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-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/triangle_mesh.cpp2
-rw-r--r--core/math/vector3.cpp10
-rw-r--r--core/math/vector3.h4
-rw-r--r--editor/import/editor_import_collada.cpp6
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/plugins/path_editor_plugin.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp2
-rw-r--r--editor/spatial_editor_gizmos.cpp8
-rw-r--r--modules/gdnative/godot/godot_vector3.cpp5
-rw-r--r--modules/gdnative/godot/godot_vector3.h2
-rw-r--r--scene/3d/navigation_mesh.cpp4
13 files changed, 26 insertions, 25 deletions
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 9f594ba4fa..54b97ac38c 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -58,7 +58,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
for (int i = 0; i < p_points.size(); i++) {
- Vector3 sp = p_points[i].snapped(0.0001);
+ Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
if (valid_cache.has(sp)) {
valid_points[i] = false;
//print_line("INVALIDATED: "+itos(i));
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 08ac08d776..1df3c8c298 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -117,7 +117,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
for (int j = 0; j < 3; j++) {
int vidx = -1;
- Vector3 vs = v[j].snapped(0.0001);
+ Vector3 vs = v[j].snapped(Vector3(0.0001, 0.0001, 0.0001));
Map<Vector3, int>::Element *E = db.find(vs);
if (E) {
vidx = E->get();
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index e413cc147d..efffacb36e 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -61,13 +61,13 @@ int Vector3::max_axis() const {
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
}
-void Vector3::snap(real_t p_val) {
+void Vector3::snap(Vector3 p_val) {
- x = Math::stepify(x, p_val);
- y = Math::stepify(y, p_val);
- z = Math::stepify(z, p_val);
+ x = Math::stepify(x, p_val.x);
+ y = Math::stepify(y, p_val.y);
+ z = Math::stepify(z, p_val.z);
}
-Vector3 Vector3::snapped(real_t p_val) const {
+Vector3 Vector3::snapped(Vector3 p_val) const {
Vector3 v = *this;
v.snap(p_val);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 5f4390fbd1..7dfcedd0da 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -81,8 +81,8 @@ struct Vector3 {
_FORCE_INLINE_ void zero();
- void snap(real_t p_val);
- Vector3 snapped(real_t p_val) const;
+ void snap(Vector3 p_val);
+ Vector3 snapped(Vector3 p_val) const;
void rotate(const Vector3 &p_axis, real_t p_phi);
Vector3 rotated(const Vector3 &p_axis, real_t p_phi) const;
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 7948db3797..7f91cc86cf 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -554,10 +554,10 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
tangent = Vector3();
} else {
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r)
+ (t2 * z1 - t1 * z2) * r)
.normalized();
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r)
+ (s1 * z2 - s2 * z1) * r)
.normalized();
}
@@ -867,7 +867,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
- vertex.normal = vertex.normal.snapped(0.001);
+ vertex.normal.snap(Vector3(0.001, 0.001, 0.001));
if (tangent_src && binormal_src) {
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 1c5aa95ff1..4a2f37e319 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -188,7 +188,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
Vector3 vertex = vertices[vtx];
if (weld_vertices)
- vertex = vertex.snapped(weld_tolerance);
+ vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
surf_tool->add_vertex(vertex);
}
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 2409f6707d..2ccbd36e18 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -594,7 +594,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
for (int i = 0; i < 3; i++) {
- Vector3 v = f.vertex[i].snapped(0.01);
+ Vector3 v = f.vertex[i].snapped(Vector3(0.01, 0.01, 0.01));
if (!points.has(v)) {
points.insert(v);
center += v;
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 877707d77b..3524c34d62 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -104,7 +104,7 @@ void PathSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_p
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
float snap = SpatialEditor::get_singleton()->get_translate_snap();
- inters.snap(snap);
+ inters.snap(Vector3(snap, snap, snap));
}
Vector3 local = gi.xform(inters);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index c55bef1b03..995d13f6a8 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -1180,7 +1180,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_translate_snap();
- motion.snap(snap);
+ motion.snap(Vector3(snap, snap, snap));
}
//set_message("Translating: "+motion);
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 76df9eb1ff..62fa93ac23 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -1279,8 +1279,8 @@ void RoomSpatialGizmo::redraw() {
for (int j = 0; j < 3; j++) {
_EdgeKey ek;
- ek.from = r[i].vertex[j].snapped(CMP_EPSILON);
- ek.to = r[i].vertex[(j + 1) % 3].snapped(CMP_EPSILON);
+ ek.from = r[i].vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
+ ek.to = r[i].vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
@@ -2463,8 +2463,8 @@ void NavigationMeshSpatialGizmo::redraw() {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
- ek.from = f.vertex[j].snapped(CMP_EPSILON);
- ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON);
+ ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
+ ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp
index f9942af6e5..adca0d1e2a 100644
--- a/modules/gdnative/godot/godot_vector3.cpp
+++ b/modules/gdnative/godot/godot_vector3.cpp
@@ -90,11 +90,12 @@ godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
return dest;
}
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by) {
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) {
godot_vector3 dest;
const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *snap_axis = (const Vector3 *)p_by;
- *((Vector3 *)&dest) = self->snapped(p_by);
+ *((Vector3 *)&dest) = self->snapped(*snap_axis);
return dest;
}
diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/godot_vector3.h
index 8e2aed8173..98d9ddf6ac 100644
--- a/modules/gdnative/godot/godot_vector3.h
+++ b/modules/gdnative/godot/godot_vector3.h
@@ -70,7 +70,7 @@ godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by);
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 82f6f665db..4c93bcfb5e 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -149,8 +149,8 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
- ek.from = f.vertex[j].snapped(CMP_EPSILON);
- ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON);
+ ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
+ ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
if (ek.from < ek.to)
SWAP(ek.from, ek.to);