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-rw-r--r--.travis.yml8
-rw-r--r--SConstruct7
-rw-r--r--core/bind/core_bind.cpp30
-rw-r--r--core/bind/core_bind.h8
-rw-r--r--core/io/file_access_pack.cpp2
-rw-r--r--core/io/marshalls.cpp41
-rw-r--r--core/io/marshalls.h4
-rw-r--r--core/io/multiplayer_api.cpp29
-rw-r--r--core/io/multiplayer_api.h4
-rw-r--r--core/io/packet_peer.cpp18
-rw-r--r--core/io/packet_peer.h7
-rw-r--r--core/io/stream_peer.cpp14
-rw-r--r--core/io/stream_peer.h4
-rw-r--r--core/math/basis.cpp26
-rw-r--r--core/math/basis.h3
-rw-r--r--core/math/expression.cpp12
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/math/random_pcg.cpp3
-rw-r--r--core/math/random_pcg.h6
-rw-r--r--core/packed_data_container.cpp6
-rw-r--r--core/project_settings.cpp10
-rw-r--r--core/script_language.h2
-rw-r--r--core/typedefs.h6
-rw-r--r--core/variant_call.cpp4
-rw-r--r--doc/classes/@GDScript.xml13
-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/@NativeScript.xml2
-rw-r--r--doc/classes/@VisualScript.xml2
-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/ARVRAnchor.xml2
-rw-r--r--doc/classes/ARVRCamera.xml2
-rw-r--r--doc/classes/ARVRController.xml2
-rw-r--r--doc/classes/ARVRInterface.xml2
-rw-r--r--doc/classes/ARVROrigin.xml2
-rw-r--r--doc/classes/ARVRPositionalTracker.xml2
-rw-r--r--doc/classes/ARVRServer.xml2
-rw-r--r--doc/classes/AStar.xml2
-rw-r--r--doc/classes/AcceptDialog.xml2
-rw-r--r--doc/classes/AnimatedSprite.xml2
-rw-r--r--doc/classes/AnimatedSprite3D.xml2
-rw-r--r--doc/classes/AnimatedTexture.xml2
-rw-r--r--doc/classes/Animation.xml2
-rw-r--r--doc/classes/AnimationNode.xml2
-rw-r--r--doc/classes/AnimationNodeAdd2.xml2
-rw-r--r--doc/classes/AnimationNodeAdd3.xml2
-rw-r--r--doc/classes/AnimationNodeAnimation.xml2
-rw-r--r--doc/classes/AnimationNodeBlend2.xml2
-rw-r--r--doc/classes/AnimationNodeBlend3.xml2
-rw-r--r--doc/classes/AnimationNodeBlendSpace1D.xml2
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml2
-rw-r--r--doc/classes/AnimationNodeBlendTree.xml2
-rw-r--r--doc/classes/AnimationNodeOneShot.xml2
-rw-r--r--doc/classes/AnimationNodeOutput.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachinePlayback.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml2
-rw-r--r--doc/classes/AnimationNodeTimeScale.xml2
-rw-r--r--doc/classes/AnimationNodeTimeSeek.xml2
-rw-r--r--doc/classes/AnimationNodeTransition.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/AnimationRootNode.xml2
-rw-r--r--doc/classes/AnimationTrackEditPlugin.xml2
-rw-r--r--doc/classes/AnimationTree.xml2
-rw-r--r--doc/classes/AnimationTreePlayer.xml2
-rw-r--r--doc/classes/Area.xml2
-rw-r--r--doc/classes/Area2D.xml2
-rw-r--r--doc/classes/Array.xml2
-rw-r--r--doc/classes/ArrayMesh.xml2
-rw-r--r--doc/classes/AtlasTexture.xml2
-rw-r--r--doc/classes/AudioBusLayout.xml2
-rw-r--r--doc/classes/AudioEffect.xml2
-rw-r--r--doc/classes/AudioEffectAmplify.xml2
-rw-r--r--doc/classes/AudioEffectBandLimitFilter.xml2
-rw-r--r--doc/classes/AudioEffectBandPassFilter.xml2
-rw-r--r--doc/classes/AudioEffectChorus.xml2
-rw-r--r--doc/classes/AudioEffectCompressor.xml2
-rw-r--r--doc/classes/AudioEffectDelay.xml2
-rw-r--r--doc/classes/AudioEffectDistortion.xml2
-rw-r--r--doc/classes/AudioEffectEQ.xml2
-rw-r--r--doc/classes/AudioEffectEQ10.xml2
-rw-r--r--doc/classes/AudioEffectEQ21.xml2
-rw-r--r--doc/classes/AudioEffectEQ6.xml2
-rw-r--r--doc/classes/AudioEffectFilter.xml2
-rw-r--r--doc/classes/AudioEffectHighPassFilter.xml2
-rw-r--r--doc/classes/AudioEffectHighShelfFilter.xml2
-rw-r--r--doc/classes/AudioEffectLimiter.xml2
-rw-r--r--doc/classes/AudioEffectLowPassFilter.xml2
-rw-r--r--doc/classes/AudioEffectLowShelfFilter.xml2
-rw-r--r--doc/classes/AudioEffectNotchFilter.xml2
-rw-r--r--doc/classes/AudioEffectPanner.xml2
-rw-r--r--doc/classes/AudioEffectPhaser.xml2
-rw-r--r--doc/classes/AudioEffectPitchShift.xml2
-rw-r--r--doc/classes/AudioEffectRecord.xml2
-rw-r--r--doc/classes/AudioEffectReverb.xml2
-rw-r--r--doc/classes/AudioEffectStereoEnhance.xml2
-rw-r--r--doc/classes/AudioServer.xml2
-rw-r--r--doc/classes/AudioStream.xml2
-rw-r--r--doc/classes/AudioStreamMicrophone.xml2
-rw-r--r--doc/classes/AudioStreamPlayback.xml2
-rw-r--r--doc/classes/AudioStreamPlayer.xml2
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml2
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
-rw-r--r--doc/classes/AudioStreamRandomPitch.xml2
-rw-r--r--doc/classes/AudioStreamSample.xml2
-rw-r--r--doc/classes/BackBufferCopy.xml2
-rw-r--r--doc/classes/BakedLightmap.xml2
-rw-r--r--doc/classes/BakedLightmapData.xml2
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/Basis.xml2
-rw-r--r--doc/classes/BitMap.xml2
-rw-r--r--doc/classes/BitmapFont.xml2
-rw-r--r--doc/classes/Bone2D.xml2
-rw-r--r--doc/classes/BoneAttachment.xml2
-rw-r--r--doc/classes/BoxContainer.xml2
-rw-r--r--doc/classes/BoxShape.xml2
-rw-r--r--doc/classes/Button.xml2
-rw-r--r--doc/classes/ButtonGroup.xml2
-rw-r--r--doc/classes/CPUParticles.xml2
-rw-r--r--doc/classes/CPUParticles2D.xml2
-rw-r--r--doc/classes/Camera.xml2
-rw-r--r--doc/classes/Camera2D.xml2
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CanvasItemMaterial.xml2
-rw-r--r--doc/classes/CanvasLayer.xml2
-rw-r--r--doc/classes/CanvasModulate.xml2
-rw-r--r--doc/classes/CapsuleMesh.xml2
-rw-r--r--doc/classes/CapsuleShape.xml2
-rw-r--r--doc/classes/CapsuleShape2D.xml2
-rw-r--r--doc/classes/CenterContainer.xml2
-rw-r--r--doc/classes/CheckBox.xml2
-rw-r--r--doc/classes/CheckButton.xml2
-rw-r--r--doc/classes/CircleShape2D.xml2
-rw-r--r--doc/classes/ClassDB.xml2
-rw-r--r--doc/classes/ClippedCamera.xml2
-rw-r--r--doc/classes/CollisionObject.xml2
-rw-r--r--doc/classes/CollisionObject2D.xml2
-rw-r--r--doc/classes/CollisionPolygon.xml2
-rw-r--r--doc/classes/CollisionPolygon2D.xml2
-rw-r--r--doc/classes/CollisionShape.xml2
-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/Color.xml2
-rw-r--r--doc/classes/ColorPicker.xml2
-rw-r--r--doc/classes/ColorPickerButton.xml2
-rw-r--r--doc/classes/ColorRect.xml2
-rw-r--r--doc/classes/ConcavePolygonShape.xml2
-rw-r--r--doc/classes/ConcavePolygonShape2D.xml2
-rw-r--r--doc/classes/ConeTwistJoint.xml2
-rw-r--r--doc/classes/ConfigFile.xml2
-rw-r--r--doc/classes/ConfirmationDialog.xml2
-rw-r--r--doc/classes/Container.xml2
-rw-r--r--doc/classes/Control.xml2
-rw-r--r--doc/classes/ConvexPolygonShape.xml2
-rw-r--r--doc/classes/ConvexPolygonShape2D.xml2
-rw-r--r--doc/classes/CubeMap.xml2
-rw-r--r--doc/classes/CubeMesh.xml2
-rw-r--r--doc/classes/Curve.xml2
-rw-r--r--doc/classes/Curve2D.xml2
-rw-r--r--doc/classes/Curve3D.xml2
-rw-r--r--doc/classes/CurveTexture.xml2
-rw-r--r--doc/classes/CylinderMesh.xml2
-rw-r--r--doc/classes/CylinderShape.xml2
-rw-r--r--doc/classes/DampedSpringJoint2D.xml2
-rw-r--r--doc/classes/Dictionary.xml2
-rw-r--r--doc/classes/DirectionalLight.xml2
-rw-r--r--doc/classes/Directory.xml2
-rw-r--r--doc/classes/DynamicFont.xml2
-rw-r--r--doc/classes/DynamicFontData.xml2
-rw-r--r--doc/classes/EditorExportPlugin.xml2
-rw-r--r--doc/classes/EditorFileDialog.xml2
-rw-r--r--doc/classes/EditorFileSystem.xml2
-rw-r--r--doc/classes/EditorFileSystemDirectory.xml2
-rw-r--r--doc/classes/EditorImportPlugin.xml2
-rw-r--r--doc/classes/EditorInspector.xml2
-rw-r--r--doc/classes/EditorInspectorPlugin.xml2
-rw-r--r--doc/classes/EditorInterface.xml2
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorProperty.xml2
-rw-r--r--doc/classes/EditorResourceConversionPlugin.xml2
-rw-r--r--doc/classes/EditorResourcePreview.xml2
-rw-r--r--doc/classes/EditorResourcePreviewGenerator.xml2
-rw-r--r--doc/classes/EditorSceneImporter.xml2
-rw-r--r--doc/classes/EditorScenePostImport.xml2
-rw-r--r--doc/classes/EditorScript.xml2
-rw-r--r--doc/classes/EditorSelection.xml2
-rw-r--r--doc/classes/EditorSettings.xml2
-rw-r--r--doc/classes/EditorSpatialGizmo.xml2
-rw-r--r--doc/classes/EditorSpatialGizmoPlugin.xml2
-rw-r--r--doc/classes/EncodedObjectAsID.xml2
-rw-r--r--doc/classes/Engine.xml2
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/Expression.xml2
-rw-r--r--doc/classes/File.xml11
-rw-r--r--doc/classes/FileDialog.xml2
-rw-r--r--doc/classes/Font.xml2
-rw-r--r--doc/classes/FuncRef.xml2
-rw-r--r--doc/classes/GDNativeLibraryResourceLoader.xml2
-rw-r--r--doc/classes/GDNativeLibraryResourceSaver.xml2
-rw-r--r--doc/classes/GIProbe.xml2
-rw-r--r--doc/classes/GIProbeData.xml2
-rw-r--r--doc/classes/Generic6DOFJoint.xml2
-rw-r--r--doc/classes/Geometry.xml2
-rw-r--r--doc/classes/GeometryInstance.xml2
-rw-r--r--doc/classes/Gradient.xml2
-rw-r--r--doc/classes/GradientTexture.xml2
-rw-r--r--doc/classes/GraphEdit.xml2
-rw-r--r--doc/classes/GraphNode.xml2
-rw-r--r--doc/classes/GridContainer.xml2
-rw-r--r--doc/classes/GrooveJoint2D.xml2
-rw-r--r--doc/classes/HBoxContainer.xml2
-rw-r--r--doc/classes/HScrollBar.xml2
-rw-r--r--doc/classes/HSeparator.xml2
-rw-r--r--doc/classes/HSlider.xml2
-rw-r--r--doc/classes/HSplitContainer.xml2
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/HingeJoint.xml2
-rw-r--r--doc/classes/IP.xml2
-rw-r--r--doc/classes/IP_Unix.xml2
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/ImageTexture.xml2
-rw-r--r--doc/classes/ImmediateGeometry.xml2
-rw-r--r--doc/classes/Input.xml2
-rw-r--r--doc/classes/InputDefault.xml2
-rw-r--r--doc/classes/InputEvent.xml2
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputEventGesture.xml2
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventJoypadMotion.xml2
-rw-r--r--doc/classes/InputEventKey.xml2
-rw-r--r--doc/classes/InputEventMIDI.xml2
-rw-r--r--doc/classes/InputEventMagnifyGesture.xml2
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/InputEventMouseButton.xml2
-rw-r--r--doc/classes/InputEventMouseMotion.xml2
-rw-r--r--doc/classes/InputEventPanGesture.xml2
-rw-r--r--doc/classes/InputEventScreenDrag.xml2
-rw-r--r--doc/classes/InputEventScreenTouch.xml2
-rw-r--r--doc/classes/InputEventWithModifiers.xml2
-rw-r--r--doc/classes/InputMap.xml2
-rw-r--r--doc/classes/InstancePlaceholder.xml2
-rw-r--r--doc/classes/InterpolatedCamera.xml2
-rw-r--r--doc/classes/ItemList.xml2
-rw-r--r--doc/classes/JSON.xml2
-rw-r--r--doc/classes/JSONParseResult.xml2
-rw-r--r--doc/classes/JavaScript.xml2
-rw-r--r--doc/classes/Joint.xml2
-rw-r--r--doc/classes/Joint2D.xml2
-rw-r--r--doc/classes/KinematicBody.xml7
-rw-r--r--doc/classes/KinematicBody2D.xml5
-rw-r--r--doc/classes/KinematicCollision.xml2
-rw-r--r--doc/classes/KinematicCollision2D.xml2
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/LargeTexture.xml2
-rw-r--r--doc/classes/Light.xml2
-rw-r--r--doc/classes/Light2D.xml2
-rw-r--r--doc/classes/LightOccluder2D.xml2
-rw-r--r--doc/classes/Line2D.xml2
-rw-r--r--doc/classes/LineEdit.xml2
-rw-r--r--doc/classes/LineShape2D.xml2
-rw-r--r--doc/classes/LinkButton.xml2
-rw-r--r--doc/classes/Listener.xml2
-rw-r--r--doc/classes/MainLoop.xml2
-rw-r--r--doc/classes/MarginContainer.xml2
-rw-r--r--doc/classes/Marshalls.xml11
-rw-r--r--doc/classes/Material.xml2
-rw-r--r--doc/classes/MenuButton.xml2
-rw-r--r--doc/classes/Mesh.xml2
-rw-r--r--doc/classes/MeshDataTool.xml2
-rw-r--r--doc/classes/MeshInstance.xml2
-rw-r--r--doc/classes/MeshInstance2D.xml2
-rw-r--r--doc/classes/MeshLibrary.xml2
-rw-r--r--doc/classes/MultiMesh.xml2
-rw-r--r--doc/classes/MultiMeshInstance.xml2
-rw-r--r--doc/classes/MultiplayerAPI.xml6
-rw-r--r--doc/classes/Mutex.xml2
-rw-r--r--doc/classes/Navigation.xml2
-rw-r--r--doc/classes/Navigation2D.xml2
-rw-r--r--doc/classes/NavigationMesh.xml2
-rw-r--r--doc/classes/NavigationMeshInstance.xml2
-rw-r--r--doc/classes/NavigationPolygon.xml2
-rw-r--r--doc/classes/NavigationPolygonInstance.xml2
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml2
-rw-r--r--doc/classes/Nil.xml2
-rw-r--r--doc/classes/NinePatchRect.xml2
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Node2D.xml2
-rw-r--r--doc/classes/NodePath.xml2
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/Object.xml2
-rw-r--r--doc/classes/OccluderPolygon2D.xml2
-rw-r--r--doc/classes/OmniLight.xml2
-rw-r--r--doc/classes/OptionButton.xml2
-rw-r--r--doc/classes/PCKPacker.xml2
-rw-r--r--doc/classes/PHashTranslation.xml2
-rw-r--r--doc/classes/PackedDataContainer.xml2
-rw-r--r--doc/classes/PackedDataContainerRef.xml2
-rw-r--r--doc/classes/PackedScene.xml2
-rw-r--r--doc/classes/PacketPeer.xml14
-rw-r--r--doc/classes/PacketPeerStream.xml2
-rw-r--r--doc/classes/PacketPeerUDP.xml2
-rw-r--r--doc/classes/Panel.xml2
-rw-r--r--doc/classes/PanelContainer.xml2
-rw-r--r--doc/classes/PanoramaSky.xml2
-rw-r--r--doc/classes/ParallaxBackground.xml2
-rw-r--r--doc/classes/ParallaxLayer.xml2
-rw-r--r--doc/classes/Particles.xml2
-rw-r--r--doc/classes/Particles2D.xml2
-rw-r--r--doc/classes/ParticlesMaterial.xml2
-rw-r--r--doc/classes/Path.xml2
-rw-r--r--doc/classes/Path2D.xml2
-rw-r--r--doc/classes/PathFollow.xml2
-rw-r--r--doc/classes/PathFollow2D.xml2
-rw-r--r--doc/classes/Performance.xml2
-rw-r--r--doc/classes/PhysicalBone.xml2
-rw-r--r--doc/classes/Physics2DDirectBodyState.xml45
-rw-r--r--doc/classes/Physics2DDirectBodyStateSW.xml2
-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml2
-rw-r--r--doc/classes/Physics2DServer.xml2
-rw-r--r--doc/classes/Physics2DServerSW.xml2
-rw-r--r--doc/classes/Physics2DShapeQueryParameters.xml2
-rw-r--r--doc/classes/Physics2DShapeQueryResult.xml2
-rw-r--r--doc/classes/Physics2DTestMotionResult.xml2
-rw-r--r--doc/classes/PhysicsBody.xml2
-rw-r--r--doc/classes/PhysicsBody2D.xml2
-rw-r--r--doc/classes/PhysicsDirectBodyState.xml28
-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml2
-rw-r--r--doc/classes/PhysicsMaterial.xml2
-rw-r--r--doc/classes/PhysicsServer.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryParameters.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryResult.xml2
-rw-r--r--doc/classes/PinJoint.xml2
-rw-r--r--doc/classes/PinJoint2D.xml2
-rw-r--r--doc/classes/Plane.xml2
-rw-r--r--doc/classes/PlaneMesh.xml2
-rw-r--r--doc/classes/PlaneShape.xml2
-rw-r--r--doc/classes/Polygon2D.xml2
-rw-r--r--doc/classes/PolygonPathFinder.xml2
-rw-r--r--doc/classes/PoolByteArray.xml2
-rw-r--r--doc/classes/PoolColorArray.xml2
-rw-r--r--doc/classes/PoolIntArray.xml2
-rw-r--r--doc/classes/PoolRealArray.xml2
-rw-r--r--doc/classes/PoolStringArray.xml2
-rw-r--r--doc/classes/PoolVector2Array.xml2
-rw-r--r--doc/classes/PoolVector3Array.xml2
-rw-r--r--doc/classes/Popup.xml2
-rw-r--r--doc/classes/PopupDialog.xml2
-rw-r--r--doc/classes/PopupMenu.xml2
-rw-r--r--doc/classes/PopupPanel.xml2
-rw-r--r--doc/classes/Position2D.xml2
-rw-r--r--doc/classes/Position3D.xml2
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/PrismMesh.xml2
-rw-r--r--doc/classes/ProceduralSky.xml2
-rw-r--r--doc/classes/ProgressBar.xml2
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/ProximityGroup.xml2
-rw-r--r--doc/classes/ProxyTexture.xml2
-rw-r--r--doc/classes/QuadMesh.xml2
-rw-r--r--doc/classes/Quat.xml2
-rw-r--r--doc/classes/RID.xml2
-rw-r--r--doc/classes/RandomNumberGenerator.xml2
-rw-r--r--doc/classes/Range.xml2
-rw-r--r--doc/classes/RayCast.xml2
-rw-r--r--doc/classes/RayCast2D.xml2
-rw-r--r--doc/classes/RayShape.xml2
-rw-r--r--doc/classes/RayShape2D.xml2
-rw-r--r--doc/classes/Rect2.xml2
-rw-r--r--doc/classes/RectangleShape2D.xml2
-rw-r--r--doc/classes/Reference.xml2
-rw-r--r--doc/classes/ReferenceRect.xml2
-rw-r--r--doc/classes/ReflectionProbe.xml2
-rw-r--r--doc/classes/RemoteTransform.xml2
-rw-r--r--doc/classes/RemoteTransform2D.xml2
-rw-r--r--doc/classes/Resource.xml2
-rw-r--r--doc/classes/ResourceFormatDDS.xml2
-rw-r--r--doc/classes/ResourceFormatImporter.xml2
-rw-r--r--doc/classes/ResourceFormatLoader.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderBMFont.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderBinary.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderDynamicFont.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderGDScript.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderImage.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderNativeScript.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderShader.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderStreamTexture.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderText.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderTextureLayered.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderTheora.xml2
-rw-r--r--doc/classes/ResourceFormatLoaderWebm.xml2
-rw-r--r--doc/classes/ResourceFormatPKM.xml2
-rw-r--r--doc/classes/ResourceFormatPVR.xml2
-rw-r--r--doc/classes/ResourceFormatSaver.xml2
-rw-r--r--doc/classes/ResourceFormatSaverBinary.xml2
-rw-r--r--doc/classes/ResourceFormatSaverGDScript.xml2
-rw-r--r--doc/classes/ResourceFormatSaverNativeScript.xml2
-rw-r--r--doc/classes/ResourceFormatSaverShader.xml2
-rw-r--r--doc/classes/ResourceFormatSaverText.xml2
-rw-r--r--doc/classes/ResourceImporter.xml2
-rw-r--r--doc/classes/ResourceInteractiveLoader.xml2
-rw-r--r--doc/classes/ResourceLoader.xml2
-rw-r--r--doc/classes/ResourcePreloader.xml2
-rw-r--r--doc/classes/ResourceSaver.xml2
-rw-r--r--doc/classes/ResourceSaverPNG.xml2
-rw-r--r--doc/classes/RichTextLabel.xml2
-rw-r--r--doc/classes/RigidBody.xml2
-rw-r--r--doc/classes/RigidBody2D.xml2
-rw-r--r--doc/classes/RootMotionView.xml2
-rw-r--r--doc/classes/SceneState.xml2
-rw-r--r--doc/classes/SceneTree.xml2
-rw-r--r--doc/classes/SceneTreeTimer.xml2
-rw-r--r--doc/classes/Script.xml2
-rw-r--r--doc/classes/ScriptCreateDialog.xml2
-rw-r--r--doc/classes/ScriptEditor.xml2
-rw-r--r--doc/classes/ScrollBar.xml2
-rw-r--r--doc/classes/ScrollContainer.xml2
-rw-r--r--doc/classes/SegmentShape2D.xml2
-rw-r--r--doc/classes/Semaphore.xml2
-rw-r--r--doc/classes/Separator.xml2
-rw-r--r--doc/classes/Shader.xml2
-rw-r--r--doc/classes/ShaderMaterial.xml2
-rw-r--r--doc/classes/Shape.xml2
-rw-r--r--doc/classes/Shape2D.xml2
-rw-r--r--doc/classes/ShortCut.xml2
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-rw-r--r--doc/classes/StreamPeerBuffer.xml2
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-rw-r--r--doc/classes/StreamPeerTCP.xml2
-rw-r--r--doc/classes/StreamTexture.xml2
-rw-r--r--doc/classes/String.xml2
-rw-r--r--doc/classes/StyleBox.xml2
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-rw-r--r--doc/classes/StyleBoxLine.xml2
-rw-r--r--doc/classes/StyleBoxTexture.xml2
-rw-r--r--doc/classes/SurfaceTool.xml2
-rw-r--r--doc/classes/TCP_Server.xml2
-rw-r--r--doc/classes/TabContainer.xml2
-rw-r--r--doc/classes/Tabs.xml2
-rw-r--r--doc/classes/TextEdit.xml2
-rw-r--r--doc/classes/TextFile.xml2
-rw-r--r--doc/classes/Texture.xml2
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-rw-r--r--doc/classes/TextureArray.xml2
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-rw-r--r--doc/classes/Theme.xml2
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-rw-r--r--doc/classes/TileSet.xml2
-rw-r--r--doc/classes/Timer.xml2
-rw-r--r--doc/classes/ToolButton.xml2
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-rw-r--r--doc/classes/Translation.xml2
-rw-r--r--doc/classes/TranslationLoaderPO.xml2
-rw-r--r--doc/classes/TranslationServer.xml2
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--doc/classes/TreeItem.xml2
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-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/UndoRedo.xml2
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-rw-r--r--doc/classes/VSeparator.xml2
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-rw-r--r--doc/classes/VSplitContainer.xml2
-rw-r--r--doc/classes/Variant.xml2
-rw-r--r--doc/classes/Vector2.xml2
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-rw-r--r--doc/classes/VisibilityEnabler.xml2
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-rw-r--r--doc/classes/VisibilityNotifier.xml2
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-rw-r--r--doc/classes/VisualInstance.xml2
-rw-r--r--doc/classes/VisualServer.xml2
-rw-r--r--doc/classes/VisualShader.xml2
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-rw-r--r--doc/classes/VisualShaderNodeCubeMap.xml2
-rw-r--r--doc/classes/VisualShaderNodeCubeMapUniform.xml2
-rw-r--r--doc/classes/VisualShaderNodeDotProduct.xml2
-rw-r--r--doc/classes/VisualShaderNodeInput.xml2
-rw-r--r--doc/classes/VisualShaderNodeOutput.xml2
-rw-r--r--doc/classes/VisualShaderNodeScalarConstant.xml2
-rw-r--r--doc/classes/VisualShaderNodeScalarFunc.xml2
-rw-r--r--doc/classes/VisualShaderNodeScalarInterp.xml2
-rw-r--r--doc/classes/VisualShaderNodeScalarOp.xml2
-rw-r--r--doc/classes/VisualShaderNodeScalarUniform.xml2
-rw-r--r--doc/classes/VisualShaderNodeTexture.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureUniform.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformCompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformConstant.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformDecompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformMult.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformUniform.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml2
-rw-r--r--doc/classes/VisualShaderNodeUniform.xml2
-rw-r--r--doc/classes/VisualShaderNodeVec3Constant.xml2
-rw-r--r--doc/classes/VisualShaderNodeVec3Uniform.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorCompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorDecompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorFunc.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorInterp.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorLen.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorOp.xml2
-rw-r--r--doc/classes/WeakRef.xml2
-rw-r--r--doc/classes/WindowDialog.xml2
-rw-r--r--doc/classes/World.xml2
-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/WorldEnvironment.xml2
-rw-r--r--doc/classes/XMLParser.xml2
-rw-r--r--doc/classes/YSort.xml2
-rw-r--r--doc/classes/bool.xml2
-rw-r--r--doc/classes/float.xml2
-rw-r--r--doc/classes/int.xml2
-rw-r--r--drivers/gl_context/context_gl.h2
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp24
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp18
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
-rw-r--r--drivers/gles2/shaders/scene.glsl3
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp68
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp143
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp62
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h2
-rw-r--r--editor/editor_node.cpp22
-rw-r--r--editor/editor_properties.cpp2
-rw-r--r--editor/icons/icon_issue.svg70
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp3
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp1
-rw-r--r--editor/plugins/script_editor_plugin.cpp17
-rw-r--r--editor/plugins/script_editor_plugin.h2
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp10
-rw-r--r--editor/scene_tree_dock.cpp4
-rw-r--r--editor/translations/af.po17
-rw-r--r--editor/translations/ar.po153
-rw-r--r--editor/translations/bg.po8
-rw-r--r--editor/translations/bn.po8
-rw-r--r--editor/translations/ca.po8
-rw-r--r--editor/translations/cs.po23
-rw-r--r--editor/translations/da.po8
-rw-r--r--editor/translations/de.po12
-rw-r--r--editor/translations/de_CH.po8
-rw-r--r--editor/translations/editor.pot8
-rw-r--r--editor/translations/el.po8
-rw-r--r--editor/translations/es.po79
-rw-r--r--editor/translations/es_AR.po85
-rw-r--r--editor/translations/et.po8
-rw-r--r--editor/translations/fa.po8
-rw-r--r--editor/translations/fi.po8
-rw-r--r--editor/translations/fr.po8
-rw-r--r--editor/translations/he.po87
-rw-r--r--editor/translations/hi.po8
-rw-r--r--editor/translations/hr.po8
-rw-r--r--editor/translations/hu.po8
-rw-r--r--editor/translations/id.po8
-rw-r--r--editor/translations/is.po8
-rw-r--r--editor/translations/it.po2517
-rw-r--r--editor/translations/ja.po16
-rw-r--r--editor/translations/ka.po8
-rw-r--r--editor/translations/ko.po89
-rw-r--r--editor/translations/lt.po8
-rw-r--r--editor/translations/lv.po8
-rw-r--r--editor/translations/mi.po9865
-rw-r--r--editor/translations/ml.po8
-rw-r--r--editor/translations/ms.po8
-rw-r--r--editor/translations/nb.po8
-rw-r--r--editor/translations/nl.po417
-rw-r--r--editor/translations/pl.po569
-rw-r--r--editor/translations/pr.po8
-rw-r--r--editor/translations/pt_BR.po21
-rw-r--r--editor/translations/pt_PT.po34
-rw-r--r--editor/translations/ro.po8
-rw-r--r--editor/translations/ru.po177
-rw-r--r--editor/translations/si.po8
-rw-r--r--editor/translations/sk.po8
-rw-r--r--editor/translations/sl.po8
-rw-r--r--editor/translations/sq.po1358
-rw-r--r--editor/translations/sr_Cyrl.po8
-rw-r--r--editor/translations/sr_Latn.po8
-rw-r--r--editor/translations/sv.po81
-rw-r--r--editor/translations/ta.po8
-rw-r--r--editor/translations/te.po8
-rw-r--r--editor/translations/th.po8
-rw-r--r--editor/translations/tr.po19
-rw-r--r--editor/translations/uk.po16
-rw-r--r--editor/translations/ur_PK.po8
-rw-r--r--editor/translations/vi.po8
-rw-r--r--editor/translations/zh_CN.po18
-rw-r--r--editor/translations/zh_HK.po8
-rw-r--r--editor/translations/zh_TW.po183
-rw-r--r--modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml2
-rw-r--r--modules/bullet/doc_classes/BulletPhysicsServer.xml2
-rw-r--r--modules/csg/csg_shape.cpp8
-rw-r--r--modules/csg/doc_classes/CSGBox.xml2
-rw-r--r--modules/csg/doc_classes/CSGCombiner.xml2
-rw-r--r--modules/csg/doc_classes/CSGCylinder.xml2
-rw-r--r--modules/csg/doc_classes/CSGMesh.xml2
-rw-r--r--modules/csg/doc_classes/CSGPolygon.xml2
-rw-r--r--modules/csg/doc_classes/CSGPrimitive.xml2
-rw-r--r--modules/csg/doc_classes/CSGShape.xml2
-rw-r--r--modules/csg/doc_classes/CSGSphere.xml2
-rw-r--r--modules/csg/doc_classes/CSGTorus.xml2
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml2
-rw-r--r--modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/GDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml2
-rw-r--r--modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/NativeScript.xml2
-rw-r--r--modules/gdnative/doc_classes/PacketPeerGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/PluginScript.xml2
-rw-r--r--modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/StreamPeerGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/VideoStreamGDNative.xml2
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp40
-rw-r--r--modules/gdnative/nativescript/nativescript.h1
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gdscript/doc_classes/GDScriptFunctionState.xml2
-rw-r--r--modules/gdscript/doc_classes/GDScriptNativeClass.xml2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp190
-rw-r--r--modules/gdscript/gdscript_compiler.h9
-rw-r--r--modules/gdscript/gdscript_functions.cpp57
-rw-r--r--modules/gdscript/gdscript_parser.cpp6
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp8
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml2
-rw-r--r--modules/mono/doc_classes/@C#.xml2
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml2
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml2
-rw-r--r--modules/mono/editor/bindings_generator.cpp550
-rw-r--r--modules/mono/editor/bindings_generator.h22
-rw-r--r--modules/mono/editor/script_class_parser.cpp14
-rw-r--r--modules/mono/glue/Managed/Files/DynamicObject.cs213
-rw-r--r--modules/mono/glue/Managed/Files/GD.cs12
-rw-r--r--modules/mono/glue/Managed/Files/Object.base.cs28
-rw-r--r--modules/mono/glue/arguments_vector.h68
-rw-r--r--modules/mono/glue/base_object_glue.cpp69
-rw-r--r--modules/mono/glue/base_object_glue.h12
-rw-r--r--modules/mono/glue/collections_glue.cpp16
-rw-r--r--modules/mono/glue/collections_glue.h16
-rw-r--r--modules/mono/glue/gd_glue.cpp12
-rw-r--r--modules/mono/glue/gd_glue.h6
-rw-r--r--modules/mono/glue/glue_header.h2
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp8
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml2
-rw-r--r--modules/opensimplex/doc_classes/OpenSimplexNoise.xml2
-rw-r--r--modules/regex/doc_classes/RegEx.xml2
-rw-r--r--modules/regex/doc_classes/RegExMatch.xml2
-rw-r--r--modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml2
-rw-r--r--modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml2
-rw-r--r--modules/theora/doc_classes/VideoStreamTheora.xml2
-rw-r--r--modules/upnp/doc_classes/UPNP.xml2
-rw-r--r--modules/upnp/doc_classes/UPNPDevice.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptClassConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptComment.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCondition.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstructor.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptDeconstruct.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEditor.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEmitSignal.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptExpression.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunction.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionCall.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionState.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptInputAction.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIterator.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVar.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptMathConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptNode.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptOperator.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPreload.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertyGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertySet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptResourcePath.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptReturn.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneNode.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneTree.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelect.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelf.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSequence.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSubCall.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSwitch.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptTypeCast.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptWhile.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYield.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYieldSignal.xml2
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp43
-rw-r--r--modules/webm/doc_classes/VideoStreamWebm.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketPeer.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
-rw-r--r--modules/websocket/packet_buffer.h2
-rw-r--r--platform/android/audio_driver_opensl.cpp4
-rw-r--r--platform/osx/os_osx.mm4
-rw-r--r--platform/uwp/export/export.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp7
-rw-r--r--scene/2d/physics_body_2d.cpp8
-rw-r--r--scene/2d/tile_map.cpp1
-rw-r--r--scene/3d/area.cpp1
-rw-r--r--scene/3d/cpu_particles.cpp10
-rw-r--r--scene/animation/animation_node_state_machine.cpp6
-rw-r--r--scene/animation/animation_tree.cpp30
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/gui/line_edit.cpp1
-rw-r--r--scene/gui/text_edit.h1
-rw-r--r--scene/gui/texture_button.cpp3
-rw-r--r--scene/main/viewport.cpp29
-rw-r--r--scene/main/viewport.h1
-rw-r--r--thirdparty/misc/pcg.cpp10
-rw-r--r--thirdparty/misc/pcg.h1
760 files changed, 15501 insertions, 4239 deletions
diff --git a/.travis.yml b/.travis.yml
index 65565db6f1..727567b8e7 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -27,7 +27,7 @@ matrix:
packages:
- clang-format-6.0
- - env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no werror=yes"
+ - env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes"
os: linux
compiler: gcc-8
addons:
@@ -49,7 +49,7 @@ matrix:
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
- - env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="werror=yes"
+ - env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
os: linux
compiler: clang
addons:
@@ -57,7 +57,7 @@ matrix:
packages:
- *linux_deps
- - env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="werror=yes"
+ - env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
os: linux
compiler: clang
@@ -69,7 +69,7 @@ matrix:
os: osx
compiler: clang
- - env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="werror=yes"
+ - env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="warnings=extra werror=yes"
os: linux
compiler: gcc-8
addons:
diff --git a/SConstruct b/SConstruct
index 55b061a6f7..b3875d6801 100644
--- a/SConstruct
+++ b/SConstruct
@@ -347,7 +347,12 @@ if selected_platform in platform_list:
if version != None and version[0] >= '7':
shadow_local_warning = ['-Wshadow-local']
if (env["warnings"] == 'extra'):
- env.Append(CCFLAGS=['-Wall', '-Wextra'] + all_plus_warnings + shadow_local_warning)
+ # FIXME: enable -Wimplicit-fallthrough once #26135 is fixed
+ # FIXME: enable -Wclobbered once #26351 is fixed
+ env.Append(CCFLAGS=['-Wall', '-Wextra', '-Wno-implicit-fallthrough', '-Wno-unused-parameter'] + all_plus_warnings + shadow_local_warning)
+ if methods.use_gcc(env):
+ env['CCFLAGS'] += ['-Wno-clobbered']
+
elif (env["warnings"] == 'all'):
env.Append(CCFLAGS=['-Wall'] + shadow_local_warning)
elif (env["warnings"] == 'moderate'):
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index f5dbacd62d..67de156fc3 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -792,7 +792,7 @@ Dictionary _OS::get_datetime_from_unix_time(int64_t unix_time_val) const {
size_t imonth = 0;
- while (dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) {
+ while ((unsigned long)dayno >= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth]) {
dayno -= MONTH_DAYS_TABLE[LEAPYEAR(year)][imonth];
imonth++;
}
@@ -1908,18 +1908,18 @@ bool _File::file_exists(const String &p_name) const {
return FileAccess::exists(p_name);
}
-void _File::store_var(const Variant &p_var) {
+void _File::store_var(const Variant &p_var, bool p_full_objects) {
ERR_FAIL_COND(!f);
int len;
- Error err = encode_variant(p_var, NULL, len);
+ Error err = encode_variant(p_var, NULL, len, p_full_objects);
ERR_FAIL_COND(err != OK);
PoolVector<uint8_t> buff;
buff.resize(len);
PoolVector<uint8_t>::Write w = buff.write();
- err = encode_variant(p_var, &w[0], len);
+ err = encode_variant(p_var, &w[0], len, p_full_objects);
ERR_FAIL_COND(err != OK);
w = PoolVector<uint8_t>::Write();
@@ -1927,7 +1927,7 @@ void _File::store_var(const Variant &p_var) {
store_buffer(buff);
}
-Variant _File::get_var() const {
+Variant _File::get_var(bool p_allow_objects) const {
ERR_FAIL_COND_V(!f, Variant());
uint32_t len = get_32();
@@ -1937,7 +1937,7 @@ Variant _File::get_var() const {
PoolVector<uint8_t>::Read r = buff.read();
Variant v;
- Error err = decode_variant(v, &r[0], len);
+ Error err = decode_variant(v, &r[0], len, NULL, p_allow_objects);
ERR_FAIL_COND_V(err != OK, Variant());
return v;
@@ -1980,7 +1980,7 @@ void _File::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_endian_swap"), &_File::get_endian_swap);
ClassDB::bind_method(D_METHOD("set_endian_swap", "enable"), &_File::set_endian_swap);
ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error);
- ClassDB::bind_method(D_METHOD("get_var"), &_File::get_var);
+ ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &_File::get_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("store_8", "value"), &_File::store_8);
ClassDB::bind_method(D_METHOD("store_16", "value"), &_File::store_16);
@@ -1993,7 +1993,7 @@ void _File::_bind_methods() {
ClassDB::bind_method(D_METHOD("store_line", "line"), &_File::store_line);
ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &_File::store_csv_line, DEFVAL(","));
ClassDB::bind_method(D_METHOD("store_string", "string"), &_File::store_string);
- ClassDB::bind_method(D_METHOD("store_var", "value"), &_File::store_var);
+ ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &_File::store_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &_File::store_pascal_string);
ClassDB::bind_method(D_METHOD("get_pascal_string"), &_File::get_pascal_string);
@@ -2223,17 +2223,17 @@ _Marshalls *_Marshalls::get_singleton() {
return singleton;
}
-String _Marshalls::variant_to_base64(const Variant &p_var) {
+String _Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) {
int len;
- Error err = encode_variant(p_var, NULL, len);
+ Error err = encode_variant(p_var, NULL, len, p_full_objects);
ERR_FAIL_COND_V(err != OK, "");
PoolVector<uint8_t> buff;
buff.resize(len);
PoolVector<uint8_t>::Write w = buff.write();
- err = encode_variant(p_var, &w[0], len);
+ err = encode_variant(p_var, &w[0], len, p_full_objects);
ERR_FAIL_COND_V(err != OK, "");
int b64len = len / 3 * 4 + 4 + 1;
@@ -2249,7 +2249,7 @@ String _Marshalls::variant_to_base64(const Variant &p_var) {
return ret;
};
-Variant _Marshalls::base64_to_variant(const String &p_str) {
+Variant _Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) {
int strlen = p_str.length();
CharString cstr = p_str.ascii();
@@ -2261,7 +2261,7 @@ Variant _Marshalls::base64_to_variant(const String &p_str) {
int len = base64_decode((char *)(&w[0]), (char *)cstr.get_data(), strlen);
Variant v;
- Error err = decode_variant(v, &w[0], len);
+ Error err = decode_variant(v, &w[0], len, NULL, p_allow_objects);
ERR_FAIL_COND_V(err != OK, Variant());
return v;
@@ -2340,8 +2340,8 @@ String _Marshalls::base64_to_utf8(const String &p_str) {
void _Marshalls::_bind_methods() {
- ClassDB::bind_method(D_METHOD("variant_to_base64", "variant"), &_Marshalls::variant_to_base64);
- ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str"), &_Marshalls::base64_to_variant);
+ ClassDB::bind_method(D_METHOD("variant_to_base64", "variant", "full_objects"), &_Marshalls::variant_to_base64, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str", "allow_objects"), &_Marshalls::base64_to_variant, DEFVAL(false));
ClassDB::bind_method(D_METHOD("raw_to_base64", "array"), &_Marshalls::raw_to_base64);
ClassDB::bind_method(D_METHOD("base64_to_raw", "base64_str"), &_Marshalls::base64_to_raw);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 803743bc93..1c26d9b144 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -463,7 +463,7 @@ public:
double get_double() const;
real_t get_real() const;
- Variant get_var() const;
+ Variant get_var(bool p_allow_objects = false) const;
PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
@@ -500,7 +500,7 @@ public:
void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes
- void store_var(const Variant &p_var);
+ void store_var(const Variant &p_var, bool p_full_objects = false);
bool file_exists(const String &p_name) const; ///< return true if a file exists
@@ -569,8 +569,8 @@ protected:
public:
static _Marshalls *get_singleton();
- String variant_to_base64(const Variant &p_var);
- Variant base64_to_variant(const String &p_str);
+ String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
+ Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
String raw_to_base64(const PoolVector<uint8_t> &p_arr);
PoolVector<uint8_t> base64_to_raw(const String &p_str);
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index c97b8cafac..d38d09c6bb 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -272,7 +272,7 @@ int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const {
if (eof)
return 0;
- int64_t to_read = p_length;
+ uint64_t to_read = p_length;
if (to_read + pos > pf.size) {
eof = true;
to_read = int64_t(pf.size) - int64_t(pos);
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 5087a63b68..363460311c 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -794,7 +794,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) {
}
}
-Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_object_as_id) {
+Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects) {
uint8_t *buf = r_buffer;
@@ -819,7 +819,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
}
} break;
case Variant::OBJECT: {
- if (p_object_as_id) {
+ if (!p_full_objects) {
flags |= ENCODE_FLAG_OBJECT_AS_ID;
}
} break;
@@ -1086,22 +1086,8 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
} break;
case Variant::OBJECT: {
- if (p_object_as_id) {
+ if (p_full_objects) {
- if (buf) {
-
- Object *obj = p_variant;
- ObjectID id = 0;
- if (obj && ObjectDB::instance_validate(obj)) {
- id = obj->get_instance_id();
- }
-
- encode_uint64(id, buf);
- }
-
- r_len += 8;
-
- } else {
Object *obj = p_variant;
if (!obj) {
if (buf) {
@@ -1139,7 +1125,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
_encode_string(E->get().name, buf, r_len);
int len;
- Error err = encode_variant(obj->get(E->get().name), buf, len, p_object_as_id);
+ Error err = encode_variant(obj->get(E->get().name), buf, len, p_full_objects);
if (err)
return err;
ERR_FAIL_COND_V(len % 4, ERR_BUG);
@@ -1148,6 +1134,19 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
buf += len;
}
}
+ } else {
+ if (buf) {
+
+ Object *obj = p_variant;
+ ObjectID id = 0;
+ if (obj && ObjectDB::instance_validate(obj)) {
+ id = obj->get_instance_id();
+ }
+
+ encode_uint64(id, buf);
+ }
+
+ r_len += 8;
}
} break;
@@ -1180,14 +1179,14 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len++; //pad
*/
int len;
- encode_variant(E->get(), buf, len, p_object_as_id);
+ encode_variant(E->get(), buf, len, p_full_objects);
ERR_FAIL_COND_V(len % 4, ERR_BUG);
r_len += len;
if (buf)
buf += len;
Variant *v = d.getptr(E->get());
ERR_FAIL_COND_V(!v, ERR_BUG);
- encode_variant(*v, buf, len, p_object_as_id);
+ encode_variant(*v, buf, len, p_full_objects);
ERR_FAIL_COND_V(len % 4, ERR_BUG);
r_len += len;
if (buf)
@@ -1209,7 +1208,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
for (int i = 0; i < v.size(); i++) {
int len;
- encode_variant(v.get(i), buf, len, p_object_as_id);
+ encode_variant(v.get(i), buf, len, p_full_objects);
ERR_FAIL_COND_V(len % 4, ERR_BUG);
r_len += len;
if (buf)
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index 11c4b2c98e..f361c29754 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -199,7 +199,7 @@ public:
EncodedObjectAsID();
};
-Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = NULL, bool p_allow_objects = true);
-Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_object_as_id = false);
+Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = NULL, bool p_allow_objects = false);
+Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false);
#endif
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 7680d47620..99aa1cca80 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -299,7 +299,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
ERR_FAIL_COND(p_offset >= p_packet_len);
int vlen;
- Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
+ Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument.");
ERR_FAIL_COND(err != OK);
@@ -335,7 +335,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
Variant value;
- Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
+ Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value.");
ERR_FAIL_COND(err != OK);
@@ -526,11 +526,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
if (p_set) {
// Set argument.
- Error err = encode_variant(*p_arg[0], NULL, len);
+ Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
ERR_FAIL_COND(err != OK);
MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len);
+ encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ofs += len;
} else {
@@ -539,11 +539,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
packet_cache.write[ofs] = p_argcount;
ofs += 1;
for (int i = 0; i < p_argcount; i++) {
- Error err = encode_variant(*p_arg[i], NULL, len);
+ Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
ERR_FAIL_COND(err != OK);
MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
+ encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
ofs += len;
}
}
@@ -818,6 +818,16 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const {
return ret;
}
+void MultiplayerAPI::set_allow_object_decoding(bool p_enable) {
+
+ allow_object_decoding = p_enable;
+}
+
+bool MultiplayerAPI::is_object_decoding_allowed() const {
+
+ return allow_object_decoding;
+}
+
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
@@ -838,6 +848,10 @@ void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
+ ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
+ ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
@@ -859,7 +873,8 @@ void MultiplayerAPI::_bind_methods() {
BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
}
-MultiplayerAPI::MultiplayerAPI() {
+MultiplayerAPI::MultiplayerAPI() :
+ allow_object_decoding(false) {
rpc_sender_id = 0;
root_node = NULL;
clear();
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index a9cf77aaba..779dd043bd 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -63,6 +63,7 @@ private:
int last_send_cache_id;
Vector<uint8_t> packet_cache;
Node *root_node;
+ bool allow_object_decoding;
protected:
static void _bind_methods();
@@ -126,6 +127,9 @@ public:
void set_refuse_new_network_connections(bool p_refuse);
bool is_refusing_new_network_connections() const;
+ void set_allow_object_decoding(bool p_enable);
+ bool is_object_decoding_allowed() const;
+
MultiplayerAPI();
~MultiplayerAPI();
};
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index d7bfdbbb37..c77c81f9e2 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -79,7 +79,7 @@ Error PacketPeer::put_packet_buffer(const PoolVector<uint8_t> &p_buffer) {
return put_packet(&r[0], len);
}
-Error PacketPeer::get_var(Variant &r_variant) {
+Error PacketPeer::get_var(Variant &r_variant, bool p_allow_objects) {
const uint8_t *buffer;
int buffer_size;
@@ -87,13 +87,13 @@ Error PacketPeer::get_var(Variant &r_variant) {
if (err)
return err;
- return decode_variant(r_variant, buffer, buffer_size, NULL, allow_object_decoding);
+ return decode_variant(r_variant, buffer, buffer_size, NULL, p_allow_objects || allow_object_decoding);
}
-Error PacketPeer::put_var(const Variant &p_packet) {
+Error PacketPeer::put_var(const Variant &p_packet, bool p_full_objects) {
int len;
- Error err = encode_variant(p_packet, NULL, len, !allow_object_decoding); // compute len first
+ Error err = encode_variant(p_packet, NULL, len, p_full_objects || allow_object_decoding); // compute len first
if (err)
return err;
@@ -102,15 +102,15 @@ Error PacketPeer::put_var(const Variant &p_packet) {
uint8_t *buf = (uint8_t *)alloca(len);
ERR_FAIL_COND_V(!buf, ERR_OUT_OF_MEMORY);
- err = encode_variant(p_packet, buf, len, !allow_object_decoding);
+ err = encode_variant(p_packet, buf, len, p_full_objects || allow_object_decoding);
ERR_FAIL_COND_V(err, err);
return put_packet(buf, len);
}
-Variant PacketPeer::_bnd_get_var() {
+Variant PacketPeer::_bnd_get_var(bool p_allow_objects) {
Variant var;
- get_var(var);
+ get_var(var, p_allow_objects);
return var;
};
@@ -132,8 +132,8 @@ Error PacketPeer::_get_packet_error() const {
void PacketPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_var"), &PacketPeer::_bnd_get_var);
- ClassDB::bind_method(D_METHOD("put_var", "var"), &PacketPeer::put_var);
+ ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &PacketPeer::_bnd_get_var, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("put_var", "var", "full_objects"), &PacketPeer::put_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_packet"), &PacketPeer::_get_packet);
ClassDB::bind_method(D_METHOD("put_packet", "buffer"), &PacketPeer::_put_packet);
ClassDB::bind_method(D_METHOD("get_packet_error"), &PacketPeer::_get_packet_error);
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index 48c50eb76b..6475e4fed9 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -39,8 +39,7 @@ class PacketPeer : public Reference {
GDCLASS(PacketPeer, Reference);
- Variant _bnd_get_var();
- void _bnd_put_var(const Variant &p_var);
+ Variant _bnd_get_var(bool p_allow_objects = false);
static void _bind_methods();
@@ -64,8 +63,8 @@ public:
virtual Error get_packet_buffer(PoolVector<uint8_t> &r_buffer);
virtual Error put_packet_buffer(const PoolVector<uint8_t> &p_buffer);
- virtual Error get_var(Variant &r_variant);
- virtual Error put_var(const Variant &p_packet);
+ virtual Error get_var(Variant &r_variant, bool p_allow_objects = false);
+ virtual Error put_var(const Variant &p_packet, bool p_full_objects = false);
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 3042c0f60a..6ad24a5f3a 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -221,14 +221,14 @@ void StreamPeer::put_utf8_string(const String &p_string) {
put_u32(cs.length());
put_data((const uint8_t *)cs.get_data(), cs.length());
}
-void StreamPeer::put_var(const Variant &p_variant) {
+void StreamPeer::put_var(const Variant &p_variant, bool p_full_objects) {
int len = 0;
Vector<uint8_t> buf;
- encode_variant(p_variant, NULL, len);
+ encode_variant(p_variant, NULL, len, p_full_objects);
buf.resize(len);
put_32(len);
- encode_variant(p_variant, buf.ptrw(), len);
+ encode_variant(p_variant, buf.ptrw(), len, p_full_objects);
put_data(buf.ptr(), buf.size());
}
@@ -359,7 +359,7 @@ String StreamPeer::get_utf8_string(int p_bytes) {
ret.parse_utf8((const char *)buf.ptr(), buf.size());
return ret;
}
-Variant StreamPeer::get_var() {
+Variant StreamPeer::get_var(bool p_allow_objects) {
int len = get_32();
Vector<uint8_t> var;
@@ -369,7 +369,7 @@ Variant StreamPeer::get_var() {
ERR_FAIL_COND_V(err != OK, Variant());
Variant ret;
- decode_variant(ret, var.ptr(), len);
+ decode_variant(ret, var.ptr(), len, NULL, p_allow_objects);
return ret;
}
@@ -398,7 +398,7 @@ void StreamPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("put_double", "value"), &StreamPeer::put_double);
ClassDB::bind_method(D_METHOD("put_string", "value"), &StreamPeer::put_string);
ClassDB::bind_method(D_METHOD("put_utf8_string", "value"), &StreamPeer::put_utf8_string);
- ClassDB::bind_method(D_METHOD("put_var", "value"), &StreamPeer::put_var);
+ ClassDB::bind_method(D_METHOD("put_var", "value", "full_objects"), &StreamPeer::put_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_8"), &StreamPeer::get_8);
ClassDB::bind_method(D_METHOD("get_u8"), &StreamPeer::get_u8);
@@ -412,7 +412,7 @@ void StreamPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_double"), &StreamPeer::get_double);
ClassDB::bind_method(D_METHOD("get_string", "bytes"), &StreamPeer::get_string, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_utf8_string", "bytes"), &StreamPeer::get_utf8_string, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_var"), &StreamPeer::get_var);
+ ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &StreamPeer::get_var, DEFVAL(false));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian_enabled");
}
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index 059ccd016c..65e70995ad 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -73,7 +73,7 @@ public:
void put_double(double p_val);
void put_string(const String &p_string);
void put_utf8_string(const String &p_string);
- void put_var(const Variant &p_variant);
+ void put_var(const Variant &p_variant, bool p_full_objects = false);
uint8_t get_u8();
int8_t get_8();
@@ -87,7 +87,7 @@ public:
double get_double();
String get_string(int p_bytes = -1);
String get_utf8_string(int p_bytes = -1);
- Variant get_var();
+ Variant get_var(bool p_allow_objects = false);
StreamPeer() { big_endian = false; }
};
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 8816e3639a..82b2f7006d 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -557,11 +557,23 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
*this = ymat * xmat * zmat;
}
-bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
+bool Basis::is_equal_approx(const Basis &a, const Basis &b,real_t p_epsilon) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], UNIT_EPSILON))
+ if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j], p_epsilon))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b,real_t p_epsilon) const {
+
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon))
return false;
}
}
@@ -605,12 +617,14 @@ Basis::operator String() const {
Quat Basis::get_quat() const {
+#ifdef MATH_CHECKS
+ if (!is_rotation()) {
+ ERR_EXPLAIN("Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead.");
+ ERR_FAIL_V(Quat());
+ }
+#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
- m.elements[0].normalize();
- m.elements[1].normalize();
- m.elements[2].normalize();
-
real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2];
real_t temp[4];
diff --git a/core/math/basis.h b/core/math/basis.h
index 128e56b494..aa0ddb280f 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -133,7 +133,8 @@ public:
return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
}
- bool is_equal_approx(const Basis &a, const Basis &b) const;
+ bool is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon=CMP_EPSILON) const;
+ bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon=UNIT_EPSILON) const;
bool operator==(const Basis &p_matrix) const;
bool operator!=(const Basis &p_matrix) const;
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 99251d80e3..708054e4ab 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -164,10 +164,10 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
case TEXT_PRINTRAW:
case VAR_TO_STR:
case STR_TO_VAR:
- case VAR_TO_BYTES:
- case BYTES_TO_VAR:
case TYPE_EXISTS:
return 1;
+ case VAR_TO_BYTES:
+ case BYTES_TO_VAR:
case MATH_ATAN2:
case MATH_FMOD:
case MATH_FPOSMOD:
@@ -696,8 +696,9 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
case VAR_TO_BYTES: {
PoolByteArray barr;
+ bool full_objects = *p_inputs[1];
int len;
- Error err = encode_variant(*p_inputs[0], NULL, len);
+ Error err = encode_variant(*p_inputs[0], NULL, len, full_objects);
if (err) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -709,7 +710,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
- encode_variant(*p_inputs[0], w.ptr(), len);
+ encode_variant(*p_inputs[0], w.ptr(), len, full_objects);
}
*r_return = barr;
} break;
@@ -724,10 +725,11 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
}
PoolByteArray varr = *p_inputs[0];
+ bool allow_objects = *p_inputs[1];
Variant ret;
{
PoolByteArray::Read r = varr.read();
- Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, allow_objects);
if (err != OK) {
r_error_str = RTR("Not enough bytes for decoding bytes, or invalid format.");
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 17112d8940..6ac6839827 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -249,11 +249,11 @@ public:
static float random(float from, float to);
static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
- static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON) {
+ static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON, real_t min_epsilon = CMP_EPSILON) {
// this is an approximate way to check that numbers are close, as a ratio of their average size
// helps compare approximate numbers that may be very big or very small
real_t diff = abs(a - b);
- if (diff == 0.0) {
+ if (diff == 0.0 || diff < min_epsilon) {
return true;
}
real_t avg_size = (abs(a) + abs(b)) / 2.0;
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 45467b32b2..8351bd138e 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -34,8 +34,7 @@
RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
pcg(),
- current_seed(DEFAULT_SEED) {
- pcg.inc = p_inc;
+ current_inc(p_inc) {
seed(p_seed);
}
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 230eb9a11b..cd721ef4d1 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -38,18 +38,18 @@
class RandomPCG {
pcg32_random_t pcg;
uint64_t current_seed; // seed with this to get the same state
+ uint64_t current_inc;
public:
static const uint64_t DEFAULT_SEED = 12047754176567800795U;
static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
- RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = PCG_DEFAULT_INC_64);
+ RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC);
_FORCE_INLINE_ void seed(uint64_t p_seed) {
current_seed = p_seed;
- pcg.state = p_seed;
- pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
+ pcg32_srandom_r(&pcg, current_seed, current_inc);
}
_FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index 6c17f42b13..99bed829c1 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -114,7 +114,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, b
} else {
Variant v;
- Error rerr = decode_variant(v, p_buf + p_ofs, datalen - p_ofs, NULL);
+ Error rerr = decode_variant(v, p_buf + p_ofs, datalen - p_ofs, NULL, false);
if (rerr != OK) {
@@ -249,9 +249,9 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
uint32_t pos = tmpdata.size();
int len;
- encode_variant(p_data, NULL, len);
+ encode_variant(p_data, NULL, len, false);
tmpdata.resize(tmpdata.size() + len);
- encode_variant(p_data, &tmpdata.write[pos], len);
+ encode_variant(p_data, &tmpdata.write[pos], len, false);
return pos;
} break;
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 02c7c9e029..8c9a3dbcd4 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -501,7 +501,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
Variant value;
- err = decode_variant(value, d.ptr(), d.size());
+ err = decode_variant(value, d.ptr(), d.size(), NULL, false);
ERR_EXPLAIN("Error decoding property: " + key);
ERR_CONTINUE(err != OK);
set(key, value);
@@ -656,7 +656,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- err = encode_variant(p_custom_features, NULL, len);
+ err = encode_variant(p_custom_features, NULL, len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -665,7 +665,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(p_custom_features, buff.ptrw(), len);
+ err = encode_variant(p_custom_features, buff.ptrw(), len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -694,7 +694,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- err = encode_variant(value, NULL, len);
+ err = encode_variant(value, NULL, len, false);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
@@ -702,7 +702,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(value, buff.ptrw(), len);
+ err = encode_variant(value, buff.ptrw(), len, false);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
diff --git a/core/script_language.h b/core/script_language.h
index b6d7bea9c7..005e21e2cc 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -205,6 +205,8 @@ public:
static ScriptCodeCompletionCache *get_singleton() { return singleton; }
ScriptCodeCompletionCache();
+
+ virtual ~ScriptCodeCompletionCache() {}
};
class ScriptLanguage {
diff --git a/core/typedefs.h b/core/typedefs.h
index 78688ff311..a3d7314b1c 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -328,4 +328,10 @@ struct _GlobalLock {
#define _PRINTF_FORMAT_ATTRIBUTE_2_3
#endif
+/** This is needed due to a strange OpenGL API that expects a pointer
+ * type for an argument that is actually an offset.
+ */
+
+#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
+
#endif // TYPEDEFS_H
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 25a0f3957c..3812592639 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -773,6 +773,8 @@ struct _VariantCall {
VCALL_PTR0R(Basis, get_orthogonal_index);
VCALL_PTR0R(Basis, orthonormalized);
VCALL_PTR2R(Basis, slerp);
+ VCALL_PTR2R(Basis, is_equal_approx);
+ VCALL_PTR0R(Basis, get_rotation_quat);
VCALL_PTR0R(Transform, inverse);
VCALL_PTR0R(Transform, affine_inverse);
@@ -1842,6 +1844,8 @@ void register_variant_methods() {
ADDFUNC1R(BASIS, VECTOR3, Basis, xform_inv, VECTOR3, "v", varray());
ADDFUNC0R(BASIS, INT, Basis, get_orthogonal_index, varray());
ADDFUNC2R(BASIS, BASIS, Basis, slerp, BASIS, "b", REAL, "t", varray());
+ ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", REAL, "epsilon", varray(CMP_EPSILON));
+ ADDFUNC0R(BASIS, QUAT, Basis, get_rotation_quat, varray());
ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, inverse, varray());
ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, affine_inverse, varray());
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 7b4b3e43ba..df52f8503a 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@GDScript" category="Core" version="3.1">
+<class name="@GDScript" category="Core" version="3.2">
<brief_description>
Built-in GDScript functions.
</brief_description>
@@ -127,7 +127,7 @@
<description>
Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant.
[codeblock]
- a = atan(0, -1) # a is 3.141593
+ a = atan2(0, -1) # a is 3.141593
[/codeblock]
</description>
</method>
@@ -136,8 +136,11 @@
</return>
<argument index="0" name="bytes" type="PoolByteArray">
</argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
<description>
- Decodes a byte array back to a value.
+ Decodes a byte array back to a value. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
+ [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</description>
</method>
<method name="cartesian2polar">
@@ -1112,8 +1115,10 @@
</return>
<argument index="0" name="var" type="Variant">
</argument>
+ <argument index="1" name="full_objects" type="bool" default="false">
+ </argument>
<description>
- Encodes a variable value to a byte array.
+ Encodes a variable value to a byte array. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
</description>
</method>
<method name="var2str">
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index ba2eb35f8c..64ca2e54f6 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@GlobalScope" category="Core" version="3.1">
+<class name="@GlobalScope" category="Core" version="3.2">
<brief_description>
Global scope constants and variables.
</brief_description>
diff --git a/doc/classes/@NativeScript.xml b/doc/classes/@NativeScript.xml
index 2bf1dc7a7c..10174debe1 100644
--- a/doc/classes/@NativeScript.xml
+++ b/doc/classes/@NativeScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@NativeScript" category="Core" version="3.1">
+<class name="@NativeScript" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml
index d4a924a259..c345bc5ee5 100644
--- a/doc/classes/@VisualScript.xml
+++ b/doc/classes/@VisualScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@VisualScript" category="Core" version="3.1">
+<class name="@VisualScript" category="Core" version="3.2">
<brief_description>
Built-in visual script functions.
</brief_description>
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 2e0d0c15b2..2c0693934c 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AABB" category="Built-In Types" version="3.1">
+<class name="AABB" category="Built-In Types" version="3.2">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml
index 5b9188b171..5197c1c651 100644
--- a/doc/classes/ARVRAnchor.xml
+++ b/doc/classes/ARVRAnchor.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1">
+<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Anchor point in AR Space.
</brief_description>
diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/ARVRCamera.xml
index aca8282a7c..7e360df27d 100644
--- a/doc/classes/ARVRCamera.xml
+++ b/doc/classes/ARVRCamera.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1">
+<class name="ARVRCamera" inherits="Camera" category="Core" version="3.2">
<brief_description>
A camera node with a few overrules for AR/VR applied, such as location tracking.
</brief_description>
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml
index ccb55375d2..1264f89f64 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/ARVRController.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRController" inherits="Spatial" category="Core" version="3.1">
+<class name="ARVRController" inherits="Spatial" category="Core" version="3.2">
<brief_description>
A spatial node representing a spatially tracked controller.
</brief_description>
diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml
index bf72902410..76f7c352bb 100644
--- a/doc/classes/ARVRInterface.xml
+++ b/doc/classes/ARVRInterface.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1">
+<class name="ARVRInterface" inherits="Reference" category="Core" version="3.2">
<brief_description>
Base class for ARVR interface implementation.
</brief_description>
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index 55062ba3ae..2d908ed500 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1">
+<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Our origin point in AR/VR.
</brief_description>
diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml
index e703de36f4..c1be8d2356 100644
--- a/doc/classes/ARVRPositionalTracker.xml
+++ b/doc/classes/ARVRPositionalTracker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1">
+<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.2">
<brief_description>
A tracked object
</brief_description>
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml
index e089360c46..608c031e14 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/ARVRServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRServer" inherits="Object" category="Core" version="3.1">
+<class name="ARVRServer" inherits="Object" category="Core" version="3.2">
<brief_description>
This is our AR/VR Server.
</brief_description>
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index e1b79a2a3e..5a62c69a67 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AStar" inherits="Reference" category="Core" version="3.1">
+<class name="AStar" inherits="Reference" category="Core" version="3.2">
<brief_description>
AStar class representation that uses vectors as edges.
</brief_description>
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index fc27bdbb81..71b161ccb1 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1">
+<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.2">
<brief_description>
Base dialog for user notification.
</brief_description>
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 7f9167c49a..ac88534f03 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1">
+<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Sprite node that can use multiple textures for animation.
</brief_description>
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index dcc44e2df4..d4ed5d5adc 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1">
+<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.2">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 871ae1a701..d1839f8e79 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1">
+<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
Proxy texture for simple frame-based animations.
</brief_description>
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index eaaa64d53d..04f142585e 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Animation" inherits="Resource" category="Core" version="3.1">
+<class name="Animation" inherits="Resource" category="Core" version="3.2">
<brief_description>
Contains data used to animate everything in the engine.
</brief_description>
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index a98facf541..f8478cbbf8 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNode" inherits="Resource" category="Core" version="3.1">
+<class name="AnimationNode" inherits="Resource" category="Core" version="3.2">
<brief_description>
Base resource for [AnimationTree] nodes.
</brief_description>
diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml
index 9297faa1b7..b4ae87652b 100644
--- a/doc/classes/AnimationNodeAdd2.xml
+++ b/doc/classes/AnimationNodeAdd2.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index deb8d74a38..3170b8c28c 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index de8e918f68..e096bb15cf 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index 42bb12d9d0..9a8a9f4181 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml
index cd3d9f9bc8..1e97d0b418 100644
--- a/doc/classes/AnimationNodeBlend3.xml
+++ b/doc/classes/AnimationNodeBlend3.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index 2113948b2e..09cd135374 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index b205c01468..ad7d9dd380 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml
index cd28232908..b91c8a18fd 100644
--- a/doc/classes/AnimationNodeBlendTree.xml
+++ b/doc/classes/AnimationNodeBlendTree.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 12cb9775a2..09e1727527 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml
index 98a41bc9cb..86cd77f9be 100644
--- a/doc/classes/AnimationNodeOutput.xml
+++ b/doc/classes/AnimationNodeOutput.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index ed4098d938..6de544c9ac 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1">
+<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml
index 6bf9504efb..01bf982281 100644
--- a/doc/classes/AnimationNodeStateMachinePlayback.xml
+++ b/doc/classes/AnimationNodeStateMachinePlayback.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.1">
+<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index e07a9fc980..a1ee381882 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1">
+<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml
index 226c855b83..6a7b29ae81 100644
--- a/doc/classes/AnimationNodeTimeScale.xml
+++ b/doc/classes/AnimationNodeTimeScale.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml
index 707b09a4a5..2d32f0658d 100644
--- a/doc/classes/AnimationNodeTimeSeek.xml
+++ b/doc/classes/AnimationNodeTimeSeek.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 317bc5ed69..fa408c1c08 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 21aba282ee..73db6f0441 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1">
+<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Container and player of [Animation] resources.
</brief_description>
diff --git a/doc/classes/AnimationRootNode.xml b/doc/classes/AnimationRootNode.xml
index dab2c12373..37bab88c76 100644
--- a/doc/classes/AnimationRootNode.xml
+++ b/doc/classes/AnimationRootNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.1">
+<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationTrackEditPlugin.xml b/doc/classes/AnimationTrackEditPlugin.xml
index f322a556b1..346b10cc7c 100644
--- a/doc/classes/AnimationTrackEditPlugin.xml
+++ b/doc/classes/AnimationTrackEditPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.1">
+<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 9a6a75079c..1101c0ee62 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationTree" inherits="Node" category="Core" version="3.1">
+<class name="AnimationTree" inherits="Node" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index cfec75bc3a..a6189f235a 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1">
+<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Animation Player that uses a node graph for blending Animations.
</brief_description>
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index a538fe9935..7d8de23a56 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Area" inherits="CollisionObject" category="Core" version="3.1">
+<class name="Area" inherits="CollisionObject" category="Core" version="3.2">
<brief_description>
General purpose area node for detection and 3D physics influence.
</brief_description>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 7980fe79ba..7a0381e413 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1">
+<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.2">
<brief_description>
2D area for detection and 2D physics influence.
</brief_description>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 0b5c0eb0b3..fe8b36ff4b 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Array" category="Built-In Types" version="3.1">
+<class name="Array" category="Built-In Types" version="3.2">
<brief_description>
Generic array datatype.
</brief_description>
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index fd66777997..8113d99398 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1">
+<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 3f5eb892af..ca2d294796 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1">
+<class name="AtlasTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
</brief_description>
diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml
index f122906167..59cfe96610 100644
--- a/doc/classes/AudioBusLayout.xml
+++ b/doc/classes/AudioBusLayout.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1">
+<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.2">
<brief_description>
Stores information about the audiobusses.
</brief_description>
diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml
index acbc96e70e..456bf56231 100644
--- a/doc/classes/AudioEffect.xml
+++ b/doc/classes/AudioEffect.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffect" inherits="Resource" category="Core" version="3.1">
+<class name="AudioEffect" inherits="Resource" category="Core" version="3.2">
<brief_description>
Audio Effect For Audio.
</brief_description>
diff --git a/doc/classes/AudioEffectAmplify.xml b/doc/classes/AudioEffectAmplify.xml
index 3582ddc4f7..0d99f280df 100644
--- a/doc/classes/AudioEffectAmplify.xml
+++ b/doc/classes/AudioEffectAmplify.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Amplify audio effect to an Audio bus.
Increases or decreases the volume of the selected audio bus.
diff --git a/doc/classes/AudioEffectBandLimitFilter.xml b/doc/classes/AudioEffectBandLimitFilter.xml
index c9ddbd5b9a..bea0b106b2 100644
--- a/doc/classes/AudioEffectBandLimitFilter.xml
+++ b/doc/classes/AudioEffectBandLimitFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
<brief_description>
Adds a band limit filter to the Audio Bus.
</brief_description>
diff --git a/doc/classes/AudioEffectBandPassFilter.xml b/doc/classes/AudioEffectBandPassFilter.xml
index 7f4c9f4632..18fb0490a4 100644
--- a/doc/classes/AudioEffectBandPassFilter.xml
+++ b/doc/classes/AudioEffectBandPassFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
<brief_description>
Adds a band pass filter to the Audio Bus.
</brief_description>
diff --git a/doc/classes/AudioEffectChorus.xml b/doc/classes/AudioEffectChorus.xml
index 43e14b3964..dc82f1b047 100644
--- a/doc/classes/AudioEffectChorus.xml
+++ b/doc/classes/AudioEffectChorus.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a chorus audio effect.
</brief_description>
diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml
index fa81bcf030..d8ca33cccb 100644
--- a/doc/classes/AudioEffectCompressor.xml
+++ b/doc/classes/AudioEffectCompressor.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Compressor audio effect to an Audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.
diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml
index 872b94a0cd..65536efc5d 100644
--- a/doc/classes/AudioEffectDelay.xml
+++ b/doc/classes/AudioEffectDelay.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml
index 74d12df554..ac85b503f2 100644
--- a/doc/classes/AudioEffectDistortion.xml
+++ b/doc/classes/AudioEffectDistortion.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Distortion audio effect to an Audio bus.
Modify the sound to make it dirty.
diff --git a/doc/classes/AudioEffectEQ.xml b/doc/classes/AudioEffectEQ.xml
index 35a6f7557d..eb2c68d129 100644
--- a/doc/classes/AudioEffectEQ.xml
+++ b/doc/classes/AudioEffectEQ.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
diff --git a/doc/classes/AudioEffectEQ10.xml b/doc/classes/AudioEffectEQ10.xml
index daca342ace..e259c68668 100644
--- a/doc/classes/AudioEffectEQ10.xml
+++ b/doc/classes/AudioEffectEQ10.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1">
+<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.2">
<brief_description>
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.
diff --git a/doc/classes/AudioEffectEQ21.xml b/doc/classes/AudioEffectEQ21.xml
index 99d35604fc..74a1034667 100644
--- a/doc/classes/AudioEffectEQ21.xml
+++ b/doc/classes/AudioEffectEQ21.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1">
+<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.2">
<brief_description>
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
Each frequency can be modulated between -60/+24 dB.
diff --git a/doc/classes/AudioEffectEQ6.xml b/doc/classes/AudioEffectEQ6.xml
index 047c4c960f..06d8ebe07c 100644
--- a/doc/classes/AudioEffectEQ6.xml
+++ b/doc/classes/AudioEffectEQ6.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.1">
+<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.2">
<brief_description>
Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
Each frequency can be modulated between -60/+24 dB.
diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml
index 5a86c092a0..d3669f8fb0 100644
--- a/doc/classes/AudioEffectFilter.xml
+++ b/doc/classes/AudioEffectFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a filter to the Audio Bus.
</brief_description>
diff --git a/doc/classes/AudioEffectHighPassFilter.xml b/doc/classes/AudioEffectHighPassFilter.xml
index 6c97199cb9..ad3ef9f4f1 100644
--- a/doc/classes/AudioEffectHighPassFilter.xml
+++ b/doc/classes/AudioEffectHighPassFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
<brief_description>
Adds a high pass filter to the Audio Bus.
</brief_description>
diff --git a/doc/classes/AudioEffectHighShelfFilter.xml b/doc/classes/AudioEffectHighShelfFilter.xml
index ca2312ba6a..3c2e56b715 100644
--- a/doc/classes/AudioEffectHighShelfFilter.xml
+++ b/doc/classes/AudioEffectHighShelfFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml
index 5c5c55d17b..17a568838c 100644
--- a/doc/classes/AudioEffectLimiter.xml
+++ b/doc/classes/AudioEffectLimiter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a soft clip Limiter audio effect to an Audio bus.
</brief_description>
diff --git a/doc/classes/AudioEffectLowPassFilter.xml b/doc/classes/AudioEffectLowPassFilter.xml
index 7048a56e6c..3a28424091 100644
--- a/doc/classes/AudioEffectLowPassFilter.xml
+++ b/doc/classes/AudioEffectLowPassFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
<brief_description>
Adds a low pass filter to the Audio Bus.
</brief_description>
diff --git a/doc/classes/AudioEffectLowShelfFilter.xml b/doc/classes/AudioEffectLowShelfFilter.xml
index aadbf30eaa..32b4f0713a 100644
--- a/doc/classes/AudioEffectLowShelfFilter.xml
+++ b/doc/classes/AudioEffectLowShelfFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AudioEffectNotchFilter.xml b/doc/classes/AudioEffectNotchFilter.xml
index 0378934890..b866148658 100644
--- a/doc/classes/AudioEffectNotchFilter.xml
+++ b/doc/classes/AudioEffectNotchFilter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
+<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.2">
<brief_description>
Adds a notch filter to the Audio Bus.
</brief_description>
diff --git a/doc/classes/AudioEffectPanner.xml b/doc/classes/AudioEffectPanner.xml
index cbd14de905..da66b877ac 100644
--- a/doc/classes/AudioEffectPanner.xml
+++ b/doc/classes/AudioEffectPanner.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Panner audio effect to an Audio bus. Pans sound left or right.
</brief_description>
diff --git a/doc/classes/AudioEffectPhaser.xml b/doc/classes/AudioEffectPhaser.xml
index 10566d089b..e55e381690 100644
--- a/doc/classes/AudioEffectPhaser.xml
+++ b/doc/classes/AudioEffectPhaser.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.
diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml
index 99095bae44..2e270b43f7 100644
--- a/doc/classes/AudioEffectPitchShift.xml
+++ b/doc/classes/AudioEffectPitchShift.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Pitch shift audio effect to an Audio bus.
Raises or lowers the pitch of original sound.
diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml
index b7771fc9c5..5f3d4e31e1 100644
--- a/doc/classes/AudioEffectRecord.xml
+++ b/doc/classes/AudioEffectRecord.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectRecord" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml
index 008c644466..435b9d5126 100644
--- a/doc/classes/AudioEffectReverb.xml
+++ b/doc/classes/AudioEffectReverb.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
diff --git a/doc/classes/AudioEffectStereoEnhance.xml b/doc/classes/AudioEffectStereoEnhance.xml
index ae296d81a0..9c5715c165 100644
--- a/doc/classes/AudioEffectStereoEnhance.xml
+++ b/doc/classes/AudioEffectStereoEnhance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.1">
+<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index eb3c7cb3b4..82e17e4957 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioServer" inherits="Object" category="Core" version="3.1">
+<class name="AudioServer" inherits="Object" category="Core" version="3.2">
<brief_description>
Server interface for low level audio access.
</brief_description>
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index c0a16adda9..860340e430 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStream" inherits="Resource" category="Core" version="3.1">
+<class name="AudioStream" inherits="Resource" category="Core" version="3.2">
<brief_description>
Base class for audio streams.
</brief_description>
diff --git a/doc/classes/AudioStreamMicrophone.xml b/doc/classes/AudioStreamMicrophone.xml
index 079555d17e..2927bf5472 100644
--- a/doc/classes/AudioStreamMicrophone.xml
+++ b/doc/classes/AudioStreamMicrophone.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.1">
+<class name="AudioStreamMicrophone" inherits="AudioStream" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index 0960935ad9..245cd9908d 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.1">
+<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.2">
<brief_description>
Meta class for playing back audio.
</brief_description>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index e880fc1323..d8b87a3c19 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1">
+<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Plays back audio.
</brief_description>
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 28754f8695..1cd2bf7645 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1">
+<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Plays audio in 2D.
</brief_description>
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index a0260d8261..8ff5223e4f 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1">
+<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Plays 3D sound in 3D space.
</brief_description>
diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml
index 992c731d47..3201dcdfb0 100644
--- a/doc/classes/AudioStreamRandomPitch.xml
+++ b/doc/classes/AudioStreamRandomPitch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.1">
+<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.2">
<brief_description>
Plays audio with random pitch tweaking.
</brief_description>
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index fdaa942018..d9b07007de 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1">
+<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2">
<brief_description>
Plays audio.
</brief_description>
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 62c97feaf9..5bbd51f12a 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1">
+<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
</brief_description>
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index d376bf667f..0eb0ec091c 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1">
+<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
Prerendered indirect light map for a scene.
</brief_description>
diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/BakedLightmapData.xml
index 8ee10b0b8b..14d30a36d9 100644
--- a/doc/classes/BakedLightmapData.xml
+++ b/doc/classes/BakedLightmapData.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.1">
+<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index ff3e22ba26..993c36a8ad 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BaseButton" inherits="Control" category="Core" version="3.1">
+<class name="BaseButton" inherits="Control" category="Core" version="3.2">
<brief_description>
Base class for different kinds of buttons.
</brief_description>
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index b96daed6fc..7b43d58c71 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Basis" category="Built-In Types" version="3.1">
+<class name="Basis" category="Built-In Types" version="3.2">
<brief_description>
3x3 matrix datatype.
</brief_description>
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index 4b7f8007ca..2a666befaf 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BitMap" inherits="Resource" category="Core" version="3.1">
+<class name="BitMap" inherits="Resource" category="Core" version="3.2">
<brief_description>
Boolean matrix.
</brief_description>
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 8ed563be5b..6c033e5504 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BitmapFont" inherits="Font" category="Core" version="3.1">
+<class name="BitmapFont" inherits="Font" category="Core" version="3.2">
<brief_description>
Renders text using [code]*.fnt[/code] fonts.
</brief_description>
diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml
index 7e714305cd..064506b539 100644
--- a/doc/classes/Bone2D.xml
+++ b/doc/classes/Bone2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Bone2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Bone2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/BoneAttachment.xml b/doc/classes/BoneAttachment.xml
index a85453a415..a109efd897 100644
--- a/doc/classes/BoneAttachment.xml
+++ b/doc/classes/BoneAttachment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.1">
+<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.2">
<brief_description>
A node that will attach to a bone.
</brief_description>
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index 3fbad58a24..cab115ea01 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BoxContainer" inherits="Container" category="Core" version="3.1">
+<class name="BoxContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Base class for box containers.
</brief_description>
diff --git a/doc/classes/BoxShape.xml b/doc/classes/BoxShape.xml
index d98a188870..211eed6200 100644
--- a/doc/classes/BoxShape.xml
+++ b/doc/classes/BoxShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BoxShape" inherits="Shape" category="Core" version="3.1">
+<class name="BoxShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Box shape resource.
</brief_description>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 382a538f2b..26c8f27f33 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Button" inherits="BaseButton" category="Core" version="3.1">
+<class name="Button" inherits="BaseButton" category="Core" version="3.2">
<brief_description>
Standard themed Button.
</brief_description>
diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml
index 6273c8f83f..d7c5d17026 100644
--- a/doc/classes/ButtonGroup.xml
+++ b/doc/classes/ButtonGroup.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ButtonGroup" inherits="Resource" category="Core" version="3.1">
+<class name="ButtonGroup" inherits="Resource" category="Core" version="3.2">
<brief_description>
Group of Buttons.
</brief_description>
diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml
index 6db2acac43..7843add097 100644
--- a/doc/classes/CPUParticles.xml
+++ b/doc/classes/CPUParticles.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 12a176589c..8bcdd96253 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.1">
+<class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index e56fb63dc5..16b59c725f 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Camera" inherits="Spatial" category="Core" version="3.1">
+<class name="Camera" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Camera node, displays from a point of view.
</brief_description>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index fa907dd648..c24bcde7b3 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Camera2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Camera2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Camera node for 2D scenes.
</brief_description>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 0ec28f93a7..a3c3756a78 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasItem" inherits="Node" category="Core" version="3.1">
+<class name="CanvasItem" inherits="Node" category="Core" version="3.2">
<brief_description>
Base class of anything 2D.
</brief_description>
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml
index 69d873f446..3cd71e6cb3 100644
--- a/doc/classes/CanvasItemMaterial.xml
+++ b/doc/classes/CanvasItemMaterial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.1">
+<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.2">
<brief_description>
A material for [CanvasItem]s.
</brief_description>
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index c39b47ab07..6d4b4fdb94 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasLayer" inherits="Node" category="Core" version="3.1">
+<class name="CanvasLayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Canvas drawing layer.
</brief_description>
diff --git a/doc/classes/CanvasModulate.xml b/doc/classes/CanvasModulate.xml
index 7740423cf5..ecf8efdf5c 100644
--- a/doc/classes/CanvasModulate.xml
+++ b/doc/classes/CanvasModulate.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.1">
+<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Tint the entire canvas.
</brief_description>
diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml
index 3500701290..c1806bba36 100644
--- a/doc/classes/CapsuleMesh.xml
+++ b/doc/classes/CapsuleMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
+<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>
diff --git a/doc/classes/CapsuleShape.xml b/doc/classes/CapsuleShape.xml
index 0c00288783..2b60eb6cd3 100644
--- a/doc/classes/CapsuleShape.xml
+++ b/doc/classes/CapsuleShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CapsuleShape" inherits="Shape" category="Core" version="3.1">
+<class name="CapsuleShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Capsule shape for collisions.
</brief_description>
diff --git a/doc/classes/CapsuleShape2D.xml b/doc/classes/CapsuleShape2D.xml
index f05b194601..0fa21ad618 100644
--- a/doc/classes/CapsuleShape2D.xml
+++ b/doc/classes/CapsuleShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Capsule shape for 2D collisions.
</brief_description>
diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml
index 93c4208765..74c5668ee7 100644
--- a/doc/classes/CenterContainer.xml
+++ b/doc/classes/CenterContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CenterContainer" inherits="Container" category="Core" version="3.1">
+<class name="CenterContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Keeps children controls centered.
</brief_description>
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index a2a7cf85e8..097e32b997 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CheckBox" inherits="Button" category="Core" version="3.1">
+<class name="CheckBox" inherits="Button" category="Core" version="3.2">
<brief_description>
Binary choice user interface widget.
</brief_description>
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 24875017fe..fe1fcbbecd 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CheckButton" inherits="Button" category="Core" version="3.1">
+<class name="CheckButton" inherits="Button" category="Core" version="3.2">
<brief_description>
Checkable button.
</brief_description>
diff --git a/doc/classes/CircleShape2D.xml b/doc/classes/CircleShape2D.xml
index db84c82e48..2248553eb5 100644
--- a/doc/classes/CircleShape2D.xml
+++ b/doc/classes/CircleShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Circular shape for 2D collisions.
</brief_description>
diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml
index e215585b74..6e5381769a 100644
--- a/doc/classes/ClassDB.xml
+++ b/doc/classes/ClassDB.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ClassDB" inherits="Object" category="Core" version="3.1">
+<class name="ClassDB" inherits="Object" category="Core" version="3.2">
<brief_description>
Class information repository.
</brief_description>
diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml
index 509ddb01fc..6898b9b719 100644
--- a/doc/classes/ClippedCamera.xml
+++ b/doc/classes/ClippedCamera.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ClippedCamera" inherits="Camera" category="Core" version="3.1">
+<class name="ClippedCamera" inherits="Camera" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml
index f702fbadbb..fc7df904e2 100644
--- a/doc/classes/CollisionObject.xml
+++ b/doc/classes/CollisionObject.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionObject" inherits="Spatial" category="Core" version="3.1">
+<class name="CollisionObject" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Base node for collision objects.
</brief_description>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 91f283a2b7..b363906447 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.1">
+<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Base node for 2D collision objects.
</brief_description>
diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml
index 0b4f07578e..9a9a3ca673 100644
--- a/doc/classes/CollisionPolygon.xml
+++ b/doc/classes/CollisionPolygon.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.1">
+<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Editor-only class for defining a collision polygon in 3D space.
</brief_description>
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index e754a2f2d1..8ac72013e3 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.1">
+<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Defines a 2D collision polygon.
</brief_description>
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
index 740a6b7ab1..ab14f18bfe 100644
--- a/doc/classes/CollisionShape.xml
+++ b/doc/classes/CollisionShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionShape" inherits="Spatial" category="Core" version="3.1">
+<class name="CollisionShape" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Node that represents collision shape data in 3D space.
</brief_description>
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 07dbde1c21..0f8cafe896 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1">
+<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Node that represents collision shape data in 2D space.
</brief_description>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 68f5734491..9aa30c6755 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Color" category="Built-In Types" version="3.1">
+<class name="Color" category="Built-In Types" version="3.2">
<brief_description>
Color in RGBA format with some support for ARGB format.
</brief_description>
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index dfe0492d0b..ca1390feb3 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1">
+<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.2">
<brief_description>
Color picker control.
</brief_description>
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index e1a6290161..ec1662f99d 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ColorPickerButton" inherits="Button" category="Core" version="3.1">
+<class name="ColorPickerButton" inherits="Button" category="Core" version="3.2">
<brief_description>
Button that pops out a [ColorPicker].
</brief_description>
diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml
index e1bffb719e..1bc522a187 100644
--- a/doc/classes/ColorRect.xml
+++ b/doc/classes/ColorRect.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ColorRect" inherits="Control" category="Core" version="3.1">
+<class name="ColorRect" inherits="Control" category="Core" version="3.2">
<brief_description>
Colored rectangle.
</brief_description>
diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml
index f4958d88d0..bc3fdc04af 100644
--- a/doc/classes/ConcavePolygonShape.xml
+++ b/doc/classes/ConcavePolygonShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.1">
+<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Concave polygon shape.
</brief_description>
diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml
index a653872353..b68f441631 100644
--- a/doc/classes/ConcavePolygonShape2D.xml
+++ b/doc/classes/ConcavePolygonShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Concave polygon 2D shape resource for physics.
</brief_description>
diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml
index d6b2f191a4..2bdc1b59ae 100644
--- a/doc/classes/ConeTwistJoint.xml
+++ b/doc/classes/ConeTwistJoint.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.1">
+<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.2">
<brief_description>
A twist joint between two 3D bodies.
</brief_description>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index 703043294b..5958a6d079 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConfigFile" inherits="Reference" category="Core" version="3.1">
+<class name="ConfigFile" inherits="Reference" category="Core" version="3.2">
<brief_description>
Helper class to handle INI-style files.
</brief_description>
diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml
index 461f48420a..d8d8c038ba 100644
--- a/doc/classes/ConfirmationDialog.xml
+++ b/doc/classes/ConfirmationDialog.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.1">
+<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.2">
<brief_description>
Dialog for confirmation of actions.
</brief_description>
diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml
index db365db233..09f6c08bd0 100644
--- a/doc/classes/Container.xml
+++ b/doc/classes/Container.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Container" inherits="Control" category="Core" version="3.1">
+<class name="Container" inherits="Control" category="Core" version="3.2">
<brief_description>
Base node for containers.
</brief_description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 0152cca957..de982f029b 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Control" inherits="CanvasItem" category="Core" version="3.1">
+<class name="Control" inherits="CanvasItem" category="Core" version="3.2">
<brief_description>
All User Interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent.
</brief_description>
diff --git a/doc/classes/ConvexPolygonShape.xml b/doc/classes/ConvexPolygonShape.xml
index 757b053ffe..874088a6f1 100644
--- a/doc/classes/ConvexPolygonShape.xml
+++ b/doc/classes/ConvexPolygonShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConvexPolygonShape" inherits="Shape" category="Core" version="3.1">
+<class name="ConvexPolygonShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Convex polygon shape for 3D physics.
</brief_description>
diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml
index 8210e7dc9c..c30258a116 100644
--- a/doc/classes/ConvexPolygonShape2D.xml
+++ b/doc/classes/ConvexPolygonShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ConvexPolygonShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="ConvexPolygonShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Convex Polygon Shape for 2D physics.
</brief_description>
diff --git a/doc/classes/CubeMap.xml b/doc/classes/CubeMap.xml
index ac5359738e..bdf3826164 100644
--- a/doc/classes/CubeMap.xml
+++ b/doc/classes/CubeMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CubeMap" inherits="Resource" category="Core" version="3.1">
+<class name="CubeMap" inherits="Resource" category="Core" version="3.2">
<brief_description>
A CubeMap is a 6 sided 3D texture.
</brief_description>
diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml
index cef412bbde..811c350014 100644
--- a/doc/classes/CubeMesh.xml
+++ b/doc/classes/CubeMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
+<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Generate an axis-aligned cuboid [PrimitiveMesh].
</brief_description>
diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml
index 490772e400..327dc42142 100644
--- a/doc/classes/Curve.xml
+++ b/doc/classes/Curve.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Curve" inherits="Resource" category="Core" version="3.1">
+<class name="Curve" inherits="Resource" category="Core" version="3.2">
<brief_description>
A mathematic curve.
</brief_description>
diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml
index dd80ec8e8f..7fe05181ab 100644
--- a/doc/classes/Curve2D.xml
+++ b/doc/classes/Curve2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Curve2D" inherits="Resource" category="Core" version="3.1">
+<class name="Curve2D" inherits="Resource" category="Core" version="3.2">
<brief_description>
Describes a Bezier curve in 2D space.
</brief_description>
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index e9ee1c6974..41957af506 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Curve3D" inherits="Resource" category="Core" version="3.1">
+<class name="Curve3D" inherits="Resource" category="Core" version="3.2">
<brief_description>
Describes a Bezier curve in 3D space.
</brief_description>
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index 10e8a61f99..e0de5d2581 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CurveTexture" inherits="Texture" category="Core" version="3.1">
+<class name="CurveTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
A texture that shows a curve.
</brief_description>
diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml
index 623830371a..a5e39d4972 100644
--- a/doc/classes/CylinderMesh.xml
+++ b/doc/classes/CylinderMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
+<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a cylindrical [PrimitiveMesh].
</brief_description>
diff --git a/doc/classes/CylinderShape.xml b/doc/classes/CylinderShape.xml
index a63cc8831e..bd6849a8c4 100644
--- a/doc/classes/CylinderShape.xml
+++ b/doc/classes/CylinderShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CylinderShape" inherits="Shape" category="Core" version="3.1">
+<class name="CylinderShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Cylinder shape for collisions.
</brief_description>
diff --git a/doc/classes/DampedSpringJoint2D.xml b/doc/classes/DampedSpringJoint2D.xml
index 12e29cec32..bd43e20140 100644
--- a/doc/classes/DampedSpringJoint2D.xml
+++ b/doc/classes/DampedSpringJoint2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="DampedSpringJoint2D" inherits="Joint2D" category="Core" version="3.1">
+<class name="DampedSpringJoint2D" inherits="Joint2D" category="Core" version="3.2">
<brief_description>
Damped spring constraint for 2D physics.
</brief_description>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index d87b029676..65cfc6abd3 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Dictionary" category="Built-In Types" version="3.1">
+<class name="Dictionary" category="Built-In Types" version="3.2">
<brief_description>
Dictionary type.
</brief_description>
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml
index 4a2802ffa4..cb509b8bb3 100644
--- a/doc/classes/DirectionalLight.xml
+++ b/doc/classes/DirectionalLight.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="DirectionalLight" inherits="Light" category="Core" version="3.1">
+<class name="DirectionalLight" inherits="Light" category="Core" version="3.2">
<brief_description>
Directional light from a distance, as from the Sun.
</brief_description>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 57301f954f..18e819784a 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Directory" inherits="Reference" category="Core" version="3.1">
+<class name="Directory" inherits="Reference" category="Core" version="3.2">
<brief_description>
Type used to handle the filesystem.
</brief_description>
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 249d0955f2..500da1b30f 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="DynamicFont" inherits="Font" category="Core" version="3.1">
+<class name="DynamicFont" inherits="Font" category="Core" version="3.2">
<brief_description>
DynamicFont renders vector font files at runtime.
</brief_description>
diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml
index 5fcccf7db9..d9fd6bfcb0 100644
--- a/doc/classes/DynamicFontData.xml
+++ b/doc/classes/DynamicFontData.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="DynamicFontData" inherits="Resource" category="Core" version="3.1">
+<class name="DynamicFontData" inherits="Resource" category="Core" version="3.2">
<brief_description>
Used with [DynamicFont] to describe the location of a font file.
</brief_description>
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index a6b72d08ff..e25c76b3f5 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorExportPlugin" inherits="Reference" category="Core" version="3.1">
+<class name="EditorExportPlugin" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml
index fc5a26fc33..5f088c33e2 100644
--- a/doc/classes/EditorFileDialog.xml
+++ b/doc/classes/EditorFileDialog.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorFileDialog" inherits="ConfirmationDialog" category="Core" version="3.1">
+<class name="EditorFileDialog" inherits="ConfirmationDialog" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index 91e5bd81c3..9e4380e6a0 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorFileSystem" inherits="Node" category="Core" version="3.1">
+<class name="EditorFileSystem" inherits="Node" category="Core" version="3.2">
<brief_description>
Resource filesystem, as the editor sees it.
</brief_description>
diff --git a/doc/classes/EditorFileSystemDirectory.xml b/doc/classes/EditorFileSystemDirectory.xml
index 9dd28d2400..bf6a9a1dc1 100644
--- a/doc/classes/EditorFileSystemDirectory.xml
+++ b/doc/classes/EditorFileSystemDirectory.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorFileSystemDirectory" inherits="Object" category="Core" version="3.1">
+<class name="EditorFileSystemDirectory" inherits="Object" category="Core" version="3.2">
<brief_description>
A directory for the resource filesystem.
</brief_description>
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index 9005d4a765..c1eead174d 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorImportPlugin" inherits="Reference" category="Core" version="3.1">
+<class name="EditorImportPlugin" inherits="Reference" category="Core" version="3.2">
<brief_description>
Registers a custom resource importer in the editor. Use the class to parse any file and import it as a new resource type.
</brief_description>
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 5601f9b5ae..e7e9ea495d 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorInspector" inherits="ScrollContainer" category="Core" version="3.1">
+<class name="EditorInspector" inherits="ScrollContainer" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index 9bda768b14..e5e886057f 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorInspectorPlugin" inherits="Reference" category="Core" version="3.1">
+<class name="EditorInspectorPlugin" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index c7b81d7c75..30ff609a81 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorInterface" inherits="Node" category="Core" version="3.1">
+<class name="EditorInterface" inherits="Node" category="Core" version="3.2">
<brief_description>
Godot editor's interface.
</brief_description>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index bcf6d3009c..9d0f0d8035 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorPlugin" inherits="Node" category="Core" version="3.1">
+<class name="EditorPlugin" inherits="Node" category="Core" version="3.2">
<brief_description>
Used by the editor to extend its functionality.
</brief_description>
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index b3fc036edb..b3e1a613b0 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorProperty" inherits="Container" category="Core" version="3.1">
+<class name="EditorProperty" inherits="Container" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorResourceConversionPlugin.xml b/doc/classes/EditorResourceConversionPlugin.xml
index ad0b7b0586..9f8412becd 100644
--- a/doc/classes/EditorResourceConversionPlugin.xml
+++ b/doc/classes/EditorResourceConversionPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorResourceConversionPlugin" inherits="Reference" category="Core" version="3.1">
+<class name="EditorResourceConversionPlugin" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml
index 3b3e8a8369..d5f7a8ac89 100644
--- a/doc/classes/EditorResourcePreview.xml
+++ b/doc/classes/EditorResourcePreview.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorResourcePreview" inherits="Node" category="Core" version="3.1">
+<class name="EditorResourcePreview" inherits="Node" category="Core" version="3.2">
<brief_description>
Helper to generate previews of resources or files.
</brief_description>
diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml
index c4dcbbbc82..d607b66c05 100644
--- a/doc/classes/EditorResourcePreviewGenerator.xml
+++ b/doc/classes/EditorResourcePreviewGenerator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorResourcePreviewGenerator" inherits="Reference" category="Core" version="3.1">
+<class name="EditorResourcePreviewGenerator" inherits="Reference" category="Core" version="3.2">
<brief_description>
Custom generator of previews.
</brief_description>
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
index 6394dfdfe9..aee8712e74 100644
--- a/doc/classes/EditorSceneImporter.xml
+++ b/doc/classes/EditorSceneImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.1">
+<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index e69f3b0119..788574d7d2 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.1">
+<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.2">
<brief_description>
Post process scenes after import
</brief_description>
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 1c22095b37..117817d311 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScript" inherits="Reference" category="Core" version="3.1">
+<class name="EditorScript" inherits="Reference" category="Core" version="3.2">
<brief_description>
Base script that can be used to add extension functions to the editor.
</brief_description>
diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml
index 4edd8583a0..d1975d786e 100644
--- a/doc/classes/EditorSelection.xml
+++ b/doc/classes/EditorSelection.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSelection" inherits="Object" category="Core" version="3.1">
+<class name="EditorSelection" inherits="Object" category="Core" version="3.2">
<brief_description>
Manages the SceneTree selection in the editor.
</brief_description>
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 9d48669a6b..0743a4bd6b 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSettings" inherits="Resource" category="Core" version="3.1">
+<class name="EditorSettings" inherits="Resource" category="Core" version="3.2">
<brief_description>
Object that holds the project-independent editor settings.
</brief_description>
diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml
index 0bec11e183..0eff0bc0f8 100644
--- a/doc/classes/EditorSpatialGizmo.xml
+++ b/doc/classes/EditorSpatialGizmo.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.1">
+<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.2">
<brief_description>
Custom gizmo for editing Spatial objects.
</brief_description>
diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml
index d49a50893d..bebf166e37 100644
--- a/doc/classes/EditorSpatialGizmoPlugin.xml
+++ b/doc/classes/EditorSpatialGizmoPlugin.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1">
+<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.2">
<brief_description>
Used by the editor to define Spatial gizmo types.
</brief_description>
diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml
index 8e6a117ea2..f7052de46e 100644
--- a/doc/classes/EncodedObjectAsID.xml
+++ b/doc/classes/EncodedObjectAsID.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EncodedObjectAsID" inherits="Reference" category="Core" version="3.1">
+<class name="EncodedObjectAsID" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index d947784676..9253895e84 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Engine" inherits="Object" category="Core" version="3.1">
+<class name="Engine" inherits="Object" category="Core" version="3.2">
<brief_description>
Access to basic engine properties.
</brief_description>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index ced9ab7269..d75baa30cf 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Environment" inherits="Resource" category="Core" version="3.1">
+<class name="Environment" inherits="Resource" category="Core" version="3.2">
<brief_description>
Resource for environment nodes (like [WorldEnvironment]) that define multiple rendering options.
</brief_description>
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index 78623b359e..a983ab0cf3 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Expression" inherits="Reference" category="Core" version="3.1">
+<class name="Expression" inherits="Reference" category="Core" version="3.2">
<brief_description>
A class that stores an expression you can execute.
</brief_description>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index c9a8f18116..533a6d6399 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="File" inherits="Reference" category="Core" version="3.1">
+<class name="File" inherits="Reference" category="Core" version="3.2">
<brief_description>
Type to handle file reading and writing operations.
</brief_description>
@@ -204,8 +204,11 @@
<method name="get_var" qualifiers="const">
<return type="Variant">
</return>
+ <argument index="0" name="allow_objects" type="bool" default="false">
+ </argument>
<description>
- Returns the next [Variant] value from the file.
+ Returns the next [Variant] value from the file. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
+ [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</description>
</method>
<method name="is_open" qualifiers="const">
@@ -398,8 +401,10 @@
</return>
<argument index="0" name="value" type="Variant">
</argument>
+ <argument index="1" name="full_objects" type="bool" default="false">
+ </argument>
<description>
- Stores any Variant value in the file.
+ Stores any Variant value in the file. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
</description>
</method>
</methods>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 0af645975a..3ebe37e5ba 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="FileDialog" inherits="ConfirmationDialog" category="Core" version="3.1">
+<class name="FileDialog" inherits="ConfirmationDialog" category="Core" version="3.2">
<brief_description>
Dialog for selecting files or directories in the filesystem.
</brief_description>
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index 6cb5e0b17a..3e2347a4f8 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Font" inherits="Resource" category="Core" version="3.1">
+<class name="Font" inherits="Resource" category="Core" version="3.2">
<brief_description>
Internationalized font and text drawing support.
</brief_description>
diff --git a/doc/classes/FuncRef.xml b/doc/classes/FuncRef.xml
index 02b9dcfd88..523acb8983 100644
--- a/doc/classes/FuncRef.xml
+++ b/doc/classes/FuncRef.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="FuncRef" inherits="Reference" category="Core" version="3.1">
+<class name="FuncRef" inherits="Reference" category="Core" version="3.2">
<brief_description>
Reference to a function in an object.
</brief_description>
diff --git a/doc/classes/GDNativeLibraryResourceLoader.xml b/doc/classes/GDNativeLibraryResourceLoader.xml
index 865381667d..17ee34c41b 100644
--- a/doc/classes/GDNativeLibraryResourceLoader.xml
+++ b/doc/classes/GDNativeLibraryResourceLoader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNativeLibraryResourceLoader" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="GDNativeLibraryResourceLoader" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GDNativeLibraryResourceSaver.xml b/doc/classes/GDNativeLibraryResourceSaver.xml
index 39f423d762..f7d4b538ae 100644
--- a/doc/classes/GDNativeLibraryResourceSaver.xml
+++ b/doc/classes/GDNativeLibraryResourceSaver.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNativeLibraryResourceSaver" inherits="ResourceFormatSaver" category="Core" version="3.1">
+<class name="GDNativeLibraryResourceSaver" inherits="ResourceFormatSaver" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index 5fb0ccc33d..c32fbc651e 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GIProbe" inherits="VisualInstance" category="Core" version="3.1">
+<class name="GIProbe" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml
index b2186d7647..fcb9e6c14c 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/GIProbeData.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GIProbeData" inherits="Resource" category="Core" version="3.1">
+<class name="GIProbeData" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml
index 95f9a76662..0a3b7b9027 100644
--- a/doc/classes/Generic6DOFJoint.xml
+++ b/doc/classes/Generic6DOFJoint.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.1">
+<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.2">
<brief_description>
The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation.
</brief_description>
diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml
index ea2e2f7595..fe431d55a9 100644
--- a/doc/classes/Geometry.xml
+++ b/doc/classes/Geometry.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Geometry" inherits="Object" category="Core" version="3.1">
+<class name="Geometry" inherits="Object" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml
index d6267044f7..023b782586 100644
--- a/doc/classes/GeometryInstance.xml
+++ b/doc/classes/GeometryInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.1">
+<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
Base node for geometry based visual instances.
</brief_description>
diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml
index bf3f125e48..321d630b08 100644
--- a/doc/classes/Gradient.xml
+++ b/doc/classes/Gradient.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Gradient" inherits="Resource" category="Core" version="3.1">
+<class name="Gradient" inherits="Resource" category="Core" version="3.2">
<brief_description>
Color interpolator node.
</brief_description>
diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml
index d064e15e17..f343fb9b34 100644
--- a/doc/classes/GradientTexture.xml
+++ b/doc/classes/GradientTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GradientTexture" inherits="Texture" category="Core" version="3.1">
+<class name="GradientTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
Gradient filled texture.
</brief_description>
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 715c23d869..68ab1a40c6 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GraphEdit" inherits="Control" category="Core" version="3.1">
+<class name="GraphEdit" inherits="Control" category="Core" version="3.2">
<brief_description>
GraphEdit is an area capable of showing various GraphNodes. It manages connection events between them.
</brief_description>
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 6e09926c11..a26310e912 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GraphNode" inherits="Container" category="Core" version="3.1">
+<class name="GraphNode" inherits="Container" category="Core" version="3.2">
<brief_description>
A GraphNode is a container with several input and output slots allowing connections between GraphNodes. Slots can have different, incompatible types.
</brief_description>
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index a304f34ed2..6103264dc7 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GridContainer" inherits="Container" category="Core" version="3.1">
+<class name="GridContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Grid container used to arrange elements in a grid like layout.
</brief_description>
diff --git a/doc/classes/GrooveJoint2D.xml b/doc/classes/GrooveJoint2D.xml
index a15c658f78..7c951eca83 100644
--- a/doc/classes/GrooveJoint2D.xml
+++ b/doc/classes/GrooveJoint2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.1">
+<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.2">
<brief_description>
Groove constraint for 2D physics.
</brief_description>
diff --git a/doc/classes/HBoxContainer.xml b/doc/classes/HBoxContainer.xml
index 9c86f17ef1..3adaf56cbf 100644
--- a/doc/classes/HBoxContainer.xml
+++ b/doc/classes/HBoxContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HBoxContainer" inherits="BoxContainer" category="Core" version="3.1">
+<class name="HBoxContainer" inherits="BoxContainer" category="Core" version="3.2">
<brief_description>
Horizontal box container.
</brief_description>
diff --git a/doc/classes/HScrollBar.xml b/doc/classes/HScrollBar.xml
index 61759c4f94..fd6fa148cb 100644
--- a/doc/classes/HScrollBar.xml
+++ b/doc/classes/HScrollBar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HScrollBar" inherits="ScrollBar" category="Core" version="3.1">
+<class name="HScrollBar" inherits="ScrollBar" category="Core" version="3.2">
<brief_description>
Horizontal scroll bar.
</brief_description>
diff --git a/doc/classes/HSeparator.xml b/doc/classes/HSeparator.xml
index 1a9cf25857..f5d9f23993 100644
--- a/doc/classes/HSeparator.xml
+++ b/doc/classes/HSeparator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HSeparator" inherits="Separator" category="Core" version="3.1">
+<class name="HSeparator" inherits="Separator" category="Core" version="3.2">
<brief_description>
Horizontal separator.
</brief_description>
diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml
index 6d5acded3c..fe34404572 100644
--- a/doc/classes/HSlider.xml
+++ b/doc/classes/HSlider.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HSlider" inherits="Slider" category="Core" version="3.1">
+<class name="HSlider" inherits="Slider" category="Core" version="3.2">
<brief_description>
Horizontal slider.
</brief_description>
diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml
index 45b99c85a6..88527cf4ea 100644
--- a/doc/classes/HSplitContainer.xml
+++ b/doc/classes/HSplitContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HSplitContainer" inherits="SplitContainer" category="Core" version="3.1">
+<class name="HSplitContainer" inherits="SplitContainer" category="Core" version="3.2">
<brief_description>
Horizontal split container.
</brief_description>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 5436e2b1eb..ddc3c12445 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HTTPClient" inherits="Reference" category="Core" version="3.1">
+<class name="HTTPClient" inherits="Reference" category="Core" version="3.2">
<brief_description>
Hyper-text transfer protocol client.
</brief_description>
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 3271fef8e3..7444503060 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HTTPRequest" inherits="Node" category="Core" version="3.1">
+<class name="HTTPRequest" inherits="Node" category="Core" version="3.2">
<brief_description>
A node with the ability to send HTTP requests.
</brief_description>
diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml
index 41d3b2311d..cb99cca6bf 100644
--- a/doc/classes/HingeJoint.xml
+++ b/doc/classes/HingeJoint.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="HingeJoint" inherits="Joint" category="Core" version="3.1">
+<class name="HingeJoint" inherits="Joint" category="Core" version="3.2">
<brief_description>
A hinge between two 3D bodies.
</brief_description>
diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml
index bcb15e44fc..4c7365b0f6 100644
--- a/doc/classes/IP.xml
+++ b/doc/classes/IP.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="IP" inherits="Object" category="Core" version="3.1">
+<class name="IP" inherits="Object" category="Core" version="3.2">
<brief_description>
Internet protocol (IP) support functions like DNS resolution.
</brief_description>
diff --git a/doc/classes/IP_Unix.xml b/doc/classes/IP_Unix.xml
index 0dd4455562..68392c9bdf 100644
--- a/doc/classes/IP_Unix.xml
+++ b/doc/classes/IP_Unix.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="IP_Unix" inherits="IP" category="Core" version="3.1">
+<class name="IP_Unix" inherits="IP" category="Core" version="3.2">
<brief_description>
Unix IP support. See [IP].
</brief_description>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index f165027d44..8512d82c3d 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Image" inherits="Resource" category="Core" version="3.1">
+<class name="Image" inherits="Resource" category="Core" version="3.2">
<brief_description>
Image datatype.
</brief_description>
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 579886c771..a335c1faf3 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ImageTexture" inherits="Texture" category="Core" version="3.1">
+<class name="ImageTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
A [Texture] based on an [Image].
</brief_description>
diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml
index 29d05bf877..8ea3f41812 100644
--- a/doc/classes/ImmediateGeometry.xml
+++ b/doc/classes/ImmediateGeometry.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
Draws simple geometry from code.
</brief_description>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 29c60f902e..9af81eebf9 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Input" inherits="Object" category="Core" version="3.1">
+<class name="Input" inherits="Object" category="Core" version="3.2">
<brief_description>
A Singleton that deals with inputs.
</brief_description>
diff --git a/doc/classes/InputDefault.xml b/doc/classes/InputDefault.xml
index 27bfff2e67..471a43ff7e 100644
--- a/doc/classes/InputDefault.xml
+++ b/doc/classes/InputDefault.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputDefault" inherits="Input" category="Core" version="3.1">
+<class name="InputDefault" inherits="Input" category="Core" version="3.2">
<brief_description>
Default implementation of the [Input] class.
</brief_description>
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index cd08cd4fe7..5c838a6b4c 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEvent" inherits="Resource" category="Core" version="3.1">
+<class name="InputEvent" inherits="Resource" category="Core" version="3.2">
<brief_description>
Generic input event
</brief_description>
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index bd0d774180..a3eeea8756 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for actions.
</brief_description>
diff --git a/doc/classes/InputEventGesture.xml b/doc/classes/InputEventGesture.xml
index eb1e613b7c..9d6b44f140 100644
--- a/doc/classes/InputEventGesture.xml
+++ b/doc/classes/InputEventGesture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventGesture" inherits="InputEventWithModifiers" category="Core" version="3.1">
+<class name="InputEventGesture" inherits="InputEventWithModifiers" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 1875ea508a..9e66c0dc33 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event for gamepad buttons.
</brief_description>
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 0c73f53158..e6b1ab9b82 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
</brief_description>
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 4d8a2f6242..c991c6a8cc 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1">
+<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2">
<brief_description>
Input event type for keyboard events.
</brief_description>
diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml
index 2cdd70e42c..3f7cf0cf7c 100644
--- a/doc/classes/InputEventMIDI.xml
+++ b/doc/classes/InputEventMIDI.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventMIDI" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventMIDI" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/InputEventMagnifyGesture.xml b/doc/classes/InputEventMagnifyGesture.xml
index e9a0149c56..c4f66c4d45 100644
--- a/doc/classes/InputEventMagnifyGesture.xml
+++ b/doc/classes/InputEventMagnifyGesture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventMagnifyGesture" inherits="InputEventGesture" category="Core" version="3.1">
+<class name="InputEventMagnifyGesture" inherits="InputEventGesture" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 27e8d17407..7010b81e80 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.1">
+<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.2">
<brief_description>
Base input event type for mouse events.
</brief_description>
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index 8603a4f673..e9ca396fc0 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1">
+<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.2">
<brief_description>
Input event type for mouse button events.
</brief_description>
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index f7f6358910..0accf02aaf 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.1">
+<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.2">
<brief_description>
Input event type for mouse motion events.
</brief_description>
diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml
index 063986ae65..be5867e7b9 100644
--- a/doc/classes/InputEventPanGesture.xml
+++ b/doc/classes/InputEventPanGesture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventPanGesture" inherits="InputEventGesture" category="Core" version="3.1">
+<class name="InputEventPanGesture" inherits="InputEventGesture" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml
index a320c0a028..9d9e4b33ba 100644
--- a/doc/classes/InputEventScreenDrag.xml
+++ b/doc/classes/InputEventScreenDrag.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for screen drag events.
(only available on mobile devices)
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml
index 8b1b9cae9f..6c5d37330f 100644
--- a/doc/classes/InputEventScreenTouch.xml
+++ b/doc/classes/InputEventScreenTouch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for screen touch events.
(only available on mobile devices)
diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml
index fcf2fd545e..620927af08 100644
--- a/doc/classes/InputEventWithModifiers.xml
+++ b/doc/classes/InputEventWithModifiers.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputEventWithModifiers" inherits="InputEvent" category="Core" version="3.1">
+<class name="InputEventWithModifiers" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Base class for keys events with modifiers.
</brief_description>
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index 3779aa399f..3b6fc2b49b 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputMap" inherits="Object" category="Core" version="3.1">
+<class name="InputMap" inherits="Object" category="Core" version="3.2">
<brief_description>
Singleton that manages [InputEventAction].
</brief_description>
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml
index 71c859fd9e..7dc5b4031a 100644
--- a/doc/classes/InstancePlaceholder.xml
+++ b/doc/classes/InstancePlaceholder.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InstancePlaceholder" inherits="Node" category="Core" version="3.1">
+<class name="InstancePlaceholder" inherits="Node" category="Core" version="3.2">
<brief_description>
Placeholder for the root [Node] of a [PackedScene].
</brief_description>
diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml
index fdb4361091..38b97be962 100644
--- a/doc/classes/InterpolatedCamera.xml
+++ b/doc/classes/InterpolatedCamera.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.1">
+<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.2">
<brief_description>
Camera which moves toward another node.
</brief_description>
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 4df8a14804..b16a80a537 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ItemList" inherits="Control" category="Core" version="3.1">
+<class name="ItemList" inherits="Control" category="Core" version="3.2">
<brief_description>
Control that provides a list of selectable items (and/or icons) in a single column, or optionally in multiple columns.
</brief_description>
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml
index fbf9aea7f9..ee02733615 100644
--- a/doc/classes/JSON.xml
+++ b/doc/classes/JSON.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JSON" inherits="Object" category="Core" version="3.1">
+<class name="JSON" inherits="Object" category="Core" version="3.2">
<brief_description>
Helper class for parsing JSON data.
</brief_description>
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index 4d2987cc04..b07150ee9e 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JSONParseResult" inherits="Reference" category="Core" version="3.1">
+<class name="JSONParseResult" inherits="Reference" category="Core" version="3.2">
<brief_description>
Data class wrapper for decoded JSON.
</brief_description>
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
index fa3aaed684..524de0c915 100644
--- a/doc/classes/JavaScript.xml
+++ b/doc/classes/JavaScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="JavaScript" inherits="Object" category="Core" version="3.1">
+<class name="JavaScript" inherits="Object" category="Core" version="3.2">
<brief_description>
Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
</brief_description>
diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml
index 32fdb31a99..8ebe597d80 100644
--- a/doc/classes/Joint.xml
+++ b/doc/classes/Joint.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Joint" inherits="Spatial" category="Core" version="3.1">
+<class name="Joint" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Base class for all 3D joints
</brief_description>
diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml
index 641765e671..61df0ee698 100644
--- a/doc/classes/Joint2D.xml
+++ b/doc/classes/Joint2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Joint2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Joint2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Base node for all joint constraints in 2D physics.
</brief_description>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 4aec75d89f..299d54ed7c 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicBody" inherits="PhysicsBody" category="Core" version="3.1">
+<class name="KinematicBody" inherits="PhysicsBody" category="Core" version="3.2">
<brief_description>
Kinematic body 3D node.
</brief_description>
@@ -93,10 +93,11 @@
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
- If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
+ If [code]stop_on_slope[/code] is true, body will not slide on slopes if you include gravity in [code]linear_velocity[/code].
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
- Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision].
+ If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody] nodes like with [StaticBody].
+ Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
</description>
</method>
<method name="move_and_slide_with_snap">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 8aaa7c4ace..ab3cd136f3 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.1">
+<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.2">
<brief_description>
Kinematic body 2D node.
</brief_description>
@@ -97,9 +97,10 @@
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
- If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
+ If [code]stop_on_slope[/code] is true, body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
+ If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody2D] nodes like with [StaticBody2D].
Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
</description>
</method>
diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml
index 87eb9e77b5..b2ae9445bb 100644
--- a/doc/classes/KinematicCollision.xml
+++ b/doc/classes/KinematicCollision.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicCollision" inherits="Reference" category="Core" version="3.1">
+<class name="KinematicCollision" inherits="Reference" category="Core" version="3.2">
<brief_description>
Collision data for KinematicBody collisions.
</brief_description>
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index e403ada0b9..8a57dc0188 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.1">
+<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.2">
<brief_description>
Collision data for KinematicBody2D collisions.
</brief_description>
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 36aa3c8b55..0a640ac320 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Label" inherits="Control" category="Core" version="3.1">
+<class name="Label" inherits="Control" category="Core" version="3.2">
<brief_description>
Displays plain text in a line or wrapped inside a rectangle. For formatted text, use [RichTextLabel].
</brief_description>
diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml
index 9526604e6d..263a622e2a 100644
--- a/doc/classes/LargeTexture.xml
+++ b/doc/classes/LargeTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LargeTexture" inherits="Texture" category="Core" version="3.1">
+<class name="LargeTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
A Texture capable of storing many smaller Textures with offsets.
</brief_description>
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index a7b0d86a7a..54f0e4336b 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Light" inherits="VisualInstance" category="Core" version="3.1">
+<class name="Light" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
Provides a base class for different kinds of light nodes.
</brief_description>
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 3cb785e7b8..2626382a48 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Light2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Light2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Casts light in a 2D environment.
</brief_description>
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index c7dfe9606b..a5df0a5d11 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.1">
+<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Occludes light cast by a Light2D, casting shadows.
</brief_description>
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index c1682e71e5..66d54b7d9e 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Line2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Line2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
A 2D line.
</brief_description>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 1e1ffd71b5..3d94a465dc 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LineEdit" inherits="Control" category="Core" version="3.1">
+<class name="LineEdit" inherits="Control" category="Core" version="3.2">
<brief_description>
Control that provides single line string editing.
</brief_description>
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml
index 4a5486583a..fb5925277e 100644
--- a/doc/classes/LineShape2D.xml
+++ b/doc/classes/LineShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Line shape for 2D collisions.
</brief_description>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index a09edfad89..80729877cf 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LinkButton" inherits="BaseButton" category="Core" version="3.1">
+<class name="LinkButton" inherits="BaseButton" category="Core" version="3.2">
<brief_description>
Simple button used to represent a link to some resource.
</brief_description>
diff --git a/doc/classes/Listener.xml b/doc/classes/Listener.xml
index 720a7eafc5..41daf99c78 100644
--- a/doc/classes/Listener.xml
+++ b/doc/classes/Listener.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Listener" inherits="Spatial" category="Core" version="3.1">
+<class name="Listener" inherits="Spatial" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 01836cff95..ce0aabe67d 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MainLoop" inherits="Object" category="Core" version="3.1">
+<class name="MainLoop" inherits="Object" category="Core" version="3.2">
<brief_description>
Main loop is the abstract main loop base class.
</brief_description>
diff --git a/doc/classes/MarginContainer.xml b/doc/classes/MarginContainer.xml
index 15613e4bec..2224c83271 100644
--- a/doc/classes/MarginContainer.xml
+++ b/doc/classes/MarginContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MarginContainer" inherits="Container" category="Core" version="3.1">
+<class name="MarginContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Simple margin container.
</brief_description>
diff --git a/doc/classes/Marshalls.xml b/doc/classes/Marshalls.xml
index 687f81eec7..9210d0b0f5 100644
--- a/doc/classes/Marshalls.xml
+++ b/doc/classes/Marshalls.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Marshalls" inherits="Reference" category="Core" version="3.1">
+<class name="Marshalls" inherits="Reference" category="Core" version="3.2">
<brief_description>
Data transformation (marshalling) and encoding helpers.
</brief_description>
@@ -34,8 +34,11 @@
</return>
<argument index="0" name="base64_str" type="String">
</argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
<description>
- Return [Variant] of a given base64 encoded String.
+ Return [Variant] of a given base64 encoded String. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
+ [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</description>
</method>
<method name="raw_to_base64">
@@ -61,8 +64,10 @@
</return>
<argument index="0" name="variant" type="Variant">
</argument>
+ <argument index="1" name="full_objects" type="bool" default="false">
+ </argument>
<description>
- Return base64 encoded String of a given [Variant].
+ Return base64 encoded String of a given [Variant]. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
</description>
</method>
</methods>
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index 7420a5deb0..976adfd331 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Material" inherits="Resource" category="Core" version="3.1">
+<class name="Material" inherits="Resource" category="Core" version="3.2">
<brief_description>
Abstract base [Resource] for coloring and shading geometry.
</brief_description>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 636edd504b..aa10946afe 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MenuButton" inherits="Button" category="Core" version="3.1">
+<class name="MenuButton" inherits="Button" category="Core" version="3.2">
<brief_description>
Special button that brings up a [PopupMenu] when clicked.
</brief_description>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 4852d4701d..7752575312 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Mesh" inherits="Resource" category="Core" version="3.1">
+<class name="Mesh" inherits="Resource" category="Core" version="3.2">
<brief_description>
A [Resource] that contains vertex-array based geometry.
</brief_description>
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index 7bd98323c7..cfe565b538 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshDataTool" inherits="Reference" category="Core" version="3.1">
+<class name="MeshDataTool" inherits="Reference" category="Core" version="3.2">
<brief_description>
Helper tool to access and edit [Mesh] data.
</brief_description>
diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml
index bcc9a7cad9..3a5df32563 100644
--- a/doc/classes/MeshInstance.xml
+++ b/doc/classes/MeshInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
Node that instances meshes into a scenario.
</brief_description>
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index c26665b6b5..a39782acbf 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.1">
+<class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml
index 3726524638..8fb10696f2 100644
--- a/doc/classes/MeshLibrary.xml
+++ b/doc/classes/MeshLibrary.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MeshLibrary" inherits="Resource" category="Core" version="3.1">
+<class name="MeshLibrary" inherits="Resource" category="Core" version="3.2">
<brief_description>
Library of meshes.
</brief_description>
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 9bee8e2100..536ad5e638 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiMesh" inherits="Resource" category="Core" version="3.1">
+<class name="MultiMesh" inherits="Resource" category="Core" version="3.2">
<brief_description>
Provides high performance mesh instancing.
</brief_description>
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml
index 866ffffb5f..504394d868 100644
--- a/doc/classes/MultiMeshInstance.xml
+++ b/doc/classes/MultiMeshInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
Node that instances a [MultiMesh].
</brief_description>
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index f3e26a3bcb..4e7f6c5b17 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiplayerAPI" inherits="Reference" category="Core" version="3.1">
+<class name="MultiplayerAPI" inherits="Reference" category="Core" version="3.2">
<brief_description>
High Level Multiplayer API.
</brief_description>
@@ -89,6 +89,10 @@
</method>
</methods>
<members>
+ <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed">
+ If [code]true[/code] (or if the [member network_peer] [member PacketPeer.allow_object_decoding] the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs.
+ [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
+ </member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
</member>
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index 718b3b04b2..effcc53b6e 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Mutex" inherits="Reference" category="Core" version="3.1">
+<class name="Mutex" inherits="Reference" category="Core" version="3.2">
<brief_description>
A synchronization Mutex.
</brief_description>
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index 9d830168d3..baa3ca57fa 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Navigation" inherits="Spatial" category="Core" version="3.1">
+<class name="Navigation" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Mesh-based navigation and pathfinding node.
</brief_description>
diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml
index 4982c6f87d..6dd26ccf71 100644
--- a/doc/classes/Navigation2D.xml
+++ b/doc/classes/Navigation2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Navigation2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Navigation2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
2D navigation and pathfinding node.
</brief_description>
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index f0654e5b12..0e093992ba 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NavigationMesh" inherits="Resource" category="Core" version="3.1">
+<class name="NavigationMesh" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml
index 643bfc726f..1e94292c48 100644
--- a/doc/classes/NavigationMeshInstance.xml
+++ b/doc/classes/NavigationMeshInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NavigationMeshInstance" inherits="Spatial" category="Core" version="3.1">
+<class name="NavigationMeshInstance" inherits="Spatial" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 53389d6599..099ffbc429 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NavigationPolygon" inherits="Resource" category="Core" version="3.1">
+<class name="NavigationPolygon" inherits="Resource" category="Core" version="3.2">
<brief_description>
A node that has methods to draw outlines or use indices of vertices to create navigation polygons.
</brief_description>
diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml
index ff95f652f1..ae4db14a37 100644
--- a/doc/classes/NavigationPolygonInstance.xml
+++ b/doc/classes/NavigationPolygonInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NavigationPolygonInstance" inherits="Node2D" category="Core" version="3.1">
+<class name="NavigationPolygonInstance" inherits="Node2D" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 42f08b36af..b335c9bb08 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.1">
+<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.2">
<brief_description>
A high-level network interface to simplify multiplayer interactions.
</brief_description>
diff --git a/doc/classes/Nil.xml b/doc/classes/Nil.xml
index e09dba6511..1e29da047b 100644
--- a/doc/classes/Nil.xml
+++ b/doc/classes/Nil.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Nil" category="Built-In Types" version="3.1">
+<class name="Nil" category="Built-In Types" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml
index f40b32951f..c8574d9c3a 100644
--- a/doc/classes/NinePatchRect.xml
+++ b/doc/classes/NinePatchRect.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NinePatchRect" inherits="Control" category="Core" version="3.1">
+<class name="NinePatchRect" inherits="Control" category="Core" version="3.2">
<brief_description>
Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
</brief_description>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e872fee1cc..e515c0f39a 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node" inherits="Object" category="Core" version="3.1">
+<class name="Node" inherits="Object" category="Core" version="3.2">
<brief_description>
Base class for all [i]scene[/i] objects.
</brief_description>
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 80f9329402..e6bb35cf0f 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node2D" inherits="CanvasItem" category="Core" version="3.1">
+<class name="Node2D" inherits="CanvasItem" category="Core" version="3.2">
<brief_description>
A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
</brief_description>
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index f589fa12b7..41f0dee7f6 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NodePath" category="Built-In Types" version="3.1">
+<class name="NodePath" category="Built-In Types" version="3.2">
<brief_description>
Pre-parsed scene tree path.
</brief_description>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index edf8f507f0..0cd2e2b708 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OS" inherits="Object" category="Core" version="3.1">
+<class name="OS" inherits="Object" category="Core" version="3.2">
<brief_description>
Operating System functions.
</brief_description>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 76cbe5eebd..f76038fd69 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Object" category="Core" version="3.1">
+<class name="Object" category="Core" version="3.2">
<brief_description>
Base class for all non built-in types.
</brief_description>
diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml
index b8adc4c96f..6d8d9d9a70 100644
--- a/doc/classes/OccluderPolygon2D.xml
+++ b/doc/classes/OccluderPolygon2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.1">
+<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.2">
<brief_description>
Defines a 2D polygon for LightOccluder2D.
</brief_description>
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index 8d67cb626b..649c4c08f0 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OmniLight" inherits="Light" category="Core" version="3.1">
+<class name="OmniLight" inherits="Light" category="Core" version="3.2">
<brief_description>
Omnidirectional light, such as a light bulb or a candle.
</brief_description>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 0f795b4bf8..4ca69e9802 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OptionButton" inherits="Button" category="Core" version="3.1">
+<class name="OptionButton" inherits="Button" category="Core" version="3.2">
<brief_description>
Button control that provides selectable options when pressed.
</brief_description>
diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml
index 01985a9bb3..83610c82f0 100644
--- a/doc/classes/PCKPacker.xml
+++ b/doc/classes/PCKPacker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PCKPacker" inherits="Reference" category="Core" version="3.1">
+<class name="PCKPacker" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/PHashTranslation.xml
index e5745375b0..2dcbdc80e1 100644
--- a/doc/classes/PHashTranslation.xml
+++ b/doc/classes/PHashTranslation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PHashTranslation" inherits="Translation" category="Core" version="3.1">
+<class name="PHashTranslation" inherits="Translation" category="Core" version="3.2">
<brief_description>
Optimized translation.
</brief_description>
diff --git a/doc/classes/PackedDataContainer.xml b/doc/classes/PackedDataContainer.xml
index e6dbe57925..087674a64a 100644
--- a/doc/classes/PackedDataContainer.xml
+++ b/doc/classes/PackedDataContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedDataContainer" inherits="Resource" category="Core" version="3.1">
+<class name="PackedDataContainer" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PackedDataContainerRef.xml b/doc/classes/PackedDataContainerRef.xml
index 371fe5a5ac..a9545d40e7 100644
--- a/doc/classes/PackedDataContainerRef.xml
+++ b/doc/classes/PackedDataContainerRef.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedDataContainerRef" inherits="Reference" category="Core" version="3.1">
+<class name="PackedDataContainerRef" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 432ca4b23f..531fd4006c 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedScene" inherits="Resource" category="Core" version="3.1">
+<class name="PackedScene" inherits="Resource" category="Core" version="3.2">
<brief_description>
An abstraction of a serialized scene.
</brief_description>
diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml
index a4cf0c8029..3cc7ed1f84 100644
--- a/doc/classes/PacketPeer.xml
+++ b/doc/classes/PacketPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PacketPeer" inherits="Reference" category="Core" version="3.1">
+<class name="PacketPeer" inherits="Reference" category="Core" version="3.2">
<brief_description>
Abstraction and base class for packet-based protocols.
</brief_description>
@@ -35,8 +35,11 @@
<method name="get_var">
<return type="Variant">
</return>
+ <argument index="0" name="allow_objects" type="bool" default="false">
+ </argument>
<description>
- Get a Variant.
+ Get a Variant. When [code]allow_objects[/code] (or [member allow_object_decoding]) is [code]true[/code] decoding objects is allowed.
+ [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</description>
</method>
<method name="put_packet">
@@ -53,13 +56,18 @@
</return>
<argument index="0" name="var" type="Variant">
</argument>
+ <argument index="1" name="full_objects" type="bool" default="false">
+ </argument>
<description>
- Send a Variant as a packet.
+ Send a Variant as a packet. When [code]full_objects[/code] (or [member allow_object_decoding]) is [code]true[/code] encoding objects is allowed (and can potentially include code).
</description>
</method>
</methods>
<members>
<member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed">
+ Deprecated. Use [code]get_var[/code] and [code]put_var[/code] parameters instead.
+ If [code]true[/code] the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].
+ [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</member>
</members>
<constants>
diff --git a/doc/classes/PacketPeerStream.xml b/doc/classes/PacketPeerStream.xml
index 9e3195bb44..5fb5aea46e 100644
--- a/doc/classes/PacketPeerStream.xml
+++ b/doc/classes/PacketPeerStream.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PacketPeerStream" inherits="PacketPeer" category="Core" version="3.1">
+<class name="PacketPeerStream" inherits="PacketPeer" category="Core" version="3.2">
<brief_description>
Wrapper to use a PacketPeer over a StreamPeer.
</brief_description>
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index d4e3d17de6..90e6367014 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PacketPeerUDP" inherits="PacketPeer" category="Core" version="3.1">
+<class name="PacketPeerUDP" inherits="PacketPeer" category="Core" version="3.2">
<brief_description>
UDP packet peer.
</brief_description>
diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml
index 758925e969..483f31dbc2 100644
--- a/doc/classes/Panel.xml
+++ b/doc/classes/Panel.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Panel" inherits="Control" category="Core" version="3.1">
+<class name="Panel" inherits="Control" category="Core" version="3.2">
<brief_description>
Provides an opaque background for [Control] children.
</brief_description>
diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml
index f5c351fa21..681777119c 100644
--- a/doc/classes/PanelContainer.xml
+++ b/doc/classes/PanelContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PanelContainer" inherits="Container" category="Core" version="3.1">
+<class name="PanelContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Panel container type.
</brief_description>
diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml
index 402e65c573..664b867c13 100644
--- a/doc/classes/PanoramaSky.xml
+++ b/doc/classes/PanoramaSky.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PanoramaSky" inherits="Sky" category="Core" version="3.1">
+<class name="PanoramaSky" inherits="Sky" category="Core" version="3.2">
<brief_description>
A type of [Sky] used to draw a background texture.
</brief_description>
diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml
index 81795df87f..911d6377d5 100644
--- a/doc/classes/ParallaxBackground.xml
+++ b/doc/classes/ParallaxBackground.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1">
+<class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.2">
<brief_description>
A node used to create a parallax scrolling background.
</brief_description>
diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml
index e6ea166282..5ca3c9b4ae 100644
--- a/doc/classes/ParallaxLayer.xml
+++ b/doc/classes/ParallaxLayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.1">
+<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.2">
<brief_description>
A parallax scrolling layer to be used with [ParallaxBackground].
</brief_description>
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 5d80f32bc2..1c5326c02b 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="Particles" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
3D particle emitter.
</brief_description>
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 53088e909e..c7b99b1363 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Particles2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Particles2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
2D particle emitter.
</brief_description>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 89913d9e0d..ab6eb5e656 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.1">
+<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.2">
<brief_description>
Particle properties for [Particles] and [Particles2D] nodes.
</brief_description>
diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml
index 5ece747aaf..f490b2c36e 100644
--- a/doc/classes/Path.xml
+++ b/doc/classes/Path.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Path" inherits="Spatial" category="Core" version="3.1">
+<class name="Path" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Container for a [Curve3D].
</brief_description>
diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml
index 5e40fb6956..4f36fbf275 100644
--- a/doc/classes/Path2D.xml
+++ b/doc/classes/Path2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Path2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Path2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
</brief_description>
diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml
index da4782a7c3..651b2c1ab2 100644
--- a/doc/classes/PathFollow.xml
+++ b/doc/classes/PathFollow.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PathFollow" inherits="Spatial" category="Core" version="3.1">
+<class name="PathFollow" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Point sampler for a [Path].
</brief_description>
diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml
index a31652b7f9..dc89a03610 100644
--- a/doc/classes/PathFollow2D.xml
+++ b/doc/classes/PathFollow2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PathFollow2D" inherits="Node2D" category="Core" version="3.1">
+<class name="PathFollow2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Point sampler for a [Path2D].
</brief_description>
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index 3b11d9e47f..4ee43d5760 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Performance" inherits="Object" category="Core" version="3.1">
+<class name="Performance" inherits="Object" category="Core" version="3.2">
<brief_description>
Exposes performance related data.
</brief_description>
diff --git a/doc/classes/PhysicalBone.xml b/doc/classes/PhysicalBone.xml
index 5eb4550e93..29e6991a21 100644
--- a/doc/classes/PhysicalBone.xml
+++ b/doc/classes/PhysicalBone.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicalBone" inherits="PhysicsBody" category="Core" version="3.1">
+<class name="PhysicalBone" inherits="PhysicsBody" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml
index 52c89248ff..e2d5886d87 100644
--- a/doc/classes/Physics2DDirectBodyState.xml
+++ b/doc/classes/Physics2DDirectBodyState.xml
@@ -1,12 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.1">
+<class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.2">
<brief_description>
Direct access object to a physics body in the [Physics2DServer].
</brief_description>
<description>
- Direct access object to a physics body in the [Physics2DServer]. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body.
+ Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
</tutorials>
<demos>
</demos>
@@ -17,6 +18,7 @@
<argument index="0" name="force" type="Vector2">
</argument>
<description>
+ Adds a constant directional force without affecting rotation.
</description>
</method>
<method name="add_force">
@@ -27,6 +29,7 @@
<argument index="1" name="force" type="Vector2">
</argument>
<description>
+ Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
<method name="add_torque">
@@ -35,6 +38,7 @@
<argument index="0" name="torque" type="float">
</argument>
<description>
+ Adds a constant rotational force.
</description>
</method>
<method name="apply_central_impulse">
@@ -43,6 +47,7 @@
<argument index="0" name="impulse" type="Vector2">
</argument>
<description>
+ Applies a directional impulse without affecting rotation.
</description>
</method>
<method name="apply_impulse">
@@ -53,6 +58,7 @@
<argument index="1" name="impulse" type="Vector2">
</argument>
<description>
+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
@@ -61,6 +67,7 @@
<argument index="0" name="impulse" type="float">
</argument>
<description>
+ Applies a rotational impulse to the body.
</description>
</method>
<method name="get_contact_collider" qualifiers="const">
@@ -69,7 +76,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the [RID] of the collider.
+ Returns the collider's [RID].
</description>
</method>
<method name="get_contact_collider_id" qualifiers="const">
@@ -78,7 +85,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the object id of the collider.
+ Returns the collider's object id.
</description>
</method>
<method name="get_contact_collider_object" qualifiers="const">
@@ -87,7 +94,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the collider object, this depends on how it was created (will return a scene node if such was used to create it).
+ Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
</description>
</method>
<method name="get_contact_collider_position" qualifiers="const">
@@ -96,7 +103,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the contact position in the collider.
+ Returns the contact position in the collider.
</description>
</method>
<method name="get_contact_collider_shape" qualifiers="const">
@@ -105,7 +112,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the collider shape index.
+ Returns the collider's shape index.
</description>
</method>
<method name="get_contact_collider_shape_metadata" qualifiers="const">
@@ -114,7 +121,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the metadata of the collided shape. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
+ Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
</description>
</method>
<method name="get_contact_collider_velocity_at_position" qualifiers="const">
@@ -123,14 +130,14 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the linear velocity vector at contact point of the collider.
+ Returns the linear velocity vector at the collider's contact point.
</description>
</method>
<method name="get_contact_count" qualifiers="const">
<return type="int">
</return>
<description>
- Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts.
+ Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody2D.contact_monitor].
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">
@@ -139,7 +146,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the local normal (of this body) of the contact point.
+ Returns the local normal at the contact point.
</description>
</method>
<method name="get_contact_local_position" qualifiers="const">
@@ -148,7 +155,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the local position (of this body) of the contact point.
+ Returns the local position of the contact point.
</description>
</method>
<method name="get_contact_local_shape" qualifiers="const">
@@ -157,27 +164,27 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
- Return the local shape index of the collision.
+ Returns the local shape index of the collision.
</description>
</method>
<method name="get_space_state">
<return type="Physics2DDirectSpaceState">
</return>
<description>
- Return the current state of space, useful for queries.
+ Returns the current state of the space, useful for queries.
</description>
</method>
<method name="integrate_forces">
<return type="void">
</return>
<description>
- Call the built-in force integration code.
+ Calls the built-in force integration code.
</description>
</method>
</methods>
<members>
<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity">
- The angular velocity of the body.
+ The body's rotational velocity.
</member>
<member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia">
The inverse of the inertia of the body.
@@ -186,10 +193,10 @@
The inverse of the mass of the body.
</member>
<member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity">
- The linear velocity of the body.
+ The body's linear velocity.
</member>
<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
- [code]true[/code] if this body is currently sleeping (not active).
+ If [code]true[/code], this body is currently sleeping (not active).
</member>
<member name="step" type="float" setter="" getter="get_step">
The timestep (delta) used for the simulation.
@@ -204,7 +211,7 @@
The rate at which the body stops moving, if there are not any other forces moving it.
</member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
- The transformation matrix of the body.
+ The body's transformation matrix.
</member>
</members>
<constants>
diff --git a/doc/classes/Physics2DDirectBodyStateSW.xml b/doc/classes/Physics2DDirectBodyStateSW.xml
index cb1e9239b3..6f388443e9 100644
--- a/doc/classes/Physics2DDirectBodyStateSW.xml
+++ b/doc/classes/Physics2DDirectBodyStateSW.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DDirectBodyStateSW" inherits="Physics2DDirectBodyState" category="Core" version="3.1">
+<class name="Physics2DDirectBodyStateSW" inherits="Physics2DDirectBodyState" category="Core" version="3.2">
<brief_description>
Software implementation of [Physics2DDirectBodyState].
</brief_description>
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 1bffea0c09..6aa14bd087 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.1">
+<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.2">
<brief_description>
Direct access object to a space in the [Physics2DServer].
</brief_description>
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index 341457a2b3..bea2c88a3e 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DServer" inherits="Object" category="Core" version="3.1">
+<class name="Physics2DServer" inherits="Object" category="Core" version="3.2">
<brief_description>
Physics 2D Server.
</brief_description>
diff --git a/doc/classes/Physics2DServerSW.xml b/doc/classes/Physics2DServerSW.xml
index 49157bd94b..23e708af61 100644
--- a/doc/classes/Physics2DServerSW.xml
+++ b/doc/classes/Physics2DServerSW.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DServerSW" inherits="Physics2DServer" category="Core" version="3.1">
+<class name="Physics2DServerSW" inherits="Physics2DServer" category="Core" version="3.2">
<brief_description>
Software implementation of [Physics2DServer].
</brief_description>
diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml
index f9e0c5e3de..9375bdbbf8 100644
--- a/doc/classes/Physics2DShapeQueryParameters.xml
+++ b/doc/classes/Physics2DShapeQueryParameters.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.1">
+<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.2">
<brief_description>
Parameters to be sent to a 2D shape physics query.
</brief_description>
diff --git a/doc/classes/Physics2DShapeQueryResult.xml b/doc/classes/Physics2DShapeQueryResult.xml
index 52e7294e24..89f45437ab 100644
--- a/doc/classes/Physics2DShapeQueryResult.xml
+++ b/doc/classes/Physics2DShapeQueryResult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DShapeQueryResult" inherits="Reference" category="Core" version="3.1">
+<class name="Physics2DShapeQueryResult" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml
index 3b864433f0..9fe3564e70 100644
--- a/doc/classes/Physics2DTestMotionResult.xml
+++ b/doc/classes/Physics2DTestMotionResult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.1">
+<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 2658732f84..827a3e01dc 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.1">
+<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.2">
<brief_description>
Base class for all objects affected by physics in 3D space.
</brief_description>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index f848b6df70..1735e572fb 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.1">
+<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.2">
<brief_description>
Base class for all objects affected by physics in 2D space.
</brief_description>
diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml
index cf718f06b2..89fb785659 100644
--- a/doc/classes/PhysicsDirectBodyState.xml
+++ b/doc/classes/PhysicsDirectBodyState.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1">
+<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.2">
<brief_description>
+ Direct access object to a physics body in the [PhysicsServer].
</brief_description>
<description>
+ Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
</description>
<tutorials>
</tutorials>
@@ -27,7 +29,7 @@
<argument index="1" name="position" type="Vector3">
</argument>
<description>
- Adds a constant force (i.e. acceleration).
+ Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
<method name="add_torque">
@@ -36,7 +38,7 @@
<argument index="0" name="torque" type="Vector3">
</argument>
<description>
- Adds a constant rotational force (i.e. a motor) without affecting position.
+ Adds a constant rotational force without affecting position.
</description>
</method>
<method name="apply_central_impulse">
@@ -75,6 +77,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the collider's [RID].
</description>
</method>
<method name="get_contact_collider_id" qualifiers="const">
@@ -83,6 +86,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the collider's object id.
</description>
</method>
<method name="get_contact_collider_object" qualifiers="const">
@@ -91,6 +95,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the collider object.
</description>
</method>
<method name="get_contact_collider_position" qualifiers="const">
@@ -99,6 +104,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the contact position in the collider.
</description>
</method>
<method name="get_contact_collider_shape" qualifiers="const">
@@ -107,6 +113,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the collider's shape index.
</description>
</method>
<method name="get_contact_collider_velocity_at_position" qualifiers="const">
@@ -115,12 +122,14 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the linear velocity vector at the collider's contact point.
</description>
</method>
<method name="get_contact_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody.contact_monitor].
</description>
</method>
<method name="get_contact_impulse" qualifiers="const">
@@ -138,6 +147,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the local normal at the contact point.
</description>
</method>
<method name="get_contact_local_position" qualifiers="const">
@@ -146,6 +156,7 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the local position of the contact point.
</description>
</method>
<method name="get_contact_local_shape" qualifiers="const">
@@ -154,24 +165,27 @@
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
+ Returns the local shape index of the collision.
</description>
</method>
<method name="get_space_state">
<return type="PhysicsDirectSpaceState">
</return>
<description>
+ Returns the current state of the space, useful for queries.
</description>
</method>
<method name="integrate_forces">
<return type="void">
</return>
<description>
+ Calls the built-in force integration code.
</description>
</method>
</methods>
<members>
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
- The angular velocity of the body.
+ The body's rotational velocity.
</member>
<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
</member>
@@ -182,12 +196,12 @@
The inverse of the mass of the body.
</member>
<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
- The linear velocity of the body.
+ The body's linear velocity.
</member>
<member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
</member>
<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
- [code]true[/code] if this body is currently sleeping (not active).
+ If [code]true[/code], this body is currently sleeping (not active).
</member>
<member name="step" type="float" setter="" getter="get_step">
The timestep (delta) used for the simulation.
@@ -202,7 +216,7 @@
The rate at which the body stops moving, if there are not any other forces moving it.
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
- The transformation matrix of the body.
+ The body's transformation matrix.
</member>
</members>
<constants>
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index 118010b3cf..a029b7d37b 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.1">
+<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.2">
<brief_description>
Direct access object to a space in the [PhysicsServer].
</brief_description>
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml
index 3eebcc57a1..80ae115418 100644
--- a/doc/classes/PhysicsMaterial.xml
+++ b/doc/classes/PhysicsMaterial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsMaterial" inherits="Resource" category="Core" version="3.1">
+<class name="PhysicsMaterial" inherits="Resource" category="Core" version="3.2">
<brief_description>
A material for physics properties.
</brief_description>
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index b797e6ecf7..d8238a7af7 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsServer" inherits="Object" category="Core" version="3.1">
+<class name="PhysicsServer" inherits="Object" category="Core" version="3.2">
<brief_description>
Server interface for low level physics access.
</brief_description>
diff --git a/doc/classes/PhysicsShapeQueryParameters.xml b/doc/classes/PhysicsShapeQueryParameters.xml
index 7cca231ad2..75e0cdfb73 100644
--- a/doc/classes/PhysicsShapeQueryParameters.xml
+++ b/doc/classes/PhysicsShapeQueryParameters.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.1">
+<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PhysicsShapeQueryResult.xml b/doc/classes/PhysicsShapeQueryResult.xml
index 080d7389b7..41c04970d7 100644
--- a/doc/classes/PhysicsShapeQueryResult.xml
+++ b/doc/classes/PhysicsShapeQueryResult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.1">
+<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.2">
<brief_description>
Result of a shape query in Physics2DServer.
</brief_description>
diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml
index 470c22cd4c..3c705a9e01 100644
--- a/doc/classes/PinJoint.xml
+++ b/doc/classes/PinJoint.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PinJoint" inherits="Joint" category="Core" version="3.1">
+<class name="PinJoint" inherits="Joint" category="Core" version="3.2">
<brief_description>
Pin Joint for 3D Shapes.
</brief_description>
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index 42708151ec..e7a89654d9 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.1">
+<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.2">
<brief_description>
Pin Joint for 2D Shapes.
</brief_description>
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index a57659abda..4a7a099800 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Plane" category="Built-In Types" version="3.1">
+<class name="Plane" category="Built-In Types" version="3.2">
<brief_description>
Plane in hessian form.
</brief_description>
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml
index fc293ab4df..a5ad82f777 100644
--- a/doc/classes/PlaneMesh.xml
+++ b/doc/classes/PlaneMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
+<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a planar [PrimitiveMesh].
</brief_description>
diff --git a/doc/classes/PlaneShape.xml b/doc/classes/PlaneShape.xml
index bc3faf7c01..6468c86bbf 100644
--- a/doc/classes/PlaneShape.xml
+++ b/doc/classes/PlaneShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PlaneShape" inherits="Shape" category="Core" version="3.1">
+<class name="PlaneShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 31ee0a9490..515a0fc017 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Polygon2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Polygon2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
A 2D polygon.
</brief_description>
diff --git a/doc/classes/PolygonPathFinder.xml b/doc/classes/PolygonPathFinder.xml
index e4a4d9b976..504acf2125 100644
--- a/doc/classes/PolygonPathFinder.xml
+++ b/doc/classes/PolygonPathFinder.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PolygonPathFinder" inherits="Resource" category="Core" version="3.1">
+<class name="PolygonPathFinder" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml
index 83a138be97..26acb76b77 100644
--- a/doc/classes/PoolByteArray.xml
+++ b/doc/classes/PoolByteArray.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PoolByteArray" category="Built-In Types" version="3.1">
+<class name="PoolByteArray" category="Built-In Types" version="3.2">
<brief_description>
A pooled [Array] of bytes.
</brief_description>
diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml
index 9fdd1090ae..890aef4f41 100644
--- a/doc/classes/PoolColorArray.xml
+++ b/doc/classes/PoolColorArray.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PoolColorArray" category="Built-In Types" version="3.1">
+<class name="PoolColorArray" category="Built-In Types" version="3.2">
<brief_description>
A pooled [Array] of [Color].
</brief_description>
diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml
index a8808284b5..c88fc1bac5 100644
--- a/doc/classes/PoolIntArray.xml
+++ b/doc/classes/PoolIntArray.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PoolIntArray" category="Built-In Types" version="3.1">
+<class name="PoolIntArray" category="Built-In Types" version="3.2">
<brief_description>
A pooled [Array] of integers ([int]).
</brief_description>
diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml
index 3eb485ce12..ba790164f5 100644
--- a/doc/classes/PoolRealArray.xml
+++ b/doc/classes/PoolRealArray.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PoolRealArray" category="Built-In Types" version="3.1">
+<class name="PoolRealArray" category="Built-In Types" version="3.2">
<brief_description>
A pooled [Array] of reals ([float]).
</brief_description>
diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml
index a02c6c1bdb..764d139f29 100644
--- a/doc/classes/PoolStringArray.xml
+++ b/doc/classes/PoolStringArray.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PoolStringArray" category="Built-In Types" version="3.1">
+<class name="PoolStringArray" category="Built-In Types" version="3.2">
<brief_description>
A pooled [Array] of [String].
</brief_description>
diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml
index 39d89c2ebd..d51d9032ef 100644
--- a/doc/classes/PoolVector2Array.xml
+++ b/doc/classes/PoolVector2Array.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PoolVector2Array" category="Built-In Types" version="3.1">
+<class name="PoolVector2Array" category="Built-In Types" version="3.2">
<brief_description>
A pooled [Array] of [Vector2].
</brief_description>
diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml
index 3f77e737f6..ed0efdfc62 100644
--- a/doc/classes/PoolVector3Array.xml
+++ b/doc/classes/PoolVector3Array.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PoolVector3Array" category="Built-In Types" version="3.1">
+<class name="PoolVector3Array" category="Built-In Types" version="3.2">
<brief_description>
A pooled [Array] of [Vector3].
</brief_description>
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index be6e8b6ef1..095993a56e 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Popup" inherits="Control" category="Core" version="3.1">
+<class name="Popup" inherits="Control" category="Core" version="3.2">
<brief_description>
Base container control for popups and dialogs.
</brief_description>
diff --git a/doc/classes/PopupDialog.xml b/doc/classes/PopupDialog.xml
index 4f15fb4b05..0aebfb7712 100644
--- a/doc/classes/PopupDialog.xml
+++ b/doc/classes/PopupDialog.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PopupDialog" inherits="Popup" category="Core" version="3.1">
+<class name="PopupDialog" inherits="Popup" category="Core" version="3.2">
<brief_description>
Base class for Popup Dialogs.
</brief_description>
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index ea696e624a..5b0ea5ef59 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PopupMenu" inherits="Popup" category="Core" version="3.1">
+<class name="PopupMenu" inherits="Popup" category="Core" version="3.2">
<brief_description>
PopupMenu displays a list of options.
</brief_description>
diff --git a/doc/classes/PopupPanel.xml b/doc/classes/PopupPanel.xml
index 694c29efda..58b9f3fcf4 100644
--- a/doc/classes/PopupPanel.xml
+++ b/doc/classes/PopupPanel.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PopupPanel" inherits="Popup" category="Core" version="3.1">
+<class name="PopupPanel" inherits="Popup" category="Core" version="3.2">
<brief_description>
Class for displaying popups with a panel background.
</brief_description>
diff --git a/doc/classes/Position2D.xml b/doc/classes/Position2D.xml
index 6c26bf412c..9bbfbdbc15 100644
--- a/doc/classes/Position2D.xml
+++ b/doc/classes/Position2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Position2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Position2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Generic 2D Position hint for editing.
</brief_description>
diff --git a/doc/classes/Position3D.xml b/doc/classes/Position3D.xml
index 7c0875cc0c..d563898d93 100644
--- a/doc/classes/Position3D.xml
+++ b/doc/classes/Position3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Position3D" inherits="Spatial" category="Core" version="3.1">
+<class name="Position3D" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Generic 3D Position hint for editing.
</brief_description>
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 0f0511258b..9003a3377b 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1">
+<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.2">
<brief_description>
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 11815d299b..4bbbc959d1 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
+<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a prism-shaped [PrimitiveMesh].
</brief_description>
diff --git a/doc/classes/ProceduralSky.xml b/doc/classes/ProceduralSky.xml
index 090b626433..16c5bb423d 100644
--- a/doc/classes/ProceduralSky.xml
+++ b/doc/classes/ProceduralSky.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ProceduralSky" inherits="Sky" category="Core" version="3.1">
+<class name="ProceduralSky" inherits="Sky" category="Core" version="3.2">
<brief_description>
Type of [Sky] that is generated procedurally based on user input parameters.
</brief_description>
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 8d6e77751d..848140bd34 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ProgressBar" inherits="Range" category="Core" version="3.1">
+<class name="ProgressBar" inherits="Range" category="Core" version="3.2">
<brief_description>
General purpose progress bar.
</brief_description>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 77a695d070..e67e3c9a03 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ProjectSettings" inherits="Object" category="Core" version="3.1">
+<class name="ProjectSettings" inherits="Object" category="Core" version="3.2">
<brief_description>
Contains global variables accessible from everywhere.
</brief_description>
diff --git a/doc/classes/ProximityGroup.xml b/doc/classes/ProximityGroup.xml
index 1f1c45fbf9..bd7a7bc904 100644
--- a/doc/classes/ProximityGroup.xml
+++ b/doc/classes/ProximityGroup.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.1">
+<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.2">
<brief_description>
General purpose proximity-detection node.
</brief_description>
diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml
index 69702ee22e..1350462142 100644
--- a/doc/classes/ProxyTexture.xml
+++ b/doc/classes/ProxyTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ProxyTexture" inherits="Texture" category="Core" version="3.1">
+<class name="ProxyTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
index a45b2ddf4b..fbc2c454d5 100644
--- a/doc/classes/QuadMesh.xml
+++ b/doc/classes/QuadMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="QuadMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
+<class name="QuadMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a square mesh.
</brief_description>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 990dcc7a91..3867fca24f 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Quat" category="Built-In Types" version="3.1">
+<class name="Quat" category="Built-In Types" version="3.2">
<brief_description>
Quaternion.
</brief_description>
diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml
index a289b68c9a..e8fa652b17 100644
--- a/doc/classes/RID.xml
+++ b/doc/classes/RID.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RID" category="Built-In Types" version="3.1">
+<class name="RID" category="Built-In Types" version="3.2">
<brief_description>
Handle for a [Resource]'s unique ID.
</brief_description>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index fff13402f1..6fa2d44fd0 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.1">
+<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.2">
<brief_description>
A class for generation pseudo-random numbers.
</brief_description>
diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml
index 0dc02a68da..ea749f0537 100644
--- a/doc/classes/Range.xml
+++ b/doc/classes/Range.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Range" inherits="Control" category="Core" version="3.1">
+<class name="Range" inherits="Control" category="Core" version="3.2">
<brief_description>
Abstract base class for range-based controls.
</brief_description>
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 22c70b789f..3b3a207bc3 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayCast" inherits="Spatial" category="Core" version="3.1">
+<class name="RayCast" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Query the closest object intersecting a ray.
</brief_description>
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index afb80f2f6e..00345bff6b 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayCast2D" inherits="Node2D" category="Core" version="3.1">
+<class name="RayCast2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Query the closest object intersecting a ray.
</brief_description>
diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml
index 50d324f72c..a14618a423 100644
--- a/doc/classes/RayShape.xml
+++ b/doc/classes/RayShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayShape" inherits="Shape" category="Core" version="3.1">
+<class name="RayShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Ray shape for 3D collisions.
</brief_description>
diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml
index 2fdc1930fb..4c3d0de34e 100644
--- a/doc/classes/RayShape2D.xml
+++ b/doc/classes/RayShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Ray shape for 2D collisions.
</brief_description>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 248b3a6010..9c70138503 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Rect2" category="Built-In Types" version="3.1">
+<class name="Rect2" category="Built-In Types" version="3.2">
<brief_description>
2D Axis-aligned bounding box.
</brief_description>
diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml
index 4a312503f4..6d8411e127 100644
--- a/doc/classes/RectangleShape2D.xml
+++ b/doc/classes/RectangleShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RectangleShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="RectangleShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Rectangle shape for 2D collisions.
</brief_description>
diff --git a/doc/classes/Reference.xml b/doc/classes/Reference.xml
index 3238501633..b2e63befe4 100644
--- a/doc/classes/Reference.xml
+++ b/doc/classes/Reference.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Reference" inherits="Object" category="Core" version="3.1">
+<class name="Reference" inherits="Object" category="Core" version="3.2">
<brief_description>
Base class for anything that keeps a reference count.
</brief_description>
diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml
index e1cb104e40..b07b9bf80e 100644
--- a/doc/classes/ReferenceRect.xml
+++ b/doc/classes/ReferenceRect.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ReferenceRect" inherits="Control" category="Core" version="3.1">
+<class name="ReferenceRect" inherits="Control" category="Core" version="3.2">
<brief_description>
Reference frame for GUI.
</brief_description>
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index 7662f72eca..58bd254e29 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.1">
+<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml
index 3df94bdfca..36260853f0 100644
--- a/doc/classes/RemoteTransform.xml
+++ b/doc/classes/RemoteTransform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.1">
+<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.2">
<brief_description>
RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
</brief_description>
diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml
index cf0e6c6199..e56cff2a76 100644
--- a/doc/classes/RemoteTransform2D.xml
+++ b/doc/classes/RemoteTransform2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1">
+<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
</brief_description>
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 4369f77abd..0c75bb12a0 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Resource" inherits="Reference" category="Core" version="3.1">
+<class name="Resource" inherits="Reference" category="Core" version="3.2">
<brief_description>
Base class for all resources.
</brief_description>
diff --git a/doc/classes/ResourceFormatDDS.xml b/doc/classes/ResourceFormatDDS.xml
index e237dfc6a5..1a99773c35 100644
--- a/doc/classes/ResourceFormatDDS.xml
+++ b/doc/classes/ResourceFormatDDS.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatDDS" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatDDS" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatImporter.xml b/doc/classes/ResourceFormatImporter.xml
index fa5b44fa18..efe5dfe0b3 100644
--- a/doc/classes/ResourceFormatImporter.xml
+++ b/doc/classes/ResourceFormatImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatImporter" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatImporter" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index 97547a607a..f1899d3ddc 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoader" inherits="Reference" category="Core" version="3.1">
+<class name="ResourceFormatLoader" inherits="Reference" category="Core" version="3.2">
<brief_description>
Loads a specific resource type from a file.
</brief_description>
diff --git a/doc/classes/ResourceFormatLoaderBMFont.xml b/doc/classes/ResourceFormatLoaderBMFont.xml
index 1e999353f8..e90fbc8834 100644
--- a/doc/classes/ResourceFormatLoaderBMFont.xml
+++ b/doc/classes/ResourceFormatLoaderBMFont.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderBMFont" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderBMFont" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderBinary.xml b/doc/classes/ResourceFormatLoaderBinary.xml
index 3c768851e2..5f172da9fb 100644
--- a/doc/classes/ResourceFormatLoaderBinary.xml
+++ b/doc/classes/ResourceFormatLoaderBinary.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderBinary" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderBinary" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderDynamicFont.xml b/doc/classes/ResourceFormatLoaderDynamicFont.xml
index 4cd5c9b2a6..7cbae5ba94 100644
--- a/doc/classes/ResourceFormatLoaderDynamicFont.xml
+++ b/doc/classes/ResourceFormatLoaderDynamicFont.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderDynamicFont" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderDynamicFont" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderGDScript.xml b/doc/classes/ResourceFormatLoaderGDScript.xml
index b661e4746a..6a6e0458f6 100644
--- a/doc/classes/ResourceFormatLoaderGDScript.xml
+++ b/doc/classes/ResourceFormatLoaderGDScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderGDScript" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderGDScript" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderImage.xml b/doc/classes/ResourceFormatLoaderImage.xml
index 5f7e55af28..1cd1687053 100644
--- a/doc/classes/ResourceFormatLoaderImage.xml
+++ b/doc/classes/ResourceFormatLoaderImage.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderImage" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderImage" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderNativeScript.xml b/doc/classes/ResourceFormatLoaderNativeScript.xml
index 496602e7dd..05dd3ed9d0 100644
--- a/doc/classes/ResourceFormatLoaderNativeScript.xml
+++ b/doc/classes/ResourceFormatLoaderNativeScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderNativeScript" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderNativeScript" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderShader.xml b/doc/classes/ResourceFormatLoaderShader.xml
index 0948810532..befd0a61db 100644
--- a/doc/classes/ResourceFormatLoaderShader.xml
+++ b/doc/classes/ResourceFormatLoaderShader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderShader" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderShader" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderStreamTexture.xml b/doc/classes/ResourceFormatLoaderStreamTexture.xml
index 34843f9e1a..5fdf863d82 100644
--- a/doc/classes/ResourceFormatLoaderStreamTexture.xml
+++ b/doc/classes/ResourceFormatLoaderStreamTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderStreamTexture" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderStreamTexture" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderText.xml b/doc/classes/ResourceFormatLoaderText.xml
index db3b28f233..7d77658fcb 100644
--- a/doc/classes/ResourceFormatLoaderText.xml
+++ b/doc/classes/ResourceFormatLoaderText.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderText" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderText" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderTextureLayered.xml b/doc/classes/ResourceFormatLoaderTextureLayered.xml
index cd31f35e49..b726139897 100644
--- a/doc/classes/ResourceFormatLoaderTextureLayered.xml
+++ b/doc/classes/ResourceFormatLoaderTextureLayered.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderTextureLayered" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderTextureLayered" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderTheora.xml b/doc/classes/ResourceFormatLoaderTheora.xml
index dff7e2f3dc..fd3caa9a69 100644
--- a/doc/classes/ResourceFormatLoaderTheora.xml
+++ b/doc/classes/ResourceFormatLoaderTheora.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderTheora" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderTheora" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatLoaderWebm.xml b/doc/classes/ResourceFormatLoaderWebm.xml
index f2b403161e..2a9e93af91 100644
--- a/doc/classes/ResourceFormatLoaderWebm.xml
+++ b/doc/classes/ResourceFormatLoaderWebm.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderWebm" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderWebm" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatPKM.xml b/doc/classes/ResourceFormatPKM.xml
index aa511823d3..16a085c83d 100644
--- a/doc/classes/ResourceFormatPKM.xml
+++ b/doc/classes/ResourceFormatPKM.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatPKM" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatPKM" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatPVR.xml b/doc/classes/ResourceFormatPVR.xml
index 4f3b4f670f..e330ab0712 100644
--- a/doc/classes/ResourceFormatPVR.xml
+++ b/doc/classes/ResourceFormatPVR.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatPVR" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatPVR" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index d50027ef8e..74577d7468 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.1">
+<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.2">
<brief_description>
Saves a specific resource type to a file.
</brief_description>
diff --git a/doc/classes/ResourceFormatSaverBinary.xml b/doc/classes/ResourceFormatSaverBinary.xml
index 7afec9ba23..adb4db35ad 100644
--- a/doc/classes/ResourceFormatSaverBinary.xml
+++ b/doc/classes/ResourceFormatSaverBinary.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaverBinary" inherits="ResourceFormatSaver" category="Core" version="3.1">
+<class name="ResourceFormatSaverBinary" inherits="ResourceFormatSaver" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatSaverGDScript.xml b/doc/classes/ResourceFormatSaverGDScript.xml
index 27964c7c9b..5018122329 100644
--- a/doc/classes/ResourceFormatSaverGDScript.xml
+++ b/doc/classes/ResourceFormatSaverGDScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaverGDScript" inherits="ResourceFormatSaver" category="Core" version="3.1">
+<class name="ResourceFormatSaverGDScript" inherits="ResourceFormatSaver" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatSaverNativeScript.xml b/doc/classes/ResourceFormatSaverNativeScript.xml
index 9f8c0ccc78..3c69915e18 100644
--- a/doc/classes/ResourceFormatSaverNativeScript.xml
+++ b/doc/classes/ResourceFormatSaverNativeScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaverNativeScript" inherits="ResourceFormatSaver" category="Core" version="3.1">
+<class name="ResourceFormatSaverNativeScript" inherits="ResourceFormatSaver" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatSaverShader.xml b/doc/classes/ResourceFormatSaverShader.xml
index cdc512dfea..783cc00396 100644
--- a/doc/classes/ResourceFormatSaverShader.xml
+++ b/doc/classes/ResourceFormatSaverShader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaverShader" inherits="ResourceFormatSaver" category="Core" version="3.1">
+<class name="ResourceFormatSaverShader" inherits="ResourceFormatSaver" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceFormatSaverText.xml b/doc/classes/ResourceFormatSaverText.xml
index 6ae4ff4a2c..b02ca40d7a 100644
--- a/doc/classes/ResourceFormatSaverText.xml
+++ b/doc/classes/ResourceFormatSaverText.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaverText" inherits="ResourceFormatSaver" category="Core" version="3.1">
+<class name="ResourceFormatSaverText" inherits="ResourceFormatSaver" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceImporter.xml b/doc/classes/ResourceImporter.xml
index 09fe828bd3..96f9152ac0 100644
--- a/doc/classes/ResourceImporter.xml
+++ b/doc/classes/ResourceImporter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceImporter" inherits="Reference" category="Core" version="3.1">
+<class name="ResourceImporter" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ResourceInteractiveLoader.xml b/doc/classes/ResourceInteractiveLoader.xml
index 076121b42d..f1e9678499 100644
--- a/doc/classes/ResourceInteractiveLoader.xml
+++ b/doc/classes/ResourceInteractiveLoader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.1">
+<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.2">
<brief_description>
Interactive Resource Loader.
</brief_description>
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 926bd63de2..41fdbd05ef 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceLoader" inherits="Object" category="Core" version="3.1">
+<class name="ResourceLoader" inherits="Object" category="Core" version="3.2">
<brief_description>
Resource Loader.
</brief_description>
diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml
index 18d6e04d8e..9dc9469c4e 100644
--- a/doc/classes/ResourcePreloader.xml
+++ b/doc/classes/ResourcePreloader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourcePreloader" inherits="Node" category="Core" version="3.1">
+<class name="ResourcePreloader" inherits="Node" category="Core" version="3.2">
<brief_description>
Resource Preloader Node.
</brief_description>
diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml
index f388667891..165ab0dc95 100644
--- a/doc/classes/ResourceSaver.xml
+++ b/doc/classes/ResourceSaver.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceSaver" inherits="Object" category="Core" version="3.1">
+<class name="ResourceSaver" inherits="Object" category="Core" version="3.2">
<brief_description>
Resource saving interface.
</brief_description>
diff --git a/doc/classes/ResourceSaverPNG.xml b/doc/classes/ResourceSaverPNG.xml
index a161a4de5f..3931c39c98 100644
--- a/doc/classes/ResourceSaverPNG.xml
+++ b/doc/classes/ResourceSaverPNG.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceSaverPNG" inherits="ResourceFormatSaver" category="Core" version="3.1">
+<class name="ResourceSaverPNG" inherits="ResourceFormatSaver" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index dcfb980e21..4ecde6260b 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RichTextLabel" inherits="Control" category="Core" version="3.1">
+<class name="RichTextLabel" inherits="Control" category="Core" version="3.2">
<brief_description>
Label that displays rich text.
</brief_description>
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 3c253c3bea..d55e56578a 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.1">
+<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.2">
<brief_description>
Physics Body whose position is determined through physics simulation in 3D space.
</brief_description>
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 9b74dbedb4..f7fc408bca 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RigidBody2D" inherits="PhysicsBody2D" category="Core" version="3.1">
+<class name="RigidBody2D" inherits="PhysicsBody2D" category="Core" version="3.2">
<brief_description>
A body that is controlled by the 2D physics engine.
</brief_description>
diff --git a/doc/classes/RootMotionView.xml b/doc/classes/RootMotionView.xml
index 97008f05ff..c1b72b6205 100644
--- a/doc/classes/RootMotionView.xml
+++ b/doc/classes/RootMotionView.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RootMotionView" inherits="VisualInstance" category="Core" version="3.1">
+<class name="RootMotionView" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml
index bd2f883cae..711071cd68 100644
--- a/doc/classes/SceneState.xml
+++ b/doc/classes/SceneState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneState" inherits="Reference" category="Core" version="3.1">
+<class name="SceneState" inherits="Reference" category="Core" version="3.2">
<brief_description>
A script interface to a scene file's data.
</brief_description>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 7e696badb2..9fc849e3f1 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneTree" inherits="MainLoop" category="Core" version="3.1">
+<class name="SceneTree" inherits="MainLoop" category="Core" version="3.2">
<brief_description>
SceneTree manages a hierarchy of nodes.
</brief_description>
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index f58c531ed5..52a5101986 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.1">
+<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.2">
<brief_description>
One-shot timer.
</brief_description>
diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml
index ec1d544c03..f9316a8dfc 100644
--- a/doc/classes/Script.xml
+++ b/doc/classes/Script.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Script" inherits="Resource" category="Core" version="3.1">
+<class name="Script" inherits="Resource" category="Core" version="3.2">
<brief_description>
A class stored as a resource.
</brief_description>
diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml
index 2e24a2626b..402c11677a 100644
--- a/doc/classes/ScriptCreateDialog.xml
+++ b/doc/classes/ScriptCreateDialog.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ScriptCreateDialog" inherits="ConfirmationDialog" category="Core" version="3.1">
+<class name="ScriptCreateDialog" inherits="ConfirmationDialog" category="Core" version="3.2">
<brief_description>
The Editor's popup dialog for creating new [Script] files.
</brief_description>
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index 435ab8aafc..8f1f393da4 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.1">
+<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml
index 736b780218..3175853912 100644
--- a/doc/classes/ScrollBar.xml
+++ b/doc/classes/ScrollBar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ScrollBar" inherits="Range" category="Core" version="3.1">
+<class name="ScrollBar" inherits="Range" category="Core" version="3.2">
<brief_description>
Base class for scroll bars.
</brief_description>
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index c8c7fa1d01..0c44f757d7 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ScrollContainer" inherits="Container" category="Core" version="3.1">
+<class name="ScrollContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
A helper node for displaying scrollable elements (e.g. lists).
</brief_description>
diff --git a/doc/classes/SegmentShape2D.xml b/doc/classes/SegmentShape2D.xml
index 63afb37a7b..227af45d62 100644
--- a/doc/classes/SegmentShape2D.xml
+++ b/doc/classes/SegmentShape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SegmentShape2D" inherits="Shape2D" category="Core" version="3.1">
+<class name="SegmentShape2D" inherits="Shape2D" category="Core" version="3.2">
<brief_description>
Segment shape for 2D collisions.
</brief_description>
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index 5f46b949aa..8263e932e3 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Semaphore" inherits="Reference" category="Core" version="3.1">
+<class name="Semaphore" inherits="Reference" category="Core" version="3.2">
<brief_description>
A synchronization Semaphore.
</brief_description>
diff --git a/doc/classes/Separator.xml b/doc/classes/Separator.xml
index e5efa4a100..882d82a93e 100644
--- a/doc/classes/Separator.xml
+++ b/doc/classes/Separator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Separator" inherits="Control" category="Core" version="3.1">
+<class name="Separator" inherits="Control" category="Core" version="3.2">
<brief_description>
Base class for separators.
</brief_description>
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index dd6a023af4..b42c39b03c 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Shader" inherits="Resource" category="Core" version="3.1">
+<class name="Shader" inherits="Resource" category="Core" version="3.2">
<brief_description>
A custom shader program.
</brief_description>
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index 9b15c6e8b4..6ccd255fc4 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
+<class name="ShaderMaterial" inherits="Material" category="Core" version="3.2">
<brief_description>
A material that uses a custom [Shader] program.
</brief_description>
diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml
index 6e51d3156f..75b3cc162b 100644
--- a/doc/classes/Shape.xml
+++ b/doc/classes/Shape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Shape" inherits="Resource" category="Core" version="3.1">
+<class name="Shape" inherits="Resource" category="Core" version="3.2">
<brief_description>
Base class for all 3D shape resources.
</brief_description>
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index fc773faf5e..4daac404c2 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Shape2D" inherits="Resource" category="Core" version="3.1">
+<class name="Shape2D" inherits="Resource" category="Core" version="3.2">
<brief_description>
Base class for all 2D Shapes.
</brief_description>
diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml
index b3bb364e54..c02f1765c5 100644
--- a/doc/classes/ShortCut.xml
+++ b/doc/classes/ShortCut.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ShortCut" inherits="Resource" category="Core" version="3.1">
+<class name="ShortCut" inherits="Resource" category="Core" version="3.2">
<brief_description>
A shortcut for binding input.
</brief_description>
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index f07329f31f..003bd6a79b 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Skeleton" inherits="Spatial" category="Core" version="3.1">
+<class name="Skeleton" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Skeleton for characters and animated objects.
</brief_description>
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 258525c396..6725de8116 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.1">
+<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/SkeletonIK.xml b/doc/classes/SkeletonIK.xml
index e720ff8f52..12127c81ea 100644
--- a/doc/classes/SkeletonIK.xml
+++ b/doc/classes/SkeletonIK.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonIK" inherits="Node" category="Core" version="3.1">
+<class name="SkeletonIK" inherits="Node" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml
index 245da99084..113bc1abb1 100644
--- a/doc/classes/Sky.xml
+++ b/doc/classes/Sky.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Sky" inherits="Resource" category="Core" version="3.1">
+<class name="Sky" inherits="Resource" category="Core" version="3.2">
<brief_description>
The base class for [PanoramaSky] and [ProceduralSky].
</brief_description>
diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml
index 1e6ed65b48..1e665f0236 100644
--- a/doc/classes/Slider.xml
+++ b/doc/classes/Slider.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Slider" inherits="Range" category="Core" version="3.1">
+<class name="Slider" inherits="Range" category="Core" version="3.2">
<brief_description>
Base class for GUI Sliders.
</brief_description>
diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml
index b3d59d6b75..a7702efd55 100644
--- a/doc/classes/SliderJoint.xml
+++ b/doc/classes/SliderJoint.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SliderJoint" inherits="Joint" category="Core" version="3.1">
+<class name="SliderJoint" inherits="Joint" category="Core" version="3.2">
<brief_description>
Piston kind of slider between two bodies in 3D.
</brief_description>
diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml
index 6c3929d65b..29e359b548 100644
--- a/doc/classes/SoftBody.xml
+++ b/doc/classes/SoftBody.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SoftBody" inherits="MeshInstance" category="Core" version="3.1">
+<class name="SoftBody" inherits="MeshInstance" category="Core" version="3.2">
<brief_description>
A soft mesh physics body.
</brief_description>
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index 518a942cc2..1d67abe7af 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Spatial" inherits="Node" category="Core" version="3.1">
+<class name="Spatial" inherits="Node" category="Core" version="3.2">
<brief_description>
Most basic 3D game object, parent of all 3D related nodes.
</brief_description>
diff --git a/doc/classes/SpatialGizmo.xml b/doc/classes/SpatialGizmo.xml
index 68d1d03296..aa6734ea40 100644
--- a/doc/classes/SpatialGizmo.xml
+++ b/doc/classes/SpatialGizmo.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpatialGizmo" inherits="Reference" category="Core" version="3.1">
+<class name="SpatialGizmo" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 62a34821fe..c56e4b7feb 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpatialMaterial" inherits="Material" category="Core" version="3.1">
+<class name="SpatialMaterial" inherits="Material" category="Core" version="3.2">
<brief_description>
Default 3D rendering material.
</brief_description>
diff --git a/doc/classes/SpatialVelocityTracker.xml b/doc/classes/SpatialVelocityTracker.xml
index 45cc4232dc..caa483f34d 100644
--- a/doc/classes/SpatialVelocityTracker.xml
+++ b/doc/classes/SpatialVelocityTracker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpatialVelocityTracker" inherits="Reference" category="Core" version="3.1">
+<class name="SpatialVelocityTracker" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/SphereMesh.xml b/doc/classes/SphereMesh.xml
index e0e2d10408..b386ee4c19 100644
--- a/doc/classes/SphereMesh.xml
+++ b/doc/classes/SphereMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
+<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a spherical [PrimitiveMesh].
</brief_description>
diff --git a/doc/classes/SphereShape.xml b/doc/classes/SphereShape.xml
index bc0cd79ddd..54553d4cff 100644
--- a/doc/classes/SphereShape.xml
+++ b/doc/classes/SphereShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SphereShape" inherits="Shape" category="Core" version="3.1">
+<class name="SphereShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
Sphere shape for 3D collisions.
</brief_description>
diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml
index 5087cf355a..cb32999332 100644
--- a/doc/classes/SpinBox.xml
+++ b/doc/classes/SpinBox.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpinBox" inherits="Range" category="Core" version="3.1">
+<class name="SpinBox" inherits="Range" category="Core" version="3.2">
<brief_description>
Numerical input text field.
</brief_description>
diff --git a/doc/classes/SplitContainer.xml b/doc/classes/SplitContainer.xml
index 6370c40aba..a1b071572c 100644
--- a/doc/classes/SplitContainer.xml
+++ b/doc/classes/SplitContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SplitContainer" inherits="Container" category="Core" version="3.1">
+<class name="SplitContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Container for splitting and adjusting.
</brief_description>
diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml
index 56ba2fc5b9..c84e364e83 100644
--- a/doc/classes/SpotLight.xml
+++ b/doc/classes/SpotLight.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpotLight" inherits="Light" category="Core" version="3.1">
+<class name="SpotLight" inherits="Light" category="Core" version="3.2">
<brief_description>
Spotlight [Light], such as a reflector spotlight or a lantern.
</brief_description>
diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml
index 198ff4a81d..c4eb5fabd1 100644
--- a/doc/classes/SpringArm.xml
+++ b/doc/classes/SpringArm.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpringArm" inherits="Spatial" category="Core" version="3.1">
+<class name="SpringArm" inherits="Spatial" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index d1cdbffc6c..279d73b369 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Sprite" inherits="Node2D" category="Core" version="3.1">
+<class name="Sprite" inherits="Node2D" category="Core" version="3.2">
<brief_description>
General purpose Sprite node.
</brief_description>
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index f43fa34785..8b7af5449b 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.1">
+<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.2">
<brief_description>
2D Sprite node in 3D world.
</brief_description>
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 12d58808d5..5173e130f7 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.1">
+<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.2">
<brief_description>
2D Sprite node in 3D environment.
</brief_description>
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index e261b2112f..3e94b196fc 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SpriteFrames" inherits="Resource" category="Core" version="3.1">
+<class name="SpriteFrames" inherits="Resource" category="Core" version="3.2">
<brief_description>
Sprite frame library for AnimatedSprite.
</brief_description>
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml
index 01f5b07329..cd1b166924 100644
--- a/doc/classes/StaticBody.xml
+++ b/doc/classes/StaticBody.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StaticBody" inherits="PhysicsBody" category="Core" version="3.1">
+<class name="StaticBody" inherits="PhysicsBody" category="Core" version="3.2">
<brief_description>
Static body for 3D physics.
</brief_description>
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml
index 917773d502..52c59762d2 100644
--- a/doc/classes/StaticBody2D.xml
+++ b/doc/classes/StaticBody2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1">
+<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.2">
<brief_description>
Static body for 2D Physics.
</brief_description>
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index 74ac8a79c0..02f5cbeecd 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeer" inherits="Reference" category="Core" version="3.1">
+<class name="StreamPeer" inherits="Reference" category="Core" version="3.2">
<brief_description>
Abstraction and base class for stream-based protocols.
</brief_description>
@@ -127,8 +127,11 @@
<method name="get_var">
<return type="Variant">
</return>
+ <argument index="0" name="allow_objects" type="bool" default="false">
+ </argument>
<description>
- Get a Variant from the stream.
+ Get a Variant from the stream. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
+ [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</description>
</method>
<method name="put_16">
@@ -262,8 +265,10 @@
</return>
<argument index="0" name="value" type="Variant">
</argument>
+ <argument index="1" name="full_objects" type="bool" default="false">
+ </argument>
<description>
- Put a Variant into the stream.
+ Put a Variant into the stream. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
</description>
</method>
</methods>
diff --git a/doc/classes/StreamPeerBuffer.xml b/doc/classes/StreamPeerBuffer.xml
index 3d9bdce762..d44c53abfe 100644
--- a/doc/classes/StreamPeerBuffer.xml
+++ b/doc/classes/StreamPeerBuffer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.1">
+<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml
index 40a4e04a80..099a7824bb 100644
--- a/doc/classes/StreamPeerSSL.xml
+++ b/doc/classes/StreamPeerSSL.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeerSSL" inherits="StreamPeer" category="Core" version="3.1">
+<class name="StreamPeerSSL" inherits="StreamPeer" category="Core" version="3.2">
<brief_description>
SSL Stream peer.
</brief_description>
diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml
index 18324d9043..027489ee16 100644
--- a/doc/classes/StreamPeerTCP.xml
+++ b/doc/classes/StreamPeerTCP.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeerTCP" inherits="StreamPeer" category="Core" version="3.1">
+<class name="StreamPeerTCP" inherits="StreamPeer" category="Core" version="3.2">
<brief_description>
TCP Stream peer.
</brief_description>
diff --git a/doc/classes/StreamTexture.xml b/doc/classes/StreamTexture.xml
index 3b44d0f00f..5f26ba0fab 100644
--- a/doc/classes/StreamTexture.xml
+++ b/doc/classes/StreamTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamTexture" inherits="Texture" category="Core" version="3.1">
+<class name="StreamTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
A .stex texture.
</brief_description>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 6ac47a89c2..c3c4b6f938 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="String" category="Built-In Types" version="3.1">
+<class name="String" category="Built-In Types" version="3.2">
<brief_description>
Built-in string class.
</brief_description>
diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml
index d8cc56cc8c..d80a5c0bc6 100644
--- a/doc/classes/StyleBox.xml
+++ b/doc/classes/StyleBox.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StyleBox" inherits="Resource" category="Core" version="3.1">
+<class name="StyleBox" inherits="Resource" category="Core" version="3.2">
<brief_description>
Base class for drawing stylized boxes for the UI.
</brief_description>
diff --git a/doc/classes/StyleBoxEmpty.xml b/doc/classes/StyleBoxEmpty.xml
index a9eeeddd93..5833fc9c05 100644
--- a/doc/classes/StyleBoxEmpty.xml
+++ b/doc/classes/StyleBoxEmpty.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StyleBoxEmpty" inherits="StyleBox" category="Core" version="3.1">
+<class name="StyleBoxEmpty" inherits="StyleBox" category="Core" version="3.2">
<brief_description>
Empty stylebox (does not display anything).
</brief_description>
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml
index a162aa02b0..448b635886 100644
--- a/doc/classes/StyleBoxFlat.xml
+++ b/doc/classes/StyleBoxFlat.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StyleBoxFlat" inherits="StyleBox" category="Core" version="3.1">
+<class name="StyleBoxFlat" inherits="StyleBox" category="Core" version="3.2">
<brief_description>
Customizable Stylebox with a given set of parameters. (no texture required)
</brief_description>
diff --git a/doc/classes/StyleBoxLine.xml b/doc/classes/StyleBoxLine.xml
index 146b4b0a3d..9cbeb2d675 100644
--- a/doc/classes/StyleBoxLine.xml
+++ b/doc/classes/StyleBoxLine.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StyleBoxLine" inherits="StyleBox" category="Core" version="3.1">
+<class name="StyleBoxLine" inherits="StyleBox" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index 806ed1941a..f6c29f0b62 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StyleBoxTexture" inherits="StyleBox" category="Core" version="3.1">
+<class name="StyleBoxTexture" inherits="StyleBox" category="Core" version="3.2">
<brief_description>
Texture Based 3x3 scale style.
</brief_description>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 587b0190fe..0786aece34 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SurfaceTool" inherits="Reference" category="Core" version="3.1">
+<class name="SurfaceTool" inherits="Reference" category="Core" version="3.2">
<brief_description>
Helper tool to create geometry.
</brief_description>
diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCP_Server.xml
index 4e3544ce5c..41e70ec96f 100644
--- a/doc/classes/TCP_Server.xml
+++ b/doc/classes/TCP_Server.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TCP_Server" inherits="Reference" category="Core" version="3.1">
+<class name="TCP_Server" inherits="Reference" category="Core" version="3.2">
<brief_description>
TCP Server.
</brief_description>
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index 3c5bc25def..e6422b8462 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TabContainer" inherits="Container" category="Core" version="3.1">
+<class name="TabContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Tabbed Container.
</brief_description>
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index b22d9d73da..f50c0810f5 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Tabs" inherits="Control" category="Core" version="3.1">
+<class name="Tabs" inherits="Control" category="Core" version="3.2">
<brief_description>
Tabs Control.
</brief_description>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index e237cfa220..0d52245538 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextEdit" inherits="Control" category="Core" version="3.1">
+<class name="TextEdit" inherits="Control" category="Core" version="3.2">
<brief_description>
Multiline text editing control.
</brief_description>
diff --git a/doc/classes/TextFile.xml b/doc/classes/TextFile.xml
index f8c1fd690e..be64f07396 100644
--- a/doc/classes/TextFile.xml
+++ b/doc/classes/TextFile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextFile" inherits="Resource" category="Core" version="3.1">
+<class name="TextFile" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml
index a9be42d1a1..17894d663d 100644
--- a/doc/classes/Texture.xml
+++ b/doc/classes/Texture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Texture" inherits="Resource" category="Core" version="3.1">
+<class name="Texture" inherits="Resource" category="Core" version="3.2">
<brief_description>
Texture for 2D and 3D.
</brief_description>
diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml
index 691d1f229e..895ba26c9c 100644
--- a/doc/classes/Texture3D.xml
+++ b/doc/classes/Texture3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Texture3D" inherits="TextureLayered" category="Core" version="3.1">
+<class name="Texture3D" inherits="TextureLayered" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/TextureArray.xml b/doc/classes/TextureArray.xml
index a08d8421f1..7f851ae68e 100644
--- a/doc/classes/TextureArray.xml
+++ b/doc/classes/TextureArray.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureArray" inherits="TextureLayered" category="Core" version="3.1">
+<class name="TextureArray" inherits="TextureLayered" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index b25c69c680..29cc80e448 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureButton" inherits="BaseButton" category="Core" version="3.1">
+<class name="TextureButton" inherits="BaseButton" category="Core" version="3.2">
<brief_description>
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
</brief_description>
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index 026144cf5a..b4cfc19414 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureLayered" inherits="Resource" category="Core" version="3.1">
+<class name="TextureLayered" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml
index a98a2e9f74..2230f472f1 100644
--- a/doc/classes/TextureProgress.xml
+++ b/doc/classes/TextureProgress.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureProgress" inherits="Range" category="Core" version="3.1">
+<class name="TextureProgress" inherits="Range" category="Core" version="3.2">
<brief_description>
Texture-based progress bar. Useful for loading screens and life or stamina bars.
</brief_description>
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 78065afcc9..13fd762908 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureRect" inherits="Control" category="Core" version="3.1">
+<class name="TextureRect" inherits="Control" category="Core" version="3.2">
<brief_description>
Control for drawing textures.
</brief_description>
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index bffd8ea6d9..9ebb9710d7 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Theme" inherits="Resource" category="Core" version="3.1">
+<class name="Theme" inherits="Resource" category="Core" version="3.2">
<brief_description>
Theme for controls.
</brief_description>
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 48d075c7f5..683424d512 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Thread" inherits="Reference" category="Core" version="3.1">
+<class name="Thread" inherits="Reference" category="Core" version="3.2">
<brief_description>
A unit of execution in a process.
</brief_description>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index fe3b2118a3..a9f57cb8fa 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TileMap" inherits="Node2D" category="Core" version="3.1">
+<class name="TileMap" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Node for 2D tile-based maps.
</brief_description>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 4abe94f119..5445be518d 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TileSet" inherits="Resource" category="Core" version="3.1">
+<class name="TileSet" inherits="Resource" category="Core" version="3.2">
<brief_description>
Tile library for tilemaps.
</brief_description>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index ae0a3ad148..aaffbc7360 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Timer" inherits="Node" category="Core" version="3.1">
+<class name="Timer" inherits="Node" category="Core" version="3.2">
<brief_description>
A countdown timer.
</brief_description>
diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml
index b52e1d39dc..f5d5e1bb04 100644
--- a/doc/classes/ToolButton.xml
+++ b/doc/classes/ToolButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ToolButton" inherits="Button" category="Core" version="3.1">
+<class name="ToolButton" inherits="Button" category="Core" version="3.2">
<brief_description>
Flat button helper class.
</brief_description>
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index 6cc688d3c5..008a3ac8e1 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.1">
+<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Button for touch screen devices.
</brief_description>
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index b3168ef129..e110fa7b40 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Transform" category="Built-In Types" version="3.1">
+<class name="Transform" category="Built-In Types" version="3.2">
<brief_description>
3D Transformation. 3x4 matrix.
</brief_description>
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index bf0a745aa8..e2d83e0ea6 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Transform2D" category="Built-In Types" version="3.1">
+<class name="Transform2D" category="Built-In Types" version="3.2">
<brief_description>
2D Transformation. 3x2 matrix.
</brief_description>
diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml
index b57f8f3556..4dc6196b2b 100644
--- a/doc/classes/Translation.xml
+++ b/doc/classes/Translation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Translation" inherits="Resource" category="Core" version="3.1">
+<class name="Translation" inherits="Resource" category="Core" version="3.2">
<brief_description>
Language Translation.
</brief_description>
diff --git a/doc/classes/TranslationLoaderPO.xml b/doc/classes/TranslationLoaderPO.xml
index 58cf2f6572..0af0ee8cca 100644
--- a/doc/classes/TranslationLoaderPO.xml
+++ b/doc/classes/TranslationLoaderPO.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TranslationLoaderPO" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="TranslationLoaderPO" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml
index c2c400ccd5..c07a61b522 100644
--- a/doc/classes/TranslationServer.xml
+++ b/doc/classes/TranslationServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TranslationServer" inherits="Object" category="Core" version="3.1">
+<class name="TranslationServer" inherits="Object" category="Core" version="3.2">
<brief_description>
Server that manages all translations.
</brief_description>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index d4a11247dc..4659fe61b7 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Tree" inherits="Control" category="Core" version="3.1">
+<class name="Tree" inherits="Control" category="Core" version="3.2">
<brief_description>
Control to show a tree of items.
</brief_description>
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 209e5a8bd0..7ece531514 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TreeItem" inherits="Object" category="Core" version="3.1">
+<class name="TreeItem" inherits="Object" category="Core" version="3.2">
<brief_description>
Control for a single item inside a [Tree].
</brief_description>
diff --git a/doc/classes/TriangleMesh.xml b/doc/classes/TriangleMesh.xml
index 2bdc7b61f4..5dd77e2599 100644
--- a/doc/classes/TriangleMesh.xml
+++ b/doc/classes/TriangleMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TriangleMesh" inherits="Reference" category="Core" version="3.1">
+<class name="TriangleMesh" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index f5f50a75b1..0ed10f15c1 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Tween" inherits="Node" category="Core" version="3.1">
+<class name="Tween" inherits="Node" category="Core" version="3.2">
<brief_description>
Smoothly animates a node's properties over time.
</brief_description>
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index f0980f6414..42f89f01d6 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UndoRedo" inherits="Object" category="Core" version="3.1">
+<class name="UndoRedo" inherits="Object" category="Core" version="3.2">
<brief_description>
Helper to manage UndoRedo in the editor or custom tools.
</brief_description>
diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml
index 43a7be74c3..4de182ce67 100644
--- a/doc/classes/VBoxContainer.xml
+++ b/doc/classes/VBoxContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VBoxContainer" inherits="BoxContainer" category="Core" version="3.1">
+<class name="VBoxContainer" inherits="BoxContainer" category="Core" version="3.2">
<brief_description>
Vertical box container.
</brief_description>
diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml
index 5486140870..be58663210 100644
--- a/doc/classes/VScrollBar.xml
+++ b/doc/classes/VScrollBar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.1">
+<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.2">
<brief_description>
Vertical version of [ScrollBar], which goes from left (min) to right (max).
</brief_description>
diff --git a/doc/classes/VSeparator.xml b/doc/classes/VSeparator.xml
index 4890b2d930..ab8de9131d 100644
--- a/doc/classes/VSeparator.xml
+++ b/doc/classes/VSeparator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VSeparator" inherits="Separator" category="Core" version="3.1">
+<class name="VSeparator" inherits="Separator" category="Core" version="3.2">
<brief_description>
Vertical version of [Separator].
</brief_description>
diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml
index 1dc1b795f7..477c618064 100644
--- a/doc/classes/VSlider.xml
+++ b/doc/classes/VSlider.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VSlider" inherits="Slider" category="Core" version="3.1">
+<class name="VSlider" inherits="Slider" category="Core" version="3.2">
<brief_description>
Vertical slider.
</brief_description>
diff --git a/doc/classes/VSplitContainer.xml b/doc/classes/VSplitContainer.xml
index 2203035db3..83b2dca23c 100644
--- a/doc/classes/VSplitContainer.xml
+++ b/doc/classes/VSplitContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VSplitContainer" inherits="SplitContainer" category="Core" version="3.1">
+<class name="VSplitContainer" inherits="SplitContainer" category="Core" version="3.2">
<brief_description>
Vertical split container.
</brief_description>
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index b2d21921a1..84aba3dabb 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Variant" category="Core" version="3.1">
+<class name="Variant" category="Core" version="3.2">
<brief_description>
The most important data type in Godot.
</brief_description>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 1770dec80d..f1fd0173fe 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Vector2" category="Built-In Types" version="3.1">
+<class name="Vector2" category="Built-In Types" version="3.2">
<brief_description>
Vector used for 2D math.
</brief_description>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 48856875e7..7b0d1c5a97 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Vector3" category="Built-In Types" version="3.1">
+<class name="Vector3" category="Built-In Types" version="3.2">
<brief_description>
Vector class, which performs basic 3D vector math operations.
</brief_description>
diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml
index 53a47ec7d6..184b8bd23e 100644
--- a/doc/classes/VehicleBody.xml
+++ b/doc/classes/VehicleBody.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VehicleBody" inherits="RigidBody" category="Core" version="3.1">
+<class name="VehicleBody" inherits="RigidBody" category="Core" version="3.2">
<brief_description>
Physics body that simulates the behaviour of a car.
</brief_description>
diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml
index f2c6f5f287..bf2df957ba 100644
--- a/doc/classes/VehicleWheel.xml
+++ b/doc/classes/VehicleWheel.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VehicleWheel" inherits="Spatial" category="Core" version="3.1">
+<class name="VehicleWheel" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Physics object that simulates the behaviour of a wheel.
</brief_description>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index c4c129b0f6..07c753835c 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VideoPlayer" inherits="Control" category="Core" version="3.1">
+<class name="VideoPlayer" inherits="Control" category="Core" version="3.2">
<brief_description>
Control for playing video streams.
</brief_description>
diff --git a/doc/classes/VideoStream.xml b/doc/classes/VideoStream.xml
index 9f2655ed1b..8906763c8d 100644
--- a/doc/classes/VideoStream.xml
+++ b/doc/classes/VideoStream.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VideoStream" inherits="Resource" category="Core" version="3.1">
+<class name="VideoStream" inherits="Resource" category="Core" version="3.2">
<brief_description>
Base resource for video streams.
</brief_description>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 09891ca889..5ceeb80e52 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Viewport" inherits="Node" category="Core" version="3.1">
+<class name="Viewport" inherits="Node" category="Core" version="3.2">
<brief_description>
Creates a sub-view into the screen.
</brief_description>
diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml
index e022b8fa90..8a26de5ed7 100644
--- a/doc/classes/ViewportContainer.xml
+++ b/doc/classes/ViewportContainer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ViewportContainer" inherits="Container" category="Core" version="3.1">
+<class name="ViewportContainer" inherits="Container" category="Core" version="3.2">
<brief_description>
Control for holding [Viewport]s.
</brief_description>
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index 67f1e09c75..01832b18bf 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ViewportTexture" inherits="Texture" category="Core" version="3.1">
+<class name="ViewportTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
Texture which displays the content of a [Viewport].
</brief_description>
diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml
index fc6ceac5de..a507c0be9a 100644
--- a/doc/classes/VisibilityEnabler.xml
+++ b/doc/classes/VisibilityEnabler.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.1">
+<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.2">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index 8d393fc138..177c70246e 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.1">
+<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.2">
<brief_description>
Enable certain nodes only when visible.
</brief_description>
diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml
index 16329d1d0d..e30078d82f 100644
--- a/doc/classes/VisibilityNotifier.xml
+++ b/doc/classes/VisibilityNotifier.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisibilityNotifier" inherits="Spatial" category="Core" version="3.1">
+<class name="VisibilityNotifier" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Detects when the node is visible on screen.
</brief_description>
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index c60591cce6..5689ced4bf 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.1">
+<class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Detects when the node is visible on screen.
</brief_description>
diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml
index 30dedb06f4..486c05eff7 100644
--- a/doc/classes/VisualInstance.xml
+++ b/doc/classes/VisualInstance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualInstance" inherits="Spatial" category="Core" version="3.1">
+<class name="VisualInstance" inherits="Spatial" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 26a6bae48c..94a7786295 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualServer" inherits="Object" category="Core" version="3.1">
+<class name="VisualServer" inherits="Object" category="Core" version="3.2">
<brief_description>
Server for anything visible.
</brief_description>
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index ab00080fef..7240d7a4d0 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShader" inherits="Shader" category="Core" version="3.1">
+<class name="VisualShader" inherits="Shader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index ffcaf85eea..4175cb088a 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.1">
+<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml
index f1079e0056..5f8005561c 100644
--- a/doc/classes/VisualShaderNodeColorConstant.xml
+++ b/doc/classes/VisualShaderNodeColorConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml
index d23c674503..9b01bced8b 100644
--- a/doc/classes/VisualShaderNodeColorOp.xml
+++ b/doc/classes/VisualShaderNodeColorOp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeColorUniform.xml b/doc/classes/VisualShaderNodeColorUniform.xml
index 0b97c104a2..0a8d3a0449 100644
--- a/doc/classes/VisualShaderNodeColorUniform.xml
+++ b/doc/classes/VisualShaderNodeColorUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1">
+<class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml
index 9c56a23b7f..8427d012f1 100644
--- a/doc/classes/VisualShaderNodeCubeMap.xml
+++ b/doc/classes/VisualShaderNodeCubeMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeCubeMapUniform.xml b/doc/classes/VisualShaderNodeCubeMapUniform.xml
index fc95e4ddd9..958c740082 100644
--- a/doc/classes/VisualShaderNodeCubeMapUniform.xml
+++ b/doc/classes/VisualShaderNodeCubeMapUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml
index c82f4cec3b..8d6182bcd6 100644
--- a/doc/classes/VisualShaderNodeDotProduct.xml
+++ b/doc/classes/VisualShaderNodeDotProduct.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeDotProduct" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeDotProduct" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 29de7f81d1..1d82716086 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeInput" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeInput" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeOutput.xml b/doc/classes/VisualShaderNodeOutput.xml
index 7b65c6fd5e..d2b80dc3b4 100644
--- a/doc/classes/VisualShaderNodeOutput.xml
+++ b/doc/classes/VisualShaderNodeOutput.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeOutput" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeOutput" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml
index 424fb2b3bd..81103d3b96 100644
--- a/doc/classes/VisualShaderNodeScalarConstant.xml
+++ b/doc/classes/VisualShaderNodeScalarConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarConstant" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeScalarConstant" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml
index 7362ededce..67a5d3f5c4 100644
--- a/doc/classes/VisualShaderNodeScalarFunc.xml
+++ b/doc/classes/VisualShaderNodeScalarFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml
index 8420b34dd3..96f664fb1c 100644
--- a/doc/classes/VisualShaderNodeScalarInterp.xml
+++ b/doc/classes/VisualShaderNodeScalarInterp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarInterp" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeScalarInterp" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml
index 0ab0a46d0a..34ec89f8be 100644
--- a/doc/classes/VisualShaderNodeScalarOp.xml
+++ b/doc/classes/VisualShaderNodeScalarOp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarOp" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeScalarOp" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeScalarUniform.xml b/doc/classes/VisualShaderNodeScalarUniform.xml
index 352355b475..979574c6d8 100644
--- a/doc/classes/VisualShaderNodeScalarUniform.xml
+++ b/doc/classes/VisualShaderNodeScalarUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1">
+<class name="VisualShaderNodeScalarUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml
index 18b2fc3b3f..30c193d03a 100644
--- a/doc/classes/VisualShaderNodeTexture.xml
+++ b/doc/classes/VisualShaderNodeTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml
index 1b5df52060..7000392261 100644
--- a/doc/classes/VisualShaderNodeTextureUniform.xml
+++ b/doc/classes/VisualShaderNodeTextureUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1">
+<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml
index e1bda001e3..f103df2442 100644
--- a/doc/classes/VisualShaderNodeTransformCompose.xml
+++ b/doc/classes/VisualShaderNodeTransformCompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml
index e86444563c..cf3ba87ccc 100644
--- a/doc/classes/VisualShaderNodeTransformConstant.xml
+++ b/doc/classes/VisualShaderNodeTransformConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml
index ee6d5c5d74..ba4cbd0510 100644
--- a/doc/classes/VisualShaderNodeTransformDecompose.xml
+++ b/doc/classes/VisualShaderNodeTransformDecompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml
index 31aa40db96..47026b400e 100644
--- a/doc/classes/VisualShaderNodeTransformMult.xml
+++ b/doc/classes/VisualShaderNodeTransformMult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml
index 65b1088247..f4f81b9000 100644
--- a/doc/classes/VisualShaderNodeTransformUniform.xml
+++ b/doc/classes/VisualShaderNodeTransformUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1">
+<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index d3fb445717..358ce31258 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml
index 2c02afd0a7..c685148161 100644
--- a/doc/classes/VisualShaderNodeUniform.xml
+++ b/doc/classes/VisualShaderNodeUniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml
index 7492f56223..401e937b52 100644
--- a/doc/classes/VisualShaderNodeVec3Constant.xml
+++ b/doc/classes/VisualShaderNodeVec3Constant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVec3Uniform.xml b/doc/classes/VisualShaderNodeVec3Uniform.xml
index 79a21680fb..e7ca1f90fb 100644
--- a/doc/classes/VisualShaderNodeVec3Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec3Uniform.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec3Uniform" inherits="VisualShaderNodeUniform" category="Core" version="3.1">
+<class name="VisualShaderNodeVec3Uniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml
index 39798a82d1..49a7caf5e3 100644
--- a/doc/classes/VisualShaderNodeVectorCompose.xml
+++ b/doc/classes/VisualShaderNodeVectorCompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVectorDecompose.xml b/doc/classes/VisualShaderNodeVectorDecompose.xml
index 8df12d8ba9..f498f95ad0 100644
--- a/doc/classes/VisualShaderNodeVectorDecompose.xml
+++ b/doc/classes/VisualShaderNodeVectorDecompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml
index 850b089645..968d73d4e1 100644
--- a/doc/classes/VisualShaderNodeVectorFunc.xml
+++ b/doc/classes/VisualShaderNodeVectorFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml
index 909cd7eacc..89c441f1f9 100644
--- a/doc/classes/VisualShaderNodeVectorInterp.xml
+++ b/doc/classes/VisualShaderNodeVectorInterp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVectorLen.xml b/doc/classes/VisualShaderNodeVectorLen.xml
index ad87d0bd0a..8e3ad6757a 100644
--- a/doc/classes/VisualShaderNodeVectorLen.xml
+++ b/doc/classes/VisualShaderNodeVectorLen.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml
index 3e20168f15..16c1f8f25d 100644
--- a/doc/classes/VisualShaderNodeVectorOp.xml
+++ b/doc/classes/VisualShaderNodeVectorOp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" category="Core" version="3.1">
+<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml
index 4a0f3588c2..4b8f3de45b 100644
--- a/doc/classes/WeakRef.xml
+++ b/doc/classes/WeakRef.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WeakRef" inherits="Reference" category="Core" version="3.1">
+<class name="WeakRef" inherits="Reference" category="Core" version="3.2">
<brief_description>
Holds an [Object], but does not contribute to the reference count if the object is a reference.
</brief_description>
diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml
index 51931444fc..aac5b975ba 100644
--- a/doc/classes/WindowDialog.xml
+++ b/doc/classes/WindowDialog.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WindowDialog" inherits="Popup" category="Core" version="3.1">
+<class name="WindowDialog" inherits="Popup" category="Core" version="3.2">
<brief_description>
Base class for window dialogs.
</brief_description>
diff --git a/doc/classes/World.xml b/doc/classes/World.xml
index 4e954acd48..de5d290dea 100644
--- a/doc/classes/World.xml
+++ b/doc/classes/World.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="World" inherits="Resource" category="Core" version="3.1">
+<class name="World" inherits="Resource" category="Core" version="3.2">
<brief_description>
Class that has everything pertaining to a world.
</brief_description>
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 9c3d66dade..6bc33fd7da 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="World2D" inherits="Resource" category="Core" version="3.1">
+<class name="World2D" inherits="Resource" category="Core" version="3.2">
<brief_description>
Class that has everything pertaining to a 2D world.
</brief_description>
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index 8c212502d6..63e9b012dd 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WorldEnvironment" inherits="Node" category="Core" version="3.1">
+<class name="WorldEnvironment" inherits="Node" category="Core" version="3.2">
<brief_description>
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
</brief_description>
diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml
index fb03ab1692..8882f5cc6e 100644
--- a/doc/classes/XMLParser.xml
+++ b/doc/classes/XMLParser.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XMLParser" inherits="Reference" category="Core" version="3.1">
+<class name="XMLParser" inherits="Reference" category="Core" version="3.2">
<brief_description>
Low-level class for creating parsers for XML files.
</brief_description>
diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml
index e9233ff079..0265756e81 100644
--- a/doc/classes/YSort.xml
+++ b/doc/classes/YSort.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="YSort" inherits="Node2D" category="Core" version="3.1">
+<class name="YSort" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Sort all child nodes based on their Y positions.
</brief_description>
diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml
index 0fec8eb530..6f4c4771cd 100644
--- a/doc/classes/bool.xml
+++ b/doc/classes/bool.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="bool" category="Built-In Types" version="3.1">
+<class name="bool" category="Built-In Types" version="3.2">
<brief_description>
Boolean built-in type
</brief_description>
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 7297f5bf94..48d27f54b1 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="float" category="Built-In Types" version="3.1">
+<class name="float" category="Built-In Types" version="3.2">
<brief_description>
Float built-in type
</brief_description>
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 7175b9fd88..88256cc84e 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="int" category="Built-In Types" version="3.1">
+<class name="int" category="Built-In Types" version="3.2">
<brief_description>
Integer built-in type.
</brief_description>
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 13141d795c..890683b7c5 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -58,7 +58,7 @@ public:
virtual bool is_using_vsync() const = 0;
ContextGL();
- ~ContextGL();
+ virtual ~ContextGL();
};
#endif
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 3671679b49..9eb159cb31 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -288,14 +288,14 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun
} else {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;
} else {
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
@@ -304,12 +304,12 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun
if (p_weights && p_bones) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights);
glEnableVertexAttribArray(VS::ARRAY_WEIGHTS);
- glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(float) * 4 * p_vertex_count;
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones);
glEnableVertexAttribArray(VS::ARRAY_BONES);
- glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(int) * 4 * p_vertex_count;
} else {
@@ -342,7 +342,7 @@ void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), (uint8_t *)0);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
buffer_ofs += sizeof(Vector2) * p_vertex_count;
if (p_singlecolor) {
@@ -355,14 +355,14 @@ void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count
} else {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
}
if (p_uvs) {
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
} else {
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
}
@@ -419,12 +419,12 @@ void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_v
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL);
if (p_colors) {
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + color_offset * sizeof(float));
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_offset * sizeof(float)));
glEnableVertexAttribArray(VS::ARRAY_COLOR);
}
if (p_uvs) {
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + uv_offset * sizeof(float));
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(uv_offset * sizeof(float)));
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
}
@@ -840,7 +840,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), NULL);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (uint8_t *)0 + (sizeof(float) * 2));
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), CAST_INT_TO_UCHAR_PTR((sizeof(float) * 2)));
glDrawElements(GL_TRIANGLES, 18 * 3 - (np->draw_center ? 0 : 6), GL_UNSIGNED_BYTE, NULL);
@@ -932,7 +932,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
for (int k = 0; k < VS::ARRAY_MAX - 1; k++) {
if (s->attribs[k].enabled) {
glEnableVertexAttribArray(k);
- glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, (uint8_t *)0 + s->attribs[k].offset);
+ glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[k].offset));
} else {
glDisableVertexAttribArray(k);
switch (k) {
@@ -1021,7 +1021,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
for (int k = 0; k < VS::ARRAY_MAX - 1; k++) {
if (s->attribs[k].enabled) {
glEnableVertexAttribArray(k);
- glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, (uint8_t *)0 + s->attribs[k].offset);
+ glVertexAttribPointer(s->attribs[k].index, s->attribs[k].size, s->attribs[k].type, s->attribs[k].normalized, s->attribs[k].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[k].offset));
} else {
glDisableVertexAttribArray(k);
switch (k) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 2ffc0d7463..de31288838 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1358,7 +1358,7 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
if (s->attribs[i].enabled) {
glEnableVertexAttribArray(i);
- glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset);
+ glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[i].offset));
} else {
glDisableVertexAttribArray(i);
switch (i) {
@@ -1519,7 +1519,7 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
if (s->attribs[i].enabled) {
glEnableVertexAttribArray(i);
- glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset);
+ glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, CAST_INT_TO_UCHAR_PTR(s->attribs[i].offset));
} else {
glDisableVertexAttribArray(i);
switch (i) {
@@ -1698,7 +1698,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (!c.normals.empty()) {
glEnableVertexAttribArray(VS::ARRAY_NORMAL);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr());
- glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Vector3) * vertices;
} else {
glDisableVertexAttribArray(VS::ARRAY_NORMAL);
@@ -1707,7 +1707,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (!c.tangents.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TANGENT);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr());
- glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, GL_FALSE, sizeof(Plane), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, GL_FALSE, sizeof(Plane), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Plane) * vertices;
} else {
glDisableVertexAttribArray(VS::ARRAY_TANGENT);
@@ -1716,7 +1716,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (!c.colors.empty()) {
glEnableVertexAttribArray(VS::ARRAY_COLOR);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr());
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Color) * vertices;
} else {
glDisableVertexAttribArray(VS::ARRAY_COLOR);
@@ -1725,7 +1725,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (!c.uvs.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr());
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Vector2) * vertices;
} else {
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
@@ -1734,7 +1734,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (!c.uv2s.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV2);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uv2s.ptr());
- glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Vector2) * vertices;
} else {
glDisableVertexAttribArray(VS::ARRAY_TEX_UV2);
@@ -1742,7 +1742,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr());
- glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs));
glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size());
}
@@ -2598,7 +2598,7 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C
// bind sky vertex array....
glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, 0);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, ((uint8_t *)NULL) + sizeof(Vector3));
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, CAST_INT_TO_UCHAR_PTR(sizeof(Vector3)));
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 206679dda3..92a4c2a3b4 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -84,7 +84,7 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
void RasterizerStorageGLES2::bind_quad_array() const {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 7e59b63935..5d21c679ba 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1466,6 +1466,9 @@ void main() {
float anisotropy = 0.0;
vec2 anisotropy_flow = vec2(1.0, 0.0);
float sss_strength = 0.0; //unused
+ // gl_FragDepth is not available in GLES2, so writing to DEPTH is not converted to gl_FragDepth by Godot compiler resulting in a
+ // compile error because DEPTH is not a variable.
+ float m_DEPTH = 0.0;
float alpha = 1.0;
float side = 1.0;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 4817a524f4..ec8202d92c 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -332,7 +332,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
#endif
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;
//color
#ifdef DEBUG_ENABLED
@@ -350,7 +350,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
}
@@ -362,7 +362,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;
} else {
@@ -378,12 +378,12 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones);
glEnableVertexAttribArray(VS::ARRAY_BONES);
//glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, false, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
- glVertexAttribIPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribIPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, sizeof(int) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(int) * 4 * p_vertex_count;
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights);
glEnableVertexAttribArray(VS::ARRAY_WEIGHTS);
- glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, false, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, false, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(float) * 4 * p_vertex_count;
} else if (state.using_skeleton) {
@@ -423,7 +423,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count
//vertex
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;
//color
@@ -438,7 +438,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
glEnableVertexAttribArray(VS::ARRAY_COLOR);
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Color) * p_vertex_count;
}
@@ -446,7 +446,7 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count
glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
buffer_ofs += sizeof(Vector2) * p_vertex_count;
} else {
@@ -888,17 +888,17 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4;
glEnableVertexAttribArray(8);
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0));
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9);
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(4 * 4));
glVertexAttribDivisor(9, 1);
int color_ofs;
if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) {
glEnableVertexAttribArray(10);
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 8 * 4);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(8 * 4));
glVertexAttribDivisor(10, 1);
color_ofs = 12 * 4;
} else {
@@ -917,14 +917,14 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case VS::MULTIMESH_COLOR_8BIT: {
glEnableVertexAttribArray(11);
- glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs);
+ glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
glVertexAttribDivisor(11, 1);
custom_data_ofs += 4;
} break;
case VS::MULTIMESH_COLOR_FLOAT: {
glEnableVertexAttribArray(11);
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
glVertexAttribDivisor(11, 1);
custom_data_ofs += 4 * 4;
} break;
@@ -938,13 +938,13 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
glEnableVertexAttribArray(12);
- glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs);
+ glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
glVertexAttribDivisor(12, 1);
} break;
case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
glEnableVertexAttribArray(12);
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
glVertexAttribDivisor(12, 1);
} break;
}
@@ -1019,19 +1019,19 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (particles->draw_order != VS::PARTICLES_DRAW_ORDER_LIFETIME) {
glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
glVertexAttribDivisor(9, 1);
glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
glVertexAttribDivisor(12, 1);
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount);
@@ -1041,19 +1041,19 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (amount - split > 0) {
glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 3);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 4));
glVertexAttribDivisor(9, 1);
glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 5);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + 0);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + 0));
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 2);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 2));
glVertexAttribDivisor(12, 1);
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split);
@@ -1061,19 +1061,19 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (split > 0) {
glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
glVertexAttribDivisor(9, 1);
glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
glVertexAttribDivisor(12, 1);
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split);
@@ -2043,7 +2043,7 @@ void RasterizerCanvasGLES3::initialize() {
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (float *)0 + 2);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(2));
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
@@ -2080,16 +2080,16 @@ void RasterizerCanvasGLES3::initialize() {
}
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride, NULL);
if (i & 1) {
glEnableVertexAttribArray(VS::ARRAY_COLOR);
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
}
if (i & 2) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + uv_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(uv_ofs));
}
glBindVertexArray(0);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 309f8b506c..df8bd9feb0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1376,17 +1376,17 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4;
glEnableVertexAttribArray(8);
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, NULL);
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9);
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(4 * 4));
glVertexAttribDivisor(9, 1);
int color_ofs;
if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) {
glEnableVertexAttribArray(10);
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 8 * 4);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(8 * 4));
glVertexAttribDivisor(10, 1);
color_ofs = 12 * 4;
} else {
@@ -1405,14 +1405,14 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
} break;
case VS::MULTIMESH_COLOR_8BIT: {
glEnableVertexAttribArray(11);
- glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs);
+ glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
glVertexAttribDivisor(11, 1);
custom_data_ofs += 4;
} break;
case VS::MULTIMESH_COLOR_FLOAT: {
glEnableVertexAttribArray(11);
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
glVertexAttribDivisor(11, 1);
custom_data_ofs += 4 * 4;
} break;
@@ -1426,13 +1426,13 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
} break;
case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
glEnableVertexAttribArray(12);
- glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs);
+ glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
glVertexAttribDivisor(12, 1);
} break;
case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
glEnableVertexAttribArray(12);
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
glVertexAttribDivisor(12, 1);
} break;
}
@@ -1508,19 +1508,19 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo
if (particles->draw_order != VS::PARTICLES_DRAW_ORDER_LIFETIME) {
glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
glVertexAttribDivisor(9, 1);
glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
glVertexAttribDivisor(12, 1);
}
@@ -1659,7 +1659,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
glEnableVertexAttribArray(VS::ARRAY_NORMAL);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr());
- glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Vector3) * vertices;
} else {
@@ -1671,7 +1671,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
glEnableVertexAttribArray(VS::ARRAY_TANGENT);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr());
- glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Plane) * vertices;
} else {
@@ -1683,7 +1683,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
glEnableVertexAttribArray(VS::ARRAY_COLOR);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr());
- glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Color) * vertices;
} else {
@@ -1696,7 +1696,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr());
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Vector2) * vertices;
} else {
@@ -1708,7 +1708,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV2);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs2.ptr());
- glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buf_ofs));
buf_ofs += sizeof(Vector2) * vertices;
} else {
@@ -1718,7 +1718,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr());
- glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), CAST_INT_TO_UCHAR_PTR(buf_ofs));
glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size());
}
@@ -1747,19 +1747,19 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (amount - split > 0) {
glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 3);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 4));
glVertexAttribDivisor(9, 1);
glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 5);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + 0);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + 0));
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + stride * split + sizeof(float) * 4 * 2);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 2));
glVertexAttribDivisor(12, 1);
#ifdef DEBUG_ENABLED
@@ -1785,19 +1785,19 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (split > 0) {
glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3);
+ glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
glVertexAttribDivisor(8, 1);
glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4);
+ glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
glVertexAttribDivisor(9, 1);
glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5);
+ glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2);
+ glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
glVertexAttribDivisor(12, 1);
#ifdef DEBUG_ENABLED
@@ -2349,6 +2349,10 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
state.used_screen_texture = true;
}
+ if (p_material->shader->spatial.uses_depth_texture) {
+ state.used_depth_texture = true;
+ }
+
if (p_depth_pass) {
if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test)
@@ -3165,6 +3169,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
current_material_index = 0;
state.used_sss = false;
state.used_screen_texture = false;
+ state.used_depth_texture = false;
//fill list
@@ -3281,14 +3286,8 @@ void RasterizerSceneGLES3::_blur_effect_buffer() {
}
}
-void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_cam_projection) {
-
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_BLEND);
-
- if (!state.used_depth_prepass_and_resolved) {
+void RasterizerSceneGLES3::_prepare_depth_texture() {
+ if (!state.prepared_depth_texture) {
//resolve depth buffer
glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
@@ -3296,7 +3295,28 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ state.prepared_depth_texture = true;
}
+}
+
+void RasterizerSceneGLES3::_bind_depth_texture() {
+ if (!state.bound_depth_texture) {
+ ERR_FAIL_COND(!state.prepared_depth_texture)
+ //bind depth for read
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 8);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
+ state.bound_depth_texture = true;
+ }
+}
+
+void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_cam_projection) {
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+
+ _prepare_depth_texture();
if (env->ssao_enabled || env->ssr_enabled) {
@@ -4149,7 +4169,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glDepthFunc(GL_LEQUAL);
state.used_contact_shadows = false;
- state.used_depth_prepass_and_resolved = false;
+ state.prepared_depth_texture = false;
+ state.bound_depth_texture = false;
for (int i = 0; i < p_light_cull_count; i++) {
@@ -4161,7 +4182,17 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
}
- if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS]) { //detect with state.used_contact_shadows too
+ // Do depth prepass if it's explicitly enabled
+ bool use_depth_prepass = storage->config.use_depth_prepass;
+
+ // If contact shadows are used then we need to do depth prepass even if it's otherwise disabled
+ use_depth_prepass = use_depth_prepass || state.used_contact_shadows;
+
+ // Never do depth prepass if effects are disabled or if we render overdraws
+ use_depth_prepass = use_depth_prepass && storage->frame.current_rt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS];
+ use_depth_prepass = use_depth_prepass && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW;
+
+ if (use_depth_prepass) {
//pre z pass
glDisable(GL_BLEND);
@@ -4188,16 +4219,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
if (state.used_contact_shadows) {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->fbo);
- glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- //bind depth for read
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 8);
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
- state.used_depth_prepass_and_resolved = true;
+ _prepare_depth_texture();
+ _bind_depth_texture();
}
fb_cleared = true;
@@ -4455,7 +4478,12 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
_render_mrts(env, p_cam_projection);
} else {
- //FIXME: check that this is possible to use
+ // Here we have to do the blits/resolves that otherwise are done in the MRT rendering, in particular
+ // - prepare screen texture for any geometry that uses a shader with screen texture
+ // - prepare depth texture for any geometry that uses a shader with depth texture
+
+ bool framebuffer_dirty = false;
+
if (storage->frame.current_rt && storage->frame.current_rt->buffers.active && state.used_screen_texture) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
@@ -4464,12 +4492,25 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
_blur_effect_buffer();
- //restored framebuffer
+ framebuffer_dirty = true;
+ }
+
+ if (storage->frame.current_rt && storage->frame.current_rt->buffers.active && state.used_depth_texture) {
+ _prepare_depth_texture();
+ framebuffer_dirty = true;
+ }
+
+ if (framebuffer_dirty) {
+ // Restore framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
}
}
+ if (storage->frame.current_rt && state.used_depth_texture && storage->frame.current_rt->buffers.active) {
+ _bind_depth_texture();
+ }
+
if (storage->frame.current_rt && state.used_screen_texture && storage->frame.current_rt->buffers.active) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
@@ -4949,7 +4990,7 @@ void RasterizerSceneGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, state.sky_verts);
glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, 0);
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, ((uint8_t *)NULL) + sizeof(Vector3));
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, GL_FALSE, sizeof(Vector3) * 2, CAST_INT_TO_UCHAR_PTR(sizeof(Vector3)));
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 56e378d7fa..59e23e5ac9 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -206,7 +206,10 @@ public:
bool used_screen_texture;
bool used_depth_prepass;
- bool used_depth_prepass_and_resolved;
+
+ bool used_depth_texture;
+ bool prepared_depth_texture;
+ bool bound_depth_texture;
VS::ViewportDebugDraw debug_draw;
} state;
@@ -848,6 +851,9 @@ public:
void _render_mrts(Environment *env, const CameraMatrix &p_cam_projection);
void _post_process(Environment *env, const CameraMatrix &p_cam_projection);
+ void _prepare_depth_texture();
+ void _bind_depth_texture();
+
virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
virtual bool free(RID p_rid);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 1fa4eacd95..51e36c1d7e 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -3466,9 +3466,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
continue;
if (attribs[i].integer) {
- glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
} else {
- glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
}
glEnableVertexAttribArray(attribs[i].index);
}
@@ -3571,9 +3571,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
continue;
if (attribs[i].integer) {
- glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
} else {
- glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
}
glEnableVertexAttribArray(attribs[i].index);
}
@@ -3616,9 +3616,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
continue;
if (attribs[j].integer) {
- glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset);
+ glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset));
} else {
- glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset);
+ glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset));
}
glEnableVertexAttribArray(attribs[j].index);
}
@@ -4149,44 +4149,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
case VS::ARRAY_VERTEX: {
if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
- glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} else {
- glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
}
} break;
case VS::ARRAY_NORMAL: {
- glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
} break;
case VS::ARRAY_TANGENT: {
- glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_COLOR: {
- glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_TEX_UV: {
- glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_TEX_UV2: {
- glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_BONES: {
- glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_WEIGHTS: {
- glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
@@ -4219,44 +4219,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
case VS::ARRAY_VERTEX: {
if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
- glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} else {
- glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
}
} break;
case VS::ARRAY_NORMAL: {
- glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
} break;
case VS::ARRAY_TANGENT: {
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_COLOR: {
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_TEX_UV: {
- glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_TEX_UV2: {
- glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_BONES: {
- glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_WEIGHTS: {
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
@@ -6080,7 +6080,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount)
for (int j = 0; j < 6; j++) {
glEnableVertexAttribArray(j);
- glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16));
+ glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR((j * 16)));
}
}
@@ -6094,7 +6094,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount)
for (int j = 0; j < 6; j++) {
glEnableVertexAttribArray(j);
- glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16));
+ glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16));
}
particles->particle_valid_histories[i] = false;
}
@@ -6172,7 +6172,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) {
for (int j = 0; j < 6; j++) {
glEnableVertexAttribArray(j);
- glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16));
+ glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16));
}
particles->particle_valid_histories[i] = false;
@@ -7997,7 +7997,7 @@ void RasterizerStorageGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
glEnableVertexAttribArray(0);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
glEnableVertexAttribArray(4);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
@@ -8042,8 +8042,8 @@ void RasterizerStorageGLES3::initialize() {
String renderer = (const char *)glGetString(GL_RENDERER);
- config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
- if (!config.no_depth_prepass) {
+ config.use_depth_prepass = bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
+ if (config.use_depth_prepass) {
String vendors = GLOBAL_GET("rendering/quality/depth_prepass/disable_for_vendors");
Vector<String> vendor_match = vendors.split(",");
@@ -8053,7 +8053,7 @@ void RasterizerStorageGLES3::initialize() {
continue;
if (renderer.findn(v) != -1) {
- config.no_depth_prepass = true;
+ config.use_depth_prepass = false;
}
}
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 2994bfb074..330139e179 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -103,7 +103,7 @@ public:
bool keep_original_textures;
- bool no_depth_prepass;
+ bool use_depth_prepass;
bool force_vertex_shading;
} config;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 66c2fa2567..2f03a9943f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3351,12 +3351,30 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f
if (ScriptServer::is_global_class(p_class)) {
String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_class);
RES icon;
+
if (FileAccess::exists(icon_path)) {
icon = ResourceLoader::load(icon_path);
+ if (icon.is_valid())
+ return icon;
}
- if (!icon.is_valid()) {
- icon = gui_base->get_icon(ScriptServer::get_global_class_native_base(p_class), "EditorIcons");
+
+ Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class), "Script");
+
+ while (script.is_valid()) {
+ String current_icon_path;
+ script->get_language()->get_global_class_name(script->get_path(), NULL, &current_icon_path);
+ if (FileAccess::exists(current_icon_path)) {
+ RES texture = ResourceLoader::load(current_icon_path);
+ if (texture.is_valid())
+ return texture;
+ }
+ script = script->get_base_script();
}
+
+ if (icon.is_null()) {
+ icon = gui_base->get_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons");
+ }
+
return icon;
}
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index d7faa44441..2d0d212af9 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1982,6 +1982,8 @@ void EditorPropertyResource::_file_selected(const String &p_path) {
RES res = ResourceLoader::load(p_path);
+ ERR_FAIL_COND(res.is_null());
+
List<PropertyInfo> prop_list;
get_edited_object()->get_property_list(&prop_list);
String property_types;
diff --git a/editor/icons/icon_issue.svg b/editor/icons/icon_issue.svg
new file mode 100644
index 0000000000..73e21a9b68
--- /dev/null
+++ b/editor/icons/icon_issue.svg
@@ -0,0 +1,70 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg6"
+ sodipodi:docname="icon_issue.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata12">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title />
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs10" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="2242"
+ inkscape:window-height="1224"
+ id="namedview8"
+ showgrid="false"
+ inkscape:zoom="29.5"
+ inkscape:cx="0.93716338"
+ inkscape:cy="15.746557"
+ inkscape:window-x="134"
+ inkscape:window-y="55"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg6" />
+ <g
+ transform="translate(0 -1036.4)"
+ id="g4" />
+ <g
+ aria-label="!"
+ transform="matrix(1.2172834,0,0,0.60107067,0.478728,1.8392137)"
+ style="font-style:normal;font-weight:normal;font-size:19.68510056px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:0.92273909"
+ id="text3719">
+ <path
+ d="M 5.2902433,14.98657 H 7.241452 v 2.441414 H 5.2902433 Z m 0,-11.909101 H 7.241452 V 9.3732409 L 7.0492147,12.804677 H 5.4920925 L 5.2902433,9.3732409 Z"
+ style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.92273909"
+ id="path10"
+ inkscape:connector-curvature="0" />
+ </g>
+ <path
+ style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.88671917"
+ d="M 8.0503291,1.1522775 A 6.8983747,6.8983747 0 0 0 1.1522775,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,14.950113 6.8983747,6.8983747 0 0 0 14.950113,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,1.1522775 Z M 8.0208873,2.2953139 A 5.6659852,5.6659852 0 0 1 13.687577,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,13.626961 5.6659852,5.6659852 0 0 1 2.3541977,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,2.2953139 Z"
+ id="path4526"
+ inkscape:connector-curvature="0" />
+</svg>
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 7032146229..7cdac7da33 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -237,8 +237,7 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) {
node->scale = _arr_to_vec3(n["scale"]);
}
- node->xform.basis = Basis(node->rotation);
- node->xform.basis.scale(node->scale);
+ node->xform.basis.set_quat_scale(node->rotation, node->scale);
node->xform.origin = node->translation;
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index a9e9607bc5..6d2cdfc583 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -818,7 +818,7 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
_image_update(p_code == HTTPClient::RESPONSE_NOT_MODIFIED, true, p_data, p_queue_id);
} else {
- // WARN_PRINTS("Error getting image file from URL: " + image_queue[p_queue_id].image_url);
+ WARN_PRINTS("Error getting image file from URL: " + image_queue[p_queue_id].image_url);
Object *obj = ObjectDB::get_instance(image_queue[p_queue_id].target);
if (obj) {
obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, get_icon("DefaultProjectIcon", "EditorIcons"));
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index ac05b03ed2..37ae2d146c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4922,7 +4922,6 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) {
canvas_item_editor->show();
canvas_item_editor->set_physics_process(true);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
- canvas_item_editor->viewport->grab_focus();
} else {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index e648fa0820..89e3327a3a 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -979,6 +979,10 @@ void ScriptEditor::_menu_option(int p_option) {
OS::get_singleton()->shell_open("https://docs.godotengine.org/");
} break;
+ case REQUEST_DOCS: {
+
+ OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues/new");
+ } break;
case WINDOW_NEXT: {
@@ -1308,6 +1312,7 @@ void ScriptEditor::_notification(int p_what) {
EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
help_search->set_icon(get_icon("HelpSearch", "EditorIcons"));
site_search->set_icon(get_icon("Instance", "EditorIcons"));
+ request_docs->set_icon(get_icon("Issue", "EditorIcons"));
script_forward->set_icon(get_icon("Forward", "EditorIcons"));
script_back->set_icon(get_icon("Back", "EditorIcons"));
@@ -1951,8 +1956,9 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
if (is_visible_in_tree())
se->ensure_focus();
- if (p_line >= 0)
+ if (p_line > 0) {
se->goto_line(p_line - 1);
+ }
}
return true;
}
@@ -2012,8 +2018,9 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
_test_script_times_on_disk(p_resource);
_update_modified_scripts_for_external_editor(p_resource);
- if (p_line >= 0)
+ if (p_line > 0) {
se->goto_line(p_line - 1);
+ }
notify_script_changed(p_resource);
_add_recent_script(p_resource->get_path());
@@ -3079,6 +3086,12 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
menu_hb->add_child(site_search);
site_search->set_tooltip(TTR("Open Godot online documentation"));
+ request_docs = memnew(ToolButton);
+ request_docs->set_text(TTR("Request Docs"));
+ request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS));
+ menu_hb->add_child(request_docs);
+ request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback"));
+
help_search = memnew(ToolButton);
help_search->set_text(TTR("Search Help"));
help_search->connect("pressed", this, "_menu_option", varray(SEARCH_HELP));
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 11f4589f00..954b014935 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -157,6 +157,7 @@ class ScriptEditor : public PanelContainer {
DEBUG_WITH_EXTERNAL_EDITOR,
SEARCH_HELP,
SEARCH_WEBSITE,
+ REQUEST_DOCS,
HELP_SEARCH_FIND,
HELP_SEARCH_FIND_NEXT,
WINDOW_MOVE_UP,
@@ -200,6 +201,7 @@ class ScriptEditor : public PanelContainer {
Button *help_search;
Button *site_search;
+ Button *request_docs;
EditorHelpSearch *help_search_dialog;
ItemList *script_list;
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 1a367b61dd..b1fc14e88a 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -1463,12 +1463,15 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Vector2 from = xform.xform(node->map_to_world(Vector2(i, j), true) + ofs);
Vector2 to = xform.xform(node->map_to_world(Vector2(i, j + 1), true) + ofs);
+
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
- if (max_lines-- == 0)
+ if (--max_lines == 0)
break;
}
+ if (max_lines == 0)
+ break;
}
}
@@ -1500,12 +1503,15 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Vector2 from = xform.xform(node->map_to_world(Vector2(j, i), true) + ofs);
Vector2 to = xform.xform(node->map_to_world(Vector2(j + 1, i), true) + ofs);
+
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
- if (max_lines-- == 0)
+ if (--max_lines == 0)
break;
}
+ if (max_lines == 0)
+ break;
}
}
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 19b46ef90f..7e4861cd09 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -963,7 +963,7 @@ void SceneTreeDock::_notification(int p_what) {
Button *button_custom = memnew(Button);
node_shortcuts->add_child(button_custom);
- button_custom->set_text(TTR("Custom Node"));
+ button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_icon("Add", "EditorIcons"));
button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
@@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST))
continue;
- newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
+ newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST);
}
}
diff --git a/editor/translations/af.po b/editor/translations/af.po
index f548d9067c..acc57bd967 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# Ray West <the.raxar@gmail.com>, 2017.
# Julius Stopforth <jjstopforth@gmail.com>, 2018.
+# Isa Tippens <isatippens2@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Julius Stopforth <jjstopforth@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Isa Tippens <isatippens2@gmail.com>\n"
"Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/"
"godot/af/>\n"
"Language: af\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -62,7 +63,7 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Bevry"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -5915,6 +5916,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index c1ceebcedc..6807717a59 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -23,12 +23,13 @@
# عاصم شكر - Aasem shokr <aasemshokr@gmail.com>, 2018.
# Mohammad Fares <mhdchehade@gmail.com>, 2018.
# NewFriskFan26 <newfriskfan26@gmail.com>, 2019.
+# spiderx0x <legendofdarks@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
-"Last-Translator: Rex_sa <asd1234567890m@gmail.com>\n"
+"PO-Revision-Date: 2019-03-24 17:38+0000\n"
+"Last-Translator: spiderx0x <legendofdarks@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -37,7 +38,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -60,24 +61,23 @@ msgstr "لا يمكن استخدام الحالة لأن لحظة التشغيل
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "معاملات غير صالحة للتشغل s,%s% و s%."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "الرمز غير متاح للنوع %s للنوع الصل %s"
+msgstr "الرمز غير متاح للنوع %s للنوع %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "أسم غير صحيح للÙهرس '%s' للنوع الأساسي %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr "نوع برهان خاطئ للتحويل()، إستخدم ثابت TYPE_*."
+msgstr "نقاش غير صالحة للبناء '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "عند نداء '%s':"
+msgstr "عند الأستدعاء إلى '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -86,15 +86,15 @@ msgstr "مجاني/Ùارغ"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr "معزز"
+msgstr "متوازن / متعادل"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr "عكس"
+msgstr "عكس / الإنعكاس"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "أدخل Ù…Ùتاحاً هنا"
+msgstr "أدخل الرمز هنا"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
@@ -102,17 +102,15 @@ msgstr "تكرار المÙاتيح المحدد(Ø©)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "إمسح المÙاتيح المحدد(Ø©)"
+msgstr "إمسح الزموز المحدد(ة)"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "إضاÙØ© نقطة"
+msgstr "إضاÙØ© نقطة Bezier"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "مسح النقطة"
+msgstr "تحريك نقطة الBezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -128,7 +126,7 @@ msgstr "تغيير وقت الإطار الرئيسي للحركة"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "إنتقالية تغيير التحريك"
+msgstr "تغيير المقطع الإنتقالي"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -143,14 +141,13 @@ msgid "Anim Change Call"
msgstr "نداء تغيير التحريك"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "تغيير إسم الحركة:"
+msgstr "تعديل طول عرض الحركة"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "تعديل رباط عرض الحركة"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -202,9 +199,8 @@ msgid "Anim Clips:"
msgstr "مقاطع الحركة:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "تغيير قيمة ÙÙŠ المصÙÙˆÙØ©"
+msgstr "تغيير مسار الطريق"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -215,27 +211,24 @@ msgid "Update Mode (How this property is set)"
msgstr "وضع التحديث (كي٠يتم تعيين هذه الخاصية)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "عقدة الحركة"
+msgstr "وضعية الأستيÙاء"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "وضع التÙا٠الحلقة (نهاية العشوائية مع بداية الحلقة)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "ازالة المسار المحدد."
+msgstr "إزالة هذا المسار."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "وقت التلاشي X (ثواني):"
+msgstr "الوقت(ثواني): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "ترجيح المسار المÙÙعل"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -250,9 +243,8 @@ msgid "Trigger"
msgstr "Ù…Ùطلق"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "المستقبل"
+msgstr "التقاط"
#: editor/animation_track_editor.cpp
msgid "Nearest"
@@ -269,11 +261,11 @@ msgstr "مكعب"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "تÙسير الحلقة المثبتة"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "التÙا٠الحلقة المثبتة"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -281,29 +273,24 @@ msgid "Insert Key"
msgstr "أدخل Ù…Ùتاح"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Ù…Ùاتيح نسخ التحريك"
+msgstr "Ù…Ùتاح (Ù…Ùاتيح) المكررة"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Ù…Ùاتيح حذ٠التحريك"
+msgstr "Ù…Ùتاح الحذÙ()"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "تغيير إسم الحركة:"
+msgstr "تغيير وضع تحديث الحركة"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "عقدة الحركة"
+msgstr "تغيير وضع عقدة الحركة"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "تغيير تكرير الحركة"
+msgstr "تغيير وضع عقدة الحركة"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -332,7 +319,7 @@ msgstr "إدخال حركة"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "اللأعب المتحرك لا يستطيع تحريك Ù†Ùسه ,Ùقط اللاعبين الآخرين."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -344,21 +331,19 @@ msgstr "أنشي مسار حركة Ùˆ Ù…Ùتاح"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "أض٠مÙتاح حركة"
+msgstr "أض٠مÙتاح الحركة"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "تغيير إسم الحركة:"
+msgstr "تغيير خطوة الحركة"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "اعادة ترتيب التحميلات التلقائية"
+msgstr "إعادة ترتيب المسارات"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "تنطبق مسارات التحويل Ùقط على الحيز المكاني."
#: editor/animation_track_editor.cpp
msgid ""
@@ -367,6 +352,10 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"يمكن للمسارات الصوتية أن تشير Ùقط إلى حيز الكتابة:\n"
+"-الصوت الجاري للأعب\n"
+"-الصوت الجاري للأعب ثنائي الأبعاد\n"
+"-الصوت الجاري للأعب ثلاثي الأبعاد"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
@@ -2266,7 +2255,7 @@ msgstr "تمكين/إيقا٠الوضع الخالي من الإلهاء."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "إضاÙØ© مشهد جديد"
+msgstr "إضاÙØ© مشهد جديد."
#: editor/editor_node.cpp
msgid "Scene"
@@ -4546,9 +4535,8 @@ msgid "Official"
msgstr "رسمياً"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Testing"
-msgstr "تجريب"
+msgstr "أختبار"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -4634,44 +4622,38 @@ msgid "Create new horizontal and vertical guides"
msgstr "إنشاء موجه عمودي وأÙقي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "تحريك المحور"
+msgstr "نقل المحور"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "تدوير العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "عملية التحريك"
+msgstr "نقل الإرتكاز"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "تغير حجم العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "مقياس العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "تعديل العنصر القماشي"
+msgstr "تحريك العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
+msgstr "إعدادات مسبقة للمخططات والتحكم بالدمج ."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
-msgstr ""
+msgstr "تجاوز الأطÙال الثوابت والقيم وتجاهل الوالدين ."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4693,14 +4675,13 @@ msgstr "لصق الوضع"
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr ""
+msgstr "تحذير: الأطÙال يأخذون موقعهم وحجمهم من خلال الوالدين Ùقط."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "إبعاد"
+msgstr "إعادة تعيين التكبير"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -6053,6 +6034,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -10312,41 +10301,39 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
-msgstr ""
+msgstr "خطأ ÙÙŠ معرÙØ© النوع الحر."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
-msgstr ""
+msgstr "صيغة الخط غير معروÙØ©."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
-msgstr ""
+msgstr "حدث خطأ أثناء تحميل الخط."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
-msgstr "حجم الخط غير صالح"
+msgstr "حجم الخط غير مناسب."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "أض٠مدخله"
+msgstr "إدخال"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "حجم الخط غير صالح"
+msgstr "مصدر غير صالح لتظليل."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
-msgstr ""
+msgstr "التعيين لتعمل."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
-msgstr ""
+msgstr "التعين للإنتظام."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ."
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "نمذج المشهد(المشاهد) المحددة كطÙÙ„ للعقدة المحددة."
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index c4f1718ebb..a179f3b438 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -5934,6 +5934,14 @@ msgid "Open Godot online documentation"
msgstr "Отвори документациÑта на Godot онлайн"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index e397b1648d..3634ca82d2 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -6273,6 +6273,14 @@ msgid "Open Godot online documentation"
msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 57d80a8342..27524d5417 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -6033,6 +6033,14 @@ msgid "Open Godot online documentation"
msgstr "Obre la Documentació en línia"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cerca dins la documentació de referència."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index a9834cd05f..49075fe390 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:25+0000\n"
+"PO-Revision-Date: 2019-03-16 11:42+0000\n"
"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3208,9 +3208,8 @@ msgid "Re-Scan Filesystem"
msgstr "Znovu skenovat souborový systém"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Přepnout režim"
+msgstr "Přepnout režim rozdělení"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -5332,7 +5331,7 @@ msgstr "Klik: Přidat bod"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
-msgstr ""
+msgstr "Levý klik: Rozdělit segment (v křivce)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5410,7 +5409,7 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Rozdělit segment (v křivce)"
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
@@ -5869,6 +5868,14 @@ msgid "Open Godot online documentation"
msgstr "Otevřít Godot online dokumentaci"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Hledat v referenÄní dokumentaci."
@@ -8427,7 +8434,7 @@ msgstr "Přepnout viditelnost"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Varování konfigurace uzlu:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -8487,7 +8494,7 @@ msgstr "Strom scény (uzly):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Varování konfigurace uzlu!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index e803f4826f..5096ed924a 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -5992,6 +5992,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 81a69d2add..f14b72da05 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -1427,8 +1427,8 @@ msgid ""
"Enabled'."
msgstr ""
"Die Zielplattform benötigt ‚ETC‘-Texturkompression für den Treiber-Fallback "
-"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder ‚"
-"Driver Fallback Enabled‘ ausschalten."
+"auf GLES2. Bitte ‚Import Etc‘ in den Projekteinstellungen aktivieren oder "
+"‚Driver Fallback Enabled‘ ausschalten."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -5956,6 +5956,14 @@ msgid "Open Godot online documentation"
msgstr "Öffne Godot-Referenzdokumentation"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Durchsuche die Referenzdokumentation."
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 4e1936ff60..55e457c169 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -5935,6 +5935,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index e4f8311ba2..5f92cabbee 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -5711,6 +5711,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 8feb019a6f..ab99259302 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -6032,6 +6032,14 @@ msgid "Open Godot online documentation"
msgstr "Άνοιγμα ηλεκτÏονικής τεκμηÏίωσης της Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Αναζήτηση στην τεκμηÏίωση αναφοÏάς."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index cfa46ff602..a8b37f2b4f 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -42,8 +42,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-06 00:10+0000\n"
-"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n"
+"PO-Revision-Date: 2019-03-24 17:38+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -51,7 +51,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1403,33 +1403,32 @@ msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa el soporte en Ajustes del Proyecto."
+"Activa 'Import Etc' en Ajustes del Proyecto."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
+"Activa 'Import Etc 2' en Ajustes del Proyecto."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
+"GLES2 como controlador de respaldo.\n"
+"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1552,23 +1551,20 @@ msgid "Move Favorite Down"
msgstr "Bajar Favorito"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Suelo anterior"
+msgstr "Carpeta Anterior"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Siguiente suelo"
+msgstr "Carpeta Siguiente"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
msgstr "Ir a la carpeta principal"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "No se pudo crear la carpeta."
+msgstr "Quitar carpeta actual de favoritos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1801,9 +1797,8 @@ msgid "Project export failed with error code %d."
msgstr "La exportación del proyecto falló con el código de error %d."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Imported resources can't be saved."
-msgstr "Importar Recursos"
+msgstr "Los recursos importados no se pueden guardar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1819,6 +1814,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Este recurso no se puede guardar porque no pertenece a la escena editada. "
+"Hazlo único primero."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -4066,7 +4063,7 @@ msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr "Depth"
+msgstr "Profundidad"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
@@ -4122,7 +4119,7 @@ msgstr "Siguiente (cola automática):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr "Cross-Animation Blend Times"
+msgstr "Tiempos de Blending entre Animaciones"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
@@ -5962,6 +5959,14 @@ msgid "Open Godot online documentation"
msgstr "Abrir documentación online de Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
@@ -6182,7 +6187,7 @@ msgstr "Crear huesos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
-msgstr "Skeleton"
+msgstr "Esqueleto"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
@@ -7021,22 +7026,20 @@ msgid "Merge from Scene"
msgstr "Unir desde escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Next Coordinate"
-msgstr "Siguiente suelo"
+msgstr "Coordenada Siguiente"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la próxima forma, subtile o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "Suelo anterior"
+msgstr "Coordenada Anterior"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la anterior forma, subtile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -7193,14 +7196,12 @@ msgid "Clear Tile Bitmask"
msgstr "Reestablecer Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Concave"
-msgstr "Mover polígono"
+msgstr "Hacer Polígono Cóncavo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "Mover polígono"
+msgstr "Hacer Póligono Convexo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
@@ -7325,9 +7326,8 @@ msgid "Exporting All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "La ruta no existe."
+msgstr "La ruta de exportación especificada no existe:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -10075,6 +10075,8 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Las formas tipo plano no funcionan bien y se eliminarán en futuras "
+"versiones. Por favor, no las uses."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -10097,6 +10099,8 @@ msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
+"Usa un BakedLightmap en su lugar."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10280,6 +10284,10 @@ msgid ""
"If you dont't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+"El contenedor por sí mismo no sirve para nada a menos que un script "
+"configure el comportamiento de posicionamiento de sus hijos.\n"
+"Si no tienes intención de añadir un script, utiliza en su lugar un nodo "
+"'Control' sencillo."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -10290,9 +10298,8 @@ msgid "Please Confirm..."
msgstr "Por favor, confirma..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Ir a la carpeta principal"
+msgstr "Ir a la carpeta padre."
#: scene/gui/popup.cpp
msgid ""
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index cf5679d972..4d794dfdda 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -14,8 +14,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-08 15:04+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2019-03-24 16:57+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -529,7 +529,7 @@ msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr "Clean-Up"
+msgstr "Limpiar"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
@@ -617,7 +617,7 @@ msgstr "Zoom In"
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr "Zoom Out"
+msgstr "Alejar Zoom"
#: editor/code_editor.cpp
msgid "Reset Zoom"
@@ -1370,33 +1370,32 @@ msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activá el soporte en Ajustes del Proyecto."
+"Activá 'Import Etc' en Ajustes del Proyecto."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activá el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
+"Activá 'Importar Etc 2' en Ajustes del Proyecto."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activá el soporte en Ajustes del Proyecto."
+"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
+"GLES2 como controlador de respaldo.\n"
+"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de "
+"Respaldo Activado\"."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1519,23 +1518,20 @@ msgid "Move Favorite Down"
msgstr "Bajar Favorito"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Piso Anterior"
+msgstr "Carpeta Anterior"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Piso Siguiente"
+msgstr "Carpeta Siguiente"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
msgstr "Ir a carpeta padre"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "No se pudo crear la carpeta."
+msgstr "Quitar carpeta actual de favoritos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1768,9 +1764,8 @@ msgid "Project export failed with error code %d."
msgstr "La exportación del proyecto falló con el código de error %d."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Imported resources can't be saved."
-msgstr "Importar Recursos"
+msgstr "Los recursos importados no se pueden guardar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1786,6 +1781,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Este recurso no se puede guardar porque no pertenece a la escena editada. "
+"Hacelo único primero."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2569,7 +2566,7 @@ msgstr "Importar"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr "FileSystem"
+msgstr "Sistema de Archivos"
#: editor/editor_node.cpp
msgid "Inspector"
@@ -4012,7 +4009,7 @@ msgstr "Autoreproducir al Cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
-msgstr "Onion Skinning"
+msgstr "Papel Cebolla"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
@@ -4080,7 +4077,7 @@ msgstr "Error!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr "Blend Times:"
+msgstr "Tiempos de Blending:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
@@ -4088,7 +4085,7 @@ msgstr "Siguiente (Auto Queue):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr "Cross-Animation Blend Times"
+msgstr "Tiempos de Blending Entre Animaciones"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
@@ -5922,6 +5919,14 @@ msgid "Open Godot online documentation"
msgstr "Abrir la documentación online de Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
@@ -6981,22 +6986,20 @@ msgid "Merge from Scene"
msgstr "Mergear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Next Coordinate"
-msgstr "Piso Siguiente"
+msgstr "Coordenada Siguiente"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la próxima forma, subtile o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "Piso Anterior"
+msgstr "Coordenada Anterior"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleccionar la forma, subtile o Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -7152,14 +7155,12 @@ msgid "Clear Tile Bitmask"
msgstr "Reestablecer Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Concave"
-msgstr "Mover Polígono"
+msgstr "Hacer el Polígono Cóncavo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "Mover Polígono"
+msgstr "Hacer el Póligono Convexo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
@@ -7284,9 +7285,8 @@ msgid "Exporting All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "La ruta no existe."
+msgstr "La ruta de exportación especificada no existe:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -10029,6 +10029,8 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Las formas tipo plano no funcionan bien y serán removidas en versiones "
+"futuras. Evitá usarlas."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -10051,6 +10053,8 @@ msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
+"Usá un BakedLightmap en su lugar."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10232,6 +10236,10 @@ msgid ""
"If you dont't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+"El contenedor en sí mismo no sirve ningún propósito a menos que un script "
+"configure el comportamiento de posicionamiento de sus hijos.\n"
+"Si no tenés pensado usar un script, entonces simplemente usá un nodo "
+"'Control' en su lugar."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -10242,9 +10250,8 @@ msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Ir a carpeta padre"
+msgstr "Ir a la carpeta padre."
#: scene/gui/popup.cpp
msgid ""
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 092ddb5568..a58094bf47 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -5711,6 +5711,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 2e54086c17..6548423140 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -5970,6 +5970,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index b956ffac52..5e0b28db44 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -5890,6 +5890,14 @@ msgid "Open Godot online documentation"
msgstr "Avaa Godotin online-dokumentaatio"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Etsi dokumentaatiosta."
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index b1bb5be97a..67a11b2224 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -5993,6 +5993,14 @@ msgid "Open Godot online documentation"
msgstr "Ouvrir la documentation Godot en ligne"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Chercher dans la documentation de référence."
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 6883709a0d..1adcb6b56c 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -5,14 +5,15 @@
# Daniel <lorddaniel09@gmail.com>, 2018.
# Ben Golan <golanben4@gmail.com>, 2017.
# Luc Stepniewski <lior@gradstein.info>, 2017.
-# Yaron Shahrabani <sh.yaron@gmail.com>, 2018.
+# Yaron Shahrabani <sh.yaron@gmail.com>, 2018, 2019.
# RaikaRakka <shaiyatta@gmail.com>, 2018.
+# Ido Dana <idodana01@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: RaikaRakka <shaiyatta@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,7 +37,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "קלט שגוי %I (×œ× ×”×•×¢×‘×¨) בתוך הביטוי"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -47,9 +48,8 @@ msgid "Invalid operands to operator %s, %s and %s."
msgstr ""
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "×©× ×ž×פיין ×”×ינדקס שגוי."
+msgstr "×©× ×ž×פיין ×”×ינדקס מסוג %s עבור בסיס %s שגוי"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -66,8 +66,9 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Free"
-msgstr ""
+msgstr "×—×™× ×"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -79,21 +80,19 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "הכנס מפתח ×›×ן"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
+msgstr "לשכפל ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
+msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "הוסף נקודה"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -121,22 +120,23 @@ msgid "Anim Change Transform"
msgstr "שינוי ×ž×™×§×•× ×נימציה"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "שינוי ערך פריי×-מפתח ×נימציה"
+msgstr "שינוי ערך ×§×™×¤×¨×™×™× ×נימציה"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "החלפת ערך מילון"
+msgstr "החלפת ערך ×נימציה"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
msgid "Change Animation Loop"
-msgstr ""
+msgstr "שינוי לופ ×נימציה"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -170,19 +170,17 @@ msgid "Add Track"
msgstr "הוספת רצועות חדשות."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "משך ההנפשה (בשניות)."
+msgstr "משך ההנפשה (בשניות)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "תקריב הנפשה."
+msgstr "תקריב הנפשה"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "פונקציות:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -196,15 +194,17 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Track Path"
-msgstr "החלפת ערך המערך"
+msgstr "החלפת ערך רצועה"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "הפעל/כבה רצועה"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "עדכן מצב (×יך המ×פיין ×”×–×” נקבע)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -215,14 +215,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "הסרת נקודה בנתיב"
+msgstr "הסרת רצועה."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "זמן:"
+msgstr "זמן: "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -250,8 +248,9 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
+#, fuzzy
msgid "Linear"
-msgstr ""
+msgstr "ליני×רי"
#: editor/animation_track_editor.cpp
msgid "Cubic"
@@ -268,12 +267,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "הכנס מפתח"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "שכפול"
+msgstr "שכפול מפתח"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -296,12 +294,14 @@ msgid "Change Animation Loop Mode"
msgstr "×©× ×”× ×¤×©×” חדשה:"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Remove Anim Track"
-msgstr ""
+msgstr "מחק רצועת הנפשה"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "ליצור רצועה חדשה ל%s ולהכניס מפתח?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -325,8 +325,9 @@ msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "יצירת הנפשה"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
@@ -344,7 +345,7 @@ msgstr "ניקוי ההנפשה"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rearrange Tracks"
-msgstr "סידור טעינות ×וטומטית מחדש"
+msgstr "סידור רצועות"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -373,7 +374,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Bezier Track"
-msgstr "הוספת רצועות חדשות."
+msgstr "הוספת רצועת בזייה"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -5937,6 +5938,14 @@ msgid "Open Godot online documentation"
msgstr "פתיחת התיעוד המקוון של Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 7f0bba57d7..1758532805 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -5839,6 +5839,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 82c9382625..6cfdf720ba 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -5716,6 +5716,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 7d61ceec08..016e540184 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -6088,6 +6088,14 @@ msgid "Open Godot online documentation"
msgstr "Godot online dokumentáció megnyitása"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Keresés a referencia dokumentációban."
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 8635cf10a7..a9346d9af1 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -6089,6 +6089,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 1bc85f8a2f..644f19939b 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -5760,6 +5760,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index a3b8481d30..45ebfd0b3c 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -8,17 +8,17 @@
# dariocavada <cavada@ectrlsolutions.com>, 2017.
# Elia Zanaboni <elia.zanaboni@gmail.com>, 2017.
# Giovanni Solimeno (Crax97) <gsolimeno97@gmail.com>, 2017.
-# Marco Melorio <m.melorio@icloud.com>, 2017.
+# Marco Melorio <m.melorio@icloud.com>, 2017, 2019.
# Matteo <matteo.guglielmetti@hotmail.it>, 2018.
# Myself <whatamidoing.wt@gmail.com>, 2017-2018.
# RealAquilus <JamesHeller@live.it>, 2017.
# Samuele Zolfanelli <samdazel@gmail.com>, 2018, 2019.
# Sean Bone <seanbone@zumguy.com>, 2017.
# Red Pill <redpill902@gmail.com>, 2018.
-# iRadEntertainment <devitadario@gmail.com>, 2018.
+# iRadEntertainment <devitadario@gmail.com>, 2018, 2019.
# ondsinet _ (nik man) <nikman00@gmail.com>, 2018.
# Ste d f <sdfilippo84@gmail.com>, 2018.
-# Salvo Permiracolo <salvoperm@gmail.com>, 2018.
+# Salvo Permiracolo <salvoperm@gmail.com>, 2018, 2019.
# Giovanni Tommasi <tommasig@gmail.com>, 2018.
# xxssmaoxx <simon.dottor@gmail.com>, 2018.
# Nicola Gramola <nicola.gramola@gmail.com>, 2018.
@@ -28,12 +28,17 @@
# Christian Biffi <creixx@virgilio.it>, 2019.
# Giuseppe Guerra <me@nyodev.xyz>, 2019.
# RHC <rhc.throwaway@gmail.com>, 2019.
+# Antonio Giungato <antonio.giungato@gmail.com>, 2019.
+# Marco Galli <mrcgll98@gmail.com>, 2019.
+# MassiminoilTrace <omino.gis@gmail.com>, 2019.
+# MARCO BANFI <mbanfi@gmail.com>, 2019.
+# Marco <rodomar705@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-18 08:54+0000\n"
-"Last-Translator: RHC <rhc.throwaway@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -41,20 +46,20 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*."
+msgstr "Argomento non valido per convert(), usare le costanti TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
-"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato "
-"invalido."
+"Non vi sono abbastanza byte per i byte di decodifica, oppure il formato non "
+"è valido."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -65,22 +70,20 @@ msgid "self can't be used because instance is null (not passed)"
msgstr "self non può essere usato perché l'istanza è nulla (non passata)"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Utilizzo errato dell'operatore %s, operandi %s e %s non validi."
+msgstr "Operandi non validi per l'operatore %s, %s e %s."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "Nome proprietà indice invalido '%s' nel nodo %s."
+msgstr "Indice del tipo %s non valido per il tipo base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "Indice nominale '%s' invalido per il tipo base %s"
+msgstr "Nome indice '%s' non valido per il tipo base %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Argomento invalido di tipo '%s"
+msgstr "Argomenti non validi per il costrutto '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -89,7 +92,7 @@ msgstr "Alla chiamata di '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr "Gratuito"
+msgstr "Libero"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -97,11 +100,11 @@ msgstr "Bilanciato"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr "Specchia"
+msgstr "Rifletti"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "Inserisci la chiave qui"
+msgstr "Inserisci chiave"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
@@ -109,83 +112,77 @@ msgstr "Duplicare la(e) chiave selezionata(e)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Eliminare la(e) Chiave(i) Selezionata(e)"
+msgstr "Eliminare la(e) chiave(i) selezionata(e)"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "Aggiungi punto"
+msgstr "Aggiungi punto Bézier"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "Sposta Punto"
+msgstr "Sposta punto Bézier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Duplica Key Animazione"
+msgstr "Duplica chiavi d'animazione"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Anim Elimina Key"
+msgstr "Elimina chiavi d'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Anim Cambia Tempo di Keyframe"
+msgstr "Cambia istante della chiave d'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Anim Cambia Transizione"
+msgstr "Cambia transizione dell'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Anim Cambia Trasformazione"
+msgstr "Cambia trasformazione dell'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Anim Cambia Valore Keyframe"
+msgstr "Cambia valore fotogramma chiave dell'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Anim Cambia Chiamata"
+msgstr "Cambia chiamata animazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Cambia Loop Animazione"
+msgstr "Cambia lunghezza dell'animazione"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Cambia Loop Animazione"
+msgstr "Modifica ciclicità animazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Property Track"
-msgstr "Proprietà:"
+msgstr "Proprietà Traccia"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "3D Transform Track"
-msgstr "Trasformazione 3D"
+msgstr "Traccia trasformazione 3D"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Call Method Track"
-msgstr ""
+msgstr "Traccia Chiamata di Funzione"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr "Traccia Curva di Bezier"
+msgstr "Traccia curva di Bézier"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Playback Track"
-msgstr "Traccia di Riproduzione Audio"
+msgstr "Traccia Riproduzione Audio"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "Ferma il playback dell'animazione. (S)"
+msgstr "Traccia di riproduzione animazione"
#: editor/animation_track_editor.cpp
msgid "Add Track"
@@ -193,11 +190,11 @@ msgstr "Aggiungi Traccia"
#: editor/animation_track_editor.cpp
msgid "Animation Length Time (seconds)"
-msgstr "Durata animazione (in secondi)"
+msgstr "Durata Animazione (in secondi)"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr "Ripeti Animazione"
+msgstr "Ciclicità animazione"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -205,37 +202,32 @@ msgid "Functions:"
msgstr "Funzioni:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Clips:"
-msgstr "Audio Listener"
+msgstr "Clip Audio:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Clips:"
-msgstr "Clips"
+msgstr "Clip Anim:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Cambia Valore Array"
+msgstr "Cambia percorso traccia"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Attiva/Disattiva la traccia."
+msgstr "Attiva/disattiva la traccia."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Update Mode (How this property is set)"
-msgstr "Modalità di Aggiornamento (come viene impostata questa proprietà)"
+msgstr "Modalità di aggiornamento (Come viene impostata questa proprietà)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "Nodo Animazione"
+msgstr "Modalità di Interpolazione"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Modalità Loop Wrap (Interpola la fine con l'inizio del loop)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -246,9 +238,8 @@ msgid "Time (s): "
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "Abilita Doppler"
+msgstr "Abilita/disabilita tracce"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -267,7 +258,6 @@ msgid "Capture"
msgstr "Cattura"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Nearest"
msgstr "Più vicino"
@@ -281,55 +271,49 @@ msgid "Cubic"
msgstr "Cubico"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clamp Loop Interp"
-msgstr "Cambia Interpolazione Loop Animazione"
+msgstr "Blocca interpolazione ciclo"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Continua interpolazione ciclo"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Inserisci Key"
+msgstr "Inserisci chiave"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Duplica Nodo(i)"
+msgstr "Duplica chiave(i)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Elimina Nodo(i)"
+msgstr "Elimina chiave(i)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Cambia Nome Animazione:"
+msgstr "Cambia modalità di aggiornamento animazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Nodo Animazione"
+msgstr "Cambia modalità di interpolazione animazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Cambia Loop Animazione"
+msgstr "Cambia modalità di ciclo animazione"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "Rimuovi Traccia Animazione"
+msgstr "Rimuovi traccia animazione"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Crea NUOVA traccia per %s e inserire key?"
+msgstr "Crea NUOVA traccia per %s e inserire la chiave?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "Creare %d NUOVE tracce e inserire key?"
+msgstr "Creare %d NUOVE tracce e inserire la chiave?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -342,37 +326,35 @@ msgstr "Crea"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr "Anim Inserisci"
+msgstr "Inserisci Animazione"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "AnimationPlayer non può animare se stesso, solo altri nodi."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Anim Crea e Inserisci"
+msgstr "Crea e inserisci un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Anim Inserisci Traccia e Key"
+msgstr "Inserisci traccia e chiave animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "Anim Inserisci Key"
+msgstr "Inserisci una chiave d'animazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Cambia FPS ANimazione"
+msgstr "Cambia passo animazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "Riordina gli Autoload"
+msgstr "Riordina tracce"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Le tracce Transform si applicano solo a nodi di tipo Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -388,95 +370,88 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Le tracce Animation possono puntare solo a nodi AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "Un AnimationPlayer non può animare se stesso, solo altri oggetti."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Non è possibile aggiungere una nuova traccia senza un nodo root"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Aggiungi Traccia"
+msgstr "Aggiungi traccia Bézier"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track path is invalid, so can't add a key."
msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track is not of type Spatial, can't insert key"
-msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave."
+msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "Trasformazione 3D"
+msgstr "Aggiungi chiave traccia Transform"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Aggiungi Traccia"
+msgstr "Aggiungi chiave traccia"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
+"Il tracciato non è valido, non è possibile aggiungere una chiave di chiamata "
+"di funzione."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Anim Inserisci Traccia e Key"
+msgstr "Aggiungi chiave alla traccia metodo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object: "
msgstr "Metodo non trovato nell'oggetto: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "Anim Sposta Key"
+msgstr "Sposta chiavi animazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
msgstr "Gli appunti sono vuoti"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Incolla Parametri"
+msgstr "Incolla tracce"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Anim Scala Key"
+msgstr "Scala chiavi animazione"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
+"Questa opzione non funziona per modificare curve di Bézier, dato che si "
+"tratta di una traccia singola."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Mostra solo le tracce dei nodi selezionati nell'albero."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Raggruppa le tracce per nodo o mostra una lista semplice."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap (s): "
-msgstr "Snap (Pixels):"
+msgstr "Snap (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "Animation tree valido."
+msgstr "Valore del passo dell'animazione."
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -492,25 +467,24 @@ msgid "Animation properties."
msgstr "Proprietà animazione."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Copy Tracks"
-msgstr "Copia parametri"
+msgstr "Copia tracce"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr "Scala Selezione"
+msgstr "Scala selezione"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "Scala da Cursore"
+msgstr "Scala da cursore"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Duplica Selezione"
+msgstr "Duplica selezione"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Duplica Transposto"
+msgstr "Duplica trasposto"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -518,43 +492,43 @@ msgstr "Elimina la selezione"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "Vai allo Step Successivo"
+msgstr "Va' al passo successivo"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "Vai allo Step Precedente"
+msgstr "Va' al passo precedente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "Ottimizza Animazione"
+msgstr "Ottimizza animazione"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "Pulisci Animazione"
+msgstr "Pulisci animazione"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Seleziona il nodo che verrà animato:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Usa curve di Bézier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Ottimizzatore Anim."
+msgstr "Ottimizzatore anim."
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr "Max. Errore Lineare:"
+msgstr "Max. errore lineare:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr "Max. Errore Angolare:"
+msgstr "Max. errore angolare:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr "Max. Angolo Ottimizzabile:"
+msgstr "Max. angolo ottimizzabile:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
@@ -562,11 +536,11 @@ msgstr "Ottimizza"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "Rimuovi key invalidi"
+msgstr "Rimuovi chiavi non valide"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "Rimuovi tracce Irrisolte e vuote"
+msgstr "Rimuovi tracce irrisolte e vuote"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
@@ -574,7 +548,7 @@ msgstr "Pulisci tutte le animazioni"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Pulisci Animazione(i) (NO UNDO!)"
+msgstr "Pulisci animazione(i) (NON ANNULLABILE!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -582,11 +556,11 @@ msgstr "Pulisci"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "Ratio di scalatura:"
+msgstr "Fattore di scalatura:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
-msgstr ""
+msgstr "Seleziona le tracce da copiare:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -597,41 +571,40 @@ msgid "Copy"
msgstr "Copia"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Audio Listener"
+msgstr "Aggiungi traccia clip audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Cambia Offset di Inizio della Clip della Traccia Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Cambia offset di fine della clip della traccia audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Ridimensiona Array"
+msgstr "Ridimensiona array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Cambia Tipo del Valore Array"
+msgstr "Cambia tipo del valore dell'array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr "Cambia Valore Array"
+msgstr "Cambia valore array"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Vai alla Linea"
+msgstr "Va' alla linea"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Numero Linea:"
+msgstr "Numero linea:"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
-msgstr "Nessuna Corrispondenza"
+msgstr "Nessuna corrispondenza"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
@@ -639,11 +612,11 @@ msgstr "Rimpiazzate %d occorrenze."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr "Controlla Maiuscole"
+msgstr "Distingui maiuscole"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "Parole Intere"
+msgstr "Parole intere"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
@@ -651,40 +624,39 @@ msgstr "Rimpiazza"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "Rimpiazza Tutti"
+msgstr "Rimpiazza tutti"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Solo Selezione"
+msgstr "Solo selezione"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr "Zoom In"
+msgstr "Ingrandisci"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr "Zoom Out"
+msgstr "Rimpicciolisci"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr "Resetta Zoom"
+msgstr "Azzera ingrandimento"
#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Warnings"
-msgstr "Avvertimento"
+msgstr "Avvertenze"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Numeri di riga e colonna."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "Il Metodo nel nodo di target deve essere specificato!"
+msgstr "Deve essere specificato il metodo nel nodo di target!"
#: editor/connections_dialog.cpp
msgid ""
@@ -696,7 +668,7 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr "Connetti A Nodo:"
+msgstr "Connetti al nodo:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -715,19 +687,19 @@ msgstr "Rimuovi"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Aggiungi Argomento Extra di Chiamata:"
+msgstr "Aggiungi argomento extra di chiamata:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr "Argomenti Chiamata Extra:"
+msgstr "Argomenti chiamata extra:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr "Percorso a Nodo:"
+msgstr "Percorso per il nodo:"
#: editor/connections_dialog.cpp
msgid "Make Function"
-msgstr "Rendi Funzione"
+msgstr "Rendi funzione"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -764,9 +736,8 @@ msgid "Disconnect '%s' from '%s'"
msgstr "Disconnetti '%s' da '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "Disconnetti '%s' da '%s'"
+msgstr "Disconnetti tutto dal segnale: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -778,13 +749,12 @@ msgid "Disconnect"
msgstr "Disconnetti"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect Signal: "
msgstr "Connetti il segnale: "
#: editor/connections_dialog.cpp
msgid "Edit Connection: "
-msgstr "Modifica Connessione: "
+msgstr "Modifica connessione: "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -796,24 +766,23 @@ msgstr "Segnali"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "Sei sicuro di voler rimuovere tutte le connessioni da questo segnale?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Disconnetti tutto"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Modifica"
+msgstr "Modifica..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
-msgstr "Vai al metodo"
+msgstr "Va' al metodo"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "Cambia Tipo %s"
+msgstr "Cambia tipo di %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -822,7 +791,7 @@ msgstr "Cambia"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Crea Nuovo %s"
+msgstr "Crea nuovo %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -854,11 +823,11 @@ msgstr "Descrizione:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "Cerca Rimpiazzo Per:"
+msgstr "Cerca rimpiazzo per:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "Dipendenze Per:"
+msgstr "Dipendenze per:"
#: editor/dependency_editor.cpp
msgid ""
@@ -896,15 +865,15 @@ msgstr "Dipendenze:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr "Riparare Rotti"
+msgstr "Riparare rotti"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr "Editor Dipendenze"
+msgstr "Editor dipendenze"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "Cerca Risorsa di Rimpiazzo:"
+msgstr "Cerca risorsa di rimpiazzo:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -918,11 +887,11 @@ msgstr "Apri"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr "Proprietari Di:"
+msgstr "Proprietari di:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
-msgstr "Rimuovi i file selezionati dal progetto? (no undo)"
+msgstr "Rimuovi i file selezionati dal progetto? (non annullabile)"
#: editor/dependency_editor.cpp
msgid ""
@@ -930,9 +899,9 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"I file che stanno per essere rimossi sono richiesti da altre risorse perchè "
+"I file che stanno per essere rimossi sono richiesti da altre risorse perché "
"esse funzionino.\n"
-"Rimuoverli comunque? (no undo)"
+"Rimuoverli comunque? (non annullabile)"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
@@ -943,21 +912,20 @@ msgid "Error loading:"
msgstr "Errore in caricamento:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Caricamento scena fallito per mancanza di dipendenze:"
+msgstr "Caricamento fallito a causa di dipendenze mancanti:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr "Apri Comunque"
+msgstr "Apri comunque"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr "Quale Azione deve essere intrapresa?"
+msgstr "Quale azione deve essere intrapresa?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr "Ripara Dipendenze"
+msgstr "Ripara dipendenze"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
@@ -965,7 +933,7 @@ msgstr "Errori in caricamento!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Eliminare permanentemente %d elementi? (No undo!)"
+msgstr "Eliminare permanentemente %d elementi? (Non annullabile!)"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -973,11 +941,11 @@ msgstr "Possiede"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "Risorse Non Possedute Esplicitamente:"
+msgstr "Risorse non Possedute Esplicitamente:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr "Esplora Risorse Orfane"
+msgstr "Esplora risorse orfane"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
@@ -997,7 +965,7 @@ msgstr "Cambia Chiave Dizionario"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr "Cambia Valore Dizionario"
+msgstr "Cambia valore del dizionario"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -1009,15 +977,15 @@ msgstr "Contributori a Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr "Fondatori Progetto"
+msgstr "Fondatori del progetto"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr "Lead Developer"
+msgstr "Sviluppatore principale"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Gestione Progetto "
+msgstr "Gestione progetto "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1029,27 +997,27 @@ msgstr "Autori"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr "Sponsors Platino"
+msgstr "Sponsor platino"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr "Sponsors Oro"
+msgstr "Sponsor oro"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "Sponsors Mini"
+msgstr "Sponsor mini"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr "Donatori Oro"
+msgstr "Donatori oro"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr "Donatori Argento"
+msgstr "Donatori argento"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr "Donatori Bronzo"
+msgstr "Donatori bronzo"
#: editor/editor_about.cpp
msgid "Donors"
@@ -1061,7 +1029,7 @@ msgstr "Licenza"
#: editor/editor_about.cpp
msgid "Thirdparty License"
-msgstr "Licenza di Terze Parti"
+msgstr "Licenza di terze parti"
#: editor/editor_about.cpp
msgid ""
@@ -1070,14 +1038,14 @@ msgid ""
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
-"Godot Engine si appoggia su un numero di librerie gratuite ed open source, "
-"tutte compatibili con la licenza MIT. La seguente é una lista esaustiva di "
-"tali componenti di terze parti con le rispettive dichiarazioni di copyright "
-"e termini di licenza."
+"Godot Engine si basa su parecchie librerie libere ed open source, tutte "
+"compatibili con la licenza MIT. Qui di seguito una lista esaustiva di tali "
+"componenti di terze parti con le rispettive dichiarazioni sui diritti "
+"d'autore e termini di licenza."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr "Tutte le Componenti"
+msgstr "Tutte le componenti"
#: editor/editor_about.cpp
msgid "Components"
@@ -1089,16 +1057,15 @@ msgstr "Licenze"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
-msgstr "Errore nell'apertura del package, non in formato zip."
+msgstr "Errore nell'apertura del pacchetto, non è in formato zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Decompressione Assets"
+msgstr "Estrazione asset"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "Pacchetto Installato Con Successo!"
+msgstr "Pacchetto installato con successo!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1112,7 +1079,7 @@ msgstr "Installa"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr "Installer Pacchetto"
+msgstr "Installatore pacchetto"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -1120,35 +1087,35 @@ msgstr "Altoparlanti"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr "Aggiungi Effetto"
+msgstr "Aggiungi effetto"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "Rinomina Bus Audio"
+msgstr "Rinomina bus audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "Cambia il volume del Bus Audio"
+msgstr "Cambia il volume del bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Imposta Bus Audio su Solo"
+msgstr "Imposta bus audio su solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "Imposta Bus Audio su Mute"
+msgstr "Imposta bus audio su Muto"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Imposta Audio Bus Bypassa Effetti"
+msgstr "Commuta bypass effetti del bus audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Seleziona Bus Audio Invio"
+msgstr "Seleziona invio del bus audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "Aggiungi un effetto Bus Audio"
+msgstr "Aggiungi un effetto bus audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
@@ -1160,7 +1127,7 @@ msgstr "Cancella effetto bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
-msgstr "Bus Audio, prendi e trascina per riordinare."
+msgstr "Bus audio, trascina e rilascia per riordinare."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1181,15 +1148,15 @@ msgstr "Opzioni bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "duplica"
+msgstr "Duplica"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr "Ripristina Volume"
+msgstr "Ripristina volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr "Elimina Effetto"
+msgstr "Elimina effetto"
#: editor/editor_audio_buses.cpp
msgid "Audio"
@@ -1197,7 +1164,7 @@ msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "Aggiungi Bus Audio"
+msgstr "Aggiungi bus audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
@@ -1213,7 +1180,7 @@ msgstr "Duplica bus audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "Ripristina Volume del Bus"
+msgstr "Ripristina volume del Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
@@ -1221,7 +1188,7 @@ msgstr "Sposta bus audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "Salva Layout Bus Audio Come..."
+msgstr "Salva disposizione del bus audio come..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1229,7 +1196,7 @@ msgstr "Posizione per Nuovo Layout..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Apri Layout Bus Audio"
+msgstr "Apri disposizione bus audio"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
@@ -1237,16 +1204,15 @@ msgstr "Non esiste il file 'res://default_bus_layout.tres'."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr "File non valido, non è un layout di tipo bus audio."
+msgstr "File non valido, non è una disposizione del bus audio."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "Aggiungi Bus"
+msgstr "Aggiungi bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Salva Layout Bus Audio Come..."
+msgstr "Aggiungi un nuovo bus audio a questa disposizione."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1256,15 +1222,15 @@ msgstr "Carica"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "Carica un layout esistente di tipo bus."
+msgstr "Carica una disposizione bus esistente."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr "Salva Come"
+msgstr "Salva come"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "Salva questo layout di tipo bus in un file."
+msgstr "Salva questa disposizione bus in un file."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1272,15 +1238,15 @@ msgstr "Carica predefiniti"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "Carica il layout di tipo bus predefinito."
+msgstr "Carica la disposizione dei bus predefinita."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "Crea nuovo layout di tipo bus."
+msgstr "Crea una nuova disposizione dei bus."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr "Nome Invalido."
+msgstr "Nome non valido."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1289,19 +1255,19 @@ msgstr "Caratteri validi:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
-"Nome invalido. Non deve essere in conflitto con un nome di classe di engine "
-"esistente."
+"Nome non valido. Non deve essere in conflitto con un nome di classe "
+"dell'engine esistente."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
-"Nome invalido. Non deve essere in conflitto con un nome di tipo built-in "
+"Nome non valido. Non deve essere in conflitto con un nome di tipo built-in "
"esistente."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
-"Nome invalido. Non deve essere in conflitto con un nome di una costante "
+"Nome non valido. Non deve essere in conflitto con un nome di una costante "
"globale esistente."
#: editor/editor_autoload_settings.cpp
@@ -1310,11 +1276,11 @@ msgstr "Autoload '%s' esiste già!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr "Rinomina Autoload"
+msgstr "Rinomina autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Abilita AutoLoad Globals"
+msgstr "Commuta AutoLoad globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1334,11 +1300,11 @@ msgstr "Riordina gli Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
-msgstr "Percorso Invalido."
+msgstr "Percorso non valido."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
-msgstr "File non esistente."
+msgstr "File inesistente."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
@@ -1355,7 +1321,7 @@ msgstr "Percorso:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "Nome Nodo:"
+msgstr "Nome nodo:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
@@ -1368,15 +1334,15 @@ msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr "Aggiornamento Scena"
+msgstr "Aggiornamento scena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
-msgstr "Memorizzando i cambiamenti locali..."
+msgstr "Memorizzazione dei cambiamenti locali..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr "Aggiornando la scena..."
+msgstr "Aggiornamento della scena..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
@@ -1388,16 +1354,16 @@ msgstr "[non salvato]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
-msgstr "Si prega di selezionare prima una directory di base"
+msgstr "Si prega di selezionare prima una cartella di base"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr "Scegli una Directory"
+msgstr "Scegli una cartella"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr "Crea Cartella"
+msgstr "Crea cartella"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1409,7 +1375,7 @@ msgstr "Nome:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr "Impossibile creare cartella."
+msgstr "Impossibile creare la cartella."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
@@ -1417,14 +1383,11 @@ msgstr "Scegli"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr "Memorizzazione File:"
+msgstr "Memorizzazione file:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"Nessun template di esportazione trovato.\n"
-"Scarica ed installa i template di esportazione."
+msgstr "Nessun template di esportazione trovato nel percorso previsto:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1435,12 +1398,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"La piattaforma di destinazione richiede la compressione 'ETC' delle texture "
+"per GLES2. Attiva 'Import Etc' nelle impostazioni del progetto."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"La piattaforma di destinazione richiede la compressione 'ETC2' delle texture "
+"per GLES3. Attiva 'Import Etc 2' nelle impostazioni del progetto."
#: editor/editor_export.cpp
msgid ""
@@ -1449,20 +1416,22 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"La piattaforma di destinazione richiede la compressione 'ETC' delle texture "
+"per il fallback del driver a GLES2.\n"
+"Attivare 'Import Etc' nelle impostazioni del progetto, oppure disattivare "
+"'Driver Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Pacchetto di debug personalizzato non trovato."
+msgstr "Template di debug personalizzato non trovato."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "Pacchetto di release personalizzato non trovato."
+msgstr "Template di release personalizzato non trovato."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1470,11 +1439,11 @@ msgstr "Template non trovato:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr "Seleziona Cartella Attuale"
+msgstr "Seleziona la cartella attuale"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr "File Esistente, Sovrascrivere?"
+msgstr "File esistente, sovrascriverlo?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
@@ -1482,21 +1451,20 @@ msgstr "Seleziona questa cartella"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Copia Percorso"
+msgstr "Copia percorso"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Mostra nel File Manager"
+msgstr "Apri nel gestore file"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
msgid "Show in File Manager"
-msgstr "Mostra nel File Manager"
+msgstr "Mostra nel gestore file"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr "Nuova Cartella..."
+msgstr "Nuova cartella..."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh"
@@ -1504,27 +1472,27 @@ msgstr "Aggiorna"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "Tutti i Riconosciuti"
+msgstr "Tutti Riconosciuti"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr "Tutti i File (*)"
+msgstr "Tutti i file (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr "Apri un File"
+msgstr "Apri un file"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "Apri File(s)"
+msgstr "Apri file"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr "Apri una Directory"
+msgstr "Apri una cartella"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr "Apri un File o una Directory"
+msgstr "Apri un file o una cartella"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
@@ -1535,27 +1503,27 @@ msgstr "Salva"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr "Salva un File"
+msgstr "Salva un file"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr "Torna Indietro"
+msgstr "Torna indietro"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr "Vai Avanti"
+msgstr "Va' avanti"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr "Vai Su"
+msgstr "Va' su"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "Abilita File Nascosti"
+msgstr "Commuta visibilità file nascosti"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Attiva Preferito"
+msgstr "Commuta preferito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1567,44 +1535,39 @@ msgstr "Percorso Di Fuoco"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "Sposta Preferito Su"
+msgstr "Sposta preferito in su"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "Sposta Preferito Giù"
+msgstr "Sposta preferito in giù"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Scheda precedente"
+msgstr "Cartella precedente"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Prossimo Piano"
+msgstr "Cartella successiva"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
-msgstr "Vai nella cartella padre"
+msgstr "Va' alla cartella superiore"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "Impossibile creare cartella."
+msgstr "Aggiungi/rimuovi cartella attuale dai preferiti."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "Visualizza elementi come una griglia di miniature"
+msgstr "Visualizza elementi come una griglia di miniature."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "Visualizza elementi come una lista"
+msgstr "Visualizza elementi come una lista."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr "Directory e File:"
+msgstr "File e cartelle:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
@@ -1617,7 +1580,7 @@ msgstr "File:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr "Necessaria un'estensione valida."
+msgstr "È necessaria un'estensione valida."
#: editor/editor_file_system.cpp
msgid "ScanSources"
@@ -1625,7 +1588,7 @@ msgstr "ScansionaSorgenti"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "(Re)Importando gli Assets"
+msgstr "(Re)Importando gli asset"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -1645,7 +1608,7 @@ msgstr "Ereditato da:"
#: editor/editor_help.cpp
msgid "Brief Description:"
-msgstr "Breve Descrizione:"
+msgstr "Breve descrizione:"
#: editor/editor_help.cpp
msgid "Properties"
@@ -1713,17 +1676,17 @@ msgid ""
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Al momento una descrizione per questa classe non esiste. Aiutaci [color="
+"Al momento non esiste alcuna descrizione per questa classe. Aiutaci [color="
"$color][url=$url]aggiungendone una[/url][/color] oppure [color=$color][url="
"$url2]richiedendone una[/url][/color]."
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr "Descrizione Proprietà"
+msgstr "Descrizione proprietà"
#: editor/editor_help.cpp
msgid "Property Descriptions:"
-msgstr "Descrizione Proprietà:"
+msgstr "Descrizione proprietà:"
#: editor/editor_help.cpp
msgid ""
@@ -1735,28 +1698,28 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "Descrizione Metodo"
+msgstr "Descrizioni dei metodi"
#: editor/editor_help.cpp
msgid "Method Descriptions:"
-msgstr "Descrizione Metodo:"
+msgstr "Descrizioni dei metodi:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Al momento una descrizione per questo metodo non esiste. Aiutaci [color="
+"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci [color="
"$color][url=$url]aggiungendone una[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Cerca Aiuto"
+msgstr "Cerca aiuto"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr "Mostra Tutto"
+msgstr "Mostra tutto"
#: editor/editor_help_search.cpp
msgid "Classes Only"
@@ -1783,9 +1746,8 @@ msgid "Theme Properties Only"
msgstr "Solo le proprietà del tema"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Membri"
+msgstr "Tipo di membro"
#: editor/editor_help_search.cpp
msgid "Class"
@@ -1797,11 +1759,11 @@ msgstr "Proprietà:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr "Set"
+msgstr "Imposta"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Imposta multiplo:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1826,9 +1788,8 @@ msgid "Project export failed with error code %d."
msgstr "Esportazione progetto fallita con codice di errore %d."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Imported resources can't be saved."
-msgstr "Risorse Importate"
+msgstr "Le risorse importate non possono essere salvate."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1837,17 +1798,19 @@ msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Errore salvando la Risorsa!"
+msgstr "Errore nel salvataggio della risorsa!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Questa risorsa non può essere salvata perché non appartiene alla scena che "
+"si sta modificando. Assicurarsi di renderla unica."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "Salva Risorsa Come..."
+msgstr "Salva risorsa come..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -1864,6 +1827,7 @@ msgstr "Errore durante il salvataggio."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
+"Impossibile aprire '%s'. Il file potrebbe essere stato spostato o eliminato."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1883,7 +1847,7 @@ msgstr "Errore durante il caricamento di '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "Salvataggio Scena"
+msgstr "Salvataggio scena"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -1891,7 +1855,7 @@ msgstr "Analizzo"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "Creazione Miniature"
+msgstr "Creazione miniature"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
@@ -1903,18 +1867,21 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Questa scena non può essere salvata perché contiene un'istanziazione "
+"ciclica.\n"
+"Riprovare ad eseguire il salvataggio dopo aver risolto il problema."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Impossibile salvare la scena. Probabili dipendenze (instanze o eredità) non "
-"sono state soddisfatte."
+"Impossibile salvare la scena. È probabile che le dipendenze (instanze o "
+"eredità) non siano state soddisfatte."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Impossibile sovrascrivere una scena che è ancora aperta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1922,7 +1889,7 @@ msgstr "Impossibile caricare MeshLibrary per l'unione!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "Errore salvataggio MeshLibrary!"
+msgstr "Errore nel salvataggio di MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -1934,11 +1901,11 @@ msgstr "Errore di salvataggio TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr "Errore tentando di salvare il layout!"
+msgstr "Errore nel salvataggio del layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "Layout dell'editor di default ignorato."
+msgstr "Layout predefinito dell'editor sovrascritto."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -1946,7 +1913,7 @@ msgstr "Nome layout non trovato!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr "Ripristinato il layout di default ai settaggi di base."
+msgstr "Ripristinato il layout di default alle impostazioni originali."
#: editor/editor_node.cpp
msgid ""
@@ -1982,10 +1949,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Questa scena é stata importata, pertanto i cambiamenti ad essa non verranno "
+"Questa scena è stata importata, pertanto i cambiamenti ad essa non verranno "
"mantenuti.\n"
-"Istanziarla o ereditarla consentirà di effettuare dei cambiamenti.\n"
-"Si conaiglia di leggere la documentazione relativa all'importazione delle "
+"Istanziarla o ereditarla permetterà modificarla.\n"
+"Si consiglia di leggere la documentazione relativa all'importazione delle "
"scene per comprendere meglio questo workflow."
#: editor/editor_node.cpp
@@ -2010,7 +1977,7 @@ msgid ""
"category."
msgstr ""
"Nessuna scena principale è stata definita, selezionarne una?\n"
-"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la "
+"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la "
"categoria 'applicazioni'."
#: editor/editor_node.cpp
@@ -2020,7 +1987,7 @@ msgid ""
"category."
msgstr ""
"La scena selezionata '%s' non esiste, sceglierne una valida?\n"
-"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la "
+"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la "
"categoria 'applicazioni'."
#: editor/editor_node.cpp
@@ -2029,31 +1996,31 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Las cena selezionata '%s non è un file scena, sceglierne una valida?\n"
-"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la "
+"La scena selezionata '%s non è un file scena, sceglierne una valida?\n"
+"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la "
"categoria 'applicazioni'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
-"La scena corrente non è mai stata salvata, per favore salvarla prima di "
-"eseguire."
+"La scena attuale non è mai stata salvata, si prega di salvarla prima di "
+"eseguirla."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr "Impossibile avviare subprocesso!"
+msgstr "Impossibile avviare sottoprocesso!"
#: editor/editor_node.cpp
msgid "Open Scene"
-msgstr "Apri Scena"
+msgstr "Apri scena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Apri Scena Base"
+msgstr "Apri scena base"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Apri scena rapido..."
+msgstr "Apri scena rapidamente..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
@@ -2068,14 +2035,12 @@ msgid "Save changes to '%s' before closing?"
msgstr "Salvare le modifiche a '%s' prima di chiudere?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Caricamento della risorsa fallito."
+msgstr "Salvata(e) %s risorsa(e) modificata(e)."
#: editor/editor_node.cpp
-#, fuzzy
msgid "A root node is required to save the scene."
-msgstr "Solo un file è richiesto per una texture grande."
+msgstr "È necessario un nodo radice per salvare la scena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2179,7 +2144,8 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
-"Impossibile trovare il campo per lo script aggiuntivo in: 'res://addons/%s'."
+"Impossibile trovare il campo per lo script del plugin aggiuntivo in: 'res://"
+"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2505,18 +2471,16 @@ msgid "Toggle Fullscreen"
msgstr "Abilita/Disabilita Fullscreen"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Impostazioni Editor"
+msgstr "Apri Cartella Dati/Impostazioni Editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Apri la Cartella Dati dell'Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Impostazioni Editor"
+msgstr "Apri Cartella Impostazioni Editor"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2596,18 +2560,16 @@ msgstr "Esegui Scena Personalizzata"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Il cambiamento dei driver video necessita il riavvio dell'editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Salva e Re-Importa"
+msgstr "Salva e Riavvia"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Gira quando la finestra dell'editor viene ridisegnata!"
+msgstr "Gira quando l'editor viene ridisegnato."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -2639,9 +2601,8 @@ msgid "Node"
msgstr "Nodo"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Espandi tutto"
+msgstr "Espandi Pannello Inferiore"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2720,9 +2681,8 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Modifica Poly"
+msgstr "Modifica Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2746,15 +2706,13 @@ msgid "Status:"
msgstr "Stato:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Modifica"
+msgstr "Modifica:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Inizia!"
+msgstr "Inizia"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2806,39 +2764,39 @@ msgstr "On"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Livello"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Bit %d, value %d"
-msgstr "Bit %d, val %d."
+msgstr "Bit %d, valore %d"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "[Empty]"
-msgstr "Aggiungi vuoto"
+msgstr "[Vuoto]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "Assegna"
+msgstr "Assegna..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Percorso Invalido"
+msgstr "RID Invalido"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"La risorsa selezionata (%s) non corrisponde ad alcun tipo atteso per questa "
+"proprietà (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Impossibile creare ViewportTexture da risorse salvate come file.\n"
+"La risorsa deve appartenere ad una scena."
#: editor/editor_properties.cpp
msgid ""
@@ -2847,6 +2805,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Impossibile creare ViewportTexture da questa risorsa perché non è definita "
+"localmente in una scena.\n"
+"Per favore attivare la proprietà \"local to scene\" sulla risorsa (e su "
+"tutte le risorse che la contengono, fino al nodo che le utilizza)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2858,12 +2820,11 @@ msgstr "Nuovo Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Nuovo %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Make Unique"
-msgstr "Crea Ossa"
+msgstr "Rendi Unico"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -2880,45 +2841,39 @@ msgid "Paste"
msgstr "Incolla"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert To %s"
-msgstr "Converti In..."
+msgstr "Converti In %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Apri nell Editor"
+msgstr "Apri Editor"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
-msgstr "Scegli Nodo(i) da Importare"
+msgstr "Il nodo selezionato non è una Viewport!"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Size: "
-msgstr "Dimensione Cella:"
+msgstr "Dimensione: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Pagina: "
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "Nuovo nome:"
+msgstr "Nuova Chiave:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Nuovo nome:"
+msgstr "Nuovo Valore:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Aggiungi Coppia Chiave/Valore"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -3012,9 +2967,8 @@ msgid "Can't open export templates zip."
msgstr "Impossibile aprire zip dei template d'esportazionie."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Formato di version.txt invalido nelle templates."
+msgstr "Formato di version.txt non valido nei templates: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -3037,8 +2991,8 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
-"Non sono stati trovati link di download per questa versione. Il direct "
-"download è disponibile solamente per rilasci ufficiali."
+"Non sono stati trovati link di download per questa versione. Il download "
+"diretto è disponibile solamente per rilasci ufficiali."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3079,10 +3033,12 @@ msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Installazione dei template fallita. Gli archivi dei template che danno "
+"problemi possono essere trovati in '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr "Errore di connessione all'URL: "
+msgstr "Errore nella richiesta url: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
@@ -3098,7 +3054,7 @@ msgstr "Risolvendo"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr "Impossibile risolvere"
+msgstr "Impossibile Risolvere"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3124,7 +3080,7 @@ msgstr "Download in corso"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr "Errore di connessione"
+msgstr "Errore di Connessione"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
@@ -3156,12 +3112,11 @@ msgstr "Gestore Template Esportazione"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr "Scarica Templates"
+msgstr "Scarica Template"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "Seleziona mirror dall'elenco "
+msgstr "Seleziona mirror dalla lista: (Shift+Click: Apri in Browser)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -3170,9 +3125,8 @@ msgstr ""
"tipi di file!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Preferiti:"
+msgstr "Preferiti"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3246,14 +3200,12 @@ msgid "Instance"
msgstr "Istanza"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Preferiti:"
+msgstr "Aggiungi ai preferiti"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Rimuovi da Gruppo"
+msgstr "Rimuovi dai preferiti"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3276,24 +3228,20 @@ msgid "Move To..."
msgstr "Sposta in..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Nuovo Script"
+msgstr "Nuovo Script..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Salva Risorsa Come..."
+msgstr "Nuova Risorsa..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Espandi tutto"
+msgstr "Espandi Tutto"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Comprimi tutto"
+msgstr "Comprimi Tutto"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3315,14 +3263,12 @@ msgid "Re-Scan Filesystem"
msgstr "Re-Scan Filesystem"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Modalità Attivazione"
+msgstr "Attiva/disattiva la modalità split"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Cerca Classi"
+msgstr "Cerca file"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3337,37 +3283,32 @@ msgid "Move"
msgstr "Sposta"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "Un file o cartella con questo nome é già esistente."
+msgstr "C'è già un file o una cartella con lo stesso nome in questo percorso."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Sovrascrivi"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Crea Script"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "Trova tile"
+msgstr "Trova nei File"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Trova"
+msgstr "Trova:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Vai alla Linea"
+msgstr "Cartella:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtri"
+msgstr "Filtri:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3383,58 +3324,48 @@ msgid "Cancel"
msgstr "Annulla"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find: "
-msgstr "Trova"
+msgstr "Trova: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace: "
-msgstr "Rimpiazza"
+msgstr "Sostituisci: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "Rimpiazza Tutti"
+msgstr "Sostituisci tutto (no undo)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Salvataggio..."
+msgstr "Ricerca..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Search complete"
-msgstr "Cerca Testo"
+msgstr "Ricerca completata"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "ERRORE: Il nome dell'animazione esiste già!"
+msgstr "Il nome del gruppo è già esistente."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Nome Invalido."
+msgstr "Nome del gruppo non valido."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Gruppi"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes not in Group"
-msgstr "Gruppo(i) Nodi"
+msgstr "Nodi non in Gruppo"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Filter nodes"
-msgstr "Filtri"
+msgstr "Filtra nodi"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Gruppo(i) Nodi"
+msgstr "Nodi in Gruppo"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3445,9 +3376,8 @@ msgid "Remove from Group"
msgstr "Rimuovi da Gruppo"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Gruppi Immagini"
+msgstr "Gestisci Gruppi"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3471,7 +3401,7 @@ msgstr "Importa con Oggetti Separati+Materiali"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr "Importa con Oggetti Separati e Animazioni"
+msgstr "Importa con Oggetti+Animazioni Separati"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
@@ -3479,15 +3409,16 @@ msgstr "Importa con Materiali Separati+Animazioni"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "Importa con Oggetti+Materiali+Animazioni"
+msgstr "Importa con Oggetti+Materiali+Animazioni Separati"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importa come Scene Multiple"
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Import as Multiple Scenes+Materials"
-msgstr "Importa come Scene Multiple+Materiali"
+msgstr "Importa come Scene+Materiali Multipli"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -3552,30 +3483,30 @@ msgstr "Reimporta"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Salva scene, importa nuovamente e riavvia"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "Cambiare il tipo di un file importato richiede il riavvio dell'editor."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"ATTENZIONE: Esistono degli elementi che utilizzano questa risorsa, "
+"potrebbero non essere più caricati correttamente."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Caricamento della risorsa fallito."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
-msgstr "Espandi tutte le proprietà"
+msgstr "Espandi Tutte le Proprietà"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Comprimi tutte le proprietà"
+msgstr "Comprimi Tutte le Proprietà"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3591,9 +3522,8 @@ msgid "Paste Params"
msgstr "Incolla Parametri"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Clipboard risorse vuota!"
+msgstr "Modifica Appunti Risorse"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3640,9 +3570,8 @@ msgid "Object properties."
msgstr "Proprietà oggetto."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Filtri"
+msgstr "Filtra proprietà"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3657,85 +3586,72 @@ msgid "Select a Node to edit Signals and Groups."
msgstr "Seleziona un Nodo per modificare Segnali e Gruppi."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Modifica Poly"
+msgstr "Modifica un Plugin"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Crea Outline"
+msgstr "Crea un Plugin"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Lista Plugin:"
+msgstr "Nome Plugin:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Sottocartella:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Linguaggio"
+msgstr "Lingua:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Script valido"
+msgstr "Nome Script:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Attivare ora?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Crea Poly"
+msgstr "Crea Poligono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Elimina Punti"
+msgstr "Crea punti."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Modifica poligono esistente:\n"
-"LMB: muovi punto.\n"
-"Ctrl+LMB: dividi segmento.\n"
-"RMB: cancella punto."
+"Modifica punti.\n"
+"LMB: Muovi Punto\n"
+"RMB: Cancella Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Elimina Punto."
+msgstr "Cancella punti."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Modifica Poly"
+msgstr "Modifica Poligono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Inserisci Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Modifica Poly (Rimuovi Punto)"
+msgstr "Modifica Poligono (Rimuovi Punto)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Rimuovi Poligono e Punto"
@@ -3751,52 +3667,47 @@ msgstr "Aggiungi Animazione"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Carica"
+msgstr "Carica..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "Sposta Punto"
+msgstr "Sposta Punto Nodo"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Cambia tempo di Blend"
+msgstr "Cambia Limiti BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Cambia tempo di Blend"
+msgstr "Cambia Etichette BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
+"Questo tipo di nodo non può essere utilizzato. Sono permessi solo i nodi "
+"radice."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "Aggiungi Nodo"
+msgstr "Aggiungi Punto Nodo"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Aggiungi Animazione"
+msgstr "Aggiungi Punto Animazione"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "Rimuovi Punto Percorso"
+msgstr "Rimuovi Punto BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Sposta Nodo BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3806,91 +3717,85 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree non è attivo.\n"
+"Attivalo per consentirne la riproduzione, controlla le avvertenze del nodo "
+"se l'attivazione fallisce."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Imposta la posizione di blending nello spazio"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
+"Seleziona e muovi i punti, per creare i punti usa il tasto destro del mouse."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "Attiva lo snap e mostra la griglia."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Sposta Punto"
+msgstr "Punto"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Nodo Animazione"
+msgstr "Apri Nodo Animazione"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "L'Azione '%s' esiste già!"
+msgstr "Il triangolo è già esistente"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "Aggiungi Variabile"
+msgstr "Aggiungi Triangolo"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "Cambia tempo di Blend"
+msgstr "Cambia Limiti BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "Cambia tempo di Blend"
+msgstr "Cambia Etichette BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Rimuovi Punto Percorso"
+msgstr "Rimuovi Punto BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "Rimuovi Variabile"
+msgstr "Rimuovi Triangolo BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D non appartiene ad un nodo AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Non esistono triangoli, non può quindi aver luogo alcun blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "Abilita AutoLoad Globals"
+msgstr "Attiva Triangolazione Automatica"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Crea triangoli connettendo i punti."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Erase points and triangles."
-msgstr "Elaborazione %d Triangoli:"
+msgstr "Cancella punti e triangoli."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "Genera i tringoli di fusione automaticamente (anzichè manualmente)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3898,9 +3803,8 @@ msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "Cambiamenti dei Materiali"
+msgstr "Parametro Modificato"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3909,64 +3813,62 @@ msgstr "Modifica Filtri"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Il nodo di output non può essere aggiunto all'albero di fusione."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to BlendTree"
-msgstr "Aggiungi Nodo(i) Da Albero"
+msgstr "Aggiungi Nodo al BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "Modalità Movimento"
+msgstr "Nodo Spostato"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"Impossibile connettersi, la porta potrebbe essere in uso o la connessione "
+"potrebbe non essere valida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "Connesso"
+msgstr "Nodi Collegati"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "Disconnesso"
+msgstr "Nodi Scollegati"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Animazione"
+msgstr "Imposta Animazione"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Elimina Nodo(i)"
+msgstr "Elimina Nodo"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Attiva/Disattiva la traccia."
+msgstr "Attiva/Disattiva il Filtro"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Change Filter"
-msgstr "Cambia tempo di Blend"
+msgstr "Cambia Filtro"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
+"Nessun player per animazioni impostato, impossibile recuperare i nomi delle "
+"tracce."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
+"Il percorso impostato per il player non è valido, impossibile recuperare i "
+"nomi delle tracce."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3974,29 +3876,27 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Il player delle animazioni non ha un percorso valido verso il nodo radice, "
+"impossibile recuperare i nomi delle tracce."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "Nome Nodo:"
+msgstr "Nodo Rinominato"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Aggiungi Nodo"
+msgstr "Aggiungi Nodo..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Modifica Filtri"
+msgstr "Modifica Tracce Filtrate:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable filtering"
-msgstr "Figlio Modificabile"
+msgstr "Abilita filtraggio"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -4024,14 +3924,12 @@ msgid "Remove Animation"
msgstr "Rimuovi Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "ERRORE: Nome animazione invalido!"
+msgstr "Nome animazione non valido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "ERRORE: Il nome dell'animazione esiste già!"
+msgstr "Nome animazione già esistente!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4055,14 +3953,12 @@ msgid "Duplicate Animation"
msgstr "Duplica Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ERRORE: Nessuna animazione da copiare!"
+msgstr "Nessuna animazione da copiare!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "ERRORE; Nessuna risorsa animazione nella clipboard!"
+msgstr "Nessuna risorsa di animazione negli appunti!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4073,9 +3969,8 @@ msgid "Paste Animation"
msgstr "Incolla Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ERRORE: Nessuna animazione da modificare!"
+msgstr "Nessuna animazione da modificare!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4120,14 +4015,12 @@ msgid "New"
msgstr "Nuovo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Modifica Connessioni..."
+msgstr "Modifica Transizioni..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Apri nell Editor"
+msgstr "Apri nell'Inspector"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -4138,12 +4031,13 @@ msgid "Autoplay on Load"
msgstr "Autoplay al Caricamento"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Onion Skinning"
msgstr "Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr "Attiva Onion Skinning"
+msgstr "Abilita l'Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -4163,7 +4057,7 @@ msgstr "Profondità"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr "1 Passo"
+msgstr "1 passo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
@@ -4175,7 +4069,7 @@ msgstr "3 passaggi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr "Solo Differenze"
+msgstr "Solo le Differenze"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
@@ -4186,9 +4080,8 @@ msgid "Include Gizmos (3D)"
msgstr "Includi Gizmo (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Incolla Animazione"
+msgstr "Fissa AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -4219,14 +4112,12 @@ msgid "Cross-Animation Blend Times"
msgstr "Tempi di Blend Cross-Animation"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Modalità Movimento"
+msgstr "Sposta Nodo"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Aggiungi Traduzione"
+msgstr "Aggiungi Transizione"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4234,48 +4125,44 @@ msgid "Add Node"
msgstr "Aggiungi Nodo"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "End"
-msgstr "Fine(i)"
+msgstr "Fine"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Immediato"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Sincronizza"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Alla Fine"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Spostamento"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Per una sotto-transizione sono necessari i nodi di inizio e fine."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "No playback resource set at path: %s."
-msgstr "Non è nel percorso risorse."
+msgstr "Nessuna risorsa di riproduzione impostata sul percorso: %s."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "Rimosso:"
+msgstr "Nodo Rimosso"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Nodo Transizione"
+msgstr "Transizione Rimossa"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Imposta Nodo di Partenza (Autoplay)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4283,34 +4170,35 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Seleziona e muovi i nodi.\n"
+"Tasto destro del mouse per aggiungere nuovi nodi.\n"
+"Shift+Tasto sinistro del mouse per creare connessioni."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Crea Nuovo %s"
+msgstr "Crea nuovi nodi."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Connetti A Nodo:"
+msgstr "Connetti nodi."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Rimuovi traccia selezionata."
+msgstr "Rimuovi il nodo o la transizione selezionati."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Attiva/disattiva la riproduzione automatica di questa animazione all'avvio, "
+"riavvio, o il riavvolgimento a zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Assegna l'animazione finale. Questo è utile per le sotto-transizioni."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Transizione"
+msgstr "Transizione: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4348,7 +4236,7 @@ msgstr "Restart Automatico:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
-msgstr "Restart (s):"
+msgstr "Riavvia (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
@@ -4504,14 +4392,12 @@ msgid "Asset Download Error:"
msgstr "Errore di Download Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Download in corso"
+msgstr "Download in corso (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Download in corso"
+msgstr "Download in corso..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4538,14 +4424,12 @@ msgid "Download for this asset is already in progress!"
msgstr "Il download per questo asset è già in corso!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "primo"
+msgstr "Primo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Scheda precedente"
+msgstr "Precedente"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4553,7 +4437,7 @@ msgstr "Successivo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Ultimo"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4681,44 +4565,40 @@ msgid "Create new horizontal and vertical guides"
msgstr "Crea nuove guide orizzontali e verticali"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "Perno di Movimento"
+msgstr "Sposta pivot"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "Modifica CanvasItem"
+msgstr "Ruota CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Azione di spostamento"
+msgstr "Sposta punto di ancoraggio"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "Modifica CanvasItem"
+msgstr "Ridimensiona CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Modifica CanvasItem"
+msgstr "Scala CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "Modifica CanvasItem"
+msgstr "Sposta CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
+msgstr "Preset per i valori di ancoraggio e margini di un nodo Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
+"I figli dei contenitori hanno i loro valori di ancoraggio e margini "
+"sovrascritti dai loro genitori."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4741,13 +4621,14 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Attenzione: la posizione e le dimensioni dei figli di un contenitore sono "
+"determinati solo dal loro genitore."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Zoom Reset"
+msgstr "Ripristino Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4780,9 +4661,8 @@ msgid "Rotate Mode"
msgstr "Modalità Rotazione"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Modalità Scala (R)"
+msgstr "Modalità Scala"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4802,22 +4682,20 @@ msgid "Pan Mode"
msgstr "Modalità di Pan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Abilita snapping"
+msgstr "Abilita snapping."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usa lo Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Opzioni snapping"
+msgstr "Opzioni di Snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
-msgstr "Allinea alla griglia"
+msgstr "Snap alla griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
@@ -4838,7 +4716,7 @@ msgstr "Usa Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
-msgstr "Snap intelligente"
+msgstr "Snapping intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
@@ -4853,9 +4731,8 @@ msgid "Snap to node sides"
msgstr "Snap sui lati del nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "Snap su ancora nodo"
+msgstr "Snap al centro del nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4884,9 +4761,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Scheletro..."
+msgstr "Opzioni Scheletro"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4902,12 +4778,11 @@ msgstr "Elimina Catena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Crea ossa personalizzate a partire da uno o più nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Custom Bones"
-msgstr "Elimina Ossa"
+msgstr "Cancella Ossa Personalizzate"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4920,9 +4795,8 @@ msgid "Show Grid"
msgstr "Mostra Griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Helpers"
-msgstr "Mostra Ossa"
+msgstr "Mostra Guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
@@ -4942,7 +4816,7 @@ msgstr "Mostra Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Mostra Gruppo e Blocca Icone"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4957,9 +4831,8 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys."
-msgstr "Inserisci Keys"
+msgstr "Inserisci chiavi."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5016,9 +4889,8 @@ msgstr ""
"Premi & Trascina + Alt : Cambia tipo del nodo"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Crea Poly"
+msgstr "Crea Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -5033,9 +4905,8 @@ msgid "Set Handle"
msgstr "Imposta Maniglia"
#: editor/plugins/cpu_particles_editor_plugin.cpp
-#, fuzzy
msgid "CPUParticles"
-msgstr "Particelle"
+msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5048,28 +4919,24 @@ msgid "Create Emission Points From Node"
msgstr "Crea Punti Emissione Da Nodo"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat0"
msgstr "Flat0"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat1"
msgstr "Flat1"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Ease in"
-msgstr "Ease In"
+msgstr "Graduale in ingresso"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Ease out"
-msgstr "Ease Out"
+msgstr "Graduale in uscita"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr ""
+msgstr "Graduale"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
@@ -5108,9 +4975,8 @@ msgid "Remove Curve Point"
msgstr "Rimuovi Punto"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Curve Linear Tangent"
-msgstr "Aziona Tangente di Curva Lineare"
+msgstr "Abilita Tangente di Curva Lineare"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
@@ -5118,11 +4984,11 @@ msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "Cuoci GI Probe"
+msgstr "Preprocessa GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Gradiente Modificato"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -5173,7 +5039,6 @@ msgid "Contained Mesh is not of type ArrayMesh."
msgstr "La Mesh contenuta non è del tipo ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
"UV Unwrap fallito, la mesh potrebbe non essere congruente (non-manifold)?"
@@ -5380,9 +5245,8 @@ msgid "Create Navigation Polygon"
msgstr "Crea Poligono di Navigazione"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "Genera Rect Visibilità"
+msgstr "Generazione del Rect di Visibilità"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
@@ -5412,9 +5276,8 @@ msgstr "Cancella Maschera Emissione"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles"
-msgstr "Converti In Maiuscolo"
+msgstr "Converti in CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5516,9 +5379,8 @@ msgid "Add Point to Curve"
msgstr "Aggiungi Punto a Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Chiudi curva"
+msgstr "Dividi Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5548,9 +5410,8 @@ msgid "Click: Add Point"
msgstr "Click: Aggiungi Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Spezza Segmento (in curva)"
+msgstr "Click Sinistro: Dividi Segmento (in curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5564,7 +5425,7 @@ msgstr "Seleziona Punti di Controllo (Shift+Trascina)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr "Aggiungi Punto (in sapzio vuoto)"
+msgstr "Aggiungi Punto (in spazio vuoto)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5629,28 +5490,25 @@ msgid "Split Segment (in curve)"
msgstr "Spezza Segmento (in curva)"
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move joint"
-msgstr "Sposta Punto"
+msgstr "Sposta articolazione"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "La proprietà scheletro del Polygon2D non punta ad un nodo Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
-msgstr "Mostra Ossa"
+msgstr "Sincronizza Ossa"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
-"Nessuna texture in questo nodo.\n"
-"Imposta una texture per poter modificare la regione."
+"Nessuna texture in questo poligono.\n"
+"Imposta una texture per poter modificare UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5661,53 +5519,48 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Polygon2D possiede vertici interni, non può più essere modificato dalla "
+"finestra principale."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "Crea Poly"
+msgstr "Crea Poligono e UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Crea nuova guida orizzontale"
+msgstr "Crea Vertice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Rimuovi Punto In-Control"
+msgstr "Rimuovi Vertice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Poligono Non Valido (sono necessari 3 vertici non coincidenti)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Modifica Poly"
+msgstr "Aggiungi Poligono Personalizzato"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Rimuovi Poligono e Punto"
+msgstr "Rimuovi Poligono Personalizzato"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Trasla UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Tipo Transform"
+msgstr "Trasforma Poligono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Polygon 2D UV Editor"
+msgstr "Apri editor Poligono 2D UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5715,27 +5568,23 @@ msgstr "Polygon 2D UV Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Sposta Punto"
+msgstr "Punti"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Poligono->UV"
+msgstr "Poligoni"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "Crea Ossa"
+msgstr "Ossa"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Sposta Punto"
+msgstr "Sposta Punti"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5764,24 +5613,30 @@ msgstr "Scala Poligono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crea un poligono personalizzato. Abilita il rendering personalizzato dei "
+"poligoni."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Rimuove un poligono personalizzato. Se non ne rimane nessuno, il rendering "
+"personalizzato dei poligoni è disabilitato."
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr ""
+msgstr "Colora i pesi con le intensità specificate."
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr ""
+msgstr "Rimuovi i pesi con le intensità specificate."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Raggio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5796,9 +5651,8 @@ msgid "Clear UV"
msgstr "Cancella UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "Impostazioni Snap"
+msgstr "Impostazioni Griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5814,34 +5668,28 @@ msgid "Grid"
msgstr "Griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "Configura Snap"
+msgstr "Configura Griglia:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "Offset Griglia:"
+msgstr "Offset X Griglia:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "Offset Griglia:"
+msgstr "Offset Y Griglia:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "Step Griglia:"
+msgstr "Step X Griglia:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "Step Griglia:"
+msgstr "Step Y Griglia:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones to Polygon"
-msgstr "Scala Poligono"
+msgstr "Sincronizza Ossa a Poligono"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -5895,12 +5743,11 @@ msgstr "Preloader Risorsa"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree non ha nessun percorso impostato ad un AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Path to AnimationPlayer is invalid"
-msgstr "Animation tree invalido."
+msgstr "Percorso per AnimationPlayer non è valido"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -5911,59 +5758,48 @@ msgid "Close and save changes?"
msgstr "Chiudere e salvare i cambiamenti?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Errore spostamento file:\n"
+msgstr "Errore scrittura TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Impossibile caricare l'immagine"
+msgstr "Errore: impossibile caricare il file."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error could not load file."
-msgstr "Impossibile caricare l'immagine"
+msgstr "Errore: impossibile caricare il file."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Errore di salvataggio TileSet!"
+msgstr "Errore nel salvataggio file!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Errore durante il salvataggio del tema"
+msgstr "Errore durante il salvataggio del tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Errore di salvataggio"
+msgstr "Errore di Salvataggio"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Errore di importazione tema"
+msgstr "Errore di importazione del tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Errore di importazione"
+msgstr "Errore di Importazione"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "Nuova Cartella..."
+msgstr "Nuovo TextFile..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
-msgstr "Apri un File"
+msgstr "Apri File"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Salva Come..."
+msgstr "Salva File Come..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -5987,12 +5823,11 @@ msgstr " Riferimento di Classe"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Ordina in ordine alfabetico la lista dei metodi."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort"
-msgstr "Ordina:"
+msgstr "Ordina"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -6019,9 +5854,8 @@ msgid "File"
msgstr "File"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Apri"
+msgstr "Apri..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -6036,13 +5870,12 @@ msgid "Copy Script Path"
msgstr "Copia Percorso Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
-msgstr "Cronologia Succ."
+msgstr "Cronologia Precedente"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr "Cronologia Prec."
+msgstr "Cronologia Successiva"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6050,9 +5883,8 @@ msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importa Tema"
+msgstr "Importa Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -6089,11 +5921,11 @@ msgstr "Trova Successivo"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "Step Over"
+msgstr "Passo Successivo"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "Step Into"
+msgstr "Passo Precedente"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -6109,15 +5941,22 @@ msgid "Keep Debugger Open"
msgstr "Mantieni Debugger Aperto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Debug con editor esterno"
+msgstr "Debug con Editor Esterno"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Apri la documentazione online di Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cerca Riferimenti nella documentazione."
@@ -6154,37 +5993,32 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Cerca Aiuto"
+msgstr "Cerca Risultati"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Riga:"
+msgstr "Linea"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(ignora)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Vai a Funzione..."
+msgstr "Vai a Funzione"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standard"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Only resources from filesystem can be dropped."
-msgstr "Solo le risorse del filesystem possono essere liberate."
+msgstr "Solo le risorse dal filesystem possono essere eliminate."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Lookup Symbol"
-msgstr "Completa Simbolo"
+msgstr "Ricerca Simbolo"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
@@ -6208,7 +6042,7 @@ msgstr "Aggiungi maiuscola iniziale"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Evidenziatore di Sintassi"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -6261,14 +6095,12 @@ msgid "Trim Trailing Whitespace"
msgstr "Taglia Spazi in Coda"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "Converti Indentazione In Spazi"
+msgstr "Converti Indentazione in Spazi"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "Converti Indentazione In Tabulazioni"
+msgstr "Converti Indentazione in Tabulazioni"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -6284,12 +6116,10 @@ msgid "Remove All Breakpoints"
msgstr "Rimuovi Tutti i Breakpoints"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Vai a Breakpoint Successivo"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Vai a Breakpoint Precedente"
@@ -6298,17 +6128,14 @@ msgid "Find Previous"
msgstr "Trova Precedente"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Filtra Files..."
+msgstr "Cerca nei File..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Vai a Funzione..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Vai a Linea..."
@@ -6322,49 +6149,43 @@ msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "Questo scheletro non ha ossa, crea dei figli nodo Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Rest Pose from Bones"
-msgstr "Crea Punti Emissione Da Mesh"
+msgstr "Crea Posizione di Riposo dalle Ossa"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
-msgstr ""
+msgstr "Imposta Ossa in Posizione di Riposo"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton2D"
-msgstr "Scheletro..."
+msgstr "Skeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Crea Posizione di Riposo (Dalle Ossa)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Imposta Ossa in Posizione di Riposo"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical bones"
-msgstr "Crea Mesh di Navigazione"
+msgstr "Crea ossa fisiche"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Scheletro..."
+msgstr "Scheletro"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "Crea Outline"
+msgstr "Crea scheletro fisico"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "Play"
+msgstr "Riproduci IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -6395,9 +6216,8 @@ msgid "View Plane Transform."
msgstr "Visualizza Tranform del Piano."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling: "
-msgstr "Scala: "
+msgstr "Scalatura: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
@@ -6417,7 +6237,7 @@ msgstr "Key d'Animazione Inserito."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
-msgstr "Pitch"
+msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
@@ -6492,9 +6312,8 @@ msgid "Rear"
msgstr "Retro"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align with View"
-msgstr "Allinea a vista"
+msgstr "Allinea alla Vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -6505,9 +6324,8 @@ msgid "This operation requires a single selected node."
msgstr "Questa operazione richiede un solo nodo selezionato."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock View Rotation"
-msgstr "Visualizza Informazioni"
+msgstr "Blocca Rotazione Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -6547,16 +6365,15 @@ msgstr "Risoluzione Dimezzata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr "Audio Listener"
+msgstr "Listener Audio"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "Abilita Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Cinematic Preview"
-msgstr "Creazione Anteprime Mesh"
+msgstr "Anteprima Cinematografica"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -6591,26 +6408,28 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"Nota: Il valore di FPS mostrato è relativo al framerate dell'editor.\n"
+"Non può essere usato come indicatore affidabile delle performance durante il "
+"gioco."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Visualizza Informazioni"
+msgstr "Rotazione Vista Bloccata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Finestra di XForm"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "Allinea alla griglia"
+msgstr "Sposta i Nodi sul Pavimento"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Modalità di Selezione (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
@@ -6618,7 +6437,7 @@ msgid ""
msgstr ""
"Trascina: Ruota\n"
"Alt+Trascina: Muovi\n"
-"Alt+RMB: Selezione Lista Profondità"
+"Alt+PDM: Selezione Lista Profondità"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
@@ -6710,11 +6529,11 @@ msgstr "Abilita/Disabilita Vista libera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
-msgstr "Transform"
+msgstr "Trasforma"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
-msgstr ""
+msgstr "Posa l'oggetto sul suolo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6745,9 +6564,8 @@ msgid "4 Viewports"
msgstr "4 Viste"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Gizmos"
-msgstr "Visualizza Gizmos"
+msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -6824,54 +6642,49 @@ msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
-msgstr ""
+msgstr "Gizmo senza nome"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
-msgstr "Il percorso di salvataggio è vuoto!"
+msgstr "Lo sprite è vuoto!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
+"Impossibile convertire in una mesh uno sprite che utilizza frame di "
+"animazione."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Geometria non valida, impossibile sostituirla con una mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "Sprite Frames"
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to 2D Mesh"
-msgstr "Converti In..."
+msgstr "Converti in Mesh 2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create 2D Mesh"
-msgstr "Crea Mesh di Outline"
+msgstr "Crea Mesh 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Semplificazione: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels): "
-msgstr "Snap (Pixels):"
+msgstr "Aumento (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Anteprima Atlas"
+msgstr "Aggiorna Anteprima"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Impostazioni"
+msgstr "Impostazioni:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -6902,14 +6715,12 @@ msgid "(empty)"
msgstr "(vuoto)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Animazioni"
+msgstr "Animazioni:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Animazione"
+msgstr "Nuova Animazione"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6920,9 +6731,8 @@ msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Frames Animazione"
+msgstr "Frame Animazione:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6949,9 +6759,8 @@ msgid "Set Region Rect"
msgstr "Imposta Region Rect"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Imposta Maniglia"
+msgstr "Imposta Margine"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6959,9 +6768,8 @@ msgstr "Modalità Snap:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
-msgstr "<Nessuno>"
+msgstr "Nessuno"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
@@ -6985,12 +6793,11 @@ msgstr "Step:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "Sep.:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "TextureRegion"
-msgstr "Regione Texture"
+msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -7010,7 +6817,7 @@ msgstr "Rimuovi tutti gli elementi"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
-msgstr "Rimuovi tutto"
+msgstr "Rimuovi Tutto"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
@@ -7077,9 +6884,8 @@ msgid "Many"
msgstr "Molte"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Ha, Molte, Diverse, Opzioni!"
+msgstr "Ha,Molte,Opzioni"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -7118,19 +6924,16 @@ msgid "Constant"
msgstr "Costante"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase Selection"
-msgstr "Cancella selezione"
+msgstr "Cancella Selezione"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Nome Invalido."
+msgstr "Correggi le Tile non Valide"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centra Selezione"
+msgstr "Taglia Selezione"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -7142,21 +6945,19 @@ msgstr "Disegna Linea"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr ""
+msgstr "Riempi Rettangolo"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill"
-msgstr "Secchiello"
+msgstr "Riempimento"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Cancella TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Trova tile"
+msgstr "Trova Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -7179,42 +6980,36 @@ msgid "Pick Tile"
msgstr "Preleva Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Rimuovi Selezione"
+msgstr "Copia Selezione"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Modalità Rotazione"
+msgstr "Ruota a sinistra"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Sposta a Destra"
+msgstr "Ruota a destra"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Ribalta in orizzontale"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Ribalta in verticale"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Transform"
+msgstr "Cancella la trasformazione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Aggiungi Nodo(i) Da Albero"
+msgstr "Aggiungi Texture al TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Rimuovi Punto Percorso"
+msgstr "Rimuovi la Texture selezionata dal TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -7225,46 +7020,40 @@ msgid "Merge from Scene"
msgstr "Unisci da Scena"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Next Coordinate"
-msgstr "Prossimo Piano"
+msgstr "Prossima Coordinata"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleziona la prossima forma, sottotile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "Scheda precedente"
+msgstr "Coordinata Precedente"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Seleziona la precedente forma, sottotile, o Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Copia bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Incolla Animazione"
+msgstr "Incolla bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "RMB: Elimina Punto."
+msgstr "Cancella bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Crea Nuovo %s"
+msgstr "Crea un nuovo rettangolo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Crea un nuovo poligono dal nulla."
+msgstr "Crea un nuovo poligono."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -7272,37 +7061,39 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Abilita snap e mostra la griglia (configurabile dall'Inspector)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Mostra i Nomi delle Tile (Tenere Premuto Tasto Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Rimuovi Punto Percorso"
+msgstr ""
+"Rimuovere la texture selezionata? Questo rimuoverà tutte le tile che la "
+"usano."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr "Non hai selezionato una texture da rimuovere."
+msgstr "Non hai selezionato nessuna texture da rimuovere."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "Creare dalla scena? Questo sovrascriverà tutte le tile correnti."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Unisci da scena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Rimuovi Template"
+msgstr "Rimuovi Texture"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
+"Il(I) file %s non è(sono) stato(i) aggiunto(i) perché è già presente già "
+"nella lista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -7313,27 +7104,29 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
-msgstr "Eliminare i file selezionati?"
+msgstr "Cancella il ret. selezionato."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Salva la risorsa in modifica."
+msgstr ""
+"Seleziona la sottotile corrente modificata.\n"
+"Clicca su un'altra Tile per modificarla."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Elimina Punti"
+msgstr "Elimina poligono."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Click on another Tile to edit it."
-msgstr "Salva la risorsa in modifica."
+msgstr ""
+"Tasto Sinistro Mouse: Imposta bit on.\n"
+"Tasto Destro Mouse: Imposta bit off.\n"
+"Clicca su un'altra Tile per modificarla."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -7341,182 +7134,161 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
+"Selezionare la sottotile da usare come icona, questa sarà utilizzata anche "
+"per i binding delle sottotile non validi.\n"
+"Cliccare su un'altra Tile per modificarla."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
+"Seleziona la sottotile per modificare la sua priorità.\n"
+"Clicca su un'altra Tile per modificarla."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Salva la risorsa in modifica."
+msgstr ""
+"Seleziona la sottotile per cambiare il suo indice z.\n"
+"Clicca su un'altra Tile per modificarla."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "Imposta Region Rect"
+msgstr "Imposta Regione Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Crea Cartella"
+msgstr "Crea Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Imposta Icona Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Modifica Filtri"
+msgstr "Modifica Bitmask Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Modifica poligono esistente:"
+msgstr "Modifica Poligono di Collisione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "Modifica Poly"
+msgstr "Modifica Poligono di Occlusione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Crea Poligono di Navigazione"
+msgstr "Modifica Poligono di Navigazione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Incolla Animazione"
+msgstr "Incolla Bitmask Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Cancella Bitmask Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Concave"
-msgstr "Sposta Poligono"
+msgstr "Rendi il Poligono Concavo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "Sposta Poligono"
+msgstr "Rendi il Poligono Convesso"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Rimuovi Template"
+msgstr "Rimuovi Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Rimuovi Poligono e Punto"
+msgstr "Rimuovi Poligono di Collisione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Crea Poligono di occlusione"
+msgstr "Rimuovi Poligono di Occlusione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Crea Poligono di Navigazione"
+msgstr "Rimuovi Poligono di Navigazione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "Modifica Filtri"
+msgstr "Modifica Priorità Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Modifica Indice Z della Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Crea Poligono di Navigazione"
+msgstr "Crea Poligono di Collisione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "Crea Poligono di occlusione"
+msgstr "Crea Poligono di Occlusione"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "Questa operazione non può essere eseguita senza una scena."
+msgstr "Questa proprietà non può essere cambiata."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr ""
+msgstr "Imposta Nome Uniforme"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set Input Default Port"
-msgstr "Imposta come Default per '%s'"
+msgstr "Imposta Porta Input di Default"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to Visual Shader"
-msgstr "Shader"
+msgstr "Aggiungi Nodo a Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
-msgstr "Duplica Nodo(i)"
+msgstr "Duplica Nodi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "Tipo di Input Visual Shader Cambiato"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
-msgstr "Vertici"
+msgstr "Vertice"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Frammento"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "Destra"
+msgstr "Luce"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Shader"
+msgstr "VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "Modifica Filtri"
+msgstr "Modifica Proprietà Visive"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Visual Shader Mode Changed"
-msgstr "Cambiamenti delle Shader"
+msgstr "Modalità Visual Shader Cambiata"
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Eseguibile"
#: editor/project_export.cpp
-#, fuzzy
msgid "Delete patch '%s' from list?"
-msgstr "Elimina patch '"
+msgstr "Eliminare patch '%s' dalla lista?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -7527,6 +7299,8 @@ msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
+"Impossibile esportare il progetto per la piattaforma '%s'.\n"
+"I template di esportazione sembrano essere mancanti o non validi."
#: editor/project_export.cpp
msgid ""
@@ -7534,26 +7308,26 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
+"Impossibile esportare il progetto per la piattaforma '%s'.\n"
+"Questo potrebbe essere dovuto ad un problema di configurazione nel preset di "
+"esportazione o nelle impostazioni di esportazione."
#: editor/project_export.cpp
-#, fuzzy
msgid "Release"
-msgstr "appena rilasciato"
+msgstr "Rilascio"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Esportando per %s"
+msgstr "Esportando Tutto"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "File non esistente."
+msgstr "Il percorso di esportazione specificato non esiste:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Le export templates per questa piattaforma sono mancanti:"
+msgstr ""
+"I template di esportazione per questa piattaforma sono mancanti/corrotti:"
#: editor/project_export.cpp
msgid "Presets"
@@ -7564,9 +7338,8 @@ msgid "Add..."
msgstr "Aggiungi..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Preset Esportazione:"
+msgstr "Percorso di Esportazione"
#: editor/project_export.cpp
msgid "Resources"
@@ -7615,23 +7388,20 @@ msgid "Make Patch"
msgstr "Crea Patch"
#: editor/project_export.cpp
-#, fuzzy
msgid "Features"
-msgstr "Texture"
+msgstr "Funzionalità"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr "Personalizzato (separati da virgola):"
#: editor/project_export.cpp
-#, fuzzy
msgid "Feature List:"
-msgstr "Lista Metodi:"
+msgstr "Lista di Funzionalità:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Nuovo Script"
+msgstr "Script"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -7651,7 +7421,7 @@ msgstr "Criptato (Fornisci la Chiave Sotto)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Chiave Crittografica non Valida (deve essere lunga 64 caratteri)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -7662,14 +7432,12 @@ msgid "Export PCK/Zip"
msgstr "Esporta PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Modalità d'Esportazione:"
+msgstr "Modalità di esportazione?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Esporta"
+msgstr "Esporta Tutto"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7680,47 +7448,41 @@ msgid "Export With Debug"
msgstr "Esporta Con Debug"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path does not exist."
-msgstr "File non esistente."
+msgstr "Percorso non esistente."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
-"Per favore seleziona una cartella che non contiene un file 'project.godot'."
+"File di progetto '.zip' non valido, non contiene un file 'project.godot'."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose an empty folder."
-msgstr "Si prega di esportare al di fuori della cartella del progetto!"
+msgstr "Si prega di scegliere una cartella vuota."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Si prega di esportare al di fuori della cartella del progetto!"
+msgstr "Si prega di scegliere un file 'project.godot' o '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "La Cartella contiene già un progetto di Godot."
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Progetto Importato"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nome Progetto:"
+msgstr "Nome Progetto non Valido."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create folder."
-msgstr "Impossibile creare cartella."
+msgstr "Impossibile creare la cartella."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "Esiste già una cartella in questo percorso con il nome specificato."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -7731,16 +7493,16 @@ msgid "Invalid project path (changed anything?)."
msgstr "Percorso di progetto invalido (cambiato qualcosa?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "Impossibile creare project.godot nel percorso di progetto."
+msgstr ""
+"Impossibile caricare project.godot nel percorso del progetto (errore %d). "
+"Può essere mancante o corrotto."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't edit project.godot in project path."
-msgstr "Impossibile creare project.godot nel percorso di progetto."
+msgstr "Impossibile modificare project.godot nel percorso di progetto."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -7751,9 +7513,8 @@ msgid "The following files failed extraction from package:"
msgstr "Impossibile estrarre i file seguenti dal pacchetto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Rename Project"
-msgstr "Progetto Senza Nome"
+msgstr "Rinomina progetto"
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -7764,34 +7525,30 @@ msgid "Import Existing Project"
msgstr "Importa Progetto Esistente"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Importa e Apri"
+msgstr "Importa & Modifica"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Crea Nuovo Progetto"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Crea Emitter"
+msgstr "Crea & Modifica"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installa Progetto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Installa"
+msgstr "Installa & Modifica"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nome Progetto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create folder"
msgstr "Crea Cartella"
@@ -7800,9 +7557,8 @@ msgid "Project Path:"
msgstr "Percorso Progetto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Percorso Progetto:"
+msgstr "Percorso Progetto di Installazione:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -7810,11 +7566,11 @@ msgstr "Sfoglia"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Renderer:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
@@ -7823,10 +7579,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Qualità visiva migliore\n"
+"Tutte le funzionalità disponibili\n"
+"Incompatibile con vecchi hardware\n"
+"Non consigliato per giochi web"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -7835,19 +7595,24 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Qualità visiva inferiore\n"
+"Alcune funzionalità non disponibili\n"
+"Funziona sulla maggior parte degli hardware\n"
+"Raccomandato per giochi web"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"Il renderer può essere cambiato in seguito, ma potrebbe essere necessario "
+"regolare le scene."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Progetto Senza Nome"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Impossibile connettersi."
+msgstr "Impossibile aprire il progetto a '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -7865,6 +7630,15 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"Il seguente file delle impostazioni del progetto non specifica la versione "
+"di Godot attraverso cui è stato creato.\n"
+"\n"
+"%s\n"
+"\n"
+"Se si procede con l'apertura, verrà convertito nel formato di file di "
+"configurazione corrente di Godot.\n"
+"Attenzione: Non sarà più possibile aprire il progetto con versioni "
+"precedenti del motore."
#: editor/project_manager.cpp
msgid ""
@@ -7877,23 +7651,33 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"Il seguente file delle impostazioni del progetto è stato generato da una "
+"versione precedente del motore e deve essere convertito per questa "
+"versione:\n"
+"\n"
+"%s\n"
+"\n"
+"Vuoi convertirlo?\n"
+"Attenzione: Non sarà più possibile aprire il progetto con versioni "
+"precedenti del motore."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Le impostazioni del progetto sono state create da una versione più recente "
+"del motore, le cui impostazioni non sono compatibili con questa versione."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
-"Nessuna scena principale è stata definita, selezionarne una?\n"
-"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la "
-"categoria 'applicazioni'."
+"Non è possibile eseguire il progetto: nessuna scena principale definita.\n"
+"Si prega di modificare il progetto e impostare la scena principale in "
+"\"Impostazioni Progetto\" nella categoria \"Applicazione\"."
#: editor/project_manager.cpp
msgid ""
@@ -7957,23 +7741,20 @@ msgid "Exit"
msgstr "Esci"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Restart Now"
-msgstr "Restart (s):"
+msgstr "Riavvia Ora"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't run project"
-msgstr "Impossibile connettersi."
+msgstr "Impossibile eseguire il progetto"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"Al momento non hai alcun progetto.\n"
-"Ti piacerebbe esplorare gli esempi ufficiali nella libreria delle Risorse?"
+"Ti piacerebbe esplorare gli esempi ufficiali nella Libreria delle Risorse?"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -7996,6 +7777,8 @@ msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
+"Nome dell'azione non valido. Non può essere vuoto o contenere '/', ':', '=', "
+"'\\' oppure '\"'"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8006,18 +7789,16 @@ msgid "Rename Input Action Event"
msgstr "Rinomina Evento di Azione Input"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Cambia Nome Animazione:"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Aggiungi Evento di Azione Input"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Dispositivo"
+msgstr "Tutti i Dispositivi"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -8064,24 +7845,20 @@ msgid "Wheel Down Button"
msgstr "Pulsante Rotellina Giù"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Pulsante Rotellina Su"
+msgstr "Pulsante Sinistro della Rotellina"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Pulsante Destro"
+msgstr "Pulsante Destro della Rotellina"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Pulsante 6"
+msgstr "Tasto X 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Pulsante 6"
+msgstr "Tasto X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -8096,9 +7873,8 @@ msgid "Joypad Button Index:"
msgstr "Indice Pulsante Joypad:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Erase Input Action"
-msgstr "Elimina Evento di Azione Input"
+msgstr "Cancella Azione di Input"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
@@ -8110,7 +7886,7 @@ msgstr "Aggiungi Evento"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Bottone"
+msgstr "Pulsante"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -8133,38 +7909,36 @@ msgid "Wheel Down."
msgstr "Rotellina Giù."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Add Global Property"
-msgstr "Aggiungi Proprietà Getter"
+msgstr "Aggiungi Proprietà Globale"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr "Prima seleziona un oggetto di impostazione!"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "No property '%s' exists."
-msgstr "Proprietà:"
+msgstr "Non esiste nessuna proprietà '%s'."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "L'impostazione '%s' è interna e non può essere rimossa."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Delete Item"
-msgstr "Elimina Input"
+msgstr "Elimina Elemento"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
+"Nome azione non valida. Non può essere vuoto né contenere '/', ':', '=', "
+"'\\' o '\"'."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Already existing"
-msgstr "Attiva Persistenza"
+msgstr "Già esistente"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -8211,9 +7985,8 @@ msgid "Remove Resource Remap Option"
msgstr "Rimuovi Opzione di Remap Rimorse"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Changed Locale Filter"
-msgstr "Cambia tempo di Blend"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
@@ -8233,7 +8006,7 @@ msgstr "Sovrascrivi Per..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+msgstr "Per rendere effettive le modifiche è necessario un riavvio dell'editor"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -8288,28 +8061,24 @@ msgid "Locale"
msgstr "Locale"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Locales Filter"
-msgstr "Filtro Immagine:"
+msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show all locales"
-msgstr "Mostra Ossa"
+msgstr "Mostra tutte le lingue"
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr "Mostra solo le lingue selezionate"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Filter mode:"
-msgstr "Filtri"
+msgstr "Modalità di filtro:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Locales:"
-msgstr "Locale"
+msgstr "Lingue:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
@@ -8348,9 +8117,8 @@ msgid "Assign"
msgstr "Assegna"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Select Node"
-msgstr "Scegli un Nodo"
+msgstr "Seleziona Nodo"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -8369,9 +8137,8 @@ msgid "Select Property"
msgstr "Seleziona Proprietà"
#: editor/property_selector.cpp
-#, fuzzy
msgid "Select Virtual Method"
-msgstr "Seleziona Metodo"
+msgstr "Seleziona il Metodo Virtuale"
#: editor/property_selector.cpp
msgid "Select Method"
@@ -8386,97 +8153,92 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Rinomina"
+msgstr "Rinomina in Blocco"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "Prefisso"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Suffisso"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced options"
-msgstr "Opzioni snapping"
+msgstr "Opzioni avanzate"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Sostituto"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Nome Nodo:"
+msgstr "Nome nodo"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Nome del genitore del Nodo, se disponibile"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Trova Tipo Nodo"
+msgstr "Tipo di nodo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Scena Corrente"
+msgstr "Nome della scena corrente"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Nome Nodo di Root:"
+msgstr "Nome del nodo radice"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Contatore di numeri interi sequenziale.\n"
+"Confronta le opzioni del contatore."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "Contatore per Livello"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Se impostato, il contatore si riavvia per ogni gruppo di nodi figlio"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Valore iniziale per il contatore"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Step:"
+msgstr "Passo"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Importo di cui il contatore viene incrementato per ogni nodo"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Padding"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Numero minimo di cifre per il contatore.\n"
+"La cifre mancanti vengono riempite con zeri iniziali."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expressions"
-msgstr "Cambia Espressione"
+msgstr "Espressioni Regolari"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
-msgstr "Script di Post-Process:"
+msgstr "Post-Processo"
#: editor/rename_dialog.cpp
msgid "Keep"
@@ -8484,30 +8246,27 @@ msgstr "Mantieni"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "CamelCase a under_score"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "under_score a CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Caso"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Minuscolo"
+msgstr "In Minuscolo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Maiuscolo"
+msgstr "In Maiuscolo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Resetta Zoom"
+msgstr "Reset"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -8596,19 +8355,20 @@ msgstr "Duplica Nodo(i)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"Non è possibile riparentare i nodi nelle scene ereditate, l'ordine dei nodi "
+"non può cambiare."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "Il nodo deve appartenere alla scena modificata per diventare radice."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Le scene istanziate non possono diventare radice"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "Nuova Scena di Root"
+msgstr "Rendi il nodo come Radice"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -8631,6 +8391,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Disabilitando \"editable_instance\" tutte le proprietà del nodo saranno "
+"riportate al loro valore predefinito."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -8645,34 +8407,28 @@ msgid "Make Local"
msgstr "Rendi Locale"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "Nuova Scena di Root"
+msgstr "Nuova Scena Radice"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Crea Nodo"
+msgstr "Crea Nodo Radice:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Scena"
+msgstr "Scena 2D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Scena"
+msgstr "Scena 3D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "Liberare ereditarietà"
+msgstr "Interfaccia Utente"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "Taglia Nodi"
+msgstr "Nodo Personalizzato"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8707,18 +8463,16 @@ msgid "Error duplicating scene to save it."
msgstr "Errore duplicando la scena per salvarla."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
-msgstr "Sub-Risorse:"
+msgstr "Sotto-Risorse"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Liberare ereditarietà"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Apri la documentazione online di Godot"
+msgstr "Apri la documentazione"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -8733,14 +8487,12 @@ msgid "Change Type"
msgstr "Cambia Tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Apri script"
+msgstr "Estendi Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "Nuova Scena di Root"
+msgstr "Rendi Scena Radice"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -8779,12 +8531,10 @@ msgid "Clear a script for the selected node."
msgstr "Svuota uno script per il nodo selezionato."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Remote"
-msgstr "Rimuovi"
+msgstr "Remoto"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Local"
msgstr "Locale"
@@ -8793,23 +8543,20 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Liberare ereditarietà? (No Undo!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
-msgstr "Abilita Visibilità"
+msgstr "Attiva/Disattiva Visibilità"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Avviso confugurazione nodo:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
-"Il nodo ha connessioni e gruppi\n"
-"\n"
-"Fai click per mostrare il dock segnali."
+"Il nodo ha connessione(i) e gruppo(i).\n"
+"Fai clic per mostrare i segnali dock."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -8828,27 +8575,24 @@ msgstr ""
"Fai click per mostrare il dock gruppi."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
-msgstr "Apri script"
+msgstr "Apri Script"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
-"Il nodo é bloccato.\n"
-"Fai click per sbloccarlo"
+"Il nodo è bloccato.\n"
+"Fai clic per sbloccarlo."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"I figli non sono selezionabili.\n"
-"Fai click per renderli selezionabili"
+"Fai clic per renderli selezionabili."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -8873,18 +8617,16 @@ msgid "Scene Tree (Nodes):"
msgstr "Scene Tree (Nodi):"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Node Configuration Warning!"
-msgstr "Avviso confugurazione nodo:"
+msgstr "Avviso di Configurazione Nodo!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Scegli un Nodo"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading template '%s'"
-msgstr "Errore di caricamento immagine:"
+msgstr "Errore caricamento template '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
@@ -8899,18 +8641,16 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "Apri Editor Script"
+msgstr "Apri Script/Scegli Posizione"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Percorso vuoto"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Il percorso di salvataggio è vuoto!"
+msgstr "Il nome del file è vuoto"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8925,9 +8665,8 @@ msgid "Directory of the same name exists"
msgstr "Una cartella con lo stesso nome esiste già"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, will be reused"
-msgstr "File Esistente, Sovrascrivere?"
+msgstr "Il file esiste, sarà riutilizzato"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
@@ -8994,18 +8733,16 @@ msgid "Attach Node Script"
msgstr "Allega Script Nodo"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote "
-msgstr "Rimuovi"
+msgstr "Remoto "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Impila Frame"
+msgstr "Analisi dello stack"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -9020,9 +8757,8 @@ msgid "Child Process Connected"
msgstr "Processo Figlio Connesso"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Carica Errori"
+msgstr "Errore di Copia"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -9066,7 +8802,7 @@ msgstr "Mem Video"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr "Percorso Risosa"
+msgstr "Percorso Risorsa"
#: editor/script_editor_debugger.cpp
msgid "Type"
@@ -9101,19 +8837,16 @@ msgid "Set From Tree"
msgstr "Imposta da Tree"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "Ease Out"
+msgstr "Cancella Scorciatoia"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Restore Shortcut"
-msgstr "Scorciatoie"
+msgstr "Ripristina Scorciatoia"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "Cambia Ancore"
+msgstr "Cambia Scorciatoia"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -9121,7 +8854,7 @@ msgstr "Scorciatoie"
#: editor/settings_config_dialog.cpp
msgid "Binding"
-msgstr ""
+msgstr "Associazione"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
@@ -9140,9 +8873,8 @@ msgid "Change Camera Size"
msgstr "Cambia dimensione Telecamera"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Cambia Estensione di Notifier"
+msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -9169,88 +8901,76 @@ msgid "Change Capsule Shape Height"
msgstr "Cambia Altezza Capsule Shape"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
-msgstr "Cambia Raggio Capsule Shape"
+msgstr "Modifica Raggio di Forma del Cilindro"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
-msgstr "Cambia Altezza Capsule Shape"
+msgstr "Modifica Altezza di Forma del Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Cambia lunghezza Ray Shape"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Cambia Raggio Luce"
+msgstr "Modifica Raggio del Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Cambia Altezza Capsule Shape"
+msgstr "Modifica Altezza del Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Cambia Raggio di Sphere Shape"
+msgstr "Modifica Raggio Interno del Toroide"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "Cambia Raggio Luce"
+msgstr "Modifica Raggio Esterno del Toroide"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr ""
+msgstr "Selezionare la libreria dinamica per questa voce"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Selezionare le dipendenze della libreria per questa voce"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Rimuovi Punto Percorso"
+msgstr "Rimuovi la voce corrente"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Fai doppio clic per creare una nuova voce"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
-msgstr ""
+msgstr "Piattaforma:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Platform"
-msgstr "Copia A Piattaforma..."
+msgstr "Piattaforma"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Dynamic Library"
-msgstr "MeshLibrary..."
+msgstr "Libreria Dinamica"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr ""
+msgstr "Aggiungere una voce di architettura"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "GDNativeLibrary"
-msgstr "GDNative"
+msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Library"
-msgstr "MeshLibrary..."
+msgstr "Libreria"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Status"
-msgstr "Stato:"
+msgstr "Stato"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
@@ -9261,9 +8981,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "step argument è zero!"
+msgstr "L'argomento del passo è zero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -9299,76 +9018,64 @@ msgid "Object can't provide a length."
msgstr "L'oggetto non può fornire una lunghezza."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Scheda successiva"
+msgstr "Piano Successivo"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Scheda precedente"
+msgstr "Piano Precedente"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Piano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Prossimo Piano"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Floor"
-msgstr "Scheda precedente"
+msgstr "Piano Precedente"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
-msgstr "Piano:"
+msgstr "Pavimento:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Delete Selection"
-msgstr "Elimina selezionati"
+msgstr "GridMap Elimina Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Elimina selezionati"
+msgstr "GridMap Riempi Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Duplicate Selection"
-msgstr "Duplica Selezione"
+msgstr "GridMap Duplica Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
-msgstr "Impostazioni Snap"
+msgstr "GridMap Riempi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Map"
-msgstr "Snap Griglia"
+msgstr "Mappa di Griglia"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Snap View"
-msgstr "Vista dall'Alto"
+msgstr "Vista Snap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "Disabilitato"
+msgstr "Clip Disabilitata"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Above"
-msgstr "Allinea Sopra"
+msgstr "Ritaglia Sopra"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Below"
-msgstr "Allinea Sotto"
+msgstr "Ritaglia Sotto"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
@@ -9383,107 +9090,88 @@ msgid "Edit Z Axis"
msgstr "Modifica l'Asse Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate X"
-msgstr "Ctrl: Ruota"
+msgstr "Ruota Cursore X"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate Y"
-msgstr "Ctrl: Ruota"
+msgstr "Ruota Cursore Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate Z"
-msgstr "Ctrl: Ruota"
+msgstr "Ruota Cursore Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Back Rotate X"
-msgstr "Rotazione all'indietro del Cursore X"
+msgstr "Ruota Indietro Cursore X"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Back Rotate Y"
-msgstr "Rotazione all'indietro del Cursore Y"
+msgstr "Ruota Indietro Cursore Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Back Rotate Z"
-msgstr "Rotazione all'indietro del Cursore Z"
+msgstr "Ruota Indietro Cursore Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Clear Rotation"
-msgstr "Rimuovi Rotazione Cursore"
+msgstr "Cursore Cancella Rotazione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Create Area"
-msgstr "Crea Nuovo"
+msgstr "Crea Area"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Create Exterior Connector"
-msgstr "Crea Nuovo Progetto"
+msgstr "Crea Connettore Esterno"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase Area"
-msgstr "Cancella TileMap"
+msgstr "Cancella Area"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
-msgstr "Centra Selezione"
+msgstr "Cancella Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Seleziona Tutto"
+msgstr "Riempi Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Settings"
-msgstr "Impostazioni Snap"
+msgstr "Impostazioni GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance:"
-msgstr "Istanza:"
+msgstr "Scegli la Distanza:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr ""
+msgstr "Il nome della classe non può essere una parola chiave riservata"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Generating solution..."
-msgstr "Creazione Octree Texture"
+msgstr "Generando la soluzione..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
-msgstr ""
+msgstr "Genero progetto in C#..."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create solution."
-msgstr "Impossiblile creare outline!"
+msgstr "Impossibile creare la soluzione."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to save solution."
-msgstr "Caricamento della risorsa fallito."
+msgstr "Impossibile salvare la soluzione."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Done"
-msgstr "Fatto!"
+msgstr "Fatto"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create C# project."
-msgstr "Caricamento della risorsa fallito."
+msgstr "Impossibile creare il progetto C#."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
@@ -9491,27 +9179,23 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Riguardo il supporto in C#"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Create C# solution"
-msgstr "Crea Outline"
+msgstr "Crea la soluzione C#"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Builds"
-msgstr "Costruzioni"
+msgstr "Compilazioni"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Build Project"
-msgstr "Progetto"
+msgstr "Compila Progetto"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Vedi Files"
+msgstr "Visualizza log"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -9519,17 +9203,15 @@ msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Preprocessa NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Clear the navigation mesh."
-msgstr "Elimina Mesh di Navigazione"
+msgstr "Cancella mesh di navigazione."
#: modules/recast/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Setting up Configuration..."
-msgstr "Impostando Configurazione..."
+msgstr "Impostando la Configurazione..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
@@ -9616,29 +9298,24 @@ msgid "Stack overflow with stack depth: "
msgstr "Overflow dello stack con profondità dello stack: "
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Signal Arguments"
-msgstr "Modifica Argomenti Segnali:"
+msgstr "Cambia Argomenti Segnale"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Argument Type"
-msgstr "Cambia Tipo del Valore Array"
+msgstr "Cambia Tipo di Argomento"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Argument name"
-msgstr "Cambia Nome Input"
+msgstr "Cambia nome Argomento"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Set Variable Default Value"
-msgstr "Cambia Valore di Default"
+msgstr "Imposta Valore di Default della Variabile"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Set Variable Type"
-msgstr "Modifica Variabile:"
+msgstr "Imposta Tipo di Variabile"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
@@ -9681,20 +9358,17 @@ msgid "Change Expression"
msgstr "Cambia Espressione"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Nodes"
-msgstr "Rimuovi key invalidi"
+msgstr "Rimuovi Nodi VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Duplicate VisualScript Nodes"
-msgstr "Duplica Nodo(i) Grafico"
+msgstr "Duplica Nodi VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per "
+"Mantieni premuto %s per rilasciare un Getter. Mantieni premuto Shift per "
"rilasciare una firma generica."
#: modules/visual_script/visual_script_editor.cpp
@@ -9704,18 +9378,16 @@ msgstr ""
"per rilasciare una firma generica."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
-msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo."
+msgstr "Mantieni premuto %s per rilasciare un riferimento semplice al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a Variable Setter."
-msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile."
+msgstr "Mantieni premuto %s per rilasciare un Setter Variabile."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
@@ -9738,63 +9410,52 @@ msgid "Add Setter Property"
msgstr "Aggiungi Proprietà Setter"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type"
-msgstr "Cambia Tipo"
+msgstr "Cambia Tipo di Base"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Move Node(s)"
-msgstr "Rimuovi nodo(i)"
+msgstr "Sposta Nodo(i)"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Node"
-msgstr "Rimuovi Nodo Grafico di Shader"
+msgstr "Rimuovi Nodo VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Nodes"
-msgstr "Connetti A Nodo:"
+msgstr "Connetti Nodi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Connetti A Nodo:"
+msgstr "Connetti Dati del Nodo"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Connetti A Nodo:"
+msgstr "Connetti Sequenza del Nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "Lo Script ha già la funzione '%s'"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Input Value"
-msgstr "Cambia Nome Input"
+msgstr "Cambia Valore di Input"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "Modifica CanvasItem"
+msgstr "Ridimensiona Commento"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't copy the function node."
-msgstr "Non posso operare su '..'"
+msgstr "Non è possibile copiare il nodo della funzione."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Clipboard is empty!"
-msgstr "Clipboard risorse vuota!"
+msgstr "Gli appunti sono vuoti!"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste VisualScript Nodes"
-msgstr "Incolla Nodi"
+msgstr "Incolla Nodi VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -9861,9 +9522,8 @@ msgid "Paste Nodes"
msgstr "Incolla Nodi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Membri"
+msgstr "Modifica Membro"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -9924,102 +9584,108 @@ msgstr ""
"stringa (errore)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "Rimuovi Nodo Grafico di Shader"
+msgstr "Ricerca VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Ottieni %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Imposta parametri"
+msgstr "Imposta %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Il nome del pacchetto è mancante."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "I segmenti del pacchetto devono essere di lunghezza diversa da zero."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"Il carattere '%s' non è consentito nei nomi dei pacchetti delle applicazioni "
+"Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
+"Una cifra non può essere il primo carattere di un segmento di un pacchetto."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
+"Il carattere '%s' non può essere il primo carattere di un segmento di "
+"pacchetto."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Il pacchetto deve avere almeno un '.' separatore."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Debug keystore non configurato nelle Impostazioni dell'Editor né nel preset."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Chiave pubblica non valida per l'espansione dell'APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Nome classe invalido"
+msgstr "Nome del pacchetto non valido:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "L'identificatore è mancante."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "I segmenti identificativi devono essere di lunghezza diversa da zero."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Il nome non è un identificatore valido:"
+msgstr "Il carattere '%s' non è consentito nell'Identificatore."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""
+"Una cifra non può essere il primo carattere di un segmento di "
+"Identificazione."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""
+"Il carattere '%s' non può essere il primo carattere di un segmento di "
+"Identificazione."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "L'Identificatore deve avere almeno un '.' separatore."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"App Store Team ID non specificato - non è possibile configurare il progetto."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Il nome non è un identificatore valido:"
+msgstr "Identificatore non valido:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "L'icona richiesta non è specificata nel preset."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -10030,39 +9696,32 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Esegui HTML esportato all'interno del browser di sistema di default."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file:"
-msgstr "Impossibile scrivere file:\n"
+msgstr "Impossibile scrivere il file:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "Impossibile aprire template per l'esportazione:\n"
+msgstr "Impossibile aprire il template per l'esportazione:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template:"
-msgstr "Installa Template di Esportazione"
+msgstr "Template di esportazione non valido:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read custom HTML shell:"
-msgstr "Impossibile leggere file:\n"
+msgstr "Impossibile leggere la shell HTML personalizzata:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read boot splash image file:"
-msgstr "Impossibile leggere file:\n"
+msgstr "Impossibile leggere il file immagine di avvio splash:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "Impossibile leggere file:\n"
+msgstr "Utilizzando l'immagine di splash di avvio predefinita."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Nome unico invalido."
+msgstr "Nome univoco del pacchetto non valido."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -10140,6 +9799,10 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
+"Questo nodo non ha una forma, non può quindi collidere o interagire con gli "
+"altri oggetti.\n"
+"Devi aggiungere come figlio un CollisionShape2D oppure un CollisionPolygon2D "
+"per definire la sua forma."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -10180,6 +9843,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"L'animazione CPUParticles2D richiede l'utilizzo di un CanvasItemMaterial con "
+"\"Animazione Particelle\" abilitata."
#: scene/2d/light_2d.cpp
msgid ""
@@ -10232,6 +9897,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"Le particelle basate su GPU non sono supportate dal driver video GLES2.\n"
+"Utilizzare invece il nodo CPUParticles2D. A tale scopo è possibile "
+"utilizzare l'opzione \"Converti in CPUParticles\"."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -10246,6 +9914,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con "
+"\"Animazione di Particelle\" abilitato."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -10254,15 +9924,14 @@ msgstr ""
"Path2D."
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"I cambiamenti di dimensione a RigidBody2D (nel personaggio o nelle modalità "
-"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n"
-"Modifica invece la dimensione nelle sagome di collisioni figlie."
+"I cambiamenti di dimensione a RigidBody2D (in modalità rigida o carattere) "
+"saranno sovrascritti dal motore fisico quando in esecuzione.\n"
+"Modifica invece la dimensione nelle forme di collisione figlie."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -10271,16 +9940,20 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Questa catena di Bone2D deve terminare con un nodo Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Un Bone2D funziona solo se avente come genitore un Skeleton2D o un altro "
+"Bone2D."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Questo osso ha bisogno di una corretta postura di RIPOSO. Vai al nodo "
+"Skeleton2D e impostane una."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -10292,7 +9965,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
-msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo nodo padre"
+msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
@@ -10324,31 +9997,27 @@ msgstr "ARVROrigin necessita di un nodo figlio ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Tempo Rimanente: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Plotting Meshes: "
-msgstr "Bliting Immagini"
+msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Plotting Lights:"
-msgstr "Bliting Immagini"
+msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Finishing Plot"
-msgstr "Finalizzazione del Plot"
+msgstr "Trama di Finitura"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Lighting Meshes: "
-msgstr "Bliting Immagini"
+msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
@@ -10356,6 +10025,10 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
+"Questo nodo non ha una forma, non può quindi collidere o interagire con gli "
+"altri oggetti.\n"
+"Devi aggiungere come figlio un CollisionShape oppure un CollisionPolygon per "
+"definire la sua forma."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -10397,9 +10070,8 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass."
+msgstr "Niente è visibile perché non è stata assegnata alcuna mesh."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -10408,15 +10080,16 @@ msgid ""
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Plotting Meshes"
-msgstr "Bliting Immagini"
+msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"Le GIProbes non sono supportate dal driver video GLES2.\n"
+"In alternativa, usa una BakedLightmap."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10438,6 +10111,9 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"Le particelle basate su GPU non sono supportate dal driver video GLES2.\n"
+"Utilizzare invece il nodo CPUParticles. A tale scopo è possibile utilizzare "
+"l'opzione \"Converti in CPUParticles\"."
#: scene/3d/particles.cpp
msgid ""
@@ -10445,23 +10121,26 @@ msgid ""
msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass."
#: scene/3d/particles.cpp
+#, fuzzy
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"L'animazione delle particelle richiede l'utilizzo di uno SpatialMaterial con "
+"\"Billboard Particles\" abilitato."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D funziona solamente quando impostato come figlio di un nodo "
-"Path2D."
+msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path."
#: scene/3d/path.cpp
+#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
+"PathFollow ROTATION_ORIENTED richiede \"Up Vector\" abilitato nella risorsa "
+"Path’s Curve del padre."
#: scene/3d/physics_body.cpp
msgid ""
@@ -10481,18 +10160,17 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
-msgstr ""
+msgstr "Questo corpo verrà ignorato finché non imposti una mesh"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"I cambiamenti di dimensione a RigidBody (nel personaggio o nelle modalità "
-"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n"
-"Modifica invece la dimensione in sagome di collisione figlie."
+"Le modifiche alle dimensioni di SoftBody saranno sovrascritte dal motore "
+"fisico durante l'esecuzione.\n"
+"Cambiare invece le dimensioni nelle forme di collisioni figlie."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -10512,7 +10190,7 @@ msgstr ""
#: scene/3d/world_environment.cpp
msgid "WorldEnvironment needs an Environment resource."
-msgstr ""
+msgstr "WorldEnvironment ha bisogno di una risorsa Ambiente."
#: scene/3d/world_environment.cpp
msgid ""
@@ -10526,78 +10204,80 @@ msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+"Questo WorldEnvironment viene ignorato. Aggiungere una Telecamera (per le "
+"scene 3D) o impostare questo ambiente Modalità Canvas (per le scene in 2D)."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "Sul nodo BlendTree '%s', animazione non trovata: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Strumenti di Animazione"
+msgstr "Animazione non trovata: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "Nel nodo '%s', animazione non valida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ERRORE: Nome animazione invalido!"
+msgstr "Animazione non valida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Disconnetti '%s' da '%s'"
+msgstr "Nulla collegato all'ingresso '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
-msgstr ""
+msgstr "Una radice AnimationNode per il grafico non è impostata."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
-"Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni."
+"Il Percorso di un nodo AnimationPlayer contenente animazioni non è impostato."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"Il percorso impostato per l'AnimationPlayer non porta a nessun nodo "
+"AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "AnimationPlayer root is not a valid node."
-msgstr "Animation tree invalido."
+msgstr "La radice di AnimationPlayer non è un nodo valido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
+msgstr "Questo nodo è stato deprecato. In alternativa, usa un AnimationTree."
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
-msgstr ""
+msgstr "Scegliere un colore dallo schermo."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw Mode"
-msgstr "Modalità di Pan"
+msgstr "Modalità Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Cambia tra valori esadecimali e valori di codice."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Aggiungi colore attuale come preset"
+msgstr "Aggiungi il colore corrente come preset."
#: scene/gui/container.cpp
+#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
"If you dont't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+"Il Contenitore da solo non serve a nessuno scopo a meno che uno script non "
+"configuri il suo comportamento di posizionamento per i figli.\n"
+"Se non avete intenzione di aggiungere uno script, utilizzate invece un "
+"semplice nodo \"Controllo\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -10608,9 +10288,8 @@ msgid "Please Confirm..."
msgstr "Per Favore Conferma..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Vai nella cartella padre"
+msgstr "Vai alla cartella genitore."
#: scene/gui/popup.cpp
msgid ""
@@ -10624,7 +10303,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Se exp_edit è true min_value deve essere > 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -10641,13 +10320,12 @@ msgid "(Other)"
msgstr "(Altro)"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"Impossobile caricare Ambiente di Default come specificato nelle Impostazioni "
-"Progetto (Rendering -> Vista -> Ambiente di Default)."
+"Non è stato possibile caricare l'Ambiente predefinito come specificato nelle "
+"Impostazioni Progetto (Rendering -> Ambiente -> Ambiente Predefinito)."
#: scene/main/viewport.cpp
msgid ""
@@ -10678,26 +10356,25 @@ msgid "Invalid font size."
msgstr "Dimensione font Invalida."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Aggiungi Input"
+msgstr "Ingresso"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Sorgente invalida!"
+msgstr "Sorgente non valida per la shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
-msgstr ""
+msgstr "Assegnazione alla funzione."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
-msgstr ""
+msgstr "Assegnazione all'uniforme."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "Varyings può essere assegnato solo nella funzione del vertice."
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 63b562f74c..6ab3436f15 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -26,8 +26,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
-"Last-Translator: Wataru Onuki <watonu@magadou.com>\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
+"Last-Translator: nitenook <admin@alterbaum.net>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -35,7 +35,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -6001,6 +6001,14 @@ msgid "Open Godot online documentation"
msgstr "Godotã®ã‚ªãƒ³ãƒ©ã‚¤ãƒ³æ–‡æ›¸ã‚’é–‹ã"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "リファレンス文書を探ã™."
@@ -6631,7 +6639,7 @@ msgstr "ギズモ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr "原点を見る"
+msgstr "原点ã®è¡¨ç¤º"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index e7fbffc52a..cb8aed504b 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -5838,6 +5838,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 79597943ab..903a54b102 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1366,14 +1366,17 @@ msgstr "패킹 중"
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
-msgstr "ëŒ€ìƒ í”Œëž«í¼ì€ GLES2를 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì íŠ¸ 설정ì—ì„œ 'Import Etc'ì„ ì‚¬ìš©í•˜ì„¸ìš”."
+msgstr ""
+"ëŒ€ìƒ í”Œëž«í¼ì€ GLES2를 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì íŠ¸ 설정ì—ì„œ "
+"'Import Etc'ì„ ì‚¬ìš©í•˜ì„¸ìš”."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"ëŒ€ìƒ í”Œëž«í¼ì€ GLES3를 위해 'ETC2' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì íŠ¸ 설정ì—ì„œ 'Import Etc 2'를 사용하세요."
+"ëŒ€ìƒ í”Œëž«í¼ì€ GLES3를 위해 'ETC2' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤. 프로ì íŠ¸ 설정ì—"
+"서 'Import Etc 2'를 사용하세요."
#: editor/editor_export.cpp
msgid ""
@@ -1382,8 +1385,10 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"ëŒ€ìƒ í”Œëž«í¼ì€ ë“œë¼ì´ë²„ê°€ GLES2ë¡œ í´ë°±í•˜ê¸° 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆë‹¤.\n"
-"프로ì íŠ¸ 설정ì—ì„œ 'Import Etc'ì„ í‚¤ê±°ë‚˜, 'Driver Fallback Enabled'를 비활성화하세요."
+"ëŒ€ìƒ í”Œëž«í¼ì€ ë“œë¼ì´ë²„ê°€ GLES2ë¡œ í´ë°±í•˜ê¸° 위해 'ETC' í…ìŠ¤ì³ ì••ì¶•ì´ í•„ìš”í•©ë‹ˆ"
+"다.\n"
+"프로ì íŠ¸ 설정ì—ì„œ 'Import Etc'ì„ í‚¤ê±°ë‚˜, 'Driver Fallback Enabled'를 비활성화"
+"하세요."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1612,11 +1617,11 @@ msgstr "ì—´ê±°:"
#: editor/editor_help.cpp
msgid "enum "
-msgstr "ì´ë„˜(ì—´ê±°) "
+msgstr "ì´ë„˜ "
#: editor/editor_help.cpp
msgid "Constants"
-msgstr "ìƒìˆ˜(Constant)"
+msgstr "ìƒìˆ˜"
#: editor/editor_help.cpp
msgid "Constants:"
@@ -1768,7 +1773,9 @@ msgstr "리소스 저장 중 오류!"
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
-msgstr "ì´ ë¦¬ì†ŒìŠ¤ëŠ” íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì§€ 않기 ë•Œë¬¸ì— ì €ìž¥í•  수 없습니다. 먼저 리소스를 유ì¼í•˜ê²Œ 만드세요."
+msgstr ""
+"ì´ ë¦¬ì†ŒìŠ¤ëŠ” íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì§€ 않기 ë•Œë¬¸ì— ì €ìž¥í•  수 없습니다. 먼저 리소스"
+"를 유ì¼í•˜ê²Œ 만드세요."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2023,7 +2030,7 @@ msgstr "ì´ ìž‘ì—…ì€ ë£¨íŠ¸ 노드가 ì—†ì´ëŠ” 불가능합니다."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "íƒ€ì¼ ì…‹ 내보내기"
+msgstr "타ì¼ì…‹ 내보내기"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2262,7 +2269,7 @@ msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr "íƒ€ì¼ ì…‹..."
+msgstr "타ì¼ì…‹..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2689,7 +2696,7 @@ msgstr "í¬í•¨"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr "Self(셀프)"
+msgstr "셀프"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -5196,7 +5203,7 @@ msgstr "CPU파티í´ë¡œ 변환"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr "파티í´(Particles)"
+msgstr "파티í´"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
@@ -5859,6 +5866,14 @@ msgid "Open Godot online documentation"
msgstr "Godot 온ë¼ì¸ 문서 열기"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "ë ˆí¼ëŸ°ìŠ¤ 문서 검색."
@@ -6080,7 +6095,7 @@ msgstr "ë¬¼ë¦¬ì  ë³¸ 만들기"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
-msgstr "스켈레톤(Skeleton)"
+msgstr "스켈레톤"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
@@ -6696,7 +6711,7 @@ msgstr "분리.:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr "TextureRegion"
+msgstr "í…스ì³ì§€ì—­"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -7134,7 +7149,7 @@ msgstr "ì´ ì†ì„±ì„ 바꿀 수 없습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
-msgstr "TileSet(íƒ€ì¼ ì…‹)"
+msgstr "타ì¼ì…‹"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
@@ -7239,7 +7254,7 @@ msgstr "경로 내보내기"
#: editor/project_export.cpp
msgid "Resources"
-msgstr "리소스(Resources)"
+msgstr "리소스"
#: editor/project_export.cpp
msgid "Export all resources in the project"
@@ -7769,7 +7784,7 @@ msgstr "ì´ë²¤íŠ¸ 추가"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "버튼(Button)"
+msgstr "버튼"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -7901,7 +7916,7 @@ msgstr "ì•¡ì…˜:"
#: editor/project_settings_editor.cpp
msgid "Action"
-msgstr "ì•¡ì…˜(Action)"
+msgstr "ì•¡ì…˜"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -8105,7 +8120,7 @@ msgstr "ê° ë…¸ë“œì— ëŒ€í•´ ì¹´ìš´í„°ê°€ ì¦ê°€í•˜ëŠ” ì–‘"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr "패딩(Padding)"
+msgstr "패딩"
#: editor/rename_dialog.cpp
msgid ""
@@ -9659,10 +9674,10 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"ì´ ë…¸ë“œëŠ” ëª¨ì–‘ì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© "
+"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© "
"할 수 없습니다.\n"
-"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 ëª¨ì–‘ì„ ì •ì˜í•˜"
-"세요."
+"CollisionShape2D ë˜ëŠ” CollisionPolygon2D를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜"
+"하세요."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -9684,17 +9699,17 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ"
-"다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 추가"
-"하여 사용합니다."
+"CollisionShape2D는 CollisionObject2Dì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©"
+"니다. Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ë“±ì˜ ìžì‹ 노드로 추"
+"가하여 사용합니다."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"CollisionShape2Dê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 반드시 ëª¨ì–‘ì´ ì œê³µë˜ì–´ì•¼ 합니다. 모"
-"양 리소스를 만드세요!"
+"CollisionShape2Dê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 반드시 Shapeì´ ì œê³µë˜ì–´ì•¼ 합니다. "
+"Shape 리소스를 만드세요!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -9867,9 +9882,9 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"ì´ ë…¸ë“œëŠ” ëª¨ì–‘ì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© "
+"ì´ ë…¸ë“œëŠ” Shapeì„ ê°–ëŠ” ìžì‹ 노드가 없습니다, 다른 물체와 충ëŒí•˜ê±°ë‚˜ ìƒí˜¸ìž‘ìš© "
"할 수 없습니다.\n"
-"CollisionShape ë˜ëŠ” CollisionPolygon를 ìžì‹ 노드로 추가하여 ëª¨ì–‘ì„ ì •ì˜í•˜ì„¸"
+"CollisionShape ë˜ëŠ” CollisionPolygon를 ìžì‹ 노드로 추가하여 Shapeì„ ì •ì˜í•˜ì„¸"
"ìš”."
#: scene/3d/collision_polygon.cpp
@@ -9878,7 +9893,7 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ"
+"CollisionPolygonì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ"
"다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용"
"합니다."
@@ -9892,23 +9907,25 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ ëª¨ì–‘ì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆë‹¤. "
-"Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용합니"
-"다."
+"CollisionShapeì€ CollisionObjectì— ì¶©ëŒ Shapeì„ ì§€ì •í•˜ê¸° 위해서만 사용ë©ë‹ˆ"
+"다. Area, StaticBody, RigidBody, KinematicBody ë“±ì— ìžì‹ 노드로 추가하여 사용"
+"합니다."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
-"CollisionShapeê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 ëª¨ì–‘ì´ ì œê³µë˜ì–´ì•¼ 합니다. 모양 리소스"
+"CollisionShapeê°€ ê¸°ëŠ¥ì„ í•˜ê¸° 위해서는 Shapeì´ ì œê³µë˜ì–´ì•¼ 합니다. Shape 리소스"
"를 만드세요!"
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
-msgstr "í‰ë©´ ëª¨ì–‘ì€ ìž˜ ìž‘ë™í•˜ì§€ 않으며 ì´í›„ 버전ì—ì„œ ì œê±°ë  ì˜ˆì •ìž…ë‹ˆë‹¤. 사용하지 ë§ì•„주세요."
+msgstr ""
+"í‰ë©´ ëª¨ì–‘ì€ ìž˜ ìž‘ë™í•˜ì§€ 않으며 ì´í›„ 버전ì—ì„œ ì œê±°ë  ì˜ˆì •ìž…ë‹ˆë‹¤. 사용하지 ë§ì•„"
+"주세요."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 2a3162abce..27fa42d705 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -5834,6 +5834,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 4b11ba6dcc..4c46135e35 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -5811,6 +5811,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
new file mode 100644
index 0000000000..bd3832641d
--- /dev/null
+++ b/editor/translations/mi.po
@@ -0,0 +1,9865 @@
+# LANGUAGE translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# follower <follower@rancidbacon.com>, 2019.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language: mi\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Previous Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Next Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures it's "
+"children placement behavior.\n"
+"If you dont't intend to add a script, then please use a plain 'Control' node "
+"instead."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index b26dceb41c..d029bdaacd 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -5717,6 +5717,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 36b3746a3d..61fb10d582 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -5739,6 +5739,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index b9fa882811..405d71e43b 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -6173,6 +6173,14 @@ msgid "Open Godot online documentation"
msgstr "Ã…pne Godots nettbaserte dokumentasjon"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Søk i referanse-dokumentasjonen."
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index b5ac4c3fd5..c0e046dc9b 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -30,12 +30,13 @@
# Wouter Buckens <wou.buc@gmail.com>, 2019.
# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019.
# jef dered <themen098s@vivaldi.net>, 2019.
+# Alex H. <sandertjeh13@hotmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-08 15:03+0000\n"
-"Last-Translator: jef dered <themen098s@vivaldi.net>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Alex H. <sandertjeh13@hotmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -43,7 +44,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -654,11 +655,11 @@ msgstr "Initialiseer Zoom"
#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
-msgstr ""
+msgstr "Waarschuwingen"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Regel- en kolomnummers."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1805,7 +1806,7 @@ msgstr "Project exporteren faalt door foutcode %d."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "De geïmporteerde bronnen kunnen niet worden opgeslagen."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1817,10 +1818,13 @@ msgid "Error saving resource!"
msgstr "Error bij het opslaan van resource!"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Deze bron kan niet worden opgeslagen omdat het niet bij de bewerkte scene "
+"behoort. Maak het eerst uniek."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2049,7 +2053,7 @@ msgstr "Mislukt om resource te laden."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "Een hoofdknooppunt is vereist voor het opslaan van de scène."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2812,6 +2816,9 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Kan geen ViewportTexture creëren op bronnen die zijn opgeslagen als een "
+"bestand.\n"
+"Bron moet toebehoren aan een scène."
#: editor/editor_properties.cpp
msgid ""
@@ -2820,6 +2827,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld "
+"als 'local to scene'.\n"
+"Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen "
+"die het bevat tot en met een knooppunt)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -3496,7 +3507,7 @@ msgstr "Herimporteer"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Sla scènes op, her-importeer en start opnieuw op"
#: editor/import_dock.cpp
#, fuzzy
@@ -3507,6 +3518,8 @@ msgstr "Om de video driver te veranderen moet de editor herstart worden."
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"WAARSCHUWING: Er bestaan Assets die gebruikmaken van deze bron, hierdoor "
+"kunnen deze mogelijk niet worden geladen."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -3726,7 +3739,7 @@ msgstr "Verwijder Pad Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Verplaats BlendSpace1D knooppunt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3753,7 +3766,7 @@ msgstr "Selecteer en verplaats punten, maak punten aan met RMK."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "Schakel automatisch uitlijnen en rasterweergave in."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3802,7 +3815,7 @@ msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Er bestaan geen driehoeken, blending kan niet plaatsvinden."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -3819,7 +3832,7 @@ msgstr "Punten en driehoeken wissen."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "Genereer geblende driehoeken automatisch (in plaats van handmatig)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3838,7 +3851,7 @@ msgstr "Filters Bewerken"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Output Node kan niet worden toegevoegd aan de blend tree."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -4175,7 +4188,7 @@ msgstr "Aan het einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Verplaats"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4199,7 +4212,7 @@ msgstr "Overgangsknoop"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Stel in als Start Node (Autoplay)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4229,7 +4242,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Stel eindanimatie in. Dit is handig voor sub-transities."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
@@ -4627,6 +4640,7 @@ msgstr "Verplaats CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
+"Vooraf ingestelde waardes voor de ankers en marges van een Control Node."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4819,7 +4833,7 @@ msgstr "Maak IK Ketting Leeg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4858,7 +4872,7 @@ msgstr "Toon Aanzicht Portaal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Toon Groep en Slot Iconen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -5034,7 +5048,7 @@ msgstr "Bak GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Gradient aangepast"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -5551,7 +5565,7 @@ msgstr "Beweeg Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "De Polygon2D skeleteigenschap wijst niet naar een Skeleton2D Node"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5563,6 +5577,8 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"Deze polygoon bevat geen textuur.\n"
+"Stel een textuur in om de UV aan te kunnen passen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5573,6 +5589,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Polygon2D heeft interne hoekpunten waardoor deze niet meer bewerkt kan "
+"worden via de viewport."
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5591,7 +5609,7 @@ msgstr "Verwijder In-Controle Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5627,7 +5645,7 @@ msgstr "Polygon 2D UV Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5676,24 +5694,28 @@ msgstr "Schaal Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Creëer een op maat gemaakte polygoon. Schakelt het renderen van op maat "
+"gemaakte polygonen in."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Verwijder een op maat gemaakte polygoon. Als er geen overblijven zal het "
+"renderen van op maat gemaakte polygonen worden uitgeschakeld."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr ""
+msgstr "Teken gewichten met gespecificeerde intensiteit."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
-msgstr ""
+msgstr "Wis gewichten met gespecificeerde intensiteit."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5807,7 +5829,7 @@ msgstr "BronnenPrelader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
@@ -5899,7 +5921,7 @@ msgstr " Klasse Referentie"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit."
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6029,6 +6051,14 @@ msgid "Open Godot online documentation"
msgstr "Open Godot online documentatie"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Zoek in de referentie documentatie."
@@ -6076,7 +6106,7 @@ msgstr "Regel:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(negeren)"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6085,7 +6115,7 @@ msgstr "Ga Naar Functie..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standaard"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -6118,7 +6148,7 @@ msgstr "Maak Hoofdletters"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Syntax Markeren"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -6241,7 +6271,7 @@ msgstr "Creëer Emissie Punten Vanuit Mesh"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
-msgstr ""
+msgstr "Stel Rustpose in op Botten"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
@@ -6250,11 +6280,11 @@ msgstr "Singleton"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Maak Rustpose (van Botten)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Stel Botten in op Rustpose"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
@@ -6331,7 +6361,7 @@ msgstr "Schakelaar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6501,6 +6531,10 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de "
+"editor.\n"
+"Deze waarde kan niet worden gebruikt als een betrouwbare indicatie van in-"
+"game performance."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -6548,7 +6582,7 @@ msgstr "Lokale Coördinaten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
-msgstr ""
+msgstr "Lokale Ruimtemodus (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -6626,7 +6660,7 @@ msgstr "Transformatie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
-msgstr ""
+msgstr "Lijn object uit op vloer"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6736,7 +6770,7 @@ msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
-msgstr ""
+msgstr "Naamloos apparaat"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6745,11 +6779,11 @@ msgstr "Mesh is leeg!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
+msgstr "Kan geen Sprite converteren dat animatieframes gebruikt om te meshen."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6768,11 +6802,11 @@ msgstr "Creëer Omlijning Mesh"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Simplificatie: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
-msgstr ""
+msgstr "Vergroot (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6794,7 +6828,7 @@ msgstr "Voeg Frame toe"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "Klembord van bron is leeg of het is niet een textuur!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -6860,9 +6894,8 @@ msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Stel Handgreep In"
+msgstr "Stel Marge In"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6884,19 +6917,19 @@ msgstr "Rooster Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "Automatisch Snijden"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "Afstand:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr ""
+msgstr "Stap:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "Separatie:"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
@@ -6933,11 +6966,11 @@ msgstr "Thema Bewerkingsmenu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr ""
+msgstr "Class Items Toevoegen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr ""
+msgstr "Class Items Verwijderen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -6965,33 +6998,31 @@ msgstr "Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
-msgstr ""
+msgstr "Item Aanvinken"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr ""
+msgstr "Item Aangevinkt"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "Item Toevoegen"
+msgstr "Radio Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
-msgstr ""
+msgstr "Radio Item Aangevinkt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr "Had"
+msgstr "Heeft"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Veel"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Opties"
+msgstr "Heeft,Veel,Opties"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -7045,7 +7076,7 @@ msgstr "Centreer Selectie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "Teken TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -7053,15 +7084,15 @@ msgstr "Teken Lijn"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr ""
+msgstr "Teken Driehoek"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr ""
+msgstr "Opvullen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "Wis TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
@@ -7081,7 +7112,7 @@ msgstr "Spiegel Y"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr ""
+msgstr "Teken Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -7135,7 +7166,7 @@ msgstr "Volgend script"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Selecteer de volgende shape, sub-tegel of Tegel."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7144,7 +7175,7 @@ msgstr "Vorig tabblad"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Selecteer de vorige shape, subtegel of Tegel."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -7194,7 +7225,7 @@ msgstr "Geen Texture geselecteerd om te verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "Creëer vanuit scène? Hiermee worden alle huidige tegels overschreven."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -7207,7 +7238,7 @@ msgstr "Verwijder Sjabloon"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -7246,6 +7277,9 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
+"Selecteer subtegel om te gebruiken als icoon, wordt ook gebruikt op "
+"ongeldige autotegel bindingen.\n"
+"Klik op een andere Tegel om deze aan te passen."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7273,7 +7307,7 @@ msgstr "Map Maken"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Tegel Icoon Instellen"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7302,7 +7336,7 @@ msgstr "Plak Animatie"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Wis Tegel Bitmasker"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7341,7 +7375,7 @@ msgstr "Filters Bewerken"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Wijzig Tegel Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7384,7 +7418,7 @@ msgstr "Dupliceer Graaf Knooppunt(en)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "Visuele Shader Invoertype Gewijzigd"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -7433,6 +7467,8 @@ msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
+"Exporteren van project voor platform '%s' is mislukt.\n"
+"Exportsjablonen zijn mogelijk niet aanwezig of ongeldig."
#: editor/project_export.cpp
msgid ""
@@ -7440,6 +7476,9 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
+"Exporteren van project voor platform '%s' is mislukt.\n"
+"Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de "
+"vooraf ingestelde exportinstellingen of uw eigen exportinstellingen."
#: editor/project_export.cpp
#, fuzzy
@@ -7458,7 +7497,7 @@ msgstr "Dit pad bestaat niet."
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
+msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:"
#: editor/project_export.cpp
msgid "Presets"
@@ -7475,11 +7514,11 @@ msgstr "Project Exporteren"
#: editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "Bronnen"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr ""
+msgstr "Exporteer alle bronnen in het project"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -7487,25 +7526,29 @@ msgstr "Exporteer geselecteerde scenes (en afhankelijkheden)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr ""
+msgstr "Exporteer geselecteerde bronnen (en afhankelijkheden)"
#: editor/project_export.cpp
msgid "Export Mode:"
-msgstr ""
+msgstr "Exporteer Modus:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr ""
+msgstr "Bronnen te exporteren:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
+"Filters voor het exporteren van bestanden dat geen bron zijn (scheiden met "
+"een komma, bijv.: *.json, *.txt)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
+"Filters voor het uitsluiten van bestanden van het project (scheiden met een "
+"komma, bijv.: *.json, *.txt)"
#: editor/project_export.cpp
msgid "Patches"
@@ -7513,7 +7556,7 @@ msgstr "Patches"
#: editor/project_export.cpp
msgid "Make Patch"
-msgstr ""
+msgstr "Maak Patch"
#: editor/project_export.cpp
msgid "Features"
@@ -7539,23 +7582,23 @@ msgstr "Project Exporteren"
#: editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "Tekst"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "Gecompileerd"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "Versleuteld (Verstrek hieronder de sleutel)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Ongeldige Encryptiesleutel (moet 64 tekens lang zijn)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Script Encryptiesleutel (256-bits als hexadecimale):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -7585,7 +7628,7 @@ msgstr "Dit pad bestaat niet."
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr ""
+msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -7598,7 +7641,7 @@ msgstr "Kies alstublieft een 'project.godot' bestand."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "Map bevat al een Godot project."
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -7630,6 +7673,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
+"Kan project.godot in project pad niet laden (error %d). Mogelijk is het "
+"bestand niet aanwezig of corrupt."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7700,11 +7745,11 @@ msgstr "Bladeren"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Renderer:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
@@ -7713,10 +7758,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Hogere beeldkwaliteit\n"
+"Alle features beschikbaar\n"
+"Incompatibel met verouderde hardware\n"
+"Niet aanbevolen voor web gebaseerde games"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -7725,10 +7774,16 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Lagere beeldkwaliteit\n"
+"Sommige features zijn niet beschikbaar\n"
+"Werkt op bijna alle hardware\n"
+"Aanbevolen voor web gebaseerde games"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"Renderer kan later worden gewijzigd, scenes moeten dan mogelijk worden "
+"bijgesteld."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -7755,6 +7810,15 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"Het volgende project-configuratiebestand specificeert niet door welke versie "
+"van Godot deze gemaakt is.\n"
+"\n"
+"%s\n"
+"\n"
+"Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd "
+"naar Godot's huidige format voor project-configuratiebestanden.\n"
+"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
+"versies van Godot Engine."
#: editor/project_manager.cpp
msgid ""
@@ -7767,12 +7831,22 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"Het volgende project-configuratiebestand was gegenereerd door een oudere "
+"versie van Godot Engine, en moet worden geconverteerd voor deze versie:\n"
+"\n"
+"%s\n"
+"\n"
+"Wil je dit project-configuratiebestand converteren?\n"
+"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
+"versies van Godot Engine."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Het project-configuratiebestand is gemaakt door een nieuwere versie van "
+"Godot Engine, en is incompatibel met de huidige versie."
#: editor/project_manager.cpp
msgid ""
@@ -7789,6 +7863,8 @@ msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
+"Kan project niet starten: Assets moeten worden geïmporteerd.\n"
+"Wijzig het project om de initiële import te starten."
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
@@ -7812,6 +7888,8 @@ msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
+"U staat op het punt om %s folders te scannen voor bestaande Godot projecten. "
+"Akkoord?"
#: editor/project_manager.cpp
msgid "Project Manager"
@@ -7840,7 +7918,7 @@ msgstr "Verwijder Selectie"
#: editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "Sluiten"
#: editor/project_manager.cpp
msgid "Restart Now"
@@ -7856,45 +7934,48 @@ msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
+"U heeft momenteel geen projecten.\n"
+"Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?"
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr ""
+msgstr "Sleutel "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
-msgstr ""
+msgstr "Controller Knop"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
-msgstr ""
+msgstr "Controller Axis"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "Muis Knop"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
+"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
+"'\"' bevatten"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
-msgstr ""
+msgstr "Action '%s' bestaat al!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
-msgstr ""
+msgstr "Hernoem Input Action Event"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Verander Animatie Naam:"
+msgstr "Wijzig Action Deadzone"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr ""
+msgstr "Toevoegen Input Action Event"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7915,35 +7996,35 @@ msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
-msgstr ""
+msgstr "Control+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr ""
+msgstr "Druk op een toets..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr ""
+msgstr "Muis Knop Index:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "Links Knop"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "Rechts Knop"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "Middelste Knop"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "Muiswiel Omhoog Knop"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "Muiswiel Omlaag Knop"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7967,7 +8048,7 @@ msgstr "Knop"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
-msgstr ""
+msgstr "Controller Axis Index:"
#: editor/project_settings_editor.cpp
msgid "Axis"
@@ -7975,7 +8056,7 @@ msgstr "As"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
-msgstr ""
+msgstr "Controller Knop Index:"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7984,11 +8065,11 @@ msgstr "Schaal Selectie"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr ""
+msgstr "Wis Input Action Event"
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "Event Toevoegen"
#: editor/project_settings_editor.cpp
msgid "Button"
@@ -8021,15 +8102,15 @@ msgstr "Getter Property Toevoegen"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr ""
+msgstr "Selecteer eerst een instellingsitem!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr ""
+msgstr "Eigenschap '%s' bestaat niet."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
+msgstr "Instelling '%s' is intern, en kan niet worden verwijderd."
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -8041,6 +8122,8 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
+"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
+"'\"' bevatten."
#: editor/project_settings_editor.cpp
msgid "Already existing"
@@ -8048,19 +8131,19 @@ msgstr "Bestaat al"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr ""
+msgstr "Toevoegen Input Action"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "Fout bij opslaan instellingen."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "Instellingen succesvol opgeslagen."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
-msgstr ""
+msgstr "Override voor Feature"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
@@ -8072,31 +8155,33 @@ msgstr "Verwijder vertaling"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
-msgstr ""
+msgstr "Voeg Remapped Path toe"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Resource Remap Add Remap"
-msgstr ""
+msgstr "Bron Remap Toevoegen"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Change Resource Remap Language"
-msgstr ""
+msgstr "Wijzig Bron Remap Taal"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr ""
+msgstr "Verwijder Bron Remap"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr ""
+msgstr "Verwijder Bron Remap Optie"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
-msgstr ""
+msgstr "Lokale Filter Gewijzigd"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
-msgstr ""
+msgstr "Lokale Filtermodus Gewijzigd"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
@@ -8108,11 +8193,11 @@ msgstr "Algemeen"
#: editor/project_settings_editor.cpp
msgid "Override For..."
-msgstr ""
+msgstr "Override Voor..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -8120,7 +8205,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
-msgstr ""
+msgstr "Action:"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -8129,19 +8214,19 @@ msgstr "Verplaats Actie"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Deadzone"
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr ""
+msgstr "Apparaat:"
#: editor/project_settings_editor.cpp
msgid "Index:"
-msgstr ""
+msgstr "Index:"
#: editor/project_settings_editor.cpp
msgid "Localization"
-msgstr ""
+msgstr "Lokalisatie"
#: editor/project_settings_editor.cpp
msgid "Translations"
@@ -8153,23 +8238,25 @@ msgstr "Vertalingen:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
-msgstr ""
+msgstr "Remaps"
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr ""
+msgstr "Bronnen:"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Remaps by Locale:"
-msgstr ""
+msgstr "Remaps door Locale:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "Locale"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Locales Filter"
-msgstr ""
+msgstr "Lokalen Filter"
#: editor/project_settings_editor.cpp
msgid "Show all locales"
@@ -8190,7 +8277,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr ""
+msgstr "Automatisch Laden"
#: editor/property_editor.cpp
msgid "Ease In"
@@ -8202,7 +8289,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
-msgstr ""
+msgstr "Nul"
#: editor/property_editor.cpp
msgid "Easing In-Out"
@@ -8222,7 +8309,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Toewijzen"
#: editor/property_editor.cpp
#, fuzzy
@@ -8231,7 +8318,7 @@ msgstr "Alles Selecteren"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "Fout bij laden bestand: Niet een bron!"
#: editor/property_editor.cpp
#, fuzzy
@@ -8248,19 +8335,19 @@ msgstr "Selecteer Eigenschap"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
-msgstr ""
+msgstr "Selecteer Virtuele Method"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr ""
+msgstr "Selecteer Method"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
-msgstr ""
+msgstr "Kan PVRTC tool niet uitvoeren:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
-msgstr ""
+msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
@@ -8269,11 +8356,11 @@ msgstr "Hernoemen"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "Voorvoegsel"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Achtervoegsel"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8282,7 +8369,7 @@ msgstr "Uitlijnen opties"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Plaatsvervanger"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8291,7 +8378,7 @@ msgstr "Node Naam:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Naam van primaire Node, indien beschikbaar"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8313,18 +8400,22 @@ msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Sequentiële integer teller.\n"
+"Vergelijk tellersopties."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "Per Niveau teller"
#: editor/rename_dialog.cpp
+#, fuzzy
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
+"Herstart de teller voor iedere groep van secundaire Nodes indien ingesteld"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Initiële waarde van teller"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8333,17 +8424,19 @@ msgstr "Stap(pen):"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Hoeveelheid waarmee de teller incrementeert voor iedere Node"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Vulling"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Minimum aantal nummers voor de teller.\n"
+"Missende nummers worden opgevuld met nullen."
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8352,23 +8445,23 @@ msgstr "Verander Expressie"
#: editor/rename_dialog.cpp
msgid "Post-Process"
-msgstr ""
+msgstr "Post-Process"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr ""
+msgstr "Houd"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "CamelCase naar under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "under_scored naar CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Case"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -8399,7 +8492,7 @@ msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr ""
+msgstr "Houd Globale Transformatie"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
@@ -8407,11 +8500,11 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "Uitvoermodus:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "Huidige Scene"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
@@ -8419,11 +8512,11 @@ msgstr "Hoofdscène"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "Hoofdscene Argumenten:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Scene Uitvoerinstellingen"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index b575899626..a2e25fba35 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -17,7 +17,7 @@
# Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018.
# Mietek Szcześniak <ravaging@go2.pl>, 2016.
# NeverK <neverkoxu@gmail.com>, 2018, 2019.
-# Rafal Brozio <rafal.brozio@gmail.com>, 2016.
+# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019.
# Rafał Ziemniak <synaptykq@gmail.com>, 2017.
# RM <synaptykq@gmail.com>, 2018.
# Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017.
@@ -26,16 +26,17 @@
# Zatherz <zatherz@linux.pl>, 2017.
# Tomek <kobewi4e@gmail.com>, 2018, 2019.
# Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018.
-# Dariusz Siek <dariuszynski@gmail.com>, 2018.
+# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019.
# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
# Nie Powiem <blazek10@tlen.pl>, 2019.
# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
# Robert <vizz0@onet.pl>, 2019.
+# Michał Topa <moonchasered@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:36+0000\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -45,7 +46,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -61,12 +62,12 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Niewłaściwe wejście %i (nie podano) w wyrażeniu"
+msgstr "Nieprawidłowe wejście %i (nie podano) w wyrażeniu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
-"self nie może zostać użyte ponieważ obiekt ma wartość null (nie podano)"
+"self nie może być użyte ponieważ instancja jest równa zeru (nie przekazano)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -1407,6 +1408,10 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Platforma docelowa wymaga kompresji tekstur 'ETC', by sterownik awaryjny "
+"GLES2 mógł zadziałać.\n"
+"Włącz 'Import Etc' w Ustawieniach Projektu lub wyłącz 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1529,23 +1534,20 @@ msgid "Move Favorite Down"
msgstr "Przesuń Ulubiony w dół"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Poprzedni poziom"
+msgstr "Poprzedni folder"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Następny poziom"
+msgstr "Następny folder"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
msgstr "Przejdź folder wyżej"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "Nie można utworzyć katalogu."
+msgstr "Dodaj/usuń aktualny folder z ulubionych."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1779,7 +1781,7 @@ msgstr "Eksport projektu nie powiódł się, kod błędu to %d."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Zaimportowane zasoby nie mogą być zapisane."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1795,6 +1797,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Ten zasób nie może zostać zapisany, ponieważ nie należy do edytowanej sceny. "
+"Uczyń go najpierw unikalnym."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2016,14 +2020,12 @@ msgid "Save changes to '%s' before closing?"
msgstr "Zapisać zmiany w '%s' przed zamknięciem?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "Nie udało się wczytać zasobu."
+msgstr "Zapisano %s zmodyfikowanych zasobów."
#: editor/editor_node.cpp
-#, fuzzy
msgid "A root node is required to save the scene."
-msgstr "Tylko jeden plik jest wymagany dla dużych tekstur."
+msgstr "Scena musi posiadać korzeń, by ją zapisać."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2290,7 +2292,7 @@ msgstr "Ostatnio otwierane"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "Konwertuje na..."
+msgstr "Konwertuj na..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
@@ -2328,7 +2330,7 @@ msgstr "Ustawienia projektu"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
-msgstr "Eksport"
+msgstr "Eksportuj"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -2340,7 +2342,7 @@ msgstr "Otwórz folder danych projektu"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Wyjdź do Listy Projektów"
+msgstr "Wyjdź do listy projektów"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2461,7 +2463,7 @@ msgstr "Otwórz folder ustawień edytora"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr "ZarzÄ…dzanie szablonami eksportu"
+msgstr "ZarzÄ…dzaj szablonami eksportu"
#: editor/editor_node.cpp
msgid "Help"
@@ -2545,9 +2547,8 @@ msgid "Save & Restart"
msgstr "Zapisz i zrestartuj"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Ikona obraca siÄ™, gdy okno edytora jest odrysowywane!"
+msgstr "Obraca siÄ™, gdy okno edytora jest przerysowywane."
#: editor/editor_node.cpp
msgid "Update Always"
@@ -2867,9 +2868,9 @@ msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
-"Nie znaleziono możliwej do uruchomienia konfiguracji eksportu dla tej "
+"Nie znaleziono możliwego do uruchomienia profilu eksportu dla tej "
"platformy.\n"
-"Dodaj poprawnÄ… konfiguracjÄ™ z menu eksportu."
+"Dodaj poprawny profil z menu eksportu."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -2938,7 +2939,7 @@ msgstr "Pobieranie informacji o serwerach lustrzanych, proszę czekać..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "Usunąć wersję '%s' szablonu?"
+msgstr "Usunąć wersję \"%s\" szablonu?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -3650,19 +3651,16 @@ msgstr "Wczytaj..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "Przesuń punkty"
+msgstr "Przesuń punkt węzła"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Zmień czas mieszania"
+msgstr "Zmień granice BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Zmień czas mieszania"
+msgstr "Zmień etykiety BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3673,24 +3671,21 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "Dodaj węzeł"
+msgstr "Dodaj punkt węzła"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Dodaj animacjÄ™"
+msgstr "Dodaj punkt animacji"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "Usuń punkt ścieżki"
+msgstr "Usuń punkt BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Przesuń punkt węzła BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3736,29 +3731,24 @@ msgid "Triangle already exists"
msgstr "Trójkąt już istnieje"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "Dodaj zmiennÄ…"
+msgstr "Dodaj trójkąt"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "Zmień czas mieszania"
+msgstr "Zmień granice BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "Zmień czas mieszania"
+msgstr "Zmień etykiety BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "Usuń punkt ścieżki"
+msgstr "Usuń punkt BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "Usuń zmienną"
+msgstr "Usuń trójkąt BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -3769,9 +3759,8 @@ msgid "No triangles exist, so no blending can take place."
msgstr "Nie ma żadnego trójkąta, więc nie może zajść mieszanie."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "Przełącz automatycznie ładowane zmienne globalne"
+msgstr "Przełącz automatyczne trójkąty"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -3791,9 +3780,8 @@ msgid "Blend:"
msgstr "Mieszanie:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "Zmiany materiału"
+msgstr "Parametr zmieniony"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3805,15 +3793,13 @@ msgid "Output node can't be added to the blend tree."
msgstr "Węzeł wyjściowy nie może być dodany do drzewa mieszania."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to BlendTree"
-msgstr "Dodaj węzeł(y) z drzewa"
+msgstr "Dodaj węzeł do BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "Tryb przesuwania"
+msgstr "Węzeł przesunięty"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3824,36 +3810,30 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "Podłączony"
+msgstr "Węzły połączone"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "Rozłączono"
+msgstr "Węzły rozłączone"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Animacje"
+msgstr "Ustaw animacjÄ™"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Usuń węzeł (węzły)"
+msgstr "Usuń węzeł"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Włącz/wyłącz tę ścieżkę."
+msgstr "Przełącz filtrowanie"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Change Filter"
-msgstr "Zmień filtr ustawień lokalizacji"
+msgstr "Zmień filtr"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -3876,9 +3856,8 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "Nazwa węzła"
+msgstr "Węzeł przemianowany"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -3933,7 +3912,6 @@ msgid "Rename Animation"
msgstr "Zmień nazwę animacji"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Blend Next Changed"
msgstr "Mieszaj następną zmienioną"
@@ -4027,14 +4005,12 @@ msgid "Autoplay on Load"
msgstr "Auto odtwarzanie po załadowaniu"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Onion Skinning"
-msgstr "Tryb warstw cebuli"
+msgstr "Onion skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Enable Onion Skinning"
-msgstr "WÅ‚Ä…cz tryb warstw cebuli"
+msgstr "WÅ‚Ä…cz Onion skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -4109,14 +4085,12 @@ msgid "Cross-Animation Blend Times"
msgstr "Czasy przejścia pomiędzy animacjami"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Tryb przesuwania"
+msgstr "Przesuń węzeł"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "Dodaj tłumaczenie"
+msgstr "Dodaj przejście"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4152,18 +4126,16 @@ msgid "No playback resource set at path: %s."
msgstr "Nie znaleziono zasobu do odtworzenia w ścieżce: %s."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "Usunięte:"
+msgstr "Węzeł usunięty"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition Removed"
-msgstr "Węzeł Przejścia"
+msgstr "Przejście usunięte"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Ustaw węzeł początkowy (autoodtwarzanie)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4600,6 +4572,8 @@ msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
+"Wartości zakotwiczeń i marginesów węzłów potomnych kontenerów są nadpisane "
+"przez ich rodzica."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4622,6 +4596,8 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Ostrzeżenie: Pozycja i rozmiar węzła potomnego kontenera są ustawiane tylko "
+"przez jego rodzica."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -4835,15 +4811,15 @@ msgstr "Wstaw klucze."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr "Wstaw Klucz (Istniejące Ścieżki)"
+msgstr "Wstaw klucz (istniejące ścieżki)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr "Skopiuj PozÄ™"
+msgstr "Skopiuj pozÄ™"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr "Wyczyść Pozę"
+msgstr "Wyczyść pozę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -4888,9 +4864,8 @@ msgstr ""
"Przeciągnij i upuść + Alt: Zmień typ węzła"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Utwórz wielokąt"
+msgstr "Utwórz Wielokąt3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4988,7 +4963,7 @@ msgstr "Wypal sondÄ™ GI"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Gradient edytowany"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -5084,9 +5059,8 @@ msgid "Create Convex Static Body"
msgstr "Utwórz statyczne ciało wypukłe"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Trimesh Collision Sibling"
-msgstr "Utwórz trójsiatkę sąsiednich kolizji"
+msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
@@ -5251,9 +5225,8 @@ msgid "Generate Visibility Rect"
msgstr "Wygeneruj prostokąt widoczności"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr "Punkt można wstawić tylko w materiał obróbki ParticlesMaterial"
+msgstr "Punkt można wstawić tylko w materiał przetwarzania ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
@@ -5343,9 +5316,8 @@ msgid "Emission Source: "
msgstr "Źródła emisji: "
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Materiał przetwarzający typu 'ParticlesMaterial' jest wymagany."
+msgstr "Materiał przetwarzający typu \"ParticlesMaterial\" jest wymagany."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
@@ -5364,14 +5336,12 @@ msgid "Remove Point from Curve"
msgstr "Usuń punkt z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Out-Control from Curve"
-msgstr "Usuń punkt z krzywej"
+msgstr "Usuń punkt kontrolny wychodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove In-Control from Curve"
-msgstr "Usuń punkt z krzywej"
+msgstr "Usuń punkt kontrolny wchodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5388,11 +5358,11 @@ msgstr "PrzenieÅ› punkt krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "Przesuń punkt kontrolny wchodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "Przesuń punkt kontrolny wychodzący z krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5462,14 +5432,12 @@ msgid "Set Curve Point Position"
msgstr "Ustaw pozycje punktu krzywej"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve In Position"
-msgstr "Ustaw pozycje krzywej"
+msgstr "Ustaw punkt kontrolny wchodzÄ…cy z krzywej"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Out Position"
-msgstr "Ustaw pozycje punktu krzywej"
+msgstr "Ustaw punkt kontrolny wychodzÄ…cy z krzywej"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -5480,14 +5448,12 @@ msgid "Remove Path Point"
msgstr "Usuń punkt ścieżki"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Remove Out-Control Point"
-msgstr "Usuń punkt ścieżki"
+msgstr "Usuń punkt kontrolny wychodzący"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Remove In-Control Point"
-msgstr "Usuń punkt ścieżki"
+msgstr "Usuń punkt kontrolny wchodzący"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
@@ -5503,7 +5469,6 @@ msgid ""
msgstr "Właściwość skeleton węzła Polygon2D nie wskazuje na węzeł Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "Synchronizuj kości"
@@ -5560,9 +5525,8 @@ msgid "Transform Polygon"
msgstr "Przekształć wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "Maluj wagi kości"
+msgstr "Oznacz ciężar kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
@@ -5577,9 +5541,8 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Punkt"
+msgstr "Punkty"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
@@ -5619,23 +5582,23 @@ msgstr "Skaluj WielokÄ…t"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "Utwórz własny wielokąt. Włącza renderowanie własnego wielokąta."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Usuń własny wielokąt. Jeśli nie został żaden, renderowanie własnych "
+"wielokątów jest wyłączone."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Maluj wagi z podaną intensywnością."
+msgstr "Oznacz ciężar ze sprecyzowaną intensywnością."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Odmaluj wagi z podaną intensywnością."
+msgstr "Odznacz ciężar ze sprecyzowaną intensywnością."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5781,17 +5744,14 @@ msgid "Error while saving theme."
msgstr "BÅ‚Ä…d podczas zapisywania motywu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "BÅ‚Ä…d zapisywania"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
msgstr "BÅ‚Ä…d importowania motywu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "BÅ‚Ä…d importowania"
@@ -5824,9 +5784,8 @@ msgid "Save Theme As..."
msgstr "Zapisz motyw jako..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid " Class Reference"
-msgstr " Referencja klas"
+msgstr " - referencja klasy"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -5956,6 +5915,14 @@ msgid "Open Godot online documentation"
msgstr "Otwórz dokumentację online"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Poszukaj w dokumentacji referencyjnej."
@@ -6151,14 +6118,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Ten szkielet nie ma kości. Stwórz jakieś węzły potomne Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Rest Pose from Bones"
-msgstr "Utwórz pozę spoczynkową (z kości)"
+msgstr "Utwórz pozę spoczynkową z kości"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Set Rest Pose to Bones"
-msgstr "Utwórz pozę spoczynkową (z kości)"
+msgstr "Ustaw kościom pozę spoczynkową"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
@@ -6313,9 +6278,8 @@ msgid "Rear"
msgstr "Tył"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align with View"
-msgstr "Wyrównaj z widokiem"
+msgstr "Dopasuj do widoku"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -6350,9 +6314,8 @@ msgid "View Environment"
msgstr "Wyświetlaj środowisko"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Gizmos"
-msgstr "Pokaż uchwyty"
+msgstr "Pokaż ikony węzłów"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
@@ -6411,6 +6374,8 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"Uwaga: Wyświetlana wartość FPS pochodzi z edytora.\n"
+"Nie może być używana jako miarodajny wskaźnik wydajności w grze."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -6421,9 +6386,8 @@ msgid "XForm Dialog"
msgstr "Okno dialogowe XForm"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "PrzyciÄ…gaj do siatki"
+msgstr "Przyciągnij węzły do podłogi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
@@ -6613,7 +6577,6 @@ msgid "View Z-Far:"
msgstr "Widok Z-Daleko:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Transform Change"
msgstr "Zmiana przekształcenia"
@@ -6630,7 +6593,6 @@ msgid "Scale (ratio):"
msgstr "Skala (proporcja):"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Transform Type"
msgstr "Typ przekształcenia"
@@ -6644,7 +6606,7 @@ msgstr "Po"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
-msgstr ""
+msgstr "Uchwyt bez nazwy"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6716,14 +6678,12 @@ msgid "(empty)"
msgstr "(pusty)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Animacje"
+msgstr "Animacje:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Animacje"
+msgstr "Nowa animacja"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6734,9 +6694,8 @@ msgid "Loop"
msgstr "Pętla"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Klatki animacji"
+msgstr "Klatki animacji:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7052,9 +7011,8 @@ msgid "Erase bitmask."
msgstr "Wyczyść maskę bitową."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Utwórz nowe węzły."
+msgstr "Utwórz nowy prostokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
@@ -7062,22 +7020,20 @@ msgstr "Utwórz nowy wielokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Trzymaj wielokÄ…t wewnÄ…trz regionu ProstokÄ…ta."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr "Włącz przyciąganie i pokaż siatkę (konfigurowalne w inspektorze)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Usunąć wybraną teksturę i WSZYSTKIE KAFELKI, które jej używają?"
+msgstr ""
+"Usunąć wybraną teksturę? To usunie wszystkie kafelki, które jej używają."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -7108,9 +7064,8 @@ msgstr ""
"Kliknij na inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Usuń zaznaczony prostokąt."
+msgstr "Usuń zaznaczony Prostokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -7125,7 +7080,6 @@ msgid "Delete polygon."
msgstr "Usuń wielokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -7133,7 +7087,7 @@ msgid ""
msgstr ""
"LPM: WÅ‚Ä…cz bit.\n"
"PPM: Wyłącz bit.\n"
-"Kliknij inny kafelek, by go edytować."
+"Kliknij inny Kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -7154,104 +7108,88 @@ msgstr ""
"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Wybierz pod-kafelek, by zmienić jego priorytet.\n"
-"Kliknij inny kafelek, by go edytować."
+"Wybierz pod-kafelek, by zmienić jego indeks Z.\n"
+"Kliknij inny Kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "Ustaw obszar tekstury"
+msgstr "Ustaw obszar Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Utwórz katalog"
+msgstr "Utwórz Kafelek"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Ustaw ikonÄ™ Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Edytuj filtry"
+msgstr "Edytuj maskÄ™ bitowÄ… Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Edytuj wielokÄ…t kolizji"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "Edytuj wielokÄ…t"
+msgstr "Edytuj wielokÄ…t okluzji"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Edytuj wielokÄ…t nawigacyjny"
+msgstr "Edytuj wielokÄ…t nawigacji"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Wklej animacjÄ™"
+msgstr "Wklej maskÄ™ bitowÄ… Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Wyczyść maskę bitową Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Concave"
-msgstr "Przesuń Wielokąt"
+msgstr "Zmień wielokąt na wklęsły"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "Przesuń Wielokąt"
+msgstr "Zmień wielokąt na wypukły"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Usuń szablon"
+msgstr "Usuń Kafelek"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Usuń wielokąt i punkt"
+msgstr "Usuń wielokąt kolizji"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Stwórz Occluder Polygon"
+msgstr "Usuń wielokąt okluzji"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Utwórz wielokąt nawigacyjny"
+msgstr "Utwórz wielokąt nawigacji"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "Edytuj filtry"
+msgstr "Edytuj priorytet Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Edytuj indeks Z Kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Utwórz wielokąt nawigacyjny"
+msgstr "Utwórz wielokąt kolizji"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "Stwórz Occluder Polygon"
+msgstr "Utwórz wielokąt okluzji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
@@ -7263,12 +7201,11 @@ msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr ""
+msgstr "Ustaw nazwÄ™ uniformu"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set Input Default Port"
-msgstr "Ustaw jako domyślne dla '%s'"
+msgstr "Ustaw domyślny port wejścia"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
@@ -7280,7 +7217,7 @@ msgstr "Duplikuj węzły"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "Typ wejścia shadera wizualnego zmieniony"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -7312,17 +7249,19 @@ msgstr "Uruchamiany"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
-msgstr "Usunąć ścieżkę '%s' z listy?"
+msgstr "Usunąć ścieżkę \"%s\" z listy?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
-msgstr "Usunąć predefiniowane '%s'?"
+msgstr "Usunąć profil \"%s\"?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
+"Nie udało się wyeksportować projektu dla platformy \"%s\".\n"
+"Brak szablonów eksportu lub są nieprawidłowe."
#: editor/project_export.cpp
msgid ""
@@ -7330,6 +7269,9 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
+"Nie udało się wyeksportować projektu dla platformy \"%s\".\n"
+"Może to być przez problem z konfiguracją w profilu eksportu lub twoich "
+"ustawieniach eksportu."
#: editor/project_export.cpp
msgid "Release"
@@ -7439,7 +7381,7 @@ msgstr "Zaszyfrowany (podaj klucz poniżej)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Nieprawidłowy klucz szyfrowania (długość musi wynosić 64 znaki)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -7580,7 +7522,7 @@ msgstr "Ścieżka instalacji projektu:"
#: editor/project_manager.cpp
msgid "Browse"
-msgstr "Szukaj"
+msgstr "PrzeglÄ…daj"
#: editor/project_manager.cpp
msgid "Renderer:"
@@ -7648,6 +7590,15 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"Podany plik ustawień projektu nie zawiera informacji o wersji Godota, w "
+"której został stworzony.\n"
+"\n"
+"%s\n"
+"\n"
+"Jeśli mimo to go otworzysz, zostanie przekonwertowany do aktualnego formatu "
+"pliku konfiguracji Godota.\n"
+"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z "
+"wcześniejszymi wersjami silnika."
#: editor/project_manager.cpp
msgid ""
@@ -7660,6 +7611,14 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"Podany plik ustawień projektu został stworzony przez starszą wersję silnika "
+"i musi zostać przekonwertowany do aktualnej wersji.\n"
+"\n"
+"%s\n"
+"\n"
+"Chcesz go przekonwertować?\n"
+"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z "
+"wcześniejszymi wersjami silnika."
#: editor/project_manager.cpp
msgid ""
@@ -8084,11 +8043,11 @@ msgstr "Autoładowanie"
#: editor/property_editor.cpp
msgid "Ease In"
-msgstr ""
+msgstr "Åagodne wejÅ›cie"
#: editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "Åagodne wyjÅ›cie"
#: editor/property_editor.cpp
msgid "Zero"
@@ -8096,11 +8055,11 @@ msgstr "Zero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr ""
+msgstr "Åagodne wejÅ›cie-wyjÅ›cie"
#: editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr ""
+msgstr "Åagodne wyjÅ›cie-wejÅ›cie"
#: editor/property_editor.cpp
msgid "File..."
@@ -8196,10 +8155,12 @@ msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Sekwencyjny licznik całkowity.\n"
+"Porównaj opcje licznika."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "Poziomowy licznik"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -8234,9 +8195,8 @@ msgid "Regular Expressions"
msgstr "Wyrażenia regularne"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
-msgstr "Post-Process"
+msgstr "Przetwarzanie końcowe"
#: editor/rename_dialog.cpp
msgid "Keep"
@@ -8352,19 +8312,20 @@ msgstr "Duplikuj węzeł(y)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"Nie można zmieniać węzłów nadrzędnych w scenie dziedziczonej. Kolejność "
+"węzłów nie może się zmienić."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
-msgstr ""
+msgstr "Węzeł musi należeć do edytowanej sceny, by stać się korzeniem."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Instancje scen nie mogą zostać korzeniem"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "Zmień na korzeń sceny"
+msgstr "Zmień węzeł na Korzeń"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
@@ -8400,12 +8361,11 @@ msgstr "Wczytaj jako zastępczy"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
-msgstr "Zrób lokalne"
+msgstr "Uczyń lokalnym"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "Zmień na korzeń sceny"
+msgstr "Nowy korzeń sceny"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
@@ -8836,19 +8796,16 @@ msgid "Set From Tree"
msgstr "Ustaw z drzewa"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "Åagodne wyjÅ›cie"
+msgstr "Usuń skrót"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Restore Shortcut"
-msgstr "Skróty"
+msgstr "Przywróć skrót"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "Zmień zakotwiczenie"
+msgstr "Zmień skrót"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -8983,7 +8940,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
msgstr "Argument kroku wynosi zero!"
@@ -9057,9 +9013,8 @@ msgid "GridMap Duplicate Selection"
msgstr "GridMap duplikuj zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
-msgstr "Ustawienia GridMap"
+msgstr "Malowanie GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -9070,17 +9025,14 @@ msgid "Snap View"
msgstr "PrzyciÄ…ganie widoku"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "Wyłączone przycinanie"
+msgstr "Wyłącz przycinanie"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Above"
msgstr "Przytnij powyżej"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Below"
msgstr "Przytnij poniżej"
@@ -9194,7 +9146,7 @@ msgstr "Utwórz solucję C#"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
-msgstr ""
+msgstr "Wydania"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
@@ -9206,12 +9158,11 @@ msgstr "Pokaż logi"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Koniec śladu stosu wewnętrznego wyjątku"
#: modules/recast/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Bake NavMesh"
-msgstr "Wypiecz NavMesh"
+msgstr "Przygotuj NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -9239,7 +9190,7 @@ msgstr "Konstruowanie zwartego pola wysokości..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Erodowanie osiÄ…galnego obszaru..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
@@ -9274,12 +9225,16 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
+"Węzeł został zawieszony bez pamięci roboczej, przeczytaj w dokumentacji jak "
+"właściwie zawieszać działanie węzłów!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
+"Węzeł został zawieszony, ale nie zwrócił stanu funkcji w pierwszej pamięci "
+"roboczej."
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -9295,7 +9250,7 @@ msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
+msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -9372,14 +9327,18 @@ msgstr "Duplikuj węzły VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Przytrzymaj %s, by upuścić pobieracz (Getter). Przytrzymaj Shift, by upuścić "
+"generycznÄ… sygnaturÄ™."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Przytrzymaj Ctrl, by upuścić pobieracz (Getter). Przytrzymaj Shift, by "
+"upuścić generyczną sygnaturę."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
+msgstr "Przytrzymaj %s, by upuścić prostą referencję do węzła."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
@@ -9387,16 +9346,15 @@ msgstr "Przytrzymaj Ctrl, by upuścić prostą referencję do węzła."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr ""
+msgstr "Przytrzymaj %s, by upuścić ustawiacz (Setter) zmiennej."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Przytrzymaj Ctrl, by upuścić ustawiacz (Setter) zmiennej."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Dodaj dziecko węzła"
+msgstr "Dodaj wstępnie wczytany węzeł"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -9427,14 +9385,12 @@ msgid "Connect Nodes"
msgstr "Podłącz węzły"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Podłącz węzły"
+msgstr "Połącz dane węzła"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Podłącz węzły"
+msgstr "Połącz sekwencję węzłów"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -9445,9 +9401,8 @@ msgid "Change Input Value"
msgstr "Zmień wartość wejściową"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "Zmień rozmiar CanvasItem"
+msgstr "Zmień rozmiar komentarza"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -9600,87 +9555,86 @@ msgstr "Ustaw %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Brakuje nazwy paczki."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Segmenty paczki muszą mieć niezerową długość."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Znak '%s' nie jest dozwolony w nazwach paczek aplikacji Androida."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Cyfra nie może być pierwszym znakiem w segmencie paczki."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "Znak '%s' nie może być pierwszym znakiem w segmencie paczki."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Paczka musi mieć co najmniej jedną kropkę jako separator."
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu "
+"eksportu."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Niepoprawny klucz publiczny dla ekspansji APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Niepoprawna nazwa klasy"
+msgstr "Niepoprawna nazwa paczki:"
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Brakuje identyfikatora."
#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
-msgstr ""
+msgstr "Segmenty identyfikatora muszą mieć niezerową długość."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
+msgstr "Znak '%s' nie jest dozwolony w identyfikatorze."
#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "Cyfra nie może być pierwszym znakiem w segmencie identyfikatora."
#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
+msgstr "Znak '%s' nie może być pierwszym znakiem w segmencie identyfikatora."
#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
-msgstr ""
+msgstr "Identyfikator musi mieć co najmniej jedną kropkę jako separator."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store Team ID nie podany - nie można skonfigurować projektu."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
+msgstr "Niepoprawny identyfikator:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "Wymagana ikona nie jest podana w profilu eksportu."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9711,64 +9665,55 @@ msgid "Could not read boot splash image file:"
msgstr "Nie można odczytać pliku obrazu splash:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "Domyślny obrazek splash"
+msgstr "Używam domyślnego obrazka powitalnego."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Niewłaściwa nazwa."
+msgstr "Niewłaściwa unikalna nazwa paczki."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Niepoprawny rozmiar fonta."
+msgstr "Nieprawidłowy GUID produktu."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Niepoprawna ścieżka bazowa"
+msgstr "Niepoprawny GUID wydawcy."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Kolor tła nieprawidłowy."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+msgstr "Nieprawidłowe wymiary sklepowego obrazka logo (powinno być 50x50)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
-"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+"Nieprawidłowe wymiary obrazka kwadratowego logo 44x44 (powinno być 44x44)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
-"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+"Nieprawidłowe wymiary obrazka kwadratowego logo 71x71 (powinno być 71x71)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
-"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+"Nieprawidłowe wymiary obrazka kwadratowego logo 150x150 (powinno być "
+"150x150)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
-"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+"Nieprawidłowe wymiary obrazka kwadratowego logo 310x310 (powinno być "
+"310x310)."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
-"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+"Nieprawidłowe wymiary obrazka szerokiego logo 310x150 (powinno być 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
@@ -9890,6 +9835,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
+"Użyj zamiast tego węzła CPUParticles2D. Możesz użyć do tego celu opcji "
+"\"Konwertuj na CPUParticles\"."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -9912,13 +9860,12 @@ msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Zmiany rozmiaru w RigidBody2D (w trybach character i rigid) zostanÄ… "
+"Zmiany rozmiaru w RigidBody2D (w trybach character lub rigid) zostanÄ… "
"nadpisane przez silnik fizyki podczas działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
@@ -9993,18 +9940,17 @@ msgstr "(Pozostały czas: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
-msgstr ""
+msgstr "Kreślenie siatek: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
-msgstr ""
+msgstr "Kreślenie świateł:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
-msgstr ""
+msgstr "Kończenie kreślenia"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Lighting Meshes: "
msgstr "Oświetlanie siatek: "
@@ -10056,11 +10002,12 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Kształty płaszczyzny nie działają dobrze i zostaną usunięte w przyszłych "
+"wersjach. Nie używaj ich."
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "Nic nie jest widoczne, bo nie została przypisana żadna siatka."
+msgstr "Nie została przypisana żadna siatka, więc nic się nie pojawi."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -10072,13 +10019,15 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr ""
+msgstr "Kreślenie siatek"
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"GIProbes nie są obsługiwane przez sterownik wideo GLES2.\n"
+"Zamiast tego użyj BakedLightmap."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10100,6 +10049,9 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
+"Użyj zamiast tego węzła CPUParticles. Możesz użyć do tego celu opcji "
+"\"Konwertuj na CPUParticles\"."
#: scene/3d/particles.cpp
msgid ""
@@ -10120,22 +10072,21 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""
-"OrientedPathFollow wymaga włączonych wektorów w górę w jego nadrzędnym Path."
+"PathFollow ROTATION_ORIENTED wymaga włączonego \"Wektora w górę\" w zasobie "
+"Curve jego nadrzędnego węzła Path."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Zmiany rozmiaru w RigidBody (w trybach character i rigid) zostanÄ… nadpisane "
-"przez silnik fizyki podczas działania.\n"
+"Zmiany rozmiaru w RigidBody (w trybach character lub rigid) zostanÄ… "
+"nadpisane przez silnik fizyki podczas działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/3d/remote_transform.cpp
@@ -10235,7 +10186,7 @@ msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
-msgstr ""
+msgstr "Pobierz kolor z ekranu."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -10243,12 +10194,11 @@ msgstr "Trybie RAW"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Przełącz między szesnastkowymi i kodowymi wartościami."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Dodaj bieżący kolor jako domyślne"
+msgstr "Dodaj bieżący kolor do zapisanych."
#: scene/gui/container.cpp
msgid ""
@@ -10257,6 +10207,10 @@ msgid ""
"If you dont't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+"Kontener sam w sobie nie spełnia żadnego celu, chyba że jakiś skrypt "
+"konfiguruje sposób ustawiania jego podrzędnych węzłów.\n"
+"Jeśli nie zamierzasz dodać skryptu, zamiast tego użyj zwykłego węzła "
+"\"Control\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -10267,9 +10221,8 @@ msgid "Please Confirm..."
msgstr "Proszę potwierdzić..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Przejdź folder wyżej"
+msgstr "Przejdź folder wyżej."
#: scene/gui/popup.cpp
msgid ""
@@ -10283,7 +10236,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Jeśli exp_edit jest prawdziwe, min_value musi być > 0."
#: scene/gui/scroll_container.cpp
msgid ""
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 253d11a41f..dea945f474 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -5851,6 +5851,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 224b378e8c..f546b8928f 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -54,12 +54,13 @@
# Raphael Nogueira Campos <raphaelncampos@gmail.com>, 2019.
# Dimenicius <vinicius.costa.92@gmail.com>, 2019.
# Davi <wokep.ma.wavid@gmail.com>, 2019.
+# Endrick Gustavo <endrickgb@hotmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
-"Last-Translator: Davi <wokep.ma.wavid@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: Endrick Gustavo <endrickgb@hotmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -67,7 +68,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -170,9 +171,8 @@ msgid "Anim Change Call"
msgstr "Alterar Chamada da Anim"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Alterar Repetição da Animação"
+msgstr "Alterar Duração da Animação"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -229,9 +229,8 @@ msgid "Anim Clips:"
msgstr "Clipes de Animação:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Alterar Valor do Vetor"
+msgstr "Alterar Valor do Trajeto"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -5977,6 +5976,14 @@ msgid "Open Godot online documentation"
msgstr "Abrir a documentação online da Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Pesquise a documentação de referência."
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index f69bf41c42..2eabc658ba 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-12 15:26+0000\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -497,7 +497,7 @@ msgstr "Usar Curvas Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Otimizador de Anim."
+msgstr "Otimizador de Anim"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -1770,7 +1770,7 @@ msgstr "Exportação do projeto falhou com código de erro %d."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Recursos importados não podem ser guardados."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1786,6 +1786,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Este recurso não pode ser guardado porque não pertence à cena editada. Faça-"
+"o único."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2285,7 +2287,7 @@ msgstr "Converter Para..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "Bib. de Meshes..."
#: editor/editor_node.cpp
msgid "TileSet..."
@@ -5896,6 +5898,14 @@ msgid "Open Godot online documentation"
msgstr "Abrir documentação online do Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Procurar na documentação de referência."
@@ -6960,7 +6970,7 @@ msgstr "Próxima Coordenada"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Selecione a próxima forma, subtile ou Tile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
@@ -6968,7 +6978,7 @@ msgstr "Coordenada Anterior"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Selecione a forma, subtile ou Tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -8813,7 +8823,7 @@ msgstr "Mudar partículas AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
-msgstr "Mudar extensões de sonda"
+msgstr "Mudar Extensões de Sonda"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -9978,6 +9988,8 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Formas planas não funcionam bem e serão removidas em futuras versões. Não as "
+"use por favor."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -10000,6 +10012,8 @@ msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"Sondas GI não são suportadas pelo driver vídeo GLES2.\n"
+"Em vez disso, use um BakedLightmap."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10181,6 +10195,10 @@ msgid ""
"If you dont't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+"Por si só um Contentor não tem utilidade, a não ser que um script configure "
+"o comportamento dos seu filhos.\n"
+"Se não pretende adicionar um script, será preferível usar um simples nó "
+"'Control'."
#: scene/gui/dialogs.cpp
msgid "Alert!"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index c9a2f59192..807d02dc5d 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -6077,6 +6077,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 701938c785..19896638b8 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -37,12 +37,16 @@
# Sergey Nakhov <true.stalin.exe@gmail.com>, 2019.
# Bumerang <it.bumerang@gmail.com>, 2019.
# Viorel <vrila.noroc@gmail.com>, 2019.
+# Vladislav Smirnov <beluckydaf@gmail.com>, 2019.
+# Nikita <iron-nikita@yandex.ru>, 2019.
+# LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019.
+# ÐÑ€Ñений Солодков <arsen332211@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-23 17:17+0000\n"
-"Last-Translator: Viorel <vrila.noroc@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: ÐÑ€Ñений Солодков <arsen332211@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -51,7 +55,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -66,7 +70,7 @@ msgstr "ÐедоÑтаточно байтов Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Ðеправильный ввод %i (не проходит) в выражении"
+msgstr "Ðеправильный ввод %i (не был передан) в выражении"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -119,14 +123,12 @@ msgid "Delete Selected Key(s)"
msgstr "Удалить выделенные ключ(и)"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "Добавить точку"
+msgstr "Добавить точку Безье"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "Передвинуть Точку"
+msgstr "Передвинуть Точку Безье"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -157,9 +159,8 @@ msgid "Anim Change Call"
msgstr "Изменить вызов анимации"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Изменить цикличноÑÑ‚ÑŒ анимации"
+msgstr "Изменить длину анимации"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -216,9 +217,8 @@ msgid "Anim Clips:"
msgstr "Дорожки Ðнимации:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Изменить значение маÑÑива"
+msgstr "Изменить Путь СледованиÑ"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -301,19 +301,16 @@ msgid "Delete Key(s)"
msgstr "Удалить ключ(ключи)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Изменить Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:"
+msgstr "Изменить Режим ÐžÐ±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ðнимации"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Режим Перехода"
+msgstr "Изменить Режим ИнтерполÑции Ðнимации"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Изменить цикличноÑÑ‚ÑŒ анимации"
+msgstr "Изменить Режим Цикла Ðнимации"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -357,14 +354,12 @@ msgid "Anim Insert Key"
msgstr "Ð’Ñтавить ключ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Изменить FPS анимации"
+msgstr "Изменить Шаг Ðнимации"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "ПереÑтановка автозагрузок"
+msgstr "ПереÑтавить Дорожки"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -395,9 +390,8 @@ msgid "Not possible to add a new track without a root"
msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ новый трек без корневого узла"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Добавить новый Трек"
+msgstr "Добавить Дорожку Безье"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -408,14 +402,12 @@ msgid "Track is not of type Spatial, can't insert key"
msgstr "Трек не имеет тип Spatial, Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "Трек 3D ПреобразованиÑ"
+msgstr "Добавить Ключ ОтÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¢Ñ€Ð°Ð½Ñформации"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Добавить новый Трек"
+msgstr "Добавить Ключ Дорожки"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
@@ -593,11 +585,11 @@ msgstr "Ðудио Дорожки:"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Изменить Ñмещение начала в Audio Track клипе"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Изменить Ñмещение начала в Audio Track клипе"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -668,9 +660,8 @@ msgid "Warnings"
msgstr "ПредупреждениÑ"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Line and column numbers."
-msgstr "Ðомер линии и Ñтолбца"
+msgstr "Ðомера Ñтрок и Ñтолбцов."
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -1156,7 +1147,7 @@ msgstr "Заглушить"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Bypass"
+msgstr "Обход"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1416,12 +1407,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð° требует Ñжатие текÑтур 'ETC' Ð´Ð»Ñ GLES2. Включите 'Импорт "
+"Etc' в наÑтройках проекта."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð° требует компреÑÑию текÑтур 'ETC2' Ð´Ð»Ñ GLES2. Включите "
+"'Import Etc 2' в наÑтройках проекта."
#: editor/editor_export.cpp
msgid ""
@@ -1430,6 +1425,9 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð° требует ÑÐ¶Ð°Ñ‚Ð¸Ñ Ñ‚ÐµÐºÑтур 'ETC' Ð´Ð»Ñ Ð¾Ñ‚ÐºÐ°Ñ‚Ð° драйвера к GLES2.\n"
+"Включите 'Импорт Etc' в ÐаÑтройках Проекта или отключите 'Откат Драйвера "
+"Включен'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1440,9 +1438,8 @@ msgstr "ПользовательÑкий отладочный шаблон не
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "ПользовательÑкий релизный пакет не найден."
+msgstr "ПользовательÑкий релизный шаблон не найден."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1553,14 +1550,12 @@ msgid "Move Favorite Down"
msgstr "ПеремеÑтить избранное вниз"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Previous Folder"
-msgstr "Предыдущий Ñтаж"
+msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Next Folder"
-msgstr "Следующий Ñтаж"
+msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
@@ -1802,9 +1797,8 @@ msgid "Project export failed with error code %d."
msgstr "ЭкÑпорт проекта не удалÑÑ, код %d."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Imported resources can't be saved."
-msgstr "Импортированные реÑурÑÑ‹"
+msgstr "Импортированные реÑурÑÑ‹ не могут быть Ñохранены."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1820,6 +1814,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Данный реÑÑƒÑ€Ñ Ð½ÐµÐ»ÑŒÐ·Ñ Ñохранить, потому что он не ÑвлÑетÑÑ Ñ‡Ð°Ñтью изменённой "
+"Ñцены. Сначала нужно Ñделать его уникальным."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2047,9 +2043,8 @@ msgid "Saved %s modified resource(s)."
msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
#: editor/editor_node.cpp
-#, fuzzy
msgid "A root node is required to save the scene."
-msgstr "Только один файл необходим Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ текÑтуры."
+msgstr "Ð”Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñцены требуетÑÑ ÐºÐ¾Ñ€Ð½ÐµÐ²Ð¾Ð¹ узел."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2475,9 +2470,8 @@ msgid "Toggle Fullscreen"
msgstr "Переключить полноÑкранный режим"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Открыть папку данных/наÑтроек редактора"
+msgstr "Открыть папку Данные/ÐаÑтройки редактора"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
@@ -3001,9 +2995,8 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Can't resolve."
-msgstr "Ðе удаётÑÑ Ñ€Ð°Ð·Ñ€ÐµÑˆÐ¸Ñ‚ÑŒ."
+msgstr "Ðе могу преобразовать."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3487,7 +3480,7 @@ msgstr "Переимпортировать"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Сохранить Ñцены, импортировать заново и перезапуÑтить"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -3716,7 +3709,7 @@ msgstr "Удалить точку пути"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Передвинуть точку узла BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4186,7 +4179,7 @@ msgstr "Transition узел"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Задать начальный узел (автоматичеÑкое воÑпроизведение)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4612,7 +4605,7 @@ msgstr "ПеремеÑтить CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
+msgstr "ПредуÑтановки Ð´Ð»Ñ Ñкорей и Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ñтупов контрольного узла."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5011,7 +5004,7 @@ msgstr "Запечь GI пробу"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Градиент отредактирован"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -5537,6 +5530,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Polygon 2D имеет внутренние вершины, поÑтому его Ð½ÐµÐ»ÑŒÐ·Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ в окне "
+"проÑмотра."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -5962,6 +5957,14 @@ msgid "Open Godot online documentation"
msgstr "Открыть онлайн документацию Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "ПоиÑк Ñправочной документации."
@@ -6416,6 +6419,9 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"Примечание: Отображаемое значение FPS ÑвлÑетÑÑ Ñ‡Ð°Ñтотой кадров редактора.\n"
+"Его Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ñпользовать в качеÑтве надежного Ð¿Ð¾ÐºÐ°Ð·Ð°Ñ‚ÐµÐ»Ñ Ð¿Ñ€Ð¾Ð¸Ð·Ð²Ð¾Ð´Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð¾Ñти "
+"игры."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
@@ -7034,7 +7040,7 @@ msgstr "Следующий Ñтаж"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "Выберите Ñледующую фигуру, Ñлемент тайла или тайл."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7043,7 +7049,7 @@ msgstr "Предыдущий Ñтаж"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "Выберите предыдущую форму, Ñлемент тайла или тайл."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -7247,11 +7253,11 @@ msgstr "Это ÑвойÑтво не может быть изменено."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
-msgstr "TileSet"
+msgstr "Ðабор Тайлов"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr ""
+msgstr "Задать единообразное имÑ"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -7270,7 +7276,7 @@ msgstr "Дублировать узел(узлы)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "Изменен тип ввода Визуального Шейдера"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -7286,7 +7292,7 @@ msgstr "Свет"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "VisualShader"
+msgstr "Визуальный Шейдер"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -7315,6 +7321,8 @@ msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
+"Ðе удалоÑÑŒ ÑкÑпортировать проект Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ñ‹ '%s'.\n"
+"Шаблоны ÑкÑпорта отÑутÑтвуют или недейÑтвительны."
#: editor/project_export.cpp
msgid ""
@@ -7322,6 +7330,9 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
+"Ðе удалоÑÑŒ ÑкÑпортировать проект Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ñ‹ '%s'.\n"
+"Это может быть ÑвÑзано Ñ Ð¿Ñ€Ð¾Ð±Ð»ÐµÐ¼Ð¾Ð¹ конфигурации в предуÑтановке ÑкÑпорта или "
+"наÑтройках ÑкÑпорта."
#: editor/project_export.cpp
msgid "Release"
@@ -7576,7 +7587,7 @@ msgstr "Обзор"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "ОтриÑовщик:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
@@ -7589,10 +7600,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Более выÑокое качеÑтво графики\n"
+"Ð’Ñе функции доÑтупны\n"
+"ÐеÑовмеÑтимо Ñо Ñтарым оборудованием\n"
+"Ðе рекомендуетÑÑ Ð´Ð»Ñ Ð²ÐµÐ±-игр"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -7601,10 +7616,16 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Более низкое качеÑтво графики\n"
+"Ðекоторые функции недоÑтупны\n"
+"Работает на большем чиÑле оборудованиÑ\n"
+"РекомендуетÑÑ Ð´Ð»Ñ Ð²ÐµÐ±-игр"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"ОтриÑовщик может быть изменен позже, но Ñцены могут потребовать "
+"корректировки."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -8253,9 +8274,8 @@ msgid "under_scored to CamelCase"
msgstr "under_scored к CamelCase"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Case"
-msgstr "РегиÑÑ‚Ñ€"
+msgstr "Случай"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
@@ -8356,6 +8376,8 @@ msgstr "Дублировать узел(узлы)"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
+"Ðевозможно изменить Ñ€Ð¾Ð´Ð¸Ñ‚ÐµÐ»Ñ Ñƒ узла в наÑледованных Ñценах, порÑдок узлов не "
+"может быть изменен."
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
@@ -8488,9 +8510,8 @@ msgid "Change Type"
msgstr "Изменить тип"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "ÐаÑледовать Ñкрипт"
+msgstr "РаÑширить Ñкрипт"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -8745,7 +8766,6 @@ msgid "Bytes:"
msgstr "Байты:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
msgstr "ТраÑÑировка Стека"
@@ -9633,9 +9653,8 @@ msgid "ADB executable not configured in the Editor Settings."
msgstr "ИÑполнÑемый файл ADB не Ñконфигурирован в наÑтройках редактора."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr "Значок OpenJDK jarsigner не Ñконфигурирован в наÑтройках редактора."
+msgstr "OpenJDK jarsigner не наÑтроен в ÐаÑтройках Редактора."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -9881,6 +9900,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"ЧаÑтицы на базе GPU не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾ драйвером GLES2.\n"
+"ВмеÑто Ñтого иÑпользуйте узел CPUParticles2D. Ð”Ð»Ñ Ñтого можно "
+"воÑпользоватьÑÑ Ð¾Ð¿Ñ†Ð¸ÐµÐ¹ \"Преобразовать в CPUParticles\"."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -10048,6 +10070,8 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Формы плоÑкоÑтей не очень хорошо работают и будут удалены в поÑледующих "
+"верÑиÑÑ…. ПожалуйÑта, не иÑпользуйте их."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -10070,6 +10094,8 @@ msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"GIProbes не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾Ð´Ñ€Ð°Ð¹Ð²ÐµÑ€Ð¾Ð¼ GLES2.\n"
+"ВмеÑто Ñтого иÑпользуйте BakedLightmap."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -10090,6 +10116,9 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"ЧаÑтицы на базе GPU не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾ драйвером GLES2.\n"
+"ВмеÑто Ñтого иÑпользуйте узел CPUParticles. Ð”Ð»Ñ Ñтого можно воÑпользоватьÑÑ "
+"опцией \"Преобразовать в CPUParticles\"."
#: scene/3d/particles.cpp
msgid ""
@@ -10222,7 +10251,7 @@ msgstr "Этот узел был удален. ВмеÑто Ñтого иÑпоÐ
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
-msgstr ""
+msgstr "Выбрать цвет Ñ Ñкрана."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -10230,7 +10259,7 @@ msgstr "RAW режим"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "Переключение между шеÑтнадцатеричными и кодовыми значениÑми."
#: scene/gui/color_picker.cpp
#, fuzzy
@@ -10244,6 +10273,10 @@ msgid ""
"If you dont't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+"Контейнер Ñам по Ñебе не имеет ÑмыÑла, пока Ñкрипт не наÑтроит режим "
+"Ñ€Ð°Ð·Ð¼ÐµÑ‰ÐµÐ½Ð¸Ñ ÐµÐ³Ð¾ детей.\n"
+"ЕÑли вы не ÑобираетеÑÑŒ добавлÑÑ‚ÑŒ Ñкрипт, иÑпользуйте вмеÑто Ñтого проÑтой "
+"узел 'Control'."
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -10338,14 +10371,12 @@ msgid "Assignment to function."
msgstr "Ðазначение функции."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Assignment to uniform."
-msgstr "Ðазначить форму"
+msgstr "Ðазначить форму."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varyings can only be assigned in vertex function."
-msgstr "Переменные могут быть назначены только в функции вершин."
+msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только в функции вершины."
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "Добавить выбранную Ñцену(Ñ‹), в качеÑтве потомка выбранного узла."
diff --git a/editor/translations/si.po b/editor/translations/si.po
index f5590dda40..dab5cb3e0f 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -5736,6 +5736,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 304755970c..a664935a69 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -5850,6 +5850,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 0902f872bb..a18d140b17 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -6052,6 +6052,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index cc41a13b65..f3b24cc2f5 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -3,30 +3,33 @@
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Igli <iglibh@outlook.com>, 2018.
+# Enrik Qose <enrikqose@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-12-29 12:09+0000\n"
-"Last-Translator: Igli <iglibh@outlook.com>\n"
+"PO-Revision-Date: 2019-03-24 17:38+0000\n"
+"Last-Translator: Enrik Qose <enrikqose@gmail.com>\n"
"Language-Team: Albanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sq/>\n"
"Language: sq\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Lloji i argumentit i gabuar për t'u konvertuar, përdor TYPE_* konstantet."
+"Tipi i argumentit i pa lejuar për tu konvertuar me convert(), përdor "
+"konstantet TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Jo mjaftueshëm bite për çkodim të biteve, ose format i gabuar."
+msgstr ""
+"Bajte (byte) të pa mjaftueshem për çkodim të bajteve, ose format i gabuar."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -34,7 +37,7 @@ msgstr "Input i gabuar %i (nuk kaloi) në shprehje"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self nuk mund të përdoret sepse instance është null (nuk kaloi)"
+msgstr "'self' nuk mund të përdoret sepse instanca është 'null' (nuk kaloi)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -42,15 +45,15 @@ msgstr "Operandë të gabuar për operatorët %s, %s dhe %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Index i gabuar i llojit %s për llojin bazë %s"
+msgstr "Indeksi i gabuar i llojit %s për llojin bazë %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "Index i emërtuar gabimisht '%s' për llojin bazë %s"
+msgstr "Indeksi i emërtuar gabimisht '%s' për llojin bazë %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Argument i gabuar për të ndërtuar '%s'"
+msgstr "Argumente të gabuar për të ndërtuar '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -59,11 +62,11 @@ msgstr "Në thërritje të '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr "Falas"
+msgstr "Liro"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr "I balancuar"
+msgstr "I Balancuar"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
@@ -71,15 +74,15 @@ msgstr "Pasqyrë"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "Vendos Key Këtu"
+msgstr "Vendos Çelësin Këtu"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Dyfisho Key(s) të Selektuar"
+msgstr "Dyfisho Çelësat e Zgjedhur"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Fshi Key(s) të Selektuar"
+msgstr "Fshi Çelësat e Zgjedhur"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -118,26 +121,25 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Përsëritje Animacioni"
+msgstr "Ndrysho Gjatësin e Animacionit"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Ndrysho Ciklin e Animacionit"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Binari i Vetive"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "Binari i Transformimeve 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Binari i Thërritjes së Metodave"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -145,15 +147,15 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Binari i Ridëgjimit të Audios"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Binari i Rishikimit të Animacionit"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr ""
+msgstr "Shto Binarë"
#: editor/animation_track_editor.cpp
msgid "Animation Length Time (seconds)"
@@ -210,7 +212,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr "I vazhdueshëm:"
+msgstr "I Vazhdueshëm"
#: editor/animation_track_editor.cpp
msgid "Discrete"
@@ -267,9 +269,8 @@ msgid "Change Animation Interpolation Mode"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Përsëritje Animacioni"
+msgstr "Ndrysho Metodën e Përsëritjes së Animacionit"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -313,9 +314,8 @@ msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Pastro Animacionin"
+msgstr "Ndrysho Hapin e Animacionit"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
@@ -532,9 +532,8 @@ msgid "Copy"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Klipe Audio:"
+msgstr "Shto Klip Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -628,13 +627,13 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr ""
+msgstr "Lidhë me Nyjen:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr ""
+msgstr "Shto"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
@@ -643,7 +642,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr ""
+msgstr "Hiq"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
@@ -681,155 +680,159 @@ msgstr ""
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr ""
+msgstr "Mbyll"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "Lidh"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "Lidh '%s' me '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr ""
+msgstr "Shkëput '%s' nga '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr ""
+msgstr "Shkëputi të gjith nga sinjali: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr ""
+msgstr "Lidh..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr ""
+msgstr "Shkëput"
#: editor/connections_dialog.cpp
msgid "Connect Signal: "
-msgstr ""
+msgstr "Lidh Sinjalin: "
#: editor/connections_dialog.cpp
msgid "Edit Connection: "
-msgstr ""
+msgstr "Modifiko Lidhjen: "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
+msgstr "A jeni i sigurt që do të heqësh të gjitha lidhjet nga sinjali \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "Sinjalet"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "A jeni i sigurt që doni të hiqni të gjitha lidhjet nga ky sinjal?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
-msgstr ""
+msgstr "Shkëputi të Gjitha"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr ""
+msgstr "Modifiko..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
-msgstr ""
+msgstr "Shko te Metoda"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr ""
+msgstr "Ndrysho Tipin e %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "Ndrysho"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr ""
+msgstr "Krijo %s të ri"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "Të Preferuarat:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Të fundit:"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
-msgstr ""
+msgstr "Kërko:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
-msgstr ""
+msgstr "Përputhjet:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
-msgstr ""
+msgstr "Përshkrimi:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "Kërko Zëvendësimin Për:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Varësit Për:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
+"Skena '%s' është duke u modifikuar.\n"
+"Ndryshimet nuk do të kenë efekt në qoftë se nuk ringarkohet."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
+"Resursi '%s' është në përdorim.\n"
+"Ndryshimet do të marrin efekt kur të ringarkohet."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "Varësitë"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "Resursi"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
-msgstr ""
+msgstr "Rrugë"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Varësitë:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Rregullo të Thyerat"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Editori i Varësive"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Kërko Resursin Zëvendësues:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -839,15 +842,15 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr ""
+msgstr "Hap"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Pronarët e:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
-msgstr ""
+msgstr "Hiq skedarët e zgjedhur nga projekti? (pa kthim pas)"
#: editor/dependency_editor.cpp
msgid ""
@@ -855,54 +858,57 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
+"Skedarët që do të hiqen janë të kërkuara nga resurse të tjera në mënyrë që "
+"ato të funksionojnë.\n"
+"Hiqi gjithsesi? (pa kthim pas)"
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
-msgstr ""
+msgstr "Nuk mund të heqësh:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr ""
+msgstr "Gabim gjatë ngarkimit:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
-msgstr ""
+msgstr "Ngrakimi dështoi për shkak të varësive të munguara:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "Hap Gjithsesi"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Cili veprim duhet të kryet?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "Rregullo Varësitë"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "Gabimet janë duke u ngarkuar!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "Përfundimisht fshi %d artikuj? (pa kthim pas)"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Zotëron"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Resurset Pa Zotërues Të Caktuar:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Eksploruesi I Resurseve Pa Zotërues"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
-msgstr ""
+msgstr "Fshi skedarët e zgjedhur?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -910,79 +916,79 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr ""
+msgstr "Fshi"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr ""
+msgstr "Ndrysho Çelësin e Fjalorit"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr ""
+msgstr "Ndrysho Vlerën e Fjalorit"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Faleminderit nga komuniteti i Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr ""
+msgstr "Kontribuesit e Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr ""
+msgstr "Themeluesit e Projektit"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr ""
+msgstr "Krye Zhvilluesi"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr ""
+msgstr "Menaxheri Projektit "
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "Zhvilluesit"
#: editor/editor_about.cpp
msgid "Authors"
-msgstr ""
+msgstr "Autorët"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr ""
+msgstr "Sponsorat Platinium"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr ""
+msgstr "Sponsorat Flori"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr ""
+msgstr "Mini Sponsorat"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr ""
+msgstr "Dhuruesit Flori"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr ""
+msgstr "Dhuruesit Argjend"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr ""
+msgstr "Dhuruesit Bronz"
#: editor/editor_about.cpp
msgid "Donors"
-msgstr ""
+msgstr "Dhuruesit"
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "Liçensa"
#: editor/editor_about.cpp
msgid "Thirdparty License"
-msgstr ""
+msgstr "Liçensa të palëve të treta"
#: editor/editor_about.cpp
msgid ""
@@ -991,52 +997,56 @@ msgid ""
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
+"Godot Engine mbështetet në nje numër librarish falas dhe 'open source' "
+"palësh të treta, të gjitha në përshtatje me liçensen MIT. Më poshtë është "
+"një listë e këtyre komponentëve së bashku me deklaratat e tyre për të "
+"drejtat e autorit dhe termat e liçensës."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr ""
+msgstr "Të Gjithë Komponentët"
#: editor/editor_about.cpp
msgid "Components"
-msgstr ""
+msgstr "Komponentët"
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr ""
+msgstr "Liçensat"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
-msgstr ""
+msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Duke Dekompresuar Asetet"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
-msgstr ""
+msgstr "Paketa u instalua me sukses!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr ""
+msgstr "Sukses!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
-msgstr ""
+msgstr "Instalo"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr ""
+msgstr "Instaluesi Paketave"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "Folësit"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr ""
+msgstr "Shto Efekt"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
@@ -1084,11 +1094,11 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr ""
+msgstr "Pa Zë"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Tejkalo"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1097,19 +1107,19 @@ msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Dyfisho"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr ""
+msgstr "Rivendos Volumin"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "Fshi Efektin"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1167,7 +1177,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr ""
+msgstr "Ngarko"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
@@ -1175,7 +1185,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr ""
+msgstr "Ruaje Si"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
@@ -1183,7 +1193,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr ""
+msgstr "Ngarko të Parazgjedhur"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
@@ -1195,158 +1205,165 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "Emër i palejuar."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Karakteret e lejuar:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
+"Emër i palejuar. Nuk duhet të përplaset me emrin e një klase egzistuese të "
+"programit."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
-msgstr ""
+msgstr "Emër i palejuar. Nuk duhet të përplaset me emrin e një tipi 'buit-in'."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
+"Emër i palejuar. Nuk duhet të përplaset me emrin e një konstante globale."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "Autoload '%s' egziston!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Riemërto Autoload-in"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Ndrysho Globalet e AutoLoad-it"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Lëviz Autoload-in"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Hiq Autoload-in"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "Lejo"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Riorganizo Autoload-et"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
-msgstr ""
+msgstr "Rruga e pasaktë."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
-msgstr ""
+msgstr "Skedari nuk egziston."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr ""
+msgstr "Jo në rrugën e resurseve."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "Shto Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "Rruga:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Emri i Nyjes:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
-msgstr ""
+msgstr "Emri"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Vetmitar"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "Duke Përditësuar Skenën"
#: editor/editor_data.cpp
msgid "Storing local changes..."
-msgstr ""
+msgstr "Duke ruajtur ndryshimet lokale..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr ""
+msgstr "Duke përditësuar skenën..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[bosh]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[e paruajtur]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
-msgstr ""
+msgstr "Ju lutem zgjidhni direktorin bazë në fillim"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "Zgjidh një Direktori"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "Krijo një Folder"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
-msgstr ""
+msgstr "Emri:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "Nuk mund të krijoj folderin."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "Zgjidh"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Duke Ruajtur Skedarin:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Nuk u gjet shabllon eksportimi në rrugën e pritur:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "Duke Paketuar"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Platforma e përcaktuar kërkon 'ETC' texture compression për GLES2. Lejo "
+"'Import Etc' në Opsionet e Projektit."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Platforma e përcaktuar kërkon 'ETC2' texture compression për GLES3. Lejo "
+"'Import Etc 2' në Opsionet e Projektit."
#: editor/editor_export.cpp
msgid ""
@@ -1355,231 +1372,235 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Platforma e përcaktuar kërkon 'ETC' texture compression për driver fallback "
+"to GLES2.\n"
+"Lejo 'Import Etc' in Opsionet e Projektit, ose çaktivizo 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr ""
+msgstr "Shablloni 'Custom debug' nuk u gjet."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Shablloni 'Custom release' nuk u gjet."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr ""
+msgstr "Skedari shabllon nuk u gjet:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr ""
+msgstr "Zgjidh Folderin Aktual"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "Skedari Egziston, Mbishkruaj?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
-msgstr ""
+msgstr "Zgjidh Këtë Folder"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "Kopjo Rrugën"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
-msgstr ""
+msgstr "Hap në Menaxherin e Skedarëve"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
msgid "Show in File Manager"
-msgstr ""
+msgstr "Shfaq në Menaxherin e Skedarëve"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr ""
+msgstr "Folder i Ri..."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh"
-msgstr ""
+msgstr "Rifresko"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Të Gjithë të Njohurat"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "Të Gjithë Skedarët (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr ""
+msgstr "Hap një Skedar"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr ""
+msgstr "Hap Skedarët"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr ""
+msgstr "Hap një Direktori"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr ""
+msgstr "Hap një Skedar ose Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
-msgstr ""
+msgstr "Ruaj"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr ""
+msgstr "Ruaj një Skedar"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "Shko Pas"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "Shko Përpara"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "Shko Lartë"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Ndrysho Skedarët e Fshehur"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "Ndrysho të Preferuarat"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "Ndrysho Mënyrën"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Fokuso Rrugën"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "Lëviz të Preferuarën Lartë"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "Lëviz të Preferuarën Poshtë"
#: editor/editor_file_dialog.cpp
msgid "Previous Folder"
-msgstr ""
+msgstr "Folderi i Mëparshëm"
#: editor/editor_file_dialog.cpp
msgid "Next Folder"
-msgstr ""
+msgstr "Folderi Tjetër"
#: editor/editor_file_dialog.cpp
msgid "Go to parent folder"
-msgstr ""
+msgstr "Shko te folderi prind"
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr ""
+msgstr "Hiqe nga të preferuarat folderin aktual."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr ""
+msgstr "Shiko artikujt si një rrjet kornizash."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr ""
+msgstr "Shiko artikujt si nje list."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "Direktorit & Skedarët:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
-msgstr ""
+msgstr "Shikim paraprak:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
-msgstr ""
+msgstr "Skedar:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "Duhet të perdorësh një shtesë të lejuar."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "SkanoBurimet"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "Duke (Ri)Importuar Asetet"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Siper"
#: editor/editor_help.cpp
msgid "Class:"
-msgstr ""
+msgstr "Klasa:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Trashëgon:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "E trashëguar nga:"
#: editor/editor_help.cpp
msgid "Brief Description:"
-msgstr ""
+msgstr "Përshkrim i Shkurtër:"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "Vetitë"
#: editor/editor_help.cpp
msgid "Properties:"
-msgstr ""
+msgstr "Vetitë:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "Metodat"
#: editor/editor_help.cpp
msgid "Methods:"
-msgstr ""
+msgstr "Metodat:"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "Vetitë e Temës"
#: editor/editor_help.cpp
msgid "Theme Properties:"
-msgstr ""
+msgstr "Vetitë e Temës:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
-msgstr ""
+msgstr "Sinjalet:"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "Enumeracionet"
#: editor/editor_help.cpp
msgid "Enumerations:"
-msgstr ""
+msgstr "Enumeracionet:"
#: editor/editor_help.cpp
msgid "enum "
@@ -1587,23 +1608,23 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Constants"
-msgstr ""
+msgstr "Konstantet"
#: editor/editor_help.cpp
msgid "Constants:"
-msgstr ""
+msgstr "Konstantet:"
#: editor/editor_help.cpp
msgid "Class Description"
-msgstr ""
+msgstr "Përshkrimi i Klasës"
#: editor/editor_help.cpp
msgid "Class Description:"
-msgstr ""
+msgstr "Përshkrimi i Klasës:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
-msgstr ""
+msgstr "Tutorialet Online:"
#: editor/editor_help.cpp
msgid ""
@@ -1611,91 +1632,98 @@ msgid ""
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
+"Nuk ka për momentin tutoriale për këtë klas, ti mund të [color=$color][url="
+"$url]contribute one[/url][/color] ose [color=$color][url=$url2]request one[/"
+"url][/color]."
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr ""
+msgstr "Përshkrimi i Vetive"
#: editor/editor_help.cpp
msgid "Property Descriptions:"
-msgstr ""
+msgstr "Përshkrimi i Vetive:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Nuk ka për momentin përshkrim për këtë veti. Të lutem na ndihmo duke [color="
+"$color][url=$url]contributing one[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr ""
+msgstr "Përshkrimi i Metodës"
#: editor/editor_help.cpp
msgid "Method Descriptions:"
-msgstr ""
+msgstr "Përshkrimi i Metodes:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Nuk ka për momentin një përshkrim për këtë metod. Të lutem na ndihmo duke "
+"[color=$color][url=$url]contributing one[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr ""
+msgstr "Kërko Ndihmë"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr ""
+msgstr "Shfaqi të Gjitha"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr ""
+msgstr "Vetëm Klasat"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr ""
+msgstr "Vetëm Metodat"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr ""
+msgstr "Vetëm Sinjalet"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr ""
+msgstr "Vetëm Konstantet"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr ""
+msgstr "Vetëm Vetitë"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Vetëm Vetitë e Temës"
#: editor/editor_help_search.cpp
msgid "Member Type"
-msgstr ""
+msgstr "Tipi i Anëtarit"
#: editor/editor_help_search.cpp
msgid "Class"
-msgstr ""
+msgstr "Klasa"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Vetitë:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Vendos"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Vendos të Shumëfishta:"
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "Përfundimi:"
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
@@ -1705,134 +1733,140 @@ msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr ""
+msgstr "Pastro"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr ""
+msgstr "Pastro Përfundimin"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
-msgstr ""
+msgstr "Eksportimi i projektit dështoi me kodin e gabimit %d."
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Resurset e importuara nuk mund të ruhen."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "Në rregull"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Gabim duke ruajtur resurset!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Ky resurs nuk mund të ruhet sepse nuk i përket skenës së modifikuar. Bëje më "
+"parë unik."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr ""
+msgstr "Ruaj Resurset Si..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "Nuk mund të hapi skedarin për të shkruajtur:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "Formati i skedarit të kërkuar është i panjohur:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr ""
+msgstr "Gabim gjatë ruajtjes."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Nuk mund të hapi '%s'. Skedari mund te jetë lëvizur ose fshirë."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr ""
+msgstr "Gabim gjatë analizës gramatikore '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr ""
+msgstr "Mbarim i papritur i skedarit '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "Mungesë e '%s' ose e varësive të tij."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr ""
+msgstr "Gabim gjatë ngarkimit të '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "Duke Ruajtur Skenën"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "Duke Analizuar"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "Duke Krijuar Kornizat"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr ""
+msgstr "Ky veprim nuk mund të kryhet pa një rrënjë të pemës."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Skena nuk mund të ruhet sepse ndodhet një instancim ciklik.\n"
+"Të lutem rregulloje dhe më pas provoje ta ruash përsëri."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
+"Nuk mund ta ruante skenën. Me shumë mundësi varësitë (instancat ose "
+"trashgimit) nuk mund të plotësohej."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Nuk mund të mbishkruash skenën që është akoma e hapur!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Nuk mund të ngarkoj 'MeshLibrary' për bashkimin!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Gabim gjatë ruajtjes së MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Nuk mund të ngarkoj TileSet-in për bashkimin!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Gabim gjatë ruajtjes së TileSet-it!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr ""
+msgstr "Gabim duke provuar të ruaj faqosjen!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "Faqosja e parazgjedhur e editorit u mbishkel."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Emri i faqosjes nuk u gjet!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "Riktheu faqosjen e parazgjedhur në opsionet bazë."
#: editor/editor_node.cpp
msgid ""
@@ -1840,18 +1874,26 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Ky resurs i përket një skene që është e importuar, kështu që nuk mund të "
+"modifikohet.\n"
+"Ju lutem lexoni dokumentimin e përshtatshëm për të importuar skenat dhe të "
+"kuptoni më mirë këtë metodë të punuari."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
+"Ky resurs i përket një skene që është instancuar ose trashëguat.\n"
+"Ndryshimet në të nuk do të ruhen kur të ruani skenën aktuale."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
+"Ky resurs është i importuar kështu që nuk mund të modifikohet. Kështu që "
+"ndrysho opsionet e tij në panelin e importit dhe më pas ri-importoje."
#: editor/editor_node.cpp
msgid ""
@@ -1860,6 +1902,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Kjo skenë është e importuar kështu që ndryshimet në të nuk do të ruhen. "
+"Instancimi ose trashëgimi prej saj do të lejoj të bësh ndryshime në të.\n"
+"Ju lutem lexoni dokumentimin e përshtatshëm për të importuar skenat dhe të "
+"kuptoni më mirë këtë metodë të punuari."
#: editor/editor_node.cpp
msgid ""
@@ -1867,10 +1913,14 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"Ky është një objekt në largësi (remote) kështu ndryshimet në të nuk do të "
+"ruhen.\n"
+"Ju lutem lexoni dokumentimin e përshtatshëm për të 'debugging' për të "
+"kuptuar më mirë këtë metodë të punuari."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "Nuk ka një skenë të përcaktuar për të filluar."
#: editor/editor_node.cpp
msgid ""
@@ -1878,6 +1928,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Nuk është përcaktuar një skenë kryesore më parë, zgjidh një?\n"
+"Mund ta ndryshosh më vonë në \"Opsionet e Projektit\" nën kategorin "
+"'aplikacioni'."
#: editor/editor_node.cpp
msgid ""
@@ -1885,6 +1938,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Skena e zgjedhur '%s' nuk egziston, zgjidh një të saktë?\n"
+"Mund ta ndryshosh më vonë te \"Opsionet e Projektit\" nën kategorin "
+"'aplikacioni'."
#: editor/editor_node.cpp
msgid ""
@@ -1892,366 +1948,389 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Skena e zgjedhur nuk është një skedar skene, zgjidh një të saktë?\n"
+"Mund ta ndryshosh më vonë te \"Opsionet e Projektit\" nën kategorin "
+"'aplikacioni'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
+"Skena aktuale nuk është ruajtur më parë, ju lutem ruajeni para se të filloni."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "Nuk mund të fillojë subprocess-in!"
#: editor/editor_node.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Hap Skenën"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Hap Skenën Bazë"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr ""
+msgstr "Hap Skenën Shpejtë..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr ""
+msgstr "Hap Shkrimin Shpejt..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr ""
+msgstr "Ruaj & Mbyll"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr ""
+msgstr "Ruaji ndryshimet në '%s' para se ta mbyllësh?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr ""
+msgstr "U ruajtën resurset e modifikuara të %s."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "Një nyje rrënjë është e kërkuar para se të ruash skenën."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr ""
+msgstr "Ruaje Skenën Si..."
#: editor/editor_node.cpp
msgid "No"
-msgstr ""
+msgstr "Jo"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "Po"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr ""
+msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "Ky veprim nuk mund të kryhet pa një skenë."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Eksporto Librarinë Mesh"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr ""
+msgstr "Ky veprim nuk mund të kryhet pa një nyje rrënjë."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Eksporto Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr ""
+msgstr "Ky veprim nuk mund të kryhet pa një nyje të zgjedhur."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "Skena aktuale nuk është ruajtur. Hap gjithsesi?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "Nuk mund të ringarkojë një skenë që nuk është ruajtur më parë."
#: editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "Rikthe"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "Ky veprim nuk mund të çbëhet. Rikthe gjithsesi?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr ""
+msgstr "Hap Skenën Shpejtë..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Dil"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "Dil nga editori?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "Hap Menaxherin e Projekteve?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr ""
+msgstr "Ruaj & Dil"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
+msgstr "Ruaj ndryshimet nga skenat e mëposhtme përpara se të dalësh?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
+"Ruaj ndryshimet ne skenat e mëposhtme para se të hapësh Menaxherin e "
+"Projekteve?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
+"Ky opsion është hequr. Situatat ku një rifreskim duhet të kryet me forcë "
+"tashmë konsiderohen një 'bug'. Ju lutem reportojeni."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "Zgjidh një Skenë Kryesore"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
+"I paaftë të aktivizoj shtojcën në: '%s' analiza gramatikore e 'config' "
+"dështoi."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+msgstr "I paaftë te gjej fushën e shkrimit për shtojcën në: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
+"I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Me sa duket është "
+"një gabim në kod, ju lutem kontrolloni sintaksën."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Tipi bazë nuk është "
+"'EditorPlugin'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"I paaftë të ngarkojë shkrimin për shtojcën nga rruga: '%s' Shkrimi nuk është "
+"në metodën vegël."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Skena '%s' është importuar automatikisht, prandaj nuk mund të modifikohet.\n"
+"Për të bërë ndryshime në të, një skenë e re e trashëguar mund të krijohet."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Gabim gjat ngarkimit të skenës, duhet të jetë brenda rrugës së projektit. "
+"Përdor 'Importo' për të hapur skenën, më pas ruaje brenda rrugës së "
+"projektit."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "Skena '%s' ka varësi të thyera:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "Pastro Skenat e Fundit"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Ruaj Faqosjen"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Fshi Faqosjen"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr ""
+msgstr "E Parazgjedhur"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
-msgstr ""
+msgstr "Shfaqe në 'FileSystem'"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr ""
+msgstr "Luaj Këtë Skenë"
#: editor/editor_node.cpp
msgid "Close Tab"
-msgstr ""
+msgstr "Mbyll Tabin"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Ndrysho Tabin e Skenës"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr ""
+msgstr "%d skedar ose foldera më shumë"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr ""
+msgstr "%d foldera më shumë"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr ""
+msgstr "%d skedarë më shumë"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "Pozicioni i Dokut"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Metoda Pa Shpërqëndrime"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "Ndrysho metodën pa shpërqëndrime."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr ""
+msgstr "Shto një skenë të re."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "Skenë"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "Shko në skenën e hapur më parë."
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "Tabi tjetër"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Tabi i mëparshëm"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr ""
+msgstr "Filtro Skedarët..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Veprime me skedarët e skenave."
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Skenë e Re"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr ""
+msgstr "Skenë e Re e Trashëguar..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr ""
+msgstr "Hap Skenën..."
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Ruaj Skenën"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr ""
+msgstr "Ruaj të Gjitha Skenat"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Mbyll Skenën"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Hap të Fundit"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr ""
+msgstr "Konverto në..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "LibrariaMesh..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "SetPllakash..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr ""
+msgstr "Zhbëj"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr ""
+msgstr "Ribëj"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Rikthe Skenën"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Vegla të ndryshme për projektin ose skenën."
#: editor/editor_node.cpp
msgid "Project"
-msgstr ""
+msgstr "Projekti"
#: editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "Opsionet e Projektit"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Eksporto"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
-msgstr ""
+msgstr "Veglat"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
-msgstr ""
+msgstr "Hap Folderin e të Dhënave të Projektit"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "Dil të Lista Projekteve"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr ""
+msgstr "Rregullo (Debug)"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Dorëzo me Rregullim në Largësi"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"Kur eksporton ose dorëzon, rezultati i ekzekutueshëm do të tentoj të lidhet "
+"me IP-në e këtij kompjuteri në mënyrë që të rregullohet."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Dorëzim i Vogël me Rrjet FS"
#: editor/editor_node.cpp
msgid ""
@@ -2262,30 +2341,39 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"Kur ky opsion është i aktivizuar, eksportimi ose dorëzimi do të prodhojë një "
+"të ekzekutueshëm minimal.\n"
+"Filesystem-i do të jepet nga projekti nga editri përmes rrjetit.\n"
+"Në Android, dorëzimi do të përdori kabllin USB për performancë më të "
+"shpejtë. Ky opsion shpejton testimin për lojërat e mëdha."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Format e Përplasjes të Dukshme"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"Format e përplasjes dhe nyjet 'raycast' (për 2D dhe 3D) do të jenë të "
+"dukshme gjatë ekzekutimit të lojës nëse ky opsion është i aktivizuar."
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "Navigim i Dukshëm"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
+"Rrjetat e navigimit dhe poligonet do të jenë të dukshme gjatë lojës nëse ky "
+"opsion është i aktivizuar."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "Sinkronizo Nryshimet e Skenës"
#: editor/editor_node.cpp
msgid ""
@@ -2294,10 +2382,13 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Kur ky opsion është i aktivizuar, çdo ndryshim i bërë në këtë skenë do të "
+"kopjohet dhe në lojën duke u ekzekutuar.\n"
+"Kur përdoret në largësi është më efikas me rrjet 'filesystem'."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "Sinkronizo Ndryshimet e Shkrimit"
#: editor/editor_node.cpp
msgid ""
@@ -2306,42 +2397,46 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Kurbky opsion është aktivizuar, çdo shkrim që ruhet do të ringarkohet në "
+"lojën që është duke u ekzekutuar.\n"
+"Kur përdoret në një paisje në largësi është më efikas me rrjetin "
+"'filesyetem'."
#: editor/editor_node.cpp
msgid "Editor"
-msgstr ""
+msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr ""
+msgstr "Opsionet e Editorit"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "Faqosja e Editorit"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "Ndrysho Ekranin e Plotë"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr ""
+msgstr "Hap Folderin e Editorit për të Dhënat/Opsionet"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Hap Folderin e të Dhënave të Editorit"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "Hap Folderin e Opsioneve të Editorit"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr ""
+msgstr "Menaxho Shabllonet e Eksportit"
#: editor/editor_node.cpp
msgid "Help"
-msgstr ""
+msgstr "Ndihmë"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2349,303 +2444,309 @@ msgstr ""
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
-msgstr ""
+msgstr "Kërko"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
-msgstr ""
+msgstr "Dokumentimi Online"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Pyetje&Përgjigje"
#: editor/editor_node.cpp
msgid "Issue Tracker"
-msgstr ""
+msgstr "Gjurmuesi i Problemeve"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "Komuniteti"
#: editor/editor_node.cpp
msgid "About"
-msgstr ""
+msgstr "Rreth"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "Luaj projektin."
#: editor/editor_node.cpp
msgid "Play"
-msgstr ""
+msgstr "Luaj"
#: editor/editor_node.cpp
msgid "Pause the scene"
-msgstr ""
+msgstr "Pusho skenën"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "Pusho Skenën"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "Ndalo skenën."
#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
-msgstr ""
+msgstr "Ndalo"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "Luaj skenën e modifikuar."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "Luaj Skenën"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Luaj skenë të zgjedhur"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Luaj Skenë të Zgjedhur"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Ndryshimi i driver-it të videos kërkon të rifillosh editorin."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr ""
+msgstr "Ruaj & Rifillo"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr ""
+msgstr "Rrotullohet kur dritarja e editorit rivizaton."
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr ""
+msgstr "Përditëso Gjithmonë"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr ""
+msgstr "Përditëso Ndryshimet"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Çaktivizo Rrotulluesin e Përditësimit"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "Importo"
#: editor/editor_node.cpp
+#, fuzzy
msgid "FileSystem"
-msgstr ""
+msgstr "FileSystem"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Inspektori"
#: editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "Nyje"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "Zgjero Panelin Fundor"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
-msgstr ""
+msgstr "Përfundimi"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "Mos Ruaj"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Importo Shabllonet Nga Skedari ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "Eksporto Projektin"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Libraria e Eksportit"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Bashko Me Ekzistuesin"
#: editor/editor_node.cpp
msgid "Password:"
-msgstr ""
+msgstr "Fjalëkalimi:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "Hap & Fillo një Shkrim"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr ""
+msgstr "E Trashëguar e Re"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "Ngarko Gabimet"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "Zgjidh"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr ""
+msgstr "Hap Editorin 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr ""
+msgstr "Hap Editorin 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr ""
+msgstr "Hap Editorin e Shkrimit"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "Hap Editorin e Aseteve"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr ""
+msgstr "Hap Editorin tjetër"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "Hap Editorin e mëparshëm"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "Duke Krijuar Shikimin Paraprak të Mesh-ave"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "Korniza..."
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "Modifiko Shtojcën"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Shtojcat e Instaluara:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr ""
+msgstr "Përditëso"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr ""
+msgstr "Versioni:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
-msgstr ""
+msgstr "Autori:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Statusi:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
-msgstr ""
+msgstr "Modifiko:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "Fillo"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Përmasa:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Koha e Hapit (sek)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Koha Mesatare (sek)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Hapi %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "Hapi i Fizikës %"
#: editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Koha:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Gjithpërfshirës"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Vetja"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Nr i Hapit:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Koha"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "Thërritjet"
#: editor/editor_properties.cpp
msgid "On"
-msgstr ""
+msgstr "Mbi"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Shtresa"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Biti %d, vlera %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Bosh]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Cakto..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
-msgstr ""
+msgstr "RID i pavlefshëm"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Resursi i zgjedhur (%s) nuk përputhet me ndonjë tip të pritur për këtë veti "
+"(%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Nuk mund të krijoj një 'ViewportTexture' në resurset e ruajtur si një "
+"skedar.\n"
+"Resursi duhet ti përkasë një skene."
#: editor/editor_properties.cpp
msgid ""
@@ -2654,22 +2755,26 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Nuk mune të krijojë një 'ViewportTexture' në këtë resurs sepse nuk është "
+"vendosur si një lokal në skenë.\n"
+"Ju lutem aktivizoni vetinë 'lokal në skenë' në të (dhe të gjitha resurset që "
+"e mbajnë deri te një nyje)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Zgjidh një 'Viewport'"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "Shkrim i Ri"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "%s i Ri"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
-msgstr ""
+msgstr "Bëje Unik"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -2683,593 +2788,609 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "Ngjit"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
-msgstr ""
+msgstr "Konverto në %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
-msgstr ""
+msgstr "Hap Editorin"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "Nyja e zgjedhur nuk është një 'Viewport'!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Madhësia: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Faqja: "
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
-msgstr ""
+msgstr "Çelës i Ri:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
-msgstr ""
+msgstr "Vlerë e Re:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Shto Palë Çelës/Vlerë"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "Hiq Artikullin"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
-msgstr ""
+msgstr "Zgjidh paisjen nga lista"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
+"Nuk u gjet eksport paraprak i saktë për këtë platformë.\n"
+"Ju lutem shtoni një eksport paraprak të saktë në menu."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Shkruaj logjikën në metodën _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Ekziston një skenë e modifikuar që më parë."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Nuk mund të instancoj shkrimin:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "A mos harrove fjalën kyç 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Nuk mund të ekzekutonte shkrimin:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "A mos harrove metodën '_run'?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Zgjidh Nyjet Për ti Importuar"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Rruga Skenës:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Importo nga Nyja:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr ""
+msgstr "Ri-Shkarko"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "Çinstalo"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(E Instaluar)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr ""
+msgstr "Shkarko"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(Mungon)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Aktual)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "Duke marrë pasqyrat, ju lutem prisni..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "Hiq shabllonin me version '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "Nuk mund të hapi zip-in e shablloneve të eksportimit."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr ""
+msgstr "version.txt është format i pasaktë brenda shablloneve: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "Nuk u gjet version.txt brenda shablloneve."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr ""
+msgstr "Gabim gjatë krijimit të rrugës për shabllonet:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "Duke Nxjerrë Shabllonet e Eksportit"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Duke Importuar:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Nuk u gjet linku për shkarkimin e këtij versioni. Shkarkimi direkt është i "
+"disponueshëm vetëm për lëshimet zyrtare."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Nuk mund të zgjidhte."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr ""
+msgstr "Nuk mund të lidhet."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "Nuk u përgjigj."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "Kërkimi Dështoi."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "Ridrejto Ciklin."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "Dështoi:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "Shkarkimi u Plotësua."
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Instalimi i shablloneve dështoi. Arkivat problematike të shablloneve mund të "
+"gjenden në '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr ""
+msgstr "Gabim duke kërkuar url: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr ""
+msgstr "Duke u Lidhur te Pasqyra..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "U Shkëput"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "Duke Zgjidhur"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Nuk mund të zgjidhi"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
-msgstr ""
+msgstr "Duke u lidhur..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr ""
+msgstr "Nuk mund të lidhet"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "U Lidh"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
-msgstr ""
+msgstr "Duke bër kërkesën..."
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "Duke Shkarkuar"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "Gabim në Lidhje"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "Gabim në 'SSL Handshake'"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Versioni Aktual:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "Versionet e Instaluar:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Instalo Nga Skedari"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "Hiq Shabllonin"
#: editor/export_template_manager.cpp
msgid "Select template file"
-msgstr ""
+msgstr "Zgjidh skedarin e shabllonit"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "Menaxheri i Shablloneve të Eksportimit"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr ""
+msgstr "Shkarko Shabllonet"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr ""
+msgstr "Zgjidh pasqyrën nga lista: (Shift+Kliko: Për ta hapur në shfletues)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"Nuk mund të hapi file_type_catche.cch për të shkruajtur, skedari nuk do të "
+"ruhet!"
#: editor/filesystem_dock.cpp
msgid "Favorites"
-msgstr ""
+msgstr "Të Preferuarat"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
+"Nuk mund të navigoj te '%s' sepse nuk është gjetur në sistemin e skedarëve!"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Statusi: Importimi i skedarit dështoi. Please rregullo skedarin dhe ri-"
+"importoje manualisht."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "Nuk mund të leviz/riemërtoj rrenjën e resurseve."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Nuk mund të leviz një folder brenda vetvetes."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr ""
+msgstr "Gabim gjatë lëvizjes:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr ""
+msgstr "Gabim gjatë dyfishimit:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
-msgstr ""
+msgstr "I paaftë të përditësoj varësitë:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "Nuk u dha një emër."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr ""
+msgstr "Emri i dhënë përmban karaktere të pasakta"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "Emri permban karaktere të pasakta."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "Një skedar ose folder me këtë emër ekziston që më parë."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "Duke riemërtuar skedarin:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Duke riemërtuar folderin:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr ""
+msgstr "Duke dyfishuar skedarin:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "Duke dyfishuar folderin:"
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
-msgstr ""
+msgstr "Hap Skenat"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "Instanco"
#: editor/filesystem_dock.cpp
msgid "Add to favorites"
-msgstr ""
+msgstr "Shto te të preferuarat"
#: editor/filesystem_dock.cpp
msgid "Remove from favorites"
-msgstr ""
+msgstr "Hiq nga të preferuarat"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "Modifiko Varësitë..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr ""
+msgstr "Shiko Pronarët..."
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
-msgstr ""
+msgstr "Riemërto..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr ""
+msgstr "Dyfisho..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr ""
+msgstr "Lëviz në..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr ""
+msgstr "Shkrim i Ri..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr ""
+msgstr "Resurs i Ri..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr ""
+msgstr "Zgjero të Gjitha"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
msgid "Collapse All"
-msgstr ""
+msgstr "Mbyll të Gjitha"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
-msgstr ""
+msgstr "Riemërto"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "Direktoria e Mëparshme"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr ""
+msgstr "Direktoria Tjetër"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "Riskano 'Filesystem'-in"
#: editor/filesystem_dock.cpp
msgid "Toggle split mode"
-msgstr ""
+msgstr "Ndrysho metodën e ndarjes"
#: editor/filesystem_dock.cpp
msgid "Search files"
-msgstr ""
+msgstr "Kërko skedarët"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
+"Duke Skanuar Skedarët,\n"
+"Ju Lutem Prisini..."
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Lëviz"
#: editor/filesystem_dock.cpp
msgid "There is already file or folder with the same name in this location."
msgstr ""
+"Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë "
+"vendndodhje."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Mbishkruaj"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Krijo një Shkrim"
#: editor/find_in_files.cpp
msgid "Find in Files"
-msgstr ""
+msgstr "Gjej në Skedarët"
#: editor/find_in_files.cpp
msgid "Find:"
-msgstr ""
+msgstr "Gjej:"
#: editor/find_in_files.cpp
msgid "Folder:"
-msgstr ""
+msgstr "Folderi:"
#: editor/find_in_files.cpp
msgid "Filters:"
-msgstr ""
+msgstr "Filtrat:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr ""
+msgstr "Gjej..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr ""
+msgstr "Zëvendëso..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
-msgstr ""
+msgstr "Anullo"
#: editor/find_in_files.cpp
msgid "Find: "
-msgstr ""
+msgstr "Gjej: "
#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr ""
+msgstr "Zëvendëso: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
-msgstr ""
+msgstr "Zëvendëso të gjitha (pa kthim pas)"
#: editor/find_in_files.cpp
msgid "Searching..."
-msgstr ""
+msgstr "Duke kërkuar..."
#: editor/find_in_files.cpp
msgid "Search complete"
-msgstr ""
+msgstr "Kërkimi u kompletua"
#: editor/groups_editor.cpp
msgid "Group name already exists."
-msgstr ""
+msgstr "Emri i grupit ekziston që më parë."
#: editor/groups_editor.cpp
msgid "Invalid group name."
-msgstr ""
+msgstr "Emri i grupit i pasakt."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "Grupet"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
-msgstr ""
+msgstr "Nyjet që nuk janë në Grup"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
-msgstr ""
+msgstr "Nyjet filtruese"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
-msgstr ""
+msgstr "Nyjet në Grup"
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "Shto te Grupi"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Hiq nga Grupi"
#: editor/groups_editor.cpp
msgid "Manage Groups"
-msgstr ""
+msgstr "Menaxho Grupet"
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Import as Single Scene"
-msgstr ""
+msgstr "Importo si një Skenë të vetme"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "Importo me Animacione të Veçuara"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "Importo me Materiale të Veçuara"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "Importo me Objekte të Veçuara"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "Importo me Objekte+Materiale të Veçuara"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "Importo me Objekte+Animacione të Veçuara"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "Importo me Materiale+Animacione të Veçuara"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "Importo me Objekte+Materiale+Animacione të Veçuara"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "Importo si Skena të Shumfishta"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "Importo si Skena+Materiale të Shumfishta"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Importo Skenën"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "Duke Importuar Skenën..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Duke Gjeneruar Hartat e Dritës"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Duke Gjeneruar për 'Mesh'-in: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr ""
+msgstr "Duke Ekzekutuar Shkrimin..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
@@ -3285,23 +3406,23 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
-msgstr ""
+msgstr "Duke Ruajtur..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "Vendos si të Parazgjedhur për '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Pastro të Parazgjedhurat për '%s'"
#: editor/import_dock.cpp
msgid " Files"
-msgstr ""
+msgstr " Skedarët"
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "Importo Si:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
@@ -3309,101 +3430,105 @@ msgstr ""
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr ""
+msgstr "Ri-importo"
#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Ruaj skenat, ri-importo dhe rifillo"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
+"Ndryshimi i tipit të një skedari te importuar kërkon që editori të "
+"rifillohet."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"Kujdes: Egzistojnë asete që përdorin këtë resurs, ato mund të ndalojnë të "
+"ngarkohen si duhet."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "Dështoi të ngarkojë resursin."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
-msgstr ""
+msgstr "Zgjero Të Gjitha Vetitë"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
-msgstr ""
+msgstr "Zvogëlo Të Gjitha Vetitë"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
-msgstr ""
+msgstr "Ruaje Si…"
#: editor/inspector_dock.cpp
msgid "Copy Params"
-msgstr ""
+msgstr "Kopjo Parametrat"
#: editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "Ngjit Parametrat"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr ""
+msgstr "Modifiko Resursin 'Clipboard'"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
-msgstr ""
+msgstr "Kopjo Resursin"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "Bëje 'Built-In'"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Bëj Sub-Resurset Unik"
#: editor/inspector_dock.cpp
msgid "Open in Help"
-msgstr ""
+msgstr "Hap në Ndihmë"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Krijo një resurs të ri në memorje dhe modifikoje atë."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Ngarko një resurs egzistues nga disku dhe modifikoje atë."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Ruaje resursin aktual të modifikuar."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Shko te objekti i mëparshëm i modifikuar në histori."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Shko te objekti tjetër i modifikuar në histori."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Historia e objekteve të modifikuara së fundmi."
#: editor/inspector_dock.cpp
msgid "Object properties."
-msgstr ""
+msgstr "Vetitë e objekteve."
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr ""
+msgstr "Filtro vetitë."
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr ""
+msgstr "Ndryshimet mund të humbasin!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
@@ -3411,74 +3536,74 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "Zgjidh një nyje për të modifikuar Sinjalet dhe Grupet."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr ""
+msgstr "Modifiko një Shtojcë"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
-msgstr ""
+msgstr "Krijo një Shtojcë"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "Emri i Shtojcës:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Subfolderi:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Gjuha:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr ""
+msgstr "Emri i Shkrimit:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Aktivizo tani?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
-msgstr ""
+msgstr "Krijo një Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr ""
+msgstr "Krijo pika."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
-msgstr ""
+msgstr "Modifiko pikat. LMB: Lëviz Pikën RMB: Fshi Pikën"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
-msgstr ""
+msgstr "Fshi Pikat."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
-msgstr ""
+msgstr "Modifiko Poligonin"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Fut një Pikë"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr ""
+msgstr "Modifiko Poligonin (Hiq Pikën)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr ""
+msgstr "Hiq Poligonin Dhe Pikën"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3486,14 +3611,14 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Shto Animacion"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
-msgstr ""
+msgstr "Ngarko…"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3521,9 +3646,8 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "Përsëritje Animacioni"
+msgstr "Shto Pikë në Animacion"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
@@ -3660,15 +3784,13 @@ msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "Përmirëso Animacionin"
+msgstr "Vendos Animacionin"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "Fshi Key(s)"
+msgstr "Fshi Nyjen"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
@@ -5723,6 +5845,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -6470,14 +6600,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Funksionet:"
+msgstr "Animacionet:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Përmirëso Animacionin"
+msgstr "Animacionin i Ri"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6488,9 +6616,8 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Karakteristikat e animacionit."
+msgstr "Kornizat e Animacionit:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6900,9 +7027,8 @@ msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Krijo"
+msgstr "Krijo Pllakë"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
@@ -6941,9 +7067,8 @@ msgid "Make Polygon Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Fshi keys të gabuar"
+msgstr "Fshi një Pllakë"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
@@ -6994,9 +7119,8 @@ msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
-msgstr "Dyfisho Key(s)"
+msgstr "Dyfisho Nyjet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index f6bb6401b3..31ff003c25 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -6091,6 +6091,14 @@ msgid "Open Godot online documentation"
msgstr "Отвори Godot онлајн документацију"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Претражи документацију."
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 8f0bf93d79..39d66c018c 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -5761,6 +5761,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index ce12b4215c..822a6f9388 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -9,12 +9,13 @@
# Kristoffer Grundström <kristoffer.grundstrom1983@gmail.com>, 2018.
# Magnus Helander <helander@fastmail.net>, 2018.
# Daniel K <danielkimblad@hotmail.com>, 2018.
+# Toiya <elviraa98@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: Daniel K <danielkimblad@hotmail.com>\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
+"Last-Translator: Toiya <elviraa98@gmail.com>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -22,12 +23,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -45,11 +46,11 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Ogiltiga operander till operator %s, %s och %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Ogiltigt index av typ %s för bastyp %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -66,40 +67,35 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Gratis"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Balanserad"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Spegla X"
+msgstr "Spegla"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "Anim Infoga Nyckel"
+msgstr "Infoga Nyckel Här"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Duplicera urval"
+msgstr "Duplicera valda nycklar"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Ta bort valda filer?"
+msgstr "Ta bort valda nycklar"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "Lägg till Bezierpunkt"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "Flytta Ner"
+msgstr "Flytta Bezierpunkt"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -111,7 +107,7 @@ msgstr "Anim Ta Bort Nycklar"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Anim Ändra Nyckelram Tid"
+msgstr "Anim Ändra Tid för Nyckebild"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
@@ -123,21 +119,20 @@ msgstr "Anim Ändra Transformation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Anim Ändra Värde På Tidsnyckeln"
+msgstr "Anim Ändra Värde På Nyckelbild"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Ändra Anrop"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra Animationslängd"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Ändra Animationsloop"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -175,9 +170,8 @@ msgid "Animation Length Time (seconds)"
msgstr "Animation längd (i sekunder)."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Animation zoom."
+msgstr "Animationslooping"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -185,13 +179,12 @@ msgid "Functions:"
msgstr "Funktioner:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Clips:"
-msgstr "Ljud-Lyssnare"
+msgstr "Ljudklipp:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Animklipp:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -199,9 +192,8 @@ msgid "Change Track Path"
msgstr "Ändra Arrays Värde"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Växla distraktionsfritt läge."
+msgstr "Ändra spårets läge till på/av."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -222,9 +214,8 @@ msgid "Remove this track."
msgstr "Ta bort valt spår."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Tid:"
+msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -245,11 +236,11 @@ msgstr "Trigger"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "FÃ¥nga"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Närmaste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -258,7 +249,7 @@ msgstr "Linjär"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Kubik"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -271,22 +262,20 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Lägg till nyckel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Duplicera Nod(er)"
+msgstr "Duplicera Nycklar"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort Nycklar"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra Animationens Uppdateringsläge"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -6341,6 +6330,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 71a637295f..1bb5f50fe1 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -5744,6 +5744,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 936452190c..9b70573576 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -5717,6 +5717,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index e61a6675b2..79ad3c5357 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -6036,6 +6036,14 @@ msgid "Open Godot online documentation"
msgstr "เปิดคู่มือ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "ค้นหาคู่มือ"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 9ce4725e9a..6ee2fd344a 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -22,12 +22,13 @@
# Alper Çitmen <alper.citmen@gmail.com>, 2019.
# ege1212 <owlphp@gmail.com>, 2019.
# Ömer YAZICIOĞLU <oyazicioglu@gmail.com>, 2019.
+# Mertcan Duman <mertcan.dmn16@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-08 15:04+0000\n"
-"Last-Translator: Ömer YAZICIOĞLU <oyazicioglu@gmail.com>\n"
+"PO-Revision-Date: 2019-03-19 15:04+0000\n"
+"Last-Translator: Mertcan Duman <mertcan.dmn16@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.5.1-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -91,7 +92,7 @@ msgstr "DengelenmiÅŸ"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Mirror"
-msgstr "X'e Aynala"
+msgstr "ayna"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -345,7 +346,7 @@ msgstr "Animasyon Anahtar Gir"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Step"
-msgstr "Animasyon FPS'sini DeÄŸiÅŸtir"
+msgstr "Animasyon Adımını Değiştir"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
@@ -6075,6 +6076,14 @@ msgid "Open Godot online documentation"
msgstr "Çevrimiçi Godot dökümanlarını aç"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "BaÅŸvuru belgelerinde arama yap."
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 93f72238a2..95f9d87aae 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -23,8 +23,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<="
-"4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
+"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 3.5.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -1394,8 +1394,8 @@ msgid ""
"Enabled'."
msgstr ""
"Платформа Ð¿Ñ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±ÑƒÑ” ÑтиÑÐºÐ°Ð½Ð½Ñ Ñ‚ÐµÐºÑтур «ETC» Ð´Ð»Ñ GLES2.\n"
-"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт «"
-"Увімкнено резервні драйвери»."
+"Увімкніть пункт «Імпортувати ETC» у параметрах проекту або вимкніть пункт "
+"«Увімкнено резервні драйвери»."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -5908,6 +5908,14 @@ msgid "Open Godot online documentation"
msgstr "Відкрити онлайнову документацію Godot"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Пошук довідкової документації."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index b2eec50780..72cbf7eb88 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -5799,6 +5799,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 1bbec938f2..74bd1df7eb 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -5897,6 +5897,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 0a074c24e5..c1d2f61af9 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -41,12 +41,13 @@
# Zhang Zhibo <zzhibo98@gmail.com>, 2019.
# ws00010203 <ws00010203@hotmail.com>, 2019.
# Song DongHui <14729626293@163.com>, 2019.
+# simano clio <sim2cle@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-02-21 21:17+0000\n"
-"Last-Translator: yzt <834950797@qq.com>\n"
+"PO-Revision-Date: 2019-03-24 04:06+0000\n"
+"Last-Translator: simano clio <sim2cle@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -54,7 +55,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -159,9 +160,8 @@ msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "修改循环"
+msgstr "修改动画长度"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5865,6 +5865,14 @@ msgid "Open Godot online documentation"
msgstr "打开Godot在线文档"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "æœç´¢æ–‡æ¡£ã€‚"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index d6ce30ea5d..2abca01297 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -6109,6 +6109,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 10f9bd4a55..b04a702467 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -13,12 +13,13 @@
# Sam Pan <sampan66@gmail.com>, 2016.
# ken l <macauhome@gmail.com>, 2018.
# Eric K <eric900601@gmail.com>, 2019.
+# cnieFIT <dtotncq@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-02-01 12:09+0000\n"
-"Last-Translator: Eric K <eric900601@gmail.com>\n"
+"PO-Revision-Date: 2019-03-28 09:36+0000\n"
+"Last-Translator: cnieFIT <dtotncq@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -26,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.5-dev\n"
+"X-Generator: Weblate 3.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -58,28 +59,28 @@ msgstr "無效的內存地å€é¡žåž‹ %sï¼ŒåŸºç¤Žåž‹å¼ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "基本類型 %s 的命å索引 '% s' 無效"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr ""
+msgstr "無效åƒæ•¸é¡žåž‹: '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "調用“%sâ€æ™‚:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "释放"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "平衡的"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "é•œåƒ"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -138,31 +139,31 @@ msgstr "變更動畫長度"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "變更動畫循環"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "屬性軌é“"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D 變æ›è»Œé“"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "調用方法軌é“"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "è²å¡žçˆ¾æ›²ç·šè»Œè·¡"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "音訊回放軌é“"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "動畫回放軌é“"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -181,15 +182,15 @@ msgstr "動畫空間。"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "函數:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "音訊剪輯:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "動畫剪輯:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -198,11 +199,11 @@ msgstr "調整陣列資料"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "打開/關閉此軌é“."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "æ›´æ–°æ¨¡å¼ (如何設置此屬性)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -254,7 +255,7 @@ msgstr "線性"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "立方體"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -267,7 +268,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "æ’入畫格"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -356,11 +357,11 @@ msgid ""
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
-msgstr ""
+msgstr "音訊曲目åªèƒ½æŒ‡å‘以下類型的節點:"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "動畫軌跡åªèƒ½æŒ‡å‘ AnimationPlayer 節點."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -368,7 +369,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "無法添加沒有根目錄的新曲目"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -2707,7 +2708,7 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "å¹³å‡æ™‚é–“ (秒)"
#: editor/editor_profiler.cpp
msgid "Frame %"
@@ -2715,11 +2716,11 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "物ç†å¹€%"
#: editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "時間:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
@@ -2727,27 +2728,27 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "自身"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "å¹€ #:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "時間"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "調用"
#: editor/editor_properties.cpp
msgid "On"
-msgstr ""
+msgstr "啟用"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "層"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
@@ -2755,11 +2756,11 @@ msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "指派..."
#: editor/editor_properties.cpp
#, fuzzy
@@ -2788,19 +2789,19 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "é¸æ“‡ä¸€å€‹è¦–å£"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "新建腳本"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "新建 %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
-msgstr ""
+msgstr "轉æ›ç‚ºç¨ç«‹è³‡æº"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -2814,7 +2815,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "粘貼"
#: editor/editor_properties.cpp editor/property_editor.cpp
#, fuzzy
@@ -2835,15 +2836,15 @@ msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "尺寸: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "页: "
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
-msgstr ""
+msgstr "新建帧:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
@@ -2857,11 +2858,11 @@ msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "移除項目"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
-msgstr ""
+msgstr "從清單中é¸æ“‡è¨­å‚™"
#: editor/editor_run_native.cpp
msgid ""
@@ -2875,80 +2876,80 @@ msgstr ""
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "已經有一個正在編輯的場景。"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "無法實例腳本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "您是å¦éºæ¼äº† 'tool' 关键字?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "無法é‹è¡Œè…³æœ¬:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "您是å¦éºæ¼äº† '_run' 方法?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "é¸æ“‡è¦å°Žå…¥çš„節點"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "場景路徑:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "從節點導入:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr ""
+msgstr "é‡æ–°ä¸‹è¼‰"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "å¸è¼‰"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(已安è£)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr ""
+msgstr "下載"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(缺少)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(當å‰)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "正在檢索é¡åƒï¼Œè«‹ç¨å€™â€¦"
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "是å¦åˆ é™¤ç‰ˆæœ¬ç‚ºâ€œ%sâ€çš„範本?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "無法打開zip導出範本。"
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr ""
+msgstr "範本文件: %s 中的 version.txt 無效."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "範本中沒有找到version.txt文件。"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -2957,22 +2958,22 @@ msgstr "載入場景時發生錯誤"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "正在解壓導出範本"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "å°Žå…¥:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
-msgstr ""
+msgstr "沒有找到這個版本的下載éˆæŽ¥. 直接下載é©ç”¨äºŽæ­£å¼ç‰ˆæœ¬."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "無法解æž."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2983,32 +2984,32 @@ msgstr "連接..."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "沒有回應。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "請求失敗."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "é‡æ–°å®šå‘循環."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "失敗:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "下載完æˆã€‚"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
-msgstr ""
+msgstr "範本安è£å¤±æ•—。有å•é¡Œçš„範本存檔å¯ä»¥åœ¨ \"% s\" 中找到。"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3027,11 +3028,11 @@ msgstr "æ–·ç·š"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "解æžä¸­"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "無法解æž"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3052,7 +3053,7 @@ msgstr "連接..."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
-msgstr ""
+msgstr "正在請求…"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3066,31 +3067,31 @@ msgstr "連接..."
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "SSLæ¡æ‰‹éŒ¯èª¤"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "當å‰ç‰ˆæœ¬:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "已安è£ç‰ˆæœ¬:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "從檔案中安è£"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "移除範本"
#: editor/export_template_manager.cpp
msgid "Select template file"
-msgstr ""
+msgstr "é¸æ“‡ç¯„本檔案"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "導出範本管ç†å™¨"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3099,7 +3100,7 @@ msgstr "載入場景時發生錯誤"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr ""
+msgstr "從清單中é¸æ“‡é¡åƒ: (Shift + 單擊: 在ç€è¦½å™¨ä¸­æ‰“é–‹)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -5990,6 +5991,14 @@ msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
diff --git a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
index a4dc61d0bc..1f91349f32 100644
--- a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
+++ b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.1">
+<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/bullet/doc_classes/BulletPhysicsServer.xml b/modules/bullet/doc_classes/BulletPhysicsServer.xml
index 1486936cf4..8adc659b2c 100644
--- a/modules/bullet/doc_classes/BulletPhysicsServer.xml
+++ b/modules/bullet/doc_classes/BulletPhysicsServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.1">
+<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index f274fff3f3..775ec67ba6 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -806,8 +806,8 @@ CSGBrush *CSGMesh::_build_brush() {
uvw[as + j + 1] = uv[1];
uvw[as + j + 2] = uv[2];
- sw[j / 3] = !flat;
- mw[j / 3] = mat;
+ sw[(as + j) / 3] = !flat;
+ mw[(as + j) / 3] = mat;
}
} else {
int as = vertices.size();
@@ -849,8 +849,8 @@ CSGBrush *CSGMesh::_build_brush() {
uvw[as + j + 1] = uv[1];
uvw[as + j + 2] = uv[2];
- sw[j / 3] = !flat;
- mw[j / 3] = mat;
+ sw[(as + j) / 3] = !flat;
+ mw[(as + j) / 3] = mat;
}
}
}
diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml
index 5ec7b5089d..1684850f0a 100644
--- a/modules/csg/doc_classes/CSGBox.xml
+++ b/modules/csg/doc_classes/CSGBox.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGBox" inherits="CSGPrimitive" category="Core" version="3.1">
+<class name="CSGBox" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
A CSG Box shape.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGCombiner.xml b/modules/csg/doc_classes/CSGCombiner.xml
index 69c5df5840..819a4a3a22 100644
--- a/modules/csg/doc_classes/CSGCombiner.xml
+++ b/modules/csg/doc_classes/CSGCombiner.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGCombiner" inherits="CSGShape" category="Core" version="3.1">
+<class name="CSGCombiner" inherits="CSGShape" category="Core" version="3.2">
<brief_description>
A CSG node that allows you to combine other CSG modifiers.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml
index 92b170ed1f..50a88d6773 100644
--- a/modules/csg/doc_classes/CSGCylinder.xml
+++ b/modules/csg/doc_classes/CSGCylinder.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.1">
+<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
A CSG Cylinder shape.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml
index 58e2bc1c4b..fc9815d7c0 100644
--- a/modules/csg/doc_classes/CSGMesh.xml
+++ b/modules/csg/doc_classes/CSGMesh.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGMesh" inherits="CSGPrimitive" category="Core" version="3.1">
+<class name="CSGMesh" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
A CSG Mesh shape that uses a mesh resource.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml
index a33e5557cb..ae75f7e01b 100644
--- a/modules/csg/doc_classes/CSGPolygon.xml
+++ b/modules/csg/doc_classes/CSGPolygon.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
+<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
Extrudes a 2D polygon shape to create a 3D mesh.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGPrimitive.xml b/modules/csg/doc_classes/CSGPrimitive.xml
index 2591bab7e3..502a8230e4 100644
--- a/modules/csg/doc_classes/CSGPrimitive.xml
+++ b/modules/csg/doc_classes/CSGPrimitive.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGPrimitive" inherits="CSGShape" category="Core" version="3.1">
+<class name="CSGPrimitive" inherits="CSGShape" category="Core" version="3.2">
<brief_description>
Base class for CSG primitives.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml
index d304d0179f..ccfc5a04c0 100644
--- a/modules/csg/doc_classes/CSGShape.xml
+++ b/modules/csg/doc_classes/CSGShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.1">
+<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
The CSG base class.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml
index a0069879cb..088c9f14eb 100644
--- a/modules/csg/doc_classes/CSGSphere.xml
+++ b/modules/csg/doc_classes/CSGSphere.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.1">
+<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
A CSG Sphere shape.
</brief_description>
diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml
index 187d71a2fa..946637bd2c 100644
--- a/modules/csg/doc_classes/CSGTorus.xml
+++ b/modules/csg/doc_classes/CSGTorus.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.1">
+<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.2">
<brief_description>
A CSG Torus shape.
</brief_description>
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index c9a7d96ae7..c1bec533dd 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1">
+<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2">
<brief_description>
PacketPeer implementation using the ENet library.
</brief_description>
diff --git a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
index be86ff0541..afb014d608 100644
--- a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
+++ b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.1">
+<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.2">
<brief_description>
GDNative wrapper for an ARVR interface
</brief_description>
diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
index ca0457623f..e5a59aad07 100644
--- a/modules/gdnative/doc_classes/GDNative.xml
+++ b/modules/gdnative/doc_classes/GDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNative" inherits="Reference" category="Core" version="3.1">
+<class name="GDNative" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index 754a6d2514..ba5278d440 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.1">
+<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
index 4433179726..ba481a6d6e 100644
--- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1">
+<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml
index 37d5b79e7a..c50f9eee22 100644
--- a/modules/gdnative/doc_classes/NativeScript.xml
+++ b/modules/gdnative/doc_classes/NativeScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NativeScript" inherits="Script" category="Core" version="3.1">
+<class name="NativeScript" inherits="Script" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/PacketPeerGDNative.xml b/modules/gdnative/doc_classes/PacketPeerGDNative.xml
index 0ae54bc9c7..f4d7d22f5b 100644
--- a/modules/gdnative/doc_classes/PacketPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/PacketPeerGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PacketPeerGDNative" inherits="PacketPeer" category="Core" version="3.1">
+<class name="PacketPeerGDNative" inherits="PacketPeer" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml
index 1876d06c20..8510708124 100644
--- a/modules/gdnative/doc_classes/PluginScript.xml
+++ b/modules/gdnative/doc_classes/PluginScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PluginScript" inherits="Script" category="Core" version="3.1">
+<class name="PluginScript" inherits="Script" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
index 61a7f60499..8e7f4698ff 100644
--- a/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
+++ b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderVideoStreamGDNative" inherits="ResourceFormatLoader" category="Core" version="3.1">
+<class name="ResourceFormatLoaderVideoStreamGDNative" inherits="ResourceFormatLoader" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/StreamPeerGDNative.xml b/modules/gdnative/doc_classes/StreamPeerGDNative.xml
index d86cd2c25a..eddebf4889 100644
--- a/modules/gdnative/doc_classes/StreamPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/StreamPeerGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamPeerGDNative" inherits="StreamPeer" category="Core" version="3.1">
+<class name="StreamPeerGDNative" inherits="StreamPeer" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/doc_classes/VideoStreamGDNative.xml b/modules/gdnative/doc_classes/VideoStreamGDNative.xml
index 20575c768b..d5c5ed7ccf 100644
--- a/modules/gdnative/doc_classes/VideoStreamGDNative.xml
+++ b/modules/gdnative/doc_classes/VideoStreamGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VideoStreamGDNative" inherits="VideoStream" category="Core" version="3.1">
+<class name="VideoStreamGDNative" inherits="VideoStream" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index b99c5d31ab..7eb4294732 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -279,7 +279,7 @@ List<ClassAPI> generate_c_api_classes() {
MethodInfo &method_info = m->get();
//method name
- method_api.method_name = m->get().name;
+ method_api.method_name = method_info.name;
//method return type
if (method_api.method_name.find(":") != -1) {
method_api.return_type = method_api.method_name.get_slice(":", 1);
@@ -321,6 +321,8 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = arg_info.hint_string;
} else if (arg_info.type == Variant::NIL) {
arg_type = "Variant";
+ } else if (arg_info.type == Variant::OBJECT) {
+ arg_type = arg_info.class_name;
} else {
arg_type = Variant::get_type_name(arg_info.type);
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 2da9d6bfdc..5cf144d4fe 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -160,8 +160,10 @@ bool NativeScript::can_instance() const {
NativeScriptDesc *script_data = get_script_desc();
#ifdef TOOLS_ENABLED
-
- return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
+ // Only valid if this is either a tool script or a "regular" script.
+ // (so an environment whre scripting is disabled (and not the editor) would not
+ // create objects).
+ return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
return script_data;
#endif
@@ -199,25 +201,6 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) {
return NULL;
}
-#ifdef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
- // placeholder for nodes. For tools we want the rool thing.
-
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
- placeholders.insert(sins);
-
- if (script_data->create_func.create_func) {
- script_data->create_func.create_func(
- (godot_object *)p_this,
- script_data->create_func.method_data);
- }
-
- _update_placeholder(sins);
-
- return sins;
- }
-#endif
-
NativeScriptInstance *nsi = memnew(NativeScriptInstance);
nsi->owner = p_this;
@@ -246,6 +229,19 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) {
return nsi;
}
+PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
+#ifdef TOOLS_ENABLED
+ PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
+ placeholders.insert(sins);
+
+ _update_placeholder(sins);
+
+ return sins;
+#else
+ return NULL;
+#endif
+}
+
bool NativeScript::instance_has(const Object *p_this) const {
return instance_owners.has((Object *)p_this);
}
@@ -1691,7 +1687,7 @@ void NativeReloadNode::_notification(int p_what) {
// since singleton libraries are not unloaded there is no point
// in loading them again.
- if (!gdn->get_library()->is_singleton()) {
+ if (gdn->get_library()->is_singleton()) {
continue;
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 8dd5ba3b9c..a6865c6243 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -149,6 +149,7 @@ public:
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this);
+ virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 4cefdbd7cb..46796c68eb 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDScript" inherits="Script" category="Core" version="3.1">
+<class name="GDScript" inherits="Script" category="Core" version="3.2">
<brief_description>
A script implemented in the GDScript programming language.
</brief_description>
diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
index c205cedef5..f38f39b612 100644
--- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml
+++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.1">
+<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.2">
<brief_description>
State of a function call after yielding.
</brief_description>
diff --git a/modules/gdscript/doc_classes/GDScriptNativeClass.xml b/modules/gdscript/doc_classes/GDScriptNativeClass.xml
index 90935b5c22..e86b69c31c 100644
--- a/modules/gdscript/doc_classes/GDScriptNativeClass.xml
+++ b/modules/gdscript/doc_classes/GDScriptNativeClass.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.1">
+<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 5f521c682a..ae67521749 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -139,17 +139,32 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
result.native_type = result.script_type->get_instance_base_type();
} break;
case GDScriptParser::DataType::CLASS: {
- result.kind = GDScriptDataType::GDSCRIPT;
- if (!p_datatype.class_type->owner) {
- result.script_type = Ref<GDScript>(main_script);
- } else {
- result.script_type = class_map[p_datatype.class_type->name];
+ // Locate class by constructing the path to it and following that path
+ GDScriptParser::ClassNode *class_type = p_datatype.class_type;
+ List<StringName> names;
+ while (class_type->owner) {
+ names.push_back(class_type->name);
+ class_type = class_type->owner;
}
- result.native_type = result.script_type->get_instance_base_type();
+
+ Ref<GDScript> script = Ref<GDScript>(main_script);
+ while (names.back()) {
+ if (!script->subclasses.has(names.back()->get())) {
+ ERR_PRINT("Parser bug: Cannot locate datatype class.");
+ result.has_type = false;
+ return GDScriptDataType();
+ }
+ script = script->subclasses[names.back()->get()];
+ names.pop_back();
+ }
+
+ result.kind = GDScriptDataType::GDSCRIPT;
+ result.script_type = script;
+ result.native_type = script->get_instance_base_type();
} break;
default: {
ERR_PRINT("Parser bug: converting unresolved type.");
- result.has_type = false;
+ return GDScriptDataType();
}
}
@@ -460,12 +475,14 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
codegen.alloc_stack(slevel);
}
- switch (cn->cast_type.kind) {
- case GDScriptParser::DataType::BUILTIN: {
+ GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type);
+
+ switch (cast_type.kind) {
+ case GDScriptDataType::BUILTIN: {
codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_BUILTIN);
codegen.opcodes.push_back(cn->cast_type.builtin_type);
} break;
- case GDScriptParser::DataType::NATIVE: {
+ case GDScriptDataType::NATIVE: {
int class_idx;
if (GDScriptLanguage::get_singleton()->get_global_map().has(cn->cast_type.native_type)) {
@@ -478,32 +495,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_NATIVE); // perform operator
codegen.opcodes.push_back(class_idx); // variable type
} break;
- case GDScriptParser::DataType::CLASS: {
-
- Variant script;
- int idx = -1;
- if (!cn->cast_type.class_type->owner) {
- script = codegen.script;
- } else {
- StringName name = cn->cast_type.class_type->name;
- if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) {
- idx = codegen.get_name_map_pos(name);
- idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS;
- } else {
- script = class_map[name];
- }
- }
-
- if (idx < 0) {
- idx = codegen.get_constant_pos(script);
- idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access)
- }
-
- codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); // perform operator
- codegen.opcodes.push_back(idx); // variable type
- } break;
- case GDScriptParser::DataType::SCRIPT:
- case GDScriptParser::DataType::GDSCRIPT: {
+ case GDScriptDataType::SCRIPT:
+ case GDScriptDataType::GDSCRIPT: {
Variant script = cn->cast_type.script_type;
int idx = codegen.get_constant_pos(script);
@@ -1149,18 +1142,18 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
if (src_address_b < 0)
return -1;
- GDScriptParser::DataType assign_type = on->arguments[0]->get_datatype();
+ GDScriptDataType assign_type = _gdtype_from_datatype(on->arguments[0]->get_datatype());
if (assign_type.has_type && !on->arguments[1]->get_datatype().has_type) {
// Typed assignment
switch (assign_type.kind) {
- case GDScriptParser::DataType::BUILTIN: {
+ case GDScriptDataType::BUILTIN: {
codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator
codegen.opcodes.push_back(assign_type.builtin_type); // variable type
codegen.opcodes.push_back(dst_address_a); // argument 1
codegen.opcodes.push_back(src_address_b); // argument 2
} break;
- case GDScriptParser::DataType::NATIVE: {
+ case GDScriptDataType::NATIVE: {
int class_idx;
if (GDScriptLanguage::get_singleton()->get_global_map().has(assign_type.native_type)) {
@@ -1175,34 +1168,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
codegen.opcodes.push_back(dst_address_a); // argument 1
codegen.opcodes.push_back(src_address_b); // argument 2
} break;
- case GDScriptParser::DataType::CLASS: {
-
- Variant script;
- int idx = -1;
- if (!assign_type.class_type->owner) {
- script = codegen.script;
- } else {
- StringName name = assign_type.class_type->name;
- if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) {
- idx = codegen.get_name_map_pos(name);
- idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS;
- } else {
- script = class_map[name];
- }
- }
-
- if (idx < 0) {
- idx = codegen.get_constant_pos(script);
- idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access)
- }
-
- codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); // perform operator
- codegen.opcodes.push_back(idx); // variable type
- codegen.opcodes.push_back(dst_address_a); // argument 1
- codegen.opcodes.push_back(src_address_b); // argument 2
- } break;
- case GDScriptParser::DataType::SCRIPT:
- case GDScriptParser::DataType::GDSCRIPT: {
+ case GDScriptDataType::SCRIPT:
+ case GDScriptDataType::GDSCRIPT: {
Variant script = assign_type.script_type;
int idx = codegen.get_constant_pos(script);
@@ -1845,22 +1812,21 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
return OK;
}
-Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+
+ parsing_classes.insert(p_script);
if (p_class->owner && p_class->owner->owner) {
// Owner is not root
- StringName owner_name = p_class->owner->name;
- if (!parsed_classes.has(owner_name)) {
- if (parsing_classes.has(owner_name)) {
- _set_error("Cyclic class reference for '" + String(owner_name) + "'.", p_class);
+ if (!parsed_classes.has(p_script->_owner)) {
+ if (parsing_classes.has(p_script->_owner)) {
+ _set_error("Cyclic class reference for '" + String(p_class->name) + "'.", p_class);
return ERR_PARSE_ERROR;
}
- parsing_classes.insert(owner_name);
- Error err = _parse_class_level(class_map[owner_name].ptr(), class_map[owner_name]->_owner, p_class->owner, p_keep_state);
+ Error err = _parse_class_level(p_script->_owner, p_class->owner, p_keep_state);
if (err) {
return err;
}
- parsing_classes.erase(owner_name);
}
}
@@ -1878,47 +1844,26 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
p_script->_signals.clear();
p_script->initializer = NULL;
- p_script->subclasses.clear();
- p_script->_owner = p_owner;
p_script->tool = p_class->tool;
p_script->name = p_class->name;
Ref<GDScriptNativeClass> native;
+ GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type);
// Inheritance
- switch (p_class->base_type.kind) {
- case GDScriptParser::DataType::CLASS: {
- StringName base_name = p_class->base_type.class_type->name;
- // Make sure dependency is parsed first
- if (!parsed_classes.has(base_name)) {
- if (parsing_classes.has(base_name)) {
- _set_error("Cyclic class reference for '" + String(base_name) + "'.", p_class);
- return ERR_PARSE_ERROR;
- }
- parsing_classes.insert(base_name);
- Error err = _parse_class_level(class_map[base_name].ptr(), class_map[base_name]->_owner, p_class->base_type.class_type, p_keep_state);
- if (err) {
- return err;
- }
- parsing_classes.erase(base_name);
- }
- Ref<GDScript> base = class_map[base_name];
- p_script->base = base;
- p_script->_base = p_script->base.ptr();
- p_script->member_indices = base->member_indices;
- } break;
- case GDScriptParser::DataType::GDSCRIPT: {
- Ref<GDScript> base = p_class->base_type.script_type;
- p_script->base = base;
- p_script->_base = p_script->base.ptr();
- p_script->member_indices = base->member_indices;
- } break;
- case GDScriptParser::DataType::NATIVE: {
- int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_class->base_type.native_type];
+ switch (base_type.kind) {
+ case GDScriptDataType::NATIVE: {
+ int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type];
native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
ERR_FAIL_COND_V(native.is_null(), ERR_BUG);
p_script->native = native;
} break;
+ case GDScriptDataType::GDSCRIPT: {
+ Ref<GDScript> base = base_type.script_type;
+ p_script->base = base;
+ p_script->_base = base.ptr();
+ p_script->member_indices = base->member_indices;
+ } break;
default: {
_set_error("Parser bug: invalid inheritance.", p_class);
return ERR_BUG;
@@ -2012,24 +1957,19 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
p_script->_signals[name] = p_class->_signals[i].arguments;
}
- if (p_class->owner) {
- parsed_classes.insert(p_class->name);
- if (parsing_classes.has(p_class->name)) {
- parsing_classes.erase(p_class->name);
- }
- }
+ parsed_classes.insert(p_script);
+ parsing_classes.erase(p_script);
//parse sub-classes
for (int i = 0; i < p_class->subclasses.size(); i++) {
StringName name = p_class->subclasses[i]->name;
- Ref<GDScript> subclass = class_map[name];
+ GDScript *subclass = p_script->subclasses[name].ptr();
// Subclass might still be parsing, just skip it
- if (!parsed_classes.has(name) && !parsing_classes.has(name)) {
- parsing_classes.insert(name);
- Error err = _parse_class_level(subclass.ptr(), p_script, p_class->subclasses[i], p_keep_state);
+ if (!parsed_classes.has(subclass) && !parsing_classes.has(subclass)) {
+ Error err = _parse_class_level(subclass, p_class->subclasses[i], p_keep_state);
if (err)
return err;
}
@@ -2040,7 +1980,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
#endif
p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants
- p_script->subclasses.insert(name, subclass);
}
return OK;
@@ -2139,9 +2078,9 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
for (int i = 0; i < p_class->subclasses.size(); i++) {
StringName name = p_class->subclasses[i]->name;
- Ref<GDScript> subclass = class_map[name];
+ GDScript *subclass = p_script->subclasses[name].ptr();
- Error err = _parse_class_blocks(subclass.ptr(), p_class->subclasses[i], p_keep_state);
+ Error err = _parse_class_blocks(subclass, p_class->subclasses[i], p_keep_state);
if (err) {
return err;
}
@@ -2151,7 +2090,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
return OK;
}
-void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
Map<StringName, Ref<GDScript> > old_subclasses;
@@ -2159,6 +2098,8 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar
old_subclasses = p_script->subclasses;
}
+ p_script->subclasses.clear();
+
for (int i = 0; i < p_class->subclasses.size(); i++) {
StringName name = p_class->subclasses[i]->name;
@@ -2170,10 +2111,10 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar
subclass.instance();
}
- subclass->_owner = const_cast<GDScript *>(p_script);
- class_map.insert(name, subclass);
+ subclass->_owner = p_script;
+ p_script->subclasses.insert(name, subclass);
- _make_scripts(subclass.ptr(), p_class->subclasses[i], p_keep_state);
+ _make_scripts(subclass.ptr(), p_class->subclasses[i], false);
}
}
@@ -2192,7 +2133,8 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
// Create scripts for subclasses beforehand so they can be referenced
_make_scripts(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
- Error err = _parse_class_level(p_script, NULL, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
+ p_script->_owner = NULL;
+ Error err = _parse_class_level(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
if (err)
return err;
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 8440807a56..2cf630ba72 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -38,9 +38,8 @@
class GDScriptCompiler {
const GDScriptParser *parser;
- Map<StringName, Ref<GDScript> > class_map;
- Set<StringName> parsed_classes;
- Set<StringName> parsing_classes;
+ Set<GDScript *> parsed_classes;
+ Set<GDScript *> parsing_classes;
GDScript *main_script;
struct CodeGen {
@@ -149,9 +148,9 @@ class GDScriptCompiler {
int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
- Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
int err_line;
int err_column;
StringName source;
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 44d44462ca..46c9efd54f 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -768,11 +768,30 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
(void)VariantParser::parse(&ss, r_ret, errs, line);
} break;
case VAR_TO_BYTES: {
- VALIDATE_ARG_COUNT(1);
+ bool full_objects = false;
+ if (p_arg_count < 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 1;
+ r_ret = Variant();
+ return;
+ } else if (p_arg_count > 2) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = 2;
+ r_ret = Variant();
+ } else if (p_arg_count == 2) {
+ if (p_args[1]->get_type() != Variant::BOOL) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::BOOL;
+ r_ret = Variant();
+ return;
+ }
+ full_objects = *p_args[1];
+ }
PoolByteArray barr;
int len;
- Error err = encode_variant(*p_args[0], NULL, len);
+ Error err = encode_variant(*p_args[0], NULL, len, full_objects);
if (err) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -784,15 +803,35 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
- encode_variant(*p_args[0], w.ptr(), len);
+ encode_variant(*p_args[0], w.ptr(), len, full_objects);
}
r_ret = barr;
} break;
case BYTES_TO_VAR: {
- VALIDATE_ARG_COUNT(1);
+ bool allow_objects = false;
+ if (p_arg_count < 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 1;
+ r_ret = Variant();
+ return;
+ } else if (p_arg_count > 2) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = 2;
+ r_ret = Variant();
+ } else if (p_arg_count == 2) {
+ if (p_args[1]->get_type() != Variant::BOOL) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::BOOL;
+ r_ret = Variant();
+ return;
+ }
+ allow_objects = *p_args[1];
+ }
+
if (p_args[0]->get_type() != Variant::POOL_BYTE_ARRAY) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
+ r_error.argument = 1;
r_error.expected = Variant::POOL_BYTE_ARRAY;
r_ret = Variant();
return;
@@ -802,7 +841,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
Variant ret;
{
PoolByteArray::Read r = varr.read();
- Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, allow_objects);
if (err != OK) {
r_ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
@@ -1805,13 +1844,15 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
} break;
case VAR_TO_BYTES: {
- MethodInfo mi("var2bytes", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT));
+ MethodInfo mi("var2bytes", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "full_objects"));
+ mi.default_arguments.push_back(false);
mi.return_val.type = Variant::POOL_BYTE_ARRAY;
return mi;
} break;
case BYTES_TO_VAR: {
- MethodInfo mi(Variant::NIL, "bytes2var", PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes"));
+ MethodInfo mi(Variant::NIL, "bytes2var", PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes"), PropertyInfo(Variant::BOOL, "allow_objects"));
+ mi.default_arguments.push_back(false);
mi.return_val.type = Variant::NIL;
mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
return mi;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index da69181a43..6b7379d350 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2225,6 +2225,8 @@ GDScriptParser::PatternNode *GDScriptParser::_parse_pattern(bool p_static) {
void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static) {
int indent_level = tab_level.back()->get();
+ p_block->has_return = true;
+
while (true) {
while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE && _parse_newline())
@@ -2282,8 +2284,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
current_block = p_block;
- if (catch_all && branch->body->has_return) {
- p_block->has_return = true;
+ if (!branch->body->has_return) {
+ p_block->has_return = false;
}
p_branches.push_back(branch);
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 8b22d6f085..8962e3bb34 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -1199,7 +1199,8 @@ Error GDScriptTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer)
Variant v;
int len;
- Error err = decode_variant(v, b, total_len, &len);
+ // An object cannot be constant, never decode objects
+ Error err = decode_variant(v, b, total_len, &len, false);
if (err)
return err;
b += len;
@@ -1367,11 +1368,12 @@ Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code)
for (Map<int, Variant>::Element *E = rev_constant_map.front(); E; E = E->next()) {
int len;
- Error err = encode_variant(E->get(), NULL, len);
+ // Objects cannot be constant, never encode objects
+ Error err = encode_variant(E->get(), NULL, len, false);
ERR_FAIL_COND_V(err != OK, Vector<uint8_t>());
int pos = buf.size();
buf.resize(pos + len);
- encode_variant(E->get(), &buf.write[pos], len);
+ encode_variant(E->get(), &buf.write[pos], len, false);
}
for (Map<int, uint32_t>::Element *E = rev_line_map.front(); E; E = E->next()) {
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 2ea116d79b..655be4eb20 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GridMap" inherits="Spatial" category="Core" version="3.1">
+<class name="GridMap" inherits="Spatial" category="Core" version="3.2">
<brief_description>
Node for 3D tile-based maps.
</brief_description>
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
index 359d654433..0a75ad4784 100644
--- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1">
+<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.2">
<brief_description>
Generic mobile VR implementation
</brief_description>
diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml
index 082bc30fd8..a821713d0d 100644
--- a/modules/mono/doc_classes/@C#.xml
+++ b/modules/mono/doc_classes/@C#.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@C#" category="Core" version="3.1">
+<class name="@C#" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index a1f7399653..7f22388132 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSharpScript" inherits="Script" category="Core" version="3.1">
+<class name="CSharpScript" inherits="Script" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index 921c1ca825..21835e639c 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GodotSharp" inherits="Object" category="Core" version="3.1">
+<class name="GodotSharp" inherits="Object" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 890bea0d1d..35a89956a8 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -38,6 +38,7 @@
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
+#include "core/string_builder.h"
#include "core/ucaps.h"
#include "../glue/cs_compressed.gen.h"
@@ -97,7 +98,7 @@
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define BINDINGS_GENERATOR_VERSION UINT32_C(7)
+#define BINDINGS_GENERATOR_VERSION UINT32_C(8)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
@@ -105,6 +106,16 @@ bool BindingsGenerator::verbose_output = false;
BindingsGenerator *BindingsGenerator::singleton = NULL;
+static String fix_doc_description(const String &p_bbcode) {
+
+ // This seems to be the correct way to do this. It's the same EditorHelp does.
+
+ return p_bbcode.dedent()
+ .replace("\t", "")
+ .replace("\r", "")
+ .strip_edges();
+}
+
static String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper = false) {
String ret;
@@ -173,6 +184,366 @@ static String snake_to_camel_case(const String &p_identifier, bool p_input_is_up
return ret;
}
+String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype) {
+
+ // Based on the version in EditorHelp
+
+ if (p_bbcode.empty())
+ return String();
+
+ DocData *doc = EditorHelp::get_doc_data();
+
+ String bbcode = p_bbcode;
+
+ StringBuilder xml_output;
+
+ xml_output.append("<para>");
+
+ List<String> tag_stack;
+ bool code_tag = false;
+
+ int pos = 0;
+ while (pos < bbcode.length()) {
+ int brk_pos = bbcode.find("[", pos);
+
+ if (brk_pos < 0)
+ brk_pos = bbcode.length();
+
+ if (brk_pos > pos) {
+ String text = bbcode.substr(pos, brk_pos - pos);
+ if (code_tag || tag_stack.size() > 0) {
+ xml_output.append(text.xml_escape());
+ } else {
+ Vector<String> lines = text.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ if (i != 0)
+ xml_output.append("<para>");
+
+ xml_output.append(lines[i].xml_escape());
+
+ if (i != lines.size() - 1)
+ xml_output.append("</para>\n");
+ }
+ }
+ }
+
+ if (brk_pos == bbcode.length())
+ break; // nothing else to add
+
+ int brk_end = bbcode.find("]", brk_pos + 1);
+
+ if (brk_end == -1) {
+ String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
+ if (code_tag || tag_stack.size() > 0) {
+ xml_output.append(text.xml_escape());
+ } else {
+ Vector<String> lines = text.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ if (i != 0)
+ xml_output.append("<para>");
+
+ xml_output.append(lines[i].xml_escape());
+
+ if (i != lines.size() - 1)
+ xml_output.append("</para>\n");
+ }
+ }
+
+ break;
+ }
+
+ String tag = bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
+
+ if (tag.begins_with("/")) {
+ bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
+
+ if (!tag_ok) {
+ xml_output.append("[");
+ pos = brk_pos + 1;
+ continue;
+ }
+
+ tag_stack.pop_front();
+ pos = brk_end + 1;
+ code_tag = false;
+
+ if (tag == "/url") {
+ xml_output.append("</a>");
+ } else if (tag == "/code") {
+ xml_output.append("</c>");
+ } else if (tag == "/codeblock") {
+ xml_output.append("</code>");
+ }
+ } else if (code_tag) {
+ xml_output.append("[");
+ pos = brk_pos + 1;
+ } else if (tag.begins_with("method ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ")) {
+ String link_target = tag.substr(tag.find(" ") + 1, tag.length());
+ String link_tag = tag.substr(0, tag.find(" "));
+
+ Vector<String> link_target_parts = link_target.split(".");
+
+ if (link_target_parts.size() <= 0 || link_target_parts.size() > 2) {
+ ERR_PRINTS("Invalid reference format: " + tag);
+
+ xml_output.append("<c>");
+ xml_output.append(tag);
+ xml_output.append("</c>");
+
+ pos = brk_end + 1;
+ continue;
+ }
+
+ const TypeInterface *target_itype;
+ StringName target_cname;
+
+ if (link_target_parts.size() == 2) {
+ target_itype = _get_type_or_null(TypeReference(link_target_parts[0]));
+ if (!target_itype) {
+ target_itype = _get_type_or_null(TypeReference("_" + link_target_parts[0]));
+ }
+ target_cname = link_target_parts[1];
+ } else {
+ target_itype = p_itype;
+ target_cname = link_target_parts[0];
+ }
+
+ if (link_tag == "method") {
+ if (!target_itype || !target_itype->is_object_type) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (target_itype) {
+ OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data());
+ } else {
+ OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", link_target.utf8().get_data());
+ }
+ }
+
+ // TODO Map what we can
+ xml_output.append("<c>");
+ xml_output.append(link_target);
+ xml_output.append("</c>");
+ } else {
+ const MethodInterface *target_imethod = target_itype->find_method_by_name(target_cname);
+
+ if (target_imethod) {
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ xml_output.append(target_itype->proxy_name);
+ xml_output.append(".");
+ xml_output.append(target_imethod->proxy_name);
+ xml_output.append("\"/>");
+ }
+ }
+ } else if (link_tag == "member") {
+ if (!target_itype || !target_itype->is_object_type) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (target_itype) {
+ OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", link_target.utf8().get_data());
+ } else {
+ OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", link_target.utf8().get_data());
+ }
+ }
+
+ // TODO Map what we can
+ xml_output.append("<c>");
+ xml_output.append(link_target);
+ xml_output.append("</c>");
+ } else {
+ const PropertyInterface *target_iprop = target_itype->find_property_by_name(target_cname);
+
+ if (target_iprop) {
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ xml_output.append(target_itype->proxy_name);
+ xml_output.append(".");
+ xml_output.append(target_iprop->proxy_name);
+ xml_output.append("\"/>");
+ }
+ }
+ } else if (link_tag == "signal") {
+ // We do not declare signals in any way in C#, so there is nothing to reference
+ xml_output.append("<c>");
+ xml_output.append(link_target);
+ xml_output.append("</c>");
+ } else if (link_tag == "enum") {
+ StringName search_cname = !target_itype ? target_cname :
+ StringName(target_itype->name + "." + (String)target_cname);
+
+ const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname);
+
+ if (!enum_match && search_cname != target_cname) {
+ enum_match = enum_types.find(target_cname);
+ }
+
+ if (enum_match) {
+ const TypeInterface &target_enum_itype = enum_match->value();
+
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ xml_output.append(target_enum_itype.proxy_name); // Includes nesting class if any
+ xml_output.append("\"/>");
+ } else {
+ ERR_PRINTS("Cannot resolve enum reference in documentation: " + link_target);
+
+ xml_output.append("<c>");
+ xml_output.append(link_target);
+ xml_output.append("</c>");
+ }
+ }
+
+ pos = brk_end + 1;
+ } else if (doc->class_list.has(tag)) {
+ if (tag == "Array" || tag == "Dictionary") {
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE_COLLECTIONS ".");
+ xml_output.append(tag);
+ xml_output.append("\"/>");
+ } else if (tag == "bool" || tag == "int") {
+ xml_output.append("<see cref=\"");
+ xml_output.append(tag);
+ xml_output.append("\"/>");
+ } else if (tag == "float") {
+ xml_output.append("<see cref=\""
+#ifdef REAL_T_IS_DOUBLE
+ "double"
+#else
+ "float"
+#endif
+ "\"/>");
+ } else if (tag == "Variant") {
+ // We use System.Object for Variant, so there is no Variant type in C#
+ xml_output.append("<c>Variant</c>");
+ } else if (tag == "String") {
+ xml_output.append("<see cref=\"string\"/>");
+ } else if (tag == "Nil") {
+ xml_output.append("<see langword=\"null\"/>");
+ } else if (tag.begins_with("@")) {
+ // @Global Scope, @GDScript, etc
+ xml_output.append("<c>");
+ xml_output.append(tag);
+ xml_output.append("</c>");
+ } else if (tag == "PoolByteArray") {
+ xml_output.append("<see cref=\"byte\"/>");
+ } else if (tag == "PoolIntArray") {
+ xml_output.append("<see cref=\"int\"/>");
+ } else if (tag == "PoolRealArray") {
+#ifdef REAL_T_IS_DOUBLE
+ xml_output.append("<see cref=\"double\"/>");
+#else
+ xml_output.append("<see cref=\"float\"/>");
+#endif
+ } else if (tag == "PoolStringArray") {
+ xml_output.append("<see cref=\"string\"/>");
+ } else if (tag == "PoolVector2Array") {
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector2\"/>");
+ } else if (tag == "PoolVector3Array") {
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector3\"/>");
+ } else if (tag == "PoolColorArray") {
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Color\"/>");
+ } else {
+ const TypeInterface *target_itype = _get_type_or_null(TypeReference(tag));
+
+ if (!target_itype) {
+ target_itype = _get_type_or_null(TypeReference("_" + tag));
+ }
+
+ if (target_itype) {
+ xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".");
+ xml_output.append(target_itype->proxy_name);
+ xml_output.append("\"/>");
+ } else {
+ ERR_PRINTS("Cannot resolve type reference in documentation: " + tag);
+
+ xml_output.append("<c>");
+ xml_output.append(tag);
+ xml_output.append("</c>");
+ }
+ }
+
+ pos = brk_end + 1;
+ } else if (tag == "b") {
+ // bold is not supported in xml comments
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "i") {
+ // italics is not supported in xml comments
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "code") {
+ xml_output.append("<c>");
+
+ code_tag = true;
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "codeblock") {
+ xml_output.append("<code>");
+
+ code_tag = true;
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "center") {
+ // center is alignment not supported in xml comments
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "br") {
+ xml_output.append("\n"); // FIXME: Should use <para> instead. Luckily this tag isn't used for now.
+ pos = brk_end + 1;
+ } else if (tag == "u") {
+ // underline is not supported in xml comments
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "s") {
+ // strikethrough is not supported in xml comments
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag == "url") {
+ int end = bbcode.find("[", brk_end);
+ if (end == -1)
+ end = bbcode.length();
+ String url = bbcode.substr(brk_end + 1, end - brk_end - 1);
+ xml_output.append("<a href=\"");
+ xml_output.append(url);
+ xml_output.append("\">");
+ xml_output.append(url);
+
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
+ } else if (tag.begins_with("url=")) {
+ String url = tag.substr(4, tag.length());
+ xml_output.append("<a href=\"");
+ xml_output.append(url);
+ xml_output.append("\">");
+
+ pos = brk_end + 1;
+ tag_stack.push_front("url");
+ } else if (tag == "img") {
+ int end = bbcode.find("[", brk_end);
+ if (end == -1)
+ end = bbcode.length();
+ String image = bbcode.substr(brk_end + 1, end - brk_end - 1);
+
+ // Not supported. Just append the bbcode.
+ xml_output.append("[img]");
+ xml_output.append(image);
+ xml_output.append("[/img]");
+
+ pos = end;
+ tag_stack.push_front(tag);
+ } else if (tag.begins_with("color=")) {
+ // Not supported.
+ pos = brk_end + 1;
+ tag_stack.push_front("color");
+ } else if (tag.begins_with("font=")) {
+ // Not supported.
+ pos = brk_end + 1;
+ tag_stack.push_front("font");
+ } else {
+ xml_output.append("["); // ignore
+ pos = brk_pos + 1;
+ }
+ }
+
+ xml_output.append("</para>");
+
+ return xml_output.as_string();
+}
+
int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) {
CRASH_COND(p_ienum.constants.empty());
@@ -299,6 +670,9 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
// Constants (in partial GD class)
+ p_output.push_back("\n#pragma warning disable CS1591 // Disable warning: "
+ "'Missing XML comment for publicly visible type or member'\n");
+
p_output.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
p_output.push_back(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{");
@@ -306,20 +680,20 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
const ConstantInterface &iconstant = E->get();
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
- p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
+ String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), NULL);
+ Vector<String> summary_lines = xml_summary.split("\n");
- Vector<String> description_lines = iconstant.const_doc->description.split("\n");
+ if (summary_lines.size()) {
+ p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
- for (int i = 0; i < description_lines.size(); i++) {
- String description_line = description_lines[i].strip_edges();
- if (description_line.size()) {
+ for (int i = 0; i < summary_lines.size(); i++) {
p_output.push_back(INDENT2 "/// ");
- p_output.push_back(description_line.xml_escape());
+ p_output.push_back(summary_lines[i]);
p_output.push_back("\n");
}
- }
- p_output.push_back(INDENT2 "/// </summary>");
+ p_output.push_back(INDENT2 "/// </summary>");
+ }
}
p_output.push_back(MEMBER_BEGIN "public const int ");
@@ -369,20 +743,20 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
const ConstantInterface &iconstant = F->get();
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
- p_output.push_back(INDENT2 "/// <summary>\n");
+ String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), NULL);
+ Vector<String> summary_lines = xml_summary.split("\n");
- Vector<String> description_lines = iconstant.const_doc->description.split("\n");
+ if (summary_lines.size()) {
+ p_output.push_back(INDENT2 "/// <summary>\n");
- for (int i = 0; i < description_lines.size(); i++) {
- String description_line = description_lines[i].strip_edges();
- if (description_line.size()) {
+ for (int i = 0; i < summary_lines.size(); i++) {
p_output.push_back(INDENT2 "/// ");
- p_output.push_back(description_line.xml_escape());
+ p_output.push_back(summary_lines[i]);
p_output.push_back("\n");
}
- }
- p_output.push_back(INDENT2 "/// </summary>\n");
+ p_output.push_back(INDENT2 "/// </summary>\n");
+ }
}
p_output.push_back(INDENT2);
@@ -399,6 +773,8 @@ void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
}
p_output.push_back(CLOSE_BLOCK); // end of namespace
+
+ p_output.push_back("\n#pragma warning restore CS1591\n");
}
Error BindingsGenerator::generate_cs_core_project(const String &p_solution_dir, DotNetSolution &r_solution, bool p_verbose_output) {
@@ -712,28 +1088,31 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back("using System;\n"); // IntPtr
output.push_back("using System.Diagnostics;\n"); // DebuggerBrowsable
- output.push_back("\n#pragma warning disable CS1591 // Disable warning: "
- "'Missing XML comment for publicly visible type or member'\n");
+ output.push_back("\n"
+ "#pragma warning disable CS1591 // Disable warning: "
+ "'Missing XML comment for publicly visible type or member'\n"
+ "#pragma warning disable CS1573 // Disable warning: "
+ "'Parameter has no matching param tag in the XML comment'\n");
output.push_back("\nnamespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
const DocData::ClassDoc *class_doc = itype.class_doc;
if (class_doc && class_doc->description.size()) {
- output.push_back(INDENT1 "/// <summary>\n");
+ String xml_summary = bbcode_to_xml(fix_doc_description(class_doc->description), &itype);
+ Vector<String> summary_lines = xml_summary.split("\n");
- Vector<String> description_lines = class_doc->description.split("\n");
+ if (summary_lines.size()) {
+ output.push_back(INDENT1 "/// <summary>\n");
- for (int i = 0; i < description_lines.size(); i++) {
- String description_line = description_lines[i].strip_edges();
- if (description_line.size()) {
+ for (int i = 0; i < summary_lines.size(); i++) {
output.push_back(INDENT1 "/// ");
- output.push_back(description_line.xml_escape());
+ output.push_back(summary_lines[i]);
output.push_back("\n");
}
- }
- output.push_back(INDENT1 "/// </summary>\n");
+ output.push_back(INDENT1 "/// </summary>\n");
+ }
}
output.push_back(INDENT1 "public ");
@@ -767,20 +1146,20 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
const ConstantInterface &iconstant = E->get();
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
- output.push_back(MEMBER_BEGIN "/// <summary>\n");
+ String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), &itype);
+ Vector<String> summary_lines = xml_summary.split("\n");
- Vector<String> description_lines = iconstant.const_doc->description.split("\n");
+ if (summary_lines.size()) {
+ output.push_back(MEMBER_BEGIN "/// <summary>\n");
- for (int i = 0; i < description_lines.size(); i++) {
- String description_line = description_lines[i].strip_edges();
- if (description_line.size()) {
+ for (int i = 0; i < summary_lines.size(); i++) {
output.push_back(INDENT2 "/// ");
- output.push_back(description_line.xml_escape());
+ output.push_back(summary_lines[i]);
output.push_back("\n");
}
- }
- output.push_back(INDENT2 "/// </summary>");
+ output.push_back(INDENT2 "/// </summary>");
+ }
}
output.push_back(MEMBER_BEGIN "public const int ");
@@ -808,20 +1187,20 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
const ConstantInterface &iconstant = F->get();
if (iconstant.const_doc && iconstant.const_doc->description.size()) {
- output.push_back(INDENT3 "/// <summary>\n");
+ String xml_summary = bbcode_to_xml(fix_doc_description(iconstant.const_doc->description), &itype);
+ Vector<String> summary_lines = xml_summary.split("\n");
- Vector<String> description_lines = iconstant.const_doc->description.split("\n");
+ if (summary_lines.size()) {
+ output.push_back(INDENT3 "/// <summary>\n");
- for (int i = 0; i < description_lines.size(); i++) {
- String description_line = description_lines[i].strip_edges();
- if (description_line.size()) {
+ for (int i = 0; i < summary_lines.size(); i++) {
output.push_back(INDENT3 "/// ");
- output.push_back(description_line.xml_escape());
+ output.push_back(summary_lines[i]);
output.push_back("\n");
}
- }
- output.push_back(INDENT3 "/// </summary>\n");
+ output.push_back(INDENT3 "/// </summary>\n");
+ }
}
output.push_back(INDENT3);
@@ -928,7 +1307,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.push_back(INDENT1 CLOSE_BLOCK /* class */
CLOSE_BLOCK /* namespace */);
- output.push_back("\n#pragma warning restore CS1591\n");
+ output.push_back("\n"
+ "#pragma warning restore CS1591\n"
+ "#pragma warning restore CS1573\n");
return _save_file(p_output_file, output);
}
@@ -978,33 +1359,21 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
const TypeInterface *prop_itype = _get_type_or_null(proptype_name);
ERR_FAIL_NULL_V(prop_itype, ERR_BUG); // Property type not found
- String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(p_iprop.cname));
-
- // Prevent property and enclosing type from sharing the same name
- if (prop_proxy_name == p_itype.proxy_name) {
- if (verbose_output) {
- WARN_PRINTS("Name of property `" + prop_proxy_name + "` is ambiguous with the name of its class `" +
- p_itype.proxy_name + "`. Renaming property to `" + prop_proxy_name + "_`");
- }
-
- prop_proxy_name += "_";
- }
-
if (p_iprop.prop_doc && p_iprop.prop_doc->description.size()) {
- p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
+ String xml_summary = bbcode_to_xml(fix_doc_description(p_iprop.prop_doc->description), &p_itype);
+ Vector<String> summary_lines = xml_summary.split("\n");
- Vector<String> description_lines = p_iprop.prop_doc->description.split("\n");
+ if (summary_lines.size()) {
+ p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
- for (int i = 0; i < description_lines.size(); i++) {
- String description_line = description_lines[i].strip_edges();
- if (description_line.size()) {
+ for (int i = 0; i < summary_lines.size(); i++) {
p_output.push_back(INDENT2 "/// ");
- p_output.push_back(description_line.xml_escape());
+ p_output.push_back(summary_lines[i]);
p_output.push_back("\n");
}
- }
- p_output.push_back(INDENT2 "/// </summary>");
+ p_output.push_back(INDENT2 "/// </summary>");
+ }
}
p_output.push_back(MEMBER_BEGIN "public ");
@@ -1014,7 +1383,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.push_back(prop_itype->cs_type);
p_output.push_back(" ");
- p_output.push_back(prop_proxy_name.replace("/", "__"));
+ p_output.push_back(p_iprop.proxy_name);
p_output.push_back("\n" INDENT2 OPEN_BLOCK);
if (getter) {
@@ -1135,7 +1504,10 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
icall_params += arg_type->cs_in.empty() ? arg_in : sformat(arg_type->cs_in, arg_in);
- default_args_doc.push_back(INDENT2 "/// <param name=\"" + iarg.name + "\">If the param is null, then the default value is " + def_arg + "</param>\n");
+ // Apparently the name attribute must not include the @
+ String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name;
+
+ default_args_doc.push_back(INDENT2 "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>\n");
} else {
icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
}
@@ -1151,24 +1523,24 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
}
if (p_imethod.method_doc && p_imethod.method_doc->description.size()) {
- p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
+ String xml_summary = bbcode_to_xml(fix_doc_description(p_imethod.method_doc->description), &p_itype);
+ Vector<String> summary_lines = xml_summary.split("\n");
- Vector<String> description_lines = p_imethod.method_doc->description.split("\n");
+ if (summary_lines.size() || default_args_doc.size()) {
+ p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
- for (int i = 0; i < description_lines.size(); i++) {
- String description_line = description_lines[i].strip_edges();
- if (description_line.size()) {
+ for (int i = 0; i < summary_lines.size(); i++) {
p_output.push_back(INDENT2 "/// ");
- p_output.push_back(description_line.xml_escape());
+ p_output.push_back(summary_lines[i]);
p_output.push_back("\n");
}
- }
- for (List<String>::Element *E = default_args_doc.front(); E; E = E->next()) {
- p_output.push_back(E->get().xml_escape());
- }
+ for (List<String>::Element *E = default_args_doc.front(); E; E = E->next()) {
+ p_output.push_back(E->get());
+ }
- p_output.push_back(INDENT2 "/// </summary>");
+ p_output.push_back(INDENT2 "/// </summary>");
+ }
}
if (!p_imethod.is_internal) {
@@ -1540,20 +1912,13 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
String vararg_arg = "arg" + argc_str;
String real_argc_str = itos(p_imethod.arguments.size() - 1); // Arguments count without vararg
- p_output.push_back("\tVector<Variant> varargs;\n"
- "\tint vararg_length = mono_array_length(");
+ p_output.push_back("\tint vararg_length = mono_array_length(");
p_output.push_back(vararg_arg);
p_output.push_back(");\n\tint total_length = ");
p_output.push_back(real_argc_str);
- p_output.push_back(" + vararg_length;\n\t");
- p_output.push_back(err_fail_macro);
- p_output.push_back("(varargs.resize(vararg_length) != OK");
- p_output.push_back(fail_ret);
- p_output.push_back(");\n\tVector<Variant*> " C_LOCAL_PTRCALL_ARGS ";\n\t");
- p_output.push_back(err_fail_macro);
- p_output.push_back("(call_args.resize(total_length) != OK");
- p_output.push_back(fail_ret);
- p_output.push_back(");\n");
+ p_output.push_back(" + vararg_length;\n"
+ "\tArgumentsVector<Variant> varargs(vararg_length);\n"
+ "\tArgumentsVector<const Variant *> " C_LOCAL_PTRCALL_ARGS "(total_length);\n");
p_output.push_back(c_in_statements);
p_output.push_back("\tfor (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
"\t\tMonoObject* elem = mono_array_get(");
@@ -1562,7 +1927,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
"\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n"
"\t\t" C_LOCAL_PTRCALL_ARGS ".set(");
p_output.push_back(real_argc_str);
- p_output.push_back(" + i, &varargs.write[i]);\n\t" CLOSE_BLOCK);
+ p_output.push_back(" + i, &varargs.get(i));\n\t" CLOSE_BLOCK);
} else {
p_output.push_back(c_in_statements);
p_output.push_back("\tconst void* " C_LOCAL_PTRCALL_ARGS "[");
@@ -1584,7 +1949,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
- p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
+ p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
p_output.push_back(", total_length, vcall_error);\n");
// See the comment on the C_LOCAL_VARARG_RET declaration
@@ -1728,7 +2093,6 @@ void BindingsGenerator::_populate_object_type_interfaces() {
PropertyInterface iprop;
iprop.cname = property.name;
- iprop.proxy_name = escape_csharp_keyword(snake_to_pascal_case(iprop.cname));
iprop.setter = ClassDB::get_property_setter(type_cname, iprop.cname);
iprop.getter = ClassDB::get_property_getter(type_cname, iprop.cname);
@@ -1736,6 +2100,8 @@ void BindingsGenerator::_populate_object_type_interfaces() {
iprop.index = ClassDB::get_property_index(type_cname, iprop.cname, &valid);
ERR_FAIL_COND(!valid);
+ iprop.proxy_name = escape_csharp_keyword(snake_to_pascal_case(iprop.cname));
+
// Prevent property and enclosing type from sharing the same name
if (iprop.proxy_name == itype.proxy_name) {
if (verbose_output) {
@@ -1746,6 +2112,8 @@ void BindingsGenerator::_populate_object_type_interfaces() {
iprop.proxy_name += "_";
}
+ iprop.proxy_name = iprop.proxy_name.replace("/", "__"); // Some members have a slash...
+
iprop.prop_doc = NULL;
for (int i = 0; i < itype.class_doc->properties.size(); i++) {
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 8a1c942f6b..7eaebeabbd 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -87,8 +87,13 @@ class BindingsGenerator {
StringName cname;
bool is_enum;
- TypeReference() {
- is_enum = false;
+ TypeReference() :
+ is_enum(false) {
+ }
+
+ TypeReference(const StringName &p_cname) :
+ cname(p_cname),
+ is_enum(false) {
}
};
@@ -321,6 +326,15 @@ class BindingsGenerator {
return NULL;
}
+ const PropertyInterface *find_property_by_name(const StringName &p_cname) const {
+ for (const List<PropertyInterface>::Element *E = properties.front(); E; E = E->next()) {
+ if (E->get().cname == p_cname)
+ return &E->get();
+ }
+
+ return NULL;
+ }
+
const PropertyInterface *find_property_by_proxy_name(const String &p_proxy_name) const {
for (const List<PropertyInterface>::Element *E = properties.front(); E; E = E->next()) {
if (E->get().proxy_name == p_proxy_name)
@@ -482,6 +496,7 @@ class BindingsGenerator {
StringName type_VarArg;
StringName type_Object;
StringName type_Reference;
+ StringName type_String;
StringName enum_Error;
NameCache() {
@@ -493,6 +508,7 @@ class BindingsGenerator {
type_VarArg = StaticCString::create("VarArg");
type_Object = StaticCString::create("Object");
type_Reference = StaticCString::create("Reference");
+ type_String = StaticCString::create("String");
enum_Error = StaticCString::create("Error");
}
@@ -522,6 +538,8 @@ class BindingsGenerator {
return p_type.name;
}
+ String bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype);
+
int _determine_enum_prefix(const EnumInterface &p_ienum);
void _apply_prefix_to_enum_constants(EnumInterface &p_ienum, int p_prefix_length);
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index 6b2ec5cc20..dfb652a7aa 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -266,6 +266,20 @@ Error ScriptClassParser::_skip_generic_type_params() {
if (tk == TK_IDENTIFIER) {
tk = get_token();
+ // Type specifications can end with "?" to denote nullable types, such as IList<int?>
+ if (tk == TK_SYMBOL) {
+ tk = get_token();
+ if (value.operator String() != "?") {
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found unexpected symbol '" + value + "'";
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ if (tk != TK_OP_GREATER && tk != TK_COMMA) {
+ error_str = "Nullable type symbol '?' is only allowed after an identifier, but found " + get_token_name(tk) + " next.";
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ }
if (tk == TK_PERIOD) {
while (true) {
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs
new file mode 100644
index 0000000000..9504415664
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/DynamicObject.cs
@@ -0,0 +1,213 @@
+
+using System;
+using System.Collections.Generic;
+using System.Dynamic;
+using System.Linq.Expressions;
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ /// <summary>
+ /// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant
+ /// members of a <see cref="Godot.Object"/> instance at runtime.
+ /// </para>
+ /// <para>
+ /// This allows accessing the class members using their original names in the engine as well as the members from the
+ /// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in.
+ /// </para>
+ /// </remarks>
+ /// <example>
+ /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>.
+ /// <code>
+ /// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
+ /// sprite.add_child(this);
+ ///
+ /// if ((sprite.hframes * sprite.vframes) > 0)
+ /// sprite.frame = 0;
+ /// </code>
+ /// </example>
+ /// <example>
+ /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>.
+ /// <code>
+ /// dynamic childNode = GetNode("ChildNode").DynamicGodotObject;
+ ///
+ /// if (childNode.print_allowed)
+ /// {
+ /// childNode.message = "Hello from C#";
+ /// childNode.print_message(3);
+ /// }
+ /// </code>
+ /// The <c>ChildNode</c> node has the following GDScript script attached:
+ /// <code>
+ /// // # ChildNode.gd
+ /// // var print_allowed = true
+ /// // var message = ""
+ /// //
+ /// // func print_message(times):
+ /// // for i in times:
+ /// // print(message)
+ /// </code>
+ /// </example>
+ public class DynamicGodotObject : DynamicObject
+ {
+ /// <summary>
+ /// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// </summary>
+ public Object Value { get; }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class.
+ /// </summary>
+ /// <param name="godotObject">
+ /// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// </param>
+ /// <exception cref="System.ArgumentNullException">
+ /// Thrown when the <paramref name="godotObject"/> parameter is null.
+ /// </exception>
+ public DynamicGodotObject(Object godotObject)
+ {
+ if (godotObject == null)
+ throw new ArgumentNullException(nameof(godotObject));
+
+ this.Value = godotObject;
+ }
+
+ public override IEnumerable<string> GetDynamicMemberNames()
+ {
+ return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value));
+ }
+
+ public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
+ {
+ switch (binder.Operation)
+ {
+ case ExpressionType.Equal:
+ case ExpressionType.NotEqual:
+ if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool)))
+ {
+ if (arg == null)
+ {
+ bool boolResult = Object.IsInstanceValid(Value);
+
+ if (binder.Operation == ExpressionType.Equal)
+ boolResult = !boolResult;
+
+ result = boolResult;
+ return true;
+ }
+
+ if (arg is Object other)
+ {
+ bool boolResult = (Value == other);
+
+ if (binder.Operation == ExpressionType.NotEqual)
+ boolResult = !boolResult;
+
+ result = boolResult;
+ return true;
+ }
+ }
+
+ break;
+ default:
+ // We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual).
+ // These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly.
+ break;
+ }
+
+ return base.TryBinaryOperation(binder, arg, out result);
+ }
+
+ public override bool TryConvert(ConvertBinder binder, out object result)
+ {
+ if (binder.Type == typeof(Object))
+ {
+ result = Value;
+ return true;
+ }
+
+ if (typeof(Object).IsAssignableFrom(binder.Type))
+ {
+ // Throws InvalidCastException when the cast fails
+ result = Convert.ChangeType(Value, binder.Type);
+ return true;
+ }
+
+ return base.TryConvert(binder, out result);
+ }
+
+ public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
+ {
+ if (indexes.Length == 1)
+ {
+ if (indexes[0] is string name)
+ {
+ return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), name, out result);
+ }
+ }
+
+ return base.TryGetIndex(binder, indexes, out result);
+ }
+
+ public override bool TryGetMember(GetMemberBinder binder, out object result)
+ {
+ return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result);
+ }
+
+ public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
+ {
+ return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result);
+ }
+
+ public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)
+ {
+ if (indexes.Length == 1)
+ {
+ if (indexes[0] is string name)
+ {
+ return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), name, value);
+ }
+ }
+
+ return base.TrySetIndex(binder, indexes, value);
+ }
+
+ public override bool TrySetMember(SetMemberBinder binder, object value)
+ {
+ return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value);
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
+
+ #region We don't override these methods
+
+ // Looks like this is not usable from C#
+ //public override bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result);
+
+ // Object members cannot be deleted
+ //public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
+ //public override bool TryDeleteMember(DeleteMemberBinder binder);
+
+ // Invokation on the object itself, e.g.: obj(param)
+ //public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
+
+ // No unnary operations to handle
+ //public override bool TryUnaryOperation(UnaryOperationBinder binder, out object result);
+
+ #endregion
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
index 3afaf5d08b..aaae72fbe3 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/Managed/Files/GD.cs
@@ -13,9 +13,9 @@ namespace Godot
{
public static partial class GD
{
- public static object Bytes2Var(byte[] bytes)
+ public static object Bytes2Var(byte[] bytes, bool allow_objects = false)
{
- return godot_icall_GD_bytes2var(bytes);
+ return godot_icall_GD_bytes2var(bytes, allow_objects);
}
public static object Convert(object what, int type)
@@ -186,9 +186,9 @@ namespace Godot
return godot_icall_GD_type_exists(type);
}
- public static byte[] Var2Bytes(object var)
+ public static byte[] Var2Bytes(object var, bool full_objects = false)
{
- return godot_icall_GD_var2bytes(var);
+ return godot_icall_GD_var2bytes(var, full_objects);
}
public static string Var2Str(object var)
@@ -197,7 +197,7 @@ namespace Godot
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_bytes2var(byte[] bytes);
+ internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_GD_convert(object what, int type);
@@ -251,7 +251,7 @@ namespace Godot
internal extern static bool godot_icall_GD_type_exists(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_GD_var2bytes(object what);
+ internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_var2str(object var);
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs
index 41fc43996f..e152d56871 100644
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ b/modules/mono/glue/Managed/Files/Object.base.cs
@@ -73,11 +73,39 @@ namespace Godot
disposed = true;
}
+ /// <summary>
+ /// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
+ /// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
+ /// </summary>
+ /// <param name="source">
+ /// The instance the awaiter will be listening to.
+ /// </param>
+ /// <param name="signal">
+ /// The signal the awaiter will be waiting for.
+ /// </param>
+ /// <example>
+ /// This sample prints a message once every frame up to 100 times.
+ /// <code>
+ /// public override void _Ready()
+ /// {
+ /// for (int i = 0; i < 100; i++)
+ /// {
+ /// await ToSignal(GetTree(), "idle_frame");
+ /// GD.Print($"Frame {i}");
+ /// }
+ /// }
+ /// </code>
+ /// </example>
public SignalAwaiter ToSignal(Object source, string signal)
{
return new SignalAwaiter(source, signal, this);
}
+ /// <summary>
+ /// Gets a new <see cref="Godot.DynamicGodotObject"/> associated with this instance.
+ /// </summary>
+ public dynamic DynamicObject => new DynamicGodotObject(this);
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h
new file mode 100644
index 0000000000..8c0f308c15
--- /dev/null
+++ b/modules/mono/glue/arguments_vector.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* arguments_vector.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ARGUMENTS_VECTOR_H
+#define ARGUMENTS_VECTOR_H
+
+#include "core/os/memory.h"
+
+template <typename T, int POOL_SIZE = 5>
+struct ArgumentsVector {
+
+private:
+ T pool[POOL_SIZE];
+ T *_ptr;
+ int size;
+
+ ArgumentsVector();
+ ArgumentsVector(const ArgumentsVector &);
+
+public:
+ T *ptr() { return _ptr; }
+ T &get(int p_idx) { return _ptr[p_idx]; }
+ void set(int p_idx, const T &p_value) { _ptr[p_idx] = p_value; }
+
+ explicit ArgumentsVector(int p_size) :
+ size(p_size) {
+ if (p_size <= POOL_SIZE) {
+ _ptr = pool;
+ } else {
+ _ptr = memnew_arr(T, p_size);
+ }
+ }
+
+ ~ArgumentsVector() {
+ if (size > POOL_SIZE) {
+ memdelete_arr(_ptr);
+ }
+ }
+};
+
+#endif // ARGUMENTS_VECTOR_H
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index fad02b01d3..b690de0d20 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -36,9 +36,11 @@
#include "core/string_name.h"
#include "../csharp_script.h"
+#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_utils.h"
#include "../signal_awaiter_utils.h"
+#include "arguments_vector.h"
Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
Object *instance = memnew(Object);
@@ -75,7 +77,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
-void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) {
+void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == NULL);
// This is only called with Reference derived classes
@@ -155,6 +157,67 @@ Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal,
return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
}
+MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
+ List<PropertyInfo> property_list;
+ p_ptr->get_property_list(&property_list);
+
+ MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size());
+
+ int i = 0;
+ for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
+ MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get().name);
+ mono_array_set(result, MonoString *, i, boxed);
+ i++;
+ }
+
+ return result;
+}
+
+MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result) {
+ String name = GDMonoMarshal::mono_string_to_godot(p_name);
+
+ int argc = mono_array_length(p_args);
+
+ ArgumentsVector<Variant> arg_store(argc);
+ ArgumentsVector<const Variant *> args(argc);
+
+ for (int i = 0; i < argc; i++) {
+ MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
+ arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
+ args.set(i, &arg_store.get(i));
+ }
+
+ Variant::CallError error;
+ Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
+
+ *r_result = GDMonoMarshal::variant_to_mono_object(result);
+
+ return error.error == OK;
+}
+
+MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {
+ String name = GDMonoMarshal::mono_string_to_godot(p_name);
+
+ bool valid;
+ Variant value = p_ptr->get(StringName(name), &valid);
+
+ if (valid) {
+ *r_result = GDMonoMarshal::variant_to_mono_object(value);
+ }
+
+ return valid;
+}
+
+MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value) {
+ String name = GDMonoMarshal::mono_string_to_godot(p_name);
+ Variant value = GDMonoMarshal::mono_object_to_variant(p_value);
+
+ bool valid;
+ p_ptr->set(StringName(name), value, &valid);
+
+ return valid;
+}
+
void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
@@ -162,6 +225,10 @@ void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index e126fac6ca..9b5224a347 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -42,7 +42,7 @@ Object *godot_icall_Object_Ctor(MonoObject *p_obj);
void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr);
-void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer);
+void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer);
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method);
@@ -50,6 +50,16 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj);
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter);
+// DynamicGodotObject
+
+MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr);
+
+MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result);
+
+MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result);
+
+MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value);
+
// Register internal calls
void godot_register_object_icalls();
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 1065ff0868..1aad1c53bc 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -81,7 +81,7 @@ void godot_icall_Array_Clear(Array *ptr) {
ptr->clear();
}
-bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
+MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
}
@@ -113,7 +113,7 @@ void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
}
-bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
+MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
if (idx >= 0) {
ptr->remove(idx);
@@ -208,21 +208,21 @@ void godot_icall_Dictionary_Clear(Dictionary *ptr) {
ptr->clear();
}
-bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
// no dupes
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
}
-bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
+MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
}
-bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
+MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
}
-bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
// no dupes
@@ -235,7 +235,7 @@ bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject
return false;
}
-bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
+MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
*value = NULL;
@@ -245,7 +245,7 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb
return true;
}
-bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
+MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
*value = NULL;
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index c0056d3bce..85a2e243a2 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -55,7 +55,7 @@ void godot_icall_Array_Add(Array *ptr, MonoObject *item);
void godot_icall_Array_Clear(Array *ptr);
-bool godot_icall_Array_Contains(Array *ptr, MonoObject *item);
+MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item);
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
@@ -63,7 +63,7 @@ int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
-bool godot_icall_Array_Remove(Array *ptr, MonoObject *item);
+MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item);
void godot_icall_Array_RemoveAt(Array *ptr, int index);
@@ -93,17 +93,17 @@ void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *va
void godot_icall_Dictionary_Clear(Dictionary *ptr);
-bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
+MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
-bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
+MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
-bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
+MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
-bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
+MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
-bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
+MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
-bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
+MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 5edf49d2bf..d756131ac9 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -41,11 +41,11 @@
#include "../mono_gd/gd_mono_utils.h"
-MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) {
+MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
Variant ret;
PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
PoolByteArray::Read r = varr.read();
- Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
@@ -175,7 +175,7 @@ MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
return GDMonoMarshal::variant_to_mono_object(ret);
}
-bool godot_icall_GD_type_exists(MonoString *p_type) {
+MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
@@ -187,19 +187,19 @@ void godot_icall_GD_pushwarning(MonoString *p_str) {
WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
-MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) {
+MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PoolByteArray barr;
int len;
- Error err = encode_variant(var, NULL, len);
+ Error err = encode_variant(var, NULL, len, p_full_objects);
ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
ERR_FAIL_COND_V(err != OK, NULL);
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
- encode_variant(var, w.ptr(), len);
+ encode_variant(var, w.ptr(), len, p_full_objects);
}
return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index ba75d85343..910979aae3 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -35,7 +35,7 @@
#include "../mono_gd/gd_mono_marshal.h"
-MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes);
+MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects);
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type);
@@ -69,9 +69,9 @@ MonoString *godot_icall_GD_str(MonoArray *p_what);
MonoObject *godot_icall_GD_str2var(MonoString *p_str);
-bool godot_icall_GD_type_exists(MonoString *p_type);
+MonoBoolean godot_icall_GD_type_exists(MonoString *p_type);
-MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var);
+MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects);
MonoString *godot_icall_GD_var2str(MonoObject *p_var);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index b6e8ac6909..1836130b76 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -74,4 +74,6 @@ void godot_register_glue_header_icalls() {
} \
Object *m_instance = ci->creation_func();
+#include "arguments_vector.h"
+
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 0eb4b3b8b3..d7f9b22c31 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mono_reg_utils.h"
+#include "core/os/dir_access.h"
#ifdef WINDOWS_ENABLED
@@ -200,6 +201,13 @@ String find_msbuild_tools_path() {
val += "\\";
}
+ // Since VS2019, the directory is simply named "Current"
+ String msBuildDirectory = val + "MSBuild\\Current\\Bin";
+ if (DirAccess::exists(msBuildDirectory)) {
+ return msBuildDirectory;
+ }
+
+ // Directory name "15.0" is used in VS 2017
return val + "MSBuild\\15.0\\Bin";
}
}
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index a91114b2f7..25f104b221 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NoiseTexture" inherits="Texture" category="Core" version="3.1">
+<class name="NoiseTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
[OpenSimplexNoise] filled texture.
</brief_description>
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index 31f13f341c..b5bc35df69 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OpenSimplexNoise" inherits="Resource" category="Core" version="3.1">
+<class name="OpenSimplexNoise" inherits="Resource" category="Core" version="3.2">
<brief_description>
Noise generator based on Open Simplex.
</brief_description>
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index 75e8903ff8..20857572f3 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RegEx" inherits="Reference" category="Core" version="3.1">
+<class name="RegEx" inherits="Reference" category="Core" version="3.2">
<brief_description>
Class for searching text for patterns using regular expressions.
</brief_description>
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index 3d070d2786..9efec91bdc 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RegExMatch" inherits="Reference" category="Core" version="3.1">
+<class name="RegExMatch" inherits="Reference" category="Core" version="3.2">
<brief_description>
Contains the results of a regex search.
</brief_description>
diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
index e2281babf7..574ff1ff2a 100644
--- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.1">
+<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.2">
<brief_description>
OGG Vorbis audio stream driver.
</brief_description>
diff --git a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
index 018f4734ec..ade485e717 100644
--- a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
+++ b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core" version="3.1">
+<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/theora/doc_classes/VideoStreamTheora.xml b/modules/theora/doc_classes/VideoStreamTheora.xml
index e7c4727332..2bd8ad862f 100644
--- a/modules/theora/doc_classes/VideoStreamTheora.xml
+++ b/modules/theora/doc_classes/VideoStreamTheora.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VideoStreamTheora" inherits="VideoStream" category="Core" version="3.1">
+<class name="VideoStreamTheora" inherits="VideoStream" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml
index b98327c60d..0f967c993b 100644
--- a/modules/upnp/doc_classes/UPNP.xml
+++ b/modules/upnp/doc_classes/UPNP.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UPNP" inherits="Reference" category="Core" version="3.1">
+<class name="UPNP" inherits="Reference" category="Core" version="3.2">
<brief_description>
UPNP network functions.
</brief_description>
diff --git a/modules/upnp/doc_classes/UPNPDevice.xml b/modules/upnp/doc_classes/UPNPDevice.xml
index 9de8042daf..c9b695a651 100644
--- a/modules/upnp/doc_classes/UPNPDevice.xml
+++ b/modules/upnp/doc_classes/UPNPDevice.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="UPNPDevice" inherits="Reference" category="Core" version="3.1">
+<class name="UPNPDevice" inherits="Reference" category="Core" version="3.2">
<brief_description>
UPNP device.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 70849c5a80..f4a9bc68e6 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScript" inherits="Script" category="Core" version="3.1">
+<class name="VisualScript" inherits="Script" category="Core" version="3.2">
<brief_description>
A script implemented in the Visual Script programming environment.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
index 5ec155fbc6..ce49cdf3a0 100644
--- a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A Visual Script node representing a constant from the base types.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 3a1d773058..dd14d60327 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A Visual Script node used to call built-in functions.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
index dc9044e9ed..32b5924cdc 100644
--- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Gets a constant from a given class.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml
index a4a890ea8a..990e0ecb85 100644
--- a/modules/visual_script/doc_classes/VisualScriptComment.xml
+++ b/modules/visual_script/doc_classes/VisualScriptComment.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A Visual Script node used to annotate the script.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml
index a7b1028c0c..94c075205d 100644
--- a/modules/visual_script/doc_classes/VisualScriptCondition.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A Visual Script node which branches the flow.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstant.xml b/modules/visual_script/doc_classes/VisualScriptConstant.xml
index ed633c4135..0fc4e87db4 100644
--- a/modules/visual_script/doc_classes/VisualScriptConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Gets a contant's value.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
index 14c44c6970..05fc3f318d 100644
--- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml
+++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A Visual Script node which calls a base type constructor.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index ff3ed66e81..0ad4e7c1f5 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A scripted Visual Script node.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
index d3158df357..b933a25f1d 100644
--- a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
+++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A Visual Script node which deconstructs a base type instance into its parts.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml
index fc49cfc07b..be4606b57c 100644
--- a/modules/visual_script/doc_classes/VisualScriptEditor.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEditor.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.1">
+<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
index 4bb05525bd..3282269811 100644
--- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Emits a specified signal.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
index 93d7ce3516..3e52fb818c 100644
--- a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
A Visual Script node returning a singleton from [@GlobalScope]
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml
index 343e83cb55..4760685bfb 100644
--- a/modules/visual_script/doc_classes/VisualScriptExpression.xml
+++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptExpression" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptExpression" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml
index ec8e955cf7..dc021196cd 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunction" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptFunction" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index f6116cf539..e978437542 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
index c75dd0cdbc..a5e15b8da2 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptFunctionState" inherits="Reference" category="Core" version="3.1">
+<class name="VisualScriptFunctionState" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
index 9d43204f02..2d609ed262 100644
--- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
index 73c1f47e1a..16499e9ec9 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptIndexGet" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptIndexGet" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
index 652c29a9ac..06844ac4ae 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptIndexSet" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptIndexSet" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
index ab4c23012b..01887e0764 100644
--- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptIterator.xml b/modules/visual_script/doc_classes/VisualScriptIterator.xml
index 7090621bd7..496c24dee4 100644
--- a/modules/visual_script/doc_classes/VisualScriptIterator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIterator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Steps through items in a given input.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
index 5c8ee6453c..cd7286b59b 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Gets a local variable's value.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
index f2e6c48907..f8fe2f4b6b 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Changes a local variable's value.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
index d456e880b7..733b48203d 100644
--- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Commonly used mathematical constants.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml
index 941a0cd91a..86bd469d5c 100644
--- a/modules/visual_script/doc_classes/VisualScriptNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.1">
+<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.2">
<brief_description>
A node which is part of a [VisualScript].
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml
index e60d50c977..d722477653 100644
--- a/modules/visual_script/doc_classes/VisualScriptOperator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml
index 5a2886ccac..b811252c42 100644
--- a/modules/visual_script/doc_classes/VisualScriptPreload.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Creates a new [Resource] or loads one from the filesystem.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index 60cc8fdd4f..7f652b7012 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index 8f29e9d152..ef9938c6a7 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptPropertySet" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptPropertySet" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
index f6300e03f0..2a5c56cf69 100644
--- a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
+++ b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptResourcePath" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptResourcePath" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml
index 0ca3e3b612..7daddc7639 100644
--- a/modules/visual_script/doc_classes/VisualScriptReturn.xml
+++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Exits a function and returns an optional value.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
index 7704eaba04..8604a0f5eb 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Node reference.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
index 2c2af9262d..72a2faaa78 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSceneTree" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptSceneTree" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelect.xml b/modules/visual_script/doc_classes/VisualScriptSelect.xml
index 0731fc77e1..c87f77ea65 100644
--- a/modules/visual_script/doc_classes/VisualScriptSelect.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSelect.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Chooses between two input values.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelf.xml b/modules/visual_script/doc_classes/VisualScriptSelf.xml
index 61a73e104c..42c75e56a6 100644
--- a/modules/visual_script/doc_classes/VisualScriptSelf.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSelf.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Outputs a reference to the current instance.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptSequence.xml b/modules/visual_script/doc_classes/VisualScriptSequence.xml
index c71e068045..c26c72dd50 100644
--- a/modules/visual_script/doc_classes/VisualScriptSequence.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSequence.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Executes a series of Sequence ports.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
index 46aeebab9c..712b4ed09b 100644
--- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSubCall" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptSubCall" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptSwitch.xml b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
index a00811a29b..0053733b34 100644
--- a/modules/visual_script/doc_classes/VisualScriptSwitch.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Branches program flow based on a given input's value.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
index 0bdc4ce89d..85b3980e21 100644
--- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
index 06178a399d..27bf223aac 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Gets a variable's value.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
index 5969f25060..c55c72d55e 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Changes a variable's value.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptWhile.xml b/modules/visual_script/doc_classes/VisualScriptWhile.xml
index b9e7f6a553..b7ed56e7d2 100644
--- a/modules/visual_script/doc_classes/VisualScriptWhile.xml
+++ b/modules/visual_script/doc_classes/VisualScriptWhile.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
Conditional loop.
</brief_description>
diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml
index c4698f746a..5aa0f76a55 100644
--- a/modules/visual_script/doc_classes/VisualScriptYield.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYield.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
index b67e4ab1b8..8e3b2aec1d 100644
--- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.1">
+<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 9f2d1a49c0..0d379205e4 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -183,10 +183,10 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case TEXT_PRINTRAW:
case VAR_TO_STR:
case STR_TO_VAR:
- case VAR_TO_BYTES:
- case BYTES_TO_VAR:
case TYPE_EXISTS:
return 1;
+ case VAR_TO_BYTES:
+ case BYTES_TO_VAR:
case MATH_ATAN2:
case MATH_FMOD:
case MATH_FPOSMOD:
@@ -491,12 +491,18 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::STRING, "string");
} break;
case VAR_TO_BYTES: {
- return PropertyInfo(Variant::NIL, "var");
+ if (p_idx == 0)
+ return PropertyInfo(Variant::NIL, "var");
+ else
+ return PropertyInfo(Variant::BOOL, "full_objects");
} break;
case BYTES_TO_VAR: {
- return PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes");
+ if (p_idx == 0)
+ return PropertyInfo(Variant::POOL_BYTE_ARRAY, "bytes");
+ else
+ return PropertyInfo(Variant::BOOL, "allow_objects");
} break;
case COLORN: {
@@ -655,11 +661,15 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
} break;
case VAR_TO_BYTES: {
- t = Variant::POOL_BYTE_ARRAY;
+ if (p_idx == 0)
+ t = Variant::POOL_BYTE_ARRAY;
+ else
+ t = Variant::BOOL;
} break;
case BYTES_TO_VAR: {
-
+ if (p_idx == 1)
+ t = Variant::BOOL;
} break;
case COLORN: {
t = Variant::COLOR;
@@ -1192,9 +1202,16 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
} break;
case VisualScriptBuiltinFunc::VAR_TO_BYTES: {
+ if (p_inputs[1]->get_type() != Variant::BOOL) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::BOOL;
+ return;
+ }
PoolByteArray barr;
int len;
- Error err = encode_variant(*p_inputs[0], NULL, len);
+ bool full_objects = *p_inputs[1];
+ Error err = encode_variant(*p_inputs[0], NULL, len, full_objects);
if (err) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
@@ -1206,7 +1223,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
- encode_variant(*p_inputs[0], w.ptr(), len);
+ encode_variant(*p_inputs[0], w.ptr(), len, full_objects);
}
*r_return = barr;
} break;
@@ -1216,15 +1233,21 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::POOL_BYTE_ARRAY;
-
+ return;
+ }
+ if (p_inputs[1]->get_type() != Variant::BOOL) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::BOOL;
return;
}
PoolByteArray varr = *p_inputs[0];
+ bool allow_objects = *p_inputs[1];
Variant ret;
{
PoolByteArray::Read r = varr.read();
- Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, allow_objects);
if (err != OK) {
r_error_str = RTR("Not enough bytes for decoding bytes, or invalid format.");
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml
index c02a7a8016..33dff0e93b 100644
--- a/modules/webm/doc_classes/VideoStreamWebm.xml
+++ b/modules/webm/doc_classes/VideoStreamWebm.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VideoStreamWebm" inherits="VideoStream" category="Core" version="3.1">
+<class name="VideoStreamWebm" inherits="VideoStream" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index ffb6d40e30..cb85fe864d 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1">
+<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.2">
<brief_description>
A WebSocket client implementation
</brief_description>
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index 1a841f85ed..139480c31f 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1">
+<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.2">
<brief_description>
Base class for WebSocket server and client.
</brief_description>
diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml
index 5dda012899..3b3692dd87 100644
--- a/modules/websocket/doc_classes/WebSocketPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1">
+<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.2">
<brief_description>
A class representing a specific WebSocket connection.
</brief_description>
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 2932bf782a..4740bd6dcf 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1">
+<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.2">
<brief_description>
A WebSocket server implementation
</brief_description>
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
index 47786a87a6..057fecfb56 100644
--- a/modules/websocket/packet_buffer.h
+++ b/modules/websocket/packet_buffer.h
@@ -59,7 +59,7 @@ public:
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
#else
- ERR_FAIL_COND_V(p_payload && _payload.space_left() < p_size, ERR_OUT_OF_MEMORY);
+ ERR_FAIL_COND_V(p_payload && (uint32_t)_payload.space_left() < p_size, ERR_OUT_OF_MEMORY);
ERR_FAIL_COND_V(p_info && _packets.space_left() < 1, ERR_OUT_OF_MEMORY);
#endif
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 8913950fac..cb25575b74 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -53,7 +53,7 @@ void AudioDriverOpenSL::_buffer_callback(
} else {
int32_t *src_buff = mixdown_buffer;
- for (int i = 0; i < buffer_size * 2; i++) {
+ for (unsigned int i = 0; i < buffer_size * 2; i++) {
src_buff[i] = 0;
}
}
@@ -66,7 +66,7 @@ void AudioDriverOpenSL::_buffer_callback(
int16_t *ptr = (int16_t *)buffers[last_free];
last_free = (last_free + 1) % BUFFER_COUNT;
- for (int i = 0; i < buffer_size * 2; i++) {
+ for (unsigned int i = 0; i < buffer_size * 2; i++) {
ptr[i] = src_buff[i] >> 16;
}
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index b45d0d80e6..7d2116ba7e 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -2270,12 +2270,12 @@ Size2 OS_OSX::get_window_size() const {
Size2 OS_OSX::get_real_window_size() const {
NSRect frame = [window_object frame];
- return Size2(frame.size.width, frame.size.height);
+ return Size2(frame.size.width, frame.size.height) * _display_scale();
}
void OS_OSX::set_window_size(const Size2 p_size) {
- Size2 size = p_size;
+ Size2 size = p_size / _display_scale();
if (get_borderless_window() == false) {
// NSRect used by setFrame includes the title bar, so add it to our size.y
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 8ccf122d9f..a0ab398f89 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -505,7 +505,7 @@ void AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
while (p_len - step > 0) {
- size_t block_size = (p_len - step) > BLOCK_SIZE ? BLOCK_SIZE : (p_len - step);
+ size_t block_size = (p_len - step) > BLOCK_SIZE ? (size_t)BLOCK_SIZE : (p_len - step);
for (uint32_t i = 0; i < block_size; i++) {
strm_in.write[i] = p_buffer[step + i];
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 05c2253a5b..721b52edaa 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -37,7 +37,8 @@
void CPUParticles2D::set_emitting(bool p_emitting) {
emitting = p_emitting;
- set_process_internal(true);
+ if (emitting)
+ set_process_internal(true);
}
void CPUParticles2D::set_amount(int p_amount) {
@@ -965,7 +966,7 @@ void CPUParticles2D::_update_render_thread() {
void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _set_redraw(true);
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -1001,7 +1002,6 @@ void CPUParticles2D::_notification(int p_what) {
float delta = get_process_delta_time();
if (emitting) {
- _set_redraw(true);
inactive_time = 0;
} else {
inactive_time += delta;
@@ -1017,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 1b7e1a6b8b..690f1d4b4a 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -199,7 +199,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -229,7 +229,7 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -626,7 +626,7 @@ real_t RigidBody2D::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -655,7 +655,7 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index ed0a9c4915..46b4f0a5d2 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -773,6 +773,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
else
_make_quadrant_dirty(Q);
+ used_size_cache_dirty = true;
return;
}
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index e58e26d2d1..13d9181082 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -756,7 +756,6 @@ Area::Area() :
monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 85bc2dd529..469a1e87db 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
- set_process_internal(true);
+ if (emitting)
+ set_process_internal(true);
}
void CPUParticles::set_amount(int p_amount) {
@@ -1002,9 +1003,11 @@ void CPUParticles::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();
@@ -1029,7 +1032,7 @@ void CPUParticles::_update_render_thread() {
void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _set_redraw(true);
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -1048,8 +1051,6 @@ void CPUParticles::_notification(int p_what) {
float delta = get_process_delta_time();
if (emitting) {
-
- _set_redraw(true);
inactive_time = 0;
} else {
inactive_time += delta;
@@ -1065,6 +1066,7 @@ void CPUParticles::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
bool processed = false;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 5df3da93e1..68ad71d01c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -440,13 +440,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
bool goto_next = false;
- if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
- goto_next = fading_from == StringName();
- } else {
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
if (loops_current > 0) {
next_xfade = 0;
}
+ } else {
+ goto_next = fading_from == StringName();
}
if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 0b6fa26bfc..fe1b8247ff 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -883,16 +883,16 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
+ if (track->root_motion) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quat();
- t->rot_blend_accum = 0;
- t->scale = Vector3();
- }
+ if (t->process_pass != process_pass) {
- if (track->root_motion) {
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->rot_blend_accum = 0;
+ t->scale = Vector3();
+ }
float prev_time = time - delta;
if (prev_time < 0) {
@@ -946,6 +946,15 @@ void AnimationTree::_process_graph(float p_delta) {
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = loc;
+ t->rot = rot;
+ t->rot_blend_accum = 0;
+ t->scale = Vector3();
+ }
+
scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
if (err != OK)
@@ -978,8 +987,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
if (t->process_pass != process_pass) {
- Variant::CallError ce;
- t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->value = value;
t->process_pass = process_pass;
}
@@ -1036,7 +1044,7 @@ void AnimationTree::_process_graph(float p_delta) {
float bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
- t->value = 0;
+ t->value = bezier;
t->process_pass = process_pass;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 86894ce070..c7cd2bb6d8 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1388,7 +1388,10 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
}
update();
- _change_notify("anchor");
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
}
void Control::_set_anchor(Margin p_margin, float p_anchor) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index bf6833e512..874246586d 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1223,6 +1223,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
+ deselect();
_clear_undo_stack();
cached_width = 0;
cursor_pos = 0;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 95f1fbbee5..33f0a3f45d 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -683,6 +683,7 @@ protected:
TextEdit *text_editor;
public:
+ virtual ~SyntaxHighlighter() {}
virtual void _update_cache() = 0;
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 19bef9fdf5..795b25cce0 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -223,8 +223,7 @@ void TextureButton::_notification(int p_what) {
}
if (has_focus() && focused.is_valid()) {
- Rect2 drect(Point2(), get_size());
- draw_texture_rect(focused, drect, false);
+ draw_texture_rect(focused, _position_rect, false);
};
} break;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index a5d86c3e1a..2524af9cfb 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -659,7 +659,11 @@ void Viewport::_notification(int p_what) {
}
} break;
+ case SceneTree::NOTIFICATION_WM_MOUSE_EXIT:
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
+
+ _drop_physics_mouseover();
+
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
_drop_mouse_focus();
@@ -2561,6 +2565,31 @@ void Viewport::_drop_mouse_focus() {
}
}
+void Viewport::_drop_physics_mouseover() {
+
+ physics_has_last_mousepos = false;
+
+ while (physics_2d_mouseover.size()) {
+ Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key());
+ if (o) {
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ co->_mouse_exit();
+ }
+ physics_2d_mouseover.erase(physics_2d_mouseover.front());
+ }
+
+#ifndef _3D_DISABLED
+ if (physics_object_over) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
+
+ physics_object_over = physics_object_capture = 0;
+#endif
+}
+
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 831c285517..d67b4ac348 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -383,6 +383,7 @@ private:
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
void _drop_mouse_focus();
+ void _drop_physics_mouseover();
void _update_canvas_items(Node *p_node);
diff --git a/thirdparty/misc/pcg.cpp b/thirdparty/misc/pcg.cpp
index eac3b36d36..c421e16f89 100644
--- a/thirdparty/misc/pcg.cpp
+++ b/thirdparty/misc/pcg.cpp
@@ -13,3 +13,13 @@ uint32_t pcg32_random_r(pcg32_random_t* rng)
uint32_t rot = oldstate >> 59u;
return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
}
+
+// Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip
+void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq)
+{
+ rng->state = 0U;
+ rng->inc = (initseq << 1u) | 1u;
+ pcg32_random_r(rng);
+ rng->state += initstate;
+ pcg32_random_r(rng);
+}
diff --git a/thirdparty/misc/pcg.h b/thirdparty/misc/pcg.h
index e2d66d51d5..6f42b3b094 100644
--- a/thirdparty/misc/pcg.h
+++ b/thirdparty/misc/pcg.h
@@ -10,5 +10,6 @@
typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t;
uint32_t pcg32_random_r(pcg32_random_t* rng);
+void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq);
#endif // RANDOM_H