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-rw-r--r--core/class_db.cpp6
-rw-r--r--core/class_db.h14
-rw-r--r--core/command_queue_mt.h24
-rw-r--r--core/hashfuncs.h7
-rw-r--r--core/math/a_star.cpp24
-rw-r--r--core/math/a_star.h2
-rw-r--r--core/node_path.cpp37
-rw-r--r--core/node_path.h15
-rw-r--r--core/object.h3
-rw-r--r--core/resource.cpp17
-rw-r--r--core/script_language.cpp14
-rw-r--r--core/script_language.h4
-rw-r--r--core/string_db.h6
-rw-r--r--core/variant_op.cpp13
-rw-r--r--doc/classes/@GDScript.xml5
-rw-r--r--doc/classes/ConfigFile.xml2
-rw-r--r--doc/classes/PrismMesh.xml2
-rw-r--r--doc/classes/SpriteFrames.xml2
-rw-r--r--drivers/dummy/rasterizer_dummy.h2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h6
-rw-r--r--drivers/gles3/shaders/scene.glsl10
-rw-r--r--editor/editor_node.cpp19
-rw-r--r--editor/icons/README.md4
-rw-r--r--editor/import/resource_importer_obj.cpp11
-rw-r--r--editor/import/resource_importer_scene.cpp50
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
-rw-r--r--modules/mono/mono_reg_utils.py4
-rw-r--r--modules/visual_script/visual_script_editor.h2
-rw-r--r--scene/3d/physics_body.cpp4
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/skeleton.cpp8
-rw-r--r--scene/3d/skeleton.h9
-rw-r--r--scene/animation/animation_blend_tree.cpp1
-rw-r--r--scene/animation/animation_player.cpp17
-rw-r--r--scene/animation/animation_tree.cpp23
-rw-r--r--scene/animation/root_motion_view.cpp19
-rw-r--r--scene/animation/root_motion_view.h4
-rw-r--r--scene/gui/control.cpp9
-rw-r--r--scene/gui/control.h12
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/main/node.cpp3
-rw-r--r--scene/resources/environment.cpp37
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/theme.h12
-rw-r--r--servers/audio_server.cpp23
-rw-r--r--servers/server_wrap_mt_common.h9
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_scene.cpp31
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h2
55 files changed, 381 insertions, 174 deletions
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 59b100e282..f97eaf6099 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -248,9 +248,9 @@ void ClassDB::set_current_api(APIType p_api) {
current_api = p_api;
}
-HashMap<StringName, ClassDB::ClassInfo, StringNameHasher> ClassDB::classes;
-HashMap<StringName, StringName, StringNameHasher> ClassDB::resource_base_extensions;
-HashMap<StringName, StringName, StringNameHasher> ClassDB::compat_classes;
+HashMap<StringName, ClassDB::ClassInfo> ClassDB::classes;
+HashMap<StringName, StringName> ClassDB::resource_base_extensions;
+HashMap<StringName, StringName> ClassDB::compat_classes;
ClassDB::ClassInfo::ClassInfo() {
diff --git a/core/class_db.h b/core/class_db.h
index 2c77ffe65f..f1d1879236 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -114,10 +114,10 @@ public:
APIType api;
ClassInfo *inherits_ptr;
- HashMap<StringName, MethodBind *, StringNameHasher> method_map;
- HashMap<StringName, int, StringNameHasher> constant_map;
+ HashMap<StringName, MethodBind *> method_map;
+ HashMap<StringName, int> constant_map;
HashMap<StringName, List<StringName> > enum_map;
- HashMap<StringName, MethodInfo, StringNameHasher> signal_map;
+ HashMap<StringName, MethodInfo> signal_map;
List<PropertyInfo> property_list;
#ifdef DEBUG_METHODS_ENABLED
List<StringName> constant_order;
@@ -126,7 +126,7 @@ public:
List<MethodInfo> virtual_methods;
StringName category;
#endif
- HashMap<StringName, PropertySetGet, StringNameHasher> property_setget;
+ HashMap<StringName, PropertySetGet> property_setget;
StringName inherits;
StringName name;
@@ -143,9 +143,9 @@ public:
}
static RWLock *lock;
- static HashMap<StringName, ClassInfo, StringNameHasher> classes;
- static HashMap<StringName, StringName, StringNameHasher> resource_base_extensions;
- static HashMap<StringName, StringName, StringNameHasher> compat_classes;
+ static HashMap<StringName, ClassInfo> classes;
+ static HashMap<StringName, StringName> resource_base_extensions;
+ static HashMap<StringName, StringName> compat_classes;
#ifdef DEBUG_METHODS_ENABLED
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount);
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 3942b961d3..7978eaa7bf 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -54,9 +54,13 @@
#define _COMMA_10 ,
#define _COMMA_11 ,
#define _COMMA_12 ,
+#define _COMMA_13 ,
// 1-based comma separated list of ITEMs
#define COMMA_SEP_LIST(ITEM, LENGTH) _COMMA_SEP_LIST_##LENGTH(ITEM)
+#define _COMMA_SEP_LIST_13(ITEM) \
+ _COMMA_SEP_LIST_12(ITEM) \
+ , ITEM(13)
#define _COMMA_SEP_LIST_12(ITEM) \
_COMMA_SEP_LIST_11(ITEM) \
, ITEM(12)
@@ -97,6 +101,9 @@
// 1-based semicolon separated list of ITEMs
#define SEMIC_SEP_LIST(ITEM, LENGTH) _SEMIC_SEP_LIST_##LENGTH(ITEM)
+#define _SEMIC_SEP_LIST_13(ITEM) \
+ _SEMIC_SEP_LIST_12(ITEM); \
+ ITEM(13)
#define _SEMIC_SEP_LIST_12(ITEM) \
_SEMIC_SEP_LIST_11(ITEM); \
ITEM(12)
@@ -137,6 +144,9 @@
// 1-based space separated list of ITEMs
#define SPACE_SEP_LIST(ITEM, LENGTH) _SPACE_SEP_LIST_##LENGTH(ITEM)
+#define _SPACE_SEP_LIST_13(ITEM) \
+ _SPACE_SEP_LIST_12(ITEM) \
+ ITEM(13)
#define _SPACE_SEP_LIST_12(ITEM) \
_SPACE_SEP_LIST_11(ITEM) \
ITEM(12)
@@ -262,7 +272,7 @@
ss->sem->wait(); \
}
-#define MAX_CMD_PARAMS 12
+#define MAX_CMD_PARAMS 13
class CommandQueueMT {
@@ -290,15 +300,15 @@ class CommandQueueMT {
};
DECL_CMD(0)
- SPACE_SEP_LIST(DECL_CMD, 12)
+ SPACE_SEP_LIST(DECL_CMD, 13)
/* comands that return */
DECL_CMD_RET(0)
- SPACE_SEP_LIST(DECL_CMD_RET, 12)
+ SPACE_SEP_LIST(DECL_CMD_RET, 13)
/* commands that don't return but sync */
DECL_CMD_SYNC(0)
- SPACE_SEP_LIST(DECL_CMD_SYNC, 12)
+ SPACE_SEP_LIST(DECL_CMD_SYNC, 13)
/***** BASE *******/
@@ -432,15 +442,15 @@ class CommandQueueMT {
public:
/* NORMAL PUSH COMMANDS */
DECL_PUSH(0)
- SPACE_SEP_LIST(DECL_PUSH, 12)
+ SPACE_SEP_LIST(DECL_PUSH, 13)
/* PUSH AND RET COMMANDS */
DECL_PUSH_AND_RET(0)
- SPACE_SEP_LIST(DECL_PUSH_AND_RET, 12)
+ SPACE_SEP_LIST(DECL_PUSH_AND_RET, 13)
/* PUSH AND RET SYNC COMMANDS*/
DECL_PUSH_AND_SYNC(0)
- SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 12)
+ SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 13)
void wait_and_flush_one() {
ERR_FAIL_COND(!sync);
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index ae99fa39c8..735e679d1e 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -33,6 +33,8 @@
#include "math_defs.h"
#include "math_funcs.h"
+#include "node_path.h"
+#include "string_db.h"
#include "typedefs.h"
#include "ustring.h"
@@ -131,6 +133,7 @@ static inline uint64_t make_uint64_t(T p_in) {
}
struct HashMapHasherDefault {
+
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
@@ -145,6 +148,10 @@ struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
+
+ static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
+ static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
+
//static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
};
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 6908d7831d..021391da83 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -96,11 +96,11 @@ void AStar::remove_point(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Segment s(p_id, p->neighbours[i]->id);
+ Segment s(p_id, E->get()->id);
segments.erase(s);
- p->neighbours[i]->neighbours.erase(p);
+ E->get()->neighbours.erase(p);
}
memdelete(p);
@@ -115,10 +115,10 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
Point *a = points[p_id];
Point *b = points[p_with_id];
- a->neighbours.push_back(b);
+ a->neighbours.insert(b);
if (bidirectional)
- b->neighbours.push_back(a);
+ b->neighbours.insert(a);
Segment s(p_id, p_with_id);
if (s.from == p_id) {
@@ -168,8 +168,8 @@ PoolVector<int> AStar::get_point_connections(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
- point_list.push_back(p->neighbours[i]->id);
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
+ point_list.push_back(E->get()->id);
}
return point_list;
@@ -242,9 +242,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
bool found_route = false;
- for (int i = 0; i < begin_point->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
- Point *n = begin_point->neighbours[i];
+ Point *n = E->get();
n->prev_point = begin_point;
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
n->last_pass = pass;
@@ -283,12 +283,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
Point *p = least_cost_point->self();
- // Open the neighbours for search
- int es = p->neighbours.size();
- for (int i = 0; i < es; i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Point *e = p->neighbours[i];
+ Point *e = E->get();
real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
diff --git a/core/math/a_star.h b/core/math/a_star.h
index f89e17c7bb..8c1b5f64cb 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -54,7 +54,7 @@ class AStar : public Reference {
real_t weight_scale;
uint64_t last_pass;
- Vector<Point *> neighbours;
+ Set<Point *> neighbours;
// Used for pathfinding
Point *prev_point;
diff --git a/core/node_path.cpp b/core/node_path.cpp
index 64983fc091..487d5ee8c6 100644
--- a/core/node_path.cpp
+++ b/core/node_path.cpp
@@ -32,10 +32,7 @@
#include "print_string.h"
-uint32_t NodePath::hash() const {
-
- if (!data)
- return 0;
+void NodePath::_update_hash_cache() const {
uint32_t h = data->absolute ? 1 : 0;
int pc = data->path.size();
@@ -49,13 +46,15 @@ uint32_t NodePath::hash() const {
h = h ^ ssn[i].hash();
}
- return h;
+ data->hash_cache_valid = true;
+ data->hash_cache = h;
}
void NodePath::prepend_period() {
if (data->path.size() && data->path[0].operator String() != ".") {
data->path.insert(0, ".");
+ data->hash_cache_valid = false;
}
}
@@ -114,21 +113,33 @@ bool NodePath::operator==(const NodePath &p_path) const {
if (data->absolute != p_path.data->absolute)
return false;
- if (data->path.size() != p_path.data->path.size())
+ int path_size = data->path.size();
+
+ if (path_size != p_path.data->path.size()) {
return false;
+ }
+
+ int subpath_size = data->subpath.size();
- if (data->subpath.size() != p_path.data->subpath.size())
+ if (subpath_size != p_path.data->subpath.size()) {
return false;
+ }
- for (int i = 0; i < data->path.size(); i++) {
+ const StringName *l_path_ptr = data->path.ptr();
+ const StringName *r_path_ptr = p_path.data->path.ptr();
+
+ for (int i = 0; i < path_size; i++) {
- if (data->path[i] != p_path.data->path[i])
+ if (l_path_ptr[i] != r_path_ptr[i])
return false;
}
- for (int i = 0; i < data->subpath.size(); i++) {
+ const StringName *l_subpath_ptr = data->subpath.ptr();
+ const StringName *r_subpath_ptr = p_path.data->subpath.ptr();
+
+ for (int i = 0; i < subpath_size; i++) {
- if (data->subpath[i] != p_path.data->subpath[i])
+ if (l_subpath_ptr[i] != r_subpath_ptr[i])
return false;
}
@@ -286,6 +297,7 @@ NodePath::NodePath(const Vector<StringName> &p_path, bool p_absolute) {
data->absolute = p_absolute;
data->path = p_path;
data->has_slashes = true;
+ data->hash_cache_valid = false;
}
NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute) {
@@ -301,6 +313,7 @@ NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p
data->path = p_path;
data->subpath = p_subpath;
data->has_slashes = true;
+ data->hash_cache_valid = false;
}
void NodePath::simplify() {
@@ -324,6 +337,7 @@ void NodePath::simplify() {
}
}
}
+ data->hash_cache_valid = false;
}
NodePath NodePath::simplified() const {
@@ -396,6 +410,7 @@ NodePath::NodePath(const String &p_path) {
data->absolute = absolute ? true : false;
data->has_slashes = has_slashes;
data->subpath = subpath;
+ data->hash_cache_valid = false;
if (slices == 0)
return;
diff --git a/core/node_path.h b/core/node_path.h
index 288f39721f..71235029af 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -47,11 +47,15 @@ class NodePath {
StringName concatenated_subpath;
bool absolute;
bool has_slashes;
+ mutable bool hash_cache_valid;
+ mutable uint32_t hash_cache;
};
- Data *data;
+ mutable Data *data;
void unref();
+ void _update_hash_cache() const;
+
public:
_FORCE_INLINE_ StringName get_sname() const {
@@ -78,7 +82,14 @@ public:
NodePath get_parent() const;
- uint32_t hash() const;
+ _FORCE_INLINE_ uint32_t hash() const {
+ if (!data)
+ return 0;
+ if (!data->hash_cache_valid) {
+ _update_hash_cache();
+ }
+ return data->hash_cache;
+ }
operator String() const;
bool is_empty() const;
diff --git a/core/object.h b/core/object.h
index badb432885..8dc3426d1d 100644
--- a/core/object.h
+++ b/core/object.h
@@ -31,6 +31,7 @@
#ifndef OBJECT_H
#define OBJECT_H
+#include "hash_map.h"
#include "list.h"
#include "map.h"
#include "os/rw_lock.h"
@@ -451,7 +452,7 @@ private:
Signal() { lock = 0; }
};
- HashMap<StringName, Signal, StringNameHasher> signal_map;
+ HashMap<StringName, Signal> signal_map;
List<Connection> connections;
#ifdef DEBUG_ENABLED
SafeRefCount _lock_index;
diff --git a/core/resource.cpp b/core/resource.cpp
index 4cca73be5d..87ff4d3c2a 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -225,15 +225,20 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
- Variant p = get(E->get().name).duplicate(true);
- if (p.get_type() == Variant::OBJECT && p_subresources) {
+ Variant p = get(E->get().name);
+
+ if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
+ p = p.duplicate(p_subresources); //does not make a long of sense but should work?
+ } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
RES sr = p;
- if (sr.is_valid())
- p = sr->duplicate(true);
- }
+ if (sr.is_valid()) {
+ r->set(E->get().name, sr->duplicate(p_subresources));
+ }
+ } else {
- r->set(E->get().name, p);
+ r->set(E->get().name, p);
+ }
}
return Ref<Resource>(r);
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 1dab58e29e..acbe3b34db 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -347,6 +347,20 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n
return Variant::NIL;
}
+void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+
+ if (script.is_valid()) {
+ script->get_script_method_list(p_list);
+ }
+}
+bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
+
+ if (script.is_valid()) {
+ return script->has_method(p_method);
+ }
+ return false;
+}
+
void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
Set<StringName> new_values;
diff --git a/core/script_language.h b/core/script_language.h
index ad66fc5528..e7748f93e2 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -304,8 +304,8 @@ public:
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const {}
- virtual bool has_method(const StringName &p_method) const { return false; }
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
diff --git a/core/string_db.h b/core/string_db.h
index 01d1ca4033..965385b136 100644
--- a/core/string_db.h
+++ b/core/string_db.h
@@ -31,7 +31,6 @@
#ifndef STRING_DB_H
#define STRING_DB_H
-#include "hash_map.h"
#include "os/mutex.h"
#include "safe_refcount.h"
#include "ustring.h"
@@ -168,11 +167,6 @@ public:
~StringName();
};
-struct StringNameHasher {
-
- static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); }
-};
-
StringName _scs_create(const char *p_chr);
#endif
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 621af2dfb7..bfa69b1fde 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3417,8 +3417,17 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
Variant Variant::duplicate(bool deep) const {
switch (type) {
- // case OBJECT:
- // return operator Object *()->duplicate();
+ case OBJECT: {
+ /* breaks stuff :(
+ if (deep && !_get_obj().ref.is_null()) {
+ Ref<Resource> resource = _get_obj().ref;
+ if (resource.is_valid()) {
+ return resource->duplicate(true);
+ }
+ }
+ */
+ return *this;
+ } break;
case DICTIONARY:
return operator Dictionary().duplicate(deep);
case ARRAY:
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index a4ca830d4d..b5f5fed3f9 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -1145,8 +1145,9 @@
<argument index="1" name="signal" type="String" default="&quot;&quot;">
</argument>
<description>
- Stops the function execution and returns the current state. Call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state.
- Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emitted.
+ Stops the function execution and returns the current suspended state to the calling function.
+ From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call.
+ If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
</description>
</method>
</methods>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index a42d0f196e..ec0381bda5 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -117,7 +117,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Assigns a value to the specified key of the the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
+ Assigns a value to the specified key of the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
</description>
</method>
</methods>
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 268395c37a..11815d299b 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
- Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
+ Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the prism. Defaults to (2.0, 2.0, 2.0).
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index e806547b7d..91129b5850 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -17,7 +17,7 @@
<argument index="0" name="anim" type="String">
</argument>
<description>
- Adds a new animation to the the library.
+ Adds a new animation to the library.
</description>
</method>
<method name="add_frame">
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 312d5aa378..98f60b875c 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -67,7 +67,7 @@ public:
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index bb39cbcbd5..f7712be5d0 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -144,7 +144,7 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p
void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) {
}
-void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
}
void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 99f034afed..110222f709 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -212,7 +212,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 03ff84c093..caa3921dc4 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -896,7 +896,7 @@ void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_m
env->ssr_roughness = p_roughness;
}
-void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
@@ -908,6 +908,7 @@ void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float
env->ssao_intensity2 = p_intensity2;
env->ssao_bias = p_bias;
env->ssao_light_affect = p_light_affect;
+ env->ssao_ao_channel_affect = p_ao_channel_affect;
env->ssao_color = p_color;
env->ssao_filter = p_blur;
env->ssao_quality = p_quality;
@@ -2507,6 +2508,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution;
state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect;
+ state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect;
//fog
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a6faeef473..524212b9c1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -140,6 +140,7 @@ public:
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ float ambient_occlusion_affect_ssao;
uint32_t fog_depth_enabled;
float fog_depth_begin;
@@ -151,6 +152,7 @@ public:
float fog_height_max;
float fog_height_curve;
// make sure this struct is padded to be a multiple of 16 bytes for webgl
+ float pad[3];
} ubo_data;
@@ -385,6 +387,7 @@ public:
float ssao_radius2;
float ssao_bias;
float ssao_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
VS::EnvironmentSSAOQuality ssao_quality;
float ssao_bilateral_sharpness;
@@ -465,6 +468,7 @@ public:
ssao_radius2 = 0.0;
ssao_bias = 0.01;
ssao_light_affect = 0;
+ ssao_ao_channel_affect = 0;
ssao_filter = VS::ENV_SSAO_BLUR_3x3;
ssao_quality = VS::ENV_SSAO_QUALITY_LOW;
ssao_bilateral_sharpness = 4;
@@ -543,7 +547,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index f5481c597c..0e111e59a9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -90,6 +90,7 @@ layout(std140) uniform SceneData { //ubo:0
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -670,6 +671,7 @@ layout(std140) uniform SceneData {
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -2128,18 +2130,16 @@ FRAGMENT_SHADER_CODE
#else
-#if defined(ENABLE_AO)
-
- float ambient_scale=0.0; // AO is supplied by material
-#else
//approximate ambient scale for SSAO, since we will lack full ambient
float max_emission=max(emission.r,max(emission.g,emission.b));
float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b));
float total_ambient = max_ambient+max_diffuse+max_emission;
float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0;
-#endif //ENABLE_AO
+#if defined(ENABLE_AO)
+ ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel);
+#endif
diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
specular_buffer=vec4(specular_light,metallic);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f099f29204..6256856b40 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1054,8 +1054,23 @@ void EditorNode::_save_scene(String p_file, int idx) {
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
err = ResourceSaver::save(p_file, sdata, flg);
- Map<RES, bool> processed;
- _save_edited_subresources(scene, processed, flg);
+ //Map<RES, bool> processed;
+ //this method is slow and not always works, deprecating
+ //_save_edited_subresources(scene, processed, flg);
+ { //instead, just find globally unsaved subresources and save them
+
+ List<Ref<Resource> > cached;
+ ResourceCache::get_cached_resources(&cached);
+ for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
+
+ Ref<Resource> res = E->get();
+ if (res->is_edited() && res->get_path().is_resource_file()) {
+ ResourceSaver::save(res->get_path(), res, flg);
+ res->set_edited(false);
+ }
+ }
+ }
+
editor_data.save_editor_external_data();
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
diff --git a/editor/icons/README.md b/editor/icons/README.md
index f3aaa23666..3a2aba5b07 100644
--- a/editor/icons/README.md
+++ b/editor/icons/README.md
@@ -2,11 +2,11 @@ The icons here are optimized SVGs, because the editor renders the svgs at runtim
to be small in size, so they can be efficiently parsed.
The original icons can be found at:
-https://github.com/djrm/godot-design/tree/master/assets/icons
+https://github.com/godotengine/godot-design/tree/master/engine/icons
There you can find the optimizer script.
If you add a new icon, please make a pull request to this repo:
-https://github.com/djrm/godot-design/
+https://github.com/godotengine/godot-design/
and store the the optimized SVG version here.
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 21803a2184..b8dd4a87b7 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -188,7 +188,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@@ -200,6 +200,8 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
bool flip_faces = false;
+ int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
+
//bool flip_faces = p_options["force/flip_faces"];
//bool force_smooth = p_options["force/smooth_shading"];
//bool weld_vertices = p_options["force/weld_vertices"];
@@ -331,7 +333,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
surf_tool->set_material(material_map[current_material_library][current_material]);
}
- mesh = surf_tool->commit(mesh);
+ mesh = surf_tool->commit(mesh, mesh_flags);
if (current_material != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
@@ -402,7 +404,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), r_missing_deps);
if (err != OK) {
if (r_err) {
@@ -470,6 +472,7 @@ void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -480,7 +483,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["scale_mesh"], NULL);
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], NULL);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index fdbf66f656..91644492c3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -224,24 +224,42 @@ String ResourceImporterScene::get_preset_name(int p_idx) const {
static bool _teststr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
return true;
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return true;
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return true;
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
- return p_what.replace("$" + p_str, "");
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- return p_what;
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ String end = p_what.substr(what.length(), p_what.length() - what.length());
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
+ return what.replace("$" + p_str, "") + end;
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ return what;
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) {
@@ -437,13 +455,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
Node *col;
if (_teststr(name, "col")) {
- mi->set_name(_fixstr(name, "col"));
+ String new_name = _fixstr(name, "col");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col, NULL);
col->set_name("col");
} else {
- mi->set_name(_fixstr(name, "convcol"));
+ String new_name = _fixstr(name, "convcol");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_convex_collision_node();
ERR_FAIL_COND_V(!col, NULL);
@@ -893,7 +917,6 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
-
if (FileAccess::exists(ext_name) && p_keep_animations) {
//try to keep custom animation tracks
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
@@ -907,6 +930,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
}
+ anim->set_path(ext_name, true); //if not set, then its never saved externally
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 3477a6ec30..248e386bf1 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -144,6 +144,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
+ ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
//ITEM_ICON(TOOL_COPY_ANIM, "Copy");
//ITEM_ICON(TOOL_PASTE_ANIM, "Paste");
@@ -1667,6 +1668,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
+ tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
hb->add_child(tool_anim);
diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py
index 9c188d07a7..c8ebb54ded 100644
--- a/modules/mono/mono_reg_utils.py
+++ b/modules/mono/mono_reg_utils.py
@@ -60,10 +60,10 @@ def _find_mono_in_reg_old(subkey, bits):
def find_mono_root_dir(bits):
root_dir = _find_mono_in_reg(r'SOFTWARE\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
root_dir = _find_mono_in_reg_old(r'SOFTWARE\Novell\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
return ''
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 72b5e09222..0bd64d6a1d 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String> > args;
};
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles;
+ HashMap<StringName, Ref<StyleBox> > node_styles;
StringName edited_func;
void _update_graph_connections();
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 5056fb2fe4..e851c8d643 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -979,7 +979,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 lv = p_linear_velocity;
@@ -1128,7 +1128,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 17d2769c79..0190dcbfc3 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -303,7 +303,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 76d90dc6ff..8d91b6f09f 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -547,6 +547,8 @@ void Skeleton::localize_rests() {
}
}
+#ifndef _3D_DISABLED
+
void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(bones[p_bone].physical_bone);
@@ -691,6 +693,8 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
_physical_bones_add_remove_collision_exception(false, this, p_exception);
}
+#endif // _3D_DISABLED
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -727,11 +731,15 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
+#ifndef _3D_DISABLED
+
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception);
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception);
+#endif // _3D_DISABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index dad11960a5..9672acb57a 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -38,7 +38,10 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#ifndef _3D_DISABLED
class PhysicalBone;
+#endif // _3D_DISABLED
+
class Skeleton : public Spatial {
GDCLASS(Skeleton, Spatial);
@@ -64,8 +67,10 @@ class Skeleton : public Spatial {
Transform transform_final;
+#ifndef _3D_DISABLED
PhysicalBone *physical_bone;
PhysicalBone *cache_parent_physical_bone;
+#endif // _3D_DISABLED
List<uint32_t> nodes_bound;
@@ -75,8 +80,10 @@ class Skeleton : public Spatial {
ignore_animation = false;
custom_pose_enable = false;
disable_rest = false;
+#ifndef _3D_DISABLED
physical_bone = NULL;
cache_parent_physical_bone = NULL;
+#endif // _3D_DISABLED
}
};
@@ -164,6 +171,7 @@ public:
void localize_rests(); // used for loaders and tools
+#ifndef _3D_DISABLED
// Physical bone API
void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
@@ -182,6 +190,7 @@ public:
void physical_bones_start_simulation_on(const Array &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
+#endif // _3D_DISABLED
public:
Skeleton();
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 946a1246ff..6dcd5ca8ea 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -1036,6 +1036,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
String name = p_name;
if (name.begins_with("nodes/")) {
+
String node_name = name.get_slicec('/', 1);
String what = name.get_slicec('/', 2);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a4322bf713..eac2c8d0c1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -660,7 +660,22 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- if (nc->audio_start > p_time || (nc->audio_len > 0 && p_time - nc->audio_start < nc->audio_len)) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && p_time < nc->audio_start) {
+ stop = true;
+ } else if (nc->audio_len > 0) {
+ float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+
+ if (len > nc->audio_len) {
+ stop = true;
+ }
+ }
+
+ if (stop) {
//time to stop
nc->node->call("stop");
nc->audio_playing = false;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 011c4eb470..83ec9f819b 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1041,7 +1041,22 @@ void AnimationTree::_process_graph(float p_delta) {
t->start = time;
}
} else if (t->playing) {
- if (t->start > time || (t->len > 0 && time - t->start < t->len)) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && time < t->start) {
+ stop = true;
+ } else if (t->len > 0) {
+ float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+
+ if (len > t->len) {
+ stop=true;
+ }
+ }
+
+ if (stop) {
//time to stop
t->object->call("stop");
t->playing = false;
@@ -1050,6 +1065,12 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
+ float db = Math::linear2db(MAX(blend,0.00001));
+ if (t->object->has_method("set_unit_db")) {
+ t->object->call("set_unit_db", db);
+ } else {
+ t->object->call("set_volume_db", db);
+ }
} break;
case Animation::TYPE_ANIMATION: {
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 8443995720..a28c63064a 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -37,6 +37,14 @@ float RootMotionView::get_radius() const {
return radius;
}
+void RootMotionView::set_zero_y(bool p_zero_y) {
+ zero_y = p_zero_y;
+}
+
+bool RootMotionView::get_zero_y() const {
+ return zero_y;
+}
+
void RootMotionView::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -77,9 +85,11 @@ void RootMotionView::_notification(int p_what) {
transform.orthonormalize(); //dont want scale, too imprecise
transform.affine_invert();
- accumulated = accumulated * transform;
+ accumulated = transform * accumulated;
accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
- accumulated.origin.y = Math::fposmod(accumulated.origin.y, cell_size);
+ if (zero_y) {
+ accumulated.origin.y = 0;
+ }
accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
VS::get_singleton()->immediate_clear(immediate);
@@ -142,13 +152,18 @@ void RootMotionView::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
+ ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
+ ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
}
RootMotionView::RootMotionView() {
+ zero_y = true;
radius = 10;
cell_size = 1;
set_process_internal(true);
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 65e9ff480b..611183d364 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -13,6 +13,7 @@ public:
bool use_in_game;
Color color;
bool first;
+ bool zero_y;
Transform accumulated;
@@ -33,6 +34,9 @@ public:
void set_radius(float p_radius);
float get_radius() const;
+ void set_zero_y(bool p_zero_y);
+ bool get_zero_y() const;
+
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 18a0cd13d9..6ef8016dd5 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -160,9 +160,16 @@ void Control::_update_minimum_size_cache() {
Size2 minsize = get_minimum_size();
minsize.x = MAX(minsize.x, data.custom_minimum_size.x);
minsize.y = MAX(minsize.y, data.custom_minimum_size.y);
+
+ bool size_changed = false;
+ if (data.minimum_size_cache != minsize)
+ size_changed = true;
+
data.minimum_size_cache = minsize;
data.minimum_size_valid = true;
- minimum_size_changed();
+
+ if (size_changed)
+ minimum_size_changed();
}
Size2 Control::get_combined_minimum_size() const {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 9124256624..633f92f733 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -202,12 +202,12 @@ private:
NodePath focus_next;
NodePath focus_prev;
- HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
- HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> style_override;
- HashMap<StringName, Ref<Font>, StringNameHasher> font_override;
- HashMap<StringName, Color, StringNameHasher> color_override;
- HashMap<StringName, int, StringNameHasher> constant_override;
+ HashMap<StringName, Ref<Texture> > icon_override;
+ HashMap<StringName, Ref<Shader> > shader_override;
+ HashMap<StringName, Ref<StyleBox> > style_override;
+ HashMap<StringName, Ref<Font> > font_override;
+ HashMap<StringName, Color> color_override;
+ HashMap<StringName, int> constant_override;
Map<Ref<Font>, int> font_refcount;
} data;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 57b9a9a11b..72ed0e9b81 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -942,6 +942,7 @@ void ItemList::_notification(int p_what) {
}
}
+ minimum_size_changed();
shape_changed = false;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f34559fc8d..ce2e3538da 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -324,7 +324,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
color = _find_color(text, p_base_color);
font_color_shadow = _find_color(text, p_font_color_shadow);
underline = _find_underline(text);
- if (_find_meta(text, &meta)) {
+ if (_find_meta(text, &meta) && underline_meta) {
underline = true;
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dc7b03685..6199f52ec5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1934,8 +1934,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
- if (res) // Duplicate only if it's a resource
+ if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
+ }
} else {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 3fab4d3cfc..d3da842b79 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -378,7 +378,7 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
_change_notify();
}
@@ -390,7 +390,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius() const {
@@ -400,7 +400,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity() const {
@@ -411,7 +411,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_radius2(float p_radius) {
ssao_radius2 = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius2() const {
@@ -421,7 +421,7 @@ float Environment::get_ssao_radius2() const {
void Environment::set_ssao_intensity2(float p_intensity) {
ssao_intensity2 = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity2() const {
@@ -431,7 +431,7 @@ float Environment::get_ssao_intensity2() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_bias() const {
@@ -441,17 +441,27 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_direct_light_affect() const {
return ssao_direct_light_affect;
}
+void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+
+ ssao_ao_channel_affect = p_ao_channel_affect;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+}
+float Environment::get_ssao_ao_channel_affect() const {
+
+ return ssao_ao_channel_affect;
+}
+
void Environment::set_ssao_color(const Color &p_color) {
ssao_color = p_color;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Color Environment::get_ssao_color() const {
@@ -462,7 +472,7 @@ Color Environment::get_ssao_color() const {
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
@@ -472,7 +482,7 @@ Environment::SSAOBlur Environment::get_ssao_blur() const {
void Environment::set_ssao_quality(SSAOQuality p_quality) {
ssao_quality = p_quality;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOQuality Environment::get_ssao_quality() const {
@@ -483,7 +493,7 @@ Environment::SSAOQuality Environment::get_ssao_quality() const {
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_edge_sharpness() const {
@@ -1008,6 +1018,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
+ ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
+ ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
+
ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
@@ -1028,6 +1041,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
@@ -1220,6 +1234,7 @@ Environment::Environment() {
ssao_intensity2 = 1;
ssao_bias = 0.01;
ssao_direct_light_affect = 0.0;
+ ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
set_ssao_quality(SSAO_QUALITY_LOW);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 27fd57aa09..7d66c7e60b 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -127,6 +127,7 @@ private:
float ssao_intensity2;
float ssao_bias;
float ssao_direct_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
SSAOBlur ssao_blur;
float ssao_edge_sharpness;
@@ -274,6 +275,9 @@ public:
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
+ void set_ssao_ao_channel_affect(float p_ao_channel_affect);
+ float get_ssao_ao_channel_affect() const;
+
void set_ssao_color(const Color &p_color);
Color get_ssao_color() const;
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index c23f237c75..e0d4038e7e 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -55,12 +55,12 @@ class Theme : public Resource {
void _unref_font(Ref<Font> p_sc);
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture>, StringNameHasher>, StringNameHasher> icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox>, StringNameHasher>, StringNameHasher> style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font>, StringNameHasher>, StringNameHasher> font_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>, StringNameHasher>, StringNameHasher> shader_map;
- HashMap<StringName, HashMap<StringName, Color, StringNameHasher>, StringNameHasher> color_map;
- HashMap<StringName, HashMap<StringName, int, StringNameHasher>, StringNameHasher> constant_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
+ HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
+ HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
+ HashMap<StringName, HashMap<StringName, Color> > color_map;
+ HashMap<StringName, HashMap<StringName, int> > constant_map;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 8ee43ddc32..f2df7119e7 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -234,29 +234,6 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
todo -= to_copy;
to_mix -= to_copy;
}
-
-#ifdef DEBUG_ENABLED
- if (OS::get_singleton() && OS::get_singleton()->is_stdout_verbose()) {
- static uint64_t first_ticks = 0;
- static uint64_t last_ticks = 0;
- static uint64_t ticks = 0;
- static int count = 0;
- static int total = 0;
-
- ticks = OS::get_singleton()->get_ticks_msec();
- if ((ticks - first_ticks) > 10 * 1000 && count > 0) {
- print_line("Audio Driver " + String(AudioDriver::get_singleton()->get_name()) + " average latency: " + itos(total / count) + "ms (frame=" + itos(p_frames) + ")");
- first_ticks = ticks;
- total = 0;
- count = 0;
- }
-
- total += ticks - last_ticks;
- count++;
-
- last_ticks = ticks;
- }
-#endif
}
void AudioServer::_mix_step() {
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 4681dd46f0..611e25af2a 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -810,3 +810,12 @@
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
} \
}
+
+#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } \
+ }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 8d8e9e693e..f07adf6d0e 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -66,7 +66,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 8f19de9f8b..f7151e54f9 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -139,6 +139,8 @@ public:
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); }
+#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); }
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::storage
@@ -489,7 +491,7 @@ public:
BIND2(environment_set_canvas_max_layer, RID, int)
BIND4(environment_set_ambient_light, RID, const Color &, float, float)
BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
+ BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index b7abb07f43..697c890c9a 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1257,6 +1257,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
+ Transform light_transform = p_instance->transform;
+ light_transform.orthonormalize(); //scale does not count on lights
+
switch (VSG::storage->light_get_type(p_instance->base)) {
case VS::LIGHT_DIRECTIONAL: {
@@ -1359,7 +1362,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
// obtain the light frustm ranges (given endpoints)
- Transform transform = p_instance->transform.orthonormalized(); //discard scale and stabilize light
+ Transform transform = light_transform; //discard scale and stabilize light
Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized();
@@ -1469,7 +1472,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
// a pre pass will need to be needed to determine the actual z-near to be used
- Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
+ Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
@@ -1524,14 +1527,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0] = p_instance->transform.xform(Plane(Vector3(0, 0, z), radius));
- planes[1] = p_instance->transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes[2] = p_instance->transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes[3] = p_instance->transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes[4] = p_instance->transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(p_instance->transform.origin, p_instance->transform.basis.get_axis(2) * z);
+ Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
for (int j = 0; j < cull_count; j++) {
@@ -1546,7 +1549,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, i);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
} break;
@@ -1577,7 +1580,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
Vector3(0, -1, 0)
};
- Transform xform = p_instance->transform * Transform().looking_at(view_normals[i], view_up[i]);
+ Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
Vector<Plane> planes = cm.get_projection_planes(xform);
@@ -1602,7 +1605,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
//restore the regular DP matrix
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
} break;
}
@@ -1616,10 +1619,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
CameraMatrix cm;
cm.set_perspective(angle * 2.0, 1.0, 0.01, radius);
- Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);
+ Vector<Plane> planes = cm.get_projection_planes(light_transform);
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
+ Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
@@ -1633,7 +1636,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, p_instance->transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0);
VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
} break;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 19bb58f3ad..8b5a334341 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -416,7 +416,7 @@ public:
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC4(environment_set_ambient_light, RID, const Color &, float, float)
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- FUNC12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
+ FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 65d0f07a43..5b607aab54 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -719,7 +719,7 @@ public:
ENV_SSAO_BLUR_3x3,
};
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;