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-rw-r--r--editor/scene_tree_dock.cpp29
-rw-r--r--editor/scene_tree_dock.h1
2 files changed, 29 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 19b46ef90f..c141103fb6 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -268,7 +268,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
int childCount = p_desired_node->get_child_count();
- if (p_desired_node->get_filename() == p_target_scene_path) {
+ if (_track_inherit(p_target_scene_path, p_desired_node)) {
return true;
}
@@ -283,6 +283,33 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_pat
return false;
}
+bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_desired_node) {
+ Node *p = p_desired_node;
+ bool result = false;
+ Vector<Node *> instances;
+ while (true) {
+ if (p->get_filename() == p_target_scene_path) {
+ result = true;
+ break;
+ }
+ Ref<SceneState> ss = p->get_scene_inherited_state();
+ if (ss.is_valid()) {
+ String path = ss->get_path();
+ Ref<PackedScene> data = ResourceLoader::load(path);
+ if (data.is_valid()) {
+ p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
+ instances.push_back(p);
+ } else
+ break;
+ } else
+ break;
+ }
+ for (int i = 0; i < instances.size(); i++) {
+ memdelete(instances[i]);
+ }
+ return result;
+}
+
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option = p_tool;
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 653d0a4eca..c27403ede8 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -165,6 +165,7 @@ class SceneTreeDock : public VBoxContainer {
void _script_open_request(const Ref<Script> &p_script);
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
+ bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
void _node_selected();
void _node_renamed();