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-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildTab.cs2
-rw-r--r--modules/mono/glue/base_object_glue.cpp7
-rw-r--r--modules/mono/glue/gd_glue.cpp10
-rw-r--r--scene/2d/canvas_item.cpp20
-rw-r--r--scene/2d/canvas_item.h4
5 files changed, 17 insertions, 26 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
index 727581daab..f75fe239e3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
@@ -41,7 +41,7 @@ namespace GodotTools
public bool ErrorsVisible { get; set; } = true;
public bool WarningsVisible { get; set; } = true;
- public Texture IconTexture
+ public Texture2D IconTexture
{
get
{
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 02246b2f2f..8dfb5b7147 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -224,14 +224,9 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) {
#ifdef DEBUG_ENABLED
// Cannot happen in C#; would get an ObjectDisposedException instead.
CRASH_COND(p_ptr == NULL);
-
- if (ScriptDebugger::get_singleton() && !Object::cast_to<Reference>(p_ptr)) { // Only if debugging!
- // Cannot happen either in C#; the handle is nullified when the object is destroyed
- CRASH_COND(!ObjectDB::instance_validate(p_ptr));
- }
#endif
- String result = "[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]";
+ String result = p_ptr->to_string();
return GDMonoMarshal::mono_string_from_godot(result);
}
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index ce81ea391d..a6273a60ac 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -45,8 +45,7 @@
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
Variant ret;
PackedByteArray varr = GDMonoMarshal::mono_array_to_PackedByteArray(p_bytes);
- const uint8_t *r = varr.ptr();
- Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, p_allow_objects);
+ Error err = decode_variant(ret, varr.ptr(), varr.size(), NULL, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
@@ -67,7 +66,7 @@ int godot_icall_GD_hash(MonoObject *p_var) {
}
MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
- return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
+ return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(ObjectID(p_instance_id)));
}
void godot_icall_GD_print(MonoArray *p_what) {
@@ -263,10 +262,7 @@ MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_object
ERR_FAIL_COND_V_MSG(err != OK, NULL, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
barr.resize(len);
- {
- uint8_t *w = barr.ptrw();
- encode_variant(var, w.ptr(), len, p_full_objects);
- }
+ encode_variant(var, barr.ptrw(), len, p_full_objects);
return GDMonoMarshal::PackedByteArray_to_mono_array(barr);
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 5625a0085b..72cafb911b 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -1179,17 +1179,17 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
- ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map", "specular_map", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "clip_uv", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(true), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_shininess", "clip_uv", "texture_filter", "texture_repeat"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
- ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map", "specular_map", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "specular_map", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "specular_map", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "transform", "modulate", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
- ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shinness", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "specular_map", "specular_shininess", "transform", "modulate", "texture_filter", "texture_repeat"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map", "specular_map", "specular_shininess", "texture_filter", "texture_repeat"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(TEXTURE_FILTER_PARENT_NODE), DEFVAL(TEXTURE_REPEAT_PARENT_NODE));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1b0359f6ec..822e679a86 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -339,8 +339,8 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
- void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
+ void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), TextureFilter p_texture_filter = TEXTURE_FILTER_PARENT_NODE, TextureRepeat p_texture_repeat = TEXTURE_REPEAT_PARENT_NODE);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));