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-rw-r--r--doc/classes/TreeItem.xml9
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp14
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp3
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp25
-rw-r--r--scene/gui/tree.cpp1
5 files changed, 41 insertions, 11 deletions
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 01d690589b..a4c976591f 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -120,6 +120,15 @@
Returns the custom background color of column [code]column[/code].
</description>
</method>
+ <method name="get_custom_color" qualifiers="const">
+ <return type="Color">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ Returns the custom color of column [code]column[/code].
+ </description>
+ </method>
<method name="get_expand_right" qualifiers="const">
<return type="bool">
</return>
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 61bcfff419..5ed3a5f6c5 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2905,16 +2905,10 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
glActiveTexture(GL_TEXTURE0);
- if (!storage->frame.current_rt->used_dof_blur_near) {
- if (storage->frame.current_rt->mip_maps[0].color) {
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color);
- } else {
- for (int i = 0; i < storage->frame.current_rt->mip_maps[i].sizes.size(); i++) {
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[i].color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, storage->frame.current_rt->mip_maps[0].sizes[i].width, storage->frame.current_rt->mip_maps[0].sizes[i].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color);
- }
+ if (storage->frame.current_rt->mip_maps[0].color) {
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 6faf76e395..451d6adaa9 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -5757,7 +5757,8 @@ void RasterizerStorageGLES2::initialize() {
config.multisample_supported = config.extensions.has("GL_EXT_framebuffer_multisample") || config.extensions.has("GL_EXT_multisampled_render_to_texture") || config.extensions.has("GL_APPLE_framebuffer_multisample");
#ifdef GLES_OVER_GL
- config.render_to_mipmap_supported = true;
+ //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
+ config.render_to_mipmap_supported = false;
#else
//check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod");
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index b7d36ce75a..7055abd643 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2708,6 +2708,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
font_secondary_color.a = 0.5;
float text_height = font->get_height();
const float text_width = 76;
+ const float angle_text_width = 54;
Point2 text_pos = (begin + end) / 2 - Vector2(text_width / 2, text_height / 2);
text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5);
@@ -2715,14 +2716,38 @@ void CanvasItemEditor::_draw_ruler_tool() {
viewport->draw_string(font, text_pos, vformat("%.2f px", length_vector.length()), font_color);
if (draw_secondary_lines) {
+ int horizontal_axis_angle = round(180 * atan2(length_vector.y, length_vector.x) / Math_PI);
+ int vertictal_axis_angle = 90 - horizontal_axis_angle;
Point2 text_pos2 = text_pos;
text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.y), font_secondary_color);
+ Point2 v_angle_text_pos = Point2();
+ v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
+ v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
+ viewport->draw_string(font, v_angle_text_pos, vformat("%d deg", vertictal_axis_angle), font_secondary_color);
+
text_pos2 = text_pos;
text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.x), font_secondary_color);
+
+ Point2 h_angle_text_pos = Point2();
+ h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
+ if (begin.y < end.y) {
+ h_angle_text_pos.y = end.y + text_height * 1.5;
+ if (ABS(text_pos2.x - h_angle_text_pos.x) < text_width) {
+ int height_multiplier = 1.5 + (int)is_snap_active;
+ h_angle_text_pos.y = MAX(text_pos.y + height_multiplier * text_height, MAX(end.y + text_height * 1.5, text_pos2.y + height_multiplier * text_height));
+ }
+ } else {
+ h_angle_text_pos.y = end.y - text_height * 0.5;
+ if (ABS(text_pos2.x - h_angle_text_pos.x) < text_width) {
+ int height_multiplier = 1 + (int)is_snap_active;
+ h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
+ }
+ }
+ viewport->draw_string(font, h_angle_text_pos, vformat("%d deg", horizontal_axis_angle), font_secondary_color);
}
if (is_snap_active) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1b52796dc7..c9d1295557 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -827,6 +827,7 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_color", "column", "color"), &TreeItem::set_custom_color);
ClassDB::bind_method(D_METHOD("clear_custom_color", "column"), &TreeItem::clear_custom_color);
+ ClassDB::bind_method(D_METHOD("get_custom_color", "column"), &TreeItem::get_custom_color);
ClassDB::bind_method(D_METHOD("set_custom_bg_color", "column", "color", "just_outline"), &TreeItem::set_custom_bg_color, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color);