diff options
51 files changed, 1253 insertions, 305 deletions
diff --git a/core/io/image.cpp b/core/io/image.cpp index 4aed5a913a..661a9f7177 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -2442,6 +2442,39 @@ Ref<Image> Image::get_rect(const Rect2 &p_area) const { return img; } +void Image::_get_clipped_src_and_dest_rects(const Ref<Image> &p_src, const Rect2i &p_src_rect, const Point2i &p_dest, Rect2i &r_clipped_src_rect, Rect2i &r_clipped_dest_rect) const { + r_clipped_dest_rect.position = p_dest; + r_clipped_src_rect = p_src_rect; + + if (r_clipped_src_rect.position.x < 0) { + r_clipped_dest_rect.position.x -= r_clipped_src_rect.position.x; + r_clipped_src_rect.size.x += r_clipped_src_rect.position.x; + r_clipped_src_rect.position.x = 0; + } + if (r_clipped_src_rect.position.y < 0) { + r_clipped_dest_rect.position.y -= r_clipped_src_rect.position.y; + r_clipped_src_rect.size.y += r_clipped_src_rect.position.y; + r_clipped_src_rect.position.y = 0; + } + + if (r_clipped_dest_rect.position.x < 0) { + r_clipped_src_rect.position.x -= r_clipped_dest_rect.position.x; + r_clipped_src_rect.size.x += r_clipped_dest_rect.position.x; + r_clipped_dest_rect.position.x = 0; + } + if (r_clipped_dest_rect.position.y < 0) { + r_clipped_src_rect.position.y -= r_clipped_dest_rect.position.y; + r_clipped_src_rect.size.y += r_clipped_dest_rect.position.y; + r_clipped_dest_rect.position.y = 0; + } + + r_clipped_src_rect.size.x = MAX(0, MIN(r_clipped_src_rect.size.x, MIN(p_src->width - r_clipped_src_rect.position.x, width - r_clipped_dest_rect.position.x))); + r_clipped_src_rect.size.y = MAX(0, MIN(r_clipped_src_rect.size.y, MIN(p_src->height - r_clipped_src_rect.position.y, height - r_clipped_dest_rect.position.y))); + + r_clipped_dest_rect.size.x = r_clipped_src_rect.size.x; + r_clipped_dest_rect.size.y = r_clipped_src_rect.size.y; +} + void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest) { ERR_FAIL_COND_MSG(p_src.is_null(), "It's not a reference to a valid Image object."); int dsize = data.size(); @@ -2451,22 +2484,13 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po ERR_FAIL_COND(format != p_src->format); ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot blit_rect in compressed or custom image formats."); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); - - if (p_dest.x < 0) { - clipped_src_rect.position.x = ABS(p_dest.x); - } - if (p_dest.y < 0) { - clipped_src_rect.position.y = ABS(p_dest.y); - } - - if (clipped_src_rect.has_no_area()) { + Rect2i src_rect; + Rect2i dest_rect; + _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect); + if (src_rect.has_no_area() || dest_rect.has_no_area()) { return; } - Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); - uint8_t *wp = data.ptrw(); uint8_t *dst_data_ptr = wp; @@ -2477,8 +2501,8 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po for (int i = 0; i < dest_rect.size.y; i++) { for (int j = 0; j < dest_rect.size.x; j++) { - int src_x = clipped_src_rect.position.x + j; - int src_y = clipped_src_rect.position.y + i; + int src_x = src_rect.position.x + j; + int src_y = src_rect.position.y + i; int dst_x = dest_rect.position.x + j; int dst_y = dest_rect.position.y + i; @@ -2506,22 +2530,13 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height."); ERR_FAIL_COND(format != p_src->format); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); - - if (p_dest.x < 0) { - clipped_src_rect.position.x = ABS(p_dest.x); - } - if (p_dest.y < 0) { - clipped_src_rect.position.y = ABS(p_dest.y); - } - - if (clipped_src_rect.has_no_area()) { + Rect2i src_rect; + Rect2i dest_rect; + _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect); + if (src_rect.has_no_area() || dest_rect.has_no_area()) { return; } - Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); - uint8_t *wp = data.ptrw(); uint8_t *dst_data_ptr = wp; @@ -2534,8 +2549,8 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co for (int i = 0; i < dest_rect.size.y; i++) { for (int j = 0; j < dest_rect.size.x; j++) { - int src_x = clipped_src_rect.position.x + j; - int src_y = clipped_src_rect.position.y + i; + int src_x = src_rect.position.x + j; + int src_y = src_rect.position.y + i; if (msk->get_pixel(src_x, src_y).a != 0) { int dst_x = dest_rect.position.x + j; @@ -2560,28 +2575,19 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P ERR_FAIL_COND(srcdsize == 0); ERR_FAIL_COND(format != p_src->format); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); - - if (p_dest.x < 0) { - clipped_src_rect.position.x = ABS(p_dest.x); - } - if (p_dest.y < 0) { - clipped_src_rect.position.y = ABS(p_dest.y); - } - - if (clipped_src_rect.has_no_area()) { + Rect2i src_rect; + Rect2i dest_rect; + _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect); + if (src_rect.has_no_area() || dest_rect.has_no_area()) { return; } - Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); - Ref<Image> img = p_src; for (int i = 0; i < dest_rect.size.y; i++) { for (int j = 0; j < dest_rect.size.x; j++) { - int src_x = clipped_src_rect.position.x + j; - int src_y = clipped_src_rect.position.y + i; + int src_x = src_rect.position.x + j; + int src_y = src_rect.position.y + i; int dst_x = dest_rect.position.x + j; int dst_y = dest_rect.position.y + i; @@ -2609,29 +2615,20 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height."); ERR_FAIL_COND(format != p_src->format); - Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect); - - if (p_dest.x < 0) { - clipped_src_rect.position.x = ABS(p_dest.x); - } - if (p_dest.y < 0) { - clipped_src_rect.position.y = ABS(p_dest.y); - } - - if (clipped_src_rect.has_no_area()) { + Rect2i src_rect; + Rect2i dest_rect; + _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect); + if (src_rect.has_no_area() || dest_rect.has_no_area()) { return; } - Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y)); - Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size)); - Ref<Image> img = p_src; Ref<Image> msk = p_mask; for (int i = 0; i < dest_rect.size.y; i++) { for (int j = 0; j < dest_rect.size.x; j++) { - int src_x = clipped_src_rect.position.x + j; - int src_y = clipped_src_rect.position.y + i; + int src_x = src_rect.position.x + j; + int src_y = src_rect.position.y + i; // If the mask's pixel is transparent then we skip it //Color c = msk->get_pixel(src_x, src_y); diff --git a/core/io/image.h b/core/io/image.h index 7e1e853244..1025554d51 100644 --- a/core/io/image.h +++ b/core/io/image.h @@ -175,6 +175,8 @@ private: static int _get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps = -1, int *r_mm_width = nullptr, int *r_mm_height = nullptr); bool _can_modify(Format p_format) const; + _FORCE_INLINE_ void _get_clipped_src_and_dest_rects(const Ref<Image> &p_src, const Rect2i &p_src_rect, const Point2i &p_dest, Rect2i &r_clipped_src_rect, Rect2i &r_clipped_dest_rect) const; + _FORCE_INLINE_ void _put_pixelb(int p_x, int p_y, uint32_t p_pixel_size, uint8_t *p_data, const uint8_t *p_pixel); _FORCE_INLINE_ void _get_pixelb(int p_x, int p_y, uint32_t p_pixel_size, const uint8_t *p_data, uint8_t *p_pixel); diff --git a/core/os/time.cpp b/core/os/time.cpp index 2c6b142140..f10a2ec186 100644 --- a/core/os/time.cpp +++ b/core/os/time.cpp @@ -97,12 +97,17 @@ VARIANT_ENUM_CAST(Time::Weekday); #define VALIDATE_YMDHMS(ret) \ ERR_FAIL_COND_V_MSG(month == 0, ret, "Invalid month value of: " + itos(month) + ", months are 1-indexed and cannot be 0. See the Time.Month enum for valid values."); \ + ERR_FAIL_COND_V_MSG(month < 0, ret, "Invalid month value of: " + itos(month) + "."); \ ERR_FAIL_COND_V_MSG(month > 12, ret, "Invalid month value of: " + itos(month) + ". See the Time.Month enum for valid values."); \ ERR_FAIL_COND_V_MSG(hour > 23, ret, "Invalid hour value of: " + itos(hour) + "."); \ + ERR_FAIL_COND_V_MSG(hour < 0, ret, "Invalid hour value of: " + itos(hour) + "."); \ ERR_FAIL_COND_V_MSG(minute > 59, ret, "Invalid minute value of: " + itos(minute) + "."); \ + ERR_FAIL_COND_V_MSG(minute < 0, ret, "Invalid minute value of: " + itos(minute) + "."); \ ERR_FAIL_COND_V_MSG(second > 59, ret, "Invalid second value of: " + itos(second) + " (leap seconds are not supported)."); \ + ERR_FAIL_COND_V_MSG(second < 0, ret, "Invalid second value of: " + itos(second) + "."); \ + ERR_FAIL_COND_V_MSG(day == 0, ret, "Invalid day value of: " + itos(day) + ", days are 1-indexed and cannot be 0."); \ + ERR_FAIL_COND_V_MSG(day < 0, ret, "Invalid day value of: " + itos(day) + "."); \ /* Do this check after month is tested as valid. */ \ - ERR_FAIL_COND_V_MSG(day == 0, ret, "Invalid day value of: " + itos(month) + ", days are 1-indexed and cannot be 0."); \ uint8_t days_in_this_month = MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month - 1]; \ ERR_FAIL_COND_V_MSG(day > days_in_this_month, ret, "Invalid day value of: " + itos(day) + " which is larger than the maximum for this month, " + itos(days_in_this_month) + "."); @@ -127,10 +132,10 @@ VARIANT_ENUM_CAST(Time::Weekday); #define PARSE_ISO8601_STRING(ret) \ int64_t year = UNIX_EPOCH_YEAR_AD; \ Month month = MONTH_JANUARY; \ - uint8_t day = 1; \ - uint8_t hour = 0; \ - uint8_t minute = 0; \ - uint8_t second = 0; \ + int day = 1; \ + int hour = 0; \ + int minute = 0; \ + int second = 0; \ { \ bool has_date = false, has_time = false; \ String date, time; \ @@ -178,11 +183,11 @@ VARIANT_ENUM_CAST(Time::Weekday); /* Get all time values from the dictionary. If it doesn't exist, set the */ \ /* values to the default values for Unix epoch (1970-01-01 00:00:00). */ \ int64_t year = p_datetime.has(YEAR_KEY) ? int64_t(p_datetime[YEAR_KEY]) : UNIX_EPOCH_YEAR_AD; \ - Month month = Month((p_datetime.has(MONTH_KEY)) ? uint8_t(p_datetime[MONTH_KEY]) : 1); \ - uint8_t day = p_datetime.has(DAY_KEY) ? uint8_t(p_datetime[DAY_KEY]) : 1; \ - uint8_t hour = p_datetime.has(HOUR_KEY) ? uint8_t(p_datetime[HOUR_KEY]) : 0; \ - uint8_t minute = p_datetime.has(MINUTE_KEY) ? uint8_t(p_datetime[MINUTE_KEY]) : 0; \ - uint8_t second = p_datetime.has(SECOND_KEY) ? uint8_t(p_datetime[SECOND_KEY]) : 0; + Month month = Month((p_datetime.has(MONTH_KEY)) ? int(p_datetime[MONTH_KEY]) : 1); \ + int day = p_datetime.has(DAY_KEY) ? int(p_datetime[DAY_KEY]) : 1; \ + int hour = p_datetime.has(HOUR_KEY) ? int(p_datetime[HOUR_KEY]) : 0; \ + int minute = p_datetime.has(MINUTE_KEY) ? int(p_datetime[MINUTE_KEY]) : 0; \ + int second = p_datetime.has(SECOND_KEY) ? int(p_datetime[SECOND_KEY]) : 0; Time *Time::singleton = nullptr; diff --git a/core/os/time.h b/core/os/time.h index 0021c0ac6f..c4d10006fc 100644 --- a/core/os/time.h +++ b/core/os/time.h @@ -51,7 +51,7 @@ class Time : public Object { public: static Time *get_singleton(); - enum Month : uint8_t { + enum Month { /// Start at 1 to follow Windows SYSTEMTIME structure /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx MONTH_JANUARY = 1, diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 140015babf..da5b907fab 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -26,7 +26,7 @@ <argument index="1" name="src_rect" type="Rect2" /> <argument index="2" name="dst" type="Vector2" /> <description> - Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dest[/code]. + Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dest[/code], clipped accordingly to both image bounds. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src_rect[/code] with not positive size is treated as empty. </description> </method> <method name="blend_rect_mask"> @@ -36,7 +36,7 @@ <argument index="2" name="src_rect" type="Rect2" /> <argument index="3" name="dst" type="Vector2" /> <description> - Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha channels are required for both [code]src[/code] and [code]mask[/code]. [code]dst[/code] pixels and [code]src[/code] pixels will blend if the corresponding mask pixel's alpha value is not 0. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. + Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image using [code]mask[/code] image at coordinates [code]dst[/code], clipped accordingly to both image bounds. Alpha channels are required for both [code]src[/code] and [code]mask[/code]. [code]dst[/code] pixels and [code]src[/code] pixels will blend if the corresponding mask pixel's alpha value is not 0. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. [code]src_rect[/code] with not positive size is treated as empty. </description> </method> <method name="blit_rect"> @@ -45,7 +45,7 @@ <argument index="1" name="src_rect" type="Rect2" /> <argument index="2" name="dst" type="Vector2" /> <description> - Copies [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dst[/code]. + Copies [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dst[/code], clipped accordingly to both image bounds. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src_rect[/code] with not positive size is treated as empty. </description> </method> <method name="blit_rect_mask"> @@ -55,7 +55,7 @@ <argument index="2" name="src_rect" type="Rect2" /> <argument index="3" name="dst" type="Vector2" /> <description> - Blits [code]src_rect[/code] area from [code]src[/code] image to this image at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's alpha value is not 0. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. + Blits [code]src_rect[/code] area from [code]src[/code] image to this image at the coordinates given by [code]dst[/code], clipped accordingly to both image bounds. [code]src[/code] pixel is copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's alpha value is not 0. This image and [code]src[/code] image [b]must[/b] have the same format. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats. [code]src_rect[/code] with not positive size is treated as empty. </description> </method> <method name="bump_map_to_normal_map"> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1653b66003..18204943fd 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -4,7 +4,7 @@ Vector used for 3D math using floating point coordinates. </brief_description> <description> - 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. It uses floating-point coordinates. See [Vector3i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. </description> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 4c7f3badc5..a4c91a9299 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -4,7 +4,7 @@ Vector used for 3D math using integer coordinates. </brief_description> <description> - 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 138aad8d47..5f13e4e7bc 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -214,11 +214,13 @@ </constant> <constant name="VARYING_TYPE_VECTOR_3D" value="2" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_COLOR" value="3" enum="VaryingType"> + <constant name="VARYING_TYPE_VECTOR_4D" value="3" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_TRANSFORM" value="4" enum="VaryingType"> + <constant name="VARYING_TYPE_COLOR" value="4" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_MAX" value="5" enum="VaryingType"> + <constant name="VARYING_TYPE_TRANSFORM" value="5" enum="VaryingType"> + </constant> + <constant name="VARYING_TYPE_MAX" value="6" enum="VaryingType"> </constant> <constant name="NODE_ID_INVALID" value="-1"> </constant> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index b4a9c85625..7220731a8a 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -78,16 +78,19 @@ <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> - <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_4D" value="4" enum="PortType"> + 4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_BOOLEAN" value="5" enum="PortType"> Boolean type. Translated to [code]bool[/code] type in shader code. </constant> - <constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType"> + <constant name="PORT_TYPE_TRANSFORM" value="6" enum="PortType"> Transform type. Translated to [code]mat4[/code] type in shader code. </constant> - <constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType"> + <constant name="PORT_TYPE_SAMPLER" value="7" enum="PortType"> Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes. </constant> - <constant name="PORT_TYPE_MAX" value="7" enum="PortType"> + <constant name="PORT_TYPE_MAX" value="8" enum="PortType"> Represents the size of the [enum PortType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml index fd24b9cfc2..35f50a37c3 100644 --- a/doc/classes/VisualShaderNodeClamp.xml +++ b/doc/classes/VisualShaderNodeClamp.xml @@ -26,7 +26,10 @@ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_MAX" value="4" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="5" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index d703181e2d..942ced2ebd 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -32,13 +32,16 @@ <constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType"> A 3D vector type. </constant> - <constant name="CTYPE_BOOLEAN" value="4" enum="ComparisonType"> + <constant name="CTYPE_VECTOR_4D" value="4" enum="ComparisonType"> + A 4D vector type. + </constant> + <constant name="CTYPE_BOOLEAN" value="5" enum="ComparisonType"> A boolean type. </constant> - <constant name="CTYPE_TRANSFORM" value="5" enum="ComparisonType"> + <constant name="CTYPE_TRANSFORM" value="6" enum="ComparisonType"> A transform ([code]mat4[/code]) type. </constant> - <constant name="CTYPE_MAX" value="6" enum="ComparisonType"> + <constant name="CTYPE_MAX" value="7" enum="ComparisonType"> Represents the size of the [enum ComparisonType] enum. </constant> <constant name="FUNC_EQUAL" value="0" enum="Function"> diff --git a/doc/classes/VisualShaderNodeDerivativeFunc.xml b/doc/classes/VisualShaderNodeDerivativeFunc.xml index ea1153ca25..9a1ad53394 100644 --- a/doc/classes/VisualShaderNodeDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeDerivativeFunc.xml @@ -26,7 +26,10 @@ <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="4" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> <constant name="FUNC_SUM" value="0" enum="Function"> diff --git a/doc/classes/VisualShaderNodeMix.xml b/doc/classes/VisualShaderNodeMix.xml index c8ca545183..3470e47726 100644 --- a/doc/classes/VisualShaderNodeMix.xml +++ b/doc/classes/VisualShaderNodeMix.xml @@ -29,7 +29,13 @@ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType"> The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type. </constant> - <constant name="OP_TYPE_MAX" value="5" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType"> + The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="7" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeMultiplyAdd.xml b/doc/classes/VisualShaderNodeMultiplyAdd.xml index 811f01fc28..15d0d113e9 100644 --- a/doc/classes/VisualShaderNodeMultiplyAdd.xml +++ b/doc/classes/VisualShaderNodeMultiplyAdd.xml @@ -23,7 +23,10 @@ <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="4" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml index b10e8b4433..e25fb72921 100644 --- a/doc/classes/VisualShaderNodeSmoothStep.xml +++ b/doc/classes/VisualShaderNodeSmoothStep.xml @@ -30,7 +30,13 @@ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType"> The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type. </constant> - <constant name="OP_TYPE_MAX" value="5" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType"> + The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="7" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeStep.xml b/doc/classes/VisualShaderNodeStep.xml index 2d9e87e56c..497b86c85f 100644 --- a/doc/classes/VisualShaderNodeStep.xml +++ b/doc/classes/VisualShaderNodeStep.xml @@ -30,7 +30,13 @@ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType"> The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type. </constant> - <constant name="OP_TYPE_MAX" value="5" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType"> + The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type. + </constant> + <constant name="OP_TYPE_MAX" value="7" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index 4cadf79b8e..e74ff6e162 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -26,13 +26,16 @@ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_BOOLEAN" value="4" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_BOOLEAN" value="5" enum="OpType"> A boolean type. </constant> - <constant name="OP_TYPE_TRANSFORM" value="5" enum="OpType"> + <constant name="OP_TYPE_TRANSFORM" value="6" enum="OpType"> A transform type. </constant> - <constant name="OP_TYPE_MAX" value="6" enum="OpType"> + <constant name="OP_TYPE_MAX" value="7" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeVec4Constant.xml b/doc/classes/VisualShaderNodeVec4Constant.xml new file mode 100644 index 0000000000..ed3d8a673d --- /dev/null +++ b/doc/classes/VisualShaderNodeVec4Constant.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + A 4D vector (represented as a [Quaternion]) constant to be used within the visual shader graph. + </brief_description> + <description> + A constant 4D vector (represented as a [Quaternion]), which can be used as an input node. + </description> + <tutorials> + </tutorials> + <members> + <member name="constant" type="Quaternion" setter="set_constant" getter="get_constant" default="Quaternion(0, 0, 0, 1)"> + A 4D vector (represented as a [Quaternion]) constant which represents the state of this node. + </member> + </members> +</class> diff --git a/doc/classes/VisualShaderNodeVec4Uniform.xml b/doc/classes/VisualShaderNodeVec4Uniform.xml new file mode 100644 index 0000000000..5bd13a440b --- /dev/null +++ b/doc/classes/VisualShaderNodeVec4Uniform.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeVec4Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + A 4D vector (represented as a [Quaternion]) uniform to be used within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform vec4[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <members> + <member name="default_value" type="Quaternion" setter="set_default_value" getter="get_default_value" default="Quaternion(0, 0, 0, 1)"> + A default value to be assigned within the shader. + </member> + <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> + Enables usage of the [member default_value]. + </member> + </members> +</class> diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml index 21f70960ab..d9c9f2d79c 100644 --- a/doc/classes/VisualShaderNodeVectorBase.xml +++ b/doc/classes/VisualShaderNodeVectorBase.xml @@ -19,7 +19,10 @@ <constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="2" enum="OpType"> + A 4D vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index 87947c088e..b7447894b7 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Composes a [Vector3] from three scalars within the visual shader graph. + Composes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) from scalars within the visual shader graph. </brief_description> <description> - Creates a [code]vec3[/code] using three scalar values that can be provided from separate inputs. + Creates a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] using scalar values that can be provided from separate inputs. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualShaderNodeVectorDecompose.xml b/doc/classes/VisualShaderNodeVectorDecompose.xml index f5cff2a9f7..fa18e6b0b9 100644 --- a/doc/classes/VisualShaderNodeVectorDecompose.xml +++ b/doc/classes/VisualShaderNodeVectorDecompose.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Decomposes a [Vector3] into three scalars within the visual shader graph. + Decomposes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) into scalars within the visual shader graph. </brief_description> <description> - Takes a [code]vec3[/code] and decomposes it into three scalar values that can be used as separate inputs. + Takes a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] and decomposes it into scalar values that can be used as separate outputs. </description> <tutorials> </tutorials> diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 957713c444..441b049b50 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1471,8 +1471,10 @@ RasterizerCanvasGLES3 *RasterizerCanvasGLES3::get_singleton() { return singleton; } -RasterizerCanvasGLES3::RasterizerCanvasGLES3() { +RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage) { singleton = this; + storage = p_storage; + initialize(); } RasterizerCanvasGLES3::~RasterizerCanvasGLES3() { diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 7294c9b132..a962796b2f 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -219,8 +219,6 @@ public: typedef void Texture; - RasterizerSceneGLES3 *scene_render = nullptr; - RasterizerStorageGLES3 *storage = nullptr; void _set_uniforms(); @@ -279,7 +277,7 @@ public: void finalize(); static RasterizerCanvasGLES3 *get_singleton(); - RasterizerCanvasGLES3(); + RasterizerCanvasGLES3(RasterizerStorageGLES3 *storage); ~RasterizerCanvasGLES3(); }; diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 1ad99d2d41..a8133c1317 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -102,10 +102,10 @@ void RasterizerGLES3::begin_frame(double frame_step) { texture_storage->frame.count++; texture_storage->frame.delta = frame_step; - storage.update_dirty_resources(); + storage->update_dirty_resources(); - storage.info.render_final = storage.info.render; - storage.info.render.reset(); + storage->info.render_final = storage->info.render; + storage->info.render.reset(); //scene->iteration(); } @@ -196,10 +196,14 @@ typedef void (*DEBUGPROCARB)(GLenum source, typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); void RasterizerGLES3::initialize() { - print_verbose("Using OpenGL video driver"); + print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name()); - texture_storage.set_main_thread_id(Thread::get_caller_id()); + texture_storage->set_main_thread_id(Thread::get_caller_id()); + // make sure the OS knows to only access the renderer from the main thread + OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY); +} +RasterizerGLES3::RasterizerGLES3() { #ifdef GLAD_ENABLED if (!gladLoadGL()) { ERR_PRINT("Error initializing GLAD"); @@ -251,21 +255,28 @@ void RasterizerGLES3::initialize() { #endif // GLES_OVER_GL #endif // CAN_DEBUG - print_line("OpenGL Renderer: " + RS::get_singleton()->get_video_adapter_name()); - storage.initialize(); - canvas.initialize(); - // scene.initialize(); - - // make sure the OS knows to only access the renderer from the main thread - OS::get_singleton()->set_render_main_thread_mode(OS::RENDER_MAIN_THREAD_ONLY); + // OpenGL needs to be initialized before initializing the Rasterizers + config = memnew(GLES3::Config); + texture_storage = memnew(GLES3::TextureStorage); + material_storage = memnew(GLES3::MaterialStorage); + mesh_storage = memnew(GLES3::MeshStorage); + particles_storage = memnew(GLES3::ParticlesStorage); + light_storage = memnew(GLES3::LightStorage); + storage = memnew(RasterizerStorageGLES3); + canvas = memnew(RasterizerCanvasGLES3(storage)); + scene = memnew(RasterizerSceneGLES3); } -RasterizerGLES3::RasterizerGLES3() { - canvas.storage = &storage; - canvas.scene_render = &scene; - //storage.canvas = &canvas; - //scene.storage = &storage; - //storage.scene = &scene; +RasterizerGLES3::~RasterizerGLES3() { + memdelete(scene); + memdelete(canvas); + memdelete(storage); + memdelete(light_storage); + memdelete(particles_storage); + memdelete(mesh_storage); + memdelete(material_storage); + memdelete(texture_storage); + memdelete(config); } void RasterizerGLES3::prepare_for_blitting_render_targets() { @@ -327,12 +338,12 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c } glClear(GL_COLOR_BUFFER_BIT); - canvas.canvas_begin(); + canvas->canvas_begin(); - RID texture = texture_storage.texture_create(); + RID texture = texture_storage->texture_create(); //texture_storage.texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0); - texture_storage._texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D); - texture_storage.texture_set_data(texture, p_image); + texture_storage->_texture_allocate_internal(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D); + texture_storage->texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); Rect2 screenrect; @@ -354,13 +365,13 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor(); } - GLES3::Texture *t = texture_storage.get_texture(texture); - glActiveTexture(GL_TEXTURE0 + config.max_texture_image_units - 1); + GLES3::Texture *t = texture_storage->get_texture(texture); + glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 1); glBindTexture(GL_TEXTURE_2D, t->tex_id); glBindTexture(GL_TEXTURE_2D, 0); - canvas.canvas_end(); + canvas->canvas_end(); - texture_storage.texture_free(texture); + texture_storage->texture_free(texture); end_frame(true); } diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index 1aa03f90dd..139695165e 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -52,27 +52,27 @@ private: double time_total = 0.0; protected: - GLES3::Config config; - GLES3::TextureStorage texture_storage; - GLES3::MaterialStorage material_storage; - GLES3::MeshStorage mesh_storage; - GLES3::ParticlesStorage particles_storage; - GLES3::LightStorage light_storage; - RasterizerStorageGLES3 storage; - RasterizerCanvasGLES3 canvas; - RasterizerSceneGLES3 scene; + GLES3::Config *config = nullptr; + GLES3::TextureStorage *texture_storage = nullptr; + GLES3::MaterialStorage *material_storage = nullptr; + GLES3::MeshStorage *mesh_storage = nullptr; + GLES3::ParticlesStorage *particles_storage = nullptr; + GLES3::LightStorage *light_storage = nullptr; + RasterizerStorageGLES3 *storage = nullptr; + RasterizerCanvasGLES3 *canvas = nullptr; + RasterizerSceneGLES3 *scene = nullptr; void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect); public: - RendererLightStorage *get_light_storage() { return &light_storage; } - RendererMaterialStorage *get_material_storage() { return &material_storage; } - RendererMeshStorage *get_mesh_storage() { return &mesh_storage; } - RendererParticlesStorage *get_particles_storage() { return &particles_storage; } - RendererTextureStorage *get_texture_storage() { return &texture_storage; } - RendererStorage *get_storage() { return &storage; } - RendererCanvasRender *get_canvas() { return &canvas; } - RendererSceneRender *get_scene() { return &scene; } + RendererLightStorage *get_light_storage() { return light_storage; } + RendererMaterialStorage *get_material_storage() { return material_storage; } + RendererMeshStorage *get_mesh_storage() { return mesh_storage; } + RendererParticlesStorage *get_particles_storage() { return particles_storage; } + RendererTextureStorage *get_texture_storage() { return texture_storage; } + RendererStorage *get_storage() { return storage; } + RendererCanvasRender *get_canvas() { return canvas; } + RendererSceneRender *get_scene() { return scene; } void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); @@ -99,7 +99,7 @@ public: double get_frame_delta_time() const { return delta; } RasterizerGLES3(); - ~RasterizerGLES3() {} + ~RasterizerGLES3(); }; #endif // GLES3_ENABLED diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 95d0a90ab1..124c2330c2 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -651,7 +651,6 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con void RasterizerStorageGLES3::initialize() { config = GLES3::Config::get_singleton(); - // config->initialize(); //picky requirements for these config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps; @@ -824,6 +823,7 @@ void RasterizerStorageGLES3::update_dirty_resources() { } RasterizerStorageGLES3::RasterizerStorageGLES3() { + initialize(); } RasterizerStorageGLES3::~RasterizerStorageGLES3() { diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index 7b87ce7e4f..a83ad34d4c 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -39,18 +39,7 @@ Config *Config::singleton = nullptr; Config::Config() { singleton = this; - should_orphan = true; - // If this is to early we need to change our code similar to what we're doing in RendererRD, - // and instantiate our storage classes when we are ready to do so in the order we want. - initialize(); -} - -Config::~Config() { - singleton = nullptr; -} - -void Config::initialize() { { const GLubyte *extension_string = glGetString(GL_EXTENSIONS); @@ -157,4 +146,8 @@ void Config::initialize() { // should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers"); } +Config::~Config() { + singleton = nullptr; +} + #endif // GLES3_ENABLED diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index 25bd3fd9a1..11a7cc8499 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -103,7 +103,6 @@ public: Config(); ~Config(); - void initialize(); }; } // namespace GLES3 diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index e519c428d2..0a2922fbd6 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -105,7 +105,7 @@ void MaterialStorage::global_variables_instance_update(RID p_instance, int p_ind /* SHADER API */ -void MaterialStorage::_shader_make_dirty(Shader *p_shader) { +void MaterialStorage::_shader_make_dirty(GLES3::Shader *p_shader) { if (p_shader->dirty_list.in_list()) { return; } @@ -114,7 +114,7 @@ void MaterialStorage::_shader_make_dirty(Shader *p_shader) { } RID MaterialStorage::shader_allocate() { - Shader *shader = memnew(Shader); + GLES3::Shader *shader = memnew(GLES3::Shader); shader->mode = RS::SHADER_CANVAS_ITEM; //shader->shader = &scene->state.scene_shader; RID rid = shader_owner.make_rid(shader); @@ -129,7 +129,7 @@ void MaterialStorage::shader_initialize(RID p_rid) { } //RID MaterialStorage::shader_create() { -// Shader *shader = memnew(Shader); +// GLES3::Shader *shader = memnew(GLES3::Shader); // shader->mode = RS::SHADER_SPATIAL; // shader->shader = &scene->state.scene_shader; // RID rid = shader_owner.make_rid(shader); @@ -140,7 +140,7 @@ void MaterialStorage::shader_initialize(RID p_rid) { //} void MaterialStorage::shader_free(RID p_rid) { - Shader *shader = shader_owner.get_or_null(p_rid); + GLES3::Shader *shader = shader_owner.get_or_null(p_rid); if (shader->shader && shader->version.is_valid()) { shader->shader->version_free(shader->version); @@ -151,7 +151,7 @@ void MaterialStorage::shader_free(RID p_rid) { } while (shader->materials.first()) { - Material *m = shader->materials.first()->self(); + GLES3::Material *m = shader->materials.first()->self(); m->shader = nullptr; _material_make_dirty(m); @@ -164,7 +164,7 @@ void MaterialStorage::shader_free(RID p_rid) { } void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.get_or_null(p_shader); + GLES3::Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); shader->code = p_code; @@ -211,14 +211,14 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { } String MaterialStorage::shader_get_code(RID p_shader) const { - const Shader *shader = shader_owner.get_or_null(p_shader); + const GLES3::Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, ""); return shader->code; } void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.get_or_null(p_shader); + GLES3::Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); if (shader->dirty_list.in_list()) { @@ -308,7 +308,7 @@ void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_ if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { pi.type = Variant::COLOR; } else { - pi.type = Variant::PLANE; + pi.type = Variant::QUATERNION; } } break; @@ -359,7 +359,7 @@ void MaterialStorage::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_ } void MaterialStorage::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) { - Shader *shader = shader_owner.get_or_null(p_shader); + GLES3::Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); ERR_FAIL_COND(p_texture.is_valid() && !TextureStorage::get_singleton()->owns_texture(p_texture)); @@ -382,7 +382,7 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin } RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const { - const Shader *shader = shader_owner.get_or_null(p_shader); + const GLES3::Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND_V(!shader, RID()); if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) { @@ -392,7 +392,7 @@ RID MaterialStorage::shader_get_default_texture_param(RID p_shader, const String return RID(); } -void MaterialStorage::_update_shader(Shader *p_shader) const { +void MaterialStorage::_update_shader(GLES3::Shader *p_shader) const { _shader_dirty_list.remove(&p_shader->dirty_list); p_shader->valid = false; @@ -408,8 +408,8 @@ void MaterialStorage::_update_shader(Shader *p_shader) const { switch (p_shader->mode) { case RS::SHADER_CANVAS_ITEM: { - p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; - p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; + p_shader->canvas_item.light_mode = GLES3::Shader::CanvasItem::LIGHT_MODE_NORMAL; + p_shader->canvas_item.blend_mode = GLES3::Shader::CanvasItem::BLEND_MODE_MIX; p_shader->canvas_item.uses_screen_texture = false; p_shader->canvas_item.uses_screen_uv = false; @@ -423,14 +423,14 @@ void MaterialStorage::_update_shader(Shader *p_shader) const { p_shader->canvas_item.uses_projection_matrix = false; p_shader->canvas_item.uses_instance_custom = false; - shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); - shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); - shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); - shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); - shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); + shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_ADD); + shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_MIX); + shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_SUB); + shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_MUL); + shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, GLES3::Shader::CanvasItem::BLEND_MODE_PMALPHA); - shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); - shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); + shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, GLES3::Shader::CanvasItem::LIGHT_MODE_UNSHADED); + shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, GLES3::Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; @@ -453,9 +453,9 @@ void MaterialStorage::_update_shader(Shader *p_shader) const { case RS::SHADER_SPATIAL: { // TODO remove once 3D is added back return; - p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; - p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; - p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; + p_shader->spatial.blend_mode = GLES3::Shader::Spatial::BLEND_MODE_MIX; + p_shader->spatial.depth_draw_mode = GLES3::Shader::Spatial::DEPTH_DRAW_OPAQUE; + p_shader->spatial.cull_mode = GLES3::Shader::Spatial::CULL_MODE_BACK; p_shader->spatial.uses_alpha = false; p_shader->spatial.uses_alpha_scissor = false; p_shader->spatial.uses_discard = false; @@ -472,19 +472,19 @@ void MaterialStorage::_update_shader(Shader *p_shader) const { p_shader->spatial.writes_modelview_or_projection = false; p_shader->spatial.uses_world_coordinates = false; - shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); - shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); - shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); - shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); + shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_ADD); + shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_MIX); + shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_SUB); + shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, GLES3::Shader::Spatial::BLEND_MODE_MUL); - shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); - shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); - shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); - shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); + shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_OPAQUE); + shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_ALWAYS); + shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_NEVER); + shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, GLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); - shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); - shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); - shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); + shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, GLES3::Shader::Spatial::CULL_MODE_FRONT); + shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, GLES3::Shader::Spatial::CULL_MODE_BACK); + shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, GLES3::Shader::Spatial::CULL_MODE_DISABLED); shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; @@ -539,7 +539,7 @@ void MaterialStorage::_update_shader(Shader *p_shader) const { p_shader->uses_vertex_time = gen_code.uses_vertex_time; p_shader->uses_fragment_time = gen_code.uses_fragment_time; - for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { + for (SelfList<GLES3::Material> *E = p_shader->materials.first(); E; E = E->next()) { _material_make_dirty(E->self()); } @@ -554,7 +554,7 @@ void MaterialStorage::update_dirty_shaders() { /* MATERIAL API */ -void MaterialStorage::_material_make_dirty(Material *p_material) const { +void MaterialStorage::_material_make_dirty(GLES3::Material *p_material) const { if (p_material->dirty_list.in_list()) { return; } @@ -562,7 +562,7 @@ void MaterialStorage::_material_make_dirty(Material *p_material) const { _material_dirty_list.add(&p_material->dirty_list); } -void MaterialStorage::_update_material(Material *p_material) { +void MaterialStorage::_update_material(GLES3::Material *p_material) { if (p_material->dirty_list.in_list()) { _material_dirty_list.remove(&p_material->dirty_list); } @@ -580,7 +580,8 @@ void MaterialStorage::_update_material(Material *p_material) { bool can_cast_shadow = false; bool is_animated = false; - if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && + if (p_material->shader->spatial.blend_mode == GLES3::Shader::Spatial::BLEND_MODE_MIX && + (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { can_cast_shadow = true; } @@ -645,7 +646,7 @@ void MaterialStorage::_update_material(Material *p_material) { } RID MaterialStorage::material_allocate() { - Material *material = memnew(Material); + GLES3::Material *material = memnew(GLES3::Material); return material_owner.make_rid(material); } @@ -659,7 +660,7 @@ void MaterialStorage::material_initialize(RID p_rid) { //} void MaterialStorage::material_free(RID p_rid) { - Material *m = material_owner.get_or_null(p_rid); + GLES3::Material *m = material_owner.get_or_null(p_rid); if (m->shader) { m->shader->materials.remove(&m->list); @@ -691,10 +692,10 @@ void MaterialStorage::material_free(RID p_rid) { } void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); - Shader *shader = get_shader(p_shader); + GLES3::Shader *shader = get_shader(p_shader); if (material->shader) { // if a shader is present, remove the old shader @@ -711,7 +712,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { } void MaterialStorage::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); if (p_value.get_type() == Variant::NIL) { @@ -724,7 +725,7 @@ void MaterialStorage::material_set_param(RID p_material, const StringName &p_par } Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); + const GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, RID()); if (material->params.has(p_param)) { @@ -735,7 +736,7 @@ Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_ } void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); material->next_pass = p_next_material; @@ -745,14 +746,14 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority) ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN); ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX); - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); material->render_priority = priority; } bool MaterialStorage::material_is_animated(RID p_material) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, false); if (material->dirty_list.in_list()) { _update_material(material); @@ -766,7 +767,7 @@ bool MaterialStorage::material_is_animated(RID p_material) { } bool MaterialStorage::material_casts_shadows(RID p_material) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, false); if (material->dirty_list.in_list()) { _update_material(material); @@ -782,7 +783,7 @@ bool MaterialStorage::material_casts_shadows(RID p_material) { } Variant MaterialStorage::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get_or_null(p_material); + const GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, Variant()); if (material->shader) { @@ -797,14 +798,14 @@ Variant MaterialStorage::material_get_param_default(RID p_material, const String void MaterialStorage::update_dirty_materials() { while (_material_dirty_list.first()) { - Material *material = _material_dirty_list.first()->self(); + GLES3::Material *material = _material_dirty_list.first()->self(); _update_material(material); } } /* are these still used? */ RID MaterialStorage::material_get_shader(RID p_material) const { - const Material *material = material_owner.get_or_null(p_material); + const GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, RID()); if (material->shader) { @@ -815,14 +816,14 @@ RID MaterialStorage::material_get_shader(RID p_material) const { } void MaterialStorage::material_set_line_width(RID p_material, float p_width) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); material->line_width = p_width; } bool MaterialStorage::material_uses_tangents(RID p_material) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, false); if (!material->shader) { @@ -837,7 +838,7 @@ bool MaterialStorage::material_uses_tangents(RID p_material) { } bool MaterialStorage::material_uses_ensure_correct_normals(RID p_material) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND_V(!material, false); if (!material->shader) { @@ -853,7 +854,7 @@ bool MaterialStorage::material_uses_ensure_correct_normals(RID p_material) { void MaterialStorage::material_add_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance) { /* - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); @@ -867,7 +868,7 @@ void MaterialStorage::material_add_instance_owner(RID p_material, RendererStorag void MaterialStorage::material_remove_instance_owner(RID p_material, RendererStorage::DependencyTracker *p_instance) { /* - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); Map<InstanceBaseDependency *, int>::Element *E = material->instance_owners.find(p_instance); @@ -883,7 +884,7 @@ void MaterialStorage::material_remove_instance_owner(RID p_material, RendererSto /* void MaterialStorage::_material_add_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); @@ -896,7 +897,7 @@ void MaterialStorage::_material_add_geometry(RID p_material, Geometry *p_geometr } void MaterialStorage::_material_remove_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.get_or_null(p_material); + GLES3::Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index d5085942c3..30f3748fa4 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -2682,7 +2682,7 @@ void EditorInspector::update_tree() { { const int dot = name_override.find("."); if (dot != -1) { - feature_tag = name_override.right(dot); + feature_tag = name_override.substr(dot); name_override = name_override.substr(0, dot); } } diff --git a/editor/icons/Vector4.svg b/editor/icons/Vector4.svg new file mode 100644 index 0000000000..2797df4443 --- /dev/null +++ b/editor/icons/Vector4.svg @@ -0,0 +1 @@ +<svg viewBox="0 0 16 12" xmlns="http://www.w3.org/2000/svg"><path d="M1 4v6h2a3 3 0 0 0 3-3V4H4v3a1 1 0 0 1-1 1V4zm5 3a3 3 0 0 0 3 3h1V8H9a1 1 0 0 1 0-2h1V4H9a3 3 0 0 0-3 3z" fill="#de66f0"/><path d="m12.467 1.523-1.526 5.694 3.02-.015.044 3.795h1.98V5.116h-2.373l.943-3.595z" fill="#eba2f6"/></svg> diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1e7648bc43..e6829660cb 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -211,6 +211,10 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_ Vector3 v = p_value; button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); } break; + case Variant::QUATERNION: { + Quaternion v = p_value; + button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3)); + } break; default: { } } @@ -339,6 +343,7 @@ void VisualShaderGraphPlugin::update_theme() { vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue + vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha } void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { @@ -363,20 +368,22 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); - static const Color type_color[7] = { + static const Color type_color[] = { Color(0.38, 0.85, 0.96), // scalar (float) Color(0.49, 0.78, 0.94), // scalar (int) Color(0.74, 0.57, 0.95), // vector2 Color(0.84, 0.49, 0.93), // vector3 + Color(1.0, 0.125, 0.95), // vector4 Color(0.55, 0.65, 0.94), // boolean Color(0.96, 0.66, 0.43), // transform Color(1.0, 1.0, 0.0), // sampler }; - static const String vector_expanded_name[3] = { + static const String vector_expanded_name[4] = { "red", "green", - "blue" + "blue", + "alpha" }; Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id); @@ -610,6 +617,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { case VisualShaderNode::PORT_TYPE_VECTOR_3D: { output_port_count += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + output_port_count += 4; + } break; default: break; } @@ -636,6 +646,13 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { i -= 3; } } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + if (expanded_port_counter >= 4) { + expanded_type = VisualShaderNode::PORT_TYPE_SCALAR; + expanded_port_counter = 0; + i -= 4; + } + } break; default: break; } @@ -710,6 +727,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { type_box->add_item(TTR("Int")); type_box->add_item(TTR("Vector2")); type_box->add_item(TTR("Vector3")); + type_box->add_item(TTR("Vector4")); type_box->add_item(TTR("Boolean")); type_box->add_item(TTR("Transform")); type_box->add_item(TTR("Sampler")); @@ -772,6 +790,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { type_box->add_item(TTR("Int")); type_box->add_item(TTR("Vector2")); type_box->add_item(TTR("Vector3")); + type_box->add_item(TTR("Vector4")); type_box->add_item(TTR("Boolean")); type_box->add_item(TTR("Transform")); type_box->select(group_node->get_output_port_type(i)); @@ -880,6 +899,40 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_3D; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + port_offset++; + valid_left = (i + 1) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 1); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]); + port_offset++; + + valid_left = (i + 2) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 2); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]); + port_offset++; + + valid_left = (i + 3) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 3); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]); + + valid_left = (i + 4) < vsnode->get_input_port_count(); + port_left = VisualShaderNode::PORT_TYPE_SCALAR; + if (valid_left) { + port_left = vsnode->get_input_port_type(i + 4); + } + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[3]); + + expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_4D; + } break; default: break; } @@ -1467,6 +1520,9 @@ void VisualShaderEditor::_update_options_menu() { case VisualShaderNode::PORT_TYPE_VECTOR_3D: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons"))); break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons"))); + break; case VisualShaderNode::PORT_TYPE_BOOLEAN: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons"))); break; @@ -1568,6 +1624,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) { Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode; Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; + Ref<VisualShaderNodeVec4Uniform> vec4_uniform = vsnode; Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; @@ -1583,6 +1640,8 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) { uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2; } else if (vec3_uniform.is_valid()) { uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3; + } else if (vec4_uniform.is_valid()) { + uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR4; } else if (transform_uniform.is_valid()) { uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM; } else if (color_uniform.is_valid()) { @@ -1825,6 +1884,9 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa case VisualShaderNode::PORT_TYPE_VECTOR_3D: { type_size = 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + type_size = 4; + } break; default: break; } @@ -2682,6 +2744,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri case VisualShaderNode::PORT_TYPE_VECTOR_3D: initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);"; break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: + initial_expression_code = "output0 = vec4(1.0, 1.0, 1.0, 1.0);"; + break; case VisualShaderNode::PORT_TYPE_BOOLEAN: initial_expression_code = "output0 = true;"; break; @@ -3237,6 +3302,25 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { } } + // vec4 + if (!caught) { + if (!p_vice_versa) { + Ref<VisualShaderNodeVec4Constant> vec4_const = Object::cast_to<VisualShaderNodeVec4Constant>(node.ptr()); + if (vec4_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant", "VisualShaderNodeVec4Uniform"); + var = vec4_const->get_constant(); + caught = true; + } + } else { + Ref<VisualShaderNodeVec4Uniform> vec4_uniform = Object::cast_to<VisualShaderNodeVec4Uniform>(node.ptr()); + if (vec4_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec4Uniform", "VisualShaderNodeVec4Constant"); + var = vec4_uniform->get_default_value(); + caught = true; + } + } + } + // color if (!caught) { if (!p_vice_versa) { @@ -4176,6 +4260,9 @@ void VisualShaderEditor::_update_varying_tree() { case VisualShader::VARYING_TYPE_VECTOR_3D: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons"))); break; + case VisualShader::VARYING_TYPE_VECTOR_4D: + item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons"))); + break; case VisualShader::VARYING_TYPE_COLOR: item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons"))); break; @@ -4547,6 +4634,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_4D); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER); //graph->add_valid_left_disconnect_type(0); @@ -4567,27 +4655,44 @@ VisualShaderEditor::VisualShaderEditor() { graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_4D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_4D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_4D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_2D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_4D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_BOOLEAN); + + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR_INT); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_2D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_4D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_3D); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_4D); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN); + graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER); @@ -4802,6 +4907,7 @@ VisualShaderEditor::VisualShaderEditor() { varying_type->add_item("Float"); varying_type->add_item("Vector2"); varying_type->add_item("Vector3"); + varying_type->add_item("Vector4"); varying_type->add_item("Color"); varying_type->add_item("Transform"); @@ -5297,137 +5403,196 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."))); - add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars."))); + add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from scalars."))); + add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to scalars."))); - add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D })); + add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from two scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to two scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_2D })); add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D })); + add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_3D })); + add_options.push_back(AddOption("Vector4Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 4D vector from four scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); + add_options.push_back(AddOption("Vector4Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 4D vector to four scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_4D })); add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("Distance2D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Distance3D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Distance4D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Fresnel", "Vector", "Functions", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); + add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 2D vector to 2D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 4D vector to 4D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 4D vector by 4D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 4D vector by 4D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 2D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 4D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 2D vector from 2D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 4D vector from 4D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Vector4Constant", "Vector", "Variables", "VisualShaderNodeVec4Constant", TTR("4D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); + add_options.push_back(AddOption("Vector4Uniform", "Vector", "Variables", "VisualShaderNodeVec4Uniform", TTR("4D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); // SPECIAL @@ -5525,11 +5690,12 @@ public: void setup(const Ref<VisualShaderNodeInput> &p_input) { input = p_input; - Ref<Texture2D> type_icon[7] = { + Ref<Texture2D> type_icon[] = { EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")), + EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")), @@ -5578,6 +5744,7 @@ public: EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")), + EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")), }; @@ -5652,12 +5819,13 @@ public: void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) { uniform_ref = p_uniform_ref; - Ref<Texture2D> type_icon[8] = { + Ref<Texture2D> type_icon[] = { EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")), + EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")), EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")), @@ -5864,6 +6032,8 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); } else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) { prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0)); + } else if (Object::cast_to<EditorPropertyQuaternion>(prop)) { + prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0)); } else if (Object::cast_to<EditorPropertyFloat>(prop)) { prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); } else if (Object::cast_to<EditorPropertyEnum>(prop)) { diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 4087fc583c..9f82b2ed7f 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -85,7 +85,7 @@ private: List<VisualShader::Connection> connections; bool dirty = false; - Color vector_expanded_color[3]; + Color vector_expanded_color[4]; protected: static void _bind_methods(); diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 864afa5c1c..81e672c5c3 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -183,7 +183,7 @@ protected: pinfo.type = Variant::VECTOR3; } break; case RS::GLOBAL_VAR_TYPE_VEC4: { - pinfo.type = Variant::PLANE; + pinfo.type = Variant::QUATERNION; } break; case RS::GLOBAL_VAR_TYPE_RECT2: { pinfo.type = Variant::RECT2; @@ -304,7 +304,7 @@ static Variant create_var(RS::GlobalVariableType p_type) { return Vector3(); } case RS::GLOBAL_VAR_TYPE_VEC4: { - return Plane(); + return Quaternion(); } case RS::GLOBAL_VAR_TYPE_RECT2: { return Rect2(); diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp index 495303d6c4..06fa90eb29 100644 --- a/modules/visual_script/editor/visual_script_editor.cpp +++ b/modules/visual_script/editor/visual_script_editor.cpp @@ -3390,6 +3390,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri n->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH); n->set_base_path(drop_path); } + } else { + n->set_call_mode(VisualScriptFunctionCall::CALL_MODE_INSTANCE); } if (drop_node) { n->set_base_type(drop_node->get_class()); @@ -3702,8 +3704,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri Object::cast_to<VisualScriptTypeCast>(vnode.ptr())->set_base_type(base_type); Object::cast_to<VisualScriptTypeCast>(vnode.ptr())->set_base_script(base_script); } else if (Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())) { - Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_type(base_type); - Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_script(base_script); + if (base_type_map.has(base_type)) { + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_basic_type(base_type_map[base_type]); + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_call_mode(VisualScriptFunctionCall::CALL_MODE_BASIC_TYPE); + } else { + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_script(base_script); + } } else if (Object::cast_to<VisualScriptPropertySet>(vnode.ptr())) { Object::cast_to<VisualScriptPropertySet>(vnode.ptr())->set_base_type(base_type); Object::cast_to<VisualScriptPropertySet>(vnode.ptr())->set_base_script(base_script); @@ -4751,6 +4758,35 @@ VisualScriptEditor::VisualScriptEditor() { popup_menu->add_item(TTR("Duplicate"), EDIT_DUPLICATE_NODES); popup_menu->add_item(TTR("Clear Copy Buffer"), EDIT_CLEAR_COPY_BUFFER); popup_menu->connect("id_pressed", callable_mp(this, &VisualScriptEditor::_menu_option)); + + base_type_map.insert("String", Variant::STRING); + base_type_map.insert("Vector2", Variant::VECTOR2); + base_type_map.insert("Vector2i", Variant::VECTOR2I); + base_type_map.insert("Rect2", Variant::RECT2); + base_type_map.insert("Rect2i", Variant::RECT2I); + base_type_map.insert("Vector3", Variant::VECTOR3); + base_type_map.insert("Vector3i", Variant::VECTOR3I); + base_type_map.insert("Transform2D", Variant::TRANSFORM2D); + base_type_map.insert("Plane", Variant::PLANE); + base_type_map.insert("Quaternion", Variant::QUATERNION); + base_type_map.insert("AABB", Variant::AABB); + base_type_map.insert("Basis", Variant::BASIS); + base_type_map.insert("Transform3D", Variant::TRANSFORM3D); + base_type_map.insert("Color", Variant::COLOR); + base_type_map.insert("NodePath", Variant::NODE_PATH); + base_type_map.insert("RID", Variant::RID); + base_type_map.insert("Callable", Variant::CALLABLE); + base_type_map.insert("Dictionary", Variant::DICTIONARY); + base_type_map.insert("Array", Variant::ARRAY); + base_type_map.insert("PackedByteArray", Variant::PACKED_BYTE_ARRAY); + base_type_map.insert("PackedInt32Array", Variant::PACKED_INT32_ARRAY); + base_type_map.insert("PackedFloat32Array", Variant::PACKED_FLOAT32_ARRAY); + base_type_map.insert("PackedInt64Array", Variant::PACKED_INT64_ARRAY); + base_type_map.insert("PackedFloat64Array", Variant::PACKED_FLOAT64_ARRAY); + base_type_map.insert("PackedStringArray", Variant::PACKED_STRING_ARRAY); + base_type_map.insert("PackedVector2Array", Variant::PACKED_VECTOR2_ARRAY); + base_type_map.insert("PackedVector3Array", Variant::PACKED_VECTOR3_ARRAY); + base_type_map.insert("PackedColorArray", Variant::PACKED_COLOR_ARRAY); } VisualScriptEditor::~VisualScriptEditor() { diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h index 5b355a71df..fcfd44cecd 100644 --- a/modules/visual_script/editor/visual_script_editor.h +++ b/modules/visual_script/editor/visual_script_editor.h @@ -144,6 +144,7 @@ class VisualScriptEditor : public ScriptEditorBase { Map<StringName, Color> node_colors; HashMap<StringName, Ref<StyleBox>> node_styles; + Map<StringName, Variant::Type> base_type_map; void _update_graph_connections(); void _update_graph(int p_only_id = -1); diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp index 31406a2a6f..07929e5c0e 100644 --- a/modules/visual_script/editor/visual_script_property_selector.cpp +++ b/modules/visual_script/editor/visual_script_property_selector.cpp @@ -86,6 +86,13 @@ void VisualScriptPropertySelector::_update_results_s(String p_string) { _update_results(); } +void VisualScriptPropertySelector::_update_results_search_all() { + if (search_classes->is_pressed()) { + scope_combo->select(COMBO_ALL); + } + _update_results(); +} + void VisualScriptPropertySelector::_update_results() { _update_icons(); search_runner = Ref<SearchRunner>(memnew(SearchRunner(this, results_tree))); @@ -167,7 +174,7 @@ void VisualScriptPropertySelector::select_method_from_base_type(const String &p_ search_properties->set_pressed(false); search_theme_items->set_pressed(false); - scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" + scope_combo->select(COMBO_BASE); results_tree->clear(); show_window(.5f); @@ -201,8 +208,7 @@ void VisualScriptPropertySelector::select_from_base_type(const String &p_base, c search_properties->set_pressed(true); search_theme_items->set_pressed(false); - // When class is Input only show inheritors - scope_combo->select(0); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" + scope_combo->select(COMBO_RELATED); results_tree->clear(); show_window(.5f); @@ -234,7 +240,7 @@ void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_scrip search_properties->set_pressed(true); search_theme_items->set_pressed(false); - scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" + scope_combo->select(COMBO_BASE); results_tree->clear(); show_window(.5f); @@ -264,7 +270,7 @@ void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, search_properties->set_pressed(true); search_theme_items->set_pressed(false); - scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + scope_combo->select(COMBO_BASE); results_tree->clear(); show_window(.5f); @@ -294,7 +300,7 @@ void VisualScriptPropertySelector::select_from_action(const String &p_type, cons search_properties->set_pressed(false); search_theme_items->set_pressed(false); - scope_combo->select(0); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + scope_combo->select(COMBO_RELATED); results_tree->clear(); show_window(.5f); @@ -330,7 +336,7 @@ void VisualScriptPropertySelector::select_from_instance(Object *p_instance, cons search_properties->set_pressed(true); search_theme_items->set_pressed(false); - scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + scope_combo->select(COMBO_BASE); results_tree->clear(); show_window(.5f); @@ -363,7 +369,7 @@ void VisualScriptPropertySelector::select_from_visual_script(const Ref<Script> & search_properties->set_pressed(true); search_theme_items->set_pressed(false); - scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + scope_combo->select(COMBO_BASE); results_tree->clear(); show_window(.5f); @@ -418,7 +424,7 @@ VisualScriptPropertySelector::VisualScriptPropertySelector() { search_classes = memnew(Button); search_classes->set_flat(true); search_classes->set_tooltip(TTR("Search Classes")); - search_classes->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_classes->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results_search_all)); search_classes->set_toggle_mode(true); search_classes->set_pressed(true); search_classes->set_focus_mode(Control::FOCUS_NONE); @@ -739,49 +745,46 @@ bool VisualScriptPropertySelector::SearchRunner::_phase_node_classes_build() { if (vs_nodes.is_empty()) { return true; } - String registerd_node_name = vs_nodes[0]; + String registered_node_name = vs_nodes[0]; vs_nodes.pop_front(); - Vector<String> path = registerd_node_name.split("/"); + Vector<String> path = registered_node_name.split("/"); if (path[0] == "constants") { - _add_class_doc(registerd_node_name, "", "constants"); + _add_class_doc(registered_node_name, "", "constants"); } else if (path[0] == "custom") { - _add_class_doc(registerd_node_name, "", "custom"); + _add_class_doc(registered_node_name, "", "custom"); } else if (path[0] == "data") { - _add_class_doc(registerd_node_name, "", "data"); + _add_class_doc(registered_node_name, "", "data"); } else if (path[0] == "flow_control") { - _add_class_doc(registerd_node_name, "", "flow_control"); + _add_class_doc(registered_node_name, "", "flow_control"); } else if (path[0] == "functions") { if (path[1] == "built_in") { - _add_class_doc(registerd_node_name, "functions", "built_in"); + _add_class_doc(registered_node_name, "functions", "built_in"); } else if (path[1] == "by_type") { - if (search_flags & SEARCH_CLASSES) { - _add_class_doc(registerd_node_name, path[2], "by_type_class"); - } + // No action is required. + // Using function references from ClassDB to remove confusion for users. } else if (path[1] == "constructors") { - if (search_flags & SEARCH_CLASSES) { - _add_class_doc(registerd_node_name, path[2].substr(0, path[2].find_char('(')), "constructors_class"); - } + _add_class_doc(registered_node_name, "", "constructors"); } else if (path[1] == "deconstruct") { - _add_class_doc(registerd_node_name, "", "deconstruct"); + _add_class_doc(registered_node_name, "", "deconstruct"); } else if (path[1] == "wait") { - _add_class_doc(registerd_node_name, "functions", "yield"); + _add_class_doc(registered_node_name, "functions", "yield"); } else { - _add_class_doc(registerd_node_name, "functions", ""); + _add_class_doc(registered_node_name, "functions", ""); } } else if (path[0] == "index") { - _add_class_doc(registerd_node_name, "", "index"); + _add_class_doc(registered_node_name, "", "index"); } else if (path[0] == "operators") { if (path[1] == "bitwise") { - _add_class_doc(registerd_node_name, "operators", "bitwise"); + _add_class_doc(registered_node_name, "operators", "bitwise"); } else if (path[1] == "compare") { - _add_class_doc(registerd_node_name, "operators", "compare"); + _add_class_doc(registered_node_name, "operators", "compare"); } else if (path[1] == "logic") { - _add_class_doc(registerd_node_name, "operators", "logic"); + _add_class_doc(registered_node_name, "operators", "logic"); } else if (path[1] == "math") { - _add_class_doc(registerd_node_name, "operators", "math"); + _add_class_doc(registered_node_name, "operators", "math"); } else { - _add_class_doc(registerd_node_name, "operators", ""); + _add_class_doc(registered_node_name, "operators", ""); } } return false; diff --git a/modules/visual_script/editor/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h index faf39a14e4..1b32ee2967 100644 --- a/modules/visual_script/editor/visual_script_property_selector.h +++ b/modules/visual_script/editor/visual_script_property_selector.h @@ -62,6 +62,15 @@ class VisualScriptPropertySelector : public ConfirmationDialog { SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED }; + enum ScopeCombo { + COMBO_RELATED, + COMBO_SEPARATOR, + COMBO_BASE, + COMBO_INHERITERS, + COMBO_UNRELATED, + COMBO_ALL, + }; + LineEdit *search_box = nullptr; Button *case_sensitive_button = nullptr; @@ -88,6 +97,7 @@ class VisualScriptPropertySelector : public ConfirmationDialog { void _sbox_input(const Ref<InputEvent> &p_ie); void _update_results_i(int p_int); void _update_results_s(String p_string); + void _update_results_search_all(); void _update_results(); void _confirmed(); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 0996eb9f9f..f5236adbad 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -999,7 +999,7 @@ void AnimationTree::_process_graph(double p_delta) { if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); t->scale = Vector3(0, 0, 0); } double prev_time = time - delta; @@ -1095,7 +1095,7 @@ void AnimationTree::_process_graph(double p_delta) { if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); t->scale = Vector3(0, 0, 0); } double prev_time = time - delta; @@ -1191,7 +1191,7 @@ void AnimationTree::_process_graph(double p_delta) { if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(0, 0, 0); - t->rot = Quaternion(0, 0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); t->scale = Vector3(0, 0, 0); } double prev_time = time - delta; diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index b59eda465e..75f19ac452 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -172,7 +172,7 @@ void AspectRatioContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alignment_vertical", "alignment_vertical"), &AspectRatioContainer::set_alignment_vertical); ClassDB::bind_method(D_METHOD("get_alignment_vertical"), &AspectRatioContainer::get_alignment_vertical); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio"), "set_ratio", "get_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "0.001,10.0,0.0001,or_greater"), "set_ratio", "get_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Width Controls Height,Height Controls Width,Fit,Cover"), "set_stretch_mode", "get_stretch_mode"); ADD_GROUP("Alignment", "alignment_"); diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index 9b85e9db38..7c689bd436 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const pinfo.type = Variant::VECTOR3; } break; case RS::GLOBAL_VAR_TYPE_VEC4: { - pinfo.type = Variant::PLANE; + pinfo.type = Variant::QUATERNION; } break; case RS::GLOBAL_VAR_TYPE_RECT2: { pinfo.type = Variant::RECT2; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 127e734e6c..a2ab9c1f67 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -576,6 +576,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeColorConstant); GDREGISTER_CLASS(VisualShaderNodeVec2Constant); GDREGISTER_CLASS(VisualShaderNodeVec3Constant); + GDREGISTER_CLASS(VisualShaderNodeVec4Constant); GDREGISTER_CLASS(VisualShaderNodeTransformConstant); GDREGISTER_CLASS(VisualShaderNodeFloatOp); GDREGISTER_CLASS(VisualShaderNodeIntOp); @@ -620,6 +621,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeColorUniform); GDREGISTER_CLASS(VisualShaderNodeVec2Uniform); GDREGISTER_CLASS(VisualShaderNodeVec3Uniform); + GDREGISTER_CLASS(VisualShaderNodeVec4Uniform); GDREGISTER_CLASS(VisualShaderNodeTransformUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 129f76702e..8a7020add5 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -74,6 +74,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p Vector3 pv = p_prev_value; value = pv.x; } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = pv.x; + } break; default: break; } @@ -94,6 +98,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p Vector3 pv = p_prev_value; value = (int)pv.x; } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = (int)pv.x; + } break; default: break; } @@ -115,6 +123,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p Vector3 pv = p_prev_value; value = Vector2(pv.x, pv.y); } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = Vector2(pv.x, pv.y); + } break; default: break; } @@ -136,6 +148,35 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p case Variant::VECTOR3: { value = p_prev_value; } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = Vector3(pv.x, pv.y, pv.z); + } break; + default: + break; + } + } break; + case Variant::QUATERNION: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Quaternion(pv, pv, pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Quaternion(pv, pv, pv, pv); + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = Quaternion(pv.x, pv.y, pv.y, pv.y); + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = Quaternion(pv.x, pv.y, pv.z, pv.z); + } break; + case Variant::QUATERNION: { + value = p_prev_value; + } break; default: break; } @@ -253,6 +294,9 @@ int VisualShaderNode::get_expanded_output_port_count() const { case PORT_TYPE_VECTOR_3D: { count2 += 3; } break; + case PORT_TYPE_VECTOR_4D: { + count2 += 4; + } break; default: break; } @@ -360,6 +404,7 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); @@ -1203,6 +1248,9 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port case VisualShaderNode::PORT_TYPE_VECTOR_3D: { code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n"; + } break; default: { code += " COLOR.rgb = vec3(0.0);\n"; } break; @@ -1687,11 +1735,14 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))"; + inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))"; + } break; default: break; } @@ -1705,11 +1756,14 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui inputs[i] = "(" + src_var + " ? 1 : 0)"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))"; + inputs[i] = "dot(float(" + src_var + "), vec2(0.5, 0.5))"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "dot(float(" + src_var + "), vec4(0.25, 0.25, 0.25, 0.25))"; + } break; default: break; } @@ -1728,6 +1782,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "all(bvec3(" + src_var + "))"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "all(bvec4(" + src_var + "))"; + } break; default: break; } @@ -1743,7 +1800,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_BOOLEAN: { inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)"; } break; - case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { inputs[i] = "vec2(" + src_var + ".xy)"; } break; default: @@ -1765,6 +1823,30 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { inputs[i] = "vec3(" + src_var + ", 0.0)"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "vec3(" + src_var + ".xyz)"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec4(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec4(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec4(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "vec4(" + src_var + ", 0.0, 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "vec4(" + src_var + ", 0.0)"; + } break; default: break; } @@ -1799,6 +1881,10 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); + } else if (defval.get_type() == Variant::QUATERNION) { + Quaternion val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w); } else if (defval.get_type() == Variant::TRANSFORM3D) { Transform3D val = defval; val.basis.transpose(); @@ -1838,6 +1924,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { output_count += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + output_count += 4; + } break; default: break; } @@ -1865,6 +1954,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: outputs[i] = "vec3 " + var_name; break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: + outputs[i] = "vec4 " + var_name; + break; case VisualShaderNode::PORT_TYPE_BOOLEAN: outputs[i] = "bool " + var_name; break; @@ -1882,6 +1974,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { j += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + j += 4; + } break; default: break; } @@ -1904,6 +1999,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: code += " vec3 " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: + code += " vec4 " + outputs[i] + ";\n"; + break; case VisualShaderNode::PORT_TYPE_BOOLEAN: code += " bool " + outputs[i] + ";\n"; break; @@ -1921,6 +2019,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { j += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + j += 4; + } break; default: break; } @@ -1995,6 +2096,49 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui i += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; + } + + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; + } + + if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String b = "n_out" + itos(node) + "p" + itos(i + 3); + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + outputs[i + 3] = b; + } + + if (vsnode->is_output_port_connected(i + 4) || (for_preview && vsnode->get_output_port_for_preview() == (i + 4))) { // alpha-component + if (!new_line_inserted) { + code += "\n"; + new_line_inserted = true; + } + String b = "n_out" + itos(node) + "p" + itos(i + 3); + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".a;\n"; + outputs[i + 4] = b; + } + + i += 4; + } break; default: break; } @@ -2147,6 +2291,9 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_VECTOR_3D: global_code += "vec3 "; break; + case VaryingType::VARYING_TYPE_VECTOR_4D: + global_code += "vec4 "; + break; case VaryingType::VARYING_TYPE_COLOR: global_code += "vec4 "; break; @@ -2207,6 +2354,9 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_VECTOR_3D: code2 += "vec3(0.0)"; break; + case VaryingType::VARYING_TYPE_VECTOR_4D: + code2 += "vec4(0.0)"; + break; case VaryingType::VARYING_TYPE_COLOR: code2 += "vec4(0.0)"; break; @@ -2527,6 +2677,7 @@ void VisualShader::_bind_methods() { BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT); BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR); BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(VARYING_TYPE_MAX); @@ -2970,6 +3121,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_VECTOR_3D: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; + case PORT_TYPE_VECTOR_4D: { + code = " " + p_output_vars[0] + " = vec4(0.0);\n"; + } break; case PORT_TYPE_BOOLEAN: { code = " " + p_output_vars[0] + " = false;\n"; } break; @@ -3186,6 +3340,8 @@ int VisualShaderNodeUniformRef::get_output_port_count() const { return 1; case UniformType::UNIFORM_TYPE_VECTOR3: return 1; + case UniformType::UNIFORM_TYPE_VECTOR4: + return 1; case UniformType::UNIFORM_TYPE_TRANSFORM: return 1; case UniformType::UNIFORM_TYPE_COLOR: @@ -3210,6 +3366,8 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port return PortType::PORT_TYPE_VECTOR_2D; case UniformType::UNIFORM_TYPE_VECTOR3: return PortType::PORT_TYPE_VECTOR_3D; + case UniformType::UNIFORM_TYPE_VECTOR4: + return PortType::PORT_TYPE_VECTOR_4D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: @@ -3239,6 +3397,8 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; case UniformType::UNIFORM_TYPE_VECTOR3: return ""; + case UniformType::UNIFORM_TYPE_VECTOR4: + return ""; case UniformType::UNIFORM_TYPE_TRANSFORM: return ""; case UniformType::UNIFORM_TYPE_COLOR: @@ -3311,6 +3471,8 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b return PORT_TYPE_VECTOR_2D; case UniformType::UNIFORM_TYPE_VECTOR3: return PORT_TYPE_VECTOR_3D; + case UniformType::UNIFORM_TYPE_VECTOR4: + return PORT_TYPE_VECTOR_4D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: @@ -3697,6 +3859,11 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T incompatible_type = true; } } break; + case RS::GLOBAL_VAR_TYPE_VEC4: { + if (!Object::cast_to<VisualShaderNodeVec4Uniform>(this)) { + incompatible_type = true; + } + } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) { incompatible_type = true; @@ -4404,6 +4571,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_VECTOR_3D: tk = "vec3(0.0, 0.0, 0.0)"; break; + case PORT_TYPE_VECTOR_4D: + tk = "vec4(0.0, 0.0, 0.0, 0.0)"; + break; case PORT_TYPE_BOOLEAN: tk = "false"; break; @@ -4542,6 +4712,8 @@ String VisualShaderNodeVarying::get_type_str() const { return "vec2"; case VisualShader::VARYING_TYPE_VECTOR_3D: return "vec3"; + case VisualShader::VARYING_TYPE_VECTOR_4D: + return "vec4"; case VisualShader::VARYING_TYPE_COLOR: return "vec4"; case VisualShader::VARYING_TYPE_TRANSFORM: @@ -4558,6 +4730,8 @@ VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualS return PORT_TYPE_VECTOR_2D; case VisualShader::VARYING_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case VisualShader::VARYING_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case VisualShader::VARYING_TYPE_COLOR: if (p_port == 1) { break; // scalar @@ -4718,6 +4892,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS case VisualShader::VARYING_TYPE_VECTOR_3D: from = "vec3(0.0)"; break; + case VisualShader::VARYING_TYPE_VECTOR_4D: + from = "vec4(0.0)"; + break; case VisualShader::VARYING_TYPE_COLOR: from = "vec3(0.0)"; from2 = "0.0"; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 2d4b2852e9..56371c9bba 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -83,6 +83,7 @@ public: VARYING_TYPE_FLOAT, VARYING_TYPE_VECTOR_2D, VARYING_TYPE_VECTOR_3D, + VARYING_TYPE_VECTOR_4D, VARYING_TYPE_COLOR, VARYING_TYPE_TRANSFORM, VARYING_TYPE_MAX, @@ -271,6 +272,7 @@ public: PORT_TYPE_SCALAR_INT, PORT_TYPE_VECTOR_2D, PORT_TYPE_VECTOR_3D, + PORT_TYPE_VECTOR_4D, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, PORT_TYPE_SAMPLER, @@ -556,6 +558,7 @@ public: UNIFORM_TYPE_BOOLEAN, UNIFORM_TYPE_VECTOR2, UNIFORM_TYPE_VECTOR3, + UNIFORM_TYPE_VECTOR4, UNIFORM_TYPE_TRANSFORM, UNIFORM_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 4e16353460..c302ea8afd 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -38,6 +38,8 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_ return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -50,6 +52,8 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -73,10 +77,11 @@ void VisualShaderNodeVectorBase::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -477,6 +482,68 @@ void VisualShaderNodeVec3Constant::_bind_methods() { VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { } +////////////// Vector4 + +String VisualShaderNodeVec4Constant::get_caption() const { + return "Vector4Constant"; +} + +int VisualShaderNodeVec4Constant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec4Constant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const { + return ""; // No output port means the editor will be used as port. +} + +String VisualShaderNodeVec4Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.x, constant.y, constant.z, constant.w) + ";\n"; +} + +void VisualShaderNodeVec4Constant::set_constant(const Quaternion &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; + emit_changed(); +} + +Quaternion VisualShaderNodeVec4Constant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeVec4Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec4Constant::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec4Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec4Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec4Constant::VisualShaderNodeVec4Constant() { +} + ////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { @@ -1891,8 +1958,10 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_CROSS: - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. code += "vec2(0.0);\n"; + } else if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + code += "vec4(0.0);\n"; } else { code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } @@ -1901,8 +1970,10 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_REFLECT: - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. code += "vec2(0.0);\n"; + } else if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + code += "vec4(0.0);\n"; } else { code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } @@ -1931,6 +2002,10 @@ void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + } break; default: break; } @@ -1960,7 +2035,7 @@ Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { bool invalid_type = false; - if (op_type == OP_TYPE_VECTOR_2D) { + if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) { if (op == OP_CROSS || op == OP_REFLECT) { invalid_type = true; } @@ -2004,6 +2079,10 @@ VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion()); + set_input_port_default_value(1, Quaternion()); + } break; default: break; } @@ -2636,8 +2715,10 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad if (op_type == OP_TYPE_VECTOR_2D) { code = "max(min($, vec2(1.0)), vec2(0.0))"; - } else { + } else if (op_type == OP_TYPE_VECTOR_3D) { code = "max(min($, vec3(1.0)), vec3(0.0))"; + } else { + code = "max(min($, vec4(1.0)), vec4(0.0))"; } return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; } @@ -2646,9 +2727,11 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad String code; if (op_type == OP_TYPE_VECTOR_2D) { - code = "vec2(1.0, 1.0) - $"; + code = "vec2(1.0) - $"; + } else if (op_type == OP_TYPE_VECTOR_3D) { + code = "vec3(1.0) - $"; } else { - code = "vec3(1.0, 1.0, 1.0) - $"; + code = "vec4(1.0) - $"; } return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; } @@ -2656,9 +2739,12 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad String code; if (func == FUNC_RGB2HSV) { - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. return " " + p_output_vars[0] + " = vec2(0.0);\n"; } + if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + return " " + p_output_vars[0] + " = vec4(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; @@ -2669,9 +2755,12 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; code += " }\n"; } else if (func == FUNC_HSV2RGB) { - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. return " " + p_output_vars[0] + " = vec2(0.0);\n"; } + if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + return " " + p_output_vars[0] + " = vec4(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; @@ -2698,6 +2787,9 @@ void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -2734,7 +2826,7 @@ Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { bool invalid_type = false; - if (op_type == OP_TYPE_VECTOR_2D) { + if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) { if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) { invalid_type = true; } @@ -2799,6 +2891,9 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3()); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion()); + } break; default: break; } @@ -3189,6 +3284,9 @@ void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -3258,6 +3356,8 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_inp return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3278,6 +3378,8 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_out return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3315,6 +3417,9 @@ void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -3353,12 +3458,13 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); BIND_ENUM_CONSTANT(FUNC_SUM); @@ -3389,6 +3495,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3418,6 +3526,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3458,6 +3568,11 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); break; + case OP_TYPE_VECTOR_4D: + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + break; default: break; } @@ -3479,12 +3594,13 @@ void VisualShaderNodeClamp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3541,6 +3657,11 @@ void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + } break; default: break; } @@ -3630,6 +3751,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p return PORT_TYPE_VECTOR_3D; } break; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + if (p_port == 1) { + return PORT_TYPE_VECTOR_4D; + } + break; default: break; } @@ -3660,6 +3788,10 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_ return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3696,6 +3828,14 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_4D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + } break; default: break; } @@ -3721,13 +3861,15 @@ void VisualShaderNodeStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3762,6 +3904,13 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ return PORT_TYPE_VECTOR_3D; // x } break; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + if (p_port == 2) { + return PORT_TYPE_VECTOR_4D; // x + } + break; default: break; } @@ -3794,6 +3943,10 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3835,6 +3988,16 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x break; + case OP_TYPE_VECTOR_4D: + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_4D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x + break; default: break; } @@ -3860,13 +4023,15 @@ void VisualShaderNodeSmoothStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3922,6 +4087,10 @@ void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b + } break; default: break; } @@ -4016,6 +4185,13 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_por break; } return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + if (p_port == 2) { + break; + } + return PORT_TYPE_VECTOR_4D; default: break; } @@ -4046,6 +4222,10 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_po return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -4087,6 +4267,16 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_4D_SCALAR: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; default: break; } @@ -4112,13 +4302,15 @@ void VisualShaderNodeMix::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -4140,6 +4332,8 @@ int VisualShaderNodeVectorCompose::get_input_port_count() const { return 2; case OP_TYPE_VECTOR_3D: return 3; + case OP_TYPE_VECTOR_4D: + return 4; default: break; } @@ -4170,6 +4364,18 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { return "z"; } } break; + case OP_TYPE_VECTOR_4D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + case 3: + return "w"; + } + } break; default: break; } @@ -4205,6 +4411,15 @@ void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { set_input_port_default_value(1, p2); set_input_port_default_value(2, 0.0); } break; + case OP_TYPE_VECTOR_4D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + set_input_port_default_value(2, 0.0); + set_input_port_default_value(3, 0.0); + } break; default: break; } @@ -4221,6 +4436,9 @@ String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualS case OP_TYPE_VECTOR_3D: { code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } break; + case OP_TYPE_VECTOR_4D: { + code += " " + p_output_vars[0] + " = vec4(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ", " + p_input_vars[3] + ");\n"; + } break; default: break; } @@ -4301,6 +4519,8 @@ int VisualShaderNodeVectorDecompose::get_output_port_count() const { return 2; case OP_TYPE_VECTOR_3D: return 3; + case OP_TYPE_VECTOR_4D: + return 4; default: break; } @@ -4331,6 +4551,18 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { return "z"; } } break; + case OP_TYPE_VECTOR_4D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + case 3: + return "w"; + } + } break; default: break; } @@ -4349,6 +4581,9 @@ void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -4368,6 +4603,12 @@ String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, Visua code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; } break; + case OP_TYPE_VECTOR_4D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + code += " " + p_output_vars[3] + " = " + p_input_vars[0] + ".w;\n"; + } break; default: break; } @@ -5225,6 +5466,106 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { } +////////////// Vector4 Uniform + +String VisualShaderNodeVec4Uniform::get_caption() const { + return "Vector4Uniform"; +} + +int VisualShaderNodeVec4Uniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec4Uniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Uniform::get_output_port_name(int p_port) const { + return ""; // No output port means the editor will be used as port. +} + +void VisualShaderNodeVec4Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec4Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec4Uniform::set_default_value(const Quaternion &p_value) { + default_value = p_value; + emit_changed(); +} + +Quaternion VisualShaderNodeVec4Uniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec4 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w); + } + code += ";\n"; + return code; +} + +String VisualShaderNodeVec4Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeVec4Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec4Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec4Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec4Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // All qualifiers are supported. +} + +bool VisualShaderNodeVec4Uniform::is_convertible_to_constant() const { + return true; // Conversion is allowed. +} + +Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + +VisualShaderNodeVec4Uniform::VisualShaderNodeVec4Uniform() { +} + ////////////// Transform Uniform String VisualShaderNodeTransformUniform::get_caption() const { @@ -6080,6 +6421,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -6116,6 +6459,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -6152,6 +6497,10 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); break; + case OP_TYPE_VECTOR_4D: + set_input_port_default_value(1, Quaternion(1.0, 1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(0.0, 0.0, 0.0, 0.0), get_input_port_default_value(2)); + break; case OP_TYPE_BOOLEAN: set_input_port_default_value(1, true); set_input_port_default_value(2, false); @@ -6181,12 +6530,13 @@ void VisualShaderNodeSwitch::_bind_methods() { // static ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(OP_TYPE_MAX); @@ -6420,6 +6770,8 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i return PORT_TYPE_VECTOR_2D; case CTYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case CTYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case CTYPE_TRANSFORM: @@ -6514,6 +6866,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; } break; + case CTYPE_VECTOR_4D: { + code += " {\n"; + code += " bvec4 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; + } break; case CTYPE_BOOLEAN: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; @@ -6558,6 +6916,11 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); simple_decl = false; break; + case CTYPE_VECTOR_4D: + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + simple_decl = false; + break; case CTYPE_BOOLEAN: set_input_port_default_value(0, false); set_input_port_default_value(1, false); @@ -6609,7 +6972,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) { + if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D || comparison_type == CTYPE_VECTOR_4D) { props.push_back("condition"); } return props; @@ -6625,7 +6988,7 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); @@ -6633,6 +6996,7 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_4D); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); BIND_ENUM_CONSTANT(CTYPE_MAX); @@ -6672,6 +7036,8 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_por return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -6699,6 +7065,8 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_po return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -6734,6 +7102,11 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + } break; default: break; } @@ -6755,11 +7128,12 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index eeeb91a3ee..da638c2d10 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -44,6 +44,7 @@ public: enum OpType { OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -280,6 +281,36 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant { + GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant); + Quaternion constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_constant(const Quaternion &p_constant); + Quaternion get_constant() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec4Constant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant); Transform3D constant; @@ -1282,6 +1313,7 @@ public: OP_TYPE_INT, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -1324,6 +1356,7 @@ public: OP_TYPE_SCALAR, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -1427,6 +1460,8 @@ public: OP_TYPE_VECTOR_2D_SCALAR, OP_TYPE_VECTOR_3D, OP_TYPE_VECTOR_3D_SCALAR, + OP_TYPE_VECTOR_4D, + OP_TYPE_VECTOR_4D_SCALAR, OP_TYPE_MAX, }; @@ -1471,6 +1506,8 @@ public: OP_TYPE_VECTOR_2D_SCALAR, OP_TYPE_VECTOR_3D, OP_TYPE_VECTOR_3D_SCALAR, + OP_TYPE_VECTOR_4D, + OP_TYPE_VECTOR_4D_SCALAR, OP_TYPE_MAX, }; @@ -1561,6 +1598,8 @@ public: OP_TYPE_VECTOR_2D_SCALAR, OP_TYPE_VECTOR_3D, OP_TYPE_VECTOR_3D_SCALAR, + OP_TYPE_VECTOR_4D, + OP_TYPE_VECTOR_4D_SCALAR, OP_TYPE_MAX, }; @@ -1990,6 +2029,49 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec4Uniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeVec4Uniform, VisualShaderNodeUniform); + +private: + bool default_value_enabled = false; + Quaternion default_value; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(const Quaternion &p_value); + Quaternion get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec4Uniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); @@ -2248,6 +2330,7 @@ public: OP_TYPE_INT, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_BOOLEAN, OP_TYPE_TRANSFORM, OP_TYPE_MAX, @@ -2362,6 +2445,7 @@ public: CTYPE_SCALAR_INT, CTYPE_VECTOR_2D, CTYPE_VECTOR_3D, + CTYPE_VECTOR_4D, CTYPE_BOOLEAN, CTYPE_TRANSFORM, CTYPE_MAX, @@ -2431,6 +2515,7 @@ public: OP_TYPE_SCALAR, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 925b5c180c..93baa9a96f 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2668,7 +2668,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; - if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) { + if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D)); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 6b0d245e44..2dfc4f426e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -55,7 +55,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { int blend_mode = BLEND_MODE_MIX; int depth_testi = DEPTH_TEST_ENABLED; int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF; - int cull = CULL_BACK; + int cull_modei = CULL_BACK; uses_point_size = false; uses_alpha = false; @@ -101,9 +101,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED); - actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED); - actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT); - actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK); + actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull_modei, CULL_DISABLED); + actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull_modei, CULL_FRONT); + actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull_modei, CULL_BACK); actions.render_mode_flags["unshaded"] = &unshaded; actions.render_mode_flags["wireframe"] = &wireframe; @@ -145,6 +145,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { depth_draw = DepthDraw(depth_drawi); depth_test = DepthTest(depth_testi); + cull_mode = Cull(cull_modei); #if 0 print_line("**compiling shader:"); @@ -258,7 +259,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED } }; - RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull]; + RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull_mode]; for (int j = 0; j < RS::PRIMITIVE_MAX; j++) { RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = { diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 1b7709bedb..6185fa7413 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -171,6 +171,7 @@ public: bool uses_time; bool writes_modelview_or_projection; bool uses_world_coordinates; + Cull cull_mode; uint64_t last_pass = 0; uint32_t index = 0; diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 816a02761d..af5da6ae6f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3467,7 +3467,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Plane(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); + value = Variant(Quaternion(p_value[0].sint, p_value[1].sint, p_value[2].sint, p_value[3].sint)); } break; case ShaderLanguage::TYPE_UINT: @@ -3517,7 +3517,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C } value = Variant(array); } else { - value = Variant(Plane(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); + value = Variant(Quaternion(p_value[0].uint, p_value[1].uint, p_value[2].uint, p_value[3].uint)); } break; case ShaderLanguage::TYPE_FLOAT: @@ -3581,7 +3581,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } else { - value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); } } break; @@ -3776,7 +3776,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { pi.type = Variant::COLOR; } else { - pi.type = Variant::PLANE; + pi.type = Variant::QUATERNION; } } } break; |