_field() const { + return RS::get_singleton()->voxel_gi_get_distance_field(probe); } -Vector<int> GIProbeData::get_level_counts() const { - return RS::get_singleton()->gi_probe_get_level_counts(probe); +Vector<int> VoxelGIData::get_level_counts() const { + return RS::get_singleton()->voxel_gi_get_level_counts(probe); } -Transform3D GIProbeData::get_to_cell_xform() const { +Transform3D VoxelGIData::get_to_cell_xform() const { return to_cell_xform; } -void GIProbeData::set_dynamic_range(float p_range) { - RS::get_singleton()->gi_probe_set_dynamic_range(probe, p_range); +void VoxelGIData::set_dynamic_range(float p_range) { + RS::get_singleton()->voxel_gi_set_dynamic_range(probe, p_range); dynamic_range = p_range; } -float GIProbeData::get_dynamic_range() const { +float VoxelGIData::get_dynamic_range() const { return dynamic_range; } -void GIProbeData::set_propagation(float p_propagation) { - RS::get_singleton()->gi_probe_set_propagation(probe, p_propagation); +void VoxelGIData::set_propagation(float p_propagation) { + RS::get_singleton()->voxel_gi_set_propagation(probe, p_propagation); propagation = p_propagation; } -float GIProbeData::get_propagation() const { +float VoxelGIData::get_propagation() const { return propagation; } -void GIProbeData::set_anisotropy_strength(float p_anisotropy_strength) { - RS::get_singleton()->gi_probe_set_anisotropy_strength(probe, p_anisotropy_strength); +void VoxelGIData::set_anisotropy_strength(float p_anisotropy_strength) { + RS::get_singleton()->voxel_gi_set_anisotropy_strength(probe, p_anisotropy_strength); anisotropy_strength = p_anisotropy_strength; } -float GIProbeData::get_anisotropy_strength() const { +float VoxelGIData::get_anisotropy_strength() const { return anisotropy_strength; } -void GIProbeData::set_energy(float p_energy) { - RS::get_singleton()->gi_probe_set_energy(probe, p_energy); +void VoxelGIData::set_energy(float p_energy) { + RS::get_singleton()->voxel_gi_set_energy(probe, p_energy); energy = p_energy; } -float GIProbeData::get_energy() const { +float VoxelGIData::get_energy() const { return energy; } -void GIProbeData::set_ao(float p_ao) { - RS::get_singleton()->gi_probe_set_ao(probe, p_ao); +void VoxelGIData::set_ao(float p_ao) { + RS::get_singleton()->voxel_gi_set_ao(probe, p_ao); ao = p_ao; } -float GIProbeData::get_ao() const { +float VoxelGIData::get_ao() const { return ao; } -void GIProbeData::set_ao_size(float p_ao_size) { - RS::get_singleton()->gi_probe_set_ao_size(probe, p_ao_size); +void VoxelGIData::set_ao_size(float p_ao_size) { + RS::get_singleton()->voxel_gi_set_ao_size(probe, p_ao_size); ao_size = p_ao_size; } -float GIProbeData::get_ao_size() const { +float VoxelGIData::get_ao_size() const { return ao_size; } -void GIProbeData::set_bias(float p_bias) { - RS::get_singleton()->gi_probe_set_bias(probe, p_bias); +void VoxelGIData::set_bias(float p_bias) { + RS::get_singleton()->voxel_gi_set_bias(probe, p_bias); bias = p_bias; } -float GIProbeData::get_bias() const { +float VoxelGIData::get_bias() const { return bias; } -void GIProbeData::set_normal_bias(float p_normal_bias) { - RS::get_singleton()->gi_probe_set_normal_bias(probe, p_normal_bias); +void VoxelGIData::set_normal_bias(float p_normal_bias) { + RS::get_singleton()->voxel_gi_set_normal_bias(probe, p_normal_bias); normal_bias = p_normal_bias; } -float GIProbeData::get_normal_bias() const { +float VoxelGIData::get_normal_bias() const { return normal_bias; } -void GIProbeData::set_interior(bool p_enable) { - RS::get_singleton()->gi_probe_set_interior(probe, p_enable); +void VoxelGIData::set_interior(bool p_enable) { + RS::get_singleton()->voxel_gi_set_interior(probe, p_enable); interior = p_enable; } -bool GIProbeData::is_interior() const { +bool VoxelGIData::is_interior() const { return interior; } -void GIProbeData::set_use_two_bounces(bool p_enable) { - RS::get_singleton()->gi_probe_set_use_two_bounces(probe, p_enable); +void VoxelGIData::set_use_two_bounces(bool p_enable) { + RS::get_singleton()->voxel_gi_set_use_two_bounces(probe, p_enable); use_two_bounces = p_enable; } -bool GIProbeData::is_using_two_bounces() const { +bool VoxelGIData::is_using_two_bounces() const { return use_two_bounces; } -RID GIProbeData::get_rid() const { +RID VoxelGIData::get_rid() const { return probe; } -void GIProbeData::_validate_property(PropertyInfo &property) const { +void VoxelGIData::_validate_property(PropertyInfo &property) const { if (property.name == "anisotropy_strength") { - bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/gi_probes/anisotropic"); + bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/voxel_gi/anisotropic"); if (!anisotropy_enabled) { property.usage = PROPERTY_USAGE_NOEDITOR; } } } -void GIProbeData::_bind_methods() { - ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &GIProbeData::allocate); +void VoxelGIData::_bind_methods() { + ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &VoxelGIData::allocate); - ClassDB::bind_method(D_METHOD("get_bounds"), &GIProbeData::get_bounds); - ClassDB::bind_method(D_METHOD("get_octree_size"), &GIProbeData::get_octree_size); - ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &GIProbeData::get_to_cell_xform); - ClassDB::bind_method(D_METHOD("get_octree_cells"), &GIProbeData::get_octree_cells); - ClassDB::bind_method(D_METHOD("get_data_cells"), &GIProbeData::get_data_cells); - ClassDB::bind_method(D_METHOD("get_level_counts"), &GIProbeData::get_level_counts); + ClassDB::bind_method(D_METHOD("get_bounds"), &VoxelGIData::get_bounds); + ClassDB::bind_method(D_METHOD("get_octree_size"), &VoxelGIData::get_octree_size); + ClassDB::bind_method(D_METHOD("get_to_cell_xform"), &VoxelGIData::get_to_cell_xform); + ClassDB::bind_method(D_METHOD("get_octree_cells"), &VoxelGIData::get_octree_cells); + ClassDB::bind_method(D_METHOD("get_data_cells"), &VoxelGIData::get_data_cells); + ClassDB::bind_method(D_METHOD("get_level_counts"), &VoxelGIData::get_level_counts); - ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &GIProbeData::set_dynamic_range); - ClassDB::bind_method(D_METHOD("get_dynamic_range"), &GIProbeData::get_dynamic_range); + ClassDB::bind_method(D_METHOD("set_dynamic_range", "dynamic_range"), &VoxelGIData::set_dynamic_range); + ClassDB::bind_method(D_METHOD("get_dynamic_range"), &VoxelGIData::get_dynamic_range); - ClassDB::bind_method(D_METHOD("set_energy", "energy"), &GIProbeData::set_energy); - ClassDB::bind_method(D_METHOD("get_energy"), &GIProbeData::get_energy); + ClassDB::bind_method(D_METHOD("set_energy", "energy"), &VoxelGIData::set_energy); + ClassDB::bind_method(D_METHOD("get_energy"), &VoxelGIData::get_energy); - ClassDB::bind_method(D_METHOD("set_bias", "bias"), &GIProbeData::set_bias); - ClassDB::bind_method(D_METHOD("get_bias"), &GIProbeData::get_bias); + ClassDB::bind_method(D_METHOD("set_bias", "bias"), &VoxelGIData::set_bias); + ClassDB::bind_method(D_METHOD("get_bias"), &VoxelGIData::get_bias); - ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &GIProbeData::set_normal_bias); - ClassDB::bind_method(D_METHOD("get_normal_bias"), &GIProbeData::get_normal_bias); + ClassDB::bind_method(D_METHOD("set_normal_bias", "bias"), &VoxelGIData::set_normal_bias); + ClassDB::bind_method(D_METHOD("get_normal_bias"), &VoxelGIData::get_normal_bias); - ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &GIProbeData::set_propagation); - ClassDB::bind_method(D_METHOD("get_propagation"), &GIProbeData::get_propagation); + ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &VoxelGIData::set_propagation); + ClassDB::bind_method(D_METHOD("get_propagation"), &VoxelGIData::get_propagation); - ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &GIProbeData::set_anisotropy_strength); - ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &GIProbeData::get_anisotropy_strength); + ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &VoxelGIData::set_anisotropy_strength); + ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &VoxelGIData::get_anisotropy_strength); - ClassDB::bind_method(D_METHOD("set_ao", "ao"), &GIProbeData::set_ao); - ClassDB::bind_method(D_METHOD("get_ao"), &GIProbeData::get_ao); + ClassDB::bind_method(D_METHOD("set_ao", "ao"), &VoxelGIData::set_ao); + ClassDB::bind_method(D_METHOD("get_ao"), &VoxelGIData::get_ao); - ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &GIProbeData::set_ao_size); - ClassDB::bind_method(D_METHOD("get_ao_size"), &GIProbeData::get_ao_size); + ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &VoxelGIData::set_ao_size); + ClassDB::bind_method(D_METHOD("get_ao_size"), &VoxelGIData::get_ao_size); - ClassDB::bind_method(D_METHOD("set_interior", "interior"), &GIProbeData::set_interior); - ClassDB::bind_method(D_METHOD("is_interior"), &GIProbeData::is_interior); + ClassDB::bind_method(D_METHOD("set_interior", "interior"), &VoxelGIData::set_interior); + ClassDB::bind_method(D_METHOD("is_interior"), &VoxelGIData::is_interior); - ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &GIProbeData::set_use_two_bounces); - ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &GIProbeData::is_using_two_bounces); + ClassDB::bind_method(D_METHOD("set_use_two_bounces", "enable"), &VoxelGIData::set_use_two_bounces); + ClassDB::bind_method(D_METHOD("is_using_two_bounces"), &VoxelGIData::is_using_two_bounces); - ClassDB::bind_method(D_METHOD("_set_data", "data"), &GIProbeData::_set_data); - ClassDB::bind_method(D_METHOD("_get_data"), &GIProbeData::_get_data); + ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); @@ -285,18 +285,18 @@ void GIProbeData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior"); } -GIProbeData::GIProbeData() { - probe = RS::get_singleton()->gi_probe_create(); +VoxelGIData::VoxelGIData() { + probe = RS::get_singleton()->voxel_gi_create(); } -GIProbeData::~GIProbeData() { +VoxelGIData::~VoxelGIData() { RS::get_singleton()->free(probe); } ////////////////////// ////////////////////// -void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) { +void VoxelGI::set_probe_data(const Ref<VoxelGIData> &p_data) { if (p_data.is_valid()) { RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid()); } else { @@ -306,30 +306,30 @@ void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) { probe_data = p_data; } -Ref<GIProbeData> GIProbe::get_probe_data() const { +Ref<VoxelGIData> VoxelGI::get_probe_data() const { return probe_data; } -void GIProbe::set_subdiv(Subdiv p_subdiv) { +void VoxelGI::set_subdiv(Subdiv p_subdiv) { ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX); subdiv = p_subdiv; update_gizmo(); } -GIProbe::Subdiv GIProbe::get_subdiv() const { +VoxelGI::Subdiv VoxelGI::get_subdiv() const { return subdiv; } -void GIProbe::set_extents(const Vector3 &p_extents) { +void VoxelGI::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); } -Vector3 GIProbe::get_extents() const { +Vector3 VoxelGI::get_extents() const { return extents; } -void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { +void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); @@ -382,11 +382,11 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { } } -GIProbe::BakeBeginFunc GIProbe::bake_begin_function = nullptr; -GIProbe::BakeStepFunc GIProbe::bake_step_function = nullptr; -GIProbe::BakeEndFunc GIProbe::bake_end_function = nullptr; +VoxelGI::BakeBeginFunc VoxelGI::bake_begin_function = nullptr; +VoxelGI::BakeStepFunc VoxelGI::bake_step_function = nullptr; +VoxelGI::BakeEndFunc VoxelGI::bake_end_function = nullptr; -Vector3i GIProbe::get_estimated_cell_size() const { +Vector3i VoxelGI::get_estimated_cell_size() const { static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 }; int cell_subdiv = subdiv_value[subdiv]; int axis_cell_size[3]; @@ -412,7 +412,7 @@ Vector3i GIProbe::get_estimated_cell_size() const { return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]); } -void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { +void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 }; p_from_node = p_from_node ? p_from_node : get_parent(); @@ -464,7 +464,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { #endif } else { - Ref<GIProbeData> probe_data = get_probe_data(); + Ref<VoxelGIData> probe_data = get_probe_data(); if (probe_data.is_null()) { probe_data.instance(); @@ -476,7 +476,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { Vector<uint8_t> df = baker.get_sdf_3d_image(); - probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_giprobe_octree_size(), baker.get_giprobe_octree_cells(), baker.get_giprobe_data_cells(), df, baker.get_giprobe_level_cell_count()); + probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count()); set_probe_data(probe_data); #ifdef TOOLS_ENABLED @@ -491,46 +491,46 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { notify_property_list_changed(); //bake property may have changed } -void GIProbe::_debug_bake() { +void VoxelGI::_debug_bake() { bake(nullptr, true); } -AABB GIProbe::get_aabb() const { +AABB VoxelGI::get_aabb() const { return AABB(-extents, extents * 2); } -Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const { +Vector<Face3> VoxelGI::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } -TypedArray<String> GIProbe::get_configuration_warnings() const { +TypedArray<String> VoxelGI::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.")); + warnings.push_back(TTR("VoxelGIs are not supported by the GLES2 video driver.\nUse a LightmapGI instead.")); } else if (probe_data.is_null()) { - warnings.push_back(TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI.")); + warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI.")); } return warnings; } -void GIProbe::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data); - ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data); +void VoxelGI::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &VoxelGI::set_probe_data); + ClassDB::bind_method(D_METHOD("get_probe_data"), &VoxelGI::get_probe_data); - ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &GIProbe::set_subdiv); - ClassDB::bind_method(D_METHOD("get_subdiv"), &GIProbe::get_subdiv); + ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv); + ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv); - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GIProbe::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GIProbe::get_extents); + ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents); + ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents); - ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("debug_bake"), &GIProbe::_debug_bake); + ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake); ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data"); BIND_ENUM_CONSTANT(SUBDIV_64); BIND_ENUM_CONSTANT(SUBDIV_128); @@ -539,11 +539,11 @@ void GIProbe::_bind_methods() { BIND_ENUM_CONSTANT(SUBDIV_MAX); } -GIProbe::GIProbe() { - gi_probe = RS::get_singleton()->gi_probe_create(); +VoxelGI::VoxelGI() { + voxel_gi = RS::get_singleton()->voxel_gi_create(); set_disable_scale(true); } -GIProbe::~GIProbe() { - RS::get_singleton()->free(gi_probe); +VoxelGI::~VoxelGI() { + RS::get_singleton()->free(voxel_gi); } diff --git a/scene/3d/gi_probe.h b/scene/3d/voxel_gi.h index 6d922e28f6..5b9ee28b33 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/voxel_gi.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gi_probe.h */ +/* voxel_gi.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GIPROBE_H -#define GIPROBE_H +#ifndef VOXEL_GI_H +#define VOXEL_GI_H #include "multimesh_instance_3d.h" #include "scene/3d/visual_instance_3d.h" -class GIProbeData : public Resource { - GDCLASS(GIProbeData, Resource); +class VoxelGIData : public Resource { + GDCLASS(VoxelGIData, Resource); RID probe; @@ -103,12 +103,12 @@ public: virtual RID get_rid() const override; - GIProbeData(); - ~GIProbeData(); + VoxelGIData(); + ~VoxelGIData(); }; -class GIProbe : public VisualInstance3D { - GDCLASS(GIProbe, VisualInstance3D); +class VoxelGI : public VisualInstance3D { + GDCLASS(VoxelGI, VisualInstance3D); public: enum Subdiv { @@ -125,9 +125,9 @@ public: typedef void (*BakeEndFunc)(); private: - Ref<GIProbeData> probe_data; + Ref<VoxelGIData> probe_data; - RID gi_probe; + RID voxel_gi; Subdiv subdiv = SUBDIV_128; Vector3 extents = Vector3(10, 10, 10); @@ -150,8 +150,8 @@ public: static BakeStepFunc bake_step_function; static BakeEndFunc bake_end_function; - void set_probe_data(const Ref<GIProbeData> &p_data); - Ref<GIProbeData> get_probe_data() const; + void set_probe_data(const Ref<VoxelGIData> &p_data); + Ref<VoxelGIData> get_probe_data() const; void set_subdiv(Subdiv p_subdiv); Subdiv get_subdiv() const; @@ -167,10 +167,10 @@ public: TypedArray<String> get_configuration_warnings() const override; - GIProbe(); - ~GIProbe(); + VoxelGI(); + ~VoxelGI(); }; -VARIANT_ENUM_CAST(GIProbe::Subdiv) +VARIANT_ENUM_CAST(VoxelGI::Subdiv) -#endif // GIPROBE_H +#endif // VOXEL_GI_H diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 18ef5acbe3..ee0c3fe9b6 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -668,19 +668,19 @@ void Voxelizer::end_bake() { //create the data for visual server -int Voxelizer::get_gi_probe_octree_depth() const { +int Voxelizer::get_voxel_gi_octree_depth() const { return cell_subdiv; } -Vector3i Voxelizer::get_giprobe_octree_size() const { +Vector3i Voxelizer::get_voxel_gi_octree_size() const { return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]); } -int Voxelizer::get_giprobe_cell_count() const { +int Voxelizer::get_voxel_gi_cell_count() const { return bake_cells.size(); } -Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const { +Vector<uint8_t> Voxelizer::get_voxel_gi_octree_cells() const { Vector<uint8_t> data; data.resize((8 * 4) * bake_cells.size()); //8 uint32t values { @@ -700,7 +700,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const { return data; } -Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const { +Vector<uint8_t> Voxelizer::get_voxel_gi_data_cells() const { Vector<uint8_t> data; data.resize((4 * 4) * bake_cells.size()); //8 uint32t values { @@ -755,7 +755,7 @@ Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const { return data; } -Vector<int> Voxelizer::get_giprobe_level_cell_count() const { +Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const { uint32_t cell_count = bake_cells.size(); const Cell *cells = bake_cells.ptr(); Vector<int> level_count; @@ -819,7 +819,7 @@ static void edt(float *f, int stride, int n) { #undef square Vector<uint8_t> Voxelizer::get_sdf_3d_image() const { - Vector3i octree_size = get_giprobe_octree_size(); + Vector3i octree_size = get_voxel_gi_octree_size(); uint32_t float_count = octree_size.x * octree_size.y * octree_size.z; float *work_memory = memnew_arr(float, float_count); diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index d0da5a5624..e500d2d4c3 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -117,12 +117,12 @@ public: void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material); void end_bake(); - int get_gi_probe_octree_depth() const; - Vector3i get_giprobe_octree_size() const; - int get_giprobe_cell_count() const; - Vector<uint8_t> get_giprobe_octree_cells() const; - Vector<uint8_t> get_giprobe_data_cells() const; - Vector<int> get_giprobe_level_cell_count() const; + int get_voxel_gi_octree_depth() const; + Vector3i get_voxel_gi_octree_size() const; + int get_voxel_gi_cell_count() const; + Vector<uint8_t> get_voxel_gi_octree_cells() const; + Vector<uint8_t> get_voxel_gi_data_cells() const; + Vector<int> get_voxel_gi_level_cell_count() const; Vector<uint8_t> get_sdf_3d_image() const; Ref<MultiMesh> create_debug_multimesh(); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index ac067aa001..66155958cf 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -98,17 +98,14 @@ void BaseButton::_notification(int p_what) { } if (p_what == NOTIFICATION_FOCUS_ENTER) { - status.hovering = true; update(); } if (p_what == NOTIFICATION_FOCUS_EXIT) { if (status.press_attempt) { status.press_attempt = false; - status.hovering = false; update(); } else if (status.hovering) { - status.hovering = false; update(); } } @@ -175,10 +172,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { status.hovering = false; } } - // pressed state should be correct with button_up signal - emit_signal("button_up"); status.press_attempt = false; status.pressing_inside = false; + emit_signal("button_up"); } update(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 5a4dacd897..78ab30699a 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -824,7 +824,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, } } -void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0) { +void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) { //cubic bezier code float diff = p_to.x - p_from.x; float cp_offset; diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index fa3b113705..8a51bcb11e 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -163,7 +163,7 @@ private: void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const; - void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio); + void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 541925a802..a54f5eef06 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -33,7 +33,7 @@ void GridContainer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_SORT_CHILDREN: { - Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col). + Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col). Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row). Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set. Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set. diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 471b26be75..11096e7976 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -256,6 +256,7 @@ void Tabs::_notification(int p_what) { _update_cache(); update(); } break; + case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_TRANSLATION_CHANGED: { for (int i = 0; i < tabs.size(); ++i) { _shape(i); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index dc7057f339..c39b8005e4 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -491,36 +491,24 @@ bool Node::is_network_master() const { /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { - uint16_t mid = get_node_rpc_method_id(p_method); - if (mid == UINT16_MAX) { - // It's new - NetData nd; - nd.name = p_method; - nd.mode = p_mode; - data.rpc_methods.push_back(nd); - return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15); - } else { - int c_mid = (~(1 << 15)) & mid; - data.rpc_methods.write[c_mid].mode = p_mode; - return mid; - } -} - -uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { - uint16_t pid = get_node_rset_property_id(p_property); - if (pid == UINT16_MAX) { - // It's new - NetData nd; - nd.name = p_property; - nd.mode = p_mode; - data.rpc_properties.push_back(nd); - return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15); - } else { - int c_pid = (~(1 << 15)) & pid; - data.rpc_properties.write[c_pid].mode = p_mode; - return pid; +uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { + for (int i = 0; i < data.rpc_methods.size(); i++) { + if (data.rpc_methods[i].name == p_method) { + MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i]; + nd.rpc_mode = p_rpc_mode; + nd.transfer_mode = p_transfer_mode; + nd.channel = p_channel; + return i | (1 << 15); + } } + // New method + MultiplayerAPI::RPCConfig nd; + nd.name = p_method; + nd.rpc_mode = p_rpc_mode; + nd.transfer_mode = p_transfer_mode; + nd.channel = p_channel; + data.rpc_methods.push_back(nd); + return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15); } /***** RPC FUNCTIONS ********/ @@ -536,7 +524,7 @@ void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) { argc++; } - rpcp(0, false, p_method, argptr, argc); + rpcp(0, p_method, argptr, argc); } void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) { @@ -550,35 +538,7 @@ void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE argc++; } - rpcp(p_peer_id, false, p_method, argptr, argc); -} - -void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) { - VARIANT_ARGPTRS; - - int argc = 0; - for (int i = 0; i < VARIANT_ARG_MAX; i++) { - if (argptr[i]->get_type() == Variant::NIL) { - break; - } - argc++; - } - - rpcp(0, true, p_method, argptr, argc); -} - -void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) { - VARIANT_ARGPTRS; - - int argc = 0; - for (int i = 0; i < VARIANT_ARG_MAX; i++) { - if (argptr[i]->get_type() == Variant::NIL) { - break; - } - argc++; - } - - rpcp(p_peer_id, true, p_method, argptr, argc); + rpcp(p_peer_id, p_method, argptr, argc); } Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { @@ -597,7 +557,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr StringName method = *p_args[0]; - rpcp(0, false, method, &p_args[1], p_argcount - 1); + rpcp(0, method, &p_args[1], p_argcount - 1); r_error.error = Callable::CallError::CALL_OK; return Variant(); @@ -627,92 +587,17 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal int peer_id = *p_args[0]; StringName method = *p_args[1]; - rpcp(peer_id, false, method, &p_args[2], p_argcount - 2); + rpcp(peer_id, method, &p_args[2], p_argcount - 2); r_error.error = Callable::CallError::CALL_OK; return Variant(); } -Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (p_argcount < 1) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - return Variant(); - } - - if (p_args[0]->get_type() != Variant::STRING_NAME) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING_NAME; - return Variant(); - } - - StringName method = *p_args[0]; - - rpcp(0, true, method, &p_args[1], p_argcount - 1); - - r_error.error = Callable::CallError::CALL_OK; - return Variant(); -} - -Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (p_argcount < 2) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 2; - return Variant(); - } - - if (p_args[0]->get_type() != Variant::INT) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::INT; - return Variant(); - } - - if (p_args[1]->get_type() != Variant::STRING_NAME) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::STRING_NAME; - return Variant(); - } - - int peer_id = *p_args[0]; - StringName method = *p_args[1]; - - rpcp(peer_id, true, method, &p_args[2], p_argcount - 2); - - r_error.error = Callable::CallError::CALL_OK; - return Variant(); -} - -void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { - ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); -} - -void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { +void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); + get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount); } -/******** RSET *********/ -void Node::rset(const StringName &p_property, const Variant &p_value) { - rsetp(0, false, p_property, p_value); -} - -void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) { - rsetp(p_peer_id, false, p_property, p_value); -} - -void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) { - rsetp(0, true, p_property, p_value); -} - -void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) { - rsetp(p_peer_id, true, p_property, p_value); -} - -//////////// end of rpc Ref<MultiplayerAPI> Node::get_multiplayer() const { if (multiplayer.is_valid()) { return multiplayer; @@ -731,99 +616,11 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < data.rpc_methods.size(); i++) { - if (data.rpc_methods[i].name == p_method) { - // Returns `i` with the high bit set to 1 so we know that this id comes - // from the node and not the script. - return i | (1 << 15); - } - } - return UINT16_MAX; -} - -StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const { - // Make sure this is a node generated ID. - if (((1 << 15) & p_rpc_method_id) > 0) { - int mid = (~(1 << 15)) & p_rpc_method_id; - if (mid < data.rpc_methods.size()) { - return data.rpc_methods[mid].name; - } - } - return StringName(); -} - -MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - // Make sure this is a node generated ID. - if (((1 << 15) & p_rpc_method_id) > 0) { - int mid = (~(1 << 15)) & p_rpc_method_id; - if (mid < data.rpc_methods.size()) { - return data.rpc_methods[mid].mode; - } - } - return MultiplayerAPI::RPC_MODE_DISABLED; -} - -MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const { - return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method)); -} - -uint16_t Node::get_node_rset_property_id(const StringName &p_property) const { - for (int i = 0; i < data.rpc_properties.size(); i++) { - if (data.rpc_properties[i].name == p_property) { - // Returns `i` with the high bit set to 1 so we know that this id comes - // from the node and not the script. - return i | (1 << 15); - } - } - return UINT16_MAX; -} - -StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const { - // Make sure this is a node generated ID. - if (((1 << 15) & p_rset_property_id) > 0) { - int mid = (~(1 << 15)) & p_rset_property_id; - if (mid < data.rpc_properties.size()) { - return data.rpc_properties[mid].name; - } - } - return StringName(); +Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const { + return data.rpc_methods; } -MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const { - if (((1 << 15) & p_rset_property_id) > 0) { - int mid = (~(1 << 15)) & p_rset_property_id; - if (mid < data.rpc_properties.size()) { - return data.rpc_properties[mid].mode; - } - } - return MultiplayerAPI::RPC_MODE_DISABLED; -} - -MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const { - return get_node_rset_mode_by_id(get_node_rset_property_id(p_property)); -} - -String Node::get_rpc_md5() const { - String rpc_list; - for (int i = 0; i < data.rpc_methods.size(); i += 1) { - rpc_list += String(data.rpc_methods[i].name); - } - for (int i = 0; i < data.rpc_properties.size(); i += 1) { - rpc_list += String(data.rpc_properties[i].name); - } - if (get_script_instance()) { - Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods(); - for (int i = 0; i < rpc.size(); i += 1) { - rpc_list += String(rpc[i].name); - } - rpc = get_script_instance()->get_rset_properties(); - for (int i = 0; i < rpc.size(); i += 1) { - rpc_list += String(rpc[i].name); - } - } - return rpc_list.md5_text(); -} +//////////// end of rpc bool Node::can_process_notification(int p_what) const { switch (p_what) { @@ -2776,8 +2573,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); - ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); @@ -2794,22 +2590,13 @@ void Node::_bind_methods() { mi.name = "rpc"; ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi); - mi.name = "rpc_unreliable"; - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi); mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id")); mi.name = "rpc_id"; ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi); - mi.name = "rpc_unreliable_id"; - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi); } - ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset); - ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id); - ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable); - ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id); - ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings); BIND_CONSTANT(NOTIFICATION_ENTER_TREE); @@ -2830,6 +2617,9 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE); + BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE); + BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE); + BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER); BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT); BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN); diff --git a/scene/main/node.h b/scene/main/node.h index 6ca2317d9e..e7b36f351b 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -80,11 +80,6 @@ private: SceneTree::Group *group = nullptr; }; - struct NetData { - StringName name; - MultiplayerAPI::RPCMode mode = MultiplayerAPI::RPCMode::RPC_MODE_DISABLED; - }; - struct Data { String filename; Ref<SceneState> instance_state; @@ -116,8 +111,7 @@ private: Node *process_owner = nullptr; int network_master = 1; // Server by default. - Vector<NetData> rpc_methods; - Vector<NetData> rpc_properties; + Vector<MultiplayerAPI::RPCConfig> rpc_methods; // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. @@ -179,9 +173,7 @@ private: Array _get_groups() const; Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); friend class SceneTree; @@ -253,6 +245,10 @@ public: NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN, NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT, NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED, + + // Editor specific node notifications + NOTIFICATION_EDITOR_PRE_SAVE = 9001, + NOTIFICATION_EDITOR_POST_SAVE = 9002, }; /* NODE/TREE */ @@ -425,42 +421,17 @@ public: int get_network_master() const; bool is_network_master() const; - uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC - uint16_t rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC + uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; - void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode - - void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode - - void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); - void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); + void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel + void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel + void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); Ref<MultiplayerAPI> get_multiplayer() const; Ref<MultiplayerAPI> get_custom_multiplayer() const; void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - /// Returns the rpc method ID, otherwise UINT32_MAX - uint16_t get_node_rpc_method_id(const StringName &p_method) const; - StringName get_node_rpc_method(const uint16_t p_rpc_method_id) const; - MultiplayerAPI::RPCMode get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; - MultiplayerAPI::RPCMode get_node_rpc_mode(const StringName &p_method) const; - - /// Returns the rpc property ID, otherwise UINT32_MAX - uint16_t get_node_rset_property_id(const StringName &p_property) const; - StringName get_node_rset_property(const uint16_t p_rset_property_id) const; - MultiplayerAPI::RPCMode get_node_rset_mode_by_id(const uint16_t p_rpc_method_id) const; - MultiplayerAPI::RPCMode get_node_rset_mode(const StringName &p_property) const; - - /// Can be used to check if the rpc methods and the rset properties are the - /// same across the peers. - String get_rpc_md5() const; - Node(); ~Node(); }; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 2f8311d977..17c0023b09 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3669,9 +3669,9 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME); BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER); - BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO); - BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING); - BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION); + BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO); + BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING); + BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION); BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index c108d13d88..2d7f5101c2 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -130,9 +130,9 @@ public: DEBUG_DRAW_OVERDRAW, DEBUG_DRAW_WIREFRAME, DEBUG_DRAW_NORMAL_BUFFER, - DEBUG_DRAW_GI_PROBE_ALBEDO, - DEBUG_DRAW_GI_PROBE_LIGHTING, - DEBUG_DRAW_GI_PROBE_EMISSION, + DEBUG_DRAW_VOXEL_GI_ALBEDO, + DEBUG_DRAW_VOXEL_GI_LIGHTING, + DEBUG_DRAW_VOXEL_GI_EMISSION, DEBUG_DRAW_SHADOW_ATLAS, DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, DEBUG_DRAW_SCENE_LUMINANCE, diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 94da5749fc..332976a18d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -55,6 +55,7 @@ #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" #include "scene/2d/path_2d.h" +#include "scene/2d/physical_bone_2d.h" #include "scene/2d/physics_body_2d.h" #include "scene/2d/polygon_2d.h" #include "scene/2d/position_2d.h" @@ -160,6 +161,15 @@ #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/segment_shape_2d.h" +#include "scene/resources/skeleton_modification_2d.h" +#include "scene/resources/skeleton_modification_2d_ccdik.h" +#include "scene/resources/skeleton_modification_2d_fabrik.h" +#include "scene/resources/skeleton_modification_2d_jiggle.h" +#include "scene/resources/skeleton_modification_2d_lookat.h" +#include "scene/resources/skeleton_modification_2d_physicalbones.h" +#include "scene/resources/skeleton_modification_2d_stackholder.h" +#include "scene/resources/skeleton_modification_2d_twoboneik.h" +#include "scene/resources/skeleton_modification_stack_2d.h" #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" #include "scene/resources/sphere_shape_3d.h" @@ -173,6 +183,7 @@ #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" #include "scene/resources/visual_shader_nodes.h" +#include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" @@ -184,18 +195,17 @@ #ifndef _3D_DISABLED #include "scene/3d/area_3d.h" #include "scene/3d/audio_stream_player_3d.h" -#include "scene/3d/baked_lightmap.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/3d/decal.h" -#include "scene/3d/gi_probe.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/3d/immediate_geometry_3d.h" #include "scene/3d/light_3d.h" +#include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" #include "scene/3d/listener_3d.h" #include "scene/3d/mesh_instance_3d.h" @@ -220,6 +230,7 @@ #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/3d/visibility_notifier_3d.h" +#include "scene/3d/voxel_gi.h" #include "scene/3d/world_environment.h" #include "scene/3d/xr_nodes.h" #include "scene/resources/environment.h" @@ -452,10 +463,10 @@ void register_scene_types() { ClassDB::register_class<SpotLight3D>(); ClassDB::register_class<ReflectionProbe>(); ClassDB::register_class<Decal>(); - ClassDB::register_class<GIProbe>(); - ClassDB::register_class<GIProbeData>(); - ClassDB::register_class<BakedLightmap>(); - ClassDB::register_class<BakedLightmapData>(); + ClassDB::register_class<VoxelGI>(); + ClassDB::register_class<VoxelGIData>(); + ClassDB::register_class<LightmapGI>(); + ClassDB::register_class<LightmapGIData>(); ClassDB::register_class<LightmapProbe>(); ClassDB::register_virtual_class<Lightmapper>(); ClassDB::register_class<GPUParticles3D>(); @@ -550,6 +561,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVectorFunc>(); ClassDB::register_class<VisualShaderNodeColorFunc>(); ClassDB::register_class<VisualShaderNodeTransformFunc>(); + ClassDB::register_class<VisualShaderNodeUVFunc>(); ClassDB::register_class<VisualShaderNodeDotProduct>(); ClassDB::register_class<VisualShaderNodeVectorLen>(); ClassDB::register_class<VisualShaderNodeDeterminant>(); @@ -602,6 +614,17 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTextureSDFNormal>(); ClassDB::register_class<VisualShaderNodeSDFRaymarch>(); + ClassDB::register_class<VisualShaderNodeParticleOutput>(); + ClassDB::register_virtual_class<VisualShaderNodeParticleEmitter>(); + ClassDB::register_class<VisualShaderNodeParticleSphereEmitter>(); + ClassDB::register_class<VisualShaderNodeParticleBoxEmitter>(); + ClassDB::register_class<VisualShaderNodeParticleRingEmitter>(); + ClassDB::register_class<VisualShaderNodeParticleMultiplyByAxisAngle>(); + ClassDB::register_class<VisualShaderNodeParticleConeVelocity>(); + ClassDB::register_class<VisualShaderNodeParticleRandomness>(); + ClassDB::register_class<VisualShaderNodeParticleAccelerator>(); + ClassDB::register_class<VisualShaderNodeParticleEmit>(); + ClassDB::register_class<ShaderMaterial>(); ClassDB::register_virtual_class<CanvasItem>(); ClassDB::register_class<CanvasTexture>(); @@ -662,6 +685,18 @@ void register_scene_types() { ClassDB::register_class<TouchScreenButton>(); ClassDB::register_class<RemoteTransform2D>(); + ClassDB::register_class<SkeletonModificationStack2D>(); + ClassDB::register_class<SkeletonModification2D>(); + ClassDB::register_class<SkeletonModification2DLookAt>(); + ClassDB::register_class<SkeletonModification2DCCDIK>(); + ClassDB::register_class<SkeletonModification2DFABRIK>(); + ClassDB::register_class<SkeletonModification2DJiggle>(); + ClassDB::register_class<SkeletonModification2DTwoBoneIK>(); + ClassDB::register_class<SkeletonModification2DStackHolder>(); + + ClassDB::register_class<PhysicalBone2D>(); + ClassDB::register_class<SkeletonModification2DPhysicalBones>(); + OS::get_singleton()->yield(); //may take time to init /* REGISTER RESOURCES */ @@ -819,6 +854,10 @@ void register_scene_types() { ClassDB::add_compatibility_class("Navigation3D", "Node3D"); ClassDB::add_compatibility_class("Navigation2D", "Node2D"); ClassDB::add_compatibility_class("YSort", "Node2D"); + ClassDB::add_compatibility_class("GIProbe", "VoxelGI"); + ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData"); + ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI"); + ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData"); // Renamed in 4.0. // Keep alphabetical ordering to easily locate classes and avoid duplicates. diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 100fccc783..2c5634e6ef 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -505,9 +505,6 @@ void BaseMaterial3D::_update_shader() { case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break; - case DIFFUSE_OREN_NAYAR: - code += ",diffuse_oren_nayar"; - break; case DIFFUSE_TOON: code += ",diffuse_toon"; break; @@ -891,7 +888,7 @@ void BaseMaterial3D::_update_shader() { code += "\t\tfloat current_layer_depth = 0.0;\n"; code += "\t\tvec2 P = view_dir.xy * heightmap_scale;\n"; code += "\t\tvec2 delta = P / num_layers;\n"; - code += "\t\tvec2 ofs = base_uv;\n"; + code += "\t\tvec2 ofs = base_uv;\n"; if (flags[FLAG_INVERT_HEIGHTMAP]) { code += "\t\tfloat depth = texture(texture_heightmap, ofs).r;\n"; } else { @@ -2400,7 +2397,7 @@ void BaseMaterial3D::_bind_methods() { ADD_GROUP("Shading", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT); @@ -2654,7 +2651,6 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT); BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP); - BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR); BIND_ENUM_CONSTANT(DIFFUSE_TOON); BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX); diff --git a/scene/resources/material.h b/scene/resources/material.h index ad1b7b3e33..dc3ecdb5de 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -243,7 +243,6 @@ public: DIFFUSE_BURLEY, DIFFUSE_LAMBERT, DIFFUSE_LAMBERT_WRAP, - DIFFUSE_OREN_NAYAR, DIFFUSE_TOON, DIFFUSE_MAX }; diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp new file mode 100644 index 0000000000..9b07293965 --- /dev/null +++ b/scene/resources/skeleton_modification_2d.cpp @@ -0,0 +1,251 @@ +/*************************************************************************/ +/* skeleton_modification_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d.h" +#include "scene/2d/skeleton_2d.h" + +#include "scene/2d/collision_object_2d.h" +#include "scene/2d/collision_shape_2d.h" +#include "scene/2d/physical_bone_2d.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif // TOOLS_ENABLED + +/////////////////////////////////////// +// Modification2D +/////////////////////////////////////// + +void SkeletonModification2D::_execute(float p_delta) { + call("_execute", p_delta); + + if (!enabled) { + return; + } +} + +void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + if (stack) { + is_setup = true; + } else { + WARN_PRINT("Could not setup modification with name " + get_name()); + } + + call("_setup_modification", p_stack); +} + +void SkeletonModification2D::_draw_editor_gizmo() { + call("_draw_editor_gizmo"); +} + +void SkeletonModification2D::set_enabled(bool p_enabled) { + enabled = p_enabled; + +#ifdef TOOLS_ENABLED + if (editor_draw_gizmo) { + if (stack) { + stack->set_editor_gizmos_dirty(true); + } + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2D::get_enabled() { + return enabled; +} + +float SkeletonModification2D::clamp_angle(float p_angle, float p_min_bound, float p_max_bound, bool p_invert) { + // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range. + if (p_angle < 0) { + p_angle = Math_TAU + p_angle; + } + + // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order + if (p_min_bound < 0) { + p_min_bound = Math_TAU + p_min_bound; + } + if (p_max_bound < 0) { + p_max_bound = Math_TAU + p_max_bound; + } + if (p_min_bound > p_max_bound) { + float tmp = p_min_bound; + p_min_bound = p_max_bound; + p_max_bound = tmp; + } + + // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle. + if (p_invert == false) { + if (p_angle < p_min_bound || p_angle > p_max_bound) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; + } + } + } else { + if (p_angle > p_min_bound && p_angle < p_max_bound) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; + } + } + } + return p_angle; +} + +void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_bone, float p_min_bound, float p_max_bound, + bool p_constraint_enabled, bool p_constraint_in_localspace, bool p_constraint_inverted) { + if (!p_operation_bone) { + return; + } + + Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + } +#endif // TOOLS_ENABLED + + float arc_angle_min = p_min_bound; + float arc_angle_max = p_max_bound; + if (arc_angle_min < 0) { + arc_angle_min = (Math_PI * 2) + arc_angle_min; + } + if (arc_angle_max < 0) { + arc_angle_max = (Math_PI * 2) + arc_angle_max; + } + if (arc_angle_min > arc_angle_max) { + float tmp = arc_angle_min; + arc_angle_min = arc_angle_max; + arc_angle_max = tmp; + } + arc_angle_min += p_operation_bone->get_bone_angle(); + arc_angle_max += p_operation_bone->get_bone_angle(); + + if (p_constraint_enabled) { + if (p_constraint_in_localspace) { + Node *operation_bone_parent = p_operation_bone->get_parent(); + Bone2D *operation_bone_parent_bone = Object::cast_to<Bone2D>(operation_bone_parent); + + if (operation_bone_parent_bone) { + stack->skeleton->draw_set_transform( + stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()), + operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation()); + } else { + stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + } + } else { + stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + } + + if (p_constraint_inverted) { + stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), + arc_angle_min + (Math_PI * 2), arc_angle_max, 32, bone_ik_color, 1.0); + } else { + stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), + arc_angle_min, arc_angle_max, 32, bone_ik_color, 1.0); + } + stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_min), Math::sin(arc_angle_min)) * p_operation_bone->get_length(), bone_ik_color, 1.0); + stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0); + + } else { + stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0); + stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0); + } +} + +Ref<SkeletonModificationStack2D> SkeletonModification2D::get_modification_stack() { + return stack; +} + +void SkeletonModification2D::set_is_setup(bool p_setup) { + is_setup = p_setup; +} + +bool SkeletonModification2D::get_is_setup() const { + return is_setup; +} + +void SkeletonModification2D::set_execution_mode(int p_mode) { + execution_mode = p_mode; +} + +int SkeletonModification2D::get_execution_mode() const { + return execution_mode; +} + +void SkeletonModification2D::set_editor_draw_gizmo(bool p_draw_gizmo) { + editor_draw_gizmo = p_draw_gizmo; +#ifdef TOOLS_ENABLED + if (is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2D::get_editor_draw_gizmo() const { + return editor_draw_gizmo; +} + +void SkeletonModification2D::_bind_methods() { + BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta"))); + BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D"))); + BIND_VMETHOD(MethodInfo("_draw_editor_gizmo")); + + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled); + ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled); + ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification2D::get_modification_stack); + ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification2D::set_is_setup); + ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification2D::get_is_setup); + ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification2D::set_execution_mode); + ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification2D::get_execution_mode); + ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification2D::clamp_angle); + ClassDB::bind_method(D_METHOD("set_editor_draw_gizmo", "draw_gizmo"), &SkeletonModification2D::set_editor_draw_gizmo); + ClassDB::bind_method(D_METHOD("get_editor_draw_gizmo"), &SkeletonModification2D::get_editor_draw_gizmo); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode"); +} + +SkeletonModification2D::SkeletonModification2D() { + stack = nullptr; + is_setup = false; +} diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h new file mode 100644 index 0000000000..18633e55cb --- /dev/null +++ b/scene/resources/skeleton_modification_2d.h @@ -0,0 +1,85 @@ +/*************************************************************************/ +/* skeleton_modification_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION2D_H +#define SKELETONMODIFICATION2D_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_stack_2d.h" + +/////////////////////////////////////// +// SkeletonModification2D +/////////////////////////////////////// + +class SkeletonModificationStack2D; +class Bone2D; + +class SkeletonModification2D : public Resource { + GDCLASS(SkeletonModification2D, Resource); + friend class Skeleton2D; + friend class Bone2D; + +protected: + static void _bind_methods(); + + SkeletonModificationStack2D *stack; + int execution_mode = 0; // 0 = process + + bool enabled = true; + bool is_setup = false; + + bool _print_execution_error(bool p_condition, String p_message); + +public: + virtual void _execute(float _delta); + virtual void _setup_modification(SkeletonModificationStack2D *p_stack); + virtual void _draw_editor_gizmo(); + + bool editor_draw_gizmo = false; + void set_editor_draw_gizmo(bool p_draw_gizmo); + bool get_editor_draw_gizmo() const; + + void set_enabled(bool p_enabled); + bool get_enabled(); + + Ref<SkeletonModificationStack2D> get_modification_stack(); + void set_is_setup(bool p_setup); + bool get_is_setup() const; + + void set_execution_mode(int p_mode); + int get_execution_mode() const; + + float clamp_angle(float p_angle, float p_min_bound, float p_max_bound, bool p_invert_clamp = false); + void editor_draw_angle_constraints(Bone2D *p_operation_bone, float p_min_bound, float p_max_bound, bool p_constraint_enabled, bool p_constraint_in_localspace, bool p_constraint_inverted); + + SkeletonModification2D(); +}; + +#endif // SKELETONMODIFICATION2D_H diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp new file mode 100644 index 0000000000..7ea60e584e --- /dev/null +++ b/scene/resources/skeleton_modification_2d_ccdik.cpp @@ -0,0 +1,545 @@ +/*************************************************************************/ +/* skeleton_modification_2d_ccdik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d_ccdik.h" +#include "scene/2d/skeleton_2d.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif // TOOLS_ENABLED + +bool SkeletonModification2DCCDIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, ccdik_data_chain.size(), false); + + if (what == "bone2d_node") { + set_ccdik_joint_bone2d_node(which, p_value); + } else if (what == "bone_index") { + set_ccdik_joint_bone_index(which, p_value); + } else if (what == "rotate_from_joint") { + set_ccdik_joint_rotate_from_joint(which, p_value); + } else if (what == "enable_constraint") { + set_ccdik_joint_enable_constraint(which, p_value); + } else if (what == "constraint_angle_min") { + set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(float(p_value))); + } else if (what == "constraint_angle_max") { + set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(float(p_value))); + } else if (what == "constraint_angle_invert") { + set_ccdik_joint_constraint_angle_invert(which, p_value); + } else if (what == "constraint_in_localspace") { + set_ccdik_joint_constraint_in_localspace(which, p_value); + } + +#ifdef TOOLS_ENABLED + if (what.begins_with("editor_draw_gizmo")) { + set_ccdik_joint_editor_draw_gizmo(which, p_value); + } +#endif // TOOLS_ENABLED + + return true; + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor/draw_gizmo")) { + set_editor_draw_gizmo(p_value); + } +#endif // TOOLS_ENABLED + + return true; +} + +bool SkeletonModification2DCCDIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, ccdik_data_chain.size(), false); + + if (what == "bone2d_node") { + r_ret = get_ccdik_joint_bone2d_node(which); + } else if (what == "bone_index") { + r_ret = get_ccdik_joint_bone_index(which); + } else if (what == "rotate_from_joint") { + r_ret = get_ccdik_joint_rotate_from_joint(which); + } else if (what == "enable_constraint") { + r_ret = get_ccdik_joint_enable_constraint(which); + } else if (what == "constraint_angle_min") { + r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which)); + } else if (what == "constraint_angle_max") { + r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which)); + } else if (what == "constraint_angle_invert") { + r_ret = get_ccdik_joint_constraint_angle_invert(which); + } else if (what == "constraint_in_localspace") { + r_ret = get_ccdik_joint_constraint_in_localspace(which); + } + +#ifdef TOOLS_ENABLED + if (what.begins_with("editor_draw_gizmo")) { + r_ret = get_ccdik_joint_editor_draw_gizmo(which); + } +#endif // TOOLS_ENABLED + + return true; + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor/draw_gizmo")) { + r_ret = get_editor_draw_gizmo(); + } +#endif // TOOLS_ENABLED + + return true; +} + +void SkeletonModification2DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < ccdik_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "rotate_from_joint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (ccdik_data_chain[i].enable_constraint) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "constraint_angle_min", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "constraint_angle_max", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "constraint_angle_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "constraint_in_localspace", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "editor_draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } +#endif // TOOLS_ENABLED + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } +#endif // TOOLS_ENABLED +} + +void SkeletonModification2DCCDIK::_execute(float p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + WARN_PRINT_ONCE("Target cache is out of date. Attempting to update..."); + update_target_cache(); + return; + } + if (tip_node_cache.is_null()) { + WARN_PRINT_ONCE("Tip cache is out of date. Attempting to update..."); + update_tip_cache(); + return; + } + + Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache)); + if (!target || !target->is_inside_tree()) { + ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!"); + return; + } + + Node2D *tip = Object::cast_to<Node2D>(ObjectDB::get_instance(tip_node_cache)); + if (!tip || !tip->is_inside_tree()) { + ERR_PRINT_ONCE("Tip node is not in the scene tree. Cannot execute modification!"); + return; + } + + for (int i = 0; i < ccdik_data_chain.size(); i++) { + _execute_ccdik_joint(i, target, tip); + } +} + +void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip) { + CCDIK_Joint_Data2D ccdik_data = ccdik_data_chain[p_joint_idx]; + if (ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count()) { + ERR_PRINT_ONCE("2D CCDIK joint: bone index not found!"); + return; + } + + Bone2D *operation_bone = stack->skeleton->get_bone(ccdik_data.bone_idx); + Transform2D operation_transform = operation_bone->get_global_transform(); + + if (ccdik_data.rotate_from_joint) { + // To rotate from the joint, simply look at the target! + operation_transform.set_rotation( + operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle()); + } else { + // How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint. + // Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node. + float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin()); + float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin()); + operation_transform.set_rotation( + operation_transform.get_rotation() + (joint_to_target - joint_to_tip)); + } + + // Reset scale + operation_transform.set_scale(operation_bone->get_global_transform().get_scale()); + + // Apply constraints in globalspace: + if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) { + operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angle_invert)); + } + + // Convert from a global transform to a delta and then apply the delta to the local transform. + operation_bone->set_global_transform(operation_transform); + operation_transform = operation_bone->get_transform(); + + // Apply constraints in localspace: + if (ccdik_data.enable_constraint && ccdik_data.constraint_in_localspace) { + operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angle_invert)); + } + + // Set the local pose override, and to make sure child bones are also updated, set the transform of the bone. + stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, operation_transform, stack->strength, true); + operation_bone->set_transform(operation_transform); + operation_bone->notification(operation_bone->NOTIFICATION_TRANSFORM_CHANGED); +} + +void SkeletonModification2DCCDIK::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + update_target_cache(); + update_tip_cache(); + } +} + +void SkeletonModification2DCCDIK::_draw_editor_gizmo() { + if (!enabled || !is_setup) { + return; + } + + for (int i = 0; i < ccdik_data_chain.size(); i++) { + if (!ccdik_data_chain[i].editor_draw_gizmo) { + continue; + } + + Bone2D *operation_bone = stack->skeleton->get_bone(ccdik_data_chain[i].bone_idx); + editor_draw_angle_constraints(operation_bone, ccdik_data_chain[i].constraint_angle_min, ccdik_data_chain[i].constraint_angle_max, + ccdik_data_chain[i].enable_constraint, ccdik_data_chain[i].constraint_in_localspace, ccdik_data_chain[i].constraint_angle_invert); + } +} + +void SkeletonModification2DCCDIK::update_target_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + } + } + } +} + +void SkeletonModification2DCCDIK::update_tip_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update tip cache: modification is not properly setup!"); + return; + } + + tip_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(tip_node)) { + Node *node = stack->skeleton->get_node(tip_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update tip cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update tip cache: node is not in the scene tree!"); + tip_node_cache = node->get_instance_id(); + } + } + } +} + +void SkeletonModification2DCCDIK::ccdik_joint_update_bone2d_cache(int p_joint_idx) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "Cannot update bone2d cache: joint index out of range!"); + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update CCDIK Bone2D cache: modification is not properly setup!"); + return; + } + + ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(ccdik_data_chain[p_joint_idx].bone2d_node)) { + Node *node = stack->skeleton->get_node(ccdik_data_chain[p_joint_idx].bone2d_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: node is not in the scene tree!"); + ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id(); + + Bone2D *bone = Object::cast_to<Bone2D>(node); + if (bone) { + ccdik_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton(); + } else { + ERR_FAIL_MSG("CCDIK joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!"); + } + } + } + } +} + +void SkeletonModification2DCCDIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification2DCCDIK::get_target_node() const { + return target_node; +} + +void SkeletonModification2DCCDIK::set_tip_node(const NodePath &p_tip_node) { + tip_node = p_tip_node; + update_tip_cache(); +} + +NodePath SkeletonModification2DCCDIK::get_tip_node() const { + return tip_node; +} + +void SkeletonModification2DCCDIK::set_ccdik_data_chain_length(int p_length) { + ccdik_data_chain.resize(p_length); + notify_property_list_changed(); +} + +int SkeletonModification2DCCDIK::get_ccdik_data_chain_length() { + return ccdik_data_chain.size(); +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].bone2d_node = p_target_node; + ccdik_joint_update_bone2d_cache(p_joint_idx); + + notify_property_list_changed(); +} + +NodePath SkeletonModification2DCCDIK::get_ccdik_joint_bone2d_node(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), NodePath(), "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].bone2d_node; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCCDIK joint out of range!"); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + + if (is_setup) { + if (stack->skeleton) { + ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); + ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + ccdik_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); + ccdik_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); + } else { + WARN_PRINT("Cannot verify the CCDIK joint " + itos(p_joint_idx) + " bone index for this modification..."); + ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + } + } else { + WARN_PRINT("Cannot verify the CCDIK joint " + itos(p_joint_idx) + " bone index for this modification..."); + ccdik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + } + + notify_property_list_changed(); +} + +int SkeletonModification2DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), -1, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].rotate_from_joint = p_rotate_from_joint; +} + +bool SkeletonModification2DCCDIK::get_ccdik_joint_rotate_from_joint(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].rotate_from_joint; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].enable_constraint = p_constraint; + notify_property_list_changed(); + +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].enable_constraint; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].constraint_angle_min = p_angle_min; + +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +float SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), 0.0, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].constraint_angle_min; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].constraint_angle_max = p_angle_max; + +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +float SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), 0.0, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].constraint_angle_max; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].constraint_angle_invert = p_invert; + +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].constraint_angle_invert; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].constraint_in_localspace = p_constraint_in_localspace; + +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DCCDIK::get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].constraint_in_localspace; +} + +void SkeletonModification2DCCDIK::set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo) { + ERR_FAIL_INDEX_MSG(p_joint_idx, ccdik_data_chain.size(), "CCDIK joint out of range!"); + ccdik_data_chain.write[p_joint_idx].editor_draw_gizmo = p_draw_gizmo; + +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DCCDIK::get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, ccdik_data_chain.size(), false, "CCDIK joint out of range!"); + return ccdik_data_chain[p_joint_idx].editor_draw_gizmo; +} + +void SkeletonModification2DCCDIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DCCDIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DCCDIK::get_target_node); + ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification2DCCDIK::set_tip_node); + ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification2DCCDIK::get_tip_node); + + ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification2DCCDIK::set_ccdik_data_chain_length); + ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification2DCCDIK::get_ccdik_data_chain_length); + + ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone2d_node", "joint_idx", "bone2d_nodepath"), &SkeletonModification2DCCDIK::set_ccdik_joint_bone2d_node); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone2d_node", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_bone2d_node); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DCCDIK::set_ccdik_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_rotate_from_joint", "joint_idx", "rotate_from_joint"), &SkeletonModification2DCCDIK::set_ccdik_joint_rotate_from_joint); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_rotate_from_joint", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_rotate_from_joint); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_constraint", "joint_idx", "enable_constraint"), &SkeletonModification2DCCDIK::set_ccdik_joint_enable_constraint); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_constraint", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_enable_constraint); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "angle_min"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_min); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_min); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "angle_max"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_max); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_max); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_invert", "joint_idx", "invert"), &SkeletonModification2DCCDIK::set_ccdik_joint_constraint_angle_invert); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_invert", "joint_idx"), &SkeletonModification2DCCDIK::get_ccdik_joint_constraint_angle_invert); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_tip_node", "get_tip_node"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length"); +} + +SkeletonModification2DCCDIK::SkeletonModification2DCCDIK() { + stack = nullptr; + is_setup = false; + enabled = true; + editor_draw_gizmo = true; +} + +SkeletonModification2DCCDIK::~SkeletonModification2DCCDIK() { +} diff --git a/scene/resources/skeleton_modification_2d_ccdik.h b/scene/resources/skeleton_modification_2d_ccdik.h new file mode 100644 index 0000000000..dc48291f62 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_ccdik.h @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* skeleton_modification_2d_ccdik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION2DCCDIK_H +#define SKELETONMODIFICATION2DCCDIK_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +/////////////////////////////////////// +// SkeletonModification2DCCDIK +/////////////////////////////////////// + +class SkeletonModification2DCCDIK : public SkeletonModification2D { + GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D); + +private: + struct CCDIK_Joint_Data2D { + int bone_idx = -1; + NodePath bone2d_node; + ObjectID bone2d_node_cache; + bool rotate_from_joint = false; + + bool enable_constraint = false; + float constraint_angle_min = 0; + float constraint_angle_max = (2.0 * Math_PI); + bool constraint_angle_invert = false; + bool constraint_in_localspace = true; + + bool editor_draw_gizmo = true; + }; + + Vector<CCDIK_Joint_Data2D> ccdik_data_chain; + + NodePath target_node; + ObjectID target_node_cache; + void update_target_cache(); + + NodePath tip_node; + ObjectID tip_node_cache; + void update_tip_cache(); + + void ccdik_joint_update_bone2d_cache(int p_joint_idx); + void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip); + +protected: + static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + void _execute(float p_delta) override; + void _setup_modification(SkeletonModificationStack2D *p_stack) override; + void _draw_editor_gizmo() override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + void set_tip_node(const NodePath &p_tip_node); + NodePath get_tip_node() const; + + int get_ccdik_data_chain_length(); + void set_ccdik_data_chain_length(int p_new_length); + + void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node); + NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const; + void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx); + int get_ccdik_joint_bone_index(int p_joint_idx) const; + + void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint); + bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const; + void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint); + bool get_ccdik_joint_enable_constraint(int p_joint_idx) const; + void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min); + float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const; + void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max); + float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const; + void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert); + bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const; + void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace); + bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const; + void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo); + bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const; + + SkeletonModification2DCCDIK(); + ~SkeletonModification2DCCDIK(); +}; + +#endif // SKELETONMODIFICATION2DCCDIK_H diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp new file mode 100644 index 0000000000..aef852f7e4 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_fabrik.cpp @@ -0,0 +1,444 @@ +/*************************************************************************/ +/* skeleton_modification_2d_fabrik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d_fabrik.h" +#include "scene/2d/skeleton_2d.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif // TOOLS_ENABLED + +bool SkeletonModification2DFABRIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, fabrik_data_chain.size(), false); + + if (what == "bone2d_node") { + set_fabrik_joint_bone2d_node(which, p_value); + } else if (what == "bone_index") { + set_fabrik_joint_bone_index(which, p_value); + } else if (what == "magnet_position") { + set_fabrik_joint_magnet_position(which, p_value); + } else if (what == "use_target_rotation") { + set_fabrik_joint_use_target_rotation(which, p_value); + } + } + + return true; +} + +bool SkeletonModification2DFABRIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, fabrik_data_chain.size(), false); + + if (what == "bone2d_node") { + r_ret = get_fabrik_joint_bone2d_node(which); + } else if (what == "bone_index") { + r_ret = get_fabrik_joint_bone_index(which); + } else if (what == "magnet_position") { + r_ret = get_fabrik_joint_magnet_position(which); + } else if (what == "use_target_rotation") { + r_ret = get_fabrik_joint_use_target_rotation(which); + } + return true; + } + return true; +} + +void SkeletonModification2DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < fabrik_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT)); + + if (i > 0) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + if (i == fabrik_data_chain.size() - 1) { + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } +} + +void SkeletonModification2DFABRIK::_execute(float p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + WARN_PRINT_ONCE("Target cache is out of date. Attempting to update..."); + update_target_cache(); + return; + } + + if (fabrik_data_chain.size() <= 1) { + ERR_PRINT_ONCE("FABRIK requires at least two joints to operate! Cannot execute modification!"); + return; + } + + Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache)); + if (!target || !target->is_inside_tree()) { + ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!"); + return; + } + target_global_pose = target->get_global_transform(); + + if (fabrik_data_chain[0].bone2d_node_cache.is_null() && !fabrik_data_chain[0].bone2d_node.is_empty()) { + fabrik_joint_update_bone2d_cache(0); + WARN_PRINT("Bone2D cache for origin joint is out of date. Updating..."); + } + + Bone2D *origin_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[0].bone2d_node_cache)); + if (!origin_bone2d_node || !origin_bone2d_node->is_inside_tree()) { + ERR_PRINT_ONCE("Origin joint's Bone2D node is not in the scene tree. Cannot execute modification!"); + return; + } + + origin_global_pose = origin_bone2d_node->get_global_transform(); + + if (fabrik_transform_chain.size() != fabrik_data_chain.size()) { + fabrik_transform_chain.resize(fabrik_data_chain.size()); + } + + for (int i = 0; i < fabrik_data_chain.size(); i++) { + // Update the transform chain + if (fabrik_data_chain[i].bone2d_node_cache.is_null() && !fabrik_data_chain[i].bone2d_node.is_empty()) { + WARN_PRINT_ONCE("Bone2D cache for joint " + itos(i) + " is out of date.. Attempting to update..."); + fabrik_joint_update_bone2d_cache(i); + } + Bone2D *joint_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache)); + if (!joint_bone2d_node) { + ERR_PRINT_ONCE("FABRIK Joint " + itos(i) + " does not have a Bone2D node set! Cannot execute modification!"); + return; + } + fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform(); + + // Apply magnet positions + if (i == 0) { + continue; // The origin cannot use a magnet position! + } else { + Transform2D joint_trans = fabrik_transform_chain[i]; + joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position); + fabrik_transform_chain.write[i] = joint_trans; + } + } + + Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache)); + float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation(); + if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) { + final_bone2d_angle = target_global_pose.get_rotation(); + } + Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle)); + float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y); + float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin()); + chain_iterations = 0; + + while (target_distance > chain_tolarance) { + chain_backwards(); + chain_forwards(); + + final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation(); + if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) { + final_bone2d_angle = target_global_pose.get_rotation(); + } + final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle)); + target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin()); + + chain_iterations += 1; + if (chain_iterations >= chain_max_iterations) { + break; + } + } + + // Apply all of the saved transforms to the Bone2D nodes + for (int i = 0; i < fabrik_data_chain.size(); i++) { + Bone2D *joint_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache)); + if (!joint_bone2d_node) { + ERR_PRINT_ONCE("FABRIK Joint " + itos(i) + " does not have a Bone2D node set!"); + continue; + } + Transform2D chain_trans = fabrik_transform_chain[i]; + + // Apply rotation + if (i + 1 < fabrik_data_chain.size()) { + chain_trans = chain_trans.looking_at(fabrik_transform_chain[i + 1].get_origin()); + } else { + if (fabrik_data_chain[i].use_target_rotation) { + chain_trans.set_rotation(target_global_pose.get_rotation()); + } else { + chain_trans = chain_trans.looking_at(target_global_pose.get_origin()); + } + } + // Adjust for the bone angle + chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle()); + + // Reset scale + chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale()); + + // Apply to the bone, and to the override + joint_bone2d_node->set_global_transform(chain_trans); + stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, joint_bone2d_node->get_transform(), stack->strength, true); + } +} + +void SkeletonModification2DFABRIK::chain_backwards() { + int final_joint_index = fabrik_data_chain.size() - 1; + Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache)); + Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index]; + + // Set the rotation of the tip bone + final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin()); + + // Set the position of the tip bone + float final_bone2d_angle = final_bone2d_trans.get_rotation(); + if (fabrik_data_chain[final_joint_index].use_target_rotation) { + final_bone2d_angle = target_global_pose.get_rotation(); + } + Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle)); + float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y); + final_bone2d_trans.set_origin(target_global_pose.get_origin() - (final_bone2d_direction * final_bone2d_length)); + + // Save the transform + fabrik_transform_chain.write[final_joint_index] = final_bone2d_trans; + + int i = final_joint_index; + while (i >= 1) { + Transform2D previous_pose = fabrik_transform_chain[i]; + i -= 1; + Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache)); + Transform2D current_pose = fabrik_transform_chain[i]; + + float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); + float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length(); + Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length); + current_pose.set_origin(finish_position); + + // Save the transform + fabrik_transform_chain.write[i] = current_pose; + } +} + +void SkeletonModification2DFABRIK::chain_forwards() { + Transform2D origin_bone2d_trans = fabrik_transform_chain[0]; + origin_bone2d_trans.set_origin(origin_global_pose.get_origin()); + // Save the position + fabrik_transform_chain.write[0] = origin_bone2d_trans; + + for (int i = 0; i < fabrik_data_chain.size() - 1; i++) { + Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache)); + Transform2D current_pose = fabrik_transform_chain[i]; + Transform2D next_pose = fabrik_transform_chain[i + 1]; + + float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); + float length = current_bone2d_node_length / (current_pose.get_origin() - next_pose.get_origin()).length(); + Vector2 finish_position = current_pose.get_origin().lerp(next_pose.get_origin(), length); + current_pose.set_origin(finish_position); + + // Apply to the bone + fabrik_transform_chain.write[i + 1] = current_pose; + } +} + +void SkeletonModification2DFABRIK::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + update_target_cache(); + } +} + +void SkeletonModification2DFABRIK::update_target_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in scene tree!"); + target_node_cache = node->get_instance_id(); + } + } + } +} + +void SkeletonModification2DFABRIK::fabrik_joint_update_bone2d_cache(int p_joint_idx) { + ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "Cannot update bone2d cache: joint index out of range!"); + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update FABRIK Bone2D cache: modification is not properly setup!"); + return; + } + + fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].bone2d_node)) { + Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].bone2d_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!"); + fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id(); + + Bone2D *bone = Object::cast_to<Bone2D>(node); + if (bone) { + fabrik_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton(); + } else { + ERR_FAIL_MSG("FABRIK joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!"); + } + } + } + } +} + +void SkeletonModification2DFABRIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification2DFABRIK::get_target_node() const { + return target_node; +} + +void SkeletonModification2DFABRIK::set_fabrik_data_chain_length(int p_length) { + fabrik_data_chain.resize(p_length); + notify_property_list_changed(); +} + +int SkeletonModification2DFABRIK::get_fabrik_data_chain_length() { + return fabrik_data_chain.size(); +} + +void SkeletonModification2DFABRIK::set_fabrik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) { + ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!"); + fabrik_data_chain.write[p_joint_idx].bone2d_node = p_target_node; + fabrik_joint_update_bone2d_cache(p_joint_idx); + + notify_property_list_changed(); +} + +NodePath SkeletonModification2DFABRIK::get_fabrik_joint_bone2d_node(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), NodePath(), "FABRIK joint out of range!"); + return fabrik_data_chain[p_joint_idx].bone2d_node; +} + +void SkeletonModification2DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) { + ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!"); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + + if (is_setup) { + if (stack->skeleton) { + ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); + fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + fabrik_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); + fabrik_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); + } else { + WARN_PRINT("Cannot verify the FABRIK joint " + itos(p_joint_idx) + " bone index for this modification..."); + fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + } + } else { + WARN_PRINT("Cannot verify the FABRIK joint " + itos(p_joint_idx) + " bone index for this modification..."); + fabrik_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + } + + notify_property_list_changed(); +} + +int SkeletonModification2DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), -1, "FABRIK joint out of range!"); + return fabrik_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification2DFABRIK::set_fabrik_joint_magnet_position(int p_joint_idx, Vector2 p_magnet_position) { + ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!"); + fabrik_data_chain.write[p_joint_idx].magnet_position = p_magnet_position; +} + +Vector2 SkeletonModification2DFABRIK::get_fabrik_joint_magnet_position(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), Vector2(), "FABRIK joint out of range!"); + return fabrik_data_chain[p_joint_idx].magnet_position; +} + +void SkeletonModification2DFABRIK::set_fabrik_joint_use_target_rotation(int p_joint_idx, bool p_use_target_rotation) { + ERR_FAIL_INDEX_MSG(p_joint_idx, fabrik_data_chain.size(), "FABRIK joint out of range!"); + fabrik_data_chain.write[p_joint_idx].use_target_rotation = p_use_target_rotation; +} + +bool SkeletonModification2DFABRIK::get_fabrik_joint_use_target_rotation(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, fabrik_data_chain.size(), false, "FABRIK joint out of range!"); + return fabrik_data_chain[p_joint_idx].use_target_rotation; +} + +void SkeletonModification2DFABRIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DFABRIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DFABRIK::get_target_node); + + ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification2DFABRIK::set_fabrik_data_chain_length); + ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification2DFABRIK::get_fabrik_data_chain_length); + + ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone2d_node", "joint_idx", "bone2d_nodepath"), &SkeletonModification2DFABRIK::set_fabrik_joint_bone2d_node); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone2d_node", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_bone2d_node); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DFABRIK::set_fabrik_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet_position", "joint_idx", "magnet_position"), &SkeletonModification2DFABRIK::set_fabrik_joint_magnet_position); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet_position", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_magnet_position); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_rotation", "joint_idx", "use_target_rotation"), &SkeletonModification2DFABRIK::set_fabrik_joint_use_target_rotation); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_rotation", "joint_idx"), &SkeletonModification2DFABRIK::get_fabrik_joint_use_target_rotation); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length"); +} + +SkeletonModification2DFABRIK::SkeletonModification2DFABRIK() { + stack = nullptr; + is_setup = false; + enabled = true; + editor_draw_gizmo = false; +} + +SkeletonModification2DFABRIK::~SkeletonModification2DFABRIK() { +} diff --git a/scene/resources/skeleton_modification_2d_fabrik.h b/scene/resources/skeleton_modification_2d_fabrik.h new file mode 100644 index 0000000000..79e0106e26 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_fabrik.h @@ -0,0 +1,108 @@ +/*************************************************************************/ +/* skeleton_modification_2d_fabrik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION2DFABRIK_H +#define SKELETONMODIFICATION2DFABRIK_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +/////////////////////////////////////// +// SkeletonModification2DFABRIK +/////////////////////////////////////// + +class SkeletonModification2DFABRIK : public SkeletonModification2D { + GDCLASS(SkeletonModification2DFABRIK, SkeletonModification2D); + +private: + struct FABRIK_Joint_Data2D { + int bone_idx = -1; + NodePath bone2d_node; + ObjectID bone2d_node_cache; + + Vector2 magnet_position = Vector2(0, 0); + bool use_target_rotation = false; + + bool editor_draw_gizmo = true; + }; + + Vector<FABRIK_Joint_Data2D> fabrik_data_chain; + + // Unlike in 3D, we need a vector of Transform2D objects to perform FABRIK. + // This is because FABRIK (unlike CCDIK) needs to operate on transforms that are NOT + // affected by each other, making the transforms stored in Bone2D unusable, as well as those in Skeleton2D. + // For this reason, this modification stores a vector of Transform2Ds used for the calculations, which are then applied at the end. + Vector<Transform2D> fabrik_transform_chain; + + NodePath target_node; + ObjectID target_node_cache; + void update_target_cache(); + + float chain_tolarance = 0.01; + int chain_max_iterations = 10; + int chain_iterations = 0; + Transform2D target_global_pose = Transform2D(); + Transform2D origin_global_pose = Transform2D(); + + void fabrik_joint_update_bone2d_cache(int p_joint_idx); + void chain_backwards(); + void chain_forwards(); + +protected: + static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + void _execute(float p_delta) override; + void _setup_modification(SkeletonModificationStack2D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + int get_fabrik_data_chain_length(); + void set_fabrik_data_chain_length(int p_new_length); + + void set_fabrik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node); + NodePath get_fabrik_joint_bone2d_node(int p_joint_idx) const; + void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx); + int get_fabrik_joint_bone_index(int p_joint_idx) const; + + void set_fabrik_joint_magnet_position(int p_joint_idx, Vector2 p_magnet_position); + Vector2 get_fabrik_joint_magnet_position(int p_joint_idx) const; + void set_fabrik_joint_use_target_rotation(int p_joint_idx, bool p_use_target_rotation); + bool get_fabrik_joint_use_target_rotation(int p_joint_idx) const; + + SkeletonModification2DFABRIK(); + ~SkeletonModification2DFABRIK(); +}; + +#endif // SKELETONMODIFICATION2DFABRIK_H diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp new file mode 100644 index 0000000000..2547083336 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_jiggle.cpp @@ -0,0 +1,564 @@ +/*************************************************************************/ +/* skeleton_modification_2d_jiggle.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d_jiggle.h" +#include "scene/2d/skeleton_2d.h" + +bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false); + + if (what == "bone2d_node") { + set_jiggle_joint_bone2d_node(which, p_value); + } else if (what == "bone_index") { + set_jiggle_joint_bone_index(which, p_value); + } else if (what == "override_defaults") { + set_jiggle_joint_override(which, p_value); + } else if (what == "stiffness") { + set_jiggle_joint_stiffness(which, p_value); + } else if (what == "mass") { + set_jiggle_joint_mass(which, p_value); + } else if (what == "damping") { + set_jiggle_joint_damping(which, p_value); + } else if (what == "use_gravity") { + set_jiggle_joint_use_gravity(which, p_value); + } else if (what == "gravity") { + set_jiggle_joint_gravity(which, p_value); + } + return true; + } else { + if (path == "use_colliders") { + set_use_colliders(p_value); + } else if (path == "collision_mask") { + set_collision_mask(p_value); + } + } + return true; +} + +bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false); + + if (what == "bone2d_node") { + r_ret = get_jiggle_joint_bone2d_node(which); + } else if (what == "bone_index") { + r_ret = get_jiggle_joint_bone_index(which); + } else if (what == "override_defaults") { + r_ret = get_jiggle_joint_override(which); + } else if (what == "stiffness") { + r_ret = get_jiggle_joint_stiffness(which); + } else if (what == "mass") { + r_ret = get_jiggle_joint_mass(which); + } else if (what == "damping") { + r_ret = get_jiggle_joint_damping(which); + } else if (what == "use_gravity") { + r_ret = get_jiggle_joint_use_gravity(which); + } else if (what == "gravity") { + r_ret = get_jiggle_joint_gravity(which); + } + return true; + } else { + if (path == "use_colliders") { + r_ret = get_use_colliders(); + } else if (path == "collision_mask") { + r_ret = get_collision_mask(); + } + } + return true; +} + +void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (use_colliders) { + p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", PROPERTY_USAGE_DEFAULT)); + } + + for (int i = 0; i < jiggle_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + if (jiggle_data_chain[i].override_defaults) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (jiggle_data_chain[i].use_gravity) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } + } +} + +void SkeletonModification2DJiggle::_execute(float p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + if (target_node_cache.is_null()) { + WARN_PRINT_ONCE("Target cache is out of date. Attempting to update..."); + update_target_cache(); + return; + } + Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache)); + if (!target || !target->is_inside_tree()) { + ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!"); + return; + } + + for (int i = 0; i < jiggle_data_chain.size(); i++) { + _execute_jiggle_joint(i, target, p_delta); + } +} + +void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) { + // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone + // With modifications by TwistedTwigleg. + + if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) { + ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint..."); + return; + } + + if (jiggle_data_chain[p_joint_idx].bone2d_node_cache.is_null() && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) { + WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating..."); + jiggle_joint_update_bone2d_cache(p_joint_idx); + } + + Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx); + if (!operation_bone) { + ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!"); + return; + } + + Transform2D operation_bone_trans = operation_bone->get_global_transform(); + Vector2 target_position = p_target->get_global_transform().get_origin(); + + jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; + + if (jiggle_data_chain[p_joint_idx].use_gravity) { + jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta; + } + + jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass; + jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping); + + jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force; + jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position; + jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin(); + + // Collision detection/response + if (use_colliders) { + if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) { + Ref<World2D> world_2d = stack->skeleton->get_world_2d(); + ERR_FAIL_COND(world_2d.is_null()); + PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); + PhysicsDirectSpaceState2D::RayResult ray_result; + + // Add exception support? + bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position, + ray_result, Set<RID>(), collision_mask); + + if (ray_hit) { + jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; + jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0); + jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0); + } else { + jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position; + } + } else { + WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!"); + } + } + + // Rotate the bone using the dynamic position! + operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position); + operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle()); + + // Reset scale + operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale()); + + operation_bone->set_global_transform(operation_bone_trans); + stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true); +} + +void SkeletonModification2DJiggle::_update_jiggle_joint_data() { + for (int i = 0; i < jiggle_data_chain.size(); i++) { + if (!jiggle_data_chain[i].override_defaults) { + set_jiggle_joint_stiffness(i, stiffness); + set_jiggle_joint_mass(i, mass); + set_jiggle_joint_damping(i, damping); + set_jiggle_joint_use_gravity(i, use_gravity); + set_jiggle_joint_gravity(i, gravity); + } + } +} + +void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + + if (stack) { + is_setup = true; + + if (stack->skeleton) { + for (int i = 0; i < jiggle_data_chain.size(); i++) { + int bone_idx = jiggle_data_chain[i].bone_idx; + if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { + Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx); + jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin(); + } + } + } + + update_target_cache(); + } +} + +void SkeletonModification2DJiggle::update_target_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in scene tree!"); + target_node_cache = node->get_instance_id(); + } + } + } +} + +void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) { + ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!"); + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!"); + return; + } + + jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) { + Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!"); + jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id(); + + Bone2D *bone = Object::cast_to<Bone2D>(node); + if (bone) { + jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton(); + } else { + ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!"); + } + } + } + } +} + +void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification2DJiggle::get_target_node() const { + return target_node; +} + +void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) { + ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); + stiffness = p_stiffness; + _update_jiggle_joint_data(); +} + +float SkeletonModification2DJiggle::get_stiffness() const { + return stiffness; +} + +void SkeletonModification2DJiggle::set_mass(float p_mass) { + ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); + mass = p_mass; + _update_jiggle_joint_data(); +} + +float SkeletonModification2DJiggle::get_mass() const { + return mass; +} + +void SkeletonModification2DJiggle::set_damping(float p_damping) { + ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); + ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!"); + damping = p_damping; + _update_jiggle_joint_data(); +} + +float SkeletonModification2DJiggle::get_damping() const { + return damping; +} + +void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) { + use_gravity = p_use_gravity; + _update_jiggle_joint_data(); +} + +bool SkeletonModification2DJiggle::get_use_gravity() const { + return use_gravity; +} + +void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) { + gravity = p_gravity; + _update_jiggle_joint_data(); +} + +Vector2 SkeletonModification2DJiggle::get_gravity() const { + return gravity; +} + +void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) { + use_colliders = p_use_colliders; + notify_property_list_changed(); +} + +bool SkeletonModification2DJiggle::get_use_colliders() const { + return use_colliders; +} + +void SkeletonModification2DJiggle::set_collision_mask(int p_mask) { + collision_mask = p_mask; +} + +int SkeletonModification2DJiggle::get_collision_mask() const { + return collision_mask; +} + +// Jiggle joint data functions +int SkeletonModification2DJiggle::get_jiggle_data_chain_length() { + return jiggle_data_chain.size(); +} + +void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + jiggle_data_chain.resize(p_length); + notify_property_list_changed(); +} + +void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) { + ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!"); + jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node; + jiggle_joint_update_bone2d_cache(p_joint_idx); + + notify_property_list_changed(); +} + +NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!"); + return jiggle_data_chain[p_joint_idx].bone2d_node; +} + +void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) { + ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!"); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + + if (is_setup) { + if (stack->skeleton) { + ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); + jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); + jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); + } else { + WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification..."); + jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + } + } else { + WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification..."); + jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; + } + + notify_property_list_changed(); +} + +int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!"); + return jiggle_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) { + ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); + jiggle_data_chain.write[p_joint_idx].override_defaults = p_override; + _update_jiggle_joint_data(); + notify_property_list_changed(); +} + +bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const { + ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false); + return jiggle_data_chain[p_joint_idx].override_defaults; +} + +void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) { + ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); + jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness; +} + +float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const { + ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); + return jiggle_data_chain[p_joint_idx].stiffness; +} + +void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) { + ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); + jiggle_data_chain.write[p_joint_idx].mass = p_mass; +} + +float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const { + ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); + return jiggle_data_chain[p_joint_idx].mass; +} + +void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) { + ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); + jiggle_data_chain.write[p_joint_idx].damping = p_damping; +} + +float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const { + ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); + return jiggle_data_chain[p_joint_idx].damping; +} + +void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) { + ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); + jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity; + notify_property_list_changed(); +} + +bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const { + ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false); + return jiggle_data_chain[p_joint_idx].use_gravity; +} + +void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) { + ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); + jiggle_data_chain.write[p_joint_idx].gravity = p_gravity; +} + +Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const { + ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0)); + return jiggle_data_chain[p_joint_idx].gravity; +} + +void SkeletonModification2DJiggle::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DJiggle::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DJiggle::get_target_node); + + ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification2DJiggle::set_jiggle_data_chain_length); + ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification2DJiggle::get_jiggle_data_chain_length); + + ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification2DJiggle::set_stiffness); + ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification2DJiggle::get_stiffness); + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification2DJiggle::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification2DJiggle::get_mass); + ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification2DJiggle::set_damping); + ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification2DJiggle::get_damping); + ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification2DJiggle::set_use_gravity); + ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification2DJiggle::get_use_gravity); + ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification2DJiggle::set_gravity); + ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification2DJiggle::get_gravity); + + ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification2DJiggle::set_use_colliders); + ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification2DJiggle::get_use_colliders); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SkeletonModification2DJiggle::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification2DJiggle::get_collision_mask); + + // Jiggle joint data functions + ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node", "joint_idx", "bone2d_node"), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification2DJiggle::set_jiggle_joint_override); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_override); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification2DJiggle::set_jiggle_joint_mass); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_mass); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification2DJiggle::set_jiggle_joint_damping); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_damping); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_gravity); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_gravity); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length"); + ADD_GROUP("Default Joint Settings", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity"); + ADD_GROUP("", ""); +} + +SkeletonModification2DJiggle::SkeletonModification2DJiggle() { + stack = nullptr; + is_setup = false; + jiggle_data_chain = Vector<Jiggle_Joint_Data2D>(); + stiffness = 3; + mass = 0.75; + damping = 0.75; + use_gravity = false; + gravity = Vector2(0, 6.0); + enabled = true; + editor_draw_gizmo = false; // Nothing to really show in a gizmo right now. +} + +SkeletonModification2DJiggle::~SkeletonModification2DJiggle() { +} diff --git a/scene/resources/skeleton_modification_2d_jiggle.h b/scene/resources/skeleton_modification_2d_jiggle.h new file mode 100644 index 0000000000..e24038a1db --- /dev/null +++ b/scene/resources/skeleton_modification_2d_jiggle.h @@ -0,0 +1,139 @@ +/*************************************************************************/ +/* skeleton_modification_2d_jiggle.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION2DJIGGLE_H +#define SKELETONMODIFICATION2DJIGGLE_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +/////////////////////////////////////// +// SkeletonModification2DJIGGLE +/////////////////////////////////////// + +class SkeletonModification2DJiggle : public SkeletonModification2D { + GDCLASS(SkeletonModification2DJiggle, SkeletonModification2D); + +private: + struct Jiggle_Joint_Data2D { + int bone_idx = -1; + NodePath bone2d_node; + ObjectID bone2d_node_cache; + + bool override_defaults = false; + float stiffness = 3; + float mass = 0.75; + float damping = 0.75; + bool use_gravity = false; + Vector2 gravity = Vector2(0, 6.0); + + Vector2 force = Vector2(0, 0); + Vector2 acceleration = Vector2(0, 0); + Vector2 velocity = Vector2(0, 0); + Vector2 last_position = Vector2(0, 0); + Vector2 dynamic_position = Vector2(0, 0); + + Vector2 last_noncollision_position = Vector2(0, 0); + }; + + Vector<Jiggle_Joint_Data2D> jiggle_data_chain; + + NodePath target_node; + ObjectID target_node_cache; + void update_target_cache(); + + float stiffness = 3; + float mass = 0.75; + float damping = 0.75; + bool use_gravity = false; + Vector2 gravity = Vector2(0, 6); + + bool use_colliders = false; + uint32_t collision_mask = 1; + + void jiggle_joint_update_bone2d_cache(int p_joint_idx); + void _execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta); + void _update_jiggle_joint_data(); + +protected: + static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + void _execute(float p_delta) override; + void _setup_modification(SkeletonModificationStack2D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_stiffness(float p_stiffness); + float get_stiffness() const; + void set_mass(float p_mass); + float get_mass() const; + void set_damping(float p_damping); + float get_damping() const; + void set_use_gravity(bool p_use_gravity); + bool get_use_gravity() const; + void set_gravity(Vector2 p_gravity); + Vector2 get_gravity() const; + + void set_use_colliders(bool p_use_colliders); + bool get_use_colliders() const; + void set_collision_mask(int p_mask); + int get_collision_mask() const; + + int get_jiggle_data_chain_length(); + void set_jiggle_data_chain_length(int p_new_length); + + void set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node); + NodePath get_jiggle_joint_bone2d_node(int p_joint_idx) const; + void set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx); + int get_jiggle_joint_bone_index(int p_joint_idx) const; + + void set_jiggle_joint_override(int p_joint_idx, bool p_override); + bool get_jiggle_joint_override(int p_joint_idx) const; + void set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness); + float get_jiggle_joint_stiffness(int p_joint_idx) const; + void set_jiggle_joint_mass(int p_joint_idx, float p_mass); + float get_jiggle_joint_mass(int p_joint_idx) const; + void set_jiggle_joint_damping(int p_joint_idx, float p_damping); + float get_jiggle_joint_damping(int p_joint_idx) const; + void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity); + bool get_jiggle_joint_use_gravity(int p_joint_idx) const; + void set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity); + Vector2 get_jiggle_joint_gravity(int p_joint_idx) const; + + SkeletonModification2DJiggle(); + ~SkeletonModification2DJiggle(); +}; + +#endif // SKELETONMODIFICATION2DJIGGLE_H diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp new file mode 100644 index 0000000000..fd5c8c7cc2 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_lookat.cpp @@ -0,0 +1,407 @@ +/*************************************************************************/ +/* skeleton_modification_2d_lookat.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d_lookat.h" +#include "scene/2d/skeleton_2d.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif // TOOLS_ENABLED + +bool SkeletonModification2DLookAt::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("enable_constraint")) { + set_enable_constraint(p_value); + } else if (path.begins_with("constraint_angle_min")) { + set_constraint_angle_min(Math::deg2rad(float(p_value))); + } else if (path.begins_with("constraint_angle_max")) { + set_constraint_angle_max(Math::deg2rad(float(p_value))); + } else if (path.begins_with("constraint_angle_invert")) { + set_constraint_angle_invert(p_value); + } else if (path.begins_with("constraint_in_localspace")) { + set_constraint_in_localspace(p_value); + } else if (path.begins_with("additional_rotation")) { + set_additional_rotation(Math::deg2rad(float(p_value))); + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor/draw_gizmo")) { + set_editor_draw_gizmo(p_value); + } +#endif // TOOLS_ENABLED + + return true; +} + +bool SkeletonModification2DLookAt::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("enable_constraint")) { + r_ret = get_enable_constraint(); + } else if (path.begins_with("constraint_angle_min")) { + r_ret = Math::rad2deg(get_constraint_angle_min()); + } else if (path.begins_with("constraint_angle_max")) { + r_ret = Math::rad2deg(get_constraint_angle_max()); + } else if (path.begins_with("constraint_angle_invert")) { + r_ret = get_constraint_angle_invert(); + } else if (path.begins_with("constraint_in_localspace")) { + r_ret = get_constraint_in_localspace(); + } else if (path.begins_with("additional_rotation")) { + r_ret = Math::rad2deg(get_additional_rotation()); + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor/draw_gizmo")) { + r_ret = get_editor_draw_gizmo(); + } +#endif // TOOLS_ENABLED + + return true; +} + +void SkeletonModification2DLookAt::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "enable_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (enable_constraint) { + p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_min", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_max", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_angle_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_in_localspace", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + p_list->push_back(PropertyInfo(Variant::FLOAT, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } +#endif // TOOLS_ENABLED +} + +void SkeletonModification2DLookAt::_execute(float p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + WARN_PRINT_ONCE("Target cache is out of date. Attempting to update..."); + update_target_cache(); + return; + } + + if (bone2d_node_cache.is_null() && !bone2d_node.is_empty()) { + update_bone2d_cache(); + WARN_PRINT_ONCE("Bone2D node cache is out of date. Attempting to update..."); + return; + } + + if (target_node_reference == nullptr) { + target_node_reference = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache)); + } + if (!target_node_reference || !target_node_reference->is_inside_tree()) { + ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!"); + return; + } + if (bone_idx <= -1) { + ERR_PRINT_ONCE("Bone index is invalid. Cannot execute modification!"); + return; + } + + Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx); + if (operation_bone == nullptr) { + ERR_PRINT_ONCE("bone_idx for modification does not point to a valid bone! Cannot execute modification"); + return; + } + + Transform2D operation_transform = operation_bone->get_global_transform(); + Transform2D target_trans = target_node_reference->get_global_transform(); + + // Look at the target! + operation_transform = operation_transform.looking_at(target_trans.get_origin()); + // Apply whatever scale it had prior to looking_at + operation_transform.set_scale(operation_bone->get_global_transform().get_scale()); + + // Account for the direction the bone faces in: + operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle()); + + // Apply additional rotation + operation_transform.set_rotation(operation_transform.get_rotation() + additional_rotation); + + // Apply constraints in globalspace: + if (enable_constraint && !constraint_in_localspace) { + operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert)); + } + + // Convert from a global transform to a local transform via the Bone2D node + operation_bone->set_global_transform(operation_transform); + operation_transform = operation_bone->get_transform(); + + // Apply constraints in localspace: + if (enable_constraint && constraint_in_localspace) { + operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert)); + } + + // Set the local pose override, and to make sure child bones are also updated, set the transform of the bone. + stack->skeleton->set_bone_local_pose_override(bone_idx, operation_transform, stack->strength, true); + operation_bone->set_transform(operation_transform); +} + +void SkeletonModification2DLookAt::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + update_target_cache(); + update_bone2d_cache(); + } +} + +void SkeletonModification2DLookAt::_draw_editor_gizmo() { + if (!enabled || !is_setup) { + return; + } + + Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx); + editor_draw_angle_constraints(operation_bone, constraint_angle_min, constraint_angle_max, + enable_constraint, constraint_in_localspace, constraint_angle_invert); +} + +void SkeletonModification2DLookAt::update_bone2d_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update Bone2D cache: modification is not properly setup!"); + return; + } + + bone2d_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(bone2d_node)) { + Node *node = stack->skeleton->get_node(bone2d_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update Bone2D cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update Bone2D cache: node is not in the scene tree!"); + bone2d_node_cache = node->get_instance_id(); + + Bone2D *bone = Object::cast_to<Bone2D>(node); + if (bone) { + bone_idx = bone->get_index_in_skeleton(); + } else { + ERR_FAIL_MSG("Error Bone2D cache: Nodepath to Bone2D is not a Bone2D node!"); + } + + // Set this to null so we update it + target_node_reference = nullptr; + } + } + } +} + +void SkeletonModification2DLookAt::set_bone2d_node(const NodePath &p_target_node) { + bone2d_node = p_target_node; + update_bone2d_cache(); +} + +NodePath SkeletonModification2DLookAt::get_bone2d_node() const { + return bone2d_node; +} + +int SkeletonModification2DLookAt::get_bone_index() const { + return bone_idx; +} + +void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) { + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + + if (is_setup) { + if (stack->skeleton) { + ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); + bone_idx = p_bone_idx; + bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); + bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); + } else { + WARN_PRINT("Cannot verify the bone index for this modification..."); + bone_idx = p_bone_idx; + } + } else { + WARN_PRINT("Cannot verify the bone index for this modification..."); + bone_idx = p_bone_idx; + } + + notify_property_list_changed(); +} + +void SkeletonModification2DLookAt::update_target_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + } + } + } +} + +void SkeletonModification2DLookAt::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification2DLookAt::get_target_node() const { + return target_node; +} + +float SkeletonModification2DLookAt::get_additional_rotation() const { + return additional_rotation; +} + +void SkeletonModification2DLookAt::set_additional_rotation(float p_rotation) { + additional_rotation = p_rotation; +} + +void SkeletonModification2DLookAt::set_enable_constraint(bool p_constraint) { + enable_constraint = p_constraint; + notify_property_list_changed(); +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DLookAt::get_enable_constraint() const { + return enable_constraint; +} + +void SkeletonModification2DLookAt::set_constraint_angle_min(float p_angle_min) { + constraint_angle_min = p_angle_min; +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +float SkeletonModification2DLookAt::get_constraint_angle_min() const { + return constraint_angle_min; +} + +void SkeletonModification2DLookAt::set_constraint_angle_max(float p_angle_max) { + constraint_angle_max = p_angle_max; +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +float SkeletonModification2DLookAt::get_constraint_angle_max() const { + return constraint_angle_max; +} + +void SkeletonModification2DLookAt::set_constraint_angle_invert(bool p_invert) { + constraint_angle_invert = p_invert; +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DLookAt::get_constraint_angle_invert() const { + return constraint_angle_invert; +} + +void SkeletonModification2DLookAt::set_constraint_in_localspace(bool p_constraint_in_localspace) { + constraint_in_localspace = p_constraint_in_localspace; +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DLookAt::get_constraint_in_localspace() const { + return constraint_in_localspace; +} + +void SkeletonModification2DLookAt::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_bone2d_node", "bone2d_nodepath"), &SkeletonModification2DLookAt::set_bone2d_node); + ClassDB::bind_method(D_METHOD("get_bone2d_node"), &SkeletonModification2DLookAt::get_bone2d_node); + ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification2DLookAt::set_bone_index); + ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification2DLookAt::get_bone_index); + + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DLookAt::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DLookAt::get_target_node); + + ClassDB::bind_method(D_METHOD("set_additional_rotation", "rotation"), &SkeletonModification2DLookAt::set_additional_rotation); + ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification2DLookAt::get_additional_rotation); + + ClassDB::bind_method(D_METHOD("set_enable_constraint", "enable_constraint"), &SkeletonModification2DLookAt::set_enable_constraint); + ClassDB::bind_method(D_METHOD("get_enable_constraint"), &SkeletonModification2DLookAt::get_enable_constraint); + ClassDB::bind_method(D_METHOD("set_constraint_angle_min", "angle_min"), &SkeletonModification2DLookAt::set_constraint_angle_min); + ClassDB::bind_method(D_METHOD("get_constraint_angle_min"), &SkeletonModification2DLookAt::get_constraint_angle_min); + ClassDB::bind_method(D_METHOD("set_constraint_angle_max", "angle_max"), &SkeletonModification2DLookAt::set_constraint_angle_max); + ClassDB::bind_method(D_METHOD("get_constraint_angle_max"), &SkeletonModification2DLookAt::get_constraint_angle_max); + ClassDB::bind_method(D_METHOD("set_constraint_angle_invert", "invert"), &SkeletonModification2DLookAt::set_constraint_angle_invert); + ClassDB::bind_method(D_METHOD("get_constraint_angle_invert"), &SkeletonModification2DLookAt::get_constraint_angle_invert); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_node", "get_bone2d_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node"); +} + +SkeletonModification2DLookAt::SkeletonModification2DLookAt() { + stack = nullptr; + is_setup = false; + bone_idx = -1; + additional_rotation = 0; + enable_constraint = false; + constraint_angle_min = 0; + constraint_angle_max = Math_PI * 2; + constraint_angle_invert = false; + enabled = true; + + editor_draw_gizmo = true; +} + +SkeletonModification2DLookAt::~SkeletonModification2DLookAt() { +} diff --git a/scene/resources/skeleton_modification_2d_lookat.h b/scene/resources/skeleton_modification_2d_lookat.h new file mode 100644 index 0000000000..6aff30b826 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_lookat.h @@ -0,0 +1,100 @@ +/*************************************************************************/ +/* skeleton_modification_2d_lookat.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION2DLOOKAT_H +#define SKELETONMODIFICATION2DLOOKAT_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +/////////////////////////////////////// +// SkeletonModification2DLookAt +/////////////////////////////////////// + +class SkeletonModification2DLookAt : public SkeletonModification2D { + GDCLASS(SkeletonModification2DLookAt, SkeletonModification2D); + +private: + int bone_idx = -1; + NodePath bone2d_node; + ObjectID bone2d_node_cache; + + NodePath target_node; + ObjectID target_node_cache; + Node2D *target_node_reference = nullptr; + + float additional_rotation = 0; + bool enable_constraint = false; + float constraint_angle_min = 0; + float constraint_angle_max = (2.0 * Math_PI); + bool constraint_angle_invert = false; + bool constraint_in_localspace = true; + + void update_bone2d_cache(); + void update_target_cache(); + +protected: + static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + void _execute(float p_delta) override; + void _setup_modification(SkeletonModificationStack2D *p_stack) override; + void _draw_editor_gizmo() override; + + void set_bone2d_node(const NodePath &p_target_node); + NodePath get_bone2d_node() const; + void set_bone_index(int p_idx); + int get_bone_index() const; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_additional_rotation(float p_rotation); + float get_additional_rotation() const; + + void set_enable_constraint(bool p_constraint); + bool get_enable_constraint() const; + void set_constraint_angle_min(float p_angle_min); + float get_constraint_angle_min() const; + void set_constraint_angle_max(float p_angle_max); + float get_constraint_angle_max() const; + void set_constraint_angle_invert(bool p_invert); + bool get_constraint_angle_invert() const; + void set_constraint_in_localspace(bool p_constraint_in_localspace); + bool get_constraint_in_localspace() const; + + SkeletonModification2DLookAt(); + ~SkeletonModification2DLookAt(); +}; + +#endif // SKELETONMODIFICATION2DLOOKAT_H diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/skeleton_modification_2d_physicalbones.cpp new file mode 100644 index 0000000000..9dedb93f36 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_physicalbones.cpp @@ -0,0 +1,297 @@ +/*************************************************************************/ +/* skeleton_modification_2d_physicalbones.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d_physicalbones.h" +#include "scene/2d/physical_bone_2d.h" +#include "scene/2d/skeleton_2d.h" + +bool SkeletonModification2DPhysicalBones::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + +#ifdef TOOLS_ENABLED + // Exposes a way to fetch the PhysicalBone2D nodes from the Godot editor. + if (is_setup) { + if (Engine::get_singleton()->is_editor_hint()) { + if (path.begins_with("fetch_bones")) { + fetch_physical_bones(); + notify_property_list_changed(); + return true; + } + } + } +#endif //TOOLS_ENABLED + + if (path.begins_with("joint_")) { + int which = path.get_slicec('_', 1).to_int(); + String what = path.get_slicec('_', 2); + ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false); + + if (what == "nodepath") { + set_physical_bone_node(which, p_value); + } + return true; + } + return true; +} + +bool SkeletonModification2DPhysicalBones::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + if (path.begins_with("fetch_bones")) { + return true; // Do nothing! + } + } +#endif //TOOLS_ENABLED + + if (path.begins_with("joint_")) { + int which = path.get_slicec('_', 1).to_int(); + String what = path.get_slicec('_', 2); + ERR_FAIL_INDEX_V(which, physical_bone_chain.size(), false); + + if (what == "nodepath") { + r_ret = get_physical_bone_node(which); + } + return true; + } + return true; +} + +void SkeletonModification2DPhysicalBones::_get_property_list(List<PropertyInfo> *p_list) const { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + p_list->push_back(PropertyInfo(Variant::BOOL, "fetch_bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } +#endif //TOOLS_ENABLED + + for (int i = 0; i < physical_bone_chain.size(); i++) { + String base_string = "joint_" + itos(i) + "_"; + + p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicalBone2D", PROPERTY_USAGE_DEFAULT)); + } +} + +void SkeletonModification2DPhysicalBones::_execute(float p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (_simulation_state_dirty) { + _update_simulation_state(); + } + + for (int i = 0; i < physical_bone_chain.size(); i++) { + PhysicalBone_Data2D bone_data = physical_bone_chain[i]; + if (bone_data.physical_bone_node_cache.is_null()) { + WARN_PRINT_ONCE("PhysicalBone2D cache " + itos(i) + " is out of date. Attempting to update..."); + _physical_bone_update_cache(i); + continue; + } + + PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(bone_data.physical_bone_node_cache)); + if (!physical_bone) { + ERR_PRINT_ONCE("PhysicalBone2D not found at index " + itos(i) + "!"); + return; + } + if (physical_bone->get_bone2d_index() < 0 || physical_bone->get_bone2d_index() > stack->skeleton->get_bone_count()) { + ERR_PRINT_ONCE("PhysicalBone2D at index " + itos(i) + " has invalid Bone2D!"); + return; + } + Bone2D *bone_2d = stack->skeleton->get_bone(physical_bone->get_bone2d_index()); + + if (physical_bone->get_simulate_physics() && !physical_bone->get_follow_bone_when_simulating()) { + bone_2d->set_global_transform(physical_bone->get_global_transform()); + stack->skeleton->set_bone_local_pose_override(physical_bone->get_bone2d_index(), bone_2d->get_transform(), stack->strength, true); + } + } +} + +void SkeletonModification2DPhysicalBones::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + + if (stack) { + is_setup = true; + + if (stack->skeleton) { + for (int i = 0; i < physical_bone_chain.size(); i++) { + _physical_bone_update_cache(i); + } + } + } +} + +void SkeletonModification2DPhysicalBones::_physical_bone_update_cache(int p_joint_idx) { + ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Cannot update PhysicalBone2D cache: joint index out of range!"); + if (!is_setup || !stack) { + if (!stack) { + ERR_PRINT_ONCE("Cannot update PhysicalBone2D cache: modification is not properly setup!"); + } + return; + } + + physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(physical_bone_chain[p_joint_idx].physical_bone_node)) { + Node *node = stack->skeleton->get_node(physical_bone_chain[p_joint_idx].physical_bone_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update Physical Bone2D " + itos(p_joint_idx) + " cache: node is not in scene tree!"); + physical_bone_chain.write[p_joint_idx].physical_bone_node_cache = node->get_instance_id(); + } + } + } +} + +int SkeletonModification2DPhysicalBones::get_physical_bone_chain_length() { + return physical_bone_chain.size(); +} + +void SkeletonModification2DPhysicalBones::set_physical_bone_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + physical_bone_chain.resize(p_length); + notify_property_list_changed(); +} + +void SkeletonModification2DPhysicalBones::fetch_physical_bones() { + ERR_FAIL_COND_MSG(!stack, "No modification stack found! Cannot fetch physical bones!"); + ERR_FAIL_COND_MSG(!stack->skeleton, "No skeleton found! Cannot fetch physical bones!"); + + physical_bone_chain.clear(); + + List<Node *> node_queue = List<Node *>(); + node_queue.push_back(stack->skeleton); + + while (node_queue.size() > 0) { + Node *node_to_process = node_queue[0]; + node_queue.pop_front(); + + if (node_to_process != nullptr) { + PhysicalBone2D *potential_bone = Object::cast_to<PhysicalBone2D>(node_to_process); + if (potential_bone) { + PhysicalBone_Data2D new_data = PhysicalBone_Data2D(); + new_data.physical_bone_node = stack->skeleton->get_path_to(potential_bone); + new_data.physical_bone_node_cache = potential_bone->get_instance_id(); + physical_bone_chain.push_back(new_data); + } + for (int i = 0; i < node_to_process->get_child_count(); i++) { + node_queue.push_back(node_to_process->get_child(i)); + } + } + } +} + +void SkeletonModification2DPhysicalBones::start_simulation(const TypedArray<StringName> &p_bones) { + _simulation_state_dirty = true; + _simulation_state_dirty_names = p_bones; + _simulation_state_dirty_process = true; + + if (is_setup) { + _update_simulation_state(); + } +} + +void SkeletonModification2DPhysicalBones::stop_simulation(const TypedArray<StringName> &p_bones) { + _simulation_state_dirty = true; + _simulation_state_dirty_names = p_bones; + _simulation_state_dirty_process = false; + + if (is_setup) { + _update_simulation_state(); + } +} + +void SkeletonModification2DPhysicalBones::_update_simulation_state() { + if (!_simulation_state_dirty) { + return; + } + _simulation_state_dirty = false; + + if (_simulation_state_dirty_names.size() <= 0) { + for (int i = 0; i < physical_bone_chain.size(); i++) { + PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(stack->skeleton->get_node(physical_bone_chain[i].physical_bone_node)); + if (!physical_bone) { + continue; + } + + physical_bone->set_simulate_physics(_simulation_state_dirty_process); + } + } else { + for (int i = 0; i < physical_bone_chain.size(); i++) { + PhysicalBone2D *physical_bone = Object::cast_to<PhysicalBone2D>(ObjectDB::get_instance(physical_bone_chain[i].physical_bone_node_cache)); + if (!physical_bone) { + continue; + } + if (_simulation_state_dirty_names.has(physical_bone->get_name())) { + physical_bone->set_simulate_physics(_simulation_state_dirty_process); + } + } + } +} + +void SkeletonModification2DPhysicalBones::set_physical_bone_node(int p_joint_idx, const NodePath &p_nodepath) { + ERR_FAIL_INDEX_MSG(p_joint_idx, physical_bone_chain.size(), "Joint index out of range!"); + physical_bone_chain.write[p_joint_idx].physical_bone_node = p_nodepath; + _physical_bone_update_cache(p_joint_idx); +} + +NodePath SkeletonModification2DPhysicalBones::get_physical_bone_node(int p_joint_idx) const { + ERR_FAIL_INDEX_V_MSG(p_joint_idx, physical_bone_chain.size(), NodePath(), "Joint index out of range!"); + return physical_bone_chain[p_joint_idx].physical_bone_node; +} + +void SkeletonModification2DPhysicalBones::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_physical_bone_chain_length", "length"), &SkeletonModification2DPhysicalBones::set_physical_bone_chain_length); + ClassDB::bind_method(D_METHOD("get_physical_bone_chain_length"), &SkeletonModification2DPhysicalBones::get_physical_bone_chain_length); + + ClassDB::bind_method(D_METHOD("set_physical_bone_node", "joint_idx", "physicalbone2d_node"), &SkeletonModification2DPhysicalBones::set_physical_bone_node); + ClassDB::bind_method(D_METHOD("get_physical_bone_node", "joint_idx"), &SkeletonModification2DPhysicalBones::get_physical_bone_node); + + ClassDB::bind_method(D_METHOD("fetch_physical_bones"), &SkeletonModification2DPhysicalBones::fetch_physical_bones); + ClassDB::bind_method(D_METHOD("start_simulation", "bones"), &SkeletonModification2DPhysicalBones::start_simulation, DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("stop_simulation", "bones"), &SkeletonModification2DPhysicalBones::stop_simulation, DEFVAL(Array())); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_bone_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_physical_bone_chain_length", "get_physical_bone_chain_length"); +} + +SkeletonModification2DPhysicalBones::SkeletonModification2DPhysicalBones() { + stack = nullptr; + is_setup = false; + physical_bone_chain = Vector<PhysicalBone_Data2D>(); + enabled = true; + editor_draw_gizmo = false; // Nothing to really show in a gizmo right now. +} + +SkeletonModification2DPhysicalBones::~SkeletonModification2DPhysicalBones() { +} diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/skeleton_modification_2d_physicalbones.h new file mode 100644 index 0000000000..cdf6a5f570 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_physicalbones.h @@ -0,0 +1,82 @@ +/*************************************************************************/ +/* skeleton_modification_2d_physicalbones.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION2DPHYSICALBONES_H +#define SKELETONMODIFICATION2DPHYSICALBONES_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +/////////////////////////////////////// +// SkeletonModification2DJIGGLE +/////////////////////////////////////// + +class SkeletonModification2DPhysicalBones : public SkeletonModification2D { + GDCLASS(SkeletonModification2DPhysicalBones, SkeletonModification2D); + +private: + struct PhysicalBone_Data2D { + NodePath physical_bone_node; + ObjectID physical_bone_node_cache; + }; + Vector<PhysicalBone_Data2D> physical_bone_chain; + + void _physical_bone_update_cache(int p_joint_idx); + + bool _simulation_state_dirty = false; + TypedArray<StringName> _simulation_state_dirty_names; + bool _simulation_state_dirty_process; + void _update_simulation_state(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + void _execute(float p_delta) override; + void _setup_modification(SkeletonModificationStack2D *p_stack) override; + + int get_physical_bone_chain_length(); + void set_physical_bone_chain_length(int p_new_length); + + void set_physical_bone_node(int p_joint_idx, const NodePath &p_path); + NodePath get_physical_bone_node(int p_joint_idx) const; + + void fetch_physical_bones(); + void start_simulation(const TypedArray<StringName> &p_bones); + void stop_simulation(const TypedArray<StringName> &p_bones); + + SkeletonModification2DPhysicalBones(); + ~SkeletonModification2DPhysicalBones(); +}; + +#endif // SKELETONMODIFICATION2DPHYSICALBONES_H diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/skeleton_modification_2d_stackholder.cpp new file mode 100644 index 0000000000..9436092cd9 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_stackholder.cpp @@ -0,0 +1,131 @@ +/*************************************************************************/ +/* skeleton_modification_2d_stackholder.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d_stackholder.h" +#include "scene/2d/skeleton_2d.h" + +bool SkeletonModification2DStackHolder::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path == "held_modification_stack") { + set_held_modification_stack(p_value); + } + +#ifdef TOOLS_ENABLED + if (path == "editor/draw_gizmo") { + set_editor_draw_gizmo(p_value); + } +#endif // TOOLS_ENABLED + + return true; +} + +bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path == "held_modification_stack") { + r_ret = get_held_modification_stack(); + } + +#ifdef TOOLS_ENABLED + if (path == "editor/draw_gizmo") { + r_ret = get_editor_draw_gizmo(); + } +#endif // TOOLS_ENABLED + + return true; +} + +void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } +#endif // TOOLS_ENABLED +} + +void SkeletonModification2DStackHolder::_execute(float p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + + if (held_modification_stack.is_valid()) { + held_modification_stack->execute(p_delta, execution_mode); + } +} + +void SkeletonModification2DStackHolder::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + + if (held_modification_stack.is_valid()) { + held_modification_stack->set_skeleton(stack->get_skeleton()); + held_modification_stack->setup(); + } + } +} + +void SkeletonModification2DStackHolder::_draw_editor_gizmo() { + if (stack) { + if (held_modification_stack.is_valid()) { + held_modification_stack->draw_editor_gizmos(); + } + } +} + +void SkeletonModification2DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack) { + held_modification_stack = p_held_stack; + + if (is_setup && held_modification_stack.is_valid()) { + held_modification_stack->set_skeleton(stack->get_skeleton()); + held_modification_stack->setup(); + } +} + +Ref<SkeletonModificationStack2D> SkeletonModification2DStackHolder::get_held_modification_stack() const { + return held_modification_stack; +} + +void SkeletonModification2DStackHolder::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification2DStackHolder::set_held_modification_stack); + ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification2DStackHolder::get_held_modification_stack); +} + +SkeletonModification2DStackHolder::SkeletonModification2DStackHolder() { + stack = nullptr; + is_setup = false; + enabled = true; +} + +SkeletonModification2DStackHolder::~SkeletonModification2DStackHolder() { +} diff --git a/platform/android/audio_driver_jandroid.h b/scene/resources/skeleton_modification_2d_stackholder.h index 9007fd2f81..9cc38e3942 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/scene/resources/skeleton_modification_2d_stackholder.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* audio_driver_jandroid.h */ +/* skeleton_modification_2d_stackholder.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,51 +28,37 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef AUDIO_DRIVER_ANDROID_H -#define AUDIO_DRIVER_ANDROID_H +#ifndef SKELETONMODIFICATION2DSTACKHOLDER_H +#define SKELETONMODIFICATION2DSTACKHOLDER_H -#include "servers/audio_server.h" +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" -#include "java_godot_lib_jni.h" +/////////////////////////////////////// +// SkeletonModification2DJIGGLE +/////////////////////////////////////// -class AudioDriverAndroid : public AudioDriver { - static Mutex mutex; - static AudioDriverAndroid *s_ad; - static jobject io; - static jmethodID _init_audio; - static jmethodID _write_buffer; - static jmethodID _quit; - static jmethodID _pause; - static bool active; - static bool quit; +class SkeletonModification2DStackHolder : public SkeletonModification2D { + GDCLASS(SkeletonModification2DStackHolder, SkeletonModification2D); - static jclass cls; - - static jobject audioBuffer; - static void *audioBufferPinned; - static int32_t *audioBuffer32; - static int audioBufferFrames; - static int mix_rate; +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; public: - void set_singleton(); - - virtual const char *get_name() const; - - virtual Error init(); - virtual void start(); - virtual int get_mix_rate() const; - virtual SpeakerMode get_speaker_mode() const; - virtual void lock(); - virtual void unlock(); - virtual void finish(); + Ref<SkeletonModificationStack2D> held_modification_stack; - virtual void set_pause(bool p_pause); + void _execute(float p_delta) override; + void _setup_modification(SkeletonModificationStack2D *p_stack) override; + void _draw_editor_gizmo() override; - static void setup(jobject p_io); - static void thread_func(JNIEnv *env); + void set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack); + Ref<SkeletonModificationStack2D> get_held_modification_stack() const; - AudioDriverAndroid(); + SkeletonModification2DStackHolder(); + ~SkeletonModification2DStackHolder(); }; -#endif // AUDIO_DRIVER_ANDROID_H +#endif // SKELETONMODIFICATION2DSTACKHOLDER_H diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp new file mode 100644 index 0000000000..0a91290015 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp @@ -0,0 +1,481 @@ +/*************************************************************************/ +/* skeleton_modification_2d_twoboneik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_2d_twoboneik.h" +#include "scene/2d/skeleton_2d.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif // TOOLS_ENABLED + +bool SkeletonModification2DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path == "joint_one_bone_idx") { + set_joint_one_bone_idx(p_value); + } else if (path == "joint_one_bone2d_node") { + set_joint_one_bone2d_node(p_value); + } else if (path == "joint_two_bone_idx") { + set_joint_two_bone_idx(p_value); + } else if (path == "joint_two_bone2d_node") { + set_joint_two_bone2d_node(p_value); + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor/draw_gizmo")) { + set_editor_draw_gizmo(p_value); + } else if (path.begins_with("editor/draw_min_max")) { + set_editor_draw_min_max(p_value); + } +#endif // TOOLS_ENABLED + + return true; +} + +bool SkeletonModification2DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path == "joint_one_bone_idx") { + r_ret = get_joint_one_bone_idx(); + } else if (path == "joint_one_bone2d_node") { + r_ret = get_joint_one_bone2d_node(); + } else if (path == "joint_two_bone_idx") { + r_ret = get_joint_two_bone_idx(); + } else if (path == "joint_two_bone2d_node") { + r_ret = get_joint_two_bone2d_node(); + } + +#ifdef TOOLS_ENABLED + if (path.begins_with("editor/draw_gizmo")) { + r_ret = get_editor_draw_gizmo(); + } else if (path.begins_with("editor/draw_min_max")) { + r_ret = get_editor_draw_min_max(); + } +#endif // TOOLS_ENABLED + + return true; +} + +void SkeletonModification2DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::INT, "joint_one_bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "joint_one_bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::INT, "joint_two_bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "joint_two_bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT)); + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_min_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } +#endif // TOOLS_ENABLED +} + +void SkeletonModification2DTwoBoneIK::_execute(float p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + WARN_PRINT_ONCE("Target cache is out of date. Attempting to update..."); + update_target_cache(); + return; + } + + if (joint_one_bone2d_node_cache.is_null() && !joint_one_bone2d_node.is_empty()) { + WARN_PRINT_ONCE("Joint one Bone2D node cache is out of date. Attempting to update..."); + update_joint_one_bone2d_cache(); + } + if (joint_two_bone2d_node_cache.is_null() && !joint_two_bone2d_node.is_empty()) { + WARN_PRINT_ONCE("Joint two Bone2D node cache is out of date. Attempting to update..."); + update_joint_two_bone2d_cache(); + } + + Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache)); + if (!target || !target->is_inside_tree()) { + ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!"); + return; + } + + Bone2D *joint_one_bone = stack->skeleton->get_bone(joint_one_bone_idx); + if (joint_one_bone == nullptr) { + ERR_PRINT_ONCE("Joint one bone_idx does not point to a valid bone! Cannot execute modification!"); + return; + } + + Bone2D *joint_two_bone = stack->skeleton->get_bone(joint_two_bone_idx); + if (joint_two_bone == nullptr) { + ERR_PRINT_ONCE("Joint two bone_idx does not point to a valid bone! Cannot execute modification!"); + return; + } + + // Adopted from the links below: + // http://theorangeduck.com/page/simple-two-joint + // https://www.alanzucconi.com/2018/05/02/ik-2d-2/ + // With modifications by TwistedTwigleg + Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin(); + float joint_one_to_target = target_difference.length(); + float angle_atan = Math::atan2(target_difference.y, target_difference.x); + + float bone_one_length = joint_one_bone->get_length() * MIN(joint_one_bone->get_global_scale().x, joint_one_bone->get_global_scale().y); + float bone_two_length = joint_two_bone->get_length() * MIN(joint_two_bone->get_global_scale().x, joint_two_bone->get_global_scale().y); + bool override_angles_due_to_out_of_range = false; + + if (joint_one_to_target < target_minimum_distance) { + joint_one_to_target = target_minimum_distance; + } + if (joint_one_to_target > target_maximum_distance && target_maximum_distance > 0.0) { + joint_one_to_target = target_maximum_distance; + } + + if (bone_one_length + bone_two_length < joint_one_to_target) { + override_angles_due_to_out_of_range = true; + } + + if (!override_angles_due_to_out_of_range) { + float angle_0 = Math::acos(((joint_one_to_target * joint_one_to_target) + (bone_one_length * bone_one_length) - (bone_two_length * bone_two_length)) / (2.0 * joint_one_to_target * bone_one_length)); + float angle_1 = Math::acos(((bone_two_length * bone_two_length) + (bone_one_length * bone_one_length) - (joint_one_to_target * joint_one_to_target)) / (2.0 * bone_two_length * bone_one_length)); + + if (flip_bend_direction) { + angle_0 = -angle_0; + angle_1 = -angle_1; + } + + if (isnan(angle_0) || isnan(angle_1)) { + // We cannot solve for this angle! Do nothing to avoid setting the rotation (and scale) to NaN. + } else { + joint_one_bone->set_global_rotation(angle_atan - angle_0 - joint_one_bone->get_bone_angle()); + joint_two_bone->set_rotation(-Math_PI - angle_1 - joint_two_bone->get_bone_angle() + joint_one_bone->get_bone_angle()); + } + } else { + joint_one_bone->set_global_rotation(angle_atan - joint_one_bone->get_bone_angle()); + joint_two_bone->set_global_rotation(angle_atan - joint_two_bone->get_bone_angle()); + } + + stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, joint_one_bone->get_transform(), stack->strength, true); + stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, joint_two_bone->get_transform(), stack->strength, true); +} + +void SkeletonModification2DTwoBoneIK::_setup_modification(SkeletonModificationStack2D *p_stack) { + stack = p_stack; + + if (stack) { + is_setup = true; + update_target_cache(); + update_joint_one_bone2d_cache(); + update_joint_two_bone2d_cache(); + } +} + +void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() { + if (!enabled || !is_setup) { + return; + } + + Bone2D *operation_bone_one = stack->skeleton->get_bone(joint_one_bone_idx); + if (!operation_bone_one) { + return; + } + stack->skeleton->draw_set_transform( + stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()), + operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation()); + + Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + } +#endif // TOOLS_ENABLED + + if (flip_bend_direction) { + float angle = -(Math_PI * 0.5) + operation_bone_one->get_bone_angle(); + stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(angle), sin(angle)) * (operation_bone_one->get_length() * 0.5), bone_ik_color, 2.0); + } else { + float angle = (Math_PI * 0.5) + operation_bone_one->get_bone_angle(); + stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(angle), sin(angle)) * (operation_bone_one->get_length() * 0.5), bone_ik_color, 2.0); + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + if (editor_draw_min_max) { + if (target_maximum_distance != 0.0 || target_minimum_distance != 0.0) { + Vector2 target_direction = Vector2(0, 1); + if (target_node_cache.is_valid()) { + stack->skeleton->draw_set_transform(Vector2(0, 0), 0.0); + Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache)); + target_direction = operation_bone_one->get_global_position().direction_to(target->get_global_position()); + } + + stack->skeleton->draw_circle(target_direction * target_minimum_distance, 8, bone_ik_color); + stack->skeleton->draw_circle(target_direction * target_maximum_distance, 8, bone_ik_color); + stack->skeleton->draw_line(target_direction * target_minimum_distance, target_direction * target_maximum_distance, bone_ik_color, 2.0); + } + } + } +#endif // TOOLS_ENABLED +} + +void SkeletonModification2DTwoBoneIK::update_target_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + } + } + } +} + +void SkeletonModification2DTwoBoneIK::update_joint_one_bone2d_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update joint one Bone2D cache: modification is not properly setup!"); + return; + } + + joint_one_bone2d_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(joint_one_bone2d_node)) { + Node *node = stack->skeleton->get_node(joint_one_bone2d_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update update joint one Bone2D cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update update joint one Bone2D cache: node is not in the scene tree!"); + joint_one_bone2d_node_cache = node->get_instance_id(); + + Bone2D *bone = Object::cast_to<Bone2D>(node); + if (bone) { + joint_one_bone_idx = bone->get_index_in_skeleton(); + } else { + ERR_FAIL_MSG("update joint one Bone2D cache: Nodepath to Bone2D is not a Bone2D node!"); + } + } + } + } +} + +void SkeletonModification2DTwoBoneIK::update_joint_two_bone2d_cache() { + if (!is_setup || !stack) { + ERR_PRINT_ONCE("Cannot update joint two Bone2D cache: modification is not properly setup!"); + return; + } + + joint_two_bone2d_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(joint_two_bone2d_node)) { + Node *node = stack->skeleton->get_node(joint_two_bone2d_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update update joint two Bone2D cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update update joint two Bone2D cache: node is not in scene tree!"); + joint_two_bone2d_node_cache = node->get_instance_id(); + + Bone2D *bone = Object::cast_to<Bone2D>(node); + if (bone) { + joint_two_bone_idx = bone->get_index_in_skeleton(); + } else { + ERR_FAIL_MSG("update joint two Bone2D cache: Nodepath to Bone2D is not a Bone2D node!"); + } + } + } + } +} + +void SkeletonModification2DTwoBoneIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification2DTwoBoneIK::get_target_node() const { + return target_node; +} + +void SkeletonModification2DTwoBoneIK::set_joint_one_bone2d_node(const NodePath &p_target_node) { + joint_one_bone2d_node = p_target_node; + update_joint_one_bone2d_cache(); + notify_property_list_changed(); +} + +void SkeletonModification2DTwoBoneIK::set_target_minimum_distance(float p_distance) { + ERR_FAIL_COND_MSG(p_distance < 0, "Target minimum distance cannot be less than zero!"); + target_minimum_distance = p_distance; +} + +float SkeletonModification2DTwoBoneIK::get_target_minimum_distance() const { + return target_minimum_distance; +} + +void SkeletonModification2DTwoBoneIK::set_target_maximum_distance(float p_distance) { + ERR_FAIL_COND_MSG(p_distance < 0, "Target maximum distance cannot be less than zero!"); + target_maximum_distance = p_distance; +} + +float SkeletonModification2DTwoBoneIK::get_target_maximum_distance() const { + return target_maximum_distance; +} + +void SkeletonModification2DTwoBoneIK::set_flip_bend_direction(bool p_flip_direction) { + flip_bend_direction = p_flip_direction; + +#ifdef TOOLS_ENABLED + if (stack && is_setup) { + stack->set_editor_gizmos_dirty(true); + } +#endif // TOOLS_ENABLED +} + +bool SkeletonModification2DTwoBoneIK::get_flip_bend_direction() const { + return flip_bend_direction; +} + +NodePath SkeletonModification2DTwoBoneIK::get_joint_one_bone2d_node() const { + return joint_one_bone2d_node; +} + +void SkeletonModification2DTwoBoneIK::set_joint_two_bone2d_node(const NodePath &p_target_node) { + joint_two_bone2d_node = p_target_node; + update_joint_two_bone2d_cache(); + notify_property_list_changed(); +} + +NodePath SkeletonModification2DTwoBoneIK::get_joint_two_bone2d_node() const { + return joint_two_bone2d_node; +} + +void SkeletonModification2DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) { + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + + if (is_setup) { + if (stack->skeleton) { + ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); + joint_one_bone_idx = p_bone_idx; + joint_one_bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); + joint_one_bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); + } else { + WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint one..."); + joint_one_bone_idx = p_bone_idx; + } + } else { + WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint one..."); + joint_one_bone_idx = p_bone_idx; + } + + notify_property_list_changed(); +} + +int SkeletonModification2DTwoBoneIK::get_joint_one_bone_idx() const { + return joint_one_bone_idx; +} + +void SkeletonModification2DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) { + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + + if (is_setup) { + if (stack->skeleton) { + ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); + joint_two_bone_idx = p_bone_idx; + joint_two_bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); + joint_two_bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); + } else { + WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two..."); + joint_two_bone_idx = p_bone_idx; + } + } else { + WARN_PRINT("TwoBoneIK: Cannot verify the joint bone index for joint two..."); + joint_two_bone_idx = p_bone_idx; + } + + notify_property_list_changed(); +} + +int SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx() const { + return joint_two_bone_idx; +} + +#ifdef TOOLS_ENABLED +void SkeletonModification2DTwoBoneIK::set_editor_draw_min_max(bool p_draw) { + editor_draw_min_max = p_draw; +} + +bool SkeletonModification2DTwoBoneIK::get_editor_draw_min_max() const { + return editor_draw_min_max; +} +#endif // TOOLS_ENABLED + +void SkeletonModification2DTwoBoneIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DTwoBoneIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DTwoBoneIK::get_target_node); + + ClassDB::bind_method(D_METHOD("set_target_minimum_distance", "minimum_distance"), &SkeletonModification2DTwoBoneIK::set_target_minimum_distance); + ClassDB::bind_method(D_METHOD("get_target_minimum_distance"), &SkeletonModification2DTwoBoneIK::get_target_minimum_distance); + ClassDB::bind_method(D_METHOD("set_target_maximum_distance", "maximum_distance"), &SkeletonModification2DTwoBoneIK::set_target_maximum_distance); + ClassDB::bind_method(D_METHOD("get_target_maximum_distance"), &SkeletonModification2DTwoBoneIK::get_target_maximum_distance); + ClassDB::bind_method(D_METHOD("set_flip_bend_direction", "flip_direction"), &SkeletonModification2DTwoBoneIK::set_flip_bend_direction); + ClassDB::bind_method(D_METHOD("get_flip_bend_direction"), &SkeletonModification2DTwoBoneIK::get_flip_bend_direction); + + ClassDB::bind_method(D_METHOD("set_joint_one_bone2d_node", "bone2d_node"), &SkeletonModification2DTwoBoneIK::set_joint_one_bone2d_node); + ClassDB::bind_method(D_METHOD("get_joint_one_bone2d_node"), &SkeletonModification2DTwoBoneIK::get_joint_one_bone2d_node); + ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification2DTwoBoneIK::set_joint_one_bone_idx); + ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification2DTwoBoneIK::get_joint_one_bone_idx); + + ClassDB::bind_method(D_METHOD("set_joint_two_bone2d_node", "bone2d_node"), &SkeletonModification2DTwoBoneIK::set_joint_two_bone2d_node); + ClassDB::bind_method(D_METHOD("get_joint_two_bone2d_node"), &SkeletonModification2DTwoBoneIK::get_joint_two_bone2d_node); + ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification2DTwoBoneIK::set_joint_two_bone_idx); + ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification2DTwoBoneIK::get_joint_two_bone_idx); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_minimum_distance", PROPERTY_HINT_RANGE, "0, 100000000, 0.01"), "set_target_minimum_distance", "get_target_minimum_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_maximum_distance", PROPERTY_HINT_NONE, "0, 100000000, 0.01"), "set_target_maximum_distance", "get_target_maximum_distance"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_bend_direction", PROPERTY_HINT_NONE, ""), "set_flip_bend_direction", "get_flip_bend_direction"); + ADD_GROUP("", ""); +} + +SkeletonModification2DTwoBoneIK::SkeletonModification2DTwoBoneIK() { + stack = nullptr; + is_setup = false; + enabled = true; + editor_draw_gizmo = true; +} + +SkeletonModification2DTwoBoneIK::~SkeletonModification2DTwoBoneIK() { +} diff --git a/scene/resources/skeleton_modification_2d_twoboneik.h b/scene/resources/skeleton_modification_2d_twoboneik.h new file mode 100644 index 0000000000..c7e545a488 --- /dev/null +++ b/scene/resources/skeleton_modification_2d_twoboneik.h @@ -0,0 +1,107 @@ +/*************************************************************************/ +/* skeleton_modification_2d_twoboneik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION2DTWOBONEIK_H +#define SKELETONMODIFICATION2DTWOBONEIK_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +/////////////////////////////////////// +// SkeletonModification2DJIGGLE +/////////////////////////////////////// + +class SkeletonModification2DTwoBoneIK : public SkeletonModification2D { + GDCLASS(SkeletonModification2DTwoBoneIK, SkeletonModification2D); + +private: + NodePath target_node; + ObjectID target_node_cache; + float target_minimum_distance = 0; + float target_maximum_distance = 0; + bool flip_bend_direction = false; + + NodePath joint_one_bone2d_node; + ObjectID joint_one_bone2d_node_cache; + int joint_one_bone_idx = -1; + + NodePath joint_two_bone2d_node; + ObjectID joint_two_bone2d_node_cache; + int joint_two_bone_idx = -1; + +#ifdef TOOLS_ENABLED + bool editor_draw_min_max = false; +#endif // TOOLS_ENABLED + + void update_target_cache(); + void update_joint_one_bone2d_cache(); + void update_joint_two_bone2d_cache(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + void _execute(float p_delta) override; + void _setup_modification(SkeletonModificationStack2D *p_stack) override; + void _draw_editor_gizmo() override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_target_minimum_distance(float p_minimum_distance); + float get_target_minimum_distance() const; + void set_target_maximum_distance(float p_maximum_distance); + float get_target_maximum_distance() const; + void set_flip_bend_direction(bool p_flip_direction); + bool get_flip_bend_direction() const; + + void set_joint_one_bone2d_node(const NodePath &p_node); + NodePath get_joint_one_bone2d_node() const; + void set_joint_one_bone_idx(int p_bone_idx); + int get_joint_one_bone_idx() const; + + void set_joint_two_bone2d_node(const NodePath &p_node); + NodePath get_joint_two_bone2d_node() const; + void set_joint_two_bone_idx(int p_bone_idx); + int get_joint_two_bone_idx() const; + +#ifdef TOOLS_ENABLED + void set_editor_draw_min_max(bool p_draw); + bool get_editor_draw_min_max() const; +#endif // TOOLS_ENABLED + + SkeletonModification2DTwoBoneIK(); + ~SkeletonModification2DTwoBoneIK(); +}; + +#endif // SKELETONMODIFICATION2DTWOBONEIK_H diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp new file mode 100644 index 0000000000..d12ec4add3 --- /dev/null +++ b/scene/resources/skeleton_modification_stack_2d.cpp @@ -0,0 +1,267 @@ +/*************************************************************************/ +/* skeleton_modification_stack_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_stack_2d.h" +#include "scene/2d/skeleton_2d.h" + +void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < modifications.size(); i++) { + p_list->push_back( + PropertyInfo(Variant::OBJECT, "modifications/" + itos(i), + PROPERTY_HINT_RESOURCE_TYPE, + "SkeletonModification2D", + PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + } +} + +bool SkeletonModificationStack2D::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("modifications/")) { + int mod_idx = path.get_slicec('/', 1).to_int(); + set_modification(mod_idx, p_value); + return true; + } + return true; +} + +bool SkeletonModificationStack2D::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("modifications/")) { + int mod_idx = path.get_slicec('/', 1).to_int(); + r_ret = get_modification(mod_idx); + return true; + } + return true; +} + +void SkeletonModificationStack2D::setup() { + if (is_setup) { + return; + } + + if (skeleton != nullptr) { + is_setup = true; + for (int i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + modifications.get(i)->_setup_modification(this); + } + +#ifdef TOOLS_ENABLED + set_editor_gizmos_dirty(true); +#endif // TOOLS_ENABLED + + } else { + WARN_PRINT("Cannot setup SkeletonModificationStack2D: no Skeleton2D set!"); + } +} + +void SkeletonModificationStack2D::execute(float p_delta, int p_execution_mode) { + ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(), + "Modification stack is not properly setup and therefore cannot execute!"); + + if (!skeleton->is_inside_tree()) { + ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!"); + return; + } + + if (!enabled) { + return; + } + + for (int i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + + if (modifications[i]->get_execution_mode() == p_execution_mode) { + modifications.get(i)->_execute(p_delta); + } + } +} + +void SkeletonModificationStack2D::draw_editor_gizmos() { + if (!is_setup) { + return; + } + + if (editor_gizmo_dirty) { + for (int i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + + if (modifications[i]->editor_draw_gizmo) { + modifications.get(i)->_draw_editor_gizmo(); + } + } + skeleton->draw_set_transform(Vector2(0, 0)); + editor_gizmo_dirty = false; + } +} + +void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) { + if (!is_setup) { + return; + } + + if (!editor_gizmo_dirty && p_dirty) { + editor_gizmo_dirty = p_dirty; + if (skeleton) { + skeleton->update(); + } + } else { + editor_gizmo_dirty = p_dirty; + } +} + +void SkeletonModificationStack2D::enable_all_modifications(bool p_enabled) { + for (int i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + modifications.get(i)->set_enabled(p_enabled); + } +} + +Ref<SkeletonModification2D> SkeletonModificationStack2D::get_modification(int p_mod_idx) const { + ERR_FAIL_INDEX_V(p_mod_idx, modifications.size(), nullptr); + return modifications[p_mod_idx]; +} + +void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p_mod) { + p_mod->_setup_modification(this); + modifications.push_back(p_mod); + +#ifdef TOOLS_ENABLED + set_editor_gizmos_dirty(true); +#endif // TOOLS_ENABLED +} + +void SkeletonModificationStack2D::delete_modification(int p_mod_idx) { + ERR_FAIL_INDEX(p_mod_idx, modifications.size()); + modifications.remove(p_mod_idx); + +#ifdef TOOLS_ENABLED + set_editor_gizmos_dirty(true); +#endif // TOOLS_ENABLED +} + +void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) { + ERR_FAIL_INDEX(p_mod_idx, modifications.size()); + + if (p_mod == nullptr) { + modifications.insert(p_mod_idx, nullptr); + } else { + p_mod->_setup_modification(this); + modifications.insert(p_mod_idx, p_mod); + } + +#ifdef TOOLS_ENABLED + set_editor_gizmos_dirty(true); +#endif // TOOLS_ENABLED +} + +void SkeletonModificationStack2D::set_modification_count(int p_count) { + modifications.resize(p_count); + notify_property_list_changed(); + +#ifdef TOOLS_ENABLED + set_editor_gizmos_dirty(true); +#endif // TOOLS_ENABLED +} + +int SkeletonModificationStack2D::get_modification_count() const { + return modifications.size(); +} + +void SkeletonModificationStack2D::set_skeleton(Skeleton2D *p_skeleton) { + skeleton = p_skeleton; +} + +Skeleton2D *SkeletonModificationStack2D::get_skeleton() const { + return skeleton; +} + +bool SkeletonModificationStack2D::get_is_setup() const { + return is_setup; +} + +void SkeletonModificationStack2D::set_enabled(bool p_enabled) { + enabled = p_enabled; +} + +bool SkeletonModificationStack2D::get_enabled() const { + return enabled; +} + +void SkeletonModificationStack2D::set_strength(float p_strength) { + ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!"); + ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!"); + strength = p_strength; +} + +float SkeletonModificationStack2D::get_strength() const { + return strength; +} + +void SkeletonModificationStack2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack2D::setup); + ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack2D::execute); + + ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack2D::enable_all_modifications); + ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack2D::get_modification); + ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack2D::add_modification); + ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack2D::delete_modification); + ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack2D::set_modification); + + ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack2D::set_modification_count); + ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack2D::get_modification_count); + + ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack2D::get_is_setup); + + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack2D::set_enabled); + ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack2D::get_enabled); + + ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack2D::set_strength); + ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack2D::get_strength); + + ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack2D::get_skeleton); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count"); +} + +SkeletonModificationStack2D::SkeletonModificationStack2D() { +} diff --git a/scene/resources/skeleton_modification_stack_2d.h b/scene/resources/skeleton_modification_stack_2d.h new file mode 100644 index 0000000000..58855701a1 --- /dev/null +++ b/scene/resources/skeleton_modification_stack_2d.h @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* skeleton_modification_stack_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATIONSTACK2D_H +#define SKELETONMODIFICATIONSTACK2D_H + +#include "scene/2d/skeleton_2d.h" +#include "scene/resources/skeleton_modification_2d.h" + +/////////////////////////////////////// +// SkeletonModificationStack2D +/////////////////////////////////////// + +class Skeleton2D; +class SkeletonModification2D; +class Bone2D; + +class SkeletonModificationStack2D : public Resource { + GDCLASS(SkeletonModificationStack2D, Resource); + friend class Skeleton2D; + friend class SkeletonModification2D; + +protected: + static void _bind_methods(); + void _get_property_list(List<PropertyInfo> *p_list) const; + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + +public: + Skeleton2D *skeleton = nullptr; + bool is_setup = false; + bool enabled = false; + float strength = 1.0; + + enum EXECUTION_MODE { + execution_mode_process, + execution_mode_physics_process + }; + + Vector<Ref<SkeletonModification2D>> modifications = Vector<Ref<SkeletonModification2D>>(); + + void setup(); + void execute(float p_delta, int p_execution_mode); + + bool editor_gizmo_dirty = false; + void draw_editor_gizmos(); + void set_editor_gizmos_dirty(bool p_dirty); + + void enable_all_modifications(bool p_enable); + Ref<SkeletonModification2D> get_modification(int p_mod_idx) const; + void add_modification(Ref<SkeletonModification2D> p_mod); + void delete_modification(int p_mod_idx); + void set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod); + + void set_modification_count(int p_count); + int get_modification_count() const; + + void set_skeleton(Skeleton2D *p_skeleton); + Skeleton2D *get_skeleton() const; + + bool get_is_setup() const; + + void set_enabled(bool p_enabled); + bool get_enabled() const; + + void set_strength(float p_strength); + float get_strength() const; + + SkeletonModificationStack2D(); +}; + +#endif // SKELETONMODIFICATION2D_H diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 786a96501a..12309f7488 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -553,6 +553,9 @@ void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) con } void Theme::add_icon_type(const StringName &p_theme_type) { + if (icon_map.has(p_theme_type)) { + return; + } icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>(); } @@ -641,6 +644,9 @@ void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) } void Theme::add_stylebox_type(const StringName &p_theme_type) { + if (style_map.has(p_theme_type)) { + return; + } style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>(); } @@ -730,6 +736,9 @@ void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) con } void Theme::add_font_type(const StringName &p_theme_type) { + if (font_map.has(p_theme_type)) { + return; + } font_map[p_theme_type] = HashMap<StringName, Ref<Font>>(); } @@ -807,6 +816,9 @@ void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list } void Theme::add_font_size_type(const StringName &p_theme_type) { + if (font_size_map.has(p_theme_type)) { + return; + } font_size_map[p_theme_type] = HashMap<StringName, int>(); } @@ -882,6 +894,9 @@ void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) co } void Theme::add_color_type(const StringName &p_theme_type) { + if (color_map.has(p_theme_type)) { + return; + } color_map[p_theme_type] = HashMap<StringName, Color>(); } @@ -956,6 +971,9 @@ void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list) } void Theme::add_constant_type(const StringName &p_theme_type) { + if (constant_map.has(p_theme_type)) { + return; + } constant_map[p_theme_type] = HashMap<StringName, int>(); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b6caae1e30..5759948fe6 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -33,6 +33,7 @@ #include "core/templates/vmap.h" #include "servers/rendering/shader_types.h" #include "visual_shader_nodes.h" +#include "visual_shader_particle_nodes.h" #include "visual_shader_sdf_nodes.h" bool VisualShaderNode::is_simple_decl() const { @@ -60,6 +61,20 @@ Variant VisualShaderNode::get_input_port_default_value(int p_port) const { return Variant(); } +void VisualShaderNode::remove_input_port_default_value(int p_port) { + if (default_input_values.has(p_port)) { + default_input_values.erase(p_port); + emit_changed(); + } +} + +void VisualShaderNode::clear_default_input_values() { + if (!default_input_values.is_empty()) { + default_input_values.clear(); + emit_changed(); + } +} + bool VisualShaderNode::is_port_separator(int p_index) const { return false; } @@ -220,6 +235,9 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value); ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value); + ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value); + ClassDB::bind_method(D_METHOD("clear_default_input_values"), &VisualShaderNode::clear_default_input_values); + ClassDB::bind_method(D_METHOD("set_default_input_values", "values"), &VisualShaderNode::set_default_input_values); ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values); @@ -373,6 +391,18 @@ void VisualShaderNodeCustom::set_default_input_values(const Array &p_values) { } } +void VisualShaderNodeCustom::remove_input_port_default_value(int p_port) { + if (!is_initialized) { + VisualShaderNode::remove_input_port_default_value(p_port); + } +} + +void VisualShaderNodeCustom::clear_default_input_values() { + if (!is_initialized) { + VisualShaderNode::clear_default_input_values(); + } +} + void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Variant &p_value) { VisualShaderNode::set_input_port_default_value(p_port, p_value); } @@ -1050,9 +1080,11 @@ static const char *type_string[VisualShader::TYPE_MAX] = { "vertex", "fragment", "light", - "emit", + "start", "process", - "end", + "collide", + "start_custom", + "process_custom", "sky", }; @@ -1328,7 +1360,8 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui return OK; } - code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; + String node_name = "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; + String node_code; Vector<String> input_vars; input_vars.resize(vsnode->get_input_port_count()); @@ -1399,19 +1432,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (defval.get_type() == Variant::FLOAT) { float val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; + node_code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; } else if (defval.get_type() == Variant::INT) { int val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\tint " + inputs[i] + " = " + itos(val) + ";\n"; + node_code += "\tint " + inputs[i] + " = " + itos(val) + ";\n"; } else if (defval.get_type() == Variant::BOOL) { bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + node_code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); + node_code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); } else if (defval.get_type() == Variant::TRANSFORM3D) { Transform3D val = defval; val.basis.transpose(); @@ -1426,7 +1459,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui values.push_back(val.origin.y); values.push_back(val.origin.z); bool err = false; - code += "\tmat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err); + node_code += "\tmat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err); } else { //will go empty, node is expected to know what it is doing at this point and handle it } @@ -1514,7 +1547,12 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } } - code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); + node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); + if (node_code != String()) { + code += node_name; + code += node_code; + code += "\n"; + } for (int i = 0; i < output_count; i++) { bool new_line_inserted = false; @@ -1564,7 +1602,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const { if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) { if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) { - if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") { + if (p_func_name == "start_custom" || p_func_name == "process_custom" || p_func_name == "collide") { return true; } } @@ -1645,11 +1683,12 @@ void VisualShader::_update_shader() const { global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end", "sky" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky" }; String global_expressions; Set<String> used_uniform_names; List<VisualShaderNodeUniform *> uniforms; + Map<int, List<int>> emitters; for (int i = 0, index = 0; i < TYPE_MAX; i++) { if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { @@ -1674,6 +1713,19 @@ void VisualShader::_update_shader() const { if (uniform.is_valid()) { uniforms.push_back(uniform.ptr()); } + Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr()); + if (emit_particle.is_valid()) { + if (!emitters.has(i)) { + emitters.insert(i, List<int>()); + } + + for (Map<int, Node>::Element *M = graph[i].nodes.front(); M; M = M->next()) { + if (M->get().node == emit_particle.ptr()) { + emitters[i].push_back(M->key()); + break; + } + } + } } } @@ -1722,6 +1774,13 @@ void VisualShader::_update_shader() const { Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); + if (emitters.has(i)) { + for (List<int>::Element *E = emitters[i].front(); E; E = E->next()) { + err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E->get(), processed, false, classes); + ERR_FAIL_COND(err != OK); + } + } + if (shader_mode == Shader::MODE_PARTICLES) { code_map.insert(i, func_code); } else { @@ -1730,19 +1789,130 @@ void VisualShader::_update_shader() const { } } + String global_compute_code; + if (shader_mode == Shader::MODE_PARTICLES) { - code += "\nvoid compute() {\n"; - code += "\tif (RESTART) {\n"; - code += code_map[TYPE_EMIT]; - code += "\t} else {\n"; - code += code_map[TYPE_PROCESS]; + bool has_start = !code_map[TYPE_START].is_empty(); + bool has_start_custom = !code_map[TYPE_START_CUSTOM].is_empty(); + bool has_process = !code_map[TYPE_PROCESS].is_empty(); + bool has_process_custom = !code_map[TYPE_PROCESS_CUSTOM].is_empty(); + bool has_collide = !code_map[TYPE_COLLIDE].is_empty(); + + code += "void start() {\n"; + if (has_start || has_start_custom) { + code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; + code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + code += "\tfloat __radians;\n"; + code += "\tvec3 __vec3_buff1;\n"; + code += "\tvec3 __vec3_buff2;\n"; + code += "\tfloat __scalar_buff1;\n"; + code += "\tfloat __scalar_buff2;\n"; + code += "\tvec3 __ndiff = normalize(__diff);\n\n"; + } + if (has_start) { + code += "\t{\n"; + code += code_map[TYPE_START].replace("\n\t", "\n\t\t"); + code += "\t}\n"; + if (has_start_custom) { + code += "\t\n"; + } + } + if (has_start_custom) { + code += "\t{\n"; + code += code_map[TYPE_START_CUSTOM].replace("\n\t", "\n\t\t"); + code += "\t}\n"; + } + code += "}\n\n"; + code += "void process() {\n"; + if (has_process || has_process_custom || has_collide) { + code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; + code += "\tvec3 __vec3_buff1;\n"; + code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + code += "\tvec3 __ndiff = normalize(__diff);\n\n"; + } + code += "\t{\n"; + String tab = "\t"; + if (has_collide) { + code += "\t\tif (COLLIDED) {\n\n"; + code += code_map[TYPE_COLLIDE].replace("\n\t", "\n\t\t\t"); + if (has_process) { + code += "\t\t} else {\n\n"; + tab += "\t"; + } + } + if (has_process) { + code += code_map[TYPE_PROCESS].replace("\n\t", "\n\t" + tab); + } + if (has_collide) { + code += "\t\t}\n"; + } code += "\t}\n"; - code += "}\n"; + + if (has_process_custom) { + code += "\t{\n\n"; + code += code_map[TYPE_PROCESS_CUSTOM].replace("\n\t", "\n\t\t"); + code += "\t}\n"; + } + + code += "}\n\n"; + + global_compute_code += "float __rand_from_seed(inout uint seed) {\n"; + global_compute_code += "\tint k;\n"; + global_compute_code += "\tint s = int(seed);\n"; + global_compute_code += "\tif (s == 0)\n"; + global_compute_code += "\ts = 305420679;\n"; + global_compute_code += "\tk = s / 127773;\n"; + global_compute_code += "\ts = 16807 * (s - k * 127773) - 2836 * k;\n"; + global_compute_code += "\tif (s < 0)\n"; + global_compute_code += "\t\ts += 2147483647;\n"; + global_compute_code += "\tseed = uint(s);\n"; + global_compute_code += "\treturn float(seed % uint(65536)) / 65535.0;\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "float __rand_from_seed_m1_p1(inout uint seed) {\n"; + global_compute_code += "\treturn __rand_from_seed(seed) * 2.0 - 1.0;\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "float __randf_range(inout uint seed, float from, float to) {\n"; + global_compute_code += "\treturn __rand_from_seed(seed) * (to - from) + from;\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n"; + global_compute_code += "\treturn vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "uint __hash(uint x) {\n"; + global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + global_compute_code += "\tx = (x >> uint(16)) ^ x;\n"; + global_compute_code += "\treturn x;\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "mat3 __build_rotation_mat3(vec3 axis, float angle) {\n"; + global_compute_code += "\taxis = normalize(axis);\n"; + global_compute_code += "\tfloat s = sin(angle);\n"; + global_compute_code += "\tfloat c = cos(angle);\n"; + global_compute_code += "\tfloat oc = 1.0 - c;\n"; + global_compute_code += "\treturn mat3(vec3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s), vec3(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s), vec3(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c));\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "mat4 __build_rotation_mat4(vec3 axis, float angle) {\n"; + global_compute_code += "\taxis = normalize(axis);\n"; + global_compute_code += "\tfloat s = sin(angle);\n"; + global_compute_code += "\tfloat c = cos(angle);\n"; + global_compute_code += "\tfloat oc = 1.0 - c;\n"; + global_compute_code += "\treturn mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n"; + global_compute_code += "}\n\n"; + + global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n"; + global_compute_code += "\treturn normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n"; + global_compute_code += "}\n\n"; } //set code secretly global_code += "\n\n"; String final_code = global_code; + final_code += global_compute_code; final_code += global_code_per_node; final_code += global_expressions; String tcode = code; @@ -1833,9 +2003,11 @@ void VisualShader::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_VERTEX); BIND_ENUM_CONSTANT(TYPE_FRAGMENT); BIND_ENUM_CONSTANT(TYPE_LIGHT); - BIND_ENUM_CONSTANT(TYPE_EMIT); + BIND_ENUM_CONSTANT(TYPE_START); BIND_ENUM_CONSTANT(TYPE_PROCESS); - BIND_ENUM_CONSTANT(TYPE_END); + BIND_ENUM_CONSTANT(TYPE_COLLIDE); + BIND_ENUM_CONSTANT(TYPE_START_CUSTOM); + BIND_ENUM_CONSTANT(TYPE_PROCESS_CUSTOM); BIND_ENUM_CONSTANT(TYPE_SKY); BIND_ENUM_CONSTANT(TYPE_MAX); @@ -1846,11 +2018,20 @@ void VisualShader::_bind_methods() { VisualShader::VisualShader() { dirty.set(); for (int i = 0; i < TYPE_MAX; i++) { - Ref<VisualShaderNodeOutput> output; - output.instance(); - output->shader_type = Type(i); - output->shader_mode = shader_mode; - graph[i].nodes[NODE_ID_OUTPUT].node = output; + if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) { + Ref<VisualShaderNodeParticleOutput> output; + output.instance(); + output->shader_type = Type(i); + output->shader_mode = shader_mode; + graph[i].nodes[NODE_ID_OUTPUT].node = output; + } else { + Ref<VisualShaderNodeOutput> output; + output.instance(); + output->shader_type = Type(i); + output->shader_mode = shader_mode; + graph[i].nodes[NODE_ID_OUTPUT].node = output; + } + graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); } } @@ -1979,27 +2160,45 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, - // Particles, Emit - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Start + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, Start (Custom) + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, @@ -2009,20 +2208,39 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - // Particles, End - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Process (Custom) + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, Collide + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Sky, Sky { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, @@ -2098,11 +2316,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, }; @@ -2595,30 +2815,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - // Particles, Emit - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - // Particles, Process - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - // Particles, End - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Sky, Sky { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index aa7768751e..53b165fe0f 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -51,9 +51,11 @@ public: TYPE_VERTEX, TYPE_FRAGMENT, TYPE_LIGHT, - TYPE_EMIT, + TYPE_START, TYPE_PROCESS, - TYPE_END, + TYPE_COLLIDE, + TYPE_START_CUSTOM, + TYPE_PROCESS_CUSTOM, TYPE_SKY, TYPE_MAX }; @@ -230,6 +232,8 @@ public: Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied) Array get_default_input_values() const; virtual void set_default_input_values(const Array &p_values); + virtual void remove_input_port_default_value(int p_port); + virtual void clear_default_input_values(); virtual int get_output_port_count() const = 0; virtual PortType get_output_port_type(int p_port) const = 0; @@ -305,6 +309,8 @@ protected: virtual void set_input_port_default_value(int p_port, const Variant &p_value) override; virtual void set_default_input_values(const Array &p_values) override; + virtual void remove_input_port_default_value(int p_port) override; + virtual void clear_default_input_values() override; protected: void _set_input_port_default_value(int p_port, const Variant &p_value); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 998fae0ae9..d3b094de31 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -860,7 +860,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh } String id = make_unique_id(p_type, p_id, "curve"); String code; - code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n"; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n"; return code; } @@ -2499,6 +2499,143 @@ VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { set_input_port_default_value(0, Transform3D()); } +////////////// UV Func + +String VisualShaderNodeUVFunc::get_caption() const { + return "UVFunc"; +} + +int VisualShaderNodeUVFunc::get_input_port_count() const { + return 3; +} + +VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + [[fallthrough]]; // uv + case 1: + return PORT_TYPE_VECTOR; // scale + case 2: + return PORT_TYPE_VECTOR; // offset & pivot + default: + break; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "uv"; + case 1: + return "scale"; + case 2: + switch (func) { + case FUNC_PANNING: + return "offset"; + case FUNC_SCALING: + return "pivot"; + case FUNC_MAX: + break; + default: + break; + } + break; + default: + break; + } + return ""; +} + +String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "UV"; + } + return ""; +} + +int VisualShaderNodeUVFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { + return "uv"; +} + +bool VisualShaderNodeUVFunc::is_show_prop_names() const { + return true; +} + +String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + String uv; + if (p_input_vars[0].is_empty()) { + uv = "vec3(UV.xy, 0.0)"; + } else { + uv = vformat("%s", p_input_vars[0]); + } + String scale = vformat("%s", p_input_vars[1]); + String offset_pivot = vformat("%s", p_input_vars[2]); + + switch (func) { + case FUNC_PANNING: { + code += vformat("\t%s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv); + } break; + case FUNC_SCALING: { + code += vformat("\t%s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); + } break; + case FUNC_MAX: + break; + } + return code; +} + +void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) { + ERR_FAIL_INDEX(int(p_func), FUNC_MAX); + if (func == p_func) { + return; + } + func = p_func; + + if (p_func == FUNC_PANNING) { + set_input_port_default_value(2, Vector3()); // offset + } else { // FUNC_SCALING + set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot + } + emit_changed(); +} + +VisualShaderNodeUVFunc::Function VisualShaderNodeUVFunc::get_function() const { + return func; +} + +Vector<StringName> VisualShaderNodeUVFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeUVFunc::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeUVFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeUVFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Panning,Scaling"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_PANNING); + BIND_ENUM_CONSTANT(FUNC_SCALING); + BIND_ENUM_CONSTANT(FUNC_MAX); +} + +VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { + set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale + set_input_port_default_value(2, Vector3()); // offset +} + ////////////// Dot Product String VisualShaderNodeDotProduct::get_caption() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 45237d2824..5b44e9f776 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1019,6 +1019,51 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function) /////////////////////////////////////// +/// UV FUNC +/////////////////////////////////////// + +class VisualShaderNodeUVFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode); + +public: + enum Function { + FUNC_PANNING, + FUNC_SCALING, + FUNC_MAX, + }; + +protected: + Function func = FUNC_PANNING; + + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual bool is_show_prop_names() const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_function(Function p_op); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeUVFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function) + +/////////////////////////////////////// /// DOT /////////////////////////////////////// diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp new file mode 100644 index 0000000000..29d583a82a --- /dev/null +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -0,0 +1,1025 @@ +/*************************************************************************/ +/* visual_shader_particle_nodes.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "visual_shader_particle_nodes.h" + +// VisualShaderNodeParticleEmitter + +int VisualShaderNodeParticleEmitter::get_output_port_count() const { + return 1; +} + +VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { + if (p_port == 0) { + return "position"; + } + return String(); +} + +VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() { +} + +// VisualShaderNodeParticleSphereEmitter + +String VisualShaderNodeParticleSphereEmitter::get_caption() const { + return "SphereEmitter"; +} + +int VisualShaderNodeParticleSphereEmitter::get_input_port_count() const { + return 2; +} + +VisualShaderNodeParticleSphereEmitter::PortType VisualShaderNodeParticleSphereEmitter::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "radius"; + } else if (p_port == 1) { + return "inner_radius"; + } + return String(); +} + +String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code; + code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n"; + code += "\treturn __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n"; + code += "}\n\n"; + return code; +} + +String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += "\t" + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + return code; +} + +VisualShaderNodeParticleSphereEmitter::VisualShaderNodeParticleSphereEmitter() { + set_input_port_default_value(0, 10.0); + set_input_port_default_value(1, 0.0); +} + +// VisualShaderNodeParticleBoxEmitter + +String VisualShaderNodeParticleBoxEmitter::get_caption() const { + return "BoxEmitter"; +} + +int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { + return 1; +} + +VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "extents"; + } + return String(); +} + +String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code; + code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n"; + code += "\tvec3 half_extents = extents / 2.0;\n"; + code += "\treturn vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n"; + code += "}\n\n"; + return code; +} + +String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += "\t" + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; + return code; +} + +VisualShaderNodeParticleBoxEmitter::VisualShaderNodeParticleBoxEmitter() { + set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0)); +} + +// VisualShaderNodeParticleRingEmitter + +String VisualShaderNodeParticleRingEmitter::get_caption() const { + return "RingEmitter"; +} + +int VisualShaderNodeParticleRingEmitter::get_input_port_count() const { + return 3; +} + +VisualShaderNodeParticleRingEmitter::PortType VisualShaderNodeParticleRingEmitter::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "radius"; + } else if (p_port == 1) { + return "inner_radius"; + } else if (p_port == 2) { + return "height"; + } + return String(); +} + +String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code; + code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n"; + code += "\tfloat angle = __rand_from_seed(seed) * PI * 2.0;\n"; + code += "\tvec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; + code += "\treturn vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n"; + code += "}\n\n"; + return code; +} + +String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code = "\t" + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; + return code; +} + +VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() { + set_input_port_default_value(0, 10.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); +} + +// VisualShaderNodeParticleMultiplyByAxisAngle + +void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_degrees_mode", "enabled"), &VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode); + ClassDB::bind_method(D_METHOD("is_degrees_mode"), &VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "degrees_mode"), "set_degrees_mode", "is_degrees_mode"); +} + +String VisualShaderNodeParticleMultiplyByAxisAngle::get_caption() const { + return "MultiplyByAxisAngle"; +} + +int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { + return 3; +} + +VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { + if (p_port == 0 || p_port == 1) { // position, rotation_axis + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; // angle (degrees/radians) +} + +String VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "position"; + } + if (p_port == 1) { + return "axis"; + } + if (p_port == 2) { + if (degrees_mode) { + return "angle (degrees)"; + } else { + return "angle (radians)"; + } + } + return String(); +} + +bool VisualShaderNodeParticleMultiplyByAxisAngle::is_show_prop_names() const { + return true; +} + +int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { + return 1; +} + +VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { + return "position"; +} + +String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + if (degrees_mode) { + code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; + } else { + code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; + } + return code; +} + +void VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode(bool p_enabled) { + degrees_mode = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const { + return degrees_mode; +} + +Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const { + Vector<StringName> props; + props.push_back("degrees_mode"); + props.push_back("axis_amount"); + return props; +} + +VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() { + set_input_port_default_value(1, Vector3(1, 0, 0)); + set_input_port_default_value(2, 0.0); +} + +// VisualShaderNodeParticleConeVelocity + +String VisualShaderNodeParticleConeVelocity::get_caption() const { + return "ConeVelocity"; +} + +int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { + return 2; +} + +VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleConeVelocity::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "direction"; + } else if (p_port == 1) { + return "spread(degrees)"; + } + return String(); +} + +int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { + return 1; +} + +VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { + if (p_port == 0) { + return "velocity"; + } + return String(); +} + +String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + code += "\t__radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + code += "\t__scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; + code += "\t__scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; + code += "\t__vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n"; + code += "\t__scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n"; + code += "\t__scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n"; + code += "\t__vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n"; + code += "\t__vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n"; + code += "\t__vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n"; + code += "\t" + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n"; + return code; +} + +VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() { + set_input_port_default_value(0, Vector3(1, 0, 0)); + set_input_port_default_value(1, 45.0); +} + +// VisualShaderNodeParticleRandomness + +void VisualShaderNodeParticleRandomness::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); + ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); + + BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); + BIND_ENUM_CONSTANT(OP_TYPE_MAX); +} + +Vector<StringName> VisualShaderNodeParticleRandomness::get_editable_properties() const { + Vector<StringName> props; + props.push_back("op_type"); + return props; +} + +String VisualShaderNodeParticleRandomness::get_caption() const { + return "ParticleRandomness"; +} + +int VisualShaderNodeParticleRandomness::get_output_port_count() const { + return 1; +} + +VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { + if (op_type == OP_TYPE_VECTOR) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) const { + return "random"; +} + +int VisualShaderNodeParticleRandomness::get_input_port_count() const { + return 2; +} + +VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { + if (op_type == OP_TYPE_VECTOR) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "min"; + } else if (p_port == 1) { + return "max"; + } + return String(); +} + +String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + if (op_type == OP_TYPE_SCALAR) { + code += vformat("\t%s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } else if (op_type == OP_TYPE_VECTOR) { + code += vformat("\t%s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + } + return code; +} + +void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { + ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + if (p_op_type != op_type) { + if (p_op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 1.0); + } else { + set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + } + } + op_type = p_op_type; + emit_changed(); +} + +VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::get_op_type() const { + return op_type; +} + +VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 1.0); +} + +// VisualShaderNodeParticleAccelerator + +void VisualShaderNodeParticleAccelerator::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShaderNodeParticleAccelerator::set_mode); + ClassDB::bind_method(D_METHOD("get_mode"), &VisualShaderNodeParticleAccelerator::get_mode); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Linear,Radial,Tangential"), "set_mode", "get_mode"); + + BIND_ENUM_CONSTANT(MODE_LINEAR); + BIND_ENUM_CONSTANT(MODE_RADIAL) + BIND_ENUM_CONSTANT(MODE_TANGENTIAL); + BIND_ENUM_CONSTANT(MODE_MAX); +} + +Vector<StringName> VisualShaderNodeParticleAccelerator::get_editable_properties() const { + Vector<StringName> props; + props.push_back("mode"); + return props; +} + +String VisualShaderNodeParticleAccelerator::get_caption() const { + return "ParticleAccelerator"; +} + +int VisualShaderNodeParticleAccelerator::get_output_port_count() const { + return 1; +} + +VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeParticleAccelerator::get_input_port_count() const { + return 3; +} + +VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_SCALAR; + } else if (p_port == 2) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "amount"; + } else if (p_port == 1) { + return "randomness"; + } else if (p_port == 2) { + return "axis"; + } + return String(); +} + +String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + switch (mode) { + case MODE_LINEAR: + code += "\t" + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; + break; + case MODE_RADIAL: + code += "\t" + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; + break; + case MODE_TANGENTIAL: + code += "\t__vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; + code += "\t" + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; + break; + case MODE_MAX: + break; + default: + break; + } + + return code; +} + +void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { + mode = p_mode; + emit_changed(); +} + +VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::get_mode() const { + return mode; +} + +VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { + set_input_port_default_value(0, Vector3(1, 1, 1)); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, Vector3(0, -9.8, 0)); +} + +// VisualShaderNodeParticleOutput + +String VisualShaderNodeParticleOutput::get_caption() const { + if (shader_type == VisualShader::TYPE_START) { + return "StartOutput"; + } else if (shader_type == VisualShader::TYPE_PROCESS) { + return "ProcessOutput"; + } else if (shader_type == VisualShader::TYPE_COLLIDE) { + return "CollideOutput"; + } else if (shader_type == VisualShader::TYPE_START_CUSTOM) { + return "CustomStartOutput"; + } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + return "CustomProcessOutput"; + } + return String(); +} + +int VisualShaderNodeParticleOutput::get_input_port_count() const { + if (shader_type == VisualShader::TYPE_START) { + return 8; + } else if (shader_type == VisualShader::TYPE_COLLIDE) { + return 5; + } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + return 6; + } else { // TYPE_PROCESS + return 7; + } + return 0; +} + +VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + return PORT_TYPE_VECTOR; // custom.rgb + } + return PORT_TYPE_BOOLEAN; // active + case 1: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + break; // custom.a (scalar) + } + return PORT_TYPE_VECTOR; // velocity + case 2: + return PORT_TYPE_VECTOR; // color & velocity + case 3: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + return PORT_TYPE_VECTOR; // color + } + break; // alpha (scalar) + case 4: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + break; // alpha + } + if (shader_type == VisualShader::TYPE_PROCESS) { + break; // scale + } + if (shader_type == VisualShader::TYPE_COLLIDE) { + return PORT_TYPE_TRANSFORM; // transform + } + return PORT_TYPE_VECTOR; // position + case 5: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + return PORT_TYPE_TRANSFORM; // transform + } + if (shader_type == VisualShader::TYPE_PROCESS) { + return PORT_TYPE_VECTOR; // rotation_axis + } + break; // scale (scalar) + case 6: + if (shader_type == VisualShader::TYPE_START) { + return PORT_TYPE_VECTOR; // rotation_axis + } + break; + case 7: + break; // angle (scalar) + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const { + String port_name; + switch (p_port) { + case 0: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + port_name = "custom"; + break; + } + port_name = "active"; + break; + case 1: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + port_name = "custom_alpha"; + break; + } + port_name = "velocity"; + break; + case 2: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + port_name = "velocity"; + break; + } + port_name = "color"; + break; + case 3: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + port_name = "color"; + break; + } + port_name = "alpha"; + break; + case 4: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + port_name = "alpha"; + break; + } + if (shader_type == VisualShader::TYPE_PROCESS) { + port_name = "scale"; + break; + } + if (shader_type == VisualShader::TYPE_COLLIDE) { + port_name = "transform"; + break; + } + port_name = "position"; + break; + case 5: + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + port_name = "transform"; + break; + } + if (shader_type == VisualShader::TYPE_PROCESS) { + port_name = "rotation_axis"; + break; + } + port_name = "scale"; + break; + case 6: + if (shader_type == VisualShader::TYPE_PROCESS) { + port_name = "angle_in_radians"; + break; + } + port_name = "rotation_axis"; + break; + case 7: + port_name = "angle_in_radians"; + break; + default: + break; + } + if (!port_name.is_empty()) { + return port_name.capitalize(); + } + return String(); +} + +bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const { + if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { + String name = get_input_port_name(p_index); + return bool(name == "Scale"); + } + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + String name = get_input_port_name(p_index); + return bool(name == "Velocity"); + } + return false; +} + +String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + String tab = "\t"; + + if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { + if (!p_input_vars[0].is_empty()) { // custom.rgb + code += tab + "CUSTOM.rgb = " + p_input_vars[0] + ";\n"; + } + if (!p_input_vars[1].is_empty()) { // custom.a + code += tab + "CUSTOM.a = " + p_input_vars[1] + ";\n"; + } + if (!p_input_vars[2].is_empty()) { // velocity + code += tab + "VELOCITY = " + p_input_vars[2] + ";\n"; + } + if (!p_input_vars[3].is_empty()) { // color.rgb + code += tab + "COLOR.rgb = " + p_input_vars[3] + ";\n"; + } + if (!p_input_vars[4].is_empty()) { // color.a + code += tab + "COLOR.a = " + p_input_vars[4] + ";\n"; + } + if (!p_input_vars[5].is_empty()) { // transform + code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n"; + } + } else { + if (!p_input_vars[0].is_empty()) { // active (begin) + code += tab + "ACTIVE = " + p_input_vars[0] + ";\n"; + code += tab + "if(ACTIVE) {\n"; + tab += "\t"; + } + if (!p_input_vars[1].is_empty()) { // velocity + code += tab + "VELOCITY = " + p_input_vars[1] + ";\n"; + } + if (!p_input_vars[2].is_empty()) { // color + code += tab + "COLOR.rgb = " + p_input_vars[2] + ";\n"; + } + if (!p_input_vars[3].is_empty()) { // alpha + code += tab + "COLOR.a = " + p_input_vars[3] + ";\n"; + } + + // position + if (shader_type == VisualShader::TYPE_START) { + code += tab + "if (RESTART_POSITION) {\n"; + if (!p_input_vars[4].is_empty()) { + code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n"; + } else { + code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + } + code += tab + "\tif (RESTART_VELOCITY) {\n"; + code += tab + "\t\tVELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += tab + "\t}\n"; + code += tab + "\tTRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + code += tab + "}\n"; + } else if (shader_type == VisualShader::TYPE_COLLIDE) { // position + if (!p_input_vars[4].is_empty()) { + code += tab + "TRANSFORM = " + p_input_vars[4] + ";\n"; + } + } + + if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { + int scale = 5; + int rotation_axis = 6; + int rotation = 7; + if (shader_type == VisualShader::TYPE_PROCESS) { + scale = 4; + rotation_axis = 5; + rotation = 6; + } + String op; + if (shader_type == VisualShader::TYPE_START) { + op = "*="; + } else { + op = "="; + } + + if (!p_input_vars[rotation].is_empty()) { // rotation_axis & angle_in_radians + String axis; + if (p_input_vars[rotation_axis].is_empty()) { + axis = "vec3(0, 1, 0)"; + } else { + axis = p_input_vars[rotation_axis]; + } + code += tab + "TRANSFORM " + op + " __build_rotation_mat4(" + axis + ", " + p_input_vars[rotation] + ");\n"; + } + if (!p_input_vars[scale].is_empty()) { // scale + code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n"; + } + } + if (!p_input_vars[0].is_empty()) { // active (end) + code += "\t}\n"; + } + } + return code; +} + +VisualShaderNodeParticleOutput::VisualShaderNodeParticleOutput() { +} + +// EmitParticle + +Vector<StringName> VisualShaderNodeParticleEmit::get_editable_properties() const { + Vector<StringName> props; + props.push_back("flags"); + return props; +} + +void VisualShaderNodeParticleEmit::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_flags", "flags"), &VisualShaderNodeParticleEmit::set_flags); + ClassDB::bind_method(D_METHOD("get_flags"), &VisualShaderNodeParticleEmit::get_flags); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Position,RotScale,Velocity,Color,Custom"), "set_flags", "get_flags"); + + BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); + BIND_ENUM_CONSTANT(EMIT_FLAG_ROT_SCALE); + BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); + BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); + BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); +} + +String VisualShaderNodeParticleEmit::get_caption() const { + return "EmitParticle"; +} + +int VisualShaderNodeParticleEmit::get_input_port_count() const { + return 7; +} + +VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_BOOLEAN; + case 1: + return PORT_TYPE_TRANSFORM; + case 2: + return PORT_TYPE_VECTOR; + case 3: + return PORT_TYPE_VECTOR; + case 4: + return PORT_TYPE_SCALAR; + case 5: + return PORT_TYPE_VECTOR; + case 6: + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleEmit::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "condition"; + case 1: + return "transform"; + case 2: + return "velocity"; + case 3: + return "color"; + case 4: + return "alpha"; + case 5: + return "custom"; + case 6: + return "custom_alpha"; + } + return String(); +} + +int VisualShaderNodeParticleEmit::get_output_port_count() const { + return 0; +} + +VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleEmit::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeParticleEmit::add_flag(EmitFlags p_flag) { + flags |= p_flag; + emit_changed(); +} + +bool VisualShaderNodeParticleEmit::has_flag(EmitFlags p_flag) const { + return flags & p_flag; +} + +void VisualShaderNodeParticleEmit::set_flags(EmitFlags p_flags) { + flags = (int)p_flags; + emit_changed(); +} + +VisualShaderNodeParticleEmit::EmitFlags VisualShaderNodeParticleEmit::get_flags() const { + return EmitFlags(flags); +} + +bool VisualShaderNodeParticleEmit::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { + if (p_port == 0) { + if (!is_input_port_connected(0)) { + return false; + } + } + return true; +} + +String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const { + switch (p_port) { + case 1: + return "default"; + case 2: + return "default"; + case 3: + return "default"; + case 4: + return "default"; + case 5: + return "default"; + case 6: + return "default"; + } + return String(); +} + +String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + String tab; + bool default_condition = false; + + if (!is_input_port_connected(0)) { + default_condition = true; + if (get_input_port_default_value(0)) { + tab = "\t"; + } else { + return code; + } + } else { + tab = "\t\t"; + } + + String transform; + if (p_input_vars[1].is_empty()) { + transform = "TRANSFORM"; + } else { + transform = p_input_vars[1]; + } + + String velocity; + if (p_input_vars[2].is_empty()) { + velocity = "VELOCITY"; + } else { + velocity = p_input_vars[2]; + } + + String color; + if (p_input_vars[3].is_empty()) { + color = "COLOR.rgb"; + } else { + color = p_input_vars[3]; + } + + String alpha; + if (p_input_vars[4].is_empty()) { + alpha = "COLOR.a"; + } else { + alpha = p_input_vars[4]; + } + + String custom; + if (p_input_vars[5].is_empty()) { + custom = "CUSTOM.rgb"; + } else { + custom = p_input_vars[5]; + } + + String custom_alpha; + if (p_input_vars[6].is_empty()) { + custom_alpha = "CUSTOM.a"; + } else { + custom_alpha = p_input_vars[6]; + } + + List<String> flags_arr; + + if (has_flag(EmitFlags::EMIT_FLAG_POSITION)) { + flags_arr.push_back("FLAG_EMIT_POSITION"); + } + if (has_flag(EmitFlags::EMIT_FLAG_ROT_SCALE)) { + flags_arr.push_back("FLAG_EMIT_ROT_SCALE"); + } + if (has_flag(EmitFlags::EMIT_FLAG_VELOCITY)) { + flags_arr.push_back("FLAG_EMIT_VELOCITY"); + } + if (has_flag(EmitFlags::EMIT_FLAG_COLOR)) { + flags_arr.push_back("FLAG_EMIT_COLOR"); + } + if (has_flag(EmitFlags::EMIT_FLAG_CUSTOM)) { + flags_arr.push_back("FLAG_EMIT_CUSTOM"); + } + + String flags; + + for (int i = 0; i < flags_arr.size(); i++) { + if (i > 0) { + flags += "|"; + } + flags += flags_arr[i]; + } + + if (flags.is_empty()) { + flags = "uint(0)"; + } + + if (!default_condition) { + code += "\tif (" + p_input_vars[0] + ") {\n"; + } + + code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags + ");\n"; + + if (!default_condition) { + code += "\t}\n"; + } + + return code; +} + +VisualShaderNodeParticleEmit::VisualShaderNodeParticleEmit() { + set_input_port_default_value(0, true); +} diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h new file mode 100644 index 0000000000..ecd187a885 --- /dev/null +++ b/scene/resources/visual_shader_particle_nodes.h @@ -0,0 +1,285 @@ +/*************************************************************************/ +/* visual_shader_particle_nodes.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VISUAL_SHADER_PARTICLE_NODES_H +#define VISUAL_SHADER_PARTICLE_NODES_H + +#include "scene/resources/visual_shader.h" + +// Emit nodes + +class VisualShaderNodeParticleEmitter : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode); + +public: + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + VisualShaderNodeParticleEmitter(); +}; + +class VisualShaderNodeParticleSphereEmitter : public VisualShaderNodeParticleEmitter { + GDCLASS(VisualShaderNodeParticleSphereEmitter, VisualShaderNodeParticleEmitter); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeParticleSphereEmitter(); +}; + +class VisualShaderNodeParticleBoxEmitter : public VisualShaderNodeParticleEmitter { + GDCLASS(VisualShaderNodeParticleBoxEmitter, VisualShaderNodeParticleEmitter); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeParticleBoxEmitter(); +}; + +class VisualShaderNodeParticleRingEmitter : public VisualShaderNodeParticleEmitter { + GDCLASS(VisualShaderNodeParticleRingEmitter, VisualShaderNodeParticleEmitter); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeParticleRingEmitter(); +}; + +class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode); + bool degrees_mode = true; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual bool is_show_prop_names() const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_degrees_mode(bool p_enabled); + bool is_degrees_mode() const; + Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeParticleMultiplyByAxisAngle(); +}; + +class VisualShaderNodeParticleConeVelocity : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleConeVelocity, VisualShaderNode); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeParticleConeVelocity(); +}; + +class VisualShaderNodeParticleRandomness : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleRandomness, VisualShaderNode); + +public: + enum OpType { + OP_TYPE_SCALAR, + OP_TYPE_VECTOR, + OP_TYPE_MAX, + }; + +private: + OpType op_type = OP_TYPE_SCALAR; + +protected: + static void _bind_methods(); + +public: + Vector<StringName> get_editable_properties() const override; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_op_type(OpType p_type); + OpType get_op_type() const; + + VisualShaderNodeParticleRandomness(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType) + +// Process nodes + +class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput { + GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput); + +public: + enum Mode { + MODE_LINEAR, + MODE_RADIAL, + MODE_TANGENTIAL, + MODE_MAX, + }; + +private: + Mode mode = MODE_LINEAR; + +protected: + static void _bind_methods(); + +public: + Vector<StringName> get_editable_properties() const override; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_mode(Mode p_mode); + Mode get_mode() const; + + VisualShaderNodeParticleAccelerator(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeParticleAccelerator::Mode) + +// Common nodes + +class VisualShaderNodeParticleOutput : public VisualShaderNodeOutput { + GDCLASS(VisualShaderNodeParticleOutput, VisualShaderNodeOutput); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + virtual bool is_port_separator(int p_index) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeParticleOutput(); +}; + +class VisualShaderNodeParticleEmit : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleEmit, VisualShaderNode); + +public: + enum EmitFlags { + EMIT_FLAG_POSITION = 1, + EMIT_FLAG_ROT_SCALE = 2, + EMIT_FLAG_VELOCITY = 4, + EMIT_FLAG_COLOR = 8, + EMIT_FLAG_CUSTOM = 16, + }; + +protected: + int flags = EMIT_FLAG_POSITION | EMIT_FLAG_ROT_SCALE | EMIT_FLAG_VELOCITY | EMIT_FLAG_COLOR | EMIT_FLAG_CUSTOM; + static void _bind_methods(); + +public: + Vector<StringName> get_editable_properties() const override; + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + void add_flag(EmitFlags p_flag); + bool has_flag(EmitFlags p_flag) const; + + void set_flags(EmitFlags p_flags); + EmitFlags get_flags() const; + + virtual bool is_show_prop_names() const override; + virtual bool is_generate_input_var(int p_port) const override; + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + VisualShaderNodeParticleEmit(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags) + +#endif diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index 7df2f99f67..1d97de5205 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -290,7 +290,7 @@ void Reverb::update_parameters() { c.feedback = (room_offset + room_scale); } - float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough) + float auxdmp = params.damp / 2.0 + 0.5; //only half the range (0.5 .. 1.0 is enough) auxdmp *= auxdmp; c.damp = expf(-Math_TAU * auxdmp * 10000 / params.mix_rate); // 0 .. 10khz diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp index 790c87cc44..930b19c2cb 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp +++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp @@ -56,7 +56,7 @@ void PhysicsServer2DWrapMT::thread_loop() { step_thread_up.set(); while (!exit.is_set()) { // flush commands one by one, until exit is requested - command_queue.wait_and_flush_one(); + command_queue.wait_and_flush(); } command_queue.flush_all(); // flush all diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index 9ae1a2b80d..d46437e782 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -81,7 +81,7 @@ public: //! temp_variables //!@{ - real_t m_currentLimitError; //! How much is violated this limit + real_t m_currentLimitError; //!< How much is violated this limit int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit real_t m_accumulatedImpulse; //!@} @@ -113,7 +113,7 @@ public: return (m_enableMotor || m_currentLimit != 0); } - //! calculates error + //! calculates error /*! calculates m_currentLimit and m_currentLimitError. */ @@ -327,7 +327,7 @@ public: return &m_angularLimits[index]; } - //! Retrieves the limit informacion + //! Retrieves the limit informacion G6DOFTranslationalLimitMotor3DSW *getTranslationalLimitMotor() { return &m_linearLimits; } diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.cpp b/servers/physics_3d/physics_server_3d_wrap_mt.cpp index f73f67a756..0a89c1a9c9 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.cpp +++ b/servers/physics_3d/physics_server_3d_wrap_mt.cpp @@ -56,7 +56,7 @@ void PhysicsServer3DWrapMT::thread_loop() { step_thread_up = true; while (!exit) { // flush commands one by one, until exit is requested - command_queue.wait_and_flush_one(); + command_queue.wait_and_flush(); } command_queue.flush_all(); // flush all diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index defbe8e8d5..63a0fe11ba 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -684,7 +684,7 @@ void SoftBody3DSW::generate_bending_constraints(int p_distance) { // // This function takes in a list of interdependent Links and tries // to maximize the distance between calculation -// of dependent links. This increases the amount of parallelism that can +// of dependent links. This increases the amount of parallelism that can // be exploited by out-of-order instruction processors with large but // (inevitably) finite instruction windows. // diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 4392202084..c1e09c9a22 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -807,6 +807,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co const CollisionObject3DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; + if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) { + const Body3DSW *b = static_cast<const Body3DSW *>(col_obj); + if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) { + continue; + } + } + if (CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, nullptr, p_margin)) { collided = cbk.amount > 0; } @@ -889,6 +896,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co const CollisionObject3DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; + if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) { + const Body3DSW *b = static_cast<const Body3DSW *>(col_obj); + if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) { + continue; + } + } + //test initial overlap, does it collide if going all the way? Vector3 point_A, point_B; Vector3 sep_axis = motion_normal; @@ -994,6 +1008,13 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co const CollisionObject3DSW *col_obj = intersection_query_results[i]; int shape_idx = intersection_query_subindex_results[i]; + if (CollisionObject3DSW::TYPE_BODY == col_obj->get_type()) { + const Body3DSW *b = static_cast<const Body3DSW *>(col_obj); + if (p_infinite_inertia && PhysicsServer3D::BODY_MODE_STATIC != b->get_mode() && PhysicsServer3D::BODY_MODE_KINEMATIC != b->get_mode()) { + continue; + } + } + rcd.object = col_obj; rcd.shape = shape_idx; bool sc = CollisionSolver3DSW::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, p_margin); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index ff6d179f5b..35430e4a46 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -164,8 +164,8 @@ public: Vector2 normal; RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -174,8 +174,8 @@ public: struct ShapeResult { RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; Variant metadata; }; @@ -193,7 +193,7 @@ public: Vector2 normal; RID rid; ObjectID collider_id; - int shape; + int shape = 0; Vector2 linear_velocity; //velocity at contact point Variant metadata; }; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 4e76f7ce7e..ec4914641a 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -157,8 +157,8 @@ public: struct ShapeResult { RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; }; virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; @@ -168,8 +168,8 @@ public: Vector3 normal; RID rid; ObjectID collider_id; - Object *collider; - int shape; + Object *collider = nullptr; + int shape = 0; }; virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; @@ -181,7 +181,7 @@ public: Vector3 normal; RID rid; ObjectID collider_id; - int shape; + int shape = 0; Vector3 linear_velocity; //velocity at contact point }; diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index f4a3c4497a..96c9137c6e 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -59,7 +59,7 @@ public: void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} - void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {} + void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} @@ -168,14 +168,14 @@ public: RID lightmap_instance_create(RID p_lightmap) override { return RID(); } void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} - RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); } - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} - bool gi_probe_needs_update(RID p_probe) const override { return false; } - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} + RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } + void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} + bool voxel_gi_needs_update(RID p_probe) const override { return false; } + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} - void gi_probe_set_quality(RS::GIProbeQuality) override {} + void voxel_gi_set_quality(RS::VoxelGIQuality) override {} - void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {} + void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {} void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} @@ -482,52 +482,52 @@ public: AABB decal_get_aabb(RID p_decal) const override { return AABB(); } - /* GI PROBE API */ + /* VOXEL GI API */ - RID gi_probe_allocate() override { return RID(); } - void gi_probe_initialize(RID p_rid) override {} - void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {} + RID voxel_gi_allocate() override { return RID(); } + void voxel_gi_initialize(RID p_rid) override {} + void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {} - AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); } - Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); } - Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); } - Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const override { return Vector<uint8_t>(); } - Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector<uint8_t>(); } + AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); } + Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); } + Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); } + Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); } + Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); } - Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector<int>(); } - Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform3D(); } + Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); } + Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); } - void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {} - float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; } + void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {} + float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; } - void gi_probe_set_propagation(RID p_gi_probe, float p_range) override {} - float gi_probe_get_propagation(RID p_gi_probe) const override { return 0; } + void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {} + float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; } - void gi_probe_set_energy(RID p_gi_probe, float p_range) override {} - float gi_probe_get_energy(RID p_gi_probe) const override { return 0.0; } + void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {} + float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; } - void gi_probe_set_ao(RID p_gi_probe, float p_ao) override {} - float gi_probe_get_ao(RID p_gi_probe) const override { return 0; } + void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) override {} + float voxel_gi_get_ao(RID p_voxel_gi) const override { return 0; } - void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) override {} - float gi_probe_get_ao_size(RID p_gi_probe) const override { return 0; } + void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) override {} + float voxel_gi_get_ao_size(RID p_voxel_gi) const override { return 0; } - void gi_probe_set_bias(RID p_gi_probe, float p_range) override {} - float gi_probe_get_bias(RID p_gi_probe) const override { return 0.0; } + void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {} + float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; } - void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) override {} - float gi_probe_get_normal_bias(RID p_gi_probe) const override { return 0.0; } + void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {} + float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; } - void gi_probe_set_interior(RID p_gi_probe, bool p_enable) override {} - bool gi_probe_is_interior(RID p_gi_probe) const override { return false; } + void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {} + bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; } - void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) override {} - bool gi_probe_is_using_two_bounces(RID p_gi_probe) const override { return false; } + void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {} + bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; } - void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) override {} - float gi_probe_get_anisotropy_strength(RID p_gi_probe) const override { return 0; } + void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {} + float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; } - uint32_t gi_probe_get_version(RID p_gi_probe) override { return 0; } + uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; } /* LIGHTMAP CAPTURE */ RID lightmap_allocate() override { return RID(); } diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 563e08fdcb..872f7b5beb 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -1401,19 +1401,19 @@ void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_ RD::get_singleton()->draw_list_draw(draw_list, true); } -void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { +void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { ResolvePushConstant push_constant; push_constant.screen_size[0] = p_screen_size.x; push_constant.screen_size[1] = p_screen_size.y; push_constant.samples = p_samples; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_giprobe.is_valid() ? RESOLVE_MODE_GI_GIPROBE : RESOLVE_MODE_GI]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_voxel_gi.is_valid() ? RESOLVE_MODE_GI_VOXEL_GI : RESOLVE_MODE_GI]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_source_depth, p_source_normal_roughness), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_dest_depth, p_dest_normal_roughness), 1); - if (p_source_giprobe.is_valid()) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_giprobe), 2); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_giprobe), 3); + if (p_source_voxel_gi.is_valid()) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_voxel_gi), 2); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_voxel_gi), 3); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant)); @@ -1907,7 +1907,7 @@ EffectsRD::EffectsRD() { { Vector<String> resolve_modes; resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n"); - resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define GIPROBE_RESOLVE\n"); + resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n"); resolve.shader.initialize(resolve_modes); diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 1ba25e301b..ab0100f8f9 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -585,7 +585,7 @@ class EffectsRD { enum ResolveMode { RESOLVE_MODE_GI, - RESOLVE_MODE_GI_GIPROBE, + RESOLVE_MODE_GI_VOXEL_GI, RESOLVE_MODE_MAX }; @@ -750,7 +750,7 @@ public: void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection); void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality); - void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); + void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); void sort_buffer(RID p_uniform_set, int p_size); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 9a9d7a1214..e1c2836f6c 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -93,8 +93,8 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() } } -void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() { - if (!giprobe_buffer.is_valid()) { +void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() { + if (!voxelgi_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; tf.width = width; @@ -105,41 +105,41 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() RD::TextureFormat tf_aa = tf; tf_aa.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; tf_aa.samples = texture_samples; - giprobe_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView()); + voxelgi_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView()); } else { tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; } tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; - giprobe_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + voxelgi_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector<RID> fb; if (msaa != RS::VIEWPORT_MSAA_DISABLED) { fb.push_back(depth_msaa); fb.push_back(normal_roughness_buffer_msaa); - fb.push_back(giprobe_buffer_msaa); + fb.push_back(voxelgi_buffer_msaa); } else { fb.push_back(depth); fb.push_back(normal_roughness_buffer); - fb.push_back(giprobe_buffer); + fb.push_back(voxelgi_buffer); } - depth_normal_roughness_giprobe_fb = RD::get_singleton()->framebuffer_create(fb); + depth_normal_roughness_voxelgi_fb = RD::get_singleton()->framebuffer_create(fb); } } void RenderForwardClustered::RenderBufferDataForwardClustered::clear() { - if (giprobe_buffer != RID()) { - RD::get_singleton()->free(giprobe_buffer); - giprobe_buffer = RID(); + if (voxelgi_buffer != RID()) { + RD::get_singleton()->free(voxelgi_buffer); + voxelgi_buffer = RID(); - if (giprobe_buffer_msaa.is_valid()) { - RD::get_singleton()->free(giprobe_buffer_msaa); - giprobe_buffer_msaa = RID(); + if (voxelgi_buffer_msaa.is_valid()) { + RD::get_singleton()->free(voxelgi_buffer_msaa); + voxelgi_buffer_msaa = RID(); } - depth_normal_roughness_giprobe_fb = RID(); + depth_normal_roughness_voxelgi_fb = RID(); } if (color_msaa.is_valid()) { @@ -398,8 +398,8 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI; } break; case PASS_MODE_DEPTH_MATERIAL: { shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; @@ -498,8 +498,8 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); } break; case PASS_MODE_DEPTH_MATERIAL: { _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); @@ -948,14 +948,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - if (inst->gi_probes[0].is_valid()) { + if (inst->voxel_gi_instances[0].is_valid()) { uint32_t probe0_index = 0xFFFF; uint32_t probe1_index = 0xFFFF; - for (uint32_t j = 0; j < scene_state.giprobes_used; j++) { - if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) { + for (uint32_t j = 0; j < scene_state.voxelgis_used; j++) { + if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[0]) { probe0_index = j; - } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) { + } else if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[1]) { probe1_index = j; } } @@ -966,7 +966,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } inst->gi_offset_cache = probe0_index | (probe1_index << 16); - flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; + flags |= INSTANCE_DATA_FLAG_USE_VOXEL_GI; uses_gi = true; } else { if (p_using_sdfgi && inst->can_sdfgi) { @@ -1061,10 +1061,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } } -void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { - scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); - for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { - scene_state.giprobe_ids[i] = p_giprobes[i]; +void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) { + scene_state.voxelgis_used = MIN(p_voxelgis.size(), uint32_t(MAX_VOXEL_GI_INSTANCESS)); + for (uint32_t i = 0; i < scene_state.voxelgis_used; i++) { + scene_state.voxelgi_ids[i] = p_voxelgis[i]; } } @@ -1120,7 +1120,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool using_separate_specular = false; bool using_ssr = false; bool using_sdfgi = false; - bool using_giprobe = false; + bool using_voxelgi = false; bool reverse_cull = false; if (render_buffer) { @@ -1129,19 +1129,19 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co opaque_framebuffer = render_buffer->color_fb; - if (p_render_data->gi_probes->size() > 0) { - using_giprobe = true; + if (p_render_data->voxel_gi_instances->size() > 0) { + using_voxelgi = true; } - if (!p_render_data->environment.is_valid() && using_giprobe) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE; + if (!p_render_data->environment.is_valid() && using_voxelgi) { + depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI; - } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_giprobe)) { + } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) { if (environment_is_sdfgi_enabled(p_render_data->environment)) { - depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe + depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi using_sdfgi = true; } else { - depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; + depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; } if (environment_is_ssr_enabled(p_render_data->environment)) { @@ -1164,10 +1164,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co depth_framebuffer = render_buffer->depth_normal_roughness_fb; depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { _allocate_normal_roughness_texture(render_buffer); - render_buffer->ensure_giprobe(); - depth_framebuffer = render_buffer->depth_normal_roughness_giprobe_fb; + render_buffer->ensure_voxelgi(); + depth_framebuffer = render_buffer->depth_normal_roughness_voxelgi_fb; depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); depth_pass_clear.push_back(Color(0, 0, 0, 0)); } break; @@ -1198,12 +1198,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_begin_label("Render Setup"); _setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform); - _setup_giprobes(*p_render_data->gi_probes); + _setup_voxelgis(*p_render_data->voxel_gi_instances); _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_giprobe); + _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi); render_list[RENDER_LIST_OPAQUE].sort_by_key(); render_list[RENDER_LIST_ALPHA].sort_by_depth(); _fill_instance_data(RENDER_LIST_OPAQUE); @@ -1293,7 +1293,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co clear_color = p_default_bg_color; } - bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; + bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; bool depth_pre_pass = depth_framebuffer.is_valid(); @@ -1301,7 +1301,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool continue_depth = false; if (depth_pre_pass) { //depth pre pass - bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_giprobe); + bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); if (needs_pre_resolve) { RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)"); } else { @@ -1312,32 +1312,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); RD::get_singleton()->draw_list_end(); //start compute processes here, so they run at the same time as depth pre-pass - _post_prepass_render(p_render_data, using_sdfgi || using_giprobe); + _post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); } RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass"); RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID()); - bool finish_depth = using_ssao || using_sdfgi || using_giprobe; + bool finish_depth = using_ssao || using_sdfgi || using_voxelgi; RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); RD::get_singleton()->draw_command_end_label(); if (needs_pre_resolve) { - _pre_resolve_render(p_render_data, using_sdfgi || using_giprobe); + _pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi); } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass"); - if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) { + if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) { if (needs_pre_resolve) { RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE); } static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 }; - storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); + storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); } else if (finish_depth) { RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth); } @@ -1347,7 +1347,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co continue_depth = !finish_depth; } - _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID()); + _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->voxelgi_buffer : RID()); RD::get_singleton()->draw_command_begin_label("Render Opaque Pass"); @@ -1363,8 +1363,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; { - bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); - bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); + bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); + bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); //regular forward for now Vector<Color> c; @@ -1389,8 +1389,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_end_label(); - if (debug_giprobes) { - //debug giprobes + if (debug_voxelgis) { + //debug voxelgis bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); @@ -1398,16 +1398,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co dc.set_depth_correction(true); CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); - RD::get_singleton()->draw_command_begin_label("Debug GIProbes"); - for (int i = 0; i < (int)p_render_data->gi_probes->size(); i++) { - gi.debug_giprobe((*p_render_data->gi_probes)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); + RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs"); + for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) { + gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0); } RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_list_end(); } if (debug_sdfgi_probes) { - //debug giprobes + //debug voxelgis bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); @@ -2059,11 +2059,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { - if (p_render_data && i < (int)p_render_data->gi_probes->size()) { - RID tex = gi.gi_probe_instance_get_texture((*p_render_data->gi_probes)[i]); + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { + if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) { + RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]); if (!tex.is_valid()) { tex = default_tex; } @@ -2170,7 +2170,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_data->render_buffers) : render_buffers_get_default_gi_probe_buffer()); + u.ids.push_back(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer()); uniforms.push_back(u); } { @@ -2279,13 +2279,13 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te } { - // No GIProbes + // No VoxelGIs RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { u.ids.write[i] = default_tex; } @@ -2633,7 +2633,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome ginstance->can_sdfgi = false; if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) { - if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { + if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } } @@ -2816,7 +2816,7 @@ void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry } uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { - return (1 << RS::INSTANCE_GI_PROBE); + return (1 << RS::INSTANCE_VOXEL_GI); } void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { } @@ -2837,19 +2837,19 @@ AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_inst return ginstance->data->aabb; } -void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { +void RenderForwardClustered::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); - if (p_gi_probe_instance_count > 0) { - ginstance->gi_probes[0] = p_gi_probe_instances[0]; + if (p_voxel_gi_instance_count > 0) { + ginstance->voxel_gi_instances[0] = p_voxel_gi_instances[0]; } else { - ginstance->gi_probes[0] = RID(); + ginstance->voxel_gi_instances[0] = RID(); } - if (p_gi_probe_instance_count > 1) { - ginstance->gi_probes[1] = p_gi_probe_instances[1]; + if (p_voxel_gi_instance_count > 1) { + ginstance->voxel_gi_instances[1] = p_voxel_gi_instances[1]; } else { - ginstance->gi_probes[1] = RID(); + ginstance->voxel_gi_instances[1] = RID(); } } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 86c04eb08e..e276e55de2 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -52,9 +52,9 @@ class RenderForwardClustered : public RendererSceneRenderRD { enum { SDFGI_MAX_CASCADES = 8, - MAX_GI_PROBES = 8, + MAX_VOXEL_GI_INSTANCESS = 8, MAX_LIGHTMAPS = 8, - MAX_GI_PROBES_PER_INSTANCE = 2, + MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE = 2, INSTANCE_DATA_BUFFER_MIN_SIZE = 4096 }; @@ -79,7 +79,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID depth; RID specular; RID normal_roughness_buffer; - RID giprobe_buffer; + RID voxelgi_buffer; RS::ViewportMSAA msaa; RD::TextureSamples texture_samples; @@ -89,11 +89,11 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID specular_msaa; RID normal_roughness_buffer_msaa; RID roughness_buffer_msaa; - RID giprobe_buffer_msaa; + RID voxelgi_buffer_msaa; RID depth_fb; RID depth_normal_roughness_fb; - RID depth_normal_roughness_giprobe_fb; + RID depth_normal_roughness_voxelgi_fb; RID color_fb; RID color_specular_fb; RID specular_only_fb; @@ -101,7 +101,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID render_sdfgi_uniform_set; void ensure_specular(); - void ensure_giprobe(); + void ensure_voxelgi(); void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); @@ -132,7 +132,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { PASS_MODE_SHADOW_DP, PASS_MODE_DEPTH, PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI, PASS_MODE_DEPTH_MATERIAL, PASS_MODE_SDF, }; @@ -189,7 +189,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8, INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9, INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10, - INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11, + INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11, INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, @@ -318,8 +318,8 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint32_t max_lightmap_captures; RID lightmap_capture_buffer; - RID giprobe_ids[MAX_GI_PROBES]; - uint32_t giprobes_used = 0; + RID voxelgi_ids[MAX_VOXEL_GI_INSTANCESS]; + uint32_t voxelgis_used = 0; bool used_screen_texture = false; bool used_normal_texture = false; @@ -350,7 +350,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { static RenderForwardClustered *singleton; void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); - void _setup_giprobes(const PagedArray<RID> &p_giprobes); + void _setup_voxelgis(const PagedArray<RID> &p_voxelgis); void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform); struct RenderElementInfo { @@ -459,7 +459,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { //used during setup uint32_t base_flags = 0; Transform3D transform; - RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; + RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE]; RID lightmap_instance; GeometryInstanceLightmapSH *lightmap_sh = nullptr; GeometryInstanceSurfaceDataCache *surface_caches = nullptr; @@ -603,7 +603,7 @@ public: virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); - virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 5a26b5abbb..dcfdf14784 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -311,7 +311,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { //none, leave empty } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { blend_state = blend_state_depth_normal_roughness; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) { blend_state = blend_state_depth_normal_roughness_giprobe; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way @@ -563,7 +563,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); shader_versions.push_back(""); @@ -721,7 +721,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; } - actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 7c8879686b..6845133825 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -48,7 +48,7 @@ public: SHADER_VERSION_DEPTH_PASS, SHADER_VERSION_DEPTH_PASS_DP, SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, + SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI, SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, SHADER_VERSION_DEPTH_PASS_WITH_SDF, SHADER_VERSION_COLOR_PASS, diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index c5f13df6e2..370d8eca4e 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -226,11 +226,11 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { - if (i < (int)p_gi_probes.size()) { - RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]); + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { + if (i < (int)p_voxel_gi_instances.size()) { + RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]); if (!tex.is_valid()) { tex = default_tex; } @@ -1725,7 +1725,7 @@ void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstanc } } -void RenderForwardMobile::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { +void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { // We do not have this here! } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index 28abc7e0b5..a2189693d0 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -104,7 +104,7 @@ protected: PASS_MODE_SHADOW_DP, // PASS_MODE_DEPTH, // PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI, PASS_MODE_DEPTH_MATERIAL, // PASS_MODE_SDF, }; @@ -390,7 +390,7 @@ protected: INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8, INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9, INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10, - INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11, + INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11, INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, @@ -587,7 +587,7 @@ public: virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); - virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 883273c8a5..0d9dfbc51b 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -342,7 +342,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { //none, leave empty } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { blend_state = blend_state_depth_normal_roughness; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) { blend_state = blend_state_depth_normal_roughness_giprobe; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way @@ -737,7 +737,6 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; } - actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index cce3b5a3cd..43a4058ab6 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -2012,10 +2012,10 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32 } //////////////////////////////////////////////////////////////////////////////// -// GIProbeInstance +// VoxelGIInstance -void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { - uint32_t data_version = storage->gi_probe_get_data_version(probe); +void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { + uint32_t data_version = storage->voxel_gi_get_data_version(probe); // (RE)CREATE IF NEEDED @@ -2034,11 +2034,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c dynamic_maps.clear(); - Vector3i octree_size = storage->gi_probe_get_octree_size(probe); + Vector3i octree_size = storage->voxel_gi_get_octree_size(probe); if (octree_size != Vector3i()) { //can create a 3D texture - Vector<int> levels = storage->gi_probe_get_level_counts(probe); + Vector<int> levels = storage->voxel_gi_get_level_counts(probe); RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; @@ -2064,7 +2064,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c } for (int i = 0; i < levels.size(); i++) { - GIProbeInstance::Mipmap mipmap; + VoxelGIInstance::Mipmap mipmap; mipmap.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), texture, 0, i, RD::TEXTURE_SLICE_3D); mipmap.level = levels.size() - i - 1; mipmap.cell_offset = 0; @@ -2078,14 +2078,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; - u.ids.push_back(storage->gi_probe_get_octree_buffer(probe)); + u.ids.push_back(storage->voxel_gi_get_octree_buffer(probe)); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; - u.ids.push_back(storage->gi_probe_get_data_buffer(probe)); + u.ids.push_back(storage->voxel_gi_get_data_buffer(probe)); uniforms.push_back(u); } @@ -2100,7 +2100,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(probe)); + u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe)); uniforms.push_back(u); } { @@ -2118,11 +2118,11 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 3; - u.ids.push_back(gi->gi_probe_lights_uniform); + u.ids.push_back(gi->voxel_gi_lights_uniform); copy_uniforms.push_back(u); } - mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT], 0); + mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT], 0); copy_uniforms = uniforms; //restore @@ -2133,9 +2133,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c u.ids.push_back(texture); copy_uniforms.push_back(u); } - mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0); + mipmap.second_bounce_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE], 0); } else { - mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP], 0); + mipmap.uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP], 0); } } @@ -2147,7 +2147,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c uniforms.push_back(u); } - mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE], 0); + mipmap.write_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE], 0); mipmaps.push_back(mipmap); } @@ -2158,7 +2158,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int mipmap_index = 0; while (mipmap_index < mipmaps.size()) { - GIProbeInstance::DynamicMap dmap; + VoxelGIInstance::DynamicMap dmap; if (oversample > 0) { dmap.size = dynamic_map_size * (1 << oversample); @@ -2217,7 +2217,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 3; - u.ids.push_back(gi->gi_probe_lights_uniform); + u.ids.push_back(gi->voxel_gi_lights_uniform); uniforms.push_back(u); } @@ -2253,7 +2253,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(probe)); + u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe)); uniforms.push_back(u); } { @@ -2278,7 +2278,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c uniforms.push_back(u); } - dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0); + dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING], 0); } } else { bool plot = dmap.mipmap >= 0; @@ -2322,7 +2322,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; - u.ids.push_back(storage->gi_probe_get_sdf_texture(probe)); + u.ids.push_back(storage->voxel_gi_get_sdf_texture(probe)); uniforms.push_back(u); } { @@ -2345,7 +2345,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c dmap.uniform_set = RD::get_singleton()->uniform_set_create( uniforms, - gi->giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)], + gi->voxel_gi_lighting_shader_version_shaders[(write && plot) ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)], 0); } @@ -2370,15 +2370,15 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c uint32_t light_count = 0; if (p_update_light_instances || p_dynamic_objects.size() > 0) { - light_count = MIN(gi->gi_probe_max_lights, (uint32_t)p_light_instances.size()); + light_count = MIN(gi->voxel_gi_max_lights, (uint32_t)p_light_instances.size()); { - Transform3D to_cell = storage->gi_probe_get_to_cell_xform(probe); + Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(probe); Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse(); //update lights for (uint32_t i = 0; i < light_count; i++) { - GIProbeLight &l = gi->gi_probe_lights[i]; + VoxelGILight &l = gi->voxel_gi_lights[i]; RID light_instance = p_light_instances[i]; RID light = p_scene_render->light_instance_get_base_light(light_instance); @@ -2415,7 +2415,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c l.has_shadow = storage->light_has_shadow(light); } - RD::get_singleton()->buffer_update(gi->gi_probe_lights_uniform, 0, sizeof(GIProbeLight) * light_count, gi->gi_probe_lights); + RD::get_singleton()->buffer_update(gi->voxel_gi_lights_uniform, 0, sizeof(VoxelGILight) * light_count, gi->voxel_gi_lights); } } @@ -2424,17 +2424,17 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c if (mipmaps.size()) { //can update mipmaps - Vector3i probe_size = storage->gi_probe_get_octree_size(probe); + Vector3i probe_size = storage->voxel_gi_get_octree_size(probe); - GIProbePushConstant push_constant; + VoxelGIPushConstant push_constant; push_constant.limits[0] = probe_size.x; push_constant.limits[1] = probe_size.y; push_constant.limits[2] = probe_size.z; push_constant.stack_size = mipmaps.size(); push_constant.emission_scale = 1.0; - push_constant.propagation = storage->gi_probe_get_propagation(probe); - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe); + push_constant.propagation = storage->voxel_gi_get_propagation(probe); + push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe); push_constant.light_count = light_count; push_constant.aniso_strength = 0; @@ -2446,7 +2446,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int passes; if (p_update_light_instances) { - passes = storage->gi_probe_is_using_two_bounces(probe) ? 2 : 1; + passes = storage->voxel_gi_is_using_two_bounces(probe) ? 2 : 1; } else { passes = 1; //only re-blitting is necessary } @@ -2457,9 +2457,9 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c if (p_update_light_instances) { for (int i = 0; i < mipmaps.size(); i++) { if (i == 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[pass == 0 ? GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT : GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[pass == 0 ? VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT : VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE]); } else if (i == 1) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP]); } if (pass == 1 || i > 0) { @@ -2477,7 +2477,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { int wg_count = MIN(wg_todo, wg_limit_x); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; push_constant.cell_offset += wg_count * wg_size; @@ -2487,7 +2487,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::get_singleton()->compute_list_add_barrier(compute_list); //wait til previous step is done } - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_WRITE_TEXTURE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE]); for (int i = 0; i < mipmaps.size(); i++) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mipmaps[i].write_uniform_set, 0); @@ -2498,7 +2498,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { int wg_count = MIN(wg_todo, wg_limit_x); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbePushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; push_constant.cell_offset += wg_count * wg_size; @@ -2513,13 +2513,13 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c has_dynamic_object_data = false; //clear until dynamic object data is used again if (p_dynamic_objects.size() && dynamic_maps.size()) { - Vector3i octree_size = storage->gi_probe_get_octree_size(probe); + Vector3i octree_size = storage->voxel_gi_get_octree_size(probe); int multiplier = dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z); Transform3D oversample_scale; oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier)); - Transform3D to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(probe); + Transform3D to_cell = oversample_scale * storage->voxel_gi_get_to_cell_xform(probe); Transform3D to_world_xform = transform * to_cell.affine_inverse(); Transform3D to_probe_xform = to_world_xform.affine_inverse(); @@ -2529,7 +2529,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i]; - //transform aabb to giprobe + //transform aabb to voxel_gi AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance)); //this needs to wrap to grid resolution to avoid jitter @@ -2601,8 +2601,8 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c p_scene_render->_render_material(to_world_xform * xform, cm, true, p_scene_render->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size)); - GIProbeDynamicPushConstant push_constant; - memset(&push_constant, 0, sizeof(GIProbeDynamicPushConstant)); + VoxelGIDynamicPushConstant push_constant; + memset(&push_constant, 0, sizeof(VoxelGIDynamicPushConstant)); push_constant.limits[0] = octree_size.x; push_constant.limits[1] = octree_size.y; push_constant.limits[2] = octree_size.z; @@ -2619,7 +2619,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c push_constant.z_base = xform.origin[z_axis]; push_constant.z_sign = (z_flip ? -1.0 : 1.0); push_constant.pos_multiplier = float(1.0) / multiplier; - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe); + push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe); push_constant.flip_x = x_flip; push_constant.flip_y = y_flip; push_constant.rect_pos[0] = rect.position[0]; @@ -2631,16 +2631,16 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c push_constant.prev_rect_size[0] = 0; push_constant.prev_rect_size[1] = 0; push_constant.on_mipmap = false; - push_constant.propagation = storage->gi_probe_get_propagation(probe); + push_constant.propagation = storage->voxel_gi_get_propagation(probe); push_constant.pad[0] = 0; push_constant.pad[1] = 0; push_constant.pad[2] = 0; //process lighting RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[0].uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1); //print_line("rect: " + itos(i) + ": " + rect); @@ -2695,14 +2695,14 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c RD::get_singleton()->compute_list_add_barrier(compute_list); if (dynamic_maps[k].mipmap < 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE]); } else if (k < dynamic_maps.size() - 1) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT]); } else { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT]); } RD::get_singleton()->compute_list_bind_uniform_set(compute_list, dynamic_maps[k].uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GIProbeDynamicPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIDynamicPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, (rect.size.x - 1) / 8 + 1, (rect.size.y - 1) / 8 + 1, 1); } @@ -2713,22 +2713,22 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c has_dynamic_object_data = true; //clear until dynamic object data is used again } - last_probe_version = storage->gi_probe_get_version(probe); + last_probe_version = storage->voxel_gi_get_version(probe); } -void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { +void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { if (mipmaps.size() == 0) { return; } - CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->gi_probe_get_to_cell_xform(probe).affine_inverse()); + CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(storage->voxel_gi_get_to_cell_xform(probe).affine_inverse()); int level = 0; - Vector3i octree_size = storage->gi_probe_get_octree_size(probe); + Vector3i octree_size = storage->voxel_gi_get_octree_size(probe); - GIProbeDebugPushConstant push_constant; + VoxelGIDebugPushConstant push_constant; push_constant.alpha = p_alpha; - push_constant.dynamic_range = storage->gi_probe_get_dynamic_range(probe); + push_constant.dynamic_range = storage->voxel_gi_get_dynamic_range(probe); push_constant.cell_offset = mipmaps[level].cell_offset; push_constant.level = level; @@ -2743,15 +2743,15 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p } } - if (gi->giprobe_debug_uniform_set.is_valid()) { - RD::get_singleton()->free(gi->giprobe_debug_uniform_set); + if (gi->voxel_gi_debug_uniform_set.is_valid()) { + RD::get_singleton()->free(gi->voxel_gi_debug_uniform_set); } Vector<RD::Uniform> uniforms; { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; - u.ids.push_back(storage->gi_probe_get_data_buffer(probe)); + u.ids.push_back(storage->voxel_gi_get_data_buffer(probe)); uniforms.push_back(u); } { @@ -2776,19 +2776,19 @@ void RendererSceneGIRD::GIProbeInstance::debug(RD::DrawListID p_draw_list, RID p cell_count = mipmaps[level].cell_count; } - gi->giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->giprobe_debug_shader_version_shaders[0], 0); + gi->voxel_gi_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->voxel_gi_debug_shader_version_shaders[0], 0); - int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR; + int voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_COLOR; if (p_emission) { - giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION; + voxel_gi_debug_pipeline = VOXEL_GI_DEBUG_EMISSION; } else if (p_lighting) { - giprobe_debug_pipeline = has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT; + voxel_gi_debug_pipeline = has_dynamic_object_data ? VOXEL_GI_DEBUG_LIGHT_FULL : VOXEL_GI_DEBUG_LIGHT; } RD::get_singleton()->draw_list_bind_render_pipeline( p_draw_list, - gi->giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->giprobe_debug_uniform_set, 0); - RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant)); + gi->voxel_gi_debug_shader_version_pipelines[voxel_gi_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, gi->voxel_gi_debug_uniform_set, 0); + RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(VoxelGIDebugPushConstant)); RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36); } @@ -2812,13 +2812,13 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p { //kinda complicated to compute the amount of slots, we try to use as many as we can - gi_probe_max_lights = 32; + voxel_gi_max_lights = 32; - gi_probe_lights = memnew_arr(GIProbeLight, gi_probe_max_lights); - gi_probe_lights_uniform = RD::get_singleton()->uniform_buffer_create(gi_probe_max_lights * sizeof(GIProbeLight)); - gi_probe_quality = RS::GIProbeQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/gi_probes/quality")), 0, 1)); + voxel_gi_lights = memnew_arr(VoxelGILight, voxel_gi_max_lights); + voxel_gi_lights_uniform = RD::get_singleton()->uniform_buffer_create(voxel_gi_max_lights * sizeof(VoxelGILight)); + voxel_gi_quality = RS::VoxelGIQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")), 0, 1)); - String defines = "\n#define MAX_LIGHTS " + itos(gi_probe_max_lights) + "\n"; + String defines = "\n#define MAX_LIGHTS " + itos(voxel_gi_max_lights) + "\n"; Vector<String> versions; versions.push_back("\n#define MODE_COMPUTE_LIGHT\n"); @@ -2830,11 +2830,11 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n"); versions.push_back("\n#define MODE_DYNAMIC\n#define MODE_DYNAMIC_SHRINK\n#define MODE_DYNAMIC_SHRINK_PLOT\n#define MODE_DYNAMIC_SHRINK_WRITE\n"); - giprobe_shader.initialize(versions, defines); - giprobe_lighting_shader_version = giprobe_shader.version_create(); - for (int i = 0; i < GI_PROBE_SHADER_VERSION_MAX; i++) { - giprobe_lighting_shader_version_shaders[i] = giprobe_shader.version_get_shader(giprobe_lighting_shader_version, i); - giprobe_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(giprobe_lighting_shader_version_shaders[i]); + voxel_gi_shader.initialize(versions, defines); + voxel_gi_lighting_shader_version = voxel_gi_shader.version_create(); + for (int i = 0; i < VOXEL_GI_SHADER_VERSION_MAX; i++) { + voxel_gi_lighting_shader_version_shaders[i] = voxel_gi_shader.version_get_shader(voxel_gi_lighting_shader_version, i); + voxel_gi_lighting_shader_version_pipelines[i] = RD::get_singleton()->compute_pipeline_create(voxel_gi_lighting_shader_version_shaders[i]); } } @@ -2846,10 +2846,10 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p versions.push_back("\n#define MODE_DEBUG_EMISSION\n"); versions.push_back("\n#define MODE_DEBUG_LIGHT\n#define MODE_DEBUG_LIGHT_FULL\n"); - giprobe_debug_shader.initialize(versions, defines); - giprobe_debug_shader_version = giprobe_debug_shader.version_create(); - for (int i = 0; i < GI_PROBE_DEBUG_MAX; i++) { - giprobe_debug_shader_version_shaders[i] = giprobe_debug_shader.version_get_shader(giprobe_debug_shader_version, i); + voxel_gi_debug_shader.initialize(versions, defines); + voxel_gi_debug_shader_version = voxel_gi_debug_shader.version_create(); + for (int i = 0; i < VOXEL_GI_DEBUG_MAX; i++) { + voxel_gi_debug_shader_version_shaders[i] = voxel_gi_debug_shader.version_get_shader(voxel_gi_debug_shader_version, i); RD::PipelineRasterizationState rs; rs.cull_mode = RD::POLYGON_CULL_FRONT; @@ -2858,7 +2858,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p ds.enable_depth_write = true; ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); + voxel_gi_debug_shader_version_pipelines[i].setup(voxel_gi_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); } } @@ -2944,12 +2944,12 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p //calculate tables String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; Vector<String> gi_modes; - gi_modes.push_back("\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n"); gi_modes.push_back("\n#define USE_SDFGI\n"); - gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n"); - gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n"); + gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_VOXEL_GI_INSTANCES\n"); gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n"); - gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n"); + gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_VOXEL_GI_INSTANCES\n"); shader.initialize(gi_modes, defines); shader_version = shader.version_create(); @@ -2991,17 +2991,17 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p } } } - default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES); + default_voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(VoxelGIData) * MAX_VOXEL_GI_INSTANCES); half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution"); } void RendererSceneGIRD::free() { - RD::get_singleton()->free(default_giprobe_buffer); - RD::get_singleton()->free(gi_probe_lights_uniform); + RD::get_singleton()->free(default_voxel_gi_buffer); + RD::get_singleton()->free(voxel_gi_lights_uniform); RD::get_singleton()->free(sdfgi_ubo); - giprobe_debug_shader.version_free(giprobe_debug_shader_version); - giprobe_shader.version_free(giprobe_lighting_shader_version); + voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version); + voxel_gi_shader.version_free(voxel_gi_lighting_shader_version); shader.version_free(shader_version); sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader); sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader); @@ -3009,7 +3009,7 @@ void RendererSceneGIRD::free() { sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); - memdelete_arr(gi_probe_lights); + memdelete_arr(voxel_gi_lights); } RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) { @@ -3020,36 +3020,36 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme return sdfgi; } -void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render) { - r_gi_probes_used = 0; +void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) { + r_voxel_gi_instances_used = 0; // feels a little dirty to use our container this way but.... RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(rb == nullptr); - RID gi_probe_buffer = p_scene_render->render_buffers_get_gi_probe_buffer(p_render_buffers); + RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers); - RD::get_singleton()->draw_command_begin_label("GIProbes Setup"); + RD::get_singleton()->draw_command_begin_label("VoxelGIs Setup"); - GIProbeData gi_probe_data[MAX_GIPROBES]; + VoxelGIData voxel_gi_data[MAX_VOXEL_GI_INSTANCES]; - bool giprobes_changed = false; + bool voxel_gi_instances_changed = false; Transform3D to_camera; to_camera.origin = p_transform.origin; //only translation, make local - for (int i = 0; i < MAX_GIPROBES; i++) { + for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) { RID texture; - if (i < (int)p_gi_probes.size()) { - GIProbeInstance *gipi = get_probe_instance(p_gi_probes[i]); + if (i < (int)p_voxel_gi_instances.size()) { + VoxelGIInstance *gipi = get_probe_instance(p_voxel_gi_instances[i]); if (gipi) { texture = gipi->texture; - GIProbeData &gipd = gi_probe_data[i]; + VoxelGIData &gipd = voxel_gi_data[i]; RID base_probe = gipi->probe; - Transform3D to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; + Transform3D to_cell = storage->voxel_gi_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; gipd.xform[0] = to_cell.basis.elements[0][0]; gipd.xform[1] = to_cell.basis.elements[1][0]; @@ -3068,36 +3068,36 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D & gipd.xform[14] = to_cell.origin.z; gipd.xform[15] = 1; - Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); + Vector3 bounds = storage->voxel_gi_get_octree_size(base_probe); gipd.bounds[0] = bounds.x; gipd.bounds[1] = bounds.y; gipd.bounds[2] = bounds.z; - gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); - gipd.bias = storage->gi_probe_get_bias(base_probe); - gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe); - gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe); + gipd.dynamic_range = storage->voxel_gi_get_dynamic_range(base_probe) * storage->voxel_gi_get_energy(base_probe); + gipd.bias = storage->voxel_gi_get_bias(base_probe); + gipd.normal_bias = storage->voxel_gi_get_normal_bias(base_probe); + gipd.blend_ambient = !storage->voxel_gi_is_interior(base_probe); gipd.anisotropy_strength = 0; - gipd.ao = storage->gi_probe_get_ao(base_probe); - gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); + gipd.ao = storage->voxel_gi_get_ao(base_probe); + gipd.ao_size = Math::pow(storage->voxel_gi_get_ao_size(base_probe), 4.0f); gipd.mipmaps = gipi->mipmaps.size(); } - r_gi_probes_used++; + r_voxel_gi_instances_used++; } if (texture == RID()) { texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); } - if (texture != rb->gi.giprobe_textures[i]) { - giprobes_changed = true; - rb->gi.giprobe_textures[i] = texture; + if (texture != rb->gi.voxel_gi_textures[i]) { + voxel_gi_instances_changed = true; + rb->gi.voxel_gi_textures[i] = texture; } } - if (giprobes_changed) { + if (voxel_gi_instances_changed) { if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) { RD::get_singleton()->free(rb->gi.uniform_set); } @@ -3112,14 +3112,14 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D & } } - if (p_gi_probes.size() > 0) { - RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GIProbeData) * MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, RD::BARRIER_MASK_COMPUTE); + if (p_voxel_gi_instances.size() > 0) { + RD::get_singleton()->buffer_update(voxel_gi_buffer, 0, sizeof(VoxelGIData) * MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size()), voxel_gi_data, RD::BARRIER_MASK_COMPUTE); } RD::get_singleton()->draw_command_end_label(); } -void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render) { +void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { RD::get_singleton()->draw_command_begin_label("GI Render"); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); @@ -3157,11 +3157,11 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]); push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0]; push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; - push_constant.max_giprobes = MIN((uint64_t)MAX_GIPROBES, p_gi_probes.size()); - push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH; + push_constant.max_voxel_gi_instances = MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size()); + push_constant.high_quality_vct = voxel_gi_quality == RS::VOXEL_GI_QUALITY_HIGH; bool use_sdfgi = rb->sdfgi != nullptr; - bool use_giprobes = push_constant.max_giprobes > 0; + bool use_voxel_gi_instances = push_constant.max_voxel_gi_instances > 0; if (env) { push_constant.ao_color[0] = env->ao_color.r; @@ -3311,7 +3311,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 14; - RID buffer = p_gi_probe_buffer.is_valid() ? p_gi_probe_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(buffer); uniforms.push_back(u); } @@ -3326,15 +3326,15 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 16; - u.ids.push_back(rb->gi.giprobe_buffer); + u.ids.push_back(rb->gi.voxel_gi_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 17; - for (int i = 0; i < MAX_GIPROBES; i++) { - u.ids.push_back(rb->gi.giprobe_textures[i]); + for (int i = 0; i < MAX_VOXEL_GI_INSTANCES; i++) { + u.ids.push_back(rb->gi.voxel_gi_textures[i]); } uniforms.push_back(u); } @@ -3345,9 +3345,9 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ Mode mode; if (rb->gi.using_half_size_gi) { - mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE); + mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_VOXEL_GI); } else { - mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE); + mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_VOXEL_GI); } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]); @@ -3364,39 +3364,39 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::get_singleton()->draw_command_end_label(); } -RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) { - GIProbeInstance gi_probe; - gi_probe.gi = this; - gi_probe.storage = storage; - gi_probe.probe = p_base; - RID rid = gi_probe_instance_owner.make_rid(gi_probe); +RID RendererSceneGIRD::voxel_gi_instance_create(RID p_base) { + VoxelGIInstance voxel_gi; + voxel_gi.gi = this; + voxel_gi.storage = storage; + voxel_gi.probe = p_base; + RID rid = voxel_gi_instance_owner.make_rid(voxel_gi); return rid; } -void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND(!gi_probe); +void RendererSceneGIRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND(!voxel_gi); - gi_probe->transform = p_xform; + voxel_gi->transform = p_xform; } -bool RendererSceneGIRD::gi_probe_needs_update(RID p_probe) const { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND_V(!gi_probe, false); +bool RendererSceneGIRD::voxel_gi_needs_update(RID p_probe) const { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND_V(!voxel_gi, false); - return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); + return voxel_gi->last_probe_version != storage->voxel_gi_get_version(voxel_gi->probe); } -void RendererSceneGIRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND(!gi_probe); +void RendererSceneGIRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND(!voxel_gi); - gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render); + voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render); } -void RendererSceneGIRD::debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererSceneGIRD::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { + VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha); + voxel_gi->debug(p_draw_list, p_framebuffer, p_camera_with_transform, p_lighting, p_emission, p_alpha); } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index 3394e31831..45fc7b3951 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -38,13 +38,13 @@ #include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" @@ -56,9 +56,9 @@ class RendererSceneGIRD { private: RendererStorageRD *storage; - /* GIPROBE INSTANCE */ + /* VOXEL_GI INSTANCE */ - struct GIProbeLight { + struct VoxelGILight { uint32_t type; float energy; float radius; @@ -74,7 +74,7 @@ private: uint32_t has_shadow; }; - struct GIProbePushConstant { + struct VoxelGIPushConstant { int32_t limits[3]; uint32_t stack_size; @@ -89,7 +89,7 @@ private: uint32_t pad; }; - struct GIProbeDynamicPushConstant { + struct VoxelGIDynamicPushConstant { int32_t limits[3]; uint32_t light_count; int32_t x_dir[3]; @@ -110,36 +110,36 @@ private: float pad[3]; }; - GIProbeLight *gi_probe_lights; - uint32_t gi_probe_max_lights; - RID gi_probe_lights_uniform; + VoxelGILight *voxel_gi_lights; + uint32_t voxel_gi_max_lights; + RID voxel_gi_lights_uniform; enum { - GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT, - GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE, - GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP, - GI_PROBE_SHADER_VERSION_WRITE_TEXTURE, - GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT, - GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT, - GI_PROBE_SHADER_VERSION_MAX + VOXEL_GI_SHADER_VERSION_COMPUTE_LIGHT, + VOXEL_GI_SHADER_VERSION_COMPUTE_SECOND_BOUNCE, + VOXEL_GI_SHADER_VERSION_COMPUTE_MIPMAP, + VOXEL_GI_SHADER_VERSION_WRITE_TEXTURE, + VOXEL_GI_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING, + VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE, + VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_PLOT, + VOXEL_GI_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT, + VOXEL_GI_SHADER_VERSION_MAX }; - GiprobeShaderRD giprobe_shader; - RID giprobe_lighting_shader_version; - RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX]; - RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX]; + VoxelGiShaderRD voxel_gi_shader; + RID voxel_gi_lighting_shader_version; + RID voxel_gi_lighting_shader_version_shaders[VOXEL_GI_SHADER_VERSION_MAX]; + RID voxel_gi_lighting_shader_version_pipelines[VOXEL_GI_SHADER_VERSION_MAX]; enum { - GI_PROBE_DEBUG_COLOR, - GI_PROBE_DEBUG_LIGHT, - GI_PROBE_DEBUG_EMISSION, - GI_PROBE_DEBUG_LIGHT_FULL, - GI_PROBE_DEBUG_MAX + VOXEL_GI_DEBUG_COLOR, + VOXEL_GI_DEBUG_LIGHT, + VOXEL_GI_DEBUG_EMISSION, + VOXEL_GI_DEBUG_LIGHT_FULL, + VOXEL_GI_DEBUG_MAX }; - struct GIProbeDebugPushConstant { + struct VoxelGIDebugPushConstant { float projection[16]; uint32_t cell_offset; float dynamic_range; @@ -149,11 +149,11 @@ private: uint32_t pad; }; - GiprobeDebugShaderRD giprobe_debug_shader; - RID giprobe_debug_shader_version; - RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX]; - PipelineCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX]; - RID giprobe_debug_uniform_set; + VoxelGiDebugShaderRD voxel_gi_debug_shader; + RID voxel_gi_debug_shader_version; + RID voxel_gi_debug_shader_version_shaders[VOXEL_GI_DEBUG_MAX]; + PipelineCacheRD voxel_gi_debug_shader_version_pipelines[VOXEL_GI_DEBUG_MAX]; + RID voxel_gi_debug_uniform_set; /* SDFGI */ @@ -326,11 +326,11 @@ private: } sdfgi_shader; public: - /* GIPROBE INSTANCE */ + /* VOXEL_GI INSTANCE */ - //@TODO GIProbeInstance is still directly used in the render code, we'll address this when we refactor the render code itself. + //@TODO VoxelGIInstance is still directly used in the render code, we'll address this when we refactor the render code itself. - struct GIProbeInstance { + struct VoxelGIInstance { // access to our containers RendererStorageRD *storage; RendererSceneGIRD *gi; @@ -380,19 +380,19 @@ public: void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; - mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner; + mutable RID_Owner<VoxelGIInstance> voxel_gi_instance_owner; - _FORCE_INLINE_ GIProbeInstance *get_probe_instance(RID p_probe) const { - return gi_probe_instance_owner.getornull(p_probe); + _FORCE_INLINE_ VoxelGIInstance *get_probe_instance(RID p_probe) const { + return voxel_gi_instance_owner.getornull(p_probe); }; - _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) { - GIProbeInstance *gi_probe = get_probe_instance(p_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->texture; + _FORCE_INLINE_ RID voxel_gi_instance_get_texture(RID p_probe) { + VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->texture; }; - RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH; + RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_HIGH; /* SDFGI */ @@ -551,13 +551,13 @@ public: /* GI */ enum { - MAX_GIPROBES = 8 + MAX_VOXEL_GI_INSTANCES = 8 }; // Struct for use in render buffer struct RenderBuffersGI { - RID giprobe_textures[MAX_GIPROBES]; - RID giprobe_buffer; + RID voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; + RID voxel_gi_buffer; RID full_buffer; RID full_dispatch; @@ -601,7 +601,7 @@ public: ProbeCascadeData cascades[SDFGI::MAX_CASCADES]; }; - struct GIProbeData { + struct VoxelGIData { float xform[16]; float bounds[3]; float dynamic_range; @@ -624,7 +624,7 @@ public: float proj_info[4]; float ao_color[3]; - uint32_t max_giprobes; + uint32_t max_voxel_gi_instances; uint32_t high_quality_vct; uint32_t orthogonal; @@ -635,16 +635,16 @@ public: RID sdfgi_ubo; enum Mode { - MODE_GIPROBE, + MODE_VOXEL_GI, MODE_SDFGI, MODE_COMBINED, - MODE_HALF_RES_GIPROBE, + MODE_HALF_RES_VOXEL_GI, MODE_HALF_RES_SDFGI, MODE_HALF_RES_COMBINED, MODE_MAX }; - RID default_giprobe_buffer; + RID default_voxel_gi_buffer; bool half_resolution = false; GiShaderRD shader; @@ -659,14 +659,14 @@ public: SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size); - void setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render); - void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render); + void setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render); + void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render); - RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); - bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); - void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); + RID voxel_gi_instance_create(RID p_base); + void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); + bool voxel_gi_needs_update(RID p_probe) const; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); + void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; #endif /* !RENDERING_SERVER_SCENE_GI_RD_H */ diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 0698a5f952..ff7e6c502f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1326,28 +1326,28 @@ void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, cons ///////////////////////////////// -RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { - return gi.gi_probe_instance_create(p_base); +RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) { + return gi.voxel_gi_instance_create(p_base); } -void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { - gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform); +void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { + gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform); } -bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { +bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const { if (!is_dynamic_gi_supported()) { return false; } - return gi.gi_probe_needs_update(p_probe); + return gi.voxel_gi_needs_update(p_probe); } -void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { +void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { if (!is_dynamic_gi_supported()) { return; } - gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); + gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); } void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { @@ -1959,17 +1959,17 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) { return rb->ssao.ao_final; } -RID RendererSceneRenderRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - if (rb->gi.giprobe_buffer.is_null()) { - rb->gi.giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::GIProbeData) * RendererSceneGIRD::MAX_GIPROBES); + if (rb->gi.voxel_gi_buffer.is_null()) { + rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES); } - return rb->gi.giprobe_buffer; + return rb->gi.voxel_gi_buffer; } -RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() { - return gi.default_giprobe_buffer; +RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() { + return gi.default_voxel_gi_buffer; } RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) { @@ -3066,7 +3066,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { rb->volumetric_fog = nullptr; } -void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { +void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) { ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -3228,7 +3228,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 11; - u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers)); uniforms.push_back(u); } @@ -3236,8 +3236,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 12; - for (int i = 0; i < RendererSceneGIRD::MAX_GIPROBES; i++) { - u.ids.push_back(rb->gi.giprobe_textures[i]); + for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) { + u.ids.push_back(rb->gi.voxel_gi_textures[i]); } uniforms.push_back(u); } @@ -3362,7 +3362,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e params.cam_rotation[10] = p_cam_transform.basis[2][2]; params.cam_rotation[11] = 0; params.filter_axis = 0; - params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0; params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; @@ -3492,7 +3492,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo } } -void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) { +void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time if (p_render_data->render_buffers.is_valid() && p_use_gi) { @@ -3569,7 +3569,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool //start GI if (render_gi) { - gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->gi_probes, this); + gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this); } //Do shadow rendering (in parallel with GI) @@ -3625,12 +3625,12 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } } if (is_volumetric_supported()) { - _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count); } } } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { @@ -3652,7 +3652,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D render_data.instances = &p_instances; render_data.lights = &p_lights; render_data.reflection_probes = &p_reflection_probes; - render_data.gi_probes = &p_gi_probes; + render_data.voxel_gi_instances = &p_voxel_gi_instances; render_data.decals = &p_decals; render_data.lightmaps = &p_lightmaps; render_data.environment = p_environment; @@ -3683,7 +3683,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { render_data.lights = ∅ render_data.reflection_probes = ∅ - render_data.gi_probes = ∅ + render_data.voxel_gi_instances = ∅ } //sdfgi first @@ -3703,12 +3703,12 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D clear_color = storage->get_default_clear_color(); } - //assign render indices to giprobes + //assign render indices to voxel_gi_instances if (is_dynamic_gi_supported()) { - for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) { - RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]); - if (giprobe_inst) { - giprobe_inst->render_index = i; + for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) { + RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]); + if (voxel_gi_inst) { + voxel_gi_inst->render_index = i; } } } @@ -3736,9 +3736,9 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D rb->sdfgi->pre_process_gi(p_cam_transform, &render_data, this); } - render_state.gi_probe_count = 0; + render_state.voxel_gi_count = 0; if (rb != nullptr && rb->sdfgi != nullptr) { - gi.setup_giprobes(render_data.render_buffers, render_data.cam_transform, *render_data.gi_probes, render_state.gi_probe_count, this); + gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this); rb->sdfgi->update_light(); } @@ -4018,19 +4018,19 @@ bool RendererSceneRenderRD::free(RID p_rid) { decal_instance_owner.free(p_rid); } else if (lightmap_instance_owner.owns(p_rid)) { lightmap_instance_owner.free(p_rid); - } else if (gi.gi_probe_instance_owner.owns(p_rid)) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_rid); - if (gi_probe->texture.is_valid()) { - RD::get_singleton()->free(gi_probe->texture); - RD::get_singleton()->free(gi_probe->write_buffer); + } else if (gi.voxel_gi_instance_owner.owns(p_rid)) { + RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid); + if (voxel_gi->texture.is_valid()) { + RD::get_singleton()->free(voxel_gi->texture); + RD::get_singleton()->free(voxel_gi->write_buffer); } - for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) { - RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture); - RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth); + for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) { + RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture); + RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth); } - gi.gi_probe_instance_owner.free(p_rid); + gi.voxel_gi_instance_owner.free(p_rid); } else if (sky.sky_owner.owns(p_rid)) { sky.update_dirty_skys(); sky.free_sky(p_rid); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 159d206898..c8fcbecc95 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -56,7 +56,7 @@ struct RenderDataRD { const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *reflection_probes = nullptr; - const PagedArray<RID> *gi_probes = nullptr; + const PagedArray<RID> *voxel_gi_instances = nullptr; const PagedArray<RID> *decals = nullptr; const PagedArray<RID> *lightmaps = nullptr; RID environment = RID(); @@ -123,7 +123,7 @@ protected: void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi); - void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer); + void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer); // needed for a single argument calls (material and uv2) PagedArrayPool<GeometryInstance *> cull_argument_pool; @@ -631,7 +631,7 @@ private: int render_sdfgi_region_count = 0; const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr; - uint32_t gi_probe_count = 0; + uint32_t voxel_gi_count = 0; LocalVector<int> cube_shadows; LocalVector<int> shadows; @@ -692,7 +692,7 @@ private: float detail_spread; float gi_inject; - uint32_t max_gi_probes; + uint32_t max_voxel_gi_instances; uint32_t cluster_type_size; float screen_size[2]; @@ -721,7 +721,7 @@ private: bool volumetric_fog_filter_active = true; void _volumetric_fog_erase(RenderBuffers *rb); - void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); + void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count); RID shadow_sampler; @@ -1109,11 +1109,11 @@ public: /* gi light probes */ - RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); - bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); - void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; } + RID voxel_gi_instance_create(RID p_base); + void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); + bool voxel_gi_needs_update(RID p_probe) const; + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); + void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) { gi.voxel_gi_quality = p_quality; } /* render buffers */ @@ -1123,8 +1123,8 @@ public: RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); - RID render_buffers_get_gi_probe_buffer(RID p_render_buffers); - RID render_buffers_get_default_gi_probe_buffer(); + RID render_buffers_get_voxel_gi_buffer(RID p_render_buffers); + RID render_buffers_get_default_voxel_gi_buffer(); RID render_buffers_get_gi_ambient_texture(RID p_render_buffers); RID render_buffers_get_gi_reflection_texture(RID p_render_buffers); @@ -1147,7 +1147,7 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); + void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 8888b2c92e..05993829d1 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -6324,36 +6324,36 @@ AABB RendererStorageRD::decal_get_aabb(RID p_decal) const { return AABB(-decal->extents, decal->extents * 2.0); } -RID RendererStorageRD::gi_probe_allocate() { - return gi_probe_owner.allocate_rid(); +RID RendererStorageRD::voxel_gi_allocate() { + return voxel_gi_owner.allocate_rid(); } -void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) { - gi_probe_owner.initialize_rid(p_gi_probe, GIProbe()); +void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) { + voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI()); } -void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - if (gi_probe->octree_buffer.is_valid()) { - RD::get_singleton()->free(gi_probe->octree_buffer); - RD::get_singleton()->free(gi_probe->data_buffer); - if (gi_probe->sdf_texture.is_valid()) { - RD::get_singleton()->free(gi_probe->sdf_texture); + if (voxel_gi->octree_buffer.is_valid()) { + RD::get_singleton()->free(voxel_gi->octree_buffer); + RD::get_singleton()->free(voxel_gi->data_buffer); + if (voxel_gi->sdf_texture.is_valid()) { + RD::get_singleton()->free(voxel_gi->sdf_texture); } - gi_probe->sdf_texture = RID(); - gi_probe->octree_buffer = RID(); - gi_probe->data_buffer = RID(); - gi_probe->octree_buffer_size = 0; - gi_probe->data_buffer_size = 0; - gi_probe->cell_count = 0; + voxel_gi->sdf_texture = RID(); + voxel_gi->octree_buffer = RID(); + voxel_gi->data_buffer = RID(); + voxel_gi->octree_buffer_size = 0; + voxel_gi->data_buffer_size = 0; + voxel_gi->cell_count = 0; } - gi_probe->to_cell_xform = p_to_cell_xform; - gi_probe->bounds = p_aabb; - gi_probe->octree_size = p_octree_size; - gi_probe->level_counts = p_level_counts; + voxel_gi->to_cell_xform = p_to_cell_xform; + voxel_gi->bounds = p_aabb; + voxel_gi->octree_size = p_octree_size; + voxel_gi->level_counts = p_level_counts; if (p_octree_cells.size()) { ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32 @@ -6362,42 +6362,42 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches - gi_probe->cell_count = cell_count; - gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); - gi_probe->octree_buffer_size = p_octree_cells.size(); - gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); - gi_probe->data_buffer_size = p_data_cells.size(); + voxel_gi->cell_count = cell_count; + voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); + voxel_gi->octree_buffer_size = p_octree_cells.size(); + voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells); + voxel_gi->data_buffer_size = p_data_cells.size(); if (p_distance_field.size()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = gi_probe->octree_size.x; - tf.height = gi_probe->octree_size.y; - tf.depth = gi_probe->octree_size.z; + tf.width = voxel_gi->octree_size.x; + tf.height = voxel_gi->octree_size.y; + tf.depth = voxel_gi->octree_size.z; tf.texture_type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; Vector<Vector<uint8_t>> s; s.push_back(p_distance_field); - gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); + voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s); } #if 0 { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = gi_probe->octree_size.x; - tf.height = gi_probe->octree_size.y; - tf.depth = gi_probe->octree_size.z; + tf.width = voxel_gi->octree_size.x; + tf.height = voxel_gi->octree_size.y; + tf.depth = voxel_gi->octree_size.z; tf.type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM); tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT); - gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); } RID shared_tex; { RD::TextureView tv; tv.format_override = RD::DATA_FORMAT_R8_UINT; - shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture); + shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture); } //update SDF texture Vector<RD::Uniform> uniforms; @@ -6405,14 +6405,14 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; - u.ids.push_back(gi_probe->octree_buffer); + u.ids.push_back(voxel_gi->octree_buffer); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; - u.ids.push_back(gi_probe->data_buffer); + u.ids.push_back(voxel_gi->data_buffer); uniforms.push_back(u); } { @@ -6423,24 +6423,24 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D uniforms.push_back(u); } - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0); + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0); { uint32_t push_constant[4] = { 0, 0, 0, 0 }; - for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) { - push_constant[0] += gi_probe->level_counts[i]; + for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) { + push_constant[0] += voxel_gi->level_counts[i]; } - push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1]; + push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1]; print_line("offset: " + itos(push_constant[0])); print_line("size: " + itos(push_constant[1])); //create SDF RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4); - RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4); + RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4); RD::get_singleton()->compute_list_end(); } @@ -6450,232 +6450,232 @@ void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D #endif } - gi_probe->version++; - gi_probe->data_version++; + voxel_gi->version++; + voxel_gi->data_version++; - gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); + voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } -AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, AABB()); +AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, AABB()); - return gi_probe->bounds; + return voxel_gi->bounds; } -Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector3i()); - return gi_probe->octree_size; +Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector3i()); + return voxel_gi->octree_size; } -Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); +Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); - if (gi_probe->octree_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer); + if (voxel_gi->octree_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer); } return Vector<uint8_t>(); } -Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); +Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); - if (gi_probe->data_buffer.is_valid()) { - return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer); + if (voxel_gi->data_buffer.is_valid()) { + return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer); } return Vector<uint8_t>(); } -Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>()); +Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>()); - if (gi_probe->data_buffer.is_valid()) { - return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0); + if (voxel_gi->data_buffer.is_valid()) { + return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0); } return Vector<uint8_t>(); } -Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Vector<int>()); +Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Vector<int>()); - return gi_probe->level_counts; + return voxel_gi->level_counts; } -Transform3D RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Transform3D()); +Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, Transform3D()); - return gi_probe->to_cell_xform; + return voxel_gi->to_cell_xform; } -void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->dynamic_range = p_range; - gi_probe->version++; + voxel_gi->dynamic_range = p_range; + voxel_gi->version++; } -float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); +float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); - return gi_probe->dynamic_range; + return voxel_gi->dynamic_range; } -void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->propagation = p_range; - gi_probe->version++; + voxel_gi->propagation = p_range; + voxel_gi->version++; } -float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->propagation; +float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->propagation; } -void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->energy = p_energy; + voxel_gi->energy = p_energy; } -float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->energy; +float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->energy; } -void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_ao(RID p_voxel_gi, float p_ao) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->ao = p_ao; + voxel_gi->ao = p_ao; } -float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->ao; +float RendererStorageRD::voxel_gi_get_ao(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->ao; } -void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->ao_size = p_strength; + voxel_gi->ao_size = p_strength; } -float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->ao_size; +float RendererStorageRD::voxel_gi_get_ao_size(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->ao_size; } -void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->bias = p_bias; + voxel_gi->bias = p_bias; } -float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->bias; +float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->bias; } -void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->normal_bias = p_normal_bias; + voxel_gi->normal_bias = p_normal_bias; } -float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->normal_bias; +float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->normal_bias; } -void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->anisotropy_strength = p_strength; + voxel_gi->anisotropy_strength = p_strength; } -float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->anisotropy_strength; +float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->anisotropy_strength; } -void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->interior = p_enable; + voxel_gi->interior = p_enable; } -void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND(!gi_probe); +void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND(!voxel_gi); - gi_probe->use_two_bounces = p_enable; - gi_probe->version++; + voxel_gi->use_two_bounces = p_enable; + voxel_gi->version++; } -bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, false); - return gi_probe->use_two_bounces; +bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, false); + return voxel_gi->use_two_bounces; } -bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->interior; +bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->interior; } -uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->version; +uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->version; } -uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, 0); - return gi_probe->data_version; +uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, 0); + return voxel_gi->data_version; } -RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->octree_buffer; +RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->octree_buffer; } -RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); - return gi_probe->data_buffer; +RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); + return voxel_gi->data_buffer; } -RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) { - GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, RID()); +RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) { + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi); + ERR_FAIL_COND_V(!voxel_gi, RID()); - return gi_probe->sdf_texture; + return voxel_gi->sdf_texture; } /* LIGHTMAP API */ @@ -7566,8 +7566,8 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_ } else if (decal_owner.owns(p_base)) { Decal *decal = decal_owner.getornull(p_base); p_instance->update_dependency(&decal->dependency); - } else if (gi_probe_owner.owns(p_base)) { - GIProbe *gip = gi_probe_owner.getornull(p_base); + } else if (voxel_gi_owner.owns(p_base)) { + VoxelGI *gip = voxel_gi_owner.getornull(p_base); p_instance->update_dependency(&gip->dependency); } else if (lightmap_owner.owns(p_base)) { Lightmap *lm = lightmap_owner.getornull(p_base); @@ -7604,8 +7604,8 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { if (decal_owner.owns(p_rid)) { return RS::INSTANCE_DECAL; } - if (gi_probe_owner.owns(p_rid)) { - return RS::INSTANCE_GI_PROBE; + if (voxel_gi_owner.owns(p_rid)) { + return RS::INSTANCE_VOXEL_GI; } if (light_owner.owns(p_rid)) { return RS::INSTANCE_LIGHT; @@ -8662,11 +8662,11 @@ bool RendererStorageRD::free(RID p_rid) { } decal->dependency.deleted_notify(p_rid); decal_owner.free(p_rid); - } else if (gi_probe_owner.owns(p_rid)) { - gi_probe_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate - GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); - gi_probe->dependency.deleted_notify(p_rid); - gi_probe_owner.free(p_rid); + } else if (voxel_gi_owner.owns(p_rid)) { + voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate + VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid); + voxel_gi->dependency.deleted_notify(p_rid); + voxel_gi_owner.free(p_rid); } else if (lightmap_owner.owns(p_rid)) { lightmap_set_textures(p_rid, RID(), false); Lightmap *lightmap = lightmap_owner.getornull(p_rid); @@ -9181,10 +9181,10 @@ RendererStorageRD::RendererStorageRD() { { Vector<String> sdf_versions; sdf_versions.push_back(""); //one only - giprobe_sdf_shader.initialize(sdf_versions); - giprobe_sdf_shader_version = giprobe_sdf_shader.version_create(); - giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0); - giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader); + voxel_gi_sdf_shader.initialize(sdf_versions); + voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create(); + voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0); + voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader); } using_lightmap_array = true; // high end @@ -9400,7 +9400,7 @@ RendererStorageRD::~RendererStorageRD() { RD::get_singleton()->free(mesh_default_rd_buffers[i]); } - giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); + voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version); particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); rt_sdf.shader.version_free(rt_sdf.shader_version); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 97e2e9a434..8bfab545fd 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -38,10 +38,10 @@ #include "servers/rendering/renderer_rd/effects_rd.h" #include "servers/rendering/renderer_rd/shader_compiler_rd.h" #include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" class RendererStorageRD : public RendererStorage { @@ -1045,9 +1045,9 @@ private: mutable RID_Owner<Decal, true> decal_owner; - /* GI PROBE */ + /* VOXEL GI */ - struct GIProbe { + struct VoxelGI { RID octree_buffer; RID data_buffer; RID sdf_texture; @@ -1081,12 +1081,12 @@ private: Dependency dependency; }; - GiprobeSdfShaderRD giprobe_sdf_shader; - RID giprobe_sdf_shader_version; - RID giprobe_sdf_shader_version_shader; - RID giprobe_sdf_shader_pipeline; + VoxelGiSdfShaderRD voxel_gi_sdf_shader; + RID voxel_gi_sdf_shader_version; + RID voxel_gi_sdf_shader_version_shader; + RID voxel_gi_sdf_shader_pipeline; - mutable RID_Owner<GIProbe, true> gi_probe_owner; + mutable RID_Owner<VoxelGI, true> voxel_gi_owner; /* REFLECTION PROBE */ @@ -2019,59 +2019,59 @@ public: virtual AABB decal_get_aabb(RID p_decal) const; - /* GI PROBE API */ + /* VOXEL GI API */ - RID gi_probe_allocate(); - void gi_probe_initialize(RID p_gi_probe); + RID voxel_gi_allocate(); + void voxel_gi_initialize(RID p_voxel_gi); - void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); + void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); - AABB gi_probe_get_bounds(RID p_gi_probe) const; - Vector3i gi_probe_get_octree_size(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const; - Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const; + AABB voxel_gi_get_bounds(RID p_voxel_gi) const; + Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const; + Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const; + Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const; + Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const; - Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const; - Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const; + Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const; + Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const; - void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range); - float gi_probe_get_dynamic_range(RID p_gi_probe) const; + void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range); + float voxel_gi_get_dynamic_range(RID p_voxel_gi) const; - void gi_probe_set_propagation(RID p_gi_probe, float p_range); - float gi_probe_get_propagation(RID p_gi_probe) const; + void voxel_gi_set_propagation(RID p_voxel_gi, float p_range); + float voxel_gi_get_propagation(RID p_voxel_gi) const; - void gi_probe_set_energy(RID p_gi_probe, float p_energy); - float gi_probe_get_energy(RID p_gi_probe) const; + void voxel_gi_set_energy(RID p_voxel_gi, float p_energy); + float voxel_gi_get_energy(RID p_voxel_gi) const; - void gi_probe_set_ao(RID p_gi_probe, float p_ao); - float gi_probe_get_ao(RID p_gi_probe) const; + void voxel_gi_set_ao(RID p_voxel_gi, float p_ao); + float voxel_gi_get_ao(RID p_voxel_gi) const; - void gi_probe_set_ao_size(RID p_gi_probe, float p_strength); - float gi_probe_get_ao_size(RID p_gi_probe) const; + void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength); + float voxel_gi_get_ao_size(RID p_voxel_gi) const; - void gi_probe_set_bias(RID p_gi_probe, float p_bias); - float gi_probe_get_bias(RID p_gi_probe) const; + void voxel_gi_set_bias(RID p_voxel_gi, float p_bias); + float voxel_gi_get_bias(RID p_voxel_gi) const; - void gi_probe_set_normal_bias(RID p_gi_probe, float p_range); - float gi_probe_get_normal_bias(RID p_gi_probe) const; + void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range); + float voxel_gi_get_normal_bias(RID p_voxel_gi) const; - void gi_probe_set_interior(RID p_gi_probe, bool p_enable); - bool gi_probe_is_interior(RID p_gi_probe) const; + void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable); + bool voxel_gi_is_interior(RID p_voxel_gi) const; - void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable); - bool gi_probe_is_using_two_bounces(RID p_gi_probe) const; + void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable); + bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const; - void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength); - float gi_probe_get_anisotropy_strength(RID p_gi_probe) const; + void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength); + float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const; - uint32_t gi_probe_get_version(RID p_probe); - uint32_t gi_probe_get_data_version(RID p_probe); + uint32_t voxel_gi_get_version(RID p_probe); + uint32_t voxel_gi_get_data_version(RID p_probe); - RID gi_probe_get_octree_buffer(RID p_gi_probe) const; - RID gi_probe_get_data_buffer(RID p_gi_probe) const; + RID voxel_gi_get_octree_buffer(RID p_voxel_gi) const; + RID voxel_gi_get_data_buffer(RID p_voxel_gi) const; - RID gi_probe_get_sdf_texture(RID p_gi_probe); + RID voxel_gi_get_sdf_texture(RID p_voxel_gi); /* LIGHTMAP CAPTURE */ diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 7deedb80c3..b347197289 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -1504,7 +1504,6 @@ ShaderCompilerRD::ShaderCompilerRD() { actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; } - actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; actions[RS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl index bfd5c4c88d..3977f4efa0 100644 --- a/servers/rendering/renderer_rd/shaders/gi.glsl +++ b/servers/rendering/renderer_rd/shaders/gi.glsl @@ -35,7 +35,7 @@ layout(set = 0, binding = 11) uniform texture2DArray lightprobe_texture; layout(set = 0, binding = 12) uniform texture2D depth_buffer; layout(set = 0, binding = 13) uniform texture2D normal_roughness_buffer; -layout(set = 0, binding = 14) uniform utexture2D giprobe_buffer; +layout(set = 0, binding = 14) uniform utexture2D voxel_gi_buffer; layout(set = 0, binding = 15, std140) uniform SDFGI { vec3 grid_size; @@ -65,9 +65,9 @@ layout(set = 0, binding = 15, std140) uniform SDFGI { } sdfgi; -#define MAX_GI_PROBES 8 +#define MAX_VOXEL_GI_INSTANCES 8 -struct GIProbeData { +struct VoxelGIData { mat4 xform; vec3 bounds; float dynamic_range; @@ -83,12 +83,12 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 0, binding = 16, std140) uniform GIProbes { - GIProbeData data[MAX_GI_PROBES]; +layout(set = 0, binding = 16, std140) uniform VoxelGIs { + VoxelGIData data[MAX_VOXEL_GI_INSTANCES]; } -gi_probes; +voxel_gi_instances; -layout(set = 0, binding = 17) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 0, binding = 17) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; layout(push_constant, binding = 0, std430) uniform Params { ivec2 screen_size; @@ -98,7 +98,7 @@ layout(push_constant, binding = 0, std430) uniform Params { vec4 proj_info; vec3 ao_color; - uint max_giprobes; + uint max_voxel_gi_instances; bool high_quality_vct; bool orthogonal; @@ -155,7 +155,7 @@ vec3 reconstruct_position(ivec2 screen_pos) { return pos; } -void sdfgi_probe_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) { +void sdfvoxel_gi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, float roughness, out vec3 diffuse_light, out vec3 specular_light) { cascade_pos += cam_normal * sdfgi.normal_bias; vec3 base_pos = floor(cascade_pos); @@ -293,7 +293,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o float blend; vec3 diffuse, specular; - sdfgi_probe_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular); + sdfvoxel_gi_process(cascade, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse, specular); { //process blend @@ -323,7 +323,7 @@ void sdfgi_process(vec3 vertex, vec3 normal, vec3 reflection, float roughness, o } else { vec3 diffuse2, specular2; cascade_pos = (cam_pos - sdfgi.cascades[cascade + 1].position) * sdfgi.cascades[cascade + 1].to_probe; - sdfgi_probe_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2); + sdfvoxel_gi_process(cascade + 1, cascade_pos, cam_pos, cam_normal, reflection, roughness, diffuse2, specular2); diffuse = mix(diffuse, diffuse2, blend); specular = mix(specular, specular2, blend); } @@ -494,26 +494,26 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 return color; } -void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) { - position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz; - ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz); - normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz); +void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, inout vec4 out_spec, inout vec4 out_diff, inout float out_blend) { + position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz; + ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz); + normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz); - position += normal * gi_probes.data[index].normal_bias; + position += normal * voxel_gi_instances.data[index].normal_bias; //this causes corrupted pixels, i have no idea why.. - if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) { + if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) { return; } - mat3 dir_xform = mat3(gi_probes.data[index].xform) * normal_xform; + mat3 dir_xform = mat3(voxel_gi_instances.data[index].xform) * normal_xform; - vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0); + vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0); float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0); //float blend=1.0; - float max_distance = length(gi_probes.data[index].bounds); - vec3 cell_size = 1.0 / gi_probes.data[index].bounds; + float max_distance = length(voxel_gi_instances.data[index].bounds); + vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds; //irradiance @@ -534,7 +534,7 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 for (uint i = 0; i < cone_dir_count; i++) { vec3 dir = normalize(dir_xform * cone_dirs[i]); - light += cone_weights[i] * voxel_cone_trace(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); + light += cone_weights[i] * voxel_cone_trace(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias); } } else { const uint cone_dir_count = 4; @@ -547,42 +547,42 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 float cone_weights[cone_dir_count] = float[](0.25, 0.25, 0.25, 0.25); for (int i = 0; i < cone_dir_count; i++) { vec3 dir = normalize(dir_xform * cone_dirs[i]); - light += cone_weights[i] * voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, max_distance, gi_probes.data[index].bias); + light += cone_weights[i] * voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, max_distance, voxel_gi_instances.data[index].bias); } } - if (gi_probes.data[index].ambient_occlusion > 0.001) { - float size = 1.0 + gi_probes.data[index].ambient_occlusion_size * 7.0; + if (voxel_gi_instances.data[index].ambient_occlusion > 0.001) { + float size = 1.0 + voxel_gi_instances.data[index].ambient_occlusion_size * 7.0; float taps, blend; blend = modf(size, taps); float ao = 0.0; for (float i = 1.0; i <= taps; i++) { vec3 ofs = (position + normal * (i * 0.5 + 1.0)) * cell_size; - ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i; + ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i; } if (blend > 0.001) { vec3 ofs = (position + normal * ((taps + 1.0) * 0.5 + 1.0)) * cell_size; - ao += textureLod(sampler3D(gi_probe_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend; + ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend; } ao = 1.0 - min(1.0, ao); - light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, gi_probes.data[index].ambient_occlusion)); + light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, voxel_gi_instances.data[index].ambient_occlusion)); } - light.rgb *= gi_probes.data[index].dynamic_range; - if (!gi_probes.data[index].blend_ambient) { + light.rgb *= voxel_gi_instances.data[index].dynamic_range; + if (!voxel_gi_instances.data[index].blend_ambient) { light.a = 1.0; } out_diff += light * blend; //radiance - vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias); - irr_light.rgb *= gi_probes.data[index].dynamic_range; - if (!gi_probes.data[index].blend_ambient) { + vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias); + irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range; + if (!voxel_gi_instances.data[index].blend_ambient) { irr_light.a = 1.0; } @@ -614,9 +614,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref sdfgi_process(vertex, normal, reflection, roughness, ambient_light, reflection_light); #endif -#ifdef USE_GIPROBES +#ifdef USE_VOXEL_GI_INSTANCES { - uvec2 giprobe_tex = texelFetch(usampler2D(giprobe_buffer, linear_sampler), pos, 0).rg; + uvec2 voxel_gi_tex = texelFetch(usampler2D(voxel_gi_buffer, linear_sampler), pos, 0).rg; roughness *= roughness; //find arbitrary tangent and bitangent, then build a matrix vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); @@ -628,9 +628,9 @@ void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 ref vec4 spec_accum = vec4(0.0); float blend_accum = 0.0; - for (uint i = 0; i < params.max_giprobes; i++) { - if (any(equal(uvec2(i), giprobe_tex))) { - gi_probe_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum); + for (uint i = 0; i < params.max_voxel_gi_instances; i++) { + if (any(equal(uvec2(i), voxel_gi_tex))) { + voxel_gi_compute(i, vertex, normal, reflection, normal_mat, roughness, spec_accum, amb_accum, blend_accum); } } if (blend_accum > 0.0) { diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl index 2286a26485..a4610e081c 100644 --- a/servers/rendering/renderer_rd/shaders/resolve.glsl +++ b/servers/rendering/renderer_rd/shaders/resolve.glsl @@ -13,9 +13,9 @@ layout(set = 0, binding = 1) uniform sampler2DMS source_normal_roughness; layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_depth; layout(rgba8, set = 1, binding = 1) uniform restrict writeonly image2D dest_normal_roughness; -#ifdef GIPROBE_RESOLVE -layout(set = 2, binding = 0) uniform usampler2DMS source_giprobe; -layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_giprobe; +#ifdef VOXEL_GI_RESOLVE +layout(set = 2, binding = 0) uniform usampler2DMS source_voxel_gi; +layout(rg8ui, set = 3, binding = 0) uniform restrict writeonly uimage2D dest_voxel_gi; #endif #endif @@ -38,8 +38,8 @@ void main() { float best_depth = 1e20; vec4 best_normal_roughness = vec4(0.0); -#ifdef GIPROBE_RESOLVE - uvec2 best_giprobe; +#ifdef VOXEL_GI_RESOLVE + uvec2 best_voxel_gi; #endif #if 0 @@ -50,8 +50,8 @@ void main() { best_depth = depth; best_normal_roughness = texelFetch(source_normal_roughness,pos,i); -#ifdef GIPROBE_RESOLVE - best_giprobe = texelFetch(source_giprobe,pos,i).rg; +#ifdef VOXEL_GI_RESOLVE + best_voxel_gi = texelFetch(source_voxel_gi,pos,i).rg; #endif } } @@ -204,16 +204,16 @@ void main() { #endif best_depth = texelFetch(source_depth, pos, best_index).r; best_normal_roughness = texelFetch(source_normal_roughness, pos, best_index); -#ifdef GIPROBE_RESOLVE - best_giprobe = texelFetch(source_giprobe, pos, best_index).rg; +#ifdef VOXEL_GI_RESOLVE + best_voxel_gi = texelFetch(source_voxel_gi, pos, best_index).rg; #endif #endif imageStore(dest_depth, pos, vec4(best_depth)); imageStore(dest_normal_roughness, pos, vec4(best_normal_roughness)); -#ifdef GIPROBE_RESOLVE - imageStore(dest_giprobe, pos, uvec4(best_giprobe, 0, 0)); +#ifdef VOXEL_GI_RESOLVE + imageStore(dest_voxel_gi, pos, uvec4(best_voxel_gi, 0, 0)); #endif #endif diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index e09b8f15be..23f56fd42d 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -426,8 +426,8 @@ layout(location = 4) out float depth_output_buffer; #ifdef MODE_RENDER_NORMAL_ROUGHNESS layout(location = 0) out vec4 normal_roughness_output_buffer; -#ifdef MODE_RENDER_GIPROBE -layout(location = 1) out uvec2 giprobe_buffer; +#ifdef MODE_RENDER_VOXEL_GI +layout(location = 1) out uvec2 voxel_gi_buffer; #endif #endif //MODE_RENDER_NORMAL @@ -1042,7 +1042,7 @@ void main() { } } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; vec3 ref_vec = normalize(reflect(normalize(vertex), normal)); @@ -1054,12 +1054,12 @@ void main() { vec4 amb_accum = vec4(0.0); vec4 spec_accum = vec4(0.0); - gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); + voxel_gi_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); uint index2 = instances.data[instance_index].gi_offset >> 16; if (index2 != 0xFFFF) { - gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); + voxel_gi_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); } if (amb_accum.a > 0.0) { @@ -1929,15 +1929,15 @@ void main() { #ifdef MODE_RENDER_NORMAL_ROUGHNESS normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness); -#ifdef MODE_RENDER_GIPROBE - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes +#ifdef MODE_RENDER_VOXEL_GI + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; uint index2 = instances.data[instance_index].gi_offset >> 16; - giprobe_buffer.x = index1 & 0xFF; - giprobe_buffer.y = index2 & 0xFF; + voxel_gi_buffer.x = index1 & 0xFF; + voxel_gi_buffer.y = index2 & 0xFF; } else { - giprobe_buffer.x = 0xFF; - giprobe_buffer.y = 0xFF; + voxel_gi_buffer.x = 0xFF; + voxel_gi_buffer.y = 0xFF; } #endif diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index ca75d6300e..e64e52623e 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -1,7 +1,7 @@ #define M_PI 3.14159265359 #define ROUGHNESS_MAX_LOD 5 -#define MAX_GI_PROBES 8 +#define MAX_VOXEL_GI_INSTANCES 8 #if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) @@ -15,7 +15,7 @@ #include "cluster_data_inc.glsl" #include "decal_data_inc.glsl" -#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) +#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_VOXEL_GI) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) #ifndef NORMAL_USED #define NORMAL_USED #endif @@ -57,7 +57,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler; #define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8) #define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9) #define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10) -#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11) +#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11) #define INSTANCE_FLAGS_MULTIMESH (1 << 12) #define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13) #define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14) @@ -122,7 +122,7 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat } global_variables; -struct SDFGIProbeCascadeData { +struct SDFVoxelGICascadeData { vec3 position; float to_probe; ivec3 probe_world_offset; @@ -153,7 +153,7 @@ layout(set = 0, binding = 13, std140) uniform SDFGI { vec3 cascade_probe_size; uint pad5; - SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES]; + SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES]; } sdfgi; @@ -275,7 +275,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas; layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; -layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 1, binding = 7) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer { uint data[]; @@ -306,7 +306,7 @@ layout(set = 1, binding = 14) uniform texture2D reflection_buffer; layout(set = 1, binding = 15) uniform texture2DArray sdfgi_lightprobe_texture; layout(set = 1, binding = 16) uniform texture3D sdfgi_occlusion_cascades; -struct GIProbeData { +struct VoxelGIData { mat4 xform; vec3 bounds; float dynamic_range; @@ -322,10 +322,10 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 1, binding = 17, std140) uniform GIProbes { - GIProbeData data[MAX_GI_PROBES]; +layout(set = 1, binding = 17, std140) uniform VoxelGIs { + VoxelGIData data[MAX_VOXEL_GI_INSTANCES]; } -gi_probes; +voxel_gi_instances; layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl index b41f16cbe7..c88bd0a14b 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl @@ -48,24 +48,24 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 return color; } -void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) { - position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz; - ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz); - normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz); +void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) { + position = (voxel_gi_instances.data[index].xform * vec4(position, 1.0)).xyz; + ref_vec = normalize((voxel_gi_instances.data[index].xform * vec4(ref_vec, 0.0)).xyz); + normal = normalize((voxel_gi_instances.data[index].xform * vec4(normal, 0.0)).xyz); - position += normal * gi_probes.data[index].normal_bias; + position += normal * voxel_gi_instances.data[index].normal_bias; //this causes corrupted pixels, i have no idea why.. - if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) { + if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, voxel_gi_instances.data[index].bounds))))) { return; } - vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0); + vec3 blendv = abs(position / voxel_gi_instances.data[index].bounds * 2.0 - 1.0); float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0); //float blend=1.0; - float max_distance = length(gi_probes.data[index].bounds); - vec3 cell_size = 1.0 / gi_probes.data[index].bounds; + float max_distance = length(voxel_gi_instances.data[index].bounds); + vec3 cell_size = 1.0 / voxel_gi_instances.data[index].bounds; //radiance @@ -83,26 +83,26 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 vec3 light = vec3(0.0); for (int i = 0; i < MAX_CONE_DIRS; i++) { - vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz); + vec3 dir = normalize((voxel_gi_instances.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz); - vec4 cone_light = voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias); + vec4 cone_light = voxel_cone_trace_45_degrees(voxel_gi_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, voxel_gi_instances.data[index].bias); - if (gi_probes.data[index].blend_ambient) { + if (voxel_gi_instances.data[index].blend_ambient) { cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95)); } light += cone_weights[i] * cone_light.rgb; } - light *= gi_probes.data[index].dynamic_range; + light *= voxel_gi_instances.data[index].dynamic_range; out_diff += vec4(light * blend, blend); //irradiance - vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias); - if (gi_probes.data[index].blend_ambient) { + vec4 irr_light = voxel_cone_trace(voxel_gi_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, voxel_gi_instances.data[index].bias); + if (voxel_gi_instances.data[index].blend_ambient) { irr_light.rgb = mix(environment, irr_light.rgb, min(1.0, irr_light.a / 0.95)); } - irr_light.rgb *= gi_probes.data[index].dynamic_range; + irr_light.rgb *= voxel_gi_instances.data[index].dynamic_range; //irr_light=vec3(0.0); out_spec += vec4(irr_light.rgb * blend, blend); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index 32a86cb166..709ea45b88 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -144,12 +144,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, float metallic = unpackUnorm4x8(orms).z; if (metallic < 1.0) { float roughness = unpackUnorm4x8(orms).y; - -#if defined(DIFFUSE_OREN_NAYAR) - vec3 diffuse_brdf_NL; -#else float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance -#endif #if defined(DIFFUSE_LAMBERT_WRAP) // energy conserving lambert wrap shader @@ -243,7 +238,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, #elif defined(SPECULAR_PHONG) vec3 R = normalize(-reflect(L, N)); +#ifdef USE_SOFT_SHADOWS float cRdotV = clamp(A + dot(R, V), 0.0, 1.0); +#else + float cRdotV = clamp(dot(R, V), 0.0, 1.0); +#endif float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25; float phong = pow(cRdotV, shininess); phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI)); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl index 0156b58574..656a764a89 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl @@ -51,7 +51,7 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler; #define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8) #define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9) #define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10) -#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11) +#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11) #define INSTANCE_FLAGS_MULTIMESH (1 << 12) #define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13) #define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14) diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index c793b6ebe1..f2010222e5 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -72,9 +72,9 @@ layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_ma layout(set = 0, binding = 10) uniform sampler shadow_sampler; -#define MAX_GI_PROBES 8 +#define MAX_VOXEL_GI_INSTANCES 8 -struct GIProbeData { +struct VoxelGIData { mat4 xform; vec3 bounds; float dynamic_range; @@ -90,12 +90,12 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 0, binding = 11, std140) uniform GIProbes { - GIProbeData data[MAX_GI_PROBES]; +layout(set = 0, binding = 11, std140) uniform VoxelGIs { + VoxelGIData data[MAX_VOXEL_GI_INSTANCES]; } -gi_probes; +voxel_gi_instances; -layout(set = 0, binding = 12) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 0, binding = 12) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES]; layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps; @@ -104,7 +104,7 @@ layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps; // SDFGI Integration on set 1 #define SDFGI_MAX_CASCADES 8 -struct SDFGIProbeCascadeData { +struct SDFVoxelGICascadeData { vec3 position; float to_probe; ivec3 probe_world_offset; @@ -135,7 +135,7 @@ layout(set = 1, binding = 0, std140) uniform SDFGI { vec3 cascade_probe_size; uint pad5; - SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES]; + SDFVoxelGICascadeData cascades[SDFGI_MAX_CASCADES]; } sdfgi; @@ -162,7 +162,7 @@ layout(set = 0, binding = 14, std140) uniform Params { float detail_spread; float gi_inject; - uint max_gi_probes; + uint max_voxel_gi_instances; uint cluster_type_size; vec2 screen_size; @@ -533,21 +533,21 @@ void main() { vec3 world_pos = mat3(params.cam_rotation) * view_pos; - for (uint i = 0; i < params.max_gi_probes; i++) { - vec3 position = (gi_probes.data[i].xform * vec4(world_pos, 1.0)).xyz; + for (uint i = 0; i < params.max_voxel_gi_instances; i++) { + vec3 position = (voxel_gi_instances.data[i].xform * vec4(world_pos, 1.0)).xyz; //this causes corrupted pixels, i have no idea why.. - if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, gi_probes.data[i].bounds))))) { - position /= gi_probes.data[i].bounds; + if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, voxel_gi_instances.data[i].bounds))))) { + position /= voxel_gi_instances.data[i].bounds; vec4 light = vec4(0.0); - for (uint j = 0; j < gi_probes.data[i].mipmaps; j++) { - vec4 slight = textureLod(sampler3D(gi_probe_textures[i], linear_sampler_with_mipmaps), position, float(j)); + for (uint j = 0; j < voxel_gi_instances.data[i].mipmaps; j++) { + vec4 slight = textureLod(sampler3D(voxel_gi_textures[i], linear_sampler_with_mipmaps), position, float(j)); float a = (1.0 - light.a); light += a * slight; } - light.rgb *= gi_probes.data[i].dynamic_range * params.gi_inject; + light.rgb *= voxel_gi_instances.data[i].dynamic_range * params.gi_inject; total_light += light.rgb; } diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl index 49a493cdc7..49a493cdc7 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/voxel_gi.glsl diff --git a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl index 7d4d72967a..7d4d72967a 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl diff --git a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl index e20b3f680d..e20b3f680d 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl +++ b/servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 2acbc38fda..355c092dba 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -196,7 +196,7 @@ public: virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0; - virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; + virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index ce3f736837..a001aea5f4 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -190,26 +190,26 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - geom->gi_probes.insert(B); + geom->voxel_gi_instances.insert(B); if (A->dynamic_gi) { - gi_probe->dynamic_geometries.insert(A); + voxel_gi->dynamic_geometries.insert(A); } else { - gi_probe->geometries.insert(A); + voxel_gi->geometries.insert(A); } if (A->scenario && A->array_index >= 0) { InstanceData &idata = A->scenario->instance_data[A->array_index]; - idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY; } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - gi_probe->lights.insert(A); + } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); + voxel_gi->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); RSG::storage->particles_add_collision(A->base, collision->instance); @@ -281,25 +281,25 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); - geom->gi_probes.erase(B); + geom->voxel_gi_instances.erase(B); if (A->dynamic_gi) { - gi_probe->dynamic_geometries.erase(A); + voxel_gi->dynamic_geometries.erase(A); } else { - gi_probe->geometries.erase(A); + voxel_gi->geometries.erase(A); } if (A->scenario && A->array_index >= 0) { InstanceData &idata = A->scenario->instance_data[A->array_index]; - idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY; + idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY; } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); - gi_probe->lights.erase(A); + } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); + voxel_gi->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); RSG::storage->particles_remove_collision(A->base, collision->instance); @@ -494,23 +494,23 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } scene_render->free(lightmap_data->instance); } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); #ifdef DEBUG_ENABLED - if (gi_probe->geometries.size()) { - ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe."); + if (voxel_gi->geometries.size()) { + ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI."); } #endif #ifdef DEBUG_ENABLED - if (gi_probe->lights.size()) { - ERR_PRINT("BUG, indexing did not unpair lights from GIProbe."); + if (voxel_gi->lights.size()) { + ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI."); } #endif - if (gi_probe->update_element.in_list()) { - gi_probe_update_list.remove(&gi_probe->update_element); + if (voxel_gi->update_element.in_list()) { + voxel_gi_update_list.remove(&voxel_gi->update_element); } - scene_render->free(gi_probe->probe_instance); + scene_render->free(voxel_gi->probe_instance); } break; case RS::INSTANCE_OCCLUDER: { @@ -602,16 +602,16 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { instance->base_data = lightmap_data; lightmap_data->instance = scene_render->lightmap_instance_create(p_base); } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); - instance->base_data = gi_probe; - gi_probe->owner = instance; + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData); + instance->base_data = voxel_gi; + voxel_gi->owner = instance; - if (scenario && !gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); + if (scenario && !voxel_gi->update_element.in_list()) { + voxel_gi_update_list.add(&voxel_gi->update_element); } - gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base); + voxel_gi->probe_instance = scene_render->voxel_gi_instance_create(p_base); } break; case RS::INSTANCE_OCCLUDER: { @@ -668,22 +668,22 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { case RS::INSTANCE_PARTICLES_COLLISION: { heightfield_particle_colliders_update_list.erase(instance); } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); #ifdef DEBUG_ENABLED - if (gi_probe->geometries.size()) { - ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe."); + if (voxel_gi->geometries.size()) { + ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI."); } #endif #ifdef DEBUG_ENABLED - if (gi_probe->lights.size()) { - ERR_PRINT("BUG, indexing did not unpair lights from GIProbe."); + if (voxel_gi->lights.size()) { + ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI."); } #endif - if (gi_probe->update_element.in_list()) { - gi_probe_update_list.remove(&gi_probe->update_element); + if (voxel_gi->update_element.in_list()) { + voxel_gi_update_list.remove(&voxel_gi->update_element); } } break; case RS::INSTANCE_OCCLUDER: { @@ -714,10 +714,10 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { light->D = scenario->directional_lights.push_back(instance); } } break; - case RS::INSTANCE_GI_PROBE: { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); + case RS::INSTANCE_VOXEL_GI: { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); + if (!voxel_gi->update_element.in_list()) { + voxel_gi_update_list.add(&voxel_gi->update_element); } } break; case RS::INSTANCE_OCCLUDER: { @@ -1253,10 +1253,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); - } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); + } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data); - scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); + scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { @@ -1371,8 +1371,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { case RS::INSTANCE_LIGHTMAP: { idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id(); } break; - case RS::INSTANCE_GI_PROBE: { - idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id(); + case RS::INSTANCE_VOXEL_GI: { + idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id(); } break; default: { } @@ -1425,7 +1425,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { pair.pair_mask |= 1 << RS::INSTANCE_LIGHT; - pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE; + pair.pair_mask |= 1 << RS::INSTANCE_VOXEL_GI; pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; if (p_instance->base_type == RS::INSTANCE_PARTICLES) { pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION; @@ -1439,7 +1439,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { - pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE); + pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { @@ -1451,7 +1451,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { pair.pair_mask = (1 << RS::INSTANCE_PARTICLES); pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; - } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { + } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { //lights and geometries pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT); pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; @@ -1504,7 +1504,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); - scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); } } @@ -1566,8 +1566,8 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { new_aabb = RSG::storage->decal_get_aabb(p_instance->base); } break; - case RenderingServer::INSTANCE_GI_PROBE: { - new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base); + case RenderingServer::INSTANCE_VOXEL_GI: { + new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base); } break; case RenderingServer::INSTANCE_LIGHTMAP: { @@ -2384,14 +2384,14 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu } else if (base_type == RS::INSTANCE_DECAL) { cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); - } else if (base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); + } else if (base_type == RS::INSTANCE_VOXEL_GI) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data); cull_data.cull->lock.lock(); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); + if (!voxel_gi->update_element.in_list()) { + voxel_gi_update_list.add(&voxel_gi->update_element); } cull_data.cull->lock.unlock(); - cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); + cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid)); } else if (base_type == RS::INSTANCE_LIGHTMAP) { cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid)); @@ -2468,20 +2468,20 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); } - if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { + if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); uint32_t idx = 0; - for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); + for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) { + InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data); - instance_pair_buffer[idx++] = gi_probe->probe_instance; + instance_pair_buffer[idx++] = voxel_gi->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { break; } } - scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); + scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); } if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { @@ -2864,7 +2864,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const } RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data); + scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.voxel_gi_instances, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data); for (uint32_t i = 0; i < max_shadows_used; i++) { render_shadow_data[i].instances.clear(); @@ -2875,7 +2875,7 @@ void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const render_sdfgi_data[i].instances.clear(); } - // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; + // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; } RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { @@ -3033,18 +3033,18 @@ void RendererSceneCull::render_probes() { ref_probe = next; } - /* GI PROBES */ + /* VOXEL GIS */ - SelfList<InstanceGIProbeData> *gi_probe = gi_probe_update_list.first(); + SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first(); - if (gi_probe) { + if (voxel_gi) { RENDER_TIMESTAMP("Render GI Probes"); } - while (gi_probe) { - SelfList<InstanceGIProbeData> *next = gi_probe->next(); + while (voxel_gi) { + SelfList<InstanceVoxelGIData> *next = voxel_gi->next(); - InstanceGIProbeData *probe = gi_probe->self(); + InstanceVoxelGIData *probe = voxel_gi->self(); //Instance *instance_probe = probe->owner; //check if probe must be setup, but don't do if on the lighting thread @@ -3053,7 +3053,7 @@ void RendererSceneCull::render_probes() { int cache_count = 0; { int light_cache_size = probe->light_cache.size(); - const InstanceGIProbeData::LightCache *caches = probe->light_cache.ptr(); + const InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptr(); const RID *instance_caches = probe->light_instances.ptr(); int idx = 0; //must count visible lights @@ -3068,7 +3068,7 @@ void RendererSceneCull::render_probes() { } else if (idx >= light_cache_size) { cache_dirty = true; } else { - const InstanceGIProbeData::LightCache *cache = &caches[idx]; + const InstanceVoxelGIData::LightCache *cache = &caches[idx]; if ( instance_caches[idx] != instance_light->instance || @@ -3100,7 +3100,7 @@ void RendererSceneCull::render_probes() { } else if (idx >= light_cache_size) { cache_dirty = true; } else { - const InstanceGIProbeData::LightCache *cache = &caches[idx]; + const InstanceVoxelGIData::LightCache *cache = &caches[idx]; if ( instance_caches[idx] != instance_light->instance || @@ -3129,14 +3129,14 @@ void RendererSceneCull::render_probes() { cache_count = idx; } - bool update_lights = scene_render->gi_probe_needs_update(probe->probe_instance); + bool update_lights = scene_render->voxel_gi_needs_update(probe->probe_instance); if (cache_dirty) { probe->light_cache.resize(cache_count); probe->light_instances.resize(cache_count); if (cache_count) { - InstanceGIProbeData::LightCache *caches = probe->light_cache.ptrw(); + InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptrw(); RID *instance_caches = probe->light_instances.ptrw(); int idx = 0; //must count visible lights @@ -3147,7 +3147,7 @@ void RendererSceneCull::render_probes() { continue; } - InstanceGIProbeData::LightCache *cache = &caches[idx]; + InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; cache->has_shadow = RSG::storage->light_has_shadow(instance->base); @@ -3170,7 +3170,7 @@ void RendererSceneCull::render_probes() { continue; } - InstanceGIProbeData::LightCache *cache = &caches[idx]; + InstanceVoxelGIData::LightCache *cache = &caches[idx]; instance_caches[idx] = instance_light->instance; cache->has_shadow = RSG::storage->light_has_shadow(instance->base); @@ -3203,30 +3203,30 @@ void RendererSceneCull::render_probes() { } InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; - if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) { + if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) { uint32_t idx = 0; - for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { - InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); + for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) { + InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data); - instance_pair_buffer[idx++] = gi_probe2->probe_instance; + instance_pair_buffer[idx++] = voxel_gi2->probe_instance; if (idx == MAX_INSTANCE_PAIRS) { break; } } - scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); - ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); + ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); } frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances); + scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances); - gi_probe_update_list.remove(gi_probe); + voxel_gi_update_list.remove(voxel_gi); - gi_probe = next; + voxel_gi = next; } } diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index a89b9da587..f10eb67828 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -253,7 +253,7 @@ public: FLAG_GEOM_LIGHTING_DIRTY = (1 << 11), FLAG_GEOM_REFLECTION_DIRTY = (1 << 12), FLAG_GEOM_DECAL_DIRTY = (1 << 13), - FLAG_GEOM_GI_PROBE_DIRTY = (1 << 14), + FLAG_GEOM_VOXEL_GI_DIRTY = (1 << 14), FLAG_LIGHTMAP_CAPTURE = (1 << 15), FLAG_USES_BAKED_LIGHT = (1 << 16), FLAG_USES_MESH_INSTANCE = (1 << 17), @@ -535,7 +535,7 @@ public: Set<Instance *> decals; Set<Instance *> reflection_probes; - Set<Instance *> gi_probes; + Set<Instance *> voxel_gi_instances; Set<Instance *> lightmap_captures; InstanceGeometryData() { @@ -599,7 +599,7 @@ public: } }; - struct InstanceGIProbeData : public InstanceBaseData { + struct InstanceVoxelGIData : public InstanceBaseData { Instance *owner; Set<Instance *> geometries; @@ -629,16 +629,16 @@ public: bool invalid; uint32_t base_version; - SelfList<InstanceGIProbeData> update_element; + SelfList<InstanceVoxelGIData> update_element; - InstanceGIProbeData() : + InstanceVoxelGIData() : update_element(this) { invalid = true; base_version = 0; } }; - SelfList<InstanceGIProbeData>::List gi_probe_update_list; + SelfList<InstanceVoxelGIData>::List voxel_gi_update_list; struct InstanceLightmapData : public InstanceBaseData { RID instance; @@ -724,7 +724,7 @@ public: PagedArray<RID> lightmaps; PagedArray<RID> reflections; PagedArray<RID> decals; - PagedArray<RID> gi_probes; + PagedArray<RID> voxel_gi_instances; PagedArray<RID> mesh_instances; struct DirectionalShadow { @@ -741,7 +741,7 @@ public: lightmaps.clear(); reflections.clear(); decals.clear(); - gi_probes.clear(); + voxel_gi_instances.clear(); mesh_instances.clear(); for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { @@ -765,7 +765,7 @@ public: lightmaps.reset(); reflections.reset(); decals.reset(); - gi_probes.reset(); + voxel_gi_instances.reset(); mesh_instances.reset(); for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { @@ -789,7 +789,7 @@ public: lightmaps.merge_unordered(p_cull_result.lightmaps); reflections.merge_unordered(p_cull_result.reflections); decals.merge_unordered(p_cull_result.decals); - gi_probes.merge_unordered(p_cull_result.gi_probes); + voxel_gi_instances.merge_unordered(p_cull_result.voxel_gi_instances); mesh_instances.merge_unordered(p_cull_result.mesh_instances); for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { @@ -814,7 +814,7 @@ public: lightmaps.set_page_pool(p_rid_pool); reflections.set_page_pool(p_rid_pool); decals.set_page_pool(p_rid_pool); - gi_probes.set_page_pool(p_rid_pool); + voxel_gi_instances.set_page_pool(p_rid_pool); mesh_instances.set_page_pool(p_rid_pool); for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { @@ -975,7 +975,7 @@ public: #define PASSBASE scene_render PASS2(directional_shadow_atlas_set_size, int, bool) - PASS1(gi_probe_set_quality, RS::GIProbeQuality) + PASS1(voxel_gi_set_quality, RS::VoxelGIQuality) /* SKY API */ diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 0a9cf13e4a..5f3e6df4e3 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -65,7 +65,7 @@ public: virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0; virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0; virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0; - virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) = 0; + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0; virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0; @@ -187,12 +187,12 @@ public: virtual RID lightmap_instance_create(RID p_lightmap) = 0; virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0; - virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; - virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; - virtual bool gi_probe_needs_update(RID p_probe) const = 0; - virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0; + virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0; + virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; + virtual bool voxel_gi_needs_update(RID p_probe) const = 0; + virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0; - virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; + virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; struct RenderShadowData { RID light; @@ -216,7 +216,7 @@ public: uint32_t positional_light_count; }; - virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0; + virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0; virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index a3fe4b663a..0b9b82cba0 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -413,53 +413,53 @@ public: virtual AABB decal_get_aabb(RID p_decal) const = 0; - /* GI PROBE API */ + /* VOXEL GI API */ - virtual RID gi_probe_allocate() = 0; - virtual void gi_probe_initialize(RID p_rid) = 0; + virtual RID voxel_gi_allocate() = 0; + virtual void voxel_gi_initialize(RID p_rid) = 0; - virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; + virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; - virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; - virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0; + virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0; + virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0; + virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0; + virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0; + virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0; - virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0; - virtual Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; + virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0; + virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0; + virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0; + virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0; - virtual float gi_probe_get_energy(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0; + virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0; - virtual float gi_probe_get_ao(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0; + virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0; - virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0; + virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0; - virtual float gi_probe_get_bias(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0; + virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0; + virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0; - virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0; + virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0; - virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0; + virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0; - virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0; + virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0; - virtual uint32_t gi_probe_get_version(RID p_probe) = 0; + virtual uint32_t voxel_gi_get_version(RID p_probe) = 0; /* LIGHTMAP */ diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index c6fe6a07e0..cd66cd0716 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -358,7 +358,7 @@ void RenderingServerDefault::_thread_loop() { draw_thread_up.set(); while (!exit.is_set()) { // flush commands one by one, until exit is requested - command_queue.wait_and_flush_one(); + command_queue.wait_and_flush(); } command_queue.flush_all(); // flush all diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 4f4a8e7bf6..6476d7c75d 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -418,47 +418,47 @@ public: /* BAKED LIGHT API */ - FUNCRIDSPLIT(gi_probe) + FUNCRIDSPLIT(voxel_gi) - FUNC8(gi_probe_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &) + FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &) - FUNC1RC(AABB, gi_probe_get_bounds, RID) - FUNC1RC(Vector3i, gi_probe_get_octree_size, RID) - FUNC1RC(Vector<uint8_t>, gi_probe_get_octree_cells, RID) - FUNC1RC(Vector<uint8_t>, gi_probe_get_data_cells, RID) - FUNC1RC(Vector<uint8_t>, gi_probe_get_distance_field, RID) - FUNC1RC(Vector<int>, gi_probe_get_level_counts, RID) - FUNC1RC(Transform3D, gi_probe_get_to_cell_xform, RID) + FUNC1RC(AABB, voxel_gi_get_bounds, RID) + FUNC1RC(Vector3i, voxel_gi_get_octree_size, RID) + FUNC1RC(Vector<uint8_t>, voxel_gi_get_octree_cells, RID) + FUNC1RC(Vector<uint8_t>, voxel_gi_get_data_cells, RID) + FUNC1RC(Vector<uint8_t>, voxel_gi_get_distance_field, RID) + FUNC1RC(Vector<int>, voxel_gi_get_level_counts, RID) + FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID) - FUNC2(gi_probe_set_dynamic_range, RID, float) - FUNC1RC(float, gi_probe_get_dynamic_range, RID) + FUNC2(voxel_gi_set_dynamic_range, RID, float) + FUNC1RC(float, voxel_gi_get_dynamic_range, RID) - FUNC2(gi_probe_set_propagation, RID, float) - FUNC1RC(float, gi_probe_get_propagation, RID) + FUNC2(voxel_gi_set_propagation, RID, float) + FUNC1RC(float, voxel_gi_get_propagation, RID) - FUNC2(gi_probe_set_energy, RID, float) - FUNC1RC(float, gi_probe_get_energy, RID) + FUNC2(voxel_gi_set_energy, RID, float) + FUNC1RC(float, voxel_gi_get_energy, RID) - FUNC2(gi_probe_set_ao, RID, float) - FUNC1RC(float, gi_probe_get_ao, RID) + FUNC2(voxel_gi_set_ao, RID, float) + FUNC1RC(float, voxel_gi_get_ao, RID) - FUNC2(gi_probe_set_ao_size, RID, float) - FUNC1RC(float, gi_probe_get_ao_size, RID) + FUNC2(voxel_gi_set_ao_size, RID, float) + FUNC1RC(float, voxel_gi_get_ao_size, RID) - FUNC2(gi_probe_set_bias, RID, float) - FUNC1RC(float, gi_probe_get_bias, RID) + FUNC2(voxel_gi_set_bias, RID, float) + FUNC1RC(float, voxel_gi_get_bias, RID) - FUNC2(gi_probe_set_normal_bias, RID, float) - FUNC1RC(float, gi_probe_get_normal_bias, RID) + FUNC2(voxel_gi_set_normal_bias, RID, float) + FUNC1RC(float, voxel_gi_get_normal_bias, RID) - FUNC2(gi_probe_set_interior, RID, bool) - FUNC1RC(bool, gi_probe_is_interior, RID) + FUNC2(voxel_gi_set_interior, RID, bool) + FUNC1RC(bool, voxel_gi_is_interior, RID) - FUNC2(gi_probe_set_use_two_bounces, RID, bool) - FUNC1RC(bool, gi_probe_is_using_two_bounces, RID) + FUNC2(voxel_gi_set_use_two_bounces, RID, bool) + FUNC1RC(bool, voxel_gi_is_using_two_bounces, RID) - FUNC2(gi_probe_set_anisotropy_strength, RID, float) - FUNC1RC(float, gi_probe_get_anisotropy_strength, RID) + FUNC2(voxel_gi_set_anisotropy_strength, RID, float) + FUNC1RC(float, voxel_gi_get_anisotropy_strength, RID) /* LIGHTMAP */ @@ -624,7 +624,7 @@ public: #define server_name RSG::scene FUNC2(directional_shadow_atlas_set_size, int, bool) - FUNC1(gi_probe_set_quality, GIProbeQuality) + FUNC1(voxel_gi_set_quality, VoxelGIQuality) /* SKY API */ diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f485d79fb0..8ed774f8e7 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -6375,13 +6375,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun } pass_array = false; - bool array_size_incorrect = false; - - if (b->parent_function->return_array_size > 0 && b->parent_function->return_array_size != expr->get_array_size()) { - array_size_incorrect = true; - } - - if (b->parent_function->return_type != expr->get_datatype() || array_size_incorrect || return_struct_name != expr->get_datatype_name()) { + if (b->parent_function->return_type != expr->get_datatype() || b->parent_function->return_array_size != expr->get_array_size() || return_struct_name != expr->get_datatype_name()) { _set_error("Expected return with an expression of type '" + (return_struct_name != "" ? return_struct_name : get_datatype_name(b->parent_function->return_type)) + array_size_string + "'"); return ERR_PARSE_ERROR; } diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index af66e32e06..4120e04ee1 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -447,7 +447,7 @@ public: virtual DataType get_datatype() const override { return datatype_cache; } virtual String get_datatype_name() const override { return String(struct_name); } - virtual int get_array_size() const override { return array_size; } + virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; } virtual bool is_indexed() const override { return index_expression != nullptr; } ArrayNode() : diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index a1e892498b..35f1b05796 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -204,7 +204,6 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_lambert_wrap"); - shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_oren_nayar"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_burley"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("diffuse_toon"); diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 4741e90a81..0471990ed7 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1569,32 +1569,32 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask); #ifndef _MSC_VER -#warning TODO all giprobe methods need re-binding +#warning TODO all voxel_gi methods need re-binding #endif #if 0 - ClassDB::bind_method(D_METHOD("gi_probe_create"), &RenderingServer::gi_probe_create); - ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &RenderingServer::gi_probe_set_bounds); - ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &RenderingServer::gi_probe_get_bounds); - ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &RenderingServer::gi_probe_set_cell_size); - ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &RenderingServer::gi_probe_get_cell_size); - ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &RenderingServer::gi_probe_set_to_cell_xform); - ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &RenderingServer::gi_probe_get_to_cell_xform); - ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &RenderingServer::gi_probe_set_dynamic_data); - ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &RenderingServer::gi_probe_get_dynamic_data); - ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &RenderingServer::gi_probe_set_dynamic_range); - ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &RenderingServer::gi_probe_get_dynamic_range); - ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &RenderingServer::gi_probe_set_energy); - ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &RenderingServer::gi_probe_get_energy); - ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &RenderingServer::gi_probe_set_bias); - ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &RenderingServer::gi_probe_get_bias); - ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &RenderingServer::gi_probe_set_normal_bias); - ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &RenderingServer::gi_probe_get_normal_bias); - ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &RenderingServer::gi_probe_set_propagation); - ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &RenderingServer::gi_probe_get_propagation); - ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &RenderingServer::gi_probe_set_interior); - ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &RenderingServer::gi_probe_is_interior); - ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress); - ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed); + ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create); + ClassDB::bind_method(D_METHOD("voxel_gi_set_bounds", "probe", "bounds"), &RenderingServer::voxel_gi_set_bounds); + ClassDB::bind_method(D_METHOD("voxel_gi_get_bounds", "probe"), &RenderingServer::voxel_gi_get_bounds); + ClassDB::bind_method(D_METHOD("voxel_gi_set_cell_size", "probe", "range"), &RenderingServer::voxel_gi_set_cell_size); + ClassDB::bind_method(D_METHOD("voxel_gi_get_cell_size", "probe"), &RenderingServer::voxel_gi_get_cell_size); + ClassDB::bind_method(D_METHOD("voxel_gi_set_to_cell_xform", "probe", "xform"), &RenderingServer::voxel_gi_set_to_cell_xform); + ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "probe"), &RenderingServer::voxel_gi_get_to_cell_xform); + ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_data", "probe", "data"), &RenderingServer::voxel_gi_set_dynamic_data); + ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_data", "probe"), &RenderingServer::voxel_gi_get_dynamic_data); + ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "probe", "range"), &RenderingServer::voxel_gi_set_dynamic_range); + ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_range", "probe"), &RenderingServer::voxel_gi_get_dynamic_range); + ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "probe", "energy"), &RenderingServer::voxel_gi_set_energy); + ClassDB::bind_method(D_METHOD("voxel_gi_get_energy", "probe"), &RenderingServer::voxel_gi_get_energy); + ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_get_bias", "probe"), &RenderingServer::voxel_gi_get_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_normal_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_get_normal_bias", "probe"), &RenderingServer::voxel_gi_get_normal_bias); + ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "probe", "propagation"), &RenderingServer::voxel_gi_set_propagation); + ClassDB::bind_method(D_METHOD("voxel_gi_get_propagation", "probe"), &RenderingServer::voxel_gi_get_propagation); + ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "probe", "enable"), &RenderingServer::voxel_gi_set_interior); + ClassDB::bind_method(D_METHOD("voxel_gi_is_interior", "probe"), &RenderingServer::voxel_gi_is_interior); + ClassDB::bind_method(D_METHOD("voxel_gi_set_compress", "probe", "enable"), &RenderingServer::voxel_gi_set_compress); + ClassDB::bind_method(D_METHOD("voxel_gi_is_compressed", "probe"), &RenderingServer::voxel_gi_is_compressed); #endif /* ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create); @@ -2022,9 +2022,9 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING); + BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); @@ -2117,7 +2117,7 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_LIGHT); BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE); BIND_ENUM_CONSTANT(INSTANCE_DECAL); - BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE); + BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI); BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP); BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER); BIND_ENUM_CONSTANT(INSTANCE_MAX); @@ -2324,9 +2324,9 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false); - GLOBAL_DEF("rendering/global_illumination/gi_probes/anisotropic", false); - GLOBAL_DEF("rendering/global_illumination/gi_probes/quality", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/anisotropic", false); + GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)")); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false); GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 975b2401f4..3247717e98 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -548,56 +548,56 @@ public: virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; - /* GI PROBE API */ + /* VOXEL GI API */ - virtual RID gi_probe_create() = 0; + virtual RID voxel_gi_create() = 0; - virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; + virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0; - virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; - virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0; - virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0; - virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0; - virtual Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; + virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0; + virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0; + virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0; + virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0; + virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0; + virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0; + virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0; + virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0; + virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0; - virtual float gi_probe_get_energy(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0; + virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0; - virtual float gi_probe_get_ao(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0; + virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0; - virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0; + virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0; - virtual float gi_probe_get_bias(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0; + virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0; - virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0; + virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0; - virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0; + virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0; - virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0; + virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0; - virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0; - virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0; + virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0; + virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0; - enum GIProbeQuality { - GI_PROBE_QUALITY_LOW, - GI_PROBE_QUALITY_HIGH, + enum VoxelGIQuality { + VOXEL_GI_QUALITY_LOW, + VOXEL_GI_QUALITY_HIGH, }; - virtual void gi_probe_set_quality(GIProbeQuality) = 0; + virtual void voxel_gi_set_quality(VoxelGIQuality) = 0; /* LIGHTMAP */ @@ -882,9 +882,9 @@ public: VIEWPORT_DEBUG_DRAW_OVERDRAW, VIEWPORT_DEBUG_DRAW_WIREFRAME, VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER, - VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO, - VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, - VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, + VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO, + VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, + VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS, VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE, @@ -1145,7 +1145,7 @@ public: INSTANCE_LIGHT, INSTANCE_REFLECTION_PROBE, INSTANCE_DECAL, - INSTANCE_GI_PROBE, + INSTANCE_VOXEL_GI, INSTANCE_LIGHTMAP, INSTANCE_OCCLUDER, INSTANCE_MAX, diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h index 620fb96985..f0d4569942 100644 --- a/tests/test_command_queue.h +++ b/tests/test_command_queue.h @@ -156,7 +156,7 @@ public: command_queue.flush_all(); } for (int i = 0; i < message_count_to_read; i++) { - command_queue.wait_and_flush_one(); + command_queue.wait_and_flush(); } message_count_to_read = 0; @@ -276,50 +276,6 @@ TEST_CASE("[CommandQueue] Test Queue Basics") { ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING)); } -TEST_CASE("[CommandQueue] Test Waiting at Queue Full") { - const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb"; - ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1); - SharedThreadState sts; - sts.init_threads(); - - int msgs_to_add = 24; // a queue of size 1kB fundamentally cannot fit 24 matrices. - for (int i = 0; i < msgs_to_add; i++) { - sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM); - } - sts.writer_threadwork.main_start_work(); - // If we call main_wait_for_done, we will deadlock. So instead... - sts.message_count_to_read = 1; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.func1_count == 1, - "Reader should have read one message"); - CHECK_MESSAGE(sts.during_writing, - "Writer thread should still be blocked on writing."); - sts.message_count_to_read = msgs_to_add - 3; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.func1_count >= msgs_to_add - 3, - "Reader should have read most messages"); - sts.writer_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.during_writing == false, - "Writer thread should no longer be blocked on writing."); - sts.message_count_to_read = 2; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - sts.message_count_to_read = -1; - sts.reader_threadwork.main_start_work(); - sts.reader_threadwork.main_wait_for_done(); - CHECK_MESSAGE(sts.func1_count == msgs_to_add, - "Reader should have read all messages"); - - sts.destroy_threads(); - - CHECK_MESSAGE(sts.func1_count == msgs_to_add, - "Reader should have read no additional messages after join"); - ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, - ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING)); -} - TEST_CASE("[CommandQueue] Test Queue Wrapping to same spot.") { const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb"; ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1); diff --git a/tests/test_object.h b/tests/test_object.h index 142d76553d..a12fad51e2 100644 --- a/tests/test_object.h +++ b/tests/test_object.h @@ -93,35 +93,8 @@ public: Ref<Script> get_script() const override { return Ref<Script>(); } - Vector<ScriptNetData> get_rpc_methods() const override { - return Vector<ScriptNetData>(); - } - uint16_t get_rpc_method_id(const StringName &p_method) const override { - return 0; - } - StringName get_rpc_method(uint16_t p_id) const override { - return StringName(); - } - MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - Vector<ScriptNetData> get_rset_properties() const override { - return Vector<ScriptNetData>(); - } - uint16_t get_rset_property_id(const StringName &p_variable) const override { - return 0; - } - StringName get_rset_property(uint16_t p_id) const override { - return StringName(); - } - MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; - } - MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override { - return MultiplayerAPI::RPC_MODE_PUPPET; + const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override { + return Vector<MultiplayerAPI::RPCConfig>(); } ScriptLanguage *get_language() override { return nullptr; |