diff options
-rw-r--r-- | editor/renames_map_3_to_4.cpp | 564 |
1 files changed, 283 insertions, 281 deletions
diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp index 4c47eac6a5..4df6092558 100644 --- a/editor/renames_map_3_to_4.cpp +++ b/editor/renames_map_3_to_4.cpp @@ -33,7 +33,27 @@ #ifndef DISABLE_DEPRECATED const char *RenamesMap3To4::enum_renames[][2] = { - //// constants + // Constants + // @GlobalScope + { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, + { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, + { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, + { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, + { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, + { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, + { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, + { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, + { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, + { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, + { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, + { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, + { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, + { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, + { "KEY_CONTROL", "KEY_CTRL" }, + { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, + { "SIDE_LEFT", "MARGIN_LEFT" }, + { "SIDE_RIGHT", "MARGIN_RIGHT" }, + { "SIDE_TOP", "MARGIN_TOP" }, { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" }, { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" }, { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" }, @@ -47,10 +67,10 @@ const char *RenamesMap3To4::enum_renames[][2] = { { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" }, { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" }, - // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes - { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer - { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer - { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer + // { "FLAG_MAX", "PARTICLE_FLAG_MAX" }, // CPUParticles2D -- Used in more classes. + { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, // AspectRatioContainer + { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, // AspectRatioContainer + { "ALIGN_END", "ALIGNMENT_END" }, // AspectRatioContainer { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh { "ARVR_AR", "XR_AR" }, // XRInterface { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface @@ -64,20 +84,6 @@ const char *RenamesMap3To4::enum_renames[][2] = { { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI { "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer - { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals - { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals - { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals - { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals - { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals - { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals - { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals - { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals - { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals - { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals - { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals - { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals - { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals - { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object @@ -108,7 +114,6 @@ const char *RenamesMap3To4::enum_renames[][2] = { { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D - { "KEY_CONTROL", "KEY_CTRL" }, // Globals { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog @@ -129,23 +134,19 @@ const char *RenamesMap3To4::enum_renames[][2] = { { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance - { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals - { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals - { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals - { "SIDE_TOP", "MARGIN_TOP" }, // Globals { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap - /// enums - { "AlignMode", "AlignmentMode" }, //AspectRatioContainer + // Enums + { "AlignMode", "AlignmentMode" }, // AspectRatioContainer { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D { "CubeMapSide", "CubeMapLayer" }, // RenderingServer { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D - { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer + { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift, AudioEffectSpectrumAnalyzer { "PauseMode", "ProcessMode" }, // Node { "TimerProcessMode", "TimerProcessCallback" }, // Timer { "Tracking_status", "TrackingStatus" }, // XRInterface @@ -153,52 +154,52 @@ const char *RenamesMap3To4::enum_renames[][2] = { }; const char *RenamesMap3To4::gdscript_function_renames[][2] = { - // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this - // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer - // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used - // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader - // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume - // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera - // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer - // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node - // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree - // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree - // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree - // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient - // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer - // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky - // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport - // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight - // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera - // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree - // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule - // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree - // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable - // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D - // { "process", "_process" }, // AnimationNode - This word is commonly used - // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename - // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool - // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename - // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe - // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial broke Window, HingeJoint3D - // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture - // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D - // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common - // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky - // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree - // { "set_tooltip", "set_tooltip_text" }, // Control, breaks TreeItem, at least for now. - // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D - // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape - // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView - // { "get_stylebox", "get_theme_stylebox" }, // Control - Will rename the method in Theme as well, skipping + // { "_set_name", "get_tracker_name" }, // XRPositionalTracker -- CameraFeed uses this. + // { "_unhandled_input", "_unhandled_key_input" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer. + // { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin -- May be used. + // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader. + // { "get_extents", "get_size" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume + // { "get_h_offset", "get_drag_horizontal_offset" }, // Camera2D -- Breaks PathFollow, Camera. + // { "get_mode", "get_file_mode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. + // { "get_motion", "get_travel" }, // PhysicsTestMotionResult2D -- Breaks ParallaxLayer. + // { "get_name", "get_tracker_name" }, // XRPositionalTracker -- Breaks OS, Node + // { "get_network_connected_peers", "get_peers" }, // MultiplayerAPI -- Breaks SceneTree. + // { "get_network_peer", "has_multiplayer_peer" }, // MultiplayerAPI -- Breaks SceneTree. + // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI -- Breaks SceneTree. + // { "get_offset", "get_position_offset" }, // GraphNode -- Breaks Gradient. + // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer -- Breaks WebSocketServer. + // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D -- Breaks Node, Sky. + // { "get_render_info", "get_rendering_info" }, // RenderingServer -- Breaks Viewport. + // { "get_type", "get_tracker_type" }, // XRPositionalTracker -- Breaks GLTFAccessor, GLTFLight. + // { "get_v_offset", "get_drag_vertical_offset" }, // Camera2D -- Breaks PathFollow, Camera. + // { "has_network_peer", "has_multiplayer_peer" }, // MultiplayerAPI -- Breaks SceneTree. + // { "instance", "instantiate" }, // PackedScene, ClassDB -- Breaks FileSystemDock signal, and also .tscn files ("[instance=ExtResource( 17 )]"). This is implemented as custom rule. + // { "is_listening", "is_bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. + // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI -- Breaks SceneTree. + // { "is_valid", "has_valid_event" }, // Shortcut -- Breaks Callable, and more. + // { "listen", "bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. + // { "load", "_load"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. + // { "make_current", "set_current" }, // Camera2D -- Breaks Camera3D, Listener2D. + // { "process", "_process" }, // AnimationNode -- This word is too commonly used. + // { "save", "_save"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. + // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog -- Breaks Label, also a cyclic rename. + // { "set_color", "surface_set_color"}, // ImmediateMesh -- Breaks Light2D, Theme, SurfaceTool. + // { "set_event", "set_shortcut" }, // BaseButton -- Cyclic rename. + // { "set_extents", "set_size"}, // BoxShape, RectangleShape -- Breaks ReflectionProbe. + // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial -- Breaks Window, HingeJoint3D. + // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. + // { "set_margin", "set_offset" }, // Control -- Breaks Shape3D, AtlasTexture. + // { "set_mode", "set_mode_file_mode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. + // { "set_normal", "surface_set_normal"}, // ImmediateGeometry -- Breaks SurfaceTool, WorldMarginShape2D. + // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D -- Too common. + // { "set_process_mode", "set_process_callback" }, // AnimationTree -- Breaks Node, Tween, Sky. + // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI -- Breaks SceneTree. + // { "set_tooltip", "set_tooltip_text" }, // Control -- Breaks TreeItem, at least for now. + // { "set_uv", "surface_set_uv" }, // ImmediateMesh -- Breaks Polygon2D. + // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. + // {"get_points","get_points_id" }, // AStar -- Breaks Line2D, ConvexPolygonShape. + // {"get_v_scroll","get_v_scroll_bar" }, // ItemList -- Breaks TextView. + // { "get_stylebox", "get_theme_stylebox" }, // Control -- Would rename the method in Theme as well, skipping. { "_about_to_show", "_about_to_popup" }, // ColorPickerButton { "_get_configuration_warning", "_get_configuration_warnings" }, // Node { "_set_current", "set_current" }, // Camera2D @@ -272,7 +273,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "get_applied_torque", "get_constant_torque" }, //RigidBody2D { "get_audio_bus", "get_audio_bus_name" }, // Area3D { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D - { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode + { "get_camera", "get_camera_3d" }, // Viewport -- This is also convertible to get_camera_2d. Breaks GLTFNode. { "get_cancel", "get_cancel_button" }, // ConfirmationDialog { "get_caption", "_get_caption" }, // AnimationNode { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D @@ -281,8 +282,8 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D - { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap - { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap + { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D, and a lot of others like GridMap. + { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D, and a lot of others like GridMap. { "get_color_types", "get_color_type_list" }, // Theme { "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers { "get_constant_types", "get_constant_type_list" }, // Theme @@ -298,13 +299,13 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton { "get_endian_swap", "is_big_endian" }, // File { "get_error_string", "get_error_message" }, // JSON - { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places + { "get_filename", "get_scene_file_path" }, // Node -- WARNING: This may be used in a lot of other places. { "get_focus_neighbour", "get_focus_neighbor" }, // Control { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D { "get_font_types", "get_font_type_list" }, // Theme { "get_frame_color", "get_color" }, // ColorRect { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer - { "get_gravity_distance_scale", "get_gravity_point_unit_distance" }, // Area(2D/3D) + { "get_gravity_distance_scale", "get_gravity_point_unit_distance" }, // Area2D, Area3D { "get_gravity_vector", "get_gravity_direction" }, // Area(2D/3D) { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer { "get_hand", "get_tracker_hand" }, // XRPositionalTracker @@ -344,11 +345,11 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin - { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver + { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin -- Breaks ResourceSaver. { "get_render_info", "get_rendering_info" }, // RenderingServer { "get_render_targetsize", "get_render_target_size" }, // XRInterface { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader - { "get_result", "get_data" }, //JSON + { "get_result", "get_data" }, // JSON { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin @@ -364,44 +365,44 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo { "get_speed", "get_velocity" }, // InputEventMouseMotion { "get_stylebox_types", "get_stylebox_type_list" }, // Theme - { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh + { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D -- Breaks ImporterMesh. { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D { "get_tab_disabled", "is_tab_disabled" }, // Tab { "get_tab_hidden", "is_tab_hidden" }, // Tab { "get_text_align", "get_text_alignment" }, // Button { "get_theme_item_types", "get_theme_item_type_list" }, // Theme { "get_timer_process_mode", "get_timer_process_callback" }, // Timer - { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely + { "get_translation", "get_position" }, // Node3D -- Breaks GLTFNode, but it is used rarely. { "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap { "get_used_cells_by_id", "get_used_cells" }, // TileMap - { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer + { "get_v_scrollbar", "get_v_scroll_bar" }, // ScrollContainer { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin { "get_window_layout", "_get_window_layout" }, // EditorPlugin { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit - { "get_world", "get_world_3d" }, // Viewport, Spatial - { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera - { "get_znear", "get_near" }, // Camera3D broke GLTFCamera + { "get_world", "get_world_3d" }, // Viewport, Node3D + { "get_zfar", "get_far" }, // Camera3D -- Breaks GLTFCamera + { "get_znear", "get_near" }, // Camera3D -- Breaks GLTFCamera { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker { "handles_type", "_handles_type" }, // ResourceFormatLoader - { "has_color", "has_theme_color" }, // Control broke Theme - { "has_color_override", "has_theme_color_override" }, // Control broke Theme + { "has_color", "has_theme_color" }, // Control -- Breaks Theme + { "has_color_override", "has_theme_color_override" }, // Control -- Breaks Theme { "has_constant", "has_theme_constant" }, // Control { "has_constant_override", "has_theme_constant_override" }, // Control { "has_filter", "_has_filter" }, // AnimationNode - { "has_font", "has_theme_font" }, // Control broke Theme + { "has_font", "has_theme_font" }, // Control -- Breaks Theme { "has_font_override", "has_theme_font_override" }, // Control - { "has_icon", "has_theme_icon" }, // Control broke Theme + { "has_icon", "has_theme_icon" }, // Control -- Breaks Theme { "has_icon_override", "has_theme_icon_override" }, // Control { "has_main_screen", "_has_main_screen" }, // EditorPlugin { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API - { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme + { "has_stylebox", "has_theme_stylebox" }, // Control -- Breaks Theme { "has_stylebox_override", "has_theme_stylebox_override" }, // Control { "http_escape", "uri_encode" }, // String { "http_unescape", "uri_decode" }, // String - { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter + { "import_scene_from_other_importer", "_import_scene" }, // EditorSceneFormatImporter { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer { "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D @@ -426,7 +427,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "is_shortcut", "matches_event" }, // Shortcut { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D - { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure + { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D -- Not sure. { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D @@ -435,7 +436,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D { "load_from_globals", "load_from_project_settings" }, // InputMap - { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently + { "load_interactive", "load_threaded_request" }, // ResourceLoader -- "load_threaded_request" could be an alternative, but it is used differently. { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D { "make_visible", "_make_visible" }, // EditorPlugin { "merge_polygons_2d", "merge_polygons" }, // Geometry2D @@ -457,7 +458,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "raise", "move_to_front" }, // CanvasItem { "recognize", "_recognize" }, // ResourceFormatLoader { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh - { "remove", "remove_at" }, // Array, broke Directory { "remove_animation", "remove_animation_library" }, // AnimationPlayer { "remove_color_override", "remove_theme_color_override" }, // Control { "remove_constant_override", "remove_theme_constant_override" }, // Control @@ -479,10 +479,10 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture { "set_as_toplevel", "set_as_top_level" }, // CanvasItem { "set_audio_bus", "set_audio_bus_name" }, // Area3D - { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog + { "set_autowrap", "set_autowrap_mode" }, // Label -- Breaks AcceptDialog. { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D - { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap - { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap + { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D, and a lot of others like GridMap. + { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D, and a lot of others like GridMap. { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree { "set_command", "set_meta_pressed" }, // InputEventWithModifiers { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers @@ -498,13 +498,13 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton { "set_endian_swap", "set_big_endian" }, // File { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit - { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places + { "set_filename", "set_scene_file_path" }, // Node -- WARNING: This may be used in a lot of other places. { "set_focus_neighbour", "set_focus_neighbor" }, // Control { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D { "set_frame_color", "set_color" }, // ColorRect { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer - { "set_gravity_distance_scale", "set_gravity_point_unit_distance" }, // Area(2D/3D) - { "set_gravity_vector", "set_gravity_direction" }, // Area(2D/3D) + { "set_gravity_distance_scale", "set_gravity_point_unit_distance" }, // Area2D, Area3D + { "set_gravity_vector", "set_gravity_direction" }, // Area2D, Area3D { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D { "set_icon_align", "set_icon_alignment" }, // Button { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe @@ -526,13 +526,13 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API - { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture + { "set_region", "set_region_enabled" }, // Sprite2D -- Sprite breaks AtlasTexture. { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D { "set_rotate", "set_rotates" }, // PathFollow2D { "set_scancode", "set_keycode" }, // InputEventKey { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers - { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture + { "set_size_override", "set_size_2d_override" }, // SubViewport -- Breaks ImageTexture. { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D @@ -540,20 +540,20 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo { "set_speed", "set_velocity" }, // InputEventMouseMotion { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment - { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh - { "set_tab_align", "set_tab_alignment" }, //TabContainer - { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool + { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D -- Breaks ImporterMesh. + { "set_tab_align", "set_tab_alignment" }, // TabContainer + { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry -- Breaks SurfaceTool. { "set_text_align", "set_text_alignment" }, // Button { "set_timer_process_mode", "set_timer_process_callback" }, // Timer - { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely + { "set_translation", "set_position" }, // Node3D -- This breaks GLTFNode, but it is used rarely. { "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D - { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool + { "set_uv2", "surface_set_uv2" }, // ImmediateMesh -- Breaks SurfaceTool. { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D { "set_valign", "set_vertical_alignment" }, // Label { "set_window_layout", "_set_window_layout" }, // EditorPlugin - { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera - { "set_znear", "set_near" }, // Camera3D broke GLTFCamera + { "set_zfar", "set_far" }, // Camera3D -- Breaks GLTFCamera. + { "set_znear", "set_near" }, // Camera3D -- Breaks GLTFCamera. { "shortcut_match", "is_match" }, // InputEvent { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh @@ -574,22 +574,23 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "get_uniform_name", "get_parameter_name" }, // ParameterRef // Builtin types - // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed - // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere - { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere + // Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed. + // { "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere. + // { "remove", "remove_at" }, // Array -- Breaks Directory and several more. + { "clamped", "clamp" }, // Vector2 -- Be careful, this will be used everywhere. { "get_rotation_quat", "get_rotation_quaternion" }, // Basis { "grow_margin", "grow_side" }, // Rect2 - { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere + { "invert", "reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere. { "is_abs_path", "is_absolute_path" }, // String { "is_valid_integer", "is_valid_int" }, // String { "linear_interpolate", "lerp" }, // Color { "find_last", "rfind" }, // Array, String { "to_ascii", "to_ascii_buffer" }, // String { "to_utf8", "to_utf8_buffer" }, // String - { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16? + { "to_wchar", "to_utf32_buffer" }, // String -- utf32 or utf16? // @GlobalScope - // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed + // Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed. { "bytes2var", "bytes_to_var" }, { "bytes2var_with_objects", "bytes_to_var_with_objects" }, { "db2linear", "db_to_linear" }, @@ -605,7 +606,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { { "var2bytes_with_objects", "var_to_bytes_with_objects" }, // @GDScript - // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed + // Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed. { "dict2inst", "dict_to_inst" }, { "inst2dict", "inst_to_dict" }, @@ -614,54 +615,52 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { // gdscript_function_renames clone with CamelCase const char *RenamesMap3To4::csharp_function_renames[][2] = { - // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this - // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer - // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used - // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader - // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume - // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera - // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer - // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node - // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree - // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree - // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree - // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient - // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer - // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky - // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport - // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight - // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera - // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree - // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule - // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree - // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable - // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer - // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D - // { "Process", "_Process" }, // AnimationNode - This word is commonly used - // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D - // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename - // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool - // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename - // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe - // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial broke Window, HingeJoint3D - // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture - // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap - // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D - // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common - // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky - // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree - // { "SetTooltip", "SetTooltipText" }, // Control, breaks TreeItem, at least for now. - // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D - // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D - // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape - // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView - // { "GetStylebox", "GetThemeStylebox" }, // Control - Will rename the method in Theme as well, skipping - { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin - { "RenderingServer", "GetTabAlignment" }, // Tab + // { "_SetName", "GetTrackerName" }, // XRPositionalTracker -- CameraFeed uses this. + // { "_UnhandledInput", "_UnhandledKeyInput" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer. + // { "CreateGizmo", "_CreateGizmo" }, // EditorNode3DGizmoPlugin -- May be used. + // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader. + // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume. + // { "GetHOffset", "GetDragHorizontalOffset" }, // Camera2D -- Breaks PathFollow, Camera. + // { "GetMode", "GetFileMode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. + // { "GetMotion", "GetTravel" }, // PhysicsTestMotionResult2D -- Breaks ParallaxLayer. + // { "GetName", "GetTrackerName" }, // XRPositionalTracker -- Breaks OS, Node + // { "GetNetworkConnectedPeers", "GetPeers" }, // MultiplayerAPI -- Breaks SceneTree. + // { "GetNetworkPeer", "HasMultiplayerPeer" }, // MultiplayerAPI -- Breaks SceneTree. + // { "GetNetworkUniqueId", "GetUniqueId" }, // MultiplayerAPI -- Breaks SceneTree. + // { "GetOffset", "GetPositionOffset" }, // GraphNode -- Breaks Gradient. + // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer -- Breaks WebSocketServer. + // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D -- Breaks Node, Sky. + // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer -- Breaks Viewport. + // { "GetType", "GetTrackerType" }, // XRPositionalTracker -- Breaks GLTFAccessor, GLTFLight. + // { "GetVOffset", "GetDragVerticalOffset" }, // Camera2D -- Breaks PathFollow, Camera. + // { "HasNetworkPeer", "HasMultiplayerPeer" }, // MultiplayerAPI -- Breaks SceneTree. + // { "Instance", "Instantiate" }, // PackedScene, ClassDB -- Breaks FileSystemDock signal, and also .tscn files ("[instance=ExtResource( 17 )]"). This is implemented as custom rule. + // { "IsListening", "IsBound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. + // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI -- Breaks SceneTree. + // { "IsValid", "HasValidEvent" }, // Shortcut -- Breaks Callable, and more. + // { "Listen", "Bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. + // { "Load", "_Load"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. + // { "MakeCurrent", "SetCurrent" }, // Camera2D -- Breaks Camera3D, Listener2D. + // { "Process", "_Process" }, // AnimationNode -- This word is too commonly used. + // { "Save", "_Save"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. + // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog -- Breaks Label, also a cyclic rename. + // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh -- Breaks Light2D, Theme, SurfaceTool. + // { "SetEvent", "SetShortcut" }, // BaseButton -- Cyclic rename. + // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape -- Breaks ReflectionProbe. + // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial -- Breaks Window, HingeJoint3D. + // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. + // { "SetMargin", "SetOffset" }, // Control -- Breaks Shape3D, AtlasTexture. + // { "SetMode", "SetModeFileMode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. + // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry -- Breaks SurfaceTool, WorldMarginShape2D. + // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D -- Too common. + // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree -- Breaks Node, Tween, Sky. + // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI -- Breaks SceneTree. + // { "SetTooltip", "SetTooltipText" }, // Control -- Breaks TreeItem, at least for now. + // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh -- Breaks Polygon2D. + // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. + // {"GetPoints","GetPointsId" }, // AStar -- Breaks Line2D, ConvexPolygonShape. + // {"GetVScroll","GetVScrollBar" }, // ItemList -- Breaks TextView. + // { "GetStylebox", "GetThemeStylebox" }, // Control -- Would rename the method in Theme as well, skipping. { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node { "_SetCurrent", "SetCurrent" }, // Camera2D @@ -679,6 +678,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "AddForce", "AddConstantForce" }, //RigidBody2D { "AddIconOverride", "AddThemeIconOverride" }, // Control { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin + { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control { "AddTorque", "AddConstantTorque" }, //RigidBody2D { "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D @@ -731,7 +731,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D { "GetAudioBus", "GetAudioBusName" }, // Area3D { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D - { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode + { "GetCamera", "GetCamera3d" }, // Viewport -- This is also convertible to GetCamera2d. Breaks GLTFNode. { "GetCancel", "GetCancelButton" }, // ConfirmationDialog { "GetCaption", "_GetCaption" }, // AnimationNode { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D @@ -740,8 +740,8 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D - { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap - { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap + { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D, and a lot of others like GridMap. + { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D, and a lot of others like GridMap. { "GetColorTypes", "GetColorTypeList" }, // Theme { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers { "GetConstantTypes", "GetConstantTypeList" }, // Theme @@ -762,9 +762,9 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "GetFontTypes", "GetFontTypeList" }, // Theme { "GetFrameColor", "GetColor" }, // ColorRect { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer - { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D - { "GetGravityVector", "GetGravityDirection" }, //Area2D - { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer + { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, // Area2D + { "GetGravityVector", "GetGravityDirection" }, // Area2D + { "GetHScrollbar", "GetHScrollBar" }, // ScrollContainer { "GetHand", "GetTrackerHand" }, // XRPositionalTracker { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo @@ -801,11 +801,11 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "GetPluginName", "_GetPluginName" }, // EditorPlugin { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin - { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver + { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin -- Breaks ResourceSaver. { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader - { "GetResult", "GetData" }, //JSON + { "GetResult", "GetData" }, // JSON { "GetReverbBus", "GetReverbBusName" }, // Area3D { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin @@ -819,45 +819,45 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme - { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh + { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D -- Breaks ImporterMesh. { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D { "GetTabDisabled", "IsTabDisabled" }, // Tab { "GetTabHidden", "IsTabHidden" }, // Tab { "GetTextAlign", "GetTextAlignment" }, // Button { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer - { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely + { "GetTranslation", "GetPosition" }, // Node3D -- Breaks GLTFNode, but it is used rarely. { "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap { "GetUsedCellsById", "GetUsedCells" }, // TileMap - { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer + { "GetVScrollbar", "GetVScrollBar" }, // ScrollContainer { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit - { "GetWorld", "GetWorld3d" }, // Viewport, Spatial - { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera - { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera + { "GetWorld", "GetWorld3d" }, // Viewport, Node3D + { "GetZfar", "GetFar" }, // Camera3D -- Breaks GLTFCamera + { "GetZnear", "GetNear" }, // Camera3D -- Breaks GLTFCamera { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker { "HandlesType", "_HandlesType" }, // ResourceFormatLoader - { "HasColor", "HasThemeColor" }, // Control broke Theme - { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme + { "HasColor", "HasThemeColor" }, // Control -- Breaks Theme + { "HasColorOverride", "HasThemeColorOverride" }, // Control -- Breaks Theme { "HasConstant", "HasThemeConstant" }, // Control { "HasConstantOverride", "HasThemeConstantOverride" }, // Control { "HasFilter", "_HasFilter" }, // AnimationNode - { "HasFont", "HasThemeFont" }, // Control broke Theme + { "HasFont", "HasThemeFont" }, // Control -- Breaks Theme { "HasFontOverride", "HasThemeFontOverride" }, // Control - { "HasIcon", "HasThemeIcon" }, // Control broke Theme + { "HasIcon", "HasThemeIcon" }, // Control -- Breaks Theme { "HasIconOverride", "HasThemeIconOverride" }, // Control { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API - { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme + { "HasStylebox", "HasThemeStylebox" }, // Control -- Breaks Theme { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control { "HttpEscape", "UriEncode" }, // String { "HttpUnescape", "UriDecode" }, // String - { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter - { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter + { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, // EditorSceneFormatImporter + { "ImportSceneFromOtherImporter", "_ImportScene" }, // EditorSceneFormatImporter { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D @@ -879,7 +879,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "IsShortcut", "MatchesEvent" }, // Shortcut { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport { "IsSortEnabled", "IsYSortEnabled" }, // Node2D - { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure + { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D -- Not sure. { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D @@ -907,7 +907,6 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object { "Recognize", "_Recognize" }, // ResourceFormatLoader { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh - { "Remove", "RemoveAt" }, // Array, broke Directory { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control @@ -928,10 +927,10 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem { "SetAudioBus", "SetAudioBusName" }, // Area3D - { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog + { "SetAutowrap", "SetAutowrapMode" }, // Label -- Breaks AcceptDialog. { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D - { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap - { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap + { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D, and a lot of others like GridMap. + { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D, and a lot of others like GridMap. { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers @@ -960,7 +959,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "SetIsPrimary", "SetPrimary" }, // XRInterface { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D - { "SetMarginsPreset", "SetOffsetsPreset" }, // Control + { "SetMarginsPreset", "SetOffsetsPreset" }, // Control { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers { "SetMidHeight", "SetHeight" }, // CapsuleMesh @@ -971,13 +970,13 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey { "SetProximityFade", "SetProximityFadeEnabled" }, // Material { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API - { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture + { "SetRegion", "SetRegionEnabled" }, // Sprite2D -- Sprite breaks AtlasTexture. { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D { "SetReverbBus", "SetReverbBusName" }, // Area3D { "SetRotate", "SetRotates" }, // PathFollow2D { "SetScancode", "SetKeycode" }, // InputEventKey { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers - { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture + { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport -- Breaks ImageTexture. { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D { "SetSortEnabled", "SetYSortEnabled" }, // Node2D @@ -985,21 +984,21 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment - { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh - { "SetTabAlign", "SetTabAlignment" }, //TabContainer - { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool + { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D -- Breaks ImporterMesh. + { "SetTabAlign", "SetTabAlignment" }, // TabContainer + { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry -- Breaks SurfaceTool. { "SetTextAlign", "SetTextAlignment" }, // Button { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment - { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely + { "SetTranslation", "SetPosition" }, // Node3D -- This breaks GLTFNode, but it is used rarely. { "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D - { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool + { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh -- Breaks SurfaceTool. { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D { "SetValign", "SetVerticalAlignment" }, // Label { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin - { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera - { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera + { "SetZfar", "SetFar" }, // Camera3D -- Breaks GLTFCamera. + { "SetZnear", "SetNear" }, // Camera3D -- Breaks GLTFCamera. { "ShortcutMatch", "IsMatch" }, // InputEvent { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh @@ -1021,17 +1020,18 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { "GetUniformName", "GetParameterName" }, // ParameterRef // Builtin types - // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere - { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere + // { "Empty", "IsEmpty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere. + // { "Remove", "RemoveAt" }, // Array -- Breaks Directory and several more. + { "Clamped", "Clamp" }, // Vector2 -- Be careful, this will be used everywhere. { "GetRotationQuat", "GetRotationQuaternion" }, // Basis { "GrowMargin", "GrowSide" }, // Rect2 - { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere + { "Invert", "Reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere. { "IsAbsPath", "IsAbsolutePath" }, // String { "IsValidInteger", "IsValidInt" }, // String { "LinearInterpolate", "Lerp" }, // Color { "ToAscii", "ToAsciiBuffer" }, // String { "ToUtf8", "ToUtf8Buffer" }, // String - { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16? + { "ToWchar", "ToUtf32Buffer" }, // String -- utf32 or utf16? // @GlobalScope { "Bytes2Var", "BytesToVar" }, @@ -1055,23 +1055,24 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { { nullptr, nullptr }, }; -// Some needs to be disabled, because users can use this names as variables const char *RenamesMap3To4::gdscript_properties_renames[][2] = { - // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` - // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables - // // {"command","command_pressed"},// This may broke a lot of comments and user variables - // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables - // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe - // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables - // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others - // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name - // // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague - // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables + // Some need to be disabled, because users frequently use these names for variables. + // // { "d", "distance" }, // WorldMarginShape2D -- TODO: looks like polish letters "ą" "ę" are treaten as space, not as letters. As such, "będą" is renamed to "będistanceą". + // // { "alt", "alt_pressed" }, // This may break a lot of comments and user variables. + // // { "command", "command_pressed" }, // This may break a lot of comments and user variables. + // // { "control", "ctrl_pressed" }, // This may break a lot of comments and user variables. + // // { "extends", "size" }, // BoxShape3D, LightmapGI -- Breaks ReflectionProbe. + // // { "meta", "meta_pressed" }, // This may break a lot of comments and user variables. + // // { "pause_mode", "process_mode" }, // Node -- Cyclic rename, look for others. + // // { "rotate", "rotates" }, // PathFollow2D - probably function exists with same name. + // // { "offset", "progress" }, // PathFollow2D, PathFollow3D -- Way too vague. + // // { "shift", "shift_pressed" }, // This may break a lot of comments and user variables. // { "autowrap", "autowrap_mode" }, // Label // { "cast_to", "target_position" }, // RayCast2D, RayCast3D - // { "device", "output_device"}, // AudioServer - Too vague, most likely breaks comments & variables + // { "device", "output_device" }, // AudioServer - Too vague, most likely breaks comments & variables // { "doubleclick", "double_click" }, // InputEventMouseButton // { "group", "button_group" }, // BaseButton + // { "percent_visible, "show_percentage }, // ProgressBar -- Breaks Label and RichTextLabel. Could it be worth it? // { "process_mode", "process_callback" }, // AnimationTree, Camera2D // { "scancode", "keycode" }, // InputEventKey // { "toplevel", "top_level" }, // Node @@ -1080,7 +1081,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = { // { "zfar", "far" }, // Camera3D // { "znear", "near" }, // Camera3D // { "filename", "scene_file_path" }, // Node - // { "pressed", "button_pressed" }, // BaseButton - Will also rename the signal, skipping for now + // { "pressed", "button_pressed" }, // BaseButton -- Would also rename the signal, skipping for now. { "as_normalmap", "as_normal_map" }, // NoiseTexture { "bbcode_text", "text" }, // RichTextLabel { "bg", "panel" }, // Theme @@ -1120,10 +1121,10 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = { { "icon_align", "icon_alignment" }, // Button { "iterations_per_second", "physics_ticks_per_second" }, // Engine { "invert_enable", "invert_enabled" }, // Polygon2D - { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox - { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox - { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox - { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox + { "margin_bottom", "offset_bottom" }, // Control -- Breaks NinePatchRect, StyleBox. + { "margin_left", "offset_left" }, // Control -- Breaks NinePatchRect, StyleBox. + { "margin_right", "offset_right" }, // Control -- Breaks NinePatchRect, StyleBox. + { "margin_top", "offset_top" }, // Control -- Breaks NinePatchRect, StyleBox. { "mid_height", "height" }, // CapsuleMesh { "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D { "offset_h", "drag_horizontal_offset" }, // Camera2D @@ -1165,7 +1166,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = { { "tab_align", "tab_alignment" }, // TabContainer { "table_hseparation", "table_h_separation" }, // Theme { "table_vseparation", "table_v_separation" }, // Theme - { "translation", "position" }, // Node3D - broke GLTFNode + { "translation", "position" }, // Node3D -- Breaks GLTFNode { "unit_db", "volume_db" }, // AudioStreamPlayer3D { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D { "vseparation", "v_separation" }, // Theme @@ -1174,23 +1175,23 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = { { nullptr, nullptr }, }; -// Some needs to be disabled, because users can use this names as variables const char *RenamesMap3To4::csharp_properties_renames[][2] = { - // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą` - // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables - // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables - // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables - // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe - // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables - // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others - // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name - // // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague - // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables + // Some need to be disabled, because users frequently use these names for variables. + // // { "D", "Distance" }, // WorldMarginShape2D -- TODO: looks like polish letters "ą" "ę" are treaten as space, not as letters. As such, "będą" is renamed to "będistanceą". + // // { "Alt", "AltPressed" }, // This may break a lot of comments and user variables. + // // { "Command", "CommandPressed" }, // This may break a lot of comments and user variables. + // // { "Control", "CtrlPressed" }, // This may break a lot of comments and user variables. + // // { "Extends", "Size" }, // BoxShape3D, LightmapGI -- Breaks ReflectionProbe. + // // { "Meta", "MetaPressed" }, // This may break a lot of comments and user variables. + // // { "PauseMode", "ProcessMode" }, // Node -- Cyclic rename, look for others. + // // { "Rotate", "Rotates" }, // PathFollow2D - probably function exists with same name. + // // { "Offset", "Progress" }, // PathFollow2D, PathFollow3D -- Way too vague. + // // { "Shift", "ShiftPressed" }, // This may break a lot of comments and user variables. // { "Autowrap", "AutowrapMode" }, // Label // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton // { "Group", "ButtonGroup" }, // BaseButton - // { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it. + // { "PercentVisible, "ShowPercentage}, // ProgressBar -- Breaks Label and RichTextLabel. Could it be worth it? // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D // { "Scancode", "Keycode" }, // InputEventKey // { "Toplevel", "TopLevel" }, // Node @@ -1198,7 +1199,7 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = { // { "WrapEnabled", "WrapMode" }, // TextEdit // { "Zfar", "Far" }, // Camera3D // { "Znear", "Near" }, // Camera3D - // { "Pressed", "ButtonPressed" }, // BaseButton - Will also rename the signal, skipping for now + // { "Pressed", "ButtonPressed" }, // BaseButton -- Would also rename the signal, skipping for now. { "AsNormalmap", "AsNormalMap" }, // NoiseTexture { "BbcodeText", "Text" }, // RichTextLabel { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit @@ -1231,10 +1232,10 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = { { "IconAlign", "IconAlignment" }, // Button { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine { "InvertEnable", "InvertEnabled" }, // Polygon2D - { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox - { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox - { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox - { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox + { "MarginBottom", "OffsetBottom" }, // Control -- Breaks NinePatchRect, StyleBox. + { "MarginLeft", "OffsetLeft" }, // Control -- Breaks NinePatchRect, StyleBox. + { "MarginRight", "OffsetRight" }, // Control -- Breaks NinePatchRect, StyleBox. + { "MarginTop", "OffsetTop" }, // Control -- Breaks NinePatchRect, StyleBox. { "MidHeight", "Height" }, // CapsuleMesh { "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D { "OffsetH", "DragHorizontalOffset" }, // Camera2D @@ -1272,7 +1273,7 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = { { "TabAlign", "TabAlignment" }, // TabContainer { "TableHseparation", "TableHSeparation" }, // Theme { "TableVseparation", "TableVSeparation" }, // Theme - { "Translation", "Position" }, // Node3D - broke GLTFNode + { "Translation", "Position" }, // Node3D -- Breaks GLTFNode { "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D { "Vseparation", "VSeparation" }, // Theme @@ -1281,10 +1282,10 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = { }; const char *RenamesMap3To4::gdscript_signals_renames[][2] = { - // {"instantiate","instance"}, // FileSystemDock - // { "hide", "hidden" }, // CanvasItem - function with same name exists - // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure - // {"changed","settings_changed"}, // EditorSettings + // { "instantiate", "instance" }, // FileSystemDock + // { "hide", "hidden" }, // CanvasItem -- Function with same name exists. + // { "tween_all_completed", "loop_finished" }, // Tween -- TODO, not sure. + // { "changed", "settings_changed" }, // EditorSettings { "about_to_show", "about_to_popup" }, // Popup { "button_release", "button_released" }, // XRController3D { "cancelled", "canceled" }, // AcceptDialog @@ -1294,8 +1295,8 @@ const char *RenamesMap3To4::gdscript_signals_renames[][2] = { { "network_peer_packet", "peer_packet" }, // MultiplayerAPI { "node_unselected", "node_deselected" }, // GraphEdit { "offset_changed", "position_offset_changed" }, // GraphNode - { "settings_changed", "changed" }, // TileMap broke EditorSettings - { "skeleton_updated", "pose_updated" }, // + { "settings_changed", "changed" }, // TileMap -- Breaks EditorSettings + { "skeleton_updated", "pose_updated" }, // Skeleton3D { "tab_close", "tab_closed" }, // TextEdit { "tab_hover", "tab_hovered" }, // TextEdit { "text_entered", "text_submitted" }, // LineEdit @@ -1306,10 +1307,10 @@ const char *RenamesMap3To4::gdscript_signals_renames[][2] = { }; const char *RenamesMap3To4::csharp_signals_renames[][2] = { - // {"Instantiate","Instance"}, // FileSystemDock - // { "Hide", "Hidden" }, // CanvasItem - function with same name exists - // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure - // {"Changed","SettingsChanged"}, // EditorSettings + // { "Instantiate", "Instance" }, // FileSystemDock + // { "Hide", "Hidden" }, // CanvasItem -- Function with same name exists. + // { "TweenAllCompleted", "LoopFinished" }, // Tween -- TODO, not sure. + // { "Changed", "SettingsChanged" }, // EditorSettings { "AboutToShow", "AboutToPopup" }, // Popup { "ButtonRelease", "ButtonReleased" }, // XRController3D { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI @@ -1317,7 +1318,7 @@ const char *RenamesMap3To4::csharp_signals_renames[][2] = { { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI { "NodeUnselected", "NodeDeselected" }, // GraphEdit { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode - { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings + { "SettingsChanged", "Changed" }, // TileMap -- Breaks EditorSettings { "SkeletonUpdated", "PoseUpdated" }, // { "TabClose", "TabClosed" }, // TextEdit { "TabHover", "TabHovered" }, // TextEdit @@ -1347,7 +1348,7 @@ const char *RenamesMap3To4::project_settings_renames[][2] = { { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" }, { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" }, { "network/ssl/certificates", "network/tls/certificate_bundle_override" }, - { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure + { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO: Not sure. { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" }, { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" }, { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" }, @@ -1419,15 +1420,15 @@ const char *RenamesMap3To4::shaders_renames[][2] = { }; const char *RenamesMap3To4::class_renames[][2] = { - // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB - // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB - // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed - // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed - // { "InputDefault",""}, // TODO ? - // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB - // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB - // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB - // { "NativeScript","GDExtension"}, ?? + // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB. + // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB. + // { "GDScriptFunctionState", "Node3D" }, // TODO: Not sure to which this should be changed. + // { "GDScriptNativeClass", "Node3D" }, // TODO: Not sure to which this should be changed. + // { "InputDefault",""}, // TODO: ? + // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB. + // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB. + // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB. + // { "NativeScript","GDExtension"}, // ?? { "ARVRAnchor", "XRAnchor3D" }, { "ARVRCamera", "XRCamera3D" }, { "ARVRController", "XRController3D" }, @@ -1438,8 +1439,8 @@ const char *RenamesMap3To4::class_renames[][2] = { { "ARVRServer", "XRServer" }, { "AStar", "AStar3D" }, { "AnimatedSprite", "AnimatedSprite2D" }, - { "AnimationTreePlayer", "AnimationTree" }, - { "Area", "Area3D" }, // Be careful, this will be used everywhere + { "AnimationTreePlayer", "AnimationTree" }, // Was deprecated since Godot 3.1. + { "Area", "Area3D" }, // Be careful, this will be used everywhere. { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" }, { "AudioStreamRandomPitch", "AudioStreamRandomizer" }, { "AudioStreamSample", "AudioStreamWAV" }, @@ -1458,7 +1459,7 @@ const char *RenamesMap3To4::class_renames[][2] = { { "CSGShape", "CSGShape3D" }, { "CSGSphere", "CSGSphere3D" }, { "CSGTorus", "CSGTorus3D" }, - { "Camera", "Camera3D" }, // Be careful, this will be used everywhere + { "Camera", "Camera3D" }, // Be careful, this will be used everywhere. { "CapsuleShape", "CapsuleShape3D" }, { "ClippedCamera", "Camera3D" }, { "CollisionObject", "CollisionObject3D" }, @@ -1484,7 +1485,7 @@ const char *RenamesMap3To4::class_renames[][2] = { { "GIProbe", "VoxelGI" }, { "GIProbeData", "VoxelGIData" }, { "Generic6DOFJoint", "Generic6DOFJoint3D" }, - { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one + { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D, so we need to choose one. { "GeometryInstance", "GeometryInstance3D" }, { "GradientTexture", "GradientTexture2D" }, { "HeightMapShape", "HeightMapShape3D" }, @@ -1509,9 +1510,9 @@ const char *RenamesMap3To4::class_renames[][2] = { { "MultiMeshInstance", "MultiMeshInstance3D" }, { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" }, { "Navigation", "Node3D" }, - { "Navigation2D", "Node2D" }, + { "Navigation2D", "Node2D" }, // Replaced by other 2D Navigation nodes. { "Navigation2DServer", "NavigationServer2D" }, - { "Navigation3D", "Node3D" }, + { "Navigation3D", "Node3D" }, // Replaced by other 3D Navigation nodes. { "NavigationAgent", "NavigationAgent3D" }, { "NavigationMeshInstance", "NavigationRegion3D" }, { "NavigationObstacle", "NavigationObstacle3D" }, @@ -1525,10 +1526,10 @@ const char *RenamesMap3To4::class_renames[][2] = { { "PHashTranslation", "OptimizedTranslation" }, { "PacketPeerGDNative", "PacketPeerExtension" }, { "PanoramaSky", "Sky" }, - { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere + { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere. { "Particles2D", "GPUParticles2D" }, { "ParticlesMaterial", "ParticleProcessMaterial" }, - { "Path", "Path3D" }, // Be careful, this will be used everywhere + { "Path", "Path3D" }, // Be careful, this will be used everywhere. { "PathFollow", "PathFollow3D" }, { "PhysicalBone", "PhysicalBone3D" }, { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" }, @@ -1552,12 +1553,12 @@ const char *RenamesMap3To4::class_renames[][2] = { { "RayCast", "RayCast3D" }, { "RayShape", "SeparationRayShape3D" }, { "RayShape2D", "SeparationRayShape2D" }, - { "Reference", "RefCounted" }, // Be careful, this will be used everywhere + { "Reference", "RefCounted" }, // Be careful, this will be used everywhere. { "RemoteTransform", "RemoteTransform3D" }, { "ResourceInteractiveLoader", "ResourceLoader" }, { "RigidBody", "RigidBody3D" }, { "SceneTreeTween", "Tween" }, - { "Shape", "Shape3D" }, // Be careful, this will be used everywhere + { "Shape", "Shape3D" }, // Be careful, this will be used everywhere. { "ShortCut", "Shortcut" }, { "Skeleton", "Skeleton3D" }, { "SkeletonIK", "SkeletonIK3D" }, @@ -1580,9 +1581,9 @@ const char *RenamesMap3To4::class_renames[][2] = { { "StreamTexture2DArray", "CompressedTexture2DArray" }, { "StreamTextureLayered", "CompressedTextureLayered" }, { "TCP_Server", "TCPServer" }, - { "Tabs", "TabBar" }, // Be careful, this will be used everywhere + { "Tabs", "TabBar" }, // Be careful, this will be used everywhere. { "TextFile", "Node3D" }, - { "Texture", "Texture2D" }, // May broke TextureRect + { "Texture", "Texture2D" }, // May break TextureRect. { "TextureArray", "Texture2DArray" }, { "TextureProgress", "TextureProgressBar" }, { "ToolButton", "Button" }, @@ -1628,17 +1629,18 @@ const char *RenamesMap3To4::class_renames[][2] = { { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, { "WindowDialog", "Window" }, - { "World", "World3D" }, // Be careful, this will be used everywhere + { "World", "World3D" }, // Be careful, this will be used everywhere. { "XRAnchor", "XRAnchor3D" }, { "XRController", "XRController3D" }, { "XROrigin", "XROrigin3D" }, - { "YSort", "Node2D" }, + { "YSort", "Node2D" }, // CanvasItem has a new "y_sort_enabled" property. - { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x - { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x + // Portal and room occlusion culling was replaced by raster occlusion culling. + { "CullInstance", "Node3D" }, + { "RoomGroup", "Node3D" }, + { "Room", "Node3D" }, + { "RoomManager", "Node3D" }, + { "Portal", "Node3D" }, { nullptr, nullptr }, }; |