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-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp19
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h3
-rw-r--r--servers/visual/rasterizer.h3
-rw-r--r--servers/visual/visual_server_scene.cpp30
4 files changed, 55 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 0da9e38769..509b14a22e 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5258,6 +5258,23 @@ void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, c
particles->emission_transform = p_transform;
}
+int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const {
+
+ const Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ return particles->draw_passes.size();
+}
+
+RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+
+ const Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND_V(!particles, RID());
+ ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
+
+ return particles->draw_passes[p_pass];
+}
+
void RasterizerStorageGLES3::_particles_process(Particles *particles, float p_delta) {
float new_phase = Math::fmod((float)particles->phase + (p_delta / particles->lifetime) * particles->speed_scale, (float)1.0);
@@ -5452,6 +5469,8 @@ void RasterizerStorageGLES3::update_particles() {
particles->particle_valid_histories[0] = true;
}
+
+ particles->instance_change_notify(); //make sure shadows are updated
}
glDisable(GL_RASTERIZER_DISCARD);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 643554e55d..a53c3d7dd2 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -1149,6 +1149,9 @@ public:
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform);
void _particles_process(Particles *p_particles, float p_delta);
+ virtual int particles_get_draw_passes(RID p_particles) const;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
+
/* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 44cfbf74ce..75434c5fc5 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -465,6 +465,9 @@ public:
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
+ virtual int particles_get_draw_passes(RID p_particles) const = 0;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
+
/* RENDER TARGET */
enum RenderTargetFlags {
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 352daa9655..6d1f698a5c 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -3323,6 +3323,36 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
} else {
can_cast_shadows = false;
}
+ } else if (p_instance->base_type == VS::INSTANCE_PARTICLES) {
+
+ bool cast_shadows = false;
+
+ int dp = VSG::storage->particles_get_draw_passes(p_instance->base);
+
+ for (int i = 0; i < dp; i++) {
+
+ RID mesh = VSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
+
+ int sc = VSG::storage->mesh_get_surface_count(mesh);
+ for (int j = 0; j < sc; j++) {
+
+ RID mat = VSG::storage->mesh_surface_get_material(mesh, j);
+
+ if (!mat.is_valid()) {
+ cast_shadows = true;
+ break;
+ }
+
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ break;
+ }
+ }
+ }
+
+ if (!cast_shadows) {
+ can_cast_shadows = false;
+ }
}
}