diff options
-rw-r--r-- | doc/classes/OS.xml | 2 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 21 | ||||
-rw-r--r-- | platform/javascript/os_javascript.h | 4 |
3 files changed, 25 insertions, 2 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 21c8dcd20a..e0f73df1bf 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -960,7 +960,7 @@ If [code]true[/code], the window background is transparent and window frame is removed. Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering. [b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled. - [b]Note:[/b] This property is implemented on Linux, macOS and Windows. + [b]Note:[/b] This property is implemented on HTML5, Linux, macOS and Windows. </member> <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )"> The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 34dce90b6b..13615de65b 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -220,6 +220,20 @@ void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_scre p_list->push_back(OS::VideoMode(screen.width, screen.height, true)); } +bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const { + if (!is_layered_allowed()) { + return false; + } + return transparency_enabled; +} + +void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) { + if (!is_layered_allowed()) { + return; + } + transparency_enabled = p_enabled; +} + // Keys template <typename T> @@ -886,10 +900,14 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, EmscriptenWebGLContextAttributes attributes; emscripten_webgl_init_context_attributes(&attributes); - attributes.alpha = false; + attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed"); attributes.antialias = false; ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER); + if (p_desired.layered) { + set_window_per_pixel_transparency_enabled(true); + } + bool gles3 = true; if (p_video_driver == VIDEO_DRIVER_GLES2) { gles3 = false; @@ -1315,6 +1333,7 @@ OS_JavaScript::OS_JavaScript(int p_argc, char *p_argv[]) { window_maximized = false; entering_fullscreen = false; just_exited_fullscreen = false; + transparency_enabled = false; main_loop = NULL; diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 5c02a292ee..65a18830ed 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -46,6 +46,7 @@ class OS_JavaScript : public OS_Unix { bool window_maximized; bool entering_fullscreen; bool just_exited_fullscreen; + bool transparency_enabled; InputDefault *input; Ref<InputEventKey> deferred_key_event; @@ -123,6 +124,9 @@ public: virtual void set_mouse_mode(MouseMode p_mode); virtual MouseMode get_mouse_mode() const; + virtual bool get_window_per_pixel_transparency_enabled() const; + virtual void set_window_per_pixel_transparency_enabled(bool p_enabled); + virtual bool has_touchscreen_ui_hint() const; virtual bool is_joy_known(int p_device); |