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-rw-r--r--core/math/basis.cpp2
-rw-r--r--core/math/quat.cpp18
-rw-r--r--core/math/quat.h2
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h2
-rw-r--r--core/math/vector3.h4
-rwxr-xr-xdoc/tools/doc_status.py11
-rw-r--r--editor/editor_node.cpp7
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp12
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp12
-rw-r--r--modules/mono/csharp_script.cpp5
-rw-r--r--modules/mono/editor/script_class_parser.cpp19
-rw-r--r--scene/2d/path_2d.cpp6
-rw-r--r--scene/3d/path.cpp6
15 files changed, 62 insertions, 52 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index d15cb71db9..ddf5f13d55 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -800,7 +800,7 @@ void Basis::set_quat(const Quat &p_quat) {
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
#ifdef MATH_CHECKS
- ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "Axis must be normalized.");
+ ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_phi);
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 418abf4384..61cd41b23d 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -100,7 +100,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
// This implementation uses YXZ convention (Z is the first rotation).
Vector3 Quat::get_euler_yxz() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), Vector3(0, 0, 0));
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
#endif
Basis m(*this);
return m.get_euler_yxz();
@@ -145,15 +145,15 @@ bool Quat::is_normalized() const {
Quat Quat::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The quaternion must be normalized.");
#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), Quat());
- ERR_FAIL_COND_V(!q.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!q.is_normalized(), Quat(), "The end quaternion must be normalized.");
#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -199,8 +199,8 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), Quat());
- ERR_FAIL_COND_V(!q.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!q.is_normalized(), Quat(), "The end quaternion must be normalized.");
#endif
const Quat &from = *this;
@@ -221,8 +221,8 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), Quat());
- ERR_FAIL_COND_V(!q.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!q.is_normalized(), Quat(), "The end quaternion must be normalized.");
#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
@@ -238,7 +238,7 @@ Quat::operator String() const {
void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) {
#ifdef MATH_CHECKS
- ERR_FAIL_COND(!axis.is_normalized());
+ ERR_FAIL_COND_MSG(!axis.is_normalized(), "The axis Vector3 must be normalized.");
#endif
real_t d = axis.length();
if (d == 0)
diff --git a/core/math/quat.h b/core/math/quat.h
index c337192a5b..11ae03dffb 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -84,7 +84,7 @@ public:
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), v);
+ ERR_FAIL_COND_V_MSG(!is_normalized(), v, "The quaternion must be normalized.");
#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index b306ad3d09..f4259e388b 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -187,7 +187,7 @@ Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -198,7 +198,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const {
Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 351c974cf3..1dec830821 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -242,7 +242,7 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), Vector2());
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Vector2(), "The start Vector2 must be normalized.");
#endif
real_t theta = angle_to(p_b);
return rotated(theta * p_t);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 9bf7c41729..4ad3017109 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -454,7 +454,7 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -465,7 +465,7 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}
diff --git a/doc/tools/doc_status.py b/doc/tools/doc_status.py
index 6e34cffc05..352b292be2 100755
--- a/doc/tools/doc_status.py
+++ b/doc/tools/doc_status.py
@@ -69,8 +69,8 @@ long_flags = {
'empty': 'e',
}
-table_columns = ['name', 'brief_description', 'description', 'methods', 'constants', 'members', 'signals']
-table_column_names = ['Name', 'Brief Desc.', 'Desc.', 'Methods', 'Constants', 'Members', 'Signals']
+table_columns = ['name', 'brief_description', 'description', 'methods', 'constants', 'members', 'signals', 'theme_items']
+table_column_names = ['Name', 'Brief Desc.', 'Desc.', 'Methods', 'Constants', 'Members', 'Signals', 'Theme Items']
colors = {
'name': [36], # cyan
'part_big_problem': [4, 31], # underline, red
@@ -176,6 +176,7 @@ class ClassStatus:
'methods': ClassStatusProgress(),
'constants': ClassStatusProgress(),
'members': ClassStatusProgress(),
+ 'theme_items': ClassStatusProgress(),
'signals': ClassStatusProgress()
}
@@ -220,7 +221,7 @@ class ClassStatus:
)
items_progress = ClassStatusProgress()
- for k in ['methods', 'constants', 'members', 'signals']:
+ for k in ['methods', 'constants', 'members', 'signals', 'theme_items']:
items_progress += self.progresses[k]
output[k] = self.progresses[k].to_configured_colored_string()
@@ -257,7 +258,7 @@ class ClassStatus:
for sub_tag in list(tag):
descr = sub_tag.find('description')
status.progresses[tag.tag].increment(len(descr.text.strip()) > 0)
- elif tag.tag in ['constants', 'members']:
+ elif tag.tag in ['constants', 'members', 'theme_items']:
for sub_tag in list(tag):
if not sub_tag.text is None:
status.progresses[tag.tag].increment(len(sub_tag.text.strip()) > 0)
@@ -300,7 +301,7 @@ for arg in sys.argv[1:]:
sys.exit(1)
if flags['i']:
- for r in ['methods', 'constants', 'members', 'signals']:
+ for r in ['methods', 'constants', 'members', 'signals', 'theme_items']:
index = table_columns.index(r)
del table_column_names[index]
del table_columns[index]
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index c5b67eb971..dd15910d09 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1765,6 +1765,8 @@ void EditorNode::_edit_current() {
return;
}
+ Object *prev_inspected_object = get_inspector()->get_edited_object();
+
bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties"));
bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
bool is_resource = current_obj->is_class("Resource");
@@ -1856,6 +1858,11 @@ void EditorNode::_edit_current() {
inspector_dock->update(NULL);
}
+ if (current_obj == prev_inspected_object) {
+ // Make sure inspected properties are restored.
+ get_inspector()->update_tree();
+ }
+
inspector_dock->set_warning(editable_warning);
if (get_inspector()->is_capitalize_paths_enabled() != capitalize) {
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index a418915830..2f9135c52c 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -2634,22 +2634,22 @@ template <>
struct EditorSceneImporterGLTFInterpolate<Quat> {
Quat lerp(const Quat &a, const Quat &b, const float c) const {
- ERR_FAIL_COND_V(!a.is_normalized(), Quat());
- ERR_FAIL_COND_V(!b.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized.");
return a.slerp(b, c).normalized();
}
Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) {
- ERR_FAIL_COND_V(!p1.is_normalized(), Quat());
- ERR_FAIL_COND_V(!p2.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized.");
return p1.slerp(p2, c).normalized();
}
Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) {
- ERR_FAIL_COND_V(!start.is_normalized(), Quat());
- ERR_FAIL_COND_V(!end.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized.");
return start.slerp(end, t).normalized();
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index d3cbf2947e..1d8f3a2bbd 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2599,14 +2599,14 @@ void CanvasItemEditor::_draw_guides() {
Color text_color = get_color("font_color", "Editor");
text_color.a = 0.5;
if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE) {
- String str = vformat("%d px", xform.affine_inverse().xform(dragged_guide_pos).x);
+ String str = vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).x));
Ref<Font> font = get_font("font", "Label");
Size2 text_size = font->get_string_size(str);
viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, text_color);
viewport->draw_line(Point2(dragged_guide_pos.x, 0), Point2(dragged_guide_pos.x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_H_GUIDE) {
- String str = vformat("%d px", xform.affine_inverse().xform(dragged_guide_pos).y);
+ String str = vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).y));
Ref<Font> font = get_font("font", "Label");
Size2 text_size = font->get_string_size(str);
viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, text_color);
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 726f4c1ed0..a547dabb60 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -188,22 +188,22 @@ template <>
struct EditorSceneImporterAssetImportInterpolate<Quat> {
Quat lerp(const Quat &a, const Quat &b, float c) const {
- ERR_FAIL_COND_V(!a.is_normalized(), Quat());
- ERR_FAIL_COND_V(!b.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized.");
return a.slerp(b, c).normalized();
}
Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) {
- ERR_FAIL_COND_V(!p1.is_normalized(), Quat());
- ERR_FAIL_COND_V(!p2.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized.");
return p1.slerp(p2, c).normalized();
}
Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) {
- ERR_FAIL_COND_V(!start.is_normalized(), Quat());
- ERR_FAIL_COND_V(!end.is_normalized(), Quat());
+ ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized.");
return start.slerp(end, t).normalized();
}
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 3d868b0839..9e19e5f8c4 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2425,6 +2425,9 @@ bool CSharpScript::_update_exports() {
top = top->get_parent_class();
}
+ // Need to check this here, before disposal
+ bool base_ref = Object::cast_to<Reference>(tmp_native) != NULL;
+
// Dispose the temporary managed instance
MonoException *exc = NULL;
@@ -2438,7 +2441,7 @@ bool CSharpScript::_update_exports() {
MonoGCHandle::free_handle(tmp_pinned_gchandle);
tmp_object = NULL;
- if (tmp_native && !Object::cast_to<Reference>(tmp_native)) {
+ if (tmp_native && !base_ref) {
Node *node = Object::cast_to<Node>(tmp_native);
if (node && node->is_inside_tree()) {
ERR_PRINTS("Temporary instance was added to the scene tree.");
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index 8ac4df9952..bece23c9a6 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -635,13 +635,14 @@ static String get_preprocessor_directive(const String &p_line, int p_from) {
CRASH_COND(p_line[p_from] != '#');
p_from++;
int i = p_from;
- while (i < p_line.length() && p_line[i] != ' ' && p_line[i] != '\t') {
+ while (i < p_line.length() && (p_line[i] == '_' || (p_line[i] >= 'A' && p_line[i] <= 'Z') ||
+ (p_line[i] >= 'a' && p_line[i] <= 'z') || p_line[i] > 127)) {
i++;
}
return p_line.substr(p_from, i - p_from);
}
-static void run_dummy_preprocessor(String &r_source) {
+static void run_dummy_preprocessor(String &r_source, const String &p_filepath) {
Vector<String> lines = r_source.split("\n", /* p_allow_empty: */ true);
@@ -655,8 +656,8 @@ static void run_dummy_preprocessor(String &r_source) {
const int line_len = line.length();
- int j = 0;
- while (j < line_len) {
+ int j;
+ for (j = 0; j < line_len; j++) {
if (line[j] != ' ' && line[j] != '\t') {
if (line[j] == '#') {
// First non-whitespace char of the line is '#'
@@ -668,13 +669,13 @@ static void run_dummy_preprocessor(String &r_source) {
if_level++;
is_branch_being_compiled.push_back(if_level == 0 || is_branch_being_compiled[if_level - 1]);
} else if (directive == "elif") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#elif' directive.");
+ ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#elif' directive. File: '" + p_filepath + "'.");
is_branch_being_compiled.write[if_level] = false;
} else if (directive == "else") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#else' directive.");
+ ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#else' directive. File: '" + p_filepath + "'.");
is_branch_being_compiled.write[if_level] = false;
} else if (directive == "endif") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#endif' directive.");
+ ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#endif' directive. File: '" + p_filepath + "'.");
is_branch_being_compiled.remove(if_level);
if_level--;
}
@@ -686,8 +687,6 @@ static void run_dummy_preprocessor(String &r_source) {
break;
}
}
-
- j++;
}
if (j == line_len) {
@@ -722,7 +721,7 @@ Error ScriptClassParser::parse_file(const String &p_filepath) {
" Please ensure that scripts are saved in valid UTF-8 unicode." :
"Failed to read file: '" + p_filepath + "'.");
- run_dummy_preprocessor(source);
+ run_dummy_preprocessor(source, p_filepath);
return parse(source);
}
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index e9296b0fe7..6ae008548e 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -260,7 +260,7 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01,or_lesser";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
}
@@ -302,8 +302,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 3ed0677480..ac012de1ab 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -253,7 +253,7 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01,or_lesser";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
}
@@ -297,8 +297,8 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");