diff options
-rw-r--r-- | editor/scene_tree_dock.cpp | 29 | ||||
-rw-r--r-- | editor/scene_tree_dock.h | 1 |
2 files changed, 29 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 19b46ef90f..c141103fb6 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -268,7 +268,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { int childCount = p_desired_node->get_child_count(); - if (p_desired_node->get_filename() == p_target_scene_path) { + if (_track_inherit(p_target_scene_path, p_desired_node)) { return true; } @@ -283,6 +283,33 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_pat return false; } +bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_desired_node) { + Node *p = p_desired_node; + bool result = false; + Vector<Node *> instances; + while (true) { + if (p->get_filename() == p_target_scene_path) { + result = true; + break; + } + Ref<SceneState> ss = p->get_scene_inherited_state(); + if (ss.is_valid()) { + String path = ss->get_path(); + Ref<PackedScene> data = ResourceLoader::load(path); + if (data.is_valid()) { + p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); + instances.push_back(p); + } else + break; + } else + break; + } + for (int i = 0; i < instances.size(); i++) { + memdelete(instances[i]); + } + return result; +} + void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { current_option = p_tool; diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 653d0a4eca..c27403ede8 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -165,6 +165,7 @@ class SceneTreeDock : public VBoxContainer { void _script_open_request(const Ref<Script> &p_script); bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node); + bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node); void _node_selected(); void _node_renamed(); |