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-rw-r--r--editor/editor_node.cpp6
-rw-r--r--editor/import/editor_import_collada.cpp4
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_scene.cpp18
-rw-r--r--editor/import/scene_import_settings.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp12
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
-rw-r--r--modules/gltf/gltf_document.cpp16
-rw-r--r--scene/3d/mesh_instance_3d.cpp14
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/gui/box_container.cpp2
-rw-r--r--scene/main/node.cpp7
-rw-r--r--scene/main/node.h1
15 files changed, 42 insertions, 50 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 891705da98..7a9cc2d084 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3347,7 +3347,7 @@ void EditorNode::set_edited_scene(Node *p_scene) {
if (p_scene) {
if (p_scene->get_parent() != scene_root) {
- scene_root->add_child(p_scene);
+ scene_root->add_child(p_scene, true);
}
}
}
@@ -3479,7 +3479,7 @@ void EditorNode::set_current_scene(int p_idx) {
if (new_scene) {
if (new_scene->get_parent() != scene_root) {
- scene_root->add_child(new_scene);
+ scene_root->add_child(new_scene, true);
}
}
@@ -7115,8 +7115,6 @@ EditorNode::EditorNode() {
_build_icon_type_cache();
- Node::set_human_readable_collision_renaming(true);
-
pick_main_scene = memnew(ConfirmationDialog);
gui_base->add_child(pick_main_scene);
pick_main_scene->get_ok_button()->set_text(TTR("Select"));
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index ac8adedf2f..47d217be78 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -314,7 +314,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) {
xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
- p_parent->add_child(node);
+ p_parent->add_child(node, true);
node->set_owner(scene);
if (p_node->empty_draw_type != "") {
@@ -1805,7 +1805,7 @@ Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint3
ap->add_animation(name, state.animations[i]);
}
- state.scene->add_child(ap);
+ state.scene->add_child(ap, true);
ap->set_owner(state.scene);
}
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 4f75faedcb..01af75c338 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -448,7 +448,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);
mi->set_mesh(mesh);
mi->set_name(m->get_name());
- scene->add_child(mi);
+ scene->add_child(mi, true);
mi->set_owner(scene);
}
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 319e5ee25f..18461593f2 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -501,7 +501,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
}
- sb->add_child(colshape);
+ sb->add_child(colshape, true);
colshape->set_owner(sb->get_owner());
}
@@ -527,7 +527,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_transform(Transform3D());
- rigid_body->add_child(mi);
+ rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
_add_shapes(rigid_body, shapes);
@@ -565,7 +565,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- mi->add_child(col);
+ mi->add_child(col, true);
col->set_owner(mi->get_owner());
_add_shapes(col, shapes);
@@ -613,7 +613,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<I
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col);
+ p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
_add_shapes(col, shapes);
@@ -748,7 +748,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
switch (mesh_physics_mode) {
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
- p_node->add_child(col);
+ p_node->add_child(col, true);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
base = col;
@@ -760,7 +760,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
p_node = rigid_body;
mi->set_transform(Transform3D());
- rigid_body->add_child(mi);
+ rigid_body->add_child(mi, true);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
} break;
@@ -789,7 +789,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
- base->add_child(cshape);
+ base->add_child(cshape, true);
cshape->set_owner(base->get_owner());
idx++;
@@ -822,7 +822,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
memdelete(p_node);
p_node = nmi;
} else {
- mi->add_child(nmi);
+ mi->add_child(nmi, true);
nmi->set_owner(mi->get_owner());
}
}
@@ -1657,7 +1657,7 @@ void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>>
for (const Ref<Shape3D> &E : p_shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
- p_node->add_child(cshape);
+ p_node->add_child(cshape, true);
cshape->set_owner(p_node->get_owner());
}
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 95a96f9e26..9b9320ad6d 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -327,7 +327,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
MeshInstance3D *collider_view = memnew(MeshInstance3D);
collider_view->set_name("collider_view");
collider_view->set_visible(false);
- mesh_node->add_child(collider_view);
+ mesh_node->add_child(collider_view, true);
collider_view->set_owner(mesh_node);
Transform3D accum_xform;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 8935f715e6..40f9e8c7b3 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5842,7 +5842,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(ResourceCache::get(path)));
if (parent) {
- editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
+ editor_data->get_undo_redo().add_do_method(parent, "add_child", child, true);
editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 574d3ef27e..7a85c5167b 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -79,7 +79,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
ur->create_action(TTR("Create Static Trimesh Body"));
- ur->add_do_method(node, "add_child", body);
+ ur->add_do_method(node, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(body);
@@ -113,7 +113,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
- ur->add_do_method(instance, "add_child", body);
+ ur->add_do_method(instance, "add_child", body, true);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(body);
@@ -146,7 +146,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->create_action(TTR("Create Trimesh Static Shape"));
- ur->add_do_method(node->get_parent(), "add_child", cshape);
+ ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(cshape);
@@ -185,7 +185,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
Node *owner = node->get_owner();
- ur->add_do_method(node->get_parent(), "add_child", cshape);
+ ur->add_do_method(node->get_parent(), "add_child", cshape, true);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(cshape);
@@ -247,7 +247,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
- ur->add_do_method(node, "add_child", nmi);
+ ur->add_do_method(node, "add_child", nmi, true);
ur->add_do_method(nmi, "set_owner", owner);
ur->add_do_reference(nmi);
@@ -426,7 +426,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
ur->create_action(TTR("Create Outline"));
- ur->add_do_method(node, "add_child", mi);
+ ur->add_do_method(node, "add_child", mi, true);
ur->add_do_method(mi, "set_owner", owner);
ur->add_do_reference(mi);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 4a59eb4fb3..4a11051ffe 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2153,7 +2153,7 @@ void SceneTreeDock::_do_create(Node *p_parent) {
editor_data->get_undo_redo().create_action(TTR("Create Node"));
if (edited_scene) {
- editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child);
+ editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child, true);
editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 9bdeafbf91..b11c145599 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -843,7 +843,7 @@ Node3D *EditorSceneFormatImporterFBX::_generate_scene(
if (state.animation_player == nullptr) {
print_verbose("Creating animation player");
state.animation_player = memnew(AnimationPlayer);
- state.root->add_child(state.animation_player);
+ state.root->add_child(state.animation_player, true);
state.animation_player->set_owner(state.root_owner);
}
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index b8da3a713b..8a6dfb7735 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5567,7 +5567,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// Bone Attachment - Parent Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5590,7 +5590,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
current_node = _generate_spatial(state, scene_parent, node_index);
}
- scene_parent->add_child(current_node);
+ scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
@@ -5620,7 +5620,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Bone Attachment - Direct Parented Skeleton Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5634,7 +5634,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Add it to the scene if it has not already been added
if (skeleton->get_parent() == nullptr) {
- scene_parent->add_child(skeleton);
+ scene_parent->add_child(skeleton, true);
skeleton->set_owner(scene_root);
}
}
@@ -5648,7 +5648,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
// Bone Attachment - Same Node Case
BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index);
- scene_parent->add_child(bone_attachment);
+ scene_parent->add_child(bone_attachment, true);
bone_attachment->set_owner(scene_root);
// There is no gltf_node that represent this, so just directly create a unique name
@@ -5668,7 +5668,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
current_node = _generate_light(state, scene_parent, node_index);
}
- scene_parent->add_child(current_node);
+ scene_parent->add_child(current_node, true);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
@@ -6182,7 +6182,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo
ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
mi->get_parent()->remove_child(mi);
- skeleton->add_child(mi);
+ skeleton->add_child(mi, true);
mi->set_owner(skeleton->get_owner());
mi->set_skin(state->skins.write[skin_i]->godot_skin);
@@ -6859,7 +6859,7 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in
gltf_document->_process_mesh_instances(r_state, root);
if (r_state->animations.size()) {
AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap);
+ root->add_child(ap, true);
ap->set_owner(root);
for (int i = 0; i < r_state->animations.size(); i++) {
gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index c148f95461..ae686143e4 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -244,7 +244,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() {
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -253,7 +253,7 @@ void MeshInstance3D::create_trimesh_collision() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -274,7 +274,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -283,7 +283,7 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -306,7 +306,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
for (int i = 0; i < shapes.size(); i++) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shapes[i]);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
}
return static_body;
}
@@ -316,7 +316,7 @@ void MeshInstance3D::create_multiple_convex_collisions() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
static_body->set_owner(get_owner());
int count = static_body->get_child_count();
@@ -460,7 +460,7 @@ void MeshInstance3D::create_debug_tangents() {
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(am);
mi->set_name("DebugTangents");
- add_child(mi);
+ add_child(mi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 377abd5b38..18b1632048 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -403,7 +403,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
if (p_create_visual_debug) {
MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D);
mmi->set_multimesh(baker.create_debug_multimesh());
- add_child(mmi);
+ add_child(mmi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index cf2df4e1a2..cb9f13e970 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -354,7 +354,7 @@ MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control
add_child(l, false, INTERNAL_MODE_FRONT);
MarginContainer *mc = memnew(MarginContainer);
mc->add_theme_constant_override("margin_left", 0);
- mc->add_child(p_control);
+ mc->add_child(p_control, true);
add_child(mc, false, INTERNAL_MODE_FRONT);
if (p_expand) {
mc->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 189aebb47d..cb26698394 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -908,17 +908,12 @@ void Node::set_name(const String &p_name) {
}
}
-static bool node_hrcr = false;
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
node_hrcr_count.init(1);
}
-void Node::set_human_readable_collision_renaming(bool p_enabled) {
- node_hrcr = p_enabled;
-}
-
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
StringName name = p_child->data.name;
@@ -930,7 +925,7 @@ String Node::validate_child_name(Node *p_child) {
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
- if (node_hrcr || p_force_human_readable) {
+ if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
diff --git a/scene/main/node.h b/scene/main/node.h
index e59a7a390a..c308ec4fac 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -437,7 +437,6 @@ public:
void queue_delete();
//hacks for speed
- static void set_human_readable_collision_renaming(bool p_enabled);
static void init_node_hrcr();
void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes