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-rw-r--r--AUTHORS.md3
-rw-r--r--DONORS.md65
-rw-r--r--editor/plugins/script_editor_plugin.cpp59
-rw-r--r--editor/plugins/script_editor_plugin.h3
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp86
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
7 files changed, 146 insertions, 78 deletions
diff --git a/AUTHORS.md b/AUTHORS.md
index 43b4917382..430bb2dcd4 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -36,6 +36,7 @@ name is available.
Andy Moss (MillionOstrich)
Anish Bhobe (KidRigger)
Anton Yabchinskiy (a12n)
+ Anutrix
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Bastiaan Olij (BastiaanOlij)
@@ -68,6 +69,7 @@ name is available.
Gerrit Großkopf (Grosskopf)
Gilles Roudiere (groud)
Guilherme Felipe de C. G. da Silva (guilhermefelipecgs)
+ Hanif A (hbina)
Hein-Pieter van Braam (hpvb)
Hiroshi Ogawa (hi-ogawa)
homer666
@@ -128,6 +130,7 @@ name is available.
romulox-x
Ruslan Mustakov (endragor)
Saniko (sanikoyes)
+ santouits
SaracenOne
sersoong
Simon Wenner (swenner)
diff --git a/DONORS.md b/DONORS.md
index 947c12923b..6c4b9b0514 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -20,8 +20,8 @@ generous deed immortalized in the next stable release of Godot Engine.
## Mini sponsors
+ AD Ford
Alan Beauchamp
- Aleksandar Kordic
Anandarup Mallik
Andrew Dunai
Brandon Lamb
@@ -30,8 +30,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Christoph Woinke
Denis Malyavin
Edward Flick
+ Gamechuck
GameDev.net
GameDev.tv
+ Grady
Hein-Pieter van Braam
Jacob McKenney
Javary Co.
@@ -46,7 +48,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Patrick Aarstad
Slobodan Milnovic
Stephan Lanfermann
- Stephen Telford
Steve
VilliHaukka
Xananax
@@ -59,7 +60,6 @@ generous deed immortalized in the next stable release of Godot Engine.
David Gehrig
Ed Morley
Florian Krick
- Grady
Jakub Grzesik
K9Kraken
Manuele Finocchiaro
@@ -77,11 +77,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Carlo Cabanilla
Daniel James
David Giardi
+ David Snopek
Edward E
Florian Breisch
Gero
+ GiulianoB
Javier Roman
Jay Horton
+ Jonathan Turner
Jon Smith
Jon Woodward
Justo Delgado Baudí
@@ -89,13 +92,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Kommentgames
Krzysztof Dluzniewski
Luke
+ Maciej Pendolski
Moonwards
Mored1984
- paul gruenbacher
Paul LaMotte
Péter Magyar
Rob Messick
- Ross Esmond
Ryan Badour
Scott Wadden
Sergey
@@ -103,7 +105,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Svenne Krap
Tom Langwaldt
William Wold
- Wyatt Goodin
Alex Khayrullin
Chris Goddard
@@ -115,6 +116,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Ian Richard Kunert
Ivan Trombley
Joan Fons
+ Joshua Flores
Krzysztof Jankowski
Lord Bloodhound
Lucas Ferreira Franca
@@ -135,7 +137,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Xavier PATRICELLI
Adam Neumann
- Alessandra Pereyra
Alexander J Maynard
Alexey Dyadchenko
Andrew Bowen
@@ -150,7 +151,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Daniel
Daniel Eichler
David White
- Deadly Lampshade
Eric
Eric Monson
Eugenio Hugo Salgüero Jáñez
@@ -158,7 +158,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Francisco Javier Moreno Carracedo
gavlig
GGGames.org
- Giles Montgomery
Guilherme Felipe de C. G. da Silva
Heath Hayes
Hysteria
@@ -166,14 +165,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Jared White
Jesse Nave
Jose Malheiro
- Joshua Flores
Joshua Lesperance
Juan T Chen
Juraj Móza
Kasper Jeppesen
Klaus The.
Klavdij Voncina
- Leandro Voltolino
Maarten Elings
Markus Fehr
Markus Wiesner
@@ -190,6 +187,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Paul Hocker
Paul Von Zimmerman
Pete Goodwin
+ pl
Ranoller
Samuel Judd
Scott Pilet
@@ -198,37 +196,37 @@ generous deed immortalized in the next stable release of Godot Engine.
Thomas Krampl
Tobias Bocanegra
Urho
- WytRabbit
Xavier Fumado Beltran
## Silver donors
1D_Inc
+ Abby Jones
Abraham Haskins
Adam Brunnmeier
Adam Carr
Adam Nakonieczny
Adam Smeltzer
Adisibio
+ Adrian Demetrescu
Agustinus Arya
Aidan O'Flannagain
+ Albin Jonasson Svärdsby
Alder Stefano
Alessandro Senese
- Alexander Gillberg
Alexander Koppe
Alex Davies-Moore
- Alice Robinson
Andreas Evers
Andreas Krampitz
+ Andreas Lundmark
Andreas Schüle
- Andrew Peart
+ Andrés Rodríguez
+ Andrzej Skalski
Anthony Bongiovanni
Anthony Staunton
Antony K. Jones
Arda Erol
- Artem Bashev
Arthur S. Muszynski
- Artistofdeath
Aubrey Falconer
Avencherus
B A
@@ -238,8 +236,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Benedikt
Ben Phelan
Ben Vercammen
- Ben Woodley
- Berbank
Bernd Jänichen
Black Block
Blair Allen
@@ -261,9 +257,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Collin Shooltz
Dag Sundin Söderström
Daniel Johnson
+ DanielMaximiano
Daniel Reed
- Danny Welch
- Dave Watts
+ Daniel Tebbutt
David Bullock
David Cravens
David May
@@ -330,20 +326,23 @@ generous deed immortalized in the next stable release of Godot Engine.
Josh 'Cheeseness' Bush
Juanfran
Juan Negrier
+ Juan Velandia
Judd
Jueast
Julian Murgia
+ Kamuna
Kasier Bald0
KC Chan
+ Keedong Park
kickmaniac
Kiyohiro Kawamura (kyorohiro)
+ Kjetil Haugland
Klagsam
Klassix
KR McGinley
KsyTek Games
Kuan Cheang
kycho
- Leviathan Hunter
Levi Lindsey
Linus Lind Lundgren
Lionel Gaillard
@@ -357,6 +356,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Malik Nejer
Marc Urlus
Marcus Richter
+ Markus Lohaus
Markus Michael Egger
Martin Holas
Matthew Little
@@ -365,6 +365,7 @@ generous deed immortalized in the next stable release of Godot Engine.
mhilbrunner
Michael Dürwald
Michael Gringauz
+ Michael Haney
Michael Labbe
Mikael Olsson
Mikayla Hutchinson
@@ -372,7 +373,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Mitchell J. Wagner
mlevin cantu
MoM
- Moritz Laass
MuffinManKen
Natrim
nee
@@ -382,9 +382,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Niclas Eriksen
Nicolás Montaña
Nicolas SAN AGUSTIN
+ Nima Farid
Nithin Jino
NZ
Omar Delarosa
+ omzee
Oscar Norlander
Pafka
Pan Ip
@@ -393,16 +395,19 @@ generous deed immortalized in the next stable release of Godot Engine.
Paul Gieske
Paul Mason
Paweł Kowal
- Philip O. Staiger
Pierre-Igor Berthet
Pietro Vertechi
Pitsanu Tongprasin
Point08
Poryg
+ Rafael Delboni
Rafa Laguna
Rafal Wyszomirski
+ rainerLinux
Raphael Leroux
+ Remi Rampin
Rémi Verschelde
+ Rezgi
Ricardo Alcantara
Robert Farr (Larington)
Robert Hernandez
@@ -410,6 +415,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Roger Smith
Roland Rząsa
Roman Tinkov
+ Ryan
+ Ryan Brooks
Ryan Groom
Ryan Hentz
Saad Khoudmi
@@ -418,6 +425,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Sasori Olkof
Scott D. Yelich
Sebastian Michailidis
+ sgnsajgon
Shane Sicienski
Shane Spoor
Simon Ledam
@@ -425,16 +433,14 @@ generous deed immortalized in the next stable release of Godot Engine.
SK
Sootstone
Stonepyre
- Thibault Barbaroux
+ Taylor Fahlman
thomas
Thomas Bell
Thomas Kelly
Thomas Kurz
tiansheng li
- Tim
Tim Drumheller
Tim Gudex
- Timo Schmidt
Timothy B. MacDonald
Tobbun
Tom Larrow
@@ -446,8 +452,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Tyler Stafos
UltyX
Vaiktorg
- Valeria Viana Gusmao
- Veodok
Victor
Vigilant Watch
waka nya
@@ -457,7 +461,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Will
William Hogben
Wout Standaert
- Yeung Si Xiang
+ Wyatt Goodin
+ Yegor
## Bronze donors
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 9cf889c5b0..9418349d71 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -485,7 +485,7 @@ void ScriptEditor::_update_recent_scripts() {
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
recent_scripts->clear();
- recent_scripts->add_shortcut(ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T));
+ recent_scripts->add_shortcut(ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent")));
recent_scripts->add_separator();
String path;
@@ -579,6 +579,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
Ref<Script> script = current->get_edited_resource();
if (script != NULL) {
+ previous_scripts.push_back(script->get_path());
notify_script_close(script);
}
}
@@ -907,7 +908,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
if (extensions.find(p_file.get_extension())) {
Ref<Script> scr = ResourceLoader::load(p_file);
if (!scr.is_valid()) {
- editor->show_warning(TTR("Error: could not load file."), TTR("Error!"));
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
file_dialog_option = -1;
return;
}
@@ -920,7 +921,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
Error error;
Ref<TextFile> text_file = _load_text_file(p_file, &error);
if (error != OK) {
- editor->show_warning(TTR("Error could not load file."), TTR("Error!"));
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
}
if (text_file.is_valid()) {
@@ -1012,6 +1013,52 @@ void ScriptEditor::_menu_option(int p_option) {
file_dialog->set_title(TTR("Open File"));
return;
} break;
+ case FILE_REOPEN_CLOSED: {
+
+ if (previous_scripts.empty())
+ return;
+
+ String path = previous_scripts.back()->get();
+ previous_scripts.pop_back();
+
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
+ bool built_in = !path.is_resource_file();
+
+ if (extensions.find(path.get_extension()) || built_in) {
+ if (built_in) {
+ String scene_path = path.get_slice("::", 0);
+ if (!EditorNode::get_singleton()->is_scene_open(scene_path)) {
+ EditorNode::get_singleton()->load_scene(scene_path);
+ script_editor->call_deferred("_menu_option", p_option);
+ previous_scripts.push_back(path); //repeat the operation
+ return;
+ }
+ }
+
+ Ref<Script> scr = ResourceLoader::load(path);
+ if (!scr.is_valid()) {
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!"));
+ file_dialog_option = -1;
+ return;
+ }
+
+ edit(scr);
+ file_dialog_option = -1;
+ return;
+ } else {
+ Error error;
+ Ref<TextFile> text_file = _load_text_file(path, &error);
+ if (error != OK)
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!"));
+
+ if (text_file.is_valid()) {
+ edit(text_file);
+ file_dialog_option = -1;
+ return;
+ }
+ }
+ } break;
case FILE_SAVE_ALL: {
if (_test_script_times_on_disk())
@@ -1894,6 +1941,8 @@ void ScriptEditor::_update_script_names() {
_update_members_overview_visibility();
_update_help_overview_visibility();
_update_script_colors();
+
+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.empty());
}
void ScriptEditor::_update_script_connections() {
@@ -3172,6 +3221,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script...")), FILE_NEW);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New TextFile...")), FILE_NEW_TEXTFILE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/open", TTR("Open...")), FILE_OPEN);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T), FILE_REOPEN_CLOSED);
file_menu->get_popup()->add_submenu_item(TTR("Open Recent"), "RecentScripts", FILE_OPEN_RECENT);
recent_scripts = memnew(PopupMenu);
@@ -3500,7 +3550,8 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("text_editor/external/exec_flags", "{file}");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "text_editor/external/exec_flags", PROPERTY_HINT_PLACEHOLDER_TEXT, "Call flags with placeholders: {project}, {file}, {col}, {line}."));
- ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T);
+ ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T);
+ ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent"));
ED_SHORTCUT("script_editor/clear_recent", TTR("Clear Recent Files"));
}
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 4ad2156779..0c876108a5 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -139,6 +139,7 @@ class ScriptEditor : public PanelContainer {
FILE_NEW,
FILE_NEW_TEXTFILE,
FILE_OPEN,
+ FILE_REOPEN_CLOSED,
FILE_OPEN_RECENT,
FILE_SAVE,
FILE_SAVE_AS,
@@ -265,7 +266,7 @@ class ScriptEditor : public PanelContainer {
Vector<ScriptHistory> history;
int history_pos;
- Vector<String> previous_scripts;
+ List<String> previous_scripts;
void _tab_changed(int p_which);
void _menu_option(int p_option);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 630f3ba9e1..6af6d48618 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -250,15 +250,7 @@ Vector3 SpatialEditorViewport::_get_ray(const Vector2 &p_pos) const {
return camera->project_ray_normal(p_pos / viewport_container->get_stretch_shrink());
}
-/*
-void SpatialEditorViewport::_clear_id(Spatial *p_node) {
-
- editor_selection->remove_node(p_node);
-
-
-}
-*/
void SpatialEditorViewport::_clear_selected() {
editor_selection->clear();
@@ -4001,11 +3993,11 @@ void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
for (int i = 0; i < 3; i++) {
- move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_hl : gizmo_color[i]);
- move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? gizmo_hl : plane_gizmo_color[i]);
- rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_hl : gizmo_color[i]);
- scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_hl : gizmo_color[i]);
- scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? gizmo_hl : plane_gizmo_color[i]);
+ move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
+ rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
}
}
@@ -4084,6 +4076,23 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
return si;
}
+Color SpatialEditor::_get_axis_color(int axis) {
+
+ switch (axis) {
+ case 0:
+ // X axis
+ return Color(0.96, 0.20, 0.32);
+ case 1:
+ // Y axis
+ return Color(0.53, 0.84, 0.01);
+ case 2:
+ // Z axis
+ return Color(0.16, 0.55, 0.96);
+ default:
+ return Color(0, 0, 0);
+ }
+}
+
void SpatialEditor::_generate_selection_box() {
AABB aabb(Vector3(), Vector3(1, 1, 1));
@@ -4097,11 +4106,6 @@ void SpatialEditor::_generate_selection_box() {
Vector3 a, b;
aabb.get_edge(i, a, b);
- /*Vector<Vector3> points;
- Vector<Color> colors;
- points.push_back(a);
- points.push_back(b);*/
-
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
st->add_vertex(a);
st->add_color(Color(1.0, 1.0, 0.8, 0.4));
@@ -4640,12 +4644,13 @@ void SpatialEditor::_init_indicators() {
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
+ Color origin_color = _get_axis_color(i);
grid_enable[i] = false;
grid_visible[i] = false;
- origin_colors.push_back(Color(axis.x, axis.y, axis.z));
- origin_colors.push_back(Color(axis.x, axis.y, axis.z));
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
origin_points.push_back(axis * 4096);
origin_points.push_back(axis * -4096);
}
@@ -4674,17 +4679,11 @@ void SpatialEditor::_init_indicators() {
//move gizmo
- float gizmo_alph = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
-
- gizmo_hl = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- gizmo_hl->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- gizmo_hl->set_on_top_of_alpha();
- gizmo_hl->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- gizmo_hl->set_albedo(Color(1, 1, 1, gizmo_alph + 0.2f));
- gizmo_hl->set_cull_mode(SpatialMaterial::CULL_DISABLED);
-
for (int i = 0; i < 3; i++) {
+ Color col = _get_axis_color(i);
+ col.a = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
+
move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
@@ -4695,13 +4694,13 @@ void SpatialEditor::_init_indicators() {
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_on_top_of_alpha();
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- Color col;
- col[i] = 1.0;
- col.a = gizmo_alph;
mat->set_albedo(col);
-
gizmo_color[i] = mat;
+ Ref<SpatialMaterial> mat_hl = mat->duplicate();
+ mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ gizmo_color_hl[i] = mat_hl;
+
Vector3 ivec;
ivec[i] = 1;
Vector3 nivec;
@@ -4791,13 +4790,14 @@ void SpatialEditor::_init_indicators() {
plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- Color col2;
- col2[i] = 1.0;
- col2.a = gizmo_alph;
- plane_mat->set_albedo(col2);
+ plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(move_plane_gizmo[i]);
+
+ Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+ plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
// Rotate
@@ -4920,13 +4920,14 @@ void SpatialEditor::_init_indicators() {
plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- Color col2;
- col2[i] = 1.0;
- col2.a = gizmo_alph;
- plane_mat->set_albedo(col2);
+ plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(scale_plane_gizmo[i]);
+
+ Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+ plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}
}
@@ -5824,7 +5825,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
- EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.2);
+ EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.4);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
over_gizmo_handle = -1;
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index dde402c0ff..523573333b 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -528,7 +528,8 @@ private:
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3];
Ref<SpatialMaterial> plane_gizmo_color[3];
- Ref<SpatialMaterial> gizmo_hl;
+ Ref<SpatialMaterial> gizmo_color_hl[3];
+ Ref<SpatialMaterial> plane_gizmo_color_hl[3];
int over_gizmo_handle;
@@ -635,6 +636,7 @@ private:
Node *custom_camera;
Object *_get_editor_data(Object *p_what);
+ Color _get_axis_color(int axis);
Ref<Environment> viewport_environment;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 4b309a93b5..f9f273d494 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();