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-rw-r--r--scene/gui/graph_edit.cpp7
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp4
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h2
4 files changed, 10 insertions, 5 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index deb3151798..85f00f9d84 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -42,7 +42,6 @@ bool GraphEdit::is_node_connected(const StringName& p_from, int p_from_port,cons
void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port){
-
for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
if (E->get().from==p_from && E->get().from_port==p_from_port && E->get().to==p_to && E->get().to_port==p_to_port) {
@@ -59,9 +58,12 @@ void GraphEdit::get_connection_list(List<Connection> *r_connections) const {
*r_connections=connections;
}
+Vector2 GraphEdit::get_scroll_ofs() const{
-void GraphEdit::_scroll_moved(double) {
+ return Vector2(h_scroll->get_val(),v_scroll->get_val());
+}
+void GraphEdit::_scroll_moved(double) {
_update_scroll_offset();
top_layer->update();
@@ -718,6 +720,7 @@ void GraphEdit::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_node_connected","from","from_port","to","to_port"),&GraphEdit::is_node_connected);
ObjectTypeDB::bind_method(_MD("disconnect_node","from","from_port","to","to_port"),&GraphEdit::disconnect_node);
ObjectTypeDB::bind_method(_MD("get_connection_list"),&GraphEdit::_get_connection_list);
+ ObjectTypeDB::bind_method(_MD("get_scroll_ofs"),&GraphEdit::get_scroll_ofs);
ObjectTypeDB::bind_method(_MD("set_right_disconnects","enable"),&GraphEdit::set_right_disconnects);
ObjectTypeDB::bind_method(_MD("is_right_disconnects_enabled"),&GraphEdit::is_right_disconnects_enabled);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 44f5a369c2..5e339e4e7e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -101,6 +101,8 @@ public:
void set_right_disconnects(bool p_enable);
bool is_right_disconnects_enabled() const;
+
+ Vector2 get_scroll_ofs() const;
GraphEdit();
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index c6677b6883..36a8c79b84 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -2658,13 +2658,13 @@ void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
void ShaderGraphEditor::_add_node(int p_type) {
ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
-
graph_edits[shader_type]->add_node(p_type, next_location);
}
void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
{
- next_location = get_local_mouse_pos();
+ Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
+ next_location = get_local_mouse_pos() + scroll_ofs;
popup->set_global_pos(p_position);
popup->set_size( Size2( 200, 0) );
popup->popup();
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index 5ac9db3650..0336696911 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -149,7 +149,7 @@ class ShaderGraphView : public Node {
void _end_node_move();
void _move_node(int p_id,const Vector2& p_to);
void _duplicate_nodes_request();
- void _duplicate_nodes(const Array &p_nodes);
+ void _duplicate_nodes(const Array &p_nodes);
void _delete_nodes_request();