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-rw-r--r--doc/classes/TileSet.xml12
-rw-r--r--editor/plugins/shader_editor_plugin.cpp25
2 files changed, 29 insertions, 8 deletions
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 9a78e45d46..4991a1e58b 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -478,7 +478,17 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Returns an array of the tile's shapes.
+ Returns an array of dictionaries describing the tile's shapes.
+ [b]Dictionary structure in the array returned by this method:[/b]
+ [codeblock]
+ {
+ "autotile_coord": Vector2,
+ "one_way": bool,
+ "one_way_margin": int,
+ "shape": CollisionShape2D,
+ "shape_transform": Transform2D,
+ }
+ [/codeblock]
</description>
</method>
<method name="tile_get_texture" qualifiers="const">
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 60ba3802fb..dc2abe15ee 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -136,28 +136,39 @@ void ShaderTextEditor::_load_theme_settings() {
syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color"));
syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color"));
+ syntax_highlighter->clear_keyword_colors();
+
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
+ const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+
+ for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
+ syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ }
+ // Colorize built-ins like `COLOR` differently to make them easier
+ // to distinguish from keywords at a quick glance.
+
+ List<String> built_ins;
if (shader.is_valid()) {
for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
- keywords.push_back(F->key());
+ built_ins.push_back(F->key());
}
}
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
- keywords.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
+ built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
}
}
- const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
- syntax_highlighter->clear_keyword_colors();
- for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
- syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
+
+ for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
+ syntax_highlighter->add_keyword_color(E->get(), member_variable_color);
}
- //colorize comments
+ // Colorize comments.
const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);