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-rw-r--r--doc/classes/AnimationPlayer.xml1
-rw-r--r--doc/classes/Tween.xml1
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 8bc2c34c6d..bb1754b810 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
+ [AnimationPlayer] is more suited than [Tween] for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an [AnimationPlayer] node thanks to the animation tools provided by the editor. That particular example can also be implemented with a [Tween] node, but it requires doing everything by code.
Updating the target properties of animations occurs at process time.
</description>
<tutorials>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 9345cd059a..97d436c707 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Tweens are useful for animations requiring a numerical property to be interpolated over a range of values. The name [i]tween[/i] comes from [i]in-betweening[/i], an animation technique where you specify [i]keyframes[/i] and the computer interpolates the frames that appear between them.
+ [Tween] is more suited than [AnimationPlayer] for animations where you don't know the final values in advance. For example, interpolating a dynamically-chosen camera zoom value is best done with a [Tween] node; it would be difficult to do the same thing with an [AnimationPlayer] node.
Here is a brief usage example that causes a 2D node to move smoothly between two positions:
[codeblock]
var tween = get_node("Tween")