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-rw-r--r--scene/resources/material.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 08f7274ff6..74410f1103 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -957,7 +957,9 @@ void BaseMaterial3D::_update_shader() {
} else {
code += " float depth = 1.0 - texture(texture_heightmap, base_uv).r;\n";
}
- code += " vec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n";
+ // Use offset limiting to improve the appearance of non-deep parallax.
+ // This reduces the impression of depth, but avoids visible warping in the distance.
+ code += " vec2 ofs = base_uv - view_dir.xy * depth * heightmap_scale;\n";
}
code += " base_uv=ofs;\n";