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-rw-r--r--core/config/project_settings.cpp8
-rw-r--r--doc/classes/@GlobalScope.xml8
-rw-r--r--doc/classes/AESContext.xml33
-rw-r--r--doc/classes/AStar3D.xml11
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml5
-rw-r--r--doc/classes/AnimationNodeTransition.xml3
-rw-r--r--doc/classes/Color.xml13
-rw-r--r--doc/classes/Control.xml53
-rw-r--r--doc/classes/Crypto.xml30
-rw-r--r--doc/classes/DTLSServer.xml67
-rw-r--r--doc/classes/Decal.xml6
-rw-r--r--doc/classes/Dictionary.xml4
-rw-r--r--doc/classes/DirAccess.xml4
-rw-r--r--doc/classes/EditorImportPlugin.xml38
-rw-r--r--doc/classes/EditorPlugin.xml35
-rw-r--r--doc/classes/EditorScenePostImport.xml7
-rw-r--r--doc/classes/EditorScript.xml3
-rw-r--r--doc/classes/EditorSettings.xml2
-rw-r--r--doc/classes/EditorTranslationParserPlugin.xml24
-rw-r--r--doc/classes/Expression.xml10
-rw-r--r--doc/classes/FileAccess.xml4
-rw-r--r--doc/classes/FogVolume.xml10
-rw-r--r--doc/classes/GPUParticlesAttractorBox3D.xml4
-rw-r--r--doc/classes/GPUParticlesAttractorVectorField3D.xml6
-rw-r--r--doc/classes/GPUParticlesCollisionBox3D.xml4
-rw-r--r--doc/classes/GPUParticlesCollisionHeightField3D.xml6
-rw-r--r--doc/classes/GPUParticlesCollisionSDF3D.xml8
-rw-r--r--doc/classes/Geometry2D.xml7
-rw-r--r--doc/classes/GraphEdit.xml5
-rw-r--r--doc/classes/HMACContext.xml19
-rw-r--r--doc/classes/HTTPClient.xml13
-rw-r--r--doc/classes/HTTPRequest.xml16
-rw-r--r--doc/classes/HashingContext.xml16
-rw-r--r--doc/classes/InputEventMIDI.xml20
-rw-r--r--doc/classes/MainLoop.xml15
-rw-r--r--doc/classes/NavigationAgent2D.xml15
-rw-r--r--doc/classes/NavigationAgent3D.xml12
-rw-r--r--doc/classes/NavigationServer2D.xml5
-rw-r--r--doc/classes/Object.xml20
-rw-r--r--doc/classes/PhysicsPointQueryParameters2D.xml1
-rw-r--r--doc/classes/ProjectSettings.xml16
-rw-r--r--doc/classes/ReflectionProbe.xml22
-rw-r--r--doc/classes/RenderingServer.xml50
-rw-r--r--doc/classes/RichTextEffect.xml2
-rw-r--r--doc/classes/SceneTree.xml4
-rw-r--r--doc/classes/SceneTreeTimer.xml4
-rw-r--r--doc/classes/Sprite2D.xml6
-rw-r--r--doc/classes/StreamPeer.xml2
-rw-r--r--doc/classes/SubViewport.xml1
-rw-r--r--doc/classes/SubViewportContainer.xml1
-rw-r--r--doc/classes/Tween.xml8
-rw-r--r--doc/classes/UDPServer.xml54
-rw-r--r--doc/classes/UndoRedo.xml16
-rw-r--r--doc/classes/VoxelGI.xml6
-rw-r--r--doc/classes/VoxelGIData.xml4
-rw-r--r--drivers/gles3/environment/fog.cpp2
-rw-r--r--drivers/gles3/environment/fog.h2
-rw-r--r--drivers/gles3/storage/light_storage.cpp4
-rw-r--r--drivers/gles3/storage/light_storage.h6
-rw-r--r--drivers/gles3/storage/texture_storage.cpp2
-rw-r--r--drivers/gles3/storage/texture_storage.h2
-rw-r--r--editor/action_map_editor.cpp15
-rw-r--r--editor/action_map_editor.h3
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp157
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.cpp10
-rw-r--r--editor/project_settings_editor.cpp14
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml12
-rw-r--r--modules/gdscript/gdscript_utility_functions.cpp23
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs4
-rw-r--r--scene/2d/navigation_agent_2d.cpp162
-rw-r--r--scene/2d/navigation_agent_2d.h31
-rw-r--r--scene/3d/decal.cpp38
-rw-r--r--scene/3d/decal.h10
-rw-r--r--scene/3d/fog_volume.cpp44
-rw-r--r--scene/3d/fog_volume.h10
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp184
-rw-r--r--scene/3d/gpu_particles_collision_3d.h50
-rw-r--r--scene/3d/navigation_agent_3d.cpp180
-rw-r--r--scene/3d/navigation_agent_3d.h30
-rw-r--r--scene/3d/physics_body_3d.cpp5
-rw-r--r--scene/3d/reflection_probe.cpp56
-rw-r--r--scene/3d/reflection_probe.h12
-rw-r--r--scene/3d/voxel_gi.cpp46
-rw-r--r--scene/3d/voxel_gi.h10
-rw-r--r--scene/animation/animation_blend_tree.cpp32
-rw-r--r--scene/animation/animation_blend_tree.h4
-rw-r--r--scene/animation/animation_node_state_machine.cpp15
-rw-r--r--scene/animation/animation_node_state_machine.h4
-rw-r--r--scene/gui/subviewport_container.cpp4
-rw-r--r--scene/main/viewport.cpp19
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/resources/fog_material.cpp2
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--servers/navigation_server_2d.cpp36
-rw-r--r--servers/navigation_server_2d.h14
-rw-r--r--servers/navigation_server_3d.cpp98
-rw-r--r--servers/navigation_server_3d.h23
-rw-r--r--servers/physics_2d/godot_space_2d.cpp2
-rw-r--r--servers/rendering/dummy/environment/fog.h2
-rw-r--r--servers/rendering/dummy/storage/light_storage.h4
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h2
-rw-r--r--servers/rendering/environment/renderer_fog.h2
-rw-r--r--servers/rendering/renderer_rd/cluster_builder_rd.h4
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp22
-rw-r--r--servers/rendering/renderer_rd/environment/fog.h8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp20
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl21
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp16
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h6
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h8
-rw-r--r--servers/rendering/renderer_scene_cull.cpp8
-rw-r--r--servers/rendering/rendering_server_default.h6
-rw-r--r--servers/rendering/shader_types.cpp2
-rw-r--r--servers/rendering/storage/light_storage.h4
-rw-r--r--servers/rendering/storage/texture_storage.h2
-rw-r--r--servers/rendering_server.cpp6
-rw-r--r--servers/rendering_server.h6
122 files changed, 1605 insertions, 712 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index ba9c6e4c60..6a1d802453 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -221,7 +221,9 @@ String ProjectSettings::localize_path(const String &p_path) const {
void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
- props[p_name].initial = p_value;
+
+ // Duplicate so that if value is array or dictionary, changing the setting will not change the stored initial value.
+ props[p_name].initial = p_value.duplicate();
}
void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
@@ -1116,7 +1118,9 @@ bool ProjectSettings::_property_get_revert(const StringName &p_name, Variant &r_
return false;
}
- r_property = props[p_name].initial;
+ // Duplicate so that if value is array or dictionary, changing the setting will not change the stored initial value.
+ r_property = props[p_name].initial.duplicate();
+
return true;
}
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 0d6524ccbe..3b2e260dcb 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1271,7 +1271,13 @@
<method name="str" qualifiers="vararg">
<return type="String" />
<description>
- Converts one or more arguments of any [Variant] type to [String] in the best way possible.
+ Converts one or more arguments of any [Variant] type to a [String] in the best way possible.
+ [codeblock]
+ var a = [10, 20, 30]
+ var b = str(a)
+ print(len(a)) # Prints 3 (the number of elements in the array).
+ print(len(b)) # Prints 12 (the length of the string "[10, 20, 30]").
+ [/codeblock]
</description>
</method>
<method name="str_to_var">
diff --git a/doc/classes/AESContext.xml b/doc/classes/AESContext.xml
index 7f582e4be7..747968ea91 100644
--- a/doc/classes/AESContext.xml
+++ b/doc/classes/AESContext.xml
@@ -39,39 +39,38 @@
[/gdscript]
[csharp]
using Godot;
- using System;
using System.Diagnostics;
- public class Example : Node
+ public partial class MyNode : Node
{
- public AESContext Aes = new AESContext();
+ private AesContext _aes = new AesContext();
public override void _Ready()
{
string key = "My secret key!!!"; // Key must be either 16 or 32 bytes.
string data = "My secret text!!"; // Data size must be multiple of 16 bytes, apply padding if needed.
// Encrypt ECB
- Aes.Start(AESContext.Mode.EcbEncrypt, key.ToUTF8());
- byte[] encrypted = Aes.Update(data.ToUTF8());
- Aes.Finish();
+ _aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8());
+ byte[] encrypted = _aes.Update(data.ToUtf8());
+ _aes.Finish();
// Decrypt ECB
- Aes.Start(AESContext.Mode.EcbDecrypt, key.ToUTF8());
- byte[] decrypted = Aes.Update(encrypted);
- Aes.Finish();
+ _aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8());
+ byte[] decrypted = _aes.Update(encrypted);
+ _aes.Finish();
// Check ECB
- Debug.Assert(decrypted == data.ToUTF8());
+ Debug.Assert(decrypted == data.ToUtf8());
string iv = "My secret iv!!!!"; // IV must be of exactly 16 bytes.
// Encrypt CBC
- Aes.Start(AESContext.Mode.EcbEncrypt, key.ToUTF8(), iv.ToUTF8());
- encrypted = Aes.Update(data.ToUTF8());
- Aes.Finish();
+ _aes.Start(AesContext.Mode.EcbEncrypt, key.ToUtf8(), iv.ToUtf8());
+ encrypted = _aes.Update(data.ToUtf8());
+ _aes.Finish();
// Decrypt CBC
- Aes.Start(AESContext.Mode.EcbDecrypt, key.ToUTF8(), iv.ToUTF8());
- decrypted = Aes.Update(encrypted);
- Aes.Finish();
+ _aes.Start(AesContext.Mode.EcbDecrypt, key.ToUtf8(), iv.ToUtf8());
+ decrypted = _aes.Update(encrypted);
+ _aes.Finish();
// Check CBC
- Debug.Assert(decrypted == data.ToUTF8());
+ Debug.Assert(decrypted == data.ToUtf8());
}
}
[/csharp]
diff --git a/doc/classes/AStar3D.xml b/doc/classes/AStar3D.xml
index 4e8394195d..f0481c1745 100644
--- a/doc/classes/AStar3D.xml
+++ b/doc/classes/AStar3D.xml
@@ -19,15 +19,16 @@
return min(0, abs(u - v) - 1)
[/gdscript]
[csharp]
- public class MyAStar : AStar3D
+ public partial class MyAStar : AStar3D
{
- public override float _ComputeCost(int u, int v)
+ public override float _ComputeCost(long fromId, long toId)
{
- return Mathf.Abs(u - v);
+ return Mathf.Abs((int)(fromId - toId));
}
- public override float _EstimateCost(int u, int v)
+
+ public override float _EstimateCost(long fromId, long toId)
{
- return Mathf.Min(0, Mathf.Abs(u - v) - 1);
+ return Mathf.Min(0, Mathf.Abs((int)(fromId - toId)) - 1);
}
}
[/csharp]
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index 0fb789875f..95891a9061 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -161,4 +161,9 @@
</description>
</method>
</methods>
+ <members>
+ <member name="allow_transition_to_self" type="bool" setter="set_allow_transition_to_self" getter="is_allow_transition_to_self" default="false">
+ If [code]true[/code], allows teleport to the self state with [method AnimationNodeStateMachinePlayback.travel]. When the reset option is enabled in [method AnimationNodeStateMachinePlayback.travel], the animation is restarted. If [code]false[/code], nothing happens on the teleportation to the self state.
+ </member>
+ </members>
</class>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index a067b0a9ba..bc3e5716dd 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -44,6 +44,9 @@
</method>
</methods>
<members>
+ <member name="allow_transition_to_self" type="bool" setter="set_allow_transition_to_self" getter="is_allow_transition_to_self" default="false">
+ If [code]true[/code], allows transition to the self state. When the reset option is enabled in input, the animation is restarted. If [code]false[/code], nothing happens on the transition to the self state.
+ </member>
<member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
The number of enabled input ports for this node.
</member>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 57278d9241..cee0e3ef7d 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -233,7 +233,6 @@
<description>
Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case-sensitive, and may be prefixed by a hash sign ([code]#[/code]).
[param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If [param rgba] is invalid, returns an empty color.
- [b]Note:[/b] In C#, this method is not implemented. The same functionality is provided by the Color constructor.
[codeblocks]
[gdscript]
var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0)
@@ -264,13 +263,13 @@
Color.html_is_valid("#55aaFF5") # Returns false
[/gdscript]
[csharp]
- Color.IsHtmlValid("#55AAFF"); // Returns true
- Color.IsHtmlValid("#55AAFF20"); // Returns true
- Color.IsHtmlValid("55AAFF"); // Returns true
- Color.IsHtmlValid("#F2C"); // Returns true
+ Color.HtmlIsValid("#55AAFF"); // Returns true
+ Color.HtmlIsValid("#55AAFF20"); // Returns true
+ Color.HtmlIsValid("55AAFF"); // Returns true
+ Color.HtmlIsValid("#F2C"); // Returns true
- Color.IsHtmlValid("#AABBC"); // Returns false
- Color.IsHtmlValid("#55aaFF5"); // Returns false
+ Color.HtmlIsValid("#AABBC"); // Returns false
+ Color.HtmlIsValid("#55aaFF5"); // Returns false
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 0d675112b8..d74ddba369 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -37,11 +37,11 @@
return typeof(data) == TYPE_DICTIONARY and data.has("expected")
[/gdscript]
[csharp]
- public override bool CanDropData(Vector2 position, object data)
+ public override bool _CanDropData(Vector2 atPosition, Variant data)
{
// Check position if it is relevant to you
// Otherwise, just check data
- return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("expected");
+ return data.VariantType == Variant.Type.Dictionary &amp;&amp; data.AsGodotDictionary().Contains("expected");
}
[/csharp]
[/codeblocks]
@@ -57,17 +57,19 @@
[gdscript]
func _can_drop_data(position, data):
return typeof(data) == TYPE_DICTIONARY and data.has("color")
+
func _drop_data(position, data):
var color = data["color"]
[/gdscript]
[csharp]
- public override bool CanDropData(Vector2 position, object data)
+ public override bool _CanDropData(Vector2 atPosition, Variant data)
{
- return data is Godot.Collections.Dictionary &amp;&amp; (data as Godot.Collections.Dictionary).Contains("color");
+ return data.VariantType == Variant.Type.Dictionary &amp;&amp; dict.AsGodotDictionary().Contains("color");
}
- public override void DropData(Vector2 position, object data)
+
+ public override void _DropData(Vector2 atPosition, Variant data)
{
- Color color = (Color)(data as Godot.Collections.Dictionary)["color"];
+ Color color = data.AsGodotDictionary()["color"].AsColor();
}
[/csharp]
[/codeblocks]
@@ -87,11 +89,11 @@
return mydata
[/gdscript]
[csharp]
- public override object GetDragData(Vector2 position)
+ public override Variant _GetDragData(Vector2 atPosition)
{
- object mydata = MakeData(); // This is your custom method generating the drag data.
- SetDragPreview(MakePreview(mydata)); // This is your custom method generating the preview of the drag data.
- return mydata;
+ var myData = MakeData(); // This is your custom method generating the drag data.
+ SetDragPreview(MakePreview(myData)); // This is your custom method generating the preview of the drag data.
+ return myData;
}
[/csharp]
[/codeblocks]
@@ -121,10 +123,9 @@
[csharp]
public override void _GuiInput(InputEvent @event)
{
- if (@event is InputEventMouseButton)
+ if (@event is InputEventMouseButton mb)
{
- var mb = @event as InputEventMouseButton;
- if (mb.ButtonIndex == (int)ButtonList.Left &amp;&amp; mb.Pressed)
+ if (mb.ButtonIndex == MouseButton.Left &amp;&amp; mb.Pressed)
{
GD.Print("I've been clicked D:");
}
@@ -168,7 +169,7 @@
return label
[/gdscript]
[csharp]
- public override Godot.Control _MakeCustomTooltip(String forText)
+ public override Control _MakeCustomTooltip(string forText)
{
var label = new Label();
label.Text = forText;
@@ -185,7 +186,7 @@
return tooltip
[/gdscript]
[csharp]
- public override Godot.Control _MakeCustomTooltip(String forText)
+ public override Control _MakeCustomTooltip(string forText)
{
Node tooltip = ResourceLoader.Load&lt;PackedScene&gt;("res://some_tooltip_scene.tscn").Instantiate();
tooltip.GetNode&lt;Label&gt;("Label").Text = forText;
@@ -229,11 +230,11 @@
[/gdscript]
[csharp]
// Given the child Label node "MyLabel", override its font color with a custom value.
- GetNode&lt;Label&gt;("MyLabel").AddThemeColorOverride("font_color", new Color(1, 0.5f, 0))
+ GetNode&lt;Label&gt;("MyLabel").AddThemeColorOverride("font_color", new Color(1, 0.5f, 0));
// Reset the font color of the child label.
- GetNode&lt;Label&gt;("MyLabel").RemoveThemeColorOverride("font_color")
+ GetNode&lt;Label&gt;("MyLabel").RemoveThemeColorOverride("font_color");
// Alternatively it can be overridden with the default value from the Label type.
- GetNode&lt;Label&gt;("MyLabel").AddThemeColorOverride("font_color", GetThemeColor("font_color", "Label"))
+ GetNode&lt;Label&gt;("MyLabel").AddThemeColorOverride("font_color", GetThemeColor("font_color", "Label"));
[/csharp]
[/codeblocks]
</description>
@@ -542,12 +543,12 @@
[codeblocks]
[gdscript]
func _process(delta):
- grab_click_focus() #when clicking another Control node, this node will be clicked instead
+ grab_click_focus() # When clicking another Control node, this node will be clicked instead.
[/gdscript]
[csharp]
- public override void _Process(float delta)
+ public override void _Process(double delta)
{
- GrabClickFocus(); //when clicking another Control node, this node will be clicked instead
+ GrabClickFocus(); // When clicking another Control node, this node will be clicked instead.
}
[/csharp]
[/codeblocks]
@@ -812,16 +813,16 @@
[/gdscript]
[csharp]
[Export]
- public Color Color = new Color(1, 0, 0, 1);
+ private Color _color = new Color(1, 0, 0, 1);
- public override object GetDragData(Vector2 position)
+ public override Variant _GetDragData(Vector2 atPosition)
{
// Use a control that is not in the tree
var cpb = new ColorPickerButton();
- cpb.Color = Color;
- cpb.RectSize = new Vector2(50, 50);
+ cpb.Color = _color;
+ cpb.Size = new Vector2(50, 50);
SetDragPreview(cpb);
- return Color;
+ return _color;
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml
index ade63225dc..a7e7e756c6 100644
--- a/doc/classes/Crypto.xml
+++ b/doc/classes/Crypto.xml
@@ -9,9 +9,11 @@
[codeblocks]
[gdscript]
extends Node
+
var crypto = Crypto.new()
var key = CryptoKey.new()
var cert = X509Certificate.new()
+
func _ready():
# Generate new RSA key.
key = crypto.generate_rsa(4096)
@@ -35,35 +37,35 @@
[/gdscript]
[csharp]
using Godot;
- using System;
using System.Diagnostics;
- public class CryptoNode : Node
+ public partial class MyNode : Node
{
- public Crypto Crypto = new Crypto();
- public CryptoKey Key = new CryptoKey();
- public X509Certificate Cert = new X509Certificate();
+ private Crypto _crypto = new Crypto();
+ private CryptoKey _key = new CryptoKey();
+ private X509Certificate _cert = new X509Certificate();
+
public override void _Ready()
{
// Generate new RSA key.
- Key = Crypto.GenerateRsa(4096);
+ _key = _crypto.GenerateRsa(4096);
// Generate new self-signed certificate with the given key.
- Cert = Crypto.GenerateSelfSignedCertificate(Key, "CN=mydomain.com,O=My Game Company,C=IT");
+ _cert = _crypto.GenerateSelfSignedCertificate(_key, "CN=mydomain.com,O=My Game Company,C=IT");
// Save key and certificate in the user folder.
- Key.Save("user://generated.key");
- Cert.Save("user://generated.crt");
+ _key.Save("user://generated.key");
+ _cert.Save("user://generated.crt");
// Encryption
string data = "Some data";
- byte[] encrypted = Crypto.Encrypt(Key, data.ToUTF8());
+ byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8());
// Decryption
- byte[] decrypted = Crypto.Decrypt(Key, encrypted);
+ byte[] decrypted = _crypto.Decrypt(_key, encrypted);
// Signing
- byte[] signature = Crypto.Sign(HashingContext.HashType.Sha256, Data.SHA256Buffer(), Key);
+ byte[] signature = _crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), _key);
// Verifying
- bool verified = Crypto.Verify(HashingContext.HashType.Sha256, Data.SHA256Buffer(), signature, Key);
+ bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key);
// Checks
Debug.Assert(verified);
- Debug.Assert(data.ToUTF8() == decrypted);
+ Debug.Assert(data.ToUtf8() == decrypted);
}
}
[/csharp]
diff --git a/doc/classes/DTLSServer.xml b/doc/classes/DTLSServer.xml
index a3a0b0456c..ae1ba10ec7 100644
--- a/doc/classes/DTLSServer.xml
+++ b/doc/classes/DTLSServer.xml
@@ -38,45 +38,46 @@
p.put_packet("Hello DTLS client".to_utf8())
[/gdscript]
[csharp]
- using Godot;
- using System;
// ServerNode.cs
- public class ServerNode : Node
+ using Godot;
+
+ public partial class ServerNode : Node
{
- public DTLSServer Dtls = new DTLSServer();
- public UDPServer Server = new UDPServer();
- public Godot.Collections.Array&lt;PacketPeerDTLS&gt; Peers = new Godot.Collections.Array&lt;PacketPeerDTLS&gt;();
+ private DtlsServer _dtls = new DtlsServer();
+ private UdpServer _server = new UdpServer();
+ private Godot.Collections.Array&lt;PacketPeerDTLS&gt; _peers = new Godot.Collections.Array&lt;PacketPeerDTLS&gt;();
+
public override void _Ready()
{
- Server.Listen(4242);
+ _server.Listen(4242);
var key = GD.Load&lt;CryptoKey&gt;("key.key"); // Your private key.
var cert = GD.Load&lt;X509Certificate&gt;("cert.crt"); // Your X509 certificate.
- Dtls.Setup(key, cert);
+ _dtls.Setup(key, cert);
}
- public override void _Process(float delta)
+ public override void _Process(double delta)
{
while (Server.IsConnectionAvailable())
{
- PacketPeerUDP peer = Server.TakeConnection();
- PacketPeerDTLS dtlsPeer = Dtls.TakeConnection(peer);
- if (dtlsPeer.GetStatus() != PacketPeerDTLS.Status.Handshaking)
+ PacketPeerUDP peer = _server.TakeConnection();
+ PacketPeerDTLS dtlsPeer = _dtls.TakeConnection(peer);
+ if (dtlsPeer.GetStatus() != PacketPeerDtls.Status.Handshaking)
{
continue; // It is normal that 50% of the connections fails due to cookie exchange.
}
GD.Print("Peer connected!");
- Peers.Add(dtlsPeer);
+ _peers.Add(dtlsPeer);
}
- foreach (var p in Peers)
+ foreach (var p in _peers)
{
p.Poll(); // Must poll to update the state.
- if (p.GetStatus() == PacketPeerDTLS.Status.Connected)
+ if (p.GetStatus() == PacketPeerDtls.Status.Connected)
{
while (p.GetAvailablePacketCount() &gt; 0)
{
- GD.Print("Received Message From Client: " + p.GetPacket().GetStringFromUTF8());
- p.PutPacket("Hello Dtls Client".ToUTF8());
+ GD.Print($"Received Message From Client: {p.GetPacket().GetStringFromUtf8()}");
+ p.PutPacket("Hello DTLS Client".ToUtf8());
}
}
}
@@ -108,34 +109,36 @@
connected = true
[/gdscript]
[csharp]
+ // ClientNode.cs
using Godot;
using System.Text;
- // ClientNode.cs
- public class ClientNode : Node
+
+ public partial class ClientNode : Node
{
- public PacketPeerDTLS Dtls = new PacketPeerDTLS();
- public PacketPeerUDP Udp = new PacketPeerUDP();
- public bool Connected = false;
+ private PacketPeerDtls _dtls = new PacketPeerDtls();
+ private PacketPeerUdp _udp = new PacketPeerUdp();
+ private bool _connected = false;
+
public override void _Ready()
{
- Udp.ConnectToHost("127.0.0.1", 4242);
- Dtls.ConnectToPeer(Udp, false); // Use true in production for certificate validation!
+ _udp.ConnectToHost("127.0.0.1", 4242);
+ _dtls.ConnectToPeer(_udp, validateCerts: false); // Use true in production for certificate validation!
}
- public override void _Process(float delta)
+ public override void _Process(double delta)
{
- Dtls.Poll();
- if (Dtls.GetStatus() == PacketPeerDTLS.Status.Connected)
+ _dtls.Poll();
+ if (_dtls.GetStatus() == PacketPeerDtls.Status.Connected)
{
- if (!Connected)
+ if (!_connected)
{
// Try to contact server
- Dtls.PutPacket("The Answer Is..42!".ToUTF8());
+ _dtls.PutPacket("The Answer Is..42!".ToUtf8());
}
- while (Dtls.GetAvailablePacketCount() &gt; 0)
+ while (_dtls.GetAvailablePacketCount() &gt; 0)
{
- GD.Print("Connected: " + Dtls.GetPacket().GetStringFromUTF8());
- Connected = true;
+ GD.Print($"Connected: {_dtls.GetPacket().GetStringFromUtf8()}");
+ _connected = true;
}
}
}
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
index b9d3f1d81e..fb8bc18c1a 100644
--- a/doc/classes/Decal.xml
+++ b/doc/classes/Decal.xml
@@ -75,9 +75,6 @@
<member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
Energy multiplier for the emission texture. This will make the decal emit light at a higher or lower intensity, independently of the albedo color. See also [member modulate].
</member>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- Sets the size of the [AABB] used by the decal. The AABB goes from [code]-extents[/code] to [code]extents[/code].
- </member>
<member name="lower_fade" type="float" setter="set_lower_fade" getter="get_lower_fade" default="0.3">
Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]). See also [member upper_fade].
</member>
@@ -88,6 +85,9 @@
Fades the Decal if the angle between the Decal's [AABB] and the target surface becomes too large. A value of [code]0[/code] projects the Decal regardless of angle, a value of [code]1[/code] limits the Decal to surfaces that are nearly perpendicular.
[b]Note:[/b] Setting [member normal_fade] to a value greater than [code]0.0[/code] has a small performance cost due to the added normal angle computations.
</member>
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ Sets the size of the [AABB] used by the decal. The AABB goes from [code]-size/2[/code] to [code]size/2[/code].
+ </member>
<member name="texture_albedo" type="Texture2D" setter="set_texture" getter="get_texture">
[Texture2D] with the base [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object.
[b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for [Decal] textures is set globally with [member ProjectSettings.rendering/textures/decals/filter].
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 1591aa59bf..a5a50b4c6a 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -51,7 +51,7 @@
[csharp]
[Export(PropertyHint.Enum, "White,Yellow,Orange")]
public string MyColor { get; set; }
- public Godot.Collections.Dictionary pointsDict = new Godot.Collections.Dictionary
+ private Godot.Collections.Dictionary _pointsDict = new Godot.Collections.Dictionary
{
{"White", 50},
{"Yellow", 75},
@@ -60,7 +60,7 @@
public override void _Ready()
{
- int points = (int)pointsDict[MyColor];
+ int points = (int)_pointsDict[MyColor];
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml
index 181d2eb485..27f2eb7f2f 100644
--- a/doc/classes/DirAccess.xml
+++ b/doc/classes/DirAccess.xml
@@ -44,11 +44,11 @@
{
if (dir.CurrentIsDir())
{
- GD.Print("Found directory: " + fileName);
+ GD.Print($"Found directory: {fileName}");
}
else
{
- GD.Print("Found file: " + fileName);
+ GD.Print($"Found file: {fileName}");
}
fileName = dir.GetNext();
}
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index ec9efcc9c4..b30ce5a528 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -48,61 +48,67 @@
[/gdscript]
[csharp]
using Godot;
- using System;
- public class MySpecialPlugin : EditorImportPlugin
+ public partial class MySpecialPlugin : EditorImportPlugin
{
- public override String GetImporterName()
+ public override string _GetImporterName()
{
return "my.special.plugin";
}
- public override String GetVisibleName()
+ public override string _GetVisibleName()
{
return "Special Mesh";
}
- public override Godot.Collections.Array GetRecognizedExtensions()
+ public override string[] _GetRecognizedExtensions()
{
- return new Godot.Collections.Array{"special", "spec"};
+ return new string[] { "special", "spec" };
}
- public override String GetSaveExtension()
+ public override string _GetSaveExtension()
{
return "mesh";
}
- public override String GetResourceType()
+ public override string _GetResourceType()
{
return "Mesh";
}
- public override int GetPresetCount()
+ public override int _GetPresetCount()
{
return 1;
}
- public override String GetPresetName(int i)
+ public override string _GetPresetName(int presetIndex)
{
return "Default";
}
- public override Godot.Collections.Array GetImportOptions(int i)
+ public override Godot.Collections.Array&lt;Godot.Collections.Dictionary&gt; _GetImportOptions(string path, int presetIndex)
{
- return new Godot.Collections.Array{new Godot.Collections.Dictionary{{"name", "myOption"}, {"defaultValue", false}}};
+ return new Godot.Collections.Array&lt;Godot.Collections.Dictionary&gt;
+ {
+ new Godot.Collections.Dictionary
+ {
+ { "name", "myOption" },
+ { "defaultValue", false },
+ }
+ };
}
- public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles)
+ public override int _Import(string sourceFile, string savePath, Godot.Collections.Dictionary options, Godot.Collections.Array&lt;string&gt; platformVariants, Godot.Collections.Array&lt;string&gt; genFiles)
{
- var file = new File();
- if (file.Open(sourceFile, File.ModeFlags.Read) != Error.Ok)
+ using var file = FileAccess.Open(sourceFile, FileAccess.ModeFlags.Read);
+ if (file.GetError() != Error.Ok)
{
return (int)Error.Failed;
}
var mesh = new ArrayMesh();
// Fill the Mesh with data read in "file", left as an exercise to the reader.
- String filename = savePath + "." + GetSaveExtension();
+ string filename = $"{savePath}.{_GetSaveExtension()}";
return (int)ResourceSaver.Save(mesh, filename);
}
}
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index c097c8f685..f4b912de9e 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -69,21 +69,22 @@
return EditorPlugin.AFTER_GUI_INPUT_PASS
[/gdscript]
[csharp]
- public override void _Forward3dDrawOverViewport(Godot.Control overlay)
+ public override void _Forward3DDrawOverViewport(Control viewportControl)
{
// Draw a circle at cursor position.
- overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White);
+ viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
}
- public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Godot.Camera3D camera, InputEvent @event)
+ public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D viewportCamera, InputEvent @event)
{
if (@event is InputEventMouseMotion)
{
// Redraw viewport when cursor is moved.
UpdateOverlays();
- return EditorPlugin.AFTER_GUI_INPUT_STOP;
+ return EditorPlugin.AfterGuiInput.Stop;
}
- return EditorPlugin.AFTER_GUI_INPUT_PASS;
+ return EditorPlugin.AfterGuiInput.Pass;
+ }
[/csharp]
[/codeblocks]
</description>
@@ -111,9 +112,9 @@
[/gdscript]
[csharp]
// Prevents the InputEvent from reaching other Editor classes.
- public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Camera3D camera, InputEvent @event)
+ public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
{
- return EditorPlugin.AFTER_GUI_INPUT_STOP;
+ return EditorPlugin.AfterGuiInput.Stop;
}
[/csharp]
[/codeblocks]
@@ -127,9 +128,9 @@
[/gdscript]
[csharp]
// Consumes InputEventMouseMotion and forwards other InputEvent types.
- public override EditorPlugin.AfterGUIInput _Forward3dGuiInput(Camera3D camera, InputEvent @event)
+ public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
{
- return @event is InputEventMouseMotion ? EditorPlugin.AFTER_GUI_INPUT_STOP : EditorPlugin.AFTER_GUI_INPUT_PASS;
+ return @event is InputEventMouseMotion ? EditorPlugin.AfterGuiInput.Stop : EditorPlugin.AfterGuiInput.Pass;
}
[/csharp]
[/codeblocks]
@@ -154,13 +155,13 @@
return false
[/gdscript]
[csharp]
- public override void ForwardCanvasDrawOverViewport(Godot.Control overlay)
+ public override void _ForwardCanvasDrawOverViewport(Control viewportControl)
{
// Draw a circle at cursor position.
- overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White);
+ viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
}
- public override bool ForwardCanvasGuiInput(InputEvent @event)
+ public override bool _ForwardCanvasGuiInput(InputEvent @event)
{
if (@event is InputEventMouseMotion)
{
@@ -169,6 +170,7 @@
return true;
}
return false;
+ }
[/csharp]
[/codeblocks]
</description>
@@ -213,12 +215,13 @@
[/gdscript]
[csharp]
// Consumes InputEventMouseMotion and forwards other InputEvent types.
- public override bool ForwardCanvasGuiInput(InputEvent @event)
+ public override bool _ForwardCanvasGuiInput(InputEvent @event)
{
- if (@event is InputEventMouseMotion) {
+ if (@event is InputEventMouseMotion)
+ {
return true;
}
- return false
+ return false;
}
[/csharp]
[/codeblocks]
@@ -245,7 +248,7 @@
return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
[/gdscript]
[csharp]
- public override Texture2D GetPluginIcon()
+ public override Texture2D _GetPluginIcon()
{
// You can use a custom icon:
return ResourceLoader.Load&lt;Texture2D&gt;("res://addons/my_plugin/my_plugin_icon.svg");
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index d2ad8d1bed..44bc72ea49 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -10,12 +10,14 @@
[gdscript]
@tool # Needed so it runs in editor.
extends EditorScenePostImport
+
# This sample changes all node names.
# Called right after the scene is imported and gets the root node.
func _post_import(scene):
# Change all node names to "modified_[oldnodename]"
iterate(scene)
return scene # Remember to return the imported scene
+
func iterate(node):
if node != null:
node.name = "modified_" + node.name
@@ -30,17 +32,18 @@
[Tool]
public partial class NodeRenamer : EditorScenePostImport
{
- public override Object _PostImport(Node scene)
+ public override GodotObject _PostImport(Node scene)
{
// Change all node names to "modified_[oldnodename]"
Iterate(scene);
return scene; // Remember to return the imported scene
}
+
public void Iterate(Node node)
{
if (node != null)
{
- node.Name = "modified_" + node.Name;
+ node.Name = $"modified_{node.Name}";
foreach (Node child in node.GetChildren())
{
Iterate(child);
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index a02fd215d8..33d2f40d0b 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -17,10 +17,9 @@
[/gdscript]
[csharp]
using Godot;
- using System;
[Tool]
- public class HelloEditor : EditorScript
+ public partial class HelloEditor : EditorScript
{
public override void _Run()
{
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 72843eb157..1bf8cbf175 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -22,7 +22,7 @@
settings.SetSetting("some/property", Value);
// `settings.get("some/property", value)` also works as this class overrides `_get()` internally.
settings.GetSetting("some/property");
- Godot.Collections.Array listOfSettings = settings.GetPropertyList();
+ Godot.Collections.Array&lt;Godot.Collections.Dictionary&gt; listOfSettings = settings.GetPropertyList();
[/csharp]
[/codeblocks]
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml
index 89746363d8..40b469de0a 100644
--- a/doc/classes/EditorTranslationParserPlugin.xml
+++ b/doc/classes/EditorTranslationParserPlugin.xml
@@ -27,27 +27,25 @@
[/gdscript]
[csharp]
using Godot;
- using System;
[Tool]
- public class CustomParser : EditorTranslationParserPlugin
+ public partial class CustomParser : EditorTranslationParserPlugin
{
- public override void ParseFile(string path, Godot.Collections.Array msgids, Godot.Collections.Array msgidsContextPlural)
+ public override void _ParseFile(string path, Godot.Collections.Array&lt;string&gt; msgids, Godot.Collections.Array&lt;Godot.Collections.Array&gt; msgidsContextPlural)
{
- var file = new File();
- file.Open(path, File.ModeFlags.Read);
+ using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
string text = file.GetAsText();
- string[] splitStrs = text.Split(",", false);
- foreach (var s in splitStrs)
+ string[] splitStrs = text.Split(",", allowEmpty: false);
+ foreach (string s in splitStrs)
{
msgids.Add(s);
- //GD.Print("Extracted string: " + s)
+ //GD.Print($"Extracted string: {s}");
}
}
- public override Godot.Collections.Array GetRecognizedExtensions()
+ public override string[] _GetRecognizedExtensions()
{
- return new Godot.Collections.Array{"csv"};
+ return new string[] { "csv" };
}
}
[/csharp]
@@ -84,16 +82,16 @@
return ["gd"]
[/gdscript]
[csharp]
- public override void ParseFile(string path, Godot.Collections.Array msgids, Godot.Collections.Array msgidsContextPlural)
+ public override void _ParseFile(string path, Godot.Collections.Array&lt;string&gt; msgids, Godot.Collections.Array&lt;Godot.Collections.Array&gt; msgidsContextPlural)
{
var res = ResourceLoader.Load&lt;Script&gt;(path, "Script");
string text = res.SourceCode;
// Parsing logic.
}
- public override Godot.Collections.Array GetRecognizedExtensions()
+ public override string[] _GetRecognizedExtensions()
{
- return new Godot.Collections.Array{"gd"};
+ return new string[] { "gd" };
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index 2c7d83a811..fd5a921836 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -24,7 +24,7 @@
$LineEdit.text = str(result)
[/gdscript]
[csharp]
- public Expression expression = new Expression();
+ private Expression _expression = new Expression();
public override void _Ready()
{
@@ -33,14 +33,14 @@
private void OnTextEntered(string command)
{
- Error error = expression.Parse(command);
+ Error error = _expression.Parse(command);
if (error != Error.Ok)
{
- GD.Print(expression.GetErrorText());
+ GD.Print(_expression.GetErrorText());
return;
}
- object result = expression.Execute();
- if (!expression.HasExecuteFailed())
+ Variant result = _expression.Execute();
+ if (!_expression.HasExecuteFailed())
{
GetNode&lt;LineEdit&gt;("LineEdit").Text = result.ToString();
}
diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml
index be0c8fd6ca..687a64b8ff 100644
--- a/doc/classes/FileAccess.xml
+++ b/doc/classes/FileAccess.xml
@@ -348,8 +348,8 @@
f.Seek(0); // Go back to start to read the stored value.
ushort read1 = f.Get16(); // 65494
ushort read2 = f.Get16(); // 121
- short converted1 = BitConverter.ToInt16(BitConverter.GetBytes(read1), 0); // -42
- short converted2 = BitConverter.ToInt16(BitConverter.GetBytes(read2), 0); // 121
+ short converted1 = (short)read1; // -42
+ short converted2 = (short)read2; // 121
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/FogVolume.xml b/doc/classes/FogVolume.xml
index d9fa2e6ebb..e2f9038be5 100644
--- a/doc/classes/FogVolume.xml
+++ b/doc/classes/FogVolume.xml
@@ -11,16 +11,16 @@
<tutorials>
</tutorials>
<members>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- The size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
- [b]Note:[/b] Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing [member ProjectSettings.rendering/environment/volumetric_fog/volume_depth] (at a performance cost) or by decreasing [member Environment.volumetric_fog_length] (at no performance cost, but at the cost of lower fog range). Alternatively, the [FogVolume] can be made thicker and use a lower density in the [member material].
- [b]Note:[/b] If [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_CONE] or [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], the cone/cylinder will be adjusted to fit within the extents. Non-uniform scaling of cone/cylinder shapes via the [member extents] property is not supported, but you can scale the [FogVolume] node instead.
- </member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The [Material] used by the [FogVolume]. Can be either a built-in [FogMaterial] or a custom [ShaderMaterial].
</member>
<member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RenderingServer.FogVolumeShape" default="3">
The shape of the [FogVolume]. This can be set to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD].
</member>
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ The size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
+ [b]Note:[/b] Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing [member ProjectSettings.rendering/environment/volumetric_fog/volume_depth] (at a performance cost) or by decreasing [member Environment.volumetric_fog_length] (at no performance cost, but at the cost of lower fog range). Alternatively, the [FogVolume] can be made thicker and use a lower density in the [member material].
+ [b]Note:[/b] If [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_CONE] or [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], the cone/cylinder will be adjusted to fit within the size. Non-uniform scaling of cone/cylinder shapes via the [member size] property is not supported, but you can scale the [FogVolume] node instead.
+ </member>
</members>
</class>
diff --git a/doc/classes/GPUParticlesAttractorBox3D.xml b/doc/classes/GPUParticlesAttractorBox3D.xml
index 6595428cc2..65a4c6d4a5 100644
--- a/doc/classes/GPUParticlesAttractorBox3D.xml
+++ b/doc/classes/GPUParticlesAttractorBox3D.xml
@@ -10,8 +10,8 @@
<tutorials>
</tutorials>
<members>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- The attractor box's extents in 3D units.
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ The attractor box's size in 3D units.
</member>
</members>
</class>
diff --git a/doc/classes/GPUParticlesAttractorVectorField3D.xml b/doc/classes/GPUParticlesAttractorVectorField3D.xml
index aeadfaf4ab..12e6774471 100644
--- a/doc/classes/GPUParticlesAttractorVectorField3D.xml
+++ b/doc/classes/GPUParticlesAttractorVectorField3D.xml
@@ -11,12 +11,12 @@
<tutorials>
</tutorials>
<members>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- The extents of the vector field box in 3D units.
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ The size of the vector field box in 3D units.
</member>
<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
The 3D texture to be used. Values are linearly interpolated between the texture's pixels.
- [b]Note:[/b] To get better performance, the 3D texture's resolution should reflect the [member extents] of the attractor. Since particle attraction is usually low-frequency data, the texture can be kept at a low resolution such as 64×64×64.
+ [b]Note:[/b] To get better performance, the 3D texture's resolution should reflect the [member size] of the attractor. Since particle attraction is usually low-frequency data, the texture can be kept at a low resolution such as 64×64×64.
</member>
</members>
</class>
diff --git a/doc/classes/GPUParticlesCollisionBox3D.xml b/doc/classes/GPUParticlesCollisionBox3D.xml
index 103be18bfd..737db0ba8a 100644
--- a/doc/classes/GPUParticlesCollisionBox3D.xml
+++ b/doc/classes/GPUParticlesCollisionBox3D.xml
@@ -11,8 +11,8 @@
<tutorials>
</tutorials>
<members>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- The collision box's extents in 3D units.
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ The collision box's size in 3D units.
</member>
</members>
</class>
diff --git a/doc/classes/GPUParticlesCollisionHeightField3D.xml b/doc/classes/GPUParticlesCollisionHeightField3D.xml
index 6e996d5fbd..c8ed78b85e 100644
--- a/doc/classes/GPUParticlesCollisionHeightField3D.xml
+++ b/doc/classes/GPUParticlesCollisionHeightField3D.xml
@@ -13,9 +13,6 @@
<tutorials>
</tutorials>
<members>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- The collision heightmap's extents in 3D units. To improve heightmap quality, [member extents] should be set as small as possible while covering the parts of the scene you need.
- </member>
<member name="follow_camera_enabled" type="bool" setter="set_follow_camera_enabled" getter="is_follow_camera_enabled" default="false">
If [code]true[/code], the [GPUParticlesCollisionHeightField3D] will follow the current camera in global space. The [GPUParticlesCollisionHeightField3D] does not need to be a child of the [Camera3D] node for this to work.
Following the camera has a performance cost, as it will force the heightmap to update whenever the camera moves. Consider lowering [member resolution] to improve performance if [member follow_camera_enabled] is [code]true[/code].
@@ -23,6 +20,9 @@
<member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionHeightField3D.Resolution" default="2">
Higher resolutions can represent small details more accurately in large scenes, at the cost of lower performance. If [member update_mode] is [constant UPDATE_MODE_ALWAYS], consider using the lowest resolution possible.
</member>
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ The collision heightmap's size in 3D units. To improve heightmap quality, [member size] should be set as small as possible while covering the parts of the scene you need.
+ </member>
<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="GPUParticlesCollisionHeightField3D.UpdateMode" default="0">
The update policy to use for the generated heightmap.
</member>
diff --git a/doc/classes/GPUParticlesCollisionSDF3D.xml b/doc/classes/GPUParticlesCollisionSDF3D.xml
index 8467cfdda1..dc4a4a2027 100644
--- a/doc/classes/GPUParticlesCollisionSDF3D.xml
+++ b/doc/classes/GPUParticlesCollisionSDF3D.xml
@@ -6,7 +6,7 @@
<description>
Baked signed distance field 3D particle attractor affecting [GPUParticles3D] nodes.
Signed distance fields (SDF) allow for efficiently representing approximate collision shapes for convex and concave objects of any shape. This is more flexible than [GPUParticlesCollisionHeightField3D], but it requires a baking step.
- [b]Baking:[/b] The signed distance field texture can be baked by selecting the [GPUParticlesCollisionSDF3D] node in the editor, then clicking [b]Bake SDF[/b] at the top of the 3D viewport. Any [i]visible[/i] [MeshInstance3D]s touching the [member extents] will be taken into account for baking, regardless of their [member GeometryInstance3D.gi_mode].
+ [b]Baking:[/b] The signed distance field texture can be baked by selecting the [GPUParticlesCollisionSDF3D] node in the editor, then clicking [b]Bake SDF[/b] at the top of the 3D viewport. Any [i]visible[/i] [MeshInstance3D]s within the [member size] will be taken into account for baking, regardless of their [member GeometryInstance3D.gi_mode].
[b]Note:[/b] Baking a [GPUParticlesCollisionSDF3D]'s [member texture] is only possible within the editor, as there is no bake method exposed for use in exported projects. However, it's still possible to load pre-baked [Texture3D]s into its [member texture] property in an exported project.
[b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
@@ -34,12 +34,12 @@
<member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295">
The visual layers to account for when baking the particle collision SDF. Only [MeshInstance3D]s whose [member VisualInstance3D.layers] match with this [member bake_mask] will be included in the generated particle collision SDF. By default, all objects are taken into account for the particle collision SDF baking.
</member>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
- The collision SDF's extents in 3D units. To improve SDF quality, the [member extents] should be set as small as possible while covering the parts of the scene you need.
- </member>
<member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionSDF3D.Resolution" default="2">
The bake resolution to use for the signed distance field [member texture]. The texture must be baked again for changes to the [member resolution] property to be effective. Higher resolutions have a greater performance cost and take more time to bake. Higher resolutions also result in larger baked textures, leading to increased VRAM and storage space requirements. To improve performance and reduce bake times, use the lowest resolution possible for the object you're representing the collision of.
</member>
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ The collision SDF's size in 3D units. To improve SDF quality, the [member size] should be set as small as possible while covering the parts of the scene you need.
+ </member>
<member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
The 3D texture representing the signed distance field.
</member>
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index 0142018f1a..f015026bc1 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -160,14 +160,13 @@
var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
var offset = Vector2(50, 50)
polygon = Transform2D(0, offset) * polygon
- print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
+ print(polygon) # prints [(50, 50), (150, 50), (150, 150), (50, 150)]
[/gdscript]
[csharp]
var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) };
var offset = new Vector2(50, 50);
- // TODO: This code is not valid right now. Ping @aaronfranke about it before Godot 4.0 is out.
- //polygon = (Vector2[]) new Transform2D(0, offset).Xform(polygon);
- //GD.Print(polygon); // prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
+ polygon = new Transform2D(0, offset) * polygon;
+ GD.Print((Variant)polygon); // prints [(50, 50), (150, 50), (150, 150), (50, 150)]
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index ea4e4b53ba..490637374d 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -72,8 +72,9 @@
return from != to
[/gdscript]
[csharp]
- public override bool _IsNodeHoverValid(String from, int fromSlot, String to, int toSlot) {
- return from != to;
+ public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort)
+ {
+ return fromNode != toNode;
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/HMACContext.xml b/doc/classes/HMACContext.xml
index 706ee30963..fbdc6b5e64 100644
--- a/doc/classes/HMACContext.xml
+++ b/doc/classes/HMACContext.xml
@@ -26,25 +26,24 @@
[/gdscript]
[csharp]
using Godot;
- using System;
using System.Diagnostics;
- public class CryptoNode : Node
+ public partial class MyNode : Node
{
- private HMACContext ctx = new HMACContext();
+ private HmacContext _ctx = new HmacContext();
public override void _Ready()
{
- byte[] key = "supersecret".ToUTF8();
- Error err = ctx.Start(HashingContext.HashType.Sha256, key);
+ byte[] key = "supersecret".ToUtf8();
+ Error err = _ctx.Start(HashingContext.HashType.Sha256, key);
Debug.Assert(err == Error.Ok);
- byte[] msg1 = "this is ".ToUTF8();
- byte[] msg2 = "super duper secret".ToUTF8();
- err = ctx.Update(msg1);
+ byte[] msg1 = "this is ".ToUtf8();
+ byte[] msg2 = "super duper secret".ToUtf8();
+ err = _ctx.Update(msg1);
Debug.Assert(err == Error.Ok);
- err = ctx.Update(msg2);
+ err = _ctx.Update(msg2);
Debug.Assert(err == Error.Ok);
- byte[] hmac = ctx.Finish();
+ byte[] hmac = _ctx.Finish();
GD.Print(hmac.HexEncode());
}
}
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index b7a5cff694..4973f3fddf 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -105,7 +105,7 @@
[/gdscript]
[csharp]
var fields = new Godot.Collections.Dictionary { { "username", "user" }, { "password", "pass" } };
- string queryString = new HTTPClient().QueryStringFromDict(fields);
+ string queryString = httpClient.QueryStringFromDict(fields);
// Returns "username=user&amp;password=pass"
[/csharp]
[/codeblocks]
@@ -117,8 +117,13 @@
# Returns "single=123&amp;not_valued&amp;multiple=22&amp;multiple=33&amp;multiple=44"
[/gdscript]
[csharp]
- var fields = new Godot.Collections.Dictionary{{"single", 123}, {"notValued", null}, {"multiple", new Godot.Collections.Array{22, 33, 44}}};
- string queryString = new HTTPClient().QueryStringFromDict(fields);
+ var fields = new Godot.Collections.Dictionary
+ {
+ { "single", 123 },
+ { "notValued", default },
+ { "multiple", new Godot.Collections.Array { 22, 33, 44 } },
+ };
+ string queryString = httpClient.QueryStringFromDict(fields);
// Returns "single=123&amp;not_valued&amp;multiple=22&amp;multiple=33&amp;multiple=44"
[/csharp]
[/codeblocks]
@@ -151,7 +156,7 @@
[csharp]
var fields = new Godot.Collections.Dictionary { { "username", "user" }, { "password", "pass" } };
string queryString = new HTTPClient().QueryStringFromDict(fields);
- string[] headers = {"Content-Type: application/x-www-form-urlencoded", "Content-Length: " + queryString.Length};
+ string[] headers = { "Content-Type: application/x-www-form-urlencoded", $"Content-Length: {queryString.Length}" };
var result = new HTTPClient().Request(HTTPClient.Method.Post, "index.php", headers, queryString);
[/csharp]
[/codeblocks]
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index d403acf90c..5a0b12e198 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -57,7 +57,7 @@
// Perform a POST request. The URL below returns JSON as of writing.
// Note: Don't make simultaneous requests using a single HTTPRequest node.
// The snippet below is provided for reference only.
- string body = new JSON().Stringify(new Godot.Collections.Dictionary
+ string body = new Json().Stringify(new Godot.Collections.Dictionary
{
{ "name", "Godette" }
});
@@ -69,14 +69,14 @@
}
// Called when the HTTP request is completed.
- private void HttpRequestCompleted(int result, int responseCode, string[] headers, byte[] body)
+ private void HttpRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
- var json = new JSON();
- json.Parse(body.GetStringFromUTF8());
- var response = json.GetData() as Godot.Collections.Dictionary;
+ var json = new Json();
+ json.Parse(body.GetStringFromUtf8());
+ var response = json.GetData().AsGodotDictionary();
// Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org).
- GD.Print((response["headers"] as Godot.Collections.Dictionary)["User-Agent"]);
+ GD.Print((response["headers"].AsGodotDictionary())["User-Agent"]);
}
[/csharp]
[/codeblocks]
@@ -128,9 +128,9 @@
}
// Called when the HTTP request is completed.
- private void HttpRequestCompleted(int result, int responseCode, string[] headers, byte[] body)
+ private void HttpRequestCompleted(long result, long responseCode, string[] headers, byte[] body)
{
- if (result != (int)HTTPRequest.Result.Success)
+ if (result != (long)HTTPRequest.Result.Success)
{
GD.PushError("Image couldn't be downloaded. Try a different image.");
}
diff --git a/doc/classes/HashingContext.xml b/doc/classes/HashingContext.xml
index 7c2be6f817..5223cbf52f 100644
--- a/doc/classes/HashingContext.xml
+++ b/doc/classes/HashingContext.xml
@@ -8,7 +8,7 @@
The [enum HashType] enum shows the supported hashing algorithms.
[codeblocks]
[gdscript]
- const CHUNK_SIZE = 102
+ const CHUNK_SIZE = 1024
func hash_file(path):
# Check that file exists.
@@ -32,17 +32,16 @@
public void HashFile(string path)
{
- var ctx = new HashingContext();
- var file = new File();
- // Start a SHA-256 context.
- ctx.Start(HashingContext.HashType.Sha256);
// Check that file exists.
- if (!file.FileExists(path))
+ if (!FileAccess.FileExists(path))
{
return;
}
+ // Start a SHA-256 context.
+ var ctx = new HashingContext();
+ ctx.Start(HashingContext.HashType.Sha256);
// Open the file to hash.
- file.Open(path, File.ModeFlags.Read);
+ using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
// Update the context after reading each chunk.
while (!file.EofReached())
{
@@ -51,8 +50,7 @@
// Get the computed hash.
byte[] res = ctx.Finish();
// Print the result as hex string and array.
-
- GD.PrintT(res.HexEncode(), res);
+ GD.PrintT(res.HexEncode(), (Variant)res);
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml
index 67e7ced2e8..e4ba380741 100644
--- a/doc/classes/InputEventMIDI.xml
+++ b/doc/classes/InputEventMIDI.xml
@@ -35,9 +35,9 @@
GD.Print(OS.GetConnectedMidiInputs());
}
- public override void _Input(InputEvent inputEvent)
+ public override void _Input(InputEvent @event)
{
- if (inputEvent is InputEventMIDI midiEvent)
+ if (@event is InputEventMIDI midiEvent)
{
PrintMIDIInfo(midiEvent);
}
@@ -46,14 +46,14 @@
private void PrintMIDIInfo(InputEventMIDI midiEvent)
{
GD.Print(midiEvent);
- GD.Print("Channel " + midiEvent.Channel);
- GD.Print("Message " + midiEvent.Message);
- GD.Print("Pitch " + midiEvent.Pitch);
- GD.Print("Velocity " + midiEvent.Velocity);
- GD.Print("Instrument " + midiEvent.Instrument);
- GD.Print("Pressure " + midiEvent.Pressure);
- GD.Print("Controller number: " + midiEvent.ControllerNumber);
- GD.Print("Controller value: " + midiEvent.ControllerValue);
+ GD.Print($"Channel {midiEvent.Channel}");
+ GD.Print($"Message {midiEvent.Message}");
+ GD.Print($"Pitch {midiEvent.Pitch}");
+ GD.Print($"Velocity {midiEvent.Velocity}");
+ GD.Print($"Instrument {midiEvent.Instrument}");
+ GD.Print($"Pressure {midiEvent.Pressure}");
+ GD.Print($"Controller number: {midiEvent.ControllerNumber}");
+ GD.Print($"Controller value: {midiEvent.ControllerValue}");
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 674adb1772..260efb0eab 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -29,29 +29,28 @@
[/gdscript]
[csharp]
using Godot;
- using System;
- public class CustomMainLoop : MainLoop
+ public partial class CustomMainLoop : MainLoop
{
- public float TimeElapsed = 0;
+ private double _timeElapsed = 0;
public override void _Initialize()
{
GD.Print("Initialized:");
- GD.Print($" Starting Time: {TimeElapsed}");
+ GD.Print($" Starting Time: {_timeElapsed}");
}
- public override bool _Process(float delta)
+ public override bool _Process(double delta)
{
- TimeElapsed += delta;
+ _timeElapsed += delta;
// Return true to end the main loop.
- return Input.GetMouseButtonMask() != 0 || Input.IsKeyPressed((int)KeyList.Escape);
+ return Input.GetMouseButtonMask() != 0 || Input.IsKeyPressed(Key.Escape);
}
private void _Finalize()
{
GD.Print("Finalized:");
- GD.Print($" End Time: {TimeElapsed}");
+ GD.Print($" End Time: {_timeElapsed}");
}
}
[/csharp]
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 6ae4dc4177..92fd8bcc6a 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -111,6 +111,21 @@
<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer2D]. When [method NavigationAgent2D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector2 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
</member>
+ <member name="debug_enabled" type="bool" setter="set_debug_enabled" getter="get_debug_enabled" default="false">
+ If [code]true[/code] shows debug visuals for this agent.
+ </member>
+ <member name="debug_path_custom_color" type="Color" setter="set_debug_path_custom_color" getter="get_debug_path_custom_color" default="Color(1, 1, 1, 1)">
+ If [member debug_use_custom] is [code]true[/code] uses this color for this agent instead of global color.
+ </member>
+ <member name="debug_path_custom_line_width" type="float" setter="set_debug_path_custom_line_width" getter="get_debug_path_custom_line_width" default="1.0">
+ If [member debug_use_custom] is [code]true[/code] uses this line width for rendering paths for this agent instead of global line width.
+ </member>
+ <member name="debug_path_custom_point_size" type="float" setter="set_debug_path_custom_point_size" getter="get_debug_path_custom_point_size" default="4.0">
+ If [member debug_use_custom] is [code]true[/code] uses this rasterized point size for rendering path points for this agent instead of global point size.
+ </member>
+ <member name="debug_use_custom" type="bool" setter="set_debug_use_custom" getter="get_debug_use_custom" default="false">
+ If [code]true[/code] uses the defined [member debug_path_custom_color] for this agent instead of global color.
+ </member>
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
</member>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index a22cd6dd46..0ed11bc477 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -114,6 +114,18 @@
<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer3D]. When [method NavigationAgent3D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector3 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
</member>
+ <member name="debug_enabled" type="bool" setter="set_debug_enabled" getter="get_debug_enabled" default="false">
+ If [code]true[/code] shows debug visuals for this agent.
+ </member>
+ <member name="debug_path_custom_color" type="Color" setter="set_debug_path_custom_color" getter="get_debug_path_custom_color" default="Color(1, 1, 1, 1)">
+ If [member debug_use_custom] is [code]true[/code] uses this color for this agent instead of global color.
+ </member>
+ <member name="debug_path_custom_point_size" type="float" setter="set_debug_path_custom_point_size" getter="get_debug_path_custom_point_size" default="4.0">
+ If [member debug_use_custom] is [code]true[/code] uses this rasterized point size for rendering path points for this agent instead of global point size.
+ </member>
+ <member name="debug_use_custom" type="bool" setter="set_debug_use_custom" getter="get_debug_use_custom" default="false">
+ If [code]true[/code] uses the defined [member debug_path_custom_color] for this agent instead of global color.
+ </member>
<member name="ignore_y" type="bool" setter="set_ignore_y" getter="get_ignore_y" default="true">
Ignores collisions on the Y axis. Must be true to move on a horizontal plane.
</member>
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 16f6de5238..7270a19b4d 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -528,5 +528,10 @@
Emitted when a navigation map is updated, when a region moves or is modified.
</description>
</signal>
+ <signal name="navigation_debug_changed">
+ <description>
+ Emitted when navigation debug settings are changed. Only available in debug builds.
+ </description>
+ </signal>
</signals>
</class>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index e4607456ca..e30ff6be19 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -110,7 +110,7 @@
[/gdscript]
[csharp]
[Tool]
- public class MyNode2D : Node2D
+ public partial class MyNode2D : Node2D
{
private bool _holdingHammer;
@@ -433,9 +433,9 @@
var button = new Button();
// Option 1: In C#, we can use signals as events and connect with this idiomatic syntax:
button.ButtonDown += OnButtonDown;
- // Option 2: Object.Connect() with a constructed Callable from a method group.
+ // Option 2: GodotObject.Connect() with a constructed Callable from a method group.
button.Connect(Button.SignalName.ButtonDown, Callable.From(OnButtonDown));
- // Option 3: Object.Connect() with a constructed Callable using a target object and method name.
+ // Option 3: GodotObject.Connect() with a constructed Callable using a target object and method name.
button.Connect(Button.SignalName.ButtonDown, new Callable(this, MethodName.OnButtonDown));
}
@@ -700,10 +700,10 @@
sprite2d.is_class("Node3D") # Returns false
[/gdscript]
[csharp]
- var sprite2d = new Sprite2D();
- sprite2d.IsClass("Sprite2D"); // Returns true
- sprite2d.IsClass("Node"); // Returns true
- sprite2d.IsClass("Node3D"); // Returns false
+ var sprite2D = new Sprite2D();
+ sprite2D.IsClass("Sprite2D"); // Returns true
+ sprite2D.IsClass("Node"); // Returns true
+ sprite2D.IsClass("Node3D"); // Returns false
[/csharp]
[/codeblocks]
[b]Note:[/b] This method ignores [code]class_name[/code] declarations in the object's script.
@@ -747,10 +747,10 @@
player.SetScript(GD.Load("res://player.gd"));
player.Notification(NotificationEnterTree);
- // The call order is Object -&gt; Node -&gt; Node2D -&gt; player.gd.
+ // The call order is GodotObject -&gt; Node -&gt; Node2D -&gt; player.gd.
- player.notification(NotificationEnterTree, true);
- // The call order is player.gd -&gt; Node2D -&gt; Node -&gt; Object.
+ player.Notification(NotificationEnterTree, true);
+ // The call order is player.gd -&gt; Node2D -&gt; Node -&gt; GodotObject.
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/PhysicsPointQueryParameters2D.xml b/doc/classes/PhysicsPointQueryParameters2D.xml
index 76dc816dab..15102830f8 100644
--- a/doc/classes/PhysicsPointQueryParameters2D.xml
+++ b/doc/classes/PhysicsPointQueryParameters2D.xml
@@ -11,6 +11,7 @@
<members>
<member name="canvas_instance_id" type="int" setter="set_canvas_instance_id" getter="get_canvas_instance_id" default="0">
If different from [code]0[/code], restricts the query to a specific canvas layer specified by its instance ID. See [method Object.get_instance_id].
+ If [code]0[/code], restricts the query to the Viewport's default canvas layer.
</member>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
If [code]true[/code], the query will take [Area2D]s into account.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 95bd060fc6..e429759e93 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -528,9 +528,21 @@
<member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color(0, 0.6, 0.7, 0.42)">
Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/navigation/agent_path_color" type="Color" setter="" getter="" default="Color(1, 0, 0, 1)">
+ Color to display enabled navigation agent paths when an agent has debug enabled.
+ </member>
+ <member name="debug/shapes/navigation/agent_path_point_size" type="float" setter="" getter="" default="4.0">
+ Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
+ </member>
<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)">
Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/navigation/enable_agent_paths" type="bool" setter="" getter="" default="true">
+ If enabled, displays navigation agent paths when an agent has debug enabled.
+ </member>
+ <member name="debug/shapes/navigation/enable_agent_paths_xray" type="bool" setter="" getter="" default="true">
+ If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
+ </member>
<member name="debug/shapes/navigation/enable_edge_connections" type="bool" setter="" getter="" default="true">
If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
</member>
@@ -1743,7 +1755,7 @@
[/gdscript]
[csharp]
// Set the default gravity strength to 980.
- PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
+ PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
[/csharp]
[/codeblocks]
</member>
@@ -1757,7 +1769,7 @@
[/gdscript]
[csharp]
// Set the default gravity direction to `Vector2(0, 1)`.
- PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
+ PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
[/csharp]
[/codeblocks]
</member>
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index fee48dd246..fa0b1ab00b 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -13,13 +13,13 @@
</tutorials>
<members>
<member name="ambient_color" type="Color" setter="set_ambient_color" getter="get_ambient_color" default="Color(0, 0, 0, 1)">
- The custom ambient color to use within the [ReflectionProbe]'s [member extents]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR].
+ The custom ambient color to use within the [ReflectionProbe]'s [member size]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR].
</member>
<member name="ambient_color_energy" type="float" setter="set_ambient_color_energy" getter="get_ambient_color_energy" default="1.0">
- The custom ambient color energy to use within the [ReflectionProbe]'s [member extents]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR].
+ The custom ambient color energy to use within the [ReflectionProbe]'s [member size]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR].
</member>
<member name="ambient_mode" type="int" setter="set_ambient_mode" getter="get_ambient_mode" enum="ReflectionProbe.AmbientMode" default="1">
- The ambient color to use within the [ReflectionProbe]'s [member extents]. The ambient color will smoothly blend with other [ReflectionProbe]s and the rest of the scene (outside the [ReflectionProbe]'s [member extents]).
+ The ambient color to use within the [ReflectionProbe]'s [member size]. The ambient color will smoothly blend with other [ReflectionProbe]s and the rest of the scene (outside the [ReflectionProbe]'s [member size]).
</member>
<member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false">
If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location.
@@ -31,10 +31,6 @@
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode].
</member>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(10, 10, 10)">
- The size of the reflection probe. The larger the extents, the more space covered by the probe, which will lower the perceived resolution. It is best to keep the extents only as large as you need them.
- [b]Note:[/b] To better fit areas that are not aligned to the grid, you can rotate the [ReflectionProbe] node.
- </member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
Defines the reflection intensity. Intensity modulates the strength of the reflection.
</member>
@@ -43,7 +39,7 @@
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
The maximum distance away from the [ReflectionProbe] an object can be before it is culled. Decrease this to improve performance, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
- [b]Note:[/b] The maximum reflection distance is always at least equal to the [member extents]. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's [member extents] are already large.
+ [b]Note:[/b] The maximum reflection distance is always at least equal to the probe's extents. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's [member size] is already large.
</member>
<member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0">
The automatic LOD bias to use for meshes rendered within the [ReflectionProbe] (this is analog to [member Viewport.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
@@ -52,6 +48,10 @@
<member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset" default="Vector3(0, 0, 0)">
Sets the origin offset to be used when this [ReflectionProbe] is in [member box_projection] mode. This can be set to a non-zero value to ensure a reflection fits a rectangle-shaped room, while reducing the number of objects that "get in the way" of the reflection.
</member>
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(20, 20, 20)">
+ The size of the reflection probe. The larger the size, the more space covered by the probe, which will lower the perceived resolution. It is best to keep the size only as large as you need it.
+ [b]Note:[/b] To better fit areas that are not aligned to the grid, you can rotate the [ReflectionProbe] node.
+ </member>
<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="ReflectionProbe.UpdateMode" default="0">
Sets how frequently the [ReflectionProbe] is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS].
</member>
@@ -64,13 +64,13 @@
Update the probe every frame. This provides better results for fast-moving dynamic objects (such as cars). However, it has a significant performance cost. Due to the cost, it's recommended to only use one ReflectionProbe with [constant UPDATE_ALWAYS] at most per scene. For all other use cases, use [constant UPDATE_ONCE].
</constant>
<constant name="AMBIENT_DISABLED" value="0" enum="AmbientMode">
- Do not apply any ambient lighting inside the [ReflectionProbe]'s [member extents].
+ Do not apply any ambient lighting inside the [ReflectionProbe]'s [member size].
</constant>
<constant name="AMBIENT_ENVIRONMENT" value="1" enum="AmbientMode">
- Apply automatically-sourced environment lighting inside the [ReflectionProbe]'s [member extents].
+ Apply automatically-sourced environment lighting inside the [ReflectionProbe]'s [member size].
</constant>
<constant name="AMBIENT_COLOR" value="2" enum="AmbientMode">
- Apply custom ambient lighting inside the [ReflectionProbe]'s [member extents]. See [member ambient_color] and [member ambient_color_energy].
+ Apply custom ambient lighting inside the [ReflectionProbe]'s [member size]. See [member ambient_color] and [member ambient_color_energy].
</constant>
</constants>
</class>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 8bb3073000..727a310d87 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -877,13 +877,6 @@
<description>
</description>
</method>
- <method name="decal_set_extents">
- <return type="void" />
- <param index="0" name="decal" type="RID" />
- <param index="1" name="extents" type="Vector3" />
- <description>
- </description>
- </method>
<method name="decal_set_fade">
<return type="void" />
<param index="0" name="decal" type="RID" />
@@ -906,6 +899,13 @@
<description>
</description>
</method>
+ <method name="decal_set_size">
+ <return type="void" />
+ <param index="0" name="decal" type="RID" />
+ <param index="1" name="size" type="Vector3" />
+ <description>
+ </description>
+ </method>
<method name="decal_set_texture">
<return type="void" />
<param index="0" name="decal" type="RID" />
@@ -1218,14 +1218,6 @@
Creates a new fog volume and allocates an RID.
</description>
</method>
- <method name="fog_volume_set_extents">
- <return type="void" />
- <param index="0" name="fog_volume" type="RID" />
- <param index="1" name="extents" type="Vector3" />
- <description>
- Sets the size of the fog volume when shape is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
- </description>
- </method>
<method name="fog_volume_set_material">
<return type="void" />
<param index="0" name="fog_volume" type="RID" />
@@ -1242,6 +1234,14 @@
Sets the shape of the fog volume to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD].
</description>
</method>
+ <method name="fog_volume_set_size">
+ <return type="void" />
+ <param index="0" name="fog_volume" type="RID" />
+ <param index="1" name="size" type="Vector3" />
+ <description>
+ Sets the size of the fog volume when shape is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
+ </description>
+ </method>
<method name="force_draw">
<return type="void" />
<param index="0" name="swap_buffers" type="bool" default="true" />
@@ -2655,14 +2655,6 @@
If [code]true[/code], computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to [member ReflectionProbe.enable_shadows].
</description>
</method>
- <method name="reflection_probe_set_extents">
- <return type="void" />
- <param index="0" name="probe" type="RID" />
- <param index="1" name="extents" type="Vector3" />
- <description>
- Sets the size of the area that the reflection probe will capture. Equivalent to [member ReflectionProbe.extents].
- </description>
- </method>
<method name="reflection_probe_set_intensity">
<return type="void" />
<param index="0" name="probe" type="RID" />
@@ -2701,6 +2693,14 @@
<description>
</description>
</method>
+ <method name="reflection_probe_set_size">
+ <return type="void" />
+ <param index="0" name="probe" type="RID" />
+ <param index="1" name="size" type="Vector3" />
+ <description>
+ Sets the size of the area that the reflection probe will capture. Equivalent to [member ReflectionProbe.size].
+ </description>
+ </method>
<method name="reflection_probe_set_update_mode">
<return type="void" />
<param index="0" name="probe" type="RID" />
@@ -4091,10 +4091,10 @@
[FogVolume] will be shaped like an ellipsoid (stretched sphere).
</constant>
<constant name="FOG_VOLUME_SHAPE_CONE" value="1" enum="FogVolumeShape">
- [FogVolume] will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the extents. The cone will be adjusted to fit within the extents. Rotate the [FogVolume] node to reorient the cone. Non-uniform scaling via extents is not supported (scale the [FogVolume] node instead).
+ [FogVolume] will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the size. The cone will be adjusted to fit within the size. Rotate the [FogVolume] node to reorient the cone. Non-uniform scaling via size is not supported (scale the [FogVolume] node instead).
</constant>
<constant name="FOG_VOLUME_SHAPE_CYLINDER" value="2" enum="FogVolumeShape">
- [FogVolume] will be shaped like an upright cylinder (in local coordinates). Rotate the [FogVolume] node to reorient the cylinder. The cylinder will be adjusted to fit within the extents. Non-uniform scaling via extents is not supported (scale the [FogVolume] node instead).
+ [FogVolume] will be shaped like an upright cylinder (in local coordinates). Rotate the [FogVolume] node to reorient the cylinder. The cylinder will be adjusted to fit within the size. Non-uniform scaling via size is not supported (scale the [FogVolume] node instead).
</constant>
<constant name="FOG_VOLUME_SHAPE_BOX" value="3" enum="FogVolumeShape">
[FogVolume] will be shaped like a box.
diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml
index c01546524d..333d34d1b7 100644
--- a/doc/classes/RichTextEffect.xml
+++ b/doc/classes/RichTextEffect.xml
@@ -13,7 +13,7 @@
[/gdscript]
[csharp]
// The RichTextEffect will be usable like this: `[example]Some text[/example]`
- public string bbcode = "example";
+ string bbcode = "example";
[/csharp]
[/codeblocks]
[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index bf19ebc23a..6adb37a3f7 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -74,10 +74,10 @@
print("end")
[/gdscript]
[csharp]
- public async void SomeFunction()
+ public async Task SomeFunction()
{
GD.Print("start");
- await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
+ await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout);
GD.Print("end");
}
[/csharp]
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index f28e65c5bf..42b070d7d9 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -14,10 +14,10 @@
print("Timer ended.")
[/gdscript]
[csharp]
- public async void SomeFunction()
+ public async Task SomeFunction()
{
GD.Print("Timer started.");
- await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
+ await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout);
GD.Print("Timer ended.");
}
[/csharp]
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index 235fef0bdd..033dbf51f3 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -23,11 +23,11 @@
print("A click!")
[/gdscript]
[csharp]
- public override void _Input(InputEvent inputEvent)
+ public override void _Input(InputEvent @event)
{
- if (inputEvent is InputEventMouseButton inputEventMouse)
+ if (@event is InputEventMouseButton inputEventMouse)
{
- if (inputEventMouse.Pressed &amp;&amp; inputEventMouse.ButtonIndex == (int)ButtonList.Left)
+ if (inputEventMouse.Pressed &amp;&amp; inputEventMouse.ButtonIndex == MouseButton.Left)
{
if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
{
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index f05b5f7dbf..969cbac57d 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -223,7 +223,7 @@
put_data("Hello world".to_utf8())
[/gdscript]
[csharp]
- PutData("Hello World".ToUTF8());
+ PutData("Hello World".ToUtf8());
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index 7020cae1de..bb76a82ef3 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -26,6 +26,7 @@
</member>
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(512, 512)">
The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
+ [b]Note:[/b] If the parent node is a [SubViewportContainer] and its [member SubViewportContainer.stretch] is [code]true[/code], the viewport size cannot be changed manually.
</member>
<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i(0, 0)">
The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
diff --git a/doc/classes/SubViewportContainer.xml b/doc/classes/SubViewportContainer.xml
index 77aa7e3ff4..11137222a9 100644
--- a/doc/classes/SubViewportContainer.xml
+++ b/doc/classes/SubViewportContainer.xml
@@ -13,6 +13,7 @@
<members>
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
If [code]true[/code], the sub-viewport will be automatically resized to the control's size.
+ [b]Note:[/b] If [code]true[/code], this will prohibit changing [member SubViewport.size] of its children manually.
</member>
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 9bb92cf362..16e4ce3714 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -77,13 +77,13 @@
tween = create_tween()
[/gdscript]
[csharp]
- private Tween tween;
+ private Tween _tween;
public void Animate()
{
- if (tween != null)
- tween.Kill(); // Abort the previous animation
- tween = CreateTween();
+ if (_tween != null)
+ _tween.Kill(); // Abort the previous animation
+ _tween = CreateTween();
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/UDPServer.xml b/doc/classes/UDPServer.xml
index c3a3a49a80..8151ecb625 100644
--- a/doc/classes/UDPServer.xml
+++ b/doc/classes/UDPServer.xml
@@ -9,7 +9,8 @@
Below a small example of how it can be used:
[codeblocks]
[gdscript]
- class_name Server
+ # server_node.gd
+ class_name ServerNode
extends Node
var server := UDPServer.new()
@@ -34,35 +35,35 @@
pass # Do something with the connected peers.
[/gdscript]
[csharp]
+ // ServerNode.cs
using Godot;
- using System;
using System.Collections.Generic;
- public class Server : Node
+ public partial class ServerNode : Node
{
- public UDPServer Server = new UDPServer();
- public List&lt;PacketPeerUDP&gt; Peers = new List&lt;PacketPeerUDP&gt;();
+ private UdpServer _server = new UdpServer();
+ private List&lt;PacketPeerUdp&gt; _peers = new List&lt;PacketPeerUdp&gt;();
public override void _Ready()
{
- Server.Listen(4242);
+ _server.Listen(4242);
}
- public override void _Process(float delta)
+ public override void _Process(double delta)
{
- Server.Poll(); // Important!
- if (Server.IsConnectionAvailable())
+ _server.Poll(); // Important!
+ if (_server.IsConnectionAvailable())
{
- PacketPeerUDP peer = Server.TakeConnection();
+ PacketPeerUdp peer = _server.TakeConnection();
byte[] packet = peer.GetPacket();
- GD.Print($"Accepted Peer: {peer.GetPacketIp()}:{peer.GetPacketPort()}");
- GD.Print($"Received Data: {packet.GetStringFromUTF8()}");
+ GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}");
+ GD.Print($"Received Data: {packet.GetStringFromUtf8()}");
// Reply so it knows we received the message.
peer.PutPacket(packet);
// Keep a reference so we can keep contacting the remote peer.
- Peers.Add(peer);
+ _peers.Add(peer);
}
- foreach (var peer in Peers)
+ foreach (var peer in _peers)
{
// Do something with the peers.
}
@@ -72,7 +73,8 @@
[/codeblocks]
[codeblocks]
[gdscript]
- class_name Client
+ # client_node.gd
+ class_name ClientNode
extends Node
var udp := PacketPeerUDP.new()
@@ -90,30 +92,30 @@
connected = true
[/gdscript]
[csharp]
+ // ClientNode.cs
using Godot;
- using System;
- public class Client : Node
+ public partial class ClientNode : Node
{
- public PacketPeerUDP Udp = new PacketPeerUDP();
- public bool Connected = false;
+ private PacketPeerUdp _udp = new PacketPeerUdp();
+ private bool _connected = false;
public override void _Ready()
{
- Udp.ConnectToHost("127.0.0.1", 4242);
+ _udp.ConnectToHost("127.0.0.1", 4242);
}
- public override void _Process(float delta)
+ public override void _Process(double delta)
{
- if (!Connected)
+ if (!_connected)
{
// Try to contact server
- Udp.PutPacket("The Answer Is..42!".ToUTF8());
+ _udp.PutPacket("The Answer Is..42!".ToUtf8());
}
- if (Udp.GetAvailablePacketCount() &gt; 0)
+ if (_udp.GetAvailablePacketCount() &gt; 0)
{
- GD.Print($"Connected: {Udp.GetPacket().GetStringFromUTF8()}");
- Connected = true;
+ GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}");
+ _connected = true;
}
}
}
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index 6c151ef958..e43bceb941 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -27,11 +27,11 @@
undo_redo.commit_action()
[/gdscript]
[csharp]
- public UndoRedo UndoRedo;
+ private UndoRedo _undoRedo;
public override void _Ready()
{
- UndoRedo = GetUndoRedo(); // Method of EditorPlugin.
+ _undoRedo = GetUndoRedo(); // Method of EditorPlugin.
}
public void DoSomething()
@@ -47,12 +47,12 @@
private void OnMyButtonPressed()
{
var node = GetNode&lt;Node2D&gt;("MyNode2D");
- UndoRedo.CreateAction("Move the node");
- UndoRedo.AddDoMethod(this, MethodName.DoSomething);
- UndoRedo.AddUndoMethod(this, MethodName.UndoSomething);
- UndoRedo.AddDoProperty(node, Node2D.PropertyName.Position, new Vector2(100, 100));
- UndoRedo.AddUndoProperty(node, Node2D.PropertyName.Position, node.Position);
- UndoRedo.CommitAction();
+ _undoRedo.CreateAction("Move the node");
+ _undoRedo.AddDoMethod(new Callable(this, MethodName.DoSomething));
+ _undoRedo.AddUndoMethod(new Callable(this, MethodName.UndoSomething));
+ _undoRedo.AddDoProperty(node, "position", new Vector2(100, 100));
+ _undoRedo.AddUndoProperty(node, "position", node.Position);
+ _undoRedo.CommitAction();
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 394611b78f..4347c5845f 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -38,9 +38,9 @@
<member name="data" type="VoxelGIData" setter="set_probe_data" getter="get_probe_data">
The [VoxelGIData] resource that holds the data for this [VoxelGI].
</member>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(10, 10, 10)">
- The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
- [b]Note:[/b] Extents are clamped to 1.0 unit or more on each axis.
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(20, 20, 20)">
+ The size of the area covered by the [VoxelGI]. If you make the size larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting.
+ [b]Note:[/b] Size is clamped to 1.0 unit or more on each axis.
</member>
<member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="VoxelGI.Subdiv" default="1">
Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml
index bd9df18394..541a3bc4a6 100644
--- a/doc/classes/VoxelGIData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -26,8 +26,8 @@
<method name="get_bounds" qualifiers="const">
<return type="AABB" />
<description>
- Returns the bounds of the baked voxel data as an [AABB], which should match [member VoxelGI.extents] after being baked (which only contains the size as a [Vector3]).
- [b]Note:[/b] If the extents were modified without baking the VoxelGI data, then the value of [method get_bounds] and [member VoxelGI.extents] will not match.
+ Returns the bounds of the baked voxel data as an [AABB], which should match [member VoxelGI.size] after being baked (which only contains the size as a [Vector3]).
+ [b]Note:[/b] If the size was modified without baking the VoxelGI data, then the value of [method get_bounds] and [member VoxelGI.size] will not match.
</description>
</method>
<method name="get_data_cells" qualifiers="const">
diff --git a/drivers/gles3/environment/fog.cpp b/drivers/gles3/environment/fog.cpp
index 87470b454b..6083c4da46 100644
--- a/drivers/gles3/environment/fog.cpp
+++ b/drivers/gles3/environment/fog.cpp
@@ -49,7 +49,7 @@ void Fog::fog_volume_free(RID p_rid) {
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
}
-void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
+void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) {
}
void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h
index 99f2e27c44..7dc0265917 100644
--- a/drivers/gles3/environment/fog.h
+++ b/drivers/gles3/environment/fog.h
@@ -49,7 +49,7 @@ public:
virtual void fog_volume_free(RID p_rid) override;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
index a325f79d8c..138498220d 100644
--- a/drivers/gles3/storage/light_storage.cpp
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -403,7 +403,7 @@ void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_ener
void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
}
-void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
}
void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
@@ -436,7 +436,7 @@ uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
return 0;
}
-Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
return Vector3();
}
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
index 8b2bdaf872..f6f7628a90 100644
--- a/drivers/gles3/storage/light_storage.h
+++ b/drivers/gles3/storage/light_storage.h
@@ -113,7 +113,7 @@ struct ReflectionProbe {
Color ambient_color;
float ambient_color_energy = 1.0;
float max_distance = 0;
- Vector3 extents = Vector3(10, 10, 10);
+ Vector3 size = Vector3(20, 20, 20);
Vector3 origin_offset;
bool interior = false;
bool box_projection = false;
@@ -332,7 +332,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
@@ -345,7 +345,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 97698af0a0..9518751d73 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1547,7 +1547,7 @@ RID TextureStorage::decal_allocate() {
void TextureStorage::decal_initialize(RID p_rid) {
}
-void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
}
void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 522be64d35..017e74fc4d 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -574,7 +574,7 @@ public:
virtual void decal_initialize(RID p_rid) override;
virtual void decal_free(RID p_rid) override{};
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index ae54c20fe2..146b5a794c 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -198,6 +198,14 @@ void ActionMapEditor::_tree_button_pressed(Object *p_item, int p_column, int p_i
emit_signal(SNAME("action_edited"), action_name, action);
} break;
+ case ActionMapEditor::BUTTON_REVERT_ACTION: {
+ ERR_FAIL_COND_MSG(!item->has_meta("__action_initial"), "Tree Item for action which can be reverted is expected to have meta value with initial value of action.");
+
+ Dictionary action = item->get_meta("__action_initial").duplicate();
+ String action_name = item->get_meta("__name");
+
+ emit_signal(SNAME("action_edited"), action_name, action);
+ } break;
default:
break;
}
@@ -427,6 +435,13 @@ void ActionMapEditor::update_action_list(const Vector<ActionInfo> &p_action_info
action_item->set_range(1, deadzone);
// Third column - buttons
+ if (action_info.has_initial) {
+ bool deadzone_eq = action_info.action_initial["deadzone"] == action_info.action["deadzone"];
+ bool events_eq = Shortcut::is_event_array_equal(action_info.action_initial["events"], action_info.action["events"]);
+ bool action_eq = deadzone_eq && events_eq;
+ action_item->set_meta("__action_initial", action_info.action_initial);
+ action_item->add_button(2, action_tree->get_theme_icon(SNAME("ReloadSmall"), SNAME("EditorIcons")), BUTTON_REVERT_ACTION, action_eq, action_eq ? TTR("Cannot Revert - Action is same as initial") : TTR("Revert Action"));
+ }
action_item->add_button(2, action_tree->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), BUTTON_ADD_EVENT, false, TTR("Add Event"));
action_item->add_button(2, action_tree->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_ACTION, !action_info.editable, action_info.editable ? TTR("Remove Action") : TTR("Cannot Remove Action"));
diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h
index 433a72a807..2848d23e83 100644
--- a/editor/action_map_editor.h
+++ b/editor/action_map_editor.h
@@ -49,6 +49,8 @@ public:
struct ActionInfo {
String name;
Dictionary action;
+ bool has_initial = false;
+ Dictionary action_initial;
Ref<Texture2D> icon = Ref<Texture2D>();
bool editable = true;
@@ -60,6 +62,7 @@ private:
BUTTON_EDIT_EVENT,
BUTTON_REMOVE_ACTION,
BUTTON_REMOVE_EVENT,
+ BUTTON_REVERT_ACTION,
};
Vector<ActionInfo> actions_cache;
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index 72c234c1d4..477a094d01 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -77,7 +77,7 @@ void GPUParticlesCollisionSDF3DEditorPlugin::_notification(int p_what) {
const Vector3i size = col_sdf->get_estimated_cell_size();
- const Vector3 extents = col_sdf->get_extents();
+ const Vector3 extents = col_sdf->get_size() / 2;
int data_size = 2;
const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index e11dc1c81d..e48a5bb95d 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -1805,7 +1805,7 @@ void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
} else {
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
- float d = ra.x * 2.0;
+ float d = ra.x * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
@@ -2099,7 +2099,7 @@ void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo,
Ref<BoxOccluder3D> bo = o;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
- float d = ra[p_id];
+ float d = ra[p_id] * 2;
if (snap_enabled) {
d = Math::snapped(d, snap);
}
@@ -2109,7 +2109,7 @@ void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo,
}
Vector3 he = bo->get_size();
- he[p_id] = d * 2;
+ he[p_id] = d;
bo->set_size(he);
}
@@ -3184,7 +3184,7 @@ String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGiz
}
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
- return "Extents";
+ return "Size";
}
return "";
@@ -3198,7 +3198,7 @@ Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DG
}
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
- return Vector3(p_gizmo->get_node_3d()->call("get_extents"));
+ return Vector3(p_gizmo->get_node_3d()->call("get_size"));
}
return Variant();
@@ -3235,7 +3235,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_g
axis[p_id] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
- float d = ra[p_id];
+ float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
@@ -3244,9 +3244,9 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_g
d = 0.001;
}
- Vector3 he = sn->call("get_extents");
+ Vector3 he = sn->call("get_size");
he[p_id] = d;
- sn->call("set_extents", he);
+ sn->call("set_size", he);
}
}
@@ -3268,14 +3268,14 @@ void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *
if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) {
if (p_cancel) {
- sn->call("set_extents", p_restore);
+ sn->call("set_size", p_restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Box Shape Extents"));
- ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
- ur->add_undo_method(sn, "set_extents", p_restore);
+ ur->create_action(TTR("Change Box Shape Size"));
+ ur->add_do_method(sn, "set_size", sn->call("get_size"));
+ ur->add_undo_method(sn, "set_size", p_restore);
ur->commit_action();
}
}
@@ -3342,8 +3342,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) {
Vector<Vector3> lines;
AABB aabb;
- aabb.position = -cs->call("get_extents").operator Vector3();
- aabb.size = aabb.position * -2;
+ aabb.size = cs->call("get_size").operator Vector3();
+ aabb.position = aabb.size / -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -3356,7 +3356,7 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int i = 0; i < 3; i++) {
Vector3 ax;
- ax[i] = cs->call("get_extents").operator Vector3()[i];
+ ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
handles.push_back(ax);
}
@@ -3442,11 +3442,11 @@ int ReflectionProbeGizmoPlugin::get_priority() const {
String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
switch (p_id) {
case 0:
- return "Extents X";
+ return "Size X";
case 1:
- return "Extents Y";
+ return "Size Y";
case 2:
- return "Extents Z";
+ return "Size Z";
case 3:
return "Origin X";
case 4:
@@ -3460,7 +3460,7 @@ String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gi
Variant ReflectionProbeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
ReflectionProbe *probe = Object::cast_to<ReflectionProbe>(p_gizmo->get_node_3d());
- return AABB(probe->get_extents(), probe->get_origin_offset());
+ return AABB(probe->get_origin_offset(), probe->get_size());
}
void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
@@ -3470,7 +3470,7 @@ void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, in
Transform3D gi = gt.affine_inverse();
if (p_id < 3) {
- Vector3 extents = probe->get_extents();
+ Vector3 size = probe->get_size();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -3482,7 +3482,7 @@ void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, in
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
- float d = ra[p_id];
+ float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
@@ -3491,8 +3491,8 @@ void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, in
d = 0.001;
}
- extents[p_id] = d;
- probe->set_extents(extents);
+ size[p_id] = d;
+ probe->set_size(size);
} else {
p_id -= 3;
@@ -3526,17 +3526,17 @@ void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo,
AABB restore = p_restore;
if (p_cancel) {
- probe->set_extents(restore.position);
- probe->set_origin_offset(restore.size);
+ probe->set_origin_offset(restore.position);
+ probe->set_size(restore.size);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Probe Extents"));
- ur->add_do_method(probe, "set_extents", probe->get_extents());
+ ur->create_action(TTR("Change Probe Size"));
+ ur->add_do_method(probe, "set_size", probe->get_size());
ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset());
- ur->add_undo_method(probe, "set_extents", restore.position);
- ur->add_undo_method(probe, "set_origin_offset", restore.size);
+ ur->add_undo_method(probe, "set_size", restore.size);
+ ur->add_undo_method(probe, "set_origin_offset", restore.position);
ur->commit_action();
}
@@ -3547,11 +3547,11 @@ void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector<Vector3> lines;
Vector<Vector3> internal_lines;
- Vector3 extents = probe->get_extents();
+ Vector3 size = probe->get_size();
AABB aabb;
- aabb.position = -extents;
- aabb.size = extents * 2;
+ aabb.position = -size / 2;
+ aabb.size = size;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -3593,7 +3593,7 @@ void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (p_gizmo->is_selected()) {
Ref<Material> solid_material = get_material("reflection_probe_solid_material", p_gizmo);
- p_gizmo->add_solid_box(solid_material, probe->get_extents() * 2.0);
+ p_gizmo->add_solid_box(solid_material, probe->get_size());
}
p_gizmo->add_unscaled_billboard(icon, 0.05);
@@ -3627,11 +3627,11 @@ int DecalGizmoPlugin::get_priority() const {
String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
switch (p_id) {
case 0:
- return "Extents X";
+ return "Size X";
case 1:
- return "Extents Y";
+ return "Size Y";
case 2:
- return "Extents Z";
+ return "Size Z";
}
return "";
@@ -3639,7 +3639,7 @@ String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p
Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
- return decal->get_extents();
+ return decal->get_size();
}
void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
@@ -3648,7 +3648,7 @@ void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bo
Transform3D gi = gt.affine_inverse();
- Vector3 extents = decal->get_extents();
+ Vector3 size = decal->get_size();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -3660,7 +3660,7 @@ void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bo
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
- float d = ra[p_id];
+ float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
@@ -3669,8 +3669,8 @@ void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bo
d = 0.001;
}
- extents[p_id] = d;
- decal->set_extents(extents);
+ size[p_id] = d;
+ decal->set_size(size);
}
void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
@@ -3679,14 +3679,14 @@ void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
Vector3 restore = p_restore;
if (p_cancel) {
- decal->set_extents(restore);
+ decal->set_size(restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Decal Extents"));
- ur->add_do_method(decal, "set_extents", decal->get_extents());
- ur->add_undo_method(decal, "set_extents", restore);
+ ur->create_action(TTR("Change Decal Size"));
+ ur->add_do_method(decal, "set_size", decal->get_size());
+ ur->add_undo_method(decal, "set_size", restore);
ur->commit_action();
}
@@ -3696,11 +3696,11 @@ void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
Vector<Vector3> lines;
- Vector3 extents = decal->get_extents();
+ Vector3 size = decal->get_size();
AABB aabb;
- aabb.position = -extents;
- aabb.size = extents * 2;
+ aabb.position = -size / 2;
+ aabb.size = size;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -3718,8 +3718,9 @@ void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
}
- lines.push_back(Vector3(0, extents.y, 0));
- lines.push_back(Vector3(0, extents.y * 1.2, 0));
+ float half_size_y = size.y / 2;
+ lines.push_back(Vector3(0, half_size_y, 0));
+ lines.push_back(Vector3(0, half_size_y * 1.2, 0));
Vector<Vector3> handles;
@@ -3767,11 +3768,11 @@ int VoxelGIGizmoPlugin::get_priority() const {
String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
switch (p_id) {
case 0:
- return "Extents X";
+ return "Size X";
case 1:
- return "Extents Y";
+ return "Size Y";
case 2:
- return "Extents Z";
+ return "Size Z";
}
return "";
@@ -3779,7 +3780,7 @@ String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int
Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
- return probe->get_extents();
+ return probe->get_size();
}
void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
@@ -3788,7 +3789,7 @@ void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
Transform3D gt = probe->get_global_transform();
Transform3D gi = gt.affine_inverse();
- Vector3 extents = probe->get_extents();
+ Vector3 size = probe->get_size();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -3800,7 +3801,7 @@ void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
- float d = ra[p_id];
+ float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
@@ -3809,8 +3810,8 @@ void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
d = 0.001;
}
- extents[p_id] = d;
- probe->set_extents(extents);
+ size[p_id] = d;
+ probe->set_size(size);
}
void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
@@ -3819,14 +3820,14 @@ void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_i
Vector3 restore = p_restore;
if (p_cancel) {
- probe->set_extents(restore);
+ probe->set_size(restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Probe Extents"));
- ur->add_do_method(probe, "set_extents", probe->get_extents());
- ur->add_undo_method(probe, "set_extents", restore);
+ ur->create_action(TTR("Change Probe Size"));
+ ur->add_do_method(probe, "set_size", probe->get_size());
+ ur->add_undo_method(probe, "set_size", restore);
ur->commit_action();
}
@@ -3840,11 +3841,11 @@ void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
Vector<Vector3> lines;
- Vector3 extents = probe->get_extents();
+ Vector3 size = probe->get_size();
static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
- AABB aabb = AABB(-extents, extents * 2);
+ AABB aabb = AABB(-size / 2, size);
int subdiv = subdivs[probe->get_subdiv()];
float cell_size = aabb.get_longest_axis_size() / subdiv;
@@ -4363,7 +4364,7 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
Ref<BoxShape3D> bs = s;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
- float d = ra[p_id];
+ float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
@@ -4373,7 +4374,7 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
}
Vector3 he = bs->get_size();
- he[p_id] = d * 2;
+ he[p_id] = d;
bs->set_size(he);
}
@@ -5902,11 +5903,11 @@ int FogVolumeGizmoPlugin::get_priority() const {
}
String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
- return "Extents";
+ return "Size";
}
Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
- return Vector3(p_gizmo->get_node_3d()->call("get_extents"));
+ return Vector3(p_gizmo->get_node_3d()->call("get_size"));
}
void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
@@ -5924,7 +5925,7 @@ void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id
axis[p_id] = 1.0;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
- float d = ra[p_id];
+ float d = ra[p_id] * 2;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
}
@@ -5933,23 +5934,23 @@ void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id
d = 0.001;
}
- Vector3 he = sn->call("get_extents");
+ Vector3 he = sn->call("get_size");
he[p_id] = d;
- sn->call("set_extents", he);
+ sn->call("set_size", he);
}
void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
Node3D *sn = p_gizmo->get_node_3d();
if (p_cancel) {
- sn->call("set_extents", p_restore);
+ sn->call("set_size", p_restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Fog Volume Extents"));
- ur->add_do_method(sn, "set_extents", sn->call("get_extents"));
- ur->add_undo_method(sn, "set_extents", p_restore);
+ ur->create_action(TTR("Change Fog Volume Size"));
+ ur->add_do_method(sn, "set_size", sn->call("get_size"));
+ ur->add_undo_method(sn, "set_size", p_restore);
ur->commit_action();
}
@@ -5968,8 +5969,8 @@ void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector<Vector3> lines;
AABB aabb;
- aabb.position = -cs->call("get_extents").operator Vector3();
- aabb.size = aabb.position * -2;
+ aabb.size = cs->call("get_size").operator Vector3();
+ aabb.position = aabb.size / -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -5982,7 +5983,7 @@ void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int i = 0; i < 3; i++) {
Vector3 ax;
- ax[i] = cs->call("get_extents").operator Vector3()[i];
+ ax[i] = cs->call("get_size").operator Vector3()[i] / 2;
handles.push_back(ax);
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index af70e64b6a..8d9b05d85c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5647,7 +5647,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("WorldPosition", "Input/Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position", "WORLD_POSITION"), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
add_options.push_back(AddOption("ObjectPosition", "Input/Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position", "OBJECT_POSITION"), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
add_options.push_back(AddOption("UVW", "Input/Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw", "UVW"), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("Extents", "Input/Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents", "EXTENTS"), { "extents" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("Size", "Input/Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "size", "SIZE"), { "size" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
add_options.push_back(AddOption("SDF", "Input/Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "sdf", "SDF"), { "sdf" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
add_options.push_back(AddOption("Time", "Input/Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "time", "TIME"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index f9f72fee77..1087a50df6 100644
--- a/editor/plugins/voxel_gi_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -101,12 +101,12 @@ void VoxelGIEditorPlugin::_notification(int p_what) {
// Set information tooltip on the Bake button. This information is useful
// to optimize performance (video RAM size) and reduce light leaking (individual cell size).
- const Vector3i size = voxel_gi->get_estimated_cell_size();
+ const Vector3i cell_size = voxel_gi->get_estimated_cell_size();
- const Vector3 extents = voxel_gi->get_extents();
+ const Vector3 half_size = voxel_gi->get_size() / 2;
const int data_size = 4;
- const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
+ const double size_mb = cell_size.x * cell_size.y * cell_size.z * data_size / (1024.0 * 1024.0);
// Add a qualitative measurement to help the user assess whether a VoxelGI node is using a lot of VRAM.
String size_quality;
if (size_mb < 16.0) {
@@ -118,8 +118,8 @@ void VoxelGIEditorPlugin::_notification(int p_what) {
}
String text;
- text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n";
- text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
+ text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), cell_size.x, cell_size.y, cell_size.z)) + "\n";
+ text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), half_size.x / cell_size.x, half_size.y / cell_size.y, half_size.z / cell_size.z)) + "\n";
text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
// Only update the tooltip when needed to avoid constant redrawing.
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 560549d249..a43745b70f 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -370,17 +370,7 @@ void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionar
} else {
// Events changed
- int act_event_count = ((Array)p_action["events"]).size();
- int old_event_count = ((Array)old_val["events"]).size();
-
- if (act_event_count == old_event_count) {
- undo_redo->create_action(TTR("Edit Input Action Event"));
- } else if (act_event_count > old_event_count) {
- undo_redo->create_action(TTR("Add Input Action Event"));
- } else {
- undo_redo->create_action(TTR("Remove Input Action Event"));
- }
-
+ undo_redo->create_action(TTR("Change Input Action Event(s)"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
}
@@ -527,6 +517,8 @@ void ProjectSettingsEditor::_update_action_map_editor() {
if (is_builtin_input) {
action_info.editable = false;
action_info.icon = builtin_icon;
+ action_info.has_initial = true;
+ action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name);
}
actions.push_back(action_info);
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index cd837b3a91..32acad76aa 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -227,18 +227,6 @@
[/codeblock]
</description>
</method>
- <method name="str" qualifiers="vararg">
- <return type="String" />
- <description>
- Converts one or more arguments to a [String] in the best way possible.
- [codeblock]
- var a = [10, 20, 30]
- var b = str(a);
- len(a) # Returns 3
- len(b) # Returns 12
- [/codeblock]
- </description>
- </method>
<method name="type_exists">
<return type="bool" />
<param index="0" name="type" type="StringName" />
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index 10d83dcfe5..758b61bb31 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -112,28 +112,6 @@ struct GDScriptUtilityFunctionsDefinitions {
*r_ret = String(result);
}
- static inline void str(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
- if (p_arg_count < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- r_error.expected = 1;
- *r_ret = Variant();
- return;
- }
-
- String str;
- for (int i = 0; i < p_arg_count; i++) {
- String os = p_args[i]->operator String();
-
- if (i == 0) {
- str = os;
- } else {
- str += os;
- }
- }
- *r_ret = str;
- }
-
static inline void range(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
switch (p_arg_count) {
case 0: {
@@ -651,7 +629,6 @@ void GDScriptUtilityFunctions::register_functions() {
REGISTER_VARIANT_FUNC(convert, true, VARARG("what"), ARG("type", Variant::INT));
REGISTER_FUNC(type_exists, true, Variant::BOOL, ARG("type", Variant::STRING_NAME));
REGISTER_FUNC(_char, true, Variant::STRING, ARG("char", Variant::INT));
- REGISTER_VARARG_FUNC(str, true, Variant::STRING);
REGISTER_VARARG_FUNC(range, false, Variant::ARRAY);
REGISTER_CLASS_FUNC(load, false, "Resource", ARG("path", Variant::STRING));
REGISTER_FUNC(inst_to_dict, false, Variant::DICTIONARY, ARG("instance", Variant::OBJECT));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
index 8463403096..4610761bdb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
@@ -7,7 +7,7 @@ namespace Godot
/// <summary>
/// Instantiates the scene's node hierarchy, erroring on failure.
/// Triggers child scene instantiation(s). Triggers a
- /// <see cref="Node.NotificationInstanced"/> notification on the root node.
+ /// <see cref="Node.NotificationSceneInstantiated"/> notification on the root node.
/// </summary>
/// <seealso cref="InstantiateOrNull{T}(GenEditState)"/>
/// <exception cref="InvalidCastException">
@@ -23,7 +23,7 @@ namespace Godot
/// <summary>
/// Instantiates the scene's node hierarchy, returning <see langword="null"/> on failure.
/// Triggers child scene instantiation(s). Triggers a
- /// <see cref="Node.NotificationInstanced"/> notification on the root node.
+ /// <see cref="Node.NotificationSceneInstantiated"/> notification on the root node.
/// </summary>
/// <seealso cref="Instantiate{T}(GenEditState)"/>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index e73b6e7e23..380a684c9b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -108,6 +108,26 @@ void NavigationAgent2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
+#ifdef DEBUG_ENABLED
+ ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent2D::set_debug_enabled);
+ ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent2D::get_debug_enabled);
+ ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent2D::set_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent2D::get_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent2D::set_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent2D::get_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent2D::set_debug_path_custom_point_size);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent2D::get_debug_path_custom_point_size);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_line_width", "line_width"), &NavigationAgent2D::set_debug_path_custom_line_width);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_line_width"), &NavigationAgent2D::get_debug_path_custom_line_width);
+
+ ADD_GROUP("Debug", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width");
+#endif // DEBUG_ENABLED
+
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
ADD_SIGNAL(MethodInfo("waypoint_reached", PropertyInfo(Variant::DICTIONARY, "details")));
@@ -123,6 +143,12 @@ void NavigationAgent2D::_notification(int p_what) {
// cannot use READY as ready does not get called if Node is readded to SceneTree
set_agent_parent(get_parent());
set_physics_process_internal(true);
+
+#ifdef DEBUG_ENABLED
+ if (NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ debug_path_dirty = true;
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_PARENTED: {
@@ -165,6 +191,12 @@ void NavigationAgent2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
+
+#ifdef DEBUG_ENABLED
+ if (debug_path_instance.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, false);
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -176,6 +208,12 @@ void NavigationAgent2D::_notification(int p_what) {
}
_check_distance_to_target();
}
+
+#ifdef DEBUG_ENABLED
+ if (debug_path_dirty) {
+ _update_debug_path();
+ }
+#endif // DEBUG_ENABLED
} break;
}
}
@@ -194,12 +232,25 @@ NavigationAgent2D::NavigationAgent2D() {
navigation_result = Ref<NavigationPathQueryResult2D>();
navigation_result.instantiate();
+
+#ifdef DEBUG_ENABLED
+ NavigationServer2D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent2D::_navigation_debug_changed));
+#endif // DEBUG_ENABLED
}
NavigationAgent2D::~NavigationAgent2D() {
ERR_FAIL_NULL(NavigationServer2D::get_singleton());
NavigationServer2D::get_singleton()->free(agent);
agent = RID(); // Pointless
+
+#ifdef DEBUG_ENABLED
+ NavigationServer2D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent2D::_navigation_debug_changed));
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ if (debug_path_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_path_instance);
+ }
+#endif // DEBUG_ENABLED
}
void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
@@ -463,6 +514,9 @@ void NavigationAgent2D::update_navigation() {
}
NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result);
+#ifdef DEBUG_ENABLED
+ debug_path_dirty = true;
+#endif // DEBUG_ENABLED
navigation_finished = false;
navigation_path_index = 0;
emit_signal(SNAME("path_changed"));
@@ -549,3 +603,111 @@ void NavigationAgent2D::_check_distance_to_target() {
}
}
}
+
+////////DEBUG////////////////////////////////////////////////////////////
+
+#ifdef DEBUG_ENABLED
+void NavigationAgent2D::set_debug_enabled(bool p_enabled) {
+ debug_enabled = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent2D::get_debug_enabled() const {
+ return debug_enabled;
+}
+
+void NavigationAgent2D::set_debug_use_custom(bool p_enabled) {
+ debug_use_custom = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent2D::get_debug_use_custom() const {
+ return debug_use_custom;
+}
+
+void NavigationAgent2D::set_debug_path_custom_color(Color p_color) {
+ debug_path_custom_color = p_color;
+ debug_path_dirty = true;
+}
+
+Color NavigationAgent2D::get_debug_path_custom_color() const {
+ return debug_path_custom_color;
+}
+
+void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) {
+ debug_path_custom_point_size = MAX(0.1, p_point_size);
+ debug_path_dirty = true;
+}
+
+float NavigationAgent2D::get_debug_path_custom_point_size() const {
+ return debug_path_custom_point_size;
+}
+
+void NavigationAgent2D::set_debug_path_custom_line_width(float p_line_width) {
+ debug_path_custom_line_width = p_line_width;
+ debug_path_dirty = true;
+}
+
+float NavigationAgent2D::get_debug_path_custom_line_width() const {
+ return debug_path_custom_line_width;
+}
+
+void NavigationAgent2D::_navigation_debug_changed() {
+ debug_path_dirty = true;
+}
+
+void NavigationAgent2D::_update_debug_path() {
+ if (!debug_path_dirty) {
+ return;
+ }
+ debug_path_dirty = false;
+
+ if (!debug_path_instance.is_valid()) {
+ debug_path_instance = RenderingServer::get_singleton()->canvas_item_create();
+ }
+
+ RenderingServer::get_singleton()->canvas_item_clear(debug_path_instance);
+
+ if (!(debug_enabled && NavigationServer2D::get_singleton()->get_debug_navigation_enable_agent_paths())) {
+ return;
+ }
+
+ if (!(agent_parent && agent_parent->is_inside_tree())) {
+ return;
+ }
+
+ RenderingServer::get_singleton()->canvas_item_set_parent(debug_path_instance, agent_parent->get_canvas());
+ RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, agent_parent->is_visible_in_tree());
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+
+ if (navigation_path.size() <= 1) {
+ return;
+ }
+
+ Color debug_path_color = NavigationServer2D::get_singleton()->get_debug_navigation_agent_path_color();
+ if (debug_use_custom) {
+ debug_path_color = debug_path_custom_color;
+ }
+
+ Vector<Color> debug_path_colors;
+ debug_path_colors.resize(navigation_path.size());
+ debug_path_colors.fill(debug_path_color);
+
+ RenderingServer::get_singleton()->canvas_item_add_polyline(debug_path_instance, navigation_path, debug_path_colors, debug_path_custom_line_width, false);
+
+ float point_size = NavigationServer2D::get_singleton()->get_debug_navigation_agent_path_point_size();
+ float half_point_size = point_size * 0.5;
+
+ if (debug_use_custom) {
+ point_size = debug_path_custom_point_size;
+ half_point_size = debug_path_custom_point_size * 0.5;
+ }
+
+ for (int i = 0; i < navigation_path.size(); i++) {
+ const Vector2 &vert = navigation_path[i];
+ Rect2 path_point_rect = Rect2(vert.x - half_point_size, vert.y - half_point_size, point_size, point_size);
+ RenderingServer::get_singleton()->canvas_item_add_rect(debug_path_instance, path_point_rect, debug_path_color);
+ }
+}
+#endif // DEBUG_ENABLED
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 9787bb1bdb..8f4a373327 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -74,6 +74,20 @@ class NavigationAgent2D : public Node {
// No initialized on purpose
uint32_t update_frame_id = 0;
+#ifdef DEBUG_ENABLED
+ bool debug_enabled = false;
+ bool debug_path_dirty = true;
+ RID debug_path_instance;
+ float debug_path_custom_point_size = 4.0;
+ float debug_path_custom_line_width = 1.0;
+ bool debug_use_custom = false;
+ Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
+
+private:
+ void _navigation_debug_changed();
+ void _update_debug_path();
+#endif // DEBUG_ENABLED
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -169,6 +183,23 @@ public:
PackedStringArray get_configuration_warnings() const override;
+#ifdef DEBUG_ENABLED
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
+
+ void set_debug_use_custom(bool p_enabled);
+ bool get_debug_use_custom() const;
+
+ void set_debug_path_custom_color(Color p_color);
+ Color get_debug_path_custom_color() const;
+
+ void set_debug_path_custom_point_size(float p_point_size);
+ float get_debug_path_custom_point_size() const;
+
+ void set_debug_path_custom_line_width(float p_line_width);
+ float get_debug_path_custom_line_width() const;
+#endif // DEBUG_ENABLED
+
private:
void update_navigation();
void _request_repath();
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index fbcb1c8f2c..e122adcc8c 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -30,14 +30,14 @@
#include "decal.h"
-void Decal::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- RS::get_singleton()->decal_set_extents(decal, p_extents);
+void Decal::set_size(const Vector3 &p_size) {
+ size = p_size;
+ RS::get_singleton()->decal_set_size(decal, p_size);
update_gizmos();
}
-Vector3 Decal::get_extents() const {
- return extents;
+Vector3 Decal::get_size() const {
+ return size;
}
void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) {
@@ -147,8 +147,8 @@ uint32_t Decal::get_cull_mask() const {
AABB Decal::get_aabb() const {
AABB aabb;
- aabb.position = -extents;
- aabb.size = extents * 2.0;
+ aabb.position = -size / 2;
+ aabb.size = size;
return aabb;
}
@@ -181,8 +181,8 @@ PackedStringArray Decal::get_configuration_warnings() const {
}
void Decal::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &Decal::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &Decal::get_size);
ClassDB::bind_method(D_METHOD("set_texture", "type", "texture"), &Decal::set_texture);
ClassDB::bind_method(D_METHOD("get_texture", "type"), &Decal::get_texture);
@@ -217,7 +217,7 @@ void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,suffix:m"), "set_size", "get_size");
ADD_GROUP("Textures", "texture_");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
@@ -252,6 +252,24 @@ void Decal::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_MAX);
}
+#ifndef DISABLE_DEPRECATED
+bool Decal::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool Decal::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
Decal::Decal() {
decal = RenderingServer::get_singleton()->decal_create();
RS::get_singleton()->instance_set_base(get_instance(), decal);
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 5797a2f645..171b52815a 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -47,7 +47,7 @@ public:
private:
RID decal;
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
Ref<Texture2D> textures[TEXTURE_MAX];
real_t emission_energy = 1.0;
real_t albedo_mix = 1.0;
@@ -63,12 +63,16 @@ private:
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
virtual PackedStringArray get_configuration_warnings() const override;
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture(DecalTexture p_type) const;
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 30dfb45836..9b0a7bb302 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -34,36 +34,54 @@
///////////////////////////
void FogVolume::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &FogVolume::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &FogVolume::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &FogVolume::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &FogVolume::get_size);
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &FogVolume::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &FogVolume::get_shape);
ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid (Local),Cone (Local),Cylinder (Local),Box (Local),World (Global)"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
}
void FogVolume::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
+ if (p_property.name == "size" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}
-void FogVolume::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- extents.x = MAX(0.0, extents.x);
- extents.y = MAX(0.0, extents.y);
- extents.z = MAX(0.0, extents.z);
- RS::get_singleton()->fog_volume_set_extents(_get_volume(), extents);
+#ifndef DISABLE_DEPRECATED
+bool FogVolume::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool FogVolume::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
+void FogVolume::set_size(const Vector3 &p_size) {
+ size = p_size;
+ size.x = MAX(0.0, size.x);
+ size.y = MAX(0.0, size.y);
+ size.z = MAX(0.0, size.z);
+ RS::get_singleton()->fog_volume_set_size(_get_volume(), size);
update_gizmos();
}
-Vector3 FogVolume::get_extents() const {
- return extents;
+Vector3 FogVolume::get_size() const {
+ return size;
}
void FogVolume::set_shape(RS::FogVolumeShape p_type) {
@@ -94,7 +112,7 @@ Ref<Material> FogVolume::get_material() const {
AABB FogVolume::get_aabb() const {
if (shape != RS::FOG_VOLUME_SHAPE_WORLD) {
- return AABB(-extents, extents * 2);
+ return AABB(-size / 2, size);
}
return AABB();
}
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index fa02834762..f7e861e3d0 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -40,7 +40,7 @@
class FogVolume : public VisualInstance3D {
GDCLASS(FogVolume, VisualInstance3D);
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
Ref<Material> material;
RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
@@ -50,10 +50,14 @@ protected:
_FORCE_INLINE_ RID _get_volume() { return volume; }
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_shape(RS::FogVolumeShape p_type);
RS::FogVolumeShape get_shape() const;
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index d1f2dfb25f..137d578291 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -95,24 +95,42 @@ GPUParticlesCollisionSphere3D::~GPUParticlesCollisionSphere3D() {
///////////////////////////
void GPUParticlesCollisionBox3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionBox3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionBox3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
}
-void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+#ifndef DISABLE_DEPRECATED
+bool GPUParticlesCollisionBox3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool GPUParticlesCollisionBox3D::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
+void GPUParticlesCollisionBox3D::set_size(const Vector3 &p_size) {
+ size = p_size;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
update_gizmos();
}
-Vector3 GPUParticlesCollisionBox3D::get_extents() const {
- return extents;
+Vector3 GPUParticlesCollisionBox3D::get_size() const {
+ return size;
}
AABB GPUParticlesCollisionBox3D::get_aabb() const {
- return AABB(-extents, extents * 2);
+ return AABB(-size / 2, size);
}
GPUParticlesCollisionBox3D::GPUParticlesCollisionBox3D() :
@@ -359,7 +377,7 @@ Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
- AABB aabb(-extents, extents * 2);
+ AABB aabb(-size / 2, size);
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
@@ -374,7 +392,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() {
static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 };
int subdiv = subdivs[get_resolution()];
- AABB aabb(-extents, extents * 2);
+ AABB aabb(-size / 2, size);
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
@@ -515,8 +533,8 @@ PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const
}
void GPUParticlesCollisionSDF3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionSDF3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionSDF3D::get_size);
ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF3D::set_resolution);
ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF3D::get_resolution);
@@ -532,7 +550,7 @@ void GPUParticlesCollisionSDF3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &GPUParticlesCollisionSDF3D::set_bake_mask_value);
ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &GPUParticlesCollisionSDF3D::get_bake_mask_value);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,suffix:m"), "set_thickness", "get_thickness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
@@ -547,6 +565,24 @@ void GPUParticlesCollisionSDF3D::_bind_methods() {
BIND_ENUM_CONSTANT(RESOLUTION_MAX);
}
+#ifndef DISABLE_DEPRECATED
+bool GPUParticlesCollisionSDF3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool GPUParticlesCollisionSDF3D::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void GPUParticlesCollisionSDF3D::set_thickness(float p_thickness) {
thickness = p_thickness;
}
@@ -555,14 +591,14 @@ float GPUParticlesCollisionSDF3D::get_thickness() const {
return thickness;
}
-void GPUParticlesCollisionSDF3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+void GPUParticlesCollisionSDF3D::set_size(const Vector3 &p_size) {
+ size = p_size;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
update_gizmos();
}
-Vector3 GPUParticlesCollisionSDF3D::get_extents() const {
- return extents;
+Vector3 GPUParticlesCollisionSDF3D::get_size() const {
+ return size;
}
void GPUParticlesCollisionSDF3D::set_resolution(Resolution p_resolution) {
@@ -610,7 +646,7 @@ Ref<Texture3D> GPUParticlesCollisionSDF3D::get_texture() const {
}
AABB GPUParticlesCollisionSDF3D::get_aabb() const {
- return AABB(-extents, extents * 2);
+ return AABB(-size / 2, size);
}
GPUParticlesCollisionSDF3D::BakeBeginFunc GPUParticlesCollisionSDF3D::bake_begin_function = nullptr;
@@ -675,8 +711,8 @@ void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
}
void GPUParticlesCollisionHeightField3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionHeightField3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionHeightField3D::get_size);
ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField3D::set_resolution);
ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField3D::get_resolution);
@@ -687,7 +723,7 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled);
ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution");
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled");
@@ -704,15 +740,33 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
}
-void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+#ifndef DISABLE_DEPRECATED
+bool GPUParticlesCollisionHeightField3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool GPUParticlesCollisionHeightField3D::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
+void GPUParticlesCollisionHeightField3D::set_size(const Vector3 &p_size) {
+ size = p_size;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
update_gizmos();
RS::get_singleton()->particles_collision_height_field_update(_get_collision());
}
-Vector3 GPUParticlesCollisionHeightField3D::get_extents() const {
- return extents;
+Vector3 GPUParticlesCollisionHeightField3D::get_size() const {
+ return size;
}
void GPUParticlesCollisionHeightField3D::set_resolution(Resolution p_resolution) {
@@ -745,7 +799,7 @@ bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const {
}
AABB GPUParticlesCollisionHeightField3D::get_aabb() const {
- return AABB(-extents, extents * 2);
+ return AABB(-size / 2, size);
}
GPUParticlesCollisionHeightField3D::GPUParticlesCollisionHeightField3D() :
@@ -857,24 +911,42 @@ GPUParticlesAttractorSphere3D::~GPUParticlesAttractorSphere3D() {
///////////////////////////
void GPUParticlesAttractorBox3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorBox3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorBox3D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
+}
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
+#ifndef DISABLE_DEPRECATED
+bool GPUParticlesAttractorBox3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
}
-void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+bool GPUParticlesAttractorBox3D::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
+void GPUParticlesAttractorBox3D::set_size(const Vector3 &p_size) {
+ size = p_size;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
update_gizmos();
}
-Vector3 GPUParticlesAttractorBox3D::get_extents() const {
- return extents;
+Vector3 GPUParticlesAttractorBox3D::get_size() const {
+ return size;
}
AABB GPUParticlesAttractorBox3D::get_aabb() const {
- return AABB(-extents, extents * 2);
+ return AABB(-size / 2, size);
}
GPUParticlesAttractorBox3D::GPUParticlesAttractorBox3D() :
@@ -887,24 +959,42 @@ GPUParticlesAttractorBox3D::~GPUParticlesAttractorBox3D() {
///////////////////////////
void GPUParticlesAttractorVectorField3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorVectorField3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorVectorField3D::get_size);
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
}
-void GPUParticlesAttractorVectorField3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
+#ifndef DISABLE_DEPRECATED
+bool GPUParticlesAttractorVectorField3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool GPUParticlesAttractorVectorField3D::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
+void GPUParticlesAttractorVectorField3D::set_size(const Vector3 &p_size) {
+ size = p_size;
+ RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2);
update_gizmos();
}
-Vector3 GPUParticlesAttractorVectorField3D::get_extents() const {
- return extents;
+Vector3 GPUParticlesAttractorVectorField3D::get_size() const {
+ return size;
}
void GPUParticlesAttractorVectorField3D::set_texture(const Ref<Texture3D> &p_texture) {
@@ -918,7 +1008,7 @@ Ref<Texture3D> GPUParticlesAttractorVectorField3D::get_texture() const {
}
AABB GPUParticlesAttractorVectorField3D::get_aabb() const {
- return AABB(-extents, extents * 2);
+ return AABB(-size / 2, size);
}
GPUParticlesAttractorVectorField3D::GPUParticlesAttractorVectorField3D() :
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 3c569ac73d..1649320069 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -74,14 +74,18 @@ public:
class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D {
GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D);
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
protected:
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
virtual AABB get_aabb() const override;
@@ -108,7 +112,7 @@ public:
typedef void (*BakeEndFunc)();
private:
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
Resolution resolution = RESOLUTION_64;
uint32_t bake_mask = 0xFFFFFFFF;
Ref<Texture3D> texture;
@@ -160,6 +164,10 @@ private:
protected:
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
virtual PackedStringArray get_configuration_warnings() const override;
@@ -167,8 +175,8 @@ public:
void set_thickness(float p_thickness);
float get_thickness() const;
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_resolution(Resolution p_resolution);
Resolution get_resolution() const;
@@ -217,7 +225,7 @@ public:
};
private:
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
Resolution resolution = RESOLUTION_1024;
bool follow_camera_mode = false;
@@ -226,10 +234,14 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_resolution(Resolution p_resolution);
Resolution get_resolution() const;
@@ -301,14 +313,18 @@ public:
class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D {
GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D);
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
protected:
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
virtual AABB get_aabb() const override;
@@ -319,15 +335,19 @@ public:
class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D {
GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D);
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
Ref<Texture3D> texture;
protected:
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_texture(const Ref<Texture3D> &p_texture);
Ref<Texture3D> get_texture() const;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 4aa6e61ec5..5db8611d72 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -120,6 +120,23 @@ void NavigationAgent3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("link_reached", PropertyInfo(Variant::DICTIONARY, "details")));
ADD_SIGNAL(MethodInfo("navigation_finished"));
ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity")));
+
+#ifdef DEBUG_ENABLED
+ ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent3D::set_debug_enabled);
+ ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent3D::get_debug_enabled);
+ ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent3D::set_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent3D::get_debug_use_custom);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent3D::set_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent3D::get_debug_path_custom_color);
+ ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent3D::set_debug_path_custom_point_size);
+ ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent3D::get_debug_path_custom_point_size);
+
+ ADD_GROUP("Debug", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
+#endif // DEBUG_ENABLED
}
void NavigationAgent3D::_notification(int p_what) {
@@ -129,6 +146,12 @@ void NavigationAgent3D::_notification(int p_what) {
// cannot use READY as ready does not get called if Node is readded to SceneTree
set_agent_parent(get_parent());
set_physics_process_internal(true);
+
+#ifdef DEBUG_ENABLED
+ if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ debug_path_dirty = true;
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_PARENTED: {
@@ -151,6 +174,12 @@ void NavigationAgent3D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
set_agent_parent(nullptr);
set_physics_process_internal(false);
+
+#ifdef DEBUG_ENABLED
+ if (debug_path_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_path_instance, false);
+ }
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_PAUSED: {
@@ -182,6 +211,11 @@ void NavigationAgent3D::_notification(int p_what) {
}
_check_distance_to_target();
}
+#ifdef DEBUG_ENABLED
+ if (debug_path_dirty) {
+ _update_debug_path();
+ }
+#endif // DEBUG_ENABLED
} break;
}
}
@@ -201,12 +235,28 @@ NavigationAgent3D::NavigationAgent3D() {
navigation_result = Ref<NavigationPathQueryResult3D>();
navigation_result.instantiate();
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed));
+#endif // DEBUG_ENABLED
}
NavigationAgent3D::~NavigationAgent3D() {
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
NavigationServer3D::get_singleton()->free(agent);
agent = RID(); // Pointless
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed));
+
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ if (debug_path_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_path_instance);
+ }
+ if (debug_path_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_path_mesh->get_rid());
+ }
+#endif // DEBUG_ENABLED
}
void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
@@ -480,6 +530,9 @@ void NavigationAgent3D::update_navigation() {
}
NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result);
+#ifdef DEBUG_ENABLED
+ debug_path_dirty = true;
+#endif // DEBUG_ENABLED
navigation_finished = false;
navigation_path_index = 0;
emit_signal(SNAME("path_changed"));
@@ -566,3 +619,130 @@ void NavigationAgent3D::_check_distance_to_target() {
}
}
}
+
+////////DEBUG////////////////////////////////////////////////////////////
+
+#ifdef DEBUG_ENABLED
+void NavigationAgent3D::set_debug_enabled(bool p_enabled) {
+ debug_enabled = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent3D::get_debug_enabled() const {
+ return debug_enabled;
+}
+
+void NavigationAgent3D::set_debug_use_custom(bool p_enabled) {
+ debug_use_custom = p_enabled;
+ debug_path_dirty = true;
+}
+
+bool NavigationAgent3D::get_debug_use_custom() const {
+ return debug_use_custom;
+}
+
+void NavigationAgent3D::set_debug_path_custom_color(Color p_color) {
+ debug_path_custom_color = p_color;
+ debug_path_dirty = true;
+}
+
+Color NavigationAgent3D::get_debug_path_custom_color() const {
+ return debug_path_custom_color;
+}
+
+void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) {
+ debug_path_custom_point_size = p_point_size;
+ debug_path_dirty = true;
+}
+
+float NavigationAgent3D::get_debug_path_custom_point_size() const {
+ return debug_path_custom_point_size;
+}
+
+void NavigationAgent3D::_navigation_debug_changed() {
+ debug_path_dirty = true;
+}
+
+void NavigationAgent3D::_update_debug_path() {
+ if (!debug_path_dirty) {
+ return;
+ }
+ debug_path_dirty = false;
+
+ if (!debug_path_instance.is_valid()) {
+ debug_path_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!debug_path_mesh.is_valid()) {
+ debug_path_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ debug_path_mesh->clear_surfaces();
+
+ if (!(debug_enabled && NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths())) {
+ return;
+ }
+
+ if (!(agent_parent && agent_parent->is_inside_tree())) {
+ return;
+ }
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+
+ if (navigation_path.size() <= 1) {
+ return;
+ }
+
+ Vector<Vector3> debug_path_lines_vertex_array;
+
+ for (int i = 0; i < navigation_path.size() - 1; i++) {
+ debug_path_lines_vertex_array.push_back(navigation_path[i]);
+ debug_path_lines_vertex_array.push_back(navigation_path[i + 1]);
+ }
+
+ Array debug_path_lines_mesh_array;
+ debug_path_lines_mesh_array.resize(Mesh::ARRAY_MAX);
+ debug_path_lines_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array;
+
+ debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, debug_path_lines_mesh_array);
+
+ Ref<StandardMaterial3D> debug_agent_path_line_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_line_material();
+ if (debug_use_custom) {
+ if (!debug_agent_path_line_custom_material.is_valid()) {
+ debug_agent_path_line_custom_material = debug_agent_path_line_material->duplicate();
+ }
+ debug_agent_path_line_custom_material->set_albedo(debug_path_custom_color);
+ debug_path_mesh->surface_set_material(0, debug_agent_path_line_custom_material);
+ } else {
+ debug_path_mesh->surface_set_material(0, debug_agent_path_line_material);
+ }
+
+ Vector<Vector3> debug_path_points_vertex_array;
+
+ for (int i = 0; i < navigation_path.size(); i++) {
+ debug_path_points_vertex_array.push_back(navigation_path[i]);
+ }
+
+ Array debug_path_points_mesh_array;
+ debug_path_points_mesh_array.resize(Mesh::ARRAY_MAX);
+ debug_path_points_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array;
+
+ debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, debug_path_points_mesh_array);
+
+ Ref<StandardMaterial3D> debug_agent_path_point_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_material();
+ if (debug_use_custom) {
+ if (!debug_agent_path_point_custom_material.is_valid()) {
+ debug_agent_path_point_custom_material = debug_agent_path_point_material->duplicate();
+ }
+ debug_agent_path_point_custom_material->set_albedo(debug_path_custom_color);
+ debug_agent_path_point_custom_material->set_point_size(debug_path_custom_point_size);
+ debug_path_mesh->surface_set_material(1, debug_agent_path_point_custom_material);
+ } else {
+ debug_path_mesh->surface_set_material(1, debug_agent_path_point_material);
+ }
+
+ RS::get_singleton()->instance_set_base(debug_path_instance, debug_path_mesh->get_rid());
+ RS::get_singleton()->instance_set_scenario(debug_path_instance, agent_parent->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(debug_path_instance, agent_parent->is_visible_in_tree());
+}
+#endif // DEBUG_ENABLED
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 12f83ce6a8..98bf395d7c 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -76,6 +76,22 @@ class NavigationAgent3D : public Node {
// No initialized on purpose
uint32_t update_frame_id = 0;
+#ifdef DEBUG_ENABLED
+ bool debug_enabled = false;
+ bool debug_path_dirty = true;
+ RID debug_path_instance;
+ Ref<ArrayMesh> debug_path_mesh;
+ float debug_path_custom_point_size = 4.0;
+ bool debug_use_custom = false;
+ Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
+ Ref<StandardMaterial3D> debug_agent_path_line_custom_material;
+ Ref<StandardMaterial3D> debug_agent_path_point_custom_material;
+
+private:
+ void _navigation_debug_changed();
+ void _update_debug_path();
+#endif // DEBUG_ENABLED
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -181,6 +197,20 @@ public:
PackedStringArray get_configuration_warnings() const override;
+#ifdef DEBUG_ENABLED
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
+
+ void set_debug_use_custom(bool p_enabled);
+ bool get_debug_use_custom() const;
+
+ void set_debug_path_custom_color(Color p_color);
+ Color get_debug_path_custom_color() const;
+
+ void set_debug_path_custom_point_size(float p_point_size);
+ float get_debug_path_custom_point_size() const;
+#endif // DEBUG_ENABLED
+
private:
void update_navigation();
void _request_repath();
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index f4ab09cd9b..c8cfcf7d7a 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -333,6 +333,11 @@ void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
}
void AnimatableBody3D::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 606f6140cb..62202c0b1b 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -85,38 +85,40 @@ float ReflectionProbe::get_mesh_lod_threshold() const {
return mesh_lod_threshold;
}
-void ReflectionProbe::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
+void ReflectionProbe::set_size(const Vector3 &p_size) {
+ size = p_size;
for (int i = 0; i < 3; i++) {
- if (extents[i] < 0.01) {
- extents[i] = 0.01;
+ float half_size = size[i] / 2;
+ if (half_size < 0.01) {
+ half_size = 0.01;
}
- if (extents[i] - 0.01 < ABS(origin_offset[i])) {
- origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01);
+ if (half_size - 0.01 < ABS(origin_offset[i])) {
+ origin_offset[i] = SIGN(origin_offset[i]) * (half_size - 0.01);
}
}
- RS::get_singleton()->reflection_probe_set_extents(probe, extents);
+ RS::get_singleton()->reflection_probe_set_size(probe, size);
RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
update_gizmos();
}
-Vector3 ReflectionProbe::get_extents() const {
- return extents;
+Vector3 ReflectionProbe::get_size() const {
+ return size;
}
-void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
- origin_offset = p_extents;
+void ReflectionProbe::set_origin_offset(const Vector3 &p_offset) {
+ origin_offset = p_offset;
for (int i = 0; i < 3; i++) {
- if (extents[i] - 0.01 < ABS(origin_offset[i])) {
- origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01);
+ float half_size = size[i] / 2;
+ if (half_size - 0.01 < ABS(origin_offset[i])) {
+ origin_offset[i] = SIGN(origin_offset[i]) * (half_size - 0.01);
}
}
- RS::get_singleton()->reflection_probe_set_extents(probe, extents);
+ RS::get_singleton()->reflection_probe_set_size(probe, size);
RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
update_gizmos();
@@ -174,7 +176,7 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
AABB ReflectionProbe::get_aabb() const {
AABB aabb;
aabb.position = -origin_offset;
- aabb.size = origin_offset + extents;
+ aabb.size = origin_offset + size / 2;
return aabb;
}
@@ -205,8 +207,8 @@ void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "ratio"), &ReflectionProbe::set_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &ReflectionProbe::get_mesh_lod_threshold);
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &ReflectionProbe::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &ReflectionProbe::get_size);
ClassDB::bind_method(D_METHOD("set_origin_offset", "origin_offset"), &ReflectionProbe::set_origin_offset);
ClassDB::bind_method(D_METHOD("get_origin_offset"), &ReflectionProbe::get_origin_offset);
@@ -229,7 +231,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp,suffix:m"), "set_max_distance", "get_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
@@ -250,6 +252,24 @@ void ReflectionProbe::_bind_methods() {
BIND_ENUM_CONSTANT(AMBIENT_COLOR);
}
+#ifndef DISABLE_DEPRECATED
+bool ReflectionProbe::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool ReflectionProbe::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
ReflectionProbe::ReflectionProbe() {
probe = RenderingServer::get_singleton()->reflection_probe_create();
RS::get_singleton()->instance_set_base(get_instance(), probe);
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index cb417c3eea..738277ad39 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -52,7 +52,7 @@ private:
RID probe;
float intensity = 1.0;
float max_distance = 0.0;
- Vector3 extents = Vector3(10, 10, 10);
+ Vector3 size = Vector3(20, 20, 20);
Vector3 origin_offset = Vector3(0, 0, 0);
bool box_projection = false;
bool enable_shadows = false;
@@ -68,6 +68,10 @@ private:
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
void set_intensity(float p_intensity);
@@ -91,10 +95,10 @@ public:
void set_mesh_lod_threshold(float p_pixels);
float get_mesh_lod_threshold() const;
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
- void set_origin_offset(const Vector3 &p_extents);
+ void set_origin_offset(const Vector3 &p_offset);
Vector3 get_origin_offset() const;
void set_as_interior(bool p_enable);
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 41dc27352f..36a877246e 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -237,6 +237,24 @@ void VoxelGIData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
}
+#ifndef DISABLE_DEPRECATED
+bool VoxelGI::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ set_size((Vector3)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool VoxelGI::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
VoxelGIData::VoxelGIData() {
probe = RS::get_singleton()->voxel_gi_create();
}
@@ -273,14 +291,14 @@ VoxelGI::Subdiv VoxelGI::get_subdiv() const {
return subdiv;
}
-void VoxelGI::set_extents(const Vector3 &p_extents) {
- // Prevent very small extents as these break baking if other extents are set very high.
- extents = Vector3(MAX(1.0, p_extents.x), MAX(1.0, p_extents.y), MAX(1.0, p_extents.z));
+void VoxelGI::set_size(const Vector3 &p_size) {
+ // Prevent very small size dimensions as these breaks baking if other size dimensions are set very high.
+ size = Vector3(MAX(1.0, p_size.x), MAX(1.0, p_size.y), MAX(1.0, p_size.z));
update_gizmos();
}
-Vector3 VoxelGI::get_extents() const {
- return extents;
+Vector3 VoxelGI::get_size() const {
+ return size;
}
void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
@@ -300,7 +318,7 @@ void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
- if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-size / 2, size).intersects(xf.xform(aabb))) {
PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -328,7 +346,7 @@ void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
- if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-size / 2, size).intersects(xf.xform(aabb))) {
PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -352,7 +370,7 @@ Vector3i VoxelGI::get_estimated_cell_size() const {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
int cell_subdiv = subdiv_value[subdiv];
int axis_cell_size[3];
- AABB bounds = AABB(-extents, extents * 2.0);
+ AABB bounds = AABB(-size / 2, size);
int longest_axis = bounds.get_longest_axis_index();
axis_cell_size[longest_axis] = 1 << cell_subdiv;
@@ -390,7 +408,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
Voxelizer baker;
- baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0), exposure_normalization);
+ baker.begin_bake(subdiv_value[subdiv], AABB(-size / 2, size), exposure_normalization);
List<PlotMesh> mesh_list;
@@ -448,7 +466,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data_new->get_rid(), exposure_normalization);
- probe_data_new->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
+ probe_data_new->allocate(baker.get_to_cell_space_xform(), AABB(-size / 2, size), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data_new);
#ifdef TOOLS_ENABLED
@@ -468,7 +486,7 @@ void VoxelGI::_debug_bake() {
}
AABB VoxelGI::get_aabb() const {
- return AABB(-extents, extents * 2);
+ return AABB(-size / 2, size);
}
PackedStringArray VoxelGI::get_configuration_warnings() const {
@@ -489,8 +507,8 @@ void VoxelGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv);
ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv);
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VoxelGI::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VoxelGI::get_size);
ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes);
ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes);
@@ -500,7 +518,7 @@ void VoxelGI::_bind_methods() {
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data");
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index ae348daf9e..d276186dd1 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -118,7 +118,7 @@ private:
RID voxel_gi;
Subdiv subdiv = SUBDIV_128;
- Vector3 extents = Vector3(10, 10, 10);
+ Vector3 size = Vector3(20, 20, 20);
Ref<CameraAttributes> camera_attributes;
struct PlotMesh {
@@ -133,6 +133,10 @@ private:
protected:
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+#endif // DISABLE_DEPRECATED
public:
static BakeBeginFunc bake_begin_function;
@@ -145,8 +149,8 @@ public:
void set_subdiv(Subdiv p_subdiv);
Subdiv get_subdiv() const;
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
Ref<CameraAttributes> get_camera_attributes() const;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 45f4f690b9..797999625b 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -800,6 +800,14 @@ Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
return xfade_curve;
}
+void AnimationNodeTransition::set_allow_transition_to_self(bool p_enable) {
+ allow_transition_to_self = p_enable;
+}
+
+bool AnimationNodeTransition::is_allow_transition_to_self() const {
+ return allow_transition_to_self;
+}
+
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) {
String cur_transition_request = get_parameter(transition_request);
int cur_current_index = get_parameter(current_index);
@@ -815,20 +823,22 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
int new_idx = find_input(cur_transition_request);
if (new_idx >= 0) {
if (cur_current_index == new_idx) {
- // Transition to same state.
- restart = input_data[cur_current_index].reset;
- cur_prev_xfading = 0;
- set_parameter(prev_xfading, 0);
- cur_prev_index = -1;
- set_parameter(prev_index, -1);
+ if (allow_transition_to_self) {
+ // Transition to same state.
+ restart = input_data[cur_current_index].reset;
+ cur_prev_xfading = 0;
+ set_parameter(prev_xfading, 0);
+ cur_prev_index = -1;
+ set_parameter(prev_index, -1);
+ }
} else {
switched = true;
cur_prev_index = cur_current_index;
set_parameter(prev_index, cur_current_index);
+ cur_current_index = new_idx;
+ set_parameter(current_index, cur_current_index);
+ set_parameter(current_state, cur_transition_request);
}
- cur_current_index = new_idx;
- set_parameter(current_index, cur_current_index);
- set_parameter(current_state, cur_transition_request);
} else {
ERR_PRINT("No such input: '" + cur_transition_request + "'");
}
@@ -932,8 +942,12 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
+ ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeTransition::set_allow_transition_to_self);
+ ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeTransition::is_allow_transition_to_self);
+
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 3c27edbf70..20f8e9b190 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -294,6 +294,7 @@ class AnimationNodeTransition : public AnimationNodeSync {
double xfade_time = 0.0;
Ref<Curve> xfade_curve;
+ bool allow_transition_to_self = false;
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
@@ -325,6 +326,9 @@ public:
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
+ void set_allow_transition_to_self(bool p_enable);
+ bool is_allow_transition_to_self() const;
+
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeTransition();
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 7fb831b3b2..ec28a5cca1 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -252,7 +252,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
path.clear(); //a new one will be needed
if (current == p_travel) {
- return false; // Will teleport oneself (restart).
+ return !p_state_machine->is_allow_transition_to_self();
}
Vector2 current_pos = p_state_machine->states[current].position;
@@ -813,6 +813,14 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
}
+void AnimationNodeStateMachine::set_allow_transition_to_self(bool p_enable) {
+ allow_transition_to_self = p_enable;
+}
+
+bool AnimationNodeStateMachine::is_allow_transition_to_self() const {
+ return allow_transition_to_self;
+}
+
bool AnimationNodeStateMachine::can_edit_node(const StringName &p_name) const {
if (states.has(p_name)) {
return !(states[p_name].node->is_class("AnimationNodeStartState") || states[p_name].node->is_class("AnimationNodeEndState"));
@@ -1383,6 +1391,11 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
+
+ ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeStateMachine::set_allow_transition_to_self);
+ ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeStateMachine::is_allow_transition_to_self);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");
}
AnimationNodeStateMachine::AnimationNodeStateMachine() {
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index cf4d850aa6..5c2a4d6264 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -188,6 +188,7 @@ private:
};
HashMap<StringName, State> states;
+ bool allow_transition_to_self = false;
struct Transition {
StringName from;
@@ -254,6 +255,9 @@ public:
void remove_transition_by_index(const int p_transition);
void remove_transition(const StringName &p_from, const StringName &p_to);
+ void set_allow_transition_to_self(bool p_enable);
+ bool is_allow_transition_to_self() const;
+
bool can_edit_node(const StringName &p_name) const;
AnimationNodeStateMachine *get_prev_state_machine() const;
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 7c1d2f95a9..f10e1c2cd1 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -85,7 +85,7 @@ void SubViewportContainer::set_stretch_shrink(int p_shrink) {
continue;
}
- c->set_size(get_size() / shrink);
+ c->set_size_force(get_size() / shrink);
}
queue_redraw();
@@ -116,7 +116,7 @@ void SubViewportContainer::_notification(int p_what) {
continue;
}
- c->set_size(get_size() / shrink);
+ c->set_size_force(get_size() / shrink);
}
} break;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b6bcbe04a3..fe82fed2f7 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -4114,9 +4114,26 @@ Viewport::~Viewport() {
/////////////////////////////////
void SubViewport::set_size(const Size2i &p_size) {
- _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
+ _internal_set_size(p_size);
+}
+void SubViewport::set_size_force(const Size2i &p_size) {
+ // Use only for setting the size from the parent SubViewportContainer with enabled stretch mode.
+ // Don't expose function to scripting.
+ _internal_set_size(p_size, true);
+}
+
+void SubViewport::_internal_set_size(const Size2i &p_size, bool p_force) {
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (!p_force && c && c->is_stretch_enabled()) {
+#ifdef DEBUG_ENABLED
+ WARN_PRINT("Can't change the size of a `SubViewport` with a `SubViewportContainer` parent that has `stretch` enabled. Set `SubViewportContainer.stretch` to `false` to allow changing the size manually.");
+#endif // DEBUG_ENABLED
+ return;
+ }
+
+ _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
+
if (c) {
c->update_minimum_size();
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index e081013fde..2a4ddc422f 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -754,6 +754,8 @@ private:
ClearMode clear_mode = CLEAR_MODE_ALWAYS;
bool size_2d_override_stretch = false;
+ void _internal_set_size(const Size2i &p_size, bool p_force = false);
+
protected:
static void _bind_methods();
virtual DisplayServer::WindowID get_window_id() const override;
@@ -763,6 +765,7 @@ protected:
public:
void set_size(const Size2i &p_size);
Size2i get_size() const;
+ void set_size_force(const Size2i &p_size);
void set_size_2d_override(const Size2i &p_size);
Size2i get_size_2d_override() const;
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 4e51bbaa73..aabaa54505 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -159,7 +159,7 @@ uniform sampler3D density_texture: hint_default_white;
void fog() {
DENSITY = density * clamp(exp2(-height_falloff * (WORLD_POSITION.y - OBJECT_POSITION.y)), 0.0, 1.0);
DENSITY *= texture(density_texture, UVW).r;
- DENSITY *= pow(clamp(-SDF / min(min(EXTENTS.x, EXTENTS.y), EXTENTS.z), 0.0, 1.0), edge_fade);
+ DENSITY *= pow(clamp(-2.0 * SDF / min(min(SIZE.x, SIZE.y), SIZE.z), 0.0, 1.0), edge_fade);
ALBEDO = albedo.rgb;
EMISSION = emission.rgb;
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index bfcf5cb137..421db6cc74 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2936,7 +2936,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "size", "SIZE" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 2e4087c1de..85ba8ed431 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -207,6 +207,30 @@ void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool
bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
}
+
+void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
+}
+
+Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color();
+}
+
+void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value);
+}
+
+bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths();
+}
+
+void NavigationServer2D::set_debug_navigation_agent_path_point_size(float p_point_size) {
+ NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
+}
+
+float NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
+ return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size();
+}
#endif // DEBUG_ENABLED
void NavigationServer2D::_bind_methods() {
@@ -286,14 +310,26 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
+
+ ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
NavigationServer2D::NavigationServer2D() {
singleton = this;
ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
+#endif // DEBUG_ENABLED
}
+#ifdef DEBUG_ENABLED
+void NavigationServer2D::_emit_navigation_debug_changed_signal() {
+ emit_signal(SNAME("navigation_debug_changed"));
+}
+#endif // DEBUG_ENABLED
+
NavigationServer2D::~NavigationServer2D() {
singleton = nullptr;
}
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index cd18476182..746389404b 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -254,6 +254,20 @@ public:
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
+
+ void set_debug_navigation_agent_path_color(const Color &p_color);
+ Color get_debug_navigation_agent_path_color() const;
+
+ void set_debug_navigation_enable_agent_paths(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths() const;
+
+ void set_debug_navigation_agent_path_point_size(float p_point_size);
+ float get_debug_navigation_agent_path_point_size() const;
+#endif // DEBUG_ENABLED
+
+#ifdef DEBUG_ENABLED
+private:
+ void _emit_navigation_debug_changed_signal();
#endif // DEBUG_ENABLED
};
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 8f2cff0e04..70897ae75c 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -159,6 +159,7 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
+ debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/agent_path_color", Color(1.0, 0.0, 0.0, 1.0));
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
@@ -168,6 +169,11 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true);
debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
+ debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true);
+ debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true);
+
+ debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0);
+
if (Engine::get_singleton()->is_editor_hint()) {
// enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
@@ -329,6 +335,42 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connection
return debug_navigation_link_connections_disabled_material;
}
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line_material() {
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ return debug_navigation_agent_path_line_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_albedo(debug_navigation_agent_path_color);
+ if (debug_navigation_enable_agent_paths_xray) {
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ }
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
+
+ debug_navigation_agent_path_line_material = material;
+ return debug_navigation_agent_path_line_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_point_material() {
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ return debug_navigation_agent_path_point_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_albedo(debug_navigation_agent_path_color);
+ material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
+ material->set_point_size(debug_navigation_agent_path_point_size);
+ if (debug_navigation_enable_agent_paths_xray) {
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ }
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
+
+ debug_navigation_agent_path_point_material = material;
+ return debug_navigation_agent_path_point_material;
+}
+
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
debug_navigation_edge_connection_color = p_color;
if (debug_navigation_edge_connections_material.is_valid()) {
@@ -406,6 +448,31 @@ Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color()
return debug_navigation_link_connection_disabled_color;
}
+void NavigationServer3D::set_debug_navigation_agent_path_point_size(float p_point_size) {
+ debug_navigation_agent_path_point_size = MAX(0.1, p_point_size);
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_point_size(debug_navigation_agent_path_point_size);
+ }
+}
+
+float NavigationServer3D::get_debug_navigation_agent_path_point_size() const {
+ return debug_navigation_agent_path_point_size;
+}
+
+void NavigationServer3D::set_debug_navigation_agent_path_color(const Color &p_color) {
+ debug_navigation_agent_path_color = p_color;
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ debug_navigation_agent_path_line_material->set_albedo(debug_navigation_agent_path_color);
+ }
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_albedo(debug_navigation_agent_path_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_agent_path_color() const {
+ return debug_navigation_agent_path_color;
+}
+
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
debug_dirty = true;
@@ -494,6 +561,37 @@ void NavigationServer3D::set_debug_enabled(bool p_enabled) {
bool NavigationServer3D::get_debug_enabled() const {
return debug_enabled;
}
+
+void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) {
+ if (debug_navigation_enable_agent_paths != p_value) {
+ debug_dirty = true;
+ }
+
+ debug_navigation_enable_agent_paths = p_value;
+
+ if (debug_dirty) {
+ call_deferred("_emit_navigation_debug_changed_signal");
+ }
+}
+
+bool NavigationServer3D::get_debug_navigation_enable_agent_paths() const {
+ return debug_navigation_enable_agent_paths;
+}
+
+void NavigationServer3D::set_debug_navigation_enable_agent_paths_xray(const bool p_value) {
+ debug_navigation_enable_agent_paths_xray = p_value;
+ if (debug_navigation_agent_path_line_material.is_valid()) {
+ debug_navigation_agent_path_line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
+ }
+ if (debug_navigation_agent_path_point_material.is_valid()) {
+ debug_navigation_agent_path_point_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
+ }
+}
+
+bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
+ return debug_navigation_enable_agent_paths_xray;
+}
+
#endif // DEBUG_ENABLED
///////////////////////////////////////////////////////
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 9c468d1b10..bc4bdf2a30 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -287,6 +287,9 @@ private:
Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0);
Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
+ Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0);
+
+ float debug_navigation_agent_path_point_size = 4.0;
bool debug_navigation_enable_edge_connections = true;
bool debug_navigation_enable_edge_connections_xray = true;
@@ -295,6 +298,8 @@ private:
bool debug_navigation_enable_geometry_face_random_color = true;
bool debug_navigation_enable_link_connections = true;
bool debug_navigation_enable_link_connections_xray = true;
+ bool debug_navigation_enable_agent_paths = true;
+ bool debug_navigation_enable_agent_paths_xray = true;
Ref<StandardMaterial3D> debug_navigation_geometry_edge_material;
Ref<StandardMaterial3D> debug_navigation_geometry_face_material;
@@ -304,6 +309,9 @@ private:
Ref<StandardMaterial3D> debug_navigation_link_connections_material;
Ref<StandardMaterial3D> debug_navigation_link_connections_disabled_material;
+ Ref<StandardMaterial3D> debug_navigation_agent_path_line_material;
+ Ref<StandardMaterial3D> debug_navigation_agent_path_point_material;
+
public:
void set_debug_enabled(bool p_enabled);
bool get_debug_enabled() const;
@@ -329,6 +337,9 @@ public:
void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
Color get_debug_navigation_link_connection_disabled_color() const;
+ void set_debug_navigation_agent_path_color(const Color &p_color);
+ Color get_debug_navigation_agent_path_color() const;
+
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
@@ -350,6 +361,15 @@ public:
void set_debug_navigation_enable_link_connections_xray(const bool p_value);
bool get_debug_navigation_enable_link_connections_xray() const;
+ void set_debug_navigation_enable_agent_paths(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths() const;
+
+ void set_debug_navigation_enable_agent_paths_xray(const bool p_value);
+ bool get_debug_navigation_enable_agent_paths_xray() const;
+
+ void set_debug_navigation_agent_path_point_size(float p_point_size);
+ float get_debug_navigation_agent_path_point_size() const;
+
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material();
@@ -357,6 +377,9 @@ public:
Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material();
Ref<StandardMaterial3D> get_debug_navigation_link_connections_material();
Ref<StandardMaterial3D> get_debug_navigation_link_connections_disabled_material();
+
+ Ref<StandardMaterial3D> get_debug_navigation_agent_path_line_material();
+ Ref<StandardMaterial3D> get_debug_navigation_agent_path_point_material();
#endif // DEBUG_ENABLED
};
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 1d1f1ba054..1beb5336f7 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -83,7 +83,7 @@ int GodotPhysicsDirectSpaceState2D::intersect_point(const PointParameters &p_par
continue;
}
- if (p_parameters.canvas_instance_id.is_valid() && col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
+ if (col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) {
continue;
}
diff --git a/servers/rendering/dummy/environment/fog.h b/servers/rendering/dummy/environment/fog.h
index 5531e2a5d0..10aa242060 100644
--- a/servers/rendering/dummy/environment/fog.h
+++ b/servers/rendering/dummy/environment/fog.h
@@ -44,7 +44,7 @@ public:
virtual void fog_volume_free(RID p_rid) override {}
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override {}
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index 99329055a8..9a3918fd86 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -101,7 +101,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {}
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
@@ -114,7 +114,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); }
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index fd36e7ac10..41251b348c 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -134,7 +134,7 @@ public:
virtual void decal_initialize(RID p_rid) override {}
virtual void decal_free(RID p_rid) override{};
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
diff --git a/servers/rendering/environment/renderer_fog.h b/servers/rendering/environment/renderer_fog.h
index ac56791711..f5c4134d14 100644
--- a/servers/rendering/environment/renderer_fog.h
+++ b/servers/rendering/environment/renderer_fog.h
@@ -44,7 +44,7 @@ public:
virtual void fog_volume_free(RID p_rid) = 0;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) = 0;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h
index a13e6c8172..3ca7af70ca 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.h
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.h
@@ -330,7 +330,7 @@ public:
render_element_count++;
}
- _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_extents) {
+ _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_size) {
if (p_box_type == BOX_TYPE_DECAL && cluster_count_by_type[ELEMENT_TYPE_DECAL] == max_elements_by_type) {
return; // Max number elements reached.
}
@@ -342,7 +342,7 @@ public:
Transform3D xform = view_xform * p_transform;
// Extract scale and scale the matrix by it, makes things simpler.
- Vector3 scale = p_half_extents;
+ Vector3 scale = p_half_size;
for (uint32_t i = 0; i < 3; i++) {
float s = xform.basis.rows[i].length();
scale[i] *= s;
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 2787693aeb..4253ea8610 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -82,11 +82,11 @@ void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
-void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
+void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND(!fog_volume);
- fog_volume->extents = p_extents;
+ fog_volume->size = p_size;
fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
@@ -120,8 +120,8 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
case RS::FOG_VOLUME_SHAPE_CYLINDER:
case RS::FOG_VOLUME_SHAPE_BOX: {
AABB aabb;
- aabb.position = -fog_volume->extents;
- aabb.size = fog_volume->extents * 2;
+ aabb.position = -fog_volume->size / 2;
+ aabb.size = fog_volume->size;
return aabb;
}
default: {
@@ -131,10 +131,10 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
}
}
-Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {
+Vector3 Fog::fog_volume_get_size(RID p_fog_volume) const {
const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND_V(!fog_volume, Vector3());
- return fog_volume->extents;
+ return fog_volume->size;
}
////////////////////////////////////////////////////////////////////////////////
@@ -210,7 +210,7 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
actions.renames["WORLD_POSITION"] = "world.xyz";
actions.renames["OBJECT_POSITION"] = "params.position";
actions.renames["UVW"] = "uvw";
- actions.renames["EXTENTS"] = "params.extents";
+ actions.renames["SIZE"] = "params.size";
actions.renames["ALBEDO"] = "albedo";
actions.renames["DENSITY"] = "density";
actions.renames["EMISSION"] = "emission";
@@ -643,7 +643,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
Vector3 position = fog_volume_instance->transform.get_origin();
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
- Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_extents(fog_volume);
+ Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_size(fog_volume) / 2;
if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) {
// Local fog volume.
@@ -683,9 +683,9 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
push_constant.position[0] = position.x;
push_constant.position[1] = position.y;
push_constant.position[2] = position.z;
- push_constant.extents[0] = extents.x;
- push_constant.extents[1] = extents.y;
- push_constant.extents[2] = extents.z;
+ push_constant.size[0] = extents.x * 2;
+ push_constant.size[1] = extents.y * 2;
+ push_constant.size[2] = extents.z * 2;
push_constant.corner[0] = min.x;
push_constant.corner[1] = min.y;
push_constant.corner[2] = min.z;
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h
index eb0a2fc7b5..0b6bcc29fb 100644
--- a/servers/rendering/renderer_rd/environment/fog.h
+++ b/servers/rendering/renderer_rd/environment/fog.h
@@ -53,7 +53,7 @@ private:
struct FogVolume {
RID material;
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
@@ -83,7 +83,7 @@ private:
float position[3];
float pad;
- float extents[3];
+ float size[3];
float pad2;
int32_t corner[3];
@@ -239,12 +239,12 @@ public:
Dependency *fog_volume_get_dependency(RID p_fog_volume) const;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
RID fog_volume_get_material(RID p_fog_volume) const;
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
- Vector3 fog_volume_get_extents(RID p_fog_volume) const;
+ Vector3 fog_volume_get_size(RID p_fog_volume) const;
/* FOG VOLUMES INSTANCE */
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 2e844269e3..59e1f559c7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1232,9 +1232,9 @@ void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_
/* Lighting */
-void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) {
+void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) {
if (current_cluster_builder != nullptr) {
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_extents);
+ current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_size);
}
}
@@ -1244,9 +1244,9 @@ void RenderForwardClustered::setup_added_light(const RS::LightType p_type, const
}
}
-void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) {
+void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) {
if (current_cluster_builder != nullptr) {
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_extents);
+ current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_size);
}
}
@@ -2615,8 +2615,8 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
render_list[RENDER_LIST_SECONDARY].sort_by_key();
_fill_instance_data(RENDER_LIST_SECONDARY);
- Vector3 half_extents = p_bounds.size * 0.5;
- Vector3 center = p_bounds.position + half_extents;
+ Vector3 half_size = p_bounds.size * 0.5;
+ Vector3 center = p_bounds.position + half_size;
Vector<RID> sbs = {
p_albedo_texture,
@@ -2644,16 +2644,16 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
fb_size.x = p_size[right_axis];
fb_size.y = p_size[up_axis];
- scene_data.cam_transform.origin = center + axis * half_extents;
+ scene_data.cam_transform.origin = center + axis * half_size;
scene_data.cam_transform.basis.set_column(0, right);
scene_data.cam_transform.basis.set_column(1, up);
scene_data.cam_transform.basis.set_column(2, axis);
//print_line("pass: " + itos(i) + " xform " + scene_data.cam_transform);
- float h_size = half_extents[right_axis];
- float v_size = half_extents[up_axis];
- float d_size = half_extents[i] * 2.0;
+ float h_size = half_size[right_axis];
+ float v_size = half_size[up_axis];
+ float d_size = half_size[i] * 2.0;
scene_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
//print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size));
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 9245f1b13a..8eb17ba6f4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -640,9 +640,9 @@ public:
RendererRD::SSEffects *get_ss_effects() { return ss_effects; }
/* callback from updating our lighting UBOs, used to populate cluster builder */
- virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) override;
+ virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) override;
virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) override;
- virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) override;
+ virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) override;
virtual void base_uniforms_changed() override;
_FORCE_INLINE_ virtual void update_uniform_sets() override {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 6fa2f7a570..7c43021eb0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -204,9 +204,9 @@ public:
/* LIGHTING */
- virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents){};
+ virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size){};
virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){};
- virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents){};
+ virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size){};
/* GI */
diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
index 4658afd02d..8e4f5762fd 100644
--- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl
@@ -37,7 +37,7 @@ layout(push_constant, std430) uniform Params {
vec3 position;
float pad;
- vec3 extents;
+ vec3 size;
float pad2;
ivec3 corner;
@@ -184,36 +184,37 @@ void main() {
vec4 local_pos = params.transform * world;
local_pos.xyz /= local_pos.w;
+ vec3 half_size = params.size / 2.0;
float sdf = -1.0;
if (params.shape == 0) {
// Ellipsoid
// https://www.shadertoy.com/view/tdS3DG
- float k0 = length(local_pos.xyz / params.extents);
- float k1 = length(local_pos.xyz / (params.extents * params.extents));
+ float k0 = length(local_pos.xyz / half_size);
+ float k1 = length(local_pos.xyz / (half_size * half_size));
sdf = k0 * (k0 - 1.0) / k1;
} else if (params.shape == 1) {
// Cone
// https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
- // Compute the cone angle automatically to fit within the volume's extents.
- float inv_height = 1.0 / max(0.001, params.extents.y);
- float radius = 1.0 / max(0.001, (min(params.extents.x, params.extents.z) * 0.5));
+ // Compute the cone angle automatically to fit within the volume's size.
+ float inv_height = 1.0 / max(0.001, half_size.y);
+ float radius = 1.0 / max(0.001, (min(half_size.x, half_size.z) * 0.5));
float hypotenuse = sqrt(radius * radius + inv_height * inv_height);
float rsin = radius / hypotenuse;
float rcos = inv_height / hypotenuse;
vec2 c = vec2(rsin, rcos);
float q = length(local_pos.xz);
- sdf = max(dot(c, vec2(q, local_pos.y - params.extents.y)), -params.extents.y - local_pos.y);
+ sdf = max(dot(c, vec2(q, local_pos.y - half_size.y)), -half_size.y - local_pos.y);
} else if (params.shape == 2) {
// Cylinder
// https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
- vec2 d = abs(vec2(length(local_pos.xz), local_pos.y)) - vec2(min(params.extents.x, params.extents.z), params.extents.y);
+ vec2 d = abs(vec2(length(local_pos.xz), local_pos.y)) - vec2(min(half_size.x, half_size.z), half_size.y);
sdf = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
} else if (params.shape == 3) {
// Box
// https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
- vec3 q = abs(local_pos.xyz) - params.extents;
+ vec3 q = abs(local_pos.xyz) - half_size;
sdf = length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0);
}
@@ -222,7 +223,7 @@ void main() {
#ifndef SDF_USED
cull_mask = 1.0 - smoothstep(-0.1, 0.0, sdf);
#endif
- uvw = clamp((local_pos.xyz + params.extents) / (2.0 * params.extents), 0.0, 1.0);
+ uvw = clamp((local_pos.xyz + half_size) / params.size, 0.0, 1.0);
}
if (cull_mask > 0.0) {
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index f56cee9e12..968f804593 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -1066,14 +1066,14 @@ void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distan
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
-void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND(!reflection_probe);
- if (reflection_probe->extents == p_extents) {
+ if (reflection_probe->size == p_size) {
return;
}
- reflection_probe->extents = p_extents;
+ reflection_probe->size = p_size;
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
@@ -1145,8 +1145,8 @@ AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
ERR_FAIL_COND_V(!reflection_probe, AABB());
AABB aabb;
- aabb.position = -reflection_probe->extents;
- aabb.size = reflection_probe->extents * 2.0;
+ aabb.position = -reflection_probe->size / 2;
+ aabb.size = reflection_probe->size;
return aabb;
}
@@ -1165,11 +1165,11 @@ uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
return reflection_probe->cull_mask;
}
-Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
- return reflection_probe->extents;
+ return reflection_probe->size;
}
Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
@@ -1674,7 +1674,7 @@ void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, c
ReflectionData &reflection_ubo = reflections[i];
- Vector3 extents = probe->extents;
+ Vector3 extents = probe->size / 2;
rpi->cull_mask = probe->cull_mask;
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
index d359219128..68f439ddef 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -226,7 +226,7 @@ private:
Color ambient_color;
float ambient_color_energy = 1.0;
float max_distance = 0;
- Vector3 extents = Vector3(10, 10, 10);
+ Vector3 size = Vector3(20, 20, 20);
Vector3 origin_offset;
bool interior = false;
bool box_projection = false;
@@ -791,7 +791,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
@@ -805,7 +805,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 2eaa7824fb..5d845ce510 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -1853,10 +1853,10 @@ void TextureStorage::decal_free(RID p_rid) {
decal_owner.free(p_rid);
}
-void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND(!decal);
- decal->extents = p_extents;
+ decal->size = p_size;
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
@@ -1949,7 +1949,7 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
Decal *decal = decal_owner.get_or_null(p_decal);
ERR_FAIL_COND_V(!decal, AABB());
- return AABB(-decal->extents, decal->extents * 2.0);
+ return AABB(-decal->size / 2, decal->size);
}
Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
@@ -2312,7 +2312,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
DecalData &dd = decals[i];
- Vector3 decal_extents = decal->extents;
+ Vector3 decal_extents = decal->size / 2;
Transform3D scale_xform;
scale_xform.basis.scale(decal_extents);
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index ea0df0b459..aeab3bf3cb 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -235,7 +235,7 @@ private:
} decal_atlas;
struct Decal {
- Vector3 extents = Vector3(1, 1, 1);
+ Vector3 size = Vector3(2, 2, 2);
RID textures[RS::DECAL_TEXTURE_MAX];
float emission_energy = 1.0;
float albedo_mix = 1.0;
@@ -561,7 +561,7 @@ public:
virtual void decal_initialize(RID p_decal) override;
virtual void decal_free(RID p_rid) override;
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
@@ -577,9 +577,9 @@ public:
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
- _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
+ _FORCE_INLINE_ Vector3 decal_get_size(RID p_decal) {
const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->extents;
+ return decal->size;
}
_FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 6f4bb115fc..d696955800 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -3396,13 +3396,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
Vector3(0, -1, 0)
};
- Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base);
+ Vector3 probe_size = RSG::light_storage->reflection_probe_get_size(p_instance->base);
Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base);
float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base);
- float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
- float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size;
+ float atlas_size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
+ float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size;
- Vector3 edge = view_normals[p_step] * extents;
+ Vector3 edge = view_normals[p_step] * probe_size / 2;
float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
max_distance = MAX(max_distance, distance);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index bcaaba8d65..4f52a63b2f 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -387,7 +387,7 @@ public:
FUNC2(reflection_probe_set_ambient_energy, RID, float)
FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
FUNC2(reflection_probe_set_max_distance, RID, float)
- FUNC2(reflection_probe_set_extents, RID, const Vector3 &)
+ FUNC2(reflection_probe_set_size, RID, const Vector3 &)
FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &)
FUNC2(reflection_probe_set_as_interior, RID, bool)
FUNC2(reflection_probe_set_enable_box_projection, RID, bool)
@@ -428,7 +428,7 @@ public:
FUNCRIDSPLIT(decal)
- FUNC2(decal_set_extents, RID, const Vector3 &)
+ FUNC2(decal_set_size, RID, const Vector3 &)
FUNC3(decal_set_texture, RID, DecalTexture, RID)
FUNC2(decal_set_emission_energy, RID, float)
FUNC2(decal_set_albedo_mix, RID, float)
@@ -540,7 +540,7 @@ public:
FUNCRIDSPLIT(fog_volume)
FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
- FUNC2(fog_volume_set_extents, RID, const Vector3 &)
+ FUNC2(fog_volume_set_size, RID, const Vector3 &)
FUNC2(fog_volume_set_material, RID, RID)
/* VISIBILITY_NOTIFIER */
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index ba39328b2e..a789abcd36 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -464,7 +464,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["WORLD_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SIZE"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT;
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
index 413f06bc5b..9f3f5dd8e4 100644
--- a/servers/rendering/storage/light_storage.h
+++ b/servers/rendering/storage/light_storage.h
@@ -110,7 +110,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) = 0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
@@ -121,7 +121,7 @@ public:
virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_size(RID p_probe) const = 0;
virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 4c4a84d04e..3a9034ad0d 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -107,7 +107,7 @@ public:
virtual void decal_initialize(RID p_rid) = 0;
virtual void decal_free(RID p_rid) = 0;
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0;
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index cea7912574..1c19b9dcd0 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1968,7 +1968,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size);
ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
@@ -1987,7 +1987,7 @@ void RenderingServer::_bind_methods() {
/* DECAL */
ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
- ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents);
+ ClassDB::bind_method(D_METHOD("decal_set_size", "decal", "size"), &RenderingServer::decal_set_size);
ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
@@ -2147,7 +2147,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create);
ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape);
- ClassDB::bind_method(D_METHOD("fog_volume_set_extents", "fog_volume", "extents"), &RenderingServer::fog_volume_set_extents);
+ ClassDB::bind_method(D_METHOD("fog_volume_set_size", "fog_volume", "size"), &RenderingServer::fog_volume_set_size);
ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index b416ed30e2..1f9bff7c3f 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -541,7 +541,7 @@ public:
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) = 0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
@@ -561,7 +561,7 @@ public:
};
virtual RID decal_create() = 0;
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0;
virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0;
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
@@ -750,7 +750,7 @@ public:
};
virtual void fog_volume_set_shape(RID p_fog_volume, FogVolumeShape p_shape) = 0;
- virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
+ virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) = 0;
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
/* VISIBILITY NOTIFIER API */