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-rw-r--r--editor/project_converter_3_to_4.cpp2062
-rw-r--r--editor/project_converter_3_to_4.h47
-rw-r--r--editor/renames_map_3_to_4.cpp1797
-rw-r--r--editor/renames_map_3_to_4.h54
-rw-r--r--main/main.cpp34
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp61
-rw-r--r--modules/gdscript/gdscript_analyzer.h11
7 files changed, 2071 insertions, 1995 deletions
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 706466a974..d1f3c3902a 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -32,1781 +32,19 @@
#ifndef DISABLE_DEPRECATED
-const int ERROR_CODE = 77;
-
#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
-#include "modules/regex/regex.h"
-
+#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
#include "core/os/time.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
-#include "core/templates/local_vector.h"
-
-const char *ProjectConverter3To4::enum_renames[][2] = {
- //// constants
- { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" },
- { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" },
- { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" },
- { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" },
- { "TYPE_QUAT", "TYPE_QUATERNION" },
- { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" },
- { "TYPE_REAL", "TYPE_FLOAT" },
- { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" },
- { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" },
- { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" },
- { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" },
- { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" },
-
- // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes
- { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer
- { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer
- { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer
- { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh
- { "ARVR_AR", "XR_AR" }, // XRInterface
- { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface
- { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface
- { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface
- { "ARVR_MONO", "XR_MONO" }, // XRInterface
- { "ARVR_NONE", "XR_NONE" }, // XRInterface
- { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface
- { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface
- { "ARVR_STEREO", "XR_STEREO" }, // XRInterface
- { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface
- { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI
- { "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer
- { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals
- { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals
- { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals
- { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals
- { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals
- { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals
- { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals
- { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals
- { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals
- { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals
- { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals
- { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals
- { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals
- { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals
- { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport
- { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image
- { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object
- { "CONTAINER_PROPERTY_EDITOR_BOTTOM", "CONTAINER_INSPECTOR_BOTTOM" }, // EditorPlugin
- { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer
- { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer
- { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer
- { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer
- { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer
- { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer
- { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D
- { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D
- { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D
- { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D
- { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D
- { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D
- { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D
- { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image
- { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image
- { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image
- { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image
- { "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc
- { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer
- { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D
- { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D
- { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D
- { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D
- { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D
- { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D
- { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D
- { "KEY_CONTROL", "KEY_CTRL" }, // Globals
- { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV
- { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody
- { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog
- { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog
- { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog
- { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog
- { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog
- { "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidBody
- { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop
- { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop
- { "NOTIFICATION_INSTANCED", "NOTIFICATION_SCENE_INSTANTIATED" }, // Node
- { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node
- { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop
- { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop
- { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node
- { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node
- { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node
- { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node
- { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance
- { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance
- { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals
- { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals
- { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals
- { "SIDE_TOP", "MARGIN_TOP" }, // Globals
- { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer
- { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer
- { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker
- { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker
- { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap
-
- /// enums
- { "AlignMode", "AlignmentMode" }, //AspectRatioContainer
- { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer
- { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D
- { "CubeMapSide", "CubeMapLayer" }, // RenderingServer
- { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D
- { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer
- { "PauseMode", "ProcessMode" }, // Node
- { "TimerProcessMode", "TimerProcessCallback" }, // Timer
- { "Tracking_status", "TrackingStatus" }, // XRInterface
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::gdscript_function_renames[][2] = {
- // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this
- // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
- // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used
- // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader
- // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
- // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera
- // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
- // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
- // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node
- // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree
- // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
- // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree
- // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient
- // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer
- // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky
- // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport
- // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
- // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera
- // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
- // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
- // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer
- // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree
- // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable
- // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer
- // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
- // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D
- // { "process", "_process" }, // AnimationNode - This word is commonly used
- // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
- // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename
- // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
- // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename
- // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe
- // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial broke Window, HingeJoint3D
- // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
- // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
- // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
- // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
- // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common
- // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
- // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
- // { "set_tooltip", "set_tooltip_text" }, // Control, breaks TreeItem, at least for now.
- // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
- // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
- // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape
- // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView
- // { "get_stylebox", "get_theme_stylebox" }, // Control - Will rename the method in Theme as well, skipping
- { "_about_to_show", "_about_to_popup" }, // ColorPickerButton
- { "_get_configuration_warning", "_get_configuration_warnings" }, // Node
- { "_set_current", "set_current" }, // Camera2D
- { "_set_editor_description", "set_editor_description" }, // Node
- { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
- { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit
- { "add_animation", "add_animation_library" }, // AnimationPlayer
- { "add_cancel", "add_cancel_button" }, // AcceptDialog
- { "add_central_force", "apply_central_force" }, //RigidBody2D
- { "add_child_below_node", "add_sibling" }, // Node
- { "add_color_override", "add_theme_color_override" }, // Control
- { "add_constant_override", "add_theme_constant_override" }, // Control
- { "add_font_override", "add_theme_font_override" }, // Control
- { "add_force", "apply_force" }, //RigidBody2D
- { "add_icon_override", "add_theme_icon_override" }, // Control
- { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin
- { "add_spatial_gizmo_plugin", "add_node_3d_gizmo_plugin" }, // EditorPlugin
- { "add_stylebox_override", "add_theme_stylebox_override" }, // Control
- { "add_torque", "apply_torque" }, //RigidBody2D
- { "agent_set_neighbor_dist", "agent_set_neighbor_distance" }, // NavigationServer2D, NavigationServer3D
- { "apply_changes", "_apply_changes" }, // EditorPlugin
- { "body_add_force", "body_apply_force" }, // PhysicsServer2D
- { "body_add_torque", "body_apply_torque" }, // PhysicsServer2D
- { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image
- { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin
- { "can_drop_data", "_can_drop_data" }, // Control
- { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
- { "can_instance", "can_instantiate" }, // PackedScene, Script
- { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer
- { "capture_get_device", "get_input_device" }, // AudioServer
- { "capture_get_device_list", "get_input_device_list" }, // AudioServer
- { "capture_set_device", "set_input_device" }, // AudioServer
- { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit
- { "change_scene", "change_scene_to_file" }, // SceneTree
- { "change_scene_to", "change_scene_to_packed" }, // SceneTree
- { "clip_polygons_2d", "clip_polygons" }, // Geometry2D
- { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D
- { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo
- { "convex_hull_2d", "convex_hull" }, // Geometry2D
- { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin
- { "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit
- { "cursor_get_column", "get_caret_column" }, // TextEdit
- { "cursor_get_line", "get_caret_line" }, // TextEdit
- { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit
- { "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit
- { "cursor_set_column", "set_caret_column" }, // TextEdit
- { "cursor_set_line", "set_caret_line" }, // TextEdit
- { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D
- { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D
- { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D
- { "dectime", "move_toward" }, // GDScript, Math functions
- { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
- { "deselect_items", "deselect_all" }, // FileDialog
- { "disable_plugin", "_disable_plugin" }, // EditorPlugin
- { "drop_data", "_drop_data" }, // Control
- { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D
- { "find_node", "find_child" }, // Node
- { "find_scancode_from_string", "find_keycode_from_string" }, // OS
- { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin
- { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin
- { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin
- { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin
- { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin
- { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin
- { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator
- { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator
- { "get_action_list", "action_get_events" }, // InputMap
- { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers
- { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer
- { "get_applied_force", "get_constant_force" }, //RigidBody2D
- { "get_applied_torque", "get_constant_torque" }, //RigidBody2D
- { "get_audio_bus", "get_audio_bus_name" }, // Area3D
- { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D
- { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode
- { "get_cancel", "get_cancel_button" }, // ConfirmationDialog
- { "get_caption", "_get_caption" }, // AnimationNode
- { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D
- { "get_child_by_name", "_get_child_by_name" }, // AnimationNode
- { "get_child_nodes", "_get_child_nodes" }, // AnimationNode
- { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D
- { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D
- { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D
- { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
- { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
- { "get_color_types", "get_color_type_list" }, // Theme
- { "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers
- { "get_constant_types", "get_constant_type_list" }, // Theme
- { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers
- { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
- { "get_cursor_position", "get_caret_column" }, // LineEdit
- { "get_d", "get_distance" }, // LineShape2D
- { "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState
- { "get_device", "get_output_device" }, // AudioServer
- { "get_device_list", "get_output_device_list" }, // AudioServer
- { "get_drag_data", "_get_drag_data" }, // Control
- { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
- { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton
- { "get_endian_swap", "is_big_endian" }, // File
- { "get_error_string", "get_error_message" }, // JSON
- { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
- { "get_focus_neighbour", "get_focus_neighbor" }, // Control
- { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D
- { "get_font_types", "get_font_type_list" }, // Theme
- { "get_frame_color", "get_color" }, // ColorRect
- { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer
- { "get_gravity_distance_scale", "get_gravity_point_unit_distance" }, // Area(2D/3D)
- { "get_gravity_vector", "get_gravity_direction" }, // Area(2D/3D)
- { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer
- { "get_hand", "get_tracker_hand" }, // XRPositionalTracker
- { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo
- { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo
- { "get_icon_align", "get_icon_alignment" }, // Button
- { "get_icon_types", "get_icon_type_list" }, // Theme
- { "get_idle_frames", "get_process_frames" }, // Engine
- { "get_import_options", "_get_import_options" }, // EditorImportPlugin
- { "get_import_order", "_get_import_order" }, // EditorImportPlugin
- { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin
- { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe
- { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe
- { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine
- { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input
- { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D
- { "get_len", "get_length" }, // File
- { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI
- { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers
- { "get_mid_height", "get_height" }, // CapsuleMesh
- { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D
- { "get_neighbor_dist", "get_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
- { "get_network_connected_peers", "get_peers" }, // Multiplayer API
- { "get_network_master", "get_multiplayer_authority" }, // Node
- { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API
- { "get_network_unique_id", "get_unique_id" }, // Multiplayer API
- { "get_ok", "get_ok_button" }, // AcceptDialog
- { "get_oneshot", "get_one_shot" }, // AnimatedTexture
- { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin
- { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode
- { "get_parameter_list", "_get_parameter_list" }, // AnimationNode
- { "get_parent_spatial", "get_parent_node_3d" }, // Node3D
- { "get_pause_mode", "get_process_mode" }, // Node
- { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey
- { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey
- { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin
- { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin
- { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin
- { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin
- { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
- { "get_render_info", "get_rendering_info" }, // RenderingServer
- { "get_render_targetsize", "get_render_target_size" }, // XRInterface
- { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
- { "get_result", "get_data" }, //JSON
- { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D
- { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
- { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
- { "get_scancode", "get_keycode" }, // InputEventKey
- { "get_scancode_string", "get_keycode_string" }, // OS
- { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey
- { "get_selected_path", "get_current_directory" }, // EditorInterface
- { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers
- { "get_size_override", "get_size_2d_override" }, // SubViewport
- { "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D
- { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
- { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D
- { "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo
- { "get_speed", "get_velocity" }, // InputEventMouseMotion
- { "get_stylebox_types", "get_stylebox_type_list" }, // Theme
- { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh
- { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D
- { "get_tab_disabled", "is_tab_disabled" }, // Tab
- { "get_tab_hidden", "is_tab_hidden" }, // Tab
- { "get_text_align", "get_text_alignment" }, // Button
- { "get_theme_item_types", "get_theme_item_type_list" }, // Theme
- { "get_timer_process_mode", "get_timer_process_callback" }, // Timer
- { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
- { "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D
- { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D
- { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
- { "get_used_cells_by_id", "get_used_cells" }, // TileMap
- { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer
- { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin
- { "get_window_layout", "_get_window_layout" }, // EditorPlugin
- { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit
- { "get_world", "get_world_3d" }, // Viewport, Spatial
- { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera
- { "get_znear", "get_near" }, // Camera3D broke GLTFCamera
- { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D
- { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker
- { "handles_type", "_handles_type" }, // ResourceFormatLoader
- { "has_color", "has_theme_color" }, // Control broke Theme
- { "has_color_override", "has_theme_color_override" }, // Control broke Theme
- { "has_constant", "has_theme_constant" }, // Control
- { "has_constant_override", "has_theme_constant_override" }, // Control
- { "has_filter", "_has_filter" }, // AnimationNode
- { "has_font", "has_theme_font" }, // Control broke Theme
- { "has_font_override", "has_theme_font_override" }, // Control
- { "has_icon", "has_theme_icon" }, // Control broke Theme
- { "has_icon_override", "has_theme_icon_override" }, // Control
- { "has_main_screen", "_has_main_screen" }, // EditorPlugin
- { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API
- { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme
- { "has_stylebox_override", "has_theme_stylebox_override" }, // Control
- { "http_escape", "uri_encode" }, // String
- { "http_unescape", "uri_decode" }, // String
- { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter
- { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer
- { "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient
- { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D
- { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D
- { "is_a_parent_of", "is_ancestor_of" }, // Node
- { "is_commiting_action", "is_committing_action" }, // UndoRedo
- { "is_doubleclick", "is_double_click" }, // InputEventMouseButton
- { "is_draw_red", "is_draw_warning" }, // EditorProperty
- { "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D
- { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D
- { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
- { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D
- { "is_network_master", "is_multiplayer_authority" }, // Node
- { "is_network_server", "is_server" }, // Multiplayer API
- { "is_normalmap", "is_normal_map" }, // NoiseTexture
- { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API
- { "is_region", "is_region_enabled" }, // Sprite2D
- { "is_rotating", "is_ignoring_rotation" }, // Camera2D
- { "is_scancode_unicode", "is_keycode_unicode" }, // OS
- { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin
- { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem
- { "is_shortcut", "matches_event" }, // Shortcut
- { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport
- { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D
- { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure
- { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D
- { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D
- { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D
- { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D
- { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D
- { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D
- { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D
- { "load_from_globals", "load_from_project_settings" }, // InputMap
- { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently
- { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D
- { "make_visible", "_make_visible" }, // EditorPlugin
- { "merge_polygons_2d", "merge_polygons" }, // Geometry2D
- { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer
- { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer
- { "move_to_bottom", "move_after" }, // Skeleton3D
- { "move_to_top", "move_before" }, // Skeleton3D
- { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer
- { "normalmap_to_xy", "normal_map_to_xy" }, // Image
- { "offset_polygon_2d", "offset_polygon" }, // Geometry2D
- { "offset_polyline_2d", "offset_polyline" }, // Geometry2D
- { "percent_decode", "uri_decode" }, // String
- { "percent_encode", "uri_encode" }, // String
- { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D
- { "popup_centered_minsize", "popup_centered_clamped" }, // Window
- { "post_import", "_post_import" }, // EditorScenePostImport
- { "print_stray_nodes", "print_orphan_nodes" }, // Node
- { "property_list_changed_notify", "notify_property_list_changed" }, // Object
- { "raise", "move_to_front" }, // CanvasItem
- { "recognize", "_recognize" }, // ResourceFormatLoader
- { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh
- { "remove", "remove_at" }, // Array, broke Directory
- { "remove_animation", "remove_animation_library" }, // AnimationPlayer
- { "remove_color_override", "remove_theme_color_override" }, // Control
- { "remove_constant_override", "remove_theme_constant_override" }, // Control
- { "remove_font_override", "remove_theme_font_override" }, // Control
- { "remove_icon_override", "remove_theme_icon_override" }, // Control
- { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin
- { "remove_spatial_gizmo_plugin", "remove_node_3d_gizmo_plugin" }, // EditorPlugin
- { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control
- { "rename_animation", "rename_animation_library" }, // AnimationPlayer
- { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader
- { "save_external_data", "_save_external_data" }, // EditorPlugin
- { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D
- { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment
- { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers
- { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control
- { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control
- { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer
- { "set_as_bulk_array", "set_buffer" }, // MultiMesh
- { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture
- { "set_as_toplevel", "set_as_top_level" }, // CanvasItem
- { "set_audio_bus", "set_audio_bus_name" }, // Area3D
- { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog
- { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D
- { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
- { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
- { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree
- { "set_command", "set_meta_pressed" }, // InputEventWithModifiers
- { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers
- { "set_create_options", "_set_create_options" }, // EditorResourcePicker
- { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
- { "set_cursor_position", "set_caret_column" }, // LineEdit
- { "set_d", "set_distance" }, // WorldMarginShape2D
- { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState
- { "set_device", "set_output_device" }, // AudioServer
- { "set_doubleclick", "set_double_click" }, // InputEventMouseButton
- { "set_draw_red", "set_draw_warning" }, // EditorProperty
- { "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D
- { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
- { "set_endian_swap", "set_big_endian" }, // File
- { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit
- { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
- { "set_focus_neighbour", "set_focus_neighbor" }, // Control
- { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D
- { "set_frame_color", "set_color" }, // ColorRect
- { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer
- { "set_gravity_distance_scale", "set_gravity_point_unit_distance" }, // Area(2D/3D)
- { "set_gravity_vector", "set_gravity_direction" }, // Area(2D/3D)
- { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D
- { "set_icon_align", "set_icon_alignment" }, // Button
- { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe
- { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe
- { "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D
- { "set_is_initialized", "_is_initialized" }, // XRInterface
- { "set_is_primary", "set_primary" }, // XRInterface
- { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine
- { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D
- { "set_margins_preset", "set_offsets_preset" }, // Control
- { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI
- { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers
- { "set_mid_height", "set_height" }, // CapsuleMesh
- { "set_neighbor_dist", "set_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
- { "set_network_master", "set_multiplayer_authority" }, // Node
- { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API
- { "set_oneshot", "set_one_shot" }, // AnimatedTexture
- { "set_pause_mode", "set_process_mode" }, // Node
- { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
- { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material
- { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
- { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
- { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
- { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D
- { "set_rotate", "set_rotates" }, // PathFollow2D
- { "set_scancode", "set_keycode" }, // InputEventKey
- { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
- { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture
- { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport
- { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
- { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D
- { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D
- { "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo
- { "set_speed", "set_velocity" }, // InputEventMouseMotion
- { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment
- { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh
- { "set_tab_align", "set_tab_alignment" }, //TabContainer
- { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool
- { "set_text_align", "set_text_alignment" }, // Button
- { "set_timer_process_mode", "set_timer_process_callback" }, // Timer
- { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
- { "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D
- { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D
- { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
- { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
- { "set_valign", "set_vertical_alignment" }, // Label
- { "set_window_layout", "_set_window_layout" }, // EditorPlugin
- { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera
- { "set_znear", "set_near" }, // Camera3D broke GLTFCamera
- { "shortcut_match", "is_match" }, // InputEvent
- { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer
- { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh
- { "targeting_method", "tween_method" }, // Tween
- { "targeting_property", "tween_property" }, // Tween
- { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation
- { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D
- { "unselect", "deselect" }, // ItemList
- { "unselect_all", "deselect_all" }, // ItemList
- { "update_configuration_warning", "update_configuration_warnings" }, // Node
- { "update_gizmo", "update_gizmos" }, // Node3D
- { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer
- { "warp_mouse_position", "warp_mouse" }, // Input
- { "world_to_map", "local_to_map" }, // TileMap, GridMap
- { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial
- { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial
- { "set_uniform_name", "set_parameter_name" }, // ParameterRef
- { "get_uniform_name", "get_parameter_name" }, // ParameterRef
-
- // Builtin types
- // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
- // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
- { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere
- { "get_rotation_quat", "get_rotation_quaternion" }, // Basis
- { "grow_margin", "grow_side" }, // Rect2
- { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere
- { "is_abs_path", "is_absolute_path" }, // String
- { "is_valid_integer", "is_valid_int" }, // String
- { "linear_interpolate", "lerp" }, // Color
- { "find_last", "rfind" }, // Array, String
- { "to_ascii", "to_ascii_buffer" }, // String
- { "to_utf8", "to_utf8_buffer" }, // String
- { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16?
-
- // @GlobalScope
- // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
- { "bytes2var", "bytes_to_var" },
- { "bytes2var_with_objects", "bytes_to_var_with_objects" },
- { "db2linear", "db_to_linear" },
- { "deg2rad", "deg_to_rad" },
- { "linear2db", "linear_to_db" },
- { "rad2deg", "rad_to_deg" },
- { "rand_range", "randf_range" },
- { "range_lerp", "remap" },
- { "stepify", "snapped" },
- { "str2var", "str_to_var" },
- { "var2str", "var_to_str" },
- { "var2bytes", "var_to_bytes" },
- { "var2bytes_with_objects", "var_to_bytes_with_objects" },
-
- // @GDScript
- // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
- { "dict2inst", "dict_to_inst" },
- { "inst2dict", "inst_to_dict" },
-
- { nullptr, nullptr },
-};
-
-// gdscript_function_renames clone with CamelCase
-const char *ProjectConverter3To4::csharp_function_renames[][2] = {
- // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this
- // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
- // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used
- // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader
- // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
- // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera
- // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
- // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
- // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node
- // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree
- // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
- // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree
- // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient
- // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer
- // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky
- // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport
- // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
- // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera
- // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
- // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
- // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer
- // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree
- // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable
- // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer
- // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
- // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D
- // { "Process", "_Process" }, // AnimationNode - This word is commonly used
- // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
- // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename
- // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
- // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename
- // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe
- // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial broke Window, HingeJoint3D
- // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
- // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
- // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
- // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
- // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common
- // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
- // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
- // { "SetTooltip", "SetTooltipText" }, // Control, breaks TreeItem, at least for now.
- // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
- // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
- // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape
- // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView
- // { "GetStylebox", "GetThemeStylebox" }, // Control - Will rename the method in Theme as well, skipping
- { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin
- { "RenderingServer", "GetTabAlignment" }, // Tab
- { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton
- { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node
- { "_SetCurrent", "SetCurrent" }, // Camera2D
- { "_SetEditorDescription", "SetEditorDescription" }, // Node
- { "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D
- { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem
- { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit
- { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer
- { "AddCancel", "AddCancelButton" }, // AcceptDialog
- { "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D
- { "AddChildBelowNode", "AddSibling" }, // Node
- { "AddColorOverride", "AddThemeColorOverride" }, // Control
- { "AddConstantOverride", "AddThemeConstantOverride" }, // Control
- { "AddFontOverride", "AddThemeFontOverride" }, // Control
- { "AddForce", "AddConstantForce" }, //RigidBody2D
- { "AddIconOverride", "AddThemeIconOverride" }, // Control
- { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin
- { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control
- { "AddTorque", "AddConstantTorque" }, //RigidBody2D
- { "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D
- { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D
- { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image
- { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin
- { "CanDropData", "_CanDropData" }, // Control
- { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor
- { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
- { "CanInstance", "CanInstantiate" }, // PackedScene, Script
- { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer
- { "CaptureGetDevice", "GetInputDevice" }, // AudioServer
- { "CaptureGetDeviceList", "GetInputDeviceList" }, // AudioServer
- { "CaptureSetDevice", "SetInputDevice" }, // AudioServer
- { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit
- { "ChangeScene", "ChangeSceneToFile" }, // SceneTree
- { "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree
- { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D
- { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D
- { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo
- { "ConvexHull2d", "ConvexHull" }, // Geometry2D
- { "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit
- { "CursorGetColumn", "GetCaretColumn" }, // TextEdit
- { "CursorGetLine", "GetCaretLine" }, // TextEdit
- { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit
- { "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit
- { "CursorSetColumn", "SetCaretColumn" }, // TextEdit
- { "CursorSetLine", "SetCaretLine" }, // TextEdit
- { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D
- { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D
- { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D
- { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit
- { "DeselectItems", "DeselectAll" }, // FileDialog
- { "DropData", "_DropData" }, // Control
- { "DropDataFw", "_DropDataFw" }, // ScriptEditor
- { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D
- { "FindScancodeFromString", "FindKeycodeFromString" }, // OS
- { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin
- { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin
- { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin
- { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin
- { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin
- { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin
- { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator
- { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator
- { "GetActionList", "ActionGetEvents" }, // InputMap
- { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers
- { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer
- { "GetAppliedForce", "GetConstantForce" }, //RigidBody2D
- { "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D
- { "GetAudioBus", "GetAudioBusName" }, // Area3D
- { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D
- { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode
- { "GetCancel", "GetCancelButton" }, // ConfirmationDialog
- { "GetCaption", "_GetCaption" }, // AnimationNode
- { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D
- { "GetChildByName", "_GetChildByName" }, // AnimationNode
- { "GetChildNodes", "_GetChildNodes" }, // AnimationNode
- { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D
- { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D
- { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D
- { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
- { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
- { "GetColorTypes", "GetColorTypeList" }, // Theme
- { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers
- { "GetConstantTypes", "GetConstantTypeList" }, // Theme
- { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers
- { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
- { "GetCursorPosition", "GetCaretColumn" }, // LineEdit
- { "GetD", "GetDistance" }, // LineShape2D
- { "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState
- { "GetDevice", "GetOutputDevice" }, // AudioServer
- { "GetDeviceList", "GetOutputDeviceList" }, // AudioServer
- { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
- { "GetEditorViewport", "GetViewport" }, // EditorPlugin
- { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
- { "GetEndianSwap", "IsBigEndian" }, // File
- { "GetErrorString", "GetErrorMessage" }, // JSON
- { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control
- { "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D
- { "GetFontTypes", "GetFontTypeList" }, // Theme
- { "GetFrameColor", "GetColor" }, // ColorRect
- { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer
- { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D
- { "GetGravityVector", "GetGravityDirection" }, //Area2D
- { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer
- { "GetHand", "GetTrackerHand" }, // XRPositionalTracker
- { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo
- { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo
- { "GetIconAlign", "GetIconAlignment" }, // Button
- { "GetIconTypes", "GetIconTypeList" }, // Theme
- { "GetIdleFrames", "GetProcessFrames" }, // Engine
- { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin
- { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin
- { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin
- { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe
- { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe
- { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine
- { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input
- { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D
- { "GetLen", "GetLength" }, // File
- { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI
- { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers
- { "GetMidHeight", "GetHeight" }, // CapsuleMesh
- { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D
- { "GetNeighborDist", "GetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
- { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API
- { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node
- { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API
- { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API
- { "GetOneshot", "GetOneShot" }, // AnimatedTexture
- { "GetOk", "GetOkButton" }, // AcceptDialog
- { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin
- { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode
- { "GetParameterList", "_GetParameterList" }, // AnimationNode
- { "GetParentSpatial", "GetParentNode3d" }, // Node3D
- { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey
- { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey
- { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin
- { "GetPluginName", "_GetPluginName" }, // EditorPlugin
- { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin
- { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin
- { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
- { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer
- { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
- { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
- { "GetResult", "GetData" }, //JSON
- { "GetReverbBus", "GetReverbBusName" }, // Area3D
- { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
- { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
- { "GetScancode", "GetKeycode" }, // InputEventKey
- { "GetScancodeString", "GetKeycodeString" }, // OS
- { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey
- { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers
- { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport
- { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
- { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D
- { "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo
- { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion
- { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme
- { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
- { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D
- { "GetTabDisabled", "IsTabDisabled" }, // Tab
- { "GetTabHidden", "IsTabHidden" }, // Tab
- { "GetTextAlign", "GetTextAlignment" }, // Button
- { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
- { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
- { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
- { "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D
- { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D
- { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
- { "GetUsedCellsById", "GetUsedCells" }, // TileMap
- { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer
- { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin
- { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin
- { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit
- { "GetWorld", "GetWorld3d" }, // Viewport, Spatial
- { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera
- { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera
- { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D
- { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker
- { "HandlesType", "_HandlesType" }, // ResourceFormatLoader
- { "HasColor", "HasThemeColor" }, // Control broke Theme
- { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme
- { "HasConstant", "HasThemeConstant" }, // Control
- { "HasConstantOverride", "HasThemeConstantOverride" }, // Control
- { "HasFilter", "_HasFilter" }, // AnimationNode
- { "HasFont", "HasThemeFont" }, // Control broke Theme
- { "HasFontOverride", "HasThemeFontOverride" }, // Control
- { "HasIcon", "HasThemeIcon" }, // Control broke Theme
- { "HasIconOverride", "HasThemeIconOverride" }, // Control
- { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin
- { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API
- { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme
- { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control
- { "HttpEscape", "UriEncode" }, // String
- { "HttpUnescape", "UriDecode" }, // String
- { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter
- { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter
- { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer
- { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D
- { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D
- { "IsAParentOf", "IsAncestorOf" }, // Node
- { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo
- { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton
- { "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D
- { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D
- { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
- { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node
- { "IsNetworkServer", "IsServer" }, // Multiplayer API
- { "IsNormalmap", "IsNormalMap" }, // NoiseTexture
- { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API
- { "IsRegion", "IsRegionEnabled" }, // Sprite2D
- { "IsRotating", "IsIgnoringRotation" }, // Camera2D
- { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS
- { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin
- { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem
- { "IsShortcut", "MatchesEvent" }, // Shortcut
- { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport
- { "IsSortEnabled", "IsYSortEnabled" }, // Node2D
- { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure
- { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D
- { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D
- { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D
- { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D
- { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D
- { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D
- { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D
- { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap
- { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D
- { "MergePolygons2d", "MergePolygons" }, // Geometry2D
- { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer
- { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer
- { "MoveToBottom", "MoveAfter" }, // Skeleton3D
- { "MoveToTop", "MoveBefore" }, // Skeleton3D
- { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer
- { "NormalmapToXy", "NormalMapToXy" }, // Image
- { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D
- { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D
- { "PercentDecode", "UriDecode" }, // String
- { "PercentEncode", "UriEncode" }, // String
- { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D
- { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window
- { "PostImport", "_PostImport" }, // EditorScenePostImport
- { "PrintStrayNodes", "PrintOrphanNodes" }, // Node
- { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object
- { "Recognize", "_Recognize" }, // ResourceFormatLoader
- { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh
- { "Remove", "RemoveAt" }, // Array, broke Directory
- { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer
- { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control
- { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control
- { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control
- { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin
- { "RemoveSpatialGizmoPlugin", "RemoveNode3dGizmoPlugin" }, // EditorPlugin
- { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control
- { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer
- { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader
- { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin
- { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D
- { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment
- { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers
- { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control
- { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control
- { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer
- { "SetAsBulkArray", "SetBuffer" }, // MultiMesh
- { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture
- { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem
- { "SetAudioBus", "SetAudioBusName" }, // Area3D
- { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog
- { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D
- { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
- { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
- { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree
- { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers
- { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers
- { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker
- { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
- { "SetCursorPosition", "SetCaretColumn" }, // LineEdit
- { "SetD", "SetDistance" }, // WorldMarginShape2D
- { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
- { "SetDevice", "SetOutputDevice" }, // AudioServer
- { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
- { "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D
- { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
- { "SetEndianSwap", "SetBigEndian" }, // File
- { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit
- { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control
- { "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D
- { "SetFrameColor", "SetColor" }, // ColorRect
- { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer
- { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D
- { "SetGravityVector", "SetGravityDirection" }, // Area2D
- { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D
- { "SetIconAlign", "SetIconAlignment" }, // Button
- { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe
- { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe
- { "SetIsInitialized", "_IsInitialized" }, // XRInterface
- { "SetIsPrimary", "SetPrimary" }, // XRInterface
- { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine
- { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D
- { "SetMarginsPreset", "SetOffsetsPreset" }, // Control
- { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI
- { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers
- { "SetMidHeight", "SetHeight" }, // CapsuleMesh
- { "SetNeighborDist", "SetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
- { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node
- { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
- { "SetOneshot", "SetOneShot" }, // AnimatedTexture
- { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
- { "SetProximityFade", "SetProximityFadeEnabled" }, // Material
- { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
- { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
- { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
- { "SetReverbBus", "SetReverbBusName" }, // Area3D
- { "SetRotate", "SetRotates" }, // PathFollow2D
- { "SetScancode", "SetKeycode" }, // InputEventKey
- { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
- { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture
- { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport
- { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
- { "SetSortEnabled", "SetYSortEnabled" }, // Node2D
- { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D
- { "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo
- { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion
- { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment
- { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
- { "SetTabAlign", "SetTabAlignment" }, //TabContainer
- { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool
- { "SetTextAlign", "SetTextAlignment" }, // Button
- { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
- { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
- { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
- { "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D
- { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D
- { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
- { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
- { "SetValign", "SetVerticalAlignment" }, // Label
- { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin
- { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera
- { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera
- { "ShortcutMatch", "IsMatch" }, // InputEvent
- { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer
- { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh
- { "TargetingMethod", "TweenMethod" }, // Tween
- { "TargetingProperty", "TweenProperty" }, // Tween
- { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation
- { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D
- { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D
- { "Unselect", "Deselect" }, // ItemList
- { "UnselectAll", "DeselectAll" }, // ItemList
- { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node
- { "UpdateGizmo", "UpdateGizmos" }, // Node3D
- { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer
- { "WarpMousePosition", "WarpMouse" }, // Input
- { "WorldToMap", "LocalToMap" }, // TileMap, GridMap
- { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial
- { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial
- { "SetUniformName", "SetParameterName" }, // ParameterRef
- { "GetUniformName", "GetParameterName" }, // ParameterRef
-
- // Builtin types
- // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
- { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere
- { "GetRotationQuat", "GetRotationQuaternion" }, // Basis
- { "GrowMargin", "GrowSide" }, // Rect2
- { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere
- { "IsAbsPath", "IsAbsolutePath" }, // String
- { "IsValidInteger", "IsValidInt" }, // String
- { "LinearInterpolate", "Lerp" }, // Color
- { "ToAscii", "ToAsciiBuffer" }, // String
- { "ToUtf8", "ToUtf8Buffer" }, // String
- { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16?
-
- // @GlobalScope
- { "Bytes2Var", "BytesToVar" },
- { "Bytes2VarWithObjects", "BytesToVarWithObjects" },
- { "Db2Linear", "DbToLinear" },
- { "Deg2Rad", "DegToRad" },
- { "Linear2Db", "LinearToDb" },
- { "Rad2Deg", "RadToDeg" },
- { "RandRange", "RandfRange" },
- { "RangeLerp", "Remap" },
- { "Stepify", "Snapped" },
- { "Str2Var", "StrToVar" },
- { "Var2Str", "VarToStr" },
- { "Var2Bytes", "VarToBytes" },
- { "Var2BytesWithObjects", "VarToBytesWithObjects" },
-
- // @GDScript
- { "Dict2Inst", "DictToInst" },
- { "Inst2Dict", "InstToDict" },
-
- { nullptr, nullptr },
-};
-
-// Some needs to be disabled, because users can use this names as variables
-const char *ProjectConverter3To4::gdscript_properties_renames[][2] = {
- // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
- // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables
- // // {"command","command_pressed"},// This may broke a lot of comments and user variables
- // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables
- // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
- // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables
- // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
- // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
- // // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
- // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
- // { "autowrap", "autowrap_mode" }, // Label
- // { "cast_to", "target_position" }, // RayCast2D, RayCast3D
- // { "device", "output_device"}, // AudioServer - Too vague, most likely breaks comments & variables
- // { "doubleclick", "double_click" }, // InputEventMouseButton
- // { "group", "button_group" }, // BaseButton
- // { "process_mode", "process_callback" }, // AnimationTree, Camera2D
- // { "scancode", "keycode" }, // InputEventKey
- // { "toplevel", "top_level" }, // Node
- // { "window_title", "title" }, // Window
- // { "wrap_enabled", "wrap_mode" }, // TextEdit
- // { "zfar", "far" }, // Camera3D
- // { "znear", "near" }, // Camera3D
- // { "filename", "scene_file_path" }, // Node
- // { "pressed", "button_pressed" }, // BaseButton - Will also rename the signal, skipping for now
- { "as_normalmap", "as_normal_map" }, // NoiseTexture
- { "bbcode_text", "text" }, // RichTextLabel
- { "bg", "panel" }, // Theme
- { "bg_focus", "focus" }, // Theme
- { "capture_device", "input_device" }, // AudioServer
- { "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit
- { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
- { "caret_position", "caret_column" }, // LineEdit
- { "check_vadjust", "check_v_offset" }, // Theme
- { "close_h_ofs", "close_h_offset" }, // Theme
- { "close_v_ofs", "close_v_offset" }, // Theme
- { "commentfocus", "comment_focus" }, // Theme
- { "contacts_reported", "max_contacts_reported" }, // RigidBody
- { "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState
- { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
- { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
- { "drag_margin_left", "drag_left_margin" }, // Camera2D
- { "drag_margin_right", "drag_right_margin" }, // Camera2D
- { "drag_margin_top", "drag_top_margin" }, // Camera2D
- { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D
- { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed
- { "extra_spacing_bottom", "spacing_bottom" }, // Font
- { "extra_spacing_top", "spacing_top" }, // Font
- { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control
- { "focus_neighbour_left", "focus_neighbor_left" }, // Control
- { "focus_neighbour_right", "focus_neighbor_right" }, // Control
- { "focus_neighbour_top", "focus_neighbor_top" }, // Control
- { "follow_viewport_enable", "follow_viewport_enabled" }, // CanvasItem
- { "file_icon_modulate", "file_icon_color" }, // Theme
- { "files_disabled", "file_disabled_color" }, // Theme
- { "folder_icon_modulate", "folder_icon_color" }, // Theme
- { "global_rate_scale", "playback_speed_scale" }, // AudioServer
- { "gravity_distance_scale", "gravity_point_unit_distance" }, // Area(2D/3D)
- { "gravity_vec", "gravity_direction" }, // Area(2D/3D)
- { "hint_tooltip", "tooltip_text" }, // Control
- { "hseparation", "h_separation" }, // Theme
- { "icon_align", "icon_alignment" }, // Button
- { "iterations_per_second", "physics_ticks_per_second" }, // Engine
- { "invert_enable", "invert_enabled" }, // Polygon2D
- { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox
- { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox
- { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox
- { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox
- { "mid_height", "height" }, // CapsuleMesh
- { "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
- { "offset_h", "drag_horizontal_offset" }, // Camera2D
- { "offset_v", "drag_vertical_offset" }, // Camera2D
- { "off", "unchecked" }, // Theme
- { "off_disabled", "unchecked_disabled" }, // Theme
- { "ofs", "offset" }, // Theme
- { "on", "checked" }, // Theme
- { "on_disabled", "checked_disabled" }, // Theme
- { "oneshot", "one_shot" }, // AnimatedTexture
- { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
- { "pause_mode", "process_mode" }, // Node
- { "physical_scancode", "physical_keycode" }, // InputEventKey
- { "popup_exclusive", "exclusive" }, // Window
- { "proximity_fade_enable", "proximity_fade_enabled" }, // Material
- { "rect_position", "position" }, // Control
- { "rect_global_position", "global_position" }, // Control
- { "rect_size", "size" }, // Control
- { "rect_min_size", "custom_minimum_size" }, // Control
- { "rect_rotation", "rotation" }, // Control
- { "rect_scale", "scale" }, // Control
- { "rect_pivot_offset", "pivot_offset" }, // Control
- { "rect_clip_content", "clip_contents" }, // Control
- { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
- { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
- { "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D
- { "selectedframe", "selected_frame" }, // Theme
- { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
- { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
- { "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D
- { "smoothing_speed", "position_smoothing_speed" }, // Camera2D
- { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment
- { "ss_reflections_enabled", "ssr_enabled" }, // Environment
- { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment
- { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment
- { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment
- { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme
- { "syntax_highlighting", "syntax_highlighter" }, // TextEdit
- { "tab_align", "tab_alignment" }, // TabContainer
- { "table_hseparation", "table_h_separation" }, // Theme
- { "table_vseparation", "table_v_separation" }, // Theme
- { "translation", "position" }, // Node3D - broke GLTFNode
- { "unit_db", "volume_db" }, // AudioStreamPlayer3D
- { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
- { "vseparation", "v_separation" }, // Theme
- { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D
-
- { nullptr, nullptr },
-};
-
-// Some needs to be disabled, because users can use this names as variables
-const char *ProjectConverter3To4::csharp_properties_renames[][2] = {
- // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
- // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables
- // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables
- // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables
- // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
- // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
- // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
- // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
- // // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
- // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
- // { "Autowrap", "AutowrapMode" }, // Label
- // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
- // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton
- // { "Group", "ButtonGroup" }, // BaseButton
- // { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it.
- // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
- // { "Scancode", "Keycode" }, // InputEventKey
- // { "Toplevel", "TopLevel" }, // Node
- // { "WindowTitle", "Title" }, // Window
- // { "WrapEnabled", "WrapMode" }, // TextEdit
- // { "Zfar", "Far" }, // Camera3D
- // { "Znear", "Near" }, // Camera3D
- // { "Pressed", "ButtonPressed" }, // BaseButton - Will also rename the signal, skipping for now
- { "AsNormalmap", "AsNormalMap" }, // NoiseTexture
- { "BbcodeText", "Text" }, // RichTextLabel
- { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit
- { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit
- { "CaretPosition", "CaretColumn" }, // LineEdit
- { "CheckVadjust", "CheckVAdjust" }, // Theme
- { "CloseHOfs", "CloseHOffset" }, // Theme
- { "CloseVOfs", "CloseVOffset" }, // Theme
- { "Commentfocus", "CommentFocus" }, // Theme
- { "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState
- { "DragMarginBottom", "DragBottomMargin" }, // Camera2D
- { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
- { "DragMarginLeft", "DragLeftMargin" }, // Camera2D
- { "DragMarginRight", "DragRightMargin" }, // Camera2D
- { "DragMarginTop", "DragTopMargin" }, // Camera2D
- { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D
- { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed
- { "ExtraSpacingBottom", "SpacingBottom" }, // Font
- { "ExtraSpacingTop", "SpacingTop" }, // Font
- { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control
- { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control
- { "FocusNeighbourRight", "FocusNeighborRight" }, // Control
- { "FocusNeighbourTop", "FocusNeighborTop" }, // Control
- { "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem
- { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer
- { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D
- { "GravityVec", "GravityDirection" }, // Area2D
- { "HintTooltip", "TooltipText" }, // Control
- { "Hseparation", "HSeparation" }, // Theme
- { "IconAlign", "IconAlignment" }, // Button
- { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine
- { "InvertEnable", "InvertEnabled" }, // Polygon2D
- { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox
- { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox
- { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox
- { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox
- { "MidHeight", "Height" }, // CapsuleMesh
- { "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
- { "OffsetH", "DragHorizontalOffset" }, // Camera2D
- { "OffsetV", "DragVerticalOffset" }, // Camera2D
- { "Ofs", "Offset" }, // Theme
- { "Oneshot", "OneShot" }, // AnimatedTexture
- { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
- { "PauseMode", "ProcessMode" }, // Node
- { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
- { "PopupExclusive", "Exclusive" }, // Window
- { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
- { "RectPosition", "Position" }, // Control
- { "RectGlobalPosition", "GlobalPosition" }, // Control
- { "RectSize", "Size" }, // Control
- { "RectMinSize", "CustomMinimumSize" }, // Control
- { "RectRotation", "Rotation" }, // Control
- { "RectScale", "Scale" }, // Control
- { "RectPivotOffset", "PivotOffset" }, // Control
- { "RectClipContent", "ClipContents" }, // Control
- { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
- { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
- { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
- { "Selectedframe", "SelectedFrame" }, // Theme
- { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
- { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
- { "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D
- { "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D
- { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment
- { "SsReflectionsEnabled", "SsrEnabled" }, // Environment
- { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment
- { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment
- { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment
- { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme
- { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit
- { "TabAlign", "TabAlignment" }, // TabContainer
- { "TableHseparation", "TableHSeparation" }, // Theme
- { "TableVseparation", "TableVSeparation" }, // Theme
- { "Translation", "Position" }, // Node3D - broke GLTFNode
- { "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D
- { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D
- { "Vseparation", "VSeparation" }, // Theme
-
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::gdscript_signals_renames[][2] = {
- // {"instantiate","instance"}, // FileSystemDock
- // { "hide", "hidden" }, // CanvasItem - function with same name exists
- // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure
- // {"changed","settings_changed"}, // EditorSettings
- { "about_to_show", "about_to_popup" }, // Popup
- { "button_release", "button_released" }, // XRController3D
- { "cancelled", "canceled" }, // AcceptDialog
- { "item_double_clicked", "item_icon_double_clicked" }, // Tree
- { "network_peer_connected", "peer_connected" }, // MultiplayerAPI
- { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI
- { "network_peer_packet", "peer_packet" }, // MultiplayerAPI
- { "node_unselected", "node_deselected" }, // GraphEdit
- { "offset_changed", "position_offset_changed" }, // GraphNode
- { "settings_changed", "changed" }, // TileMap broke EditorSettings
- { "skeleton_updated", "pose_updated" }, //
- { "tab_close", "tab_closed" }, // TextEdit
- { "tab_hover", "tab_hovered" }, // TextEdit
- { "text_entered", "text_submitted" }, // LineEdit
- { "tween_completed", "finished" }, // Tween
- { "tween_step", "step_finished" }, // Tween
-
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::csharp_signals_renames[][2] = {
- // {"Instantiate","Instance"}, // FileSystemDock
- // { "Hide", "Hidden" }, // CanvasItem - function with same name exists
- // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure
- // {"Changed","SettingsChanged"}, // EditorSettings
- { "AboutToShow", "AboutToPopup" }, // Popup
- { "ButtonRelease", "ButtonReleased" }, // XRController3D
- { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI
- { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI
- { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI
- { "NodeUnselected", "NodeDeselected" }, // GraphEdit
- { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode
- { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings
- { "SkeletonUpdated", "PoseUpdated" }, //
- { "TabClose", "TabClosed" }, // TextEdit
- { "TabHover", "TabHovered" }, // TextEdit
- { "TextEntered", "TextSubmitted" }, // LineEdit
- { "TweenCompleted", "Finished" }, // Tween
- { "TweenStep", "StepFinished" }, // Tween
-
- { nullptr, nullptr },
-
-};
-
-const char *ProjectConverter3To4::project_settings_renames[][2] = {
- { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" },
- { "audio/channel_disable_time", "audio/buses/channel_disable_time" },
- { "audio/default_bus_layout", "audio/buses/default_bus_layout" },
- { "audio/driver", "audio/driver/driver" },
- { "audio/enable_audio_input", "audio/driver/enable_input" },
- { "audio/mix_rate", "audio/driver/mix_rate" },
- { "audio/output_latency", "audio/driver/output_latency" },
- { "audio/output_latency.web", "audio/driver/output_latency.web" },
- { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" },
- { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" },
- { "editor/main_run_args", "editor/run/main_run_args" },
- { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" },
- { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" },
- { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" },
- { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" },
- { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" },
- { "network/ssl/certificates", "network/tls/certificate_bundle_override" },
- { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure
- { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" },
- { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" },
- { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" },
- { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" },
- { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" },
- { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" },
- { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" },
- { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" },
- { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" },
- { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" },
- { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" },
- { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" },
- { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" },
- { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" },
- { "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" },
- { "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" },
- { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2_astc" },
- { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc_bptc" },
- { "window/size/width", "window/size/viewport_width" },
- { "window/size/height", "window/size/viewport_height" },
- { "window/size/test_width", "window/size/window_width_override" },
- { "window/size/test_height", "window/size/window_height_override" },
-
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::input_map_renames[][2] = {
- { ",\"alt\":", ",\"alt_pressed\":" },
- { ",\"shift\":", ",\"shift_pressed\":" },
- { ",\"control\":", ",\"ctrl_pressed\":" },
- { ",\"meta\":", ",\"meta_pressed\":" },
- { ",\"scancode\":", ",\"keycode\":" },
- { ",\"physical_scancode\":", ",\"physical_keycode\":" },
- { ",\"doubleclick\":", ",\"double_click\":" },
-
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::builtin_types_renames[][2] = {
- { "PoolByteArray", "PackedByteArray" },
- { "PoolColorArray", "PackedColorArray" },
- { "PoolIntArray", "PackedInt32Array" },
- { "PoolRealArray", "PackedFloat32Array" },
- { "PoolStringArray", "PackedStringArray" },
- { "PoolVector2Array", "PackedVector2Array" },
- { "PoolVector3Array", "PackedVector3Array" },
- { "Quat", "Quaternion" },
- { "Transform", "Transform3D" },
-
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::shaders_renames[][2] = {
- { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" },
- { "CAMERA_MATRIX", "INV_VIEW_MATRIX" },
- { "INV_CAMERA_MATRIX", "VIEW_MATRIX" },
- { "NORMALMAP", "NORMAL_MAP" },
- { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
- { "TRANSMISSION", "BACKLIGHT" },
- { "WORLD_MATRIX", "MODEL_MATRIX" },
- { "depth_draw_alpha_prepass", "depth_draw_opaque" },
- { "hint_albedo", "source_color" },
- { "hint_aniso", "hint_anisotropy" },
- { "hint_black", "hint_default_black" },
- { "hint_black_albedo", "hint_default_black" },
- { "hint_color", "source_color" },
- { "hint_white", "hint_default_white" },
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::class_renames[][2] = {
- // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB
- // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB
- // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed
- // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed
- // { "InputDefault",""}, // TODO ?
- // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB
- // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB
- // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB
- // { "NativeScript","GDExtension"}, ??
- { "ARVRAnchor", "XRAnchor3D" },
- { "ARVRCamera", "XRCamera3D" },
- { "ARVRController", "XRController3D" },
- { "ARVRInterface", "XRInterface" },
- { "ARVRInterfaceGDNative", "Node3D" },
- { "ARVROrigin", "XROrigin3D" },
- { "ARVRPositionalTracker", "XRPositionalTracker" },
- { "ARVRServer", "XRServer" },
- { "AStar", "AStar3D" },
- { "AnimatedSprite", "AnimatedSprite2D" },
- { "AnimationTreePlayer", "AnimationTree" },
- { "Area", "Area3D" }, // Be careful, this will be used everywhere
- { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" },
- { "AudioStreamRandomPitch", "AudioStreamRandomizer" },
- { "AudioStreamSample", "AudioStreamWAV" },
- { "BakedLightmap", "LightmapGI" },
- { "BakedLightmapData", "LightmapGIData" },
- { "BitmapFont", "FontFile" },
- { "BoneAttachment", "BoneAttachment3D" },
- { "BoxShape", "BoxShape3D" },
- { "CPUParticles", "CPUParticles3D" },
- { "CSGBox", "CSGBox3D" },
- { "CSGCombiner", "CSGCombiner3D" },
- { "CSGCylinder", "CSGCylinder3D" },
- { "CSGMesh", "CSGMesh3D" },
- { "CSGPolygon", "CSGPolygon3D" },
- { "CSGPrimitive", "CSGPrimitive3D" },
- { "CSGShape", "CSGShape3D" },
- { "CSGSphere", "CSGSphere3D" },
- { "CSGTorus", "CSGTorus3D" },
- { "Camera", "Camera3D" }, // Be careful, this will be used everywhere
- { "CapsuleShape", "CapsuleShape3D" },
- { "ClippedCamera", "Camera3D" },
- { "CollisionObject", "CollisionObject3D" },
- { "CollisionPolygon", "CollisionPolygon3D" },
- { "CollisionShape", "CollisionShape3D" },
- { "ConcavePolygonShape", "ConcavePolygonShape3D" },
- { "ConeTwistJoint", "ConeTwistJoint3D" },
- { "ConvexPolygonShape", "ConvexPolygonShape3D" },
- { "CubeMap", "Cubemap" },
- { "CubeMesh", "BoxMesh" },
- { "CylinderShape", "CylinderShape3D" },
- { "DirectionalLight", "DirectionalLight3D" },
- { "DynamicFont", "FontFile" },
- { "DynamicFontData", "FontFile" },
- { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" },
- { "EditorSceneImporter", "EditorSceneFormatImporter" },
- { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" },
- { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
- { "EditorSpatialGizmo", "EditorNode3DGizmo" },
- { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
- { "ExternalTexture", "ImageTexture" },
- { "FuncRef", "Callable" },
- { "GIProbe", "VoxelGI" },
- { "GIProbeData", "VoxelGIData" },
- { "Generic6DOFJoint", "Generic6DOFJoint3D" },
- { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one
- { "GeometryInstance", "GeometryInstance3D" },
- { "GradientTexture", "GradientTexture2D" },
- { "HeightMapShape", "HeightMapShape3D" },
- { "HingeJoint", "HingeJoint3D" },
- { "IP_Unix", "IPUnix" },
- { "ImmediateGeometry", "ImmediateMesh" },
- { "ImmediateGeometry3D", "ImmediateMesh" },
- { "InterpolatedCamera", "Camera3D" },
- { "InterpolatedCamera3D", "Camera3D" },
- { "JSONParseResult", "JSON" },
- { "Joint", "Joint3D" },
- { "KinematicBody", "CharacterBody3D" },
- { "KinematicBody2D", "CharacterBody2D" },
- { "KinematicCollision", "KinematicCollision3D" },
- { "LargeTexture", "ImageTexture" },
- { "Light", "Light3D" },
- { "Light2D", "PointLight2D" },
- { "LineShape2D", "WorldBoundaryShape2D" },
- { "Listener", "AudioListener3D" },
- { "Listener2D", "AudioListener2D" },
- { "MeshInstance", "MeshInstance3D" },
- { "MultiMeshInstance", "MultiMeshInstance3D" },
- { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" },
- { "Navigation", "Node3D" },
- { "Navigation2D", "Node2D" },
- { "Navigation2DServer", "NavigationServer2D" },
- { "Navigation3D", "Node3D" },
- { "NavigationAgent", "NavigationAgent3D" },
- { "NavigationMeshInstance", "NavigationRegion3D" },
- { "NavigationObstacle", "NavigationObstacle3D" },
- { "NavigationPolygonInstance", "NavigationRegion2D" },
- { "NavigationRegion", "NavigationRegion3D" },
- { "NavigationServer", "NavigationServer3D" },
- { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" },
- { "NetworkedMultiplayerPeer", "MultiplayerPeer" },
- { "Occluder", "OccluderInstance3D" },
- { "OmniLight", "OmniLight3D" },
- { "PHashTranslation", "OptimizedTranslation" },
- { "PacketPeerGDNative", "PacketPeerExtension" },
- { "PanoramaSky", "Sky" },
- { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere
- { "Particles2D", "GPUParticles2D" },
- { "ParticlesMaterial", "ParticleProcessMaterial" },
- { "Path", "Path3D" }, // Be careful, this will be used everywhere
- { "PathFollow", "PathFollow3D" },
- { "PhysicalBone", "PhysicalBone3D" },
- { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" },
- { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" },
- { "Physics2DServer", "PhysicsServer2D" },
- { "Physics2DServerSW", "GodotPhysicsServer2D" },
- { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" },
- { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" },
- { "PhysicsBody", "PhysicsBody3D" },
- { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" },
- { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" },
- { "PhysicsServer", "PhysicsServer3D" },
- { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" },
- { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" },
- { "PinJoint", "PinJoint3D" },
- { "PlaneShape", "WorldBoundaryShape3D" },
- { "PopupDialog", "Popup" },
- { "Position2D", "Marker2D" },
- { "Position3D", "Marker3D" },
- { "ProceduralSky", "Sky" },
- { "RayCast", "RayCast3D" },
- { "RayShape", "SeparationRayShape3D" },
- { "RayShape2D", "SeparationRayShape2D" },
- { "Reference", "RefCounted" }, // Be careful, this will be used everywhere
- { "RemoteTransform", "RemoteTransform3D" },
- { "ResourceInteractiveLoader", "ResourceLoader" },
- { "RigidBody", "RigidBody3D" },
- { "SceneTreeTween", "Tween" },
- { "Shape", "Shape3D" }, // Be careful, this will be used everywhere
- { "ShortCut", "Shortcut" },
- { "Skeleton", "Skeleton3D" },
- { "SkeletonIK", "SkeletonIK3D" },
- { "SliderJoint", "SliderJoint3D" },
- { "SoftBody", "SoftBody3D" },
- { "Spatial", "Node3D" },
- { "SpatialGizmo", "Node3DGizmo" },
- { "SpatialMaterial", "StandardMaterial3D" },
- { "SphereShape", "SphereShape3D" },
- { "SpotLight", "SpotLight3D" },
- { "SpringArm", "SpringArm3D" },
- { "Sprite", "Sprite2D" },
- { "StaticBody", "StaticBody3D" },
- { "StreamCubemap", "CompressedCubemap" },
- { "StreamCubemapArray", "CompressedCubemapArray" },
- { "StreamPeerGDNative", "StreamPeerExtension" },
- { "StreamPeerSSL", "StreamPeerTLS" },
- { "StreamTexture", "CompressedTexture2D" },
- { "StreamTexture2D", "CompressedTexture2D" },
- { "StreamTexture2DArray", "CompressedTexture2DArray" },
- { "StreamTextureLayered", "CompressedTextureLayered" },
- { "TCP_Server", "TCPServer" },
- { "Tabs", "TabBar" }, // Be careful, this will be used everywhere
- { "TextFile", "Node3D" },
- { "Texture", "Texture2D" }, // May broke TextureRect
- { "TextureArray", "Texture2DArray" },
- { "TextureProgress", "TextureProgressBar" },
- { "ToolButton", "Button" },
- { "VehicleBody", "VehicleBody3D" },
- { "VehicleWheel", "VehicleWheel3D" },
- { "VideoPlayer", "VideoStreamPlayer" },
- { "Viewport", "SubViewport" },
- { "ViewportContainer", "SubViewportContainer" },
- { "VisibilityEnabler", "VisibleOnScreenEnabler3D" },
- { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" },
- { "VisibilityNotifier", "VisibleOnScreenNotifier3D" },
- { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" },
- { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" },
- { "VisualInstance", "VisualInstance3D" },
- { "VisualServer", "RenderingServer" },
- { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" },
- { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" },
- { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" },
- { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" },
- { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" },
- { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" },
- { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" },
- { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" },
- { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" },
- { "VisualShaderNodeTransformMult", "VisualShaderNode" },
- { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" },
- { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" },
- { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" },
- { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" },
- { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" },
- { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" },
- { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" },
- { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" },
- { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" },
- { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" },
- { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" },
- { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" },
- { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" },
- { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" },
- { "VisualShaderNodeUniform", "VisualShaderNodeParameter" },
- { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" },
- { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" },
- { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" },
- { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" },
- { "WindowDialog", "Window" },
- { "World", "World3D" }, // Be careful, this will be used everywhere
- { "XRAnchor", "XRAnchor3D" },
- { "XRController", "XRController3D" },
- { "XROrigin", "XROrigin3D" },
- { "YSort", "Node2D" },
-
- { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
- { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
- { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
- { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
- { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
-
- { nullptr, nullptr },
-};
-
-const char *ProjectConverter3To4::ProjectConverter3To4::color_renames[][2] = {
- { "aliceblue", "ALICE_BLUE" },
- { "antiquewhite", "ANTIQUE_WHITE" },
- { "aqua", "AQUA" },
- { "aquamarine", "AQUAMARINE" },
- { "azure", "AZURE" },
- { "beige", "BEIGE" },
- { "bisque", "BISQUE" },
- { "black", "BLACK" },
- { "blanchedalmond", "BLANCHED_ALMOND" },
- { "blue", "BLUE" },
- { "blueviolet", "BLUE_VIOLET" },
- { "brown", "BROWN" },
- { "burlywood", "BURLYWOOD" },
- { "cadetblue", "CADET_BLUE" },
- { "chartreuse", "CHARTREUSE" },
- { "chocolate", "CHOCOLATE" },
- { "coral", "CORAL" },
- { "cornflowerblue", "CORNFLOWER_BLUE" },
- { "cornsilk", "CORNSILK" },
- { "crimson", "CRIMSON" },
- { "cyan", "CYAN" },
- { "darkblue", "DARK_BLUE" },
- { "darkcyan", "DARK_CYAN" },
- { "darkgoldenrod", "DARK_GOLDENROD" },
- { "darkgray", "DARK_GRAY" },
- { "darkgreen", "DARK_GREEN" },
- { "darkkhaki", "DARK_KHAKI" },
- { "darkmagenta", "DARK_MAGENTA" },
- { "darkolivegreen", "DARK_OLIVE_GREEN" },
- { "darkorange", "DARK_ORANGE" },
- { "darkorchid", "DARK_ORCHID" },
- { "darkred", "DARK_RED" },
- { "darksalmon", "DARK_SALMON" },
- { "darkseagreen", "DARK_SEA_GREEN" },
- { "darkslateblue", "DARK_SLATE_BLUE" },
- { "darkslategray", "DARK_SLATE_GRAY" },
- { "darkturquoise", "DARK_TURQUOISE" },
- { "darkviolet", "DARK_VIOLET" },
- { "deeppink", "DEEP_PINK" },
- { "deepskyblue", "DEEP_SKY_BLUE" },
- { "dimgray", "DIM_GRAY" },
- { "dodgerblue", "DODGER_BLUE" },
- { "firebrick", "FIREBRICK" },
- { "floralwhite", "FLORAL_WHITE" },
- { "forestgreen", "FOREST_GREEN" },
- { "fuchsia", "FUCHSIA" },
- { "gainsboro", "GAINSBORO" },
- { "ghostwhite", "GHOST_WHITE" },
- { "gold", "GOLD" },
- { "goldenrod", "GOLDENROD" },
- { "gray", "GRAY" },
- { "green", "GREEN" },
- { "greenyellow", "GREEN_YELLOW" },
- { "honeydew", "HONEYDEW" },
- { "hotpink", "HOT_PINK" },
- { "indianred", "INDIAN_RED" },
- { "indigo", "INDIGO" },
- { "ivory", "IVORY" },
- { "khaki", "KHAKI" },
- { "lavender", "LAVENDER" },
- { "lavenderblush", "LAVENDER_BLUSH" },
- { "lawngreen", "LAWN_GREEN" },
- { "lemonchiffon", "LEMON_CHIFFON" },
- { "lightblue", "LIGHT_BLUE" },
- { "lightcoral", "LIGHT_CORAL" },
- { "lightcyan", "LIGHT_CYAN" },
- { "lightgoldenrod", "LIGHT_GOLDENROD" },
- { "lightgray", "LIGHT_GRAY" },
- { "lightgreen", "LIGHT_GREEN" },
- { "lightpink", "LIGHT_PINK" },
- { "lightsalmon", "LIGHT_SALMON" },
- { "lightseagreen", "LIGHT_SEA_GREEN" },
- { "lightskyblue", "LIGHT_SKY_BLUE" },
- { "lightslategray", "LIGHT_SLATE_GRAY" },
- { "lightsteelblue", "LIGHT_STEEL_BLUE" },
- { "lightyellow", "LIGHT_YELLOW" },
- { "lime", "LIME" },
- { "limegreen", "LIME_GREEN" },
- { "linen", "LINEN" },
- { "magenta", "MAGENTA" },
- { "maroon", "MAROON" },
- { "mediumaquamarine", "MEDIUM_AQUAMARINE" },
- { "mediumblue", "MEDIUM_BLUE" },
- { "mediumorchid", "MEDIUM_ORCHID" },
- { "mediumpurple", "MEDIUM_PURPLE" },
- { "mediumseagreen", "MEDIUM_SEA_GREEN" },
- { "mediumslateblue", "MEDIUM_SLATE_BLUE" },
- { "mediumspringgreen", "MEDIUM_SPRING_GREEN" },
- { "mediumturquoise", "MEDIUM_TURQUOISE" },
- { "mediumvioletred", "MEDIUM_VIOLET_RED" },
- { "midnightblue", "MIDNIGHT_BLUE" },
- { "mintcream", "MINT_CREAM" },
- { "mistyrose", "MISTY_ROSE" },
- { "moccasin", "MOCCASIN" },
- { "navajowhite", "NAVAJO_WHITE" },
- { "navyblue", "NAVY_BLUE" },
- { "oldlace", "OLD_LACE" },
- { "olive", "OLIVE" },
- { "olivedrab", "OLIVE_DRAB" },
- { "orange", "ORANGE" },
- { "orangered", "ORANGE_RED" },
- { "orchid", "ORCHID" },
- { "palegoldenrod", "PALE_GOLDENROD" },
- { "palegreen", "PALE_GREEN" },
- { "paleturquoise", "PALE_TURQUOISE" },
- { "palevioletred", "PALE_VIOLET_RED" },
- { "papayawhip", "PAPAYA_WHIP" },
- { "peachpuff", "PEACH_PUFF" },
- { "peru", "PERU" },
- { "pink", "PINK" },
- { "plum", "PLUM" },
- { "powderblue", "POWDER_BLUE" },
- { "purple", "PURPLE" },
- { "rebeccapurple", "REBECCA_PURPLE" },
- { "red", "RED" },
- { "rosybrown", "ROSY_BROWN" },
- { "royalblue", "ROYAL_BLUE" },
- { "saddlebrown", "SADDLE_BROWN" },
- { "salmon", "SALMON" },
- { "sandybrown", "SANDY_BROWN" },
- { "seagreen", "SEA_GREEN" },
- { "seashell", "SEASHELL" },
- { "sienna", "SIENNA" },
- { "silver", "SILVER" },
- { "skyblue", "SKY_BLUE" },
- { "slateblue", "SLATE_BLUE" },
- { "slategray", "SLATE_GRAY" },
- { "snow", "SNOW" },
- { "springgreen", "SPRING_GREEN" },
- { "steelblue", "STEEL_BLUE" },
- { "tan", "TAN" },
- { "teal", "TEAL" },
- { "thistle", "THISTLE" },
- { "tomato", "TOMATO" },
- { "transparent", "TRANSPARENT" },
- { "turquoise", "TURQUOISE" },
- { "violet", "VIOLET" },
- { "webgray", "WEB_GRAY" },
- { "webgreen", "WEB_GREEN" },
- { "webmaroon", "WEB_MAROON" },
- { "webpurple", "WEB_PURPLE" },
- { "wheat", "WHEAT" },
- { "white", "WHITE" },
- { "whitesmoke", "WHITE_SMOKE" },
- { "yellow", "YELLOW" },
- { "yellowgreen", "YELLOW_GREEN" },
-
- { nullptr, nullptr },
-};
+#include "editor/renames_map_3_to_4.h"
+#include "modules/regex/regex.h"
// Find "OS.set_property(x)", capturing x into $1.
static String make_regex_gds_os_property_set(String name_set) {
@@ -1928,70 +166,71 @@ public:
// Common.
{
// Enum.
- for (unsigned int current_index = 0; enum_renames[current_index][0]; current_index++) {
- enum_regexes.push_back(memnew(RegEx(String("\\b") + enum_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::enum_renames[current_index][0]; current_index++) {
+ enum_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::enum_renames[current_index][0] + "\\b")));
}
// GDScript functions.
- for (unsigned int current_index = 0; gdscript_function_renames[current_index][0]; current_index++) {
- gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_function_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::gdscript_function_renames[current_index][0]; current_index++) {
+ gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_function_renames[current_index][0] + "\\b")));
}
// Project Settings.
- for (unsigned int current_index = 0; project_settings_renames[current_index][0]; current_index++) {
- project_settings_regexes.push_back(memnew(RegEx(String("\\b") + project_settings_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::project_settings_renames[current_index][0]; current_index++) {
+ project_settings_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::project_settings_renames[current_index][0] + "\\b")));
}
// Input Map.
- for (unsigned int current_index = 0; input_map_renames[current_index][0]; current_index++) {
- input_map_regexes.push_back(memnew(RegEx(String("\\b") + input_map_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::input_map_renames[current_index][0]; current_index++) {
+ input_map_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::input_map_renames[current_index][0] + "\\b")));
}
// GDScript properties.
- for (unsigned int current_index = 0; gdscript_properties_renames[current_index][0]; current_index++) {
- gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_properties_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::gdscript_properties_renames[current_index][0]; current_index++) {
+ gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_properties_renames[current_index][0] + "\\b")));
}
// GDScript Signals.
- for (unsigned int current_index = 0; gdscript_signals_renames[current_index][0]; current_index++) {
- gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_signals_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::gdscript_signals_renames[current_index][0]; current_index++) {
+ gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_signals_renames[current_index][0] + "\\b")));
}
// Shaders.
- for (unsigned int current_index = 0; shaders_renames[current_index][0]; current_index++) {
- shaders_regexes.push_back(memnew(RegEx(String("\\b") + shaders_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::shaders_renames[current_index][0]; current_index++) {
+ shaders_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::shaders_renames[current_index][0] + "\\b")));
}
// Builtin types.
- for (unsigned int current_index = 0; builtin_types_renames[current_index][0]; current_index++) {
- builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + builtin_types_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::builtin_types_renames[current_index][0]; current_index++) {
+ builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::builtin_types_renames[current_index][0] + "\\b")));
}
// CSharp function renames.
- for (unsigned int current_index = 0; csharp_function_renames[current_index][0]; current_index++) {
- csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + csharp_function_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::csharp_function_renames[current_index][0]; current_index++) {
+ csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_function_renames[current_index][0] + "\\b")));
}
// CSharp properties renames.
- for (unsigned int current_index = 0; csharp_properties_renames[current_index][0]; current_index++) {
- csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + csharp_properties_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::csharp_properties_renames[current_index][0]; current_index++) {
+ csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_properties_renames[current_index][0] + "\\b")));
}
// CSharp signals renames.
- for (unsigned int current_index = 0; csharp_signals_renames[current_index][0]; current_index++) {
- csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + csharp_signals_renames[current_index][0] + "\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::csharp_signals_renames[current_index][0]; current_index++) {
+ csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_signals_renames[current_index][0] + "\\b")));
}
}
// Colors.
{
- for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) {
- color_regexes.push_back(memnew(RegEx(String("\\bColor.") + color_renames[current_index][0] + "\\b")));
- color_renamed.push_back(String("Color.") + color_renames[current_index][1]);
+ for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
+ color_regexes.push_back(memnew(RegEx(String("\\bColor.") + RenamesMap3To4::color_renames[current_index][0] + "\\b")));
+ color_renamed.push_back(String("Color.") + RenamesMap3To4::color_renames[current_index][1]);
}
}
// Classes.
{
- for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
- class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b")));
- class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b")));
- class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b")));
+ for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
+ const String class_name = RenamesMap3To4::class_renames[current_index][0];
+ class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".tscn\\b")));
+ class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".gd\\b")));
+ class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".shader\\b")));
- class_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + "\\b")));
+ class_regexes.push_back(memnew(RegEx(String("\\b") + class_name + "\\b")));
- class_temp_tscn_renames.push_back(String(class_renames[current_index][0]) + ".tscn");
- class_temp_gd_renames.push_back(String(class_renames[current_index][0]) + ".gd");
- class_temp_shader_renames.push_back(String(class_renames[current_index][0]) + ".shader");
+ class_temp_tscn_renames.push_back(class_name + ".tscn");
+ class_temp_gd_renames.push_back(class_name + ".gd");
+ class_temp_shader_renames.push_back(class_name + ".shader");
}
}
}
@@ -2047,7 +286,7 @@ ProjectConverter3To4::ProjectConverter3To4(int p_maximum_file_size_kb, int p_max
}
// Function responsible for converting project.
-int ProjectConverter3To4::convert() {
+bool ProjectConverter3To4::convert() {
print_line("Starting conversion.");
uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec();
@@ -2056,8 +295,8 @@ int ProjectConverter3To4::convert() {
int cached_maximum_line_length = maximum_line_length;
maximum_line_length = 10000; // Use only for tests bigger value, to not break them.
- ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
- ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+ ERR_FAIL_COND_V_MSG(!test_array_names(), false, "Cannot start converting due to problems with data in arrays.");
+ ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), false, "Cannot start converting due to problems with converting arrays.");
maximum_line_length = cached_maximum_line_length;
@@ -2066,16 +305,16 @@ int ProjectConverter3To4::convert() {
{
String converter_text = "; Project was converted by built-in tool to Godot 4.0";
- ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current working directory doesn't contain a \"project.godot\" file for a Godot 3 project.");
+ ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), false, "Current working directory doesn't contain a \"project.godot\" file for a Godot 3 project.");
Error err = OK;
String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
- ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Unable to read \"project.godot\".");
- ERR_FAIL_COND_V_MSG(project_godot_content.contains(converter_text), ERROR_CODE, "Project was already converted with this tool.");
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Unable to read \"project.godot\".");
+ ERR_FAIL_COND_V_MSG(project_godot_content.contains(converter_text), false, "Project was already converted with this tool.");
Ref<FileAccess> file = FileAccess::open("project.godot", FileAccess::WRITE);
- ERR_FAIL_COND_V_MSG(file.is_null(), ERROR_CODE, "Unable to open \"project.godot\".");
+ ERR_FAIL_COND_V_MSG(file.is_null(), false, "Unable to open \"project.godot\".");
file->store_string(converter_text + "\n" + project_godot_content);
}
@@ -2116,59 +355,59 @@ int ProjectConverter3To4::convert() {
if (file_name.ends_with(".gd")) {
rename_classes(lines, reg_container); // Using only specialized function.
- rename_common(enum_renames, reg_container.enum_regexes, lines);
+ rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines);
rename_colors(lines, reg_container); // Require to additional rename.
- rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines);
+ rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines);
rename_gdscript_functions(lines, reg_container, false); // Require to additional rename.
- rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
+ rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines);
rename_gdscript_keywords(lines, reg_container);
- rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines);
- rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines);
- rename_common(shaders_renames, reg_container.shaders_regexes, lines);
- rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
+ rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines);
+ rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines);
+ rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines);
+ rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines);
custom_rename(lines, "\\.shader", ".gdshader");
} else if (file_name.ends_with(".tscn")) {
rename_classes(lines, reg_container); // Using only specialized function.
- rename_common(enum_renames, reg_container.enum_regexes, lines);
+ rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines);
rename_colors(lines, reg_container); // Require to do additional renames.
- rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines);
+ rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines);
rename_gdscript_functions(lines, reg_container, true); // Require to do additional renames.
- rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
+ rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines);
rename_gdscript_keywords(lines, reg_container);
- rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines);
- rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines);
- rename_common(shaders_renames, reg_container.shaders_regexes, lines);
- rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
+ rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines);
+ rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines);
+ rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines);
+ rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines);
custom_rename(lines, "\\.shader", ".gdshader");
} else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods.
rename_classes(lines, reg_container); // Using only specialized function.
- rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines);
- rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
- rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines);
- rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines);
+ rename_common(RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, lines);
+ rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines);
+ rename_common(RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, lines);
+ rename_common(RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, lines);
rename_csharp_functions(lines, reg_container);
rename_csharp_attributes(lines, reg_container);
custom_rename(lines, "public class ", "public partial class ");
} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
- rename_common(shaders_renames, reg_container.shaders_regexes, lines);
+ rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines);
} else if (file_name.ends_with("tres")) {
rename_classes(lines, reg_container); // Using only specialized function.
- rename_common(shaders_renames, reg_container.shaders_regexes, lines);
- rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
+ rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines);
+ rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines);
custom_rename(lines, "\\.shader", ".gdshader");
} else if (file_name.ends_with("project.godot")) {
- rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
- rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
- rename_common(input_map_renames, reg_container.input_map_regexes, lines);
+ rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines);
+ rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines);
+ rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines);
} else if (file_name.ends_with(".csproj")) {
// TODO
} else {
@@ -2216,11 +455,11 @@ int ProjectConverter3To4::convert() {
print_line(vformat("Conversion ended - all files(%d), converted files: (%d), not converted files: (%d).", collected_files.size(), converted_files, collected_files.size() - converted_files));
uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec();
print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0));
- return 0;
-};
+ return true;
+}
// Function responsible for validating project conversion.
-int ProjectConverter3To4::validate_conversion() {
+bool ProjectConverter3To4::validate_conversion() {
print_line("Starting checking if project conversion can be done.");
uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec();
@@ -2229,8 +468,8 @@ int ProjectConverter3To4::validate_conversion() {
int cached_maximum_line_length = maximum_line_length;
maximum_line_length = 10000; // To avoid breaking the tests, only use this for the their larger value.
- ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
- ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
+ ERR_FAIL_COND_V_MSG(!test_array_names(), false, "Cannot start converting due to problems with data in arrays.");
+ ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), false, "Cannot start converting due to problems with converting arrays.");
maximum_line_length = cached_maximum_line_length;
@@ -2239,13 +478,13 @@ int ProjectConverter3To4::validate_conversion() {
{
String conventer_text = "; Project was converted by built-in tool to Godot 4.0";
- ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project");
+ ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), false, "Current directory doesn't contains any Godot 3 project");
Error err = OK;
String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
- ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file.");
- ERR_FAIL_COND_V_MSG(project_godot_content.contains(conventer_text), ERROR_CODE, "Project already was converted with this tool.");
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Failed to read content of \"project.godot\" file.");
+ ERR_FAIL_COND_V_MSG(project_godot_content.contains(conventer_text), false, "Project already was converted with this tool.");
}
Vector<String> collected_files = check_for_files();
@@ -2282,59 +521,59 @@ int ProjectConverter3To4::validate_conversion() {
if (file_name.ends_with(".gd")) {
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines));
changed_elements.append_array(check_for_rename_colors(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines));
changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, false));
- changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines));
changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines));
- changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines));
- changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
- changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
} else if (file_name.ends_with(".tscn")) {
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines));
changed_elements.append_array(check_for_rename_colors(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines));
changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, true));
- changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines));
changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines));
- changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines));
- changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
- changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
} else if (file_name.ends_with(".cs")) {
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines));
- changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
- changed_elements.append_array(check_for_rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines));
- changed_elements.append_array(check_for_rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, lines));
changed_elements.append_array(check_for_rename_csharp_functions(lines, reg_container));
changed_elements.append_array(check_for_rename_csharp_attributes(lines, reg_container));
changed_elements.append_array(check_for_custom_rename(lines, "public class ", "public partial class "));
} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
- changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines));
} else if (file_name.ends_with("tres")) {
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
- changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
- changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
} else if (file_name.ends_with("project.godot")) {
- changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
- changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
- changed_elements.append_array(check_for_rename_common(input_map_renames, reg_container.input_map_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
+ changed_elements.append_array(check_for_rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines));
} else if (file_name.ends_with(".csproj")) {
// TODO
} else {
@@ -2375,7 +614,7 @@ int ProjectConverter3To4::validate_conversion() {
print_line(vformat("Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d).", collected_files.size(), converted_files, collected_files.size() - converted_files));
uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec();
print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0));
- return 0;
+ return true;
}
// Collect files which will be checked, excluding ".txt", ".mp4", ".wav" etc. files.
@@ -2453,27 +692,27 @@ bool ProjectConverter3To4::test_conversion_basic(String name, String expected, c
bool ProjectConverter3To4::test_conversion(RegExContainer &reg_container) {
bool valid = true;
- valid = valid && test_conversion_basic("TYPE_REAL", "TYPE_FLOAT", enum_renames, reg_container.enum_regexes, "enum");
+ valid = valid && test_conversion_basic("TYPE_REAL", "TYPE_FLOAT", RenamesMap3To4::enum_renames, reg_container.enum_regexes, "enum");
- valid = valid && test_conversion_basic("can_instance", "can_instantiate", gdscript_function_renames, reg_container.gdscript_function_regexes, "gdscript function");
+ valid = valid && test_conversion_basic("can_instance", "can_instantiate", RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, "gdscript function");
- valid = valid && test_conversion_basic("CanInstance", "CanInstantiate", csharp_function_renames, reg_container.csharp_function_regexes, "csharp function");
+ valid = valid && test_conversion_basic("CanInstance", "CanInstantiate", RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, "csharp function");
- valid = valid && test_conversion_basic("translation", "position", gdscript_properties_renames, reg_container.gdscript_properties_regexes, "gdscript property");
+ valid = valid && test_conversion_basic("translation", "position", RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, "gdscript property");
- valid = valid && test_conversion_basic("Translation", "Position", csharp_properties_renames, reg_container.csharp_properties_regexes, "csharp property");
+ valid = valid && test_conversion_basic("Translation", "Position", RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, "csharp property");
- valid = valid && test_conversion_basic("NORMALMAP", "NORMAL_MAP", shaders_renames, reg_container.shaders_regexes, "shader");
+ valid = valid && test_conversion_basic("NORMALMAP", "NORMAL_MAP", RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, "shader");
- valid = valid && test_conversion_basic("text_entered", "text_submitted", gdscript_signals_renames, reg_container.gdscript_signals_regexes, "gdscript signal");
+ valid = valid && test_conversion_basic("text_entered", "text_submitted", RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, "gdscript signal");
- valid = valid && test_conversion_basic("TextEntered", "TextSubmitted", csharp_signals_renames, reg_container.csharp_signal_regexes, "csharp signal");
+ valid = valid && test_conversion_basic("TextEntered", "TextSubmitted", RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, "csharp signal");
- valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, reg_container.project_settings_regexes, "project setting");
+ valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, "project setting");
- valid = valid && test_conversion_basic("\"device\":-1,\"alt\":false,\"shift\":false,\"control\":false,\"meta\":false,\"doubleclick\":false,\"scancode\":0,\"physical_scancode\":16777254,\"script\":null", "\"device\":-1,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"double_click\":false,\"keycode\":0,\"physical_keycode\":16777254,\"script\":null", input_map_renames, reg_container.input_map_regexes, "input map");
+ valid = valid && test_conversion_basic("\"device\":-1,\"alt\":false,\"shift\":false,\"control\":false,\"meta\":false,\"doubleclick\":false,\"scancode\":0,\"physical_scancode\":16777254,\"script\":null", "\"device\":-1,\"alt_pressed\":false,\"shift_pressed\":false,\"ctrl_pressed\":false,\"meta_pressed\":false,\"double_click\":false,\"keycode\":0,\"physical_keycode\":16777254,\"script\":null", RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, "input map");
- valid = valid && test_conversion_basic("Transform", "Transform3D", builtin_types_renames, reg_container.builtin_types_regexes, "builtin type");
+ valid = valid && test_conversion_basic("Transform", "Transform3D", RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, "builtin type");
// Custom Renames.
@@ -2787,9 +1026,9 @@ bool ProjectConverter3To4::test_array_names() {
// Validate if all classes are valid.
{
- for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
- const String old_class = class_renames[current_index][0];
- const String new_class = class_renames[current_index][1];
+ for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
+ const String old_class = RenamesMap3To4::class_renames[current_index][0];
+ const String new_class = RenamesMap3To4::class_renames[current_index][1];
// Light2D, Texture, Viewport are special classes(probably virtual ones).
if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") {
@@ -2838,10 +1077,10 @@ bool ProjectConverter3To4::test_array_names() {
}
int current_element = 0;
- while (gdscript_function_renames[current_element][0] != nullptr) {
- String name_3_x = gdscript_function_renames[current_element][0];
- String name_4_0 = gdscript_function_renames[current_element][1];
- if (!all_functions.has(gdscript_function_renames[current_element][1])) {
+ while (RenamesMap3To4::gdscript_function_renames[current_element][0] != nullptr) {
+ String name_3_x = RenamesMap3To4::gdscript_function_renames[current_element][0];
+ String name_4_0 = RenamesMap3To4::gdscript_function_renames[current_element][1];
+ if (!all_functions.has(name_4_0)) {
ERR_PRINT(vformat("Missing GDScript function in pair (%s - ===> %s <===)", name_3_x, name_4_0));
valid = false;
}
@@ -2852,18 +1091,18 @@ bool ProjectConverter3To4::test_array_names() {
ERR_PRINT("Found function which is used in the converter, but it cannot be found in Godot 4. Rename this element or remove its entry if it's obsolete.");
}
- valid = valid && test_single_array(enum_renames);
- valid = valid && test_single_array(class_renames, true);
- valid = valid && test_single_array(gdscript_function_renames, true);
- valid = valid && test_single_array(csharp_function_renames, true);
- valid = valid && test_single_array(gdscript_properties_renames, true);
- valid = valid && test_single_array(csharp_properties_renames, true);
- valid = valid && test_single_array(shaders_renames, true);
- valid = valid && test_single_array(gdscript_signals_renames);
- valid = valid && test_single_array(project_settings_renames);
- valid = valid && test_single_array(input_map_renames);
- valid = valid && test_single_array(builtin_types_renames);
- valid = valid && test_single_array(color_renames);
+ valid = valid && test_single_array(RenamesMap3To4::enum_renames);
+ valid = valid && test_single_array(RenamesMap3To4::class_renames, true);
+ valid = valid && test_single_array(RenamesMap3To4::gdscript_function_renames, true);
+ valid = valid && test_single_array(RenamesMap3To4::csharp_function_renames, true);
+ valid = valid && test_single_array(RenamesMap3To4::gdscript_properties_renames, true);
+ valid = valid && test_single_array(RenamesMap3To4::csharp_properties_renames, true);
+ valid = valid && test_single_array(RenamesMap3To4::shaders_renames, true);
+ valid = valid && test_single_array(RenamesMap3To4::gdscript_signals_renames);
+ valid = valid && test_single_array(RenamesMap3To4::project_settings_renames);
+ valid = valid && test_single_array(RenamesMap3To4::input_map_renames);
+ valid = valid && test_single_array(RenamesMap3To4::builtin_types_renames);
+ valid = valid && test_single_array(RenamesMap3To4::color_renames);
return valid;
}
@@ -3092,7 +1331,7 @@ void ProjectConverter3To4::rename_colors(Vector<String> &lines, const RegExConta
for (String &line : lines) {
if (uint64_t(line.length()) <= maximum_line_length) {
if (line.contains("Color.")) {
- for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) {
+ for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
line = reg_container.color_regexes[current_index]->sub(line, reg_container.color_renamed[current_index], true);
}
}
@@ -3107,10 +1346,10 @@ Vector<String> ProjectConverter3To4::check_for_rename_colors(Vector<String> &lin
for (String &line : lines) {
if (uint64_t(line.length()) <= maximum_line_length) {
if (line.contains("Color.")) {
- for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) {
+ for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
TypedArray<RegExMatch> reg_match = reg_container.color_regexes[current_index]->search_all(line);
if (reg_match.size() > 0) {
- found_renames.append(line_formatter(current_line, color_renames[current_index][0], color_renames[current_index][1], line));
+ found_renames.append(line_formatter(current_line, RenamesMap3To4::color_renames[current_index][0], RenamesMap3To4::color_renames[current_index][1], line));
}
}
}
@@ -3124,11 +1363,11 @@ Vector<String> ProjectConverter3To4::check_for_rename_colors(Vector<String> &lin
void ProjectConverter3To4::rename_classes(Vector<String> &lines, const RegExContainer &reg_container) {
for (String &line : lines) {
if (uint64_t(line.length()) <= maximum_line_length) {
- for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
- if (line.contains(class_renames[current_index][0])) {
+ for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
+ if (line.contains(RenamesMap3To4::class_renames[current_index][0])) {
bool found_ignored_items = false;
// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
- if (line.contains(String(class_renames[current_index][0]) + ".")) {
+ if (line.contains(String(RenamesMap3To4::class_renames[current_index][0]) + ".")) {
found_ignored_items = true;
line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true);
line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true);
@@ -3136,7 +1375,7 @@ void ProjectConverter3To4::rename_classes(Vector<String> &lines, const RegExCont
}
// Causal renaming Spatial -> Node3D.
- line = reg_container.class_regexes[current_index]->sub(line, class_renames[current_index][1], true);
+ line = reg_container.class_regexes[current_index]->sub(line, RenamesMap3To4::class_renames[current_index][1], true);
// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
if (found_ignored_items) {
@@ -3157,12 +1396,12 @@ Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &li
for (String &line : lines) {
if (uint64_t(line.length()) <= maximum_line_length) {
- for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
- if (line.contains(class_renames[current_index][0])) {
+ for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
+ if (line.contains(RenamesMap3To4::class_renames[current_index][0])) {
String old_line = line;
bool found_ignored_items = false;
// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
- if (line.contains(String(class_renames[current_index][0]) + ".")) {
+ if (line.contains(String(RenamesMap3To4::class_renames[current_index][0]) + ".")) {
found_ignored_items = true;
line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true);
line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true);
@@ -3172,7 +1411,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &li
// Causal renaming Spatial -> Node3D.
TypedArray<RegExMatch> reg_match = reg_container.class_regexes[current_index]->search_all(line);
if (reg_match.size() > 0) {
- found_renames.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], old_line));
+ found_renames.append(line_formatter(current_line, RenamesMap3To4::class_renames[current_index][0], RenamesMap3To4::class_renames[current_index][1], old_line));
}
// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
@@ -4353,17 +2592,6 @@ String ProjectConverter3To4::collect_string_from_vector(Vector<String> &vector)
return string;
}
-#else // No RegEx.
-
-ProjectConverter3To4::ProjectConverter3To4(int _p_maximum_file_size_kb, int _p_maximum_line_length) {}
-
-int ProjectConverter3To4::convert() {
- ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
-}
-
-int ProjectConverter3To4::validate_conversion() {
- ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
-}
-
#endif // MODULE_REGEX_ENABLED
+
#endif // DISABLE_DEPRECATED
diff --git a/editor/project_converter_3_to_4.h b/editor/project_converter_3_to_4.h
index 641bc467ac..420dd79d72 100644
--- a/editor/project_converter_3_to_4.h
+++ b/editor/project_converter_3_to_4.h
@@ -33,31 +33,36 @@
#ifndef DISABLE_DEPRECATED
-#include "core/io/file_access.h"
-#include "core/object/ref_counted.h"
+#include "modules/modules_enabled.gen.h" // For regex.
+
+#ifndef MODULE_REGEX_ENABLED
+
+#include "core/error/error_macros.h"
+
+class ProjectConverter3To4 {
+public:
+ ProjectConverter3To4(int, int) {}
+
+ bool validate_conversion() {
+ ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
+ }
+
+ bool convert() {
+ ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
+ }
+};
+
+#else // Has regex.
+
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
+#include "core/templates/vector.h"
class RegEx;
class ProjectConverter3To4 {
-public:
class RegExContainer;
- static const char *enum_renames[][2];
- static const char *gdscript_function_renames[][2];
- static const char *csharp_function_renames[][2];
- static const char *gdscript_properties_renames[][2];
- static const char *csharp_properties_renames[][2];
- static const char *gdscript_signals_renames[][2];
- static const char *csharp_signals_renames[][2];
- static const char *project_settings_renames[][2];
- static const char *input_map_renames[][2];
- static const char *builtin_types_renames[][2];
- static const char *shaders_renames[][2];
- static const char *class_renames[][2];
- static const char *color_renames[][2];
-
-private:
+
uint64_t maximum_file_size;
uint64_t maximum_line_length;
@@ -108,10 +113,12 @@ private:
public:
ProjectConverter3To4(int, int);
- int validate_conversion();
- int convert();
+ bool validate_conversion();
+ bool convert();
};
+#endif // MODULE_REGEX_ENABLED
+
#endif // DISABLE_DEPRECATED
#endif // PROJECT_CONVERTER_3_TO_4_H
diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp
new file mode 100644
index 0000000000..4c47eac6a5
--- /dev/null
+++ b/editor/renames_map_3_to_4.cpp
@@ -0,0 +1,1797 @@
+/**************************************************************************/
+/* renames_map_3_to_4.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "renames_map_3_to_4.h"
+
+#ifndef DISABLE_DEPRECATED
+
+const char *RenamesMap3To4::enum_renames[][2] = {
+ //// constants
+ { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" },
+ { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" },
+ { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" },
+ { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" },
+ { "TYPE_QUAT", "TYPE_QUATERNION" },
+ { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" },
+ { "TYPE_REAL", "TYPE_FLOAT" },
+ { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" },
+ { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" },
+ { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" },
+ { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" },
+ { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" },
+
+ // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes
+ { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer
+ { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer
+ { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer
+ { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh
+ { "ARVR_AR", "XR_AR" }, // XRInterface
+ { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface
+ { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface
+ { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface
+ { "ARVR_MONO", "XR_MONO" }, // XRInterface
+ { "ARVR_NONE", "XR_NONE" }, // XRInterface
+ { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface
+ { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface
+ { "ARVR_STEREO", "XR_STEREO" }, // XRInterface
+ { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface
+ { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI
+ { "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer
+ { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals
+ { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals
+ { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals
+ { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals
+ { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals
+ { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals
+ { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals
+ { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals
+ { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals
+ { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals
+ { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals
+ { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals
+ { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals
+ { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals
+ { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport
+ { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image
+ { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object
+ { "CONTAINER_PROPERTY_EDITOR_BOTTOM", "CONTAINER_INSPECTOR_BOTTOM" }, // EditorPlugin
+ { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer
+ { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer
+ { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer
+ { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer
+ { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer
+ { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer
+ { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D
+ { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D
+ { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D
+ { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D
+ { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D
+ { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D
+ { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D
+ { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image
+ { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image
+ { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image
+ { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image
+ { "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc
+ { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer
+ { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D
+ { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D
+ { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D
+ { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D
+ { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D
+ { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D
+ { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D
+ { "KEY_CONTROL", "KEY_CTRL" }, // Globals
+ { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV
+ { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody
+ { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog
+ { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog
+ { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog
+ { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog
+ { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog
+ { "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidBody
+ { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop
+ { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop
+ { "NOTIFICATION_INSTANCED", "NOTIFICATION_SCENE_INSTANTIATED" }, // Node
+ { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node
+ { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop
+ { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop
+ { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node
+ { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node
+ { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node
+ { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node
+ { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance
+ { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance
+ { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals
+ { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals
+ { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals
+ { "SIDE_TOP", "MARGIN_TOP" }, // Globals
+ { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer
+ { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer
+ { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker
+ { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker
+ { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap
+
+ /// enums
+ { "AlignMode", "AlignmentMode" }, //AspectRatioContainer
+ { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer
+ { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D
+ { "CubeMapSide", "CubeMapLayer" }, // RenderingServer
+ { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D
+ { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer
+ { "PauseMode", "ProcessMode" }, // Node
+ { "TimerProcessMode", "TimerProcessCallback" }, // Timer
+ { "Tracking_status", "TrackingStatus" }, // XRInterface
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::gdscript_function_renames[][2] = {
+ // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this
+ // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
+ // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used
+ // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader
+ // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
+ // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera
+ // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
+ // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node
+ // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree
+ // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
+ // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree
+ // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient
+ // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer
+ // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky
+ // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport
+ // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
+ // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera
+ // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
+ // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
+ // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree
+ // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable
+ // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D
+ // { "process", "_process" }, // AnimationNode - This word is commonly used
+ // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename
+ // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
+ // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename
+ // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe
+ // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial broke Window, HingeJoint3D
+ // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
+ // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
+ // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common
+ // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
+ // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
+ // { "set_tooltip", "set_tooltip_text" }, // Control, breaks TreeItem, at least for now.
+ // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
+ // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape
+ // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView
+ // { "get_stylebox", "get_theme_stylebox" }, // Control - Will rename the method in Theme as well, skipping
+ { "_about_to_show", "_about_to_popup" }, // ColorPickerButton
+ { "_get_configuration_warning", "_get_configuration_warnings" }, // Node
+ { "_set_current", "set_current" }, // Camera2D
+ { "_set_editor_description", "set_editor_description" }, // Node
+ { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
+ { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit
+ { "add_animation", "add_animation_library" }, // AnimationPlayer
+ { "add_cancel", "add_cancel_button" }, // AcceptDialog
+ { "add_central_force", "apply_central_force" }, //RigidBody2D
+ { "add_child_below_node", "add_sibling" }, // Node
+ { "add_color_override", "add_theme_color_override" }, // Control
+ { "add_constant_override", "add_theme_constant_override" }, // Control
+ { "add_font_override", "add_theme_font_override" }, // Control
+ { "add_force", "apply_force" }, //RigidBody2D
+ { "add_icon_override", "add_theme_icon_override" }, // Control
+ { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin
+ { "add_spatial_gizmo_plugin", "add_node_3d_gizmo_plugin" }, // EditorPlugin
+ { "add_stylebox_override", "add_theme_stylebox_override" }, // Control
+ { "add_torque", "apply_torque" }, //RigidBody2D
+ { "agent_set_neighbor_dist", "agent_set_neighbor_distance" }, // NavigationServer2D, NavigationServer3D
+ { "apply_changes", "_apply_changes" }, // EditorPlugin
+ { "body_add_force", "body_apply_force" }, // PhysicsServer2D
+ { "body_add_torque", "body_apply_torque" }, // PhysicsServer2D
+ { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image
+ { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin
+ { "can_drop_data", "_can_drop_data" }, // Control
+ { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
+ { "can_instance", "can_instantiate" }, // PackedScene, Script
+ { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer
+ { "capture_get_device", "get_input_device" }, // AudioServer
+ { "capture_get_device_list", "get_input_device_list" }, // AudioServer
+ { "capture_set_device", "set_input_device" }, // AudioServer
+ { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit
+ { "change_scene", "change_scene_to_file" }, // SceneTree
+ { "change_scene_to", "change_scene_to_packed" }, // SceneTree
+ { "clip_polygons_2d", "clip_polygons" }, // Geometry2D
+ { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D
+ { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo
+ { "convex_hull_2d", "convex_hull" }, // Geometry2D
+ { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin
+ { "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit
+ { "cursor_get_column", "get_caret_column" }, // TextEdit
+ { "cursor_get_line", "get_caret_line" }, // TextEdit
+ { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit
+ { "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit
+ { "cursor_set_column", "set_caret_column" }, // TextEdit
+ { "cursor_set_line", "set_caret_line" }, // TextEdit
+ { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D
+ { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D
+ { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D
+ { "dectime", "move_toward" }, // GDScript, Math functions
+ { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
+ { "deselect_items", "deselect_all" }, // FileDialog
+ { "disable_plugin", "_disable_plugin" }, // EditorPlugin
+ { "drop_data", "_drop_data" }, // Control
+ { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D
+ { "find_node", "find_child" }, // Node
+ { "find_scancode_from_string", "find_keycode_from_string" }, // OS
+ { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin
+ { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin
+ { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin
+ { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin
+ { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin
+ { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin
+ { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator
+ { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator
+ { "get_action_list", "action_get_events" }, // InputMap
+ { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers
+ { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer
+ { "get_applied_force", "get_constant_force" }, //RigidBody2D
+ { "get_applied_torque", "get_constant_torque" }, //RigidBody2D
+ { "get_audio_bus", "get_audio_bus_name" }, // Area3D
+ { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D
+ { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode
+ { "get_cancel", "get_cancel_button" }, // ConfirmationDialog
+ { "get_caption", "_get_caption" }, // AnimationNode
+ { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D
+ { "get_child_by_name", "_get_child_by_name" }, // AnimationNode
+ { "get_child_nodes", "_get_child_nodes" }, // AnimationNode
+ { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D
+ { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D
+ { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D
+ { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
+ { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
+ { "get_color_types", "get_color_type_list" }, // Theme
+ { "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers
+ { "get_constant_types", "get_constant_type_list" }, // Theme
+ { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers
+ { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
+ { "get_cursor_position", "get_caret_column" }, // LineEdit
+ { "get_d", "get_distance" }, // LineShape2D
+ { "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState
+ { "get_device", "get_output_device" }, // AudioServer
+ { "get_device_list", "get_output_device_list" }, // AudioServer
+ { "get_drag_data", "_get_drag_data" }, // Control
+ { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
+ { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton
+ { "get_endian_swap", "is_big_endian" }, // File
+ { "get_error_string", "get_error_message" }, // JSON
+ { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
+ { "get_focus_neighbour", "get_focus_neighbor" }, // Control
+ { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D
+ { "get_font_types", "get_font_type_list" }, // Theme
+ { "get_frame_color", "get_color" }, // ColorRect
+ { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer
+ { "get_gravity_distance_scale", "get_gravity_point_unit_distance" }, // Area(2D/3D)
+ { "get_gravity_vector", "get_gravity_direction" }, // Area(2D/3D)
+ { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer
+ { "get_hand", "get_tracker_hand" }, // XRPositionalTracker
+ { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo
+ { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo
+ { "get_icon_align", "get_icon_alignment" }, // Button
+ { "get_icon_types", "get_icon_type_list" }, // Theme
+ { "get_idle_frames", "get_process_frames" }, // Engine
+ { "get_import_options", "_get_import_options" }, // EditorImportPlugin
+ { "get_import_order", "_get_import_order" }, // EditorImportPlugin
+ { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin
+ { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe
+ { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe
+ { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine
+ { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input
+ { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D
+ { "get_len", "get_length" }, // File
+ { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI
+ { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers
+ { "get_mid_height", "get_height" }, // CapsuleMesh
+ { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D
+ { "get_neighbor_dist", "get_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
+ { "get_network_connected_peers", "get_peers" }, // Multiplayer API
+ { "get_network_master", "get_multiplayer_authority" }, // Node
+ { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API
+ { "get_network_unique_id", "get_unique_id" }, // Multiplayer API
+ { "get_ok", "get_ok_button" }, // AcceptDialog
+ { "get_oneshot", "get_one_shot" }, // AnimatedTexture
+ { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin
+ { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode
+ { "get_parameter_list", "_get_parameter_list" }, // AnimationNode
+ { "get_parent_spatial", "get_parent_node_3d" }, // Node3D
+ { "get_pause_mode", "get_process_mode" }, // Node
+ { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey
+ { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey
+ { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin
+ { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin
+ { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin
+ { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin
+ { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
+ { "get_render_info", "get_rendering_info" }, // RenderingServer
+ { "get_render_targetsize", "get_render_target_size" }, // XRInterface
+ { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
+ { "get_result", "get_data" }, //JSON
+ { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D
+ { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
+ { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
+ { "get_scancode", "get_keycode" }, // InputEventKey
+ { "get_scancode_string", "get_keycode_string" }, // OS
+ { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey
+ { "get_selected_path", "get_current_directory" }, // EditorInterface
+ { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers
+ { "get_size_override", "get_size_2d_override" }, // SubViewport
+ { "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D
+ { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D
+ { "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo
+ { "get_speed", "get_velocity" }, // InputEventMouseMotion
+ { "get_stylebox_types", "get_stylebox_type_list" }, // Theme
+ { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh
+ { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D
+ { "get_tab_disabled", "is_tab_disabled" }, // Tab
+ { "get_tab_hidden", "is_tab_hidden" }, // Tab
+ { "get_text_align", "get_text_alignment" }, // Button
+ { "get_theme_item_types", "get_theme_item_type_list" }, // Theme
+ { "get_timer_process_mode", "get_timer_process_callback" }, // Timer
+ { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
+ { "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D
+ { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D
+ { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
+ { "get_used_cells_by_id", "get_used_cells" }, // TileMap
+ { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer
+ { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin
+ { "get_window_layout", "_get_window_layout" }, // EditorPlugin
+ { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit
+ { "get_world", "get_world_3d" }, // Viewport, Spatial
+ { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera
+ { "get_znear", "get_near" }, // Camera3D broke GLTFCamera
+ { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D
+ { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker
+ { "handles_type", "_handles_type" }, // ResourceFormatLoader
+ { "has_color", "has_theme_color" }, // Control broke Theme
+ { "has_color_override", "has_theme_color_override" }, // Control broke Theme
+ { "has_constant", "has_theme_constant" }, // Control
+ { "has_constant_override", "has_theme_constant_override" }, // Control
+ { "has_filter", "_has_filter" }, // AnimationNode
+ { "has_font", "has_theme_font" }, // Control broke Theme
+ { "has_font_override", "has_theme_font_override" }, // Control
+ { "has_icon", "has_theme_icon" }, // Control broke Theme
+ { "has_icon_override", "has_theme_icon_override" }, // Control
+ { "has_main_screen", "_has_main_screen" }, // EditorPlugin
+ { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API
+ { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme
+ { "has_stylebox_override", "has_theme_stylebox_override" }, // Control
+ { "http_escape", "uri_encode" }, // String
+ { "http_unescape", "uri_decode" }, // String
+ { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter
+ { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer
+ { "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient
+ { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D
+ { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D
+ { "is_a_parent_of", "is_ancestor_of" }, // Node
+ { "is_commiting_action", "is_committing_action" }, // UndoRedo
+ { "is_doubleclick", "is_double_click" }, // InputEventMouseButton
+ { "is_draw_red", "is_draw_warning" }, // EditorProperty
+ { "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D
+ { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D
+ { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
+ { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D
+ { "is_network_master", "is_multiplayer_authority" }, // Node
+ { "is_network_server", "is_server" }, // Multiplayer API
+ { "is_normalmap", "is_normal_map" }, // NoiseTexture
+ { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API
+ { "is_region", "is_region_enabled" }, // Sprite2D
+ { "is_rotating", "is_ignoring_rotation" }, // Camera2D
+ { "is_scancode_unicode", "is_keycode_unicode" }, // OS
+ { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin
+ { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem
+ { "is_shortcut", "matches_event" }, // Shortcut
+ { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport
+ { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D
+ { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure
+ { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D
+ { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D
+ { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D
+ { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D
+ { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D
+ { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D
+ { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D
+ { "load_from_globals", "load_from_project_settings" }, // InputMap
+ { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently
+ { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D
+ { "make_visible", "_make_visible" }, // EditorPlugin
+ { "merge_polygons_2d", "merge_polygons" }, // Geometry2D
+ { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer
+ { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer
+ { "move_to_bottom", "move_after" }, // Skeleton3D
+ { "move_to_top", "move_before" }, // Skeleton3D
+ { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer
+ { "normalmap_to_xy", "normal_map_to_xy" }, // Image
+ { "offset_polygon_2d", "offset_polygon" }, // Geometry2D
+ { "offset_polyline_2d", "offset_polyline" }, // Geometry2D
+ { "percent_decode", "uri_decode" }, // String
+ { "percent_encode", "uri_encode" }, // String
+ { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D
+ { "popup_centered_minsize", "popup_centered_clamped" }, // Window
+ { "post_import", "_post_import" }, // EditorScenePostImport
+ { "print_stray_nodes", "print_orphan_nodes" }, // Node
+ { "property_list_changed_notify", "notify_property_list_changed" }, // Object
+ { "raise", "move_to_front" }, // CanvasItem
+ { "recognize", "_recognize" }, // ResourceFormatLoader
+ { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh
+ { "remove", "remove_at" }, // Array, broke Directory
+ { "remove_animation", "remove_animation_library" }, // AnimationPlayer
+ { "remove_color_override", "remove_theme_color_override" }, // Control
+ { "remove_constant_override", "remove_theme_constant_override" }, // Control
+ { "remove_font_override", "remove_theme_font_override" }, // Control
+ { "remove_icon_override", "remove_theme_icon_override" }, // Control
+ { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin
+ { "remove_spatial_gizmo_plugin", "remove_node_3d_gizmo_plugin" }, // EditorPlugin
+ { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control
+ { "rename_animation", "rename_animation_library" }, // AnimationPlayer
+ { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader
+ { "save_external_data", "_save_external_data" }, // EditorPlugin
+ { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D
+ { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment
+ { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers
+ { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control
+ { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control
+ { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer
+ { "set_as_bulk_array", "set_buffer" }, // MultiMesh
+ { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture
+ { "set_as_toplevel", "set_as_top_level" }, // CanvasItem
+ { "set_audio_bus", "set_audio_bus_name" }, // Area3D
+ { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog
+ { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D
+ { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
+ { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
+ { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree
+ { "set_command", "set_meta_pressed" }, // InputEventWithModifiers
+ { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers
+ { "set_create_options", "_set_create_options" }, // EditorResourcePicker
+ { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
+ { "set_cursor_position", "set_caret_column" }, // LineEdit
+ { "set_d", "set_distance" }, // WorldMarginShape2D
+ { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState
+ { "set_device", "set_output_device" }, // AudioServer
+ { "set_doubleclick", "set_double_click" }, // InputEventMouseButton
+ { "set_draw_red", "set_draw_warning" }, // EditorProperty
+ { "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D
+ { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
+ { "set_endian_swap", "set_big_endian" }, // File
+ { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit
+ { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
+ { "set_focus_neighbour", "set_focus_neighbor" }, // Control
+ { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D
+ { "set_frame_color", "set_color" }, // ColorRect
+ { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer
+ { "set_gravity_distance_scale", "set_gravity_point_unit_distance" }, // Area(2D/3D)
+ { "set_gravity_vector", "set_gravity_direction" }, // Area(2D/3D)
+ { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D
+ { "set_icon_align", "set_icon_alignment" }, // Button
+ { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe
+ { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe
+ { "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D
+ { "set_is_initialized", "_is_initialized" }, // XRInterface
+ { "set_is_primary", "set_primary" }, // XRInterface
+ { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine
+ { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D
+ { "set_margins_preset", "set_offsets_preset" }, // Control
+ { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI
+ { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers
+ { "set_mid_height", "set_height" }, // CapsuleMesh
+ { "set_neighbor_dist", "set_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
+ { "set_network_master", "set_multiplayer_authority" }, // Node
+ { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API
+ { "set_oneshot", "set_one_shot" }, // AnimatedTexture
+ { "set_pause_mode", "set_process_mode" }, // Node
+ { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
+ { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material
+ { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
+ { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
+ { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
+ { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D
+ { "set_rotate", "set_rotates" }, // PathFollow2D
+ { "set_scancode", "set_keycode" }, // InputEventKey
+ { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
+ { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture
+ { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport
+ { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D
+ { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D
+ { "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo
+ { "set_speed", "set_velocity" }, // InputEventMouseMotion
+ { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment
+ { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh
+ { "set_tab_align", "set_tab_alignment" }, //TabContainer
+ { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool
+ { "set_text_align", "set_text_alignment" }, // Button
+ { "set_timer_process_mode", "set_timer_process_callback" }, // Timer
+ { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
+ { "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D
+ { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D
+ { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
+ { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
+ { "set_valign", "set_vertical_alignment" }, // Label
+ { "set_window_layout", "_set_window_layout" }, // EditorPlugin
+ { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera
+ { "set_znear", "set_near" }, // Camera3D broke GLTFCamera
+ { "shortcut_match", "is_match" }, // InputEvent
+ { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer
+ { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh
+ { "targeting_method", "tween_method" }, // Tween
+ { "targeting_property", "tween_property" }, // Tween
+ { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation
+ { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D
+ { "unselect", "deselect" }, // ItemList
+ { "unselect_all", "deselect_all" }, // ItemList
+ { "update_configuration_warning", "update_configuration_warnings" }, // Node
+ { "update_gizmo", "update_gizmos" }, // Node3D
+ { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer
+ { "warp_mouse_position", "warp_mouse" }, // Input
+ { "world_to_map", "local_to_map" }, // TileMap, GridMap
+ { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial
+ { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial
+ { "set_uniform_name", "set_parameter_name" }, // ParameterRef
+ { "get_uniform_name", "get_parameter_name" }, // ParameterRef
+
+ // Builtin types
+ // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
+ // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
+ { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere
+ { "get_rotation_quat", "get_rotation_quaternion" }, // Basis
+ { "grow_margin", "grow_side" }, // Rect2
+ { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere
+ { "is_abs_path", "is_absolute_path" }, // String
+ { "is_valid_integer", "is_valid_int" }, // String
+ { "linear_interpolate", "lerp" }, // Color
+ { "find_last", "rfind" }, // Array, String
+ { "to_ascii", "to_ascii_buffer" }, // String
+ { "to_utf8", "to_utf8_buffer" }, // String
+ { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16?
+
+ // @GlobalScope
+ // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
+ { "bytes2var", "bytes_to_var" },
+ { "bytes2var_with_objects", "bytes_to_var_with_objects" },
+ { "db2linear", "db_to_linear" },
+ { "deg2rad", "deg_to_rad" },
+ { "linear2db", "linear_to_db" },
+ { "rad2deg", "rad_to_deg" },
+ { "rand_range", "randf_range" },
+ { "range_lerp", "remap" },
+ { "stepify", "snapped" },
+ { "str2var", "str_to_var" },
+ { "var2str", "var_to_str" },
+ { "var2bytes", "var_to_bytes" },
+ { "var2bytes_with_objects", "var_to_bytes_with_objects" },
+
+ // @GDScript
+ // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
+ { "dict2inst", "dict_to_inst" },
+ { "inst2dict", "inst_to_dict" },
+
+ { nullptr, nullptr },
+};
+
+// gdscript_function_renames clone with CamelCase
+const char *RenamesMap3To4::csharp_function_renames[][2] = {
+ // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this
+ // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
+ // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used
+ // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader
+ // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
+ // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera
+ // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
+ // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node
+ // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree
+ // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
+ // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree
+ // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient
+ // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer
+ // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky
+ // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport
+ // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
+ // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera
+ // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
+ // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
+ // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree
+ // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable
+ // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer
+ // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D
+ // { "Process", "_Process" }, // AnimationNode - This word is commonly used
+ // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
+ // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename
+ // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
+ // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename
+ // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe
+ // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial broke Window, HingeJoint3D
+ // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
+ // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
+ // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
+ // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common
+ // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
+ // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
+ // { "SetTooltip", "SetTooltipText" }, // Control, breaks TreeItem, at least for now.
+ // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
+ // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
+ // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape
+ // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView
+ // { "GetStylebox", "GetThemeStylebox" }, // Control - Will rename the method in Theme as well, skipping
+ { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin
+ { "RenderingServer", "GetTabAlignment" }, // Tab
+ { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton
+ { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node
+ { "_SetCurrent", "SetCurrent" }, // Camera2D
+ { "_SetEditorDescription", "SetEditorDescription" }, // Node
+ { "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D
+ { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem
+ { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit
+ { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer
+ { "AddCancel", "AddCancelButton" }, // AcceptDialog
+ { "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D
+ { "AddChildBelowNode", "AddSibling" }, // Node
+ { "AddColorOverride", "AddThemeColorOverride" }, // Control
+ { "AddConstantOverride", "AddThemeConstantOverride" }, // Control
+ { "AddFontOverride", "AddThemeFontOverride" }, // Control
+ { "AddForce", "AddConstantForce" }, //RigidBody2D
+ { "AddIconOverride", "AddThemeIconOverride" }, // Control
+ { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin
+ { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control
+ { "AddTorque", "AddConstantTorque" }, //RigidBody2D
+ { "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D
+ { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D
+ { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image
+ { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin
+ { "CanDropData", "_CanDropData" }, // Control
+ { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor
+ { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
+ { "CanInstance", "CanInstantiate" }, // PackedScene, Script
+ { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer
+ { "CaptureGetDevice", "GetInputDevice" }, // AudioServer
+ { "CaptureGetDeviceList", "GetInputDeviceList" }, // AudioServer
+ { "CaptureSetDevice", "SetInputDevice" }, // AudioServer
+ { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit
+ { "ChangeScene", "ChangeSceneToFile" }, // SceneTree
+ { "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree
+ { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D
+ { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D
+ { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo
+ { "ConvexHull2d", "ConvexHull" }, // Geometry2D
+ { "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit
+ { "CursorGetColumn", "GetCaretColumn" }, // TextEdit
+ { "CursorGetLine", "GetCaretLine" }, // TextEdit
+ { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit
+ { "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit
+ { "CursorSetColumn", "SetCaretColumn" }, // TextEdit
+ { "CursorSetLine", "SetCaretLine" }, // TextEdit
+ { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D
+ { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D
+ { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D
+ { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit
+ { "DeselectItems", "DeselectAll" }, // FileDialog
+ { "DropData", "_DropData" }, // Control
+ { "DropDataFw", "_DropDataFw" }, // ScriptEditor
+ { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D
+ { "FindScancodeFromString", "FindKeycodeFromString" }, // OS
+ { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin
+ { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin
+ { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin
+ { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin
+ { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin
+ { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin
+ { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator
+ { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator
+ { "GetActionList", "ActionGetEvents" }, // InputMap
+ { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers
+ { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer
+ { "GetAppliedForce", "GetConstantForce" }, //RigidBody2D
+ { "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D
+ { "GetAudioBus", "GetAudioBusName" }, // Area3D
+ { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D
+ { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode
+ { "GetCancel", "GetCancelButton" }, // ConfirmationDialog
+ { "GetCaption", "_GetCaption" }, // AnimationNode
+ { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D
+ { "GetChildByName", "_GetChildByName" }, // AnimationNode
+ { "GetChildNodes", "_GetChildNodes" }, // AnimationNode
+ { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D
+ { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D
+ { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D
+ { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
+ { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
+ { "GetColorTypes", "GetColorTypeList" }, // Theme
+ { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers
+ { "GetConstantTypes", "GetConstantTypeList" }, // Theme
+ { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers
+ { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
+ { "GetCursorPosition", "GetCaretColumn" }, // LineEdit
+ { "GetD", "GetDistance" }, // LineShape2D
+ { "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState
+ { "GetDevice", "GetOutputDevice" }, // AudioServer
+ { "GetDeviceList", "GetOutputDeviceList" }, // AudioServer
+ { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
+ { "GetEditorViewport", "GetViewport" }, // EditorPlugin
+ { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
+ { "GetEndianSwap", "IsBigEndian" }, // File
+ { "GetErrorString", "GetErrorMessage" }, // JSON
+ { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control
+ { "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D
+ { "GetFontTypes", "GetFontTypeList" }, // Theme
+ { "GetFrameColor", "GetColor" }, // ColorRect
+ { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer
+ { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D
+ { "GetGravityVector", "GetGravityDirection" }, //Area2D
+ { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer
+ { "GetHand", "GetTrackerHand" }, // XRPositionalTracker
+ { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo
+ { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo
+ { "GetIconAlign", "GetIconAlignment" }, // Button
+ { "GetIconTypes", "GetIconTypeList" }, // Theme
+ { "GetIdleFrames", "GetProcessFrames" }, // Engine
+ { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin
+ { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin
+ { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin
+ { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe
+ { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe
+ { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine
+ { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input
+ { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D
+ { "GetLen", "GetLength" }, // File
+ { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI
+ { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers
+ { "GetMidHeight", "GetHeight" }, // CapsuleMesh
+ { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D
+ { "GetNeighborDist", "GetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
+ { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API
+ { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node
+ { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API
+ { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API
+ { "GetOneshot", "GetOneShot" }, // AnimatedTexture
+ { "GetOk", "GetOkButton" }, // AcceptDialog
+ { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin
+ { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode
+ { "GetParameterList", "_GetParameterList" }, // AnimationNode
+ { "GetParentSpatial", "GetParentNode3d" }, // Node3D
+ { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey
+ { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey
+ { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin
+ { "GetPluginName", "_GetPluginName" }, // EditorPlugin
+ { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin
+ { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin
+ { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
+ { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer
+ { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
+ { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
+ { "GetResult", "GetData" }, //JSON
+ { "GetReverbBus", "GetReverbBusName" }, // Area3D
+ { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
+ { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
+ { "GetScancode", "GetKeycode" }, // InputEventKey
+ { "GetScancodeString", "GetKeycodeString" }, // OS
+ { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey
+ { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers
+ { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport
+ { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D
+ { "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo
+ { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion
+ { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme
+ { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
+ { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D
+ { "GetTabDisabled", "IsTabDisabled" }, // Tab
+ { "GetTabHidden", "IsTabHidden" }, // Tab
+ { "GetTextAlign", "GetTextAlignment" }, // Button
+ { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
+ { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
+ { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
+ { "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D
+ { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D
+ { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
+ { "GetUsedCellsById", "GetUsedCells" }, // TileMap
+ { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer
+ { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin
+ { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin
+ { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit
+ { "GetWorld", "GetWorld3d" }, // Viewport, Spatial
+ { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera
+ { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera
+ { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D
+ { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker
+ { "HandlesType", "_HandlesType" }, // ResourceFormatLoader
+ { "HasColor", "HasThemeColor" }, // Control broke Theme
+ { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme
+ { "HasConstant", "HasThemeConstant" }, // Control
+ { "HasConstantOverride", "HasThemeConstantOverride" }, // Control
+ { "HasFilter", "_HasFilter" }, // AnimationNode
+ { "HasFont", "HasThemeFont" }, // Control broke Theme
+ { "HasFontOverride", "HasThemeFontOverride" }, // Control
+ { "HasIcon", "HasThemeIcon" }, // Control broke Theme
+ { "HasIconOverride", "HasThemeIconOverride" }, // Control
+ { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin
+ { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API
+ { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme
+ { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control
+ { "HttpEscape", "UriEncode" }, // String
+ { "HttpUnescape", "UriDecode" }, // String
+ { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter
+ { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter
+ { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer
+ { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D
+ { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D
+ { "IsAParentOf", "IsAncestorOf" }, // Node
+ { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo
+ { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton
+ { "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D
+ { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D
+ { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
+ { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node
+ { "IsNetworkServer", "IsServer" }, // Multiplayer API
+ { "IsNormalmap", "IsNormalMap" }, // NoiseTexture
+ { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API
+ { "IsRegion", "IsRegionEnabled" }, // Sprite2D
+ { "IsRotating", "IsIgnoringRotation" }, // Camera2D
+ { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS
+ { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin
+ { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem
+ { "IsShortcut", "MatchesEvent" }, // Shortcut
+ { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport
+ { "IsSortEnabled", "IsYSortEnabled" }, // Node2D
+ { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure
+ { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D
+ { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D
+ { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D
+ { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D
+ { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D
+ { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D
+ { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D
+ { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap
+ { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D
+ { "MergePolygons2d", "MergePolygons" }, // Geometry2D
+ { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer
+ { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer
+ { "MoveToBottom", "MoveAfter" }, // Skeleton3D
+ { "MoveToTop", "MoveBefore" }, // Skeleton3D
+ { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer
+ { "NormalmapToXy", "NormalMapToXy" }, // Image
+ { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D
+ { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D
+ { "PercentDecode", "UriDecode" }, // String
+ { "PercentEncode", "UriEncode" }, // String
+ { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D
+ { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window
+ { "PostImport", "_PostImport" }, // EditorScenePostImport
+ { "PrintStrayNodes", "PrintOrphanNodes" }, // Node
+ { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object
+ { "Recognize", "_Recognize" }, // ResourceFormatLoader
+ { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh
+ { "Remove", "RemoveAt" }, // Array, broke Directory
+ { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer
+ { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control
+ { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control
+ { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control
+ { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin
+ { "RemoveSpatialGizmoPlugin", "RemoveNode3dGizmoPlugin" }, // EditorPlugin
+ { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control
+ { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer
+ { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader
+ { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin
+ { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D
+ { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment
+ { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers
+ { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control
+ { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control
+ { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer
+ { "SetAsBulkArray", "SetBuffer" }, // MultiMesh
+ { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture
+ { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem
+ { "SetAudioBus", "SetAudioBusName" }, // Area3D
+ { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog
+ { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D
+ { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
+ { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
+ { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree
+ { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers
+ { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers
+ { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker
+ { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
+ { "SetCursorPosition", "SetCaretColumn" }, // LineEdit
+ { "SetD", "SetDistance" }, // WorldMarginShape2D
+ { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
+ { "SetDevice", "SetOutputDevice" }, // AudioServer
+ { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
+ { "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D
+ { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
+ { "SetEndianSwap", "SetBigEndian" }, // File
+ { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit
+ { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control
+ { "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D
+ { "SetFrameColor", "SetColor" }, // ColorRect
+ { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer
+ { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D
+ { "SetGravityVector", "SetGravityDirection" }, // Area2D
+ { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D
+ { "SetIconAlign", "SetIconAlignment" }, // Button
+ { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe
+ { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe
+ { "SetIsInitialized", "_IsInitialized" }, // XRInterface
+ { "SetIsPrimary", "SetPrimary" }, // XRInterface
+ { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine
+ { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D
+ { "SetMarginsPreset", "SetOffsetsPreset" }, // Control
+ { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI
+ { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers
+ { "SetMidHeight", "SetHeight" }, // CapsuleMesh
+ { "SetNeighborDist", "SetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
+ { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node
+ { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
+ { "SetOneshot", "SetOneShot" }, // AnimatedTexture
+ { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
+ { "SetProximityFade", "SetProximityFadeEnabled" }, // Material
+ { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
+ { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
+ { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
+ { "SetReverbBus", "SetReverbBusName" }, // Area3D
+ { "SetRotate", "SetRotates" }, // PathFollow2D
+ { "SetScancode", "SetKeycode" }, // InputEventKey
+ { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
+ { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture
+ { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport
+ { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
+ { "SetSortEnabled", "SetYSortEnabled" }, // Node2D
+ { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D
+ { "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo
+ { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion
+ { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment
+ { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
+ { "SetTabAlign", "SetTabAlignment" }, //TabContainer
+ { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool
+ { "SetTextAlign", "SetTextAlignment" }, // Button
+ { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
+ { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
+ { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
+ { "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D
+ { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D
+ { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
+ { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
+ { "SetValign", "SetVerticalAlignment" }, // Label
+ { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin
+ { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera
+ { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera
+ { "ShortcutMatch", "IsMatch" }, // InputEvent
+ { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer
+ { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh
+ { "TargetingMethod", "TweenMethod" }, // Tween
+ { "TargetingProperty", "TweenProperty" }, // Tween
+ { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation
+ { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D
+ { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D
+ { "Unselect", "Deselect" }, // ItemList
+ { "UnselectAll", "DeselectAll" }, // ItemList
+ { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node
+ { "UpdateGizmo", "UpdateGizmos" }, // Node3D
+ { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer
+ { "WarpMousePosition", "WarpMouse" }, // Input
+ { "WorldToMap", "LocalToMap" }, // TileMap, GridMap
+ { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial
+ { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial
+ { "SetUniformName", "SetParameterName" }, // ParameterRef
+ { "GetUniformName", "GetParameterName" }, // ParameterRef
+
+ // Builtin types
+ // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
+ { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere
+ { "GetRotationQuat", "GetRotationQuaternion" }, // Basis
+ { "GrowMargin", "GrowSide" }, // Rect2
+ { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere
+ { "IsAbsPath", "IsAbsolutePath" }, // String
+ { "IsValidInteger", "IsValidInt" }, // String
+ { "LinearInterpolate", "Lerp" }, // Color
+ { "ToAscii", "ToAsciiBuffer" }, // String
+ { "ToUtf8", "ToUtf8Buffer" }, // String
+ { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16?
+
+ // @GlobalScope
+ { "Bytes2Var", "BytesToVar" },
+ { "Bytes2VarWithObjects", "BytesToVarWithObjects" },
+ { "Db2Linear", "DbToLinear" },
+ { "Deg2Rad", "DegToRad" },
+ { "Linear2Db", "LinearToDb" },
+ { "Rad2Deg", "RadToDeg" },
+ { "RandRange", "RandfRange" },
+ { "RangeLerp", "Remap" },
+ { "Stepify", "Snapped" },
+ { "Str2Var", "StrToVar" },
+ { "Var2Str", "VarToStr" },
+ { "Var2Bytes", "VarToBytes" },
+ { "Var2BytesWithObjects", "VarToBytesWithObjects" },
+
+ // @GDScript
+ { "Dict2Inst", "DictToInst" },
+ { "Inst2Dict", "InstToDict" },
+
+ { nullptr, nullptr },
+};
+
+// Some needs to be disabled, because users can use this names as variables
+const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
+ // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
+ // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables
+ // // {"command","command_pressed"},// This may broke a lot of comments and user variables
+ // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables
+ // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
+ // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables
+ // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
+ // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
+ // // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
+ // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
+ // { "autowrap", "autowrap_mode" }, // Label
+ // { "cast_to", "target_position" }, // RayCast2D, RayCast3D
+ // { "device", "output_device"}, // AudioServer - Too vague, most likely breaks comments & variables
+ // { "doubleclick", "double_click" }, // InputEventMouseButton
+ // { "group", "button_group" }, // BaseButton
+ // { "process_mode", "process_callback" }, // AnimationTree, Camera2D
+ // { "scancode", "keycode" }, // InputEventKey
+ // { "toplevel", "top_level" }, // Node
+ // { "window_title", "title" }, // Window
+ // { "wrap_enabled", "wrap_mode" }, // TextEdit
+ // { "zfar", "far" }, // Camera3D
+ // { "znear", "near" }, // Camera3D
+ // { "filename", "scene_file_path" }, // Node
+ // { "pressed", "button_pressed" }, // BaseButton - Will also rename the signal, skipping for now
+ { "as_normalmap", "as_normal_map" }, // NoiseTexture
+ { "bbcode_text", "text" }, // RichTextLabel
+ { "bg", "panel" }, // Theme
+ { "bg_focus", "focus" }, // Theme
+ { "capture_device", "input_device" }, // AudioServer
+ { "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit
+ { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
+ { "caret_position", "caret_column" }, // LineEdit
+ { "check_vadjust", "check_v_offset" }, // Theme
+ { "close_h_ofs", "close_h_offset" }, // Theme
+ { "close_v_ofs", "close_v_offset" }, // Theme
+ { "commentfocus", "comment_focus" }, // Theme
+ { "contacts_reported", "max_contacts_reported" }, // RigidBody
+ { "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState
+ { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
+ { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
+ { "drag_margin_left", "drag_left_margin" }, // Camera2D
+ { "drag_margin_right", "drag_right_margin" }, // Camera2D
+ { "drag_margin_top", "drag_top_margin" }, // Camera2D
+ { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D
+ { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed
+ { "extra_spacing_bottom", "spacing_bottom" }, // Font
+ { "extra_spacing_top", "spacing_top" }, // Font
+ { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control
+ { "focus_neighbour_left", "focus_neighbor_left" }, // Control
+ { "focus_neighbour_right", "focus_neighbor_right" }, // Control
+ { "focus_neighbour_top", "focus_neighbor_top" }, // Control
+ { "follow_viewport_enable", "follow_viewport_enabled" }, // CanvasItem
+ { "file_icon_modulate", "file_icon_color" }, // Theme
+ { "files_disabled", "file_disabled_color" }, // Theme
+ { "folder_icon_modulate", "folder_icon_color" }, // Theme
+ { "global_rate_scale", "playback_speed_scale" }, // AudioServer
+ { "gravity_distance_scale", "gravity_point_unit_distance" }, // Area(2D/3D)
+ { "gravity_vec", "gravity_direction" }, // Area(2D/3D)
+ { "hint_tooltip", "tooltip_text" }, // Control
+ { "hseparation", "h_separation" }, // Theme
+ { "icon_align", "icon_alignment" }, // Button
+ { "iterations_per_second", "physics_ticks_per_second" }, // Engine
+ { "invert_enable", "invert_enabled" }, // Polygon2D
+ { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox
+ { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox
+ { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox
+ { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox
+ { "mid_height", "height" }, // CapsuleMesh
+ { "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
+ { "offset_h", "drag_horizontal_offset" }, // Camera2D
+ { "offset_v", "drag_vertical_offset" }, // Camera2D
+ { "off", "unchecked" }, // Theme
+ { "off_disabled", "unchecked_disabled" }, // Theme
+ { "ofs", "offset" }, // Theme
+ { "on", "checked" }, // Theme
+ { "on_disabled", "checked_disabled" }, // Theme
+ { "oneshot", "one_shot" }, // AnimatedTexture
+ { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
+ { "pause_mode", "process_mode" }, // Node
+ { "physical_scancode", "physical_keycode" }, // InputEventKey
+ { "popup_exclusive", "exclusive" }, // Window
+ { "proximity_fade_enable", "proximity_fade_enabled" }, // Material
+ { "rect_position", "position" }, // Control
+ { "rect_global_position", "global_position" }, // Control
+ { "rect_size", "size" }, // Control
+ { "rect_min_size", "custom_minimum_size" }, // Control
+ { "rect_rotation", "rotation" }, // Control
+ { "rect_scale", "scale" }, // Control
+ { "rect_pivot_offset", "pivot_offset" }, // Control
+ { "rect_clip_content", "clip_contents" }, // Control
+ { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
+ { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
+ { "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D
+ { "selectedframe", "selected_frame" }, // Theme
+ { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
+ { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
+ { "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D
+ { "smoothing_speed", "position_smoothing_speed" }, // Camera2D
+ { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment
+ { "ss_reflections_enabled", "ssr_enabled" }, // Environment
+ { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment
+ { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment
+ { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment
+ { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme
+ { "syntax_highlighting", "syntax_highlighter" }, // TextEdit
+ { "tab_align", "tab_alignment" }, // TabContainer
+ { "table_hseparation", "table_h_separation" }, // Theme
+ { "table_vseparation", "table_v_separation" }, // Theme
+ { "translation", "position" }, // Node3D - broke GLTFNode
+ { "unit_db", "volume_db" }, // AudioStreamPlayer3D
+ { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
+ { "vseparation", "v_separation" }, // Theme
+ { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D
+
+ { nullptr, nullptr },
+};
+
+// Some needs to be disabled, because users can use this names as variables
+const char *RenamesMap3To4::csharp_properties_renames[][2] = {
+ // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
+ // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables
+ // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables
+ // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables
+ // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
+ // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
+ // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
+ // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
+ // // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
+ // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
+ // { "Autowrap", "AutowrapMode" }, // Label
+ // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
+ // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton
+ // { "Group", "ButtonGroup" }, // BaseButton
+ // { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it.
+ // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
+ // { "Scancode", "Keycode" }, // InputEventKey
+ // { "Toplevel", "TopLevel" }, // Node
+ // { "WindowTitle", "Title" }, // Window
+ // { "WrapEnabled", "WrapMode" }, // TextEdit
+ // { "Zfar", "Far" }, // Camera3D
+ // { "Znear", "Near" }, // Camera3D
+ // { "Pressed", "ButtonPressed" }, // BaseButton - Will also rename the signal, skipping for now
+ { "AsNormalmap", "AsNormalMap" }, // NoiseTexture
+ { "BbcodeText", "Text" }, // RichTextLabel
+ { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit
+ { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit
+ { "CaretPosition", "CaretColumn" }, // LineEdit
+ { "CheckVadjust", "CheckVAdjust" }, // Theme
+ { "CloseHOfs", "CloseHOffset" }, // Theme
+ { "CloseVOfs", "CloseVOffset" }, // Theme
+ { "Commentfocus", "CommentFocus" }, // Theme
+ { "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState
+ { "DragMarginBottom", "DragBottomMargin" }, // Camera2D
+ { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
+ { "DragMarginLeft", "DragLeftMargin" }, // Camera2D
+ { "DragMarginRight", "DragRightMargin" }, // Camera2D
+ { "DragMarginTop", "DragTopMargin" }, // Camera2D
+ { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D
+ { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed
+ { "ExtraSpacingBottom", "SpacingBottom" }, // Font
+ { "ExtraSpacingTop", "SpacingTop" }, // Font
+ { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control
+ { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control
+ { "FocusNeighbourRight", "FocusNeighborRight" }, // Control
+ { "FocusNeighbourTop", "FocusNeighborTop" }, // Control
+ { "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem
+ { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer
+ { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D
+ { "GravityVec", "GravityDirection" }, // Area2D
+ { "HintTooltip", "TooltipText" }, // Control
+ { "Hseparation", "HSeparation" }, // Theme
+ { "IconAlign", "IconAlignment" }, // Button
+ { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine
+ { "InvertEnable", "InvertEnabled" }, // Polygon2D
+ { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox
+ { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox
+ { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox
+ { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox
+ { "MidHeight", "Height" }, // CapsuleMesh
+ { "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
+ { "OffsetH", "DragHorizontalOffset" }, // Camera2D
+ { "OffsetV", "DragVerticalOffset" }, // Camera2D
+ { "Ofs", "Offset" }, // Theme
+ { "Oneshot", "OneShot" }, // AnimatedTexture
+ { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
+ { "PauseMode", "ProcessMode" }, // Node
+ { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
+ { "PopupExclusive", "Exclusive" }, // Window
+ { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
+ { "RectPosition", "Position" }, // Control
+ { "RectGlobalPosition", "GlobalPosition" }, // Control
+ { "RectSize", "Size" }, // Control
+ { "RectMinSize", "CustomMinimumSize" }, // Control
+ { "RectRotation", "Rotation" }, // Control
+ { "RectScale", "Scale" }, // Control
+ { "RectPivotOffset", "PivotOffset" }, // Control
+ { "RectClipContent", "ClipContents" }, // Control
+ { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
+ { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
+ { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
+ { "Selectedframe", "SelectedFrame" }, // Theme
+ { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
+ { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
+ { "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D
+ { "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D
+ { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment
+ { "SsReflectionsEnabled", "SsrEnabled" }, // Environment
+ { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment
+ { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment
+ { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment
+ { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme
+ { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit
+ { "TabAlign", "TabAlignment" }, // TabContainer
+ { "TableHseparation", "TableHSeparation" }, // Theme
+ { "TableVseparation", "TableVSeparation" }, // Theme
+ { "Translation", "Position" }, // Node3D - broke GLTFNode
+ { "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D
+ { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D
+ { "Vseparation", "VSeparation" }, // Theme
+
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::gdscript_signals_renames[][2] = {
+ // {"instantiate","instance"}, // FileSystemDock
+ // { "hide", "hidden" }, // CanvasItem - function with same name exists
+ // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure
+ // {"changed","settings_changed"}, // EditorSettings
+ { "about_to_show", "about_to_popup" }, // Popup
+ { "button_release", "button_released" }, // XRController3D
+ { "cancelled", "canceled" }, // AcceptDialog
+ { "item_double_clicked", "item_icon_double_clicked" }, // Tree
+ { "network_peer_connected", "peer_connected" }, // MultiplayerAPI
+ { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI
+ { "network_peer_packet", "peer_packet" }, // MultiplayerAPI
+ { "node_unselected", "node_deselected" }, // GraphEdit
+ { "offset_changed", "position_offset_changed" }, // GraphNode
+ { "settings_changed", "changed" }, // TileMap broke EditorSettings
+ { "skeleton_updated", "pose_updated" }, //
+ { "tab_close", "tab_closed" }, // TextEdit
+ { "tab_hover", "tab_hovered" }, // TextEdit
+ { "text_entered", "text_submitted" }, // LineEdit
+ { "tween_completed", "finished" }, // Tween
+ { "tween_step", "step_finished" }, // Tween
+
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::csharp_signals_renames[][2] = {
+ // {"Instantiate","Instance"}, // FileSystemDock
+ // { "Hide", "Hidden" }, // CanvasItem - function with same name exists
+ // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure
+ // {"Changed","SettingsChanged"}, // EditorSettings
+ { "AboutToShow", "AboutToPopup" }, // Popup
+ { "ButtonRelease", "ButtonReleased" }, // XRController3D
+ { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI
+ { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI
+ { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI
+ { "NodeUnselected", "NodeDeselected" }, // GraphEdit
+ { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode
+ { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings
+ { "SkeletonUpdated", "PoseUpdated" }, //
+ { "TabClose", "TabClosed" }, // TextEdit
+ { "TabHover", "TabHovered" }, // TextEdit
+ { "TextEntered", "TextSubmitted" }, // LineEdit
+ { "TweenCompleted", "Finished" }, // Tween
+ { "TweenStep", "StepFinished" }, // Tween
+
+ { nullptr, nullptr },
+
+};
+
+const char *RenamesMap3To4::project_settings_renames[][2] = {
+ { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" },
+ { "audio/channel_disable_time", "audio/buses/channel_disable_time" },
+ { "audio/default_bus_layout", "audio/buses/default_bus_layout" },
+ { "audio/driver", "audio/driver/driver" },
+ { "audio/enable_audio_input", "audio/driver/enable_input" },
+ { "audio/mix_rate", "audio/driver/mix_rate" },
+ { "audio/output_latency", "audio/driver/output_latency" },
+ { "audio/output_latency.web", "audio/driver/output_latency.web" },
+ { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" },
+ { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" },
+ { "editor/main_run_args", "editor/run/main_run_args" },
+ { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" },
+ { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" },
+ { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" },
+ { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" },
+ { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" },
+ { "network/ssl/certificates", "network/tls/certificate_bundle_override" },
+ { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure
+ { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" },
+ { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" },
+ { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" },
+ { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" },
+ { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" },
+ { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" },
+ { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" },
+ { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" },
+ { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" },
+ { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" },
+ { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" },
+ { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" },
+ { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" },
+ { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" },
+ { "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" },
+ { "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" },
+ { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2_astc" },
+ { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc_bptc" },
+ { "window/size/width", "window/size/viewport_width" },
+ { "window/size/height", "window/size/viewport_height" },
+ { "window/size/test_width", "window/size/window_width_override" },
+ { "window/size/test_height", "window/size/window_height_override" },
+
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::input_map_renames[][2] = {
+ { ",\"alt\":", ",\"alt_pressed\":" },
+ { ",\"shift\":", ",\"shift_pressed\":" },
+ { ",\"control\":", ",\"ctrl_pressed\":" },
+ { ",\"meta\":", ",\"meta_pressed\":" },
+ { ",\"scancode\":", ",\"keycode\":" },
+ { ",\"physical_scancode\":", ",\"physical_keycode\":" },
+ { ",\"doubleclick\":", ",\"double_click\":" },
+
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::builtin_types_renames[][2] = {
+ { "PoolByteArray", "PackedByteArray" },
+ { "PoolColorArray", "PackedColorArray" },
+ { "PoolIntArray", "PackedInt32Array" },
+ { "PoolRealArray", "PackedFloat32Array" },
+ { "PoolStringArray", "PackedStringArray" },
+ { "PoolVector2Array", "PackedVector2Array" },
+ { "PoolVector3Array", "PackedVector3Array" },
+ { "Quat", "Quaternion" },
+ { "Transform", "Transform3D" },
+
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::shaders_renames[][2] = {
+ { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" },
+ { "CAMERA_MATRIX", "INV_VIEW_MATRIX" },
+ { "INV_CAMERA_MATRIX", "VIEW_MATRIX" },
+ { "NORMALMAP", "NORMAL_MAP" },
+ { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
+ { "TRANSMISSION", "BACKLIGHT" },
+ { "WORLD_MATRIX", "MODEL_MATRIX" },
+ { "depth_draw_alpha_prepass", "depth_draw_opaque" },
+ { "hint_albedo", "source_color" },
+ { "hint_aniso", "hint_anisotropy" },
+ { "hint_black", "hint_default_black" },
+ { "hint_black_albedo", "hint_default_black" },
+ { "hint_color", "source_color" },
+ { "hint_white", "hint_default_white" },
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::class_renames[][2] = {
+ // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB
+ // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB
+ // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed
+ // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed
+ // { "InputDefault",""}, // TODO ?
+ // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB
+ // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB
+ // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB
+ // { "NativeScript","GDExtension"}, ??
+ { "ARVRAnchor", "XRAnchor3D" },
+ { "ARVRCamera", "XRCamera3D" },
+ { "ARVRController", "XRController3D" },
+ { "ARVRInterface", "XRInterface" },
+ { "ARVRInterfaceGDNative", "Node3D" },
+ { "ARVROrigin", "XROrigin3D" },
+ { "ARVRPositionalTracker", "XRPositionalTracker" },
+ { "ARVRServer", "XRServer" },
+ { "AStar", "AStar3D" },
+ { "AnimatedSprite", "AnimatedSprite2D" },
+ { "AnimationTreePlayer", "AnimationTree" },
+ { "Area", "Area3D" }, // Be careful, this will be used everywhere
+ { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" },
+ { "AudioStreamRandomPitch", "AudioStreamRandomizer" },
+ { "AudioStreamSample", "AudioStreamWAV" },
+ { "BakedLightmap", "LightmapGI" },
+ { "BakedLightmapData", "LightmapGIData" },
+ { "BitmapFont", "FontFile" },
+ { "BoneAttachment", "BoneAttachment3D" },
+ { "BoxShape", "BoxShape3D" },
+ { "CPUParticles", "CPUParticles3D" },
+ { "CSGBox", "CSGBox3D" },
+ { "CSGCombiner", "CSGCombiner3D" },
+ { "CSGCylinder", "CSGCylinder3D" },
+ { "CSGMesh", "CSGMesh3D" },
+ { "CSGPolygon", "CSGPolygon3D" },
+ { "CSGPrimitive", "CSGPrimitive3D" },
+ { "CSGShape", "CSGShape3D" },
+ { "CSGSphere", "CSGSphere3D" },
+ { "CSGTorus", "CSGTorus3D" },
+ { "Camera", "Camera3D" }, // Be careful, this will be used everywhere
+ { "CapsuleShape", "CapsuleShape3D" },
+ { "ClippedCamera", "Camera3D" },
+ { "CollisionObject", "CollisionObject3D" },
+ { "CollisionPolygon", "CollisionPolygon3D" },
+ { "CollisionShape", "CollisionShape3D" },
+ { "ConcavePolygonShape", "ConcavePolygonShape3D" },
+ { "ConeTwistJoint", "ConeTwistJoint3D" },
+ { "ConvexPolygonShape", "ConvexPolygonShape3D" },
+ { "CubeMap", "Cubemap" },
+ { "CubeMesh", "BoxMesh" },
+ { "CylinderShape", "CylinderShape3D" },
+ { "DirectionalLight", "DirectionalLight3D" },
+ { "DynamicFont", "FontFile" },
+ { "DynamicFontData", "FontFile" },
+ { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" },
+ { "EditorSceneImporter", "EditorSceneFormatImporter" },
+ { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" },
+ { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
+ { "EditorSpatialGizmo", "EditorNode3DGizmo" },
+ { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
+ { "ExternalTexture", "ImageTexture" },
+ { "FuncRef", "Callable" },
+ { "GIProbe", "VoxelGI" },
+ { "GIProbeData", "VoxelGIData" },
+ { "Generic6DOFJoint", "Generic6DOFJoint3D" },
+ { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one
+ { "GeometryInstance", "GeometryInstance3D" },
+ { "GradientTexture", "GradientTexture2D" },
+ { "HeightMapShape", "HeightMapShape3D" },
+ { "HingeJoint", "HingeJoint3D" },
+ { "IP_Unix", "IPUnix" },
+ { "ImmediateGeometry", "ImmediateMesh" },
+ { "ImmediateGeometry3D", "ImmediateMesh" },
+ { "InterpolatedCamera", "Camera3D" },
+ { "InterpolatedCamera3D", "Camera3D" },
+ { "JSONParseResult", "JSON" },
+ { "Joint", "Joint3D" },
+ { "KinematicBody", "CharacterBody3D" },
+ { "KinematicBody2D", "CharacterBody2D" },
+ { "KinematicCollision", "KinematicCollision3D" },
+ { "LargeTexture", "ImageTexture" },
+ { "Light", "Light3D" },
+ { "Light2D", "PointLight2D" },
+ { "LineShape2D", "WorldBoundaryShape2D" },
+ { "Listener", "AudioListener3D" },
+ { "Listener2D", "AudioListener2D" },
+ { "MeshInstance", "MeshInstance3D" },
+ { "MultiMeshInstance", "MultiMeshInstance3D" },
+ { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" },
+ { "Navigation", "Node3D" },
+ { "Navigation2D", "Node2D" },
+ { "Navigation2DServer", "NavigationServer2D" },
+ { "Navigation3D", "Node3D" },
+ { "NavigationAgent", "NavigationAgent3D" },
+ { "NavigationMeshInstance", "NavigationRegion3D" },
+ { "NavigationObstacle", "NavigationObstacle3D" },
+ { "NavigationPolygonInstance", "NavigationRegion2D" },
+ { "NavigationRegion", "NavigationRegion3D" },
+ { "NavigationServer", "NavigationServer3D" },
+ { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" },
+ { "NetworkedMultiplayerPeer", "MultiplayerPeer" },
+ { "Occluder", "OccluderInstance3D" },
+ { "OmniLight", "OmniLight3D" },
+ { "PHashTranslation", "OptimizedTranslation" },
+ { "PacketPeerGDNative", "PacketPeerExtension" },
+ { "PanoramaSky", "Sky" },
+ { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere
+ { "Particles2D", "GPUParticles2D" },
+ { "ParticlesMaterial", "ParticleProcessMaterial" },
+ { "Path", "Path3D" }, // Be careful, this will be used everywhere
+ { "PathFollow", "PathFollow3D" },
+ { "PhysicalBone", "PhysicalBone3D" },
+ { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" },
+ { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" },
+ { "Physics2DServer", "PhysicsServer2D" },
+ { "Physics2DServerSW", "GodotPhysicsServer2D" },
+ { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" },
+ { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" },
+ { "PhysicsBody", "PhysicsBody3D" },
+ { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" },
+ { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" },
+ { "PhysicsServer", "PhysicsServer3D" },
+ { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" },
+ { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" },
+ { "PinJoint", "PinJoint3D" },
+ { "PlaneShape", "WorldBoundaryShape3D" },
+ { "PopupDialog", "Popup" },
+ { "Position2D", "Marker2D" },
+ { "Position3D", "Marker3D" },
+ { "ProceduralSky", "Sky" },
+ { "RayCast", "RayCast3D" },
+ { "RayShape", "SeparationRayShape3D" },
+ { "RayShape2D", "SeparationRayShape2D" },
+ { "Reference", "RefCounted" }, // Be careful, this will be used everywhere
+ { "RemoteTransform", "RemoteTransform3D" },
+ { "ResourceInteractiveLoader", "ResourceLoader" },
+ { "RigidBody", "RigidBody3D" },
+ { "SceneTreeTween", "Tween" },
+ { "Shape", "Shape3D" }, // Be careful, this will be used everywhere
+ { "ShortCut", "Shortcut" },
+ { "Skeleton", "Skeleton3D" },
+ { "SkeletonIK", "SkeletonIK3D" },
+ { "SliderJoint", "SliderJoint3D" },
+ { "SoftBody", "SoftBody3D" },
+ { "Spatial", "Node3D" },
+ { "SpatialGizmo", "Node3DGizmo" },
+ { "SpatialMaterial", "StandardMaterial3D" },
+ { "SphereShape", "SphereShape3D" },
+ { "SpotLight", "SpotLight3D" },
+ { "SpringArm", "SpringArm3D" },
+ { "Sprite", "Sprite2D" },
+ { "StaticBody", "StaticBody3D" },
+ { "StreamCubemap", "CompressedCubemap" },
+ { "StreamCubemapArray", "CompressedCubemapArray" },
+ { "StreamPeerGDNative", "StreamPeerExtension" },
+ { "StreamPeerSSL", "StreamPeerTLS" },
+ { "StreamTexture", "CompressedTexture2D" },
+ { "StreamTexture2D", "CompressedTexture2D" },
+ { "StreamTexture2DArray", "CompressedTexture2DArray" },
+ { "StreamTextureLayered", "CompressedTextureLayered" },
+ { "TCP_Server", "TCPServer" },
+ { "Tabs", "TabBar" }, // Be careful, this will be used everywhere
+ { "TextFile", "Node3D" },
+ { "Texture", "Texture2D" }, // May broke TextureRect
+ { "TextureArray", "Texture2DArray" },
+ { "TextureProgress", "TextureProgressBar" },
+ { "ToolButton", "Button" },
+ { "VehicleBody", "VehicleBody3D" },
+ { "VehicleWheel", "VehicleWheel3D" },
+ { "VideoPlayer", "VideoStreamPlayer" },
+ { "Viewport", "SubViewport" },
+ { "ViewportContainer", "SubViewportContainer" },
+ { "VisibilityEnabler", "VisibleOnScreenEnabler3D" },
+ { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" },
+ { "VisibilityNotifier", "VisibleOnScreenNotifier3D" },
+ { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" },
+ { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" },
+ { "VisualInstance", "VisualInstance3D" },
+ { "VisualServer", "RenderingServer" },
+ { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" },
+ { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" },
+ { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" },
+ { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" },
+ { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" },
+ { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" },
+ { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" },
+ { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" },
+ { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" },
+ { "VisualShaderNodeTransformMult", "VisualShaderNode" },
+ { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" },
+ { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" },
+ { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" },
+ { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" },
+ { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" },
+ { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" },
+ { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" },
+ { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" },
+ { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" },
+ { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" },
+ { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" },
+ { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" },
+ { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" },
+ { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" },
+ { "VisualShaderNodeUniform", "VisualShaderNodeParameter" },
+ { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" },
+ { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" },
+ { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" },
+ { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" },
+ { "WindowDialog", "Window" },
+ { "World", "World3D" }, // Be careful, this will be used everywhere
+ { "XRAnchor", "XRAnchor3D" },
+ { "XRController", "XRController3D" },
+ { "XROrigin", "XROrigin3D" },
+ { "YSort", "Node2D" },
+
+ { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+ { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
+
+ { nullptr, nullptr },
+};
+
+const char *RenamesMap3To4::color_renames[][2] = {
+ { "aliceblue", "ALICE_BLUE" },
+ { "antiquewhite", "ANTIQUE_WHITE" },
+ { "aqua", "AQUA" },
+ { "aquamarine", "AQUAMARINE" },
+ { "azure", "AZURE" },
+ { "beige", "BEIGE" },
+ { "bisque", "BISQUE" },
+ { "black", "BLACK" },
+ { "blanchedalmond", "BLANCHED_ALMOND" },
+ { "blue", "BLUE" },
+ { "blueviolet", "BLUE_VIOLET" },
+ { "brown", "BROWN" },
+ { "burlywood", "BURLYWOOD" },
+ { "cadetblue", "CADET_BLUE" },
+ { "chartreuse", "CHARTREUSE" },
+ { "chocolate", "CHOCOLATE" },
+ { "coral", "CORAL" },
+ { "cornflowerblue", "CORNFLOWER_BLUE" },
+ { "cornsilk", "CORNSILK" },
+ { "crimson", "CRIMSON" },
+ { "cyan", "CYAN" },
+ { "darkblue", "DARK_BLUE" },
+ { "darkcyan", "DARK_CYAN" },
+ { "darkgoldenrod", "DARK_GOLDENROD" },
+ { "darkgray", "DARK_GRAY" },
+ { "darkgreen", "DARK_GREEN" },
+ { "darkkhaki", "DARK_KHAKI" },
+ { "darkmagenta", "DARK_MAGENTA" },
+ { "darkolivegreen", "DARK_OLIVE_GREEN" },
+ { "darkorange", "DARK_ORANGE" },
+ { "darkorchid", "DARK_ORCHID" },
+ { "darkred", "DARK_RED" },
+ { "darksalmon", "DARK_SALMON" },
+ { "darkseagreen", "DARK_SEA_GREEN" },
+ { "darkslateblue", "DARK_SLATE_BLUE" },
+ { "darkslategray", "DARK_SLATE_GRAY" },
+ { "darkturquoise", "DARK_TURQUOISE" },
+ { "darkviolet", "DARK_VIOLET" },
+ { "deeppink", "DEEP_PINK" },
+ { "deepskyblue", "DEEP_SKY_BLUE" },
+ { "dimgray", "DIM_GRAY" },
+ { "dodgerblue", "DODGER_BLUE" },
+ { "firebrick", "FIREBRICK" },
+ { "floralwhite", "FLORAL_WHITE" },
+ { "forestgreen", "FOREST_GREEN" },
+ { "fuchsia", "FUCHSIA" },
+ { "gainsboro", "GAINSBORO" },
+ { "ghostwhite", "GHOST_WHITE" },
+ { "gold", "GOLD" },
+ { "goldenrod", "GOLDENROD" },
+ { "gray", "GRAY" },
+ { "green", "GREEN" },
+ { "greenyellow", "GREEN_YELLOW" },
+ { "honeydew", "HONEYDEW" },
+ { "hotpink", "HOT_PINK" },
+ { "indianred", "INDIAN_RED" },
+ { "indigo", "INDIGO" },
+ { "ivory", "IVORY" },
+ { "khaki", "KHAKI" },
+ { "lavender", "LAVENDER" },
+ { "lavenderblush", "LAVENDER_BLUSH" },
+ { "lawngreen", "LAWN_GREEN" },
+ { "lemonchiffon", "LEMON_CHIFFON" },
+ { "lightblue", "LIGHT_BLUE" },
+ { "lightcoral", "LIGHT_CORAL" },
+ { "lightcyan", "LIGHT_CYAN" },
+ { "lightgoldenrod", "LIGHT_GOLDENROD" },
+ { "lightgray", "LIGHT_GRAY" },
+ { "lightgreen", "LIGHT_GREEN" },
+ { "lightpink", "LIGHT_PINK" },
+ { "lightsalmon", "LIGHT_SALMON" },
+ { "lightseagreen", "LIGHT_SEA_GREEN" },
+ { "lightskyblue", "LIGHT_SKY_BLUE" },
+ { "lightslategray", "LIGHT_SLATE_GRAY" },
+ { "lightsteelblue", "LIGHT_STEEL_BLUE" },
+ { "lightyellow", "LIGHT_YELLOW" },
+ { "lime", "LIME" },
+ { "limegreen", "LIME_GREEN" },
+ { "linen", "LINEN" },
+ { "magenta", "MAGENTA" },
+ { "maroon", "MAROON" },
+ { "mediumaquamarine", "MEDIUM_AQUAMARINE" },
+ { "mediumblue", "MEDIUM_BLUE" },
+ { "mediumorchid", "MEDIUM_ORCHID" },
+ { "mediumpurple", "MEDIUM_PURPLE" },
+ { "mediumseagreen", "MEDIUM_SEA_GREEN" },
+ { "mediumslateblue", "MEDIUM_SLATE_BLUE" },
+ { "mediumspringgreen", "MEDIUM_SPRING_GREEN" },
+ { "mediumturquoise", "MEDIUM_TURQUOISE" },
+ { "mediumvioletred", "MEDIUM_VIOLET_RED" },
+ { "midnightblue", "MIDNIGHT_BLUE" },
+ { "mintcream", "MINT_CREAM" },
+ { "mistyrose", "MISTY_ROSE" },
+ { "moccasin", "MOCCASIN" },
+ { "navajowhite", "NAVAJO_WHITE" },
+ { "navyblue", "NAVY_BLUE" },
+ { "oldlace", "OLD_LACE" },
+ { "olive", "OLIVE" },
+ { "olivedrab", "OLIVE_DRAB" },
+ { "orange", "ORANGE" },
+ { "orangered", "ORANGE_RED" },
+ { "orchid", "ORCHID" },
+ { "palegoldenrod", "PALE_GOLDENROD" },
+ { "palegreen", "PALE_GREEN" },
+ { "paleturquoise", "PALE_TURQUOISE" },
+ { "palevioletred", "PALE_VIOLET_RED" },
+ { "papayawhip", "PAPAYA_WHIP" },
+ { "peachpuff", "PEACH_PUFF" },
+ { "peru", "PERU" },
+ { "pink", "PINK" },
+ { "plum", "PLUM" },
+ { "powderblue", "POWDER_BLUE" },
+ { "purple", "PURPLE" },
+ { "rebeccapurple", "REBECCA_PURPLE" },
+ { "red", "RED" },
+ { "rosybrown", "ROSY_BROWN" },
+ { "royalblue", "ROYAL_BLUE" },
+ { "saddlebrown", "SADDLE_BROWN" },
+ { "salmon", "SALMON" },
+ { "sandybrown", "SANDY_BROWN" },
+ { "seagreen", "SEA_GREEN" },
+ { "seashell", "SEASHELL" },
+ { "sienna", "SIENNA" },
+ { "silver", "SILVER" },
+ { "skyblue", "SKY_BLUE" },
+ { "slateblue", "SLATE_BLUE" },
+ { "slategray", "SLATE_GRAY" },
+ { "snow", "SNOW" },
+ { "springgreen", "SPRING_GREEN" },
+ { "steelblue", "STEEL_BLUE" },
+ { "tan", "TAN" },
+ { "teal", "TEAL" },
+ { "thistle", "THISTLE" },
+ { "tomato", "TOMATO" },
+ { "transparent", "TRANSPARENT" },
+ { "turquoise", "TURQUOISE" },
+ { "violet", "VIOLET" },
+ { "webgray", "WEB_GRAY" },
+ { "webgreen", "WEB_GREEN" },
+ { "webmaroon", "WEB_MAROON" },
+ { "webpurple", "WEB_PURPLE" },
+ { "wheat", "WHEAT" },
+ { "white", "WHITE" },
+ { "whitesmoke", "WHITE_SMOKE" },
+ { "yellow", "YELLOW" },
+ { "yellowgreen", "YELLOW_GREEN" },
+
+ { nullptr, nullptr },
+};
+
+#endif // DISABLE_DEPRECATED
diff --git a/editor/renames_map_3_to_4.h b/editor/renames_map_3_to_4.h
new file mode 100644
index 0000000000..119ededf43
--- /dev/null
+++ b/editor/renames_map_3_to_4.h
@@ -0,0 +1,54 @@
+/**************************************************************************/
+/* renames_map_3_to_4.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENAMES_MAP_3_TO_4_H
+#define RENAMES_MAP_3_TO_4_H
+
+#ifndef DISABLE_DEPRECATED
+
+struct RenamesMap3To4 {
+ static const char *enum_renames[][2];
+ static const char *gdscript_function_renames[][2];
+ static const char *csharp_function_renames[][2];
+ static const char *gdscript_properties_renames[][2];
+ static const char *csharp_properties_renames[][2];
+ static const char *gdscript_signals_renames[][2];
+ static const char *csharp_signals_renames[][2];
+ static const char *project_settings_renames[][2];
+ static const char *input_map_renames[][2];
+ static const char *builtin_types_renames[][2];
+ static const char *shaders_renames[][2];
+ static const char *class_renames[][2];
+ static const char *color_renames[][2];
+};
+
+#endif // DISABLE_DEPRECATED
+
+#endif // RENAMES_MAP_3_TO_4_H
diff --git a/main/main.cpp b/main/main.cpp
index 3aa9a44a21..8b6cf5fc69 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -93,13 +93,17 @@
#include "editor/editor_settings.h"
#include "editor/editor_translation.h"
#include "editor/progress_dialog.h"
-#include "editor/project_converter_3_to_4.h"
#include "editor/project_manager.h"
#include "editor/register_editor_types.h"
+
#ifndef NO_EDITOR_SPLASH
#include "main/splash_editor.gen.h"
#endif
-#endif
+
+#ifndef DISABLE_DEPRECATED
+#include "editor/project_converter_3_to_4.h"
+#endif // DISABLE_DEPRECATED
+#endif // TOOLS_ENABLED
#include "modules/modules_enabled.gen.h" // For mono.
@@ -163,8 +167,10 @@ static OS::ProcessID editor_pid = 0;
static bool found_project = false;
static bool auto_build_solutions = false;
static String debug_server_uri;
+#ifndef DISABLE_DEPRECATED
static int converter_max_kb_file = 4 * 1024; // 4MB
static int converter_max_line_length = 100000;
+#endif // DISABLE_DEPRECATED
HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments;
#endif
@@ -423,10 +429,12 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" The target directory must exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+#ifndef DISABLE_DEPRECATED
OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n");
OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n");
OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]\n");
OS::get_singleton()->print(" Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
+#endif // DISABLE_DEPRECATED
OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
@@ -1108,6 +1116,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
editor = true;
cmdline_tool = true;
main_args.push_back(I->get());
+#ifndef DISABLE_DEPRECATED
} else if (I->get() == "--convert-3to4") {
// Actually handling is done in start().
cmdline_tool = true;
@@ -1138,6 +1147,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
}
}
+#endif // DISABLE_DEPRECATED
} else if (I->get() == "--doctool") {
// Actually handling is done in start().
cmdline_tool = true;
@@ -1147,7 +1157,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
audio_driver = NULL_AUDIO_DRIVER;
display_driver = NULL_DISPLAY_DRIVER;
main_args.push_back(I->get());
-#endif
+#endif // TOOLS_ENABLED
} else if (I->get() == "--path") { // set path of project to start or edit
if (I->next()) {
@@ -2370,7 +2380,7 @@ bool Main::start() {
bool converting_project = false;
bool validating_converting_project = false;
#endif // DISABLE_DEPRECATED
-#endif
+#endif // TOOLS_ENABLED
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
List<String> args = OS::get_singleton()->get_cmdline_args();
@@ -2395,7 +2405,7 @@ bool Main::start() {
editor = true;
} else if (args[i] == "-p" || args[i] == "--project-manager") {
project_manager = true;
-#endif
+#endif // TOOLS_ENABLED
} else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) {
positional_arg = args[i];
@@ -2553,18 +2563,22 @@ bool Main::start() {
#ifndef DISABLE_DEPRECATED
if (converting_project) {
- int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert();
- OS::get_singleton()->set_exit_code(exit_code);
+ int ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert();
+ if (ret) {
+ OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
+ }
return false;
}
if (validating_converting_project) {
- int exit_code = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion();
- OS::get_singleton()->set_exit_code(exit_code);
+ bool ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion();
+ if (ret) {
+ OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
+ }
return false;
}
#endif // DISABLE_DEPRECATED
-#endif
+#endif // TOOLS_ENABLED
if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {
game_path = GLOBAL_GET("application/run/main_scene");
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 602d07d9a7..de0dacece3 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -42,6 +42,11 @@
#include "gdscript_utility_functions.h"
#include "scene/resources/packed_scene.h"
+#if defined(TOOLS_ENABLED) && !defined(DISABLE_DEPRECATED)
+#define SUGGEST_GODOT4_RENAMES
+#include "editor/renames_map_3_to_4.h"
+#endif
+
#define UNNAMED_ENUM "<anonymous enum>"
#define ENUM_SEPARATOR "::"
@@ -2601,9 +2606,8 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
p_binary_op->set_datatype(result);
}
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
-const char *GDScriptAnalyzer::get_rename_from_map(const char *map[][2], String key) {
+#ifdef SUGGEST_GODOT4_RENAMES
+const char *get_rename_from_map(const char *map[][2], String key) {
for (int index = 0; map[index][0]; index++) {
if (map[index][0] == key) {
return map[index][1];
@@ -2614,39 +2618,39 @@ const char *GDScriptAnalyzer::get_rename_from_map(const char *map[][2], String k
// Checks if an identifier/function name has been renamed in Godot 4, uses ProjectConverter3To4 for rename map.
// Returns the new name if found, nullptr otherwise.
-const char *GDScriptAnalyzer::check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) {
+const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) {
switch (type) {
case GDScriptParser::Node::IDENTIFIER: {
// Check properties
- const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_properties_renames, identifier);
+ const char *result = get_rename_from_map(RenamesMap3To4::gdscript_properties_renames, identifier);
if (result) {
return result;
}
// Check enum values
- result = get_rename_from_map(ProjectConverter3To4::enum_renames, identifier);
+ result = get_rename_from_map(RenamesMap3To4::enum_renames, identifier);
if (result) {
return result;
}
// Check color constants
- result = get_rename_from_map(ProjectConverter3To4::color_renames, identifier);
+ result = get_rename_from_map(RenamesMap3To4::color_renames, identifier);
if (result) {
return result;
}
// Check type names
- result = get_rename_from_map(ProjectConverter3To4::class_renames, identifier);
+ result = get_rename_from_map(RenamesMap3To4::class_renames, identifier);
if (result) {
return result;
}
- return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier);
+ return get_rename_from_map(RenamesMap3To4::builtin_types_renames, identifier);
}
case GDScriptParser::Node::CALL: {
- const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_function_renames, identifier);
+ const char *result = get_rename_from_map(RenamesMap3To4::gdscript_function_renames, identifier);
if (result) {
return result;
}
// Built-in Types are mistaken for function calls when the built-in type is not found.
// Check built-in types if function rename not found
- return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier);
+ return get_rename_from_map(RenamesMap3To4::builtin_types_renames, identifier);
}
// Signal references don't get parsed through the GDScriptAnalyzer. No support for signal rename hints.
default:
@@ -2654,8 +2658,7 @@ const char *GDScriptAnalyzer::check_for_renamed_identifier(String identifier, GD
return nullptr;
}
}
-#endif // DISABLE_DEPRECATED
-#endif // TOOLS_ENABLED
+#endif // SUGGEST_GODOT4_RENAMES
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
bool all_is_constant = true;
@@ -3078,8 +3081,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
}
if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) {
String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_function_name = check_for_renamed_identifier(p_call->function_name, p_call->type);
@@ -3088,12 +3090,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
}
}
push_error(vformat(R"*(Function "%s()" not found in base %s.%s)*", p_call->function_name, base_name, rename_hint), p_call->is_super ? p_call : p_call->callee);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
} else if (!found && (!p_call->is_super && base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::NATIVE && base_type.is_meta_type)) {
push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type), p_call);
}
@@ -3283,8 +3282,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->reduced_value = result;
p_identifier->set_datatype(type_from_variant(result, p_identifier));
} else if (base.is_hard_type()) {
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
@@ -3293,12 +3291,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
}
push_error(vformat(R"(Cannot find constant "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
}
} else {
switch (base.builtin_type) {
@@ -3327,8 +3322,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
}
if (base.is_hard_type()) {
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
@@ -3337,12 +3331,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
}
push_error(vformat(R"(Cannot find property "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
}
}
}
@@ -3682,8 +3673,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
if (GDScriptUtilityFunctions::function_exists(name)) {
push_error(vformat(R"(Built-in function "%s" cannot be used as an identifier.)", name), p_identifier);
} else {
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
@@ -3692,12 +3682,9 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
}
}
push_error(vformat(R"(Identifier "%s" not declared in the current scope.%s)", name, rename_hint), p_identifier);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
}
GDScriptParser::DataType dummy;
dummy.kind = GDScriptParser::DataType::VARIANT;
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index a4c84db6b9..cdeba374c7 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -37,10 +37,6 @@
#include "gdscript_cache.h"
#include "gdscript_parser.h"
-#ifdef TOOLS_ENABLED
-#include "editor/project_converter_3_to_4.h"
-#endif
-
class GDScriptAnalyzer {
GDScriptParser *parser = nullptr;
HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
@@ -137,13 +133,6 @@ class GDScriptAnalyzer {
bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
#endif
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
- const char *get_rename_from_map(const char *map[][2], String key);
- const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type);
-#endif // DISABLE_DEPRECATED
-#endif // TOOLS_ENABLED
-
public:
Error resolve_inheritance();
Error resolve_interface();