diff options
-rw-r--r-- | doc/classes/FileDialog.xml | 2 | ||||
-rw-r--r-- | editor/editor_file_dialog.cpp | 6 | ||||
-rw-r--r-- | editor/editor_themes.cpp | 2 | ||||
-rw-r--r-- | editor/filesystem_dock.cpp | 6 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 |
6 files changed, 11 insertions, 9 deletions
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index e78f21b274..4f1e8cc309 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -134,6 +134,8 @@ </theme_item> <theme_item name="folder" type="Texture"> </theme_item> + <theme_item name="folder_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + </theme_item> <theme_item name="parent_folder" type="Texture"> </theme_item> <theme_item name="reload" type="Texture"> diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 8c9aedc7b7..80aeeef868 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -257,7 +257,7 @@ void EditorFileDialog::_post_popup() { if (is_visible_in_tree()) { Ref<Texture> folder = get_icon("folder", "FileDialog"); - const Color folder_color = get_color("folder", "FileDialog"); + const Color folder_color = get_color("folder_icon_modulate", "FileDialog"); recent->clear(); bool res = access == ACCESS_RESOURCES; @@ -736,7 +736,7 @@ void EditorFileDialog::update_file_list() { dir_access->list_dir_begin(); Ref<Texture> folder = get_icon("folder", "FileDialog"); - const Color folder_color = get_color("folder", "FileDialog"); + const Color folder_color = get_color("folder_icon_modulate", "FileDialog"); List<String> files; List<String> dirs; @@ -1204,7 +1204,7 @@ void EditorFileDialog::_update_favorites() { String current = get_current_dir(); Ref<Texture> folder_icon = get_icon("Folder", "EditorIcons"); - const Color folder_color = get_color("folder", "FileDialog"); + const Color folder_color = get_color("folder_icon_modulate", "FileDialog"); favorites->clear(); favorite->set_pressed(false); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index d962001b38..56eed96e31 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1068,7 +1068,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons")); // Use a different color for folder icons to make them easier to distinguish from files. // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. - theme->set_color("folder", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(5, 5, 5)).linear_interpolate(accent_color, 0.7)); + theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(5, 5, 5)).linear_interpolate(accent_color, 0.7)); theme->set_color("files_disabled", "FileDialog", font_color_disabled); // color picker diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 83904800e9..b7a74f0035 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -64,7 +64,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory subdirectory_item->set_text(0, dname); subdirectory_item->set_icon(0, get_icon("Folder", "EditorIcons")); - subdirectory_item->set_icon_color(0, get_color("folder", "FileDialog")); + subdirectory_item->set_icon_color(0, get_color("folder_icon_modulate", "FileDialog")); subdirectory_item->set_selectable(0, true); String lpath = p_dir->get_path(); subdirectory_item->set_metadata(0, lpath); @@ -187,7 +187,7 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo continue; Ref<Texture> folder_icon = get_icon("Folder", "EditorIcons"); - const Color folder_color = get_color("folder", "FileDialog"); + const Color folder_color = get_color("folder_icon_modulate", "FileDialog"); String text; Ref<Texture> icon; @@ -646,7 +646,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { } Ref<Texture> folder_icon = (use_thumbnails) ? folder_thumbnail : get_icon("folder", "FileDialog"); - const Color folder_color = get_color("folder", "FileDialog"); + const Color folder_color = get_color("folder_icon_modulate", "FileDialog"); // Build the FileInfo list List<FileInfo> filelist; diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 7305d7459c..0c096f0d97 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -400,7 +400,7 @@ void FileDialog::update_file_list() { TreeItem *root = tree->create_item(); Ref<Texture> folder = get_icon("folder"); - const Color folder_color = get_color("folder"); + const Color folder_color = get_color("folder_icon_modulate"); List<String> files; List<String> dirs; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 90787780d3..2664abdd2a 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -760,7 +760,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // FileDialog theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); - theme->set_color("folder", "FileDialog", Color(1, 1, 1)); + theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); // colorPicker |