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-rw-r--r--SConstruct4
-rw-r--r--core/io/resource_importer.cpp47
-rw-r--r--core/io/resource_importer.h17
-rw-r--r--core/math/basis.cpp68
-rw-r--r--core/math/math_defs.h9
-rw-r--r--core/math/math_funcs.h16
-rw-r--r--core/math/quat.cpp2
-rw-r--r--core/math/vector2.cpp2
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/os/os.cpp11
-rw-r--r--core/os/os.h4
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp1
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp132
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h7
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp130
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h5
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl13
-rw-r--r--drivers/gles2/shaders/scene.glsl48
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp1
-rw-r--r--editor/editor_export.cpp11
-rw-r--r--editor/editor_export.h1
-rw-r--r--editor/editor_file_system.cpp68
-rw-r--r--editor/editor_file_system.h3
-rw-r--r--editor/editor_node.cpp16
-rw-r--r--editor/editor_properties_array_dict.cpp14
-rw-r--r--editor/editor_run_native.cpp3
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/filesystem_dock.cpp58
-rw-r--r--editor/filesystem_dock.h18
-rw-r--r--editor/import/editor_import_plugin.cpp2
-rw-r--r--editor/import/editor_import_plugin.h2
-rw-r--r--editor/import/resource_importer_bitmask.cpp2
-rw-r--r--editor/import/resource_importer_bitmask.h2
-rw-r--r--editor/import/resource_importer_csv_translation.cpp2
-rw-r--r--editor/import/resource_importer_csv_translation.h2
-rw-r--r--editor/import/resource_importer_image.cpp2
-rw-r--r--editor/import/resource_importer_image.h2
-rw-r--r--editor/import/resource_importer_layered_texture.cpp79
-rw-r--r--editor/import/resource_importer_layered_texture.h6
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_obj.h2
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/import/resource_importer_scene.h2
-rw-r--r--editor/import/resource_importer_texture.cpp80
-rw-r--r--editor/import/resource_importer_texture.h6
-rw-r--r--editor/import/resource_importer_wav.cpp2
-rw-r--r--editor/import/resource_importer_wav.h2
-rw-r--r--editor/plugins/editor_preview_plugins.cpp5
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp20
-rw-r--r--modules/gdscript/gdscript_parser.cpp10
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.cpp2
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.h2
-rw-r--r--platform/android/export/export.cpp6
-rw-r--r--platform/android/os_android.cpp2
-rw-r--r--platform/haiku/os_haiku.cpp2
-rw-r--r--platform/iphone/app_delegate.mm6
-rw-r--r--platform/iphone/export/export.cpp6
-rw-r--r--platform/iphone/os_iphone.cpp2
-rw-r--r--platform/javascript/export/export.cpp6
-rw-r--r--platform/javascript/os_javascript.cpp10
-rw-r--r--platform/osx/os_osx.mm2
-rw-r--r--platform/uwp/os_uwp.cpp2
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/x11/os_x11.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/camera.cpp4
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/texture.cpp3
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
-rw-r--r--servers/register_server_types.cpp13
-rw-r--r--servers/visual_server.cpp10
72 files changed, 799 insertions, 242 deletions
diff --git a/SConstruct b/SConstruct
index df1be4bfd7..96aa3ed96b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -141,6 +141,7 @@ opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'releas
opts.Add(EnumVariable('optimize', "Optimization type", 'speed', ('speed', 'size')))
opts.Add(BoolVariable('tools', "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(BoolVariable('use_lto', 'Use link-time optimization', False))
+opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise epsilon (useful to debug the engine)', False))
# Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))
@@ -224,6 +225,9 @@ env_base.Append(CPPPATH=['#editor', '#'])
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis
+if (env_base["use_precise_math_checks"]):
+ env_base.Append(CPPDEFINES=['PRECISE_MATH_CHECKS'])
+
if (env_base['target'] == 'debug'):
env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC','DISABLE_FORCED_INLINE'])
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 9327e000f5..ef834921b6 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -32,6 +32,9 @@
#include "core/os/os.h"
#include "core/variant_parser.h"
+bool ResourceFormatImporter::SortImporterByName::operator() ( const Ref<ResourceImporter>& p_a,const Ref<ResourceImporter>& p_b) const {
+ return p_a->get_importer_name() < p_b->get_importer_name();
+}
Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid) const {
@@ -90,6 +93,8 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
r_path_and_type.type = value;
} else if (assign == "importer") {
r_path_and_type.importer = value;
+ } else if (assign == "metadata") {
+ r_path_and_type.metadata = value;
} else if (assign == "valid") {
if (r_valid) {
*r_valid = value;
@@ -304,6 +309,19 @@ String ResourceFormatImporter::get_resource_type(const String &p_path) const {
return pat.type;
}
+Variant ResourceFormatImporter::get_resource_metadata(const String &p_path) const {
+ PathAndType pat;
+ Error err = _get_path_and_type(p_path, pat);
+
+ if (err != OK) {
+
+ return Variant();
+ }
+
+ return pat.metadata;
+}
+
+
void ResourceFormatImporter::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
PathAndType pat;
@@ -366,6 +384,35 @@ String ResourceFormatImporter::get_import_base_path(const String &p_for_file) co
return "res://.import/" + p_for_file.get_file() + "-" + p_for_file.md5_text();
}
+bool ResourceFormatImporter::are_import_settings_valid(const String &p_path) const {
+
+ bool valid = true;
+ PathAndType pat;
+ _get_path_and_type(p_path, pat, &valid);
+
+ if (!valid) {
+ return false;
+ }
+
+ for(int i=0;i<importers.size();i++) {
+ if (importers[i]->get_importer_name() == pat.importer) {
+ if (!importers[i]->are_import_settings_valid(p_path)) { //importer thinks this is not valid
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+ String ResourceFormatImporter::get_import_settings_hash() const {
+ String hash;
+ for(int i=0;i<importers.size();i++) {
+ hash+=":"+importers[i]->get_importer_name()+":"+importers[i]->get_import_settings_string();
+ }
+ return hash.md5_text();
+}
+
ResourceFormatImporter *ResourceFormatImporter::singleton = NULL;
ResourceFormatImporter::ResourceFormatImporter() {
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index 32c39a8085..0ae6bf9090 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -43,12 +43,18 @@ class ResourceFormatImporter : public ResourceFormatLoader {
String path;
String type;
String importer;
+ Variant metadata;
};
Error _get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid = NULL) const;
static ResourceFormatImporter *singleton;
+ //need them to stay in order to compute the settings hash
+ struct SortImporterByName {
+ bool operator() ( const Ref<ResourceImporter>& p_a,const Ref<ResourceImporter>& p_b) const;
+ };
+
Vector<Ref<ResourceImporter> > importers;
public:
@@ -59,6 +65,7 @@ public:
virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
+ virtual Variant get_resource_metadata(const String &p_path) const;
virtual bool is_import_valid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
@@ -68,12 +75,15 @@ public:
String get_internal_resource_path(const String &p_path) const;
void get_internal_resource_path_list(const String &p_path, List<String> *r_paths);
- void add_importer(const Ref<ResourceImporter> &p_importer) { importers.push_back(p_importer); }
+ void add_importer(const Ref<ResourceImporter> &p_importer) { importers.push_back(p_importer); importers.sort_custom<SortImporterByName>();}
void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); }
Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter> > *r_importers);
+ bool are_import_settings_valid(const String &p_path) const;
+ String get_import_settings_hash() const;
+
String get_import_base_path(const String &p_for_file) const;
ResourceFormatImporter();
};
@@ -107,7 +117,10 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL) = 0;
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata=NULL) = 0;
+ virtual bool are_import_settings_valid(const String &p_path) const { return true; }
+ virtual String get_import_settings_string() const { return String(); }
+
};
#endif // RESOURCE_IMPORTER_H
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 7f60b7962c..8816e3639a 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -76,9 +76,11 @@ void Basis::invert() {
}
void Basis::orthonormalize() {
+
#ifdef MATH_CHECKS
ERR_FAIL_COND(determinant() == 0);
#endif
+
// Gram-Schmidt Process
Vector3 x = get_axis(0);
@@ -118,16 +120,16 @@ bool Basis::is_diagonal() const {
}
bool Basis::is_rotation() const {
- return Math::is_equal_approx(determinant(), 1) && is_orthogonal();
+ return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal();
}
bool Basis::is_symmetric() const {
- if (!Math::is_equal_approx(elements[0][1], elements[1][0]))
+ if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON))
return false;
- if (!Math::is_equal_approx(elements[0][2], elements[2][0]))
+ if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON))
return false;
- if (!Math::is_equal_approx(elements[1][2], elements[2][1]))
+ if (!Math::is_equal_approx_ratio(elements[1][2], elements[2][1], UNIT_EPSILON))
return false;
return true;
@@ -488,6 +490,11 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
// as the x, y, and z components of a Vector3 respectively.
Vector3 Basis::get_euler_yxz() const {
+ /* checking this is a bad idea, because obtaining from scaled transform is a valid use case
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND(!is_rotation());
+#endif
+*/
// Euler angles in YXZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -496,9 +503,7 @@ Vector3 Basis::get_euler_yxz() const {
// cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
Vector3 euler;
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_rotation(), euler);
-#endif
+
real_t m12 = elements[1][2];
if (m12 < 1) {
@@ -556,7 +561,7 @@ bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j]))
+ if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], UNIT_EPSILON))
return false;
}
}
@@ -599,10 +604,14 @@ Basis::operator String() const {
}
Quat Basis::get_quat() const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_rotation(), Quat());
-#endif
- real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
+
+ /* Allow getting a quaternion from an unnormalized transform */
+ Basis m = *this;
+ m.elements[0].normalize();
+ m.elements[1].normalize();
+ m.elements[2].normalize();
+
+ real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2];
real_t temp[4];
if (trace > 0.0) {
@@ -610,23 +619,23 @@ Quat Basis::get_quat() const {
temp[3] = (s * 0.5);
s = 0.5 / s;
- temp[0] = ((elements[2][1] - elements[1][2]) * s);
- temp[1] = ((elements[0][2] - elements[2][0]) * s);
- temp[2] = ((elements[1][0] - elements[0][1]) * s);
+ temp[0] = ((m.elements[2][1] - m.elements[1][2]) * s);
+ temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s);
+ temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
} else {
- int i = elements[0][0] < elements[1][1] ?
- (elements[1][1] < elements[2][2] ? 2 : 1) :
- (elements[0][0] < elements[2][2] ? 2 : 0);
+ int i = m.elements[0][0] < m.elements[1][1] ?
+ (m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
+ (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
- real_t s = Math::sqrt(elements[i][i] - elements[j][j] - elements[k][k] + 1.0);
+ real_t s = Math::sqrt(m.elements[i][i] - m.elements[j][j] - m.elements[k][k] + 1.0);
temp[i] = s * 0.5;
s = 0.5 / s;
- temp[3] = (elements[k][j] - elements[j][k]) * s;
- temp[j] = (elements[j][i] + elements[i][j]) * s;
- temp[k] = (elements[k][i] + elements[i][k]) * s;
+ temp[3] = (m.elements[k][j] - m.elements[j][k]) * s;
+ temp[j] = (m.elements[j][i] + m.elements[i][j]) * s;
+ temp[k] = (m.elements[k][i] + m.elements[i][k]) * s;
}
return Quat(temp[0], temp[1], temp[2], temp[3]);
@@ -696,9 +705,11 @@ void Basis::set_orthogonal_index(int p_index) {
}
void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
+ /* checking this is a bad idea, because obtaining from scaled transform is a valid use case
#ifdef MATH_CHECKS
ERR_FAIL_COND(!is_rotation());
#endif
+*/
real_t angle, x, y, z; // variables for result
real_t epsilon = 0.01; // margin to allow for rounding errors
real_t epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees
@@ -835,14 +846,15 @@ void Basis::set_diagonal(const Vector3 p_diag) {
}
Basis Basis::slerp(const Basis &target, const real_t &t) const {
-// TODO: implement this directly without using quaternions to make it more efficient
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_rotation(), Basis());
- ERR_FAIL_COND_V(!target.is_rotation(), Basis());
-#endif
+ //consider scale
Quat from(*this);
Quat to(target);
- return Basis(from.slerp(to, t));
+ Basis b(from.slerp(to, t));
+ b.elements[0] *= Math::lerp(elements[0].length(), target.elements[0].length(), t);
+ b.elements[1] *= Math::lerp(elements[1].length(), target.elements[1].length(), t);
+ b.elements[2] *= Math::lerp(elements[2].length(), target.elements[2].length(), t);
+
+ return b;
}
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index 48533ba659..c54d3cc96f 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -33,6 +33,7 @@
#define CMP_EPSILON 0.00001
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
+
#define CMP_NORMALIZE_TOLERANCE 0.000001
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
@@ -49,6 +50,14 @@
#define MATH_CHECKS
#endif
+//this epsilon is for values related to a unit size (scalar or vector len)
+#ifdef PRECISE_MATH_CHECKS
+#define UNIT_EPSILON 0.00001
+#else
+//tolerate some more floating point error normally
+#define UNIT_EPSILON 0.001
+#endif
+
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
enum ClockDirection {
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index f2234d5dd6..17112d8940 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -249,13 +249,25 @@ public:
static float random(float from, float to);
static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
- static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) {
+ static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON) {
+ // this is an approximate way to check that numbers are close, as a ratio of their average size
+ // helps compare approximate numbers that may be very big or very small
+ real_t diff = abs(a - b);
+ if (diff == 0.0) {
+ return true;
+ }
+ real_t avg_size = (abs(a) + abs(b)) / 2.0;
+ diff /= avg_size;
+ return diff < epsilon;
+ }
+
+ static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t epsilon = CMP_EPSILON) {
// TODO: Comparing floats for approximate-equality is non-trivial.
// Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators.
// A proper implementation in terms of ULPs should eventually replace the contents of this function.
// See https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ for details.
- return abs(a - b) < CMP_EPSILON;
+ return abs(a - b) < epsilon;
}
static _ALWAYS_INLINE_ float absf(float g) {
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 6833d5de55..1a67be7384 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -135,7 +135,7 @@ Quat Quat::normalized() const {
}
bool Quat::is_normalized() const {
- return Math::is_equal_approx(length_squared(), 1.0);
+ return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); //use less epsilon
}
Quat Quat::inverse() const {
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index e580057950..5c1ea5943d 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -65,7 +65,7 @@ Vector2 Vector2::normalized() const {
bool Vector2::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0);
+ return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
}
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 8d6e093c4c..b11838d16e 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -414,7 +414,7 @@ Vector3 Vector3::normalized() const {
bool Vector3::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0);
+ return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
}
Vector3 Vector3::inverse() const {
diff --git a/core/os/os.cpp b/core/os/os.cpp
index d2d39d253a..03e63f636e 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -569,6 +569,11 @@ int OS::get_power_percent_left() {
return -1;
}
+void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
+
+ has_server_feature_callback = p_callback;
+}
+
bool OS::has_feature(const String &p_feature) {
if (p_feature == get_name())
@@ -625,6 +630,10 @@ bool OS::has_feature(const String &p_feature) {
if (_check_internal_feature_support(p_feature))
return true;
+ if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
+ return true;
+ }
+
if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
return true;
@@ -729,6 +738,8 @@ OS::OS() {
_logger = NULL;
+ has_server_feature_callback = NULL;
+
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
diff --git a/core/os/os.h b/core/os/os.h
index 396555970a..f58d607937 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -77,6 +77,7 @@ protected:
public:
typedef void (*ImeCallback)(void *p_inp, String p_text, Point2 p_selection);
+ typedef bool (*HasServerFeatureCallback)(const String &p_feature);
enum PowerState {
POWERSTATE_UNKNOWN, /**< cannot determine power status */
@@ -121,6 +122,7 @@ public:
protected:
friend class Main;
+ HasServerFeatureCallback has_server_feature_callback;
RenderThreadMode _render_thread_mode;
// functions used by main to initialize/deinitialize the OS
@@ -507,6 +509,8 @@ public:
virtual void force_process_input(){};
bool has_feature(const String &p_feature);
+ void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
+
bool is_layered_allowed() const { return _allow_layered; }
bool is_hidpi_allowed() const { return _allow_hidpi; }
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 320242b773..e922320e08 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -2019,6 +2019,7 @@ void RasterizerCanvasGLES2::initialize() {
state.canvas_shader.init();
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_RGBA_SHADOWS, storage->config.use_rgba_2d_shadows);
state.canvas_shader.bind();
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index a7becdde24..de77c2c63e 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -62,6 +62,7 @@ RID RasterizerSceneGLES2::shadow_atlas_create() {
ShadowAtlas *shadow_atlas = memnew(ShadowAtlas);
shadow_atlas->fbo = 0;
shadow_atlas->depth = 0;
+ shadow_atlas->color = 0;
shadow_atlas->size = 0;
shadow_atlas->smallest_subdiv = 0;
@@ -86,9 +87,13 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
if (shadow_atlas->fbo) {
glDeleteTextures(1, &shadow_atlas->depth);
glDeleteFramebuffers(1, &shadow_atlas->fbo);
+ if (shadow_atlas->color) {
+ glDeleteTextures(1, &shadow_atlas->color);
+ }
shadow_atlas->fbo = 0;
shadow_atlas->depth = 0;
+ shadow_atlas->color = 0;
}
// erase shadow atlast references from lights
@@ -119,6 +124,16 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadow_atlas->depth, 0);
+ if (storage->config.use_rgba_3d_shadows) {
+ glGenTextures(1, &shadow_atlas->color);
+ glBindTexture(GL_TEXTURE_2D, shadow_atlas->color);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, shadow_atlas->size, shadow_atlas->size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadow_atlas->color, 0);
+ }
glViewport(0, 0, shadow_atlas->size, shadow_atlas->size);
glDepthMask(GL_TRUE);
@@ -459,10 +474,10 @@ RID RasterizerSceneGLES2::reflection_probe_instance_create(RID p_probe) {
for (int i = 0; i < 6; i++) {
glGenFramebuffers(1, &rpi->fbo[i]);
+ glGenTextures(1, &rpi->color[i]);
}
- glGenFramebuffers(1, &rpi->fbo_blur);
- glGenRenderbuffers(1, &rpi->depth);
+ glGenTextures(1, &rpi->depth);
rpi->cubemap = 0;
//glGenTextures(1, &rpi->cubemap);
@@ -510,9 +525,14 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
GLenum type = GL_UNSIGNED_BYTE;
glActiveTexture(GL_TEXTURE0);
+
+ glBindTexture(GL_TEXTURE_2D, rpi->depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+
if (rpi->cubemap != 0) {
glDeleteTextures(1, &rpi->cubemap);
}
+
glGenTextures(1, &rpi->cubemap);
glBindTexture(GL_TEXTURE_CUBE_MAP, rpi->cubemap);
#if 1
@@ -523,17 +543,15 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
- glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth); //resize depth buffer
-#ifdef JAVASCRIPT_ENABLED
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size);
-#else
- glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, size, size);
-#endif
-
+ //Generate framebuffers for rendering
for (int i = 0; i < 6; i++) {
glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], rpi->cubemap, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rpi->depth);
+ glBindTexture(GL_TEXTURE_2D, rpi->color[i]);
+ glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size, 0, format, type, NULL);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rpi->color[i], 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rpi->depth, 0);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE);
}
#else
@@ -570,6 +588,8 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
}
return true;
@@ -579,6 +599,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, false);
+ ERR_FAIL_COND_V(rpi->current_resolution == 0, false);
int size = rpi->probe_ptr->resolution;
@@ -596,16 +617,23 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
}
}
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, rpi->cubemap);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //use linear, no mipmaps so it does not read from what is being written to
+
+ //first of all, copy rendered textures to cubemap
+ for (int i = 0; i < 6; i++) {
+ glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]);
+ glViewport(0, 0, size, size);
+ glCopyTexImage2D(_cube_side_enum[i], 0, GL_RGB, 0, 0, size, size, 0);
+ }
+ //do filtering
//vdc cache
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, storage->resources.radical_inverse_vdc_cache_tex);
- glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo_blur);
// now render to the framebuffer, mipmap level for mipmap level
int lod = 1;
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_CUBE_MAP, rpi->cubemap);
- glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //use linear, no mipmaps so it does not read from what is being written to
size >>= 1;
int mipmaps = 6;
@@ -613,13 +641,20 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false);
storage->shaders.cubemap_filter.bind();
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->resources.mipmap_blur_fbo);
+
//blur
while (size >= 1) {
+ glActiveTexture(GL_TEXTURE3);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.mipmap_blur_color);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, storage->resources.mipmap_blur_color, 0);
+ glViewport(0, 0, size, size);
+ glActiveTexture(GL_TEXTURE0);
+
for (int i = 0; i < 6; i++) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], rpi->cubemap, lod);
- glViewport(0, 0, size, size);
storage->bind_quad_array();
storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i);
float roughness = CLAMP(lod / (float)(mipmaps - 1), 0, 1);
@@ -627,6 +662,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glCopyTexImage2D(_cube_side_enum[i], lod, GL_RGB, 0, 0, size, size, 0);
}
size >>= 1;
@@ -635,9 +671,14 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst
}
// restore ranges
-
+ glActiveTexture(GL_TEXTURE0);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glActiveTexture(GL_TEXTURE3); //back to panorama
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
return true;
}
@@ -1751,7 +1792,11 @@ void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas
if (!state.render_no_shadows && p_light->light_ptr->shadow) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, true);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
- glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
+ if (storage->config.use_rgba_3d_shadows) {
+ glBindTexture(GL_TEXTURE_2D, directional_shadow.color);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
+ }
state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_5, shadow_filter_mode == SHADOW_FILTER_PCF5);
state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_13, shadow_filter_mode == SHADOW_FILTER_PCF13);
}
@@ -1763,7 +1808,11 @@ void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas
if (!state.render_no_shadows && shadow_atlas && p_light->light_ptr->shadow) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, true);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
- glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
+ if (storage->config.use_rgba_3d_shadows) {
+ glBindTexture(GL_TEXTURE_2D, shadow_atlas->color);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
+ }
state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_5, shadow_filter_mode == SHADOW_FILTER_PCF5);
state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_13, shadow_filter_mode == SHADOW_FILTER_PCF13);
}
@@ -1774,7 +1823,11 @@ void RasterizerSceneGLES2::_setup_light_type(LightInstance *p_light, ShadowAtlas
if (!state.render_no_shadows && shadow_atlas && p_light->light_ptr->shadow) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SHADOW, true);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
- glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
+ if (storage->config.use_rgba_3d_shadows) {
+ glBindTexture(GL_TEXTURE_2D, shadow_atlas->color);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
+ }
state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_5, shadow_filter_mode == SHADOW_FILTER_PCF5);
state.scene_shader.set_conditional(SceneShaderGLES2::SHADOW_MODE_PCF_13, shadow_filter_mode == SHADOW_FILTER_PCF13);
}
@@ -2041,7 +2094,7 @@ void RasterizerSceneGLES2::_setup_refprobes(ReflectionProbeInstance *p_refprobe1
state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_USE_BOX_PROJECT, p_refprobe2->probe_ptr->box_projection);
state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_BOX_EXTENTS, p_refprobe2->probe_ptr->extents);
state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_BOX_OFFSET, p_refprobe2->probe_ptr->origin_offset);
- state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_EXTERIOR, !p_refprobe2->probe_ptr->interior);
+ state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_EXTERIOR, p_refprobe2->probe_ptr->interior);
state.scene_shader.set_uniform(SceneShaderGLES2::REFPROBE2_INTENSITY, p_refprobe2->probe_ptr->intensity);
Color ambient;
@@ -2737,6 +2790,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (probe_interior) {
env_radiance_tex = 0; //do not use radiance texture on interiors
+ state.default_ambient = Color(0, 0, 0, 1); //black as default ambient for interior
}
// render opaque things first
@@ -2994,7 +3048,9 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glDepthMask(GL_TRUE);
- glColorMask(0, 0, 0, 0);
+ if (!storage->config.use_rgba_3d_shadows) {
+ glColorMask(0, 0, 0, 0);
+ }
if (custom_vp_size) {
glViewport(0, 0, custom_vp_size, custom_vp_size);
@@ -3070,7 +3126,9 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
if (storage->frame.current_rt) {
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
}
- glColorMask(1, 1, 1, 1);
+ if (!storage->config.use_rgba_3d_shadows) {
+ glColorMask(1, 1, 1, 1);
+ }
}
void RasterizerSceneGLES2::set_scene_pass(uint64_t p_pass) {
@@ -3108,6 +3166,16 @@ bool RasterizerSceneGLES2::free(RID p_rid) {
ReflectionProbeInstance *reflection_instance = reflection_probe_instance_owner.get(p_rid);
+ for (int i = 0; i < 6; i++) {
+ glDeleteFramebuffers(1, &reflection_instance->fbo[i]);
+ glDeleteTextures(1, &reflection_instance->color[i]);
+ }
+
+ if (reflection_instance->cubemap != 0) {
+ glDeleteTextures(1, &reflection_instance->cubemap);
+ }
+ glDeleteTextures(1, &reflection_instance->depth);
+
reflection_probe_release_atlas_index(p_rid);
reflection_probe_instance_owner.free(p_rid);
memdelete(reflection_instance);
@@ -3124,6 +3192,8 @@ void RasterizerSceneGLES2::set_debug_draw_mode(VS::ViewportDebugDraw p_debug_dra
void RasterizerSceneGLES2::initialize() {
state.scene_shader.init();
+
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_RGBA_SHADOWS, storage->config.use_rgba_3d_shadows);
state.cube_to_dp_shader.init();
render_list.init();
@@ -3202,6 +3272,7 @@ void RasterizerSceneGLES2::initialize() {
glBindTexture(GL_TEXTURE_CUBE_MAP, cube.cubemap);
for (int i = 0; i < 6; i++) {
+
glTexImage2D(_cube_side_enum[i], 0, GL_DEPTH_COMPONENT, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
@@ -3245,6 +3316,17 @@ void RasterizerSceneGLES2::initialize() {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, directional_shadow.depth, 0);
+ if (storage->config.use_rgba_3d_shadows) {
+ glGenTextures(1, &directional_shadow.color);
+ glBindTexture(GL_TEXTURE_2D, directional_shadow.color);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, directional_shadow.size, directional_shadow.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, directional_shadow.color, 0);
+ }
+
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
ERR_PRINT("Directional shadow framebuffer status invalid");
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index aab9ae0fdc..fbb8b7e9e5 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -256,6 +256,7 @@ public:
GLuint fbo;
GLuint depth;
+ GLuint color;
Map<RID, uint32_t> shadow_owners;
};
@@ -279,6 +280,7 @@ public:
struct DirectionalShadow {
GLuint fbo;
GLuint depth;
+ GLuint color;
int light_count;
int size;
@@ -311,10 +313,9 @@ public:
int reflection_index;
GLuint fbo[6];
- GLuint cubemap;
+ GLuint color[6];
GLuint depth;
-
- GLuint fbo_blur;
+ GLuint cubemap;
int current_resolution;
mutable bool dirty;
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 29e125e8a2..a877c1d03f 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1026,18 +1026,8 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
glGenTextures(1, &sky->radiance);
glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
- // Now we create a new framebuffer. The new cubemap images will be used as
- // attachements for it, so we can fill them by issuing draw calls.
- GLuint tmp_fb;
-
int size = p_radiance_size / 4; //divide by four because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
- int lod = 0;
-
- int mipmaps = 6;
-
- int mm_level = mipmaps;
-
GLenum internal_format = GL_RGB;
GLenum format = GL_RGB;
GLenum type = GL_UNSIGNED_BYTE;
@@ -1050,6 +1040,12 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ //no filters for now
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
#else
while (size >= 1) {
@@ -1063,39 +1059,50 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
}
#endif
//framebuffer
- glGenFramebuffers(1, &tmp_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
-
- shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, texture->target == GL_TEXTURE_2D);
- shaders.cubemap_filter.bind();
- lod = 0;
- mm_level = mipmaps;
+ glBindFramebuffer(GL_FRAMEBUFFER, resources.mipmap_blur_fbo);
+ int mipmaps = 6;
+ int lod = 0;
+ int mm_level = mipmaps;
size = p_radiance_size;
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, true);
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, true);
+ shaders.cubemap_filter.bind();
- // now render to the framebuffer, mipmap level for mipmap level
+ // third, render to the framebuffer using separate textures, then copy to mipmaps
while (size >= 1) {
+ //make framebuffer size the texture size, need to use a separate texture for compatibility
+ glActiveTexture(GL_TEXTURE3);
+ glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0);
+ if (lod == 1) {
+ //bind panorama for smaller lods
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false);
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false);
+ shaders.cubemap_filter.bind();
+ }
+ glViewport(0, 0, size, size);
+ bind_quad_array();
- for (int i = 0; i < 6; i++) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], sky->radiance, lod);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- break; //may be too small
- }
-
- glViewport(0, 0, size, size);
+ glActiveTexture(GL_TEXTURE2); //back to panorama
- bind_quad_array();
+ for (int i = 0; i < 6; i++) {
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i);
- float roughness = mm_level ? lod / (float)(mipmaps - 1) : 1;
+ float roughness = mm_level >= 0 ? lod / (float)(mipmaps - 1) : 1;
roughness = MIN(1.0, roughness); //keep max at 1
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness);
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glCopyTexImage2D(_cube_side_enum[i], lod, GL_RGB, 0, 0, size, size, 0);
}
size >>= 1;
@@ -1105,16 +1112,28 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
lod++;
}
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false);
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false);
+
// restore ranges
+ glActiveTexture(GL_TEXTURE2); //back to panorama
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glActiveTexture(GL_TEXTURE3); //back to panorama
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
// Framebuffer did its job. thank mr framebuffer
+ glActiveTexture(GL_TEXTURE0); //back to panorama
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
- glDeleteFramebuffers(1, &tmp_fb);
}
/* SHADER API */
@@ -2438,7 +2457,6 @@ AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) co
}
Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
- WARN_PRINT("GLES2 mesh_surface_get_blend_shapes is not implemented");
return Vector<PoolVector<uint8_t> >();
}
Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
@@ -3662,6 +3680,7 @@ RID RasterizerStorageGLES2::reflection_probe_create() {
reflection_probe->intensity = 1.0;
reflection_probe->interior_ambient = Color();
reflection_probe->interior_ambient_energy = 1.0;
+ reflection_probe->interior_ambient_probe_contrib = 0.0;
reflection_probe->max_distance = 0;
reflection_probe->extents = Vector3(1, 1, 1);
reflection_probe->origin_offset = Vector3(0, 0, 0);
@@ -3747,6 +3766,7 @@ void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior = p_enable;
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
@@ -4289,11 +4309,8 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
-#ifdef JAVASCRIPT_ENABLED
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, _DEPTH_COMPONENT24_OES, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
-#endif
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -4516,15 +4533,17 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
glGenFramebuffers(1, &cls->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
- glGenRenderbuffers(1, &cls->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
-#ifdef JAVASCRIPT_ENABLED
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
-#else
- glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, cls->size, cls->height);
-#endif
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glGenTextures(1, &cls->depth);
+ glBindTexture(GL_TEXTURE_2D, cls->depth);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, cls->depth, 0);
glGenTextures(1, &cls->distance);
glBindTexture(GL_TEXTURE_2D, cls->distance);
@@ -4889,7 +4908,7 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid);
glDeleteFramebuffers(1, &cls->fbo);
- glDeleteRenderbuffers(1, &cls->depth);
+ glDeleteTextures(1, &cls->depth);
glDeleteTextures(1, &cls->distance);
canvas_light_shadow_owner.free(p_rid);
memdelete(cls);
@@ -4902,6 +4921,9 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const {
+ if (p_feature == "pvrtc")
+ return config.pvrtc_supported;
+
if (p_feature == "s3tc")
return config.s3tc_supported;
@@ -4951,19 +4973,23 @@ void RasterizerStorageGLES2::initialize() {
#ifdef GLES_OVER_GL
config.float_texture_supported = true;
config.s3tc_supported = true;
+ config.pvrtc_supported = false;
config.etc1_supported = false;
config.support_npot_repeat_mipmap = true;
#else
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
+ config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
#endif
#ifdef GLES_OVER_GL
config.use_rgba_2d_shadows = false;
+ config.use_rgba_3d_shadows = false;
#else
config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
+ config.use_rgba_3d_shadows = config.extensions.has("GL_OES_depth_texture");
#endif
#ifdef GLES_OVER_GL
@@ -4974,6 +5000,8 @@ void RasterizerStorageGLES2::initialize() {
#ifdef GLES_OVER_GL
config.support_write_depth = true;
+#elif defined(JAVASCRIPT_ENABLED)
+ config.support_write_depth = false;
#else
config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
#endif
@@ -4995,7 +5023,7 @@ void RasterizerStorageGLES2::initialize() {
shaders.copy.init();
shaders.cubemap_filter.init();
- bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx.mobile");
+ bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx");
shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::LOW_QUALITY, !ggx_hq);
{
@@ -5115,10 +5143,20 @@ void RasterizerStorageGLES2::initialize() {
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling
glBindTexture(GL_TEXTURE_2D, 0);
}
+ {
+
+ glGenFramebuffers(1, &resources.mipmap_blur_fbo);
+ glGenTextures(1, &resources.mipmap_blur_color);
+ }
+
#ifdef GLES_OVER_GL
//this needs to be enabled manually in OpenGL 2.1
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 0f1d81f70d..f6c8faa497 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -72,12 +72,14 @@ public:
bool float_texture_supported;
bool s3tc_supported;
bool etc1_supported;
+ bool pvrtc_supported;
bool keep_original_textures;
bool force_vertex_shading;
bool use_rgba_2d_shadows;
+ bool use_rgba_3d_shadows;
bool support_32_bits_indices;
bool support_write_depth;
@@ -92,6 +94,9 @@ public:
GLuint normal_tex;
GLuint aniso_tex;
+ GLuint mipmap_blur_fbo;
+ GLuint mipmap_blur_color;
+
GLuint radical_inverse_vdc_cache_tex;
bool use_rgba_2d_shadows;
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 7643297a14..c32aabc4bf 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -187,6 +187,18 @@ void main() {
vec2 uv = (uv_interp * 2.0) - 1.0;
vec3 N = texelCoordToVec(uv, face_id);
+#ifdef USE_DIRECT_WRITE
+
+#ifdef USE_SOURCE_PANORAMA
+
+ gl_FragColor = vec4(texturePanorama(source_panorama, N).rgb, 1.0);
+#else
+
+ gl_FragColor = vec4(textureCube(source_cube,N).rgb, 1.0);
+#endif //USE_SOURCE_PANORAMA
+
+#else
+
vec4 sum = vec4(0.0);
for (int sample_num = 0; sample_num < SAMPLE_COUNT; sample_num++) {
@@ -221,4 +233,5 @@ void main() {
sum.rgb = mix((vec3(1.0) + a) * pow(sum.rgb, vec3(1.0 / 2.4)) - a, 12.92 * sum.rgb, vec3(lessThan(sum.rgb, vec3(0.0031308))));
gl_FragColor = vec4(sum.rgb, 1.0);
+#endif
}
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index f90c6a6651..fa359125b2 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -96,6 +96,10 @@ uniform float light_normal_bias;
// varyings
//
+#if defined(RENDER_DEPTH) && defined(USE_RGBA_SHADOWS)
+varying highp vec4 position_interp;
+#endif
+
varying highp vec3 vertex_interp;
varying vec3 normal_interp;
@@ -355,7 +359,7 @@ void main() {
uv2_interp = uv2_attrib;
#endif
-#ifdef OVERRIDE_POSITION
+#if defined(OVERRIDE_POSITION)
highp vec4 position;
#endif
@@ -647,11 +651,16 @@ VERTEX_SHADER_CODE
#endif //use vertex lighting
-#ifdef OVERRIDE_POSITION
+#if defined(OVERRIDE_POSITION)
gl_Position = position;
#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
#endif
+
+#if defined(RENDER_DEPTH) && defined(USE_RGBA_SHADOWS)
+ position_interp = gl_Position;
+#endif
+
}
/* clang-format off */
@@ -975,6 +984,10 @@ uniform vec4 light_clamp;
// varyings
//
+#if defined(RENDER_DEPTH) && defined(USE_RGBA_SHADOWS)
+varying highp vec4 position_interp;
+#endif
+
varying highp vec3 vertex_interp;
varying vec3 normal_interp;
@@ -1335,8 +1348,21 @@ LIGHT_SHADER_CODE
#ifdef USE_SHADOW
-#define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, texture2D(p_shadow, p_pos).r)
-#define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, texture2DProj(p_shadow, p_pos).r)
+#ifdef USE_RGBA_SHADOWS
+
+#define SHADOW_DEPTH(m_val) dot(m_val, vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0))
+
+#else
+
+#define SHADOW_DEPTH(m_val) (m_val).r
+
+#endif
+
+
+#define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, SHADOW_DEPTH(texture2D(p_shadow, p_pos)))
+#define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, SHADOW_DEPTH(texture2DProj(p_shadow, p_pos)))
+
+
float sample_shadow(highp sampler2D shadow, highp vec4 spos) {
@@ -1812,7 +1838,7 @@ FRAGMENT_SHADER_CODE
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
- light_att *= sample_shadow(light_directional_shadow, shadow_coord);
+ light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord));
#endif //orthogonal
#else //fragment version of pssm
@@ -2105,5 +2131,15 @@ FRAGMENT_SHADER_CODE
#endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
-#endif // not RENDER_DEPTH
+#else // not RENDER_DEPTH
+//depth render
+#ifdef USE_RGBA_SHADOWS
+
+ highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias
+ highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ gl_FragColor = comp;
+
+#endif
+#endif
}
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 4cf9054bf6..e645e39f3f 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -5053,7 +5053,7 @@ void RasterizerSceneGLES3::initialize() {
state.scene_shader.add_custom_define("#define MAX_LIGHT_DATA_STRUCTS " + itos(state.max_ubo_lights) + "\n");
state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n");
- state.max_ubo_reflections = MIN(RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
+ state.max_ubo_reflections = MIN((int)RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 99e594d242..ccd5fff99f 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5522,6 +5522,7 @@ void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior = p_enable;
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 39e6df4450..2b9007de04 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1160,6 +1160,17 @@ void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, in
export_presets.insert(p_at_pos, p_preset);
}
+String EditorExportPlatform::test_etc2() const {
+
+ String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
+ bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc");
+
+ if (driver == "GLES2" && !etc2_supported) {
+ return TTR("Target platform requires 'ETC' texture compression for GLES2. Enable support in Project Settings.");
+ }
+ return String();
+}
+
int EditorExport::get_export_preset_count() const {
return export_presets.size();
diff --git a/editor/editor_export.h b/editor/editor_export.h
index c7c2b76327..bd864c528c 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -258,6 +258,7 @@ public:
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
virtual Ref<Texture> get_run_icon() const { return get_logo(); }
+ String test_etc2() const; //generic test for etc2 since most platforms use it
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const = 0;
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index ea36410cc3..a662c50c04 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -42,6 +42,8 @@
#include "editor_settings.h"
EditorFileSystem *EditorFileSystem::singleton = NULL;
+//the name is the version, to keep compatibility with different versions of Godot
+#define CACHE_FILE_NAME "filesystem_cache5"
void EditorFileSystemDirectory::sort_files() {
@@ -203,14 +205,30 @@ void EditorFileSystem::_scan_filesystem() {
String project = ProjectSettings::get_singleton()->get_resource_path();
- String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_cache4");
+ String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME);
FileAccess *f = FileAccess::open(fscache, FileAccess::READ);
+ bool first = true;
if (f) {
//read the disk cache
while (!f->eof_reached()) {
String l = f->get_line().strip_edges();
+ if (first) {
+ if (first_scan) {
+ // only use this on first scan, afterwards it gets ignored
+ // this is so on first reimport we synchronize versions, then
+ // we dont care until editor restart. This is for usability mainly so
+ // your workflow is not killed after changing a setting by forceful reimporting
+ // everything there is.
+ filesystem_settings_version_for_import = l.strip_edges();
+ if (filesystem_settings_version_for_import != ResourceFormatImporter::get_singleton()->get_import_settings_hash()) {
+ revalidate_import_files = true;
+ }
+ }
+ first = false;
+ continue;
+ }
if (l == String())
continue;
@@ -291,25 +309,22 @@ void EditorFileSystem::_scan_filesystem() {
memdelete(d);
- f = FileAccess::open(fscache, FileAccess::WRITE);
- if (f == NULL) {
- ERR_PRINTS("Error writing fscache: " + fscache);
- } else {
- _save_filesystem_cache(new_filesystem, f);
- f->close();
- memdelete(f);
+ if (!first_scan) {
+ //on the first scan this is done from the main thread after re-importing
+ _save_filesystem_cache();
}
scanning = false;
}
void EditorFileSystem::_save_filesystem_cache() {
- String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_cache4");
+ String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME);
FileAccess *f = FileAccess::open(fscache, FileAccess::WRITE);
if (f == NULL) {
ERR_PRINTS("Error writing fscache: " + fscache);
} else {
+ f->store_line(filesystem_settings_version_for_import);
_save_filesystem_cache(filesystem, f);
f->close();
memdelete(f);
@@ -334,6 +349,11 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
return true;
}
+ if (!ResourceFormatImporter::get_singleton()->are_import_settings_valid(p_path)) {
+ //reimport settings are not valid, reimport
+ return true;
+ }
+
VariantParser::StreamFile stream;
stream.f = f;
@@ -562,6 +582,13 @@ bool EditorFileSystem::_update_scan_actions() {
reimport_files(reimports);
}
+ if (first_scan) {
+ //only on first scan this is valid and updated, then settings changed.
+ revalidate_import_files = false;
+ filesystem_settings_version_for_import = ResourceFormatImporter::get_singleton()->get_import_settings_hash();
+ _save_filesystem_cache();
+ }
+
if (reloads.size()) {
emit_signal("resources_reload", reloads);
}
@@ -595,7 +622,7 @@ void EditorFileSystem::scan() {
emit_signal("filesystem_changed");
emit_signal("sources_changed", sources_changed.size() > 0);
_queue_update_script_classes();
-
+ first_scan = false;
} else {
ERR_FAIL_COND(thread);
@@ -737,11 +764,20 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
fi->deps = fc->deps;
fi->modified_time = fc->modification_time;
fi->import_modified_time = fc->import_modification_time;
+
fi->import_valid = fc->import_valid;
fi->script_class_name = fc->script_class_name;
fi->script_class_extends = fc->script_class_extends;
fi->script_class_icon_path = fc->script_class_icon_path;
+ if (revalidate_import_files && !ResourceFormatImporter::get_singleton()->are_import_settings_valid(path)) {
+ ItemAction ia;
+ ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
+ ia.dir = p_dir;
+ ia.file = E->get();
+ scan_actions.push_back(ia);
+ }
+
if (fc->type == String()) {
fi->type = ResourceLoader::get_resource_type(path);
//there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?)
@@ -1101,6 +1137,7 @@ void EditorFileSystem::_notification(int p_what) {
emit_signal("filesystem_changed");
emit_signal("sources_changed", sources_changed.size() > 0);
_queue_update_script_classes();
+ first_scan = false;
}
} else if (!scanning) {
@@ -1117,6 +1154,7 @@ void EditorFileSystem::_notification(int p_what) {
emit_signal("filesystem_changed");
emit_signal("sources_changed", sources_changed.size() > 0);
_queue_update_script_classes();
+ first_scan = false;
}
}
} break;
@@ -1569,8 +1607,8 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
List<String> import_variants;
List<String> gen_files;
-
- Error err = importer->import(p_file, base_path, params, &import_variants, &gen_files);
+ Variant metadata;
+ Error err = importer->import(p_file, base_path, params, &import_variants, &gen_files, &metadata);
if (err != OK) {
ERR_PRINTS("Error importing: " + p_file);
@@ -1615,6 +1653,10 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
f->store_line("valid=false");
}
+ if (metadata != Variant()) {
+ f->store_line("metadata=" + metadata.get_construct_string());
+ }
+
f->store_line("");
f->store_line("[deps]\n");
@@ -1815,6 +1857,8 @@ EditorFileSystem::EditorFileSystem() {
scan_total = 0;
update_script_classes_queued = false;
+ first_scan = true;
+ revalidate_import_files = false;
}
EditorFileSystem::~EditorFileSystem() {
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index bb892baf57..2a9e325454 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -143,7 +143,10 @@ class EditorFileSystem : public Node {
bool abort_scan;
bool scanning;
bool importing;
+ bool first_scan;
float scan_total;
+ String filesystem_settings_version_for_import;
+ bool revalidate_import_files;
void _scan_filesystem();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 9d9c5b6cc8..e23afec5b8 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3632,6 +3632,8 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p
}
p_layout->set_value(p_section, "dock_filesystem_split", filesystem_dock->get_split_offset());
+ p_layout->set_value(p_section, "dock_filesystem_display_mode", filesystem_dock->get_display_mode());
+ p_layout->set_value(p_section, "dock_filesystem_file_list_display_mode", filesystem_dock->get_file_list_display_mode());
for (int i = 0; i < vsplits.size(); i++) {
@@ -3819,6 +3821,17 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
int fs_split_ofs = 0;
if (p_layout->has_section_key(p_section, "dock_filesystem_split")) {
fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
+ filesystem_dock->set_split_offset(fs_split_ofs);
+ }
+
+ if (p_layout->has_section_key(p_section, "dock_filesystem_display_mode")) {
+ FileSystemDock::DisplayMode dock_filesystem_display_mode = FileSystemDock::DisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_display_mode")));
+ filesystem_dock->set_display_mode(dock_filesystem_display_mode);
+ }
+
+ if (p_layout->has_section_key(p_section, "dock_filesystem_file_list_display_mode")) {
+ FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
+ filesystem_dock->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
}
filesystem_dock->set_split_offset(fs_split_ofs);
@@ -5580,9 +5593,10 @@ EditorNode::EditorNode() {
node_dock = memnew(NodeDock);
filesystem_dock = memnew(FileSystemDock(this));
- filesystem_dock->set_file_list_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/files_display_mode")));
filesystem_dock->connect("open", this, "open_request");
+ filesystem_dock->set_file_list_display_mode(FileSystemDock::FILE_LIST_DISPLAY_LIST);
filesystem_dock->connect("instance", this, "_instance_request");
+ filesystem_dock->connect("display_mode_changed", this, "_save_docks");
// Scene: Top left
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock);
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 0851485208..0f6c6349ed 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -418,13 +418,14 @@ void EditorPropertyArray::_length_changed(double p_page) {
return;
Variant array = object->get_array();
+ int previous_size = array.call("size");
+
array.call("resize", int(p_page));
- emit_changed(get_edited_property(), array, "", false);
if (array.get_type() == Variant::ARRAY) {
if (subtype != Variant::NIL) {
int size = array.call("size");
- for (int i = 0; i < size; i++) {
+ for (int i = previous_size; i < size; i++) {
if (array.get(i).get_type() == Variant::NIL) {
Variant::CallError ce;
array.set(i, Variant::construct(subtype, NULL, 0, ce));
@@ -432,7 +433,16 @@ void EditorPropertyArray::_length_changed(double p_page) {
}
}
array = array.call("duplicate"); //dupe, so undo/redo works better
+ } else {
+ int size = array.call("size");
+ // Pool*Array don't initialize their elements, have to do it manually
+ for (int i = previous_size; i < size; i++) {
+ Variant::CallError ce;
+ array.set(i, Variant::construct(array.get(i).get_type(), NULL, 0, ce));
+ }
}
+
+ emit_changed(get_edited_property(), array, "", false);
object->set_array(array);
update_property();
}
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 887a102aa4..06cadca1c0 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -32,6 +32,7 @@
#include "editor_export.h"
#include "editor_node.h"
+#include "editor_scale.h"
void EditorRunNative::_notification(int p_what) {
@@ -49,7 +50,7 @@ void EditorRunNative::_notification(int p_what) {
im->clear_mipmaps();
if (!im->empty()) {
- im->resize(16, 16);
+ im->resize(16 * EDSCALE, 16 * EDSCALE);
Ref<ImageTexture> small_icon;
small_icon.instance();
small_icon->create_from_image(im, 0);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index cbd8df315a..741a210950 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -389,12 +389,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("docks/scene_tree/relationship_line_color", Color::html("464646"));
// FileSystem
- _initial_set("docks/filesystem/display_mode", 0);
- hints["docks/filesystem/display_mode"] = PropertyInfo(Variant::INT, "docks/filesystem/display_mode", PROPERTY_HINT_ENUM, "Tree only, Split");
_initial_set("docks/filesystem/thumbnail_size", 64);
hints["docks/filesystem/thumbnail_size"] = PropertyInfo(Variant::INT, "docks/filesystem/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
- _initial_set("docks/filesystem/files_display_mode", 0);
- hints["docks/filesystem/files_display_mode"] = PropertyInfo(Variant::INT, "docks/filesystem/files_display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List");
_initial_set("docks/filesystem/always_show_folders", true);
// Property editor
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index b1aa75e124..0c3c222085 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -66,7 +66,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
subdirectory_item->set_selectable(0, true);
String lpath = p_dir->get_path();
subdirectory_item->set_metadata(0, lpath);
- if (!p_select_in_favorites && (path == lpath || ((display_mode_setting == DISPLAY_MODE_SETTING_SPLIT) && path.get_base_dir() == lpath))) {
+ if (!p_select_in_favorites && (path == lpath || ((display_mode == DISPLAY_MODE_SPLIT) && path.get_base_dir() == lpath))) {
subdirectory_item->select(0);
}
@@ -84,7 +84,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
parent_should_expand = (_create_tree(subdirectory_item, p_dir->get_subdir(i), uncollapsed_paths, p_select_in_favorites) || parent_should_expand);
// Create all items for the files in the subdirectory
- if (display_mode_setting == DISPLAY_MODE_SETTING_TREE_ONLY) {
+ if (display_mode == DISPLAY_MODE_TREE_ONLY) {
for (int i = 0; i < p_dir->get_file_count(); i++) {
String file_name = p_dir->get_file(i);
@@ -229,19 +229,21 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
updating_tree = false;
}
+void FileSystemDock::set_display_mode(DisplayMode p_display_mode) {
+ display_mode = p_display_mode;
+ emit_signal("display_mode_changed");
+ _update_display_mode(false);
+}
+
void FileSystemDock::_update_display_mode(bool p_force) {
// Compute the new display mode
- DisplayMode new_display_mode = (display_mode_setting == DISPLAY_MODE_SETTING_TREE_ONLY) ? DISPLAY_MODE_TREE_ONLY : DISPLAY_MODE_SPLIT;
-
- if (p_force || new_display_mode != display_mode || old_display_mode_setting != display_mode_setting) {
- display_mode = new_display_mode;
- old_display_mode_setting = display_mode_setting;
- button_toggle_display_mode->set_pressed(display_mode_setting == DISPLAY_MODE_SETTING_SPLIT ? true : false);
+ if (p_force || old_display_mode != display_mode) {
+ button_toggle_display_mode->set_pressed(display_mode == DISPLAY_MODE_SPLIT ? true : false);
switch (display_mode) {
case DISPLAY_MODE_TREE_ONLY:
tree->show();
tree->set_v_size_flags(SIZE_EXPAND_FILL);
- if (display_mode_setting == DISPLAY_MODE_SETTING_TREE_ONLY) {
+ if (display_mode == DISPLAY_MODE_TREE_ONLY) {
tree_search_box->show();
} else {
tree_search_box->hide();
@@ -262,6 +264,7 @@ void FileSystemDock::_update_display_mode(bool p_force) {
_update_file_list(true);
break;
}
+ old_display_mode = display_mode;
}
}
@@ -269,9 +272,6 @@ void FileSystemDock::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_RESIZED: {
- _update_display_mode();
- } break;
case NOTIFICATION_ENTER_TREE: {
if (initialized)
@@ -302,7 +302,6 @@ void FileSystemDock::_notification(int p_what) {
current_path->connect("text_entered", this, "_navigate_to_path");
- display_mode_setting = DisplayModeSetting(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
_update_display_mode();
@@ -362,27 +361,10 @@ void FileSystemDock::_notification(int p_what) {
file_list_search_box->set_right_icon(get_icon("Search", ei));
file_list_search_box->set_clear_button_enabled(true);
- bool should_update_files = false;
-
- // Update file list display mode
- int new_file_list_mode = int(EditorSettings::get_singleton()->get("docks/filesystem/files_display_mode"));
- if (new_file_list_mode != file_list_display_mode) {
- set_file_list_display_mode(new_file_list_mode);
- _update_file_list_display_mode_button();
- should_update_files = true;
- }
-
- // Update display of files in tree
- display_mode_setting = DisplayModeSetting(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
-
// Update always showfolders
bool new_always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
if (new_always_show_folders != always_show_folders) {
always_show_folders = new_always_show_folders;
- should_update_files = true;
- }
-
- if (should_update_files) {
_update_file_list(true);
}
@@ -530,6 +512,7 @@ void FileSystemDock::_update_file_list_display_mode_button() {
button_file_list_display_mode->set_icon(get_icon("FileList", "EditorIcons"));
button_file_list_display_mode->set_tooltip(TTR("View items as a list."));
}
+ emit_signal("display_mode_changed");
}
void FileSystemDock::_change_file_display() {
@@ -1695,9 +1678,7 @@ void FileSystemDock::_rescan() {
}
void FileSystemDock::_toggle_split_mode(bool p_active) {
- display_mode_setting = p_active ? DISPLAY_MODE_SETTING_SPLIT : DISPLAY_MODE_SETTING_TREE_ONLY;
- EditorSettings::get_singleton()->set("docks/filesystem/display_mode", int(display_mode_setting));
- _update_display_mode();
+ set_display_mode(p_active ? DISPLAY_MODE_SPLIT : DISPLAY_MODE_TREE_ONLY);
}
void FileSystemDock::fix_dependencies(const String &p_for_file) {
@@ -1709,7 +1690,7 @@ void FileSystemDock::focus_on_filter() {
file_list_search_box->grab_focus();
}
-void FileSystemDock::set_file_list_display_mode(int p_mode) {
+void FileSystemDock::set_file_list_display_mode(FileListDisplayMode p_mode) {
if (p_mode == file_list_display_mode)
return;
@@ -2219,7 +2200,7 @@ void FileSystemDock::_update_import_dock() {
// List selected
Vector<String> selected;
- if (display_mode_setting == DISPLAY_MODE_SETTING_TREE_ONLY) {
+ if (display_mode == DISPLAY_MODE_TREE_ONLY) {
// Use the tree
selected = _tree_get_selected();
@@ -2334,6 +2315,8 @@ void FileSystemDock::_bind_methods() {
ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
ADD_SIGNAL(MethodInfo("files_moved", PropertyInfo(Variant::STRING, "old_file"), PropertyInfo(Variant::STRING, "new_file")));
ADD_SIGNAL(MethodInfo("folder_moved", PropertyInfo(Variant::STRING, "old_folder"), PropertyInfo(Variant::STRING, "new_file")));
+
+ ADD_SIGNAL(MethodInfo("display_mode_changed"));
}
FileSystemDock::FileSystemDock(EditorNode *p_editor) {
@@ -2564,11 +2547,10 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
history_max_size = 20;
history.push_back("res://");
- display_mode = DISPLAY_MODE_SPLIT;
+ display_mode = DISPLAY_MODE_TREE_ONLY;
+ old_display_mode = DISPLAY_MODE_TREE_ONLY;
file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
- display_mode_setting = DISPLAY_MODE_SETTING_TREE_ONLY;
- old_display_mode_setting = DISPLAY_MODE_SETTING_TREE_ONLY;
always_show_folders = false;
}
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 237413acc4..e31afee23e 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -65,17 +65,12 @@ public:
FILE_LIST_DISPLAY_LIST
};
-private:
- enum DisplayModeSetting {
- DISPLAY_MODE_SETTING_TREE_ONLY,
- DISPLAY_MODE_SETTING_SPLIT,
- };
-
enum DisplayMode {
DISPLAY_MODE_TREE_ONLY,
DISPLAY_MODE_SPLIT,
};
+private:
enum FileMenu {
FILE_OPEN,
FILE_INSTANCE,
@@ -123,8 +118,7 @@ private:
FileListDisplayMode file_list_display_mode;
DisplayMode display_mode;
- DisplayModeSetting display_mode_setting;
- DisplayModeSetting old_display_mode_setting;
+ DisplayMode old_display_mode;
PopupMenu *file_list_popup;
PopupMenu *tree_popup;
@@ -287,12 +281,16 @@ public:
void fix_dependencies(const String &p_for_file);
- void set_file_list_display_mode(int p_mode);
-
int get_split_offset() { return split_box->get_split_offset(); }
void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
void select_file(const String &p_file);
+ void set_display_mode(DisplayMode p_display_mode);
+ DisplayMode get_display_mode() { return display_mode; }
+
+ void set_file_list_display_mode(FileListDisplayMode p_mode);
+ FileListDisplayMode get_file_list_display_mode() { return file_list_display_mode; };
+
FileSystemDock(EditorNode *p_editor);
~FileSystemDock();
};
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index e365471733..98f4947c2d 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -130,7 +130,7 @@ bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map
return get_script_instance()->call("get_option_visibility", p_option, d);
}
-Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("import")), ERR_UNAVAILABLE);
Dictionary options;
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 607d99e6e2..d396dd6d5b 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -51,7 +51,7 @@ public:
virtual int get_import_order() const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = NULL);
};
#endif //EDITOR_IMPORT_PLUGIN_H
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index b568cbda9b..18e53fc783 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -78,7 +78,7 @@ void ResourceImporterBitMap::get_import_options(List<ImportOption> *r_options, i
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
}
-Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int create_from = p_options["create_from"];
float threshold = p_options["threshold"];
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index 7cfb0c4a98..166fa998e4 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -51,7 +51,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
ResourceImporterBitMap();
~ResourceImporterBitMap();
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index be5ce34c25..b4b3e0e551 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -77,7 +77,7 @@ void ResourceImporterCSVTranslation::get_import_options(List<ImportOption> *r_op
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "delimiter", PROPERTY_HINT_ENUM, "Comma,Semicolon,Tab"), 0));
}
-Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterCSVTranslation::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
bool compress = p_options["compress"];
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index cf16826535..6785b68d87 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -48,7 +48,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
ResourceImporterCSVTranslation();
};
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index c3421466f2..1259e81be7 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -74,7 +74,7 @@ String ResourceImporterImage::get_preset_name(int p_idx) const {
void ResourceImporterImage::get_import_options(List<ImportOption> *r_options, int p_preset) const {
}
-Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
if (!f) {
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index ffe05bdf58..3d5b99db2c 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -49,7 +49,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
ResourceImporterImage();
};
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index e38265b619..7e3c4cecf4 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -191,7 +191,7 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
memdelete(f);
}
-Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
int no_bptc_if_rgb = p_options["compress/no_bptc_if_rgb"];
@@ -252,6 +252,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
}
String extension = get_save_extension();
+ Array formats_imported;
if (compress_mode == COMPRESS_VIDEO_RAM) {
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
@@ -270,6 +271,8 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
encode_bptc = false;
}
}
+
+ formats_imported.push_back("bptc");
}
if (encode_bptc) {
@@ -284,23 +287,27 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
_save_tex(slices, p_save_path + ".s3tc." + extension, compress_mode, Image::COMPRESS_S3TC, mipmaps, tex_flags);
r_platform_variants->push_back("s3tc");
ok_on_pc = true;
+ formats_imported.push_back("s3tc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
_save_tex(slices, p_save_path + ".etc2." + extension, compress_mode, Image::COMPRESS_ETC2, mipmaps, tex_flags);
r_platform_variants->push_back("etc2");
+ formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
_save_tex(slices, p_save_path + ".etc." + extension, compress_mode, Image::COMPRESS_ETC, mipmaps, tex_flags);
r_platform_variants->push_back("etc");
+ formats_imported.push_back("etc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
_save_tex(slices, p_save_path + ".pvrtc." + extension, compress_mode, Image::COMPRESS_PVRTC4, mipmaps, tex_flags);
r_platform_variants->push_back("pvrtc");
+ formats_imported.push_back("pvrtc");
}
if (!ok_on_pc) {
@@ -311,9 +318,79 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
_save_tex(slices, p_save_path + "." + extension, compress_mode, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags);
}
+ if (r_metadata) {
+ Dictionary metadata;
+ metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM;
+ if (formats_imported.size()) {
+ metadata["imported_formats"] = formats_imported;
+ }
+ *r_metadata = metadata;
+ }
+
return OK;
}
+const char *ResourceImporterLayeredTexture::compression_formats[] = {
+ "bptc",
+ "s3tc",
+ "etc",
+ "etc2",
+ "pvrtc",
+ NULL
+};
+String ResourceImporterLayeredTexture::get_import_settings_string() const {
+
+ String s;
+
+ int index = 0;
+ while (compression_formats[index]) {
+ String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
+ bool test = ProjectSettings::get_singleton()->get(setting_path);
+ if (test) {
+ s += String(compression_formats[index]);
+ }
+ index++;
+ }
+
+ return s;
+}
+
+bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
+
+ //will become invalid if formats are missing to import
+ Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
+
+ if (!metadata.has("vram_texture")) {
+ return false;
+ }
+
+ bool vram = metadata["vram_texture"];
+ if (!vram) {
+ return true; //do not care about non vram
+ }
+
+ Vector<String> formats_imported;
+ if (metadata.has("imported_formats")) {
+ formats_imported = metadata["imported_formats"];
+ }
+
+ int index = 0;
+ bool valid = true;
+ while (compression_formats[index]) {
+ String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
+ bool test = ProjectSettings::get_singleton()->get(setting_path);
+ if (test) {
+ if (formats_imported.find(compression_formats[index]) == -1) {
+ valid = false;
+ break;
+ }
+ }
+ index++;
+ }
+
+ return valid;
+}
+
ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = NULL;
ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index 6a616e09d6..6b393886b7 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -40,6 +40,7 @@ class ResourceImporterLayeredTexture : public ResourceImporter {
GDCLASS(ResourceImporterLayeredTexture, ResourceImporter)
bool is_3d;
+ static const char *compression_formats[];
protected:
static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
@@ -76,10 +77,13 @@ public:
void _save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
void update_imports();
+ virtual bool are_import_settings_valid(const String &p_path) const;
+ virtual String get_import_settings_string() const;
+
void set_3d(bool p_3d) { is_3d = p_3d; }
ResourceImporterLayeredTexture();
~ResourceImporterLayeredTexture();
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 030b54a589..e950421476 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -499,7 +499,7 @@ bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Ma
return true;
}
-Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
List<Ref<Mesh> > meshes;
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index effc56ad95..b2a53f582c 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -61,7 +61,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
ResourceImporterOBJ();
};
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index ad436b2797..76552575da 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1183,7 +1183,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
-Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
String src_path = p_source_file;
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 9d06b411d6..99f8b1a8e0 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -153,7 +153,7 @@ public:
void _filter_tracks(Node *scene, const String &p_text);
void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 112e39cb4a..631b2359c5 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -235,7 +235,6 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
f->store_16(p_image->get_width());
f->store_16(next_power_of_2(p_image->get_height()));
f->store_16(p_image->get_height());
- f->store_16(0);
} else {
f->store_16(p_image->get_width());
f->store_16(0);
@@ -376,7 +375,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
memdelete(f);
}
-Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
float lossy = p_options["compress/lossy_quality"];
@@ -402,6 +401,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (err != OK)
return err;
+ Array formats_imported;
+
int tex_flags = 0;
if (repeat > 0)
tex_flags |= Texture::FLAG_REPEAT;
@@ -486,6 +487,8 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
can_bptc = false;
}
}
+
+ formats_imported.push_back("bptc");
}
if (!can_bptc && is_hdr && !force_rgbe) {
@@ -496,6 +499,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (can_bptc || can_s3tc) {
_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
r_platform_variants->push_back("s3tc");
+ formats_imported.push_back("s3tc");
ok_on_pc = true;
}
@@ -503,17 +507,20 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
_save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
r_platform_variants->push_back("etc2");
+ formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
_save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
r_platform_variants->push_back("etc");
+ formats_imported.push_back("etc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
_save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
r_platform_variants->push_back("pvrtc");
+ formats_imported.push_back("pvrtc");
}
if (!ok_on_pc) {
@@ -524,9 +531,78 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
_save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
}
+ if (r_metadata) {
+ Dictionary metadata;
+ metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM;
+ if (formats_imported.size()) {
+ metadata["imported_formats"] = formats_imported;
+ }
+ *r_metadata = metadata;
+ }
return OK;
}
+const char *ResourceImporterTexture::compression_formats[] = {
+ "bptc",
+ "s3tc",
+ "etc",
+ "etc2",
+ "pvrtc",
+ NULL
+};
+String ResourceImporterTexture::get_import_settings_string() const {
+
+ String s;
+
+ int index = 0;
+ while (compression_formats[index]) {
+ String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
+ bool test = ProjectSettings::get_singleton()->get(setting_path);
+ if (test) {
+ s += String(compression_formats[index]);
+ }
+ index++;
+ }
+
+ return s;
+}
+
+bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) const {
+
+ //will become invalid if formats are missing to import
+ Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
+
+ if (!metadata.has("vram_texture")) {
+ return false;
+ }
+
+ bool vram = metadata["vram_texture"];
+ if (!vram) {
+ return true; //do not care about non vram
+ }
+
+ Vector<String> formats_imported;
+ if (metadata.has("imported_formats")) {
+ formats_imported = metadata["imported_formats"];
+ }
+
+ int index = 0;
+ bool valid = true;
+ while (compression_formats[index]) {
+ String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
+ bool test = ProjectSettings::get_singleton()->get(setting_path);
+ if (test) {
+ if (formats_imported.find(compression_formats[index]) == -1) {
+ valid = false;
+ break;
+ }
+ }
+ index++;
+ }
+
+ return valid;
+}
+
ResourceImporterTexture *ResourceImporterTexture::singleton = NULL;
ResourceImporterTexture::ResourceImporterTexture() {
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 49a8b52b04..ef74e4e41e 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -54,6 +54,7 @@ protected:
static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
static ResourceImporterTexture *singleton;
+ static const char *compression_formats[];
public:
static ResourceImporterTexture *get_singleton() { return singleton; }
@@ -85,10 +86,13 @@ public:
void _save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_force_po2_for_compressed);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
void update_imports();
+ virtual bool are_import_settings_valid(const String &p_path) const;
+ virtual String get_import_settings_string() const;
+
ResourceImporterTexture();
~ResourceImporterTexture();
};
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 76ab7a7037..857d8992fd 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -82,7 +82,7 @@ void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Disabled,RAM (Ima-ADPCM)"), 0));
}
-Error ResourceImporterWAV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterWAV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, READ WAVE FILE */
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index 755dea3d84..f993f9e7bc 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -161,7 +161,7 @@ public:
}
}
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
ResourceImporterWAV();
};
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 3cf46e5b91..58d7968723 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -92,7 +92,12 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
if (!tex.is_valid()) {
return Ref<Texture>();
}
+
Ref<Image> atlas = tex->get_data();
+ if (!atlas.is_valid()) {
+ return Ref<Texture>();
+ }
+
img = atlas->get_rect(atex->get_region());
} else if (ltex.is_valid()) {
img = ltex->to_image();
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 9fd0a2e8ec..c2b772df85 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -1599,18 +1599,20 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const
}
String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
- if (script.is_valid()) {
+ if (!p_path.empty()) {
+ Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
+ if (script.is_valid()) {
+ if (r_base_type)
+ *r_base_type = script->get_instance_base_type();
+ if (r_icon_path)
+ *r_icon_path = script->get_script_class_icon_path();
+ return script->get_script_class_name();
+ }
if (r_base_type)
- *r_base_type = script->get_instance_base_type();
+ *r_base_type = String();
if (r_icon_path)
- *r_icon_path = script->get_script_class_icon_path();
- return script->get_script_class_name();
+ *r_icon_path = String();
}
- if (r_base_type)
- *r_base_type = String();
- if (r_icon_path)
- *r_icon_path = String();
return String();
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index adbd7e4e04..5ebf68177d 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4691,6 +4691,16 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
if (cn->value.get_type() != Variant::NIL) {
+ if (member._export.type != Variant::NIL && cn->value.get_type() != member._export.type) {
+ if (Variant::can_convert(cn->value.get_type(), member._export.type)) {
+ Variant::CallError err;
+ const Variant *args = &cn->value;
+ cn->value = Variant::construct(member._export.type, &args, 1, err);
+ } else {
+ _set_error("Cannot convert the provided value to the export type.");
+ return;
+ }
+ }
member.default_value = cn->value;
}
}
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 6e12bc9bf0..7254f57672 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -76,7 +76,7 @@ void ResourceImporterOGGVorbis::get_import_options(List<ImportOption> *r_options
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "loop_offset"), 0));
}
-Error ResourceImporterOGGVorbis::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+Error ResourceImporterOGGVorbis::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
bool loop = p_options["loop"];
float loop_offset = p_options["loop_offset"];
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
index f61fc91cda..d3d0574d56 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
@@ -49,7 +49,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
ResourceImporterOGGVorbis();
};
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 9d9270bdac..8d9d9c697e 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1453,6 +1453,12 @@ public:
err += TTR("Invalid package name:") + " " + pn_err + "\n";
}
+ String etc_error = test_etc2();
+ if (etc_error != String()) {
+ valid = false;
+ err += etc_error;
+ }
+
r_error = err;
return valid;
}
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 3ba8468e0b..b86976843c 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -706,7 +706,7 @@ String OS_Android::get_joy_guid(int p_device) const {
}
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "mobile" || p_feature == "etc" || p_feature == "etc2") {
+ if (p_feature == "mobile") {
//TODO support etc2 only if GLES3 driver is selected
return true;
}
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index a5b2e66a22..a6d5a00852 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -322,7 +322,7 @@ String OS_Haiku::get_executable_path() const {
bool OS_Haiku::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc" || p_feature == "s3tc";
+ return p_feature == "pc";
}
String OS_Haiku::get_config_path() const {
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index bb0c11c767..d160553050 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -598,8 +598,10 @@ static int frame_count = 0;
};
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
- OS::get_singleton()->get_main_loop()->notification(
- MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
+ if (OS::get_singleton()->get_main_loop()) {
+ OS::get_singleton()->get_main_loop()->notification(
+ MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
+ }
};
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index d234ddac27..09ded63e96 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -1150,6 +1150,12 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
}
}
+ String etc_error = test_etc2();
+ if (etc_error != String()) {
+ valid = false;
+ err += etc_error;
+ }
+
if (!err.empty())
r_error = err;
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index c939e234b9..b44b3127c7 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -587,7 +587,7 @@ void OSIPhone::native_video_stop() {
bool OSIPhone::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "mobile" || p_feature == "etc" || p_feature == "pvrtc" || p_feature == "etc2";
+ return p_feature == "mobile";
}
// Initialization order between compilation units is not guaranteed,
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 123c6ae645..2da6ea6670 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -167,6 +167,12 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
}
}
+ String etc_error = test_etc2();
+ if (etc_error != String()) {
+ valid = false;
+ err += etc_error;
+ }
+
if (!err.empty())
r_error = err;
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 594c0a46cc..57ae1b6e26 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -1071,16 +1071,6 @@ bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
return true;
#endif
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context();
- // All extensions are already automatically enabled, this function allows
- // checking WebGL extension support without inline JavaScript
- if (p_feature == "s3tc")
- return emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_s3tc_srgb");
- if (p_feature == "etc")
- return emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc1");
- if (p_feature == "etc2")
- return emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc");
-
return false;
}
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 4e4d9c9eea..5206dc13b6 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -2812,7 +2812,7 @@ OS_OSX::OS_OSX() {
}
bool OS_OSX::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc" || p_feature == "s3tc";
+ return p_feature == "pc";
}
void OS_OSX::disable_crash_handler() {
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 520e179611..637ef5aaef 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -889,7 +889,7 @@ String OS_UWP::get_user_data_dir() const {
}
bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc" || p_feature == "s3tc";
+ return p_feature == "pc";
}
OS::PowerState OS_UWP::get_power_state() {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 6e31f5b21d..61aeb3ec93 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2976,7 +2976,7 @@ int OS_Windows::get_power_percent_left() {
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc" || p_feature == "s3tc" || p_feature == "bptc";
+ return p_feature == "pc";
}
void OS_Windows::disable_crash_handler() {
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 879642d8f9..6a09c507c6 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -2593,7 +2593,7 @@ Error OS_X11::shell_open(String p_uri) {
bool OS_X11::_check_internal_feature_support(const String &p_feature) {
- return p_feature == "pc" || p_feature == "s3tc" || p_feature == "bptc";
+ return p_feature == "pc";
}
String OS_X11::get_config_path() const {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index cf48a2503c..4b3934c4ea 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -860,7 +860,9 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
} else {
set_notify_transform(false);
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index ed9374e422..368cebeeab 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -449,7 +449,9 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
}
_update_camera_mode();
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 78bc9bd15b..536eb11a27 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -721,7 +721,7 @@ void SpatialMaterial::_update_shader() {
code += "\tvec2 base_uv2 = UV2;\n";
}
- if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
+ if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
code += "\t{\n";
code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 430db59e44..1ce31374d9 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -426,6 +426,8 @@ ImageTexture::ImageTexture() {
texture = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ image_stored = false;
+ format = Image::Format::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
@@ -1514,6 +1516,7 @@ CubeMap::CubeMap() {
cubemap = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ format = Image::Format::FORMAT_BPTC_RGBA;
}
CubeMap::~CubeMap() {
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d95e0e2da1..e47069d723 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1136,7 +1136,7 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"round($)",
"ceil($)",
"fract($)",
- "min(max($,0),1)",
+ "min(max($,0.0),1.0)",
"-($)",
};
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 4e167be300..922f017d0b 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -88,8 +88,21 @@ Physics2DServer *_createGodotPhysics2DCallback() {
return Physics2DServerWrapMT::init_server<Physics2DServerSW>();
}
+static bool has_server_feature_callback(const String &p_feature) {
+
+ if (VisualServer::get_singleton()) {
+ if (VisualServer::get_singleton()->has_os_feature(p_feature)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
void register_server_types() {
+ OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
+
ClassDB::register_virtual_class<VisualServer>();
ClassDB::register_class<AudioServer>();
ClassDB::register_virtual_class<PhysicsServer>();
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index c61e2b99e2..3dbe516f74 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -2368,11 +2368,11 @@ VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);
singleton = this;
- GLOBAL_DEF("rendering/vram_compression/import_bptc", false);
- GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
- GLOBAL_DEF("rendering/vram_compression/import_etc", false);
- GLOBAL_DEF("rendering/vram_compression/import_etc2", true);
- GLOBAL_DEF("rendering/vram_compression/import_pvrtc", false);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);