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-rw-r--r--.github/workflows/javascript_builds.disabled (renamed from .github/workflows/javascript_builds.yml)0
-rw-r--r--.mailmap9
-rw-r--r--AUTHORS.md9
-rw-r--r--DONORS.md220
-rw-r--r--core/core_builders.py6
-rw-r--r--core/engine.cpp4
-rw-r--r--core/math/camera_matrix.cpp5
-rw-r--r--core/math/camera_matrix.h2
-rw-r--r--doc/classes/DynamicFont.xml2
-rw-r--r--doc/classes/Engine.xml2
-rw-r--r--doc/classes/HSlider.xml1
-rw-r--r--doc/classes/Slider.xml1
-rw-r--r--doc/classes/VSlider.xml1
-rw-r--r--editor/connections_dialog.cpp58
-rw-r--r--editor/connections_dialog.h3
-rw-r--r--editor/editor_about.cpp7
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/editor_properties.cpp33
-rw-r--r--editor/filesystem_dock.cpp47
-rw-r--r--editor/filesystem_dock.h1
-rw-r--r--editor/icons/GuiToggleOff.svg2
-rw-r--r--editor/icons/GuiToggleOn.svg2
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp18
-rw-r--r--editor/project_settings_editor.cpp22
-rw-r--r--editor/rename_dialog.cpp29
-rw-r--r--glsl_builders.py1
-rw-r--r--modules/csg/csg.cpp20
-rw-r--r--scene/3d/light_3d.cpp3
-rw-r--r--scene/3d/light_3d.h1
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/text_edit.cpp5
-rw-r--r--scene/resources/environment.cpp291
-rw-r--r--scene/resources/environment.h101
-rw-r--r--servers/rendering/rasterizer.h12
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp59
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h16
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp47
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h15
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp890
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h150
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp1
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h7
-rw-r--r--servers/rendering/rasterizer_rd/shaders/SCsub2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl95
-rw-r--r--servers/rendering/rasterizer_rd/shaders/gi.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl90
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl142
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl12
-rw-r--r--servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl105
-rw-r--r--servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl530
-rw-r--r--servers/rendering/rendering_server_raster.h10
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h11
-rw-r--r--servers/rendering_server.cpp17
-rw-r--r--servers/rendering_server.h18
-rw-r--r--tests/test_ordered_hash_map.cpp175
-rw-r--r--tests/test_ordered_hash_map.h102
57 files changed, 2610 insertions, 812 deletions
diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.disabled
index 09c4c41d53..09c4c41d53 100644
--- a/.github/workflows/javascript_builds.yml
+++ b/.github/workflows/javascript_builds.disabled
diff --git a/.mailmap b/.mailmap
index 4b427a8a5e..f2f69eb9da 100644
--- a/.mailmap
+++ b/.mailmap
@@ -2,10 +2,6 @@ Alexander Holland <alexander.holland@live.de>
Alexander Holland <alexander.holland@live.de> <alexander.holland@haw-hamburg.de>
Alexander Holland <alexander.holland@live.de> <AlexHolly>
Andrea Catania <info@andreacatania.com>
-Andreas Haas <liu.gam3@gmail.com>
-Andreas Haas <liu.gam3@gmail.com> <hinsbart@gmail.com>
-Andreas Haas <liu.gam3@gmail.com> <hinsbart@users.noreply.github.com>
-Andreas Haas <liu.gam3@gmail.com> <entenflugstuhl@gmail.com>
Anish Bhobe <anishbhobe@hotmail.com>
Anutrix <numaanzaheerahmed@yahoo.com>
Aren Villanueva <arenvillanueva@yomogi-soft.com> <aren@displaysweet.com>
@@ -69,6 +65,11 @@ Kelly Thomas <kelly.thomas@hotmail.com.au>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Leon Krause <lk@leonkrause.com> <eska@eska.me>
Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com>
+Liz Haas <27thLiz@gmail.com>
+Liz Haas <27thLiz@gmail.com> <liu.gam3@gmail.com>
+Liz Haas <27thLiz@gmail.com> <hinsbart@gmail.com>
+Liz Haas <27thLiz@gmail.com> <hinsbart@users.noreply.github.com>
+Liz Haas <27thLiz@gmail.com> <entenflugstuhl@gmail.com>
Manuel Strey <manuel.strey@gmx.de>
Marcelo Fernandez <marcelofg55@gmail.com>
Marcin Zawiejski <dragmz@gmail.com>
diff --git a/AUTHORS.md b/AUTHORS.md
index f1803c672c..40aa50f8b6 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -32,7 +32,6 @@ name is available.
Alexey Khoroshavin (allkhor)
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
- Andreas Haas (Hinsbart)
Andrii Doroshenko (Xrayez)
Andy Moss (MillionOstrich)
Anish Bhobe (KidRigger)
@@ -97,6 +96,7 @@ name is available.
Jakub Grzesik (kubecz3k)
James Buck (jbuck3)
Jérôme Gully (Nutriz)
+ Jia Jun Chai (SkyLucilfer)
Joan Fons Sanchez (JFonS)
Johan Manuel (29jm)
Joshua Grams (JoshuaGrams)
@@ -107,7 +107,8 @@ name is available.
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
lawnjelly
- Leon Krause (eska014)
+ Leon Krause (leonkrause)
+ Liz Haas (27thLiz)
Lucien Menassol (Kanabenki)
m4nu3lf
Maganty Rushyendra (mrushyendra)
@@ -134,6 +135,7 @@ name is available.
muiroc
Nathan Warden (NathanWarden)
Nils André-Chang (NilsIrl)
+ Noah Beard (TwistedTwigleg)
Nuno Donato (nunodonato)
Ovnuniarchos
Pascal Richter (ShyRed)
@@ -157,12 +159,15 @@ name is available.
Robin Hübner (profan)
romulox-x
Ruslan Mustakov (endragor)
+ Ryan Roden-Corrent (rrcore)
Saniko (sanikoyes)
santouits
SaracenOne
+ Sergey Minakov (naithar)
sersoong
Shiqing (kawa-yoiko)
Simon Wenner (swenner)
+ Stijn Hinlopen (hinlopen)
Swarnim Arun (minraws)
Thakee Nathees (ThakeeNathees)
Theo Hallenius (TheoXD)
diff --git a/DONORS.md b/DONORS.md
index 16a30b9489..88e674f043 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -12,26 +12,35 @@ generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
+ Gamblify <https://www.gamblify.com>
Heroic Labs <https://heroiclabs.com>
Interblock <http://interblockgaming.com>
## Gold sponsors
- Gamblify <https://www.gamblify.com>
+ None currently, become one! <https://godotengine.org/donate>
+
+## Silver sponsors
+
Moonwards <https://www.moonwards.com>
+## Bronze sponsors
+
+ Brandon Lamb
+
## Mini sponsors
AD Ford
Alan Beauchamp
albinaask
Alejandro Saucedo
+ alex brown
Andrew Dunai
- Brandon Lamb
Christian Baune
Christopher Montesano
Darkhan Baimyrza
Darrin Massena
+ David Mydlarz
Digital Grows
Dov Zimring
Edward Flick
@@ -43,6 +52,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Jasper Brooks
Javary Co.
Jeffery Chiu
+ Jonah Stich
Justin Arnold
Kyle Szklenski
Marcel Kräml
@@ -51,45 +61,39 @@ generous deed immortalized in the next stable release of Godot Engine.
Mike King
Nathan Warden
Neal Gompa (Conan Kudo)
+ Patrick Schmidt
Ronnie Cheng
Slobodan Milnovic
Stephan Lanfermann
Steve
+ Thomas Krampl
Tristan Pemble
VilliHaukka
+ Violin Iliev
+ 蕭惟允
## Gold donors
- Bjarke
- David Gehrig
- David Snopek
- Ed Morley
- Florian Rämisch
- Jakub Grzesik
- Manuele Finocchiaro
- Officine Pixel S.n.c.
- Rami
- Ronan Zeegers
- Sofox
- Spicylewd
- Taylor Ritenour
- Zaven Muradyan
-
- Andreas Schüle
- Andres Hernandez
+ Andrew Morsillo
Asher Glick
Austen McRae
Bernhard Werner
beVR
Carlo Cabanilla
+ Chris Goddard
Christopher Case
Daniel James
+ David Gehrig
David Giardi
- Default Name
+ David Snopek
+ Ed Morley
eggs
+ Ellen Poe
Florian Breisch
+ Florian Rämisch
Forge
Gamejunkey
+ Jakub Grzesik
Javier Roman
Jon Woodward
Karl Werf
@@ -97,95 +101,89 @@ generous deed immortalized in the next stable release of Godot Engine.
Lex Steers
Luke
Maciej Pendolski
+ Manuele Finocchiaro
+ Markus Wiesner
Matthew Hillier
Mohamed Ikbel Boulabiar
Monster Vial
+ Officine Pixel S.n.c.
+ Rami
Rene
+ Rene Tailleur
Retro Village
Rob Messick
Roland Fredenhagen
+ Ronan Zeegers
Ryan Badour
Sandro Jenny
Sarksus
Scott Wadden
Sergey
- thechris
+ Sofox
+ Spicylewd
+ Taylor Ritenour
Tom Langwaldt
Tricky Fat Cat
tukon
William Wold
+ xagonist
+ Zaven Muradyan
- Alex Khayrullin
- alice gambrell
- Andrew Harris
- Barugon
- Chris Goddard
- Chris Serino
- Christian Padilla
- Conrad Curry
- Craig Smith
- Darrian Little
- dragonage13
- GiulianoB
- Hoai Nam Tran
- Horváth Péter
- Jeff Nyte
- Joan Fons
- Joshua Flores
- Leo Fidel R Liban
- Michael Dürwald
- Péter Magyar
- Petr Malac
- Rob
- Robert Willes
- Ronnie Ashlock
- SKison
- Thomas Bjarnelöf
- Valryia
- Vincent Henderson
- Vojtěch
- Wojciech Chojnacki
- Xavier PATRICELLI
- Zoran Kukulj
-
+ Aaron Winter
Adam Nakonieczny
Adam Neumann
Alexander J Maynard
Alexey Dyadchenko
+ Alex Khayrullin
+ alice gambrell
Andreas Funke
André Frélicot
+ Andrew Harris
aoshiwik
- Ben Powell
+ Barugon
+ Can Eris
Carlos de Sousa Marques
Charlie Whitfield
Chase Taranto
Chelsea Hash
Chris Petrich
+ Chris Serino
Christian Alexander Bjørklund Bøhler
Christian Leth Jeppesen
Cody Parker
+ Conrad Curry
Craig Ostrin
- curtis Kramer
+ Craig Smith
D
+ Darrian Little
Dev To be curious
Digital Denizen
Easypete
Edgar Sun
Eugenio Hugo Salgüero Jáñez
+ Felix Brückner
flesk
F S
Gary Hulst
gavlig
GGGames.org
+ GiulianoB
Guilherme Felipe de C. G. da Silva
Heath Hayes
+ Hoai Nam Tran
+ Horváth Péter
Hu Hund
- Isaac Clausman
+ Jared
Jared White
- Joe Flood
+ Jeff Nyte
+ Joan Fons
+ Joel Fivat
+ Joel Höglund
John G Gentzel
Jose Malheiro
Joseph Crane
+ Joshie Sparks
+ Joshua Flores
Joshua Lesperance
Juan Velandia
Julian Todd
@@ -194,14 +192,18 @@ generous deed immortalized in the next stable release of Godot Engine.
Kelteseth
kickmaniac
kinfox
+ Lachie
Lain Ballard
+ Leo Fidel R Liban
luca duran
+ MadScientistCarl
Marcelo Dornbusch Lopes
- Marcelo Henrique Gonçalves
+ Marisa Clardy
Markus Fehr
- Markus Wiesner
Martin Eigel
Matt Eunson
+ Michael
+ Michael Dürwald
Mikado069
m kaersten
MuffinManKen
@@ -211,48 +213,64 @@ generous deed immortalized in the next stable release of Godot Engine.
Patrick Ting
Paul Hocker
Paul Von Zimmerman
+ Pedro Silva
Pete Goodwin
+ Péter Magyar
+ Petr Malac
PhaineOfCatz
pl
Ranoller
+ Raymond Harris
+ Ricardo Alcantara
+ Rob
+ Robert Willes
Rob McInroy
Rocknight Studios
+ Ronnie Ashlock
Ryan
+ Ryan Wilson
Samuel Judd
Scott Pilet
- Scott Ryan-Taylor
Sean Morgan
Sean Robertson
Sébastien
Serban Serafimescu
+ Shishir Tandale
+ SKison
SleepCircle
spilldata
+ Steven Landow
Stoned Xander
Tahiti Bos
TheLevelOfDetail .
+ Thomas Bjarnelöf
Thomas Kurz
+ Timothy Pulliam
Tobias Bocanegra
Trent Fehl
- Urho
+ Valryia
+ VikFro
+ Vincent Henderson
+ Vojtěch
William Foster
+ Wojciech Chojnacki
+ Xavier PATRICELLI
+ xzibiting
Zhou Tuizhi
Zie Weaver
- 蕭惟允
+ Zoran Kukulj
## Silver donors
1D_Inc
Aaron
- Aaron Winter
- Abel Crunk
Abraham Haskins
Acheron
Adam
Adam Brunnmeier
- Adam Carr
+ Adam Carr
Adam Long
Adam McCurdy
- Adam Netzel
Adam N Webber
Adam Smeltzer
Adam Szymański
@@ -265,18 +283,22 @@ generous deed immortalized in the next stable release of Godot Engine.
AleMax
Alessandro Senese
Alexander Erlemann
+ Alexandre Beaudoin
alex clavelle
+ Ali Al-Khalifa
Allan Davis
Allen Schade
Andreas Krampitz
André Simões
andrew james morris
Andrew Mansuetti
+ Andrew Rosenwinkel
Andrew Thomas
Ano Nim
Anthony Avina
AP Condomines
Arda Erol
+ Arisaka Mayuki
Armin Preiml
Arseniy M
Arthur S. Muszynski
@@ -285,43 +307,49 @@ generous deed immortalized in the next stable release of Godot Engine.
Aubrey Falconer
B A
Balázs Batári
- Balázs Hasprai
Bartosz Bielecki
Benedikt
Ben Vercammen
Bernd Jänichen
- Bjarne
+ Bjarne Voigtländer
Black Block
Blair Allen
Bobby CC Wong
Bram
brian
+ Brian mc gowan
+ Brodie Fairhall
Burney Waring
+ Caleb Gartner
Cameron Meyer
Carl van der Geest
Carwyn Edwards
Cas Brugman
Cassidy James
+ Chad Steadman
Chris Brown
Chris Chapin
Christian Winter
+ Christoffer Dahlblom
Christoffer Sundbom
- Christoph Brodmann
Christophe Gagnier
Christopher Schmitt
Christoph Woinke
Clay Heaton
Cole Johnson
- Cuauhtemoc Moreno
Curt King
- Daniel Kimblad
+ CzechBlueBear
+ Daniel De Macedo
Daniel Johnson
DanielMaximiano
+ Daniel Szarfman
Daniel Tebbutt
+ Daren Scot Wilson
Dave Walker
David May
David Woodard
- Dimitri Stanojevic
+ David Zanetti
+ Dmitry Fisher
Dmytro Korchynskyi
Dominik Wetzel
Donn Eddy
@@ -341,6 +369,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Eric Ellingson
Eric Williams
Erkki Seppälä
+ ET Garcia
Evan Rose
Fain
Faisal Alkubaisi
@@ -378,22 +407,20 @@ generous deed immortalized in the next stable release of Godot Engine.
Jaiden Gerig
Jaime Ruiz-Borau Vizárraga
Jako Danar
+ James
James A F Manley
Jamiee H
Jamie Massey
Janders
JARKKO PARVIAINEN
+ Jason Uechi
Jean-Baptiste LEPESME
Jeff Hungerford
Jennifer Graves
Jesse Dubay
Joe Alden
- Joel Fivat
- Joel Höglund
- Joel Setterberg
- Johannes Goslar
+ Joe Klemmer
John Gabriel
- John Walker
Jomei Jackson
Jonas
Jonas Bernemann
@@ -405,7 +432,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Jon Sully
Jordy Goodridge
Jorge Antunes
- Jose Aleman
Jose C. Rubio
Joseph Catrambone
Josh Mitchell
@@ -422,19 +448,19 @@ generous deed immortalized in the next stable release of Godot Engine.
Karel Němec
Kauzig
Keedong Park
+ Keinan Powers
Keith Bradner
Kent Jofur
Kevin McPhillips
- Kevin Velasco
Kiri Jolly
Kjetil Haugland
- Klagsam
KsyTek Games
Kuan Cheang
kycho
Kyle Appelgate
Kyuppin
Laurent Tréguier
+ LEMMiNO
Leonardo Dimano
Lin Chear
Linus Lind Lundgren
@@ -447,6 +473,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Marco Lardelli
Mark Jad
Mark Krenz
+ Markus Martin
Markus Michael Egger
Martin FIbik
Martin Holas
@@ -456,16 +483,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Marvin
Mathieu
Matt Edwards
- Mauro Pellegrini
+ Matthew Booe
Max Fiedler
Maxime Blade
Maxwell
Megasploot
Melissa Mears
mewin
+ Michael Cullen
Michael Haney
Michał Skwarek
- Mikael Olsson
Mikayla
Mike Birkhead
Mike Cunningham
@@ -484,12 +511,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Nick Allen
Nick Macholl
Niclas Eriksen
+ Nicolas Goll-Perrier
Nicolás Montaña
Nicolas SAN AGUSTIN
NZ
+ '@oddgoo
+ OKV
Oleg Reva
Olivier
Omar Delarosa
+ Oscar Domingo
Oscar Norlander
Pan Ip
Parinya Teerakasemsuk
@@ -502,16 +533,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Penguin
Peter
Philip Cohoe
+ Pierre-Nicolas Tollitte
Piotr Góral
Point08
+ Preethi Vaidyanathan
pwab
Rad Cat
Rafa Laguna
- Ram
Remi Rampin
Rémi Verschelde
Reneator
- Ricardo Alcantara
Richard Diss
Richard Ivánek
Robert Farr (Larington)
@@ -522,7 +553,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Ronald Ho Hip (CrimsonZA)
Ronan
Ronny Mühle
+ Ross Squires
Ryan Groom
+ Sam Caulfield
Sam Edson
Samuele Zolfanelli
Scott D. Yelich
@@ -531,15 +564,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Sebastian Michailidis
Sebastian Vetter
Sergio Mello-Grand
+ Shaher
Shane
Shane Sicienski
Shane Spoor
- Shiomi '- Duy Kevin Nguyen
+ Shiomi - Duy Kevin Nguyen
Siim Raidma
Simon Jonas Larsen
+ Simon Schoenenberger
Simon Wenner
Sintinium
- SK
smbe19
smo1704
soft circles
@@ -547,7 +581,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Stefano Caronia
Steve Cloete
Svenne Krap
- Taylor Fahlman
+ Tannen Helmers
Terry
tezuvholovdr
TheVoiceInMyHead
@@ -558,26 +592,30 @@ generous deed immortalized in the next stable release of Godot Engine.
Tim Drumheller
Tim Erskine
Timothy B. MacDonald
- Title Plinsut
Tobbun
Tobias Bradtke
- Tom Glenn
Toni Duran
+ Tony Zhao
Torgeir Lilleskog
Torsten Crass
Travis O'Brien
Trent Skinner
+ Triptych
+ Triumph263 .
Troy Bonneau
Tryggve Sollid
Turgut Temucin
Tyler Compton
Tyler Stafos
UltyX
+ Uther
Valentí Gàmez
Vaughan Ling
Victor
Vigilant Watch
+ Viktor Ismagilov
Vincent Cloutier
+ Vitor Balbio
Vladimir Savin
waka nya
Wayne Haak
@@ -587,9 +625,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Wyatt Goodin
Yegor Smirnov
YiYin Gu
- Yuri LaPointe
Yuri Sizov
Zgegnesh Hemomancer
+ ΒΑΣΙΛΗΣ ΓΕΩΡΓΑΚΟΠΟΥΛΟΣ
郝晨煜
## Bronze donors
diff --git a/core/core_builders.py b/core/core_builders.py
index d03874608e..004475faa7 100644
--- a/core/core_builders.py
+++ b/core/core_builders.py
@@ -117,14 +117,18 @@ def make_donors_header(target, source, env):
sections = [
"Platinum sponsors",
"Gold sponsors",
+ "Silver sponsors",
+ "Bronze sponsors",
"Mini sponsors",
"Gold donors",
"Silver donors",
"Bronze donors",
]
sections_id = [
- "DONORS_SPONSOR_PLAT",
+ "DONORS_SPONSOR_PLATINUM",
"DONORS_SPONSOR_GOLD",
+ "DONORS_SPONSOR_SILVER",
+ "DONORS_SPONSOR_BRONZE",
"DONORS_SPONSOR_MINI",
"DONORS_GOLD",
"DONORS_SILVER",
diff --git a/core/engine.cpp b/core/engine.cpp
index c8bfffd020..d08cf92ecb 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -158,8 +158,10 @@ Array Engine::get_copyright_info() const {
Dictionary Engine::get_donor_info() const {
Dictionary donors;
- donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLAT);
+ donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM);
donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD);
+ donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER);
+ donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE);
donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI);
donors["gold_donors"] = array_from_info(DONORS_GOLD);
donors["silver_donors"] = array_from_info(DONORS_SILVER);
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 22ab83f358..c154d57a13 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -278,7 +278,7 @@ Vector2 CameraMatrix::get_viewport_half_extents() const {
return Vector2(res.x, res.y);
}
-void CameraMatrix::get_far_plane_size(real_t &r_width, real_t &r_height) const {
+Vector2 CameraMatrix::get_far_plane_half_extents() const {
const real_t *matrix = (const real_t *)this->matrix;
///////--- Far Plane ---///////
Plane far_plane = Plane(matrix[3] - matrix[2],
@@ -303,8 +303,7 @@ void CameraMatrix::get_far_plane_size(real_t &r_width, real_t &r_height) const {
Vector3 res;
far_plane.intersect_3(right_plane, top_plane, &res);
- r_width = res.x;
- r_height = res.y;
+ return Vector2(res.x, res.y);
}
bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 49fdecae02..c5cdd98377 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -74,7 +74,7 @@ struct CameraMatrix {
bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
Vector2 get_viewport_half_extents() const;
- void get_far_plane_size(real_t &r_width, real_t &r_height) const;
+ Vector2 get_far_plane_half_extents() const;
void invert();
CameraMatrix inverse() const;
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 24df056c6b..5d8ae29175 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -12,7 +12,7 @@
dynamic_font.size = 64
$"Label".set("custom_fonts/font", dynamic_font)
[/codeblock]
- [b]Note:[/b] DynamicFont doesn't support features such as right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File &gt; Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font.
+ [b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File &gt; Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 12701d8688..297cccaaac 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -34,7 +34,7 @@
</return>
<description>
Returns a Dictionary of Arrays of donor names.
- {[code]platinum_sponsors[/code], [code]gold_sponsors[/code], [code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/code], [code]bronze_donors[/code]}
+ {[code]platinum_sponsors[/code], [code]gold_sponsors[/code], [code]silver_sponsors[/code], [code]bronze_sponsors[/code], [code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/code], [code]bronze_donors[/code]}
</description>
</method>
<method name="get_frames_drawn">
diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml
index afe9d10d2e..0cbb4fd455 100644
--- a/doc/classes/HSlider.xml
+++ b/doc/classes/HSlider.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Horizontal slider. See [Slider]. This one goes from left (min) to right (max).
+ [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml
index 68776df603..f18b2ce39f 100644
--- a/doc/classes/Slider.xml
+++ b/doc/classes/Slider.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Base class for GUI sliders.
+ [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml
index 9394d6b430..5830c9eaf3 100644
--- a/doc/classes/VSlider.xml
+++ b/doc/classes/VSlider.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Vertical slider. See [Slider]. This one goes from bottom (min) to top (max).
+ [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from.
</description>
<tutorials>
</tutorials>
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index facd57418d..d3dff3f375 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -477,11 +477,6 @@ ConnectDialog::ConnectDialog() {
advanced->set_text(TTR("Advanced"));
advanced->connect("pressed", callable_mp(this, &ConnectDialog::_advanced_pressed));
- // Add spacing so the tree and inspector are the same size.
- Control *spacing = memnew(Control);
- spacing->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
- vbc_right->add_child(spacing);
-
deferred = memnew(CheckBox);
deferred->set_h_size_flags(0);
deferred->set_text(TTR("Deferred"));
@@ -528,6 +523,10 @@ struct _ConnectionsDockMethodInfoSort {
}
};
+void ConnectionsDock::_filter_changed(const String &p_text) {
+ update_tree();
+}
+
/*
* Post-ConnectDialog callback for creating/editing connections.
* Creates or edits connections based on state of the ConnectDialog when "Connect" is pressed.
@@ -903,6 +902,7 @@ void ConnectionsDock::update_tree() {
String name;
if (!did_script) {
+ // Get script signals (including signals from any base scripts).
Ref<Script> scr = selectedNode->get_script();
if (scr.is_valid()) {
scr->get_script_signal_list(&node_signals2);
@@ -928,15 +928,16 @@ void ConnectionsDock::update_tree() {
icon = get_theme_icon("Object", "EditorIcons");
}
- TreeItem *pitem = nullptr;
+ TreeItem *section_item = nullptr;
+ // Create subsections.
if (node_signals2.size()) {
- pitem = tree->create_item(root);
- pitem->set_text(0, name);
- pitem->set_icon(0, icon);
- pitem->set_selectable(0, false);
- pitem->set_editable(0, false);
- pitem->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor"));
+ section_item = tree->create_item(root);
+ section_item->set_text(0, name);
+ section_item->set_icon(0, icon);
+ section_item->set_selectable(0, false);
+ section_item->set_editable(0, false);
+ section_item->set_custom_bg_color(0, get_theme_color("prop_subsection", "Editor"));
node_signals2.sort();
}
@@ -946,6 +947,12 @@ void ConnectionsDock::update_tree() {
StringName signal_name = mi.name;
String signaldesc = "(";
PackedStringArray argnames;
+
+ String filter_text = search_box->get_text();
+ if (!filter_text.is_subsequence_ofi(signal_name)) {
+ continue;
+ }
+
if (mi.arguments.size()) {
for (int i = 0; i < mi.arguments.size(); i++) {
PropertyInfo &pi = mi.arguments[i];
@@ -965,13 +972,14 @@ void ConnectionsDock::update_tree() {
}
signaldesc += ")";
- TreeItem *item = tree->create_item(pitem);
- item->set_text(0, String(signal_name) + signaldesc);
+ // Create the children of the subsection - the actual list of signals.
+ TreeItem *signal_item = tree->create_item(section_item);
+ signal_item->set_text(0, String(signal_name) + signaldesc);
Dictionary sinfo;
sinfo["name"] = signal_name;
sinfo["args"] = argnames;
- item->set_metadata(0, sinfo);
- item->set_icon(0, get_theme_icon("Signal", "EditorIcons"));
+ signal_item->set_metadata(0, sinfo);
+ signal_item->set_icon(0, get_theme_icon("Signal", "EditorIcons"));
// Set tooltip with the signal's documentation.
{
@@ -1007,7 +1015,7 @@ void ConnectionsDock::update_tree() {
}
// "::" separators used in make_custom_tooltip for formatting.
- item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr);
+ signal_item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr);
}
// List existing connections
@@ -1044,11 +1052,11 @@ void ConnectionsDock::update_tree() {
path += ")";
}
- TreeItem *item2 = tree->create_item(item);
- item2->set_text(0, path);
+ TreeItem *connection_item = tree->create_item(signal_item);
+ connection_item->set_text(0, path);
Connection cd = c;
- item2->set_metadata(0, cd);
- item2->set_icon(0, get_theme_icon("Slot", "EditorIcons"));
+ connection_item->set_metadata(0, cd);
+ connection_item->set_icon(0, get_theme_icon("Slot", "EditorIcons"));
}
}
@@ -1069,6 +1077,14 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
VBoxContainer *vbc = this;
+ search_box = memnew(LineEdit);
+ search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ search_box->set_placeholder(TTR("Filter signals"));
+ search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
+ search_box->set_clear_button_enabled(true);
+ search_box->connect("text_changed", callable_mp(this, &ConnectionsDock::_filter_changed));
+ vbc->add_child(search_box);
+
tree = memnew(ConnectionsDockTree);
tree->set_columns(1);
tree->set_select_mode(Tree::SELECT_ROW);
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 9da9a8fb2c..48fdb91f5a 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -169,9 +169,12 @@ class ConnectionsDock : public VBoxContainer {
PopupMenu *signal_menu;
PopupMenu *slot_menu;
UndoRedo *undo_redo;
+ LineEdit *search_box;
Map<StringName, Map<StringName, String>> descr_cache;
+ void _filter_changed(const String &p_text);
+
void _make_or_edit_connection();
void _connect(ConnectDialog::ConnectionData cToMake);
void _disconnect(TreeItem &item);
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index d99726c57c..aae476ccf4 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -155,12 +155,15 @@ EditorAbout::EditorAbout() {
List<String> donor_sections;
donor_sections.push_back(TTR("Platinum Sponsors"));
donor_sections.push_back(TTR("Gold Sponsors"));
+ donor_sections.push_back(TTR("Silver Sponsors"));
+ donor_sections.push_back(TTR("Bronze Sponsors"));
donor_sections.push_back(TTR("Mini Sponsors"));
donor_sections.push_back(TTR("Gold Donors"));
donor_sections.push_back(TTR("Silver Donors"));
donor_sections.push_back(TTR("Bronze Donors"));
- const char *const *donor_src[] = { DONORS_SPONSOR_PLAT, DONORS_SPONSOR_GOLD,
- DONORS_SPONSOR_MINI, DONORS_GOLD, DONORS_SILVER, DONORS_BRONZE };
+ const char *const *donor_src[] = { DONORS_SPONSOR_PLATINUM, DONORS_SPONSOR_GOLD,
+ DONORS_SPONSOR_SILVER, DONORS_SPONSOR_BRONZE, DONORS_SPONSOR_MINI,
+ DONORS_GOLD, DONORS_SILVER, DONORS_BRONZE };
tc->add_child(_populate_list(TTR("Donors"), donor_sections, donor_src, 3));
// License
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index dabee67033..381ff88890 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -498,6 +498,10 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->environment_set_sdfgi_ray_count(ray_count);
RS::GIProbeQuality gi_probe_quality = RS::GIProbeQuality(int(GLOBAL_GET("rendering/quality/gi_probes/quality")));
RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
+ RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
+ RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter")));
+ RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink"));
+ RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
}
ResourceImporterTexture::get_singleton()->update_imports();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index dea76ac997..34d553b5f9 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -946,14 +946,11 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
}
float val = get_edited_object()->get(get_edited_property());
- if (val == 0) {
- return;
- }
bool sg = val < 0;
val = Math::absf(val);
val = Math::log(val) / Math::log((float)2.0);
- //logspace
+ // Logarithmic space.
val += rel * 0.05;
val = Math::pow(2.0f, val);
@@ -961,6 +958,16 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
val = -val;
}
+ // 0 is a singularity, but both positive and negative values
+ // are otherwise allowed. Enforce 0+ as workaround.
+ if (Math::is_zero_approx(val)) {
+ val = 0.00001;
+ }
+
+ // Limit to a reasonable value to prevent the curve going into infinity,
+ // which can cause crashes and other issues.
+ val = CLAMP(val, -1'000'000, 1'000'000);
+
emit_changed(get_edited_property(), val);
easing_draw->update();
}
@@ -1003,7 +1010,18 @@ void EditorPropertyEasing::_draw_easing() {
}
easing_draw->draw_multiline(lines, line_color, 1.0);
- f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), font_color);
+ // Draw more decimals for small numbers since higher precision is usually required for fine adjustments.
+ int decimals;
+ if (Math::abs(exp) < 0.1 - CMP_EPSILON) {
+ decimals = 4;
+ } else if (Math::abs(exp) < 1 - CMP_EPSILON) {
+ decimals = 3;
+ } else if (Math::abs(exp) < 10 - CMP_EPSILON) {
+ decimals = 2;
+ } else {
+ decimals = 1;
+ }
+ f->draw(ci, Point2(10, 10 + f->get_ascent()), rtos(exp).pad_decimals(decimals), font_color);
}
void EditorPropertyEasing::update_property() {
@@ -1035,6 +1053,11 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) {
if (Math::is_zero_approx(p_value)) {
p_value = 0.00001;
}
+
+ // Limit to a reasonable value to prevent the curve going into infinity,
+ // which can cause crashes and other issues.
+ p_value = CLAMP(p_value, -1'000'000, 1'000'000);
+
emit_changed(get_edited_property(), p_value);
_spin_focus_exited();
}
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 4f37fcf39c..31903c89be 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2430,11 +2430,31 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {
}
}
-void FileSystemDock::_update_import_dock() {
- if (!import_dock_needs_update) {
+void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &files) const {
+ if (!p_path.ends_with("/")) {
+ if (FileAccess::exists(p_path + ".import")) {
+ files.push_back(p_path);
+ }
return;
}
+ DirAccess *da = DirAccess::open(p_path);
+ da->list_dir_begin();
+ String n = da->get_next();
+ while (n != String()) {
+ if (n != "." && n != ".." && !n.ends_with(".import")) {
+ String npath = p_path + n + (da->current_is_dir() ? "/" : "");
+ _get_imported_files(npath, files);
+ }
+ n = da->get_next();
+ }
+ da->list_dir_end();
+}
+
+void FileSystemDock::_update_import_dock() {
+ if (!import_dock_needs_update)
+ return;
+
// List selected.
Vector<String> selected;
if (display_mode == DISPLAY_MODE_TREE_ONLY) {
@@ -2444,29 +2464,24 @@ void FileSystemDock::_update_import_dock() {
} else {
// Use the file list.
for (int i = 0; i < files->get_item_count(); i++) {
- if (!files->is_selected(i)) {
+ if (!files->is_selected(i))
continue;
- }
selected.push_back(files->get_item_metadata(i));
}
}
+ // Expand directory selection
+ Vector<String> efiles;
+ for (int i = 0; i < selected.size(); i++) {
+ _get_imported_files(selected[i], efiles);
+ }
+
// Check import.
Vector<String> imports;
String import_type;
- for (int i = 0; i < selected.size(); i++) {
- String fpath = selected[i];
-
- if (fpath.ends_with("/")) {
- imports.clear();
- break;
- }
-
- if (!FileAccess::exists(fpath + ".import")) {
- imports.clear();
- break;
- }
+ for (int i = 0; i < efiles.size(); i++) {
+ String fpath = efiles[i];
Ref<ConfigFile> cf;
cf.instance();
Error err = cf->load(fpath + ".import");
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index b0118f11aa..ec2a075834 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -195,6 +195,7 @@ private:
void _file_multi_selected(int p_index, bool p_selected);
void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
+ void _get_imported_files(const String &p_path, Vector<String> &files) const;
void _update_import_dock();
void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
diff --git a/editor/icons/GuiToggleOff.svg b/editor/icons/GuiToggleOff.svg
index 928b55b201..9644ef176c 100644
--- a/editor/icons/GuiToggleOff.svg
+++ b/editor/icons/GuiToggleOff.svg
@@ -1 +1 @@
-<svg height="26" viewBox="0 0 42 25.999998" width="42" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><rect fill-opacity=".188235" height="16" rx="9" stroke-width="55.8958" width="38" x="2" y="5"/><circle cx="10" cy="13" r="5" stroke-width="97.3613"/></g></svg>
+<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><rect fill-opacity=".188235" height="14" rx="7" stroke-width="55.8958" width="36" x="1" y="1"/><circle cx="8" cy="8" r="5" stroke-width="97.3613"/></g></svg>
diff --git a/editor/icons/GuiToggleOn.svg b/editor/icons/GuiToggleOn.svg
index a79a8290b1..8ab0998f71 100644
--- a/editor/icons/GuiToggleOn.svg
+++ b/editor/icons/GuiToggleOn.svg
@@ -1 +1 @@
-<svg height="26" viewBox="0 0 42 25.999998" width="42" xmlns="http://www.w3.org/2000/svg"><path d="m11 5c-4.986 0-9 3.568-9 8s4.014 8 9 8h20c4.986 0 9-3.568 9-8s-4.014-8-9-8zm21 3a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg>
+<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.878 0-7 3.122-7 7s3.122 7 7 7h22c3.878 0 7-3.122 7-7s-3.122-7-7-7zm22 2a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg>
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index a613174ed9..274c64263f 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -342,11 +342,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
left_container->add_child(tileset_toolbar_container);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_ADD_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_REMOVE_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
@@ -405,12 +407,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SELECT_NEXT] = memnew(Button);
tool_hb->add_child(tools[SELECT_NEXT]);
tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_NEXT]->set_flat(true);
tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN));
tools[SELECT_NEXT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_NEXT));
tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
tools[SELECT_PREVIOUS] = memnew(Button);
tool_hb->add_child(tools[SELECT_PREVIOUS]);
tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_PREVIOUS]->set_flat(true);
tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP));
tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
tools[SELECT_PREVIOUS]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_PREVIOUS));
@@ -467,6 +471,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[TOOL_SELECT] = memnew(Button);
toolbar->add_child(tools[TOOL_SELECT]);
+ tools[TOOL_SELECT]->set_flat(true);
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
@@ -475,20 +480,24 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_bitmask = memnew(VSeparator);
toolbar->add_child(separator_bitmask);
tools[BITMASK_COPY] = memnew(Button);
+ tools[BITMASK_COPY]->set_flat(true);
tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
tools[BITMASK_COPY]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_COPY));
toolbar->add_child(tools[BITMASK_COPY]);
tools[BITMASK_PASTE] = memnew(Button);
+ tools[BITMASK_PASTE]->set_flat(true);
tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
tools[BITMASK_PASTE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_PASTE));
toolbar->add_child(tools[BITMASK_PASTE]);
tools[BITMASK_CLEAR] = memnew(Button);
+ tools[BITMASK_CLEAR]->set_flat(true);
tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
tools[BITMASK_CLEAR]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_CLEAR));
toolbar->add_child(tools[BITMASK_CLEAR]);
tools[SHAPE_NEW_RECTANGLE] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_RECTANGLE]);
+ tools[SHAPE_NEW_RECTANGLE]->set_flat(true);
tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
@@ -496,6 +505,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_NEW_POLYGON] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
+ tools[SHAPE_NEW_POLYGON]->set_flat(true);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
@@ -504,12 +514,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
tools[SHAPE_TOGGLE_TYPE] = memnew(Button);
+ tools[SHAPE_TOGGLE_TYPE]->set_flat(true);
tools[SHAPE_TOGGLE_TYPE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_TOGGLE_TYPE));
toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(Button);
+ tools[SHAPE_DELETE]->set_flat(true);
tools[SHAPE_DELETE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
@@ -534,11 +546,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_grid = memnew(VSeparator);
toolbar->add_child(separator_grid);
tools[SHAPE_KEEP_INSIDE_TILE] = memnew(Button);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_flat(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
tools[TOOL_GRID_SNAP] = memnew(Button);
+ tools[TOOL_GRID_SNAP]->set_flat(true);
tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
tools[TOOL_GRID_SNAP]->connect("toggled", callable_mp(this, &TileSetEditor::_on_grid_snap_toggled));
@@ -549,19 +563,23 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar->add_child(separator);
tools[ZOOM_OUT] = memnew(Button);
+ tools[ZOOM_OUT]->set_flat(true);
tools[ZOOM_OUT]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_out));
toolbar->add_child(tools[ZOOM_OUT]);
tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
tools[ZOOM_1] = memnew(Button);
+ tools[ZOOM_1]->set_flat(true);
tools[ZOOM_1]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_reset));
toolbar->add_child(tools[ZOOM_1]);
tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
tools[ZOOM_IN] = memnew(Button);
+ tools[ZOOM_IN]->set_flat(true);
tools[ZOOM_IN]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_in));
toolbar->add_child(tools[ZOOM_IN]);
tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
tools[VISIBLE_INFO] = memnew(Button);
+ tools[VISIBLE_INFO]->set_flat(true);
tools[VISIBLE_INFO]->set_toggle_mode(true);
tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)"));
toolbar->add_child(tools[VISIBLE_INFO]);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 9be1a7c2fe..89feb436d8 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -171,7 +171,7 @@ void ProjectSettingsEditor::_update_advanced_bar() {
}
}
- disable_add = !bad_category;
+ disable_add = bad_category;
if (!property_text.is_valid_identifier()) {
disable_add = true;
@@ -327,11 +327,9 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
header->add_child(search_bar);
search_box = memnew(LineEdit);
- search_box->set_custom_minimum_size(Size2(300, 0));
+ search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_bar->add_child(search_box);
- search_bar->add_spacer();
-
advanced = memnew(CheckButton);
advanced->set_text(TTR("Advanced"));
advanced->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_advanced_pressed));
@@ -345,12 +343,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
advanced_bar->hide();
header->add_child(advanced_bar);
+ advanced_bar->add_child(memnew(HSeparator));
+
HBoxContainer *hbc = memnew(HBoxContainer);
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- advanced_bar->add_margin_child(TTR("Add or remove custom project settings."), hbc, true);
+ advanced_bar->add_margin_child(TTR("Add or Remove Custom Project Settings:"), hbc, true);
category_box = memnew(LineEdit);
- category_box->set_custom_minimum_size(Size2(140, 0) * EDSCALE);
+ category_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
category_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed));
category_box->set_placeholder(TTR("Category"));
hbc->add_child(category_box);
@@ -370,7 +370,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
hbc->add_child(l);
type = memnew(OptionButton);
- type->set_custom_minimum_size(Size2(70, 0) * EDSCALE);
+ type->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
hbc->add_child(type);
// Start at 1 to avoid adding "Nil" as an option
@@ -383,17 +383,17 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
hbc->add_child(l);
feature_override = memnew(OptionButton);
- feature_override->set_custom_minimum_size(Size2(70, 0) * EDSCALE);
+ feature_override->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
feature_override->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
hbc->add_child(feature_override);
- hbc->add_spacer();
-
add_button = memnew(Button);
+ add_button->set_flat(true);
add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
hbc->add_child(add_button);
del_button = memnew(Button);
+ del_button->set_flat(true);
del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
hbc->add_child(del_button);
@@ -401,8 +401,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
advanced_bar->add_child(error_label);
}
- header->add_child(memnew(HSeparator));
-
inspector = memnew(SectionedInspector);
inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 211e365454..23990bca07 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -61,18 +61,16 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- 1st & 2nd row
Label *lbl_search = memnew(Label);
- lbl_search->set_text(TTR("Search"));
+ lbl_search->set_text(TTR("Search:"));
lne_search = memnew(LineEdit);
- lne_search->set_placeholder(TTR("Search"));
lne_search->set_name("lne_search");
lne_search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_replace = memnew(Label);
- lbl_replace->set_text(TTR("Replace"));
+ lbl_replace->set_text(TTR("Replace:"));
lne_replace = memnew(LineEdit);
- lne_replace->set_placeholder(TTR("Replace"));
lne_replace->set_name("lne_replace");
lne_replace->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -84,18 +82,16 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- 3rd & 4th row
Label *lbl_prefix = memnew(Label);
- lbl_prefix->set_text(TTR("Prefix"));
+ lbl_prefix->set_text(TTR("Prefix:"));
lne_prefix = memnew(LineEdit);
- lne_prefix->set_placeholder(TTR("Prefix"));
lne_prefix->set_name("lne_prefix");
lne_prefix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *lbl_suffix = memnew(Label);
- lbl_suffix->set_text(TTR("Suffix"));
+ lbl_suffix->set_text(TTR("Suffix:"));
lne_suffix = memnew(LineEdit);
- lne_suffix->set_placeholder(TTR("Suffix"));
lne_suffix->set_name("lne_suffix");
lne_suffix->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -106,8 +102,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// -- Feature Tabs
- const int feature_min_height = 160 * EDSCALE;
-
cbut_regex = memnew(CheckButton);
cbut_regex->set_text(TTR("Use Regular Expressions"));
vbc->add_child(cbut_regex);
@@ -118,13 +112,13 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
tabc_features = memnew(TabContainer);
tabc_features->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabc_features->set_use_hidden_tabs_for_min_size(true);
vbc->add_child(tabc_features);
// ---- Tab Substitute
VBoxContainer *vbc_substitute = memnew(VBoxContainer);
vbc_substitute->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- vbc_substitute->set_custom_minimum_size(Size2(0, feature_min_height));
vbc_substitute->set_name(TTR("Substitute"));
tabc_features->add_child(vbc_substitute);
@@ -199,7 +193,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
chk_per_level_counter = memnew(CheckBox);
chk_per_level_counter->set_text(TTR("Per-level Counter"));
- chk_per_level_counter->set_tooltip(TTR("If set the counter restarts for each group of child nodes."));
+ chk_per_level_counter->set_tooltip(TTR("If set, the counter restarts for each group of child nodes."));
vbc_substitute->add_child(chk_per_level_counter);
HBoxContainer *hbc_count_options = memnew(HBoxContainer);
@@ -241,7 +235,6 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
VBoxContainer *vbc_process = memnew(VBoxContainer);
vbc_process->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc_process->set_name(TTR("Post-Process"));
- vbc_process->set_custom_minimum_size(Size2(0, feature_min_height));
tabc_features->add_child(vbc_process);
cbut_process = memnew(CheckBox);
@@ -285,18 +278,14 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
vbc->add_child(sep_preview);
lbl_preview_title = memnew(Label);
- lbl_preview_title->set_text(TTR("Preview"));
vbc->add_child(lbl_preview_title);
lbl_preview = memnew(Label);
- lbl_preview->set_text("");
- lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor"));
vbc->add_child(lbl_preview);
// ---- Dialog related
set_min_size(Size2(383, 0));
- //set_as_toplevel(true);
get_ok()->set_text(TTR("Rename"));
Button *but_reset = add_button(TTR("Reset"));
@@ -307,7 +296,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
cbut_collapse_features->connect("toggled", callable_mp(this, &RenameDialog::_features_toggled));
- // Substitite Buttons
+ // Substitute Buttons
lne_search->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
lne_search->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
@@ -391,7 +380,7 @@ void RenameDialog::_update_preview(String new_text) {
String new_name = _apply_rename(preview_node, spn_count_start->get_value());
if (!has_errors) {
- lbl_preview_title->set_text(TTR("Preview"));
+ lbl_preview_title->set_text(TTR("Preview:"));
lbl_preview->set_text(new_name);
if (new_name == preview_node->get_name()) {
@@ -482,7 +471,7 @@ void RenameDialog::_error_handler(void *p_self, const char *p_func, const char *
}
self->has_errors = true;
- self->lbl_preview_title->set_text(TTR("Regular Expression Error"));
+ self->lbl_preview_title->set_text(TTR("Regular Expression Error:"));
self->lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor"));
self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str));
}
diff --git a/glsl_builders.py b/glsl_builders.py
index 9391fa1b65..af9afcae70 100644
--- a/glsl_builders.py
+++ b/glsl_builders.py
@@ -14,6 +14,7 @@ class RDHeaderStruct:
self.vertex_included_files = []
self.fragment_included_files = []
+ self.compute_included_files = []
self.reading = ""
self.line_offset = 0
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index b270e04c63..47982d519a 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -154,6 +154,14 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice
return true;
}
+inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_vertex_snap2) {
+ real_t det = p_vertices[0].x * p_vertices[1].y - p_vertices[0].x * p_vertices[2].y +
+ p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x +
+ p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x;
+
+ return det < p_vertex_snap2;
+}
+
inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0];
Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0];
@@ -1117,6 +1125,11 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
face_vertices[2].uv
};
+ // Skip degenerate triangles.
+ if (is_triangle_degenerate(points, vertex_snap2)) {
+ continue;
+ }
+
// Check if point is existing face vertex.
for (int i = 0; i < 3; ++i) {
if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) {
@@ -1198,11 +1211,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
// The new vertex is the last vertex.
for (int i = 0; i < 3; ++i) {
// Don't create degenerate triangles.
- Vector2 edge[2] = { points[i], points[(i + 1) % 3] };
- Vector2 new_edge1[2] = { vertices[new_vertex_idx].point, points[i] };
- Vector2 new_edge2[2] = { vertices[new_vertex_idx].point, points[(i + 1) % 3] };
- if (are_segements_parallel(edge, new_edge1, vertex_snap2) &&
- are_segements_parallel(edge, new_edge2, vertex_snap2)) {
+ Vector2 new_points[3] = { points[i], points[(i + 1) % 3], vertices[new_vertex_idx].point };
+ if (is_triangle_degenerate(new_points, vertex_snap2)) {
continue;
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index cc1622722e..2eb12d10fa 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -270,6 +270,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
@@ -292,6 +293,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(PARAM_MAX);
@@ -345,6 +347,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.02);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
+ set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0);
set_param(PARAM_SHADOW_FADE_START, 1);
set_disable_scale(true);
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index f106151472..69c0478b86 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -58,6 +58,7 @@ public:
PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS,
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
+ PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 5afc1f438e..14167531a5 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -578,7 +578,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (handled) {
accept_event();
- } else if (!k->get_command()) {
+ } else if (!k->get_command() || (k->get_command() && k->get_alt())) {
if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) {
if (editable) {
selection_delete();
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 3670f13705..ae2f99e91d 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -62,8 +62,8 @@ void SpinBox::_text_entered(const String &p_string) {
Variant value = expr->execute(Array(), nullptr, false);
if (value.get_type() != Variant::NIL) {
set_value(value);
- _value_changed(0);
}
+ _value_changed(0);
}
LineEdit *SpinBox::get_line_edit() {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e17085cafc..d6d8e74748 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1872,6 +1872,9 @@ void TextEdit::indent_right() {
for (int i = start_line; i <= end_line; i++) {
String line_text = get_line(i);
+ if (line_text.size() == 0 && is_selection_active()) {
+ continue;
+ }
if (indent_using_spaces) {
// We don't really care where selection is - we just need to know indentation level at the beginning of the line.
int left = _find_first_non_whitespace_column_of_line(line_text);
@@ -3604,7 +3607,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (!keycode_handled && !k->get_command()) { // For German keyboards.
+ if (!keycode_handled && (!k->get_command() || (k->get_command() && k->get_alt()))) { // For German keyboards.
if (k->get_unicode() >= 32) {
if (readonly) {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 94629a77b9..a174c3eebe 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -694,150 +694,127 @@ bool Environment::is_fog_enabled() const {
return fog_enabled;
}
-void Environment::set_fog_color(const Color &p_color) {
- fog_color = p_color;
+void Environment::set_fog_light_color(const Color &p_light_color) {
+ fog_light_color = p_light_color;
_update_fog();
}
-
-Color Environment::get_fog_color() const {
- return fog_color;
+Color Environment::get_fog_light_color() const {
+ return fog_light_color;
}
-
-void Environment::set_fog_sun_color(const Color &p_color) {
- fog_sun_color = p_color;
+void Environment::set_fog_light_energy(float p_amount) {
+ fog_light_energy = p_amount;
_update_fog();
}
-
-Color Environment::get_fog_sun_color() const {
- return fog_sun_color;
+float Environment::get_fog_light_energy() const {
+ return fog_light_energy;
}
-
-void Environment::set_fog_sun_amount(float p_amount) {
- fog_sun_amount = p_amount;
+void Environment::set_fog_sun_scatter(float p_amount) {
+ fog_sun_scatter = p_amount;
_update_fog();
}
-
-float Environment::get_fog_sun_amount() const {
- return fog_sun_amount;
+float Environment::get_fog_sun_scatter() const {
+ return fog_sun_scatter;
}
-
-void Environment::_update_fog() {
- RS::get_singleton()->environment_set_fog(
- environment,
- fog_enabled,
- fog_color,
- fog_sun_color,
- fog_sun_amount);
+void Environment::set_fog_density(float p_amount) {
+ fog_density = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_enabled(bool p_enabled) {
- fog_depth_enabled = p_enabled;
- _update_fog_depth();
+float Environment::get_fog_density() const {
+ return fog_density;
}
-
-bool Environment::is_fog_depth_enabled() const {
- return fog_depth_enabled;
+void Environment::set_fog_height(float p_amount) {
+ fog_height = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_begin(float p_distance) {
- fog_depth_begin = p_distance;
- _update_fog_depth();
+float Environment::get_fog_height() const {
+ return fog_height;
}
-
-float Environment::get_fog_depth_begin() const {
- return fog_depth_begin;
+void Environment::set_fog_height_density(float p_amount) {
+ fog_height_density = p_amount;
+ _update_fog();
}
-
-void Environment::set_fog_depth_end(float p_distance) {
- fog_depth_end = p_distance;
- _update_fog_depth();
+float Environment::get_fog_height_density() const {
+ return fog_height_density;
}
-float Environment::get_fog_depth_end() const {
- return fog_depth_end;
+void Environment::_update_fog() {
+ RS::get_singleton()->environment_set_fog(
+ environment,
+ fog_enabled,
+ fog_light_color,
+ fog_light_energy,
+ fog_sun_scatter,
+ fog_density,
+ fog_height,
+ fog_height_density);
}
-void Environment::set_fog_depth_curve(float p_curve) {
- fog_depth_curve = p_curve;
- _update_fog_depth();
-}
+// Volumetric Fog
-float Environment::get_fog_depth_curve() const {
- return fog_depth_curve;
+void Environment::_update_volumetric_fog() {
+ RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter));
}
-void Environment::set_fog_transmit_enabled(bool p_enabled) {
- fog_transmit_enabled = p_enabled;
- _update_fog_depth();
+void Environment::set_volumetric_fog_enabled(bool p_enable) {
+ volumetric_fog_enabled = p_enable;
+ _update_volumetric_fog();
}
-bool Environment::is_fog_transmit_enabled() const {
- return fog_transmit_enabled;
+bool Environment::is_volumetric_fog_enabled() const {
+ return volumetric_fog_enabled;
}
-
-void Environment::set_fog_transmit_curve(float p_curve) {
- fog_transmit_curve = p_curve;
- _update_fog_depth();
+void Environment::set_volumetric_fog_density(float p_density) {
+ p_density = CLAMP(p_density, 0.0000001, 1.0);
+ volumetric_fog_density = p_density;
+ _update_volumetric_fog();
}
-
-float Environment::get_fog_transmit_curve() const {
- return fog_transmit_curve;
+float Environment::get_volumetric_fog_density() const {
+ return volumetric_fog_density;
}
-
-void Environment::_update_fog_depth() {
- RS::get_singleton()->environment_set_fog_depth(
- environment,
- fog_depth_enabled,
- fog_depth_begin,
- fog_depth_end,
- fog_depth_curve,
- fog_transmit_enabled,
- fog_transmit_curve);
+void Environment::set_volumetric_fog_light(Color p_color) {
+ volumetric_fog_light = p_color;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_enabled(bool p_enabled) {
- fog_height_enabled = p_enabled;
- _update_fog_height();
+Color Environment::get_volumetric_fog_light() const {
+ return volumetric_fog_light;
}
-
-bool Environment::is_fog_height_enabled() const {
- return fog_height_enabled;
+void Environment::set_volumetric_fog_light_energy(float p_begin) {
+ volumetric_fog_light_energy = p_begin;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_min(float p_distance) {
- fog_height_min = p_distance;
- _update_fog_height();
+float Environment::get_volumetric_fog_light_energy() const {
+ return volumetric_fog_light_energy;
}
-
-float Environment::get_fog_height_min() const {
- return fog_height_min;
+void Environment::set_volumetric_fog_length(float p_length) {
+ volumetric_fog_length = p_length;
+ _update_volumetric_fog();
}
-
-void Environment::set_fog_height_max(float p_distance) {
- fog_height_max = p_distance;
- _update_fog_height();
+float Environment::get_volumetric_fog_length() const {
+ return volumetric_fog_length;
}
-
-float Environment::get_fog_height_max() const {
- return fog_height_max;
+void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
+ volumetric_fog_detail_spread = p_detail_spread;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_detail_spread() const {
+ return volumetric_fog_detail_spread;
}
-void Environment::set_fog_height_curve(float p_distance) {
- fog_height_curve = p_distance;
- _update_fog_height();
+void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
+ volumetric_fog_gi_inject = p_gi_inject;
+ _update_volumetric_fog();
+}
+float Environment::get_volumetric_fog_gi_inject() const {
+ return volumetric_fog_gi_inject;
}
-float Environment::get_fog_height_curve() const {
- return fog_height_curve;
+void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) {
+ volumetric_fog_shadow_filter = p_filter;
+ _update_volumetric_fog();
}
-void Environment::_update_fog_height() {
- RS::get_singleton()->environment_set_fog_height(
- environment,
- fog_height_enabled,
- fog_height_min,
- fog_height_max,
- fog_height_curve);
+Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const {
+ return volumetric_fog_shadow_filter;
}
// Adjustment
@@ -935,6 +912,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
static const char *hide_prefixes[] = {
"fog_",
+ "volumetric_fog_",
"auto_exposure_",
"ss_reflections_",
"ssao_",
@@ -1222,52 +1200,58 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_color", "color"), &Environment::set_fog_color);
- ClassDB::bind_method(D_METHOD("get_fog_color"), &Environment::get_fog_color);
- ClassDB::bind_method(D_METHOD("set_fog_sun_color", "color"), &Environment::set_fog_sun_color);
- ClassDB::bind_method(D_METHOD("get_fog_sun_color"), &Environment::get_fog_sun_color);
- ClassDB::bind_method(D_METHOD("set_fog_sun_amount", "amount"), &Environment::set_fog_sun_amount);
- ClassDB::bind_method(D_METHOD("get_fog_sun_amount"), &Environment::get_fog_sun_amount);
-
- ClassDB::bind_method(D_METHOD("set_fog_depth_enabled", "enabled"), &Environment::set_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_depth_enabled"), &Environment::is_fog_depth_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
- ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
- ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
- ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
- ClassDB::bind_method(D_METHOD("set_fog_transmit_enabled", "enabled"), &Environment::set_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_transmit_enabled"), &Environment::is_fog_transmit_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_transmit_curve", "curve"), &Environment::set_fog_transmit_curve);
- ClassDB::bind_method(D_METHOD("get_fog_transmit_curve"), &Environment::get_fog_transmit_curve);
-
- ClassDB::bind_method(D_METHOD("set_fog_height_enabled", "enabled"), &Environment::set_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("is_fog_height_enabled"), &Environment::is_fog_height_enabled);
- ClassDB::bind_method(D_METHOD("set_fog_height_min", "height"), &Environment::set_fog_height_min);
- ClassDB::bind_method(D_METHOD("get_fog_height_min"), &Environment::get_fog_height_min);
- ClassDB::bind_method(D_METHOD("set_fog_height_max", "height"), &Environment::set_fog_height_max);
- ClassDB::bind_method(D_METHOD("get_fog_height_max"), &Environment::get_fog_height_max);
- ClassDB::bind_method(D_METHOD("set_fog_height_curve", "curve"), &Environment::set_fog_height_curve);
- ClassDB::bind_method(D_METHOD("get_fog_height_curve"), &Environment::get_fog_height_curve);
+ ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
+ ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
+ ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
+ ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
+
+ ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
+ ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
+ ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
+
+ ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
+ ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_color"), "set_fog_color", "get_fog_color");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_sun_color"), "set_fog_sun_color", "get_fog_sun_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
+
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter);
+
+ ADD_GROUP("Volumetric Fog", "volumetric_fog_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter");
// Adjustment
@@ -1331,6 +1315,11 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
+
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM);
+ BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH);
}
Environment::Environment() {
@@ -1344,10 +1333,8 @@ Environment::Environment() {
_update_sdfgi();
_update_glow();
_update_fog();
- _update_fog_depth();
- _update_fog_height();
_update_adjustment();
-
+ _update_volumetric_fog();
_change_notify();
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index f334d22115..d4d84f31aa 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -97,6 +97,13 @@ public:
GLOW_BLEND_MODE_MIX,
};
+ enum VolumetricFogShadowFilter {
+ VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
+ VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
+ VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
+ VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
+ };
+
private:
RID environment;
@@ -177,24 +184,25 @@ private:
// Fog
bool fog_enabled = false;
- Color fog_color = Color(0.5, 0.6, 0.7);
- Color fog_sun_color = Color(1.0, 0.9, 0.7);
- float fog_sun_amount = 0.0;
- void _update_fog();
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
- bool fog_depth_enabled = true;
- float fog_depth_begin = 10.0;
- float fog_depth_end = 100.0;
- float fog_depth_curve = 1.0;
- bool fog_transmit_enabled = false;
- float fog_transmit_curve = 1.0;
- void _update_fog_depth();
+ void _update_fog();
- bool fog_height_enabled = false;
- float fog_height_min = 10.0;
- float fog_height_max = 0.0;
- float fog_height_curve = 1.0;
- void _update_fog_height();
+ // Volumetric Fog
+ bool volumetric_fog_enabled = false;
+ float volumetric_fog_density = 0.01;
+ Color volumetric_fog_light = Color(0.0, 0.0, 0.0);
+ float volumetric_fog_light_energy = 1.0;
+ float volumetric_fog_length = 64.0;
+ float volumetric_fog_detail_spread = 2.0;
+ VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
+ float volumetric_fog_gi_inject = 0.0;
+ void _update_volumetric_fog();
// Adjustment
bool adjustment_enabled = false;
@@ -344,36 +352,40 @@ public:
float get_glow_hdr_luminance_cap() const;
// Fog
+
void set_fog_enabled(bool p_enabled);
bool is_fog_enabled() const;
- void set_fog_color(const Color &p_color);
- Color get_fog_color() const;
- void set_fog_sun_color(const Color &p_color);
- Color get_fog_sun_color() const;
- void set_fog_sun_amount(float p_amount);
- float get_fog_sun_amount() const;
-
- void set_fog_depth_enabled(bool p_enabled);
- bool is_fog_depth_enabled() const;
- void set_fog_depth_begin(float p_distance);
- float get_fog_depth_begin() const;
- void set_fog_depth_end(float p_distance);
- float get_fog_depth_end() const;
- void set_fog_depth_curve(float p_curve);
- float get_fog_depth_curve() const;
- void set_fog_transmit_enabled(bool p_enabled);
- bool is_fog_transmit_enabled() const;
- void set_fog_transmit_curve(float p_curve);
- float get_fog_transmit_curve() const;
-
- void set_fog_height_enabled(bool p_enabled);
- bool is_fog_height_enabled() const;
- void set_fog_height_min(float p_distance);
- float get_fog_height_min() const;
- void set_fog_height_max(float p_distance);
- float get_fog_height_max() const;
- void set_fog_height_curve(float p_distance);
- float get_fog_height_curve() const;
+ void set_fog_light_color(const Color &p_light_color);
+ Color get_fog_light_color() const;
+ void set_fog_light_energy(float p_amount);
+ float get_fog_light_energy() const;
+ void set_fog_sun_scatter(float p_amount);
+ float get_fog_sun_scatter() const;
+
+ void set_fog_density(float p_amount);
+ float get_fog_density() const;
+ void set_fog_height(float p_amount);
+ float get_fog_height() const;
+ void set_fog_height_density(float p_amount);
+ float get_fog_height_density() const;
+
+ // Volumetric Fog
+ void set_volumetric_fog_enabled(bool p_enable);
+ bool is_volumetric_fog_enabled() const;
+ void set_volumetric_fog_density(float p_density);
+ float get_volumetric_fog_density() const;
+ void set_volumetric_fog_light(Color p_color);
+ Color get_volumetric_fog_light() const;
+ void set_volumetric_fog_light_energy(float p_begin);
+ float get_volumetric_fog_light_energy() const;
+ void set_volumetric_fog_length(float p_length);
+ float get_volumetric_fog_length() const;
+ void set_volumetric_fog_detail_spread(float p_detail_spread);
+ float get_volumetric_fog_detail_spread() const;
+ void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter);
+ VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const;
+ void set_volumetric_fog_gi_inject(float p_gi_inject);
+ float get_volumetric_fog_gi_inject() const;
// Adjustment
void set_adjustment_enabled(bool p_enabled);
@@ -399,5 +411,6 @@ VARIANT_ENUM_CAST(Environment::SSAOBlur)
VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
+VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter)
#endif // ENVIRONMENT_H
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index 348fc423bb..e1282fdf71 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -86,7 +86,13 @@ public:
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
+
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+
+ virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
+ virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
+ virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;
+ virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;
virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;
@@ -104,9 +110,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
- virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0;
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index e620ad954d..390272b4b8 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -1229,6 +1229,50 @@ void RasterizerEffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_rou
RD::get_singleton()->compute_list_end();
}
+void RasterizerEffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) {
+ uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, (uint32_t)p_shrink_limit, 0, 0, 0 };
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_REDUCE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_source_shadow, p_dest_shadow), 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1);
+}
+void RasterizerEffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) {
+ uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, 0, 0, 0, 0 };
+
+ switch (p_filter) {
+ case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED:
+ case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW: {
+ push_constant[5] = 0;
+ } break;
+ case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM: {
+ push_constant[5] = 9;
+ } break;
+ case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH: {
+ push_constant[5] = 18;
+ } break;
+ }
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_FILTER]);
+ if (p_vertical) {
+ push_constant[6] = 1;
+ push_constant[7] = 0;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_shadow, p_backing_shadow), 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1);
+ }
+ if (p_vertical && p_horizontal) {
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+ if (p_horizontal) {
+ push_constant[6] = 0;
+ push_constant[7] = 1;
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_backing_shadow, p_shadow), 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1);
+ }
+}
RasterizerEffectsRD::RasterizerEffectsRD() {
{ // Initialize copy
Vector<String> copy_modes;
@@ -1560,6 +1604,20 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
}
}
+ {
+ Vector<String> shadow_reduce_modes;
+ shadow_reduce_modes.push_back("\n#define MODE_REDUCE\n");
+ shadow_reduce_modes.push_back("\n#define MODE_FILTER\n");
+
+ shadow_reduce.shader.initialize(shadow_reduce_modes);
+
+ shadow_reduce.shader_version = shadow_reduce.shader.version_create();
+
+ for (int i = 0; i < SHADOW_REDUCE_MAX; i++) {
+ shadow_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(shadow_reduce.shader.version_get_shader(shadow_reduce.shader_version, i));
+ }
+ }
+
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
@@ -1624,4 +1682,5 @@ RasterizerEffectsRD::~RasterizerEffectsRD() {
ssr_scale.shader.version_free(ssr_scale.shader_version);
sss.shader.version_free(sss.shader_version);
tonemap.shader.version_free(tonemap.shader_version);
+ shadow_reduce.shader.version_free(shadow_reduce.shader_version);
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index 80849654de..2ba9610498 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -46,6 +46,7 @@
#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h"
@@ -534,6 +535,18 @@ class RasterizerEffectsRD {
RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels
} resolve;
+ enum ShadowReduceMode {
+ SHADOW_REDUCE_REDUCE,
+ SHADOW_REDUCE_FILTER,
+ SHADOW_REDUCE_MAX
+ };
+
+ struct ShadowReduce {
+ ShadowReduceShaderRD shader;
+ RID shader_version;
+ RID pipelines[2];
+ } shadow_reduce;
+
RID default_sampler;
RID default_mipmap_sampler;
RID index_buffer;
@@ -633,6 +646,9 @@ public:
void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples);
+ void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list);
+ void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true);
+
RasterizerEffectsRD();
~RasterizerEffectsRD();
};
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index 8c122983da..f65c5d5de3 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -1145,12 +1145,20 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende
scene_state.ubo.time = time;
scene_state.ubo.gi_upscale_for_msaa = false;
+ scene_state.ubo.volumetric_fog_enabled = false;
+ scene_state.ubo.fog_enabled = false;
if (p_render_buffers.is_valid()) {
RenderBufferDataHighEnd *render_buffers = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers);
if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) {
scene_state.ubo.gi_upscale_for_msaa = true;
}
+
+ if (render_buffers_has_volumetric_fog(p_render_buffers)) {
+ scene_state.ubo.volumetric_fog_enabled = true;
+ scene_state.ubo.volumetric_fog_inv_length = 1.0 / render_buffers_get_volumetric_fog_end(p_render_buffers);
+ scene_state.ubo.volumetric_fog_detail_spread = 1.0 / render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup
+ }
}
#if 0
if (p_render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
@@ -1265,12 +1273,29 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_environment);
- Color ao_color = environment_get_ao_color(p_environment);
+ Color ao_color = environment_get_ao_color(p_environment).to_linear();
scene_state.ubo.ao_color[0] = ao_color.r;
scene_state.ubo.ao_color[1] = ao_color.g;
scene_state.ubo.ao_color[2] = ao_color.b;
scene_state.ubo.ao_color[3] = ao_color.a;
+ scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_environment);
+ scene_state.ubo.fog_density = environment_get_fog_density(p_environment);
+ scene_state.ubo.fog_height = environment_get_fog_height(p_environment);
+ scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_environment);
+ if (scene_state.ubo.fog_height_density >= 0.0001) {
+ scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
+ }
+
+ Color fog_color = environment_get_fog_light_color(p_environment).to_linear();
+ float fog_energy = environment_get_fog_light_energy(p_environment);
+
+ scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
+ scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
+ scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
+
+ scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_environment);
+
} else {
if (p_reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) {
scene_state.ubo.use_ambient_light = false;
@@ -1754,6 +1779,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
RD::get_singleton()->draw_list_end();
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ RENDER_TIMESTAMP("Resolve Depth Pre-Pass");
if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) {
static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
@@ -2502,7 +2528,17 @@ void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_b
u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers));
uniforms.push_back(u);
}
-
+ {
+ RD::Uniform u;
+ u.binding = 10;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ RID vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers);
+ if (vfog.is_null()) {
+ vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ }
+ u.ids.push_back(vfog);
+ uniforms.push_back(u);
+ }
rb->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET);
}
}
@@ -2815,6 +2851,13 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
u.ids.push_back(render_buffers_get_default_gi_probe_buffer());
uniforms.push_back(u);
}
+ {
+ RD::Uniform u;
+ u.binding = 10;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
+ uniforms.push_back(u);
+ }
default_render_buffers_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET);
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
index a49173de98..1aad9039ff 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
@@ -359,6 +359,21 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
int32_t sdf_size[3];
uint32_t gi_upscale_for_msaa;
+
+ uint32_t volumetric_fog_enabled;
+ float volumetric_fog_inv_length;
+ float volumetric_fog_detail_spread;
+ uint32_t volumetric_fog_pad;
+
+ // Fog
+
+ uint32_t fog_enabled;
+ float fog_density;
+ float fog_height;
+ float fog_height_density;
+
+ float fog_light_color[3];
+ float fog_sun_scatter;
};
UBO ubo;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index bdf9b71c56..5e39455c29 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -227,6 +227,7 @@ void RasterizerSceneRD::_sdfgi_erase(RenderBuffers *rb) {
RD::get_singleton()->free(rb->sdfgi->lightprobe_data);
RD::get_singleton()->free(rb->sdfgi->lightprobe_history_scroll);
RD::get_singleton()->free(rb->sdfgi->occlusion_data);
+ RD::get_singleton()->free(rb->sdfgi->ambient_texture);
RD::get_singleton()->free(rb->sdfgi->cascades_ubo);
@@ -371,6 +372,16 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
sdfgi->lightprobe_texture = RD::get_singleton()->texture_create_shared(tv, sdfgi->lightprobe_data);
+
+ //texture handling ambient data, to integrate with volumetric foc
+ RD::TextureFormat tf_ambient = tf_probes;
+ tf_ambient.array_layers = sdfgi->cascades.size();
+ tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE
+ tf_ambient.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count;
+ tf_ambient.height = sdfgi->probe_axis_count;
+ tf_ambient.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ //lightprobe texture is an octahedral texture
+ sdfgi->ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView());
}
sdfgi->cascades_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES);
@@ -930,6 +941,13 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co
u.ids.push_back(parent_average);
uniforms.push_back(u);
}
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 14;
+ u.ids.push_back(sdfgi->ambient_texture);
+ uniforms.push_back(u);
+ }
sdfgi->cascades[i].integrate_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 0);
}
@@ -1282,6 +1300,7 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm
push_constant.ray_bias = rb->sdfgi->probe_bias;
push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count;
push_constant.image_size[1] = rb->sdfgi->probe_axis_count;
+ push_constant.store_ambient_texture = env->volumetric_fog_enabled;
RID sky_uniform_set = sdfgi_shader.integrate_default_sky_uniform_set;
push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_DISABLED;
@@ -1375,6 +1394,96 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm
RENDER_TIMESTAMP("<SDFGI Update Probes");
}
+void RasterizerSceneRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used) {
+ r_gi_probes_used = 0;
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(rb == nullptr);
+
+ RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers);
+ GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES];
+
+ bool giprobes_changed = false;
+
+ Transform to_camera;
+ to_camera.origin = p_transform.origin; //only translation, make local
+
+ for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
+ RID texture;
+ if (i < p_gi_probe_cull_count) {
+ GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]);
+
+ if (gipi) {
+ texture = gipi->texture;
+ GI::GIProbeData &gipd = gi_probe_data[i];
+
+ RID base_probe = gipi->probe;
+
+ Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
+
+ gipd.xform[0] = to_cell.basis.elements[0][0];
+ gipd.xform[1] = to_cell.basis.elements[1][0];
+ gipd.xform[2] = to_cell.basis.elements[2][0];
+ gipd.xform[3] = 0;
+ gipd.xform[4] = to_cell.basis.elements[0][1];
+ gipd.xform[5] = to_cell.basis.elements[1][1];
+ gipd.xform[6] = to_cell.basis.elements[2][1];
+ gipd.xform[7] = 0;
+ gipd.xform[8] = to_cell.basis.elements[0][2];
+ gipd.xform[9] = to_cell.basis.elements[1][2];
+ gipd.xform[10] = to_cell.basis.elements[2][2];
+ gipd.xform[11] = 0;
+ gipd.xform[12] = to_cell.origin.x;
+ gipd.xform[13] = to_cell.origin.y;
+ gipd.xform[14] = to_cell.origin.z;
+ gipd.xform[15] = 1;
+
+ Vector3 bounds = storage->gi_probe_get_octree_size(base_probe);
+
+ gipd.bounds[0] = bounds.x;
+ gipd.bounds[1] = bounds.y;
+ gipd.bounds[2] = bounds.z;
+
+ gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe);
+ gipd.bias = storage->gi_probe_get_bias(base_probe);
+ gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe);
+ gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe);
+ gipd.anisotropy_strength = 0;
+ gipd.ao = storage->gi_probe_get_ao(base_probe);
+ gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f);
+ gipd.mipmaps = gipi->mipmaps.size();
+ }
+
+ r_gi_probes_used++;
+ }
+
+ if (texture == RID()) {
+ texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ }
+
+ if (texture != rb->giprobe_textures[i]) {
+ giprobes_changed = true;
+ rb->giprobe_textures[i] = texture;
+ }
+ }
+
+ if (giprobes_changed) {
+ RD::get_singleton()->free(rb->gi_uniform_set);
+ rb->gi_uniform_set = RID();
+ if (rb->volumetric_fog) {
+ if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
+ RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
+ RD::get_singleton()->free(rb->volumetric_fog->uniform_set2);
+ }
+ rb->volumetric_fog->uniform_set = RID();
+ rb->volumetric_fog->uniform_set2 = RID();
+ }
+ }
+
+ if (p_gi_probe_cull_count > 0) {
+ RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count), gi_probe_data, true);
+ }
+}
+
void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) {
RENDER_TIMESTAMP("Render GI");
@@ -1490,81 +1599,6 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness
RD::get_singleton()->buffer_update(gi.sdfgi_ubo, 0, sizeof(GI::SDFGIData), &sdfgi_data, true);
}
- {
- RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers);
- GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES];
-
- bool giprobes_changed = false;
-
- Transform to_camera;
- to_camera.origin = p_transform.origin; //only translation, make local
-
- for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
- RID texture;
- if (i < p_gi_probe_cull_count) {
- GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]);
-
- if (gipi) {
- texture = gipi->texture;
- GI::GIProbeData &gipd = gi_probe_data[i];
-
- RID base_probe = gipi->probe;
-
- Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera;
-
- gipd.xform[0] = to_cell.basis.elements[0][0];
- gipd.xform[1] = to_cell.basis.elements[1][0];
- gipd.xform[2] = to_cell.basis.elements[2][0];
- gipd.xform[3] = 0;
- gipd.xform[4] = to_cell.basis.elements[0][1];
- gipd.xform[5] = to_cell.basis.elements[1][1];
- gipd.xform[6] = to_cell.basis.elements[2][1];
- gipd.xform[7] = 0;
- gipd.xform[8] = to_cell.basis.elements[0][2];
- gipd.xform[9] = to_cell.basis.elements[1][2];
- gipd.xform[10] = to_cell.basis.elements[2][2];
- gipd.xform[11] = 0;
- gipd.xform[12] = to_cell.origin.x;
- gipd.xform[13] = to_cell.origin.y;
- gipd.xform[14] = to_cell.origin.z;
- gipd.xform[15] = 1;
-
- Vector3 bounds = storage->gi_probe_get_octree_size(base_probe);
-
- gipd.bounds[0] = bounds.x;
- gipd.bounds[1] = bounds.y;
- gipd.bounds[2] = bounds.z;
-
- gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe);
- gipd.bias = storage->gi_probe_get_bias(base_probe);
- gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe);
- gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe);
- gipd.anisotropy_strength = 0;
- gipd.ao = storage->gi_probe_get_ao(base_probe);
- gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f);
- }
- }
-
- if (texture == RID()) {
- texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- }
-
- if (texture != rb->giprobe_textures[i]) {
- giprobes_changed = true;
- rb->giprobe_textures[i] = texture;
- }
- }
-
- if (giprobes_changed) {
- RD::get_singleton()->free(rb->gi_uniform_set);
- rb->gi_uniform_set = RID();
- }
-
- if (p_gi_probe_cull_count > 0) {
- RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count), gi_probe_data, true);
- }
- }
-
if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -2880,6 +2914,99 @@ void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::Envi
env->sdfgi_y_scale = p_y_scale;
}
+void RasterizerSceneRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) {
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->fog_enabled = p_enable;
+ env->fog_light_color = p_light_color;
+ env->fog_light_energy = p_light_energy;
+ env->fog_sun_scatter = p_sun_scatter;
+ env->fog_density = p_density;
+ env->fog_height = p_height;
+ env->fog_height_density = p_height_density;
+}
+
+bool RasterizerSceneRD::environment_is_fog_enabled(RID p_env) const {
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, false);
+
+ return env->fog_enabled;
+}
+Color RasterizerSceneRD::environment_get_fog_light_color(RID p_env) const {
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, Color());
+ return env->fog_light_color;
+}
+float RasterizerSceneRD::environment_get_fog_light_energy(RID p_env) const {
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, 0);
+ return env->fog_light_energy;
+}
+float RasterizerSceneRD::environment_get_fog_sun_scatter(RID p_env) const {
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, 0);
+ return env->fog_sun_scatter;
+}
+float RasterizerSceneRD::environment_get_fog_density(RID p_env) const {
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, 0);
+ return env->fog_density;
+}
+float RasterizerSceneRD::environment_get_fog_height(RID p_env) const {
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, 0);
+
+ return env->fog_height;
+}
+float RasterizerSceneRD::environment_get_fog_height_density(RID p_env) const {
+ const Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, 0);
+ return env->fog_height_density;
+}
+
+void RasterizerSceneRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RenderingServer::EnvVolumetricFogShadowFilter p_shadow_filter) {
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->volumetric_fog_enabled = p_enable;
+ env->volumetric_fog_density = p_density;
+ env->volumetric_fog_light = p_light;
+ env->volumetric_fog_light_energy = p_light_energy;
+ env->volumetric_fog_length = p_lenght;
+ env->volumetric_fog_detail_spread = p_detail_spread;
+ env->volumetric_fog_shadow_filter = p_shadow_filter;
+ env->volumetric_fog_gi_inject = p_gi_inject;
+}
+
+void RasterizerSceneRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
+ volumetric_fog_size = p_size;
+ volumetric_fog_depth = p_depth;
+}
+
+void RasterizerSceneRD::environment_set_volumetric_fog_filter_active(bool p_enable) {
+ volumetric_fog_filter_active = p_enable;
+}
+void RasterizerSceneRD::environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) {
+ p_shrink_size = nearest_power_of_2_templated(p_shrink_size);
+ if (volumetric_fog_directional_shadow_shrink == (uint32_t)p_shrink_size) {
+ return;
+ }
+
+ _clear_shadow_shrink_stages(directional_shadow.shrink_stages);
+}
+void RasterizerSceneRD::environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) {
+ p_shrink_size = nearest_power_of_2_templated(p_shrink_size);
+ if (volumetric_fog_positional_shadow_shrink == (uint32_t)p_shrink_size) {
+ return;
+ }
+
+ for (uint32_t i = 0; i < shadow_atlas_owner.get_rid_count(); i++) {
+ ShadowAtlas *sa = shadow_atlas_owner.get_ptr_by_index(i);
+ _clear_shadow_shrink_stages(sa->shrink_stages);
+ }
+}
+
void RasterizerSceneRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {
sdfgi_ray_count = p_ray_count;
}
@@ -3286,6 +3413,7 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
if (shadow_atlas->depth.is_valid()) {
RD::get_singleton()->free(shadow_atlas->depth);
shadow_atlas->depth = RID();
+ _clear_shadow_shrink_stages(shadow_atlas->shrink_stages);
}
for (int i = 0; i < 4; i++) {
//clear subdivisions
@@ -3579,6 +3707,7 @@ void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) {
if (directional_shadow.depth.is_valid()) {
RD::get_singleton()->free(directional_shadow.depth);
+ _clear_shadow_shrink_stages(directional_shadow.shrink_stages);
directional_shadow.depth = RID();
}
@@ -4951,6 +5080,8 @@ void RasterizerSceneRD::_process_ssao(RID p_render_buffers, RID p_environment, R
Environment *env = environment_owner.getornull(p_environment);
ERR_FAIL_COND(!env);
+ RENDER_TIMESTAMP("Process SSAO");
+
if (rb->ssao.ao[0].is_valid() && rb->ssao.ao_full.is_valid() != ssao_half_size) {
RD::get_singleton()->free(rb->ssao.depth);
RD::get_singleton()->free(rb->ssao.ao[0]);
@@ -5463,6 +5594,30 @@ RID RasterizerSceneRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_b
return rb->sdfgi->occlusion_texture;
}
+bool RasterizerSceneRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const {
+ const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(!rb, false);
+
+ return rb->volumetric_fog != nullptr;
+}
+RID RasterizerSceneRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) {
+ const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID());
+
+ return rb->volumetric_fog->fog_map;
+}
+
+float RasterizerSceneRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) {
+ const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
+ return rb->volumetric_fog->length;
+}
+float RasterizerSceneRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) {
+ const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0);
+ return rb->volumetric_fog->spread;
+}
+
void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
rb->width = p_width;
@@ -5679,9 +5834,10 @@ void RasterizerSceneRD::_setup_reflections(RID *p_reflection_probe_cull_result,
}
}
-void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count) {
+void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) {
uint32_t light_count = 0;
r_directional_light_count = 0;
+ r_positional_light_count = 0;
sky_scene_state.directional_light_count = 0;
for (int i = 0; i < p_light_cull_count; i++) {
@@ -5797,7 +5953,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull
light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_scale;
light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * light_instance_get_directional_shadow_texel_size(li, j);
light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale;
- light_data.shadow_transmittance_z_scale[j] = light_instance_get_shadow_range(li, j);
+ light_data.shadow_z_range[j] = light_instance_get_shadow_range(li, j);
light_data.shadow_range_begin[j] = light_instance_get_shadow_range_begin(li, j);
RasterizerStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
@@ -5826,6 +5982,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull
float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START);
light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
light_data.fade_to = -light_data.shadow_split_offsets[3];
+ light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base);
light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
light_data.softshadow_angle = angular_diameter;
@@ -5867,6 +6024,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull
Transform light_transform = light_instance_get_base_transform(li);
Cluster::LightData &light_data = cluster.lights[light_count];
+ cluster.lights_instances[light_count] = li;
float sign = storage->light_is_negative(base) ? -1 : 1;
Color linear_col = storage->light_get_color(base).to_linear();
@@ -5965,6 +6123,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull
light_data.atlas_rect[3] = rect.size.height;
light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+ light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base);
if (type == RS::LIGHT_OMNI) {
light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another
@@ -6005,6 +6164,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull
cluster.builder.add_light(type == RS::LIGHT_SPOT ? LightClusterBuilder::LIGHT_TYPE_SPOT : LightClusterBuilder::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle);
light_count++;
+ r_positional_light_count++;
} break;
}
@@ -6152,6 +6312,526 @@ void RasterizerSceneRD::_setup_decals(const RID *p_decal_instances, int p_decal_
}
}
+void RasterizerSceneRD::_volumetric_fog_erase(RenderBuffers *rb) {
+ ERR_FAIL_COND(!rb->volumetric_fog);
+
+ RD::get_singleton()->free(rb->volumetric_fog->light_density_map);
+ RD::get_singleton()->free(rb->volumetric_fog->fog_map);
+ memdelete(rb->volumetric_fog);
+ rb->volumetric_fog = nullptr;
+}
+
+void RasterizerSceneRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size) {
+ //create fog mipmaps
+ uint32_t fog_texture_size = p_target_size;
+ uint32_t base_texture_size = p_base_size;
+
+ ShadowShrinkStage first;
+ first.size = base_texture_size;
+ first.texture = p_base;
+ shrink_stages.push_back(first); //put depth first in case we dont find smaller ones
+
+ while (fog_texture_size < base_texture_size) {
+ base_texture_size = MAX(base_texture_size / 8, fog_texture_size);
+
+ ShadowShrinkStage s;
+ s.size = base_texture_size;
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R32_SFLOAT;
+ tf.width = base_texture_size;
+ tf.height = base_texture_size;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ if (base_texture_size == fog_texture_size) {
+ s.filter_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
+ }
+
+ s.texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ shrink_stages.push_back(s);
+ }
+}
+
+void RasterizerSceneRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages) {
+ for (int i = 1; i < shrink_stages.size(); i++) {
+ RD::get_singleton()->free(shrink_stages[i].texture);
+ if (shrink_stages[i].filter_texture.is_valid()) {
+ RD::get_singleton()->free(shrink_stages[i].filter_texture);
+ }
+ }
+ shrink_stages.clear();
+}
+
+void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) {
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND(!rb);
+ Environment *env = environment_owner.getornull(p_environment);
+
+ float ratio = float(rb->width) / float((rb->width + rb->height) / 2);
+ uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio);
+ uint32_t target_height = uint32_t(float(volumetric_fog_size) / ratio);
+
+ if (rb->volumetric_fog) {
+ //validate
+ if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) {
+ _volumetric_fog_erase(rb);
+ _render_buffers_uniform_set_changed(p_render_buffers);
+ }
+ }
+
+ if (!env || !env->volumetric_fog_enabled) {
+ //no reason to enable or update, bye
+ return;
+ }
+
+ if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) {
+ //required volumetric fog but not existing, create
+ rb->volumetric_fog = memnew(VolumetricFog);
+ rb->volumetric_fog->width = target_width;
+ rb->volumetric_fog->height = target_height;
+ rb->volumetric_fog->depth = volumetric_fog_depth;
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.width = target_width;
+ tf.height = target_height;
+ tf.depth = volumetric_fog_depth;
+ tf.type = RD::TEXTURE_TYPE_3D;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
+
+ rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ _render_buffers_uniform_set_changed(p_render_buffers);
+ }
+
+ //update directional shadow
+
+ if (p_use_directional_shadows) {
+ if (directional_shadow.shrink_stages.empty()) {
+ if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
+ //invalidate uniform set, we will need a new one
+ RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
+ rb->volumetric_fog->uniform_set = RID();
+ }
+ _allocate_shadow_shrink_stages(directional_shadow.depth, directional_shadow.size, directional_shadow.shrink_stages, volumetric_fog_directional_shadow_shrink);
+ }
+
+ if (directional_shadow.shrink_stages.size() > 1) {
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ for (int i = 1; i < directional_shadow.shrink_stages.size(); i++) {
+ int32_t src_size = directional_shadow.shrink_stages[i - 1].size;
+ int32_t dst_size = directional_shadow.shrink_stages[i].size;
+ Rect2i r(0, 0, src_size, src_size);
+ int32_t shrink_limit = 8 / (src_size / dst_size);
+
+ storage->get_effects()->reduce_shadow(directional_shadow.shrink_stages[i - 1].texture, directional_shadow.shrink_stages[i].texture, Size2i(src_size, src_size), r, shrink_limit, compute_list);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && directional_shadow.shrink_stages[i].filter_texture.is_valid()) {
+ Rect2i rf(0, 0, dst_size, dst_size);
+ storage->get_effects()->filter_shadow(directional_shadow.shrink_stages[i].texture, directional_shadow.shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), rf, env->volumetric_fog_shadow_filter, compute_list);
+ }
+ }
+ RD::get_singleton()->compute_list_end();
+ }
+ }
+
+ ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+
+ if (shadow_atlas) {
+ //shrink shadows that need to be shrunk
+
+ bool force_shrink_shadows = false;
+
+ if (shadow_atlas->shrink_stages.empty()) {
+ if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
+ //invalidate uniform set, we will need a new one
+ RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
+ rb->volumetric_fog->uniform_set = RID();
+ }
+ _allocate_shadow_shrink_stages(shadow_atlas->depth, shadow_atlas->size, shadow_atlas->shrink_stages, volumetric_fog_positional_shadow_shrink);
+ force_shrink_shadows = true;
+ }
+
+ if (rb->volumetric_fog->last_shadow_filter != env->volumetric_fog_shadow_filter) {
+ //if shadow filter changed, invalidate caches
+ rb->volumetric_fog->last_shadow_filter = env->volumetric_fog_shadow_filter;
+ force_shrink_shadows = true;
+ }
+
+ cluster.lights_shadow_rect_cache_count = 0;
+
+ for (int i = 0; i < p_positional_light_count; i++) {
+ if (cluster.lights[i].shadow_color_enabled[3] > 127) {
+ RID li = cluster.lights_instances[i];
+
+ ERR_CONTINUE(!shadow_atlas->shadow_owners.has(li));
+
+ uint32_t key = shadow_atlas->shadow_owners[li];
+
+ uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
+ uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
+
+ ERR_CONTINUE((int)shadow >= shadow_atlas->quadrants[quadrant].shadows.size());
+
+ ShadowAtlas::Quadrant::Shadow &s = shadow_atlas->quadrants[quadrant].shadows.write[shadow];
+
+ if (!force_shrink_shadows && s.fog_version == s.version) {
+ continue; //do not update, no need
+ }
+
+ s.fog_version = s.version;
+
+ uint32_t quadrant_size = shadow_atlas->size >> 1;
+
+ Rect2i atlas_rect;
+
+ atlas_rect.position.x = (quadrant & 1) * quadrant_size;
+ atlas_rect.position.y = (quadrant >> 1) * quadrant_size;
+
+ uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
+ atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
+ atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
+
+ atlas_rect.size.x = shadow_size;
+ atlas_rect.size.y = shadow_size;
+
+ cluster.lights_shadow_rect_cache[cluster.lights_shadow_rect_cache_count] = atlas_rect;
+
+ cluster.lights_shadow_rect_cache_count++;
+
+ if (cluster.lights_shadow_rect_cache_count == cluster.max_lights) {
+ break; //light limit reached
+ }
+ }
+ }
+
+ if (cluster.lights_shadow_rect_cache_count > 0) {
+ //there are shadows to be shrunk, try to do them in parallel
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ for (int i = 1; i < shadow_atlas->shrink_stages.size(); i++) {
+ int32_t base_size = shadow_atlas->shrink_stages[0].size;
+ int32_t src_size = shadow_atlas->shrink_stages[i - 1].size;
+ int32_t dst_size = shadow_atlas->shrink_stages[i].size;
+
+ uint32_t rect_divisor = base_size / src_size;
+
+ int32_t shrink_limit = 8 / (src_size / dst_size);
+
+ //shrink in parallel for more performance
+ for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) {
+ Rect2i src_rect = cluster.lights_shadow_rect_cache[j];
+
+ src_rect.position /= rect_divisor;
+ src_rect.size /= rect_divisor;
+
+ storage->get_effects()->reduce_shadow(shadow_atlas->shrink_stages[i - 1].texture, shadow_atlas->shrink_stages[i].texture, Size2i(src_size, src_size), src_rect, shrink_limit, compute_list);
+ }
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && shadow_atlas->shrink_stages[i].filter_texture.is_valid()) {
+ uint32_t filter_divisor = base_size / dst_size;
+
+ //filter in parallel for more performance
+ for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) {
+ Rect2i dst_rect = cluster.lights_shadow_rect_cache[j];
+
+ dst_rect.position /= filter_divisor;
+ dst_rect.size /= filter_divisor;
+
+ storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, true, false);
+ }
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) {
+ Rect2i dst_rect = cluster.lights_shadow_rect_cache[j];
+
+ dst_rect.position /= filter_divisor;
+ dst_rect.size /= filter_divisor;
+
+ storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, false, true);
+ }
+ }
+ }
+
+ RD::get_singleton()->compute_list_end();
+ }
+ }
+
+ //update volumetric fog
+
+ if (rb->volumetric_fog->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
+ //re create uniform set if needed
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ if (shadow_atlas == nullptr || shadow_atlas->shrink_stages.size() == 0) {
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ } else {
+ u.ids.push_back(shadow_atlas->shrink_stages[shadow_atlas->shrink_stages.size() - 1].texture);
+ }
+
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+ if (directional_shadow.shrink_stages.size() == 0) {
+ u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ } else {
+ u.ids.push_back(directional_shadow.shrink_stages[directional_shadow.shrink_stages.size() - 1].texture);
+ }
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 3;
+ u.ids.push_back(get_positional_light_buffer());
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 4;
+ u.ids.push_back(get_directional_light_buffer());
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 5;
+ u.ids.push_back(get_cluster_builder_texture());
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 6;
+ u.ids.push_back(get_cluster_builder_indices_buffer());
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 7;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 8;
+ u.ids.push_back(rb->volumetric_fog->light_density_map);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 9;
+ u.ids.push_back(rb->volumetric_fog->fog_map);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 10;
+ u.ids.push_back(shadow_sampler);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 11;
+ u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers));
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 12;
+ for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
+ u.ids.push_back(rb->giprobe_textures[i]);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 13;
+ u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ uniforms.push_back(u);
+ }
+
+ rb->volumetric_fog->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0);
+
+ SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]);
+
+ rb->volumetric_fog->uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0);
+ }
+
+ bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr);
+
+ if (using_sdfgi) {
+ if (rb->volumetric_fog->sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(gi.sdfgi_ubo);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(rb->sdfgi->ambient_texture);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+ u.ids.push_back(rb->sdfgi->occlusion_texture);
+ uniforms.push_back(u);
+ }
+
+ rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI), 1);
+ }
+ }
+
+ rb->volumetric_fog->length = env->volumetric_fog_length;
+ rb->volumetric_fog->spread = env->volumetric_fog_detail_spread;
+
+ VolumetricFogShader::PushConstant push_constant;
+
+ Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents();
+ Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents();
+ float z_near = p_cam_projection.get_z_near();
+ float z_far = p_cam_projection.get_z_far();
+ float fog_end = env->volumetric_fog_length;
+
+ Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near));
+ Vector2 fog_near_size;
+ if (p_cam_projection.is_orthogonal()) {
+ fog_near_size = fog_far_size;
+ } else {
+ fog_near_size = Vector2();
+ }
+
+ push_constant.fog_frustum_size_begin[0] = fog_near_size.x;
+ push_constant.fog_frustum_size_begin[1] = fog_near_size.y;
+
+ push_constant.fog_frustum_size_end[0] = fog_far_size.x;
+ push_constant.fog_frustum_size_end[1] = fog_far_size.y;
+
+ push_constant.z_near = z_near;
+ push_constant.z_far = z_far;
+
+ push_constant.fog_frustum_end = fog_end;
+
+ push_constant.fog_volume_size[0] = rb->volumetric_fog->width;
+ push_constant.fog_volume_size[1] = rb->volumetric_fog->height;
+ push_constant.fog_volume_size[2] = rb->volumetric_fog->depth;
+
+ push_constant.directional_light_count = p_directional_light_count;
+
+ Color light = env->volumetric_fog_light.to_linear();
+ push_constant.light_energy[0] = light.r * env->volumetric_fog_light_energy;
+ push_constant.light_energy[1] = light.g * env->volumetric_fog_light_energy;
+ push_constant.light_energy[2] = light.b * env->volumetric_fog_light_energy;
+ push_constant.base_density = env->volumetric_fog_density;
+
+ push_constant.detail_spread = env->volumetric_fog_detail_spread;
+ push_constant.gi_inject = env->volumetric_fog_gi_inject;
+
+ push_constant.cam_rotation[0] = p_cam_transform.basis[0][0];
+ push_constant.cam_rotation[1] = p_cam_transform.basis[1][0];
+ push_constant.cam_rotation[2] = p_cam_transform.basis[2][0];
+ push_constant.cam_rotation[3] = 0;
+ push_constant.cam_rotation[4] = p_cam_transform.basis[0][1];
+ push_constant.cam_rotation[5] = p_cam_transform.basis[1][1];
+ push_constant.cam_rotation[6] = p_cam_transform.basis[2][1];
+ push_constant.cam_rotation[7] = 0;
+ push_constant.cam_rotation[8] = p_cam_transform.basis[0][2];
+ push_constant.cam_rotation[9] = p_cam_transform.basis[1][2];
+ push_constant.cam_rotation[10] = p_cam_transform.basis[2][2];
+ push_constant.cam_rotation[11] = 0;
+ push_constant.filter_axis = 0;
+ push_constant.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0;
+
+ /* Vector2 dssize = directional_shadow_get_size();
+ push_constant.directional_shadow_pixel_size[0] = 1.0 / dssize.x;
+ push_constant.directional_shadow_pixel_size[1] = 1.0 / dssize.y;
+*/
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ bool use_filter = volumetric_fog_filter_active;
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[using_sdfgi ? VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI : VOLUMETRIC_FOG_SHADER_DENSITY]);
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0);
+ if (using_sdfgi) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1);
+ }
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 4, 4, 4);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ if (use_filter) {
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ push_constant.filter_axis = 1;
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set2, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FOG]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1, 8, 8, 1);
+
+ RD::get_singleton()->compute_list_end();
+}
+
void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
Color clear_color;
if (p_render_buffers.is_valid()) {
@@ -6190,10 +6870,25 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca
}
uint32_t directional_light_count = 0;
- _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count);
+ uint32_t positional_light_count = 0;
+ _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count, positional_light_count);
_setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse());
cluster.builder.bake_cluster(); //bake to cluster
+ uint32_t gi_probe_count = 0;
+ _setup_giprobes(p_render_buffers, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count, gi_probe_count);
+
+ if (p_render_buffers.is_valid()) {
+ bool directional_shadows = false;
+ for (uint32_t i = 0; i < directional_light_count; i++) {
+ if (cluster.directional_lights[i].shadow_enabled) {
+ directional_shadows = true;
+ break;
+ }
+ }
+ _update_volumetric_fog(p_render_buffers, p_environment, p_cam_projection, p_cam_transform, p_shadow_atlas, directional_light_count, directional_shadows, positional_light_count, gi_probe_count);
+ }
+
_render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, directional_light_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_lightmap_cull_result, p_lightmap_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color);
if (p_render_buffers.is_valid()) {
@@ -6481,6 +7176,7 @@ void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, Instanc
ipush_constant.sky_color[1] = 0;
ipush_constant.sky_color[2] = 0;
ipush_constant.y_mult = rb->sdfgi->y_mult;
+ ipush_constant.store_ambient_texture = false;
ipush_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count;
ipush_constant.image_size[1] = rb->sdfgi->probe_axis_count;
@@ -6836,6 +7532,9 @@ bool RasterizerSceneRD::free(RID p_rid) {
if (rb->sdfgi) {
_sdfgi_erase(rb);
}
+ if (rb->volumetric_fog) {
+ _volumetric_fog_erase(rb);
+ }
render_buffers_owner.free(p_rid);
} else if (environment_owner.owns(p_rid)) {
//not much to delete, just free it
@@ -7406,6 +8105,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
cluster.lights = memnew_arr(Cluster::LightData, cluster.max_lights);
cluster.light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
//defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n";
+ cluster.lights_instances = memnew_arr(RID, cluster.max_lights);
+ cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights);
cluster.max_directional_lights = 8;
uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData);
@@ -7422,8 +8123,30 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
cluster.builder.setup(16, 8, 24);
+ {
+ String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n";
+ Vector<String> volumetric_fog_modes;
+ volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
+ volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n");
+ volumetric_fog_modes.push_back("\n#define MODE_FILTER\n");
+ volumetric_fog_modes.push_back("\n#define MODE_FOG\n");
+ volumetric_fog.shader.initialize(volumetric_fog_modes, defines);
+ volumetric_fog.shader_version = volumetric_fog.shader.version_create();
+ for (int i = 0; i < VOLUMETRIC_FOG_SHADER_MAX; i++) {
+ volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i));
+ }
+ }
default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES);
+ {
+ RD::SamplerState sampler;
+ sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.enable_compare = true;
+ sampler.compare_op = RD::COMPARE_OP_LESS;
+ shadow_sampler = RD::get_singleton()->sampler_create(sampler);
+ }
+
camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))));
camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"));
environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
@@ -7441,6 +8164,11 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
soft_shadow_kernel = memnew_arr(float, 128);
shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))));
directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))));
+
+ environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
+ environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/volumetric_fog/use_filter"));
+ environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink"));
+ environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
}
RasterizerSceneRD::~RasterizerSceneRD() {
@@ -7491,7 +8219,13 @@ RasterizerSceneRD::~RasterizerSceneRD() {
RD::get_singleton()->free(cluster.decal_buffer);
memdelete_arr(cluster.directional_lights);
memdelete_arr(cluster.lights);
+ memdelete_arr(cluster.lights_shadow_rect_cache);
+ memdelete_arr(cluster.lights_instances);
memdelete_arr(cluster.reflections);
memdelete_arr(cluster.decals);
}
+
+ RD::get_singleton()->free(shadow_sampler);
+
+ directional_shadow_atlas_set_size(0);
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 27eec44ec3..4c48960587 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -45,6 +45,7 @@
#include "servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/sky.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl.gen.h"
#include "servers/rendering/rendering_device.h"
class RasterizerSceneRD : public RasterizerScene {
@@ -78,9 +79,10 @@ protected:
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
- void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count);
+ void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform);
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment);
+ void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used);
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0;
@@ -490,6 +492,12 @@ private:
/* SHADOW ATLAS */
+ struct ShadowShrinkStage {
+ RID texture;
+ RID filter_texture;
+ uint32_t size;
+ };
+
struct ShadowAtlas {
enum {
QUADRANT_SHIFT = 27,
@@ -503,10 +511,12 @@ private:
struct Shadow {
RID owner;
uint64_t version;
+ uint64_t fog_version; // used for fog
uint64_t alloc_tick;
Shadow() {
version = 0;
+ fog_version = 0;
alloc_tick = 0;
}
};
@@ -528,6 +538,8 @@ private:
RID fb; //for copying
Map<RID, uint32_t> shadow_owners;
+
+ Vector<ShadowShrinkStage> shrink_stages;
};
RID_Owner<ShadowAtlas> shadow_atlas_owner;
@@ -556,8 +568,14 @@ private:
int light_count = 0;
int size = 0;
int current_light = 0;
+
+ Vector<ShadowShrinkStage> shrink_stages;
+
} directional_shadow;
+ void _allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size);
+ void _clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages);
+
/* SHADOW CUBEMAPS */
struct ShadowCubemap {
@@ -656,6 +674,26 @@ private:
float auto_exp_scale = 0.5;
uint64_t auto_exposure_version = 0;
+ // Fog
+ bool fog_enabled = false;
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
+
+ /// Volumetric Fog
+ ///
+ bool volumetric_fog_enabled = false;
+ float volumetric_fog_density = 0.01;
+ Color volumetric_fog_light = Color(0, 0, 0);
+ float volumetric_fog_light_energy = 0.0;
+ float volumetric_fog_length = 64.0;
+ float volumetric_fog_detail_spread = 2.0;
+ RS::EnvVolumetricFogShadowFilter volumetric_fog_shadow_filter = RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
+ float volumetric_fog_gi_inject = 0.0;
+
/// Glow
bool glow_enabled = false;
@@ -739,6 +777,7 @@ private:
/* RENDER BUFFERS */
struct SDFGI;
+ struct VolumetricFog;
struct RenderBuffers {
enum {
@@ -759,6 +798,7 @@ private:
RID gi_uniform_set;
SDFGI *sdfgi = nullptr;
+ VolumetricFog *volumetric_fog = nullptr;
//built-in textures used for ping pong image processing and blurring
struct Blur {
@@ -885,6 +925,7 @@ private:
RID lightprobe_data;
RID occlusion_texture;
RID occlusion_data;
+ RID ambient_texture; //integrates with volumetric fog
RID lightprobe_history_scroll; //used for scrolling lightprobes
RID lightprobe_average_scroll; //used for scrolling lightprobes
@@ -1077,6 +1118,9 @@ private:
float sky_color[3];
float y_mult;
+
+ uint32_t store_ambient_texture;
+ uint32_t pad[3];
};
SdfgiIntegrateShaderRD integrate;
@@ -1141,7 +1185,7 @@ private:
float anisotropy_strength;
float ao;
float ao_size;
- uint32_t pad[1];
+ uint32_t mipmaps;
};
struct PushConstant {
@@ -1219,7 +1263,8 @@ private:
float soft_shadow_size;
float soft_shadow_scale;
uint32_t mask;
- uint32_t pad[2];
+ float shadow_volumetric_fog_fade;
+ uint32_t pad;
float projector_rect[4];
};
@@ -1236,10 +1281,12 @@ private:
uint32_t shadow_enabled;
float fade_from;
float fade_to;
+ uint32_t pad[3];
+ float shadow_volumetric_fog_fade;
float shadow_bias[4];
float shadow_normal_bias[4];
float shadow_transmittance_bias[4];
- float shadow_transmittance_z_scale[4];
+ float shadow_z_range[4];
float shadow_range_begin[4];
float shadow_split_offsets[4];
float shadow_matrices[4][16];
@@ -1283,6 +1330,9 @@ private:
LightData *lights;
uint32_t max_lights;
RID light_buffer;
+ RID *lights_instances;
+ Rect2i *lights_shadow_rect_cache;
+ uint32_t lights_shadow_rect_cache_count = 0;
DirectionalLightData *directional_lights;
uint32_t max_directional_lights;
@@ -1292,6 +1342,73 @@ private:
} cluster;
+ struct VolumetricFog {
+ uint32_t width = 0;
+ uint32_t height = 0;
+ uint32_t depth = 0;
+
+ float length;
+ float spread;
+
+ RID light_density_map;
+ RID fog_map;
+ RID uniform_set;
+ RID uniform_set2;
+ RID sdfgi_uniform_set;
+
+ int last_shadow_filter = -1;
+ };
+
+ enum {
+ VOLUMETRIC_FOG_SHADER_DENSITY,
+ VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI,
+ VOLUMETRIC_FOG_SHADER_FILTER,
+ VOLUMETRIC_FOG_SHADER_FOG,
+ VOLUMETRIC_FOG_SHADER_MAX,
+ };
+
+ struct VolumetricFogShader {
+ struct PushConstant {
+ float fog_frustum_size_begin[2];
+ float fog_frustum_size_end[2];
+
+ float fog_frustum_end;
+ float z_near;
+ float z_far;
+ uint32_t filter_axis;
+
+ int32_t fog_volume_size[3];
+ uint32_t directional_light_count;
+
+ float light_energy[3];
+ float base_density;
+
+ float detail_spread;
+ float gi_inject;
+ uint32_t max_gi_probes;
+ uint32_t pad;
+
+ float cam_rotation[12];
+ };
+
+ VolumetricFogShaderRD shader;
+
+ RID shader_version;
+ RID pipelines[VOLUMETRIC_FOG_SHADER_MAX];
+
+ } volumetric_fog;
+
+ uint32_t volumetric_fog_depth = 128;
+ uint32_t volumetric_fog_size = 128;
+ bool volumetric_fog_filter_active = false;
+ uint32_t volumetric_fog_directional_shadow_shrink = 512;
+ uint32_t volumetric_fog_positional_shadow_shrink = 512;
+
+ void _volumetric_fog_erase(RenderBuffers *rb);
+ void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count);
+
+ RID shadow_sampler;
+
uint64_t scene_pass = 0;
uint64_t shadow_atlas_realloc_tolerance_msec = 500;
@@ -1390,7 +1507,21 @@ public:
void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
void environment_glow_set_use_bicubic_upscale(bool p_enable);
- void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
+ void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density);
+ bool environment_is_fog_enabled(RID p_env) const;
+ Color environment_get_fog_light_color(RID p_env) const;
+ float environment_get_fog_light_energy(RID p_env) const;
+ float environment_get_fog_sun_scatter(RID p_env) const;
+ float environment_get_fog_density(RID p_env) const;
+ float environment_get_fog_height(RID p_env) const;
+ float environment_get_fog_height_density(RID p_env) const;
+
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter);
+
+ virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth);
+ virtual void environment_set_volumetric_fog_filter_active(bool p_enable);
+ virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size);
+ virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size);
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
@@ -1411,10 +1542,6 @@ public:
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
- void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
- void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
-
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size);
virtual RID camera_effects_create();
@@ -1708,6 +1835,11 @@ public:
float render_buffers_get_sdfgi_energy(RID p_render_buffers) const;
RID render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const;
+ bool render_buffers_has_volumetric_fog(RID p_render_buffers) const;
+ RID render_buffers_get_volumetric_fog_texture(RID p_render_buffers);
+ float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
+ float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
+
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 102e0e2eed..f3ba57e733 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -3290,6 +3290,7 @@ RID RasterizerStorageRD::light_create(RS::LightType p_type) {
light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
+ light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0;
return light_owner.make_rid(light);
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index b7aedf8717..6e5923953b 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -1184,6 +1184,13 @@ public:
return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
}
+ _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+
+ return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
+ }
+
RS::LightBakeMode light_get_bake_mode(RID p_light);
uint32_t light_get_max_sdfgi_cascade(RID p_light);
uint64_t light_get_version(RID p_light) const;
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub
index 67f4edc626..3aa863be98 100644
--- a/servers/rendering/rasterizer_rd/shaders/SCsub
+++ b/servers/rendering/rasterizer_rd/shaders/SCsub
@@ -35,3 +35,5 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("sdfgi_direct_light.glsl")
env.RD_GLSL("sdfgi_debug.glsl")
env.RD_GLSL("sdfgi_debug_probes.glsl")
+ env.RD_GLSL("volumetric_fog.glsl")
+ env.RD_GLSL("shadow_reduce.glsl")
diff --git a/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl b/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl
new file mode 100644
index 0000000000..e723468dd8
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/cluster_data_inc.glsl
@@ -0,0 +1,95 @@
+
+#define CLUSTER_COUNTER_SHIFT 20
+#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1)
+#define CLUSTER_COUNTER_MASK 0xfff
+
+struct LightData { //this structure needs to be as packed as possible
+ vec3 position;
+ float inv_radius;
+ vec3 direction;
+ float size;
+ uint attenuation_energy; //attenuation
+ uint color_specular; //rgb color, a specular (8 bit unorm)
+ uint cone_attenuation_angle; // attenuation and angle, (16bit float)
+ uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm)
+ vec4 atlas_rect; // rect in the shadow atlas
+ mat4 shadow_matrix;
+ float shadow_bias;
+ float shadow_normal_bias;
+ float transmittance_bias;
+ float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle
+ float soft_shadow_scale; // scales the shadow kernel for blurrier shadows
+ uint mask;
+ float shadow_volumetric_fog_fade;
+ uint pad;
+ vec4 projector_rect; //projector rect in srgb decal atlas
+};
+
+#define REFLECTION_AMBIENT_DISABLED 0
+#define REFLECTION_AMBIENT_ENVIRONMENT 1
+#define REFLECTION_AMBIENT_COLOR 2
+
+struct ReflectionData {
+ vec3 box_extents;
+ float index;
+ vec3 box_offset;
+ uint mask;
+ vec4 params; // intensity, 0, interior , boxproject
+ vec3 ambient; // ambient color
+ uint ambient_mode;
+ mat4 local_matrix; // up to here for spot and omni, rest is for directional
+ // notes: for ambientblend, use distance to edge to blend between already existing global environment
+};
+
+struct DirectionalLightData {
+ vec3 direction;
+ float energy;
+ vec3 color;
+ float size;
+ float specular;
+ uint mask;
+ float softshadow_angle;
+ float soft_shadow_scale;
+ bool blend_splits;
+ bool shadow_enabled;
+ float fade_from;
+ float fade_to;
+ uvec3 pad;
+ float shadow_volumetric_fog_fade;
+ vec4 shadow_bias;
+ vec4 shadow_normal_bias;
+ vec4 shadow_transmittance_bias;
+ vec4 shadow_z_range;
+ vec4 shadow_range_begin;
+ vec4 shadow_split_offsets;
+ mat4 shadow_matrix1;
+ mat4 shadow_matrix2;
+ mat4 shadow_matrix3;
+ mat4 shadow_matrix4;
+ vec4 shadow_color1;
+ vec4 shadow_color2;
+ vec4 shadow_color3;
+ vec4 shadow_color4;
+ vec2 uv_scale1;
+ vec2 uv_scale2;
+ vec2 uv_scale3;
+ vec2 uv_scale4;
+};
+
+struct DecalData {
+ mat4 xform; //to decal transform
+ vec3 inv_extents;
+ float albedo_mix;
+ vec4 albedo_rect;
+ vec4 normal_rect;
+ vec4 orm_rect;
+ vec4 emission_rect;
+ vec4 modulate;
+ float emission_energy;
+ uint mask;
+ float upper_fade;
+ float lower_fade;
+ mat3x4 normal_xform;
+ vec3 normal;
+ float normal_fade;
+};
diff --git a/servers/rendering/rasterizer_rd/shaders/gi.glsl b/servers/rendering/rasterizer_rd/shaders/gi.glsl
index a1939f75ad..8011dadc72 100644
--- a/servers/rendering/rasterizer_rd/shaders/gi.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/gi.glsl
@@ -80,7 +80,7 @@ struct GIProbeData {
float anisotropy_strength;
float ambient_occlusion;
float ambient_occlusion_size;
- uint pad2;
+ uint mipmaps;
};
layout(set = 0, binding = 16, std140) uniform GIProbes {
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 792a1aa05f..5993e68317 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -1237,7 +1237,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
//reconstruct depth
- shadow_z / lights.data[idx].inv_radius;
+ shadow_z /= lights.data[idx].inv_radius;
//distance to light plane
float z = dot(spot_dir, -light_rel_vec);
transmittance_z = z - shadow_z;
@@ -1601,6 +1601,51 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+#ifndef MODE_RENDER_DEPTH
+
+vec4 volumetric_fog_process(vec2 screen_uv, float z) {
+ vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length);
+ if (fog_pos.z < 0.0) {
+ return vec4(0.0);
+ } else if (fog_pos.z < 1.0) {
+ fog_pos.z = pow(fog_pos.z, scene_data.volumetric_fog_detail_spread);
+ }
+
+ return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos);
+}
+
+vec4 fog_process(vec3 vertex) {
+ vec3 fog_color = scene_data.fog_light_color;
+
+ if (scene_data.fog_sun_scatter > 0.001) {
+ vec4 sun_scatter = vec4(0.0);
+ float sun_total = 0.0;
+ vec3 view = normalize(vertex);
+
+ for (uint i = 0; i < scene_data.directional_light_count; i++) {
+ vec3 light_color = directional_lights.data[i].color * directional_lights.data[i].energy;
+ float light_amount = pow(max(dot(view, directional_lights.data[i].direction), 0.0), 8.0);
+ fog_color += light_color * light_amount * scene_data.fog_sun_scatter;
+ }
+ }
+
+ float fog_amount = 1.0 - exp(vertex.z * scene_data.fog_density);
+
+ if (abs(scene_data.fog_height_density) > 0.001) {
+ float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
+
+ float y_dist = scene_data.fog_height - y;
+
+ float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+
+ fog_amount = max(vfog_amount, fog_amount);
+ }
+
+ return vec4(fog_color, fog_amount);
+}
+
+#endif
+
void main() {
#ifdef MODE_DUAL_PARABOLOID
@@ -2187,8 +2232,8 @@ FRAGMENT_SHADER_CODE
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x;
+ shadow_z *= directional_lights.data[i].shadow_z_range.x;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.x;
transmittance_z = z - shadow_z;
}
@@ -2219,8 +2264,8 @@ FRAGMENT_SHADER_CODE
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y;
+ shadow_z *= directional_lights.data[i].shadow_z_range.y;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.y;
transmittance_z = z - shadow_z;
}
@@ -2251,8 +2296,8 @@ FRAGMENT_SHADER_CODE
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z;
+ shadow_z *= directional_lights.data[i].shadow_z_range.z;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.z;
transmittance_z = z - shadow_z;
}
@@ -2285,8 +2330,8 @@ FRAGMENT_SHADER_CODE
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w;
+ shadow_z *= directional_lights.data[i].shadow_z_range.w;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.w;
transmittance_z = z - shadow_z;
}
@@ -2662,8 +2707,6 @@ FRAGMENT_SHADER_CODE
diffuse_light *= 1.0 - metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point
ambient_light *= 1.0 - metallic;
- //fog
-
#ifdef MODE_MULTIPLE_RENDER_TARGETS
#ifdef MODE_UNSHADED
@@ -2679,16 +2722,37 @@ FRAGMENT_SHADER_CODE
specular_buffer = vec4(specular_light, metallic);
#endif
+ if (scene_data.volumetric_fog_enabled) {
+ vec4 fog = volumetric_fog_process(screen_uv, -vertex.z);
+ diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a);
+ specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a);
+ }
+
+ if (scene_data.fog_enabled) {
+ vec4 fog = fog_process(vertex);
+ diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a);
+ specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a);
+ }
+
#else //MODE_MULTIPLE_RENDER_TARGETS
#ifdef MODE_UNSHADED
frag_color = vec4(albedo, alpha);
#else
frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
- //frag_color = vec4(1.0);;;
-
+ //frag_color = vec4(1.0);
#endif //USE_NO_SHADING
+ if (scene_data.volumetric_fog_enabled) {
+ vec4 fog = volumetric_fog_process(screen_uv, -vertex.z);
+ frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
+ }
+
+ if (scene_data.fog_enabled) {
+ vec4 fog = fog_process(vertex);
+ frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
+ }
+
#endif //MODE_MULTIPLE_RENDER_TARGETS
#endif //MODE_RENDER_DEPTH
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
index c4dc7bd675..66bfefbe89 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
@@ -3,6 +3,8 @@
#define MAX_GI_PROBES 8
+#include "cluster_data_inc.glsl"
+
layout(push_constant, binding = 0, std430) uniform DrawCall {
uint instance_index;
uint pad; //16 bits minimum size
@@ -94,40 +96,18 @@ layout(set = 0, binding = 3, std140) uniform SceneData {
ivec3 sdf_size;
bool gi_upscale_for_msaa;
-#if 0
- vec4 ambient_light_color;
- vec4 bg_color;
-
- vec4 fog_color_enabled;
- vec4 fog_sun_color_amount;
-
- float ambient_energy;
- float bg_energy;
-#endif
-
-#if 0
- vec2 shadow_atlas_pixel_size;
- vec2 directional_shadow_pixel_size;
+ bool volumetric_fog_enabled;
+ float volumetric_fog_inv_length;
+ float volumetric_fog_detail_spread;
+ uint volumetric_fog_pad;
- float z_far;
-
- float subsurface_scatter_width;
- float ambient_occlusion_affect_light;
- float ambient_occlusion_affect_ao_channel;
- float opaque_prepass_threshold;
-
- bool fog_depth_enabled;
- float fog_depth_begin;
- float fog_depth_end;
+ bool fog_enabled;
float fog_density;
- float fog_depth_curve;
- bool fog_transmit_enabled;
- float fog_transmit_curve;
- bool fog_height_enabled;
- float fog_height_min;
- float fog_height_max;
- float fog_height_curve;
-#endif
+ float fog_height;
+ float fog_height_density;
+
+ vec3 fog_light_color;
+ float fog_sun_scatter;
}
scene_data;
@@ -163,86 +143,16 @@ layout(set = 0, binding = 4, std430) restrict readonly buffer Instances {
}
instances;
-struct LightData { //this structure needs to be as packed as possible
- vec3 position;
- float inv_radius;
- vec3 direction;
- float size;
- uint attenuation_energy; //attenuation
- uint color_specular; //rgb color, a specular (8 bit unorm)
- uint cone_attenuation_angle; // attenuation and angle, (16bit float)
- uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm)
- vec4 atlas_rect; // rect in the shadow atlas
- mat4 shadow_matrix;
- float shadow_bias;
- float shadow_normal_bias;
- float transmittance_bias;
- float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle
- float soft_shadow_scale; // scales the shadow kernel for blurrier shadows
- uint mask;
- uint pad[2];
- vec4 projector_rect; //projector rect in srgb decal atlas
-};
-
layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
LightData data[];
}
lights;
-#define REFLECTION_AMBIENT_DISABLED 0
-#define REFLECTION_AMBIENT_ENVIRONMENT 1
-#define REFLECTION_AMBIENT_COLOR 2
-
-struct ReflectionData {
- vec3 box_extents;
- float index;
- vec3 box_offset;
- uint mask;
- vec4 params; // intensity, 0, interior , boxproject
- vec3 ambient; // ambient color
- uint ambient_mode;
- mat4 local_matrix; // up to here for spot and omni, rest is for directional
- // notes: for ambientblend, use distance to edge to blend between already existing global environment
-};
-
layout(set = 0, binding = 6) buffer restrict readonly ReflectionProbeData {
ReflectionData data[];
}
reflections;
-struct DirectionalLightData {
- vec3 direction;
- float energy;
- vec3 color;
- float size;
- float specular;
- uint mask;
- float softshadow_angle;
- float soft_shadow_scale;
- bool blend_splits;
- bool shadow_enabled;
- float fade_from;
- float fade_to;
- vec4 shadow_bias;
- vec4 shadow_normal_bias;
- vec4 shadow_transmittance_bias;
- vec4 shadow_transmittance_z_scale;
- vec4 shadow_range_begin;
- vec4 shadow_split_offsets;
- mat4 shadow_matrix1;
- mat4 shadow_matrix2;
- mat4 shadow_matrix3;
- mat4 shadow_matrix4;
- vec4 shadow_color1;
- vec4 shadow_color2;
- vec4 shadow_color3;
- vec4 shadow_color4;
- vec2 uv_scale1;
- vec2 uv_scale2;
- vec2 uv_scale3;
- vec2 uv_scale4;
-};
-
layout(set = 0, binding = 7, std140) uniform DirectionalLights {
DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
}
@@ -271,31 +181,9 @@ layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures
}
lightmap_captures;
-#define CLUSTER_COUNTER_SHIFT 20
-#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1)
-#define CLUSTER_COUNTER_MASK 0xfff
-
layout(set = 0, binding = 13) uniform texture2D decal_atlas;
layout(set = 0, binding = 14) uniform texture2D decal_atlas_srgb;
-struct DecalData {
- mat4 xform; //to decal transform
- vec3 inv_extents;
- float albedo_mix;
- vec4 albedo_rect;
- vec4 normal_rect;
- vec4 orm_rect;
- vec4 emission_rect;
- vec4 modulate;
- float emission_energy;
- uint mask;
- float upper_fade;
- float lower_fade;
- mat3x4 normal_xform;
- vec3 normal;
- float normal_fade;
-};
-
layout(set = 0, binding = 15, std430) restrict readonly buffer Decals {
DecalData data[];
}
@@ -394,9 +282,7 @@ layout(set = 3, binding = 2) uniform texture2D normal_roughness_buffer;
layout(set = 3, binding = 4) uniform texture2D ao_buffer;
layout(set = 3, binding = 5) uniform texture2D ambient_buffer;
layout(set = 3, binding = 6) uniform texture2D reflection_buffer;
-
layout(set = 3, binding = 7) uniform texture2DArray sdfgi_lightprobe_texture;
-
layout(set = 3, binding = 8) uniform texture3D sdfgi_occlusion_cascades;
struct GIProbeData {
@@ -412,7 +298,7 @@ struct GIProbeData {
float anisotropy_strength;
float ambient_occlusion;
float ambient_occlusion_size;
- uint pad2;
+ uint mipmaps;
};
layout(set = 3, binding = 9, std140) uniform GIProbes {
@@ -420,6 +306,8 @@ layout(set = 3, binding = 9, std140) uniform GIProbes {
}
gi_probes;
+layout(set = 3, binding = 10) uniform texture3D volumetric_fog_texture;
+
#endif
/* Set 4 Skeleton & Instancing (Multimesh) */
diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl
index e4779aafaf..1ec471d204 100644
--- a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl
@@ -37,6 +37,8 @@ layout(rgba32i, set = 0, binding = 12) uniform restrict iimage2D lightprobe_aver
layout(rgba32i, set = 0, binding = 13) uniform restrict iimage2D lightprobe_average_parent_texture;
+layout(rgba16f, set = 0, binding = 14) uniform restrict writeonly image2DArray lightprobe_ambient_texture;
+
layout(set = 1, binding = 0) uniform textureCube sky_irradiance;
layout(set = 1, binding = 1) uniform sampler linear_sampler_mipmaps;
@@ -68,6 +70,9 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec3 sky_color;
float y_mult;
+
+ bool store_ambient_texture;
+ uint pad[3];
}
params;
@@ -319,6 +324,13 @@ void main() {
imageStore(lightprobe_history_texture, prev_pos, ivalue);
imageStore(lightprobe_average_texture, average_pos, average);
+
+ if (params.store_ambient_texture && i == 0) {
+ ivec3 ambient_pos = ivec3(pos, int(params.cascade));
+ vec4 ambient_light = (vec4(average) / float(params.history_size)) / float(1 << HISTORY_BITS);
+ ambient_light *= 0.88622; // SHL0
+ imageStore(lightprobe_ambient_texture, ambient_pos, ambient_light);
+ }
}
#endif // MODE PROCESS
diff --git a/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl b/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl
new file mode 100644
index 0000000000..29443ae7db
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl
@@ -0,0 +1,105 @@
+#[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+#define BLOCK_SIZE 8
+
+layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
+
+#ifdef MODE_REDUCE
+
+shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE];
+const uint swizzle_table[BLOCK_SIZE] = uint[](0, 4, 2, 6, 1, 5, 3, 7);
+const uint unswizzle_table[BLOCK_SIZE] = uint[](0, 0, 0, 1, 0, 2, 1, 3);
+
+#endif
+
+layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_depth;
+layout(r32f, set = 0, binding = 1) uniform restrict writeonly image2D dst_depth;
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ ivec2 source_size;
+ ivec2 source_offset;
+ uint min_size;
+ uint gaussian_kernel_version;
+ ivec2 filter_dir;
+}
+params;
+
+void main() {
+#ifdef MODE_REDUCE
+
+ uvec2 pos = gl_LocalInvocationID.xy;
+
+ ivec2 image_offset = params.source_offset;
+ ivec2 image_pos = image_offset + ivec2(gl_GlobalInvocationID.xy);
+ uint dst_t = swizzle_table[pos.y] * BLOCK_SIZE + swizzle_table[pos.x];
+ tmp_data[dst_t] = imageLoad(source_depth, min(image_pos, params.source_size - ivec2(1))).r;
+ ivec2 image_size = params.source_size;
+
+ uint t = pos.y * BLOCK_SIZE + pos.x;
+
+ //neighbours
+ uint size = BLOCK_SIZE;
+
+ do {
+ groupMemoryBarrier();
+ barrier();
+
+ size >>= 1;
+ image_size >>= 1;
+ image_offset >>= 1;
+
+ if (all(lessThan(pos, uvec2(size)))) {
+ uint nx = t + size;
+ uint ny = t + (BLOCK_SIZE * size);
+ uint nxy = ny + size;
+
+ tmp_data[t] += tmp_data[nx];
+ tmp_data[t] += tmp_data[ny];
+ tmp_data[t] += tmp_data[nxy];
+ tmp_data[t] /= 4.0;
+ }
+
+ } while (size > params.min_size);
+
+ if (all(lessThan(pos, uvec2(size)))) {
+ image_pos = ivec2(unswizzle_table[size + pos.x], unswizzle_table[size + pos.y]);
+ image_pos += image_offset + ivec2(gl_WorkGroupID.xy) * int(size);
+
+ image_size = max(ivec2(1), image_size); //in case image size became 0
+
+ if (all(lessThan(image_pos, uvec2(image_size)))) {
+ imageStore(dst_depth, image_pos, vec4(tmp_data[t]));
+ }
+ }
+#endif
+
+#ifdef MODE_FILTER
+
+ ivec2 image_pos = params.source_offset + ivec2(gl_GlobalInvocationID.xy);
+ if (any(greaterThanEqual(image_pos, params.source_size))) {
+ return;
+ }
+
+ ivec2 clamp_min = ivec2(params.source_offset);
+ ivec2 clamp_max = ivec2(params.source_size) - 1;
+
+ //gaussian kernel, size 9, sigma 4
+ const int kernel_size = 9;
+ const float gaussian_kernel[kernel_size * 3] = float[](
+ 0.000229, 0.005977, 0.060598, 0.241732, 0.382928, 0.241732, 0.060598, 0.005977, 0.000229,
+ 0.028532, 0.067234, 0.124009, 0.179044, 0.20236, 0.179044, 0.124009, 0.067234, 0.028532,
+ 0.081812, 0.101701, 0.118804, 0.130417, 0.134535, 0.130417, 0.118804, 0.101701, 0.081812);
+ float accum = 0.0;
+ for (int i = 0; i < kernel_size; i++) {
+ ivec2 ofs = clamp(image_pos + params.filter_dir * (i - kernel_size / 2), clamp_min, clamp_max);
+ accum += imageLoad(source_depth, ofs).r * gaussian_kernel[params.gaussian_kernel_version + i];
+ }
+
+ imageStore(dst_depth, image_pos, vec4(accum));
+
+#endif
+}
diff --git a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl
new file mode 100644
index 0000000000..cb19fb0b69
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl
@@ -0,0 +1,530 @@
+#[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+#if defined(MODE_FOG) || defined(MODE_FILTER)
+
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+#endif
+
+#if defined(MODE_DENSITY)
+
+layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
+
+#endif
+
+#include "cluster_data_inc.glsl"
+
+#define M_PI 3.14159265359
+
+layout(set = 0, binding = 1) uniform texture2D shadow_atlas;
+layout(set = 0, binding = 2) uniform texture2D directional_shadow_atlas;
+
+layout(set = 0, binding = 3, std430) restrict readonly buffer Lights {
+ LightData data[];
+}
+lights;
+
+layout(set = 0, binding = 4, std140) uniform DirectionalLights {
+ DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
+}
+directional_lights;
+
+layout(set = 0, binding = 5) uniform utexture3D cluster_texture;
+
+layout(set = 0, binding = 6, std430) restrict readonly buffer ClusterData {
+ uint indices[];
+}
+cluster_data;
+
+layout(set = 0, binding = 7) uniform sampler linear_sampler;
+
+#ifdef MODE_DENSITY
+layout(rgba16f, set = 0, binding = 8) uniform restrict writeonly image3D density_map;
+layout(rgba16f, set = 0, binding = 9) uniform restrict readonly image3D fog_map; //unused
+#endif
+
+#ifdef MODE_FOG
+layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D density_map;
+layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D fog_map;
+#endif
+
+#ifdef MODE_FILTER
+layout(rgba16f, set = 0, binding = 8) uniform restrict readonly image3D source_map;
+layout(rgba16f, set = 0, binding = 9) uniform restrict writeonly image3D dest_map;
+#endif
+
+layout(set = 0, binding = 10) uniform sampler shadow_sampler;
+
+#define MAX_GI_PROBES 8
+
+struct GIProbeData {
+ mat4 xform;
+ vec3 bounds;
+ float dynamic_range;
+
+ float bias;
+ float normal_bias;
+ bool blend_ambient;
+ uint texture_slot;
+
+ float anisotropy_strength;
+ float ambient_occlusion;
+ float ambient_occlusion_size;
+ uint mipmaps;
+};
+
+layout(set = 0, binding = 11, std140) uniform GIProbes {
+ GIProbeData data[MAX_GI_PROBES];
+}
+gi_probes;
+
+layout(set = 0, binding = 12) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+
+layout(set = 0, binding = 13) uniform sampler linear_sampler_with_mipmaps;
+
+#ifdef ENABLE_SDFGI
+
+// SDFGI Integration on set 1
+#define SDFGI_MAX_CASCADES 8
+
+struct SDFGIProbeCascadeData {
+ vec3 position;
+ float to_probe;
+ ivec3 probe_world_offset;
+ float to_cell; // 1/bounds * grid_size
+};
+
+layout(set = 1, binding = 0, std140) uniform SDFGI {
+ vec3 grid_size;
+ uint max_cascades;
+
+ bool use_occlusion;
+ int probe_axis_size;
+ float probe_to_uvw;
+ float normal_bias;
+
+ vec3 lightprobe_tex_pixel_size;
+ float energy;
+
+ vec3 lightprobe_uv_offset;
+ float y_mult;
+
+ vec3 occlusion_clamp;
+ uint pad3;
+
+ vec3 occlusion_renormalize;
+ uint pad4;
+
+ vec3 cascade_probe_size;
+ uint pad5;
+
+ SDFGIProbeCascadeData cascades[SDFGI_MAX_CASCADES];
+}
+sdfgi;
+
+layout(set = 1, binding = 1) uniform texture2DArray sdfgi_ambient_texture;
+
+layout(set = 1, binding = 2) uniform texture3D sdfgi_occlusion_texture;
+
+#endif //SDFGI
+
+layout(push_constant, binding = 0, std430) uniform Params {
+ vec2 fog_frustum_size_begin;
+ vec2 fog_frustum_size_end;
+
+ float fog_frustum_end;
+ float z_near;
+ float z_far;
+ int filter_axis;
+
+ ivec3 fog_volume_size;
+ uint directional_light_count;
+
+ vec3 light_color;
+ float base_density;
+
+ float detail_spread;
+ float gi_inject;
+ uint max_gi_probes;
+ uint pad;
+
+ mat3x4 cam_rotation;
+}
+params;
+
+float get_depth_at_pos(float cell_depth_size, int z) {
+ float d = float(z) * cell_depth_size + cell_depth_size * 0.5; //center of voxels
+ d = pow(d, params.detail_spread);
+ return params.fog_frustum_end * d;
+}
+
+vec3 hash3f(uvec3 x) {
+ x = ((x >> 16) ^ x) * 0x45d9f3b;
+ x = ((x >> 16) ^ x) * 0x45d9f3b;
+ x = (x >> 16) ^ x;
+ return vec3(x & 0xFFFFF) / vec3(float(0xFFFFF));
+}
+
+void main() {
+ vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size);
+
+#ifdef MODE_DENSITY
+
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
+ if (any(greaterThanEqual(pos, params.fog_volume_size))) {
+ return; //do not compute
+ }
+
+ vec3 posf = vec3(pos);
+
+ //posf += mix(vec3(0.0),vec3(1.0),0.3) * hash3f(uvec3(pos)) * 2.0 - 1.0;
+
+ vec3 fog_unit_pos = posf * fog_cell_size + fog_cell_size * 0.5; //center of voxels
+ fog_unit_pos.z = pow(fog_unit_pos.z, params.detail_spread);
+
+ vec3 view_pos;
+ view_pos.xy = (fog_unit_pos.xy * 2.0 - 1.0) * mix(params.fog_frustum_size_begin, params.fog_frustum_size_end, vec2(fog_unit_pos.z));
+ view_pos.z = -params.fog_frustum_end * fog_unit_pos.z;
+ view_pos.y = -view_pos.y;
+
+ vec3 total_light = params.light_color;
+
+ float total_density = params.base_density;
+ float cell_depth_size = abs(view_pos.z - get_depth_at_pos(fog_cell_size.z, pos.z + 1));
+ //compute directional lights
+
+ for (uint i = 0; i < params.directional_light_count; i++) {
+ vec3 shadow_attenuation = vec3(1.0);
+
+ if (directional_lights.data[i].shadow_enabled) {
+ float depth_z = -view_pos.z;
+
+ vec4 pssm_coord;
+ vec3 shadow_color = directional_lights.data[i].shadow_color1.rgb;
+ vec3 light_dir = directional_lights.data[i].direction;
+ vec4 v = vec4(view_pos, 1.0);
+ float z_range;
+
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.x;
+
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.y;
+
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.z;
+
+ } else {
+ pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ pssm_coord /= pssm_coord.w;
+ z_range = directional_lights.data[i].shadow_z_range.w;
+ }
+
+ float depth = texture(sampler2D(directional_shadow_atlas, linear_sampler), pssm_coord.xy).r;
+ float shadow = exp(min(0.0, (depth - pssm_coord.z)) * z_range * directional_lights.data[i].shadow_volumetric_fog_fade);
+
+ /*
+ //float shadow = textureProj(sampler2DShadow(directional_shadow_atlas,shadow_sampler),pssm_coord);
+ float shadow = 0.0;
+ for(float xi=-1;xi<=1;xi++) {
+ for(float yi=-1;yi<=1;yi++) {
+ vec2 ofs = vec2(xi,yi) * 1.5 * params.directional_shadow_pixel_size;
+ shadow += textureProj(sampler2DShadow(directional_shadow_atlas,shadow_sampler),pssm_coord + vec4(ofs,0.0,0.0));
+ }
+
+ }
+
+ shadow /= 3.0 * 3.0;
+
+*/
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, view_pos.z)); //done with negative values for performance
+
+ shadow_attenuation = mix(shadow_color, vec3(1.0), shadow);
+ }
+
+ total_light += shadow_attenuation * directional_lights.data[i].color * directional_lights.data[i].energy / M_PI;
+ }
+
+ //compute lights from cluster
+
+ vec3 cluster_pos;
+ cluster_pos.xy = fog_unit_pos.xy;
+ cluster_pos.z = clamp((abs(view_pos.z) - params.z_near) / (params.z_far - params.z_near), 0.0, 1.0);
+
+ uvec4 cluster_cell = texture(usampler3D(cluster_texture, linear_sampler), cluster_pos);
+
+ uint omni_light_count = cluster_cell.x >> CLUSTER_COUNTER_SHIFT;
+ uint omni_light_pointer = cluster_cell.x & CLUSTER_POINTER_MASK;
+
+ for (uint i = 0; i < omni_light_count; i++) {
+ uint light_index = cluster_data.indices[omni_light_pointer + i];
+
+ vec3 light_pos = lights.data[i].position;
+ float d = distance(lights.data[i].position, view_pos) * lights.data[i].inv_radius;
+ vec3 shadow_attenuation = vec3(1.0);
+
+ if (d < 1.0) {
+ vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy);
+ vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular);
+
+ float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x);
+
+ vec3 light = attenuation_energy.y * color_specular.rgb / M_PI;
+
+ vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[i].shadow_color_enabled);
+
+ if (shadow_color_enabled.a > 0.5) {
+ //has shadow
+ vec4 v = vec4(view_pos, 1.0);
+
+ vec4 splane = (lights.data[i].shadow_matrix * v);
+ float shadow_len = length(splane.xyz); //need to remember shadow len from here
+
+ splane.xyz = normalize(splane.xyz);
+ vec4 clamp_rect = lights.data[i].atlas_rect;
+
+ if (splane.z >= 0.0) {
+ splane.z += 1.0;
+
+ clamp_rect.y += clamp_rect.w;
+
+ } else {
+ splane.z = 1.0 - splane.z;
+ }
+
+ splane.xy /= splane.z;
+
+ splane.xy = splane.xy * 0.5 + 0.5;
+ splane.z = shadow_len * lights.data[i].inv_radius;
+ splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
+ splane.w = 1.0; //needed? i think it should be 1 already
+
+ float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r;
+ float shadow = exp(min(0.0, (depth - splane.z)) / lights.data[i].inv_radius * lights.data[i].shadow_volumetric_fog_fade);
+
+ shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow);
+ }
+ total_light += light * attenuation * shadow_attenuation;
+ }
+ }
+
+ uint spot_light_count = cluster_cell.y >> CLUSTER_COUNTER_SHIFT;
+ uint spot_light_pointer = cluster_cell.y & CLUSTER_POINTER_MASK;
+
+ for (uint i = 0; i < spot_light_count; i++) {
+ uint light_index = cluster_data.indices[spot_light_pointer + i];
+
+ vec3 light_pos = lights.data[i].position;
+ vec3 light_rel_vec = lights.data[i].position - view_pos;
+ float d = length(light_rel_vec) * lights.data[i].inv_radius;
+ vec3 shadow_attenuation = vec3(1.0);
+
+ if (d < 1.0) {
+ vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy);
+ vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular);
+
+ float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x);
+
+ vec3 spot_dir = lights.data[i].direction;
+ vec2 spot_att_angle = unpackHalf2x16(lights.data[i].cone_attenuation_angle);
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y);
+ float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_att_angle.y));
+ attenuation *= 1.0 - pow(spot_rim, spot_att_angle.x);
+
+ vec3 light = attenuation_energy.y * color_specular.rgb / M_PI;
+
+ vec4 shadow_color_enabled = unpackUnorm4x8(lights.data[i].shadow_color_enabled);
+
+ if (shadow_color_enabled.a > 0.5) {
+ //has shadow
+ vec4 v = vec4(view_pos, 1.0);
+
+ vec4 splane = (lights.data[i].shadow_matrix * v);
+ splane /= splane.w;
+
+ float depth = texture(sampler2D(shadow_atlas, linear_sampler), splane.xy).r;
+ float shadow = exp(min(0.0, (depth - splane.z)) / lights.data[i].inv_radius * lights.data[i].shadow_volumetric_fog_fade);
+
+ shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow);
+ }
+
+ total_light += light * attenuation * shadow_attenuation;
+ }
+ }
+
+ vec3 world_pos = mat3(params.cam_rotation) * view_pos;
+
+ for (uint i = 0; i < params.max_gi_probes; i++) {
+ vec3 position = (gi_probes.data[i].xform * vec4(world_pos, 1.0)).xyz;
+
+ //this causes corrupted pixels, i have no idea why..
+ if (all(bvec2(all(greaterThanEqual(position, vec3(0.0))), all(lessThan(position, gi_probes.data[i].bounds))))) {
+ position /= gi_probes.data[i].bounds;
+
+ vec4 light = vec4(0.0);
+ for (uint j = 0; j < gi_probes.data[i].mipmaps; j++) {
+ vec4 slight = textureLod(sampler3D(gi_probe_textures[i], linear_sampler_with_mipmaps), position, float(j));
+ float a = (1.0 - light.a);
+ light += a * slight;
+ }
+
+ light.rgb *= gi_probes.data[i].dynamic_range * params.gi_inject;
+
+ total_light += light.rgb;
+ }
+ }
+
+ //sdfgi
+#ifdef ENABLE_SDFGI
+
+ {
+ float blend = -1.0;
+ vec3 ambient_total = vec3(0.0);
+
+ for (uint i = 0; i < sdfgi.max_cascades; i++) {
+ vec3 cascade_pos = (world_pos - sdfgi.cascades[i].position) * sdfgi.cascades[i].to_probe;
+
+ if (any(lessThan(cascade_pos, vec3(0.0))) || any(greaterThanEqual(cascade_pos, sdfgi.cascade_probe_size))) {
+ continue; //skip cascade
+ }
+
+ vec3 base_pos = floor(cascade_pos);
+ ivec3 probe_base_pos = ivec3(base_pos);
+
+ vec4 ambient_accum = vec4(0.0);
+
+ ivec3 tex_pos = ivec3(probe_base_pos.xy, int(i));
+ tex_pos.x += probe_base_pos.z * sdfgi.probe_axis_size;
+
+ for (uint j = 0; j < 8; j++) {
+ ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1);
+ ivec3 probe_posi = probe_base_pos;
+ probe_posi += offset;
+
+ // Compute weight
+
+ vec3 probe_pos = vec3(probe_posi);
+ vec3 probe_to_pos = cascade_pos - probe_pos;
+
+ vec3 trilinear = vec3(1.0) - abs(probe_to_pos);
+ float weight = trilinear.x * trilinear.y * trilinear.z;
+
+ // Compute lightprobe occlusion
+
+ if (sdfgi.use_occlusion) {
+ ivec3 occ_indexv = abs((sdfgi.cascades[i].probe_world_offset + probe_posi) & ivec3(1, 1, 1)) * ivec3(1, 2, 4);
+ vec4 occ_mask = mix(vec4(0.0), vec4(1.0), equal(ivec4(occ_indexv.x | occ_indexv.y), ivec4(0, 1, 2, 3)));
+
+ vec3 occ_pos = clamp(cascade_pos, probe_pos - sdfgi.occlusion_clamp, probe_pos + sdfgi.occlusion_clamp) * sdfgi.probe_to_uvw;
+ occ_pos.z += float(i);
+ if (occ_indexv.z != 0) { //z bit is on, means index is >=4, so make it switch to the other half of textures
+ occ_pos.x += 1.0;
+ }
+
+ occ_pos *= sdfgi.occlusion_renormalize;
+ float occlusion = dot(textureLod(sampler3D(sdfgi_occlusion_texture, linear_sampler), occ_pos, 0.0), occ_mask);
+
+ weight *= max(occlusion, 0.01);
+ }
+
+ // Compute ambient texture position
+
+ ivec3 uvw = tex_pos;
+ uvw.xy += offset.xy;
+ uvw.x += offset.z * sdfgi.probe_axis_size;
+
+ vec3 ambient = texelFetch(sampler2DArray(sdfgi_ambient_texture, linear_sampler), uvw, 0).rgb;
+
+ ambient_accum.rgb += ambient * weight;
+ ambient_accum.a += weight;
+ }
+
+ if (ambient_accum.a > 0) {
+ ambient_accum.rgb /= ambient_accum.a;
+ }
+ ambient_total = ambient_accum.rgb;
+ break;
+ }
+
+ total_light += ambient_total * params.gi_inject;
+ }
+
+#endif
+
+ imageStore(density_map, pos, vec4(total_light, total_density));
+#endif
+
+#ifdef MODE_FOG
+
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xy, 0);
+
+ if (any(greaterThanEqual(pos, params.fog_volume_size))) {
+ return; //do not compute
+ }
+
+ vec4 fog_accum = vec4(0.0);
+ float prev_z = 0.0;
+
+ float t = 1.0;
+
+ for (int i = 0; i < params.fog_volume_size.z; i++) {
+ //compute fog position
+ ivec3 fog_pos = pos + ivec3(0, 0, i);
+ //get fog value
+ vec4 fog = imageLoad(density_map, fog_pos);
+
+ //get depth at cell pos
+ float z = get_depth_at_pos(fog_cell_size.z, i);
+ //get distance from previos pos
+ float d = abs(prev_z - z);
+ //compute exinction based on beer's
+ float extinction = t * exp(-d * fog.a);
+ //compute alpha based on different of extinctions
+ float alpha = t - extinction;
+ //update extinction
+ t = extinction;
+
+ fog_accum += vec4(fog.rgb * alpha, alpha);
+ prev_z = z;
+
+ vec4 fog_value;
+
+ if (fog_accum.a > 0.0) {
+ fog_value = vec4(fog_accum.rgb / fog_accum.a, 1.0 - t);
+ } else {
+ fog_value = vec4(0.0);
+ }
+
+ imageStore(fog_map, fog_pos, fog_value);
+ }
+
+#endif
+
+#ifdef MODE_FILTER
+
+ ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
+
+ const float gauss[7] = float[](0.071303, 0.131514, 0.189879, 0.214607, 0.189879, 0.131514, 0.071303);
+
+ const ivec3 filter_dir[3] = ivec3[](ivec3(1, 0, 0), ivec3(0, 1, 0), ivec3(0, 0, 1));
+ ivec3 offset = filter_dir[params.filter_axis];
+
+ vec4 accum = vec4(0.0);
+ for (int i = -3; i <= 3; i++) {
+ accum += imageLoad(source_map, clamp(pos + offset * i, ivec3(0), params.fog_volume_size - ivec3(1))) * gauss[i + 3];
+ }
+
+ imageStore(dest_map, pos, accum);
+
+#endif
+}
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 706912b353..b4eac8cd76 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -562,9 +562,13 @@ public:
BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
- BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
- BIND5(environment_set_fog_height, RID, bool, float, float, float)
+ BIND8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float)
+ BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter)
+
+ BIND2(environment_set_volumetric_fog_volume_size, int, int)
+ BIND1(environment_set_volumetric_fog_filter_active, bool)
+ BIND1(environment_set_volumetric_fog_directional_shadow_shrink_size, int)
+ BIND1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)
BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 60a694eed5..fb5c161c8a 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -479,9 +479,14 @@ public:
FUNC6(environment_set_adjustment, RID, bool, float, float, float, RID)
- FUNC5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
- FUNC5(environment_set_fog_height, RID, bool, float, float, float)
+ FUNC8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float)
+
+ FUNC9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter)
+
+ FUNC2(environment_set_volumetric_fog_volume_size, int, int)
+ FUNC1(environment_set_volumetric_fog_filter_active, bool)
+ FUNC1(environment_set_volumetric_fog_directional_shadow_shrink_size, int)
+ FUNC1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)
FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index c156313c15..3b034da3aa 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1747,11 +1747,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
- ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog);
-
- ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &RenderingServer::environment_set_fog_depth);
-
- ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &RenderingServer::environment_set_fog_height);
+ ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density"), &RenderingServer::environment_set_fog);
ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug);
@@ -2411,6 +2407,17 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
+
+ GLOBAL_DEF("rendering/volumetric_fog/volume_size", 64);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"));
+ GLOBAL_DEF("rendering/volumetric_fog/use_filter", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"));
+ GLOBAL_DEF("rendering/volumetric_fog/directional_shadow_shrink", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
+ GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
}
RenderingServer::~RenderingServer() {
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 109e9e53c5..a13fd4954b 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -390,6 +390,7 @@ public:
LIGHT_PARAM_SHADOW_BIAS,
LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
LIGHT_PARAM_SHADOW_BLUR,
+ LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
LIGHT_PARAM_TRANSMITTANCE_BIAS,
LIGHT_PARAM_MAX
};
@@ -861,9 +862,20 @@ public:
virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0;
- virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
- virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0;
+
+ enum EnvVolumetricFogShadowFilter {
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
+ ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
+ };
+
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+ virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
+ virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;
+ virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0;
+ virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;
diff --git a/tests/test_ordered_hash_map.cpp b/tests/test_ordered_hash_map.cpp
deleted file mode 100644
index d18a3784be..0000000000
--- a/tests/test_ordered_hash_map.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/*************************************************************************/
-/* test_ordered_hash_map.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "test_ordered_hash_map.h"
-
-#include "core/ordered_hash_map.h"
-#include "core/os/os.h"
-#include "core/pair.h"
-#include "core/vector.h"
-
-namespace TestOrderedHashMap {
-
-bool test_insert() {
- OrderedHashMap<int, int> map;
- OrderedHashMap<int, int>::Element e = map.insert(42, 84);
-
- return e && e.key() == 42 && e.get() == 84 && e.value() == 84 && map[42] == 84 && map.has(42) && map.find(42);
-}
-
-bool test_insert_overwrite() {
- OrderedHashMap<int, int> map;
- map.insert(42, 84);
- map.insert(42, 1234);
-
- return map[42] == 1234;
-}
-
-bool test_erase_via_element() {
- OrderedHashMap<int, int> map;
- OrderedHashMap<int, int>::Element e = map.insert(42, 84);
-
- map.erase(e);
- return !e && !map.has(42) && !map.find(42);
-}
-
-bool test_erase_via_key() {
- OrderedHashMap<int, int> map;
- map.insert(42, 84);
- map.erase(42);
- return !map.has(42) && !map.find(42);
-}
-
-bool test_size() {
- OrderedHashMap<int, int> map;
- map.insert(42, 84);
- map.insert(123, 84);
- map.insert(123, 84);
- map.insert(0, 84);
- map.insert(123485, 84);
-
- return map.size() == 4;
-}
-
-bool test_iteration() {
- OrderedHashMap<int, int> map;
- map.insert(42, 84);
- map.insert(123, 12385);
- map.insert(0, 12934);
- map.insert(123485, 1238888);
- map.insert(123, 111111);
-
- Vector<Pair<int, int>> expected;
- expected.push_back(Pair<int, int>(42, 84));
- expected.push_back(Pair<int, int>(123, 111111));
- expected.push_back(Pair<int, int>(0, 12934));
- expected.push_back(Pair<int, int>(123485, 1238888));
-
- int idx = 0;
- for (OrderedHashMap<int, int>::Element E = map.front(); E; E = E.next()) {
- if (expected[idx] != Pair<int, int>(E.key(), E.value())) {
- return false;
- }
- ++idx;
- }
- return true;
-}
-
-bool test_const_iteration(const OrderedHashMap<int, int> &map) {
- Vector<Pair<int, int>> expected;
- expected.push_back(Pair<int, int>(42, 84));
- expected.push_back(Pair<int, int>(123, 111111));
- expected.push_back(Pair<int, int>(0, 12934));
- expected.push_back(Pair<int, int>(123485, 1238888));
-
- int idx = 0;
- for (OrderedHashMap<int, int>::ConstElement E = map.front(); E; E = E.next()) {
- if (expected[idx] != Pair<int, int>(E.key(), E.value())) {
- return false;
- }
- ++idx;
- }
- return true;
-}
-
-bool test_const_iteration() {
- OrderedHashMap<int, int> map;
- map.insert(42, 84);
- map.insert(123, 12385);
- map.insert(0, 12934);
- map.insert(123485, 1238888);
- map.insert(123, 111111);
-
- return test_const_iteration(map);
-}
-
-typedef bool (*TestFunc)();
-
-TestFunc test_funcs[] = {
-
- test_insert,
- test_insert_overwrite,
- test_erase_via_element,
- test_erase_via_key,
- test_size,
- test_iteration,
- test_const_iteration,
- nullptr
-
-};
-
-MainLoop *test() {
- int count = 0;
- int passed = 0;
-
- while (true) {
- if (!test_funcs[count]) {
- break;
- }
- bool pass = test_funcs[count]();
- if (pass) {
- passed++;
- }
- OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED");
-
- count++;
- }
-
- OS::get_singleton()->print("\n\n\n");
- OS::get_singleton()->print("*************\n");
- OS::get_singleton()->print("***TOTALS!***\n");
- OS::get_singleton()->print("*************\n");
-
- OS::get_singleton()->print("Passed %i of %i tests\n", passed, count);
-
- return nullptr;
-}
-
-} // namespace TestOrderedHashMap
diff --git a/tests/test_ordered_hash_map.h b/tests/test_ordered_hash_map.h
index f251da0ba2..3182c391cb 100644
--- a/tests/test_ordered_hash_map.h
+++ b/tests/test_ordered_hash_map.h
@@ -31,11 +31,109 @@
#ifndef TEST_ORDERED_HASH_MAP_H
#define TEST_ORDERED_HASH_MAP_H
-#include "core/os/main_loop.h"
+#include "core/ordered_hash_map.h"
+#include "core/os/os.h"
+#include "core/pair.h"
+#include "core/vector.h"
+
+#include "tests/test_macros.h"
namespace TestOrderedHashMap {
-MainLoop *test();
+TEST_CASE("[OrderedHashMap] Insert element") {
+ OrderedHashMap<int, int> map;
+ OrderedHashMap<int, int>::Element e = map.insert(42, 84);
+
+ CHECK(e);
+ CHECK(e.key() == 42);
+ CHECK(e.get() == 84);
+ CHECK(e.value() == 84);
+ CHECK(map[42] == 84);
+ CHECK(map.has(42));
+ CHECK(map.find(42));
+}
+
+TEST_CASE("[OrderedHashMap] Overwrite element") {
+ OrderedHashMap<int, int> map;
+ map.insert(42, 84);
+ map.insert(42, 1234);
+
+ CHECK(map[42] == 1234);
+}
+
+TEST_CASE("[OrderedHashMap] Erase via element") {
+ OrderedHashMap<int, int> map;
+ OrderedHashMap<int, int>::Element e = map.insert(42, 84);
+
+ map.erase(e);
+ CHECK(!e);
+ CHECK(!map.has(42));
+ CHECK(!map.find(42));
+}
+
+TEST_CASE("[OrderedHashMap] Erase via key") {
+ OrderedHashMap<int, int> map;
+ map.insert(42, 84);
+ map.erase(42);
+ CHECK(!map.has(42));
+ CHECK(!map.find(42));
}
+TEST_CASE("[OrderedHashMap] Size") {
+ OrderedHashMap<int, int> map;
+ map.insert(42, 84);
+ map.insert(123, 84);
+ map.insert(123, 84);
+ map.insert(0, 84);
+ map.insert(123485, 84);
+
+ CHECK(map.size() == 4);
+}
+
+TEST_CASE("[OrderedHashMap] Iteration") {
+ OrderedHashMap<int, int> map;
+ map.insert(42, 84);
+ map.insert(123, 12385);
+ map.insert(0, 12934);
+ map.insert(123485, 1238888);
+ map.insert(123, 111111);
+
+ Vector<Pair<int, int>> expected;
+ expected.push_back(Pair<int, int>(42, 84));
+ expected.push_back(Pair<int, int>(123, 111111));
+ expected.push_back(Pair<int, int>(0, 12934));
+ expected.push_back(Pair<int, int>(123485, 1238888));
+
+ int idx = 0;
+ for (OrderedHashMap<int, int>::Element E = map.front(); E; E = E.next()) {
+ CHECK(expected[idx] == Pair<int, int>(E.key(), E.value()));
+ ++idx;
+ }
+}
+
+TEST_CASE("[OrderedHashMap] Const iteration") {
+ OrderedHashMap<int, int> map;
+ map.insert(42, 84);
+ map.insert(123, 12385);
+ map.insert(0, 12934);
+ map.insert(123485, 1238888);
+ map.insert(123, 111111);
+
+ const OrderedHashMap<int, int> const_map = map;
+
+ Vector<Pair<int, int>> expected;
+ expected.push_back(Pair<int, int>(42, 84));
+ expected.push_back(Pair<int, int>(123, 111111));
+ expected.push_back(Pair<int, int>(0, 12934));
+ expected.push_back(Pair<int, int>(123485, 1238888));
+
+ int idx = 0;
+ for (OrderedHashMap<int, int>::ConstElement E = const_map.front(); E; E = E.next()) {
+ CHECK(expected[idx] == Pair<int, int>(E.key(), E.value()));
+ ++idx;
+ }
+}
+
+} // namespace TestOrderedHashMap
+
#endif // TEST_ORDERED_HASH_MAP_H