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-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 2cb29b3dd0..92a4d47cd3 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -2065,7 +2065,7 @@ static void _collision_convex_polygon_convex_polygon(const GodotShape3D *p_a, co
int vertex_count_B = mesh_B.vertices.size();
// Precalculating this makes the transforms faster.
- Basis a_xform_normal = p_transform_b.basis.inverse().transposed();
+ Basis a_xform_normal = p_transform_a.basis.inverse().transposed();
// faces of A
for (int i = 0; i < face_count_A; i++) {